FAQ/Walkthrough by Mwulf

Version: 0.75 | Updated: 08/31/10 | Printable Version

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??
◯△??◯△??

                                     ____
                                    /    \
                                   /      \
                                  /   /\   \
                                 /   /  \   \
                 ________       /   /    \___\
                / ____  /      /___/     __   __
               / /___/ /______ ______ __/ /_ / /___ _______ _______
              / //__  // __  // __  //_  __// __  // ___  // _____/
             / /   / // / / // /_/ /  / /_ / / / // _____// /
            /_/   /_//_/ /_//_____/  /___//_/ /_//______//_/
           ________       ____                 ____
          / ______/      /___/      __         \___\           __
         / /      _______ ______ __/ /_ __  __ _______ __  __ / /______
        / /      / ___  // __  //_  __// / / // _____// / / //_// ____/
       / /_____ / _____// / / /  / /_ / /_/ // /     / /_/ /   /___  /
      /_______//______//_/ /_/  /___//_____//_/     /___  /   /_____/
     ________                                      /_____/   ______________
    / ______/       __                   __          ____   /             /
   / /__    ______ /_/______ ______ ____/ /_______   \   \ /   ______    /
  / ___/   / __  // // ____// __  // __  // ___  /    \__//   /     /   /
 / /_____ / /_/ // //___  // /_/ // /_/ // _____/    ____/   /_____/   /
/_______// ____//_//_____//_____//_____//______/  ///___    __    ____/
        /_/      ____                                  /   /  \   \
                /   /                                 /   / __ \   \
               /   /                                 /   / /  \ \   \_______
              /   /                                 /___/  \   \ \_________///
             /   /__________________      __________________\   \
           _/                   ___/      \___                   \_
         _/                ____/              \____                \_
       _/             ____/                        \____             \_
     _/          ____/                                  \____          \_
   _/       ____/                                            \____       \_
 _/    ____/                                                      \____    \_
/_____/                                                                \_____\


◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??◯△??
◯△??◯△??
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
 
Another Century's Episode R (version 0.75)
アナザーセンチュリーズエピソード R

DISCLAIMER:
This FAQ is meant for personal use only. You may host this FAQ on your own 
website if you so wish, don't bother asking me for permission--in fact, I'd 
rather you didn't.

The latest copy of this FAQ will always be available at 
http://www.gamefaqs.com/

(c) Copyright 2009 by J.F. Fox



     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/       ~ Table of Contents ~         /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ____________________________________________________/  /  \  \________ __ __
/______________________________________________________/    \__________\\_\\_\


*Note: use the search function (ctrl+f) to jump to the desired section.

Introduction....................................................[ACER-01]
  \--Current FAQ Status.........................................[ACER-01A]
Notes...........................................................[ACER-02]
  \--Downloadable Content.......................................[ACER-02A]
How To Play.....................................................[ACER-03]
  \--Menu Translations..........................................[ACER-03A]
   \--Basic Controls............................................[ACER-03B]
    \--Advanced Controls........................................[ACER-03C]
     \--General Tips............................................[ACER-03D]
      \--Upgrading Tips.........................................[ACER-03E]
Playable Mecha..................................................[ACER-04]
  \--Overman King Gainer........................................[ACER-04A]
   \--Gundam Seed Destiny.......................................[ACER-04B]
    \--Mobile Suit Crossbone Gundam.............................[ACER-04C]
     \--Mobile Suit Zeta Gundam.................................[ACER-04D]
      \--Mobile Suit Gundam: Char's Counterattack...............[ACER-04E]
       \--Code Geass R2.........................................[ACER-04F]
        \--Genesis of Aquarion..................................[ACER-04G]
         \--Super Dimension Century Orguss......................[ACER-04H]
          \--Full Metal Panic!..................................[ACER-04I]
           \--Macross Zero......................................[ACER-04J]
            \--Macross Frontier.................................[ACER-04K]
             \--Super Robot Wars OG.............................[ACER-04L]
              \--A.C.E. Originals...............................[ACER-04M]
Characters & Story Summary......................................[ACER-05]
  \--Characters (Spoilers)......................................[ACER-05A]
   \--Story Summary (Spoilers)..................................[ACER-05B]
Mission Guide...................................................[ACER-06]
  \--Overman King Gainer........................................[ACER-06A]
   \--Gundam Seed Destiny.......................................[ACER-06B]
    \--Mobile Suit Crossbone Gundam.............................[ACER-06C]
     \--Mobile Suit Zeta Gundam.................................[ACER-06D]
      \--Code Geass R2..........................................[ACER-06E]
       \--Genesis of Aquarion...................................[ACER-06F]
        \--Super Dimension Century Orguss.......................[ACER-06G]
         \--Full Metal Panic!...................................[ACER-06H]
          \--Macross Zero.......................................[ACER-06I]
           \--Macross Frontier..................................[ACER-06J]
            \--Super Robot Wars OG..............................[ACER-06K]
             \--EX Missions.....................................[ACER-06L]
Secrets & Extras................................................[ACER-07]
  \--Trophy List................................................[ACER-07A]
Frequently Asked Questions......................................[ACER-08]
Misc. Stuff.....................................................[ACER-09]
  \--Update Log.................................................[ACER-09A]
   \--Credits & Acknowledgments.................................[ACER-09B]


     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/           ~ Introduction ~          /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-01] /____________/    \__________\\_\\_\

The FAQ is intended to provide basic information on the PS3 game, Gundam Senki,
to new players. It includes an overview of the games controls, the various
multiplayer modes available, the various mobile suits that can be piloted,
as well as basic walkthroughs of the single-player missions. This guide is
intended to be used primarily as a point-of-reference-it's not here to hold
your hand as you play the game.

I'm just one guy and I'll try to finish this up as best I can, so please be 
patient with me.

          ______
         / __  /
        /   __/            ~ FAQ Status ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-01A] /____________________\\_\


Current Version:
	Version 0.75: 	Lots of content is here... virtually everything
			the FAQ needs, it's already got. There are a few
			holes that will be gradually filled in over the
			next few weeks, but for the most part this FAQ is
			very, very close to its final form.

If there is anything you want to know about the game that is NOT included
in this FAQ, please let me know and I will endeavor to add it.

If you wish to contribute information or data to this FAQ, please either
send me an email at mwulf.0079@gmail.com, or search the GameFAQ's message
board for a FAQ thread: if one does not exist, feel free to create one
yourself--I will (probably) see it.

     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/              ~ Notes ~              /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-02] /____________/    \__________\\_\\_\


This FAQ/Walktrhough is designed to help non-Japanese speaking players play
imported copies of Another Century's Episode R. It is not intended to hold
your hand through every little detail of the game, but is rather intended
to be used as a case-by-case reference. I will do my best to assemble all
pertinent and necessary information and context herein, but if I miss anything,
or if you have any questions, comments or concerns about the content of this
FAQ, feel free to contact me by email at mwulf.0079@gmail.com

          ______
         / __  /
        /   __/        ~ Downloadable Content ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-02A] /____________________\\_\


Currently, there have been no annoucnements of upcoming DLC, or even
confirmation on whether or not ACE:R will take advantage of DLC. When
deffinitive information is available one way or another, I will insert
all relevant information here.

At launch, all first-printings of the game came bundled with a small DLC
card, enabling those players to access Amuro's Zeta Gundam Unit 3 early

     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/           ~ How to Play ~           /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-03] /____________/    \__________\\_\\_\

Unlike previous games, all of the game menus in ACE:R are written out in
English, so the usefulness of this section as a translation guide is minimal,
at best. I will, however, endeavor to fully explain all of the menus and all
of the terminology you may come across in the game, so think of this section
as little more than a basic manual for the game
          ______
         / __  /
        /   __/           ~ Menu Translations ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-03A] /____________________\\_\


After you load your saved data (or create new saved data) you will be
prompted to select your difficulty.
         _______________________________________________
	|EASY	|					|
	|_______|_______________________________________|
	|NORMAL	|					|
	|_______|_______________________________________|
	|HARD	|					|
	|_______|_______________________________________|

You will then be taken to the "SELECT TITLE" Menu. Here, you will
see a list of different series' (or story modes) to start out with. Which
series you choose will effect both the course of the narrative, as well
as the playable mecha you have access to. Think of them as story routes.

The order the series' appear in is as follows:
	 _______________________________________________
	|Overman King Gainer				|
	|(OVERMANキングゲイナー)				|
	|_______________________________________________|
	|Gundam Seed Destiny				|
	|(機動戦士ガンダムSEED DESTINY)			|
	|_______________________________________________|
	|Mobile Suit Crossbone Gundam			|
	|(機動戦士クロスボーン・ガンダム)				|
	|_______________________________________________|
	|Mobile Suit Zeta Gundam			|
	|(機動戦士Ζガンダム)					|
	|_______________________________________________|
	|Code Geass R2					|
	|(コードギアス 反逆のルルーシュR2)				|
	|_______________________________________________|
	|Genesis of Aquarion				|
	|(創聖のアクエリオン)					|
	|_______________________________________________|
	|Super Dimension Century Orguss			|
	|(超時空世紀オーガス)					|
	|_______________________________________________|
	|Full Metal Panic!				|
	|(フルメタル*パニック!)					|
	|_______________________________________________|
	|Macross Zero					|
	|(マクロス ゼロ)					|
	|_______________________________________________|
	|Macross Frontier				|
	|(マクロスF (フロンティア))				|
	|_______________________________________________|
	|Super Robot Wars OG				|
	|(スーパーロボット大戦ORIGINAL GENERATION)		|
	|_______________________________________________|

To play additional story routes (Crossbone Gundam, etc.) you will need
to unlock(?) them.



PAUSE MENU
	 _______________________________________________
	|Return to Game	|(exits the pause menu)		|
	|_______________|_______________________________|
	|Command List	|(view in-game command list)	|
	|_______________|_______________________________|
	|Control	|Auto Lock: On/Off		|
	|		|Target: Camera/		|
	|		|Flight Type: Expert/Easy	|
	|		|Reverse: On/Off		|
	|		|Panel Type: A/B		|
	|		|Panel Switch:			|
	|		|Vibration On/Off		|
	|		|Default			|
	|_______________|_______________________________|
	|Sound		|BGM Volume (slider)		|
	|		|SE Volume (slider)		|
	|		|VFX Volume (slider)		|
	|		|Attack Voice: On/Off		|
	|		|Default			|
	|_______________|_______________________________|
	|Message Skip	|(set message skip options)	|
	|_______________|_______________________________|
	|Quit Game	|(exit to the main menu)	|
	|_______________|_______________________________|







          ______
         / __  /
        /   __/           ~ Basic Controls ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-03B] /____________________\\_\


          ______
         / __  /
        /   __/          ~ Advanced Controls ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-03C] /____________________\\_\

          ______
         / __  /
        /   __/        	   ~ General Tips ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-03D] /____________________\\_\

I recommend altering the controls as soon as you start playing. Try to find
something you're comfortable with. In my experience, the following set-up
works best:

		? Turn off auto-locking.
		? Lockon based on direction.
		? Switch to panel type B.
		? Control weapon panel with the D-Pad.
		? Flight Mode control easy.


          ______
         / __  /
        /   __/           ~ Upgrading Tips ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-03E] /____________________\\_\




     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/          ~ Playable Mecha ~         /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-04] /____________/    \__________\\_\\_\

Another Century's Episode: R features a number of playable mecha from series'
that have never before been featured in an ACE game, drawn from Overman King
Gainer, Mobile Suit Gundam Seed Destiny, Mobile Suit Crossbone Gundam, Mobile
Suit Zeta Gundam, Mobile Suit Gundam: Char's Counterattack, Code Geass R2,
Genesis of Aquarion, Super Dimension Century Orguss, Full Metal Panic, Macross
Zero, Macross Frontier and Super Robot Wars.

Below you will find a short list of every playable mecha in the game, and
further down you will find detailed description of each unit's stats, weapons
and unique attacks. Unfortunately, unlike in previous games, enemy units are
non-playable.

Playable Mecha List:
		Overman King Gainer
			? King Gainer
			? Dominator
			? Xan
		Mobile Suit Gundam Seed Destiny
			? Destiny
			? Strike Freedom
			? Infinite Justice
		Mobile Suit Crossbone Gundam
			? Crossbone X1 Kai
			? Crossbone X3
			? Crossbone X1
			? Crossbone X1 Full Cloth
		Mobile Suit Zeta Gundam
			? Zeta Gundam
			? Hyaku Shiki
			? Dijeh
			? Zeta Gundam White Unicorn
		Mobile Suit Gundam: Char's Counterattack
			? Nu Gundam
			? Hi-Nu Gundam
		Code Geass R2
			? Guren Flight Type
			? Shinkiro
			? Akatsuki Jikisan C.C. Custom
			? Guren S.E.I.T.E.N. Eight Elements
			? Guren Mk-II
			? Lancelot Conquista
			? Lancelot Albion
			? Lancelot Frontier
			? Lancelot
			? Lancelot Air Cavalry
		Genesis of Aquarion
			? Solar Aquarion
			? Aquarion Mars
			? Aquarion Luna
		Super Dimension Century Orguss
			? Orguss
			? Orguss II
			? Nikick
		Full Metal Panic!
			? Arbalest
			? Gernsback Commander Type
			? Gernsback Sniper Type
			? Gernsback
			? Bonta-kun
		Macross Zero
			? VF-0A
			? VF-0S
		Macross Frontier
			? VF-25F Messiah
			? VF-25S Messiah
			? VF-25G Messiah
			? RVF-25 Messiah
			? Queadluun-Rhea
			? VF-25F Super Messiah
			? VF-25S Super Messiah
			? VF-25G Super Messiah
			? RVF-25 Super Messiah
			? VF-25F Armored Messiah
			? VF-25S Armored Messiah
			? Armored Klan
			? Konig Monster
		Super Robot Wars OG
			? ART-1
			? Alteisen Reise
			? Cybuster
		A.C.E. Original
			? Alphart
		EX Mission Only
			? Macross Quarter
			? Nineball Seraph
		

Combo Keys:
	As you play the game, you'll gradually unlock new combo attacks. I've
	listed the (known) combos for each unit here, but the format may be
	a bit confusing. If you're unsure what to press, please refer to the
	following table:
		 _______________  ______________  ______________
		|	↑	||	↓	||	D	|
		|_______________||______________||______________|
		| D-Pad Up	|| D-Pad Down	|| Delay	|
		|_______________||______________||______________|
		 _______________  ______________  ______________
		|	?	||	△	||	◯	|
		|_______________||______________||______________|
		| Square	|| Triangle	|| Circle	|
		|_______________||______________||______________|

	So, for example, this combo

			↑ + △> ↑ ↓ + D △

				means you press D-Pad Up and Triangle and delay
	for a second, then press D-Pad Up, D-Pad Down and Triangle.

It's important to realize that Secondary Attacks are unlocked as you play
the game, so don't be too concerned if the attacks you have access to don't
quite match up with what is listed in the tables below.

          ______
         / __  /
        /   __/         ~ Overman King Gainer ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04A] /____________________\\_\

    ____________________________________________________________________
   |King Gainer (Gainer Sanga)						|
   |____________________________________________________________________|
	|? Ranged:	Chain Gun					|
	|△ Melee:	Chain Gun					|
	|◯ Defense:	Photon Mat					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Grenade [1]		|? 	Over Skill [5]		|
	|△ 	Over Freeze Bullet [2]	|△ 	Over Freeze [2]		|
	|◯ 	Photon Mat Ring [3]	|◯ 	Burst Attack [4]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|? 	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.05	0.05		|
	|Level 3	0.05	0.22	0.95	0.09	0.07		|
	|Level 4	0.09	0.47	1.80	0.14	0.10		|
	|Level 5	0.13	0.97	3.00	0.19	0.14		|
	|Level 6	0.19	1.96	4.60	0.25	0.17		|
	|Level 7	0.26	3.96	6.65	0.32	0.21		|
	|Level 8	0.34	7.94	9.20	0.40	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ → △ → △		Chain Gun			|
	|	→ △ → △ D △		Chain Gun: Spin			|
	|	↑ → △ D △ ↑ → △	Chain Gun: Crush		|
	|	↑ → △ D ↑ ↓ → △ D △	Chain Gun: Dance		|
	|	△ ↑ → △ ↑		Drill Punch			|
	|	△ ↑ * ↑ D △ * roll	Drill Punch: Spin		|
	|	△ ↓ ↑ * △ ↑ ↓		Overbraid			|
	|	△ ↓ ↑ * ↑ ↓ D △		Overbraid: Crush		|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Dominator (Cynthia Lane)						|
   |____________________________________________________________________|
	|? Ranged:	???						|
	|△ Melee:	???						|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Rush [1]		|? 	Burst Attack [4]	|
	|△ 	Shock [2]		|△ 	Limit Break [5]		|
	|◯ 	Spin [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.06	0.06		|
	|Level 3	0.05	0.22	0.95	0.11	0.10		|
	|Level 4	0.09	0.47	1.80	0.17	0.16		|
	|Level 5	0.13	0.97	3.00	0.25	0.23		|
	|Level 6	0.19	1.96	4.60	0.35	0.31		|
	|Level 7	0.26	3.96	6.65	0.45	0.40		|
	|Level 8	0.34	7.94	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △> △		Slash				|
	|	△> △> ↑↓ + D △> roll	Stinger				|
	|	△> ↑ + D △		Slash: Crusher			|
	|	△> △			Spinning slash			|
	|	△> ↑ ↓ + D △> ↓ ↑ + △	Binta Break			|
	|	△> ↑ + D △		Rush				|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |XAN (Gainer Sanga)							|
   |____________________________________________________________________|
	|? Ranged:	Kunai						|
	|△ Melee:	Akunagi no Tsurugi				|
	|◯ Defense:	Photon Mat					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Photon Mat Ring [1]	|? 	Burst Attack [4]	|
	|△ 	Over Skills [5]		|△ 	Limit Break [5]		|
	|◯ 	Ninpo [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	9.15	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △> D △		Smash				|
	|	△> ↓ + D △> ↑ + △	Cut in Two			|
	|	△> ↓ + D △> ↑ + D △	Flash				|
	|	↑ + △> ↑ + △> ↑ + D △	Spinning Cut			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/         ~ Gundam Seed Destiny ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04B] /____________________\\_\

    ____________________________________________________________________
   |ZGMF-X42S Destiny Gundam (Shinn Asuka)				|
   |____________________________________________________________________|
	|? Ranged:	Hi-Energy Beam Rifle				|
	|△ Melee:	Beam Boomerang					|
	|◯ Defense:	Beam Shield					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Beam Boomerang [1]	|? 	Palm Beam Cannons[1]	|
	|△ 	LR Beam Cannon [2]	|△ 	Burst Attack [4]	|
	|◯ 	SEED Mode [5]		|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.06	0.06		|
	|Level 3	0.05	0.26	0.95	0.11	0.10		|
	|Level 4	0.09	0.54	1.80	0.17	0.16		|
	|Level 5	0.13	1.12	3.00	0.25	2.23		|
	|Level 6	0.19	2.26	4.60	0.35	0.31		|
	|Level 7	0.26	4.56	6.65	0.45	0.40		|
	|Level 8	0.34	9.15	9.20	0.51	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △			Beam Boomerang			|
	|	△> D △			Beam Boomerang: Crush		|
	|	△> ↑ ↓ + D △		Beam Boomerang: Lunge		|
	|	↑ + △> △		Anti-Ship Sword			|
	|	↑ + △> D △		Anti-Ship Sword: Crush		|
	|	↑ + △> ↑ ↓ + D △	Anti-Ship Sword: Slice		|
	|	↑ ↓ + △			Anti-Ship Sword: Lunge		|
	|_______________________________________________________________|
	|Notes:								|
	|	1. The Palm Beam Cannons can only be used while in SEED |
	|	   mode.						|
	|	   Anti-Ship Sword: Lunge can only be used while in SEED|
	|	   mode.						|
	|_______________________________________________________________|

    ____________________________________________________________________
   |ZGMF-X20A Strike Freedom Gundam (Kira Yamato)			|
   |____________________________________________________________________|
	|? Ranged:	Hi-Energy Beam Rifle				|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Beam Shield					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Xiphias Rail Cannon [1]	|? 	SEED Mode [5]		|
	|△ 	Callidus Beam Cannon [2]|△ 	Hi-Mat Burst Attack [1] |
	|◯ 	Super Dragoons [5]	|◯ 	Combined Beam Rifle [4]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|? 	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.07	0.07		|
	|Level 3	0.05	0.24	0.95	0.13	0.13		|
	|Level 4	0.09	0.51	1.80	0.21	0.21		|
	|Level 5	0.13	1.05	3.00	0.32	0.31		|
	|Level 6	0.19	2.13	4.60	0.44	0.44		|
	|Level 7	0.26	4.29	6.65	0.59	0.58		|
	|Level 8	0.34	8.61	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △> △		Beam Saber			|
	|	△> △> D △		Beam Saber: Thrust		|
	|	△> △> ↑ ↓ + D △	Beam Saber: Crush		|
	|	↓ ↑ + △> ↓ ↑ + △	Beam Saber: Assault		|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |ZGMF-X19A Infinite Justice Gundam (Athrun Zala)			|
   |____________________________________________________________________|
	|? Ranged:	Hi-Energy Beam Rifle				|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Beam Carry Shield				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Grapple Stinger [1]	|? 	SEED Mode [5]		|
	|△ 	Beam Boomerang [2]	|△ 	Fatum-01 Lifter [1]	|
	|◯ 	Beam Cannon [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.05	0.10	0.02	0.02		|
	|Level 2	0.02	0.13	0.40	0.05	0.05		|
	|Level 3	0.05	0.30	0.95	0.09	0.07		|
	|Level 4	0.09	0.64	1.80	0.14	0.10		|
	|Level 5	0.13	1.31	3.00	0.19	0.14		|
	|Level 6	0.19	2.67	4.60	0.25	0.17		|
	|Level 7	0.26	5.37	6.65	0.32	0.21		|
	|Level 8	0.34	10.78	9.20	0.40	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ <△ <△ <△		Beam Saber			|
	|	△ <△ <△ <↓ + D △	Beam Saber: Crush		|
	|	△ <△ <↑↓ + D△ <↑↓ + △	Beam Blade			|
	|	△ <△ <↑↓ + D△ <↑↓ + D△	Beam Blade: Crush		|	
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/     ~ Mobile Suit Crossbone Gundam ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04C] /____________________\\_\

    ____________________________________________________________________
   |XM-X1 Kai Crossbone X1 Kai (Kinkaid	Nau/Seabook Arno)		|
   |____________________________________________________________________|
	|? Ranged:	Buster Gun					|
	|△ Melee:	Beam Zanber					|
	|◯ Defense:	Beam Shield					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Screw Whips [1]		|				|
	|△ 	Zanber Star [2]		|				|
	|◯ 	Grenade [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.05	0.07		|
	|Level 3	0.05	0.23	0.95	0.09	0.13		|
	|Level 4	0.09	0.50	1.80	0.14	0.21		|
	|Level 5	0.13	1.02	3.00	0.19	0.31		|
	|Level 6	0.19	2.07	4.60	0.25	0.44		|
	|Level 7	0.26	4.16	6.65	0.32	0.58		|
	|Level 8	0.34	8.36	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ <△ <△ <△		Zanber Beam			|
	|	△<↑+D△<↑+△<↑↓+△	Heat Dagger			|
	|	↑↓+△<↑↓+△<↑↓+△<△ roll	Zanber Beam: Assault		|
	|	↑ + △			Heat Dagger: Kick		|
	|	↓ + △ <↓ ↑ + △		Brand Markers			|
	|	↓ + △ <↓ ↑ + D △	Brand Markers: Assualt		|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |XM-X3 Crossbone X3 (Tobia Arronax)					|
   |____________________________________________________________________|
	|? Ranged:	Muramasa Blaster				|
	|△ Melee:	Muramasa Sword					|
	|◯ Defense:	I-Field						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|				|
	|? 	Scissor Anchors [1]	|				|
	|△ 	Muramasa Blaster [2]	|				|
	|◯ 	Grenade [4]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.05	0.07		|
	|Level 3	0.05	0.22	0.95	0.09	0.13		|
	|Level 4	0.09	0.47	1.80	0.14	0.21		|
	|Level 5	0.13	0.97	3.00	0.19	0.31		|
	|Level 6	0.19	1.96	4.60	0.25	0.44		|
	|Level 7	0.26	3.96	6.65	0.32	0.58		|
	|Level 8	0.34	7.94	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |XM-X1 Crossbone X1 (Kinkaid Nau/Seabook Arno)			|
   |____________________________________________________________________|
	|? Ranged:	Buster Gun					|
	|△ Melee:	Zanber Beam					|
	|◯ Defense:	Brand Markers					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Scissor Anchors [1]	|? 	Burst Attack [4]	|
	|△ 	Zan Buster [2]		|△ 				|
	|◯ 	Grenade [3]		|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.19	9.20	0.58	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |XM-X1 Crossbone X1 Full Cloth (Kinkaid Nau/Seabook Arno		|
   |____________________________________________________________________|
	|? Ranged:	???						|
	|△ Melee:	???						|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	???			|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.73	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/      ~ Mobile Suit Zeta Gundam ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04D] /____________________\\_\

    ____________________________________________________________________
   |MSZ-006 Zeta Gundam (Kamille Bidan)					|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Grenade Launcher [1]	|? 	Activate Biosensor [1]	|
	|△	Beam Confuse [2]	|△ 	Waverider Crash	[2]	|
	|◯	Hyper-Mega Launcher [3]	|◯	Burst Attack [4]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|? 	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.12	0.40	0.06	0.06		|
	|Level 3	0.05	0.27	0.95	0.11	0.10		|
	|Level 4	0.09	0.57	1.80	0.17	0.16		|
	|Level 5	0.13	1.17	3.00	0.25	0.23		|
	|Level 6	0.19	2.37	4.60	0.35	0.31		|
	|Level 7	0.26	4.77	6.65	0.45	0.40		|
	|Level 8	0.34	9.57	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ * △ * △		Beam Saber			|
	|	△ * △ * D △		Kick				|
	|	△ * △ * △ ↑ ↓		Beam Saber: Assault		|
	|	△ ↑ * △			Long Beam Saber			|
	|	△ ↑ * D △		Long Beam Saber: Assault	|
	|_______________________________________________________________|
	|Notes:								|
	|	1. You must Activate Biosensor in order to use the	|
	|	   Waverider Crash attack.				|
	|_______________________________________________________________|

    ____________________________________________________________________
   |MSN-00100 Hyaku Shiki (Quattro Bajeena)				|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|				|
	|? 	??? [1]			|				|
	|△	Clay Bazooka [3]	|				|
	|◯	Mega-Launcher [5]	|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.05	0.10	0.02	0.02		|
	|Level 2	0.02	0.13	0.40	0.05	0.07		|
	|Level 3	0.05	0.30	0.95	0.09	0.13		|
	|Level 4	0.09	0.64	1.80	0.14	0.21		|
	|Level 5	0.13	1.31	3.00	0.19	0.31		|
	|Level 6	0.19	2.67	4.60	0.25	0.44		|
	|Level 7	0.26	5.37	6.65	0.32	0.58		|
	|Level 8	0.34	10.78	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |MSK-008 Dijeh (Amuro Ray)						|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Naginata					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|				|
	|? 	Clay Bazooka [1]	|				|
	|△	Beam Naginata [2]	|				|
	|◯	Dodai Kai [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.08	0.40	0.06	0.06		|
	|Level 3	0.05	0.19	0.95	0.11	0.10		|
	|Level 4	0.09	0.40	1.80	0.17	0.16		|
	|Level 5	0.13	0.82	3.00	0.25	0.23		|
	|Level 6	0.19	1.67	4.60	0.35	0.31		|
	|Level 7	0.26	3.35	6.65	0.45	0.40		|
	|Level 8	0.34	6.73	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |MSZ-006-3 Zeta Gundam White Unicorn (Amuro Ray)			|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Grenade Launcer	[1]	|? 	???			|
	|△ 	Hyper Mega Launcher [3]	|△ 	???			|
	|◯ 	H. Mega Launcher H [5]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.07	0.07		|
	|Level 3	0.05	0.24	0.95	0.13	0.13		|
	|Level 4	0.09	0.51	1.80	0.21	0.21		|
	|Level 5	0.13	1.05	3.00	0.32	0.31		|
	|Level 6	0.19	2.13	4.60	0.44	0.44		|
	|Level 7	0.26	4.29	6.65	0.59	0.58		|
	|Level 8	0.34	8.61	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/  ~ Mobile Suit Gundam: Char's Counterattack ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04E] /____________________\\_\

Playable Mecha:

    ____________________________________________________________________
   |RX-93N Nu Gundam (Amuro Ray)					|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Dummy Balloon [1]	|? 	Fin Funnels [5]		|
	|△ 	Beam Cannon [2]		|△ 	Burst Attack [4]	|
	|◯ 	Hyper Bazooka [3]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.05	0.10	0.02	0.02		|
	|Level 2	0.02	0.13	0.40	0.05	0.05		|
	|Level 3	0.05	0.30	0.95	0.09	0.07		|
	|Level 4	0.09	0.64	1.80	0.14	0.10		|
	|Level 5	0.13	1.31	3.00	0.19	0.14		|
	|Level 6	0.19	2.67	4.60	0.25	0.17		|
	|Level 7	0.26	5.37	6.65	0.32	0.21		|
	|Level 8	0.34	10.78	9.20	0.40	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ <△ <△		Beam Saber			|
	|	△ <△ <D △		Side Kick			|
	|	△ <△ <↑ ↓ + D △	Beam Saber: Crush		|
	|	↓ + △ <↑ + △		Beam Saber: Vertical Slash	|
	|	↓ + △ <D △		Beam Saber: Skyward Thrust	|
	|	↑↓+△<↑↓+△ <△ roll	Punch				|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |RX-93N-V2 Hi-Nu Gundam (Amuro Ray)					|
   |____________________________________________________________________|
	|? Ranged:	Beam Rifle					|
	|△ Melee:	Beam Saber					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Dummy Balloon [1]	|? 	Fin Funnels [5]		|
	|△ 	Vulcan Cannon [2]	|△ 	Burst Attack [4]	|
	|◯ 	Hyper Bazooka [3]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	8.61	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △> △> △		Beam Saber			|
	|	△> △> △> D △		Beam Saber: Assault		|
	|	△> △> D △		Beam Saber: Crush		|
	|	△> D △			Side Kick			|
	|	△> △> △> △ ↑		Quadruple Cut			|
	|	△> △> △ ↑		Triple Cut			|
	|	△> △ ↑			Double Cut			|
	|	△ ↓ ↑> △ ↑		Stinger				|
	|	△ ↑ ↓> △ ↑ ↓		Punch				|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/            ~ Code Geass R2 ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04F] /____________________\\_\

    ____________________________________________________________________
   |Type-02/F1A Guren Flight Type (Kallen Stadtfeld)			|
   |____________________________________________________________________|
	|? Ranged:	Arm Cannon					|
	|△ Melee:	Arm Claw					|
	|◯ Defense:	Radiation Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Gefjun Net [1]		|? 	徹甲砲撃右腕部:拡散 [4]	|
	|△ 	飛燕爪牙 [2]		|△ 	徹甲砲撃右腕部 [4]		|
	|◯ 	Radiation Wave [3]	|◯ 	Burst Attack [4]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|? Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.05	0.06		|
	|Level 3	0.05	0.26	0.95	0.09	0.10		|
	|Level 4	0.09	0.54	1.80	0.14	0.16		|
	|Level 5	0.13	1.12	3.00	0.19	0.23		|
	|Level 6	0.19	2.26	4.60	0.25	0.31		|
	|Level 7	0.26	4.56	6.65	0.32	0.40		|
	|Level 8	0.34	9.15	9.20	0.40	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ * △ * △ * △		Nail				|
	|	△ * △ * △ * D △	B-Type Sword			|
	|	△ ↑↓ * △ ↑ * △ ↑	Backflip			|
	|	△ ↑↓ * ↓↑ D △ * △ ↑↓	Radiation Wave			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Type-0/0A Shinkiro (Zero/Lelouch vi Britannia)			|
   |____________________________________________________________________|
	|? Ranged:	Hadron Cannon					|
	|△ Melee:	Absolute Defense Field				|
	|◯ Defense:	Absolute Defense Field				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Phase Cannon [1]	|? 	Burst Attack [4]	|
	|△ 	Phase Cannon: 0 Beam [2]|△ 				|
	|◯ 	Phase Cannon: Burst [3]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.07	0.05		|
	|Level 3	0.05	0.26	0.95	0.13	0.07		|
	|Level 4	0.09	0.54	1.80	0.21	0.10		|
	|Level 5	0.13	1.12	3.00	0.32	0.14		|
	|Level 6	0.19	2.26	4.60	0.44	0.17		|
	|Level 7	0.26	4.56	6.65	0.59	0.21		|
	|Level 8	0.34	9.15	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Type-05 Akatuski Jikisan C.C. Custom (C.C.)				|
   |____________________________________________________________________|
	|? Ranged:	左腕2連マシンキャノン					|
	|△ Melee:	廻転刃刀						|
	|◯ Defense:	Radiation Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Bazooka [1]		|? 	Burst Attack [4]	|
	|△ 	Radiation Bomb [2]	|△ 	???			|
	|◯ 	R-Bomb Spread [3]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.06	0.07		|
	|Level 3	0.05	0.22	0.95	0.11	0.13		|
	|Level 4	0.09	0.47	1.80	0.17	0.21		|
	|Level 5	0.13	0.97	3.00	0.25	0.31		|
	|Level 6	0.19	1.96	4.60	0.35	0.44		|
	|Level 7	0.26	3.96	6.65	0.45	0.58		|
	|Level 8	0.34	7.94	9.20	0.58	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Type-02/F1Z Guren S.E.I.T.E.N. Eight Elements (Kallent Stadtfeld)	|
   |____________________________________________________________________|
	|? Ranged:	Radiation Wave					|
	|△ Melee:	MVS Fork Knife					|
	|◯ Defense:	Radiation Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Gefjun Net [1]		|? 	徹甲砲撃右腕部:拡散 [4]	|
	|△ 	飛燕爪牙 [2]		|△ 	徹甲砲撃右腕部 [4]		|
	|◯ 	Radiation Wave [3]	|◯	Burst Attack [4]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|?	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.06	0.07		|
	|Level 3	0.05	0.26	0.95	0.11	0.13		|
	|Level 4	0.09	0.54	1.80	0.17	0.21		|
	|Level 5	0.13	1.12	3.00	0.25	0.31		|
	|Level 6	0.19	2.26	4.60	0.35	0.44		|
	|Level 7	0.26	4.56	6.65	0.45	0.58		|
	|Level 8	0.34	9.15	9.20	0.58	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Type-02 Guren Mk-II (Kallen Stadtfeld)				|
   |____________________________________________________________________|
	|? Ranged:	Arm Cannon					|
	|△ Melee:	Arm Claw					|
	|◯ Defense:	Radiation Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Slash Harkens [0]	|? 	???			|
	|△ 	飛燕爪牙 [2]		|△ 	???			|
	|◯ 	Radiation Wave [5]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	9.15	9.20	0.58	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Z-01/D Lancelot Conquista (Suzaku Kururugi)				|
   |____________________________________________________________________|
	|? Ranged:	VARIS Rifle					|
	|△ Melee:	Maser Vibration Swords				|
	|◯ Defense:	Blaze Luminous					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Harken Booster [2]	|? 	FLEIJA [2]		|
	|△ 	Hadron Blaster [3]	|△ 				|
	|◯ 	Suvive! Geass [5]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.06	0.06		|
	|Level 3	0.05	0.22	0.95	0.11	0.10		|
	|Level 4	0.09	0.47	1.80	0.17	0.16		|
	|Level 5	0.13	0.97	3.00	0.25	0.23		|
	|Level 6	0.19	1.96	4.60	0.35	0.31		|
	|Level 7	0.26	3.96	6.65	0.45	0.40		|
	|Level 8	0.34	7.94	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Z-01/Z Lancelot Albion (Suzaku Kururugi)				|
   |____________________________________________________________________|
	|? Ranged:	Super VARIS Rifle				|
	|△ Melee:	Maser Vibration Swords				|
	|◯ Defense:	Blaze Luminous					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Harken Booster [2]	|? 	Energy Wing S [1]	|
	|△ 	Energy Wing [3]		|△ 	Burst Attack [4]	|
	|◯ 	Survive! Geass [5]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.08	0.40	0.06	0.05		|
	|Level 3	0.05	0.19	0.95	0.11	0.07		|
	|Level 4	0.09	0.40	1.80	0.17	0.10		|
	|Level 5	0.13	0.82	3.00	0.25	0.14		|
	|Level 6	0.19	1.67	4.60	0.35	0.17		|
	|Level 7	0.26	3.35	6.65	0.45	0.21		|
	|Level 8	0.34	6.73	9.20	0.58	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Z-01/A Lancelot Frontier (C.C.)					|
   |____________________________________________________________________|
	|? Ranged:	VARIS Rifle					|
	|△ Melee:	Maser Vibration Swords				|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Slash Harken [1]	|? 	Burst Attack [4]	|
	|△ 	Harken Booster [2]	|△ 	???			|
	|◯ 	Missile Shield [3]	|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.05	0.06		|
	|Level 3	0.05	0.22	0.95	0.09	0.10		|
	|Level 4	0.09	0.47	1.80	0.14	0.16		|
	|Level 5	0.13	0.97	3.00	0.19	0.23		|
	|Level 6	0.19	1.96	4.60	0.25	0.31		|
	|Level 7	0.26	3.96	6.65	0.32	0.40		|
	|Level 8	0.34	7.94	9.20	0.40	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Z-01 Lancelot (Suzaku Kururugi)					|
   |____________________________________________________________________|
	|? Ranged:	VARIS Rifle					|
	|△ Melee:	Maser Vibration Sword				|
	|◯ Defense:	Blaze Luminous					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ハーケン:登高 [0]		|? 	Harken Booster [3]	|
	|△ 	Slash Harken [2]	|△ 	Burst Attack [5]	|
	|◯ 	Live Geass [5]		|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	7.94	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Z-01/A Lancelot Air Cavalry (Suzaku Kururugi)			|
   |____________________________________________________________________|
	|? Ranged:	VARIS Rifle					|
	|△ Melee:	Maser Vibration Sword				|
	|◯ Defense:	Blaze Luminous					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	KMF Assault [1]		|? 	Harken Booster [3]	|
	|△ 	Slash Harken [2]	|△ 	Burst Attack [4]	|
	|◯ 	Live Geass [5]		|◯ 	Burst Attack [5]	|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/         ~ Genesis of Aquarion ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04G] /____________________\\_\

    ____________________________________________________________________
   |Solar Aquarion (Apollo)						|
   |____________________________________________________________________|
	|? Ranged:	Beam Gun					|
	|△ Melee:	???						|
	|◯ Defense:	Guard						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	覚醒 [5]			|? 	Burst Attack [4]	|
	|△ 	Infinite Fist [1]	|△ 	???			|
	|◯ 	Solar Break [1]		|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.08	0.40	0.06	0.06		|
	|Level 3	0.05	0.19	0.95	0.11	0.10		|
	|Level 4	0.09	0.40	1.80	0.17	0.15		|
	|Level 5	0.13	0.82	3.00	0.25	0.23		|
	|Level 6	0.19	1.67	4.60	0.35	0.31		|
	|Level 7	0.26	3.35	6.65	0.45	0.40		|
	|Level 8	0.34	6.73	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ * △			Fight				|
	|	△ * D △			Punch				|
	|	△ * ↑ D △		Punch: Assault			|
	|	△ ↑ ↓ * roll		Rush Attack			|
	|	△ ↓ ↑ * △ * △		Solar Fist			|
	|	△ ↓ * △ ↓ * △ ↓	Solar Sword			|
	|	△ ↑ * △ * △		Teleport			|
	|	△ ↑ * △ * D △		Teleport: Crush			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Aquarion Mars (Sirius de Alisia)					|
   |____________________________________________________________________|
	|? Ranged:	Beam Gun					|
	|△ Melee:	Sky Sword					|
	|◯ Defense:	弾切り払い						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ロングレンジセイバー [1]		|? 	Limit Break [5]		|
	|△ 	Envy Blade [2]		|△ 	???			|
	|◯ 	Burst Attack [4]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	9.15	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ * △			Sky Sword			|
	|	△ * D △			Sky Sword: Thrust		|
	|	△ * ↑ D △		Sky Sword: Crush		|
	|	△ + ↑↓ D △		Sky Sword: 連撃			|
	|	△ ↑↓ * △ * △ * △ ↑↓	Sky Sword: 切り抜け			|
	|	△ ↑↓ * D △ * △↓ * △ ↓	Sky Sword: Vertical Cut		|
	|	△			キックオフ				|
	|	△ ↑			Barrage				|
	|	△ ↓ * △ ↓		Jumping Board			|
	|	△ ↓ * △ ↓ ↑ * roll	Dribble				|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Aquarion Luna (Silvia de Alisia)					|
   |____________________________________________________________________|
	|? Ranged:	Beam Gun					|
	|△ Melee:	Hand-Knife					|
	|◯ Defense:	Guard						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Lunatic Cherry [1]	|? 	Limit Break [5]		|
	|△ 	ムーンサルトアタック [2]		|△ 	???			|
	|◯ 	Burst Attack [4]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	7.94	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ ↑			Punch				|
	|	△ ↓			Tackle				|
	|	△ ↑ ↓			Kick				|
	|	△ ↓ ↑ * △ ↓ ↑		Kick				|
	|	△ ↓ ↑ * ↓ ↑ D △		Cut-in-Two			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/    ~ Super Dimension Century Orguss ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04H] /____________________\\_\

    ____________________________________________________________________
   |Orguss (Kei Katsuragi)						|
   |____________________________________________________________________|
	|? Ranged:	Missile Gun					|
	|△ Melee:	Fight						|
	|◯ Defense:	Guard						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Leg Missile [1]		|? 	???			|
	|△ 	Grenade Launcher [2]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.06	0.06		|
	|Level 3	0.05	0.22	0.95	0.11	0.10		|
	|Level 4	0.09	0.47	1.80	0.17	0.16		|
	|Level 5	0.13	0.97	3.00	0.25	0.23		|
	|Level 6	0.19	1.96	4.60	0.35	0.31		|
	|Level 7	0.26	3.96	6.65	0.45	0.40		|
	|Level 8	0.34	7.94	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △			Punch				|
	|	△> D △			High Kick			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Orguss II (Olso D. Verne)						|
   |____________________________________________________________________|
	|? Ranged:	Missile Gun					|
	|△ Melee:	Fight						|
	|◯ Defense:	Guard						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Leg Missiles [1]	|? 	???			|
	|△ 	Grenade Launcher [2]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.08	0.40	0.05	0.06		|
	|Level 3	0.05	0.19	0.95	0.09	0.10		|
	|Level 4	0.09	0.40	1.80	0.14	0.16		|
	|Level 5	0.13	0.82	3.00	0.19	0.23		|
	|Level 6	0.19	1.67	4.60	0.25	0.31		|
	|Level 7	0.26	3.35	6.65	0.32	0.40		|
	|Level 8	0.34	6.73	9.20	0.40	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |MBG-24C Nikick (Athena Henderson)					|
   |____________________________________________________________________|
	|? Ranged:	Triple Shot Cannon				|
	|△ Melee:	Fight						|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Missiles [1]		|? 	???			|
	|△ 	Napalm Missiles [2]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.07	0.05		|
	|Level 3	0.05	0.22	0.95	0.13	0.07		|
	|Level 4	0.09	0.47	1.80	0.21	0.10		|
	|Level 5	0.13	0.97	3.00	0.32	0.14		|
	|Level 6	0.19	1.96	4.60	0.44	0.17		|
	|Level 7	0.26	3.96	6.65	0.59	0.21		|
	|Level 8	0.34	7.94	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/          ~ Full Metal Panic! ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04I] /____________________\\_\

    ____________________________________________________________________
   |ARX-7 Arbalest (Sagara Sousuke)					|
   |____________________________________________________________________|
	|? Ranged:	57mm Cannon					|
	|△ Melee:	Monomolecular Cutter				|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ワイヤーガン:登高 [0]		|? 	Lamda Drive [5]		|
	|△ 	ワイヤーガン	[1]		|△ 	Lamda Drive: Ranged [1]	|
	|◯ 	ECS [3]			|◯ 	Lamda Drive: Melee [2]	|
	|_______________________________|_______________________________|
	|Secondary Attacks Sub-3	|				|
	|? 	Burst Attack [4]	|				|
	|△	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.05	0.10	0.02	0.02		|
	|Level 2	0.02	0.13	0.40	0.06	0.06		|
	|Level 3	0.05	0.30	0.95	0.11	0.10		|
	|Level 4	0.09	0.64	1.80	0.17	0.16		|
	|Level 5	0.13	1.31	3.00	0.25	0.23		|
	|Level 6	0.19	2.67	4.60	0.35	0.31		|
	|Level 7	0.26	5.37	6.65	0.45	0.40		|
	|Level 8	0.34   10.78	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ △			Monomolecular Cutter		|
	|	Roll △ △ ↑ ↓		覚醒				|
	|	△ △ ↑ ↑			Monomolecular Cutter: Flash	|
	|	△D△			Monomolecular Cutter: Assault	|
	|	↑↑△D△			単分子カッター:刺文			|
	|_______________________________________________________________|
	|Notes:								|
	|	1. You must activate the Lamdat Drive (Sub-2:1) before	|
	|	   being able to use the Sub-2:2 or Sub-2:3 attacks.	|
	|_______________________________________________________________|

    ____________________________________________________________________
   |M9 Gernsback Commander Type (Melissa Mao)				|
   |____________________________________________________________________|
	|? Ranged:	40mm Assault Rifle				|
	|△ Melee:	Monomolecular Cutter				|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ワイヤーガン:登高 [0]		|? 	ECS [3]			|
	|△ 	ワイヤーガン	[1]		|△ 	???			|
	|◯ 	Anti-Tank Dagger [2]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.05	0.07		|
	|Level 3	0.05	0.22	0.95	0.09	0.13		|
	|Level 4	0.09	0.47	1.80	0.14	0.21		|
	|Level 5	0.13	0.97	3.00	0.19	0.31		|
	|Level 6	0.19	1.96	4.60	0.25	0.44		|
	|Level 7	0.26	3.96	6.65	0.32	0.58		|
	|Level 8	0.34	7.94	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |M9 Gernsback Sniper Type (Kurz Weber)				|
   |____________________________________________________________________|
	|? Ranged:	57mm Smoothbore Rifle				|
	|△ Melee:	M1108 Anti-Tank Dagger				|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ワイヤーガン:登高 [0]		|? 	ECS [3]			|
	|△ 	ワイヤーガン	[1]		|△ 	???			|
	|◯ 	Sniper Rifle [2]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.12	0.40	0.07	0.05		|
	|Level 3	0.05	0.27	0.95	0.13	0.07		|
	|Level 4	0.09	0.57	1.80	0.21	0.10		|
	|Level 5	0.13	1.17	3.00	0.32	0.14		|
	|Level 6	0.19	2.37	4.60	0.44	0.17		|
	|Level 7	0.26	4.77	6.65	0.59	0.21		|
	|Level 8	0.34	9.57	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |M9 Gernsback (Sagara Sousuke)					|
   |____________________________________________________________________|
	|? Ranged:	57mm Cannon					|
	|△ Melee:	Monomolecular Cutter				|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ワイヤーガン:登高 [0]		|? 	ECS [3]			|
	|△ 	ワイヤーガン [1]		|△ 	Burst Attack [4]	|
	|◯ 	Anti-Tank Dagger [2]	|◯	Limit Break [5]	|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.19	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Bonta-Kun								|
   |____________________________________________________________________|
	|? Ranged:	Rubber Bullet Shotgun				|
	|△ Melee:	Triple Baton					|
	|◯ Defense:							|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Pistol [1]		|? 	Bazooka [4]		|
	|△ 	Assault Rifle [2]	|△ 	Burst Attack [4]	|
	|◯ 	Grenade [3]		|◯ 	Limit Break [5]		|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	9.15	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/            ~ Macross Zero ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04J] /____________________\\_\

    ____________________________________________________________________
   |VF-0A Phoenix (Shin Kudo)						|
   |____________________________________________________________________|
	|? Ranged:	35mm Gatling Pod				|
	|△ Melee:	Fight						|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Micro-Missiles [1]	|? 	???			|
	|△ 	Zero-Distance [3]	|△ 	???			|
	|◯ 	Volley [4]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.10	0.40	0.07	0.05		|
	|Level 3	0.05	0.22	0.95	0.13	0.07		|
	|Level 4	0.09	0.47	1.80	0.21	0.10		|
	|Level 5	0.13	0.97	3.00	0.32	0.14		|
	|Level 6	0.19	1.96	4.60	0.44	0.17		|
	|Level 7	0.26	3.96	6.65	0.59	0.21		|
	|Level 8	0.34	7.94	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-0S Phoenix (Shin Kudo)						|
   |____________________________________________________________________|
	|? Ranged:	35mm Gunpod					|
	|△ Melee:	Fight						|
	|◯ Defense:							|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Micro-Missiles [1]	|? 	Limit Break [5]		|
	|△ 	Zero-Distance Shot [3]	|△ 				|
	|◯ 	Volley [4]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.19	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/           ~ Macross Frontier ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04K] /____________________\\_\

    ____________________________________________________________________
   |VF-25F Messiah (Saotome Alto)					|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	Assault Knife					|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	12.7mm Beam Gun [2]	|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.12	0.40	0.07	0.05		|
	|Level 3	0.05	0.27	0.95	0.13	0.07		|
	|Level 4	0.09	0.57	1.80	0.21	0.10		|
	|Level 5	0.13	1.17	3.00	0.32	0.14		|
	|Level 6	0.19	2.37	4.60	0.44	0.17		|
	|Level 7	0.26	4.77	6.65	0.59	0.21		|
	|Level 8	0.34	9.57	9.30	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25S Messiah (Ozma Lee)						|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	Assault Knife					|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Fighter Mode [2]	|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.09	0.40	0.05	0.06		|
	|Level 3	0.05	0.21	0.95	0.09	0.10		|
	|Level 4	0.09	0.44	1.80	0.14	0.16		|
	|Level 5	0.13	0.90	3.00	0.19	0.23		|
	|Level 6	0.19	1.83	4.60	0.25	0.31		|
	|Level 7	0.26	3.69	6.65	0.32	0.40		|
	|Level 8	0.34	7.40	9.20	0.40	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25G Messiah (Michael Blanc)					|
   |____________________________________________________________________|
	|? Ranged:	Sniper Rifle					|
	|△ Melee:	Assault Knife					|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Anchor System [0]	|? 	???			|
	|△ 	12.7mm Beam Gun [1]	|△ 	???			|
	|◯ 	Precision Firing [2]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.07	0.05		|
	|Level 3	0.05	0.26	0.95	0.13	0.07		|
	|Level 4	0,09	0.54	1.80	0.21	0.10		|
	|Level 5	0.13	1.12	3.00	0.32	0.14		|
	|Level 6	0.19	2.26	4.60	0.44	0.17		|
	|Level 7	0.26	4.56	6.65	0.59	0.21		|
	|Level 8	0.34	9.15	9.20	0.75	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |RVF-25 Messiah (Luca Angelloni)					|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	Assault Knife					|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Jamming [1]		|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.04	0.10	0.02	0.02		|
	|Level 2	0.02	0.11	0.40	0.06	0.05		|
	|Level 3	0.05	0.26	0.95	0.11	0.07		|
	|Level 4	0.09	0.54	1.80	0.17	0.10		|
	|Level 5	0.13	1.12	3.00	0.25	0.14		|
	|Level 6	0.19	2.26	4.60	0.35	0.17		|
	|Level 7	0.26	4.56	6.65	0.45	0.21		|
	|Level 8	0.34	9.15	9.20	0.58	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Queadluun-Rea Custom (Klan Klan)					|
   |____________________________________________________________________|
	|? Ranged:	Pulse Laser					|
	|△ Melee:	Fight						|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Missile Launcher [1]	|? 	???			|
	|△ 	Anti-Ship Cannon [2]	|△ 	???			|
	|◯ 	Zero-Distance Attack [3]|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	0.01	0.03	0.10	0.02	0.02		|
	|Level 2	0.02	0.08	0.40	0.06	0.05		|
	|Level 3	0.05	0.19	0.95	0.11	0.07		|
	|Level 4	0.09	0.40	1.80	0.17	0.10		|
	|Level 5	0.13	0.82	3.00	0.25	0.14		|
	|Level 6	0.19	1.67	4.60	0.35	0.17		|
	|Level 7	0.26	3.35	6.65	0.45	0.21		|
	|Level 8	0.34	6.73	9.20	0.58	0.25		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25F + SPS-25S/MF25 Super Messiah (Saotome Alto)			|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	12.7mm Beam Gun [2]	|? 	???			|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25S + SPS-25S/MF25 Super Messiah (Ozma Lee)			|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Fighter Mode [2]	|? 	???			|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25G + SPS-25S/MF25 Super Messiah (Michael Blanc)			|
   |____________________________________________________________________|
	|? Ranged:	Sniper Rifle					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Anchor System [0]	|? 	???			|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Precision Firing [2]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |RVF-25 + SPS-25S/MF25 Super Messiah (Luca Angelloni)		|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Jamming [1]		|? 	Judas System [4]	|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Ghost [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25F + APS-25A/MF25 Armored Messiah (Saotome Alto)		|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Beam Gun [2]		|? 	???			|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VF-25S + APS-25A/MF25 Armored Messiah (Ozma Lee)			|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	PB Assault Knife				|
	|◯ Defense:	Pin-Point Barrier				|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Fighter Mode [2]	|? 	???			|
	|△ 	Micro-Missiles [1]	|△ 	???			|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	????	????	????	????	????		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Armored Klan Klan							|
   |____________________________________________________________________|
	|? Ranged:	58mm Gunpod					|
	|△ Melee:	Fight						|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Micro-Missiles [1]	|? 	Burst Attack [4]	|
	|△ 	Zero-Distance Shot [2]	|△ 	Limit Break [5]		|
	|◯ 	Volley [3]		|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	7.94	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△> △			Punch				|
	|	↑ + △> ↑ + △		Kick				|
	|	↑ ↓ + △> ↑ ↓ + △	Side Kick			|
	|	↑ ↓ + △> ↑ ↓ + D △	Heel Kick			|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |VB-6 Konig Monster (Canaria Berstein)				|
   |____________________________________________________________________|
	|? Ranged:	76mm Gatling Cannon				|
	|△ Melee:	Fight						|
	|◯ Defense:							|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	???			|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.73	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/         ~ Super Robot Wars OG ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04L] /____________________\\_\

    ____________________________________________________________________
   |ART-1 (Ryusei Date)							|
   |____________________________________________________________________|
	|? Ranged:	Revolver					|
	|△ Melee:	コールドメタルソード					|
	|◯ Defense:	Shield						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Random Shots [1]	|? 	Burst Attack [4]	|
	|△ 	Rifle [2]		|△ 	Limit Break [5]		|
	|◯ 	T-Link Sword [3]	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	7.40	9.20	0.58	0.51		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Alteisen Reise (Kyousuke Nanbu)					|
   |____________________________________________________________________|
	|? Ranged:	Chain Gun					|
	|△ Melee:	Fight						|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	ブーストハンマー [2]		|? 	Burst Attack [4]	|
	|△ 	Claymore Avalanche [3]	|△ 	Limit Break [5]		|
	|◯ 	C. Avalanche Spread	|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.73	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

    ____________________________________________________________________
   |Cybuster (Masaki Andoh)						|
   |____________________________________________________________________|
	|? Ranged:	High Familiar					|
	|△ Melee:	Disk Cutter					|
	|◯ Defense:	???						|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	Missiles [1]		|? 	サイフラッシュ [4]		|
	|△ 	High Familiar [2]	|△ 	Cosmo Nova [4]		|
	|◯ 	Akashi Buster [3]	|◯ 	Burst Attack [4]	|
	|_______________________________|_______________________________|
	|? 	Limit Break [5]		|				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	6.73	9.20	0.40	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|	△ △ △			???				|
	|	△ △ D △		???				|
	|	△ ↑ △ ↑ △ ↑		Haze Cut			|
	|	△ △ △ ↓		???				|
	|	△ ↑ ↓			???				|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

          ______
         / __  /
        /   __/           ~ A.C.E. Originals ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-04M] /____________________\\_\

    ____________________________________________________________________
   |Alphart (Autumn Four)						|
   |____________________________________________________________________|
	|? Ranged:	Variable Rifle					|
	|△ Melee:	Variable Axe					|
	|◯ Defense:	アーマーヴァンドゥル					|
	|_______________________________________________________________|
	|Secondary Attacks Sub-1	|Secondary Attacks Sub-2	|
	|? 	???			|? 	???			|
	|△ 	???			|△ 	???			|
	|◯ 	???			|◯ 				|
	|_______________________________|_______________________________|
	|		 HP	 DEF	 BST	 ATK	 CMB		|
	|Level 1	????	????	????	????	????		|
	|Level 2	????	????	????	????	????		|
	|Level 3	????	????	????	????	????		|
	|Level 4	????	????	????	????	????		|
	|Level 5	????	????	????	????	????		|
	|Level 6	????	????	????	????	????		|
	|Level 7	????	????	????	????	????		|
	|Level 8	0.34	7.94	9.20	0.75	0.75		|
	|_______________________________________________________________|
	|Combos:							|
	|_______________________________________________________________|
	|Notes:								|
	|_______________________________________________________________|

     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/   ~ Characters & Story Summary ~    /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-05] /____________/    \__________\\_\\_\

This section is here to provide very basic information of the characters
involved in ACE:R, as well as the overall storyline of ACE:R, to help 
non Japanese-speaking players to better understand what is happening in the
game. This is NOT a translation guide. It is NOT here to tell you what
each and everything little thing means, or to go over each and every little
thing that happens. This section is simply designed to offer a brief summary
of events (which include spoilers for the ACE:R original storyline) and to
provide brief biographies of the characters involved (which may include
spoilers for each character's respective series).

If you don't wish to be spoiled, please ignore this section and the
following two subsections.

          ______
         / __  /
        /   __/        ~ Characters (Spoilers) ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-05A] /____________________\\_\


Overman King Gainer
	? Gainer Sanga
		An apparently normal high school student, Gainer Sanga is
		actually a well-known online gamer. After his 200th
		consecutive victory, he attains the title "King Gainer" for
		his unparalleled skill. After being arrested in the middle
		of class under suspicion of being involved in the Exodus
		movement, Sanga escapes from prison with an Exodus Contractor
		named Gain Bijou, and ends up piloting a powerful Overman,
		which he names the King Gainer.
	? Gain Bijou
		An Exodus Contractor nicknamed, "Black Southern Cross," Gain
		Bijou is a highly skilled warrior.
	? Cynthia Lane
		???
	? Asuham Boone
		???

Gundam Seed Destiny
	? Shinn Asuka
		???
	? Kira Yamato
		???
	? Athrun Zala
		???

Mobile Suit Crossbone Gundam
	? Kinkaid Nau/Seabook Arno
		Former pilot of the Gundam F91, who was presumed dead after a 
		terrorist attack on a Crossbone Vanguard ship in UC 0128. Ten 
		years after the end of the Cosmo Babylonia war, he and Berah 
		Ronah have formed a new "Crossbone Vanguard" in the form of a 
		group of Space Pirates determined to fight the Jupiter Empire 
		in an attempt to protect earth. After saving Tobia, he begins 
		to serve as his mentor, helping him to become a better pilot.
	? Tobia Annorax
		A young boy originally from Earth, as well as the main 
		protagnoist. After arriving on Jupiter along with a group of 
		exchange students from Earth, he becomes wrapped up in the 
		Jupiter War after the new Crossbone Vanguard attacks his ship,
		causing him to hijack a Bataras mobile suit before encountering
		Kincaid in the Crossbone X-1. After then finding poison gas 
		containers on board the ship he is attacked by Prof. Karas, 
		an agent of the Jupiter Empire who had originally posed as a 
		teacher for Tobia, only to be saved by Kincaid. Determined to 
		help bring an end to the war, Tobia is often short tempered, 
		letting his emotions get the best of him in battle, while 
		Kincaid continues to help him. Pilot of the Crossbone Gundam 
		X-3

Mobile Suit Zeta Gundam/Char's Counterattack
	? Kamille Bidan
		The main protagonist of Mobile Suit Zeta Gundam, Kamille Bidan
		is a troubled teen who has become estranged from his parents, 
		both mobile suit developers. A scuffle with Titans officer 
		Jerid Messa begins a series of events that eventually results 
		in Kamille helping Quattro Bajeena to steal the Gundam Mk-II  
		prototypes and the deaths of both of his parents. Under the 
		tutelage of Quattro and former Titans officer Emma Sheen, 
		Kamille later became one of AEUG's top pilots during the Gryps 
		Conflict-first using the stolen Gundam Mk-II and later in his 
		personally designed Zeta Gundam.
	? Quattro Bajeena
		No longer wearing a mask, Char Aznable returns to the Earth 
		Sphere and infiltrates the Earth Federation Forces using the 
		alias "Quattro Bajeena". Char joins with other Federation 
		officers, including former enemies such as Amuro Ray and Bright
		Noa, and becomes one of the top pilots of the AEUG. Char 
		serves as Kamille Bidan's mentor in the war against the Earth 
		Federation's oppressive Titans organization.
	? Amuro Ray
		The famous pilot of the original RX-78 Gundam  during the One 
		Year War. Amuro was placed under house arrest shortly after 
		the war due to the government's mistrust of Newtypes. While he 
		lived in a luxurious mansion and was officially free to come 
		and go as he pleased, Amuro's house servants were actually 
		government agents assigned to keep track of his movements. 
		Amuro worked as a trainer/adviser in the Cheyenne Mobile Suit 
		Academy up until the time of the Gryps Conflict. He suffers 
		from chronic combat fatigue, as commented by Emma Sheen and 
		Beltorchika Irma, likely from his traumatic experience during 
		the One Year War and the sense of guilt over killing Lalah 
		Sune.
		During the Gryps Conflict, a pregnant Fraw Bow, with her three 
		adopted children, come to visit Amuro. They managed to re-
		ignite Amuro's fighting spirit and helped him escape from his 
		government handlers. After joining the Karaba (AEUG's earth-
		bound ally), Amuro become a key figure within the group, 
		leading several crucial missions, including the attack on the 
		Titans' base in Mount Kilimanjaro and the seizing of 
		Federation's Congress Building in Dakar.

Code Geass R2
	? Zero/Lelouche vi Britannia
		Lelouch Lamperouge is the title character and protagonist of
		the series. He was born as Lelouch vi Britannia, the Eleventh 
		Prince of the Britannian Imperial Family and seventeenth in 
		line for the throne. His father is the Britannian Emperor, 
		Charles zi Britannia, and his mother was Marianne vi Britannia.
		He was sent to Japan as a political hostage for questioning
		his father's cold regard for his mother's assassination and 
		the crippling of his blind sister Nunnally. When Britannia 
		invaded, he went into hiding with his sister, taking refuge 
		with the Ashford family. Seven years later, he discovers an 
		enigmatic girl known as C.C., who grants him an ability called 
		Geass, which allows him to command others to behave as he 
		wishes. Seeking to build a peaceful world for his sister, he 
		pursues the destruction of Britannia under the guise of his 
		masked alter-ego Zero.
	? C.C.
		C.C. is an immortal girl who bestows the power of Geass upon 
		Lelouch under the condition he grants her greatest wish. She 
		is the tritagonist of the series. She oversees Lelouch's 
		activities and occasionally assists in his plans in order to 
		ensure that he remains alive to fulfill their contract. Her 
		favourite food is pizza.
	? Kallen Stadtfeld
		Kallen Stadtfeld is a Britannian-Eleven (japanese) girl who 
		goes by her Britannian name when attending Ashford Academy, 
		where she pretends to be ill to explain her prolonged absences.
		She believes herself to be Japanese at heart and prefers to be 
		known by her birth name, Kallen Kouzuki. Kallen is a member of 
		a Japanese resistance cell led by her brother, who died prior 
		to the first episode, and later joins Zero's Black Knights. 
		She is the group's most talented pilot and on par with the 
		Knights of the Round. She pilots the unique Guren Mk-II. Her 
		devotion to Zero is unmatched among the rest of the Black 
		Knights.
	? Kururugi Suzaku
		Suzaku Kururugi is Lelouch's childhood friend and son of 
		Japan's last prime minister, Genbu Kururugi. He is the 
		deuteragonist of the series, aligned against Zero's Black 
		Knights but nevertheless intent on changing the Britannian 
		Empire for the better. He claims that achieving results by 
		wrong or illegal methods is meaningless, wanting to change 
		Britannia from within. Suzaku is an Honorary Britannian and 
		part of the Britannian army, later becoming the pilot of the 
		experimental Knightmare Frame Lancelot  as a member of the R&D 
		Division. He later falls in love with Princess Euphemia, who is
		murdered by Zero. In the second season, Suzaku is granted a 
		position in the Knights of the Round by the Emperor for his 
		capture of Zero. His title and rank is Knight of Seven. Suzaku 
		desires to become the Knight of One, a status that will allow 
		him to rule Area 11 by his choosing.But when Lelouch became the
		99th Emperor of Brittania, he became the Knight of Zero, 
		positioning him as the highest rank in the Knight of The Round.
	? Gino Weinberg
		Gino Weinberg, is the Knight of Three, a seventeen-year-old 
		ace pilot of noble descent. Gino comes from a very rich 
		upbringing, and as such doesn't quite understand how the real 
		world works. However, his cheerfulness and friendly demeanor 
		earn him many friends. He takes an immediate liking to Suzaku 
		upon his appointment to the Knights of the Round, though their 
		friendship is somewhat one-sided. He pilots the transformable 
		Knightmare Frame Tristan.
	? Anya Alstreim
		Anya Alstreim is the Knight of Six, a girl of few expressions 
		and lacking in common sense. She pilots the heavy assault 
		Knightmare Frame, Mordred, which she turns to even in 
		situations in which it is not very appropriate, as seen in 
		episode 12 of the second season when she uses it to chase 
		Lelouch through Ashford Academy for the sake of capturing 
		Lelouch's hat so she can gain extra club budgets (though she 
		forgets that she would have to be a couple with Lelouch if she
		got his hat); she consequently sends the military into a panic 
		with her unexpected "sortie." Anya appears uninterested in the 
		world around her, and appears to have little motivation where 
		anything other than combat is concerned. She holds the 
		distinction of being the youngest individual ever appointed to 
		the Knights of the Round at the age of 15, and she shares a 
		friendship with the similarly young Suzaku and Gino. Suzaku's 
		cat Arthur also takes a liking to her.
	? Luciano Bradley
		Luciano Bradley is the Knight of Ten  and is known as the 
		"Vampire of Britannia". A violent and confrontational man, he 
		is fond of antagonizing others and attacking without 
		provocation; several of the Knights of the Round appear to 
		dislike him. He shows little care for the lives he ends, be 
		they friend or foe, as long as he can cause destruction. In 
		fact, he fights battles specifically because it allows him to 
		freely kill people in public, even attempting to sacrifice his 
		allies for a fleeting tactical advantage. He claims to be a 
		"homicide genius", and carries a number of large knives which 
		he is adept at throwing. He is fiercely loyal to the Empire, 
		but he does as he pleases most of the time, even around members
		of the Imperial family. He pilots the Knightmare Frame 
		Percival. During the second battle of Tokyo, Luciano destroys 
		a number of the Black Knights' Knightmares and nearly kills 
		Lelouch in tandem with the Grausam Valkyrie Squadron. All four 
		Valkyrie pilots are subsequently killed by Kallen, followed by
		Luciano himself.
	? Lloyd Asplund
		Lloyd Asplund is an earl of the Britannian nobility and the 
		head of the scientific research team Camelot, which is 
		responsible for the development of the elite Knightmare Frame 
		Lancelot. To keep from being reminded of the fragility of 
		human lives and friendship, Lloyd immerses himself in science 
		and comes to view people as nothing more than tools - he 
		regards Suzaku, for example, as a mere component of the 
		machine that he pilots. He has a tendency to mock others and 
		is often rebuked for this behavior by Cecile Croomy, his 
		assistant. Prior to joining the military, he attended the 
		Imperial Colchester Institute. Lloyd's research organization, 
		Camelot, is an irregular division of the Britannian Military 
		that has permission from Prince Schneizel to operate outside 
		the command structure and regulations of the regular Britannian
		armed forces.

Genesis of Aquarion
	? Apollo
		The male protagonist of Aquarion, Apollo is an orphan who grows
		up amongst a group of homeless children. His name is given to 
		him by best friend Baron, as a reference to the legendary Greek
		god Apollo. Apollo possesses a kind heart and noble spirit 
		behind his rude, aggressive and bestial behavior, with 
		extremely sharp reflexes and senses akin to a wild animal. His
		characteristics cause few DEAVA members to believe the rumor 
		he is the reincarnation of the "Solar Wing" Apollonius
	? Silvia de Alisia
    		The female protagonist of Aquarion, she is a noble from the 
		Alisia family and the reincarnation of Apollonius' human lover 
		Celiane. Silvia possesses great physical strength and 
		admiration for her older brother Sirius, who she believes he is
		the real reincarnation of the "Solar Wing". She constantly 
		argues with Apollo, not only because she thinks he is an 
		impostor, but because of his rude habits and untamed nature. 
		Her main power as an Element is her psychokinesis, but she 
		appears to be a Shadow Angel/Human hybrid and possess some of 
		the powers of a Shadow Angel..
	? Sirius de Alisia
		Silvia's older brother, he is passionate on the concepts of 
		aesthetics and perfection. A skilled swordsman, many DEAVA 
		members, including Sirius, believed he was the true 
		reincarnation of the "Solar Wing", thus Sirius despises Apollo
		when he enters the organization. Despite his love for his 
		sister, Sirius is often annoyed due to her unrelenting 
		adoration of him, as she jealously tries to sabotage his 
		potential relationships with other females in DEAVA.
	? Touma
		The main antagonist of Aquarion and Apollonius' onetime 
		partner, after Apollonious fell in love with Celiane and 
		defeated the Shadow Angels. Knowing Apollonius will be 		
		reincarnated in 12,000 years, Toma places himself in suspended 
		animation and is awoken 12,000 years later. Even after so long,
		Toma could never forgive him for betraying their kind, but 
		lingering feelings for his beloved Apollonius still resides in
		his heart. Toma plans to use the Aquarion's power to repair the
		Tree of Life, but in order to make it possible, he needs to 
		make the Aquarion manifest its true power of the "Solar Wings",
		thus prepares the various ordeals and trials for DEAVA's 
		Element Users, specifically Apollo, in order to make them 
		stronger. Toma's wings are located at his temple.
	? Otoha
		Touma's faithful servant, she loves him deeply and despises 
		Apollonius and Celiane, not only because they destroyed 
		Atlandia 12,000 years ago, but also because their love broke 
		Touma's heart. 
	? Moroha
		A Shadow Angel warrior "who knows no equal", Moroha is the 
		only Shadow Angel who enjoys fighting. He prides himself as 
		being the strongest warrior alive and enjoys toying with his 
		opponents, gauging their strength. He doubts Toma's ability to
		kill the Solar Wing, occasionally criticizing him for it. 
		Unlike the other Shadow Angels, Moroha resembles an insect; he
		has six eyes (some covered by a bandage-like scarf), horns and
		insect-like wings on his back that don't seem to have feathers.

Super Dimension Century Orguss
	? Kei Katsuragi
		Second Lieutenant of the Freedom Space Corps. Age 20. He was 
		assigned on a mission to escort and provide cover to a group 
		of engineers who were arming the Space/Time Oscillation Bomb 
		in order to destroy the Space Elevator. When circumstances 
		force the mission to abort, Kei decides to properly arm the 
		Space/Time Oscillation Bomb himself. This resulted with Kei 
		being transported 20 years into the future, where he is found 
		by a group of tradesfolk from Emaan, believing him to be the 
		Idiosynchratic Point. Aside from being a formidable pilot, Kei
		is also a womanizer, having several different girlfriends which 
		he dates alternately before he met the Emaans, in which he 
		begins a new romantic relationship with Mimsy. Even in his 
		relationship with Mimsy, Kei still tends to flirt with any 
		other woman that catches his eye.
	? Athena Henderson
		Ace pilot of the Chiram and Kei's rival in combat. Age 20. Her
		skills as a fighter pilot equally match those of Kei's thanks 
		to her intensive training from her mentor, Olson D. Verne. She
		has made it her personal goal to defeat Kei and deliver him to
		the Chiram. Unbeknownest to her, Kei is actually her
		biological father.
	? Olson D. Verne
		Kei's best friend and Wingman in the Freedom Space Corps. He 
		and Kei were together during the mission to destroy the Space 
		Elevator. Like Kei, Olson was sent to the future. Upon his 
		arrival, he met Tina and promised her that he will find Kei. 
		Olson then joined the Chiram army and is assigned to pursue the
		Idiosynchratic Point, which he did not know was Kei himself.

Full Metal Panic!
	? Sagara Sousuke
		Sousuke Sagara is the protagonist  of the series. He grew up 
		in Helmajistan, a region in Afghanistan that was caught up in 
		political strife. At age 8, he joined a guerrilla movement to 
		survive, and eventually found his way into Mithril. Sousuke 
		only knows military life, so he is suspicious of everything out
		of the ordinary. He also has a tough time integrating into high
		school life, as his social skills are not quite up to par; 
		earning the nickname of 'Military Maniac'. Sousuke can be quite
		insensitive at times, for example in volume 7 he bought a 
		pregnancy test while out with Kaname and did not understand 
		what was wrong, though his intentions are always in the right 
		place. His deep feelings for Chidori Kaname are unavoidably 
		clear by the beginning of TSR when he punches his fist through 
		a laptop with the message of his direct order to not contact 
		her anymore.
	? Melissa Mao
		Melissa Mao is the superior officer of both Sousuke and Kurz 
		and demands respect for her role. She is also a spunky woman 
		who loves beer, smokes a lot, and wishes she could be free 
		spirited and optimistic like Tessa. She was originally a member
		of the Marines, signing her recruitment contract on the day she
		was supposed to marry a businessman her father had pushed onto
		her. Eventually, she left the Marines and joined Mithril, where
		she met Kurz and Sousuke as new recruits. The two were 
		downplaying their skills intentionally, Kurz pretending to be 
		a terrible shot and Sousuke purposefully scoring low on written
		exams. Eventually, she realized what they were doing and
		picked them out of the camp to be her new teammates.
	? Kurz Weber
		Kurz first appears to your typical lady's man, yet he often is 
		the one giving Sousuke advice about life and love. He's a laid
		 back kind of guy who won't dodge responsibility if it comes 
		his way, and is one of the finest snipers in Mithril.
	? Teletha Testarossa (Tessa)
		Tessa is the Captain of the Tuatha de Danaan. She is a young 
		girl of 16 who has a crush on Sousuke and bears the weight of 
		Mithril's mission - to make the world safer by destroying 
		terrorist organizations and drug facilities. Tessa is young, 
		and therefore, hasn't lost that optimism that she can make a 
		difference. She is also stubborn and will try her hardest to 
		prove wrong those who tell her she can't do something. Still, 
		most of her crew sees her as weak and frail - someone who 
		never got her hands dirty on the battle field and therefore 
		can't defend herself.
	? Kaname Chidori
		Kaname Chidori is the most popular girl at school. 'The kind 
		of girl everyone looks up to, but no boy wants as their 
		girlfriend', as a male, fellow student put it. She's very much 
		the loud mouth, speak your mind kind of girl; a trait she 
		picked up when she studied abroad in the United States. Still,
		Kaname has a softer side, having a crush on Sousuke if he'd 
		just for once open up emotionally. Until then, she feels like 
		she must protect him from the harsh, cruel world of high school
		- a place where he doesn't quite fit in.

Macross Zero
	? Shin Kudo
		As a child in 1999, he witnessed the fall of the Macross and 
		the war that followed. During these so called U.N. Wars his 
		family was killed in front of his eyes, a memory that would 
		haunt him for the rest of his life. Later he would join the 
		U.N. Spacy as a skilled fighter pilot flying the F-14. During 
		a mission he is shot down by the anti-U.N.'s transformable 
		SV-51 and lands in Mayan Island. He would later fly the new 
		VF-0 Phoenix variable fighter under the tutelage of Roy Focker.
		Due to his horrifying experiences as a young child, Shin grew 
		up to be a quiet and untrusting person. Aside from his rear-
		seat radar intercept officer, Edgar La Salle, he has very few 
		friends, and is slow to trust.[1] His interactions with the 
		infectiously cheerful Mao Nome and her more reserved sister 
		Sara help him open up, especially his growing attraction to 
		the somber and mysterious Sara.
	? Sara Nome
		Since childhood Sara has been groomed to become Mayan Island's 
		priestess/shaman, a position of great spiritual importance to 
		the people of the secluded island. It also means having the 
		"mystical power" of interacting with the island's mysterious 
		alien ruins, a little-understood ability that she manifests 
		through singing an ancient Mayan chant. She also gets 
		occasional visions into the future. This power seems to run 
		through her family's blood as her little sister Mao also 
		displays the same abilities to a lesser degree.
	? Mao Nome
		Mao Nome is a member of the Mayan people who live in an island 
		on the South Pacific. Much like her older sister Sara, little 
		Mao had known nothing but her home; the secluded Mayan Island. 
		Mao's fascination with the technology that the outsiders bring 
		masks her deep mystical link to the island's mysterious alien 
		ruins, a link she shares with her sister.
	? D.D. Ivanov
		A former U.N. Spacy pilot, D.D. (or "Daisy" as he is 
		affectionately known by his friends and comrades) was an 
		instructor for the famous ace Roy Focker. After defecting to 
		the Anti-U.N. side, D.D. becomes the leader of a squadron of 
		the experimental SV-51 variable fighters. The reason for his 
		defection remains unknown.
	? Nora Polyansky
		Nora is an Anti-U.N. pilot and soldier, highly skilled in both 
		flying and close quarters combat. She is dedicated to the 
		defeat of the U.N. forces who have killed her family and 
		inflicted a huge scar (both physically and mentally) upon her. 
		She is attached to the SV-51 squadron led by D.D.Ivanov  and 
		acts as his wingmate, right hand pilot and lover. Ruthless in 
		her mission, she represents Shin's chief rival both in the sky 
		and on the ground.

Macross Frontier
	? Alto Saotome
		A high school student in the Mihoshi Academy Pilot Training 
		course. As a result of his fine features and long hair he is 
		often mistaken for a girl at first glance, even receiving the 
		nickname 'Hime' (Princess).  His appearance was revealed to 
		have been inherited from his late mother, Miyo. Despite this, 
		he is otherwise a rather normal, though somewhat aloof and 
		standoffish, boy. Born into a well-known Kabuki family, his 
		persistent yearning for the skies has made for a thorny 
		relationship with his father. He constantly frets about living 
		aboard Macross Frontier due to the lack of a true 'sky'. After 
		getting the chance to pilot the VF-25 Messiah variable fighter 
		(due to its original pilot, Henry Gilliam, being killed by a 
		large type Vajra) his flying skills bring the attention of 
		Ozma Lee, who accepts him as a candidate for the S.M.S. Skull
		Squadron.
	? Ranka Lee
		Ranka is a petite, lively and cheerful (although naive) teenage
		 girl with green hair. She suffers from post-traumatic stress 
		syndrome as a result from witnessing the destruction of the 
		117th Long Distance Research Fleet in which her biological 
		family perished. She is one-quarter Zentradi, which gives her 
		the ability to have her hair move on its own according to her 
		feelings, as well as an above-average resistance to the vacuum 
		of space. As the adopted younger sister of S.M.S. ace Ozma Lee,
		she initially attends an all-girl's high school at the urging 
		of her brother while working part-time at the Chinese 
		restaurant "Nyan-Nyan". She later transfers to the Mihoshi 
		Academy to facilitate her singing career after being discovered
		at the Miss Macross contest and an ensuing movie. Ranka starts
		off as a huge fan of Sheryl Nome as she has loved singing since
		childhood and had dreamt of becoming a singer. She develops a
		crush on Alto Saotome, especially after being rescued by him 
		when the Vajra first attacked the Macross Frontier fleet. 
	? Sheryle Nome
		Known as the "Galactic Fairy", Sheryl Nome is a pop idol from 
		Macross Galaxy  fleet who constantly tops music charts, 
		leading people to say that it was impossible not to hear her 
		songs if you lived in this galaxy. As such, her popularity was 
		soaring just as high in the Galaxy's sister fleet, Macross 
		Frontier. Due to her beauty and singing talent, she is a very 
		proud and self-assured person. Sheryl recognizes the singing 
		talent of Ranka Lee and often offers to help her 'behind the 
		scenes' to realize her dream of singing. Sheryl's first 
		encounter with Alto Saotome occurs when he serves as a backup 
		'performer' at her first concert in Frontier. Eventually, she 
		also develops a crush on him.
	? Michael Blanc
		Alto's classmate and friendly rival. He is an excellent 
		marksman, and his motto is to always acquire his targets, be 
		it an enemy or a woman-maintaining his reputation as a 
		considerable ladies' man. He is the originator of Alto's 
		nickname, "Alto Hime" (Princess Alto).[6]  Aside from leading 
		a normal school life, he is also the 2nd Lieutenant of the 
		S.M.S. Skull Squadron and pilots a blue VF-25G (gunner/sniper 
		version). He initially expresses doubt over Alto joining the 
		Skull Squadron, but later accepts him.
	? Luca Angeloni
		Alto and Michael's junior classmate. He is often frustrated 
		with his seniors, who like to give him a hard time. He is a 
		genius with computers and military electronics. As with 
		Michael, he is a member of the S.M.S. Skull Squadron. He 
		pilots a green RVF-25 (reconnaissance version). His fighter is 
		custodied by three pet Ghost Drones (which he calls Shimon, 
		Johanne and Petero, or Simon, John and Peter) that respond to 
		his verbal commands. His penchant for naming objects with 
		Biblical names extends to his EX-Gear, which he calls "Samson".
	? Ozma Lee
		The top ace in the S.M.S. private military company and leader 
		of Skull Squadron, he holds the rank of Major and is an 
		experienced former N.U.N.S. pilot. He is an avid fan of Fire 
		Bomber  and often plays their songs in his car or while at 
		home, and also names Skull Squadron's battle formations after 
		their songs (i.e., "Planet Dance", "Totsugeki Love Heart"). 
		Although laid-back, short-tempered, and careless on the 
		outside, he knows when to be serious, and believes that the 
		real duty of a soldier is to care for his subordinates and 
		civilians. He is somewhat overprotective of his "sister" Ranka 
		Lee, and lies to her about his work so she will not worry about
		him, telling her he has a desk job in a company's personnel 
		department.
	? Klan Klan
		A blue-haired Zentradi female (Meltrandi) who is in command 
		of the all-female S.M.S. Pixie Squadron, with the rank of 
		captain. As a childhood friend of Michael Blanc, she actually 
		harbors a crush on him that does not seem to be reciprocated 
		until just before he is killed. She is also a top ace 
		Queadluun-Rea power-armor pilot. Due to a certain genetic 
		anomaly, she appears her age as a fully-developed Meltrandi 
		while macronized, but becomes physically a juvenile in her 
		micronian form. This makes her the perfect target for 
		Michael's mockery.
	? Grace O'Connor
		The series' main antagonist, Grace O'Connor first appears as 
		Sheryl's manager from the Galaxy Fleet and as a person with a 
		gentle and calm attitude. She seems to often upset her employer
		despite having considerable abilities. O'Connor also has 
		cybernetic implants that allow her to directly interface with 
		any computer terminal. She also appears to be secretly working 
		with the cyborg pilot Brera Sterne as his superior.
	? Brera Stern
		He is the mysterious pilot of the crimson VF-27 variable 
		fighter that Alto Saotome encounters for the first time inside 
		a Vajra carrier. Brera seems to know how to play the first 
		part of Ranka's song "Aimo" using his harmonica, claiming that 
		the song is the only fragment of his past he still has after 
		memory modification. After saving Ranka from a wild beast 
		attack, the injuries Brera sustains reveal that he is also a 
		cyborg. He harbors a great deal of concern for Ranka's well-
		being, but does not exactly know why.
	? Leon Mishima
		The President's aide and Chief of Staff. An ever calm and 
		composed man, Mishima is President Glass' close associate. He
		is a constant source of all political trends and winds, and is
		in a relationship with Cathy Glass. He knows far more about 
		the Vajra than it seems and apparently is working in secret 
		with Grace O'Connor.
	? Tehmzin
		Macronized Zentradi soldier of the N.U.N.S. 33rd Naval/Marine
		Fleet stationed in planet Galia 4. He is the leader of a rebel
		faction disgruntled with the peace between Zentradi and humans,
		and longs to restart the war and reassert Zentradi dominance in
		the galaxy. Shortly after Sheryl's entourage lands on Galia 4, 
		Tehmzin's faction takes the entire regiment and the entourage 
		hostage when Sheryl falls ill.

Super Robot Wars O.G.
	? Ryusei Date
		???
	? Kyousuke Nanbu
		???
	? Masaki Andoh
		???


          ______
         / __  /
        /   __/      ~ Story Summary (Spoilers) ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-05B] /____________________\\_\



Everyone is summoned away from their respective worlds/universes to the
mysterious planet Aria, where they eventually find and meet up with the girl
who summoned them, Autumn Four, and her battleship, the Ark Alpha. The world
of Aria is filled with ruins of an ancient civilization, but at present
appears to be completely uninhabited. To make things more confusing, Autumn
Four has lost all of her memories.

The Ark Alpha is under constant attacks by AI weapons, controlled by a group
of people calling themselves the "Seasons," led by Winter One.

After a great deal of pitched fighting on the planet's surface, the Ark
Alpha crew discover that the sky above their heads is actually artificial.
They assault the Seasons' orbital elevator and venture into space, where
Autumn Four manages to regain her memories. Autumn Four, along with Winter
One and the rest of the seasons, are all androids created by a man called
Doctor Shiki. They were constructed in order to protect Aria from Alien
AI weapons, called Aggressors, and are capable of using System ACE, a powerful
device that envelops the entire planet with a defensfive barrer, or 'cage.'
Each barrier is called and "End," so System ACE means Aria + Cage + End. The
androids were built to maintain System ACE and to protect the human population
of Aria.

At one point in the past, however, Winter One went insane, and murdered all
of the human population. The last remaining humans, UCEF, built Autumn Four
based on data from Autumn One. She was their 'last hope,' and capable of using
the Ark Alpha and its Valdona drive to summon frozen sperm and embryos from
parallel worlds in order to repopulate Aria. When Autumn Four first attempted
to activate the Valdona Drive, during an attack by Winter One, she accidentally
summoned Brynhildr, who went berserk. Brynhildr's attack was responsible for
both Autumn Four's memory loss, as well as the summoning of the many different
people and machines from all over existence.

The Ark Alpha crew find the System ACE, and fight the Seasons. After Winter
One is defeated, it is revealed that Doctor Shiki implanted his own brain into
Winter One's body. Doctor Shiki takes control of Winter One, and reveals
the true past: he was the one responsible for murdering the human population
of Aria, and he did so in order to 'protect' them from the Aggressors.

After Doctor Shiki is defeated, he claims that his death will trigger the
collapse of the System ACE, destroying the planet Aria beneath. Doctor
Shiki then flies deep into the ACE Core, and both Autumn Four and Zero
follow him. Autumn Four knocks Doctor Shiki down, and Zero uses his Geass
ability. "See nightmares forever in that body you created!" This renders
Doctor Shiki permanently comotose, as he experiences perpetual nightmares
for the rest of eternity.

With her memories back and Doctor Shiki dead, Autumn Four returns everyone
back to their own respective universes. Left completely alone on Aria,
she declares her plan to revive mankind with the Valdona Drive. In her final
monologue, she states that everyting was just "Another Century's Episode, which
apparently means something like "a tale from another world."

....

Interwoven within the main plot are various narrative arcs from a handful of 
the series' involved, mostly dealing with the storylines from Macross Frontier,
Genesis  of Aquarion and Macross Zero. I purposely did not summarize those 
bits: if you want  to know what happened, watch the anime! They're all quite 
good!

....

Anwway, some final notes, courtesy of an Anonymous from /m/:

-The summoned people are split up into two factions, the people picked up by 
Autumn Four (Ark Alpha, Avalon and Macross Quarter) and the people working 
with the Seasons (who claim they can send them back home).

-Some of the Season guys die fighting you (Temujin, Bradley, the Orguss 
villains) but most just run away after you defeat them, and return in the 
final stage to help you out (for some stupid reason, Yazan is one of them).

-Nora and Ivanov from Macross Zero are killed by the Bird-man, which the 
Seasons revived and took control over. Shin tries to rescue Sara but it turns 
out that it's the wrong Bird-man, there's no-one in this one. Too bad for him.

-Chidori and Tessa get kidnapped (by the Seasons). Same as always.

-Destiny has no story at all, but three Destroys show up as a mid-boss fight 
on one of the stages. ACE R takes place after Destiny ends when Shin is pals 
with Kira and Athrun, so no drama there. He gets on well with the other Shin 
from Macross Zero. Their voices sound similar and all, besides.

-Aquarion's datenshi show up too, and are plotting some shit. They can move 
through parallel worlds freely. Touma says he'll drag everyone to Atlantia 
later but never does.

-Near the end, Winter fires the Valdona Penetrator at the Irregulars sending 
them and Grace back to the Macross F world where a re-enactment of the final 
episode of Macross F takes place. It's mostly exactly the same, except for the 
one bit where Alto salutes Sheryl, in which there's an awesome moment where 
everyone also salutes her.

-Oh right, none of the Aquarion enemies are defeated, they all run away.

-The Crossbone guys all go home together.

-Chidori and Tessa are rescued off-screen after the final battle.

-During the final battle, when Lelouch hints that he's going to kill Shiki 
with his Geass, Fudou GEN says something (forgot what) that suggests that he 
knows all about the Geass and Lelouch nearly shits himself.

-The Irregulars get back to Area from the Macross F world by using the Valdona 
Drive combined with some Macross fold technology, King Gainer's time-speeding 
overskill and Aquarion making up a new attack (Super-dimensional mugen attack) 
in which it mugen punches through the portal and all the way back into Area, 
letting the arm become a guide for everyone to follow.

-Lelouch takes a liking to Tessa. C.C. kind of doesn't do anything at all. 
Karen is stupid, Suzaku is annoying, Lloyd is funny.

-Seabook tells Tobia not to tell the Zeta people about the future because it's 
probably not a good idea, and is wary of Char.

-Char goes all "..." whenever there's mention of mass genocide (by the Seasons,
by Shiki, by Crossbone's Jupiter Empire)

     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/          ~ Mission Guide ~          /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-06] /____________/    \__________\\_\\_\

Missions in Another Century's Episode: R are arranged in a reverse-branching
pattern. Each independent series starts at a separate point, but eventually
they all converge into a single super-route. Each route has a total of
18 stages, and once you fulfill certain conditions, you will unlock special
bonus, EX stages.

Once you begin your second play-through of the game, you will have access
to the mission-tree menu, so don't worry about getting confused as to which
routes access which missions--the more you play, the less it will matter.

The full mission tree, including EX missions (and excluding tutorial missions)
is outlined below. Remember: you start at the bottom and work your way up.

(For anyone worried that the linear mission ending might adversely effect the
narrative: though the end-game missions are the same for each route, each
route has a special series-specific epilog).

				    __
				   |19|
				   |__|
                                    __|
                                   |18|
                                   |__|
                                    __|
                                   |17|
                                   |__|
                                    __|
                                   |16|
                                   |__|
                                    __|
                                   |15|
                                   |__|
                                    __|
                                   |14|
                                   |__|
                                      |_____
                                   ___|    _|_
                                  |13A|   |13B|
                                  |___|   |___|
                                   ___|    _|_
                                  |12A|   |12B|
                                  |___|   |___|
                                      |_____|
                                    __|
                                   |11|
                                   |__|
                                    __|
                                   |10|
                                   |__|
                               __   __|
                              |XI| |9 |
                              |__|_|__|
                                    __|
                                   |8 |
                                   |__|
                                    __|
                                   |7 |
                                   |__|
                                    __|
                                   |6 |
                                   |__|
                                    __|
                                   |5 |
                                   |__|
                             _________|______________
                          __|  __   __|            __|
                         |4A| |X?| |4B|           |4C|
                         |__| |__|_|__|           |__|
         ___________________|         |____          |___________________
      __|  __   __|  __   __|       __|  __|       __|  __|  __|  __   __|
     |3A| |XB| |3B| |XC| |3C|      |3F| |3G|      |3H| |3I| |3J| |XK| |3K|
     |__| |__|_|__| |__|_|__|      |__| |__|      |__| |__| |__| |__|_|__|
        |         |     ____|     ____|    |         |    |    |         |
 __   __|       __|  __|  __|  __|  __|  __|  __   __|  __|  __|       __|
|XA| |2A|      |2B| |2C| |2D| |2E| |2F| |2G| |XH| |2H| |2I| |2J|      |2K|
|__|_|__|      |__| |__| |__| |__| |__| |__| |__|_|__| |__| |__|      |__|
        |         |    |    |    |    |              |    |    |         |
      __|       __|  __|  __|  __|  __|            __|  __|  __|       __|
     |1A|      |1B| |1C| |1D| |1E| |1F|           |1H| |1I| |1J|      |1K|
     |__|      |__| |__| |__| |__| |__|           |__| |__| |__|      |__|
                                 |
                               __|
                              |0E|
                              |__|

Route A: Zeta Gundam			Route G: Macross Zero
Route B: Gundam Seed Destiny		Route H: Super Dimension Century Orguss
Route C: Crossbone Gundam		Route I: Overman King Gainer
Route D: Super Robot Wars O.G.		Route J: Code Geass
Route E: Macross Frontier		Route K: Full Metal Panic
Route F: Genesis of Aquarion

EX Missions are listed with an "X" and a letter, the letter corresponds to the
route of the series the EX mission belongs to. So, for example, XJ is the EX
mission for Route J, which is Code Geass--so it's the Code Geass EX mission.

          ______
         / __  /
        /   __/         ~ Overman King Gainer ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06A] /____________________\\_\

 _______________________________________________________________________
|Mission #1I								|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Artham within the time limit
	3. Defeat Mexbrute

Walkthrough/Tips:
	Feel free to take your time killing off the enemies to learn how the
King Gainer moves and fights. There are two types of enemies to deal with:
Dogons and Black Golems. It's best to use ranged attacks against the Dogons,
and melee combos against the Black Golems. Once you've cleared the area of
enemies, Artham will appear in a white Golame Overman. Don't bother using
ranged attacks against him, he's immune: you have to use melee. King Gainer's
Overskill comes in really handy here, so don't skimp. Try not to attack when
he's spinning around, and keep an eye out for the rock throw attacks--you'll 
want to dodge them, obviously.
	Once you've defeated Artham, it's Chase Mode time. This time, you're
up against Mexbrute. Again, Overskill helps a lot, and so does the Photon
Mat Ring ability. Once you've cleared out the clones, the true Mexbrute will
appear in a corner. You'll only have one chance to hit it, so stay alert. Each
time he's hit, he'll lose about 25% of his health and retreat to send another
wave of clones at you. Repeat the process a few times and you'll finish
Mexbrute off, fairly easily.

 _______________________________________________________________________
|Mission #2I								|
|_______________________________________________________________________|

Objectives:
	1. Defeat Dominator (Cynthia)
	2. Defeat Brynhildr

Walkthrough/Tips:
	This stage is a straight-up boss fight. It's you, versus Cynthia and
Artham. The battle itself is pretty simple: use melee combos to build up
your tension, and then unleash your more powerful attacks on the bosses. For
the first part of the mission, you only have to defeat Cynthia.
	Once she's defeated, the second part begins with Brynhildr awakening.
Take him out using Overskill and Grenade attacks.

 _______________________________________________________________________
|Mission #3I								|
|_______________________________________________________________________|

Objectives:
	1. Defeat Robert's Ishkick
	2. Defeat Athram's Jinpa

Walkthrough/Tips:
	As soon as you begin, you'll notice a small number of grunts from
Orguss and Gainer loitering about. Take 'em down, and a new, larger wave of
enemies will close in--including battleships. You'll want to take down the
battleships first. Once you've dealt out enough damage, or built up a lot
of tension, it's time to fight the Ishkick. Don't worry if it seems too tough
at first, you'll quickly get reinforcments of your own (Kei and Athena to the
rescue). Abuse Kei's support skill against large groups of enemies, and don't
forget how handy the Overskill + Grenade combo is--especially at close range.
The two bosses can be a bit annoying, but shouldn't prove too much trouble.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12B: The Road to the Sky (天空への道)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all radar jamming equipment
	2. Defeat Yazan's Hamrabi Squadron
	3. Defeat all three Destroy Gundams

Walkthrough/Tips:
	First: note the bar at the top of the screen--that shows you the
location of the radar jammers you need to take out. Fly in the direction the
bar indicates... the closer you are to your target, the nearer the two orange
blocks will come together. Once you find a radar jammer, destroy it. Then
repeat untill all of the radar jamming equipment has been destroyed.
	Time to fight Yazan Gable. They've got some nice teamwork, here: all
of them are synchronized, so you'll either have to fend off melee attacks from
all three at once, or ranged attacks from all three at once. Don't expect to
be able to pull off many melee combos of your own, if any. Your best option
here is to use tension attacks and ranged combat to take the Hamrabis down
from a safe distance.
	Once the Titans are out of the way, it's time to face off against
a trio of Destroy Gundams. Well, Big Zams would have been cooler, I think,
but what can ya' do? Anyway, these giants are invulnerable in their mobile
armor forms, so don't bother wasting tension attacks on 'em. Just pelt 'em
with ranged attacks until they transform to mobile suit mode, then rush and
and use up all of your tension attacks/melee combos as quickly as you can.
Ranged attacks are easiest to sustain, as these guys have a number of powerful
ranged attacks that are hard to avoid at close-range, but if you've got
a decently powerful melee unit, nothing beats close-range: you'll be able
to kill these suckers off before they can deal too much damage.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/         ~ Gundam Seed Destiny ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06B] /____________________\\_\

 _______________________________________________________________________
|Mission #1B ~ Embers of War (戦いの残火)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Destroy enemy battleships
	3. Defeat the Destroy Gundam

Walkthrough/Tips:
	This mission starts out easily enough: there are a bunch of Strike
Daggers in the area, and a handful of battleships, and it's your job to take
'em all out. The Destiny Gundam has some great melee combos, so focus on
short-range combat. Once you've taken out all of the enemies, a new wave
of enemy units will come in--more batteships, and Windams this time. Luckily,
you've got some allied reinforcments now, too (just don't expect them to be
too terribly helpful). Once you've cleared out all the enemies, it's time
for a boss fight.
	Even though there are three Destroy Gundams, you really only need
to kill the one. It's invulnerable to your attacks in mobile armor mode,
so you'll want to pummel it with tension attacks until it transforms into
mobile suit mode. Then, it's weak. Chage in and cut it up with melee combos.
Repeat as often as needed (you should really only need to do so twice) to
kill the Destroy Gundam and end the mission.

 _______________________________________________________________________
|Mission #2B ~ Strange World (見知らぬ世界)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies

Walkthrough/Tips:
	This mission is absurdly easy, all you have to do is clear all the
enemies in the area. The fast fighters are best taken down with melee combos:
they fly in clusters, so often you can down a whole group with a single combo.
The larger, immobile missile platforms can be one-shot-killed with your beam
rifle.
	This is a fairly good mission to farm points early on, should you
so choose.

 _______________________________________________________________________
|Mission #3B ~ Another Gundam (アナザー・ガンダム)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Destroy enemy battleships

Walkthrough/Tips:
	This mission can be a tad challenging, if only because of the sheer
number of enemies you'll be facing off against compared to the previous
missions. As always, melee is your friend. The battleships have multiple
components to target, and "transform" a bit so the same parts aren't always
vulnerable. Just pay attention to your reticule and you'll be fine. The best
tactic here is to clear out most of the smaller units swarming around the
battleships so that you'll be clear from enemy fire (and to build up tension)
and then to unleash your tension attacks on the battleships to kill 'em
quickly.
 _______________________________________________________________________
|Mission #4A ~ Artificial Tornado (アーティフィシャル・トルネード)			|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehmzin

Walkthrough/Tips:
	The first thing you need to be aware of is the sand tornado: you'll
want to keep your distance, otherwise you'll suffer ill effects (attrition
damage). Also keep an eye out for the WARNING message that will appear once in
a while: it means that Autumn is preparing to fire the Ark Alpha's main
cannon. Be sure to get out of the firing arc unless you have a thing for
friendly fire.
	
 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|
Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|


Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12B: The Road to the Sky (天空への道)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all radar jamming equipment
	2. Defeat Yazan's Hamrabi Squadron
	3. Defeat all three Destroy Gundams

Walkthrough/Tips:
	First: note the bar at the top of the screen--that shows you the
location of the radar jammers you need to take out. Fly in the direction the
bar indicates... the closer you are to your target, the nearer the two orange
blocks will come together. Once you find a radar jammer, destroy it. Then
repeat untill all of the radar jamming equipment has been destroyed.
	Time to fight Yazan Gable. They've got some nice teamwork, here: all
of them are synchronized, so you'll either have to fend off melee attacks from
all three at once, or ranged attacks from all three at once. Don't expect to
be able to pull off many melee combos of your own, if any. Your best option
here is to use tension attacks and ranged combat to take the Hamrabis down
from a safe distance.
	Once the Titans are out of the way, it's time to face off against
a trio of Destroy Gundams. Well, Big Zams would have been cooler, I think,
but what can ya' do? Anyway, these giants are invulnerable in their mobile
armor forms, so don't bother wasting tension attacks on 'em. Just pelt 'em
with ranged attacks until they transform to mobile suit mode, then rush and
and use up all of your tension attacks/melee combos as quickly as you can.
Ranged attacks are easiest to sustain, as these guys have a number of powerful
ranged attacks that are hard to avoid at close-range, but if you've got
a decently powerful melee unit, nothing beats close-range: you'll be able
to kill these suckers off before they can deal too much damage.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/     ~ Mobile Suit Crossbone Gundam ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06C] /____________________\\_\

 _______________________________________________________________________
|Mission #3C ~ Break Through (強行突破)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Ark Alpha

Walkthrough/Tips:
	This is an escort mission: you need to protect the Ark Alpha as it
makes its way thorugh a narrow canyon, and fend off the hordes of battleships
and fighters and all kinds of enemies. This mission is set up pretty simply:
every once in a while (you'll se a special target icon) an enemy battleship
will block the Ark Alpha from advancing: that means you need to take out
the battleship as quickly as you can. All you really  need to do here is 
kill the grunts to build tension, and then use up that tension to wipe out
the battleships as quickly as possible.

 _______________________________________________________________________
|Mission #4A ~ Artificial Tornado (アーティフィシャル・トルネード)			|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehmzin

Walkthrough/Tips:
	The first thing you need to be aware of is the sand tornado: you'll
want to keep your distance, otherwise you'll suffer ill effects (attrition
damage). Also keep an eye out for the WARNING message that will appear once in
a while: it means that Autumn is preparing to fire the Ark Alpha's main
cannon. Be sure to get out of the firing arc unless you have a thing for
friendly fire.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/       ~ Mobile Suit Zeta Gundam ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06D] /____________________\\_\

 _______________________________________________________________________
|Mission #4A ~ Artificial Tornado (アーティフィシャル・トルネード)			|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehmzin

Walkthrough/Tips:
	The first thing you need to be aware of is the sand tornado: you'll
want to keep your distance, otherwise you'll suffer ill effects (attrition
damage). Also keep an eye out for the WARNING message that will appear once in
a while: it means that Autumn is preparing to fire the Ark Alpha's main
cannon. Be sure to get out of the firing arc unless you have a thing for
friendly fire.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12B: The Road to the Sky (天空への道)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all radar jamming equipment
	2. Defeat Yazan's Hamrabi Squadron
	3. Defeat all three Destroy Gundams

Walkthrough/Tips:
	First: note the bar at the top of the screen--that shows you the
location of the radar jammers you need to take out. Fly in the direction the
bar indicates... the closer you are to your target, the nearer the two orange
blocks will come together. Once you find a radar jammer, destroy it. Then
repeat untill all of the radar jamming equipment has been destroyed.
	Time to fight Yazan Gable. They've got some nice teamwork, here: all
of them are synchronized, so you'll either have to fend off melee attacks from
all three at once, or ranged attacks from all three at once. Don't expect to
be able to pull off many melee combos of your own, if any. Your best option
here is to use tension attacks and ranged combat to take the Hamrabis down
from a safe distance.
	Once the Titans are out of the way, it's time to face off against
a trio of Destroy Gundams. Well, Big Zams would have been cooler, I think,
but what can ya' do? Anyway, these giants are invulnerable in their mobile
armor forms, so don't bother wasting tension attacks on 'em. Just pelt 'em
with ranged attacks until they transform to mobile suit mode, then rush and
and use up all of your tension attacks/melee combos as quickly as you can.
Ranged attacks are easiest to sustain, as these guys have a number of powerful
ranged attacks that are hard to avoid at close-range, but if you've got
a decently powerful melee unit, nothing beats close-range: you'll be able
to kill these suckers off before they can deal too much damage.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/            ~ Code Geass R2 ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06E] /____________________\\_\

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12A: Heavenly Temptation (天翅の誘惑)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Robert and Henry
	3. Defeat Touma's Cherubim

Walkthrough/Tips:
	First thing's first: fend off wave after wave of air units. Once you've
cleared out the skies a bit, Robert and Henry show up--and, of course, they've
brought reinforcments with them. These guys like to spam loads and loads of
missiles, so being in a variable fighter of your own can be a tremendous help,
and so can using a mecha with high speed/mobility and melee combos--I would
recommend any of the Guren variations, if you have access to them. Once you've
taken out Robert, Henry and all of their friends, Touma will appear in a custom
Cherubim.
	Toma is ridiculously fast, but is also very, very large, which means
you won't have any trouble landing hits. (If you're in a variable fighter,
it's your turn to spam missiles). You'll want to keep your distance when you
fight Touma, and use up as many of your tension attacks as you're able to.
Keep an eye out for Touma's sweeping energy cannon, and you should be fine.

 _______________________________________________________________________
|Mission #13A: Fall of the Night (秋夜の果て)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora and D.D.'s SV-51 Gammas
	2. Defeat Autumn One

Walkthrough/Tips:
	This mission can be a real pain in the ass: every so often, you'll see
a WARNING message flash on screen just as the a giant slug of superheated
metal is fired at you from the Orbital Elevator. The cannon is very, very
accurate and does a good bit of damage, so you'll either want to go into
battle with a heavily armored unit, or one that is very, very fast. You'll
also be forced to deal with an obscene number of air units, and all of 'em
just love to spam missiles. Really, evasion is your best bet to survive this
bloodbath.
	Nora and D.D. have some back up this time: SV-51 Alphas. And, guess
what? They like to spam missiles, too. Anyway, once you take out one of these
bosses, it will continue to fly around the area attacking you until the other
is defeated. Like I said: a pain in the ass. Once you've taken out both
Nora and D.D., it's time to face off against Autumn One.
	Fortunately, the giant cannon will stop shooting at you once Autumn
One arrives. And Autumn One, thankfully, isn't too difficult to down. Being
inside a ridiculously big machine, her attacks are easy to read and avoid
and very predictable. What you need to do to kill her is to wait for her to
perform a thrust attack: when she posses, your targeting reticule will
highlinght her harm, focusion on a blue crystal embedded in the elbow. Destroy
the crystal to trigger a transformation.
	Autumn One's new form isn't too much more difficult than the previous
one. The key thing here, as it always is, is to focus on evading enemy fire.
In particular, watch out for the big energy attacks--they can take out a lot
of HP very quickly. Boosting can often work better than side-stepping in such
instances. Once you deal enough damage, Autumn will attempt to flee. Chase
after her, and destroy the blue crystal on her mech's back. It may take a few
tries to completely defeat her, so be patient.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/         ~ Genesis of Aquarion ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06F] /____________________\\_\

 _______________________________________________________________________
|Mission #3F ~ Accidental Enemy (アクシデンタル・エネミー)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all battleships
	2. Destroy all enemies

Walkthrough/Tips:
	There are a number of segemented battleships in this mission, and you
get to take each and every one of them down. Remember, you have to destroy
all three parts of a ship in order to sink it. Anyway, try and be quick,
because these guys like to spawn a lot of little fighters to harass you.
Try to use tension attacks to wipe out the battleships quickly, and farm the
smaller fighters for tension when you need to.

 _______________________________________________________________________
|Mission #4B ~ Cross Wing (クロス・ウィング)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Tehmzin

Walkthrough/Tips:
	Endless streams of Cherubim will attack the Macross Quarter, and you've
got to keep them from destroy it. Don't take these guys lightly: they pack a
lot of armor, decent weaponry, and are pretty damn fast to boot. Fortunately
for us, they're not too keep on evading micro-missiles--so there's your
strategy. That's right, once again you'll want to strafe the enemy while
unleashing volleys of micro-missiles. Fun, huh?
	Utterly incapable of realizing when he's not wanted any more, Tehzmin
shows back up once you've cleared out a certain number of the angels. Really,
this boss battle plays out exactly the same as the previous time you fought
Tehmzin, so there's not much to say. Just keep in mind that the Macross Quarter
is still vulnerable, and you should be fine.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12A: Heavenly Temptation (天翅の誘惑)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Robert and Henry
	3. Defeat Touma's Cherubim

Walkthrough/Tips:
	First thing's first: fend off wave after wave of air units. Once you've
cleared out the skies a bit, Robert and Henry show up--and, of course, they've
brought reinforcments with them. These guys like to spam loads and loads of
missiles, so being in a variable fighter of your own can be a tremendous help,
and so can using a mecha with high speed/mobility and melee combos--I would
recommend any of the Guren variations, if you have access to them. Once you've
taken out Robert, Henry and all of their friends, Touma will appear in a custom
Cherubim.
	Toma is ridiculously fast, but is also very, very large, which means
you won't have any trouble landing hits. (If you're in a variable fighter,
it's your turn to spam missiles). You'll want to keep your distance when you
fight Touma, and use up as many of your tension attacks as you're able to.
Keep an eye out for Touma's sweeping energy cannon, and you should be fine.

 _______________________________________________________________________
|Mission #13A: Fall of the Night (秋夜の果て)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora and D.D.'s SV-51 Gammas
	2. Defeat Autumn One

Walkthrough/Tips:
	This mission can be a real pain in the ass: every so often, you'll see
a WARNING message flash on screen just as the a giant slug of superheated
metal is fired at you from the Orbital Elevator. The cannon is very, very
accurate and does a good bit of damage, so you'll either want to go into
battle with a heavily armored unit, or one that is very, very fast. You'll
also be forced to deal with an obscene number of air units, and all of 'em
just love to spam missiles. Really, evasion is your best bet to survive this
bloodbath.
	Nora and D.D. have some back up this time: SV-51 Alphas. And, guess
what? They like to spam missiles, too. Anyway, once you take out one of these
bosses, it will continue to fly around the area attacking you until the other
is defeated. Like I said: a pain in the ass. Once you've taken out both
Nora and D.D., it's time to face off against Autumn One.
	Fortunately, the giant cannon will stop shooting at you once Autumn
One arrives. And Autumn One, thankfully, isn't too difficult to down. Being
inside a ridiculously big machine, her attacks are easy to read and avoid
and very predictable. What you need to do to kill her is to wait for her to
perform a thrust attack: when she posses, your targeting reticule will
highlinght her harm, focusion on a blue crystal embedded in the elbow. Destroy
the crystal to trigger a transformation.
	Autumn One's new form isn't too much more difficult than the previous
one. The key thing here, as it always is, is to focus on evading enemy fire.
In particular, watch out for the big energy attacks--they can take out a lot
of HP very quickly. Boosting can often work better than side-stepping in such
instances. Once you deal enough damage, Autumn will attempt to flee. Chase
after her, and destroy the blue crystal on her mech's back. It may take a few
tries to completely defeat her, so be patient.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/    ~ Super Dimension Century Orguss ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06G] /____________________\\_\

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12A: Heavenly Temptation (天翅の誘惑)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Robert and Henry
	3. Defeat Touma's Cherubim

Walkthrough/Tips:
	First thing's first: fend off wave after wave of air units. Once you've
cleared out the skies a bit, Robert and Henry show up--and, of course, they've
brought reinforcments with them. These guys like to spam loads and loads of
missiles, so being in a variable fighter of your own can be a tremendous help,
and so can using a mecha with high speed/mobility and melee combos--I would
recommend any of the Guren variations, if you have access to them. Once you've
taken out Robert, Henry and all of their friends, Touma will appear in a custom
Cherubim.
	Toma is ridiculously fast, but is also very, very large, which means
you won't have any trouble landing hits. (If you're in a variable fighter,
it's your turn to spam missiles). You'll want to keep your distance when you
fight Touma, and use up as many of your tension attacks as you're able to.
Keep an eye out for Touma's sweeping energy cannon, and you should be fine.

 _______________________________________________________________________
|Mission #13A: Fall of the Night (秋夜の果て)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora and D.D.'s SV-51 Gammas
	2. Defeat Autumn One

Walkthrough/Tips:
	This mission can be a real pain in the ass: every so often, you'll see
a WARNING message flash on screen just as the a giant slug of superheated
metal is fired at you from the Orbital Elevator. The cannon is very, very
accurate and does a good bit of damage, so you'll either want to go into
battle with a heavily armored unit, or one that is very, very fast. You'll
also be forced to deal with an obscene number of air units, and all of 'em
just love to spam missiles. Really, evasion is your best bet to survive this
bloodbath.
	Nora and D.D. have some back up this time: SV-51 Alphas. And, guess
what? They like to spam missiles, too. Anyway, once you take out one of these
bosses, it will continue to fly around the area attacking you until the other
is defeated. Like I said: a pain in the ass. Once you've taken out both
Nora and D.D., it's time to face off against Autumn One.
	Fortunately, the giant cannon will stop shooting at you once Autumn
One arrives. And Autumn One, thankfully, isn't too difficult to down. Being
inside a ridiculously big machine, her attacks are easy to read and avoid
and very predictable. What you need to do to kill her is to wait for her to
perform a thrust attack: when she posses, your targeting reticule will
highlinght her harm, focusion on a blue crystal embedded in the elbow. Destroy
the crystal to trigger a transformation.
	Autumn One's new form isn't too much more difficult than the previous
one. The key thing here, as it always is, is to focus on evading enemy fire.
In particular, watch out for the big energy attacks--they can take out a lot
of HP very quickly. Boosting can often work better than side-stepping in such
instances. Once you deal enough damage, Autumn will attempt to flee. Chase
after her, and destroy the blue crystal on her mech's back. It may take a few
tries to completely defeat her, so be patient.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/          ~ Full Metal Panic! ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06H] /____________________\\_\

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12B: The Road to the Sky (天空への道)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all radar jamming equipment
	2. Defeat Yazan's Hamrabi Squadron
	3. Defeat all three Destroy Gundams

Walkthrough/Tips:
	First: note the bar at the top of the screen--that shows you the
location of the radar jammers you need to take out. Fly in the direction the
bar indicates... the closer you are to your target, the nearer the two orange
blocks will come together. Once you find a radar jammer, destroy it. Then
repeat untill all of the radar jamming equipment has been destroyed.
	Time to fight Yazan Gable. They've got some nice teamwork, here: all
of them are synchronized, so you'll either have to fend off melee attacks from
all three at once, or ranged attacks from all three at once. Don't expect to
be able to pull off many melee combos of your own, if any. Your best option
here is to use tension attacks and ranged combat to take the Hamrabis down
from a safe distance.
	Once the Titans are out of the way, it's time to face off against
a trio of Destroy Gundams. Well, Big Zams would have been cooler, I think,
but what can ya' do? Anyway, these giants are invulnerable in their mobile
armor forms, so don't bother wasting tension attacks on 'em. Just pelt 'em
with ranged attacks until they transform to mobile suit mode, then rush and
and use up all of your tension attacks/melee combos as quickly as you can.
Ranged attacks are easiest to sustain, as these guys have a number of powerful
ranged attacks that are hard to avoid at close-range, but if you've got
a decently powerful melee unit, nothing beats close-range: you'll be able
to kill these suckers off before they can deal too much damage.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/            ~ Macross Zero ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06I] /____________________\\_\

 _______________________________________________________________________
|Mission #4B ~ Cross Wing (クロス・ウィング)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Tehmzin

Walkthrough/Tips:
	Endless streams of Cherubim will attack the Macross Quarter, and you've
got to keep them from destroy it. Don't take these guys lightly: they pack a
lot of armor, decent weaponry, and are pretty damn fast to boot. Fortunately
for us, they're not too keep on evading micro-missiles--so there's your
strategy. That's right, once again you'll want to strafe the enemy while
unleashing volleys of micro-missiles. Fun, huh?
	Utterly incapable of realizing when he's not wanted any more, Tehzmin
shows back up once you've cleared out a certain number of the angels. Really,
this boss battle plays out exactly the same as the previous time you fought
Tehmzin, so there's not much to say. Just keep in mind that the Macross Quarter
is still vulnerable, and you should be fine.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12A: Heavenly Temptation (天翅の誘惑)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Robert and Henry
	3. Defeat Touma's Cherubim

Walkthrough/Tips:
	First thing's first: fend off wave after wave of air units. Once you've
cleared out the skies a bit, Robert and Henry show up--and, of course, they've
brought reinforcments with them. These guys like to spam loads and loads of
missiles, so being in a variable fighter of your own can be a tremendous help,
and so can using a mecha with high speed/mobility and melee combos--I would
recommend any of the Guren variations, if you have access to them. Once you've
taken out Robert, Henry and all of their friends, Touma will appear in a custom
Cherubim.
	Toma is ridiculously fast, but is also very, very large, which means
you won't have any trouble landing hits. (If you're in a variable fighter,
it's your turn to spam missiles). You'll want to keep your distance when you
fight Touma, and use up as many of your tension attacks as you're able to.
Keep an eye out for Touma's sweeping energy cannon, and you should be fine.

 _______________________________________________________________________
|Mission #13A: Fall of the Night (秋夜の果て)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora and D.D.'s SV-51 Gammas
	2. Defeat Autumn One

Walkthrough/Tips:
	This mission can be a real pain in the ass: every so often, you'll see
a WARNING message flash on screen just as the a giant slug of superheated
metal is fired at you from the Orbital Elevator. The cannon is very, very
accurate and does a good bit of damage, so you'll either want to go into
battle with a heavily armored unit, or one that is very, very fast. You'll
also be forced to deal with an obscene number of air units, and all of 'em
just love to spam missiles. Really, evasion is your best bet to survive this
bloodbath.
	Nora and D.D. have some back up this time: SV-51 Alphas. And, guess
what? They like to spam missiles, too. Anyway, once you take out one of these
bosses, it will continue to fly around the area attacking you until the other
is defeated. Like I said: a pain in the ass. Once you've taken out both
Nora and D.D., it's time to face off against Autumn One.
	Fortunately, the giant cannon will stop shooting at you once Autumn
One arrives. And Autumn One, thankfully, isn't too difficult to down. Being
inside a ridiculously big machine, her attacks are easy to read and avoid
and very predictable. What you need to do to kill her is to wait for her to
perform a thrust attack: when she posses, your targeting reticule will
highlinght her harm, focusion on a blue crystal embedded in the elbow. Destroy
the crystal to trigger a transformation.
	Autumn One's new form isn't too much more difficult than the previous
one. The key thing here, as it always is, is to focus on evading enemy fire.
In particular, watch out for the big energy attacks--they can take out a lot
of HP very quickly. Boosting can often work better than side-stepping in such
instances. Once you deal enough damage, Autumn will attempt to flee. Chase
after her, and destroy the blue crystal on her mech's back. It may take a few
tries to completely defeat her, so be patient.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/           ~ Macross Frontier ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06J] /____________________\\_\

 _______________________________________________________________________
|Mission #1 ~ Fast Attack (ファースト・アタック)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Destroy the giant Vajra

Walkthrough/Tips:
	For the time being, the only enemies you have to deal with are Vajra,
walkers and drowns. Both like to fire large volleys of missiles at you, so
now's a good time to practice side-stepping. Your best tactic to use for now
is to simply strafe the enemies using the micro-missiles tension attack.
Once you've cleared out a sufficient number of enemies, a massive Vajra weapon
will enter the area.
	The giant Vajra is charging a powerful beam attack, intent on
destroying the Frontier: it's your job to take it down before that can happen.
Again, you'll want to use micro-missiles to take out the swarms of smaller
Vajra, and then (as quickly as you can) swoop in and take out the giant
Vajra's core.

 _______________________________________________________________________
|Mission #2 ~ Fastest Delivery (ファステスト・デリバリー)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehmzin

Walkthrough/Tips:
	As soon as you start, you'll be attacked by a trio of Queadluun-Reas.
Once you've taken them down, you'll trigger a blissfully short scene with
Ranka, after which the Zentraedi will become immobilized. This next bit is
easy: kill stuff. Okay, it's really, really easy. Just have fun. Once you've
killed off a certain number of jolly giants, Tehmzin will show up and spout
out some generic hotblooded crap. Guess that means a boss fight.
	Tehmzin's got a nasty little energy cannon he likes to shoot your way,
but other than that, his Queadluun-Rea behaves much like the nameless grunt
versions. You'll want to hammer him with your micro-missile tension attack--he
should be the only enemy left on the field, so all of your missiles ought to
target him. Remember to keep your distance so you can dodge his energy cannon
and avoid his combos, and you should be able to deal with Tehmzin rather
easily.

 _______________________________________________________________________
|Mission #3F ~ Accidental Enemy (アクシデンタル・エネミー)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all battleships
	2. Destroy all enemies

Walkthrough/Tips:
	There are a number of segemented battleships in this mission, and you
get to take each and every one of them down. Remember, you have to destroy
all three parts of a ship in order to sink it. Anyway, try and be quick,
because these guys like to spawn a lot of little fighters to harass you.
Try to use tension attacks to wipe out the battleships quickly, and farm the
smaller fighters for tension when you need to.

 _______________________________________________________________________
|Mission #4B ~ Cross Wing (クロス・ウィング)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Tehmzin

Walkthrough/Tips:
	Endless streams of Cherubim will attack the Macross Quarter, and you've
got to keep them from destroy it. Don't take these guys lightly: they pack a
lot of armor, decent weaponry, and are pretty damn fast to boot. Fortunately
for us, they're not too keep on evading micro-missiles--so there's your
strategy. That's right, once again you'll want to strafe the enemy while
unleashing volleys of micro-missiles. Fun, huh?
	Utterly incapable of realizing when he's not wanted any more, Tehzmin
shows back up once you've cleared out a certain number of the angels. Really,
this boss battle plays out exactly the same as the previous time you fought
Tehmzin, so there's not much to say. Just keep in mind that the Macross Quarter
is still vulnerable, and you should be fine.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12A: Heavenly Temptation (天翅の誘惑)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Robert and Henry
	3. Defeat Touma's Cherubim

Walkthrough/Tips:
	First thing's first: fend off wave after wave of air units. Once you've
cleared out the skies a bit, Robert and Henry show up--and, of course, they've
brought reinforcments with them. These guys like to spam loads and loads of
missiles, so being in a variable fighter of your own can be a tremendous help,
and so can using a mecha with high speed/mobility and melee combos--I would
recommend any of the Guren variations, if you have access to them. Once you've
taken out Robert, Henry and all of their friends, Touma will appear in a custom
Cherubim.
	Toma is ridiculously fast, but is also very, very large, which means
you won't have any trouble landing hits. (If you're in a variable fighter,
it's your turn to spam missiles). You'll want to keep your distance when you
fight Touma, and use up as many of your tension attacks as you're able to.
Keep an eye out for Touma's sweeping energy cannon, and you should be fine.

 _______________________________________________________________________
|Mission #13A: Fall of the Night (秋夜の果て)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora and D.D.'s SV-51 Gammas
	2. Defeat Autumn One

Walkthrough/Tips:
	This mission can be a real pain in the ass: every so often, you'll see
a WARNING message flash on screen just as the a giant slug of superheated
metal is fired at you from the Orbital Elevator. The cannon is very, very
accurate and does a good bit of damage, so you'll either want to go into
battle with a heavily armored unit, or one that is very, very fast. You'll
also be forced to deal with an obscene number of air units, and all of 'em
just love to spam missiles. Really, evasion is your best bet to survive this
bloodbath.
	Nora and D.D. have some back up this time: SV-51 Alphas. And, guess
what? They like to spam missiles, too. Anyway, once you take out one of these
bosses, it will continue to fly around the area attacking you until the other
is defeated. Like I said: a pain in the ass. Once you've taken out both
Nora and D.D., it's time to face off against Autumn One.
	Fortunately, the giant cannon will stop shooting at you once Autumn
One arrives. And Autumn One, thankfully, isn't too difficult to down. Being
inside a ridiculously big machine, her attacks are easy to read and avoid
and very predictable. What you need to do to kill her is to wait for her to
perform a thrust attack: when she posses, your targeting reticule will
highlinght her harm, focusion on a blue crystal embedded in the elbow. Destroy
the crystal to trigger a transformation.
	Autumn One's new form isn't too much more difficult than the previous
one. The key thing here, as it always is, is to focus on evading enemy fire.
In particular, watch out for the big energy attacks--they can take out a lot
of HP very quickly. Boosting can often work better than side-stepping in such
instances. Once you deal enough damage, Autumn will attempt to flee. Chase
after her, and destroy the blue crystal on her mech's back. It may take a few
tries to completely defeat her, so be patient.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/         ~ Super Robot Wars OG ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06K] /____________________\\_\

 _______________________________________________________________________
|Mission #1D ~ Tesla Institute (テスラ研にて)					|
|_______________________________________________________________________|

Objectives:
	1. Complete Rob's Requests
	2. Defeat Kyosuke's Alteisen Riese

Walkthrough/Tips:
	You'll be starting out with Ryusei in the ART-1. Rob will give you
three tasks to complete, all of which are pretty easy. The first two involve
destroying a certain number of tanks and aircraft, while the third involves
killing to air targets using the ART-WING, which is the ART-1's tranformation
mode. Once you've completed all three tasks, you'll be pitted against
Kyosuke in a sparring match. Well, this isn't a very long fight or a very
tough one. Kyosuke likes to rush in for melee combos, but you've got
the upper hand at close range in the ART-1. Long range, too. Anyway, just
deal with the Alteisen Reise however you please, but be warned that it may
unleash more powerful attacks if you prolong the fight too long.

 _______________________________________________________________________
|Mission #2D ~ Ark Alpha (アーク・アルファ)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Ark Alpha

Walkthrough/Tips:
	This mission is just as simple as the last one. Once again, you're
stuck in the ART-1, but you've got an ally, too--Kyosuke. You'll have a lot
of battleships to take out, and they'll all be marked as objectives on your
map, as well as with special target indicators near the center of the HUD.
Just fly around, cutting/blasting up the battleships as quickly as you can.
Don't worry too much about the smaller air units flying around: they can't
do much damage. Your sole objective here is to keep the Ark Alpha from biting
the bullet, so don't get sidetracked by the grunts.

 _______________________________________________________________________
|Mission #3C ~ Break Through (強行突破)					|
|_______________________________________________________________________|

Objectives:
	1. Defend the Ark Alpha

Walkthrough/Tips:
	This is an escort mission: you need to protect the Ark Alpha as it
makes its way thorugh a narrow canyon, and fend off the hordes of battleships
and fighters and all kinds of enemies. This mission is set up pretty simply:
every once in a while (you'll se a special target icon) an enemy battleship
will block the Ark Alpha from advancing: that means you need to take out
the battleship as quickly as you can. All you really  need to do here is 
kill the grunts to build tension, and then use up that tension to wipe out
the battleships as quickly as possible.

 _______________________________________________________________________
|Mission #4A ~ Artificial Tornado (アーティフィシャル・トルネード)			|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehmzin

Walkthrough/Tips:
	The first thing you need to be aware of is the sand tornado: you'll
want to keep your distance, otherwise you'll suffer ill effects (attrition
damage). Also keep an eye out for the WARNING message that will appear once in
a while: it means that Autumn is preparing to fire the Ark Alpha's main
cannon. Be sure to get out of the firing arc unless you have a thing for
friendly fire.

 _______________________________________________________________________
|Mission #5 ~ Rites of Spring (春の祭典)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all marked facilities
	2. Defend the Ark Alpha	
	3. Defeat Spring

Walkthrough/Tips:
	Your first priority when you enter combat ought to be to take down
the first to battleships you see. If you don't, they'll keep spawning air units
to attack the Ark Alpha, and you don't want that. Six different facilities
are marked for you to destroy. These facilities, too, will spawn air units
to attack the Ark Alpha, so the sooner you take them down, the better.
	Once all six facilities are destroyed, Spring will show up. Defeat
Spring to end the mission.

 _______________________________________________________________________
|Mission #6 ~ Singing Voices and Animal Sounds (響く歌と獣の声)		|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Tehzmin
	3. Defeat Brynhildr

Walkthrough/Tips:
	You shouldn't have any trouble clearing out the enemies in this stage,
so have fun. Once a certain number of enemies have been destroyed, Tehzmin and
Brynhildr will appear. Tehzmin is the easier target, to defeat him first. Once
you've dealt with Tehzmin, it's time to focus on Brynhildr.
	More than anything else, you'll need to focus on dodging Brynhildr's
attacks. Because agility is paramount in this battle, any special attacks you
have that hamper your movement should be avoided. Also, don't bother trying
any team attacks unless you've got a teammate with some handy buff abilities,
like Masaki or Zero. Focus on dodging Brynhildr's attacks and, when you can,
as often as you can, close in and hit Brynhildr with melee combos. The faster
your combos, the better.
	When Brynhildr rushes you, you'll want to pull away as fast as you
can. He has a rather nasty explosion attack that you do not want to get caught
up in. Fortunately, Brynhildr is briefly vulnerable after the blast, so rush
in and smack 'em up with some melee combos.

 _______________________________________________________________________
|Mission #7: GEO-Plant Plunge (ジオ・プラント突入)				|
|_______________________________________________________________________|

Objectives:
	1. Escape the GEO-Plant
	2. Spare Cynthia (Dominator)
	3. Defeat Artham's Power Golem

Walkthrough/Tips:
	You'll encounter a number of shielded units in this stage: you may
be tempted to try and circle around behind them to attack their vulnerable
flank, but you'd be better served to simply switch targets till you find
an enemy with its shield up, and take those down.
	As you keep moving through the GEO-Plant, you'll encounter a whole
lot of Overmen. They shouldn't pose too much trouble, but you'll need to clear
each of the rooms you enter in order to procede further.
	The boss battle can be a bit tricky, as both Cynthia and Artham are
attacking you, but you can only fight Artham: if you kill Cynthia, it's game
over. Just try to keep an eye on where she is and what she's doing. Take out
the Overmen grunts to build up your tension meter, and focus all of your most
potent attacks on Artham's Power Golem.

 _______________________________________________________________________
|Mission #8: A Midsummer Night's Dream (夏の夜の夢)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Nora
	2. Defeat D.D.'s SV-51 Gamma
	3. Defeat Summer

Walkthrough/Tips:
	The SV-51 you'll be fighting here are geared toward ranged combat, and
is pretty weak at close-range. With that in mind, you'd be best off picking
a unit that specializes in melee combat. Both Nora and D.D. like to keep their
distance and spam missile attacks, so be careful when you close in: you'll
have to take 'em both on at once. If you manage to get in close, you shouldn't
have much trouble with either of them.
	Summer  may look tough, but is actually pretty easy to take down. He's
simply too big and too predictable to be much of a threat. Most of the time,
he'll swing at you but the swing is slow enough you should be able to step out
of the way easily. The main attack to watch out for is when Summer jabs his
drill into the ceiling, raining rocks down around the area, but even that
isn't too much trouble. Once you've taken down his health to about 25%, he'll
switch his left hand into a chainsaw, but the attack movements are the same
as before, so don't worry too much about it. The right hand, however, will
start using flamethrower attacks and launch proximity mines, which can be
annoying, but so long as you can avoid or defend against those attacks, it'll
be fine.
	Anyway, your first targets are the tank treads (both the set in front
and the set in back). Once you've dealt enough damage, Luca will tell you to
target Summer's torso. The torso has a ton of armor, so this bit can take a
while: bombard the thing with your regular attacks, and when the targeting
reticule turns yellow, that means it's vulnerable, so wait 'till then to
unleash your tension attacks and take Summer out.

 _______________________________________________________________________
|Mission #9: From Across the Stars (星を渡る者)				|
|_______________________________________________________________________|

Objectives:
	1. Defend the Macross Quarter
	2. Defeat Moroha
	3. Fend off the Vajra Assault

Walkthrough/Tips:
	Defending the Macross Quarter and be tricky. On your first run of
this mission, it's best not to bother with the Cherubims. Instead, focus on
drawing fire away from the Macross Quarter. Remember not to stray too far
away from the battleship, as enemies like to cluster up near it. Once you've
kept the Macross Quarter floating for a certain length of time, Moroha will
show up in a Cherubim Iskuron.
	The Iskuron moves very similar to the regular Cherubim units, so if
you've got a handle on how the grunts move, you shouldn't be suprised by
anything it does. Moroha likes to fire ranged beam weapons at you, but is also
fairly handy at close-range, with a nice 4-hit combo. If Moroha's combo misses
you, feel free to close in and retaliate with a combo of your own, but for
the most part it's best to keep your distance so you can dodge the Iskuron's
beam attacks.
	Once Moroha's armor is down to 50%, the Iskuron will split into two
separate machines--thankfully, though, they're not too terribly strong. The
Macross Quarter is still under attack, so you'll want to finish things quickly.
Once you've defeated Moroha, the Shadow Angels will leave the battlefield--but
you're not done yet.
	As soon as Moroha's out of the way, the Vajra invade. You'll be on
the Macross Quarter, and your objective will be to shoot down as many enemy
units as possible. Focus on the big, red Vajra, and try to ignore the walkers
and smaller enemies. Try to stay in the same spot and use ranged attacks only:
the goal here is to take out as many Vajra units as possible. Once the timer
reaches zero, the mission will end.

 _______________________________________________________________________
|Mission #10: The Knights' Choice (騎士達の選択)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy battleships
	2. Defeat Gino (Tristan)
	3. Defeat Anya (Mordred)

Walkthrough/Tips:
	This mission is very straightforward: you've got one battleship at
either end of the city, and both are pretty easy to take down. You will have
to watch out for the swarms of air units, though: if you've been wise enough
to upgrade your unit's ranged weaponry, you should be able to one-hit kill
most of 'em, however.
	Anyway, the most difficult part of this mission is taking out Gino and
Anya, if only because Knightmare frames are so tiny in comparison to most of
the other mecha flying around. When the Tristan stops in the air and hangs for
a second, watch out, that means Gino is preparing to fire his long-range
energy cannon, and you don't want to get hit by that. The pause doesn't always
last very long, so you'll want to be quick. Focus on taking Gino out first,
then you can move on to Anya.
	Anya likes to use her Hadron cannon, but firing the cannon leaves the
Mordred exposed--so take advantage. Watch out for her missile attacks: you'll
want to boost out of the way as quickly as you can to avoid taking hits. With
Gino down, Anya will get some back-up: you may want to take out those
Knightmares quickly, as their melee attacks can be quite bothersome: on the
upside, they do give you the opportunity to keep building up your tension.

 _______________________________________________________________________
|Mission #11: Sky Trap (エアー・トラップ)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy 70 enemies within the time limit
	2. Defeat Autumn One

Walkthrough/Tips:
	The first side of the mission involves fending off multiple waves of
air units. Interspersed throughout the area you'll see large, unmoving objects:
those are proximity mines, so take them out from a distance. Once you've dealt
with seventy enemy units, Autumn One will appear.
	Cute, ain't she? Autumn One's unit is very similar to the Alphart, but
has better attack values, both at melee and ranged. She's very, very fast and
very, very agile, so you won't get very far with ranged attacks. Luckily, her
mech lacks the heavy beam weaponry previous bosses have had, so it's easier
to get in close: you'll have to take her down with melee.

 _______________________________________________________________________
|Mission #12B: The Road to the Sky (天空への道)				|
|_______________________________________________________________________|

Objectives:
	1. Destroy all radar jamming equipment
	2. Defeat Yazan's Hamrabi Squadron
	3. Defeat all three Destroy Gundams

Walkthrough/Tips:
	First: note the bar at the top of the screen--that shows you the
location of the radar jammers you need to take out. Fly in the direction the
bar indicates... the closer you are to your target, the nearer the two orange
blocks will come together. Once you find a radar jammer, destroy it. Then
repeat untill all of the radar jamming equipment has been destroyed.
	Time to fight Yazan Gable. They've got some nice teamwork, here: all
of them are synchronized, so you'll either have to fend off melee attacks from
all three at once, or ranged attacks from all three at once. Don't expect to
be able to pull off many melee combos of your own, if any. Your best option
here is to use tension attacks and ranged combat to take the Hamrabis down
from a safe distance.
	Once the Titans are out of the way, it's time to face off against
a trio of Destroy Gundams. Well, Big Zams would have been cooler, I think,
but what can ya' do? Anyway, these giants are invulnerable in their mobile
armor forms, so don't bother wasting tension attacks on 'em. Just pelt 'em
with ranged attacks until they transform to mobile suit mode, then rush and
and use up all of your tension attacks/melee combos as quickly as you can.
Ranged attacks are easiest to sustain, as these guys have a number of powerful
ranged attacks that are hard to avoid at close-range, but if you've got
a decently powerful melee unit, nothing beats close-range: you'll be able
to kill these suckers off before they can deal too much damage.

 _______________________________________________________________________
|Mission #14: True Intentions (それぞれの真意)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Xingke's Shenhu
	2. Defeat Luciano's Percival
	3. Survive the Vajra assault

Walkthrough/Tips:
	Knightmare Frames are a real hassle to kill: they're small, fast,
hard to hit and even harder to see. The most annoying attack you'll run into
here is the Shenhu's grappling attack, along with it's 3-hit melee combo.
You'll also need to be wary of it's Baryon cannon. Luckily, you won't have
to worry about any enemy reinforcments, so what you see is it. The field is
littered with satellites that help out the enemy bosses... you'll want to take
down these satellites before anything else to build up tension and clear the
area.
	Once you've taken down Xingke, move on to Luciano. He's got a bit
of back-up, and they're just as deadly as he is. Again, the worst part here
is the grapple-attacks you'll have to deal with. Grapple attacks do, however,
have a limited range, so if you manage to keep your distance, things should
be a bit easier. You'll want to stick to long-range to take out Luciano.
	When Luciano is done for, the Vajra  enter the area. Odds are you'll
have lost a lot of your armor by now, so you'll want to have brought along
an armor-recovery unit. Fend off the Vajra until the time limit expires to
end the mission. That wasn't too bad, was it?

 _______________________________________________________________________
|Mission #15: Bird Human ~ (鳥の人)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Defeat Nora and D.D.'s SV-51s
	3. Defeat the Bird Human

Walkthrough/Tips:
	The first part of the mission is fairly simple: each battleship has
two hangar bays on either die, each spawning a different kind of air unit. You
will have to destroy both hangars and the main hull of each battleship to
destroy it, and you'll want to take out the battelships first. There are 
several battleships, and lots of enemies, so you'll want to be careful. Once
you've taken out all the battleships, clear the remaining enemies from the
area. This should trigger Nora and D.D.'s entrance to the battle.
	Hopefully, you've got a full tension gauge for this battle. Anyway,
you've fought these guys before, so you should know what to do. The only thing
I have to add is a simple reminder: don't bother using your more powerful
tension attacfks until your target switches to Battroid mode. You'll connect
almost every time if you time it right. Anyway, once those two Valks are done
with, the Bird Human appears.
	Like most of the large bosses, this thing looks a lot tougher than it
is. You'll want to be in a fast, agile unit (like a Valkyrie) so you can
quickly boost out of the way of the massive beam atacks. Good ranged attacks
are also nice, as it's a lot easier to pick away at the boss' armor from
a distance than trying to close in and kill it off with melee. Once in a while,
the boss will generate a swirling pink energy field and teleport itself away
from you: don't be confused, just ascertain where it moved to (it's so big,
you can see it from anywhere) and boost back to it. Just be sure not to stay
too close to it when the teleport field starts, as it can take a big whopping
chunk out of your armor. Do your best to dodge the massive homing-laser
attacks, but it's pretty much impossible to avoid taking any hits. Just
do your best, and keep pounding on the Bird Human from a distance with ranged
attacks until you finally kill it.

 _______________________________________________________________________
|Mission #16: The Final Frontier ~ (ラスト・フロンティア)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Brera Stern
	2. Survive the Vajra attack

Walkthrough/Tips:
	First off, you're up against several waves of mass-produced VF-27s.
Shame those aren't playable, huh? Anyway, they're pretty weak, so you shouldn't
have any trouble with 'em. After a few minutes of pitched combat, Brera will
show up in his Lucifer. He's quite fast (because of the red paint, I suppose)
and very agile. Watch out for when he stops in mid-air: that means he's
charging a powerful plasma beam attack. You'll want to keep your distance
when this happens so you can avoid the attack. Anyway, use your standard
anti-Valkyrie tactics to take Brera down (missile spam for fighter/gerwalk,
melee rush for battroid).
	Once Brera is taken down, you'll be fighting Vajra for the rest of
the mission. They're pretty easy to kill, and you score is dependent in large
part upon how many of them you're able to take down, so just have fun.

 _______________________________________________________________________
|Mission #17: The Two Songstresses ~ (二人の歌姫)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat all enemies

Walkthrough/Tips:
	Really... this is just a throw-away mission. There's no real difficulty
to it, and it's saddled with really long, totally unskippable cut-scenes.
Sounds really fun, huh? Anyway, you're stuck with the Zeta Gundam in chase
mode for this mission. Mostly, you'll be fighting mass-produced VF-27s. In
the second part of the mission, you'll be fighting V-9 Ghosts. They've got
better accuracy, but if you keep moving, you shouln't have any trouble.
Thankfully, there isn't any boss or special enemy to fight off, so it's
really quite easy.

 _______________________________________________________________________
|Mission #18: The Tree of Neglect ~ (仮初めの樹)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Moroha's Cherubim Iskuron
	2. Defeat Otoha's Cherubim Sue le Kubera
	3. Defeat Touma's Cherubim Verizeva

Walkthrough/Tips:
	Wow! This is just one big boss battle mission. First up is Moroha, with
the familiar Cherubim Iskuron. Use the same tactics you used last time: and
remember to keep an eye out for that nasty energy cannon in the Iskuron's
chest. Once you take out 60-70% of Moroha's armor, the Iskuron will split
into two halves. Remember this bit? They're pretty weak, so you should be
able to finish Moroha off fairly quickly. Around that time, however, some
enemy reinforcments will appear, in the form of Otoha and the Cherubim Sue
le Kubera. Otoha prefers melee attacks, but many of her combos leave her
quite vulnerable if you're able to avoid them, so a good tactic is to focus
on dodging her combos, and then moving in for a melee assault of your own.
	Then more reinforcments: Touma, in a new Cherubim--the Verizeva. This
one is quite a beast. It's fast, and has some very potent 3-hit and 4-hit
melee combos. You'll want to kill Moroha and Otoha before moving on to Touma,
as he's got a lot of armor and will take some time to kill. If you can, lure
Touma to a battle near to the ground to make things a bit easier for yourself.
Stay calm, pay attention, and you shouldn't have too much trouble finishing
the job.

 _______________________________________________________________________
|Mission #19: ACE Operations ~ (オペレーションACE)				|
|_______________________________________________________________________|

Objectives:
	1. Defeat Autumn One
	2. Defeat Summer
	3. Defeat Spring
	4. Defeat Winter One
	5. Defeat Doctor Shiki

Walkthrough/Tips:
	The final mission! About damn time, huh? Basically, this mission is
a string of boss battles and long (frequently unskippable) cut-scenes. You'll
be fighting bosses you've faced before, and if you've been upgrading, you'll
find yourself much stronger this time around. The biggest problem you'll face
in this mission is that the areas can be quite small--particularly for the
Autumn One fight--so orienting yourself might prove a bit more tricky than it
ought to be.
	Once you've dealt with the sub-bosses, it's time to (finally) face off
against Winter One. The ACE Core may look big and imposing but, really, I think
it's the weakest of the giant bosses in the game. The Core's weak point is 
a little core rotating clockwise around the center of the ACE Core. Energy
shields protect it somewhat, but not very well. You'll want to just blast 
the hell out of it. Ranged attacks, melee attacks, whatever. Just keep an
eye out for the ACE Core's more powerful ranged attacks: you'll want to
boost way, way out of the way to avoid taking too much damage.
	Once Winter One is dealt with, it's time to go up against the
enigmatic Doctor Shiki. Shiki's mech, the Four Seasons, is the final boss.
Looks kind of Armored Core-ish, right? Yeah, pretty sure that's intentional.
Anyway, it's fast and agile, but not quite so hard to handle as Touma's
Cherubim Verizeva was in the previous mission. It's got some mean 3-hit
melee combos and some powerful homing-laser attacks, but the big thing
to watch out for is the giant energy cannon. Watch out for the ACE symbol:
when it appears in front of the Four Seasons, that means it's about to fire
it's heavy beam cannon. You do NOT want to get hit, so stay alert.
	Once you take out half of the Four Season's armor, it gets faster,
and its attacks start doing more damage. Thankfully, however, it doesn't
gain any new attacks. Keep pelting it with ranged attacks, closing in for
combos when you can, and you'll take it down in no time.
	And that's it! The end! Time to watch the ending, view the credits,
and then start over in another route to unlock more missions and playable
units.

          ______
         / __  /
        /   __/            ~ EX Missions ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-06L] /____________________\\_\

 _______________________________________________________________________
|EX Mission #EX-A (Zeta Gundam)						|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemy Hambrabi's without being hit by the energy turret

Walkthrough/Tips:
	You'll be using the Hyaku Shiki for this one, without any backup.
Thankfully, this mission isn't too terribly difficult. You'll be ascending
the orbital elevator, fending off waves of Hambrabis. You're goal here is
to take down as many enemy units as you can without getting hit by fire from
the enemy energy turret.
	Once you've taken out all of the enemy waves, the mission is over.
You will be graded based on how quickly you are able to complete the mission.
		Platinum - <6  Minutes (30000 points)
		Gold     - <7  Minutes (20000 points)
		Silver   - <10 Minutes (10000 points)
		Bronze   - <14 Minutes ( 5000 points)

 _______________________________________________________________________
|EX Mission #EX-I (Overman King Gainer)					|
|_______________________________________________________________________|

Objectives:
	1. Destroy all enemies
	2. Destroy all bosses

Walkthrough/Tips:
	Tip number 1: make sure you go to the bathroom before hand. Yeah, this
one can take quite a while. Basically, you'll be fighting multiple waves
of enemies from multiple series,' culminating in third waves featuring a boss
unit or ace pilot unit or multiple ace pilot units from that series. First
up is Zeta Gundam. The first wave is Hizacks, the second wave is more Hizacks,
and the third wave is Yazan's Hambrabi squad. And then mulitple waves of
bosses and aces and grunts from Gundam Crossbone, Gundam Seed, Code Geass,
Aquarion and King Gainer. The final boss is the Brynhildr, so once you
get to that point, go all out--no need to worry about HP or anything.
	Your grade for the mission is based upon how quickly you were able
to complete it. I earned a platinum my first time through, but even that took
a good thirty minutes to get.


     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/        ~ Secrets & Extras ~         /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-07] /____________/    \__________\\_\\_\

Secret Mecha:
 __________________________________
| Secret Mecha & Unlock Conditions |
|__________________________________|____________________________________
	|Complete the game 1 time	|RX-93 Nu Gundam		|
	|_______________________________|_______________________________|
	|Complete the game 2 times	|M9 Gernsback			|
	|_______________________________|_______________________________|
	|Find the Konig Monster sometime|Konig Monster			|
	|during your 3rd playthrough	|				|
	|_______________________________|_______________________________|
	|Complete the game 4 times	|Guren Mk-II			|
	|_______________________________|_______________________________|
	|Complete the game 5 times	|MSZ-006-3 Zeta White Unicorn	|
	|_______________________________|_______________________________|
	|Complete the game 6 times	|Bonta-kun			|
	|_______________________________|_______________________________|
	|Complete the game 7 times	|XAN				|
	|_______________________________|_______________________________|
	|Complete the game 8 times	|Z-01 Lancelot			|
	|				|Z-01/A Lancelot Air Cavalry	|
	|_______________________________|_______________________________|
	|Complete the game 9 times	|RX-93N-V2 Hi-Nu Gundam		|
	|				|XN-X1 Crossbone X1		|
	|_______________________________|_______________________________|
	|Complete the game 10 times	|VF-0S Phoenix			|
	|				|Armored Klan			|
	|_______________________________|_______________________________|
	|Complete the game 11 times	|XN-X1 Crossbone X1 Full Cloth	|
	|_______________________________|_______________________________|

Infinite Pilot & Unit Upgrade Points:

To make use of this glitch, you'll need enough points to upgrade at least one
full level. (Note: you must be upgrading from level 1 or higher, going from 
level 0 to level 1 will not work).

REMEMBER! This is a glitch, so you should SAVE your game before you make an
attempt.

	1.  Go the the Upgrade unit.
	2.  Choose whichever unit. It doesn't matter.
	3.  Just try randomly raising bars to the point where the cost is 
	    barely enough to pay, don't confirm the upgrade yet.
	4.  Now you should be one bar away till the cost becomes over your 
	    current ACE points.
	5.  Press circle. It should give you two options. Confirm(O) and cancel
	    (X). Hit cancel.
	6.  Raise one bar and press circle. It should tell you that you have 
	    insufficient points to upgrade.
	7.  Lower one bar, but DONT PRESS ANYTHING.
	8.  Now hit right Dpad and Circle simultaneously or not. Depends, 
	    sometimes simultaneous works and doesn't. This will raise one bar 
	    and it'll immediately go to the confirm , cancel menu.
	9a. If it gives you two options, you succeeded. Hit Confirm.
	9b. If it didnt keep trying step 8.
	10. After 9a, just go and raise one bar and lower it. Dont hit any 
	    buttons while doing this.
	11. Exit out of that menu. If you look at the top right, it should be
	    99,999,999.

This method does not always work. If you can't get the glitch to work out on
your first try, reload your game and try again. Obtaining infinite pilot
points utilizes the exact same process.

          ______
         / __  /
        /   __/            ~ Trophy List OG ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-07A] /____________________\\_\

 _______________________________________________________________________
|Platinum	|ACE PILOT IS YOU	|Obtain every other trophy	|
|_______________|_______________________|_______________________________|
|Bronze		|THANKS INSTALL		|Install game data to HDD	|
|_______________|_______________________|_______________________________|
|Bronze		|キングの称号		|Clear Overman King Gainer route|
|		|(King's Title)		|on any difficulty		|
|_______________|_______________________|_______________________________|
|Bronze		|種を持つ者			|Clear Gundam Seed Destiny route|
|		|(Person with SEED)	|on any difficulty		|
|_______________|_______________________|_______________________________|
|Bronze		|人と継ぐ者の間に		|Clear Crossbone Gundam route on|
|		|(More than a Man)	|any difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|刻の涙			|Clear Zeta Gundam route on any	|
|		|(Tears of Time)	|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|チェックメイト			|Clear Code Geass route on any	|
|		|(Checkmate)		|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|創聖合体			|Clear Aquarion route on any	|
|		|(Genesis Fusion)	|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|特異点			|Clear Orguss route on any	|
|		|(Singularity)		|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|気になるあいつは軍曹		|Clear Full Metal Panic! route	|
|		|(The Guy I Like is a	|on any difficulty		|
|		|Sergeant)		|				|
|_______________|_______________________|_______________________________|
|Bronze		|揺れない大地		|Clear the Macross Zero route	|
|		|(Earthshaker)		|on any difficulty		|
|_______________|_______________________|_______________________________|
|Bronze		|本物の空			|Clear the Macross Frontier	|
|		|(The Real Sky)		|route on any difficulty	|
|_______________|_______________________|_______________________________|
|Bronze		|熱血!			|Clear the Super Robot Wars OG	|
|		|(Hotblood!)		|route on any difficulty	|
|_______________|_______________________|_______________________________|
|Gold		|ルートコンプリート		|Complete all routes on any	|
|		|(Routes Complete)	|difficulty			|
|_______________|_______________________|_______________________________|
|Gold		|エキストラコンプリート		|Clear all of the extra missions|
|		|(Extras Complete)	|				|
|_______________|_______________________|_______________________________|
|Bronze		|ルーキー			|Clear any route on EASY	|
|		|(Rookie)		|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|パイロット			|Clear any route on NORMAL	|
|		|(Pilot)		|difficulty			|
|_______________|_______________________|_______________________________|
|Silver		|リーダー			|Clear any route on HARD	|
|		|(Leader)		|difficulty			|
|_______________|_______________________|_______________________________|
|Gold		|ベテラン			|Clear any route on EXTRA HARD	|
|		|(Veteran)		|difficulty			|
|_______________|_______________________|_______________________________|
|Silver		|ユニットコンプリート		|Obtain every unit		|
|		|(Units Complete)	|				|
|_______________|_______________________|_______________________________|
|Silver		|パーフェクトウィン		|Clear any mission on any route	|
|		|(Perfect Win)		|on any difficulty without	|
|		|			|taking any damage		|
|_______________|_______________________|_______________________________|
|Silver		|スタンドアロン		|Solo 10 missions on any	|
|		|(Stand Alone)		|difficulty			|
|_______________|_______________________|_______________________________|
|Bronze		|クラッシャー			|Destroy 2000 total objects	|
|		|(Crusher)		|				|
|_______________|_______________________|_______________________________|
|Bronze		|デストロイヤー		|Destroy 1000 ojbects in one	|
|		|(Destroyer)		|mission on any difficulty	|
|_______________|_______________________|_______________________________|
|Gold		|ラストチェイス		|Clear the mission "The Two	|
|		|(The Last Chase)	|Songstresses" (二人の歌姫) on any	|
|		|			|difficulty on every route	|
|_______________|_______________________|_______________________________|
|Bronze		|スキート			|Destroy 50 enemies with a rock	|
|		|(Skeet Shooting)	|throw attack			|
|_______________|_______________________|_______________________________|
|Bronze		|攻撃をシールドで【1000発】ガードする	|Block 1000 attacks with your	|
|		|(Guard Master)		|shield				|
|_______________|_______________________|_______________________________|
|Bronze		|インターセプター		|Counter 500 attacks with	|
|		|(Interceptor)		|automatic interception		|
|_______________|_______________________|_______________________________|
|Bronze		|ラウンドアップ		|Destroy 300 enemies with	|
|		|(Round Up)		|explosions (?)			|
|_______________|_______________________|_______________________________|
|Bronze		|アタッカー			|Destroy 100 enemies with a	|
|		|(Attacker)		|Burst Attack			|
|_______________|_______________________|_______________________________|
|Bronze		|リミットブレイカー		|Destroy 100 enemies with a	|
|		|(Limit Breaker)	|Limit Break Attack		|
|_______________|_______________________|_______________________________|
|Bronze		|キャッチ&リリース		|Hit 50 enemies with a Throw	|
|		|(Catch and Release)	|Attack				|
|_______________|_______________________|_______________________________|
|Bronze		|サムライ			|Destroy 1000 enemies with a	|
|		|(Samurai)		|Combo Atack			|
|_______________|_______________________|_______________________________|
|Bronze		|トップガン			|Destroy 1000 enemies with any	|
|		|(Top Gun)		|Unit in "Fighter Mode"		|
|_______________|_______________________|_______________________________|
|Bronze		|スナイパー			|Destroy 300 enemies with a	|
|		|(Sniper)		|Sniper Attack			|
|_______________|_______________________|_______________________________|
|Bronze		|オーバーフリーズ		|Freeze 10 enemies at the same	|
|		|(Frozen Over)		|time with King Gainer's Time	|
|		|			|Freeze Attack			|
|_______________|_______________________|_______________________________|
|Bronze		|フルバースト			|Destroy 5 enemies at the same	|
|		|(Full Burst)		|time with Strike Freedom's	|
|		|			|Hi-Mat Attack			|
|_______________|_______________________|_______________________________|
|Bronze		|ムラマサブラスター		|Destroy 5 enemies at the same	|
|		|(Muramasa Buster)	|time with Crossbone Gundam X3's|
|		|			|Muramasa Buster Attack		|
|_______________|_______________________|_______________________________|
|Bronze		|Zの鼓動			|Defeat Yazan's Hamurabi in the	|
|		|(Z Beat)		|"Road to the Sky" mission 	|
|		|			|(天空への道) within 10 minutes	|
|_______________|_______________________|_______________________________|
|Bronze		|はじけろブリタニア!		|Use the Guren's Fukushahado	|
|		|(Burst, Britannia!)	|(Radiation Wave) attack to	|
|		|			|destroy the Lancelot, Tristan	|
|		|			|and Mordred in the mission	|
|		|			|"Red Surprise Strategy"	|
|		|			|(紅の奇襲作戦)			|
|_______________|_______________________|_______________________________|
|Bronze		|エレメントパワー		|Using either Solar Aquarion,	|
|		|(Elemental Power)	|Aquarion Mars or Aquarion Luna,|
|		|			|destroy the Grave Cherudim	|
|_______________|_______________________|_______________________________|
|Bronze		|タンクマニア			|Destroy 100 enemies in the Tank|
|		|(Tank Maniac)		|form of the Orguss		|
|_______________|_______________________|_______________________________|
|Bronze		|ワン・ナイト			|Complete the mission "One Night|
|		|(One Night)		|Stand" (ワン・ナイト・スタンド) without	|
|		|			|destroying any containers	|
|_______________|_______________________|_______________________________|
|Bronze		|争いのカドゥン		|Destroy 500 enemies in the 	|
|		|(Kadun Conflict)	|Battroid form of the VF-0A	|
|_______________|_______________________|_______________________________|
|Bronze		|戦いの血・役者の血		|Kill Tehmzin (Temujin) in the	|
|		|(Warrior's Blood,	|"Fastest Delivery" mission	|
|		|Actor's Blood)		|(ファステスト・デリバリー) with the VF-25F	|
|		|			|Rush Attack			|
|_______________|_______________________|_______________________________|
|Bronze		|孤高の迷子			|Move the Cybuster 4000km	|
|		|(Little Lost Child)	|				|
|_______________|_______________________|_______________________________|


     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/   ~ Frequently Asked Questions ~    /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-08] /____________/    \__________\\_\\_\


1. Will Another Century's Episode R ever be released in the European,
   Australian or North American markets?

	Absolutely not. Setting Harmony Gold aside for a moment, the licensing
	rights for international distribution would be prohibitively expensive.
	Harmony Gold, of Robotech notoriety, would make the licensing of any
	game related to Macross (even peripherally, as the recent Mechwarrior
	Reboot fiasco demonstrated) completely, 100% impossible.

2. Is this game worth importing?

	That depends entirely upon how familiar you are with the different
	anime featured in the game. If you're only familiar or interested in
	one of them, odds are you won't find much to love here. The more you're
	familiar with here to begin with, the more you'll be able to tolerate
	the game. Yeah, tolerate: thing is, while ACE:R can be a very fun game
	if you're familiar with the series' mashed up inside it... it's not
	a very good game. Bland environments, terrible camera mechanics,
	clunky controls and animations... well, you get the picture. Well,
	I'd be remiss if I didn't point out that the game implements custom
	soundtracks really, really bloody well--which is a major point in
	it's favor.

3. Will this game work on my American/European Playstation 3?

	While Blu-Ray movies do have region coding, no PS3 games have region
	coding. This means that you can play ANY Playstation 3 title on ANY
	Playstation 3 console. There are NO exceptions.

4. Is there any Downloadable Content (DLC)?

	No downloadable content has been released or announced yet, other than
	the Zeta 3 DLC code that was included in the intitial print run of
	the game.

5. Is there a mandatory installation?

	No. You do, however, have the option to install the game's data to
	your HDD-which will use up about 500mb of space.

6. When will the next ACE game be released?

	I have no idea. The last ACE game, ACE 3, was supposedly the last in
	the series... so who knows.

7. Why isn't this FAQ finished yet?

	You mean it's not? Well, that's news to me--email me whatever you think
	is missing and I'll do my best to add it in. As far as I know, this FAQ
	is done. Barring whatever mobile suits and missions might be added as
	DLC in the future, I don't really plan on updating this FAQ again any
	time soon.

8. Why isn't this FAQ formatted?

	Well, there are two reasons: first, a lot of people use iPods or other
	handheld devices to access FAQs while they're playing games, and need
	a text file in order to do so. For that reason, I always construct my
	FAQs in the standard .txt format. Once the FAQ is done, I then decide
	whether or not to format it. The second reason is a bit harder to
	convey... while formatted FAQs look very nice, they also have a number
	of problems: some things simply cannot be done in a formatted FAQ.
	For this reason, it is sometimes easier/better to stick with the more
	traditional text format--it simply has fewer limitations.
	

     _____ ____ ____                                     __________
    / _  // __// __/                                    /  ____   /  
   / _  // /_ / _/           ~ Misc. Stuff ~           /  /___/  /
  /_//_//___//___/                                    /  __   __/
 ______________________________            __________/  /  \  \________ __ __
/_____________________________/ [ACER-09] /____________/    \__________\\_\\_\


This section is for the "leftovers" of the FAQ--basically, content that doesn't
really belong anywhere else. If you contribute information to the FAQ, no
matter how large or small the contribution, I will properly credit you here
in the Credits and Acknowledgments subsection.

A reminder on how to contact me....
Contact Information: Mwulf.0079@gmail.com

          ______
         / __  /
        /   __/             ~ Update Log ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-09A] /____________________\\_\

		August  2010 (v.0.1.0)
			-Just the bare-bones here. A partial MS list and a
			 few FAQs listed.
		August 2010 (v.0.1.5)
			-Initial release version. Only contains basic menu
			 translations and an overview of the series, characters
			 and mechs included in the game.
		August 2010 (v0.3.5)
			-Lots of stats added to playable mecha system, a good
			 bit of mission infromation added as well. Still a long
			 way to go, though.
			-Lots of missions added to the walkthrough. Have maybe
			 40% of the missions up now. Major thanks to Shui
			 Gor, of GameFAQs, for helping speed that section
			 along!
		August 2010 (v0.7.5)
			-Major update. Main walkthrough complete. Only missing
			 missions belong to the origin routes, and will take
			 a while to fill out.
			-Trophy section updated to correct mistranslation.
			-Playable mecha section updated.
			-Story Summary section added.
			-Characters section added.

          ______
         / __  /
        /   __/      ~ Credit & Acknowledgments ~
       / /\ \________________             ____________________ __
      /_/  \________________/ [ACER-09B] /____________________\\_\


I would like to specially thank the following individuals for contributing the
this FAQ. 

		Leo Frederick
			-Tranlslation Information

		Genroh, of GameFAQs
			-Secrets & Extras Information

		Shinybtw, of GameFAQs
			-Genesis of Aquarion Walkthrough Information

		Shui Gor, of GameFAQs
			-Mission Information

		Zero829, of GameFAQs
			-General Tips