==============================================================================
GRAND THEFT AUTO IV "THE LOST AND DAMNED" SPECIAL VEHICLE FAQ
==============================================================================
Author: Johnny H. H. IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 2.30 (completed June 18th, 2014)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com




==============================================================================
ABOUT
==============================================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked).

This is NOT a "rare car" guide. Vehicles that appear rarely, but DO appear in 
free roam (such as the Comet) do NOT qualify for the scope of this guide. Only 
cars that have something special about them that is normally unavailable are 
included. This includes special features, paintjobs, proofings, or being 
unavailable outside of missions entirely. Vehicles such as these are a staple 
of the GTA series, and this entry is no exception.

I wrote this guide with the Xbox 360 DLC version, not the PS3, PC, or Episodes 
from Liberty City version. I have since checked it in the 360 EfLC version as 
well, but if you notice a difference, such as a particular strategy or glitch 
not working, contact me and let me know (be sure to mention which version 
you're playing).

Saves are fully compatible between both the DLC and EfLC versions of TLAD.

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, it does possess a list of mission names at the very 
minimum, which may have the potential to spoil parts of the game.




==============================================================================
TABLE OF CONTENTS
==============================================================================
1: Glossary of terms
1.1 - Mission replay texts and checkpoints
1.2 - Using cops to transport UJ vehicles
1.3 - The Fire Truck Trick
1.4 - Death: the easiest strategy of all
2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Prison Bus (1st of 2)
3.2 - Laundromat
3.3 - Regina
3.4 - Roman's Taxi
3.5 - Lustered Black Laundromat (UJ)
3.6 - Prison Bus (2nd of 2) (UJ)
3.7 - Bright Orange Infernus w/ black side stripe

4: Specially colored/featured vehicles
4.1 - Magenta Diabolus (1st of 2)
4.2 - Crimson Diabolus (1st of 5)
4.3 - Magenta Diabolus (2nd of 2)
4.4 - Crimson Diabolus (2nd of 5)
4.5 - Crimson Diabolus (3rd of 5)
4.6 - Black Yankee (redesign)
4.7 - Lustered Black Schafter w/ silver grill
4.8 - Sky Blue Rhapsody
4.9 - Black Diabolus
4.10- Crimson Diabolus (4th of 5)
4.11- Gold Lustered Black Stretch
4.12- Black "Mafia" PMP 600 w/ hybrid grill
4.13- White "Mafia" PMP 600 w/ hybrid grill
4.14- Zombie w/ black-rimmed tires
4.15- Bright Red Turismo
4.16- Crimson Diabolus (5th of 5)
4.17- Green and Yellow Bati 800
4.18- Red Wolfsbane
4.19- Blue Nightblade
4.20- Black Huntley Sport
4.21- Black Oracle
4.22- Light Blue Habanero
4.23- Bright Red Cognoscenti
4.24- Dukes w/ missing hood scoop

5: Unobtainable special vehicles
5.1 - Black Yankee (redesign) w/ loading ramps
5.2 - Auto-revving Double T Custom

6: Rare vehicles
6.1 - Blue Diabolus
6.2 - Purple Diabolus
6.3 - Police Maverick
6.4 - Annihilator
6.5 - Revenant
6.6 - Slamvan
6.7 - Innovation
6.8 - Hakuchou Custom
6.9 - Double T Custom

7: Gang Wars
7.1 - Angels of Death
7.2 - Russians
7.3 - Jamaicans
7.4 - Mafia
7.5 - Albanians

8: Vehicles not present in TLAD
 Police Stockade
 Romero
 Tampa

9: Vehicles added in TLAD
10: Mission list
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate




==============================================================================
*1* GLOSSARY OF TERMS
==============================================================================
This is a glossary of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being destroyed. 
 Unlike the previous GTAs, tires are apparently also immune to being popped by 
 gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs or other sources of fire. Tires can still catch fire, 
 unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as from 
 grenades, rocket launchers, or exploding cars. Does not stop the car itself 
 from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into other 
 cars, walls, etc.) or by melee attacks (unproven). The car will still take 
 cosmetic damage, such as dents and scrapes (even to the point of impeding 
 functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. This means the vehicle cannot be stolen or driven, no matter 
 what or how you go about it. Now that even locked cars can be jacked by 
 breaking the windows, UJ means that Johnny will simply refuse to break the 
 windows and get in. Even if the windows are broken anyways, he still refuses 
 to open the doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that occasionally 
 spawn. Common beaters include Emperor, Sabre, and Vigero.

Confirm - To "confirm" a car is to return to the parking spot where it was 
 left BEFORE continuing with the game (most notably saving and loading). Cars 
 parked during missions are retained, but only during that game session, as 
 parking spots are "turned off" during missions (to prevent abuse to repair 
 your car). Confirming it causes the game to recall the car, and as a result, 
 store it properly next time it is removed (when you save and load, or drive 
 away again). Failure to do this will lead to the car vanishing, even though 
 it was in a parking spot.

 Always remember to confirm vehicles stored during a mission, whether you 
 finished the mission successfully, or failed and need to retry it.

Description - A description of unique color/feature vehicles and WHY they are 
 unique.

Difficulty - A general summary of the relative difficulty, out of 5 stars. The 
 difficulty level assigned to a vehicle will be based on the easiest strategy 
 that requires the least of or no mission failures, deaths, arrests, and 
 cheats. The existence of strategies that utilize those things are usually 
 much easier than ones without (i.e., the difficulty of obtaining a vehicle 
 may be in getting it without failing a mission, possibly putting it at 3
 stars, while just accepting the mission failure would make obtaining it a 
 1-star difficulty).
*      Car is practically (or literally) given to player during and/or after 
       mission, or requires very little effort with no skill or luck involved.
**     Car is readily available, but requires a little luck or a minimum of 
       effort to successfully obtain.
***    Car requires some determination and manipulation of the game to 
       acquire. Possibly a little luck.
****   Car is difficult to obtain, some luck may factor in, and requires a 
       keen knowledge of and skill at the game.
*****  Car is extremely difficult to obtain; very luck-based, requires 
       difficult maneuvers to succeed, such as pushing to a parking spot 
       despite a wanted level.

Discovered by - This is not necessarily the first person to discover a 
 vehicle, but rather the first person to report it to me. I will add the 
 original discoverer if I'm able to determine who originally found it, 
 however.

Double-drive - Double-driving is used in some vehicle strategies. It involves 
 driving two vehicles at once back to your safehouse. One is the special 
 vehicle you're trying to obtain, the other is a vehicle some important person 
 from the mission is in, and if you go too far away, you will fail.

 You essentially drive one car partway towards the destination (usually a 
 parking spot), then get out and drive the other a bit farther, and repeat ad 
 nauseum. Slow, but guaranteed to work, as long as you don't put too much 
 distance between them. You don't risk failing the mission, but rather the 
 vehicle you're trying for may vanish. If one vehicle is powerful enough to 
 push the other, you can do that instead to expedite the process.

EfLC - "Episodes from Liberty City." This term refers to the compilation of 
 both the TLAD and TBoGT DLC episodes in disc form, available as a stand-alone 
 game. These are specifically NOT DLC, do NOT require the GTAIV disc, and 
 cannot "blend" the radio content from GTAIV with their own. EfLC's TLAD 
 contains map upgrades added in TBoGT, and is incompatible with the DLC 
 version's multiplayer.

Fire Truck Trick - The trick explained in section 1.3.

Formulated by - This is who informed me of the strategy to obtain the vehicle. 
 Vehicles that were pointed out to be, but where I was given no strategy to 
 obtain it often lead to me developing the strategy, although most will have 
 the same entry for Discovered and Formulated by.

 NOTE: Vehicles that are given to you (such as the Crimson Diabolus) have no 
 strategy credits listed, as it is too simple to warrant credit. In addition 
 to this, I no longer list who created strategies when a vehicle is easy to 
 see and is made clear to you, such as if a target in a mission drives it, 
 meaning you must shoot them out. If anything more is needed, including 
 mission failure, credit will be mentioned however.

GTAIV - References to GTAIV refer specifically to the main game and storyline 
 of GTAIV itself, i.e., the game with Niko as the player character. For the 
 purposes of this guide, it is considered a completely separate game from both 
 the TLAD and TBoGT DLC episodes.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special "hybrid" 
 style grill not seen with other PMP 600s. It is called hybrid because it's a 
 cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP 
 600 grill (a few vertical bars with a mesh backing). The hybrid grill has a 
 lot of vertical bars and the mesh backing. So far, the PMP 600 is the only 
 vehicle known to have a completely different grill used only in story mission 
 vehicles.

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Luster - Lustered vehicles are vehicles with a "luster" to them. A luster is a 
 secondary color that can only be seen well in certain light. The vehicles 
 with lusters are predominantly black, but some are silver, and a select few 
 are other colors. The best light for viewing lusters is different depending 
 on the base color. Black is best between 11am and 3pm, while white/silver 
 lusters are best seen in twilight (dawn or dusk). Direct sunlight between 
 11am and 3pm often drowns out white/silver cars' lusters entirely. Generally, 
 the lighter the base color, the closer to twilight it should be viewed at.

Mission replay checkpoint - This entry denotes the point in the mission where 
 the most recent checkpoint exists that allows for obtaining a vehicle. See 
 section 1.1 for more information on this.

Rare - This is used in the guide as an "unlockable" vehicle.

Tuner - A "tuner" car is a special modified version of the vehicle, usually 
 adding spoilers and other modifications. These often come in only one color. 
 They still have the same name as the base vehicle, so a tuner Sentinel is 
 still labeled "Sentinel" in the game. A lot of tuner cars in this game are 
 NOT "unique," but found randomly on the street (albeit rare at times), and 
 thus will not be included in this guide unless otherwise warranted.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Unlockable - This term in my guide denotes a vehicle that is only infinitely 
 available either through story missions and/or by unlocking it at some point 
 through the story, whether by completing a mission, finishing a side mission, 
 or even a vehicle that is only available during a side mission, but is 
 repeatedly available by doing the mission over and over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties.

 NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc., designed to ensure that you cannot 
 catch up to them until the game deems it okay (usually involves the target 
 reaching their destination intact). If you are in danger of catching up or 
 passing them (or if you take a shortcut to do so), they hyper-accelerate to 
 stay in the lead. They also tend to slow down and "wait" for you if you fall 
 too far behind, although they never stop completely. This goes along with the 
 fact such chases are usually scripted.


------------------------------------------------------------------------
1.1 - MISSION REPLAY TEXTS AND CHECKPOINTS
------------------------------------------------------------------------
When a mission is failed, it will automatically send a text message to your 
phone, prompting you to replay the mission. What initially seems like a small 
convenience can actually be a much larger help (especially to people who don't 
mind mission failures on their stats page).

These texts often include checkpoints within a mission that will often cut 
out segments of the mission. These are akin to the "trip skip" feature that 
GTA:SA included for a few missions, cutting out long driving sequences or 
other pointless parts of the mission. Note that these checkpoints are ONLY 
available via the replay text. Returning to the mission start marker will 
begin the mission over completely.

In turn, these checkpoints will often be placed at the start of some action 
sequence or other significant mission content. As this is often when special 
vehicles are introduced and available to take, these checkpoints can be 
exploited to rapidly provide access to these vehicles, especially ones that 
are difficult to reliably obtain.

In addition, lustered vehicles in a mission will have their luster randomized 
when the checkpoint is used, just the same as starting the mission over 
entirely. This can make many lustered vehicles very easy to get in a specific 
color. In some rare instances, even established vehicles in a given mission 
will be randomized, leading to an important vehicle suddenly having a 
different luster than it did earlier in the mission.


Vehicles that benefit from a particular checkpoint within the mission will 
have the "Mission replay checkpoint: field listed in their bio. Vehicles 
without this entry will not have this field at all (even blank). In general, 
always use the mission replay text instead of returning to the mission start 
marker, as there will often be a checkpoint that will help, and even if there 
isn't, it is usually faster.

Always be sure to go and confirm any vehicles you stored in a parking spot 
during a mission, whether you pass or fail the mission. Do this before 
accepting a mission replay text, especially if that text will start you at a 
checkpoint after the point in the mission where the vehicle appears, as it may 
be unobtainable after that point.


------------------------------------------------------------------------
1.2 - USING COPS TO TRANSPORT UNJACKABLE CARS
------------------------------------------------------------------------
This strategy is courtesy of GTA Phreak. It gives a strategy to get cops to 
jack UJ vehicles and "transport" them for you. Cops aren't bound by the 
unjackable attribute some special vehicles have, making them a good method to 
get difficult vehicles long distances. He writes the following:

USING COPS TO DRIVE UNJACKABLE CARS
In general the cops will chase your vehicle on foot as long as you're very 
close. When you get a certain distance away from the cop he will stop chasing 
you and head for the nearest vehicle (the effect is clearly visible if you 
observe him while slowly pulling away).

They don't seem to prefer parked cars over stopped and still occupied cars, 
but they will backtrack away from you if there's a car behind them. Cops in 
cars will chase your vehicle and try to ram you regardless of what their car 
(or bike) is. Beware that only real police cars are marked on radar. They will 
leave their car if it gets flipped, catches fire or gets stuck for a prolonged 
time. They will also exit their car if you exit your vehicle near them or you 
get stuck for a prolonged time near them. Their car will not disappear as long 
as there are cops in it, even if left out of sight. There's a more general 
police unspawning effect that can remove them if you move very far away 
(several blocks).

Getting your unjackable car transported by the cops is all about manipulating 
the above to your advantage.

To get cops into the vehicle, get a wanted level (or dial 911-1) and 
preferably jack the first police car that arrives at the scene. That will 
leave cops on foot and you will be driving a vehicle. Drive back and forth 
past the vehicle you want transported, - just beyond the distance where 
they'll give up chasing you on foot, while keeping the target vehicle in 
sight.

Once they're in the vehicle lead them away, they will chase you relentlessly. 
In this phase you cannot leave your vehicle or get stuck near the vehicle 
being transported, if you do the cops will abandon their vehicle. If you have 
to change car you need to do it far enough away so that they'll still prefer 
driving after you (I'm not sure how far that is, I never had to swap vehicle). 
You can't really control if they flip the vehicle or damage it so much that it 
catches fire. But avoid starting fires they can get caught in. If they get 
stuck, double back, and if possible lead them off in a different direction 
(use the situation to temporarily lose as many of the other pursuers as 
possible).

Once you're getting close to your parking space allow the transported vehicle 
to close up and to start ramming you. You want it to ram you from within your 
parking space, with your own vehicle blocking right next to the space. Once 
the target vehicle is within the space, exit. That will cause the cop driving 
the transported vehicle to exit as well and start chasing you on foot. The 
reaction is almost instant, so it isn't difficult to achieve.

Although your target vehicle most likely isn't equipped with a shotgun, all 
other cops you dragged along will also exit their police cars, and they will 
have shotguns, so don't linger. Either sprint inside your safehouse and 
save/sleep off the wanted level or sprint down the street and grab a different 
vehicle (possibly one you had parked earlier and rammed a bit down the 
street). You need it to be a bit down the street, otherwise you could get the 
target vehicle re-jacked. Leave the area as fast as possible, allowing the 
parking space to store the target vehicle before the cops can mess with it.

Executing a mission replay might also work, but using the phone under fire is 
difficult. Although you only need a 1 star wanted level to do all this, it 
will eventually escalate to 2 stars because you'll be evading arrest (by the 
cop driving your target vehicle). It is however much easier to make progress 
at 1 star, so get as much distance as possible before the wanted level rises.

Keep in mind, the mission must NOT be active to accomplish this! Cops won't 
touch cars "marked" as part of the mission, so the mission must be inactive 
(pass or fail) to pull this off.


------------------------------------------------------------------------
1.3 - THE FIRE TRUCK TRICK
------------------------------------------------------------------------
This is a simple strategy that can make obtaining some UJ vehicles much 
easier, and works as an alternative to the above strategy of cops jacking UJ 
vehicles.

Call 911 and request a Fire Truck once you're free to push a vehicle. Jack the 
truck when it arrives. Not only is it a powerful pushing vehicle, but its 
water cannon can put out cars that are on fire. This will prevent them from 
exploding, although they will still be damaged enough that just a little more 
damage will set them back on fire. In addition, the water cannon can push 
lighter vehicles

The only danger is that hitting people or vehicles with the water cannon will 
incur a 1-star wanted level of a cop sees it, so use this strategy carefully.

Strategy is courtesy of thekosmicfool and fiis.


------------------------------------------------------------------------
1.4 - DEATH: THE EASIEST STRATEGY OF ALL
------------------------------------------------------------------------
Hardly an "advanced" strategy, this is nonetheless an essential strategy to 
make known. Almost any vehicle in the game can easily be obtained by parking 
it in a parking spot (whether driven or pushed there), then just killing 
Johnny somehow (or getting him busted). When he respawns, the vehicle will be 
waiting in the parking spot, as any mission that was in progress will have 
been failed.

Given that this strategy accumulates deaths (and often, mission failures) on 
Johnny's stats record, it may not be for everyone, but it is a general all-
purpose strategy that can be used on many vehicles. The only time when I will 
specifically refer to dying or being busted as a strategy throughout this 
guide will be when it is the only option that works for obtaining a vehicle. 
Anything else more complicated than "get in vehicle and drive to a parking 
spot" can be assumed to have putting it in a parking spot and killing yourself 
be a viable alternative.




==============================================================================
*2* SAFEHOUSES AND PARKING SPOTS
==============================================================================
These are places to store your vehicles. Whenever a parking spot is loaded 
into the game's memory, the vehicles therein are restored to top condition and 
health. Even destroyed vehicles will be repaired, so long as you get the 
carcass of the vehicle into the spot. Even helicopters and boats may be saved 
in parking spots. Each spot can hold two vehicles maximum. More than two cars 
CAN be stored in a parking spot on a temporary basis, however. It will retain 
3+ cars normally, however whenever you save and reload the game, you will find 
only two cars remaining, chosen randomly from any that were "in the space" at 
the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse yet, 
or have lost it via story progression. This includes Niko's old parking spots 
from safehouses in GTAIV that are never available in TLAD.

Always remember to confirm vehicles stored during a mission, whether you 
finished the mission successfully, or failed and need to retry it.


The total amount of vehicle storage available is 14 (7 parking spots).

----------------------------

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Unlocked after ...Clean and Serene, lost after Get Lost

Brian's House, Hardtack Ave., Tudor (Alderney)
-Unlocked after Bad Standing

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

----------------------------

Motorcycles in parking spots have a particular behavior which can be 
troublesome for extended storage. Every time the motorcycle is "loaded" into 
the game world, it repositions it based on the "center" of the vehicle's 
actual position, NOT on where it touches the ground. This means that every 
time it is loaded, it spawns a little bit farther in whichever direction it is 
leaning.

If leaning towards the curb, it will eventually reach the curb, and from then 
on simply load while sitting against it. This is the position you want the 
motorcycle to be in, as it will last indefinitely. However, if it leans 
towards the street, it will continue creeping closer and closer, until it 
finally is spawned IN the street, outside of the parking spot, and thus will 
vanish for good once you leave the area. Always make sure motorcycles lean 
towards the curb.

----------------------------

Some quirks parking spots have:
South Bohan: If an obstacle is placed correctly on the road near the parking 
 spot, cars driving down the road often swerve directly into the spot, 
 displacing any vehicles there. This can get so bad that you cannot leave 
 without losing a car, because anytime you re-park the cars, another will 
 knock them out before you can leave. Be very careful about this!

Middle Park East: If you take a taxi to either the safehouse's icon, or to a 
 waypoint set to the icon, it will park in the middle of the parking spot, 
 displacing your existing cars. This is especially bad if you trip skip.




==============================================================================
*3* UNIQUE VEHICLES
==============================================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

Always remember to confirm vehicles stored during a mission, whether you 
finished the mission successfully, or failed and need to retry it.


------------------------------------------------------------------------------
3.1 - Prison Bus (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Off Route (Tom Stubbs)
Difficulty: **
Required: Mission failure
Discovered by: gtalcvcsa (GameFAQs boards)

----------------------------------------
Mission replay checkpoint: Outside the police station parking lot where the 
Prison Bus is parked. Allows another chance to obtain it if the previous 
one didn't stay n the parking spot.

----------------------------------------
STRATEGY: This is the large bus you must capture during the mission. Acquiring 
it, however, is somewhat difficult. The best way to go about it (short of 
killing yourself with it in a parking spot) is to park it where you want to 
store it. Once safely in the parking spot, destroy the bus. It seems very 
damage-resistant, so consider trying grenades (thrown or launcher) or an RPG. 
Once it is either blown up, or on fire from damage, the mission will fail for 
destroying the bus. At this point, activate the mission replay text that is 
sent.

This will immediately begin the mission again, and place you at a checkpoint 
right before stealing the Prison Bus, already outside the police station. 
Steal the bus again and go check if the previous Prison Bus was saved 
properly. If it was, continue and complete the mission. If it was not, simply 
destroy the bus you're currently driving, and try again. Couldn't be easier.

<<Formulated by: F_H_Nukem>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.2 - Laundromat
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: End of Chapter (Jim Fitzgerald)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

----------------------------------------
Mission replay checkpoint: At the start of the battle with Brian's forces at 
the docks. Only useful if you die during the fight, or you drive off in a 
Laundromat (failing the mission) and end up losing it before it can be saved.

----------------------------------------
STRATEGY 1: Some of Brian's backup goons drive up in these vans throughout the 
mission. Acquiring one directly can be difficult. Jack one and drive it during 
the chase at the end of the mission. After finishing off the enemies, if 
you're lucky enough to be far enough away from Jim to get the "go to Jim" 
message, take it to a parking spot, then finish the mission and confirm it 
afterwards.

<<Formulated by: Lancet Jades>>

----------------------------------------
STRATEGY 2: Alternatively, drive the van during the chase and just finish the 
mission. Although you lose the van when teleported back to the clubhouse, you 
may find a van or two driving around the streets. Pick one up and park it.

<<Formulated by: Lancet Jades>>

----------------------------------------
STRATEGY 3: If you don't mind failing the mission, you can just get in one and 
drive off. The mission fails and you keep the Laundromat.

----------------------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). It is thus still unique, as 
unless you obtain it in or after a mission where it is used, you won't see 
one elsewhere.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.3 - Regina
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Flobba

----------------------------------------
Mission replay checkpoint: In front of the tool booth. Only really useful if 
you die or the Slamvan with the drugs is destroyed, although it can help if 
somehow, all the Reginas are destroyed during the battle.


----------------------------------------
STRATEGY: These are the escort cars for the Slamvan that is your target. After 
dispatching all the enemies, double-drive one of these back to the Bohan 
parking spot (right off the Bohan bridge exit) and leave it there, then finish 
the mission. Confirm it before saving. This may prove somewhat difficult as 
there is a good chance the firefight will attract police attention, which 
complicates the process.

<<Formulated by: Flobba>>

----------------------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). It is thus still unique, as 
unless you obtain it in or after a mission where it is used, you won't see 
one elsewhere.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.4 - Roman's Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

----------------------------------------
Mission replay checkpoint: Meeting Malc near the beginning. Will save a little 
driving if you screw up in keeping the taxi, or somehow get busted.

----------------------------------------
STRATEGY: Getting this requires some tricky dealing. After meeting up with 
Malc, dial Roman's Cab number (Elizabeta texts it to you after a previous 
mission - it is 555-2222), and Johnny will call for Roman to pick him up. 
Once he gets there, you'll get in automatically. Get out and kill Malc to 
fail the mission, then take it to a parking spot. Do NOT kill Roman instead, 
otherwise Malc will drive off with it after the mission failure cutscene.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.5 - Lustered Black Laundromat
------------------------------------------------------------------------------
------------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Get Lost (Tom Stubbs)
Difficulty: *****
Required: Extreme patience (and a pushing vehicle)
Discovered by: Lancet Jades (vehicle and luster), lol232 (color)

----------------------------------------
Description: What makes these Laundromats distinct from the ones in End of 
Chapter and found on the streets is that these are a special black color, and 
are occasionally lustered. Known lusters are Red, Green, and Blue.

----------------------------------------
Mission replay checkpoint: In front of the prison, right before Terry arrives 
with his gun van. Although you must play through the entire prison battle each 
time, this checkpoint at least cuts out a small driving segment. Additionally, 
it will randomize the lusters of the Laundromat vans (although only the one at 
the front entrance is actually obtainable).

----------------------------------------
STRATEGY 1: This is parked in the lot at the front of the prison, inside the 
front gates. There are two others further into the prison, however they are in 
a fenced-in area and cannot be brought outside of it. Keep this in mind in 
regards to lusters. To obtain the one at the front gate, complete the mission 
up until Billy is dead and you are escaping the prison. Drive the Hexer out to 
the lot, but DO NOT leave the prison with it! Park it there, get off, and 
leave on foot. Now comes the hard part.

You need a vehicle to push the Laundromat (which is UJ) back to the parking 
spot at Brian's house, but you need a larger one, like a Patriot (or bigger).
Unfortunately, vehicles spawned nearby are random, and none appear on the 
streets normally. You must get lucky and have the vehicles it chooses from to 
spawn parked be suitable pushing vehicles. This can take dozens of attempts. 
Calling 911 for an Ambulance or Fire Truck won't work either - they never 
show.

It's a long, grueling process, and can fail quite easily. Make sure to push 
with the BACK of your truck, and go slowly. Repeatedly ramming the target 
vehicle can attract police attention, which is the last thing you want. Note 
that the Prison Bus and Laundromat are persistent in the game world until you 
officially exit the prison on the Hexer and your wanted level is removed. At 
that point, if they leave your view for more than a second, they'll probably 
vanish, so be careful.

<<Formulated by: Lancet Jades>>

----------------------------------------
STRATEGY 2: Getting this and the Prison Bus may seem impossible (without 
failing the mission), but it's not that much more work. Just push both of them 
to the parking spot at the same time. It takes a little more than twice as 
long, but it's not much harder. It's probably LESS work than getting both 
separately by failing the mission after getting one. Follow the strategy for 
3.6 - Prison Bus though, as you'll need a pushing vehicle capable of pushing 
it.

<<Formulated by: Lancet Jades>>

----------------------------------------
STRATEGY 3: Use the strategy detailed in section 1.2 - Using cops to drive UJ 
cars. This will require failing the mission, but it can skip the whole pushing 
part. Cops will not use the vehicles while the mission is still in progress. 
You could potentially get both this and the Prison Bus at the same time, but 
it could be tricky.

<<Formulated by: GTA Phreak>>

----------------------------------------
NOTE: While this vehicle can appear randomly on the street (if you're driving 
one, or have driven one recently), the black color and luster of this one is 
unique and irreplacable.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.6 - Prison Bus (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Get Lost (Tom Stubbs)
Difficulty: **********
Required: The patience of a god (and a pushing vehicle)
Discovered by: Lancet Jades

----------------------------------------
Mission replay checkpoint: In front of the prison, right before Terry arrives 
with his gun van. Although you must play through the entire prison battle each 
time, this checkpoint at least cuts out a small driving segment.

----------------------------
STRATEGY 1: This is parked in the lot at the front of the prison, inside the 
front gates. To obtain it, complete the mission up until Billy is dead and you 
are escaping the prison. Drive the Hexer out to the lot, but DO NOT leave the 
prison with it! Park it there, get off, and leave on foot. Now, the hard part. 

You need a vehicle to push the Prison Bus (which is UJ) back to the parking 
spot at Brian's house, but you need a heavy, large one, like a Mule. 
Unfortunately, vehicles spawned nearby are random, and none appear on the 
streets normally. You must get lucky and have the vehicles it chooses from to 
spawn parked be suitable pushing vehicles. This can take dozens of attempts. 
Calling 911 for an Ambulance or Fire Truck won't work either - they never 
show.

It's a long, grueling process, and can fail quite easily. Make sure to push 
with the BACK of your truck, and go slowly. Repeatedly ramming the target 
vehicle can attract police attention, which is the last thing you want. Note 
that the Prison Bus and Laundromat are persistent in the game world until you 
officially exit the prison on the Hexer and your wanted level is removed. At 
that point, if they leave your view for more than a second, they'll probably 
vanish, so be careful.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 2: Getting this and the lustered Laundromat may seem impossible 
(without failing the mission), but it's not that much more work. Just push 
both of them to the parking spot at the same time. It takes a little more than 
twice as long, but it's not much harder. It's probably LESS work than getting 
both separately by failing the mission after getting one.
Formulated by: Lancet Jades

----------------------------
STRATEGY 3: Use the strategy detailed in section 1.2 - Using cops to drive UJ 
cars. This will require failing the mission, but it can skip the whole pushing 
part. Cops will not use the vehicles while the mission is still in progress. 
You could potentially get both this and the Prison Bus at the same time, but 
it could be tricky. If you're going to incur a mission failure, though, it may 
be simpler just to get it in Off Route.

<<Formulated by: GTA Phreak>>

----------------------------
NOTE: The real trouble with this vehicle is you're at the game's mercy for a 
vehicle to push with, as you cannot prepare one beforehand. Getting this 
without failing a mission or dying is the Holy Grail of TLAD.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.7 - Bright Orange Infernus w/ black side stripe
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Knowing Me, Knowing You (Stubbs' Job)
Difficulty: *
Required: Side mission failure (no record on stats)
Discovered by: MrFloppay, Diego Wolfwood (pointing out uniqueness)

----------------------------
Description: This Infernus has an orange color with a black stripe along 
the side. The stripe is what really makes this special. Additionally, the 
Infernus does NOT randomly spawn in TLAD, unless already driving one. Thus, 
if you do not obtain it in this mission, it cannot be obtained, period. The 
color of this is unique even amongst Infernuses, as it does not occur 
randomly.

----------------------------
STRATEGY: The only way to get this car is to fail the mission. However, 
failing it seems to render the vehicle UJ and forces Johnny to get out, so 
make sure to fail with it in a parking spot already. Failing this mission does 
NOT count against you in your "Missions Failed" stat.

<<Formulated by: Lancet Jades>>

----------------------------
NOTE: This is the same Infernus that Bernie gives to Niko late in GTAIV.
------------------------------------------------------------------------------




==============================================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
==============================================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. A description will be provided in each entry 
detailing the vehicle's appearance and what makes it special.

Always remember to confirm vehicles stored during a mission, whether you 
finished the mission successfully, or failed and need to retry it.


------------------------------------------------------------------------------
4.1 - Magenta Diabolus (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

----------------------------
Description: A normal Diabolus with a bright magenta color to it.

----------------------------
STRATEGY: Jason drives this particular Diabolus. For those who didn't pay 
attention to the opening movie, he's the one with shoulder-length smooth 
black hair. Drive close to a parking spot (the Alderney parking spot for 
Niko is a good option), lure his bike into it, then shoot him off. You'll 
fail for killing Jason, but when you restart, the bike should still be 
there.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.2 - Crimson Diabolus (1st of 5)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

----------------------------
STRATEGY: This is Brian's Diabolus. For those who didn't pay attention to 
the opening movie, he's the bald one with glasses. This one is given to you. 
After the mission, three bikes are parked in the parking spot. Johnny's Hexer, 
Billy's Revenant, and Brian's crimson Diabolus. Move one of the other bikes 
(otherwise this one will vanish, and neither of the others are unique), and 
it's already parked for you!

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.3 - Magenta Diabolus (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Angels in America (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

----------------------------
Description: A normal Diabolus with a bright magenta color to it.

----------------------------
STRATEGY: Again, Jason drives this motorcycle. He is one of three bikers to 
tag along with you. Simply shoot him off his bike at the start, then take it 
to the desired parking spot in peace and quiet.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.4 - Crimson Diabolus (2nd of 5)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: It's War (Billy Grey)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades, Coen91 (discovered it is obtainable)

----------------------------
Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

----------------------------
STRATEGY: This is Brian's signature Diabolus again. To obtain it is a bit 
complicated, yet simple. After driving to the second battle zone, be sure to 
park the Hexer a ways away from Brian's Diabolus. Finish the battle, and 
you'll be told to return to your bike. Instead of going to yours, run to 
Brian's and get on (be sure to get to it before he does!). Once on the 
Diabolus, drive next to the Hexer and the mission over cutscene will play. 
Afterwards, you'll be on the Hexer, but Brian's crimson Diabolus will be 
sitting wherever it was before the cutscene! Get on and drive it to a parking 
spot.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.5 - Crimson Diabolus (3rd of 5)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Action/Reaction (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

----------------------------
Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

----------------------------
STRATEGY: This is Brian's Diabolus once more. And once again, shoot him off of 
it and take it to a parking spot to store it.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.6 - Black Yankee (redesign)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Liberty City Choppers (Jim Fitzgerald)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

----------------------------
Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This crate back is unique to 
this particular Yankee truck.

----------------------------
STRATEGY: Jim takes you to this truck, to be used to collect motorcycles. 
Instead of going to the mission destination, shoot and kill Jim after you 
find this truck, then drive it to a parking spot. It will vanish after 
finishing the mission successfully, so just bite the bullet and make Jim bite 
a bullet or two right away. There are other components of this truck that 
cannot be saved, listed under 5.2 - Black Yankee Redesign w/ loading ramps.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.7 - Lustered Black Schafter w/ Silver Grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Politics (Tom Stubbs)
Difficulty: ***
Required: Nothing
Discovered by: Coen91

----------------------------
Description: This is a black Schafter with a silver grill and a luster. 
Apparently this is the only lustered vehicle in TLAD. The known luster colors 
are red, blue, green, and yellow (gold).

----------------------------
Mission replay checkpoint: In front of the airport, before entering and 
getting a wanted level. This one is extremely useful as it will randomize the 
lusters on the cars, making it easy to obtain the luster you want.

----------------------------
STRATEGY: Three of these are in the airport, waiting to escort Stubbs. To 
obtain one, drive into the airport, kill Stubbs, get in one, and drive to a 
parking spot, making sure to be careful of all the gunfire. Alternatively, 
wait for Stubbs to leave the airport in the convoy, then attack it and jack 
one afterwards. Either way, take it to a parking spot after finishing the 
mission.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.8 - Sky Blue Rhapsody
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Off Route (Tom Stubbs)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A Rhapsody colored sky blue.

----------------------------
STRATEGY: This car is provided at the start of the mission, across the street 
from where you start. Drive it straight to a parking spot and complete the 
mission as planned, confirming this before saving.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.9 - Black Diabolus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: This Shit's Cursed (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: lol232

----------------------------
Description: A solid black Diabolus. Both the body and the frame are black.

----------------------------
STRATEGY: Brian rides this bike at the start of the mission, until you reach 
the plaza in Chinatown. Obtaining it is simple: just shoot Brian off his bike 
at the start. The mission will fail and his bike will fall to the ground, 
ready to be driven ten feet to the Clubhouse parking spot. Just be careful 
not to kill him as he's leaving the alley, or the bike may end up next to the 
mission start marker, forcing the mission to restart when you go to get it.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.10 - Crimson Diabolus (4th of 5)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: This Shit's Cursed (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Coen91

----------------------------
Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

----------------------------
Mission replay checkpoint: On the roof of the plaza building. Only useful if 
you accidentally lose or destroy the bike on the way back, or die during the 
battle.

----------------------------
STRATEGY: This, again, is Brian's signature motorcycle, except this time 
there's a trick: he does NOT start the mission on this bike. He only rides it 
at the end, when the Lost MC returns to the Clubhouse. Fight through the 
battle sequence of the mission, then next time you see Brian, shoot him off 
his bike, killing him and failing the mission. Then you're free to take the 
bike and drive it to a parking spot.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.11 - Gold Lustered Black Stretch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Diamonds in the Rough (Ray Boccino)
Difficulty: ***
Required: Nothing
Discovered by: Coen91

----------------------------
Description: A black Stretch with a luster. The luster seems to always be 
gold, but it is definitely a special color, and looks like a gold luster on 
other lustered vehicles in both TLAD, as well as GTAIV itself.

----------------------------
Mission replay checkpoint: Starts at the beginning of the Stretch pursuit. 
Only really useful if you die trying to stop the Stretch, like F_H_Nukem did. 
Several times. Don't be him.

----------------------------
STRATEGY: Evan Moss rides in this Stretch during the chase in the latter half 
of the mission. Getting it is somewhat of a challenge, as both Evan and the 
driver have an extremely high amount of health. Indiscriminate shooting tends 
to destroy the car (and driving Evan from it in the process). Aim carefully to 
snipe out the driver once you enter Algonquin (the chase is scripted up until 
a short ways into Algonquin), and after several shots, he should die. Evan 
will get out and run for it. Gun him down, collect the diamonds, then drive 
the Stretch to a parking spot, and go finish the mission.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.12 - Black "Mafia" PMP 600 w/ hybrid grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Collector's Item (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades, and Swift (black) and Anderson (white)

----------------------------
Description: This is a normal looking Mafia PMP 600 (gloss black coloring, and 
a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

----------------------------
Mission replay checkpoint: After beginning the firefight in the Libertonian 
museum. This checkpoint is only useful if you fail to acquire this vehicle 
in the battle after exiting the museum (possibly by destroying all of the 
enemies' cars), or if you die after leaving the museum.

----------------------------
STRATEGY: These cars (the white and black PMP 600s with a hybrid grill) are 
scattered around the museum during the mission. Later on, they are used in 
pursuit of both Niko and Johnny. You can jack one and take it to a parking 
spot at any time, whether before or after exiting the museum. However, some of 
these are used by the Mafia soldiers as they pursue you, and if one that is 
flagged to be used was taken to a parking spot, it will vanish from the spot 
once you exit the museum. It is imperative you check any cars you take from 
this mission BEFORE finishing, just in case.

There will be several black PMP 600s parked outside after exiting the museum. 
It is very easy to kill the Mafia soldiers nearby, jack one, and drive it to 
a parking spot (preferably Middle Park East, or Xenotime St. if absolutely 
necessary), then finish the mission. You could even finish the mission in the 
car and then park it. This strategy, combined with a particular "safe" white 
PMP 600 below (4.12), makes getting both cars quite simple and foolproof.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.13 - White "Mafia" PMP 600 w/ hybrid grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Collector's Item (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

----------------------------
Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

----------------------------
STRATEGY: These cars (the white and black PMP 600s with a hybrid grill) are 
scattered around the museum during the mission. Later on, they are used in 
pursuit of both Niko and Johnny. You can jack one and take it to a parking 
spot at any time, whether before or after exiting the museum. However, some of 
these are used by the Mafia soldiers as they pursue you, and if one that is 
flagged to be used was taken to a parking spot, it will vanish from the spot 
once you exit the museum. It is imperative you check any cars you take from 
this mission BEFORE finishing, just in case.

The white PMP 600 behind the east stairs to the museum (to the north of them) 
is NOT used by assailants, and can be taken to a parking spot immediately. You 
will still need to confirm it after the mission, however. This combines well 
with the strategy for the black PMP 600 (4.11) to acquire both of them.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.14 - Zombie w/ black-rimmed tires
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Collector's Item (Ray Boccino)
Difficulty: *
Required: Mission failure
Discovered by: Coen91

----------------------------
Description: This is a dark gray Zombie with the tribal pattern on the fuel 
tank. That's nothing special. But the tires have a solid black rim around the 
inside. Normal Zombies have a very noticeable white rim, while the special 
Lost gang Zombies have a red rim. A subtle, but very interesting difference.

----------------------------
Mission replay checkpoint: After beginning the firefight in the Libertonian 
museum. This checkpoint is only useful if you fail to get this vehicle into a 
parking spot, since it is not UJ and not terribly difficult to obtain. It will 
save you a little time, at least.

----------------------------
STRATEGY: This is parked in the alley at the very end of the mission, when you 
are to deliver the money to Jim. This is alongside Jim's Zombie (with the red 
rims). To obtain it, carefully and slowly approach the bikers, and shoot one. 
This will fail the mission for attacking your fellow bikers. Proceed to get on 
the Zombie (make sure it isn't Jim's!) and drive to a parking spot.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.15 - Bright Red Turismo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dave Grossman random encounter 
Difficulty: **
Required: Nothing 
Discovered by: Coen91

----------------------------
Description: A bright red Turismo. It looks similar to normal red Turismos, 
but the color is a bit brighter. This car seems to have a subtle white luster, 
whereas normal Turismos have a yellow luster or no luster at all.

----------------------------
STRATEGY: This is the car driven by the lawyer during the mission. Once he 
tries to flee, follow him, but DO NOT attack him. Completing the mission as 
normal will cause the car to disappear. Keep following him until he arrives at 
his house in Alderney. Once he arrives, he will leave his car and flee. You 
will fail the mission (failing this mission does NOT count against your 
"Missions Failed" statistic), but the car will remain in front of his house. 
Unfortunately, the car is UJ so you will have to push it to a parking spot - 
Niko's Alderney parking spot is the best option. Consider calling for a Fire 
Truck or Ambulance via 911 to help. Once the car is in the parking spot, drive 
a few blocks away. When you return, it will be restored and no longer UJ.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.16 - Crimson Diabolus (5th of 5)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Brian Jeremy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

----------------------------
STRATEGY 1: This bike is present with Brian before the mission even starts. 
Aim a gun at Brian to scare him away, and take it to a parking spot.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 2: At the end of the mission, this bike will be waiting in the 
parking lot. Just drive it back to a parking spot.

<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.17 - Green and Yellow Bati 800
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Floris Ferwerda

----------------------------
Description: This is a green Bati 800 with a yellow midsection, a unique 
color combination for the motorcycle.

----------------------------
STRATEGY 1: This bike is provided for you at the start of the mission. Just 
attack Malc at the start to fail, then take it to a parking spot.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 2: Alternatively, finish the mission and take it there afterwards. 
Some failing may be necessary to easily get this and the other two bikes 
from the mission though. Fortunately, random encounters don't count towards 
the "Missions Failed" statistic.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 3: This can also be triple-driven back with the Red Wolfsbane and 
Blue Nightblade, although this is exceedingly difficult.

<<Formulated by: Floris Ferwerda>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.18 - Red Wolfsbane
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A bright red Wolfsbane motorcycle. Not a normal color for the 
vehicle.

----------------------------
STRATEGY 1: Several of these red bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get both 
bikes, either double-drive them back to a parking spot after the mission, or 
reach the gunfight, drive away with one bike (failing the mission), park it, 
then start again and claim the other one after finishing the mission. Failing 
this mission will NOT count against you in the "Missions Failed" statistic.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 2: This can also be triple-driven back with the Bati 800 and Blue 
Nightblade, although this is exceedingly difficult.

<<Formulated by: Floris Ferwerda>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.19 - Blue Nightblade
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A deep blue Nightblade motorcycle. Not a normal color for the 
vehicle.

----------------------------
STRATEGY 1: Several of these blue bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get both 
bikes, either double-drive them back to a parking spot after the mission, or 
reach the gunfight, drive away with one bike (failing the mission), park it, 
then start again and claim the other one after finishing the mission. Failing 
this mission will NOT count against you in the "Missions Failed" statistic.

<<Formulated by: Lancet Jades>>

----------------------------
STRATEGY 2: This can also be triple-driven back with the Red Wolfsbane and 
Bati 800, although this is exceedingly difficult.

<<Formulated by: Floris Ferwerda>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.20 - Black Huntley Sport
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: First Impressions (Stubbs' Dirty Laundry)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A plain black Huntley Sport. No luster, apparently, but it's 
nonetheless a unique color.

----------------------------
STRATEGY: Jack it outside the cafe and take it to a parking spot (preferably 
Niko's Middle Park East spot). The targets usually follow in the Oracle, so 
both vehicles are quite easy to obtain.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.21 - Black Oracle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: First Impressions (Stubbs' Dirty Laundry)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A plain black Oracle. No luster, apparently, but it's nonetheless 
a unique color.

----------------------------
STRATEGY: Jack it outside the cafe and take it to a parking spot (preferably 
Niko's Middle Park East spot). The targets usually follow in the Huntley 
Sport, so both vehicles are quite easy to obtain.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.22 - Light Blue Habanero
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Phone Ho! (Stubbs' Dirty Laundry)
Difficulty: **
Required: Nothing
Discovered by: Coen91

----------------------------
Description: A light blue Habanero. The shade of blue looks very vaguely 
metallic, and is unique to this vehicle.

----------------------------
STRATEGY 1: Jump down to the car and shoot the driver. This will fail the 
mission, but is the easiest way. Failing this mission does NOT count against 
your "Missions Failed" statistic.

<<Formulated by: Coen91>>

----------------------------
STRATEGY 2: You can jack this car normally, then acquire the bright red 
Cognoscenti (4.21) at the same time. Double-drive them back to a parking spot.

<<Formulated by: Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.23 - Bright Red Cognoscenti
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Phone Ho! (Stubbs' Dirty Laundry)
Difficulty: **
Required: Nothing
Discovered by: MrFloppay

----------------------------
Description: A bright, solid red Cognoscenti.

----------------------------
STRATEGY: The politician you're out to snap a picture of drives this. After 
taking the pic, sending it, and successfully passing the mission (the Mission 
End fanfare plays), jump off the roof and shoot the driver of the car. Get in 
and drive to a parking spot. This can be combined with the above car, the 
light blue Habanero (4.20) by double-driving both back to a parking spot.

<<Formulated by: Lancet Jades, Coen91>>
------------------------------------------------------------------------------



------------------------------------------------------------------------------
4.24 - Dukes w/ missing hood scoop
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Communication Breakdown (Stubbs' Dirty Laundry)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

----------------------------
Description: A normal-looking Dukes with a missing hood scoop. Seemingly a 
glitch of sorts, as the engine parts under where the scoop should be seem 
blurry and lower-res, like the general texture of car engines in the game. The 
other features of the car (such as a small rear spoiler) and the color are 
random.

----------------------------
STRATEGY: This is the car the target uses. After the cutscene, he begins to 
drive away, but as you're right next to it, whip out a gun and shoot him dead. 
He should die within a couple seconds, before he can get any distance away, so 
just take the car afterwards and drive it to a parking spot.

<<Formulated by: Lancet Jades>>

----------------------------
NOTE: This car does not always spawn with the hood scoop missing! It seems to 
only appear if the Dukes would've spawned with a hood scoop. Sometimes it 
spawns without one entirely, which renders this non-special.
------------------------------------------------------------------------------




==============================================================================
*5* UNOBTAINABLE SPECIAL VEHICLES
==============================================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they cannot 
be acquired permanently, there is no need to put them in those sections.


------------------------------------------------------------------------------
5.1 - Black Yankee (redesign) w/ loading ramps
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Liberty City Choppers (Jim Fitzgerald)
Discovered by: Lancet Jades

----------------------------
Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This back is unique to this 
particular Yankee. This also has a loading ramp in the back, used to load 
the bikes onto the truck during the mission.

----------------------------
Unobtainable: Although the truck itself IS obtainable, the version with the 
loading ramp is not, as the ramp vanishes once a vehicle is saved. Even 
though it still exists in the parking spot, as soon as the vehicle is removed 
from active memory (load a game, or move too far away), when you return, it 
will have vanished.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.2 - Auto-revving Double T Custom
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Malc second random encounter
Discovered by: dmx646827969

----------------------------
Description: This is a randomly-colored Double T Custom that automatically 
revs itself every few seconds, even when idle. The revving is a sound effect 
only, not producing any actual effect. This is the bike Malc is working on at 
the start of the mission. Aiming a gun at him will scare him off (before 
starting the mission, otherwise the bike is UJ). You can then get on and drive 
it. 

----------------------------
Unobtainable: Saving it at a parking spot removes the auto-revving, which is 
the only thing making this vehicle special.
------------------------------------------------------------------------------




==============================================================================
*6* RARE VEHICLES
==============================================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

Always remember to confirm vehicles stored during a mission, whether you 
finished the mission successfully, or failed and need to retry it.


------------------------------------------------------------------------------
6.1 - Blue Diabolus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When Terry is available as a friend.
Found: Terry drives this whenever he appears in a mission, as backup, or as a 
friend. After going out, you can get on his bike instead of your own, and keep 
it without incurring a loss in friendship or respect.

----------------------------
Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat blue color.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.2 - Purple Diabolus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When Clay is available as a friend.
Found: Clay drives this whenever he appears in a mission, as backup, or as a 
friend. After going out, you can get on his bike instead of your own, and keep 
it without incurring a loss in friendship or respect.

----------------------------
Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat bluish-purple color.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.3 - Police Maverick
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Available from start of game, but difficult to obtain.
Found: Shows up as chopper support at 3-4 stars (Annihilators replace it 
at 5 and 6 stars).

----------------------------
STRATEGY 1: Fly to the rooftop of the Libertonian Museum. Once on the top, 
shoot at the police and get a wanted level. When the chopper comes, position 
yourself near the edge of the roof so the chopper hovers low over rooftop. 
When it is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier than 
forcing it to crash, and does much less damage with a higher rate of success.

<<Formulated by: Pepe>>

----------------------------
STRATEGY 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack without 
much trouble, as it often won't knock the tail or blades off.

<<Formulated by: spnosrs>>

----------------------------
Description: A police version of the normal Maverick. White and blue paintjob, 
and no radio.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.4 - Annihilator
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): Available from start of game, but difficult to obtain.
Found (1): Shows up as chopper support at 5-6 stars. The strategies below all 
detail how to obtain it in this way.

----------------------------
Unlocked (2): Use the Annihilator spawn cheat (call 359-555-0100).
Found (2): Right next to you after using the cheat. This, of course, counts as 
a cheat and increments your "Times cheated" stat by 1.

----------------------------
STRATEGY 1: Courtesy of EKGene, a way to obtain an Annihilator at any time! 
This requires a lot of luck, and can be irritating, though it is not terribly 
difficult if luck is on your side, and impossible if it is not.

First of all, head to a helipad with a Maverick (atop the Booth Tunnel is 
recommended). Once there, start building up a wanted level. Five stars is the 
goal, and try to do it in relative safety, away from the north side of 
Alderney (north of the highway). Once you have five stars, fly the helicopter 
to the parking garage in the north of Alderney (it is slightly northwest of 
the police station. After reaching the garage, land on the roof and prepare 
for the moment. First, take out any Police Mavericks bothering you by either 
sniping the pilot, rocket launcher, or killing the gunmen on each side. Now 
is the moment of truth.

Run around the garage's roof, trying to lure one of the two Annihilators that 
will pursue close to the ground. This may require making a circuit around both 
levels of the roof to get the Annihilators into the proper formation. Keep in 
mind you are also on a timer, since cops on the ground will be ascending the 
garage to get to you. Although they can be fought off, letting them gather 
will deplete your armor and health quickly.

Once an Annihilator is close enough, and the pilot is in view, take out a 
sniper rifle and snipe him. The heli will spin down to the ground. If it was 
too high, it will explode in impact. If that happens, try again with future 
Annihilators.

If it doesn't explode, it will continue to spin on the ground. Normally this 
makes obtaining it impossible, as you cannot get close enough to the door 
before it swipes you with the tail, but this time it is different. Eventually, 
the tail will catch on the wall of the roof. If you're lucky (and it does 
happen fairly often), this will bring it to a stop without breaking the tail 
or rotors. Be prepared! The two SWAT guys in the back will get out and begin 
shooting. Kill them, and get in. Congratulations on obtaining the Annihilator!

To keep it, fly to your safehouse and land on the nearby street. Rush inside 
the building and save to remove your wanted level. Be careful when leaving the 
Annihilator: it may fly up for a few seconds! If this happens, you will fall 
and take a little damage, and it will come back down and probably lose the 
blades or tail. No problem, because you should call a Fire Truck and push it 
into the parking spot after saving. Just remember to re-save afterwards, or 
else it'll vanish. Once it is repaired, it should last long enough to take off 
without snapping the blades again. If it's positioned such that it is 
impossible, just call another Fire Truck and reposition it until it works. As 
long as a save file has it in the spot, you can get it flying eventually.

Here is the video of the GTAIV version of this trick. The important part is 
once he is on the parking garage roof, which is what matters in TLAD and TBoGT 
as well. The driving there part can be ignored.
http://www.youtube.com/watch?v=jHHumUqbfWg

<<Formulated by: EKGene>>

----------------------------
STRATEGY 2: Similar to the above strategy, and probably much easier, is to 
get the wanted level needed (5 or 6 stars), and then fly to the tallest 
building in southeast Algonquin. It has a large, flat roof with plenty of open 
space. Once the Annihilators reach the proper altitude, land on the roof and 
take cover behind one of the structures on the roof. If you stay hidden, the 
Annihilators will decrease their altitude and effectively land on the roof. 
When one does this, quickly pop out of cover and shoot the pilot. You must be 
quick about doing this, or else they'll start gaining altitude again. If that 
happens, just go back to cover and repeat until the pilot is dead.

Once the pilot is killed, kill the remaining officers on the helicopter. When 
everyone is dead, get inside and fly to the parking spot of your choice (the 
Lost Clubhouse spot is recommended). Land the Annihilator on the street 
outside of the safehouse, then rush inside and save to remove your wanted 
level. Go back outside and push the Annihilator into the parking spot with a 
large vehicle (call 911 for a Fire Truck if necessary).

Videos detailing this strategy. Once again, what really matters is what 
happens on the roof. The driving beforehand and the parking afterwards is not 
important, although he does a good job at salvaging a broken helicopter on the 
roof of that building in the second video.
https://www.youtube.com/watch?v=ulyBj2BAgls
https://www.youtube.com/watch?v=qCskLx0HrEw

<<Formulated by: Ranjaya Mendis>>

----------------------------
STRATEGY 3: Immediately after completing Get Lost (without saving and loading 
the game, in other words), go to the helipad at the police station in East 
Holland. The Annihilator should be waiting atop it. Take it to a parking spot 
for safe keeping. This only appears IMMEDIATELY afterwards! MC_320 says it 
also appears on the MeTV building in central Algonquin (the same place as the 
one rewarded in GTAIV for shooting all 200 pigeons). These will continue 
appearing until you end that game session by loading a game, so get as many as 
you want.

According to OrionSR, on the Xbox 360 Episodes from Liberty City version, you 
must wait until the sixth cinematic during the ending credits for the 
Annihilator to appear properly. This is a motorcycle gang war scene, taking 
place after the battle at the museum, and before the bank heist in the 
credits. I have the DLC version for the 360, and it will be there regardless 
of how long the credits are watched.

----------------------------
Description: A large black attack helicopter, equipped with a machinegun that, 
unfortunately, lacks any automatic aim. However, the TLAD version of this 
helicopter features explosive bullets that make it a hundredfold more 
effective than the GTAIV version.

----------------------------
Missions this vehicle may also be found in:
-Get Lost

----------------------------
NOTE: To store the Annihilator, I recommend the parking space outside Brian's 
apartment in Tudor (it's near the skyway overpass) or the Lost Clubhouse's 
parking spot in Acter, a block southwest of the internet cafe. Other spaces 
don't really give enough space to take off again without severely damaging 
the helicopter.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.5 - Revenant
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): After "This Shit's Cursed" (Billy Grey).
Found (1): Call up Clay and use his perk (Bikes) to order one.

Unlocked (2): When races are available.
Found (2): Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), then 
the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

----------------------------
Description: A medium-sized motorcycle, about halfway between a chopper and a 
sports bike. It is notable for having solid chrome wheels instead of spokes or 
some other setup. Billy's version of the bike is NOT unique, but rather, one 
of the random colorings in its palette.

----------------------------
Missions the car may also be found in:
-...Clean and Serene
-Angels in America
-It's War
-Action/Reaction
-This Shit's Cursed

----------------------------
NOTE: After the intro mission (...Clean and Serene) this will be one of three 
bikes parked outside the Clubhouse. Move one of the other two and keep it.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.6 - Slamvan
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): When Terry's Gun Van service is available.
Found (1): Order Terry's weapon service, then shoot him dead in his car. 
Proceed to push it into a parking spot somewhere. He will drive around 
endlessly afterwards, so it is possible to wait for him to drive close to 
a parking spot before killing him.

----------------------------
Unlocked (2): When Gang Wars are available.
Found (2): Found in Gang Wars with the Angels of Death, often as the target 
vehicle in convoy-style missions. These may appear in several colors, such 
as all black, black and orange, white and blue, or white and purple.

----------------------------
Description: A special van with an oddly curved body and unique-looking 
wheels. Resembles the Towtruck's body to some extent.

----------------------------
Missions the car may also be found in:
-Heavy Toll
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.7 - Innovation
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1 and 2): Shoot all 50 seagulls around Liberty City.
Found (1): Spawns outside the west door of the Lost Clubhouse, in the alley.
Found (2): Call up Clay and use his perk (Bikes) to order one.

----------------------------
Description: A sleek motorcycle that resembles a Hellfury. Very good top 
speed and turning, but acceleration is lacking somewhat.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.8 - Hakuchou Custom
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): When races are available.
Found (1): Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

----------------------------
STRATEGY (Heavy Toll): This bike can be found near the garage you finish at, 
parked against a wall. It is a one-time deal right after the mission, and is 
not unlocked there permanently. Take it when you finish, or it won't appear 
again.

----------------------------
Description: A custom version of the Hakuchou, with slightly higher stats all 
around. It usually has a green camouflage pattern.

----------------------------
Missions the car may also be found in:
-Heavy Toll
-Shifting Weight
-Malc random encounter (first)

----------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). 
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.9 - Double T Custom
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When races are available.
Found: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), then 
the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

----------------------------
Description: A custom version of the Double T, with slightly higher stats all 
around. It usually has a single-color pattern similar to a snakeskin.

----------------------------
Missions the car may also be found in:
Shifting Weight, Roman's Holiday, Malc random encounter (both)

----------------------------
NOTE: There is a non-UJ one parked nearby the end point of Shifting Weight. It 
is not Malc's bike, but a different one.
------------------------------------------------------------------------------




==============================================================================
*7* GANG WARS
==============================================================================
These are the special battle events in the game, pitting your Lost crew 
against another gang in brutal street warfare. There are three styles, and 
each gang has a variety of vehicles (some special) used in some or all of the 
styles. Obtaining all vehicles (except the Convoy target) is a matter of 
driving them to a parking spot after the war is over (sometimes, some are UJ, 
but will be drivable after the war is over). The styles of gang war are as 
follows:

----------------------------

Cruising: These are gang wars where you attack the rival gang as they are 
driving along. This is the "basic" style of war, and will see you endure 
several waves of reinforcements. Victory is killing all the gang members. This 
is the most common variant, and never has any vehicles beyond the two basic 
ones the gang uses (three for AoD).

----------------------------

Convoy: Similar to Cruising, except that there is a target vehicle. 
Destroying that ends the gang war. There are tricks to keeping the target 
vehicle, although it is very difficult to do. The best strategy for this is to 
shoot the drivers, get in, and drive to a parking spot. Fire at the vehicle 
until it catches fire, then get into another car and drive away until the war 
ends. Come back, and if you're lucky, it'll still be sitting in the parking 
spot, fully repaired. If not... try again. These are the rarest gang wars, 
possibly because they are also the easiest, if you're prepared.

In addition to the initial convoy, reinforcements may show up, and will 
possibly use the same vehicle as the convoy target. This can make obtaining 
the convoy target vehicles much easier, but be aware this is a somewhat rare 
event.

----------------------------

Siege: Siege wars are when the enemy gang is gathered at a certain location. 
They do not drive around, and it plays much like normal siege missions in the 
main storylines of GTA games (attacking a fortress or building filled with 
enemies), except that not only can cops show up, but waves of reinforcements 
drive in (just like Cruising and Convoy wars). These are possibly the most 
difficult gang wars of all, and the second most common.

----------------------------

This will provide a list of each vehicle used, whether it is special, and if 
so, why it is special (if not already obvious). Note that sometimes, gang wars 
roll specific vehicles to appear, especially for the AoD. In a Siege war, 
they'll either use Gang Burritos or Slamvans, but probably not both.


======================================================
7.1 - ANGELS OF DEATH
======================================================
These guys are one of the primary villains in the story of TLAD, and have the 
most diverse selection of Gang Wars vehicles, as well as special vehicles 
specifically.

---------------------------
Lycan (Special - some)
---------------------------
This is one of the basic vehicles used by the AoD in most gang wars.

Special variant: UJ Black w/ red teeth on wheels

Description: The special version of the Lycan, a chopper-style motorcycle, 
driven by the AoD is a solid black bike, but with the teeth on the wheels 
painted red. This resembles the red and black tires on the Lost's special 
version of the Zombie motorcycle, driven by Jim and seen on the streets near 
the Clubhouse. Note that this Lycan is UJ during the Gang War, which is quite 
odd since no other vehicles in Gang Wars are.

---------------------------
Daemon (Special - some)
---------------------------
This is one of the basic vehicles used by the AoD in most gang wars. One color 
is special, the rest are not.

Special variant: Red Lustered Black

Description: A black chopper-style motorcycle with white flames painted on the 
fuel tank. This also has a red luster to it, with the angles involved usually 
making either the front or rear half of the fuel tank and back of the bike 
appear red. Although it can probably be found in any type of war, I've only 
seen it in Siege wars.

---------------------------
Angel (Special - some)
---------------------------
This is one of the basic vehicles used by the AoD in most gang wars. Two 
possible colors are special, the rest are not.

Special variants: Orange (1), Red Lustered Silver (2)

Description (1): This Angel is bright orange (bright yellow-orange on some 
screens), which is quite a unique color for it.

Description (2): The other is a silver Angel with a red luster. The way 
lighting usually works, either the front or rear half of all silver surfaces 
on the Angel (mostly fuel tank and frame) will appear with the red luster 
noticeably present.

---------------------------
Gang Burrito (Siege) (Special)
---------------------------
This is used as one of the possible Convoy targets by the AoD. All are special 
vehicles (only available here, and in the story missions). The charcoal black 
color is found in story missions too, but all other colors are special.

Description: Available in a variety of colors. All are special, although the 
charcoal black version is available in missions outside of Gang Wars. Some 
known colors are white/blue, and orange/black. These seem extremely rare, but 
appear in any level of gang war, whether number 1 or 100.

---------------------------
Slamvan (Convoy, Siege) (Special - some)
---------------------------
This is used as one of the possible Convoy targets by the AoD. One color is 
a special vehicle.

Special variant: Blue/White

Description: The special color for this is a blue top and a white bottom, 
making it the only dual-color Slamvan available. This color is available from 
both Siege and Convoy wars, although the former may be the best bet to get 
one, since in Convoy, it is the target.


======================================================
7.2 - RUSSIANS
======================================================
The bane of the main story in GTAIV, the Russians are back with their trademark 
vehicles, including that special silver-grilled Schafter only found in story 
missions.

---------------------------
Rebla
---------------------------
This is one of the basic vehicles used by the Russians in all gang wars. It 
is the standard black Rebla often seen around Hove Beach, which technically 
counts as a Russian gang car, even though the only difference between it and 
normal Reblas is the color.

---------------------------
Schafter (Special)
---------------------------
This is one of the basic vehicles used by the Russians in all gang wars.

Description: These Schafters are black with black rims, but a silver grill, 
much like the Russian-used cars in GTAIV. Normally, this type of Schafter has a 
black grill, not silver. A basic Russian gang car that is special nonetheless, 
since the normal version (on the streets) has a black grill, not a silver one. 
This is one of the basic vehicles used by the Russians in all gang wars.

---------------------------
Phantom
---------------------------
This is used as the Convoy target by the Russians. It is black, but not 
thought to be special.


======================================================
7.3 - JAMAICANS
======================================================
This is the gang Jacob and Badman were part of in GTAIV's storyline. They're 
not much different from the other gangs in terms of Gang Wars, but do use 
their distinctive green, black, and gold vehicles, often seen in Schottler.

---------------------------
Voodoo
---------------------------
This is one of the basic vehicles used by the Jamaicans in all gang wars. 
There is nothing special about it, and it can be found on the streets in 
Schottler.

---------------------------
Huntley Sport
---------------------------
This is one of the basic vehicles used by the Jamaicans in all gang wars. 
There is nothing special about it, and it can be found on the streets in 
Schottler.

---------------------------
Flat Black Comet (Convoy) (Special)
---------------------------
This is used as the Convoy target by the Jamaicans. This is a special vehicle. 
Read the "Convoy" description at the top of this section for a strategy on how 
to keep it.

Description: A flat black Comet, which is not a normal color for the car. 
Contrary to a belief held for a long time, the color is NOT permanent, and a 
pay n' spray will randomize it, as with any other Comet. Sometimes, the 
reinforcements in a Convoy war will drive these as well, making obtaining one 
much easier.


======================================================
7.4 - ALBANIANS
======================================================
The basic nemeses from early GTAIV, these guys pose as much of a threat as any 
gang does. Except there are no shitty beige Willards to be found.

---------------------------
Futo (Special)
---------------------------
This is one of the basic vehicles used by the Albanians in all gang wars. The 
only two variations of this are both special.

Special variants: Red/Black Tuner (1), Bright red (2)

Description (1): The first is a Futo GT (the tuner Futo) that is red with two 
large black stripes lengthwise on the body. The real interesting thing is the 
hood: it has a red panel sitting across it, partially on each black stripe. 
This seems very rare and unique. It also has red side skirts. This car is 
extremely rare, and may only be found in later wars (after #25 or even #50).
Discovered by: MC_320

Description (2): A solid red Futo. This is not the tuner version, but is a 
bright red (characteristic of Albanian vehicles in these wars) that cannot be 
found randomly on the street or in a pay n' spray.
Discovered by: serialnumberplate

---------------------------
Hakumai (Special)
---------------------------
This is one of the basic vehicles used by the Albanians in all gang wars. This 
is a special vehicle.

Description: This resembles the tuner version of the Hakumai, but is a 
brighter red color than the tuner version is, and does not have open 
headlights or a spoiler. The black lower half of the car also seems to have a 
subtle red luster.
Discovered by: serialnumberplate

---------------------------
Packer (Special)
---------------------------
This is used as the Convoy target by the Albanians. This is a special vehicle. 
Read the "Convoy" description at the top of this section for a strategy on how 
to keep it. The Packers used can be of any normal variety, however when found 
as the convoy target, the Packer can have a new design: a hybrid. The hybrid 
Packer has both the fuel tank AND car ramp on the back, giving a very strange 
appearance. The hybrid does not seem to show up as reinforcement vehicles.

Special variants: Red/Black (1), Red/Red (2)

Description (1): This is a large truck. First of all, the cab has a bright red 
upper half, and a black lower half. These are the usual Albanian gang car 
colors, as seen in their other vehicles, and unique for a Packer.

Description (2): Similar to 1, except the other red has a slightly darker tone 
to it. Sometimes, the reinforcements in a Convoy war will drive these as well, 
making obtaining one much easier.
Discovered by: serialnumberplate

---------------------------
Mule (Cruising) (Special - some)
---------------------------
These are very, extremely rarely used in Cruising wars by the Albanians. So 
rare that you could possibly go 50 or even 100 wars without seeing one.

Special variant: Sideless Mule

Description: This Mule is very special for one reason: the sides are 
invisible. Specifically, the sides covering the back of the truck (the storage 
area) are not present, allowing you to see the contents of the truck. This is 
possibly a texture issue (some "residue" can be seen where the sides should 
be). Either way, this vehicle is a rare as it is special.
Discovered by: serialnumberplate


======================================================
7.5 - MAFIA
======================================================
These are the same Mafia that played a large role later on in GTAIV (and TLAD). 
They even use the same vehicles, although no wars seem to have either the 
tuner or hybrid versions of the PMP 600's grill.

---------------------------
Sentinel (Special)
---------------------------
This is one of the basic vehicles used by the Mafia in all gang wars.

Description: These are basic black Sentinels, not the Mafia's tuner version. 
They have a luster. It is either green or red. That is all.

---------------------------
PMP 600 (Special)
---------------------------
This is one of the basic vehicles used by the Mafia in all gang wars.

Description: These are basic black PMP 600s, not the Mafia's tuner version. 
They have a luster. It is either green or red. That is all.

---------------------------
Stretch
---------------------------
This is used as the Convoy target by the Mafia.




==============================================================================
*8* VEHICLES NOT PRESENT IN TLAD
==============================================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TLAD. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TLAD is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

I include background on what the vehicle is, and in what capacity it occurred 
in GTAIV on the off chance that someone is interested in exploring the game in
search of it.

Police Stockade
~This is a prison transport vehicle (akin to the Prison Bus, except 
 higher security). It uses the same basic vehicle model as the Securicar 
 and the Enforcer, except is white and blue. This was present in two 
 missions in GTAIV, one serving its role as prisoner transport, the other 
 as a blockade vehicle (Enforcers would have made more sense though). This 
 is not present anywhere in TLAD, even in or near the prison (including in 
 missions where you might think it would logically appear).

Romero
~A basic hearse and a long-standing addition to the vehicle lineup for GTA. 
 It was only present in one mission in GTAIV (used for its actual purpose - 
 transporting a body to burial). It does not appear in TLAD, even parked 
 or driven anywhere near either cemetery. According to Floris Ferwerda, 
 this vehicle only randomly appears in traffic if you are already driving 
 one, and since no missions in TLAD provide it, this vehicle has no way 
 of ever occurring in the game.

Tampa
~This is a car that is within the game's vehicle coding, but appears 
 nowhere in the game itself. Looks similar to the Sabre GT. The car 
 group it is coded into apparently does not work, and therefore this car 
 cannot spawn on its own.




==============================================================================
*9* VEHICLES ADDED IN TLAD
==============================================================================
This is a list of vehicles added in TLAD that are not present in GTAIV. 
Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. The majority present 
themselves to you throughout the game anyways - few motorcycles used in 
TLAD are from GTAIV, and the new vehicles are usually given to you or used 
by the enemy specifically in at least one mission.

Motorcycles - Choppers:
-Angel
-Daemon
-Diabolus
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

Motorcycles - Sport:
-Bati 800
-Bati Custom
-Double T
-Double T Custom
-Hakuchou
-Hakuchou Custom

Other Vehicles:
-Gang Burrito
-Prison Bus
-Regina
-Rhapsody
-Slamvan
-Towtruck

In Code Only:
-Tampa

Redesigned Vehicles:
-Packer
-Yankee

Spawn points:
-Angel, Daemon, Nightblade, Wayfarer, and Wolfsbane are Angels of Death 
 motorcycles, and will only spawn where AoD pedestrians appear, such as 
 northwestern Algonquin.

-Bati 800, Bati Custom, Double T, Hakuchou, Rhapsody, and Towtruck all spawn 
 normally on the streets, as vehicles usually do.

-Diabolus, Double T Custom, Gang Burrito, Hexer, Innovation, Prison Bus, 
 Revenant, and Slamvan apparently do not appear while driving one. According 
 to the game code, they are programmed to only appear in their "native zone," 
 which unfortunately is unknown. It is likely the "native zone" for these 
 vehicles was never set, causing them to only occur in missions or as a 
 reward, near Johnny's safehouses.

-Hakuchou Custom and Regina only spawn on the streets if you are driving one 
 yourself.

-Tampa, as its section name implies, exists in the game's code, but doesn't 
 actually appear anywhere in the game itself. Modding is necessary to obtain 
 it.

-The Packer redesign is also in the game's coding, but nowhere to be seen in 
 the game itself. It is apparently a "shinier" version of the normal Packer.




==============================================================================
*10* MISSION LIST
==============================================================================
A list of all missions in the game, along with what vehicles are available in 
those missions. This list is the order used to sort the vehicles.

1: ...Clean and Serene (Billy Grey)
   4.1 - Magenta Diabolus (1st of 2)
   4.2 - Crimson Diabolus (1st of 5)
2: Angels in America (Billy Grey)
   4.3 - Magenta Diabolus (2nd of 2)
3: It's War (Billy Grey)
   4.4 - Crimson Diabolus (2nd of 5)
4: Action/Reaction (Billy Grey)
   4.5 - Crimson Diabolus (3rd of 5)
5: Liberty City Choppers (Jim Fitzgerald)
   4.6 - Black Yankee (redesign)
   5.1 - Unobtainable Black Yankee (redesign) loading ramps
6: Bad Cop Drop (Jim Fitzgerald)
7: Buyer's Market (Billy Grey)
8: Politics (Tom Stubbs)
   4.7 - Lustered Black Schafter w/ silver grill
9: Off Route (Tom Stubbs)
   3.1 - Prison Bus (1st of 2)
   4.8 - Sky Blue Rhapsody
10: This Shit's Cursed (Billy Grey)
   4.9 - Black Diabolus
   4.10 - Crimson Diabolus (4th of 5)
11: Coming Down (Ashley Butler)
12: Hit the Pipe (Jim Fitzgerald)
13: End of Chapter (Jim Fitzgerald)
   3.2 - Laundromat
14: Bad Standing (Jim Fitzgerald)
15: Heavy Toll (Elizabeta Torres)
   3.3 - Regina
16: Marta Full of Grace (Elizabeta Torres)
17: Shifting Weight (Elizabeta Torres)
18: Roman's Holiday (Ashley Butler)
   3.4 - Roman's Taxi
19: Diamonds in the Rough (Ray Boccino)
   4.11 - Gold Lustered Black Stretch
20: Collector's Item (Ray Boccino)
   4.12 - Black "Mafia" PMP 600 w/ hybrid grill
   4.13 - White "Mafia" PMP 600 w/ hybrid grill
   4.14 - Zombie w/ black-rimmed tires
21: Was It Worth It? (Ray Boccino)
22: Get Lost (Tom Stubbs)
   3.5 - Lustered Black Laundromat (UJ)
   3.6 - Prison Bus (2nd of 2) (UJ)
23: TLAD Complete

RANDOM ENCOUNTERS:
R1: Dave Grossman
   4.15 - Bright Red Turismo
R2: Brian Jeremy
   4.16 - Crimson Diabolus (5th of 5)
R3: Malc 1
   4.17 - Green and Yellow Bati 800
   4.18 - Red Wolfsbane
   4.19 - Blue Nightblade
R4: Malc 2
   5.2 - Unobtainable Auto-revving Double T Custom

STUBBS' DIRTY LAUNDRY (SIDE MISSIONS):
S1: When the Blue Chips are Down
S2: First Impressions
   4.20 - Black Huntley Sport
   4.21 - Black Oracle
S3: Knowing Me, Knowing You
   3.7 - Bright Orange Infernus w/ black side stripe
S4: Phone Ho!
   4.22 - Light Blue Habanero
   4.23 - Bright Red Cognoscenti
S5: Communication Breakdown
   4.24 - Dukes w/ missing hood scoop

BIKE THEFTS:
B1: Get Off Your High Horse
B2: Ex-Display
B3: Delivery Boy's Hardship
B4: Short Stay Parking
B5: Stripclub Hog
B6: Zorst Fumes
B7: A Ride in the Park
B8: Take Out Liquor
B9: Tattoo Parlor Lament
B10: Beachcomber




==============================================================================
*11* CHEAT LIST
==============================================================================
This is a list of all cheats in the game. Some of these can come in handy for 
obtaining various vehicles, assuming you don't mind the indiscretion of 
raising your "Cheats used" stat.

227-555-0100   Spawns an FIB Buffalo car
227-555-0142   Spawns a Cognoscenti car
227-555-0147   Spawns a Turismo car
227-555-0168   Spawns a SuperGT car
227-555-0175   Spawns a Comet car
245-555-0100   Spawns an Innovation motorcycle
245-555-0125   Spawns a Double T Custom motorcycle
245-555-0150   Spawns a Hexer motorcycle
245-555-0199   Spawns a Hakuchou Custom motorcycle
267-555-0100   Clear wanted level
267-555-0150   Adds 1 wanted star to level
359-555-0100   Spawns an Annihilator helicopter
362-555-0100   Refills health+armor; repairs vehicle
482-555-0100   Refills health+armor; repairs vehicle; get advanced weapon set
468-555-0100   Cycles weather conditions (right different ones, in sequence)
486-555-0100   Get advanced weapon set (baseball bat; combat pistol; combat 
               shotgun; SMG; carbine rifle; combat sniper; rocket launcher)
486-555-0150   Get poor weapon set (knife; pistol; pump shotgun; micro SMG; 
               assault rifle; combat sniper; molotov cocktail; rocket 
               launcher)
625-555-0100   Spawns an NRG 900 motorcycle
625-555-0150   Spawns a Sanchez motorcycle
826-555-0100   Spawns a Slamvan van
826-555-050    Spawns a Gang Burrito van
938-555-0100   Spawns a Jetmax boat




==============================================================================
*12* FREQUENTLY ASKED QUESTIONS
==============================================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: Is Luis' parking spot found in this game as well? Can it be used?
A: Luis' parking spot is visually present in the EfLC version, as well as PC 
 and PS3 DLC, however it will NOT store vehicles. It is completely absent in 
 the Xbox 360 DLC version.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.




==============================================================================
*13* CONTACT INFORMATION
==============================================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well. 
If I don't respond, I'm not ignoring you, I just tend to wander away from my 
computer at times.

From now, on when submitting vehicles you feel are special (or aren't), please 
make sure you've done a side-by-side comparison. Investigate more thoroughly 
than just seeing a similarly colored vehicle on the streets a while later and 
thinking "oh wait, it wasn't special." A lot of them have much more subtle 
differences than an overtly special color.

If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
Skype: lancetjades (on sporadically)

I don't check my yahoo email address, so don't bother sending any mail there.

I'm a perfectionist, so if you have anything to contribute or correct, please 
do so. You'll receive full credit (credit goes to the screenname you talk to 
me from, so if you want another name, you have to specify it). Even if you're 
just pointing out a spelling or grammatical mistake, please do so, no matter 
how small. Keep in mind though that I live in the U.S., and as such, I use 
American English spellings such as "color" and "criticize," as opposed to 
"colour" and "criticise."

If you wish to use this guide on your site, aside from asking my permission, 
I require you in question to automatically fetch any updates I make from 
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
sites carrying my guides have out-of-date versions, I will ask that it be 
removed.




==============================================================================
*14* CREDITS
==============================================================================
Alex Deez
~Reminding me races hold a plethora of motorcycles, and that they can be ANY 
 motorcycle at all, even previously unique ones like Double T Custom.

Anderson
~Indirectly, for discovering the hybrid grill white Mafia PMP 600 in Museum 
 Piece in GTAIV, which is also in Collector's Item in TLAD.

Codmons
~The Double T Custom in Shifting Weights.

Coen91
~Discovering a way to keep Brian's crimson Diabolus in "It's War." No failing, 
 even! Also discovered a lustered black Schafter in Politics (the only one in 
 TLAD!). Also a light blue Habanero, and a Zombie with black-rimmed tires. And 
 now he found that the bright red Turismo in a random encounter is actually 
 special.

Dark Minun
~Discovered a black Lycan in Gang Wars.

Diego Wolfwood
~Inadvertently leading me to realizing the Infernus is unique in TLAD, due to 
 not appearing in traffic unless you have one.

dmx646827969
~Discovered Malc's auto-revving Double T Custom in the second random 
 encounter.

EKGene
~Discovered a way to get the Annihilator at any time in GTAIV, TLAD, and TBoGT! 
 An excellent discovery! Check it out here (GTAIV version):
 http://www.youtube.com/watch?v=jHHumUqbfWg

F_H_Nukem
~Did a ton of research on mission replay texts and checkpoints associated with 
 them. Provided a lot of interesting findings as a result, on how to exploit 
 these texts to obtain various vehicles much more easily.

fiis
~For the "Fire Truck Trick" that will likely prove retroactively helpful for 
 vehicles in this game as well.

Floppa
~Info on acquiring a Regina.

Floris Ferwerda
~Info on the Green and Yellow Bati 800. Pointed out several motorcycles aren't 
 rare. Also pointed out my description of that Bati was inaccurate. Discovered 
 the black Comet also appears as a backup vehicle, and shared some info that 
 claims the Gang Burrito also appears in gang wars as backup, as well as 
 various other tidbits. Also helped a lot with whether special vehicles like 
 the Laundromat will spawn randomly, or if they need to be present first 
 (they do).

gtalcvcsa
~For a topic on GameFAQs that brought several of the new vehicles in TLAD to 
 my attention, unique or not.

GTA_Phreak
~Info that the black Comet in gang wars is permanent. Also reminded me of 
 exactly how the Get Lost trick works, for getting the Prison Bus, or the 
 lustered black Laundromat.

HiRisque
~For info on proper terms of certain types of motorcycles.

lol232
~Gave a Fire Truck strategy for the Prison Bus in Get Lost! Also found that 
 the Laundromats in Get Lost are a special black color. Also a black Diabolus.

MC_320
~A much easier strategy for the Gang Burrito in It's War, and what seems like 
 a way to obtain an Annihilator in TLAD without cheats. Also an interesting 
 tuner Futo in gang wars!

Metzger0528
~Suggesting a list of parking spot quirks.

minczgamers
~Pointing out the Gang Burrito in Buyer's Market is UJ.

MrFloppay
~Info on the Orange Infernus with a black stripe in Stubbs' one mission, and 
 the red Cognoscenti in another.

Ranjaya Mendis
~Found the easiest way to get an Annihilator at any time in this episode, even 
 easier than previous strategies!

Sketchy Spider
~Info on Wolfsbane and Nightblade possibly being unique, as well as their 
 unique colors found in Malc's first random mission.

serialnumberplate
~Info on unique red non-tuner Hakumai and Futo in Gang Wars. Also pointed out 
 several other vehicles, and helped with more.

sonofkorol
~Showing me Brian's Diabolus in This Shit's Cursed is NOT special.

Swift
~Indirectly, for discovering the hybrid grill black Mafia PMP 600 in Museum 
 Piece in GTAIV, which is also in Collector's Item in TLAD.

thekosmicfool
~Simultaneous Fire Truck Trick credit with fiis.

VikingRob
~Informing me of Ashley's surname.




==============================================================================
*15* VERSION HISTORY
==============================================================================
Versions prior to 1.00 have been omitted.

1.00     Completed March 17th, 2009.
First complete edition. All missions should be listed. Among other new 
entries is a beginning to cataloguing gang war vehicles, and which are 
special (a Comet and Schafter so far). Found that races contain any 
motorcycle at all.

1.01     Completed April 2nd, 2009.
Added info on vehicles in Brian's random encounter.

1.03     Completed April 6th, 2009.
Info on the red Wolfsbane and blue Nightblade in Malc's first 
encounter, along with some additional info on a few things.

1.04     Completed April 13th, 2009.
Removed an entry that turned out to not be special (Brian's Diabolus in 
This Shit's Cursed). Also the Hexer apparently CAN appear in traffic.

1.05     Completed April 16th, 2009.
Added the Green and Yellow Bati 800.

1.10     Completed May 27th, 2009.
More info on the Yankee in Liberty City Choppers, removed Gang Burrito 
from "rare" vehicles (finally), removed some bikes that aren't rare, and 
other things.

1.11     Completed June 29th, 2009.
Added info about parking spot quirks.

1.20     Completed July 9th, 2009.
Added info on vehicles from GTAIV that are NOT present in TLAD, and a note 
on the Infernus in one of Stubbs' side missions.

1.21     Completed October 1st, 2009.
Some very minor corrections, and de-capitalized the "Not in TLAD" vehicle 
list. I don't know what the heck I was thinking when I made the names all 
caps. Also added a bit of info on getting the Prison Bus in Get Lost. It 
is indeed obtainable without failing a mission, but is of incomparable 
difficulty.

1.22     Completed October 2nd, 2009.
Added in a note about the phenomenon where motorcycles spawn closer and 
closer to the street, eventually disappearing. Also revised a few other 
things, such as the Yankee in the guide.

1.25     Completed October 5th, 2009.
Spellchecked the guide again. Also added a section for vehicles added 
in TLAD, something I had long considered doing. Fixed the green and 
yellow Bati 800's description.

1.26     Completed October 6th, 2009.
Forgot to update info on the black Comet. Thanks, GTA_Phreak! Also added 
permanent to the list of terms.

1.27     Completed October 29th, 2009.
Some additional notes from Floris Ferwerda, including suggestions on an 
alternate method for the green and yellow Bati 800, the permanent black 
Comet's backup vehicle appearance, and an obtainable Double T Custom in 
Shifting Weight.

1.28     Completed November 1st, 2009.
Edited a couple of instances of GTAIV-only things (references to Niko and 
GTAIV special vehicles) I found in the guide.

1.29     Completed November 2nd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies 
don't actually work for obtaining it. Looks like cheating is the only way 
to get one. Such a shame...

1.30     Completed November 8th, 2009.
Switched the order of Laundromat and Prison Bus in the final mission, to 
make the Prison Bus' write-up seem more epic. Also edited a couple of 
small things in some sections.

1.31     Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the 
Laundromat and Regina work when it comes to spawning on the streets, and 
their entries are updated accordingly.

1.32     Completed November 28th, 2009.
Some minor changes to a couple of things, and other such revisions. 
Alphabetized the list of terms, and added the "Firetruck Trick," courtesy 
of fiis. Noted vehicles this strategy may aid the acquiring of.

1.33     Completed December 1st, 2009.
More info on how (and maybe later, where) certain vehicles will spawn while 
driving one. Added some info on where the various new vehicles spawn in 
this game.

1.34     Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."

1.35     Completed December 12th, 2009.
A bit more info on certain vehicles and whether or not they spawn in 
traffic.

1.36     Completed February 24th, 2010.
Fixed the Buyer's Market Gang Burrito entry to reflect it being UJ.

1.37     Completed April 7th, 2010.
A few corrections to stuff (found some artifacts from my GTAIV guide, 
since I used the same format to save time). I've heard more evidence that 
the Gang Burrito is found (although very rarely) in gang wars with the 
Angels of Death.

1.40     Completed April 16th, 2010.
Moved the version history section to the back of the guide. New strategy for 
the Gang Burrito in It's War (much easier), courtesy of MC_320.

1.41     Completed April 24th, 2010.
GorgeousDre discovered a strategy that works for the Gang Burrito in Hit the 
Pipe! Also MC_320 discovered one possible way of getting an Annihilator in 
TLAD. Also gave Gang Burrito a proper Rare Vehicles entry, although still 
hesitant to remove it from unique/unobtainable sections.

1.42     Completed April 27th, 2010.
Minor edits again.

1.43     Completed May 3rd, 2010.
Bit the bullet and removed Gang Burrito as a unique vehicle due to being 
unwilling and unable to ignore evidence to the contrary any longer.

1.44     Completed May 5th, 2010.
Added to the preamble, regarding different versions. Also added a parking 
spot note for Luis' parking spot being available in all versions EXCEPT 
the 360's DLC version.

1.45     Completed May 12th, 2010.
Minor edits to a few things, and added a yellow-orange Angel to the list.

1.46     Completed June 11th, 2010.
Found out the Infernus is actually a unique vehicle, due to appearing in one 
of Stubbs' missions only, and not actually present in any car groups in the 
game's data files. Also moved Annihilator to the unique vehicle section, 
due to it only being obtainable immediately prior to the final mission 
(except via cheats, which I don't count. Also added Malc's Double T Custom 
in his second random encounter which revs every few seconds no matter what.

1.47     Completed June 16th, 2010.
Edited a few things and fixed a few errors.

1.48     Completed July 15th, 2010.
Coen91 discovered the unobtainable crimson Diabolus in It's War is 
obtainable! Also discovered lustered Schafters in Politics, thanks to 
Coen as well.

1.49     Completed July 19th, 2010.
Coen91 pointed out a few corrections for the guide, and discovered Brian's 
crimson Diabolus IS in This Shit's Cursed.

1.50     Completed August 28th, 2010.
Coen91 found that the black Stretch in Diamonds in the Rough is lustered 
(always gold, too).

1.51     Completed August 29th, 2010.
Corrected a few very small things. Also put in a note about the Annihilator.

1.52     Completed September 5th, 2010.
Fixed a few things and spellchecked it again.

1.53     Completed November 19th, 2010.
Courtesy of EKGene, a way to get the Annihilator at any time! This is a bit 
difficult to pull off, but works wonders, and works at any point of the game 
in GTAIV, TLAD, and TBoGT. As a result of this, the Annihilator has been 
reclassified as a Rare vehicle, not unique. Check the video out here: 
http://www.youtube.com/watch?v=jHHumUqbfWg

1.54     Completed December 30th, 2010.
Edited some of the Rare vehicle entries to standardize the format across all of 
my vehicle guides. Rewrote parts of the About section.

1.55     Completed February 26th, 2011.
Dark Minun discovered a black Lycan! Congrats! Also noticed the Yellow-Orange 
Angel is actually just plain orange, thanks to the miracle of HDTV.

1.56     Completed April 26th, 2011.
Added in a unique tuner-mimicking Hakumai and Futo from gang wars, courtesy of 
serialnumberplate.

1.60     Completed April 27th, 2011.
Added a gang wars section to the glossary of terms, and modified gang wars 
vehicle sections to reflect this. Did a little research on gang wars vehicles, 
including seeing a Gang Burrito! Whoop-de-do.

2.00     Completed April 28th, 2011.
Added a dedicated Gang Wars section to the guide, similar to the Drug Wars 
section in my TBoGT guide.

2.10     Completed May 1st, 2011.
Refined the Gang Wars section some.

2.11     Completed May 6th, 2011.
Added more info on Gang Wars. Also a new strategy for the Prison Bus in Get 
Lost, courtesy of lol232!!!

2.12     Completed May 10th, 2011.
Some more info on some Gang Wars vehicles, including the Packer and Sentinel.

2.13     Completed May 20th, 2011.
Added more Gang Wars info (from serialnumberplate), such as the Mule with a 
missing side.

2.14     Completed June 6th, 2011.
Changed my contact information, and improved the gang wars section some.

2.15     Completed September 2nd, 2011.
I now own a copy of GTAIV Complete, allowing me to check into things on the 
EfLC version. I fixed the entry for Luis' parking spot in TBoGT in EfLC 
version: it visually exists, but does NOT store cars. Also added GTAIV and 
EfLC to the glossary of terms. Rewrote a lot of stuff (such as the About and 
the Parking Spot section). Decided the Huntley and Oracle in one of Stubbs' 
missions had a unique black color.

2.16     Completed September 6th, 2011.
Added the black Laundromat found in Get Lost, courtesy of lol232. It is 
actually from months ago, but I just didn't get around to it until now.

2.17     Completed September 7th, 2011.
Discovered that the black Laundromat in Get Lost is lustered! Also confirmed 
that now, apparently all versions reinstate your wanted level if you enter 
the prison after leaving, making these all but impossible to acquire. Also 
decided to rewrite the strategies of the hybrid grill PMP 600s in Collector's 
Item, just because.

2.18     Completed September 8th, 2011.
Re-adjusted my info on the Get Lost vehicles (thanks to GTA Phreak), and 
figured out exactly why some people had problems obtaining them without a 
wanted level. Also realized the "call a Firetruck" trick just doesn't work.
And finally, I managed to get both the Prison Bus AND a red lustered 
Laundromat back to a parking spot! VICTORY.

2.19     Completed September 19th, 2011.
Added a section about an advanced strategy (having cops transport UJ vehicles 
for you).

2.20     Completed January 7th, 2012.
Fixed a couple errors, and added a light blue Habanero and a Zombie with black 
rimmed tires, both courtesy of Coen91.

2.21     Completed August 13th, 2012.
Added a new vehicle courtesy of lol232: a black Diabolus. Also improved the 
formatting of the guide, making vehicle sections easier to read.

2.22     Completed April 7th, 2013.
A new strategy on how to get an Annihilator, easier than previous strategies. 
Courtesy of Ranjaya Mendis!

2.23     Completed June 7th, 2013.
Added two new sections: 1.2 and 1.3, detailing new general strategies for 
obtaining special vehicles. 1.2 is courtesy of F_H_Nukem. Also fixed a 
bunch of minor typos throughout the guide.

2.24     Completed June 12th, 2013.
Removed section 1.2 because the strategy has since evolved, thanks to more 
help from F_H_Nukem. Added in a new entry to some vehicles, Mission replay 
checkpoint, which lists what checkpoint within a mission the replay text 
will send you back to if the mission is failed. Vehicles that can benefit 
from exploiting the nstant mission-starting properties of the texts are 
also explicitly specified, rather than listing it as a general strategy.

2.25     Completed June 14th, 2013.
Thanks to F_H_Nukem, added in mission replay checkpoint info for all 
vehicles. Also, why did no one ever tell me I forgot to update the "Xth of 
5" label next to the Brian random encounter crimson Diabolus? You made me 
look like a fool :(

2.26     Completed June 16th, 2013.
Changed section 1.1 to 1.2, and 1.2 to 1.3. Added Mission replay texts and 
checkpoints as section 1.1. Added UJ tags to all relevant vehicles, as well 
as added strategy 1.2 to relevant vehicles directly. All info in section 
1.1 is courtesy of F_H_Nukem. Also added a list of cheats, just in case!

2.27     Completed August 12th, 2013.
Fixed up some entries in the definitions section to make reading easier.

2.28     Completed October 17th, 2013.
Added a bright red Turismo in a random encounter, courtesy of Coen91.

2.29     Completed April 11th, 2014.
Updated the guide's format to reflect that of my GTA4 and GTA5 guides. 
Hopefully it's easier to read now!

2.30     Completed June 18th, 2014.
Improved the mission list slightly with better spacing.




==============================================================================
*16* BOILERPLATE
==============================================================================
This document Copyright 2009-2014 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.