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    FAQ/Move List by KOH13

    Version: 1.01 | Updated: 04/25/12 | Printable Version | Search Guide | Bookmark Guide

    ==============================================================================
    			Blazblue: Continuum Shift Extend
    ==============================================================================
    				   By: KOH13
    			        Copyright: KOH13
    ==============================================================================
    Table of Contents
    ==============================================================================
    
    Version History			[VH]
    0. Introduction			[000]
    I. Disclaimer			[001]
    II. Controls			[002]
    III. Ragna the Bloodedge	[003]
    IV. Jin Kisaragi		[004]
    V. Noel Vermillion		[005]
    VI. Rachael Alucard		[006]
    VII. Carl Clover		[007]
    VIII. Taokaka			[008]
    IX. Litchi Faye-Ling		[009]
    X. Arakune			[010]
    XI. Iron Tager			[011]
    XII. Bang-Shishigami		[012]
    XIII. A-11 [Lambada]		[013]
    XIV. Hakumen			[014]
    XV. Hazama			[015]
    XVI. Tsubaki Yayoi 		[016]
    XVII. u-12 [Mu]			[017]
    XVIII. Relius Clover		[018]
    XIX. Makoto Nanaya		[019]
    XX. Valkenhayn			[020]
    XXI. Platinum the Trinity	[021]
    XXII. Special Thanks		[022]
    XXIII. Contact			[023]
     
    ==============================================================================
    Version History								 [VH]
    ==============================================================================
    
    April,12,2012
    
    - Guide is created and posted on GAMEFAQS
    
    April,25,2012
    
    - Added new attack for A/B/C/D buttons
    
    ==============================================================================
    0. Introduction								[000]
    ==============================================================================
    
    Hello guys and gals and welcome to my guide for Blazblue: Continuum Shift 
    Extend. This focuses on the move set of each character, hope this helps you 
    out.
    
    ==============================================================================
    I. Disclaimer								[001]
    ==============================================================================
    
    This guide is written by KOH13. This may be not be reproduced under any 
    circumstances except for personal, private use. It may not be placed on any 
    website or otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public display 
    is strictly prohibited, and a violation of copyright.
    
    ==============================================================================
    II. Controls								[002]
    ==============================================================================
    
    Iím playing the VITA version of the game so forgive me for not knowing the 
    PS3 or X-BOX 360 controls.
    
    []: Light Attack or A
    /\: Medium Attack or B
    O: Heavy Attack or C
    X: Drive Attack or D
    L Button: Function 1
    R Button: Function 2
    Select: N/A
    Start: Pause Game
    D-PAD/Left Analog: Move Character
    
    Here is what my button layout for the game is going to look like;
    
    789
    4-6
    123
    
    As you can see they are numbers and if you look at the number pad on your
    keyboard youíll see why its done like that, also I know the button 
    combinations will look funny so donít be alarmed theres a legend for that;
    
    7: Jump Backwards
    8: Jump or Up
    9: Jump Forward
    
    4: Move Back
    6: Move Forward
    
    1: Crouch guard
    2: Crouch or Down
    3: Crouch Forward
    
    Here are some terms players know already if they play fighting games a lot or
    enough to know what this means;
    
    236: Fireball
    214: Backwards Fireball
    623: Uppercut or Z
    421: Backwards Uppercut or BZ
    41236: 180
    63214: Backwards 180
    89632147: 360 or Zangief Bomb
    87412369: Backwards 360 or Zangief Bomb
    2 charge 8: Somersault Kick
    4 charge 6: Sonic Boom
    
    Here are some other moves in the game;
    
    Knockback Barrier: This is done when blocking an attack you will knockback 
    the opponent at the cost of 4 barrier gauges.
    COMMAND: 4 + AB
    
    Grab: It wouldnít be a fighting game if you couldnít grab, there are 3 types 
    of grabs; forward, backward and air.
    COMMAND: BC
    
    Rapid Cancel: This is cancel any move or special at the cost of 50% of your 
    Astral Heat.
    COMMAND: ABC
    
    ==============================================================================
    III. Ragna the Bloodedge						[003]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Soul Eater: D [Drains the life of your opponent when hit is successful for 
    not, little orbs will come to Ragna to heal him]
    
    These are the moves only using the DRIVE attack;
    
    D: 2 Slashes [Up then Down]
    6D: Mini swing, press D for extra hit
    2D: Drives blade down
    214D: Dead Spite [Damages 1 Guard Primer]
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Uppercut
    
    B: Kick
    6B: Ax Kick
    
    C: Slash
    6C: Slash down, pop up
    3C: Trip
    
    Hellís Fang: 236 + A
     Additional Attack: 236 + D [After Hells Fang]
    Inferno Divider: 623 + C/D [Also in air]
     Uppercut: 236 + C [During Inferno Divider]
     Staright Punch 236 + C [During Uppercut]
     Ax Kick: 214 + D [During Uppercut]
    Gauntlet Hades: 214 + B [Also in Air]
     Spin Kick: 214 + D [During Gauntlet Hades] 
    Not Over yet: 22 + C [Opponent is Down]
    Belial Edge: 214 + C [Air Only]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Carnage Scissors: 63214, 6 + D [After first hit, press D to cancel second hit]
    Blood Kain: 214, 214 + D
    Devoured by Darkness: 214, 214 + D [Blood Kain must be Active to use] 
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
     
    Black Onslaught: 214, 41236 + C [This is close range attack that can be 
    blocked but can be countered if attacked low]
    
    ==============================================================================
    IV. Jin Kisaragi							[004]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Reitou [Frostbite]: D [Freezes your opponent for a limited amount of time]
    
    These are the moves only using the DRIVE attack;
    
    D: Ice Punch
    6D: Ice Wall
    2D: Ice Swords [Come out of ground at 45 degree angle towards you]
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Slap
    6A: Sword But
    
    B: Kick
    6B: Jumping Kick
    
    C: Slash
    6C: Slash Launch
    2C: Anti Air Slash
    
    Hishouken [Ice Blade]: 236 + A/B/C [Also in Air]
    Fubuki [Blizzard]: 623 + A/B
    Rehhyou [Violent Ice]: 623 + C
    Musou Senhouzan [Crystal Strike]: 214 + A/B/C [Also in Air]
    Sekkjain [Snow Flower Strom]: C repeatly 
    Hishougeki [Flying Ice Strike]: 236 + C [Uses 25% HG]
    Hirensou: 623 + D [Uses 25% HG, also Delayble]
    Musou Tosshougeki: [214 + D [Uses 25% HG]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Touga Hyoujin: 63214, 6 + C
    Hiyouku Getsumei 63214 + D
    Kokuujin: Yukiazke - 236, 236 + D [Counter]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Rengoku Hyouya [Artic Dungeon]: 2 charge 8 + D [This attack hits the whole 
    screen and is unblockable, the only way to avoid this is be close to this 
    attack and counterattack or wait for it and jump to avoid your doom]
    
    ==============================================================================
    V. Noel Vermillion							[005]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Chain Revolver: D [This allows Noel to combo a lot of attacks but you cannot 
    press the same button twice in a row]
     Additional Attack: A/B/C [During Chain Revolver, pressing 6 will do another 
    attack]
    
    These are the moves only using the DRIVE attack;
    
    D: Shot Spin 
    6D: Low Kick
    2D: Rainbow Shot
    4D: Shot Trap
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Roundhouse Kick [Launch]
    
    B: Spinning Backfist
    6B: Spinning Gnu Butt
    
    C: Short Blast
    6C: Spinning Angle Shot
    1C: Round Blast
    3C: Trip Shot
    
    Type XI: Optic Barrel - 236 + A/B/C [Short, Mid, Long range]
    Type XIII: Revolver Blast - 236 + C [Air Only]
    Type IX: Muzzle Flitter - 214 + A [Grab]
    Type II: Bloom Trigger - 236 + D [During Chain Revolver]
    Type V: Assault Through - 214 + D [During Chain Revolver]
    Type VI: Spring Raid - 623 + D [During Chain Revolver]
    Silencer: 22 + B/C [Opponent is Down]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Zero-gun: Fenrir - 63214, 6 + D [Extra hit if gun hits directly]
    Bullet Storm => Zero-gun Thor: 236, 236 + D [Air Only]
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Valkyrie Veil: 214, 214 + C [This attack must be really close and is pretty 
    useless since you can block it, but if you hit enjoy the fireworks]
    
    ==============================================================================
    VI. Rachael Alucard							[006]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Slipheed: D [Rachael uses the wind to move herself]
    
    These are the moves only using the DRIVE attack;
    
    D: Press any direction to use the wind to move Rachael
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Scarf Slap
    6A: Umbrella Uppercut
    
    B: Whirlwind
    6B: Utensils
    
    C: Spear
    6C: Twirl
    2C: Cat Couch [Counter]
    
    Tiny Lobelia: 236 + A/B/C [Also in Air]
    Geogre XIII: 214 + A [Also in Air]
    Impish Gypsophila: 214 + B [Also in Air]
    Sword Iris: 214 + C [Also in Air, uses the Tiny Lobelia rods]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Baden-Baden Lily: 63214, 6 + C [Casts lighting on herself as well as any rods 
    out in the field]
    
    Tempest Pahlia: 63214, 6 + B [Determines how much things come out with the 
    Slipheed guage] 
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Clownish Calendula: 222 + B [This is an unblockable attack since Rachael emits 
    a big aura around her, if caught your done for but can escape if out of 
    range of the aura]
    
    ==============================================================================
    VII. Carl Clover							 [007]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Automaton: D [Carl summons Nirvana to help him out]
    
    These are the moves only using the DRIVE attack;
    
    D: Activate Nirvana
    6D: Move Nirvana right
    4D: Move Nirvana left
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Toy Arm
    6A: Hat Trick [Pop Up]
    
    B: Cape
    6B: Cape Low
    
    C: Big Toy Arm
    6C: Horse [delayable]
    2C: Air Pressure [Pop Up]
    
    Vivace: 236 + A/B
    Cantabile: 623 + C
    Allegretto: 214 + C [Air only]
    La Camplanella: 22 + D [While Nirvana is active, also in air]
    Con Brio: 623 + D [While Nirvana is active, also in air]
    Con Anima: 63214 + D [While Nirvana is active, also in air]
    Con Fuoco: 41236 + D [While Nirvana is active, also in air]
    Volonte: 421 + D [While Nirvana is active, also in air]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Laetabilis Cantata: 63214, 6 +C
    Rhapsody of Memories: 236, 236 + D 
    Fermata: 214, 214 + D
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Deus Ex Machina: 6,4,6, 41236 + D [Nirvana will start a countdown from 10 to 
    0, when it hits zero she will explode and make a huge blast radius which is 
    unblockable, the only way to avoid this is get out of the radius and wait for 
    the explosion to end, if this attack misses then Nirvana will be useless for 
    a long time] 
    
    ==============================================================================
    VIII. Taokaka								[008]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Dancing Edge: D [Tao will launch herself at the opponent at high speed]
     Stop/Turn Around/Bounce: A/B/C
    
    These are the moves only using the DRIVE attack;
    
    D: Goes towards opponent
    2D: Goes up at a 30 degree angle
    4D: Jumps back then pounces
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Cat Paw
    6A: Paw Upper
    
    B: Knee
    6B: Rolling Kick
    
    C: Straight Paw [delayable]
    6C: Hadoken [delayable]
    2C: Slash mid section [delayable]
    3C: 3 hit combo
    
    Prowl: 3 [Tao will crouch low]
    Cat Spirit One!: 236 + A repeatedly 
    Cat Spirit Two!: 236 + B repeatedly [Air Only]
    Cat Spirit Three!: 236 + C [delayable]
    Kitty Litter Special!: 214 + A/B/C [Lob Attack, Straight Attack, bowling Ball]
    Cat Jump!: 214 + D
    Sticky Kitty: 214 + D [Air Only, must be at the edge of the screen]
    Trick Edge!: 2 charge 8 + D [2/4 to change direction]
    Slashy-Slashy: 22 + C [delayable]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Cat Personís Secret Art: Hexa Edge: 236, 236 +D
    Iímma beat the crap outta of you!: 214, 214 + C
    Almost Becoming Two: 236, 236 + B
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Attack Meow Pow!: 4 charge 3,2,8 + D [This attack will make Tao jump back and 
    stick to the wall and then launch herself to the opponent, not only is this 
    bad since of the range issue but also since you can block the attack to.
    
    ==============================================================================
    IX. Litchi Faye-Ling							[009]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Mantenbo (Place/Recall): D [This is allow her to use her staff in a variety 
    of ways to attack her opponents] 
    
    These are the moves only using the DRIVE attack;
    
    Moves with the rod;
    
    D: Place Rod
    6D: Shoulder Check
    4D: Swing Kick
    
    Moves without the rod;
    
    D: Hits high then comes back low
    6D: Up on an 40 degree angle
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    Moves with the rod;
    
    A: Slap
    6A: Rod Slam
    
    B: Rod Kick
    6B: Rod Roundhouse
    
    C: Twin Rods
    6C: Rod Spin
    2C: Rod Poke Up
    3C: Rod Sweep
    
    Moves without the rod;
    
    A: Slap
    6A: Chop
    
    B: Knee
    6B: Roundhouse Kick
    
    C: Magic Blast
    6C: Kick to Spinning Ax Kick
    2C: Uppercut
    3C: Robe Sweep
    
    Straight Through: 41236 + D 
     Additional Attack: A/B/C [A=9,B=6,C=3 attacks]
     Interrupt/Feint: D [During Straight Through]
    Tsubame Gaeshi: 623 + D [With Rod]
    Three Dragons: White - 236 + A [Rod is Placed]
    Three Dragons: Green - 236 + B [Also in Air, Rod is Placed]
    Three Dragons: Red - 236 + C [Also in Air, Rod is Placed]
    Reach: Last Chance - 63214 + A [Also in Air, Rod is Placed]
     One Shot: A [After Reach: Last Chance]
     Three Dragons: Green - B [After Reach: Last Chance]
     Three Dragons Red - C [After Reach: Last Chance]
    Reach: Robbing the Kong - 63214 + B [Also in Air, Rod is Placed]
    Reach: Kong on Kong - 63214 + C [Also in Air, Rod is Placed]
    The Four Winds: 41236 + D [Also in Air, Rod is Placed]
    Kote Gaeshi: 421/623 + D [Also in Air, Rod is Placed]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Thirteen Orphans: 63214, 6 + D [Rod is Placed]
    All Green: 6,4,2,8 + C 
    The Great Wheel: 63214, 6 + D [Also in Air, With Rod]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Nine Gates of Heaven: Reach: Last Chance then D [She will do a kick which is 
    comes down on a 45 degree angle to you but easy since itís blockable]
    
    ==============================================================================
    XI. Arakune								[011]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Crimson: Summons insects to attack the opponent
     Crimson [Insect Swarm]: A/B/C/D
    
    These are the moves only using the DRIVE attack;
    
    D: Vaccum
    6D: Call Blue Guy
    2D: Shoot Croppy
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Claw Hook
    6A: Claw Overcross
    
    B: Goo Attack
    6B: Hip Attack
    
    C: Lick
    6C: Drill to Tailwhip
    2: Crawl Rush
    
    Zero Vector: 236 + D [Air Only] 
    If p, then q: 214 + A/B/C [Also in Air]
    Y, two-dash: 236 + C [Air only]
    Equals 0: 236 + B
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    f of g: 214, 214 + D [Air Only]
    f inverse: 236, 236 + C
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    n to infinity: 63214, 6 + D [Arakune will become a big ball which makes him 
    invincible the whole time he is in this form, this attack is blockable but 
    will guard crush you leaving you defenceless, if you get hit then its game 
    over.  
    
    ==============================================================================
    XII. Iron Tager								[012]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Voltic Battler: D [This works when you either hit your opponent or your 
    opponents blocks it, this is create a magnetic force which if you press D 
    again will bring your opponent closer to you]
    
    These are the moves only using the DRIVE attack;
    
    D: Straight Punch
    4D: Gun Punch 
    3D: Charge Low
     
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Gut Punch
    6A: Overhand Punch [delayable]
    
    B: Low Kick
    6B: Big Stomp
    
    C: Double Punch
    6C: Lunging Double Punch
    2C: Launch
    3C: DOuble Punch Low
    
    Gigantic Tager Driver: 87412369 + A/B
    Atomic Collider: 623 + C
    Sledge Hammer: 236 + A/B
     Additional Attack: 236 + A {After Sledge Hammer}
    Spark Bolt: 41236 + D [Electric Gauge Max]
    Voltic Charge: 214 + D [Delayable, charges Electric Gauge] 
    Gadget Finger: 22 + D [Opponent is Down]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Manga-Tech Wheel: 236, 236 + B
     Tera-Break: 236, 236 + B [After Manga-Tech Wheel]
    Genesic Emerald Tager Buster: 87412369, 87412369 + C
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORNAGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    King of Tager: 87412369[x3] + D [This is a unblockable grab but is easily 
    avoided since its close quarters]
    
    ==============================================================================
    XIII. Bang-Shishigami							[013]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Burning Heart: D [This is a counter as well as a regular attack, each time you
    hit with it you gain 1 of the four FU-RIN-KA-ZAN symbols]
     Secret Art: Bang's Shadowstep Jutsu: A/B/C [during autoblock]
     Secret Art: Bang's Aerial Shadowstep Jutsu: A/B/C [During Autoblock]
    
    These are the moves only using the DRIVE attack;
    
    D: Counter Punch
    6D: Low Kick
    2D: Crouching Uppercut
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Low Kick
    
    B: Straight
    6B: Spinning Ax Kick
    
    C: Ax Punch
    6C: Spinning Half Ax Kick
    2C: Sweep Kick
    3C: Slide Kick
    
    Bang's Void Tempest Kick: 623 + C
    Bang's Void Tempest Kick EX: 623 + C [Air Only]
    Bang's Unstoppable Double Palm Thrust: 623 + B
    Bang's Heavenly Double Palm Thrust: 623 + B [Air Only]
    Bang-Style Shuriken: 236 + A/B/C/D [Air only]
    Set Nail (Grounded): 214 + A/B/C/D
    Set Nail [Mid-Air]: 214 + A/B/C/D  [Air only]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Shishigami-style Secret Technique: "Fatal Eruption": 236, 63214 + C
    
    Shishigami-style Forbidden Technique: Fu-Rin-Ka-Zan: 63214, 6 + D [All 4 
    icons must be on to use]
    
    Shishigami-style Ultimate Technique: "Steel Rain": 63214 + B
    
    Shishigami-style Secret Technique: Bangs Infinite Chaos - Fist of the Void: 
    236 , 236 + A
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Shishigami-style Forbidden Technique: "The Ultimate Bang": 63214, 63214 + D 
    [Air Only] This attack is pretty useless unless you can get the opponent in 
    the air to get it on
    
    ==============================================================================
    XIV. A-11 [Lambada]							[014]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Sword Summoner II: D [Lambada will summon sword depending on which direction 
    you choose]
    
    These are the moves only using the DRIVE attack;
    
    D: Low Shot to Headshot
    6D: Jeadshot to Legshot
    2D: Air Bodyshot to Air Backshot
    4D: Back of Head to Back
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Knife
    6A: Twin Knives
    
    B: Knee to Kick
    6B: Kick
    
    C: Sword [hold to fire]
    6C: Fan Sword
    2C: Fan Sword midsection
    3C: Fan Sword Sweep
    
    Spike Chaser: 214 + D
    Sickle Storm: 214+ D
    Crescent Saber: 214 + D [Air Only]
    Gravity Seed: 214 + A/B/C
    Act Parcer Zwei: 236 + A
    Act Parcer Blade: 236 + B
    Act Parcer Cavalier: 236+ C
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Legacy Edge: 236, 236 + D
    Calamity Sword: 63214, 6 + D [Also in Air]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Sword of Destruction: 222 + D [This is an unblockable grab but the downside 
    is that itís a grab attack which means being able to get in close and grab]
    
    ==============================================================================
    XV. Hakumen								[015]
    ==============================================================================
    
    Hakumen does not use the Heat Gauge but instead uses a magatamas which are 
    used to perform his special attacks, distortions and astral heat moves. His 
    MAGATAMAS will fill up by itself.
    
    =====
    DRIVE
    =====
    
    Zanshin [God Slash]: D [This is a counter attack]
    
    These are the moves only using the DRIVE attack;
    
    D: One Hand Throw
    6D: Spin Stun
    2D: One Leg Throw
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Shoulder Check
    
    B: High Kick
    6B: Stomp Kick
    
    C: Slash Down
    6C: Sweep Slash [delayable]
    4C: Lunge [delayable]
    2C: Uppercut
    3C: Sweep
    
    Gurren [Crimson] 1 MAGATAMA: 214 + A 
    Kishuu [Demoinc Leg] 1 MAGATAMA: 623 + A
     Enma [Hades] 1 MAGATAMA: A [After Kishuu]
    Renka [Lotus] 2 MAGATAMAS: 236 + B
    Hotaru [Firefly] 2 MAGATAMAS: 236 + B [Air Only]
    Zantetso [Steel Slash] 3 MAGATAMAS: 41236 + C
    Tsubaki 3 MAGATAMAS: 214 + C [Air Only]
    Fumajin [Earthbind]: Attack projectiles so they donít hurt you.
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Empty Sky Form: Summers Advance - 63214, 6 + C [4 MAGATAMAS]
    Empty Sky Form: Winters Reposte - 236, 236 + D [4 MAGATAMAS]
    Empty Sky True Form: Light of Judgement - 214, 214 + B [8 MAGATAMAS]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Judgement of the Sword [8 MAGATAMAS]: 2 charge 8 + D [Counter] This attack is 
    extremely useful if you can time an attack as this will 1 hit kill your 
    opponent. 
    
    ==============================================================================
    XVI. Hazama								[016]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Ouroboros: D [Summons a snake that acts as a chain to move to places]
    
    These are the moves only using the DRIVE attack;
    
    D: Straight Chain
    6D: 45 degree angle chain
    2D: Straight Up Chain
    4D: Slightly up angle chain 
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Elbow Crush
    
    B: Knee
    6B: Spinning Low Kick
    
    C: X Knives
    6C: 3 Knives
    2C: Uppercut
    3C: Sweep
    
    Venoms Sword: 236 + D
    Serpents Benediction: 214 + D
     Falling Fang: A [During Serpents Benediction]
     Rising Fang: B [During Serpents Benediction]
     Devouring Fang: C [During Serpents Benediction]
     Serpents Haste: D [During Serpents Benediction]
    Wind Serpents Fang: 214 + B [Air Only]
    Hungry Coils: 623 + D 
    Bloody Fangs:  236 + C
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Serpents Infernal Rapture: 236, 236 + B
    Eternal Coils of the Dragon Serpent: 63214, 6 + C [Unblockable]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Hungry Darkness of 1000 Souls: 1, 63214, 3 + D [This is blockable attack and 
    has to be is close proximity to get it on] 
    
    ==============================================================================
    XVII. Tsubaki Yayoi 							[017]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Install: D [Charges up the bar for her drive attacks, can hold up to 5 
    charges, also used in Distortion attacks to make it stronger]
    
    These are the moves only using the DRIVE attack;
    
    D: Charges 1 bar if not interrupted]
    2D: Charges 3 bars if not interrupted]
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Slap Body
    6A: Spinning Ball Bounce
    
    B: Wing Slap
    6B: Wing Kick
    2B: Low Slash Wing Slap
    
    C: Sword to Handspring Kick
    6C: Whip to Underwhip
    2C: Wing Uppercit to Wing Kick
    3C: Wing Sweep to Backflip Wing Kick
    
    Sanctus Aequum: 236 + A/B/C/D [D uses 1 charge]
    Sanctus Veritas: 214 + A/B/C/D [D uses 1 charge]
    Sanctus Decus: 22 + A/B/C/D [Delayable, D uses 1 charge] 
    Benediction Rex: 623 + A/B/C/D [D uses 1 charge]
    Awquum Eleison: 236 + A/B/C/D [Air Only, D uses 1 charge]
    Lux Aeterna: 214 + A/B/C/D [Air Only, D uses 1 charge]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Macto Maledictis: 214,214 + D [5 charges will do 10 hits, anything lower than 
    that will do 2 hits]
    
    Confutatis Maledictis: 236,236 + C/D [Consumes all of the Install Gauge thus 
    any drive attacks do use any charges since you have unlimited till the gauge 
    runs out] 
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Requiem Aeternam: 63214,6 + C [This attack is blockable but has some range 
    on it making it quite a surprise on unsuspecting opponents] 
    
    ==============================================================================
    XVIII. u-12 [Mu]							[018]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Steins Gunner: D [Summons little guns to aid her in battle]
    
    These are the moves only using the DRIVE attack;
    
    D: In front of you
    6D: Behind Opponent
    2D: Aboce you
    4D: In front of enemy
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Knife
    6A: Twin Knives
    
    B: Kick
    6B: Spin Kick to Low Kick
    
    C: Swipe
    6C: Sword Funnel
    2C: Swipe Upwards
    3C: Sweep
    
    Totsuka Blade: 236 + D [Also in Air]
    Arrows of Heaven: 236 + A [Also in Air]
    Origins: 623 + C
    Sword of Decimation: 63214 + C
    Divine Wrath of the Heavens: 214 + D [Steins Gunner must be placed]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Wisdom of the Divines: 63214, 6 + C
    Blessed Mirror: 63214, 6 + D
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Sword of the Godslayer: 222 + D [This attack is blockable and has to be in 
    close range to hit]
    
    ==============================================================================
    XIX. Relius Clover							[019]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Detonator: D [Summons Ignis to aid Relius in battle]
    
    These are the moves only using the DRIVE attack;
    
    D: Summons Ignis
    6D: Slash
    2D: Hook
    4D: Drill Claw Up
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Slap
    6A: Scorpion Tail
    
    B: Mid Toy Punch
    6B: Toy Uppercut
    
    C: Vice Toy Punch
    6C: Spinning Toy Uppercut
    2C: Uppercut
    3C: Arm Sweep
    Id Lauger: 236 + C [Air Only]
     Id Haas: 214 + A [Air Only, During Id Lauger]
     Id Naiads: 214 + B [Also in Air, During Id Lauger]
    Led Ley: 236 + A
    Val LAnto: 214 + A
    Val Lyra: 214 + B
    Val Tus: 214 + C
    Gerara Nase: 214 + D
     Gerara Act: 236 + D
    Bel Lafino: 214 + B [Air Only]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Req Vinum: 63214, 6 + C
    Vol Tedo: 63214, 6 + D
    Duo Bios: 236, 236 + D
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    The Puppeteers Altar: 214, 214 + D [This attack is blockable but can catch 
    by surprise since the attack comes from Ignis and not from Clover]
    
    ==============================================================================
    XX. Makoto Nanaya							[020]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Impact: D [Makoto will charge up a punch on 3 levels; 1 being weak, 2 being 
    ok and 3 being insane knocking back the opponent back or doing a guard break 
    [1 bar] while blocking.
    
    These are the moves only using the DRIVE attack;
    
    D: Right Cross [delayable]
    2D: Crouch Huge Uppercut [delayable]
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Jab
    6A: Small Uppercut
    
    B: Gut Punch
    6B: Charlie Horse
    
    C: Rib Shot to Rib Shot
    6C: Spinning Backfist
    2C: Crouching Huge Uppercut
    3C: Spinning Crouch Sweep
    
    Comet Canyon: 236 + A
     Break Shot: D [During Comet Canyon]
    Corona Upper: 623 + C
     Meteor Drive: D [During Corona Upper]
    Space Counter [Parry]: 4/6 under attack
     Space Counter: D [During Parry]
    Asteroid Vision: 236 + A/B/C
     Break: A [During Asteroid Vision A]
     Eclipse Turn: B [During Asteroid Vision A]
     Lunatic Upper: C [During Asteroid Vision A]
     Shooting Star D [During Asteroid Vision A]
      Mars Chopper: A [During Lunatic Upper]
      Star Gazer: B [During Lunatic Upper]
      Infinite Rush: C [During Lunatic Upper]
      Lighting Arrow: D [During Asteroid Vision B/C]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Big Bang Smash: 63214, 6 + D [Delayable, charge up to lvl 3]
    Particle Flare: 236, 236 + D [Delayable charge up to lvl 3]
     Particle Flare [Launch]: D [During Particle Flare, Delayable]
     Particle Flare [Finish]: D [During Particle Flare: Launch, Delayable]
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Planet Crusher: 236, 63214 + D [A blockable attack but can catch you off 
    guard with the delay time when trying to counterattack]
    
    ==============================================================================
    XXI. Valkenhayn								[021]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Werewolf: Transform into a wolf
    
    These are the moves only using the DRIVE attack;
    
    D: Transfrom into a wolf
    DA: Bite
    DB: Big Bite
    DC: Move really fast
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Backslap
    6A: High Kick
    
    B: Kick
    6B: Slash [x2]
    
    C: Roundhouse Kick
    6C: Drill Kick
    2C: Leg Uppercut
    3C: Sweep
    
    Nacht Jager: 236 + A
    Nacht Rozen: 236 + C
    Schwarz Jagd: 236 + B
     Weiss Jagd: 236 + B [During Schwarz Jagd] 
    Mundlicht: 214 + B [Air only]
    Rasen Wolf: Any direction + C [While in wolf form]
    Geschwind Wolf: Any direction + D [During Special Attacks]
    Konig Wolf: 236 + A/B [Wolf Form, Also in Air]
    Eisen Wolf: 214 + A/B [Air Only, Wolf Form]
    Himmel Wolf: 236 + D [Wolf Form, Also in Air]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Sturm Wolf: 63214, 6 + D 
    Konig Wolf: 236, 236 + C
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Blut Voltmond: 214, 214 + C [This attack is blockable with a mid- close 
    range capability]
    
    ==============================================================================
    XXII. Platinum the Trinity						[022]
    ==============================================================================
    
    =====
    DRIVE
    =====
    
    Magical Symphony: D [Uses the magical staff equipped to throw at opponents]
    
    These are the moves only using the DRIVE attack;
    
    D: Use equipped staff
    
    LIGHT BLUE: Uses magical bullets
    
    GREEN: Uses a staff that causes the opponent to spin and be stunned
    
    DARK BLUE: Makes your staff into a mallet in a shape of a cat
    
    YELLOW: Bombs
    
    ORANGE: Baseball Bat that knocks opponents back
    
    RED: Hammer
    
    
    =========
    MOVE LIST
    =========
    
    These are the standard attacks with each character, please forgive me for 
    naming the moves like this;
    
    A: Poke
    6A: Staff Poke Up
    
    B: Spin Staff
    6B: Butt Smash
    
    C: Slam Staff
    6C: Sping Staff Attack
    2C: Anti-Air
    3C: Sweep
    
    Dream Sally: 214 + A/B/C
    Swallow Moon: 236 + C [Air Only]
    Mami Circular: 236 + B
    Air Persia: 236 + A [Also in Air]
     Additional Attack: A/B/C [During Air Persia]
    Mystic Momo: 214 + D
    Dramatic Sammy: 41236 + D
    Fallen Melody:  22 + C [Opponent is Down]
    
    ==========
    DISTORTION
    ==========
    
    [Costs 50% of your Heat Guage]
    
    Miracle Jeanne: 236, 236 + D
    Cure Dot Typhoon: 63214, 6 + C
    
    ===========
    ASTRAL HEAT
    ===========
    
    [Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
    less than 30% HP [ORANGE] for you to use and must be done in the deciding 
    round of the match [LAST ROUND]
    
    Shining Layered Force: 236, 236 + C [Also in Air] This attack can be used in 
    the air but not as good as you want it to be
    
    ==============================================================================
    XXIII. Special Thanks							[023]
    ==============================================================================
    
    If you got any tips or information that is useful for the FAQ, please email 
    me @ thekingofgames000@hotmail.com, you get credited for sharing this info 
    with me but make sure you check the FAQ before emailing me, it might be 
    covered in the FAQ.
    
    ==============================================================================
    XXIV. Contact								[024]
    ==============================================================================
    
    I would like to thank some people but I did this FAQ all by myself, so I will 
    be waiting for people to me make this guide so I can credit them for the work 
    as well, c ya  people ;P
    
    ==============================================================================