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    FAQ/Walkthrough by ivory_soul

    Version: V3.7 | Updated: 10/07/07 | Printable Version | Search Guide | Bookmark Guide

    --TABLE OF CONTENTS--
    1. Introduction
    2. Version History
    3. Contact
    4. Story
    5. Weapons
    6. Characters
    7. Walkthrough
    
    	--Training--
    	T.1.1 --Training 1-Learn basic Agency movement and controls
    	T.1.2 --Training 2-Learn basic Agency combat techniques and controls
    	T.1.3 --Training 3-Learn basic Agency MB 150 rifle and darts
    	T.1.4 --Training 4-Learn basic mulitplayer techniques and equipment
    	--Episode 1--
    	7.1.1 --Episode 1, Part 1 'Insertion Point Alpha'--
    	7.1.2 --Episode 1, Part 2 'Red Jack'--
    	7.1.3 --Episode 1, Part 3 'Finding Freeman'--
    	7.1.4 --Episode 1, Part 4 'A Man Without Power'--
    	7.1.5 --Episode 1, Part 5 'Freeman's Files'--
    	--Episode 2--
    	7.2.1 --Episode 2, Part 1 'Under NORAD's Nose'--
    	7.2.2 --Episode 2, Part 2 'Security Section D'--
    	7.2.3 --Episode 2, Part 3 'Kreisler's Garden'--
    	7.2.4 --Episode 2, Part 4 'Freeman's Answer'--
    	--Episode 3--
    	7.3.1 --Episode 3, Part 1 'Old Friends'--
    	7.3.2 --Episode 3, Part 2 'Memories'--
    	--Episode 4--
    	7.4.1 --Episode 4, Part 1 'Forged Under Fire'--
    	7.4.2 --Episode 4, Part 2 'Traitor in Our Midst'--
    	7.4.3 --Episode 4, Part 3 'The Ultimate Sacrifice'--
    	7.4.4 --Episode 4, Part 4 'The Trojan Horse'--
    	--Episode 5--
    	7.5.1 --Episode 5, Part 1 'Fist Full of Rubles'--
    	7.5.2 --Episode 5, Part 2 'Blood Money'--
    	--Episode 6--
    	7.6.1 --Episode 6, Part 1 'Meeting Fate'--
    	7.6.2 --Episode 6, Part 2 'Into the Abyss'--
    	--Episode 7--
    	7.7.1 --Episode 7, Part 1 'Red Section'--
    	7.7.2 --Episode 7, Part 2 'Drowning'--
    	7.7.3 --Episode 7, Part 3 'Event Horizon'--
    	7.7.4 --Episode 7, Part 4 'Matter's End'--
    8. Congratulations
    9. Mission Mode
    
    	9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--
    	9.1.2 --Bonus Mission Level 4 'Bangkok Part 1': 'Black Dragon Triad: Birds of a
    		Feather'--
    9.1.3 --Bonus Mission Level 5 'Bangkok Part 2': 'Black Dragon Triad: Jimmy
    Zhou's
    		Army'--
    10. Thank You
    
    1.--INTRODUCTION--
    
    This is my first FAQ-I chose Syphon Filter: Dark Mirror because I've always
    loved the franchise (until its abomination with Omega Strain) and I wanted
     to help people get through this game and find all the little secrets
    they can.
    
    This FAQ is for private and personal use.  It can only be reproduced
    electronically. This FAQ is NOT to be used for PROFITABLE or
    PROMOTIONAL purposes.  This includes being incorporated,
    reprinted, or otherwise used by magazines, books, guides, etc.,
    in ANY way. This FAQ was created and being maintained currently
    by Richie Baker. All copyrights and trademarks are acknowledged
    that are not specifically mentioned in this FAQ.
    
    Just please don't use this FAQ or walkthrough to sell or make
    money please and your cooperation would be appreciated.
    
    Syphon Filter: Dark Mirror is  Sony Computer Entertainment (SCE) and
    Sony Bend.
    
    2.--VERSION HISTORY--
    
    V1.0 (3/26/06) - The walkthrough was written in about 4 days and it
    contains all the level walkthroughs and most of the hidden evidence files.
    I went through the game once first and got most of them so I will restart
    a third time and put down the ones I already got, THEN I will go through a
    fourth time and hunt down the ones I still haven't put down. Plus I still
    need to fine one more DU container in Episode 4, Part 3. I have not yet
    covered the bonus missions which I am still trying to figure out because
    they are rather hard.
    
    V2.0 (3/29/06) - This new update contains the following:
    
    Added Weapons to Dossier:
    MDS A4 Silenced
    USAS-12
    Silenced .44
    M4 Silenced
    Sawed-Off Pistol
    Tek-9 Silenced
    M16A2
    SP-57
    
    Added 24 Hidden Evidence locations
    
    2 at Episode 1, Part 1 'Insertion Point Alpha'
    2 at Episode 1, Part 2 'Red Jack'
    1 at Episode 1, Part 3 'Finding Freeman'
    1 at Episode 1, Part 4 'A Man Without Power'
    2 at Episode 1, Part 4 'A Man Without Power'
    3 at Episode 2, Part 1 'Under NORAD's Nose'
    2 at Episode 2, Part 2 'Security Section D'
    2 at Episode 2, Part 3 'Kreisler's Garden'
    3 at Episode 2, Part 4 'Freeman's Answer'
    3 at Bonus Mission Level 2: 'Black Dragon Triad: Jimmy Zhou's Army'
    3 at Bonus Mission Level 1: 'Black Dragon Triad: Birds of a Feather'
    
    Added Bonus Mission walkthroughs for the Bankok bonus levels.
    
    I also changed a few strategies in the first 2 episodes.
    
    V2.5 (4/14/06) - This new update contains the following:
    
    Added easy to follow table of contents.
    Added 1 DU container location - Thanks to James Wiersema
    Added the last DU container location - Thanks goes to Gabe Kuhn for this
    Added misc. strategy changes.
    
    A new strategy in 7.2.1 Episode 2 Part 1 'Under NORAD's Nose' thanks
    goes to Andrew
    A new strategy in 7.7.2 --Episode 7, Part 2 'Drowning'-- - Thanks goes
    to Gabe Kuhn for this
    
    Added 2 Hidden Evidence locations
    
    1 at 7.4.1 --Episode 4, Part 1 'Forged Under Fire'-- - Thanks goes to
    Gabe Kuhn for this
    1 at 7.4.2 --Episode 4, Part 2 'Traitor in Our Midst'-- - Thanks goes
    to Gabe Kuhn for this
    1 at 7.7.3 --Episode 7, Part 3 'Event Horizon'-- - Thanks goes to
    Gabe Kuhn for this
    1 at 7.5.2 --Episode 5, Part 2 'Blood Money'-- - Thanks goes to Gabe
    Kuhn for this
    
    I would like to give HUGE thanks to Gabriel Kuhn for the rest of these hidden
    evidence locations because I just can't find time to play this
    game often anymore and he has spent lots of time helping me complete this guide
    for all of you to get the most out of, what is an incredible game, Syphon
    Filter: Dark Mirror!
    
    V3.0 (4/16/06) - This new update contains the following:
    
    Added 11 Hidden Evidence locations
    
    2 at 7.6.1 --Episode 6, Part 1 'Meeting Fate'-- Thanks to Gabe Kuhn for this
    2 at 7.6.2 --Episode 6, Part 2 'Into the Abyss'-- Thanks to Gabe Kuhn for this
    3 at 7.7.1 --Episode 7, Part 1 'Red Section'-- Thanks to Gabe Kuhn for this
    2 at 7.7.2 --Episode 7, Part 2 'Drowning'-- Thanks to Gabe Kuhn for this
    2 at 7.7.3 --Episode 7, Part 3 'Event Horizon'-- Thanks to Gabe Kuhn for this
    
    The rest of the hidden evidence for the bonus missions and
    unlockable/multiplayer only weapons will come soon so stay tuned!
    
    V3.1 - This new update contains the following:
    
    Changed a confusing direction in a hidden evidence location for 7.6.1 --Episode
    6, Part 1 'Meeting Fate'-- - Thanks to teh_pwnerer for this correction
    Added a missed hidden evidence file in 7.3.1 --Episode 3, Part 1 'Old
    Friends'-- - Thanks to Rory Coveney for this
    
    V3.5 (6/19/06) - This new update contains the following:
    
    Added Weapons to Dossier:
    FAMAS
    Paintball Gun
    
    Added Characters to Dossier:
    Stone
    Mara Aramov
    Dr. Elsa Weissinger
    
    Added walkthrough for Bonus mission
    9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--
    
    Added walkthrough for Training missions
    
    Training 1-Learn basic Agency movement and controls
    Training 2-Learn basic Agency combat techniques and controls
    Training 3-Learn basic Agency MB 150 rifle and darts
    Training 4-Learn basic mulitplayer techniques and equipment
    
    Added 3 Hidden Evidence locations
    
    3 at 9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--
    
    V3.6 (6/20/06) - This new update contains the following:
    
    Added the environmental kill strategy to 9.1.1 --Bonus Mission Level 1
    'Narboone': 'Good Night Sweetheart'-- -Thanks to lynux 3 for this.
    
    Confirmed last 2 Hidden Evidence files in 9.1.1 --Bonus Mission Level 1
    'Narboone': 'Good Night Sweetheart'-- and one strategy change. - Thanks to
    Tristan McGuire for this.
    
    V3.7 (10/7/07) - I know I haven't updated this FAQ in over a year, but after
    playing
    Logan's Shadow I've been interested in Dark Mirror again. Here is an
    alternative boss
    strategy for Black King submitted by a reader. I lost the email so I don't know
    the
    reader's name to give credit.
    
    3.--CONTACT--
    
    Please contact me at ivorysoul@gmail.com with the subject Syphon Filter
    if you see any things I missed in the walkthrough (such as Hidden
    Evidence files, or anything like that), misspelled words, or any
    checkpoints I did not list. To make this easy on me just copy the whole
    level with the missing part; i.e. Episode 4, Part 3, you would just put
    in what you want to put in, and send me the level and I will fix it from
    there. Make sure you tell me what you put in and what you did. This would
    be a lot easier on me so I would appreciate it if you could submit fixes.
    
    4.--STORY--
    
    Gabe Logan is again being betrayed by the Agency. A terrorist group
    called Red Section is trying to take over a project only known as Dark
    Mirror. Dark Mirror is a mysterious underground, black market project
    that consists of making a biological weapon similar to the Syphon Filter
    virus...but different. Gabe is trying to find out who's behind the project
    ,who's running it, and who's funding it. He runs into people who betray
    him, try to kill him, and even try to kill...his loved ones. Can Gabe and
    his team figure out who's really behind Project Dark Mirror? Only one
    way to find out and as Gabe himself says 'We're going to do this my way.'
    
    5. --WEAPONS--
    
    --ASSUALT RIFLES--
    
    --AK-47--
    The Kalashnikov assault rifle, also known as the AK-47, is one of the
    world's most prolific small arms. It has been used in hundreds of
    countries and conflicts since its introduction in 1947. This is a truly
    legendary weapon, known for its extreme ruggedness, simplicity
    of operation and maintenance, and unsurpassed reliability even in the worst
    conditions possible.
    
    FIRE RATE: V
    DAMAGE:    V
    CLIP SIZE: 30
    CAPACITY:  60
    
    --AU300 H-BAR--
    This is a modification of the standard AU300 rifle that has a heavier
    barrel for the light machine gun role. It has a flash suppressor that
    reduces recoil and rise during sustained firing. The AU300 H-BAR fires
    from a closed bolt position making single shots extremely accurate.
    
    FIRE RATE: V
    DAMAGE:    V
    CLIP SIZE: 30
    CAPACITY:  60
    
    --C11--
    This weapon is a product of decades of research and is one of the most
    advanced weapons ever made. The main demand behind its development was
    the need for a rifle with high hit rate. The C11 uses specially designed
    caseless ammo that consists of a ball round imbedded into a solid
    propellant. Because of this the C11 can fire a 3-round burst before the
    rifle has a chance to recoil. This ensures that the entire burst will
    hit their mark exactly where the user intended. The IPCA version of the
    C11 has an integral scope and has a 50-round magazine capacity.
    
    FIRE RATE: V
    DAMAGE:    V
    CLIP SIZE: 50
    CAPACITY:  100
    
    --FAMAS--
    Development of the FAMAS began in 1967. After several years of research and
    development, the first FAMAS prototype was completed in 1971. French military
    finally accepted the rifle as the standard French combat weapon. More recently,
    the FAMAS saw service in 1991 in Kuwait during Operation Desert Storm and in
    other various peacekeeping missions afterwards.
    
    FIRE RATE: V
    DAMAGE:   III
    CLIP SIZE:  25
    CAPACITY: 50
    
    --M16A2--
    This is an improved M16A1 with a heavier barrel, built in flash suppressor
    ,and is set to fire single shot and in 3-round bursts. The A2 is the
    current service model of the US military and it gave soldiers fighting in
    the second Gulf War the advantage over the AK-47 because they could dig in
    outside the effective range of the enemy and pick them off with little fear
    of being hit by the inaccurate Iraqi weapons.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 30
    CAPACITY:  60
    
    --M4 CARBINE--
    The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
    achieving 80% parts commonality with the M16A2. As with many carbines,
    it is handy and more convenient to carry than a full-length rifle. While
    this makes it a candidate for non-infantry troops, it has also been used
    by United States Special Operations Command (SOCOM) and others seeking a
    compact weapon for close quarters combat. It is the preferred weapon of
    U.S Special Forces.
    
    FIRE RATE: V
    DAMAGE:    IV
    CLIP SIZE: 30
    CAPACITY:  60
    
    --M4 SILENCED--
    The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
    achieving 80% parts commonality with the M16A2. As with many carbines,
    it is handy and more convenient to carry than a full-length rifle. While
    this makes it a candidate for non-infantry troops, it has also been used
    by United States Special Operations Command (SOCOM) and others seeking a
    compact weapon for close quarters combat. It is the preferred weapon of
    U.S Special Forces. This version has been fitted with a silencer
    
    FIRE RATE: V
    DAMAGE:    IV
    CLIP SIZE: 30
    CAPACITY:  60
    
    --MDS-7--
    The MDS-7 essentially operates like a scaled-down assault rifle. It fires
    a specially designed round with a muzzle velocity nearly as high as the
    5.56 x 45mm NATO round used by many modern rifles. There is a drawback,
    however-the round is comparably smaller than 9mm sized bullet, meaning
    less stopping power.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 20
    CAPACITY:  40
    
    --MDS A3--
    The MDS A3's accuracy, reliability, and wide range of accessories and
    variants have made it the submachine gun of choice for military and law
    enforcement agencies worldwide.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 30
    CAPACITY:  60
    
    --MDS A4 SILENCED--
    The MDS series' accuracy, reliability, and wide range of accessories and
    variants have made it the submachine gun of choice for military and law
    enforcement agencies worldwide. The A4 variant has been fitted with a silence.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 30
    CAPACITY:  60
    
    --RPK--
    The RPK (Ruchnoi Pulemet Kalashnikova-Kalashnikov light machinegun) was
    developed as a light support weapon, and had been standard issue in the
    Soviet Army. It is essentially an AK-48 assualt rifle with sturdier
    receiver, heavier and longer, non-detachable barrel, and re-contoured
    wooden butt stock.
    
    FIRE RATE: V
    DAMAGE:    V
    CLIP SIZE: 40
    CAPACITY:  80
    
    --SSP 90--
    A unique appearing weapon, the SSP 90 has a 50 round clear magazine
    loaded into the top of the weapon. Its ballistic performance is vastly
    superior to the 9mm round. This weapon fires from a closed bolt which
    allows for perfect accuracy while firing semi auto. Its ergonomic design
    makes it easy and comfortable to fire and helps add to its deadly
    accuracy.
    
    FIRE RATE: V
    DAMAGE:    IV
    CLIP SIZE: 50
    CAPACITY:  100
    
    
    --UNP .45--
    The UNP is an extremely reliable and lightweight weapon that has
    precision accuracy and low recoil making it relatively easy to handle,
    even for lesser-experienced users. Like the MDS family, the UNP also
    fires from a closed bolt position. The large caliber and small size of
    this weapon makes it a very deadly and effective weapon that can be used
    in many different hostile situations.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 30
    CAPACITY:  60
    
    --SUB-MACHINE--
    
    --MAK-10 .45 ACP--
    The MAK-10 was originally developed in 1964. Its simple, low-cost design
    with few moving parts gives the MAK-10 reputation for being extremely
    reliable and easily manufactured. However, the combination of its small
    size and high rate of fire make it rather undesireable as a military
    weapon. This variant is chambered for .45 ACP rounds.
    
    FIRE RATE: V
    DAMAGE:    IV
    CLIP SIZE: 30
    CAPACITY:  60
    
    --MAK-10 9MM--
    The MAK-10 was originally developed in 1964. Its simple, low-cost design
    with few moving parts gives the MAK-10 a reputation for being extremely
    reliable and easily manufactured. However, the combination of its small
    size and high rate of fire make it rather undesirable as a military
    weapon. This variant is chambered for 9mm rounds.
    
    FIRE RATE: V
    DAMAGE:    II
    CLIP SIZE: 30
    CAPACITY:  60
    
    --SPECTRE--
    The Spectre SMG was developed in the mid-1980s. The Spectre was designed
    primarily for close combat, anti-terror or police operations that
    require compact size and instant firepower at short range.
    
    FIRE RATE: V
    DAMAGE:    II
    CLIP SIZE: 30
    CAPACITY:  60
    
    --TEK-9--
    The TEK-9 is a very dangerous weapon that has a nasty reputation on the
    streets. Gangs and drug dealers favor it because of its relatively low
    cost, large magazine capacity and accuracy. The entire front end of the
    weapon is a compensator making the weapon easy to control while firing
    one handed.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 32
    CAPACITY:  64
    
    --TEK-9 SILENCED--
    The TEK-9 is a very dangerous weapon that has a nasty reputation on the
    streets. Gangs and drug dealers favor it because of its relatively low
    cost, large magazine capacity and accuracy. The entire front end of the
    weapon is a compensator making the weapon easy to control while firing
    one handed. This version has been fitted with a silencer.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 32
    CAPACITY:  64
    
    --UZI--
    The Uzi is a compact, boxy, lightweight submachine gun designed in the
    late 1940's and named after its inventor, Uziel Gal. The Uzi was used by
    the Israeli special forces until recently, when in December 2003, the
    Israeli military announced that it was completely phasing the Uzi out of
    use by its forces but would continue to manufacture the weapon for both
    domestic use and export.
    
    FIRE RATE: V
    DAMAGE:    III
    CLIP SIZE: 32
    CAPACITY:  64
    
    --SHOTGUNS--
    
    --M1 SUPER 90--
    The M1 Super 90 is a high-quality shotgun, available in numerous versions
     for both civilian, law enforcement, and military use. Based on a system
    developed in the 1980s, which utilizes the gun recoil and inertia of the
    moving parts to operate the action, the M1 is simple and reliable in
    operations.
    
    FIRE RATE: I
    DAMAGE:    V
    CLIP SIZE: 6
    CAPACITY:  18
    
    --SAWED-OFF PISTOL--
    The Sawed-Off Pistol has a pistol grip and shortened barrel entended to
    increase its spread pattern. While capable of dealing massive damage at
    short range, its wide spread pattern renders it near-useless at distance.
    
    FIRE RATE: II
    DAMAGE:    V
    CLIP SIZE: 2
    CAPACITY:  16
    
    --SWEEPER 12-GAUGE--
    The Sweeper is a lethal riot control device designed to take out a crowd
    of hostile individuals very quickly. It has a 12-round cartridge that is
    easy and quick to replace. All the user has to do to take out a rioting
    crowd is hold the trigger and sweep across the crowd. After a few seconds
     most individuals will flee the scene or be incapacitated. Due to its
    lethality and changing times, this weapon is no longer considered for
    riot control and is likely to run up in the hands of organized criminals
    or terrorists.
    
    FIRE RATE: II
    DAMAGE:    V
    CLIP SIZE: 12
    CAPACITY:  24
    
    --USAS-12--
    The USAS-12 shotgun, developed in South Korea in the 1980s, was intended as
    a special purpose, military or special operations close combat weapon with
    extreme firepower.
    
    FIRE RATE: IV
    DAMAGE:    V
    CLIP SIZE: 10
    CAPACITY:  20
    
    --PISTOLS--
    
    --CZ MACH-9--
    The rarest version of the standard CZ pistol, the Mach-9, is a
    selective-fire version of the basic CZ pistol, with a rate of fire of
    about 1,000 rounds per minute.
    
    FIRE RATE: V
    DAMAGE:    IV
    CLIP SIZE: 16
    CAPACITY:  32
    
    --DESERT SNIPER .357--
    The Desert Sniper .357 is a long range high powered sniping pistol
    with a 10 inch barrel extension and mounted scope. The .357 Magnum round
    makes this weapon difficult to handle for novice users, but with practice
    the user can hit long range targets with deadly accuracy.
    
    FIRE RATE: II
    DAMAGE:    V
    CLIP SIZE: 8
    CAPACITY:  16
    
    --MARK 23 SD--
    In August of 1991, a request was made the U.S. Special Operations Command
    (SOCOM) for an offensive handgun. Termed the OHWS, for Offensive Handgun
    Weapon System, it was a pistol designed within certain specified
    parameters tha would be sufficient for conducting "offensive" operations,
    as opposed to the more traditional for the handgun, which was typically
    used for defensive operations. The result was the Mark 23 SD. The heavy
    .45 bullet, precision accuracy, and threaded silencer makes this weapon
    an ideal choice for the silent soldier.
    
    FIRE RATE: II
    DAMAGE:    IV
    CLIP SIZE: 12
    CAPACITY:  24
    
    --JERICO-41--
    The Jerico-41 is more commonly known in the U.S.A as the Baby Eagle. It
    is a locked-breech, recoil-operated firearm, patterned after the famous
    CZ series of pistols.
    
    FIRE RATE: II
    DAMAGE:    V
    CLIP SIZE: 10
    CAPACITY:  20
    
    --PAINTBALL GUN--
    While it may look like the real Mark 23 SD, this pistol actually fires
    paintballs and is used
    as a training weapon by new IPCA recruits.
    
    FIRE RATE: II
    DAMAGE:   IV
    CLIP SIZE: 12
    CAPACITY:  24
    
    --SILENCED .44--
    The Silenced .44 is a long range high powered sniping pistol with a 10 inch
    barrel extension and mounted scope. The .44 Magnum round makes this weapon
    difficult to handle for novice users, but with practice the user can hit
    long range targets with deadly accuracy. This version has been fitted with
    silencer.
    
    FIRE RATE: II
    DAMAGE:    V
    CLIP SIZE: 8
    CAPACITY:  16
    
    --SP-57--
    The 57 uses the same ammo as the SSP 90 and is destined to become a major
    service pistol throughout the world. The firing mechanisms are disgned to
    balance the recoil with the forward friction and torgue of the bullet. This
    creates a very unusual reloading cycle with very little recoil. The bullet
    cartridege is longer than most other pistol cartridges and the bullet is
    very thin, being only 5.7mm in diameter.
    
    FIRE RATE: III
    DAMAGE:    V
    CLIP SIZE: 10
    CAPACITY:  20
    
    --SNIPER RIFLES--
    
    --M82 BFG--
    Also known as the 'Light Fifty', this weapon is semi-automatic and is
    equipped with a muzzle brake that reduces recoil by 65%. The .50 caliber
    bullet is close to 3 inches long and is one the most powerful rounds
    available.
    
    FIRE RATE: I
    DAMAGE:    V
    CLIP SIZE: 10
    CAPACITY:  20
    
    --MB-150--
    The MB-150 is the standard IPCA sniper rifle. It has the ability to fire
    specialized darts that can be triggered by the user at any time.
    
    FIRE RATE: I
    DAMAGE:	   V
    cLIP SIZE: 10
    CAPACITY:  30
    
    --VSS-DU--
    The VSS-DI is a prototype variant of the standard MSS or Vintovka
    Snaiperskaja Spetsialnaya (Special Sniper Rifle). This is the prototype
    that eventually led to the dvelopment of the MB-150. As with the MB-150,
    the VSS-DU can fire specialized darts that can be triggered by the user
    at any time.
    
    FIRE RATE: I
    DAMAGE:    V
    CLIZ SIZE: 10
    CAPACITY:  30
    
    --ROCKET LAUNCHER--
    
    --SMAW ANTI-TANK--
    The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
    fin-stabilized high explosive rocket. Agents are cautioned to be a safe
    distance away from the target to avoid becoming collateral damage. The
    SMAW Anti-Tank fires rounds specially designed to penetrate heavy tank
    armor.
    
    FIRE RATE: I
    DAMAGE:    V
    CLIP SIZE: I
    CAPACITY:  ---
    
    --GRENADES--
    
    --EMP GRENADE--
    Electro Magnetic Pulse grenades are timed grenades which create a
    powerful EMP blast that renders electronic devices temporarily useless.
    
    FIRE RATE: ---
    DAMAGE:    ---
    CLIP SIZE: 1
    CAPACITY:  5
    
    --M67 GRENADE--
    The M67 Delayed Frag Grenade has a time fuse that detonates 3 seconds
    after it's thrown.
    
    FIRE RATE: ---
    DAMAGE:    V
    CLIP SIZE: 1
    CAPACITY:  5
    
    --MINES--
    
    --C4--
    C4, or Composition 4, is a common variety of military plastic explosive.
    Plastic explosives combine explosive chemicals with a plastic binder
    material. The binder coats the explosive material so that it's less
    sensitive to shock and heat, and it makes the explosive material highly
    malleable so that you can mold it into different shapes for fitment as
    well as to change the direction of the explosion.
    
    --LASER MINE--
    Laser trip mines are incendiary mines that, when detonated, create a
    fire blast of up to 40 feet from the position of the mine. Laser mines
    can only be deployed onto a vertical surface.
    
    FIRE RATE: ---
    DAMAGE:    V
    CLIP SIZE: 1
    CAPACITY:  2
    
    --KNIVES--
    
    --K-BAR--
    This is the standard issue combat knife of the US military. It has a
    7-inch high carbon chromium stainless steel blade and a non-slip
    gripping handle. This knife can withstand extreme impacts and is capable
     of quickly slicing through bare flesh and heavy military fatigues.
    
    FIRE RATE: ---
    DAMAGE:    V
    CLIP SIZE: ---
    CAPACITY:  ---
    
    --GADGETS--
    
    --EDSU GOGGLES--
    Electronic Device Sensing Utility (EDSU) goggles allow the agent to
    detect and interact with hidden devices.
    
    --EDT--
    The EDT delivers a powerful 625K-volt charge capable of incapacitating
    the target. It is completely non-lethal (given that the victim is not
    subjected to prolonged expsure) and is small enough to fit into a
    holster. The DT has range of 25 feet.
    
    FIRE RATE: IV
    DAMAGE:    III
    CLIP SIZE: ---
    CAPACITY:  ---
    
    --IR GOGGLES--
    Infrared (IR) goggles allow the agent to detect heat signatures,
    potentially revealing hidden targets.
    
    --NV GOGGLES--
    Night Vision (NV) goggles amplify dim light and allow the agent to
    discern targets in the darkness.
    
    --PID--
    Personal Illumination Device (PID) is a visible light source which
    allows the agent to traverse and search dark areas.
    
    --RTL--
    Rapid Traversal Line (RTL) allows the agent to make a two-way traversal
    over short distances.
    
    --MISCELLANEOUS--
    
    --FIRE EXTINGUISHER--
    This standard industrial fire extinguisher is used for putting out small
    fires in specific locations.
    
    --MED KIT--
    The standard military field med kit allows the agent to heal other people
     they encounter during missions.
    
    6.--CHARACTERS--
    
    --GABRIEL LOGAN--
    Covert Operative
    
    Sex: Male					Height: 6'3"
    Age: 38						Weight: 185 pounds
    Birthplace: Camden, NJ				Eye Color: Brown
    Nationality: American				Hair Color: Black
    
    Games Appeared In:
    Syphon Filter
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    --LIAN XING--
    Intenlligence Communications Expert
    
    Sex: Female					Height: 5'7"
    Age: 32						Weight: 120 pounds
    Birthplace: San Franciso, CA			Eye Color: Brown
    Nationality: American				Hair Color: Black
    
    Games Appeared In:
    Syphon Filter
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    --TERESA LIPAN--
    Ex-Agency Special Operative
    
    Sex: Female					Height: 5'6"
    Age: 27						Weight: 118 pounds
    Birthplace: Phoenix, AZ				Eye Color: Green
    Nationality: American				Hair Color: Brown
    
    Games Appeared In:
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    --LAWRENCE MUJARI--
    Freelance Bio-Chemical Expert
    
    Sex: Male					Height: 6'2"
    Age: 40						Weight: 210 Pounds
    Birthplace: Queenstown, South Africa			Eye Color: Black
    Nationality: South African				Hair Color: Black
    
    Games Appeared In:
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    --ADDISON HARGROVE--
    Ex-Agency Operative/Gabe's Ex-Girlfriend...
    
    Sex: Female					Height: Unknown
    Age: Unknown					Weight: Unknown
    Birthplace: Unknown				Eye Color: Blue
    Nationality: American				Hair Color: Blonde
    
    Games Appeared In:
    This is the first one
    
    --BLAKE HARGROVE--
    Addison's Daughter/You'll know what else at the end of the game...
    
    Sex: Female					Height: Unknown
    Age: 12						Weight: Unknown
    Birthplace: Unknown				Eye Color: Blue
    Nationality: American				Hair Color: Blonde
    
    Games Appeared In:
    This is the first one
    
    --SINGULARITY---
    The Big Bad Guy
    
    Sex: Male					Height: Unknown
    Age: Unknown					Weight: Unknown
    Birthplace: Unknown				Eye Color: Unknown
    Nationality: American				Hair Color: Red
    
    Games Appeared In:
    This is the first one
    
    --STONE--
    Gabe's "Personal Assassin" who was sent to kill Mara Aramov in Syphon Filter:
    The Omega Strain
    
    Sex: Male					Height: Unknown
    Age: Unknown					Weight: Unknown
    Birthplace: Unknown				Eye Color: Unknown
    Nationality: American				Hair Color: Brown
    
    Games Appeared In:
    Syphon Filter: The Omega Strain
    
    --MARA ARAMOV--
    Professional Assassin/Gabe's Arch Nemesis
    
    Sex: Female					Height: 5'11"
    Age: 35						Weight: 139 Pounds
    Birthplace: Novgorod, Russia				Eye Color: Blue
    Nationality: Russian				Hair Color: Auburn
    
    Games Appeared In:
    Syphon Filter
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    --DR. ELSA WEISSINGER--
    German Scientist
    
    Sex: Female					Height: 5'8"
    Age: 34						Weight: 134 Pounds
    Birthplace: Frankfurt, Germany			Eye Color: Brown
    Nationality: German				Hair Color: Blonde
    
    Game Appeared In:
    Syphon Filter 2
    Syphon Filter 3
    Syphon Filter: The Omega Strain
    
    7.--WALKTHROUGH--
    
    T.1.1 --Training 1-Learn basic Agency movement and controls
    
    This purpose for this as a walkthrough is so you can beat the record time and
    you will be one step closer in unlocking the bonus mission Narboone.
    
    First just run as fast as you can all the way through the level until you get
    the part where you have to crawl under the containers. Instead of doing that
    face the crawl space then turn right and through the little cranny. Turn left
    and climb on the brown containers in front of you. Once on top use the RTL then
    go around the catwalk and you should hit it by the 1:15-1:20 mark. My fastest
    time is 1:10.
    
    --END OF LEVEL--
    
    T.1.2 --Training 2-Learn basic Agency combat techniques and controls
    
    This is the second step for getting the Narboone mission unlocked. All you have
    to do is do everything as fast as you can and don't wait for Teresa to tell you
    what to do. Just shoot the targets and kill everything as fast as possible. You
    should be done before 3 mintues. My fastest time is 2:05.
    
    --END OF LEVEL--
    
    Training 3-Learn basic Agency MB 150 rifle and darts
    
    This is your second to last step of getting that mission unlocked. Basically
    you can't waste ONE shot here. When you shoot the 3 targets don't use more than
    one bullet on each one. When the 1 guy comes out for EDT DON'T miss. When the 4
    guys come out DON'T miss and this can be a bit tricky. I sit right as the end
    of the walkway (just before the cave) and I crouch and zoom in right where
    they're coming from and hit R right when the come into sight. For the 2 Gas
    Dart guys wait until they stop by where you start out, but down below, and
    quickly shoot the ground between both guys and then trigger it. For the 4
    Explosive Dart guys wait until they stop right where the 2 Gas Dart guys did
    and shoot the ground right in the middle of them all then trigger it.
    
    --END OF LEVEL--
    
    Training 4-Learn basic mulitplayer techniques and equipment
    
    All you have to do here is complete the mission normally. You aren't timed or
    anything but it's best to do it as fast as you can.
    
    --END OF LEVEL--
    
    If you did all the above correctly Narboone should be unlocked.
    
    7.1.1 --Episode 1, Part 1 'Insertion Point Alpha'--
    
    As soon as the level starts Gabe will be "buckled" against the wall.
    Wait until the guard walks past you and he stops behind you then knife him.
    If you hear some sound like loud music playing that means you got a stealth
    kill, or an environmental kill. Equip your sniper rifle with EDT darts and
    Shoot the squad commander on the tower ahead with it. Unbuckle from the
    wall and turn around, and on the wall to your right is
    a Med Kit, go and pick that up. Next go to where you killed the guard
    and take his Spectre and the Keycard.
    
    --HIDDEN EVIDENCE--
    Head right after you pick up the keycard and shoot the barrel behind the
    fence. Crouch and hopefully the 2 guards behind the container at the other
    end won't come after you. If they do they should just turn away (either
    or there's a glitch in my game). You can knife them if you can for 2
    stealth kills. Next turn around and climb up the ladder then up the roofs
    then up the ladder on the tower and pick up the hidden evidence. For
    another hidden evidence file you can go back down the ladder and the roof
    you'll land on. Then look up for an RTL line and go across. Use the keycard
    we picked up earlier. Turn your flashlight on and pick up the hidden
    evidence on the table.
    
    Note: You don't have to do this level with stealth, it's just easier
    and so you can get the rewards for it.
    
    Next go back to the dead worker, with the keycard, and go down the alley.
    You will here a guy talking to a worker and threatening him. If you look
    Up you will see him and hopefully shoot him with an EDT dart for a stealth
    kill. Then take the other guard out with a headshot. Or you can wait for
    both guard to appear and then shoot the barrels to take them out
    accordingly. Go around and shoot the magnetic lock on the gate. Slide down
    the ladder and equip your IR goggles and go down the ladder.
    
    --CHECKPOINT--
    
    You should see a guard wandering around on the other side of the column.
    Sneak around the left side and watch him until he stops and shoot him in
    the head.
    
    --HIDDEN EVIDENCE--
    After you climb down the first ladder go forward, where the flak jacket box
    is, and pick up the hidden evidence on the floor.
    
    Go back to where he originally was and go up the ladder.
    Head left and when you get to a door on your right turn around and look
    up and you should see a gaurd on the building. Use your pistol or sniper
    rifle and shoot him in the head. Go around and go up the next ladder and
    this will trigger a cut scene. After the cut scene you have to quickly
    go up the ladder and pull the switch.
    
    --CHECKPOINT--
    
    This is where your stealth and sneaking ends and will be your first
    gunfight!!! After you kill the guard right in front of you on the catwalk
    hit Select and to tell Lian to advance. Two guards will come out of the
    left on the ground so quickly get rid of them or blow up the barrel down
    there next to them. You should have the Spectre equipped (Circle on the
    weapon equip screen) and after you take those two out another guard will
    appear there take him out then pan over to the right and you will see a
    guard going across a zip line. After he lands quickly take him out.
    Now if you are out of ammo fill up with the ammo crate on your left on
    the catwalk you are on. Now tell Lian to advance. One guard will appear
    from the lower left and two out of the gate in front of you. Take them
    out quickly. Tell Lian to advance and go all the way over to the right
    and 3 guards will come out of the building. Tell Lian to advance again
    and one guard will come out of the same building. Lian will get a zip
    line over to you and after she does zip across it.
    
    --END OF LEVEL--
    
    7.1.2 --Episode 1, Part 2 'Red Jack'--
    
    As soon as the level starts Gabe will be buckled against a wall. Turn
    your IR goggles on and equip your sniper rifle and the gas darts. Crouch
    and slowly move away from the wall until you can see the first guard on
    the top. Shoot him anywhere with the gas dart then shoot again. Next
    carefully sneak up to the pillar on the railing and buckle against it.
    Peak around and shoot the tanker next to him for an environmental kill. Go
    back to where you started and use the RTL. A guard will come running after
    you so shoot him. Go around the corner and use the next RTL and quickly get
    across and buckle against the wall and a guard will come running up the
    hall. Crouch and sneak up behind him and when a white mark comes up on the
    guard hit R and Gabe will push him off the ledge. Next go around the corner
    and fill up all your weapons with the ammo crate. Then crouch and open the
    door. Equip your knife and sneak up behind both guys and knife them, then
    use the computer. It won't work so put on your EDSU goggles (red) and find
    the blinking source and use the keypad. Now go back and use the computer
    again. Your stealth is done for now so equip your Spectre and take out the
    two guards that come in the room. Next equip your pistol and go out the
    door and buckle next to the left side of the door. Almost to your direct
    left a guard on the catwalk will be shooting you with a sniper rifle. So
    lean around the corner and pop him in the head. Next go back to where you
    pushed the guard off the catwalk and go down the ladder. Quickly run the
    turret and man it (!) and shoot all the ten guards or so that come after
    you. They will be at the top catwalk in front of you and from the left and
    right on the ground.
    
    --HIDDEN EVIDENCE--
    Go towards the truck from the turret and keep going straight and around
    the blue container. Face the left wall and jump up on the pipe and move
    on the other side of the fence. Go towards the dead body and take the B1
    keycard, this will activate a cut scene. After the scene take the
    evidence and go back on the other side of the fence. Go to the door on
    the right of the truck and use the card. Inside will be a flak jacket
    and another hidden evidence.
    Also head back up the ladder and go back to where the first RTL you went
    across was and there should be a hidden evidence file on the floor
    somewhere at one of the 2 ends. The 3rd one will be inside a building where
    3 guards or so came out of and it has a keycard slot next to the door but
    it should be unlocked. Inside is the 3rd hidden evidence file.
    
    Next go to the lift and activate the switch. This is your first boss
    fight.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --RED JACK--
    This one is pretty simple. Equip your Spectre and hide around a box so
    the flamethrower can't hurt you. When Red Jack reloads shoot the tank on
    his back.
    
    --END OF LEVEL--
    
    7.1.3 --Episode 1, Part 3 'Finding Freeman'--
    
    You start out in a hall with fire and the guard says not to hit the
    breaker switch, well guess what we aren't Red Jack and we ARE going to
    hit that breaker switch. You have 3 options here: break his neck, knife
    him, or hit the breaker switch. Whatever way you want just kill the guy.
    After you kill the guy use the RTL and go to the very end but watch out
    for the higher flames!!! Shoot the lock on the vent and crawl through.
    Turn right and when you come to the opening shoot the green light so the
    flame turns off. Turn your Night vision goggles on (green) and look in
    the corner near the vent and see that is says 938. Keep this number in
    mind.
    
    --HIDDEN EVIDENCE--
    In the room with the 938 number somewhere on the floor.
    
    Go through the other vent and then a vent door will shut in front
    of you. Face left and look through the two fans and you will see a green
    light on the other side, when you do shoot it and continue through.
    
    --CHECKPOINT--
    
    You will see a guard getting mad at a soda machine so wait until he walks
    off. When you crawl out he will be playing a pinball machine so sneak up
    behind him and smash his head into the machine (!) Go around the corner
    and you'll hear two guards complaining about the TV signal. Sneak up
    behind the first guard standing and knife him. Then for fun go over to
    the remote on the end table and press it and you'll piss the guard by
    the TV off even more. After you've had fun knife that guard too. Next
    you'll hear a guard coming so go around the couches and buckle against
    the half-wall in front of the couches and you should see the guard
    coming down the hall. As soon as he turns the corner follow him while
    crouching and you'll eventually catch up to him and then knife him
    (before he gets to the soda machine) and pick up the key he drops.
    
    --HIDDEN EVIDENCE--
    On the couch closest to the TV, and remember that number we found
    earlier? Well go down the hall where the coughing guard came from and
    check the first locker and a Med Kit will be there. Now go to the next
    set and enter the number on the locker and a hidden evidence is in there.
    
    Go into the security elevator and push the button and this will trigger
    a cutscene.
    
    --END OF LEVEL--
    
    7.1.4 --Episode 1, Part 4 'A Man Without Power'--
    
    As soon as the level starts a guard will start shooting at you and he'll
    run down the hall. Don't try to kill the two goons just run down the hall
    a bit (don't go near the windows!) Run back and buckle against the wall
    near the door and a bomb will go off incinerating the two guards. Two
    flames will come out of the pipes so just shoot the green button at the
    end of the hall.
    
    --HIDDEN EVIDENCE--
    After the explosion head down the hall with the box that has the flak
    jacket, and if you face the machine there will be a hidden evidence file.
    
    There will be 7 guards that you will have to kill in
    this room so hide somewhere and take them out with your Spectre.
    After all the guards are eliminated use the RTL and zip across but one
    guard will come out so shoot him then another will use the AZL above so
    quickly take him out. You will probably be out of Spectre ammo buy now
    so pick up the guards' Galil AR.
    
    --HIDDEN EVIDENCE--
    There will be a vertical stream of fire and you should be able to see a
    green light; shoot it and at the end near the window will be a hidden
    evidence. Also turn your Night vision goggles on and go into the hall
    near the ladder and at the end, by the door, will be another hidden
    evidence file.
    
    Go up the ladder and this will trigger a cut scene
    
    --CHECKPOINT--
    
    Gabe will be buckled against the window so just pop up and shoot the two
    guards. Climb through the window and in the room will be a case with a
    gun in it. Shoot the glass and you will be able to pick up the
    M1 Super 90 shotgun.
    
    Note: Turn your Night vision goggles on because this next section is so
    dim you can't see anything.
    
    Go through the door and two guards will run up the stairs. Blow a whole
    through them with the shotgun and go down the stairs. As soon as you hit
    the bottom two guards will run through the door on your right. Blow them
    with a shell. I haven't tested this but if you look at the corner where
    you came down the stairs and you should see a vent. Shoot it and you can
    get through part of the next level with stealth. Go through the door they
    came through and then go down the hall and through the next door.
    
    --CHECKPOINT--
    
    You should still have your Night vision goggles on and you should switch
    to your pistol because this is a stealth section. Crouch and head down
    the stairs and open the door in front of you. Quickly buckle against the
    wall to the left of the door and peek around and you should see a gun
    standing their with a gun. Pop him in the head. After the cutscene go
    up to the boxes on the wall and you should bypass the circuits on 3
    different boxes. After this the technician will tell you to help him
    power up the levers. Grab the lever then when the technician says 3 pull
    it down.
    
    --END OF LEVEL--
    
    7.1.5 --Episode 1, Part 5 'Freeman's Files'--
    
    When the level starts you shouldn't have your goggles on. Walk up to the
    table that your facing and use the radio. Go through the door and head
    up the stairs. Now if you shot out the vent in the last level you can
    try this. Right in front of you is a vent. Shoot the magnetic lock and
    if you crawl through you will see two guards. If you do then knife them
    both. If the vent doesn't go through go through the door and the next door
    and take out the two guards in the room.
    
    --HIDDEN EVIDENCE--
    If you go just past the stairwell and search by the machines on the left
    side of the wall there should be a hidden evidence there.
    
    If you go upstairs back to the office where we got the shotgun you can
    reload on ammo for it and if you move the painting on the wall the
    technician will tell you the password to the safe and you can pick up
    the scoped .45. After this go back downstairs and tell the technician to
    open the door.
    
    --HIDDEN EVIDENCE--
    Behind the door the technician just opened on the shelves somewhere.
    
    Turn your IR goggles on and switch to your knife because
    this is a stealth bit. When you go through the next door you will be in
    a server room and you'll see two guards at the end. Stay on the left side
    of the servers and one guard will make a patrol route. Make sure you take
    him out before he goes through the door. After this knife him and then
    knife the guy on the computer and use the computer. After this you will
    need to boost the technician so do that. Make sure you keep your IR
    goggles on and switch to your Spectre; when the technician tells you to
    hit a switch pull the one directly underneath him at all times. After
    this two guards will appear in the ceiling. You can shoot them through
    it so take them out before the technician dies. After this use the
    computer again.
    
    --CHECKPOINT--
    
    Tell the technician to open the door.
    
    --HIDDEN EVIDENCE--
    DON'T SHOOT THE PIPE BEHIND THE 2 GUARDS!!! If you kill them safely you can
    get the hidden evidence in the laptop.
    
    As soon as the door opens two guards will be just down the hall. If you
    shoot somewhere behind them
    the pipe will explode and kill them (do this for an environemental kill),
    but if you don't want to make it
    explode you can get the ammo box behind the flame (you can't get to the
    box if the pipe exploded). Tell the technician to open the next door.
    He will tell you he doesn't have clearance so he'll boost you up to the
    vent. You won't half to worry about him anymore.
    
    --END OF LEVEL--
    
    7.2.1 --Episode 2, Part 1 'Under NORAD's Nose'--
    
    You will be playing as the other agent Lian Xing. The level will start
    out with her buckled against a rock. Turn your IR goggles on and switch
    to your knife. unbuckle and turn around and go around the rock in front
    of you then head straight for the first set of crates in front of two
    barrels and go behind them. Keep going and stop behind the set of crates
    next to these. You should see two guards. The closest gaurd should be
    near the crates to your right. Quickly go to the crates on your right
    and buckle against the part that sticks out. The guard should stop right
    next to you on your right (if this is confusing watch the guards route
    and you'll know what I'm talking about). Make sure when you're buckled
    you are standing and that Lian's are isn't right at the edge of the crate
    because the guard will see you. Unbuckle and re-buckle a few times very
    quickly until her arm is away from the edge. When the guard is next to
    you move the analog nub to your right and there should be a white marker
    on the guard. When you see it press R or quickly unbuckle and knife him
    if that doesn't work. After you kill him go to the set of crates directly
    in front of you and stop. You should see another guard pacing in front
    of you. When he can't see you head towards the set of crates to your
    right and stop again. You'll notice that one of his stops is right on the
    other side of the crates you're hiding behind and he will be facing you.
    AS SOON as he turns and starts walking left start folloing him, while
    crouching, and knife him when he stops. Then quickly get behind the
    crates you are right next to. You'll notice a third guard on the other
    side of the plane. When he starts walking to the left go to the crates on
    your right, not your direct right but the ones in front of you to your
    right and stop. When he starts walking to the left again quickly head
    toward the crate he walked around and stop on the right side of it. When
    he starts walking right again  go around the crate, follow him, then
    knife him. After this turn your EDSU goggles on right in front of you,
    on some crates, where you knifed this last guy should be a blinking
    beacon. Climb on the crates and open the metal box to obtain the first
    hard drive. Before you do though go around and pick up the hidden evidence.
    After you do go get the other hard drives.
    
    --HIDDEN EVIDENCE--
    Behind the rock on the left side of the cockpit, when you come around to
    kill the guy by the flare on the ground.
    
    --CHECKPOINT--
    
    Turn on your IR goggles and Lian will be buckled against some crates.
    Notice the two guards IN the plane and the one patrolling the outside.
    You should equip the sniper rifle and you must shoot the guy walking by
    the plane BEFORE he gets to the body at the far end. Make sure you shoot
    him with the gas dart because the rifle isn't silenced. After you shoot
    him go and pick up the keycard he dropped. You will see two guards in the
    plane and there isn't a way to kill them with stealth (or that I've
    figured out) so go ahead and shoot them then get on the plane and use the
    computer. After the scene a guard will throw a smoke grenade down the
    hatch up top. Just peek up there and shoot him. Another alternative could be to
    go outside the plane and equip your sniper rifle, turn your IR goggles on, and
    head shoot him. As soon as you reach the top go to the middle of the plane and
    stop. Turn to where the hatch is and a guard will come out so shoot him. Then
    on the left and right sides on the hills, two snipers will appear on the left
    and one on the right so kill them too.
    
    --HIDDEN EVIDENCE--
    Turn you EDSU goggles on and you will see 2 yellow spots on the wings of
    the plane. Go over to each on and open the flaps then take the hidden
    evidence inside.
    
    When you run to the back of the plane Teresa will tell
    you to plant the C4 on the back of the plane. When she does to more
    snipers will appear on the left. Take them out and go to the left side
    of tail, on top, and face the part sticking out and you can place it
    there.
    
    --CHECKPOINT--
    
    A bunch of goons have hijacked Lian's snow cat so take your sniper rifle
    or whatever gun your prefer and take them all out. Start by heading back
    towards the hatch and two goons will try to come through. Quickly slide
    down the ladder and two more guards will be in the plane. Hopefully you
    have the shotgun so you can take them out quickly. After you take them
    out 4 more guards will be outside so buckle against the container
    closest to the opening of the plane and take them out. Hopefully you can
    head shoot them all to get your sharp shooter percentage up to unlock a
    medal in your Rankings profile. After you take them out switch to your
    sniper rifle and equip the explosive darts and shoot the guy on the
    snowcat with it (it works just like all the other darts shoot to stick
    then shoot again to detonate). Head towards the snow cat and one more
    goon will pop up in the plane behind you, and now head toward the snow
    cat.
    
    --CHECKPOINT--
    
    After the scene you will be mounted on a turret so take out the 7 or so
    guards.
    
    --END OF LEVEL--
    
    7.2.2 --Episode 2, Part 2 'Security Section D'--
    
    When the level starts out head through the door in front of you and,
    sneak up behind the first guard and break his neck or knife him. Now you
    can have fun with the next guard with two options: hit the red switch on
    the wall next to the guy you just killed or taser the guys head until he
    catches on fire and blows the valve up! It's SO FUNNY! I couldn't stop
    laughing! Anyways go through the doorway.
    
    --CHECKPOINT--
    
    Make sure you crouch and turn your EDSU goggles on because there are trip
    mines in this and they are invisible (unless you have the goggles on) and
    they will kill you. Crouch up to the blinking beacon on the wall to the
    left and when you see a Disarm option appear tap up and disarm it. Go
    through the doorway and four guards will run out of a building behind the
    crates and a guard will appear on the roof. DON'T RUN THROUGH!!! Kill
    all three guards BEHIND the crates then disarm the trip mines. Or you can
    kill the guy on the roof and shoot the mines to kill the other guys.
    
    --HIDDEN EVIDENCE--
    On top of the crates where you just killed all those guys.
    
    After that go through the window right in front of you and a guard will
    appear on your left. Shoot him then sneak down the stairs and stop in the
    middle and you should see a guard arming a laser mine. Instead of
    shooting the guard shoot the mine for another funny scene!!! Go down the
    stairs and turn around and hit the switch and the flame should go away.
    Now use the ammo crate and fill up all of your guns that you can. Next
    crawl through the vent and go through.
    
    --HIDDEN EVIDENCE--
    Go all the through through the vent and pick it up then go back to the fan
    and shoot the switch behind the fan.
    
    When you see a fan on your left
    shoot the guards head through it. This part is very annoying because you
    just waist ammo trying to get between the blades. After he's down shoot
    the green light and head through the vent.
    
    --CHECKPOINT--
    This is one of the hardest parts in the game because there are so many
    guys. This is easy if you have auto lock on but hard if you have manual
    aim. Now shoot the two guys that come after you and turn around and get
    the flak jacket if you need it. Turn your EDSU goggles on because there
    are laser mines you will need to shoot. Run down the hall and turn the
    corner and get the Med Kit if you need that too. Look on the other side
    and down all the way and you should see a laser mine and you should shoot
    it. Use the RTL and when you get half way look down and on the pillar you
    should see a laser and you need to shoot it. Now quickly get across and
    kill the 3 guards that come after you. Go to the end and slide down the
    ladder and two more guards will run after you. If you can be quick enough
    you can shoot the laser mine that they run after. Now go down to the end
    and slide down the next ladder. When you get to the bottom go through the
    doorway and at the end there will be a Med Kit if you need it. Head out
    and if you are quick enough you can shoot the laser mine to kill a few
    guys. Get rid of the 7 or so of them (easily with the shotgun if you have
    it)
    
    --HIDDEN EVIDENCE--
    Go to the bottomless pit at the end of the room and go next to the crates.
    Back up next to them so Gabe hangs off the edge. Shimmy across and there
    will be hidden evidence there.
    
    Climb up the next ladder and defuse the bomb.
    
    --END OF LEVEL--
    
    7.2.3 --Episode 2, Part 3 'Kreisler's Garden'--
    
    Turn around and shoot the magnetic lock on the vent. Crawl through then
    climb up on the ledge. Quickly drop down and run over to the left and use
    the machine. Shoot out the four vents located on the ceiling in each
    corner of the room.
    
    --CHECKPOINT--
    
    After the scene shoot the two guards and then climb down from the ladder
    and go underneath where Kreisler was and get the key and the flak jacket
    if you need it. Next go to where the two guards are and pick up the
    keycard by the right guard.
    
    --HIDDEN EVIDENCE--
    Somewhere by one of the two guards.
    
    Go down the stairs and use the keycard to open the door. Turn your EDSU
    goggles on because there is a laser mine in this hall and if you want you
    can shoot it to take the two guards out. After you go down the hall three
    more guards will come after you so get rid of them. You can also shoot
    the little pipe on the big metal cylinder on the wall to get rid of some
    guards too. Shoot the laser mine by the elevator and push the button.
    
    --CHECKPOINT--
    
    When you hit the bottom two guards will run after you and a timed flame
    will come out of the pipe hopefully killing the two guards as they run
    after you. Go through the door on your right and take the M4 Carbine out
    of the box if you want it and use the switch to turn off the flame.
    
    --HIDDEN EVIDENCE--
    In the room with the switch to turn off the flame, in one of the corners.
    
    As soon as you come out of the door a guy with a flamethrower will come
    after you so shoot the tank on his pack (remember Red Jack?) to kill him
    quickly. Then go through the door at the end of the hall.
    
    --CHECKPOINT--
    
    Turn you EDSU goggles on because there are laser mines all over this next
    part. Turn the corner at the first corridor and shoot the guard there.
    Then go out on the catwalks and kill the guys up top. You can either go
    down the ladder on the other side of the catwalks or you can go back and
    go down the stairs. When you hit the bottom 3 or 4 guys will start coming
    after you so kill them.
    
    --HIDDEN EVIDENCE--
    Go to the far right side of the room and run along the plants and you
    should see a hidden evidence there somewhere.
    
    Go to the windows at the end and use the palm
    scan to open the door but Teresa will tell you she will have to hack the
    door so just kill everyone that comes after you. After Teresa
    accidentally sets off the sprinklers turn your IR goggles on because you
    won't be able to see the enemies. After everyone is dead go through door
    and take the flak jacket and/or Med Kit if you need it. Also there is an
    ammo box in here so fill up all your guns with ammo then use the
    computer.
    
    --CHECKPOINT--
    
    Turn your IR goggles on and buckle against the window (crouching) and
    just kill everyone that comes after you. Make sure no one gets close to
    the window because they will lob grenades at you.
    
    --END OF LEVEL--
    
    7.2.4 --Episode 2, Part 4 'Freeman's Answer'--
    
    As soon as the level starts there will be guys shooting you everwhere.
    Tell Lian to cover you and use the RTL on your left and quickly drop down
    and go through the door on your left.
    
    --HIDDEN EVIDENCE--
    When go through the door turn your Night vision goggles on and go to the
    back of the room and there will be a hidden evidence file there.
    
    Tell Lian to cover you again and slide down the ladder.
    
    --CHECKPOINT--
    
    Three guys will come after you so take them out.
    
    --HIDDEN EVIDENCE--
    After you go down the ladder turn right in the doorway and then turn right
    and next to the wall will be a hiddene evidence file.
    
    Go around and turn the
    corner to your left and three more guys will come after you so kill them.
    Turn the corner and again three more guys will start shooting you. You
    can get the flak jacket between the wall and the fence if you want.
    
    --CHECKPOINT--
    
    There will be four guys in the pipe room so just go to each side and
    crawl through and shoot them. When you go in the hall two guys will come
    after you and you should see two laser mines on the right wall even
    without your EDSU goggles so you can shoot them to take the guards out.
    Go down the hall a bit and on the left wall there will be a laser mine
    so shoot it to try and take out the two guards that come after you.
    
    --HIDDEN EVIDENCE--
    
    Go to the hall on your left and shoot the laser mine to get to the flak
    jacket if you need it and the hidden evidence should be there somewhere.
    
    Then continue up the stairs and through the door.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --BLACK KING--
    This one is a little tough. You need to tell Lian to cover you so Black
    King is shooting at her then run to a bomb, deactivate it, then run back
    to the little metal container in the middle of the room. Turn your EDSU
    goggles on if you can't find all FIVE OF THEM! There is one by the
    container without the large cylinder sticking out. One under the
    stairwell, and three behind you where you start out. After you disarm all
    explosives kill Black King.
    
    (NOTE: Here is an alternative strategy you can use that makes things a lot
    easier
    This alternative strategy was submitted by a reader but I lost the email).
    
    There is a box of EMP grenades somewhere in the room (I forgot because I wasn't
    paying
    attention but I think it's in a dark corner somehwhere, so just use your EDSU
    goggles
    and you should find it. Throw one of these grenades and it disarms all the
    bombs!
    ZING!!
    
    --END OF LEVEL--
    
    7.3.1 --Episode 3, Part 1 'Old Friends'--
    
    --HIDDEN EVIDENCE--
    Go on top of the roof at the begining of the level, and turn around and you wil
    see a rafter or pole with a wire going across between the two buildings. Jump
    on top of that and shimmy across to the other building. Next drop down onto the
    balcony, and there's a vent so go through it. You will see a rebel beating a
    woman. Sneak up and knife him. There's a hidden evidence file sitting next to
    her.
    
    You'll start out with Gabe buckled against some boxes. Stand up and peek
    around and there will be a guard on a catwalk. Shoot him in the head with
    your pistol. There will be a set of boxes near the building to your left
    so climb ALL the way up top and make sure you don't go between the sign
    and the little part sticking out of the roof or the guy on the turret
    will see you! Stick close to the left side of the wall and go on top of
    the little part sticking out and shoot the guy on the turret in the head.
    Next go back down to the lower part of the roof (the part you climbed on
    first) and slowly crouch to the right side and Gabe will hang off the
    edge. Drop down and in front of you will be a fire extinguisher so get
    that then if you turn right a guard will be right there. So kill him by
    knifing him, breaking his neck, shooting him in the head, or tasering
    him. Next go all the way to the left wall and turn your IR goggles on and
    a guard will be down the street. Hide behind the box that's closest to
    him and peak around and pop him in the head. Next go through the doorway
    to your right and down the hall and to the next doorway and this will
    trigger a cut scene.
    
    --CHECKPOINT--
    
    Now your IR goggles should still be on and you will see 3 people above
    you to your left and one guy off to your right behind a building. Back up
    some from the doorway and shoot the guy on the balcony then quickly
    buckle against the wall and shoot the guy crouching towards you. Don't
    kill the other two people because that is Addison and the holding her
    hostage! Next is a really cool part. Go out and climb up the boxes near
    the balcony to your direct left. Climb on the roof then on the balcony
    and shoot the guy standing up through the curtain.
    
    --CHECKPOINT--
    
    Next open the door to your right.
    
    --CHECKPOINT--
    
    Next head out the door and three guys will start shooting you (you can
    turn your goggles off) so kill them and then follow Addison.
    
    --CHECKPOINT--
    
    Head back the way you came and a whole slew of guys will come after you
    and they will also be up on the balconies. You can go to the end and use
    the turret or use guerilla warfare and duck and shoot. Next go back to
    the beginning of the level and 2 or 3 more guards will come from there
    and about 2 more from behind you. Shoot the tank underneath the balcony
    then climb up the rubble and use the fire extinguisher.
    
    --CHECKPOINT--
    
    Next push the cabinet over and crawl through the vent. Equip your
    silenced pistol and you will hear a guard say a number 694. Remember
    this because you need to open a safe. Shoot him in the head then crawl
    through.
    
    --CHECKPOINT--
    
    Go to the window and take out the two snipers on the roofs.
    
    --HIDDEN EVIDENCE--
    Go to your left and there will be a safe on the ground. Put in 694 and
    there should be hidden evidence in there.
    
    Addison will shoot something outside the window and you have to go down
    and take out the next 15 or so guys that come after you. They will be on
    the ground and the balconies and all over the place.
    
    --END OF LEVEL--
    
    7.3.2 --Episode 3, Part 2 'Memories'--
    
    You start out mounted on a turret and there will be three parts to this.
    Just shoot all the guys that run after Addison and she will search for
    the plants in three different stages.
    
    --CHECKPOINT--
    
    Addison will enter the house at the far end and just shoot all the guys
    that run after her.
    
    --CHECKPOINT--
    
    
    --HIDDEN EVEIDENCE--
    Climb down the ladder and head right then look to your right and you will
    see a bunch of boxes on fire. Use your fire extinguisher so you can get
    over them and pick up the hidden evidence there. Go over to the house
    that Addison was in and this will trigger a scene.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --WHITE SCORPION--
    This is really easy; all you have to do is take out the few guys that run
    after you and equip your sniper rifle with explosive darts and one dart
    will kill White Scorpion.
    
    --HIDDEN EVIDENCE--
    Go to the house where Addison was in and turn around and go down the left
    side of the capsized canoe and go to the side of the building on your
    left and you can pick up fire extinguisher ammo on the wall and if you
    go in the broken away fence area there will be hidden evidence on the
    body.
    
    Follow Addison and 3 guys will come out of a building so kill them.
    
    --CHECKPOINT--
    
    Follow Addison and climb up the ladder and 3 guys will come after you
    from your left. Continue down the walkway and 3 more guys will come from
    the way your going.
    
    --CHECKPOINT--
    
    Continue down further and 2 guys will appear down below to your left and
    3 will appear down below behind you so use your sniper rifle and take
    them out. Go down the way further and climb through the window.
    
    --CHECKPOINT--
    
    --END OF LEVEL--
    
    7.4.1 --Episode 4, Part 1 'Forged Under Fire'--
    
    You start out with Gabe facing a guy hitting a UN soldier so shoot him in
    the head.
    
    --CHECKPOINT--
    
    Next quickly step back to where you originally were and tell the guy to
    move there.
    
    --HIDDEN EVIDENCE--
    Turn around and look up at the the hole in the ceiling above where you started.
    Climb up the hole and shoot disarm the laser mine on the left wall so the guards
    don't hear it. Then go up to the satchel and take the hidden evidence. Then go
    back to Janzen.
    
    Crouch and turn your IR goggles on hide behind the box
    in the hall but make sure the guy on the left doesn't see you! Shoot the
    guy on the right when he's on the right side of the container he walks
    around then quickly go to where you shot him and wait for the other guard
    to stop to your right in a little space. QUICKLY equip your knife and
    crouch over to him and knife him. Then tell the soldier to move where you
    are. Turn around and if you look on the ground there will be a container
    with orange lights and if you shoot it you will eliminate 1 of 5
    containers. Then go to where you killed the last guy and turn right and
    climb up the boxes and use the RTL. Also if you look around on top of the
    boxes somewhere should be hidden evidence. As soon as you get half way
    across some soldiers will blow up the rubble and you will have to kill
    about 5 or 6 of them and make sure you tell Jensen to hide! Drop down off
    the RTL and kill all 8 guys or so that come from where you started. After
    they are all dead go back on the RTL and move all the way over to the
    left and turn your EDSU goggles on and look down and you will see a bomb
    on the ground near the rubble. Shoot it and it will clear a way to the
    vent. After you crawl through the vent equip your knife and knife the
    guy standing then the guy messing with the DU containers.
    
    --CHECKPOINT--
    
    Make sure you shoot the DU containers on the table. Janzen will ask you
    to help him move the pipe so do it. Tell Jensen to get back then buckle
    against the wall and take out all the 6 or 8 guys that come after you.
    After this climb up on the first box and face the wall then jump up and
    shimmy across the pipe. Look through the broken part of the building and
    two guards will shoot at you. Climb up in the building and tell Janzen
    to install the frequency hopper, but before you do shoot the last DU container.
    
    --END OF LEVEL--
    
    7.4.2 --Episode 4, Part 2 'Traitor in Our Midst'--
    
    When you start out tell Jensen to go hide then take out the two guys by
    shooting the DU container at the end of the hall on floor. Turn your
    flashlight on and go around the corner and kill two more guys. Tell
    Janzen to move and if he says he can't see shine the flashlight on him
    until he moves to where you want. Go up the stairs and tell him to
    install the frequency hopper.
    
    --CHECKPOINT--
    
    Drop down to where Janzen fell. Shoot the two guards here then shoot out
    the vent and crawl through. If you can you can shoot the two guards here
    with stealth by equipping your pistol, buckle against the wall, and you
    can pop the guy facing you in the head then the guy at the end of the
    hall with his back towards the boards. After this there may be one guy
    who will shoot at you behind the boards so just kill him. Turn your
    flashlight back on and bust out the boards at the end of the hall. Turn
    your flashlight on and to your left in the corner is a DU container so
    shoot it. Turn right and then right again and tell Janzen too help you
    boost up to the top. Tell Janzen to hide then go up and kill the two
    guards at the end of the hall. Turn your EDSU goggles on and shoot the
    bullet or bomb or whatever it is and it will bring a part of the wall
    down to walk across. Move over to the hole in the floor and shoot the 5
    guys that appear down there. Turn your flashlight on (if it isn't already
    on) and look to your right and at the end of the hall by the door will be
    another DU container so shoot it, then tell Janzen to come over to where
    you are. Turn left and head down the hall and two guards will appear.
    Head down the hall some more and two more guards will appear. At the
    end, turn right, and there will be a vent so crawl through and tell
    Janzen to follow you.
    
    --CHECKPOINT--
    
    When you crawl through there will be three guards you will need to kill.
    You can shoot the DU container right in front of you to kill them too.
    Go to the end of the hall and kick the bottom board out and crawl
    through. Stop and crouch and sneak up behind the guard and kick him into
    the radioactive sludge (!) Next help Janzen lift the board to get across
    the hole. Go through the door.
    
    --CHECKPOINT--
    
    There will be 4 guards you will have to kill before moving up. After you
    kill them take the AK-47 and replenish any other weapons. Climb up the
    box in front of the one you were buckled against and climb up the ladder
    then shoot the two guards in front of you and on your right. Next head
    right and go around and shoot the guard on your left and the two in front
    of you. Keep going around and you will trigger a cut scene. Look in front
    if you and shoot the two guards heading for Janzen then tell him to
    advance. Next kill the guy up top and the one at the bottom then use the
    AZL. Go in the little metal shack and shoot the DU container and take the
    flak jacket, Med Kits, and ammo if you need them, then tell Jensen to
    advance. Climb up the ladder and there will be one guy on top and two at
    the bottom then tell Jensen to advance again.
    
    --CHECKPOINT--
    
    5 guys will come out of the door at the bottom on the far side so shoot
    them when they try to climb up the ladder. Next go in the room and tell
    Jensen to install the frequency hopper.
    
    --HIDDEN EVIDENCE--
    Go outside the room with the frequency hopper and head straight in front of you
    down the broken catwalk and Gabe will catch the ledge on the other side. Climb
    up and there will be a hidden evidence file on the dead body.
    
    After that go down the ladder and back into the metal shack and use the keypad
    and type in 541.
    
    --END OF LEVEL--
    
    7.4.3 --Episode 4, Part 3 'The Ultimate Sacrifice'--
    
    At the very start look left and there will be a DU container behind the bars
    that look like a jail cell. Head out the doorway and down the hall then through
    the two next doors. Turn your IR goggles on and you will see 3 guards. You can
    do this with
    stealth by waiting until each guard stops around the corner to the left
    then shooting them in the head with your pistol. I wasn't able to get the
    third guard with stealth but you can try this to increase your stealth
    percentage in your ranking profile. Next go all the way around and past
    the ladder and in the corner is a DU container. Climb up the ladder and
    move away from the box in front of you that has a bullet that can kill
    you when shot at. Kill the three guards then go around the rubble to your
    right, and then turn left then go all the way to the end and get the med
    kit, flak jacket, ammo fill up box then open the cabinet.
    
    --CHECKPOINT--
    
    Stay buckled against the crates and shoot the guy running after you then
    a guy will go down the AZL so shoot the bullet you avoided on the box
    earlier. Next shoot all the guys that come down the AZLs to your right
    and in front of you. After then go around the rubble and back the way you
    came but 2 guys will come up the ladder and 2 will come down the AZL.
    After you kill them go down the ladder and 2 guys will come down the AZL
    and 2 more more will be up top. After this go all the way back through
    the door, up the stairs, down the hall, and in the room.
    
    --CHECKPOINT--
    
    After this go BACK through the door and climb over the rubble on your
    right and then 3 guys with flak jackets will come out through the door up
    top and on your right. You need to head shoot them or you will be wasting
    a lot of ammo on them. After this 3 guys without flak jackets will come
    out so kill them. Next head through the door they came though and go down
    the hall.
    
    --CHECKPOINT--
    
    Next go through the door and there will be 3 guards standing outside
    ready to shoot you. If you look on top of the tan box in front of you
    there is a large bullet to shoot so you can maybe take out 1 or 2 guards.
    After that quickly run up to the left pillar and buckle behind it by
    crouching and shoot all the guards that come after you. Next head back
    to where you came and turn right and behind the metal gray container is a
    DU container so shoot it. After that head towards the ladder and look
    behind the box in front of the door that's in front of you and there will
    be another DU container so shoot it. Next head up the ladder and two guys
    will come out of a door to your left so take them out and then use the
    RTL. As soon as you get across two guys will come out of a door to your
    right so take them out. If you head forward and look down, next to the
    left wall, there will be another DU container so shoot it, then go across
    the RTL. Next head forward then left then buckle behind the crate and
    shoot the two guards that come out of the door in front of you. A guard
    will come out of the door to your right and run across the plank so shoot
    him. Next head over and walk across the plank. If you turn left and go
    forward you can pick up the AU300 H-BAR from the box if you want. Next go
    back across the plank head back to the crate on your right. Climb up on
    the crate then face the wall and shimmy across and drop down. Head
    through the door and down the hall and you can pick up a flak jacket if
    you want. Go through the door, down the stairs, then through the next
    door.
    
    --END OF LEVEL--
    
    7.4.4 --Episode 4, Part 4 'The Trojan Horse'--
    
    You will be buckled against a crate so if you look over it you will see a
    bullet you can shoot and it will explode and kill the two guards shooting
    at you. Next go out and shoot the guy that comes out the door then the
    two AZL guys on your left and right. Next kill all the guys that come
    after you from in front of you and behind you. If you are on the hard
    difficulty (I think) there will be 2 guys with rocket lauchers on your
    left and right up on the walls so quickly take them out.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --KRESS--
    This one is really easy; just take a rocket from the rocket launcher guys
    you killed (if they fell) or inside the little container, or on the left
    side of the walkway, and blow Kress up with one shot.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --TANK--
    This one is a little tough. First you will buckled against a crate and
    with no ammo in your rocket launcher. So run and get a flak jacket if you
    need it. There is a box with on just up the stairs and one on the crate
    just past the open container. Next head straight inside the container and
    get ammo for your rocket launcher. Next turn your EDSU goggles on and
    just shoot the 3 yellow weak point and the tank will explode. The best
    strategy for this is to take out the panel on the right side first. Then
    you have to run over to the left side, past the tall crates, and shoot
    the left panel then run back in the container. Once you refill your ammo
    2 guards will show up in front of the gaurd towers up top on your left
    and right. Step back some and shoot them with a weapon you have (not the
    rocket launcher!). Next climb up on the box in the crate quickly shoot
    the front panel.
    
    --END OF LEVEL--
    
    7.5.1 --Episode 5, Part 1 'Fist Full of Rubles'--
    
    This whole next level is a stealth level (if you want) so immediately
    crouch and hide behind the third pillar up from you. Wait for the guard
    to pace left and then as soon as he turns around to go right step out a
    bit, on the left side of pillar, and look up at the building to your left
    and shoot out the spotlight. Don't worry about all the noise the guards
    don't even hear it. Now quickly buckle behind the pillar and stand. Peek
    out the right side of the pillar and shoot the guard closest to you when
    he's all the way to the left and when the other guard is BEHIND the
    statue he's pacing by. Quickly shoot the closest guard in the head then
    when the other guard is all the way to the right shoot him in the head.
    Next head through the front doors and pick up the med kit behind the
    counter if you want. Crouch and sneak up the stairs and on the first
    pillar sticking out on your left will be a laser mine so disarm it. Next
    sneak up through the doorway and dead in front of you to your left will
    be a guard so knife him or break his neck. Next shoot the red light on
    the other side of the METAL DETECTOR so it won't go off.
    
    --CHECKPOINT--
    This part is really tricky so pay attention. Turn your IR goggles on and
    you will see 3 gaurds. One on top, left, and right. Stay crouching and
    quickly head for the left guard and buckle against the left most pillar
    and shoot him in the head or quickly go out in the open and shoot him in
    the head. Next head forward and buckle against the wall and when the is
    all the way to the left peek around and shoot him in the next. Next head
    back to the left side of the banister of the stairs and wait until the
    guard is almost all the way to the left then stand up and go halfway up
    th stairs, and shoot him in the head between the posts in the railing.
    If that is to hard for you, wait until the guard is all the way over to
    right then run up the stairs to the left and buckle against the pillar
    then peek around and shoot him in the head (when he is all the way to
    the left). Keep your IR goggles on and head straight down the hall and
    turn right and go all the to the end and through the door. You will see a
    guard on the other side of the next door so wait until he walks away from
    you and open the door then quickly buckle against the wall on the left
    side of the door. Wait until he is facing you and then peek around and
    shoot him in the head. Don't worry he won't know what hit him. Next go to
    the left wall, crouch, and buckle against the edge and another guard will
    come walking after you. You must shoot him in the head BEFORE he gets to
    you or he will see you. Next you must disarm the trip mines on the lowest
    part of the left pillar then on the right one ahead. Go through the door
    on your left and go to the chest of drawers at the end of the room and
    take the fingerprint. Next go back out and go down the hall and on the
    left side should be a door you can go through. Crouch through and go out
    the door and turn left and you will see a guard and the security chief
    will be on the other side. Knife the guard standing there then when the
    security chief is all the way to the right knife him or break his neck
    (make him feel pain for what he's doing to that poor woman!) If you are
    on hard mode you will have to stab or break these guys necks twice which
    is a real pain. So make sure you hit R right when they stand back up so
    they don't shoot you and set off the alarm. If you want you can just
    shoot them in the head but then you won't be able to increase your
    stealth or melee percentage in your rankings file :-P. Just leave the
    woman and go in the room and on the drawers in front of you is the
    keycard.
    
    --CHECKPOINT--
    
    Next head back the way you came and go back through the door that lead to
    the hall you're in and make sure your IR goggles are on. Head through the
    door and a guard will appear up top where you killed the last. So just
    wait until he starts heading right and he will stop. Just stand up and
    shoot him in the head. Next go back down the stairs and head left and use
    the keycard on the door.
    
    --END OF LEVEL--
    
    7.5.2 --Episode 5, Part 2 'Blood Money'--
    
    You have two options here. You can head shoot the guy on the right first
    then QUICKLY shoot the guy on the left in the head before he turns around
    and shoots you. Or you can use your gas darts and kill either on of them
    then either knife the other guy or break his neck or taser him or
    whatever you want to do. Next crouch just around the corner in the hall
    and knife the guy in front of you. Listen to what Yavlinksy says, and
    wait until you see him (with the IR goggles remember) walk somewhere in
    the room he's in and stops. There is a laser mine on the first pillar to
    your right so disarm that. Then crouch through the door on your right
    and equip your taser. Slowly inch through the doorway in the room and
    taser Yavlinsky and laugh as he burns into flames!
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    Go back through the doorway and turn right and open the door and there
    will be hidden evidence on the table.
    
    Next go back out into the hall and turn right and disarm the next to trip
    mines. Make sure your IR goggles are still on and there will be a guard
    in the hall to your left so when he stops in front of the doorway just
    shoot him in the head. Next go down the hall and climb over the counter
    and knife the next guard in front of you.
    
    --HIDDEN EVIDENCE--
    Turn around where you killed the guard and it is behind the counter where
    you're standing!
    
    Next head out in the hall and look up on the balcony in front of you and
    shoot that guy in the head. Next you will see two guards just to your
    right on the other side of the wall. Head out in the hall and look just
    around the corner and there will be a guard facing the wall on the right.
    Wait until he looks the other way then come up and knife him, and do the
    same to the other guard. Next head back to where the keypad is in the
    hall where you killed Yavlinsky and type in 514.
    
    --HIDDEN EVIDENCE--
    Once you head up the stairs turn to your left and there will be a safe. Enter
    919 and a hidden evidence file will be in there.
    
    Go all the way up the stairs and on the table to your right will be the first
    MI6 recording device.
    
    --CHECKPOINT--
    
    Next head all the back to place where you climbed over the counter and
    turn your EDSU goggles and pick up all 3 MI6 devices.
    
    --CHECKPOINT--
    
    Now go back up to where you killed Yavlinksky and use the laptop.
    
    --CHECKPOINT--
    
    This is where the stealth ends, so switch to a powerful weapon
    (preferably the AU300 H-BAR) and kill the two guys in the hall. You can't
    shoot these guys in the head because of the special suit they're wearing
    so shoot them in the body. Later on there will be these same guys but
    with flak jackets so their only weak spot is there legs, remember this.
    You can shoot the guys in their body, with the flak jackets, if you have
    the AU300  H-BAR but not with any other gun. Next go further out in the
    hall and 2 guys with flak jackets will run after you so shoot them.
    Continue down the hall and climb over the counter and there will be guys
    coming from you everywhere. 2 guys will be on your right, and a few from
    the left and right at the other end of the room. After that head through
    the front door.
    
    --END OF LEVEL--
    
    7.6.1 --Episode 6, Part 1 'Meeting Fate'--
    
    You will start out with 2 snipers shooting at you so you must be quick
    with this or you will drop dead. Look at the building straight where you
    are facing and pop the sniper in the head. Next turn around and look up
    at the top of building just around the corner and shoot that guy. Slide
    down the ladder and head down the walkway, and shoot the 2 guys that come
    after you. Continue on up.
    
    --CHECKPOINT--
    
    First take out the sniper on top of the left most building before he
    kills you. There will be about 3 guys shooting at you so kill them and
    remember they have flak jackets. After this 3 more guys will come out so
    kill them. Next there will be 3 guys up top so shoot the explosive
    barrels. If you go down the stairs there will be a sniper on the building
    directly above you so kill him.
    
    --CHECKPOINT--
    
    Next head back to the beginning, where you started, and 6 guys will come
    after you. shoot the yellow lock on the little gate to your right.
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    After you go out the gate turn to your left and go all the way down and in the
    little nook there is a hidden evidence file.
    
    Next slide down the ladder and 3 guys will come after
    you. Next continue you down and 4 more guys will come after you. Just
    continue all the way down the walkway and take out any guys that come
    after you until you get to a door with a keycard slot. Next head all the
    way back down the walkway until you see a ladder on your right. Climb up
    and take the keycard from the dead body.
    
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    Turn left and climb over the pipe and go all the way around the corner
    and under the stairs will be a hidden evidence file.
    
    Next go all the back to the door with the keycard and this will trigger a
    scene.
    
    --CHECKPOINT--
    You only have 8 seconds to kill this next guard so stay buckled against
    the wall and switch to your pistol. Peek out and shoot the guard in the
    head when he sticks his head out.
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    
    Go back and turn left and climb up the ladder, and the things sticking out of
    the wall, and shimmy across the ledge, then climb the boxes and take the
    grenades and med kit but 5 guys will start shooting at you from down below.
    After you kill them go all the way to your right and you will see a gate
    similar to the one you shot open before. Drop down and run all the way to the
    right of the dome curved thing your on and you will see a dead body. There will
    be a hidden evidence file on him.
    
    Whether you do this or not go use the keycard to go through the door.
    
    --END OF LEVEL--
    
    7.6.2 --Episode 6, Part 2 'Into the Abyss'--
    
    There is no way to do this stealthily I tried using darts, waiting for
    guards to be in different places, but there are downs down below and in
    the window next to you that can see you. Even Gabe says there's no way to
    do this with stealth. So just go ahead and kill the guy next to you and
    the two guards down the hall. There are 2 laser mines in the pillars
    sticking out of the wall when you turn left so just shoot them. There
    will be a guy in the windows in front of you and above you. Next head
    down the hall and 2 guys will come after you who are shooting down a
    civilian. Turn right and part of the wall will blow out.
    
    --CHECKPOINT--
    
    Next down the ledge so Gabe hangs and shimmy over to the ladder. Quickly
    slide down and shoot the magnetic lock on the hatch your standing on.
    
    --HIDDEN EVIDENCE--
    QUICKLY go down the hatch, the 2 civilians come out of, and there will
    be a hidden evidence file there but make sure you hurry your ass up out
    of there or the elevator will drop.
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    Head down the hall after you get out of the elevator and there will be a door
    to your left. You will go into a bathroom and there should be a hidden evidence
    file somehwere on the counters along with some grenades.
    The 3rd one for this level is through the door down this hall and go around the
    right side of the first tree and it will be there on the tree.
    
    Next head through the door and there will be 2 guys there. Head through
    the door on your left and 3 guys will be around the corner. Next there
    will be 3 or 4 guys around the next corner. Next head out the door and
    this will trigger a cut scene.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --TOUCHSTONE--
    This is a little tough. If you have grenades you can lob them on the
    balcony Touchstone is on to get rid of his flak jacket. Next just shoot
    him with all your weapons you have and guys will come out of doors all
    the time to take you out. There is a med kit on the large pillar in the
    middle if you need it.
    
    --END OF LEVEL--
    
    7.7.1 --Episode 7, Part 1 'Red Section'--
    
    Follow Lian just around the corner and activate the lift on the forklift.
    Climb up the crate and the large container, but don't boost her up yet.
    
    --HIDDEN EVIDENCE--
    Before you boost Lian up drop of the edge of the trailer you are on and crawl
    under the trailer in front of you. There will be a box of grenades so pick them
    up if you want. Next crawl under the next trailer and then you will see a
    trailer that's open on the side. Climb in and right in front of you, on the
    crates, will be a hidden evidence file. Next just go back to Lian and boost her
    up.
    
    --CHECKPOINT--
    
    You must shoot everyone in the head because they have flak jackets. Shoot
    out the spotlight so it won't be so hard. Next just shoot all the guys
    that come out on top and on the bottom. If you are on Hard mode you have
    to use your darts on most of the guys up top because trying to aim at
    there heads takes to long and Lian will constantly die.
    
    --CHECKPOINT--
    
    Go around everywhere and check all the packs for a keycard. once you have
    it go to the little shack and activate the crane. You can also take the
    grenades on the table if you want.
    
    --CHECKPOINT--
    
    Go over to the right corner of the area and hang on the crane, then tell
    Lian to lift you up. Drop down and use the RTL, then drop down in the
    truck and walk to the back.
    
    --CHECKPOINT--
    
    Next, turn your IR goggles on and equip your silenced pistol. Jump back
    up through the holde in the roof. Quickly crouch over to right of the
    truck and look just over the back and shoot the guy in head with your
    silenced pistol. Next turn around and shoot the guy that's over to the
    far left in the head. Jump off the truck and buckle against the wall next
    to the little alley the other guard is in. Wait until he starts walking
    away from you and shoot him in the head. Next head up the ladder and
    quickly crouch over the farthest box and if you go quick enough you will
    buckle just as you steps past the box. Equip our knife and follow him
    when he turns around and knife him. Next open the door and hit R next to
    this guy and you will push him into the fan (!) Next go back out the door
    and turn right and you will see 3 boxes. There will be a vent behind one
    so shoot the magnetic lock and the crate will break. Crawl through and in
    the room there is an ammo crate so fill up on any guns you have to, then
    turn right and use the switch.
    
    --HIDDEN EVIDENCE--
    When going back to the vent there should be a hidden evidence somewhere on your
    right.
    
    Go back through the vent and back into the room with the fans and crawl through
    the one that's all bloody. Even though the fan is spinning slightly you won't
    get killed by it.
    
    --CHECKPOINT--
    
    Next buckle against the part of the wall sticking out and 4 guys will be
    in the hall so shoot them. Once you run up 2 more guys will come after
    you out of the door. Or if you want, when you're buckled against the
    wall, you can shoot the green light on the righ wall down aways to turn
    on the power so the cord will flop around and electricute everyone (!)
    Next head out the door and use the AZL.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --EM ARMOR--
    
    --HIDDEN EVIDENCE--
    Go around the truck and you will see some boxes stacked on top of each other.
    Climb up to the top and there will be a hidden evidence file there.
    
    This really isn't hard. All you have to do is use something with EMP
    (think: EMP darts, EMP grenades). So if you don't want to do while you
    wait for Lian to throw down EMP grenades you can use your EMP darts and
    blast him away while he's flopping around on the ground. If you don't
    want to waste your EMP darts just have Lian cover you twice while you
    run around the box in the middle, then have Lian throw down a grenade.
    
    --END OF LEVEL--
    
    7.7.2 --Episode 7, Part 2 'Drowning'--
    
    You will start out with 3 guys in a room. Don't panic. Just equip your
    knife and knife the guy on your far right. Switch to your fist and break
    the guys neck on your left. Next, to get a little variety, equip your
    taser and fry the guy on your left, then head out the door and turn your
    IR goggles on. There will be 2 guards in the next hall. You really can't
     get them with stealth without getting shot at but you can kill them
    silently. First use a gas dart on the guard on the left then use your
    taser on the guard on the right. Next go out into the the big room.
    
    --CHECKPOINT--
    This next part is pretty hard so you have to be very accurate. Use your
    sniper rifle and kill the two guys below you on your right. Next just
    ignore the guy below them and jump on the catwalk in front of you and go
    all the way down. 2 guards will come out of in front of you so shoot the
    tanks on the left and right of them. Go inside the place they came out of
    if you need a med kit then use the AZL. Go inside the door and turn left
    and there is a flak jacket if you need it. Go out and use the RTL and a
    guard will come out of the door in front of you so shoot him.
    
    --HIDDEN EVIDENCE--
    In the room, with the flak jacket box, on the desks somewhere there are one on
    each table.
    
    Next head right and go down the ladder and try to kill the 3 or 4 guards
    while you're running. Head toward the walkway spiraling down and when you
    get to the bottom head right and turn off the 2 valves, then free Blake.
    
    --CHECKPOINT--
    
    A guy will come down a zip line so peek around to your left and shoot
    him. There will be about 6 to 8 up on top so kill them however you like.
    Next go up the ramp and turn right then go all the way around and go
    through an open doorway.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --EM ARMOR--
    
    Note: If you can destroy the screens first you don't have to kill the EM armor.
    
    --HIDDEN EVIDENCE--
    On the computer desk/console closest to the exit.
    
    This is just like the last EM Armor boss fight. Head to your right and
    there will be a flak jacket so pick that up if you want. Then go into the
    little corridor on your right and pick up the EMP grenades. Guys will
    come after you so buckle against the wall and shoot them down. Throw EMP
    grenades and shoot the EM guy until he dies then head through the doorway.
    
    --CHECKPOINT--
    
    Next equip your EMP grenades and throw a whole bunch out the window to
    destroy all the screens. Some guys will come after you so shoot them.
    
    --BOSS FIGHT--
    
    --EM ARMOR--
    Just do what you always do. Buckle against the window (crouching) and
    throw a grenade at
    the EM guy then just hammer away at him with the RPK or the Desert
    Sniper. Next go all the down to the bottom and head through the door on
    your right shoot the 2 green screens.
    
    --END OF LEVEL--
    
    7.7.3 --Episode 7, Part 3 'Event Horizon'--
    
    You will start out in a hall and there will be a guard in the window so
    buckle against the wall and go right next to the window and tell Lian to
    advance. After she opens the door buckle against the wall that sticks
    out, on the right. When the guard is right next to you shoot him in the
    head with your pistol. Turn your IR goggles on, and go forward into the
    hall and buckle against the wall until you can peek around the corner and
    you should hear a ding. After that head back quickly and buckle on the
    back of the pillar sticking out of the left wall. Two guards will stop
    just ahead of you. When one guard starts walking left shoot the one
    standing in the head. Next head around the pillar and buckle against the
    wall, then peek around and shoot the other guard in the head.
    
    --HIDDEN EVIDENCE--
    Go back to the door Lian opened for you and the evidence will be on the
    computer screens right in front of you. Also on the computer screens before you
    use the elevator.
    
    Next go down the hall and use the elevator.
    
    --CHECKPOINT--
    
    This next part is really touch so you're going to have to be fast. Sneak
    up on the guy in front of you and push him in front of the centrifuge and
    watch as he splatters everywhere! You must go over to the little nook in
    each section of the wall as soon as the centrifuge passes you. After you
    go through the door on the other side of the room and turn the corner 4
    guys will come after you so kill them. Turn the corner and before you get
    to the door a guy will be holding a knife to Blake's through so when he
    pokes his head out shoot it, and remember you only have 8 seconds.
    
    --CHECKPOINT--
    
    Next you need to tell Blake to activate on of the 4 switches (the 3 box
    thingies) on the wall and then you activate the one next to it. Do this
    to all 4 then use the computer in the middle.
    
    --CHECKPOINT--
    
    Next you will need to shoot all the guys that run after Lian through the
    window. After she plants the charges and gets out of the way quickly turn
    the centrifuge on to splatter the rest of the guys everywhere! wait until
    the centrifuge is facing the door at the other end (it has a slash
    through it) then hit Select and tell Lian to detonate the charges.
    
    --CHECKPOINT--
    
    --HIDDEN EVIDENCE--
    Inspect the part of the centrifuge tha was blown off and you will get a hidden
    evidence file.
    
    Next head out back into the room and go through the blast door you blew
    open. Head down the and take the EMP grenades.
    
    --CHECKPOINT--
    
    --BOSS FIGHT--
    
    --2 EM ARMORS--
    This is just like before but you may run out of grenades in the box to
    your left. Buckle against the wall where you got the grenades and just
    lob them in between the 2 EM guys and use your M82 BFG sniper rifle (if
    you picked it up in the room with Blake hopefully) and shoot them when
    their armor is down. Go over to the bodies and pick up the keycard then
    open the door.
    
    --END OF LEVEL--
    
    7.7.4 --Episode 7, Part 4 'Matter's End'--
    
    This is the last level and it's a boss level and yes, it's the hardest
    one and the LONGEST.
    
    --BOSS FIGHT--
    
    --SINGULARITY--
    Singularity is wearing EM armor so you need to turn right and pick up the
    EMP grenades then to your right will be a flak jacket. Go on the subway
    tracks and climb up to the middle and buckle against the part sticking
    out. Just keep lobbing grenades and shooting Singularity until he dies.
    Sometimes guys will run after you but just shoot them and pick up their
    flak jackets. There is an ammo crate on your left so just run out and
    fill up when you need to. After that enjoy the surprise twist ending ;-)
    
    8.--CONGRATULATIONS--
    
    Hurray! You just beat Syphon Filter: Dark Mirror! There isn't a strong
    hint of a sequel but I'm sure there will be one. It may be for PSP and
    probably the upcoming PS3, so let's just hope it's as good, or better,
    than this! You can replay the story mode over again, do the multiplayer
    (!), or do the Bonus Missions, or you can do the Mission Mode.
    
    9.--MISSION MODE--
    
    --Bonus Missions--
    9.1.1--Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--
    
    Note: For those of you who were unfortunate enough to play Syphon Filter: The
    Omega Strain for PlayStation 2 know about the end where Jack zooms into his
    scope and is deadlocked on Mara as she's reading a note from Gabe and you hear
    a crack. This is THAT mission you never go to see. So thank Sony for letting us
    play that part...kind of...
    
    When you start out you will have 3 guards you will need to take out. The first
    one will be a guy in a window on your far right. Turn your IR goggles on to see
    him. If you are on Easy or Normal difficulty the guy on the roof won't pace
    back and forth but he will on Hard mode. So if on Hard mode wait for him to
    face away from you then quickly run out on the balcony and shoot the guy in the
    window in the head. Next shoot the guy on the roof in the head then the guy
    near the entrance of Mara's apartment.
    
    --CHECKPOINT--
    
    You can only get 2 of the hidden evidence files if you are on HARD MODE ONLY.
    You will notice Mara and Elsa in lingerie kissing each other (I think this is
    only in Hard mode). This threw me for a loop! Mara and Elsa lesbian lovers! No
    freaking way! I don't know if that's good or bad. If you see them on the
    balcony doing this you will get 2 Hidden Evidence files at once (Mara in
    underwear and Elsa in underwear). If you don't shoot the guys fast enough well
    I don't know what happens because I got all this down in one try.
    
    --HIDDEN EVIDENCE--
    Before you kill the two quickly turn around and go into the bathroom and in the
    tub will be a Hidden Evidence file.
    
    Next go out onto the balcony and you will hear Mara and Elsa arguing about
    loving or something like that so you should see Mara pacing back and forth
    behind Elsa and Elsa should be just standing there. Wait for Mara to walk
    behind Elsa then quickly (you have to be darn quick) shoot Elsa in the head and
    it will also kill Mara. If you are in Hard mode you can't kill Mara and Elsa at
    the same time. So read the note below.
    
    Note: If you want the environmental kill just shoot Mara in the head and not
    Elsa. Wait for Elsa to run out of the apartment and look at her through her
    scope and just wait...you'll see ;-).
    
    --END OF LEVEL--
    
    9.1.2 --Bonus Mission Level 4 'Bangkok Part 2': 'Black Dragon Triad: Birds of a
    Feather'--
    
    --HIDDEN EVIDENCE--
    
    You will start out with Gabe buckled against a wall. Quickly unbuckle and
    strafe to your right then back up and climb up the ledge. Quickly grab the
    evidence then go back down but stay HANGING! You should be able to do all
    of this before the guard comes over to do his rounds. After he walks away
    drop down and head all the way left. Turn around and shoot the box on the
    wall. This will make both guards, up top, turn around and face you...and
    this is what you want. Face the wall and jump up, then shimmy all the to
    the other side of the building. Drop down and back all the way up. Shoot
    the guy you see up top with an EDT dart. Next look over just left of him
    and, on the wall, will be another box like the one you shot before. Shoot
    it and the other guy will be electricuted by the fan shorting out. This
    also adds to your environmental kills.
    
    --HIDDEN EVIDENCE--
    Crawl underneath the bird cages and go up the ladder on the left. Use the
    RTL to get across and turn right. Go by the sign and there should be
    hidden evidence somewhere over there.
    
    Next drop down and look in the bird cage farthest to the left. There are
    5 in there so shoot one with a gas dart and it should kill all 5 without
    wasting bullets. Next go up the ladder again and use the RTL but go the
    opposite way. Look behind the yellow sign and in the windows somewhere
    should be another bird so shoot it. Next go all the way on top of the roof,
    where the 2 dead guards are, and look up on top of the building to your
    left. There will be a bird somewhere on the room so shoot it. Next go over
    by the sign and look out to the building that's just to your right. Look on
    the balconies and there should be another bird. You should have 8 dead
    right now. Now go up the catwalk next to the billboard.
    
    After the scene look up on TOP of the building to your left and a guard
    will be there. Shoot him with an EDT dart. Next look on top of the building
    to your right and shoot him with the last EDT dart. Next go across the RTL
    and drop down then crouch. Look on top of the tall building behind you and
    shoot him with a gas dart. Next look at the building behind with a sign on
    top of it and shoot that guy with the last dart. Next head back across the
    RTL and look on the billboard behind you, to your left with a girl on it,
    and there is another bird on it. Next go to the right side of the catwalk
    and look on top of the pink arrow sign and that will be your 10th bird.
    Head across the RTL then across the next and drop down.
    
    --END OF LEVEL--
    
    9.1.3 --Bonus Mission Level 5 'Bangkok Part 2': 'Black Dragon Triad: Jimmy
    Zhou's Army'--
    
    When you start out you will be buckled against a table. Pop up and shoot
    the guys on your left and right.
    
    --HIDDEN EVIDENCE--
    Head left and on the counter at the end will be a hidden evidence file.
    Also when you go around the corner quickly go by the vase and pick the
    evidence up before the vase is destroyed!
    
    Next buckle against the wall and around the corner will be a vase. Shoot it
    when a guy walks by for an environmental kill. 7 or so more guys will come
    after you so kill them. Next go around the corner and shoot the 2 vases
    when guys walk by them. About another 12 or 15 guys will come after you so
    try your best to pop off head shots.
    
    --CHECKPOINT--
    
    Go around the corner and a guy with a mini-gun will come after you! It's ok
    just keep shooting him in the head for a few seconds and he will die. Take
    the key he drops.
    
    --HIDDEN EVIDENCE--
    By the elevater just down the hall.
    
    Next go down the hall and into Jimmy's room. You have 3 seconds before
    Jimmy kills Lian so pop him in the head.
    
    --END OF LEVEL--
    
    MORE TO COME SOON!!!
    
    --THANK YOU--
    
    Thank you for reading my FAQ and walkthrough and I hope it helped.
    
     Richie Baker All Rights Reserved