Disgaea 4: A Promise Unforgotten Specific Guide:
Generic Human Character Guide v1.01
Copyright 2012 Alejandro Moreno
Friday, September 21, 2012

Content
-------------------------------------------------------------------------------

<A001> Introduction

<B001> Character Group Sections Clarifications

<C001> The Character List
   <C002> Warrior Group
   <C003> Valkyrie Group
   <C004> Skull Group
   <C005> Mage Group
   <C006> Healer Group
   <C007> Archer Group
   <C008> Gunner Group
   <C009> Armor Knight Group
   <C010> Thief Group
   <C011> Ninja Group
   <C012> Samurai Group
   <C013> Beast Lord Group
   <C014> Shaman Group
   <C015> Body Guard Group
   <C016> Professor Group
   <C017> Magic Knight Group
   <C018> Hero Group
   <C019> Magic Knight Group
   <C020> Monk Group
   <C021> Combat Suit Group
   <C022> Android Group

<D001> Guide version info

<E001> Copyright & contact info

-------------------------------------------------------------------------------

<A001> Introduction

   Well, we are short of all kind of guides about this game. I guess it has
something to do being the fourth release of this game, and many game mechanics
barely changed in each release.

   Long time without writing a guide, this time I have worked on a detailed
guide that will provide Disgaea 4 players a solid base of information about
character information.

   I decided to go with this guide because I didn't find anywhere witch skills
obtain each class, once I got all generic characters and their tiers, I
decided to spend a bit of free time each day to gather this information based
on what I can gather from my save files.

   I hope people find this guide interesting and a good source of information
related to this game. Thanks for reading/consult this guide.

-------------------------------------------------------------------------------

<B001> Character Group Sections Clarifications

I will explain all the sections while I provide a few basic game mechanics
understanding.

Field Stats: Mostly self-explanatory. There is also range, but this is always
1 to all human demons. It can vary with weapons. Also critical chance is mostly
weapon-dependent. Base critical is always 5%. You can boost most of this field
stats through chara world.

Base Stats: Base Stats affect character growth, giving 40% to 50% of their
value per level. It can be augmented through reincarnation process.

Aptitudes: The percentage of added stats from a weapon/equipment to such
character. It can be augmented through chara world, and you don't lose the
boost on reincarnation.

Resistances: Percentage resistances to elemental attacks. There's also a star
resistance, but it's value is hidden.

Ability: Character Class unique ability, it can be changed.

New evilities: Instead of adding all available abilities for each class, I
decided to expose it in this way because the previous tier in a group always
contain previous tier evilities. There are much more evilities but those are
common to all characters in the game. There are also evilities you can gain
through chara world, but I didn't gather that info.

Weapon Skills: the "T" means tier. Each weapon has six tiers learnable
directly from human demon classes, the 2 next tiers are only obtainable
through chara world and the 9th tier through a few DLCs.

Magic Skills: "L" means level .All magic skills have a level, is much like
weapon tiers. For example, Heal is level 1, Mega Heal is level 2, Giga heal is
level 3, etc. Level is shown in skill description anyways.

Other skills: Unique, Boost, Weaken and status skills are all gathered here.
Unique skills in particular are mostly not available form level 1, while all
other skills do. This is not much of an issue because they are usually
unlocked at low levels.

Unlock requirement: What you need to do to unlock a class in a group. The
first tier in a group must be additionally passed as a bill. The classes
mentioned always refer to class groups, not single classes. You can of course
surpass the required levels and they will be unlocked anyways. And the bill
will not disapear if you lose the requirement afterwards.

-------------------------------------------------------------------------------

<C001> The Character List

   <C002> Warrior Group
   ---------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Fighter             28   6    16   16   6    8    12   9
   Warrior             30   7    18   18   7    9    13   10
   Destroyer           32   8    20   20   8    10   14   11
   Gladiator           34   9    22   22   9    11   15   12
   Warlord             36   10   24   24   10   12   16   13
   Battle Master       38   11   26   26   11   13   17   14

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Fighter             110  70   120  120  70   90   100  80
   Warrior             115  70   125  125  70   90   105  80
   Destroyer           120  75   130  130  75   95   110  85
   Gladiator           125  75   135  135  75   95   115  85
   Warlord             130  80   140  140  80   100  120  90
   Battle Master       135  80   145  145  80   100  125  90

   - Resistances -     Fire: 0% | Wind: 0% | Water: -50%

   - Ability -         Wild Cry

   - New Evilities -

   Fighter             Armor Mastery, HIT Aptitude +10%, SP Aptitude +10%
   Destroyer           Energy Slash
   Warlord             Heavy Smash

   - Weapon Skills -

   Fighter             Swords Tier 3, Spears Tier 3, Axes Tier 3
   Warrior             Swords Tier 4, Spears Tier 4, Axes Tier 4
   Destroyer           Swords Tier 5, Spears Tier 5, Axes Tier 5
   Gladiator           Swords Tier 5, Spears Tier 5, Axes Tier 6
   Warlord             Swords Tier 5, Spears Tier 5, Axes Tier 6
   Battle Master       Swords Tier 5, Spears Tier 5, Axes Tier 6

   - Unlock Requirement -

   Fighter             Initially Unlocked
   Warrior             Fighter L15
   Destroyer           Warrior L40
   Gladiator           Destroyer L80
   Warlord             Gladiator L160
   Battle Master       Warlord L320


   <C003> Valkyrie Group
   ----------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Lady Fighter        28   6    15   15   6    7    14   10
   Lady Warrior        30   7    17   17   7    8    15   11
   Valkyrie            32   8    19   19   8    9    16   12
   Minerva Lass        34   9    21   21   9    10   17   13
   Freya               36   10   23   23   10   11   18   14
   Iron Maiden         38   11   25   25   11   12   19   15

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Lady Fighter        110  70   115  115  70   90   110  90
   Lady Warrior        115  70   120  120  70   90   115  90
   Valkyrie            120  75   125  125  75   95   120  95
   Minerva Lass        125  75   130  130  75   95   125  95
   Freya               130  80   135  135  80   100  130  100
   Iron Maiden         135  80   140  140  80   100  135  100

   - Resistances -     Fire: 0% | Wind: -50% | Water: 0%

   - Ability -         Assault Attack

   - New Evilities -

   Lady Fighter        Shield Mastery, INT Aptitude +10%, RES Aptitude +10%
   Valkyrie            Power Shot
   Freya               Spear String

   - Weapon Skills -

   Lady Fighter        Swords Tier 3, Spears Tier 3, Bows Tier 3
   Lady Warrior        Swords Tier 4, Spears Tier 4, Bows Tier 4
   Valkyrie            Swords Tier 5, Spears Tier 5, Bows Tier 5
   Minerva Lass        Swords Tier 5, Spears Tier 6, Bows Tier 5
   Freya               Swords Tier 5, Spears Tier 6, Bows Tier 5
   Iron Maiden         Swords Tier 5, Spears Tier 6, Bows Tier 5

   - Unlock Requirement -

   Lady Fighter        Initially Unlocked
   Lady Warrior        Lady Fighter L15
   Valkyrie            Lady Warrior L40
   Minerva Lass        Valkyrie L80
   Freya               Minerva Lass L160
   Iron Maiden         Freya L320


   <C004> Skull Group
   -------------------

   - Field Stats -     Movement: 3 | Jump: 15 | Throw: 3 | Counter: 0

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Red Skull           12   16   6    8    20   12   12   14
   Green Skull         12   16   6    8    20   12   12   14
   Blue Skull          12   16   6    8    20   12   12   14
   Star Skull          14   18   7    9    22   14   14   16
   Prism Skull         16   22   9    11   26   16   16   20
   Galaxy Skull        18   26   11   13   30   18   18   24

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Red Skull           70   125  70   80   130  100  100  110
   Green Skull         70   125  70   80   130  100  100  110
   Blue Skull          70   125  70   80   130  100  100  110
   Star Skull          75   130  75   85   135  105  105  115
   Prism Skull         80   140  80   90   145  115  115  125
   Galaxy Skull        85   150  85   95   155  125  125  135

   - Resistances -

   Red Skull           Fire: 50% | Wind: 0% | Water: -50%
   Green Skull         Fire: -50% | Wind: 50% | Water: 0%
   Blue Skull          Fire: 0% | Wind: -50% | Water: 50%
   Star Skull          Fire: 25% | Wind: 25% | Water: 25%
   Prism Skull         Fire: 25% | Wind: 25% | Water: 25%
   Galaxy Skull        Fire: 25% | Wind: 25% | Water: 25%

   - Ability -         Magic Bundle

   - New Evilities -

   Red Skull           Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
   Green Skull         Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
   Blue Skull          Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
   Star Skull          Magic Conversion

   - Weapon Skills -   None

   - Magic Skills -

   Red Skull           Fire Level 5
   Green Skull         Wind Level 5
   Blue Skull          Ice Level 5
   Star Skull          Star Level 5
   Prism Skull         Fire Level 3, Wind Level 3, Ice Level 3
   Galaxy Skull        Fire Level 3, Wind Level 3, Ice Level 3, Star Level 3

   - Other Skills -

   Red Skull           Slumber
   Green Skull         Blank Out
   Blue Skull          Poison
   Star Skull          Stun

   - Unlock Requirement -

   Red Skull           Initially Unlocked
   Green Skull         Initially Unlocked
   Blue Skull          Initially Unlocked
   Star Skull          Three Basic versions sum of L50
   Prism Skull         Star Skull L150
   Galaxy Skull        Prism Skull L450


   <C005> Mage Group
   ------------------

   - Field Stats -     Movement: 3 | Jump: 15 | Throw: 3 | Counter: 0

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Red Mage            12   18   6    8    18   12   14   12
   Green Mage          12   18   6    8    18   12   14   12
   Blue Mage           12   18   6    8    18   12   14   12
   Star Mage           14   20   7    9    20   14   16   14
   Prism Mage          16   24   9    11   24   16   20   16
   Galaxy Mage         18   28   11   13   28   18   24   18

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Red Mage            70   130  70   80   130  100  110  100
   Green Mage          70   130  70   80   130  100  110  100
   Blue Mage           70   130  70   80   130  100  110  100
   Star Mage           75   135  75   85   135  105  115  105
   Prism Mage          80   145  80   90   145  115  125  115
   Galaxy Mage         85   155  85   95   155  125  135  125

   - Resistances -

   Red Mage            Fire: 50% | Wind: 0% | Water: -50%
   Green Mage          Fire: -50% | Wind: 50% | Water: 0%
   Blue Mage           Fire: 0% | Wind: -50% | Water: 50%
   Star Mage           Fire: 25% | Wind: 25% | Water: 25%
   Prism Mage          Fire: 25% | Wind: 25% | Water: 25%
   Galaxy Mage         Fire: 25% | Wind: 25% | Water: 25%

   - Ability -         Magic Moderation

   - New Evilities -

   Red Mage            Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
   Green Mage          Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
   Blue Mage           Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
   Star Mage           Enlarge

   - Weapon Skills -   None

   - Magic Skills -

   Red Mage            Fire Level 5
   Green Mage          Wind Level 5
   Blue Mage           Ice Level 5
   Star Mage           Star Level 5
   Prism Mage          Fire Level 3, Wind Level 3, Ice Level 3
   Galaxy Mage         Fire Level 3, Wind Level 3, Ice Level 3, Star Level 3

   - Other Skills -

   Red Mage            Slumber
   Green Mage          Blank Out
   Blue Mage           Poison
   Star Mage           Stun


   - Unlock Requirement -

   Red Mage            Initially Unlocked
   Green Mage          Initially Unlocked
   Blue Mage           Initially Unlocked
   Star Mage           Three Basic versions sum of L50
   Prism Mage          Star Mage L150
   Galaxy Mage         Prism Mage L450


   <C006> Healer Group
   --------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 4 | Counter: 0

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Healer              16   18   12   12   12   18   14   8
   Acolyte             18   20   13   13   13   20   16   9
   Priestess           20   22   14   14   14   22   18   10
   Bishop              22   24   15   15   15   24   20   11
   Cardinal            24   26   16   16   16   26   22   12
   Saint               26   28   17   17   17   28   24   13

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Healer              80   120  100  100  100  130  110  80
   Acolyte             80   125  105  105  105  135  115  80
   Priestess           85   130  110  110  110  140  120  85
   Bishop              85   135  115  115  115  145  125  85
   Cardinal            90   140  120  120  120  150  130  90
   Saint               90   145  125  125  125  155  135  90

   - Resistances -     Fire: 50% | Wind: 50% | Water: 25%

   - Ability -         Corpse Heal

   - New Evilities -

   Healer              Heart's Fertility, HP Aptitude +10%, SPD Aptitude +10%
   Priestess           Veteran Nurse
   Cardinal            Death's Heal

   - Weapon Skills -   Bows Tier 3

   - Magic Skills -

   Healer              Heal Level 2
   Acolyte             Heal Level 3
   Priestess           Heal Level 5
   Bishop              Heal Level 5
   Cardinal            Heal Level 5
   Saint               Heal Level 5

   - Other Skills -    Espoir, Shield, Magic Wall, Speed Boost, Enfeeble,
                       Mind Break, Blind

   - Unlock Requirement -

   Healer              Initially Unlocked
   Acolyte             Healer L15
   Priestess           Acolyte L40
   Bishop              Priestess L80
   Cardinal            Bishop L160
   Saint               Cardinal L320


   <C007> Archer Group
   ---------------------

   - Field Stats -     Movement: 5 | Jump: 25 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Archer              24   12   14   12   8    16   16   10
   Hunter              26   13   16   13   9    18   18   11
   Shooter             28   14   18   14   10   20   20   12
   Bow Master          30   15   20   15   11   22   22   13
   Cupid               32   16   22   16   12   24   24   14
   Freischutz          34   17   24   17   13   26   26   15

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Archer              100  100  110  100  80   120  120  90
   Hunter              105  105  115  105  80   125  125  90
   Shooter             110  110  120  110  85   130  130  95
   Bow Master          115  115  125  115  85   135  135  95
   Cupid               120  120  130  120  90   140  140  100
   Freischutz          125  125  135  125  90   145  145  100

   - Resistances -     Fire: 25% | Wind: 25% | Water: 0%

   - Ability -         Accel Shot

   - New Evilities -

   Archer              Hawk Down, INT Aptitude +10%, SPD Aptitude +10%
   Shooter             Boy Hunt
   Cupid               Bow Range

   - Weapon Skills -

   Archer              Spears Tier 3, Bows Tier 3
   Hunter              Spears Tier 3, Bows Tier 4
   Shooter             Spears Tier 3, Bows Tier 5
   Bow Master          Spears Tier 3, Bows Tier 6
   Cupid               Spears Tier 3, Bows Tier 6
   Freischutz          Spears Tier 3, Bows Tier 6

   - Unlock Requirement -

   Archer              Healer & Valkyrie L15 each
   Hunter              Archer L20
   Shooter             Hunter L50
   Bow Master          Shooter L100
   Cupid               Bow Master L200
   Freischutz          Cupid L400


   <C008> Gunner Group
   --------------------

   - Field Stats -     Movement: 5 | Jump: 25 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Gunner              20   14   10   10   8    14   16   14
   Sniper              22   15   11   11   9    16   18   16
   Outlaw              24   16   12   12   10   18   20   18
   Hitman              26   17   13   13   11   20   22   20
   Bullseye            28   18   14   14   12   22   24   22
   Desperado           30   19   15   15   13   24   26   24

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Gunner              90   110  90   90   80   110  120  110
   Sniper              90   115  90   90   80   115  125  115
   Outlaw              95   120  95   95   85   120  130  120
   Hitman              95   125  95   95   85   125  135  125
   Bullseye            100  130  100  100  90   130  140  130
   Desperado           100  135  100  100  90   135  145  135

   - Resistances -     Fire: 50% | Wind: 25% | Water: 0%

   - Ability -         Marking

   - New Evilities -

   Gunner              Assist, ATK Aptitude +10%, INT Aptitude +10%
   Outlaw              Second Attack
   Bullseye            Gun Trick

   - Weapon Skills -

   Gunner              Fists Tier 3, Guns Tier 3
   Sniper              Fists Tier 3, Guns Tier 4
   Outlaw              Fists Tier 3, Guns Tier 5
   Hitman              Fists Tier 3, Guns Tier 6
   Bullseye            Fists Tier 3, Guns Tier 6
   Desperado           Fists Tier 3, Guns Tier 6

   - Unlock Requirement -

   Gunner              Thief & Skull L15 each
   Sniper              Gunner L20
   Outlaw              Sniper L50
   Hitman              Outlaw L100
   Bullseye            Hitman L200
   Desperado           Bullseye L400


   <C009> Armor Knight Group
   --------------------------

   - Field Stats -     Movement: 3 | Jump: 15 | Throw: 6 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Heavy Knight        32   8    14   18   6    14   12   6
   Iron Knight         34   9    16   20   7    16   13   7
   Steel Knight        36   10   18   22   8    18   14   8
   Mythril Knight      38   11   20   24   9    20   15   9
   Adamant Knight      40   12   22   26   10   22   16   10
   Aegis Knight        42   13   24   28   11   24   17   11

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Heavy Knight        120  80   110  130  70   110  100  70
   Iron Knight         125  80   115  135  70   115  105  70
   Steel Knight        130  85   120  140  75   120  110  75
   Mythril Knight      135  85   125  145  75   125  115  75
   Adamant Knight      140  90   130  150  80   130  120  80
   Aegis Knight        145  90   135  155  80   135  125  80

   - Resistances -     Fire: -25% | Wind: 25% | Water: 25%

   - Ability -         Aegis

   - New Evilities -

   Heavy Knight        Last Fortress, SP Aptitude +10%, HIT Aptitude +10%
   Steel Knight        Advance Guard
   Adamant Knight      Spear Defense

   - Weapon Skills -

   Heavy Knight        Spears Tier 3, Axes Tier 3
   Iron Knight         Spears Tier 4, Axes Tier 4
   Steel Knight        Spears Tier 5, Axes Tier 5
   Mythril Knight      Spears Tier 6, Axes Tier 5
   Adamant Knight      Spears Tier 6, Axes Tier 5
   Aegis Knight        Spears Tier 6, Axes Tier 5

   - Unlock Requirement -

   Heavy Knight        Warrior L20
   Iron Knight         Heavy Knight L20
   Steel Knight        Iron Knight L50
   Mythril Knight      Steel Knight L100
   Adamant Knight      Mythril Knight L200
   Aegis Knight        Adamant Knight L400


   <C010> Thief Group
   -------------------

   - Field Stats -     Movement: 6 | Jump: 25 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Thief               16   14   10   8    12   10   12   16
   Rogue               18   15   11   9    13   11   13   18
   Scout               20   16   12   10   14   12   14   20
   Bandit              22   17   13   11   15   13   15   22
   Thickster           24   18   14   12   16   14   16   24
   Master Thief        26   19   15   13   17   15   17   26

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Thief               80   110  90   80   100  90   100  120
   Rogue               80   115  90   80   105  90   105  125
   Scout               85   120  95   85   110  95   110  130
   Bandit              85   125  95   85   115  95   115  135
   Thickster           90   130  100  90   120  100  120  140
   Master Thief        90   135  100  90   125  100  125  145

   - Resistances -     Fire: 50% | Wind: 25% | Water: -50%

   - Ability -         Thief Skills

   - New Evilities -

   Thief               Evade Danger, DEF Aptitude +10%, INT Aptitude +10%
   Scout               Heart Steal
   Thickster           Lucky Finger

   - Weapon Skills -

   Thief               Bows Tier 3, Guns Tier 3
   Rogue               Bows Tier 4, Guns Tier 4
   Scout               Bows Tier 4, Guns Tier 4
   Bandit              Bows Tier 4, Guns Tier 4
   Thickster           Bows Tier 4, Guns Tier 4
   Master Thief        Bows Tier 4, Guns Tier 4

   - Other Skills -    Create Box, Create Barrel

   - Unlock Requirement -

   Thief               Initially Unlocked
   Rogue               Thief L15
   Scout               Rogue L40
   Bandit              Scout L80
   Thickster           Bandit L160
   Master Thief        Thickster L320


   <C011> Ninja Group
   -------------------

   - Field Stats -     Movement: 5 | Jump: 35 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Genin               16   16   12   10   14   8    10   16
   Chunin              18   17   14   11   16   9    11   18
   Jounin              20   18   16   12   18   10   12   20
   Oniwaban            22   19   18   13   20   11   13   22
   Touryou             24   20   20   14   22   12   14   24
   Shadow Master       26   21   22   15   24   13   15   26

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Genin               80   120  100  90   110  80   90   120
   Chunin              80   125  105  90   115  80   90   125
   Jounin              85   130  110  95   120  85   95   130
   Oniwaban            85   135  115  95   125  85   95   135
   Touryou             90   140  120  100  130  90   100  140
   Shadow Master       90   145  125  100  135  90   100  145

   - Resistances -     Fire: 25% | Wind: 0% | Water: -25%

   - Ability -         Misty Haze

   - New Evilities -

   Genin               Sharp Eye, DEF Aptitude +10%, RES Aptitude +10%
   Jounin              Vision Blur
   Touryou             Killing Hand

   - Weapon Skills -

   Genin               Fists Tier 3, Swords Tier 3
   Chunin              Fists Tier 4, Swords Tier 4
   Jounin              Fists Tier 4, Swords Tier 4
   Oniwaban            Fists Tier 4, Swords Tier 4
   Touryou             Fists Tier 4, Swords Tier 4
   Shadow Master       Fists Tier 4, Swords Tier 4

   - Other Skills -    Poison, Stun

   - Unlock Requirement -

   Genin               Thief & Skull L30 each
   Chunin              Genin L25
   Jounin              Chunin L60
   Oniwaban            Jounin L120
   Touryou             Oniwaban L240
   Shadow Master       Touryou L480


   <C012> Samurai Group
   ---------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 4 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Exorcist            24   10   16   12   8    6    14   12
   Disbolist           26   11   18   13   9    7    16   13
   Holy Swordman       28   12   20   14   10   8    18   14
   Battle Maiden       30   13   22   15   11   9    20   15
   Carnage Princess    32   14   24   16   12   10   22   16
   Blade Master        34   15   26   17   13   11   24   17

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Exorcist            100  90   120  100  80   70   110  100
   Disbolist           105  90   125  105  80   70   115  105
   Holy Swordman       110  95   130  110  85   75   120  110
   Battle Maiden       115  95   135  115  85   75   125  115
   Carnage Princess    120  100  140  120  90   80   130  120
   Blade Master        125  100  145  125  90   80   135  125

   - Resistances -     Fire: 25% | Wind: -50% | Water: -25%

   - Ability -         Calm Waters

   - New Evilities -

   Exorcist            Mind's Eye, INT Aptitude +10%, HIT Aptitude +10%
   Holy Swordman       Euthanasia
   Carnage Princess    Cleanse Evil

   - Weapon Skills -

   Exorcist            Swords Tier 3, Bows Tier 3
   Disbolist           Swords Tier 4, Bows Tier 4
   Holy Swordman       Swords Tier 5, Bows Tier 4
   Battle Maiden       Swords Tier 6, Bows Tier 4
   Carnage Princess    Swords Tier 6, Bows Tier 4
   Blade Master        Swords Tier 6, Bows Tier 4

   - Unlock Requirement -

   Exorcist            Valkyrie & Archer L30 each
   Disbolist           Exorcist L25
   Holy Swordman       Disbolist L60
   Battle Maiden       Holy Swordman L120
   Carnage Princess    Battle Maiden L240
   Blade Master        Carnage Princess L480


   <C013> Beast Lord Group
   ------------------------

   - Field Stats -     Movement: 4 | Jump: 25 | Throw: 5 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Beast Tamer         24   10   14   14   8    8    14   12
   Beast Leader        26   11   16   16   9    9    16   13
   Beast Lord          28   12   18   18   10   10   18   14
   Beast Queen         30   13   20   20   11   11   20   15
   Beast Master        32   14   22   22   12   12   22   16
   Beast Savior        34   15   24   24   13   13   24   17

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Beast Tamer         100  90   110  110  80   80   110  100
   Beast Leader        105  90   115  115  80   80   115  105
   Beast Lord          110  95   120  120  85   85   120  110
   Beast Queen         115  95   125  125  85   85   125  115
   Beast Master        120  100  130  130  90   90   130  120
   Beast Savior        125  100  135  135  90   90   135  125

   - Resistances -     Fire: -25% | Wind: 25% | Water: -25%

   - Ability -         Dark Tamer

   - New Evilities -

   Beast Tamer         Synchronize, RES Aptitude +10%, INT Aptitude +10%
   Beast Lord          Dark Blood
   Beast Master        M Weapon Master

   - Weapon Skills -

   Beast Tamer         Spears Tier 3, Bows Tier 3, Axes Tier 3
   Beast Leader        Spears Tier 4, Bows Tier 4, Axes Tier 4
   Beast Lord          Spears Tier 5, Bows Tier 5, Axes Tier 5
   Beast Queen         Spears Tier 5, Bows Tier 5, Axes Tier 5
   Beast Master        Spears Tier 5, Bows Tier 5, Axes Tier 5
   Beast Savior        Spears Tier 5, Bows Tier 5, Axes Tier 5

   - Other Skills -    Wild Groom, Dominate

   - Unlock Requirement -

   Beast Tamer         Warrion & Valkyrie L30 each
   Beast Leader        Beast Tamer L20
   Beast Lord          Beast Leader L50
   Beast Queen         Beast Lord L100
   Beast Master        Beast Queen L200
   Beast Savior        Beast Master L400


   <C014> Shaman Group
   --------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Shaman              16   16   12   12   16   14   10   10
   Witch Doctor        18   18   13   13   18   16   11   11
   Necromancer         20   20   14   14   20   18   12   12
   Dark Elder          22   22   15   15   22   20   13   13
   Purgatory Oracle    24   24   16   16   24   22   14   14
   Soul Invoker        26   26   17   17   26   24   15   15

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Shaman              80   120  100  100  120  110  90   90
   Witch Doctor        80   125  105  105  125  115  90   90
   Necromancer         85   130  110  110  130  120  95   95
   Dark Elder          85   135  115  115  135  125  95   95
   Purgatory Oracle    90   140  120  120  140  130  100  100
   Soul Invoker        90   145  125  125  145  135  100  100

   - Resistances -     Fire: 50% | Wind: 0% | Water: 25%

   - Ability -         Cursed Dance

   - New Evilities -

   Shaman              Hazard Dance, HP Aptitude +10%, ATK Aptitude +10%
   Necromancer         Ominous Dance
   Purgatory Oracle    Ruin Dance

   - Weapon Skills -

   Shaman              Spears Tier 3
   Witch Doctor        Spears Tier 4
   Necromancer         Spears Tier 4
   Dark Elder          Spears Tier 4
   Purgatory Oracle    Spears Tier 4
   Soul Invoker        Spears Tier 4

   - Other Skills -    Enfeeble, Armor Break, Mind Break, Resist Break, Slow,
                       Blind, Poison, Slumber, Stun, Blank Out, Charm

   - Unlock Requirement -

   Shaman              Skull & Mage L15 each
   Witch Doctor        Shaman L20
   Necromancer         Witch Doctor L50
   Dark Elder          Necromancer L100
   Purgatory Oracle    Dark Elder L200
   Soul Invoker        Purgatory Oracle L400


   <C015> Body Guard Group
   ------------------------

   - Field Stats -     Movement: 5 | Jump: 20 | Throw: 5 | Counter: 3

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Bouncer             30   6    15   12   6    10   12   13
   Body Guard          32   7    17   13   7    11   13   15
   Problem Solver      34   8    19   14   8    12   14   17
   Netherworld SP      36   9    21   15   9    13   15   19
   Prom King           38   10   23   16   10   14   16   21
   Destroyer           40   11   25   17   11   15   17   23

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Bouncer             130  70   110  110  70   90   100  110
   Body Guard          135  70   115  115  70   90   105  115
   Problem Solver      140  75   120  120  75   95   110  120
   Netherworld SP      145  75   125  125  75   95   115  125
   Prom King           150  80   130  130  80   100  120  130
   Destroyer           155  80   135  135  80   100  125  135

   - Resistances -     Fire: -25% | Wind: -25% | Water: 50%

   - Ability -         Official Protection

   - New Evilities -

   Bouncer             Synch Guard, SP Aptitude +10%, ATK Aptitude +10%
   Problem Solver      Damage Shift
   Prom King           Deadly Support

   - Weapon Skills -

   Bouncer             Fists Tier 3, Guns Tier 3
   Body Guard          Fists Tier 4, Guns Tier 4
   Problem Solver      Fists Tier 5, Guns Tier 4
   Netherworld SP      Fists Tier 6, Guns Tier 4
   Prom King           Fists Tier 6, Guns Tier 4
   Destroyer           Fists Tier 6, Guns Tier 4

   - Unlock Requirement -

   Bouncer             Complete Episode 8
   Body Guard          Bouncer L35
   Problem Solver      Body Guard L80
   Netherworld SP      Problem Solver L160
   Prom King           Netherworld SP L320
   Destroyer           Prom King L640


   <C016> Professor Group
   -----------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 3 | Counter: 0

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Professor           12   16   12   8    14   14   18   16
   Sophist             14   18   13   9    16   15   20   18
   Grey Cells          16   20   14   10   18   16   22   20
   Mad Parser          18   22   15   11   20   17   24   22
   Alchemist           20   24   16   12   22   18   26   24
   Mother Brain        22   26   17   13   24   19   28   26

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Professor           70   120  80   80   110  120  120  120
   Sophist             75   125  85   80   115  125  125  120
   Grey Cells          80   130  90   85   120  130  130  130
   Mad Parser          85   135  95   85   125  135  135  130
   Alchemist           90   140  100  90   130  140  140  135
   Mother Brain        95   145  105  90   135  145  145  135

   - Resistances -     Fire: -25% | Wind: 25% | Water: 25%

   - Ability -         Medical Insertion

   - New Evilities -

   Professor           Effective Delivery, ATK Aptitude +10%, SPD Aptitude +10%
   Grey Cells          Secret Potion
   Alchemist           Teaching License

   - Weapon Skills -

   Professor           Guns Tier 3
   Sophist             Guns Tier 4
   Grey Cells          Guns Tier 4
   Mad Parser          Guns Tier 5
   Alchemist           Guns Tier 5
   Mother Brain        Guns Tier 6

   - Magic Skills -

   Professor           Heal Level 2
   Sophist             Heal Level 3
   Grey Cells          Heal Level 3
   Mad Parser          Heal Level 3
   Alchemist           Heal Level 3
   Mother Brain        Heal Level 3

   - Other Skills -    Move Up, Jump Up, Counter Attack, Amazing Throw,
                       Magical Extension, Too Many Criticals

   - Unlock Requirement -

   Professor           Healer & Monk L20 each
   Sophist             Professor L40
   Grey Cells          Sophist L90
   Mad Parser          Grey Cells L180
   Alchemist           Mad Parser L360
   Mother Brain        Alchemist L720


   <C017> Magic Knight Group
   --------------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Magic Knight        24   14   14   10   14   10   10   6
   Dark Knight         26   16   16   11   16   11   11   7
   Rune Knight         28   18   18   12   18   12   12   8
   Mega Knight         30   20   20   13   20   13   13   9
   Force Knight        32   22   22   14   22   14   14   10
   Space Knight        34   24   24   15   24   15   15   11

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Magic Knight        100  110  110  90   110  90   90   70
   Dark Knight         105  115  115  90   115  90   90   70
   Rune Knight         110  120  120  95   120  95   95   75
   Mega Knight         115  125  125  95   125  95   95   75
   Force Knight        120  130  130  100  130  100  100  80
   Space Knight        125  135  135  100  135  100  100  80

   - Resistances -     Fire: 25% | Wind: 25% | Water: 25%

   - Ability -         Spirit Benediction

   - New Evilities -

   Magic Knight        Elemental Force, HP Aptitude +10%, DEF Aptitude +10%
   Rune Knight         Echo
   Force Knight        Sword Force

   - Weapon Skills -

   Magic Knight        Swords Tier 3
   Dark Knight         Swords Tier 4
   Rune Knight         Swords Tier 4
   Mega Knight         Swords Tier 4
   Force Knight        Swords Tier 4
   Space Knight        Swords Tier 4

   - Magic Skills -

   Magic Knight        Fire Level 1, Wind Level 1, Ice Level 1
   Dark Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Rune Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Mega Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Force Knight        Fire Level 2, Wind Level 2, Ice Level 2
   Space Knight        Fire Level 2, Wind Level 2, Ice Level 2

   - Other Skills -    Fire Charge, Ice Charge, Wind Charge, Anti-Fire,
                       Anti-Wind, Anti-Ice

   - Unlock Requirement -

   Magic Knight        Warrior & Skull / Valkyrie & Mage L30 each
   Dark Knight         Magic Knight L30
   Rune Knight         Dark Knight L70
   Mega Knight         Rune Knight L140
   Force Knight        Mega Knight L280
   Space Knight        Force Knight L560


   <C018> Hero Group
   ------------------

   - Field Stats -     Movement: 6 | Jump: 35 | Throw: 3 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Masked Hero         12   14   10   6    6    16   10   24
   Vizard Hero         14   15   11   7    7    18   11   27
   Morphing Hero       16   16   12   8    8    20   12   30
   Fixed-Up  Hero      18   17   13   9    9    22   13   33
   Galaxy Hero         20   18   14   10   10   24   14   36
   Super Hero          22   19   15   11   11   26   15   39

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Masked Hero         70   110  90   70   70   120  90   130
   Vizard Hero         75   115  90   70   70   125  90   135
   Morphing Hero       80   120  95   75   75   130  95   140
   Fixed-Up  Hero      85   125  95   75   75   135  95   145
   Galaxy Hero         90   130  100  80   80   140  100  150
   Super Hero          95   135  100  80   80   145  100  155

   - Resistances -     Fire: 0% | Wind: 75% | Water: 0%

   - Ability -         Speedy Move

   - New Evilities -

   Masked Hero         Power Survival, HP Aptitude +10%, DEF Aptitude +10%
   Morphing Hero       Superiority
   Galaxy Hero         Chicken Heart

   - Weapon Skills -

   Masked Hero         Fists Tier 3, Guns Tier 3
   Vizard Hero         Fists Tier 4, Guns Tier 4
   Morphing Hero       Fists Tier 5, Guns Tier 5
   Fixed-Up  Hero      Fists Tier 5, Guns Tier 5
   Galaxy Hero         Fists Tier 5, Guns Tier 5
   Super Hero          Fists Tier 5, Guns Tier 5

   - Unlock Requirement -

   Masked Hero         Warrior & Thief L25 each
   Vizard Hero         Masked Hero L25
   Morphing Hero       Vizard Hero L60
   Fixed-Up  Hero      Morphing Hero L120
   Galaxy Hero         Fixed-Up  Hero L240
   Super Hero          Galaxy Hero L480


   <C019> Magic Knight Group
   --------------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Magic Knight        24   14   14   10   14   10   10   6
   Dark Knight         26   16   16   11   16   11   11   7
   Rune Knight         28   18   18   12   18   12   12   8
   Mega Knight         30   20   20   13   20   13   13   9
   Force Knight        32   22   22   14   22   14   14   10
   Space Knight        34   24   24   15   24   15   15   11

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Magic Knight        100  110  110  90   110  90   90   70
   Dark Knight         105  115  115  90   115  90   90   70
   Rune Knight         110  120  120  95   120  95   95   75
   Mega Knight         115  125  125  95   125  95   95   75
   Force Knight        120  130  130  100  130  100  100  80
   Space Knight        125  135  135  100  135  100  100  80

   - Resistances -     Fire: 25% | Wind: 25% | Water: 25%

   - Ability -         Spirit Benediction

   - New Evilities -

   Magic Knight        Elemental Force, HP Aptitude +10%, DEF Aptitude +10%
   Rune Knight         Echo
   Force Knight        Sword Force

   - Weapon Skills -

   Magic Knight        Swords Tier 3
   Dark Knight         Swords Tier 4
   Rune Knight         Swords Tier 4
   Mega Knight         Swords Tier 4
   Force Knight        Swords Tier 4
   Space Knight        Swords Tier 4

   - Magic Skills -

   Magic Knight        Fire Level 1, Wind Level 1, Ice Level 1
   Dark Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Rune Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Mega Knight         Fire Level 2, Wind Level 2, Ice Level 2
   Force Knight        Fire Level 2, Wind Level 2, Ice Level 2
   Space Knight        Fire Level 2, Wind Level 2, Ice Level 2

   - Other Skills -    Fire Charge, Ice Charge, Wind Charge, Anti-Fire,
                       Anti-Wind, Anti-Ice

   - Unlock Requirement -

   Magic Knight        Warrior & Skull / Valkyrie & Mage L30 each
   Dark Knight         Magic Knight L30
   Rune Knight         Dark Knight L70
   Mega Knight         Rune Knight L140
   Force Knight        Mega Knight L280
   Space Knight        Force Knight L560


   <C020> Monk Group
   ------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 3 | Counter: 0

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Onmyo Trainee       12   16   12   10   16   16   10   14
   Certified Onmyo     14   18   13   12   18   18   11   16
   Onmyo Master        16   20   14   14   20   20   12   18
   Onmyo Professor     18   22   15   16   22   22   13   20
   Onmyo Doctor        20   24   16   18   24   24   14   22
   Onmyo Guru          22   26   17   20   26   26   15   24

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Onmyo Trainee       80   120  100  80   120  120  90   110
   Certified Onmyo     85   125  100  80   125  125  90   115
   Onmyo Master        90   130  105  85   130  130  95   120
   Onmyo Professor     95   135  105  85   135  135  95   125
   Onmyo Doctor        100  140  110  90   140  140  100  130
   Onmyo Guru          105  145  110  90   145  145  100  135

   - Resistances -     Fire: 25% | Wind: 25% | Water: 25%

   - Ability -         Mass Blaster

   - New Evilities -

   Onmyo Trainee       Geo Energy, ATK Aptitude +10%, DEF Aptitude +10%
   Onmyo Master        Geo Resist
   Onmyo Doctor        Geo Damage

   - Weapon Skills -

   Onmyo Trainee       Spears Tier 3
   Certified Onmyo     Spears Tier 3
   Onmyo Master        Spears Tier 3
   Onmyo Professor     Spears Tier 3
   Onmyo Doctor        Spears Tier 3
   Onmyo Guru          Spears Tier 3

   - Magic Skills -

   Onmyo Trainee       Star Level 2
   Certified Onmyo     Star Level 3
   Onmyo Master        Star Level 3
   Onmyo Professor     Star Level 3
   Onmyo Doctor        Star Level 3
   Onmyo Guru          Star Level 3

   - Other Skills -    Geo Change, Bonus Change, Geo Blast, Geo Warp

   - Unlock Requirement -

   Onmyo Trainee       Sninja & Shaman L30 each
   Certified Onmyo     Onmyo Trainee L30
   Onmyo Master        Certified Onmyo L70
   Onmyo Professor     Onmyo Master L140
   Onmyo Doctor        Onmyo Professor L280
   Onmyo Guru          Onmyo Doctor L560


   <C021> Combat Suit Group
   -------------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Bio-Suit            28   6    16   16   6    10   16   16
   Combat Suit         31   7    18   18   7    12   18   18
   Power Armor         34   8    20   20   8    14   20   20
   Sword               37   9    22   22   9    16   22   22
   Engage              40   10   24   24   10   18   24   24
   Force Joker         43   11   26   26   11   20   26   26

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Bio-Suit            110  70   120  110  70   80   130  100
   Combat Suit         115  70   125  115  70   90   135  105
   Power Armor         120  75   130  120  75   100  140  110
   Sword               125  75   135  125  75   110  145  115
   Engage              130  80   140  130  80   120  150  120
   Force Joker         135  80   145  135  80   130  155  125

   - Resistances -     Fire: 0% | Wind: 0% | Water: 0%

   - Ability -         Self-Destruct

   - New Evilities -

   Bio-Suit            Limiter Release, SP Aptitude +10%, SPD Aptitude +10%
   Power Armor         Rear Monitor
   Engage              Damage Cut

   - Weapon Skills -

   Bio-Suit            Fists Tier 3, Guns Tier 3, Axes Tier 3
   Combat Suit         Fists Tier 4, Guns Tier 3, Axes Tier 4
   Power Armor         Fists Tier 5, Guns Tier 3, Axes Tier 5
   Sword               Fists Tier 5, Guns Tier 3, Axes Tier 6
   Engage              Fists Tier 5, Guns Tier 3, Axes Tier 6
   Force Joker         Fists Tier 5, Guns Tier 3, Axes Tier 6

   - Unlock Requirement -

   Bio-Suit            Warrior & Armor Knight L30 each
   Combat Suit         Bio-Suit L60
   Power Armor         Combat Suit L120
   Sword               Power Armor L240
   Engage              Sword L480
   Force Joker         Engage L960


   <C022> Android Group
   ---------------------

   - Field Stats -     Movement: 4 | Jump: 20 | Throw: 3 | Counter: 2

   - Base Stats -      HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Android             28   14   20   16   16   16   16   16
   Cyborg              30   16   22   18   18   18   18   18
   Automaton           32   18   24   20   20   20   20   20
   Humanoid            34   20   26   22   22   22   22   22
   Replicant           36   22   28   24   24   24   24   24
   Genocider           38   24   30   26   26   26   26   26

   - Aptitudes -       HP   SP   ATK  DEF  INT  RES  HIT  SPD

   Android             80   80   80   80   80   80   80   80
   Cyborg              85   85   85   85   85   85   85   85
   Automaton           90   90   90   90   90   90   90   90
   Humanoid            95   95   95   95   95   95   95   95
   Replicant           100  100  100  100  100  100  100  100
   Genocider           105  105  105  105  105  105  105  105

   - Resistances -

   Android             Fire: 25% | Wind: 25% | Water: 25%
   Cyborg              Fire: 30% | Wind: 30% | Water: 30%
   Automaton           Fire: 40% | Wind: 40% | Water: 40%
   Humanoid            Fire: 50% | Wind: 50% | Water: 50%
   Replicant           Fire: 50% | Wind: 50% | Water: 50%
   Genocider           Fire: 50% | Wind: 50% | Water: 50%

   - Ability -         One-Man Army

   - New Evilities -

   Android             Revival, SPD Aptitude +10%, HIT Aptitude +10%
   Automaton           Gimmick Body
   Replicant           Basic Rule

   - Weapon Skills -

   Android             All Weapon Skills Tier 1
   Cyborg              All Weapon Skills Tier 1
   Automaton           All Weapon Skills Tier 1
   Humanoid            All Weapon Skills Tier 2
   Replicant           All Weapon Skills Tier 2
   Genocider           All Weapon Skills Tier 2

   - Unlock Requirement -

   Android             Start 2nd Cycle
   Cyborg              Android L80
   Automaton           Cyborg L180
   Humanoid            Automaton L360
   Replicant           Humanoid L720
   Genocider           Replicant L1440

----------------------------

<D001> Guide version info


v1.00 - Basic complete guide, no extra sections initally planned. Maybe
Evilities explanations, Chara world evilities, Monster info in the future.

v1.01 - Fixed a few minor bugs.

-------------------------------------------------------------------------------

<E001> Copyright & contact info


Just to remember this guide is of my personal intellectual propriety. Yes, it's
free, it is located on a public site but thanks to modern laws i automatically
acquire all rights on the content of this document.

If you would like to use this guide in a non-personal way, please contact me at

ninakoru@hotmail.com

I just want to have a control of where it will be published, with few small
conditions on the content.