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    Multiplayer Guide by KOH13

    Version: 1.02 | Updated: 11/25/11 | Printable Version | Search This Guide

    ==============================================================================
    		Call of Duty: Modern Warfare 3 Multiplayer Guide
    ==============================================================================
    				  By: KOH13
    			      Copyright: KOH13
    ==============================================================================
    Table of Contents							[TOC]
    ==============================================================================
    
    Version History			[VH]
    0. Introduction			[000]
    I. Disclaimer			[001]
    II. Controls			[002]
    III. Whatís New?		[003]
    Weapons				[WPN]
    Proficiency Types		[PROT]
    Attachments			[ATT]
    IV. Assault Rifles		[004]
    V. Submachine Guns		[005]
    VI. Light Machine Guns		[006]
    VII. Sniper Rifles		[007]
    VIII. Shotguns			[008]
    IX. Riot Shield			[009]
    X. Machine Pistols		[010]
    XI. Pistols			[011]
    XII. Launchers			[012]
    XIII. Lethal Grenades		[013]
    XIV. Tactical Grenades		[014]
    XV. Perks			[015]
     Blue Perks
     Red perks
     Yellow Perks
     Death Streaks
    XVI. Killstreaks		[016]
     Assault Killstreaks
     Support Killstreaks
     Specialist Killstreaks
    Class Guide			[CG]
    XVII. Contact			[017]
    XVIII. Special Thanks		[018]
    
    ==============================================================================
    Version History								[VH]
    ==============================================================================
    
    November,20,2011
    
    - Guide is created and posted on GameFAQS
    
    November,23,2011
    
    - Posted into wrong section in gamefaqs not be in General but in In-Depth
    
    - Master3203 help with opinons with M16A4, CM901, G36C, AK-47, MK46, M60E4,
    USAS-12 and riot shield.
    
    - Added attachments
    
    November,24,2011
    
    - Added "My Opinion" on the Specialist killstreaks
    
    - Added a new class [The Specialist] to the Class Guide
    
    November,25,2011
    
    - Fixed up the HAMAR Scope and Hybrid Sight description
    
    ==============================================================================
    0. Introduction								[000]
    ==============================================================================
    
    Hello guys Iím back with another multiplayer for the Call of Duty franchise, 
    hopefully this one will be better than my Black Ops guide, so pretty much the 
    same deal as Modern Warfare 2 except for some changes in the game. My guide 
    focuses on the weapons, killstreaks and perks of the multiplayer mode, hope 
    this helps you guys out.
    
    ==============================================================================
    I. Disclaimer								[001]
    ==============================================================================
    
    This guide is written by KOH13. This may be not be reproduced under any 
    circumstances except for personal, private use. It may not be placed on any 
    website or otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public display 
    is strictly prohibited, and a violation of copyright.
    
    ==============================================================================
    II. Controls								[002]
    ==============================================================================
    
    The PS3 Controls
    
    []: Reload Weapon
    /\: Switch Weapon
    O: Crouch/Prone
    X: Jump
    Left Analog: Move
    L1: Aim Down Sight
    L2: Use Tactical grenade
    L3: Sprint
    Right Analog: Look Around
    R1: Fire Weapon
    R2: Use Lethal Grenade
    R3: Melee
    Select: Bring up scoreboard
    Start: Bring up menu
    D-Pad: Killstreaks
    
    The XBOX 360 Controls
    
    X: Reload Weapon
    Y: Switch Weapon
    B: Crouch/Prone
    A: Jump
    Left Stick: Move/Sprint
    Left Bumper: Use Tactical Grenade
    Left Trigger: Aim Down Sight
    Right Stick: Look Around
    Right Bumper: Use Lethal Grenade
    Right Trigger: Fire Weapon
    Select: Bring up scoreboard
    Start: Bring up menu
    D-Pad: Killstreaks
    
    ==============================================================================
    III. Whatís New?							[003]
    ==============================================================================
    
    There are a few new things in the multiplayer mode;
    
    - There are now 3 kinds of killstreaks; Assault, Support, Specialist, this 
    will be explained in the killstreak section of the guide.
    
    - There are new attachments for the guns
    
    - The proficiency of the weapons are a cool thing to due as well of levelling 
    up your gun.
    
    - Quickscoping is back people, HELL YA!!! For people who were disappointed 
    with Black Ops this will make up for it.
    
    - NOOB TUBERS are really weak now as it will take a direct hit or a pelt to 
    kill someone now. 
    
    - Some new Lethal and Tactical grenades
    
    - New types of game modes, Kill Confirmed and Team Defender.
    
    ==============================================================================
    Weapons									[WPN]
    ==============================================================================
    
    Hi there, here are the weapons of Call of Duty; Modern Warfare 3, there are 
    some guns from the series that have returned as well as some new ones. Iíve 
    broken down the stats of each weapon into 8 categories; I also put the 
    Proficiency of each weapon class there. 
    
    1. Accuracy: How accurate is the weapon aiming down the sight
    2. Damage: How many bullets before someone dies
    3. Range: How far the gun can go while doing maximum damage
    4. Fire Rate: How fast the weapon shoots
    5. Mobility: How fast/slow you are while walking/sprinting
    6. Hip Firing: How good it is without aiming down the sight
    7. Reloading with Ammo: How fast it reloads with ammo still in the gun
    8. Reloading with no Ammo: How fast it reloads with no ammo left in the gun
    
    Iíve also put what level your weapon has to be to unlock each proficiency 
    and attachment at the end of each section.
    
    NOTE: THESE ARE BASED ON MY OPINION AND IF YOU HAVE ANYTHING WRONG WITH IT 
    PLEASE LET ME KNOW CUZ I WANT GOOD FEEDBACK.
    
    ==============================================================================
    Proficiency Types							[PROT]
    ==============================================================================
    
    So this is brand new concept for Call of Duty, these are like attachments for 
    your weapon but give them a type of upgrade only when using the weapon you 
    have customized for.
    
    ATTACHMENTS: If you played MW2 you know that this is the BLING perk, if you 
    havenít played MW2 then this means you can equip 2 attachments. You can only 
    equip 1 scope attachment and 1 more attachment but if you are not using a 
    scope then you can pick 2 attachments. People in MW3 use this a lot in the 
    game because it helps them out a lot since they can have the thing they want 
    plus 1 more thing.
    
    BREATH: This is pretty much for sniping, you get some extra time while 
    holding your breath to make a more precise shot.
    
    DAMAGE: This is only for the SHOTGUN, this increases the shell damage but I 
    donít by how much since I donít use them
    
    FOCUS: If you played Black Ops this pretty much like Hardened Pro, for people 
    who havenít played it this reduces flinching [getting shot] when firing your 
    weapon. 
    
    KICK: This helps out the kickback [recoil] of your gun, this is the first one 
    you get and a useful one for guns with extremely bad recoiling.
    
    IMPACT: This is helpful for snipers the most and for other guns, it helps 
    out since people hide a lot in buildings or in behind stuff, IMPACT helps 
    you do more damage since its like FMJ in MW2, 
    
    MELEE: This helps you speed up your knifing attack [not sure]
    
    SPEED: This is useful for people you like to move a lot aiming down the
    sight, this helps because it makes you harder to hit when aiming.
    
    STABILITY: This is also helps with guns with recoiling but only when aiming 
    down the sight of your gun, use this for weapons with bad recoiling.
    
    RANGE: This increases the range of your weapon [dont know by how much] making
    weapons with little range a little better.
    
    ==============================================================================
    Attachments								[ATT]
    ==============================================================================
    
    These are the attachments, for the weapons in the game, forgive me for any 
    wrong characteristics on the attachments,
    
    ACOG Scope: This adds an scope to your weapon that gives you a 4x zoom, this
    helps out for people you couldn't really see with a iron sight. [NOTE: I
    RECOMMEND ACOG FOR ASSAULT RIFLES AND MACHINE GUNS BUT NOT FOR SMG'S BECAUSE
    THE RECOIL IS TOO HARD TO LOOK DOWN THE SCOPE]
    
    Akimbo: These are only used for pistols and machine pistols, this gives your
    other hand another weapon which gives you more firepower but restricts you
    from looking down the sight making CQC the best time to use it.
    
    Extended Mags: This usually gives you 1.5x of the total clip to your gun,
    giving you more ammo in the clip. [NOTE: SOME WEAPONS CAN'T HAVE EXTENDED MAGS
    BECAUSE THEY HAVE TOO MUCH AMMO IN THE CLIP ALREADY]
    
    Grenade Launcher: Only for Assault Rifles, this is M320 grenade which propells
    a grenade to your destination. [NOTE: NOOB TUBES ARE REALLY WEAK AS ONLY PELTS
    OR DIRECT HITS WILL KILL SOMEONE NOW]
    
    Grip: Only for Machine Guns, this helps reduce the recoil for weapons which
    big weapon sway, helpful to make better accuracy with your gun.
    
    HAMAR Scope: This only for the SMG's, has an HAMAR Scope which acts like an 
    ACOG Scope and red dot sight. The first sight is the HAMAR Scope which gives
    you a little zoom and hit left on the d-pad to use the red dor sight.
    
    Heartbeat Sensor: This helps detects where enemies are nearby, if they are
    they'll show up a red dot and if there are friendly they'll show as green. 
    [NOTE: CANNOT SEE PEOPLE WITH ASSASSIN ON]
    
    Holographic Sight: Like a red dot sight except this gives you a square box to
    look though but doesn't give you any range zoom.
    
    Hybrid Sight: This is the reflex sight and holographic sight combined, the
    first scope is the reflex sight which acts as an ACOG Scope while if you hit
    left on the d-pad will switch to the holographic sight.
    
    Rapid Fire: This increases the weapons rate of fire but can make the gun less
    accurate, useful for guns with slow rate of fire but bad for guns with high
    rate fire unless you can use them properly.
    
    Red Dot Sight: Adds a little laser sight to your weapon making it easier to
    see people.
    
    Shotgun: Only for Assault Rifles, you can add an underbarrel shotgun to your
    weapon making it easier to kill people in close range. [NOTE: DO NOT KNOW IF
    THEY MADE IT ONE SHOT CUZ IN MW2 YOU NEED STOPPING POWER TO KILL SOMEONE WITH
    IT.]
    
    Silencer: This makes your weapon silent and cannot be detected on the map
    while firing, this is perfect for sneaking up on the other team.
    
    Tactical Knife: This can only be equipped on pistols, this speeds up your melee
    attack by about 75%.
    
    Thermal Vision: You can see people's body heat making them easier to hit.
    [NOTE: CANNOT SEE PEOPLE WITH ASSASSIN ON AND CAN SEE SMOKE GRENADES]
    
    Variable Zoom: This is only on Sniper Rifles, you get like 3 different zooms,
    like 4x, 7x and 10x making close, mid and far range.
    
    ==============================================================================
    IV. Assault Rifles							[004]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR ASSAULT RIFLES ONLY]
    
    Kick: Helps reduce the recoil from your weapon
    Impact: Helps penetrates objects easier 
    Attachments: Have 2 attachments on instead of 1
    Focus: Stops you from flinching when getting shot
    Breath: Longer Breath when aiming down the sight
    Stability: Reduced weapon sway while aiming down the sight
    
    ====
    M4A1
    ====
    Unlocked: Default Assault Rifle
    Clip Size: 30/60
    
    Accuracy: 7.5/10
    Damage: 6/10
    Range: 7.5/10
    Fire Rate: 6.5/10
    Mobility: 7.5/10
    Hip Firing: 6.5/10
    Reloading with Ammo: 1.5 Seconds
    Reloading with No Ammo: 2.7 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: I really donít like the M4 that much since itís a weapon that I
    find to weak and inaccurate to finish off my target, but if your those 
    people who really like the M4 please donít hate me for hating this weapon. 
    Overall I think itís a decent weapon but I would use the M16 instead. 
    
    =====
    M16A4
    =====
    
    Unlocked: Default Assault Rifle
    Clip Size: 30/60
    
    Accuracy: 9/10
    Damage: 8.5/10
    Range: 8.5/10
    Fire Rate: 6.5/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 1.4 Seconds
    Reloading with No Ammo: 2.4 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, Rapid Fire,
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: I really like burst weapons and are meant for people you can 
    take the time to aim and hit their target, this is usually a 1 burst kill 
    but sometimes  require a second burst to end their life. Overall if you like
    a burst weapon use this but if you canít burst then use the M4.
    
    Master 3203:I find that ADS is rather slow, compared to other AR's. 
    I also find the burst fire quite lame, requiring a minimum of 2 bursts 
    every time unless youíre on the head. Sometimes it can get to 3 bursts 
    before they die.
    
    ======
    SCAR-L
    ======
    
    Unlocked: 6
    Clip Size: 30/60
    
    Accuracy: 9/10
    Damage: 8/10
    Range: 7.5/10
    Fire Rate: 7/10
    Mobility: 7.5/10
    Hip Firing: 6/10
    Reloading with Ammo: 2.3 Seconds
    Reloading with No Ammo: 2.6 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: I switch to this after getting it, the Scar it better than the M4 
    and will get the job done, its more accurate and less recoil and has more 
    ammo than it did in MW2.
    
    =====
    CM901
    =====
    
    Unlocked: 19
    Clip Size: 30/60
    
    Accuracy: 7.5/10
    Damage: 7.5/10
    Range: 7/10
    Fire Rate: 6.0/10
    Mobility: 7.5/10
    Hip Firing: 6.5/10
    Reloading with Ammo: 2.1 Seconds
    Reloading with No Ammo: 2.8 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: The gun I see most people using in MW3, its probably the best all
    around assault rifle, decent in every category except for the recoil which can
    be adjusted to easily but if you want to use another weapon go ahead. 
    
    Master3203: I find the weapon damage to be about 8.5 actually with the 
    accuracy at 8. The recoil really isnít bad. Itís actually about the same as 
    the ACR. Proficiency should be Focus and the attachment should be Silencer, 
    or Hybrid sight with this. Gold Camo (unlocked at Lv31) looks rather good 
    on this.
    
    =======
    TYPE-95
    =======
    
    Unlocked: 32
    Clip Size: 30/60
    
    Accuracy: 9/10
    Damage: 8.5/10
    Range: 8.5/10
    Fire Rate: 7/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 3.0 Seconds 
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, Rapid Fire, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: Probably the most annoying gun to go against but using it is 
    probably better than receiving. The Type-95 is pretty much the same thing as 
    the M16 but is faster and usually requires 1 burst, not only is gun fast but 
    will usually beat all weapons on a 1v1 because itís too fast. My suggestion 
    is to use this weapon to level up faster.
    
    ====
    G36C
    ====
    
    Unlocked: 42
    Clip Size: 30/60
    
    Accuracy: 8/10
    Damage: 8.5/10
    Range: 7.0/10
    Fire Rate: 7/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 1.9 Seconds
    Reloading with No Ammo: 3.5 Seconds 
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: Donít let the damage and accuracy fool you, this weapon is as 
    strong as the M4 but has a recoil of a CM901, I didnít really like it since 
    its not the weapon I like to use.
    
    Master3203: I find the recoil rather bad with this gun. Not at all like the 
    CM901. In CoD4, it was awesome. On here, it's just an all round good weapon. 
    Good in everything, master in none. Best use Kick proficiency and Silencer to
    reduce the recoil as much as possible.
    
    =======
    ACR 6.8
    =======
    
    Unlocked: 50
    Clip Size: 30/60
    
    Accuracy: 8.5/10
    Damage: 7/10
    Range: 7.5/10
    Fire Rate: 6/10
    Mobility: 7.5/10
    Hip Firing: 6/10
    Reloading with Ammo: 1.5 Seconds
    Reloading with No Ammo: 2.5 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: This weapon is probably the most accurate of them since the 
    recoil is fairly small but that makes the damage low, this a good gun to use 
    when you get it.
    
    ====
    MK14
    ====
    
    Unlocked: 60
    Clip Size: 20/40
    
    Accuracy: 9/10
    Damage: 9/10
    Range: 8/10
    Fire Rate: 5.5/10
    Mobility: 7.5/10
    Hip Firing: 3/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 3.4 Seconds 
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Rapid Fire, Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, 
    Extended Mags, Thermal Vision
    
    My Opinion: This is the FAL of the game its nice weapon to have for mid-long 
    range fights, put on a sight and you have a sniper rifle, this usually takes 
    2 shots but sometimes require another 1 or 2 shots but if come into close 
    quarters better knife than shoot as its terrible at hip firing.
    
    ====
    AK47
    ====
    
    Unlocked: 69
    Clip Size: 30/60
    
    Accuracy: 8/10
    Damage: 7/10
    Range: 7.5/10
    Fire Rate: 6.5/10
    Mobility: 7.5/10
    Hip Firing: 4.5/10
    Reloading with Ammo: 2.5 Seconds
    Reloading with No Ammo: 3.1 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: This weapon is good but you have to be able to cope with the 
    amazing recoil for both ADS and hip firing, if you can do that this weapon 
    is deadly. The AKís damage is pretty low thus equalling an machine pistol, 
    Iíve tried it and could barely kill anyone.
    
    Master3203: Itís quite easy to use without sight attachments as they almost
    double the recoil on it. Best used again with Silencer and the Kick
    Proficiency, but will then easily get about 3 kills a clip. Also use
    Assassin with this and Sitrep for better results.
    
    ===
    FAD
    ===
    
    Unlocked: 78
    Clip Size: 40/80
    
    Accuracy: 9/10
    Damage: 6.5/10
    Range: 7/10
    Fire Rate: 8.5/10
    Mobility: 7.5/10
    Hip Firing: 6.5/10
    Reloading with Ammo: 2.9 Seconds
    Reloading with No Ammo: 3.2 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
    Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
    Thermal Vision
    
    My Opinion: This is fascinating weapon since it carries 40 bullets, really 
    accurate and fast but thatís why the damage on this gun is the weakest of 
    all the assault rifles in the game, this makes this the weapon of choice 
    when you get it, 
    
    ===========
    PROFICIENCY
    ===========
    
    Kick: Unlocked at Level 4
    Impact: Unlocked at Level 9
    Attachments: Unlocked at Level 12
    Focus: Unlocked at Level 16
    Breath: Unlocked at Level 22
    Stability: Unlocked at Level 28
    
    ===========
    ATTACHMENTS
    ===========
    
    Red Dot Sight: Unlock at Level 2
    Silencer: Unlock at Level 5
    Grenade Launcher: Unlock at Level 8
    ACOG Scope: Unlock at Level 11
    Rapid Fire: Unlock at Level 12 [M16, Type-95, MK14 only]
    Heartbeat Sensor: Unlock at Level 14
    Holographic Sight: Unlock at Level 17
    Shotgun: Unlock at Level 20
    Hybrid Sight: Unlock at Level 23
    Extended Mags: Unlock at Level 26
    Thermal Vision: Unlock at Level 29
    
    The maximum proficiency for Assault Rifles is Level 31.
    
    ==============================================================================
    V. Submachine Guns							[005]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR SUBMACHINE GUNS ONLY]
    
    Kick: Helps reduce the recoil from your weapon
    Range: Increases your range
    Attachments: Have 2 attachments on instead of 1
    Focus: Stops you from flinching when getting shot
    Melee: Faster melee
    Stability: Reduced weapon sway while aiming down the sight
    
    ===
    MP5
    ===
    
    Unlocked: Default SMG
    Clip Size: 30/60
    
    Accuracy: 7/10
    Damage: 6.5/10
    Range: 5/10
    Fire Rate: 6.5/10
    Mobility: 8.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.4 Seconds
    Reloading with No Ammo: 2.9 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: This is a decent SMG to use but I recommend using the UMP45 if 
    your using a starting SMG, itís an ok gun.
    
    =====
    UMP45
    =====
    
    Unlocked: Default SMG 
    Clip Size: 32/64
    
    Accuracy: 7/10
    Damage: 6.5/10
    Range: 5.5/10
    Fire Rate: 7/10
    Mobility: 8.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 3.2 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: This is probably the best all around SMG in the game, it has good 
    accuracy, enough damage to kill someone in like 5-6 shots, the firing rate is 
    good but they added more recoil too it to make it different from MW2.
    
    =====
    PP90M
    =====
    
    Unlocked: 28
    Clip Size: 36/72
    
    Accuracy: 7.5/10
    Damage: 6.5/10
    Range: 5/10
    Fire Rate: 8.5/10
    Mobility: 8.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.4 Seconds
    Reloading with No Ammo: 3.3 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: This is best SMG I have used so far, it doesnít have the damage 
    capacity but the firing rate makes up for that for it big time, the recoil is
    pretty high but manageable, this is awesome for taking out multiple enemies 
    because of its large ammo size.  
    
    ===
    P90
    ===
    
    Unlocked: 38
    Clip Size: 50/100
    
    Accuracy: 7.5/10
    Damage: 6.5/10
    Range: 5.5/10
    Fire Rate: 7.5/10
    Mobility: 8.5/10
    Hip Firing: 4.5/10
    Reloading with Ammo: 2.7 Seconds
    Reloading with No Ammo: 3.2 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: This has the largest ammo clip for SMGís making it ideal for 
    taking out enemies without having to reload, its fast but low damage making 
    taking out enemies a hassle. 
    
    ===
    PM9
    ===
    
    Unlocked: 56
    Clip Size: 32/64
    
    Accuracy: 5.5/10
    Damage: 6.5/10
    Range: 5.5/10
    Fire Rate: 9/10
    Mobility: 8.5/10
    Hip Firing: 4.5/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 3.6 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: I will recommend that you not use this weapon unless you want the 
    title and emblems for it. This weapon is not weak but extremely fast making 
    it so fast that killing 1 guy is a challenge, the recoil on this gun is 
    EXTREMELY HIGH making it the hardest gun to master, not only does it shoot 
    fast it depletes your ammo so quickly making this a hard weapon to use.
    
    ===
    MP7
    ===
    
    Unlocked: 74
    Clip Size: 40/80
    
    Accuracy: 8/10
    Damage: 6.5/10
    Range: 5.5/10
    Fire Rate: 7/10
    Mobility: 8.5/10
    Hip Firing: 4.5/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 2.4 Seconds
    
    Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
    Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision
    
    My Opinion: I guess you can call this the upgraded version of the MP5, this 
    weapon is pretty much the same but has better accuracy, less recoil and a 
    way larger ammo clip.
    
    ===========
    PROFICIENCY
    ===========
    
    Kick: Unlocked at Level 4
    Range: Unlocked at Level 9
    Attachments: Unlocked at Level 12
    Focus: Unlocked at Level 15
    Melee: Unlocked at Level 21
    Stability: Unlocked at Level 28
    
    ===========
    ATTACHMENTS
    ===========
    
    Red Dot Sight: Unlocked at Level 2
    Silencer: Unlocked at Level 5
    Rapid Fire: Unlocked at Level 11 
    ACOG Scope: Unlocked at Level 16
    Holographic Sight: Unlocked at Level 19
    HAMAR Scope: Unlocked at Level 22
    Extended Mags: Unlocked at Level 24
    Thermal Vision: Unlocked at Level 26
    
    The maximum proficiency for Submachine Guns is Level 31
    
    ==============================================================================
    VI. Light Machine Guns							[006]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR LIGHT MACHINE GUNS ONLY]
    
    Kick: Helps reduce the recoil from your weapon
    Impact: Helps penetrates objects easier 
    Attachments: Have 2 attachments on instead of 1
    Focus: Stops you from flinching when getting shot
    Speed: Increases movement speed when using this weapon
    Stability: Reduced weapon sway while aiming down the sight
    
    =======
    L86 LSW
    =======
    
    Unlocked: Default Light Machine Gun
    Clip Size: 100/100
    
    Accuracy: 6.5/10
    Damage: 6.5/10
    Range: 6.5/10
    Fire Rate: 7/10
    Mobility: 4.5/10
    Hip Firing: 3.5/10
    Reloading with Ammo: 3.8 Seconds
    Reloading with No Ammo: 4.2 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
    Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope, 
    
    My Opinion: This is a decent starting machine gun, I use this till I get 
    the PKP PECHENG.
    
    ====
    MG36
    ====
    
    Unlocked: Default Light Machine Gun
    Clip Size: 100/100
    
    Accuracy: 5.5/10
    Damage: 6.5/10
    Range: 6.5/10
    Fire Rate: 7.5/10
    Mobility: 4.5/10
    Hip Firing: 3.5/10
    Reloading with Ammo: 3.8 Seconds
    Reloading with No Ammo: 4.2 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
    Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope
    
    My Opinion: This is pretty much the same thing as the L86 LSW [My opinion]
    
    ===========
    PKP PECHENG
    ===========
    
    Unlocked: 14
    Clip Size: 100/100
    
    Accuracy: 7/10
    Damage: 6.5/10
    Range: 6.5/10
    Fire Rate: 6.5/10
    Mobility: 4.5/10
    Hip Firing: 3.0/10
    Reloading with Ammo: 7.6 Seconds
    Reloading with No Ammo: 8.1 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
    Holographic Sight, Extended Mags, Thermal Vision Scope,
    
    My Opinion: This is the most popular machine gun Iíve seen throughout 
    my gameplay in MW3, this has good accuracy, damage, not to bad recoil and 
    fire rate. I will recommend using Sleight of Hand for this.
    
    ====
    MK46
    ====
    
    Unlocked: 54
    Clip Size: 100/100
    
    Accuracy: 7/10
    Damage: 6.5/10
    Range: 6.5/10
    Fire Rate: 8/10
    Mobility: 4.5/10
    Hip Firing: 3.5/10
    Reloading with Ammo: 8.1 Seconds
    Reloading with No Ammo: 8.7 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
    Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope,
    
    My Opinion: This is probably the next best machine gun other than the PKP, 
    everyone usually switches to it because its pretty much the same thing as 
    the PKP but has a higher firing rate. I will recommend Sleight of Hand for 
    this.
    
    Master3203:I find it a lot better than the PKP for damage as well as
    fire rate. The iron sights are quite lame on the gun though with just
    2 circles (one bigger than the other). Recommend using Attachments
    proficiency and having the ACOG sight and the Grip on this and then
    just mows enemies down like they were butter. Also have SoH, Quickdraw and
    Stalker on this to help with the reload and mobility issues.
    
    =====
    M60E4
    =====
    
    Unlocked: 72
    Clip Size: 100/100
    
    Accuracy: 7.5/10
    Damage: 8/10
    Range: 7/10
    Fire Rate: 5.5/10
    Mobility: 4.5/10
    Hip Firing: 3.5/10
    Reloading with Ammo: 9.1 Seconds
    Reloading with No Ammo: 8.8 Seconds
    
    Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
    Holographic Sight, Extended Mags, Thermal Vision Scope,
    
    My Opinion: This is the strongest and most accurate of them all machine guns 
    but is also the slowest firing rate and reload time, this is good for pinning 
    down enemies because of its slow fire rate making ammo waste slow.
    
    Master3203: Best use the attachments proficiency and have the grip and Rapid
    fire attachment on this to compensate for its slow fire rate and also reduce
    its big recoil.
    
    ===========
    PROFICIENCY
    ===========
    
    Kick: Unlocked at Level 4
    Impact: Unlocked at Level 9
    Attachments: Unlocked at Level 12
    Focus: Unlocked at Level 16
    Speed: Unlocked at Level 21
    Stability: Unlocked at Level 28
    
    ===========
    ATTACHMENTS
    ===========
    
    Red Dot Sight: Unlocked at Level 2 
    Silencer: Unlocked at Level 5
    Grip: Unlocked at Level 8
    ACOG Scope: Unlocked at Level 11
    Rapid Fire: Unlocked at Level 14
    Heartbeat Sensor: Unlocked at Level 20
    Holographic Sight: Unlocked at Level 22
    Extended Mags: Unlocked at Level 25
    Thermal Vision Scope: Unlocked at Level 27
    
    The maximum proficiency of Light Machine Guns is Level 31
    
    ==============================================================================
    VII. Sniper Rifles							[007]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR SNIPER RIFLES ONLY]
    
    Kick: Helps reduce the recoil from your weapon
    Impact: Helps penetrates objects easier 
    Attachments: Have 2 attachments on instead of 1
    Focus: Stops you from flinching when getting shot
    Speed: Move faster while aiming down the sights
    Stability: Reduced weapon sway while aiming down the sight
    
    =============
    BARRET .50CAL
    =============
    
    Unlocked: Default Sniper Rifle
    Clip Size: 10/20
    
    Accuracy: 9.5/10
    Damage: 10/10
    Range: 10/10
    Fire Rate: Semi-Auto
    Mobility: 6/10
    Hip Firing: 5/10
    Reloading with Ammo: 3.7 Seconds
    Reloading with No Ammo: 4.4 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This is pretty much the same thing as it was in MW2, the only 
    difference is noise the weapon makes. This is usually a 1 hit kill if hit 
    above the ribs and higher.
    
    =====
    L118A
    =====
    
    Unlocked: Default Sniper Rifle
    Clip Size: 5/15
    
    Accuracy: 9.5/10
    Damage: 10/10
    Range: 10/10
    Fire Rate: Bolt Action [1 Second after each shot]
    Mobility: 6/10
    Hip Firing: 5/10
    Reloading with Ammo: 3.0 Seconds
    Reloading with No Ammo: 4.6 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This is the most popular Sniper Rifle in the game [IDK why] its 
    pretty much like the Intervention in MW2. This is a bolt action rifle which 
    means you have to cock back the game after each shot giving you time to 
    find another target after killing one. This is usually a 1 hit kill weapon, 
    same thing as before, above the ribs and higher.
    
    ========
    DRAGUNOV
    ========
    
    Unlocked: 12
    Clip Size: 10/20
    
    Accuracy: 8/10
    Damage: 8/10
    Range: 8/10
    Fire Rate: Semi-Auto
    Mobility: 6/10
    Hip Firing: 3/10
    Reloading with Ammo: 2.9 Seconds 
    Reloading with No Ammo: 3.8 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This is a weapon I wouldnít use, this takes 2-3 shots to kill 
    someone unless headshot, but using this you have to be able to fire fast 
    enough to take out your target or he gets away.
    
    ====
    AS50
    ====
    
    Unlocked: 22
    Clip Size: 5/10
    
    Accuracy: 9.5/10
    Damage: 10/10
    Range: 7/10
    Fire Rate: Semi-Auto
    Mobility: 6/10
    Hip Firing: 5/10
    Reloading with Ammo: 3.2 Seconds
    Reloading with No Ammo: 4.3 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This is pretty much the same as the Barret .50Cal, the only 
    difference is the ammo clip, range and reload time. The range of the sniper 
    is decent but it hard to kill people in a a big map.
    
    =====
    RSASS
    =====
    
    Unlocked: 44
    Clip Size: 20/40
    
    Accuracy: 9/10
    Damage: 8/10
    Range: 9/10
    Fire Rate: Semi-Auto
    Mobility: 6/10
    Hip Firing: 3/10
    Reloading with Ammo: 2.6 Seconds
    Reloading with No Ammo: 2.6 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This Is like the M21 in MW2 except this has 20 shots. This is the 
    ideal sniper for shooting multiple times, not only does it have good range 
    but has little recoil and a large clip making it easier for you to hit someone.
    
    ===
    MSR
    ===
    
    Unlocked: 66
    Clip Size: 5/15
    
    Accuracy: 9.5/10
    Damage: 10/10
    Range: 10/10
    Fire Rate: Bolt Action [1 Second after each shot]
    Mobility: 6/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.4 Seconds
    Reloading with No Ammo: 4.4 Seconds
    
    Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
    Thermal Vision, Variable Zoom
    
    My Opinion: This is pretty much the same thing as the L118A, the only 
    difference is the reloading time.
    
    ===========
    PROFICIENCY
    ===========
    
    Kick: Unlocked at Level 4
    Impact: Unlocked at Level 9
    Attachments: Unlocked at Level 14
    Focus: Unlocked at Level 18
    Speed: Unlocked at Level 24 
    Stability: Unlocked at Level 28
    
    ===========
    ATTACHMENTS
    ===========
    
    ACOG Scope: Unlocked at Level 2
    Silencer: Unlocked at Level 5
    Heartbeat Sensor: Unlocked at Level 13
    Extended Mags: Unlocked at Level 15
    Thermal Vision: Unlocked at Level 19
    Variable Zoom: Unlocked at Level 22
    
    The maximum proficiency for Sniper Rifles is Level
    
    ==============================================================================
    VIII. Shotguns								[008]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR SHOTGUNS ONLY]
    
    Kick: Helps reduce the recoil from your weapon
    Focus: Flinch less when getting shot at 
    Attachments: Have 2 attachments on instead of 1
    Melee: Faster melee 
    Range: Increases the range of your weapon
    Damage: Increases shell damage
    
    =======
    USAS-12
    =======
    
    Unlocked: Default Shotgun
    Clip Size: 6/30
    
    Accuracy: 5/10
    Damage: 8/10
    Range: 3/10
    Fire Rate: 6/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.9 Seconds
    Reloading with No Ammo: 3.8 Seconds
    
    Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: A decent shotgun which usually kills up close, its clip is 
    size since you donít have to pump it.
    
    Master3203: I find that because the fire rate is slower than that of
    the AA-12, it can also be semi auto fired to making this a diverse shotgun
    to have.  I also think that more bullets come out of this gun than the
    striker, so whereas the striker is 25x6 damage, the USAS 12 is 25x 8 damage.
    
    ======
    KSG-12
    ======
    
    Unlocked: Default Shotgun
    Clip Size: 12/24
    
    Accuracy: 5/10
    Damage: 8/10
    Range: 5/10
    Fire Rate: Pump Action
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.1 Seconds for first shell
    Reloading with No Ammo: 9.9 Seconds for whole clip
    
    Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: I rather this than the USAS-12 since I like pump action since I 
    like to take my time and aim and it saves ammo and plus it has a nice 
    clip size.
    
    =======
    SPAZ-12
    =======
    
    Unlocked: 8
    Clip Size: 8/24
    
    Accuracy: 5/10
    Damage: 8/10
    Range: 5/10
    Fire Rate: Pump Action
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 1.8 Seconds a shell
    Reloading with No Ammo: N/A
    
    Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: This is pretty much the same thing as the KSG-12, this is just an 
    upgraded version of it.
    
    =====
    AA-12
    =====
    
    Unlocked: 26
    Clip Size: 8/8
    
    Accuracy: 4/10
    Damage: 7/10
    Range: 3/10
    Fire Rate: 7.5/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.7 Seconds 
    Reloading with No Ammo: 4.0 Seconds
    
    Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: This is the best weapon to clear out a room fast, the only 
    downside is that its fast which uses up its clip to fast, the range in 
    incredible small and its lack of reserve ammo makes it not the weapon choice 
    to be running around with. I recommend using SCAVENGER if using this weapon.
    
    =======
    STRIKER
    =======
    
    Unlocked: 48 
    Clip Size: 12/24
    
    Accuracy: 4.5/10
    Damage: 6.5/10
    Range: 4.5/10
    Fire Rate: 6.5/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 1.4 Seconds for first shell
    Reloading with No Ammo: 9.8 Seconds for clip
    
    Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: A nice shotgun to have, itís the downsize version of the AA-12, 
    this may be a bit slower but gets the job done, it also takes 2 shells to 
    kill someone usually.
    
    ==========
    MODEL 1887
    ==========
    
    Unlocked: 62
    Clip Size: 7/21
    
    Accuracy: 7/10
    Damage: 7.5/10
    Range: 7/10
    Fire Rate: 1/10
    Mobility: 7.5/10
    Hip Firing: 5/10
    Reloading with Ammo: 2.4 Seconds for first shell
    Reloading with No Ammo: 6.9 Seconds for all shells
    
    Attachments: None
    
    My Opinion: This is probably the best shotgun in the game, not only does it 
    have the most range and best accuracy, it usually kills everyone in 1 shot, 
    the bad thing is that after each shot you have to pump each shell out 
    making it the slowest shotgun in the game.
    
    ===========
    PROFICIENCY
    ===========
    
    Kick: Unlocked at Level 4
    Focus: Unlocked at Level 9
    Attachments: Unlocked at Level 14
    Melee: Unlocked at Level 19
    Range: Unlocked at Level 23
    Damage: Unlocked at Level 28
    
    ===========
    ATTACHMENTS
    ===========
    
    Grip: Unlocked at Level 2
    Silencer: Unlocked at Level 5
    Red Dot Sight: Unlocked at Level 12
    Holographic Sight: Unlocked at Level 17
    Extended Mags: Unlocked at Level 26
    
    The maximum proficiency for Shotguns is Level 31.
    
    ==============================================================================
    IX. Riot Shield								[009]
    ==============================================================================
    
    Proficiency Types: These are a type of perk meant for the gun you have 
    equipped and only that gun. [THESE ARE FOR RIOT SHIELD ONLY]
    
    Melee: Faster Melee
    Speed: Increases movement speed when using this weapon
    
    Unlocked: Default Class
    Clip Size: Shield
    
    Accuracy: N/A
    Damage: 6.5/10 [2 HITS]
    Range: 1/10
    Fire Rate: 4/10
    Mobility: 5/10
    Hip Firing: N/A
    Reloading with Ammo: N/A
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: This is a fun thing to use if you know how to use it, this is 
    mainly used for providing cover for teamates or pushing into an enemy 
    building the only downside is that you can only melee and it takes 2 hits 
    to kill someone.
    
    Master3203: Best use overkill with this and scavenger so u have a lot of
    ammo in your gun. Bets Pick an Assault rifle for this. Best one would be
    the Scar-L as the iron sights are mint and you can have the focus
    proficiency on it because the recoil isn't too high. Also, the shield max
    proficiency level is 10.
    
    ==============================================================================
    X. Machine Pistols							[010]
    ==============================================================================
    
    ====
    FMG9
    ====
    
    Unlocked: Default Machine Pistol
    Clip Size: 36/108
    
    Accuracy: 3/10
    Damage: 5.5/10
    Range: 5/10
    Fire Rate: 7/10
    Mobility: 9/10
    Hip Firing: 4/10
    Reloading with Ammo: 2.4 Seconds
    Reloading with No Ammo: 3.2 Seconds
    
    Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags 
    
    My Opinion: The first thing you want to do when you start the match is to 
    switch to the FMG9 since you have to assemble it first which takes 1 second. 
    This is decent gun but the recoil when aiming is annoying making 2 guys hard 
    but if you can bear the recoil itís a good gun. I use it till I get the MP9.
    
    ===
    MP9
    ===
    
    Unlocked: 16
    Clip Size: 32/96
    
    Accuracy: 7.5/10
    Damage: 7.5/10
    Range: 5.5/10
    Fire Rate: 8/10
    Mobility: 9/10
    Hip Firing: 6.5/10
    Reloading with Ammo: 1.8 Seconds
    Reloading with No Ammo: 2.6 Seconds
    
    Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: This is probably the best Machine Pistol in the game, not only is 
    it accurate its fast to make up for its low damage and has a nice clip to take 
    out multiple enemies, the hip firing is also pretty accurate when in CQC but 
    not to be used mid range. Overall Iíll recommend this to you.
    
    ========
    SKORPION
    ========
    
    Unlocked: 36
    Clip Size: 20/60
    
    Accuracy: 7.5/10
    Damage: 7.5/10
    Range: 6/10
    Fire Rate: 6.5/10
    Mobility: 9/10
    Hip Firing: 6.0/10
    Reloading with Ammo: 2.3 Seconds
    Reloading with No Ammo: 3.1 Seconds
    
    Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: This is weapon only meant for close range as mid to long range 
    this weapon is really bad, the fire rate is decent but if close it really 
    doesnít matter. Overall, only use in small maps or in tight spaces.
    
    ===
    G18
    ===
    
    Unlocked: 70 
    Clip Size: 20/60
    
    Accuracy: 6.5/10
    Damage: 8/10
    Range: 5/10
    Fire Rate: 9/10
    Mobility: 9/10
    Hip Firing: 3.5/10
    Reloading with Ammo: 2.3 Seconds
    Reloading with No Ammo: 2.7 Seconds
    
    Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags
    
    My Opinion: This gun has gone through a major change since MW2. First the 
    recoil is insane on the gun and the magazine has shrunk significantly, the 
    fire rate is the same but not as good as it was in MW2.
    
    ===========
    ATTACHMENTS
    ===========
    
    Silencer: Unlocked Lvl 2
    Akimbo: Unlocked Lvl 5
    Red Dot Sight: Unlocked Lvl 7
    Holographic Sight: Unlocked Lvl 8
    Extended Mags: Unlocked Lvl 10
    
    The maximum proficiency for the Machine Pistol is Level 10.
    
    ==============================================================================
    XI. Pistols								[011]
    ==============================================================================
    
    ======
    USP.45
    ======
    
    Unlocked: Default Pistol
    Clip Size: 12/24
    
    Accuracy: 7.5/10
    Damage: 6.5/10
    Range: 6/10
    Fire Rate: Semi-Auto
    Mobility: 10/10
    Hip Firing: 7.5/10
    Reloading with Ammo: 1.7 Seconds
    Reloading with No Ammo: 2.1 Seconds
    
    Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags
    
    My Opinion: For the standard issue pistol it packs a nice punch, it has nice 
    damage and accuracy, the problem is can you fire fast enough to beat a Rifle.
    
    ===
    P99
    ===
    
    Unlocked: 10
    Clip Size: 12/24
    
    Accuracy: 6.5/10
    Damage: 6.5/10
    Range: 6/10
    Fire Rate: Semi-Auto
    Mobility: 10/10
    Hip Firing: 7.5
    Reloading with Ammo: 1.7 Seconds
    Reloading with No Ammo: 2.2 Seconds
    
    Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags
    
    My Opinion: Pretty much the same thing as the USP.45 but has bit more recoil
    when firing down the sight and hip.
    
    =====
    MP412
    =====
    
    Unlocked: 30 
    Clip Size: 6/30
    
    Accuracy: 8/10
    Damage: 8/10
    Range: 6/10
    Fire Rate: Revolver
    Mobility: 10/10
    Hip Firing: 3/10
    Reloading with Ammo: 4.5 Seconds
    Reloading with No Ammo: 4.5 Seconds
    
    Attachments: Akimbo, Tactical Knife
    
    My Opinion: This is a weapon to be with if you canít beat someone with a 
    regular pistol, the problem is that you need to make all your shots count, 
    its usually a 2 hit kill but sometimes require another shot to take em down.
    
    ==========
    .44 MAGNUM
    ==========
    
    Unlocked: 46
    Clip Size: 6/30
    
    Accuracy: 8/10
    Damage: 8/10
    Range: 6/10
    Fire Rate: Revolver
    Mobility: 10/10
    Hip Firing: 6/10
    Reloading with Ammo: 3.0 Seconds
    Reloading with No Ammo: 3.0 Seconds
    
    Attachments: Akimbo, Tactical Knife
    
    My Opinion: This is pretty much the same thing as the MP412 but the only 
    difference is the reloading time, so if your not using Sleight of Hand, 
    this is probably the better revolver to use. 
    
    ==========
    FIVE SEVEN
    ==========
    
    Unlocked: 58
    Clip Size: 16/32
    
    Accuracy: 6.5/10
    Damage: 6.5/10
    Range: 6/10
    Fire Rate: Semi-Auto
    Mobility: 10/0
    Hip Firing: 4.5/10
    Reloading with Ammo: 1.8 Seconds
    Reloading with No Ammo: 2.8 Seconds
    
    Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags
    
    My Opinion: When you get this I suggest switching to it, this is pretty much 
    the advanced version of the USP.45 and P99, it pretty much the same except is 
    has more ammo and the reloading time is different, overall a nice gun.
    
    ============
    DESERT EAGLE
    ============
    
    Unlocked: 76
    Clip Size: 8/16
    
    Accuracy: 5/10
    Damage: 8/10
    Range: 5/10
    Fire Rate: Semi-Auto
    Mobility: 10/10
    Hip Firing: 3/10
    Reloading with Ammo: 1.9 Seconds
    Reloading with No Ammo: 2.6 Seconds
    
    Attachments: Akimbo, Tactical Knife
    
    My Opinion: This is the hardest pistol to use since of its recoil, the 
    kickback is as strong as a Barret .50Cal which makes this gun extremely 
    hard to use, its not the best pistol to use since you have to adjust to the 
    recoil and damage as it takes more than 3 bullets to kill someone sometimes. 
    Overall I wouldnít use it unless you want to. 
    
    ===========
    ATTACHMENTS
    ===========
    
    Silencer: Unlocked Lvl 2
    Akimbo: Unlocked Lvl 5
    Tactical Knife: Unlocked Lvl 7
    Extended Mags: Unlocked Lvl 10
    
    The maximum proficiency for the Pistols is Level 10.
    
    ==============================================================================
    XII. Launchers								[012]
    ==============================================================================
    
    ====
    SMAW
    ====
    
    Unlocked: Default 
    Clip Size: 1/0
    
    Accuracy: 7.5/10
    Damage: 9/10
    Range: 8/10
    Fire Rate: 7/10
    Mobility: 3/10
    Hip Firing: 1/10
    Reloading with Ammo: N/A
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: This is the first launcher you get and its like the AT-4, this is 
    an accurate rocket which will hit any target if aiming down the sight, 
    sometimes the target may not die because they either have BLAST SHIELD or you 
    didnít hit them directly.
    
    =======
    JAVELIN
    =======
    
    Unlocked: 24
    Clip Size: 1/10
    
    Accuracy: Depends
    Damage: 9.5/10
    Range: Depends
    Fire Rate: 2/10
    Mobility: 3/10
    Hip Firing: Canít
    Reloading with Ammo: N/A
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: This weapon is probably the hardest one to master as you need to 
    lock-on each time before you can fire and canít fire to close to you since it 
    has failsafe in place, this is usually a 1 hit kill.
    
    =======
    STINGER
    =======
    
    Unlocked: 40 
    Clip Size: 1/1
    
    Accuracy: N/A
    Damage: N/A
    Range: N/A
    Fire Rate: 4.5/10
    Mobility: 3/10
    Hip Firing: N/A
    Reloading with Ammo: 4.2 seconds
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: This is only used for air killstreaks, so too bad if you want to 
    kill anyone with it. The stinger is more of the supporter role of the team, 
    this also good for the Blind Eye perk.
    
    ====
    XM25
    ====
    
    Unlocked: 52
    Clip Size: 4/12
    
    Accuracy: 8/10
    Damage: 8/10
    Range: 10/10
    Fire Rate: 8/10
    Mobility: 7.5/10
    Hip Firing: N/A
    Reloading with Ammo: 4.2 seconds
    Reloading with No Ammo: 4.7 seconds
    
    Attachments: None
    
    My Opinion: This is actually a fun launcher to use, you can control how far 
    each grenade goes, all you have to do is aim then look wherever you want then 
    lock in the distance, the grenade will now explode at the designated distance.
    
    ========
    M320 GLM
    ========
    
    Unlocked: 64
    Clip Size: 1/1
    
    Accuracy: 7.5/10
    Damage: 7.5/10
    Range: 7.5/10
    Fire Rate: 4/10
    Mobility: 7.5/10
    Hip Firing: 3/10
    Reloading with Ammo: 3.6 seconds
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: Pretty much like the Thumper in MW2, this weapon is a 50/50 
    chance of killing someone and has a tendency to not blow up, my advice donít 
    use it. 
    
    =====
    RPG-7
    =====
    
    Unlocked: 80
    Clip Size: 1/1
    
    Accuracy: 5.0/10
    Damage: 9/10
    Range: 5/10
    Fire Rate: 5/10
    Mobility: 5/10
    Hip Firing: 5/10
    Reloading with Ammo: 3.7 Seconds
    Reloading with No Ammo: N/A
    
    Attachments: None
    
    My Opinion: The RPG-7 is probably the strongest launcher in the game but is 
    also the most unreliable launcher in the game. You pretty much have a 50/50 
    chance when aiming at the target as the rocket may go in any direction and go 
    off course making it annoying when you get killed. Overall this weapon is 
    fun to run around with.
    
    The maximum proficiency for the Launchers are Level 10.
    
    ==============================================================================
    XIII. Lethal Grenades							[013]
    ==============================================================================
    
    Frag Grenade: A simple grenade that can roll down slopes but has a 5 second 
    delay on it.
    Unlocked: Default
    
    Semtex Grenade: A grenade that will stick to any surface or person then blow 
    up after 5 seconds
    Unlocked: Default 
    
    Throwing Knife: A standard issue knife, 1 hit kill but hard to use.
    Unlocked: 5
    
    Bouncing Betty: Like a claymore except this one jumps off the ground killing 
    the enemy.
    Unlocked: 37
    
    Claymore: A explosive that stays stationary untilled tripped then KA-BOOM.
    Unlocked: 57
    
    C4: Strong explosives which needs to be detonated remotely to blow up. 
    Unlocked: 69
    
    ==============================================================================
    XIV. Tactical Grenades							[014]
    ==============================================================================
    
    Flash Grenade: A grenade that blinds the enemy making there screen white for 
    a certain amount time depending where the flash hit them.
    Unlocked: Default
    
    Concussion Grenade: Like the flash except this blows up faster and disorients 
    the enemy making them slow. 
    Unlocked: Default
    
    Scrambler: A device which if the enemy comes into range disables there 
    mini-map within the radius it has.
    Unlocked: 13
    
    EMP Grenade: This grenade takes out any electronic device which means all 
    killstreaks and equipment, this also knocks out your mini-map and makes your 
    screen fuzzy if hit.
    Unlocked: 21
    
    Smoke Grenade: A grenade that pops our smoke which the enemy cannot see you, 
    good for moving point A to point B. [NOTE: USE THERMAL VISION TO SEE THROUGH 
    THE SMOKE AND HIT TARGETS].
    Unlocked: 29
    
    Trophy: A defense turret that destroys 2 enemy projectiles.
    Unlocked: 45
    
    Tactical Insertion: A flare which when placed makes you respawn where you 
    want anywhere on the map.
    Unlocked: 61
    
    Portable Radar: Like in Black Ops, this emits a small sonar within its radius,
    any enemies within its radius is shown on the mini-map.
    Unlocked: 77
    
    ==============================================================================
    XV. Perks								[015]
    ==============================================================================
    
    There are a total of 15 perks in the game with 6 deathstreaks, the perks are 
    broken into 3 groups Blue, Red, and Yellow.
    
    ==========
    BLUE PERKS
    ==========
    
    RECON: Explosive damage paints the enemy on the mini-map
    Pro: Bullets now paint the enemy on the mini-map
    Unlocked: Default Perk
    
    My Opinion: This is pretty useful when taking out campers since you donít know 
    which way their facing, the perk shows you which way they are facing for a 
    few seconds just to plan out your attack.
    
    SLIEGHT OF HAND: Reloads your weapon faster
    Pro: Weapon switching is faster
    Unlocked: Default Perk
    
    My Opinion: Useful for any type of weapon when using this and even better 
    when it is PRO, even though reloading is fast, switching weapons is just as 
    fast you have a choice between what weapons you want to use. 
    
    BLIND EYE: Air support and sentry guns canít see you 
    Pro: Launcher Lock=on and extra bullet damage vs air support and sentry guns
    Unlocked: 11
    
    My Opinion: Useful when the air killstreaks start coming in your team canít 
    destroy them and for sentry guns [Not Remote Sentry] canít see you. [NOTE: 
    THAT PREDATORS, UAVS/ADVANCED UAVS CAN SEE YOU]
    
    EXTREME CONDITIONING: Sprint longer
    Pro: Climb obstacles faster 
    Unlocked: 22
    
    My Opinion: This is useful for people when the map is big can a lot of running
    is required, this is not as good as Marathon since is was too cheap making 
    the Extreme Conditioning the next option.
    
    SCAVENGER: Resupply from dead enemies
    Pro: Start with full ammo with both Primary and Secondary weapons
    Unlocked: 39
    
    My Opinion: Pretty useful if your aiming is really bad since you waste a lot 
    of ammo, donít worry since you can pick ammo.
    
    =========
    RED PERKS
    =========
    
    QUICKDRAW: Faster aiming down the sight
    Pro: Recover faster from equipment ad grenade use faster
    Unlocked: Default Perk
    
    My Opinion: The most used perk used for snipers [Quickscoping] also for aiming
    down the sight faster which gives you an edge for people who are slow 
    at aiming. 
    
    BLAST SHIELD: Explosive damage is reduced
    Pro: Flash and Stun damage is reduced
    Unlocked: Default Perk
    
    My Opinion: An, ok perk useful when people throw a lot of grenades and 
    explosives.
    
    HARDLINE: Requires 1 less kill for killstreak
    Pro: Every 2 assists counts as 1 kill and deathstreaks need 1 less death 
    Unlocked: 15
    
    My Opinion:
    
    ASSASSIN: Invisible to UAV, Portable Radar, Thermal Vision, Heartbeat Sensors.
    Pro: Immune to EMP and CUAV, no red crosshair and name when targeted.
    Unlocked: 27
    
    My Opinion: Probably the most used perk in the game, its like Cold Blooded 
    from MW2 but a lot better when it is a pro version, I use this when I get it.
    
    OVERKILL: 2 Primary Weapons
    Pro: Attachment on second primary weapon
    Unlocked: 47
    
    My Opinion: Its good for people you like having 2 primaries, useful for 
    people using Snipers, Shotguns or Riot Shields.
    
    ============
    YELLOW PERKS
    ============
    
    MARKSMAN: ID enemies at a longer range
    Pro: Longer breath when scoping
    Unlocked: Default Perk
    
    My Opinion: This is pretty much used for sniping otherwise you need a Thermal 
    scope for this to really work.
    
    STALKER: Move faster while aiming down the sight
    Pro: Delay explosives like claymores, bouncing bettyís and I.M.S.
    Unlocked: Default Perk
    
    My Opinion: Useful for SMGís because they run around a lot, also when PRO, 
    this will save your life from Claymore and Bouncing Bettys and I.M.S.
    
    SITREP: See enemy equipment and explosives
    Pro: Enemy has louder footsteps
    Unlocked: 19
    
    My Opinion: Useful when playing Objective games wince people use a lot of 
    claymores, bettys and C4.
    
    STEADY AIM: Increased accuracy when firing from the hip
    Pro: Weapon is ready faster after sprinting.
    Unlocked: 30
    
    My Opinion: Really useful for CQC since you donít have the time to ADS when 
    someone pops out of nowhere, when PRO this is extremely helpful since you 
    can aim faster after sprinting.
    
    DEAD SILENCE: Quieter footsteps and reduce effects of the Recon Perk
    Pro: No fall damage 
    Unlocked: 55
    
    My Opinion: Like in ninja in MW2, and PRO is like commando pro in MW2 as 
    well, its an ok perk.
    
    ============
    DEATHSTREAKS
    ============
    
    JUICED: Move faster for 5 seconds
    Unlocked: Default Streak [4 Deaths]
    
    My Opinion: The starting streak, useful for just rushing in and taking 
    people by surprise.
    
    REVENGE: See where the enemy who killed you on the mini-map
    Unlocked: 15 [5 Deaths]
    
    My Opinion: I havenít used it so not sure.
    
    FINAL STAND: Have another chance to live if you survive. 
    Unlocked: 32 [4 Deaths]
    
    My Opinion: The most used deathstreak since people die a lot this helps them 
    out, useful when you have a bad game but can get right back into it after 
    you heal all the way.
    
    MARTYRDOM: Drop a live grenade when killed
    Unlocked: 51 [4 Deaths]
    
    My Opinion: Useful if people run your way after dying since they die most of 
    the time since itís too late when come to it. 
    
    DEAD MANíS HAND: Blow up if knifed
    Unlocked: 57 [6 Deaths]
    
    My Opinion: Not sure itís a good one but cool to take someone out when they 
    knife you.
    
    HOLLOW POINT: Extra bullet damage for 1 kill
    Unlocked: 71 [5 Deaths]
    
    My Opinion: Useful for 1 kill and 1 kill only, I wouldnít use it since 1 
    kill is easy to get.
    
    ==============================================================================
    XVI: Killstreaks							[016]
    ==============================================================================
    
    They have introduced a new type of killstreak system which I think is more 
    player friendly, they have put in 3 kinds of killstreaks Assault, Support, 
    Specialist, I will explain and show what killstreaks are in each of them.
    
    =======
    ASSAULT
    =======
    
    So the Assault killstreak is the same one from all of the series, when you 
    die your killstreak resets to zero. This brings in offensive strikes onto 
    the opposing team.
    
    ============
    UAV: 3 KILLS
    ============
    
    So the standard killstreak of every Call of Duty series and if you never 
    played a Call of Duty before it shows you the enemies on the mini-map 
    which are highlighted as red dots.
    
    My Opinion: This is probably the best killstreak for any type of player in 
    MW3, not only does it cost a low number of kills it helps you take out 
    enemies to reach your bigger killstreaks.
    
    =====================
    CARE PACKAGE: 4 KILLS
    =====================
    
    Introduced in Modern Warfare 2, this killstreak drops a random killstreak or 
    ammo from a helicopter. [NOTE: WHEN USING THIS KILLSTREAK MAKE SURE YOU DROP 
    IT WHERE YOU CANT REACH IT]
    
    My Opinion: The Care Package is a 50/50 thing, sometimes you might get it and 
    sometimes you wonít, the best thing to do is to throw with your team so you 
    donít have to let the enemy get it if you die.
    
    ==============
    I.M.S: 5 KILLS
    ==============
    
    A brand new addition to the franchise. This killstreak is the Bouncing Betty 
    but 4x the fun, the mine will go off when an enemy is near, really helpful 
    for watching ones back. [NOTE: IF USING STALKING PRO, YOU CAN RUN PAST IT, 
    BUT IF YOU DONT HAVE IT, SAY BYE BYE.]
    
    My Opinion: This is pretty thing to have when your camping or holding down a 
    position, not only does it automatically kill anyone who comes near it, it 
    also makes a loud noise to tell you someone has tripped it, I really like 
    this when I play objective games, the only problem is people with STALKER PRO 
    which delays the IMS, also people who use EMP grenades or shoot it can 
    destroy it as well. 
    
    ========================
    PREDATOR MISSLE: 5 KILLS
    ========================
    
    The starting killstreak of MW2 and now MW3, this lets you control 1 missile 
    from above, use it wisely as you only get one chance with it. [NOTE: USE THE 
    RIGHT TRIGGER/R2 TO SPEED UP THE MISSILE]
    
    My Opinion: Now the Predator Missile is different is MW3 than it was in MW2, 
    its harder to control for some reason, but itís a good killstreak to reach 
    your 6 or 7 streak. This is also nice to have to take out enemy air 
    killstreaks or an Escort Airdrop since you one hit kill them all.
    
    ======================
    SENTRY TURRET: 5 KILLS
    ======================
    
    A nice friend to have beside you if you donít have any, this killstreak 
    targets any enemy in its range which rains bullets from its mouth. [NOTE: 
    THIS CAN BE BEATEN WITH THE BLIND EYE PERK OR BY TOSSING A FLASH/CONCUSSION 
    GRENADE AT IT]
    
    My Opinion: Not the best thing but a decent killstreak, this can be easily 
    beaten without the BLIND EYE perk, just flash/stun it to get to and knife 
    it to destroy it or just go around and destroy it from behind.
    
    ===========================
    PRECSION AIRSTRIKE: 6 KILLS
    ===========================
    
    A fun thing to do when the enemy is lined up, use this killstreak on the map 
    to strike, aim from which direction to come from using the compass on the map.
    
    My Opinion: This killstreak is only meant for a open area map since this is a 
    really weak killstreak because sometimes it takes 2 planes to kill you and if 
    you have BLAST SHIELD perk you can live through it, I wouldnít really use it.
    
    ==========================
    ATTACK HELICOPTER: 7 KILLS
    ==========================
    
    So this little killstreak provide air support for you and your team till it 
    gets shot down or runs out of gas. A nice killstreak to have at the 
    beginning.
    
    My Opinion: Now this a got a really big upgrade from what it was in MW2, not 
    only is this helicopter more stronger, it follows you till you die most of 
    the time, I recommend this killstreak.
    
    ===================
    STRAFE GUN: 9 KILLS
    ===================
    
    Its almost the same thing as the Attack Helicopter except there are 5 of them 
    this time. Place which direction you want to come from and they will go 
    forward and come back.
    
    My Opinion: Itís a decent killstreak, almost like the Attack Helicopter except 
    is doesnít fly around taking out enemies, this is best used with maps with 
    minimal cover since its easy to run away from these things.
    
    =======================
    AH-6 OVERWATCH: 9 KILLS
    =======================
    
    You can in a little helicopter which has a machine gun turret on the bottom of 
    it, just as good as the Attack Helicopter, more damage but easier to 
    shoot down.
    
    My Opinion: This is pretty much like the Attack Helicopter except it does more 
    damage.
    
    ===============
    REAPER: 9 KILLS
    ===============
    
    Itís the mini version of an AC-130, the difference is that the Reaper only 
    shoots missiles. You have to wait till the missile blows before you can fire 
    another one, it also laser sights where the missile going to hit.
    
    My Opinion: This just like a predator missile but you can control it way 
    better, this is hard since you canít fully guide the missile and can redirect 
    if you hit the left stick/analog a little big, a fun but hard killstreak to 
    master. 
    
    =======================
    ASSAULT DRONE: 10 KILLS
    =======================
    
    You take control of your very own remote control car except this one has guns,
    use the drone to move through the map and fire its machine gun to kill people. 
    [NOTE: THAT THIS CAN BE TAKE OUT BY AN EMP GRENADE]
    
    My Opinion: You get a mobile turret, you have a lot of health but move pretty 
    slowly this is useful for clearing out a room of people when they are camping 
    but is an easy kill by an EMP.
    
    ================
    AC-130: 12 KILLS
    ================
    
    Now were talking, DEATH FROM ABOVE BABY, this killstreak lets you take control 
    of the AC-130, you can use the 3 types of weapons, [1] 105mm Howitzer which 
    shoots 1 big cannon which has a big blast radius but needs time to reload, [2] 
    40mm Cannon which shoots multiple times but has a reduced blast radius, [3] 
    20mm Vulcan Machine Gun which fires a machine gun that is useful sometimes. 
    [NOTE: TARGETS ARE HIGHLIGHTED WITH A RED SQAURE AROUND THEM UNLESS THEY ARE 
    USING BLIND EYE, THIS CAN BE SHOT DOWN BUT IS HARD AS IT DEPLOYS FLARES]
    
    My Opinion: Probably the best controlled killstreak in the game, its hard to 
    use of you donít know how but can rack up the kills really fast if you know, 
    you have to be able to cycle through all the weapons in a certain amount of 
    time so by the time you switch back to them there already reloaded.
    
    =================
    PAVELOW: 12 KILLS
    =================
    
    The upgraded version of an Attack Helicopter, not only is it bigger but does 
    more damage and can take more as well. 
    
    My Opinion: This is the buff version of an Attack Helicopter, not only does 
    have more health and do more damage but emits flares to prevent from getting 
    shot down from launchers.
    
    ====================
    JUGGERNAUT: 15 KILLS
    ====================
    
    Now this is where the fun truly begins, this has to be airdrop, once you pick 
    it up you become the Juggernaut with a Machine Gun. The cool thing is that 
    you can take out people more easily as you can take more damage, the bad thing
    is that you are really slow and cant sprint for a long time as the class you 
    picked gets replaced with the JUGGERNAUT class for this life.
    
    My Opinion: IDK, this is a good killstreak if you like a machine gun, taking 
    a lot of damage, being slow as a slug and can aim while getting hit.
    
    =======================
    OSPREY GUNNER: 18 KILLS
    =======================
    
    This killstreak is like the Chopper gunner in MW2 and Black Ops, just hold 
    down the fire button and away we go.
    
    My Opinion: I really havenít used this so I donít know what it does so can 
    someone help me out please.
    
    ================
    M.O.A.B 25 KILLS
    ================
    
    This not a killstreak in the game because it prevents boosters, this the 
    hardest killstreak to get since it takes 25 kills. This is the Nuke of the 
    game but you can still keep playing, the downside is that its all dark and 
    red for the rest of the match.
    
    My Opinion: Probably impossible to get since you can die so easily in the
     game, IDK if it exists in online play but in split screen it does.
    
    ========
    SUPPORT
    ========
    
    The Support Killstreak is a brand new addition to the game, not only does act 
    as a regular killstreak but when you die your killstreak does not reset, 
    this makes it easier for people beginning in the game as it helps them 
    develop, the only problem is that you donít get many killstreaks that kill.
    
    ============
    UAV: 4 KILLS
    ============
    
    So the standard killstreak of every Call of Duty series and if you never 
    played a Call of Duty before it shows you the enemies on the mini-map which 
    are highlighted as red dots.
    
    My Opinion: Same thing as above.
    
    ====================
    COUNTER UAV: 5 KILLS
    ====================
    
    This blocks out the map on the opposing team for certain amount of time unless
    it gets shot down. [NOTE: ASSASSIN PRO PERK IS NOT AFFECTED BY THIS]
    
    My Opinion: This is useful when people are using hardline on the other side to 
    get there UAVS, since this blocks it out this is a good counter.
    
    ========================
    BALLISTIC VESTS: 5 KILLS
    ========================
    
    So these are like painkiller except these last forever till they come off, 
    your screen will have a yellow aura around it. [NOTE: YOU CAN ONLY HAVE ONE 
    VEST PER LIFE SO IF YOU LOSE IT YOU MUST DIE TO GET ANOTHER ONE].
    
    My Opinion: Useful for people who canít aim that well or get surprised, this 
    can be your life saver if you have one.
    
    =====================
    AIRDROP TRAP: 5 KILLS
    =====================
    
    A fun killstreak to have around, this acts like a regular care package except 
    this one has a lot of explosives in it. This will show on the mini map as a 
    regular package for the enemies and for your team a skull. [NOTE: THE BLAST 
    RADIUS FOR THIS IS PRETTY STRONG]
    
    My Opinion: Fun to use for people who havenít played the game yet and donít 
    know what it does, throw to where the enemy is or place it in your spawn 
    point and watch the little sucker die.
    
    ============
    SAM: 8 KILLS
    ============
    
    The Surface to Air Missile, this takes out any air killstreak, like in Black 
    Ops the SAM has a limited amount of missiles before disappearing. 
    
    My Opinion: Useful for taking down air killstreaks when you donít got a 
    launcher or your team doesnít want to shoot it down.
    
    =====================
    RECON DRONE: 10 KILLS
    =====================
    
    This little guy is a remote controlled helicopter, this you can fly and tag 
    enemies for your team to see on the mini-map. [NOTE: THE DRONE HAS CERTAIN 
    RANGE, IF YOU GO TO FAR THEN YOUR SCREEN STARTS TO BE STATIC]
    
    My Opinion: Useful for small maps and pin pointing the enemy, this helps 
    your team out if they are using Assassin.
    
    ======================
    ADVANCED UAV: 12 KILLS
    ======================
    
    If you played Black Ops you know what this does and for people who donít know, 
    this UAV tells which direction the enemy is facing making it easier for you 
    to take them out.
    
    My Opinion: Probably the most used killstreak in the game, this helps out a 
    lot since you can see which direction the enemy is facing making it easier 
    for you to kill them.
    
    =======================
    REMOTE SENTRY: 12 KILLS
    =======================
    
    Almost like the sentry gun except this one you can control, you can go 180 
    degrees but can be destroyed easily.
    
    My Opinion: Not that good because you have to actually control it, you have 
    to far enough so people donít kill you while you are near, this also helps 
    out since you can free aim at anyone making Assassin disabled.
    
    ========================
    STEALTH BOMBER: 14 KILLS
    ========================
    
    Like in MW2 this is an undetectable killstreak but can be heard, this 
    killstreak is powerful bomber which kills anything in its path so get 
    out of the way. 
    
    My Opinion: The second most killstreak in MW3, not only it undetectable this 
    usually kills everyone in 1 hit even if your using BLAST SHIELD, this will 
    also make people disoriented if they near the explosion but not hit indirectly.
    
    =============
    EMP: 18 KILLS
    =============
    
    Like in MW2 this killstreak knocks any electronics on the enemy side, i.e. 
    mini-map, sight attachments and killstreaks. [NOTE: UNLIKE IN MW2 YOUR AIR 
    KILLSTREAKS ARE NOT AFFECTED BY THIS]
    
    My Opinion: This is really useful if the team is using a lot of killstreaks 
    and sight attachments since it knocks out all electronics and they canít see 
    you on the map/mini map any more for 60 seconds.
    
    =========================
    JUGGENAUT RECON: 18 KILLS
    =========================
    
    This needs to be airdrop from a C-130, this allows you to be a Juggernaut but 
    with a Riot Shield, USP.45 and Smoke Grenade. This is pretty much same as 
    the Assault Killstreak except you get now machine gun.
    
    My Opinion: Not as good as the Assault Juggernaut but is just as good since 
    youíre a defense Juggernaut, its useful for distracting enemies show your 
    team can kill them.
    
    ========================
    ESCORT AIRDROP: 18 KILLS
    ========================
    
    This is like the emergency airdrop from MW2 but takes a lot longer for it to 
    drop its care package. This will protect your packages so you have enough time 
    to pick them up. [NOTE: THIS IS AN EASY KILLSTREAK TO DESTROY, USE A JAVELIN 
    OR A PREDATOR MISSILE TO PREVENT THE PACKAGES].
    
    My Opinion: This is a good killstreak to get if you can get it, this will 
    help you and your team a lot since you get like 4-5 care packages usually 
    with 1 of them being a TRAP PACKAGE.
    
    
    ==========
    SPECIALIST
    ==========
    
    The Specialist Killstreak is also a brand new addition to the game and can be 
    used after reaching Lvl 20, this killstreak gives you perks instead of the 
    usual killing ones, the killstreak resets as you die and is given in the 
    order 2,4,6. [NOTE: YOU CAN ONLY PICK THE PERKS THAT YOU UNLOCKED AND CANNOT 
    HAVE 2 OF THE SAME PERK]
    
    My Opinion: This actually a good way to be a pro since you dont use any
    killstreaks, I use this because I dont like using Support/Assault anymore
    and i want to give this a try. I recommend you use Blind Eye, Hardline and
    Stalker for your 3 base perks; Blind Eye keeps you safe from air support and
    sentries while hardline gives you the first perk after 1 kill, Stalker must
    be pro so claymores, bouncing betties and IMS dont kill you while running
    around. Now to start with the 3 killstreak perks, the first one should always
    be Assassin as this will protect from everything that can detect you and if
    you have it PRO its a bonus, depending on how you play the next 2 can be 
    anything [I usually pick Extreme Conditioning so I can start moving around the
    map and Scavenger because I want to keep my gun and level it up], the
    killstreaks will be 1,3,5 since you have Hardline on and if you get 7 kills
    without dying you get the Specialist Perk which means you get the other 9 perks
    [NOT SURE HOW IT WORKS SO PLEASE SOMEBODY HELP ME] this is extremely helpful
    because you have 15 perks now [NOT SURE]. 
    
    ==============================================================================
    Class Guide								[CG]
    ==============================================================================
    
    Hi, like in my Black Ops guide I put a class guide section, meaning making a 
    certain classes that help people out struggling with the game and to help 
    them out. If you are submitting a class guide please meet the following 
    criteria;
    
    Class Name: Optional [If you canít come up with one, Iíll name it after you]
    Primary Weapon [Proficiency and Attachments] 
    Secondary Weapon [Attachments]
    Lethal Grenade
    Tactical Grenade
    Perk 1
    Perk 2
    Perk 3
    Deathstreak
    Killstreak: Assault, Support, Specialist [Tell me what your using]
    Description: A brief description of what your class does [Game mode suggestions 
    if using this class is optional]  
    
    ============
    MY RUN N GUN
    ============
    Creator: KOH13
    
    Primary Weapon: PP90 [Attachments Proficiency, Rapid Fire + Silencer/
    Extended Mags]
    Secondary Weapon: MP9 (Silencer/Extended Mags)
    Lethal Grenade: Throwing Knife
    Tactical Grenade: Flash/Stun Grenade
    Perk 1: Extreme Conditioning Pro
    Perk 2: Assassin Pro
    Perk 3: Steady Aim Pro
    Deathstreak: Final Stand
    Support Killstreak: Advanced UAV, Stealth Bomber, Any 18 killstreak [Escort 
    Airdrop preferably]
    
    Description: This is how the class guide should like [This is a class I use a
    lot in the game, not only can I get from Point A to Point B I can take out 
    people silently and quickly cuz my weapon is hella fast, the problem is that 
    its meant for close range combat. I use this class in every game mode. If I 
    make any classes with an SMG they always have RAPID FIRE to give me an edge on 
    the opponent.
    
    ======
    SNIPER
    ======
    Creator: KOH13
    
    Primary Weapon [Kick/Impact Proficiency, ACOG Scope/Extended Mags] 
    Secondary Weapon: Any Pistol/Machine Pistol
    Lethal Grenade: Claymore/Bouncing Betty
    Tactical Grenade: Smoke Grenade/Tactical Insertion/Portable Radar
    Perk 1: Sleight of Hand Pro/Blind Eye
    Perk 2: Quickdraw/Assassin
    Perk 3: Marksman
    Deathstreak: Final Stand
    Support Killstreak: UAV, Bullet-proof Vests, Advanced UAV
    
    Description: This is a pretty standard class for sniping, many people use the 
    QUICKDRAW to quickscope while the other 2 perks are changeable.
    
    =============
    MR. PRECISION
    =============
    Creator: KOH13
    
    Primary Weapon: ACR 6.8 [Focus Proficiency, Red Dot Sight/ACOG Scope]
    Secondary Weapon: L118A [Kick Proficiency, Heartbeat Sensor/Extended Mags]
    Lethal Grenade: Semtex
    Tactical Grenade: Flash/Stun Grenade
    Perk 1: Scavenger
    Perk 2: Overkill
    Perk 3: Steady Aim/Stalker
    Deathstreak: Final Stand
    Assault Killstreak: UAV, Attack Helicopter, Reaper
    
    Description: This is also a class I use a lot, this class provides you with 
    accuracy and precision since both these weapons have excellent accuracy. The 
    ACR provides you with close-mid range fights with enough fire power to take 
    out multiple enemies, the L118A provides the long range to help you take 
    enemy snipers so you can help out your team.
    
    ==============
    THE SPECIALIST
    ==============
    Creator: KOH13
    
    Primary Weapon: MK46 [Attachments Proficiency, Grip + Silencer]
    Secondary Weapon: Stinger
    Lethal Grenade: Semtex
    Tactical Grenade: Flash Grenade
    Perk 1: Blind Eye
    Perk 2: Hardline
    Perk 3: Stalker
    Deathstreak: Final Stand
    Specialist Killstreak: Assassin, Extreme Conditioning, Sleight of Hand
    
    Description: This class is meant to be a beast if you can use if properly,
    I using this right now and I'm on a 2:1 kill/death ratio almost every match
    with at least 18+ kills. The this class in virtually invisible as nothing can
    see you on the map as these perks prevent all that, all you need is one kill
    for Assassin and since 2 kills may be hard to get sometimes, 1 is enough to
    get on a roll. 
    
    ==============================================================================
    XVII. Contact								[017]
    ==============================================================================
    
    If you got any tips or information that is useful for the FAQ, please email 
    me @ thekingofgames000@hotmail.com, you get credited for sharing this info 
    with me but make sure you check the FAQ before emailing me, it might be 
    covered in the FAQ.
    
    ==============================================================================
    XVIII. Special Thanks							[018]
    ==============================================================================
    
    - I like to thank Master3203 for sending his opinion on some of the weapons
    here.
    
    ==============================================================================