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    48 Chips List by animesou

    Updated: 12/31/05 | Search Guide | Bookmark Guide

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                  \__ |__| |  \ |__  o  |   |
    
     ___ _  _ ___  __  __  _  _  __  ___ ___  __  _  _  __  _
      |  |\ |  |  |_  |__| |\ | |__|  |   |  |  | |\ | |__| |
     _|_ | \|  |  |__ |  \ | \| |  |  |  _|_ |__| | \| |  | |__
    
    ===========================================================
    
    	Armored Core: Formula Front International
                          48 Chips List
     
                          From Software 
                  Sony Playstation Portable (PSP)
    
                      Courtesy of animesou
    
                    e-mail: animesou@yahoo.com
                      Date Completed: 12/31/05
    
    ===========================================================
    1.Introduction
    ===========================================================
    Below I've compiled a checklist of all 48 chips with their 
    descriptions. Different chips give different abilities. 
    Some give your core specific movement actions while others 
    tell it what weapon to use. The chips often override your 
    base character AI tuning. You gain chips after league 
    battles, win or lose.   
    
    You can set the occurrence of specific actions during a 
    match. Matches span for 3 minutes (180 seconds). For 
    example, you may want to use the "Dead Inside" chip early
    in the 0 SEC slot so you can save the Inside part for later 
    on in the match.  
    
    AI OPERATIONS
     ______ ______ ______ ______ ______ ______
    |0 SEC |30    |60    |90    |120   |150   |
    |______|______|______|______|______|______|
    |      |      |      |      |      |      |
    |______|______|______|______|______|______|
     ______
    |CLEAR | <--- clears all current settings
    |______|                      
    
    
    A typical chip looks like the following:
    
     ______
    |    06| <--- this number denotes how many of those chips
    |      |      you have available
    |MOD-1 |
    |______|
    
    When you highlight your chip, on the right side it tells 
    you the number of chips you own total and how they are 
    distributed among your five cores. There is also a 3x3 
    grid:
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    Different portions are shaded denoting what the AI is 
    programmed to emphasize.
    
    Symbols:
    BU  - back unit
    EO  - exceed orbit (EO) function
    INS - use of Inside part
    AL  - arm unit left
    MOV - basic movement
    AR  - arm unit right
    BST - normal booster
    OB  - overboost function
    JMP - jumping
    
    ===========================================================
    2. 48 Chips List
    ===========================================================
    Database 
                                   Chips 48/48
     ______ ______ ______ ______ ______ ______
    | ---- |MOD-1 |MOD-2 |MOB-1 |MOB-2 |MOB-3 |
    |______|______|______|______|______|______|
    |MOZ-1 |MOZ-2 |MOZ-3 |MOZ-4 |MOS-1 |MOS-2 |
    |______|______|______|______|______|______|
    |MOS-3 |MOS-4 |MOS-5 |ATW-1 |ATW-2 |ATA-1 | 
    |______|______|______|______|______|______|
    |ATA-2 |ATF-1 |ATF-2 |ATF-3 |ATF-4 |ATB-1 | 
    |______|______|______|______|______|______|
    |ATB-2 |ATB-3 |MAA-1 |MAA-2 |MAA-3 |MAO-1 | 
    |______|______|______|______|______|______|
    |MAM-1 |MAM-2 |MAB-1 |MAB-2 |DEF-1 |DEF-2 | 
    |______|______|______|______|______|______|
    |DEF-3 |DEM-1 |WEC-1 |WEH-1 |WEH-2 |WEP-1 | 
    |______|______|______|______|______|______|
    |WEP-2 |WEP-3 |WEP-4 |NMO-1 |NMO-2 |NAT-1 | 
    |______|______|______|______|______|______|
    |NAT-2 | ---- | ---- | ---- | ---- | ---- | 
    |______|______|______|______|______|______|
    
    Different categories of chips are color coded. 
    Selecting no chip ( ---- ) will clear an equipped chip. 
    
    ===========================================================
    Movement Chips (green and green-blue)
    ===========================================================
    MOD-1 Full Ahead (green)
    ===========================================================
    INFO: Maneuver to close range to opponent.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOD-2 Full Back (green)
    ===========================================================
    INFO: Maneuver to extend range from enemy, but without 
    going outside of weapon targeting range.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOB-1 Full Slide (green)
    ===========================================================
    INFO: Booster or OB is always in use. Auxiliary boosters 
    used frequently.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    MOB-2 Cross Over (green)
    ===========================================================
    INFO: Attempt to boost over opponent and take up a position 
    behind them.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST X |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MOB-3 Rush Turn (green)
    ===========================================================
    INFO: Make use of OB in order to maneuver into position 
    behind opponent.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    MOZ-1 Tight Strafe (green)
    ===========================================================
    INFO: Execute tight left and right zigzag movements.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOZ-2 Wide Strafe (green)
    ===========================================================
    INFO: Execute wide left and right zigzag movements.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOZ-3 Strafe Ahead (green)
    ===========================================================
    INFO: Execute tight left and right zigzag movements while 
    closing range to opponent.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOZ-4 Strafe Back (green-blue)
    ===========================================================
    INFO: Execute tight left and right zigzag movements while 
    backing away, but staying in weapon targeting range.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MOS-1 Jump (green)
    ===========================================================
    INFO: Move around by using repeated jumping motions.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST   |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MOS-2 Jump Slide (green)
    ===========================================================
    INFO: Move around by using a combination of jumping and 
    dash actions.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST X |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MOS-3 Jump Ahead (green)
    ===========================================================
    INFO: Close range to opponent using jumping actions.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MOS-4 Jump Back (green-blue)
    ===========================================================
    INFO: Back away from opponent using repeated jumping 
    motions, but while still staying in targeting range.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MOS-5 Jump Around (green)
    ===========================================================
    INFO: Execute repeated jumps and dashes in order to take up 
    position behind an opponent.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST X |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    Firing Chips (orange for arms and red for back unit)
    ===========================================================
    ATW-1 Double Fire (orange)
    ===========================================================
    INFO: Alternate fire between left and right arm weapons.
    Affects ability to use Inside parts. 
    
     ______ ______ ______ 
    |BU    |EO    |INS X |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATW-2 Double Fire Plus (orange)
    ===========================================================
    INFO: Use a combination of left arm, right arm, and Inside 
    parts to launch attacks.
    
     ______ ______ ______ 
    |BU    |EO    |INS X |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATA-1 Wild Shot (orange)
    ===========================================================
    INFO: Both left arm and Inside weapons are fired while 
    using Back Unit R. Ext. missiles will also fire if equipped.
    
     ______ ______ ______ 
    |BU  X |EO    |INS X |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATA-2 Full-Scale Attack (orange)
    ===========================================================
    INFO: The launching of attacks takes top priority. Few, if 
    any, defensive tactics will be used.
    
     ______ ______ ______ 
    |BU  X |EO  X |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATF-1 Dual Back (red)
    ===========================================================
    INFO: Dual back weapon activated, right arm weapon use 
    discontinued. Left arm and Inside remain in use.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATF-2 Right Back (red)
    ===========================================================
    INFO: Back right weapon used as main form of attack. Left 
    arm and Inside weapons remain in use also.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATF-3 Left Back (red)
    ===========================================================
    INFO: Back left weapon used as main form of attack. Left 
    arm and Inside weapons remain in use also.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATF-4 Inside (red)
    ===========================================================
    INFO: AC will strive to maintain targeting range to enemy, 
    while also making active use of its Inside part.
    
     ______ ______ ______ 
    |BU    |EO    |INS X |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATB-1 Slash (orange)
    ===========================================================
    INFO: Prioritize blade attacks. If OB is available, it will 
    be utilized to make approaches.
    
     ______ ______ ______ 
    |BU    |EO    |INS X |
    |______|______|______|
    |AL  X |MOV X |AR    |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    ATB-2 Energy Wave (orange)
    ===========================================================
    INFO: AC will strive to maintain effective energy wave ATK 
    range and actively use blade's energy wave ability.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL  X |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    ATB-3 Spike (orange)
    ===========================================================
    INFO: Actively launch attacks using parrying blade.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    Approach and Fire Combination Chips (yellow)
    ===========================================================
    MAA-1 Drive In (yellow)
    ===========================================================
    INFO: Close distance with opponent and attack using heavy 
    weapons. If available, OB will be utilized.
     
     ______ ______ ______ 
    |BU  X |EO    |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    MAA-2 Ahead Plus (yellow)
    ===========================================================
    INFO: Close distance with opponent and attack with Inside 
    weapon. OB will be utilized if available.
     
     ______ ______ ______ 
    |BU  X |EO    |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    
    ===========================================================
    MAA-3 Drive In Plus (yellow)
    ===========================================================
    INFO: Approach opponent and launch attacks with Inside, and 
    heavy weapons. OB will be used if available.
     
     ______ ______ ______ 
    |BU  X |EO    |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    MAO-1 OB Double Fire (yellow)
    ===========================================================
    INFO: Fire both left and right arm weapons simultaneously 
    while using over boost.
     
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    MAM-1 Missile Jump (yellow)
    ===========================================================
    INFO: Carry out missile attacks while performing jumping 
    maneuvers.
     
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST   |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MAM-2 Missile Slide (yellow)
    ===========================================================
    INFO: Use boosters after launching missiles to close in on 
    opponent.
     
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL  X |MOV X |AR    |
    |______|______|______|
    |BST X |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    MAB-1 Bomb Shower (yellow)
    ===========================================================
    INFO: Attack opponent from above with Inside equipped bombs. 
    Auxiliary booster will be used if available.
     
     ______ ______ ______ 
    |BU  X |EO  X |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST X |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    MAB-2 Bullet Rain (yellow)
    ===========================================================
    INFO: Launch shooting attack on opponent from above. If 
    equipped, an aux. booster will be utilized.
     
     ______ ______ ______ 
    |BU  X |EO  X |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST X |OB    |JMP X |
    |______|______|______|
    
    ===========================================================
    Defensive Chips (blue)
    ===========================================================
    DEF-1 Screen Out (blue)
    ===========================================================
    INFO: AC will attempt to seek cover behind obstacles as 
    frequently as possible.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    DEF-2 Border Runner (blue)
    ===========================================================
    INFO: AC will attempt to maintain a consistent range to its 
    target as much as possible.
    
     ______ ______ ______ 
    |BU  X |EO  X |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    DEF-3 Hard Defense (blue)
    ===========================================================
    INFO: AC's primary focus will be to evade enemy attacks. 
    Unit will perform fewer offensive maneuvers.
    
     ______ ______ ______ 
    |BU  X |EO  X |INS X |
    |______|______|______|
    |AL  X |MOV X |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    DEM-1 Slip Missile (blue)
    ===========================================================
    INFO: Evasion of missile attacks is given top priority. 
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    Disarm Weapons (dark and light purple)
    ===========================================================
    WEC-1 Quick Change (dark purple)
    ===========================================================
    INFO: Unit will switch between using its right arm and back 
    weapons often.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEH-1 Hanger R Shift (dark purple)
    ===========================================================
    INFO: Disarm right arm weapon and equip hanger unit R.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEH-2 Hanger L Shift (dark purple)
    ===========================================================
    INFO: Disarm left arm weapon and equip hanger unit L.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL  X |MOV   |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEP-1 All Off (light purple)
    ===========================================================
    INFO: Disarm all weapons including hanger units L and R.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEP-2 Fire Off (light purple)
    ===========================================================
    INFO: Disarm all weapons except for blade.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEP-3 Weapon Off (light purple)
    ===========================================================
    INFO: Disarm all parts that are capable of inflicting DMG.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    WEP-3 Back Weapon Off (light purple) 
    ===========================================================
    INFO: Disarm only those weapons equipped on the back.
    
     ______ ______ ______ 
    |BU  X |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    Disable other (dark red)
    ===========================================================
    NMO-1 Dead Legs
    ===========================================================
    INFO: Cease all movement except for jumping and turning.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV X |AR    |
    |______|______|______|
    |BST X |OB  X |JMP X |
    |______|______|______|
    
    ===========================================================
    NMO-2 Dead Booster (dark red)
    ===========================================================
    INFO: Booster movement is disabled. Unit can still jump.
    
     ______ ______ ______ 
    |BU    |EO    |INS   |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST X |OB  X |JMP   |
    |______|______|______|
    
    ===========================================================
    NAT-1 Dead Arms (dark red)
    ===========================================================
    INFO: All attack ability disabled. Parts with no attack 
    power can still be used.
    
     ______ ______ ______ 
    |BU  X |EO X  |INS X |
    |______|______|______|
    |AL  X |MOV   |AR  X |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    NAT-2 Dead Inside (dark red)
    ===========================================================
    INFO: Use of Inside parts disabled.
    
     ______ ______ ______ 
    |BU    |EO    |INS X |
    |______|______|______|
    |AL    |MOV   |AR    |
    |______|______|______|
    |BST   |OB    |JMP   |
    |______|______|______|
    
    ===========================================================
    3. Copyright
    ===========================================================
    (c)2005 animesou. Animesou.com. All materials are
    copyrighted by their respective authors. Game mentioned in
    this walkthrough is copyrighted by From Software. No
    infringement on any existing copyright is intended. All
    rights reserved.
    
    ===========================================================
    

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