FAQ/Walkthrough by Malduke

Version 1.2.0, Last Updated 2013-02-18

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Familiar Tricks List (Continued)

Petrifying Poke

MP: 11Effect Shape: Point
A well-placed prod in a sensitive spot turns a single enemy to stone.

Nut Shell

MP: 3Effect Shape: Point
A highly explosive nut-based bomb deals fire damage to a single foe.

Fling Flame

MP: 4Effect Shape: Point
A flying ball of flame deals fire damage to a single enemy.

Spire of Fire

MP: 16Effect Shape: Point
A pillar of flame erupts from the ground, dealing fire damage to a single enemy.

Towering Inferno

MP: 38Effect Shape: Point
A blazing barrage of flying flame deals fire damage to a single enemy.

Hot Huff

MP: 9Effect Shape: Fan
Scorching breath deals fire damage to all nearby enemies.

Firewall

MP: 17Effect Shape: Fan
A huge conflagration flares up, dealing fire damage to enemy flanks.

Pyro Puff

MP: 20Effect Shape: Fan
Blisteringly hot breath deals fire damage to nearby enemies.

Slash 'n' Burn

MP: 32Effect Shape: Fan
A flaming sword cuts into enemy flanks, dealing fire damage.

Flame Fan

MP: 34Effect Shape: Fan
Sends out a blazing curtain of flame, dealing fire damage over a wide area.

Ray Gun

MP: 11Effect Shape: Line
A high-intensity laser beam blasts through enemies, dealing [fire]-based damage.

Heat Ray

MP: 13Effect Shape: Line
A searing beam that could melt iron deals fire damage to all enemies in its path.

Snowball

MP: 3Effect Shape: Point
A giant falling ball of snow deals water damage to a single enemy.

Water Bomb

MP: 4Effect Shape: Point
A rippling bubble of water is launched at an enemy, dealing water damage.

Splish Slash

MP: 7Effect Shape: Point
Briny blades cleave the air, dealing water damage to a single enemy.

Polar Puff

MP: 19Effect Shape: Point
A blast of freezing breath deals water damage to a single enemy.

Geyser

MP: 37Effect Shape: Point
A gushing torrent bursts from the earth, dealing water damage to a single enemy.

Hailstone

MP: 40Effect Shape: Point
An explosive lump of ice is flung at a single enemy, dealing water damage.

Bubble Bath

MP: 10Effect Shape: Fan
A bevy of bubbles is blown, dealing water damage to nearby enemies.

Snowblower

MP: 18Effect Shape: Fan
Razor-like snowflakes tear the flesh of nearby enemies, dealing water damage.

Dropsicle

MP: 33Effect Shape: Fan
A giant icicle falls from the sky, dealing water damage to enemies within a wide area.

Waterspout

MP: 14Effect Shape: Line
A powerful jet of water cuts through enemies, dealing water damage.

Water Cannon

MP: 28Effect Shape: Line
A huge jet of water cuts a swathe through enemies, dealing water damage.

Snowstorm

MP: 22Effect Shape: Field
A blizzard engulfs the battlefield, dealing water damage to all enemies.

Plasma Ball

MP: 3Effect Shape: Point
A coruscating ball of electricity deals storm damage to a single enemy.

Thunderspark

MP: 3Effect Shape: Point
An electrical surge deals storm damage to a single enemy.

Thunderbolt

MP: 15Effect Shape: Point
A lightning bolt zaps a single enemy, dealing storm damage.

Whirligig

MP: 4Effect Shape: Point
Sharp blades of air cut a single foe, dealing storm damage.

Gust Buster

MP: 12Effect Shape: Point
A swirling gale deals storm damage to a single enemy.

Twister

MP: 36Effect Shape: Point
A whirling hurricane deals storm damage to a single enemy.

Short Circuit

MP: 10Effect Shape: Fan
A powerful jolt of electricity deals storm damage to enemies within a wide area.

Whirly Whirlies

MP: 21Effect Shape: Fan
Razor-like gusts of air deal storm damage to nearby enemies.

Crosswind

MP: 27Effect Shape: Fan
Sword slashes trigger a gale that deals storm damage to enemies in a wide area.

Wind Tunnel

MP: 33Effect Shape: Line
A fierce wind cuts through enemy ranks, dealing storm damage.

Thunderstorm

MP: 19Effect Shape: Field
Lightning bolts strike the battlefield, dealing storm damage to all enemies.

Mighty Light

MP: 21Effect Shape: Field
A blinding blast deals light-based damage to all enemies.

Twinkle Twinkle

MP: 32Effect Shape: Field
Sacred radiance illuminates the battlefield, dealing light-based damage to all enemies.

Healing Tear

MP: 4Effect Shape: Point
A healing teardrop falls, restoring a small amount of health to one ally.

Healthy Glow

MP: 11Effect Shape: Point
A soothing light partially restores a single ally's health.

Lease of Life

MP: 18Effect Shape: Point
A mighty healing power is unleashed, greatly restoring one ally's health.

Light of Life

MP: 27Effect Shape: Point
A beam of light shines down from the heavens, fully restoring an ally's health.

Purifying Pulse

MP: 6Effect Shape: Point
A cleansing, holy light cures a single cursed ally.

Healing Rain

MP: 15Effect Shape: Field
Blessed rain falls from above, restoring a small amount of health to all allies.

Light Relief

MP: 22Effect Shape: Field
A heavenly Breeze cures the ailments of all allies.

Second Wind

MP: 23Effect Shape: Field
A healing wind caresses all allies, partially restoring their health.

Aurora Curealis

MP: 38Effect Shape: Field
A mysterious light restores allies' health and cures their ailments.

Leech

MP: 14Effect Shape: Point
A mysterious sphere draws health from an enemy and grants it to the user.

Ill Wind

MP: 22Effect Shape: Point
An eerie, malevolent wind deals dark damage to a single enemy.

Black Blast

MP: 28Effect Shape: Point
A powerful burst of inky-black energy deals dark damage to a single enemy.

Drowsy Drops

MP: 6Effect Shape: Point
Soporific bubbles send a single enemy to dreamland.

Dark Cloud

MP: 13Effect Shape: Point
An inky-black force envelops a single enemy, inflicting blindness.

Spite

MP: 6Effect Shape: Point
A sinister spirit is summoned, cursing a single enemy.

Demon's Fury

MP: 11Effect Shape: Point
A devilish howl rings out, cursing a single enemy.

Evil Embrace

MP: 7Effect Shape: Point
Ill will is directed at an enemy, inflicting a random ailment.

Darkness Beckons

MP: 12Effect Shape: Point
An eerie voice calls from the beyond, rendering one enemy unconscious.

Final Curtain

MP: 20Effect Shape: Field
A host of malign spirits are summoned, knocking all enemies unconscious.

Parp

MP: 35Effect Shape: Field
An explosive wave of sound deals physical damage to all enemies.

War Cry

MP: 11Effect Shape: Point
The user lets out a rousing roar, boosting attack.

Sharpener

MP: 8Effect Shape: Point
A secret incantation boosts the attack of a single ally.

Enlighten

MP: 11Effect Shape: Point
Opens the mind of the user, boosting magical attack.

Hocus Focus

MP: 8Effect Shape: Point
A secret incantation increases the magical attack of a single ally.

Time to Shine

MP: 18Effect Shape: Point
Focuses the mind of the user, boosting both attack and magical attack.

Light Fantastic

MP: 18Effect Shape: Point
A radiant light boosts both the attack and magical attack of one ally.

Bracer

MP: 8Effect Shape: Point
A secret incantation boosts the defense of a single ally.

Soulshield

MP: 8Effect Shape: Point
A secret incantation boosts the magical defense of a single ally.

Shower Curtain

MP: 21Effect Shape: Field
A wall of pure water raises the magical defense of all allies.

Pick-Me-Up

MP: 8Effect Shape: Point
A secret incantation boosts the evasion of a single ally.

Blunt

MP: 8Effect Shape: Point
A mysterious demotivating technique reduces a single enemy's attack.

Sabotage

MP: 8Effect Shape: Point
A curious strength-sapping technique reduces a single enemy's defense.

Slow Poke

MP: 8Effect Shape: Point
A curious binding force restricts a single enemy's evasion.

Smoke Bomb

MP: 18Effect Shape: Field
A smoke-spewing bomb disorientates all enemies, reducing their evasion.

Sickly Spores

MP: 4Effect Shape: Point
Toxic spores rain down, poisoning a single enemy.

Sand Blast

MP: 5Effect Shape: Point
A stinging cloud of sand is whipped up, blinding a single enemy.

Razzle Dazzle

MP: 6Effect Shape: Point
A flash of painfully bright light blinds a single enemy.

Petrifying Puff

MP: 18Effect Shape: Point
A baleful breath instantaneously turns a single enemy to stone.

Tricksy Nixy

MP: 10Effect Shape: Point
A mysterious rune prevents one enemy from casting spells or performing tricks.

Hellitosis

MP: 11Effect Shape: Fan
A cloud of noxious breath poisons nearby enemies.

Siesta Sigh

MP: 10Effect Shape: Fan
A sweet, sleep-inducing breath prompts nearby enemies to take a nap.

Rock-a-Bye Baby

MP: 16Effect Shape: Field
A gentle lullaby floats across the battlefield making all enemies take forty winks.

Love-Struck

MP: 19Effect Shape: Field
An enchanting love song leaves all enemies in a state of fuzzy confusion.

Rise and Shine

MP: 3Effect Shape: Point
A rude awakening cures one ally of the effects of sleep.

See Sense

MP: 7Effect Shape: Point
A friendly word in an ally's ear cures confusion.

Generator

MP: 8Effect Shape: Point
The user's health is recharged with the aid of electricity.

Ray of Life

MP: 14Effect Shape: Point
A heartfelt prayer restores the speaker's health and cures ailments.

Upsy-Daisy

MP: 15Effect Shape: Point
Divine light pours down from on high, rescuing an ally from unconsciousness.

Restorer Aurora

MP: 35Effect Shape: Field
Calls down a healing light that greatly restores all allies' health.

Yoo-Hoo

MP: 6Effect Shape: Point
An attention-grabbing technique focuses enemies' attention on the user.

Maddening Melody

MP: 10Effect Shape: Point
A truly irritating ditty prompts all enemies to attack the singer, who defends stoutly.

Formulae Locations

White Bread

  • Purchase: Ding Dong Dell and elsewhere

Iced Coffee

  • Purchase: Ding Dong Dell and elsewhere

Phoenix Feather

  • Purchase: Al Mamoon and elsewhere

Chocolate

  • Purchase: Ding Dong Dell and elsewhere

Flan

  • Purchase: Ding Dong Dell and elsewhere

Cake

  • Purchase: Ding Dong Dell and elsewhere

Sundae

  • Purchase: Ding Dong Dell and elsewhere

Pie

  • Purchase: Ding Dong Dell and elsewhere

Ice Cream

  • Purchase: Ding Dong Dell and elsewhere

Soldier's Sword

  • Purchase: Hamelin

Greatsword

  • Purchase: Perdida

Flint Dagger

  • Purchase: Al Mamoon

Sickle

  • Purchase: Castaway Cove

Ice Shard

  • Purchase: Yule

Iron Ax

  • Purchase: Castaway Cove

Grand Ax

  • Purchase: Perdida

Tower Toppler

  • Purchase: Hamelin

Soldier's Spear

  • Purchase: Hamelin

Crude Claws

  • Purchase: Al Mamoon

Bullhorn Claws

  • Purchase: Castaway Cove

Haunted Claws

  • Purchase: Hamelin

Woodland Claws

  • Purchase: Fairyground

Snow Witch Claws

  • Purchase: Yule

Rugged Armor

  • Purchase: Al Mamoon

Gale Robes

  • Purchase: Fairyground

Scale Armor

  • Purchase: Fairyground

Grunt Armor

  • Purchase: Hamelin

Soldier's Smock

  • Purchase: Hamelin

Leather Shield

  • Purchase: Al Mamoon

Sturdy Scale

  • Purchase: Al Mamoon

Iron Shield

  • Purchase: Castaway Cove

Grunt Shield

  • Purchase: Hamelin

Avenger's Shield

  • Purchase: Perdida

Soldier's Helmet

  • Purchase: Hamelin

Snakeskin Cloak

  • Purchase: Al Mamoon

Sea Breeze Cloak

  • Purchase: Castaway Cove

Steel Scales

  • Purchase: Hamelin

Caghoul

  • Purchase: Hamelin

Giant's Tooth

  • Purchase: Ding Dong Dell

Soretooth Ring

Dragonstooth Ring

Braggart's Badge

  • Purchase: Al Mamoon

Adamant Badge

  • Purchase: Al Mamoon

Battler's Badge

  • Purchase: Al Mamoon

Plainswort Flower

  • Harvest: Rolling Hills

Supple Leather

Springwater

  • Harvest: Rolling Hills, Shimmering Sands

Booster Shoots

  • Harvest: Rolling Hills

Baneflower

  • Harvest: Shimmering Sands, Smoky Foothills

Glowcap

  • Harvest: Golden Grove - South, Shimmering Sands

Shadowglass

  • Harvest: Pig Iron Plain, Genie's Steps

Emberstone

Slumbernot Leaves

  • Harvest: The Bayous, Robinson Island, Pig Iron Plain

Rings-a-Bell

  • Harvest: The Bayous, Teeheeti, Rolling Hills - West

Wetstone

  • Harvest: The Bayous, Teeheeti, Giant's Tabletops

Sturdy Shinbone

Gnomebeard

  • Harvest: Teeheeti, Shipwreck Shore, Robinson Island

Angula

  • Harvest: Robinson Island, Shipwreck Shore, Ugly Duckling Isle

Raw Steel

  • Harvest: Pig Iron Plain, Ghostly Gorge, Sleighbell Isles
  • Rare Drop: Bighorn, Iron-Man

Rumblenut

Drill Screw

Bass Bell

Fogdrop

Jade Marble

Blizzard Bloom

Tealwood

Snowflake

Coldstone

Drakestone

Sour Grapes

Powerstone

Bubble Pipe

Crownberries

Big Babana

Meteorite Fragment

Blowpipe

Old Oak Leaves

  • Harvest: Nazcaa

Ritestone

  • Harvest: Nazcaa

Bumbler Honey

Dumpty Egg

Crispy Lettuce

Crunchy Carrot

Yogurt

Tender Beef

Babanas

Creamy Milk

Fluffy Rice

Dumbflounder

Glowshrimp

Green Grapes

Black Truffle

Caramels

Snow Radish

Jumbo Sundrop

  • Sundrop x1
  • Sun Crystal x3

Jumbo Stardrop

  • Stardrop x1
  • Star Crystal x3

Jumbo Moondrop

  • Moondrop x1
  • Moon Crystal x3

Jumbo Planetdrop

  • Planetdrop x1
  • Planet Crystal x3

Herald's Harp

Muse's Harp

Cad's Cannon

Bard's Harp

Sky Tree Wand

  • Old Stick x1
  • Mirror of Truth x1

Trophies

There are 19 Bronze, 9 Silver, 5 Gold and 1 Platinum trophies.

Platinum Trophy

Obtain all other trophies.

Wizardry Whiz - Platinum (Hidden) - Awarded for becoming a master magician. Congratulations! You are truly a whiz at wizardry!

Story Trophies

You'll gain all but the last of these trophies by the time you finish the game. The last one is obtained during the errand The Conductor.

Out of this World - Bronze - Awarded for casting Gateway and traveling to another world.

En Guardian! - Bronze (Hidden) - Awarded for defeating the Guardian of the Woods and bringing him back to his senses.

Anchors Aweigh - Bronze (Hidden) - Awarded for obtaining the Sea Cow.

Fly the Friendlier Skies - Bronze (Hidden) - Awarded for befriending Tengri.

Wonder Wand - Bronze (Hidden) - Awarded for restoring the legendary wand Mornstar to its former glory.

A Tonic for the Djinn - Bronze (Hidden) - Awarded for defeating the Dark Djinn.

Council Trouncer - Silver (Hidden) - Awarded for freeing the other world from the clutches of the Zodiarchy.

King of the World - Gold (Hidden) - Awarded for defeating the Guardian of Worlds.

Statistics Trophies

Most of these will be obtained over time. The Guildering the Lily trophy is not cumulative and requires you to hold 500,000 guilders at one time.

Guildering the Lily - Silver - Awarded for amassing a fortune of half a million guilders.

Man of Steal - Bronze - Awarded for successfully stealing 50 times.

Glim Reaper - Bronze - Awarded for gathering 2,000 glims.

Little Battler Experience - Silver - Awarded for winning 1,000 battles.

Familiar Trophies

It will take some time to complete these trophies. Feed a familiar its favorite snack until it reaches 5 hearts, then feed it other snacks equally to reach 50 stat increases the fastest. It's possible to reach 250 tamed species just by taming wild familiars, but some creatures have such low capture rates that it would be faster to use metamorphosis. You can check how many you have tamed in the Creature Compendium from the Telling Stone.

Overfamiliar - Bronze - Awarded for maximizing a familiar's familiarity.

Pedigree Breeder - Bronze - Awarded for training a familiar to its full potential.

Viva the Evolution! - Bronze - Awarded for managing 10 metamorphoses.

Familiarizer - Bronze - Awarded for taming 20 different species.

Familiarologist - Bronze (Hidden) - Awarded for taming 250 different species.

Errands, Bounty Hunts and Alchemy Trophies

Complete Errands 001-085 and Bounty Hunts 086-115 and purchase all of the Merit Awards. Alchemizing 120 different items will take some time, but remember that rare steals are easier to get than rare drops with Swaine's miracle move.

Boy Scout - Bronze - Awarded for running 15 different errands.

Humanitarian of the Year - Silver (Hidden) - Awarded for running 60 different errands.

New Sheriff in Town - Bronze - Awarded for completing 10 different bounty hunts.

Bounty Hunter - Silver (Hidden) - Awarded for completing 40 different bounty hunts.

Super Hero - Gold (Hidden) - Awarded for collecting all the merit awards.

Pop Pop Fizz Fizz - Bronze - Awarded for alchemizing 10 different items.

Mad Scientist - Gold (Hidden) - Awarded for alchemizing 120 different items.

Exploration Trophies

Use the spell Seek Fortune to find all 100 treasures on the world map. Secluded regions include:

  • Forest Glades:
    • Rolling Hills - NE of Ding Dong Dell
    • Rolling Hills - W of Deep Dark Wood
    • Shipwreck Shore - SE of the Vault of Tears
    • Ghostly Gorge - W of Hamelin
    • No Longer Mine - on small island
    • Bungler's Bay - on small island
    • Winter Wonderlands - W of Yule
    • Russet Isle - W island of Summerlands
    • Turtle Crag - NW island of Spring Isles
    • Jack Frost's Playground - SE island of Winter Isles
    • Rolling Hills - through golden trees south of Ding Dong Dell (Post-game only).
  • Caves:
    • Crab Cave - Teeheeti
    • Abandoned Mine - E of Hamelin
    • Alchemist's Cave - N of Castaway Cove
    • Sleety Hollow - SE of Yule
    • Hermitage - SW island of Spring Isles

Treasure Hunter - Silver - Awarded for finding all hidden treasure chests.

Globetrotter - Silver - Awarded for setting foot in all secluded regions.

Entertainment Trophies

You'll need 75,000 chips to buy all the S-Rank prizes. Either buy them or win from the casino games. Winning S-Rank of the Solosseum Series shouldn't be too difficult at high levels. S-Rank for both the casino and Solosseum are unlocked in Post-Game.

Raising the Stakes - Bronze - Awarded for collecting your first prize at the casino.

High Roller - Silver (Hidden) - Awarded for collecting all of the tickets for the Mem-O-Vision by winning big at the casino.

Solosseum Slugger - Bronze (Hidden) - Awarded for winning your first bout in the Solosseum Series.

Solosseum Supremo - Gold (Hidden) - Awarded for becoming the champion of the Solosseum Series.

Abilities Trophies

Esther and Swaine learn all their abilities at levels 65 and 68, respectively. Oliver will have to learn all his spells by progressing with the story and finding the Sage of Ages, Horace, throughout the world. Here are Horace's locations and riddle answers:

  • Ding Dong Dell - initial meeting behind Grave of the Sage
  • Al Mamoon - "dragon of the west"
  • Castaway Cove - "finest fiber"
  • Fairyground - "crispy lettuce"
  • Hamelin - "5"
  • Yule - "blizzard bloom"
  • Perdida - "old smoky"
  • Ding Dong Dell (after cleared of Manna) - "unleash"
  • Ara Memoriae (after obtaining Astra wand) - "wizard's robes"

Magic Master - Silver - Awarded for learning all of Oliver's spells.

Prima Donna - Bronze - Awarded for learning all of Esther's songs.

Gunslinger - Bronze - Awarded for learning all of Swaine's trickshots.

Version History

1.0.0 - January 28, 2013

  • Walkthrough complete up to Post-game

1.1.0 - February 1, 2013

  • Post-game complete
  • Alchemy complete

1.1.1 - February 5, 2013

  • Creature Compendium updated
  • Styling changes

1.1.2 - February 11, 2013

  • Creature Compendium updated
  • Minor changes (thanks to delateur)

1.1.3 - February 15, 2013

  • Fixed error in Test of Wits diagram (thanks to Kneekicker)
  • Creature Compendium updated

1.2.0 - February 18, 2013

  • Familiar Tricks List added
  • Creature Compendium updated
    • assumed golden and regular familiars are identical

Credits

Japanese Ni no Kuni wiki and Google Translate

  • http://kamikouryaku.com/ninokuni/

Information regarding missable things in the game

  • EgHeadFool from GameFAQs

English trophy list from PSNProfiles

  • http://www.psnprofiles.com

Maximum levels for familiars from liltagg

  • http://www.gamefaqs.com/boards/998014-ni-no-kuni-wrath-of-the-white-witch/65299798

Legal

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