o===========================================o
                 | SAM & MAX SEASON 3: THE DEVIL'S PLAYHOUSE |
                 o-------------------------------------------o
                 |Episode Five: The City That Dares Not Sleep|
                 o===========================================o

o----------------------------FAQ/Walkthrough v1.00----------------------------o
o-------------------------------Made By Jeppo99-------------------------------o
o--------------------------Last updated: 03/09/2010---------------------------o

->CONTENTS

Press Ctrl-F and type the following codes to zoom straight to the section you
want!

LEGAL...............................[CPYRGT]
About This Guide....................[INTROD]
The Hard Bits.......................[ARDBIT]
Full Walkthrough....................[WKTHRU]
 -Act 1................................[#10]
 -Act 2................................[#20]
 -Act 3................................[#30]
 -Act 4................................[#40]
List of Trophies....................[PS3TPY]
Version History.....................[TVHOTG]
Acknowledgements....................[TNXFYH]
Contact Me..........................[IVAOYF]

===============================================================================

->LEGAL [CPYRGT]

READ THIS SECTION BEFORE GOING ANY FURTHER!

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 contact me using the following webpage:
 http://ff-1.co.uk/sandm/feedback.htm
-Remember, to guarantee that you are viewing the latest version of this guide,
 and all the other guides I write, view them on GameFAQs!

===============================================================================

->ABOUT THIS GUIDE [INTROD]

'Ello! Well this is it. The last episode. The thrilling climax. The point at
which everything will be revealed. The last fifth of your money's worth.

The first thing that should be mentioned is that this guide is geared towards
the PlayStation 3 version of the game. This is because the main body includes
trophies that will probably won't be of interest to PC users. If you are a PC
user, then I suggest that you either look at dark52's walkthrough (also hosted
by GameFAQs) or find the official walkthrough on Telltale Games's website.

This is probably the hardest episode in the series, especially considering you
have to beat it without having to rely on Max's Future Vision or nearly all of
his other psychic powers. Fortunately I am here to help you, and like all the
other guides I've written for previous episodes, This guide strives to help
everyone in every circumstance. Stuck on a particular spot? Check out The Hard
Bits. Struggling to find that last trophy? Check out List of Trophies. Just
want to go through the entire game without straining the brain AND get all the
trophies while you are at it? Then the Full Walkthrough is just for you.

Note that in all the walkthroughs I write, I try to keep spoilers to an
absolute minimum. However as I want to make my guides as detailed as possible
to prevent anyone getting lost or confused some spoilers are inevitable, so I
apologise in advance. Therefore what I suggest you do is only read as much of
this guide as you need to avoid disappointment.

===============================================================================

-> THE HARD BITS [ARDBIT]

In this section I list some of the hardest puzzles in the game and also how to
beat them. If you are stuck on something in particular, chances are it is one
of these nasties. All questions are answered with minimal spoilers.

For help on trophies, refer to the "List of Trophies" section.

ACT 1
=====
Q: How do I get the corn meal off the van?
A: Open your inventory and activate the box of corn dogs. Walk to the van and
   wave the corn dog, then position yourself near the pothole and eat the corn
   dog.

Q: How do I stop everyone looking at Mr. Featherly while he is laying an egg?
A: Make sure you do the following in this order: Talk to C.O.P.S. and choose
   "Viruses", then talk to Momma Bosco and choose "Dimensional Destabilizer",
   then finally talk to Agent Superball and choose "Turn around".

ACT 2
=====
Q: How do I get Sybil to operate the treadmill? She could do with losing a few
   pounds.
A: Well, that's not very nice is it? Travel down the tube with the box picture
   hanging on it to Max's Inventory. Examine the roach farm, then examine the
   spare cable and Sam will transform into a vacuum cleaner. Bump into the
   shelf holding the roach farm three times to release the cockroach. Go back
   to the leg controls and show Sybil the cockroach.

Q: How do I solve the Arcade machine puzzle?
A: Max's Ventriloquism power forces Sam to say the exact opposite of what he
   wants to say, so if you choose the option that is the exact opposite of what
   the images depict on the screen, the ventriloquism power forces Sam to say
   the right answer. Look at the hand or foot image carefully.
    Left Hand <--> Right Foot
   Right Hand <--> Left Foot

Q: Who can I send into the arm control room now that the room is flooded with
   radiation?
A: Sal. First you need to have the cockroach in your inventory and are able to
   control Giant Max's legs. Go to Max's stomach and place the cockroach on the
   Now Craving platter. Control Max and head to Bosco-Tech Labs. Finally talk
   to Sal.

ACT 3
=====
Q: How do I escape from the cell in Skun-ka'pe's flagship?
A: Select the backdrop behind you to reveal some wires. Now press Triangle to
   switch clones. Choose "Clone SP-42-X". With this clone, open the fuse box to
   your right. Next drink from the water bottle and then spit on the fuse box.
   Switch Sams and choose "Clone HW-021-S". Use the hamster wheel in your cell.
   You should automatically switch back to the middle clone. Select the wires
   to get out of your cell.

Q: Where can I find Skun-ka'pe?
A: He isn't in his spaceship. He's somewhere else. After escaping from the
   cell in the spaceship, go to the top deck and talk to the brain. Choose
   "Mole Men" four times. Now talk to Grandpa Stinky and choose any two options
   and then "Grandpa Stinky". Finally choose "Skunkape" and you'll hear of
   Skun-ka'pe's location.

ACT 4
=====
Q: How do I get the toy of power from General Skun-ka'pe?
A: Select the fog machine so that you can get past the infra-red lasers. Next
   pick up the photo resting on the crate and place the photo of the Devil's
   Toybox in its place. Finally choose "Toy Robot" and then "For This Bomb".

Q: How do I get out of Max's body?
A: Take the audioguide "Are You There, Great Bear Spirit?" from the record
   shelf and place it on the record player. While the track is playing, select
   the tear duct which is situated between the stomach and arm tubes.

===============================================================================

->FULL WALKTHROUGH [WKTHRU]

Okey-dokey! Here it is! The full walkthrough of Sam & Max Season 3 Episode 5.
If you follow this guide word-by-word you should finish the game with all the
trophies.

o------------------------------------Act 1------------------------------[#10]-o
|Objective(s)                 | Once you get control of Sam, talk to Momma
|_|Hire a rescue team to get  | Bosco. You can talk to the others if you want,
|_ into Max                   | but you don't have to yet. Next take the
|_|Get eaten by Max           | elevator upstairs and leave Bosco-Tech.
o-----------------------------o
After the scene approach Flint Paper and Grandpa Stinky. Talk to Grandpa Stinky
and choose Corn Dogs. Grandpa Stinky will give you his recipe for corn dogs.
Your task is to create a huge corn dog for Max to eat so that you are able to
get inside him. Also pick up the box of corn dogs on the floor.

Now let's talk trophies. See those Max heads floating around the area? There is
a trophy called "Fire Retardant" which is unlocked after shooting all of these
Max spores. There are two Max spores in this area. Shoot the Max spore near
Grandpa Stinky's van and shoot the Max spore near the DeSoto. There are a few
more flaming Maxes in the game so you won't get the trophy just yet.

Take another look at the corn dog recipe. We might as well do them all in
order. The first ingredient on the list is one mostly pure pork by-product
frank (or substitute). The DeSoto will do here. Walk towards the DeSoto and
activate the box of corn dogs in your inventory.

Here you can choose to wave the corn dog or eat it. Waving the corn dog will
get Max to pick up anything near Sam. Eating the corn dog will cause Max to
drop whatever it is he's holding near Sam's position. With that in mind, make
sure Sam is near the DeSoto and then wave the corn dog. Max will pick the
DeSoto up. Next walk to the large water-logged pothole in the road and eat the
corn dog. Max should then drop the DeSoto into the pothole.

Consult your recipe again. You will see that the pork by-product frank has been
ticked off. The 1024 gallons of pure New York City tap water is also ticked,
since the pothole already has water. Next is the one ton of corn meal.

The corn meal is in Grandpa Stinky's van, but Sam can't take it out of there.
Instead get Max to do it. Activate the box of corn dogs, walk towards the van
and wave the corn dog at Max so that he picks the van up. Then move towards the
pothole and eat the corn dog. Now the pothole has the corn meal in it.

Next on the recipe is 800 gallons of vegetable oil. Conveniently there are 800
gallons of vegetable oil on the roof of Bosco-Tech. Use the fire escape on the
side of the building and you'll find Satan and Jurgen. Talk to them and choose
"Go Mets!" and then "Freelance Police!". Those two options earn you your first
trophy!

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|         Quiet on the Set         |
                  o------o----------------------------------o
                  |     Snuck into the frame of Satan's     |
                  |       documentary at least twice        |
                  o-----------------------------------------o

Still talking to Satan, choose "Behind the Scenes". With the devil distracted
highlight the microphone and swap it with a corn dog from the box in your
inventory. You will now have the vegetable oil in the pothole. Just one more
ingredient to go and it is an egg. How hard can that be?

Go back into Bosco-Tech and talk to Mr. Featherly. Choose "Egg?". You have to
get everybody in the room to stop looking in the chicken's direction, but you
have to do it in a certain order. First talk to C.O.P.S. and choose "Viruses"
to get them to reboot and stop them from looking. Next talk to Momma Bosco and
choose "Dimensional Destabilizer" to get rid of Papierwaite and Dr. Norrington
for a while. Finally talk to Agent Superball and tell him to "Turn Around".

Now that you have your egg, go back outside Bosco-Tech and break the egg into
the pothole. Now select the corn dog DeSoto to finish the act and earn a
trophy for your trouble.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Silver|         Maxtastic Voyage         |
                  o------o----------------------------------o
                  |Sent a rescue team into the body of Giant|
                  |                   Max                   |
                  o-----------------------------------------o

o------------------------------------Act 2------------------------------[#20]-o
|Objective(s)                 | You are now inside Max's stomach. Look for the
|_|Get into Max's cerebral    | food processor on the table in the centre of
|_ cortex                     | the room and use the jar of espresso [sic]
|_|Attempt to get into Max's  | beans on it. There is a Flaming Max in here,
|_ brain                      | but for some reason Max doesn't shoot it when
|_|Gain control of Max's legs | directed to. Don't worry as this particular
|_|Gain control of Max's arms | head doesn't count towards the "Fire Retardant"
|_|Get into Max's brain       | trophy. Anyway the espresso beans creates a
o-----------------------------o passage to Max's cerebral cortex, so use the
tube in the room and it will take you there.

When you arrive at Max's cerebral cortex, examine the tumour Sybil, Papierwaite
and Dr. Norrington are looking at. Now BEFORE you open that door Papierwaite
mentioned, let's do some trophies.

To the right of the tumour you will find a record shelf. Examine the shelf and
take the four vinyls poking out of the shelf. To the right of the shelf is a
record player. To get the trophy "The Unabridged Version" you have to play and
listen to the entirety of all four audiobooks. "Are You There, Great Bear
Spirit?" has three different "tracks" whereas the other three audiobooks have
two. Take an audiobook out and place it on the record player. Listen to the
whole track and don't do everything until the track has ended. Even after Max
stops talking, the track isn't finished until the turntable on the record
player has stopped rotating. Only then the track is marked as listened. After
listening to the first track, select the record player to hear the second track
and once the turntable stops turning for that track, select it again to hear
the third track if applicable. Once you've heard all the tracks on that
audiobook in its entirety, rinse and repeat with the other three audiobooks.
Itís also worth noting that once Max finishes talking on the "Are You There,
Great Bear Spirit?" audiobook, the screen will rock around a bit. That's Giant
Max crying. Don't let it put you off from waiting the turntable to stop
rotating. Once all nine tracks are listened to in their entirety you'll earn
a trophy. This is a rather long paragraph.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|      The Unabridged Version      |
                  o------o----------------------------------o
                  | Listened to all of Max's audiobooks on  |
                  |         vinyl in their entirety         |
                  o-----------------------------------------o

Now turn your attention to the Flaming Max spore floating around the room.
First shoot it with your gun. Now select it seven times for another trophy.
This is a rather short paragraph.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|Like Battery Acid and Pickle Juice|
                  o------o----------------------------------o
                  |  Heard at least five accounts of what   |
                  |          nightmares taste like          |
                  o-----------------------------------------o

Now it is time to open the door to the brain. Oh well, that didn't work. You're
back in the stomach again. Go back up to the cerebral cortex. There are three
tubes in the cerebral cortex. Travel through the tube that has the picture of
Max's feet on it.

You are now in Max's leg controls. Shoot the Flaming Max spore floating around
the room and then talk to Sybil. This is probably the funniest part of the
whole game. Explore all the options available and prepare to laugh at the
hilarity.

You may have noticed that there is a second tube in this room, one with a
picture of a box on it. Ride it to "None of Your Damn Business" (it's actually
called that), better known as Max's Inventory. There is a trophy you can get
here, and you can get it by examining all the items you see in here (except the
Flaming Max spore). Go ahead and take a look around but leave the spare cables,
balloons and roach farm until last. Once examining the rest of the items,
examine the balloons, then the roach farm. You can't reach the roach farm
though. Examine the spare cables, which should be the last item to examine.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|      For Insurance Purposes      |
                  o------o----------------------------------o
                  |    Checked out every object in Max's    |
                  |                inventory                |
                  o-----------------------------------------o

You have been transformed into a vacuum cleaner and you can't stop for
anything! While you are a vacuum, bump into the shelf where the roach farm is
three times and the roach will be freed. Take the tube back up to the leg
controls. Show Sybil the cockroach and you will finally be able to control Max!
I know you're dying to, but don't control him just yet. Instead travel up the
tube to the cerebral cortex and then travel down the remaining tube you haven't
gone down yet - to the arms.

This place is where Max's Arm Controls are, and this is literally the only time
you can shoot the Flaming Max spore you can see floating around this room. This
should be the last spore to shoot down and you should get a trophy!

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|          Fire Retardant          |
                  o------o----------------------------------o
                  |   Shot all of the Flaming Max spores    |
                  o-----------------------------------------o

Use the arcade machine to the left of the tube. You have to play a little
minigame here. Two icons will flash up, and you have to choose the option
describing the icons shown on the arcade machine. However the Psychic
Ventriloquism power will kick in, forcing Sam to say the exact opposite of what
you choose him to say. You have to trick the Ventriloquism into saying the
right thing by choosing the opposite. Don't worry, it's very simple. One of the
icons is either a foot or a hand, with an L or R inside it. Choose the opposite
of that symbol. For example, if a right hand is showing, choose "Left Foot
<something>", or if a right foot is showing, choose "Left Hand <something>".
Easy peasy.

You have to get three right answers in a row to activate the manual override.
Get one wrong and you have to start over. After getting three in a row, choose
either option when the choices appear.

You'll find yourself back in the cerebral cortex and you still can't control
Max's arms. You will need to find somebody immune to radiation, other than Sam
Junior. Now it is time to control Giant Max! Press Triangle and choose "Control
Max".

As Max you can walk around and stuff, but you can't grab things yet. Walk North
and a little bit West until you find a building with spotlights coming from its
roof. That's Bosco-Tech. Highlight and choose to "menace Bosco-Tech Labs".
When Giant Max arrives there, Switch back to Sam, choosing "Go Home" when
asked.

While in the cerebral cortex, go down to the stomach. Look for a platter to the
left of the room. It has a sign with the words "now craving" nearby. Swap the
corn dog on the platter with the cockroach in your inventory. After the scene
talk to Sal and he'll do the rest. After wiping the tears away, control Max
again. Go all the way to the South of the city and select Battery Park.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Silver|           Battery Park           |
                  o------o----------------------------------o
                  |  Overcame the psychic powers to enter   |
                  |               Max's brain               |
                  o-----------------------------------------o

Now all you need to do is enter Max's brain through the door in the cerebral
cortex to wrap up the second act.

o------------------------------------Act 3------------------------------[#30]-o
|Objective(s)                 | Well, well, well. Choose all the options here
|_|Find the location of the   | if you so wish, then when you are ready, quit
|  Cthonic Destroyer          | the conversation. Go to the left of the room
o-----------------------------o and use the circuit breaker, then leave the
room back to the cerebral cortex.

Choose either option that appear. After talking to your two helpers, go back
into the brain and take note of the astral projector to the right of the room
and the memory book next to it. There are six spaces for slides in the book,
but only one slide is available at the moment, and there is no Sam clones
available there. Time to jump into Max's brain and get a few more slides!

Getting all six slides will earn you the "All the Old Familiar Places" trophy.
You can get another four slides now, making a total of five. The sixth can only
be found later. So stamp around the city and select Battery Park, the Federated
Consolidated Building, Bosco-Tech Labs and, more importantly, Skun-ka'pe's
flagship. Once you've done that, switch back to Sam.

Examine the memory book again. Choose the Skunkape's Flagship slide and then
"Astral Project" there.

You need to get out of that cell. Select the backdrop behind you to reveal some
wires. Now press Triangle to switch clones. Choose "Clone SP-42-X". With this
clone, open the fuse box to your right. Next drink from the water bottle and
then spit on the fuse box. Switch Sams and choose "Clone HW-021-S". Use the
hamster wheel in your cell. You should automatically switch back to the middle
clone. Select the wires to get out of your cell.

Now that you are free go up to the upper deck (the door to the right, remember)
and select the brain (Gordon's alive?!?). I suggest you choose all the options
available to you. I find it quite funny. What you need to do is choose "Mole
Men" four times and Grandpa Stinky will show up. Talk to him and choose
any two options and then "Grandpa Stinky" when it appears. New options appear.
Choose "Skunkape" to learn of where Skun-ka'pe is.

Leave the spaceship by pressing Triangle and choosing "Go Back". Next press
Triangle again to control Giant Max. To the South-East of Manhattan, select the
Cloning Chamber to memorise it. You'll get another trophy.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|   All the Old Familiar Places    |
                  o------o----------------------------------o
                  | Collected all of Max's precious memory  |
                  |                 slides                  |
                  o-----------------------------------------o

Now switch back to Sam and look in the memory book. Choose to "Astral Project"
the Cloning Chamber slide to finish off the act and you'll receive another
trophy.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Silver| Just Ask For Directions Already  |
                  o------o----------------------------------o
                  |Found the location of the only thing that|
                  |              will save Max              |
                  o-----------------------------------------o

o------------------------------------Act 4------------------------------[#40]-o
|Objective(s)                 | Don't worry about the bomb strapped to your
|_|Get the Cthonic Destroyer  | chest. It'll never explode. The front area is
|_ from General Skun-ka'pe    | guarded by infra-red sensors. Use the fog
|_|Remove the dark matter from| machine to the right of the area to make them
|_ Max's tumour               | visible. Before you go through the laser grid,
|_|Get out of Giant Max       | examine the box of stuff where the fog machine
|_|Complete the game          | is rested on.
o-----------------------------o
You need to examine the granite slab, the projector, the camera and the photo
resting on the crate. Put the same photo back in line with the camera for more
explanation. All these lead up to the next trophy.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Bronze|     Genius in its Simplicity     |
                  o------o----------------------------------o
                  |Heard all the details of Stinky's origin |
                  o-----------------------------------------o

Now all you need to do is use the Devil's Toybox photo with the camera. Choose
"Toy Robot" and then "For This Bomb". Finally leave via the tunnel to Bosco-
Tech, which is the tunnel to the right.

When you are back in Max's body, use the Cthonic Destroyer on the tumour.
Despite it being one of the toys of power, Sam can use it no problem.

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  |Silver|       Prepare for Surgery        |
                  o------o----------------------------------o
                  |Delivered the tool necessary to complete |
                  |           Max's brain surgery           |
                  o-----------------------------------------o

Now you need to get out of Giant Max. Remember the record player from before?
Place the "Are You There, Great Bear Spirit?" audiobook in the record player.
Wait until the screen starts shaking and take the tear duct found between the
stomach tube and the hand tube.

Once you are back in the Cloning Chamber, just use Max's Snot in your inventory
with the clone cooking controls and enjoy the ending. Enjoy this trophy too,
because it's the last one this game is going to give you!

                  o-----------------------------------------o
                  |T   R   O   P   H   Y       G   E   T   !|
                  o------o----------------------------------o
                  | Gold |         The Happy Ending         |
                  o------o----------------------------------o
                  |Discovered a last-minute way to save Max |
                  o-----------------------------------------o

So that's it! The end of the game, and the season! I hope you enjoyed the five
games. I know I did! See you in Season Four!

===============================================================================

-> LIST OF TROPHIES [PS3TPY]

In this section I will list all the trophies obtainable in this episode, and a
description on how to get each and every one of them. Note that this section
will contain spoilers, so I strongly suggest that you beat the game before
peeking in this section. You have been warned! Also, this section may or may
not interest the guys playing the PC version of the game, since you don't have
trophies. In checklists, items marked with an asterisk (*) are items that must
be done to complete the game.

o------------------------------Maxtastic Voyage-------------------------------o
Colour: Silver
Act(s): 1
Description: Sent a rescue team into the body of Giant Max
How to get: To get this trophy, complete the first act.

o--------------------------------Battery Park---------------------------------o
Colour: Silver
Act(s): 2
Description: Overcame the psychic powers to enter Max's brain
How to get: This trophy is received just before the end of Act 2, when Giant
 Max electrocutes himself at Battery Park.

o-----------------------Just Ask For Directions Already-----------------------o
Colour: Silver
Act(s): 3
Description: Found the location of the only thing that will save Max
How to get: To get this trophy, complete the third act.

o-----------------------------Prepare for Surgery-----------------------------o
Colour: Silver
Act(s): 4
Description: Delivered the tool necessary to complete Max's brain surgery
How to get: This trophy is received after using the Cthonic Destroyer on Max's
 tumour.

o------------------------------The Happy Ending-------------------------------o
Colour: Gold
Act(s): 4
Description: Discovered a last-minute way to save Max
How to get: To get this trophy, complete the game.

o----------------------------The Unabridged Version---------------------------o
Colour: Bronze
Act(s): 2-4
Description: Listened to all of Max's audiobooks on vinyl in their entirety
How to get: In Max's cerebral cortex, take the four vinyls from the record
 shelf. place on of these audiobooks in the record player to right and listen
 to the entirety of the track. Remember: the track extends past the point at
 which Max stops talking and only finishes when the turntable on the record
 player stops rotating. Choose the record player again to listen to the second
 track, and again to hear the third track if applicable. "Are You There, Great
 Bear Spirit?" has three tracks and the other three audiobooks have two tracks,
 making a total of nine tracks to listen to. The trophy only unlocks once all
 nine tracks have been listened in its entirety.

o----------------------------For Insurance Purposes---------------------------o
Colour: Bronze
Act(s): 2-4
Description: Checked out every object in Max's inventory
How to get: In Max's Inventory (labelled "None of Your Damn Business" in the
 Save & Load screen), examine all of the following items. I suggest you do
 these in the order shown, for ease of trophy getting.
 _
|_|File cabinet
|_|Employee handbook
|_|Sock
|_|Ink ribbon
|_|Mariachi frogs
|_|Meatball sandwich
|_|Ted E. Bear head
|_|Season one stuff
|_|Max's Luger
|_|Car bomb game
|_|Bucket of fish
|_|Chocolate bar
|_|Maximus shrine
|_|Roach farm (*)
|_|Balloons
|_|Spare cables (*)

o---------------------------Genius in its Simplicity--------------------------o
Colour: Bronze
Act(s): 4
Description: Heard all the details of Stinky's origin
How to get: At the cloning chamber you need to examine or do the following
 things to get the trophy:-
 _
|_|Examine the box of stuff near the fog machine
|_|Examine the fog machine (*)
|_|Examine the granite slab
|_|Examine the projector
|_|Examine the camera
|_|Examine the photo, which is what the camera is pointing at (*)
|_|Use the photo (NOT the photo of the Devil's Toybox!) with the camera

o-------------------------All the Old Familiar Places-------------------------o
Colour: Bronze
Act(s): 3
Description: Collected all of Max's precious memory slides
How to get: Controlling Giant Max, you have to move to several buildings around
 Manhattan and memorise them. There are six slides in total. Below is a
 checklist.
 _
|_|The city (already available)
|_|Battery Park
|_|Bosco-Tech Labs
|_|Federated Consolidated Building
|_|Skun-ka'pe's Flagship (*)
|_|Cloning Chamber (this is available after finding out where Skun-ka'pe is)(*)

o---------------------Like Battery Acid and Pickle Juice----------------------o
Colour: Bronze
Act(s): 2-4
Description: Heard at least five accounts of what nightmares taste like
How to get: In Max's cerebral cortex, talk to the Flaming Max clone twice. Sam
 will ask what nightmares taste like. Talking to Max a further five times will
 unlock this trophy. For the record, Max has six different answers to that
 question, but you only need to hear five of them.

Note: You won't be able to do this trophy between the point where you flooded
 the arm controls with radiation and the point when Max's arms can be manually
 controlled. You also won't be able to do it after using the Cthonic Destroyer
 on the tumour.

o-------------------------------Fire Retardant--------------------------------o
Colour: Bronze
Act(s): 1-4
Description: Shot all of the Flaming Max spores
How to get: You need to shoot all of the Flaming Max spores with your gun
 within a single playthrough except the one in Max's stomach. Below is a
 checklist of the places where you can find the spores.
 _
|_|Outside Bosco-Tech Labs (Act 1 only, note that there are two Max spores
 _ here; you have to shoot both, do before completing Grandpa Stinky's recipe)
|_|Max's Cerebral Cortex (Acts 2-4, before getting out of Giant Max)
|_|Max's Leg Controls (Acts 2-4, before using the Cthonic Destroyer on Max's
   tumour)
|_|Max's Arm Controls (Act 2 only, do before Sam temporarily activates the
   manual override and the room is filled with radiation)

o------------------------------Quiet on the Set-------------------------------o
Colour: Bronze
Act(s): 1
Description: Snuck into the frame of Satan's documentary at least twice
How to get: On the roof of Bosco-Tech, talk to Satan and Jurgen and choose "Go
 Mets!" and then "Freelance Police!"

===============================================================================

-> VERSION HISTORY [TVHOTG]

Version 1.00 (03/09/2010)
- Full walkthrough: completion
- The Hard Bits: completion
- List of Trophies: completion

===============================================================================

->ACKNOWLEDGEMENTS [THXFYH]

Firstly, I would like to thank Telltale Games for creating the Sam & Max Season
3 games. Without it, this guide could not be created. Obviously.

I would like to thank GameFAQs for hosting this walkthrough. Cheers!

I would also like to thank you guys for reading this guide, especially the guys
who have given me feedback.  At least all this hard work wasn't in vain.

I would also thank myself, but only weirdoes do that.

===============================================================================

->CONTACT ME [IVAOYF]

I value all of your feedback. If you wish to contact me over anything in
particular, whether I haven't been clear on beating a puzzle, or you want to
give me ideas on how to improve this walkthrough, then please contact me by 
following the web address below:-

http://ff-1.co.uk/sandm/feedback.htm

You can provide feedback anonymously if you wish and you don't even have to
provide an email address (though I won't be able to contact you if you asked
a question if you don't provide one). All I ask of you is to keep any
criticisms constructive. Also I will ignore requests to add this guide to your
or another person's website, as it is hard for me to keep an eye on them.
Everyone who provides constructive feedback will be listed on the
Acknowledgements section in future versions, unless of course you ask me not
to.

And...that's the end of this guide!

Copyright 2010 Christopher Jepson.