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    FAQ/Walkthrough by Scrapdaddy74

    Version: 1.0 | Updated: 04/25/11 | Search Guide | Bookmark Guide

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        Ben 10 Ultimate Alien: Cosmic Destruction Video Game Guide/Walkthrough
                                     Version 1.0
                        Last Modified: Sunday, April 24, 2011
    *******************************************************************************
    
    
    This guide has been written by Jason Kline aka Scrapdaddy.
    
    Copyright 2010 Jason Kline.
    
    This document may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide
    on any other website or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    If you wish to use my guide on another website, please ask me for permission
    first.
    
    Sites allowed to use my guide - GameFAQs.com
                                  - ps3trophies.org
                                  - xbox360achievements.org
    
    
    ===============================================================================
    TABLE OF CONTENTS                                                  (Search tag)
    ===============================================================================
    
    (1)  Introduction                                                     (x01)
    (2)  Controls                                                         (x02)
    (3)  Story Mode Walkthrough                                           (x03)
    	a. Level 1 Catacombs                                          (x03a)
    	b. Level 2 Eiffel Tower                                       (x03b)
    	c. Level 3 Devil's Tower                                      (x03c)
    	d. Level 4 Great Wall                                         (x03d)
    	e. Level 5 Tokyo Nights                                       (x03e)
    	f. Level 6 Amazon                                             (x03f)
    	g. Level 7 Colosseum                                          (x03g)
    	h. Level 8 Final Battle                                       (x03h)
    (4)  Awards - Achievement/Trophy Guide                                (x04)
    (5)  Sumo Slammers, Cars, Security Cameras and Civilians Guide        (x05)
    (6)  Alien Upgrades Guide                                             (x06)
    (7)  Miscellaneous                                                    (x07)
    (8)  Credits                                                          (x08)
    (9)  Contact Me                                                       (x09)
    (10) Revisions                                                        (x10)
    
    
    ===============================================================================
    Introduction                                                          (x01)
    ===============================================================================
    
    Welcome to my Ben 10 Ultimate Alien: Cosmic Destruction Guide and Walkthrough
    for the Xbox 360 and Playstation 3. This guide is written with the idea of
    getting you through the game as easily as possible while obtaining all the
    achievements/trophies at the same time. Iíve wrote it for the 360 and PS3
    versions of the game but other than differences relating to controls, the core
    game play should be mostly the same on other systems. You can use the search
    tags listed to the right of each section of the Table of Contents in your web
    browser's find menu (ctrl+F for PC) to jump to that specific section.
    
    PLEASE NOTE that because I'm writing this for both the 360 and PS3 versions
    of the game, I will be referring to achievements and trophies collectively as
    "AWARDS". This will save me some typing and I hope it won't be too confusing.
    
    The game is a linear action game in the same vein as the last Ben 10 retail
    game and is generally geared toward a younger audience with a few challenges
    on the boss fights. The majority of the awards will be unlocked during the
    course of normal play and anything else can be completed with the level
    select feature. I'd like to recommend that you save every chance you get.
    There is nothing too terribly hard but Iíll try to be as in-depth as possible.
     
    Step 1 - Play through the main game. Start by using Ben (human form) and get
    his 50 kills out of the way. Then, on each level you will want to focus on
    destroying every enemy and destructible object you can to collect kills and DNA
    points. There are 3 awards for destroying objects, 3 for DNA points and 3 for
    killing enemies. You need to pay extra attention to make sure you specifically
    destroy every car throughout the entire game for "Immobilized" and all the
    security cameras in the Amazon level for "Camera Shy". You will also want to
    collect all the Sumo Slammers from each level. I will call out the location of
    each slammer as we work our way through the levels, so by the end of the guide
    you should have them all. On the Final Battle level you will want to save all
    the civilians for "Savior". There are not that many but I have them listed in
    the guide with the rest of the stuff. In addition to the collectibles you can
    use the Swampfire method outlined in level 2 and under "100 Hit Combo" to get
    to 1,000,000 DNA points relatively quickly. Check the "100 Hit Combo" section
    again when you reach level 6 for an easy opportunity to obtain the 100 hits and
    the associated award. Once you finish the game for the first time, be sure to
    watch the entire credit roll for an award. Doing all the above will net you the
    majority of the awards.
     
    Step 2 - Go through and complete any section that you may have missed and mop
    up any of the remaining challenges. I have listed tips for each challenge under
    their respective awards in case you need additional help. If you did not use
    the Swampfire method on your first playthrough you will need to replay a couple
    of levels to get your million DNA and to fully max out all the aliens. The only
    other thing left to do is go for the 50 and 100 hit combos.
    
    Overall the game is not too difficult with the exception of the 100-hit combo.
    The average gamer should be able to complete the majority of the game within a
    single day of dedicated play. This makes it a perfect candidate for a weekend
    rental.
     
    Hope you have fun with the game and if you hated it, well maybe the guide will
    help make it less painful.
    
    This is my second walkthrough so if you like it you may also like to check out
    my other walkthrough for Toy Story 3 on Xbox 360 and Playstation 3. Thanks for
    reading.
    
    
    ===============================================================================
    Controls                                                              (x02)
    ===============================================================================
    
    Controls are simple enough and taught via onscreen prompts as you play.
    
    The basics are below:
    
    Xbox 360               PS3                    Action
    -------------------------------------------------------------------------------
    Press "A"              X                      Jump
    
    Press "B"              Circle                 Interact
    
    Press "X"              Square                 Attack
    
    Press "Y"              Triangle               Block / Counter Attack
    
    Press "LB"             L1                     Center camera behind Ben
    
    Press "LT"             L2                     Pull up quick switch menu
    
    Press "RB"             R1                     Not used
    
    Press "RT"             R2                     Pull up special attack menu
    
    Press "RS"             R3                     Brings up menu to swap aliens
                                                  during gameplay
    
    
    ===============================================================================
    Story Mode Walk Through                                               (x03)
    ===============================================================================
    
    Just a quick note before we jump into the game, I have detailed all the
    "collectibles" in the game including Sumo Slammers (SS#), Cars (C#), Security
    Cameras (SC#) and Civilians (CIV#) they have been given the tags I just showed
    and were all numbered. This way if you only want collectibles you can use find
    (ctrl + F on PC) to skip from one to the next. Pay careful attention to the
    Sumo Slammers, cars and security cameras as they are directly linked to awards.
    I did not bother with destructible objects because you only need to destroy 500
    things which is easy to have completed by level 4 if you destroy everything you
    see. Of course, you can always just replay the levels if something is missed or
    if you need to destroy objects, get more kills or DNA points.
    
    
    ===============================================================================
    Level 1 - Catacombs                                                   (x03a)
    ===============================================================================
    
    Start the game and you will see the opening cut scene. After that we are 
    brought to the pre-mission screen where you can swap team members and upgrade
    aliens. For now we are going to leave everything on default. The game does a
    pretty good job of selecting a team for you so I never changed them during the
    course of my first playthrough. Go ahead and press the button to start.
    
    Since we are hunting for awards let's leave Ben as the playable character for
    now. Once we get our 50 kills with him, we can start playing with the
    aliens.
    
    Take a quick look around and then smash all the coffins and pots you see and
    run straight ahead. After a mini cut scene you will end up by a switch so go
    ahead and pull it to trigger 2 enemies. Just press the regular attack button
    and these guys will fall easily. Once they are down, 4 more will pop up and
    you will learn about combos. Go ahead and try it now. When all the enemies are
    gone the gate will open. Clear out the remaining pots and move on.
    
    You will get a tutorial on changing forms so go ahead and change to Swampfire
    since you will need to double jump. Hop up the 2 ledges and switch back to
    Ben. Quick note, when you switch to an alien, Ben takes his place in the quick
    change menu. So to switch back to Ben just select him from the icons, he will
    be where Swampfire was. Destroy all the objects and move on.
    
    You will be attacked by another group of enemies so take them all out with your
    regular attacks using Ben. Don't forget that you can block as well. If you did
    not get the Award for a 10 hit combo in the first fight you can get it here.
    Don't worry about it if you miss though because you'll have plenty of chances
    before the end of the game. Switch to Swampfire and jump up small step and then
    up to the exit that opened. Switch back to Ben.
    
    Hop over the lava and you will learn how to break down weaken walls. Switch to
    Humungosaur and punch down the wall. After a quick cut scene, you will
    automatically transform into Ultimate Humungosaur. He is immensely powerful and
    pretty much invincible so just start slaughtering the almost endless wave of
    guys that start attacking. Try out some of your special moves if you like, just
    hold the RT or R2 button and press the button that corresponds to the move you
    want to use. Once everyone is gone, you get a cut scene and 2 Awards unlocked!
    (Go Ultimate and Brawler) Destroy all the debris and coffins in the room. Award
    Unlocked! (Vandal).
    
    Now switch to Echo Echo and we will use his special move to make a copy of
    himself. Run to one of the columns hold R2 or RT and press the button that
    corresponds to the clone special move. The clone will press the switch Now
    go make a second clone on the other switch and then quickly run up the ramp on
    the left and jump across the two lowered platforms before the clones
    disappear. Once on the other side switch back to Ben. Kill the 3 guys that pop
    up and then destroy all the coffins. Switch back to Echo Echo and break the
    small vent to proceed.
    
    Run through the vent and you will learn about moving objects with Humungosaur.
    Switch to him and grab the box and place it on the plate in the floor which is
    just in the right corner of the room. The gate opens so switch to Ben and lets
    move on. Defeat the 3 guys and we will come to another puzzle room. After the
    brief scene pan the camera to the left side of the room and look for a vent on
    the bottom. Switch to Echo Echo and move through the vent and then press the
    switch on the other side to open the gate. Switch to Humungosaur and grab the
    bell shaped rock and push it all the way over and inside the same sized spot
    in the wall. The way forward opens so switch back to Ben and move on.
    
    You will now be taught how to guard and counter. Basically, when you see a
    green icon over an enemies head, tap the block button and you will avoid damage
    and get a counter hit on the enemy instead. This is the ONLY way to defeat
    enemies with shields later on so it is important to learn. Take out the bad
    guys and destroy all the pots and coffins. Near the gate you will see a crack
    in the wall so switch to Humungosaur and break open the wall. Now, pull the
    switch to open the gate and switch to Terraspin.
    
    There are 2 platforms in front of you and the one that is now blue is a fake
    that was revealed by the sunlight. You need to double jump and float to the
    real platform. So press jump and the press and HOLD jump while in the air to
    make it across. You will reach the first save point so use it. Right beside the
    save point is a crack in the wall so break it down and grab the goodies. When
    you turn around and come back out you will see another crack in the opposite
    wall you are now facing. Go ahead and break that open and follow the path
    around for your first Sumo Slammer (SS1). It is the blue glowing object and you
    can just break the coffin to reach it. Switch back to Ben.
    
    Move down the hall and defeat the 3 guys that pop up and then kill the next 3
    to open the gate. Run around and collect the pots and coffins and then switch
    to Humungosaur and grab the box. Pull it onto the floor pressure plate behind
    you to raise the horse and a crank. Walk over to the crank and interact with
    it to open the gate and reveal the real platforms.
    
    Quickly, switch to Terraspin and jump across the real platforms while avoiding
    the fake blue ones. When you are almost across the ceiling will close and so
    make sure you know where the final real platform is before you jump. Then just
    leap to the ledge at the horse's neck and walk through. Switch to Ben defeat
    the 3 enemies and switch back to Terraspin. You will now learn how to use
    ramps to cross big gaps so go ahead and give it a try.
    
    Pull the switch to lower the platform and hop on. Quick warning, you have to do
    this next paragraph relatively quickly because the light sources will close
    after a while. Listen for the ticking sound to know when that is about to
    happen. At the top, pull the next switch to reveal the light so you know which
    platforms are real. Wait for the real one to make its way around, walk on and
    then ride it over to the next switch to open a portion of the ceiling. Ride
    back over to the other side and now use the next set of platforms to reach
    another switch. Don't forget you can double jump and float. Now pull this
    switch to open another light source. Make your way back to the first ledge
    and now take the third set of floating platforms. This will take you to one
    more switch so pull it to lower the cage. Wait for the one real platform to
    make its way around and then ride it to the ramp. Use the ramp to cross the
    gap and make it to the save point. Use it and switch to Swampfire.
    
    Now we are going to finish our 50 kills with Ben so we can get that Award out
    of the way. Use Swampfire's double jump to leap over the gap and spikes safely.
    Now we will be facing the mid-boss and a couple of minions. Here's what we are
    going to do, ONLY attack and kill the minions. They will keep respawning so
    this will make getting the remaining 50 kills a breeze. The best part is that
    eventually you will get overwhelmed and die. No big deal though because we will
    restart right back at that last save point and can just keep killing minions
    until we see Award Unlocked! (Ultimatrix Bearer). Once you get your 50 kills,
    which will only take a minute or two if you've been using Ben so far like I
    told you too, go ahead and let yourself get killed one more time. With that out
    of the way we won't have to use Ben anymore for the rest of the game.
    
    Now back at the save point, press the start button and go down to "Upgrade
    Forms". This will pop up the upgrade menu so select Humungosaur and max out his
    strength, speed and defense which can be found under "Attributes". If you still
    have some DNA points left go ahead and upgrade his "Specials" too. Now exit out
    of the upgrade screen and Award Unlocked! (Power Up and Investor). Head back to
    the boss and this time switch to Humungosaur. Now that he has been powered up,
    this fight should be a breeze. Focus on the boss and use your regular attacks
    and toss in a special move or two (I like either the left or top attack) and
    the boss goes down. Don't forget to block if needed.
    
    Switch to Swampfire and pan the camera to the right. You will see a glowing red
    object. Jump over the gap and pick it up and get the next Sumo Slammer (SS2).
    Break all the pots and coffins and then move on. Switch to Echo Echo and use
    his clone ability on each of the green buttons to open the gate. In the next
    puzzle room pull the lever right in front of you to lower the platform on the
    left. Switch to Terraspin and jump up and then jump and float over the fake
    floor. Hop up to the next ledge and pull the lever. Now work your way over the
    next two platforms and head to the exit.
    
    You will now be introduced to the Spartan enemy and have to fight a couple of
    them. Afterward, you will enter another puzzle room. Before doing anything,
    head downstairs and turn 180 to see a glowing yellow object. Walk through the
    opening and pick it up for the final Sumo Slammer (SS3) of this level. Award
    Unlocked! (The Catacombs Sumo Slammer!) Head back upstairs and switch to Echo
    Echo and look for a vent on the left side of the room. Move through the vent
    and pull the level. Switch to Humungosaur and pull the stone onto the wooden
    lift. Head back upstairs and turn the crank to raise the stone. Switch to
    Terraspin and float over to the stone. Switch back to Humungosaur, kill the bad
    guys and turn the crank on this side to bring the stone all the way up. 
    Grab the stone and place it into the hole in the wall to advance.
    
    Another save point is revealed so use it and switch to Swampfire. Break the
    coffins and pots and use double jump to leap over the fake portions of the
    stairs. Get ready for the first end of level boss fight. After the cut scene,
    run to the right and position yourself behind the rock at the end of the red
    laser. Now kill off the 4 bad guys with whoever you like and then switch to
    Humungosaur. Grab the stone and push it all the wall into the base of the
    platform that the boss is standing on. This will lower one of his shield
    pillars and open a path to the left. If at any time during this boss fight,
    you take more than half your life in damage, run around and smash some pots to
    refill the meter. Also, once again I will remind you that block is your friend.
    
    Switch to Swampfire and double jump across the new platform and quickly move
    behind the next stone that needs to be pushed. Once the enemies are defeated,
    switch to Humungosaur and run in front of the stone and clear the path of
    debris then you will be able to push it into place. Once again, this will open
    the path to the left. Switch to Swampfire and make your way over to the third
    stone.
    
    Once the bad guys are dead, switch to Echo Echo and run up to the base of the
    platform that the boss is standing on to find two green switches. Use your
    clone ability to press then and lower the gate. Switch back to Humungosaur and
    push the final piece into place. The boss will now jump down to fight you by
    himself. He will split off into 4 clones, one of which is the real thing. The
    clones themselves go down in a couple of hits while attacking the real deal
    will decrease the boss's life bar. He will respawn his clones after a bit so
    just keep pressing the attack and eventually his life bar will be depleted.
    Again, I like the top and left special attacks with some regular punches thrown
    in for good measure. Be sure to grab any health power ups by destroying the
    surrounding pots if you need to. Once he goes down you will get a cut scene and
    Award unlocked! (E-Knocked Out!)
    
    
    ===============================================================================
    Level 2 - Eiffel Tower                                                (x03b)
    ===============================================================================
    
    Let me just say a quick note for beginner players, if at any point you notice
    the game is becoming a bit too hard, make sure that you have been upgrading
    your alien's attributes. You can do this at anytime by pressing the start
    button and choosing "Upgrade Forms" from the menu. Then select the alien you
    are using and spend your DNA points to make them stronger, faster or tougher.
    A maxed out alien will serve you much better than a low level one will. If you
    really get in a pinch and don't have any more DNA points to spend on upgrades,
    you can always replay any level you have completed and then re-attempt the one
    you are having trouble with. I personally did my attributes first and then
    upgraded my specials, but it's your call.
    
    Right off the bat, spin the camera around 180 degrees and you will see a blue
    glowing object which is the first Sumo Slammer (SS4) of this level. Go over and
    grab it and destroy the 2 benches nearby. Head to the back wall near the water
    and you will be prompted to change into Waterhazard. Do so and jump up to
    the pipe and shimmy your way across. Then cross the second one the same way.
    Now on the back wall you will see an open window that you can jump to. While
    hanging you will see another open window to the left. Jump over to it and grab
    that window ledge next. Then continue to make your way across the next 2 ledges
    and you will come to a small platform that you can climb up. Once on top you
    will see another open window above you and to the left. Leap to it to grab it
    and continue on to the next couple of windows. Once you make it to the 2 large
    windows then you are safe to drop down.
    
    Shimmy across the next pipe and move up the stairs. Kill the 3 guys that pop up
    and then use Waterhazard to shoot the water symbol on the switch which can be
    seen on the other side of the gate. Destroy all the benches, plants, crates,
    barrels and dumpsters before moving on. Now, switch to Swampfire and shoot the
    green gas coming out of the pipe which will blow a hole in the wall and drop a
    toxic spill on the ground. Switch to NRG to walk through the spill. Kill all
    the guys that pop up and move through the doorway that just opened up.
    
    You will be introduced to Snipers at this point. First, move to the left and
    melt the pole with NRG like the girl tells you too. Then head to the left and
    destroy the truck and toxic barrels. I like to use Swampfire's fireball attack
    for this but go with whatever makes you happy. The gates will open and a lone
    enemy will run down any attack. He's nothing special so just kill him and move
    on up the stairs.
    
    By the time you reach the top more enemies will have spawned so take them down
    however you like. On the right side of the area you will see some pipes on the
    wall. Using Swampfire, leap up to the first one and grab it. Now continue
    along these ledges to make it to the upper patio on the right side of this
    wall. Jump to the patio and head inside the building where you will be
    introduced to a new ranged enemy. Kill him off and then take out the next
    couple that pop up. Head through the open doorway, down the stairs and to the
    save point. Be sure to use it, destroy the suits of armor and continue
    downstairs.
    
    Now this paragraph is OPTIONAL but it will help you immensely if you choose to
    follow these instructions. This is a good opportunity to get a 50 hit combo and
    1,000,000 DNA points. We will be using Swampfire for this so upgrade his speed
    attribute as much as you can. First you will see a stairway directly to your
    right. Walk over and destroy the suit of armor and the plant. You will now be
    attacked by a larger group of enemies but they still should not pose too much
    of a threat. What we want to do is wait a second until the first couple of guys
    comes around the corner of the steps. Now attack the first one with regular
    attacks. Then go for the second guy and launch a special attack by holding
    RT or R2 and pressing "Y" or "Triangle". This will add about 10 or so hits to
    your combo. Now aim for a third guy with some more regular attacks and that
    will put you close to the front of the stairs. Launch another special attack
    on a fourth guy and if you are lucky it will also hit a fifth guy putting your
    total at or near 30. You can take out another guy with regular attacks and then
    block. Once anyone hits your block, attack again with regular attacks and your
    meter should be full just enough to unleash another special attack which will
    put you at or just a couple of hits away from 50. Block and then attack anyone
    left to just edge over the mark. The best part about this location is there are
    enough enemies to actually get the hits and if you mess up you can just finish
    off the remaining guys, melt the teeth, walk in the toxic spill with anyone
    other than NRG and die. You restart right there and can then try again as often
    as you like. As a bonus, while you are practicing your big combos you get to
    keep the combat DNA you earn. It does not go away after you die so this is a
    quick way to 1,000,000 too. Best I did at this location was 76 hits and over
    200,000 points for 1 one fight. Not bad for a couple of minutes. Multiply that
    times 5 more fights at this location and you are done collecting DNA points for
    the rest of the game after maybe fifteen minutes. If you do this now you will
    unlock the awards for 10, 25 and 50 Hit Combo and Deep Pockets. Once you've got
    the combo down or have all the DNA points you want, just continue on and
    complete the level to save your stuff.
    
    Now we are ready to move on so make sure that all the enemies are dead. Now we
    can run around and destroy all the suits of armor and plants, etc.. in the
    area. Afterward switch to NRG and melt the snakes teeth to enter and pull the
    lever inside. This will open canisters on the stair railings. Walk back outside
    and switch to Swampfire and shoot the two green gas plumes. Head up the first
    set of stairs and melt the statue head on the left. Now head up the set of
    stairs on the right and melt the 2 green swords. Switch to Waterhazard and
    shoot the water symbol with his water spray which will open another green gas
    container. Switch to Swampfire and head to the stairs to ignite the gas with a
    fireball.
    
    Run over to the stairs on the left side now and you will see a puzzle that
    has another water symbol. Switch to Waterhazard and shoot the first target
    which activates a second target so shoot it next. The first and third pop up
    next, so shoot the third target. Now shoot the second target again and finally
    the fourth target to open the gate. Shoot the water symbol inside and now
    switch to Swampfire to ignite the gas one more time to complete this room.
    Switch to NRG to melt the lock and exit the room.
    
    Walk up the stairs and melt the statue heads on each side to open the gate.
    Move inside and look to the right for another thing to melt. Switch to
    Waterhazard and shoot the water symbol. Move to the left and jump to the
    ledge and pull yourself up. Shoot the water symbol you find here and platforms
    will now be in place for you to cross the gap. Jump across and on the other
    side we need to switch to NRG to walk through the toxic spill while going
    downstairs. Quickly make your way across the wooden floors before the collapse.
    You will come to a save point so use it and move on.
    
    Punch through the crack in the wall and you will come to a mid-boss fight with
    a skinny guy and a fat guy. I like to use the Swampfire combo I mentioned a
    little earlier to take these guys out. To paraphrase, start with regular
    attacks and then launch a special attack, and repeat. Take out the skinny guy
    first since he uses ranged attacks. They share a life bar so if you have been
    upgrading your alien regularly then you should not have any problems defeating
    these guys. If at any time you get close to dying, just run around and smash
    stuff to get some health back and continue the fight.
    
    After they are both down you will get a short cut scene and then be standing
    in front of a broken display case. Switch to Swampfire and go to the back wall
    and hop on top of the stone platform. Then jump up to reach the ledge above
    you. Jump straight up to work your way up the ledges and finally you will reach
    the top balcony. Walk down the hallway and up the stairs to face a new enemy
    with a shield. For the rest of the game these shield guys will now be in your
    face. The ONLY way to attack them at first is with a counter attack. To do a
    counter attack, wait for an icon to appear over their head and then press the
    block button. This will destroy the shield and leave them open to any attack
    you like from that point on. Watch the cut scene and move on.
    
    You will be back outside so head to the left along the ground level and follow
    the path around until you see the next Sumo Slammer (SS5) which is the red
    glowing object. Defeat the 3 enemies and head back to the door you just came
    through. There will be a pipe on the wall opposite the door that you can reach.
    Leap up to it and then continue to the rooftop. Now jump onto the power box and
    then onto the next rooftop. Enter the doorway on the right and head up the
    stairs. Turn on the switch, then ignite the green gas to blow open the wall.
    
    Switch to NRG and pull the lever which will lower a shipping container. Drop
    down to the next roof and melt the green door and the cable connection and the
    shipping container will drop below. Switch to Swampfire and move out on top of
    the container and head to the platform on your right. Use double jump to reach
    the rooftop above and fight some more guys with shields. There will also be a
    sniper shooting at you so ignite the green gas to blow up the tanks and take
    him out. Switch to Waterhazard and spray the water symbol to open the doorway
    into the building.
    
    There will be a save point, so use it and then switch to NRG. You will need to
    make your way through a burning building, jumping gaps and avoiding ceiling
    cave-ins. As you move through the flames you will get to a point where you make
    a small bridge by punching the fire escape. As you are walking from one house
    to the next you can see the yellow glowing object in the back right corner of
    the very first room in the new building. This is another Sumo Slammer (SS6) and
    once you grab it, you will get an award unlocked! (Eiffel Tower Sumo Slammer!)
    A portion of the roof will collapse as you get close but just walk around it to
    claim your prize. Punch the crack in the wall to make your escape.
    
    After the cut scene you will immediately go into a quick time event. First,
    when the prompts come on screen, press the button for Swampfire. Then on the
    next set of prompts go with NRG. Another short scene and you will be on the
    Eiffel Tower as your ultimate version. Kill all the minions with regular
    attacks and when they are all gone, stand in front of the boss and keep using
    your special attack that launches fireballs. Block any incoming attacks and
    keep up the assault. You also may need to break free of a net from time to
    time. You can always go destroy the tower supports if you need health. He
    actually goes down pretty quick. You will then enter another quick time event
    so just follow the couple of on screen button prompts and victory is yours.
    Awards unlocked! (Stinky Savior and Torn Asunder)
    
    
    ===============================================================================
    Level 3 - Devil's Tower                                               (x03c)
    ===============================================================================
    
    Start the level by moving forward and you will be attacked by a couple of
    enemies. The bridge will be blown up so destroy any benches, trash cans, etc..
    then move to the bridge. Switch to Spidermonkey and use the grapple points to
    swing across. You will need to jump from one grapple point to the platform and
    then from the second grapple point to the other side of the bridge. Once you
    look to the right and you will see two barrels on a lower ledge. Drop down and
    destroy the barrels and grab the blue glowing object. This is another Sumo
    Slammer (SS7). Hop back up and continue on.
    
    Jump across the three rock platforms to the other side. Switch to Humungosaur,
    grab the mine cart and pull it to the wooden platform. Go interact with the
    crank on the side to raise the mine cart to the top. Walk up the ramp and grab
    the cart. Drag it over to the glowing portion of the tracks by the little
    shack. Then interact with the switch to send it through the wall and follow it
    down.
    
    You will come to a fork so take the left path and switch to Spidermonkey. At
    the end you will be able to grab a switch with your tail which will open the
    path on the right. Return to the fork and continue ahead. Jump the gap and
    fight some guys. There will be a sniper shooting you so switch to Spidermonkey
    and grapple the glowing spot above him. Then pull down the beams to kill him.
    A couple more guys will pop up so take them out however you choose. Break any
    objects you see and switch to Humungosaur. Turn the crank by the water wheel to
    open the gate. Go down the ramp, jump the gap and you will see a save point.
    Use it and move inside the building.
    
    Time to fight a couple of enemies but they are not a problem at this point. You
    will now learn how to use your drill in a hole manipulate objects. Switch to
    Armodrillo and move to the hole. Press and hold the interact button to rotate
    a portion of the water channel into place. Right after this a door will open
    and you can go downstairs. When you get to the bottom you will fight some guys.
    Take them out and before moving on face the stairs you just came down. To the
    right of them will be a small trail along the side of the mountain. Run along
    the mountain side to the back behind the stairs and you will see a wooden wall.
    Break through the wooden wall for the red glowing object, which is another Sumo
    Slammer (SS8). Then continue on through the exit.
    
    There will be a short cut scene and you will now have to run downhill while
    being followed by a large boulder. The goal here is to make it to each platform
    and take a quick breather while the boulder passes. The problem comes from the
    fact that the platforms break after a second or two so you've got to time it
    just right and then get back to running downhill. Next you need to jump a gap
    in front of you and then there will be another ledge on the left to let the
    boulder pass. Now quickly get back on the path and continue down and there will
    be another ledge on the left. Time it once again to let a boulder pass and get
    off the ledge before it breaks and continue down the hill. Now jump the last
    gap and keep running to end this section.
    
    Follow the path forward and you will come to a grapple point. On this section
    you need to swing from one grapple point to the next and then jump to safety.
    Just hold the button to swing. Once you land you will be attacked by a group of
    guys. This will prompt a transformation into Ultimate Spidermonkey. Destroy all
    the guys and you will see a sniper off to the side. Go punch the pole and it
    will crash down on top of him. Now pan the camera around and you will see some
    stairs that you need to climb up. Instead of going up the stairs just yet, go
    down the small walkway just to the right of them. In the back you will find a
    wooden wall that you can break for the yellow glowing object. This is the last
    Sumo Slammer (SS9) of this level. Award unlocked! (Devil's Tower Sumo
    Slammer!). Now go up the stairs.
    
    Once at the top you will find a hole, so switch to Armodrillo to interact with
    it. Now switch to Spidermonkey and use the grapple point on your left to
    cross the gap. Follow the path around and switch to Humungosaur. Rotate the
    red wheel to open the way forward. Switch back to Spidermonkey, cross the gap
    again with you grapple and go back downstairs. Jump the gap at the bottom and
    you will find a save point on the left. Use it and move to the right. Ride the
    carts up to the top and jump to the ledge. Go around the corner and you will
    come to a large gap. Using Spidermonkey you can swing from point to point to
    get across. Go around the corner and you will come to the mid-boss. After a
    cut scene switch to whomever you like (I went with Swampfire) and start using
    regular and special attack combos. There is a laser that will keep shooting you
    but it won't have time to do any real damage if you just keep attacking the
    boss. If you need to, don't forget to destroy the crates lying around to get
    your life back. Once he is dead, the door opens and you can walk up the path.
    
    There will be a short cut scene and you will be inside the tower now. Move down
    the hall and fight the guys that pop up. Once they are all dead there will be a
    puzzle the right. Switch to Armodrillo and we are going to be drilling the
    holes just enough to change the positions on the dial ONCE. So this will be a
    real quick drill to start them spinning and then STOP. You don't want to make a
    full rotation. The goal is to have the blue lights line up on the right and the
    yellow lights line up on the left. So use the following order:
    Drill the middle hole one click.
    Drill the right hole one click.
    Drill the left hole one click.
    This will complete the puzzle and open the door to continue. Follow the hallway
    around to the next room.
    
    On the right there will be a grapple point so switch to Spidermonkey and use it
    to reach the second level. On the second level walk forward a bit and flip the
    switch to raise the stairs. Now go to the left side of the second floor to find
    another grapple point. Use it to reach the third floor and once you land switch
    to Humungosaur. Walk to the exposed cable and interact with it to pull the
    elevator up. The robot will press a button to extend a bridge so just follow
    him across. move down the hallway and defeat the enemies that pop up. Continue
    on until you reach a fork and then follow the robot to the left.
    
    In the next room switch to Humungosaur and flip the switch to raise a battery.
    Grab the battery and pull it into the floor panel that lit up. You have to stay
    within the tracks on the floor. Once you get it in the right spot the robot
    will come over and activate it. Repeat this procedure two more times for the
    next 2 floor panels. Now for the final one, switch to Spidermonkey and look
    for the grapple point on the wall. Attach to it and pull it out. Now switch
    back to Humungosaur and point the fourth battery into place. Walk over to the
    switch beside the robot and press it to open the door and exit.
    
    Move down the corridor and you will come a fork with a save point on the left.
    Use it and then continue forward to the boss fight.
    
    To defeat the boss, Switch to Humungosaur, block while getting close and pound
    on him a bit and he will fly away to the front corner. Run to the back and flip
    the switch to raise 2 boxes. Pull the left box to the left slot. Another switch
    will rise beside it so go ahead and press it to have the crane pick up the box
    and damage the boss. Now take the right box to the right slot. Be sure to block
    the boss's attacks as needed, especially his red laser attack. Anyway, another
    switch rises so press it for some more damage. This will open the hole in the
    middle so switch to Armodrillo and drill the hole until the middle platform
    is below the laser field. You can stop drilling to block as needed. The boss
    will now be forced to come back to you so just pound on him until he is toast.
    You can use the crates to get life back during the fight if you need to. Award
    unlocked! (Hunter Has Become the Hunted).
    
    
    ===============================================================================
    Level 4 - Great Wall                                                  (x03d)
    ===============================================================================
    
    You start this level in a fight so switch to whoever you like (again I went
    with Swampfire) and take out the three guys. Wait for the platform to lower,
    then double jump to it, hang from the edge and pull yourself up. Continue on
    and you will have a short scene and be told to switch to Big Chill. During the
    scene you should have noticed the blue glowing object at the top of the first
    air current. Jump and glide to the first current and then just sit there and
    let it blow you up to the top. This is the first Sumo Slammer (SS10) for this
    level. Now float to the flat ground to move on.
    
    Glide into the next current and to the next portion of the walkway. Switch to
    Ampfibian and move to the floor panel. Press and hold the interact button to
    charge it up. Once it is fully charged, quickly open your special attacks menu
    and launch energy blasts to hit the target inside the mouth. Go down the trail
    to fight some guys and then use Swampfire. Walk up the stairs and go to the
    edge to use fireballs to burn the vines. This will raise 3 platforms on your
    right. Switch to Big Chill and glide across all of them. Walk down the hill and
    through the doorway. Fight the enemies that pop up and then burn the vines in
    the back. Switch to Big Chill to put out the fire and then switch to Ampfibian
    to charge the floor panel. Once again use energy blasts to destroy the target
    inside the open mouth.
    
    You will now come to a save point so use it and move along. Fight some guys
    and use Ampfibian to power up the floor panel. Go through the only open door,
    kill a couple of guys and then head through the next door. You will come to a
    single enemy with a shield so just wait for the icon to appear over his head
    and press the block button to break the shield. Destroy any pots or other
    objects along the way. More guys pop up and after they are gone use Swampfire
    to ignite the green gas. Switch to Ampfibian and charge the floor panel inside.
    Switch to Big Chill and head outside to put out the fires and move on. You will
    go up two roofs and find some vines on the right. Burn them with Swampfire,
    switch to Big Chill to put out the fire and glide inside the hole you just
    made.
    
    Switch to Ampfibian to charge the floor panel and then shoot the target to blow
    up the fan. Switch to Big Chill to float up to the top and then switch back to
    Ampfibian to charge the next floor panel. This will power the first tower and
    allow you to move on. Kill the guy that pops up and follow the trail. Kill some
    more guys to be back inside the generator room. Power the same floor panel
    again to open the next door. Fight some guys along the way and on the other end
    of this new trail you will come to a cliff edge. Switch to Big Chill and glide
    to the platform below. Then glide to the next and finally back to flat ground.
    
    Work your way up the hill and switch to Swampfire to burn the vines. Switch to
    Big Chill to put out the fires and finally switch to Ampfibian to power up the
    floor panel. Quickly switch to Big Chill and run over and grab the platform
    that just lowered. Ride it to the top and then hop over to the other side.
    Switch to Swampfire and burn the vines on the ground in back. Now on the left
    you will see a small torch light structure. Double jump on top of it and then
    double jump to the top of the platform beside it. Pull the lever to open the
    first set of doors and drop back down. Switch to Ampfibian and power the floor
    panel to partially raise the tower. Quickly switch to Swampfire and double jump
    to the first ledge of the tower. Pull yourself up and double jump to the second
    ledge of the tower. Now jump to the high platform on the right and flip the
    level to open the second set of doors. Head back down to the floor panel and
    charge it up again to completely raise the tower. Now use the floor panel in
    the bottom of the tower to max out the power.
    
    Switch to Big Chill and make your way across the platforms in the water. Fight
    the guys that pop up and the door back to the generator room will open. Switch
    to Ampfibian and power the floor panel a third time. This will reveal a stone
    face that will blow you up and out through the roof. Switch to Big Chill and
    ride the current through the ceiling and land on the rooftop. Before going
    down to the exit, pan the camera around and you will see a save point and a 
    glowing red object in the background. Grab the Sumo Slammer (SS11) and don't
    forget to save. Now go down to the next level.
    
    This will trigger the next mid-boss fight. First thing to do is press one of
    the button prompts that pop up. Then a bunch of minions will spring to life.
    While you are fighting the minions the boss will hang in the back and attack
    with fireballs but you can block them. When you kill the 6 minions, another
    quick time event pops up so choose whichever prompt you like. Now more minions
    will rise, so defeat them like you did the others. Another quick time event but
    you only have 1 choice this time. Now the boss will call more minions and you
    will change into Ultimate Big Chill. Decimate the squad of guys with regular
    or special attacks (I like the area attack spell myself) and turn your
    attention back to the boss for the final quick time sequence. Award unlocked!
    (Stone Cold).
    
    Move down the stairs and follow the trail. You will come to a floor panel so
    switch to Ampfibian and charge it up. Quickly switch to Big Chill, grab hold
    of the ledge that came down and ride it back up. At top is another floor panel
    so switch to Ampfibian to charge it. Drop down and go through the open door.
    Kill the guys in the next room and charge this floor panel too. Go through the
    next door and burn the vines with Swampfire. Charge this floor panel and enter
    the next door. Defeat the guys that pop up and once again charge the floor
    panel. Burn the vines, put out any fires that are in your way and charge the
    floor panel. This will open the wall in front of you and expose a switch. Use
    your energy blasts to destroy it and create a ramp.
    
    Up the ramp you will find another floor panel, so activate it and watch the
    short cut scene. Did you notice the yellow glowing object on top of the arch?
    Switch to Big Chill and glide to the top of the nearby platform. Now double
    jump to reach the first ledge and then keep jumping along the ledges to reach
    the top of the arch on the right. Run along the top of the arch to collect the
    Sumo Slammer (SS12). Award unlocked! (Great Wall of China Sumo Slammer!) Switch
    to Swampfire and burn the vines that cover the circular opening in the
    background. Switch back to Big Chill and glide onto the platform below.
    
    When you land switch to Ampfibian to charge the floor plate and lower the fan.
    Now switch back to Big Chill and work your way along the tops of the platforms
    using the fans to glide from one to the next. Ride the current to the top
    before moving forward. You will need to burn some vines and then you can
    continue gliding. Once back on solid ground make your way around the corner and
    you will come to a save point. Use it, jump the gap and enter the room for the
    boss fight.
    
    To defeat the boss, start by blocking its attack. Then use Ampfibian to charge
    the middle floor panel. Quickly block and then run forward and switch to Big
    Chill. Freeze the dragon and then switch to Swampfire and shoot the head with
    fireballs. Repeat 2 more times but using the floor panel that is in front of
    the hole the dragon pops his head out of. Now the dragon will start flying
    overhead and you will notice signs on the 4 corners of the ground. Switch to
    Ampfibian and cross the lava rocks to the sign that lights up and shoot it with
    electricity to fry the dragon. Repeat until it dies. Award unlocked! (Great
    Walls of Fire).
    
    
    ===============================================================================
    Level 5 - Tokyo Nights                                                (x03e)
    ===============================================================================
    
    Well we are starting the second half of the game and it will start to get a
    little harder but nothing becomes impossible. Right away, if you still need the
    award for destroying 500 objects then take out all the AC units on these
    rooftops. When you are ready, go ahead and move forward to fight some ninjas.
    Once they are dead, switch to Armodrillo and drill the hole. Then switch to
    Spidermonkey and use the 2 grapple points to finish crossing the gap. Make your
    way to the metal grate at the top of the scaffold and switch to NRG. Melt the
    cable connection and leap to the new opening below.
    
    Defeat some more ninjas and move through the next doorway. You will need to
    leap between buildings and aim for the scaffold across the way. work your way
    up to the top left side to reach the rooftop. Go down the ramp and use the
    grapple point to reach the scaffold across this gap. Drop down and go around
    the corner of the building. You will see more yellow scaffold with a handrail
    this time. Jump over to it and go down the hole in the walkway. Follow the
    lower walkway around and you will see a blue glowing object. Yep, it's another
    Sumo Slammer (SS13). Work your way back up to the hole you just fell through
    and go around this level. Climb up the side to the top.
    
    Go over to the caged device and use the grapple point. Switch to Armodrillo and
    drill the hole. This will rotate the crane and open another hole. Use an alien
    with a double jump to hop up and then change back and drill that one too. This
    will cause the magnet to move along the track and it will pick up the shipping
    container on the other side. Drill the hole again to move the container out of
    the way. Now drop down and run around the edge of the building to enter the new
    doorway. Fight some more ninjas and go through the hallway to reach a save
    point. Use it and move on.
    
    You will enter a room with some guys to fight. Once they are all dead, drill
    the hole to open the door. Then drill the hole on the new platform to ride down
    the track. Go outside and attach yourself to the yellow scaffold against the
    wall. Drop down to the bottom ledge and make your way to the right to see a
    yellow glowing object. Surprise, you've found another Sumo Slammer (SS14). Now
    make your way back up to the top and jump across the gap in the scaffold to
    reach the platform on your right. Drill the hole to open the door. Then use
    the grapple point and pull the lever to align the track. Head back over to the
    platform on the track and drill the hole again to finally reach the bottom.
    
    Follow the trail, fight more ninjas and drill yet another hole. Switch to
    Spidermonkey and use the grapple point to cross the first gap. Now double jump
    over the next and you will reach a gate. Melt it with NRG to continue. Drill
    the hole to rotate the crank and move to the next rooftop. Use NRG to cross the
    toxic spill and flip the lever unharmed. Now walk over and drill the new hole.
    (I know, again!) Double jump to the top of the magnet with someone and then
    switch back and drill this hole. Punch through the glass and enter the
    building. Fight some ninjas to open the door.
    
    Down the steps is the next save point so use it and continue to the mid-boss.
    This is a relatively simple quick time event. There are only 3 sections so
    just choose whatever prompt that pops up on screen. You will change into
    Ultimate Spidermonkey. Just walk up to Zombozo, hold the special attack trigger
    and keep using the area attack spin move over and over. No one will even hit
    you. Award unlocked! (Funny Business).
    
    You will now find yourself on the ground level and will be looking at your
    first set of destructible cars (C1). There are 2 white cars on the right and
    one red truck on the left. Destroy them all. From this point on be sure to
    destroy any car you see. Continue onto the street and you will have to fight
    a group of ninjas. Once that is done (or during) take out the next set of
    destructible cars (C2). There are 2 white cars on your right, a red truck and
    a white car of the left and a red truck in the far right corner at the end of
    the road. Now look for a grapple point up near a billboard on the left side of
    the street. Swing up to the left for a hole to drill. You can use NRG to walk
    through the fire and into the gate you opened.
    
    Walk through the alley and make your way up to the rooftop. You will find a
    vent on the right hand side so switch to Spidermonkey and make your way inside.
    Now this will either be simple or the most frustrating part of the game. The
    final portion has to happen very quickly or you will be redoing the entire
    room again. If you have to redo it, be sure to recollect the collectible and
    destroy the 4 cars again.
    
    The setup is not too bad. You'll get a message about needing to clear a path to
    get across. Before doing anything walk off the edge in front of you and drop
    down to the ground floor. Now up ahead on your right is the glowing red object.
    You have collected this levels final Sumo Slammer (SS15). Award unlocked!
    (Tokyo Nights Sumo Slammer!) Next up is a set of destructible cars (C3), there
    are 2 white cars on a lift and 2 white cars on the ground. Destroy them all.
    Make your way to the back of the room and then on the left you will see some
    yellow scaffold. Make your way to the top and stand on the platform. Switch to
    NRG and melt the cable connection. Drop back down and head back toward the
    start. About halfway there you need to switch to Spidermonkey and use the
    grapple point to pull the lever. Then switch to Armodrillo to drill the hole.
    Switch back to Spidermonkey and make your way back to the start.
    
    Once back on the starting platform you can look out and see all the grapple
    points. There are 4 total. This part sucks - way in the distance you will see
    a shipping container. The drill hole in front of you will raise this container.
    You then have a VERY limited amount of time to drill the hole, swing across all
    the grapple points and make it inside the vent before getting crushed. This was
    the hardest part of the game for me and took a couple of tries before I was
    finally able to make it across fast enough. Keep trying and you will get it
    eventually. There is no room for mistakes. The only advice I can really give
    is that you want short swings on each grapple point and you want to release
    quick so it will launch you further. Keep that up the whole time and then dash
    for that vent hole. I was crushed at the end more times then I'd like to admit.
    
    Once you are successful you should feel accomplished knowing that you are going
    to be skilled enough to complete the rest of the game. You might still die but
    nothing else is this bad, I'd almost call this part broken. Anyway, enough
    complaints. Move through the vent and you will drop into a storeroom which
    conveniently has a store point. Save your game and walk down the hall to the
    boss fight.
    
    First thing you need to know is that you are going to have to move quickly.
    Right out of the gate you need to run forward to the drill hole and jump the
    red laser beam. Then quickly change to Armodrillo and drill the hole to raise
    3 platforms. When the laser starts to sweep back to the right it will cut the
    supports of the platforms and leave you with a toxic spill to hop through.
    Switch to NRG and get onto the first platform, then quickly get to the second,
    the third and finally onto the next platform. Do all of this before getting
    shot with the multi red laser. Now as NRG you need to avoid the claw by moving
    left or right. After 3 drops it will wind up and smash the wall. This is your
    chance to melt the red cover. Now switch to Spidermonkey and avoid the 3 ground
    smashes and then double jump the wall slam. Quickly grapple the wires inside
    the red box and yank them out. Good work this is a checkpoint.
    
    Now grapple over the gap to the saw blade on the right. Repeat the same
    technique that we just used on the claw, for the saw blade. Once you rip out
    the wires, a part of the ceiling will fall down for you to cross. Block the red
    laser and switch to Armodrillo at the hole. Block the next laser and drill the
    hole to pull yourself close to the green button. Stand a little off to the side
    at a diagonal and switch to NRG. The claw should not be able to hit you as it
    comes smashing straight down. Now just melt the green button until it is
    finished. Whew! This boss made me forget I was playing a "kids" game. Award
    unlocked! (Rescued at What Cost?).
    
    
    ===============================================================================
    Level 6 - Amazon                                                      (x03f)
    ===============================================================================
    
    You start the level and will need to immediately switch to Big Chill and use
    him to glide to the first platform. Run inside the fight the couple of guys.
    Look up along the ceiling and you will see the first security camera (SC1)
    above the hallway used to proceed. Be sure and destroy it. Now go up the hall
    and fight the guy that pops up. Moving on you will need to use Ampfibian to
    charge the floor panel in front of the door to open it. After the next hall you
    will come to a room with some toxic drums. Before blowing up the drums, look up
    at the top left corner and destroy the security camera. (SC2) Then shoot an
    energy blast at the barrels to destroy them and the door. Move outside switch
    to Big Chill. 
    
    Find the edge and glide down to the next building while trying to avoid the
    sniper. It is no big deal if he hits you so don't really worry about it. When
    you land go inside the door and fight the bad guys. Climb the platforms that
    lead to the sniper and go kill him. On the way there you may have noticed
    another security camera (SC3). Be sure to destroy it on your way out. Continue
    back down the hall and then through the hall on the lower level to reach
    another locked door. You will need to switch to Echo Echo and use one of his
    clones to press the switch on the right while you run through the door.
    
    Go through the door and you will reach another area that requires shooting
    at the toxic drums. This time the security camera (SC4) is on the upper right.
    Destroy it and then the drums. This will blow open the door to the outside.
    Switch to Big Chill and glide down to the next building. Once inside, Kill the
    enemies and head up to the sniper and kill him too. Once again you will have
    passed a security camera (SC5) on the way to this sniper. Destroy it and move
    on. You will get attacked in the hall and then the door will open. In this room
    is a blast furnace. Before dealing with that though, walk down the stairs and
    head outside. There you will find a glowing blue object which is the first Sumo
    Slammer (SS16) of this level. Head back up the stairs.
    
    At the blast furnace, use Big chill to freeze the fires and walk to the floor
    panel in the middle. Switch to Ampfibian and charge the floor panel, then
    continue up the hall. In the next room you will find more barrels yet again.
    The security camera (SC6) is back on the upper left. Destroy it and the drums
    to open the door to the outside. Switch to Big Chill again and glide down to
    the next platform. Blow up the barrels to open the door and head inside and you
    will find the next security camera (SC7) on the ceiling right in front of you.
    Destroy it. Award unlocked! (Camera Shy!) If this award did not unlock at this
    point then read the description for Camera Shy! in the Awards list in section 4
    of this walkthrough. Head up the stairs and kill the sniper. Then go back
    outside. To the left you will find some grass ledges that you can glide to, so
    work your way to the next section and kill the guys that pop up. Head down the
    stairs to the left to reach the first save point. Use it.
    
    Go over to the drawbridge and switch to Ampfibian to power the floor panel.
    Charge it up and then run to the middle. Quickly, switch to someone that can
    double jump. Ride the bridge to the top so you can jump onto the platform above
    you for the red glowing object which is another Sumo Slammer (SS17). Once you
    have it, just glide to the other side of the bridge. Once the bridge is back
    in the upright position charge the floor panel on this side of the bridge. Now,
    quickly switch to Echo Echo and use one of his clones to push the button. Then
    run across the bridge before it raises back up. Then use another clone to press
    the button back on the other side. Head back toward the save point and go up
    the stairs.
    
    Now go down the stairs on the right and charge the floor panel. Then hop across
    the platforms to the other side. Charge this floor panel too and all the water
    will drain out. Head for the exit that just opened. Use Big Chill to float to
    the top and then follow the hall to the exit. You will transform into Ultimate
    Echo Echo and have a ton of guys to kill. Once you drop the last one you will
    see an Award unlocked (Ultimate Echo Echo-wned). This area also contains the
    next set of destructible cars (C4) so be sure to destroy the 6 army vehicles
    that are parked there. There will be some snipers shooting you so just ignite
    the drums underneath their towers to take them out.
    
    The large doors are opened now so head down the ramp to the next save point.
    Save your game and walk down the hall to fight some more guys. Once they are
    gone, switch to Echo Echo and open the vent. Walk through it to the other side
    and proceed down the hall. You will get a message about raising the blast
    shields. Head to the right and press the switch to turn off the first gun. Now
    run down the hall and head to the left this time. Use a clone at this first
    switch then run over to the right and press that switch to turn off gun number 
    two. Continue down the hall to yet another save point. Go ahead and use it.
    
    You will enter a room with a control system. Go over and charge the floor panel
    to rotate the 3 tubes around until you get the red light on top. The robotic
    arm will take out the tube and it will catch on fire. Use Big Chill to put it
    out. Walk forward and press the button once. Go back and charge the floor panel
    again, only this time stop on the yellow light. Put out the fire again and
    press the button a final time. Charge the floor panel to rotate the last tube
    into place. Put out the fire and final time and head up the stairs. Switch to
    Echo Echo and make a clone on the first 2 pressure plates and then go stand on
    the third to activate the missile.
    
    You are now timed so move quickly out the door and down the hall to the missile
    room. Use Big Chill to put out the fires and then glide down to the next
    platform. Switch to Ampfibian and charge the floor panel. Put out the fire with
    Big Chill and then switch to Echo Echo and run through the vent. Use Big Chill
    to jump to the pipe on the wall and use them to cross to the next section. Put
    out the fire and glide to the next floor panel. Charge it up to continue.
    
    Switch to Echo Echo and use a clone on each pressure plate to open the door.
    Now run inside and avoid the blue lasers as you cross. Glide down to the next
    area, put out the fires and jump up to the pipe on the wall. Work your wall up
    and to the right to reach the next platform. Switch to Echo Echo and use a
    clone on each pressure plate. This will extend a walkway to the next floor
    panel. Charge it up to move on. Glide all the way down to the left to fight
    some enemies. Once they are dead the laser gate will be shut off and you will
    be able to access the next floor panel. This will stop the missile launch but
    will start the self destruct sequence.
    
    Switch to Big Chill and we are now going to glide through the blue laser fields
    to reach the exit. As the first laser goes down jump to the first air current
    and ride it to the top. Then continue this method going to the next current as
    the lasers go down. At the top of one of the air currents is the yellow glowing
    object. Float all the way up to the Sumo Slammer (SS18) and you will see Award
    unlocked! (The Amazon Sumo Slammer!). Continue on to the exit and the boss
    fight.
    
    Now this paragraph is OPTIONAL but it will describe the best opportunity to get
    a 100 hit combo and the associated award during this boss fight. We will be
    using Big Chill so leave him as the current active character. Run over to
    either side and hang out near the wall. The technique we are going to use is to
    ONLY attack the big guy and not bother with the skinny guy on top. The big guy
    is invincible so you won't damage the shared life bar. The pattern is simple;
    start with 5 or 6 regular attacks then block the big punch and explosive.
    Add in 5 or 6 more regular attacks and block the big punch and the explosive
    again. Just keep repeating until you get to 100. Now at some point the
    explosive and the punch will be out of sync. You may only be able to land a hit
    or 2 before you need to block again. Just don't delay landing the next hit for
    too long and you will be all set. The good news is that you will see the
    explosive coming and the punch has a huge wind up. Even better news is that if
    you die, you get to restart right from the beginning of this boss fight.
    
    A video of this technique, which was made by FrankNStein, can be found here:
    http://www.xbox360achievements.org/forum/showpost.php?p=3639663&postcount=4
    
    Award unlocked! (100 hit combo) At this point we are ready to take the bosses
    down.
    
    To defeat the bosses, you need to first use Ampfibian to shock the floor pad
    when the skinny guy is on the ledge above it. The fat guy will then charge the
    wall and make the skinny guy fall. Run over and punch him at few times. Repeat
    as needed. Now switch to Echo Echo and when the skinny guy is over the 2
    switches call in your clones and flip the switch. Once again the fat guy will
    knock him down so start the beating again. Now on the third and final run,
    switch to Big Chill and you guessed it, freeze the flame when the skinny guy
    is over it. Once the fat guy knocks him down, run over and finish the job.
    Award unlocked! (Pwned the Clones).
    
    
    ===============================================================================
    Level 7 - Colosseum                                                   (x03g)
    ===============================================================================
    
    We start this level and are forced into a fight. At this point in the game they
    pose no real threat so take out the group and run straight ahead to the
    elevator the boss just used. Hop up the little platform on the side and then
    hop to the top. Drill the hole to go down. Follow the trail and kill some more
    guys, then exit through the side door. Jump over the lava and drill the hole to
    spin the room until you can walk through the opening.
    
    Walk into the center of the room and drill the hole to spin the walls until you
    see the next open path. There will be green gas in the distance. Use Terraspin
    to float across the big gap and then ignite the gas with Swampfire. This will
    open the door directly opposite the hall you are in. Run back to the round room
    and drill the hole until it is aligned with this new path. You will know you
    are in the right spot when you see lava in front of you. Run forward and leap
    over the lava and then use Terraspin to float over the gears. You will get
    attached by a bunch of guys. BEFORE doing anything, run across the room and
    head downstairs for the blue glowing object. It is the first Sumo Slammer
    (SS19) of this level. Then clean out the sniper and other guys. To kill the
    sniper, just ignite the green gas that is directly below him.
    
    With everyone gone, you can now ignite the other green gas canister. Which will
    raise the steps, so if you did not get the Sumo Slammer you will have to replay
    this section. Go upstairs, head out the doorway, leap the spikes and enter the
    next puzzle room. Jump to the first platform and drill the hole to rotate it 90
    degrees. Now use Terraspin to glide to the next platform and then drill this
    hole to once again rotate in 90 degrees. Use Terraspin to float to the back of
    the room. Ignite the green gas that is to the left of where you land. This will
    lower a platform. Switch to Terraspin and double jump / float to this new 
    platform. This is a big jump and you will just barely make it so start as close
    to the edge as possible. Drill the hole to lower the gate and raise the ramp.
    Make the big jump back across and work your way over to the first platform that
    we rotated. Drill the hole to spin it 90 degrees and then double jump / float
    to the ramp. Use your dash special move on the ramp to leap through the hole
    in the gate ahead. Go up the stairs for a cut scene.
    
    You will find yourself back outside with a save point right in front of you.
    Use it and walk into the street. Head into the middle to start a fight and then
    destroy this set of destructible cars (C5). You will see a white car on the
    left side of the street and another one off to the right. Destroy them both.
    Run down the alley and ignite the green gas. Then use Terraspin's dash special
    move on the ramp to leap over the large fire pit. Drill the hole in front of
    you and quickly switch to Terraspin. Run to the ramp and use the dash special
    to make it over the gate before it comes back up. Walk into the street and
    fight two groups of guys. Once they are all dead be sure that you destroy this
    set of destructible cars (C6). The first one is a white car right where you
    first entered the street. Then there are three more down the street. Destroy
    them all. Go through the alley to exit.
    
    As you come out of the gate there will be another set of destructible cars
    (C7). One car to your left and another directly ahead of you. Switch to
    Swampfire and work your way down the street to get attacked. The first thing
    you want to do is work your way to the end to ignite the green gas which will
    take out the sniper. Once he is gone take out the rest of the guys. Now in the
    alley to the left is a hole to drill. Do so it will cause some green gas to
    come out in the alley across the street. Make your way over and use the pipes
    on the wall to reach the top. Ignite the gas and it will punch a hole in the
    side of someone's house. Now make you way through and jump to the other
    building. Before heading inside, peak to the right and you will see the red
    glowing object on the ledge. It's a Sumo Slammer (SS20). Use Terraspin to
    float over and grab it.
    
    Go back to where you were and continue through the houses. You will find a
    drill hole on your right. Use it to lower the shutter and then use the ramp to
    launch into the next house. Go through the house and down the stairs to the
    exit on the bottom. Walk to the middle of the street to start a fight with a
    group of guys and then take out the next set of destructible cars (C8). There
    is a white car on the left and another on the right. Continue through the next
    alley for a save point. Use it and walk forward to fight the mid-boss.
    
    First things first, walk over to the car (C9) on the left and destroy it. If
    you have destroyed all the others as I mentioned them the congratulations,
    Award unlocked! (Immobilized). To actually defeat the boss, I like to use
    Swampfire. Attack with 3 regular hits and then launch his special attack combo.
    Then use 3 more regular attacks to fill your meter and launch another special
    attack combo. Just repeat 2 more times and he will die. You will get hit during
    this method but if you have maxed out your alien then you will kill him before
    he kills you. You can also go destroy something if you get into trouble and
    need health.
    
    There will be a brief cut scene and you will be back underground. Follow the
    hall around and fight the group of enemies. When they are all dead, burn the
    vines and jump to the top. Ignite the 2 green gas canisters to extend a ledge.
    You Terraspin to double jump / float across. Use Armodrillo on the hole, then
    quickly switch back to Terraspin and drop down. Double jump / float past the
    gate before it closes. Climb up the ledge and float over the spikes. You will
    end up in another circular room.
    
    Use the first drill hole to rotate the platform to the first open window. Now
    use the center drill hole to spin the walls so that the opening is aligned
    with the smaller platform we used first. Double jump / float over the spikes
    and work your way toward the next drill hole. Use Armodrillo to move the
    platform halfway and then ignite the green gas with Swampfire to open the door.
    Continue to drill the hole to the exit. Walk over to the next drill hole and
    move that platform halfway. Now switch to Terraspin and float over to the
    right and flip the switch. Jump back to your platform and drill to the exit.
    Walk through the room to the next drill hole to open the first lock. This will
    also start a couple of flame launchers. Use Terraspin's dash special on the
    ramp, and time it to avoid the flames.
    
    Float back to the center of the circular room. Now use the center drill hole
    to move the walls. You want to pass the next opening which leads to the locked
    door and instead rotate to the second opening. Now get on the small platform
    that also has a drill hole and ride it around to the new corridor. Float across
    the spikes and jump onto the platform with the next hole. Drill it to rotate
    the platform 90 degrees. Float to the next platform and rotate it 90 degrees.
    Jump across and burn the vines and drill the hole to move the platform to the
    other side. Jump onto the moving platform, burn the vines and drill this hole
    to the other side. As you enter the next room, look along the right wall to see
    a crack. Switch to Humungosaur. If you don't have him in your current list of
    aliens, you can swap him in pressing down on the right analog stick. This will
    open an alien select screen. Press down to choose whoever is on the bottom and
    then pick Humungosaur from the next screen. Then confirm your changes to get
    back to the game. Break the wall to collect the Sumo Slammer (SS21). Award
    unlocked! (The Colosseum Sumo Slammer!).
    
    Now go drill the next hole to unlock the second lock and once again raise a
    ramp and turn on some flames. You know the drill, so use Terraspin to dash
    across. Float back to the center of the circular room. Drill the hole to rotate
    the walls to the unlocked door. Float over the gap and head upstairs to a save
    point. Use it and move on to the next puzzle room. This is another timed event
    so move fast. Drill the first hole to escape the first bomb. This will only
    take you half way across before stopping. Quickly switch to Terraspin and
    double jump / float to the next bomb. As soon as you land, switch to Swampfire
    and jump up to the ledge on the left. Pass the third bomb, leap over to the
    fourth bomb and Switch to Terraspin. Use his dash special move on the ramp.
    Run under the opening and switch to Armodrillo. Drill the hole and raise the
    platform. Switch to Terraspin and use the dash special on the ramp then run out
    the exit to the boss fight.
    
    To defeat the boss, use Swampfire for the whole fight. First he flies around
    shooting at you while you get attacked by regular guys. Kill the 2 guys as
    fast as you can. Use block when he shoots at you and wait for him to stop in
    the middle and use your fireball special to ignite the green gas. It will cause
    an explosion and damage him. He will then spawn more minions and launch a group
    of missiles in the air. The missile targets will appear as red targets on the
    ground so stay out of the way until they explode. Kill the minions again and
    repeat the whole process two more times. There are pots lying along the edge of
    the room if you need to get your life back. After his ship crashes, jump across
    the debris in the water to make it to the other side before the blue laser
    field kills you.
    
    Take out his 3 guards as quickly as possible. Now unleash with some more
    fireballs to blow up his shield. When the shield is down run in and punch him.
    Eventually his shield will come back and so will his guards. Just keep
    repeating the steps until he is gone. Donít forget to play smart and save your
    pots for when you need them. They all contain health power-ups so try not to
    destroy them until you need to. Once he is defeated you will see the next cut
    scene. Award unlocked! (Fall of Rome).
    
    
    ===============================================================================
    Level 8 - Final Battle                                                (x03h)
    ===============================================================================
    
    Right at the start of the level you will get attacked. They are just minions so
    mop them up to open the door. Use Humungosaur to pull the block onto the
    pressure plate in the back corner. Then use Waterhazard to spray the water
    symbol behind the fence to move the truck. Walk over around the truck and put
    out the fires to save the first group of Civilians (CIV1). Break through the
    vent in the back and when it splits, go left. You will come upon another set of
    Civilians (CIV2). Put out the fires and turn the crank to get them to safety.
    Return to the vent and continue to the exit.
    
    You will have to fight a large group of enemies but by now you should be
    completely maxed out so they should not be too much trouble. Destroy the AC
    units and trash cans to refill life as needed. Switch to Humungosaur and break
    through the cracked wall in the back corner. Afterward, swing across with
    Spidermonkey to grab the blue glowing object. It's another Sumo Slammer (SS22).
    Moving along, grab the box and pull it onto the floor plate that moves the
    crane in the background. As you enter the room it is the first plate you cross.
    Drop down to the bottom and go over to the grapple point. Jump up to grab it
    and swing to the right. Switch to Waterhazard and shoot the water symbol. This
    will open the door allowing you to continue. Swing over the gap and through the
    door.
    
    Follow the hall to a save point and use it. At the bottom you'll have another
    enemy encounter. Once you take them all out the door will open. Exit and
    immediately pan the camera to the right. You will see a small vent into the
    building. Move through the vent to find the next group of Civilians (CIV3).
    Have Spidermonkey stand on the pressure plate and the grapple the switch.
    Once they are saved the game will put you at an edge overlooking the area you
    just came from. Before going back down, turn 180 degrees and destroy the crates
    in the back right corner to find the red glowing object. It's the next Sumo
    Slammer (SS23). Once you grab it, return to the edge and use the grapple point
    to make your way across. On the bottom, head through the open gate for a cut
    scene.
    
    Defeat the group of guys at the end of the street to open the gate to a
    shipping and receiving area. Move inside for a quick scene and then pan the
    camera to the left. Smash through the vent and follow it to another set of
    Civilians (CIV4). Punch through the cracked door to get them to safety. Return
    to the shipping yard via the vent, and grab the big box in the middle. Pull it
    to the pressure plate in the far back right corner. Switch to Spidermonkey and
    jump onto the yellow box in front of the white truck. Now jump on top of the
    truck and use the grapple point to reach the top of the box you pushed into
    place. Drop inside the open doorway and you will see the next set of Civilians
    (CIV5). Put out all the fires in the hallway to save them. Go back outside and
    through the open gates.
    
    Walk down the street and fight the group of enemies and then look for a vent on
    the left side by the back gate. Follow it and once again take the first left.
    This will take you to the final set of Civilians (CIV6). Put out the fires and
    turn the crank to save them. Award unlocked! (Savior). Return to the vent and
    crawl to the exit. Defeat all the enemies in the room to open the door to
    proceed. Right away there is a save point so use it and walk down the hall.
    
    You will now be back outside with a yellow crane and 2 boxes. Pull one of the
    boxes to the pressure plate to open the upper vent. Now pull the other box to
    the wall under the vent so you can use it as a stepping stone to get inside.
    Follow the vent all the way around to make it to the other side of the gate.
    Use Waterhazard to shoot the water symbol in front of you to open it. Now go
    through the crate and pull both boxes onto the pressure plates on each side of
    the crane. Now walk onto the middle of the crane and pull the big lever to
    rotate the crane. Grab the left box and put it on the left pressure plate by
    the door. Grab the right box and put it on the right pressure plate by the
    door.
    
    Head inside and you will see a save point. Use it and pan the camera until you
    see a stack of crates in this room. Break the crates and you will see a glowing
    wall safe. Switch to NRG and melt the safe. Inside is yellow glowing object.
    It's the final Sumo Slammer (SS24)! Awards unlocked! (The Final Battle Sumo
    Slammer! and Electric Slammeroo!) Continue down the hall to reach the final
    boss fight.
    
    There is a quick cut scene and then you are taken straight into the fight. 
    It is a one on one fight. The big key is to block well and use your defensive
    roll. When he misses an attack, run in and counter. He likes to wind up before
    using attacks and that is your cue to sidestep and then maneuver around and
    punch him on the side or in the back. After a couple of hits you will slam him
    into the building and a quick time event will start. Follow the prompts and
    you will slam him back into the lake. Be careful not to miss any of the button
    prompts during the quick time event or the boss will regain some health. Now
    just repeat those steps to victory. You will whittle him down over the course
    of about 2 minutes. Enjoy the final cut scene you've just won the game!
    
    You've now unlocked Rath (360 exclusive) or Fourarms (PS3 exclusive) and a ton
    of Awards, "Eye of the Storm", "To the Moon", and depending on what system you
    are playing on you will get either "You Wanna Fight?" (360) or Original
    Gladiator (PS3).
    
    At this point in the game, if you followed the guide from the beginning, you
    should have everything completed with the exception of maybe the 100 hit combo.
    If for some reason you are missing either kills, DNA points or destructible
    objects, just keep replaying levels until you get the required amounts. Don't
    forget that you can also farm DNA points quickly during level 2 if needed. Just
    check that section (x03b) if you forgot how or where. If you are missing
    anything else you can use the Awards and Collectible guides below to finish up
    whatever you missed.
    
    Thanks for reading and I hope you enjoyed the guide and more importantly your
    1000 Gamerscore Points or Platinum Trophy!
    
    
    ===============================================================================
    Awards - Achievement/Trophy Guide                                     (x04)
    ===============================================================================
    
    Below is a list of all the awards and brief strategies to complete them.
    If you used the walkthrough above for the whole game you will have everything
    by the end, but if you are only looking for help on a specific one, check
    below for the applicable info. This is the same as my posts on 
    www.ps3trophies.org and www.xbox360achievements.org.
    
    Story Awards
    ------------
    
    "Go Ultimate"
    5GS / Bronze
    Complete the first Ultimate Event; Defeat all of Vulcanusí minions.
    During the first level you will come to a section that has a wall you need to
    break down with Humungosaur. Once you walk inside, a mini cut scene will
    trigger and you will transform into the Ultimate version of Humungosaur.
    Defeat all the enemies that spring up and the award will unlock shortly after
    defeating the last one.
    
    "E-Knocked Out!"
    15GS / Bronze
    Complete the Catacombs level
    Story related and cannot be missed. Once you defeat the boss of level 1 (Enoch)
    the award unlocks during the cut scene that follows. To defeat the boss, kill
    all the enemies that are around you and be sure to block the red bolts that
    the boss shoots at you. Once the enemies are dead, switch to Humungosaur and
    push the block into the base of the platform the boss is on. A platform will
    appear so use it to get across to the next section. Kill the enemies, block
    when you need to and push the next block into place. You will have to destroy
    the debris that is in the way first. Once the 2nd block is in place, another
    platform appears so hop over it to the third section. Destroy the enemy, block
    what you need to and use Echo Echo on the green switches to open the gate.
    Then switch back to Humungosaur and push the final block into place. Enoch
    will jump down to your level, so just pound on him with your regular and
    special attacks until he falls. If you have trouble, then donít forget to
    upgrade your alien. You should be able to max out the current level of stats
    for Humungosaur at this point and he will fall in about 30 seconds.
    
    "Stinky Savior"
    10GS / Bronze
    Complete the Sunder Ultimate Event
    This happens during the level 2 boss fight. Just time your button presses to
    match the on screen prompts and you will finish off this fight. The award
    unlocks during the cut scene that follows.
    
    "Torn Asunder"
    15GS / Bronze
    Complete the Eiffel Tower level
    Story related and cannot be missed. Once you defeat the boss of level 2
    (Sunder) the award unlocks during the cut scene that follows. To defeat the
    boss, first press the on screen prompts. I went with Swampfire and then NRG.
    Afterward you will leap onto the Eiffel Tower. Kill all the immediate enemies
    and then just hold the special attack button and keep pressing the fireball
    button to launch fireballs. After awhile, you will have another button pressing
    event and then the boss goes down.
    
    "Hunter Has Become the Hunted"
    15GS / Bronze
    Complete the Devil's Tower level
    Story related and cannot be missed. Once you defeat the boss of level 3 the 
    award unlocks during the cut scene that follows. To defeat the boss, first
    pound on him a bit and he will fly away to the front corner. Run to the back
    and flip the switch to raise 2 boxes. Switch to Humungosaur and pull the left
    box to the left slot. Another switch will rise beside it so go ahead and press
    it to have the crane pick up the box and damage the boss. Now take the right
    box to the right slot. Be sure to block the boss's attacks as needed,
    especially his red laser attack. Anyway, another switch rises so press it for
    some more damage. This will open the hole in the middle so switch to
    Armodrillo and drill the hole until the middle platform is below the laser
    field. The boss will now be forced to come back to you so just pound on him
    until he is toast. You can use the crates to get life back during the fight if
    you need to.
    
    "Stone Cold"
    10GS / Bronze
    Defeat the Terracotta General
    This happens during level 4 and is another mini boss where you have to fight
    various enemies while dodging his attacks. He is on horseback and will
    generally stay in the background shooting at you. You start off with a quick
    time event, followed by a small wave of bad guys. Kill the minions and you'll
    get another quick time event with the boss. Repeat until he is dead and the
    award unlocks.
    
    "Great Walls of Fire"
    15GS / Bronze
    Complete the Great Wall level
    Story related and cannot be missed. Once you defeat the boss of level 4 the 
    award unlocks during the cut scene that follows. To defeat the boss, start by
    blocking its attack. Then use Ampfibian to charge the middle platform. Quickly
    block and then run forward and switch to Big Chill. Freeze the dragon and then
    switch to Swampfire and shoot the head with fireballs. Repeat 2 more times.
    Now the dragon will start flying overhead and you will notice signs on the 4
    corners of the ground. Switch to Ampfibian and cross the lava rocks to the
    sign that lights up and shoot it with electricity to fry the dragon. Repeat
    until it dies.
    
    "Funny Business"
    10GS / Bronze
    Complete the Zombozo Ultimate Event
    This happens during level 5. It is probably the easiest one yet so just time
    your button presses like always and when you change into the ultimate version
    just hold down the special attack button and keep pressing "X" (360) or
    "Square" (PS3). He should be over pretty quick.
    
    "Rescued at What Cost?"
    15GS / Bronze
    Complete the Tokyo Nights level
    Story related and cannot be missed. Once you defeat the boss of level 5 the
    award unlocks during the cut scene that follows. The game takes a bit of a
    difficulty spike on this level. First thing you need to know is that you are
    going to have to move quickly. Right out of the gate you need to run forward to
    the drill hole and jump the red laser beam. Then quickly change to Armodrillo
    and drill the hole to raise 3 platforms. When the laser starts to sweep back
    to the right it will cut the supports of the platforms and leave you with a
    toxic spill to hop through. Switch to NRG and get onto the first platform,
    then quickly get to the second, the third and finally onto the next platform.
    Do all of this before getting shot with the multi red laser. Now as NRG you
    need to avoid the claw by moving left or right. After 3 drops it will wind up
    and smash the wall. This is your chance to melt the red cover with the special
    attack. Now switch to Spidermonkey and avoid the 3 ground smashes and double
    jump the wall slam. Quickly grapple the wires inside the red box and yank them
    out. Good work this is a checkpoint. Now grapple over the gap to the saw blade
    on the right. Repeat the same technique that we just used on the claw for the
    saw blade. Once you rip out the wires, a part of the ceiling will fall down for
    you to cross. Block the red laser and switch to Armodrillo at the hole. Block
    the next laser and drill the hole to pull yourself close to the green button.
    Stand a little off to the side at a diagonal and switch to NRG. The claw
    should not be able to hit you as it comes smashing straight down. Now just use
    your special attack to slowly melt the green button until it is finished.
    Whew! This boss made me forget I was playing a "kids" game.
    
    "Camera Shy!"
    25GS / Bronze
    Destroy all the security cameras in the Amazon level
    Simply destroy all the cameras in the Amazon level. These are all in the
    walkthrough. An odd thing happened to me on this one so I think I'll share
    just in case someone runs into the same problem. On my first playthrough, I
    searched everywhere and made the guide while I played. When I finished the
    level I did not get the award and figured I missed one. I finished the rest
    of the game and went back to try and find the missing camera. The award
    popped when I picked up the first one that is listed in my guide again.
    Something to keep in mind if you have trouble too.
    
    "Ultimate Echo Echo-wned"
    10GS / Bronze
    Complete the Ultimate Echo Echo event
    This happens during level 6. Another easy one, when you change into the
    ultimate version, just keep killing until there is nothing left.
    
    "Pwned the Clones"
    15GS / Bronze
    Complete the Amazon level
    Story related and cannot be missed. Once you defeat the boss of level 6 the
    award unlocks during the cut scene that follows. To defeat these guys, you
    need to first use Ampfibian to shock the floor pad when the skinny guy is on
    the ledge above it. The fat guy will then charge the wall and make the skinny
    guy fall. Run over and punch him at few times. Now switch to Echo Echo and
    when the skinny guy is over the 2 switches call in your clone and flip the
    switch. Once again the fat guy will knock him down so start the beating again.
    Now on the third and final run, switch to Big Chill and you guessed it, freeze
    the flame when the skinny guy is over it. Once the fat guy knocks him down,
    run over and finish the job.
    
    "Fall of Rome"
    15GS / Bronze
    Complete the Colosseum level
    Story related and cannot be missed. Once you defeat the boss of level 7 the
    award unlocks during the cut scene that follows. Use Swampfire for the whole
    fight. First he flies around shooting at you while you get attacked by regular
    guys. For this phase you need to use your fireball special attack when he stops
    in the center. It will cause an explosion and damage him. This should only take
    three times. After his ship crashes, jump across the debris take out his 3
    guards as quickly as possible. Now unleash with some more fireballs to blow up
    his shield. When the shield is down run in and punch him. Eventually his shield
    will come back and so will his guards. Just keep repeating the steps until he
    is gone. Donít forget to play smart and save your pots for when you need them.
    They all contain health power-ups so try not to destroy them until you need to.
    
    "Savior"
    10GS / Bronze
    Save all of the civilians in the Final Battle
    You need to save all the groups of civilians in the Final Battle (level 8).
    There aren't too many but I put them in the walkthrough anyway.
    
    "Eye of the Storm"
    15GS / Bronze
    Complete the Final Battle level
    Story related and cannot be missed. Once you defeat the final boss the award
    unlocks during the cut scene that follows. This is a one on one fight. The big
    key is to block well and use your defensive roll. When he misses an attack,
    run in and counter. You will whittle him down over the course of about 2
    minutes. There are also some quick time events but you should have no problems
    with them by now.
    
    "To the Moon"
    50GS / Silver
    Complete the Game
    Story related and cannot be missed. This unlocks after you defeat the final
    boss and it comes right after the award for "Eye of the Storm". Congratulations
    youíve completed the final level.
    
    
    Collectible Awards
    ------------------
    
    "The Catacombs Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Catacombs
    See "Electric Slameroo!".
    
    "Eiffel Tower Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Eiffel Tower
    See "Electric Slameroo!".
    
    "Devils Tower Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in Devil's Tower
    See "Electric Slameroo!".
    
    "The Great Wall Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Great Wall of China
    See "Electric Slameroo!".
    
    "Tokyo Nights Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in Tokyo Nights
    See "Electric Slameroo!".
    
    "The Amazon Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Amazon
    See "Electric Slameroo!".
    
    "The Colosseum Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Colosseum
    See "Electric Slameroo!".
    
    "The Final Battle Sumo Slammer!"
    25GS / Bronze
    Find all of the hidden Sumo Slammers in the Final Battle
    See "Electric Slameroo!".
    
    "Electric Slameroo!"
    50GS / Gold
    Find all of the hidden Sumo Slammers in the game
    This will unlock when you have collected all the Sumo Slammers in the game. If
    you missed some, you can replay the levels and pick up the ones you missed.
    You can check how many you have by previewing the level select screen for each
    mission. I have made a guide to all the locations and it can be found in this
    walkthrough.
    
    
    Combat Awards
    -------------
    
    "Art of War"
    10GS / Bronze
    Discover all of the Combat Bonuses
    Just keep fighting enemies and it should unlock during the course of normal
    play. I had it pop for me during the beginning of level 2. I honestly don't
    know what the combat bonuses are as I didn't see any mention of them during
    the entire game.
    
    "Power Up!"
    10GS / Bronze
    Spend 1000 on upgrades
    See "Investor".
    
    "Investor"
    25GS / Silver
    Spend 10000 on upgrades
    You earn DNA points while playing through the levels destroying objects and
    defeating enemies. You can then use the DNA to purchase upgrades for your
    aliens. Once you have spent 10000 points and exit the power up menu back to
    the game screen, the award will unlock.
    
    "Deep Pockets"
    50GS / Bronze
    Earn One Million DNA
    You earn DNA points while playing through the levels destroying objects and
    defeating enemies. When you have collected 1,000,000 points the award will
    unlock. This counts as the total collected throughout the game and does not
    mean that you have to have a million points on hand all at the same time.
    With that in mind, feel free to spend the points as you get them to max out
    your aliens. This will require completing the game and then replaying levels
    to get the total amount OR see "100 Hit Combo" for a relatively quick way to
    1,000,000 using Swampfire on level 2.
    
    "Brawler"
    10GS / Bronze
    Defeat 100 enemies
    See "Conqueror".
    
    "Warrior"
    15GS / Bronze
    Defeat 200 enemies
    See "Conqueror".
    
    "Conqueror"
    25GS / Silver
    Defeat 500 enemies
    You will unlock the "defeat 100, 200 and 500 enemies" awards during the course
    of the game. If by some miracle you donít have this by the end, go back and
    replay the levels until you do. A good level to replay is level one because
    you get over 100 enemies by the time you complete the Ultimate Humungosaur
    event. This award popped for me during level 3 of regular play but I did
    replay level 1 once.
    
    "10 Hit Combo"
    10GS / Bronze
    Get a 10 hit combo
    See "100 hit combo".
    
    "25 Hit Combo"
    25GS / Bronze
    Get a 25 hit combo
    See "100 hit combo".
    
    "50 Hit Combo"
    50GS / Bronze
    Get a 50 hit combo
    See "100 hit combo".
    
    "100 Hit Combo"
    50GS / Gold
    Get a 100 hit combo
    You will likely get the 10 and 25 hit combos during the course of your first
    playthrough. The 50 and 100 hit combos are the ones you will have to try for.
    A combo is counted by keeping a continuous chain of attacks going against
    multiple foes. You have about 3 seconds between attacks to continue the chain
    and if you get hit during the combo it resets to 0. An easy 10, 25 and 50 hit
    combo can be done with Swampfire.
     
    During level 2 (Eiffel Tower) and right after the first save point (be sure to
    save first) is a room where you need to melt the teeth of a large snake. Before
    you can do that though, you need to fight a large group of minions. Start back
    behind the stairs and destroy the plant and armor so they don't mess with your
    combo. Now let the first couple of guys come to you. Attack the first one with
    a regular attack. Then go for the second guy and launch a special attack by
    holding RT or R2 and pressing "Y" or "Triangle". This will add about 10 or so
    hits to your combo. Now aim for a third guy with some more regular attacks and
    that will put you close to the front of the stairs. Launch another special
    attack on a fourth guy and if you are lucky it will also hit a fifth guy
    putting your total at or near 30. You can take out another guy with regular
    attacks and then block. Once anyone hits your block, attack again with regular
    attacks and your meter should be full just enough to unleash another special
    attack which will put you at or just a couple of hits away from 50. Block and
    then attack anyone left to just edge over the mark. The best part about this
    location is there are enough enemies to actually get the hits and if you mess
    up you can just finish off the remaining guys, melt the teeth, walk in the
    toxic spill with anyone other than NRG and die. You restart right there and
    can then try again as often as you like. As a bonus, while you are practicing
    your big combos you get to keep the combat DNA you earn. It does not go away
    after you die so this is a quick way to 1,000,000 too. Best I did at this
    location was 76 hits and over 200,000 points for 1 one fight. Not bad for a
    couple of minutes. Multiply that times 5 more fights at this location and you
    are done collecting DNA points for the rest of the game after maybe fifteen
    minutes. Once you've got the combo down or have all the DNA points you want,
    just complete the level to save your stuff.
     
    For the easiest opportunity to get a 100 hit combo, you need to make your way
    to the boss of level 6. We will be using Big Chill so swap him in as the
    current active character. Run over to either side and hang out near the wall.
    The technique we are going to use is to ONLY attack the big guy and not bother
    with the skinny guy on top. The big guy is invincible so you won't damage the
    shared life bar. The pattern is simple; start with 5 or 6 regular attacks then
    block the big punch and explosive. Add in 5 or 6 more regular attacks and block
    the big punch and the explosive again. Just keep repeating until you get to
    100. Now at some point the explosive and the punch will be out of sync. You may
    only be able to land a hit or 2 before you need to block again. Just don't
    delay landing the next hit for too long and you will be all set. The good news
    is that you will see the explosive coming and the punch has a huge wind up.
    Even better news is that if you die, you get to restart right from the
    beginning of this boss fight.
    
    A video of this technique, which was made by FrankNStein, can be found here:
    http://www.xbox360achievements.org/forum/showpost.php?p=3639663&postcount=4
    
    "Better, Faster, Stronger!"
    10GS / Bronze
    Fully upgrade one alien
    You only need to max out one of the aliens for this to unlock. See "Ultimate
    Aliens" for more information.
    
    "Ultimate Aliens"
    50GS / Gold
    Fully upgrade all aliens
    You need to upgrade 10 of the 11 aliens to the maximum level by spending your
    DNA points. The unlockable characters Rath (360) and Fourarms (PS3) do NOT need
    to be maxed out to get this award. At the beginning you can only max out the
    characters a certain amount. More upgrade slots become available as you play
    the game. You will know an alien is done when their bar on the upgrade screen
    is full. The aliens and how much each one costs to max out are:
    
    Ampfibian - 122,720
    Armodrillo - 127,120
    Big Chill - 125,940
    Echo Echo - 110,120
    Humungosaur - 129,160
    NRG - 125,940
    Spidermonkey - 122,720
    Swampfire - 125,940
    Terraspin - 122,720
    Waterhazard - 125,940
    
    For a total of 1,238,320 points. Use the Swampfire combo, die and restart
    method listed in the 100 hit combo description for a quick way to the million.
    
    "Vandal"
    5GS / Bronze
    Destroy 30 breakable objects
    See "Menace".
    
    "Threat"
    15GS / Bronze
    Destroy 200 breakable objects
    See "Menace".
    
    "Menace"
    25GS / Silver
    Destroy 500 breakable objects
    During the course of playing through the game you will come across various
    objects that you can destroy. They are pots, coffins, debris piles, benches,
    dumpsters, etc. Keep on destroying the objects around the levels until you
    have unlocked the awards. You get a breakdown at the end of the level that
    tells you how many items you destroyed. You can obtain this by the 5th or 6th
    level if you keep destroying everything you find. If for some reason you do
    not have this by the end of the game just keep replaying levels until you get
    it.
    
    "Ultimatrix Bearer"
    20GS / Bronze
    Defeat 50 enemies as Ben Tennyson
    Ben is the main player you control throughout the game that is constantly
    changing into the other alien forms. Just defeat 50 enemies in your
    untransformed human state and this will unlock. This is probably best done at
    the start of the game to get it out of the way. At the end of level 1 you need
    to jump over some retracting spikes and enter an arena of sorts with the boss.
    Instead of killing the boss just keep killing his minions with Ben until the
    award unlocks. Even if you die, you restart right there and dying does not
    reset your total kills so keep at it. If you killed all the other enemies you
    could with Ben from the beginning of level 1, then youíll get the award by
    replaying this fight within a couple of minutes.
    
    "Immobilized"
    25GS / Bronze
    Destroy all cars within the game
    Every car you see within the game needs to be destroyed. There are twelve in
    level 5, six in level 6 and eleven in level 7. They are all in the
    collectibles guide and can be found in this walkthrough.
    
    
    Miscellaneous Awards
    --------------------
    
    "You Wanna Fight?"
    50GS (360 only)
    Unlock Rath as a playable character
    You will unlock him after completing the game. The award unlocks after the 
    "To the Moon" award.
    
    "Original Gladiator"
    Silver (PS3 only) 
    Unlock Fourarms as a playable character
    You will unlock him after completing the game. The award unlocks after the 
    "To the Moon" award.
    
    "Thanks"
    20GS / Bronze
    Watch the entire credits
    Simply watch all the end of game credits. Once you beat the game for the first
    time, just walk away and grab a sandwich or something until the credits have
    completely scrolled all the way through. You can also access this immediately
    by going to the options menu and selecting credits.
    
    "Ben 10, Hero of Heroes"
    Platinum (PS3 only)
    Earned all trophies
    This unlocks after collecting all the other awards referenced in this guide.
    
    
    ===============================================================================
    Sumo Slammers, Cars, Security Cameras and Civilians Guide              (x05)
    ===============================================================================
    
    Here is an quick walkthrough for the "collectibles" in the game. I've listed
    them in the order as the appear in they game and have given them the following
    abbreviations:
    
    SS  = Sumo Slammer
    C   = Car
    SC  = Security Camera
    CIV = Civilians
    
    
    Level 1 Catacombs
    -----------------
    1) SS - At the first save spot the is a noticeable crack in the wall the that
    you can break down with Humungosaur. Inside is just a couple of pots though.
    What you want to do is face that crack and turn 180 and break down the wall
    in front of you that looks slightly worn. Enter the hole and follow the short
    path to the blue glowing object.
    2) SS - After jumping over a set of retracting spikes and fighting the robot
    mini boss, pan the camera to the right and you will see a glowing red object.
    Jump over the gap and pick it up.
    3) SS - After being introduced to the Spartan enemy and fighting a couple of
    them you will enter another puzzle room. Before doing anything, head downstairs
    and turn 180 to see a glowing yellow object. Walk through the opening and pick
    it up.
    
    
    Level 2 Eiffel Tower
    --------------------
    1) SS - at the very beginning of the level spin the camera around 180 degrees
    and you will see the glowing blue object so go and grab it.
    2) SS - after being introduced to a crab type enemy that carries a shield and
    club you will exit to the outside. The floor will be wet. BEFORE you drop the
    large container to make a bridge, make your way to the left along the bottom
    level and you will see the glowing red object around the corner. It is lying
    below the hanging container.
    3) SS - When you are moving through the house that's on fire you get to a point
    where you make a small bridge with the fire escape. As you are walking from
    one house to the next you can see the yellow glowing object in the back right
    corner of the very first room in the new building. A portion of the roof will
    collapse but just walk around it to claim your prize.
    
    
    Level 3 Devil's Tower
    ---------------------
    1) SS - After going across the 2 grapple points, fall off the right edge to
    land near two barrels. Destroy the barrels and grab the blue glowing object.
    2) SS - You enter a cottage and learn how to use your drill in a hole to rotate
    a portion of the water channel. Right after this point you go down stairs.
    When you get to the bottom head behind the stairs and break through the wooden
    wall for the red glowing object.
    3) SS - After running downhill and avoiding the rolling boulders, you will
    come to a flat area. Kill the enemies and you will see some stairs that you
    need to climb up. Instead of going up the stairs just yet, go down the small
    walkway just to the right of them. In the back you will find a wooden wall
    that you can break for the yellow glowing object.
    
    
    Level 4 Great Wall
    ------------------
    1) SS - Shortly after beginning the level, you will be prompted to use Big
    Chill to drift into an air current. Glide into the first one and float all the
    way to the top for the blue glowing object.
    2) SS - After maxing out the generator and going through the large door, you
    will float up through the ceiling on an air current that is coming out of a
    stone face. Before gliding down to the exit turn around and you will see the
    glowing red object in the background.
    3) SS- When you finally get to the end of the area where you had to turn on
    fans and open doors you will break down a hallway and create a ramp leading up.
    At the top of the ramp is a fan so turn it on and float up and to the left.
    You will land on a ledge that has some finger holds that you can jump to and
    hang from. Work your way to the right and you will end up on top of an arch.
    Cross the arch for your yellow glowing object.
    
    
    Level 5 Tokyo Nights
    --------------------
    1) SS - Near the beginning of the level you will need to jump from one yellow
    scaffold to the next. The one you are jumping to will have a hand rail
    around it. Once you land you will be able to go up or down. Drop down through
    the hole to the lower level and follow the path around to the blue glowing
    object.
    2) SS - Eventually you will come to a part where you use Armodrillo to ride
    a track down. You have to stop and take a short detour because the track is
    not lined up correctly. As you work your way over to the switch to align the
    track, you have to shimmy across a yellow scaffold. Drop down on the bottom
    right side for the yellow glowing object.
    3) Cx3 - After the Zombozo Ultimate Event, you end up in a parking lot. There
    will be 2 white cars on your right. Then there is a red truck on the left as
    well. Destroy them all.
    6) Cx5 - continue down the street and destroy 2 white cars on your right, a
    red truck and a white car of the left and a red truck in the far right corner
    at the end of the road.
    7) SS - You'll get a message about needing to clear a path to get across.
    Before doing anything walk off the edge in front of you and drop down to the
    ground floor. Now up ahead on your right is the glowing red object.
    8) Cx4 - There are 2 white cars on a lift and 2 white cars on the ground.
    Destroy them all.
    
    
    Level 6 Amazon
    --------------
    1) SC - After the glide from the plane and as soon as you get in the first
    room, you will find this in the top of the entrance to the walkway you need to
    go through next.
    2) SC - in the top left corner of the next room where you use the toxic drums
    to open the door.
    3) SC - on the way to taking out the sniper in the next building. As you are
    running up the hall you should see the camera on the ceiling.
    4) SC - Continue on and you will come to another area that requires shooting
    at the toxic drums. This time the camera is on the right.
    5) SC - glide down to the next building and once inside head up to the sniper
    again for another hallway camera.
    6) SS - Once you take out the sniper and the other enemies inside go back
    outside the door you last entered. Turn right and jump off the ledge to the
    platform below for this glowing blue object.
    7) SC - Pass the furnace and you will come to some more barrels yet again. The
    camera is back on the left.
    8) SC - in the next building you glide to you need to blow up some more barrels
    to open the door. As soon as you do the camera is right inside on the ceiling.
    9) SS - When you get to the first save point you will also see a drawbridge.
    Charge it up and then run to the middle. ride the bridge to the top and jump
    onto the platform above you for the red glowing object.
    10) Cx6 - When you transform into Ultimate Echo Echo be sure to destroy the
    6 army vehicles that are parked there.
    11) SS - When you are finished disarming the missile you need to glide to the
    exit past some blue lasers. At the top of one of the air currents is the
    yellow glowing object. Pick it up before you exit.
    
    
    Level 7 Colosseum
    -----------------
    1) SS - After the circular room, you will jump over some gears and then get
    attached by a bunch of guys. BEFORE doing anything, run across the room and
    head downstairs for the blue glowing object. Then clean out the sniper and
    other guys.
    2) Cx2 - When you come out from the underground you will see a white car
    directly in front of you and another one off to the right. Destroy them both.
    3) Cx4 - you will leap over a large fire pit and then a fence. As you continue
    down the path you will come to another white car right in front of you. When
    you turn to head left there will be three more. Destroy them all.
    4) Cx2 - As you come out of the gate there will be one car to your left and
    another directly ahead of you.
    5) SS - You will get to a part where there is green gas coming from a tank that
    you will to detonate. It will punch a hole in the side of someone's house. Now
    make your way through and jump to the other building. Before heading inside,
    peak to the right and you will see the red glowing object on the ledge. Use
    Terraspin to float over and grab it.
    6) Cx2 - Work your way through the buildings and you will end up back outside
    on the street. There are 2 cars waiting to be totaled.
    7) Cx1 - While fighting the mid-boss, run over and destroy the car first. If
    you destroyed all the ones I've listed above then congratulations on the
    award you just got.
    8) SS - You will get to a section with a circular room and a locked door in
    the middle. To open the locks you need to go through the wing corridors and
    drill the holes to open the locks. The is a breakable wall near one of the
    holes. This is the hole where you needed to burn branches that were on top of
    small square platforms. Looking at the hole, turn 180 degrees to see the crack.
    Use Humungosaur to break the crack and collect the item.
    
    
    Level 8 Final Battle
    --------------------
    1) CIVx4 - when you move the truck at the beginning put out the remaining fires
    and they are saved.
    2) CIVx3 - when crawling through the first vent, take the first left and exit
    out into a room. Put out the fire and turn the handle to get the people to
    safety.
    3) SS - continuing along, you will need to break down a wall with Humungosaur.
    Afterwards swing across with Spidermonkey to grab the blue glowing object.
    4) CIVx2 - When you come out of a building there will be a small vent in the 
    background. Move through the vent to find the people. Have Spidermonkey stand
    on the pressure plate and the grapple the switch.
    5) SS - In the same room you will find the red glowing object in the right hand
    corner. Just smash the crates to see it.
    6) CIVx3 - Moving along you will find yourself in a shipping and receiving
    area with trucks. Pan the camera to the left and you will see a small vent.
    Follow it to the room with the cracked wall and break it to free the people.
    7) CIVx3 - Back in the shipping yard, push the bib block into the back by the
    door. Now climb the nearest truck and swing over in through the door. Put out
    the fires to save the people.
    8) CIVx3 - After the gates open and you kill a couple of guys you will see a
    vent on the left. Follow it and once again take the first left. Put out the
    fires and turn the crank and you will be rewarded with an award.
    9) SS - You will eventually come to a puzzle using 2 blocks and a rotating
    crane. Once you make it to the other side there is a save point. In that same
    room there is a wall safe hidden behind a crate. Smash the crate and melt the
    safe with NRG for the yellow glowing object. That's the last one.
    
    
    ===============================================================================
    Alien Upgrades Guide                                                  (x06)
    ===============================================================================
    
    There really isn't much depth to upgrading your aliens. You use DNA points that
    you collect while playing through the levels and can spend them on enhancing
    your special attacks and attributes. A quick method to max out your DNA can be
    found under level 2 of the walkthrough (section x03b). You are prompted to
    upgrade your aliens at the start of each level but you can also access the
    upgrade menu at anytime by pressing start. Move the cursor over an alien and
    you will see how close he is to being maxed out by looking at the yellow meter
    in the bottom right corner of the screen. You cannot upgrade the Ultimate
    versions of the aliens. All the available aliens and the cost to max them out
    are listed below:
    
    Ampfibian - 122,720
    Armodrillo - 127,120
    Big Chill - 125,940
    Echo Echo - 110,120
    Fourarms (PS3 only exclusive)
    Humungousaur - 129,160
    NRG - 125,940
    Rath (360 only exclusive)
    Spidermonkey - 122,720
    Swampfire - 125,940
    Terraspin - 122,720
    Waterhazard - 125,940
    
    If the game ever starts to seem more difficult, make sure that you have maxed
    out the aliens you are using for that level.
    
    
    ===============================================================================
    Miscellaneous                                                         (x07)
    ===============================================================================
    
    This game was a little bit harder than I expected but is nothing unmanageable.
    They are pretty fair with the checkpoints so you won't have to redo anything
    too much. Good luck!
    
    
    ===============================================================================
    Credits                                                               (x08)
    ===============================================================================
    
    Iíd like to thank Cartoon Network for the Ben 10 franchise.
    GameFAQs, ps3trophies.org and xbox360achievements.org for hosting my work.
    And finally an extra special thanks to my family for their support.
    
    Thanks everyone!
    
    
    ===============================================================================
    Contact Me                                                            (x09)
    ===============================================================================
    
    If you feel the need to contact me you can reach me at:
    
    Jkline17827@gmail.com or via Xbox Live/PSN, Gamertag/ID: Scrapdaddy
    
    Please include "Ben 10 Guide" in the subject line.
    
    
    ===============================================================================
    Revisions                                                             (x10)
    ===============================================================================
    
    Version 0.5 - October 6, 2010 - initial draft for submittal. Story
    Mode and most mini guides 50% complete.
    Version 0.6 - October 7, 2010 - updated story mode and mini guides are almost
    done.
    Version 0.9 - October 10, 2010 - Story mode and other guides complete.
    Version 1.0 - April 24, 2011 - Everything complete.

    FAQ Display Options: Printable Version