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                      SAW 2 FLESH AND BLOOD

This is my first walkthrough so please don't complain. Saw is my favorite
Franchise so it seemed fitting to write a walkthrough for it. Anyway, read
Ahead for other information. Also if you have any questions or information
That I may have missed for any part that has been submitted, please e-mail
Me at cameronis@shaw.ca and you will be acknowledged in this FAQ if I use
The information that you gave me.

Table of contents
|1. Version info. |
|2. Move list|
|3. Tips|
|4. Walkthrough|
|4.1. Campbell|
|4.2.1. David Tapp|
|4.2.2. Henry|
|4.3. Sarah|
|4.4. Joseph|
|4.5. Carla|
|4.6. Solomon|
|4.7. Michael|
|4.8. Path Of Flesh|
|4.9. Path Of Blood|
|5. FAQs|
|6. Trophy Information|
|7. Credits|
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1. Version info.
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1.0.	Campbell level complete
2.0.	David Tapp level complete
2.1.	Henry level started
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2. Move list.
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Walk = left control stick
Run = left control stick + R1
Look around = right control stick.
Hypo = hold L1
Attack = square when prompt appears.
Action = x o [] or /_\  depending on situation.
Turn on light = /_\
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_____________3. Tips
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4. Walkthrough
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4.1 Campbell.
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You will begin the game by waking up in the death mask / Venus flytrap.
After the cut scene, rapidly press the button shown on the TVís behind
You to get the scalpel to Campbellís eye. Move the left control stick to
The right until Campbell is shown in severe pain. Keep doing this until
You cut the last stitch. Campbell will then pull the key out from behind
His eye and remove the trap. You will then earn the trophy "would you like
To play a game?Ē
Walk forward and turn left into the lit room. Walk to the first aid box
And press X to open it and get a health hypo. Use it. You lost a bit of
Health trying to get the key. Head to the big metal door. If you cannot
Find it, TURN OFF THE DAMN GAME AND THROW IT OUT!!!!!
There is a puzzle beside the door. You don't know the combination so don't
Try it yet. Turn to the right and look in the mirror there will be a small
Cut scene go closer to the mirror and press X. the mark on your chest is
The combination to the door. Match up the symbol to unlock the door. The
Big arrow on the puzzle goes directly left onto the red bar. If you complete
The puzzle fast enough, you will get the trophy "Tumbler". Go up the stairs
To get the flashlight. Turn it on. There are trap experiments that you
Can interact with some will play a clip of the scene you get if you fail
The trap in the first game.
There is a white board beside the reverse bear trap that says, " you can
See but do you understand Campbell?" shine your light on it for a few seconds
Then shut your flashlight off to get the code (573). Go to the door on
The right and use the code on the padlock.
In the next room, stand still and look for an indent in the ground. Walk,
Donít run across it. Get ready to push a button to jump before it falls.
If you run and you push the button it says in time you will have to rapidly
Push the button the game says to climb on to a wooden plank before it breaks.
Grab the pipe on the table and break the wall down by pressing square beside
It and tapping the button it says rapidly. Go forward to see someone get
Impaled by a swinging pendulum. Follow the path until you get to a broken
Fence. Press X to crouch and pres L2 and R2 until you get past. Keep
Following the path and turn right when you can. Near the end of the path
Will be a hole in the wall on the left. Go through the same way you went
Through the broken fence. Open the first aid box to get another health
Hypo and a nail. Save your game with the old tape recorder. Find the puzzle
Piece near the door to get the trophy "Start With The Corners". Pick the
Lock to get the trophy "smooth criminal" and go to the other door.
Be careful watch and push the buttons that appear on the weight. Continue
Until you reach a hallway with a smashed up ceiling. You will be prompted
To press a button. Push it to avoid the collapsing ceiling. Go through
The door and push the button near the elevator. Dodge the man and push
The elevator button to open it back up stand in front of it and dodge him
Again. He should fall down the shaft. You will earn the trophy "Battering
Ram".
Go through the door opposite where you entered this area. Go through the
Next door and open the first aid boxes to your left. Go back to the door.
Go straight and go through the door to the left. The room should be red.
If it is not, you went the wrong way. Turn on the light and open the filing
Cabinet to get a coupler. Look at the hour hand on the clock. It is a 4.
Leave the room and go into the room right in front of you. Turn the light
On. You should be in a green room. Look at the hour hand in this room.
It is a 9. There is a gate covered in barbed wire. There should be a Billy
Puppet in a chair. The room that the Billy puppet is in is blue. Look at
The hour hand on the clock. It is a 3. Leave the room and go back to the
First door in this area. Go right and enter the door on the right. Save
Your game with the old tape recorder. Go across to the circuit box and
Press X. yellow cannot connect to yellow and red cannot connect to red.
Make the lights turn green. If you complete it fast enough you will get
The trophy "Electrician". The door should open. There is a door to the
Left. The code from top to bottom is 943. Take the Billy puppet to get
The trophy "Paper Mache" and a message from Jigsaw.
Leave the room and push the barricade forward until you reach the wooden
Plank. Push forward on the left control stick and rapidly tap X until you
Make it across. Push it forward onto the switch to unlock the door. Go
Through the door. On the box is a case file, pick it up to get the trophy
"A Little Background". Go through the door. Go to the right and press the
Button on the wall. Go through the door and listen to jigsaw's message.
Go through the other door and follow the path. Either make it across the
Plank and crawl underneath the collapsing ceiling or just die here. Your
Choice will affect the outcome of the game. Whatever you choose will end
The level and auto save the game.

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4.2.1. David Tapp.

You begin in an apartment looking out a window in first person view. Turn
Around and go into the living room. Listen to everybody in here and then
Leave the apartment. Go right to see a cut scene with Sarah talking to
You. Keep following the hallway until you get to a mirror. You will then
See Michael Tapp's face. You will automatically switch to third person
View again. Go down the stairs to your right and go through the door to
Be captured by Pighead 2. Thatís it for this chapter. The game will auto
Save.

4.2.2. Henry.
You will wake up as Michael Tapp in a cage with a floor covered in broken
Glass. When you get control of Michael, press X to start pushing the cage.
Donít worry; it is impossible to beat Solomon. He has shoes. Rapidly press
X. When you escape from the cage, go forward. Go to the left to get a health
Hypo from the first aid box. Go in front of your cage so you are facing
The broken window. Go right and move the barricade. Squeeze through the
Hole in the wall and move forward. To your left should be a swinging light.
Go underneath it and look to the left. You should see a small peephole.
Look through it by pressing X. In red paint is written, ďProve you deserve
A SecOnd chaNceĒ. Put the underlined letters together to make the word
SON. Turn around and turn off the light. Turn around again to see how SON
Would be translated into numbers. It is 732. Enter that in the padlock
On the door. Turn on the light first to make it easier to see. Go through
The door. If you want your hopes to quickly escape crushed, open the door
On the right underneath the exit sign. It will NOT kill you. It WILL kill
Any hope of a quick escape. Open the door at the end of the hallway. Be
Careful. It is a trap door. Oh wow, a shotgun. Thatís new (sarcasm). Go
Around the pillar so you donít step on broken glass. Push the button next
To the elevator. GRAB THE CRUTCH!!! Push the broken buttons inside the
Elevator. I am actually amazed that it still works. This building has been
Abandoned for years. When you reach the top, a message from Jigsaw will
Play on a small TV. Get ready to fight. Dodge the attacks until he smashes
The ground, go over to him and press square. Push the three button prompts
To kill him and lose your crutch. Donít worry, you can take the nail bat
That he tried to kill you with. Search him for items. You will get a fuse.
Go through the door that he came out of. Go up the stairs and put the fuse
In the power box. Turn around and check the nightstand to get a health
Hypo. Go back downstairs and through the now opened door. Walk through
The hole in the wall. Save the man in the next room for two reasons, 1
You get the trophy compassion for saving someone you didnít have to, and
2 you get a puzzle piece. You save him by switching the numbers so that
They go lowest to highest from left to right. The timer will stop when
He opens the door. Go right and press X by the door. The code is 3054.
Go through the door and to the left. Crawl through the path and listen
To the tape recorder to find out why he is here. I think he deserved to
Die but we need him alive. Enter the room that he went into and drop down
From there. Enter the next room, which is a bathroom, and collect the puzzle
Piece. Unbolt the door and go into the next room. If you still have the
Nail bat, you are about to use it and break it. An enemy will run at you
With a baseball bat. Kill him and search him for items. On the dresser
Is a case file. Collect that and continue down the hallway.


Be careful of the collapsing floor. Once you pass the collapsing floor, there
will be a metal door. Go past it and there should be a door on either side of
you. The one on your right should be on the ground inside a room. Peek into the
door on your left. Enter the code in the keypad. (8120) And enter the room. You
canít get the weapon yet. Continue down the hall and peek into the room on the
right. Enter the code in the keypad. (6438). Enter the room to get a puzzle
piece. Leave the room and peek through the other door. Be Careful. This is the
Magnum Eye Hole from SAW 2. Push the button that the game says and peek again.
Enter the code in the keypad. (5430). Enter the room and interact with the
minigame. You have to be quick. If you are quick enough, your will get a
trophy.  Believe it is Gear Grinder. Anyway you have about 15 seconds before
you lose the trophy. You have to align the gears so that the gear that is
moving makes the grey gear tat is not moving move. You cannot move the grey
gears. After you complete the puzzle, you will get a key. Go farther into the
room to find two cabinets. Open them both to find a handmade lockpick. Go back
to the room with the weapons case. Interact with it. Now you have to turn the
gears to clear a path. If you complete it without hitting a gear, you get
another trophy. Take the nailbat if you want. Go back to the metal door and
unlock it with the key that you got a moment ago.