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    Walkthrough by horror_spooky

    Updated: 12/03/13 | Search Guide | Bookmark Guide

    PS4's hottest launch title exclusive is without a Killzone: Shadow Fall! This 
    FPS takes the Killzone franchise and PlayStation into the eight generation. 
    Complete the game to its fullest with this guide.
    
    Killzone: Shadow Fall
    Written by Dalton "HorrorSpooky" Cooper and Trade
    Copyright 2013
    
    The *ONLY* sites that have permission to use this guide are CheatMasters.com 
    and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, 
    AS IT DOES NOT HAVE PERMISSION TO BE THERE!!!
    
    Contact Information
    E-mail: horror_spooky@hotmail.com
    
    Legal Information
    -        -
    This may not be reproduced under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of
    copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    ===================
    =TABLE OF CONTENTS=
    ===================
    1. Introduction and Controls
    2. Walkthrough
       Chapter 1: The Father
       Chapter 2: The Shadow
       Chapter 3: The Doctor
       Chapter 4: The Patriot
       Chapter 5: The Helghast
       Chapter 6: The Agent
       Chapter 7: The Handler
       Chapter 8: The Dead
       Chapter 9: The Destroyer
       Chapter 10: The Savior
    3. Conclusion
    
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    1. Introduction and Controls
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    The war between the Vektans and the Helghast has come to a close. Now they 
    attempt to live in peace in Vekta, with a large wall separating the two 
    groups.
    
    LS - Move/Sprint
    RS - Look/Melee
    R1 - Throw explosive
    R2 - Fire weapon
    L1 - OWL command
    L2 - Zoom
    Triangle - Switch weapon
    O - Crouch/Use
    Square - Reload
    X - Jump/Climb
    D-pad (left) - Adrenaline
    D-pad (up) - Objective direction/Objective menu
    D-pad (right) - Tactical echo
    D-pad (down) - Alternative fire mode
    Touchpad (up) - OWL attack mode
    Touchpad (right) - OWL zip-line mode
    Touchpad (down) - OWL shield mode
    Touchpad (left) - OWL stun mode
    OPTIONS Button - Options
    
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    2. Walkthrough
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    =====================
    CHAPTER 1: THE FATHER
    =====================
    Don't worry about being so insanely short at the start of the game. You're 
    just a little kid at this point. Follow your father out of the room and then 
    to the balcony. Hop over the railing, and then hop over the next railing. 
    Follow him down the stairs.
    
    Quickly move to his position and crouch. Push up next to him to avoid being 
    seen by the drones. For the next few pieces of cover, wait for him to call 
    you over, then quickly go there. Remember to stay crouched to stay out of 
    sight.
    
    Continue following your father until the two of you meet up with a Vektan 
    soldier. Stay crouched near the cover with them until the patrol of Helghast 
    go by. Then follow them to a nearby door. The door is locked on the other 
    side, so climb up the rubble and go in through the hole on the roof.
    
    Approach the piece of wood blocking the door and remove it to let them in. 
    Follow them outside, and when your father climbs up to the next area, try to 
    climb up with him. Watch the scenes, and then the next time that you are 
    actually controlling Lucas, press the button that appears on screen to grab 
    the gun and shoot the Helghast.
    
    =====================
    CHAPTER 2: THE SHADOW
    =====================
    This chapter is designed to teach you the basics of how much of the rest of 
    the game is going to play. Armed with only a knife, the first objective is to 
    reach the OWL that was dropped nearby. Leave this first room using the 
    nearby scaffolding.
    
    There is a radar that can be used by pressing "right" on the d-pad. Hold it in,
    but do not hold it so long that the meter overfills. Overfilling the meter 
    will cause a sound that will alert guards to your position. This can be used 
    to mark nearby enemies, even through walls, so it is extremely helpful in 
    this mission.
    
    The first guard that you come across will be below. Simply step off the 
    platform and land on the guard for an automatic melee kill. The next area is 
    fairly simple; there is a guard behind the double doors, but an air vent to 
    your right. Use the air vent to get to the other room without alerting the 
    guard, then use the radar to mark him. When his back is turned, melee attack 
    him from behind to kill him.
    
    Use the button on the platform to ride it across to the other side. Climb up 
    and then use the nearby air vent to bypass the cameras. The next guard you 
    kill will also offer the opportunity to throw your knife and kill the other 
    guard in the room instantly, so try that cool move out.
    
    With that room cleared, the OWL should be view. Step outside and the OWL will 
    activate and kill the two guards. Use the OWL to hack the nearby device, 
    and then climb up the cliffside. The OWL has various functions that can be 
    designated by swiping on the touchpad in different directions. Right now make 
    sure it is set to "Attack" mode, which is accomplished by swiping "up" on the 
    touchpad.
    
    Peak over the side of the cliff here to see Helghast guards around an ammo 
    supply drop. Send the OWL after them by pointing at them, waiting for the 
    "Attack" symbol to light up, and then pressing L1. You may have to send the 
    OWL after them a couple of times to get all of them dead.
    
    Now switch to zipline mode by swiping the touchpad to the right. When the 
    icon is highlighted, tap L1 to zipline down to the next location. Use the 
    zipline to traverse this environment and make your way to the crash site. 
    Remember to use "up" on the d-pad to make objective markers appear to better 
    find your location. Holding "up" will bring up an entire explanation about 
    the current objective.
    
    Upon nearing the crash site, take notice of the different enemies. You can 
    ignore them for now and, moving forward toward the flaming wreckage, take a 
    left to find a hold in the ground. Climb down the ladder here and go through 
    the tunnels to find the survivors of the crash.
    
    Speak with them for a bit, and then backtrack out of the hole. Open fire on 
    the Helghast and wipe all of them out. Have the OWL hack the nearby alarm 
    system so that no one can call for reinforcements. When the area has been 
    cleared out, it's time to assess the situation.
    
    There are three objectives for you that can be tackled in any order. The 
    first objective is to place C4 on the remains of the crash to blow it up. The 
    second objective is to disable the nearby communications tower, and the third 
    objective is to place C4 on the anti-air guns on top of the dam that is in this
    area.
    
    Place the C4 on the remains of the ship since it is the closest. Then head 
    to the comm tower. There are two computers in the comm tower, one on the 
    bottom floor and the other on the top floor. Have the OWL hack these 
    computers to disable them.
    
    Zipline back to the ground and make your way to the dam. Climb up the cliff 
    here and then place the C4 on the anti-air guns. You should have a height 
    advantage on your enemies down there, so killing them should be a snap.
    
    When that's done, regroup with the allies and follow them to the evacuation 
    point. Take cover and start shooting the Helghast being dropped by the 
    helicopter. Try to kill them before they can rappel down. Hold the position 
    and kill the Helghast until the evac arrives, then run there and hop inside to 
    escape.
    
    =====================
    CHAPTER 3: THE DOCTOR
    =====================
    At the start of this chapter, you will be in zero gravity. Zero gravity is 
    easy enough to traverse. Hold O to descend and hold X to ascend. Make your 
    way to the main shaft, and then check out the objective markers. There will 
    be one above and one below. Make your way to the one that is below first so 
    you can get the generator functional again.
    
    You can choose to go it stealthy, or guns blazing. Either way, there will be 
    some explosive spider robots in your future. Pull the capacitors out of the 
    walls when you see them and then use them in the empty capacitor slots to 
    open doors and continue to the generator room.
    
    The easiest way to do this is to grab one of the capacitors and go across to 
    the other side of the room. You'll have to use the little bridges and jump 
    across the gaps to do this. Place the capacitor in the slot farthest from 
    where you entered. This way it is easier to make your way back across and 
    there is less ground to travel.
    
    As you place the capacitors in the slots, the machine will start up and the 
    blades will start spinning. If you remove the capacitors from the slots that 
    are near the blue laser bridges, then the bridges will disappear, meaning 
    that you HAVE to jump across. Getting a running start isn't a bad idea.
    
    Watch the blades and make sure there is a nice window of opportunity to get 
    across. Backtrack to the room where you removed the first capacitor and 
    order the OWL to hack the control panel here. Now backtrack to the shaft and 
    go to the second objective marker.
    
    These rooms require you to continue using the capacitors. Use them to get 
    from room to room and to put out the fire blocking the way. Go up the stairs 
    and place a capacitor into each of the slots. There is one around the corner 
    on a tray if you are missing any and don't feel like backtracking too much.
    
    Make your way to the controls that start sending the ship into the sun. Use 
    the OWL to hack the control console, then watch the monitor. Leave the room 
    and return to the shaft. Make your way to the room where the doctor was taken, 
    and you will find an examination table here.
    
    Try to examine what is underneath, and that will trigger a QTE sequence. 
    Complete the QTEs. Then it's time to escape. As you make your way out, you 
    will notice a Helghast being burned alive by the sun coming through the 
    window. In the next few rooms, avoid the sunlight and also shoot the panels 
    off the windows to burn up the Helghast, meaning minimal head-on confrations 
    that could cost you an adrenaline pack or two.
    
    ======================
    CHAPTER 4: THE PATRIOT
    ======================
    Get off the dropship and walk through the security gates. After the explosion, 
    start killing all the Helghast and push through the flaming rubble. In the 
    next area, watch the ground collapse, which will in turn create a way to the 
    lower levels. Go down there, and I highly recommend grabbing a shotgun at 
    some point during all of this.
    
    Fight your way through the server rooms and to the security system panel. Have 
    the OWL hack it, then return to the surface. Meet up with Sinclair and then 
    follow him to the dropship. Get inside the dropship with him, and you'll be 
    dropped off at the trainyard.
    
    Navigating through the trainyard is somewhat tricky. Keep an eye on the rails 
    and when they flash red, either climb a ladder or get to a different platform. 
    Kill your way to the first train. This is where the shotgun comes in handy. 
    If you use your radar, you'll notice that the train cars are filled with 
    Helghast, in very close quarters. Use the shotgun to kill all of them as you 
    make your way to that train's computer system. Have the OWL hack it, then 
    exit the train car.
    
    The second train that needs disable is located above you. Use the ladders 
    and catwalks to reach it, but be weary of the enemies encountered along the 
    way, which will include hostile enemy drones. You might want to stick it out in
    the first train and shoot them from the door or windows for the best bet at 
    hanging on to you adrenaline packs.
    
    Inside the second train, kill everyone (again, shotgun works best for this) 
    and then hack that computer as well. Now as you leave this train, enemies 
    equipped with rocket launchers are going to pose a significant threat. Take 
    them out first and also send the OWL out to distract the other enemies. Hold a 
    position above them and kill them all, then make your way to the third train, 
    which is located on the lower tracks. Remember to watch out for the other 
    trains that are going to zoom by on the tracks.
    
    Hop through the roof of the third train and kill everyone. Open the door of 
    the car and inside will be a ton of bombs. Lucas will automatically get back 
    in the dropship. Use the mini-gun to shoot the hooks that are holding the 
    train to the tracks.
    
    Next you will be dropped off on the roof of the building where the terrorist 
    is assumed to be located. Use the supplies here to replenish your ammo and 
    trade out the minigun for a shotgun. Grab the C4 as well, and then smash 
    through the glass ceiling, killing the Helghast below.
    
    The situation here is that there are three different rooms and all three of 
    hostages. Just fight your way to whichever one you want in any order. Clear the
    rooms of Helghast, and then free the hostages inside. When they're all freed, 
    chase down the terrorist from room to room, killing the Helghast, and then 
    you will find yourself on a rope sticking out of his escape ship.
    
    Use the pistol to kill the enemies that peak their heads out and climb up the 
    rope when prompted by pushing the left stick up. Upon reaching the top of 
    the rope, be ready for a quick melee-based QTE (click in the right stick).
    
    =======================
    CHAPTER 5: THE HELGHAST
    =======================
    Upon moving through the checkpoint, follow the instructions to the train. Get 
    inside the train and then wait for Lucas to automatically equip the EMP 
    device. Use the EMP device when prompted. Then click in the right analog stick 
    to perform a melee attack when that button appears on the screen. Leave the 
    train afterwards.
    
    The first group of enemies you come across, you have a serious height advantage
    over them. So fire at them and send out your drone to attack them as well. 
    Then drop down and clear out the stragglers.
    
    Make your way to the first objective, the console. Be careful moving around 
    the corners. When you see the console, send the OWL to hack it, then get 
    behind cover and kill the enemies. Listen to the audio and then proceed to 
    the next objective. Remember that you can keep pressing "up" on the d-pad to 
    point out the next objective marker. By the way, I highly recommend snagging a 
    shotgun if you find it.
    
    Head to the ventilation grate and pull it off. Crouch and then move along the 
    pipes to the next grate. Pull that grate off and then resupply. Move through 
    the next grate and then engage the next set of enemies.
    
    Fight your way outside and use the control panels on the cranes to give you 
    a better position to zipline to the next area. Kill the enemies, and keep 
    pushing forward to the next objective marker. After an explosion, carefully 
    move along what remains of the structure until Lucas is cornered.
    
    ====================
    CHAPTER 6: THE AGENT
    ====================
    Follow the voice's instructions. They will tell you exactly how to move to 
    avoid being spotted by enemies. In this weakened state, it just takes a single 
    shot to put Lucas down. Hide in the containers when prompted, and keep in mind 
    that you are completely unarmed and vulnerable at this point in the level.
    
    When you meet up with Echo, follow her closely. She will then connect your 
    communication devices so that you can direct each other to do things by 
    marking objects in the environment. She will first ask you to mark the 
    vent. Look up near the top of the wall next to the big orange electronic sign 
    and tap L1 to mark it.
    
    When that's done, a spider-mine will crawl out of the shaft. Aim the cursor at 
    this press L1 to hack into it. Use it to get to the other side of the door and 
    then pull R2 to blow up the door controls to allow you guys to pass through.
    
    In the next room, do so again by hacking the next mine and moving it underneath
    the hole in the wall. Overcharge the controls and go through. Echo will give 
    you a pistol and also offer her assistance by letting you mark enemies with 
    L1 for her to snipe.
    
    Mark the targets with Echo and also shoot them in the head with the pistol 
    when you can. If you are close enough, a silent melee kill will do. You 
    aren't as vulnerable now, but you still don't want to be caught because they 
    will probably overwhelm you. Be smart with your kills, but as long as no 
    other enemies are looking at them when they die, you are probably in good 
    shape.
    
    The next couple of areas are like that. You'll find a man being harassed by 
    soldiers, so kill them and he will offer a weapon to you from inside his 
    shipping container and probable home. Grab that and continue to utilize Echo's 
    sniping whenever it is possible.
    
    You'll reach a facility with a large attack drone guarding the exit. The 
    drone won't do anything until you attack it yourself. So get behind cover to 
    the right of the drone and throw an EMP grenade at it. Unload your most 
    powerful weapon into it, then get behind cover to reload. Toss another EMP 
    grenade at it, shoot, and then just keep repeating this until you're out of 
    EMP grenades.
    
    At that point, RUN. There are boxes of EMP grenades all over this place, so 
    find some and then continue attacking the drone until it is blows up from 
    taking too much damage.
    
    Get to the upper level and wait for the guards to swarm through the door. 
    Toss an EMP grenade at their feet and then open fire on them to get rid of 
    them without too much trouble. You'll then reach a partly opened gate with a 
    spider-mine near it. Hack the spider-man and then crawl under the shutter. 
    Make your way to the controls and overcharge them and the shutter will then 
    open and you can get through.
    
    Echo will then give you her sniper rifle and your goal is to protect her. Just 
    shoot whatever she marks. The targets will be marked with white objective 
    markers, just how they look when you marked targets for her to shoot earlier.
    
    Wait for Echo to cause the crates you're standing on to move, then quickly go 
    to the open hatch on top. Climb down the ladder and wait for the ATACs to 
    fly away. Then move up next to the door and shoot the enemies through the 
    space between the bars. Climb up the ladder and as the crate moves forward 
    more, shoot the guards that appear on the balconies.
    
    This next area has multiple guards and cameras. Use the spider-mines to 
    overcharge the cameras so that you can slowly take out the guards as you move 
    forward. You have access to Echo's sniping ability again, so don't be afraid 
    to utilize it.
    
    Fight your way to the tower with Echo and then when she gives the orders, 
    grab the power cell out of the machine and take it to the designated location. 
    A swarm of enemies and multiple attack drones will show up. With the tower 
    hacked, you can command the ATACs to fight the other drones, so mark them for 
    the ATACs while you stay behind cover and take out the human soldiers. Blow 
    up enough of the attack drones and everyone will flee.
    
    ======================
    CHAPTER 7: THE HANDLER
    ======================
    This mission begins in SPAAAAAAACE!, wouldn't ya know! While in the gravity 
    of space, hold X to rise, O to descend. Click in the left stick for a boost. 
    Push "up" on the d-pad right away to see where the objective marker is so you 
    can boost your way up over there and move through the hatch.
    
    Use the pipes to descend deeper in the station and have the drone hack the 
    various computer terminals along the way. You'll then reach a large hatch that 
    you have to jump down, with spinning "blades" of sorts that you can land on 
    and subsequently die.
    
    This is extremely tricky, but once you figure out how this thing operates, it's
    not so bad. Just zig zag from left and right between the blades. Move to the 
    left and to the right to avoid splattering on one of the blades.
    
    When you reach the bottom, you will soon have to fight enemies. Enemies in 
    this mission will often use deployable shields as well as shields that cover 
    their bodies. To disable the shields, you can swipe the touchpad left, point 
    at the enemies, and then press L1 to send the drone over to them to shock their
    shields into being useless -- or you can use the rail gun that you are forced 
    to have equipped throughout the entirety of the level.
    
    You'll notice that if you try to switch this weapon out for anything else, it 
    won't work. It will automatically switch out the weapon you have equipped 
    that is not the rail gun. Press "down" on the d-pad to extend the rail gun and 
    then hold R2 to charge its blast. If you hold R2 in long enough, this blast 
    will short-circuit the shields of the enemies, making them vulnerable. Melee 
    attacks will ignore the shields and can still kill enemies quite soundly. So 
    if you don't have time to charge your rail gun or use the drone and haven't 
    taken too much damage, it's not a bad strategy to straight-up charge an enemy 
    and knife them.
    
    As you move into the first open area, there will be boxes that shoot out the 
    annoying spider-mines. Send the drone to disable these devices or blow them 
    up yourself. They need to be done away with at any cost because they will 
    keep you from not only reaching your objectives, but from having a good place 
    to retreat to in order to avoid being blown up.
    
    There are two different objectives simultaneously, and both require that you 
    use a control panel. The closest one to the entrance you can look through 
    the window and send the drone in, but I recommend breaking through the glass 
    and using this place to kill the enemies from a distance. There's also a 
    collectible dosier in here that makes it worth entering this room while the 
    drone is doing the hacking.
    
    The second objective is pretty much the same, but more heavily guarded. Once 
    both buttons have been pressed, go to the large open hatch in the middle of the
    room. Descend into the area and then have the drone hack into the next door. 
    
    In this next area, walk around in the circle until you find the hand panel to 
    extend the bridge. Use it and then toss EMP grenades through the doors that 
    the enemies are behind. Kill the enemies and be very careful going through 
    the next door as a shotgun-equipped enemy has a tendency to charge up the 
    stairs as soon as you step through.
    
    This next large, open room will see the enemies deploy turrets and is hard 
    to find decent cover. Stay at the top of the landing and try to pick them off 
    from a distance the best you can. Use grenades and the drone a lot as well. 
    The drone is particularly effective in taking out the turrets if you are in 
    range of using it.
    
    You have to fight your way through a hallway full of enemies equipped with 
    shotguns, so I recommend picking up a shotgun for yourself off a dead enemy. 
    This hall leads to another area similar to the room that you just cleared, 
    so take out the enemies here and then you will find the lab. Enemies will 
    come in the room, so shoot out the window and go through to enter space.
    
    Massar will be in a transport that links one part of the station to the other. 
    Large groups of drones will attack. Point the cursor at them and tap R2 to 
    fire explosives their way. Various other transports will appear on the line 
    and block Massar's progress, so blow those up as well so that she can get to 
    the other side of the station successfully. As soon as the drones show up, 
    turn your full attention to them, however, because the other transports on 
    the track do nothing except stop Massar from moving while the drones can 
    destroy her transport as well as destroy you.
    
    When that is done, buckle up for one of the most difficult sections in the 
    entirety of the game. Lead Massar to the room she needs to be and open it 
    using the switch. Go up to the top of the catwalk and gear up because it is 
    about to become a very bumpy ride.
    
    Get the "charger" weapon, and then check out the area to the left (when 
    facing the ship as it is moving towards your position) and you'll see a 
    ladder leading up to a platform. There are laser mines around here, plenty of 
    adrenaline kits, a sniper rifle, and more. So the problem definitely isn't 
    ammunition or health, but the amount of enemies that show up, many of them 
    shielded or with shields, is absolutely insane.
    
    There is a minigun on that platform I mentioned earlier. Use it if you are 
    having problems using only the charger. The charger is very helpful in this 
    fight because it can be used to disable the shields of enemies and it destroys 
    the turrets they drop very quickly.
    
    There will be two intense waves of just foot soldiers, followed by drones and 
    a dropship. Ignore the dropship. The drones are what will get you if you aren't
    careful enough. Kill them as soon as possible or else they will not only 
    kill you but the rest of your team there as well.
    
    When they're dead, an orange objective marker will pop up, leading you to the 
    ship's turrets. Get in it and use it to slaughter all the Helghast below as 
    they try to retreat.
    
    ===================
    CHAPTER 8: THE DEAD
    ===================
    As you free fall, use the right stick to manipulate your balance and use the 
    left stick to steer Lucas. Keep the smoke trails in sight, but avoid falling 
    into the tails of the debris that is rocketing to the surface of Helghan.
    
    When you reach the surface, buildings will be collapsing all around Lucas. 
    There will be a couple of points where the ground drops significantly. Take 
    advantage of these drops to look straight down, then pull up. This is a trick 
    used to gain altitude by pilots in planes, and it also works for Lucas. This 
    is necessary to get to the landing zone.
    
    In addition to worrying about altitude, buildings are collapsing all over the 
    place, so you have to be mindful enough to avoid crashing into those. When you 
    get close to the landing zone, there will be two trails of objective markers. 
    One trail is highlighted red and the other blue. Take the red trail to land 
    safely where you need to be.
    
    Drop through the hole. There is a collectible sitting on the rubble after 
    dropping through the first hole. Echo will teach you about the blue anti-
    gravity fields on Helghan. Retrieve the power cell and put it in the machine 
    as instructed. Then shoot the cell to create an explosion that also creates a 
    large beam of blue light. Step into the blue light to ride it to the top.
    
    Maneuver through the rubble until you come across what is called a Scanner. 
    This thing is a huge drone that sits in one spot and, true to its name, scans 
    the area in a circle. If the Scanner spots you, it will fire a bunch of 
    missiles in your general direction, so watch out!
    
    The goal here is to take two power cells, place them into the two different 
    generators that are connected to the tubes leading out of the Scanner, and 
    then blow them both up to effectively power down the Scanner. Before doing 
    any of that, find some good cover in the destroyed building because you'll 
    need it shortly.
    
    There are power cells lying on the ground, but if you are having troubles 
    finding them, look to the sky. There are worker drones that just constantly 
    transport the cells. Shoot one of the drones and they will drop the cell on 
    the ground. Then just pick it up and take it to the first generator, but time 
    yourself so the Scanner doesn't see you.
    
    Blow up the first power cell, then go back to that cover you were supposed 
    to find. After destroying the first generator, the Scanner will send out 
    attack drones. Destroy both of them before getting the second power cell and 
    using it blow up the second generator, which will in turn allow you to bypass 
    the Scanner.
    
    Climb up the stairs behind the machine. On the second landing, there is an 
    audio log by the rails. At the top of the stairs there is a narrow space to 
    move through. Go through it and then something will start falling at your 
    face. Quickly duck to the right to be out of its path and then you are free to 
    continue.
    
    A spider mine dispenser will be on the wall, so take care of that. You'll then 
    find yourself outside, overlooking a strange site. Across the gap is a large 
    building that is leaning diagonally. To its left will be one of those walking 
    attack drones encountered earlier. In front of this is a Scanner that needs to 
    be destroyed in order to safely progress.
    
    Equip the zipline on your drone using the touchpad. Aim it at the slanting 
    building and when it is highlighted, use it to get across. Inside the 
    building, near the roof, you'll find a rocket launcher that is extremely 
    helpful as well as plenty of other ammo. Grab the rocket launcher.
    
    With the rocket launcher in tow, go to the roof. Keep peaking over the side of 
    the roof to fire three shots directly into the walking drone. Keep doing this 
    until it is destroyed. Then turn your attention to the Scanner. Look straight 
    at it, then go to the generator for it to YOUR right. There will be a spider-
    mine dispenser here, so dispose of it. Find a power cell, either lying on 
    the ground or shot out of the sky, and then blow it up.
    
    Retreat to the roof of the slanted building and use the rocket launcher to 
    destroy the flying attack drones that show up. Then turn your attention to the 
    other generator, which is also guarded by spider mines. Get rid of the spider 
    mines and then destroy that generator as well to completely disable the 
    Scanner, allowing your safe passage.
    
    Move through this next building to see Tyran leave in a dropship. In this area,
    there will be plenty of ammo for the rocket launcher, TWO walking drones, and a
    Scanner to boot. Use a shipping container (there are many open ones around 
    here) as cover to blow up the walking attack drones. Then snag a power cell and
    use it to destroy the first Scanner generator. Retreat to one of the 
    containers, blow up the incoming flying attack drones, and then work on blowing
    up the second generator to get rid of yet another Scanner.
    
    Regroup with Echo. Follow her and she will lead you through a series of 
    gravitationally challenged set pieces.
    
    ========================
    CHAPTER 9: THE DESTROYER
    ========================
    Use the zipline to get closer to the base. Zipline to the area with barricades 
    and weapons. Melee kill the lone Helghast here and then grab the sniper rifle. 
    Use the sniper to destroy the two anti-aircraft guns that are at the front of 
    the base. Then pick off all the soldiers.
    
    Your goal here is to set two C4 charges in the designated locations. Make your 
    way to the closest one and plant the charge. Then make your way to the second 
    charge and plant it. There is an air vent in here, so move through that. You 
    will come out to a room full of weapons, most notably a minigun. Grab that 
    before continuing.
    
    Wait for Echo to shut down the systems. Protect her with the minigun. When she 
    is finished, get rid of any remaining enemies. Then follow her into the next 
    area, where the idea is to snag a cargo train as a ride to the next objective. 
    There is not a whole lot of opposition here, so just kill everybody and then 
    go with Echo to the platform.
    
    Fight your way through the mobs of Helghast to the next objective area. Echo 
    will get at the controls, giving you time to prepare. Throw the laser mines 
    at the bases of the doors in this room. Use your scanner to detect where the 
    enemies are, and keep killing them as they come. There's plenty of ammo in 
    here if you need to restock.
    
    Eventually, the first door will need to be closed. Grab some laser mines and 
    step outside. Clear out the initial batch of enemies, then toss a bunch of 
    laser mines at their door. Send the drone to hack the door so that they can't 
    keep using it to get through and kill them as they come to protect the drone 
    so that it can finish its hacking. Then return to Echo and continue to defend 
    the base from attackers.
    
    Eventually, you will have to do the same thing with another door. This other 
    door will include shielded guards, so it's slightly tougher. But on the bright 
    side, the panel is clearly visible if you just peak your head out of the door, 
    so you can retreat into the building with Echo to hide and rest up if needed.
    
    When Echo is done, it's boss fight time with Tyran. Use the gun you're stuck 
    with that disables shields and a ranged machinegun of some sort, preferrably. 
    He will be surrounded by hostile drones, but the drone that you want to blow 
    up is the one that is powering his shields. Do this and then switch to the 
    rail gun. Charge up a shot and blast him to disable his shields. Then open 
    fire.
    
    He will repeat the attacks with the drones a couple of times before retreating 
    to just throw a bunch of spider mines at you. Get a safe distance and shoot 
    the hell out of him. He will retreat, so just keep repeating the process. If 
    you need health, an adrenaline pack as well as plenty of ammo and grenades can 
    be found on the crates here.
    
    Upon defeating him, follow Echo to the dropship and get in with her. When you 
    are back in the "space" (sort of) vibe, press up on the d-pad to be led to 
    your objective marker. That objective marker makes these zero gravity 
    exploration segments infinitely easier and less frustrating.
    
    Remember that you have explosives when in this state that are unlimited. Use 
    them to blow up the bridges of enemies and the turrets that will be firing 
    at you. The objective marker will lead you to a ventilation grate. Rip it open 
    and go through to find yourself at a long hallway with tons of weapons. Equip 
    yourself with weapons that you feel most comfortable with before continuing 
    through the door.
    
    There will be an absolute mob of enemies on the other side. Kill all of them 
    and then head to the next room, which is similarly just full of enemies from 
    wall to wall. Fight your way to the northeastern side of the room and kill 
    everyone. Go down the stairs to find an adrenaline pack on the ground as well 
    as a minigun on the rack.
    
    Grab the minigun and get your back to a wall. Even MORE enemies are going to 
    start coming in huge droves. The minigun is invaluable here, as well as having 
    a couple adrenaline packs. Try to avoid using your drone too much just in case 
    you need it to revive yourself.
    
    After killing an insane amount of Helghast, you'll get a little bit of peace, 
    but not a lot of quiet. Go to the elevator and use the panel to ride it to the 
    catwalk. Walk down the catwalk and watch the scene and the end credits...
    
    ======================
    CHAPTER 10: THE SAVIOR
    ======================
    PSYCH! Har har har. You now play as Echo, armed with only a silenced pistol. 
    Echo doesn't have a fancy drone like Lucas, but she does have a couple of her 
    own tricks and tools of the trade. If you press "left" on the d-pad as Echo, 
    you can deploy your very own spider mine! If you press "down" on the d-pad 
    when playing as Echo, she will use her cloak to turn invisible.
    
    While invisible, it is still possible for enemies to notice your presence. 
    If you are moving too quickly or stand in front of them for too long, they 
    will notice the shimmer of your cloak. Anyway, the first enemy is standing 
    in the light of a camera. Disable the camera with a spider drone or by shooting
    it. Kill him with a melee attack.
    
    Two more enemies are nearby. Kill the one that is facing in your direction 
    with a single headshot, then quickly melee kill the other guard before he can 
    notice that something is up. Smash through the nearby glass and go through 
    the air vent. Go up the stairs and you'll find another guard at his post. Kill 
    him and grab the comic book page that was sitting in there with him. You can 
    check out the security feed from here if you want, but there's nothing too 
    interesting to see here.
    
    Go outside now. There are three objectives that can be tackled in any order. 
    For one, you need to disable the security systems, which is objectives B and 
    C. For two, you need to get your sniper rifle, which is objective D. Completing
    these three objectives will make objective E pop up.
    
    I recommend going for objective C first. Get cloaked and don't bump into any 
    of the civilians or guards. If anyone notices you, you will then only have 
    three minutes to complete the mission before the target (who I don't want to 
    mention by name to avoid spoilers) leaves.
    
    Objective C is easy to get to and not only that, but it is only guarded by one 
    guy and the view of him to others is blocked. Sometimes he is standing in 
    view, however, but in that case you can simply ignore him, hop the rails, 
    use the control panel on the wall, and leave. If he is out of sight but 
    standing in front of the control panel, off him in whatever stealthy way that 
    you deem necessary.
    
    Now it's time for the sniper rifle, objective D. Go back up the stairs and 
    notice that there is a guard standing near your objective with a camera 
    right on him. Disable the camera, kill the guard, and then grab the sniper 
    rifle. Look down to see a guard standing in the middle of the area. Jump on 
    him to melee him and quickly hide in the nearby ventilation shaft.
    
    Wait for your invisibility cloak ability to return, then use it. Move through 
    the shafts to find the panel for objective B. Use the control panel and then 
    you will be sent to objective E, which is also in this area. Rip the grate off 
    the wall that is designated by the objective markers and move over to the 
    bent grate that has a perfect view of the target as he is speaking.
    
    Press O to prepare the rifle. Then the game will automatically aim at the 
    target. At that point, simply pull R2 whenever you feel the cursor is aimed in 
    a good spot on the target to take the shot and take them out.
    
    THE END
    
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    3. Conclusion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    I hope this guide helped you complete Killzone: Shadow Fall exclusively for 
    PlayStation 4!

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