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    Lucas Montbarron by stavi82

    Version: 0.83 | Updated: 06/21/11 | Printable Version | Search This Guide

    
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    Dungeon Siege III
    Character FAQ for Lucas Montbarron v0.83
    Written by Stavi82
    Based on the Xbox 360 version
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ATTENTION - LEGAL INFORMATION - ATTENTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    If you are reading it on a different medium, other than the sites I have
    listed below, be warned that the information may not be current, and I won't
    much appreciate the person who took this FAQ without my or GameFAQs consent.
    
    Authorized sites:
    GameFAQs.com
    NeoSeeker.com
    PennyArcade.com
    GamersHell.com
    
    This guide may not be reproduced under any circumstances except for personal
    and/or private use.  It may not be placed on any web site or otherwise
    distributed publicly without advance written permission.  Use of this guide on
    any other website or as part of any public display is strictly prohibited and
    a violation of copyright law.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2011 James Moore
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ATTENTION - LEGAL INFORMATION - ATTENTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
                                   Table of Contents
    
    1. Game Information..........................[DSIN]
    
    2. Dungeon Siege History.....................[DSHI]
    
    3. Gameplay..................................[DSGF]
       A. Basics.................................[DSGB]
       B. Stats..................................[DSGS]
       C. Chaos Stats............................[DSGC]
       D. Abilities..............................[DSGA]
       E. Proficiencies..........................[DSGP]	
       E. Talents................................[DGST]
       F. Items..................................[DSGI]
    
    4. Playable Character Bios...................[DSCH]
       A. Lucas Montbarron.......................[DSLB]
       B. Anjali.................................[DSAB]
       C. Katarina...............................[DSKB]
       D. Reinhart Manx..........................[DSRB]
     
    5. Lucas Montbarron..........................[DSLM]
       A. Overview...............................[DSLO]
       B. Sword and Shield.......................[DLSS]
       C. Two-Handed stance......................[DLTH]
       D. Abilities..............................[DLAB]
       E. Talents................................[DLTA]
       F. Gear...................................[DLGE]
       G. Builds.................................[DLBU]
    
    6. Questions and contact.....................[DSQC]
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Game Information [DSIN]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dungeon Siege III is the latest iteration of the Dungeon Siege series,
    starting with the original Dungeon Siege in 2002 for the PC.
    
    Developer....................Obsidian Entertainment
    Publisher...............................Square Enix
    Players...................................1-4 Co-op
    Game Engine....................................Onyx
    Available on...........360, PS3, Windows PC, OnLive
    US Release............................June 21, 2011
    
    Dungeon Siege III features the semi-linear quest progression of most Dungeon
    Siege games.  The main quest is constantly moving forward, while side-quests
    occasionally involve sidetracking or backtracking.  Often, there are many
    enemies in your way with plenty of loot to collect.
    
    A demo is currently available on the Xbox Live Marketplace.  visit the link to
    begin downloading the demo to your console (both lines are one link):
    
    http://marketplace.xbox.com/en-US/Product/Dungeon-Siege-III-Demo/
    66acd000-77fe-1000-9115-d8025351880a?cid=RSS
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Dungeon Siege History [DSHI]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Dungeon Siege was released in 2002 for the PC.  Combat was mostly automated,
    though you could pause the game and issue commands.  Character progression was
    based on what class you were; fighter, archer, battle mage, or nature mage.
    As you repeated actions, you gained stats i.e. swinging a sword increased
    your strength, while casting a fireball increased your intelligence.
    
    An online-only promotional mod was released, featuring a short, online-only
    multiplayer campaign called "Yesterhaven".
    
    Dungeon Siege: Legends of Aranna was released in November 2003.  It came 
    bundled with the original Dungeon Siege, and featured a new campaign. As with
    the original Dungeon Siege, an online-only multiplayer mod was released,
    called "Return ro Arhok".
    
    
    Dungeon Siege II was released in 2005, also only on Windows PC.  Similar to
    the original Dungeon Siege, experience was earned by repeating actions. Powers
    were added, which become unlocked when some skills reach certain levels. The
    characters hired by the player were given personalities and interacted with
    the player character at times.  Combat mages and nature mages were also given
    more diversity in their spells.  Pets could also be purchased and matured by
    feeding them unwanted items.
    
    Dungeon Siege II: Broken World released in August 2006.  It added numerous new
    features; two new hybrid classes, dwarves become playable, crafting is now
    possible, and there is an additional campaign.  Players could also used codes
    from items to unlock similar items in the PSP game, Dungeon Siege: Throne of
    Agony.
    
    Dungeon Siege: Throne of Agony is an exclusive on PlayStation Portable (PSP).
    It was released October 2006.  It featured customizable characters and co-op
    over local wireless.
    
    There was a movie, but I refuse to list it in this FAQ for reasone true gamers
    will appreciate.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      Gameplay [DSGF]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Basics [DSGB]
    -----------------------------------
    
    Gameplay in Dungeon Siege III is more streamlined than it's earlier PC 
    counterparts.  Keep in mind that I do not have access to the PC version of the
    game, and this FAQ is ONLY intended for Xbox 360 players.
    
    The point-and-click gameplay is gone.  (It would be a little difficult for a
    console game, dont you think?)  Instead, abilities are hotkeyed and divided
    into stances and defensive abilities.  The following is the default keybinding
    for the Xbox 360:
    
    Move character.............[Left Analog Stick (LS)]
    Adjust Camera.............[Right Analog Stick (RS)]
    Change Camera Angle......[Right Stick Button (RSB)]
    Attack..........................................[A]
    Left Ability....................................[X]
    Middle Ability..................................[Y]
    Right Ability...................................[B]
    Block/Evade.....................[Left Trigger (LT)]
    Empower........................[Right Trigger (RT)]
    Change Stance....................[Left Bumper (LB)]
    Interact........................[Right Bumper (RB)]
    Guide Line...............................[D-Pad Up]
    Equipment.............................[D-Pad Right]
    Minimap Zoom/Toggle....................[D-Pad Down]
    Quest Log..............................[D-Pad Left]
    Party Menu............................[Back Button]
    Game Menu............................[Start Button]
    
    Character movement is basic. Up moves towards the top of the screen, right to
    the right.  Players can evade by holding the [LT] and tapping a direction on
    the [LS].  You can not be hit by melee or projectile attacks while evading,
    though curses and sustained area of effect abilities can still hit you.  While
    [LT] is held down, the abilities mapped to [X], [Y], and [B] will change.
    
    Characters have two different stances, toggled with the [LB].  The abilities
    mapped to [X], [Y], and [B] will change depending on which stance you are in.
    The utility of each stance depends on the character.  Some stances are best
    close range, others are good for handling groups of enemies.
    
    As you progress through the game, you will earn Power Orbs.  These allow basic
    attacks to become much more powerful by pressing [A] while holding [RT].  When
    you use an ability enough to fill the Mastery bar, you can press the ability
    button while holding [RT] to unleash a much stronger or much more versatile
    version of the ability.
    
    The game has a minimap in the top right corner of the screen.  Pressing
    [D-Pad Down] will toggle between two levels of zoom, or remove the minimap
    completely.  Objectives are represented by a thick blue circle on the area
    you need to go to trigger an event or find an NPC.  Save markers are blue
    pen-and-quills. The brown satchels are shops.  Player characters are
    represented by different icons:
    
    Lucas.........................Blue Shield and Sword
    Anjali....................................Red Spear
    Katarina...............................Brown Pistol
    Reinhart..................................Gold Gear
    
    The Party Menu is accessed by pressing [Back Button].  It is laid out like so:
    
    Equip
    Quests
    Abilities
    Items
    Lore
    Deeds
    Party Select
    
    Equip is your equipment.  All equipment is owned by the main player character,
    even in multiplayer sessions.  You can access this menu with a shortcut simply
    by pressing [D-Pad Right].  Each character has their own armor type, though
    rings and necklaces can be used by all characters.  Choose a category, then
    press [A] to access the submenu of that equipment slot.  The current item is
    shown in the left window, and a list of items available for that slot are
    listed on the right.  In the center pane, you can see a comparison between the
    equipped item and highlighted item.
    
    Your quests are shown by pressing [D-Pad Left], or selecting "Quests" from the
    Party Menu.  Your active quest is marked with a fleur-de-lis, and you can view
    completed quests by pressing [Y] in this menu.  Quests with gold backgrounds
    are completed quests, only requiring the player to return to the NPC for a
    rewards.  While in the game, pressing [D-Pad Up] will show a line of gold orbs
    to lead the player to the next objective of the active quest.
    
    Abilities are laid out by tiers. Highlight any ability to see a description in
    the right window.  You will see which proficiencies you have selected for the
    highligted ability, as well as the mastery bar and ability description.  Press
    the [LB] to check the current characters talents, or [RB] to check out which
    proficiencies are available for each ability.
    
    The Items tab is for looking through all items instead of just your current
    character's gear.  The right side of the screen shows the item name in front
    of a portrait for the character that can use the item.  Stats are listed below
    the item's name, with a comparison to the currently equipped item.  Item
    rarity is represented by a colored dot on the bottom right corner of each
    piece of gear.  You can also transmute unwanted items into gold, though at a 
    much lower price than a vendor will give you.
    
    The Lore tab is simply a record of all the lore you have collected along the
    way.  Aside from filling players in on the happenings and history of Ehb, you
    get an achievement when you collect 60 pieces of lore.
    
    Deeds are like mini-achievements.  Each one you earn will give you a slight
    stat boost. They can be reviewed in the Deeds tab, and they are active at all
    times.  Collect them all!
    
    Party Select is simply that, choosing your companion.  You're only allowed to
    have one active AI-controlled companion at a time.
    
    Pressing [Start Button] will take you to the game menu.  You can set up your 
    multiplayer preferences, review help topics, as well as other common game
    features such as options, loading, and quitting the game.
    
    
    
    STATS [DSGS]
    ---------------------------------------
    
    Stats are what drives an RPG.  Running around with super-awesome epic-looking
    armor means nothing if you're a warrior with zero attack power or a mage who
    can't cast a fireball no bigger than a puff of smoke.
    
    Press [Back Button] to see the stats of your current character and companion.
    Press [X] to toggle between two different lists of stats, and press [Y] to
    switch to the different stances.  The lists appear as follows:
    
    Stance                                                Level ##
    Hit Points............####/####  |  Attack DPS............####
    XP..............#######/#######  |  Ability DPS...........####
    Stamina....................####  |  Crit %...............##.##
    Attack.....................####  |  Doom..................####
    Will.......................####  |  Armor.................####
    Agility....................####  |  Block.................####
    
    Fire.......................####  |  Weakening.............####
    Ice........................####  |  Withering.............####
    Lightning..................####  |  Retribution...........####
    Poison.....................####  |  Vampire...............####
    Bloodletting...............####  |  Momentum..............####
    Stagger....................####  |  Warding...............####
    
    Companions will also have an Influence bar beneath their portaits.  Performing
    actions conducive with that companion's morals while the companion is active
    will increase it, while doing what they wouldn't suggest will decrease it.
    
    Hit points are standard, "don't lose these or you die", run-of-the-mill RPG
    numbers.  The more, the better.
    
    XP is your experience.  When your current equals your max, you gain a level,
    and the max increases.  Again, the more, the better.
    
    Stamina is what determines your HP.  One stamina equals ten hit points.
    
    Attack is your character's base Attack DPS.  This is often modified by talents
    or buffs.
    
    Will is your character's base Ability DPS.  Like attack, it is modified by
    many factors.
    
    Agility is what modifies your critical hit chance.  The more agility you have,
    the more often you crit.  Agility scales with your level, so you will need
    more to maintain the same crit chance at higher levels.
    
    Attack DPS is the modified attack value.  Your normal attacks will do this
    much damage.
    
    Ability DPS is your modified will value.  For offensive abilities that deal
    damage, your Attack DPS and Ability DPS is combined.  For defensive or for
    abilities that do no damage, only Ability DPS is calculated.
    
    Crit % is how often you will deal critical damage.  It is not calculated
    additively.  A 10% crit chance means you only have a 1/10 chance of dealing
    critical damage with that attack.  It does NOT mean you will deal critical
    damage one time every ten attacks.  Some people get angry when they go nine
    attacks without a crit, only to be disappointed by a normal tenth attack...
    
    Doom is your critical damage multiplier.  The slower the weapon, the more
    effective Doom is.
    
    Armor is how much damage reduction you have.  Physical damage, magic damage,
    slashing damage, piercing damage, it's all the same here.  A 100 point melee
    physical attack will be reduced as much as a 100 point super-mega-ultra-nuke.
    
    Block is a little more complicated than you think.  When you block an attack,
    you take zero damage, no matter what.  However, blocking drains your focus!
    The amount of damage you would have taken is drained from your focus.  With
    Block value, that damage is first reduced by the Block value, then drains your
    focus.  For example, you block an attack that does 100 damage.  If you have no
    block value at all, bye-bye focus.  However, if you have 60 block value, then
    the attack is first reduced by 60, then the remaining 40 gets through as focus
    damage.  This is a very good stat to have for boss fights!
    
    Stagger is your chance to stun an enemy with an attack.  This value scales
    with level, so more will be needed to maintain the usual stun chance at high
    levels.
    
    Retribution is how much damage will be dealt to enemies that hurt them.  A
    Retribution value of 50 means there's a high chance any enemy that hits you
    will take 50 damage.  This stat can even trigger off blocked attacks!
    
    Momentum is a value that increases your focus gained through normal attacks.
    This value scales with level, so you'll need more Momentum at higher levels to
    maintain the same amount of focus gained through attacks.
    
    Warding is the chance your character has to stun enemies that attack them.
    Similar to Retribution, it will even stun enemies whose attacks you have
    blocked.  This stat scales with level.
    
    
    
    Chaos Stats [DSGC]
    ----------------------------------------
    
    Chaos stats are fun little special effects of attacks and abilities.  Whenever
    you deal damage, there is a set chance to inflict a secondary effect on an
    enemy.  The chance and duration are constant, but the Chaos stat increases the
    damage taken during this time.  Below are the stat, durations, chance to
    trigger, and the damage it deals:
    
     ==================================================
    |Chaos Stat    |  Duration  |  Chance  |  Damage   |
    |--------------------------------------------------|
    |Fire          |  6 seconds | Moderate | Moderate  |
    |Ice           |  9 seconds | Moderate |    Low    |
    |Lightning     |  2 seconds |  Small   | Moderate  |
    |Poison        |  9 seconds | Moderate |   High    |
    |Bloodletting  |  6 seconds |   High   | Moderate  |
    |Weakening     |  9 seconds | Moderate |    Low    |
    |Withering     |  9 seconds | Moderate |    Low    |
    |Vampire       |   Instant  | Moderate | Moderate* |
     ==================================================
    *=Based on personal experience.
    
    Weakening reduces the amount of damage the enemy deals while the debuff runs
    its course, while Withering increases the damage the enemy takes.  Vampire has
    no duration, but the extra damage dealt by the effect is gained as health by
    the character.
    
    Stacking a certain type of Chaos stat against certain types of enemies is a
    good strategy, however the inventory limitations of Dungeon Siege III make it
    impractical.  The best stat to have is Vampire, because nothing is immune or
    strong against it, and you won't waste itemization for other stats.
    
    Weakening and Withering are outstanding stats for companions to have, 
    especially Reinhardt, since he can deal damage to so many enemies at once.
    
    
    
    Abilities [DSGA]
    -------------------------------------
    
    Abilities are the bread and butter of Dungeon Siege III.  Not using them is a
    waste of potential, as well as that little blue bar of focus!
    
    Every character has 9 abilities, divided into tiers, which are further divided
    into Stance 1, Stance 2, and Defensive.  Let's look at the abilities screen:
    
     ================================================
    |        Recruit        |                        |
    |-----------------------|  -----                 |
    |       |       |       | |Prof |  Ability       |
    |   1   |   2   |  DEF  | |icie |                |
    |       |       |       | |ncy  |                |
    |-----------------------|  -----  Mastery        |
    |      Legionnaire      | #####################  |
    |-----------------------|                        |
    |       |       |       |  Normal Description    |
    |   1   |   2   |  DEF  |                        |
    |       |       |       |                        |
    |-----------------------|                        |
    |         Master        |  Empowered Description |
    |-----------------------|                        |
    |       |       |       |                        |
    |   1   |   2   |  DEF  |                        |
    |       |       |       |                        |
     ================================================
    
    At the start of the game, you have access to the Recruit tier of abilities.
    Every 2-3 levels, you will gain an ability point to spend on an ability that
    is in an available tier.  At levels 7 and 13, the Legionnaire and Master tiers
    open up.
    
    Next to the ability name in the description pane, there is a ring with five
    segments.  This is a representation of how many proficiency points you have
    invested in the ability.
    
    Every ability has a mastery bar.  Using an ability repeatedly will increase
    this bar.  Once it fills up, you get a notification on the screen, and you can
    start using the empowered version of the ability.  Empowering an ability or
    attack uses one Power Orb, in addition to the normal focus cost.  Defensive
    abilities also expend one full Power Orb.
    
    Power Orbs are located beneath your character's vitals.  Using abilities,
    taking damage, or blocking attacks will increase the level of the first orb
    that is incomplete, represented by an empty sphere with a yellow line showing
    how close or far it is from being complete.
    
    
    
    
    Proficiencies [DSGP]
    --------------------------------
    
    Every level, you will gain a proficiency point, except for level 5, where you
    will gain 2 points.  You can spend these points on your currently learned
    abilities.  Each ability has two additional bonuses.  Checking the party menu,
    Abilities tab, then pressing [RB] will take you to the proficiencies screen.
    (This occurs automatically when leveling up, once you are out of combat.)
    
    Let's take a look at Lucas's proficiency screen
    
     =================================================
    |    Ability            |    Selected Ability     |
    |-----------------------|[   ][   ][   ][   ][   ]|
    |    |                  |-------------------------|
    |Icon|  Text            |    Stone Proficiency    |
    |    |                  |-------------------------|
    |-----------------------|                         |
    |    Ability            |      Description        |
    |-----------------------|                         |
    |    |                  |                         |
    |Icon|  Text            |-------------------------|
    |    |                  |    Glass Proficiency    |
    |-----------------------|-------------------------|
    |    Ability            |                         |
    |-----------------------|                         |
    |    |                  |      Description        |
    |Icon|  Text            |                         |
    |    |                  |                         |
     =================================================
    
    The best way I can describe the proficiencies is based on their backgrounds.
    The top proficiency has a stone background on the description, whereas the
    bottom one looks sort of like blue glass.
    
    The brackets [   ] beneath "Selected Ability" represent proficiency levels.
    When you spend proficiency points in the "stone" proficiency, the boxes become
    illuminated from left to right with a stone background.  When you choose the
    "glass" proficiency, the boxes fill up from right to left with the glass-like
    background.  You are able to mix and match your ability's proficiencies how
    you wish.
    
    We'll use Lucas's "Blade Dash" as an example.  For this ability, his "stone"
    proficiency is called "Hemorrhage" and his "glass" proficiency is called
    "Lightning Precision".
    
    Hemorrhage: Blade Dase deals an additional 20% damage, per rank in Hemorrhage,
    to bleeding targets.
    
    Lightning Precision: Lucas learns to instantly target vital areas, gaining 10%
    chance to critically his with Blade Dash per rank in Lightning Precision.
    
    Nice proficiencies, but we can't take them all. Sadface.  So, if you like to
    exploit abilities or the Chaos: Bloodletting stat, Hemorrhage is a nice touch.
    Let's put 5 points in it!
    
    [ S ][ S ][ S ][ S ][ S ]
    
    But what if you have a hell of a lot Doom and want to get see those
    big red numbers more often?  Lightning Precision is sweet.
    
    [ G ][ G ][ G ][ G ][ G ]
    
    Wait!  What if you have a nice mix of Doom and Bloodletting?  Well, we can mix
    it up!
    
    [ S ][ S ][ S ][ G ][ G ]
    
    With this setup, you will deal an extra 60% damage to targets that bleed with
    those 3 points in the "stone" proficiency, Hemorrhage.  You will also have an
    extra 20% chance to crit with Blade Dash thanks to the other 2 points going to
    the "glass" proficiency, Lightning Precision.
    
    
    Talents [DSGT]
    -------------------------------------
    
    Character talents are access through the Abilities menu by pressing [LB].
    These are passive buffs independent to each character.  Here is the talent
    screen:
    
     ===============================================
    |    ---    |    ---    |    ---    |    ---    |
    |   | 1 |   |   | 1 |   |   | 1 |   |   | 1 |   |
    |    ---    |    ---    |    ---    |    ---    |
    |===============================================|
    |    ---    |      Talent Name      |    ---    |
    |   | 3 |   |                       |   | 2 |   |
    |    ---    |      Description      |    ---    |
    |           |=======================|           |
    |    ---    |    ---    I    ---    |    ---    |
    |   | 3 |   |   | 3 |   I   | 2 |   |   | 2 |   |
    |    ---    |    ---    I    ---    |    ---    |
     ===============================================
    
    Each level, characters gain a talent point.  Each talent is outlined in a
    circle with 5 segments.  Every point spent in a talent lights up one of the
    segments around the talent.  Once a talent has 5 points, no more can be spent
    on it.
    
    Talents are divided into tiers.  Tier 2 unlocks at level 10, allowing points
    to be spent on those talents.  Tier 3 unlocks at level 20.
    
    
    
    Items [DSGI]
    ----------------------------------------
    
    Unlike previous Dungeon Siege games, there are no consumable potions here.
    Everything you pick up is either gold, an item that converts to gold when you
    pick it up, or equipment.  I figured I would just put this section in the FAQ
    to alleviate any complaints or worries that Square "forgot" to put potions in
    the game.  I wouldn't put it past them, though...
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        Playable Character Biographies [DSCH]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In previous Dungeon Siege games, you always had your own name and no voice.
    Well, in Dungeon Siege III, you don't have your own name, but at least you get
    to have someone else's voice!
    
    Leading up to Dungeon Siege III, the country of Ehb had been defended by the
    10th Legion after the War of Legions.  The Legion protected and secured Ehb,
    while the Monarchy maintained leadership and governing bodies.
    
    Thirty years ago, the King was murdered, and an ambitious woman named Jeyne
    Kassynder rallied the people and cast the blame on the 10th Legion for fear of
    their power, for it had rivaled the Monarchy.  Kassynder eventually took over
    control of the Azunai Church, as well as a large number of provinces in 
    Eastern Ehb.  She marched against the Legion, wiping out every aspect of their
    existence, until she finally crushed the remaining Legionnaires at Mornweald.
    
    Now, after thirty years, the surviving Legionnaires are coming out of hiding.
    They call upon all loyal to the 10th Legion and those with Legion blood to
    take up arms against Jeyne Kassynder and take back Ehb from whatever threat
    she poses upon the country.
    
    
    
    Lucas Montbarron [DSLB]
    ------------------------------------
    
    Hugh Montbarron was formerly the Grand Master of the 10th Legion.  Thirty
    years ago, Jeyne Kassynder hunted down all Legionnaires and forced them to
    Mornweald, where they made their final stand.  Nobody knows what happened in
    that field, since only Jeyne Kassynder was the sole survivor.
    
    After years of hiding in safehouses, Lucas Montbarron, heir to the 10th Legion
    and last of his line of nobility, gets a message from Venerable Odo, an old
    legionnaire and friend to the Montbarron family.  He is rallying those loyal 
    to the Legion to the Rukenvahl Chapterhouse.
    
    Lucas sets off, arriving at the Chapterhouse to see it aflame, with bodies of
    Legionnaires riddles with arrows or sword wounds...
    
    
    
    Anjali [DSAB]
    ------------------------------------
    
    Anjali does now know who, or what, she is.  The only thing she knows is that
    she is a member of the 10th Legion.  Her strange foreign appearance frightens
    many people, and is a constant reminder that she is not of this world.
    
    Many people, including Odo, believe she is an Archon, an ancient spirit of
    fire and earth who served the gods that created the world.  This theory is
    only reinforced by her ability to manipulate fire without any education in
    magic or thaumaturgy.
    
    Answering the call for Legion loyalists to rally at the Chapterhouse, Anjali
    is captured by Lescanzi witches, who enchant her cell with bars that can not
    be burned.  At the request of Odo, she is recused by Lucas, and they begin
    their journey to free Ehb together.
    
    
    
    Katarina [DSKB]
    ------------------------------------
    
    Katarina is the half-sister of Lucas Montbarron.  Hugh Montbarron had become
    entranced by a Lescanzi witch, who only seduce powerful and handsome men in
    order to strengthen their clan of wandering nomads.
    
    Hired as a mercenary by the Archon Rajani to eliminate the members of the
    newly-formed 10th Legion, Katarina has a change of heart due to her blood
    being half Legion.  She warns Lucas of a trap, and tells him of the prisoners
    that the Lescanzi mercenaries have taken from Raven's Rill, which include
    Odo's ward, Anjali.
    
    When the mercenaries are defeated, Katarina grabs her rifle and pistols, joins
    Lucas and Anjali, and set off to rid the world of Jeyne Kassynder.
    
    
    
    Reinhardy Manx [DSRB]
    ------------------------------------
    
    Reinhardt Manx is an eccentric man of science and magic in the city of
    Stonebridge.  When he received the letter to rally at the Chapterhouse, he
    "regretfully declined".  He deduced that there would be a massacre, as not all
    former Legionnaires were loyal and someone would have set a trap.
    
    Reinhardt always things logically, and often outloud.  It is often obnoxious,
    but his knowledge of machines and magic make him incredibly formidible in
    combat.  Besides, if they approached him about his behavior, he could lose his
    train of thought and something could be exploded violently...
    
    When Lucas, Anjali, and Katarina arrive in Stonebridge, Reinhardt easily spots
    them and joins the fight to save Ehb...whether they like it or not.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Lucas Montbarron [DSLB]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Overview [DSLO]
    -----------------------------------
    
    Lucas Montbarron is the main protagonist in Dungeon Siege III.  He is the
    perfect example of an RPG warrior.  He's strong, quick, and in-your-face with
    an impressive arsenal of steel and muscle.  He can hold off armies of minions
    with a blade twice the size of his enemies, and he can shrug off the hammering
    attacks of trolls thrice his size.
    
    Lucas's stances are Sword and Shield, which I will refer to as (S&S) from now
    on, and Two-Handed stance, which I will call (2H).
    
    He wears heavy armor that often has much higher block, armor, and stamina than
    his allies, and his two handed swords have loads of attack and secondary
    offensive stats.
    
    Very few of his abilities rely on Ability DPS so the lack of Will can be
    overlooked, but the talent Force of Will can change the game drastically. He
    only has one ranged attack, but he has a charge attack for both stances that
    close the distance very quickly.
    
    Overall, Lucas is a terrific beginner's character that will still keep even
    the most hardcore veteran entertained.
    
    
    
    Sword & Shield [DLSS]
    -------------------------------------
    
    S&S is Lucas's single target defense mode.  His normal attacks only damage the
    enemy that is directly in front of him.  Using his shield, Lucas is able to
    mitigate more damage than parrying attacks with his 2H stance, as shields have
    much more block than any other piece of gear.
    
    Lucas is also capable of knocking down or stunning enemies with his Shield
    Pummel ability.  It works on almost all minibosses as some main bosses, as
    well.  He is able to escape from powerful AoE attacks with evasion and charge
    back in immediately.
    
    This is the stance to use when face-to-face with bosses.
    
    
    Two-Handed Stance [DLTH]
    -------------------------------------
    
    2H is the trash stance.  You'll spend most of your time waving around a giant
    metal stick, running through dungeons like a Legionnaire Lawnmower.  The AoE
    output in this stance is incredible, rivaled only by Reinhardt.
    
    While Lucas may be short on ranged attacks, it doesn't make things difficult.
    Blade Dash is incredibly fast, and has the range of a full screen.  Wind Shear
    can go off-screen and pull enemies you didn't know existed.  Combine the two,
    and things will die quickly.
    
    Abilities cost quite a bit in this stance, so only use them when facing 5 or
    more enemies.  Any less is just a waste of focus when you could simply wail on
    them and keep your focus full for the horde of reinforcements that archer or
    mage in the back of the group is calling for.
    
    
    
    Abilities [DLAB]
    -------------------------------------
    
    Here I will list all of Lucas's abilities and what I think about them.  Your
    results may vary, so take my opinions with a grain of salt.  Each ability will
    have their "Stone" and "Glass" proficiencies listed as well.
    
    Now, let's see what makes Lucas Lucas, shall we?
    
    
    Shield Pummel (S&S)
    -------------------
    Proficiencies: Brutal Pummel and Impetuous Slam
    Lucas bashes the enemy with his shield, doing 20% of normal damage and
    stunning his opponent for 3 seconds.
    When empowered, Shield Pummel affects all enemies in an arc in front of Lucas.
    
    Brutal Pummer: Shield Pummel does an additional 20% damage per rank in Brutal
    Pummel.
    
    Impetuous Slam: Shield Pummel gains a 20% chance, per rank in Impetuous Slam,
    to knock down opponents.
    
    Rating: ****
    This is Lucas's go-to ability for S&S stance.  With enough Momentum, you can
    keep the enemy stunned 100% of the time.  However, the proficiencies for this
    ability are lackluster.  You're not using Shield Pummel for the damage aspect,
    you're using it for the stun, so Brutal Pummel isn't worth it.  Also, there's
    little need to knock down enemies when you can just keep them stun locked, so
    Impetuous Slam is worth little more than Brutal Pummel.
    
    
    
    Blade Dash (2H)
    ---------------
    Proficiencies: Hemorrhage and Lightning Precision
    Lucas dashes forward in the blink of an eye, slashing through any enemies in
    his patch.
    An empowered Blade Dash causes Lucas to repeatedlt dash from one enemy to the
    next, until he runs out of Power or enemies.
    
    Hemorrhage: Blade Dash deals an additional 20% damage, per rank in Hemorrhage,
    to bleeding targets.
    
    Lightning Precision: Lucas learns to instantly target vital areas, gaining 10%
    chance to critically hit with Blade Dash per rank in Lightning Precision.
    
    Rating: *****
    This is the ability that makes you feel like a badass.  One enemy, or one
    THOUSAND enemies, Lucas will eat them all for breakfast.  The proficiencies
    are incredible.  Hemorrhage calls for MASSIVE damage if you stack Bloodletting
    or have 5/5 Wounding Gale from Wind Shear.  Lightning Precision will become
    less valuable at higher levels when you start having a lot of crit, but due to
    the limited character progression in DS3, you can take one or the other.
    
    
    
    Graceful Repose (DEF)
    ---------------------
    Proficiencies: Live by the Sword and Combat Rage
    Lucas enters a state of repose, regenerating 50% of his health over the next
    30 seconds.
    The benefits of Graceful Repose are applied to the entire party when the
    ability is empowered.
    
    Live by the Sword: While under the effects of Graceful Repose, Lucas gains 5%
    life steal per rank in Live by the Sword.
    
    Combat Rage: Disruption of Lucas's Graceful Repose enrages him, granting 5%
    more Power from damage taken per rank in Combat Rage.
    
    Rating *****
    This is Lucas's healing ability.  Everyone has one.  You can keep it up almost
    100% during a boss fight, especially with enough points vested in Live by the
    Sword.  Three points means you gain 15% of the damage you deal as health.
    That is a LOT of healing, considering the damage Lucas can dish out.  Combat
    Rage is also incredibly handy, as your Power Orbs will fill up faster while
    you heal yourself.  My advice is to get 3 points in Live by the Sword and 2
    points in Combat Rage.
    
    
    
    Heroic Charge (S&S)
    -------------------
    Proficiencies: Willful Charge and Executioner's Charge
    Lucas charges into battle, delivering a powerful strike.
    An empowered Heroic Charge knocks down Lucas's target and inflicts
    signifigantly more damage.
    
    Willful Charge: Lucas gains an additional 20% Ability DPS per rank when using
    Heroic Charge.
    
    Executioner's Charge: Heroic Charge automatically critically hits any target
    with less than 10% health.  This percentage increases by 10% per rank.
    
    Rating **
    This ability is only useful in boss fights where there is a constant threat of
    point-based attacks.  Evade out, charge back in.  The focus cost is kind of
    high, but given it's situational use only, it's acceptable.  Willful Charge is
    somewhat useless unless you're running a Force of Will build.  Executioner's
    Charge is nice as well, but you won't be using the ability enough to 
    capitalize on the additional damage.  In my honest opinion, and points put 
    into Heroic Charge are wasted.
    
    
    
    Wind Shear (2H)
    ---------------
    Proficiencies: Wounding Gale and Slowing Shear
    Lucas slashes through the air, creating a vortex that cuts through enemies in
    his path. After hitting 8 enemies, the shear dissipates.
    When empowered, every enemy struck by Lucas's Wind Shear blast is knocked down
    
    Wounding Gale: Wind Shear gains a 20% chance, per rank in Wounding Gale, to
    apply the Bleeding status to opponents.
    
    Slowing Shear: Creatures affected by Wind Shear are slowed by 10% per rank in
    Slowing Shear
    
    Rating *****
    This ability adds to Lucas's badassness.  If you put 5 points in Wounding Gale
    and 3-5 points in Hemorrhage from Blade Dash, you're looking at four digit
    crits from Blade Dash.  If you're running with Reinhart as your primary
    companion, Slowing Shear is incredibly valuable, though you could just use the
    empowered version to knock the enemies down and captialize on Reinhart's AoEs.
    The best part of this ability is the incredible speed it activates.  It feels
    as if it's part of my combos sometimes.
    
    
    
    Shield Wall (DEF)
    -----------------
    Proficiencies: Deflecting Shield and Reflexive Defense
    Lucas shrugs off blows by force of will, increasing Armor by 20% for 30
    seconds.
    Shield Wall's benefits are extended to the entire party when empowered.
    
    Deflecting Shield: While under the effects of Shield Wall, Lucas's Block Value
    goes up 20% per rank in Deflecting Shield.
    
    Reflexive Defense: While under the effects of Shield Wall, Lucas reflects 10%
    per rank of melee damage inflicted upon him back to his attacker
    
    Rating ****
    When Graceful Repose just isn't enough to offset the damage, Shield Wall 
    reigns.  Deflecting Shield is handy for defense-focused players, but for most
    of us that will be playing Lucas, Reflexive Defense is incredible.  For those
    times where you're surrounded by behemoths who are actually capable of
    stopping your Blade Dash, you will have the armor to withstand their blows and
    shove them right back down their throats.  Stavidodachacha.
    
    
    
    Vanguard's Strike (S&S)
    -----------------------
    Proficiencies: Vanguard's Gale and Valorous Renewal
    Lucas leaps into the air and dives down, delivering a punishing attack.
    When empowered, Vanguard Strike knocks down Lucas's target, as well as any
    nearby enemies.
    
    Vanguard's Gale: Vanguard's Strike pushes nearby enemies 1 meter and slows
    them by 10% for 5 seconds.  Each rank adds 1 meter pushback and +10% slow.
    
    Valorous Renewal: When Lucas defeats an enemy with Vanguard's Strike, he
    regains 5 Focus per rank in Valorous Renewal.
    
    Rating ***
    This is a useful escape ability with points in Vanguard's Gale.  When in a
    boss fight and surrounded, this ability gives you enough time to roll away,
    hit your Graceful Repose, and switch to 2H and spam Wind Shears in order to
    clear the rabble. Only 2-3 points is necessary to turn this into a superior
    defensive ability.
    
    
    
    Earthrending Strike (2H)
    ------------------------
    Proficiencies: Tremor and Magnitude
    Lucas slams his sword into the ground, causing an eruption of energy from the
    earth, damage all enemies in a cone in front of him.
    An empowered Earthrending Strike extends in a full circle around Lucas and
    knocks down all affected enemies.
    
    Tremor: Enemies affected by Earthrending Strike have a 20% chance to be
    knocked down per rank in Tremor.
    
    Magnitude: Each rank of Magnitude extends the range of Earthrending Strike by
    2 meters.
    
    Rating *
    This had the potential to be a great ability, but the execution time is just
    painstakingly slow.  By the time you actually get this ability to fire, you
    just took half your health in damage, and you could have swung your sword two
    or three times.  Don't waste proficiency points or Power Orbs on this ability.
    
    
    
    Unbridled Wrath (DEF)
    ---------------------
    Proficiencies: Unstoppable Wrath and Endless Wrath
    Lucas taps into his inner wrath, regenerating Focus for the next 30 seconds.
    The entire party benefits from Unbridled Wrath when the ability is empowered.
    
    Unstoppable Wrath: While under the effects of Unbridled Wrath, Lucas has a 20%
    chance to ignore interruption from enemy attacks per rank in Unstoppable Wrath
    
    Endless Wrath: While under the effects of Unbridled Wrath, Lucas's Focus
    Regeneration is increased by an additional 10% per rank in Endless Wrath.
    
    Rating *****
    This is the granddaddy of abilities.  If you know a long fight is coming, dive
    in head first and unleash this baby.  You become a torrent of steel and blood,
    ripping apart everything in sight.  Spamming Wind Shear and Blade Dash without
    remorse almost makes you feel sorry for those mercenaries.  5/5 Endless Wrath
    is the way to go, because let's face it, who would want to try to interrupt a
    maniac dashing around at the speed of sound?
    
    
    
    
    Talents [DLTA]
    ------------------------------------
    
    Earlier, I discussed talents in general ([DGST]).  I will list Lucas's talents
    in detail here, in order by tier.  Remember, tier 2 unlocks at level 10 and 
    tier 3 unlocks at level 20.  Talents will be listed in a clockwise fashion
    from the talent screen outlined above, starting at the top left corner.
    
    
    Tier 1 Talents
    --------------
    
    Devastating criticals: Critical hits deal an additional 10% bonus damage per
    rank.
    -Great to have if you focus on stacking Agility and Doom.
    -Rating ****
    
    Force of Will: Lucas gains 10% of his will as Attack DPS. Each rank grants an
    additional 10%.
    -If you build your Lucas based on ability damage and Momentum, this is a must-
     have.
    -Rating ****
    
    Victory Rush: When Lucas defeats an opponent, there is a 4% chance, per rank
    in Victory Rush, that he will regain 10% of his health.
    -If you put one point in this, go the whole five.  Otherwise, just pop your
     Graceful Repose and drop the points elsewhere.
    -Rating ***
    
    Wrathful Might: Lucas receives a 4% bonus to Attack per rank of Wrathful Might
    -Pretty much required for any sort of Lucas build.
    -Rating *****
    
    
    Tier 2 Talents
    --------------
    
    Focused Strikes: Lucas gains a 4% chance, per rank in Focused Strikes, to
    generate additional Focus when attacking enemies.
    -This is a pretty good talent for bat-out-of-hell Lucas builds.  Toss battle
     plans out the window and just go for broke, then profit thanks to this talent
    -Rating ****
    
    Rejuvenation: Whenever Lucas is healed, the amount of healing is increased by
    4% per rank in rejuvenation.
    -Excellent talent. Graceful Repose is only increased to 36% with 5/5, but this
     talent benefits Live by the Sword more than any other of Lucas's healing
     abilities.
    -Rating *****
    
    Trade Master: Lucas is able to sell items for 4% more coins per rank in Trade
    Master.
    -Useless.
    -Rating *
    
    
    Tier 3 Talents
    --------------
    
    Cull The Weak: Lucas gains an additional 2% chance per rank to critically hit
    enemies with less than one-third of their health remaining.
    -This talent is not particularly good, as investing 5 talent points for an
     extra 10% crit ONLY on enemies with 33% or less health is very wasteful. I
     suppose on hardcore with many more named monsters this would be nice to have.
    -Rating **
    
    Death Defying: Lucas gainst a 7% chance, per rank in Death Defying, to shrug
    off attacks when he is under 25% health.  Shrugged off attacks deal no damage.
    -This is a spectacular talent to have.  You will often find yourself at or
     below 25% on boss enemies, and avoiding death 35% of the time is a godsend.
     Also, Retribution and Warding CAN activate off shrugged off attacks! Too bad
     it's a late tier 3 talent...
    -Rating ****
    
    Focused Rage: Lucas gains a 5% chance, per rank in Focused Rage, to generate
    Focus when damaged by enemies.
    -Great talent for those who like to go all out and toss defenses out with the
     kitchen sink.
    -Rating ****
    
    
    
    
    Gear [DLGE]
    ------------------------------------
    
    Gearing Lucas is not as simple as just throwing him the biggest piece of plate
    armor you get your hands on.  You can get by on easier difficulties with that
    frame of mind, but for some situations in normal, and in hardcore, it's a good
    idea to plan a strategy for your Legionnaire.
    
    For just winging it, stack up Stamina, Agility, and Attack.  That's about it.
    If you're having some trouble with a boss, find yourself a set of "tanking"
    gear.  This will have a lot of Stamina, Armor, and Block on it.  Weakening,
    Warding, and Retribution is also handy when you have to play defensively,
    especially with Warding and Retribution triggering from blocked attacks.
    
    Later on, in the builds section, you will see the build I am currently using
    for my Lucas.  It relies heavily on Force of Will, which adds 50% of your will
    as Attack DPS, so I favor gear that has a lot of Will on it.
    
    As of the game's current state, I do not have a comprehensive list of Artifact
    quality items (orange named).  When I finish the list, I will be using this
    section to reference best in slot gear from the builds section.  As of now,
    the best two-handed sword I've found is Foecleaver, so let's start with that!
    
    I am going to omit the Chaos prefix from Chaos stats, as it just takes up too
    much space in the item descriptions.
    
    
    Two-handed swords
    -----------------
    
    Foecleaver
    -Attack............31
    -Doom..............45
    -Bloodletting......12
    
    Location: The First People's Village (reward from the High Shaman)
    
    
    
    Longswords
    ----------
    
    
    Shields
    -------
    
    
    Pauldrons
    ---------
    
    Bladerest Shoulders
    -Attack............33
    -Armor.............29
    -Doom..............66
    
    Location: Stonebridge vendor
    
    
    Vambraces
    ---------
    
    
    Cuirass
    -------
    
    
    Greaves
    -------
    
    
    Rings
    -----
    
    Raven Ring
    -Agility............5
    -Doom..............11
    
    Location: First Village vendor
    
    
    Amulets
    -------
    
    Talisman of the Arcane
    -Will...............5
    -Momentum...........2
    
    Location: Raven's Rill vendor
    
    
    
    Builds [DLBU]
    ------------------------------------
    
    This section is where I will detail any builds I use or come up with during 
    any of my extremely rare "Eureka!" moments.  If you can think of any builds,
    feel free to shoot me an email and I'll post it here with your name and all
    that stuff.  Contact info is at the end of the FAQ.
    
    Now, on to the builds!
    
    Magic Man
    ---------
    
    Abilities:
    -Blade Dash: 3/5 Hemorrhage, 2/5 Lightning Precision
    -Graceful Repose: 3/5 Live by the Sword, 2/5 Combat Rage
    -Wind Shear: 5/5 Wounding Gale
    -Unbridled Wrath: 5/5 Endless Wrath
    -Vanguard Strike: 5/5 Vanguard's Gale
    -Shield Wall: 5/5 Reflexive Defense
    
    Talents:
    -5/5 Devastating Criticals
    -5/5 Force of Will
    -5/5 Victory Rush
    -5/5 Wrathful Might
    -5/5 Death Defying
    -5/5 Focused Rage
    
    This is the psychotic, bloodthirsty, son of the 10th that I'm currently using
    on normal difficulty.  If I see 5+ enemies, then I hit Graceful Repose and
    starting chopping bodies.  If there are 10+, as well as some larger commander
    type enemies, I'll hit Unbridled Wrath as well.  Finally, if there are just
    floods of large enemies, I'll hit all three of my defensive abilities and then
    start spamming Blade Dash and Wind Shear like mad.
    
    This is a ability-heavy build, so gear that favors Will and Attack will
    benefit this maniac more than anything.  Bloodletting and Vampire are good
    stats to go for to increase the Blade Dash damage and get yourself a little
    extra healing.
    
    (By the way, I call it the Magic Man because of the amount of Will this build
    uses.  Nothing magical about it, I just thought it was ironic.)
    
    
    -------------------------------
    
    LUCAS: WINDíS WISDOM (submitted by II OE II. Thanks!)
     
    First, all of my abilities were mastered so they cost less focus to use.
     
    Here is the build in detail
     
    ABILITY SCORES
    HP: 1970
     
    1-Handed
    ARMOR: 197
    ATTACK: 187
    ABILITY: 192
    CRIT 7.41
    DOOM: 0
    BLOCK: 131
     
    2-Handed
    ARMOR: 164
    ATTACK: 226
    ABILITY: 283
    CRIT: 17.75
    DOOM: 0
    BLOCK: 97
     
     
    ABILITIES AND UPGRADES
    Graceful Repose
        4 Live by the Sword
        1 Combat Rage
     
    Heroic Charge
        5 Executionerís Charge
     
    Shield Wall
        1 Deflecting Shield
        4 Reflexive Shield
     
    Wind Shear
        5 Wounding Gale
     
    Earthrending Strike
        1 Tremor
        4 Magnitude
     
    Unbridled Wrath
        5 Endless Wrath
     
     
    TALENTS
     
    Devastating Criticals 5
    Force of Will 5
    Wrathful Might 5
    Focused Strikes 5
    Rejuvination 5
    Death Defying 5
    (no need for focused rage since you wont need the extra focus from being hit)
    (no need for the chance to heal on enemy kill either with all the bleeding 
    damage)
     
     
    GEAR: Most of these are blue quality items except for my shoulders which are
    green. It took me a long while to find them in shops and cost a fortune.
     
    Shamshir of Resolve
        76 Agility
        21 Attack
        100 Will
     
    Pauldrons of Resolve
        14 Stamina
        40 Will
        33 Armor
        14 Block
     
    Determined Rerebraces
        11 Stamina
        32 Will
        27 Armor
        11 Block
     
    Fallen Championís Mail (from avatar of war i believe in the Spire)
        62 Stamina
        64 Armor
        53 Block
     
    Greaves of Resolve
        19 Stamina
        50 Will
        39 Armor
        19 Block
     
    Determined Ring
        20 Will
        3 Armor
     
    Pendant of Blood (bought from Spire vendor)
        5 Bloodletting
        13 Vampire
     
    Broadsword of Life-Stealing
        9 Agility
        26 Attack
        9 Will
        Vampire 39
     
    Vengeful Tower Shield of Sanctuary
        33 Armor
        34 Block
        22 Retribution
        22 Warding
     
     
    What makes this build so special do you ask? Well, being on hardcore, the 
    monsters are obviously tougher yes? Well, my average hit is approx 900, with 
    an average crit of 1400-1700.. The highest crit i have seen was 3200 with 
    Vanguardís Strike (its not upgraded, and no debuff on enemy). It packs HUGE 
    DAMAGE in singles combat, but can also rape at range with Wind Shear. Give it 
    100% chance to cause bleeding, and if you have graceful repose up, ALL BLEED 
    DAMAGE WILL HEAL YOU. This made fighting almost anything in Glitterdelve 
    Mines and onward a piece of cake, even the end boss. Now, for fighting 
    Jeyne, all you need to do is turn on Gentle Repose and Unbridled Wrath. 
    While its active, just run in large circles around the area and use Wind 
    Shear at targets in front of you. NEVER BEHIND! this way you can hit enemies 
    you couldnt normally hit, like the ones outside the arena area and the ones 
    on the other side of Jeyneís shield. Speaking of critical damage, the highest 
    initial hit i have seen was 700, with a bleed of 200. Heh, talk about super 
    awesome ya?
    
    
    
    I'll be adding more builds as they come, either by submission or if I find a
    way to reset my stats.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Questions and Contact [DSQC]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Questions
    ---------
    
    Q: Where are the rest of the characters in this guide?
    A: This is a Lucas Montbarron guide.  I'll get around to the other characters
       eventually, but this is only my first playthrough.
    
    Q: Where is this NPC/item?
    A: I don't know.  This is a character-specific FAQ.  If I get around to a full
       walkthrough, GameFAQs will be the first place I post it.
    
    Q: Why did you pick Lucas?
    A: Because I like hitting things violently.
    
    Q: What's so special about Dungeon Siege, anyway?
    A: It's one of the few "lootwhore dungeon crawlers" available today.
    
    Q: How can I submit changes or builds for your FAQ?
    A: My contact info is at the end of the FAQ.
    
    
    
    Revisions
    ---------
    0.83 - Added submission for build from II OE II.
    0.82 - Updated authorized websites.
    0.81 - Updated authorized websites.
    
    
    WIP
    ---
    -Add more builds
    -Add Artifact drops
    -Add a multiplayer section
    
    
    Disclaimer
    ----------
    
    I have typed this guide with my own two hands.  I have not copy or pasted, I 
    did not use or have access to a strategy guide, nor I have used anyone else's
    word other than my own.  All information other than the history of Dungeon
    Siege is taken by my own personal experience and play time.
    
    
    Special Thanks
    --------------
    F. Frank at my local M&p game store for allowing me sit in the back and play
    this game for 9 straight hours!
    Obsidian for making a great game!
    The wifey for letting me stay up all night to write!
    My two sons for not shutting down my Xbox or computer while I typed!
    Square Enix for doing...well, something.  Who cares what they do, anyway?
    
    
    Contact
    -------
    
    GameFAQs: stavi82
    Email: stavi82@gmail.com
    XBL: Morvidus
    Blood Type: O+
    
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                                      GAME OVER
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