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    FAQ by ryuujin00

    Version: 1.4 | Updated: 06/09/05 | Search Guide | Bookmark Guide

    HOT SHOTS GOLF: OPEN TEE FAQ version 1.4
    
    by ryuujin00
    
    TABLE OF CONTENTS
    
     1. Version History
     2. Golf Terms and Lingo
     3. Shots
     4. Ranks, levels, and loyalty hearts
     5. Stats
     6. Characters
     7. Medals List
     8. Items
     9. Frequently Asked Questions
    10. Credits / Copyright / Contact Info
     
    ============
    
    1. Version History:
    
    version 1 - 
    -initial submit
    
    version 1.1 - 
    -minor changes made for cosmetics
    -correction made about when spiral shots become available
    -added extra information on "special" shots
    -added info on trajectory shots
    -added information on loyalty hearts and what is unlocked with each heart
    -added Golf Terms and lingo section
    -added a FAQ's section
    
    version 1.2
    -added to FAQ's section
    
    version 1.3
    -minor changes made for cosmetics
    -corrected missing line from items
    -added to Ranks, levels, and loyalty hearts
    -added to FAQ's section
    
    version 1.4
    -added challenge mode cleared rewards in Ranks, levels, and loyalty hearts
    -added stats for clubs and balls (incomplete)
    -added to FAQ's section
    
    ============
    
    2. Golf Terms and Lingo:
    
    Here are some terms and lingo you may not recognize if you're unfamiliar with
    the sport/game of golf.
    
    General Terms:
    
    These are terms you're likely to hear when talking about golf.
    
    STROKE - Hitting the ball, also called a shot or swing.  
    
    FADE - Hitting the ball so it starts of to the left and curves to the right,
    same thing as left sidespin.
    
    DRAW - Hitting the ball so it starts of to the right and curves to the left,
    same thing as right sidespin
    
    FAIRWAY - The shorter grass, this is where you want to be on your way to the
    green because you can hit the ball unhindered.
    
    ROUGH - Taller grass bordering the fairway.  As the grass is taller it can
    often make it more difficult to hit the ball cleanly.
    
    GREEN - The putting surface where the hole is located.
    
    LIE - Where your ball sits.  For example if your lie could be in the fairway,
    the rough, a sandtrap, on the green, etc.
    
    HOLE (also called the cup) - Exactly what it says a hole, the goal of golf is
    to put the ball in the hole.
    
    PIN (also called the flagstick) - A metal pole stuck into the hole to the
    location of the hole from a distance.
    
    Scoring Terms:
    
    Remember in golf fewer strokes is ALWAYS better.
    
    PAR - The number of shots a hole should take to complete.  For example a par 4
    should be completed in four (4) shots.
    
    HOLE IN ONE (also called "acing a hole")- To finish a hole in one (1) stroke.
    
    DOUBLE EAGLE (also called an ALBATROSS) - To finish a par 5 in two (2) strokes.
    These can only be accomplished on par 5 holes.  Lowest probability shot in
    golf as it can only be accomplished on par 5's.
    
    EAGLE - To finish a hole in two (2) less strokes than par.  For example to
    eagle on a par 4 you would need to finish in two (2) strokes.
    
    BIRDIE - To finish a hole in one (1) less stroke than par.  For example to
    birdie on a par 4 you would need to finish in three (3) strokes.
    
    BOGEY - To finish a hole in one (1) more stroke than par.  For example to
    bogey on a par 4 you would need to finish in five (5) strokes.
    
    DOUBLE BOGEY - To finish a hole in two (2) more strokes than par.  For example
    to bogey on a par 4 you would need to finish in six (6) strokes.
    
    TRIPLE BOGEY - To finish a hole in three (3) more strokes than par.  For 
    example to bogey on a par 4 you would need to finish in seven (7) strokes.
    
    QUADRUPLE BOGEY - To finish a hole in four (4) more strokes than par.  For 
    example to bogey on a par 4 you would need to finish in eight (8) strokes.
    
    +(insert number) - Finishing a hole in 5 or more strokes will result in a 
    score of +(insert number).  For example if you finished +12 it means you took
    twelve (12) more strokes than par to finish a hole.
    
    =============
    
    3. Shots:
    
    There are various "special" shots that can be performed by pressing
    different direction combinations while setting shot power and accuracy.
    Rising and Homing shots are available when you obtain a character's second
    (2nd) loyalty heart.  Spiral shots become available after obtaining a
    character's fourth (4th) loyalty heart.  To perform any of these shots
    PERFECT IMPACT is necessary.
    
    Super sidepsin left = Spiral shot - Hold left when setting shot power, then
    hold right when setting impact.  Perfect impact is necessary.
    
    Super sidepin right = Spiral shot - Hold right when setting shot power, then
    hold left when setting impact.  Perfect impact is necessary.
    
    Super backspin = Homing ball - Hold up when setting shot power, then hold down
    when setting impact.  Perfect impact is necessary.  A successful Homing ball
    will strike the pin bounce off then strike again repeatedly.
    
    Super topspin = Rising ball - Hold down when setting shot power, then hold up
    when setting impact.  Perfect impact is necessary.  A successful Rising ball
    will strike the pin roll up the pin and drop into the cup.
    
    Super high trajectory - Hold down when setting shot power, then hold down when
    setting impact.  Perfect impact is necessary.
    
    Super low trajectory - Hold up when setting shot power, then hold up when
    setting impact.  Perfect impact is necessary.
    
    ============
    
    4. Ranks, levels, and loyalty hearts:
    
    Challenge Mode levels:  Levels available in the Single-player challenge mode.
    To advance in level acquire stars by winning tournaments and in match play.
    In paranthesis are how many stars are required to clear each level, also listed
    is what is unlocked by clearing each level.  
    
    Junior (6) - Autumn Pagoda G.C. available
    Beginner (6) - South Alps C.C. Mirror and Autumn Pagoda G.C. Mirror available
    Novice (7) - Olive Coast G.C. available, Caddie Mr.K added, manual replay
    added, replay camera added (see section eight (8) "FAQs" for more information).
    Mid-rank (7) - Golden Desert G.C. available
    Senior (8) - Olive Coast G.C. Mirror and Golden Desert G.C. Mirror available
    Grand (8) - Royal & Links C.C. available, Caddie Lisa added, Guts camera added,
    Power regenerate impact added
    Bronze (9) - Dino Park G.C. available
    Silver (9) - 
    Gold (10) - Platinum Award earned, Default character items unlocked, Caddie
    Jon unlocked
    Platinum - 
    
    HSG ranks:  Player's rank levels.  To increase in rank improve your scores
    on every course short and long tee, 9 in and out (see section eight (8) "FAQs"
    for more information).
    
    HSG Rank 2
    HSG Rank 3
    HSG Rank 4
    HSG Rank 5
    HSG Master
    HSG Expert
    HSG Shogun
    HSG King
    HSG Wizard
    HSG Mighty
    HSG Almighty
    HSG Man
    HSG Star
    
    Loyalty Hearts:  By using a character more you increase your loyalty level.
    Loyalty levels are displayed by hearts.  Each character unlocked has a standard
    total of four (4) hearts, if you defeat that character with a called game it
    unlocks that characters fifth (5th) heart.  Hearts increase in increments of 4.
    For every 9 holes of golf you play you receive 1/4 (one quarter) of a heart.
    If you play an 18 hole tournament you will get 1/2 (one half) of a heart.  For
    more information on the shots see section three (3) "shots"s.
    
    2 loyalty hearts = Rising and Homing balls possible, extra power shot
    3 loyalty hearts = Triangle and circle shots now possible
    4 loyalty hearts = Spiral ball possible and an extra power shot
    5 loyalty hearts = Perfect impact now more accurate, super high trajectory
      and low trajectory shots now possible
    
    =============
    
    5. STATS:
    
    Each character has 6 stats that can be increased or decreased.  These stats can
    be increased or decreased temporarily by switching between different clubs and
    balls, and can be permanently increased by obtaining BODY, HEAD, and ACCE.
    pieces through the challenge mode.  Certain advantages and disadvantages can
    also be added to each character by switching between different clubs and balls.
    
    POWER:  How far your character can hit the ball.
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Can be increased permanently by obtaining BODY pieces through challenge mode.
    
    CONTROL:  How accurate your distance is from a particular lie.
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Can be increased permanently by obtaining HEAD pieces through challenge mode.
    
    SPIN:  How well your character hits topsin and backspin shots as well as super
    backspin and topsin shots.  Higher spin levels will result in a greater
    distance from your shot to it's first bounce.
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Can be increased permanently by obtaining ACCE. pieces through challenge mode.
    
    IMPACT:  How large your impact area is
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Cannot be increased permanently.
    
    SIDESPIN:  How well your character hits draws, fades and sidespin shots
    to the left and right as well as super sidespin shots.
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Cannot be increased permanently.
    
    POWER MODE SHOTS:  How many times you can use power mode shots by hitting the
    [] button.
    
    -Can be increased and decreased temporarily by switching between clubs and
    balls.
    -Can be increased permanently by raising loyalty levels
    
    =============
    
    6. Characters:
    
    There are 10 characters with 2 available from the start.  One character can be
    unlocked by defeating them in a vs. mode battle each challenge rank level.
    Defeating a character in a vs. mode battle by a called game will give that 
    character his/her 5th loyalty heart  (see section four (4) "Ranks, levels,
    and loyalty hearts" for more information).
    
    -------------
    
    MIKA:  Mika is an easy-to-use character with no strong points.  But with
    training, she can beat the best!
    
    Available from start
    
    Maximum Power Mode Shots: 7
    
    Starting Ball Flight: Straight Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    254
    Control:  18
    Spin:     16
    Impact:   21
    Sidespin: 12
    
    Advantages:    None
    Disadvantages: None
    
    -------------
    
    RIO:  Rio is not as easy to use as Mika, but has the advantage of a longer
    drive.  Make up for his shortcomings with training and additional items.
    
    Available from start
    
    Maximum Power Mode Shots: 8
    
    Starting Ball Flight: Right to left Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    258
    Control:  17
    Spin:  	  18
    Impact:   20
    Sidespin: 16
    
    Advantages:    Perfect impact advantage from rough
    Disadvantages: None
    
    -------------
    
    ALIA:  She may play the innocent, but Alia plays slick moves.  She only wears
    her cutest outfits to the course!
    
    Maximum Power Mode Shots: 6
    
    Starting Ball Flight: Straight Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    262
    Control:  20
    Spin:     19
    Impact:   18
    Sidespin: 9
    
    Advantages:    None
    Disadvantages: None
    
    -------------
    
    SHU:  He's past his prime, but makes up for his reduced strength with decades
    of exerience.  Proficient at spins.
    
    Maximum Power Mode Shots: 7
    
    Starting Ball Flight: Left to right Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    270
    Control:  16
    Spin:     21
    Impact:   17
    Sidespin: 21
    
    Advantages:    Perfect impact advantage from Sand Trap
    Disadvantages: None
    
    -------------
    
    Julie:  Julie is a no-nonense swordswoman.  Her slicing swing shreds the 
    thickest of roughs.
    
    Maximum Power Mode Shots: 7
    
    Starting Ball Flight: Straight Low
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    274
    Control:  19
    Spin:     14
    Impact:   16
    Sidespin: 14
    
    Advantages:    Perfect impact advantage from Rough
    Disadvantages: None
    
    -------------
    
    CJ:  CJ dresses to impress, and is proud of it.  His shot accuracy is also a
    sight to see.
    
    Maximum Power Mode Shots: 6
    
    Starting Ball Flight: Left to right Low
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    282
    Control:  24
    Spin:     13
    Impact:   15
    Sidespin: 5
    
    Advantages:    None
    Disadvantages: Perfect impact disadvantage from Rough
    
    -------------
    
    Patricia:  Everyone gasps when this glamorous beauty hits the green.  A very
    skilled golfer, but has trouble with rain and sand traps.
    
    Maximum Power Mode Shots: 6
    
    Starting Ball Flight: Straight Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    286
    Control:  21
    Spin:     16
    Impact:   14
    Sidespin: 10
    
    Advantages:    None
    Disadvantages: Perfect impact disadvantage from Sand traps and in Rain
    
    -------------
    
    Logan:  Logan is all about the super-powered drives.  He makes up for his
    terrible control with a positive attitude.
    
    Maximum Power Mode Shots: 8
    
    Starting Ball Flight: Straight Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    294
    Control:  12
    Spin:     17
    Impact:   13
    Sidespin: 13
    
    Advantages:    Perfect impact advantage from Sand traps and Rough
    Disadvantages: Approach
    
    -------------
    
    Holly:  Holly is a mysterious golfing queen.  Her talents rank among the best,
    but she's bad at bunkers and in the rough.  She's not much good at side spins
    either.
    
    Maximum Power Mode Shots: 6
    
    Starting Ball Flight: Straight Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    290
    Control:  22
    Spin:     23
    Impact:   12
    Sidespin: 4
    
    Advantages:    None
    Disadvantages: Perfect impact disadvantage from Sand traps and Rough
    
    -------------
    
    Roger:  The emperor of the golf course.  Can you handle his power?
    
    Maximum Power Mode Shots: 8
    
    Starting Ball Flight: Left to Right Mid
    
    Maximum Possible Stats (with standard clubs and balls):
    Power:    294
    Control:  17
    Spin:     21
    Impact:   11
    Sidespin: 18
    
    Advantages:    None
    Disadvantages: Approach and Perfect impact disadvantage in Rain
    
    =============
    
    7. Medals List:
    
    Here's a list of medals and what you need to do to earn them.  Medals can be
    viewed under your history (see section three (3) "Shots" for more information
    on how to perform trick shots).
    
    1. Certificate of Maximum Rank Medal: Achieve the highest HSG Rank of STAR
    2. Platinum Award: Reach the PLATINUM challenge rank level
    3. Character Collection Medal: Unlock all characters
    4. Max Loyalty Medal: Reach 5 loyalty hearts with all characters
    5. Completion Award: Obtain all items in Challenge Mode and Putting Challenge
    6. Hole-in-one Medal: Put the ball in the hole in one (1) shot
    7. Double Eagle Award: Put the ball in the hole in two (2) shots on a par 5
    8. Flag Ball Medal: Hit the flag on the pin before putting the ball in the hole
    9. Rising Ball Medal: Put the ball in the hole with a super topspin/Rising ball
    10. Homing Ball Medal: Put the ball in the hole with a super backspin/homing
    ball
    11. Spiral Award: Put the ball in the cup with either a super sidespin left or
    right/Spiral ball
    12. 60ft Putt Medal: Put the ball in the cup with a putt over 60 feet
    
    =============
    
    8. ITEMS:
    
    Characters appearances can be customized with over 250+ items to be obtained 
    through match play and winning tournaments in the challenge mode and by
    reaching the P.P. (putting points) requirements in the putting challenge.  By
    clearing the gold challenge mode level it's also possible to equip a
    character with another characters default body and head items .  Most of the
    clubs and balls have 3 levels: B, A, Special, special being the best version
    of each club or ball.  Following is a list of the items as they appear in the
    change outfits section when all items have been unlocked.
    
    Head:
    
    Mika's hair         Rio's hair          Alia's hair         Shu's hair
    Julie's hair        CJ's hair           Patricia's hair     Logan's hair
    Holly's hair        Roger's hair
                        Yellow visor        Short Hair          Trucker hat
    Short black hair    Long hair (brn)     Dreadlocks          Green beret
    Blue cap            Blonde bangs        Beanie              Tilted hat
    Army bandana        Corn Rows           Shaved head         Bandana
    Purple bob          Pink hair           Golf Hat            Chignon
    Golf Cap            Ninja head plate    Pilot hat           Knitted cap
    Pompadour           Long Hair (red)     Football helmet     Blue visor
    Nun's hood          Clown hat           Fedora              Flight attnd (b)
    Afro                Pigtails            Female police       Yellow helmet
    Mullet              Royal Guard hat     Red cowboy hat      Nurse's cap
    Ninja hood          Sumo hair           Santa hat           Geisha hair
    headdress           Black cap           Turban              Samurai topknot
    Brown cowboy hat    Tiger Mask          Combover            Pirate hat
    Marriage Veil       Franken mask        Witch's hat         Mummy mask
    Shogun helmet       Blonde pompadour    Robot head          Red-billed cap
    Short brown hair    Flight attnd (r)    Red Shogun helmt
    
    Body:
    
    Mika's outfit       Rio's outfit        Alia's outfit       Shu's outfit 
    Julie's outfit      CJ's outfit         Patricia's outfit   Logan's outfit
    Holly's outfit      Roger's outfit      
                        Golf (pink)         Golf (zip)          Golf (baby blue)
    Windbreaker         Golf (navy vest)    White polo shirt    Overalls
    Golf (orange)       Skater              Tank top & mini     Aloha shirt
    BBQ Chef            Basketball          Pinstripted suit    Sweater vest
    Caddie apron        Pilot's uniform     White sweater       Traditional
    Blackpolo shirt     Jersey              Soccer uniform      Nun's habit
    Red jersey          Baseball (blue)     Army combats        Flight attnd (b)
    Cowboy              Karate              Leather jacket      Red China dress
    French maid         Cheerleader (y)     Male ninja          Clown suit
    Short dress         Football uniform    Female ninja        Royal Guard
    Female blazer       Ballerina tutu      Red racing suit     Samurai elite
    Booth girl blue     Native American     Bikini              Rashguard
    Princess gown       Watiress            Arabian             Kimono
    Green jacket        Santa suit          Flamenco            Medieval outfit
    Girl uniform        Duffle & skirt      Duffle coat         Cheerleader (w)
    Nurse's uniform     Pirate coat         Happi coat          Bunny girl black
    Female police       Frankenstein        Red polo shirt      Witch's robe
    Mummy               Blue China Dress    Samurai black       Racing suit (y)
    Robot body          Caveman outfit      Blue jersey         Baseball unif(blk)
    Booth girl red      Basketball unif.    Bunny girl red      Soccer yellow
    Swim suit blue      Flight attnd (r)    Samurai red         Wedding dress
    Girl uniform 2
    
    Acce.:
    
                        Wristwatch          Glasses             Belt pouch
    Sunglasses          Necklace            Blue scarf          Headphones
    Backpack            Fox tail            Swirly glasses      Spiky bracelet
    Pink ribbon         Sunglasses (brn)    Clown nose          Glasses (r frame)
    Hero mask           Eyepatch            Golf bag            Boxing gloves
    Flower lei          Goggles             Wind-up handle      Horns
    Hero scarf          Fairy wings         Samurai sword       Hibiscus
    Butterfly mask      Sword               Rocketpack          Bunny ears
    Sport sunglasses    Battery box         Night vision        Chef's hat
    Blue Dragon Swrd    Snorkel             Tiara               Big shuriken
    Party glasses       Devil wings         Bunny ears (w)      Electric guitar
    King's crown        Gas Mask            Turtle shell        Angel wings
    Eye mask            Stuffed animal      Banner              Lace hair band
    Bronze crown        Winter scarf (r)    Ribbon (b)
    
    Club:
    
    STANDARD            UMBRELLA            'QUIET' SIGN
    Power *             Power *             Power *
    Control *           Control *           Control *
    Spin *              Spin *              Spin *
    Impact *            Impact *            Impact *
    Sidespin *          Sidespin *          Sidespin *
    Notes:              Notes:              Notes:
    
    PADDLE              BEGINNERS           FRYING PAN
                        (B)                 (B)
    Power *             Power -12Y          Power -12Y
    Control *           Control -2          Control -2
    Spin *              Spin *              Spin *
    Impact *            Impact +3           Impact +3
    Sidespin *          Sidespin *          Sidespin *
    Notes:              Notes:              Notes:
                        
                        (A)                 (A)
                        Power               Power
                        Control             Control
                        Spin                Spin
                        Impact              Impact
                        Sidespin            Sidespin
                        Notes:              Notes:
                        
                        (S)                 (S)
                        Power -12y          Power -12y
                        Control *           Control *
                        Impact +3           Impact +3
                        Sidespin *          Sidespin *
                        Notes:              Notes:
    
    BIG AIR             BIG MAGNUM          LOG
    (B)                 (B)                 (B)
    Power +8y           Power +16y          Power
    Control -2          Control -2          Control
    Spin *              Spin -2             Spin
    Impact -2           Impact -4           Impact
    Sidespin *          Sidespin *          Sidespin
    Notes:              Notes:              Notes:
    
    (A)                 (A)                 (A)
    Power +8y           Power               Power
    Control -1          Control             Control
    Spin *              Spin                Spin
    Impact -2           Impact              Impact
    Sidespin *          Sidespin            Sidespin
    Notes:              Notes:              Notes:
    
    (S)                 (S)                 (S)
    Power +8y           Power +16y          Power +24y
    Control *           Control *           Control -2
    Spin *              Spin -2             Spin *
    Impact -2           Impact -4           Impact -5
    Sidespin *          Sidespin *          Sidespin *
    Notes:              Notes:              Notes:
    
    PIN HOLE            LASER BEAM          MAGIC WAND
    (B)                 (B)                 (B)
    Power *             Power *             Power *
    Control +2          Control +4          Control +4
    Spin *              Spin *              Spin *
    Impact -2           Impact -4           Impact -4
    Sidespin *          Sidespin *          Sidespin *
    Notes: -1 P.Shot    Notes:              Notes:
    
    (A)                 (A)                 (A)
    Power *             Power               Power
    Control +2          Control             Control
    Spin *              Spin                Spin
    Impact -2           Impact              Impact
    Sidespin *          Sidespin            Sidespin
    Notes:              Notes:              Notes:
    
    (S)                 (S)                 (S)
    Power *             Power *             Power *
    Control +3          Control +6          Control +6
    Spin *              Spin *              Spin *
    Impact -2           Impact -4           Impact -4
    Sidespin *          Sidespin *          Sidespin *
    Notes:              Notes:              Notes:
    
    TURBO SPIN          JUMBO SPIN          SWIRLY LOLLIPOP
    (B)                 (B)                 (B)
    Power *             Power *             Power *
    Control *           Control *           Control *
    Spin +2             Spin +4             Spin +4
    Impact -2           Impact -3           Impact -3
    Sidespin *          Sidespin *          Sidespin *
    Notes: -1 P.Shot    Notes:              Notes:
    
    (A)                 (A)                 (A)
    Power               Power               Power
    Control             Control             Control
    Spin                Spin                Spin
    Impact              Impact              Impact
    Sidespin            Sidespin            Sidespin
    Notes:              Notes:              Notes:
    
    (S)                 (S)                 (S)
    Power *             Power *             Power *
    Control *           Control *           Control *
    Spin +3             Spin +6             Spin +6
    Impact -2           Impact -3           Impact -3
    Sidespin *          Sidespin *          Sidespin *
    Notes:              Notes:              Notes:
    
    GRASS CUTTER
    (B)
    Power *
    Control *
    Spin *
    Impact -2
    Sidespin *
    Notes: + Perfect impact from rough, -1 P.Shot
    
    (A)
    Power
    Control
    Spin
    Impact
    Sidespin
    Notes: + Perfect impact from rough
    
    (S)
    Power *
    Control *
    Spin *
    Impact -2
    Sidespin *
    Notes: + Perfect impact from rough 
    
    Ball:
    
    STANDARD            BEGINNERS           BIG AIR
    (B)                 (B)                 (B)
    Power               Power *             Power +4y
    Control             Control -2          Control -2
    Spin                Spin *              Spin *
    Impact              Impact +2           Impact *
    Sidespin            Sidespin -2         Sidespin *
    Notes:              Notes:              Notes:
    
                        (A)                 (A)
                        Power               Power +8
                        Control             Control -2
                        Spin                Spin *
                        Impact              Impact *
                        Sidespin            Sidespin *
                        Notes:              Notes:
    
                        (S)                 (S)
                        Power *             Power +12y
                        Control -2          Control -2
                        Spin *              Spin *
                        Impact +2           Impact *
                        Sidespin *          Sidespin *
                        Notes:              Notes:
    
    
    Pin Hole            Turbo Spin          Sidespin
    (B)                 (B)                 (B)
    Power *             Power *             Power *
    Control +1          Control -2          Control -2
    Spin -2             Spin +1             Spin *
    Impact *            Impact *            Impact *
    Sidespin *          Sidespin *          Sidespin +3
    Notes:              Notes:              Notes:
    
    (A)                 (A)                 (A)
    Power               Power *             Power
    Control             Control -2          Control
    Spin                Spin +2             Spin
    Impact              Impact *            Impact
    Sidespin            Sidespin *          Sidespin
    Notes:              Notes:              Notes:
    
    (S)                 (S)                 (S)
    Power *             Power *             Power *
    Control +3          Control -2          Control -2
    Spin -2             Spin +3             Spin *
    Impact *            Impact *            Impact *
    Sidespin *          Sidespin *          Sidespin +9
    Notes:              Notes:              Notes:
    
    Straight            Sandpiper
    (B)                 (B)
    Power               Power *
    Control             Control -2 
    Spin                Spin *
    Impact              Impact *
    Sidespin            Sidespin *
    Notes:              Notes: + Perfect impact from sand, -1 P.Shot 
    
    (A)                 (A)
    Power               Power 
    Control             Control 
    Spin                Spin 
    Impact              Impact 
    Sidespin            Sidespin 
    Notes:              Notes: + Perfect impact from sand 
    
    (S)                 (S)
    Power *             Power *
    Control *           Control -2
    Spin *              Spin *
    Impact *            Impact *
    Sidespin +2         Sidespin *
    Notes:              Notes: + Perfect impact from sand 
    
    =============
    
    9. Frequently Asked Questions
    
    Q: Can you play Hot Shots Golf: Open Tee with two (2) people and only one (1)
    PSP?
    A: No, there is no gameplay mode for two (2) players to play a round of golf on
    one (1) PSP.
    
    Q: Is there online play for Hot Shots Golf: Open Tee?
    A: The short answer is no it isn't supported.  Only ad-hoc (people within range
    of the PSP) is possible.  HOWEVER, It is possible to play online with someone
    across the country or world for that matter with a piece of software called
    XLink: Kai.  All it requires is that you have a computer, internet access, and
    some kind of wireless access.  It's free and contains no spyware, more
    information can be found at http://www.teamxlink.co.uk/
    
    Q: Want to play over xlink kai?
    A: Sure, leave me a post on the Hot Shots Golf: Open Tee board at gamefaqs.com
    and we can set up a match or if we can get more people a tournament.
    
    Q: How do i win with a called game and what pleasant surprise do i get for
    winning a VS match with a called game?
    A: To win with a called game you need to be up 3 at any time in VS or match
    play.  If you win a VS match with a called game you unlock that characters
    fifth (5th) loyalty heart.  So if you beat Alia with a called game she will
    now have a maximum of five (5) loyalty hearts to max out.
    
    Q: Help! I can't advance from (insert) challenge mode level because no stars
    are available!  What do i do?
    A: There will be times that of the three (3) available matches/tournaments none
    will give you a star if you win.  If this happens Just keep on playing
    matches/tournaments eventually a match/tournament will come up that will give
    you a star.  It's pretty random so don't worry about it, just keep playing
    it'll come up.
    
    Q: I just received Head/Body/Acce. Piece and it said that Power/Control/Spin 
    was increased.  What character does this go to?  Do i need to equip the item
    for the increase?
    A: It goes to your entire profile so there is no need to equip any item for the
    stat boost. Anytime you increase a level in Power/Control/Spin it increases for
    every character you have access to. This means you could wear your default
    items and still get the stat boost
    
    Q: Is there a maximum that i can increase my stats to?
    A: Yes, the maximum level you can reach in Power/Control/Spin is 10.  If you
    obtain all items for every level you should hit level 10 in all 3 stats
    approximately 25% through the Platinum Challenge Level.
    
    Q: How many caddies are there, who are they, how do i unlock them, and what do
    they do?
    A: There are five (5) caddies, Mari, Debby, Mr. K, Lisa, and Jon.  Mari and
    Debby are available from the start and the other three need to be unlocked
    through the challenge mode levels.  Mr. K is unlocked after clearing the novice
    challenge level, Lisa is unlocked after clearing the grand challenge level, and
    Jon is unlocked after you clear Gold.  The caddies are only there for
    commentary.  You never see them unfortunately.
     
    Q: Is there a way i can manually save replays of my choice?
    A: Yes, after clearing the novice challenge level, it unlocks the ability to
    manually record shots by pressing L1 during the replay.
    
    Q: What is easy mode, how do i unlock it, and can i unlock it anytime?
    A: Easy mode allows you to win and stay competitive with lower scores.  It's
    unlocked after you lose a total of any combination of 7 tournaments or match
    play events.  It can be unlocked at any time, just lose.
    
    Q: What's Q: I can't raise my HSG rank past king, what am i doing wrong?
    A: To raise your rank past king you need to improve your scores on each course.
    After you complete any stroke play round in regular stroke play or challenge
    mode you will see a chart showing your best scores for each course.  There will
    be a column with anywhere from one to five (1-5) golf balls in it.  The
    greater the number of golf balls the better.  Make sure you have scores for 18
    holes and not only 9 in and out, short and long tee.  For example to hit the
    rank HSG Star you need to have 5 golf balls for every course.
    
    Q: Do you have a 100% save game you can post?
    A: Yes i do, but no i won't post it.  Keep plugging, 90% of the game can be
    finished without being that great at the game quite frankly.  This includes
    unlocking all the courses, items, and maxing out your stats.  However, to
    obtain all the medals and the highest ranks does take what some skill and
    really should only be reserved for HSG Stars heh.
    
    Q: What do your stats look like, what's your score on (insert) course?
    A: As of June 6, 2005 this is what i'm looking like
    
    South Alps C.C. - 84 Rounds
    Short 18: -21 / OUT: -11 / IN: -11
    Long 18: -21 / OUT: -11 / IN: -12
    
    Autumn Pagoda C.C. - 59 Rounds
    Short 18: -18 / OUT: -10 / IN: -8
    Long 18: -17 / OUT: -11 / IN: -9 
    
    Olive Coast C.C. - 65 Rounds
    Short 18: -18 / OUT: -9 / IN: -9
    Long 18: -15 / OUT: -8 / IN: -9
    
    Golden Desert G.C. - 37 Rounds
    Short 18: -14 / OUT: -8 / IN: -7
    Long 18: -14 / OUT: -7 / IN: -7
    
    Royal & Links C.C. - 47 Rounds
    Short 18: -12 / OUT: -7 / IN: -8
    Long 18: -8 / OUT: -6 / IN: -4
    
    Dino Park G.C. - 25 Rounds
    Short 18: -8 / OUT: -4 / IN: -4
    Long 18: -8 / OUT: -5 / IN: -4
    
    Best Score (18H) = -21 (S)
    Best Score (OUT) = -11 (S)
    Best Score (IN) = -12 (S)
    Best Putt = 81.2 ft (S)
    Best Chip-in = 274.2 y (S)
    Best Drive 389.1 y (S)
    Fairway Hits = 82.5% (B)
    Par Pace = 75.8% (B)
    Perfect Impact = 43.1% (B)
    Near Pin Average = 24.3 ft (B)
    Total (A)
     
    =============
    
    10. Credits / Copyright / Contact Info:
    
    Credits - All information here i compiled myself through playing the game.
    Additional information was provided on and by:
    
    Stars needed for advancement in the challenge mode came from a few helpful
    members on the Hot Shots Golf: Open Tee message board at gamefaqs.com.
    
    Information on when it's possible to use another characters starting items
    provided by dkny_boi.
    
    --------------
    
    Copyright 2005 ryuujin00
    
    --------------
    
    Contact info - if you find any errors or can fill in any possible missing
    information, contact me at ryuujin00@hotmail.com

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