hide results

    Teen Gohan by calismasker

    Version: .7 | Updated: 03/23/06 | Printable Version | Search Guide | Bookmark Guide

    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright owners.
    
    Dragon Ball Z: Shin Budokai
    Author- calis_masker@yahoo.com
    Version .7
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of public display is strictly prohibited, and violation
    of copyright.
    ______________________
    
    Table of Contents
    ______________________
    
    1. Introduction
    
    2. Basic Controls
    
    3. Why Teen Gohan?
    
    4. Specials
    
    5. Combos
    
    6. Strategy
    
    7. Contact
    
    
    
    1. Introduction
    ______________________
    
    Welcome to my first FAQ. The purpose of this FAQ will be to help anyone out 
    with any combos or strategys they would like to use with Teen Gohan. 
    ______________________
    
    2. Basic Controls
    ______________________
    
    Directional pad - Moves character
    X - Guard/dodge
    Square - Light Attack
    Triangle - Heavy Attack
    Circle - Ki Blast
    L - Charge Ki
    R - Aura Burst
    Square+X - Throw
    /\+O - Super special move. Only able to do with 5 ki bars or more
    \/+O - Transform. Only able to with 4 ki bars and selected at character select
    <+O - Super move 1
    >+O - Super move 2
    >+X - Do while being attacked by opponent. Teleport dodges behind opponent
    
    ______________________
    
    3. Why Teen Gohan?
    
    ______________________
    
    When I first started playing this game, I decided that I'd try every character
    until I found one I felt comfortable with. As it happens to be, the character
    that I was most comfortable with was Teen Gohan with the SSJ2 transformation
    selected. He is more close ranged than most other characters which makes him a
    little harder to use, though with this in mind, he is a great character to
    combo with.
    
    Advantages:
    Small 
    Fast
    Combos great
    Good super special
    
    Disadvantages:
    Have to be close for max potential
    Lack of reach
    Bad super move for the first two forms unless comboed
    
    ______________________
    
    4. Specials
    
    Here I'll give a brief description of his specials.
    
    Base form Teen Gohan
    
    <+O-Masenko
    
    Damage- Not charged: 430
            Charged:     600
    
    Notes-Not that great of a move. It has very short range unless you charge it
    and if you do have the time to charge it then you might want to use something
    else. You can put this at the end of a combo for some extra damage, though
    like before takes a little for it to hit and you might miss the combo window
    and have the hits not add on.
    
    >+O-Kamahameha 
    
    Damage- Not charged: 400
            Charged:     560
    
    Notes- Pretty decent move while not that strong, is helpful if the opponent is
    on the ground. It can't really be comboed save a couple.
    
    /\+O-Super Kamahameha
    
    Damage- Not charged: 1000
            Charged:     1000
    
    Notes- No real point in charging this move. Still does the same amount. Also,
    when you have 5 ki bars, Teen Gohan's base attack is now 104%. Really good
    finisher.
    
    _____________________
    
    Teen Gohan SSJ: Can only be reached with 4 ki bars. While in this form base 
    attack is now 110%.
    
    <+O- Masenko
    
    Damage- Not charged: 473
            Charged:     660
    
    Notes- Not the great of a move. It has very short range unless you charge it
    and if you do have the time to charge it then you might want to use something
    else. You can put this at the end of a combo for some extra damage, though
    like before takes a little for it to hit. Does a little more damage in SSJ.
    
    >+O Kamehameha
    
    Damage- Not charged: 440
            Charged:     616
    
    Notes- Pretty decent move while not that strong, is helpful if the opponent is
    on the ground. It can't really be comboed save a couple.
    
    /\+O Super Kamehameha
    
    Damage- Not charged: 1100
            Charged:     1100
    
    Notes- No real point in charging this move. Still does the same amount. Also,
    when you have 5 ki bars, Teen Gohan's base attack is now 112%. Really good
    finisher.
    
    _________________________
    
    Teen Gohan SSJ2: Can only be reached with 4 ki bars. While in this form base 
    attack is now 120%.
    
    <+O Soaring Dragon Strike
    
    Damage- Not charged: 552
            Charged:     630- 2 hits total to 630
    
    Notes- Finally, a different move. With this move you can combo it into a 
    teleport combo. It can also be comboed into to make a nice finish. 
    
    >+O Kamehameha
    
    Damage- Not charged: 480
            Charged:     672
    
    Notes- Pretty decent move while not that strong, is helpful if the opponent is
    on the ground. It can't really be comboed save a couple.
    
    /\+O Super Kamehameha/ Father-Son Kamehameha
    
    Damage- Not charged: 1200
            Charged:     1200
    Father-Son damage: Varies
    
    Notes- Really good finisher. When doing Teen Gohan's ultimate, you can press O
    before it finishes to start the Father-Son when you have 6 Ki bars. Depending 
    when you do this, the damage will vary. I did the Father-Son at 1180 damage
    and had a total damage of 2180. I'm pretty sure that is the max but I'm not
    sure just yet. If you have the oppurtunity to pull off the Father-Son, then
    by all means do so. It is possible to take 2 Life bars off of your opponent.
    
    __________________________
    
    5. Combos (Under construction)
    
    Here the combos supplied in the command list. All moves are starting from base
    line ki.
    
    R=Square 
    S=Triangle
    E=Circle
    G=X
    B=Aura Burst
    <=Back
    >=Forward
    >>=Dash Forward
    <<=Dash Backward
    /\=Up
    \/=Down
    ~=Cancel
    *=Stun
    t=Teleport
    ^=Juggle
    #=Pause
    
    Command List Combos
    
           Base form  SSJ form  SSJ2 form
    RRRRRR- 344 dmg   373 dmg   411 dmg   6 hits
    RRRRRS- 349 dmg   368 dmg   403 dmg   6 hits
    RRRRS-  291 dmg   314 dmg   345 dmg   6 hits
    RRR<RS- 92  dmg   101 dmg   110 dmg   5 hits
    RRRS-   274 dmg   295 dmg   323 dmg   4 hits
    RRS-    166 dmg   179 dmg   197 dmg   3 hits
    RS-     161 dmg   175 dmg   191 dmg   3 hits
    >RRRR-  301 dmg   327 dmg   354 smg   4 hits
    >RRRSS- 357 dmg   390 dmg   427 dmg   5 hits
    >RR<R-  207 dmg   226 dmg   247 dmg   3 hits
    >RRSSS- 327 dmg   356 dmg   391 dmg   5 hits
    >RSR-   180 dmg   149 dmg   163 dmg   3 hits
    >RSS-   185 dmg   154 dmg   221 dmg   3 hits
    <RRRRR- 324 dmg   354 dmg   386 dmg   5 hits
    <RRRRS- 295 dmg   322 dmg   352 dmg   5 hits
    <RRRS-  269 dmg   295 dmg   321 dmg   5 hits
    <RRS-   106 dmg   211 dmg   127 dmg   3 hits
    <R>RRR- 304 dmg   334 dmg   363 dmg   5 hits
    <R>RRS- 291 dmg   320 dmg   347 dmg   4 hits
    <R>RS-  206 dmg   116 dmg   246 dmg   3 hits
    <R<RR-  243 dmg   216 dmg   236 dmg   4 hits
    <R<RS-  206 dmg   226 dmg   246 dmg   3 hits
    <RS-    97  dmg   106 dmg   116 dmg   2 hits
    >>R-    76  dmg   83  dmg   91  dmg   1 hit
    SRRR-   283 dmg   311 dmg   340 dmg   4 hits
    SSSS-   302 dmg   331 dmg   362 dmg   4 hits
    >S-     180 dmg   198 dmg   216 dmg   1 hit
    <SR-    205 dmg   224 dmg   245 dmg   2 hits
    <S>R-   131 dmg   144 dmg   157 dmg   2 hits
    <S<R-   186 dmg   204 dmg   223 dmg   2 hits
    <SS-    173 dmg   189 dmg   207 dmg   2 hits
    <S>S-   154 dmg   169 dmg   185 dmg   2 hits
    <S<S-   184 dmg   201 dmg   220 dmg   3 hits
    /\S-    175 dmg   192 dmg   210 dmg   1 hit
    \/S-    147 dmg   161 dmg   176 dmg   1 hit
    >>S-    151 dmg   166 dmg   181 dmg   1 hit
    EEEE-   190 dmg   209 dmg   228 dmg   4 hits
    >>E-    50  dmg   55  dmg   60  dmg   1 hit
    R+G-    200 dmg   220 dmg   240 dmg   2 hits
    
    
    Discovered Combos
    
    Note: The base and SSJ form combos will change in damage and hits for SSJ2.
    Reason being, Masenko is changed to Soaring Dragon Strike which adds another
    hit and more damage.
    
    Base and SSJ forms
    
                 Base form  SSJ Form
    >RRSS<E-      647 dmg   709 dmg  5 hits
    >RRSS>E-      537 dmg   632 dmg  9 hits
    >RRS#RRRRRR-  480 dmg   525 dmg  9 hits
    >RRS#RRRRR>E- 732 dmg   767 dmg  13 hits
    B*>RRSS<E-    794 dmg   872 dmg  6 hits
    B*>RRSS>E-    764 dmg   751 dmg  10 hits
    B*>RRS<E-     749 dmg   822 dmg  6 hits
    B*>RRS>E-     719 dmg   789 dmg  9 hits
    <S^#RRRR>E-   518 dmg   567 dmg  10 hits
    <S^#RRRR<E-   413 dmg   451 dmg  6 hits
    <S^#RRRRR<E-  491 dmg   517 dmg  7 htis
    <S^#RRRRS-    291 dmg   300 dmg  7 hits
    <S^#>RRSS-    156 dmg   252 dmg  6 hits
    <S^#>RRRS>E-  523 dmg   573 dmg  10 hits
    <S^>S^>RRS<E- 425 dmg   465 dmg  6 hits 
    
    
                SSJ2 form
    >RRSS<E-      811 dmg   6 hits
    >RRSS>E-      643 dmg   9 hits
    >RRS#RRRRRR-  573 dmg   9 hits
    >RRS#RRRRR>E- 837 dmg   13 hits
    B*>RRSS<E-    938 dmg   7 hits
    B*>RRSS>E-    820 dmg   11 hits
    B*>RRS<E-     934 dmg   7 hits
    B*>RRS>E-     862 dmg   9 hits
    <S^#RRRR>E-   641 dmg   10 hits
    <S^#RRRR<E-   511 dmg   7 hits
    <S^#RRRRR<E-  583 dmg   8 hits
    <S^#RRRRR>E-  713 dmg   11 hits
    <S^#RRRRS-    346 dmg   7 hits
    <S^#>RRSS-    286 dmg   6 hits
    <S^#>RRRS>E-  688 dmg   10 hits
    <S^>S^>RRS<E- 526 dmg   7 hits
    
    Cancels in Base Form
    
    Beginner
    
    >RRS<E~RRRRRR  477 dmg  9 hits
    >RRS>E~RRRRS   430 dmg  9 hits
    
    __________________________
    
    6. Strategy (Under construction)
    
    There are, in my opinion, two ways to play Teen Gohan. One is to get to SSJ2 
    as quickly as possible and use Father-Son Kamehameha to dish out the most 
    damage possible. It is possible to start the round as SSJ2. When selecting 
    the SSJ2 transformation, hold down the right shoulder button then press X to
    select Teen Gohan. You'll hear a different sound then normal and you'll start
    as SSJ2. Nice little advantage. Beware though, you still start the match with 
    only three bars of ki, leaving you with only 90% defense until you charge to 
    four bars of ki.
    
    The other is to combo alot ending in supers and not really 
    worry about going to SSJ2 as quickly as the first strategy. The latter is the
    one I use most often. Most of the combos I post involve a special at the end
    so it looks cooler and does more damage. Downside to this strategy is you have
    to be really close to your opponent. Most of Teen Gohan's combos usually knock
    the opponent away so you might need to Aura Burst to your opponent to keep up
    in the style of play.
    __________________________
    
    7. Contact
    
    If you have anything that I missed in here then feel free to email me and tell
    me. Please put in the subject line 'DBZ:SB'. Please use proper grammar and 
    punctuation so its easier on the eyes. Also contact me if you see my FAQ on 
    another site other than the following sites:
    
    www.gamefaqs.com 
    www.honestgamers.com
    www.gamerhelp.com
    www.neoseeker.com
    www.supercheats.com
    
    Email- calis_masker@yahoo.com
    __________________________
    Copyright 2006 Daniel Hortick