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    Kirin FAQ by Ocelot19

    Version: 1.5 | Updated: 03/26/07 | Printable Version | Search Guide | Bookmark Guide

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    Monster Hunter Freedom: Kirin FAQ
    A collaborative effort by Ocelot19 (ocelot19@gmail.com) and ChroniclesOfRyu
    Last Update: 7/06/06, Verion 1.5
    "I call Kirin the electric ass, put it in your faq plz" -Journey89
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    ==============================Table of Contents================================
    
    1. Introduction
    -Introduction
    -Revisions
    
    2. Kirin Information
    -What is Kirin?
    -Brieft history of Kirin legends
    -Quest Information
    
    3. Kirin Guide
    -Attack List
    -Little Notes
    -Elemental Damage
    -General Combat Information
    -In-Depth Combat Strategies
    
    4. Rewards and Carves
    -Carves
    -Rewards
    -Guildcard related rewards
    
    
    5. Legal Information
    -Credits
    -Legal Accounts
    
    
    
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    1. Introduction
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    =================================Main Intro====================================
    
    This Kirin FAQ is a written collaboration by Ocelot19 and ChroniclesOfRyu. This
    FAQ is meant to give you information on the history, attacks, and in-depth
    combat strategies for dealing with Kirin. This guide will be updates
    periodically, but will not be fully filled in within the first few updates.
    Don't email me complaining about how we're missing things. We know. If you have
    information about Kirin, be it combat strategies, reward info, or if you find
    an error in our guide, email them to (ocelot19@gmail.com). Please include info
    in the Subject Line on what the email contains. Credit will be given if we
    decide to include your information.
    
    ===================================Updates======================================
    1.0; 6/27/06: Guide created, Main content added.
    1.1; 6/28/06: More strategies added, Margins checked. Attempting resubmission.
    1.2; 6/29/06: New site added to allowed list, margins once again checked.
    1.3; 6/30/06: Reformatted.
    1.4; 7/06/06: New site added to allowed list, strategies edited.
    1.5; 7/07/06: New sites added, strategies re-added.
    1.51; 3/26/07: Mild corrections, preparing for (hopeful) major update.
    
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    2.Kirin Information
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    =================================What is Kirin?================================
    
    In the Monster Hunter series of games, with Monster Hunter Freedom included, the
    Kirin is a legendary stallion with the power to control lightning. Kirin glows a
    magnificent blue color at all times, and has a bright white shadow. Kirin
    proudly displays a white and blue horn on his head. He is known to seemingly
    glide across the ground, and can summon lightning bolts to protect himself at
    any time. The Kirin most certainly lives up to it's title as a legend.
    
    ============================Brief History of Kirin Legends=====================
    
    While the Kirin is certainly a fictional character, lore about the Kirin exists
    in the Real World. While Kirin is the Japanese word for "Giraffe" (legend has it
    that a Chinese emperor called a Giraffe a Kirin, and the Japanese picked up on
    this), it is also an ancient Eastern Legend, similar to that of Big Foot and the
    Loch Ness Monster (though much more complex and magnificent). Kirin is the
    Japanese translation of "Qilin", a mythical Chinese chimerical creature.
    While the legend changes through cultures, the Kirin is basically a divine
    hooved animal that can control lightning and bring good luck. It is said that
    Kirins only attack and punish the wicked.
    
    For more detailed information on the Kirin, go to Wikipedia and search for
    Kirin. They have put together a plethora of lore and information about the
    history of the Kirin on their site.
    
    ==============================Quest Information================================
    
    You have a few choices when fighting a Kirin: Normal, + Ranked, or G Ranked.
    While they get progressively harder, they yield better rewards and an overall
    more exciting battle! And yes, the quest requestors wants to be sure that you
    know that "Riches await those who slay it!"
    
    Normal Kirin:
    
    Name: The Legendary Kirin
    Reward: 4800z
    Contract Fee: 800z
    Time limit: 50mins
    Location: Jungle
    Special Conditions: None
    Quest Level: ******
    Goal Condition: Slay the Kirin
    Fail Condition: Reward Zero, Time Over.
    Requestor: Jungle Explorer
    "That must have been the phantom beast... The faint glow, and how it seemed to
    glide over land... Amazing riches await its slayer!"
    
    In this quest, Kirin will start, and stay, in area 6. He is accompanied by 5-6
    Ioprey. Dispatch the prey, then take on Kirin. If you need to heal, run down to
    4.  If this is your first Kirin, run around a bit, let Kirin fight the Ioprey,
    and watch his attack pattern.
    
    Kirin+:
    
    Name: On the Trail of the Beast!
    Reward: 5200z
    Contract Fee: 1200z
    Time Limit: 50mins
    Location: Swamp
    Special Conditions: None
    Quest Level:*****
    Goal Condition: Slay the Kirin
    Fail Condition: Reward Zero, Time Over.
    Requestor: Town Guardsman
    "I saw it, I swear! Like a ghost, faintly glowing...
    Riches await anyone who slays it..."
    
    For this Quest, Kirin will start, and stay, in Area 5. This time, there are
    Ioprey and Genprey here. Ouch. They also respawn, but not infinitely. Keep
    killing them as they keep coming, and watch out for Kirin's charges. Just try
    and stay on the other side of the map from him. Once the prey are done,
    concentrate on Kirin.  Be careful, he's much more powerful and faster than a
    normal Kirin. Good luck.
    
    
    
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    3. Kirin guide
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    ================================Attack List====================================
    
    Half-Circle Lightning:
    Kirin will summon lightning bolts down to the ground in a 180 degree (half
    circle) in front of him. This does moderate damage, and can knock you down. It
    can even paralyze you if you're unlucky. While this attack can be blocked, it's
    best to roll or run out of the way, giving you a chance to get some free attacks
    on the unprotected body of the Kirin.
    
    Circle of Lightning:
    Similar to the Circle Lightning; Kirin will summon lightning bolts in a 360
    degree circle all around his body. Again, can be blocked, but you should
    probably roll out of the way, because the bolts are randomly thrown around, and
    one may also land behind you.
    
    Lightning Bolt:
    A rare attack; Kirin will summon a single, blockable Lightning Bolt from the
    sky down in front of him.
    
    Inner Lightning Bolt:
    Kirin will summon lightning bolts down inside of itself to send melee attackers
    flying, and like most of its attacks it can paralyze.
    
    Charge:
    Kirin will charge at you and thrust his horn upward. This baby can severely
    hurt even the most protected Hunter. It's best to just roll away from this one,
    folks. Kirin also quickly recovers from this, so don't expect to get many hits
    on him.
    
    Trample:
    If you get hit by Kirin at any time he is moving, you take damage. While it's a
    small amount, it still knocks you down on your butt. Luckily, you can recover
    quickly, and he usually won't spam you into a corner with this attack.
    
    Cross-Trample:
    At certain times, Kirin will stop prancing around straight, and will begin
    strafing at you. This can be tricky to doge, because he can hit you while going
    diagonally, even if you're rolling. Just be careful, and try rolling when he
    steps on the ground.
    
    Proud Stance:
    While this is not an attack, it is a major action that you should take
    advantage of. Every once in a while, Kirin will click his hooves on the ground,
    look down, then go rigid and look upward. Kirin is completely vulnerable at
    this time, giving you a chance to attack or heal.
    
    
    
    Jump:
    I haven't seen the normal Kirin do this, but the Kirin+ will use it now and
    then. When it goes to the side towards area 10, it sometimes will turn around
    and jump all the way across to the exit to area 2.  It won't leave the area,
    but you should watch out for the white shadow if your trying to exit
    the area to sharpen your weapon of heal.
    
    ==================================Little Notes=================================
    
    -Yes, he has a Fury mode. He moves faster, uses Circle Lightning A LOT, and
    has more static flowing around his mane. Did I mention that he moves faster and
    does much more damage?
    
    -Kirin can cancel any charge of trample and immediately start a Lightning-based
    attack. Be careful when running in to score a hit on him. Be ready to roll or
    dodge at all times during these fights.
    
    -Kirin quests are random, and reappear at random intervals. Don't be suprised
    if it disappears on you.
    
    -Kirin's hide is tough; unless you have a lot of green sharpness, think again
    before doing this mission. 
    
    -Don't try trapping him.
    
    ================================Elemental Damage===============================
    
    You can probably tell that Kirin will negate all Thunder Damage, but you can
    use other elements to your advantage.
    
    
    Primary Elements:
    
    Fire: Good
    Water: Good
    Thunder: Negated
    Dragon: Poor
    
    Secondary Elements:
    
    Stun: Yes
    Poison: yes
    Knock Out: No
    Sleep: Yes
    
    With Kirin, your best bet is to go for a Water or Fire element. Secondary
    elements are also very effective. Poison and stun last for a pretty long time,
    so you should be able to get a lot of hits in or do a lot of damage.
    
    DaiIchiban from GameFAQS found this damage chart. I'm not sure how accurate it
    is, but it seems to be on the right track:
    
    ..........Head......Body......Horn
    Cut.........45........20.......90
    Impact......40........25......100
    Bullet......60........20.......80
    Fire........15........10........5
    Water.......15........10........5
    Thunder......0.........0........0
    Dragon.......5.........5........5
    
    ========================General Combat Information=============================
    
    Alright, you've read the info and have decided that you want to take on Kirin.
    You have your health supplies, basic stamina/sharpness supplies, a set of armor
    with decent thunder resistance, and a weapon with good sharpness and hopefully
    some good elemental damage. Get ready for one of the most fun battles in all of
    Monster Hunter history!
    
    Kirin fighting is all about timing. Like any other creatue, he has attacking
    and defending positions. Either he attacks, or he moves around. When he moves,
    you should move. Do not try to heal or use whetstons while he is moving; wait
    until he begins an attack before taking an action. If you want to play it safe,
    leave the area to heal or sharpen your weapon; Kirin will most likely stay in
    one area and wait for you to return.
    
    Kirin also usually starts in an area populated by prey. In the 6* urgent quest,
    the prey are easily defeated, but the 5* Guild quest has a (limited) respawn
    number, so it may take a while to clear the area out. But it is well worth it
    to clear out the area; it's near impossible to watch you back form Kirin and
    Prey at the same time. And if a Genprey manages to stun you...well, you're in
    for some serious pain.
    
    But the most important thing to remember in the Kirin battle is that time is on
    your side. I can usually bowgun a Kirin to death in 15 minutes with Clust lv2.,
    so you will have PLENTY of time to plan out your actions. Don't be afraid to
    stay back for a few minutes and study Kirin's patterns.
    
    ==========================In-Depth Combat Strategies===========================
    I got many people to give their strategies for using different weapons against
    Kirin, so I'll put them all in:
    
    **Sword and Shield:
    
    TrueMuerte:
    "All I did for SnS is run around him until he charged or started any of his
    lightning attacks. If it was a charge, I would try to come from behind him and
    use the triangle+circle starter, and do as many hits as I could then roll away.
    If after the charge he did the little hop, I would roll forward and, if I was
    close enough, do the triangle attack out of the roll into a combo. For the
    lightning attacks, just watch how it goes and get the timings down. If he does
    the random lightning spam (Circle Lightning) then just keep clear. If he
    does the ones just in front of him, triangle+circle from the sides/back. If he
    does the ones that sorta go forward a step each bolt (Lightning Bolt) then the
    same thing. If he does the one that just attacks right on him then wait a few
    bolts (not sure how many but easy to see once you see it once or twice) then
    triangle+circle him. Fairly simple, effective enough, anytime you land a
    triangle+circle you should be able to get at least a triangle, circle after it,
    if not more. all the time pretty much circle him at a close-medium distance and
    just wait for openings."
    
    Snowybellz:
    "I use SnS; I wait till it shoots it's thunder (the front one), and when it's
    about to end just tri+O it's head, roll away. repeat. If it does the area one
    just stay far away, when it's about to end use the tri+O again. If it falls
    just chop it's head, or use a large bomb+small bomb. I defeated it with
    frostedge (3 sharpens) the first time, timing was, the paintball just weared
    off."
    
    **Great Sword:
    
    
    Journey89:
    "For GS, ALWAYS sheath your sword. This allows for faster movements so you can
    avoid attacks. And always use the unsheath attack, because it's much faster
    than the normal triangle attack. Roll; always roll. P.S. I forgot. I call Kirin
    the electric ass, put it in your faq plz :D"
    
    LordZerra:
    "Make sure you keep moving and roll a lot to avoid its attacks.
    Heal when you feel your potions will put you back up to full health.
    If you can eat blessed Wine and Cheese at the cats, and take and power
    and defence raising items you have.
    
    Best chance to attack is when it has a 'rest' and sort of 'scratches' at the
    floor(Proud Stance) with its hoofs. Run up to it and make sure you hit its
    head, as thats the only place your sword will cut through.Hopefully you will
    knock it over - if not keep attacking until it starts running around again. If
    you knock it over, attack it until it gets up. A risky attack is when it makes
    bolts of thunder attack around it, this is fairly powerful and will knock you
    back. But if you time it right you can land an extra hit on its head. This can
    take a while but its probably the best and safest way to kill it whilst
    avoiding death. Fire element seems to work well against it also."
    
    
    **Dual Swords:
    
    Dual Swords, while fast, are a poor choice for fighting Kirin. Their long 
    combos are hard to break, and do very little damage. If you MUST use a lance, 
    just use the stabbing draw attack. Pull off one full combo on the Kirin when 
    it does its Proud Stance. Otherwise, stay on the lookout, and use hit and 
    run tactics.
    
    **Lance:
    
    When lancing, attempt to use the stabbing draw attack a lot. While many 
    attacks can be blocked, Kirin's trample will drain your stamina fast, so 
    unless you have around 150 stamina, hit and runs are effective. However, 
    stabbing continuously may knock over of flinch Kirin, giving you more 
    time to lpay some deadly attacks. So, like Hammer, you must attack either 
    the safe rear, or go for the flinch so that you can attack the front. 
    If you do pick the second choice, remember to block the Lightning.
    Using the sidestep is helpful also, but make sure you get completely out of 
    the way.
    
    **Hammer:
    
    For items you are going to want to bring whetstones and whatever healing
    equipment you want, that's all you'll really need. In the Elder's urgent quest
    you'll want to start by killing the prey, if its the Kirin+ then killing the
    prey won't really matter since they spawn for a while, but you can still kill
    them if you want to.  What you mainly want to watch out for is the Inner
    Lightning bolt and the Circle Lightning. Hitting Kirin in the head will
    sometimes make it flinch which will stop its attacks but you shouldn't expect
    it to flinch everytime. So you have two choices: you can either attack its head
    hoping it will flinch or you can attack its rear so the only attacks that can
    hit you are the inner lightning bolt and the Circle Lightning. When it uses
    its Proud Stance, attack the head this will occasionly send it flying and you
    can attack it while it's down.  If you want to be less likely to be hit you can
    wait for Kirin to finish its attack and then attack it, or you can attack its
    rear when its preparing to attack, but of course you can get hit if its the
    inner lightning bolt, or the Circle Lightning. If you need to heal you can
    either wait for it to attack and be at a safe distance or you can exit to area
    four. I recomend sharpenning your weapon in area four although you could use it
    if you feel your out of the range of the kirins attack when its preparing to
    use lightning.  When the Kirin charges and gets stuck in the corner it usually
    will turn around before it attacks which gives you a chance to land a few hits.
    If you need to just wait for Kirin to use proud stance or get stuck in a corner
    to hit it for some damage without getting hit,and you should be able to take it
    down in no time.
    
    **Bowgun:
    
    Bowguns are a great way to do heavy damage to Kirin while staying away and
    taking very little damage yourself. When using a bowgun, timing it everything.
    I must stress this: WHEN USING A BOWGUN,ONLY RELOAD AND FIRE WHEN KIRIN IS
    ATTACKING AND YOU ARE OUT OF RANGE. I cannot say how difficult it is to try
    firing with a Kirin charging you. Only reload, put away/take out your gun, or
    fire when Kirin is doing an attack, such as Lightning, and you are far
    enough away that it won't hurt you.
    
    Ammunition is the essence of a Kirin/Bowgun battle. You will want to bring:
    
    Normal Shot Lv.1
    Normal Shot Lv.2
    Clust Lv.2
    Pellet Lv.2
    Ice Shot
    Crag Lv.2
    99x Sm. Bone Husk
    50x Wyvern Claw
    
    This will essentialy be more than enough to kill a Kirin. I usually end up
    using 3 Crag Lv.2, 60 Pellet lv.2 (For killing Prey and damaging Kirin), 30
    Clust lv2., and a few ice shot. This may seem like a lot, but you can use even
    less if you hit more in the head. The horn and head are the best places to aim,
    but I make a  lot of no-scoped body shots.
    
    And one important strategy to use is the third-person aim. Few people realize
    that by holding "L" and pressing a direction on the D-Pad, you bring up a red
    crosshair for use in third person. This is good for aiming while there is a
    possibility of a sudden charge. You also can see much more of your scenery, and
    get an overall better look at the area.
    
    I highly suggest a light bowgun for Kirin. You can reload quickly and run with
    the bowgun out, which helps A LOT for dodging. Using a heavy bowgun is too slow
    and will get you hit too often. If you can't decide on a light bowgun, I
    suggest the Maelstrom, which is Normal reload and can use almost every ammo
    type. Also, if you've already killed a Black Gravios, try the Uranos Grenade
    Launcher. It uses most shots, with high levels as well, and has a Very Fast
    reload speed with good attack power.
    
    Just keep hammering the Kirin with shots, and he should go down rather quickly.
    Oh, and don't bother trying to gun Kirin form the ledge in Area 6. He can still
    hit you. Just keep the bowgun out and run in a circle. He rarely hits you, and
    you stay out of the way when he starts and attack, giving you time to make a
    shot or two, or reload. Remember, only make actions when he is attacking.
    
    
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    4. Rewards and Carves
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    And now, the best part about killing Kirin: The items! Kirin items can create
    some powerful armor and weapons. Normal Kirin armor has about 21 defense for
    blademaster and 10 defense for gunner per piece. Kirin+ has about 31 defense
    per piece for blademaster, and about 20 per piece for gunner.All pieces normal
    and Kirin+ have 4 thunder resistance.  And whats cooler than having a white
    mane and a Kirin Skull with a Horn on your head?
    
    ======================================Carves====================================
    
    Big thanks to GameFAQS user "SnowyBellz" for information on Kirin carves. View
    Snowy's Wyvern Carve Guide on GameFAQS for information on carves form all
    Wyverns and creatures in Monster Hunter.
    
    Normal Kirin:
    Kirin Mane
    Kirin Hide
    Kirin Horn
    Lightcrystal
    
    Kirin+:
    Kirin Horn
    Kirin Azure Horn
    Kirin Azure Tail
    Kirin Hide+
    Kirin Hide
    Novacrystal
    
    Kirin G:
    Kirin Horn
    Kirin Azure Horn
    Kirin Thunder Tail
    Kirin Hide+
    Special Hide
    Pure Crystal
    
    ====================================Rewards====================================
    
    
    While Kirin bears rewards similar to carves, Kirin often gives Max Potions and
    Ancient Potions as a reward. How odd...of course, use this to your advantage. 
    
    =============================GuildCard related Rewards=========================
    
    For killing Kirin once you recive the decoration Mane Earrings (Second row,
    sixth column). Description: "Proof of masterfully slaying a Kirin.
    The blue mane flutters even without wind."
    
    After killing Kirin twenty times you recive the "Kirin Hunter" title.
    Description: "Slayed many Kirin."
    
    
    
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    5. Legal Information
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    =====================================Credits====================================
    
    Many people helped us write this FAQ by contributing information. Here's a list
    of people who contributed some way or another to this FAQ. Many are members of
    GameFAQS, and help give strategies for many Wyverns and creatures.
    
    OwenTWR, for informing me that "Proud Stance" is Kirin's 
    entrance into fury mode.
    
    Jordan Villanueva, for reminding me that Maelstrom is only a 
    "normal" reload speed.
    
    Defcon999, for aiding in the reformatting.
    
    Akubarix, for formatting ideas.
    
    Snowybellz, for contributing information on Kirin G carves and giving a
    strategy for Sword and Shield. Visit Snowy's Wyvern
    Carve FAQ on www.GameFAQS.com.
    
    Journey89, for contributing a great strategy for fighting Kirin with a Great
    Sword.
    
    LordZerra, for cotributing another (great) Great Sword strategy.
    
    DaiIchiban, for the Damage Chart.
    
    GameFAQS for hosting this FAQ and creating such a wonderful community.
    
    Capcom for making, and hopefully continuing, the Monster Hunter series and the
    Monster Hunter Freedom series.
    
    
    
    ================================Legal Accounts=================================
    
    
    
    This guide Copyright 2006-2007 Kevin Heiland (Ocelot19). All rights reserved.
    
    This guide may not be reproduced in whole or in part under any circumstances
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    Thank You for Reading!