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    Precursor Orb Guide by linorn

    Version: 1.00 | Updated: 05/17/06 | Search Guide | Bookmark Guide

    
    Daxter Precursor Orb Guide
    
    by Ricky Mitchell (linorn)
    E-mail: rikmit@hotmail.com
    Version 1.00
    Last fiddled with: 17th May 06
    
    Sites with permission to use this guide:
    www.gamefaqs.com
    www.supercheats.com
    www.neoseeker.com
    
    Thanks to Light_Jak for allowing me to use parts of his guide
    
    Version History:
    14/05/06 - Uploaded guide
    16/05/06 - Added map link
    17/05/06 - Added Combat Bug Cages, Vials and Tokens
    
    If you have any questions, comments or queries feel free to
    e-mail me or go to the Daxter message board at
    http://boardsus.playstation.com/playstation/board?board.id=daxter
    and I'll respond as soon as I can.
    If you have a question about a certain orb, you can use the numbers
    as a code (see (HOWTO)) to make it easier.
    
    ==============================================================================
    Contents
    
    How to use this guide.........(HOWTO)
    Combat Bug........................(CMB)
    Haven City Streets..............(HCS)
    Westside Hotel................... (WSH)
    Construction Site.................(CSS)
    Breezy Valley.......................(BZV)
    Brewery................................(BRY)
    Transit System.....................(TRS)
    Strip Mine.............................(STM)
    Tanker 1................................(TNK)
    City Port................................(CTP)
    Fish Cannery........................(FSH)
    Distillery................................(DST)
    Emerald Forest....................(EMF)
    Construction Site 2..............(CS2)
    Strip Mine 2..........................(SM2)
    Lumber Mill...........................(LUM)
    Tanker 2................................(TK2)
    Baron's Palace.....................(BRP)
    Prison....................................(PSN)
    Indiana Jones.......................(IND)
    Final Combat Bug................(FCB)
    ==============================================================================
    
    (HOWTO) How to use this guide
    
    Each level begins with its title followed by the number
    of orbs that can be found there.
    i.e. (HCS) Haven City Streets – 45
    
    The numbers on the left of the orb descriptions (1/1 6/8 etc) are
    how many orbs can be found here / number of orbs in the level so far
    
    Combat Bug Cages are marked by @@@
    Vials are marked by &&&
    and Tokens are marked by ###
    The numbers after each entry are how many you should have collected so far
    
    ==============================================================================
    
    @@@@@@@@@@@@@
    (CMB) Combat Bug
    
    I didn't realise this until I wrote this guide,
    but you begin the game with 1 Combat Bug
    @@@@@@@@@@@@@
    
    ------------------------------------------
    (HCS) Haven City Streets – 45
    ------------------------------------------
    
    1/1 – Follow the tutorial!
    
    Link to map:
    http://db.gamefaqs.com/portable/psp/file/daxter_haven.gif
    
    1/2 - Behind vent
    1/3 - In toolbox
    1/4 - In toolbox below ramp
    1/5 - Under sign. Hover from walkway
    1/6 - Under walkway
    1/7 - Behind portal in Power Plant
    4/11 - Green eco trail in Power Plant
    13/24 - Follow green eco trail
    1/25 - In toolbox
    1/26 - In bottle
    1/27 - In bottle
    1/28 - In bottle
    1/29 - In bottle
    1/30 - In bottle
    11/41 - Stand at the apex of ramp nearest the hotel, flamehover to vent
    and then onto hotel canopy
    1/42 - By walkway support
    2/44 - Behind large things on the Construction Site exit walkway
    1/45 - On vent near Osmo's shop. Jump down from the Construction
    Site exit walkway
    
    
    --------------------------------------
    (WSH) Westside Hotel – 50
    --------------------------------------
    
    1/1 – On the flowerbed to the left as you enter
    8/9 – Climb up wall on the opposite side from where you entered, crawl thru
    duct and get the orbs
    With bugspray – 1/43 – Hoverspray to top of fountain
    2/11 – After creeping past first plant, drop down hole in bridge
    1/12 – Go behind second plant, follow the path there
    1/13 – On climbable netting
    1/14 – In flowerbed just after climbing
    @@@@@@@@@@@@@
    COMBAT BUG ON LILY PAD – 2
    @@@@@@@@@@@@@
    1/15 – Jump on 1st lily pad, then onto pad to the left and onto the grass
    With bugspray – 1/44 – Turn around and hoverspray to floating platform
    With bugspray – 1/45 – Just after jumping from wall to wall, turn around and
    hoverspray to floating platform
    1/16 – After jumping from wall to wall, look behind floating platforms that
    lead down to the flowers
    1/17 – After killing jumpy bugs
    6/23 – In slide
    With bugspray – 4/49 – Follow eco trail to other side of hole in floor,
    turn left and crawl under doorway, jump on bed and onto upper area
    &&&&&&&&&&&&&&&&&&&
    With bugspray – COMBAT BUG VIAL ON BED – 13
    &&&&&&&&&&&&&&&&&&&
    1/24 – In doorway you need to crawl under
    1/25 – On bed
    1/26 – Metal jug in the middle of the table
    1/27 – Under table
    #######################
    COMBAT BUG TOKEN IN ROOM ADJOINING DINING HALL – 1
    #######################
    1/28 – Behind 2nd sofa in corridor after dining hall
    1/29 – Before crawling thru vent, after jumping on lights
    With bugspray – 1/50 – Before 2nd slide, turn around and hoverspray over gap
    and then turn left
    13/42 – Second slide
    
    
    ----------------------------------------
    (CSS) Construction Site – 40
    ----------------------------------------
    
    5/5 – On zip-line
    1/6 – After zip-line, turn back and it’s behind the barrel
    1/7 – Second sack
    1/8- Jump back from platform after bouncing bit
    1/9 – Toolbox there
    1/10 – In front of you after climbing
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL OVER THE WAY – 1
    &&&&&&&&&&&&&&&&&&&
    1/11 – On moving platform, to the left
    1/12 – When moving platform is as far to the left as it will go, double-jump
    spin to a platform hidden from view behind the stack of crates. If you can’t
    get there now, continue and come back when you have the hoverspray.
    1/13 – Under wooden table
    1/14 – First sack
    1/15 – Corner of area
    1/16 – Other corner, behind crate
    1/17 – On dividing wall
    2/19 – Sack and toolbox
    #######################
    COMBAT BUG TOKEN ON BOX RIGHT OF BOX ABOVE CRAWLING – 2
    #######################
    2/21 – On box right of box above crawling
    2/23 – On pipes
    1/24 – Sack
    1/25 – Under wooden table after crawling
    1/26 – Toolbox
    1/27 – Near edge of trampoline
    3/30 – On stack of boxes to the right of platform after trampoline
    1/31 – On box-stack straight ahead
    1/32 – Corner of zip-line platform hidden by girder
    3/35 – On zip-line
    1/36 – Stand on toolbox, double-jump and spin
    1/37 – Floating by the near-side gap in the floor
    1/38 – Behind first barrel
    @@@@@@@@@@@@@
    Jump onto a barrel, double-jump spin to the platform COMBAT BUG NEAR GAP IN
    FLOOR – 3
    @@@@@@@@@@@@@
    2/40 – On zip-line
    
    
    -----------------------------------
    (BZV) Breezy Valley – 25
    -----------------------------------
    
    3/3 – Follow path
    3/6 – To the right there’s a tree, go up purple bits its purple bits
    1/7 – On top of the hut
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL UNDER WATERFALL – 2
    &&&&&&&&&&&&&&&&&&&
    1/8 – On bank of river
    2/10 – On end of second islet
    2/12 – On ramp up to upper area
    1/13 – At the end of upper area, near the jump by the hut
    Jump off here, onto the upper river to find:
    2/15 – Either side of the waterfall
    #######################
    COMBAT BUG TOKEN BELOW WATERFALL – 3
    #######################
    Drop back down to lower river and follow it:
    1/16 – At end of river
    Now from the start again. Head for the middle way (the ramp):
    2/18 – On ramp
    1/19 – On small circle left of falling ramp
    1/20 – At base of ramp
    Turn left round foot of the ramp, you should see a rock sticking out with two
    orbs in front of it:
    2/22 – Drive off rock
    Turn round and follow the river to the end, you’ll see a green eco vent in
    front of a dead tree with purple bits, drive up it:
    @@@@@@@@@@@@@
    COMBAT BUG IN DEAD TREE – 4
    @@@@@@@@@@@@@
    2/24 – In dead tree
    Drive back down the purple bits, take the path to the right (with the tree
    that creates an arch). Once you’ve gone under the arch, start counting the
    sick flowerbeds and green eco vents. After the 2nd flower bed but before the
    2nd eco vent, stop. Turn left and move the camera round with you. You should
    see a tree with purple bits near it, and an orb floating after the purple bits:
    1/25 – Drive off there
    
    
    ---------------------------
    (BRY) Brewery – 50
    ---------------------------
    
    1/1 – On climbable netting above door
    2/3 – Hover onto fan, then to area above the bar
    3/6 – Smash cabinets behind the bar
    1/7 – Behind barrel
    1/8 – Smash glasses on 2nd shelf on the right
    1/9 – Floating above boxes near wine rack to the left of webbed-over doorway
    1/10 – In area you must crawl to get to
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL IN SAME AREA – 3
    &&&&&&&&&&&&&&&&&&&
    1/11 – Floating under lamp near two green eco blobs
    2/13 – Hoverspray from spiral ramp to next platform
    1/14 – Jump in the centre of the next platform
    1/15 – Flame-boost
    2/17 – Flame-boost
    1/18 – Follow green eco blobs with the flame-boost effect
    Use the flame-boost again and hover near webbed-over door:
    @@@@@@@@@@@@@
    COMBAT BUG IN WEBBED ROOM – 5
    @@@@@@@@@@@@@
    1/19 – Stand on raised area, turn around and hoverspray over to the middle of
    the beam on the left
    3/22 – At top of steps, hoverspray and follow green eco blobs
    3/25 – Same again
    1/26 – After third hole in the ground
    1/27 – Before going through door, turn around, go up steps
    1/28 – Break glass on shelf to the left
    1/29 – Hoverspray near flame and follow eco blobs
    1/30 – Floating in corner
    #######################
    JUMP BACKWARDS AFTER CLIMBING FOR A COMBAT BUG TOKEN – 4
    #######################
    3/33 – From the token platform, drop down and hoverspray when you’re in
    between the pipes stopping you from climbing to the orbs
    1/34 – Floating in far-right corner behind a pipe
    1/35 – Above steps
    1/36 – Platform on right of big hole
    3/39 – Floating above platform on left of big hole
    1/40 – Above doorway, hoverspray from top of steps
    2/42 – Follow eco blobs over hole
    3/45 – Jump down from one platform to another after crawling
    1/46 – On 3rd platform
    &&&&&&&&&&&&&&&&&&&
    DROP DOWN TO THE LEFT (FACING MACHINE) FOR A COMBAT BUG VIAL – 4
    &&&&&&&&&&&&&&&&&&&
    3/49 – Under walkway
    1/50 – Jump between climbable netting
    
    
    -------------------------------------
    (TRS) Transit System – 60
    -------------------------------------
    
    1/1 – Near-right of platform
    1/2 – Far-left of platform
    1/3 – Canister near edge where you jump past trains
    2/5 – In room with zip-line, jump onto U-shaped pipe, then jump and
    hoverspray to orb in front of tall pipe
    2/7 – Zip-line
    1/8 – On train-roof
    4/12 – On 2nd train-roof
    3/15 – On 3rd train-roof
    3/18 – On 4th train-roof
    1/19 – After jumping over lasers on 4th train
    1/20 – On 5th train-roof
    1/21 – In canister in dip of area near blocked off part after the train rides
    @@@@@@@@@@@@@
    ON OTHER SIDE OF THE AREA, HOVERSPRAY TO ECO BLOBS
    FOR A COMBAT BUG – 6
    @@@@@@@@@@@@@
    &&&&&&&&&&&&&&&&&&&
    AFTER CRAWLING, HOVERSPRAY FROM PLATFORM TO THE
    OTHER AND CRAWL  INTO AREA FOR A COMBAT BUG VIAL – 5
    &&&&&&&&&&&&&&&&&&&
    1/22 – On 1st panel of rising-electricity thing
    6/28 – In-between panels of rising-electricity thing
    Stand on far-right corner of elevator, hoverspray over to area for:
    #######################
    COMBAT BUG TOKEN – 5
    #######################
    6/34 – Behind combat bug token
    3/37 – On zip-line
    5/42 – 1st section of 1st train
    Change trains when there’s the area with a lot of lasers to jump over
    18/60 – Throughout laser-dodging section of 2nd train
    
    
    -------------------------------
    (STM) Strip Mine – 50
    -------------------------------
    
    2/2 – After the escalator path, jump onto the platform with eco on it,
    hoverspray to collect one orb, and land on the other platform to collect
    another
    1/3 – On the platform between the 2 escalator paths
    
    1st Crystal:
    
    Walk ahead, and you will see a huge barred wall with a couple precursor
    orbs on it. 
    5/8 – On the climbable barrel wall
    Climb it and at the top, you will see the first crystal.
    1/9 – By the smaller platform
    1/10 – Hit the hard hat
    Collect it and return to the miner.
    
    2nd Crystal:
    
    From the miner, walk ahead, past the barred wall and onto the next escalator
    path and the crystal will be right in front of you.
    3/13 – In front of the crystal
    1/14 – Behind the crystal, floating above dark eco and between two eco blobs
    Collect it and return to the miner.
    
    3rd Crystal:
    
    Now, from the miner, go to where you collected the 2nd crystal and climb
    up the barred wall. Run to the end of the platform, hit the switch, and that
    will activate the huge cylinder object and get it spinning around.
    1/15 – Hoverspray over to the orb floating near the cylinder leg
    Now, backtrack to where you got the 1st Crystal and look on the left for an
    opening to walk into the huge cylinder.
    
    In the cylinder, you will see a bunch of Dark Eco and platforms spinning
    around the cylinder. Just wait till the platform reachs you and jump on it
    then the next platform and repeat till you get across. Once you get across,
    the crystal is right there.
    1/16 – Hoverspray from the crystal platform towards the other platforms
    Go into the area with a hole in the ground and flames for flame-boosts, from
    the platform in there, turn around to face another flame:
    1/17 – Hoverspray over the flame and onto the climbable wall
    3/20 – Turn around and hoverspray back to the platform
    Climb up the wall again, then hoverspray onto the giant cylinder:
    2/22 – Make your way as close as you can to the orbs and hoverspray to
    collect them. One on each side of the cylinder
    @@@@@@@@@@@@@
    AT THE FAR END OF THE CYLINDER, HOVERSPRAY OVER
    TO COLLECT A COMBAT BUG – 7
    @@@@@@@@@@@@@
    
    4th Crystal:
    
    Now, from the miner, walk ahead and run to the right of the stage that you
    are in. You will see an opening and a couple metal bees. Kill them and walk
    ahead and grab the Crystal.
    3/25 – Two near crystal, one in toolbox
    
    5th Crystal:
    
    Go back to where you found the third Crystal, get on the floor escalator and
    press triangle to get safely under the rotating chunk of metal. Hurry and jump
    to the left and just start running up the path. To jump over the gap on the
    way, just hover and make sure you hit both the green eco pellet and the
    flame to get to the above platform.
    
    Run ahead, walk to the right, and there is a Crystal right there.
    4/29 – Turn left and hoverspray over the gap
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL HERE – 6
    &&&&&&&&&&&&&&&&&&&
    
    6th Crystal:
    
    Go back to where you found the first crystal and turn to the left to find
    an opening to another cylinder. The setup this this cylinder is different
    but it is pretty easy to figure out how to get across. Once across, you
    will see the crystal, collect it. 
    
    7th Crystal:
    
    Where you found the last crystal, jump on the zipline ahead and ride it down.
    That will return you to the miner. Now, go back to where you found the 3rd
    Crystal and run to the right where you will find a passage where there 
    are flames to use to boost up to the platform. Now use the first one and turn
    to the right and hover to the green pellet and use the flames to boost up to
    the platform.
    
    Get to the elevator and have it bring you down and continue your path all the
    way to the crystal. Along the way, you will see a barred wall. Jump on it and
    crawl down to the below platform instead of up. Next, you will see a barred
    wall shaped like a circle and these metal things rotating around it. Climb it
    while avoiding the metal things and you will be fine. 
    
    After all of that, another wall to climb and there is the crystal.
    
    8th Crystal:
    
    After the last Crystal, continue down the passage and ride the elevator ahead
    down to see a couple green eco pellets and a boosting flame.
    8/37 – Turn right and jump into area
    #######################
    COMBAT BUG TOKEN HERE – 6
    #######################
    Use them to get across
    1/38 – Hard hat near dark eco pool
    and run ahead up the path.
    3/41 – To the right, near the flame
    You will see the crystal ahead and now
    you have collected all of the crystals!
    4/45 – Left of the crystal
    4/49 – On the hill, keep jumping and hoverspraying to get them
    1/50 – Near the hill is a vertical beam, hoverspray from it
    Use the elevators in the room (which are just above and behind you while
    facing the crystal) and return to the miner to complete the mission.
    
    
    ----------------------------
    (TNK) Tanker 1 – 60
    ----------------------------
    
    1/1 – Between 2nd and 3rd swinging boats
    1/2 – On platform
    1/3 – In glass box to left of crane support opposite crawl exit
    1/4 – In glass box on opposite side of crane support
    1/5 – In glass box near red moving platform
    1/6 – Under rope winch
    2/8 – Far end of the deck
    1/9 – On platform reached using red moving platform
    1/10 – Between 2 boxes after climbing up netting
    6/16 – Follow green eco path
    1/17 – Behind moving box
    1/18 – Crawl under pipe and then go right
    1/19 – Turn around and pass rolling barrel
    &&&&&&&&&&&&&&&&&&&
    TURN LEFT FOR COMBAT BUG VIAL – 7
    &&&&&&&&&&&&&&&&&&&
    1/20 – Go forwards
    1/21 – In glass box behind collapsing platform
    1/23 – Hoverspray from platform before getting on red moving platform
    1/24 – On rope-covered pipe
    2/26 – Hoverspray to left of rope-covered pipes
    2/28 – On rope-covered pipes
    1/29 – Near steaming machine
    3/32 – On trampoline journey
    &&&&&&&&&&&&&&&&&&&
    CRAWL BEHIND NETTING NEAR ROLLING BARREL
    FOR COMBAT BUG VIAL – 8. OR HIT AT IT THRU THE NETTING
    &&&&&&&&&&&&&&&&&&&
    2/34 – On boxes near rolling barrel
    1/35 – In glass box near moving crate
    1/36 – Behind moving crate
    4/40 – On trampoline journey
    3/43 – Around floor vent
    1/44 – In glass box to the left after last pistons
    2/46 – After climbing wall, turn around and hoverspray to other climbable
    wall, and climb up
    @@@@@@@@@@@@@
    COMBAT BUG HERE – 8
    @@@@@@@@@@@@@
    1/47 – In glass box to right of doorway after passing spinning wheel
    1/48 – In left-side of doorway
    1/49 – In glass box to the left before spinning wheel
    2/51 – Around big vent with spinning segment
    1/52 – Over third gap in floor
    1/53 – In glass box to right-side of doorway before floor vent
    2/55 – On climbable wall
    2/57 – Around lip of floor vent room
    #######################
    GO ROUND LIP OF FLOOR VENT ROOM FOR A COMBAT BUG TOKEN – 7
    #######################
    1/58 – In glass box on wall to the left of doorway before spinning wheel
    1/59 – In glass box on wall between the two doorways of floor vent room
    1/60 – Left of doorway before trampoline
    
    
    ----------------------------
    (CTP) City Port – 30
    ----------------------------
    
    1/1 – On wooden crate to right of Tanker exit
    1/2 – On metal crate on opposite side to Tanker exit
    9/11 – Green eco trail near metal crate or opposite Fish Cannery entrance
    7/18 – Green eco trail near wooden crate or on bridge
    1/19 – In left-side of alcove
    3/22 – Under near-side of ramp
    3/25 – Under far-side of ramp
    5/30 – Under conveyor belt before entering Fish Cannery door
    
    
    -----------------------------------
    (FSH) Fish Cannery – 60
    -----------------------------------
    
    4/4 – Climb both cages, and hoverspray to line of orbs
    4/8 – Climb cage and flamehover to orbs
    4/12 – Climb cages and flamehover to orbs
    1/13 – In fish-bucket before first ice-block
    2/15 – On first island under moving fish
    2/17 – On second island
    2/19 – On third island
    2/21 – Hoverspray from top of steps
    1/22 – In front of middle window
    2/24 – Jumping down hole
    1/25 – In fish-bucket to the left before hive
    #######################
    CLIMB CAGES FOR A COMBAT BUG TOKEN – 8
    #######################
    3/28 – Hoverspray to orbs from ice-block
    1/29 – On crate after passing fish
    1/30 – In fish-bucket near crate
    Crawl under metal rollers to the end of the conveyor belt:
    2/32 – Flamehover to 1st cage
    2/34 – Flamehover to 2nd cage
    @@@@@@@@@@@@@
    HOVERSPRAY TO 3rd CAGE FOR COMBAT BUG – 9
    @@@@@@@@@@@@@
    1/35 – In fish-bucket on crate in room with ice-block and two conveyor belts
    1/36 – In fish-bucket near hive
    1/37 – Come out of elevator, go round building left-wise. In fish-bucket
    Continue round building, flamehover over water to other area:
    3/40 – Stand on moving iceberg and jump to orbs
    3/43 – Same again
    3/46 – Above next static iceberg
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL ON ICEBERG CIRCLED BY 3 FISH – 9
    &&&&&&&&&&&&&&&&&&&
    Back to normal path:
    2/48 – On either side of moving iceberg
    2/50 – Same again
    1/51 – In fish-bucket behind crate stacks
    2/53 – Flamehover to cage behind computer console
    2/55 – On cage after tricky jump using 2 ice-blocks
    2/57 – Jump onto higher cage, turn so you’re facing the two ice-blocks and
    flamehover to cage
    1/58 – In fish-bucket on platform after tricky jump
    1/59 – In fish-bucket near fish you need to melt
    1/60 – In fish-bucket before door
    
    
    ----------------------------
    (DST) Distillery – 60
    ----------------------------
    
    6/6 – Near box in first room
    3/9 – Over beams after the first falling floor
    4/13 – Flamehover to alcove to the right before you jump onto the hanging
    crates
    @@@@@@@@@@@@@
    COMBAT BUG HERE – 10
    @@@@@@@@@@@@@
    1/14 – On hanging crate right of the alcove
    1/15 – Above second hanging crate
    2/17 – Jumping down hole
    1/18 – Break glass in the room after going down the hole
    3/21 – Over steam when hanging from crate
    4/25 – Same again
    1/26 – After hanging from crates, there’s a small corridor with glass to
    break on the left
    1/27 – After the corridor, jump in the doorway
    1/28 – Break glass in room after the corridor (before room with rising liquid)
    8/36 – First platform room with rising liquid
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL HERE – 10
    &&&&&&&&&&&&&&&&&&&
    8/44 – 2nd platform in room with rising liquid
    #######################
    COMBAT BUG TOKEN HERE – 9
    #######################
    2/46 – To the right in the room after rising liquid
    1/47 – In alcove in long passage
    1/48 – Just after alcove
    1/49 – Above doorway after long passage
    1/50 – On the climbable area after floor collapse
    1/51 – Alcove in next long passage, just after jumping across the gap
    1/52 – Climbable bit after alcove in long passage
    1/53 – Above doorway after steps after long passage
    6/59 – Line above scorpies
    1/60 – Platform near barrels after scorpies
    
    
    --------------------------------------
    (EMF) Emerald Forest – 50
    --------------------------------------
    
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL BEHIND PILLAR IN STARTING AREA – 11
    &&&&&&&&&&&&&&&&&&&
    1/1 – In the entrance of cave system with two waterfalls
    3/4 – In cave system
    #######################
    COMBAT BUG TOKEN LEFT AFTER ENTERING LARGE CAVE – 10
    #######################
    1/5 – Jump out of first cave exit clockwise of the entrance
    1/6 – On island you land on after jumping out of cave
    3/9 – Above waterfall left of cave exit you jump out of
    6/15 – Floating above water in the large area of the level
    1/16 – In pool near geyser approached by going up a ramp next to a short
    waterfall
    5/21 – Jump off ramp near geyser (or go up ramp onto large island) and
    follow island system
    8/29 – Go up ramp/waterfall chain, turn around and drive off middle waterfall
    1/30 – Go around the skirts of the large area where the water falls off the
    basin, you’ll see an orb you need to drive off the area to get to
    7/37 – In lower area
    13/50 – On geyser spurt
    @@@@@@@@@@@@@
    DRIVE OFF WATERFALL NEXT TO THE ONE YOU USED TO ACCESS
    THE LOWER AREA FOR COMBAT BUG – 11
    @@@@@@@@@@@@@
    
    
    -------------------------------------------
    (CS2) Construction Site 2 – 60
    -------------------------------------------
    
    1/1 – In toolbox before climbing
    3/4 – Flamehover forwards when bouncing on trampoline
    2/6 – In toolboxes on ledge the coil-flame thing is already facing
    3/9 – Above small trampoline near last coil-flame thing
    #######################
    COMBAT BUG TOKEN AT BOTTOM OF CLIMBABLE WALL – 11
    #######################
    1/10 – On platform before line of 3 eco blobs
    1/11 – In toolbox after 3 blobs
    3/14 – On climbable wall
    7/21 – After climbing wall, turn around and follow green eco trail
    @@@@@@@@@@@@@
    COMBAT BUG HERE – 12
    @@@@@@@@@@@@@
    2/23 – On monkey-swing bit
    2/25 – Around termite mound area accessed by crawling
    3/28 – Flamehover to the right after leaving termite mound area
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL ABOVE ORBS – 12
    &&&&&&&&&&&&&&&&&&&
    1/29 – Double-jump when on ledge before following eco trail
    3/32 – Flamehover to platform
    4/36 – Same again
    1/37 – Flamehover back to ledge
    3/40 – Turn around and jump down to trampoline after climbing up
    3/43 – Same again
    17/60 – On zip-line
    
    
    ----------------------------------
    (SM2) Strip Mine 2 – 70
    ----------------------------------
    
    It seems like Taryn gave you your last upgrade for your bug spray device. It
    is an Ultra-Sonic Attachment so it will pack a blast and can destroy many
    things. You will find this new attachment very useful in this level. Okay,
    now talk to the miner after the first cutscene and take a left while facing 
    him.
    1/1 – On crate next to miner
    3/4 – Over the dark eco, far to the left
    Once you get across the dark eco,
    4/8 – Over the dark eco, behind the wall (one in toolbox)
    @@@@@@@@@@@@@
    COMBAT BUG HERE – 13
    @@@@@@@@@@@@@
    take a right and jump on the treadmill device
    3/11 – On treadmill
    and head up further.
    
    Once you get through a bit, you will see that there are some boulders
    stacked up and in your way. What are you going to do about it? Equip your
    Ultra Sonic attachment and blow the rocks to bits, that is what you do.
    Continue on through the passageway, blowing up rocks to get past and you
    will get to a room with a few treadmill type of devices. Jump on the first
    one, take a right and head through that room jumping on the next one and
    jump to the left to get to the next part of the room.
    3/14 – Land on 2nd thru-way, hover up to platform
    3/17 – Hover to next platform
    4/21 – Hover to next platform
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL HERE – 13
    &&&&&&&&&&&&&&&&&&&
    3/24 – In area between two hanging things (one in toolbox)
    
    Head up the path, and get through the rocks to see a hive. Torch the hive,
    3/27 – On crate left of hive
    1/28 – In toolbox
    and continue on through the next set of rocks at the end of the room. Now
    you will see two sets of rocks right by each other. The left side holds some
    Precursor Orbs
    4/32 – In area after left-hand rocks (1 in toolbox)
    and the other is the path you have to continue. Go to the
    right one and head up and over the platforms to get to the next room.
    We have ourselves other hive, torch it and move on ahead.
    1/33 – In toolbox near hive
    2/35 – Floating near green eco
    
    In this new room, there will be three sets of treadmills and a bunch of 
    jagged metal rollers that are very harmful to you. Run up on the first 
    set and jump over one of the jagged metal pieces that are suspended in air 
    and rolling.
    3/38 – Between 1st 2 rollers
    Now jump to the left to get another hive.
    1/39 – Above hive
    Jump back to the treadmills and get on the second set
    3/42 – At end of treadmill
    2/44 – At other end of treadmill
    and ride it all of the way up to another room.
    
    Jump to the crate holding dirt and take a left to get into the next room.
    Move into the room,
    3/47 – Turn right as you enter the room
    take a left
    3/50 – Left end of the room
    and run to the single crate which gives a lift to the next room.
    Jump on it and run into the next room. Get on the
    first treadmill you see, then the second. It will seem like you are entering
    the same room with the three sets of treadmills but it is an entirely new
    room.
    3/53 – On treadmill
    2/55 – On second hanging crate
    Ride the second treadmill after the first and go to the right to get
    another hive.
    
    Now get back on to the second treadmill again and hover to the left side
    instead of the right which you did to get the last hive. 
    1/57 – In toolbox
    Again, you will come to two sets of rocks that you can destroy. The left side
    is the path you want to go to get to another hive and the Right side holds
    two precursor orbs for you to collect.
    2/59 – In right passage
    #######################
    COMBAT BUG TOKEN TO RIGHT AFTER BLASTING THRU ROCKS – 12
    #######################
    
    After you hit the last set of rocks that lead to the next room, you will
    see a whole bunch of hives. Just destroy them all plus the bugs and go back
    to the room with the treadmill. Ride the main treadmill to the end for
    another hive
    1/56 – On crates near hive
    then turn right for another set of rocks to destroy.
    
    Get through all of the rock sets and steadily get to the bottom of the room
    at the end by using all of the platforms provided for you. At the bottom
    of the room, there will be a lift and just jump on it to ride it up. Get
    through the sets of rocks, torch the hive, and move on through the next 
    sets of rocks. Now you will be back at the miner, run to him and run behind
    him to see a space where you can jump up on.
    3/62 – On hanging crate
    2/64 – In area before destructible rocks
    1/65 – In toolbox before destructible rocks
    Get past that and the rocks ahead and torch the hive to bring your count down
    to 10 (if you have followed this guide).
    3/68 – Behind hive
    
    It seems like I missed something so here is how to get the last 10 hives.
    Backtrack to the room with the three sets of treadmills and hover all of the 
    way to the left and you will see a set of rocks in your way.
    2/70 – Floating in air before rocks
    Go through the sets of rocks and you will come into a room that has hives
    everywhere. Torch all of them and return to the miner. Now another boss
    battle lays ahead of you. Take the door on the left side of the room and
    continue on to the next battle.
    
    
    ---------------------------------
    (LUM) Lumber Mill – 70
    ---------------------------------
    
    1/1 – In pile between log platforms in first area
    Talk to the Lumber worker and jump on the platform which he is basically
    facing (it has a precursor orb on it)
    1/2 – On 1st tree trunk
    and jump up and hover across the trail of green eco pellets.
    1/3 – On 2nd tree trunk
    At the end of the trail, make sure you hit the zipline
    to get to the other island and that is where you can start your mission.
    1/4 – On zipline
    3/7 – Behind zipline platform
    Your objective in this mission is to wipe out all of the flying bugs and then
    talk to the worker. So, just understand that when we are going through this
    level.
    
    After you get off the Zipline and onto the ground, you will see a blue
    colored switch and you can use that to activate an electric field (also
    known as a bug zapper lol) and you can kill the flying bugs that way. You
    have to stay on the switch until the bug is dead or else it won't work and the
    bug will still be troubling the Mill. Also, be sure to check if there are
    multiple bugs in the air at once because if you step on a switch and only
    kill one, you might assume there was only one to start with on that single
    switch. Just be cautious of that while playing on this level.
    
    This first switch has you kill only one bug so step on it, wait for the bug
    to approach it and die, then continue on.
    1/8 – In pile behind two logs
    2/10 – Flamehover behind two logs
    Head straight and jump up on the crate next to the right wall
    2/12 – Turn around and flamehover to large pile of logs
    to get up on the above platform. Go ahead and dodge the saws that will try
    to get you. Once you approach the next room, there will be another switch
    and just kill the one bug in the room with the bug zapper.
    1/13 – In pile behind tree platform furthest to the right
    
    Ahead of the 2nd switch will be a river and two sides bring you to a few other
    switches. First, lets go up the left side of the river. While crossing this
    river, watch out for the lurking sharks that are out to eat you and you don't
    want that happening because you will get frustrated if they eat you. Just wait
    till it swims to where it can't see you then, continue to the next lilypad. 
    There are two types of lilypads on this side of the river: Green and Withered
    lilypads. The green lilypads will not sink after being stood on for a while 
    and the withered lilypads will sink just a few seconds of being stood on. Just
    to warn all of you about that. 
    1/14 – Between withered lilypad and next green one
    
    At the end of the left side of the river, there will be one switch to kill
    one bug
    #######################
    COMBAT BUG TOKEN ON LAST LILYPAD TO LEFT OF PLATFORM – 13
    #######################
    and after that go back to the middle of the river where you first 
    started advancing up the river. Use the zipline to get back faster.
    6/20 – On zipline
    Then start heading up the right side of the river.
    1/21 – On 1st lilypad
    In between jumps, there will be logs that you have to jump on and crawl
    across to get other lilypads so watch out for those. Jump across the lilypads
    just a bit up the river until you see an entrance on the wooden floor which
    you must go through. Jump down in the entrance and continue on.
    
    You will be on the wooden floor below the entrance and you will see a huge
    river. Jump on the logs that are floating on the river and that are in motion
    to get across. Watch for the branches while riding the logs because they
    could knock you off.
    2/23 – On logs
    At the other side of the river, step on the switch and kill the one flying
    bug. Continue back to the river which you got on first via a zipline in the
    room
    4/27 – On zipline
    and advance more up the river.
    1/28 – On lilypad right of floating logs
    1/29 – In pile right of doorway
    
    At the end of the river, continue through the saws and after the first set
    of saws, continue ahead through the path on the ground.
    1/30 – In pile behind larger platform
    In this new room, kill the bugs on the ground first before stepping on the
    switch killing the TWO flying bugs in the room.
    1/31 – In pile in this area
    Stand on tree stump behind bug zapper, flamehover to green eco and land on
    saw stuck in tree:
    1/32 – Jump onto top of tree
    3/35 – In line above nearest tree
    4/39 – On final tree
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL HERE TOO – 14
    &&&&&&&&&&&&&&&&&&&
    Head back to the sets of saws and continue on.
    
    You will see the final switch in the room after the few sets of saws, kill
    the bug
    2/41 – Around the 2 bug zappers
    and return to the room where you found the 2nd switch.
    1/42 – In room before last set of saws
    Emerging from
    the last set of saws
    1/43 – Turn right after emerging from last set of saws
    and continuing to the room with the 2nd switch, take a left
    1/44 – In alcove between log exit and lumber pile
    and run across the bridge.
    1/45 – On top of far-right bridge support
    1/46 – In pile to left after crossing bridge
    Ahead, there will be a slide to take you to the exit of this level.
    Wait for the log chute door to open and head down the slide.
    15/61 – On waterslide
    6/67 – On lilypads left of exit area
    @@@@@@@@@@@@@
    COMBAT BUG ON LILYPAD FURTHEST AWAY – 14
    @@@@@@@@@@@@@
    2/69 – On lilypads behind exit area
    1/70 – In pile on left side of exit area
    Use the transporter to get back to Haven City and continue to your
    next mission.
    
    
    ----------------------------
    (TK2) Tanker 2 – 70
    ----------------------------
    
    2/2 – Above floating platforms
    2/4 – Right of 1st set of floating platforms
    1/5 – Above floating platform
    3/8 – Hoverspray from far-right corner of metal platform
    2/10 – Between metal platform and floating platform
    4/14 – Above floating platforms
    1/15 – In glass box left after crawling
    3/18 – In glass boxes on left side of lower area
    @@@@@@@@@@@@@
    STAND ON BARREL AND JUMP TOWARDS DARK ECO
    TO COLLECT COMBAT BUG – 15
    @@@@@@@@@@@@@
    3/21 – Behind pipe with valve you need to flame
    10/31 – On moving platform
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL OVER PISTONS – 15
    &&&&&&&&&&&&&&&&&&&
    1/32 – In glass box left of climbable wall
    5/37 – On climbable wall
    Timed section:
    18/55 – On zipline
    #######################
    COMBAT BUG TOKEN ON ZIPLINE – 14
    #######################
    3/58 – On wall after jumping on trampoline
    4/62 – Above floating platforms
    2/64 – On platform over dark eco
    3/67 – In glass boxes exposed when valve is flamed
    3/70 – In final room
    
    
    --------------------------------------
    (BRP) Baron’s Palace – 75
    --------------------------------------
    
    6/6 – On top of lockers in room to right before first set of spikes
    3/9 – Above 1st set of spikes
    3/12 – Above 2nd set of spikes
    3/15 – Above 3rd set of spikes
    5/20 – Above boxes in room after corridor to left of statue
    @@@@@@@@@@@@@
    CRAWL THRU VENT BY HIGHEST POINT OF BOXES, HOVER
    OVER THE GAP FOR COMBAT BUG – 16
    @@@@@@@@@@@@@
    1/21 – On far-left corner of statue
    3/24 – Before doorway into corridor after area surrounded by waterfalls
    2/26 – Above spikes
    Laser section:
    3/29 – Crawl under 1st set of lasers on left
    1/30 In 1st room. In vase on table before lasers
    3/33– In 2nd room. From long table, jump onto top of bookshelf, then onto
    lights, then hover over to ledge
    2/35 – In 2nd room. Hover over lasers and land on bookshelf in 3rd room
    2/37 – In 3rd room. Hover to bookshelf
    3/40 – In room before spinning laser bookcase. Jump onto bookcase from
    book-pile on floor
    After spinning bookcase:
    1/41 – In vase after vertically-moving lasers
    1/42 – In vase in small area with 2 scorpies before a tall laser and spikes
    2/44 – On tables in near-left and far-right corners of area with fiery
    structure
    After fiery structure:
    1/45 – In vase on 1st table
    1/46 – In vase in wall at end of 2nd area
    1/47 – In vase in wall near pile of books before lasers and spinning bookcase
    After 2nd spinning bookcase:
    2/49 – Stand on small round table, flamehover and follow green eco trail
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL HERE TOO – 16
    &&&&&&&&&&&&&&&&&&&
    3/52 – Turn left after hovering over spikes
    Treasure:
    1/53 – In vault to right of 1st area
    1/54 – In 1st vault to left of 2nd area
    1/55 – In 2nd vault to left
    2/57 – On edge of large floor grill
    1/58 – In 2nd vault to right
    #######################
    COMBAT BUG TOKEN IN 1st VAULT ON RIGHT – 15
    #######################
    6/64 – Above gold crates
    1/65 – Between arms holding crate that breaks large floor grill
    After meeting Count Veger:
    3/68 – On crates in corridor
    2/70 – On crates at far end of corridor after finding Jak’s new threads
    5/75 – On crates in larger room
    
    
    --------------------------
    (PSN) Prison – 75
    --------------------------
    
    1/1 – In glass box next to zoomer
    15/16 – In zoomer run
    3/19 – Crawl thru vent behind patrolling guard, jump onto crates and
    hoverspray to orbs above zoomers
    #######################
    COMBAT BUG TOKEN ABOVE LAST ZOOMER – 16
    #######################
    1/20 – Above security pass
    1/21 – Behind bed in near-right cell
    1/22 – Behind bed in near-left cell
    1/23 – Under bed in far-left cell
    1/24 – Floating in centre of room with 3 climbable walls
    1/25 – In glass box before 1st wall in fixed-perspective part
    1/26 – At top of climbable wall between cells
    1/27 – In large gap after going up 2nd lift
    1/28 – In cell after going up 3rd lift
    1/29 – In glass box in far-right corner of U-shaped room
    1/30 – On bed in far-right cell
    1/31 – On bed in near-left cell
    &&&&&&&&&&&&&&&&&&&
    COMBAT BUG VIAL BEHIND BED IN NEAR-RIGHT CELL – 17
    &&&&&&&&&&&&&&&&&&&
    1/32 – On climbable wall after wall in fixed-perspective part
    1/33 – Drop down gap and run left, orb in glass box. Use lift to get back up
    1/34 – In glass box after gap
    1/35 – Drop down and run right, orb in glass box
    1/36 – On top of wall after gap
    1/37 – At top of climbable wall between cells
    1/38 – In glass box at end of fixed-perspective part
    1/39 – At entrance to vent
    1/40 – Between two climbable walls
    4/44 – Follow green eco trail over patrolling guard
    4/48 – Follow green eco trail round corner
    1/49 – On platform on left-side of room with one turny thing
    1/50 – On platform on right-side of room
    14/64 – Flame the spring at centre of turny thing as far as possible
    (3’o’clock where it starts at 6) and go to the end of the protrusion and enjoy
    the ride
    5/69 – In room with multiple turny things, as above on 1st of these
    3/72 – Same as above on 2nd turny thing
    3/75 – Same as above on 3rd turny thing
    @@@@@@@@@@@@@
    FLAME 4th TURNY THING TO 12’O’CLOCK AND GO TO ITS END.
    WHEN IT STARTS TURNING BACK, HOVER OVER TO THE
    OTHER TURNY THING FOR A COMBAT BUG – 17
    @@@@@@@@@@@@@
    
    
    ---------------------------
    (IND) Indiana Jones
    ---------------------------
    
    Remember to get gold on the Indiana Jones Dream mini-game
    to collect the 1001st Precursor Orb
    Gold is 120
    
    
    @@@@@@@@@@@@@
    (FCB) Final Combat Bug
    Once you have 100% completion, there's a final combat bug in Osmo's Shop.
    @@@@@@@@@@@@@
    
    
    Thanks for reading my guide. I hope it helped!
    

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