Manual Translation by BuraiKing

Version: 1.0 | Updated: 10/14/05 | Printable Version

TWELVE 戦国封神伝
2005 Copyright KONAMI
on PSP
Manual Translation by BuraiKing
ryuchan1 (at) hotmail (dot) com

Version 1.0. -- (10-15-05) Quick translation of manual completed

I translated most of this on the fly, so if their are
any discrepancies or minor errors, please send a
message to notify me. Mention "Twelve Manual" in the
subject.  Remember to be civil. 

This Manual translation is only available on GameFAQS
Feel free to use this manual as you like, but do not change the

--Table of Contents--
(p02)--Background Story
(p03)--Basic Controls
(p04)--Starting & Ending a Game 
(p06)--Game Flow
(p07)--Adventure Part
(p08)--Troop Screen
(p12)--Battle Part
(p12)--Viewing the Screen
(p13)--The Flow of Battle
(p14)--The Character Menu
(p16)--Actions and Commands
(p18)--Battle Techniques
(p20)--Character Introduction
(p28)--Cheer Command List
(p28)--Tactician Effect List
(p29)--Option & Data

(p02)--Background Story

---Once, there was an time when spirits and man lived together.
This time was called "The Age of Gods"...

However, one day the Demon God appeared and in the resulting war,
the land was sunk and cleansed. Although the Demon God was sealed
at the bottom of the land,  the Gods were exhausted and it is 
said that
they are hiding throughout the land.

This is a story that has been passed down about those who lived 
that time.

(p03)--Basic Controls

--Adventure Part--
D-Pad = Move Cursor
Analog Pad = Move Cursor
O Button = Confirm / Scroll Messages
X Button = Cancel
/\ Button = Display ADV Menu
[ ] Button = Press to hide message window
L Button = Scroll Messages
R Button = Speed Messages

--Battle Part--
D-Pad = Move Cursor
Analog Pad UP & DOWN = Zoom IN & OUT on Battle Map
Analog Pad LEFT & RIGHT = Rotate Battle Map
O Button = Confirm / Scroll Messages / Enter Combo
X Button = Cancel / Return to a previous command
/\ Button = Display Battle Menu
[ ] Button = Switch between Move / Attack Range Display
L / R Button = Select Character / Target

(p04)--Starting and Ending a Game
After selecting the game on the PSP, you will see the game's 
opening (by pressing
the O button you can skip it), then you will be taken to the 
Title Menu.

--Title Menu--
--[Start a new game]
--[Load temporary save data]
オプション --->(p29)
--[Option] Controls Volume, Message Speed, etc
データ --->(p29)
--[Data] After clearing a game, you can view weapons and jewels 
you have collected

--Selecting Hero and Entering Name--
After selecting new game, you will be taken to the Hero Select 
Screen. Here you can choose the sex and enter the name of your 
hero. If you want to change the name press the [] Button to 
delete default name.

--Entering a New Name--
D-Pad -- Choose Letter
O Button -- Select Letter
[] Button -- Delete Letter
L/R Button -- Move Cursor
Select Button -- Switch Alphabets
Start Button -- Confirm

(p05)--Saving and Loading a Game
**Twelve requires over 448KB**
You can SAVE your game in the troop screen or from the ADV map by

You can LOAD your game in the same way by selecting

You can make a TEMPORARY SAVE file during battle by opening the 
battle menu
**There is only one space for Temporary Save**

(p06)--Game Flow

--ADV (Adventure) Map Screen--
At the end of each part of the story this screen will appear. By 
pressing the L/R Button, you can move the cursor between choices. 
Press the O Button to confirm your choice, then the next part of 
the story or battle will then start.

--ADV Conversation Screen--
The story will proceed by conversation. After, you will be able 
to select the battle tactician (軍師) from your troop.

--Troop Screen--
Here you can prepare for battle. You can check troop status, 
attach jewels, buy items, and purchase/equip weapons.

--Battle Part--
Move your characters and fight the enemy on a 3D map.

(p07)--Adventure Part

--ADV Map Controls--
L/R Button - Move cursor between selectable points on the map.
O Button - Confirm
Directional Pad / Analog Stick - Move Cursor Manually
/\ Button - Open ADV Menu
X Button - Cancel

--ADV Menu--
シナリオ選択-(Choose Scenario) - Returns to ADV Map
本陣画面- (Troop Screen) - Equip weapons, etc. Save & Load Data
日記-(Diary)-Gives you a summary of the story you have been 
through so far.

--ADV Conversation Controls--
O Button / L Button - Scroll message
R Button - Speed messages
[] button - Hold to hide message window

--Battle Tactician Select--
As you proceed through the game, you will be able to choose a 
tactician (軍師) from the characters in your party to lead your 
troops. When you select a tactician, your troops will receive a 
tactical effect (軍師効果) that affects your battle. Also you will 
talk with that character which will deepen the friendship between 
the tactician and the leader and delve further into the story. 

**Before a battle you will be given the opportunity to change the 
tactician, however it will not engage in conversation with that 

**As the friendship between the hero and the tactician deepens, 
the tactician's tactical effects will increase.**

**Tactical Effects--->(p28)

(p08)--Troop Screen
軍師変更(Change Tactician)
--Change the tactician you selected on the ADV Conversation Screen
--Buy Weapons and Items
**Before some battles you will not be able to use this function**
--View current held items
仙玉組込(Insert Spirit-Jewel)
--Equip spirit-jewels to your weapon. Spirit-Jewels give you the 
ability to use combo attacks, add elements to your weapons, and 
strengthen your stats.
**More info on combo attacks--->(p16)
武器装備(Equip Weapon)
--Equip weapons on a character. Characters can equip a master and 
reserve weapon, and during battle, it is possible to switch.
--View character stats. Press L/R Button to switch between Stats
(能力), Equipment (装備一覧), Friendship Level ( 友感度), Arcanum
Special Abilities (特殊技能)
--Save (セーブ), Erase Save Data (セーブデータの削除), 
Load (ロード),Options (オプション)
**Save & Load --->(p05)**        
**Options --->(p29)**
戦闘情報(Battle Conditions)
--View Conditions for victory, defeat, and other information.
出撃 準備(Prepare for Battle)
--Choose the characters you will take into battle. Confirm to 
start battle.


経験値(Exp. Pt)
--When you get 100pts. you will gain 1 level and your exp. 
returns to 0
体力(Health Points)
--When a character reaches 0, character can no longer participate 
in battle
意気(Spirit Points)
--Used by arcanum, and combos
攻撃力(Attack Power)
--Modifies the amount of damage a characters weapon can do.
神術力(Spiritual Power)
--Modifies the effects of arcanum
--Modifies the damage a character receives
命中率(Hit Percentage)
--Modifies a weapon's accuracy
回避率(Evasion Percentage)
--Modifies the ability to dodge a weapon's attack
反撃率(Counterattack Percentage)
--Modifies the chance a character will launch a counter attack
必殺率(Critical Hit Percentage)
--Modifies the chance a character will launch a critical hit
--Represents the distance a character can move in one term
退却数(Retreat Number)
--How many times a character has retreated from battle

--Elements (属性)
火(Fire Element)
--Strong vs Lightening, Weak vs Ice
氷(Ice Element)
--Strong vs Fire, Weak vs Earth
雷(Lightening Element)
--Strong vs Earth, Weak vs Fire 
震(Quake/Earth Element)
--Strong vs Ice, Weak vs Lightening
**Using opposing elements will increase damage by 1.2**

--Status Conditions (状態異常)--
--Each turn a characters health will be reduced 5% 
--Character can not act/move, evade attacks, or counter attack
--Character cannot act/move, evade attacks, or counter attack. 
--Effects last longer than sleep.
--Character cannot use Cheer

--Other Statuses--
Golden Hammer(経験値の取得アップ)
--Increases amount of exp gained
--Increases amount of money gained
--Increases Chance to get items & spirit-jewels
Glowing Blade(エンチャント武器)
--Allows character to damage spirits
Blurred Character(分身・迷彩系)
--Increases Dodge
Inverted Arrow(裏フェーズに行動が可能な状態)
--Allows character to attack after normal attack phase(Rear Phase)
**Phase=Your Turn-->Enemies Turn-->Your Rear Phase-->Enemies Rear 
**Rear phase does not normally occur**
--Character using guard

(p10)--Weapon Parameters
装備キャラ(Equipable Character)
--What character can equip the weapon
スロット数(Slot #)
--How many spirit-jewels can be equipped
--Weapon range type & distance
攻撃力(Attack Power)
--Weapon's inherent attack power
神術力(Spiritual Power)
--Weapon's inherent spiritual power
防御力(Defense Power)
--Weapon's inherent defense power
命中率(Hit Percentage)
--Weapon's inherent chance to hit an enemy
回避率(Evade Percentage)
--Weapon's inherent chance to evade an attack
反撃率(Counter Attack Percentage)
--Weapon's inherent chance for a counter attack 
必殺率(Critical Hit Percentage)
--Weapon's inherent chance to launch a critical hit
--Weapon's element based on equipped spirit-jewel
--Goes up with weapon's use in battle
神器LV(Sacredness Level)
--When proficiency reaches 100, then weapon's level goes up.

**Attack Power, Spiritual Power, Defense Power, Hit Percentage
Counter Attack Percentage, Critical Hit Percentage can be 
modified by the equipping of Spirit-Jewels**

**As the Sacredness Level of a weapon increases, so does it's 
Slot #**

--Spirit-Jewels & Weapons--
Spirit-jewels represent the crystallized form of gods on the 
earth. Spirit-Jewels can be gained from defeating enemies. These 
jewels can be equipped on a weapon by inserting them in the 
weapon's available slots. By equipping spirit-jewels, a weapon's 
attack, defense, hit percentage, etc go up. Also some jewels can 
add specific elements and/or the ability to use combo attacks.

(p11)--Spirit-Jewel Parameters
--Raises Attack Power
--Raises Spirit Power
--Raises Defense Power
--Raises Hit Percentage
--Raises Evasion Chance
--Raises Counter Attack Chance
--Raises Critical Hit Chance
--Adds ability to use combos
--Adds element:Fire(火), Ice(氷), Lightening(雷), Quake/Earth(震) 
--Attach Status Effect : Poison(毒), Paralysis(痺), Sleep(眠)

--Setting Spirit-Jewels & Elements--
When setting multiple Spirit-Jewels, the most numerous element 
will be the weapon's added element (ex. 2 Ice Jewels and 1 Fire
jewel would result in an Ice element weapon). If the number of 
different element are the same then it will result in no element 
(ex. 2 Ice Jewels and 2 Fire Jewels)  

--Character Growth--
Characters gain experience by damaging enemies and healing 
allies.  Defeating enemies stronger than you will give more 
experience, weaker enemies will result in less experience. 
Defeating an enemy results in not only more experience, but also 
Spirit-Jewels, Items, and Money. As a character increases in 
level, the character's base parameters raise as well as the 
possibility of learning new arcanum and cheers/taunts.

(p12)--Battle Part

--Viewing the Battle Screens--

--Battle Map Screen--
体力 Current Health / Max Health     Element
意気 Current Spirit / Max Spirit
命中  (Hit %)      回避 (Evade %)       反撃 (Counter %)
Status Bar
補正命中(Adjusted Hit %)

**The Adjusted Hit Percent is a combination of the attackers Hit 
Percent and the defenders Evasion.**

--Battle Staging Screen--
体力 Current Health / Max Health     Element
意気 Current Spirit / Max Spirit
命中  (Hit %)      回避 (Evade %)       反撃 (Counter %)

Status Bar **located at bottom of screen**

(p13)--The Flow of Battle

--Character Dispatch--
The area in which you can dispatch your troops will be displayed. 
If you wish to change the placement, move the cursor over the 
character and press the O Button. Use the Directional Pad to move 
the character to a new position and press the O Button. Press the 
X Button to end placement and start the battle.
**Two characters cannot occupy the same spot**

--Controlling your troops and defeating the enemy--
You and the enemy camp take turns moving troops and attacking the 
enemy. An example of a normal encounter follows.

1. Choosing a character
Choose a character by moving the cursor over he character you 
want to use and pressing O Button.  This will cause the character 
menu (キャラメニュー) to open.
**Before selecting a character, by pressing the L/R Button you 
can select characters who have not been used  this turn**

2. Moving
By choosing move (移動) from the character menu (キャラメニュー), 
the area that your character can move will be shown in blue. Move 
the cursor to the area you want your character to move and press 
the O Button to confirm.

3. Attacking (Healing, Guarding, Etc)
By choosing act (行動) from the character menu (キャラメニュー), you 
will be able to choose what action your character will perform 
such as, normal attack (通常攻撃), etc. For example, if you choose 
normal attack, and then select a target, your character will 
attack the enemy.
**If you want to heal, you can select a healing spell from the 
arcanum (術) menu, or by using a healing item by selecting item

4. End Action
When you are finished with a character, select end (修了) from the 
character menu (キャラメニュー) and then you will be able to select 
which way your character will face. Press O Button to confirm 
your selection.

--The Flow of Battle Cont.--
Normally, once all your troops have finished their turn, the 
enemy's turn will begin. However, by pressing the /\ Button and 
from the battle menu (戦闘メニュー) choose end phase (フェーズ修了) 
and regardless of having characters that have not acted yet, the 
enemy's phase will begin. 

**When your troops or the enemy's troops HP becomes 0 they become 
incapacitated and disappear from battle. In the case of your 
troops, although they disappear, they will be available for the 
next fight.**

**If your troops become incapacitated, the character will lose 
some experience gained, but will not lose any levels.**

--Clearing a mission--
By meeting the conditions for victory on a map, you will clear
the mission. Generally the condition will be to defeat all 
enemies, but there are also others. If you lose the mission, it 
will result in game over. 

**You can check the Winning (勝利) / Loosing(敗北) conditions at 
any time during battle by pressing the /\ Button and selecting 
Battle Conditions(戦闘情報)from the Battle Menu (戦闘メニュー).**

(p14)--The Character Menu

--Movement (移動)--
Move your character. By selecting this command, the area that 
your character can move will be shown in blue. Move the cursor to 
the area you want your character to move and press the O Button 
to confirm. When selecting the area to move your character, the 
possible clips (クリップ) or moving attacks (移動攻撃), will be 
shown at the bottom right of the screen. If you want to use a 
clip attack, it is a good idea to check whether you can use them 
or not before confirming your move.

**More on Clip Attacks on p17**

--Act (行動)--
You can choose between the following actions.
Normal Attack (通常攻撃), Combo (コンボ), Clip (クリップ) , 
Arcanum(術),Guard (防御), Item (道具)

**More on Actions on p16**

--Cheer (応援)--
Aid others in battle, and deepen the relationship between 
characters. When you select this command a list of useable cheers 
will be displayed. Select the cheer you want by pressing the 
O Button, then the possible target area will be shown.  Choose 
the target you want by using the cursor, then press the O Button. 
Cheers have a lot of uses in battle, such as: raising a 
character's move range, or the ability to dodge attacks for 1 
turn. Also, by using cheers, the friendship level of the two 
characters will increase. Using a cheer does not reduce a 
characters spirit points, but that character will not be able to 
use a cheer command on his next turn. Effectively timing the use 
of cheers is the key to victory. 

**Cheer List --->(p28)**
**You can also change the target of a cheer by using the L/R 

--Change Weapons(武器変更)--
You can change between the character's main and sub weapon. When 
you select this command the characters main and sub weapon will 
be displayed. Choose the weapon you wish to use and press the O 
Button to confirm.

When you select this command, you will be able to check your 
character's status. By pressing the L/R Button, you can change 
between the stats you want to see. 

Finish using actions and choose the direction you want your 
character to face. When you select this an arrow will be 
displayed. Choose the direction you want the character to face 
using the D-pad and press the O Button. 

--Command order and number of uses--
The Move, Act, and Cheer commands can be used in any order. 
However, each command can only be used once. The Change Weapons 
and Status commands can be used as many times as you wish. 

**If you choose to use a Clip Attack, you will not be able to 
move afterwards.**
**A character that uses a Cheer command, will not be able to use a Cheer command
 on his next turn.**

(p16)--Act Commands

--Normal Attack(通常攻撃)--
Attack using the character's equipped weapon. The possible areas 
of attack are displayed in red. 
**Even if your troops are in the target area, they will not 
receive damage.**

--Combo Attack(コンボ)--
Using your spirit points, your character will be able to chain 
attacks together. You can only chain the number of attacks 
permitted by the Spirit-Jewels equipped on your weapon.  When 
using a combo attack, a combo display will appear on the Battle 
Staging Screen. By using good timing when pressing the O Button, 
your character will deliver more damage to the enemy. 
**The more chain attacks you use, the more the character's spirit 
points will decrease.**

1. In the middle of the Battle Staging Screen, the Combo Bar will 
start to disappear. 
2. As soon as the bar disappears, press the O Button.
3. If you time it right, you will deliver more damage to the 
enemy than a Normal Attack.

--Clip Attacks (クリップ)--
Helmet Cut (兜割) Charging Attack (突撃), and other Moving Attack 
can only be used if your character has the appropriate move left. 
When you select this command the available Clip Attacks will be 
displayed. When you choose a Clip Attack, the possible area of 
attack will be displayed in red.  Choose your target with the 
cursor and press the O Button to confirm. Clip Attacks do not use 
Spirit Points, but you will need the appropriate move number 
leftover. Moreover, you will not be able to move after you use a 
clip attack. Clip Attacks can raise your Attack Power, knock an 
enemy back, and other possible effects, so effectively using 
Clips can significantly improve the progress of your battle.

=Clip Name=(required move)
=Charging Attack(突撃)= (2 move)
Increase ATT Power & Knock-back
=Piercing Attack(貫通攻撃)=(3 move)
Increase ATT Power & Move to back of enemy
=Helmet Cut(兜割)=(3 move)
Increase Attack Power & Knock enemy back
=Snipe Shot(狙撃)=(3 move)
Increase Attack Power & Range
=Warning Shot(威嚇)=(3 move)
Keep enemy from entering surrounding squares 
=Evade Attack(回避攻撃)=(2 move)
Increase character's evasion & Attack
=Dance(舞い)=(3 move)
Attack surrounding squares
=Bind(束縛)=(2 move)
Attack surrounding squares & cause paralysis

--Arcanum (術)--
By using your Spirit Points, you can use arcanum which has 
various effects such as : attack, defense, healing, etc. There 
are several types of arcanum:  Spirit Arcanum (神術), Occidental 
Arcanum (西洋神術), Ninjutsu (忍術), etc.  When you select this 
command, a list of useable arcanum will be displayed. After 
selecting the arcanum, the area in which you select a target will 
be shown in red (for enemy units), or green (for your units). The 
area in which a spells can effect will be shown in yellow. After 
selecting where you want your arcanum to effect, press the 
O Button to confirm. 

--Guard (防御)--
Until the next turn, your character's evasion rate will go up, 
and damage received will be decreased. With the cursor over your 
character, press the O Button to confirm.

--Item (道具)--
Use items to heal your character from damage, or from status 
changes, etc. After selecting this command, a list of useable 
items will be displayed. After selecting the item you want to 
use, the target area will be shown in green, and the area of 
effect will be shown in yellow. Select a character and press the 
O Button to confirm. 

--The attack or arcanum target can be selected by pressing the 
L/R Button as well--

(p18)--Battle Techniques

--Positioning Your Troops--
Attacking the enemy from the side or back will raise your Damage 
& Accuracy Rate. This also works for the enemy, so when ending 
your turn, it's important to keep this in mind.

--Characters with special move ratings--
Character's on mounts have excellent movement rates when moving 
forward, but poor rates when moving to the side or back. Before 
ending your turn, it is a good idea to think about your next 
move, or you may not be able to move as you had predicted. As 
many enemies are mounted, it is important to think about how they 
will move before making your move. 

**Among your troops, Tien, Kurou, and Benkei are of this type.**

--Gaining Experience--
You gain experience by attacking enemies and healing your 
comrades. However delivering the finishing blow will result in a 
large amount of experience points for that character.  Therefore 
it is a good idea to use this to level up characters that you 
wish to level up.

--When retreating is a good tactic--
Even if you retreat from battle, any experience and money gained 
will be kept.  This is a good tactic when you don't think you can 
win the battle. Leveling up by attacking and retreating, you will 
be able to defeat an enemy no problem.

--Pay Attention to the Battle Conditions--
Before beginning a battle, the Battle Conditions Screen will be 
displayed. By paying attention to this, you will be informed 
whether there will be backup or not, and other information about 
the enemy. 

--Immortal / Undead Enemies & Enchant Magic--
Ghost Soldiers (亡霊兵) and Ogres(鬼), can not be attacked with 
normal weapons.   By enchanting your character's weapons using 
the arcanum Devil Break Sword(破魔の剣) or Enchant (エンチャント) 
they will be able to attack these enemies. If your character has 
a Sacred Weapon (神器), this arcanum is unnecessary.

--Elemental Attacks--
Weapons that are attuned to a certain element will effect attack 
and defense during battle. Adding elements can be done by 
equipping Spirit-Jewels.

火(Fire Element) -- Strong vs Lightening, Weak vs Ice
氷(Ice Element) -- Strong vs Fire, Weak vs Earth
雷(Lightening Element) -- Strong vs Earth, Weak vs Fire 
震(Quake/Earth Element) -- Strong vs Ice, Weak vs Lightening

(p20)--Character Introductions

Hero Male (男)  /  Hero Female (女)
Name: Hibiki (ヒビキ)  /   Minori (ミノリ)
Description: Swordsman possessing the sacred sword (鷹鏡), in 
which lies the spirit of the Hawk.
Special Characteristic: Specializing in close-quarters combat, 
makes a well-balanced advanced guard.

Name:Tien (ティエン)
Description: Born between her father, the head of the Ao Clan, 
and her mother, an outsider. Taken as hostage by Masanaga, but 
escaped before being offered as the living sacrifice to resurrect 
the Demon Lord. Accompanied by an old white tiger, Shiromaru. 
Possesses the sacred vessel of the tiger.  
Special Characteristic: Has 2 panel reach with her spear. Can 
also use healing type spells.

Name: Mumei (ムメイ)
Description: A mercenary of unknown origin skilled in the Daito 
(Large Katana). Meets up with the Hero in Kyo as the head of 
vigilante group. 
Special Characteristic: An expert in close-quarters combat, has a 
high Attack Power.

Name: Yamato (ヤマモト)
Description: A merchant working for the Kobe Merchant's Air 
Division. Also a skilled marksman. Added to your party during the 
spirit disturbance in Kyo. Possesses the Monkey Spirit Vessel.
Special Characteristic: Has long range targeting abilities with 
his gun. Knows basic Occidental Arcanum.

Name: Seishou (セイショウ)
Description: A ninja assigned to guard over Tien.  Obedient and 
naive, cannot go against those of higher status than himself. 
Possesses the Rabbit Spirit Vessel.
Special Characteristic: Does not have a high defense or health 
point, but is the best character for evading attacks.

Name: Masahime (マサヒメ)
Description: You meet up with this girl from the Aobana Clan 
after saving her from pursuit of Kasumi Clan soldiers in a forest 
in Oushuu.
Special Characteristic: Has extensive spell repertoire. Lacks in move. 

Name: Kurou (クロウ)
Description:Heroic. A warrior woman from the hidden village of 
elves in Oshuu. Rides the spirit horse Shizuka.
Special Characteristic: Has long range targeting abilities with 
bow. Also has a horse mount making her move rate high.

Name: Benkei (ベンケイ)
Description: A mute and loyal automaton that lives together with 
Kurou. Possesses the Boar Spirit Vessel.
Special Characteristic: Has low evasion rate, but as overwhelming 

Name: Julie (ジュリー)
Description: Originally a monk, but now a cross-dresser who 
travels the land. Meets up with the Hero in Sakai after meeting 
with the philosopher Saaki. Past is shrouded in mystery. 
Special Characteristic: Is skilled in Occidental Arcanum

Name: Bask (バスク)
Description: A fighting monk who was the heavy-weight champion of 
the WBT. Possesses the Bull Spirit Vessel.
Special Characteristic: Skilled in close-quarters combat. Uses 
Occidental Arcanum to increase Attack Power.

Name: Yuki (ユキ)
Description: The Grand Chamberlain at the Imperial Palace in Kyo. 
Accompanies the Empress' son, Touguu. Joins Hero as a request 
from the Empress.
Special Characteristic: Has a high evasion and counter-attack 
rate. Specializes in Counters.

Name: Kashin (カシン)
Description: An old man who wanders the land. Was requested by 
Tien's father to educate her. 
Special Characteristic: Uses both Spirit Arcanum and Ninjutsu. 
Has a high critical.

Name: Onaga Masanaga (尾長・マサナガ)
Description: Head of the Onaga Clan. Wants to rule all of Daiwa 
with the help of the Demon Lords powers. Because of this he is 
often called the Demon King.

Name: Fujoshi (フジョシ)
Description: Shogun under Masanaga's command. Also part of 
Masanga's Six Demon Guards. Always wears a mask. Masanaga in his 
youth became interested in her quick wits.  Went from being a 
page to a shogun. 

(p28)--Cheer Command List

--One unit in area recovers 4 Spirit Points
-- For one turn, movement rate raises by one
狙って!(Take Aim)
-- One time only, absolute critical hit

さあ参りましょう(Let's go)
-- For one turn, movement rate raises by one
何をしてるんんですの!(What are you doing!)
-- One time only, absolute evasion
負けないで!!(Don't give up!!)
--For one turn, Attack & Defense raise by 1.2

--For one turn, the damage for the clip attack (突撃)
 charge attack is raised by 1.5
下がっていろ!(Get back!)
-- All friendly units in area move back 2.
戦い方を教えよう(I'll show you how to fight)
--For one turn, absolute Hit

狙われてるぞ!(They've got us in their sights)
--For one turn, Evasion raises 1.2
誰でも良いから行け!(It doesn't matter who, just go!)
--One time only, target cannot move.
伏せろ!(Get down!)
--One time only, Absolute Evasion.

防御は任せて下さい!(Leave defense to me!)
--For one turn, takes hit instead of targeted unit. does not 
apply to area attacks.
敵をよく見ましょう!(Watch for enemies!)
--For one turn, Evasion raises by 1.2
コツを教えます!(I'll show you how it's done!)
--One time only, absolute evasion

失せろ雑魚(Get outta here small fry)
--Pushes all enemy units in target area back 2
ボディーを狙え!(Aim for the body!)
--For one turn, Attack raises by 1.2, and hits enemy back.
--For one turn, Attack raises by 1.2 and Critical raises
 50 points.

たーすーけーて!!(H-E-L-P ME!!)
--One friendly unit in area will move next to Masahime. 
動いちゃ駄目です!(Don't move!)
--For one turn, targeted enemy's attack probability lowers.
--Push back one enemy unit.

歩法を施す!(first law)
--For one turn, targeted enemy's attack probability lowers.
神速を施す!(godlike speed)
--For one turn, move raises by 2
戻れ!(Get back here!)
--One friendly unit in area will move next to Kurou.

--One use only, enemy unit cannot evade attack.
防御代役(Defense Substitute)
--For one turn, takes hit instead of targeted unit. does not 
apply to area attacks.

あたしを見てー!!(Look at me!!)
--For one turn, target's attack probability raises
やってきなさい!!(Do it!!)
--For one turn, target's attack raises by 1.4 & defense by 0.7.

最近の若い者は(Today's youth...)
--For one turn, target's gained experience raises by 1.2
シャキっとせい!(Stay Alert!)
--For one turn, completely defends against hit-back.
可愛い子は頑張らんと(If you don't try...)
--One use only, absolute evasion.

世の中お金かなあ(Money makes the world go round)
--For one turn, received money doubles.
色々持ってるっぽいかも(Looks like their loaded!)
--For one turn, you will absolutely get an item.
大人は大変よね~(It's hard being an adult)
--One use only, absolute evasion.

--Tactician Effect List--

当主の心得(The master's knowledge)
--Recovers Spirit Points by 4 every turn

刀の声を聞け(Listen to the voice of the blade)
--Critical raises by 1.5

値切りの交渉(Price Negotiations)
--Lowers price on goods

忍の道も一歩から(Even a ninja's path begins with a step)
--Duration of status effects decrease by 1 turn.

肉を切らせて(Cut the meat)
--Counter raises by 1.5

竜の当主見習い(Apprentice of the Dragon Lord)
--Max Spirit raises by 1.2

生き延びるすべ(The way of long life)
--Raises chance to get item.

大橋の守護者(Protector of the bridge)
--When using the guard command, damage taken is reduced.

汝自身を愛せ(Love thy self)
--The effects of items and healing arcanum raises by 1.2

何事も経験(Anything's experience)
--Gained Experience raises by 1.2

何故か盗みの技(How to steal)
--Gained Money raises by 1.2

(p29)Options & Data

BGM, SE, VOICE--Change sound level
会話音声--Turns Voice ON / OFF
会話速度--Change Message Speed--Slow / Normal / Fast / Instant
応援CG--Turn Cheer Animation ON / OFF
戦闘アクションン--Change between Normal & Easy fight sceen
初期値に戻す--Restore Default Settings

引き継ぎ仙玉 / 引き継ぎ武器一覧
--View weapons and Spirit-Jewels you have obtained in your quest
--View the turns it took to clear each map
--Display characters whose endings you have viewed