(|=========================================================================|)

                        Syphon Filter: Dark Mirror
                        Walkthrough FAQ
                        Version: 1.02

                        Author:  PoP_PiP
                        Latest:  May 29th, 2006.
                        E-Mail:  DiablosDungeon@hotmail.com

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--------------
 Introduction
--------------
Greetings.  Syphon Filter: Dark Mirror is the latest installment in the 
Syphon Filter franchise and the first to go on PSP.  This is actually the 
first Syphon Filter game I've ever played, and from what I gather, it's the 
best one.

In this FAQ, I'll be going over how to complete every mission step by step, 
and will tell the locations of all the Hidden Evidence.  I will also mention 
how to obtain all the stealth, and environmental kills.  For the most part, I 
will do what I can to not include any spoilers, but some are obviously 
unavoidable.  Finally, feel free to e-mail me with any tips or corrections 
concerning this FAQ.

Here are the abbreviations I'll be using:
HE = Hidden Evidence
SK = Stealth Kill
EK = Environmental Kill
DU = Depleted Uranium container (Episode 4 only)


-----------------
 Version History  
-----------------
March 26, 2006.  Date of Birth of this FAQ.

March 28, 2006.  First submission. Version 0.1

April 05, 2006.  Version 0.91
                 Completed the rest of the Episodes.
                 Added Career Rating Tips section
                 Only missing last 2 bonus missions.

April 07, 2006.  Version 1.00
                 Completed the remaining 2 bonus missions.
                 Added Frequently Asked Questions section.
                 Made some corrections.
                 Added a tip on beating Black King.

April 25, 2006.  Version 1.01
                 Revised the text (spelling/grammar/rephrasing/etc.).
                 Added a tip for Episode 5, Part 2.

May 29, 2006.    Version 1.02
                 Added a tip for Bonus Episode, Part 5.


-------------------
 Table of Contents                                    
-------------------
Usage: Press Ctrl+F and input the desired code without the brackets. Ex) #A1

Walkthrough
Episode 1: Fire and Ice
  Part 1 ----------------------------------------------- [#A1]
  Part 2 ----------------------------------------------- [#A2]
  Part 3 ----------------------------------------------- [#A3]
  Part 4 ----------------------------------------------- [#A4]
  Part 5 ----------------------------------------------- [#A5]
Episode 2: Blood and Oil
  Part 1 ----------------------------------------------- [#B1]
  Part 2 ----------------------------------------------- [#B2]
  Part 3 ----------------------------------------------- [#B3]
  Part 4 ----------------------------------------------- [#B4]
Episode 3: Ancient History
  Part 1 ----------------------------------------------- [#C1]
  Part 2 ----------------------------------------------- [#C2]
Episode 4: Saving Private Jansen
  Part 1 ----------------------------------------------- [#D1]
  Part 2 ----------------------------------------------- [#D2]
  Part 3 ----------------------------------------------- [#D3]
  Part 4 ----------------------------------------------- [#D4]
Episode 5: Root of All Evil
  Part 1 ----------------------------------------------- [#E1]
  Part 2 ----------------------------------------------- [#E2]
Episode 6: Touchstone
  Part 1 ----------------------------------------------- [#F1]
  Part 2 ----------------------------------------------- [#F2]
Episode 7: Singularity
  Part 1 ----------------------------------------------- [#G1]
  Part 2 ----------------------------------------------- [#G2]
  Part 3 ----------------------------------------------- [#G3]
  Part 4 ----------------------------------------------- [#G4]
Bonus Episode
  Part 1: Narbonne ------------------------------------- [#H1]
  Part 2: KemSynth Tower ------------------------------- [#H2]
  Part 3: Sana Yemen ----------------------------------- [#H3]
  Part 4: Bangkok 1 ------------------------------------ [#H4]
  Part 5: Bangkok 2 ------------------------------------ [#H5]

Career Rating Tips ------------------------------------- [#X]
Frequently Asked Questions (FAQ) ----------------------- [#Y]
Credits / Disclaimer / Legal Information --------------- [#Z]


---------------
= Walkthrough =
--------------------------------------------------
 [#A1] Episode 1, Part 1: 'Insertion Point Alpha'
 Difficulty: 1/5
 Stealth Kills: 5
 Environmental Kills: 5
--------------------------------------------------
You'll start with your back against the wall.  Wait for the soldier to 
finish examining the dead construction worker, and he'll walk past you.  
Make sure you're crouching, and knife him in the back (SK:1/5).  Now turn 
around, and you'll notice that to your left there's a Medkit, pick it up.  Go 
back against the wall, and fire an EDT dart to take out the Squad Commander 
up top (SK:2/5). Head over to the dead construction worker, and pick up the 
Security Card.

Turn right, and notice the barrel behind the fence.  Shoot it to blow it up.  
The fence will now be open, move in while crouching to avoid being spotted by 
the 2 guards that will show up.  They will move back, allowing you to knife 
both of them (SK:4/5).  There's a barrel there, but blowing it up now will 
only get you 1 environmental kill, when later it can be used for more.  Turn 
around and you'll notice a ladder to the right by the side of the fence, 
climb it.  Once at the top, look to your right and up, and you'll notice that 
there is a dead construction worker further up.  Grab the Hidden Evidence 
(HE:1/3).

Get back down to the rooftop and you'll notice an RTL (wire) nearby, use it 
to get to the other side.  With the Security Card you picked up earlier, 
you'll be able to open the door. Pickup the M67 grenade, Hidden Evidence 
(HE:2/3), and M1 Super 90.  Go outside, and two guys will almost immediately 
attack you.  Take them out.  There are now several paths that you may take:

1a) Head back to the first dead construction worker where you started, and 
move to the alley that you avoided earlier.  Quickly move right behind the 
first steel girder, and you will hear a guard throw a refinery worker down.  
This guard is high up, and if you turn on your IR goggles, it's possible to 
take him down right after he tosses the guy for a stealth kill with an EDT 
dart (SK:5/5).  Even if you don't manage it, there will also be a guard on 
the ground, allowing you to get another stealth kill (SK:6/5).  Once the 
guards are down, head down to the gate on the right.

1b) If you're going for environmental kills, also head back to the first dead 
construction worker.  Equip your EDSU goggles, and you'll notice 2 explosive 
barrels.  First, go for the barrel on the right, which you can use to kill 
one of the guards that come out of the alley, and the guard that zipped down 
the line (EK:2/3).  Now use the left barrel to take out another guard 
(EK:3/5). Once the rest of the guards are down, head down to the gate on the 
right.

2) You can also take a neat shortcut to avoid fighting some guys.  To take 
the shortcut, head back to where you knifed the two guys and avoided shooting 
the barrel.  There will be a crate you can climb, where you can then climb 
and hang onto a pipe.  Move left along the pipe, and drop down when you reach 
the end.

Teresa will message you about breaking a lock.  Do as she says and open the 
gate.  I like to use the EDT taser to save ammo.  Climb down the ladder and 
there will be from left to right: a Flak jacket in the box, a Medkit, and a 
Hidden Evidence on the floor (HE:3/3).  There will also be a soldier that 
will come around the big silo, so take him out.

[Checkpoint]

Head to the other side of the area and climb up the ladder. Regardless of 
which side you pick, a soldier will spawn in the little opening so shoot him 
down.  There will be another ladder on the other side, climb it.  When you 
reach the top, a soldier will appear behind the fence facing you.  Once he's 
dead, before you climb the next ladder, switch to your MB-150 (Sniper rifle), 
make sure you're standing, and snipe the guy waiting for you up the next 
ladder.  Climb up the two ladders, and in the midst of the second one, there 
will be a cutscene.  You will have 20 seconds to climb up and pull the lever, 
don't worry, its more than enough time.

[Checkpoint]

You'll now have to protect Lian.  Use your MB-150 and snipe the enemies as 
they come.  Notice the barrel that you left alone earlier, it is possible to 
get 2 environmental kills out of it (EK:5/5). Now order Lian to move after 
every wave; remember to reload after every wave; and that there is an ammo 
crate to your left.  A fun trick that you can try if you already know where 
they are going to come from is to fire an X34 or Explosive dart on the 
ground, and detonate it when they walk over it.  At the end, Lian will send 
you a zip line by the ammo crate.  Slide down to end the mission.


-------------------------------------
 [#A2] Episode 1, Part 2: 'Red Jack'
 Difficulty: 2/5
 Stealth Kills: 2
 Environmental Kills: 2
-------------------------------------
You'll start with your back against the wall again.  Move a bit to your 
right, get off the wall, turn on your EDSU goggle, and blow up the tank on 
the lower level (EK:2/2).  This will kill the soldier manning the stationary 
machine gun.  That done, there will be a soldier far down who has undoubtedly 
noticed you.  Turn on your IR goggles, and kill him with an EDT dart.  Notice 
that there's a Medkit and a Flak jacket nearby, use them if you need to.

You could take the RTL onto the other side, but you'll want to head down the 
ladder for two Hidden Evidences.  At the bottom, three guys will fire at you 
from multiple sides, snipe them one by one. With them dead, move forward to 
the left of the burning tanker, and turn left.  Notice that the fence is 
damaged, and that there is a pipe on the wall.  Climb the pipe, and head down 
to the dead refinery worker.  There will be a short cutscene, and you'll be 
able to pick up a Hidden Evidence (HE:1/3).

Head over to the locked security door on the other side of the burning 
Tanker; go inside for another Hidden Evidence (HE:2/3); and a Flak 
jacket.  Now go back to where you started, and RTL across.  A soldier will 
pop out as you are still on the on the zip line, gun him down.  There will be 
a Flak jacket in a box to your left if you need it.  Head along the walkway, 
turn left at the end for the final Hidden Evidence (HE:3/3).  There's also a 
Medkit if you need it.
  
RTL to the other side, and there will be a soldier that will walk towards you 
to inspect what's going on.  Take him out and head down the walkway.  Make a 
left, and notice the ammo crate.  Restock your ammo, and open the door.  
There will be 2 guards with their backs turned.  Quickly take both out with 
darts (SK:2/2).  Head towards them, and you'll find a Medkit, and a Flak 
jacket.  You'll notice a computer, but it has no power, so use your EDSU 
goggles, follow the cable, and "Bypass Circuit."  Before doing so 
however, I recommend you kick over the table to the left of the computer.  
Usually one of the guards will do it, but in this case (since you killed them 
while in stealth) you'll have to do it yourself.  Now go and use the 
computer.

[Checkpoint]

Two guards will now open the door to attack you.  If you're quick, head 
behind the table, and fire an Explosive dart to kill both of them in one 
shot.  Head outside, and there will be a sniper to your right on the other 
side.  Once he's dead, head right and down the ladder.  Guards will swarm you 
as soon as you reach the bottom.  Quickly take cover and pick them off one by 
one.  I recommend equipping your IR goggles to help, and taking cover 
alongside the building.  Once they're all dead, turn on the elevator switch 
for your first boss fight.

[Checkpoint]

= (BOSS) Red Jack =
Sending this guy packing is very easy.  As soon as you start, run back to the 
ladder and RTL.  While dangling in the air, fire at the canisters on his back 
and blow him up.  You can also use your EDSU goggles for a better view of the 
canisters.


--------------------------------------------
 [#A3] Episode 1, Part 3: 'Finding Freeman'
 Difficulty: 1/5
 Stealth Kills: 4
 Environmental Kills: 2
--------------------------------------------
Here's a short level.  As soon as you start, head over and activate the 
switch to electrocute the guard fixing the control box (EK:1/2).  You can 
also knife him for a stealth kill (SK:1/4).

Notice a wire overhead, and RTL over the fire, being careful not to get 
burned by the timed flame jet.  Shoot open the vent on the ground, and head 
inside.  Move your way down the vent, and fire at the switch to stop the fire 
before getting out.  Turn on your Night Vision goggles, and pick up the 
Hidden Evidence (HE:1/3) by the flame jet.  Turn around, and notice on the 
ground the locker combo number 938.  There's also a Flak jacket, so pick it 
up if necessary.

Now climb up into the next vent and observe 2 fans on your left.  Note that 
you can zap with the EDT taser the middle of the fan to slow it down (equip 
your EDSU goggle, and you'll see that it glows a faint yellow).  Now fire at 
the switch on the other side to open up the path.

[Checkpoint]

Head on down, and you'll see a guard angry at a vending machine.  Wait for 
him to break the machine, and he'll go play pinball.  Melee him for the 
second environmental kill (EK:2/2), or knife him for another stealth kill 
(SK:2/4).  

Still stealthily, move down the hall, and you'll notice 2 guards looking 
at a TV to your left.  If you turn on your EDSU goggles, you'll see that 
there's a remote on the coffee table.  Press it, and the second guard will 
also start working on the TV.  Now use your X34 dart to kill them both 
(SK:4/4).  As soon as they're dead, the elevator will sound, and a guard will 
come from the next hall to your left.  Before anything, pick up the Hidden 
Evidence (HE:2/3) on the couch to the left of the TV.  Now switch to your EDT 
taser and zap the guy as soon as he shows up.  This guard will be carrying 
an Elevator Key, so pick that up when you walk over his corpse.

You'll notice a number of lockers on the right side of the hallway.  The 
first has a Medkit, and the second locker can be opened with the code 938 
from earlier.  This one has the final Hidden Evidence (HE:3/3).  The last 
locker has a Flak jacket.  When you're ready, head over to the elevator and 
press the button to end the level.


------------------------------------------------
 [#A4] Episode 1, Part 4: 'A Man Without Power'
 Difficulty: 2/5
 Stealth Kills: 1
 Environmental Kills: 5
------------------------------------------------
As soon as this mission begins, you'll see a guard to your right.  Chase him 
a little bit, but don't run all the way into the room.  There will be a big 
explosion (EK:2/5).  Before proceeding, face the machine to the left of the 
Flak jacket box for a Hidden Evidence (HE:1/3).

Go back and face the flame jets.  Equip your MB-150, and snipe the switch at 
the end of the room to turn off the flames.  Head over to the open 
door, and take cover.  A guard will zip line down, and you can easily shoot 
him when he reaches the ground.  Now slowly move outside the door, sniping 
the guy up top. Now quickly hide behind the small metal plate in front of the 
broken walkway, and turn on your EDSU goggles.

Note that you can shoot the pipes under the guys on the walkway for 
environmental kills, thus easily finishing up the tally (EK:5/5).  Once it's 
clear, RTL over, shoot the switch to the left to stop the flames, and pick up 
another Hidden Evidence (HE:2/3).  Now walk to the other side of the walkway, 
but before climbing up, make a left and you'll notice a Flak jacket box but 
that's not all.  Equip your Night Vision goggles, walk towards the box, and 
turn left.  There's your final Hidden Evidence (HE:3/3) of this mission.  
Climb up the ladder for a cutscene.

[Checkpoint]

The guards will notice you immediately after the cutscene, but you'll be 
against the wall, so it's no problem.  Cap them both and climb inside.  
There's a Flak jacket box, and an M1 Super 90 shotgun if you break the glass.  
You might notice that you can move the painting and there's a safe behind it.  
Don't worry about that yet, as you'll come back to that later.

Open the door, equip your Night Vision goggles, and two guards will run up 
the stairs.  Head down the stairs, and another two guards will attack you, 
this time at the door.  There will be a Medkit to the right of the door, and 
a Flak jacket under the stairs.  There's also a vent in front of the stairs, 
pop it open, but don't go in just yet.  Instead, go to the door from where 
the guards came, then open the next door.

[Checkpoint]

Head down the stairs and you'll see the Refinery worker being threatened to 
turn on the power.  Fire an EDT dart through the window to score a stealth 
kill (SK:1/1).

The Refinery worker will now tell you that he needs your help to turn on the 
power.  It's simple, turn on your EDSU goggles, and bypass the 3 circuits.  
Now grab the lever, and pull it when he tells you to.


------------------------------------------
 [#A5] Episode 1, Part 5: 'Freeman Files'
 Difficulty: 1/5
 Stealth Kills: 4
 Environmental Kills: 2
------------------------------------------
The power's back on now, and as soon as the mission starts, use the radio in 
front of you to tell the guards that everything's ok, or avoid doing so to 
fight 2 extra guards.  Now head on back up the stairs, and you can attempt to 
go through the vent (you must have opened the other side in the previous 
mission) for 2 stealth kills (SK:2/4).

With the 2 guards down, to the left of the Flak jacket box and stairs, with 
all the machinery, is the first Hidden Evidence (HE:1/3).  You can ask the 
worker to open the door, but he'll mention that he needs a code.  So head 
back upstairs, and the refinery worker will tell you the code to open the 
safe.  There's a Desert Sniper inside if you wish to swap handguns.

Now head back down, and tell the Refinery worker to open the door that 
requires a palm scan.  Turn left, equip your Night Vision goggles, and 
there's a Hidden Evidence (HE:2/3) on the floor and a Medkit behind the door.  
If you hide here, you should be able to stealthily take out one of the guards 
as he patrols in the next room (SK:3/4).  With him down, enter the room, and 
immediately turn right to get another stealth kill (SK:4/4) with the guy 
using the computer.  Now to the left of the door entrance that you just 
entered, there are some computers and a Locker Key.  Pick it up.  Now go and 
try to use the computer, and you'll find out that the server's offline.

[Checkpoint]

The Refinery Worker will then help you reroute the lines manually.  Boost him 
up, turn on your IR goggles, and help him activate the appropriate switches.  
After activating 3 switches, 2 guards will show up in the ducts in an attempt 
to kill the refinery worker.  Snipe them through the walls.  Heal the 
refinery worker if necessary, and use the computer for a cutscene.

[Checkpoint] 

Once that's over, order the refinery worker to open the door.  There will be 
two guards hiding behind a few crates who will immediately notice you.  Now 
be wary:

1) For the Hidden Evidence, do not explode the flame jet.  Kill the guards 
safely, as to not destroy the hidden laptop in the corner.

2) For the 2 environmental kills, shoot the flame jet (EK:2/2).  Press the 
switch to turn off the flame jet. 

Head over to where the guards were, and you'll find an ammo crate in the left 
corner and the last Hidden Evidence (HE:3/3) of the episode in the right 
corner disguising as a laptop.  Ask the refinery worker to open the next 
door, but he'll mention that he doesn't have clearance.  Instead, he'll help 
boost you into a vent, ending the mission.


-----------------------------------------------
 [#B1] Episode 2, Part 1: 'Under NORAD's Nose'
 Difficulty: 2/5
 Stealth Kills: 5
 Environmental Kills: 4
-----------------------------------------------
You'll start this mission as Lian with your back against a rock.  As soon as 
you start, fire an EDT dart at the guard at the far right for your first 
stealth kill (SK:1/5).  Head to where the guard was, and climb on the 
farthest pair of crates, directly behind the plane, and turn around so that 
you can see the 2 farthest barrels.  You should be able to see 2 guards 
patrolling.  There are two things you can do:

1) If you're going for stealth kills.  Take them both down with darts 
(SK:3/5).

2) If you're going for Environmental Kills, here's a way to score 3 of them.  
Wait until the guard on the left is standing by the barrels.  The guard on 
the right will not be standing his side's barrels, and should be on the far 
right of his patrol route.  Shoot at the barrels on the left, killing the 
left guard (EK:1/4).  If all goes well, the guard on the right will run up 
for cover and will cross another barrel, which you then shoot to pick him off 
(EK:2/4).  Now more guards will come, and you should be able to take out at 
least one more with the right barrels that could've been used to kill the 
right guard earlier (EK:3/4).

You now have to find the missing drives.  Though before you do, pick up the 
Hidden Evidence (HE:1/3) at the 90 degree right of the plane's cockpit, 
hiding behind a rock.  Now turn on your EDSU goggles, and the locations of 
the drives will flash.  Be aware that if you've already alerted the guards, 
which you definitely will if you're trying to get all the environmental 
kills, everytime you pick up a drive, you will be attacked by several guards 
from the outskirts of the map.

[Checkpoint]

With all the drives collected, the plane's back door will open, and an 
armored guard will come out.  Wait for him to patrol to the side of the 
plane, walk directly behind him, and cap him with an EDT dart to avoid 
alerting the 2 guards inside the plane (SK:4/5).  Pick up the Transponder Key 
Card that the guard dropped, take cover behind the crates, and get your final 
stealth kill (SK:5/5).  You can also get a stealth kill with the second guard 
in the plane (SK:6/5).  Now before using the computer, there are plenty of 
Medkits, and Flak jackets lying around, so you might want to heal up.  When 
you're ready, use the computer.

[Checkpoint]

The plane's roof hatch will now be open, and a guard will toss down a smoke 
grenade.  Look up, equip your IR goggles if you wish, and gun him down.  Once 
he's done, climb up the ladder.  Move a little bit towards the tail of the 
plane, and you'll quickly get noticed.  A guard will climb up the ladder, and 
there will be a few guards on the outskirts for you to snipe.  Now turn on 
your EDSU goggles, and pick up the last 2 Hidden Evidences in the wings of 
the plane (HE:3/3).  You'll have to open the flaps to obtain them.  Guards 
will also attack you each time you do.  Once they're down, plant the C4 on 
the tail of the plane.

[Checkpoint]

The guards will have stolen the Snowcat, and there will be a guard on the 
machine gun.  While standing and facing the tail of the plane: turn on your 
IR goggles, and move slowly forward until you can pop the gunner's head.  Two 
guards will climb up the ladder, so pick them off next before heading back 
down into the plane.  There will be a lot of guards inside and outside the 
plane.  Take cover, and pick them off.  Once they're all gone, head towards 
the Snowcat for the last part of the mission.

[Checkpoint]

You will now man the machine gun, and mow down the guards that charge at you.  
Hopefully you've got some barrels left, and nab the last environmental kill 
(EK:4/4).  Once the guards are all gone, you complete the mission. 

-----------------------------------------------
 [#B2] Episode 2, Part 2: 'Security Section D'
 Difficulty: 3/5
 Stealth Kills: 3
 Environmental Kills: 7
-----------------------------------------------
Back to Gabe now, this will be the first mission where you'll have to beware 
of trip mines.  Start off by turning on your EDSU goggles and opening the 
door.  There will be two guards inside. There are two ways to take them:

1) Let them spot you, wait for them to position themselves, and fire at the 
glowing pipe to score 2 environmental kills (EK:2/7).  

2) Wait a little bit until they're both busy before opening the door.  Now 
pick them both off for 2 stealth kills (SK:2/3).  Beware even if you do so, I 
recommend still blowing up the glowing pipe to explode the mines they set up.

Now press the switch to turn off the flame jet, and head into the next room.

[Checkpoint]

Open the door, make sure your EDSU goggles are turned on, and say hello to 
the laser trip mine.  Shoot it from afar to detonate the mine unharmed.  Now 
head outside, equip your IR goggles, and take cover as several guards will 
notice you.  Take them out at a safe distance, as there are multiple mines 
covering the area.  Notice the Hidden Evidence (HE:1/3) on top of the crates, 
climb the crates and pick it up.  The flame jets from earlier will no longer 
be activated, so head back inside.

Move down the hallway and you'll notice some stairs going down.  At the 
bottom, there will be a guard working on something on the wall.  Turn on your 
EDSU goggles, and fire at the unstable pipe for an environmental kill 
(EK:3/7), or do it silently for the last stealth kill (SK:3/3).  There will 
be a switch on your right before heading down the steps, don't worry about it 
as it only controls the flame jets from earlier.

Go down the stairs and press the switch at your left to turn off the flames.  
There's also an ammo crate, so stock up before going in the vent. There will 
be a guard with his back turned behind a fan.  EDT taser the fan, to slow it 
down, and kill the guard.  Before shooting the switch in front of the fan, 
move down the vent and pick up the second Hidden Evidence (HE:2/3).  Now 
shoot the switch, and head down the vent until you get out for a cutscene.

[Checkpoint]

You have 4 minutes to fight your way to the controls to defuse the explosive.  
Take cover, equip your EDSU goggles, and pick off the guards on the walkway.  
Pick up the Flak jacket behind you if you need it, and use the RTL line to 
get to the other side.  There will be more guards on this walkway as well as 
a mine.  Drop down the RTL, and don't move.  Pick off the guards from here, 
and shoot the mine for 2 environmental kills (EK:5/7).  With the guards dead, 
run down the walkway, and climb down the ladder.  Note that there's a Flak 
jacket to the left of the top of the ladder, and that you might want to turn 
off your EDSU goggles to see the ladder.

There will be three guards on this walkway.  The first will charge at you, 
take him out with a shot to the head.  Two more guards will be hiding behind 
a crate.  Fire an Explosive dart at the wall beside them and blow them both 
up.  Run down the walkway, and note that there's a hidden ammo crate to 
right, located before the RTL if you need it.  RTL up, but be careful, 
there's a laser trip mine on one of the pipes so blow it up before 
proceeding.

Drop down at the end to face 2 more guards.  Blow up the mine for another 
Environmental kill (EK:6/7).  With both dead, run down and pick up the Flak 
jacket before climbing down the ladder.  There will be more guards at the 
bottom as well as yet another trip mine.  Blow up the trip mine for the last 
Environmental kill, and kill the remaining guards (EK:7/7).  Hopefully you 
still have well over a minute and a half left, to go for the last Hidden 
Evidence.  Notice that at the opposite side of the room with the bomb, 
there's a bottomless pit.  At one side of the pit, there are some crates.  
You'll need to shimmy off the side of the pit to get behind the crates, and 
pick up the last Hidden Evidence (HE:3/3).  To avoid falling into the pit, 
remember to crouch before moving off the side.

Once you've got it, shimmy back, climb up the ladder, and defuse the bomb to 
complete the mission.


----------------------------------------------
 [#B3] Episode 2, Part 3: 'Kreisler's Garden'
 Difficulty: 2/5
 Stealth Kills: N/A
 Environmental Kills: 6
----------------------------------------------
As soon as you start, you have a minute and 30 seconds (1:30), to rescue 
Kreisler.  Ignore the door, and pop open the vent to your left.  Climb 
through the vent, get out, and climb up into another vent.  Don't get out of 
this one just yet though.  Instead, turn on your EDSU goggles, and shoot open 
the 4 vents on the roof to clear the gas.

Once they're open, get out of the vent, and turn on the control panel to the 
left.  To the left of the control panel is your first Hidden Evidence 
(HE:1/3), and a box with a Spectre machine gun.  Before climbing up the 
ladder, notice on the ground a dead refinery worker.  Pick up a Flak jacket 
and the Maintenance Key off of him.  Now climb up the ladder and free 
Kreisler for a cutscene.

[Checkpoint]

Two guards will come in to investigate.  Shoot them both down, and pick up 
the Security Card off of one of them.  There's a staircase heading to the 
basement to the left of the ladder.  Head down and open the door.  A guard 
will charge at you, but if you take cover and wait he'll move back.  Fire at 
the bursting pipe to score 2 environmental kills (EK:2/6).  Beware of the 
laser trip mine, and switch the flame jet off.  Just around the corner, 3 
more guards will attack you.  Move back, and by shooting the flame jet; thus 
turning it on and off; you can score 3 more environmental kills (EK:5/6).  
Yes, they are that stupid.  Note that there is also a Flak jacket by the door 
you just entered.

There will be several more guards around the corner, and a hidden trip mine 
guarding the elevator switch.  Blow up the trip mine, and use the elevator.

[Checkpoint]

There will be a guard in front of you just as the short elevator ride stops, 
get off the lift immediately, as it will plummet to the ground.  Do not kill 
the guard, as he will retreat, burning himself in the fire for the last 
environmental kill (EK:6/6).  There's another guard at the end of the hall, 
and when both are down, enter the nearest room.  In the four corners of the 
room are an M4 Carbine, a switch to deactivate the flame jet, a Hidden 
Evidence (HE:2/3), and a Medkit.

When you're ready, leave the room and head to the corner.  It's an armored 
thug with a flamethrower!  This one is a lot less threatening than Red Jack 
however, and his flamethrower will lock up after every few bursts providing 
you with an easy shot.  Blast the canisters on his back to put him out of his 
misery.  Head down the hall way, pick up the Medkit and Flak jacket if 
necessary, and then open the door.

[Checkpoint]

There's some MAK-10 ammo on the other side of the room, and a guard waiting 
for you at the open door.  Slowly move to the entrance, and pull back as 
guards will spawn from all sides in the room.  Pick them off one by one.  
Once they're all taken down, either destroy the laser trip mine guarding the 
hallway to your left, and head down the stairs, or move down the walkway and 
climb down the ladder to avoid the mines.  For the last Hidden Evidence, 
you'll want to head down the stairs, and take the left-most path.  You'll see 
the Hidden Evidence (HE:3/3) disguised as a fruit with all the plants.  

At the bottom, scan your palm, and you'll have to hold the line as Teresa 
works to open the door.  Guards will come to attack you, and after killing a 
few, the sprinklers will go off, forcing you to turn on your IR goggles for a 
better view of the enemies.  Once they're all dead, the door will open, and 
you may enter.  Pick up the Medkit, restock your ammo, and use the computer 
for a cutscene.

[Checkpoint]

You'll now have to defend yourself as Teresa works do reopen the door.  For 
the most part, you'll be completely safe from gunfire.  Just beware that the 
guards will toss grenades when they come close.  Once they're finished, the 
door will open and you'll complete the mission.


---------------------------------------------
 [#B4] Episode 2, Part 4: 'Freeman's Answer'
 Difficulty: 3/5
 Stealth Kills: N/A
 Environmental Kills 2
---------------------------------------------
Here's an interesting mission as this time it'll be you asking for cover.  To 
start, ask for cover by hitting "Select", and RTL on the wire to the other 
side.  Take cover, and ask Lian to cover you again as you enter the door to 
the left.  Inside, is an EMP grenade, a Flak jacket, and the first Hidden 
Evidence (HE:1/3).  Ask for cover again, exit the room, and head down the 
ladder.

[Checkpoint]

There will be several guards that will attack you, take cover and cap them.  
Take the Medkit to the right of the ladder if you need it and move up to the 
doorway on the right.  Turn on your Night Vision for a secret message, and 
pick up the second Hidden Evidence (HE:2/3).  Once you're done here, exit the 
room, continue down the hallway, and turn left to meet some more guards.  
Kill them however you like, and continue to the next room.

Three guards will enter to gun you down.  Once they're down, pick up the 
Medkit and Flak jacket in the box at the side of the room.  Continue down the 
hall and break open the lock to open the gate.

[Checkpoint]

Prepare to fight your way through a small maze of pipes and midst.  Equip 
your IR goggles and move up at your own pace.  As you reach the end, notice 
the Laser Trip mines which you'll need to use to score both environmental 
kills (EK:2/2).  Before heading up the stairs, make a left, destroy the Laser 
Trip Mine, and pick up the last Hidden Evidence of the episode (HE:3/3), as 
well as a Flak jacket. Now head up the stairs, and open the door for a 
cutscene and boss fight.

[Checkpoint]

= (BOSS) Black King =
This guy's really easy when you know what to do.  You have 2 minutes and a 
half (2:30) to clear the 5 explosives.  If you picked up the EMP grenade 
earlier, toss it in the middle of the room to disable all the bombs!  If not, 
ask Lian to cover you, equip your EDSU goggles, and quickly head out to 
disable the bombs.  Whatever you do though, do not shoot them.  When Lian's 
reloading, move away from Black King.  Once all the bombs are gone, fire away 
and send Black King to hell.  Note that you can still ask Lian to cover you 
even when the bombs are disarmed; thus allowing you to gun him down with 
ease.

*Credit: AlucardZero for the EMP grenade tip!

----------------------------------------
 [#C1] Episode 3, Part 1: 'Old Friends'
 Difficulty: 3/5
 Stealth Kills: 7
 Environmental Kills: 2
----------------------------------------
You'll begin this episode crouched and your back against some crates.  You 
will have two choices:

1) Turn on your EDSU goggles and destroy the large barrel for the first 
environmental kill (EK:1/2).  This will alert the guards to your position.

2) Use an EDT dart for the first stealth kill (SK:1/7).

I'll assume that you have not alerted the guards.  Now get your back off the 
crates and climb up building in front of you.  Turn on your IR goggles and 
you will notice two guards: one of them near a gun on the left, and the other 
by the alleyway on the right.  Use a dart on the one on the left first 
(SK:2/7), then proceed to eliminate the one on the right (SK:3/7).  Note that 
the guard on the right will come investigate after you kill the first guard, 
but he will then return to his previous position.

Once both guards are dead, while still on the roof turn around and notice the 
wooden beam that you can shimmy on.  Do so to get to the balcony.  There will 
be a vent to the left, turn on your NV goggles and crawl through it.  On the 
other side, knife the guard beating the woman for another stealth kill 
(SK:4/7), and pick up the Hidden Evidence that he drops (HE:1/3).

[Checkpoint]

Now get back to your starting position by the crates and take the alleyway.  
There's a Fire Extinguisher on the left wall, pick it up.  As you go down the 
road, notice that there's a Flak Jacket behind the gun.  Head down the large 
path and a guard will notice you.  Once he's down, restock your ammo on the 
left, and enter the building on the right.  When you reach the doorway, there 
will be a cutscene.

[Checkpoint]

Crouch, and move back into the corner of the room and face the doorway so you 
can see the guard on the balcony without alerting him.  Fire a dart to 
eliminate the guard on the balcony (SK:5/7), then proceed to knife the guard 
outside on your right (SK:6/7), or turn on your EDSU goggles and fire at the 
little canister under the tricycle for the second environmental kill 
(EK:2/2).

Once both are dead, before saving Hargrove, continue all the way down the 
path, and to the right will be some crates.  Climb over them and examine the 
body for a Hidden Evidence (HE:2/3).

Head back to where you just sniped the guard on the balcony.  Climb up the 
roof on the side and get on the balcony.  Turn on your IR goggles and take 
out the guard through the curtains for the last stealth kill (SK:7/7).  Enter 
the room for a cutscene.

[Checkpoint]

Before leaving the room, pick up the Flak jacket and Medkit.  There will be 3 
guards outside, take them out.  Follow Hargrove and there will be a stand off 
where you'll face off against a bunch of guards.  With them down, follow 
Hargrove and climb up into the building for a cutscene.  You may need to use 
the Fire Extinguisher to extinguish the flames if you blew up the barrel 
earlier.

[Checkpoint]

Move the cabinet and enter the vent.  Before exiting the vent, you'll hear a 
guard on the radio say the combination of the safe "694."  Now exit the vent, 
and knife the guard for another stealth kill (SK:8/7), followed by a 
cutscene.

[Checkpoint]

Snipe the guard on the rooftop, open the safe for the final Hidden Evidence 
(HE:3/3), pick up the Medkit and Flak jacket, and follow Hargrove out the 
window.  There will a large number of guards to kill as you tail Hargrove.  
Once they're all down, continue following Hargrove to end the mission.  


-------------------------------------
 [#C2] Episode 3, Part 2: 'Memories'
 Difficulty: 2/5
 Stealth Kills: N/A
 Environmental Kills: 6
-------------------------------------
Manning a turret, you'll have to protect Hargrove.  By using the barrels, 
you'll want to score 6 environmental kills (EK:6/6).  There are 4 barrels, so 
you just have to make sure that two of them score a double kill.

1) Right at the beginning, shoot the barrel on the far right to score a 
guaranteed double kill.

2) Save the barrel at the top right to the time around when Hargrove is 
harvesting the last plant, and enters the cabin.  There should be a moment 
for you to score a guaranteed double kill.

[Checkpoint]

Once Hargrove's finished collecting the plants, she'll enter a cabin.  
Continue to protect her.  Once all the guards are dead, pick up the Medkit 
behind you, and the Dragunov SVD in the room behind you.  Head down the 
ladder, and to the right, there will be some crates and a dead body behind 
them.  Use your Fire Extinguisher, and pick up the first Hidden Evidence 
(HE:1/3).  

Head along the walls on the right, and at one point you'll notice a Fire 
Extinguisher.  Move towards it, and there will be a small doorway.  Go inside 
for a Flak jacket and another Hidden Evidence (HE:2/3).  Now move to the 
cabin and Hargrove for a cutscene.

[Checkpoint]

Move under the window in the cabin and snipe the guards.  For the one manning 
the gun, fire an Explosive Dart at his legs, and blow him up.  Once the coast 
is clear, pick up the Flak jacket, and restock your ammo with the boxes 
behind you while still inside the cabin.  Follow Hargrove outside, heal her, 
and take out the multiple guards.

[Checkpoint]

Climb up the ladder, and at the top, there will be three guards on the ground 
who will attack you.  With them dead, use the zip line, and more guards will 
attack from other side of the balcony.

[Checkpoint]

Move along, pick up the Flak jacket, and Medkit, and prepare to fight more 
guards on the ground.  With all the guards down, move down to the end of the 
balcony but do not enter through the window to help Hargrove open the cabinet 
just yet.  Climb on the crate to the left of the window, and shimmy to the 
left alongside the building for the last Hidden Evidence (HE:3/3).  Now enter 
through the window, and help Hargrove open the cabinet to end the mission. 


----------------------------------------------
 [#D1] Episode 4, Part 1: 'Forged Under Fire'
 Difficulty: 3/5
 Stealth Kills: 4
 Environmental Kills: 3
 Bonus: Unlock "M1 Super 90" when you destroy all 5 DU containers
----------------------------------------------
Begin by eliminating the guard striking Jansen for your first stealth kill 
(SK:1/4) and a cutscene.  During the cutscene, Teresa will brief you about 
destroying Depleted Uranium (DU) containers.

[Checkpoint]

Immediately move back, and order Private Jansen to move back as well to avoid 
alerting the guards.  Now climb back out the crack where you came from, turn 
on your EDSU goggles and destroy the Laser Trip mine.  Now move ahead and 
pick up the Hidden Evidence (HE:1/3).

Return to Jansen, and take cover along the wall.  There are two guards 
patrolling down ahead.  Eliminate the guard on the right with a dart as he's 
patrolling away from you along the right path (SK:2/4).  Turn on your IR 
goggles, and notice when the left guard is looking away before taking him out 
for another stealth kill (SK:3/4).

Once they're down, beware of the green slime and walk around the right of the 
crate.  Notice that there's a DU container, save it for now as you'll use it 
to score an environmental kill later.

Head straight and make a left.  There will a box with a Flak jacket.  Now to 
the right of the box, climb up, and pick up another Hidden Evidence (HE:2/3).  
Climb back down, and head back towards the DU container you saw earlier.  
Make a left at the entrance just before the DU container, and climb up the 
crates in front of the slime. Climb to the top, and RTL.  Move to the second 
drop off point, and drop down for a short cutscene.

Guards will now swarm at you from the path you initially came from.  
Immediately tell Jansen to hide, and pick off the guards as they go around 
the crate.  Now time your shot for when a guard is running past it, and 
destroy the DU container (DU:1/5) for an environmental kill (EK:1/3).

Once they're all dead, before heading down the ladder, turn on your EDSU 
goggles, and destroy the explosive on the ground.  This will reveal a vent, 
and open a path for Jansen to follow along.  This provides you with two 
options:

1) Head through the vent, and at the end, before exiting, destroy the DU 
container for two environmental kills (EK:3/3), and a chain reaction on 
several other DU containers (DU:4/5).

2) Head through the vent, and eliminate the first guard with a dart for the 
last stealth kill (SK:4/4).  It is harder but also possible to eliminate the 
second guard for a stealth kill (SK:5/4).  Once both guards are down, destroy 
the DU containers (DU:4/5). 

[Checkpoint]

Grab the Medkit on the left wall and help Jansen move the pipe for a 
cutscene.

Tell Jansen to move back, and go eliminate all the guards.  Restock your ammo 
on the right if you need to, and climb the crate on the left.  Shimmy on the 
pipe over head to cross the slime, and more guards will attack you.  Turn on 
your IR goggles to clearly see them.

With them eliminated, climb through the window.  Before telling Jansen to 
install the frequency hopper, turn on your EDSU goggles, and destroy the last 
DU container (DU:5/5) and the Laser Trip mine on your right.  Head over 
there, and pick up the last Hidden Evidence (HE:3/3), and the Medkit.

When you're ready, let Jansen install the frequency hopper to end the 
mission.


-------------------------------------------------
 [#D2] Episode 4, Part 2: 'Traitor in Our Midst'
 Difficulty: 3/5
 Stealth Kills: 12
 Environmental Kills: 5
 Bonus: Unlock "M16" when you destroy all 5 DU containers 
-------------------------------------------------
Right after the cutscene, tell Jansen to take cover.  Get by the wall, and 
destroy the first DU Container (DU:1/5) to score an environmental kill 
(EK:1/5).  Pick up the Medkit on the wall, and the Flak jacket in the box.  
Before proceeding, turn on your Night Vision goggles, and carefully walk over 
the plank.

At the other end, you'll hear some talking, so quickly hide in the corner, as 
a guard will come by and turn towards where you just came.  Take him out for 
your first stealth kill (SK:1/12).  With the guard down, you can order Jansen 
to move over the plank.  You'll have to shine your PID (Flashlight) so he can 
see where he's going.

Now turn on your Night Vision goggles, and climb up the stairs.  Beware of 
the planks again, and cross over.  By the door, there will be a guard with 
his back turned.  Score your second stealth kill (SK:2/12), and tell Jansen 
to come install the frequency hopper.  You'll have to shine the flashlight 
again as he crosses the planks.

[Checkpoint]

The floor will collapse and Jansen and the frequency hopper will fall down.  
Drop down, immediately take cover on the side, and order Jansen to follow 
suit, as there will be 2 guards.  Turn on your IR goggles to get a better 
view of the guards, and take them both out for two more stealth kills 
(SK:4/12).  Move down the hall, pick up the Medkit on the wall, and head into 
the vent to your left.

Out of the vent there will be 3 guards.  Take cover along the wall, and wait 
for the closer guard's back to be turned and that he be out of sight from the 
other guard down the hall before taking him out (SK:5/12).  Follow suit with 
the next guard when the third guard's back is turned (SK:6/12).  Now before 
heading on, notice the Flak jacket in the box behind you, and the Hidden 
Evidence (HE:1/3) on the corpse to the left before the boarded doorway.

Ask Jansen to come if you wish, and kick open the boards.  Eliminate the last 
guard for a stealth kill (SK:7/12) and destroy the second DU container 
(DU:2/5) on the ground.  Now look around the ceiling for an opening and ask 
Jansen to help you climb up.

There will be 2 guards on top.  Destroy the explosive by the wall to make a 
path over the slime, and to score an environmental kill (EK:2/5).  When both 
guards are down, move over the path that you just made, and destroy the DU 
container to your right (DU:3/5). 

Notice the opening in the floor, and destroy the explosive for two more 
environmental kills (EK:4/5).  Once the guards are all dead, pick up the Flak 
jacket, and drop down.  There will be two more guards on the bottom, 
eliminate them for a pair of stealth kills (SK:9/12).  As soon as they die, 
another pair of guards will come.  Score two more stealth kills (SK:11/12) 
before continuing down the corridor and through the vent.

[Checkpoint]

At the other side of the vent will be another pair of guards.  Hide behind 
the crate, and score another 2 stealth kills easily with an X34 dart as the 
guards walk by each other (SK:13/12).  Notice the DU container (DU:4/5) which 
you can also use for the last environmental kill (EK:5/5).

With both guards dead, head down the corridor, and break open the boarded 
doorway.  There will be guard with his back turned whom you can easily kill 
for another stealth kill (SK:14/12).  Jansen will automatically come and will 
require your help to move a board to make a path.  Pick up the Flak jacket in 
the box if you need it, and help Jansen move the board.  Carefully move over 
and open the door for a cutscene.

[Checkpoint]

There will be 3 guards patrolling.  If you're careful, you could score 
another stealth kill (SK:15/12).  Finish up the rest of the guards, and move 
forward to restock your ammo.  Another guard will show up, pick him off.  
Climb up the crates, and up the ladder.  Immediately take cover, and take out 
the close guard on the left, and the further one on the right.  Head along 
the walkway, and prepare for several more guards.

At the end of the walkway, there will be a cutscene, and you will zip line 
down onto the barrack.  Jansen will come out from where you started, and 
you'll have to protect him as you order him to advance after every wave of 
guards.  After the second wave, there will be a:

[Checkpoint]
 
An initial pack of three guards will come out from the door.  Fire an 
Explosive dart to kill all three guards at the same time.  Several more 
guards will follow suit.  If you're low on health, drop down onto the crate 
in front of you, and use it for cover. You can also pick up a Medkit, and 
even a Flak jacket in the Barracks.

Once they're all dead, head behind the right side of the barracks for a 
Hidden Evidence (HE:2/3).  Now to the right of this will be some crates.  
Climb up the crates and up onto the railing for the last Hidden Evidence 
(HE:3/3).

Now just climb up the ladder, and tell Jansen to install the frequency 
hopper.  Teresa will now tell you the key for the keypad in the barracks, it 
should be "541".  Head back to the barracks, destroy the last DU container 
(DU:5/5), and enter the code into the keypad to end the mission.


---------------------------------------------------
 [#D3] Episode 4, Part 3: 'The Ultimate Sacrifice'
 Difficulty: 3/5
 Stealth Kills: 2
 Environmental Kills: 5
 Bonus: Unlock "M4 Carbine" when you destroy all 5 DU containers 
---------------------------------------------------
Head out the door, turn left, and destroy the first DU container (DU:1/5) on 
the other side of the fence.  Now head to the door on the other side, down 
the stairs, and through another door.  You'll notice a bunch of pipes and a 
couple of guards patrolling.

It's possible to score your first environmental kill with the nearest 
explosive to your left (EK:1/5), though it isn't necessary.  For the stealth 
kills, turn on your IR goggles, and you will have to score both stealth kills 
here (SK:2/2).  Go back to the door, and climb a little bit of the stairs to 
fire darts over the pipe. Just try not to move beyond hugging the back left 
wall in the large room as to not spawn the guard further away and up top the 
walkway who will almost certainly detect you.

Eliminate the rest of the guards, and head to the end of the passage.  Before 
climbing up the ladder, continue down the path, and to your left you'll 
notice the second DU container (DU:2/5).  Now climb up the ladder, and 2 
guards will attack you from afar.  There's an explosive right beside them, so 
you will want to run up to them until you can see it, and get two 
environmental kills (EK:3/5).  Try not to take cover beside the nearby 
crates, as you can score environmental kills with the explosives sitting on 
the crates later.

You will notice some crates in the corner of the warehouse, head over there.  
To the left of the crates is a blockade of girders, and the first Hidden 
Evidence (HE:1/3) just beside it.  Now head to the crates, restock your ammo, 
and heal yourself with the Flak jacket and Medkit before opening the cabinet 
for a cutscene.

[Checkpoint]

There will be a number of guards.  Kill the first one on the other side of 
the railing where you climbed up the ladder earlier by firing at the 
explosive on the ground by his side (EK:4/5).  Now eliminate the rest of the 
guards, and carefully head back to the ladder.

When you come near, more guards will zip line down at that area.  Blow up the 
explosive on the crates to score the rest of the environmental kills 
(EK:5/5).  Head back down the ladder, and as you make your way back to 
Jansen, there will be more guards.  Get back to Jansen for a cutscene.

[Checkpoint]

Head down the stairs and through the broken-down door, three guards will pop 
out from up top.  Eliminate the guards, and climb over the wreckage and head 
to the other side of the room.  There will be 3 more guards up top.  Head up 
the ramp, and go to the door.  Before going through, to the right, pick up 
the Hidden Evidence (HE:2/3).  Now head through the door, pick up the Flak 
jacket and Medkit, and open the next door.

[Checkpoint]

Notice that there's an explosive immediately visible on a crate.  Do not 
destroy it if you want the last Hidden Evidence!  Instead, head down the 
small steps while using the many objects for cover.  There will be an 
explosive to your right, which can easily net you another environmental kill 
(EK:6/5) during the second wave of guards.

Before moving on, to the far right from the initial door that you came from 
and hidden behind a crate is a DU container (DU:3/5).  Move along the open 
path, and there is another DU container (DU:4/5) to the right of the small 
steps.  Now move a bit farther down, and destroy the final DU container 
(DU:5/5) in plain view to the right, near the ladder that you'll have to 
climb.

Restock your ammo by the initial door if you wish, and climb up the ladder.  
Take out the two guards that will come out on the other side.  If you're 
quick, there's even an explosive right beside them (EK:8/5).  RTL on the 
nearby line, and as soon as you drop down, two more guards will show up.  Now 
RTL again on the next line, and eliminate more guards when you drop down.

Hopefully you did not destroy the explosive in the beginning of this section, 
and you will then be able to cross a wooden plank onto the small balcony 
ahead.  Pick up the final Hidden Evidence (HE:3/3), and an AU300 H-Bar 
machine gun in the box.  Now head along the walkway to a crate, climb it, and 
shimmy along the side of the building.  Enter the large double door, pick up 
the Flak jacket and Medkit, open the final door, and head down the stairs to 
end the mission.  


---------------------------------------------
 [#D4] Episode 4, Part 4: 'The Trojan Horse'
 Difficulty: 3/5
 Stealth Kills: N/A
 Environmental Kills: 2
 No Hidden Evidence
---------------------------------------------
Right off the bat, let the 2 guards position themselves, and destroy the 
explosive to pick up the 2 environmental kills (EK:2/2).  A couple of more 
guards will show up.  Once they're dealt, two guards carrying Bazookas will 
fire at you from the rooftops on the right and left.  Kill them both for a:

[Checkpoint]

Quickly heal up with the Medkit and Flak jacket lying on the crate to your 
right.  Kress will come from your left.  Simplest way to kill him is to wait 
for him and zap him with your EDT taser.  It will take a little longer than 
usual, but eventually he'll die.

[Checkpoint]

= (BOSS) Tank =
Quickly return into the back of the truck, and pick up the SMAW Anti-Tank 
Bazooka.  Turn on your EDSU goggles, and destroy the 3 panels on the sides of 
the tank. There isn't much to it, just take out each panel one at a time.  I 
recommend taking out the left and right panels first as they're harder to 
hit.  Destroy the front panel easily by climbing the crates inside the back 
of the truck.  When the tank fires its machine gun, just wait and it will 
eventually stop.


------------------------------------------------
 [#E1] Episode 5, Part 1: 'Fist Full of Rubies'
 Difficulty: 3/5
 Stealth Kills: 8
 Environmental Kills: 2
------------------------------------------------
You will begin with your back against a wall, with two guards and a spotlight 
in view.  As the guard closer to you moves completely out of the spotlight 
and behind the statue, hit him with a dart for the first stealth kill 
(SK:1/8).  Now immediately move behind the statue, and fire a dart at the 
second guard when his back is turned, even if he is in the spotlight 
(SK:2/8).

To the left of the front door of the mansion, is a corpse and the first 
Hidden Evidence (HE:1/3).  There is also a Flak jacket in the box to the left 
if you need it. Now head towards the right of the front door, and go up the 
ladder as you avoid the spotlight.  On the other side will be a junction box, 
and you will be able to get Lian into the system.

Now climb back down, and head to the far left corner, away from the front 
door, and essentially the opposite side of this area for another ladder.  
Climb up, and head down the rooftop path.  Climb the wooden fence against the 
wall, climb the crate, and shimmy along the wall onto the balcony.  Drop down 
and enter the room.  To your immediate left, pick up Yavlinsky's fingerprint.

[Checkpoint]

Pick up the Medkit on the left wall, and notice the Desert Eagle on the bed 
if you want it.  Now be careful as there are guards outside, as well as trip 
mines.  You'll have the choice of going for the 2 environmental kills or 
maintaining stealth.

1) There are two trip mines in the outside hall.  As soon as you go by the 
door (at this same moment Teresa will be brief you about: "having company 
here"), destroy the first trip mine for an environmental kill (EK:1/2).  Now 
a pair of extra guards will come from the down the hall, use the second 
tripmine to blow them both up (EK:3/2).

2) For the pair of stealth kills, as soon as you by the door (at this same 
moment Teresa will be brief you about: "having company here"), a guard will 
move past and down the hall but do not kill him just yet.  Move carefully out 
the hall, and fire an X34 gas dart on the ground in between both guards at 
the corner of the hall.  If you place it right, it can kill both guards 
(SK:3/8).  Now destroy both trip mines before proceeding.

Enter the last door on the left of the hallway to enter a bedroom.  To the 
right of the bed is the second Hidden Evidence (HE:2/3).  There's also a Shot 
Defender shotgun behind the Hidden Evidence.  Do not go directly out onto the 
balcony or else you will lose your stealth.  Turn on your IR goggles, and hug 
the left wall.  Wait for the Security Chief to make his way into his room 
before exiting onto the balcony.  Now head onto the balcony, eliminate the 
guard with his back turned (SK:4/8), followed by the security chief (SK:5/8).  
If they survive the first melee attack, don't panic, just melee again 
for the kill. Now enter into the bedroom, and pick up the Medkit, Flak 
jacket, and the Security card.

[Checkpoint]

Go back to the hallway, open the door down the hall, followed by the next 
one.  Before leaving the room, take cover and eliminate the patrolling guard 
by shooting a dart on his hand (SK:6/8).  Head out carefully, and notice two 
guards on the floor below.  Take cover behind the pillars, fire at the 
guard further away with a dart as he comes into view, and detonate it when he 
returns to the left (SK:7/8).  Now head to the other side while still 
remaining on this floor, and snipe the next guard (SK:8/8).

Head down the stairs, walk around into the dark hallway behind, turn on your 
EDSU goggles, and pick up the last small Hidden Evidence (HE:3/3) on the 
painting.  Pick up the Flak jacket under the stairs if you need it, and use 
the keypad to end the mission.  Note that if you score all the stealth kills 
you obtain a slightly different conclusion for this level.


----------------------------------------
 [#E2] Episode 5, Part 2: 'Blood Money'
 Difficulty: 3/5
 Stealth Kills: 7
 Environmental Kills: 2
----------------------------------------
Two guards will be playing dice with their backs turned.  If you wish, you 
can obtain the environmental kills immediately, but I recommend going the 
stealth route as you can also obtain the environmental kills that way:

1) If you want to obtain the 2 environmental kills right off the bat.  Begin 
by firing a loud weapon, and missing.  The two guards will turn around, and 
make sure that they call for reinforcements.  Now eliminate them both, the 2 
guards that will come, and head down the doorway.  Notice the trip mines: 
using the second one, and the third one, you should be able to score an 
environmental kill each (EK:2/2).  The guards will now be on alert however, 
and I am continuing the walkthrough for this level assuming that you decided 
to go for stealth.

2) Assuming you would like to go the stealth route and obtain the 
environmental kills later. Fire an X34 dart in between the 2 guards, and take 
out both (SK:2/7).  Head down to the following doorway, use the left side for 
cover, and eliminate the guard (SK:3/7).  Take cover alongside the wall, and 
notice the three trip mines.  Walk near the first trip mine without 
activating it and you will hear the nearby guard tell you a code, mine was 
"415."  Now slowly creep up to the first trip mine and disarm it, keep it for 
later.

There's a door to the left of the first trip mine, enter the code into the 
keypad, and open it.  Head up the stairs, and to the left is a safe.  The 
code is "919," so pick up the first Hidden Evidence (HE:1/3).  Note that the 
code can be found to the right of the laptop in the Security room with 
Yavlisnky.  The code is displayed on an old calculator so you 
cannot see it with your Night Vision goggles on.  Do not bother looking for 
the code for now, as you would have to forgive your stealth. 

Once you have gotten the Hidden Evidence, go through the next door.  Pick up 
the MI6 recording devices for a cutscene.

[Checkpoint]

Open the next door, and take out the 3 guards with their backs turned one at 
a time (SK:6/7).  Head down the walkway, and go down the stairs.  Turn on 
your EDSU goggles to see the 3 recording devices in the room.  First however, 
pick up the closest recording device on the bartender table, and notice the 
doorway to your left.  There's a guard there, take him out with a dart for 
the last stealth kill (SK:7/7).  Behind the guard is a coat, and in its 
pocket is a Hidden Evidence (HE:2/3).  Now pick up the rest of the recording 
devices.

[Checkpoint]

Head back to where you picked up the Hidden Evidence from the coat, and climb 
over the counter.  Go to the doorway and a guard will come.  Kill the guard, 
and head back to the hallway with all the trip mines.

Slowly disarm the 2 remaining trip mines, thus leaving the last one on the 
ground as you can only carry 2 at a time.  Now place the trip mines such that 
when the guards later enter the doorway you just came in from to take cover 
behind the statues (you just disarmed a mine that was attached to one), your 
mines score you the environmental kills.

Once done, go kill Yavlinsky in the security room.  If you approach slowly, 
and stay close to the right wall, you can kill him easily with a headshot as 
he waits for you.  Pick up the AU300 H-Bar gun that he drops, but don't use 
the laptop just yet, and enter the next room.  Pick up the last Hidden 
Evidence (HE:3/3) on the table. Now use the laptop for a cutscene.

[Checkpoint]

Two armored guards will be firing at you as soon as you regain control. 
Depending on how you placed the mines, you should obtain at least one 
environmental kill (EK:1/2) from these guards. To kill armored guards 
normally, you can knife them, EDT taser, shoot them in the legs, with darts, 
or the arms.  Just do not bother aiming the head or chest.

Kill both guards, and pick up the Flak jackets over their bodies that they 
sometimes drop.  Now head down to the doorway, and there will be two more 
armored guards.  Hopefully the rest of your mines will score the second 
environmental kill (EK:2/2). Take them out, and continue.  Hop over the 
counter again, and prepare for a firefight.

Head out the doorway, and immediately move back.  The guards will 
automatically spawn, and I recommend trying to eliminate them from this room 
as it is safer than heading out into the open.  Take cover alongside the left 
side of the doorway for a better view.  You should be able to eliminate all 
but one of the armored guards.  Now kill the last one, and head down to the 
door to end the mission. 

*Credit: bluntsidebomber for the tip about disarming the trip mines and using 
them later to score the environmental kills much more easily!


----------------------------------------------
 [#F1] Episode 6, Part 1: 'Meeting with Fate'
 Difficulty: 5/5
 Stealth Kills: N/A
 Environmental Kills: 6
----------------------------------------------
The difficulty ramps up significantly in this level, which also happens to be 
my favorite, so get ready.  Right off the bat, pick off the sniper far away 
and directly in front of you.  Now turn on your IR goggles, and notice the 
sniper high up and to the right.

With both snipers dead, head down the ladder.  There's an ammo crate to your 
right, you'll likely need it for later.  Notice the gate to your left, do not 
go there just yet.  Instead, walk up the crystal ball like thing, and climb 
up to pick up a Sweeper 12-Gauge shotgun, a great weapon for up close combat 
that even works great on armored foes.

Now move up the walkway, and walk up the small steps.  A pair of guards will 
spawn, keep your distance, and eliminate them both. Move up to where they 
were for a:

[Checkpoint]

The 2 remaining snipers are around here, one can be easily seen, so kill him 
first.  The other is harmless if you stay here and do not go down steps.  A 
lot of armored guards will spawn, but I recommend simply sniping them off one 
at a time without heading down the steps.  Remember that you can aim their 
arms, legs, or use darts.

Once all the armored guards are dead, finish off the last sniper up top on 
the right.  Head down the steps, and guards will spawn up top.  Use the 
barrels for 3 environmental kills (EK:3/6).  Climb the crates, and head up.

Three armored guards will spawn down below.  Eliminate them.  Before heading 
back, there's a Medkit, M67 grenades in the box, and a gate to the left of 
the box.  Open the gate, drop down, and pick up the first Hidden Evidence 
(HE:1/3) on the dead body.  Climb back up, and head along back to where you 
started the mission.

There will be a number of guards along the way.  When you reach the starting 
area, there will be two armored guards, and a regular guard a little higher 
up.  Now restock your ammo, and more guards will come from behind.  When you 
are ready, open up the gate that you avoided earlier, and drop down slightly.

[Checkpoint]

Before going down the ladder, head left, and pick up the second Hidden 
Evidence (HE:2/3).  Now go down the ladder, to greet two guards to your 
immediate left.  To obtain the last 3 environmental kills, use your regular 
melee attack to knock them off the catwalk (EK:6/6).  Be careful, falling 
down the catwalk yourself will kill you.

At one point you will come to a ladder to your right, located near the 
beginning of a long stretch.  Climb up.  At the top, first climb over the 
pipe to your left, and go down for the Hidden Evidence (HE:3/3).  Now return 
over the pipe, and pick up the Security Card on the dead worker.

[Checkpoint]

Head back down the ladder and continue on.  There will be 2 more armored 
guards, and you'll be able to pick up a Medkit on the wall.  Around this 
corner, you will notice a ladder in front.  It allows for an alternate path 
that you could have used earlier.  Not necessarily easier, but different.  
Anyway, continue towards the left for a cutscene.

[Checkpoint]

A guard will be using a civilian as a human shield, and you will have 8 
seconds to save him.  Use your MB-150 rifle, zoom in, and wait for the 
guard's head to stick out.  Kill the guard, and open the security door to end 
the mission.


-------------------------------------------
 [#F2] Episode 6, Part 2: 'Into the Abyss'
 Difficulty: 4/5
 Stealth Kills: 2
 Environmental Kills: 2
-------------------------------------------
You will have to decide whether you wish to obtain the stealth kills or the 
environmental kills right from the beginning:

1) For the stealth kills, wait for the closer patrolling guard to come 
towards you and then turn around.  Fire an X34 dart on his back, and detonate 
it when he walks by the other patrolling guard (SK:2/2).  Kill the armored 
guard, and clean up the trip mines from here before you forget. 

2) For both environmental kills, your only opportunity will be with the trip 
mines.  I recommend waiting for the 2 patrolling guards to be at least 
further than the first trip mine.  Now use an EDT dart on the armored guard, 
and you should be able to score the environmental kills (EK:2/2) as the 2 
guards panic to attack you.

Move slightly down the path and be ready for more guards.  Once it's clear go 
open door.  The door on the left cannot be opened, so don't bother.  There 
will be two more armored guards.  Eliminate them both and continue.  An 
explosion will open up the left wall, head there.

[Checkpoint]

There's a Hidden Evidence inside the elevator.  If you don't mind dying as 
this is risky, run directly onto the platform to save time, and use the 
ladder.  Turn on your EDSU goggles, and shoot open the hatch.  Pick up the 
Hidden Evidence (HE:1/3) inside the elevator, climb out, and head onto stable 
footing to your right.  Take too long, and the elevator will fall, killing 
you instantly.

[Checkpoint]

The door cannot be opened, so don't bother.  There will be four guards around 
the corner.  Take out the guards, and enter the bathroom to your left.  
There's a Hidden Evidence (HE:2/3) in the sink.  You can kill the guard in 
the stall with a M67 Grenade if you wish, but this will alert the guards.

Leave the bathroom, and open the next door.  If you are careful you can 
obtain a stealth kill here (SK:3/2).  There will a good number of guards in 
this room, and I recommend staying in the hallway.  Once all the guards are 
dead, pick up the last Hidden Evidence (HE:3/3) on the side of the first 
plant.

Now go to the next door, and you'll fight more guards in the hallway.  Around 
the corner, there will be a couple more armored guards, a Flak jacket, and a 
Medkit.  Before exiting the door, try to stock up on ammo.  When you are 
ready, exit the door for a cutscene.

[Checkpoint]

= (BOSS) Touchstone =
You won't be able to use your MB-150 rifle in this fight.  There are a couple 
of Medkits in this room, and an ammo crate in the elevator if you need ammo.  
The easiest way to kill Touchstone is actually to stand right in his sight, 
close by, and just fire away.  Touchstone's sniper shots actually do very 
little damage, and you only have to fear the gas darts.  Additionally, he 
will usually warn you of his gas darts when he says: "I wonder what this 
button does?"  Several armored guards will come from time to time to annoy 
you.  You can eliminate them if you wish, but they shouldn't do much damage 
either as long as they're staying far away, so try to focus on Touchstone.

Finally, you can always go back the door you came from when things are 
getting rough so that you can restock on supplies. 


----------------------------------------
 [#G1] Episode 7, Part 1: 'Red Section'
 Difficulty: 4/5
 Stealth Kills: 5
 Environmental Kills: 4
----------------------------------------
Here we are at last, the final episode.  Move forward slightly, and Lian will 
ask for your help to activate the lift.  Before doing so, crawl beneath the 
truck to your right, and enter the truck for the first Hidden Evidence 
(HE:1/3).  Now get out of the truck from the door.

Now climb up onto the truck with Lian, but before boosting her, drop down 
onto the crate in between all 3 trucks, and onto the ground.  Crawl beneath 
the opposite truck and obtain some M67 grenades. Now boost Lian.

[Checkpoint]

Defending Lian this time will be a lot more difficult than before.  There are 
three points on the rooftops that guards will usually go to.  One in front, 
one to your 50 degree left, and one to your 120 degree left.  Cover those 
areas, and from time to time there will be a guard or two on the ground.  
Complete this part for a:

[Checkpoint]

Head behind the truck shown in the cutscene, and pick up the AIT security 
card off the guard.  Now use the security card to open the locked door, pick 
up the Medkit, and activate the crane.

[Checkpoint]

Shimmy on the girder that you just moved.  Tell Lian to move the crane, and 
drop down.  RTL onto the truck, and enter for a cutscene.

[Checkpoint]

After the cutscene, do not open the door.  Climb back out the roof of the 
truck.  You can quickly eliminate 2 of the guards with darts (SK:2/5).  
Beware of the third guard, and take him out as well when his back is turned 
(SK:3/5). 

Now go down the alley where you killed the last guard, and climb up the 
ladder. Immediately take cover to avoid detection from the patrolling guard.  
Take him out for a stealth kill (SK:4/5).  Now open the door, and obtain the 
final stealth kill (SK:5/5).  Note that you can also use regular melee on the 
guard for an environmental kill (EK:1/4).

Now head back outside, and destroy the crate blocking the vent just by the 
door.  Crawl through.  There will be an ammo crate up front, before going up 
there though, turn right at the narrow entrance, and pick up the second 
Hidden Evidence (HE:2/3).  Now go to the ammo crate, and to its right is the 
switch to turn off the spinning fan.

Go back, and you can crawl pass the now slow-moving fan.  Note that you could 
have also just EDT tasered the middle of the fan, but you would be ignoring 
the Hidden Evidence.

[Checkpoint]

A number of guards will come dashing out.  Take cover on the little bit of 
wall near the fan so that you can still see the switch to your right.  Use it 
to activate an electrical wire, turn it on and off to score the rest of the 
environmental kills (EK:4/4).  To do this, try not to kill the guard hiding 
behind the crates on the right side, and keep killing the guards with the 
electrical wire when they take cover by the left wall.

Now head through the two next doors, walk across the rooftop to the line, and 
zip down for a cutscene.

[Checkpoint]

Here's the first of many EM suit guards.  Just use an EDT dart or taser to 
deactivate the shields, and gun him down.  However, before doing so, head to 
the right of the truck, and onto the crates for the last Hidden Evidence 
(HE:3/3).  Notice the ammo crate if you need it, and ask Lian for cover to 
make your life easier.  If you're quick, pick up C11 chain gun right after 
killing him.


-------------------------------------
 [#G2] Episode 7, Part 2: 'Drowning'
 Difficulty: 5/5
 Stealth Kills: 5
 Environmental Kills: 2
-------------------------------------
Lian mission!  Commence by knifing the 3 guards for 3 stealth kills (SK:3/5).  
You might want to switch to their Desert Eagles as they might come in handy 
later, but it's up to you.  Now head out the door, and take cover at the end 
of the hallway.  Immediately take out the left guard with a dart, and then 
the right one for the next 2 stealth kills (SK:5/5).  Now head down the 
hallway and go through the door for a cutscene.

[Checkpoint]

You have three minutes to rescue Blake.  Snipe the 3 guards down below and 
run along the catwalk to the other side.  Before you reach the end, 2 guards 
will pop out.  Blow up the explosive on the left for both environmental kill 
(EK:2/2).  Grab the Medkit, and zip line down.

Enter the room, pick up the Flak jacket in the box, and then the two Hidden 
Evidences (HE:2/3), one on each table.  Now head back outside, and RTL on the 
line.  A guard will come out directly in front of you as you are still on the 
zip line.  Kill the guard, and there will be 2 guards more on the bottom 
before climbing down the ladder to your right.  That's all of them, so head 
to the stairway to go down into the pool.  Turn off both valves to end the 
countdown.  If you are near death, I recommend redoing this part to not screw 
up the checkpoint after you save Blake.  So if you got a decent amount of 
health, go up and save Blake for a cutscene.

[Checkpoint]

Kill the guard that will come around from the water, use the large barrel to 
your right for cover as you eliminate the rest.  They will usually come down 
the staircase, so if you have some explosive darts left, you can also lay 
traps.  Once they're dead, don't forget the Flak jacket in the box, and head 
up the staircase.  If you were in a hurry before, now is a good time to get 
the first two Hidden Evidences from before.

When you're ready, head through the open doorway.  Head to the corner of the 
hallway for a:

[Checkpoint]

Note the Flak jacket to your right.  Eliminate all the regular guards before 
going for the EM Armored one.  Fire an EDT dart to get him onto the ground, 
and blast him with your Desert Eagle.  Now before continuing, restock your 
ammo with the ammo crate, and pick up the EMP grenades.  Continue into the 
control center for a cutscene.

[Checkpoint]

Quickly take cover to the left, and take out the 3 guards on the bottom.  
With the guards down, destroy all the computers with your EDT taser.  The 
bottom right computer has the last Hidden Evidence (HE:3/3).  

Once all the computer screens are destroyed, the bottom right door will open, 
and guards will come out, including another EM Armored guard.  For this 
reason, I recommend saving one of the top computers as the last one, so you 
can immediately take cover up top.  Note that there is also a Flak jacket and 
a Medkit up top if you need them.  Once they're all eliminated, head into the 
room that they came from and destroy the last three computers to end the 
mission.


------------------------------------------
 [#G3] Episode 7, Part 3: 'Event Horizon'
 Difficulty: 4/5
 Stealth Kills: 4
 Environmental Kills: 3
 Unlock
------------------------------------------
You'll be in a gas chamber, lay low, head under the window, and order Lian to 
kill the guard and open the door.

[Checkpoint]

Outside will be 2 patrolling guards.  Stay inside the gas chamber, and wait 
for the closer guard to come by.  Eliminate him for the first stealth kill 
(SK:1/4).  There will be some blue computers in front of you, head towards 
them, and pick up a Hidden Evidences (HE:1/3).

Move down the corridor, take cover on the left so that you will see his back 
as he walks up, and take out the next guard for another stealth kill 
(SK:2/4).  Move slightly more down the corridor, and you will hear a bell 
sound, now one more guard will come.  Pull back and take cover at the same 
spot, and take him out the same way (SK:3/4).  Now go through the vent to 
your right, and enter the room where Lian knifed the guard earlier.  Pick up 
the Flak jacket, and Tek-9 machine gun in the box if you like.  Now use the 
computer to open the door and head back to the hallway.

Continue all the way down until you see an elevator.  Before going down, pick 
up the second Hidden Evidence (HE:2/3) by the blue computers similar to 
those earlier.  Now use the elevator.

[Checkpoint]

You will have to decide whether you want to get all the stealth kills or go 
for the environmental kills:

1) Regular melee the guard for an environmental kill (EK:1/3).

2) Fire a dart for the final stealth kill (SK:4/4).

Now head along the right side of the wall as you avoid the spinning 
centrifuge.  Once you reach the entrance, enter the hallway, and there will 
be 3 guards higher up.  Take cover and eliminate them.  Now head up, and 
prepare your MB-150 rifle before entering the next door.  You will have 10 
seconds to kill the guard as he uses Blake for a human shield.

[Checkpoint]

Turn on your EDSU goggles, and complete this really simple puzzle.  Tell 
Blake to activate a certain control panel, and follow the wire that leads to 
another control panel that you then activate.  Do it twice, and use the 
computer to turn off the centrifuge.  Now Lian will plant the bomb on the 
centrifuge.  Some guards will come attack her, protect her.

When Lian's done, she will get out of the way, and 2 more guards will come 
from the bottom.  Turn on the centrifuge to obtain the 2 last environmental 
kills (EK:3/3).  Now time the detonation for when the centrifuge is aligned 
with the blast door to the right.

[Checkpoint]

Head back down to where you just blew up the blast door. On the back of the 
broken centrifuge head is the last Hidden Evidence (HE:3/3).  Enter through 
the broken blast doors.

[Checkpoint]

There are some EMP grenades in the box, and there will be 2 EM Armored guards 
down below.  Disable their shields with the EMP grenades, and gun them down.  
There are more EMP grenades at the bottom of necessary.  Now pick up the 
Security Card that one of them drops, and open the door to end the mission.


-----------------------------------------
 [#G4] Episode 7, Part 4: 'Matter's End'
 Difficulty: 5/5
 Stealth Kills: N/A
 Environmental Kills: 1
 No Hidden Evidence
-----------------------------------------
= (BOSS) Singularity =
You've reached the last boss at long last!  He's wearing an EM suit, so 
you'll have to turn off its shields before gunning him.  There's a Flak 
jacket and some EMP grenades on your side of the subway if you require them.  
There's also an ammo box on the left, and a C11 chain gun to the right on the 
next platform.  Lastly, on the final platform there's a Flak jacket in the 
middle box, EMP grenades in the box on the right, and a M82 BFG rifle in the 
back where all the guards are coming from. 

The easiest way of beating Singularity is to eliminate all the guards first, 
and then pick up the C11.  There are around 20 guards total, so on you can 
max out both the Head Shot and Dart kill requirements.  With all the guards 
down, it should be fairly easy to eliminate Singularity.

It is also possible to defeat Singularity even with all the guards around.  
Pick up the C11, take cover on the big map on its left, and wait for the 
opportunity when Singularity's to your right.  Now use an EDT dart on him, 
and move over to his platform.  Stay in the area with the link fence behind 
you while standing behind the thin pillar for cover against the guards.  
Singularity will come at you even if you wait there, allowing you to easily 
use the EDT taser to remove his shields.  Afterwards I recommend aiming 
Singularity's leg as it will also prevent him from shooting back at you. 

To obtain the environmental kill, you'll have to hope that by luck one of the 
guards gets hit by the train (EK:1/1).  If you are having trouble, just use 
the Flare Gun.


-------------------------------------------------------
 [#H1] Bonus Episode, Narbonne: 'Goodnight Sweetheart'
 Difficulty: 3/5
 Stealth Kills: 5
 Environmental Kills: 1
-------------------------------------------------------
Immediately move to the right of the door and position the camera so you can 
see the guard on the roof. As soon as he turns his back, run to the far left 
of the balcony and take out the guard in the window (SK:1/5). Then, run back 
inside behind a wall. Watch the guard on the roof again, and wait until he 
starts to walk out. Wait until he stops on the far side, then take him out 
(SK:2/5). Next, take out the final guard by the door (SK:3/5).  If you obtain 
the 3 stealth kills, you'll be rewarded with a cutscene, and 2 Hidden 
Evidences (HE:2/3).

*Credit: terminall for this part of the walkthrough!

Once that's over, before you snipe the two women, head into the washroom, go 
to the toilet, and pick up the last Hidden Evidence (HE:3/3). Now here is 
where there are 3 possibilities:

1) Snipe Mara first, and you will obtain the Environmental kill when the 
other woman runs away (EK:1/1). 

2) Snipe both at the same time to obtain the final 2 stealth kills (SK:5/5)

3) If you don't manage to kill Mara, she will run outside and proceed to fire 
at you.  One shot in the head will kill her, although shots to the body have 
no effect besides stunning her.



----------------------------------------------
 [#H2] Bonus Episode, KemSynth Tower: 'Up A Column Without a Paddle'
 Difficulty: 4/5
 Stealth Kills: N/A
 Environmental Kills: 2
 No Hidden Evidence
----------------------------------------------
There is a bonus goal of clearing the compound in less than 2:42.  Don't 
worry too much about it though, you don't fail the mission if you take too 
long.   This mission consists of 7 waves and 23 guards, and there's a Flak 
jacket to the right on the platform if you need it.

Wave 1: The Work Yard, 3 guards on the ground in front of you.

Wave 2: A pair of guards on the catwalk in front of you. Wait for them to 
stand above the ladder, and destroy the barrel for 2 environmental kills 
(EK:2/2).  A guard will then spawn inside the building behind the catwalk.

Wave 3: Behind the column to the west.  First guard will be on the catwalk, 
next guard on the ground just under, and the third guard also on the catwalk. 

Wave 4: Back to the Work Yard, 4 guards will dash out from under the building 
to the north-east.  One will run by the barrel to the left of the ladder, 
which you may use for another environmental kill (EK:3/2).

Wave 5: Behind the column, east.  First guard will be on the ground to the 
right.  Second guard will be on the catwalk and come from the right. Finally 
there are 2 guards on the very bottom level.

Wave 6: Guards will now come out from the rooftop on the building to the 
east.  First guard from the right of the building, second guard from the 
left.  Third guard from the right again, and the final two guards from the 
left.

Wave 7: The Red Section Leader!  He will come out in the Work Yard from under 
the building to the north-east.  Just shoot the tank behind his back like how 
you killed Red Jack in Episode 1.


----------------------------------------------
 [#H3] Bonus Episode, Sana Yemen: 'Trapped in the Hornets Nest'
 Difficulty: 5/5
 Stealth Kills: N/A
 Environmental Kills: 2
 No Hidden Evidence
----------------------------------------------
There is a bonus goal of clearing the compound in less than 3:39.  Don't 
worry too much about it though, you don't fail the mission if you take too 
long.  There are 23 guards, and you will only have Stone's rifle.  There is 
ammo for Stone's rifle in the box to the right on the balcony, and a Flak 
jacket in the box to the left on the balcony.

Wave 1: Immediately run to the left so that the guard in the courtyard on the 
ground in the cannot hit you.  Now kill the first guard on the catwalk, and 
then the second.  Another guard will then spawn behind a pillar in the 
courtyard, while the first guard should stand next to the barrel on the 
ground by the entrance.  If he isn't there yet, let him see you again to 
excite him.  Shoot the barrel for the first environmental kill (EK:1/2).

Wave 2: The Far Towers.  Two guards will be inside the windows: one in the 
left tower, and one in the right tower.  There will also be 2 guards on the 
top catwalk in between the towers.  Stay on the left side of the balcony as 
you use the central palace for cover and take care of the 2 guards on the 
right side, followed by the 2 guards on the left side.

Wave 3: The central palace.  To the left of the two towers and by the doorway 
there will be 3 guards.  A fourth guard will be on the ground and run 
alongside the left of the central palace and stop in front of a barrel.  To 
beat this wave, quickly take cover on the back wall near the box with extra 
ammo.  Eliminate the 3 guards in the central palace, then move to the left, 
and destroy the barrel for the second environmental kill (EK:2/2). 

Wave 4: The Western Wall.  Quickly take cover on the back wall near the box 
with extra ammo again, and snipe the 2 guards that you can see to the west.  
Now get off of cover and snipe 2 more guards rushing out on the ground.

Wave 5: Still the Western Wall.  Return to cover, and eliminate the 2 guards.  
Now quickly run west and take cover because the Eastern Wall is next.

Wave 6: The Eastern Wall.  A guard will be in the window, then a guard to the 
left.  Now get off of cover and take out the guard to the right.

[Checkpoint]

Wave 7: Two guards wielding Rocket Launchers will spawn on the top catwalk 
between the two towers.  This part can be pretty difficult, and you will 
first want to ensure that the "Zoom Remember" option is toggled, which should 
help enormously. 

Now you will want to remember each one's specific position where they will 
stand to fire their rockets to get the shot off quickly.  Be careful, if you 
aren't yet moving and the guard has already shot a rocket directly at you, 
you will almost always take damage.  Lastly you can stand by the top right of 
the balcony to avoid getting hit by the guard on the right as his rockets 
will hit the building.


----------------------------------------------
 [#H4] Bonus Episode, Bangkok 1: 'Black Dragon Triad: Birds of a Feather'
 Difficulty: 4/5
 Stealth Kills: 2
 Environmental Kills: 1
----------------------------------------------
Right off the bat, get yourself off the wall, and creep slightly to the right 
(away from the control box), equip your EDSU goggles and destroy the control 
box with a silenced pistol.  This will get the 2 guards' attention.  Now 
silently move over to the other side while crouching, and climb onto the side 
of the building.  This will allow you to move alongside the building, 
around the billboard, and behind the guards.

Just as you reach the edge, drop down, and silently snipe the closest guard 
without alerting the birds in the cage.  With him down, crawl under the bird 
cage, climb up.  You now have 2 choices:

1) Kill the guard silently, for the second stealth kill (SK:2/2).

2) Destroy the circuit box to kill the second guard and score the 
environmental kill but this will alert the other guards of your presence 
(EK:1/1).

I will assume that you killed the first 2 guards silently, as it is much 
easier this way. You should now be able to grab the first two Hidden 
Evidences.  The first is located on the ledge near where you started.  Head 
back to the exact place where you began, and you should notice a small edge 
that you will have to climb sporting the Hidden Evidence (HE:1/3).  The next 
Hidden Evidence is quite easy, and is under the supports of the billboard 
(HE:2/3).

With those down, go back to the cage with the birds, and you should be able 
to kill 5 of them.  Now RTL on the side near the control box that you could 
destroy for the environmental kill, move along the wire, turn around, and you 
should see a bird (6) to your left.

RTL back, and move to the far top right of the building.  Look to your right, 
and you'll notice a bird (7) on top of a bent arrow sign.  Now before 
climbing up in front of the billboard, turn around 180 degrees, look up at 
the rooftop for another bird (8).  Now climb up, and if you obtained the 2 
stealth kills previously, you should be able to cap another 2 guards on 
rooftops silently with darts.  Wait until they reach the corners of the 
building, and they will pause providing you with an easy shot.

Once they're down, shoot the bird (9) on top of a sign on the building in 
front of the billboard, and the last bird (10), 45 degrees to the right of 
the billboard on balcony.  Once all the birds are dead, RTL to the other 
side.

As soon as you drop down, you'll be given the last 2 guards to snipe off of 
rooftops.  Now be careful, do not RTL all the way to the end just yet.  
Instead, notice the balcony in front of the objective point with a box.  Drop 
down over here, and climb onto the side of the building thus allowing you to 
move to left and drop onto another balcony.  Here is the final Hidden 
Evidence (HE:3/3).  Once you've got it, head back to the RTL in the same 
manner you came, and slide to the objective point to end the mission.


----------------------------------------------
 [#H5] Bonus Episode, Bangkok 2: 'Black Dragon Triad: Jimmy Zhou's Army'
 Difficulty: 3/5
 Stealth Kills: N/A
 Environmental Kills: 2
----------------------------------------------
You will start with your back against a table.  Gun down the 2 guards firing 
at you, and move to your left.  To your left there will be a kitchen with a 
Mark 23 SD pistol in the box.  A bit further down is a box with a Flak 
jacket, and a Hidden Evidence with the candles and ornaments(HE:1/3).

Head to the door, and quickly pick up the Hidden Evidence (HE:2/3) in the 
first vase before it's destroyed by gunfire.  Note also that the vases can be 
used for environmental kills if an enemy is nearby when one is destroyed.  
There are 3 vases in this mission, and you can easily score the environmental 
kills this way (EK:2/2).

There isn't much to this mission, just slowly move your way up as you take 
cover and gun down the guards one by one.  There will be 3 boxes on the sides 
in the openings along the hallways.  The first one will be next to an 
elevator door, and has a Flak Jacket.  The second has a Spectre machine gun 
like those used by the guards, and the last one also has a Flak jacket.  
You'll also find the final Hidden Evidence (HE:3/3) by one of the boxes.

When you finish cleaning up the guards, you'll be notified with a:

[Checkpoint]

The next guard has a Chain Gun, but fear not, he's just as weak as the 
others.  If you haven't gotten both environmental kills yet, for some reason 
you'll score the 2 environmental kills once he dies (EK:2/2).   Now pick up 
the Key he drops, and get yourself ready before opening the door.  You will 
have 3 seconds to shoot Jimmy Zhou in the head as he uses Lian as a human 
shield.  Kill him and you complete the mission.

*Credit: Sean for the tip of using the vases for Environmental Kills!

----------------------------------------------
[#X] Career Rating Tips
----------------------------------------------
= Basic =
  1) A quick way to suicide when you mess up is to fire an Explosive or X34 
dart at a wall, and detonate it when you are standing right beside it.


= Environmental Kills =
  1) Any kill with the Flare Gun will score you an Environmental kill, just 
as long as the flames kill the guard! *Credit: Beat1220 for the tip!


= Knife Kills =
  1) Use your EDT taser on an enemy to have him rush at you.  Useful for 
getting those knife kills.
  2) If you knife a guard and he does not die, which happens sometimes on 
Hard mode, just knife him again as soon as he gets to his feet.  You still 
conserve stealth!


= Dart Kills =
  1) You don't have to fire X34 or Explosive darts onto guards for them to 
work.  Strategically placing them on the ground or an object in between 
several guards works!
  2) A fun trick to do when you know where guards are going to come from 
already is to set up a dart trap ahead of time.
  3) Alerting the guards will often make more guards spawn.  You will want to 
do this when you are going for those dart and headshot kill counts.


= Headshot Kills =
  1) You must play on Hard mode to tally up the Headshot kills!
  2) Alerting the guards will often make more guards spawn.  You will want to 
do this when you are going for those dart and headshot kill counts.


= Stealth Kills =
  1) Stay in crouching mode when you go behind enemies to not alert them.
  2) A Headshot with a silenced weapon (eg: Your Mark 23 SD pistol) also 
works when done carefully, and comes in handy when you run out of darts.
  3) The IR goggles are fundamental in helping you maintain stealth in Hard 
mode.  Observe the guards from far away when possible, and act accordingly.


----------------------------------------------
[#Y] Frequently Asked Questions (FAQ)
----------------------------------------------
Q: How does this game compare with Socom: Fireteam Bravo for PSP?
A: Syphon Filter has indisputably a better singleplayer mode, better 
graphics, and higher production values.  Multiplayer-wise however, they are 
fairly even, and some will prefer Syphon Filter while others Socom.

Q: How long is the singleplayer?
A: Approximately 7 to 8 hours on your first play through.  Though to unlock 
everything, you will probably play through each and every level at least 3 to 
4 times.

Q: How are the load times?
A: I timed it.  It takes approximately 45 seconds to reach the main menu from 
boot up, 20 seconds to start a mission, and 10 seconds to quit a mission.  
Restarting a mission that's already loaded is instant, while resuming the 
game on a soft turn off takes around 5 seconds.

Q: How is the artificial intelligence (AI)?
A: Depending on the difficulty, enemies will be more aggressive and move 
around more.  The general AI is pretty good overall.  NPCs never get stuck, 
enemies will take cover, and enemies will react when you are seen or when 
they hear noise.

Q: How large are the levels?
A: Um, normal size?  From my experiences, size hasn't been an issue in both 
singleplayer and multiplayer.

Q: How is the stealth in this game?
A: Stealth is completely optional, and for the most part only serves to lower 
the number of enemies you will face.  This game's main focus is on the action 
however, and most of the missions cannot be completed in complete stealth.  
Others have absolutely no stealth at all.

Q: How many missions are in the game?
A: There are 23 story missions, and 5 bonus missions making a total of 28 
missions.

Q: What are the controls?
A: On the default setting:

= D-pad =
Up: Interact / Zoom In
Right: Weapon Select
Left: Gadget Select (Vision modes mainly)
Down: Crouch / Zoom Out

= Triggers =
Left Trigger: Manual Aim (Zoom) / Target Lock
Right Trigger: Fire

Analog: Movement / Strafe
Face Buttons: Look & Aim

Start: Pause
Select: Command (issue orders to NPCs)

Q: Does this game support the microphone for online play?
A: Yes.

Q: What are the differences between Easy, Normal, and Hard mode?
A: You are provided a map only on Easy, and Normal mode.  There are also more 
visual cues of where to go on Easy and Normal mode.  Finally, you have less 
health, and enemies become more aggressive as you increase the difficulty.


----------------------------------------------
[#Z] Credits / Disclaimer / Legal Information
----------------------------------------------
Special Thanks:
- terminall for a part of the Narbonne: Goodnight Sweetheart mission.

- Beat1220 for the Flare Gun tip that they caused environmental kills.

- AlucardZero for the tip on Episode 2, Part 4: 'Freeman's Answer.'

- bluntsidebomber for the tip on Episode 5, Part 2: 'Blood Money.'

- Sean for the tip on Bonus Episode, Part 5: 'Jimmy Zhou's Army.'


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respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Copyright 2006 by PoP_PiP