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    FAQ/Move List by starlin17

    Version: 1.0 | Updated: 03/08/12 | Printable Version | Search This Guide

    *******************************************************************************
    
    
                        Street Fighter X Tekkan Faq / Move List
                                   For the XBox 360
                          Guide by Starlin (Matthew Pumphrey)
                                     Version 1.0
                   Contact the author via e-mail: mtp1717@yahoo.com
                   This guide is Copyright (c)2012 Matthew Pumphrey
    
    
    *******************************************************************************
    
    This guide is currently only allowed to be posted on the following sites
    
    http://www.gamefaqs.com
    
    *******************************************************************************
    
    
    	           Table of Contents
    
    I... Introduction...........................[01.Intr]
    II.. Legend.................................[02.Leg.]
    III. Advanced Combat........................[03.Comb]
    IV.. Street Fighter Character Move List.....[04.Move]
      A. Akuma
      B. Guile
      C. Abel
      D. Chun-Li
      E. Cammy
      F. Ryu
      G. Ken
      H. Zangief
      I. Rufus
      J. Dhalsim
      K. Sagat
      L. Balrog
      M. Vega
      N. M. Bison
      O. Juri
      P. Rolento
      Q. Ibuki
      R. Poison
      S. Hugo
    V... Tekken Character Move List.............[05.Move]
      A. Heihachi
      B. Kuma
      C. Kazuya
      D. Nina
      E. Jin
      F. Xiaoyu
      G. Yoshimitsu
      H. Raven
      I. Asuka
      J. Lili
      K. Hwoarang
      L. Steve
      M. Paul
      N. Law
      O. Julia
      P. Bob
      Q. King
      R. Marduk
      S. Ogre
    VI.. Gems...................................[06.Gems]
      A. Assist Gems
      B. Attack Gems
      C. Cross Gauge Gems
      D. Defense Gems
      E. Speed Gems
      F. Vitality Gems
      G. Amazon.com Gems "Iron Curtain Pack"
      H. Best Buy Gems "Lightning Legs Pack"
      I. Gamestop Gems "World Warrior Pack"
      J. SE Gems "King of Iron Fist Pack"
      K. SE Pre-Order Gems "Cross Arts Pack"
    VII. Achievements...........................[07.Chev]
    
    
    *******************************************************************************
    
    Chapter I - Introduction - [01.Intr]
    
    *******************************************************************************
    
    
    	Street Fight X Tekken (Pronounced Street Fight Cross Tekken)
    
    This is my first ever FAQ/Guide for a fighting game.  As a note, all of the
    moves listed in this guide can be accessed within the game itself!  Simply
    press start while at any combat screen and select Command List.  This will 
    bring up the character select screen and allow you to view all the movesets for
    every character in the game.
    
    The primary purpose of this guide is to list the movesets for all the
    characters in the Xbox 360 version of the game.  At this time I will not be 
    adding the DLC characters that are not yet available, the PS3 exclusives
    characters, not the Vita exclusives characters.  I hope you find everything
    you're looking for here.  Enjoy the game and good luck!
    
    
    *******************************************************************************
    
    Chapter II - Legend - [02.Leg.]
    
    *******************************************************************************
    
    
    Since readers may come here looking for movesets for multiple platforms, I
    thought it best to build the entire guide based on the in game names for the 
    buttons/attacks.  Though this guide is based on the Xbox 360 version of the 
    game, the move combinations are the same on all systems.  There are three types
    of Kicks (light, Medium, Heavy) and three types of punches (Light, Medium,
    Heavy).  The following is the xbox controls that match up to these specific
    keys, and others.  Again, for the purpose of this guide I will be using the in
    game references for the movesets.
    
    
      UB  U  UF	UB = Up + Back       	U = Up     	UF = Up + Forward
        \ | /     
     B-- [ ] --F	B  = Back       [] = center position	F = Forward  
        / | \         
      DB  D  DF	DB = Down + Back	D = Down	DF = Down + Forward  
    
    P = Any Punch Button	PPP = All three Punches (There is a button for this)
    LP = Light Punch	MP = Medium Punch	HP = Heavy Punch
    
    K = Any Kick Button	KKK = All three Kicks (There is a button for this)
    LK = Light Kick		MK = Medium Kick	HK = Heavy Kick
    
    (charge) = Hold the button or direction
    (while in the air) = this entire move must be done while your character is
    		     jumping.
    
    When a combination of moves is listed [ex. DB = Down + Forward] it is meant to
    	push the analog stick in the angle that matches.
    When a move is listed as XX/XX/XX it means to roll the controller from one
    	position to the next until the order is completed.
    When a move is listed as ( XX or XX) it means that within the moveset you can 
    	choose to use either in that position.  Continue with the remainder of
    	the moveset as listed.
    When P or K is listed by itself it means that you can push and Punch (P) or
    	Kick (K) button of your choice.  Play with this!  Different choices can
    	lead to slower or faster moves.
    Many characters have moves that are chains of moves.  You will see these listed
    	as MOVENAME > (moveset).  When you see these, it means to perform the
    	moveset for the first move, then near the end of that move perform the
    	next moveset.
    
    
    *******************************************************************************
    
    Chapter III - Advanced Combat - [03.Comb]
    
    *******************************************************************************
    
    
    Although everyone character has unique moves, there are a number of combat
    actions that are the same for every character and every team.  These are all 
    moves that you will be taught in the in-game Tutorial.  I suggest doing it even
    if just for the achievements.  Unless you are already great at these games,
    like to learn on the fly, or don't care for achievements.
    
    	********
    	Blocking
    	********
    
    To block attacks simply press B or DB.  Both will block some attacks,
    neither will block all types of attacks.
    
    	************
    	Basic Throws
    	************
    
    To throw your opponent simply get in close to them and pres both
    Light Punch and Light Kick at the same time.
    
    	***************
    	Escaping Throws
    	***************
    
    You can escape or block a throw.  Though there is only a small
    window in which to do so.  As your opponent is reaching out to grab you for 
    the throw press Light Punch and Light Kick just as if you were trying to throw
    them.
    
    	****************
    	Switch Technique
    	****************
    
    The heart of teams.  If there were no way to switch between your team players
    it would be useless to have them.  To switch to your teammate press both 
    Medium Kick and Medium Punch at the same time.  
    
    	**************
    	Launcher Combo
    	**************
    
    This attack both knocks your opponent into the air and summons
    your teammate into the battle.  Press both Heavy Punch and Heavy Kick at the
    same time.
    
    	*************************
    	Boost Combos & Cross Rush
    	*************************
    
    Boost combos are any combination of successsive hits that go up the hit weight
    scale.  Like light hit then heavy hit, or meadium then heavy, or light to 
    medium to heavy.  To perform a Cross Rush, simply end your Boost combo with two
    Heavy hits.  This will bring your partner into play.
    
    	****************
    	EX Special Moves
    	****************
    
    EX are suped up special moves that use 1 bar of your Cross Gauge.  To perform
    an EX move, simply input the moveset for a special move as normal, but at the 
    end press two of the attack buttons.  For example, Ryu's famous fireball is
    D/DF/F + P.  Instead of pressing a punch button you will press two punch
    buttons at once.
    
    	**********
    	Super Arts
    	**********
    
    Just like EX Special Moves, Super Arts are powered up versions of your
    characters normal moves.  The difference between an EX and Super Arts is that
    it uses up two bars of your Cross Gauge and you must press all 3 of the 
    corresponding buttons at the end of the move.  Using the previous example of
    Ryu's fireball, the Super Art Version would be D/DF/F + PPP.  All three punch
    buttons pressed at the same time.
    
    	************
    	Super Charge
    	************
    
    This is basically a slow way to get an EX Special or Super Art without using or
    needing any Cross Gauge.  Each character only has one Special they can use with
    Super Charge and it is identified in this guide as (Charge Attack).  When you
    input the moveset hold down the final button.  For Ryu's Fireball we would hold
    down the punch button at the end.  You will charge up, release it to fire off
    your super charged special.
    
    	**********
    	Cross Arts
    	**********
    
    Cross arts require all three bars of your Cross Gauge.  To perform one press
    D/DF/F + MP + MK.  This is a super move that will use both you and your
    partner.  You will begin a combo and at the end of your combo your partner will
    come into play and perform a combo.  At the end you take control of your
    partner.  Remember!  You must land your first hit of the Cross Arts to get the
    effect!  If you miss nothing will happen.
    
    	*************
    	Cross Assault
    	*************
    
    Just like Cross Arts, a Cross Assault requires all three bars from your Cross
    Gauge.  To perform one press D/DB/B + MP + MK.  This will summon your partner
    and they will perform a preset combo just like during the cross arts.  The
    difference here is that you will retain control of your character the entire
    time that your partner is performing his combo.  That's right, you will both be
    fighting at the exact same time.
    
    	************
    	Cross Cancel
    	************
    
    Cross cancels are one of the most difficult moves in SFXT.  Not only must you 
    time it perfectly to coincide with a block, but you have a very small window
    to input the attack.  You begin by blocking an attack.  The instant you get 
    that block press F + HP + HK.
    
    	*******
    	Pandora
    	*******
    
    Pandora is kinda a last resort move.  When you drop at or below 25% of your 
    health you can activate a Pandora.  To do so press D>D + MP + MK.  This will
    remove your character for the rest of the round and put your partner into a 
    Pandora state.  This is a huge power boost as well as filling your Cross Gauge.
    The big catch is if you have not defeated your opponent by the time Pandora 
    wears off you will lose that round.
    
    
    *******************************************************************************
    
    Chapter IV - Street Fighter Character Move List - [04.Move]
    
    *******************************************************************************
    
    
    **********
      Akuma
    **********
    
    	*************
    	Special Moves
    	*************
    	
    Gohadoken			D/DF/F+P
    ~ A Fireball
    
    Shakunetsu Hadoken		F/DF/D/DB/B+P
    ~ A three hit Fireball
    
    Zanku Hadoken			(in air) D/DF/F+P
    ~ A FIreball shot down at a 45 degree angle
    
    Goshoryuken			F/D/DF + P
    ~ A flying uppercut
    
    Tatsumaki Zankukyaku		D/DB/B+K
    ~ A spinning kick
    
    Airborne Tatsumaki Zankukyaku	(in air) D/DB/B+K
    ~ A spinning kick in the air
    
    Ashura Senku			( F/D/DF or B/D/DB ) + ( PPP or KKK )
    ~ Dash past and behind your opponent
    
    Hyakkishu (Charge attack)	F/D/DF+K
    ~ Forward leap ending in a sweeping kick
    
    Hyakkishu > Hyakki Gozan	F/D/DF+K > No Input
    ~ Forward leap ending in a sweeping kick
    
    Hyakkishu > Hyakki Gosho	F/D/DF+K > P
    ~ Forward leap with a downward punch
    
    Hyakkishu > Hyakki Gojin	F/D/DF+K > K
    ~ Forward leap with a downward kick
    
    Hyakkishu > Hyakki Gosai	F/D/DF+K > LP + LK
    ~ Forward leap broken by a feint
    
    	*************
    	Super Art
    	*************
    
    Raging Demon			LP > LP > F+LK > HP
    ~ Dash at your opponent filling his area with explosions
    		
    Misogi				DDD + KKK
    ~ Fly into the air landing with a powerful ground slam
    
    	*************
    	Unique Attack
    	*************
    
    Zugaihasatsu			F + MP
    ~ A two hit sweeping punch
    
    Tenmakujinkyaku			(at top of forward jump arc?) D+MK
    ~ A downward flying kick
    
    	*************
    	Normal Throw
    	*************
    
    Goshoha 			F or [] + LP+LK
    ~ A gut punch that knocks your opponent flat
    
    Syuretto			B + LP+LK
    ~ Grab your opponent and slam then to the ground, trade places
    
    **********
      Guile
    **********
    
    	*************
    	Special Moves
    	*************
    	
    Flash Kick			D (charge) U+K
    ~ A Vertical large frontal arc kick
    
    Sonic Boom (Charge attack)	B (charge) F+P
    ~ A Sonic fireball
    
    	*************
    	Super Art
    	*************
    
    Sonic Hurricane			B (charge) F+PPP
    ~ A powerful sonic fireball can hit six times
    
    	*************
    	Unique Attack
    	*************
    
    Straight Chop			F+MP
    ~ A downward chopping punch
    
    Spinning Back Knuckle		F+HP
    ~ A spinning hard punch
    
    Knee Bazooka			B or F+LK
    ~ Charge forward kneeing your opponent
    
    Rolling Sobat			B or F+MK
    ~ a forward jumping spin kick
    
    Reverse Spin Kick		B or F+HK (While Close)
    ~ Somersault into a Knee attack
    
    Guile High Kick			DF+HK
    ~ Somersault into a high kick
    
    Target Combo			D+MK > F+MP
    ~ A sweep followed by a chopping punch
    
    
    	*************
    	Normal Throw
    	*************
    
    Dragon Suplex			F or [] ++LP+LK
    ~ A suplex
    
    Judo Throw			B+LP+LK
    ~ THrow your opponent over your shoulder, trade places
    
    Flying Mare			F or [] ++LP+LK (While in the air)
    ~ Grab and slam your opponent to the ground
    
    Flying Buster Drop		B+LP+LK (While in the air)
    ~ Grab your opponent and slam them down onto your knee
    
    
    
    **********
       Abel
    **********
    
    	*************
    	Special Moves
    	*************
    
    Change of Direction		D/DF/F + P 
    ~ A Charging chopping punch
    
    Second Mid			Change of Direction > F+P
    ~ Change of Direction, followed by a backhand
    
    Second Low			Change of Direction > F+K
    ~ CHange of Direction, followed by a sweeping kick
    
    Finish Mid			Second Mid or Second Low >  F+P
    ~ Second Mid / Second Low, followed by a rolling throw, trade places
    
    Finish Low			Second Mid or Second Low >  F+K
    ~ Second Mid / Second Low, followed by grapping your opponents thighs and 
      Flipping them
    
    Wheel kick			D/DB/B + K
    ~ A spinning kick
    
    Marseilles Roll			D/DF/F + K
    ~ Roll behind your opponent
    
    Falling Sky			F/D/DF + P
    ~ Crouhcing punch following by chopping punch
    
    Tornado Throw			F/DF/D/DB/B + P
    ~ Grab your opponent, spinning them around, and finally slamming them to the
      ground
    
    Shoulder Tackle (Charge attack)	B (charge) F + P
    ~ A Shoulder charge
    
    
    	*************
    	Super Art
    	*************
    
    Breathless			B (charge) F + PPP
    ~ Charge your opponent, grab and spin them on your shoulders before
      Luanching them into the air.  Finish with a ground slam.
    
    
    	*************
    	Unique Attack
    	*************
    
    Forward Kick			F + MK
    ~ A groin kick
    
    	*************
    	Normal Throw
    	*************
    
    Drop Throw			F or [] +LP+LK
    ~ Grab your opponent and drop them over your leg
    
    Pincer Throw			B + LP+LK
    ~ Throw your opponent over your shoulder, trade places
    
    
    
    **********
     Chun-Li
    **********
    
    	*************
    	Special Moves
    	*************
    
    Kikoken				B/DB/D/DF/F + P
    ~ Fireball
    
    Hazanshu			F/DF/D/DB/B +K
    ~ Jump into the air and slam down with a kick
    
    Spinning Bird Kick		D (charge) U + K
    ~ upside down spinning kick
    
    Hyakuretsukyaku	(Charge attack)	B/DB/D/DF/F + K (spamable)
    ~ A small flurry of kicks  
    
    
    	*************
    	Super Art
    	*************
    
    Senretsukyaku			B/DB/D/DF/F + KKK
    ~ Charge forward and connect with a strong kick, followed by a small flurry of
      kicks, then a high kick, finally kick launching your opponent into the air.
    
    
    	*************
    	Unique Attack
    	*************
    
    Kakukyakuraku			DF+HK
    ~ Leap forward and kick behind
    
    Rear Spin Kick			DF+LK
    ~ Somersault kick
    
    Kakusenshu			F+MK
    ~ Mid kick
    
    Kintekishu			B+MK 
    ~ Low kick
    
    Tenkukyaku			Kintekishu > MK
    ~ Low kick then a high kick
    
    Tenshokyaku			Tenkukyaku > D/U+MK
    ~ Tenkukyaku followed by a short flurry of kicks, juggling your opponent in the
      air
    
    Yosokyaku			D+MK (while in the air)
    ~ Kick off of your opponents head
    
    Wall Jump			UF (while in the air at the edge of the screen)
    ~ Leap to the top corner of the screen and then leap forward
    
    Target Combo			HP > HP	(while in the air moving forward/back)
    ~ Flying double fist combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Koshuto				F or [] +LP+LK
    ~ Grab your opponents midsection and slam them down
    
    Kirinshu			B+LP+LK
    ~ Punch your opponent then slip behind them and kick them away from you
    
    Ryuseiraku			LP+LK (while in the air)
    ~ Place your arm over your opponents chest and slam them to the ground
    
    
    
    **********
      Cammy
    **********
    
    	*************
    	Special Moves
    	*************
    
    Cannon Spike			F/D/DF+K
    ~ A Vertical large frontal arc kick
    
    Quick Spin Knuckle		F/DF/D/DB/B+P
    ~ Spin forward and backhand, can hit twice
    
    Hooligan Combination		DB/D/DF/F/UF+P
    ~ Curl into a ball and jump forward ending in a sweeping kick
    
    Razor's Edge Slicer		Hooligan Combination > 
    ~ Curl into a ball and jump forward ending in a sweeping kick
    
    Fatal Leg Twister		Hooligan Combination > LP+LK
    ~ Curl into a ball and jump forward, ending in a feint
    
    Crossed Scissors		Hooligan Combination > LP+LK (while in the air)
    ~ Curl into a ball and jump forward, ending in a frankensteiner throw
    
    Cannon Strike			D/DB/B+K (while jumping forward)
    ~ A downward kick
    
    Spiral Arrow (Charge attack)	D/DF/F+K
    ~ Spin forward feet first, kicking through your opponent
    
    
    	*************
    	Super Art
    	*************
    
    Spin Drive Smasher		D/DF/F+K
    ~ A spirla arrow leading into a heavy mix of gymnastic spinning kicks, ending
      with a high kick launching your opponent into the air
    
    
    	*************
    	Unique Attack
    	*************
    
    None
    
    	*************
    	Normal Throw
    	*************
    
    Hooligan Suplex			F or [] +LP+LK
    ~ A suplex
    
    Frankensteiner			B+LP+LK
    ~ Wrap your legs around your opponents neck and flip them behind you
    
    Flying Neck Breaker		LP+LK (while in the air)
    ~ Place your arm over your opponents chest and slam them to the ground
    
    
    **********
       Ryu
    **********
    
    	*************
    	Special Moves
    	*************
    
    Shoryuken			F/D/DF+P
    ~ a powerful flying uppercut
    
    Tatsumaki Senpukyaku		D/DB/B+K
    ~ A spinning kick that moves you forward while spinning in the air
    
    Airborne Tatsumaki Senpukyaku	D/DB/B+K (While in the air)
    ~ A Tatsumaki Senpukyaku performed while in the air
    
    Joudan Sokutogeri		B/DB/D/DF/F+K
    ~ A Powerful forward Kick
    
    Hadoken	(Charge attack)		D/DF/F+P
    ~ Ryu's classic Fireball attack
    
    	*************
    	Super Art
    	*************
    
    Shinku Hadoken			D/DF/F+PPP
    ~ A extremely powerful Fireball that can hit up to 5 times
    
    	*************
    	Unique Attack
    	*************
    
    Collarbone Breaker		F+MP
    ~ A two hit chopping punch
    
    Solar Plexus Strike		F+HP
    ~ A two hit gut punch
    
    
    	*************
    	Normal Throw
    	*************
    
    Shoulder Throw			F or [] +LP+LK
    ~ Throw your opponent over your should
    
    Somersault Throw		B+LP+LK
    ~ Plant your leg into your opponent, roll back, and toss them behind you
    
    **********
       Ken
    **********
    
    	*************
    	Special Moves
    	*************
    
    Hadoken	(Charge attack)		D/DF/F+P
    ~ Ken's classic Fireball attack
    
    Shoryuken			F/D/DF+P
    ~ a powerful flying uppercut
    
    Airborne Tatsumaki Senpukyaku	D/DB/B+K (While in the air)
    ~ A Tatsumaki Senpukyaku performed while in the air
    
    Tatsumaki Senpukyaku		D/DB/B+K
    ~ A spinning kick that moves you forward while spinning in the air
    
    
    	*************
    	Super Art
    	*************
    
    Shippu Jinraikyaku			D/DB/B+KKK
    ~
    
    	*************
    	Unique Attack
    	*************
    
    Inazuma Kick			B+MK
    ~ A high scissor kick
    
    Forward Step Kick		F+MK
    ~ A forward Mid Kick
    
    Thunder Kick			F+HK (Hold HK)
    ~ A feint
    
    Target Combo			MP > HP (while close)
    ~ A Medium / Hard Punch combo that can not lead into a Cross Rush
    
    
    	*************
    	Normal Throw
    	*************
    
    Shoulder Throw			F or [] +LP+LK
    ~ Throw your opponent over your should
    
    Knee Bash			[] +LP+LK
    ~ two knee hits followed by a high kick that knocks back the opponent
    
    Hell Wheel			B+LP+LK
    ~ Plant your leg into your opponent, rolling back twice, and toss them behind
      you
    
    
    **********
     Zangief
    **********
    
    	*************
    	Special Moves
    	*************
    
    Spinning Piledriver		F/DF/D/DB/B/UB/U/UF/F + P
    ~ A pildriver done in the air while spinning
    
    Banishing Flat			F/D/DF + P
    ~ A fast chopping backhand
    
    Double Lariat			PPP
    ~ Spin twice with your arms outstrached hitting your opponent
    
    Quick Double Lariat		KKK
    ~Spin twice quickly with your arms outstrached hitting your opponent
    
    Flying Power Bomb 		F/DF/D/DB/B/UB/U/UF/F + K (while far)
    	~~ "Running Bear Grab" (Charge attack)
    ~ Charge your opponent smacking them, face down, then grabbing their midsection
      and jumping into a piledriver
    
    Atomic Suplex (Charge attack)	F/DF/D/DB/B/UB/U/UF/F + K (while close)
    ~ Slip behind your opponent grabbing them, roll back to a suplex then an upside
      down piledriver
    
    
    	*************
    	Super Art
    	*************
    
    Final Atomic Buster		F/DF/D/DB/B/UB/U/UF/F + KKK
    ~ A Super Spinning piledriver
    
    
    	*************
    	Unique Attack
    	*************
    
    Flying Body Attack		D + HP (While jumping at an angle)
    ~ a spread eagle body drop
    
    Double Knee Drop		D + LK (While jumping at an angle)
    ~ Drop on your opponents knee first
    
    Headbutt			U + (MP or HP)
    ~ Jump straight up and lash out with your head
    
    Long Kick			DF + HK
    ~ Actually a short knee to the chest, looks like a long kick, a feint
    
    
    	*************
    	Normal Throw
    	*************
    
    Bodyslam			(F or []) + LP + LK
    ~ Pick your opponent up and slam them to the ground
    
    Brain Buster			B + LP + LK
    ~ Grab your opponent and drop them long over your back, trade places
    
    
    
    **********
      Rufus
    **********
    
    	*************
    	Special Moves
    	*************
    
    Messiah Kick			D/DF/F + K
    ~ A fast jump/drop kick
    
    High Attack			Messiah Kick > LK
    ~ Messiah Kick + Summersault kick
    
    Low Attack			Messiah Kick > MK
    ~ Messiah Kick + spinning sweeping kick
    
    Mid Attack			Messiah Kick > HK
    ~ Messiah Kick + fast jump/drop kick
    
    Snake Strike			F/D/DF + P
    ~ Jump up and release a small flurry of punches
    
    Galactic Tornado (Charge attack)D/DF/F + P (Heavy/Medium can be moved F/B)
    ~ Spin in place as a tornado dealing a few hits
    
    
    	*************
    	Super Art
    	*************
    
    Big Bang Typhoon		D/DF/F + PPP
    ~ Spin towards your opponent as a tornado dealing many hits
    
    
    	*************
    	Unique Attack
    	*************
    
    Vulture Kick			F + MK
    ~ A spinning kick
    
    Glory Kick			DF + MK
    ~ A forward roll that can hit
    
    Fragrance Palm			F + HK
    ~ A quick high kick
    
    Falcon Kick			DF + MK (while in the air)
    ~ A drop kick
    
    Target Combo			LK > F + HK (while close)
    ~ A LK + HK combo that does not lead into a Cross Rush
    
    
    	*************
    	Normal Throw
    	*************
    
    Head Bazooka			(F or []) + LP + LK
    ~ Grab your opponents arms and do a headbut
    
    Hand Machinegun			B + LP + LK 
    ~ Wrap your legs around your opponents waist and unleash a small flurry of 
      punches, then kick them behind you, trade places
    
    
    
    **********
     Dhalsim
    **********
    
    	*************
    	Special Moves
    	*************
    
    Yoga Fire			D/DF/F + P
    ~ Fireball
    
    Yoga Teleport			(F/D/DF or B/D/DB) + (PPP or KKK)
    ~ Teleport Behind (PPP) or in front (KKK) of your opponent
    
    Aerial Yoga Teleport		(F/D/DF or B/D/DB) + (PPP or KKK)
    					(while in the air)
    ~ Teleport Behind (PPP) or in front (KKK) of your opponent, while you are in 
      the air
    
    Yoga Flame (Charge attack)	F/DF/D/DB/B + P
    ~ Breath fire into the area in front of you
    
    Yoga Blast (Charge attack)	F/DF/D/DB/B + K
    ~ Breath fire into the area above and in front of you
    
    
    	*************
    	Super Art
    	*************
    
    Yoga Inferno			F/DF/D/DB/B + P
    ~ Breath fire into the area in front of you, hitting up to five times
    
    Yoga Volcano			F/DF/D/DB/B + K
    ~ Breath fire into the area above and in front of you, hitting up to five times
    
    
    	*************
    	Unique Attack
    	*************
    
    Yoga Spear			D + K (while in the air)
    ~ Spin at your opponent feet first
    
    Yoga Mummy			D + HP(while in the air)
    ~ Spin at your opponent head first
    
    Yoga Tower			D + PPP
    ~ Stretch up on one leg
    
    Razor Chop			F + LP
    ~ A quick chop
    
    Zoom Straight			F + MP
    ~ Strech one arm out to punch
    
    Double Zoom Straight		F + HP
    ~ Stretch both arms out low to punch
    
    Zoom Low Kick			F + LK
    ~ Stretch leg out for a low kick
    
    Zoom High Kick (Medium)		F + MK
    ~ Stretch leg out for a high kick
    
    Zoom High Kick (Hard)		F + HK
    ~ Stretch leg out for a spinning kick
    
    Zoom Punch (Light)		DF + LP
    ~ Quickly strech one arm out to punch
    
    Zoom Punch (Medium)		DF + MP
    ~ Quickly strech one arm out to punch
    
    Double Zoom Punch		DF + HP
    ~ Quickly stretch both arms out low to punch
    
    Sliding				DF + LK
    ~ A short slide towards your opponent
    
    Yoga Sliding			DF + MK
    ~ A medium slide towards your opponent
    
    Long Sliding			DF + HK	
    ~ A long and quick slide towards your opponent
    
    Jump Zoom Under Punch		F + LP (while in the air)
    ~ Quickly strech one arm out to punch down
    
    Jump Zoom Side Punch		F + MP (while in the air)
    ~ Quickly strech one arm out to punch forward air versus air
    
    Jump Double Zoom Punch		F + HP (while in the air)
    ~  Quickly stretch both arms out low to down
    
    Jump Zoom Forward Kick (Light)	F + LK (while in the air)
    ~ A stretch downward kick
    
    Jump Zoom Forward Kick (Medium)	F + MK (while in the air)
    ~ A quick stretch downward kick
    
    Jump Zoom High Kick		F + HK (while in the air)
    ~ A quick air versus air kick
    
    
    	*************
    	Normal Throw
    	*************
    
    Yoga Smash			(F or []) + LP + LK
    ~ Grab and punch twice to the head
    
    Yoga Throw			B + LP + LK
    ~ Throw your opponent behind you, trade places
    
    
    **********
      Sagat
    **********
    
    	*************
    	Special Moves
    	*************
    
    High Tiger Shot			D/DF/F + P
    ~ A high fireball
    
    Low Tiger Shot			D/DF/F + K
    ~ A low fireball
    
    Tiger Uppercut			F/D/DF + P
    ~ A flying uppercut
    
    Tiger Knee Crush		F/D/DF + K
    ~ A flying knee attack, can hit twice
    
    
    	*************
    	Super Art
    	*************
    
    Tiger Genocide			F/D/DF + K
    ~ A flying knee attack, followed by a strong flying uppercut.  WHen the enemy
      Drops another even stronger flying uppcut is landed, launching them further
      into the air
    
    
    	*************
    	Unique Attack
    	*************
    
    Heavy Tiger Elbow		F + HP
    ~ A quick elbow jab
    
    Low Step Kick			F + LK
    ~ A slow low kick
    
    High Step Kick			F + HK
    ~ Step forward into a spinning high kick
    
    Fake Kick			HK > HK
    ~ A heavy kick followed by a feint
    
    
    	*************
    	Normal Throw
    	*************
    
    Tiger Rage			(F or []) + LP + LK
    ~ Grab your opponent by the throat and land three knee attacks
    
    Tiger Carry			B + LP + LK
    ~ Throw your opponent over your shoulder, trade places
    
    
    
    **********
      Balrog
    **********
    
    	*************
    	Special Moves
    	*************
    
    Dash Low Straight		B (charge) DF + P
    ~ Charge forward and punch quickly
    
    Dash Low Smash			B (charge) DF + K
    ~ Charge forward and punch to the knees
    
    Dash Swing Blow			B (charge) DF + P
    ~ A fast charge and uppercut
    
    Buffalo Head			D (charge) U + P
    ~ A forward leaping headbutt
    
    Turn Punch			PPP (charge) or KKK (charge)
    ~ Similar to a spinning backhand, but a full punch instead of a backhand
    
    Dash Straight (Charge attack)	B (charge) F + P
    ~ A charging punch
    
    Dash Upper (Charge attack)	B (charge) F + K
    ~ A charging uppercut
    
    
    	*************
    	Super Art
    	*************
    
    Crazy Buffalo			B (charge) F + P
    ~ Charge forward dealing five successive hits
    
    
    	*************
    	Unique Attack
    	*************
    
    None
    
    	*************
    	Normal Throw
    	*************
    
    Head Bomber			(F or []) + LP + LK
    ~ Grab your opponent and headbutt them three times
    
    Lever Break			B + LP + LK
    ~ Spin your opponent behind you then punch them in the gut knocking them back
    
    
    **********
       Vega
    **********
    
    	*************
    	Special Moves
    	*************
    
    Rolling Crystal Flash		B (charge) F + P
    ~ Roll forward attacking low with your claw
    
    Scarlet Terror			DB (charge) F + K
    ~ A Vertical large frontal arc kick
    
    Flying Barcelona Attack~~ 	D (charge) U + K
    	~~(Charge attack)
    ~ Leap to the back corner, then forward at your opponent
    
    Izuna Drop			Flying Barcelona Attack > (F or B) + P
    							  (while close)
    ~ Close attack while flying at your opponent
    
    Remove Claw			F/D/DF + P
    ~ Remove your claw temporarily
    
    Sky High Claw			B (charge) F + 
    ~ Leap at the wall behind your opponent and fly across the top screen, claw
      arm stretched out
    
    
    	*************
    	Super Art
    	*************
    
    Bloody High Claw		D (charge) U + PPP
    ~ Leap off the wall behind you and fly back and forth across the screen hitting
      your opponent with your claws outstreched
    
    
    	*************
    	Unique Attack
    	*************
    
    Piece of Mercury		DF + MK
    ~ A forward scissor kick
    
    Cosmic Heel			DF + HK
    ~ A forward spinning kick
    
    Back Slash			PPP
    ~ Somersault backwards twice
    
    Short Back Slash		KKK
    ~ Somersault backwards while kicking
    
    Wall Jump			UF (while in the air at the edge of the screen)
    ~ Leap off the wall behind you
    
    
    	*************
    	Normal Throw
    	*************
    
    Rainbow Suplex			(F or []) + LP + LK
    ~ A suplex
    
    Crescent Line			B + LP + LK
    ~ Grab your opponents head with your thighs and flip them behind you, trade
      places
    
    Stardust Drop			LP + LK (while in the air)
    ~ Grab and slam your opponent to the ground
    
    
    **********
     M.Bison
    **********
    
    	*************
    	Special Moves
    	*************
    Psycho Crusher			B (charge) F + P
    ~ Fly forward to hit your opponent
    
    Head Press "Head Stomp"		D (charge) U + K
    ~ Leap up and land feet first on your opponents head
    
    Somersault Skull Diver		Head Press > P
    ~ Head Press followed by a dropping punch
    
    Devil Reverse			D (charge) U + P > P
    ~ Leap up and roll backwards coming down with an energy attack
    
    Bison Warp			(F/D/DF or B/D/DB) + (PPP or KKK)
    ~ Teleport behind (PPP) or in front (KKK) of your opponent
    
    Double Knee Press~~		B (charge) F + K
    	~~(Charge attack)
    ~ Somersault forward kicking your opponent
    
    	*************
    	Super Art
    	*************
    
    Knee Press Nightmare		B (charge) F + KKK
    ~ Somersault forward twice kicking your opponent each time
    
    	*************
    	Unique Attack
    	*************
    
    Hell Attack			MP > MP (during forward/backward jump)
    ~ A flying knee attack
    
    	*************
    	Normal Throw
    	*************
    
    Deadly Throw			(F or []) + LP + LK
    ~ A shoulder throw
    
    Death Tower			B + LP + LK
    ~ Knee then high kick your opponent away from you, trade places
    
    **********
       Juri
    **********
    
    	*************
    	Special Moves
    	*************
    
    Fuhajin				D/DF/F + K
    ~ A high kick followed by a sweeping kick
    
    Shikusen			D/DB/B + K (while in the air)
    ~ Kick down at an opponent
    
    2nd Impact			Shikusen > K
    ~ Two quick kicks after a Shikusen
    
    3rd Strike			2nd Strike > K
    ~ A final heavy kick that slams the opponent to the ground after a 2nd impact
    
    Kasatushi "Counter Teleport"	D/DB/B + P
    ~ A taunt that blocks teleports
    
    Senpusha "pinwheel"~		D/DB/B + K
    	~~(Charge attack)
    ~ A pinwheel kick
    
    
    	*************
    	Super Art
    	*************
    
    Kaisen Dankairaku		D/DB/B + KKK
    ~ A tornado like pinwheel kick that hits the enemy nine times, ending with a 
      Strong kick that slams them to the ground
    
    
    	*************
    	Unique Attack
    	*************
    
    Sekku				F + MK
    ~ A short jumping whip kick
    
    
    	*************
    	Normal Throw
    	*************
    
    Karen Kick			(F or []) + LP + LK
    ~ Wrap your foot around the back of your opponents neck, then spin kick twice
    
    Assatsu Kick			B + LP + LK
    ~ Wrap your foot around the back of your opponents neck, then slam them to the
      ground.  Stomp twice on them afterwards
    
    
    
    **********
     Rolento
    **********
    
    	*************
    	Special Moves
    	*************
    
    Stinger				F/D/DF + K > P
    ~ Leap up and throw a dagger at your opponent
    
    Mekong Delta Attack		PPP > P (when you land)
    ~ Leap backwards and then roll forward and hit
    
    Mekong Delta Air Raid		D/DB/B + P > P
    ~ Roll back and then leap forward with your staff
    
    Mekong Delta Escape		D/DB/B + K > (P or K)
    ~ Leap to the back wall and then forward to your enemy hitting them
    
    Patriot Circle (Charge attack)	D/DF/F + P (can chain 3 times)
    ~ Spin your staf in front of you, hitting multiple times
    
    
    	*************
    	Super Art
    	*************
    
    Patriot Sweeper			D/DF/F + PPP
    ~ Charge forward mercilessly with your staff then leap into the air and drop
      grenades onto your opponent
    
    
    	*************
    	Unique Attack
    	*************
    
    Trick Rod			F + MK
    ~ Small leap and down strike with your staff
    
    Spike Rod			D + MK (while in the air)
    ~ Drop down with your staff aiming down
    
    Trick Landing			KKK (when you land)
    ~ Land and slide to your opponent
    
    
    	*************
    	Normal Throw
    	*************
    
    Colonel Carrier			(F or []) + LP + LK
    ~ Grab your opponents neck with your staff and flip over them throwing them
    
    Deadly Package			B + LP + LK
    ~ Roll over your opponent from above while dropping a ring of grenades around
      their neck
    
    
    **********
      Ibuki
    **********
    
    	*************
    	Special Moves
    	*************
    
    Kunai				D/DF/F + P (while in the air)
    ~ Throw a dagger at your opponent while in the air
    
    Tsuijigoe			F/D/DF + P
    ~ Leap behind your enemy
    
    Neck Breaker			B/DB/D/DF/F + P
    ~ Roll behind your enemy and perform a quick frankensteiner
    
    Kasumi Gake			D/DF/F + K
    ~ Forward dash
    
    Kazakiri			F/D/DF + K
    ~ Several quick high kicks
    
    Tsumuji				D/DB/B + K
    ~ Two quick spinning kicks
    
    Hien				B/D/DB + K
    ~ Leap your your opponents head and kick twice quickly
    
    Raida				F/DF/D/DB/B + P
    ~ Grab your opponent and unlesh a ball of energy to their chest
    
    
    	*************
    	Super Art
    	*************
    
    Yoroitoshi			F/DF/D/DB/B + PPP
    ~ Dash forward and unlesh a ball of energy that pound your opponent
    
    
    	*************
    	Unique Attack
    	*************
    
    Agemen				B + MK
    ~ Spin kick
    
    Backhand Punch			HP > F + HP (while far away)
    ~ Double backhand
    
    Spin Kick			F + LK
    ~ Short low kick
    
    Reverse Spin Kick		B + MK
    ~ An actual spin kick
    
    Hammer Kick			F + MK
    ~ Leap up and come down with a kick
    
    Sazan				DF + MK
    ~ Short sliding kick
    
    Bonsho Kick			F + HK
    ~ Short leaping legsplit kick
    
    Target Combo 1			HP > F + MK (while in the air)
    ~ Heavy Elbow + Heavy Knee combo
    
    Target Combo 2			LP > F + HP (while jumping forward/backward)
    ~ Elbow + double punch combo
    
    Target Combo 3			LK > F + MK (while jumping forward/backward)
    ~ Dropping knee + Spinning kick combo
    
    Target Combo 4			LP > F + MP > F + HP (while close)
    ~ Right, Left, Left punch combo
    
    Target Combo 5			LP > F + MP > F + LK (while far away)
    ~ Right, Left, Left, high left punch combo
    
    Target Combo 6			LP > F + MP > DF + HK > F + HK (while close)
    ~ Punch, double punch, sweeping kick, high kick combo
    
    Target Combo 7			B + MK > F + MK
    ~ A quick spin kick + hammer kick combo
    
    Target Combo 8			HP > DF + HK > F + HK (while close)
    ~ Heavy punch, sweeping kick, high kick combo
    
    Target Combo 9			LK > F + MK > F + HK
    ~ Low, Middle, High kick combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Yami Kazura			(F or []) + LP + LK
    ~ Shoulder Throw
    
    Uki Yami			B + LP + LK
    ~ Leap above and behind your opponent kicking them away, trade places
    
    Tobizaru			LP + LK (while in the air)
    ~ Grab your opponents collar and kick their chest twice, slamming them to the
      ground
    
    
    
    **********
      Poison
    **********
    
    	*************
    	Special Moves
    	*************
    
    Whip of Love			D/DB/B + P
    ~ Lash out with your whip
    
    Kissed by a Goddess		F/D/DF + K
    ~ Spinning uppercut(kick)
    
    Love Me Tender			D/DB/B + K
    ~ Forward somersault kick
    
    Aeolus Edge (Charge attack)	D/DF/F + P
    ~ Lash out with your whip and create a fireball
    
    
    	*************
    	Super Art
    	*************
    
    Love Storm			D/DF/F + PPP
    ~ Fireball, leap forward and kick twice, lash our with a small flurry of whip
      attacks, and finally launch your opponent into the air
    
    
    	*************
    	Unique Attack
    	*************
    
    Elbow Drop			F + MP
    ~ A spinning elbow hit
    
    Backflip			K + K
    ~ Flip backwards
    
    
    	*************
    	Normal Throw
    	*************
    
    Slapshot			(F or []) + LP + LK
    ~ Grab your opponent by the collar and slap them several times
    
    Frankensteiner			B + LP + LK
    ~ Wrap your legs around your opponents neck and flip them behind you
    
    
    **********
       Hugo
    **********
    
    	*************
    	Special Moves
    	*************
    
    Giant Palm Breaker		D/DB/B + P
    ~ A giant clapping attack
    
    Moonsault Press			F/DF/D/DB/B/UB/U/UF/F + P
    ~ Grab your opponent and spin very high into the air, then slam them to the
      ground under your body
    
    Shootdown backbreaker		F/D/DF + K
    ~ And large leap forward
    
    Meat Squasher			F/DF/D/DB/B/UB/U/UF/F + K
    ~ Grab your opponent by the skull and leap forward slapping them into the read
      wall
    
    Ultra Throw			F/DF/D/DB/B + K
    ~ Grab your opponent and throw them to the opposite wall
    
    Monster Lariat (Charge attack)	D/DF/F + K
    ~ CHarge and punch your opponent
    
    
    	*************
    	Super Art
    	*************
    
    Gigas Breaker			D/DF/F + KKK
    ~ Grab your opponet and put them ouver your neck/back.  Leap into the air and 
      Squeeze them over your neck twice, ending with a body slam
    
    
    	*************
    	Unique Attack
    	*************
    
    Body Press			D + HP (while in the air)
    ~ Perform a body press while in the air
    
    Hammer Hook			F + HP
    ~ A long reach spining punch
    
    Leap Attack			D > [] > D + MK
    ~ A small frontal knee leap attack
    
    
    	*************
    	Normal Throw
    	*************
    
    Neck Hanging Tree		(F or []) + LP + LK
    ~ Grab your opponent by the neck squeezing them twice
    
    Body Slam			B + LP + LK
    ~ Grab your opponent and throw them to the ground behind you, trade places
    
    
    
    *******************************************************************************
    
    Chapter V - Tekken Character Move List - [05.Move]
    
    *******************************************************************************
    
    
    **********
     Heihachi
    **********
    
    	*************
    	Special Moves
    	*************
    
    Rising Uppercut			F/D/DF + P
    ~ A standing uppercut
    
    Dragon Uppercut			F/D/DF + K
    ~ A leaping uppercut
    
    Dragon Uppercut Followup	Dragon Uppercut > P
    ~ Dragon Uppercut following by another in the air Dragon Uppercut
    
    Heaven's Wrath			B/DB/D/DF/F + K
    ~ Your hands glow
    
    Hell Axle			D/DB/B + K
    ~ A flying kick
    
    Demon Breath			D/DF/D + P 
    ~ An energuzed chest slap
    
    Raijin Stance (Charge Attack)	F/DF/D/DB/B + P
    ~ Spin and swing your arms out to both sides, hitting either/both directions
    
    
    	*************
    	Super Art
    	*************
    
    Raijin's Wrath			F/DF/D/DB/B + PPP
    ~ Elbow, Elbow, Uppercut, Uppercut launching the enemy into the air.  When 
    they land, perform a strong kick that throws them away from you
    
    
    	*************
    	Unique Attack
    	*************
    
    Flash Punch Combo 		LP > LP > MP
    ~ Two light punches followed by a strong punch
    
    Left Right Combo		LP > B + MP
    ~ A light punch followed by an elbow
    
    Demon Slayer			LP > B + MP > MP
    ~ A light punch followed by an elbow and heavy punch
    
    Demon Kicker			LP > B + MP > MK
    ~ A light punch followed by an elbow and a high kick
    
    Tatarigoroshi			B + MP
    ~ Open-handed uppercut
    
    Lightning Crush			F + LP
    ~ Quick open-handed uppercut
    
    Chrome Dome			F + LP + MP
    ~ Headbutt
    
    Hammer Punch			B + LP
    ~ Large chopping hit
    
    Eisho Mon			F + MP
    ~ Low spinning punch
    
    Jichinsai			B + LK
    ~ Slow scissor kick
    
    Double Palm Strike		F + LP > LP
    ~ High elbow then mid elbow
    
    Muso Tettsui			F + LP > MP
    ~ High elbow and downward elbow with kick stomp
    
    Muso Kageki			F + LP > HP
    ~ Quick open palm uppercut followed by heavy low chop
    
    
    	*************
    	Normal Throw
    	*************
    
    Neck Breaker			(F or []) + LP + LK
    ~ Headlock with four punches and ends with a kick
    
    Broken Toy			B + LP + LK
    ~ Grab your opponent by the collar and throw them from you, trade places
    
    
    **********
       Kuma
    **********
    
    	*************
    	Special Moves
    	*************
    
    Rock 'n Roll Circus		F/DF/D/DB/B , F + P
    ~ Grab your opponent, roll on your back and spin them with your limbs, then 
      Kick them away from you
    
    Megaton Claw			B/DB/D/DF/F + P
    ~ A heavy punch
    
    Grizzly Claws			Megaton Claw > LP
    ~ A heavy one-two punch combo
    
    Grizzly Claw Smash		Megaton Claw > (MP or HP)
    ~ A heavy punch followed by a heavy chop
    
    Headbutt			F/DF/D/DB/B/UB/U/UF/F + P (when close)
    ~ Grab your opponent and headtbutt them
    
    Rolling Bear			F/DF/D/DB/B/UB/U/UF/F + P (when far away)
    ~ Roll forward towards your opponent
    
    Rolling Bear Headbutt		Rolling Bear > P
    ~ Roll towards your opponent, grab them and then headbutt them
    
    Frolicking Bear	(Charge Attack)	F/DF/D/DB/B + K
    ~ a small four legged leap towards your opponent that can hit
    
    	*************
    	Super Art
    	*************
    
    Fatal Wind			F/DF/D/DB/B + KKK
    ~ Knock your opponent down then place your rear near his face and release gas
    
    	*************
    	Unique Attack
    	*************
    
    Left Right Bear Claw		LP > B + MP
    ~ A light then heavy mid slap
    
    Double Wild Slap		HP > MP
    ~ Two heavy chops
    
    Jab Elbow Smash			MP > MP > HP
    ~ Three heavy chopping hits
    
    Jab Elbow Stomp			MP > MP > LK
    ~ Two heavy chopping hits with a light kick at the end
    
    Triple Hammer			B + HP > HP > HP
    ~ Swing a double fist down, up, down, hits three times
    
    G-Clef Cannon			F + LP > MP > HP
    ~ Triple left armed strike
    
    Bear Smash			F + HP
    ~ Heavy Punch hits two times
    
    Big Tree			F + MP (while in Hunting Stance)
    ~ RIsing uppercut
    
    Grizzly Fling			F + HP (while in Hunting Stance)
    ~ Rising double fist launch
    
    Break'n				B + HP (while in Hunting Stance)
    ~ Spin on your back and hit your opponent
    
    Hunting Spear			B + MP (while in Hunting Stance)
    ~ A forward charge attack
    
    Feral Crouch			D + P + P (while in Hunting Stance)
    ~ Play Dead
    
    Stance Change			KKK
    ~ Change from standing to four legged stance
    
    	*************
    	Normal Throw
    	*************
    
    Bear Hug			(F or []) + LP + LK
    ~ Literally a bear hug, hits four times
    
    Bear Slam			B + LP + LK
    ~ Slam your opponent back and forth on the ground, trade places
    
    Swing Swung			LP + LK (while in Hunting Stance)
    ~ Bite your opponents neck and thrash them about
    
    
    **********
      Kazuya
    **********
    
    	*************
    	Special Moves
    	*************
    
    Mist Step			F, [], D, DF
    ~ Forward dash
    
    Rising Uppercut			Mist Step > MP or HP
    ~ Lightning dash uppercut
    
    Dragon Uppercut			Mist Step > LP
    ~ Leaping dash uppercut
    
    Dragon Uppercut 		Dragon Uppercut  > K
    	to Middle Kick	
    ~ Dragon Uppercut ending in heavy forward kick
    	
    Dragon Uppercut 		Dragon Uppercut  > D + K
    	to Low Spinning Kick	
    ~ Dragon Uppercut ending in sweeping kick
    
    Spinning Demon			Mist Step > K
    ~ Dash spinning kick
    
    Spinning Demon 			Spinning Demon > K
    	to Spinning Demon	
    ~ Spinning Demon double kick
    	
    Spinning Demon Hook		Spinning Demon > P
    ~ Spinning Demon ending in an uppercut
    
    Rising Sun			D/DB/B + K
    ~ Jumping spin kick followed by a sweeping kick
    
    Roundhouse 			HK or Rising Sun > K
    	to Triple Spin Kick	
    ~ Rising Sun to heavy forward kick
    
    Sweep				Rising Sun > D + K
    ~ Rising Sun to heavy forward kick
    
    Slaughter Hook			D/DB/B + LP
    ~ Light uppercut followed by heavy chop
    
    Slaughter High Kick		D/DB/B + MP
    ~ Light uppercut followed by roundhouse
    
    Devastator			D/DB/B + HP
    ~ Light uppercut followed by strong jab
    
    Demon God Fist (Charge Attack)	D/DF/F + P
    ~ Strong shadow jab
    
    	*************
    	Super Art
    	*************
    
    Devil Beam			D/DF/F + PPP
    ~ Two quick jabs following by a launching uppercut, while they are in the air 
      Shoot red beams from your eyes at them
    
    	*************
    	Unique Attack
    	*************
    
    Flash Punch Combo		LP > LP > MP
    ~ two light punches with a heavy jab
    
    Agony Spear			LK > LP > MK
    ~ Light kick, light punch, knee combo
    
    Left Right Combo		LP > MP
    ~ A left right punch combo
    
    Demon Slayer			LP > MP > MP
    ~ A left right punch combo followed by a spinning backhand
    
    Twin Fang Stature Smash		LP > MP > MK
    ~ A left right punch combo followed by a light low kick
    
    Twin Fang Double Kick		LP > MP > MK > LK
    ~ A left right punch combo followed by a light low kick and ending in a strong
      Front kick
    
    Left Splits Kick		F + LK
    ~ A left scissor kick
    
    Right Splits Kick		F + MK
    ~ A right scissor kick
    
    Oni Front Kick			B + HK
    ~ Strong Front Kick
    
    Demon's Wrath			B + LK > LP > MK > LK
    ~ High kick, left jab, low kick, forward kick combo
    
    Rampaging Demon			B + MP > MK > LP
    ~ Low jab, mid kick, mid punch combo
    
    	*************
    	Normal Throw
    	*************
    
    Double Face Kick		(F or []) + LP + LK
    ~ Two kicks to the face that knock your opponent down
    
    Skull Smash			B + LP + LK
    ~ A quick knee to the gut and elbow slam to the back of the head, trade places
    
    
    **********
       Nina
    **********
    
    	*************
    	Special Moves
    	*************
    
    Skull Splotter			B/D/DB + P
    ~ A leaping chopping hit
    
    Geyser Cannon			D/DB/B + K
    ~ A low uppercut(kick)
    
    Rolling Dash			B/DB/D/DF/F + K
    ~ Slide forward a short distance
    
    Backhand Slap			Rolling Dash > P + P
    ~ Dash forward to a double chest slap
    
    Arm Break			Backhand Slap > P + P
    ~ Dash forward, one-two punch, to a double chest slap
    
    Double Arm Break		Arm Break > P + P
    ~ Dash forward into a four punch combo
    
    Blonde Bomb (Charge Attack)	D/DF/F + P
    ~ Dash forward quickly into a double chest slap
    
    
    	*************
    	Super Art
    	*************
    
    Double Explosion		D/DF/F + PPP
    ~ Roll forward kicking your opponent, leap up into several spinning kicks, end
      in the air with a fireball
    
    
    	*************
    	Unique Attack
    	*************
    
    Ivory Cutter			LP + MK
    ~ Elbow into a rolling kick
    
    Left Right Combo		LP > MP
    ~ A one two punch combo
    
    Left Right Combo 		LP > MP > LK
    	to Spider Knee	
    ~ A one two punch combo ending in a knee attack
    	
    Bermuda Triangle		LP > MP > MK
    ~ A one two punch combo ending in a spinning kick
    
    Biting Sting			LP > MP > LP > MP
    ~ A double one two punch combo
    
    High to Spin Low Kick		MK > LK
    ~ High kick to low sweeping kick
    
    Blonde to Uppercut		MK > LK > MP
    ~ High kick to low sweeping kick to uppercut combo
    
    Blonde to High Kick		MK > LK > MK
    ~ A high kick low kick high kick combo
    
    Flash Kicks			DF + LK > LK > LK > MK
    ~ A triple high kick ending with a spinning kick
    
    Creeping Snake to 		DF + LK > MP > D + LK > MP
    	Left Low Uppercut
    ~ Low kick, chest slap, sweeping kick, chest slap combo
    	
    Creeping Snake to 		DF + LK > MP > D + LK > MK
    	Left Low High Kick	
    ~ Low kick, chest slap, sweeping kick, High Kick combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Arm Grab Flip			(F or []) + LP + LK
    ~ Grab your opponent by the arm and flip them over your shoulder
    
    Over the Back Toss		B + LP + LK
    ~ Lift your opponent by their chest and flip over your back
    
    **********
       Jin
    **********
    
    	*************
    	Special Moves
    	*************
    
    Special Step			F, [], D, F 
    ~ A forward dash
    
    Thrusting Uppercut		Special Step > LP
    ~ Dash forward into an uppercut
    
    Right Roundhouse Punch		Special Step > MP
    ~ Dash forward into a strong right hook
    
    Spinning Flare			Special Step > LK + MK
    ~ Dash forward into a roundhouse kick
    
    Lunging Low Roundhouse Kick	Special Step > MK
    	(L.L.R.P.)
    ~ Dash forward into a low spinning kick
    		
    Spinning Flare			LLRP > K + K
    ~  Dash forward into a low spinning kick followed by a flip kick
    
    Power Stance			D/DB/B + P
    ~ Activate power stance
    
    Median Line Destruction		F, B, F + MP
    ~ A double one-two punch four hit combo
    
    Mental Alertness		D + K + K
    ~ Activate Mental Awareness
    
    Left Drill Punch		(while Mental Alertness is active) LP
    ~ Dash forward to uppercut
    
    Swinging Fist Strikes		Left Drill Punch > MP or HP
    ~  Dash forward to uppercut followed by a right jab
    
    Swaying Willow			(while Mental Alertness is active) MP or HP
    ~ A strong forward double chest hit
    
    Leaping Side Kick		(while Mental Alertness is active) LK
    ~ A forward flying kick
    
    Right Sweep			(while Mental Alertness is active) MK or HK
    ~ A strong sweeping kick followed
    
    Penetrating Fist~~		D/DF/F + P
    	~~(Charge Attack)
    ~ A close ranged energy ball attack
    
    
    	*************
    	Super Art
    	*************
    
    Devil Beam			D/DF/F + PPP
    ~ A strong energy ball multi hit followed by leaping into the air and attacking
      with beams from your eyes
    
    
    	*************
    	Unique Attack
    	*************
    
    Left Right Combo		LP > MP (while far away)
    ~ A strong one-two punch combo
    
    Inner Axe			LP > MP > LK (while far away)
    ~ A strong one-two punch combo followed by a scissor kick
    
    Spinning Hook Kick		LP > MP > MK (while far away)
    ~ A strong one-two punch combo followed by a High kick
    
    Kazama Style 5 Hit Combo	LP > LK > MP > LP > MK
    ~ Jab, low kick, double uppercut, low kick
    
    Kazama Style 6 Hit Combo	F + LK > LP > LK > MP > LP > MK
    ~ Roundhouse, jab, high kick, double uppercut, mid kick combo
    
    Shun Masatsu			B + MP > LP
    ~ A mid jab high hook combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Tidal Wave			(F or []) + LP + LK
    ~ Grab your opponents arm, twist it behind him, and flip him over 
    
    Over the Shoulder Reverse	B + LP + LK
    ~ Grab your opponents arm and flip him behind you, trade places
    
    
    
    **********
      Xiaoyu
    **********
    
    	*************
    	Special Moves
    	*************
    
    Storming Flower			D/DF/F + LP
    ~ Quick palm strike
    
    Fortune				D/DF/F + MP
    ~ Palm strike to Rain Dance form
    
    Fortune 2nd hit			Fortune > P
    ~ Two reverse slaps with a high kick
    
    Fortune Cookie			D/DF/F + HP
    ~ Spinning two hit slap ending in Rain Dance form
    
    Fortune Cookie 2nd hit		Fortune Cookie > P
    ~ Spinning two hit slap, into a two backhand hit
    
    Fortune Cookie 3rd hit		Fortune Cookie > P
    ~ Spinning two hit slap, into a two backhand, forward chest slap
    
    Shooting Star			D/DF/F + K
    ~ Jump up and leap at your opponent kicking there head, can hit four times
    
    Wave Crest			Phoenix Stance > K
    ~ A heavy sweeping kick
    
    Double Map Sweep		Phoenix Stance > P
    ~ A strong Elbow uppercut
    
    Flower Power			Phoenix Stance > D/DB/B + K
    ~ A double kick roundhouse
    
    Phoenix Talon			Phoenix Stance > D/DF/F + K
    ~ A three kick uppcut(kick)
    
    Mistrust			Rain Dance > K
    ~ A strong reverse kick
    
    Dark and Stormy			Rain Dance > P
    ~ Two backhands with a roundhouse kick
    
    Turn of Fortune			Dark and Stormy >
    					P (Before Dark and Stormy hits)
    ~ Two backhand hits with three frontal slaps
    
    California Roll			Rain Dance > D/DF/F + K
    ~ Roll towards your opponent (can roll past)
    
    Cyclone Left			California Roll > K
    ~ Uppercut(kick) after rolling
    
    Back Layout			Rain Dance > D/DB/B + K
    ~ Flip onto your opponents neck, slap them, and then kick off their back
    
    Hakkesho (Charge Attack)	D/DB/B + P
    ~ A spinning double two are slap attack
    
    
    	*************
    	Super Art
    	*************
    
    Hakkesho Combo			D/DB/B + PPP
    ~ Dance forward with a flurry of punches and kicks, before leaping over your
      opponent and double palm striking their back
    
    
    	*************
    	Unique Attack
    	*************
    
    Cyanide				F + MP
    ~ A forward lung palm strike
    
    Phoenix				D + PPP
    ~ Leg split phoenix stance
    
    Rain Dance			B + KKK
    ~ Puts you with your back facing your enemy
    
    
    	*************
    	Normal Throw
    	*************
    
    Jade				(F or []) + LP + LK
    ~ Pull your opponent past you and then trip/slam them over your ankle
    
    So Shoe Me			B + LP + LK
    ~ Jump off of your opponents knee and kick them in the back of the head,
      this leaves you in Rain Dance form
    
    
    **********
    Yoshimitsu
    **********
    
    	*************
    	Special Moves
    	*************
    
    Poison Breath			F/DF/D/DB/B + K
    ~ Exhale a poison breath to fill a small area in front of you
    
    Flea to Poison Breath		Flea > F/DF/D/DB/B + K
    ~ Poison breath While on your sword
    
    Gehosen				F/D/DF + P
    ~ A uppercut with blade extended
    
    Suicide				F/DF/D/DB/B , F + P
    ~ About face and drive your sword blade behind you
    
    Slap U Silly			D/DF/F + P (spammable)
    ~ A high spinning attack
    
    Stone FIsts			D/DF/F + K (spammable)
    ~ A low spinning attack
    
    Indiana Stance Vacuum Dance	(F/D/DF or B/D/DB) + (PPP or KKK)
    ~ Teleport behind (PPP) or in front of (KKK) your opponent
    
    Sword Poke Windmill~~		F/DF/D/DB/B + P
    	~~(Charge Attack)
    ~ Spin your blade in front of your forming a shielding attack
    
    	*************
    	Super Art
    	*************
    
    Sword Poke Whirlwind		F/DF/D/DB/B + PPP
    ~ Kick your opponent then unleash a flurry of sword strikes ending in a sword
      roundhouse swing
    
    
    	*************
    	Unique Attack
    	*************
    
    Flea				D + KKK
    ~ Crouch on your sword blade while it pokes into the ground
    
    Flea to Sliding Headbutt	Flea > K
    ~ Flea into a falling sweep attack
    
    Jumping Flea			Flea > Jump (any direction)
    ~ Flea into a jump, sword will damage if it hits opponent
    
    Flea Release			Flea > P
    ~ Flea into a 
    
    ****Flea Crouch****		Flea > D
    ~ Sink your blade into the ground and crouch in flea position on the ground
      Release D to return to full flea stance
    
    Triple Roundhouse Combo		F + HK
    ~ A triple roundhouse kick attack, must press HK for each kick
    
    Poison Wind Bronze Fist		F + MK > MP > BB
    ~ A forward blade flip kick into a spinning attack 
    
    Poison Wind Silver Fist		F + MK > MP > K
    ~ A forward blade flip kick into a spinning attack ending in a back flip
    
    Poison Wind Gold Fist		F + MK > MP > K > P
    ~ A forward blade flip kick into a spinning attack, a back flip, large forward
      sword slash
    
    Poison Wind Bronze Fist~~ 	F + MK > MP > F + MK
    	~~Steel Fist
    ~ A forward flip kick into a spinning attack ending in a forward blade flip 
      kick
    
    
    	*************
    	Normal Throw
    	*************
    
    Sword Face Smash		(F or []) + LP + LK
    ~ Grab your opponent slamming your pommel into their face
    
    Oni Killer			B + LP + LK
    ~ Slam opponent onto their back and drive your sword through their chest
    
    
    
    **********
      Raven
    **********
    
    	*************
    	Special Moves
    	*************
    
    Crossed Ninja Stars		D/DF/F + P
    ~ A large ninja star (fireball)
    
    Haze				F/D/DF + (PPP or KKK)
    ~ Teleport behind (PPP) or in front (KKK) of your opponent
    
    Alter Ego			D/DF/F + K
    ~ Teleport into the air and diving kick your opponent
    
    Wind Cross (Charge Attack)	D/DB/B + P 
    ~ A dashing double blade hit
    
    
    	*************
    	Super Art
    	*************
    
    Doppleganger			D/DB/B + PPP
    ~ Dash into your opponent and then split into two images, unlesh numerous
      blade attacks before launching your opponent into the air, finishing with a 
      cross blade attack
    
    
    	*************
    	Unique Attack
    	*************
    
    Stormbringer			F + MK > MK or HK
    ~ A leaping kick mid kick combo
    
    Skull Smasher			B + MK > LK
    ~ A knee high kick combo
    
    Skull Smasher Feint		B + MK > MK
    ~ A knee slamming kick combo
    
    Skull Smasher Feint Low		B + MK > HK
    ~ A knee sweeping kick combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Orbiting Moon			(F or []) + LP + LK
    ~ Grab your opponent, toss them slightly in the air, and kick them to the
    ground
    
    Dark Matter			B + LP + LK
    ~ Spin your opponent behind you, sweep kick them up in the air and kick slam
      them down to the ground
    
    
    
    **********
      Asuka
    **********
    
    	*************
    	Special Moves
    	*************
    
    Exorcisor			F/DF/D/DB/B + P
    ~ A backhand elbow
    
    Mist Palm Thrust		Exorcisor > P
    ~ A backhand elbow spinning punch combo
    
    Raging Storm			Mist Palm Thrust > F + P
    ~ A backhand elbow, spinning punch, double chest slap combo that knocks your
      opponent away from you
    
    Double Lift Kicks		F/D/DF + K
    ~ A two hit left knee right scissor kick combo
    
    Attack Reversal			B/DB/D/DF/F + k
    ~ A counter attack
    
    Falling Rain			F/D/DF + P
    ~ An anti-air attack
    
    Sweep Throw			B/DB/D/DF/F + P
    ~ Slap your opponent into the air punching and then flying kicking them
    
    Onikubigari (Charge Attack)	F/DF/D/DB/B + K
    ~ A strong forward high kick
    
    
    	*************
    	Super Art
    	*************
    
    Kinshin Enbu			F/DF/D/DB/B + KKK
    ~ A strong forward high kick, double roundhouse, double scissor kick combo
      ending in a clothsline slam
    
    	*************
    	Unique Attack
    	*************
    
    Demon Slayer			F + LP
    ~ An uppercut(palm strike)
    
    Tsuabuki			F + MP
    ~ Elbow strike
    
    Thunder Fall Kick		F + HK
    ~ Large left hook
    
    Dragon Wheel Kick		F + LK
    ~ Somersault kick
    
    Demon Slayer			Dragon Wheel Kick > F + LP
    ~ Somersault kick into an uppercut palm strike
    
    Leg Cutter			Dragon Wheel Kick > DF + HK
    ~ Somersault kick into a leg sweep
    
    Jab Uppercut			MP > LP
    ~ A punch light uppercut combo
    
    Jap Low Kick			MP > LK
    ~ A punch low kick combo
    
    Hyakujitsuko			MK > D + MP
    ~ A forward kick crouching punch combo
    
    Lunging Mist Thrust		B + MP
    ~ A midsection backhand punch
    
    Whiplash to Toe Kick		B + MP > MK
    ~ Lunging Mist Thrust into a high kick
    
    Whiplash Sacred Blade		B + MP > D + MK
    ~ Lunging Mist Thrust into a sweeping kick combo
    
    Heron Dance			F + MK > MP
    ~ Low kick, backhand, forward punch combo
    
    Heron Dance~~			F + MK > D + MK
    	~~Whiplash Sacred Blade
    ~ A low kick sweeping kick combo
    
    Leg Cutter			DF + HK
    ~ A heavy sweeping kick
    
    Kariashi Shiranui		Leg Cutter > HK
    ~ A heavy sweeping kick into a hard rising knee
    
    Legg Cutter 2nd Hit		Leg Cutter > DF + HK
    ~ A double heavy sweeping kick
    
    Kariashi Shiranui		Leg Cutter 2nd Hit > HK 
    ~ A double heavy sweeping kick into a hard rising knee
    
    Leg Cutter 3rd Hit		Leg Cutter 2nd Hit > DF + HK
    ~ A triple heavy sweeping kick
    
    Kariashi Shiranui		Leg Cutter 3rd Hit > HK
    ~ A triple heavy sweeping kick into a hard rising knee
    
    
    	*************
    	Normal Throw
    	*************
    
    Cloud Taste			(F or []) + LP + LK
    ~ Punch and then leg lock your opponent
    
    White Mountain			B + LP + LK
    ~ Trip throw your opponent
    
    
    
    **********
       Lili
    **********
    
    	*************
    	Special Moves
    	*************
    
    Angel Knee			F/D/DF + K
    ~ Leaping knee attack
    
    Angel Knee Ascension		EX Angel knee > K
    ~ Leaping knee attack followed by a downward kick
    
    Sunflower Lance			D/DF/F + K
    ~ A roundhouse kick
    
    Divine Step			D/DF/F + K (while jumping forward)
    ~ A flipping downward kick
    
    Air Spine Shot			D/DB/B + K (while in the air)
    ~ A spinning downward kick
    
    Attack Reversal			F/DF/D/DB/B + P
    ~ A counter attack
    
    Feisty Rabbit			D/DB/B + K
    ~ A spinning jump
    
    Rabbit's Foot			Feisty Rabbit > LK
    ~ Feisty Rabbit into a sweeping kick
    
    Cloisonne			Feisty Rabbit > MK
    ~ Feisty Rabbit into a roundhouse two hit kick
    
    Rabbit Thorn			Feisty Rabbit > HK
    ~ Feisty Rabbit into a flip kick
    
    Dendrobium (Charge Attack)	D/DF/F + P
    ~ A backhand attack
    
    
    	*************
    	Super Art
    	*************
    
    Wind Up Spear			D/DF/F + PPP
    ~ Several backhand slaps leading into sweeping kick, double somersault kick,
      Air Frankensteiner, triple headstomp kick
    
    
    	*************
    	Unique Attack
    	*************
    
    Submissive Heel			F + HK
    ~ High scissor kick
    
    Peacock Kick			F + MK
    ~ Forward roundhouse kick
    
    Peacock Waltz			F + MK > HP
    ~ Forward roundhouse kick into a low forward palm strike
    
    Peacock Jive			F + MK > MP > HK
    ~ Forward roundhouse kick, forward palm strike, flip kick
    
    Dominating Heel			F + LK > LK
    ~ Forward kick sweeping kick combo
    
    Heavy Languish			D + MP > F + HP
    ~ A low palm strike followed by a backhand
    
    Heavy Languish Beat		D + MP > F + HP > HK
    ~ A low palm strike, backhand, spinning kick combo
    
    Left Right Combo		LP > F + MP
    ~ A left-right palm strike combo
    
    Left Right Back Strike		LP > F + MP > D + LK
    ~ A left-right palm strike, low kick combo
    
    Bed Time			LP > F + MP > MK
    ~ A left-right palm strike, reverse scissor kick combo
    
    Andante				DF + HK
    ~ A half roundhouse kick
    
    Sforzando			MP + HP (while in the air)
    ~ Diving punch
    
    saisaris			LK + MK (while in the air)
    ~ Diving kick
    
    
    	*************
    	Normal Throw
    	*************
    
    Kiss of Devotion		(F or []) + LP + LK
    ~ A climbing double headstomp
    
    Femme Fatale			B + LP + LK
    ~ Grab your opponent by the head and stomp him to the ground
    
    Fortissimo			B + LP + LK (while in the air)
    ~ Slam your opponent into the ground while you are both in the air
    
    
    
    **********
     Hwoarang
    **********
    
    	*************
    	Special Moves
    	*************
    
    Special Step			F/D/DF + P
    ~ Crouching dash
    
    Sky Rocket			F/D/DF + K
    ~ A flying uppercut(kick)
    
    Hunting Hawk			D/DB/B + K
    ~ A flying forward roundhouse kick
    
    Air Raid			B/DB/D/DF/F + K
    ~ Flip into the air and triple headkick your opponent
    
    Air Raid Special		B/DB/D/DF/F + K (while in the air)
    ~ Headstomp once onto your opponent
    
    Dynamite Heel (Charge Attack)	F/DF/D/DB/B + P
    ~ A hard roundhouse kick
    
    
    	*************
    	Super Art
    	*************
    
    Heel Explosion Combo		F/DF/D/DB/B + PPP
    ~ Leap at your opponent doing two somersault kicks and ending with a high
      flying kick slam
    
    
    	*************
    	Unique Attack
    	*************
    
    Spinning Trip Kick		DB + LK
    ~ A spinning low kick
    
    Tsunami Kick			F + MK
    ~ A high scissor kick
    
    Iron Heel			F + HK
    ~ A high roundhouse kick
    
    Fade-Away Kick			B + MK
    ~ A forward kick that moves you slightly back
    
    Reverse Kick			MP > MP
    ~ A forward then backward high kick
    
    Chainsaw Kick			MP > LP
    ~ Roundhouse kick plus downward scissor kick combo
    
    Flashing Trident		LP > MP (while in the air)
    ~ Double dropping kick
    
    Middle Kick Combo		MK > MK > MK
    ~ High kick, double middle kick combo
    
    High Kick Combo			MK > MK > HK
    ~ High kick, middle kick, roundhouse kick combo
    
    Low Kick Combo			MK > MK > D + LK
    ~ High kick, middle kick, low kick combo
    
    Low & High Kick Combo		MK > MK > D + LK > HK
    ~ High kick, middle kick, low kick, roundhouse kick combo
    
    Low & High Smash Kick Combo	LK > MK
    ~ A low and high kick combo
    
    Quick Kick Combo		MP > MP (while in Flamingo Stance)
    ~ A fast double high kick combo, ending in a roundhouse kick
    
    Flamingo Kick Combo		LK > MK (while in Flamingo Stance)
    ~ A low high kick combo
    
    Fire Storm			MK > LK (while in Flamingo Stance)
    ~ A high kick leaping roundhouse kick combo
    
    Motion Switch			KKK
    ~ Flamingo Stance
    
    
    	*************
    	Normal Throw
    	*************
    
    Falcon Dice Kick		(F or []) + LP + LK
    ~ A flying somersault scissor kick
    
    Bring It On			B + LP + LK
    ~ Knee your opponent, double roundhouse, and forward kick to launch your 
      opponent away from you
    
    
    **********
      Steve
    **********
    
    	*************
    	Special Moves
    	*************
    
    Flicker Stance			B + KKK
    ~ A fighting stance
    
    Flicker Jab			Flicker Stance > P
    ~ A stretching low punch
    
    Peekaboo			F + PPP
    ~ A charging low uppercut
    
    Patella Smash			Peekaboo > LP
    ~ Peekaboo into a left jab
    
    Cutting Elbow			Peekaboo > MP
    ~ Peekaboo into a right jab
    
    Albion Combinatio		Peekaboo > HP
    ~ Peekaboo into a hard left jab
    
    Ducking				D/DF/F + K
    ~ duck and move forward
    
    Fox Hunt			Ducking > LP
    ~ Ducking into a light low uppercut
    
    Skyscraper			Ducking > MP
    ~ Ducking into a hard launching uppercut
    
    Gatling Gun			Ducking > HP
    ~ Ducking into a flurry of gut jabs, left hook, right hook, hard uppercut
    
    Sonic Fang			F/D/DF + P
    ~ A hard chopping punch uppercut combo
    
    Swaying				D/DB/B + K
    ~ A taunt
    
    Hellfire (Charge Attack)	D/DF/F + P 
    ~ A long step/slide Jab
    
    
    	*************
    	Super Art
    	*************
    
    Hellfire Rush			D/DF/F + PPP
    ~ A hard jab followed by a flurry of right to left hooks ending in another hard
      forward jab
    
    
    	*************
    	Unique Attack
    	*************
    
    Weaving A			LK
    ~ Left weave
    
    Weaving B			MK
    ~ right weave
    
    Shoulder Rush			Weaving (backwards) > LP
    ~ Weave into a shoulder charge attack
    
    Uppercut			Shoulder Rush > MP or HP
    ~ Shoulder Rush into an uppercut
    
    Quick Spin			HK
    ~ Spin in place dodging an attack
    
    Spin Gut Punch			Quick Spin > MP or HP
    ~ Quick Spin into a hard right hook
    
    Spin Low Hook			Quick Spin > D + (MP or HP)
    ~ Quick Spin into a hard sweeping punch
    
    Chopping Straight		DF + MP
    ~ An overhand punch
    
    Foot Stomp			DB + LK
    ~ Stomp your opponents foot
    
    Foot Stomp Right Hook		Foot Stomp > MP or HP
    ~ Foot stomp into an uppercut
    
    Ducking Body			F + MP
    ~ A low uppercut to the gut
    
    Ducking Hook			Ducking Body > LP
    ~ A low uppercut to the gut followed by a quick left hook
    
    Flicker				Ducking Body > B
    ~ A low uppercut to the gut followed by a quick backstep
    
    British Edge			F + LP > MP
    ~ A one two punch combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Gut Wrencher			(F or []) + LP + LK
    ~ Grab your opponent, gut punch, and throw them over your shoulder
    
    Armlock Throw			B + LP + LK
    ~ Grab your opponent by both elbows and throw them over your shoulder
    
    
    
    **********
       Paul
    **********
    
    	*************
    	Special Moves
    	*************
    
    Mountain Raze			B/DB/D/DF/F + K
    ~ Crouch step forward into an uppercut(knee)
    
    Shredder			F/D/DF + K
    ~ A three hit flying scissor kick
    
    Sway				D/DB/B + P
    ~ Slide back
    
    Mortar Punch			F/D/DF + P
    ~ A leaping slamming punch
    
    Phoenix Smasher (Charge Attack)	D/DF/F + P
    ~ A heavy forward jab
    
    
    	*************
    	Super Art
    	*************
    
    Burning Fist			D/DF/F + PPP
    ~ A heavy forward jab, a high launching uppercut, and finally a flaming heavy
      forward jab
    
    
    	*************
    	Unique Attack
    	*************
    
    Hammer of the Gods		F + MP
    ~ A overhand punch
    
    Hammer Punch			F + HP
    ~ A heavy overhand chop
    
    Hang Over			F + HP > DF + HK > P
    ~ A heavy overhand chop, sweeping kick, elbow gut combo
    
    Bone Breaker			DF + HK > P
    ~ A sweeping kick, elbow gut combo
    
    Demolition Man			P
    	(after hitting/blocked with Hang Over or Bone Breaker)
    ~ A sweeping kick, elbow gut, spinning backhand combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Push Away			(F or []) + LP + LK
    ~ Grab your opponents wrist and slam them into your shoulder
    
    Foot Launch			B + LP + LK
    ~ Plant your leg into your opponent, roll back, and toss them behind you
    
    
    
    **********
       Law
    **********
    
    	*************
    	Special Moves
    	*************
    
    Somersault Kick			B/DB/D/DF/F + K
    ~ A backflip large frontal arc kick
    
    Backflipper			Somersault Kick	> B/DB/D/DF/F + K
    ~ A double somersault kick
    
    Dragon Charge			F/DF/D/DB/B + P
    ~ A screaming taunt
    
    Cloud Gates			Dragon Charge > F + P
    ~ Dragon Charge into a heavy chop
    
    Dragon's Flight			Dragon Charge > K 
    ~ Dragon Charge into quick flying kick
    
    Dragon Knuckle			Dragon Charge > P
    ~ Dragon Charge into quick elbow strike
    
    Dragon Knuckle Combo		Dragon Knuckle > P
    ~ Dragon Knuckle into a hard gut punch
    
    Dragon Knuckle Flight		Dragon Knuckle > K
    ~ Dragon Knuckle into a flying kick
    
    Fury Fist Rush			B/DB/D/DF/F + P
    ~ A backhand hit followed by a flurry of midsection punchs into in a launching
      uppercut
    
    Shaolin Spin Kicks~~ 		D/DB/B + K
    	~~(Charge Attack)
    ~ A triple roundhouse kick
    
    
    	*************
    	Super Art
    	*************
    
    Junkyard Soul			D/DB/B + KKK
    ~ A triple roundhouse kick, a flurry of quick kicks to the face, a sweeping 
      kick, and finally a heavy forward kick that launches the opponent away from
      you
    
    
    	*************
    	Unique Attack
    	*************
    
    Shin Crusher			DF + LK
    ~ A charging low kick
    
    Slide Kick			DF + MK
    ~ A quick leg sweep
    
    Dragon's Tail			B + MK
    ~ A spinning leg sweep
    
    Dragon Hammer			F + MP
    ~ Charge into a heavy chopping hit
    
    Machine Gun Arrow		LP, LP, LP, LP, LP, LP
    ~ A six hit slap combo
    
    Left Right Combo		LP > B + MP
    ~ A quick left right jab combo
    
    Left Right Dragon Fist Combo	LP > B + MP > B + MP > MP
    ~ A quick left right jab combo with two backhands
    
    Left Right Blazing Fist Combo	LP > B + MP > B + MP > LP
    ~ A quick left right jab combo with a backhand ending in a flaming elbow
    
    Left Right to Knee		LP > B + MP > LK
    ~ A quick left right jab combo ending with a leaping knee
    
    Junkyard Kick			B + MP > LK > MK
    ~ A backhand, high kick, scissor kick combo
    
    Dragon Rush Combo		B + MP > LK > D + MK
    ~ A backhand, high kick, flaming scissor kick combo
    
    Knuckle Rush			B + MP > MP
    ~ A double backhand hit
    
    
    	*************
    	Normal Throw
    	*************
    
    Dragon's Fire			(F or []) + LP + LK
    ~ Backward elbow and punch combo
    
    Run Up to Drop			B + LP + LK
    ~ Knee kick, knee jump, head kick combo
    
    
    
    **********
      Julia
    **********
    
    	*************
    	Special Moves
    	*************
    
    Swift Step			B/DB/D/DF/F + LP
    ~ A short dash forward
    
    Lashing Arrow			B/DB/D/DF/F + MP
    ~ A mid dash forward with a jab
    
    Swift Step Explosion		B/DB/D/DF/F + HP
    ~ A long dash forward with a heavy jab
    
    Wind Roll			B/DB/D/DF/F + K
    ~ A standing spin towards your opponent
    
    Tequila Sunrise Elbow Smash	Wind Roll > P > P
    ~ Wind Roll into a double uppercut
    
    Hunting Tomahawk		Wind Roll > K > P
    ~ Wind Roll into a high kick uppercut combo
    
    Wind Roll Explosion		Wind Roll > D + K > P + P
    ~ Wind Roll into a sweeping kick and a heavy chest punch
    
    Rising Kick			F/D/DF + K
    ~ A flying uppercut(kick)
    
    Tiger Strike (Charge Attack)	D/DB/B + P
    ~ Charge forward, grab your opponents wrist and slam them away
    
    
    	*************
    	Super Art
    	*************
    
    Iron Mountain Rush		D/DB/B + PPP
    ~ A quick chestslap, uppercut, downward elbow, backhand, shoulder charge
    
    
    	*************
    	Unique Attack
    	*************
    
    Party Crasher			F > F + MP
    ~ Step into an elbow hit
    
    Kaida				F + HP
    ~ Step into a heavy chop
    
    Baiyuan Sanshou			LP > B + MP > LP > LP
    ~ A double jab, chest hit, sweeping punch combo
    
    Divine Impact			LP > LP > MP
    ~ Jab, chest punch, backhand combo
    
    Divine Intervention		LP > LP > MK
    ~ Jab, chest punch, low kick combo
    
    Trickling Stream		B + MP > LP
    ~ Chest slap sweeping punch combo
    
    Raging Rapids			B + MP > MP
    ~ Chest slap elbow combo
    
    Slow Power Punch Combo		F + MP > LP
    ~ Chest slap uppercut combo
    
    Slow Power Punch to Low Kick	F + MP > LK
    ~ Chest slap sweeping kick combo
    
    Slow Power Punch to High Kick	F + MP > MK
    ~ Chest slap scissor kick combo
    
    Red Orchid Combo		F + MK > (MP or HP) > K
    ~ Scissor kick, backhand, roundhouse combo
    
    Mountain Crusher		F + MK > (MP or HP) > F + P
    ~ Scissor kick, backhand, hard jab combo
    
    
    	*************
    	Normal Throw
    	*************
    
    Wild Stallion			(F or []) + LP + LK
    ~ Flip long over your opponent and kick them from the rear
    
    Mad Axes			B + LP + LK
    ~ Punch your opponent while slipping behind them to double chest slap their
      backside, knocking them away from you, trade places
    
    
    
    **********
       Bob
    **********
    
    	*************
    	Special Moves
    	*************
    
    Spinner Ball			B/DB/D/DF/F + K
    ~ Spin towards your opponent
    
    Lyonnaise Break			Spinner Ball > P
    ~ Spin towards your opponent and land an uppercut
    
    Perfect Press			Spinner Ball > K
    ~ Spin towards your opponent and roll into the air to slam down on them
    
    Panini Flip			Spinner Ball > D + K
    ~ Spin towards your opponent and land three low sweeping kicks
    
    Cracker				F/D/DF + P
    ~ A leaping headbutt
    
    Pound Cake			During Cracker > P
    ~ A leaping headbutt followed by an elbow chop
    
    Cracker Jacker			During Cracker > K
    ~ A leaping headbutt followed by a belly attack
    
    Special Step			F/D/DF + K
    ~ Charge your opponent a short distance
    
    Langue Washer			Special Step > LP
    ~ Special Step into a quick jab
    
    Spiral Rocky			Special Step > MP
    ~ Special Step into a four hit uppercut
    
    Granchi Cannon			Special Step > LP + MP
    ~ Special Step into a double fisted backhand
    
    Apres Sweep			Special Step > LK
    ~ Special Step into a spinning sweep
    
    Cutting Coppa			Apres Sweep > LP + MP
    ~ Apres Sweep into a double fisted chest slam
    
    Giga Jacker (Charge Attack)	D/DF/F + P
    ~ A belly strike
    
    
    	*************
    	Super Art
    	*************
    
    Giga Meteo			D/DF/F + PPP
    ~ Leaping into a belly slam, then a higher belly slam, finally a very high 
      double fisted slam
    
    
    	*************
    	Unique Attack
    	*************
    
    Double Chapati			HK > HK (while in the air)
    ~ Two spinning air kicks
    
    Gaufrettes Cutter		MK > MP > HP(while far away)
    ~ Forward kick, quick jab, quick chop combo
    
    Gaufrettes Kick			MK > MK > HK(while far away)
    ~ A forward kick, low kick, high kick combo
    
    Gaufrettes Punch		MK > HP (while far away)
    ~ A forward kick then chop combo
    
    One Two Punch			LP > B + MP
    ~ A left right jab combo
    
    Fast Break			LP > B + MP > LP + MP
    ~ A left right jab followed by a double fist slam combo
    
    Coarse Picante			LP > LK > LK
    ~ A quick jab, low kick, forward kick combo
    
    Controno Farce			D + HK > HK > HK
    ~ A leg sweep followed by two forward kicks
    
    
    	*************
    	Normal Throw
    	*************
    
    Flying Cask			(F or []) + LP + LK
    ~ Grab your opponent and toss them into the air letting gravity bring them 
      down
    
    Quarter Deck			B + LP + LK
    ~ Grab your opponent by the arm and throw them behind you, trade places
    
    
    
    **********
       King
    **********
    
    	*************
    	Special Moves
    	*************
    
    Jaguar Step			K + K
    ~ A sidestep spin towards your opponent
    
    Lariat				Jaguar Step > LP
    ~ Jaguar Step into a hook shot
    
    High Elbow Drop			Jaguar Step > MP or HP
    ~ Jaguar Step into a shoulder drop
    
    Water Surface Kick		Jaguar Step > K
    ~ Jaguar Step into a leg sweep
    
    Mid-Air Leg Screw		F + P + P
    ~ leap into the air to grab your opponent from the air and slam them into the
      ground
    
    Leg Screw			F + K + K
    ~ Grab your opponent from the air and slam them into the ground
    
    Running Jaguar Bomb		F/D/DF + P
    ~ Grab your opponent from the air and slam them into the ground
    
    Konvict Kick			F/D/DF + K
    ~ A charging front kick
    
    DDT				Konvict Kick > K
    ~ Konvict Kick followed by an over the shoulder body drop
    
    Giant Swing			B/DB/D/DF/F + P
    ~ Grab your opponent by the legs spinning them viciously before tossing them
    
    Tomahawk			B/DB/D/DF/F + K
    ~ A hard overhand hit
    
    Reverse Arm Slam Combo~~	D/DB/B + P
    	~~(Charge Attack)
    ~ A quick charging jab followed by a suplex
    
    
    	*************
    	Super Art
    	*************
    
    Wonderful Mexican Special Combo	D/DB/B + PPP
    ~ Charge at your opponent performing a suplex, then a body slam, and finally
      a leg breaker
    
    Muscle Buster			D/DB/B + P
    		(2 hits land from Wonderful Mexican Special Combo)
    ~ After your two hits land you switch into a high air shoulder slam
    
    
    	*************
    	Unique Attack
    	*************
    
    Rolling Elbow Rush		F + MP
    ~ A quick elbow strike
    
    Jumping Knee Lift		UF + MK
    ~ Leap forward knee first
    
    Disgraceful Kick		B + MK
    ~ A forward chest kick
    
    Shoulder Tackle			F + MP + LK
    ~ Charge at your opponent shoulder first
    
    Moonsault Body Press		F + LP + MK
    ~ A backflip kick towards your opponent
    
    
    	*************
    	Normal Throw
    	*************
    
    Winding Nut			(F or []) + LP + LK
    ~ Grab your opponent, spin around their torso, and slam them to the ground
    
    Suplex				B + LP + LK
    ~ A suplex
    
    
    
    **********
      Marduk
    **********
    
    	*************
    	Special Moves
    	*************
    
    Gator Slam			F/D/DF + P
    ~ Grab your opponent out of the air and slam them to the ground
    
    Northern Lights Suplex		F/DF/D/DB/B + P
    ~ A standard suplex
    
    Double Leg Takedown~~		F/DF/D/DB/B + K
    	~~(Charge Attack)
    ~ Charge your opponent slamming them to the ground
    
    Mount Mongolian Chop		Double Leg Takedown > P (after a hit)
    ~ Double Leg Takedown followed by three punchs while your opponent is pinned
      to the ground
    
    Hercules' Hammer		Double Leg Takedown > K (after a hit)
    ~ After slamming your opponent to the ground grab their leg and sling them 
      away from you, trade places
    
    
    	*************
    	Super Art
    	*************
    
    Mount Rush			F/DF/D/DB/B + KKK
    ~ Charge your opponent and tackle them to the ground, followed by a long flurry
      of hooks to the face followed by jabs to the face, can hit up to 15 times
    
    
    	*************
    	Unique Attack
    	*************
    
    Revolving Trap Kick		LK > (MK or HK) (while far away)
    ~ A quick knee forward kick combo
    
    Jab Body Combo			MP > D + HP (while far away)
    ~ An uppercut followed by a headbutt
    
    Left Right Combo		MP > HP (while far away)
    ~ An uppercut followed by a leaping elbow strike
    
    Left Right to Gut Check		MP > HP > MK > MP + HP (while far away)
    ~ Short jab, long jab, knee, long jab combo
    
    Left Right to Power Elbow Combo	MP > HP F + (MP or HP) (while far away)
    ~ Short jab, long jab, short elbow combo
    
    Quick Elbow Combo		HP > (MP or HP) (while far away)
    ~ A long jab quick elbow combo
    
    Catapult Tackle Combo		HP > D + P + P (while far away)
    ~ A long jab followed by a quick leaping elbow strike
    
    Craig Rush			MP > HP > F + MP > D + P + P (while far away)
    ~ Two strong jabs followed by a hard elbow and fionally a leaping elbow strike
    
    Mongolian Chop			P + P
    ~ Raise both fists into the air and bring them down for a double fist chop
    
    Spinning Backfist		B + MP
    ~ A slow backhand
    
    Wake Up Hammer			P (while down)
    ~ Leap up from a face down position to perform a quick right hook
    
    Wake Up Sweep			D + P (while down)
    ~ Do a pushup and lash out with a punch, after being knocked down face down
    
    
    
    	*************
    	Normal Throw
    	*************
    
    Knee Breaker			(F or []) + LP + LK
    ~ Grab your opponent by one tigh and slam them over your leg
    
    Around the World		B + LP + LK
    ~ Grab your opponet, spin them around, then slam them to the ground
    
    
    
    **********
       Ogre
    **********
    
    	*************
    	Special Moves
    	*************
    
    Waning Moon			D/DB/B + P
    ~ A kick followed by a spinning attack that ends in a flaming jab
    
    Ancient Power			F/D/DF + P
    ~ A feint
    
    Blazing Kick			D/DB/B + K
    ~ A flaming high scissor kick
    
    Owl's Hunt			F/D/DF + K
    ~ Teleport into the air slamming to the ground with a flaming ground punch
    
    Owl's Hunt			K (during Quick Recovery)
    ~ Teleport into the air slamming to the ground with a flaming ground punch
      from a recovering state
    
    Indigo Punch (Charge Attack)	D/DF/F + P
    ~ A slow flaming hook
    
    
    	*************
    	Super Art
    	*************
    
    Hell Inferno			D/DF/F + PPP
    ~ Launch your opponent into the air hitting them with multiple uppercuts before
      slamming them into the ground with flaming wing dive
    
    
    	*************
    	Unique Attack
    	*************
    
    Flash Punch Combo		LP > LP > MP
    ~ Two quicks jabs followed by a flamming hook punch
    
    Demon Slayer			LP > MP > MP
    ~ A Left-right jab combo followed by a flaming backhand
    
    Infinite Kick Combo		F + HK > HK > HK > HK > HK
    ~ A two hit scissor kick followed by a quick low, medium, high triple kick
    
    Hunting Hawk			UF + LK > MK > LK
    ~ A flying triple kick assault
    
    Snake Blade			D + LK > D + MK > D + MK
    ~ Two low kicks followed by a high flaming kick
    
    
    	*************
    	Normal Throw
    	*************
    
    Rag Doll			(F or []) + LP + LK
    ~ Grab your opponent, leap into the air and slam them to the ground
    
    Deadly Spear			B + LP + LK
    ~ Grab your opponent, spin them behind you and double slap them, trade places
    
    
    *******************************************************************************
    
    Chapter VI - Gems [06.Gems]
    
    *******************************************************************************
    
    
    Gems are a way to customize your fighter.  Each gem (except Assist Gems) have 
    an activation.  This must occur before you can benefit from the gem.  When this
    occuers you gain the bonus(es) listed, both positive and negative.  The
    duration is how long that bonus will last.  Finally, you have have up to three
    slots worth of gems total.  
    
    
    	****************
    	 A. Assist Gems
    	****************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect				Secondary Effect
    -------------------------------------------------------------------------------
    Easy Input
    1	Special Moves become easier to do	-10% Attack
    -------------------------------------------------------------------------------
    Super Easy Input
    1	Special Moves become very easy to do	-10% Attack
    -------------------------------------------------------------------------------
    Cancel Assist
    1	Special Move cancels become easy to do	-10% Attack
    -------------------------------------------------------------------------------
    Auto Throw Escape
    1	Escape from throws automatically	-1/2 CrossGauge block when used
    -------------------------------------------------------------------------------
    Auto Block
    1	Block attacks automatically		-1 CrossGauge block when used
    -------------------------------------------------------------------------------
    
    	****************
    	 B. Attack Gems
    	****************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Bonus #1	Bonus #2	Time	Activated by
    -------------------------------------------------------------------------------
    Immense Power Lv. 1
    1	Attack +10%			 20	Connect with 5 normal moves
    -------------------------------------------------------------------------------
    Immense Power Lv. 1	
    1	Attack +10%			 20	Connect with 3 Special moves
    -------------------------------------------------------------------------------
    Immense Power Lv. 1	
    1	Attack +10%			 20	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    Immense Power Lv. 1	
    1	Attack +10%			 20	Your partner connects with a
    						Launcher
    -------------------------------------------------------------------------------
    Immense Power Lv. 1	
    1	Attack +10%			 20	Block 5 attacks
    -------------------------------------------------------------------------------
    Immense Power Lv. 1	
    1	Attack +10%			 20	Have 4 of your attacks blocked
    -------------------------------------------------------------------------------
    Immense Power Lv. 1
    1	Attack +10%			 20	Perform a Cross Cancel
    -------------------------------------------------------------------------------
    Immense Power Lv. 2	
    1	Attack +20%	Speed -10%	 15	Connect with 10 normal moves
    -------------------------------------------------------------------------------
    Immense Power Lv. 2	
    1	Attack +20%	Speed -10%	 15	Connect with a Launcher
    -------------------------------------------------------------------------------
    Immense Power Lv. 3	
    1	Attack +30%			 10	Activate Pandora Mode
    -------------------------------------------------------------------------------
    
    	*********************
    	 C. Cross Gauge Gems
    	*********************
    
    -------------------------------------------------------------------------------
    Boost Gem Name						Time
    Slots 	Primary Effect				Activated by
    -------------------------------------------------------------------------------
    Onslaught Lv.1						 20
    1	Cross Gauge Acquisition +20%		Connect with 3 Special Moves
    -------------------------------------------------------------------------------
    Onslaught Lv.1						 20
    1	Cross Gauge Acquisition +20%		Land a reversal
    -------------------------------------------------------------------------------
    Onslaught Lv.1						 20
    1	Cross Gauge Acquisition +20%		Have 4 of your attacks blocked
    -------------------------------------------------------------------------------
    Onslaught Lv.2						 15
    1	Cross Gauge Acquisition +20%		Connect with a launcher
    -------------------------------------------------------------------------------
    Onslaught Lv.2						 15
    1	Cross Gauge Acquisition +20%		Your partner connects with a
    						launcher
    -------------------------------------------------------------------------------
    Proficiency Lv. 1					 20
    1	Cross Gauge Usage Reduction +20%	Connect with 5 normal moves
    -------------------------------------------------------------------------------
    Proficiency Lv. 1					 20
    1	Cross Gauge Usage Reduction +20%	Get hit by 4 normal moves
    -------------------------------------------------------------------------------
    Proficiency Lv. 1					 20
    1	Cross Gauge Usage Reduction +20%	Connect with 3 Special moves
    -------------------------------------------------------------------------------
    Proficiency Lv. 1					 20
    1	Cross Gauge Usage Reduction +20%	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    Proficiency Lv. 3					 10
    1	Cross Gauge Usage Reduction +20%	Activate Pandora mode
    -------------------------------------------------------------------------------
    
    	*****************
    	 D. Defense Gems
    	*****************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Bonus #1	Bonus #2	Time	Activated by
    -------------------------------------------------------------------------------
    Iron Wall Lv. 1
    1	Defense +10%			 20	Connect with 5 normal moves
    -------------------------------------------------------------------------------
    Iron Wall Lv. 1
    1	Defense +10%			 20	Get hit by 4 normal moves
    -------------------------------------------------------------------------------
    Iron Wall Lv. 1
    1	Defense +10%			 20	Perform a Cross Cancel
    -------------------------------------------------------------------------------
    Iron Wall Lv. 1
    1	Defense +10%			 20	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    Iron Wall Lv. 1
    1	Defense +10%			 20	Block 5 attacks
    -------------------------------------------------------------------------------
    Iron Wall Lv. 2
    1	Defense +20%	Attack -10%	 15	Get hit by 8 normal moves
    -------------------------------------------------------------------------------
    Iron Wall Lv. 2
    1	Defense +20%	Attack -10%	 15	Get hit by 3 Special moves
    -------------------------------------------------------------------------------
    Iron Wall Lv. 3
    1	Defense +30%			 10	Your opponent activates
    						Pandora Mode
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Get hit by 4 normal moves
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Connect with 3 Special moves
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Perform a Cross Cancel
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Your partner connects with a
    						Launcher
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Get hit by an EX Special move
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Get hit by a 5 hit combo
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Block 5 attacks
    -------------------------------------------------------------------------------
    Fortitude Lv. 2
    1	Damage Reduction +160		 10	Have 4 of your attacks blocked
    -------------------------------------------------------------------------------
    Fortitude Lv. 1
    1	Damage Reduction +100		 20	Activate Pandora Mode
    -------------------------------------------------------------------------------
    
    	***************
    	 E. Speed Gems
    	***************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Bonus #1	Bonus #2	Time	Activated by
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Connect with 5 normal moves
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Get hit by 4 normal moves
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Connect with 3 Special moves
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Connect with a Launcher
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Your partner connects with a
    						Launcher
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Land a counter hit
    -------------------------------------------------------------------------------
    Devine Speed Lv. 1
    1	Speed +10%			 20	Block 5 attacks
    -------------------------------------------------------------------------------
    Devine Speed Lv. 2
    1	Speed +15%	Defense -8%	 15	Connect with 10 normal moves
    -------------------------------------------------------------------------------
    Devine Speed Lv. 2
    1	Speed +15%	Defense -8%	 15	Connect with 4 Special moves
    -------------------------------------------------------------------------------
    Devine Speed Lv. 3
    1	Speed +20%			 10	Activate Pandora Mode
    -------------------------------------------------------------------------------
    
    	******************
    	 F. Vitality Gems
    	******************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect			Time	
    -------------------------------------------------------------------------------
    Life Force Lv. 1
    1	Vitality Gradual Restoration	 5	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    Harmonize Lv. 1
    1	Vitality Instant Restoration	 0	Get hit by 2 Special moves
    -------------------------------------------------------------------------------
    
    	****************************************
    	 G. Amazon.com Gems "Iron Curtain Pack"
    	****************************************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect	Secondary Effect  Time	Activation
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 1
    1	Defense +10%			   20	Escape a throw
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2
    1	Defense +20%			   15	Get hit by 8 normal attacks
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2 EX
    2	Defense +20%	Attack +10%	   20	Block 10 attacks
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2
    1	Damage Reduction +20%		   15	Your partner connects with
    						2 launchers
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 
    2	Attack +20%			   15	Connect with 4 Special moves
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 
    2	Attack +20%			   15	Escape a throw
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 EX
    2	Attack +20%			   30	Your partner connects with
    						2 launchers
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 3 EX
    2	Devine Speed +30%		   30	Connect with 4 Special moves
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 2
    1	Cross Gauge			   15	Block 10 attacks
    	Acquisitio +20%			    
    -------------------------------------------------------------------------------
    
    	****************************************
    	 H. Best Buy Gems "Lightning Legs Pack"
    	****************************************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect	Secondary Effect  Time	Activation
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 1
    1	Speed +10%			   20	Escape a throw
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2
    1	Speed +10%			   15	Connect with 10 normal moves
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2 EX
    2	Speed +20%	Defense +10%	   20	Have 8 of your attacks block
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2
    1	Attack +20%			   15	Connect with 10 normal moves
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2
    1	Damage Reduction +20%		   15	Get hit by 2 EX Special attacks
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2
    1	Damage Reduction +20%		   15	Get hit by 3 Special moves
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 2 EX
    2	Cross Gauge	Healing +10%	   20	Connect with 4 Special moves
    	Acquisition +20%
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 2 EX
    2	Cross Gauge	Attack +10%	   20	Connect with 4 Special moves
    	Acquisition +20%
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 3
    1	Cross Gauge			   15	Connect with 2 launchers
    	Acquisition +20%
    -------------------------------------------------------------------------------
    
    	***************************************
    	  I. Gamestop Gems "World Warrior Pack"
    	***************************************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect	Secondary Effect  Time	Activation
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 
    1	Attack +20%			   15	Guard cancel 2 times
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 EX
    2	Attack +20%	Defense +10%	   20	Your partner connects with
    						2 launchers
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 3
    1	Attack +30%			   10	Connect with 2 launchers
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 1
    1	Defense +10%			   20	Connect with a launcher
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2 EX
    2	Defense +20%			   30	Block 10 attacks
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2 EX
    2	Defense +20%	Healing 10%	   20	Block 10 attacks
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 1
    1	Speed +10%			   20	Guard cancel 1 time
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2
    1	Speed +20%			   15	Connect with 4 Special moves
    -------------------------------------------------------------------------------
    Proficiency Gem Lv. 2
    1	Cross Gauge Usage Reduction +20%   15	Block 10 attacks
    -------------------------------------------------------------------------------
    
    	**************************************
    	  J. SE Gems "King of Iron Fist Pack"
    	**************************************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect	Secondary Effect  Time	Activation
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 EX
    2	Attack +20%	Cross Gauge	   20	Your partner connects with 
    			Healing +10%		2 Launchers
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2			   
    1	Damage Reduction +20%		   15	Get hit by a 10 hit combo
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2			   
    1	Damage Reduction +20%		   15	Block 10 attacks
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 2			   
    1	Damage Reduction +20%		   15	Get hit by 8 normal moves
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2 EX			   
    1	Defense +20%	Cross Gauge	   20	Block 10 attacks
    			Healing +10%
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2			   
    1	Speed +20%			   15	Block 10 attacks
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2 EX
    2	Speed +20%	Cross Gauge	   20	Have 8 of your attacks blocked
    			Healing +10%
    -------------------------------------------------------------------------------
    Proficieny Gem Lv. 2
    1	Cross Gauge 			   15	Get hit by 3 Special moves
    	Usage Reduction +20%
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 2 EX
    2	Cross Gauge 			   15	Connect with 4 Special moves
    	Acquisition +20%	
    -------------------------------------------------------------------------------
    
    	****************************************
    	  K. SE Pre-Order Gems "Cross Arts Pack"
    	****************************************
    
    -------------------------------------------------------------------------------
    Boost Gem Name
    Slots 	Primary Effect	Secondary Effect  Time	Activation
    -------------------------------------------------------------------------------
    Proficieny Gem Lv. 2
    1	Cross Gauge 			   15	Get hit by 8 normal moves
    	Usage Reduction +20%
    -------------------------------------------------------------------------------
    Onslaught Gem Lv. 2 EX
    2	Cross Gauge 	Defense +10%	   20	Connect with 4 Special moves
    	Acquisition +20%	
    -------------------------------------------------------------------------------
    Immense Power Gem Lv. 2 EX
    2	Attack +20%	Healing +10%	   20	Your partner connects with 
    						2 Launchers
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2			   
    1	Defense +20%			   15	Get hit by 3 Special moves
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 2			   
    1	Defense +20%			   15	Get hit by 2 EX Special moves
    -------------------------------------------------------------------------------
    Iron Wall Gem Lv. 3			   
    1	Defense +30%			   10	Block 15 attacks
    -------------------------------------------------------------------------------
    Fortitude Gem Lv. 1			   
    1	Damage Reduction +10%		   20	Escape a throw
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2			   
    1	Speed +20%			   15	Connect with 2 launchers
    -------------------------------------------------------------------------------
    Divine Speed Gem Lv. 2 EX
    2	Speed +20%	Attack +10%	   20	Have 8 of your attacks blocked
    -------------------------------------------------------------------------------
    
    
    *******************************************************************************
    
    Chapter VII - Achievements [07.Chev]
    
    *******************************************************************************
    
    
    Title Idol (50)
    	Obtain 300 Titles.
    
    A Very Special Gift (10)
    	Connect with 500 Special Moves.
    
    Blink Of An Eye (10)
    	Connect with 500 EX Special Moves.
    
    Time For Some Fireworks! (10)
    	Connect with 500 Launchers.
    
    Anything Goes (10)
    	Activate Cross Assault 500 times.
    
    An Unknown Power (10)
    	Activate Pandora 500 times.
    
    The Trump Card (10)
    	Connect with 500 Super Arts.
    
    Two Minds, Fighting As One (10)
    	Connect with 500 Cross Arts.
    
    Maelstrom Of Combos (10)
    	Connect with 100 Quick Combos.
    
    A Glimmering Light (10)
    	Activate your Assist Gems 100 times.
    
    Let's Heat Things Up! (10)
    	Activate your Boost Gems 100 times.
    
    Sturm und Drang (30)
    	Finish a round with Cross Assasult 300 times.
    
    Power Consumes All (30)
    	Finish a round with Pandora 300 times.
    
    A Splendid Conclusion (30)
    	Finish a round with a Super Art 300 times.
    
    The Cross Revolution (30)
    	Finish a round with a Cross Art 300 times.	
    
    A Perfect Victory! (50)
    	Win a round without getting hit 100 times.
    
    After The Dust Has Settled (10)
    	Clear Arcade mode on Medium difficulty or higher.
    
    Trail Of Ruined Dreams (20)
    	Defeat 5 rival teams in Arcade mode on medium difficulty or higher.
    
    The Root Of Chaos (30)
    	Defeat all of the bosses in Arcade mode on the hardest difficulty.
    
    Just The Beginning (10)
    	Clear one trial in Trial mode.
    
    Trial Expert (20)
    	Clear ten trials in Trial mode.
    
    The Excellence of Execution (30)
    	Clear 300 trials in Trial mode.
    
    My Big First Step (10)
    	Clear one lesson in the Tutorial.
    
    Maturity Through Discipline (10)
    	Clear all of the lessons in the Tutorial.
    
    The First Mission (10)
    	Clear one mission in Mission mode.
    	
    Mission Specialist (30)
    	Clear all of the missions in Mission mode.
    
    Fruits of Labor (10)
    	Go into Training mode 10 times.
    
    The Stones Guide Me (10)
    	Customize a Gem Unit.
    
    Doused In My Color! (10)
    	Customize a character's color.
    
    This Is How I Roll (10)
    	Customize your player Title.
    
    Here's My Shoutout (10)
    	Customize your player comment.
    
    The Warrior's Road (10)
    	Fight 50 matches over Xbox LIVE.
    
    Crossroads of Tragedy (20)
    	Fight 100 matches over Xbox LIVE.
    
    The Harsh Road (30)
    	Fight 300 matches over Xbox LIVE.
    
    The Endless Road (50)
    	Fight 500 matches over Xbox LIVE.
    
    Learn The Fundamentals (10)
    	Win 5 matches over Xbox LIVE.
    
    Forge Your Own Path (20)
    	Win 10 matches over Xbox LIVE.
    
    Transcend All You Know (30)
    	Win 50 matches over Xbox LIVE.
    
    Your Legend Will Never Die (50)
    	Win 100 matches over Xbox LIVE.
    
    One Down! (10)
    	Win in a Ranked Match.
    
    To The Victor... (30)
    	Raise your battle class rank for the first time in Ranked Match.
    
    Proof Of Your Victory (50)
    	Get to C rank for the first time in Ranked Match.
    
    The Battle Never Ends (10)
    	Win a match in Endless Battle.
    
    Head Of The Dojo (20)
    	Create 10 lobbies in Endless Battle.
    
    Observer (30)
    	View 50 replays in the Replay Channel.
    
    Evangelist Of The "X" (30)
    	Have your replay downloaded 20 times in My Channel's Broadcast Mode.
    
    Love Is Blind (30)
    	Use a character in battle over 300 times.
    
    Any Time, Any Place! (10)
    	Use Arcade Fight Request 30 times.
    
    It's Just For Research! (10)
    	Access the Store.
    
    Zenith (0)
    	Unlock all Achievements.
    
    *******************************************************************************
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    *******************************************************************************