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|                                Resistance 3                                 |
|                       Walkthrough By: redapocalypse04                       |
|                       Contact: pbreedlove89@yahoo.com                       |
|                                Version: 1.00                                |
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                           ||                     ||
                           ||  Table of Contents  ||
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You can also find this guide on the CheatMasters blog at:

http://www.cheatmasters.com/blog/2011/09/13/resistance-3-walkthrough-faq-guide/




I. Walkthrough_____________________________________________________________[W0]

   Chapter 1_______________________________________________________________[W1]

   Chapter 2_______________________________________________________________[W2]

   Chapter 3_______________________________________________________________[W3]

   Chapter 4_______________________________________________________________[W4]

   Chapter 5_______________________________________________________________[W5]

   Chapter 6_______________________________________________________________[W6]

   Chapter 7_______________________________________________________________[W7]

   Chapter 8_______________________________________________________________[W8]

   Chapter 9_______________________________________________________________[W9]

   Chapter 10_____________________________________________________________[W10]

   Chapter 11_____________________________________________________________[W11]

   Chapter 12_____________________________________________________________[W12]

   Chapter 13_____________________________________________________________[W13]

   Chapter 14_____________________________________________________________[W14]

   Chapter 15_____________________________________________________________[W15]

   Chapter 16_____________________________________________________________[W16]

   Chapter 17_____________________________________________________________[W17]

   Chapter 18_____________________________________________________________[W18]

   Chapter 19_____________________________________________________________[W19]

   Chapter 20_____________________________________________________________[W20]




II. Journals_______________________________________________________________[J0]

    Chapter 1______________________________________________________________[J1]

    Chapter 2______________________________________________________________[J2]

    Chapter 5______________________________________________________________[J3]

    Chapter 6______________________________________________________________[J4]

    Chapter 7______________________________________________________________[J5]

    Chapter 8______________________________________________________________[J6]

    Chapter 9______________________________________________________________[J7]

    Chapter 10_____________________________________________________________[J8]

    Chapter 11_____________________________________________________________[J9]

    Chapter 12____________________________________________________________[J10]

    Chapter 15____________________________________________________________[J11]

    Chapter 16____________________________________________________________[J12]

    Chapter 17____________________________________________________________[J13]

    Chapter 18____________________________________________________________[J14]

    Chapter 19____________________________________________________________[J15]




III. Technical___________________________________________________________[TEC1]




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                              ||               ||
                              ||  Walkthrough  ||                          [W0]
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                                 | ========= |
                                 |           |
                                 | Chapter 1 |                             [W1]
                                 |           |
                                 | ========= |




Use the Left Thumbstick to move and the Right Thumbstick to look. Head over to
the table in the middle of the room. You should see a piece of paper on it, 
shining. This is the first JOURNAL that you can pick up. Now go towards the 
waypoint on your screen. You'll move through tunnels and automatically converse
with other characters. Once you enter a room where you see a woman sweeping 
the floor, look to her right. There's a bed with another JOURNAL on it.

Soon you reach the firing range. Walk up to Dale to pick up the Bullseye, then
head to the range. The game walks you through everything you need to know 
about firing it, including secondary fire. Pressing R2 tags an enemy. Now, 
when you fire, your bullets will home in on the tagged foe. After you melee 
the dummy, you'll be asked to switch to your Magnum and shoot the target 
ahead. The secondary fire on this weapon causes all previous rounds fired to 
explode.

After the grenade tutorial, head into the next room. You'll need to follow the
guy around for a while. This introduces you to some basic movement commands 
like sprinting and crouching. After entering the bowling alley, you'll finally
be put outside with Hybrids (the basic enemy). Use the truck here as cover 
and take them all down. A Stalker will then pop up behind you.

Stalkers are four-legged mechs that also happen to be shielded. They have 
machine guns that can take your health down fast, and they can also shoot a 
volley of rockets into the sky that come down onto the battlefield. In short, 
try to maintain your distance. Use an EMP grenade to take the shield out 
temporarily, then hit it with as many bullets as you can. You'll probably need
more ammo, which you can find in the back of the truck you first used for 
cover after exiting the bowling alley. There may also be weapons on the dead 
Hybrids scattered around. Once the Stalker goes down, the chapter ends.




                                 | ========= |
                                 |           |
                                 | Chapter 2 |                             [W2]
                                 |           |
                                 | ========= |




In the second room you move into, look on the table next to the man writhing 
in pain. There's a JOURNAL here. As you move through the underground, keep an 
eye out for a classroom type area on the left, complete with a chalkboard. 
There's another JOURNAL on the desk in there. Keep moving through the house 
and you'll soon reach a man who gives you Shrapnel Grenades. Enter the next 
room, which has an entire wall blown out, and a dropship will start dumping
Hybrids on the ground in front of you. This room you're in has some Magnum 
ammo, but not much cover.

After taking out the Hybrids, move into the next house via the garage. You'll
encounter Tommy Dean. Before you follow him, head upstairs and look on the 
bed for an audio JOURNAL. Now follow Tommy out of the door. There are a bunch 
of Hybrids wandering around in the next field and in front of the house up 
the hill. Take them all down and move to the cutscene to end this chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 3 |                             [W3]
                                 |           |
                                 | ========= |




Simply follow Tommy Dean until you radio Susan and tell her that you're both
safe. When Tommy leads you out the back, get ready to face a few Hybrids and a
new enemy: the Steelhead. These guys carry Auger rifles, which can shoot 
through other objects. Also, everytime a shot passes through something, it 
gets stronger, so take this guy out quick. Make sure you pick his Auger up 
too. The secondary fire allows you to deploy a shield that blocks everything
except other Auger rounds.

When Tommy notes that there's another Hybrid on the other side of the wall, 
scope in while looking at the exit door of the barn you're in. You can see the
guy on the other side. Shoot through the door with the Auger to put him down 
before he even knows you're there. There are some more Hybrids around the 
bridge ahead of you. Move closer to them and engage. You can shoot them through
the rocks with the Auger rifle, or you can lay down a shield with the secondary
fire and shoot through it. Move under the bridge after they're all dead.

When you enter the outpost, be sure to pick up the Hedgehog (mine) on the 
table. Once you're outside, you'll face more Hybrids and at least one 
Steelhead. Take them all down and a dropship dumps a few more in. Toss a 
grenade or the Hedgehog into the middle of that group to take them all out at 
once. There are more Hybrids to fight when you get onto the catwalk. Move into
the next building and open the "door" when Tommy Dean stops. You come out 
behind several Hybrids. Switch to your Bullseye if you haven't done so 
already to take these guys down. This ends the chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 4 |                             [W4]
                                 |           |
                                 | ========= |




Follow the other guys for a bit. One of them eventually hands you the 
Marksman rifle. It fires powerful three-round bursts, but doesn't have a lot
of ammo. The secondary fire throws down a small turret that is great for 
softening up enemies and covering flanking routes. The next area will be 
filled up with Hybrids. Most of them come from straight ahead of you, but 
some will also wind up to your right, in front of and inside that large 
building. Dropships will shoot at you if you stay out in the open, so take 
cover when you see one approaching. A dropship will soon put some enemies on
the left side of the entrance to the area, and they'll filter into the 
building to your left as well, so keep your eyes open.

Eventually Longlegs jump in. They don't take a lot of damage, but they are 
constantly jumping all over the place, usually onto the roofs of buildings. 
Like their journal entry says, tagging them with the Bullseye is a great way 
of taking them down, no matter where they might jump to. You'll soon have to 
fall back, so go the way you came, dealing with any Longlegs that might drop
in. You wind up in another area filled with Longlegs and Hybrids. Dropships 
come in and deliver more Hybrids, Longlegs, and a Steelhead. There's a ladder
to climb in the middle of the area. It leads to a roof with health and 
Marksman ammo, but little cover.

Once the area has been cleared, a Brawler comes in. Not only is this thing 
huge, but it's fast, and you're not safe anywhere. It'll come charging at you
at first, so run away from it. Most of this will consist of you running around
the building in the middle while he chases you. When he stops, he'll either
cause the ground around him to catch on fire, or he'll litter the area with 
grenades. Either way, don't be near him when this happens. Also, don't think 
you can climb onto the middle building and take potshots, because he actually
jumps up there early on. You need to fire as many rounds into the glowing 
shoulder pieces as possible. When they blow, you'll need to shoot his glowing
forearms. When you blow those up, shoot the glowing pieces that appear on his
abdomen. This finally puts the beast down. Head towards the church to end 
this chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 5 |                             [W5]
                                 |           |
                                 | ========= |




Walk straight ahead and grab the JOURNAL at the front of the boat. Now go 
towards the back of the boat. You'll find another JOURNAL on some crates 
back here. Also, note the large ammo container on the boat and the medical 
area in the little room. You're going to need to use both of these, since 
you're stuck on the boat. Shortly after passing the group of Leapers, Malikov
gives you the Rossmore, a shotgun. The secondary fire on this thing shoots out
a concussion grenade. Use it on the brightly colored blast roots to the left
of the boat.

Soon the boat gets stuck against some ice. Shoot the ice to clear out. After
this you encounter Grims. From a distance they can throw rocks and debris, 
but they'll also try to jump and swim onto your boat. The Rossmore can take 
care of them pretty quickly, however. You'll have to fight these guys off 
for a while as the boat manuevers around flooded city streets. After breaking
through some more ice, however, you'll be free of them.

Now you've got a new enemy to deal with: Shock Drones. They fly around and 
shoot you with a beam of electricity. You may want to switch to a ranged 
weapon to take these guys out. Luckily, you can see them coming a mile away 
because of all the electricity surrounding them. When the boat is under the 
bridge and it collapses, the Goliath overhead will notice you and send more 
Shock Drones your way. It also launches rockets that destroy the back end of
the boat, so stay away from there.

Malikov will now try to outrun the Goliath. It sometimes shoots salvos of 
rockets, which you can't do anything about. There will also be Longlegs all 
over the place, including on your boat. Make note of the blast roots laying 
around, and use those to your advantage to deal with groups of enemies. A few
more Shock Drones come in near the end of this chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 6 |                             [W6]
                                 |           |
                                 | ========= |




Keep moving forward and you'll have to enter a maze of trains. After passing 
through a train car, you should turn left and then you'll pass by a train car
on your left with some pulsating black things stuck to the floor and ceiling.
Keep going straight, onto the hay, and then onto the platform. There's a hole
in the fence on this small platform that leads into a train car. You'll find a
JOURNAL in here. Now go back to that hay you just climbed up and use it to get
through the next train car. Your waypoint should update and lead you to a 
ladder that lets you get on top of a train car. Up here, look around and you 
will spot a weapon on top of another train car. Go to it and you'll find a 
JOURNAL laying next to the weapon.

While journeying through the maze of trains, keep your eyes open for Leapers.
Sometimes, they'll attack you, sometimes they'll just run away. They do seem
to become distinctly hostile when you get on top of the trains. Use the train
tops to make your way over to the other side of the gate, where you can open
the way for Malikov. Hop on the elevator and it automatically heads up. At 
the top, stock up on supplies, then go up the ladder. You'll see a VTOL fly 
by. Look on the bed in this room for another JOURNAL. Also, pick up the 
carabiner on the shelf in here.

Head to the window and look up at the line. You can use it as a zipline with 
the carabiner. When you land, drop into the hole and look on the shelf for 
a JOURNAL. Now open the garage door and crouch to get into the next area. You
will pick up the Atomizer on your way, which fire a continuous beam of 
electricity that is great for fighting off the Grims you're about to face.
It also has a secondary function that throws down a vortex. This vortex grabs
enemies, sucks them in, and disintegrates them.

After going up the stairs you'll be in a large room filled with Grims. Make 
your way to the next set of stairs and head up. You should notice a Grim coming
out of one of the pods here. If you shoot the pod before the Grim emerges, the
Grim will instantly be killed. If you head to the waypoint, you see that the
catwalk needs to be lowered, so head across the other catwalk and drop into 
the office. The controls to lower the catwalk are right here. In the next room
you'll find a JOURNAL. Bust open the boards blocking the door and head back up
to the catwalk.

Once you head upstairs, prepare to deal with a ton of Grims. When you get near
the exit, look for a broken catwalk. You can jump across to the other side, 
where you'll find some ammo and a JOURNAL. Head back across and leave this 
area. You will drop into another room. Open the "door" and you'll wind up in a
larger room. Keep an eye out for a JOURNAL on a shelf in here. Now find a 
ladder and climb up it. In this room, look up on the wall above you for a 
bullseye. Shoot it and the next ladder will come down.

The next room you find yourself in has a Deadeye in it. This sniper rifle is 
very powerful. The secondary function allows you to charge up an incredibly 
powerful shot that destroys almost any enemy it hits. There is also a JOURNAL
in here, on a shelf by the window. If you look out of the window, you'll see
Grims on the other buildings. You can use them as target practice. Drop into 
the hole when you're ready and shoot the next bullseye to lower a platform into
the other building.

After going upstairs twice in this building, a bunch of Leapers start hatching.
Deal with them and keep an eye out for a room to your left. There's a JOURNAL
in there, on the couch. Keep going until you have to open another "door". 
This ends the chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 7 |                             [W7]
                                 |           |
                                 | ========= |




There will be Hybrids and Steelheads in the adjacent building, and Longlegs 
will be flying all over, so put the Deadeye to good use. Use the zipline to 
get into the building and clear it out. A dropship will unload a few more 
troops at one point, so be ready for that. Once the area is clear, move down
to the other humans by the VTOL. Another dropship puts some troops down, but
your main concern will be the Ravager that also comes into the area. Ravagers
are larger than normal troops and wield an Atomizer. They can also throw up an
Auger shield, so you might want to pull your own Auger out. He will try to 
run straight for you, so keep your distance. The Atomizer doesn't have great 
range. Use grenades to soften him up and/or take him down. Once he's out, mop
up the other baddies.

You now need to move into the bar. Stock up on weapons and ammo. Enemies will 
first come from the South. They will try to bust in through the door, so start
taking them out as soon as possible. A Ravager will be with them. After that 
group is down, another one comes from the West and tries to bust down the 
other door. This group includes two Ravagers. Once they're all down, follow
the soldiers out of the bar and into the underground. Keep following them 
until you move through a room with weapons in it. Shortly after this, a side 
path branches off to the left that leads to another room with a JOURNAL in it.

You'll soon head upstairs into a large lobby-type area. You will have to fight
a Brawler in here, along with a few Hybrids. Just keep shooting the weak spots
on him and head upstairs. The Brawler will follow you everywhere, so stay on
the move. The side rooms upstairs contain health and ammo, but don't think that
they'll protect you. The Brawler will destroy the walls in here and the 
pillars outside as well. You will not be safe until it's dead, so try to 
ignore the Hybrids and just lay into the boss. Luckily you do have the help of
your fellow soldiers. Once he's down, mop up the other enemies and drop into
the hole. The chapter ends after you climb up the next ladder.




                                 | ========= |
                                 |           |
                                 | Chapter 8 |                             [W8]
                                 |           |
                                 | ========= |




Release the drone and destroy it. A dropship soon comes in, and your allies 
take it down. You'll now have to fight off some Hybrids and Shield Drones.
Shield Drones will shield an enemy, so take them out first. More dropships 
start pouring in, however, and the enemies will filter into the buildings on
both sides of the street. Keep an eye on your flank at all times. Eventually
you will have to pick up the core, which has been dropped on the right side of
the street.

You'll now be tasked with following Charlie to the safehouse. It's a long trip,
and you're completely defenseless while carrying the core, so let Charlie do 
all the heavy lifting. There won't actually be much that endangers you until
the very end, where a feral Widowmaker coats an entire area in some kind of 
poison. You'll have to sprint down the awnings and catwalks, losing health the
entire time, before you make it into the safehouse. Once you are in here, the
core is automatically placed on the pool table. Look on a container at the foot
of one of the beds in here for a JOURNAL. When Charlie tells you to, use the 
ammo container to stock up and then open the door. You'll find Molotovs on the
other side. Head upstairs and open the next door to end this chapter.




                                 | ========= |
                                 |           |
                                 | Chapter 9 |                             [W9]
                                 |           |
                                 | ========= |




You will now have to protect Charlie as he carries the core. First, deal with
the Shock Drones. Then wipe out the numerous Longlegs out here. You'll both
move into the next building, where there are more Longlegs. Take out the 
highest ones first so they can't shoot down on Charlie. Before you head up the
closest set of stairs, go into the other room and use the far set of stairs.
There is a JOURNAL laying on the ground right at the top of them. Now go up
the other set of stairs and protect Charlie. Shock Drones come back into 
play, but you won't have to do this for long before you reach the gondola.

Unfortunately, once you jump out of the Gondola, you will have to kill the 
Widowmaker. It likes to coat everything in toxic spit all the time, so watch
where you're walking. Shoot the two red spots on the top of its head. Once 
those go, it will back up and sit on one of the buildings. The next two weak 
points will be on the sides of its back. Leapers will also come out to play 
around this time. You can use the catwalk to move into the other buildings. 
If you keep going, you'll enter a basement area that circles back up onto the
part where you first jumped down. Take the two sides out and make sure you
stay away from the outer walls, since the Widowmaker can hit and destroy them.
Its final weak point is a sack-type thing that hangs down from its stomach. 
Take this out to finally bring the Widowmaker down. This fight really isn't as
tough as it looks.




                                 | ========== |
                                 |            |
                                 | Chapter 10 |                           [W10]
                                 |            |
                                 | ========== |




You'll drop into an area filled with Hybrid Snipers. They can cloak, but it's
not a complete invisibility. They still have blue patches all over them. Their
rifles also have a pretty obvious laser sight that goes on forever. To top it 
off, you can see them clearly if you're looking through an Auger scope, so 
this section really won't be that tough. When you reach some houses, however, 
a dropship will start circling overhead looking for you. If it sees you, it'll
sometimes fire shots towards you. Still, this is easily avoided.

You'll eventually enter a mine. Head up the small ladder and you'll find a 
JOURNAL on the floor next to a dead body. Loot the area for ammo and health, 
then use the large white door. You'll quickly come across Hybrids and Shield 
Drones. Take them out and hug the right wall as you ascend. Before long, 
you'll come across a JOURNAL on some wooden beams on the right. If you look 
down where you acquired that journal, you should see minecart tracks. Follow
them up to the top of the hill. You can't help but see another JOURNAL sitting
on a box here.

After leaving the mine you'll be in another area with a few snipers, a few 
Hybrids, and a dropship that likes to be a nuisance. Fight your way into the 
next mine. This mine is really just a big room with some buildings and a couple
of Shield Drones. A dropship outside of the mine puts down a Ravager and some
Hybrids, who promptly come your way. Kill them and move towards the large 
bridge outside. There's a sign just before the bridge, to the left, that says
"Tunnel Ahead". You'll find a JOURNAL beneath that sign.

Once on the bridge, a bunch of Hybrids attack you. However, the dropship 
rockets the middle of the bridge, killing all of them and causing it to 
collapse. Drop onto the collapsed part and move forward, using the overturned
train car to get back up on the other side. Up here you'll find a new weapon:
the Wildfire. It's a rocket launcher that can lock-on to targets if stay 
zoomed in on the target. It has a secondary fire that allows you to coat an 
area in a barrage of explosions, but that isn't really useful here. The 
dropship takes several hits to bring down, and it'll start unloading troops 
at the beginning of the bridge after a while. It's also fast, and there's a 
lot of stuff that gets in the way, like the bridge supports, so it can be 
difficult to get a lock. It will also hit the bridge with rockets from time 
to time, destroying parts of it. There is an upper and lower section of the 
bridge, and both sections have health and rocket ammo. Once you bring down the
dropship, the chapter ends.




                                 | ========== |
                                 |            |
                                 | Chapter 11 |                           [W11]
                                 |            |
                                 | ========== |




After following the woman through the building and going back outside, head 
up the ladder. You'll be introduced to Leeches. They are Hybrids that will 
try to rush you and explode. If you take them down, they'll grow a huge sac 
that explodes when shot, so use them to wipe out nearby enemies. Kill all the
Grims and Leeches you see, then drop down and move forward. When you turn 
right, explore the house to your right for ammo and health. Keep going forward
and you'll run into a bunch of Grims and Leeches. There are two houses here 
that you can enter, and they both lead through a bunch of other houses, and 
then into the Southern-most house, so you can circle through if you like, 
defeating enemies and picking up health and ammo.

When you're done, go through the Southern-most house and drop into the hole 
in the floor. There's a bunch of ammo here. Climb the next ladder and look on
a table in the room here for a JOURNAL. Now head through the "door". Take 
care of the Leapers and Grims out here and head into the church. There are a 
bunch of Grims inside. After you take them out and the tentacle has had its
way with the floor, use the ladder. Up here you'll deal with Leapers. There's
also a JOURNAL on the floor up here next to a big hole.

You'll soon leave the church and wind up in another part of time. Once again, 
there are multiple ways to get to the end, and they're all filled with ammo, 
health, and bad guys. At the end, you'll open a wooden door leading to the 
power station. This next room is filled to the brim with Leapers and Leaper 
eggs, so quickly make your way to the back wall and use the wooden door to get
to the next room. Go through another door and you'll be outside, where you 
find the Cryogun. It's basically a freeze ray, but the secondary function 
shoots out a concussive blast that shatters frozen enemies. The secondary 
fire needs to recharge after each use, but has infinite uses, making this a 
fairly useful weapon. Freeze all of the enemies attacking Jonathan and 
destroy them.

Follow Jonathan into a large room. He pulls the switch, but nothing happens. 
You'll have to protect him as he fixes the fuses. First he heads upstairs. 
This is a fairly easy place to defend, since you can just behind the fuse box
and hit whatever comes your way. Next he goes downstairs, to a more open fuse
box on the ground floor. After a bit, you'll be holding off Grims and Leeches.
Once he finally gets it up and running, enter the elevator to end this 
chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 12 |                           [W12]
                                 |            |
                                 | ========== |




Open the white metal door and look inside for a box with acetylane tanks. Grab
one of them and drop it next to the locked wooden door. Back away and shoot it.
The explosion will take out the door. Move through the tunnel until you reach
another area. You will once again need to use a tank to blow the wooden door, 
though there are a few Grims around here this time. The next room you enter 
is larger. Go to open the white metal door and the "Satan" will bust through. 
Shoot it in the eyes for a bit and it backs off.

Move through the huge hole and lift the beams when you're prompted. Shortly 
after this, the Satan will pop out. Head into a smaller tunnel to escape. 
Keep going until you have to lift more beams out of the way. Shortly after, 
the Satan appears ahead, so divert left into a smaller tunnel with a metal 
door. In the next room, look underneath the stairs for a passage that leads to
a JOURNAL. Now head upstairs and enter the next large room.

The Satan busts through the wall. Blind it with fire, and when it's blinded, 
grab an acetylane tank from the left side of the room and toss it in the 
creature's mouth. Shoot the tank and Satan will run away. Now head out and 
into the small tunnels. When you get to a flooded room you'll have to deal with
a few Grims. After this you go up and then drop down into a large tunnel. 
Head left and keep going to the end. There is health and ammo here, along with
a JOURNAL.

Move forward and Satan will bust through the large wooden doors ahead of you.
Quickly enter the side tunnel, which simply leads back into the large tunnel.
Satan will try to get into the side tunnel, at which point you run down the 
large tunnel and enter the next side tunnel. He spots you and the process 
repeats. Keep doing this until you climb some stairs and hop into a minecart.
At this point, you'll have to shoot it in the eyes to keep it at bay as you 
travel down the mine tracks. This goes on for about a minute before you're 
dumped out of the cart. Now you have to blind the creature and toss an 
acetylane tank into its mouth. Shoot the tank, then back into the elevator 
with all the weapons in front of it. Satan will shove his way into the room.
When it comes to the elevator, blind it again, and toss another tank into its
mouth. Shoot the tank to finally take that thing down.




                                 | ========== |
                                 |            |
                                 | Chapter 13 |                           [W13]
                                 |            |
                                 | ========== |




You're stuck on a moving train here. Move forward to collect the M5A2 Carbine.
Its secondary fire is an underbarrel grenade launcher. You'll now have to 
fight off Wardens, who are just humans that enjoy killing other people. They
follow alongside the train in jeeps. If you can take out the driver, the 
vehicle will crash. There's a first aid box at the front of the train and an 
ammo box near the back. After you exit the tunnel, the Wardens will start 
driving on the left side of the train, though most of them tend to crash 
regardless of whether or not you shoot them.

Eventually some heavily armored vehicles come from the right and start 
unloading Wardens onto your train. Take them out, but stay near the back. You
will have to unhook the caboose from the train pretty soon. After you do this,
people start jumping into your train from above. Fortunately, the train offers
very little cover, so if you stay near the front, you can just mow them all 
down. They'll go back to driving alongside you, and eventually they'll start
boarding you again, after you first spot the herd of Widowmakers. You'll need
to keep disconnecting train cars from time to time. Shortly after unhooking 
every train car but the first one, a Widowmaker derails you and ends the 
chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 14 |                           [W14]
                                 |            |
                                 | ========== |




You're tossed into a pit and given a Sledgehammer. You'll need to fight off a
bunch of Grims and eventually some Leeches too. Just let the Leeches get 
close, then back away. You can get outside of the explosion radius in time.
Eventually other humans start coming in. There's a spot in the middle of the 
arena where you can get next to some broken stairs and hold up. Just swing at 
them before they swing at you and you should be fine. Half of the time they 
catch on fire because of the crowd constantly tossing molotovs into the 
arena. Defeat all the humans to finish this short chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 15 |                           [W15]
                                 |            |
                                 | ========== |




You are immediately given the Mutator, which is your only weapon right now.
You can pelt people with small shots, or you can charge it up to instantly 
kill whoever it hits. Also, the dead person grows a sac, much like the Leeches
do when they are downed. Shooting that sac creates an explosion. Use this 
weapon on anyone that isn't inside a cell. Go upstairs and enter the door 
after killing the guy that opens it. You'll pick up some ammo for the Mutator's
secondary function, which releases a cloud of gas that incapacitates enemies
for a short time. Keep going, past the next set of stairs into the third cell
on the left side. This leads into an area behind the walls, where you can get
into a closed cell with a JOURNAL in it. Now head over to the other side of 
the cell block and through the door. You'll come right up to the drone you 
need to disable.

Once it's done, drop down and head through the newly opened doors. Kill the 
single Warden and follow your new friend. You'll eventually wind up in the 
showers area. Hug the left wall here and you'll enter a doorway. Jump over the
pipes in this next room and look on the floor for a JOURNAL. Now head back 
into the showers and clear it out. The next room has even more Wardens, and 
they like to throw molotovs. Fortunately, this is also where you start picking
up more weapons. Climb the ladder and before long you'll be at the second 
drone.

Disable it and keep moving. Open the door when the lines around it start 
sparking. The guy tells you that you can sneak through here, which is 
entirely possible. There's a hole in the wall on the right side that lets you 
move behind the walls for more stealth. Enter the open door on the ground floor
and continue on. Head up the next set of stairs, then turn left and turn 
left again. There's a JOURNAL in one of these cells that's pretty obvious.
Take out everyone in here and disable the drone. The doors ahead will open up.

Go through the open door and enter the first room on your left. There's a 
JOURNAL in here on a desk. Also, check the room on the right if you didn't 
grab a Deadeye off of one of the Wardens. You will need it. The next room is 
the arena area, and the floors will start filling up with snipers. Start taking
them down and Shield Drones show up. Finish the rest of the snipers off while
they're distracted with the drones, then move on. In the next hallway, look 
on the right side for a hole that's got boards in front of it. Bust these 
boards and enter the hole to find a JOURNAL.

In the cafeteria, kill the several Wardens and move to the drone. It's a trap,
and you'll now have to hold off a lot of enemies for a couple minutes while 
the door is being opened. There's a side room where you can find more ammo and
health. Stay out of the lines of sight of the doorways, and remember to use
area of effect weapons (grenades, molotovs, mutator, marksman turret). Once 
the door is opened, head through and drop into the hole to end this chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 16 |                           [W16]
                                 |            |
                                 | ========== |




Pick up the Sledgehammer in the corner of the room and remove the boards in 
front of the door. You will move through a watery sewer area for a while.
There will be a few Leapers around, but when you reach a large room, you'll
start facing Grims and Leeches. Eventually you climb a ladder and pick up a 
Cryogun. Just after this there's a very hard to miss JOURNAL laying on the 
ground. You'll soon drop back down again and wind up in an arena type area, 
which quickly fills up with Grims and Leeches. There's a little bit of health
and ammo in the middle, but use it wisely, because there are a lot of enemies
to deal with. After a while Leapers come in as well, but this signals the end
of the horde of enemies.

Head through the door when you get the chance and look on the ground in front
of you for a JOURNAL. Now shoot the blast roots to your left to topple the 
tank and use it to get up to the next area. Once outside, you'll see the 
Wardens fighting Chimera. Drop into the hole in the floor and pick up the 
Wildfire, then either kill everyone, or better yet, run through them all. 
Before you get too far, go to the garage in the Northwest corner of the area
and climb the ladder inside. Head East once you're up here and you'll find a 
JOURNAL on a box just before you enter the next garage. Keep moving to the 
main building at the Northeast end of the area, and watch for snipers and 
rocket launching enemies on the catwalks above you. Once you enter the 
elevator, you'll be taken straight up to the drone and to Mick Cutler. This 
boss fight is automated, and all you have to do is jam on X most of the time.




                                 | ========== |
                                 |            |
                                 | Chapter 17 |                           [W17]
                                 |            |
                                 | ========== |




Move forward and drop down onto the first step. Look to your left for a 
Deadeye and a JOURNAL on the ground. Explore the area for ammo and use the 
zipline. To open the next door, shoot the glowing things on either side of it.
On the other side, head right into the house and you'll find a JOURNAL on a 
cabinet. Take the enemies ahead out from a distance, starting with the 
Wildfire Hybrid. There are more enemies on the right side of this installation,
including Sniper Hybrids. Take them all down and open one of the two doors.
A lot more enemies will come flooding out towards you, including Steelheads.
Move inside and a Ravager also comes in. Once the place has been cleared out,
you will have to hold off a horde of enemies being delivered via dropship.
This horde includes two Ravagers.

After taking them all down, move on and drop into the hole. Open the conduit
panel on the pipe-type thing and then shoot it to open the next door. Keep
going and you'll drop onto some subway tracks. Go across them into the next 
open door and you'll find a room with health, ammo, and a JOURNAL. Head down
the subway tunnel now and you'll come across a few Ravagers fighting some 
Grims and Leeches. Take them all down and move on. The next tunnel section has
you fight off a bunch of Grims, Leeches, and Leapers.

After you exit the subway, you'll see a ton of Chimera fighting a Widowmaker.
Do NOT shoot the Chimera. They will completely ignore you as long as you don't
shoot them, and they can help keep the Widowmaker distracted while you take it
down. Once you do that, climb up the sign that has fallen on it and up onto a 
catwalk. Open the "door" to end this chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 18 |                           [W18]
                                 |            |
                                 | ========== |




Leave the room. Turn right and head down the hallway if you need Magnum ammo.
Otherwise, go downstairs. There's a JOURNAL next to the dead soldier on the 
stairs. When you go to leave the building, a few Hybrids come inside. Take 
them out and move to the crashed C-130. Open the door. There's some ammo in 
here. Move to the back and it'll open up. Outside, there are Hybrids, Shield
Drones, and Sniper Longlegs. Take them down from the plane, then drop down.
A dropship unloads some Hybrids, and the buildings ahead of you become 
populated with Hybrids and Wildfire Hybrids. Take them all out and move into
those buildings. There will be Hybrids floating around, and more Hybrids 
and Sniper Longlegs start coming your way. Once they're all down, cross the 
C-130 wing into the next building.

Drop into the building and then drop down again. Enter the nearest room and 
find the kitchen. There's ammo, health, and a JOURNAL in here. Drop on top of
the elevator. After it falls for a bit, open the doors and enter the next 
building. You'll come up right behind a Sniper Hybrid. There are others in the
area as well. Take them all out and drop down. Enter the right-most roundish
building ahead and destroy all of the glowing power cores inside. Now enter 
the other roundish building and use the controls at the top to shut the shield
gate down. Sniper Longlegs will be roaming around at this point, and Sniper 
Hybrids and Wildfire Hybrids will come through the now open shield gate.

Once they're all dead, move through the large building. There are a couple of
Steelheads in here. After taking them down, open the conduit panel and destroy
it to open the next door. Once you're back outside, drop down and go left, 
towards the nearest crashed VTOL. You'll find a JOURNAL inside. Now move 
forward and deal with the Hybrids and the Stalker. Once they're down, move 
forward again, but be prepared to immediately fall back, because a lot of 
troops come towards you, and most of them are Steelheads. When you wipe them
out, scavenge everything in this area and head to the next one. You'll 
immediately have to fight off some Shock Drones and another Stalker.

After this, move to the middle building. You will have to deal with multiple
Stalkers now, along with Shock Drones. Also, rockets constantly bombard the
top of this little building you're in, so you have to work fast, or the 
rockets will start bombarding you. There should be enough or almost enough 
Wildfire ammo in here to get the job done. Once both Stalkers are down, mop
up the other Shock Drones and whatever Hybrids might've come in, and run 
forward into the barrage of mortars and rockets. Once you get knocked down, 
the chapter is over.




                                 | ========== |
                                 |            |
                                 | Chapter 19 |                           [W19]
                                 |            |
                                 | ========== |




Drop down and move through this next room. You'll soon face several Hybrids 
and a couple of Steelheads, but Charlie meets up with you around this point 
as well. In the next room, shoot the glowing things on the walls to open the 
next door. Follow Charlie into a building and take out the two enemies at the 
top. Deal with everyone else in the room, including Sniper Longlegs, and 
then leave. The next area has you fighting some Hybrids and two Ravagers. 
Once you take them down, you'll move into a larger area with Hybrids and 
Sniper Longlegs. Near the end of this area, there's a Wildfire Hybrid. Once 
they're all gone, two Ravagers come out. Take them down and use the controls
in front of the shield door to shut it off.

There's some kind of fan blade thing going on in front of you now, so shoot the
two glowing things where the shield door was before to stop it. After this, 
you and Charlie split up. While heading down the right path, keep an eye out
for the final JOURNAL on the right wall. Ride one of the containers up to the
top of the area. The next room has Shield Drones, and the room after that has
plenty of Hybrids and some Steelheads. Keep going, into another room with 
Hybrids and Longlegs. A Ravager also comes out when you get far enough. Get up
onto the catwalks in the first part of the room and follow them to the next 
area. Be careful though; as you're leaving, a Wildfire Hybrid comes out of the
door in front of you.

You eventually meet up with Charlie again and enter a room with snipers and 
Shield Drones. Take them all out and move to the main door. You'll now have
to head to the left and right and deal with all the enemies on both sides. 
Each side has a control to shut off its respective shield. After shutting off
the last shield, two Ravagers, a Wildfire Hybrid, and a couple of Shield 
Drones will come your way. Take them out and destroy the glowing things on 
the sides of the door to open it up. Ride the elevator to the top to end this
chapter.




                                 | ========== |
                                 |            |
                                 | Chapter 20 |                           [W20]
                                 |            |
                                 | ========== |




Collect all the health and ammo you can, then enter the door. Blow the 
conduit panel in here and you'll enter the final room. It begins to fill up 
with Hybrids. There are two glowing things on either side of the central 
structure, by the floor, that you need to blow up. After you do this, a 
Brawler enters the room. Deal with him and the other enemies, then blow up a 
glowing thing on each of the four supports that go from the central structure
to the side paths. This lowers shields on the sides of the central structure 
covering up more glowing conduits. Shoot all six of those and you'll blow it 
to hell. Now exit through the bottom floor. The next part has you moving 
automatically, but sometimes you'll pull out your revolver. It has infinite
shots, so just let loose on whatever happens to be in front of you. Finally, 
put some rounds into the Brawler and you'll finish the game.




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               ||            ||
                               ||  Journals  ||                            [J0]
                               ||            ||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++




                                 | ========= |
                                 |           |
                                 | Chapter 1 |                             [J1]
                                 |           |
                                 | ========= |




1. At the very beginning of the game. Move forward, to the table in the 
   middle of the room. The "Feral vs. Military" Journal is on the table.

2. Shortly after the last Journal, you'll enter a room where a woman is 
   sweeping. Look on the bed to the right of her for the "Postcard from Bogota"
   Journal.




                                 | ========= |
                                 |           |
                                 | Chapter 2 |                             [J2]
                                 |           |
                                 | ========= |




1. In the second room you enter at the beginning of the mission. You should see
   a man writhing in pain on a bed being treated by somebody. The "Bite 
   Protocol" Journal is on a small table next to him.

2. Shortly after the first Journal. Keep an eye out on the left side of the 
   area for a classroom-type area, with a few chairs, a desk, and a chalkboard.
   The "Note to John Harper" Journal is on the desk.

3. After you kill the Hybrids that come down from the dropship, you'll enter a
   house via the garage and meet up with Tommy Dean. Head upstairs in here and
   look on the bed for the "Leaper Bite" Journal.




                                 | ========= |
                                 |           |
                                 | Chapter 5 |                             [J3]
                                 |           |
                                 | ========= |




1. As soon as the chapter starts, move forward to the front of the boat and 
   you'll find the "Change in Strategy" Journal.

2. Also on the boat at the start of the chapter. Go towards the back and look
   on some crates for the "Ice Blocks" Journal.




                                 | ========= |
                                 |           |
                                 | Chapter 6 |                             [J4]
                                 |           |
                                 | ========= |




1. At the beginning, you'll enter a maze of train cars. After passing through
   a car with some hay and decomposing horses inside, you'll pass by another
   train car on your left with some pulsating black things stuck to the 
   floor and ceiling. Keep going straight, past this car, onto the hay and the
   platform ahead. There is a hole in the fence here that leads to another 
   train car, where you'll find the "Staying Warm" Journal.

2. Just after getting the first Journal, go back to the hay that you climbed 
   up and use it to get through the adjacent train car. Head down the steps 
   and then up the other steps, making your way over to a ladder that lets 
   you get on top of a train car. Up here, you should be able to see a weapon
   on top of another train car. Go to it and you'll find the "A Tragic Paradox"
   Journal laying next to the weapon.

3. After you take the elevator up and climb the next ladder, you will see a 
   VTOL fly by. Look on the bed in this room for the "VTOL Manual" Journal.

4. Just after you get the last Journal, you'll pick up a carabiner on a desk 
   and use it to zipline down. You will then drop into a hole. After dropping
   down, look for the "Gotta Get Out" Journal on a shelf.

5. You will need to lower a catwalk by dropping into an office and using the
   controls inside. After doing this, move into the next room. The 
   "Quarantine" Journal is on the middle table in here.

6. After lowering the catwalk and using it to head upstairs and fight some
   Grims. Near the exit you'll find a broken catwalk. You can jump across it
   to get to the other side. Here you'll find ammo and the "Safety Violation"
   Journal.

7. Just after getting the last Journal, you'll enter some kind of collapsed 
   smokestack and then drop into another room. Open the "door" in here and 
   enter the next room. The "It's Just Me Now" Journal is in this room, on a 
   shelf.

8. After you shoot the bullseye to lower the ladder and climb up, you'll be in
   a room with the Deadeye sniper rifle. The "Girl's Best Friend" Journal is 
   in here as well, on a shelf by the window.

9. After shooting the bullseye to lower the platform and entering the next 
   building. You will go upstairs twice and fight off a bunch of Leapers. On 
   this floor, keep an eye out for a room to your left. The "Letter to Santa"
   Journal is in there, on the couch.




                                 | ========= |
                                 |           |
                                 | Chapter 7 |                             [J5]
                                 |           |
                                 | ========= |




1. After you defend the pub from a couple waves of enemies, you will leave it
   and go underground. After moving through a room with weapons in it, keep
   an eye out on your left for a side path that leads to another room with the
   "Tunguska" Journal in it. You'll know you're at the side path when you see
   the word "exit" written on the wall to your right.




                                 | ========= |
                                 |           |
                                 | Chapter 8 |                             [J6]
                                 |           |
                                 | ========= |




1. After you carry the core to the safehouse and set it on the pool table, 
   look for a container at the foot of one of the beds in the same room. The 
   "Hale Vaccine" Journal is on the container.




                                 | ========= |
                                 |           |
                                 | Chapter 9 |                             [J7]
                                 |           |
                                 | ========= |




1. Near the beginning. After you move into the first building, you'll deal with
   some Longlegs and Charlie will move up the nearest set of stairs. Before 
   following him, look for a different set of stairs in the other room. The 
   "Mass Exodus" Journal is laying on the ground right at the top of those 
   stairs.




                                 | ========== |
                                 |            |
                                 | Chapter 10 |                            [J8]
                                 |            |
                                 | ========== |




1. After you move through the sniper-infested area and enter a mine, use the
   short ladder. The "Just a Little Nap" Journal is up here, laying on the 
   floor next to a dead body.

2. Just after the previous journal, you open a large white door and fight 
   some Hybrids and Shield Drones. In that area, hug the right wall. You'll 
   find the "Cooling Towers" Journal on some wooden logs to your right.

3. In the exact same area as the previous journal. When you acquire the 
   previous journal, look down and you should see minecart tracks. Follow them
   up the hill and you can't help but see the "Journey to Hanover" Journal 
   sitting on a box up here. It's at the part where the tracks curve to the 
   right.

4. After entering the second mine, you'll fight off a Ravager and some other
   enemies. Once outside of the mine, you'll move towards a large bridge. 
   There is a sign that says "Tunnel Ahead" just before the bridge begins, on
   the left side. The "God's Will" Journal is underneath this sign.




                                 | ========== |
                                 |            |
                                 | Chapter 11 |                            [J9]
                                 |            |
                                 | ========== |




1. In the town area near the beginning, you'll be fighting through hordes of 
   Grims and Leeches. There are two houses you can enter here that lead through
   a bunch of different houses. They both end up taking you into the 
   Southern-most house, where you go up some stairs, then drop into a hole in
   the floor. Climb the ladder after you do this and you'll see the "Satan" 
   Journal on a table right by you.

2. After you get the last Journal, you'll enter a church. In here, after you
   climb the ladder, look for the "Pure Chimera" Journal on the floor next to 
   a large hole.




                                 | ========== |
                                 |            |
                                 | Chapter 12 |                           [J10]
                                 |            |
                                 | ========== |




1. You'll be moving through the mine, and the Satan creature will occasionally
   pop out and chase you. At one point, after you lift some beams for the 
   second time, the Satan will appear ahead of you and you have to go left, 
   into a small tunnel. Open the metal door and you'll be in a room with 
   stairs. Under the stairs there's an opening to a small tunnel, and at the 
   end you'll find the "Desperation" Journal.

2. The second time you have to shoot the Satan creature in the eyes, you'll
   also have to throw an acetylane tank into its mouth and blow it up. You will
   then need to hunt it down. This leads you through a mostly flooded room with
   a few Grims. After fighting them, you go up and then drop down into a large
   tunnel. Go left, to the end of this tunnel, to find the "Who's Boss" 
   Journal.




                                 | ========== |
                                 |            |
                                 | Chapter 15 |                           [J11]
                                 |            |
                                 | ========== |




1. After going up the first set of stairs, you'll move through a room with 
   Mutator secondary ammo and then you'll come to another set of stairs in 
   the next cell block. Ignore those stairs and enter the third cell on the 
   left side. From here you enter an area behind the walls and this takes you
   to a closed cell with the "Letter to Mom #1" Journal in it.

2. After dealing with the first drone, you wind up in the showers area. Hug
   the left wall in here and you'll enter a doorway on the wall. Jump over 
   some pipes and look on the ground for the "Letter to Mom #2" Journal.

3. You will enter Cell Block B after disabling the second drone. After you 
   move through the open door on ground floor, you'll be in another area of 
   Cell Block B. Head upstairs, then turn left and examine one of the cells 
   in the Northeast area. The "Letter to Mom #3" Journal is laying obviously
   on the floor.

4. After disabling the drone in Cell Block B, move through the newly opened 
   door just ahead of you and enter the first room on your left. The "Letter 
   to Mom #4" Journal is in here on a desk.

5. After you deal with all of the snipers in the arena area, you'll head 
   towards the cafeteria. In that first hallway after leaving the arena, look
   on the right wall for a hole that's boarded up. Destroy the boards and 
   enter the hole to find the "Letter to Mom #5" Journal.




                                 | ========== |
                                 |            |
                                 | Chapter 16 |                           [J12]
                                 |            |
                                 | ========== |




1. After you climb a ladder and pick up the Cryogun, look for the "Letter to
   Mom #6" Journal laying on the ground just ahead. It's very hard to miss.

2. After getting the previous journal, you'll drop into an arena type area 
   where you have to fight off a bunch of Grims, Leeches, and Leapers. After
   doing that, open the metal door and look on the ground in front of you for
   the "Can You Hear Them" Journal.

3. Just after you get the previous journal, you'll be in the motorpool, where
   Wardens and Chimera are fighting each other. Enter the garage in the 
   Northwest corner and climb the ladder. Once up there, go East and you'll 
   find the "Letter to Mom #7" Journal on a box just before you enter the next
   garage.




                                 | ========== |
                                 |            |
                                 | Chapter 17 |                           [J13]
                                 |            |
                                 | ========== |




1. At the very beginning you will move forward and drop down once. Look to 
   your left and you'll see a Deadeye on the ground right next to you. The
   "They Are Coming" Journal is also there. This is before you use the zipline.

2. After you open the first door by shooting the glowing things on either side
   of it, move through it and go right into the house. The "Six Bullets"
   Journal is in here, on a cabinet.

3. You will drop into a hole and open a conduit panel. Shoot the glowing 
   thing inside to open the next door and you come to some subway tracks. Move
   across them into the open doorway and you'll enter a room with health, 
   ammo, and the "Bad Idea" Journal laying next to a dead soldier.




                                 | ========== |
                                 |            |
                                 | Chapter 18 |                           [J14]
                                 |            |
                                 | ========== |




1. At the very beginning of the chapter, you go down some stairs. The "Particle
   Smashing" Journal is next to the dead soldier on the stairs.

2. After moving through the C-130, you'll deal with a lot of enemies. Once 
   they're dead, you move across the broken off wing of the C-130 into another
   building. Once inside, drop down and enter the kitchen. You'll find the 
   "Bloodbath" Journal on the counter.

3. After opening the shield gate and moving into the building behind it, 
   you will have to open a conduit panel to open a door. Keep going and when
   you leave the building, go to your left, to the nearest crashed VTOL 
   helicopter. The "Fall Back" Journal is inside.




                                 | ========== |
                                 |            |
                                 | Chapter 19 |                           [J15]
                                 |            |
                                 | ========== |




1. You'll have to turn off a shield door and shortly after that you and 
   Charlie split up. As you're walking down the right path, keep an eye out on
   the right side for the "Gray Tech" Journal.




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               ||             ||
                               ||  Technical  ||                         [TEC1]
                               ||             ||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Do not use this guide without permission from the author. If you have any 
questions about this guide or the game, contact me at:

pbreedlove89@yahoo.com