N7$D 8 N77?77$N Z$7$ON NII777$ZZ$Z Z$$$II7ZD N7?I7$$7$7$$DZ77$$II?I$88 NZ$$$7$7I7$$O8$Z$$7???I7ON D$7$$7I7I77777ZOZ$7II++=~=IDOOD O7$$77$?77Z8DNNNDDDDDDD8$+~?8ZOODND8N Z??$II?7ZDD8ZZ$$$$$77I???~:?ZD8ZZZDDZ777O OIIIII7$ND$7$$7$7I77$7I+?+:::~+I$OD8ZZ$$I7Z 77II77ZNO77I?I?7?77I7$7I?+:~~+?I$$Z7$DD$7I7 DI77IIZNO7II7++?II+?I7I?++::~~=?I$OZ$77$$88?ZN ZII$7$DO$7I++I??+?IIII??+=DNDNNN8ZZ D$7$$$$DZ$ O+I?77DO7IIII???IIII?I?++~~~=?I7ZDNN 877?I78Z$8N NOI7N$7$IIO$III?IIIIII?=:~++I7$$ZZZN NOI777ZONZD DIDIII$ZN OII??I$77Z8NN NDO$$ZZ7ZD D7IZN NO DID7IIIO O??II78 NO7$Z$Z N NO IZOIII7 8I+?I8N NO$$77N 8D 8IN?I+?N OIII$N D777$N 8N 7DO++?$ DIIII N77$$ OO N+N$+==N I=??N 8$$Z8 NNDZ$$ 87D??=7 8==+$N N$$ZD N$Z$ZDZN ZZOI?+O ZII7N OOO$ $ZZON$N 7O$II+D OOOO D$$$ ZZ$$N7D D D87?D 8DNN 87$Z Z$Z$N?D 7?O 88DN O$$$ D$$?D+D Z?$ DZ8N $$$8 O77ID?N DI NOODN 8Z8D N87+$OZ IN NO8DN D7ZN DZND8N D$ 8Z88N 87$ZN NNN$ZODD8N 7$ 8OODN NZI$ZONNN NNNNZZ8DD NID 8O8DNN NO$ZZO8NN NNNNNND8ODDN O8ON DDDNNNNN NNNDOZZO88NNNNNNNNNNN ZOO$O NZ$$N NNNNNNNNNN8ZOO8OO8DNNNNNNNNNNNNNZZZ$$N 8Z$O NNNNNNDOO8D88NNN NNNNNNNNNN87$ZZN Z7ZZO8 NDDDDNNNN NNNNNNNN 87ZZZN DIN87ZZOOODN NDD8NN NN N N DDDO8 DIZNOZOOZZ$$ZN NDDDDDDNN NNDDN Z=+?ZNDZ$???$ODDOZZZ8DDDDNNN N NNNN ZI=?I+ZZ8D8OO8888Z$$$Z8DDNN NNN DI7==+777$Z$ODNNNNDD8DNN N N N?+$$7I7ZN8DDO7III7$Z88DDN NNNNDZO 8Z77$DOOO88DDDDD7888NDDDDOZO77 N8DOOO8D8OOO88NNDNNDDDD7IIZN NO$ZZ8OZODDDNNDDNDDDD$7ID 87$$ZO8$7$O8NNNDDDDDDNDNN 87$77$8DNDOZDOODDDDDDO8$O DZ$$$O8DDD D8DDDDDND$$Z N8ZO88DNDDDD88DND87O NDDNNDDDDDDDD8ZI NDDNNND8DZIN NDDNDOOZ77$Z D8DD7$IZI=??N DZZ$I?I+?ID Z++7+?O NZI8 ________ __ ____ ________ / ____/ /_ ____ _____/ /_ / _/___ /_ __/ /_ ___ / / __/ __ \/ __ \/ ___/ __/ / // __ \ / / / __ \/ _ \ / /_/ / / / / /_/ (__ ) /_ _/ // / / / / / / / / / __/ \____/_/ /_/\____/____/\__/ /___/_/ /_/ /_/ /_/ /_/\___/ _____ __ ____ / ___// /_ ___ / / / \__ \/ __ \/ _ \/ / / ___/ / / / / __/ / / /____/_/ /_/\___/_/_/ [STAND ALONE COMPLEX] TEST LINE =============================================================================== 1234567891123456789212345678931234567894123456789512345678961234567897123456789 =============================================================================== FAQ produced by _puppet_master_ (c) 2005 - 2006 Version 1.0 Started: 12/12/2005 Finished: 17/04/2006 Sites with permission to host this FAQ: www.gamefaqs.com Contact: email@example.com =============================================================================== CONTENTS =============================================================================== 1. Introduction [RNI] 1.1 Legal 2. Controls [RNII] 3. Weapon List [RNIII] 4. Tachikoma Parts List [RNIV] 4.A – Arm Mounts [RNIVA] 4.B – Body Mounts [RNIVB] 4.P – Pod Mounts [RNIVP] 5. Level Walkthrough/FAQ [RNV] 5.1 Chapter 1 - Crossing [RNV1] 5.2 Chapter 2 – Far North [RNV2] 5.3 Chapter 3 - Cooperator [RNV3] 5.4 Chapter 4 – Hiding [RNV4] 5.5 Chapter 5 - ????? [RNV5] 6. Unlockables [RNVI] 7. Other Useful Information [RNVII] 8. Acknowledgements [RNVIII] =============================================================================== 1. INTRODUCTION [RNI] =============================================================================== This is the first FAQ that I have actually finished and as you can see it has taken a while to find the time to get it finished. There are a couple of small things missing from the guide and if anyone has details on them please feel free to e-mail them to me. Namely they are: A) Chapter 5's title B) Weapon 31 C) Tachikoma arm mount 11 D) Tachikoma Body Mount 01 E) Tachikoma Body Mount 04 F) Tachikoma Pod Mount 09 I am sure the weapon is an RG-5 R but it does not appear, to my knowledge, in any level of the game. Based on the amount of free time I have (it took long enough to find the time to write this) please do not be offended if I do not get round to answering all peoples e-mails directly and please try not to e-mail me with questions as everything I know about the game has been recorded in this FAQ/Walkthrough. That said if you do know anything about the missing items listed above, feel there is a mistake or I have left something out do e-mail me. With regards to the Bonus items listed at the start of each section these are the order they appeared for me and I have noted what character I was using when I obtained the bonus. I have played through some levels again and obtained some bonuses in a slightly different order and do not have any info on the criteria for unlocking bonuses. Hope you find the Walkthrough useful. --------- 1.1 Legal --------- This FAQ is the property of _puppet_master_ and may not be reproduced except for personal and private use. All other uses of this guide are not permitted except with the expressed written permission from the author and include, but are not limited to: any profitable or promotional use i.e. it cannot be reproduced and sold in any from and especially not as a guide book, published in any magazine or posted on any website to generate profit. This guide should only be found on those websites explicitly listed at the beginning of the document and must not be linked to by any other sites. This document is my property and all rights are reserved. If you would like to host this FAQ please e-mail me for permission prior to posting. All trademarks remain the property of their respective owners. If you have found this FAQ posted on any sites not listed at the beginning of this FAQ or linked to it by another site not listed please inform me. =============================================================================== 2. CONTROLS [RNII] =============================================================================== The various control methods are listed below. I have not listed the additional control option for each method (indicated by an apostrophe following the letter e.g. A') as they are essentially the same control method with the analogue and digital pad functions swapped. I personally use control method D as I find it works best for me. ================== CONTROL METHOD A ================== Square – Turn left Triangle - Look Up Circle - Turn Right X - Look Down Up - Action Down - Lock On Left - Reload Weapon Right - Weapon Change Analogue Up - Move Forward Analogue Down - Move Backwards Analogue Left - Strafe Left Analogue right - Strafe Right L - Jump R - Attack L+Up - Crouch Traingle + X - Centre View Select - Tachikoma Control Menu Start - Pause Menu ================== CONTROL METHOD B ================== Square – Attack Triangle - Look Up Circle - Look Down X - Jump Up - Action Down - Crouch Left - Reload Weapon Right - Weapon Change Analogue Up - Move Forward Analogue Down - Move Backwards Analogue Left - Strafe Left Analogue right - Strafe Right L - Turn Left R - Turn Right L+R - Lock On Traingle + Circle - Centre View Select - Tachikoma Control Menu Start - Pause Menu ================== CONTROL METHOD C ================== Square – Attack Triangle - Look Up Circle - Look Down X - Jump Up - Action Down - Crouch Left - Reload Weapon Right - Weapon Change Analogue Up - Move Forward Analogue Down - Move Backwards Analogue Left - Turn Left Analogue right - Turn Right L - Lock On R - R + Analogue Left - Strafe Left R + Analogue Right - Strafe Right Triangle + Circle - Centre View Select - Tachikoma Control Menu Start - Pause Menu ================== CONTROL METHOD D ================== Square – Attack Triangle - Look Up Circle - Look Down X - Jump Up - Action Down - Crouch Left - Reload Weapon Right - Weapon Change Analogue Up - Move Forward Analogue Down - Move Backwards Analogue Left - Turn Left Analogue right - Turn Right L - Strafe Left R - Strafe Right L+R - Lock On Traingle + Circle - Centre View Select - Tachikoma Control Menu Start - Pause Menu =============================================================================== 3. WEAPONS [RNIII] =============================================================================== Slot | Classification | Name | Clip Data | RNG - ROF - DMG 00 | None | Remove | N/A | N/A 01 | Handgun | M-5 | 019/05 | S - B - C 02 | Handgun | M-5 R | 019/05 | S - B - C 03 | Handgun | M-7 HP | 013/05 | S - C - C 04 | Handgun | M-7 HP R | 013/05 | S - C - C 05 | Handgun | M-2006M | 006/05 | S - C - B 06 | Handgun | M-2006M R | 006/05 | S - C - B 07 | Handgun | M-3 GP | 012/05 | S - C - C 08 | Handgun | M-3 GP R | 012/05 | S - C - C 09 | Handgun | M-2008 | 006/05 | S - C - A 10 | Sub-Machine Gun | C-26A | 050/03 | S - B - C 11 | Sub-Machine Gun | C-26A R | 050/03 | S - A - C 12 | Sub-Machine Gun | P-7 GP | 040/03 | S - B - C 13 | Sub-Machine Gun | P-7 GP R | 040/03 | S - A - C 14 | Sub-Machine Gun | C-26A SP | 040/03 | S - S - C 15 | Assault Rifle | C-30 | 050/03 | M - B - B 16 | Assault Rifle | C-30 R | 050/03 | M - A - B 17 | Assault Rifle | P-27 GP | 030/03 | M - C - B 18 | Assault Rifle | P-27 GP R | 030/03 | M - B - B 19 | Shotgun | SG90 | 008/04 | S - C - A 20 | Shotgun | SG90 R | 008/04 | S - C - A 21 | Light Machinegun | LMG-SAW | 200/01 | M - B - B 22 | Light Machinegun | LMG-SAW R | 200/01 | M - A - B 23 | Gatling Gun | MG-30 SP | 400/00 | M - S - B 24 | Sniper Rifle | SR1-SA | 015/04 | L - C - A 25 | Sniper Rifle | SR1-SA R | 015/04 | L - C - A 26 | Sniper Rifle | SR50-BA | 005/04 | L - C - S 27 | Sniper Rifle | SR50-BA R | 005/04 | L - C - S 28 | Anti-material Rifle | AMR-50 | 003/04 | L - C - S 29 | Anti-material Rifle | AMR-50 SP | 003/04 | L - C - S 30 | Rail Gun | RG-5 | 008/04 | L - C - S 31 | | | | - - 32 | Grenade Launcher | G69-A1 | 006/01 | M - C - A 33 | Grenade Launcher | G69-A1 | 006/01 | M - C - A 34 | Missile Launcher | SRML | 002/03 | L - C - A 35 | Missile Launcher | SRML R | 002/03 | L - C - A 36 | Rocket Launcher | ATRL | 001/04 | L - C - A 37 | Rocket Launcher | ATRL R | 001/04 | L - C - A 38 | HE Grenade | HG80 | 001/04 | M - C - B 39 | HE Grenade | HG100 R | 001/04 | M - C - A 40 | EMP Grenade | EG80 | 001/04 | M - C - C 41 | EMP Grenade | EG100 R | 001/04 | M - C - C 42 | HE Mine | HM180 | 001/04 | S - C - B 43 | HE Mine | HM200 R | 001/04 | S - C - A 44 | EMP Mine | EM180 | 001/04 | S - C - C 45 | EMP Mine | EM200 R | 001/04 | S - C - C 46 | Dual Handgun | D M-5 | 038/05 | S - A - C 47 | Dual Handgun | D M-7 HP | 026/05 | S - B - C 48 | Dual Handgun | D M-2006M | 012/05 | S - B - B 49 | Dual Handgun | D M-3 GP | 024/05 | S - B - C 50 | Dual Handgun | D M-2008 | 012/05 | S - A - A 51 | Dual Handgun | D M-8 | 030/05 | S - B - B =============================================================================== 4. TACHIKOMA PARTS [RNIV] =============================================================================== ========================= 4.A - ARM MOUNTS [RNIVA] ========================= Slot | Classification | Name | Clip Data | RNG - ROF - DMG 00 | None | Remove | N/A | N/A 01 | Assault Drill | ADR-45 | ---/-- | C - B - C 02 | Sub-machine Gun | SMG-T5 | 060/03 | S - B - C 03 | Assault Rifle | AR-550 | 030/03 | M - B - B 04 | Pulse Cannon | PC-30 | 024/03 | M - B - B 05 | Shotgun | SG M100 | 008/04 | S - C - B 06 | Gatling Katar | GK-3S | ---/-- | C - B - C 07 | Discharger | DC-T1000 | ---/-- | C - C - B 08 | Assault Laser | AL-45 | 020/03 | L - B - B 09 | Ricochet Needle | R-NG5 | 020/03 | L - B - B 10 | Sniper Rifle | SR-T1000 | 010/04 | L - C - A 11 | | | | X - X - X 12 | Solid Shield | SS-20 | ---/-- | - - 13 | EMP Shield | ES-20 | ---/-- | - - 14 | Wave Motion Gun | WM1500 | 120/00 | L - C - A 15 | Ion Beam Rifle | BR-M3 | 050/01 | S - B - B 16 | Gatling Gun | MG-15 | 400/00 | M - A - B 17 | Grenade Launcher | GL90-T1 | 006/01 | M - C - A 18 | Impact Cannon | IC-M350 | 001/04 | L - C - A 19 | Sub-Machine Gun | SMG-T5 S | 060/03 | S - B - C 20 | Rocket Launcher | HRL120 | 004/01 | L - C - A 21 | Missile Launcher | HML120 | 004/01 | L - C - A ========================= 4.B BODY MOUNTS [RNIVB] ========================= Slot | Classification | Name | Clip Data | RNG - ROF - DMG 00 | None | Remove | N/A | N/A 01 | | | | - - 02 | Impact cannon | IC-M350A2 | 001/04 | L - C - A 03 | Gatling Gun | MG-30A2 | 400/00 | M - A - B 04 | | | | - - 05 | Rail Gun | RG4000 | 004/04 | L - C - S 06 | EMP Grenade launcher| E-GL | 001/04 | M - C - C 07 | Pile Bunker | PB-90 | ---/-- | C - C - B 08 | EMP Shield | ES-40 | ---/-- | - - 09 | Gum Gun | Gum-S10 | 048/00 | S - C - B 10 | Sprinkler | SL200 | 001/04 | M - C - B 11 | Missile Launcher | ML-R1 | 001/04 | L - C - A 12 | Anti-Material Rifle | AMR4000 | 003/04 | L - C - S 13 | Grenade Launcher | GL90-A1 | 006/01 | M - C - A 14 | Assault Laser | AL-75 | 020/03 | L - C - B 15 | Assault Rifle | AR-551 | 030/03 | M - B - B 16 | Sub-Machine Gun | SMG-T5K | 060/03 | S - A - C 17 | Chain Gun | CG200-RT | 200/01 | M - S - C 18 | Assault Drill | ADR-90 | ---/-- | C - C - B 19 | Field Howitzer | FH140 R | 001/04 | S - C - A 20 | Pile Grenade | PG-30 | 001/04 | C - C - S 21 | Gatling Gun | MG-30 | 400/00 | M - A - C 22 | Grenade Launcher | GL90 | 001/08 | M - C - A ========================= 4.P POD MOUNTS [RNIVP] ========================= Slot | Classification | Name | Clip Data | RNG - ROF - DMG 00 | None | Remove | N/A | N/A 01 | Bazooka | BK-2000 | 001/04 | L - C - S 02 | Chain Gun | CG200-R | 200/01 | M - S - C 03 | Ion Beam Rifle | BR-M3A1 | 050/01 | S - B - B 04 | Rocket Launcher | ATRL-7 | 007/03 | L - C - A 05 | Gatling Gun | MG-20 | 400/00 | M - A - B 06 | Wave Motion Gun | WM2000 | 120/00 | L - C - A 07 | Missile Launcher | ML-3 | 003/03 | L - C - A 08 | Earthquake | EQ1000 | ---/-- | C - C - S 09 | | | | - - 10 | Cluster Bomb Rocket | MRL-C | 002/03 | L - C - A 11 | Mousse Gun | M-D10 | 048/00 | S - C - B 12 | Field Howitzer | FH-140 | 001/04 | S - C - A 13 | Anti-missile Missile| AMM-4 | 004/08 | L - C - A 14 | Stunstick | SS-5 | ---/-- | C - C - C 15 | Booster Pack | BP10C | ---/-- | - - 16 | Repair Pack | RP50C | 050/00 | - - 17 | Ammo Pack | AP10C | ---/-- | - - 18 | Anti-Material Rifle | AMR2000 | 003/04 | L - C - A 19 | Floating Mine | FM200 H | 004/01 | C - B - B 20 | Heatsink | HP10C | ---/--- | - - =============================================================================== 5. LEVEL WALKTHROUGH / FAQ [RNV] =============================================================================== *** Note: I used the Intelligent Tachikoma throughout the game. As it doesn't tend to walk right into enemy fire and it is very obedient giving you more control over how you take on a level. Essentially the guide will work with any Tachikoma but some levels may prove slightly more difficult if you use the Aggressive Tachikoma and you need to have good control over it. For example some levels prove far easier if you can stop your Tachikoma from using all its heavy weapons before reaching a hard fight at the end of a level. This is more difficult if you are using the aggressive Tachikoma as it tends to go of and do its own thing no matter what orders you give it. =============================================================================== 5.1 CHAPTER 1 – CROSSING – AD2030 MAY [RNV1] =============================================================================== ============= MISSION 1.1 ============= LOCATION: Niihama TYPE: Event Mission OBJECTIVE: Rescue the hostages, stop the documents from being stolen, and determine the ringleaders objectives. WEAPONS AVAILABLE: M-3 GP P-27 GP P-7 GP SR50-BA TACHIKOMA PARTS: None Without wanting to go into too much depth this level is a very simple introduction to the game. The level layout is intuitive and the objective is to kill all the patrolling enemies in a section to release the doors and move on. The openable doors leading between sections are always marked by a green indicator light next to or above the door. Those marked with red indicators are not accessible. When you reach the end of the level make sure you target the terrorist wearing the balaclava and avoid hitting the hostages. Once he is dead the level is complete. I would recommend picking up some new weapons during this level. =============================================================================== 5.2 CHAPTER 2 – FAR NORTH – AD2030 AUGUST [RNV2] =============================================================================== ============= MISSION 2.1 ============= LOCATION: Mekkari, Old Town TYPE: Sub Mission OBJECTIVE: Rescue the kidnap victim and extract information from the maid android. WEAPONS AVAILABLE: M-3 GP P-27 GP P-7 GP TACHIKOMA PARTS: HML120 (Mission Bonus – Motoko) ML-R1 (Mission Bonus – Batou) SR-T100 (Mission Bonus – Saito) SMG-T5 S (Mission Bonus – Togusa) GUM-S10 (Jameson Bonus) This level is very small and should not pose too many problems for most players. The first objective is to Stun the Maid android you must not destroy her. Depending on which Tachikoma you are using and the weapons you have equipped you may wish to order it to hold fire (this can be done by pressing select to access the Tachikoma control menu and giving the appropriate fire order) otherwise it may destroy the Maid android before you get chance to stun it. The maid android is armed with a machine gun. To stun the Maid android select the stun weapon from your weapon list (it is permanently in your inventory) and chase her down. I find the easiest way to get this done quickly is to chase the android into the back ally's where there is little room to manoeuvre. After a cut scene you will be given your second objective which is to locate the missing boy. You will have to search all of the rubbish bins in the area as every time you go through the level it is a random location the boy is in. There will be more enemies patrolling the level but they can be dealt with very quickly. It is very easy to get the JAMESON bonus in this level. From the position you start the level head to the end of the ally and turn immediately right. Head up the metal fire escape stairs to the top and the GOLD JAMESON android is there. ============= MISSION 2.2 ============= LOCATION: Berutarube Exclusive District TYPE: Sub Mission OBJECTIVE: Head for Berutarube Station and search for explosives. WEAPONS AVAILABLE: M-3 GP P-27 GP P-7 GP SR50-BA ATRL SG90 TACHIKOMA PARTS: SMG-T5 (Mission Bonus – Motoko) HRL120 (Mission Bonus – Batou) AMR2000 (Mission Bonus – Saito) GL90-A1 (Mission Bonus – Togusa) PC-30 (Jameson Bonus) *** Note *** All positions of trains are relative to the start location of the level This level poses the first real challenge of the game (albeit the first time you play through). You need to find all the bombs in the train station and disarm them within the time limit. The first objective is to disarm the bombs in the underground train station. As your Tachikoma informs you after you kill the first enemy there are four bombs on this level. From the start position head straight forwards and you should see the first bomb at the base of a pillar just ahead of you. Once you get to the bomb you need to look at it until the target turns green and then use the action key to hack into it and disarm it. From this point head straight forward to the other end of the platform where you will see an elevator (keep this in mind). At this point turn 180 degress and you should see a blue door leading into a waiting room. The second bomb is in the waiting room. When you enter the room an enemy will follow you in take care of him then hack into the bomb. Head out of this room towards the edge of the platform by the elevator and drop onto the tracks. Head towards the second train which is right forward close to the shutters. Jump over the front of the train through the gap and the third bomb is just next to the train at the bottom of a pillar. Take out the enemies and hack into it. The fourth and final bomb is on the furthest train from the platform. From the position of the third bomb. Head back along the side of the last train (the one to your right when looking at the bomb). The opening into the train is about halfway along the train. Be careful as you approach the opening as an enemy will jump out with an ATRL and start firing rockets in your direction so take him out quickly. Once you have disarmed the final bomb I would advise getting the GOLD JAMESON bonus. The jameson android is located behind the last train at the end closest to the start of the level. Once you have the bonus head back to the elevator noted earlier to make your way to the top floor of the train station. The second objective is to disarm the four bombs on this floor of the station. The first bomb is directly behind the escalators you are facing when you exit the lift. Take out any enemies near by and hack into the bomb. The second bomb is located behind the train on the furthest right hand platform (from the position you exited the lift). Make you way to the very end of the train and jump across the tracks. Take out all the close by enemies and hack into the bomb. The third bomb is located in front of the left hand train. Drop down onto the tracks and disarm it. The fourth and final bomb is located on top of the left hand train. Jump up onto the front of the train and then onto the top and make your way along the top until you reach the bomb which is about a quarter of the way along the train. Once the final bomb has been disarmed the level is complete. ============= MISSION 2.3 ============= LOCATION: Berutarube Harbor District TYPE: Sub Mission OBJECTIVE: Neutralize the terrorists and rescue the former mayor. WEAPONS AVAILABLE: M-3 GP P-27 GP P-7 GP SR50-BA TACHIKOMA PARTS: BR-M3A1 (Mission Bonus – Motoko) MG-15 (Mission Bonus – Batou) CG2000-R (Mission Bonus – Saito) MG-30A2 (Mission Bonus – Togusa) SS-5 (Jameson Bonus) You start the level on the docks next to two container trucks. There are two guards in the area. take them out and move to the gate control and open the gate. Move through the containers eliminating the enemies as you meet them. You will come to a set of steps leading through an opening in the security fence. There is a sniper on top of a container in the distance and another enemy with a machine gun to the right of the steps. Take them out before heading down the steps to avoid losing health. At the bottom of the steps turn immediately left and head along the wall down until you come to some crates just before the dead end. The JAMESON android is on these crates. Once you have collected the jameson bonus turn round and head back in the direction you came and go around the other side of the building. Head towards the orange structure killing any enemies that get in your way. Just before you get to the orange structure stop and take a look to the left on top of one of the storage buildings is a sniper kill him before he can get any shots off. Once you have killed all the guards in this area you will see the message unlock code obtained and you can head up the steps at the back of the area which lead to the higher level where there is a gate. *** Note: If you have taken damage work your way back around the level and collect all the health packs. If you need to get up onto any of the crates for health or to obtain weapons, if you have been a bit trigger happy, just get inside the Tachikoma and jump up then get out of the Tachikoma. When you walk up to the gate you will get a message saying it has been unlocked and a short cutscene will play where the chief informs you that if the guards see you they will kill the former mayor. You can try to get through this level without being spotted but even with a sniper rifle it can be a chore. The best tactic is to creep up as close as you can before quickly jumping out and killing the guards before they can raise the alarm. You have a couple of seconds once they spot you before the alarm is raised. Once the level starts call up the Tachikoma menu and tell it to wait otherwise it may get itself spotted to early and be unable to kill the guards before they raise the alarm. You WILL start the level facing a dead end turn around and head along until there is break to you right in the steel shuttering. Move forward to the small crate and get ready to attack the first two guards, Strafe out and kill them quickly. Now head to the back of the truck with the two green crates on the back and get ready to kill another two guards. Again strafe out and kill them both quickly. Once you have killed the guards move on past their position and around the next corner there is a ramp. At the bottom on the otherside of the ramp there are another two guards. They cannot see you until you move over the top of the ramp. Just before you get to the top of the ramp aim slightly downwards to enable you to lock onto the guards and quickly kill them. Now head towards the doors of the building ahead which are closed. You do not have to call for your Tachikoma at this point because a cutscene will start as you approach the door and once it has played out the Tachikoma will be with you. The cutscene will show you the four guards inside and as it ends you will see some guards approaching you from behind. You don't have to worry about the guards killing the mayor now as their attention will be on you. Leave the Tachikoma to take care of the guards approaching from behind and move into the building killing the guard on the lower floor just ahead of you. Next take care of the guard at the top of the stairs on the left as you entered as he has a grenade launcher once he is dead take care of the other two guards who only have assault rifles. For those who may be a bit trigger happy be careful not to hit the mayor with any stray bullets as you can, and will, kill him. Once you have killed all the guards another cutscene will play and the mayor will get into the Tachikoma the objective is to reach the gate at the start of the area. Head back the way you came killing all enemies. As you round the truck with the two green containers on the back there is a sniper on top of the two orange containers straight ahead make sure you kill him quickly. As you reach the gate a cutscene will play and the level is complete. ============= MISSION 2.4 ============= LOCATION: Berutarube Harbor District TYPE: Event Mission OBJECTIVE: Arrest the virus suspect, Tamiya WEAPONS AVAILABLE: G69-A1 SRML (Mission Bonus – complete as any character) TACHIKOMA PARTS: PB-90 (Jameson Bonus) When you start the level look to you right and you will see a couple of steel drums and containers. For now just take note of them as they will become important later. Now move of towards the Jameson type production line killing the Jameson's that do a very bad job of slowing you down. Once you reach the line head left and find the steps leading up to the mezzanine floor. On this level you will find the control room. Inside is a grenade launcher and the controls to open the shutter to the next area of the plant. Once you have activated the switch head down the steps you came up and you will be able to go through the shutter directly in front of you. After the cutscene finishes head after Tamiya (the red Tachikoma). Head around the next area killing the Jameson's that get in the way. (you don't have to kill that many of them!). Once you reach the next set of stairs you will get another cutscene. In this area you will need to make it up to the control room on the mezzanine level to shut down the production line. Head straight up there and Kill the two Jameson's in the control room and activate the switch. Now head back down and rejoin the Tachikoma. You now have to kill all the remaining Jameson's before the door on the mezzanine level (that Tamiya left through) will unlock. Once the door is unlocked head back to it and a cutscene will play. Once it has finished head back to the factory following the rout by which you came. Just before you enter the factory you will see another cutscene. Once it has finished head through the roller shutter doors and head towards the crates in the back left hand corner (the ones you noted at the start of the level). On top of the crates is a grenade Launcher and behind these crates you will find the GOLD JAMESON (it is not available before this point in the level). Once you have obtained the Jameson Bonus head back to the mezzanine level after Tamiya. Head round past the control room and just before you reach the end of the floor another cutscene will play. Once it has finished head back through the roller shutter door. Follow round to the stairs and as you reach them another cutscene plays. Once it has finished head back the way you came to the main factory and up to the control room on the mezzanine floor. As you reach it a cutscene will play and the level is complete. =============================================================================== 5.3 COOPERATOR [RNV3] =============================================================================== ============= MISSION 3.1 ============= LOCATION: Berutarube Exclusive District TYPE: Sub Mission OBJECTIVE: Apprehend both the shipping company president and the person he is secretly meeting with WEAPONS AVAILABLE: M-3 GP P-7 GP LMG-SAW SG90 R ATRL M-5 R (Mission Bonus – Motoko) TACHIKOMA PARTS: FH-140 (Mission Bonus – Batou) M-D10 (Jameson Bonus) As you start the level notice the steel doors in the wall to you right (they lead to the roof and you will be back here later). You don't actually have to go and check all of the rooms but some contain health packs and some contain weapons (should you need them). Head through the level killing all of the enemies as they emerge from rooms. Sometimes they may leave rooms after you have passed them so watch your back! During the level as you pass along corridors double back on yourself occasionally to draw out any enemies that may still be in hiding. Once you reach a set of double doors at the end of a corridor that don't open the shipping company president (SCP) is in the room on you right (as you look at the doors) just before them. As you enter the room a cutscene will play. Once it ends you will be outside the room and you will now have to escort the SCP to the roof. Now Renter the hotel room the SCP was in and you will find the GOLD JAMESON. Once you have obtained the Jameson Bonus head back out of the room and make your way back through the level killing any enemies you come across. Once you reach the doors you noted at the beginning of the level that lead to the roof head through them and as you start up the stairs a cutscene will play (I would recommend making sure you have as much health as possible, if necessary double back and locate any remaining health packs in the hotel rooms). Once on the roof SCP will reluctantly get into the Tachikoma. The object now is to hold off the ensuing wave of yakuza until your support arrives. Most of the yakuza are packing heavy weaponry and you will know that you are nearing the end of the level when the yakuza wearing white suits and carrying LMG-Saw's start turning up. Once support arrives a cutscene will start and the level is complete. ============= MISSION 3.2 ============= LOCATION: Berutarube Harbor District TYPE: Sub Mission OBJECTIVE: Ascertain the source of the ultra high frequency signals that the tachikoma picked up WEAPONS AVAILABLE: M-3 GP P-7 GP LMG-SAW SG90 R ATRL P-27 GP P-27 GP R EMP2000 R (Mission Bonus – Saito) M-2006M R (Mission Bonus – Togusa) TACHIKOMA PARTS: GK-35 (Jameson Bonus) As the level starts head through the first shutter, quickly take out the enemy in the window directly ahead as he has a rocket launcher. Now head between the vans killing any remaining enemies and head to the back right hand side of the area and go up the steps to the offices above. As you get to the door an enemy will burst out kill him and move into the offices killing the enemy just inside the door on the left who is packing a shotgun. Move through the office killing anyone left standing and make your way to the computer at the back on the right. Hack into it and the data is sent to Ishikawa who contacts you back to let you know it is useless. Head back out to the main garage area and kill all enemies in this area. The last couple of enemies (one is a yakuza in a white suit) are near a shutter in the back left corner. Once you kill them you will see the message shutter lock disengaged. Before you go through this shutter head back out under the vehicle loading cranes to where you started the level. You should notice that on the side wall there is a control that is now active. Use it and head back into the garage area. Go to the far right under the vehicle loading crane an look up. You should now see the GOLD JAMESON running forward and back along the steel frame. Once you have obtained the Tachikoma part head back to the now open shutter in the back left corner and go through. You will now get a cutscene. When the cutscene finishes you will be in a think tank hanger and there will be some heavily armed guards (in blue armour) for you to deal with. Kill them and collect the health packs. Now if you head back to the shutters where you cam in you will notice a piece of wall that is heavily cracked. Shoot at it until it collapses. Once the opening is formed head through and kill the Yakuza in the hidden room. Hack into the computer and the data is sent to Ishikawa who contacts you to let you know it is what they need. As soon as this happens your tachikoma out in the think tank hanger will be under attack from four even stronger guards (in white armour). Immediately head out into the think tank hanger where your Tachikoma is being attacked and join the fight. The LMG-SAW can be quite useful in this fight or alternatively you can pick up the ATRL that is in one of the think tank bays. Once you have killed the guards a cutscene will play and the mission will be complete. ============= MISSION 3.3 ============= LOCATION: Mekkari, Old Town TYPE: Sub Mission OBJECTIVE: Arrest Chirii's underboss WEAPONS AVAILABLE: M-3 GP P-7 GP SG90 ATRL G69-A1 P-27 GP HG80 M-7 HP R (Mission Bonus – Batou) TACHIKOMA PARTS: MG-15 (Mission Bonus – Motoko) GL90-A1 (Mission Bonus – Saito) CG2000-RT (Mission Bonus – Togusa) Once the level start move on up the steps killing the enemies as you go. Once you get to the third set of steps there is a building directly in front of you and you can only go right. At this point strafe out from the top of the steps and quickly kill the guy on the ground with the rocket launcher followed by the guy on top of the shelter with a grenade launcher. Now move on and you will notice a yellow and red striped market stall to your left. head down the side of it and kill the enemy that jumps out from behind it. Once he is killed look inside the stall and you will find the GOLD JAMESON. Once you have obtained the jameson bonus continue round the back of the stall and u onto the raised fenced area killing the enemy patrolling this area. Head to the opening between the two buildings and be ready to quickly take out another yakuza with a rocket launcher, once the enemies in this area have been killed a cutscene will play. The tachikoma will not be able to fit through the doors and leaves you to find another way. Now head back to the gate next to the market stall collecting any health you may need along the way and killing the handful of enemies that have materialised. Once you head through the gate the next area will be loaded up and a new objective 'Wipe Out Yakuza' will flash up. Head out of the ally and you will see a gate to the right, which will remain locked until all the yakuza are killed, and some steps to the left. Head up the steps to rejoin your tachikoma and battle the yakuza. Once you have killed all the yakuza in this area collect any health you may need as you are about to fight the first BOSS in the game. Once you have collected all the health head back the way you came. As you go down the stairs you will be attacked by the final two yakuza. Kill them and the gate will become unlocked. Once you go through another cadence will play. ------------------------------ BOSS BATTLE – Chiri + Henchman ------------------------------ The fight takes place in a very small area with very little cover. There are a couple of health packs around if you do stat to get low on health. I recommend using an automatic weapon for this fight and concentrating on the henchman (Chiri is far more accurate and is the stronger enemy in this fight avoid his attacks as best you can). If you are having trouble defeating them try to keep behind the buildings and always use auto lock to target the enemy then move out and let rip. You can use a grenade launcher but because of the fiddly controls (the PSP wasn't really designed with FPS's in mind) and lack of lock on you have to be pretty accurate which is difficult when you are trying to avoid Chiri's attacks. Interestingly no matter who you attack the fight ends with the death of Chiri's henchman. Once the henchman is dead you get a cutscene and Chiri escapes (but not for long) ============= MISSION 3.4 ============= LOCATION: Mekkari, Old Town TYPE: Event Mission OBJECTIVE: Apprehend Chirii WEAPONS AVAILABLE: M-3 GP P-7 GP P-27 GP P-27 GP R LMG-SAW ATRL D M-8 (Mission Bonus) TACHIKOMA PARTS: SS20 (Jameson Bonus) After the initial cutscene you will not be able to directly control your Tachikoma who has to fight Chiri on its own. This can be a long battle and the only thing you can do is use the Tachikoma control menu to get it to move to certain points and control its fire order. Once Chiri is dead you have to Chase after Sikari who has fled into the sewers. move through the sewers killing the first few enemies until you reach the first area with three set of doors (near point A on the map). As you come down the set of stairs if you try the door on the right you will get a message saying that the shutter controls may be on the other side. Keep this in mind and head out of this area using the door that was directly in front of you as you came down the steps. Now head to the end of the passageway and turn right then immediately right again and you will go under a low passage. As you exit the low section turn left and jump up onto the walkway and kill the enemies. There will be a set of steps leading left and right ignore them and instead walk straight ahead and drop back down into the water. If you turn left you will see the GOLD JAMESON running around under another low passage. Once you have obtained the Jameson Bonus jump back up onto the walkway with the steps. If you look around you will see an electrical enclosure with three red lights on it. You need to follow the cabling back to its origin and you will find the shutter controls. When looking at the enclosure turn through 180 degrees and follow the pathway up the steps and back down again keep going to the end of the walkway and jut before you drop back down into the water turn right and you will find the shutter control. Activate the control and heat back the way you came but just before you reach the steps turn immediately left and you will be on the other side of the shutter. Activate it and a cutscene will play. Once the cutscene has finished the shutter will open and the Tachikoma will join you. Now head back the way you cam and turn right and head over the steps killing the new enemies that have appeared. head up the next set of steps and turn right. As you approach the railings on the right there area a couple of enemies on the other side that can attack you so kill them as one is wielding a rocket launcher. Now head left down the steps then right kill the enemies follow the passage around killing anything that moves and you will eventually come to a set of steel doors. There are three yakuza on the other side of the door so kill them quickly and move to the next set of doors which will open automatically and there is on last yakuza on the other side waiting to be slain. Once he is dead move through the door and a cutscene will play an the level is complete. =============================================================================== 5.4 HIDING [RNV4] =============================================================================== ============= MISSION 4.1 ============= LOCATION: Berutarube Exclusive District TYPE: Sub Mission OBJECTIVE: Neutralize the terrorist holdouts and rescue former cabinet minister Hiruma WEAPONS AVAILABLE: M-3 GP R LMG-SAW R G69-A1 SR50-BA P-27 GP HM200 R (Mission Bonus – Batou) SR1-SA R (Mission Bonus – Saito) TACHIKOMA PARTS: R-NG5 (Jameson Bonus) Once the level starts keep following the road round killing all enemies you encounter and you will quickly arrive at a black stretch limo. Once you have reached it collect the papers and a cutscen will play. Watch the cutscene as it shows you the door leading out of the area that you need to reach. Once the cutscenehas finished follow the road back around in the direction you came Killing the enemies as you go and heading over the wlakways whenever you reach the first blockade of armoured vechicles. Continue on and you will reach a fenced raod block. Kill the final two enemies here to obtain the door passcode. Now head up the walkway to the left which will lead you to the door through the building. The next area will now load up and as you start Aramaki will warn you to watch out for snipers (keep this in mind when moving throught the level). As you start the level you will be on a platform with steps leading down to the left and the right. Take the right hand set of steps and at the bottom follow the passage around to the right and you will come across two enemies on the ground. once you have killed tehm if you look up and around you will notice some of the shutters on the higher floors of some buildings are open. This is where the snipers are located. As you head past the barrells where you killed the first two enemies look up at the next building on the left and you can see the sniper. Once he has been killed move on and you will notice a sniper up at a window in the grey building in the distance. Once you have killed him carry on and turn left as you approach the greay building. As you round the corner two enemies will jump down of the roof eliminate them and move on. As you come to the main road at the end of the buildings look up at the building in front of you to your left. There is a sniper at the window kill him before he can get a shot off, there is also a sniper directly opposite him in the building to your immediate right. Strafe out into the main raod looking up at the window and you can kill him before he even sees you. The next sniper is located in the next building along on the left hand side of the road, again if you move close to the buildings on the left whilst looking up you should be able to get a lock on before he can even see you. There is also one enemy on the ground who will rush towards you firing him if you are stillaiming at the sniper your Tachikoma will probably take him out for you. You have now killed all the Snipers and the Gold Jameson Will have appeared in one of the windows. The easiest way to describe where to find it is to call up the map and trace your route back to point 'B' on the map and look east. You will see the GOLD JAMESON up in the window there is no way to get up there so just take aim and destroy it. Now you have obtained the Jameson Bonus you can trace back your steps to the main road and continue the level. You are aiming to get to point 'C' on the map but before you go between the buildings that lead down to the car park at point 'C' make sure you have full health if you have lost any as you are about to take on your second boss fight. As you pass between the buildings a short cutscene will play and you are then unable to leave this are until the battle is over. -------------------------------------- BOSS BATTLE – Sikari & Seta (Battle 1) -------------------------------------- For this battle you are again in a very small arena with limited cover. I found the best tactic again was to ensure you take an LMG-SAW to the fight and keep locked on and up close to Sikari and whenever she is in range let rip. The best time to do this is when she stands still to aim with her anti material rifle to avoid taking heavy damage make sure you are strafing around her whilst firing so she has difficulty hitting you with any anti material shells. If you do take some heavy damage there are a few health packs dotted around that should help. As you are concentrating on Sikari the two Tachikomas will battle each other and shouldn't bother you. Once the pair have taken enough damage a cutscene will play and the pair will flee. ============= MISSION 4.2 ============= LOCATION: Berutarube Exclusive District TYPE: Sub Mission OBJECTIVE: Accompany Aramaki to berutarube station and secure him from any interference WEAPONS AVAILABLE: P-27 GP M-3 GP G69-A1 HG100 R (Mission Bonus – Motoko) TACHIKOMA PARTS: ES-40 (Jameson Bonus) This level is a tedious level as you can only move as fast as Aramaki as he stops if you stray to far from his side. The layout of the level is exactly the same as that in Mission 2.2. After a short cutscene you will start on the upper floor of the station in one of the waiting rooms. Head to Aramakis side and he will walk out of the room. As soon as you pass through the door you will be attacked by two enemies. Kill them quickly you need to make sure Aramaki does not sustain damage otherwise it will make it more difficult at the end of the level where you have to leave him unprotected for periods. Aramaki will now double back alongside the waiting room. keep in front of Aramaki and as you near the end of the building two enemies will come out of the next waiting room along. They should be easy to quickly lock onto and kill. Aramaki will now head between the first and second waiting rooms and pass along the opposite side of the second waiting room. again make sure you are in front of him. The next two enemies will appear from the open door on the train. Aramaki will make his way along the same side of the third waiting room. The next two enemies on this floor will come out of the third waiting room from the rear doors and attack from behind so be ready to quickly kill them. As Aramaki passes the end of the third waiting room you will be attacked by the final two enemies on this floor. The closest will drop of the top of the escalators and the furthest will appear from the distant train. Kill them and follow Aramaki to the elevator and activate it. The next area will load and you will be on the lower floor of the station. Aramaki will move along the left hand platform. The first enemy will appear on top of the front section of the first train on your right. He has a grenade launcher so don't let him get a hit on Aramaki. Once he is dead you should move ahead of Aramaki to the first opening in the side of the train. Just before you get there aim towards the opening and strafe out to see the second enemy of the level also holding a grenade launcher, you should be able to kill him before he even spots you and well before Aramaki gets into his range. Once you have killed him return to Aramaki and move along directly in front of him like a human shield. As you again near the opening in the train a guard with an assault rifle will jump out you should have no problems in killing him quickly. The next guard will appear out of the building you are walking along the side of once he is dead move forward towards the shutter with Aramaki to get e brief cut scene that will show you the location of the controls to release the shutter. Aramaki will stay by the shutter and leave you to head off to the terminal. Head all the way to the end of the platform alongside the train and jump down onto the tracks. The terminal is on the wall between the end wall at point 'A' on the map. As you near the terminal two enemies will appear on the tracks, kill them and head to the terminal and activate it. Head back to the platform the way you came and as you move back along the platform kill the enemy with an assault rifle that runs towards you. Rejoin Aramaki at the now open shutter and as you move into the next room an enemy will come out of the building on the left. Once you have killed him head to the end of the building and head through the door to find the GOLD JAMESON. Once you have obtained the Jameson Bonus head out and rejoin Aramaki. As he reaches the next shutter your next objective 'Open the second shutter' will pop up on the screen. Head back towards the first shutter you opened and the control on the wall just inside the shutter will be highlighted. Activate it and you will get the message 'Power supply for control is turned ON'. The control for shutter 2 that it is referring to is at location 'B' on the map. At this point I would recommend calling up the Tachikoma control menu and selecting 'Wait there' from the Move Order menu. You will see why very soon. Now head through the shutter and along the platform towards point 'B' unhindered. As you get to the control and stand in front of it you will be attacked from behind by two enemies with assault rifles. Quickly turn round and using the column for cover lock onto them and kill them. Now return to the control and activate it. Once the message 'Secondary shutter opened' is displayed call up the Tachikoma control menu and order it to move to point C. The next instruction displayed is 'Guard Aramaki to the ticket gate. Now because the shutters are opened for some reason Aramaki Moves of on his own at this point and as you are a considerable distance from him he will encounter some of the enemies before you can rejoin him. Now if he has taken much damage during the level he could be killed in this time, however as your Tachikoma is by his side this will buy you some time to get back as although you are not there he is still protected. As you reach the second shutter the tachikoma will probably have killed all but the last enemy who will appear from behind you as you reach the ticket gates. Once he is dead a cutscene will start and the level will be complete. ============= MISSION 4.3 ============= LOCATION: Berutarube Harbor District TYPE: Sub Mission OBJECTIVE: Head for the harbor district and investigate the containers WEAPONS AVAILABLE: P-27 GP M-3 GP ATRL P-27 GP R SR50-BA G69-A1 TACHIKOMA PARTS: ML-3 (Mission Bonus – Motoko) AMM-4 (Jameson Bonus) As you start the level move off to your left and as soon as you come to the gap between the first two storage sheds you will come across the first armed guard. You will notice that the guards are more accurate in their aim and all are wearing body armour. As you attack this guard another will start attacking you from an elevated position to your right kill him and then the guard between the containers after the second storage shed. Move on through the gap between the two orange containers. Turn right around an on top of the orange containers that were on your left is the first container for you to search. You will need to get inside your Tachikoma to jump up onto the containers. As you get on top of them there is a sniper in the distance shooting at you. Lock onto him and kill him before he does to much damage. Once he is dead hack into the security lock on the container and open it. You will se s short cutscene as the Tachikoma tries to identify what the contents are for and you will then receive the message check the other two containers. Drop back down to the floor and head through the storage shed containing all the yellow boxes. Turn right and stay behind the truck in front off you. There are three guards waiting for you as you strafe out. Two are on the ground directly in front of you and the third is a sniper on top of the containers up ahead on the left. Once you have taken care of them move forwards. the container on the left won't open even if you hack it so carry on past it and turn the corner to the left. As you round the corner there is another guard so be prepared to deal with him. Carry on pas the truck on your left and as you come to the end of the truck you will find a guard who is wearing white body armour. Once he is killed you will see the message 'shutter unlocked'. As you walk out past the end of the truck the last guard in this area, who is brandishing a grenade launcher, is up on top of a low roof to your left. Once he is dead move on towards the building and you will see the shutter the message referred to. As you walk up to the shutter it will open. Inside this warehouse there are a number of guards both on the ground and on top of containers. As you walk forwards you will notice a locked container that you cannot unlock even if you hack into it. Don't worry about opening any of the containers until you have killed all the guards in the area so move through and kill the five guards in this area before looking for the containers you can open. Once all the guards are dead you can locate the container. It is a blue container that is on the left hand wall (relative to the door you came in through). Once you have located it and hacked into it you have to find the last one. Head out of the warehouse and back the way you came as you round the right hand corner there will be three guards on the ground and another on top of the truck once you have killed them head towards the second truck in the distance. To the back of the truck there is an orange frame. Head through it and kill the two guards hiding behind the truck. At the end of the orange frame there is a lift. Head up the lift to the platform above and head to the shutter at the end of the platform. As you reach it the next area will be loaded. You will start on top of another platform in the next area. At the end is a lift. Drop down to the ground and you will find that you can only head round to the left. As you move round you will notice the steps leading up to the fenced container store. The door at the top is looked at the moment. Head pas the steps and you will notice the route heads of to the right. Before you go down there head past the green container on the left towards the dock edge. Just behind the green container is the GOLD JAMESON. Once you have obtained the Gold Jameson Bonus head back and down the path that is now on your left. as you round the corner there is a guard. Move round the next bend and kill the next guard. As you reach the end of the ally there is a doorway in the steel shuttering (this doorway is too small for the Tachikoma to fit through). AS you look out you will see a guard immediately in font of you kill him nd you will notice another in the distance on top of the containers. Once he is dead move into position to strafe out of the doorway facing to the right as there is a guard on the steps that lead up to the fenced container holding area. Once he is dead move up to the steps and into the fenced off area. Once inside the door will lock and you will have to battle all the guards in this are for them to be unlocked. There are five guards inside the fenced area and three snipers outside. once they are all dead you can head to the door opposite he one you cam in (that was locked at the beginning of this area) and let the Tachikoma in. Now head across to the opposite side of this area an out the opposite door (you cant open the container in the holding are even if you do hack into it). As you reach the door there will be two last guards one on the floor and one on the blue containers, in the distance, (your final goal) with a rocket launcher. Once you have killed them move to the stack of blue containers in the distance and open the last remaining container to get the cutscene and the level will be complete. ============= MISSION 4.4 ============= LOCATION: Berutarube Exclusive District TYPE: Event Mission OBJECTIVE: Head to the museum, arrest the person that has appeared, and extract information from them WEAPONS AVAILABLE: ATRL G69-A1 C-26A R (Mission Bonus – Motoko) TACHIKOMA PARTS: FM200 H (Jameson Bonus) This mission can be very tough and the best way to beat it I have found its to equip your Tachikoma with missile launchers all round (ML-3's on Pod mounts, HML 120's on arm mounts and an ML-R1 on body mount) and fighting the whole battle from inside the Tachikoma. Of course this is dependent on you having been playing though each level as all characters up to this point to have unlocked all these parts, if you haven't and are having trouble with this level I would recommend you do so. As soon as the level starts jump into the Tachikoma and wait for the first tank to make its way out to the road. As soon as you have lock on and a clear shot let of some missiles. Try not to let any obstacles get between you and the tank otherwise you will waste missiles and trust me you are going to need them. Each tank requires six clear hits to stop it. The best manoeuvre for the first tank is to lock on and circle strafe letting of missiles whenever you can. Once it has been defeated move into the museum grounds and take care of the second tank. Once you have destroyed it you will get a brief cutscene and a Jigabachi (AI Controlled attack helicopter) will appear to make things slightly more difficult for you. As the cutscene ends you will be back outside the museum grounds where the level started. Get inside the tachikoma as quickly as you can. If you need some health there are a couple of packs around the place collect them and then head up to the top floor of the museum restaurant (if you look at the map it is the top most building on the map. Once up there look behind the food counter to find the GOLD JAMESON. Once you have obtained the Jameson Bonus. Head out to the balcony jump off and move back out to the road where you started the level. Quickly lock onto the Jigabachi and let rip with your missiles Eight direct hits will destroy it. =============================================================================== 5.5 MASTERMIND [RNV5] =============================================================================== ============= MISSION 5.1 ============= LOCATION: Self-Def. Army Riyaushi Base TYPE: Sub Mission OBJECTIVE: Destroy the Core of the automatic security system for the entire military installation WEAPONS AVAILABLE: P-7 GP R P-27 GP R RG-5 ATRL LMG-SAW TACHIKOMA PARTS: IC-M350 (Mission Bonus – Batou) DC-T1000 (Jameson Bonus) During the cutscene the conversation will hint at the simultaneous detonation of the bombs. This is achieved as the first bomb planted will have a three minute timer the second has a two minute timer and the third will have a one minute timer. Therefore they need to be placed at the relevant points exactly one minute apart. As the level starts move towards the dead end ahead and head through the steel doors on the right. in here you will find the RG-5 on top of some crates. As you collect it a guard will appear at the doorway kill him and head down the corridor now on your left. The corridor will turn left then right, as it turns right there is another guard to take care of. Now head down past the steel doors on the left hand side (there is some health in this room if you need it) and the corridor turns right follow it as now turns left and left again. It now takes a right and as you approach the next left there a three guards waiting in front of an open shutter. Once you have dealt with them move forward (the room behind the steel doors on the left just before the shutter contains some health if you need it). Just past the shutter is a T-Junction where you can head left or straight ahead. Take the left hand route as you reach the first left hand turn in the corridor a guard will attack. follow the corridor to the left then to the right and right again. As you turn the second right you will see a set of steel doors in front of you. They are protected by three guards once you have killed them move towards the door as it opens you should notice a gun turret on the wall directly opposite you. If you move into the room you will notice the security panel where you need to plant one of the bombs. Don't plant it yet, instead head back to the T-junction. At the T-junction turn left and follow the corridor round. As you round the first left hand coroner there will be another set of steel doors on the left hand wall. Again these are protected by three guards. Once you have killed them move to the doors. As they open lock onto the gun turret and destroy it. Now follow the main corridor at the next right turn there is a guard patrolling. Once he has been dealt with follow round to the left. At the next right hand corner there is another guard patrolling. Once you have dealt with him follow the corridor to the left as you reach the next left hand turn there is another set of steel doors on the left hand wall an is protected by two guards. Once you have dealt with them move to the doors and as they open lock onto the gun turret on the left hand wall and destroy it. Now you have cleared all the rooms. Move into the room and place the first bomb. Once it has been placed the Tachikoma will babel some crap about the number three. You will notice the timer on the left hand side of the screen. You need to head back to the previous set of steel doors just back along the corridor. As you head along a new guard will have appeared just before the doors kill him and move into the room and wait at the security terminal and place the bomb as the timer reaches two minutes. Again the tachikoma will babel some crap after you have planted the bomb. Head back to the intersection and take a right and head to the steel doors of the first room you cleared. Head inside and wait for by the terminal for the timer to reach one minute before placing the bomb. After you have placed the bomb exit the room and wait for the timer to reach zero(if you head back to the T- junction where the shutter was located you will see that it has shut and you cant get out, Yet!). Once counter reaches zero if you have placed the bombs correctly you will get the message 'Explosion successful'. Now from the steel doors of the room you just left head right and follow the corridor round to the right and continue until you reach a dead end and the GOLD JAMESON (it will only be here if you detonated all the bombs simultaneously). Once you have obtained the Jameson Bonus head back to the T-junction and the shutter will now be open so head right there will be new guards in the corridors so take care of them as you make your way back to the door where you started the level. When you reach the door hack the terminal to unlock the door and then unlock the door to get a cutscene and the level is complete. ============= MISSION 5.2 ============= LOCATION: Self-Def. Army Riyaushi Base TYPE: Sub Mission OBJECTIVE: Head for the lowest level of the underground facility and ascertain the objective of the 27th Division WEAPONS AVAILABLE: P-7 GP R P-27 GP R SR50-BA R ATRL R LMG-SAW TACHIKOMA PARTS: IC-M350A2 (Mission Bonus – Togusa) E-GL (Jameson Bonus) This level can be quite frustrating and I found the best way to beat it is by using a combination of getting the Tachikoma to stay on the lift for the middle floors and working from inside the Tahcikoma on the top and bottom floors. The reason for leaving the Tachikoma on the lift is to prevent it from taking a whole load of, or even getting itself destroyed, and wasting ammo as you will need it for the fight at the bottom of the training facility. I personally would equip the Tachikoma with two repair packs on the pod mounts (RP50C's), two missile launchers on the arm mounts (HML120's) and the Chain gun on the body mount(CG200-RT). This will enable the Tachikoma to automatically revive 100 Health points during the descent as all enemies in this area are quick and accurate with their aim and can do a LOT of damage and there is little cover on each of the elevator floors and there are no health packs until you reach the bottom. The chain gun will enable you to quickly kill normal enemies and the Missile launcher will help you no end in the final boss fight. You will start the level on the top floor of the underground training facility on the far side of the platform. As soon as the level starts quickly get inside the Tachikoma and head round to the right (there is a break in the platform if you head round to the left which it is possible to jump but only just and it is likely you will fall to your death). There are two guards on the far side of the platform so keep moving and jumping as you go and as soon as you can lock onto them kill them to prevent you from taking to much damage. From a damage point of view this is probably the hardest part of the level to avoid taking any as there is no cover. As you move round to the lift you should have been able to kill the guards. Now that they are dead get onto the elevator and you will need to exit the Tachikoma to activate the lift. As soon as it is active get back into the Tachikoma, face the controls and reverse back up to the wall behind you. Just after you have done this a guard will drop down onto the platform (you can hear woosh sound of him falling just before he lands and you will be able to lock onto him before he even reaches the lift. Once he is dead exit the Tachikoma and use the control menu and give it the order to 'wait there'. I find it easier to work round the floors in a counter-clockwise direction (relative to a position at the back of the lift looking at the controls). So move over to the left hand edge of the elevator and you should be able to make out the containers/barrels and guards on the floor below, when you can make these out clearly, even if you feel it is high, it is safe to jump and you will not sustain any damage. Once it is safe drop of the side of the elevator and as you are falling you can lock onto the closest guard. As soon as you land kill him and continue moving forward. The next enemy has no cover but is carrying a rocket launcher. Lock onto him as you are moving and kill him. Continue moving round to the silver container ahead. Just on the other side of this is a guard with a sniper rifle so carefully strafe out and lock onto him and shoot. Now move round pas the next green container and the final enemy of the floor is right by the elevator with an assault rifle. kill him and drop back onto the lift (once floor down two to go). Move over to the right hand side of the elevator and again and look over the edge. Once it is safe drop off an lock onto the closest enemy as you are falling. Kill him as soon as you land and continue moving round to the silver container. Use the container for cover and head to its right side. As you strafe out you will see two enemies. The closest has a rocket launcher and the farthest has a sniper rifle. Once they are dead strafe out to the left of the container and you should see another guard by the silver container in the distance with an assault rifle. Once he is dead move to the green containers just in front of you and the last guard is just behind them with an assault rifle kill him before he even sees you and head back to the elevator and drop onto it. Again move over to the right hand side of the elevator and look over the edge. Once it is safe drop off an lock onto the closest enemy as you are falling. Kill him as soon as you land and continue moving round to the first green container. Strafe out and you will see two guards both have sniper rifles. Shoot them and continue to move round to the next set of containers. The final guard on this floor is located behind these armed with an assault rifle. Once he is dealt with head back and drop onto the lift. Once back on the lift get into the Tachikoma (at this point make sure the chain gun is selected and not a missile launcher). Now move to the LEFT hand side of the elevator as it is easier to move in a clockwise direction around the bottom floor. Look over the edge and once safe drop to the floor and as you fall lock onto the closest guard. As you land kill him and move behind the containers to use them as cover from the guard on the mezzanine level with a rocket launcher. As soon as you are behind them, there is a guard on the ramp leading up to the mezzanine level directly in front of you. Once he is killed quickly move up the ramp and around the mezzanine level (do not stop or you will get hit by a rocket). As you near the guard with the rocket launcher you will notice a concrete post. Use this as cover and lock onto the guard. Now strafe out and kill him quickly. Once he is dead move back down to the lower floor and locate and kill the last guard. With him dead work your way round and collect the health Packs as you will no doubt need them (Ensure that whatever character you are using has some health as you are about to open the large steel doors and as soon as you do you will be attacked from behind by a guard who appears from nowhere). Once you have collected all the health head for the large steel doors on the lower floor. Unfortunately you will have to get out of the Tachikoma to open them. as soon as you do get back into the Tachikoma as quickly as you can an kill the guard who has appeared behind you. With him dead move through the doors and kill the guard in this room. The last guard you need to now kill is coming down the ramp from the mezzanine level in the main room. Move out and kill him quickly. With all the guards dead move into the room you just opened and head for the red shutter at the back. As you approach a cutscene will play and as you go to leave and Armed Suit will drop down the shaft and start to attack. ------------------------------- BOSS BATTLE – Armed Suit (Blue) ------------------------------- As soon as the cutscene has finished quickly get back into the tachikoma and head back into the small room with the steel doors. This room offers you all the cover you need as the armed suit will not be able to hit you with any attacks whilst you are hidden in here. First thing to do is to enter the weapons menu and select one of the missile launchers. Now strafe out into the doorway and lock onto the armed suit. Ensure you have a clear line of fire and let off a couple of missiles before moving back to a covered position. Repeat this a few times and as the armed suit does not have strong armour you will bring it down. Now a bit of advice, don't get too trigger happy with the missiles as you only have a limited supply and you must make sure that you have a clear shot to achieve a direct hit (I think it takes Six direct hits to bring the armed suit down) Now with the armed suit destroyed the level is still far from complete. You need to make your way back up to the mezzanine floor follow it round to the door way at the end. The next area will now load. The final area is a stairwell leading back to the very top of the facility that is heavily guarded. Rather than give you a turn by turn account just move up the stairs keeping an eye out for guards and taking them out as soon as you can get lock on. I tend to stay inside the tachikoma and use the Chain gun to kill the guards. Watch out for breaks in the stairs and snipers sitting on pipework over the centre of the shaft as they will spot you when you are on the floor below them. There are also a couple of guards that sit on crates as you near the top that have rocket launchers. When you pass approximately half way up the stairs you may notice the GOLD JAMESON drop down the middle of the shaft. At this point if you head all the way back down to the bottom of the stairs killing the guards advancing from below and you will find it (if you don't see it drop don't worry as you will know when to go back down as a couple of guards will move up the stairs behind you to attack just eliminate them and return to the bottom). Once you have obtained the Jameson Bonus resume the climb to the top. Once you approach the door at the top a cutscene will play and the level will be complete (finally!) ============= MISSION 5.3 ============= LOCATION: Self-Def. Army Riyaushi Base TYPE: Sub Mission OBJECTIVE: Proceed to the 27th Division's training dome and determine the contents of the containers WEAPONS AVAILABLE: ATRL R SRML R TACHIKOMA PARTS: BK200 (Mission Bonus – Batou) PG-30 (Jameson Bonus) This level should be tackled from inside the Tachikoma for a much easier victory. Equip the Tachikoma with missile launchers all round (ML-3's on Pod mounts, HML 120's on arm mounts and an ML-R1 on body mount). The quickest and easiest way to victory is to Pick one tank at a time and concentrate on it. The majors speech at the beginning referring to brute force alone not being enough is a hint. Once each tank has taken five direct hits from you missile launcher it's electronics will be crippled. This is signified by electronic sparking around the tank. It can still fire its weapons but you will be able to hack into it and disable it. Bearing in mind it can still fire its weapons wait for it to pause firing as it reloads then speed up to it in the Tachikoma and jump out of the Tachikoma and up onto the tanks head. Once there quickly hack into it and the tank will be disabled. I recommend that as soon as the level starts before you get into the Tachikoma you give it the order to 'hold fire' otherwise when you leave the Tachikoma and are on top of a tank trying to hack into it the tachikoma may still launch missiles at it which will keep interrupting your hacking. When you need health enter any of the buildings dotted around this level and pick some up as there is plenty of it around. If you find you have been a bit too trigger happy with you missiles you can find both missile launchers and rocket launchers for your character to pick up in these buildings alongside the health packs. However moving on foot is more risky as you are slower than the Tachikoma and you don't have as much armour meaning you are easier to target and have less armour. Once you have disabled two of the three tanks and the third one has had its electronics crippled don't hack into the last tank instead you should go for the GOLD JAMESON which is down in the trenches in the floor you may have noticed. If you call up the map this is the easiest way to describe where it is. Locate point 'C' on the map, which is inside a building. The Gold Jameson is located in a trench that runs by the North-West corner of this building. Once you have obtained the Jameson Bonus rejoin your tachikoma and head for the last Think tank, collect any health you may need on the way then hack into the tank to disable it. You will now get a cutscene and the level will be complete. ============= MISSION 5.4 ============= LOCATION: Self-Def. Army Riyaushi Base TYPE: Event Mission OBJECTIVE: Infiltrate the 27th Division's command center and apprehend General Kusomoto WEAPONS AVAILABLE: M-3 GP R P-27 GP R P-7 GP R ATRL R LMG-SAW G69-A1 R SR50-BA R LMG-SAW R C-30 R (Mission Bonus – Motoko) TACHIKOMA PARTS: WM1500 (Jameson Bonus) You start the level in some service corridors follow them round to the set of double doors and head though out into the bases main corridors. Head up to the next set of double doors. On the other side is a large room containing three guards, two with machine guns and the third with a grenade launcher. Kill them and head to the set of double doors at the end of the room. There is a sentry canon on the ceiling just on the other side of the door so be ready to lock onto is and destroy it quickly. There is another on the ceiling just to the left of the door which you can also see without going through the doorway, ensure both are destroyed before moving out into the corridor. Move straight ahead along the corridor and kill any guards you come across. You will eventually come to a T-junction. You want to head right here but to make things a bit easier for you to stun General Kusomoto as he runs first turn left and kill the guard patrolling the corridor. Now head back to the T-junction and head straight across. The general should be just around the next right hand corner, Your objective is to stun him so be ready with your stun weapon. If he isn't then head through the door on the right just in front of the security gates and follow your way round through the corridors and rooms it is tedious but you will eventually come across him. If this does happen leave your Tachikoma at the T-junction and give it the 'Wait there' and 'Hold fire' orders it will them let you know when Kusomoto passes it (I've located the enemy!) but won't open fire and accidentally kill him. As far as I can tell Kusomoto follows a set route so you will eventually find him. Once he is stunned you will get a cutscene and no matter where you actually stunned him you will be at a T-junction where all the security shutters will drop and Kusomoto will be loaded into the Tachikoma. As you now have the general you can open doors that require 'General Bio Data' for security access. As the cutscene finishes there is only one way for you to go so head in that direction. Just around the corner there are two automatic sentries on the walls. Once you have dealt with them two guards will approach from behind kill them and then continue along the corridor. When you see the set of double doors in front of you there is a right hand turn there are two sentries mounted on the wall here once they are destroyed two more guards will approach from behind and three will make their way out of the large room behind the double doors. Once you have killed all of them collect the health in the large room and head back to the corridor and continue along. Around the next corner there is another ceiling mounted sentry. Once destroyed head along the corridor and you will se that there is a shutter blocking the corridor down to the right. There is a door just before the turning that has a green access light meaning you can enter. Be careful as there are two guards inside this tiny room and they both have rocket launchers (they must want a lemming award real bad!). Once they are dead move into the room and collect the health pack but before you hack the computer move to the other door and on the other side is another guard who was ready to burst in as you turn your back on the door and hack the computer so kill him now before you return to the computer. With the computer now hacked the security shutter will be released and the tachikoma can now pass through. I would now Give the Tachikoma a 'Wait there' order and follow the corridor around alone as there are three sentries round the next corner and the Tachikoma has a habit of getting hit by all of them. once all of the sentries have been destroyed head down the corridor. As you get about halfway along one final guard with a rocket launcher will sneak up behind so be ready to kill him. Now move on to the doors at the end of the corridor and head through. The next area will now load. You will start in an underground complex of corridors kind of like a mine. Move down the corridor and as you come to the steel door on your left it will open and a guard will burst through. There are two more guards behind this door in the corridor. Once they are all dead collect the health and head through the door and along the next corridor. As you reach the right hand turn there is a door to your left there is one guard in there. Kill him, collect the health pack and resume your travel though the corridor to the next door. As you approach the next door you will get a cutscene and Sikari and Seta will attack you. -------------------------------------- BOSS BATTLE – Sikari & Seta (Battle 2) -------------------------------------- Use the same tactics as the first battle with Sikari and Seta. Once they have taken enough damage they will retreat and you will get another short cutscene. With the battle over move around the room and collect any health you need. Now head up to the mezzanine level and kill the guard up there and return to the lower floor. Locate the elevator control and activate it. Once you have activated it the door you entered this area through will open and two guards will enter. Once you have eliminated them move up to the mezzanine level and send the elevator down for the Tachikoma. Once the Tachikoma is on the elevator call it back up. Once the Tachikoma is on the mezzanine level give it the order to 'Wait there'. Now head to the doors just before the elevator. There is a set of steps on the other side and halfway up there is a guard with a sniper rifle. Quickly lock onto him and kill him before he an shoot at you. Now as you start up the steps the door at the top will open and another guard with a machine gun will start down the stairs. Quickly lock onto him and kill him. Now return to the halfway point on the stairs where another branch slopes down to below. Follow this down and as you come to the first right hand bend there is a guard just around the corner with a grenade launcher. Kill him and keep heading down. When you reach the bottom it appears as though it is just a dead end. But whilst facing the dead end you may notice that the wall to your right has a lot of cracks and damage. Shoot at it and it will collapse revealing a secret room. This room contains a health pack and the GOLD JAMESON. Once you have obtained the Jameson Bonus head back out of the room and there will be a guard waiting just outside for you. Once you have Dealt with him move up to the steps and continue to the door at the top where the guard came through earlier. As you go though the door there is a guard standing to your right under an archway. Kill him and as you head over to the archway another two guards will appear. after dealing with them carry on through the archway and you will reach a set of doors. Inside the room there is one guard some health and a rocket launcher if you should want it. Once you have colleted what you want from the room head back the way you cam and along the corridor in the other direction. As you reach the end there is a right hand turn. There is one guard around the corner kill him and head though the doors on your right hand side. You will enter a large are with a deep shaft with walkways around the edges. Around the walkways there are Four guards. Two of which have Sniper rifles. Once they are all dead call for your Tachikoma to join you. Now head around the right hand walkway. As you reach the far side of the room you will notice a patch of cracked and damaged wall shoot it and it will collapse revealing you way out. As you head down the corridor towards the door one last guard will follow you from behind with a rocket launcher make sure he doesn't kill you or the Tachikoma then head for the door at the end of the corridor to get a cutscene and the level is complete. =============================================================================== 5.6 ?????? [RNV6] =============================================================================== ============= MISSION 6.1 ============= LOCATION: Mekkari, Old Town TYPE: Sub Mission OBJECTIVE: Escort the team of repair workers WEAPONS AVAILABLE: P-27 GP R G69-A1 R ATRL R P-7 GP R SR50-BA R M-3 GP R P-7 GP TACHIKOMA PARTS: AL-75 (Mission Bonus – Motoko) AL-45 (Mission Bonus – Togusa) RG4000 (Jameson Bonus) The first part of this level is another one of the boring escort levels of the game. Your first objective is to locate the workers. Call up the map and locate point 'A' this is where the workers are located. Head down to point 'A' killing all enemies as you go. All are either carrying machine guns or assault rifles. Once you have located the workers you will get a brief cutscene and you will now need to escort and protect them. You need to now move off to point's' on the map. As you make your way back round to point 'B' stay just in front of the workers to protect them from enemy fire. As you get closer to pont 'B' you will notice a green light on its own on a wall. As you near it you will get another brief cutscene telling you they need to activate the power supply for the door adjacent to the light to open. Once the cutscene is over continue to point 'B'. As you get very near to point 'B' there will be a couple of enemies with rocket launchers and some are hidden down side alleys so keep your eyes open and kill them quickly. Once you reach point 'B' the workers will activate the power supply. You now have to return to the door with the green light on the wall by it. Kill any enemies that have appeared in the mean time to protect the work crew. when you get to the door open it an go through. The Workers will follow you though into the new area but the tachikoma cannot get through the small door. Once on the other side move to the other end of this new area and the work crew will activate the next power supply and enable you to open the locked door. Head though this door and into the next area there are four enemies in this area. Two with grenade launchers and two with assault rifles. Once you move into the area the Tachikoma will open a set of doors on the right hand side and make its way in to join the fight. Once you have killed all enemies head back and get the repair crew. They will run straight through towards the shutter and a cutscene will play the next area will now load and you will be out on the road on the other side of the shutter. Once the cutscene has finished you will have to find Hirumas car. If you look on the map it is on the road just after you pass under the bridge before point 'C'. As you move ahead there are two guards on the ground with assault rifles and another on top of a truck with a sniper rifle. Once you have killed them continue northwards. There is another sniper at the top of the steps leading up to the footbridge and a guard on the ground with an assault rifle. Once you have dealt with them head up the steps to the top of the footbridge and look north to see yet another sniper on top of another truck kill him and head for the car just behind the truck. Once you get to the car open it and a cutscene will play. Once the cutscene has finished I suggest going to find the GOLD JAMESON robot that will now be on top of the truck that the first sniper was on. head back along the road and there will be two enemies on the ground one with an assault rifle and one with a sniper rifle. Once you have killed them head for the first truck in this area. Jump up onto the roof and you will find the GOLD JAMESON. Once you have obtained the Jameson Bonus. Head back to the footbridge and cross it to the last area of the level. There are four guards on the other side of the bridge once they are all dead you will get the message 'Door unlocked' The door is the one under the green strip light on the wall in this area. Head through into the corridor lit by red lights and move to the door at the other end. a cutscene will play showing you what's on the other side of the door. There are three enemies in the room and as soon as you open the door two more will appear outside in the courtyard to attack from behind. two of the three in the room have assault rifles and one has a grenade launcher, the two outside both have assault rifles. All are hard as nails and take a lot of hits with automatic weapon fire to kill. Once they are all dead a cutscene will play and the level is complete. ============= MISSION 6.2 ============= LOCATION: Berutarube Exclusive District TYPE: Sub Mission OBJECTIVE: Hurry to the high-rise district and stop the think-tanks WEAPONS AVAILABLE: ATRL R TACHIKOMA PARTS: MRL-C (Mission Bonus – Batou) EQ1000 (Jameson Bonus) The tactics for this level are pretty much the same as for Mission 5.3. Except there is less health dotted around and the level is very confined. Quickly get into the Tachikoma as the level starts and head over to the truck just in front of you for cover. Now relative to the position of facing the truck move to the building on your left. There is an alcove about halfway along with a health pack in. From here select one of your right hand missile launchers and strafe out. You should now have a clear shot between the building and the footbridge steps to attack the rightmost tank. Once it has had its electronics crippled. Get out of the Tachikoma and call it to be with you whilst remaining in the alcove. As it comes into the alcove give it the 'Wait there' and 'Hold fire' order to prevent it from getting in the way as you hack into the now disabled think tank. Once the think tank pauses to reload rush up to it and jump up onto its head and hack into it to disable it. With this done return to the tachikoma. Now move over to the truck and use it for cover and from this position use exactly the same tactic on the second think tank. Once it has been disabled I would suggest Locating the GOLD JAMESON. Head up the footbridge above the truck you have been using for cover and look over to the right in the direction of the last think tank and you should notice the GOLD JAMESON on top of the archway over the entrance of one of the buildings. Take aim and destroy it. Once you have obtained the Jameson Bonus head back to the alcove and get into the Tachikoma. Now head out and destroy the last think tank using the same tactics as before. It stays in the same area circling the central building so use this for cover. Once it has been disabled you will get a cutscene and the level will be complete. ============= MISSION 6.3 ============= LOCATION: Berutarube Exclusive District TYPE: Event Mission OBJECTIVE: Hurry to the scene and rescue former cabinet minister Hiruma WEAPONS AVAILABLE: P-7 GP R G69-A1 ATRL AMR50 (Mission Bonus – Motoko) C-26A SP (Mission Bonus – Motoko) MG-30 SP (Mission Bonus – Batou) AMR50 SP (Mission Bonus – Saito) M-2008 (Mission Bonus – Togusa) D M-2008 (mission Bonus – Togusa) TACHIKOMA PARTS: WM2000 (Jameson Bonus) The final level for this level I recommend equipping your Tachikoma with missile launchers on both arms and pods and using the chain gun on the body mount (ML-3's on Pod mounts, HML 120's on arm mounts and an CG200-RT on body mount). I tackle this level from inside the tachikoma for the most part. But would suggest also taking an SRML in one of the character weapon slots just in case. The level will start with a Battle in the car park. ------------------------------------------ BOSS BATTLE – Sikari & Seta (Final battle) ------------------------------------------ As soon as the level starts get into the Tachikoma and ensure the body mount/Chain gun is selected. As with every other encounter of these two concentrate fire on Sikari whilst keeping up close and personal as it will not give her time to aim in most cases. Before you go to far in this battle you should make your way round to the left hand side of the hotel (relative to a position looking at the front of the hotel) and you will find an open door head down the steps to find the GOLD JAMESON. Once you have obtained the Jameson bonus return to battling Sikari & seta. Interestingly once you have hit Sikari enough times Seta will be still be destroyed. A cutscene will now play and you will now find yourself inside the hotel lobby. You will not be able to return to the car park which is why you had to get the Jameson Bonus before the battle with Sikari and Seta ended. From the position you start in the lobby head to the farthest right hand corner and open the front door to let the Tachikoma in. As you cross the lobby there will be three enemies in your way one of which will have a rocket launcher. Once you have killed them and let the Tachikoma in get inside the Tachikoma and ensure the chain gun us selected from the weapons menu. Now move through the lobby and kill all enemies. Once they are all dead a cutscene will play and three white Armed Suits will smash their way into the lobby. ------------------------------------- BOSS BATTLE – Three white Armed Suits ------------------------------------- At this point you should head for the area at the back of the lobby where all the tables and chairs are it is directly in front of you at the cutscene starts and is located at point 'A' on the map. There is only one way into this are and it is a bottle neck. You can therefore use it to your advantage by drawing the armed suits into this area one by one and letting rip with your missile launcher as they do whilst maintaining sufficient distance and cover. There is also enough health packs out here to help you if you do take some heavy damage. Each of the Armed Suits will take three direct hits to bring them down. Once all three have been destroyed the final cutscene will play and you have completed the game. =============================================================================== 6. UNLOCKABLES [RNVI] =============================================================================== After successfully completing the game you will unlock both the movie viewer and the Tachikoma Mini Game. =============================================================================== 7. OTHER USEFUL INFORMATION [RNVII] =============================================================================== + Dual versions of the standard handguns are available by starting a level with ONLY a single handgun in your inventory i.e. the handgun and two empty slots. You don't have to use only the handgun for the level and you can pick up other guns and use them during a level and this will not have any effect on you being awarded the dual version on successful completion of the mission + To obtain weapons that you don't have during a level all you need do is pick them up and have them in your inventory as the level ends. You don't have to actually physically have them in you hand as the level ends they need ONLY BE IN YOUR INVENTORY + Most of the weapons are only available as bonuses, see the main body of the FAQ for details on what weapons can be unlocked in what levels + If you are having particular trouble at beating a level try taking it on from inside a Tachikoma equipped with lots of fire power. Some levels are very difficult and not to mention frustrating to beat without taking advantage of the Tahcikoma + Always use lock on to target and kill enemies. The PSP's controls don't make it particularly easy to play FPS games and as such it can be very irritating if you don't use the lock on system =============================================================================== 8. ACKNOWLEDGEMENTS [RNVIII] =============================================================================== The Ghost in the shell text was generated using the Network Science ascii text generator located at http://www.network-science.de/ascii/ The Ghost in the shell image was generated using the Glass Giant ascii image generator located at http://www.glassgiant.com/misc_ascii.php I would also like to thank whoever posted the original gold jameson list because without it I would not have found the Gold Jameson in Missions 3.2 & 5.2. I know it has been posted more recently by AJB2K3 but I am not sure if AJB2K3 was the original poster. If AJB2K3 can confirm if they were the original poster or who was then I will amend the acknowledgement.