MM      M    AA    RRRRR   V           V  EEEEEEE  L
M M    MM   A  A   R    R   V         V   E        L
M  M  M M  A    A  R    R    V       V    E        L
M   MM  M  AAAAAA  RRRRR      V     V     EEEE     L
M       M  A    A  R   R       V   V      E        L
M       M  A    A  R    R       V V       E        L
M       M  A    A  R     R       VV       EEEEEEE  LLLLLLL

              V       V  SSSSSSSS
               V     V   S
                V   V     SSSSS
                 V V           SS
                  V      SSSSSSS

CCCCCCC   AA   PPPPPP CCCCCCC OOOOOOO MM      M     3333333
C        A  A  P    P C       O     O M M    MM           3
C       A    A PPPPPP C       O     O M  M  M M           3
C       AAAAAA P      C       O     O M   MM  M        3333
C       A    A P      C       O     O M       M           3
C       A    A P      C       O     O M       M           3
CCCCCCC A    A P      CCCCCCC OOOOOOO M       M     3333333


Marvel Vs Capcom: Dante Guide

Written By: Darin Dye     <gamemaster53539@yahoo.com>

Completed on: 2/22/2011


Version History

1.1 [Done on 2/24/2011]
     - Added new hyper combo chain (thanks to Baka88s/ZeroCross)
     - Corrected input scheme (thanks to Joel Soh)
     - Rephrased profile to avoid confusion (thanks to Micaiah Spence)
1.2 [Done on 2/26/2011]
     - Profile update
     - Added new hyper combo chain (thanks to Jefferson Liang)
1.3 [Done on 3/5/2011]
     - Added content in dialogue section


##############################################################################
******************************************************************************
                           LEGAL STUFF
This game was created by Capcom and the other affiliated parties. All 
rights to the game go through them.

This guide was created by me. As such, all rights to guide are mine. Further
usage of this guide is easy, just shoot me an e-mail and I'll tell you if you
can use this guide or not (e-mail is above). 
******************************************************************************
##############################################################################




TABLE OF CONTENTS
1.0) Background
   1.1) Game Profile
   1.2) Extended Profile
   1.3) Alternate Costumes
   1.4) In-Game Dialogue
   1.5) Titles
2.0) Movelist
   2.1) Assist Attacks
   2.2) Basic Attacks
   2.3) Skills
   2.4) Hyper Combos
3.0) Strategies
   3.1) Team Hyper Combos
   3.2) Solo Battle
4.0) Mission
5.0) Contact Information





Button Layout:::

Square = Light Attack (L)
Triangle = Medium Attack (M)
Circle = Heavy Attack (H)
X = Special Attack (S)

R1 = Partner 2 (P2)
L1 = Partner 1 (P1)
Select = Taunt

789 \
456  > Directions on the D-pad (Ex: 8 = up, 2 = down, 6=forward, etc)
123 /





=============================================================================
1.0) Background
=============================================================================
  This is section of the guide is completely worthless, but may be 
entertaining if you are looking to learn about who Dante is. In the following
sections I provide the little snapshot the game gives him and info I know
about him based on the games I've played.


------------------------------------
1.1) Game Profile
------------------------------------
(This came from the game, unless otherwise noted, so credit goes to the
makers of the game for this section.)

Real Name: Dante

Occupation: Devil Hunter

Abilities:
  In addition to his large sword and handguns, he can transform into a
demon through his Devil Trigger ability. While transformed, he gains access
to new powers.

Weapons:
  While best known for his large sword Rebellion and his personally 
hand-crafted guns Ebony and Ivory, he can use weapons from any place and
time -- shotguns, dual swords, nunchaku, rocket launchers, etc.

Profile:
  Half-man half-demon born from the legendary devil knight Sparda and his
human wife Eva. When he was still young, his mother was killed in a demon
attack. To hunt down those responsible, he became a Devil Hunter and opened
up a shop named "Devil May Cry."


First Appearance: Devil May Cry (2001)


                    ACTUAL     
Intelligence      |  4/7     
Strength          |  6/7       
Speed             |  6/7     
Stamina           |  6/7      
Energy Projection |  4/7      
Fighting Ability  |  6/7      



--------------------------
1.2) Extended Profile
--------------------------
This part is all coming off my recollection of the character from the 
original stories he is apart of. Enjoy.

SPOILER ALERT: I reveal the major plots of DMC 3 and 1 below, so if you plan
to play them you may wish to skip to the next section.


Dante is a half-human half-demon that has dedicated his life to the 
extermination of every demon in the world. His father is a very powerful
demon known as Sparda, who sealed away the demon world and thus his own
powers in the process. He has an identicle twin brother, Vergil, who devoted
the last years of his life trying to recover their father's sealed powers.
The only way this can be done is by acquiring a jewel Sparda used to seal
away the demon-world, which was split into two halves (one for Dante and
the other for Vergil). This jewel was one half of the most powerful weapon
in the series, named Sparda after the demon who wielded it. This sword is
made of a festering flesh that can retract and extend to roughly 3 times its
length at the will of the user (as can be seen through Trish in Marvel vs
Capcom 3).

Starting from the prequel to it all (devil may cry 3), Dante has just moved
into his shop. Eating a pizza in peace while trying to come up with a name 
for his business a mysterious man enters. Dante lets the man know that the 
store isn't open just yet, but the individual continues to examine his 
surroundings.

"Is your name Dante? Son of Sparda?"

Dante becomes cautious of the stranger; this information is known to only a
select few. The man reveals that it was Dante's twin brother, Vergil, who
sent him. Saying he has a "gift" for Dante, the stranger places his hand on
Dante's desk. With a simple flick of his wrist he sends the desk hurling 
towards Dante, who easily evades the attack, but suddenly finds himself alone
in his store once more.

Catching his pizza falling out of the air, Dante pretends like nothing 
happened and resumes eating. Just before he gets the next bite a gang of
demons warp into the world from all around him and impale him with scythe
blades from all directions... but something's wrong. One of the demons looks
to him in disbelief as Dante obliterates him with a casual shove, catching
the demon's head as it drops and spinning it on one finger like it were a
basketball. 

Walking forward as if four demons weren't even there, Dante drags the dumb-
founded others before punting them into the air with a minor tap from the
heel of his right boot. Dante then playfully turns on the jukebox in the
corner of his store before clearing the room of enemies using the broken
scythe blades lodged in his flesh. As a finale to the battle Dante cuts his
pool table in half and in slow motion shoots the airborne cue ball into the
other airborne pool balls and defeats a lonely set of enemies.

Now on the lookout for his brother Vergil, who is up to no good apparently,
Dante exits his shop to be greeted by a Hell Vanguard. Fearing for its own
life after battling with Dante, the Vanguard flees to the Temen-Ni-Gru (a
massive pillar-like superstructure that acts as the seal separating the
demon world from the human world). At the top of this structure awaits
Vergil, who is not pleased to find the Vanguard returning empty handed. As
the Vanguard begs for mercy Vergil turns to walk away. The Vanguard begs a
little more and Vergil pulls his katana, Yamato, from its sheath and spins
it for a second before slowly sheathing it. Though Vergil made no strike
towards the Vanguard, the moment the hilt of the blade locked shut the
Vanguard shredded into pieces.

Dante eventually makes his way to the top of the tower and confronts his
brother. The two battle it out as a storm looms over head and begins to
downpour. Despite all of Dante's natural battle prowess, he is no match for
his highly technical brother (who can move so fast he catches the bullets
Dante fires at and throws them back!) and is eventually overwhelmed and finds
himself run through by his brother's blade.

"... without power you cannot protect anything, let alone yourself."

As Vergil rips his sword out of Dante he snatches Dante's half of the amulet
and turns to leave until Dante starts to get back up. The ever vigilant
Vergil senses this movement and with blinding speed he whips around, grabs
Rebellion (Dante's primary weapon), and sticks his brother to the floor with
it. This is not even enough to keep Dante down as he erupts in a tower of
rainwater and dashes after his brother, who stops his attack by pulling his
sword partway out of the sheath.

"I see the devil inside you has awakened as well..."

Blind in a rage, Dante twists his hand around with the blade embedded in his
knuckles and gets a grip on it before throwing Vergil to the other end of the
arena. Landing without any problem, Vergil goes in for the finish and is
halted by the words of his partner in crime: the stranger from before, 
Arkham. Dante is still of use to their plan...

As Dante staggers over to his brother his body pulses with a foreign energy.
Shortly after Vergil and Arkham leave Dante explodes with energy as he
activates his devil trigger for the first time and takes the form of a demon
for just a moment before he passes out. Waking up some time later, his 
wounds completely healed, Dante resumes searching for his brother to stop
him from unsealing the demon realm.

Deep inside the tower Vergil attempts to undo the seal his father placed so
many years ago by offering the completed jewel and his blood, but nothing
happens. Frustrated, Vergil works up into a fit just as Dante strolls into
the sanctum.

"Dante..."

Threatened by Dante's presence, Vergil reaches for his sword and listens to
his brother's short rant. The two ready themselves for battle and go at it
again, this time both of them using their hellish powers. As the battle draws
to a close the two are suddenly interrupted by Arkham, who reveals he had
been using the two of them to unlock the demon world. Having fought a 
grueling battle, neither Dante nor Vergil can properly defend themselves from
Arkham as he banishes them to the bottom of the tower before unlocking the
gate to the demon realm.

Alone again, Dante returns to the top of the tower to pursue Arkham into the
demon realm and stop him from obtaining the power of Sparda. Deep inside
Hell, however, Arkham discovers the other half of the sword of Sparda and
combines it with the jewel he recovered from the alter Vergil was using from
before. With the Sparda's sword in his possession, Arkham is momentarily
enveloped in flames as he absorbs the devil's massive powers. Some time later
Dante catches up to Arkham and discovers him taking the form of his father. 

"What do you think after looking at your father's image?"

Completely unnerved by the wretched soul Dante prepares for battle, but then
something happens. Unable to control such immense power Arkham begins to
bloat up and deform into a gelatinous mass.

"Oh come on, my father wasn't so hideous! Can't you tell by looking at me?"

As Dante admires his own reflection in his sword, Arkham moves to clear the
smug look of Dante's face. The battle between the two rages on in wave after
wave of attacks. After having removed half of Arkham's health Dante finds
himself tuckering out and is unable to dodge the demon's next attack. But 
then a sudden pulse rips the tentacle Arkham sent after Dante in half... and
standing on the rim of the arena is Vergil.

Teaming up for their first and only time, Dante and Vergil easily dispatch
the false demon. Standing on the fringe of the arena Dante draws his two
handguns to finish off Arkham, but sudden tentacle slaps a gun from his hand.
Vergil, standing next to Dante, catches the gun and points it at the demon.

"I'll try it your way for once." - Vergil
"Remember what we used to say?" - Dante

Vergil smiles.

"Jackpot." - Vergil & Dante

The brothers fire a shot simultaneously and disintegrate Arkham. Vergil 
tosses Dante his gun back before they both notice both halves of Sparda's
power sinking into the void. The rivalry back in full force they dive into
the void after the pieces.

Landing in the deepest depths of hell, Dante recovers his half of the jewel
and finds himself an equal distance away from the Force Sword as his brother.
Vergil charges in first and takes the sword. Vergil, possessing his half of
the jewel and the sword, eyes up the last jewel fragment in Dante's hand.

"Give that to me."
"No way, you got your own."
"Well I want yours too."

The two draw blades on each other one last time, this time Dante coming out
victorious for the first time and in definitive fashion. Vergil, hanging on
the last bits of his pride after losing the Force Sword to Dante, cradles
the last remnant he possesses of his dead mother (his jewel). 

"This belongs to a son of Sparda."

Dante attempts to save his desperate brother as Vergil falls off into the
darkness, but Vergil stops him. As Vergil dissappears, Dante turns to return
to the human world. Standing alone at the base of the spire, Dante's eyes
water for the first time at the pain of losing his brother. This was the
inspiration for the name of his store: Devil May Cry.



Years later, in Devil May Cry 1, Dante accepts a job that takes him to 
mysterious island where deranged demon puppets attempt to tear him to shreds.
On this island he encounters an incredibly strong and bulky demon referred
to as Nelo Angelo (who cannot speak). Despite the demon's massive power Dante
manages to eventually subdue him. Amongst the chaos brought by the battle,
when Nelo Angelo dies he drops a shiny red jewel with Vergil's name etched
on the back side.

It is here the player and Dante realizes the demon was his brother, Vergil.
A hidden movie after the credits of DMC 3 depicts Vergil wondering around
the depths of hell after his loss to Dante. Standing in a lake of blood he
spies the three electric emissions of energy that is the essence of Mundus,
the current devil king if you will. Vergil is depicted charging the ruler of
the demons as the screens fades to black.

Dante then uses his brother's half of the amulet to reforge the sword of
Sparda, which he uses to defeat Mundus once and for all time. Returning home
with Trish, a demon created by Mundus to assassinate Dante by taking the
shape of his dead mother, Dante goes to take his next order.



Years later comes the events of DMC 2, but I'm even going to bother with it
because it added absolutely no value to the series.


However, years after that, Vergil's son, Nero, makes his first appearance.
Pursuing Dante because he believes him to be evil now (Dante did blow the
pope's brains out of his skull after all). In his journey he encounters
Dante several times, but constantly finds himself inadequate to Dante's
insane skills and powers. Even after obtaining his father's long lost sword,
Yamato, and earning his own devil trigger he is still unable to deal any
damage to the hero of the series. 

Eventually Dante reveals to Nero what he knew was a lie and that the members
of that church were in fact demons. From there on the two fight together and
Dante lets the young Nero keep Yamato (Dante already has his own weapon plus
the sword of sparda, why not give up Yamato?). Fighting together, Dante and
Nero save the world from the grip of the demons once more and they go their
separate ways again.


NOTE: I say Nero is Vergil's son for several reasons: He's not Dante's kid,
Yamato (Vergil's weapon) is drawn to him, and the demon hiding inside the
blade that emerges when he uses devil trigger is clearly a cross between
Nelo Angelo (the mind-controlled Vergil from DMC 1) and Vergil's devil
trigger from DMC 3. Like father like son I figure, plus I've never heard of
any definitive explanation of him so this is all conjecture.



THE HISTORY OF DANTE'S WEAPONS
-------------------------------
Outside of Dante's greatsword, Rebellion, and his twin handguns, Ebony and
Ivory, his arsenal changes from game to game. The Dante that appears in 
this game is not a compilation of him from all of his games, but a direct
copy of him from Devil May Cry 3. As such, for those who would like to
know, how Dante came about acquiring the extra weapons he boasts is included
below.


Shotgun - Found mounted on a wall in a bar outside his shop.

Demonic Crossbow "Artemis" - Mounted on an alter out of reach inside Temen-Ni
   Gru, Dante needed to acquire three gems to activate the alter, destroy an
   obstruction, and lower the bow.

Rocket Launcher "Kalina Anne" - The weapon of Arkham's daughter, Mary, with
   the name of her mother engraved on it, Dante is awarded this weapon for
   proving to Mary that he has more family problems at stake than she does.
   The rocket launcher is a combo of several weapons: it can fire a single
   unguided missile, numerous sub-rockets, or a zipline using the bayonette
   tip. 

Nunchaku "Cerberus" - The guardian to the entrance to the tower Temen-Ni Gru,
    Cerberus was portrayed as a 3-headed dog that held master over ice 
    instead of fire... anyway, after its defeat Cerberus compressed itself
    into this 3-headed nunchaku for Dante's use.

Fire & Wind Swords "Agni & Rudra" - Twin demons who guarded access to the
    roof of the spire. They were literally talking swords that possessed
    demonic vessels for bodies, they attacked Dante together and lost. As a
    result they offered him their power as weapons. Dante has one demand:
    they don't speak... ever.

Vampiric Guitar "Nevan" - A vampire guarding a random item Dante needs to
    progress in the game, Nevan apparently knew Dante's father, Sparda, 
    intimitely. With a swarm of bats and control over lightning at her
    disposal her flirtaceous passes were exposed as the ploys that they were
    by Dante. In her defeat in his arms, she morphed into this guitar.

Gauntlet and Grieves "Beowulf" - An incredibly powerful demon that was
    betrayed by Sparda long ago and now seeks to remove all traces of him
    from existence, Beowulf smells Dante's father on him and attacks out of
    the blue. A dog-like demon sporting twin pairs of angelic wings and a
    scar leaving him blind in one eye, Beowulf's defeat eventually gives
    Dante the strongest weapon in the series to date. ("Eventually" because
    Vergil is the one who finishes Beowulf off and Dante finds the discarded
    weapons later when Vergil disappears)


--------------------------
1.3) Alternate Costumes
--------------------------

Costume 1 (X) - Standard
  - This is the way Dante originally appeared in Devil May Cry 3 (he had
   roughly 5 other costumes in that game). 

Costume 2 (Sqr) - Black
  - Nothing special, he just looks badass in black i guess.

Costume 3 (Tri) - White
  - Nothing special, just a white look for him with crazy blue hair.

Costume 4 (R1) - Combat Black
  - An interesting look. Makes him look like a really badass human. He has
   a dark-colored coat with brown hair and urban cameo pants.




--------------------------
1.4) In-Game Dialogue
--------------------------
This section contains notable dialogue Dante says during battle. Things like
him shouting a character's name is omitted unless he refers to the character
in a special way. Also, sayings directed at him by characters that are
unique are also written down. If I'm missing any please let me know, but make
sure it's not like: Dr Doom while swapping mid-battle "Dante!"


Intros:
   "Let's get this over with."
   "Let's get this party started."
   "So are ya gonna fight, or what?"
   "Let's rock, baby."
   "Bring it on!"
   "I'm not going to pull my punches"

To Viewtiful Joe - "It's alright Joe, be cool."
From Viewtiful Joe - "It's stylish vs beautiful. Okay then!"

To female opponents - "How come I never meet any nice girls?"

To Trish - "Don't think I'm gonna go easy on ya."
From Trish - "I'll try not to leave any visible marks."

Victory:
   "[Snicker] Is that really all you got?"
   "[Single Laugh]"
   "Jackpot! Yeah, baby!"
   "More than enough."
   "You had some impressive moves there."
   "[Snicker] Get the hell out of my face."
   "Sleep in off, [chuckle] baby."

to Viewtiful Joe - "Stylish and beautiful."

to Trish - "Really Trish, is that all you can do?"

End-Level Dialogue Box:

   "*Yawn*... huh? It's over already? But I just woke up!"

   "Sometimes you just gotta out-crazy the crazies if you wann beat 'em."

   "Wow! That was one hell of a party! Good thing loser pays for the
    damages."

   "I hope for your sake you have other redeeming qualities other than
    fighting."

   "Demons, superhumans. Meh. Same crap, different day."

   "Oh man, I'm starving. Where's my pizza?"

To Trish - "C'mon, Trish. You'll have to do better to beat the most stylish,
           hottest demon hunter around."


Taunt: "Ya done warming up yet?" or "Ready for some fun?"

Million Dollars Activation - "keepin' it stylish..."

Devil Trigger Activation - [shout]

Devil Must Die - "You're finished..."

HC Activation in a Series:
  Middle - "All right!"
  Last - "Don't close your eyes!"



--------------------------
1.5) Titles
--------------------------

Jack of All Trades    - Clear Arcade mode with Dante on any difficulty

[Unknown]             - Clear Arcade mode with Dante on Very Hard

Devil Hunter          - Complete 5 missions with Dante

Devil Arms            - Complete 10 missions with Dante

Jackpot!              - Use Dante 30 times



=============================================================================
2.0) Movelist
=============================================================================
  In this section I provide a list of his attacks and explain what they do
and how they perform. This can give insight as to how useful moves are and
different strategies they can be applied to. The names of the move and the
inputs, of course, came from the game. The description of the moves are mine.


Button Layout:::

Square = Light Attack (L)
Triangle = Medium Attack (M)
Circle = Heavy Attack (H)
X = Special Attack (S)

   (Atk) = means hit any attack button (L), (M), or (H)
   (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc

R1 = Partner 2 (P2)
L1 = Partner 1 (P1)
Select = Taunt


NOTE: Directional inputs are as follows

789 \    7 = up and away ,  8 = up , 9 = up and forward
456  >   4 = back , 5 = none , 6 = forward
123 /    1 = down and away , 2 = down , 3 = down and forward


------------------------------------
2.1) Assist Attacks
------------------------------------

Alpha Type: Jam Session
 - Appears next to the player and slides forward on his knees blasting his
  guitar, creating a pillar of energy that hits 10 times and holds enemies
  in place.

Beta Type: Crystal
 - Appears next to the player and produces a quarter-moon shaped series of
   ice crystals to erupt out of the ground. Hits 4 times at close range and
   is useful for negating projectiles.

Gamma Type: Weasel Shot
 - Appears next to player and jumps back while firing from his handguns. Hits
   foot-level for a long range.



------------------------------------
2.2) Basic Attacks
------------------------------------

ON GROUND

(L) - basic downward slash
(M) - basic upward slash
(H) - turning vertical slash
(H), (H) - cancels after slash to fire guns

(2+L) - Crouching shot at feet
(2+M) - Slash
(2+H) - Million Stabs (mash H, denoted HHH..., to increase number of hits)

(6+H) - "Stinger" (high speed advancing stab)

(6+H), (HHH...) - cancels after Stinger into "Million Stabs"

(2+HHH...) - "Million Stabs" (repeatedly press to add hits)

(3+HHH...) - cancel from Million Stabs to shooting the floor (can lift up
             downed enemies for further comboing)

(3+HHH...), (S or 6+H) - after shooting the floor you can cancel into 
                         prop shredder (S) or stinger (6+H)

(S) - Lifting slash (transition into air)

(S), (HHH...), (S) - Lifting slash cancels into anti-air fire and then cancel
               into Prop Shredder.


IN AIR

(L) - basic horizontal slash
(L), (L) - another slash

(M) - basic horizontal slash (slight lifting effect)
(M), (M) - follow up slash (slight lifting effect)

(H) - quick horizontal slash
(H), (H) - cancel into overhead gunfire for vertical range attacks

(S) - "Helm splitter" - Drags enemy to the ground with an overhead slash


------------------------------------
2.3) Skills
------------------------------------

Multi-Lock (236 + L) (can be charged)
 - Dante pulls out a gauntlet-like gun called Artemis that emits a number
   of homing energy balls directly proportional to the number of charges
   you hold for (5 hits max)

     Acid Rain (During Multi-Lock 236 + L)
      - Must be input immediately after the first. Dante fires a shot into the
        air, causing a rain of energy fire from above. (up to 5 hits)

Crystal (236+M)
 - Using the nunchakus called Cerberus (who was a three headed dog of the ICE
   element for some reason in DMC 3) he produces a fan-like eruption of
   icicles. (hits up to 4 times)

     Million Carats (During Crystal 236 + M)
      - Cancelling out of Crystal, Dante summons a curtain of ice around him.

Hysteric (236 + H)
 - After imbedding the bayonette tip of a rocket launcher named Kalina Anne 
  in the ground, the butt of the launcher produces several homing missiles.
  (up to 8 hits)

     Grapple (During Hysteric 236 + H)
      - Cancelling out of Hysteric, Dante fires the bayonette tip into the 
        enemy and pulls the enemy next to him.

Reverb Shock (214 + L)
 - Dante slides forward while strumming Nevan, a vampiric guitar, and is
   coated by her purple lighting. (up to 5 hits)

     Fireworks (During Reverb Shock, H)
      - Dante comes out of Reverb Shock flipping his shotgun several times. 
        Hits roughly 20 times point blank.

     Crazy Dance (During Reverb Shock, S)
      - Dante comes out of Reverb Shock spinning on his sword before 
        auto-comboing the enemy. Hits 10 times and is hard to get to 
        activate.

Revolver (214 + M)
 - Dante flips forward through the air with Cerberus held out to whip the
   enemy every rotation. Hits up to 4 times.

     Fireworks & Crazy Dance (out of revolver H or S)

Jet Stream (214 + H)
 - Dante pulls out Agni and Rudra, twin swords of fire and wind, and rushes
   the enemy. If he hits the flurries the enemy with the swords before 
   blowing him/her away. Hits 6 times.

     Fireworks & Crazy Dance (out of jet stream H or S)

Twister (623 + L)
 - Dante combines Agni & Rudra and spins them above his head, producing a
  localized tornado of flames. Hits 10 times.

     Tempest (during Twister 623 + L)
      - Dante comes out of Twister jumping into the air and redoing the same
        trick, adding an extra 10 hits to the combo.

Volcano (623 + M)
 - Using a gauntlet from the Beowulf set, Dante punches the ground and makes
   an explosion of light.

     Beehive (during Volcano 623 + M)
      - Dante cancels before the punch and lays a beatdown of kicks before 
        spiking his foe. Hits 9 times.

Jam Session (623 + H)
 - Dante slides forward on his knees while blasting his guitar, Nevan, 
  producing a pillar of electric energy for 10 hits. 

Killer Bee (in air 236 + L)
 - Using a grieve from the Beowulf set he dives foot-first from the air at
  a 30 degree angle. Causes enemies to ricochete off the floor.

     The Hammer (during killer bee 236 + L)
      - Using both gauntlets from the Beowulf set he hammerblows the enemy 
        out of the air.

Air Play (in air 236 + M) (can be charged)
 - Dante strums Nevan and releases a charge of energy. Hits 1 time uncharged
   and up to 5 times fully charged.

Sky Dance (in air 236 + H)
 - Dantes unleashes a hellish fury using Agni and Rudra, taking the enemy all
  the way to the ground in a hail of flames. Number of hits vary depending
  how high up you are.

Air Trick (22 + S)
 - Dante uses his trickster style to teleport behind the enemy. Really useful
   and fun.

Drive (236 + S)
 - Dante winds up his sword and unleashes a blade beam. Not special.




------------------------------------
2.4) Hyper Combos
------------------------------------
Million Dollars (236 + atk atk)
 - Dante twirls his handguns Ebony and Ivory for a second before unleashing
  a myriad of pistol shots, ending with one final blast while saying 
  "Jackpot." (28 hits)

Devil Trigger (214 + atk atk)
 - Dante activate his devil trigger, and for the next couple seconds he gains
  the ability to use the following moves:

     Air Raid (214 + S)
       - Dante enters flight for a short time.

     Thunder Bolt (in air 236 + S)
       - Dante fires a diagonal blast of lightning. (hits 8 times)

     Vortex (in air 623 + S)
       - Dante barrels horizontally through the air. (hits 5 times)


Devil Must Die (623 + atk atk) Consumes 3 HC gauges
 - Dante enters a ready stance and performs an attack called stinger to the
  enemy. If this hits he slides back and forth, stingering the enemy several
  times before, in a cinematic, he finishes the enemy off using a hyper
  stinger that launches the enemy into a fantastic rune for major damage.
  (Hits 6 times).



=============================================================================
3.0) Strategies
=============================================================================
  In this section I will cover what combos I have developed with Dante that
makes him a formidable character. The first sub-section covers specific 
combos I have performed that are either very flashy or incredibly devastating
or useful. The second section is meant to set up basic combos with him when
he is the only character you have left.


------------------------------------
3.1) Team Hyper Combos
------------------------------------
  Of Dante's 3 hyper combos, only 2 of them are battle useful: Million
Dollars and Devil Must Die. The devil trigger can be nice, but for one
gauge anything could work better. Below is a compilation of some team-based
hyper combo chains Dante works well in.


Deadpool (Happy-Happy Trigger) --> Million Dollars

[To cornered opponent] Deadpool (HHT) --> Million Dollars --> X-factor
                                            --> Die Devil Die

Ryu (Shinku Tatsumaki Senpukyaku) --> Million Dollars/Die Devil Die

Chris (Grenade Launcher) --> Million Dollars/DDD
  - Cancel into Dante in between shots 2 and 3 of chris's launcher.

Wesker (Rhino Charge) --> Million Dollars/DDD
  - Requires you capture an enemy's attack for Rhino Charge to pull off, but
    it is a wicked scary looking combo should you ever pull it off. If you
    pull it off in a match there will be applause.

Amaterasu (Okami Shuffle) --> Million Dollars
  - Time the cancel during the lightning segment of Ammy's so that the enemy
   gets floored by the last bolt into Dante's gunfire. This also works going
   from Million Dollars to Okami Shuffle, but if Dante pushes the enemy to
   the opposite end of the screen Okami Shuffle deals minimal damage.
   [Contributed by: Baka88s/ZeroCross]

Dante (Million Dollars) --> Tron (Servbot Takeout)
  - Cancel just after Dante's second to last shot (where the enemy starts
   tumbling through the air before "jackpot"). The little pellet Tron shoots
   out will connect and her attack will be a success.
   [Thanks: Jefferson Liang]

Dante (Million Dollars) --> Felicia (Dancing Flash) --> Ryu (Shinku Hadoken)
       --> X-Factor --> Ryu (Shinku Tatsumaki...) --> Dante (Million Dollars)
  - This move can only be done with the opponent held against a wall with
   Dante at mid-screen or closer (or Felicia's attack will miss). Make sure
   you cancel the attacks before the enemy gets knocked into the air or else
   the series will miss. If comboed into correctly this is an instant kill 
   to any character except Sentinel at full health (Sentinel is reduced to 
   a sliver). An easy combo into this is L, M, H, 874+H.


Others I feel are a little too simple (like Wolverine into Dante) because
million dollars covers such a wide variety of purposes most are just too
mundane. If you know of an exotic hyper combo chain, please let me know and
you'll have your name show up in the guide next to your attack.




------------------------------------
3.2) Solo Battle
------------------------------------

Dante as a solo fighter is amazing (I bet he's near top tier). With such a
diverse movelist he can be difficult to play with, but if you get used to
him it opens up a huge array of highly damaging combos.


Basic to Advanced Combos
L, M, H, S, [air combos]

L, M, H, 6+HHH..., S, [air combo]

L, M, H, 214 H, [finisher]

L, M, H, S into H into S



[air combo]
... air L, air M, air H, air S

... air L, air M, air H, air 236 L, 214 L into H, [finisher]

... air L, air M, air H, air 236 L, 623 H, [finisher]

... air L, air M, air M, air 623 H, [finisher]


[Finisher]

... Million Dollars (236 + atk atk), [Ultimate]


[Ultimate] *If enemy is cornered and you are close to mid-range

... X-Factor, Devil May Die (623 atk atk)

NOTE: To X-factor from Million Dollars to DMD you must cancel before the
   second to last shot or the enemy will be popped up and out of range.





=============================================================================
4.0) Missions
=============================================================================
In this section we tackle Dante's missions (or at least the ones I can do).
Most missions are straight forward, but for some characters beating a mission
requires rediculously perfect timing and if I have completed them this 
section will be useful to those who are stumped.

Ones I've Completed: 1 - 10
Ones I have not completed: N/A


Mission 1 - Attack using Crystal
 Solution: 236+M

Mission 2 - Chain together two special moves
 Solution: 214+H into H

Mission 3 - Chain together two special moves
 Solution: Air 236+L, 623+H

Mission 4 - Perform a combo using a cancel
 Solution: L, M, H, 623+H

Mission 5 - Perform a combo using a hyper combo cancel
 Solution: Air H, M, H, 623+H, 236 atk atk
 Strategy: jump and press H before you hit the ground, timing the attack so
       the hit lands as you touch the floor and immediately go into the
       rest of the combo.

Mission 6 - Perform a combo using an air combo
 Solution: Air H, M, H, S, air M, air H, air S
 Strategy: jump and press H before you hit the ground, timing the attack so
       the hit lands as you touch the floor and immediately go into the
       rest of the combo.

Mission 7 - Perform a combo using X-factor
 Solution: Air H, 2+M, H, 214+H, 236+atk atk, X-factor, 623 atk atk
 Strategy: As you perform the combo to Jet Stream, let the length of the
     attack give you the pause to activate Million Dollars. Million Dollars
     is a long move, so take a quick breath and X-factor into Devil May Die
     before the second to last shot or else you'll surely miss.

Mission 8 - Perform a combo using a knockdown followup and assist (corner)
 Solution: 2+L, 2+M, H, S, air M, air M, jump, air M, air H, air S, P2,
          3+HHH... into S.
 Strategy: The major ass ache here is getting the assist character to come in
        and keep the combo alive while you struggle to recover and cancel
        million stabs into the downward gunfire move. Patience and quick
        timing is key.

  NOTE: Arthur seems to be a worthless input, so just mash P2 and go as fast
      as you can into 3+HHH... to pick the downed enemy off the ground and
      then rapidly hit S to change into prop shredder from the gunfire.

Mission 9 - Perform a combo with a ground bounce
 Solution: 2+L, 2+M, H, S, air M, air M, jump, air M, air H, air 236+L,
          H, 214+L into H, 236 atk atk
 Strategy: The major trouble is coming out of the air and continuing the
          combo. Just input the moves as quickly as you can while being
          "smooth" as any wrong input starts the process over again. Practice
          is useful here, so just keep trying.

Mission 10 - Perform a special combo (corner only)
 Solution: L, M, H, S, air M, air M, jump, air M, air H, air S, 3+HHH... into
         6+H, S+atk, air 236+L, 214+L into H, 236 atk atk.
 Strategy: A LOOOOONG attack that requires a LOT of practice. The major
         trouble is getting from 9+HHH... to air 896+L, where the combo 
         becomes annoying fast paced. As you drag the enemy out of the air
         start holding 9 and start mashing H until you see the energy flash
         that signals the ground shooting, then start holding 6 and keep
         mashing H until you hear stinger go off. From here you have a semi-
         solid moment to hit S and L (which brings you into the air) and
         finish off the combo with that common finisher.




=============================================================================
5.0) Contact Information
=============================================================================
If you have any questions, feel free to ask. Below is my contact info.

Name: Darin
Email: gamemaster53539@yahoo.com