MMM     MMM WWW     WWW 33333333
                         MMMMM MMMMM WWW     WWW 33333333
                         MMM MMM MMM WWW     WWW      333
                         MMM     MMM WWW     WWW      333
                         MMM     MMM WWW     WWW 33333333
                         MMM     MMM WWW     WWW 33333333
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                         MMM     MMM WWW WWW WWW      333
                         MMM     MMM WWWWW WWWWW 33333333
                         MMM     MMM WWW     WWW 33333333

                         by: endlessslayer33
                         email: bevil313@yahoo.com
                         version: 1.05
                         size: 54.5 KB

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      *******************************************************************
      *This FAQ was made in Notepad, and is best viewed in a simple text*
      *editor. The default text is Lucida Console at size 10 font.      *
      *(With Word Wrap on)                                              *
      *******************************************************************

------------------------------
------------------------------
 1.00 Introduction
------------------------------
------------------------------
I made this guide because of 3 things: I like talking about games, I want to 
make all of you playing this game much more skilled(even though this guide does
not guarrentee to enhance your skills, but it should help. Now the addition of
survival in MW3 is pretty awseome. Even though I liked Black Ops' zombie mode
better. And the multiplayer in the CODs just keep getting better. Oh yeah,
there is no 3rd thing, but there is 1 thing I must tell you. Playing on Xbox
Live, survival is much harder(public matches anyway). So i assume you are
playing local co-op with one other person(or private matches with one other
person).


------------------------------
------------------------------
 2.00 Version
------------------------------
------------------------------


July 11, 2012
Started this guide

Version 0.90
September ??, 2012
52.4 KB
Submitted to GameFAQs, not accepted...

Version 0.95
October 16, 2012
53.2 KB
Added Advanced Strategies

Version 1.05
December 23, 2012
54.5 KB
Added FAQs, Sweeping, and Shotgun class. Submitted to GameFAQs


------------------------------
------------------------------
 3.00 Table of Contents
------------------------------
------------------------------

Intro........................1.00
Version......................2.00
Table of Contents............3.00
Controls.....................4.00
Beforehand...................5.00
Survival Strategies..........6.00
 Basics......................6.01
 Enemies.....................6.02
 Other.......................6.03
Multiplayer Strategies.......7.00
 Basics......................7.01
 Sweeping....................7.02
 Classes.....................7.03
Advanced Strategies..........8.00
 Special Shots...............8.01
Weapons......................9.00
 Assault Rifles..............9.01
 SMGs........................9.02
 LMGs........................9.03
 Snipers.....................9.04
 Shotguns....................9.05
 Riot Shield.................9.06
 Machine Pistols.............9.07
 Pistols.....................9.08
 Launchers...................9.09
Equipment....................10.00
 Lethal Grenades.............10.01
 Tactical Grenades...........10.02
Perks........................11.00
 Perk 1......................11.01
 Perk 2......................11.02
 Perk 3......................11.03
 Deathstreaks................11.04
Killstreaks..................12.00
 Assault.....................12.01
 Support.....................12.02
 Specialist..................12.03
Survival Maps................13.00
 Resistance..................13.01
 Village.....................13.02
 Interchange.................13.03
 Underground.................13.04
 Dome........................13.05
 Mission.....................13.06
 Seatown.....................13.07
 Carbon......................13.08
 Bootleg.....................13.09
 Hardhat.....................13.10
 Fallen......................13.11
 Outpost.....................13.12
 Lockdown....................13.13
 Arkaden.....................13.14
 Downturn....................13.15
 Bakaara.....................13.16
Multiplayer Maps.............14.00
Class Builds.................15.00
 Assault.....................15.01
 Golden Demon................15.02
 Support.....................15.03
 Sniping.....................15.04
 Knife.......................15.05
 Shotgun.....................15.06
FAQ..........................16.00
Credits......................17.00
 Special Thanks..............17.01
 Final Comments..............17.02
The End......................18.00



------------------------------
------------------------------
 4.00 Controls
------------------------------
------------------------------
Since I don't have PS3, I had to guess at the controls, tell me if I'm wrong.

*Note:(360/PS3)(very complicated)

Menu           -     Start
Scoreboard     -     Back/Select
ADS            -     LT/L2
Shoot          -     RT/R2
Spec. Grenade  -     LB/L1
Tact. Grenade  -     RB/R1
Sprint         -     LS(Click)
Melee          -     RS(Click)
Look           -     LS
Move           -     RS
Jump           -     A/X
Crouch/Prone   -     B/()
Use/Reload     -     X/[]
Switch Weapon  -     Y//\
Inventory      -     D-Pad

This is the default setup, you can change it in the options menu.



------------------------------
------------------------------
 5.00 Beforehand
------------------------------
------------------------------
In this section, I will tell all the things you need to know before playing 
survival/multiplayer.

Settings
------------------------------
The only thing that needs to be changed in settings is the sensitivity, which
needs to be either a 5 or a 6. If you want use to dropshots(which I don't 
recommend), you can put the button layout on tactical.

Gear
------------------------------
*Note: This section is purely optional. This section will just improve lag and
frames per second. Giving you a better chance of winning.

I suggest using a wired controller, not just for this game, but for every game.
In some games, it will make whatever you do on the controller get onto the TV
faster. And if you are playing online, use a wired connection to make it 
faster. Also have the biggest and highest definition TV you can get.

Campaign
------------------------------
Before playing survival or multiplayer, I suggest beating the campaign on 
veteran. For one, it's not that hard. And it will improve your skill. After 
beating the campaign(even if not on veteran), you should be much better at MW3.
But at least beat it on regular.

Other
------------------------------
If you want to use this guide on your site, go ahead, I don't care. If you 
found a typo, want to ask a question, or have info for this guide, email me 
about it. If you contribute anything(and if I put in this guide), I will credit
you(give me an alias you want to be called in the email, or I will call you by
your email). Not for FAQ section because I will only put FAQs in that section
(majority rule).



------------------------------
------------------------------
 6.00 Survival Strategies
------------------------------
------------------------------
In this section of the guide, I will give you strategies for taking down 
certain enemies and many other things you'll need to know.


------------------------------
Basics                   6.01
------------------------------
Here are all the things that should be obvious:


Camp or Run N Gun?
------------------------------
On maps that have good camping spots, obviously camp. If you are on a map with
either no camping spots, bad camping spots, or(for some maps)playing solo, 
run n gun. When camping you need to stay in one place and protect your flanks.
When running n gunning, you will needcertain weapons to do the job good. Good
weapons for camping are: Any AR, a sniper, and a shotgun for backup. Good 
weapons for running n gunning are: Any fully-automatic AR, any SMG,
(preferably either the PP90M1 or the PM9), An LMG, and/or a shotgun.

Shops
------------------------------
There are 3 shops you can buy weapons, ammo, equipment, etc. from. Firstly, 
never buy anything unless you run out of ammo and the enemies have stopped 
using the gun you are currently using. Secondly, in the later rounds, you may
need to buy a pred missile or a riot shield squad. But in rounds 1-20, 
you shouldn't buy any. Thirdly, play with a friend if you can, solo is pretty
challenging(and camping is much easier). And lastly, Buy a self revive 
whenever you don't have one.

Ammo Preservation
------------------------------
In round 1, JUST KNIFE THE ENEMY! They all die in one hit this way, and you can
save your starting weapon(s) ammo. As soon as you kill the 1st enemy, take the
Model 1887/MP5. Don't buy ammo for any gun you pick up(which the only weapons
you should use are ones you pick up). If the enemies start using different
weapons, switch weapons. Fire in short bursts if the weapon is fully-automatic.
Don't spam bullets unless you are about to die. And throw a grenade at a group
of enemies.

Teamwork
------------------------------
Teamwork is essential if you are playing with someone else. So watch each 
other's backs and help them take down juggernauts/choppers. But don't run in to
revive them if there are enemies around(you would probably die).


------------------------------
Enemies                  6.02
------------------------------
There are 7 types of enemies I will give info on how to defeat.

Regular Enemies
------------------------------
The regular enemies are the weaker enemies that die with one melee hit, and 
aren't really that special. Since knifing them kills them in one hit, you could
go around knifing them. I recommend doing this throughout the 1st round, to 
most enemies on the 2nd, and whenever needed on the 3rd. Another way to take
them out is to shoot at a group of enemies' legs and down them, then throw a
grenade(wait till it ticks 3 times if they are midrange, and 4 times for close
range.

Armored Enemies
------------------------------
After the 1st juggernaut, the enemies take two knife hits to kill and take more
bullets, too. Which is obvious. Every time a jug comes, the enemies get 
stronger and have better weapons, but they always take 2 knife hits to kill.
Take them out just like the regular enemies.

Suicide Bombers
------------------------------
Suicide bombers are regular enemies with C4 strapped to them. After 
downing/killing them, they glow red and explode after a short amount of time.
If you down them near a group of enemies, it will save bullets and kill most
(if not all)of them.

Attack Dogs
------------------------------
There are 2 types of attack dogs: non-explosive and explosive. Obvoiusly, the
explosive ones are more dangerous. You need shoot them near a group of enemies
like you should do to suicide bombers. Just knife the regular ones because it
saves bullets and time.

Attack Helicopters
------------------------------
Make sure you are in a building before attempting to bring down 1 or 2 of 
these. Whenever you get hurt go behind cover, pop out and shoot when you heal.
An LMG works best against these.

Juggernauts
------------------------------
Most people think jugs are the hardest enemy to take down. That is not true at
all. They are actually very easy. Just throw a flashbang and fire at will. 
Again, a LMG works best.

Chemical Troopers
------------------------------
These are pretty much portable Nova 6 Tanks, with guns. Avoid contact with the
gas by shooting from a distance.


------------------------------
Other
------------------------------
One last thing, if you are playing with a noob, shoot/knife them until they 
give you all of their money.



------------------------------
------------------------------
 7.00 Multiplayer Strategies
------------------------------
------------------------------
Multiplayer is by far, the best part of MW3, even though there are some things
from BLOPS and MW2 that were replaced/removed that shouldn't have been.


------------------------------
Basics                   7.01
------------------------------

Movement
------------------------------
Okay, this might be the most important part of the multiplayer strategies part
of the guide.

There are 5 rules about movement:

1. Don't sprint unless you absolutely have to. And when sprinting away from an
   enemy, make sure that right when you turn a corner, charge back out to the
   enemy. The enemy can do the same thing though, so be careful.
2. Flank the enemy. Whenever the enemies are in a large room, for example, run
   around the room and enter from a different doorway. This will give you the
   advantage over your oppenents.
3. When in a gunfight, make sure to keep moving. Strafing, jumping, and backing
   up just might save your life.
4. When moving around, make sure to keep an eye on your mini-map. You will know
   where your allies/enemies are(if the enemies are shooting).


------------------------------
Sweeping                 7.02
------------------------------
Sweeping doorways and windows will always help you. You sweep by keeping your
reticle at the turning point, while moving to the other side of the door/
window.


------------------------------
Classes                  7.03
------------------------------

AR Class
------------------------------
When making an AR class, you need to think about 2 things: offensive or 
defensive. If you play offensively, make a class that supports like having a 
Scar-L with a masterkey(I know, I know, this isn't BLOPS)and having offensive
perks like Quickdraw and Steady Aim. A defensive class would be like having a
Type 95 with a silencer with Assassin and Blind Eye. Remember, these are only
examples.

SMG Class
------------------------------
when making a SMG class, you should play offensively but have some defense too.
An example would be: P90 with silencer + rapid fire. Assassin and Steady Aim 
would also help this class.

Other Classes
------------------------------
For the other classes, it should be obvious. LMG = Offense/Defense, <- depends,
Sniper = Defense, Shotgun = Offense, Riot Shield = Defense.



------------------------------
------------------------------
 8.00 Advanced Strategies
------------------------------
------------------------------
Advanced Strategies are ones that require practice.

------------------------------
Special Shots            8.01
------------------------------

Quick Scope
------------------------------
When you have a sniper, right when you pull down LT, shoot.

Drop Shot
------------------------------
This is when you crouch/go prone and shoot simultaneously. This is easiest on
the tactical button setting. By using this strategy, you can take down most
enemies without taking damage.

Jump Shot
------------------------------
This is when you are in close quarters with an enemy. You should run in a zig
zag until you reach your enemy, then jump to the side of him/her and shoot em
in the head till they be dead.


------------------------------
------------------------------
 9.00 Weapons
------------------------------
------------------------------
They are in order that they are in multiplayer.


------------------------------
Assault Rifles           9.01
------------------------------

M4A1
------------------------------
Clip Size: 30/60
Damage: 6/10
Accuracy: 7/10
Range: 7/10
Fire Rate: 6/10
Mobility: 7/10
Recoil:8/10
Reload: 2.3 seconds

Survival: Probably the worst AR there is.

Multiplayer: An offensive weapon, but I would choose the M16.


M16A4
------------------------------
Clip Size: 30/60
Damage: 8/10
Accuracy: 9/10
Range: 8/10
Fire Rate: 6/10
Mobility: 7/10
Recoil: 8/10
Reload: 2.03 seconds

Survival: In the Insane maps, you start out with this, where you will use it.
          Don't buy it though.

Multiplayer: The best AR until the Type-95. Give it Rapid Fire.


Scar-L
------------------------------
Clip Size: 30/60
Damage: 8/10
Accuracy: 9/10
Range: 7/10
Fire Rate: 7/10
Mobility: 7/10
Recoil: 9/10
Reload: 2.68 seconds

Survival: Another AR that sucks in Survival.

Multiplayer: Another offensive AR, but worse than the M4.


CM901
------------------------------
Clip Size: 30/60
Damage: 7/10
Accuracy: 7/10
Range: 7/10
Fire Rate: 6/10
Mobility: 7/10
Recoil: 5/10
Reload: 2.7 seconds

Survival: Pretty good, use it if you want to.

Multiplayer: This AR could be offensive or defensive, you could replace the
             M16 with this.


Type-95
------------------------------
Clip Size: 30/60
Damage: 9/10
Accuracy: 9/10
Range: 8/10
Fire Rate: 7/10
Mobility: 7/10
Recoil: 8/10
Reload: 3.3 seconds

Survival: Better than any AR listed before this. If you really want to buy
          this, go ahead.

Multiplayer: I recomend using this if you play defensively.


G36c
------------------------------
Clip Size: 30/60
Damage: 8/10
Accuracy: 8/10
Range: 7/10
Fire Rate: 7/10
Mobility: 7/10
Recoil: 7/10
Reload: 3.46 seconds

Survival: An average AR in survival.

Multiplayer: Absolutely terrible. Don' use this.


ACR 6.8
------------------------------
Clip Size: 30/60
Damage: 7/10
Accuracy: 8/10
Range: 7/10
Fire Rate: 6/10
Mobility: 7/10
Recoil: 10/10
Reload: 2.5 seconds

Survival: One of the best ARs in survival. Don't buy it because the enemies
          eventually have it.

Multiplayer: Just as awesome as it is in survival.


MK14
------------------------------
Clip Size: 20/40
Damage: 9/10
Accuracy: 9/10
Range: 8/10
Fire Rate: 5/10
Mobility: 7/10
Recoil: 6/10
Reload: 2.76 seconds

Both: Where's the FN FAL!? This gun sucks.


AK-47
------------------------------
Clip Size: 30/60
Damage: 7/10
Accuracy: 8/10
Range: 7/10
Fire Rate: 6/10
Mobility: 7/10
Recoil: 3/10
Reload: 3.25 seconds

Survival: The only reason you should use this in survival is if you run out of
          ammo and money and have to pick it up.

Multiplayer: Just like every other COD, this is still the suckiest weapon in
             the entire game.


FAD
------------------------------
Clip Size: 40/80
Damage: 5/10
Accuracy: 9/10
Range: 7/10
Fire Rate: 10/10
Mobility: 7/10
Recoil: 7/10
Reload: 3.5 seconds

Survival: The best AR for survival, and 2nd best weapon. Not built to take 
          down jugs. though.

Multiplayer: My absolute favorite weapon, give it Rapid Fire and Extended
             Mags for a WMD.



------------------------------
SMGs                     9.02
------------------------------

MP5
------------------------------
Clip Size: 30/60
Damage: 6/10
Accuracy: 7/10
Range: 5/10
Fire Rate: 6/10
Mobility: 8/10
Recoil: 4/10
Reload: 2.53 seconds

Survival: Sucks. Nearly all of its stats are under 7.

Multiplayer: An average SMG, choose the UMP instead, though.


UMP45
-----------------------------
Clip Size: 32/64
Damage: 7/10
Accuracy: 7/10
Range: 7/10
Fire Rate: 7/10
Mobility: 8/10
Recoil: 5/10
Reload: 2.5 seconds

Survival: Pretty good because of its high clip size.

Multiplayer: Better than the MP5. You don't need Extended Mags, but Kick is a
             must.


PP90M1
-----------------------------
Clip Size: 36/72
Damage: 6/10
Accuracy: 7/10
Range: 6/10
Fire Rate: 10/10
Mobility: 8/10
Recoil: 7/10
Reload: 3.03 seconds

Survival: Has a bigger clip size than the UMP, and the chemical troopers have
          these.

Multiplayer: The best SMG, but only a little better than the PM9. Also the
             best weapon in the entire game.


P90
------------------------------
Clip Size: 50/100
Damage: 7/10
Accuracy: 7/10
Range: 7/10
Fire Rate: 7/10
Mobility: 8/10
Recoil: 6/10
Reload: 2.76 seconds

Survival: Do the clip sizes just keep getting bigger? Nope this is the 
          biggest, making it awesome in survival.

Multiplayer: Giving this Rapid Fire burns through that larger clip fast(not as
             fast as others), also give it Extended Mags to maximize this 
             weapons clip.


PM-9
------------------------------
Clip Size: 32/64
Damage: 8/10
Accuracy: 5/10
Range: 5/10
Fire Rate: 11/10
Mobility: 8/10
Recoil: 4/10
Reload: 3 seconds

Survival: Because it burns through ammo so fast, the larger clip size is 
          canceled. Use it if you want.

Multiplayer: The 2nd best SMG in multiplayer. Give it Kick and either a 
             Silencer or Rapid Fire.



------------------------------
LMGs                     9.03
------------------------------

L86 LSW
------------------------------
Clip Size: 100/100
Damage: 6/10
Accuracy: 6/10
Range: 7/10
Fire Rate: 7/10
Mobility: 4/10
Recoil: 3/10
Reload: 4.2 seconds

Survival: DO NOT BUY THIS!!!

Multiplayer: Not as good as the MG36.


MG36
------------------------------
Clip Size: 100/100
Damage: 6/10
Accuracy: 6/10
Range: 7/10
Fire Rate: 8/10
Mobility: 4/10
Recoil: 3/10
Reload: 4.2 seconds

Survival: Same as the L86.

Multiplayer: Almost the same as the L86, but with a higher fire rate.


PKP Pecheneg
------------------------------
Clip Size: 100/100
Damage: 6/10
Accuracy: 7/10
Range: 6/10
Fire Rate: 6/10
Mobility: 4/10
Recoil: 3/10
Reload: 8 seconds

Survival: One of the only LMGs worth buying, and the only reason to buy a LMG
          is if you are too sucky to take down choppers and jugs.

Multiplayer: Use this until you get the M60.


MK46
------------------------------
Clip Size: 100/100
Damage: 5/10
Accuracy: 7/10
Range: 6/10
Fire Rate: 8/10
Mobility: 4.5/10
Recoil: 3/10
Reload: 8.6 seconds

Survival: Again, another LMG not worth using in survival.

Multiplayer: This is the only LMG(and weapon so far)to have .# of anything.
             This is because it has slightly mobility than the other LMGs, but
             also lower damage.


M60E4
------------------------------
Clip Size: 100/100
Damage: 8/10
Accuracy: 7/10
Range: 7/10
Fire Rate: 5/10
Mobility: 4/10
Recoil: 2/10
Reload: 8.82 seconds

Survival: If you are a high enough level to buy this, go ahead. It takes down
          enemies very fast.

Multiplayer: If you give it Kick and Rapid Fire, this is the best LMG there 
             is.



------------------------------
Snipers                  9.04
------------------------------

Barrett .50 Cal
------------------------------
Clip Size: 10/20
Damage: 10/10
Accuracy: 9/10
Range: 10/10
Fire Rate: Semi-Auto
Mobility: 6/10
Recoil: 3/10
Reload: 4.4 seconds

Survival: Snipers aren't made for survival, unless you are on specific maps.
          Give it an ACOG and it is very handy.

Multiplayer: Just like in MW2, the Barret is the best sniper.


L118A
------------------------------
Clip Size: 5/15
Damage: 10/10
Accuracy: 9.5/10
Range: 10/10
Fire Rate: Bolt Action
Mobility: 6/10
Recoil: 4/10
Reload: 4.61 seconds

Both: Useless.


Dragunov
------------------------------
Clip Size: 10/20
Damage: 8/10
Accuracy: 8/10
Range: 8/10
Fire Rate: Semi-Auto
Mobility: 6/10
Recoil: 3/10
Reload: 3.77 seconds

Both: Useless.


AS50
-----------------------------
Clip Size: 5/10
Damage: 10/10
Accuracy: 9/10
Range: 7/10
Fire Rate: Semi-Auto
Mobility: 6/10
Recoil: 3/10
Reload: 4.34 seconds

Both: Useless. Besides for its name, its name makes me laugh(along with 
      another sniper's name) just like I laughed at the FN FAL's name.


RSASS
------------------------------
Clip Size: 20/40
Damage: 8/10
Accuracy: 9/10
Range: 9/10
Fire Rate: Semi-Auto
Mobility: 6/10
Recoil: 3/10
Reload: 2.6 seconds

Both: This is the other sniper that has a funny name, in fact, it says it 
      twice. Sucky.


MSR
------------------------------
Clip Size: 5/15
Damage: 10/10
Accuracy: 9.5/10
Range: 10/10
Fire Rate: Bolt Action
Mobility: 6/10
Recoil: 2/10
Reload: 4.44 seconds

Survival: Put an ACOG scope on it and you have yourself a battle rifle that is
          good for qiuckscoping.

Multiplayer: If you don't want to use the Barret, or if you DO want to
             quickscope, use this.



------------------------------
Shotguns                 9.05
------------------------------
Sorry, no shotgun section. This is because there is only 1 shotgun worth 
using, the SPAS-12. There is a small chance that this section will be 
completed with the shotgun info in a later update.



------------------------------
Riot Shield              9.06
------------------------------
Clip Size: N/A

Accuracy: N/A
Damage: 2 hit kill
Range: 1/10
Fire Rate: 4/10
Mobility: 5/10

Survival: Don't buy this weapon, instead, buy a Riot Shield Squad and take a
          fallen soldier's shield.

Multiplayer: If you really want to this, you should be nearly untouchable.
             Watch your back and feet. If your feet are showing, the person
             you are trying to kill will kill you. If they throw an explosive
             of any kind, charge the enemy(if they stuck you, you are most
             definitely, screwed).



------------------------------
Machine Pistols          9.07
------------------------------

FMG9
------------------------------
Clip Size: 36/108
Damage: 5.5/10
Accuracy: 7/10
Range: 5/10
Fire Rate: 8/10
Mobility: 9/10
Recoil: 5/10
Reload: 3.2 seconds

Both: The best secondary weapon you can have.


MP9
------------------------------
Clip Size: 32/96
Damage: 7/10
Accuracy: 7/10
Range: 5/10
Fire Rate: 8/10
Mobility: 9/10
Recoil: 6/10
Reload: 2.71 seconds

Both: The 2nd best secondary there is, use it instead of the FMG9 if you want
      a stronger weapon.


Skorpion
-------------------------------
Clip Size: 20/60
Damage: 7/10
Accuracy: 7/10
Range: 6/10
Fire Rate: 6/10
Mobility: 9/10
Recoil: 5/10
Reload: 3 seconds

Survival: WAY too small of a clip for survival.

Multiplayer: It has the highest range in this weapon category. Use it if you
             want one in your sniping class.


G18
-------------------------------
Clip Size: 20/60
Damage: 8/10
Accuracy: 6/10
Range: 5/10
Fire Rate: 9/10
Mobility: 9/10
Recoil: 3/10
Reload: 2.53 seconds

Survival: Same as the Skorpion.

Multiplayer: The strongest and fastest shooting MP. But the accuracy and recoil
             are pretty low.



------------------------------
Pistols                  9.08
------------------------------

USP .45
------------------------------
Clip Size: 12/24
Damage: 6/10
Accuracy: 7/10
Range: 6/10
Fire Rate: Semi-Auto
Mobility: 10/10
Recoil: 7/10
Reload: 2 seconds

Both: Probably the worst pistol.


P99
------------------------------
Clip Size: 12/24
Damage: 6/10
Accuracy: 6/10
Range: 6.5/10
Fire Rate: Semi-Auto
Mobility: 10/10
Recoil: 6/10
Reload: 2.24 seconds

Both: Slightly better than the USP.


MP412
------------------------------
Clip Size: 6/30
Damage: 8/10
Accuracy: 7/10
Range: 6/10
Fire Rate: Revolver
Mobility: 10/10
Recoil: 6/10
Reload: 4.5 seconds

Survival: The 2nd best pistol for survival.

Multiplayer: The best pistol so far, but after this, they are all better.


.44 Magnum
------------------------------
Clip Size: 6/30
Damage: 7/10
Accuracy: 9/10
Range: 6/10
Fire Rate: Revolver
Mobility: 10/10
Recoil: 7/10
Reload: 3.12 seconds

Survival: About the same as the MP412. One thing is different though, it kills
          regular enemies in 1 hit(most of the time).

Multiplayer: The best pistol there is, the accuracy is amazing. This pistol
             reminds of how awesome the Python was in BLOPS.


Five-Seven
------------------------------
Clip Size: 16/32
Damage: 6/10
Accuracy: 6/10
Range: 6/10
Fire Rate: Semi-Auto
Mobility: 10/10
Recoil: 7/10
Reload: 2.77 seconds

Both: Use this if you want a bigger clip than the .44 Magnum.


Desert Eagle
------------------------------
Clip Size: 8/16
Damage: 9/10
Accuracy: 5/10
Range: 5/10
Fire Rate: Semi-Auto
Mobility: 10/10
Recoil: 4/10
Reload: 2.5 seconds

Survival: Clearly NOT made for survival.

Multiplayer: This is probably the most fun pistol to use. If you can accept the
             recoil, range, and accuracy, you should use this.



------------------------------
Launchers                9.09
------------------------------

SMAW
------------------------------
Clip Size: 1/0
Damage: 9/10
Accuracy: 7/10
Range: 8/10
Fire Rate: 7/10
Mobility: 3/10
Recoil: 10/10
Reload: N/A

Multiplayer: The average launcher that I recommend using until the RPG.


Javelin
-----------------------------
DON'T USE THIS!!!


Stinger
-----------------------------
DON'T USE THIS!!!


XM25
-----------------------------
DON'T uSE THIS!!!


M320 GLM
-----------------------------
Use this ONLY if you like grenade launchers better than rocket launchers.


RPG-7
-----------------------------
Clip Size: 1/1
Damage: 9/10
Accuracy: 5/10
Range: 5/10
Fire Rate: 5/10
Mobility: 5/10
Recoil: 10/10
Reload: 3.82 seconds

Survival: WTF? If you buy this, you're dead.

Multiplayer: Use this for those annoying campers, or people you want to make
             angry. Not the most reliable thing for taking out flying
             killstreaks, so use a SMAW for that.



-----------------------------
-----------------------------
 10.00 Equipment
-----------------------------
-----------------------------
This is the section where all the greenads and stuff like them are explained.


-----------------------------
Lethal Grenades        10.01
-----------------------------

Fragmentation Grenades
-----------------------------
Ahhh... the frag. It can roll down slopes and be cooked. If you are on a hill,
and throw it at the top, it will roll down and blow you up. When cooking, the
aiming reticle will tick 5 times before blowing up, so throw them at 4 if the
enemy is close, and 3 if the enemy is mid-range.


Semtex Grenades
-----------------------------
Also called sticky grenades, these grenades stick to any surface or person.
They blow up in 5 seconds, and can't be cooked.


Throwing Knife
-----------------------------
The throwing knife is obviously a knife you can throw. It can bounce and kills
in 1 hit. When the enemy is far away, make sure to aim above them.


Bouncing Betty
-----------------------------
The bouncing betty is finally here! It can be placed nearly anywhere. And when
the enemy steps near it, it goes into the air and explodes.


Claymore
------------------------------
The claymore is the most reliable placed explosive, but the red light that
comes out of it can be seen by enemies. Place this carefully.

C4
------------------------------
C4 can be placed, just like the BB and claymore, but can only be detonated by
being shot, or if the person who placed it clicks/pulls the trigger/button
thing. Make sure you can see where you put this if you want to use it
effectively.



------------------------------
Tactical Grenades       10.02
------------------------------

Flash Grenade
------------------------------
Or flashbang, flashes the enemy and(if they aren't AI)makes their screen turn
white. The flash works best if it goes off in front of the enemy(if it's
behind them, it doesn't work).


Concussion Grenade
------------------------------
Nearly the same as the flashbang, but does less flash and makes the enemy slow
and disoriented.


Scrambler
------------------------------
The scrabler works like a Counter-UAV, it makes the enemies screens blurry if
they are within the radius of its effect.


EMP Grenade
------------------------------
It is a mini-EMP that makes all electronics within its radius stop working(can
affect you, too).


Smoke Grenade
------------------------------
Creates a smoke screen that can't be seen through without thermal vision. Good
if you want to get somewhere safe(Enemies might spam bullets into the smoke,
so watch out).


Trophy System
------------------------------
A type of turret that destroys 2 enemy projectiles. I do not recommend using
this.


Tactical Insertion
------------------------------
Or Tac Insert for short. This handy device lets you spawn wherever you put it.
Keep it out of the enemy's sight so they don't spawn kill you.


Portable Radar
------------------------------
Any enemies within this thing's radius are shown on the mini-map. Very helpful
for defending something.



------------------------------
------------------------------
 11.00 Perks
------------------------------
------------------------------
Even though it says perks 1, 2, and 3, they are divided by color.

------------------------------
Perk 1                  11.01
------------------------------
The blue perks.


Recon
------------------------------
Regular: Explosive damage paints the enemy on the mini-map.

Pro: Bullets now paint the enemy on the mini-map.


Sleight of Hand
------------------------------
Regular: Reload weapons faster.

Pro: Switch weapons faster.


Blind Eye
------------------------------
Regular: Air support and sentry guns canít see you.

Pro: Launcher Lock-on and extra bullet damage vs air support and sentry guns.


Extreme Conditioning
------------------------------
Regular: Sprint for a longer amount of time.

Pro: Mantle(climb over)objects faster.


Scavenger
------------------------------
Regular: Resupply from dead enemies.

Pro: All weapons start with full ammo.



------------------------------
Perk 2                  11.02
------------------------------
The red perks.


Quickdraw
------------------------------
Regular: Faster ADS.

Pro: Recover from equipment and grenade usage faster.


Blast Shield
------------------------------
Regular: Take less explosive damage.

Pro: Take less flash/stun damge.


Hardline
------------------------------
Regular: Earn killstreaks 1 kill faster.

Pro: Every 2 assists count as a kill, and deathsteaks take 1 less death to get.


Assassin
------------------------------
Regular: Undetectable by to UAV, Portable Radar, Thermal Vision, and Heartbeat
         Sensors.

Pro: EMPs and Counter UAVs don't have any effect on you. No red crosshair and
     name when targeted.


Overkill
------------------------------
Regular: You can have 2 primary weapons instead of having 1 with a secondary.

Pro: You can have an attatchment on the 2nd primary.



------------------------------
Perk 3                  11.03
------------------------------
The yellow perks.


Marksman
------------------------------
Regular: Identify enemies at a longer range.

Pro: Longer breath when scoping.


Stalker
------------------------------
Regular: Move faster while ADSing.

Pro: Delay explosives.


Sitrep
------------------------------
Regular: The enemies' equipment and explosives glow red.

Pro: Enemies' footsteps are louder.


Steady Aim
------------------------------
Regular: Increased hip fire accuracy.

Pro: Weapon is ready faster after sprinting.


Dead Silence
------------------------------
Regular: Your footsteps are silent.

Pro: You take no falling damage.



------------------------------
Deathsteaks             11.04
------------------------------
If you ever get a deathstreak, you are either terrible at this game, just
aren't having a good day, or you are playing against amazingly good players.
But that doesn't matter, because the only one of these you should be using is
Final Stand.



------------------------------
------------------------------
 12.00 Killstreaks
------------------------------
------------------------------
It is very much likely that alot of of mini-mini-sections are going to have
the words exceed the line, but oh well.


------------------------------
Assault                 12.01
------------------------------
You can pretty much only play offensively with this killstreak type. There are
2 combinations that I can think of:


Pred Missle, Attack Chopper, Reaper
------------------------------
This combo should bring your KDR up quite a bit. If you can Get 2 kills at
once with the pred, you will get the chopper, which will hopefully kill at
least another 2 people to get you the reaper. Before using the reaper, find a
place to hide. Once you are hidden, blow everyone up!


UAV, Precision Airstrike, Assault Drone
------------------------------
After using the UAV, you know where at least a few enemies are. When you kill
them, you will hopefully get the PA, which wshould get you even more kills. If
the PA didn't get you the AD, try not to get killed until you get it. Again,
hide before using the AD. After that, drive around shooting everyone(besides
your teammates).



------------------------------
Support                 12.02
------------------------------
Again, I have found 2 awesome combos:


Counter UAV, Recon Drone, Advanced UAV
------------------------------
When you get the CUAV, your enemies won't have a mini-map(unless they have
assassin pro). Use this time to flank them and KEEL them. You did good if you
got the RD from this, if not, too bad... Tag the enemies for your team and
team up to kill them. This should get you the AUAV. Use it right after you
get it and you will know which directions some enemies are facing. And
finally, destroy the opposition.


UAV, Ballistic Vests
------------------------------
When you get the UAV, you should be able to get another kill for the vests.
Throw them down for your team and once everyone is armored up, repeat the
cycle.



------------------------------
Specialist              12.03
------------------------------
I'm not gonna go into detail about these(mostly cause I put all the perk info
in the perk section). If you choose this type of killstreak, you can choose up
to 3 perks that you can get as extras. If you get 8 kills in a row(7 with
hardline), you get all 15 perks.



------------------------------
------------------------------
 13.00 Survival Maps
------------------------------
------------------------------

------------------------------
Resistance              13.01
------------------------------

Solo
------------------------------
When you start, you will be at a place with ammo crates. Nearby is some rubble
that you can run up, to a nice camping spot, You will need to guard this spot
by running back and forth knifing and shooting people.This area is vital to
living since the weapon shop is nearby. If you are overrun, sprint out of
there as fast as possible. Watch out for suicide bombers.


Co-op
------------------------------
Do the same thing as in solo, but do one thing different. have each player
guard a different entrance to the camping spot.


Notes
------------------------------
The only(or one of the only)places safe from choppers is the tunnel in front
of the rubble.


------------------------------
Village                 13.02
------------------------------

Solo
------------------------------
I don't recommend playing this on solo, but if you want to, your best bet is
to run n gun.


Co-op
------------------------------
run n gun until the 1st jug is defeated. That's when you need to camp in the
church(one person in each of the back corners). Another option is to blow up
the truck at the village entrance and when the fire and smoke clears, go
prone in the back, the other player should run n gun while you do this.


------------------------------
Interchange             13.03
------------------------------

Solo
------------------------------
The best strategy is to run n gun. There are cars everywhere for cover, if
you need it.


Co-op
------------------------------
The Zarin Industries building is tterrible for camping in solo. In co-op,
each player will need to guard 2 doors each.


------------------------------
Underground             13.04
------------------------------

Solo
------------------------------
On one end of the map, there is a huge building. On the ohter end is a place
that there are 3 ways to get to:the pathway over the subway trains, a rubble
path behind a subway train, and a staircase leading up from a different
camping spot you could use. Other than these spots, there is one more, in the
huge building is a staircase with a mini-tunnel behind it.


Co-op
------------------------------
Use the same spots as in solo, or you could use the inside of the subway
trains.


------------------------------
Dome                    13.05
------------------------------

Solo
------------------------------
At hte end of the huge building is a small room that has 2 entrances, one from
in the building, and one from otside. Blow up the barrels around there so you
don't get blown up on accident.


Co-op
------------------------------
The bunker is now easier to control, but I would do the same thing as in solo.


------------------------------
Mission                 13.06
------------------------------

Solo
------------------------------
There is a building near the weapon shop with one doorway and one window.
Guard the doorway in a prone position.


Co-op
------------------------------
Do the same thing as in solo, but have one person guard the window.


Notes
------------------------------
When one or more jugs, chemical troopers, suicide bombers, explosive dogs,
etc. come, jump out the window.


------------------------------
Seatown                 13.07
------------------------------

Solo
------------------------------
If you turn around from where you start, you'll see a building. run through
this building and follow the street to another building that has TELEBOUTIQUE
on both sides of the door and has some stairs beside it. Go to the top floor
and guard the stairs, but keep an eye on the windows because enemies can
climb through them.


Co-op
------------------------------
Do the same thing as in solo, but have one person guard the windows.


Notes
------------------------------
Jump out one of the windows if the need arises.


------------------------------
Carbon                  13.08
------------------------------

Solo
------------------------------
There is no place to camp here that I can find. run n gun.


Co-op
------------------------------
Same as solo.


------------------------------
Bootleg                 13.09
------------------------------

Solo
------------------------------
Run n gun, there's plenty of cover.


Co-op
------------------------------
There is a room with boxes banannas. It has 2 doorways, one for each of you to
guard.


Notes
------------------------------
You could use the co-op strategy in solo if you want.


------------------------------
Hardhat                 13.10
------------------------------

Solo
------------------------------
Run n gun.


Co-op
------------------------------
There is a small building under construction with one doorway and one window.
Blow up the explosives and have one person guarding the door from behind the
barrel type things, and the other person guarding the window.


------------------------------
Fallen                  13.11
------------------------------

Solo
------------------------------
From where you start, follow the back street, DON'T go up the stairs right at
the corner. You should be able to see another set of stairs from here though,
and those are the ones you should go up. Go to the windows, jump in the crib,
and crouch.


Co-op
------------------------------
Do the same as in solo, but have your teammate be on top of the building you
can see from the window(but not from the crib).


Notes
------------------------------
Have a gun with a large mag, because reloading leads to death in da crib,
dawg.


------------------------------
Outpost                 13.12
------------------------------

Solo
------------------------------
There is a huge bunker on one side of the map. The easiest way to get here is
through the tunnel. This is one of the only maps where a sniper is
recommended.


Co-op
------------------------------
Same as solo. have one person snipe, and the other guard.


Notes
------------------------------
Claymores are essential to survive this way. but there is a camping spot in
the bunker as well(where the technology stuff is), just have one person on
each side.


------------------------------
Lockdown                13.13
------------------------------

Solo
------------------------------
In one corner of the map, there is a place with bikes and a white car outside
of it. Inside is grass, dirt, and 2 trees. You can camp here.


Co-op
------------------------------
In the center of the map is a hallway with windows on one side and closed
doors on the other. When looking out one of the entrances is the eye of
someone's face.


------------------------------
Arkaden                 13.14
------------------------------

Solo
------------------------------
Find Burger Town inside the mall and climb over the counter. This is the only
camping spot I could find for solo.


Co-op
------------------------------
On the upper floor of the mall, there is an office type place with 2 office
chairs inside. Each of you could guard one side. Or you could do the same as
in solo.


Notes
------------------------------
Too bad this isn't multiplayer, if it was, you could camp behind the Das
Arkaden sign where the good stuff is.


------------------------------
Downturn                13.15
------------------------------

Solo
------------------------------
No place to camp, so run n gun.


Co-op
------------------------------
Same as solo.


------------------------------
Bakaara                 13.16
------------------------------

Solo
------------------------------
Run n gun.


Co-op
------------------------------
Find the building under construction and go up the stairs to the room in the
back. Have one person guard one door, and the other person guard the other.



------------------------------
------------------------------
 14.00 Multiplayer Maps
------------------------------
------------------------------
Will be added in a later update.



------------------------------
------------------------------
 15.00 Class Builds
------------------------------
------------------------------
These 6 are my class builds. I plan on bringing the amount here to 10, so
please email me your builds, I will choose the best 4 to be put here.

------------------------------
Assault                 15.01
------------------------------
Primary: FAD w/ Attatchments, Rapid Fire + Extended Mags
Secondary: FMG9 w/ Silencer
Lethal Grenade: Semtex
Tactical Grenade: Flash Grenade
Perk 1: Blind Eye Pro
Perk 2: Assassin Pro
Perk 3: Dead Silence Pro
Killstreak: Assault-Pred. Missile, Attack Helicopter, Reaper
Deathstreak: Final Stand

Description: This class makes you nearly invisible while also being able to
             win nearly every gunfight with an amazingly fast shooting AR.
             And the FMG9 is for silent kills.


------------------------------
Run N Gun               15.02
------------------------------
Primary: PP90M1 w/ Attatchments, Rapid Fire + Silencer
Secondary: FMG9 Akimbo
Lethal Grenade: Semtex
Tactical Grenade: Smoke
Perk 1: Extreme Conditioning Pro
Perk 2: Hardline Pro
Perk 3: Steady Aim Pro
Killstreak: Specialist-Assassin Pro, Sleight of Hand Pro, Scavenger Pro
Deathstreak: Final Stand

Description: I would call this the ultimate run n gun. So start running.


------------------------------
Support                  15.03
------------------------------
Primary: M60E4 w/ Kick, Grip
Secondary: MSR w/ Variable Zoom
Lethal Grenade: Semtex
Tactical Grenade: 
Perk 1: Recon Pro
Perk 2: Quickdraw Pro
Perk 3: Sitrep Pro
Killstreak: Support-UAV, Ballistic Vests, N/A
Deathstreak: Final Stand

Description: This class may not be the best at beating campers, but that's
             because this is a multitasking class. It helps taking out campers
             while also helping your team out majorly.


------------------------------
Sniping                 15.04
------------------------------
Primary: Barret .50 Cal w/ Attatchments, Silencer + Variable Zoom
Secondary: MP9 w/ Silencer
Lethal Grenade: Claymore
Tactical Grenade: Tac Insert
Perk 1: Blind Eye Pro
Perk 2: Assassin Pro
Perk 3: Marksman Pro
Killstreak: Specialist-Dead Silence Pro, Quickdraw Pro, Sleight of Hand Pro
Deathstreak: Final Stand

Description: Almost an unbeatable sniper class. Find a place to camp, and
             you're set.


------------------------------
Knife                   15.05
------------------------------
Primary: PP90M1 w/ Melee, Rapid Fire
Secondary: Riot Shield w/ Melee
Lethal Grenade: Throwing Knife
Tactical Grenade: Concussion Grenade
Perk 1: Extreme Conditioning Pro
Perk 2: Assassin Pro
Perk 3: Steady Aim Pro
Killstreak: Support-UAV, Ballistic Vests, N/A
Deathstreak: Dead Man's Hand

Description: The reason I have this class is because my friends and I like to
             have knife fights. But you will be able to use this in other game
             types, just not very well.


------------------------------
Shotgun                 15.06
------------------------------
Primary: SPAS-12 w/ Damage, Grip
Secondary: PM9 w/ Rapid Fire
Lethal Grenade: Semtex
Tactical Grenade: Flashbang
Perk 1: Sleight of Hand Pro/Extreme Conditioning Pro
Perk 2: Quickdraw Pro
Perk 3: Steady Aim Pro
Killstreak: Assault-Pred. Missile, Attack Helicopter, Reaper
Deathstreak: Final Stand

Description: The SPAS will kill anyone within range(if you shoot first and
             actually hit). If shotguns are like they were in MW2, they're
             accuracy decreases when aiming. So that saves time since you
             don't have to ADS.



------------------------------
------------------------------
 16.00 FAQ
------------------------------
------------------------------


Q: Will you add campaign?
A: If i do add campaign, it will be short and will have very little detail.
   Because you could use some strategies in this guide, and you can use common
   sense to complete the campaign. The answer is probably no, but yes is
   possible.

Q: Why the neglect to give details on the launchers?
A: Because only 2 of them will ever help you. The SMAW will be your go-to
   launcher, but the RPG can be used by pros very effectively. The other
   launchers are far less effective than those 2.

Q: FAD vs. PP90M1 you said one is the best, and one is your favorite.
A: The FAD is the fastest shooting AR, and you can use that effectively with
   some attachments. The PP90M1 shoots just as fast, but its stats are better
   for an SMG. The decision comes down to you of what to use, but i would
   have 2 classes with one of these in both.



------------------------------
------------------------------
 17.00 Credits
------------------------------
------------------------------


------------------------------
Special Thanks          17.01
------------------------------
(play Thank You Notes music)

I would like to thank:

Activision for publishing this game.
Infinity Ward for develping this game.
Seanothin41 and SwagJellyFish1 for being my practice dummies.
You, the readers, for well, reading this guide.
And of course, me, I made this after all...



------------------------------
Final Comments          17.02
------------------------------
This is very close to the end people! If you want me to make more guides,
email me about it.*

*Note: I will only make guides for games that I have/games that I will get
       (this includes Skyrim, Halo Reach, Black Ops, Assassins Creed III,
       Halo 4, maybe XCOM: Enemy Unknown and Dishonored, maybe others like
       Borderlands 2 and Mortal Kombat: Komplete Edition). The reasons I did
       not put Campaign in this guide are that it is way too good to spoil
       (WHY SOAP!? WHY NOT SOMEONE ELSE!?), and that it takes a pretty good
       amount of time. But I MIGHT add Campaign to this later. Don't get your
       hopes up.

*Note: In case you don't know, my email is at the very beginning of this
       guide. If you email me about typos, requests for the guide,
       questions about the game/guide, etc. put 'MW3' at the beginning of the
       subject or your email will most likely be deleted. Also, provide an
       alias you want me to call you so I can credit you.


EEEEEEEE NNNNN         NNN DDDDDDDD  LLL       EEEEEEEE SSSSSSSSSS SSSSSSSSSS
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EEEEEEEE NNN         NNNNN DDDDDDDD  LLLLLLLLL EEEEEEEE SSSSSSSSSS SSSSSSSSSS

 SSSSSSSSSS LLL            A     YYY  YYY EEEEEEEE RRRRRRRRR 33333333 33333333
 SSSSSSSSSS LLL           AAA    YYY  YYY EEEEEEEE RRRRRRRRR 33333333 33333333
 SSS        LLL          AAAAA   YYY  YYY EEEE     RRR   RRR     3333     3333
 SSS        LLL         AAA AAA   YYYYYY  EEEE     RRR   RR      3333     3333
 SSSSSSSSSS LLL        AAA   AAA  YYYYYY  EEEEEEEE RRRRRRR   33333333 33333333
 SSSSSSSSSS LLL        AAAAAAAAA    YY    EEEEEEEE RRRRRRR   33333333 33333333
        SSS LLL        AAAAAAAAA    YY    EEEE     RRR  RRR      3333     3333
        SSS LLL        AAA   AAA    YY    EEEE     RRR  RRR      3333     3333
 SSSSSSSSSS LLLLLLLLL  AAA   AAA    YY    EEEEEEEE RRR  RRR  33333333 33333333
 SSSSSSSSSS LLLLLLLLL  AAA   AAA    YY    EEEEEEEE RRR  RRR  33333333 33333333



                 -= Renewed shall be the blade that was broken,
                              the crownless again shall be king =-


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|                            THE END!!! 18.00                                |
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