Review by INCEPTlON

"An experience liike not other"

Some games are made to put us against each other. Pick up your weapon and aim for your opponents gosh damn head, whether it be Assault Rifle, or it be a sword, your object is to kill the players you meet online. Even games where players work with one another, selfishness is still encouraged. Your teammate is being attacked by zombies? I better get the hell out of here!! Long have we been tasked in video games to look out for only ourselves, and to beat our games as fast as possible. What if a company decided to oppose these ideals? How about a game that is created for the sake of helping one another, and to journey together as a team, and not to fight against each other as enemies? Let the game be the journey itself, let the game be the reward, not just the finality of it, and enrich the whole experience. ThatGameCompany reached for the stars with this goal and have succeeded reached true ascension, as players who play the fantastic PSN title “Journey” will discover.
In Journey you awake a stranger, cloaked in red.

The Controls are simple, yet somehow refined and feel natural, almost as if they were an extension of your body. You guide the camera with the six axis controller and you move forward with the left analog stick. The circle button acts a little chirp or call that changes tone depending on how hard and fast you press the button. The use for this is not made immediately known, but it is revealed very soon. You walk up a slight cliff, to see a massive mountain. This mountain is both tremendous in size, and intimidating. Not in the sense of Mount Olympus, where blood has soaked your screen and death awaits you, but in the sense of, “What awaits me up there, and will I like what I discover?” It is shortly after you discover your scarf. Glyphs are scattered around the game and if you find them you will increase the length of your scarf, allowing you to fly for short durations of time with the X button.

These gameplay mechanics, while great on their own, take a backseat to the gorgeous environment of the game. This games setting, is a character in itself. Waterfalls of golden sand cascade behind you as the game suddenly transitions into 2D seamlessly showing you the warm backdrop of the sun from afar. Did I just name an old dream of yours? That will happen to you, as Journey is a game that you don't stop thinking about when you put the controller down. This is thanks to the multiplayer and the effect it will have on you,

The Multiplayer of Journey is Unique in two amazing and innovative ways. The first being that, the guy on the screen with you, he's your friend, and by the end of the game, you will do anything possible to make sure they finish their journey with you. I honestly do believe that if more individuals play this game, they will find peace with themselves and perhaps find a deeper appreciation for the loved ones in their lives. Feelings are warm and close, and never rude or obtuse thanks to the second innovative factor of Journey.

You cannot converse with your fellow player in any language you may have learned throughout your life. Yes the game strips usernames away (Until after the credits) and gives you only the option of chirping to communicate with the other player. After playing this game at least over 25 times, it seems that the Journey members are starting to form their own language as I find myself having a easier time understanding my new friends every time I play.

ThatGameCompany have created their masterpiece. They have not created a game, but an experience. Ever since finishing Journey I have found a new appreciation for the ones I hold dear to me in my life, and I think every day about how I want to live my Journey and who I want to accompany me on my Journey. Give this game a shot, as I guarantee you will watch the ending of this game unfold, and find yourself feeling something very different from your usual video game, at peace.


Reviewer's Score: 10/10 | Originally Posted: 05/08/12

Game Release: Journey (US, 03/13/12)


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