----------------------------===CAPCOM PRESENTS===------------------------------
____ _ _ _____ ____ _ _ ____ _ _ ___ __ __ ____ ____ ____
( _ \( )_( )( _ )( ___)( \( )(_ _)( \/ ) / __)( )( )(_ _)( _ \( ___)
)___/ ) _ ( )(_)( )__) ) ( _)(_ ) ( ( (_-. )(__)( _)(_ )(_) ))__)
(__) (_) (_)(_____)(____)(_)\_)(____)(_/\_) \___/(______)(____)(____/(____)
By Jeremy 'Jerecaine' Edwards
-----------------------------===MARVEL COMICS===-------------------------------
+INTRO & COPYRIGHT+
Ask not for pity from Jerecaine, as there is none in him! Ok I do have some,
but anywho, here I am once more bringing you a guide for a game I've really
been into for the past weeks: Marvel vs Capcom 3. Although I will go over what
certain terms and controls mean, this guide won't be about the whole game. This
guide is strictly about hands down the most controversial character in the
game! I should point out i'm no expert at all, so please excuse the countless
info I may get wrong. Not only is some of this based on my own experience in
the online world, but also some of this stuff is things found from matches I've
watched from around the net, and frame data from the official guide itself.
If you would like to add anything to the guide (Please Do! There's gotta be
SOMETHING wrong), or if you want to send a thanks, email me at
undergroundpencilstbh@live.com. Make sure you put 'Phoenix Guide' in your email
title or most of the time I won't open it.
This document Copyright 2011 Jeremy Edwards (Jerecaine)
Marvel vs Capcom 3 Copyright 2011 Capcom Ltd./Marvel Comics
Email: undergroundpencilstbh@live.com
Update 1: Added a few extra bits of info, fixed a Ctrl+F error
Update 1.02: Added combos and a extra bit in the strategy section about Phoenix
Hate
Update 1.03: Added more to profile and other random tidbits
Update 1.04: New video link, new strategy
UPDATE 2: Added normal attack descriptions (after much convincing), more basic
info which now includes titles and colors and other tidbits
UPDATE 2.01: More video links, plus a video link to Phoenix's missions
*Note: the most up-to-date version will always be found on Gamefaqs.com*
UPDATE 2.02[[[[[[ANOTHER NOTE]]]]]]
I have made a Youtube channel just for my guides. It will have every video
listed in them (and some others if I come across them) made in a playlist, in
case you prefer all of your stuff in one place.
<<<<<http://www.youtube.com/user/JerecaineFAQs>>>>>
+Controls: Directions & Numbers
+Need To Know Term List
====================
PHOENIX: The Woman Outside MvC3
------[PHOE-0.1] Profile
PHOENIX: The Woman Inside MvC3
------[PHOE-1.1] Basic Rundown
------[PHOE-1.2] Normal Attacks
------[PHOE-1.3] Specials
------Assists
------[PHOE-1.4] Hypers
------[PHOE-1.5] Mission Mode
------[PHOE-1.6] Strategies
------[PHOE-1.7] Combos
------[FINAL] Other Random Stuff
====================
Shoryuken.com Phoenix Forum
---
http://shoryuken.com/forum/forums/phoenix.56/
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CONTROLS: DIRECTIONS & NUMBERS [Thumbstick/Joystick]
*___________________*
| | | |
| UB/7 | U/8 | UF/9 |
| | | |
|-------------------|
| | | |
| B/4 | 5 | F/6 |
| | | |
|-------------------|
| | | |
| DB/1 | D/2 | DF/3 |
| | | |
*-------------------*
*Note: These directions are based if your character is facing right; in other
words, if you're on Player 1 side. Everything is reversed if you are on the
Player 2 side.
(Down-Back/1) Blocks low attacks and some high/mid attacks. Only overhead
crossups will be a guarantee hit.
(Down/2) Normal Crouching. Obviously you're not blocking here so you can still
get hit a lot.
(Down-Forward/3) Same as crouching
(Back/4) Blocks high and mid attacks, but leaves your feet vulnerable to low
attacks
(5) Neutral state for your Thumbstick or Joystick
(Forward/6) Moves your character forward
(Up-Back/7) Jumps your character backwards
(Up/8) Jumps your character straight up
(Up-Forward/9) Jumps your character forward
~~~~~
DEFAULT
______ _____ _____
/Action\__________/XB360\_____/PLAY3\
_____________________________________
Special Attack | A X
Heavy Attack | B ()
Light Attack | X []
Medium Attack | Y /\
Partner 1 Assist | LB L1
Partner 2 Assist | RB R1
Partner 1+2 | LT L2
L+M+H Attack | RT R2
N/A | LS L3
N/A | RS R3
Pause | Str Str
Taunt | Bck Sel
-------------------------------------
*NOTE: I don't own a PS3, but the controls should be the same
MY PREFERRED SETUP
______ _____
/Action\__________/XB360\
_________________________
Special Attack | Y
Heavy Attack | B
Light Attack | X
Medium Attack | A
Partner 1 Assist | LB
Partner 2 Assist | RB
Light Attack | LT
L+H Attack | RT
N/A | LS
N/A | RS
Pause | Str
Taunt | Bck
-------------------------
*NOTE: I like this control setup because it feels like the simple air combo
from MvC2 for most characters (Launcher > X > A > X > A > Heavy Attack). Also,
having L+H on Right Trigger helps with characters like Taskmaster and Super
Skrull, since pressing L+H on the 4 regular buttons in the middle of a fight is
way too hard for me.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need to Know Term List
QCF/236: Quarter-Circle Forwards, a.k.a the Hadouken motion
QCB/214: Quarter-Circle Backwards, a.k.a the Hurricane Kick motion
HCF/41236: Half-Circle Forward
HCB/63214: Half-Circle Backward
DP/623: Dragon Punch Motion
DPB/412: Dragon Punch Backwards Motion
~~~
DHC: Delayed Hyper Combo.
ATK: Attack buttons, a.k.a Normals
P1/P2: Partner 1 & 2
AA: Anti-Air
XFC: X-Factor Cancel
OTG: Off-The-Ground
CCHC: Crossover Combination Hyper Combo
c.ATK: Crouching Light/Medium/Heavy
s.ATK: Standing Light/Medium/Heavy
j.ATK: Jumping Light/Medium/Heavy (a.k.a Air attacks)
xx: Cancel into. Don't ask me why it's xx, I don't know either lol
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---PHOENIX: The Woman Outside MvC3---
____ ____ _____ ____ ____ __ ____
( _ \( _ \( _ )( ___)(_ _)( ) ( ___)
)___/ ) / )(_)( )__) _)(_ )(__ )__)
(__) (_)\_)(_____)(__) (____)(____)(____)
[PHOE-0.1]
_______________________________________________________________________________
.____________________________
| Intelligence |__\__\__\
|-------------------|_____
| Strength |__\__\
|-------------------|____________________
| Speed |__\__\__\__\__\__\__\
|-------------------|____________________
| Stamina |__\__\__\__\__\__\__\
|-------------------|____________________
| Energy Projection |__\__\__\__\__\__\__\
|-------------------|___________
| Fighting Ability |__\__\__\__\
.-------------------.
REAL NAME: Jean Grey-Summers
OCCUPATION: Adventurer
Ablilites/Weapons: Telepathy strong enough to knock someone unconscious or to
control thoughts (For the love of god don't ever forget her birthday!),
telekinetic powers, and is also an avatar for the Phoenix Force.
FIRST APPEARANCE: The X-men #1 (1963)
PROFILE: While returning from space, Jean was exposed to lethal levels of solar
radiation. Her life was saved by the cosmic entity known as the Phoenix Force,
though its power has at times consumed her to the point of evil as Dark
Phoenix.
TIP: For those wondering 'why doesn't she have a Dark Phoenix model in model
viewer', just press back while in Model Viewer. This works for Dante (Devil
Trigger) and Arthur (King's Armor).
===============================================================================
---PHOENIX: The Woman Inside MvC3---
____ __ ___ ____ ___
( _ \ /__\ / __)(_ _)/ __)
) _ < /(__)\ \__ \ _)(_( (__
(____/(__)(__)(___/(____)\___)
____ __ __ _ _ ____ _____ _ _ _ _
( _ \( )( )( \( )( _ \( _ )( \/\/ )( \( )
) / )(__)( ) ( )(_) ))(_)( ) ( ) (
(_)\_)(______)(_)\_)(____/(_____)(__/\__)(_)\_)
[PHOE-1.1]
_______________________________________________________________________________
"I'll Take Your Power!"
- Dark Phoenix
___________________
| Health: 420,000 |
-------------------
.__________________________________________________________
| |X-Factor Level 1\X-Factor Level 2\X-Factor Level 3\
|----------------------------------------------------------|
| Speed | 115% \ 130% \ 145% |
|-------|--------------------------------------------------|
| Power | 120% \ 135% \ 150% |
.-------.--------------------------------------------------.
First off, don't you dare get fooled by her stupid low life. Although it is
really damn bad at first glance (lowest in the game bar none), Phoenix can
easily be considered one of the scariest rushdown/keepaway/mixup/powerful
characters in the game. If her health was even as high as Arthur's (800,000),
she would be broken beyond belief. Trust me, fight a good Phoenix player and
you'll wish her health was even lower than what it is!
One reason she's so good is her mix-up and rushdown game is incredible, thanks
to her instant teleports and TK Shots. The Heavy version tracks the opponent,
so it's very hard to get away from. Due to her low life, you have to play very
smart to win if you're forced to use her.
Which brings up another point: to any newcomer keep her AWAY for battle as much
as possible. I wouldn't even suggest calling her as an assist. The risks are
too great for you to hit by a random super right AS you call her out. The main
reason you want her away UNTIL you get 5 hyper bars is because of her
resurrection move: Dark Phoenix.
This alone is why she is the strongest character in the game (sorry Sentinel).
Her health is still bad AND it drains out overtime, but she gains a HUMONGOUS
power increase that can let her take on entire teams alone, plus some added
buffs to all of her moves. Unless the player using her is bad with her, a Level
3 X-factored Dark Phoenix is one of the hardest fights in the game by far.
Besides that, Phoenix plays excellent WITHOUT Dark Phoenix. It takes a lot of
guts to put her on point, which is fine ONLY after you learn the game a bit. A
fresh player more than likely wont win with her much if she's on point 24/7.
STRENGTHS
---------
+ Dark Phoenix
+ Dark Phoenix
+ Instant teleports
+ Dark Phoenix
+ Can play either rushdown or keep-away
+ Healing super (Red Health only)
+ the BEST anchor (last character) in the game hands down due to, you guessed
it, Dark Phoenix!
WEAKNESSES
----------
+ Worst health in the game. A simple 3 hits into a super can kill her.
+ Pretty much have to dedicate an entire team around her only, which robs them
of any chances of supers
+ Theme is only second best, Taskmaster is better
-->OUTFITS
[OUTFIT 1] [A/X]
COLOR: Green skintight suit, golden yellow boots and gloves, yellow waistbelt.
REFERENCE: Her classic 'Phoenix' look.
[OUTFIT 2] [X/SQUARE]
COLOR: White skintight suit, golden yellow boots and gloves, yellow waistbelt.
REFERENCE: 'Phoenix: Endsong' by Greg Pak
[OUTFIT 3] [Y/TRIANGLE]
COLOR: Black skintight suit, black boots and gloves, white waistbelt.
REFERENCE: Grant Morrison's version
[OUTFIT 4] [RB/R1]
COLOR: Blue skintight suit, golden yellow boots and gloves, yellow waistbelt
REFERENCE: Now THIS one I recognize without having to look it up. This is
basically based off the old school '90s Jean Grey, when the X-men tv show first
aired.
-->TITLES
[I've Read Your Mind] Clear Arcade Mode with Phoenix
[Godlike Powers] Clear Arcade on Very Hard with Phoenix
[Space Voyager] Complete 5 missions with Phoenix
[Marvel Girl] Complete all missions with Phoenix
[From The Ashes] Use Phoenix 30 times
===============================================================================
_ _ _____ ____ __ __ __ __ ___
( \( )( _ )( _ \( \/ ) /__\ ( ) / __)
) ( )(_)( ) / ) ( /(__)\ )(__ \__ \
(_)\_)(_____)(_)\_)(_/\/\_)(__)(__)(____)(___/
[PHOE-1.2]
_______________________________________________________________________________
_______________
|Normal Phoenix\___________________________________________________________
|Standing \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|--------------------------------------------------------------------------|
| Light | 30,000 \ 5 \ 3 \ 11 \ 3 \ -1 |
.--------------------------------------------------------------------------.
Phoenix does a light backhand slap. Just as with almost any other character in
the game, this is a ok combo starter for standing opponents. Mashing light can
easily get up to 4 hits. The only real problem with this normal is it will
completely miss crouching small characters like Amaterasu.
For Dark Phoenix, the Phoenix Feathers that shoot out during the normal only
aims forward, so the major problem is still there. Other than that, this is
great way to open up very damaging combos, as you can repeatedly use Phoenix
Feathers up to 12 hits AT a certain distance (the highest I've gotten).
____________________________________________________________________________
| Medium | 46,000 \ 8 \ 3 \ 16 \ +4 \ -1 |
.--------------------------------------------------------------------------.
Phoenix does sort of a roundhouse kick with her back leg from her normal
stance. Unlike her standing light, this will hit any character, no matter if
they are crouching or not. That sounds great and all, but comboing starting
from standing heavy is generally stronger (but much slower that starting from
L>M>H). Reason being, the more hits in a combo the less damage it starts to do
overtime (aka Damage Scaling)
As Dark Phoenix, the Phoenix Feathers are shot in 3 directions: forward,
forward-down, and forward-up. Personally, I think they should have swapped out
this version with the light, that way at least one version will hit crouching
opponents.
____________________________________________________________________________
| Heavy | 67,000 \ 11 \ 10 \ 10 \ +4 \ +3 |
.--------------------------------------------------------------------------.
Phoenix fires a short range flame from her hands. It has the longest reach out
of her standing normals, but the same problems from standing light show: it
won't hit crouching small characters.
As Dark Phoenix, this problem is solved as the Phoenix Feathers fires in 5
directions: forward, forward-up, up, forward-down, and down. This covers good
range but it's slow, so it's still best to start a combo from light attack.
____________________________________________________________________________
| Special | 80,000 \ 10 \ 5 \ 21 \ - \ -3 |
.--------------------------------------------------------------------------.
Phoenix does sort of a handstand kick as flame erupts from her feet, and then
rolls backwards afterward. While it doesn't have the range of standing heavy,
it is stronger and in a way, rolling backwards can save you from being punished
but isn't reliable. Other than strength, there is no difference as Dark Phoenix
_____________
|Dark Phoenix\______________________________________________________________
|Standing \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|---------------------------------------------------------------------------|
| Light | +24,000 \ 4 \ 4 \ 11 \ +4 \ +1 |
|---------------------------------------------------------------------------|
| Medium | +24,000 \ 8 \ 3 \ 16 \ -1 \ -3 |
| | (x3) \ \ \ \ \ |
|---------------------------------------------------------------------------|
| Heavy | +24,000 \ 10 \ 10 \ 10 \ +8 \ +5 |
| | (x5) \ \ \ \ \ |
|---------------------------------------------------------------------------|
| Special | 96,000 \ 10 \ 5 \ 21 \ - \ -3 |
.---------------------------------------------------------------------------.
*NOTE: When in Dark Phoenix mode, each normal attack shoots out tiny
projectiles that vary depending on the strength on the attack. This adds up
with the damage from Normal Phoenix.
++++++++++
_______________
|Normal Phoenix\_____________________________________________________________
|Crouching \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|----------------------------------------------------------------------------|
| Light | 33,000 \ 4 \ 3 \ 11 \ 0 \ -1 |
.----------------------------------------------------------------------------.
Phoenix does a crouching toe kick than can be linked up to 5 times on big
characters. Her best combo opener by far (then again, almost EVERYONE's best
combo opener is c.L) but with the shortest range, this is the basics of a lot
of her combos.
As Dark Phoenix, the effect is the same as standing light, the only difference
being the bigger the character, the less hits it does.
______________________________________________________________________________
| Medium | 50,000 \ 9 \ 8 \ 19 \ -8 \ -9 |
.----------------------------------------------------------------------------.
Phoenix does a flaming fist strike, where she slides on the ground a little.
This has the most range out of her crouching normals.
As Dark Phoenix, Phoenix Feathers are shot: forward, forward-up, and up. It is
possible to use as an anti-air, but the sliding will throw off your aiming and
they would already have to be pretty close to the ground, so, you're better off
just using a standing attack.
______________________________________________________________________________
| Heavy | 60,000 \ 12 \ 4 \ 23 \ - \ -4 |
.----------------------------------------------------------------------------.
Phoenix does a flame sweep with both legs. On contact, this move with
automatically push her back so you're gonna want to cancel this into another
move to prevent this.
As Dark Phoenix (broken record ftw), she gains 2 extra feathers between
foward/forward-up and forward-up/up.
_____________
|Dark Phoenix\_______________________________________________________________
|Crouching \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|----------------------------------------------------------------------------|
| Light | +24,000 \ 3 \ 3 \ 11 \ +4 \ +1 |
|----------------------------------------------------------------------------|
| Medium | +24,000 \ 9 \ 8 \ 19 \ -9 \ -11 |
| | (x3) \ \ \ \ \ |
|----------------------------------------------------------------------------|
| Heavy | +24,000 \ 12 \ 4 \ 23 \ - \ -11 |
| | (x5) \ \ \ \ \ |
.----------------------------------------------------------------------------.
++++++++++
_______________
|Normal Phoenix\___________________________
|Jumping \ Damage \ Start up \Act. \ Rec. \
|------------------------------------------|
| Light | 33,000 \ 5 \ 3 \ 18 |
.------------------------------------------.
As on the ground, Phoenix does a backhand slap that be linked up to twice if
mashed. With the exception of Phoenix Feathers extending the hits, there is no
difference as Dark Phoenix
____________________________________________
| Medium | 47,000 \ 9 \ 3 \ 20 |
.------------------------------------------.
Similar to her crouching medium, Phoenix does a forward toe kick that can be
linked twice.
(Broken record) As Dark Phoenix, the Phoenix Feathers are shot in 3 directions:
forward, forward-down, and forward-up.
____________________________________________
| Heavy | 70,000 \ 8 \ 11 \ 17 |
.------------------------------------------.
Phoenix does a flaming flash kick (think Guile from Street Fighter).
As Dark Phoenix, the great thing about this move is the fact a simple j.H xx
Phoenix Rage can easily net you somewhere between 510,000/530,000 damage!
____________________________________________
| Special | 70,000 \ 10 \ 12 \ 24 |
.------------------------------------------.
From what I can notice, Phoenix blows a stream of flames from her hand that
knocks the opponent down.
This is the only 'Special' attack where she will actually shoot out Phoenix
Feathers in Dark Phoenix form. All of them cover a 1/4 section downward
section.
_____________
|Dark Phoenix\______________________________
|Jumping \ Damage \ Start up \Act. \ Rec. \
|-------------------------------------------|
| Light | +24,000 \ 5 \ 3 \ 18 |
|-------------------------------------------|
| Medium | +24,000 \ 8 \ 3 \ 20 |
| | (x3) \ \ \ |
|-------------------------------------------|
| Heavy | +24,000 \ 8 \ 11 \ 17 |
| | (x5) \ \ \ |
|-------------------------------------------|
| Special | +24,000 \ 10 \ 12 \ 24 |
| | (x5) \ \ \ |
.-------------------------------------------.
++++++++++
_______________
|Normal Phoenix\_____________________________________________________________
|Command \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| Forward+M | 50,000 \ 22 \ 3 \ 21 \ 0 \ -1 |
.-----------------------------------------------------------------------------.
Phoenix does a axe kick that can hit overhead, meaning it's an attack that will
hit a crouching blocking opponent forcing them to block high.
_______________________________________________________________________________
| Forward+H | 73,000 \ 15 \ 5 \ 24 \ -5 \ -6 |
| (air ok) | \ \ \ \ \ |
.-----------------------------------------------------------------------------.
Phoenix does a dashing punch that has the most range out of any normal attack.
IMO, this is her best normal to combo into since the Forward motion can easily
set-up for a TK Overdrive.
_______________________________________________________________________________
| Down+H | 70,000 \ 15 \ Grnd \ 7 \ +15 \ +11 |
| (air only) | \ \ \ \ \ |
.-----------------------------------------------------------------------------.
Grnd = Until grounded
Phoenix does a diving kick that causes a ground bounce only if the opponent is
in the air. If they are on the ground it will just stun them for a bit.
I'm not a big fan of this move in Dark Phoenix mode, only because of the fact
the Phoenix Feathers will stop the opponent before they can bounce. It's best
to use this when the opponent is already grounded.
_____________
|Dark Phoenix\________________________________________________________________
|Command \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| Forward+M | +24,000 \ 22 \ 3 \ 21 \ 0 \ -1 |
| | (x3) \ \ \ \ \ |
|-----------------------------------------------------------------------------|
| Forward+H | +24,000 \ 15 \ 5 \ 24 \ -5 \ -6 |
| (air ok) | (x5) \ \ \ \ \ |
|-----------------------------------------------------------------------------|
| Down+H | +24,000 \ 15 \ Grnd \ 7 \ +15 \ +11 |
| (air only) | (x5) \ \ \ \ \ |
|-----------------------------------------------------------------------------|
| Atk/ Air S | 24,000 \ - \ - \ - \ - \ - |
.-----------------------------------------------------------------------------.
Normal Phoenix's comboability with her normals and command attacks are also
easy and powerful to boot. A lot of players tend to combo into her Down + H air
normal which leads into a ground bounce.
Dark Phoenix's is much different. Although the normals themselves are the same,
they get the added bonus of having tiny projectiles released with each pressed
meaning you can easily build 1,000,000 dmg. combos no sweat. The only flaw is
she loses her Ground Bounce ability in her Down + H normal.
~~~Frame Data~~~
You're probably wondering right now: WTF is all the other stuff next to damage?
Well, that is what the fighting game community calls 'Frame Data'. What this
basically tells you is how long a move takes before it comes out (Start Up),
how long the hitbox of the move will stay open for damage (Active), how long
you will be open once the moves does come out (Recovery), and other important
things to know. Going on about Frame Data is outside the bounds of this guide,
so links explaining it will be provided in the 'Final' section :).
~~~Frame Data~~~
===============================================================================
___ ____ ____ ___ ____ __ __ ___
/ __)( _ \( ___)/ __)(_ _) /__\ ( ) / __)
\__ \ )___/ )__)( (__ _)(_ /(__)\ )(__ \__ \
(___/(__) (____)\___)(____)(__)(__)(____)(___/
[PHOE-1.3]
_______________________________________________________________________________
*__________*
| TK Shot |
| (air ok) |
*----------*
_________________________________
| D, DF, F + Atk/ 2, 3, 6 + Atk |
---------------------------------
_________________
| Normal Phoenix \__________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|----------------------------------------------------------------------------|
| L. Attack | 80,000 | 10 | - | 35 | -11 | -12 |
|-----------|----------------------------------------------------------------|
| M. Attack | 108,300 | 20 | - | 35 | -7 | -8 |
|-----------|----------------------------------------------------------------|
| H. Attack | 122,600 | 30 | - | 35 | -3 | -4 |
.----------------------------------------------------------------------------.
_______________
| Dark Phoenix \______________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| L. Attack | 125,400 | 10 | - | 35 | -7 | -9 |
|-----------|-----------------------------------------------------------------|
| M. Attack | 140,300 | 20 | - | 35 | -3 | -5 |
|-----------|-----------------------------------------------------------------|
| H. Attack | 171,500 | 30 | - | 35 | +1 | 0 |
.-----------------------------------------------------------------------------.
Her main projectile move where she will fire a telekinetic orb at the opponent.
Each version has their own unique thing that makes them useful for different
situations.
- TK Shot L has faster startup, but is slow.
- TK Shot M has slower startup, but is MUCH faster than the others.
- TK Shot H is the slowest of them all, but it can also track the opponent.
Only goes fullscreen if both players are on the ground.
The Heavy version is by far the most useful, as spamming them can easily set up
for a teleportation mix-up and hits them no matter the size, a flaw the L/M
versions have. Due to the speed and small explosion afterwards, Air TK Shot M
can OTG (although L can too) in her Phoenix Rage, while L is a good way to
quickly get a projectile out.
The Dark Phoenix versions of this move fires two shots each. With the Heavy
version mixed with teleportation, this allows for either a good teleport mix-up
opportunity, or an easy keep-away tactic combined with flight.
++++++++++
*__________*
| TK Trap |
*----------*
_________________________________
| D, DB, B + Atk/ 2, 1, 4 + Atk |
---------------------------------
_________________
| Normal Phoenix \__________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|----------------------------------------------------------------------------|
| L. Attack | 90,000 | 20 | - | 20 | +4 | +3 |
|-----------|----------------------------------------------------------------|
| M. Attack | 90,000 | 20 | - | 20 | - | - |
|-----------|----------------------------------------------------------------|
| H. Attack | 90,000 | 30 | - | 20 | - | - |
.----------------------------------------------------------------------------.
_______________
| Dark Phoenix \______________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| L. Attack | 162,500 | 20 | - | 20 | +4 | +7 |
|-----------|-----------------------------------------------------------------|
| M. Attack | 162,500 | 20 | - | 20 | - | - |
|-----------|-----------------------------------------------------------------|
| H. Attack | 162,500 | 20 | - | 20 | - | - |
.-----------------------------------------------------------------------------.
Trish players should recognize this move instantly. This move is a 'trap',
meaning the move will only activate if the opponent over a certain point (or
will automatically active on its own after a certain amount of time). Light and
Medium places the trap in certain areas (Light near her feet, Medium in the air
above her head). TK Trap L is great for rushers, who'll need a projectile to
get past it.
TK Trap H functions a little different. It's not as great as the other two
because it only fires diagonally (UF/9) no matter if the person is in its sight
or not.
As the controversial Dark Phoenix, each version gets a much larger projectile.
TK Trap L is good for combos, so that is by far the most useful of the 3.
++++++++++
*______________*
| TK Overdrive |
*--------------*
_________________________________
| F, D, DF + Atk/ 6, 2, 3 + Atk |
---------------------------------
_________________
| Normal Phoenix \____________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| L. Attack | 103,000 | 8 | 14 | 19 | - | -1 |
|-----------|-----------------------------------------------------------------|
| M. Attack | 103,000 | 8 | 14 | 14 | +17 | +4 |
|-----------|-----------------------------------------------------------------|
| H. Attack | 154,400 | 12 | 20 | 34 | - | -21 |
.-----------------------------------------------------------------------------.
_______________
| Dark Phoenix \______________________________________________________________
| | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------------|
| L. Attack | 123,700 | 8 | 14 | 19 | - | +2 |
|-----------|-----------------------------------------------------------------|
| M. Attack | 123,700 | 8 | 14 | 14 | +17 | +7 |
|-----------|-----------------------------------------------------------------|
| H. Attack | 185,200 | 12 | 20 | 34 | - | -18 |
.-----------------------------------------------------------------------------.
An attack that stops other projectiles, this can be used to get in close if
someone is running away from you. Looking similar to M.Bison's (Vega/Dictator)
psycho crusher, the only problem is some can easily bait it out and punish you
HARD with a super, something Phoenix can't take well at all. It's much better
to use it in a combo. The only major difference here is TK Overdrive M angles
upward.
++++++++++
*_______________*
| Teleportation |
*---------------*
_________________________________
| B, D, DB + Atk/ 4, 2, 1 + Atk |
---------------------------------
________________________
| Normal \ Dark Phoenix \________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded\
|----------------------------------------------------------------|
| - | 10 | - | 20 | - | - |
.----------------------------------------------------------------.
The go-to move for many cross-ups, Phoenix has the best teleports in the game.
Teleportation M is the most widely used, since it puts her behind the person.
Teleportation H puts her above the opponent, making them fall prey to overhead
attacks if they're not expecting it, and Teleportation L puts her right in
front of them. Make sure you have a TK Shot H or projectile assist to cover you
though, as an expecting person can punish it badly.
This move is also limited in her air options, as only Teleportation H can reach
a jumping opponent. Definitely be mindful of that if your opponent knows that
too.
++++++++++
*__________*
| Flight |
| (air ok) |
*----------*
_________________________________________
| D, DB, B + Special/ 2, 1, 4 + Special |
-----------------------------------------
________________________
| Normal \ Dark Phoenix \_____________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|---------------------------------------------------------------------|
| - | 19 | - | 0 | - | - |
.---------------------------------------------------------------------.
A flight move, there really isn't much to say here at all. You can use it to
fly over your opponent or to extend air combos, and can be good for running
away while spamming TK Shot H.
Thanks to an email from a reader (all reader thanks are in the 'final' section
to keep everything organized), this move is actually useful for a lot of
overhead mix-ups!
"Hey! I noticed that in your guide you didn't say much about her flying
move. If Phoenix is in flight and she does her teleport she still ends
up in flight mode and can do overheads. This can be great for mixups!
Not only is it kinda hard to tell if shes still flying but your
opponent will not expect an overhead after a teleport so it can catch
them off guard."
To be honest, I never would have thought that would be possible. Since flight
doesn't last very long in this game compared to MvC2 I never really messed with
it much, only to fly over spammers. I would imagine this would also work for
Dormammu, but not quite as well since he's a keep-away character at heart.
---Assists---
Alpha Assist: TK Shot M
+ Does the Faster version of her TK Shot special. Covers good ground, and is
very fast. Can easily lock someone down if you have a good rush game + this
assist in D. Phoenix mode.
___________________________________________________________________
| Damage \ Start up \Act. \ This Crossover Assist \ Other Partner \
|------------------------------------------------------------------|
| 108,300 \ 44 \ 41 \ 127 \ 97 |
.------------------------------------------------------------------.
Beta Assist: TK Overdrive L
+ Does the forward version of TK Overdrive. Not a bad assist, but she stays
out the longest in this but is more useful than her TK Trap H.
___________________________________________________________________
| Damage \ Start up \Act. \ This Crossover Assist \ Other Partner \
|------------------------------------------------------------------|
| 103,000 \ 32 \ 14 \ 111 \ 81 |
.------------------------------------------------------------------.
Gamma Assist: TK Trap H
+ Does the automatic version of TK Trap. Covers a wide range, but aims upward
and is automatic unlike some of Trish's assists. Does cause wall bounce, but
imo this is the worst of the 3.
__________________________________________________________________
| Damage \ Start up \Act. \ This Crossover Assist \ Other Partner \
|-----------------------------------------------------------------|
| 90,000 \ 44 \ 300 \ 112 \ 82 |
.-----------------------------------------------------------------.
When performing a CCHC, All versions do the Phoenix Rage hyper.
===============================================================================
_ _ _ _ ____ ____ ____ ___
( )_( )( \/ )( _ \( ___)( _ \/ __)
) _ ( \ / )___/ )__) ) /\__ \
(_) (_) (__) (__) (____)(_)\_)(___/
[PHOE-1.4]
_______________________________________________________________________________
*______________*
| Phoenix Rage |
| (air ok) |
*--------------*
_____________________________________
| D, DF, F + 2 Atk/ 2, 3, 6 + 2 Atk |
-------------------------------------
_________________
| Normal Phoenix \______________________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------|
| 320,700 | 8+1 | - | 81 | - | -38 |
.-----------------------------------------------------------------------.
_______________
| Dark Phoenix \________________________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \
|-----------------------------------------------------------------------|
| 384,800 | 8+1 | - | 81 | - | -35 |
.-----------------------------------------------------------------------.
This is the offensive super of the 3, as she fires an almost (I say almost
because Chris's Down, Down + H move ducks under it) full screen multi-hitting
projectile shaped like a Phoenix. It's damn good as it has the same
invincibility as Bionic Lancer. It's wide, causes wall bounce, and is a great
ender to combos. The only problem with this is if you're saving for Dark
Phoenix, you need to converse your hyper meter. This pretty ruins any chance of
punishing someone with this, even if a perfect opportunity presents itself.
++++++++++
*_______________*
| Healing Field |
*---------------*
_____________________________________
| D, DB, B + 2 Atk/ 2, 1, 4 + 2 Atk |
-------------------------------------
______________________________________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded\
|----------------------------------------------------------------------|
| - | 4+3 | - | 18 | - | - |
.----------------------------------------------------------------------.
As the name says, this is a healing super. A fiery orange sphere surrounds her
as it heals any damage taken. There are 2 catches: it only heals RED life, and
you need to be close for it to work. If you're the rushdown person (like me),
this is by far the super to use. Against a grappler like Thor or Haggar, this
will tear them apart as they also need to be close but are much slower than
you!
For characters like Dante, this is also a good super to use. While he does have
some very impressive combos, he needs to be up close to do most of them and
they don't exactly do the greatest of damage (The ones that do require a lot of
work, and at least to me it's rare to find a good Dante online). Phoenix can
heal while getting hit, so it can be hard for him to kill you with this
activated.
++++++++++
*_____________________*
| Dark Phoenix Rising |
*---------------------*
________________________
| Death + 5 Hyper Bars |
------------------------
______________________________________________________________________
| Damage \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded\
|----------------------------------------------------------------------|
| 0 | 30+0 | 4 | 0 | - | +21 |
.----------------------------------------------------------------------.
This alone is why I wanted to do a faq on her. To most, this is the cornerstone
of her gameplay, as this form is the strongest in the game.
As I like to do, I always like to get the flaws first on a characters best
move. Her health is still extremely low and it constantly drains (turning into
red health), meaning you're practically forced to do some rushdown to kill
someone quickly. Healing Field helps wonders here because you heal just as fast
as you lose health, so it's like you have double life!.
Next, you really have to base an entire team around this move alone, which can
limit your options badly. Not only can Phoenix herself not use a super, but her
teammates can't either. The best teammates to have is either Morrigan or
Amaterasu, since they both have meter building assists.
One last flaw is a minor one. In a Dark Phoenix vs Dark Phoenix match, it can
be hard to tell who is who since she practically looks the same no matter the
color of her outfit.
Finally the strengths: Dark Phoenix is a really scary opponent once she gets
going. She's faster and more powerful, does amazing block damage, and can take
down a team just as good as Sentinel. X-Factor Dark Phoenix is where things
really get good as she's extremely frustrating to deal with. There really isn't
much to stop her BUT there are some ways.
At startup, the blast that happens will knock the other person out of almost
ANYTHING they're trying (although it won't damage them), including some level
three attacks and even while they're doing a hyper! The ONLY character this
won't work on is Tron Bonne, as during her Servbot/Kobun Takeout hyper, on hit
she is 100% invincible from everything. If you can time Phoenix's death right,
this is a PERFECT trap to catch Dark Phoenix in Tron's Level 3! (video link
below)
If Phoenix dies during a animation hyper (most level 3 hypers, Viewtiful Joe's
Viewtiful God hand, She-Hulk's Taking Out The Trash are some random examples)
she wont change until after the move is finished.
A note for those trying to be smart and letting her get hit as a assist: Nope!
She only changes when on point, so if she gets killed when being called as an
assist, she's gone for good.
===============================================================================
__ __ ____ ___ ___ ____ _____ _ _
( \/ )(_ _)/ __)/ __)(_ _)( _ )( \( )
) ( _)(_ \__ \\__ \ _)(_ )(_)( ) (
(_/\/\_)(____)(___/(___/(____)(_____)(_)\_)
__ __ _____ ____ ____
( \/ )( _ )( _ \( ___)
) ( )(_)( )(_) ))__)
(_/\/\_)(_____)(____/(____)
[PHOE-1.5]
===============================================================================
'Marvel vs Capcom 3 Missions - Phoenix' by VesperArcade
---
http://www.youtube.com/watch?v=OG4nDwsrxgs
__
/ )
)(
(__)[Attack using TK Shot]
- TK Shot H
___
(__ \
/ _/
(____)[Attack using TK Overdrive]
- TK Overdrive H
___
(__ )
(_ \
(___/[Chain a special move to a unique move (corner only)]
- TK Overdrive M
- Burn Out Beak (Down + H)
__
/. |
(_ _)
(_) [Perform a combo using a cancel]
- Crouching L
- Crouching M
- Crouching H
- TK Overdrive M
This one can actually be pretty tough for newcomers. Just make sure you
lay off the stick as crouching H comes out, then quickly do the
shoryuken motion, but not TOO fast, as a TK Shot H will come out.
___
| __)
|__ \
(___/[Perform a combo using a Hyper combo cancel]
- Standing L
- Standing M
- Standing H
- TK Overdrive H
- Phoenix Rage
_
/ )
/ _ \
\___/[Perform a combo using an air combo]
- Air S
- Crouching L
- Crouching M
- Crouching H
- S
- Air M
- Air M
- Air H
- Air S
___
(__ )
/ /
(_/ [Perform a combo using an air combo]
- Crouching L
- Crouching M
- Crouching H
- Flare Sword (Forward + H)
- S
- Air M
- Air M
- Air H
- Air TK Shot M
- Air Phoenix Rage
Another one of the annoying ones, as some players can accidently do TK Shot H
here. Just take it slow and let up on the stick as you stand to do Flare Sword.
___
( _ )
/ _ \
\___/[Perform a combo using the screen edge (corner only)]
- Air S
- Crouching L
- Crouching M
- Crouching H
- TK Overdrive M
- Burn Out Beak (Down + H)
- Crouching H
- S
- Air M
- Air M
- Air H
- Air S
- Air TK Shot M
- Air Phoenix Rage
Similar to Mission 4, you have to learn how to take it easy after your
crouching attacks. When you get to the point of the Air TK Shot M after
the Air S, practice doing a QCF,UF + M (2369) or QCF, UB (2367) motion
after a S knockdown from any simple air combo.
___
/ _ \
\_ /
(_/ [Perform a combo using a mid-air throw (corner only)]
- Air Front Throw
- Air H
- Air S
- Standing H
- Flare Sword (Forward + H)
- S
- Air M
- Air M
- Air H
- Air S
- Air TK Shot M
- Air Phoenix Rage
The hardest of her missions. The part people will get upset at is the
Air H after the air front throw. Your timing has to be pretty much
perfect to connect (don't mash it, that hardly ever works), as it has
to be done AS SOON as she can move after the throw. You're Mine! You're
Mine! You're Mine!
__ ___
/ )/ _ \
)(( (_) )
(__)\___/ [Perform a special combo]
- Crouching L
- Crouching M
- Crouching H
- Flare Sword (Forward + H)
- TK Overdrive M
- Burn Out Beak (Down + H)
- TK Trap L
- S
- Air M
- Air M
- Air H
- Air S
- Partner 2 (X-23 Ankle Slice)
- Air Phoenix Rage
After Mission 9, this is actually a piece of cake. One good thing is the usual
Air TK Shot M is replaced by a partner assist (hit it JUST as you hit the
ground), which makes this mission easy after the other ones.
===============================================================================
___ ____ ____ __ ____ ____ ___ ____ ____ ___
/ __)(_ _)( _ \ /__\ (_ _)( ___)/ __)(_ _)( ___)/ __)
\__ \ )( ) / /(__)\ )( )__)( (_-. _)(_ )__) \__ \
(___/ (__) (_)\_)(__)(__)(__) (____)\___/(____)(____)(___/
[PHOE-1.6]
_______________________________________________________________________________
---PLAYING AGAINST PHOENIX: PREVENT DARK PHOENIX---
95% of the time a Phoenix player will have her 3rd on a team (and rarely 2nd).
One strategy to do is to constantly snap her in (QCF+Assist) and chip her out
as much as possible. If she panics and uses X-factor to stop chip damage,
that's good because a Level 3 X-factor Dark Phoenix is a lot worse than a
regular Dark Phoenix. If she jumps out, which 90% of the time she will, snap
her right back. You want her on point as much as possible before she hits 5
meters. Of course this is easier said than done, as she can easily hold her own
for a bit until she can tag herself back out plus this wastes one bar of YOUR
meter, meter you would probably need to deal with Dark Phoenix.
If you have a rather good life lead and she does have 5 meters AND time is
about to run out, STOP ATTACKING! Seriously, don't attack her at all! She can't
change if you don't kill her, so stay away from her (any character with flight
is preferred) as much as possible, since it is VERY likely Dark Phoenix can
kill your entire team within 10 seconds. So you don't get chipped to death,
someone with High Health is also preferred. Although he's slow as hell, Thor is
the best of both worlds here.
---I CANT CONTROL IT...DARK PHOENIX RISES!---
So, you got Dark Phoenix...great. Now what do you do? Well, if she does have
any teammates left and switches herself out, bring her back in. You want her
dead as soon as possible to prevent her from getting Level 3 x-factor. Due to
her bleeding health and low life, her chip damage is pretty insane and can die
within a few supers. Of course, this is easier said than done since she can
basically run away until she can switch back out.
If she does get it...god help you to any Haggar players. For everyone else, the
only thing to do is try your damndest to take the fight to the air. The only
thing I would suggest is spam a super in the air that has a wide range and is
quick, so you don't have to deal with her mess on the ground.
- Storm: Hail Storm
- Ryu: Shinkuu Hadouken
- Akuma: Messatsu-Gohado Agyo/Ungyo
- Sentinel: Hard Drive
- Taskmaster: Air Legion Arrow L+H
These are highly good to use, since a lot of her tricks are shot if you're in
the air.
Thanks to an YT user named Cauldrath, Wesker and Taskmaster are probably the
best characters for Dark Phoenix. Their projectile counters will get her
everytime if she's offensive, where you can cancel into a hyper that will most
likely kill her. He made a video which I will link at the bottom.
---PLAYING AS PHOENIX---
So, lets say you want to break the mold and not have Dark Phoenix as the reason
you play as her (Why wouldn't you first of all?), and you actually want to use
her as a valuable teammate. First of all, you're gonna want someone to be the
'damage eater' of the team. Thor has the highest health in the game
(1,250,000), and Hulk can be plain aggressive if he wants and has better
invincibility on some of his moves. Most of the time the characters with high
health have bad mobility, so Phoenix's speed with her teleports can help them
get in if you switch out afterwards.
Normal Phoenix does have advantages over Dark. Health is the same BUT it never
drains, and her Phoenix Rage hyper has the same amount of invincibility as Dark
so it's basically the same in a way. Finally, your teammates will be free to
use their hypers as they wish, so no meter whoring is required.
---PLAYING AS PHOENIX: DAT DARK PHOENIX PT.1---
Looking over this guide again I realized I don't talk enough about playing AS
Dark Phoenix, only mostly against her. After all, she is an important part of
Phoenix's gameplay.
First, to get her the #1 thing you want to think about is building meter as
fast as possible. You gain one bar for doing a Down + S team aerial combo, but
it's risky as any playing fighting you will probably constantly tap Down + S to
stop you from gaining that one meter. The best 2 things to do is to either pick
what's called a 'battery' character (a character that's good without depending
on meter), or to use assists specifically for meter building.
Assists
---
- Morrigan: Dark Harmonizer
- Amaterasu: Bloom
'Battery' Character Examples
---
- Magneto
- Wesker
- Chris
- Dr. Doom
- Shuma Gorath
Out of the assists, Morrigan is better. Although Amaterasu may be the better
fighter of the two, her Bloom assist is not as safe as Morrigan's. She stays
out too long.
This is something I thought of the other day, but if the person won't attack
you like mentioned above, Viewtiful Joe is great for her. Why? Well, his
shocking pink assist will hurt the opponent AND you, so he can used as a
suicide tactic if needed. You want to be in front of Joe though, because if the
person won't attack you if you block because of chip damage, they can still hit
him. You want to be there to soak up damage as much as possible.
---PLAYING AS PHOENIX: DAT DARK PHOENIX PT.2---
So, you got Dark Phoenix huh? More than likely a person will one of two things:
rush you to kill you as fast as possible, or stay away. For rushers, you're
going to want to use Healing Field. Dark Phoenix can dish out the damage but
can't take it, so healing field is helpful for those who are required to get
close for real damage (Dante, Haggar, Thor, She-Hulk). And one very important
fact: SAVE X-FACTOR UNTIL DARK PHOENIX IS LAST!!! Surely I don't have to
describe why ;)
For runaways, Teleportation M or H after a TK Shot H seems to be the popular
strategy to deal with them, as this makes for a rather good cross-up. It's very
hard to actually run from Dark Phoenix unless you stay in the air a lot, as she
has the right tools to stop that.
---PLAYING AS PHOENIX: U MAD?---
Let's stop beating around the bush here and talk for a bit: Next to Sentinel,
Phoenix is probably the most talked about character in MvC3 right now. Let me
say this: there is a reason she's hated by some, and they honestly can't be
blamed. Not a lot of people understand unless you see Dark Phoenix in action,
you honestly have no idea how bad and cheap she can be.
Now, I beg any possible Phoenix player, don't let that get to your head. If you
want to use her, use her. Use ANY overpowered/lowest tier character you like
(examples: Sentinel in MvC2, Hakan and Makoto in SSF4). Obviously she can make
for an easy win at times, but if you like the fact it basically gives you a 4th
overpowered teammate, then go for it. She's NOT invincible, so she is beatable.
Haters Gonna Hate right?
People also have to understand this is only a game, and you can't let one
character get you upset. Just take your lick and move on :)
===============================================================================
___ _____ __ __ ____ _____ ___
/ __)( _ )( \/ )( _ \( _ )/ __)
( (__ )(_)( ) ( ) _ < )(_)( \__ \
\___)(_____)(_/\/\_)(____/(_____)(___/
[PHOE-1.7]
_______________________________________________________________________________
I'm going to keep this section relatively short. There are way too many combo
possibilities that haven't been discovered yet since this game is relatively
new, and doesn't have the following MvC2 did. Any combo involving Down + H is
for Normal Phoenix only, unless mentions otherwise
---BASIC---
+ c.L > c.M > c.H > S > j.M > j.M > j.H > Down + H (in air) > TK Shot M
(ground) xx Phoenix Rage
---NORMAL ---
+ c.L > c.M > c.H > Forward + H > S > super jump > j.M > j.M > j.H > Air
Forward + H > j.H > Air Down + H > TK Trap L > S > super jump > j.M > j.M > j.H
> Forward + H xx Phoenix Rage
---ADVANCED---
+ (corner only) Front Air Throw > Air H > Air S > s.H > S > j.M > j.M > Down +
H > TK Trap L > s.H > S > j.M > j.M > j.H > Air S > (after hitting the ground)
Air TK Shot L
+ (corner only, requires Chun Li's Hyakuretsukyaku assist) j.M > Air Forward +
H > j.M > c.M > s.H > c.H > TK Overdrive L > c.L > s.M > S > super jump > j.M >
j.M > j.H > Down + H > j.M > Air S > Air TK Shot L (from the ground) > Chun-Li
assist > Phoenix Rage > Phoenix Rage
^^^^^ This combo was done by Youtube user BrianKasugano
http://www.youtube.com/watch?v=SYOLSD87A0w&feature=related
---DARK PHOENIX---
+ c.L > c.M > c.H > Forward + H xx TK Overdrive L > c.L > s.H > Forward + H xx
TK Trap L > Forward + H xx TK Trap L > Forward + H > S > j.M > j.M > j.H xx
Phoenix Rage
+ s.L (9x) > Forward + H > TK Overdrive L > s.L > s.H > TK Trap L > s.H > S >
super jump > j.M > j.H > Air S > (after hitting ground) Air TK Shot L > S >
super jump > Phoenix Rage (thanks to Tsujigiri83 for that one!)
===============================================================================
____ ____ _ _ __ __
( ___)(_ _)( \( ) /__\ ( )
)__) _)(_ ) ( /(__)\ )(__
(__) (____)(_)\_)(__)(__)(____)
[FINAL]
_______________________________________________________________________________
Reader Email Thanks: Jeff Frederick
'How To Read And Use Frame Data' by OneHandedTerror. Youtube links:
---
http://www.youtube.com/watch?v=rCwWa6GOUUU (part 1)
http://www.youtube.com/watch?v=nmipAe4A3c4&feature=related (part 2)
Trag13's Youtube Channel
---
http://www.youtube.com/user/trag13
'Literally Countering Dark Phoenix' by Cauldrath.
---
http://www.youtube.com/watch?v=w4E966HXngY&feature=player_embedded
Dark Phoenix Combo Video by Tsujigiri83
---
http://www.youtube.com/watch?v=RgnyoWk7fkc
'Adv. Guide To Tron Bonne: Dealing with Dark Phoenix' by DisMofo1991
---
http://www.youtube.com/watch?v=jNzLDZtUNuU
'WNF 1.3: P.Gorath vs Clockwork' by Offcasts
---
http://www.youtube.com/watch?v=PsiIfic0y7c
'WNF 2.3: P.Gorath vs Clockwork' by Offcasts
---
http://www.youtube.com/watch?v=CaUFvmjXpHs&feature=related
'2011-02-28 MARVEL VS CAPCOM 3(MVC3) Phoenix COMBO MOVIE' by SMOAI2010
---
http://www.youtube.com/watch?v=ea7hZBsaRao&playnext=1&list=PL375EE1F007A537FC
This section is mostly videos link to various videos I've found around the net
regarding a character. Unless stated otherwise by myself or an email, I will
always give credit to the person who made them. If anyone has a problem with
it, just PM me on gamefaqs or email me and i'll take it down.
I want to point out I am not an expert, or am I associated with any of the
people's videos that I linked here. I'm just someone who's a fan of Phoenix and
wanted to do my own thing for her based on what I've experienced. Will I do
another character? More than likely yes, but right now I wanted to do this and
see what people thought.
Once again, I stress for emails regarding updates to this guide. Since I've
only been to one fighting tournament in my life (SSF4, Carolina Gaming Summit
2011), I'm strictly an online warrior. I would love to go to more tournaments
and get some experience, but that's just not an option for me since 95% of them
are out of state.
Also, a little thanks Brady Games Official Marvel vs Capcom 3 strategy Guide,
any site that hosts this faq, Shoryuken.com, Eventhubs.com, and to Capcom and
Marvel for joining forces once again to bring you...this wonderful game!
I've destroyed whole planets...so what chance have you got?!
~Dark Phoenix