FAQ/Walkthrough by KeyBlade999

Version Final, Last Updated 2013-03-14

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  • Games: MegaMan Legends 1 / MegaMan 64
  • Consoles: PlayStation, PC, Nintendo 64
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 2:41 AM 3/13/2013
  • File Size: 215 KB

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Introduction

Hello, and welcome to what used to be my first FAQ.

Some years ago, back in 2008, I wrote my first FAQ/Walkthrough. It was for this game, MegaMan Legends. If you had read that version, which was posted through mid-2011, you'd have thought that guide to be BEYOND crappy, and not a single person would blame you.

Since then, I have written about 60 other FAQs and greatly improved my skills at writing in general, FAQs especially. Looking back through my guides, I decided that I seriously needed to remake this one.

And then, over the course of another year, I continued adding on more and more, as another hundred FAQs flew by. With the help of the FAQ Contributors' Boards and the MegaMan Legends message boards, I was finally able to deem this FAQ complete almost 15 years after its release, making it likely to be the most comprehensive FAQ for it on GameFAQs.

I sincerely hope you enjoy this FAQ!!




Mystery Ruins


A map of the first dungeon.

From where you start, head forward. You'll be given a tutorial on how to use the Mega Buster (press Square). Continue forward and a Revearbot will pop out of the wall. Shoot at it a few times to defeat it, and do so with the other two.

You see those crystalline objects they dropped? These are refractor shards. They, when picked up, are automatically converted to Zenny, the monetary unit of this game, similar to Gil in Final Fantasy, or Rupees in the Legend of Zelda.

Continue forward and, at the fork, go right. Continue forward and, at the next fork, go left and destroy a few more Reaverbots.

Return to the fork and, assuming that you are currently facing the orange/brown square (a door), go left, and then right at the fork. Ignore the message from Roll and continue to the right and down the path. Step on the switch and you'll cause six worm-like Reaverbots to fall from the ceiling. Defeat them and return to the location of the door.

Face the door and get close to get a tutorial on opening doors (press Circle). Open the door and, in the next room, defeat the two or three Reaverbots here. Go through the door on the other side of the room.

Here, go up the incline and approach the ledge to get a tutorial on jumping. Press X, get on the ledge, and go into the small hallway. After the three Reaverbots pass by, go into the hallway and go to the right. Turn left when you can, then go into the small room on the right. You'll find some large cube-like object. Shoot at it several times to destroy it, blasting lots of refractors and energy cubes (the red cubes; they heal one cube of the HP bar on the left).

Anyhow, leave the room and continue down the unseen part of the hall. Turn left at the corner and then right when possible to find an energy barrier. We'll be removing this obstacle in a bit. Continue down the hall for now.

When you emerge in the small room, you'll find a spider-like Reaverbot above you. Press R2 to lock-on to it, then Square to shoot. Pick up the refractor shards and stuff, then go into the nearby room. There, get to the small towers and kick them (press Triangle). This removes the energy field both here and the other one from earlier. Go into the area blocked by the now-gone energy field to find two chests. One contains 560 Zenny; the other, a Power Raiser. The Power Raiser is a Buster Part that increases its power - be sure to equip it.

Return to the first energy field's location to find that it has gone. Go forward some to find that you are losing the radio connection with Roll. Continue through the door, and you'll find your first boss.


BOSS
  • Name: Club Reaverbot.
  • HP Values:
    • Easy Difficulty HP: 1,024.
    • Normal Difficulty HP: 1,024.
    • Hard Difficulty HP: 2,048.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: First dungeon.
  • Attacks: Slam its arm into the ground to create an explosion.
  • Recommended Buster Combo: Power Raiser + (nothing).
  • Recommended Special Weapons: None are possible.
  • Strategy: Run around it and fire your buster. Nothing else to it!

Arrival on Kattlelox

After the boss, you'll leave the ruins. Outside, you'll admire the blue sky before wondering where Roll went. As you do, the Club Reaverbot from earlier creeps up behind you. You slowly back up, until you almost fall off. An awkward silence and you suicidally jump off - onto the Flutter. The Club Reaverbot has no power over you now, and you fly off into the distance.

You then climb back into the main cabin, where Roll is piloting the ship. The Flutter encounters some engine problems and you set course for Kattlelox, an island about 100 miles southwest of your location.

You end up crash-landing on the island. Once you regain control, speak with the monkey-thing and save. Head along the path to the north. As you do, a police car will come. Return to the crash site and speak with the professor.

After THAT scene, head along the path you were going on earlier. When you reach the door with the "N" on it, press Circle to get into Apple Market.

There, examine the trash cans near the "S" and "N" doors to find 60 Zenny altogether. Check the box beside the electronics shop for a Broken Cleaner, and the one beside the junk shop for 100 Zenny. Go into the Junk Shop and speak with the woman inside. Select to go check on her husband. He is in the weird dome-shaped building you passed on the way here.


Portal 1

(That is what they call it.)


A map of all of the in-game dungeons. This one covers Ruins #1.

When you enter, turn left and go along this hallway. As you pass the ledge on the left, you'll find some enemies atop it. Destroy them if you wish -- you'll be lucky to get the Zenny anyhow -- and continue forward. A Reaverbot may dash out from the side hallway at you. Destroy it and go to the dark hole on the wall. Examine to find 2,600 Zenny.

Go down the side hallway and down the incline. Destroy the Reaverbot that dashes out at you. Continue into the rather large empty room, then go into the room on the right. Destroy all of the worm-like Reaverbots there. Jump onto the ledge and speak with the man to have him return to the Junk Shop.

Instead of leaving, go through the doors nearby. Go down the incline and the hallway on the left. There will be four enemies in here. Destroy the standing ones first (they can shoot fireballs) if you want extra Zenny, then destroy the sitting ones. Open the chest in the room to obtain a Rapid Fire, which speeds up your rate of fire.

Now, go back through the hallway, up the incline, and through the doors. Go right, left, and up the incline. Go left and down the hallway, then go right. Examine the blue-green thing to exit.


Pirates!?

Outside of the ruins, go back into Apple Market and into the junk shop. Speak with the woman for a cutscene, during which you'll get the Mine Parts Kit and permission to use their old Spotter Car.

Return outside and speak with Roll. She'll take you inside the car and fix up the Mine Parts Kit to get you the Splash Mine. This is a land mine that will explode eventually or upon contact. You only have a limited amount of them, though, and cannot yet upgrade it.

Once you exit the car, a policeman will come and give you your Citizen's Card, which will let you through the various city gates (the "N/E/S/W" ones). After the cutscene, go north into Apple Market. There, the north gate is blocked by some kids. Hold Circle and walk up to them to have them leave. Then head north again into Downtown for a scene, after which you'll regain control.

After you regain control, in the eastern block, between some of the buildings, you'll find some trash cans. One yields 10 Zenny; another contains a Broken Vacuum. Go through the north gate here to City Hall. There, go into the large central building, City Hall. Upstairs, you will find Professor Barrel and the mayor, Amelia.

After the short cutscene with them, exit City Hall and you'll find the girl from earlier, Tron Bonne, being chased by a dog. Leave City Hall through the south gate back into Downtown.

There, you'll find Tron clinging to a light pole, with the dog nearby. Speak with Tron, and then the dog for a cutscene. After this, go back through the south gate twice to be in the Cardon Forest. There, speak with Roll. During this cutscene, some pirate ships -- this particular variety are called Draches -- will fly overhead. Roll then flees to find Prof. Barrel.

You should head north into Apple Market. There, stop by the Junk Shop. There, buy a Power Raiser Alpha (the weird circle thing is the Greek letter alpha) and, with all your spare money, buy some Life Gauge (max health increase) and Energy Canteen/Packs. Leave the shop and speak with Data. Recharge your energy and ask him about the Junk Shop to get a Shield Repair. Save and go through the north gate.

During the cutscene, Roll will be blocked by some policemen, who say that the situation is currently too dangerous for her to go further. The pirates' robots have locked and blocked the gate, and the cops' weapons are too weak. MegaMan then runs off to fight them. After the scene, a boss begins!


BOSS
  • Names: Blumebear mecs (there are three - red, blue, and yellow); two Draches.
  • HP Values:
    • Easy Difficulty HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
    • Normal Difficulty HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
    • Hard Difficulty HP: 1,536 (Blue mec); 1,792 (Red mec); 3,712 (Yellow mec); 384 (Draches).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 Zenny per enemy (0 ~ 50,000 for all enemies).
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
  • Location: Downtown.
  • Attacks: The mecs can shoot at you and run you over. The Draches can shoot from above.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser/Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Immediately after the fight begins, run up to the nearest Blumebear mec (usually the yellow one) and start pressing Triangle to release mines at it. Excepting Hard difficulty, you'll usually defeat the mec before it can run off. After they do run off, look around for the Draches in the air and shoot them down by locking onto them. As for the remaining mecs, you'll have to hunt them down and chase them. Shoot them as you go and dodge as needed. The blue mec specializes in speed - you'll really want to try cutting corners and taking alleyways with it. Whenever you grab the Bonne Family Key, this battle ends.

After this battle and a cutscene, you'll fight another robot, commanded by Tron.


BOSS
  • Name: Feldynaught.
  • HP Values:
    • Easy Difficulty HP: 4,096.
    • Normal Difficulty HP: 4,096.
    • Hard Difficulty HP: 8,192.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Downtown.
  • Attacks: It can fire bombs or embers either directly at you or in a circular motion. It can also put its front legs together to unleash a wave of fire, or generally run at you.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser/Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: The strategy itself is simple. Dodge the attacks and shoot at the legs. Whenever it puts it legs together for the fire wave, get near and unleash mines on it.

After this battle, Tron will flee in a Drache. Head to the skull-marked gate and speak with Data. Recharge your health and weapon ammo, then speak with him. Ask him one of the questions -- not sure which -- and say "no" to his question about having range-boosting Buster Parts. He'll give you the Range Booster Alpha. Tell him "yes", he's a good boy (he'll take it away otherwise), and then save. Go through the gate.

After the cutscene there, you'll now have to fight some tanks that are destroying the buildings of City Hall.


BOSS
  • Names: Maiberu Haagen mecs (red/yellow tanks); Horunisse (red/blue/orange carriers).
  • HP Values:
    • Easy Difficulty HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
    • Normal Difficulty HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
    • Hard Difficulty HP: 1,536 (yellow tanks); 768 (red tanks); 1,152 (the Horunisse).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 per enemy.
    • Normal Difficulty Refractors: 0 ~ 2,500 per enemy.
    • Hard Difficulty Refractors: 0 ~ 2,500 per enemy.
  • Location: City Hall.
  • Attacks: The tanks can ram you or the buildings. The yellow ones focus on the nearest object, while the red ones focus solely on City Hall. The carrying bots (red, orange, and blue) can fire bombs at you; otherwise, they are bringing in some more tanks.
  • Recommended Buster Combo: Power Raiser Alpha + Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine (it's the only one you can have).
  • Strategy: Begin by focusing on the flying robots. Lock-on to them and shoot at them. The bombs, although aimed at you, rarely hit, so you'll be fine in that aspect. Your goal is to shoot down all three - otherwise, they'll bring in more and more tanks. After this, go around the area and blow up the tanks. You can shoot them, or use mines. Whenever they are all done, you can proceed.

After this battle, a scene occurs and another boss fight ensues!


BOSS
  • Name: Bon Bonne.
  • HP Values:
    • Easy Difficulty HP: 2,496.
    • Normal Difficulty HP: 2,496.
    • Hard Difficulty HP: 4,992.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: City Hall.
  • Attacks: He can shoot some homing missiles - run toward him to avoid them. He can also use a party blower or something - just roll to the side. He finally will also try to slap you. Just go away to avoid it.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine (though it's useless).
  • Strategy: Simply shoot at him and dodge the attacks.

Exploring Portal 2

After defeat Bon Bonne, he'll be flown off by a Drache. You and Roll proceed to into City Hall to check up on Barrel. He seems to be okay. Amelia then gives you the Class B License, which lets you into Portal 2 (Cardon Forest) and Portal 3 (Yass Plains, east portion). After this, the investigator runs in, saying that the pirates are digging up the forest in an attempt to get at the treasure. Anyhow, leave the building.

Outside, Roll will tell you that the Support Car is now fixed all up! Go inside it and speak with Data to recharge your health and ammo, then speak with Roll to learn about the Car and to get the Walkie-Talkie. This thing can call Roll to you from most -- not all -- places. Leave and go Downtown. Go into the northwestern block of Downtown and check the trash cans - one hold the Blumebear Parts. Go into the van to create the Machine Buster. For most of the rest of the game, this will be the weapon I recommend you use. Build it up some and head to the Cardon Forest. Exit the car and go south. When you emerge in the clearing, go to the left to find another dome-shaped building. This is Portal 2 - go inside.


A map of all the game's ruins. Portal 2's currently-accessible parts are Ruins #2-4.

When you enter, go through the doors and hallways to a room. There, defeat the two Reaverbots and go into the hallway on the left. There, you'll find some more Reaverbots and little else. Continue along the hallway and through the door.

When you go on through, go into the hallway/incline in front of you and across the bridge, avoiding the spinning towers as you go. In the next room, the square room, go left. Destroy the cubes and collect the Zenny/energy cubes. Continue along it to find an enemy not unlike that from the first dungeon, except it has two arms. Try defeating it in a similar manner - it uses the same attacks. Once you're done, leave through the door that was to the right of the one you entered through.

Defeat the two Reaverbots here and go past the spinning towers. Go through the hallway, defeating another Reaverbot or two as you go. In the next room, defeat the three enemies like those from the entrance, and three immobile ones. Open the chest to find 2,280 Zenny. The one on the higher ledge is unreachable. Continue into the next room.

Here, investigate a hole on the right side of the room to find an Old Shield. Then go to the northeastern corner of the room, through three doors.

Here, go to the right and open the chest -- it is trapped, so you'll need to blast and defeat it. After that, go to the opposite side of the ledge and open that chest for a Buster Unit, a good substitute for the Power Raiser or the Range Booster Alpha. Also destroy the nearby cubes for Zenny. Then exit the ruins.


The Yass Plains, Part 1

Outside Portal 2, call Roll using the Walkie-Talkie and speak to Data to recharge your health and ammo. Then go to City Hall. Exit the car and go through the northern gate to the Yass Plains.

Here, you'll encounter several tanks. The way to defeat them is simply get on them or on their side and fire your weapon. Go to the hill on the east side, where you can see the cave, and defeat the nearby tank. Then jump to the nearby ledge. Up here, you'll find some bomb launchers - defeat these immobile enemies by shooting them. Jump to the ledge with the building atop it. Here, you can go inside to buy Junk Shop items - the Flak Jacket (9,500 Zenny) is a must. Exit the building and examine the box nearby to get a Safety Helmet. Then go through the tunnel.

On this side, defeat the tank in front of you. Then go across the bridge and towards the dome-shaped building, Portal 3. As you do, defeat the two tanks along the way and grab the Flower to give to Roll later. Then go into the building.


Portal 3


Map of the game's ruins. Portal 3 is in Ruins #6 (eastern chunk) and #7.

When enter, go through the doors in front of you, then left. Open the chest to find 1,780 Zenny. Go through the door to the left and up the incline. Go right and open this trapped chest. Defeat it and examine the nearby hole in the wall for 1,510 Zenny. Do a 180, go forward, and through the door on left.

Here, go to the northeastern corner of the room's lower portion to find a hallway/incline. Go up it and across the bridge. On the other side, turn to the right and go against the wall. Jump to the chest to the south and open it for a Cannon Kit. Defeat any enemies and leave the ruins the way you came in.


Yass Plains, Part 2

Now, if you want, you can return to Roll to...


  • Give her the Flower ("Talk" to her).
  • Develop a Powered Buster (from the Cannon Kit).
  • Develop a Helmet (from the Safety Helmet).

This is optional, though. Continue to the tunnel that is seeing distance from the Portal 3; this tunnel has Data nearby. Recharge your health and ammo, then save. Go through the tunnel.

Here, you'll first fight three or four tanks, as before. Defeat them and get near the hole the Bonne's have dug and you'll fight another boss!


BOSS
  • Name: Marlwolf.
  • HP Values:
    • Easy Difficulty HP: 1,536.
    • Normal Difficulty HP: 1,536.
    • Hard Difficulty HP: 3,072.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Yass Plains, outside the Clozer Woods Sub-Gate entrance.
  • Attacks: It can shoot shield-destroying lasers, homing and non-homing. The Servbots inside can also bring out bombs, some of which are kamikazes.
  • Recommended Buster Combo: Power Raiser Alpha + Buster Unit.
  • Recommended Special Weapon: Machine Buster or Powered Buster.
  • Strategy: When the battle begins, run forward in hopes of dodging the lasers. After this portion, begin to shoot (with your Buster) at the treads on the bottom of the Marlwolf. Once they begin to smoke and the thing slows down, get onto the ledges. I tend to use the ones directly across from the entrance and defeat the tank on it. From here, wait until the Marlwolf comes around towards you (shoot at its open hatch on the back if possible). When it gets close enough to jump on back, do so. Whenever the hatch opens, shoot your Special Weapon at it to deal damage. Continue this to defeat it.

After this, Teasel Bonne will be lifted up to the Gesselshaft. You, for now, should go up the ledges nearby. You'll get a radio call from Roll, telling you to come back to City Hall.


The Cardon Sub-Gate

Once you return to City Hall, you'll be given the Class A Digger's License. This allows you to enter the Sub-Gates on Kattlelox Island. One such Sub-Gate is in the Cardon Forest.

For now, though, go to Downtown. Leave through the west gate. Here, in Uptown, go near the hospital and open the two trash cans. One has the Broken Propeller. Now call Roll and develop the Vacuum Arm. Build it all the way and you suck the Zenny in the room of a dungeon from nearly anywhere almost instantly. Generally, it is a good weapon to keep on hand if you know you aren't going to fight a boss or strong enemy - for example, in the next Sub-Gate.

Anyhow, go to the Cardon Forest and south, near Portal 2, but keep going south to the tunnel. After the quick cutscene, go on through for another. Here, you'll simply have to destroy all of the tanks in the way of the Support Car - nothing too tough. Get inside the car if you get in trouble. The car itself can be used as a shield.

Anyhow, once the tank near the Sub-Gate and the fence is destroyed, Roll will proceed to ram and destroy the fence. After the fence is destroyed, go into the Sub-Gate.


A map of the Cardon Sub-Gate.

When you get off the elevator, go to the left and you'll see a barrier and Roll will speak with you. Go further forward for another speech, then examine the podium-like console. The Starter Keys aren't here; as such, you'll be unable to lower the shield and grab the refractor until you do so. Go through the nearby doorway.

Here, you'll find three wasp nest-like things around the area. It is best to deal with these from a distance, as enemies pop out of these when you're too close. The one directly in front of comes first. Destroy it and the resulting enemies, then grab some Zenny using the Vacuum Arm. Jump to the ledge and find the green object. Shoot it to lower it, creating a bridge to the next ledge. Destroy the nest-thing on the other ledge, and its enemies, then get on the ledge. Find the yellow object and walk over. This is one starter key.

Get back to the previous ledge, then get onto the other unused one. Destroy the nearby nest-thing and shoot down the bridge. Finally, get on the floor and destroy the Reaverbot down there, then go to the northwest corner of the room on the floor. Examine the hole to find 2,300 Zenny. Now, return to the ledge nearby, go across, then left to another ledge, and go across this drawbridge and through the door.

Here, destroy the enemies nearby. Get on the left wall and activate the switch to start the conveyor belt. Examine the hole in the wall to find an Old Doll, then go into the hallway across from where you started. Go left to find a Grenade Kit, then up the incline. Here, try to jump from solid platform to solid platform (the blue things break) to find the chest. Get onto the chest's platform and let the conveyor carry it on. While it does, continue along to the room with the compactor thing. Destroy the enemies in here and examine the hole in the wall to find 300 Zenny. Then just wait for the chest to get down here. When it hits the compactor, grab the yellow thing that drops out - it's another Starter Key!

Now, return to the room you originally entered, go into the hallway and up the incline, then jump across the platforms to the other side of the room. Go through the door.

On this HIGH ledge, open the chest to find the Spring Set. Go towards the door on the other side. Examine the nearby hole in the wall to find an Old Bone. Then go through the door. In this next room, quickly step on each switch (from the closest to the farthest from the door) to get rid of the three barriers blocking your progress. Once you do, grab the yellow thing (the last Starter Key), and go through the door.

Drop to the floor and go up the ramp in the northwestern corner, then jump across the ledge you were first off this whole and return to the refractor room.

Here, examine the console and lower the shield to have MegaMan grab the yellow refractor. Then return aboveground.


Some Jump Springs Item Searching!

Aboveground, enter the Support Car and speak with Data to recharge your health and ammo. Then speak with Roll and have her develop the Grenade Arm and the Jump Springs, the latter of which is REQUIRED for completing the game. Now, we are going to search for some items.



Portal 2




A map of all the game's ruins.

(This deals with Ruins #2-5.)

When you enter and get to the room with the two walking Reaverbots, defeat them. Get onto the shorter of the ledges (the one that you couldn't get onto last time), which you can now do if you've equipped the Jump Springs. Defeat the enemy up here, then open the chest to find 1,180 Zenny. Go into the room nearby and defeat the enemies there. Examine the two holes on the upper level to find a total of 10,060 Zenny. On the lower level, go into the room to open the chest (Rollerboard). The greenish door only takes you to the Cardon Sub-Gate.

Now, go into the room with the other three walking enemies (the same room with Chests F and G on the provided map) and get onto the higher ledge to open the chest to get 2,840 Zenny. Go through the small doorway, avoid the spinning towers, and get onto the nearby ledge. Examine the two holes nearby to find about 5,300 Zenny altogether.

Destroy the two cubes nearby and go past them and the spinning towers, defeating the green thing as you go. Then go through the doorway at the bottom of the incline. Go forward some and look up and left. Jump onto this ledge and open the visible chest to find a Rapidfire Barrel.

Now, go back to room from earlier (the F/G Chests) and go through the doorway. Then go forward to the high ledge with the chest. Open it to find 1,620 Zenny. Go along the platform and through the doorway on the left. Here, defeat the spider-thing on the left and examine the hole it seemingly was protecting to find a Shiny Object. Go past the spinning towers, and go along the path, defeating all of the spiders as you go. Then go through the doorway at the end. Here, go left and through two doors, then go to the small room on the right to find a Pen Light.

You can now exit Portal 2.



Portal 3




A map of all the game's ruins. Portal #3 is in Ruins #6-7.

From here, go to the room where you found the Cannon Kit. Get onto the higher southern ledge and go through the doorway here. Get onto the ledge and open the chest for 1,960 Zenny. Then go into the room itself and destroy all of the enemies. Open the chests to find trapped ones; defeat them. Only the northwestern chest isn't trapped - it contains the Triple Access.

That's it. Now, let's go to Uptown.


The Lake Jyun Sub-Gate

Once you're finished looking around, go to Uptown and to its highest point. Go through the doorway up here to find the boat shop. Once you enter the main building, go through the door to the left of the man behind the counter. Trying only gets a speech; try to again to get outside. Speak with one of the construction workers to opt to get Roll to work on the boat.

After the cutscene, you can now get onto the boat. First, though, switch to the Machine Buster if you need to, then save with Data. Get onto the boat. After the cutscene, you'll have to fight some of the Bonnes' water tanks.

The path itself is predetermined, though the tanks seem to pop up randomly. All I can mention, really, is this: if the gauge in the upper-left (the boat's health) empties, it is a Game Over. You can prevent this by shooting the missiles/torpedos shot by the tanks. Eventually, though, you'll watch a scene between the Bonnes and another boss begins!


BOSS
  • Name: Barukon Gelede.
  • HP Values:
    • Easy Difficulty HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total (two cannons and two arms)).
    • Normal Difficulty HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total (two cannons and two arms)).
    • Hard Difficulty HP: 1,152 (cannons); 2,048 (arms); 3,732 (core); 10,132 (total (two cannons and two arms)).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Lake Jyun.
  • Attacks: It can only fire missiles at you, though later it will fire bombs and lasers.
  • Recommended Buster Combo: Laser + Power Raiser Omega/Sniper Range.
  • Recommended Special Weapon: Machine Buster.
  • Strategy: During the start of the fight, all you can do is shoot at the missiles to prevent damage. When the chance arises, opt to leave the fight (the boat will come back with filled health), then return. Continue to shoot at the missiles and you'll eventually be pulled into a canal. Continue shooting the missiles. When you get into the lake, begin to use the Special Weapon on the boss's arms and back cannons. Ignore the attacks at this point - you'll be unlucky if you take enough damage to lose by now. Once all four parts are done, begin to attack the laser shooter on the back. This hits the boss's HP. Once it's gone, the boss is done.

After the battle and a cutscene, you'll on the same island as the Sub-Gate. Speak with Data to recharge and save, then enter the Sub-Gate.


A map of the Lake Jyun Sub-Gate.

When you enter, go through the two doors in front of you. Examine the two holes nearby to get 1,460 Zenny altogether, then go to the left, defeating the fire-blasting Reaverbots as you go. In the relatively-large room, go to the right and down this hall to find a chest. Open it to find the Old Hoverjets. Return to the big room and go across it and up the ledge, then through the door.

Here, destroy the metallic spiders, then return to the entrance. Go to the left and down this hall, destroying some enemies as you go. In the mini-room where the spider was, examine the hole to find a Gatling Part. Open the nearby chest to find a Starter Key. Return to the main part and go down the hall on right side, examining the hole in the alcove as you go to find a Ring to give Roll later on. Defeat the nearby spider and go through the hallway and the doorway at its end.

Here, go onto the ledge in front of you and go into the room on the right. Open the chest there to find another Starter Key. Now, go onto the ledge in the southernmost point of the room as according to the map. Go down the side path, then jump to the ledge and into another room. Open the chest for the third Starter Key, then check the nearby hole for 5,130 Zenny.

Return to the open part of the room and you'll be able to see a chest. Go to and open it to find a Joint Plug. Finally, jump the ledges on the northern side of the room and go through the doorway.

Here, beware of the alligator-like enemies because THEY WILL HURT. When you reach the two side hallways, go down the left one. In this area, go to the room blocked by walls and down the left hallway to find a chest with the Rapid Striker in it. DO NOT CONSULT THE MAP FOR THIS - IT IS NOT MARKED.

After you grab the Rapid Striker, return to the Sub-Gate and go to the unused doorway opposite the original entrance. In this room, go through the doorway on the other and you'll find a red refractor and a console. Place the starters into the console and lower the shield, then you'll grab the refractor. Return to the previous room to find a boss.


BOSS
  • Name: Garudoriten.
  • HP Values:
    • Easy Difficulty HP: 2,048.
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 48,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 12,000 Zenny.
  • Location: Lake Jyun Sub-Gate.
  • Attacks: It can do a sliding tackle, a jump-shockwave, and it will kick if you get too close.
  • Recommended Buster Combo: Laser + Power Raiser Omega.
  • Recommended Special Weapon: Machine Buster.
  • Strategy: The main point is to jump and shoot the thing in the face while avoiding the attacks. It'll take a while, but it'll work.

After the battle, the enemy will drop a whole load of Zenny (about 10,000 ~ 40,000). Grab it and leave the whole place.


The Clozer Woods Sub-Gate

After you exit the Lake Jyun Sub-Gate, speak with Data to recharge and save. Get onto the boat to return to the mainland. Go back to the main part of Uptown and call Roll. Speak with her to return to the Flutter. During the ensuing cutscene, the Flutter can now be flown.

In the Flutter, leave Roll's room and go into the leftmost of the rooms, Barrel's. Go to the back and examine the antique ornate chest to find a Bomb Schematic. Leave the room and go to the TV room. Speak with Barrel. Then go into Roll's room and speak with her. Go to the R&D Room to develop the Grand Grenade with the Bomb Schematic, the Jet Skates with the Rollerboard and Old Hoverjets, and the Adapter Plug from the Joint Plug. The first is required for the next ruins, so equip it. The last one will let you have a third Buster Gun Attachment.

Whenever you're ready, speak with Roll outside the R&D Room to go to the Clozer Woods Sub-Gate.


A map of the Clozer Woods Sub-Gate.

If you haven't yet done so, equip the Grand Grenade. This weapon is a requirement of this Sub-Gate to finish it.

Once you enter, go through the door in front of you. In the next room, you'll find a hole in the floor. Jump down into the room, which has an elevator like that of the previous two Sub-Gates, but is currently inactive. If you do a 180 so the northeastern door is on the right of your facing, you'll find a door. Go into it to find the control room and a speech from Roll.

Return to the previous room and take the other door. Here, you'll find three or so of the green enemies from the Cardon Sub-Gate. Defeat them and go through the eastern of the doors here. Examine the holes in the wall to find a Tele-Lens and 450 Zenny. Return to the previous room and go through the western door, and the door in that room.

Open the chest up here to get a Guidance Unit. Jump down and examine the holes in these western pillars to find 3,040 Zenny altogether. Defeat the shield Reaverbots here (shoot from behind or when they move the shield) and go to the eastern pillars. Examine the holes there to find 920 Zenny and an Antique Bell. Jump onto the pillars and onto the eastern ledge to find a chest; open it to get an ID Card. Then exit through the central door on the north side of the big pillar in the center of the room.

In this hall, go left and into the small room to find a Target Sensor in a chest. Return to the door and go along the other hall. Go into the door on the left to arrive in the ruins. Use the Jump Springs while in the hall to get onto the ledge to the right of the doors; an Ancient Book is in the chest. Return to the Sub-Gate and go to the other side of the area and through two doors. To your right is the generator; examine and activate it. Go into the western mini-room to find a chest with another ID Card. Now, return to the big room with the four pillars. Here, exit through the northernmost door.

In this room, defeat the spider Reaverbots and look on the ceiling. On the IN-GAME map, it'll be marked by four dots. This square in the ceiling is weak; throw a Grand Grenade at it to crumble it. Jump into the above room and use the nearby door.

Here, in this next room, you'll find an elevator, which is now usable since the generator is on. Get on it and listen to Roll as you descend. Once you hit the ground, you'll have to do some fighting.


BOSS
  • Names: Karumuna Bash (three varieties: red, blue, gray).
  • HP Values:
    • Easy Difficulty HP: 1,728 (each); 5,184 (altogether).
    • Normal Difficulty HP: 1,728 (each); 5,184 (altogether).
    • Hard Difficulty HP: 3,456 (each); 10,368 (altogether).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 16,000 (each); 0 ~ 48,000 (altogether).
    • Normal Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
    • Hard Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
  • Location: Clozer Woods Sub-Gate.
  • Attacks: Fire stream (or Flamethrower, for Pokemon players), and the general dog-like tackle.
  • Recommended Buster Combo: Laser + Power Raiser Omega + Sniper Range.
  • Recommended Special Weapon: Grand Grenade (you'll need it to get here for the Clozer Woods encounter).
  • Strategy: As the dogs get nearer the elevator, just begin using all of your Grand Grenades -- they are actually powerful enough to destroy the bosses in about a set of the starting ammo. Should this fail, GET OUT OF THE ELEVATOR and begin blasting your Buster at them. The attacks themselves are easy enough to avoid - just roll to the side.

After the battle, exit through the door to the north.

Here, you'll be in the generator room once more. Go along the ledge and go into the mini-room with the chest. Open it to receive the third and final ID Card. Jump to the ground, then go along the hallway to the big four-pillared room. Jump onto the western ledge and go through the door. Go through this next door, then go into the north-central door.

Go into the control room (northeastern door) and examine the computer thing to insert the ID Cards. This now opens the Main Gate. Return to the previous room, go up using the elevator, then go through the door up here. Go back up the elevator into the Flutter.


The Aerial Battles

After you open up the Main Gate and then return to the Flutter, go into Roll's room. Speak with Data first and recharge your ammo and health (and probably your shield). Speak with Roll and go to the R&D Room. You should be able to make the Sniper Scope (a great alternative to the Sniper Range) and the Active Buster.

Anywho, equip your better weapon. The Machine Buster is just fine, but if you somehow had the 1,000,000+ Zenny to max build the Active Buster, that'll be the best weapon for the whole game. Literally.

Save and tell Roll you want to return to the crash site. During the flight, you get some entertainment - the Bonnes come and attack!


BOSS
  • Name: Gray Draches (x5).
  • HP Values:
    • Easy Difficulty HP: 512 (each); 2,560 (total)
    • Normal Difficulty HP: 512 (each); 2,560 (total)
    • Hard Difficulty HP: 1,024 (each); 5,120 (total)
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
    • Normal Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
    • Hard Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
  • Location: Airs above Kattlelox.
  • Attacks: Fiery embers rained upon the Flutter.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Please note that throughout this, and the next two battles, that if either your or the Flutter's health empties, it is a Game Over. The health is carried from battle to battle. The main idea is to lock-on when possible to the enemies and shoot at them. I can't really say much else.

Then you need to fight the Gesselshaft.


BOSS
  • Name: Gesselshaft.
  • HP Values:
    • Easy Difficulty HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
    • Normal Difficulty HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
    • Hard Difficulty HP: 2,560 (wing); 2,048 (hull); 3,200 (skull marking); 544 (cannons); 13,632 (total (with two wings and six cannons)).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Bombs; lasers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Throughout this battle, you will be shooting at the various weak points of the ship - the hull, the two wings, and the skull marking. You'll first fly under the ship. You will not be hurt during this time. When you can see the obvious black-ringed square, begin to blast it. You'll soon move to the right wing. Assuming the Flutter has at least 1/2 health, ignore the cannons and blast the wing. If you have spare time after destroying it, then yes, go after the cannons/bombs. You'll then move to the other wing and be attacked the same manner. You'll rotate through this order until you destroy all three. Eventually, you'll be moved to the front of the ship, in front of the skull marking. When it becomes obvious, begin blasting it, as it will shoot lasers. Defeat it to finish this part.

Then Tron summons her own robotic beast.


BOSS
  • Name: Fokkerwolf.
  • HP Values:
    • Easy Difficulty HP: 2,048.
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Missiles; machine gun blasts; fiery embers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: The only thing I can say is to lock-on whenever possible to the opponent and shoot. It will sometimes fly over the ship (sometimes in a hover), so it is really open then. If your weapon is strong enough, and the Flutter has about 1/2 health left, you'll need not worry too much.

The Main Gate, Part 1

After you defeat the Bonnes (again) and watch the cutscene, you'll be in the same spot as the Flutter crashed in. You can now access the Main Gate. I see nothing to do on the side, except some side quests, so let's go to Downtown. Exit the area to the east.

Here, try to avoid the dogs and exit to the south, I think.

Here, you'll be at the entrance to the Main Gate. Pick up the cat outside and go on in.


A map of the Main Gate.

When you enter, all I can say is that it spirals down for a bit. As you go down, you'll fight some beefed-up versions of the shield Reaverbots from the Clozer Sub-Gate. Eventually, you will find a hole in the wall. EXAMINE IT - you will get a whopping 10,000 Zenny! Continue along the spiral and you'll find a door on the right. Go inside and open the chest to find a Buster Unit Omega. Leave and continue down the spiral just a bit more to find another door on the right. Go on in.

Go forward and around the corner. Go to the alcove on the left and mess with the computer to unlock the Sub-Cities, which we will do shortly. For now, we'll do a bit more searching. Continue further along into the room and you'll find the three dog-like Reaverbots from the Clozer Woods. Defeat them and move on. Ignore the western door and now go through the eastern door. Go forward some and into the eastern alcove. Open the chest to get a Generator Part. Return to the previous room and go south into the halls.

As you go along the first hallway, check the hole in the wall on the right to get 2,170 Zenny. Continue into the rectangular western hallway and check the southwestern corner for a hole, in which is a Shiny Red Object. Go through the halls as far east as possible. Open the chest for a Blunted Drill and the nearby hole for an Autofire Barrel.

Now, return to the three-dog room and go through the western door. Go through some doors and up the ladder. Make sure your health and ammo is full -- come back later if you need to. Go into the Building 88 and watch the scene. Then...


BOSS
  • Name: Bruno.
  • HP Values:
    • Easy Difficulty HP: 8,128.
    • Normal Difficulty HP: 8,128.
    • Hard Difficulty HP: 16,256.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Old City.
  • Attacks: Missiles; bombs; machine gun blasts; lasers; general stomping around.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Unit Omega.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Firstly, you'll always want to attack from the back. The attacks themselves can be avoided by staying away and going behind various structures for shielding (the Sub-City and Main Gate entrances are indestructible). You'll want to attack the skinny part in the center; anything else will destroy the weapons (which isn't that bad in itself). For the most part, just get behind and shoot.

Drill Arm Item Search

After defeating Bruno, it is now true that the Sub-Cities are opened. However, I'm going to do an item hunt; skip to the next section for the Sub-Cities.

Anyhow, once you beat Bruno, call Roll. If you got the correct treasure from the Main Gate, you can get a Drill Arm (from the Blunted Drill) and an Auto Battery (Generator Part and Autofire Barrel).

Assuming you have the Drill Arm, equip it and head to Portal 3. We'll start here and work our way around.


A map of all the game's ruins. We'll go through Ruins #6, 3, 4, and 5.

When you enter Portal 3, go through the two doors and face right. Use the Drill Arm on this cracked wall -- it will crumble away! That is the power of the "mighty" Drill Arm. Get onto the ledge on the right. Open the chest (Blaster Unit R) and examine the hole in the wall (Weapon Plans). Drop down and break through the next two walls (plunder the treasures in their ledges if you haven't done so) and go through the door.

Go up this long incline and defeat the green Reaverbot as you do. Go past the spinning towers and destroy the cubes. Collect the loot and go into the next room, then the one after that. Defeat the enemies there and go through the door. Then go to the northernmost part of that room and go through the doorway. Go through the hallway and defeat the metallic spider enemies as you go. Go through the door at the end.

Go forward and use the Drill Arm on this wall. Go forward into the next room, and the one north of it. Open the chest to get an Old Launcher. Return to the previous room and travel east into a room, then destroy the wall to the north. Go into the room and east into the hall. Go south and, in the room, open the chests. (Two are trapped; one has 5,600 Zenny). Then go back to the place where you entered this area from.

Go through the doors to the west and then north to grab the Pen Light from the chest, if you haven't done so. Then destroy all of the nearby pillars and examine the hole hidden by them to find 920 Zenny. Continue along and do the same with the other two sets of pillars and check those holes (660 Zenny; Main Core Shard). Go grab the Rapid Striker if needed, then exit the ruins. We're going to do the Sub-Cities now.


Old City



This Sub-City is found near the place where Building 88 is/was. It is a mere black cube. Go to the entrance and enter.

This place is filled with enemies, though I see no need to mention much. The only new thing is the green enemies -- larger versions of those you found in the Sub-Gates.

Anyhow, defeat all of the enemies in here and go to the largest of the buildings. It is now unlocked, because you defeated the enemies. Open the chest to get the Watcher Key and exit.




Downtown



This Sub-City is within sight of the northern gate to City Hall. Go into this black cube.

Again, it is filled with enemies, including the larger green Reaverbot. As before, defeat them all and enter the large building. Because you defeated all of the enemies, it is now unlocked. Go inside and open the chest for the Sleeper Key, then leave.




Uptown



This Sub-City is within sight of the entrance. Just go inside... for a boss!


BOSS
  • Name: Gai-nee Tooren.
  • HP Values:
    • Easy Difficulty HP: 768.
    • Normal Difficulty HP: 768.
    • Hard Difficulty HP: 1,536.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Uptown Sub-City.
  • Attacks: Drops Reaverbots; plows through anything in its way.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Unit Omega.
  • Recommended Special Weapon: Machine Buster, Active Buster, or Shining Laser.
  • Strategy: During the course of this battle, this train-like boss will drop Reaverbots from its ... caboose. Ignore them unless they cause trouble. Your main goal is to first catch up with the back of the train and shoot at the open hatch when it opens. Once it loses 1/3 of its health, it will speed up temporarily, then return to normal speed. Continue this strategy until the boss dies. Kill any other enemies nearby.

After the boss is dealt with, go and kill any leftover enemies and the large building will open. Again, go into it and you'll get the Dreamer Key, the last key, assuming you did the other two. Finally, we can finish the game!


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