FAQ/Walkthrough by Malduke

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    FAQ/Walkthrough by Malduke

    Version: 1.2.0 | Updated: 02/18/13 | Search This Guide

    Familiar Tricks List (Continued)

    Petrifying Poke

    MP: 11Effect Shape: Point
    A well-placed prod in a sensitive spot turns a single enemy to stone.

    Nut Shell

    MP: 3Effect Shape: Point
    A highly explosive nut-based bomb deals fire damage to a single foe.

    Fling Flame

    MP: 4Effect Shape: Point
    A flying ball of flame deals fire damage to a single enemy.

    Spire of Fire

    MP: 16Effect Shape: Point
    A pillar of flame erupts from the ground, dealing fire damage to a single enemy.

    Towering Inferno

    MP: 38Effect Shape: Point
    A blazing barrage of flying flame deals fire damage to a single enemy.

    Hot Huff

    MP: 9Effect Shape: Fan
    Scorching breath deals fire damage to all nearby enemies.

    Firewall

    MP: 17Effect Shape: Fan
    A huge conflagration flares up, dealing fire damage to enemy flanks.

    Pyro Puff

    MP: 20Effect Shape: Fan
    Blisteringly hot breath deals fire damage to nearby enemies.

    Slash 'n' Burn

    MP: 32Effect Shape: Fan
    A flaming sword cuts into enemy flanks, dealing fire damage.

    Flame Fan

    MP: 34Effect Shape: Fan
    Sends out a blazing curtain of flame, dealing fire damage over a wide area.

    Ray Gun

    MP: 11Effect Shape: Line
    A high-intensity laser beam blasts through enemies, dealing [fire]-based damage.

    Heat Ray

    MP: 13Effect Shape: Line
    A searing beam that could melt iron deals fire damage to all enemies in its path.

    Snowball

    MP: 3Effect Shape: Point
    A giant falling ball of snow deals water damage to a single enemy.

    Water Bomb

    MP: 4Effect Shape: Point
    A rippling bubble of water is launched at an enemy, dealing water damage.

    Splish Slash

    MP: 7Effect Shape: Point
    Briny blades cleave the air, dealing water damage to a single enemy.

    Polar Puff

    MP: 19Effect Shape: Point
    A blast of freezing breath deals water damage to a single enemy.

    Geyser

    MP: 37Effect Shape: Point
    A gushing torrent bursts from the earth, dealing water damage to a single enemy.

    Hailstone

    MP: 40Effect Shape: Point
    An explosive lump of ice is flung at a single enemy, dealing water damage.

    Bubble Bath

    MP: 10Effect Shape: Fan
    A bevy of bubbles is blown, dealing water damage to nearby enemies.

    Snowblower

    MP: 18Effect Shape: Fan
    Razor-like snowflakes tear the flesh of nearby enemies, dealing water damage.

    Dropsicle

    MP: 33Effect Shape: Fan
    A giant icicle falls from the sky, dealing water damage to enemies within a wide area.

    Waterspout

    MP: 14Effect Shape: Line
    A powerful jet of water cuts through enemies, dealing water damage.

    Water Cannon

    MP: 28Effect Shape: Line
    A huge jet of water cuts a swathe through enemies, dealing water damage.

    Snowstorm

    MP: 22Effect Shape: Field
    A blizzard engulfs the battlefield, dealing water damage to all enemies.

    Plasma Ball

    MP: 3Effect Shape: Point
    A coruscating ball of electricity deals storm damage to a single enemy.

    Thunderspark

    MP: 3Effect Shape: Point
    An electrical surge deals storm damage to a single enemy.

    Thunderbolt

    MP: 15Effect Shape: Point
    A lightning bolt zaps a single enemy, dealing storm damage.

    Whirligig

    MP: 4Effect Shape: Point
    Sharp blades of air cut a single foe, dealing storm damage.

    Gust Buster

    MP: 12Effect Shape: Point
    A swirling gale deals storm damage to a single enemy.

    Twister

    MP: 36Effect Shape: Point
    A whirling hurricane deals storm damage to a single enemy.

    Short Circuit

    MP: 10Effect Shape: Fan
    A powerful jolt of electricity deals storm damage to enemies within a wide area.

    Whirly Whirlies

    MP: 21Effect Shape: Fan
    Razor-like gusts of air deal storm damage to nearby enemies.

    Crosswind

    MP: 27Effect Shape: Fan
    Sword slashes trigger a gale that deals storm damage to enemies in a wide area.

    Wind Tunnel

    MP: 33Effect Shape: Line
    A fierce wind cuts through enemy ranks, dealing storm damage.

    Thunderstorm

    MP: 19Effect Shape: Field
    Lightning bolts strike the battlefield, dealing storm damage to all enemies.

    Mighty Light

    MP: 21Effect Shape: Field
    A blinding blast deals light-based damage to all enemies.

    Twinkle Twinkle

    MP: 32Effect Shape: Field
    Sacred radiance illuminates the battlefield, dealing light-based damage to all enemies.

    Healing Tear

    MP: 4Effect Shape: Point
    A healing teardrop falls, restoring a small amount of health to one ally.

    Healthy Glow

    MP: 11Effect Shape: Point
    A soothing light partially restores a single ally's health.

    Lease of Life

    MP: 18Effect Shape: Point
    A mighty healing power is unleashed, greatly restoring one ally's health.

    Light of Life

    MP: 27Effect Shape: Point
    A beam of light shines down from the heavens, fully restoring an ally's health.

    Purifying Pulse

    MP: 6Effect Shape: Point
    A cleansing, holy light cures a single cursed ally.

    Healing Rain

    MP: 15Effect Shape: Field
    Blessed rain falls from above, restoring a small amount of health to all allies.

    Light Relief

    MP: 22Effect Shape: Field
    A heavenly Breeze cures the ailments of all allies.

    Second Wind

    MP: 23Effect Shape: Field
    A healing wind caresses all allies, partially restoring their health.

    Aurora Curealis

    MP: 38Effect Shape: Field
    A mysterious light restores allies' health and cures their ailments.

    Leech

    MP: 14Effect Shape: Point
    A mysterious sphere draws health from an enemy and grants it to the user.

    Ill Wind

    MP: 22Effect Shape: Point
    An eerie, malevolent wind deals dark damage to a single enemy.

    Black Blast

    MP: 28Effect Shape: Point
    A powerful burst of inky-black energy deals dark damage to a single enemy.

    Drowsy Drops

    MP: 6Effect Shape: Point
    Soporific bubbles send a single enemy to dreamland.

    Dark Cloud

    MP: 13Effect Shape: Point
    An inky-black force envelops a single enemy, inflicting blindness.

    Spite

    MP: 6Effect Shape: Point
    A sinister spirit is summoned, cursing a single enemy.

    Demon's Fury

    MP: 11Effect Shape: Point
    A devilish howl rings out, cursing a single enemy.

    Evil Embrace

    MP: 7Effect Shape: Point
    Ill will is directed at an enemy, inflicting a random ailment.

    Darkness Beckons

    MP: 12Effect Shape: Point
    An eerie voice calls from the beyond, rendering one enemy unconscious.

    Final Curtain

    MP: 20Effect Shape: Field
    A host of malign spirits are summoned, knocking all enemies unconscious.

    Parp

    MP: 35Effect Shape: Field
    An explosive wave of sound deals physical damage to all enemies.

    War Cry

    MP: 11Effect Shape: Point
    The user lets out a rousing roar, boosting attack.

    Sharpener

    MP: 8Effect Shape: Point
    A secret incantation boosts the attack of a single ally.

    Enlighten

    MP: 11Effect Shape: Point
    Opens the mind of the user, boosting magical attack.

    Hocus Focus

    MP: 8Effect Shape: Point
    A secret incantation increases the magical attack of a single ally.

    Time to Shine

    MP: 18Effect Shape: Point
    Focuses the mind of the user, boosting both attack and magical attack.

    Light Fantastic

    MP: 18Effect Shape: Point
    A radiant light boosts both the attack and magical attack of one ally.

    Bracer

    MP: 8Effect Shape: Point
    A secret incantation boosts the defense of a single ally.

    Soulshield

    MP: 8Effect Shape: Point
    A secret incantation boosts the magical defense of a single ally.

    Shower Curtain

    MP: 21Effect Shape: Field
    A wall of pure water raises the magical defense of all allies.

    Pick-Me-Up

    MP: 8Effect Shape: Point
    A secret incantation boosts the evasion of a single ally.

    Blunt

    MP: 8Effect Shape: Point
    A mysterious demotivating technique reduces a single enemy's attack.

    Sabotage

    MP: 8Effect Shape: Point
    A curious strength-sapping technique reduces a single enemy's defense.

    Slow Poke

    MP: 8Effect Shape: Point
    A curious binding force restricts a single enemy's evasion.

    Smoke Bomb

    MP: 18Effect Shape: Field
    A smoke-spewing bomb disorientates all enemies, reducing their evasion.

    Sickly Spores

    MP: 4Effect Shape: Point
    Toxic spores rain down, poisoning a single enemy.

    Sand Blast

    MP: 5Effect Shape: Point
    A stinging cloud of sand is whipped up, blinding a single enemy.

    Razzle Dazzle

    MP: 6Effect Shape: Point
    A flash of painfully bright light blinds a single enemy.

    Petrifying Puff

    MP: 18Effect Shape: Point
    A baleful breath instantaneously turns a single enemy to stone.

    Tricksy Nixy

    MP: 10Effect Shape: Point
    A mysterious rune prevents one enemy from casting spells or performing tricks.

    Hellitosis

    MP: 11Effect Shape: Fan
    A cloud of noxious breath poisons nearby enemies.

    Siesta Sigh

    MP: 10Effect Shape: Fan
    A sweet, sleep-inducing breath prompts nearby enemies to take a nap.

    Rock-a-Bye Baby

    MP: 16Effect Shape: Field
    A gentle lullaby floats across the battlefield making all enemies take forty winks.

    Love-Struck

    MP: 19Effect Shape: Field
    An enchanting love song leaves all enemies in a state of fuzzy confusion.

    Rise and Shine

    MP: 3Effect Shape: Point
    A rude awakening cures one ally of the effects of sleep.

    See Sense

    MP: 7Effect Shape: Point
    A friendly word in an ally's ear cures confusion.

    Generator

    MP: 8Effect Shape: Point
    The user's health is recharged with the aid of electricity.

    Ray of Life

    MP: 14Effect Shape: Point
    A heartfelt prayer restores the speaker's health and cures ailments.

    Upsy-Daisy

    MP: 15Effect Shape: Point
    Divine light pours down from on high, rescuing an ally from unconsciousness.

    Restorer Aurora

    MP: 35Effect Shape: Field
    Calls down a healing light that greatly restores all allies' health.

    Yoo-Hoo

    MP: 6Effect Shape: Point
    An attention-grabbing technique focuses enemies' attention on the user.

    Maddening Melody

    MP: 10Effect Shape: Point
    A truly irritating ditty prompts all enemies to attack the singer, who defends stoutly.

    Formulae Locations

    White Bread

    • Purchase: Ding Dong Dell and elsewhere

    Iced Coffee

    • Purchase: Ding Dong Dell and elsewhere

    Phoenix Feather

    • Purchase: Al Mamoon and elsewhere

    Chocolate

    • Purchase: Ding Dong Dell and elsewhere

    Flan

    • Purchase: Ding Dong Dell and elsewhere

    Cake

    • Purchase: Ding Dong Dell and elsewhere

    Sundae

    • Purchase: Ding Dong Dell and elsewhere

    Pie

    • Purchase: Ding Dong Dell and elsewhere

    Ice Cream

    • Purchase: Ding Dong Dell and elsewhere

    Soldier's Sword

    • Purchase: Hamelin

    Greatsword

    • Purchase: Perdida

    Flint Dagger

    • Purchase: Al Mamoon

    Sickle

    • Purchase: Castaway Cove

    Ice Shard

    • Purchase: Yule

    Iron Ax

    • Purchase: Castaway Cove

    Grand Ax

    • Purchase: Perdida

    Tower Toppler

    • Purchase: Hamelin

    Soldier's Spear

    • Purchase: Hamelin

    Crude Claws

    • Purchase: Al Mamoon

    Bullhorn Claws

    • Purchase: Castaway Cove

    Haunted Claws

    • Purchase: Hamelin

    Woodland Claws

    • Purchase: Fairyground

    Snow Witch Claws

    • Purchase: Yule

    Rugged Armor

    • Purchase: Al Mamoon

    Gale Robes

    • Purchase: Fairyground

    Scale Armor

    • Purchase: Fairyground

    Grunt Armor

    • Purchase: Hamelin

    Soldier's Smock

    • Purchase: Hamelin

    Leather Shield

    • Purchase: Al Mamoon

    Sturdy Scale

    • Purchase: Al Mamoon

    Iron Shield

    • Purchase: Castaway Cove

    Grunt Shield

    • Purchase: Hamelin

    Avenger's Shield

    • Purchase: Perdida

    Soldier's Helmet

    • Purchase: Hamelin

    Snakeskin Cloak

    • Purchase: Al Mamoon

    Sea Breeze Cloak

    • Purchase: Castaway Cove

    Steel Scales

    • Purchase: Hamelin

    Caghoul

    • Purchase: Hamelin

    Giant's Tooth

    • Purchase: Ding Dong Dell

    Soretooth Ring

    Dragonstooth Ring

    Braggart's Badge

    • Purchase: Al Mamoon

    Adamant Badge

    • Purchase: Al Mamoon

    Battler's Badge

    • Purchase: Al Mamoon

    Plainswort Flower

    • Harvest: Rolling Hills

    Supple Leather

    Springwater

    • Harvest: Rolling Hills, Shimmering Sands

    Booster Shoots

    • Harvest: Rolling Hills

    Baneflower

    • Harvest: Shimmering Sands, Smoky Foothills

    Glowcap

    • Harvest: Golden Grove - South, Shimmering Sands

    Shadowglass

    • Harvest: Pig Iron Plain, Genie's Steps

    Emberstone

    Slumbernot Leaves

    • Harvest: The Bayous, Robinson Island, Pig Iron Plain

    Rings-a-Bell

    • Harvest: The Bayous, Teeheeti, Rolling Hills - West

    Wetstone

    • Harvest: The Bayous, Teeheeti, Giant's Tabletops

    Sturdy Shinbone

    Gnomebeard

    • Harvest: Teeheeti, Shipwreck Shore, Robinson Island

    Angula

    • Harvest: Robinson Island, Shipwreck Shore, Ugly Duckling Isle

    Raw Steel

    • Harvest: Pig Iron Plain, Ghostly Gorge, Sleighbell Isles
    • Rare Drop: Bighorn, Iron-Man

    Rumblenut

    Drill Screw

    Bass Bell

    Fogdrop

    Jade Marble

    Blizzard Bloom

    Tealwood

    Snowflake

    Coldstone

    Drakestone

    Sour Grapes

    Powerstone

    Bubble Pipe

    Crownberries

    Big Babana

    Meteorite Fragment

    Blowpipe

    Old Oak Leaves

    • Harvest: Nazcaa

    Ritestone

    • Harvest: Nazcaa

    Bumbler Honey

    Dumpty Egg

    Crispy Lettuce

    Crunchy Carrot

    Yogurt

    Tender Beef

    Babanas

    Creamy Milk

    Fluffy Rice

    Dumbflounder

    Glowshrimp

    Green Grapes

    Black Truffle

    Caramels

    Snow Radish

    Jumbo Sundrop

    • Sundrop x1
    • Sun Crystal x3

    Jumbo Stardrop

    • Stardrop x1
    • Star Crystal x3

    Jumbo Moondrop

    • Moondrop x1
    • Moon Crystal x3

    Jumbo Planetdrop

    • Planetdrop x1
    • Planet Crystal x3

    Herald's Harp

    Muse's Harp

    Cad's Cannon

    Bard's Harp

    Sky Tree Wand

    • Old Stick x1
    • Mirror of Truth x1

    Trophies

    There are 19 Bronze, 9 Silver, 5 Gold and 1 Platinum trophies.

    Platinum Trophy

    Obtain all other trophies.

    Wizardry Whiz - Platinum (Hidden) - Awarded for becoming a master magician. Congratulations! You are truly a whiz at wizardry!

    Story Trophies

    You'll gain all but the last of these trophies by the time you finish the game. The last one is obtained during the errand The Conductor.

    Out of this World - Bronze - Awarded for casting Gateway and traveling to another world.

    En Guardian! - Bronze (Hidden) - Awarded for defeating the Guardian of the Woods and bringing him back to his senses.

    Anchors Aweigh - Bronze (Hidden) - Awarded for obtaining the Sea Cow.

    Fly the Friendlier Skies - Bronze (Hidden) - Awarded for befriending Tengri.

    Wonder Wand - Bronze (Hidden) - Awarded for restoring the legendary wand Mornstar to its former glory.

    A Tonic for the Djinn - Bronze (Hidden) - Awarded for defeating the Dark Djinn.

    Council Trouncer - Silver (Hidden) - Awarded for freeing the other world from the clutches of the Zodiarchy.

    King of the World - Gold (Hidden) - Awarded for defeating the Guardian of Worlds.

    Statistics Trophies

    Most of these will be obtained over time. The Guildering the Lily trophy is not cumulative and requires you to hold 500,000 guilders at one time.

    Guildering the Lily - Silver - Awarded for amassing a fortune of half a million guilders.

    Man of Steal - Bronze - Awarded for successfully stealing 50 times.

    Glim Reaper - Bronze - Awarded for gathering 2,000 glims.

    Little Battler Experience - Silver - Awarded for winning 1,000 battles.

    Familiar Trophies

    It will take some time to complete these trophies. Feed a familiar its favorite snack until it reaches 5 hearts, then feed it other snacks equally to reach 50 stat increases the fastest. It's possible to reach 250 tamed species just by taming wild familiars, but some creatures have such low capture rates that it would be faster to use metamorphosis. You can check how many you have tamed in the Creature Compendium from the Telling Stone.

    Overfamiliar - Bronze - Awarded for maximizing a familiar's familiarity.

    Pedigree Breeder - Bronze - Awarded for training a familiar to its full potential.

    Viva the Evolution! - Bronze - Awarded for managing 10 metamorphoses.

    Familiarizer - Bronze - Awarded for taming 20 different species.

    Familiarologist - Bronze (Hidden) - Awarded for taming 250 different species.

    Errands, Bounty Hunts and Alchemy Trophies

    Complete Errands 001-085 and Bounty Hunts 086-115 and purchase all of the Merit Awards. Alchemizing 120 different items will take some time, but remember that rare steals are easier to get than rare drops with Swaine's miracle move.

    Boy Scout - Bronze - Awarded for running 15 different errands.

    Humanitarian of the Year - Silver (Hidden) - Awarded for running 60 different errands.

    New Sheriff in Town - Bronze - Awarded for completing 10 different bounty hunts.

    Bounty Hunter - Silver (Hidden) - Awarded for completing 40 different bounty hunts.

    Super Hero - Gold (Hidden) - Awarded for collecting all the merit awards.

    Pop Pop Fizz Fizz - Bronze - Awarded for alchemizing 10 different items.

    Mad Scientist - Gold (Hidden) - Awarded for alchemizing 120 different items.

    Exploration Trophies

    Use the spell Seek Fortune to find all 100 treasures on the world map. Secluded regions include:

    • Forest Glades:
      • Rolling Hills - NE of Ding Dong Dell
      • Rolling Hills - W of Deep Dark Wood
      • Shipwreck Shore - SE of the Vault of Tears
      • Ghostly Gorge - W of Hamelin
      • No Longer Mine - on small island
      • Bungler's Bay - on small island
      • Winter Wonderlands - W of Yule
      • Russet Isle - W island of Summerlands
      • Turtle Crag - NW island of Spring Isles
      • Jack Frost's Playground - SE island of Winter Isles
      • Rolling Hills - through golden trees south of Ding Dong Dell (Post-game only).
    • Caves:
      • Crab Cave - Teeheeti
      • Abandoned Mine - E of Hamelin
      • Alchemist's Cave - N of Castaway Cove
      • Sleety Hollow - SE of Yule
      • Hermitage - SW island of Spring Isles

    Treasure Hunter - Silver - Awarded for finding all hidden treasure chests.

    Globetrotter - Silver - Awarded for setting foot in all secluded regions.

    Entertainment Trophies

    You'll need 75,000 chips to buy all the S-Rank prizes. Either buy them or win from the casino games. Winning S-Rank of the Solosseum Series shouldn't be too difficult at high levels. S-Rank for both the casino and Solosseum are unlocked in Post-Game.

    Raising the Stakes - Bronze - Awarded for collecting your first prize at the casino.

    High Roller - Silver (Hidden) - Awarded for collecting all of the tickets for the Mem-O-Vision by winning big at the casino.

    Solosseum Slugger - Bronze (Hidden) - Awarded for winning your first bout in the Solosseum Series.

    Solosseum Supremo - Gold (Hidden) - Awarded for becoming the champion of the Solosseum Series.

    Abilities Trophies

    Esther and Swaine learn all their abilities at levels 65 and 68, respectively. Oliver will have to learn all his spells by progressing with the story and finding the Sage of Ages, Horace, throughout the world. Here are Horace's locations and riddle answers:

    • Ding Dong Dell - initial meeting behind Grave of the Sage
    • Al Mamoon - "dragon of the west"
    • Castaway Cove - "finest fiber"
    • Fairyground - "crispy lettuce"
    • Hamelin - "5"
    • Yule - "blizzard bloom"
    • Perdida - "old smoky"
    • Ding Dong Dell (after cleared of Manna) - "unleash"
    • Ara Memoriae (after obtaining Astra wand) - "wizard's robes"

    Magic Master - Silver - Awarded for learning all of Oliver's spells.

    Prima Donna - Bronze - Awarded for learning all of Esther's songs.

    Gunslinger - Bronze - Awarded for learning all of Swaine's trickshots.

    Version History

    1.0.0 - January 28, 2013

    • Walkthrough complete up to Post-game

    1.1.0 - February 1, 2013

    • Post-game complete
    • Alchemy complete

    1.1.1 - February 5, 2013

    • Creature Compendium updated
    • Styling changes

    1.1.2 - February 11, 2013

    • Creature Compendium updated
    • Minor changes (thanks to delateur)

    1.1.3 - February 15, 2013

    • Fixed error in Test of Wits diagram (thanks to Kneekicker)
    • Creature Compendium updated

    1.2.0 - February 18, 2013

    • Familiar Tricks List added
    • Creature Compendium updated
      • assumed golden and regular familiars are identical

    Credits

    Japanese Ni no Kuni wiki and Google Translate

    • http://kamikouryaku.com/ninokuni/

    Information regarding missable things in the game

    • EgHeadFool from GameFAQs

    English trophy list from PSNProfiles

    • http://www.psnprofiles.com

    Maximum levels for familiars from liltagg

    • http://www.gamefaqs.com/boards/998014-ni-no-kuni-wrath-of-the-white-witch/65299798

    Legal

    Copyright (c) 2013 Malduke - Contact me via PM through GameFAQs