Spider-Man 2 for PSP Table of Contents: A. Introduction B. Character Profiles C. Secret Store and Hero Points D. Walkthrough: [D1] Prologue 1. Rooftop Heist 2. Burning Bridges 3. Explosive Track Down 4. Reactor Malfunction [D2] Mysterio's Machinations 5. Illusions of Grandeur 6. Waxy Residue 7. Fish Bowl [D3] The Doctor Is In 8. Smash and Grab 9. Escape from the Vault 10. Ock's Rampage [D4] Vulture's Vengeance 11. Bombs Away 12. A Feathery Flight 13. Vulture's Last Stand [D5] Rhino and Shocker's Double Trouble 14. Cat and Mouse 15. Spiked Charge! 16. A Botched Collaboration [D6] The Final Showdown 17. Meet Me at the Train 18. Doc Ock Express 19. Final Experiment E. Secret Spiders [SS] F. Copyright Info G. Credits ********************************************* A. Introduction ********************************************* Firstly, be warned that this is my first submission, so I apologize for any amateur mistakes in advance. You may be wondering why I'm writing a Walkthrough for this game, considering all the flack it's gotten from reviewers. Firstly, as a lifelong Spidey fan, I had to buy the game on impulse alone. I'll admit this is essentially a reworking of the Spider-Man: The Movie console game into a Spider-Man 2 based game. But it's fun. The tasks and challenges are more in the vein of the first Spider-Man game for PSX, which I think is still the best one to date. While the game has little replay value and a frustrating camera, the game play and AMAZING cinematics make it worth at least a rent. This game is probably ideal for kids, they should have a blast. And hey, 5 villains in one game isn't bad. This walkthrough will NOT be going over the controls of the game. It would be redundant since the game itself takes you through the basics, and training mode provides quick tutorials on combat and target locking. I highly recommend you go through these specific training exercises, as it makes the game a LOT easier. There's no difference in the amount of enemies/hostages/bombs in the three difficulty modes, so this FAQ is applicable to all of them. I can understand if some of you may be renting the game, and some jerk who rented before you may have lost or stolen the manual. Know that the thumb pad controls Spidey, and the directional buttons are for the camera (why it isn't the other way around is what confounds me). All you need to know is that you'll see 3 types of Spider tokens: red is to boost your health, blue to boost webs and the gold ones are Secret Spiders, which will help you upgrade or buy moves from a menu you can access by pressing L or R at the level complete screen (more on what to do in the Store section). I will be listing the locations of the Secret Spiders within the walkthrough so you know the best time/location for getting them when playing through the game, and I will have their locations in listed format, which may be useful if you're replaying the game. Reader corrections, alternate strategies or any other kind of submissions are more than welcome, in fact, I need them! I especially need help with filling in the locations of all the Secret Spiders. So if you know of any I don't have listed here, feel free to drop me an e-mail at firstname.lastname@example.org. Just be sure to double check to make sure I haven't updated with that information already before you send your e-mail. ********************************************* B. Character Profiles ********************************************* Peter Parker/Spider-Man Voiced by Tobey Maguire The hero of our story, he was orphaned as a child and raised by his Aunt May and Uncle Ben. A bite from a Spider (irradiated in the comics, genetically altered in the movie) gave him the proportional speed, strength and agility of a Spider. But Spider-Man didn't use his powers for good; he used them for fame and fortune. It was only after his Uncle Ben was killed by a criminal he had let escape that Peter learned about Power and Responsibility. In Spider-Man 2, we see how Peter's dual identity as Spider-Man has impeded his attempts at a normal life. Dr. Otto Octavius/Doctor Octopus Voiced by Alfred Molina An explosion, caused by a failed experiment, bonded a set of robotic limbs to the back of Doctor Otto Octavius. He was driven mad and took up the villainous identity of Doctor Octopus, using his strong robotic limbs to commit crimes. In the movie version of the story, Octavius is influenced by the AI of his tentacles. His end goal is to recreate his experiment, in order to prove his genius and avoid facing the reality that his botched work cost him the life of his beloved wife Rosie. Harry Osborn Voiced by Josh Keaton Peter's best friend and the son of Spider-Man's arch nemesis, Norman Osborn, aka the Green Goblin. After the Goblin was impaled by his own glider, Spider-Man got rid of his Goblin gear and returned Norman's body home, in effort to protect Harry. But it backfired and Harry thinks Spider- Man killed his father and has sworn vengeance on him. In the comics, Harry eventually took over as the Goblin himself, but in the end he was able to come to his senses and died rescuing Peter from an explosion. Harry is played by James Franco in the movies, but Josh Keaton (who voiced Major Ocelot in Metal Gear Solid 3) voices him in the game. Mary Jane Watson Voiced by Kirsten Dunst The girl Peter is in love with. She was originally Harry's girlfriend, but Peter won her heart by the end of the first Spider-Man film. However, he had to reject her, fearing his double life as Spider-Man would only place her danger. In the comics, Peter and MJ eventually got married. J. Jonah Jameson Voiced by JK Simmons Publisher of the Daily Bugle, he hates Spider-Man and uses his newspaper to paint Spidey as a menace to society. Peter Parker takes pictures of himself as Spider-Man and sells them to the gruff newsman. JJJ's son John was set to marry MJ in the movie, but she left him at the altar. Aunt May Reilly Parker Voiced by Mindy Sterling Uncle Ben's wife and Peter's beloved Aunt. Although they share no blood relation, May has raised Peter as if he was her own son. Peter feels a great deal of guilt over causing Uncle Ben's death and is afraid to tell her the truth. Money trouble has left poor Aunt May no choice but to turn to the bank for a loan so she can keep her home. In the movies she is played by Rosemary Harris. The Shocker/Herman Schultz Voiced by Michael Beattie A villain who specializes in using electric gauntlets to commit his crimes. Spider-Man tangled with him in the first movie based game, but now appears he's escaped from prison. The Rhino Voiced by John DiMaggio This muscle bound thug has a tough rhino skin armor bonded to his skin. He has little intelligence and must rely on others to be the brains for him. The Rhino is voiced by John DiMaggio, who is best known for playing Bender on Futurama. Mysterio/Quentin Beck Voiced by James Arnold Taylor A disgruntled stage magician, Mysterio uses his expertise in illusions to seek revenge on those he thinks have wronged him. In the comics, Mysterio developed cancer from long term exposure to the chemicals he used in his illusions. After using his greatest illusions ever to ruin the life of blind superhero Daredevil, Mysterio realized he couldn't top this latest performance and blew his own brains out, choosing to bow out while he was on top. The Vulture/Adrian Tombs Voiced by Dwight Schultz This geriatric super villain appeared in the first Spider-Man movie game and has returned with a vengeance. Using a winged suit of his own invention, Tombs commits crime to look for way to extend his life, fearing how own mortality, and wanting to reclaim his youth. For whatever reason, Vulture has an accent in this game. ********************************************* C. Secret Store and Hero Points ********************************************* Hero points are point you earn based on your performance in each level. You will be judged based on several factors: Level completion Combos used Amount of Health and Web lost Time Secret Spiders found You need to accumulate hero points in order to buy moves and bonus features from the Secret Store. You can access the Secret Store from the pause menu or during the end of level stats, by pressing L or R to scroll to the right screen. You can use your points to buy the following things: Double Fist Uppercut Tornado Kick Strength 1, 2 & 3 Health 1, 2 & 3 Web Capacity 1, 2 & 3 Web Recovery 1, 2 & 3 Jump 1, 2 & 3 Super Jump Web Net Web Cocoon Production art Storyboards Movies Some of these require a lot of points (especially the last 3 bonuses) so here are some tips to help you rack up points: The best way to accumulate a lot of points is to go into training mode. Make sure to always set records you can beat, each time beating your previous record by a few seconds only. Finding each Secret Spider (the golden Spider icons) adds 500 points to your score, so it's definitely worth doing. If you chuck an exploding item, you get a small bonus. When first playing through the game, your top priority should be buying upgrades that help your health, strength and webs. You can worry about extras like movies and art later. ********************************************* D. Walkthrough ********************************************* Walkthrough Part 1: Prologue [D1] Rooftop Heist After the introductory cut scenes, you'll start off with two enemies in front of you. Make quick work of them and another cut scene will be triggered. Instead of taking off after the helicopter right away, swing over to the nearby Activision building. Right above where the word Activision is written, you'll see the first Secret Spider. Grab it and head off after the chopper. Once you're a reasonably close (and you make sure target locking is on,) press X to free fall and quickly start tapping Triangle to whittle away the chopper's HP and set off the next cut scene. You'll then be on another rooftop with another two thugs. Ignore them for the moment and climb to the top of the structure on this same rooftop (just a little to the left of your latest starting position), to grab the second Secret Spider. Then finish off the thugs to complete the level. Burning Bridges As you start the level, you may recognize this bridge as the same place where you defeated Norman Osborn in the first Spidey Movie game. Ignore the thugs if possible, and make your priority saving the cop car. After the mini cut scene, you can take care of the thugs. Then head forward to save the two civilians. You can pick them up and place them in the safe zone like the game indicates, but it's quicker and easier just to kill the two thugs who are shooting at the cops. When you regain control after the next cut scene, you'll be faced with 3 thugs to kill. Now is the time to take care of the Secret Spiders, as there's no time limit for taking out the thugs, unlike the previous tasks. You'll need to web swing underneath the bridge itself to find the first Secret Spider on a platform on one of the bridge's supporting pillars. Then follow the arrow back to the thugs and kick their butts to finish off the level. If you can find another Secret Spider in this level, let me know via e-mail and the boards. Explosive Track Down After the cut scene, take out any thugs who attack you. Next, it's time to go after a Secret Spider. It's behind the trailer that was immediately to your left at the start of the level (and it should be the left most trailer if you have Spidey facing the same way as the helpful Orange Thug's body.) Carefully crawl along the side of the trailer to the space between the wall and the back of the trailer. You may catch on fire, but it probably won't be enough to kill you (there's a health icon on a top of the neighboring trailer.) Head back to the door you were near at the beginning of the level. Take a left right away, into a thug filled room. After you've taken care of them, head out the door on the opposite side of the room. This room will have more thugs, and a switch. Press square near the switch to open a pair of orange doors. Head forward to exit the room, and mop the floor with any thugs that attack. Turn back and slightly to the right of the door you last went through to head to the area between the orange doors from the cut scene. As you enter, turn to the left and then head to the left again, head down the corridor and at the end of it, you'll see a door to the right that will take you to the stairs. When you enter the room on the 2nd floor, you'll enter a thug filled room. Once they're gone, don't leave the room, there's a Secret Spider to get. *Instructions on how to get the Secret Spider, submitted by John D: "When you go up the stairs to the second floor, there is a vent that still has a cover on it. You pick up one of the explosive barrels and throw it at the vent and the cover comes off. When you try to go through it, there should be a path that branches off to the right. Then keep following it, and you'll drop down into a room. You should drop onto a pile of boxes, which has the secret spider on it." Use the key next to the door to exit the room, and you'll be in a room with a lot of thugs to fight. Exit this room from either door, and in the room you now enter, head straight toward the red grate on the floor and Web Zip through the vent, and you'll end up in an office with a single gunman. Take him out and hit the switch. You'll now need to head out the newly broken window and swing to your right, heading in the direction of the white van. Use your webs to repair the pipe here. Next, leave this area and head toward the nearby raised platform to find the next pipe that needs repair. Lastly, repair the leak in the corner where you started the level. Congrats, the fire's out! If you can find another Secret Spider in this level, let me know via e-mail and the boards. Reactor Malfunction You've got hostages to save and a reactor to shut down. Before you grab Harry, Web Zip directly above your starting position and slowly crawl forward on the ceiling to the area above the center of the reactor. Grab the Secret Spider floating here. Crawl back to the area of the ceiling that's right above where you started the level, as it should be safe to drop down here. Grab Harry and head toward the safety zone. DON'T SWING. Touching the reactor is an instant loss. Carefully make your way to the area in the back that the arrow is directing you to, hugging the walls to stay as far away from the reactor as possible at all times. After you drop off Harry and the ungrateful snob swears vengeance on you, go back and slightly to your right; a civilian should be very close to you, cowering near a desk. Dump him, and head to the elevated area on your right. Behind a small raised wall in the back of this area, there's a Secret Spider hiding in a small pit. Leave here and run to the opposite side of the room, to the other elevated area across from you. Grab the hostage and make the short run to drop him off. The next to hostages are on opposite sides of the room, in the corridors to the right and left of the reactor. Be very careful, if you go too close to the glowing panels in these area, the reactor will start spitting lightning at you, instantly killing hostages. Very carefully, hug the walls to stay as far away from triggering danger as possible. Luckily, both hostages are near the walls, so grabbing them and bringing them back is easy, provided you are very careful. Now for our secondary goal, shutting down the reactor: You'll need to hit four switches (the aforementioned glowing panels,) but luckily the order you hit them in doesn't matter. Feel free to deviate from my order if it's easier for you. First, hit the switch just south where you've been dropping people off. The aforementioned lightning spitting will take effect, so jump whenever your Spidey sense tingles. Next, head to the left most switch, using objects for cover. Head back to the switch near the level's start and hit it, and then make your way to the final switch on the right. And now you're done with your very first combat-free level. Walkthrough Part 2: Mysterio's Machinations [D2] Illusions of Grandeur When you begin the level, head forward, and you'll encounter a pair of robots. Destroy them and you'll head out to an area where you'll see eagle headed statues spitting fire. Head down the hall to you right, where you'll have 2 more robots to fight. After you're done with them, head to the end of the hall where there's a switch to hit sitting on a tombstone-like display. Back track to the room where you saw the fire-spitters, and head down the opposite hall, in which you've got two more robots to defeat and another switch to hit. Now when you return to that central area, go into the newly accessible area (denoted by the blue carpeting) to face yet another 2 robots as the hall bends to the right. Continue into a new room, which looks like a replica of a medieval village. There's a gang of robots to defeat, surrounding the well in the center of the area. After defeating them all, dive into the well to find your first Secret Spider. A cut scene will show you blades popping out of the sides of the well, but it's no worry as you can Web Zip out of the well without losing a single speck of health. Leave this area through a door on the right (you'll enter a hall with what looks like a theatre ticket booth in the corner.) Follow the hall to enter an Egyptian themed room, containing 3 Mummy robots for you to defeat. The room's exit is locked, but there's a duct to Web Zip through on the ceiling, closer to the north western corner of the room. You should end up in a small room that contains the switch needed to open the locked door. Go back through the vent and go through the door. This next room is quite different than all the previous ones, as there's an endless supply of robot generating in this room. Don't waste time fighting them; concentrate on going to the four corners of this room, as each has a sarcophagus for you to punch to bits. Once all four are destroyed, the Mummies will disappear. The exit to the room should open up, but don't leave yet. Climb up the statue in the center of the room to collect another Secret Spider. Jump down and run through the exit to end the level. Waxy Residue The goal of this level is finding and rescuing hostages. When you start the level, head forward out of the room you're in, to fight the Mummy robot waiting for you in the hall. After that's taken care of, take the first right, you should see an elevator on your left. Hit the switch and you'll be taken down to a small room, with some enemies and the first hostage. After you take care of the robots, walk up to the hostage and press square, and the game will instruct you to tap L and R repeatedly to free the hostage from their chains. Now board the elevator again and go back up to the hallway, and continue heading down it. Not that far from the elevator, you should see a staircase to the right. When you reach the bottom, turn right and climb the pile of boxes in the front left-hand corner of this room. Crawl as far behind this stack as you can to find a Secret Spider. Now turn back, follow the arrow and make your way to the other side of this downstairs area. You'll have 2 robots to fight and a hostage to untie, just like before. Now go back up the stairs and turn right, following the hall around a bend to find a room with giant vat in the middle with the hostage suspended above it. The switch to release the hostage is right next to the vat, but don't hit it, or you'll drop the hostage in the molten liquid below. A different switch is needed to close the vat and it's along the same wall as the switch mentioned above. Just hug the wall and run backwards to find it between the wall and a crate. Now you can go back and safely drop the hostage, and then untie him. Now you need to back track, taking the first right after you pass the elevator you used earlier. Follow the twists and turns of this hallway, for now ignoring the orange door you'll see along the way. When you reach the end of the hall, you'll encounter 3 Mummies and a hostage to untie. Now go back to orange door, enter the room and continue onward through the next orange door to find 4 Mummies and the last hostage. Once the hostage is freed, head back through the orange door and turn toward the gigantic black door to the left to trigger a cut scene. You'll now be faced with the task of killing 10 enemies, which is fairly easy as long as you stay away from the fire traps at the edges of the room. Once you've defeated them all, you can exit out the now open door, ending the level. If you can find another Secret Spider in this level, let me know via e-mail and the boards. Fish Bowl At last, time for your boss battle with Mysterio. When you start the level, 4 Mysterios are floating in front of panels depicting faces. The real Mysterio will always be in front of the lone smiling face. Target lock the real Mysterio, and keep in mind you can't touch him when he has those orbs floating around him. Get the right distance away from him so he'll fire his orbs at you, making him vulnerable. You can fire webbing at him while jumping or head over and attack him. Which ever you choose, you need to do this quickly before the orbs reappear. If you successfully nab him, he'll appear on his own from now on. If not, he'll return to the 4 Mysterio set up, and you'll have to try again. When Mysterio is solo, he'll float around with his orbs and chase you. Get him to launch his orbs so you can pound him with combos. After this, he'll turn into a giant and try to stomp you, so swing away. Then he'll return to chasing you, so repeat the process until you whittle away his HP. You'll know he's getting low when he tries to nab you using blades the pop out of the floor. They're not really an obstacle if you keep jumping and swinging as you've had to do previously during this battle. Some things to keep in mind: Never touch the orbs when they're floating around Mysterio, because he'll just go and turn into a giant, skipping his vulnerable phase. Also, if you leave him alone for too long when he's alone, he'll go back into his 4 Mysterio illusion, and you just have to repeat the process from the beginning. Don't worry though, any damage you did to him is still there, he never recovers HP. If you get low on HP yourself, there are balconies in this area, some of which contain regenerating health and web icons. As far as I know, there are no Secret Spiders. But feel free to prove me wrong. Walkthrough Part 3: The Doctor Is In [D3] Smash and Grab Aunt May needs rescuing, and you better hurry before your beloved surrogate mother runs out of oxygen. When you start out, there will be a lone robber for you to beat down. Before you leave this area, turn right to enter the men's room, where you'll find a Secret Spider in front of the urinals. Leave the men's room and head out the main doors to face a room with four thugs. After defeating them, you'll now have a key card one of the thugs was carrying. Follow the directions the arrow gives you, leaving this main room and following a twisting hall left, right and left again. Here you'll enter the vault, and find two thugs to fight. You can't open the vault, you must find the bank manager as the hostages suggest. Head to the back right corner of the room to find a hole in the wall, this is the entrance to a vent you must Web Zip your way through. You'll land right in front of the bank manager once you exit the vent. Like he tells you in the cut scene, you need another key card. Exit through the only doors in the room to enter a new room containing 3 thugs, one has the card you need. Run back to the bank manager, who will now take off running to the vault. Follow him, and as he turns the corner, there'll be 3 more robbers for you to kill. Also, a Secret Spider is tucked in a cubicle to your right. Continue following the manager (the arrow will tell you where to go if you've fallen behind) and when you get to the vault, hit the switch and it'll open up. Now follow the manager to the second vault, where you'll find some robbers to kill. Take care of them and then hit the switch to end the level. Escape from the Vault Ock's left you to die a gaseous death in this vault. Head to the bottom right corner of the room and climb into the vent here, where you'll need to Web Zip away as quickly as possible. After your first Web Zip the gas isn't a problem, but the lasers in the vent are. First, use your view to get a good look at the positioning of the lasers. Then position yourself so you can web zip without getting hit by the lasers (or as few as possible in some cases). Repeat this until a cut scene activates, leaving you in a room with automated guns. The fastest way out is to run to the vent and web zip into the vent on the ceiling. If your feeling in the mood to smash things, you can target lock and beat up the guns (you can either web zip next to them and punch them, or you can hit R and circle to perform a swinging kick to take them out.) Either way, once you are in the vent, Web Zip through and you'll end up in a new room with a large array of laser grids. First you want to crawl left along the ceiling (because on ceiling you won't have to worry about any of the horizontal lasers) to the area above the big empty corner (it'll have a health or web Spider icon floating in the corner.) Turn right and stop as you are just above some shelves. There will be 3 vertical lasers you must crawl around, and head toward the little structure that has the word 'armed' above it and drop down onto. You can see from here that you can safely web swing to the vent entrance in the wall across from here. After you exit the vent you'll be in another room full of laser grids. Climb on to the side of the metal rack next to you on the right, position your self so you can Web Zip to the other metal rack across from it. Climb on top of this one and drop down onto the clear area of the floor next to it. You should land on a Secret Spider. Now look carefully at the lasers. You can safely swing to the wall with a greenish glass window, and crawl onto the ceiling from there to enter the vent. Congrats, no more lasers for the rest of the level! Now when you exit the vent, you'll pop up in a room of thugs. You must ignore them, and any others you will encounter from now on as you must hurry to keep up with Doc Ock. Only engage in combat if absolutely necessary. Follow the directions o the red arrow and you'll be lead to a room with a vent on the ceiling. Quickly web zip your way through this vent to arrive at the familiar front portion of the bank, which you may remember form the previous level. Run to the glass doors to trigger the end of the level. If you can find another Secret Spider in this level, let me know via e-mail and the boards. Ock's Rampage Ah, a simple 'swing after the villain' level, a classic form the PSX days. Swing forward and follow the arrow to the broken billboard. If it isn't already on, activate targeting mode, as it's essential for any level like this. Now web up the billboard (hold triangle) and give chase after Ock. This shouldn't be hard between the arrow and the camera lock. *Reader Aghhh submits this Secret Spider info: It's behind the 2nd billboard Ock tries to knock down. Just repeat what you did before and give chase after Ock (holding down R really helps during this part as he's got a good lead now.) After saving billboard number 3, keeping up with Ock is no trouble. Follow him, and in a 'dramatic' twist, a water tower needs to be webbed up now. Do so to end the level. Try as I might, I can't find any Secret Spiders in this level; let me know if you have better luck. Walkthrough Part 4: Vulture's Vengeance [D4] Bombs Away You must disarm a series of bombs The Vulture has put on the rooftops. Luckily, each one emits a spotlight that makes them very easy to find. Unluckily, there's a bunch of rocket launchers guarding each one, so as soon as you make your approach, drop down and press square next to the bomb before you're blasted by missiles. *Here's Reader Tip from Alex R: "When you're disarming Vultures bombs, when you hit Square to disarm them, the robots won't shoot missiles at you." Each bomb will require you to enter a random button sequence 4 times (only using the shape buttons luckily). The catch is if you screw up, you'll have to enter all 4 again from the beginning. Even worse, there's not much room for error with your time limit, so you can really only afford to mess up two or three times. On the first few bombs, you'll only have to deal with 3 button sequences, then moving onto 4, and on the last two bombs, 5 button sequences (luckily button 5 is always first one over again). The trouble is you have a four second limit in which to press the buttons, so by the time the 5 button sequences come, you have to be pressing each button faster than a second. In fact, don't follow the pace they take in showing you what buttons to press, be fast early on to give yourself more room within the time limit later. I know all these instructions may be confusing now, but it all makes sense when doing it. At some point he Vulture will show up to attack you, ironically ensuring his own death by flying around within the blast radius of his own bombs (I guess he has Alzheimers and forgot about planting them.) Ignore him, as he's not that much of a threat and the bombs are your top priority. Speaking of things that aren't priorities, there are Secret Spiders in this level. From the helipad where you start the level, turn around and swing down to the rooftop of the building behind the one you are on now, you'll find the Secret Spider between two rectangular structures. Now go to the nearest corner of this rooftop (a bit forward and to the left of the last Secret Spider), and you'll see a window washing platform on the side of a nearby building, land on it to grab the Secret Spider. From the starting position on the aforementioned Helipad, swing past the building to your right (which has a News 6 billboard on it), and land on the one behind it with copper colored windows. The Secret Spider is sitting on a small rectangular structure on the roof of this building. If you can memorize their locations first, you can get them all with enough time to deactivate the bombs. A Feathery Flight You now have a simple level to complete offsetting the difficulty of the last one. All you have to do is follow Vulture around the city (the same tips from your pursuit of Doc Ock apply here, holding down R, keeping the camera lock on and so forth). When the level starts, beware the helicopter that may blindside you. Then follow Vulture until a cut scene activates. Now you'll have 4 thugs to fight. Then once Vulture reappears, quickly enter the room he hid in to find a Secret Spider to the left and a health icon to the right. Now it's back to following Vulture, but be careful this time, stay on his heels, even if he goes below you because he'll try and trick you by circling a building several times and you may lose him on a turn. *Reader "Agggh" writes: The building that Vulture circles (the building that's black and circular), it's on the first tower. Eventually, another cut scene will activate and Vulture will knock over a crane, which you must repair with your webs. Just swing over to him now and the level should end. Vulture's Last Stand The Vulture will fly around the building you are on now. The best method for defeating him is to use the target lock and hit him from afar with web attacks, like jumping in the air and hitting triangle for blinders, or using L+Triangle for the web ball. Once you get a hit on him, he'll dive bomb onto the roof in a puff of black smoke. Land near him and unleash combos on him until he takes off again, and repeat the process. Soon a cut scene will be activated once Vulture is down to about half his HP. Stay in the area of the roof with the railing, and Vulture's chain will get stuck when he attempts to attack you. When this happens use the same webbing techniques to attack the temporarily trapped villain. Repeat this process until The Vulture is defeated. There are no Secret Spiders here (as far as I can tell,) but you can find health/web icons on the light fixtures on the side of the building and atop the big yellow crane. Walkthrough Part 5: Rhino and Shocker's Double Trouble [D5] Cat and Mouse When the level starts, follow this narrow hall forward and then to the right, and then you'll be in a room with a conveyer belt. You will be confronted by 3 thugs, all carrying guns. Take care of them and find the exit on the opposite side of the room (on your far right). Follow this path up into a control room, which contains 3 more thugs and a button to activate the conveyer belt. Head back to the conveyer belt room and three thugs will appear for you to finish off. Now go stand on the conveyer belt, and walk towards the presses, if you time it right, you can web zip through (wait for the first press to stomp down and just as it begins lift up, that's your cue to go.) a cut scene will take over immediately and there will be 2 thugs to kill. Go through the door they were guarding, follow the hall and you'll come into and empty room. Directly to the left of the entrance is a large pile of crates. Climb them and in the very back, against the wall, a Secret Spider can be found. Now go to the back of this room, climb the stairs and there's a switch up here. A door will open and two more thugs will enter to have their butts kicked. Go through the door they entered from, keep moving forward, following the hallway, and a cut scene will take over. Now it's time for some old school gaming, as this next part involves you running past some out of control fork lifts. The first one is easy, just wait until it starts moving to your right and then run past it easily. The second is just as easy, again wait for it to go to the right and run past it. Do the same for number 3. Number 4 blocks a Secret Spider, so wait for it to go all the way to the right, run into the nook in the center, and then wait until it passes to the left and go grab the Secret Spider. Wait for the final one to move to the left, run past it and out through the exit, ending the level. Spiked Charge! Time for your boss battle with Rhino. It's rather simplistic, all you have to do is get near Rhino, hit X to jump and press L as you begin to fall back down near him, and you'll cling to his back. He'll automatically run into the wall and get stuck, so you can pound him with combos. Goons may show up to fight you, but ignore them. The Rhino can chuck explosive barrels at you, but if you keep repeating the jumping on his back technique, he'll never get the chance. Once he's run out of HP, he'll run off. Ignore the thugs and head through the door he went through to end the level. I haven't found any Secret Spiders here, but I'd be happy to be proven wrong. A Botched Collaboration In this level, Shocker will be blasting you from up on a platform while Rhino chases you on foot (make sure you have camera lock on at all time during this battle). All you have to do is make sure Rhino get hit by Shocker's blasts, leaving him vulnerable. To do this keep Rhino near by, before Shocker blasts you, a white circle will appear around you. Lure Rhino into the circle to make sure he gets fried. Pound him with combos. You'll only have to do this a couple of times, before Rhino comes after you with a large pipe. Trick Rhino into hitting the legs of Shocker's platform, and it will crumble, killing Rhino and leaving you to fight Shocker one on one. If you stay too far away from Shocker he'll just blast you. You need to stay close and wait for him to spin around and create a tornado. Run from the Tornado without going too far, just enough not to get sucked in. The Shocker will be left dizzy after this technique, and you can pound him with combos. Keep following him and repeating this method until he's finished off. During the time when he's in the air between attacks, you can launch your web attacks at him; every little bit of damage you can inflict helps. The camera lock is essential for this fight; you need to know where he is at all times. I haven't found any Secret Spiders here, but I'd be happy to be proven wrong. Walkthrough Part 6: The Final Showdown [D6] Meet Me at the Train Hey, it's the old train station where you fought Shocker in the first movie based game! But this time Doc Ock is your enemy, and his robots and thugs have put innocents in danger. The robots can take big chunks of health from you, but they're always accompanied by a thug with a controller on their belt. Kill the thug and the robots deactivate. Remember, if getting to the controller thug is too hard, the robots can also be taken out with some good old fashioned kicking and punching, When the level starts, there will be 2 thugs and 2 robots in front of you. Kill the controller thug to deactivate the robots and then kill the other thug. Next, you'll be alerted that there are some civilians in danger. Follow the arrow to find 2 robots attacking the civilians. Destroy the bots and turn toward a small bridge like path very near to where you are now (the bots and civilian should have been in front of it.) Jump off the left side to get a Secret Spider. The right side should have a health or web icon. Now go to the next civilian in danger. Take out the thug with the controller to deactivate the robots, and then kill the other thug. Now head to the next civilian and do the same thing. This next civilian should only have one thug with controller to take out. Now you'll have to beat 2 thugs and 2 robots guarding the stairway where the next civilian is being held. Kill the controller thug and take care of the other one and run for the door you saw in the cut scene. Kill the lone thug with the controller in this room to end the level. If you can find another Secret Spider in this level, let me know via e-mail and the boards. Doc Ock Express A side scrolling level in which all you have to do is beat 26 henchmen. Do not jump or web swing, as these are surefire ways to die. Just run along the train, beating up the robots and thugs that come along. Make sure you kill every single one and don't run past them, as having to backtrack to find them later is a pain. You can knock thugs off the sides of the train with punches or web yanks. There will be web and health icons every once and awhile, take them whenever you can. If Doc Ock shows up, keep you distance as he'll leave after making a snappy remark. Once all the thugs and bots are killed the level ends. Enjoy the simplicity of this level; it's the calm before the storm. *Reader submission from DARKSPIKE: "When you start the train level, go back instead of forward. The Secret Spider is at the back of the train. It is hard to get." The Final Experiment Doc Ock has a force field around him, so you must destroy the generators first. You can find each power terminal by following the electrified wires coming from the reactor in the center of the area. Speaking of said reactor, it'll shoot lightning and fry you if you get to close to it, so stay near the walls. Also, don't fall into the water below, as that equals instant death. Don't worry about Secret Spiders as there are none (as far as I know.) The first terminal is to the left and a ways behind you, and it just takes a simple punch to bust the terminal. Move quickly, as Ock is in pursuit and will do all he can to hurt you. Now head to the very back wall of the area, you'll see a lone terminal hanging on the wall. Now crawl to the right and you'll see another one below a platform hanging in the corner of the room. The next two are on the aforementioned small platforms hanging above two corners of the room (one all the way to the left of this platform you are under, and the other diagonally across the room from that one. The next two terminals are in rooms at the end of the catwalk hanging high above this area. The last one is on a deck below the reactor; follow the only electrified wire that's left to reach the correct area. Now Ock is vulnerable. My advice is to find a platform or corner near a health icon. Then when Ock walks over, turn the camera lock on and repeatedly jump in the air and hit triangle, to try and web up his eyes. Eventually you'll blind him, and will be able to attack one of his tentacles. Repeat this process until all his tentacles are busted and he'll come to his senses, ending the battle. Congrats! You've beaten the game. Enjoy the ending. ********************************************* E. Secret Spiders [SS] ********************************************* Here's a single list of all the Secret Spiders I've found: 1. Atop the Activision building 2. On top of the structure where you are left after the copter crash. 3. Beneath the bridge, sitting on one of the supports. 4. Behind the burning trailer. 5. On top of the boxes in the room at the end of the vent. 6. Above the reactor. 7. To the right of the hostage drop off point, behind a wall. 8. In the well in the Medieval Village. 9. Above the statue in the Egyptian room. 10. Behind the crates near the stairs. 11. In the men's room. 12. In a cubicle near the Bank Manager's office. 13. In the room with the laser grid. 14. Behind the second billboard. 15. On a rooftop left of the helipad. 16. On the rooftop behind the helipad. 17. On a window washer's scaffold. 18. In the room Vulture hides in. 19. On the building Vulture circles 19. Behind a stack of crates in a thug-less room. 21. To the right of forklift number four. 22. Near the second group of hostages. 23. Behind the train. ********************************************* F. Copyright Info ********************************************* This document is copyright 2005 of Raveen Sharma. It is intended for private use only and no part of it may be posted anywhere else without permission. ********************************************* G. Credits ********************************************* Thanks to Activision and Vicarious Visions Inc. for making the game. Thanks to Marvel Comics and the movie makers for making the basis of this game possible, especially Spider-Man creators Stan Lee and Steve Ditko. And a special thanks to tipsters Alex R, Agggh, DaRkSpiKe and John D.
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