_______ .______          ___      .__   __.  _______  
 /  _____||   _  \        /   \     |  \ |  | |       \ 
|  |  __  |  |_)  |      /  ^  \    |   \|  | |  .--.  |
|  | |_ | |      /      /  /_\  \   |  . `  | |  |  |  |
|  |__| | |  |\  \----./  _____  \  |  |\   | |  '--'  |
 \______| | _| `._____/__/     \__\ |__| \__| |_______/ 
                                                        
.___________. __    __   _______  _______ .___________.
|           ||  |  |  | |   ____||   ____||           |
`---|  |----`|  |__|  | |  |__   |  |__   `---|  |----`
    |  |     |   __   | |   __|  |   __|      |  |     
    |  |     |  |  |  | |  |____ |  |         |  |     
    |__|     |__|  |__| |_______||__|         |__|     
                                                       
     ___      __    __  .___________.  ______      
    /   \    |  |  |  | |           | /  __  \   _ 
   /  ^  \   |  |  |  | `---|  |----`|  |  |  | (_)
  /  /_\  \  |  |  |  |     |  |     |  |  |  |    
 /  _____  \ |  `--'  |     |  |     |  `--'  |  _ 
/__/     \__\ \______/      |__|      \______/  (_)
                                                   
 __       __  .______    _______ .______     .___________.____    ____ 
|  |     |  | |   _  \  |   ____||   _  \    |           |\   \  /   / 
|  |     |  | |  |_)  | |  |__   |  |_)  |   `---|  |----` \   \/   /  
|  |     |  | |   _  <  |   __|  |      /        |  |       \_    _/   
|  `----.|  | |  |_)  | |  |____ |  |\  \----.   |  |         |  |     
|_______||__| |______/  |_______|| _| `._____|   |__|         |__|     
                                                                       
  ______  __  .___________.____    ____ 
 /      ||  | |           |\   \  /   / 
|  ,----'|  | `---|  |----` \   \/   /  
|  |     |  |     |  |       \_    _/   
|  `----.|  |     |  |         |  |     
 \______||__|     |__|         |__|     
                                        
     _______.___________.  ______   .______       __   _______     _______.
    /       |           | /  __  \  |   _  \     |  | |   ____|   /       |
   |   (----`---|  |----`|  |  |  | |  |_)  |    |  | |  |__     |   (----`
    \   \       |  |     |  |  |  | |      /     |  | |   __|     \   \    
.----)   |      |  |     |  `--'  | |  |\  \----.|  | |  |____.----)   |   
|_______/       |__|      \______/  | _| `._____||__| |_______|_______/    
                                                                          
_______________________________________________________________________________
         GRAND THEFT AUTO: LIBERTY CITY STORIES
            Unique Jumps FAQ
               Written by Gaseous Snake
                      November 2005

THERE ARE A MILLION STORIES IN LIBERTY CITY. THIS ONE CHANGES EVERYTHING. ONCE 
A TRUSTED WISE GUY IN THE LEONE CRIME FAMILY, TONI CIPRIANI WAS FORCED INTO
HIDING AFTER KILLING A MADE MAN. NOW HE'S BACK AND IT'S TIME FOR THINGS TO BE
PUT RIGHT.

The streets of Liberty City are in turmoil. Warring Mafiosi vie for control as
the town begins to self-destruct under waves of political corruption, organised
crime, drug trafficking and union strikes. No-one can be trusted as Toni tries
to clean up the mess of the city's chaotic underworld. Deraged hit men, morally
depraved tycoons, cynical politicians and his own mother stand in his way as
Toni tries to bring the city under Leone control.

Forced to fight for his life in an odyssey that will shake Liberty City to its
foundations, Toni must use any means necessary to secure his place in the 
leadership of the Leone family in a town up for grabs.
_______________________________________________________________________________
                                                                    PAL VERSION
_______________________________________________________________________________

___________________________________________________________________________
\/\/\/                                                               \/\/\/
 \/\/                           C O N T E N T S                       \/\/
  \/___________________________________________________________________\/

If you are unable to find a particular part of the guide, use the Control + F
function to search for the word or words.

1. Introduction

2. Copyrights

3. Unique Jumps

4. Version History

5. Credits

6. Contacting Me

7. Closing Words

  /\_______________________________________________________________________/\
 /\/\   INTRODUCTION                                        SECTION ONE   /\/\
/\/\/\___________________________________________________________________/\/\/\

Many people have contacted me regarding unique jumps. They are some of more
challenging but more entertaining parts of the game. They are required for 100%
completion of the game, so like them or not, you'll have to do them if that is
what you are aiming to achieve.

  /\_______________________________________________________________________/\
 /\/\   COPYRIGHTS                                          SECTION TWO   /\/\
/\/\/\___________________________________________________________________/\/\/\


This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Please appreciate the time and effort that I have put into making this FAQ as
informative as possible, I won't be best pleased if you rip it off in any
shape, form or manner if you don't ask me. If you do ask me for permission to
post the guide, I will probably reply no. It would be too hard for me to keep
track of all the sites that want it, so all my work is going to remain strictly
on GameFAQ's.

If, during browsing other sites, discover this guide on any site that is not
listed below, please send me an e-mail so that I can have the matter at hand
dealt with as quickly as possible.

This guide can only be seen on http:\\www.gamefaqs.com

I do not intend for this guide to be put on any site other than GameFAQ's. If
you find it on any other site then do not hesitate to contact me with the URL
of the site and the direct URL to the guide.

  /\_______________________________________________________________________/\
 /\/\   UNIQUE JUMPS                                      SECTION THREE   /\/\
/\/\/\___________________________________________________________________/\/\/\

A unique jump is a vehicle stunt where the player must go off a ramp or
grassy mound etc. and land in a specific place. All 26 unique jumps must be
completed for a player to achieve a 100% save file.

There are 26 unique jumps throughout Liberty City:
                 __________________________________________
                / Island          | Number of Unique Jumps \
                |-----------------|------------------------|
                | Portland Island |           13           |
                | Staunton Island |           6            |
                | Shoreside Vale  |           7            |
                \_________________|________________________/

You will receive $10000 upon the completion of all 26 unique jumps.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Unique Jump 1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Callahan Point: Portland
Advised Car: PCJ 600

This jump is down beneath the Callahan Bridge. Go into the tunnel that leads
to the jetty and face back out onto the road. Accelerate on your PCJ and gently
push up on the analog stick so that Toni leans forward on the bike. This will
give you extra speed in order to clear the railway track and the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Unique Jump 2
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Saint Marks, Portland
Advised Car: Sanchez

This is in St. Marks. After finding a Sanchez, go to the entrance of Leone's
mansion. Turn around so you are facing out towards St. Marks. Make a left
and accelerate towards the grassy mound in front of you. Lean forward on your
Sanchez and fly over the ledge. Land in the car park to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Unique Jump 3
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Ferry Terminal, Portland
Advised Car: PCJ 600

________________________________________________________ 
                                                        |
                                                        |
_________________________________________________      R|
                                                      RR|

This is down by the ferries. After coming down the road from Harwood, follow
them around (taking the last right and then the next right) to be faced with
the above road. The ramp is ahead of you on the right. Accelerate towards it,
leaning forward to gain extra speed. Land on the pier on the other side of
the water to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Unique Jump 4
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Opposite Ammu-Nation, Portland
Advised Car: PCJ 600

Get a PCJ 600 and drive to the Blow Up Dolls house. Go to the rampway and 
position yourself in the direction of where you want to end up. Reverse slowly 
until you reach the wall on the other side of the road. Where there is no 
traffic, lean forward on the bike by gently pushing forward on the analog 
stick. Accelerate forward and take the ramp correctly. You should go flying 
over the train tracks and land on top of the construction site. If you land on
top of the construction site, then you complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Unique Jump 5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Docks, Portland
Advised Car: Yakuza Stinger

Enter the docks and go right. Go to the southern most boat in this part of 
the docks (not the one where you do the SlashTV side mission) and drive on to
the boat.

           ___________________________________________
               1
           -------------------.                               CC CC CC
                              |                  RRRRR        CC CC CC
                              |                  RRRRR        CC CC CC
                              |                               CC CC CC
           -------------------'
           ____________________________________________
                        _____
                       / Key \_____________
                       |-----|-------------\
                       |  1  | Point 1     |
                       |  R  | Ramp        |
                       |  C  | Containers  |
                       \_____|_____________/

After driving on to the boat, back the car up to point 1 on the diagram. 
Accelerate forward, reposition the car as soon as you can and straighten it
to take the jump. Connect with the rampway whilst driving at speed and clear
the containers marked on the diagram to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Unique Jump 6
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Docks, Portland
Advised Car: PCJ600

Enter the docks and go to the right of the building on your right. Go up the
stairs in front of you and follow them around to the roof of the warehouse.
Park your bike right at the edge and accelerate towards the ramp on the
northern side of the roof. Hit it cleanly and clear the wall seperating the
docks from the main road to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Unique Jump 7
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: To the south of Callahan Point, Portland
Advised Car: Police car

Go to the southern part of the island and go west. You should see a ramp made
of dirt in front of you. Go to where the warehouses are (where you meet
Vincenzo for his missions) and turn around. Speed towards the ramp and when
you come around the corner following the wall, make a slight adjustment to your
path to ensure you hit the jump correctly. Land on the pier to complete the 
jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Unique Jump 8
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Trenton, Portland
Advised Car: PCJ600

Go south from the police station and cut across the grass. Take the road to
the left and you should see the ramp ahead of you. Park your bike on the ramp
and slowly reverse all the way back to the grassy hill beside the police
station. Hold the X Button and push forward gently on the analog stick to lean
forward on the bike. This will give you the necessary speed to clear the
first roof and land on top of the next, thus completing the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Unique Jump 9
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Portland View, Portland
Advised Car: PCJ600

You should see this ramp behind the police station. Back the PCJ up to the
wall of the supermarket and accelerate forward. Gently push forward on the
analog stick to lean forward and increase speed. You'll need to clear the
police station car park and land in the road to complete the jump. 

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Unique Jump 10
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Ferry Terminal, Portland
Advised Car: PCJ600

Go the ferry terminal and go south along the pier. Turn around and accelerate
forward. Push gently forward on the analog stick to lean forward and increase
speed. Go up the grassy mound, aiming for between the two billboards. Land
between the two billboards in the car park to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Unique Jump 11
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Callahan Point, Portland
Advised Car: PCJ600

As you are travelling down the one way highway, look to your left and you
should see a stone wall. Drive through and look to your left and you should see
a rampway and a donut behind it. You'll have to go through the donut and land
in the car park to complete the jump. Back the bike up and speed forward. 
Gently push the analog stick forward to lean forward on the bike and connect
with the ramp, pass through the donut and land in the car park to complete
the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Unique Jump 12
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Docks, Portland
Advised Car: PCJ600

This is in the second of the six warehouses in a row on the north side of the
docks. Back the car right up against the wall and speed forward. Lean forward
on the bike by gently pushing forward on the analog stick. It is imperative
that you lean forward on the bike or you will not have enough speed. After
leaning forward, hit the ramp and land on the beach across the water to
complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Unique Jump 13
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Dirt Track, Portland
Advised Car: PCJ600

You should notice the rampway just beneath the elevated train tracks in the
vicinity of the dirt track. Back up all the way down to the base of the track
and speed forward. Gently push forward on the analog stick to lean forward
and instead of going straight up the ramp, hit it a little bit to the left.
Once you clear the elevated train tracks you complete the jump.

*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Portland Island***********
*******************************************************************************
*******************************************************************************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Unique Jump 14
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: On the road leading to the Staunton-Shoreside Vale bridge, Staunton
Advised Car: PCJ600

Drive back up the road and then turn around. Accelerate towards the ramp. There
is no need to lean forward as this is a fairly basic jump. Hit the ramp and
land on the road below to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Unique Jump 15
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Fort Staunton, Staunton
Advised Car: Freeway

Find the rampway, which is an elevated piece of grass and go up the street.
Turn around and lean forward on the Freeway and hit the accelerator. Go in
between the two trees in front of you and hit the ramp. When you land on the
other side of the water you complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Unique Jump 16
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Aspatria, Staunton
Advised Car: PCJ600

Whilst going from the west side of the island to the north along the road
beside the stadium, look to the left for a small dirt track. Park your car
in a straight line leading to the rampway. Accelerate forward and push forward
gently on the analog stick to lean forward. Hit the ramp and land on the path
below to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Unique Jump 17
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Docks, Staunton
Advised Car: Yakuza Stinger

Enter the docks and keep going south. You should notice there's basically a
clear stretch of dock ahead of you with only a container on the right and then
a large grass ramp at the end. Speed forward and hit the ramp. In order to 
clear this jump, you'll have to hit the ramp at an angle and clear the
billboards on the right. Hit the ramp at the correct angle and when you clear
the billboards and land on the road you complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Unique Jump 18
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Torrington, Staunton
Advised Car: Yakuza Stinger

Go west from the casino and make a left. Go straight across the grass in front
of you and you should see the ramp on your left. Drive up the ramp perfectly
and then reverse back as far as you can. Accelerate forward and hit the ramp.
Land in the car park of the casino to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Unique Jump 19
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Bedford Point, Staunton
Advised Car: Yakuza Stinger

As you come out of the lower tier of the dual-carriageway, you will notice
the ramp on your right. Go back down the road and turn around. Accelerate
forward, dodging traffic as you go. Hit the ramp and land past the exit of
the rampway that leads down to the pier to complete the jump.

*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Staunton Island***********
*******************************************************************************
*******************************************************************************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Unique Jump 20
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: Sanchez

Go east from the hospital and take the first right. Go into the allotment on
the right. You should see the ramp on your left. Go back to the wall and face
the ramp. Accelerate towards it and push gently forward on the analog stick to
lean forward. Hit the ramp and land in the allotment across the street (over
the wall) to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Unique Jump 21
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: Yakuza Stinger

Go east from the hospital, make the first right and then look down the road
when the left turn comes. Accelerate forward and hit the rampway in front of
you. Land on the road in Wichita Gardens to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Unique Jump 22
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: Freeway

The ramp is in the allotment just north of the police station. Go back to the
main road and accelerate forward. There's no need to push forward on the
analog stick. it the police station and you complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Unique Jump 23
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600

Go east from the hospital and after the first road, go into the allotment on
the left. The ramp is on your right in the distance. Reverse against the wall
and hit the accelerator. There is no need to lean forward. Make sure you avoid
the boxes. Continue forward and hit the ramp. Clear the billboards and land
to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Unique Jump 24
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600

Go south from the hospital and follow the road along. Make a left and go into
the warehouse area immediately on your right. Go up the stairs in front of you
and get on to the warehouse roof. Go to the opposite corner of the ramp and
accelerate over towards it. Lean forward on the bike to gain more speed. Land
in the courtyard of the warehouse opposite to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Unique Jump 25
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Wichita Gardens, Shoreside Vale
Advised Car: PCJ600

Go south from the S-shaped road and make a right. The ramp will be in front of
you. Position the bike and accelerate forward. Push forward gently on the 
analog stick to lean forward. Land beneath the bridge to complete the jump.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Unique Jump 26
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600

Go north from the police station and go into the allotment on your right. Make
a left and then a right. In the warehouse on the left is a wooden ramp leading
to a window. Back up into the alleyway and speed towards the ramp. Gently push
forward on the analog stick to lean forward and go up the ramp and out the
window. Land on the grass on the cliff below to complete the jump.

*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Shoreside Vale************
*******************************************************************************
*******************************************************************************

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
 You have now completed all 26 unique jumps scattered throughout Liberty City
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

  /\_______________________________________________________________________/\
 /\/\   VERSION HISTORY                                    SECTION FIVE   /\/\
/\/\/\___________________________________________________________________/\/\/\
 _________________________________________________________________
/ Final Version - Completed Saturday 27th November 2005 - 31KB    \
|-----------------------------------------------------------------|
| - Completed all sections                                        |
\_________________________________________________________________/

  /\_______________________________________________________________________/\
 /\/\   CREDITS                                             SECTION SIX   /\/\
/\/\/\___________________________________________________________________/\/\/\


Gaseous Snake: Writing the guide
CJayC: Hosting the guide

  /\_______________________________________________________________________/\
 /\/\   CONTACTING ME                                     SECTION SEVEN   /\/\
/\/\/\___________________________________________________________________/\/\/\

I can be contacted via e-mail at gaseoussnake106[at]gmail[dot]com

I cannot be contacted on MSN or AIM as they are personal addresses.

As this is the final version of the guide, I do not want contributions however
I would appreciate all comments regarding the layout and content of the guide.

  /\_______________________________________________________________________/\
 /\/\   CLOSING WORDS                                     SECTION EIGHT   /\/\
/\/\/\___________________________________________________________________/\/\/\

Many people have contacted me recently regarding unique jumps and their
locations. Whilst it is my intention to include all such locations in my
overall walkthrough, I felt that an in-depth FAQ may be of more use to people.
_______________________________________________________________________________
                                                  Copyright Mark Fletcher 2005