=======================================================================
``````````````````````````BREATH OF FIRE III```````````````````````````
`````````````````````Strategy Guide & Walkthrough``````````````````````
```````````````````````Version 26.0 by DavidK519```````````````````````
```````````````````````E-mail- DKK5@comcast.net```````````````````````` 
```````````````````````Updated January 12, 2014````````````````````````
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                           =================
                           Table of Contents
                           =================
          ___________________________________________________
         /                                                   \
        /     1. Version History                              \
        |     2. Introduction and Character Bios              |
        |     3. Game Systems                                 |
        |          A. Controls                                |
        |          B. The Main Menu and World Map Interface   |
        |          C. Camping                                 |
        |          D. The Battle Menu and System              |
        |          E. Battle Formations                       |
        |     4. Rules of Thumb                               |
        |     5. The Walkthrough                              |
        |          I. Hoodlums in the Woods                   |
        |          II. The Balio and Sunder Saga              |
        |          III. Journey to Angel Tower                |
        |          IV. Revenge                                |
        |          V. Problems at the Plant                   |
        |          VI. Freeing Deis                           |
        |          VII. To Cross the Sea                      |
        |          VIII. Technology of the Lost Shore         |
        |          IX. Dragnier                               |
        |          X. The Desert of Death                     |
        |          XI. Myria Station                          |
        |          XII. Eden                                  |
        |          XIII. The Final Confrontation              |
        |     6. Dragons and Their Genes                      |
        |     7. Spells                                       |
        |          A. Character Spells                        |
        |          B. Spell List                              |
        |     8. Masters                                      |
        |     9. Enemy Encyclopedia                           |
        |    10. Game Lists                                   |
        |    11. Side Quests                                  |
        |          A. Fishing                                 |
        |          B. Faerie Village                          |
        |          C. Hide & Seek                             |
        |          D. The Tower's Crystal Challenge           |
        |          E. Long Trips in the Desert                |
        |          F. Challenge Monsters                      |
        |          G. Other Challenges                        |
        |    12. Balio and Sunder: The Age Old Question       |
        |    13. Frequently Asked Questions                   |
        |    14. Tricks and Glitches                          |
        |    15. Notes on the PSP Version                     |
        \    16. Acknowledgments and Closing                  /
         \___________________________________________________/

To quickly find the section you're looking for, use Ctrl+F and type in
the name of the section from the Table of Contents above. Or you could
simply highlight the section from the Table of Contents, hit Ctrl+F,
and then hit "Find Next".


=======================================================================
=======================================================================

                          1. VERSION HISTORY

=======================================================================
=======================================================================

Updated to Version 26.0- I'm not dead yet! The major addition in this
update is enemy skill notices within the walkthrough. I now list any
new enemy skills that can be acquired in each area (this doesn't
include master skills). I also made a number of corrections and updates
to various sections, so a big thanks to everyone who has sent me
feedback over the past 3 years :)
(1/12/2014)

Updated to Version 25.0- It's been a long time, but I finally managed
to do this update. I've added the Tricks and Glitches section which is
fairly self-explanatory. I also added my directions for getting the
Life Armor and Royal Sword in one trip to the Long Trips in the Desert
section. I otherwise just cleaned up multiple parts of the guide and
fixed mistakes where I could find them.
(8/16/2010)

Updated to Version 24.0- I re-formatted the walkthrough slightly and
added notices for new dragon genes and masters under the sub-chapter
headings. Now there are brief write-ups on masters throughout the
walkthrough as they become available. I also fixed a lot of spelling
errors and corrected all the other erroneous info I could find.
(2/17/08)

Updated to Version 23.0- A section about the PSP version is now up, so
before you e-mail me with questions, please read through it, as it may
have an answer for you. I did some re-formatting so that the headers
are more consistent. I also re-wrote many of the boss strats and a few
bits of the walkthrough. And as a bonus for the people who actually
read this, here's a link to my BoF3 video and file directory, which
contains some cool BoF3 vids and a very nifty Excel spreadsheet that's
worth checking out: http://www.thengamer.com/BOF3. (12/31/06)

Updated to Version 22.0- Just added a few things. In the fishing section,
with each fish's stats, I added their maximum point yield along with the
length required to reach it. A big thanks goes out to Behemoth Knight for
providing me with these values. I also made a slight addition to the
walkthrough by incorporating my infamous (ok, maybe not so infamous) map
of the Myria Station old boss battle rooms. Finally, I changed the Royal
Sword desert directions so that they are now 100% reliable. (9/4/05)

Updated to Version 21.0- Another hardy and much needed update here.
Almost all the boss HP's are exact values now, instead of the traditional
estimates. Added bits of new information to the walkthrough and cleaned
up some sub-standard writing (high school freshman'd). I also did more
re-formatting, especially in the spells and skills section. And since it
seems like people trying to be funny over e-mail can't appreciate MY
sense of humor in return, I added a disclaimer in the Balio and Sunder
section. You should read it yourself, but in summary it says: Just
don't e-mail me about Balio and Sunder anymore. You won't get responses
from me, not even my clever/snide remarks. (6/23/05)

Updated to Version 20.0- I was putting this off too. I did roughly a
90% overhaul of the boss stats. By whim, I decided that boxing them in
would make them look better, and I was right. I took a slight pass at
my old strategies as well, since some of them were outdated and
unchanged from what I had written down nearly three years ago.
Otherwise, a few typos have been fixed and a few small things have been
added in random places. (3/7/05)

Updated to Version 19.0- I always knew this would be the update to push
this thing past 500. With this I add the last major section of the FAQ,
the Game Lists. Weapons, armor, accessories... it's all there. I didn't
bother listing out the fishing items again, though. I'd like to thank
everyone who gave me feedback on these before I put them up. Keep on the
lookout for Version 20, where I'll do some much needed re-vamping.
(1/15/05)

Updated to Version 18.0- Yes, I have been putting this one off, but now
it's here. A few minor things have been changed, fixed, or added here
and there. The main addition this time around, however, are new
ArchMage and Berserker strategies added to the Challenge Monsters
section. I've also added a short list of extra game challenges into its
own little section at the end of Side Quests (Other Challenges).
(11/13/04)

Updated to Version 17.0- Wha-what? How long has it been... oh! Yes, I
finally have a new (and large) update after a few months of slacking
off. The new Frequently Asked Questions section has been added. Also,
a bit more has been tacked onto the Fishing section; mainly commentary
on each fish with in-depth info on how to find and catch them. I also
ran another lengthy error check, and hopefully it'll be the last one.
Nothing much else besides some probably unnoticable format changes.
(6/19/04) 

Updated to Version 16.0- Beware the Ides of March! Well... not really.
I just added some more new information, mainly to some of the latter
parts of the walkthrough. Thanks goes out to Unfair, Ragnarok500, and
everyone else from the BoF3 board who have been mentioning this stuff to
me (you know who you are). Nothing too major here. (3/15/04)

Updated to Version 15.0- With my little writing hiatus over, my first
update for 2004 is a doozie. I've reformatted several sections and
added enemy and item listings for each sub-chapter in the walkthrough.
The section on dragons has been completely re-vamped, and the spell
list has also undergone some worthwhile changes. Other little bits of
new info have also been added throughout the guide. I'd like to thank
True Kaiser and Mew seeker for the information they've given me, as
well as Kusanagi and MeepleLard for explaining the dragon stat
multiplier system to me so I could carry out my dragon form
experiments. (2/16/04)

Updated to Version 14.0- After a lot of testing, I added an in-depth
section on formations. No other major changes though. (12/20/03)

Updated to Version 13.0- I've added the directions for getting the
Death Claws and Speed Boots to the Long Trips in the Desert section.
I've also made some small additions to enemy information in the Enemy
Encyclopedia section.

Updated to Version 12.0- Just made some more changes in the formatting.
No really new information with this update. 

Updated to Version 11.0- After a lot of work I've managed to make this
huge update. The Enemy Encyclopedia has been added, and some items have
undergone some slight formatting changes. I also fixed some mistakes
in the Balio and Sunder: The Age Old Question section (thanks
Blackblood for pointing these out). I also changed my listed e-mail
address over to my Comcast mailbox. If you're going to e-mail me, start
using the Comcast address now, as my mail account with AOL will be
closing at the end of the year.   

Updated to Version 10.0- Wow version 10! Well, I added the new Balio
and Sunder: The Age Old Question section. Made some other small changes
as well.

Updated to Version 9.0- I completely reformatted the entire guide. I've
added lines to all the sub chapters to make things a lot easier to
read, as well as moved the Version History to after the Table of
Contents. I also reformatted my header to make it look nice and spiffy.
Added a little bit of information about the Black Ship Crane items.
Thanks Michael, <shodei@yahoo.com> for reminding me to add this in. 

Updated to Version 8.0- Reformatted some of the earlier sections into
sub sections under Game Systems, as well as added a Camping section to
it. Added the levels at which Rei learns Silence, Speed, and Lightning.
Added some information to the Arwan boss stats. Also fixed the
directions for getting the Royal Sword in the Long Trips in the Desert
section.

Updated to Version 7.0- Added information about the Black Ship crane
items, submitted by Niclas Silfverduk <nicsi966@student.liu.se> 

Updated to Version 6.0- Made a correction about the Faerie Village
copy shop, submitted by <bjhoopii@hotmail.com>.

Updated to Version 5.0- Added a spell to the spell list and did a
thorough final error check.

Updated to Version 4.0- Added more spells to the spell list and
corrected some technical errors

Updated to Version 3.0- Added alternate Desert of Death directions and
more spells to the spell list

Updated to Version 2.0- Added statistics for the Master's Rod and Ding
Frog.

First Version released August 2002


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                  2. INTRODUCTION AND CHARACTER BIOS

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======================================================================= 

After a great war hundreds of years ago, the Brood, a race of dragon
people, was forced to the brink of destruction. But Ryu, supposedly the
only survivor of the dragon race, was encased in chrysm ore for
centuries. After he reawakened from his long imprisonment and was
discovered in the Dauna Mine, he gets taken under the care of a poor
thief named Rei, who was already taking care of another orphan as well.
Ryu discovers his dragon descent shortly after being separated from
his friends, and on his journey to find out more about the ancient
dragons, he makes new friends and gains helpful and knowledgeable
allies. Later, Ryu must journey to see the god of the Guardian race to
find out why his ancestors were destroyed.

~~~~~~~~~~
Characters
~~~~~~~~~~

Ryu-
Ryu is a blue-haired young man with a moral heart. He is the only known
survivor of the dragon race the Brood, and he uses his strength and
dragon abilities to help his companions. Ryu learns a good set of
healing and assist magic, and putting that together with his dragon
abilities make him the most valuable member of your party.
 
Teepo-
Teepo, like Ryu, is an orphan who is being taken care of by Rei.
Besides Rei, of course, he hates it when people tell him what to do,
and he is apathetic toward his thieving lifestyle. Although Teepo is
strong for is age, his arrogance does nothing but get him in trouble.
Teepo learns a decent set of attack spells that are very useful early
in the game. 

Rei-
Even though Rei is a thief, he has a wholesome heart and doesn't like
the idea of hurting others. While taking care of Ryu and Teepo, Rei is
very responsible and always does what's in their best interest. He
appears to be holding back some kind of hidden power so that Teepo and
Ryu don't get hurt. Rei acquires a nice arsenal of electric spells and
learns some assist magic as well. Although his attack power is
miniscule compared to Garr's, his speed and incredible accuracy make
him a very strong party member.

Nina-
Nina is the princess of Wyndia, but she is getting tired of the royal
lifestyle and being controlled by her parents. At the beginning of her
travels with Ryu, she is a bit helpless in the face of danger and
thinks of Ryu as her hero, because he's always saving her from
dilemmas. Nina has little to say in the area of HP and physical
strength, but she naturally learns the most powerful attack spells of
anyone in your party and learns a few assist spells also.

Momo-
Momo is an independent scientist who knows just about everything about
machines and chrysm. She has a chrysm-powered assistant named Honey to
help her. Her extensive knowledge proves useful time and time again
while traveling with Ryu and his friends. Momo wields a huge bazooka as
her weapon and it packs a wallop, but it isn't very accurate. She
learns a few powerful attack spells, as well as some healing and assist
magic, making her a vital member of your final line-up.

Peco-
Peco is a little onion-like creature that was created from an
experiment at the Plant. Although he doesn't seem to have strong ties
with humans, he is very in-touch with nature, especially the Yggdrasil
tree. He learns a unique set of breath attacks and has the ability to
regenerate a small amount of HP every turn. Peco excels in HP and
defense, however he doesn't have much in the way of agility and
intelligence. But with some good master management, Peco can easily
become a great character to have in your team.

Garr-
Garr is a member of the guardian race, and has been the victor in the
Contest of Champions years running. When he meets Ryu, he seems
intrigued by his dragon abilities and seems to know more about the
ancient Brood than he lets on at first. Garr's attack power is like no
other, and he has HP to burn, making him the heavy artillery of your
party. He acquires a wide set of fire spells, but doesn't have the
intelligence level to put them to good use. Besides that, though, his
only downfalls are his low agility and AP.


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                            3. GAME SYSTEMS

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                              A. Controls

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Start.. Toggle on/off search hand and pauses the game*

X...... Talk, confirm, execute, examine, cast and reel (while fishing).
O...... Walk (hold down if auto run on), run (hold down if auto run off)
        speed up boat.
[]..... Bring up main menu.
/\..... Undo, exit, use personal action (different with each character).

R1..... Change camera angles (hold down and press D-pad)
L1..... Switch lead character
R2..... Same as X
L2..... Same as X

D-pad.. Move, scroll, select battle icon

*This can only be used on the field

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              B. The Main Menu and World Map Interface

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Pressing the Square button while on the world map, in camp, or just
about anywhere outside of battle, can access the main menu. When you
access the main menu, you'll see a brief status screen for each of your
currently active party members, your game time, your total amount of
zenny (money), and a horizontal row of icons to choose from. From here
you can select icons to make decisions and customize your game:

"Vase" icon (items)- Here you can view all of your items, and your
weapon inventory. You can use, sort, and drop/toss items you don't
need. 

"Rod" icon (abilities)- This is where you can view each party member's
abilities and magic spells. You can use an ability (such as a healing
spell) outside of battle, you can sort your abilities, and you can send
skills back to the skill notes. The dragon gene list can also be viewed
here.

"Sword" icon (equip)- Here you can view your currently equipped
weapons, armor, and accessories, and change your equipment by swapping
equipped items with weapons and armor from your inventory.

"3 Circles" icon (tactics)- Here you can change your party's battle
formation to your liking, and, if you're on the world map, you can
select Ally and change party members.

"Person" icon (status)- This is where you can see everyone in your
party's full status, including each person's stats, HP and AP, exp,
and equipped items.

"Controller" icon (configure)- Here you can configure the controls, and
customize your game.

"Tent" icon (camp)- Select this while on the world map to make camp.
While camping, you can rest, save your game, change party members,
check the master list, and change skill notes. You can also converse
with your party members while camping.

On the world map, there are some things that may pop up that all
players should be familiar with. The main thing you should know about
is the box that is always in the upper-left corner of the screen. In
the box, you should see: X- Enter, /\- Guide, and START- Camp. When
any of these words is highlighted in the box, you can press the
corresponding button to perform the button's function (Enter- enter
the area, Guide- get a brief description of the area, Camp- to set up
camp). Along with this, symbols should appear above Ryu's head:

[Name of place]- Usually appears when you are at a town, road, or a
fishing spot. The name of the place appears in a box overhead, and
Enter and Guide are usually highlighted.

! (Exclamation point)- Often appears while anywhere on the world map.
Indicates a random battlefield, and Enter should be highlighted.

[?]- Indicates an unnamed area that isn't a normal random battlefield
(although in some cases there aren't even any random battles to fight).
Enter and Guide should be highlighted.

? (Unboxed question mark)- Appears when you're standing on a ring of
flowers. These flower rings can be found all throughout the world but
don't come into play until later in the game.

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                              C. Camping

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You can set up a campsite just about anywhere on the world map by
pressing the Start button, or by selecting the Tent icon on the main menu.
While camping, you will be able to talk with all of your party members
(sometimes getting hints about where to go in the process), as well as
perform some other important functions. To access the camp main menu, go
inside your tent and examine the blue journal on the table:

Rest- Choose this to restore all of your party member's HP and AP.
Keep in mind that resting during camp will not restore any character
under the effect of Temporary Maximum Health Point Decline. To restore
TMHPD, you must rest at an inn. After resting, you will break camp as
soon as you leave the tent.

Save- This option lets you save your progress, it's as simple as that.

Change party members- Selecting this option allows you to switch out
your current party members.

Look at Skill Notes- This allows you to view and change all of the
skill abilities that you have learned. Select Look from the sub menu
to view and sort all of the skills you have in your Skill Notes list.
The Skill Notes list is simply where all of your skills that aren't
assigned to your characters are kept. If you select Change (Chng) from
the sub menu, you can reassign your skills. However, to do this, you
must have an item called Skill Ink. You can see how many Skill Inks
you have in the box labeled Ink. To change around your skills, simply
scroll from character to character using the d-pad and give them skills
from the Skill Notes list. To give a character a skill that another
character already has, put the skill on the Skill Notes list, and then
you may assign it to whomever you like. You can change around your
skills as much as you like using only one Skill Ink. However, don't
exit until you're completely done altering your skills, as you will be
forced to use another Skill Ink if you leave.

Look at Master List- Here you can view information about the various
masters that you've encountered throughout the game. To see a master's
stats, simply select that master by hitting X. Here you can also see
the master's location and the characters whom you have apprenticed
under that master. If a master has a star next to their name on the
list, then that means you have learned all of the skills they have to
offer.

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                     D. The Battle Menu and System

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Breath of Fire 3 has a turn based battle system that is common to many
RPG's. BoF3's battle system has everything expected of a stereotypical,
basic turned based system plus some other unique features as well (also
common in RPG's). The following are the icons that will appear at the
beginning of every turn in battle. Collectively, these make up the
battle menu, and they are arranged in a + shape. You must hold down a
directional button on the D-pad to highlight a battle icon.

"Sword" icon (middle)- This is the command to perform a normal attack.
Normal attacks don't consume AP and don't have any special effects by
themselves. 

"Rod" icon (up)- By selecting this you can bring up the list of spells
and skills for that character and use these abilities. Most abilities
consume AP, so if you don't have enough AP, you can't use abilities.
For Ryu, you can access Accession on the ability list and transform
into a dragon.

"Shield" icon (right)- Select this and the character will go into a
defensive pose, lessening physical attack damage taken for the
remainder of the turn.

"Vase" icon (down)- Like on the main menu, this command lets you
access and use the items in your inventory, as well as change your
equipment.

"Eye" icon (left)- This is a feature that is unique to BoF3. By
selecting this, the character carefully watches the selected enemy and
if the enemy uses a learnable skill during that turn, the observer
might learn it. Your chances of learning a skill are somewhat random,
so it may take many examine attempts in order to learn a skill. You
cannot learn a skill that anyone in your party has already learned. If
you learn a skill while examining, an exclamation point will appear
over the person's head and a brief message will follow. If you examine
a skill that cannot be learned, a question mark will appear over the
person's head and a message will come up saying that the skill can't
be learned.

"Twin Swords" icon (brought up by holding down L1)- This commands
everyone in your party to use normal attacks until otherwise directed.
You can gain control again by pressing Triangle.

"Boot" icon (brought up by holding down R1)- You can flee battle by
using this escape icon. Escaping doesn't always work though; you won't
always escape on your first attempt. If your party fails to escape, the
enemy will get the rest of that turn to attack. Having high agility
characters in your party helps improve your escape success rate.

These icons will show up in the form of the battle menu every turn for
each member of your party. The name of the character that you are
commanding will appear above the battle menu. In the BoF3 battle
system, if any character in the battle has a significantly higher level
of agility than their opponent, they will get an extra turn in which
the opponent cannot attack. Extra turns are marked by "Ex" in yellow
letters next to the character's name above the battle menu. If any
characters have enough agility for an extra turn, the extra turn will
be granted after each regular turn. All auto-healing, auto-damage, and
AP consumption for maintaining dragon form occurs AFTER extra turns.

Outside of battle, you can determine who gains the initiative right
before you fight by the !'s that appears over each character's head
(assuming there are three members in your party). Anyone who has the
initiative automatically gets an extra turn at the very beginning of
the battle:

If 1 or 2 party members get !'s above their heads, then neither you or
your opponent will have the initiative.

If all 3 party members have !'s above their heads, then you'll have a
chance of having the initiative.

If no one in your party has an ! above their head, the opponent will
have a chance of having the initiative.

Also, if a character dies in battle and is not somehow revived before
the battle ends, that character will fall victim to TMHPD (Temporary
Maximum Health Point Decline). TMHPD is a drop in the affected
character's maximum HP until he/she rests at an inn, not just by
camping. This temporary drop in max HP is marked by the character's HP
status highlighted in yellow on the main menu. TMHPD is temporary
because your original max HP can be restored, but once again, you can
only do this by resting at an inn.

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                          E. Battle Formations

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Although formations are really a part of BoF3's battle system, I felt
that they deserved a section of their own, because there is much to be
said about them. First of all, formations are set positions that your
party members stand in during battle. Each formation yields different
effects on your party's stats, most often having one main positive
effect balanced out by a negative effect. For example, Defense
Formation increases your party's defense but lowers your party's
agility. So in essence, each formation is a double edged sword. Using a
certain formation may give you an advantage in one situation, but put
you at a disadvantage in another. However, depending on your own
personal playing style and skill, you could very well just use one
formation throughout the entire game. Learning to properly use
formations may not be essential to beating the game, but it will prove
useful.

To change your formation, access the main menu, enter the Tactics
(three circles) menu, and select "Form". You'll now be at the formation
setup menu. On the right, you'll have up to six different formations
to choose from: Normal, Defense, Attack, Magic, Refuge, and Chain
(Note- The Magic, Refuge, and Chain formations can only be acquired by
the masters Lee, Wynn, and Bais respectively. See the Masters section
for more details). On the left, you'll see icons of your three current
party members, numbered 1, 2, and 3 from top to bottom. You can choose
both the formation you want and the order of your party members within
the formation.

In some formations, certain positions within the formation will have
effects unique from the other positions. For example, the character in
position number 1 in Attack formation will receive an increase in
attack power, while the other characters won't. In other words,
choosing the order of your characters in a formation can be just as
important as choosing the formation itself.

Now, here's some in-depth information about the effects of each
formation, as well as some of my own commentary about each one. Just
keep in mind that the formation stat effects and the odds of being
attacked are based on extensive damage tests, not figures hacked
from the game.

----------------
Normal Formation
----------------
 ___________
/Party Setup\
|           |
|   1   2   |
|     3     |
\___________/

Stat Effects:
         Pwr- None
         Def- None
         Agl- None
         Int- None

Chances of being attacked:
Position 1- 33%
Position 2- 33%
Position 3- 33%

Notes- Normal Formation is the only formation that has no special
effects. It doesn't enhance any stats, and likewise, doesn't hinder
any stats either. Also, as you can see from the information above, all
of your party members haven an equal chance of being attacked. Unless
you really don't want to worry about getting any of your stats
decreased, you should always use something other than normal formation.
Even in the early parts of the game, the Attack and Defense Formations
will be of much more use to you.

-----------------
Defense Formation
-----------------
 ___________
/Party Setup\
|           |
|   2 1 3   |
|           |
\___________/

Stat Effects:
         Pwr- None
         Def- 25% Increase (All)
         Agl- 33% Decrease (All)
         Int- None
         

Chances of being attacked:
Position 1- 33%
Position 2- 33%
Position 3- 33%

Notes- This is probably one of the most useful formations in the game.
It substantially increases your defense by sacrificing a third of your
agility. So in this formation, you'll be a lot slower than normal, but
the boost in defense is usually worth it unless you're up against an
enemy that you need speed to beat. Although it's great to use
throughout the entire game if you prefer the tank-like playing style,
it's especially useful in the earlier stages of the game when your
characters' agility is not all that high anyway.

----------------
Attack Formation
----------------
 ___________
/Party Setup\
|     1     |
|           |
|   2   3   |
\___________/

Stat Effects:
         Pwr- 70% Increase (Pos.1)
         Def- 20% Decrease (Pos.1)
         Agl- None
         Int- None

Chances of being attacked:
Position 1- 50%
Position 2- 25%
Position 3- 25%

Notes- This is another great formation to use, especially if you want
to deal some extra damage. Attack Formation will give you that and
then some! Obviously the benefit of this formation is to give the
character in the first position a monstrous increase in attack power.
However, that character is also much more likely to be attacked than
your other two party members. And since the point member also receives
a 20% decrease in defense, you can expect that character to take a lot
of damage. But that's not something that your other two characters
can't fix with healing, so all in all, this is an excellent formation.

---------------
Magic Formation
---------------
 ___________
/Party Setup\
|           |
| 1       2 |
|     3     |
\___________/

Stat Effects:
         Pwr- None
         Def- None
         Agl- None
         Int- 50% Increase (Pos.3), 25% Decrease (Pos.1 and 2)

Chances of being attacked:
Position 1- 40%
Position 2- 40%
Position 3- 20%

Notes- It doesn't get any better than this if you like spell-casters.
Put either Nina or Momo in the back of this formation and their magic
attacks will do a lot more damage. This is a great way to put an extra
edge on attacks like Myollnir. Not only that, but their healing spells
will be much more effective. This is especially nice for Momo. However,
while the back member gets a great magic boost, the magic of your
other two party members will be hindered. Also, your front two
characters will also take a majority of the hits, while your magician
will only have a 1/5 chance of being attacked.

----------------
Refuge Formation
----------------
 ___________
/Party Setup\
|     1     |
|   2       |
|       3   |
\___________/

Stat Effects:
         Pwr- None
         Def- None
         Agl- None
         Int- None

Chances of being attacked:
Position 1- 50%
Position 2- 25%
Position 3- 25%

Notes- There are not very many differences between this formation and
Normal Formation. Its description states that this formation will
cause your party to recover HP every round, and it does. However you
only recover 1 HP per round, which really doesn't help at all.
Otherwise, the only difference between Refuge and Normal Formation is
the distribution of enemy attacks against your party. In Normal
Formation, each character has an equal chance of being attacked, but
in this formation, the front member gets attacked much more often.
Since Refuge Formation doesn't give you any stat benefits, I wouldn't
suggest using it.

---------------
Chain Formation
---------------
 ___________
/Party Setup\
|   1       |
|     2     |
|       3   |
\___________/

Stat Effects:
         Pwr- None
         Def- 50% Decrease (All)
         Agl- All members have same Agl as the point member (Pos.1)
         Int- None

Chances of being attacked:
Position 1- 50%
Position 2- 30%
Position 3- 20%

Notes- The Chain Formation is very unique in the way that it can
provide stat benefits. In this formation the agility of the characters
in the second and third positions will be equal to the agility of the
character in the first position. For example, if the character in the
very front of the formation has an agility of 50, your other two party
members will also have an agility of 50. This formation was made to be
led by speed demons, so it would be a complete waste to have anybody
other than Rei lead it. But at the price of all of your characters
potentially having insane speed, your entire party's defense is
butchered. Needless to say, you'll take huge damage from physical
attacks in this formation. However, if you're fast enough to defeat
your foe before they get an opportunity to attack, then Chain
Formation has served its purpose perfectly.
 

=======================================================================
=======================================================================

                           4. RULES OF THUMB

=======================================================================
=======================================================================

Here are just a couple of basic tips to get you off on the right foot:

If you're stuck on something, seek outside input- A cardinal rule in
every RPG is to talk to everyone you can, especially when you arrive
in a new town so you can get the scoop on what's going on. You can
almost always find out where to go or what to do by talking to
everyone you meet.

Use your camera angles- Adjust your camera angles often so you can see
behind every corner and ledge you come across so you don't miss any
hidden items. You will in some cases even have to use your camera
angles to find hidden objects vital to your progress.

Don't fight stubbornly- If you're clearly outmatched in a random
battle, run away or defend and heal. Don't just go on attacking if
your party is getting butchered or your offensive is having no effect.
There's a difference between being stubborn and being persistent.

Play the master system strategically- Be careful when selecting which
character you want to have study under each master. Make sure you
weigh the character's current status against the affects the master
will have on those stats. Also take into consideration anyone among
your group that might benefit from a master's special effects. There
are basically two ways to approach the master system, and they'll be
explained in more detail in the Masters section. 

Don't limit yourself to a single style of fighting- This game has a
vast variety of enemies and situations for those enemies to appear in.
There is no single strategy that is effective against every enemy in
every kind of situation, so you must learn to adapt to many different
styles and strategies of fighting. This goes especially for bosses, and
at the end of the game, you'll want to develop several more different
strategies to use against the Challenge Monsters.

Get involved in the side quests- There are many side quests and mini
games in BoF3 to participate in. Most of these side quests you'll find
to be well worth your trouble once you reap the rewards. 

A little leveling up never hurt anyone- If you've just lost to the
same boss for the second or third time, or if you are finding yourself
struggling against the random battles in a new area, then spend some
time increasing your level. There are plenty of benefits to leveling
up such as increasing your stats, gaining new skills from masters, or
acquiring a good item or weapon from a defeated enemy. The only
apparent downfall to leveling up is that it consumes time.

These tips will help you get through the game without having to read
the entire walkthrough.

=======================================================================
=======================================================================

                          5. THE WALKTHROUGH

=======================================================================
=======================================================================

Here's the walkthrough that will help you get through game if you get
stuck somewhere. I've divided up the major sequences of events into
chapters and have provided sub-chapters for each mission in each
chapter to make it easier to find what you're looking for. Most
sub-chapters will have item, enemy, and skill listings for that area.
I will only list enemy skills that could not be obtained from enemies
prior to that point in the game. Notices indicating when new masters
and dragon genes are available also appear at the beginning of
sub-chapters.

Also, take note that whenever I'm talking about a direction (e.g. left,
right, up, down, north, south, etc.), I mean your perspective of the
screen (e.g. the top of your screen = north/up).
 
-----------------------------------------------------------------------
-----------------------------------------------------------------------

                       I. Hoodlums in the Woods

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                               ----------
                               Dauna Mine
                               ----------

ITEMS..... Melted Blade
ENEMIES... None
SKILLS.... No new skills

In the caverns of Dauna Mine, two workers have been ordered to
detonate a large piece of chrysm ore. When the explosion goes off, the
baby dragon that was inside of it will be awakened. Immediately the two
workers will attack you and the battle menu will appear. Select Whelp
Breath under abilities to incinerate these foes. After you kill them,
you'll have control of the dragon. First go inspect the corpses of the
two fried workers to get the Melted Blade. Since there are no more
items to find throughout the rest of the area, you can simply
continue onward by leaving this room (follow the wooden path to the exit
to the east.

Once you leave the room, just keep heading right along the
wooden path. If you encounter anyone along the way who tries to fight
you, just kill them with Whelp Breath. Continue though the exit at the
very end of this long room. Once you reach the room with the giant green
skull on the wall, you'll confront a big worker and have to fight him.
Once you try to use Whelp Breath, a voice will tell you to stop, and a
crane operator will knock you out. You'll now be captured, caged, and
put on a train heading east.

Once you regain control, shake the cage by moving the D-pad rapidly,
and the cage will come loose from the train cart. Meanwhile, down
below in Cedar Woods, you'll see that some fellow just missed out on a
meal because of the racket your crash caused. He goes over to your crash
landing site and scares away some wolves that were eating you. This guy
happens to be Rei, a thief who lives in these woods. Even though Rei
doesn't think he can afford another mouth to feed, he takes you home
with him anyway. Teepo, another orphan Rei is taking care of, is waiting
at home hoping for some food when Rei gets back. Once Rei gets home and
explains what happened, they put you to bed and then leave to let you
get some sleep. You'll then have a strange and sort of beckoning dream.

                          ----------------------
                          Cedar Woods and McNeil
                          ----------------------

ITEMS..... Worm, Skill Ink, Ammonia, Green Apple (2), Healing Herb,
           Antidote, Vitamin (2), Molotov
ENEMIES... Boss Goblin, Eye Goo, Goblin, Gonghead, Mage Goo, Ripper
SKILLS.... Blind (Ripper), Burn (Mage Goo), Influence (Boss Goblin),
           Snooze (Eye Goo), Unmotivate (Goblin)

When you awake and gain control of Ryu, go over to the journal in
the bedroom and save your game. Then proceed downstairs and pick up a
Vitamin and Worm from the cabinets there. Go out the front door and
follow the path around the house until you reach the dirt path going
down to a bridge. Cross the bridge and pick up a Skill Ink in the
treasure chest on the hill adjacent to the house and use your camera
angles to check behind the trees to the left of the chest to get an
Ammonia.

Return to the dirt path and take it to the left and then upwards to
reach the left exit of this area. Head back to the big tree where Rei
first found you and check behind it for a Green Apple. Take the path
south from there and pick up satchel containing another Green Apple
along the path. There are no more items to get in Cedar Woods so keep
going south into the next area and continue south from there until you
exit the woods and appear on the world map. 

Go south on the world map until you reach a town called McNeil; enter
it. Right when you enter town you'll witness Rei and Teepo getting
chased out of someone's house. Once they see that you're finally out
of bed, Teepo proposes that you help them "work". Now head south a
little ways until you reach the weapon shop. Rei will go inside to get
you some equipment, and a strange conversation between Teepo and Ryu
ensues. Once that's over Rei will come bolting out of the weapon shop
after snatching some equipment for Ryu, and all three of you will head
down to the farm just south of McNeil. 

After waiting for Ryu to catch up, Rei and Teepo explain what they do
for work, which is mugging people at Yraall Road. Rei will suggest that
you go to Yraall Road to do some work right now. Now you have control
of the whole party and can bring up the main menu for the first time.
Before going to Yraall Road, though, I would suggest that you return to
the world map and enter some random battle sites to do some leveling
up and to get a feel for the battle system. Whenever your party gets
low on health though, make sure you make camp, rest, and save your
game. Once you accumulate a good amount of zenny (money), you can go
back to McNeil village to buy some new weapons, armor, or some items
to stock your inventory. Also make sure to check all of the houses and
buildings in McNeil for a Healing Herb, Antidote, and Molotov. There's
also a bag containing a Vitamin in the garden to the left of the inn.
Once you've leveled up a bit, head down to Yraall Road. 

McNeil Item Shop           McNeil Weapon Shop
-----------------          -------------------
Healing Herb- 10z          Ballock Knife- 100z
Croc Tear- 5z              Bronze Sword- 240z
Antidote- 12z              Leather Armor- 180z
Eye Drops- 20z             Bracers- 30z
Molotov- 10z               Cloth Shield- 150z
Ammonia- 200z              Bandana- 30z
Wooden Rod- 40z            Brass Helm- 120z
Worm- 20z
Toad- 20z
Old Popper- 20z
Sinker- 20z


                     ------------------------------
                     Yraall Road and Bunyan's House
                     ------------------------------

ITEMS..... 40z, Beef Jerky
ENEMIES... Boss Goblin, Eye Goo, Goblin, Gonghead, Mage Goo, Ripper
SKILLS.... No new skills

Once you enter Yraall Road, take the path down until you reach the T
junction. There Rei and Teepo will spot a place for the three of you
to hide, so go over to that spot. In a little while you'll spot
someone coming, and since Ryu is hesitant to attack him, Teepo offers
him a great shove down the hill where Ryu slams into the guy. It turns
out that this is a guy named Bunyan, a very strong woodsman who lives
in the southeast corner of Cedar Woods. Bunyan just sort of shrugs off
this little attempt at robbing him, but he leaves Ryu with a threat to
Rei and Teepo. After a little suffering of defeat, Rei realizes that
if Bunyan is out here then that means there's no one guarding his
house. So it's decided that you go hit Bunyan's house. Before leaving
Yraall Road, make sure you pick up the satchel containing 40z near
your hiding place. Now head to the southern most entrance on the east
side of Cedar Woods (just above the little hut on the world map).

Once you enter Cedar Woods, just take the path downwards to reach
Bunyan's house. Switch Rei into the lead position and have him pick
the lock on the door. After you're inside the house and you gain
control of Ryu, go down the ladder in the northeast corner of the room.
Pick up the Beef Jerky from the cabinet down there. Now Rei and Teepo
will come down to see if you've found anything. Victory for finding
food, though, is short lived when you hear the door creak open
upstairs. Rei will go up to see what's going on, and after a
monkey-like scream, Teepo will follow. Now have Ryu go upstairs and
out the front door to get a free five-finger sandwich, complements of
Bunyan.

When you wake up, all three of you will be tied up and you'll get a
lecture about stealing. Bunyan will tell Rei to go to Mt. Glaus and in
the meantime, have Ryu and Teepo do some honest work for a change;
chopping wood. Listen to the directions Bunyan gives you and then
start the game. This wood chopping mini game is all about timing; once
you see the log tip, swing. You have to cut a certain amount of logs
within the time limit to gain freedom, but don't worry, because this
mini game is very easy and you should be able to win on your first try.
Once Bunyan sets you free, Teepo suggests that the both of you go up
to Mt. Glaus to meet up with Rei. Exit Cedar Woods and take the path on
the east side of the woods north until you reach a boxed "?" area on
the path. This is the road to Mt. Glaus.

                            -----------------
                            Road to Mt. Glaus
                            -----------------

ITEMS..... Weather Vane, Vitamin, 120z, Coin, 80z
ENEMIES... Eye Goo, Gonghead, Mage Goo, Man Trap, Puff Goo, Ripper
SKILLS.... No new skills

The road to Mt. Glaus is pretty short but don't rush through it because
there are a lot of useful items to pick up along the way. Start out by
crossing the bridge straight ahead and going right just a little ways
to see a huge boulder. Have Teepo kick out the small stone from under
the boulder so it will roll into the stream and dam it up. Now walk
right until you can enter the dried up stream. Go right and then
follow the path up that leads to a chest with a powerful Weather Vane
inside. Return to the area where the boulder initially was and take
the main path upwards. In the next area and throughout the rest of the
road you'll see rocks scattered on the ground. Make sure you have
Teepo kick over all of the rocks you see because some of them have
holes under them. Inspect the holes to find a Vitamin, 120z, and a
Coin. The main path goes northwest all the way to the exit, so continue
north until you find a chest under a tree containing 80z. From here
just head west until you reach the exit (Note- Once you make it through
this road once, you can just walk through it on the world map from now
on). If you need to rest or do any shopping at McNeil, now's the time.
After you've rested up and done any last minute leveling up, follow the
path the rest of the way to Mt. Glaus.

                        -------------------------
                        Mt. Glaus and the Caverns
                        -------------------------

ITEMS..... Antidote, Heavy Caro, Cloth Shield, Vitamins, Bent Sword,
           Molotov, 200z, Ballock Knife, Talisman
ENEMIES... Bat, Curr, Eye Goo, Gonghead, Mage Goo, Puff Goo, Ripper,
           Zombie
SKILLS.... Gloom (Bat)

When you first enter Mt. Glaus, cross the big bridge and immediately
turn left and walk down to a path that doubles back to the right
toward the bridge. Pick up the Antidote in the bag and return to the
bridge. Head north until you reach a steep, light colored incline with
ledges sticking out of it. Go up the ramp to the immediate left of
this incline until you reach the top. You'll soon find out that if you
try to go down the light colored incline, you can only go down it, not
up it, and you can't maneuver while going down. To get the two
satchels on the ledges, you have to slide down the incline right above
the ledges. You don't have to guess at it though because there are
indentations in the incline that mark where the ledges are. Slide down
at the two right places to pick up a Heavy Caro and a Cloth Shield.
Once this is done, head right from the top of the incline and cross
the bridge there. 

You'll then see the sun setting and Teepo decides that you should spend
the night in the cabin that's directly ahead. When you go inside the
cabin you'll find that Rei is staying there also. Rei explains that
there have been rumors of a monster living near Mt. Glaus, and that
Bunyan sent him here to kill the monster. After this discussion,
everyone agrees that they should get some sleep. In the morning,
you're awakened by a terrible noise. Go outside and you'll see the
monster. It'll jump down from the ledge to confront you and a fight
will begin. Just hit it with normal attacks and have Rei use Pilfer in
attempt to snatch a Power Food from it. The Nue will run away after a
few turns, so you have to chase it down. Follow the path of broken
trees to the right of the cabin upwards and you'll see a cave entrance.
Ignore it for now and take the path going left all the way up to find a
bag containing Vitamins. Now it's time to hunt down the Nue, so return
to the cave entrance and proceed inside.

The caverns are pretty straight forward, considering that you have a
trail of blood to follow. Start up the trail and detour at your first
left and go through the passageway. Inside the sub cave, inspect the
huge pile of bones to find a Bent Sword. Also use your camera angles
to check the left side of the pile for a Molotov. Return to the blood
trail and follow it until it leads into a cavern to the left of the
main path. Enter the cavern and follow the path all the way up until
you see the blood trail end. Check the skeleton that's lying there for
200z and then exit the cavern.

When you exit, Teepo will say that he thinks the monster jumped into
the water in that cavern to cover its trail. Once that's done, return
to the T junction in the main path and head north off of the blood
trail. Take the path at the first right to a skeleton carrying a
Ballock Knife. Return to the main path and take the next right to a
skeleton you can inspect for a Talisman. Once again, return to the
main path, but take the left trail at the very end of the main path and
enter the cavern there. Now Teepo will explain that if you jump into
the water from here, you can ride the current down to the spot where
the blood trail ended. So when you're ready to proceed, dive into the
water and the current will dump you out into a cave hidden behind the
waterfall. Now follow the trail of blood upwards until you confront
the Nue.

________________
                \
Boss Fight: NUE  \__________________________________________
                                                            \
HP- 285                                                     |
Exp- 96                                                     |
Zenny- 50                                                   |
Item- Power Food                                            |
Recommended Team- Ryu, Rei, Teepo                           |
Recommended Formation- Attack                               |
Recommended Level- 6                                        |
                                                            |
Like in most RPG's, the first boss is usually fairly easy   |
to beat, and the Nue is no exception. Just hit him with     |
your normal attacks, and if Teepo is at level 7 or higher,  |
you can use Simoon to make the battle ridiculously short.   |
The only two attacks you have to be aware of are Chlorine   |
because it poisons, and Jolt because it does about 10-15    |
damage to all of your party members. The Nue also has a     |
high reprisal rate so expect him to attack you more than    |
once per turn.                                              |
                                                            |
Extra Note- You can steal Power Food from the Nue twice     |
with Rei's Pilfer ability; during the battle when the Nue   |
runs away, and during this battle.                          |
____________________________________________________________/


After the battle you can either leave or inspect the Nue's body to enter
the cave it was guarding. It turns out that the monster was bringing food
to her cubs, but she didn't know that the cubs were dead. Now exit the cave
and dive back into the water. The current will take you out of the
cave. Once you leave the cave, Bunyan will be waiting for you outside,
and he will commend your strength and bravery. After your conversation,
the scene will fade out and time will pass.

                           ----------------------
                           Yraall Region (Spring)
                           ----------------------

ITEMS..... None
ENEMIES... Boss Goblin, Eye Goo, Goblin, Gooey, Mage Goo, Man Trap
SKILLS.... No new skills
NOTICE.... New Master Available (Mygas)

With the Nue gone, there's been plenty of food now for everyone to
outlast the fall depression, and now that spring has arrived, a new
harvest has brought prosperity to the Yraall Region once again. After
Teepo returns from the woods with some food, he'll suggest that you all
go into town to hear what everyone's saying about you. If you haven't
already done so, go down to the storage room in your house to pick up
a Healing Herb and then head out of Cedar Woods and go to McNeil
village. When you arrive in town, it'll appear deserted (it seems that
Teepo's been letting his ego run loose lately). But then people will
start coming out the their homes with shovels, rakes, and sickles in
hand, but don't worry because they're just farmers. A crowd will gather
around you, and the village elder will come and commend your efforts
to save the town from the Nue. The crowd will then disperse and life
will go on as usual, except now the people in town will treat you with
the utmost respect. 

Now that it's spring, you have some new areas to explore in the
Yraall Region. Buy a Wooden Rod and some fishing lures from the McNeil
item shop and go enter the fishing spots along the river to the west.
Fishing is the first side quest you can experience, and even at this
point in the game, it has its rewards. I highly recommend collecting
at least one Silver Knife from the Manillo before continuing (you can
catch the Manillo using the Coin at the fishing spot near the farm).
For more info on fishing and Manillo shops, see the Fishing section
under Side Quests.

NEW MASTER AVAILABLE: MYGAS
---------------------------
Check out the new [?] area northwest of McNeil to find the game's first
master, Mygas. He will agree to teach you his spells if you give him all
of your money (even if you have no money), so spend all of your zenny at
the McNeil shops before talking to him. To learn more about how masters
work, refer to the Masters section.

Once you've done enough fishing and leveling up, head back to McNeil to
continue. You've probably noticed that there's been a shifty looking
character in a green cloak following you around whenever you visit
McNeil. Talk to this guy. It turns out his name is Loki, and he starts
right off saying how strong and brave you are, and he'll beat around
the bush a little bit before he asks you for a favor. Say that you'll
help him and he tells you to meet him in the shed down at the farm.

Make sure that you have a good supply of healing items and zenny
before you go to see Loki, and once you're ready, head down to the
farm and enter the hut on the right side of the path going south. When
you enter, Loki will explain that Mr. McNeil, the mayor of McNeil
village, has been overtaxing the villagers, and he thinks that you
should take back some of the tax money and return it to the villagers.
Teepo, of course, agrees immediately and is followed by the slightly
reluctant Rei and Ryu. Loki suggests that you should go tonight, so
the scene will then end and night will fall.

                          --------------------
                          Outside McNeil Manor
                          --------------------

ITEMS..... Vitamin, 50z, Firecracker
ENEMIES... Pooch, Rocky
SKILLS.... Jump (Rocky), Snap (Pooch)

When you arrive just outside of McNeil manor, your party will split up
looking for a way to get in. First, follow the path you're on upwards
and search inside the hut on the side of the path for a Vitamin. Exit
the hut and detour to the north off the path until you come to the
outer wall of the manor. Walk along this wall until you find a section
of the wall that stands out from the rest of the wall and examine it.
Rei and Teepo will join you, and when Rei leans against the newly
fixed section of wall it'll topple over, giving you guys a way in. 

When you get in you'll find the place swarming with guards. First,
search behind the hedge to the left to find a guy who looks like Loki,
who gives you 50z for keeping quiet about him to the guards. Exit the
hedge and continue upwards until you confront a guard who, realizing
he's no match for you, lets you pass for 50z. Pay him and continue
straight ahead and go up the stairs. Head left from the top of the
stairs and use your camera angles to check behind the corner there to
find a wallet. Go right past the stairs and give the guard standing
there his lost wallet, and he'll let you go by. Keep going right and
then head down the stairs, making sure not to let yourself be seen by
the guards holding lanterns (because if a lantern guard sees you,
you'll get thrown out and you'll have to pay the initial guard another
50z). Now go south until you reach a tower with a bell on it, so climb
up the tower and use Ryu's sword to ring the bell. This will cause a
lantern guard to leave his post so you can walk by, so climb down the
tower and go right until you reach a courtyard. 

Speak with the guard who's sitting in the middle of the courtyard
smoking, and he'll tell you to take out the guard dog keeping watch at
the front gate, so it'll look like the dog's fault if you break in and
not his (it seems that half the guards here are nothing but slackers).
Take the path south from there to fight the Pooch (Note- You can have
Rei steal a Vitamin off the Pooch). Make short work of the dog and
continue to the right from the courtyard and double back around the
hedge downwards of you to find two people eloping behind it. Talk to
them and then talk to guard who's standing in front of the shed to the
right of the hedge. He'll leave his post when you tell him what's
going on, so enter the shed he was guarding. 

It turns out to be a chicken coop, and when Teepo tries to steal some
eggs, a gigantic rooster named Rocky will come out and give you some
attitude. The fight with Rocky isn't too hard. Just watch out for his
Ovum attack (Note- You can have Rei snatch a Life Shard from Rocky).
Once you've dealt with Rocky, the chickens will go crazy, and almost
all of the guards will be too busy chasing chickens to notice you
sneaking around. From the coop, go up and follow the wall to the right
until you reach a stair set. Go up the stairs and head left to find a
chest containing a Firecracker. Now go back to the courtyard and cut
through it to the left and go up the stairs behind the wall past the
courtyard. Then head right towards the main door to find it heavily
guarded. Rei decides to act as a diversion so that Ryu and Teepo can
sneak in the front door and meet up with him later. Once Rei leads the
guards away from the door, Ryu and Teepo enter McNeil manor.

                           -------------------
                           Inside McNeil Manor
                           -------------------

ITEMS..... 120z, Magic Shard, Eye Drops, Taser, Life Shard, Gems,
           Vitamin (2), Panacea, MultiVitamin, Healing Herb, 600z
ENEMIES... Doksen, Galtel, Guard, Kassen, Roach, Torast, Volt
SKILLS.... Charge (Volt)

When you first enter the house, go right and enter the door there to
end up in a room full of portraits hung on the walls. You'll both
start to receive some bad vibes from this place. After the scene, head
to the other end of the room into the area to the southeast. Check all
the cabinets here, as well as the crates upstairs, for a Vitamin, 120z,
Magic Shard, Eye Drops, and a Taser. You can also rest and save your
game at the beds in this area, which would probably be a good thing to
do.

Now return to the very first room of the mansion and head over to the
left side of the room. Use your camera angles to find a door there and
go through it. Check this area for a Life Shard and return to the very
first room once again. Now try to approach the large set of stairs. A
strange force will stop you from going up the stairs, and then a ghost
will appear, telling you that he is a spirit of one of the old McNeil's,
and he doesn't want you to challenge the McNeil clan. Torast will then
challenge you to a fight. Just use your strongest attacks against him
when you can because Torast tends to use Sleep a lot (Note- If you've
acquired the Sliver Knife by fishing you can do serious damage to
ghosts with it).

Once you defeat Torast head up the big stair set and take the path
right. Go down and enter the doorway to the right and collect the item
in the room above you (Remember to use your camera angles to find
cabinets hidden behind walls). Now return to the top of the big
stairway, but this time go left. Walk through the doorway on the left
and pick up Gems in the 2nd room (going right to left) below you and a
Vitamin in the 2nd room above you. Head out the north end of the room
with the Vitamin to confront Mr. McNeil, or so you think. Ryu sees
through this McNeil ghost's disguise and reveals him to be the ghost
of Kassen McNeil. Fight Kassen, who should be a push-over compared to
Torast, and then continue to the right down this hall. 

Enter the room below you at the end of the hall and check the drawers
for a Panacea. Try to go down the stairs in this room, but you'll be
halted by Galtel, another McNeil ghost. Eliminate him and continue
down the stairs. From here, walk to the left past the beds and collect
a MultiVitamin from the drawer. Continue through the lower doorway and
through the next doorway as well. Head left and get a Healing Herb in
the kitchen drawer and then continue left. Go up the stairs to find 600z
in the bedroom. Go back down the stairs and enter the lower hallway to
confront another ghost, Doksen. Once you've taken care of Doksen,
continue down the hallway and head right after entering the next room.
Take the elevator there up and then go up the next stair set to find a
room where you can rest and save your game. After you've rested up, go
up the ladder in here to reach the roof. 

                            -----------------
                            McNeil Manor Roof
                            -----------------

ITEMS..... Broad Sword, Swallow Eye
ENEMIES... Bat, Volt
SKILLS.... No new skills

Now that you're finally on the roof, go up and to the left until you
get to the end of the roof. On the incline of the roof you'll see green
moss that, like the slope at Mt. Glaus, lets you slide down but not up.
Slide down the roof's side in the right spot to get the grappling hook
(Tip- Walk out onto the flat portions of the roof that jut out along
the side of the roof and use you camera angles to spot the rope). Once
this happens Rei will show up, and now that you've found his grappling
hook, you can cross over to the adjacent roof where Mr. McNeil is.

After a little guilt trip, courtesy of Teepo, head south and search
behind the chimney platforms near the end of the roof to find a
Broad Sword. Now head upwards and walk down any of the narrow stairways
slanting down the roof. Go up the narrow gutter-like area on the edge of
the roof to find a satchel containing a Swallow Eye. Now return to the
area where you crossed over from the other roof, search for a ladder
(not a staircase) going down into the house, and head down it. Check
this area for items and then return to the roof. Now search for a
staircase going down into the house and walk down it to enter
Mr. McNeil's bedroom. After barging in on his fun, you'll have
Mr. McNeil cornered and cowering, but then the ghosts that you defeated
(plus another that you didn't fight) will appear and they will fuse into
one big ghost in an attempt to prevent you from destroying the dignity
of the McNeil clan. It's time to fight the McNeil's once and for all.

____________________
                    \
Boss Fight: AMALGAM  \______________________________________
                                                            \
HP- 520                                                     |
Exp- 210                                                    |
Zenny- 200                                                  |
Item- Magic Shard                                           |
Recommended Team- Ryu, Rei, Teepo                           |
Recommended Formation- Attack                               |
Recommended Level- 9                                        |
                                                            |
Amalgam isn't too tough to beat, but this fight will take a |
little longer than the fight with the Nue. Just have Rei    |
stick to his regular attack and Pilfer, Teepo should use    |
Simoon, and Ryu should just use regular attacks and heal    |
the party when needed. This guy's a ghost, so any regular   |
attack by someone equipped with the Silver Knife is going   |
to do major damage. The only attack you need to watch out   |
for is Astral Warp, which can do 15-20 damage to a single   |
character. He can also use Sleep, but there's not much you  |
can do about that. You shouldn't see it used very often.    |
____________________________________________________________/


Once you defeat Amalgam, you'll walk in and steal the money easily
from the sobbing Mr. McNeil, but through his tears he makes a
threatening promise of revenge.

                                ---------
                                Aftermath
                                ---------

Later, back at your home in Cedar Woods after you've left some of
McNeil's money at everyone's doorstep, Teepo thinks that the three of
you should go into town again to see the reaction of the town's people.
Make sure you've collected all of the items in your house and then
head over to McNeil. Talk to the people in town, and you'll find out
that everyone is mad at you again for stealing, and they also gave all
the money back to Mr. McNeil.

Now that this plan blew up in your face, go down to the farm and talk
to Loki, who's hiding behind a cart to the side of the road. He appears
to be a bit paranoid about people hearing their conversation so he asks
you to meet him in the hut again. Go to the hut and wait for Loki, but
instead of him, Bunyan comes in with a cow. Bunyan will indirectly tell
you that Mr. McNeil has strong ties with a mafia group who didn't
appreciate getting stolen from... uh oh! Now that he's got things
figured out, Rei suggests that you all should get back home as quickly
as possible to lie low until this whole thing gets forgotten. When you
exit the hut, Loki is nowhere to be found, so when you're ready, head
back to your house in Cedar Woods.

When you return to your home, you'll find it set on fire, and you'll
also find the two arsonists as well. News got out fast, and the gang of
crooks McNeil works for already sent two of their toughest guys, Balio
and Sunder, to kill you. Unless your level is something amazing, your
party will be wiped out in about three turns, so don't waste any items
in this battle (although you can have Rei use Pilfer to try to snatch
an item or two off of them).

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                     II. The Balio and Sunder Saga

-----------------------------------------------------------------------
-----------------------------------------------------------------------

When Ryu regains consciousness, he finds himself in a bed inside a
familiar house. Get out of bed and head out the front door to find
Bunyan waiting for you. He says he found you hurt in the woods...
alone. It looks like the worst is to be expected of Rei and Teepo, but
Ryu believes that they're still alive somewhere. You tell Bunyan that
Rei and Teepo wanted to go to Wyndia so he suggests that you head east
to Mt. Myrneg. Take his advice, exit Cedar Woods, and head east from
Yraall Road to reach Mt. Myrneg.

NEW MASTER AVAILABLE: BUNYAN
----------------------------
Re-enter Cedar Woods after leaving and talk to Bunyan. He will now take
you on as an apprentice (with no extra requirements, yay)! I would
recommend putting Ryu under him right away, unless you're in the middle
of learning skills from Mygas.

                               ----------
                               Mt. Myrneg
                               ----------

ITEMS..... Icicle, Protein, Bat Amulet, 200z
ENEMIES... Nut Mage, Nut Troop, Ripper, Tar Man
SKILLS.... Double Blow (Nut Troop)

When you first enter Mt. Myrneg, take the path to the right and talk
to the Tarman named Tallman standing on the path next to a chest
containing an Icicle. He'll tell you about enemy weaknesses. After you
speak with him, pick up the Icicle and continue right around the first
corner and head up the ladder there. Go to the right until you reach a
ladder going down. Head down the ladder and take the path right and
check around the trees for a satchel containing a Protein. Now go back
up the nearest ladder going up. Walk to the right and take the ladder
farthest to the right up to a small precipice with another ladder
going up; take this ladder up too. Now take the half hidden path on
the right to get the Bat Amulet from the chest there.

Go back down the two ladders you just took and head left. Take the
first ladder you come across up and then go right to another ladder at
the end of the path. Climb that ladder and go left up the path (ignore
the first ladder to the right of the path) and walk down onto a rock
peninsula and pick up the 200z in the bag there. Now go up the ladder
you ignored earlier and take the next path up and to the left to reach
the last ladder. Climb it and go right to see half the horse duo,
Sunder, taking a wiz. Try to get by, and he'll turn around and see you.
Sunder gets scared and calls for Balio to come over and help him. Balio
figures that they didn't finish you off after your last encounter, so
Sunder draws his sword and shafts you right through the back. You then
turn into a dragon, and Balio will get the idea to make some money off
of you.

Balio and Sunder capture you and cart you the rest of the way to
Wyndia, where they'll request a hearing before the king of Wyndia. The
thugs will go before the king, telling him that they've captured a
dragon, but when the cage is unveiled, Ryu has turned back into a boy
again. Thinking the three of you are con artists, the king will have
you locked up in the dungeon. 

                             ---------------
                             Wyndian Dungeon
                             ---------------

ITEMS..... Skill Ink
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Dragon Gene Available (Flame)

You're sent to the dungeon and they lock you up in a cell, and Balio
and Sunder in another cell. After taking some lip from the horse duo,
Nina, the princess of Wyndia, comes in. She says she'll let you out
because she feels sorry about the way you were treated. Balio and
Sunder lie to convince Nina to bail them out to, and she does... bad
move! She lets them out first and they capture her so they can get a
ransom.

You're left in the dungeon by yourself, so go up to the cell door and
examine it. You will now get some options of what to do. Choose to try
to break the door down. Your first attempt will fail, but the door will
fall down after you ram it twice. Now head right and pick up the Skill
Ink from Balio and Sunder's cell (save your game at the journal also).
Then follow the path down and through the barred door and go down the
stairs. Continue down the stair sets and take the path down to confront
Balio and Sunder.

NEW DRAGON GENE AVAILABLE: FLAME
--------------------------------
After breaking out of the dungeon, you automatically gain your first
gene, which is the Flame gene.

They decide to deal with you before worrying about the princess, so
now you fight Balio and Sunder. Before you attack them, use a Healing
Herb on Nina so she can escape the battle, and then go up to abilities
to find that you've acquired the Accession (dragon transformation)
ability. Select the Flame gene, the only gene you have right now, and
turn into a Flame Whelp. Use Flame Breath or defend until they both run
away. If you get knocked out of dragon form, then re-transform.
Alternatively, you can cast Influence on Balio so that Sunder will
attack him and simply heal yourself every round. If you're at a low
level, you probably won't be able to beat them, but that's ok because
you don't have to win this fight (although if you manage to win, you'll
get 110 Exp). 

After the battle, win or lose, Balio and Sunder will have dispersed
and Nina will thank you for helping her. She tells you that there's a
way to the city through the Catacombs, and so Nina will join your
party. Now walk down the path and head down the stairs to reach the
Catacombs.

                            -----------------
                            Wyndian Catacombs
                            -----------------

ITEMS..... Glass Domino, Panacea, Light Bangle, Wisdom Fruit
ENEMIES... Ghoul, Nut Mage, Nut Troop, Thunder, Volt, Zombie
SKILLS.... Bone Dart (Ghoul)

There are many tombstones scattered throughout the catacombs of which
you need to be aware. From where you came in, to the far left is a
narrow path that leads to a large tombstone. You can ignore this for
now. There are eight smaller tombstones scattered about the rest of the
catacombs. Seven of these smaller tombstones have two words on them that
you can push like a button. Push the wrong word and you will fall
through the floor and have to climb back up to the starting area again.
Here are the correct buttons to press:

"Above or Beneath"...... Above
"Climbing or Outside"... Outside
"This or That".......... That
"Look or Secrets"....... Secrets
"Green or Red".......... Green
"I or You".............. You
"Is or Not"............. Not

As you walk around hitting the switches, be sure to pick up the Panacea
in the chest at the bottom of the ladder south of the "Green and Red"
tombstone. After you press the correct words on all seven tombstones,
head over to that big tombstone I mentioned earlier. Hit the switch on
that tombstone to fall through the floor and land next to a chest
containing a Light Bangle. Use the ledge to jump down to the lower part
of this room and then head north to a ladder. Climb up it to emerge
back in the main room atop the platform next to a chest with a Glass
Domino inside.

Now walk up the ramp on the left side of the raised platform where two
tombstones rest. Examine the southernmost tombstone. You'll find that it
has seven different sets of buttons to press, so here's the correct
buttons to hit in each set:

Red
Climbing
I
Is
Look
Beneath
This

If you hit all the correct switches, you'll fall through the floor and
land in a small area. Walk down a few steps to fall through a hidden
hole in the floor. Nina now tells you that you can reach the city from
here. Ryu explains that he's looking for Rei and Teepo, so Nina offers
to help you look for them. Continue south from here to this area's exit,
but make sure to check behind the tombstones to the left to find a chest
with a Wisdom Fruit inside. Go south in the next area to exit the
Catacombs.

                                 ------
                                 Wyndia
                                 ------

ITEMS..... Healing Herb, Ammonia, Moxa, Bread (4), Ginseng
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Master Available (Durandal)

As you'll soon find out, Wyndia is a very up-beat, peaceful, and large
city (It makes McNeil village look like nothing). Explore every area
in town you can to find a Healing Herb, Ammonia, Moxa, and four Breads.
At the ground level of town, there's a couple of weapon and item shops
and an Inoculation shop, where you can receive injections that will
protect you against certain types of attacks, and even status changes.
But the higher your level, the higher the price for each injection,
and the effects of the injection wear off after you rest. Near the
Inoculation shop, you'll find some kids playing near a fountain. Talk
to the leader of the kids and he'll get you to play a game of Hide and
Seek. Nina thinks that if you both play, the kids might tell you if
they know anything about Rei and Teepo. Here are the hiding places of
the kids:

-Behind the trees near the Inoculation shop
-Behind the left wall near the city's entrance
-Behind the weapon shop near where the bum is sitting
-Behind the tree in the eastern café area

After you've found them all, the leader will tell you that he saw some
kid rob a man's house here in town, and that he ran off down the road
afterwards. So now it's time to go down to Eygnock Road to look for
your friends. Before you leave town, though, check out the shops here
in Wyndia, and if you got a couple thousand zenny to spare, consider
buying some new weapons and armor. If you have little money, save it,
because you can get supplies cheap in the next town. After you're
finished in Wyndia, exit the city. Before you head down the road,
check out the forest directly west of Wyndia. You'll notice there's
a path cutting through it that ends right next to the city's wall. Here
you'll find a [?] spot. Enter it and check behind the walls for a chest
containing Ginseng.

Wyndia Item Shop      Wyndia Armor Shop       Toshihiro's General Store
----------------      -----------------       ------------------------- 
Healing Herb- 10z     Leather Armor- 180z     Midas Stone- 3000z
Vitamin- 50z          Leather Apron- 330z     Talisman- 500z
Antidote- 12z         Ranger Garb- 520z       Life Sandals- 500z
Eye Drops- 20z        Cuirass- 620z           Molotov- 10z
Panacea- 100z         Mage's Robes- 610z      Dynamite- 200z
Ammonia- 200z         Gauntlet- 400z          Weather Vane- 200z
Worm- 20z             Bronze Shield- 610z     Taser- 200z
Toad- 20z             Iron Helm- 380z
Old Popper- 20z       Glass Domino- 450z
Sinker- 20z

Wyndia Weapon Shop           Bakery
------------------           ------
Bronze Sword- 240z           Bread- 20z
Broad Sword- 600z
Claymore- 2500z
Mace- 400z

NEW MASTER AVAILABLE: DURANDAL
------------------------------
Before heading down the road, follow that wall-enclosed path leading
around the eastern side of Wyndia to a [?] spot. Here you'll find a
small hut where Durandal lives. He doesn't provide anything in terms of
stat gains, and his skills are almost useless, but you'll have to learn
them if you want to unlock a better master later in the game. If you
want, place Nina under him and pick up his skills when you come back to
Wyndia later.

                              ------------
                              Eygnock Road
                              ------------

ITEMS..... Clothing
ENEMIES... Boss Goblin, Eye Goo, Goblin, Gonghead, Mage Goo, Ripper
SKILLS.... No new skills

When you arrive walk south on the path to the house and go inside. As
Ryu walks inside, you'll hear Nina scream, so pick up the Clothing from
the dresser and return outside to find the horse duo, Balio and Sunder.
You can't do anything to stop them this time, so they knock you out and
capture you again. The two of you are then taken to a rowdy town called
Genmel.

                            -----------------
                            Arena Town Genmel
                            -----------------

ITEMS..... 80z, Flier
ENEMIES... None
SKILLS.... No new skills

When you arrive in Genmel, Balio and Sunder tie you both up and leave
you under the watch of a bartender named Fahl. After they leave, Ryu
decides to try to chew through the ropes that bind him, and he's
successful. Now that the two of you are unbound, you can make an easy
escape from the bar, especially since Fahl has had too much to drink.

Genmel Item Shop                Genmel Weapon Shop
----------------                ------------------
Healing Herb- 10z (7z)          Broad Sword- 600z (420z)
Vitamin- 50z (35z)              Scramasax - 1200z (840z)
Antidote- 12z (8z)              Mace- 400z (280z)
Eye Drops- 20z (14z)            Magician Rod- 780z (546z)
Panacea- 100z (70z)             Rippers- 600z (420z)
Ammonia- 200z (140z)            Ranger Garb- 520z (364z)
Dynamite- 200z (140z)           Cuirass- 620z (434z)
Weather Vane- 200z (140z)       Breastplate- 1000z (200z)
Taser- 200z (140z)              Gauntlet- 400z (280z)
Bronze Shield- 610z (427z)
Glass Domino- 450z (315z)

Without Flier (With Flier)

Once you have escaped, explore the town (you can find 80z inside the
inn), and talk to the people around here. Everyone in town is getting
psyched up for the upcoming Contest of Champions, a fighting tournament
run by Balio and Sunder. It also appears that Fahl, the bartender, knows
some good fighting techniques, but he's too busy drinking to teach them
to anybody. If you explore the southwest corner of town and check behind
the wall there, you'll find a fish merchant handing out Fliers that can
give you a discount at the stores just north of him. Pick up a Flier
from him and then check out the weapon and item shop. Once you've taken
care of everything in town, exit the town and head east to reach
Mt. Boumore.

                               -----------
                               Mt. Boumore
                               -----------

ITEMS..... Panacea, 400z, Buckler, Bent Sword, Life Shard
ENEMIES... Gonger, Nut Archer, Nut Mage, Nut Troop, Orc, Tar Man
SKILLS.... Last Resort (Orc)
NOTICE.... New Dragon Genes Available (Defender, Reverse)

From the entrance, take the only path up a little ways and walk to the
right of the first small ramp you see. Pick up the Panacea from the
chest there, and then go up the ramp you just passed. From there, walk
to the right and up the next small ramp and then head left. At the
first junction, go left until you reach another junction. At this
junction head down the upper left path to find a satchel containing
400z behind the corner. Return to the top of this path and walk
upwards to a small ramp on the left near a long narrow ledge you can
jump off of. Go up this ramp and then climb up the ladder.

Head up the path (make sure to ignore the people and their house on
the left of the path for now) until you come to a ledge you can jump
off of at the end of the trail. Jump off this ledge and then the next
ledge also to get the Buckler. Jump off the left side of this ledge
and return to the top area where you saw the people before. Talk to
the fat guy, and he'll invite you in. Once inside, Nina will tell Mr.
Mason that two guys named Balio and Sunder are after you. Mr. Mason
will pretend not to know who they are, and he lets you stay the night
at his house. Pick up the Bent sword from the dresser in the house and
then go into the next room to rest.

The next morning when you wake up, you'll find that you've been locked
in, and nobody's coming to let you out. Meanwhile, Sunder shows up at
the house to capture you again (it looks like you've been betrayed).
Exit north from this room to reach the lift area. Nina tells Ryu to
get on the lift while she tries to activate the panel with her wand.
Now Sunder enters the scene, but when he tries to capture you, Ryu will
give him a well deserved swipe with his sword. Now Nina manages to get
the lift working, and she jumps onto the lift at the last second.
You're safe for now.

When the lift finally stops, exit the lift station and head right.
Walk down the path past the locked gate to the right and take the path
not sloping up to a Life Shard inside a satchel. Now head up the path
sloping upward to the topmost area. There you'll find a dead end, and
then Sunder will come up from behind you and have you trapped. Just
when you think the jig is up, Nina decides that you both should jump.
You'll then jump and slide down the side of the mountain. Ryu puts
himself in front of Nina and turns into a dragon to break her fall
(This will net Ryu the Defender dragon gene). Once you have control
again, leave this area to return to the world map.

NEW DRAGON GENES AVAILABLE: DEFENDER AND REVERSE
------------------------------------------------
You receive the Defender gene automatically after escaping from Sunder.
Back on the world map, head south from your current location to reach a
[?] area. Enter this area to find a large purple crystal on the ground.
Have Ryu examine it, and he'll obtain the Reverse gene. Most of the
genes in the game are found this way, so be on the lookout for these
purple crystals.

Back on the world map, you'll find the Tower to the north and a fishing
spot to the southeast. There's a Manillo shop at this spot which has
some decent equipment, but it's not really necessary. Once you're ready
enter the Tower.

                              ------------
                              Momo's Tower
                              ------------

ITEMS..... MultiVitamin, Wisdom Fruit, Ring of Ice, Silver Knife,
           Skill Ink, Flame Chrysm, Ice Chrysm, 800z, Moon Tears,
           Breastplate, Ivory Dice, Bamboo Rod, 40z, Panacea
ENEMIES... Armor Bot, Gonger, Hyper Bot, Ice Toad, Lizard, Orc,
           Proto Bot
SKILLS.... Blitz (Hyper Bot)
NOTICE.... New Dragon Gene Available (Thorn)

Enter the Tower and Nina will suggest that you both go inside to find
someone who can help you get to Wyndia. If you're low on healing items
make sure you buy some supplies from the fish merchant. Now, head left
and up the big stair set and then walk past the pool with the chest in
it to it's left. Go through the doorway directly left of the pool.
From here, go up the path and pass the big crystal near the end of the
room (unless you want to try the crystal challenge; explained in Side
Quests) and go up the stairs to the left.

Walk right down this next hall but detour through the big doorway at
the bottom of the path. Now go down the small stair set and veer right
to pick up a Silver Knife from behind the tree. Return inside the
Tower the same way you came out and continue right down the hall and
exit through the door at the end of the room. Head up this hallway and
up the big stair set on the left side of the hall. Walk to the right
to reach a rest and save room, so use this place as needed. After
you've rested up, exit the save room and head left to the end of the
room and go up the stairs in the northwest corner of the room.

Take this next hallway right and then upwards at the end to see a
little pink thing walk out of the next room and brace itself for an
explosion. Go inside the room to find a scientist named Momo amongst a
huge mess. Once you're able to converse with her without yelling at
each other (her ears were ringing from the explosion), you'll ask her
how to get to Wyndia from here. Better than just tell you, Momo offers
to escort you there personally. Momo leaves for a minute to get some
things from the merchant outside, but when she gets back, she'll tell
you that there are some tough looking guys outside looking for you.
Now the only way to escape is to head to the top of the Tower where
Momo has an emergency escape. So now Momo joins your party.

Once you're in control again, exit this room and head up the hall.
Enter the very next door on the left to reach the panel puzzle room.
In order to unlock the door in this room you have to make all the
panels in the puzzle gray. A panel's color will change if you step on
it. You can't walk directly backwards and the puzzle resets itself if
you step off it. For more info on this, read the puzzle description
that's on the wall near the bookshelf. There are many ways to solve
the puzzle and this is one of them (the order in which to step on the
panels):

          LOCKED DOOR
B     -------------------------------------
O     |   1    |   2    |   3    |   4    |
O     -------------------------------------
K     |   12   |  7,11  | 6,10,20|  5,21  |
S     -------------------------------------
H     |   13   |   8    |  9,19  |  18    |
E     -------------------------------------
L     |  14    |  15    |  16    |  17    |
F     -------------------------------------

Once you've solved the puzzle, go through the door that just unlocked
to enter a room with three chests just for you (they contain Skill Ink,
Flame Chrysm, and Ice Chrysm). Now exit back into the main hallway,
continue along the path, and walk up the stairs on the left.

From here, head right and go down to the small stair set. Walk up these
stairs and head left until you come to a door leading to the next room;
go through it. You'll now be in a room with four 3-D cubes lined up
across the floor with switches under them. You must hit the switches
of the two cubes that are exactly alike (from left to right it's the
2nd and 4th cubes). If you don't hit the right switches, you'll fall
through the floor. Now, continue to the other end of this room,
head up the next stair set, and walk left to a passageway. Take the
hall right to another set of stairs. Go up the stairs and through the
next door. 

You'll end up in a room that's broken up into four sections, has two
pairs of red and blue switches, and has red and blue platforms floating
in the void that separates the four sections. The switches correspond
to the floating platform of the same color, so you have to hit the
switches to move the platforms to form a bridge across the pit (don't
worry, it's easy to figure it out). Hit the switches so that you have
access to the door in the right corner of the area. Head through this
door and pick up the 800z in the 2nd room you enter. Now go back to the
room with the switches and flip the switches so that you can reach the
northernmost area. The path from there is pretty straightforward, just
follow it to the end of the two hallways to reach a chest containing
Moon Tears. Once again, go back to the switch room and hit the switches
to reach the stairs in the easternmost area. Walk up the stairs. Now,
take the hall right and then downwards to reach a stair set going up;
head up those stairs. 

From here, head up the stairs to the right and walk to the right until
you see a floating platform. Get on the platform and it will take you
to another part of the room. Once you get off the platform, head up the
next stair set and follow the path to reach a big crystal. If you read
the instructions on the wall, you'll find out that this crystal
controls the floating platform that's near it. It runs on chrysm
energy, so use Nina's wand to charge up the crystal. The more times
you hit the crystal with Nina's wand, the farther the platform will go
before it comes back to where it starts. Hit it two times to reach a
chest with a Breastplate, and six times to get a chest with an Ivory
Dice. Hit it eight times to reach the stairs in the upper left corner
of the room. Go up those stairs, head down the hall, and climb up the
stairs at the end of the hall. Now head left and enter the first door
you see to get a Bamboo Rod. Exit back into the hall, walk up the
stairs to the left, and walk up the next set of stairs after that.

You'll now be in a room with laser beams and a purple crystal in the
middle of the room. Walk up near the crystal and make sure all of your
party members are past the first little machine that looks just like
the one that's currently emitting a laser. Hit the crystal with Nina's
wand and the middle laser machine will be turned off, and the first
and last laser machines will turn on. Make everyone in your party walk
past the middle laser machine and then hit the crystal with chrysm
again to turn the middle laser back on, and the outside lasers off,
allowing you to continue on.

Go through the door at the end of the room to reach a library. This was
where Momo's father did all of his experiments, so Momo suggests that
you look for the escape device. First check the shelves in the upper
right corner of the room to get 40z and a Panacea. Now examine the
control panel in the upper middle part of the room (from the operators
end) to find a button that unveils a huge rocket. Momo thinks this is
the escape device so you all get on and shoot out the top of the tower
and make a crash landing.

NEW DRAGON GENE AVAILABLE: THORN
--------------------------------
After you recover from the crash (and after Momo finds the instruction
manual for the rocket), look near the trees next to where you landed to
find the Thorn gene. Now exit the crash site onto the world map.

                             ---------------
                             The Coffee Shop
                             ---------------
ITEMS..... Vitamin
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Master Available (D'lonzo)

If you head north on the world map, you'll come to a little place
called the Coffee Shop. Enter the Coffee Shop and then take the path
up to where the café area is. Once your party sees the restaurant, the
three of you will decide to take a load off here of a bit. While you're
resting, you find out that the road to Wyndia and the Eastern
Checkpoint have both been blocked off by Balio and Sunder's men. In
the midst of trying to think of what to do now, an old man comes over
to you and starts talking to Momo. It turns out that this guy's name
is Palet, and he runs a plant where crops are grown using chrysm
energy; the same plant where Momo's father used to work. He explains
that there are some problems down at the Plant, and Momo agrees to help
out (you got nothing else to do anyway because the roads are blocked).
After your talk with Palet, go inside the Coffee Shop building and
pick up a Vitamin in one of the drawers in there.

Coffee Shop Item Shop
---------------------
Healing Herb- 10z
Croc Tear- 5z
Antidote- 12z
Eye Drops- 20z
Molotov- 10z
Ammonia- 20z
Wooden Rod- 40z
Worm- 20z
Toad- 20z
Old Popper- 20z
Sinker- 20z

NEW MASTER AVAILABLE: D'LONZO
-----------------------------
If you have 15 different weapons in your inventory, not counting your
equipped weapons, go talk to the tough looking girl on the hill
overlooking the Coffee Shop. She's a thief named D'lonzo, and she will
let you apprentice under her if you have 15 different weapons. She's
best suited for Momo, since she provides an accuracy boost as long as
she is your master. She also teaches two very useful skills: Steal and
Monopolize.

                             --------------
                             Eastern Wyndia
                             --------------

ITEMS..... Antidote, 200z, Scramasax, 800z, Life Shard
ENEMIES... Eye Goo, Gooey, Goo Titan, Mage Goo, Puff Goo
SKILLS.... Timed Blow (Goo Titan)

Before heading to the Plant, it would be worthwhile to explore the
region a bit. Although you won't be able to go through, if you visit
the Checkpoint to the east you can pick up an Antidote and 200z inside
the building there. Just west of the Checkpoint you'll find a forest
with a [?] spot. This forest is home to a variety of goo enemies
including the powerful (but rare) Goo Titan. More importantly, this
forest is also home to one of the game's best masters. Unfortunately,
you won't be able to meet her just yet. For now you can pick up several
items lying around here including a Scramasax, 800z, and a Life Shard.
Once you're done exploring, it's time to head over to the Plant!

                               ---------
                               The Plant
                               ---------

ITEMS..... Healing Herb (2), Ginseng, 80z
ENEMIES... None
SKILLS.... No new skills

When you first arrive at the Plant head left to find a conveyor belt
sloping up but running downwards. Flip the switch right next to it and
ride the conveyor up. Head right and up the incline and then ride the
next conveyor up and to the left. Walk up the narrow path and then to
the right. Head up the incline next to the crates and take the
conveyor going left. Go past the next chrysm reactor and take the next
conveyor going left. Walk down past the next reactor and hit the switch
near the next conveyor so that it runs south. Ride this conveyor and
head right to yet another conveyor going downwards. Take it down to
find Palet. 

Talk to him with Momo as the lead character, and he'll tell you that
there's nothing wrong with the machines here, but during an experiment,
an onion-like mutant was created. Palet will tell you that there's been
a problem with a big mutant down at the Dump, so he asks you to help.
You accept, of course, so Palet sends word to the Dump about your
visit. Now go inside the metal building near where Palet is and grab a
Ginseng and a Healing Herb from the drawers inside. Once you're done
here, exit and just slide down the incline at the southwestern part of
the area to get back to the Plant entrance. Before you head out, visit
the inn to the right of the Plant's entrance and check the drawers
upstairs for a Healing Herb and 80z. If you haven't rested and saved
since Momo's Tower, you better do that now as well. It may also be a
good idea to buy a few Molotovs from the shop if you don't currently
have any. After you're rested up, enter the Dump (it's a stone's throw
west of the Plant).

Plant Crop Store
----------------
Mandrake- 100z
Antidote- 12z
Eye Drops- 20z
Molotov- 10z

                                --------
                                The Dump
                                --------

ITEMS..... 1200z, High Boots, Artemis' Cap, Magic Shard
ENEMIES... Bomber, Eye Bulb, Fire Slug, Pain Weed, Rank Weed, Slug
SKILLS.... Air Raid (Bomber), Rest (Eye Bulb)
NOTICE.... New Master Available (Yggdrasil)

After you arrive there, take the path to the south and then downwards
at the corner. Make the U-turn around the inside wall and head up the
path until you reach a T-junction. Detour to the right off the main
path at this junction and walk upwards a little ways to find a blue
switch. Hit this switch three times and pick up the chest with 1200z
in the alcove directly north of you. Now return to the Dump's entrance,
but this time head to the north up the path. Walk up the ramp past the
giant crates and then go left. Follow the 2nd catwalk down and cross
over the crate to get a chest containing High Boots. Jump off the
catwalk near the chest and continue up the path. Walk past the crates
and exit this area through the cavern on the left.

Take the next path left and then head down the small ramp at the end.
Walk down this path and take the 2nd right to an area with a red and
blue switch and a big lava pit at the end of the conveyor belt. Hit
the red switch eight times and head back up the path you just came
down. Take the first junction you come to right and then go up the
ramp to the left past the conveyor belt. Head down the path and cross
the path made by the crates to get the much needed Artemis' Cap. Now go
all the way back down to the area with the red and blue switches. Take
the path going around the lava pit counter clockwise and pick up the
Magic Shard in the chest along the path. Continue around the lava pit
until you come across a cave with plants growing out of it. Go inside
to find the mutant that Palet was talking about. After some idle chit
chat, the mutant will go out of control and attack you.

___________________
                   \
Boss Fight: MUTANT  \_______________________________________
                                                            \
HP: 500                                                     |
Exp- 600                                                    |
Zenny- 300                                                  |
Item- N/A                                                   |
Recommended Team- Ryu, Momo, Nina                           |
Recommended Formation- Attack or Defense                    |
Recommended Level- 13                                       |
                                                            |
The Mutant isn't very tough, especially since you now have  |
dragon abilities to use against bosses. It'll frequently    |
cast Dream Breath and Venom Breath, which may cause some    |
problems. The only other thing you need to be aware of is   |
that at the beginning of the fight the Mutant regenerates   |
250 HP per turn. But as you'll soon find out, this thing is |
extremely weak against fire attacks. So have Momo equip her |
Flame Chrysm, have Nina use Simoon, and have Ryu pound away |
with Flame Claw in Dragon form (Flame and Defender or Thorn |
genes) After a few hits with fire-based attacks, the Mutant |
will lose its ability to regenerate. Now just continue      |
attacking with fire based attacks until the Mutant goes     |
down.                                                       |
____________________________________________________________/


After the fight, the Mutant will apologize for attacking you and will
request that you destroy it. The Mutant doesn't think that it was ever
meant to be created, so hit the red switch to send it into the lava.
After a word of advice to Momo, the creature will die but then you hear
a curious pukueeee sound. Then a mini mutant will jump out of the lava.
Momo thinks this is the offspring of the Mutant so she decides that
you guys should take it along with you. After deciding on a clever
name, Peco, you get the option to change party members. Leave Peco out
of your party, and keep him there for a long time because you'll have
big plans for him much later in the game. If you plan on using Peco as
one of your three main party members for the majority of the game
(which wouldn't be a bad idea, as Peco can turn out to be a superb
character if raised properly), wait until you can apprentice him under
Fahl before you level him up at all. Now leave the Dump and return to
the world map.

There are a couple of things you can do before heading back to the
Plant. First, if you go back to the [?] forest north of the Coffee Shop,
you can now use Peco to kick the rocks lying around in that area. One
of the rocks is covering a hole containing a Hawk's Ring.

NEW MASTER AVAILABLE: YGGDRASIL
-------------------------------
Before returning to the Plant, put Peco in your party and enter the
grove right next to it. Within this grove (as well as several others
throughout the world) resides the Yggdrasil tree. Examine the tree with
Peco and it will ask you for a Wisdom Fruit. If you comply, Yggdrasil
will become available as a master. You may want to consider apprenticing
Momo or Nina here. 

Once you're done with that, head back to the Plant. When you arrive
back at the Plant, talk to Palet and you'll tell him that you took care
of the problem. As you leave, he'll tell you that he knows a way to
get to Wyndia, even though the roads are blocked. So Palet lets you
stay at the inn tonight for free while he gets everything set up for
you to go tomorrow. Now go to the inn to the right and rest. In the
morning Palet will have you hide in a hay cart, and have the cart
shipped to Wyndia. But when you get to Eygnock Road, half the horse duo
will be there checking baggage. You're then found and carted off to the
Arena again.

                        ------------------------
                        The Contest of Champions
                        ------------------------

ITEMS..... Coin, Bandana, 40z
ENEMIES... None
SKILLS.... Frost Strike (Patrio), Spirit Blast (Golem)

When you arrive in Genmel, Balio and Sunder will have you tied up and
they march you into their office inside the Arena. After they give you
some grief and are deciding on what to do with you now, they happen to
mention the Contest of Champions. Then Nina tells Balio and Sunder that
you want to enter the contest, because the winner can have anything
they want; in this case it's freedom. At first the horse duo will be
opposed to the idea, but then the thought comes to them that they have
another chance to make money off you. Their logic is that people will
bet against a bunch of kids like you, thinking that you have no chance
to win. But Balio and Sunder have seen how strong you are and the
spectators haven't, so when you win, the house will get a lot of
income from lost bets. So they agree to let you fight in the contest,
and they'll even let you walk around on your own and leave the Arena
to level up if you need to. But they make you leave one hostage behind
(choose Peco), and they have their men blocking the roads so you can't
escape again. 

So now you're free to explore the inside of the Arena. There's an inn
and some shops as well on one of the floors. If you don't already have
one, I suggest buying a Claymore for Ryu. Take time now to get familiar
with where all three fighting areas are, and make sure you check the
drawers in all the locker rooms to find a Coin, a Bandana, and 40z.

Arena Item Shop           Arena Weapon Shop         Arena Armor Shop
---------------           -----------------         ----------------
Vitamin- 50z              Scramasax- 1200z          Breastplate- 1000z
MultiVitamin- 300z        Moon Sword- 2000z         Scale Mail- 1450z
Antidote- 12z             Claymore- 2500z           Buckler- 1100z
Eye Drops- 20z                                      Knight's Helm- 720z 
Panacea- 100z
Ammonia- 200z
Firecracker- 500z
Icicle- 500z
Napalm- 800z

Once you've familiarized yourself with the inside of the Arena, make
your way over to the Hall of Fire where your first match is. Go to the
Hall of Fire locker room area and enter the southern locker room. Talk
to the person inside to get a briefing on the rules of this fight, and
once you understand the rules, say that you're ready to fight (but
make sure you're rested up). After the introduction to the battle, get
ready to fight Patrio's team.

__________________________
                          \
Boss Fight: PATRIO'S TEAM  \________________________________
                                                            \
HP:             Exp:            Zenny/Item:                 |
   Claw- 220        Claw- 150      Claw- 200 / Silver Knife |
   Cawer- 200       Cawer- 165     Cawer- 70 / Dream Ring   |
   Patrio- 350      Patrio- 200    Patrio- N/A / Scale Mail |
   Dodai- 2000      Dodai- 3000    Dodai- None / N/A        |
                                                            |
Recommended Team- Ryu                                       |
Recommended Formation- None                                 |
Recommended Level- 15                                       |
                                                            |
As you learned from the rules, there are two ways to win    |
this fight; by defeating all three of the other team's      |
members, or by taking out the Dodai that holds your         |
opponent's platform. But beating the Dodai is no easy task, |
so if you're at level 15 or lower I suggest you stick to    |
option 1. Please take note that in each round you battle    |
one-on-one against a member of the other team. Your         |
fighting order is determined by the position of your party  |
members in the formation menu. Putting your characters in   |
the right order is very important, especially if you decide |
to take out the Dodai.                                      |
                                                            |
Option 1- Against your first opponent, Claw, just use       |
normal attacks and maybe Double Blow if you have it. Claw   |
has some high agility and will often use Blind, so equip    |
the Bat Amulet for this fight. Once you deal with Claw,     |
your next opponent will be Cawer. Cawer will cast assist    |
magic on himself and then hit you with normal attacks and   |
weak magic spells which don't do much damage. Just repeat   |
on him what you did to Claw and he'll go down just as       |
easily. Last but not least is Patrio, and he's no pushover  |
unlike his two teammates. His normal attacks do a lot of    |
damage, he'll often get a Lucky Strike on normal attacks,   |
and he sometimes uses Frost Strike which can put you to     |
sleep. To beat him, just transform into a Flame Dragon with |
genes to your liking and nail him with Flame Claw until he  |
goes down (Note- If you have enough healing items to drag   |
out the fight, it'd be very worthwhile to examine Patrio    |
and learn Frost Strike).                                    |
                                                            |
Option 2- There are a couple of ways you can take out the   |
Dodai depending on whom you want to receive that nice       |
3000 exp reward. I usually like to let Ryu have the exp,    |
and a good way to go about doing this is actually to let    |
Momo start the battle. Have her equip Ice Chrysm and shoot  |
at the Dodai until he sinks into the lava a little bit.     |
This may a take a little while (since Momo will miss a lot),|
and you may have to use a MultiVitamin to heal your Dodai,  |
but that's ok. Once the Dodai has sunk into the lava, have  |
Momo kill herself so that Ryu can come out and finish the   |
battle. Have him transform using the Flame and Reverse      |
genes and use Frost Claw on the Dodai until he is defeated. |
If you want Nina to get the experience, then have her go    |
second instead of Ryu. She can finish off the Dodai by      |
casting Iceblast. And if you want Momo to have the          |
experience, then don't kill her off and let her fight the   |
entire battle.                                              |
____________________________________________________________/


After winning the fight, and raising a few eyebrows, it's time to go
to your next match in the Null Magic Hall. Go to the inn and rest up,
and then walk over to the Null Magic Hall locker room area. Walk to
the lower locker room and talk to the person inside to get a briefing
of your next fight. After you know the rules, say you're ready to go
and then wait for the match to start. Right before the match is
scheduled to begin, your opponent, Emitai, will come into your locker
room to talk with you. He tells you his daughter is very sick, and if
he can't win the money needed for her operation, she'll die (basically
he's asking you to throw the fight). But you tell him that you're in a
jam too if you don't win, so he'll leave at that. But when you meet up
again on the battlefield, Emitai will have two huge, green monsters
with him. It looks like he means business now, get ready to duke it
out with Emitai and the Golems.

__________________________
                          \
Boss Fight: EMITAI's TEAM  \________________________________
                                                            \
HP:                                                         |
   Emitai- 600                                              |
   Golems- 750 each                                         |
Exp- 600                                                    |
Zenny- 340                                                  |
Item- Magician Rod, Mage's Robes (Emitai)                   |
Recommended Team- Ryu, Momo, Nina                           |
Recommended Formation- Attack                               |
Recommended Level- 15                                       |
                                                            |
The rules say that you can't use magic, but they don't say  |
anything about dragons do they? Your dragon ability will    |
give you the unfair advantage in this fight, so use it.     |
Since there's no magic in this battle, there aren't any     |
attacks you need to watch out for, except maybe the Golems' |
Spirit Blast. Have Ryu transform using the Flame and        |
Defender/Thorn genes. Ryu should pound at Emitai with Flame |
Claw while Momo does the same with her bazooka, and Nina    |
should use Healing Herbs on the party when necessary. Once  |
you've taken out Emitai, the Golems will become             |
disoriented and start attacking each other. This will go    |
on for the rest of the fight, so through your laughter,     |
have Ryu use Flame Breath and Momo should keep shooting     |
away with her gun just to hasten their demise.              |
____________________________________________________________/


After the fight, you'll all be feeling pretty down on yourselves for
beating Emitai. Sunder enters your locker room to congratulate you on
making it to the finals, but you're too depressed to appreciate this
right now, even from him. When Sunder returns to his office to tell
Balio what's going on, they both are sure that you're not going to win
the final match. Back in your locker room, you're reminded that you
have to get going to your final match in the Hall of Kings. You hear
that Emitai is still in his locker room so pay him a visit. It turns
out his daughter isn't sick, and he was just trying to con you into
losing the fight.

Now rest if you want, and then head over to the Hall of Kings locker
room. Once again, go to the southern locker room and talk with the
person inside to get a briefing of the fight. Meanwhile in the
adjacent room, Balio and Sunder are giving Garr, your opponent, a
little prep talk. They mention to him that Ryu's a dragon, and his
curiosity is suddenly aroused. After the introduction of both Ryu and
Garr, Garr requests that you not hold anything back during the fight.
This guy isn't fooling around. It's now time for the finale of the
tournament.

_________________
                 \
Boss Fight: GARR  \_________________________________________
                                                            \
HP: Infinite                                                |
Exp- none                                                   |
Zenny- none                                                 |
Item- N/A                                                   |
Recommended Team- Ryu                                       |
Recommended Formation- Any                                  |
Recommended Level- Any                                      |
                                                            |
Although you can't win this battle, it's still fun to try.  |
Garr will sometimes use weak fire based attacks, but will   |
for the most part just hit you with physical attacks. After |
several turns Garr will say "Let's Finish This". After this |
happens, let's just say that you'll be dead in two turns at |
the most, because Garr's attack power will skyrocket. For   |
this fight just turn into any dragon you want and have a    |
blast!                                                      |
____________________________________________________________/


After your defeat, Balio will come out to award Garr his prize of
anything he wants. Surprisingly, Garr chooses Ryu and his friends as
his prize. Balio is quick to disallow this, but Garr sees to it that
he gets his way. Once Ryu wakes up and you are done talking, head over
to Balio and Sunder's office to retrieve Peco. After you free the
hostage, Garr will tell you that everyone's free to leave. Once you
leave the office, talk with Garr and he'll tell you that if you want
to learn more about Ryu and the ancient Brood, then travel east to a
place called Angel Tower. First you have to get back to Wyndia, so
exit the Arena, rest up, and save your game.

                              -------------
                              Maekyss Brawl
                              -------------

ITEMS..... Flower Jewel, Wisdom Fruit, 400z
ENEMIES... Bullies
SKILLS.... Resist (Stallion)
NOTICE.... New Dragon Gene Available (Frost)

Head north and you'll find the Maekyss Gorge bridge. Before entering,
put Peco in your party and head around the little mountain to the west
to find a [?] area. Here you'll find a tent where some thugs are living.
First have Peco kick the tree just outside the tent to obtain the
Flower Jewel. DO NOT SELL THIS ITEM. You'll need it later. Now check
the drawers inside the tent for a Wisdom Fruit. Return to the world map,
switch Peco out of your party, and enter the Maekyss Gorge.

When you arrive at the gorge, cross the bridge to find, guess who?,
Balio and Sunder. It seems that they're defying Garr's wishes, and
they've blocked up all the roads so that you can't escape. They'll
then send out three thugs to challenge you. Quickly dispose of them by
using Nina's strongest spells. Afterwards, Balio and Sunder will
remind you that you're surrounded and there's no way out, but then out
of nowhere, Garr shows up (and he's just taken out all the thugs behind
you). He'll tell off Balio and Sunder and join your party. Realizing
that Garr has broken his alliance with them, the horse duo fuses into
one big horse. They're out to get rid of you once and for all, so
prepare to fight Balio and Sunder's ultimate form!

_____________________
                     \
Boss Fight: STALLION  \_____________________________________
                                                            \
HP: 1500                                                    |
Exp- 800                                                    |
Zenny- 500                                                  |
Item- Life Shard                                            |
Recommended Team- Ryu, Momo, Garr                           |
Recommended Formation- Attack                               |
Recommended Level- 16                                       |
                                                            |
This guy is undoubtedly the hardest boss yet. Aside from    |
using Barrier to cut down the amount of damage magic does   |
to him drastically, the Stallion will often cast Resist     |
which negates all attacks for that turn. The Stallion also  |
can cast Jolt, but it does minimal damage. The attack you   |
really need to worry about is his Utmost Attack, which does |
50+ damage to all party members. Before the battle, select  |
attack formation and put Ryu at the point end. Have him     |
transform using the Flame and Thorn genes and just smack    |
the Stallion around with regular attacks. Garr should help  |
out using his regular attack as well and also use healing   |
items if you get into trouble. Momo's job is to keep        |
everyone's HP up, while casting Protect on her free turns.  |
As long as you keep everyone healthy, you'll eventually put |
Balio and Sunder away for good.                             |
____________________________________________________________/


Now that Balio and Sunder are finally out of your way, it's time to go
back to Wyndia, not only to return Nina to her home but to pick up
some passports for the eastern checkpoint also.

NEW DRAGON GENE AVAILABLE: FROST
--------------------------------
Before you exit the Maekyss Gorge, follow the path under the bridge to
find a house. Check around the house to find the Frost gene. Also loot
the drawers inside the house for 400z.

Once you've done that, exit the Maekyss Gorge and head north to Wyndia.
When you arrive in Wyndia (make sure Nina is in your party) hike all
the way up to the highest section of town where the castle entrance is
located. Have Nina talk to the guard at the door and he'll welcome you
in.

                          --------------------
                          Inside Wyndia Castle
                          --------------------

ITEMS..... 120z, Gems (2), Panacea (2), Healing Herb (2), Coin, Cheese
ENEMIES... None
SKILLS.... No new skills

The next scene begins at a big banquet for Ryu, Nina, and the rest of
your party hosted by the king of Wyndia. Nina has just finished
explaining everything that's happened since the kidnapping to her
father. The king commends Ryu's bravery and apologizes for thinking he
was a con artist. And right before Nina spills the beans about Ryu
being a dragon, Garr will interrupt and ask the king for some
passports so you can get through the eastern checkpoint. He gladly
gets some passports made up for you, and Ryu and the rest of the party
will head off, leaving Nina behind at the castle.

Just when Nina is in her room thinking that it's for the best that she
didn't go along with Ryu and his crew, she hears something break along
with a scream. You'll have control of Nina now so check the dresser in
her room for 120z and then head downstairs. From here, walk left and
then up to the dining room with the blue carpeting. Pick up Gems X2 in
the drawers in this area and then speak to the lady standing next to
the broken dish. She'll tell you that something brushed up against her
and scared her.

You can assume it was just a mouse until you spot Honey running off
somewhere. Now head left to the end of the dining room until you see
a guard. Go down the hallway to the guard's right to empty out into a
small room. Get the Panacea from the drawer in this room and return to
where the guard was standing. Now climb the stairs to the guard's left
to enter the king and queen's bedroom. Look in all the drawers in this
room and the room above it to obtain Healing Herb X2 and a Coin. After
you pick up all the items here, head all the way back to the base of
the stairs of Nina's bedroom. Once you get there, walk south to find a
stair set going down. In this next room, walk down the stairs in the
bottom left corner of the room to reach the kitchen. Now go down to
the end of the kitchen and check the drawers there for a Panacea.

Afterwards head down the stairs at this end of the room. You'll end up
in a room with a bunch of crates. Walk right and head down the small
wooden ramp. Use your camera angles to check behind the crates
directly below the wooden ramp to find a mouse. Talk to it and answer
yes to its question to get Cheese. Go left from here and use your
camera angles to check around the end of the same line of crates that
the mouse was behind to find Honey. Talk to Honey and she'll run away
again, so go after her. Go all the way back to Nina's room and head
through the door inside of her room. Exit this next small room to the
left. You'll now be on the balcony and you spot Honey just ahead of
you. And while trying to keep Honey from falling off the balcony, Nina
will fall off too. But instead of falling to your death, Honey uses her
chrysm power to let you both float gently to the ground. After the
fall, Honey gets broken so Nina takes her to Ryu's camp just outside
Wyndia.

Back at camp, Momo has already noticed that Honey has gone missing.
Then Nina will arrive at your campsite with Honey in hand, so she and
Momo go inside the tent to fix her. Now that they're alone, Garr will
tell Ryu that if he travels to the eastern lands with him, then he
might die. Nina overhears this and get upset, because she doesn't want
Ryu to die. So Nina decides to run away from home again and travel with
Ryu to the eastern lands.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                      III. Journey to Angel Tower

-----------------------------------------------------------------------
-----------------------------------------------------------------------

When you're ready, head east from Wyndia on the main road and pass into
Eastern Wyndia. Keep going east to find the checkpoint. Once you enter
the checkpoint, Garr will point out the fact that you might have some
trouble getting through the passport check with Nina around. But after
some quick thinking, you get past the guards. And after an unnecessary
conversation on the bridge, you'll emerge in the Rhapala region. Also,
make sure you return to the Checkpoint later to pick up the 200z and
Antidote inside if you haven't already.

                      ----------------------------
                      Exploring the Rhapala Region
                      ----------------------------

ITEMS..... Life Shard
ENEMIES... Blood Bat, Bomber, Lizard, Lizard Man, Tricker
SKILLS.... Flying Kick (Tricker), Target (Tricker, uses when blinded),
           Wind Strike (Lizard Man)
NOTICE.... New Dragon Gene Available (Thunder)
           New Masters Available (Giotto, Fahl)

NEW DRAGON GENE AVAILABLE: THUNDER
----------------------------------
One of the first things you'll probably
notice is the [?] hut that's northeast of the checkpoint bridge. Enter
that area to find an abandoned fisherman's house. Check inside the
house for a Life Shard and use your camera angles to search the area
behind the house to find the Thunder gene.

NEW MASTERS AVAILABLE: GIOTTO AND FAHL
--------------------------------------
Head southeast a little ways and you'll come across a beach next to a
new fishing spot. Near the end of the beach is another [?] area. Here
you'll find a strange guy named Giotto who agrees to be your master if
you've attained at least a Rodmaster rank in fishing. Another new
master is also available now, but you'll have to go back to the Arena
to find him. Remember the tipsy barkeep who couldn't keep an eye on you?
Talk to him, and he'll agree to teach you his skills if you can fight
30 battles in a row without resting. This is easy to accomplish if you
go fight in Cedar Woods or any other place with weak monsters. You can
even run away from battles and they'll count. Fahl is a great master,
not so much for his skills, but for the stat gains he provides. Peco and
Garr are good candidates here (as is anyone who needs a boost in defense
and HP).

Back on the world map in the Rhapala Region, you'll find two new
fishing spots, a place called Mt. Zublo to the far southeast, and the
port town of Rhapala along the central coast. Also since you now have
everywhere from the Yraall Region to the Rhapala Region open to you, go
back to some places that you've already been to and look for missed
items. Now's also a better time than ever to sign each of your party
members up under a master, because at this point there are many
different masters available. Once you're ready to continue, head into
town.

                        ------------------------
                        The Port Town of Rhapala
                        ------------------------

ITEMS..... Molotov, Panacea, 1000z
ENEMIES... None
SKILLS.... No new skills

When you first visit Rhapala, you'll see the same state of peacefulness
and rhythm as you witnessed in Wyndia. Rhapala is the home of the
porter's guild, so almost everyone you see in town is either a sailor
or a fisherman. Take the time now to explore the town and the Wharf
and to get the Molotov and Panacea that lie in town. Also if you have
the money, visit the shops here to upgrade your weapons and stock up
your item inventory.

Rhapala Item Shop           Rhapala Weapon Shop
-----------------           -------------------
Healing Herb- 10z           Flame Chrysm- 500z
Vitamin- 50z                Moon Sword- 2000z
Antidote- 12z               Long Spear- 1000z
Eye Drops- 20z              Quarter Staff- 1100z
Panacea- 100z               Spiked Claws- 1300z
Ammonia- 200z               Breastplate- 1000z
Spirit- 50z                 Scale Mail- 1450z
Baby Frog- 50z              Gauntlet- 400z
Popper- 50z                 Buckler- 1100z
Float- 50z                  Glass Domino- 450z
                            Knight's Helm- 720z

Once you're done exploring town, go to the porter's guild building
near the inoculation shop and talk to the guy behind the counter to
see about getting a ride on the boat. He tells you to go talk to the
guild master, Sinkar. So head over to the inn and you'll find Sinkar
in the pub below the inn (he has a reddish orange beard). Sinkar tells
you to speak with his daughter, Shadis, about the boat. So walk down
to the Wharf and find Shadis (she's the blonde girl in the pirate
getup). Talk to her, and you'll witness a big sailor named Zig beat up
on a nerdy guy named Beyd. Afterwards, Beyd will talk to you about the
boat. He tells you that the boat is not here right now so he can't give
you passage on it.

If you want some more information on porter's guild and other things,
talk to Beyd again. Once you're done here, head back to town. Before
you exit the Wharf, you'll run into Shadis. She apologizes about what
happened before and tells you to speak with Sinkar about using the
road instead of the boat. So walk back to the pub and talk to Sinkar
again. He tells you that because of a recent volcanic eruption, the
road around Mt. Zublo is impassible. It looks like you're stuck here
until the boat returns to Rhapala, so exit to the world map and you'll
automatically set up camp.

While your party is thinking about how to get east without a boat, out
of nowhere, Nina starts talking soap opera about Shadis and Beyd. She
thinks that they both like each other, but Beyd is too shy to tell
Shadis how he feels. So she decides to talk to Beyd about it. You're
not going anywhere without a boat anyway, so why not go with Nina's
idea.

After you break camp, go to the Wharf with Nina in your party and have
her talk to Beyd. Once you've relocated yourselves, Nina tells Beyd
that he should propose, but Beyd claims that he shouldn't because he's
not a big strong sailor like Zig. Nina then offers to train Beyd so
that he can be strong too, but he refuses and walks away.

After you regain control again, head back over to where Beyd, Shadis,
and Zig usually are and talk to Beyd. As you've probably already heard,
the lighthouse here at Rhapala is broken and full of monsters. Zig has
decided to try to fix the lighthouse and win Shadis over. Beyd then
reconsiders your offer to train him, and he gives you 1000z to buy him
a weapon and a suit of armor. He tells you not to get him anything too
heavy, but ignore him and buy the most powerful weapon and the most
defensive armor you can afford with indifference to weight (if you
just want to give him equipment from your inventory and not spend any
money at all, that's fine too). Once you have his equipment, head back
to the Wharf and talk to him again. And when you're ready, begin his
training.

                              -------------
                              Training Beyd
                              -------------

At the first training session you have with Beyd, the first thing you
should do is equip him with the stuff you picked out for him. You can
change his equipment if you want to before you start each training
session. Once he's equipped with a weapon and a suit of armor, talk to
him and begin the training. The training is set up just like a normal
battle with your three party members against Beyd. Each training
session will end after 20 turns in battle, if Beyd's HP reaches zero,
or if your party is wiped out. To begin another session, just go to the
Wharf the next day and talk to him. There are three of Beyd's
attributes that can increase during his training; HP, defense, and
attack power. You can see how much these stats rise after each session.
His stats rise depending on these factors:

HP- The more damage (in HP) he takes total, the more it will rise
Def- The more hits he takes while defending, the more it will rise
Atk- The more damage (total) he inflicts on your party, the more it
will rise (max of 6 per session)

I'd suggest working on his attack power and HP the first few sessions
and then concentrate on his defense for one or two sessions afterwards.
While raising his HP, put Ryu, Momo, and Garr in your party. Have Ryu
or Momo cast Protect on Beyd once or twice (because he's really weak at
the start) and then have everybody attack him with normal attacks until
he gets low on health. Then have Ryu or Momo heal him to full (or near
full) HP and then start attacking again. Attack and heal Beyd as needed
until the session is over. If his HP rises significantly that session,
then do the same thing next time but don't cast Protect on him.

To raise his attack power, put Ryu, Momo, and Nina in your party. Have
Nina cast Weaken on all of your party members and, if she's at level 20
or higher, have Momo cast Might on Beyd. While he's hacking away at
you, work on raising is HP by attacking him and healing Beyd and your
own party. To raise his defense, put Ryu, Momo, and Garr in your party.
Attack Beyd and bring his HP gauge down to about a fifth of it's
maximum. When Beyd's HP gets about this low, he'll start to defend.
Attack him while he's defending and heal him when his HP is about to
reach zero, then do it over again. The Backhand skill can be especially
useful for raising Beyd's defense.

When you think you've trained Beyd enough, talk to him at the Wharf
and tell him to go to the lighthouse. Zig will overhear you and he
challenges Beyd to a fight to decide who will fix the lighthouse.
Everyone will then go to the town square to watch the fight. It's
supposed to be a one on one battle between Zig and Beyd, but when Zig
turns his head away and waves, you can help Beyd out by healing him or
attacking Zig (but if you trained Beyd well enough, he won't need your
help). If you get caught helping Beyd, the fight will be called off,
and if Beyd looses, train him a little more and try fighting Zig again.

EXTRA NOTE- If you're in a hurry, I recently devised a nice strategy
for training Beyd and beating Zig quickly. To take advantage of my
strategy, you'll need the Super Combo skills from Bunyan. On the first
night of training, just have Ryu land a Super Combo on Beyd to end the
session. Now go fight Zig with Ryu at the front of attack formation. If
you deal at least 250 damage to kill Zig with one hit (an 8+ hit Super
Combo should do the trick) you will win the fight. The key is that you
must kill him with one hit! If Zig survives your attack the fight will
be called off.

Once Beyd defeats Zig, head back to the Wharf and talk to Beyd. He's
pretty banged up after the fight, and he isn't going to fix the
lighthouse anytime soon, so he gives you the Guild Badge. The badge
shows that you're an associate of the porter's guild, and it'll give
you access to the lighthouse. But before you go to the lighthouse, buy
one or two extra pieces of Flame Chrysm and pick up the items in the
two chests near where Beyd is (What's inside them depends on the
equipment he had when he beat Zig. One of them will be the next most
expensive weapon, and the other will be the next most expensive armor).
When you're ready, head over to the western end to the Wharf to reach
the lighthouse.

                             --------------
                             The Lighthouse
                             --------------

ITEMS..... Coin, Mithrl Shield, Swallow Eye, Skill Ink, Dream Ring,
           Flame Chrysm (3), Faerie Tiara
ENEMIES... Blood Bat, Bomber, Ghost, Spectre, Thunder, Volt
SKILLS.... No new skills
NOTICE.... New Dragon Gene Available (Eldritch)

When you first enter the lighthouse, walk off the wooden bridge and go
up the stair set just ahead. Head right from the top of the stairs to
find some barrels blocking your path. Have Momo use her gun to blow up
the barrels and then go up the stairs north of you. Head left from
there and climb up another set of stairs. Walk right to find a chest
containing a Coin. Now return to the area where you had Momo shoot away
the barrels and head right and down the next set of stairs. Walk left
on the narrow path just to the left of the base of the stairs to get a
Mithrl Shield. Return to the base of the stairs and head down to a
wooden bridge. Cross the bridge to reach a concrete island. Head south
from here and cross the next bridge and the bridge after that. Climb up
the stairs north of the bridge and check behind the ledge left of the
barrels to get a Swallow Eye. Now climb up the ladder to the right and
go up the small stair set north of the ladder. Then head left from
there all the way to the end of the path to find a door leading inside.

Once you get inside, go down the stairs to the right and head southwest
to a path going left. Follow this path all the way to the end (ignoring
the stairs going downward) to get a Skill Ink. Now go down the stairs
you ignored before and then head left to a blue switch. Hit the switch
and continue down the path to a doorway; head inside.

Read the directions on the wall to the right to get a description of
what to do here. First, examine the machine to the right of the ladder
and put a piece of Flame Chrysm inside of it. Then head over to where
the switch in this room is and examine it. You'll then hear a sound
like a machine starting up, and a green wave grid will appear on your
screen. An arch will start to bounce about the screen, bouncing off
the top first and then the bottom. You'll notice that the arch bounces
in a pattern; once every four times that it first hits the top of the
screen, the arch will hit a mark in the upper middle portion of the
grid. In order to stabilize the valve pressure, you need to hit the
switch exactly when the arch hits that mark (and it isn't as easy as
it sounds). Watch the pattern of the arch a couple of times and then
develop a counting rhythm to the arch's first hits against the top of
the grid. When you've got a good rhythm down, hit the X button just an
instant before it hits the mark and you will have done it. Try to do
it in one try, because you have to sacrifice a piece of Flame Chrysm
for each time you try it. If you run out of Flame Chrysm, then read
ahead.

Once you've opened up the main valve, climb down the ladder on the
left and follow the line coming out of the machine (which should be
lit up now) out of this room. Follow the lit line to the right and
check (using camera angles) near where the line shoots directly upward
to find a Dream Ring. Now head through the southern doorway to end up
in a small area outside with three chests. They each contain a Flame
Chrysm, so if you haven't opened the main valve yet, go back and try
again (if you run out of Flame Chrysm again, you have to go all the
way back to town and buy some more; you can't complete this mission
without opening the main valve). Now head back inside and go up the
stairs to the right and hit the blue switch to avert the flow of
chrysm energy in the line. Continue up this path and go up the stairs. 

You should now be near the bottom of the first set of stairs you came
down when you first arrived inside the lighthouse. Now take the large
northwestern path up and to the left to come across a strange looking
lizard creature. You assume that it's harmless so continue up the path
until a big omni-optical boulder comes crashing down the stairs (this
will happen only if the line leading up the stairs is lit up. If it's
not lit, go back to the first blue switch you came across, the one
before the main valve room, and hit it). The big mass will then land
on the shoulders of the lizard creature and it'll come to life. It's
time to fight the Gazer.

__________________
                  \
Boss Fight: GAZER  \________________________________________
                                                            \
HP: 1100                                                    |
Exp- 1500                                                   |
Zenny- 1000                                                 |
Item- Wisdom Fruit                                          |
Recommended Team- Ryu, Momo, Garr                           |
Recommended Formation- Attack                               |
Recommended Level- 17                                       |
                                                            |
This fight's not too tough, but if you don't beat Gazer     |
quickly, you might be in for a small challenge. Gazer's     |
normal attack hits all of your party members for a good     |
amount of damage, and its Eye Beam attack can do 50+ damage |
to a single character. It'll also cast Hypnotize            |
occasionally to confuse your party. Have Ryu use Accession  |
right away with the Flame and Thorn genes and pound away    |
with Flame Claw, which does phenomenally in this fight (the |
flame property also negates the Eye Beam attack). Momo      |
should cast Protect on the entire party and restore anyone  |
who falls under confusion (via Panacea or Remedy) or has    |
low HP throughout the entire battle. And have Garr stick to |
his regular attacks and Pyrokinesis and the Gazer should be |
KO'd in no time.                                            |
                                                            |
Extra Note- If you inflict blindness on Gazer, it will give |
you double Exp at the end of the battle.                    |
____________________________________________________________/


After you're done with Gazer, continue up the path and climb up all the
stair sets to reach the top of the lighthouse. When you get to the top,
hit the switch there to light the bulb of the lighthouse. Once you do
this, a faerie will arrive at the scene and attempt to turn off the
light again. When it fails, the faerie will get mad at you and it
gives you the Faerie Tiara which lets you use the flower rings
scattered about the world to teleport to their world. The faerie gives
you this so that you can make up for turning on the lighthouse.

NEW DRAGON GENE AVAILABLE: ELDRITCH
-----------------------------------
So after that's over, grab the Eldritch gene sitting behind the
lighthouse bulb and leave the lighthouse. Then rest, save, and head
over to the nearest flower ring and enter the world of the faeries.

                      ----------------------------
                      The Fight for Faerie Village
                      ----------------------------

ITEMS..... None
ENEMIES... None
SKILLS.... Intimidate (Dolphin), Tsunami (Dolphin)
NOTICE.... New Master Available (Meryleep)

Once you enter the faerie village, follow the path up, and then head
inside the hut. Talk to the faeries inside and they'll tell you that
there's been some monster threatening them to turn off the lighthouse,
so you agree to help kill it for them. After you're done talking, exit
the hut and go down the left path to the beach and wait for nightfall.
After a while, you'll spot a pink fin in the water, moving toward the
beach. When it gets near the shoreline, your party unleashes a huge
attack on it. But when the smoke clears, you'll find that you've just
attacked a pink, talking dolphin. While your other two party members
go to consult the faeries, the dolphin will start cussing out Ryu in
Australian. It turns out that the dolphin's mad because the light from
the lighthouse gets in his eyes while he's trying to sleep. And when
the others get back, the dolphin will go postal and attempt to kill
you.

____________________
                    \
Boss Fight: DOLPHIN  \______________________________________
                                                            \
HP: 1200                                                    |
Exp- 900                                                    |
Zenny- 200                                                  |
Item- Fish-head                                             |
Recommended Team- Ryu, Momo, Nina                           |
Recommended Formation- Attack                               |
Recommended Level- 17                                       |
                                                            |
The Dolphin is pretty easy if you use the right attacks.    |
His high reprisal rate and Tsunami spell (which cuts        |
everyone's HP in half) are going to be your bane this       |
battle. He also occasionally uses Intimidate which cancels  |
your turn, but this only serves as a minor annoyance. Ryu   |
should use Accession right away with the Thunder and        |
Defender genes and hack away with Thunder Claw. Have Momo   |
cast Protect a couple of times (first on herself and then   |
on Ryu) while healing when necessary. Nina should either be |
healing or casting Lightning (or Jolt if you haven't gotten |
Lightning yet). With Thunder Claw dealing over 300 damage   |
per hit, this fight should not last long at all.            |
____________________________________________________________/


Once the battle's over, return to the hut, and the faeries will thank
you for helping them. They also show their gratitude by letting you
rest here for free, so rest up and then leave the faerie village.

NEW MASTER AVAILABLE: MERYLEEP
------------------------------
I hope you held onto that Flower Jewel, because now it's time to use it.
If you don't have the Flower Jewel yet, go all the way back to the area
near the Maekyss Gorge. Behind the small mountain there's a [?] area.
Enter this area and have Peco kick the tree next to the hut to get the
jewel. Now, go to the [?] forest just west of the Checkpoint. In the
middle of this forest is a small spring. There's also a Scramasax, 800z,
and a Life Shard lying around if you haven't been here already. Since you
now have Peco in your party, you can use him to kick the rocks in this
area. Two of these rocks are covering holes that contain a Vitamin and a
Hawk's Ring. Have Peco kick a rock into the spring (make sure you get a
running start to kick it hard enough), and Meryleep will emerge. She asks
you to retrieve her Flower Jewel that a crow stole from her. Fortunately,
you already have it! Cough up the jewel and she agrees to be your master.
She teaches some excellent skills, including Shadowwalk (arguably the best
attack skill in the game). You should definitely learn her skills at some
point (the sooner the better).

Once you're finished with all of that, go the Wharf at Rhapala and talk
to Beyd (he'll be in his usual spot). Beyd tells you that even though
the lighthouse is fixed, the boat still won't arrive at Rhapala for a
while. He then suggests that you speak with Sinkar about using the
road again, so head over to the pub and talk to him. Sinkar reminds
you that the road is blocked, but because you fixed the lighthouse, he
gives you a letter that grants you access to a shortcut that cuts
through Mt. Zublo. So stock up on Healing Herbs, Vitamins, and
Panaceas, give you party members each a flame inoculation (Because Mt.
Zublo's a volcano, so expect to face fire based enemies), and save
your game. Once you're ready, enter Mt. Zublo.

                                ---------
                                Mt. Zublo
                                ---------

ITEMS..... Protein, Asbestos Armor, 800z, Ring of Fire, Flame Talons,
           Wisdom Fruit, Life Shard
ENEMIES... Lava Man, Lizard, Lizard Man, Vulcan
SKILLS.... Lavaburst (Vulcan), Wall of Fire (Scylla/Charyb)
NOTICE.... New Dragon Gene Available (Miracle)

First, follow the path to the right of the stairs to find a chest with
a Protein inside. Now climb up the stairs and go right past the guards.
Make another right and take the multiple stair sets along this path up
to the shortcut entrance in the side of the mountain.

Now that you're inside the volcano, there are a few terrain features
that you should be aware of. The first are the patches of molten lava
on the ground in most areas of the volcano. If you step on the lava,
your lead character will take damage (in HP) for each step you take
(but your HP will never get below 1). In most situations, you can
navigate around the lava and still get where you need to go. But in
order to obtain some valuable items, you'll have to walk over patches
of lava and take damage. Just make sure you heal yourself with items
afterward, so you don't enter a random battle with low HP. The other
hazards in the volcano are the white and yellow geysers that shoot out
of the ground and the walls. White geysers just do a small amount of
damage to whoever gets hit by them, but yellow geysers induce
confusion, which is not much fun to deal with outside of battle because
it reverses your d-pad controls. Immediately cure the confusion with a
Panacea.

Continuing along, follow the first path up and to the right. Then
continue to the right, past the big lava patch and a pair of geysers,
and head upwards to a cavern on the left. Go inside and pick up the
Asbestos Armor in the chest and exit the way you came in. Follow the
path north from here, past the lava patch, to get a chest with 800z
inside. Now return back down to where the cavern was and head south to
a path that leads to passageway; enter it. In this next area, walk past
the pair of geysers on the ground and follow the upper ledge on the
right going southeast (make sure to time your passes between the yellow
geysers that shoot out of the walls along this path). Slide down the
ramp along this path to end up on an outside corner of the wall between
two yellow geysers. Continue to the right and head down the path just
to the right of a small stair set. Slide down the ramp (avoiding the
yellow geysers as best as you can, but you're probably going to get
hit), to reach a small ledge and a chest containing the Ring of Fire.
Equip it to someone and then jump off the ledge (also make sure to cure
any confused party members). Now, make your way back up by climbing the
small yellow ladders to the left. Climb the ladders and cross the small
lava patch to reach the small stair set you saw before. Go up it and
exit this area through the cavern at the right.

Follow the path in this next area to the right and then downward. Keep
going down this path, around the lower section where the dragon gene
is, and then southeastwards to reach a junction.

NEW DRAGON GENE AVAILABLE: MIRACLE
----------------------------------
Take the northeastern path all the way around until it slopes downward.
Walk down and around the lava, hugging the left ledge, to obtain the
Miracle gene. If you're bold enough, walk through the big lava patch
southeast of there to get the Flame Talons in the chest (make sure you
heal immediately afterwards).

Now, return all the way back to the main path where the junction was
and head southeastward. At the next junction, go down the southwestern
path to pick up a Wisdom Fruit, and then return to that junction (heal
your party) and head up the northeastern path. As you come across a
narrow path between two pools of lava, you'll be halted by a drooling
old man who starts babbling something about the tower. He'll then
summon two monsters, Scylla and Charybdis, to kill you. Prepare
yourself for a huge fight!

________________________________________
                                        \
Boss Fight: GISSHAN, SCYLLA, AND CHARYB  \__________________
                                                            \
HP:                                                         |
   Gisshan- 800                                             |
   Scylla- 1000                                             |
   Charyb- 1000                                             |
Exp- 1500                                                   |
Zenny- 1000                                                 |
Item- Magician Rod (Gisshan)                                |
Recommended Team- Ryu, Momo, Garr                           |
Recommended Formation- Attack or Defense                    |
Recommended Level- 19                                       |
                                                            |
This is a pretty challenging fight, but if you come well    |
prepared then you'll take control of the battle. Both       |
Scylla and Charyb will sometimes use Wall of Fire (a        |
moderate flame attack) and Snap, but they will most often   |
hit you with their normal attack. Gisshan will either be    |
defending or annoying you by casting Sleep on your party    |
(so equip the Dream Ring) and Vitalize on himself and his   |
cronies. If you haven't rested since your flame             |
inoculations, then you already have great resistance to     |
their fire based attacks. Even if she's had a shot, have    |
Momo equip the Ring of Fire so that she'll absorb flame     |
attacks as HP, and also equip her with Ice Chrysm. Have Ryu |
cast Shield on the party and then transform using the Flame,|
Frost, and Thunder genes to access the powerful Trygon      |
form. In this form Ryu will boast immunity to the serpents' |
fire attacks and have access to Frost Breath, which you     |
should use until Scylla and Charyb are dead. Just remember  |
to keep Ryu's HP near max to maximize Frost Breath's damage.|
If Trygon seems too costly AP-wise, then go with a Frost    |
Whelp or Dragon and use Frost Claw. Meanwhile, Garr should  |
be healing and using regular attacks on Scylla/Charyb       |
whenever he gets a chance. Momo should also concentrate on  |
healing, but whenever she has a free turn to attack you     |
should use Quake. Once the two reptiles are out of the      |
picture the battle is all but over. Gisshan will spend the  |
rest of the battle either defending or casting Vitalize on  |
himself. You can just turn on auto-attack and wait until he |
dies.                                                       |
____________________________________________________________/


With another victory under your belt, continue up the path and through
the cavern at the end. Now head down this next short path to the exit,
but first, use your camera angles to spot a chest containing a Life
Shard near the end of the path.

                             ----------------
                             The Urkan Region
                             ----------------

ITEMS..... None
ENEMIES... Bomber, Cerebus, Lizard, Lizard Man, Tricker
SKILLS.... No new skills

At this point in the game, the Urkan Region only has a few points of
interest. The Urkan Tapa is a little ways east of Mt. Zublo, and Angel
Tower is to the southeast of the Urkan Tapa. There's a fishing spot to
the south near Mt. Zublo, and Junk Town lies to the far northeast. If
you have a good amount of zenny in your pocket (about 15000-25000),
then consider going to Junk Town and view the weapon selection in the
shop there. The weapons are mighty expensive, but when you see how
powerful they are, you'll know why. Once you're done exploring this
new region, head over to the Urkan Tapa.

                             --------------
                             The Urkan Tapa
                             --------------

ITEMS..... None
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Master Available (Hondara)

You'll quickly find out that the Urkan Tapa is a very religious place,
and it is also home to the guardians. Take some time to explore the
confusing layout of the village, upgrade your weapons and armor, and
stock up your item inventory.

Urkan Tapa Item Shop           Urkan Tapa Weapon Shop
--------------------           ----------------------
Healing Herb- 10z              Claymore- 2500z
Vitamin- 50z                   Flare Sword- 3200z
Antidote- 12z                  Long Spear- 1000z
Eye Drops- 20z                 Halberd- 2100z
Panacea- 100z                  Mithril Armor- 2100z
Ammonia- 200z                  Mithril Helm- 1100z
Spirit- 50z                    Mithril Shield- 1600z
Baby Frog- 50z
Popper- 50z
Float- 50z

NEW MASTER AVAILABLE: HONDARA
-----------------------------
Inside one of the rooms near the town's entrance you'll find a preacher
wearing a white robe and a funny hat. This is Hondara, and he'll teach
you his ways if you have already learned all of Durandal's non-lethal
techniques. His most useful skill is Kyrie, which instantly kills undead
enemies (which includes a few bosses)! If you don't mind grinding for a
while, it may be beneficial to pick up Kyrie before continuing. Keep in
mind, however, that Garr learns this same spell at level 26.

While exploring the southeastern part of town, you should come across
a building with a large boulder blocking the entranceway. The village
elder, Sudama, is meditating inside, so put Garr in your party and
have him push the rock aside. Go inside the room, and Garr will talk
to the elder about something that you probably won't understand yet
(unless you've played the game before). Sudama will then tell you to go
to Angel Tower, so exit the Urkan Tapa, and you'll automatically set up
camp. While camping, Garr will begin to tell Ryu why he said that he
might die, but then he tells you never mind. Once you've broken camp,
save your game and enter Angel Tower.

                               -----------
                               Angel Tower
                               -----------

ITEMS..... Ivory Dice, Wisdom Seed, Diamond Ring, Moon Tears,
           Mithril Helm, Soul Gem, Napalm, Skill Ink
ENEMIES... Cerebus, Lizard Man, Phantom, Spectre, Tricker
SKILLS.... No new skills

First, head up the long set of stairs until you come across a break in
the railing to the right. Walk through that gap in the railing and jump
off the ledge above the chest to reach that chest (it contains Ivory
Dice). Jump off that ledge too and then go through another break in the
railing to the right. Jump off this next ledge at the outside corner to
get a Wisdom Seed from the chest, then jump from that ledge also. Now
walk left, following the canal, to reach the beginning again. Climb
back up the stairs and go through the break in the railing again.
Jettison off the ledge where the Urkan guy is standing and off the
next three ledges as well. Then head up the long narrow stair set to
the right and go through the doorway.

When inside, go down the only set of stairs in this small room. In this
next area, continue to the bottom of the stairs and then head left to
what looks like a dead end. Have Momo blast away the cracked section
of the wall with her gun to reveal an opening. Go through the opening,
head down the stairs to the left, and then exit through the next
doorway. In this room, head right to pick up a Diamond Ring and some
Moon Tears (equip the Diamond Ring to someone because there is an enemy
in this place that uses death attacks).

Now return all the way back to the bottom of the first long stair set
that you came down when you first got inside, and head right. Go around
the small inward-jutting wall, and climb down the next set of stairs
that you see. At the bottom of those stairs, go up the small stair set
immediately to the right, continue up that path, and then exit through
the doorway at the end. In this room, you'll see two inclined breaks in
the upper section of the room, and a large green block at the east end
of the room. In order to get the chest in the upper section of the
room, you must have Garr push the green block into the first inclined
break going from right to left. If you don't understand these
directions, then refer to this crude diagram:

 upper section                              chest
====================\ /============\ /=============
====================| |============| |=============
 lower section                      ^-<-<-<-<-<-<-<-<-<- [green block]

Once you've done this, exit the way you came in, go back down the
small stair set at the end of this hall, and go back up the stairs to
the left. From the top of these stairs, head right and go through the
doorway at the end of the path. You'll now be in the upper section of
the room you were in before, and you can now access the chest
containing a Mithril Helm at the east end of the room. Again, exit the
way you came, return to the bottom section of this room, and continue
through the doorway at the right end of the room (directly below where
the Mithril Helm was). Follow this next hall northwest, and then go
through the doorway near the end of the room. Head left from here,
grab the Soul Gem, and then exit this room. Now climb down the stairs
directly south of you.

In this next area, head down the next stair set you see (to the
southwest), and use your camera angles to find a chest containing
Napalm near the stairs. Now, continue down the path, past the small
stair set on the right to reach a big green block (similar to the one
you saw before). Have Garr push it straight against the ledge to the
far right and then up two spaces. Return to where you first entered
this room and go right. Follow this path to a stair set going down.
Head down those stairs to reach another block. Have Garr push it to
the left three times and then position yourself north of it to push it
southwards all the way it can go (to get north of the block, you'll
have to switch your lead character to Ryu, because Garr's too big to
get between it and the ledge). Once you've done that, get back to the
east of the block and continue down the path, hugging the rightmost
wall. Walk to the left and take the upper left path to get behind
another green block (the lower left path leads to a chest containing
Skill Ink). Push the block up twelve times so that it forms a bridge
with the block you pushed before.

Now, as you can probably see, you've formed a path to the stairs going
down at the east end of the room. Use the path you've made to reach the
stairs, and then climb down them. When you get to the basement, Garr
will ask your other party member to leave so that he and Ryu can go on
by themselves. Now, walk over to the tower in the middle of the room
and examine the plaques that rest on each side. Each plaque will have
a guardian's name and a number below it. Take a deep breath and examine
the plaque on the far side to find Garr's name on it. As Garr will tell
you, it turns out that he fought in the dragon war hundreds of years
ago, and the number below his name is the number of dragons he killed.
The basement of Angel Tower serves as a graveyard for the ancient
Brood, and Garr has brought you here to kill you because you're the
last of the Brood. Some friend he turned out to be. So get ready for
round two against Garr.

_________________
                 \
Boss Fight: GARR  \_________________________________________
                                                            \
HP: 380                                                     |
Exp- 400                                                    |
Zenny- none                                                 |
Item- Scale Mail                                            |
Recommended Team- Ryu                                       |
Recommended Formation- None                                 |
Recommended Level- Any                                      |
                                                            |
This fight is an exact opposite of the first time you       |
fought Garr. Just transform into any dragon you want that   |
has Frost Claw and nail him with it. You can also use the   |
Miracle gene by itself and batter Garr with your normal     |
attack. You'll be slower than Garr, but who needs speed     |
when you have 500+ HP and your opponent is only doing 20    |
damage to you?                                              |
____________________________________________________________/


Once you make short work out of Garr, he'll ask you why you won't
finish him off just before some chaos will erupt. The tower will seem
like it's falling apart, and then Ryu uncontrollably transforms into
a Kaiser dragon and flees the scene. Later, Ryu has another vision of
the Brood warrior who beckoned him at the beginning of the game. As Ryu
is left agonizing in the darkness, the scene will fade out.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              IV. Revenge

-----------------------------------------------------------------------
-----------------------------------------------------------------------

About ten years after the incident at Angel Tower, Garr is hired to
get rid of a dragon that appeared in Dauna Mine. Garr finds the Whelp
dragon and gives it a good whack with his spear. As the dragon reverts
back into its human form, a familiar blue-haired young man appears.
It turns out that the dragon is Ryu, and he's grown-up now. Garr
explains that he's been searching for you for many years, and he asks
you to forgive him (although your answer will have no baring on the
game). He'll then give you your equipment, and after Ryu changes into
some clothes, you'll have control. Follow Garr by heading down and
around the path and exiting at the right (this area should be familiar
from the very beginning of the game). When you meet up with Garr again,
he'll tell you his doubts about the righteousness of the war he fought
in 400 years ago, and he asks you to journey with him to see his god.
Your first concern, though, is getting out of the mine, so once you're
done talking, continue on.

                               ----------
                               Dauna Mine
                               ----------

ITEMS..... Vitamin, Life Shard, Magic Shard, Light Clothing, 200z,
           MultiVitamin, Coupons, Feather Sword, Lion's Belt, Protein
ENEMIES... Fire Slug, Ghoul, Giant Roach, Slug, Zombie, Zombie Dr.
SKILLS.... Douse (Giant Roach)
NOTICE.... New Dragon Genes Available (Shadow, Fusion)

From here, head right all the way to the end of the room and then exit
to reach the area with the big green skull. Walk to the leftmost end
of this area and climb the stairs there to get to a platform with three
chests on it (they contain a Vitamin, Life Shard, and Magic Shard).
Now walk back to the eastern end of the room and take a path going
downwards all the way to an elevator. Examine the panel and take the
elevator up to B1, and as you ascend, you'll be followed by a dark,
ghost-like mass.

Follow the wooden path right from the B1 elevator, and then go down the
wooden ramp. Head left on the mining cart tracks to get the Light
Clothing in the chest. Now go back to the wooden ramp and walk to the
right on the tracks to exit this area. Follow the tracks through the
next two areas to get outside. Head inside the nearby hut and pick up
the 200z inside the drawer, and stock up on healing items (especially
Panacea) from the fish merchant. After you're done here, return all the
way back to the elevator and go to B2. If you walk through the doorway
near the B2 elevator, you'll find a room where you can rest and save
your game, so use this room as often as you need to. From the elevator,
head to the right, past the save room, to reach a small slope going
downward. Go northeast from there (don't go down the slope yet) all the
way to a doorway at the end of a short hall. Head inside and get the
MultiVitamin in the chest, and then exit the way you came.

***Note- When you get Momo back in your party, return to that room and
have her blast away the weak section of wall with her gun to reveal a
room with the valuable accessory, Coupons, inside.

Return to the small slope back in the other area and go down it to find
a mining cart full of explosives on a track. Throughout this area,
you'll find switches that change the direction of the track. Walk past
the mining cart and hit the first switch you come across along the
track. Then follow the track northeast and hit the switch on the right
side of the track. Now have Garr push the cart full of explosives, and
it should end up forming a small bridge that lets you get to the chest
containing a Feather Sword on the ledge. Grab the Feather Sword and
then have Garr push the cart back to where it was when you first found
it.

Then hit the switch to the south of the Feather Sword chest again (the
2nd switch you hit). From that switch, head upwards and hit the switch
directly northwest of it. After that's done, push the cart, and it
should end up stopping at the left end of the northernmost track. Push
it from that location, and the cart should collide with and shatter
the big boulder that was blocking the passageway out. But before you
can leave, the same dark, disembodied mass that was stalking you
before will appear and take shape in the form of the Dragon Zombie.
The zombie inquires to Ryu about why he is allied with a guardian. And
when you refuse to kill Garr, it'll try to kill both of you.

__________________________
                          \
Boss Fight: DRAGON ZOMBIE  \________________________________
                                                            \
HP: 2500                                                    |
Exp- 1000                                                   |
Zenny- 300                                                  |
Item- Power Food                                            |
Recommended Team- Ryu, Garr                                 |
Recommended Formation- Attack or Defense                    |
Recommended Level- 21                                       |
                                                            |
You're going to want to beat the Dragon Zombie as quickly   |
as you can, because this guy is a nuisance fighter. Its     |
Rotten Breath attack is almost sure to poison both your     |
party members every time, and its worst attack is Bone      |
Dance, which damages and confuses all targets. But if you   |
have a good supply of Panaceas and Antidotes, you can       |
quickly restore your normal status by having Ryu and Garr   |
heal each other. Have Ryu use Shield once, if you want to,  |
and then have him transform using the Flame and Eldritch    |
genes if Ryu has a decent amount of AP. Then use the        |
Restore spell on the Dragon Zombie to do over 500 damage    |
with each casting (if your Intelligence rating is decent).  |
If your Ryu doesn't have a lot of AP, then you can          |
transform using the Flame and Defender genes (or just the   |
Flame gene) and use Flame Claw, which will do about 300     |
damage per hit if you're in Attack formation. Have Garr     |
stick to his Pyrokinesis attack, as well as curing status   |
changes and healing using items. If Garr happens to be at   |
a higher level than usual (26+) and has access to the Kyrie |
spell, you'll be able to defeat this potentially tough boss |
in one hit!                                                 |
____________________________________________________________/


NEW DRAGON GENES AVAILABLE: SHADOW AND FUSION
---------------------------------------------
After you've defeated the Dragon Zombie, a true member of the Brood
will come and vanquish it for good. As the evil spirit dissipates, it
will release the Shadow gene, and the true Brood spirit will grant you
the Fusion gene.

Once this is done, exit this area through the cave that you just
unblocked. In this next area, follow the tracks up to a junction and
head southeast. Take this path all the way to the end and go up the
small wooden stair set to exit this area through the doorway on the
right. Next, follow the wooden path down and go through the first
doorway you see. Take the next path up and go northwest at the junction
to get a Lion's Belt. Return to the junction and head northeast to pick
up a Protein, and then exit this room the way you came in. Continue down
the wooden path and exit this room through the passageway at the end.
Then follow the next wooden path southeast and go through the doorway
at the end. Hit the switch inside this room three times and then exit
to find the metal bridge raised. Cross over the bridge and leave the
inside of the mine.

When you get outside, one of the workers will confront Garr and ask
him if he got rid of the dragon. Once you're done talking to the chief,
head southeast to the area where the two houses are. Enter the leftmost
house to talk to the boss and get your reward. Before you leave, the
boss tells you about some monster that's been attacking people near
the road. Now use the house to the right to save your game and then
leave Dauna Mine. You'll automatically make camp, and Ryu will have a
reminiscent dream. He wakes up and then goes outside to talk to Garr.
Garr will tell Ryu that they must head east to Angel Tower again and
then you'll break camp.

                    --------------------------------
                    Exploring the Dauna Hills Region
                    --------------------------------

ITEMS..... None
ENEMIES... Blue Goblin, Boss Goblin, Goo Titan, Tricker, Vagabond
SKILLS.... No new skills
NOTICE.... New Master Available (Emitai)

Dauna Hills is a very small region compared to other places that you've
been to, but there's still a lot to see here. You'll find fishing spots
to the south and to the west of Dauna Mine. To the south lies Ogre Road,
and Syn City is to the southwest. Also, there's at least one flower
ring in this area, so check up on the faeries and you can begin
building your faerie village (find out more about the faerie village
under Side Quests).

NEW MASTER AVAILABLE: EMITAI
----------------------------
Check out the [?] house southeast of Dauna Mine to find a familiar
bunch. That's right... it's Emitai and his gang! Still in financial
trouble, he offers to teach you his magic for 10000z. You may want to
take him up on this deal a bit later, but hang onto your money for now.
After exploring the rest of the region, head over to Syn City.

                                --------
                                Syn City
                                --------

This place is the headquarters of the black market and the gang that
Balio and Sunder worked for and is populated by the same kind of
crooks and lowlifes that you saw in Genmel. Take time to check out the
shops here, as well as talk to the people in town. The bum sitting near
one of the shops will give you information about the black market and
the monster at Ogre Road for a small price. Don't bother paying for it.

Syn City Item Shop      Syn City Weapon Shop      Sekine's Weapon Shop
------------------      --------------------      --------------------
Vitamin- 50z            Silver Knife- 1400z       Ashura's Sword- 3600z
Antidote- 12z           Thieves Knife- 3200z      Manly Clothes- 1000z
Eye Drops- 20z          Wind Cutter- 2200z
Panacea- 100z           Shotgun Shell- 2200z
Ammonia- 200z           Rood Spear- 2900z
Spirit- 50z             Light Clothing- 2700z
Baby Frog- 50z          Silver Mail- 3900z
Popper- 50z             Steel Gauntlets- 3000z
Float- 50z              Gold Hairpin- 2200z

When you're done exploring Syn City, go back to the world map and head
south to Ogre Road.

                                ---------
                                Ogre Road
                                ---------

ITEMS..... Hourglass, Horseradish (3)
ENEMIES... Goo Titan, Tricker, Slasher, Vagabond
SKILLS.... Focus (Weretiger), Mind Flay (Slasher)

First, walk down the path to a small incline going downwards. Go down
the incline and continue to follow the path around the ledge with the
chest on it until you reach a junction. Head northwest a little ways
from the junction and have Ryu cut down the strange looking plants to
obtain Horseradish. Then go southwest to an incline going up. Head up
it and follow the path all the way around to reach the chest containing
an Hourglass that you saw on the ledge. Now go back a little ways and
jump off the ledge to the right of where the Horseradish was. Now walk
southeast all the way to the end of the road, where you'll be stopped
by the Weretiger, the monster that's been attacking people on this
road. Just hit it with your normal attacks, and after taking a couple
hundred HP's of damage, the Weretiger will flee the battle. Then
continue downward and exit Ogre Road. The south exit of the road will
empty you out into western Yraall Region. There's really isn't anything
else here besides a new fishing spot and Mt. Levett, so continue onward
to Mt. Levett.

                               ----------
                               Mt. Levett
                               ----------

ITEMS..... 800z, Gold Hairpin
ENEMIES... Blue Goblin, Boss Goblin, Goo Titan, Slasher, Tricker
SKILLS.... No new skills

Once you enter Mt. Levett, head right and then northeast up a long,
steep slope. Go left from the top of the slope and then to the
southwest to reach two sliding inclines (like the one you saw at Mt.
Glaus except smaller). Slide down the left one to pick up 800z in the
satchel and then slide down the next incline. Enter the cave to the
right, and follow the path inside up to the exit. Exit the cave and
walk right, past the top of the steep slope you went up before, and
take the lower path. When you get to the middle of the path, you'll
fall through a hole in the ground and into a cave. Pick up the Gold
Hairpin in the chest near you and head southwest to exit the cave.
Jump off the ledge outside and hike back up the steep slope. Once
you're at the top again, walk northwest a small ways and follow the
upper path going right. Take this path right and then downwards all
the way to the exit.

When you get back on the world map, go to the [?] hut north of Mt.
Levett. Pick up a Healing Herb in one of the drawers inside, and then
continue east. Head across the bridge that was out at the beginning of
the game and enter Yraall Road.

                       ----------------------------
                       Reunion in the Yraall Region
                       ----------------------------

When you enter Yraall Road, head up the path to find Wyndian guards
blocking the road. Talk to them and they'll tell you that there's a
crime investigation going on, that's why the road is closed. Garr then
suggests that you go see what's going on at McNeil village. So enter
McNeil and talk to the innkeeper (she's standing right in front of the
inn). You'll then go inside the inn and talk about the tiger you saw on
Ogre Road. It turns out that the tiger was last seen going into Cedar
Woods, and Garr offers to help get rid of it. The innkeeper lets you
stay the night for free, so rest at the inn and then go to Cedar Woods
***CAUTION: SPOILER AHEAD***. 

Enter Cedar Woods and then walk over to the place where your destroyed
house is. When you arrive at that area, you have a flashback of when
Balio and Sunder came to kill you. Go up to the path leading to your
house and Garr will tell you to go on alone. Continue along the path
and up to your house to find the tiger. It's Rei! He'll recognize Ryu
right away, and he is amazed about how strong you've become. Rei is
relieved to see that you're alive, but Teepo is still nowhere to be
found. Ever since you were separated, Rei's been hunting down the
people Balio and Sunder worked for, and he's been using his power to
attack people on Ogre Road. But before you can tell him that you've
already killed Balio and Sunder, he tells you that he won't stop until
he avenges you and Teepo, and then he runs off. So now, meet up with
Garr again and head down to McNeil village.

When you get there, you'll see that Rei got revenge on Loki. After
talking to a few of the villagers, go to the farm, and from there, go
to McNeil manor. Once you're done talking with Garr, you'll witness
Nina arresting Mr. McNeil, and after a little confusion, she'll ask
you what's going on. The three of you then go to the cow pasture and
explain everything that's happened since the separation at Angel Tower.
Nina agrees to the idea of Ryu learning more about the Brood, but she
insists that finishing the investigation should come first. Nina
suggests that you all go to Syn City to finish the investigation, so
exit back to the world map and return to Syn City.

                              ------------
                              The Massacre
                              ------------

ITEMS..... Old Painting, Healing Herb, 80z, Deluxe Rod, Ginseng,
           Ammonia
ENEMIES... None
SKILLS.... Multistrike (Mikba)

When you arrive at Syn City, the smell of blood is in the air, so you
know immediately that something's wrong. Walk around town and talk
to all the wounded people. It's obvious that Rei came here looking for
the boss of the black market. Head over to the other side of the city
(which was inaccessible before) and go inside the cave there. Speak
with the people inside, and you'll find out that the boss fled from
Syn City up to the northwest Checkpoint. So pick up the Old Painting
in the chest and leave Syn City. Rest and save your game, and then
head over to the Checkpoint to the northwest. You'll arrive at the
Checkpoint just in time to see that Rei has hunted down the black market
leader, Mikba. After a few cross words, Rei will give Mikba a good
slash with his knife, and then your party will show up. But while
you're conversing with Rei, Mikba will transform into his fighting
form, and he knocks Rei senseless with one blow. He'll then recognize
Ryu as the one who killed Balio and Sunder, so he decides to take you
out as well. It's time to fight Mikba!

__________________
                  \
Boss Fight: MIKBA  \________________________________________
                                                            \
HP: 2400                                                    |
Exp- 3000                                                   |
Zenny- 1500                                                 |
Item- Silver Mail                                           |
Recommended Team- Ryu, Rei, Garr                            |
Recommended Formation- Defense, Attack                      |
Recommended Level- 21                                       |
                                                            |
Mikba is no pushover, so don't take him lightly. Aside from |
using Venom Breath to poison all of your party members,     |
Mikba also has a ridiculously high reprisal rate, and he    |
gets Lucky Strikes very often. The battle will start with   |
Ryu and your third party member at normal health, but Rei   |
will be unconscious. If you choose to revive Rei during the |
battle, do so carefully because he'll transform into the    |
Weretiger. You will have no control over Rei when he is in  |
this form, and he will also slowly become berserk, which    |
means he might attack his own allies. If you have the       |
Influence skill (learned from Boss Goblins), you can bait   |
Mikba, and this will cause Rei to always attack Mikba       |
(unless the character who used Influence dies or            |
transforms). Anyway, have Ryu cast Shield once or twice and |
then turn into a dragon using the Flame and Defender        |
genes, then bash away with Flame Claw. Garr should          |
concentrate on keeping everyone healthy by using Antidotes  |
and Vitamins. Keep everybody's HP near max at all times,    |
because Mikba can attack you several times in one round via |
reprisals. Once you do about 1000 or so damage, revive Rei  |
and bring him up to full HP (and bait Mikba if you have     |
Influence). The Weretiger will be a huge help if he keeps   |
attacking Mikba and not your own party members. Then        |
continue to have Ryu attack and heal, and have Garr keep    |
healing too, and you'll bring Mikba down.                   |
                                                            |
A less safe, but faster way to beat Mikba is to put Rei at  |
the front of Attack formation and revive him right away. In |
this strategy, Rei will be your only attacker, while Ryu    |
and Garr must do their best to keep him alive. After Rei is |
revived and you have used Influence, Ryu should use Protect |
on Rei every turn until you've minimized the damage from    |
Mikba's devastating Lucky Strikes. Meanwhile, Garr should   |
use a Vitamin on Rei every turn. Rei's Weretiger will be    |
dealing over 300 damage per hit, so as long as you keep Rei |
alive, the battle should end quickly.                       |
                                                            |
Should you actually decide to use Nina in this fight instead|
of Garr, you can transform Ryu into the tiger Hybrid        |
dragon using your newly acquired Fusion gene (all three     |
party members must be alive for the transformation to       |
work). In this form, you can use Shadowwalk to deal         |
some huge damage. Some players use this method frequently,  |
but I've never found it to be particularly effective.       |
____________________________________________________________/


After the battle, Mikba will say his last words and then die. You'll
then tell Rei all about what's happened since the incident in Cedar
Woods. Then Rei decides to end his reign of vengeance and join Ryu on
his journey to see god. Once you're all done talking, choose three
party members (put Rei in your party) and go inside the hut near you.
Pick up a Healing Herb and 80z in the drawers, and then have Rei pick
the lock on the locked door to get the Deluxe Rod. Also check the crates
in here for a Ginseng and an Ammonia. Now exit the Checkpoint.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                       V. Problems at the Plant

-----------------------------------------------------------------------
-----------------------------------------------------------------------

From the Dauna Hills Region, head east all the way back to Eygnock Road
(the main road that's just south of Wyndia), and enter it. As you're
walking along, Nina will get an idea. She suggests that Ryu should help
investigate and solve the troubles that the Plant has been having
lately, so that the king will make new passports for him (apparently
the king blames Ryu for Nina's running away all those years ago). Now
exit Eygnock Road and head over to the Plant.

                          --------------------
                          Reunion at the Plant
                          --------------------

When you get to the Plant, familiarize yourself with the area
(especially the conveyor belts), and then head over to where the
furnace is. There you'll find Momo working on a machine, and with a
little help from Honey, she'll pull away from her work to talk to you.
You all will then go to the inn to talk about everything that's
happened since Angel Tower. Momo tells you that the Plant director,
Palet, has gone missing, and that the Plant is in turmoil because of
it. Since Palet is the only one who can fix this mess, you decide to
go and look for him. But first, you need to go pick up Peco, so exit
the Plant and enter the Yggdrasil tree's grove just east of the Plant.
When you get there, you'll find Peco hanging out in front of the
Yggdrasil tree. Collect him, change party members (make sure Peco's in
your party), and then go back to the plant.

You'll get the strange feeling that something's wrong when you return
to the Plant. Speak with everyone here to find out that things have
gone from bad to worse, and Palet still hasn't returned. Now, head up
the usual path of conveyor belts (the way you would go to get to the
furnace area) to reach two different areas overlooking two greenhouses
filled with chrysm gas. You'll probably also notice several stones on
the ground, as well as an X on the ground at each spot. Have Peco kick
a rock onto the X, and then after a good running start, have him kick
the rock off the ledge. If you hit the rock with enough speed, it
should jettison off the ledge and break the glass panel in the
greenhouse's roof, releasing the chrysm gas. If you mess up, then
simply kick another rock onto the X and try again. Do the same thing
with the other greenhouse (it doesn't matter which one you do first).

Once you've cleared out the gas in both greenhouses, you'll hear a
rumbling sound, and then the furnace smoke stacks will start releasing
green chrysm gas. So now, go down the next conveyor belt to the
furnace building and head inside. Inspect the hatch along the wall to
see that it's weak enough for Momo to blast it off with her gun. Have
Momo shoot the hatch off, and then walk through the opening (This
would be a good time to switch party members, however, keep in mind
that you'll need Momo in your party for this next mission). You'll end
up in a very small room with a ladder going down its center, so climb
down it to reach the underground laboratory.

                       --------------------------
                       The Underground Laboratory
                       --------------------------

ITEMS..... Skill Ink, Ammonia, Silver Mail, Sleep Shells, Wisdom Ring,
           Healing Herb, 400z
ENEMIES... Big Bulb, Fly Man, Giant Roach, Toxic Fly, Zombie Dr.
SKILLS.... Flame Strike (Fly Man)
NOTICE.... New Dragon Gene Available (Force)

After getting over the amazement of finding this place, walk left to
reach a door with #1 on it. Examine it, and you'll find that it's
locked electronically. Go back and head southeast from the first
ladder you came down to find another ladder going up. Climb that
ladder and check behind the haystacks in this room to find a satchel
containing Skill Ink. Now, go back down the ladder, walk northeast up
the hall, and enter the next room. In this room you'll find several
computer terminals, and because you will return to this room frequently
during the mission, let's call this the "main room". Have Momo examine
the computer with the number 1 on the screen. She figures out that
these terminals control the electronic locks on the numbered doors in
the laboratory, and that you need to input the correct password to
unlock the doors. Momo guesses the correct password and unlocks the #1
doors. Exit this room the way you came and go through the #1 door that
was locked before. In this room you'll find three doors numbered 1, 2,
3 from left to right, and since you'll be coming back to this room a
lot also, let's call this the "3 doors room". Now head through the #1
door.

From here, go right and down the stairs. Pick up the Ammonia from the
drawer, and then go down the stairs in the southwest corner of the
room. This room is flooded with chrysm radiation so you can't stay in
here for very long. Run over to the north corner of the room and use
your camera angles to spot the Peco-like creature. Inspect it to get a
hint for a password, and then return to the main room. Have Momo
examine the computer with the number 2 on the screen, and she'll enter
the password. The password is correct, so all the #2 doors open. Return
to the 3 doors room and go through the #1 door again. Head down the
stairs to the right and inspect the #2 computer in this area to unlock
the #2 door next to it. Check behind the boxes in this room for a
Silver Mail, go back to the 3 doors room, and exit through the #2 door.

Walk along this next path a little ways and enter the next #2 door you
see. Follow this narrow area up to a switch; hit it and exit the way
you came in. Continue up the path and to the left, past the #3 computer
terminal, and down the stairs at the end of the path. From here, head
right and follow this path all the way around until you reach a ramp
leading up to an AC vent and a doorway to the right. Enter the doorway
at the right and head northeast a small ways. Examine the piece of
paper on the floor behind the AC vent to obtain the password for the
#3 doors.

NEW DRAGON GENE AVAILABLE: FORCE
--------------------------------
Now, go up the ramp and onto the AC vent. Follow the vent up into the
next area, and then keep following it up to reach the Force gene.

Return to the room where you found the #3 password, take the conveyor
belt to the southeast up, and exit this room to the right. In this next
area, grab the Sleep Shells in the chest behind the box, and then hop
on the conveyor belt going right. Go back to the main room and input
the password to the #3 computer to unlock the #3 doors. After you've
done that, walk over to the 3 doors room and head through the #3 door.
Go up and to the right past the three flashing panels on the ground.
Then walk northwest to see chrysm gas leaking out of a #3 door. Head
inside to find some strange creature mutating and getting larger right
before your eyes. It's time to fight!

______________________
                      \
Boss Fight: HUGE SLUG  \____________________________________
                                                            \
HP: 2500                                                    |
Exp- 2100                                                   |
Zenny- 300                                                  |
Item- Vitamins                                              |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Attack                               |
Recommended Level- 22                                       |
                                                            |
The Huge Slug isn't too hard if you use the right attacks.  |
The only attack you need to watch out for is Syphon, which  |
steals your HP. This guy also has a protective coating that |
makes him immune to your physical attacks. The coating can  |
be destroyed if you hit the Slug with a flame attack (a     |
single Molotov will work if nobody has any fire spells      |
handy). So, have Ryu cast Shield and then transform using   |
the Force and Flame genes. Momo should cast a few assist    |
spells such as Might and Speed, heal when necessary, and    |
attack packing Flame Chrysm. If you've learned Flame Strike |
from the Fly Men here, give it to Rei and have him pound    |
away with it. Just have Ryu use Flame Claw the entire       |
battle, and the Slug should go down without much trouble.   |
____________________________________________________________/


Once you've dealt with the Huge Slug, exit this room the way you came
in and climb up the stairs to the left. Inspect the yellow book on the
ground near the flashing panels to get a hint for the last password.
The flashing panels on the ground in this room each have a chrysm
pressure reading. The password is the chrysm pressure units' numbers
(1-5) arranged in order from least to greatest chrysm pressure. You can
easily figure out the password yourself, but you don't really have to
considering the #4 computer gives you a short list of numbers to choose
from (you can just go down the list until you select the correct one).
But if you're bent on figuring it out yourself, then I'll just tell
you that one of the unit's readings is incorrect, and you have to look
around the lab for a clue. Anyway, head right from there and pick up
the Wisdom Ring from the chest on the AC vent.

Now, once again, return to the main room, and have Momo examine the #4
computer terminal. Like I mentioned before, a list of number
arrangements will come up. Choose "other" to bring up a second list.
From that list, select the third set of numbers from the top. The #4
doors will now be unlocked, so go through the door behind all the
computers to arrive in a rest/save room. Rest up, save your game,
snatch the Healing Herb from the drawer, and exit this room through
the door on the right. Head up this next narrow hallway and climb up
the ladder at the end. Enter the next room through the #4 door at the
top of the ladder. In this area, walk right and then up the ramp onto
the AC vent. Follow the vent northeast all the way to the end, go
right, and then descend down the ladder there. In here you'll finally
find the man you've been searching for, Palet. It turns out that, long
ago, Palet and Momo's father worked in this lab together, trying to
concoct an elixir that would bring the dead back to life. Momo's father
quit the experiment, but Palet has still been trying to revive his
mother ever since. In order to protect his mother from you, Palet
drinks an extract from the Yggdrasil tree and transforms into a huge,
mushroom-like creature. It's time to take on Palet.

___________________
                   \
Boss Fight: SHROOM  \_______________________________________
                                                            \
HP: 3000                                                    |
Exp- 3900                                                   |
Zenny- 300                                                  |
Item- Wisdom Fruit                                          |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Attack                               |
Recommended Level- 23                                       |
                                                            |
Shroom is probably the toughest boss yet, so if you defeat  |
him easily, you know you're doing well so far. For this     |
fight your going to want to cast Shield at least 3 times,   |
because Shroom's attack power is very high. He also has     |
Ragnarok (which can hit everyone for either massive damage  |
or zero damage), along with a hefty repertoire of other     |
abilities including Lavaburst, Blitz, Restore, and his      |
signature Head Cracker. After Ryu is done casting Shield a  |
few times, have him ascend into a Warrior dragon (I prefer  |
the Force and Defender/Thorn genes for this fight, but any  |
combo resulting in a Warrior will do fine) and hit Shroom   |
with Aura for however many turns you can afford to (also    |
use Focus to increase your power before attacking). Momo    |
should back up the party by casting Speed and Might on      |
both Ryu and Rei, and by healing when you need to. Have     |
Rei use Pilfer so you can get your hands on that valuable   |
Wisdom Fruit. After you've stolen the Wisdom Fruit, have    |
Rei stick to using his normal attacks or Weretiger. If you  |
have Influence, then you should have no worries about       |
using Weretiger, but use good judgment if you don't.        |
Estimate when the battle's winding down and use Weretiger   |
for a quick finish.                                         |
____________________________________________________________/


After you've defeated Shroom, pick up the 400z in the drawer and hit
the switch to turn off the machine so Palet's mother can finally rest
in peace. Then exit the underground laboratory and leave the Plant,
and you'll automatically make camp. While camping, Momo will converse
with Nina, and in a nutshell, Momo decides to come with Ryu to the
eastern lands. Once you break camp, head over to Wyndia.

                         ----------------------
                         The Escape from Wyndia
                         ----------------------

ITEMS..... Laurel
ENEMIES... None
SKILLS.... No new skills

When you enter Wyndia, Nina will request that Ryu stay behind while
she and Rei go to the castle to get the passports (The logic is that
the king thinks that Ryu kidnapped Nina all those years ago, and he'd
probably recognize Ryu and his friends if they came to the castle. But
he's never seen Rei before, so the king won't know that he's Ryu's
friend). Before you head to the castle, walk over to the fountain near
the inoculation shop to find four familiar people. Remember when you
played Hide and Seek with those kids in Wyndia all those years ago?
Well, they're still here and still playing Hide and Seek, but they've
tweaked this children's game a bit (to find out more, see the Masters
and Side Quests sections). Now go to the castle, have Nina talk to the
guard there, and he'll let you in to see the king.

At the hearing, Nina explains everything about the black market and the
Plant, also saying that she wouldn't have been able to do it without
Rei's help. The king commends Rei's actions and agrees to immediately
make a passport for him. While the passport is being made, Nina offers
to give Rei a tour of the castle. Once you regain control, head right
and then southeast from the corner. Then go down the stairs at the end
of the path. After Nina tells Rei a little about this area, it's
deja vu as Honey comes running up to the two of you. Collect Honey and
then go over to the dungeon. Pick up a Vitamin from the drawer at the
beginning, and then have Rei pick the lock on the cell door to access
the chest containing a Laurel. Now, exit the dungeon and go to Nina's
parents' bedroom (it's up the stairs to the left of the dining room in
case you forgot). Have Nina talk to her mother, and then exit this room
the way you came.

When you reach the bottom of the stairs your passport will be done.
After you receive it, Nina suggests to Rei that he takes his leave
quickly before Ryu is found. But before you can leave, a castle guard
alerts the royal family that Rei was seen talking to Ryu in town. Nina
tries to explain that Ryu isn't a criminal, but then her mother comes
into the picture. And when Rei tries to give his opinion about these
family matters, the queen really gets ticked, and the chase begins.
You dash for the front exit but it's blocked by guards. Then Honey will
start running away, so Nina says to follow her just like she did years
ago. Once you follow Honey down the first set of stairs, continue
through this room and into the kitchen. Run through the kitchen and
down the next set of stairs into the cellar. Make your way through
this room and then climb down the ladder at the end, just as Honey
does. When you get to the bottom of the ladder, you'll witness Honey
trying to break down a door that Rei simply picks the lock to. Honey
will go inside, but it looks like the queen and her men have caught up
with you. The two of you go inside the next room to find that Honey
has activated the alter in here. As Honey shows you, this alter is a
transporter, so you climb on and vanish from the castle.

When you reappear, get off the transporter and climb up the ladder to
find that you've been transported to Durandal's hut on the outskirts
of Wyndia. Exit the hut, return to the world map, and you'll
automatically make camp. You'll then talk with the rest of the group
and then rest. You have your passports, but you can't go anywhere near
Wyndia for awhile, so it's time to head east.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                           VI. Freeing Deis

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Once you break camp, head east from Wyndia to the Checkpoint. Enter the
Checkpoint and show the guards your passport, and then pass over into
the Rhapala region. As you can see, nothing much has changed in this
region over the years, except that the main road around Mt. Zublo is
now open. So take the road around Mt. Zublo to the Urkan region, put
Garr in your party, and then go to Angel Tower.

When you get there, put Garr in the lead position and walk up to the
bottom of the big stair set between the two guards. When they see Garr,
the guards will ask him about his long sleep. As you climb to the top
of the tower, Garr will tell you about how guardians go into a stone
sleep when their purpose in life is complete. And after Garr prays
before the alter at the tower's peak, the immodestly dressed Deis will
appear. She explains to Garr that she's imprisoned here at the tower,
and the key to her freedom lies in guardian Gaist (one of the guardians
who fought alongside Garr in the war). Once Deis vanishes, Garr
suggests that you all go to the Urkan Tapa to inquire about Gaist's
whereabouts. So head over to the Urkan Tapa and talk to the elder,
Sudama. He tells you that Gaist lives out somewhere to the west. Now
exit the Tapa, go west along the southern coastline, and pass back
into the Rhapala region to the south of Mt. Zublo. From there enter the
Tidal Caves.

                               -----------
                               Tidal Caves
                               -----------

ITEMS..... Fish-head, Coin, Thunder Ring, Hawk's Ring, Deadly Blade
ENEMIES... Barb Bulb, Bomb Seed, Slasher, Sleepy, Spiker
SKILLS.... Sacrifice (Bomb Seed)
NOTICE.... New Dragon Gene Available (Gross)

As you'll soon learn from the fish guy sitting near the entrance to the
caves, the water level around here changes every few minutes. Walk past
the fish guy and you'll see the water level drop. Now, enter the cave
at the end of the path. Follow this next path northwest and enter the
cave on the right. Take this path up to a junction, head northeast
around the corner, and use your camera angles to spot a chest
containing a Fish-head. Return to the fork in the path and walk left
to reach another fork. Head southwest from there and follow that path
down to a passageway; go through it. Pick up the Coin in the chest,
exit the way you came, and go back to the fork in the path. Walk
northwest and follow this path around to another junction. Go right
and then exit through the passageway at the end.

From here, go right over to a small wooden dock with a ladder going
down it. If that ladder is underwater, go back inside the cave and
walk around until the water level drops. Once the water level is down,
climb down that ladder and head right to a narrow path going
southeastwards. Get the Thunder Ring in the chest at the end of the
path, and then return to the ladder you came down before. Climb down
the ladder directly under it and go inside the cave to the right.
Follow the path inside left, and continue to the left at the first
junction. Head northwest at the fork after that and follow this mossy
path over to a skeleton holding a Hawk's Ring.

Now exit this entire cavern the way you came in. Hop on the raft the
the southeast of the cave entrance, and it'll float to the left. When
the raft stops, get back on it and ride it again, but this time it'll
float to the southeast. After you get off the raft, walk northeast and
head through the passageway on the right. Now, go right and then up
the slope to a chest containing a Deadly Blade. Return inside, ride
the raft again, and it'll float northwest back to the other small dock.
Get off the raft and exit this area through the southwestern most
passageway. In this next area, climb up the ladder to the left, and
then head right from the top of the ladder to exit the cave.

NEW DRAGON GENE AVAILABLE: GROSS
--------------------------------
Now walk left, pick up the Gross gene sitting on the side of the path,
and then exit the Tidal Caves. Once you're back on the world map, head
west a little ways to reach Cliff.

                                  -----
                                  Cliff
                                  -----

ITEMS..... Beast Spear
ENEMIES... None
SKILLS.... Risky Blow (Gaist), Sanctuary (Gaist)

This is a small community composed of outcasts, outsiders, and other
people that just can't fit in anywhere else. Explore the village and
talk to the people here to find out that Gaist is living here. So put
Garr in your party and enter the cave-house at the far northwest end
of the village. When you go inside you'll find Gaist. He and Garr will
start to talk about their doubts of the past and the present, and Garr
will also tell Gaist about Deis. After a little while, Gaist will
want to speak with Ryu alone, so Garr and your other party member will
leave. It turns out that Gaist wants to know just how serious Ryu is
about learning about his people and journeying to see god. He asks
that you go outside and speak with Garr before giving him an answer,
so exit his house and talk to Garr. When the choice comes up, answer
"I must know the truth". Now, rest and save if you haven't done so
since you went through the Tidal Caves, stock up on items at the local
shop, and then go back in and talk to Gaist. Tell him that "I want the
truth", and he'll request that you stand between the two torches in
the room. Once your in the right spot, Gaist will transform and
challenge you to a fight.

__________________
                  \
Boss Fight: GAIST  \________________________________________
                                                            \
HP: 2500                                                    |
Exp- 1000                                                   |
Zenny- 500                                                  |
Item- Beast Spear (check ashes at end of fight)             |
Recommended Team- Ryu                                       |
Recommended Formation- None                                 |
Recommended Level- 25                                       |
                                                            |
Gaist may look mean, but he's not as tough as he looks. His |
normal attack does a moderate amount of damage, and he      |
occasionally uses Risky Blow and Howling. The only other    |
spells you need to be aware of are Sanctuary, which erases  |
the effects of all assist magic, and Corona, a fairly       |
powerful fire spell. With that in mind, don't waste time    |
and AP casting assist spells, and immediately transform     |
using the Force, Frost, and Gross genes. First take out the |
two torches, because they heal Gaist each turn with Flare   |
(they have about 300 HP each). If you're very tight on AP,  |
you could use the Feather Sword to quickly take out the     |
torches with normal attacks before transforming. Or you can |
just ignore the torches and focus on Gaist the entire       |
battle, as the battle will end when Gaist dies, regardless  |
of whether or not the torches are still there (also, the    |
presence of the torches makes getting extra turns easier).  |
Once the torches are gone, attack Gaist with Frost Claw,    |
and he'll go down pretty quickly. Corona can cause some     |
serious damage to your dragon form, but if you get knocked  |
out just transform again.                                   |
____________________________________________________________/


After the fight, Garr and your other party member will come in to
witness Gaist's last moments. Gaist explains that it had to be this
way in order for Deis to be released. He then dies and turns to dust.
Now that this is done, Deis should be free so it's time to go back to
Angel Tower.

***NOTE: VERY IMPORTANT- Before you leave Gaist's house, inspect his
remains to get the Beast Spear, Garr's ultimate weapon***

                             --------------
                             Help From Deis
                             --------------

Once you get back to Angel Tower, ascend the main staircase and go
through the break in the railing to the right. Jettison off the ledge
right next to the narrow stair set that leads inside the tower, and
then jump off the next three ledges as well. From there head southeast
to a staircase going down. Descend it to find Deis, and she'll be
released. After she beats the crap out of Garr for letting her be
cooped up in the tower like that and talks with you for a bit (there's
also a flashback from the dragon war), Deis will tell you meet up with
her at the volcano to the west (she means Mt. Zublo). Once she takes
off, exit Angel Tower, and enter Mt. Zublo via the main road.

Remember that cave along Mt. Zublo's main road, the one that the
guards are standing near? Go inside it and have Ryu examine the wall
at the end of the path. You'll then be transported to the place where
Deis resides. She'll come out, with clothes on this time, and explain
that she can't use her power to its full extent in the nude. Say "I
like you this way" and you'll get a happy response from Deis. Then Garr
will appear and ask Deis about finding god. It turns out that she can't
take you to see god herself, but she can give you something that will
guide you there. Deis will then cast a spell on Ryu, giving him the
Eye of God. The Eye will act as a compass that points in the direction
of the guardians' god's residence. It then shines and points to the
north. So, it looks like you're going to have to cross the sea to find
god. After you're done talking with Deis, you'll be transported back to
the shrine at Mt. Zublo. You'll be needing a boat to get across the
ocean, so exit the mountain and head over to Rhapala.
 
-----------------------------------------------------------------------
-----------------------------------------------------------------------

                         VII. To Cross the Sea

-----------------------------------------------------------------------
-----------------------------------------------------------------------

When you arrive at Rhapala, talk to the people here to find out that
the ship is broken again. Go down to the Wharf and you'll find Zig,
Shadis, and Shadis's new baby. Speak to Shadis and she tells you that
Beyd went to Junk Town to investigate the problem with the boat. So,
leave Rhapala, head back to the Urkan region, and go to Junk Town (it's
northeast of the Urkan Tapa).

                                ---------
                                Junk Town
                                ---------

ITEMS..... Green Apple, MultiVitamin, Tea Cup
ENEMIES... None
SKILLS.... No new skills

This town is home to the machine guild, which works together with the
porter's guild to transport machines. As you can see, the massive piles
of machine parts and other junk give this place its name. Take time to
explore the town by talking to the locals and finding the items here; a
Green Apple, MultiVitamin, and Tea Cup. Also, check out the shops here
for some powerful weapon upgrades.

Junk Town Item Shop           Junk Town Weapon Shop
-------------------           ---------------------
Titan Belt- 3000z             Flame Chrysm- 500z
High Boots- 3000z             Ice Chrysm- 500z
Wisdom Ring- 3000z            Shotgun Shell- 2200z
Lion's Belt- 3000z            Barbarossa- 12000z
Dynamite- 200z                Thunder Rod- 9500z
Weather Vane- 200z            Gigantess- 8800z
Taser- 200z
Belladonna- 200z
Firecracker- 500z
Icicle- 500z

When you're done exploring, head over to the southwest corner of town
to find Beyd talking to a guildsman about the boat. After he leaves,
follow him and you'll exit back onto the world map. You can now fully
explore the Urkan region.

                        -------------------------
                        The Northern Urkan Region
                        -------------------------

ITEMS..... Swallow Eye
ENEMIES... Bomber, Cerebus, Lizard, Lizard Man, Tricker
SKILLS.... No new skills
NOTICE.... New Dragon Gene Available (???)

This part of the Urkan region is a long narrow peninsula that creates
a boarder between the Outer Sea and the Middle Sea. The Dock is south
of Junk Town, and Steel Beach is just to the north. Once you're ready
to continue, head down to the Dock.

NEW DRAGON GENE AVAILABLE: ???
------------------------------
As you head west along the peninsula, you'll pass a fishing spot, and
then you'll find a [?] hut and another fishing spot at the end of it.
Go inside the hut, pick up the Swallow Eye from the drawer, and check
behind the curtain for the ??? gene.

                             ---------------
                             Fixing the Ship
                             ---------------

ITEMS..... Parts A-H, Robe of Wind
ENEMIES... Bolt, Bolt Archer, Bolt Mage
SKILLS.... Thunder Clap (Angler)
NOTICE.... New Dragon Gene Available (Mutant)

Once you get to the Dock, head southwest to find Beyd talking with the
mechanic who's trying to fix the ship. It turns out that the engine's
busted, and they don't have the right parts to fix it. When you regain
control, talk to Beyd with Momo in the lead position and she'll offer
to help fix the boat. Beyd will then take you down to the engine room
so Momo can see what's wrong. After inspecting the engine, Momo gives
you a list of parts that are needed to fix the boat. You're going to
have to ask around for a good place to look for parts. So get off the
boat and a guildsman will tell you that you should probably get
permission from the guild master before you go looking for parts. Talk
to the people hanging around the dock to find out that Steel Beach is
the best place to find parts. But since you need the guild's permission
to access the beach, return to Junk Town and speak to the guild master
(he's standing inside one of the houses and wearing a headband). Since
the ship will get fixed faster the faster the parts are found, the
chief gives you permission to look for parts at Steel Beach. So leave
Junk Town and go to Steel Beach.

When you get there, follow the wooden path up, and after you've dealt
with the guard, exit this cave onto the beach. Head northwest from
there to reach the entrance of an old freighter. Try to go inside and
the guard there will stop you, saying that you need to prove that
you're strong enough to go in, because there are monsters inside. He
suggests that you speak to the foreman, so head right over to where
the little monkey guy holding the flags is standing. Talk to the big
guy near him with Garr in the lead, and you'll play the rope pulling
mini-game. Listen closely to the foreman's instructions, and remember
that the white flag is for the foreman, and the red flag is for Garr.
The key to doing this right is to be about a one meter ahead of the
foreman, because he doesn't adjust his speed according to the
differences in your rope lengths. If you're a meter ahead and you get
an extra turn, pull the rope more slowly. Once you've pulled the thing
in close to 6 meters the game will be over. But now a new problem has
arisen. It turns out that you weren't pulling a machine but a
gargantuan fish. Get ready to battle the Angler.

___________________
                   \
Boss Fight: ANGLER  \_______________________________________
                                                            \
HP: 3000                                                    |
Exp- 3000                                                   |
Zenny- 200                                                  |
Item- Fish-head                                             |
Recommended Team- Ryu, Rei, Garr                            |
Recommended Formation- Attack                               |
Recommended Level- 26                                       |
                                                            |
The Angler's not too hard. Aside from Venom Breath, the     |
only spell you have to worry about is Thunder Clap, an      |
electric attack which hits a single character for a good    |
amount of damage. To counter this, have a good supply of    |
Antidotes and equip either Rei or Garr with the Thunder     |
Ring. Start the battle by having Ryu transform using the    |
Force, Thorn, and Gross genes. Have Rei cast Speed on Ryu   |
to get him extra turns and have Garr use regular attacks    |
with the mighty Beast Spear equipped. Ryu should use Focus  |
twice and then smack the Angler with Aura. This should      |
either kill the Angler or leave it very close to death.     |
____________________________________________________________/


Once you've defeated the Angler, the foreman will give you permission
to look for parts in the freighter. But before you go inside the
freighter to look for parts, collect the parts that are lying around
on the beach. Here's where they are:

-In the water just north of where the foreman is standing
-Behind the southern wall southeast of where the foreman is standing
-In the small junk pile south of where the foreman is standing
-Behind the ledge southeast of the freighter's entrance
-Hidden on the right side of the freighter near the guy using the
 blowtorch

NEW DRAGON GENE AVAILABLE: MUTANT
---------------------------------
While searching for parts outside, also make sure you collect the Mutant
gene that's sitting near the water at the northeast corner of the beach.

After you find all of the parts on the beach, go inside the freighter
to find the remaining parts. When you get inside, first, take this
path northwest and check behind the short railing to the left at the
end to find a part. From there, keep heading northwest until you find
an "H" shaped part on the ground. Pick it up and head back southeast.
Go down the stairs to the right, and then climb down the two ladders
below it. Then walk left on this narrow path and climb down the next
ladder to reach the lower level of the freighter. Head right and hit
the blue switch there two times. Now, pass under the beam you just
raised and pick up the part to the right. Head left from there to find
another blue switch. Pick up the part to its left and the part hidden
behind it, and then hit that switch two times.
 
Return to the last ladder that you came down, climb back up it, and
head right. Walk across the first beam and pick up the part on top of
the crate. Go down the tiny ramp and then northwest across the next
beam. Make your way across the beam after that and collect the part on
top of the crate. Now, go back to the lower level of the freighter.
From the bottom of the ladder, walk northwest to a third and final
blue switch; hit it two times. Pass under the beam and check around
for the part hidden behind it. Head northwest a little ways and pick up
the part hidden behind the crates on the left. Then, check around the
crates to the right to find another part and a chest containing a Robe
of Wind. Now, once again, climb back up the ladder you took to get down
here. Head right and walk across the three beams again to get to the
last part. Once you obtain the final part, exit Steel Beach and head
back over to the Dock.

When you get there, go down to the engine room of the boat and give
Momo all of the parts. Very shortly afterward Momo will have the boat
fixed. It'll then shove off and head for Rhapala. When you regain
control of Ryu, go and talk to all of your party members on the boat.
When you talk to Nina on the outside deck, you'll spot something
strange in the distance. Meanwhile on the bridge, Beyd speaks to the
sailors about the mysterious Black Ship. When you arrive at Rhapala,
Beyd will give you full use of the boat. And before he can even assign
a sailor to drive it for you, Zig steps in and takes the job quite
eagerly. Zig goes up to the bridge to await your orders, so when you're
ready, talk to him and tell him that you're ready. You'll then leave
Rhapala.

Zig will ask you where you want to go once you're out at sea. When you
tell him you want to cross the Outer Sea, he'll ask you to talk it over
with the rest of your group first. So speak with all of your party
members, and then talk to Zig again, telling him that you still want to
cross the ocean. You'll then be transferred to the world map where
you'll have full control over the boat.

Boat controls:
Up (d-pad)......... Move forward
Down (d-pad)....... Move backwards
Left (d-pad)....... Turn left
Right (d-pad)...... Turn right
O button........... Speed burst/dash

***Engine overheats if you dash too long***

Once you get the hang of piloting the boat, head north and cross into
the darker colored water. As you try to cross the ocean, the enormous
waves hammer your little ship, and you're forced to turn back. When
you get back to calmer waters, speak to Zig and he'll tell you that he
can't get you across the sea in this boat. He then mentions a sailor
named the Legendary Mariner. Unfortunately, Zig doesn't know too much
about him. But he does know of someone who can tell you all about the
Legendary Mariner; the mayor of Parch. Parch is the town just north of
Rhapala, and it can only be accessed by boat. So once you regain
control, head over to Parch.

                                  -----
                                  Parch
                                  -----

ITEMS..... Coin, 400z
ENEMIES... None
SKILLS.... No new skills

You'll soon discover that Parch is a more primitive town than others
that you've been to. Their staple product is fish which the people here
use as their main source of food and for trade. Talk to the people
around here and find a Coin and 400z inside the houses. Also check out
the shops here for some weapon and armor upgrades (but I would
recommend saving your money because the next town you visit will have
even better equipment, and it won't be cheap).

Parch Item Shop           Parch Weapon Shop
---------------           -----------------
Vitamin- 50z              Bent Sword- 20z
Antidote- 12z             Baselard- 6500z
Eye Drops- 20z            Flying Spear- 5000z
Panacea- 100z             Ruby Scepter- 3200z
Ammonia- 200z             Tiger Claws- 3800z
Firecracker- 500z         Silver Mail- 3900z
Icicle- 500z              Amber Breast Plate- 6100z
Caro- 200z                Kite Shield- 4700z
Frog- 200z                Platinum Helm- 2800z
Top- 200z
Hanger- 200z

Head over to the northeast end of town to find the mayor's house. Talk
to him and he'll snap at you. It turns out that the mayor is in a
really bad mood because all there is to eat around here is fish, and he
hates it. And until this bad morale blows over, the mayor's not going
to tell you anything. But he does say something about the Maekyss
Gorge, and since this is your only clue of what to do now, go there.
Go inside the house near the bridge and talk to the lady inside. You
tell her your problem and she suggests you try feeding the mayor shisu
to get him to like fish. She'll tell you, in general, how to make the
shisu and where to find the ingredients for it. She then asks you to
collect all the ingredients before she explains, in detail, how to make
it. So now you need to go find the ingredients.

                               -----------
                               Shisu Quest
                               -----------

ITEMS..... Heavy Dagger, Blizzard Mail, Ice Shield, Protein
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Masters Available (Bais, Lang, Lee, Wynn, Hachio, Deis)

The shisu you're going to make is composed of four ingredients, and
this is how and where to find them:

Mackerel- A fish that can be caught at the fishing spot right next to
the Maekyss Gorge. They're not hard to catch, and any worm-like bait
will do just fine for catching them. You only need one. If you want to
make the best shisu you possibly can, then you'll need to catch a very
large (68-70cm) Mackerel.

Shally Seed- A rice-like seed that can be found in the tree just behind
the shisu lady's house at the Maekyss Gorge. Have Peco kick the tree
to make the seeds fall out. Get about twenty to thirty.

Vinegar- A sour liquid that can be obtained from the well at the Coffee
Shop. To get it, though, you must successfully play one of the most
annoying mini-games in the game. Put Garr in your party and have him
talk to the little cloaked guy standing next to the well. Listen very
closely to his instructions, and remember to hit the X button fast
enough and hit Triangle the SAME number of times you hit X, no more,
no less (that's the most common mistake in this game). You might want
to get two helpings of Vinegar just to be safe (in other words, play
the mini-game twice).

Horseradish- A spicy plant found on Ogre Road. Just cut down the bush
with Ryu's sword to obtain it. I'd get about ten of these.

After you've obtained all of these ingredients, go back the Maekyss
Gorge and speak to the shisu lady. She'll give you a more detailed
explanation of how to make the shisu, and she also gives you her
recipe. I'd suggest looking at the recipe as a compound proportion:

10 mackerel - 8 shally seed - 2 vinegar - 4 horseradish

When you're ready, return to Parch and talk to the mayor's advisor to
begin making the shisu. First, select the mackerel and then make your
shally seed ball the same size as the mackerel slice. Then add the
vinegar in a 1-4 ratio with the shally seed. Add the horseradish in an
amount that's either twice as much as the vinegar or half as much as
the shally seed, whichever's more. When adding the vinegar and
horseradish, keep in mind that you'll loose one shally seed when you
knead the shisu. Finally, knead the shisu one or two times and hit end.
If you managed to make some substantial shisu, the mayor will love it
and be in a good enough mood to talk to you. But if he doesn't like it,
you obviously made a mistake, so try again.

Now that the mayor is happy, he gives you the Sea Charts which will
allow you to navigate the tidal area to the east. The Legendary Mariner
lives somewhere in that area. Before you leave, talk to the mayor's
advisor and he'll give you a prize depending on how well you prepared
the mayor's shisu. I don't have a list of all the prizes you can get,
but I know that the worst prize is an Ammonia and the best prize is a
Shaman's Ring. When you're done here, exit Parch and head over to the
[?] area to the east (it is between the rocks along the line between
the inner and outer seas).

Because of the tides in this area, you only have twenty-five seconds to
get where you need to go. So make sure your ship driving skills are
sharp. I'd also recommend that you dash in short bursts to prevent your
engine from overheating. And remember that you can only navigate the
light colored water. There are three chests in this area containing a
Heavy Dagger, Blizzard Mail, and Ice Shield. To get to the Legendary
Mariner's house, first, dash to the left and hurry up this channel.
Head left again, around the rocks, and then dash to the southwest to
reach the hut.

When you get there, the Legendary Mariner will invite you inside. You
tell him about your mission to cross the ocean, and he explains that
it's impossible for a Middle Sea boat to make the trip. He also tells
you that he's not really a great sailor, and he came from the other
side of the sea as a cast away. But seeing that you're determined to
cross the sea, Kukuys tells you about the Black Ship. The Black Ship is
a huge ocean transport that came from the other side of the sea. It
looks like the only way to cross the ocean is to somehow get aboard the
Black Ship.

You'll then leave the Legendary Mariner's house and be back in the
Middle Sea alongside the Black Ship (Note- Go back to Kukuys's house
later to get a Protein from the drawer inside). Momo will shoot at the
ship with her bazooka to get it to stop, but that plan fails and the
Black Ship retaliates with its powerful turret gun. After the blast,
go talk to your party members. When you speak to Momo, she'll get
another idea of how to stop the Black Ship; ram it from behind. Take
this idea up to Zig and he'll OK it. You'll then be brought to the
world map, and the Black Ship will be patrolling the area. If you have
any unfinished business, take care of it now.

NEW MASTERS AVAILABLE: BAIS, LANG, LEE, WYNN, HACHIO, AND DEIS
--------------------------------------------------------------
By now you can return to Wyndia. If you visit the fountain in town,
you'll find the same kids you played Hide & Seek with a long time ago
(they're all wearing black jackets). Talk to Bais, and he'll challenge
you to another game of Hide & Seek, but this time the entire world is
their playground. If you find all four kids, return to Wyndia and
they'll each be available as a master (see the Hide & Seek section under
Side Quests for more info). At this point you can also return to the
kitchen in Wyndia Castle's basement via the portal you used during your
escape. Talk to the head chef, Hachio, and he'll agree to be your master
if you give him the ingredients he asks for. While you're at it, you
should also drop by Mt. Zublo and visit Deis. As long as you said you
prefer her with clothes on earlier in the game, she will now take on
apprentices. It takes a while to learn all of her skills, but she
teaches you the best attack magic in the game.

When you're ready, get back on your boat and use the dash button to ram
the Black Ship from behind. If you do it right, you'll hit the Black
Ship with a huge crash. After regaining control, go check on all of
your party members to make sure they're alright. Now that you've
stopped the Black Ship, you need to find its bridge so you can program
it to head back across the ocean. Choose three party members (be sure
to include Momo), go onto the outer deck, and come aboard the Black
Ship.

                             --------------
                             The Black Ship
                             --------------

ITEMS..... Skill Ink (2), Protectors, Ascension, Wisdom Fruit,
           Light Bangle, Flash Shells, 2400z, Ammonia, Ivory Dice,
           Soul Gem
ENEMIES... Bolt, Bolt Archer, Bolt Lord, Bolt Mage, Giant Crab,
           King Toad, Sleepy
SKILLS.... No new skills

First, head left and go inside through the door. Once you're inside,
head down the stairs next to the door ahead of you. Take this next
path northwest and enter the next room through the doorway at the
end. From here, walk to the right and examine the panel at the end
of the path (also take note of the brownish-yellow platform on the
left side of the path). Choose the P3 program, and then get on the
platform. Ride it three times and then head through the passageway
to the right. Examine the panel in this room and turn the crane main
switch on. Now return to the previous room and get back on the
platform. Ride it twice to get back to where you started. Select the
P4 program from the panel and get back on the platform. Ride the
platform three times, pick up the Skill Ink in the chest to the right,
and then get back on the platform. After riding it once, get off the
platform and enter the door to the northeast. Follow this path up to
a small panel. Inspect it to find an Id Card.

Exit this room the way you came, get back on the platform, and ride it
twice to return to the beginning. Now go all the way back to the very
first room and head through the doorway next to the stairs to reach
the crane room.

Examine the panel in this room and operate the crane with the guide to
learn how the crane works. The crane is similar to that of a prize
grabber machine whereas the first time you hold down X the crane will
go right, and the second time you hold down X the crane will go up.
After you release the X button a second time, the crane will attempt
to grab something. A device in the crane will project an X on the
ground directly below the crane's position. When you're picking up
crates, get the X to land right in the middle of the crate.

Now you need to use the crane to pick up the small crates scattered
around in the area below. Three of the crates are in plain sight, but
there is also a fourth crate partially hidden amongst the larger boxes
at the north end of the room. When you successfully pick up a crate,
the crane will automatically drop it to the right of you. Once you've
picked up three crates, a bridge will form, allowing you to cross over
into the next area. Before you continue, make sure you pick up the
fourth crate. The crane will drop it right in front of you, and it
will break open, revealing a chest. The content of the chest depends
on which crate you picked up last. The hidden crate at the north end
of the room contains Protectors, while the three other crates (from
left to right) contain an Ascension, Light Bangle, and Wisdom Fruit.
If you want all four items, just leave the crane room after getting
one of the items and re-enter to reset the crates to their original
positions.

Now cross the crate bridge you've made and head northwest to a door.
Go through that door and then the door after that. Follow this path
northwest and then walk on top of the big crates to reach the Flash
Shells. Go back the way you came, through the two doors, and then go
southeast. Head past the stair set going down, and then through the
doorway at the end of the path.

Hit the blue switch next to the door to raise a cat walk between here
and the beginning area. Now climb up the stairs near the blue switch
to reach the main hallway. Head southwest from the top of the stairs
and go through the door in the corner. Follow this path up to the end
where you'll find a chest containing Skill Ink. Exit this place the
way you came in, and head up the main hallway. Enter the first door on
the right and get the Ammonia from the drawer. Return to the main
hallway and go through the second door on the left. Check behind the
wall for a satchel containing 2400z, return to the main hallway, and
continue up the stairs to the northeast.

Examine the elevator panel in this room to perform an Id check. Since
you already have the Id Card, you can use the elevator freely. Ride the
elevator up and head up the stairs to the right to reach the bridge.
Have Momo examine the bridge controls and she'll figure out the ship's
guidance system. In order to activate the guidance system, you need to
run down to the main hallway and check the number on the boost counter
(it's in that second door on the right going northwest). The good thing
is that you won't have to fight random battles while you're doing this.
So go to the boost counter room in the main hallway and examine the
panel inside. You'll see that the number on the counter is going up.
 
When you're finished examining the counter (make sure to remember what
number the counter was on), you'll hear a consistent beeping. That
beeping is keeping time with the boost counter, so if the last number
you saw on the counter was 46, then the first beep will be 47, then the
next beep will be 48, then 49 and so on. Count the beeps in your head
as you make your way back to the bridge. Once you get back to the
bridge, wait until the count reaches 100. When beep number 100 sounds,
quickly talk to Momo and she'll activate the system. If you did it
right the ship will start moving and Momo will call everyone up to the
bridge. If not, then try again. Ryu's Eye will shine and point in god's
direction once everyone's on the bridge, and then the Black Ship will
head out to sea.

Since you don't know how long it will take to cross the ocean, all of
your party members will just hang out and relax (except Peco who keeps
getting chased by Honey). But this placid scene doesn't last for long,
as an alarm siren goes off without warning. Head up to the bridge to
see what's wrong. Momo will turn off the alarm and explain that
something has hit the bow of the ship. She'll then open the door that
leads to the front of the ship so that you can go investigate the
problem. Choose three party members, head down to the main hallway,
and go through the door in the southwest corner of the room. Head up
this hall and exit through the doorway that was closed before.

From here, go down the stairs to the northeast, and then head up the
next stair set after that. Walk to the right from the top of the stairs
and go through the doorway to the southeast. Pick up the Ivory Dice at
the other end of the room and exit the way you came in. Climb down the
next stair set, and then up the one after that. Go down the ladder to
the left, follow this path all the way around to a door, and go through
it. In this next area, head up the stair set on the right. Follow this
path northwest to a set of stairs going down. Walk to the left, past
those stairs, and follow this path to a chest containing a Soul Gem.
Now go down the stairs you passed before and take this path down to
another set of stairs. Climb down those stairs and the ladder just
south of those stairs. Head right and go up the ladder to get on top
of the crates in this room. Walk across the crates to reach a door at
the northwest corner of the room. Go through it and climb up the ladder
in this tiny area to reach the outer deck. Walk up to the bow of the
ship to find two giant sea monsters. Back up to the middle of the ship
as far as you can by rapidly tapping the right directional button. If
you back up far enough, the ship's turrets will help you out for this
fight. Now prepare to fight the Ammonites.

______________________
                      \
Boss Fight: AMMONITES  \____________________________________
                                                            \
HP: 2000 each                                               |
Exp- 9000                                                   |
Zenny- 1000                                                 |
Item- Moon Tears                                            |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Chain, Attack                        |
Recommended Level- 27                                       |
                                                            |
The Ammonites are a tough pair to cope with. Aside from     |
having incredibly high attack power, these guys also have a |
nasty arsenal of spells including Multi Strike, Tsunami,    |
Blizzard, and Hypnotize). You should start the battle by    |
having Ryu cast Shield three or four times (if you're in    |
Chain formation), Rei cast Speed on everyone, and Momo cast |
Might or War Shout (if you have it) on the party. Once      |
you've pumped everyone up with assist magic, Ryu should     |
transform using the Force, Thunder, and Gross genes. In     |
Warrior form, Ryu should use Focus on his extra turn, and   |
then slam one of the Ammonites with Thunder Claw. If you    |
stick Ryu at the lead of an attack formation and cast Focus |
twice before attacking, you may be able to take out the     |
targeted Ammonite with one strike. Have Momo keep helping   |
the party with assist and healing magic, and have Rei       |
concentrate on stealing those precious Moon Tears. Once     |
you've eliminated one of the Ammonites, the battle gets     |
much easier. Have Rei use Weretiger, and let Ryu pummel the |
remaining Ammonite with Thunder Claw until it goes down.    |
____________________________________________________________/


With another boss defeated go back down the ladder inside the ship.
And after a long voyage across the ocean, the Black Ship finally
arrives at the mysterious new land on the other side of the sea.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                  VIII. Technology of the Lost Shore

-----------------------------------------------------------------------
-----------------------------------------------------------------------

When you get off the Black Ship, you don't really know what to expect
in this strange new world, so Garr suggests that everyone stay alert.
Once you're done talking, exit this dock to the north and emerge in the
port town of Kombinat.

                                --------
                                Kombinat
                                --------

ITEMS..... Homing Bomb
ENEMIES... None
SKILLS.... No new skills

This is a port town where machines are loaded and transported, but to
much surprise, even the people here don't know where the machines come
from. You'll also notice that, especially since over half the
population of this place consists of machine soldiers, Kombinat is the
most technologically advanced town you've been to so far. Spend a
little time talking to the people around here, and look for the robot
hidden behind some crates beside one of the buildings. Talk to it, and
the robot will pose a question to you in a language that you can't
interpret. Choose the third answer choice from the top, and the robot
will give you a Homing Bomb. Also, check out the weapon shop here for
some powerful merchandise. I just hope you've been saving your zenny.

Kombinat Item Shop           Kombinat Weapon Shop
------------------           --------------------
Healing Herb- 10z            Heat Shotel- 9500z
Vitamin- 50z                 Piercing Edge- 14500z
Antidote- 12z                Beryl Rod- 7200z
Eye Drops- 20z               Gale Javelin- 9100z
Panacea- 100z                Raptor Claws- 5800z
Ammonia- 200z                AP Shells- 10000z
Caro- 200z                   Sage's Frock- 9300z
Frog- 200z                   Spiked Gauntlets- 6800z
Top- 200z                    Lacquer Armor- 8000z
Hanger- 200z                 Lacquer Shield- 6500z
                             Lacquer Helm- 5500z

Exit Kombinat when you're done browsing, and you'll automatically make
camp. While camping, some of your party members will converse with
their inner self to find out why they really came on this journey with
Ryu. You'll break camp when the scene ends and emerge in the Lost Shore
region.

***NOTE- You will be able to return to the other part of the world
later, so don't worry about not being able to get back.***

                    -------------------------------
                    Exploring the Lost Shore Region
                    -------------------------------

ITEMS..... None
ENEMIES... Assassin, Audrey, Multi Bot, Thrasher
SKILLS.... Disembowel (Assassin)
NOTICE.... New Dragon Gene Available (Trance)

You'll notice that this region is very barren compared to others that
you've been to. There's a fishing spot to the far east that's home to
the game's most hard to catch fish (There's also a Manillo there that
sells the coveted Life Armor and Royal Sword).

NEW DRAGON GENE AVAILABLE: TRANCE
---------------------------------
To the north lies a Yggdrasil tree's grove. Enter the grove and check
behind the tree for the Trance gene. Now, go to the Steel Grave to the
northeast of Kombinat.

                               -----------
                               Steel Grave
                               -----------

ITEMS..... UV Glasses, Speed Boots, Spanner
ENEMIES... Assassin, Audrey, Multi Bot, Thrasher
SKILLS.... No new skills

First, head northwest from the junction, and follow this path all the
way up to a ladder hanging off a brown ledge. Climb up that ladder and
pick up the UV Glasses in the chest at the top. Go back down and climb
up the ladder a little ways southeast. Once you're at the top, slide
down the ramp to the right. Use your camera angles to check in the
small space on the right side of the ramp to find a chest containing
Speed Boots. Now walk to the right and climb up the next ladder. Go
northwest, past the two openings in the floor, and climb down the
ladder at the end of the walkway. If you brought Momo in your party,
have her blast away the weak door with her gun, and then head inside
the next room. Get the Spanner fishing rod in the chest in this room,
and then go back outside. When you get back outside, head southeast
past the two openings in the floor again, and take the dirt path to the
northeast. Follow this path all the way to the end to exit the Steel
Grave. Once you're back on the world map, rest if you need to, put Momo
in your party, and then enter the Colony to the north.

                               ----------
                               The Colony
                               ----------

ITEMS..... Key, Deep Diver, Wisdom Fruit
ENEMIES... Assassin, Codger, Thrasher, Toxic Man (1), (2), (3)
SKILLS.... Bad Back (Codger), Ebonfire (Codger when using Magic Shuffle)
NOTICE.... New Dragon Gene Available (Failure)

When you enter the Colony, the first thing you'll notice is the big
radar dish on top of the tower. Momo suggests that you go check it out,
so head up the three main stair sets ahead of you and go through the
doorway at the end. In this room you'll find a portal, just like the
one in the basement of castle Wyndia. Once you regain control, get the
Key in the satchel on top of the portal and exit the way you came in.
Head to the left and down the stairs.

NEW DRAGON GENE AVAILABLE: FAILURE
----------------------------------
Jump off the ledge to the left, and check around the northwest corner
of this area to find the Failure gene.

From there, descend the stairs to the right and go through the doorway
at the bottom. Check this room for a Deep Diver, and then exit the way
you came in. Now, go back up the stairs you just came down, and take
the path to the left of the stairs. Follow this path southeast, then
northeast past the ledge, and through the passageway at the end. Pass
through this small room, and exit it to the right. Climb up the stairs
to the right, and take this path all the way to the end to reach a
chest containing Wisdom Fruit. From there, back track a few steps to
the ledge on the side of the path. Jump off of it to plummet through a
window and into the next room.

Have Momo examine the panel to the right and insert the Key you found.
In order to activate the portal, you must align the three mirrors in
this room so that the laser beam will deflect off of them and hit the
fuse at the other end of the room. To adjust the mirrors, hit the
switch on its base. Turn the south mirror two times, the east mirror
two times, and the west mirror three times. Then hit the switch to
fire the laser and activate the portal. Now, exit this room to the
left, return to the portal room, and get on the portal to teleport out
of here.

Once you arrive at your destination, get off the portal and exit this
room. As soon as you leave the room, Honey will get away from you and
run off again. Follow Honey northeast and up the ladder at the end of
the path. From there, head right and through the door at the end of
the hall to emerge in the freighter at Steel Beach!? Yes it's true;
you just went all the way back across the sea to where you started in
an instant. While you're pondering about how you're ever going to see
god at this rate, Momo finds a connection between god and the portals.
She suggests that you all go back down to the portal to investigate,
so choose three party members and return to the room with the portal. 

                          --------------------
                          Fixing Relay Point A
                          --------------------

ITEMS..... Hourglass, Lacquer Staff, 4000z, Lacquer Shield, Barbarossa,
           Skill Ink
ENEMIES... Codger, Dragon Fly, Insector, Reaper, Tank Bot
SKILLS.... Tornado (Insector), Transfer (Tank Bot)
NOTICE.... New Dragon Gene Available (Radiance)

Inspect the panel next to the portal to find out that there's something
wrong with the antenna. Exit this room the way you came in, and head
southeast down the path. Go left at the corner and follow this path
over to a pair of stair sets. Ascend the stairs farthest to the left,
follow this path northwest, and go up the stairs at the end. From here,
walk right and down to the area with the four switches and the big
green block (let's just call this the "four switches area"). Examine
the green block, read the instructions, and reset the switches. The
four switches in this area (that have the red, blue, light green, and
brown dots on them) operate the jacks that raise and lower the four
beams in this area. Each switch can only be hit once without resetting
them all, and more than one jack can be lowered or raised by each
switch. First, hit the blue switch, pass under the eastern beam, and go
through the door there. In this next room, head up the stairs, go to
the right, and then go down the next set of stairs. Walk left along
this path and pick up the Hourglass in the chest.

Return to the four switches area and reset the switches. Once the
switches are reset, hit the light green switch and pass under the
southern beam. Head up the stairs to the right and go through the door
at the top. Take this next path all the way around, and go through the
doorway at the end. Walk left across the northern beam, and pick up the
Lacquer Staff in the chest. Then, go back to the four switches area and
reset the switches. Hit the blue, light green, and brown switches in
that order. Pass under the western beam, and go up the stairs to the
left. Walk across the west, south, and east beams, and then pass under
the northern beam to reach the big stair set. Climb up it, and then
head right. Use your camera angles to check around the east end of the
room for a satchel containing 4000z. Walk over to the southwest end of
this room and go up the stairs there.

In this room, you'll find a large pit with a pillar in the center.
Examine the diagram on the northern wall to find out that the switch
that unlocks the door in this room is on top of the pillar in the
center of the pit. In order to reach the switch, you must ride the
three floating platforms. When you get on a platform, it will move in
the opposite direction of where you got on it. It will keep moving
until it reaches the side of the pit or another platform. First, ride
the platform in the northeast corner to the left. Now, ride the platform
in the northwest corner downward. Ride the platforms in the southwest
corner to the right, then up, then left (almost circling the pit in a
counter-clockwise direction). Then just ride the same platform down to
reach the pillar in the center of the pit. Step on the switch, and then
get back on the moving platform to open the locked door.

Head through the door, and then go up the stairs to the left. Then head
right, ignoring the next set of stairs going up, and pick up the
Lacquer Shield in the chest at the end of the path. Now, go back and
head up the next stair set. Walk southeast and exit this area through
the passageway at the end. Pick up the Barbarossa in the chest and go
back inside. Head to the northwest end of this room and go through the
doorway there. Take this path left, go down the two small stair sets
at the end, and then climb up the next small stair set to reach a chest
containing Skill Ink. Now, exit this room through the doorway on the
left. Take this outside path to the right and through the next door.
Head northwest up this next path, and then go up the stairs to the
right. Ascend the next set of stairs and exit this room through the
doorway on the right. Walk left and climb up the ladder to finally
reach the antenna. Examine the control panel to find out how to fix
the antenna. Just turn it in the direction that makes the least amount
of static noise. Once it's fixed, go all the way back down to the
portal room.

NEW DRAGON GENE AVAILABLE: RADIANCE
-----------------------------------
Inspect its control panel, select the Container Yard, and get on the
portal. When you get to the Container Yard, cross over the crate to the
right and pick up the Radiance gene. Then get back on the portal,
return to Relay Point A, and then teleport to the Dragnier.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              IX. Dragnier

-----------------------------------------------------------------------
-----------------------------------------------------------------------

ITEMS..... Skill Ink, Ivory Dice
ENEMIES... None
SKILLS.... No new skills
NOTICE.... New Dragon Gene Available (Infinity)
           New Master Available (Ladon)

Once you arrive at your destination, get off of the portal and exit
this room. When you emerge outside, you'll find yourself in a small
village in the middle of a barren wasteland. Strangely, when the people
see you come out of the portal room, they'll call for a celebration.
At the banquet, the people will reveal to you that they're all members
of the Brood race, and they recognized Ryu as one of them. It turns out
that the Brood survivors of the great war hundreds of years ago fled
to this place and gave up their powers so they could hide from the
Urkan god. After the banquet, Ryu will fall asleep and have a strange
dream. When you wake up, the lady in this room will tell you that the
rest of your group is waiting outside for you. So, check the drawers
in this room for a Skill Ink and then go outside.

Rei will be waiting for you outside, and he tells you that Garr's
feeling pretty glum right now. Head northwest to the area above the
portal room and talk to Garr. He explains to you how he feels about
being in a place surrounded by people who are his sworn enemies. And
after Rei adds a sagacious statement to the conversation, Griol will
confront you and tell you that the elder wishes to meet with you. Now,
exit the Dragnier back onto the world map and put Garr and Nina in
your party. Then, return to the Dragnier and climb down the ladder in
the center of the village. Go down the ladder after that, and then
climb up the next ladder. Then ascend the stairs at the top. Head
northeast up this next hallway and exit it at the end (But take note
to the mural on the wall because it should look very familiar). In this
next area, go through the first passageway on the right, and get the
Ivory Dice from this room. Exit the way you came in, and enter the last
room on the right to meet the elder.

Be sure to listen carefully to the conversations that you have with the
elder, so you know what's going on and why. First, Ryu will talk to
him, and then he'll want to speak with Garr. After the elder is done
talking to Garr, he'll want to talk to Nina. When he asks to talk to
Ryu again, be sure to leave and change party members first. Once you
have some more desirable members in your party, have Ryu approach the
elder and tell him that you're ready for what comes next. In a
nutshell, the full power of the Brood was invested into the elder, and
he wants to pass that power onto Ryu. But in order for that to happen,
Ryu must take the power from him. And since this underground room has
been reinforced with magic barriers to prevent this power from being
detected by Myria, Ryu will be unable to use his dragon powers. All I
can say is good luck, because it's time to battle the Elder.

__________________
                  \
Boss Fight: ELDER  \________________________________________
                                                            \
HP: 5000                                                    |
Exp- 6000                                                   |
Zenny- none                                                 |
Item- Dynamite                                              |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Attack, Chain                        |
Recommended Level- 30                                       |
                                                            |
This guy is a really tough brute considering he's hundreds  |
of years old, and that 5000 HP isn't going to be easy to    |
deplete without your dragon form. The Elder has some really |
devastating spells which include Inferno, Myollnir, and     |
Sirocco. He also has Double Blow, which can be really nasty |
in this battle, because the Elder has got some very high    |
attack power. Have Ryu cast Shield about three or four      |
times, and cast Barrier at least once on everybody. Rei     |
should use Speed on anyone who doesn't already have an      |
extra turn, and Momo should increase everyone's attack      |
power by casting Might or War Shout. If you go heavy on     |
assist magic early on, then the battle will go much more    |
smoothly. Then, have Ryu use the most powerful spells and   |
skills he has (That's dependant on the skills that you've   |
given him), and have Rei use Weretiger. Rei will end up     |
being your most vital attacker, because if you increase     |
his power enough with assist magic, his attacks in          |
Weretiger form can do 700-1000 damage. While Rei's          |
pounding away at the Elder, Momo and Ryu should             |
concentrate on healing and attacking with their most        |
powerful spells when they get the chance.                   |
____________________________________________________________/


NEW DRAGON GENE AVAILABLE: INFINITY
-----------------------------------
After the battle, the elder will fade away leaving behind the very
essence of the Brood's true power, the Infinity gene. Pick it up and
then go back outside (You should now have all 18 genes!).

You'll talk to Griol once you get outside, and he tells you that the
goddess Myria is to the north across the desert. He assigns Horis to
guide you to the desert. So once you regain control, go speak with
Horis and tell him that you're ready to go. Then exit onto the world
map, head north, and enter the Factory.

NEW MASTER AVAILABLE: LADON
---------------------------
Now that you have collected all 18 dragon genes, head over to the area
above the portal room in Dragnier and have Ryu examine the blank wall
frame there. Ladon's image will appear and he will offer his service as
a master (the final master in the game). Ladon's feature skill is Aura,
one of the most powerful attacks in the game. His stat gains also make
him one of the best masters for any high level character.

                               -----------
                               The Factory
                               -----------

ITEMS..... Wisdom Seed, Artemis' Cap, Skill Ink, Ammonia, Rockbreaker,
           Aries Spear, Fish-head, Sage's Frock, Homing Bomb, Hourglass
ENEMIES... Boss Goblin, Egg Gang, Giant Orc, Gold Egg, Hobgoblin,
           Pipe Bomb
SKILLS.... Magic Ball (Egg Gang)

The beginning of the Factory is a big, and somewhat confusing, maze of
dirt paths, so bear with me. And beware: the enemies here are much
tougher than those that you've encountered in new areas before. First,
head up the path and then down the sloping path to the right to reach a
junction. Walk up the incline going northeast, and take this path around
to a chest containing a Wisdom Seed. Go back down to the junction and
head right to another junction. Walk down the sloping path farthest to
the right and go southwest. Go northwest at the next fork and follow
this path up to a chest containing an Artemis' Cap. Then return to the
fork, head south down the sloping path, and go west at the next junction.
Take this path down all the way to the end to find a Skill Ink in a
chest. Go back to the junction, head right, and take this path all the
way up to a doorway going inside.

Once you're inside, go up the stairs on the right side of the hall and
pick up the Ammonia in the satchel in this small room. Then climb back
down the stairs and head up the hallway. Go through the doorway at the
end of the hall, and climb down the ladder hidden in the north end of
this small room. Pick up the Rockbreaker in the chest and climb back up
the ladder. Exit this room the way you first came in and take the dirt
path to the left. Follow it down and around to a junction. Head left
and follow this path up to a weak looking section of wall on the left.
Have Momo blast it away with her gun, and then go through the opening.
Get the Aries Spear inside and exit this small area the way you came
in. Return to the last junction, head right, and ascend the stairs to
the north. Go up the next set of stairs to the northwest, and then exit
this next area to the southeast. Pick up the Fish-head in the chest, go
back inside the way you came out, and descend the previous stair set.
Go through the door near the blue switch, but don't hit the switch.

From here, walk up to an area with some blue switches and electrical
livewire lines on the floor. The active livewire is impassible and you
will take damage if you walk into it. The switches can either activate or
deactivate certain livewire lines, so make sure your party members
aren't standing on any inactive lines before you hit any switches. The
two switches that are accessible to you right now also lower the
brownish-red cubes that are blocking your path, but they only stay
lowered for a short amount of time. To get where you need to go, first
hit the switch farthest to the left, and then hurry over to the other
switch. Hit it and then dash straight up the path across the two
lowered platforms to reach the stairs at the other end. Head down the
small stair set and then go through the door on the left. Walk
northeast up this hall, and then to the right at the corner. Go through
the first doorway on the left, and take this narrow path down to a
chest containing a Sage's Frock. Exit this area the way you came in,
continue down this hall, and go through the next doorway at the bend. 

In this next area, climb up the ladder to the left and head north.
Descend the stairs to the left and hit the blue switch at the bottom to
turn off the livewire line in this area. Pick up the Homing Bomb in the
chest above you, and then head back up the stairs you just came down.
Walk south and climb back down the ladder there. Head to the right, and
hit the blue switch next to the door. Go straight up a little ways and
hit the blue switch to the right of the stairs to raise a platform that
allows you to access those stairs. Head up the small ramp and stair set
to the left, and examine the panel on this platform. Read the
instructions to find out that the workbot in the area below can be used
to hit the switches in the area.

When you activate the workbot program, the robot will move however you
move (E.g. when you walk left, it will move to the left). When you
position the workbot near a switch, turn so that it faces the switch
and hit the Triangle button. Try to use the two cubic objects in the
area to manipulate the workbot. Hit all three switches, and then go
back down the stairs. Once again, head left and climb up the ladder at
the southwest end of this area. Walk northwest up this path, past the
stairs on the left, and go right at the junction at the end. At first,
ignore the door at the corner, and head down to the end of the path to
reach a chest containing an Hourglass. Now go through the door you
passed up before. Ascend the long staircase, and then slash the panel
to the left of the door with Ryu's sword. That will open the door, so
go through it to exit the Factory. Head north a small ways on the world
map and you'll set up base camp. It's time to cross the desert.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                        X. The Desert of Death

-----------------------------------------------------------------------
-----------------------------------------------------------------------

ITEMS..... Water Jug, Radka Meat
ENEMIES... Cacti, Drak, Magmaite, Scorpion
SKILLS.... Cure (Drak), Feign Swing (Manmo)

At base camp, Horis will give you a briefing about the Desert of Death.
Talk to Horis again and he'll give you a list of help topics to choose
from. Make sure you read all the topics very carefully, especially when
he tells you about how to use the stars to travel. Refer to this
diagram in case you forget:

                                    N

                                    *north star

                                                    *fake north star

               *evening star

           W                                               E
   






                                    S

Remember that the north star will always be to the north, and it will
not change its position at all. The fake north star is usually to the
northeast, and it can change position. The evening star is to the west,
it moves west as you walk north, and it sinks lower and lower in the
sky as you walk east. Also take note that it's four turns (or four
d-pad taps) to change a cardinal direction.

Now, here are the traditional directions to the Oasis. First, follow
the north star for two nights so that the evening star hangs in the sky
directly to the west. Then head east until the evening star sinks below
the horizon and you can no longer see it (it should be about two and a
half nights). Once the evening star disappears, head north again for
about three nights, and you should reach the Oasis.

But if you really want to cake-walk through the desert, here's the
ULTIMATE SHORTCUT. From the start, turn so that you're facing between
the true and fake north stars (it should be 1 turn right from facing
north). Now just walk in that direction until you reach the Oasis. Too
easy, right?

Be sure to follow these directions and not the directions that Horis
writes down for you, because they are wrong. When you're ready,
examine the big vase near the save book and fill your canteen with
water (you'll get 16 helpings). Then rest up, save your game, and head
out into the desert.

EXTRA NOTE: There are a few good items that can be found in the desert,
the most noteworthy being the Life Armor and Royal Sword. Going after
these items is entirely optional, and some of them can even be obtained
through other means. Normally, getting these items requires taking
multiple trips through the desert, but there is actually a way to get
from the Factory to the Oasis while picking up both the Life Armor and
Royal Sword along the way! If you're interested in getting any of these
optional items, check the Long Trips in the Desert section under Side
Quests.

                         -----------------------
                         Traveling in the Desert
                         -----------------------

While walking in the desert, there are a few things you need to be
aware of:

Making/Breaking camp- A half of a day will pass each time you rest. Be
sure to make camp at daybreak, so that you'll break camp at nightfall.
If you set up camp too early, it'll still be daytime when you break
camp. When the sun stars to rise as you're walking, keep walking until
a message comes up telling you to make camp. To make camp press Start.

Water- You start with 16 helpings of water, and one helping is enough
for all three party members. About twice each night, a message will
come up saying that you should drink some water. When that happens,
take a few steps and use one helping of water from your item inventory.
Beware, if you walk too far without drinking any water, your max HP
will go down permanently until you rest at an inn.

Random battle fields- About two to three times a night you will enter
a random battle field. It's just like any ordinary battle field except
that sometimes you might get something extraordinary in the satchel
that can be found in each field. When you exit a random battle field,
make sure to use the stars to point yourself in the right direction,
because you may not be facing the right way.

When things go wrong- If you get completely lost and you run out of
water, there is a way out. Make camp and talk to the rakda (BoF3's
substitute for a camel). It'll take you back to base camp so that you
can start over.

For the last few nights, be sure to put desirable members in your
party. After the last night of walking, the Oasis will still be nowhere
in sight. Your group decides to try to climb to the top of an
inconspicuous hill, so that they can get a better look around. But as
you approach the hill, it will start to move and a huge desert monster
will emerge from it. It's time once again to do battle.

__________________
                  \
Boss Fight: MANMO  \________________________________________
                                                            \
HP: 3200                                                    |
Exp- 6000                                                   |
Zenny- 1000                                                 |
Item- Power Food                                            |
Recommended team- Ryu, Rei, Momo                            |
Recommended Formation- Attack, Chain                        |
Recommended level- 30                                       |
                                                            |
Compared to the last boss you fought, the Manmo is a sinch. |
The main thing you have to fret about is its high reprisal  |
rate. Manmo also has Quake, Focus, and Feign Swing, but the |
latter two abilities are useless. First have Ryu            |
transform using the Infinity, Trance, and Radiance genes,   |
while Rei casts Speed and Momo casts Might on Ryu.          |
In Kaiser form, use your strongest physical attack skills   |
(I personally prefer Shadowwalk or Aura). Rei should use    |
Weretiger, and Momo should back up the party through        |
healing and more Mights on Ryu. This guy doesn't have much  |
HP so you should be able to take him down quickly. If you   |
cast Focus twice and use Shadowwalk in Kaiser form or Aura  |
in Warrior form, you may be able to take Manmo out in one   |
hit.                                                        |
____________________________________________________________/


Once you've dealt with Manmo, you'll automatically make camp. It turns
out that the intense desert conditions have caused Nina to suffer a
severe heat stroke. You can't continue on with her in this condition,
so you have to do something. After you regain control, exit the tent
and you'll talk to Rei. He mentions the rakda, so go over and talk to
it. It seems that these creatures are useful for something other than
desert travel. So slash the poor thing with your sword. The meat of the
rakda has restorative properties that can relieve a heat stroke.
Collect the rakda meat and go back to the tent. Talk to Rei again, and
then go back inside the tent. After giving her the meat, Nina regains
enough strength to make it to the Oasis with the rest of the group.

                                ---------
                                The Oasis
                                ---------

ITEMS..... 800z
ENEMIES... None
SKILLS.... No new skills

When you arrive at the Oasis, your party will be exhausted and the
chief of the village invites you in to rest. And once everyone's been
given a chance to relax, Ryu and Garr ask the village chief about god.
The chief doesn't know anything about god, but he does tell you about
an ancient city to the north called Caer Xhan. Once Nina recovers,
choose three party members and explore the Oasis. Search the village
for 800z, and stock up on items at the local shop if you want. After
you've explored the village, exit the Oasis to the north (Take the path
in the middle of town going up the hill).

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                          XI. Myria Station

-----------------------------------------------------------------------
-----------------------------------------------------------------------

The Desert region is very small, so there's not really much to explore.
But before you go to Caer Xhan, put Garr in your party and enter the
[?] spot to the right of Caer Xhan. Go inside the building in this
area, and have Garr push against the wooden crate to the right. The
crate will shatter, revealing two ladders that let you access the
portal here (And the Radiance gene if you haven't already gotten it).
You can now use the portals to travel freely anywhere in the world.
Now, return to the world map and enter Caer Xhan.

                                ---------
                                Caer Xhan
                                ---------

ITEMS..... Protein, Moon Tears
ENEMIES... None
SKILLS.... No new skills

Even though this place is an old, abandoned city, its technology is
more advanced than any other place you've been to yet. It's only remaining
inhabitants are the two machine soldiers that run the weapon and item
shops. Take the time to stock up on items and buy the best weapons and
armor you can afford, because you're going to need them.

Caer Xhan Item Shop           Caer Xhan Weapon Shop
-------------------           ---------------------
Healing Herb- 10z             Seeking Sword- 20000z
Vitamin- 50z                  Blessed Staff- 11000z
Antidote- 12z                 Gunginir- 22000z
Eye Drops- 20z                Brass Claws- 11000z
Panacea- 100z                 Atomic Bomb- 16000z
Ammonia- 200z                 Royal Armor- 18000z
Titan Belt- 3000z             Force Armor- 22000z
High Boots- 3000z             Protectors- 11000z
Wisdom Ring- 3000z            Mind Shield- 18000z
Lion's Belt- 3000z            Sun Mask- 7200z

From the area where the shops are, go left and down the small stair set
on the side of the road. Then head down the next set of stairs just to
the south. Walk southeast and go inside the small building at the end
of the path. Search this room for a Protein, and return outside to the
area where the shops are. Head up the street going northeast, and enter
the building on the left at the street's end. Go forward a little ways
to find a small robot on the ground that looks just like Honey. Well
that's weird...

Anyway, continue northwest up the hall into the next room. Walk up this
next hallway and climb up the stairs at the end. Proceed to the left,
staying as far away from the checkered area as possible. Don't be
tempted to go after that chest just yet, because you'll see why. Go
down the stairs at the left end of the room, and go through the door at
the bottom. Hit the blue switch in this room to turn off the lights.
Exit this room the way you came in and climb back up the stairs. With
the lights off, the moving laser beams guarding the checkered area
should now be visible. Avoiding the lasers, make you way over to the
chest in the middle and pick up the Moon Tears inside. Then, head over
to the large staircase at the right end of the room, and climb up it.
Head right and carefully make your way across the checkered area here.
Exit this room through the doorway on the left.

From here, head north to another door going inside, and go through it.
Examine the large computer terminal at the other end of the room,
deactivate the emergency lockout mode, and choose "OK" for Platform 1.
Then, exit this room the way you came in, and walk southwest to a
ledge. Jump off of it and go left to reach the street. Walk northwest
up the street and go inside the building at the end. Examine the small
terminal to open the gate at the top of the stairs. Head up the stairs
to the left and pass through the open gate. Follow the purple tile and
exit this room to the right. When you get outside, you'll hear a
message over a loud speaker saying something about the Orbital Station
Myria. Once you regain control, climb up the stairs and get on the
platform to ride it to Myria Station. After you arrive, get off the
platform and head up to the station's main entrance. It's locked, so
you're going to have to use the Worker's Area. Head to the right from
the main entrance, and go down the stairs at the end of the path to get
inside.

                      ----------------------------
                      Myria Station: Worker's Area
                      ----------------------------

ITEMS..... Gas Shells, Wisdom Fruit, 800z, Hourglass, Napalm, 400z,
           Life Shard (2)
ENEMIES... Adept, Armor, Death Bot, Nitemare, Tank Bot
SKILLS.... Meditation (Adept), Triple Blow (Death Bot)

First head southeast down this hall to a junction near an elevator
shaft. Walk right and then downwards to a passageway. Go through it and
pick up the Gas Shells in the chest. Head back inside and return to
where the elevator shaft is. Take the path to the right of the lift
around and northwest to a doorway leading outside. Walk up this path
all the way to the end and check the end of the narrow path to the left
for a Life Shard. Go back inside, return to the junction, and climb up
the stairs to the left of the elevator shaft. Hit the blue switch near
the elevator, and then go back down the stairs. Examine the elevator
panel and ride the elevator to the Arrival Platform. Once you're there,
get the Wisdom Fruit inside the chest, and then ride the elevator down
to the Maintenance Deck. Head up this outside path, and ride the
elevator at the end up to the Worker's Area. Now, go through the door
on the left and pass through this next small room. In this next area,
head right and follow the hallway around to a stair set. Climb up it
and examine the two panels in this small area.

Once you've released the main entrance and laser locks, go back down
the stairs and head left. Take this hallway all the way around, and go
through the unlocked door on the right (the one that's just before the
next stair set). Check the cabinets and lockers in this room for 800z,
an Hourglass, and Napalm. Be sure to use the rest and save area in this
room as often as you need to. When you're done here, exit back into the
hallway. Go up the stairs at the end of the hall, check this small room
for 400z, and exit through the doorway to emerge in Myria Station's
main room.

Take time to explore the main room. The station's main entrance is now
unlocked and is to the southeast. Also, check the cabinets at the east
end of the room for a Life Shard. One thing that you're sure to notice
is the gold and green colored tile. These aren't there just for show.
They're actually paths that guide you to different parts of the
station. Your first stop is the main laboratory, so follow the gold
path to the upper level of the main room, and go through the door at
the end.

                        -------------------------
                        Myria Station: Laboratory
                        -------------------------

ITEMS..... 10000z, Holy Robe, Swallow Eye, Ammonia, Skill Ink,
           Ivory Dice, Slicer, HE Shells, Giant Shield, Dragon Shield,
           Dragon Helm, Demonsbane
ENEMIES... Clone, Hopper, Ice Drake, Newt, Red Drake
SKILLS.... Mighty Chop (Newt)

First, ride the conveyor belt going northwest to the other end of the
room. Then, take the narrow path to the left of the conveyor belts down
to a chest containing 10000z. Now, exit this room through the door in
the northwest corner. Pass through the healing room and head up this
next hall. Go through the northernmost door at the end of the hall, and
pick up the Holy Robe in this small room. Exit the way you came in, and
leave this hallway through the doorway on the left. Continue up the
golden path and go through the door at the very end. When you enter
this room, you'll see a horrible monster sleeping in the adjacent room.
You'll spot a key card on the ground in front of the monster, so you'll
have to go get it. Once you regain control, examine the panel in this
area to turn off the sleeping gas in the adjacent room. Pick up the
Swallow Eye from the cabinet, and then exit this room the way you came
in. Follow the gold path back down, and enter the first room on the
right (going from northwest to southeast). Grab the Ammonia at the left
end of the room, and examine the small panel at the right end of the
room.

There are three panels (two in this room and one in the next room) that
control the flow of electricity in the shock floor in the next area.
Your objective is to create a clear path across the shock floor so that
you don't take much, or any damage while walking across it. When you
examine a panel, three grids will appear, but you can only control one
grid at each panel. To cut off the flow of electricity, you need to
align the pluses (red) and the minuses (blue). You can adjust the grid
by hitting right or left on the d-pad. For example, if a - is in a spot
on one grid and a + is in the same spot on another grid, then no
electricity will be running to the corresponding spot on the shock
floor. Once you've made a desired adjustment, hit X to confirm it, and
you'll get a brief birds-eye view of the adjusted shock floor. From
left to right, adjust the first panel in this room 2 times to the left,
and adjust the second one 2 clicks to the right. Now, exit this room
the way you came in, and continue down the gold path. Go inside the
next room on the right, and adjust the panel in here 1 time to the
left. Then head up the small stair set to the right, and carefully
walk across the shock floor. Ride the lift on the other side down.

From here, head right and continue to the right at the junction. Take
this path down, and exit it through the passageway at the end. Check
around this area for a chest containing Skill Ink, and then exit the
way you came in. Return to the junction, walk left, and exit this short
hallway through the doorway at the end. Go left and then northwest.
Head through the next door on the right, and take this hall all the way
up to a dead end. Check around this area for an Ivory Dice, back track
down the hall a ways, and then go through the next door. Ride the left
up, pick up the Slicer in the chest in this next area, and then go
inside the next room to come face to face with the monster. But just as
you think you're going to have an easy time snatching that key card,
the monster awakens with a literally glass-shattering scream. It's time
to fight the Chimera.

____________________
                    \
Boss Fight: CHIMERA  \______________________________________
                                                            \
HP: 7500                                                    |
Exp- 9000                                                   |
Zenny- 2000                                                 |
Item- Firecracker                                           |
Recommended team- Ryu, Rei, Momo                            |
Recommended Formation- Chain, Attack                        |
Recommended level- 35                                       |
                                                            |
The Chimera shouldn't give you too much trouble, that is,   |
if you don't take it too lightly. The major attack that you |
should be concerned with is the Paralyzer. Like its name    |
suggests, this attack causes paralysis, a nasty status      |
change that you probably haven't seen too much of yet in    |
this game. If everyone in your party gets paralyzed, it's   |
all over, so don't let that happen. The only other thing    |
you should worry about are its attack spells like Inferno   |
and Blizzard, which do moderate damage. Start the battle by |
having Ryu cast Shield, Rei cast Speed on anyone who        |
doesn't have an extra turn, and Momo use Might or War Shout |
on the party. Then Ryu should transform into the Kaiser     |
using the Infinity, Trance, and Radiance genes, and hit the |
beast with strong attack skills like Shadowwalk or Triple   |
Blow (That is, if he can spare the AP. If you're low on AP, |
use the Force and Gross genes, and bash away with Aura).    |
Have Rei wait until the end of the fight to use Weretiger,  |
just so he can help cure anyone who gets paralyzed. Momo    |
should keep the party healthy and throw in some attack      |
spells like Myollnir when she can.                          |
____________________________________________________________/


After you defeat the Chimera, pick up the card key it was guarding.
It's a level-B security card key, but it doesn't look very important.
Then, ride the lift the Chimera was sitting on down. Exit this room
through the doorway, and pick up the HE Shells in the chest. Continue
to the right and into the next area. Have Rei pick the lock on the next
door, and then get the Giant Shield, Dragon Shield, and Dragon Helm
from the three chests. Now, go all the way back to the station's main
room. From there, go back to the part of the Worker's Area where there
were two locked doors that required key cards. Unlock and go through
the level-B door using the card you just got, and get the Demonsbane in
the chest. Also note the small army of robots that look just like
Honey. If you don't have Rei and Momo in your party, then make a stop in
the room with the beds and switch party members before you continue.
Now, return to the main room again, and follow the green path to the
upper level of the room. Then, go through the door at the end to reach
the path to Eden.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                               XII. Eden

-----------------------------------------------------------------------
-----------------------------------------------------------------------

ITEMS..... Protein, Magic Shard, Ginseng, Wisdom Fruit, Silver Tiara,
           Dragon Spear, Force Armor, Soul Gem
ENEMIES... Foul Weed ,Goo King, Hopper, Plant 42, Wraith, Eye Goo,
           Goo Titan
SKILLS.... No new skills

First, ride the escalator up, and exit this area through the door on
the left. Pass through the healing room, and walk right to find a door
overgrown by harmful plants. Have Momo equip the HE Shells and shoot
down the plants so you can access the door (Note- If you have to go
back and put Momo in your party, while you're there, place Rei in your
party also). Then go through the door.

In this next area, head northwest at the junction and pick up the
Protein in the chest at the end of the path. Return to the junction
and go northeast. Head around the corner and onto the grassy area at
the end of the path. Walk upwards and to the left to reach an incline
going down this hill. Go down it and get the Magic Shard in the chest.
Then, head up this grassy area, and climb over the hill on the left.
Walk southeast from there to get back on the path. Take this path all
the way up and around to a locked door. Have Rei pick the lock, and
then go inside. Check the cabinets in this room for a Ginseng and a
Wisdom Fruit, and then exit through the doorway at the other end (Also
be sure not to step on any plants in this room, or you'll take damage).
From here, head left and check behind the trees along this stretch to
find a chest containing a Silver Tiara. Continue to the left, over the
small knoll, to reach a door in the northwest corner of this area. Go
through it, get the Dragon Spear in the chest, and then exit the way
you came in. Walk back down to the grassy area, and climb up the stairs
there. Take this path to the right, and go through the door at the end.
Head up this next hallway, and ride the lift at the end up to Eden
***CAUTION: SPOILER AHEAD***.

When the lift reaches Eden, you'll be amazed at the outdoor-like
scenery. But, you're still just inside another room. Head south from
the lift to reach a chest containing Force Armor. Return to the lift
and head north to find a chest containing a Soul Gem. From there, go
left and cross the bridge going across the stream. Once you get to the
other side, you'll see some birds fly over to the Brood warrior who
beckoned you in your dreams as a child. But this time there's something
strangely familiar about him. It's Teepo!? After practically ignoring
Rei's excitement about him being alive, Teepo will talk to Ryu. You'll
see a flashback about how Teepo found out he was a dragon, and you'll
flashback to other scenes in the past. Then, Teepo will cut to the
chase and ask Ryu to relinquish his powers. When Ryu refuses, Teepo
sends Ryu into a deep dream where he'll be able to look into the
thoughts and hearts of him and his friends.

                               -----------
                               Ryu's Dream
                               -----------

ITEMS..... Shaman's Ring, Hourglass, Gems
ENEMIES... Mad Gong, Thanotos, Vile Weed
SKILLS.... Chill (Arwan)

The bad part about the dream maze is that it can be a confusing
mission, and you have to fight random battles with just Ryu. The good
part is that it's the last hard mission in the game. And remember to
listen closely to what all of your party members have to say, because
I won't put it down. First, head northwest to the next lit section of
the path to find Nina. She'll talk to you a few times as you continue
through this area. Listen to Nina, and then examine the dragon statue.
It tells you to go back, so go back to where you just came from to find
Rei. Hear what he has to say, and then inspect the dragon statue to
heal yourself and save your game.

Continue northwest to find a dragon statue with a plaque on either
side of it. Examine the plaque to the left, and then try to get the
chest on the left. You'll fall through the floor. Inspect the statue
in this area, and tell it that you really want what's in the box. Then,
walk left and pick up the Shaman's Ring in the chest. Head northeast
and step into the swirling shaft of light to get transported back near
the rest/save point. Continue northwest from the save point again, and
return to the area with the dragon statue and the two plaques. Examine
the statue, and it'll tell you to pray in front of it. This is where
most people lose it. After talking to it, stand there and don't move
until it illuminates the path ahead. From the next patch of light, head
northeast to another part of the path. Walk southeast from there to
reach the chest containing Gems that you couldn't reach before. Return
to the main path and this time go southwest to another side path
leading to an Hourglass (in another chest that you couldn't access
before). Go up the main path, and you'll find Momo. Listen to her,
continue up the path, and walk into the swirling shaft of light to get
transported to a new area.

In this area, you'll find colored portals on the ground that can
transport you to different parts of this area. From here, head left
from the first junction. Go right at the next junction, and then left
at the one after that. Follow this path down, and step onto the yellow
portal at the end. Now, walk northeast to find Garr. Talk to him,
continue up the path, and then step onto the purple portal to the left.
Then, head right at the next junction and northwest at the one after
that. Transport yourself using the green portal, and then listen to
Peco (Yep, that's right, he can talk). Afterwards, continue up the path
and step onto the blue portal. You'll encounter a likeness of yourself,
but when Teepo gives himself away, you walk right through the fake
image. Continue up the path a little ways to find Teepo. Seeing that
you're still not going to give up your power, Teepo leaves you battle
with a monster and stay in your dream forever.

__________________
                  \
Boss Fight: ARWAN  \________________________________________
                                                            \
HP: 2400                                                    |
Exp- 5000                                                   |
Zenny- none                                                 |
Item- none                                                  |
Recommended Team- Ryu                                       |
Recommended Formation- None                                 |
Recommended Level- 38                                       |
                                                            |
The Arwan's not too hard. The attacks you need to look out  |
for are Blizzard, Chill, and Sleep. Blizzard and Chill are  |
frost attacks which do moderate damage, and you've seen     |
Sleep before so I don't have to explain that. Equip the     |
Dream Ring, and then hit Arwan with the most powerful holy  |
property attacks you have. Aura in warrior form will do     |
over 2000 damage to this guy, but if you have any holy      |
attacks that are less costly AP wise, use them instead. If  |
you have a Holy Avenger, equip it and use your most         |
powerful melee skills, such as Shadowwalk, to deal some     |
massive damage without using dragon form. You're going to   |
want to beat this guy using as little AP as you can afford  |
to, because believe me, you want to come out of this battle |
with as much AP as possible.                                |
____________________________________________________________/


Once you've put an end to Arwan, Ryu will be brought out of his dream.
Teepo explains that you wouldn't have died if you were beaten by Arwan;
you would just lose your power. Realizing that you won't give up your
powers freely, Teepo decides that the only alternative left is to kill
you. Choose three party members and a formation, and choose them well
because Teepo's not kidding around. Get ready to fight Dragon Lord.

________________________
                        \
Boss Fight: DRAGON LORD  \__________________________________
                                                            \
HP: 12500                                                   |
Exp- 15000                                                  |
Zenny- 3000                                                 |
Item- Dragon Blade, Dragon Armor                            |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Chain, Attack                        |
Recommended Level- 38                                       |
                                                            |
Teepo is definitely the most powerful boss you've battled   |
yet. He's got a very strong arsenal of spells including     |
Inferno, Blizzard, Myollnir, Triple Blow, and Howling.      |
Believe it or not, his most deadly spell is probably        |
Howling, because mass confusion among your party members in |
a fight like this can cost you the whole battle. To counter |
this, equip your party with some items that give protection |
against confusion (Balance Rings will suffice). For this    |
battle, it's best to leave the assist magic to Rei and      |
Momo, and to have Ryu use Accession right off the bat, that |
is, after doing a bit of thievery. Have Rei use Pilfer and  |
you should easily swipe Teepo's Dragon Blade. Equip the     |
sword to Ryu and then transform (this should be on your     |
second turn). Having the Dragon Blade equipped will         |
increase Ryu's damage output tremendously. If Ryu has a lot |
of AP, the ultimate Kaiser form (Infinity, Trance, and      |
Radiance genes) is ideal. You'll automatically gain that    |
vital protection against confusion, and your stats will go  |
through the roof. After a War Shout or two, Shadowwalk in   |
this form, for me, did 1600-1800 damage every time just in  |
Chain formation. Using Focus twice before attacking can     |
yield over 5000 damage with one hit! But if you don't have  |
much AP, it's best to use the Force and Gross genes.        |
                                                            |
While Ryu's pounding away in dragon form, have Rei cast     |
Speed on anyone who doesn't have an extra turn, and have    |
Momo use spells like Protect, Shield, Barrier, Might, and   |
War Shout on the party. Once Rei is done speeding everyone  |
up, he should use Weretiger. Momo should continue to cast   |
assist magic throughout the entire battle, and of course,   |
she should heal the party when necessary. If you take a     |
look at Dragon Lord's HP, you'll see that this isn't going  |
to be a short fight. But, just keep at it and you'll emerge |
victorious.                                                 |
____________________________________________________________/


Even in his final moments, Teepo will still side with Myria. But, in
his last breaths, he tells you that all he ever wanted was for life to
be the way it was when you were just kids. He'll then turn into a Whelp
dragon and fade away, leaving behind Card Key A. Pick it up, ride the
lift back down, and return to the main room. Go back to the Worker's
Area and unlock the level-A security door there. Pick up the Light
Bangle inside and, once again, go back to the main room. Have you
noticed that door at the left end of the main room that's been locked
this whole time? Well, with this new card key you can unlock it. That
door leads to the final stretch. Compared to crossing an ocean and a
desert, there's not much more standing between you and the goddess.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                     XIII. The Final Confrontation

-----------------------------------------------------------------------
-----------------------------------------------------------------------

ITEMS..... None
ENEMIES... Goo King, Mist Man, Night Bat, Revenant, Vampire
SKILLS.... Evil Eye (Vampire), Thunder Strike (Mist Man)

Just a fair word of warning; the random battle enemies in this area are
extremely tough, so make sure your characters' levels are at least in
the high 30's. Anyway, first head up the hallway and go right at the
first junction. Walk northwest at the next junction, and then left at
the fork after that. Follow this path down and go through the door at
the end to reach a strange new area.

                      ----------------------------
                      The Reminiscent Battle Rooms
                      ----------------------------

ITEMS..... Swallow Eye, Moon Tears, Cupid's Lyre, Hourglass
ENEMIES... None
SKILLS.... No new skills

In this next area, you'll find a maze of rooms that collectively make
up what I like to call The Reminiscent Battle Rooms. Each outside door
in this area is marked with a light above it. White lights mark rooms
that you've already been too, and red lights mark rooms that you
haven't been to. Red-marked doors may be locked or unlocked. In these
rooms, you can fight old bosses all over again, but there's an even
stranger twist to it. There may be more than one of them. The following
diagram is a rough map of the area which shows where all of the bosses
and items are located:

                         --------------------
                         Checklist and Legend
                         --------------------

    Bosses       |      Items      |       Doors      |    Ladders
---------------------------------------------------------------------
(1) 3 Nues       |(A) Cupid's Lyre |D = Open on that  |[1]
(2) 2 Huge Slugs |(B) Hourglass    |    side          |[2]
(3) 2 Mikbas     |(C) Moon Tears   |L = Locked on that|[3]
(4) Dodo         |(D) Swallow Eye  |    side          |[4]
(5) Angler       |                 |                  |[5]
(6) 2 Ammonites  |                 |                  |[F] = Ladder to
(7) Manmo        |                 |                  |      the final
(8) 5 Rockies    |                 |                  |      area.
(9) Gaist        |                 |                  |
(10) 3 Stallions |                 |                  |
---------------------------------------------------------------------

You can paste the map into Notepad and use the Ctrl+F search function
to quickly find points on the map by searching for the number/letter
designation found in the above table. For example, if you wanted to
find out where the Cupid's Lyre is on the map, you would type "(A)"
(without quotation marks) into the search box.

                     ----------------------------
                     Myria Station Boss Rooms: F1
                     ----------------------------
           _______________________________________________
          |       (A) |           |    |              |   |
          |Rest       |           |    |             D D  |
          |Area       |           |    |              |   |
          |           |           |    |              |   |
          |_D_________|___D_____D_|____|_D____________|_D_|
          | D             L   | D        D|             D |
          |        [1]        |           | [2]           |
          |Save               |    (9)    |      (3)      |
          |Book          [F]  |           |               |
          |_________L_________|___________|__D____________|
          |         D |       |           |  D            |
          |           |       |           |               |
          |    (10)   |       |          D D              |
          |           |       |           |               |
          |_________D_|       |___________|___            |
          |         D |           |           |           |
          |           |           |       [4] |           |
          |           |           |    (2)    |           |
          |           |           |           |           |
          |_________D_|___________|_D_________|________D__|
          |         D |           | D        D D       D  |
          |           |          D D          |           |
          |    (8)    |           |_D_________|    (1)    |
          |           | [3]       | D         |           |
          |_D_________|___________|           |________D__|
          | D                     |           |        D  |
          |                      D D         D D          |
          |_______________________|___________|__ENTRANCE_|


                     ----------------------------
                     Myria Station Boss Rooms: F2
                     ----------------------------

                          _____________________________
                         |           |                 |
                         | (C)      D D                |
           ______________|           |___________      |
          |              |           |           |     |
          |              |_____D_____|       [5] |     |___
          |                    L     |    (6)    | [2]     |
          |               [1]       L D          |         |
          |_______L__     _L_________|_________D_|_________|
          |       D  |   | D                 | D |
          |          |   |                  D D  |
          |    (7)   |   |        (5)        |   |
          |          |(B)|                   |   |
          |_D________|___|___________________|   |_____
          | D        |                   |             |
          |         L D                  |         [4] |
          |          |        (4)        |             |
          |          |                   |             |
          |_D________|_______D___________|_____________|
          | D            |   D           |
          |             D D              |
          |     (D)      |               |
          |              |               |
          |______________|
          |                [3]
          |______________________________


As you're making your way through the maze, you'll come across rooms with
chests inside containing a Swallow Eye and Moon Tears. There's a save
room and a room where you can rest within the maze, and your first
objective should be to find it. The great thing is that you don't have to
fight random battles here. But if the battles from the previous hall wore
you out, the best way to reach the rest/save rooms is to head left from
the beginning, that way you only have to fight the 5 Rockies and 3
Stallions before you get there. Even when you reach the rest/save room,
you should still continue to explore the maze and fight all the old
bosses you can, because you could use the practice and the exp.

When you get to the save room, head through the door to the right of
the save book to reach the room where you can rest. Rest up, grab the
Cupid's Lyre in the chest, and return to the save room to save your
game. Now, if there's anything you need to do, anything at all (like
side quests, leveling up, etc...) do it now because you're approaching
the game's end. Take care of any unfinished business, and then descend
the ladder in the southern corner of the room.

                        ------------------------
                        The Long Awaited Meeting
                        ------------------------

ITEMS..... None
ENEMIES... Goo King, Mist Man, Night Bat, Revenant, Vampire
SKILLS.... No new skills

Once you reach the bottom of the stairs, Honey will take off again, and
you know what that means by now. Follow her down the hall, and you'll
witness Honey opening a huge gate that was blocking your path. It turns
out that Honey is a Navigator, a type of robot designed to guide people
through Myria Station. Continue up the hall and go down the lift at the
end to reach the core of the station. This next hallway will light up,
and one of Myria's servants will appear. Walk down the hallway and go
through the doorway at the end (Note- This is the last area where you
will have to fight random battles, so equip the Holy Mantle and walk,
don't dash, through this hall to lessen the chances of having to fight
here). The path in this last area is pretty straightforward. Follow it
all the way around, listening carefully to the messages that come up
along the way, and ride the small lift at the end to the centermost
platform. Ryu's Eye will shine, and finally, the goddess Myria will
appear before you.

Pay close attention to your conversation with Myria, because I'm not
going to give anything away here. Eventually, she'll tell Ryu to choose
his own fate. Talk to all of your friends, and then talk to Myria
again. You'll be posed with the game's final question; to give up your
power and live in a world controlled by Myria, or keep your Brood
powers and journey into a world covered by desert. Make this decision
based on the opinion of Myria, your party members, and most of all
yourself. If you choose to give up your power, you won't fight the
final boss, and you won't see the game's real ending. But if you choose
your own path, Myria will have no choice but to kill you. Carefully
pick three party members and a battle formation. It's time to show the
goddess what the Brood is really made of!

________________________
                        \
Final Boss Fight: MYRIA  \__________________________________
                                                            \
HP: 20000                                                   |
Exp- none                                                   |
Zenny- none                                                 |
Item- Napalm                                                |
Recommended Team- Ryu, Rei, Momo                            |
Recommended Formation- Attack, Chain                        |
Recommended Level- 40                                       |
                                                            |
Well, this is it, the final battle. Myria has a huge array  |
of all the game's major spells including Inferno, Blizzard, |
Myollnir, Sirocco, Death, and Restore. But that's just the  |
beginning. Her trademark spell is Venom, which hits all of  |
your party members with several different status changes    |
including blindness, poison, and confusion. Evil Eye can be |
equally devastating because it paralyzes. Near the end of   |
the fight, Myria will cast Holocaust which does about 150   |
damage to all of your party members. Like the battle with   |
Dragon Lord, you'll want to beat Myria as quickly as        |
possible, so have Ryu transform using the Infinity, Trance, |
and Radiance genes right away. Believe me, the benefits of  |
the ultimate Kaiser form definitely outweigh the high AP    |
usage in this fight (For me, Shadowwalk did 1500-2000       |
damage every time). Just make sure you have a healthy       |
supply of Wisdom Fruits and you'll be able to maintain the  |
Kaiser form.                                                |
                                                            |
Even though Myria can use Sanctuary to negate your assist   |
spells, she doesn't use it often, so have Rei and Momo cast |
spells like Speed, Protect, Shield, Might, and War Shout to |
help the party. Once you're done casting assist magic, Rei  |
should expend most of his AP using the strongest attack     |
skills he has, and then he should use Weretiger. Momo       |
should concentrate on keeping everyone's HP near or at      |
maximum at all times, and she should also supply Ryu with   |
Wisdom Fruits when his AP gets low. The best advice I can   |
give for this battle is to keep your HP up. If you find     |
yourself in a desperate situation (such as low HP and bad   |
status changes), use your rare and valued items, like       |
Moon Tears or Hourglasses, to save you. After all, this is  |
the battle you've been saving them for. My final words of   |
wisdom to you are to not hold anything back. This is the    |
game's final battle, so pull out all the stops and use      |
spells like Bonebreak and Celerity. Good luck!              |
____________________________________________________________/


Congratulations on defeating the final boss and beating the game! Now
sit back, relax, and enjoy the game's ending (And the cool Japanese
credits at the end). But don't be hasty to turn off the game when you
reach the fin screen. Wait and save your gave under cleared save (Press
start after the song plays through once).


=======================================================================
=======================================================================

                      6. DRAGONS AND THEIR GENES

=======================================================================
=======================================================================

The entire BoF series is unique because of the main character's, Ryu's,
ability to transform into different kinds of dragons. BoF3's dragon
gene system, though, is probably the best out of the five games that
are currently on the market. The dragon gene system allows you to
create different dragon forms by "splicing" up to three different genes
together. You attain these genes along your journey by gaining them
naturally, or by finding them encased in chrysm ore in certain places.
There are 18 genes in all, and here's a list of them.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            Dragon Gene List
                        (In Chronological Order)

-----------------------------------------------------------------------
-----------------------------------------------------------------------


-----
Flame
-----
Description- Grants a Flame property
AP cost- 5
How acquired- Automatically gained after meeting Nina in the Wyndian
              dungeon.

--------
Defender
--------
Description- Grants a form emphasizing Defense
AP cost- 8
How acquired- Automatically gained after escaping from Sunder at
              Mt. Boumore. 

-------
Reverse
-------
Description- Reverses abilities and properties
AP cost- 3
How acquired- At the [?] spot south of Mt. Boumore.

-----
Thorn
-----
Description- Enhances special characteristics 
AP cost- 8
How acquired- Behind a tree at Momo's rocket crash site near the Tower.

-----
Frost
-----
Description- Grants a Frost property
AP cost- 5
How acquired- Near the house below the bridge at the Maekyss Gorge.

-------
Thunder
-------
Description- Grants an Electric property
AP cost- 5
How acquired- Behind the [?] hut in the northeastern Rhapala region.

--------
Eldritch
--------
Description- Grants a form emphasizing Intelligence
AP cost- 8
How acquired- At the top of the Lighthouse near Rhapala.

-------
Miracle
-------
Description- Grants a form emphasizing size
AP cost- 16
How acquired- Inside Mt. Zublo.

------
Shadow
------
Description- Grants a Shadow property
AP cost- 5
How acquired- Automatically gained after defeating the Dragon Zombie.

------
Fusion
------
Description- Combines power with allies'
AP cost- 16
How acquired- Automatically gained after defeating the Dragon Zombie.

-----
Force
-----
Description- Grants a form emphasizing Power
AP cost- 8
How acquired- In the Underground Laboratory at the Plant.

-----
Gross
-----
Description- Enhances abilities
AP cost- 8
How acquired- At the Tidal Caves.

---
???
---
Description- When spliced...?
AP cost- 8
How acquired- In the [?] hut west of Steel Beach.

------
Mutant
------
Description- Randomizes abilities and properties
AP cost- 3
How acquired- Along the shore at Steel Beach.

------
Trance
------
Description- When spliced...?
AP cost- 8
How acquired- At the Yggdrasil tree's grove in the Lost Shore region.

-------
Failure
-------
Description- Unknown
AP cost- 1
How acquired- At the Colony.

--------
Radiance
--------
Description- Grants a Radiant property
AP cost- 5
How acquired- In the alcove near the portal at the Container Yard.

--------
Infinity
--------
Description- Unleashes the full power of the Brood
AP cost- 40
How acquired- Automatically gained after defeating the Elder.

When you use Accession, a menu will come up displaying all of the genes
you have. Select "Pick" to begin splicing genes. You can pick up to
three genes to be in the splicing, and the AP costs of the genes that
you are using are added together to make the total AP cost for the
transformation. You can also select "Data" to pick from a list of gene
combinations that you've used recently. From that list, you can add a
gene combination to your "Best" list by hitting the Square button.

While in dragon form, you will expend AP every turn (or every two turns
if you have an extra turn). The amount of AP you lose each turn depends
on the form you're in and the genes you used. If you don't have enough
AP to maintain dragon form when the time comes to lose AP, you will
revert back into your normal form. You will also return to your human
form if your HP as a dragon reaches zero. You can also choose to revert
back to human form by selecting it from the dragon abilities list.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                        Making Dragon Abilities

-----------------------------------------------------------------------
-----------------------------------------------------------------------

The special abilities that each dragon transformation yields relies
almost entirely on the genes that you use. In many cases, certain genes
(especially the elemental genes) will grant abilities pertaining to it.
There are also other skills and spells that may come up as a result of
specific combinations of genes. Now here is a listing of these basic
gene combination-ability yields (Note- These apply only to the dragon
types that have elemental variance, which include Whelp, Dragon,
Behemoth, and Warrior. These will be covered in more detail in the next
section).

Gene Combination | Standard Abilities
-----------------------------------------------------------------------
Flame            | Flame Claw, Flame Breath
-----------------------------------------------------------------------
Frost            | Frost Claw, Frost Breath
-----------------------------------------------------------------------
Thunder          | Thunder Claw, Thunder Breath
-----------------------------------------------------------------------
Shadow           | Chlorine, Shadow Breath
-----------------------------------------------------------------------
Radiance         | Shining Claw, Divine Breath
-----------------------------------------------------------------------
Flame+Shadow     | Flame Claw, Flame Breath, Ebonfire, Chlorine,
                 | Shadow Breath
-----------------------------------------------------------------------
Defender         | Counter
-----------------------------------------------------------------------
Eldritch         | Remedy, Restore, Vitalize
-----------------------------------------------------------------------
Eldritch+Flame   | Flame Claw, Flame Breath, Inferno, Remedy, Restore,
                 | Vitalize
-----------------------------------------------------------------------
Eldritch+Frost   | Frost Claw, Frost Breath, Blizzard, Remedy, Restore,
                 | Vitalize
-----------------------------------------------------------------------
Eldritch+Thunder | Thunder Claw, Thunder Breath, Myollnir, Remedy,
                 | Restore, Vitalize
-----------------------------------------------------------------------
Eldritch+Shadow  | Chlorine, Shadow Breath, Death, Remedy, Restore,
                 | Vitalize
-----------------------------------------------------------------------
Eldritch+Radiance| Shining Claw, Divine Breath, Resurrect, Remedy,
                 | Restore, Vitalize
-----------------------------------------------------------------------
Eldritch+Flame+  | Flame Claw, Flame Breath, Inferno, Ebonfire,
Shadow           | Shadow Breath, Chlorine, Death
-----------------------------------------------------------------------

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                             Dragon Types

-----------------------------------------------------------------------
-----------------------------------------------------------------------

This is a list of all the different types of dragons that you can
transform into. First there will be a paragraphed description of the
type of dragon, followed by a general ability list, typical gene
combinations that produce that type of dragon, and stat changes for HP,
Power, and Defense for basic types. The percentages for the stats
represent the percent of Ryu's stats in normal form, with a 100%
signifying no change. Also take note that I will not be listing AP
cost, as it is easy to calculate yourself. The initial transformation
cost is simply the combined costs of all the genes you use. AP
consumption per turn is always half of the initial transformation cost
(rounding up when there is a decimal). Now, on to the list.

NOTE: I'm no hacker, nor do I claim to be. The percent values for each
dragon form are based upon apparent changes in damage, not stats (with
the exception of HP). They were derived from extensive damage testing
and observation, so they may not closely correlate to true changes in
base stats. If you want some numbers hacked straight from the game,
check out Secrets FAQ by ZC Liu. Also, if you have Excel on your
computer and want to have a lot of fun messing around with gene combos,
then check out the Excel spreadsheet located at the following link:

http://dk.speedrunwiki.com/BOF3/BoF3%20Stat%20Gains.xls

-----------------------------------------------------------------------
                                 Whelp
-----------------------------------------------------------------------

Your typical baby dragon. Whelps are very small and have tiny claws and
wings. They are elementally diverse, which means that they can have
either a Flame, Frost, Electric, Radiance, Shadow, or normal property.
Whelps usually provide only a small increase in stats, but that greatly
varies depending on the genes you use.

Special abilities:
Whelp Breath
Blind
Elemental Claw/Breath

Typical gene combinations: Single elemental genes, Defender, Thorn,
Reverse, Gross, Eldritch, Element+Gross, Any combination with Failure
not including Infinity, Element+Reverse

Elemental Whelp
---------------
HP- 120%
Pwr- 175%
Def- 120%

Defender Whelp
--------------
HP- 150%
Pwr- 175%
Def- 130%

Thorn Whelp
-----------
HP- 120%
Pwr- 150%
Def- 120%

Eldritch Whelp
--------------
HP- 120%
Pwr- 110%
Def- 110%

Gross Whelp
-----------
HP- 150%
Pwr- 230%
Def- 120%

Reverse Whelp
-------------
HP- 120%
Pwr- 150%
Def- 120%

Failure Whelp
-------------
HP- 100%
Pwr- 100%
Def- 100%

-----------------------------------------------------------------------
                                 Dragon
-----------------------------------------------------------------------

A large full grown Whelp. They look just like stereotypical dragons,
having large wings and a long tail. Dragons are elementally diverse,
and they usually give a moderate increase in HP, power, and defense.
But again, this depends on the genes you're using.

Special abilities:
Dragon Breath
Snap
Elemental Claw/Breath

Typical gene combinations: Element+Defender, Element+Thorn,
Element+Defender+Thorn, Element+Defender+Reverse,
Element+Thorn+Reverse, Element+Eldritch, Element+Eldritch+Defender,
Element+Eldritch+Thorn, Element+Eldritch+Reverse

Defender Dragon
---------------
HP- 210%
Pwr- 200%
Def- 140%

Thorn Dragon
------------
HP- 180%
Pwr- 225%
Def- 125%

Eldritch Dragon
---------------
HP- 180%
Pwr- 150%
Def- 110%

-----------------------------------------------------------------------
                                Behemoth
-----------------------------------------------------------------------

A huge and heavily built beast that walks on four short legs. The
Behemoth has large spikes on its back, and it breathes very heavily.
They are elementally diverse, and very unique because the
transformation fuses all of your party members together into one being.
Behemoths give a sharp increase in HP, power, and defense, but they
typically have low agility.

Special abilities:
Meteor Strike
Charge
Blitz
Elemental Claw/Breath

Typical gene combinations: Most combinations using Miracle

Elemental Behemoth
------------------
HP- 330%
Pwr- 400%
Def- 150%

Defender Behemoth
-----------------
HP- 360%
Pwr- 390%
Def- 200%

Thorn Behemoth
--------------
HP- 360%
Pwr- 500%
Def- 200%

Eldritch Behemoth
-----------------
HP- 330%
Pwr- 250%
Def- 150%

Gross Behemoth
--------------
HP- 360%
Pwr- 500%
Def- 180%

Reverse Behemoth
----------------
HP- 280%
Pwr- 300%
Def- 130%

-----------------------------------------------------------------------
                                Mammoth
-----------------------------------------------------------------------

Looks just like the Behemoth, except they're a brownish gold color.
However, Mammoths do not have elemental counterparts, and they fuse all
of your party members into one creature. They have more HP than any
other dragon, and besides that, their stats are similar to a
Behemoth's, with the exception of bad defense.

Special abilities:
Meteor Strike
Giant Growth

Typical gene combinations: Most combinations using Miracle and ???

Mammoth
-------
HP- 1000%
Pwr- 320%
Def- 70%

-----------------------------------------------------------------------
                                 Trygon
-----------------------------------------------------------------------

It looks just like a dragon, except it's a brownish-gold color. They
are not elementally diverse, and their stats are very similar to those
of normal dragons.

Special abilities:
Dragon Breath
Snap
Flame Breath
Frost Breath
Thunder Breath 

Typical gene combinations: Flame+Frost+Thunder

Trygon
------
HP- 220%
Pwr- 270%
Def- 130%

-----------------------------------------------------------------------
                                 Warrior
-----------------------------------------------------------------------

Warriors are half human and half dragon in appearance. They have a
human-like figure, but have wings and a tail. Warriors have elemental
counterparts, and they specialize in power and agility. Their downfall
is their low HP.

Special abilities:
Aura
Gambit
Focus
Elemental Claw/Breath

Typical gene combinations: Most combinations using Force

Elemental Warrior
-----------------
HP- 130%
Pwr- 400%
Def- 110%

Defense Warrior
---------------
HP- 150%
Pwr- 400%
Def- 120%

Thorn Warrior
-------------
HP- 100%
Pwr- 500%
Def- 110%

Eldritch Warrior
----------------
HP- 130%
Pwr- 330%
Def- 110%

Gross Warrior
-------------
HP- 150%
Pwr- 500%
Def- 110%

Reverse Warrior
---------------
HP- 180%
Pwr- 300%
Def- 120%

-----------------------------------------------------------------------
                                Myrmidon
-----------------------------------------------------------------------

Looks just like the Warrior, except they're a tan and orange color.
Myrmidons don't have elemental counterparts, and their stats are
similar to those of a Warrior's, except their HP and power are a lot
higher.

Special abilities:
Gambit
Aura
Flame Strike
Frost Strike
Wind Strike
Thunder Strike
Holy Strike
Aura Breath

Typical gene combinations- Most combinations using Force and Trance

Myrmidon
--------
HP- 180%
Pwr- 500-600% (Randomized)
Def- 120%

-----------------------------------------------------------------------
                                 Pygmy
-----------------------------------------------------------------------

A very small worm-like dragon. They are not elementally diverse, and
they overall have low stats.

Special abilities:
Magma Breath
Dragon Breath
Snap 

Typical gene combinations: Mutant+???

Pygmy
-----
HP- 100%
Pwr- 10%
Def- 70%

-----------------------------------------------------------------------
                                 Tiamat
-----------------------------------------------------------------------

A very large, blue serpent that hovers in a coiled up position. They
are similar to Behemoths because the transformation fuses all of your
party members into one being. Tiamats have a good amount of HP and
otherwise well-rounded stats, as well as immunity to all negative
status changes. A very good dragon form indeed!

Special abilities:
Doom Breath
Shadow Breath
Venom Breath

Typical gene combinations: Trance+Shadow

Tiamat
------
HP- 250%
Pwr- 300%
Def- 140%

-----------------------------------------------------------------------
                                Wildfire
-----------------------------------------------------------------------

A close and powerful relative to the Whelp. The Wildfire looks just
like a Whelp, except it's a reddish-orange color, and they're one of a
kind. This form greatly reduces your HP, but it gives a strong increase
in power, and an unbelievable rise in defense.

Special abilities:
Whelp Breath
Charge

Typical gene combinations: Miracle+Thorn+Reverse

Wildfire
--------
HP- 10%
Pwr- 470%
Def- 200%

-----------------------------------------------------------------------
                                 Hybrid
-----------------------------------------------------------------------

These are probably the most unique dragons in the game. The Hybrid
dragon takes on the characteristics of your other party members,
therefore their appearance and stats vary. There's a Hybrid form for
each of your party members, except Garr (he's a guardian after all).

Special abilities:

----------------------------------------------------------------------
Rei Hybrid        | Shadowwalk, Dragon Breath, Tempest
----------------------------------------------------------------------
Nina Hybrid       | Temptation, Typhoon, Lightning, Inferno, Blizzard
----------------------------------------------------------------------
Momo Hybrid       | Combustion, Speed, Protect, Might, Restore, Remedy
----------------------------------------------------------------------
Peco Hybrid       | Geo Breath, Dream Breath, Venom Breath,
                  | Dragon Breath
----------------------------------------------------------------------
Super Rei Hybrid  | Shadowwalk, Dragon Breath, Hurricane
----------------------------------------------------------------------
Super Nina Hybrid | Temptation, Typhoon, Lightning, Inferno, Blizzard,
                  | Sirocco, Myollnir
----------------------------------------------------------------------
Super Momo Hybrid | Combustion, Speed, Protect, Might, Restore, Remedy,
                  | Vitalize, Ragnarok
----------------------------------------------------------------------
Super Peco Hybrid | Gaea's Breath, Dream Breath, Venom Breath,
                  | Dragon Breath
----------------------------------------------------------------------

Typical gene combinations:

Rei Hybrid- Fusion (With Rei and Momo or Rei and Nina in your party)
Nina Hybrid- Fusion (With Nina and Peco or Nina and Garr in your party)
Momo Hybrid- Fusion (With Momo and Nina or Momo and Peco in your party)
Peco Hybrid- Fusion (With Peco and Rei or Peco and Garr in your party)

Super Rei Hybrid- Fusion+Force
Super Nina Hybrid- Fusion+Eldritch
Super Momo Hybrid- Fusion+???
Super Peco Hybrid- Fusion+Shadow

Rei Hybrid
----------
HP- 150%
Pwr- 220%
Def- 110%

Nina Hybrid
-----------
HP- 120%
Pwr- 140%
Def- 110%

Momo Hybrid
-----------
HP- 150%
Pwr- 230%
Def- 110%

Peco Hybrid
-----------
HP- 250%
Pwr- 210%
Def- 120%

-----------------------------------------------------------------------
                                 Kaiser
-----------------------------------------------------------------------

The ultimate dragon form. After transforming, Ryu appears the same,
except he is a radiant golden color. There are basically three kinds
of Kaiser dragons; controlled, uncontrolled, and ultimate. The
controlled Kaiser gives you a moderate raise in stats, and the
uncontrolled Kaiser grants you very high stats, but is completely
berserk. The ultimate Kaiser, however, provides the greatest increase
in stats, it's not berserk, and best of all it's completely resistant
to status changes. The only down fall of this form is the huge AP cost
(53 AP for the initial transformation and 27 AP per turn. Believe me,
if your max AP is low, that hurts).

Special abilities:
Kaiser Breath
Howling
Bonebreak
All abilities and skills of Ryu

Typical gene combinations:
Infinity+Failure for controlled
Infinity+Radiance+Trance for ultimate
All other combinations using Infinity are uncontrolled

Failure Kaiser
--------------
HP- 120%
Pwr- 150%
Def- 110%

Ultimate Kaiser
---------------
HP- 300%
Pwr- 450%
Def- 170%

These are just the most common dragons and gene combinations. To really
get the most out of the gene system, you have to experiment and try all
the gene combos you can think of.


=======================================================================
=======================================================================

                               7. SPELLS

=======================================================================
=======================================================================

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                          A. Character Spells

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Key
---
Spell... Level at which the spell is learned


Ryu                     Rei                     Teepo
---                     ---                     -----
Heal........ Start      Pilfer..... Start       Flare...... Start
Purify...... 4          Jolt....... 9           Frost...... 4
Protect..... 6          Slow....... 12          Simoon..... 7
Rejuvenate.. 10         Silence.... 13          Iceblast... 13
Shield...... 16         Speed...... 16          Fireblast.. 14
Raise Dead.. 19         Lightning.. 19
Remedy...... 20         Death...... 29
Vitalize.... 23         Myollnir... 38
Barrier..... 26         Weretiger.. Event
Restore..... 29
Resurrect... 31
Vigor....... 34
Bonebreak... 36
Accession... Event

Nina                     Momo                     Peco
----                     ----                     ----
Cyclone...... Start      Heal........ Start       Dream Breath.. 10
Frost........ Start      Purify...... Start       Venom Breath.. 17
Jolt......... Start      Identify.... Start       Rejuvenate.... 20
Simoon....... 7          Foretell.... Start       Purify........ 21
Blunt........ 9          Protect..... Start       Icebreath..... 30
Weaken....... 10         Silence..... Start       Firebreath.... 31
Iceblast..... 12         Sleep....... 12
Slow......... 13         Quake....... 13
Typhoon...... 15         Confuse..... 14
Lightning.... 16         Speed....... 17
Drain........ 18         Rejuvenate.. 19
Leech Power.. 23         Might....... 20
Blizzard..... 28         Remedy...... 24
Sirocco...... 33         Raise Dead.. 27
Myollnir..... 37         Ragnarok.... 29
                         Vitalize.... 33
                         Restore..... 36

Garr
----
Pyrokinesis.. Start
Flare........ Start
Fireblast.... 14
Gambit....... 21
Kyrie........ 26
Inferno...... 30

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                             B. Spell List

-----------------------------------------------------------------------
-----------------------------------------------------------------------

This list includes all of the game's spells and skills. Although I still
may be missing one or two, the important ones are all here. On the left
you'll find the spell names and their descriptions, and on the right is
their AP cost and the different ways in which the spells can be
acquired. Use the following key for spell acquisition abbreviations:

By leveling up = LV
From a Master = MS
From an enemy = EN
In a dragon form = DR
From an event = Event
                                                                  How
Spell name...... Description                        AP cost |  Acquired
-----------------------------------------------------------------------
Accession....... Change into dragon form                  0 | Event
Aura............ Holy attack vs. one target: Pwr X2      20 | MS DR
Aura Breath..... Holy: damage altered by HP               0 | DR
Backhand........ Attack vs. one target: non-lethal        0 | MS
Bad back........ Your enemy threw its back out...         0 | EN
Barrier......... Raise one target's magic defense         4 | LV MS
Benediction..... Restores all dead members...?           20 | MS EN
Berserk......... Raises Pwr for 3 turns: then death       2 | MS EN
Blind........... Attack: induces blindness                0 | EN
Blitz........... Attack vs. all: user's HP halved         0 | EN
Blizzard........ Frost attack vs. all targets            10 | LV MS DR
Blunt........... Lower one target's Pwr                   1 | LV
Bone Dart....... Bone attack: causes confusion            3 | EN
Bonebreak....... Attack: usable at fixed intervals        0 | LV DR
Burn............ Flame attack vs. one target              1 | EN
Celerity........ Abilities up: usable at fixed time       0 | MS
Charge.......... Damage altered based on Def              0 | MS EN DR
Charm........... Increases chance of finding item         0 | MS
Chill........... Frost attack: lowers Agil                7 | EN
Chlorine........ Attack: poisons target                   0 | DR
Combustion...... Flame&wind attack vs. all targets        0 | DR
Confuse......... Induce confusion in one target           2 | LV
Counter......... Auto counter-attack when in use          0 | MS DR
Cure............ Restores HP and status                  18 | EN
Cyclone......... Wind attack vs. one target               3 | LV
Death........... Destroy one target                       5 | LV DR
Demonbane....... Attack: extra damage to devils           1 | MS
Disembowel...... Fatal blow: MAX HP down                  0 | MS EN
Divine Breath... Holy: damage altered by HP               0 | DR
Doom Breath..... Neutral: damage altered by HP            0 | DR
Double Blow..... Double attack vs. one target             2 | EN
Douse........... Weaken one target vs. flame attacks      1 | EN
Dragon Breath... Breath: damage altered by HP             0 | DR
Drain........... Steal one target's HP                    3 | LV
Dream Breath.... Induce sleep in all targets              3 | LV DR
Ebonfire........ Attack: non-elemental                    5 | EN DR
Enlighten....... Raises user's Intelligence               2 | MS
Evil Eye........ Paralyze single target                   7 | EN
Feign Swing..... Take a practice swing                    0 | MS EN
Fireblast....... Flame attack vs. all targets             5 | LV
Firebreath...... Flame: damage altered by HP              4 | LV
Flame Breath.... Flame: damage altered by HP              0 | DR
Flame Claw...... Flame attack vs. one target              0 | DR
Flame Strike.... Flame attack vs. one target              1 | EN DR
Flare........... Flame attack vs. one target              2 | LV
Flying Kick..... Damage altered based on Agil             0 | EN
Focus........... Raise Pwr when used: max. X2             0 | MS EN
Foretell........ Determine the outcome of combat          0 | LV
Frost........... Frost attack vs. one target              2 | MS
Frost Breath.... Frost: damage altered by HP              0 | DR
Frost Claw...... Frost Attack vs. one target              0 | DR
Frost Strike.... Frost attack: induces sleep              4 | EN DR
Gaea's Breath... Earth: damage altered by HP              0 | DR
Gambit.......... Critical damage if enemy is hit          0 | LV
Geo Breath...... Earth: damage altered by HP              0 | DR
Giant Growth.... Attack vs. multiple targets              0 | DR
Gloom........... Turns single target into undead          1 | EN
Heal............ Heal light wounds on one target          4 | LV
Holy Strike..... Holy attack vs. one target               2 | MS DR
Howling......... Attack: induces confusion                0 | DR
Hurricane....... Wind: damage altered by HP               0 | DR
Iceblast........ Frost attack vs. one target              5 | LV
Icebreath....... Frost: damage altered by HP              4 | LV
Identify........ Displays enemies' data                   0 | LV
Inferno......... Flame attack vs. all targets            10 | LV MS DR
Influence....... Bait enemy                               0 | EN
Intimidate...... Cancels one target's movement            0 | MS EN
Jolt............ Electric attack vs. all targets          3 | LV
Jump............ Jump attack (random damage)              0 | EN
Kaiser Breath... Neutral: damage altered by HP            0 | DR
Kyrie........... Destroy undead                           5 | LV MS
Last Resort..... Raises Pwr by lowering Def to 0          0 | EN
Lavaburst....... Flame attack vs. all targets             7 | EN
Leech Power..... Steal one target's AP                    0 | LV
Lightning....... Electric attack vs. all targets          7 | LV DR
Magic Ball...... Attack using solid ball of magic         2 | MS EN
Magma Breath.... Flame: damage altered by HP              0 | DR
Meditation...... Raises Int when used: max. X2            0 | MS EN
Meteor Strike... Comet: damage altered by HP              0 | DR
Might........... Raise one target's Pwr                   4 | LV DR
Mighty Chop..... Attack vs. one target: ignores Def       0 | MS EN
Mind Flay....... Attack: lowers Intelligence              0 | EN
Mind Sword...... Attack target with magic sword           2 | MS EN
Mind's Eye...... Raises to-hit% temporarily               0 | MS
Monopolize...... Steals all EXP                           0 | MS
Multistrike..... 1-3 attacks: half damage                 0 | EN
Myollnir........ Electric attack vs. one target          10 | LV MS DR
Pilfer.......... Steals item from enemy                   0 | LV
Protect......... Raise one target's Def                   2 | LV DR
Purify.......... Cures poison                             4 | LV MS
Pyrokinesis..... Flame attack vs. one target              1 | LV
Quake........... Earthquake (attack vs. all targets)      7 | LV
Ragnarok........ Comet (attack vs. all targets)          12 | LV DR
Raise Dead...... Chance of restoring dead member         10 | LV
Recall.......... Cast random magic spell                  2 | MS
Rejuvenate...... Heal medium wounds on one target         7 | LV
Remedy.......... Cures all status changes                 7 | LV DR
Resist.......... Invulnerability for 1 turn               2 | MS EN
Rest............ Restores a few HP and AP                 0 | EN
Restore......... Heal heavy wounds on one target         12 | LV DR
Resurrect....... Restore dead member                     20 | LV DR
Risky Blow...... Critical damage if enemy is hit          0 | MS EN
Sacrifice....... Target = Fatal wound: user = death       1 | EN
Sanctuary....... Dispels all support magic                5 | MS EN
Shadow Breath... Death vs. all targets                    0 | DR
Shadowwalk...... Warp attack: critical blow               8 | MS
Shield.......... Raise all targets' Def                   4 | LV MS
Shining Claw.... Holy attack vs. one target               0 | DR
Silence......... Stop magic use by all targets            2 | LV
Simoon.......... Flame&wind attack vs. one target         4 | LV
Sirocco......... Flame&wind attack vs. all targets       12 | LV MS DR
Sleep........... Induce sleep in all targets              3 | LV
Slow............ Lower one target's Agil                  1 | LV
Snap............ Attack: lowers Defense                   0 | EN
Snooze.......... Restores a few HP and AP (user sleeps)   0 | EN
Speed........... Raise one target's Agil                  2 | LV DR
Spirit Blast.... Attack vs. one target: ignores Def       0 | EN
Steal........... Steals item from enemy                   0 | MS
Sudden Death.... Casts Death on random target             1 | MS
Super Combo..... Attack (one target): press button       12 | MS
Target.......... Raises to-hit %: damage halved           0 | EN
Tempest......... Wind: damage altered by HP               0 | DR
Temptation...... Causes confusion: abilities down         0 | DR
Thunder Breath.. Electric: damage altered by HP           0 | DR
Thunder Clap.... Electric attack vs. one target           4 | EN
Thunder Claw.... Electric attack vs. one target           0 | DR
Thunder Strike.. Electric attack: paralyzes               4 | EN DR
Timed Blow...... Damage = HP: user fatally wounded        0 | EN
Tornado......... Fatally wounds random targets            4 | EN
Transfer........ Share AP with one target                10 | EN
Triple Blow..... Triple attack vs. one target             5 | EN
Trump........... Usable at 0AP: casts random spell        0 | MS
Tsunami......... Reduces all targets' HP by half          8 | EN
Typhoon......... Wind attack vs. all targets              7 | LV MS DR
Unmotivate...... Target loses will to fight               0 | MS EN
Venom Breath.... Poison all targets                       3 | LV DR
Vigor........... Heal heavy wounds on all targets        50 | LV
Vitalize........ Heal medium wounds on all targets       20 | LV DR
Wall of Fire.... Flame attack vs. one target              4 | EN
War Shout....... Raise all targets' Pwr                   6 | MS
Ward Of Light... Raises Def & counterattack%              5 | MS
Weaken.......... Lower one target's Def                   1 | LV
Weretiger....... Raises Pwr: slowly become berserk        0 | Event
Whelp Breath.... Breath: damage altered by HP             0 | DR
Wind Strike..... Wind attack vs. one target               1 | EN DR


=======================================================================
=======================================================================

                              8. MASTERS

=======================================================================
=======================================================================

Another thing that makes BoF3 unique from other RPG's is its master
system. Along your journey you'll come across masters, people or things
that teach others the skills they know. But most masters won't just
take you under their wing for nothing. There's usually a requirement
that you have to meet before a master will take you on as an
apprentice. When you're under a master, your stats will raise
differently when you level up. Typically, some stats will go up more
and others will go up less depending on the master. There's two good
ways to approach the double-edged sword of the master system:

Aggressive: Play to your strengths. All of your party members have
stats that are naturally low, and others that are naturally high. Put
your characters under masters that will boost the stats that are
already high for them, and disregard their low stats. Examples- Rei
under Meryleep, Garr under Bunyan, Nina or Momo under Emitai.

Conservative: Strengthen your weaknesses. You never know when you'll
run into an enemy that can exploit your weaknesses. Eliminate your
weaknesses so your characters will be well-rounded. Examples- Garr
under Meryleep, Nina under Bunyan, Rei under Mygas or Emitai.

Considering how limiting your level ups are (in terms of quantity and
quality), most prefer the aggressive approach. Overall, the aggressive
approach allows for the most efficient development of powerful
characters.

Besides the change in stats, of course, you'll also be able to learn
new skills while under masters. If you level up enough levels to gain
a new skill, just go talk to your master and they'll grant it to you.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              Master List

-----------------------------------------------------------------------
-----------------------------------------------------------------------

-----------------------------------------------------------------------
                                 Mygas
-----------------------------------------------------------------------

Requirements- Give him all of your zenny, no matter what the amount.
Location- The [?] grove near McNeil village

Effects- 
     Pwr: -1
     Def: -1
     Int: +2
      AP: +1

Skills-
     Frost.............. 1 level 
     Meditation......... 4 levels
     Magic Ball......... 6 levels
     Typhoon............ 8 levels

-----------------------------------------------------------------------
                                Bunyan
-----------------------------------------------------------------------

Requirements- Visit Mt. Myrneg.
Location- Cedar Woods

Effects-
     Pwr: +2
     Def: +1
     Int: -3
      HP: +2
      AP: -2

Skills-
     Risky Blow......... 2 levels
     Focus.............. 5 levels
     Super Combo........ 8 levels
     Disembowel......... 10 levels

-----------------------------------------------------------------------
                                Durandal
-----------------------------------------------------------------------

Requirements- None
Location- [?] hut on the outskirts of Wyndia

Effects- None

Skills-
     Unmotivate......... 1 level
     Feign Swing........ 2 levels
     Backhand........... 3 levels

-----------------------------------------------------------------------
                                D'lonzo 
-----------------------------------------------------------------------

Requirements- Have 15 different weapons in your inventory (That's not
including equipped ones).
Location- Coffee Shop

Effects-
     Pwr: +1
     Agl: +1
      HP: -1
      AP: -2
 Special: Accuracy up

Skills-
     Monopolize......... 2 levels
     Intimidate......... 3 levels
     Steal.............. 4 levels

-----------------------------------------------------------------------
                                 Giotto
-----------------------------------------------------------------------

Requirements- Have a Rodmaster rating in fishing.
Location- [?] spot on the beach west of Rhapala

Effects-
     Pwr: -1
     Def: -1
     Int: -1
     Agl: -1
      HP: +4
      AP: +3

Skills-
     Trump.............. 2 levels
     Berserk............ 5 levels
     Sudden Death....... 8 levels

-----------------------------------------------------------------------
                                  Fahl
-----------------------------------------------------------------------

Requirements- Fight 30 battles without resting.
Location- The Arena town of Genmel

Effects-
     Pwr: +1
     Def: +3
     Int: -3
     Agl: -3
      HP: +4

Skills-
     Charge............. 2 levels
     Counter............ 4 levels
     Resist............. 6 levels

-----------------------------------------------------------------------
                                Meryleep
-----------------------------------------------------------------------

Requirements- Visit the faerie village at least once and give her the
Flower Jewel (Note- The Flower Jewel can be found in the [?] spot
behind the small mountain to the west of the Maekyss Gorge. Put Peco
in your party and have him bash the tree and the Flower Jewel will fall
out. There's also a Wisdom Fruit inside the tent).
Location- [?] forest in Eastern Wyndia (Note- Have Peco kick a rock
into the spring)

Effects-
     Pwr: -1
     Def: -1
     Agl: +2
      HP: -1

Skills-
     Charm.............. 2 levels
     Shadowwalk......... 5 levels
     War Shout.......... 8 levels

-----------------------------------------------------------------------
                                Hondara
-----------------------------------------------------------------------

Requirements- Learn the Backhand skill from Durandal.
Location- Urkan Tapa

Effects-
     Pwr: -2
     Int: +1
      AP: +1
 Special: Holy property up

Skills-
     Purify............. 2 levels
     Kyrie.............. 5 levels
     Benediction........ 8 levels

-----------------------------------------------------------------------
                                 Emitai
-----------------------------------------------------------------------

Requirements- Pay him 10000z.
Location- [?] hut in the Dauna Hills region

Effects-
     Pwr: -2
     Def: -2
     Int: +4
      AP: +4

Skills-
     Barrier............ 2 levels
     Mind Sword......... 4 levels
     Enlighten.......... 6 levels

-----------------------------------------------------------------------
                               Yggdrasil
-----------------------------------------------------------------------

Requirements- Have Peco in your party and give it a Wisdom Fruit.
Location- Yggdrasil tree's grove near the Plant

Effects-
     Pwr: -2
     Def: +1
     Int: +2
      HP: -1
      AP: +1
 Special: Weak vs. flame

Skills-
     Sanctuary.......... 2 levels
     Recall............. 5 levels
     Shield............. 8 levels

-----------------------------------------------------------------------
                                 Hachio
-----------------------------------------------------------------------

Requirements- Give him the ingredients he requests (Beef Jerky,
Swallow Eye, Angler, and Martian Squid).
Location- Castle Wyndia's kitchen

Effects-
     Pwr: +2
     Def: +1
     Int: -1
     Agl: -1
      HP: +2
      AP: -2

Skills-
     Mighy Chop......... 2 levels
     Demonbane.......... 4 levels

-----------------------------------------------------------------------
                                  Bais
-----------------------------------------------------------------------

Requirements- Find everyone in Hide&Seek (adult).
Location- Wyndia

Effects- 
     Pwr: +1

Skills-
     Chain Formation.... 3 levels

-----------------------------------------------------------------------
                                  Lang
-----------------------------------------------------------------------

Requirements- Find everyone in Hide&Seek (adult).
Location- Wyndia

Effects- 
     Def: +1

Skills-
     Cupid's Lyre (Item)- 3 levels

-----------------------------------------------------------------------
                                  Lee
-----------------------------------------------------------------------

Requirements- Find everyone in Hide&Seek (adult).
Location- Wyndia

Effects-
     Int: +1

Skills-
     Magic Formation.... 3 levels

-----------------------------------------------------------------------
                                  Wynn
-----------------------------------------------------------------------

Requirements- Find everyone in Hide&Seek (adult).
Location- Wyndia

Effects-
      HP: +1

Skills-
     Refuge Formation... 3 levels

-----------------------------------------------------------------------
                                  Deis
-----------------------------------------------------------------------

Requirements- Tell her "I like you this way" when you first meet her at
the Cave of Ages. Then call her Ma'am.
Location- Cave of Ages at the base of Mt. Zublo

Effects-
     Pwr: +1
     Def: -3
     Int: +3
     Agl: +1
      HP: -3
      AP: +3

Skills- 
     Inferno............ 2 levels
     Blizzard........... 5 levels
     Myollnir........... 8 levels
     Sirocco............ 11 levels
     Celerity........... 15 levels

-----------------------------------------------------------------------
                                Ladon
-----------------------------------------------------------------------

Requirements- Have all 18 dragon genes.
Location- Dragnier

Effects-
     Pwr: +2
     Def: +2
     Int: +2
     Agl: +1
      HP: -6
      AP: -6

Skills-
     Mind's Eye......... 3 levels
     Holy Strike........ 5 levels
     Ward Of Light...... 7 levels
     Aura............... 9 levels


=======================================================================
=======================================================================

                         9. ENEMY ENCYCLOPEDIA

=======================================================================
=======================================================================

Here is an in-depth listing of all of the game's random battle
monsters, as well as some sub-bosses. The main list in alphabetical
order will come first, and will be followed by an enemy list by
location. Each enemy on the main list will have this setup:

----------
Enemy Name  
----------

HP- The amount of health the enemy has (a ~ indicates an approximation)
Exp- Total amount of experience points the enemy yields
Zenny- Normal amount of money the enemy drops
Steal Item- Item that can be stolen/dropped by the enemy
Drop Item- Item that can ONLY be dropped by the enemy
Location- Places/dungeons where the enemy can be found
Abilities- The spells and skills that the enemy can use

Notes- Observations about the enemy as well as strategies for defeating
the enemy.

Please take note that boss stats will not appear in this section. Refer
to the point of the walkthrough at which the boss is encountered to
view boss stats. Also, the stats for the ArchMage and Berserker can be
found in the Challenge Monsters section. If you want even more
information on enemies that isn't found in this guide, you should check
out second advent's Enemy Database on GameFAQs. Now, without further
delay, here is the main list.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                 Enemy List
                          (In Alphabetical Order)

-----------------------------------------------------------------------
-----------------------------------------------------------------------

-----
Adept
-----

HP- 190
Exp- 650
Zenny- 550
Steal Item- Holy Robe
Drop Item- Shaman's Ring 
Location- Myria Station 
Abilities- Magic Shuffle, Meditation

Notes- The Adept is probably one of the weakest enemies that you'll
find in the main and worker's areas of Myria Station. They usually
like to spend their first turn casting Meditation to power up their
magic attacks and then use Magic Shuffle, which casts a random spell.
Due to their low HP you can probably take these guys down using regular
attacks without too much difficulty. Just don't toy around with them,
because Magic Shuffle can sometimes yield very powerful spells.

--------
ArchMage
--------

HP- 3000
Exp- 48000
Zenny- 2000
Steal Item- Soul Gem
Drop Item- Holy Avenger (100% assured)
Location- Container Yard
Abilities- Benediction, Mind Sword, Myollnir

Notes- See the Challenge Monsters section (Ctrl+F Challenge Monsters)

-----
Armor
-----

HP- 275
Exp- 1220
Zenny- 100
Steal Item- Claymore
Drop Item- Gideon's Garb
Location- Myria Station
Abilities- Frost Strike, Risky Blow

Notes- These guys are unique in that they have a special kind of armor
which greatly reduces the damage they take from physical attacks (hence
the name Armor). However, this armor can be "cracked" if you hit the
Armor with a few physical attacks. Once this happens, they will be very
vulnerable to physical attacks. The main attack that you have to worry
about from them is Frost Strike, which can do a good deal of damage and
induce sleep. Equip your weaker characters with Rings of Ice and Dream
Rings to reduce casualties. It also might be worth it to cast Charm on
these guys before you kill them in hopes of getting that Gideon's Garb
armor for Garr.

---------
Armor Bot
---------

HP- 65
Exp- 45
Zenny- 0
Steal Item- Breastplate
Drop Item- Marbles
Location- Momo's Tower
Abilities- Charge

Notes- The Armor Bot is similar to the Proto Bot except they have
higher defense. Use electric spells like Jolt to not only inflict a
very good amount of damage to them, but also confuse them as well.

--------
Assassin
--------

HP- 160
Exp- 225
Zenny- 380
Steal Item- Lgt. Clothing
Drop Item- Katzbalger
Location- Steel Grave, Colony
Abilities- Disembowel, Target

Notes- This cousin of the Tricker can be both annoying and deadly,
especially while fighting them in groups or among a few other enemies.
They are pretty fast and like to use Disembowel A LOT. This attack
itself is nonlethal, however it brings the victim down to one HP, which
makes it very easy for other enemies to finish that character off if
you can't heal quickly enough. The good thing is that their HP isn't
all that high, so your strongest melee skills should be able to take
them out in one hit. Just remember to give anyone who gets hit by
Disembowel immediate attention, even if it's after the battle.

------
Audrey
------

HP- 175
Exp- 330
Zenny- 110
Steal Item- Green Apple
Drop Item- Mandrake
Location- Steel Grave
Abilities- Devour, Pollen

Notes- Nothing too special here. Just pound these guys with physical
attacks before they get a chance to blind your party with Pollen. Bat
Amulets and UV Glasses will prevent Pollen from taking any effect.

---------
Barb Bulb
---------

HP- 155
Exp- 125
Zenny- 110
Steal Item- Croc Tear
Drop Item- Ginseng
Location- Tidal Caves
Abilities- Steroids 

Notes- Barb Bulbs have a very passive and sometimes annoying fighting
style. They will usually cast Steroids on their first turn to increase
their attack power and then let their very high reprisal rate do the
rest. Rely on powerful physical blows or electric spells to defeat them
effectively. Kill them using as few hits as possible to reduce the
damage you take from their reprisals.

---
Bat
---

HP- 6
Exp- 8
Zenny- 0
Steal Item- Berries
Drop Item- None
Location- Mt. Glaus Caverns, McNeil Manor Roof
Abilities- Gloom

Notes- A very easy enemy to defeat. They'll either defend or hit you
with weak physical attacks. Your regular attacks will be able to take
them out in one hit. However, if you manage to damage a Bat without
killing it, it will cast Gloom.

---------
Berserker
---------

HP- 12000
Exp- 30000
Zenny- 3000
Steal Item- Aries Gloves
Drop Item- Rufad's Spear
Location- Container Yard
Abilities- Berserk, Fire Whip

Notes- See the Challenge Monsters section (Ctrl+F Challenge Monsters) 

--------
Big Bulb
--------

HP- 110
Exp- 100
Zenny- 75
Steal Item- Mandrake
Drop Item- Life Shard
Location- Underground Laboratory
Abilities- Pollen

Notes- The first thing that should be noted about the Big Bulb is that
they regenerate 55 HP every turn. They also seem to get stronger either
as the battle goes on or the more you use magic on them. Your regular
attacks should suffice against them. Just make sure you do more damage
than they regenerate.

---------
Blood Bat
---------

HP- 35
Exp- 55
Zenny- 30
Steal Item- Berries
Drop Item- None
Location- Lighthouse
Abilities- Syphon

Notes- Blood Bats are generally annoying, because they'll usually suck
away your health with Syphon on the first turn and then run away.
They're also very hard to hit with physical attacks. Use spells that
attack all enemies, such as Typhoon, to kill them quickly.

-----------
Blue Goblin
-----------

HP- 120
Exp- 95
Zenny- 75
Steal Item- Beef Jerky
Drop Item- Scramasax
Location- Mt. Levett 
Abilities- Jolt

Notes- It's one of the more powerful members of the Goblin family, but
still not much of a threat. Their Jolt spell can cause noticeable
damage, but that's about it. Also, these guys will follow orders from
Boss Goblins if they are present. Just kill them off with regular
attacks.

----
Bolt
----

HP- 10
Exp- 160
Zenny- 85
Steal Item- Berries
Drop Item- Royal Dagger
Location- Steel Beach, Black Ship, Relay Point A
Abilities- Frost Strike

Notes- Like all of the bolt-type enemies, these guys are annoying to
fight. They're extremely hard to hit will physical attacks, so rely on
level 2 or 3 magic spells to defeat them. Also consider equipping your
weakest characters with Rings of Ice and Dream Rings to negate the
effects of Frost Strike.

-----------
Bolt Archer
-----------

HP- 10
Exp- 190
Zenny- 100
Steal Item- Berries
Drop Item- Panacea
Location- Steel Beach, Black Ship, Relay Point A
Abilities- Blind, Lucky Strike

Notes- Bolt Archers are quite fast, and they can cause a lot of damage
due to their frequent Lucky Strikes. Like with all of the Bolts, you'll
have a very tough time hitting them with regular attacks, so use your
stronger magic spells to kill them.

---------
Bolt Lord
---------

HP- 20
Exp- 320
Zenny- 550
Steal Item- Berries
Drop Item- Lacquer Helm
Location- Black Ship
Abilities- Heal

Notes- This is the game's most rarely encountered enemy. Even though
they are extremely rare, they are not all that special while you're
fighting them. If there are other Bolts in the battle with him, the
Bolt Lord will use regular attacks on your party and cast Heal on his
comrades. However, once the Bolt Lord is all by itself, it will panic
and heal your party. With this in mind, kill off all the other enemies
in the battle first, let the Bolt Lord heal you, and then finish it off
with regular attacks (you'll land a hit sooner or later).

---------
Bolt Mage
---------

HP- 10
Exp- 185
Zenny- 180
Steal Item- Berries
Drop Item- Robe of Wind
Location- Steel Beach, Black Ship, Relay Point A
Abilities- Iceblast, Jolt, Silence

Notes- Unlike its Nut-type counter part, the Bolt Mage is fairly
powerful. Occasionally they will cast Silence on the first turn to
prevent you from using magic, which is your prime weapon against Bolts.
Also, their attack spells can do a good amount of damage. Since it is
very hard to land hits with physical attacks, try eliminating them
quickly with magic.

------
Bomber
------

HP- 100
Exp- 102
Zenny- 45
Steal Item- Vitamin
Drop Item- Ivory Dice
Location- Dump, Lighthouse
Abilities- Air Raid

Notes- Bombers can be fairly hard when your first encounter them at the
Dump, but are much less of a threat when you meet them again in the
Rhapala region. Like all the Bomb-type enemies, these guys have high
defense. Also, their Air Raid attack can cancel out your turns. Have
your physically stronger characters use their regular attacks, while
more magically inclined characters cast wind-based spells like Cyclone
and Typhoon.

---------
Bomb Seed
---------

HP- 250
Exp- 212
Zenny- 150
Steal Item- Vitamin
Drop Item- Ivory Dice
Location- Tidal Caves
Abilities- Sacrifice

Notes- These guys will most likely defend until you manage to inflict
a good amount of damage to them, at which time they'll get angry and
cast Sacrifice, a suicidal attack which randomly brings all of your
party members' HP down to 1. With this in mind, make sure you eliminate
all the other enemies in the battle before going after the Bomb Seed.
Once the Bomb Seed is alone, try to kill it before it can use
Sacrifice.

-----------
Boss Goblin
-----------

HP- 25
Exp- 12
Zenny- 8
Steal Item- Waistcloth
Drop Item- Brass Helm
Location- Cedar Woods, Outside McNeil Manor, Mt. Levett, Factory
Abilities- Influence

Notes- Like its name suggests, the Boss Goblin will use the Influence
skill to command the other Goblins (which will usually appear along
with it) to attack a specific character. The only Goblin who will not
take orders from the Boss Goblin is the powerful Hobgoblin, which will
actually attack the Boss if it casts Influence. If caught alone, the
Boss Goblin will flee. While fighting them early in the game, have Rei
try to steal Waistcloths off of them while Ryu and Teepo try to learn
Influence. Kill off the Boss first, then go after the other enemies.

-----
Cacti
-----

HP- 160
Exp- 510
Zenny- 210
Steal Item- Croc Tear
Drop Item- Ginseng
Location- Desert of Death
Abilities- Pollen

Notes- These guys are somewhat passive fighters, as they let their high
reprisal rate do most of the work and occasionally pester your party
with the Pollen spell. However, since their HP is quite low, they won't
last long against you. Take them out with physical attacks or ice based
spells like Blizzard.

-------
Cerebus
-------

HP- 65
Exp- 72
Zenny- 45
Steal Item- Beef Jerky
Drop Item- Vitamins
Location- Angel Tower
Abilities- Howling

Notes- The main thing you have to fret about while fighting the Cerebus
is its Howling ability, which can induce confusion to all of your party
members. Wear some equipment that may offer some protection against
confusion, such as Life Sandals, and just hack away with your regular
attacks. With the exception of Howling, these guys are pretty easy to
beat.

-----
Clone
-----

HP- 90
Exp- 320
Zenny- 255
Steal Item- Vitamin
Drop Item- Bell Collar
Location- Myria Station Laboratory
Abilities- Blind, Flame Strike

Notes- Although probably one of the weakest enemies you'll fight in
Myria Station, the Clone is much stronger than its Lizard counter part.
Equip Rings of Fire (which can be stolen off of the powerful Red Drakes
in the same area) to absorb the damage from Flame Strike. Regular
attacks will suffice in defeating them.

------
Codger
------

HP- 225
Exp- 380
Zenny- 230
Steal Item- Rare Book
Drop Item- Skill Ink
Location- Colony, Relay Point A
Abilities- Bad Back, Flying Kick, Magic Shuffle

Notes- The Codger can vary in difficulty depending on which abilities
it decides to use. Magic Shuffle can sometimes produce some very nasty
spells, so be cautious. However, you'll luck out if he uses Bad Back,
which does absolutely nothing at all. If you're fighting them at Relay
Point A, they'll often come paired with a Tank Bot, who will feed the
Codger AP using Transfer. Just take them out as quickly as you can
using regular attacks.

----
Curr
----

HP- 23
Exp- 7
Zenny- 4
Steal Item- Antidote
Drop Item- None
Location- Mt. Glaus, Mt. Glaus Caverns
Abilities- Chlorine

Notes- They're more of a pest than a tough enemy, as they like to use
Chlorine to poison you. If Rei is in your party, have him use Pilfer
to snatch the Antidotes they're carrying, so that you can cure any
poison that they may induce during the battle.

---------
Death Bot
---------

HP- 450
Exp- 960
Zenny- 100
Steal Item- Damascus Mail
Drop Item- Atomic Bomb
Location- Myria Station
Abilities- Barrier, Might, Protect, Triple Blow

Notes- Despite their name, Death Bots aren't really too threatening.
They'll spend their first few turns casting assist spells before
proceeding to attack your party with Triple Blow and regular attacks.
So you'll probably be able to take them out long before they begin to
attack, however, it may be worthwhile to let a Death Bot live to attack
at one point or another so you can learn Triple Blow, which is one of
the game's best melee skills. Another thing to take note about is that
they are weak against electric attacks, so spells like Myollnir will do
massive damage.

----------
Dragon Fly
----------

HP- 75
Exp- 250
Zenny- 60
Steal Item- Panacea
Drop Item- None
Location- Relay Point A
Abilities- Snap

Notes- You'll usually find them in small groups along with an Insector
or two. Since the Insector is, by far, the more powerful enemy, take
them out first and then focus on the Dragon Flies. However, once left
alone, they can be prone to run away. Just make sure you pick them off
quickly with regular attacks or a nice spell vs. all.

----
Drak
----

HP- 340
Exp- 850
Zenny- 350
Steal Item- Titan Belt
Drop Item- Mind Shield
Location- Desert of Death 
Abilities- Cure, Typhoon

Notes- Every single time you fight one of these guys, they'll be
paralyzed by the desert heat, which completely disables them from
fighting. But if you cure their paralysis with a Panacea or the spell
Remedy, the Drak will be able to attack you. Aside from using normal
attacks, the Drak will occasionally cast Typhoon and the excellent
learnable healing spell, Cure.

------
Doksen
------

HP- 140
Exp- 46
Zenny- 24
Steal Item- N/A
Drop Item- N/A
Location- Inside McNeil Manor
Abilities- Heal

Notes- This is the last ghost sub-boss that you fight while going
through the McNeil Manor with just Ryu and Teepo in your group.
Luckily, they didn't save the best for last, as Doksen is ridiculously
easy. Instead of casting the Heal spell he has on himself, he'll use it
to heal YOU! So just hack away at him with regular attacks while he
heals you until he goes down. And like with all of the ghosts in McNeil
Manor, equipping the Silver Knife will cause you to do a far greater
amount of damage.

--------
Egg Gang
--------

HP- 270
Exp- 560
Zenny- 420
Steal Item- Beads
Drop Item- Ivory Dice
Location- Factory
Abilities- Double Blow, Magic Ball, Ovum

Notes- Egg Gangs can be frustrating to fight mainly because of their
Ovum attack, which induces a unique status change that transforms the
victim into an egg, making them powerless to attack and extremely
vulnerable to enemy attacks. However, there is a way to use Ovum to
your advantage. If a character ends the battle while still in the "egg"
state, all of their HP and AP will be restored, so you can let the Egg
Gangs cast Ovum on you to indirectly heal yourself for free. They'll
usually cast Ovum on the first turn, which can make this even easier.
Just remember not to get in over your head trying to get the free
healing, or you may find yourself in trouble.

--------
Eye Bulb
--------

HP- 60
Exp- 80
Zenny- 42
Steal Item- Mandrake
Drop Item- Vitamins
Location- Dump
Abilities- Rest, Silence

Notes- The main thing that should be noted about the Eye Bulb is that
it regenerates 30 HP per turn. Also, they'll usually cast Silence on
their first turn, so rely on heavy physical attacks from Ryu and Momo
to defeat them. It helps if you put Ryu in the lead of an attack
formation. Once they've been damaged, they like to cast Rest to restore
a small bit of their HP and AP, so be sure to constantly attack them.

-------
Eye Goo
-------

HP- 12
Exp- 2
Zenny- 4
Steal Item- Healing Herb
Drop Item- Vitamin
Location- Cedar Woods, Yraall Road, Road to Mt. Glaus, Mt. Glaus, Eden
Abilities- Snooze

Notes- The Eye Goo is among the first and easiest enemies in the game.
All they can really do is use regular attacks, which don't do very much
damage at all. However, if you use the Blind skill (learned from
Rippers) on them, they'll give you a lot more Exp. Also, if you let
them live for several rounds, they may cast Snooze.

---------
Fire Slug
---------

HP- 61
Exp- 94
Zenny- 50
Steal Item- Panacea
Drop Item- Moxa
Location- Dump, Dauna Mine
Abilities- Firebreath

Notes- The only thing you have to fret about the Fire Slug is its
Firebreath attack, which has the potential to do a lot of damage. The
attack is HP based, so the less HP the Fire Slug has, the less damage
Firebreath will do. So the key to fighting these guys is to deal out as
much damage as you can before they get a chance to attack to greatly
reduce the casualties from Firebreath.

-------
Fly Man
-------

HP- 135
Exp- 160
Zenny- 140
Steal Item- Scale Mail
Drop Item- Flame Spear
Location- Underground Laboratory
Abilities- Firebreath, Flame Strike

Notes- The Fly Man specializes in fire based attacks, so try to equip
a Ring of Fire, Magma Armor, or any other type of equipment that
resists damage from fire. They like to use Firebreath a lot, so cause
damage to them quickly to reduce the effectiveness of Firebreath.
There's nothing much else to worry about here except Flame Strike,
which may be worthwhile to learn. Just take them down with normal
attacks or ice magic.

---------
Foul Weed
---------

HP- 680
Exp- 1700
Zenny- 250
Steal Item- Power Food
Drop Item- Protein
Location- Path to Eden (Myria Station)
Abilities- Absorb, Devour

Notes- These guys have quite a lot of HP, but since they start off the
battle asleep, you'll be able to get some good hits in (or possibly
even kill them) before they get a chance to attack. The Foul Weed has
attacks that can drain your HP but that's just about it. They'll
probably take a little longer to kill than the usual random enemy, but
you really shouldn't have any trouble with them.

------
Galtel
------

HP- 145
Exp- 36
Zenny- 4
Steal Item- N/A
Drop Item- N/A
Location- Inside McNeil Manor
Abilities- Blunt, Slow, Weaken

Notes- He is the third of the ghost sub-bosses which you must fight in
McNeil Manor. Overall, he's not too tough, mainly because he spends
most of his time casting stat reduction spells on your party. Just
keep using regular attacks until he dies. Remember that Silver Knives
will cause extra damage, Ryu's Heal spell will also cause some good
damage as well.

-----
Ghost
-----

HP- 65
Exp- 90
Zenny- 80
Steal Item- Wisdom Seed
Drop Item- Buckler
Location- Lighthouse
Abilities- Cyclone, Jolt, Sleep

Notes- These guys are very annoying, mainly because of their Sleep
spell. They usually cast Sleep on the first turn and then proceed to
hit your party with their various level 1 attack spells. The best
thing you can do for yourself here is equip your best attacker, such as
Ryu or Garr, with a Dream Ring or at least Life Sandals to prevent
Sleep from taking effect (you can find a Dream Ring inside the
Lighthouse). They should go down after two or three good hits.

-----
Ghoul
-----

HP- 65
Exp- 22
Zenny- 20
Steal Item- Leather Armor
Drop Item- High Boots
Location- Wyndian Catacombs, Dauna Mine
Abilities- Bone Dart

Notes- The Ghoul is not all that threatening. It can use Bone Dart,
but it only employs it on rare occasions. Like all undead monsters, the
Ghoul can be damaged by healing spells and holy-based attacks. If
you're fighting them in the catacombs, Ryu will most likely be able to
kill them in one hit with the Silver Knife equipped.

----------
Giant Crab
----------

HP- 155
Exp- 230
Zenny- 150
Steal Item- Belladonna
Drop Item- Blizzard Mail
Location- Black Ship
Abilities- Death, Double Blow

Notes- You'll find Giant Crabs only in the latter area of the Black
Ship (the path you take to get up to the bow). Although their HP isn't
incredibly high, their defense is. You'll want to try to defeat these
guys quickly because they like to use Death quite often.

---------
Giant Orc
---------

HP- 245
Exp- 480
Zenny- 260
Steal Item- Titan Belt
Drop Item- Tiger's Cap
Location- Factory
Abilities- Blitz, Magic Belt, Protect

Notes- These guys are quite more formidable than their lesser counter
part, the Orc. This is mainly because they regenerate 122 HP per turn,
and like the regular Orcs, they have a fairly high reprisal rate.
Besides relying on their counterattacks to damage you, they'll also
occasionally cast Blitz. To reduce the amount of reprisals that may
potentially be dished out to your group, power up with a move like
Focus before attacking or kill them using non-counterable magic spells.

-----------
Giant Roach
-----------

HP- 150
Exp- 85
Zenny- 0
Steal Item- Healing Herb
Drop Item- Vitamin
Location- Dauna Mine, Underground Laboratory
Abilities- Douse, Jump

Notes- Giant Roaches will act differently depending on what other kinds
of enemies are present in the battle. Normally, they'll just use Jump,
which usually does miniscule damage. However, if there are enemies in
the battle that use fire based attacks, the Giant Roaches will cast
Douse, which makes the victim very vulnerable to fire. If this is the
case, kill off the fire users first to defeat the purpose of their
Douse spell, then take care of the roaches themselves.

------
Goblin
------

HP- 10
Exp- 2
Zenny- 5
Steal Item- Bent Sword
Drop Item- Old Popper
Location- Cedar Woods, Yraall Road
Abilities- Unmotivate

Notes- These guys are in contention with the Eye Goo as being the
weakest enemy in the game. You'll usually encounter them in small
groups and there will almost always be a Boss Goblin amongst them,
telling the Goblins who to attack by using Influence. Once you kill
off their leader the Boss Goblin, they'll cast Unmotivate, which is
literally a useless yet learnable skill. Just kill them with regular
attacks.

--------
Gold Egg
--------

HP- 500
Exp- 100
Zenny- 20000 (Initially)
Steal Item- Diamond Ring
Drop Item- Divine Helm
Location- Factory
Abilities- Ovum, Resist

Notes- The gold version of the Egg Gang is much more elusive, and as
you can see, can offer an absolutely enormous zenny pay-off. However,
each time you strike them with a physical blow, their zenny value will
drop significantly. Not only that, but the Gold Egg is fast, and it
tends to run away most of the time. If it doesn't flee, it may cast
Resist to nullify all of your attacks. If you encounter one, unleash
your most powerful melee skills to kill it as quickly as possible and
still get a decent reward money-wise. It helps if you have a Chain
formation with a super fast character, such as Rei, in the lead
position.

------
Gonger
------

HP- 70
Exp- 30
Zenny- 27
Steal Item- MultiVitamin
Drop Item- Life Shard
Location- Mt. Boumore, Momo's Tower
Abilities- Venom Breath

Notes- These guys are a bit of a nuisance, mainly because they use
Venom Breath most of the time to induce mass poison on your party.
Equip some Life Sandals to slightly reduce the risk of getting poisoned
and just hit them with your normal attacks. Be sure to cure any poison
you get after the battle using Antidotes.

--------
Gonghead
--------

HP- 31
Exp- 8
Zenny- 10
Steal Item- Vitamin
Drop Item- Life Shard
Location- Yraall Road, Road to Mt. Glaus, Mt. Glaus
Abilities- Giant Growth

Notes- These guys are your prime source of Vitamins in the early parts
of the game. Neither their normal attack nor Giant Growth really do
much damage, so just constantly use Rei's Pilfer ability to swipe their
Vitamins (it may take a few tries).

-----
Gooey
-----

HP- 48
Exp- 9
Zenny- 4
Steal Item- Marbles
Drop Item- None
Location- Random Battlefields near McNeil village, Eden
Abilities- Ebonfire

Notes- You'll probably encounter Gooeys very early in the game and
notice that they are in a petrified state (rendering them completely
harmless). If you come back to fight them after Ryu has reached
level 53, they'll no longer be frozen. Not only that, but they will also
be able to cast the spell Ebonfire, which is one of the game's rarest
learnable skills. So consider trying to learn Ebonfire once you've
beaten the game.

--------
Goo King
--------

HP- 1500
Exp- 15000
Zenny- 1000
Steal Item- Green Apple
Drop Item- Goo King Sword
Location- Path to Eden (Myria Station), Eden, Myria Station Final Area
Abilities- Charge, Ragnarok, Sirocco, Tornado

Notes- Like its name suggests, the Goo King is the most powerful of the
goos... and that's an understatement! For the most part, Goo Kings will
just flee whenever you encounter them. However, if you steal their
Green Apple, the Goo King will get angry and extract revenge by pelting
your party with ultra-powerful spells like Ragnarok and Sirocco. An
angry Goo King is not to be taken lightly at any level, so ALWAYS be
cautious. Having Rings of Fire will protect you from its painful
Sirocco spell. Besides the good amount of experience you gain by
slaying one of these powerhouses, there is also another reward to
consider: the Goo King Sword, which is Ryu's best weapon. To increase
your chances of having the Goo King drop its sword just cast Charm. The
chances of getting the sword are still extremely low, even after doing
that, but if you fight enough of them, you may just get lucky. Getting
the Goo King Sword takes luck, period.

---------
Goo Titan
---------

HP- 350
Exp- 660
Zenny- 200
Steal Item- Life Shard
Drop Item- Protectors
Location- Forest in Eastern Wyndia, Ogre Road, Mt. Levett, Eden
Abilities- Burn, Timed Blow

Notes- Goo Titans are considerably powerful when you meet them as an
adult, and can be extremely tough if you pick a fight with them during
childhood. Their Burn spell does a light amount of damage, and Timed
Blow can obviously be devastating if the Goo Titan is near full HP.
However, they seem to rarely use Timed Blow unless you're fighting
them in Eden. Equip a Ring of Fire to absorb their Burn attack and hit
them with regular attacks or melee skills. Goo Titans are also a great
source of Life Shards, so try stealing from them whenever you get the
chance.

-----
Guard
-----

HP- 47
Exp- 12
Zenny- 24
Steal Item- Healing Herb
Drop Item- Iron Helm
Location- Inside McNeil Manor
Abilities- None

Notes- The Guard is probably the most resilient enemy in McNeil Manor
because they like to use Healing Herbs on themselves when they get low
on HP. Just keep attacking them until they go down (I believe they can
only use one Healing Herb each).

---------
Hobgoblin
---------

HP- 380
Exp- 800
Zenny- 300
Steal Item- Power Food
Drop Item- None
Location- Factory
Abilities- Intimidate, Spirit Blast

Notes- These guys are the most powerful members of the goblin clan...
so much that they are the only goblins that won't submit to the orders
of the Boss Goblin. You'll usually fight them along with a Boss Goblin
or another of its kind. If a Boss Goblin is present in the battle and
casts Influence (which it will unless you kill it first), the Hobgoblin
will defiantly murder the Boss. The Hobgoblin's attacks can do a good
amount of damage so make sure to keep an eye on your HP, especially if
you are using a formation that lowers defense (such as the Chain
formation). Normal attacks should suffice for defeating them. Also,
try to steal from them if you get the chance, because these guys are
an excellent way to get Power Foods.

------
Hopper
------

HP- 175
Exp- 380
Zenny- 120
Steal Item- Fat Frog
Drop Item- Balance Ring
Location- Myria Station Laboratory
Abilities- Air Raid, Hypnotize

Notes- The major thing you have to worry about with these guys is their
Hypnotize spell, which induces confusion. Simply equip a Balance Ring,
Ivory Charm, or a Light Bangle to nullify the attack. Also, their Air
Raid attack can cause some good damage, as well as cancel your turn.
Either kill them with regular attacks, or hit them with electricity to
take them down quickly.

---------
Hyper Bot
---------

HP- 64
Exp- 120
Zenny- 0
Steal Item- Cuirass
Drop Item- Ginseng
Location- Momo's Tower
Abilities- Blitz

Notes- Unlike most of the other robot-type enemies you'll encounter in
the game, the Hyper Bot is immune to electricity. Its Blitz attack can
deal a lot of damage, so make sure to keep your HP up before entering
battles. However, once the Hyper Bot uses Blitz, its HP will be cut in
half, which should allow you to kill it off quickly.

---------
Ice Drake
---------

HP- 350
Exp- 2050
Zenny- 250
Steal Item- Ring of Ice
Drop Item- Dragonfang
Location- Myria Station Laboratory
Abilities- Frost Breath, Howling

Notes- These guys, along with their flame-type clones, are quite
powerful. Not only will they use Howling to confuse you, but their
Frost Breath attack can deal huge damage if used at full HP. Be sure
to equip some accessory, such as a Balance Ring, to ward off the
confusion from Howling. The key here is to damage the Ice Drake
quickly, because the less HP it has, the less effective its Frost
Breath will be. Obviously, they are most vulnerable to fire-based
attacks. If you are fighting them for the first time, be sure to swipe
their Ring of Ice, so that next time you fight them, you'll have some
good protection against Frost Breath.

--------
Ice Toad
--------

HP- 80
Exp- 63
Zenny- 45
Steal Item- Life Shard
Drop Item- Soul Gem
Location- Momo's Tower
Abilities- Icebreath

Notes- These guys aren't all too tough as long as you can damage them
quickly. Like most breath attacks, their Ice Breath does damage based
on how much HP they have. The more HP they have, the more damage the
attack will do, and likewise, the attack will do a lot less damage when
their HP gets low. Fire-based attacks are super effective against them,
so have Nina use Simoon, while Momo attacks with Flame Chrysm equipped.
The Ring of Ice that you can win from the crystal puzzle at the
beginning of the Tower will also be of great help against them.

--------
Insector
--------

HP- 275
Exp- 520
Zenny- 220
Steal Item- Beef Jerky
Drop Item- Gale Javelin
Location- Relay Point A
Abilities- Tornado, Typhoon

Notes- As you can see, the Insector specializes in wind attacks. While
Typhoon only does a moderate amount of damage, Tornado is always
threatening, because it randomly drops all fighters' HP down to 1.
With this in mind, you won't want to mess around with them for very
long. Just defeat them using normal attacks or some good level 2 or 3
spells.

------
Kassen
------

HP- 62
Exp- 38
Zenny- 20
Steal Item- N/A
Drop Item- N/A
Location- Inside McNeil Manor
Abilities- Drain, Leech Power

Notes- Kassen is the second ghost sub-boss that you fight while going
through McNeil Manor. He specializes in attacks that sap away your HP
and AP, which can be quite annoying. However, Kassen shouldn't last
long, as his HP is pretty low. Just hit him with normal attacks and
Ryu's Heal spell until he goes down. Remember that having a Silver
Knife equipped will allow you to do some major damage.

---------
King Toad
---------

HP- 210
Exp- 280
Zenny- 150
Steal Item- Healing Herb
Drop Item- Life Shard
Location- Black Ship
Abilities- Icebreath, Influence

Notes- These guys are kind of unique in that they are the only other
enemy in the game besides the Boss Goblin that can cast Influence.
They'll usually only use Influence if there are some Sleepys in the
battle along with it. Otherwise, the King Toad will most likely use
Icebreath, which can inflict a good amount of damage. Equip a Ring of
Ice and other armor that resists frost-based attacks, such as the
Blizzard Mail. If you don't have a lot of frost protection handy,
you'll want to cause a lot of damage to the King Toad as quickly as
you can to reduce the effectiveness of its Icebreath.

--------
Lava Man
--------

HP- 113
Exp- 90
Zenny- 75
Steal Item- Vitamin
Drop Item- Firecracker
Location- Mt. Zublo
Abilities- Fireblast, Flare, Inferno

Notes- Lava Men aren't too hard to cope with when fighting them
normally. Just put on some equipment that protects against fire-based
attacks, such as a Ring of Fire, Asbestos Armor, or Magma Armor. Then
hit them with regular attacks or anything ice-based (Momo's Ice Chrysm
works extremely well here). However, if you want some more experience
points, you can use fire-based attacks on them to power them up and
increase the amount of Exp they give. Each time you use fire on them,
their Exp will increase, however, they will also get a lot stronger.
BE VERY CAREFUL WHEN RAISING THEIR EXP! The Lava Man will start to get
extremely powerful after just 2-3 charges.

------
Lizard
------

HP- 45
Exp- 28
Zenny- 25
Steal Item- Panacea
Drop Item- None
Location- Momo's Tower, Mt. Zublo
Abilities- Blind

Notes- Lizards can be particularly annoying, because they will always
target the character with the lowest HP. This can spell big trouble for
some of your physically weaker characters, like Nina and Momo, in the
earlier parts of the game. But since you'll usually encounter them in
small groups, you can use the Influence spell (learned from Boss
Goblins) to command the Lizards to attack their allies. Otherwise their
low HP make them easy to kill with Ryu's physical attacks.

----------
Lizard Man
----------

HP- 128
Exp- 160
Zenny- 102
Steal Item- Broad Sword
Drop Item- Flame Shield
Location- Mt. Zublo, Angel Tower
Abilities- Rejuvenate, Shield, Wind Strike

Notes- The Lizard Man is to be noted most for its ridiculously high
reprisal rate, which will end up causing the most damage. You'll
usually find them amongst a small group of lesser Lizards. They will
most always cast Shield on their first turn before proceeding to hit
you with regular attacks, as well as the occasional Wind Strike. Try
to defeat it using as few hits as possible, by employing power-up
skills like Focus, to reduce the amount of blows you take from
reprisals. Don't even bother to attack with your physically weaker
characters, such as Nina, unless you're going to use uncounterable
magic spells.

--------
Mad Gong
--------

HP- 230
Exp- 850
Zenny- 0
Steal Item- Ginseng
Drop Item- N/A
Location- Ryu's Dream
Abilities- Charge

Notes- You'll be fighting these guys with just Ryu in your party, but
there's really nothing to worry about here. They'll use Charge most of
the time, which doesn't do very much damage at all. Just hit them with
with a few regular attacks to kill them.

--------
Mage Goo
--------

HP- 22
Exp- 6
Zenny- 20
Steal Item- Healing Herb
Drop Item- Wisdom Seed
Location- Cedar Woods, Yraall Road, Road to Mt. Glaus, Mt. Glaus, Eden
Abilities- Burn

Notes- Probably one of the more powerful goo enemies that you'll
encounter at the very beginning of the game, but the Mage Goo still
isn't all that tough. Their Burn attack can cause a decent amount of
damage, and that's about it. It would be a very good idea to have Ryu
learn Burn from them to use later on against the nut people you'll
have to fight.

--------
Magmaite
--------

HP- 400
Exp- 1300
Zenny- 300
Steal Item- Napalm
Drop Item- Royal Armor
Location- Desert of Death
Abilities- Air Raid, Flying Kick, Lavaburst

Notes- These guys are much stronger than their cousin back at
Mt. Zublo, the Vulcan, and apparently more agile as well. The
Magmaite's Air Raid and Flying Kick attacks do a lot of damage, not to
mention they also have very high defense. They can also use Lavaburst,
but they don't employ it very often. The best way to kill them is to
just chip away using strong melee skills like Shadowwalk. However, if
you have Momo in your party, you can use her Quake spell to deal a
bunch of damage.

--------
Man Trap
--------

HP- 45
Exp- 24
Zenny- 40
Steal Item- Pointed Stick
Drop Item- Panacea
Location- Road to Mt. Glaus
Abilities- Devour, Dream Breath

Notes- The Man Trap can be quite a powerful enemy at the very beginning
of the game. They start the battle off asleep, so take advantage of
this free turn by killing them before they get an opportunity to
attack. However, once you wake them up, they'll use Dream Breath to
put you to sleep and then proceed to sap away your HP with Devour. Ryu
and Rei should hit the Man Trap with regular attacks, while Teepo casts
Flare.

--------
Mist Man
--------

HP- 450
Exp- 5200
Zenny- 400
Steal Item- Seeking Sword
Drop Item- Mist Armor
Location- Myria Station Final Area
Abilities- Thunder Strike

Notes- There's no denying that the Mist Man is quite a formidable foe.
The biggest threat from them is their Thunder Strike attack, which can
paralyze your characters. It helps if you equip your weakest character
(or the character at the front of your formation) with a Thunder Ring.
Also, like its close relative the Armor, the Mist Man has a special
armor that makes its defense ultra-high until the armor is cracked.
To break the armor, you must hit the Mist Man with a few physical
attacks. Either destroy them with some powerful level 3 magic spells
like Myollnir, or break through their armor and take them down with
physical attacks. Strong melee skills like Shadowwalk are also
effective here.

---------
Multi Bot
---------

HP- 115
Exp- 300
Zenny- 0
Steal Item- Silver Mail
Drop Item- Barrier Ring
Location- Steel Grave
Abilities- Iceblast, Rejuvenate, Thunder Clap, Wall of Fire

Notes- The Multi Bot is a very unique enemy, because it will use
different attacks depending on what kind of attacks you use on it. If
you use ice-based, fire-based, or electric-based attacks, the Multi Bot
will retaliate with Iceblast, Wall of Fire, and Thunder Clap
respectively. If you just use regular attacks, the Multi Bot will
defend and let its extremely high reprisal rate do all the work. Also,
if you use a healing spell on the Multi Bot, it'll actually start
casting Rejuvenate on your party. Just power up with a move like Focus
to defeat them with as little hits as possible.

----
Newt
----

HP- 250
Exp- 1550
Zenny- 350
Steal Item- Heat Shotel
Drop Item- Mind Shield
Location- Myria Station Laboratory
Abilities- Mighty Chop, Shield, Simoon

Notes- A slightly upgraded version of the Lizard Man, but without the
ridiculous reprisal rate. The Newt's Mighty Chop skill does miniscule
damage, while its Simoon spell can prove to be a little more injurious.
Equip Rings of Fire to negate Simoon completely and just defeat them
using normal attacks.

---------
Night Bat
---------

HP- 75
Exp- 350
Zenny- 58
Steal Item- Power Food
Drop Item- Protein
Location- Myria Station Final Area
Abilities- Gloom

Notes- Although the Night Bats are probably the weakest of all the
enemies in the final area of the game, they are still not to be taken
too lightly. Their normal attacks can do quite a bit of damage, and
they'll often cast Gloom to make your party members undead. Be careful
if this happens, because in the undead state, healing spells will HURT
you. Just take them out with normal attacks or a decent group-affect
spell. If you find these guys in a battle with a Vampire, be sure to
kill them first before going after the Vampire. Also, while Night Bats
offer minimum Exp, fighting them is a great way to obtain mass amounts
of Power Foods.

--------
Nitemare
--------

HP- 215
Exp- 850
Zenny- 220
Steal Item- Hawk's Ring
Drop Item- Burglar Garb
Location- Myria Station
Abilities- Magic Ball, Sleep, Syphon

Notes- These guys can be very annoying, as they almost always cast
Sleep on the first turn before proceeding to attack your party with
Syphon and Magic Ball. So be sure to equip your party with Dream Rings.
Luckily, they are extremely weak against holy-type attacks, so skills
such as Demonbane and Holy Strike will constitute one hit kills.
Weapons with a holy property, such as the Ascension, Holy Avenger,
and Rufad's Spear will also get the job done nicely.

----------
Nut Archer
----------

HP- 5
Exp- 25
Zenny- 14
Steal Item- Berries
Drop Item- Panacea
Location- Mt. Boumore
Abilities- Lucky Strike

Notes- These guys are probably the most annoying members of the nut
family, due to their high agility and frequent critical hits. Like all
of the nut people, the Nut Archer is extremely evasive, so don't bother
trying to hit them with normal attacks. Use a simple spell like Burn or
use a Molotov to kill them easily.

--------
Nut Mage
--------

HP- 5
Exp- 17
Zenny- 18
Steal Item- Molotov
Drop Item- Berries
Location- Mt. Myrneg, Wyndian Catacombs, Eygnock Road, Mt. Boumore
Abilities- Flare

Notes- Nut Mages are probably the weakest of the nut people, because
they're pretty slow, and their Flare spell only causes a light amount
of damage. However, the item situation for the Nut Mage is very unique.
If you defeat the Nut Mage before it can use Flare (which they will
always use on the first turn), then they are 100% assured to drop their
Molotov. This allows you to kill them using your own Molotovs for free.

---------
Nut Troop
---------

HP- 5
Exp- 15
Zenny- 16
Steal Item- Berries
Drop Item- Broad Sword
Location- Mt. Myrneg, Wyndian Catacombs, Eygnock Road, Mt. Boumore
Abilities- Double Blow

Notes- The Nut Troop isn't too much of a threat. Like all of its kind,
they are very hard to hit with physical attacks, so use weak spells
such as Burn to kill them. Also, it would be a very good idea to learn
Double Blow from them early on in the game, as it is a very useful
skill.

---
Orc
---

HP- 100
Exp- 58
Zenny- 62
Steal Item- Bronze Shield
Drop Item- Titan Belt
Location- Mt. Boumore (back side), Momo's Tower
Abilities- Last Resort

Notes- Orcs are most notable for their extremely high reprisal rate and
their trademark Last Resort spell, which will sacrifice all of the
Orc's defense to increase their attack power. Have Nina refrain from
using physical attacks, and instead use spells like Blunt or Weaken on
the Orc, while Ryu and Momo attack. It may prove useful to have an
attack formation with Ryu in the lead, so that he can deal a bunch of
damage, especially after they use Last Resort. Also, at some point in
time, you should consider learning Last Resort to give to one of your
tank characters later in the game.

---------
Pain Weed
---------

HP- 80
Exp- 57
Zenny- 40
Steal Item- Bat Amulet
Drop Item- None
Location- Dump
Abilities- None

Notes- Although it's very easy to get the Pain Weed confused with its
close relative the Rank Weed, there is a very distinct difference
between them. The Pain Weed absorbs magic attacks as HP, so you must
defeat them using physical attacks. And since you'll almost always
find Pain Weeds and Rank Weeds together in battle, make sure you don't
mix up the two and accidentally attack the Pain Weed with magic.

-------
Phantom
-------

HP- 140
Exp- 115
Zenny- 200
Steal Item- Belladonna
Drop Item- Crepe Cape
Location- Angel Tower
Abilities- Death

Notes- You're really going to want to kill these guys quickly, because
they like to use Death a lot. Equip your most valued attackers with a
Talisman or Diamond Ring to ward off Death, and proceed to kill them
using normal attacks. And remember, since the Phantom is an undead
enemy, holy-based attacks (such as Ryu's Silver Knife) and healing
spells will damage them.

---------
Pipe Bomb
---------

HP- 145
Exp- 495
Zenny- 180
Steal Item- Vitamin
Drop Item- Ivory Dice
Location- Factory
Abilities- Air Raid, Protect, Sacrifice

Notes- While the Pipe Bombs don't have very much HP, they make up for
it with their extremely high defense, which they'll reinforce even
further by casting Protect. Try to take them down one at a time,
because they like to use Sacrifice when they get low on HP. Powerful
melee skills like Shadowwalk may be able to kill them in one hit. They
also have a slight weakness towards electricity, so Myollnir should
yield a one hit kill as well.

--------
Plant 42
--------

HP- 220
Exp- 1200
Zenny- 0
Steal Item- Mandrake
Drop Item- Vitamins
Location- Path to Eden (Myria Station)
Abilities- Snap

Notes- Despite their unique name, there's nothing really unique about
the Plant 42. Their normal attack does a light amount of damage, while
Snap just does a pathetic amount of damage. They also tend to attack
Foul Weeds if they are present in the battle. Just use normal attacks
to kill them. Momo's HE Shells should take them out in one hit.

-----
Pooch
-----

HP- 260
Exp- 57
Zenny- 10
Steal Item- Vitamin
Drop Item- N/A
Location- Outside McNeil Manor
Abilities- Snap

Notes- Pooch is the first of the many sub-bosses you fight during the
McNeil Manor mission. Just have Ryu and Teepo use regular attacks while
Rei uses Pilfer to snatch that Vitamin. It will take quite a few
rounds, but you should be able to defeat Pooch without much trouble.

---------
Proto Bot
---------

HP- 65
Exp- 30
Zenny- 0
Steal Item- Marbles
Drop Item- Cuirass
Location- Momo's Tower
Abilities- None

Notes- The Proto Bot is the easiest of the three robot-type enemies
you'll fight in the Tower. There's really nothing to worry about here,
as their regular attacks don't do very much damage. Just have Ryu and
Momo use normal attacks. Nina's Jolt spell will do quite a bit of
damage, as well as induce confusion.

--------
Puff Goo
--------

HP- 21
Exp- 15
Zenny- 7
Steal Item- Healing Herb
Drop Item- Vitamin
Location- Road to Mt. Glaus, Mt. Glaus
Abilities- None

Notes- Most of the time, Puff Goos will simply defend and let their
fairly high reprisal rate do the attacking for them, while occasionally
using normal attacks. Simply use your regular attacks to beat them. If
Rei is in your party, have him use Pilfer to pick up some extra Healing
Herbs.

---------
Rank Weed
---------

HP- 80
Exp- 57
Zenny- 40
Steal Item- Bat Amulet
Drop Item- None
Location- Dump
Abilities- Weaken

Notes- While the almost identical Pain Weed absorbs magical attacks,
the Rank Weed is very weak against magic. While Ryu and Momo pound on
the Pain Weed (which usually appears in the battle with the Rank Weed),
Nina should attack the Rank Weed with magic. Just make sure not to
confuse the Rank Weed and the Pain Weed. They look VERY similar to each
other, so make sure you know which one you're attacking.

------
Reaper
------

HP- 240
Exp- 420
Zenny- 270
Steal Item- Magic Shard
Drop Item- Phantom Dress
Location- Relay Point A
Abilities- Focus, Multi Strike

Notes- Reapers are undead creatures, so any holy-based attacks or
healing spells will do a lot of damage to them. They'll usually use
Focus on the first turn and then hit you with Multi Strike, which
doesn't even do very much damage. However, both Focus and Multi Strike
are learnable skills. Also, fighting Reapers is a great way to
accumulate massive amounts of Magic Shards. Be sure to cast Charm on
them to make stealing those Magic Shards easier.

---------
Red Drake
---------

HP- 350
Exp- 2050
Zenny- 250
Steal Item- Ring of Fire
Drop Item- Dragonfang
Location- Myria Station Laboratory
Abilities- Flame Breath, Howling

Notes- Red Drakes and their frost-type counterparts can be tough to
cope with. Their Flame Breath attack does a lot of damage when their HP
is high, and they can induce mass confusion with Howling. Equip as many
people as you can with Balance Rings to prevent the confusion, and
quickly deal out as much damage as you can. Since Flame Breath is
HP-based, if the Red Drake has low HP, Flame Breath won't do nearly as
much damage. Since they have an affinity for fire, use frost-based
attacks to deal out major damage. You may also want to snatch their
Ring of Fire the first few times you fight them, so that in future
battles, you'll have complete protection against their deadly Flame
Breath attack.

--------
Revenant
--------

HP- 290
Exp- 1500
Zenny- 500
Steal Item- Belladonna
Drop Item- Diana's Dress
Location- Myria Station Final Area
Abilities- Chill, Lucky Strike, Multistrike

Notes- Compared to some of the other enemies you have to fight in the
game's final area, the Revenant isn't all too tough. Their Chill spell
causes some decent frost damage and can lower the agility of your
entire party. Multi Strike can also take off a good amount of HP if
they get enough hits with it. Equip Rings of Ice to protect yourself
from Chill, and pound them with holy-based attacks such as Holy Strike
and Demonbane, or use holy-property weapons like the Holy Avenger. They
tend to come in small groups, so Kyrie can also prove to be extremely
useful against them.

------
Ripper
------

HP- 20
Exp- 7
Zenny- 5
Steal Item- Berries
Drop Item- Swallow Eye
Location- Cedar Woods, Yraall Road, Road to Mt. Glaus, Mt. Glaus,
          Mt. Myrneg, Eygnock Road
Abilities- Blind

Notes- Rippers can be slightly annoying in the very early stages of the
game, mainly because they're pretty fast and like to use Blind. Just
use your normal attacks to kill them, and be sure to learn Blind at
one point or another, as it will prove useful in raising the Exp of
Eye Goos.

-----
Roach
-----

HP- 60
Exp- 10
Zenny- 0
Steal Item- Healing Herb
Drop Item- N/A
Location- Inside McNeil Manor
Abilities- Jump

Notes- These guys are probably the hardest enemies inside the manor,
because they can appear in large groups, and their Jump attack has the
potential to cause a lot of damage. If you're trying to conserve AP,
try just using regular attacks on them, but if you get into trouble,
start employing Teepo's Simoon spell.

-----
Rocky
-----

HP- 280
Exp- 87
Zenny- 0
Steal Item- Life Shard
Drop Item- N/A
Location- Outside McNeil Manor
Abilities- Jump, Ovum

Notes- Rocky is probably one of the tougher sub-bosses you'll fight
during the McNeil Manor mission. This is mainly due to his Ovum spell,
which turns the victim into an egg and renders that character helpless.
His Jump attack can potentially take off quite a bit of damage as well.
Have Ryu use normal attacks and Healing Herbs when necessary, while Rei
uses Pilfer and Teepo casts Simoon. It should take quite a few turns
to take Rocky down.

--------
Scorpion
--------

HP- 185
Exp- 620
Zenny- 320
Steal Item- Antidote
Drop Item- Protein
Location- Desert of Death
Abilities- Chlorine, Double Blow, Tornado

Notes- Scorpions are one of the more solid enemies that you fight in
the desert, but they're still not too tough. They'll usually just use
light attacks like Chlorine and Double Blow, but keep in mind that they
are also capable of casting the devastating Tornado spell. Their main
weakness is electricity, so spells like Lightning or electric based
weapons such as the Barbarossa and Royal Sword work well here.

-------
Slasher
-------

HP- 98
Exp- 95
Zenny- 70
Steal Item- Berries
Drop Item- Swallow Eye
Location- Ogre Road, Mt. Levett, Tidal Caves
Abilities- Mind Flay

Notes- Slashers are fast and like to pester your most intelligent
characters with Mind Flay, which does miniscule damage but also reduces
intelligence. There's really nothing to fear here, however, because
they are easily taken out with normal attacks. They have a weakness
towards wind attacks, so Ryu or Rei can defeat them with ease using
the Feather Sword. The Typhoon spell is also very effective here.

------
Sleepy
------

HP- 120
Exp- 95
Zenny- 66
Steal Item- Baby Frog
Drop Item- Fat Frog
Location- Tidal Caves, Black Ship
Abilities- Hypnotize, Snooze

Notes- Sleepys are typical nuisance fighters. Their own attacks won't
do much damage, but they often cast Hypnotize to confuse your party
members. Equip status protection accessories such as Balance Rings or
Life Sandals to help prevent confusion from occurring. Either beat
them down with regular attacks or exploit their weakness towards
electricity by casting spells like Lightning.

----
Slug
----

HP- 47
Exp- 35
Zenny- 20
Steal Item- None
Drop Item- None
Location- Dump, Dauna Mine
Abilities- Chlorine

Notes- These guys are pretty weak, but their Chlorine attack (which
they use quite often) can be annoying. They usually come in small
groups, which often contain one or two Fire Slugs as well. Since the
Fire Slugs are much more of a threat, take care of them first and then
go after the lesser Slugs with regular attacks.

-------
Spectre
-------

HP- 30
Exp- 150
Zenny- 75
Steal Item- Wisdom Seed
Drop Item- Barrier Ring
Location- Lighthouse, Angel Tower
Abilities- Depress, Leech Power

Notes- Spectres are among the few extremely annoying enemies that
prefer to make direct attacks on your AP instead of your HP. They'll
usually cast Depress on the first turn, which saps AP from all of your
party members, and follow up with Leech Power, another spell that
steals AP. Especially if you are making your way through the
Lighthouse, you'll want to protect your precious AP, so exterminate
Spectres with extreme prejudice. Kill them as quickly as you can with
physical attacks. It helps if you have a somewhat fast attacker, such
as Ryu, at the front of an attack formation.

------
Spiker
------

HP- 250
Exp- 240
Zenny- 125
Steal Item- Antidote
Drop Item- Soul Gem
Location- Tidal Caves
Abilities- Giant Growth, Rejuvenate, Venom Breath

Notes- These guys have a very solid amount of HP, so it's going to take
a few good hits to bring them down. But, the annoying part about just
using normal attacks is that the Spiker has a very high reprisal rate.
However, the Spiker is most annoying because of its Venom Breath
attack, which poisons all of your party members. Also, they like to
cast Rejuvenate to heal themselves after taking heavy damage. Use
strong melee skills or electric spells to kill them quickly.
Personally, I find that using Rei's Weretiger coupled with Influence
is a very effective way of taking them down quickly with no AP cost.

--------
Tank Bot
--------

HP- 275
Exp- 500
Zenny- 0
Steal Item- Wisdom Seed
Drop Item- Wisdom Fruit
Location- Relay Point A, Container Yard, Myria Station
Abilities- Sacrifice, Transfer, Vitalize

Notes- Tank Bots are the only enemy in the game that can use the unique
(and learnable) Transfer spell, which they'll often use to feed AP to
their allies. They sometimes may even pointlessly cast Transfer on
themselves. If you catch them by themselves or bring them down to low
HP, they may use Sacrifice. Use regular attacks or any electric-based
attacks to defeat them. If Ryu has the Royal Sword (or possibly even
the weaker Barbarossa), he will be able to take them out with one hit.

-------
Tar Man
-------

HP- 78
Exp- 70
Zenny- 15
Steal Item- Clay Vase
Drop Item- MultiVitamin
Location- Mt. Myrneg, Mt. Boumore
Abilities- Tar Baby

Notes- Tar Men are almost impossible to damage unless you freeze them
with some kind of ice magic first (or get a critical hit). This is
cheaply and easily done by simply casting Frost, which is learned from
the game's first master, Mygas. Once you freeze the Tar Man, not only
will you be able to deal damage to it, but it'll also be rendered
completely harmless. From there, simply finish the Tar Man off with
normal attacks.

--------
Thanotos
--------

HP- 200
Exp- 755
Zenny- 0
Steal Item- Clothing
Drop Item- N/A
Location- Ryu's Dream
Abilities- Blizzard, Drain, Leech Power

Notes- The Thanotos is probably the toughest enemy that you'll find in
Ryu's Dream. You only fight them in the second area of Ryu's Dream,
and they usually come grouped with another enemy or two. Try to
eliminate them quickly with holy-based attacks, because they like to
steal your HP and AP with Drain and Leech Power, while occasionally
casting Blizzard. Although their Blizzard doesn't do all that much
damage, equipping a Ring of Ice will help not only against the
Thanotos, but against the next boss you have to face as well.

--------
Thrasher
--------

HP- 90
Exp- 185
Zenny- 110
Steal Item- Wisdom Seed
Drop Item- None
Location- Steel Grave, Colony
Abilities- Timed Blow, Watch Enemy

Notes- The key to fighting Thrashers is to either damage or kill them
before they get a chance to attack. The reason being that they really
like to use Timed Blow, which can cause quite a bit of damage if they
are at full HP. However, once they use Timed Blow, their HP will be
reduced to one, making them easy to finish off. Since they tend to come
in relatively large groups, Typhoon is a nice spell to use for taking
them all out in one shot. Their weakness to wind-based attacks also
make them very vulnerable to the Feather Sword.

-------
Thunder
-------

HP- 46
Exp- 16
Zenny- 18
Steal Item- Taser
Drop Item- None
Location- Wyndian Catacombs, Lighthouse
Abilities- Jolt

Notes- You'll most often find Thunders amongst a small group of Volts.
On the very first turn, the Thunder will cast Jolt on itself and his
Volt comrades, which will super-charge the Volts, allowing them to cast
Jolt on you. The charged Volts will also give you more experience
points, however, their combined Jolts can cause some serious damage.
If you want the extra Exp, kill the Thunder last. Both Thunders and
Volts seem to be weak against the Silver Knife, so equip it if you have
it.

------
Torast
------

HP- 115
Exp- 32
Zenny- 8
Steal Item- N/A
Drop Item- N/A
Location- Inside McNeil Manor
Abilities- Sleep

Notes- He is the first, and probably the most annoying of the McNeil
ghosts that you'll fight throughout the manor. This is mainly because
of his Sleep spell. However, his normal attacks don't do too much
damage, and as long as you brought plenty of Healing Herbs along for
the mission, then you should be fine. His Sleep attack just annoyingly
prolongs the fight. Just use regular attacks to kill him and heal if
necessary. Remember that Silver Knives will cause extra damage.

---------
Toxic Fly
---------

HP- 40
Exp- 70
Zenny- 20
Steal Item- Antidote
Drop Item- None
Location- Underground Laboratory
Abilities- Chlorine

Notes- These guys are more of a pest than a hard enemy. Toxic Flies
tend to come in small groups, and they really like to use Chlorine.
Kill them quickly with normal attacks and spells like Typhoon and
Lightning to avoid the annoying effects of poison.

-------------
Toxic Man (1)
-------------

HP- 35
Exp- 335
Zenny- 25
Steal Item- Clay Vase
Drop Item- None
Location- Colony
Abilities- Chlorine, Venom Breath

Notes- The Toxic Man is not only unique because it loses HP every round
due to their own poisonous body, but they also come in three different
forms. You'll usually encounter them in small groups containing their
varied versions. There's really no way of telling them apart in battle
until you damage them and get a perspective on their HP levels. With a
most pathetic amount of HP, this version of the Toxic Man is the
weakest. You can more than likely take these guys out in one hit just
using your regular attacks.

-------------
Toxic Man (2)
-------------

HP- 175
Exp- 325
Zenny- 25
Steal Item- Clay Vase
Drop Item- None
Location- Colony
Abilities- Chlorine, Venom Breath

Notes- This is the medium version of the Toxic Man. Like the other two
versions of the Toxic Man, this one will take poison damage every turn,
and it specializes in poison inducing attacks. Try to use holy-based
attacks to eliminate them quickly. Equipping Ryu with the Ascension is
particularly effective here.

-------------
Toxic Man (3)
-------------

HP- 600
Exp- 225
Zenny- 25
Steal Item- Clay Vase
Drop Item- None
Location- Colony
Abilities- Chlorine, Venom Breath

Notes- Judging by its HP, this is definitely the most solid version of
the Toxic Man. Like the other versions, it will lose HP every turn due
to poison, and it likes to use poisonous attacks. Since its HP is so
high, you may have to employ some high-powered melee attacks to defeat
them quickly. However, if you have any low AP-cost holy-type attacks,
or any holy property weapons (such as Ryu's Ascension), you will be
able to kill them more easily.

-------
Tricker
-------

HP- 100
Exp- 70
Zenny- 120
Steal Item- Gems
Drop Item- Thieves Knife
Location- Angel Tower, Ogre Road, Mt. Levett 
Abilities- Blind, Flying Kick

Notes- Chances are that you'll first encounter the Tricker in the
random battlefields in the Rhapala region. These guys are fast, and
they like to annoy you with Blind, while occasionally using Flying
Kick, which can do quite a bit of damage. They are also known to run
away after one or two turns. Just have your more physical characters
use regular attacks, while Nina sticks to level 2 magic spells like
Iceblast. Also, their Gems may be worth stealing because they sell for
a decent amount of zenny (especially at the antique shop in the faerie
village if you've gotten that far yet).

--------
Vagabond
--------

HP- 125
Exp- 88
Zenny- 80
Steal Item- Moon Sword
Drop Item- Mithril Armor
Location- Ogre Road
Abilities- None

Notes- There's actually nothing all that special about the Vagabond.
They usually come in pairs and will just hit you with regular attacks.
You should be able to beat them down with only one or two normal
attacks. Besides that, you can steal Moon Swords from them, which are
good to sell.

-------
Vampire
-------

HP- 1000
Exp- 6000
Zenny- 1000
Steal Item- Burglar Garb
Drop Item- Lifestealer
Location- Myria Station Final Area
Abilities- Death, Evil Eye, Flare, Frost, Triple Blow

Notes- The Vampire is definitely one of the more formidable enemies
that you'll meet in the final stages of the game. You'll most often
encounter them amongst a flock of Night Bats. As long as there are
Night Bats around, the Vampire will regenerate 500 HP every turn, so
take out the Night Bats before going after the big guy himself.
However, the Vampire will offer double Exp if you kill him while there
are still Night Bats around. Once all of the lesser bats are gone, the
Vampire will lose his HP regeneration and begin pelting you with some
of his more deadly skills such as Triple Blow and Death. Now you'll
want to kill the Vampire off quickly using holy-based attacks such as
Holy Strike, Demonbane, and Aura. Holy property weapons such as the
Holy Avenger also work very well here.

---------
Vile Weed
---------

HP- 190
Exp- 750
Zenny- 0
Steal Item- Rice Ball
Drop Item- N/A
Location- Ryu's Dream
Abilities- Death, Heal, Molasses, Myollnir, Shield, Simoon, Sirocco,
           Watch Enemy

Notes- Don't let that very impressive list of abilities scare you.
Although the Vile Weed does have those spells, it doesn't have enough
AP to cast the really strong ones. Since you'll want to conserve AP as
much as possible during this mission, just beat these guys down using
normal attacks.

----
Volt
----

HP- 34
Exp- 28
Zenny- 6
Steal Item- Taser
Drop Item- None
Location- McNeil Manor, Wyndian Catacombs, Lighthouse
Abilities- Charge, Jolt*

Notes- Normally, Volts are relatively weak enemies. They'll usually
use Charge, which does miniscule damage. However, if they get hit with
any type of electric spell (mainly Jolt, which Thunders will cast on
them), they will, in turn, be able to cast Jolt which does quite a bit
of damage. And since they tend to come in groups when Thunders are
around, their cumulative Jolts can be devastating. But when they are
charged with electricity, they give a lot more Exp (84 to be exact).
If you're fighting them at McNeil Manor where there are no Thunders
around, you can still take advantage of their Exp boost by having Rei
cast Jolt on them. Once you charge them up, kill them off with normal
attacks. Keep in mind that Silver Knives will cause extra damage to
them. Also note that they can only be charged up once.

------
Vulcan
------

HP- 300
Exp- 180
Zenny- 300
Steal Item- Protein
Drop Item- Magma Armor
Location- Mt. Zublo
Abilities- Lavaburst

Notes- At the beginning of every battle, the Vulcan is completely
dormant and practically invulnerable. However, if you hit the Vulcan
with a fire-based attack, it'll wake up and begin attacking you with
Lavaburst, a moderately powerful (and learnable) fire spell. But the
real benefit to waking up the Vulcan is the huge amount of experience
they yield. When awoken, they'll give a whopping 900 Exp! This makes
them a perfect enemy to fight for leveling up (not to mention stealing
Proteins off of as well). Once you wake them up, quickly kill them
with any ice-based attacks that you have. Nina should use Iceblast,
while Momo attacks with Ice Chrysm equipped.

------
Wraith
------

HP- 100
Exp- 1250
Zenny- 275
Steal Item- Soul Gem
Drop Item- Divine Helm
Location- Path to Eden (Myria Station)
Abilities- Depress, Fireblast, Iceblast, Lightning, Typhoon

Notes- Wraiths are very unique enemies, as there is a certain method
you normally must use to kill them. You'll quickly learn that they are
completely immune to any kind of physical attacks. However, if you use
any elemental spell on them, their special barrier that protects them
against that element will be broken. For example, if you use a fire
elemental spell on them, their Fire Barrier will be destroyed. Once
you destroy an elemental barrier, they will become extremely vulnerable
to that element. So the best way to kill them is to have two of your
characters cast spells of the same element. Once their barrier is
destroyed, even weak level 1 spells should be capable of finishing
them off.

------
Zombie
------

HP- 78
Exp- 8
Zenny- 8
Steal Item- Clothing 
Drop Item- Bracers
Location- Mt. Glaus Caverns, Wyndian Catacombs, Dauna Mine
Abilities- None

Notes- Zombies are pretty easy to cope with. They start off the battle
induced with confusion, and since they tend to come in small groups,
they'll often attack each other. You can actually directly control who
the confused Zombies attack by using Influence. Normal attacks will
suffice to kill them. Remember that since they are undead, healing
spells and holy-based attacks will deal incredible amounts of damage.

----------
Zombie Dr.
----------

HP- 145
Exp- 80
Zenny- 215
Steal Item- MultiVitamin
Drop Item- Vitamins
Location- Dauna Mine, Underground Laboratory
Abilities- Bone Dart, Vitalize

Notes- The Zombie Dr. is the strongest and most annoying of the
zombie-type enemies. This is mainly because they like to use Bone Dart
a lot, which causes confusion. However, on rare occasions when it is
grouped together with other zombie-type enemies, the Zombie Dr. will
cast Vitalize in attempt to heal its allies. But since all of his
allies are likely to be undead, the spell will actually kill them
instead of heal them. The Zombie Dr. is also undead, so use holy-based
attacks to kill it easily.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                        Location Enemy Listings

-----------------------------------------------------------------------
-----------------------------------------------------------------------

This section lists all the enemies that you can find at each of the
game's major locations. The locations are presented in chronological
order.

-------------------------
Cedar Woods / Yraall Road
-------------------------

Boss Goblin
Eye Goo
Goblin
Gonghead
Mage Goo
Ripper

-----------------
Road to Mt. Glaus
-----------------

Eye Goo
Gonghead
Mage Goo
Man Trap
Puff Goo
Ripper

---------
Mt. Glaus
---------

Bat (Caverns)
Curr
Eye Goo
Gonghead
Mage Goo
Puff Goo
Ripper
Zombie (Caverns)

------------
McNeil Manor
------------

Bat
Doksen
Galtel
Guard
Kassen
Pooch
Roach
Rocky
Torast
Volt

----------
Mt. Myrneg
----------

Nut Mage
Nut Troop
Tar Man
Ripper

-----------------
Wyndian Catacombs
-----------------

Ghoul
Nut Mage
Nut Troop
Thunder
Volt
Zombie

------------
Eygnock Road
------------

Eye Goo
Mage Goo
Nut Mage
Nut Troop
Ripper

-----------
Mt. Boumore
-----------

Gonger
Nut Archer
Nut Mage
Nut Troop
Orc (Backside)
Tar Man

------------
Momo's Tower
------------

Armor Bot
Gonger
Hyper Bot
Ice Toad
Lizard
Orc
Proto Bot

----
Dump
----

Bomber
Eye Bulb
Fire Slug
Pain Weed
Rank Weed
Slug

----------------------------
[?] Forest in Eastern Wyndia
----------------------------

Eye Goo
Gooey
Goo Titan (Rare)
Mage Goo
Puff Goo

----------
Lighthouse
----------

Blood Bat
Bomber
Ghost
Spectre
Thunder
Volt

---------
Mt. Zublo
---------

Lava Man
Lizard
Lizard Man
Vulcan

-----------
Angel Tower
-----------

Cerebus
Lizard Man
Phantom
Spectre
Tricker

----------
Dauna Mine
----------

Fire Slug
Ghoul
Giant Roach
Slug
Zombie
Zombie Dr.

---------
Ogre Road
---------

Goo Titan
Slasher
Tricker
Vagabond

----------
Mt. Levett
----------

Blue Goblin
Boss Goblin
Goo Titan
Slasher
Tricker

----------------------
Underground Laboratory
----------------------

Big Bulb
Fly Man
Giant Roach
Toxic Fly
Zombie Dr.

-----------
Tidal Caves
-----------

Barb Bulb
Bomb Seed
Slasher
Sleepy
Spiker

-----------------------
Steel Beach (Freighter)
-----------------------

Bolt
Bolt Archer
Bolt Mage

----------
Black Ship
----------

Bolt
Bolt Archer
Bolt Lord (Rare)
Bolt Mage
Giant Crab
King Toad
Sleepy

-----------
Steel Grave
-----------

Assassin
Audrey
Multi Bot
Thrasher

------
Colony
------

Assassin
Codger
Thrasher
Toxic Man (1)
Toxic Man (2)
Toxic Man (3)

-------------
Relay Point A
-------------

Codger
Dragon Fly
Insector
Reaper
Tank Bot

-------
Factory
-------

Boss Goblin
Egg Gang
Giant Orc
Gold Egg (Rare)
Hobgoblin
Pipe Bomb 

---------------
Desert of Death
---------------

Cacti
Drak
Magmaite
Scorpion

--------------
Container Yard
--------------

ArchMage (Rare)
Berserker (Rare)
Tank Bot

-------------------------------------
Myria Station (Main / Worker's Areas)
-------------------------------------

Adept
Armor
Death Bot
Nitemare
Tank Bot

------------------------
Myria Station Laboratory
------------------------

Clone
Hopper
Ice Drake
Newt
Red Drake

----------------------------
Path to Eden (Myria Station)
----------------------------

Foul Weed
Goo King (Rare)
Hopper
Plant 42
Wraith

----
Eden
----

Eye Goo
Gooey
Goo King (Rare)
Goo Titan
Mage Goo
Puff Goo

-----------
Ryu's Dream
-----------

Mad Gong
Thanotos
Vile Weed

------------------------
Myria Station Final Area
------------------------

Goo King
Mist Man
Night Bat
Revenant
Vampire


=======================================================================
=======================================================================

                             10. GAME LISTS

=======================================================================
=======================================================================

This section contains an in-depth listing of all the game's equipment
and items. Each type of equipment (weapons, armor, shields, helmets) is
listed by character, meaning that each character has their own listing
within each type. The equipment is listed in descending order from
strongest to weakest (best to worst, if you will), so it's extremely
easy to determine a character's ultimate equipment and compare pieces
of equipment to each other. After the equipment and accessory lists come
the item lists. The items are divided up by type (healing, vital, etc.).

In many of the lists there is a "How Acquired" column. As the name
suggests, this column tells you where and how to obtain the corresponding
item. For the sake of space, items that can be obtained many different
ways may not have every single way listed. Also in an effort to
conserve space, the "How Acquired" column is organized based on the
following abbreviations, with specific information following in
parenthesis:

FN = Found on the field or in a dungeon
PR = Purchased at a store
ES = Enemy Steal item
ED = Enemy Drop item
MS = Manillo Shop
FV = Faerie Village

For example, if a certain item can be stolen from the Lizard Man enemy,
it will be listed like this in the "How Acquired" column:

ES (Lizard Man)

Simple enough? Good. Because that's all you need to know to read these
lists properly. Onward!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                WEAPONS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                                  RYU
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
GooKingSword |    180   |     4     |        -         |  ED (Goo King),
             |          |           |                  |       FV
             |          |           |                  |
Royal Sword  |    158   |     8     |  Prop: Electric  |  MS, FN (Desert
             |          |           |  Casts Lightning |       of Death)
             |          |           |                  |
Dragon Blade |    130   |     4     |    Prop: Flame   |  ES (D. Lord)
             |          |           |  Casts Fireblast |
             |          |           |                  |
Holy Avenger |    125   |     4     |    Prop: Holy    |  ED (ArchMage)
             |          |           |    Casts Might   |
             |          |           |                  |
Seeking Sword|    110   |     2     |   Def+5, Int+5   | PR (Caer Xhan),
             |          |           |                  |  ES (Mist Man)
             |          |           |                  |
DamascusSwd  |    105   |     4     |        -         |  PR (Dragnier)
             |          |           |                  |
Demonsbane   |    99    |     7     |   Devil Slayer   | MS, FN (Myria
             |          |           |                  |        Station)
             |          |           |                  |
PiercingEdge |    91    |     4     |   Casts Weaken   |  PR (Kombinat)
             |          |           |                  |
Barbarossa   |    82    |     10    |  Prop: Electric  | PR (Junk Town),
             |          |           |                  | FN (Relay P. A)
             |          |           |                  |
Heat Shotel  |    76    |     3     |    Prop: Flame   | PR (Kombinat),
             |          |           |                  |   ES (Newt)
             |          |           |                  |
Ascension    |    70    |     4     |    Prop: Holy    | FN (Black Ship)
             |          |           |                  |
Heavy Dagger |    67    |     2     |    Prop: Frost   | FN (Middle Sea)
             |          |           |                  |
Deadly Blade |    55    |     4     | Critical Hit% Up | FN (Tidal Cave)
             |          |           |                  |
Baselard     |    59    |     3     |        -         |   PR (Parch)
             |          |           |                  |
Royal Dagger |    54    |     2     |   Casts Protect  |  ED (Bolt), FV
             |          |           |                  |
HiddenDagger |    51    |     1     | Psb. Instant Kill|       FV
             |          |           |                  |
AshurasSword |    50    |     4     |       N/A        |  PR (Syn City)
             |          |           |                  |
FeatherSword |    48    |     1     |    Prop: Wind    | FN (Dauna Mine)
             |          |           |                  |
Claymore     |    43    |     10    |        -         | PR (Wyndia, Arena),
             |          |           |                  |     ES (Armor)
             |          |           |                  |
Flare Sword  |    38    |     4     |    Prop: Flame   | PR (Urkan Tapa)
             |          |           |                  |
Moon Sword   |    32    |     4     |        -         |   PR (Arena,
             |          |           |                  |      Rhapala),
             |          |           |                  |  ES (Vagabond)
             |          |           |                  |
Scramasax    |    23    |     2     |        -         | PR (Genmel, Arena),
             |          |           |                  | FN (M. Forest),
             |          |           |                  | ED (Blue Goblin)
             |          |           |                  |
Broad Sword  |    15    |     3     |        -         | PR (Wyndia, Genmel),
             |          |           |                  | FN (McNeil Manor),
             |          |           |                  |  ED (Nut Troop),
             |          |           |                  |  ES (Lizard Man)
             |          |           |                  |
Silver Knife |    12    |     1     |    Prop: Holy    |  MS, FN (Tower),
             |          |           |                  |   PR (Syn City)
             |          |           |                  |
Bronze Sword |     8    |     2     |        -         |   PR (McNeil,
             |          |           |                  |    Wyndia), FV
             |          |           |                  |
BallockKnife |     6    |     1     |        -         |  PR (McNeil),
             |          |           |                  |  FN (Mt. Glaus)
             |          |           |                  |
Melted Blade |     6    |     1     |        -         | FN (Dauna Mine)
             |          |           |                  |
Dagger       |     4    |     1     |        -         |  Initial Equip
             |          |           |                  |
Bent Sword   |     2    |     5     |        -         |   PR (Parch),
             |          |           |                  | FN (Mt. Glaus,
             |          |           |                  |   Mt. Boumore),
             |          |           |                  |    EN (Goblin)

-----------------------------------------------------------------------
                                  REI
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
Holy Avenger |    125   |     4     |    Prop: Holy    |  ED (ArchMage)
             |          |           |    Casts Might   |
             |          |           |                  |
Lifestealer  |    108   |     1     | Psb. Instant Kill| ED (Vampire), FV
             |          |           |                  |
PiercingEdge |    91    |     4     |   Casts Weaken   |  PR (Kombinat)
             |          |           |                  |
Slicer       |    85    |     1     | Critical Hit% Up | FN (Myria Station)
             |          |           |                  |
Heat Shotel  |    76    |     3     |    Prop: Flame   | PR (Kombinat),
             |          |           |                  |   ES (Newt)
             |          |           |                  |
Heavy Dagger |    67    |     2     |    Prop: Frost   | FN (Middle Sea)
             |          |           |                  |
Katzbalger   |    61    |     1     |        -         | MS, EN (Assassin),
             |          |           |                  |        FV
             |          |           |                  |
Baselard     |    59    |     3     |        -         |   PR (Parch)
             |          |           |                  |
Royal Dagger |    54    |     2     |   Casts Protect  |  ED (Bolt), FV
             |          |           |                  |
FeatherSword |    48    |     1     |    Prop: Wind    | FN (Dauna Mine)
             |          |           |                  |
Flare Sword  |    38    |     4     |    Prop: Flame   | PR (Urkan Tapa)
             |          |           |                  |
ThievesKnife |    36    |     1     | Enhances Psionics| PR (Syn City),
             |          |           |                  |  ED (Tricker)
             |          |           |                  |
Moon Sword   |    32    |     4     |        -         |   PR (Arena,
             |          |           |                  |      Rhapala),
             |          |           |                  |  ES (Vagabond)
             |          |           |                  |
Scramasax    |    23    |     2     |        -         | PR (Genmel, Arena),
             |          |           |                  | FN (M. Forest),
             |          |           |                  | ED (Blue Goblin)
             |          |           |                  |
Broad Sword  |    15    |     3     |        -         | PR (Wyndia, Genmel),
             |          |           |                  | FN (McNeil Manor),
             |          |           |                  |  ED (Nut Troop),
             |          |           |                  |  ES (Lizard Man)
             |          |           |                  |
Silver Knife |    12    |     1     |    Prop: Holy    |  MS, FN (Tower),
             |          |           |                  |   PR (Syn City)
             |          |           |                  |
Bronze Sword |     8    |     2     |        -         |   PR (McNeil,
             |          |           |                  |    Wyndia), FV
             |          |           |                  |
BallockKnife |     6    |     1     |        -         |  PR (McNeil),
             |          |           |                  |  FN (Mt. Glaus)
             |          |           |                  |
Melted Blade |     6    |     1     |        -         | FN (Dauna Mine)
             |          |           |                  |
Dagger       |     4    |     1     |        -         |  Initial Equip
             |          |           |                  |
Bent Sword   |     2    |     5     |        -         |   PR (Parch),
             |          |           |                  | FN (Mt. Glaus,
             |          |           |                  |   Mt. Boumore),
             |          |           |                  |    ES (Goblin)

-----------------------------------------------------------------------
                                  NINA
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
Ouroboros    |    80    |     5     |      Int+10      |       FV
             |          |           | Casts Raise Dead |
             |          |           |                  |
BlessedStaff |    73    |     3     |   Resists Death  | PR (Caer Xhan)
             |          |           |    Casts Heal    |
             |          |           |                  |
Thunder Rod  |    69    |     10    |  Prop: Electric  | PR (Junk Town)
             |          |           |    Casts Jolt    |
             |          |           |                  |
Beryl Rod    |    61    |     4     |      Int+5       | PR (Kombinat)
             |          |           |                  |
HiddenDagger |    51    |     1     | Psb. Instant Kill|       FV
             |          |           |                  |
LacquerStaff |    50    |     3     |   Casts Silence  | FN (Relay P. A)
             |          |           |                  |
Ruby Scepter |    43    |     3     |    Prop: Flame   |    PR (Parch)
             |          |           |    Casts Flare   |
             |          |           |                  |
Wind Cutter  |    34    |     3     |    Prop: Wind    |  PR (Syn City),
             |          |           |   Casts Cyclone  |       FV
             |          |           |                  |
QuarterStaff |    28    |     4     |        -         |  PR (Rhapala)
             |          |           |                  |
Magician Rod |    20    |     2     |      Int+3       |  PR (Genmel),
             |          |           |                  |   ES (Emitai,
             |          |           |                  |      Gisshan)
             |          |           |                  |
Mace         |    12    |     3     |        -         |   PR (Wyndia)
             |          |           |                  |
Oaken Staff  |     6    |     1     |        -         |  Initial Equip
             |          |           |                  |
PointedStick |     1    |     1     |        -         | ES (Man Trap),
             |          |           |                  |        FV

-----------------------------------------------------------------------
                                  GARR
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
Beast Spear  |    150   |    15     |   Drains 1/20    |   FN (Gaist)
             |          |           | MAX HP per turn  |
             |          |           |                  |
Dragon Spear |    110   |     6     |  Dragon Slayer   |    FN (Eden)
             |          |           |                  |
Rufad'sSpear |    108   |     2     |    Prop: Holy    | ED (Berserker)
             |          |           |   Casts Shield   |
             |          |           |                  |
Gunginir     |    99    |    10     |    Accuracy Up   | PR (Caer Xhan)
             |          |           |                  |
Aries Spear  |    88    |     4     |   Devil Slayer   | MS, FN (Factory)
             |          |           |                  |
Ice Halberd  |    80    |     6     |    Prop: Frost   |       FV
             |          |           |                  |
Gigantess    |    78    |    12     |        -         | PR (Junk Town)
             |          |           |                  |
Gale Javelin |    68    |     4     |    Prop: Wind    | PR (Kombinat),
             |          |           |                  |  ED (Insector)
             |          |           |                  |
PiercingPike |    62    |     4     |        -         |       FV
             |          |           |                  |
Flying Spear |    50    |     2     |        -         |    PR (Parch)
             |          |           |                  |
Flame Spear  |    42    |     4     |    Prop: Flame   |   ED (Fly Man)
             |          |           |                  |
Rood Spear   |    41    |     4     |        -         |  PR (Syn City)
             |          |           |                  |
Halberd      |    33    |     4     |        -         | PR (Urkan Tapa)
             |          |           |                  |
Long Spear   |    24    |     3     |        -         |  PR (Rhapala)
             |          |           |                  |
Spear        |    16    |     2     |        -         |  Initial Equip


-----------------------------------------------------------------------
                                  MOMO
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
Atomic Bomb  |    198   |     1     |        -         | PR (Caer Xhan),
             |          |           |                  | ED (Death Bot)
             |          |           |                  |
HE Shells    |    166   |     1     |  Destroys Plants | FN (Myria Station)
             |          |           |                  |
AP Shells    |    158   |     1     |        -         |  PR (Kombinat)
             |          |           |                  |
Ghostbuster  |    155   |     1     |    Prop: Holy    |       FV
             |          |           |                  |
Gas Shells   |    118   |     1     | Induce Confusion | FN (Myria Station)
             |          |           |                  |
Flash Shells |    96    |     1     | Induce Blindness | FN (Black Ship)
             |          |           |                  |
Sleep Shells |    80    |     1     |   Induce Sleep   | FN (Secret Lab)
             |          |           |                  |
Homing Bomb  |    78    |     1     |    Accuracy Up   | FN (Kombinat,
             |          |           |                  |      Factory)
             |          |           |                  |
ShotgunShell |    78    |     1     |        -         | PR (Junk Town,
             |          |           |                  |      Syn City)
             |          |           |                  |
Ammo         |    58    |     1     |        -         |  Initial Equip
             |          |           |                  |
Flame Chrysm |    50    |     1     |    Prop: Flame   |  PR (Rhapala,
             |          |           |                  |   Junk Town),
             |          |           |                  |  FN (Tower,
             |          |           |                  |   Lighthouse),
             |          |           |                  |       FV
             |          |           |                  |
Ice Chrysm   |    50    |     1     |    Prop: Frost   | PR (Junk Town),
             |          |           |                  |   FN (Tower)

-----------------------------------------------------------------------
                                  PECO
-----------------------------------------------------------------------

                                                                How
  Weapon     |   Power  |  Weight   |   Other Stats    |     Acquired
-----------------------------------------------------------------------
Dragonfang   |    85    |     1     |  Dragon Slayer   | ED (Red Drake,
             |          |           |                  |     Ice Drake)
             |          |           |                  |
Death Claws  |    73    |     1     | Psb. Instant Kill| FN (Desert of
             |          |           |                  |         Death)
             |          |           |                  |
Brass Claws  |    64    |     1     |   Casts Simoon   | PR (Caer Xhan)
             |          |           |                  |
Rockbreaker  |    55    |     1     |   Prop: Earth    |  FN (Factory)
             |          |           |                  |
Raptor Claws |    46    |     1     |        -         |  PR (Kombinat)
             |          |           |                  |
Tiger Claws  |    34    |     1     |        -         | PR (Parch), FV
             |          |           |                  |
Flame Talons |    25    |     1     |    Prop: Flame   | FN (Mt. Zublo)
             |          |           |                  |
Spiked Claws |    18    |     1     |        -         |   PR (Rhapala)
             |          |           |                  |
Rippers      |    10    |     1     |        -         |   PR (Genmel)
             |          |           |                  |
Melted Blade |     6    |     1     |        -         | FN (Dauna Mine)


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                               BODY ARMOR

-----------------------------------------------------------------------
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                                  RYU
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Life Armor   |     80    |    8   |  Regenerates 1HP  | MS, FN (Desert
             |           |        |   per turn/step   |       of Death)
             |           |        |                   |
Mist Armor   |     75    |    4   |    Sacred Armor   |  ED (Mist Man)
             |           |        |                   |
Dragon Armor |     73    |    6   |   Absorbs Flame   |   ED (D. Lord)
             |           |        |                   |
Royal Armor  |     72    |    8   |         -         | PR (Caer Xhan),
             |           |        |                   |   ED (Magmaite)
             |           |        |                   |
Force Armor  |     65    |    6   |Defense vs psionics| PR (Caer Xhan),
             |           |        |   Casts Barrier   |    FN (Eden)
             |           |        |                   |
DamascusMail |     58    |    6   |         -         |  PR (Dragnier),
             |           |        |                   |  ES (Death Bot)
             |           |        |                   |
LacquerArmor |     57    |    8   |         -         |  PR (Kombinat)
             |           |        |                   |
BlizzardMail |     51    |    8   |   Resists Frost   | FN (Middle Sea),
             |           |        |                   | ED (Giant Crab)
             |           |        |                   |
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Magma Armor  |     38    |    8   |   Absorbs Flame   |   ED (Vulcan)
             |           |        |                   |
Silver Mail  |     32    |    6   |         -         |  PR (Syn City,
             |           |        |                   |         Parch),
             |           |        |                   | FN (Palet's Lab),
             |           |        |                   | ES (Mikba, Multi Bot)
             |           |        |                   |
MithrilArmor |     26    |    6   |         -         | PR (Urkan Tapa),
             |           |        |                   |  ED (Vagabond)
             |           |        |                   |
Scale Mail   |     21    |    6   |         -         | PR (Arena, Rhapala),
             |           |        |                   | ES (Patrio, Garr,
             |           |        |                   |          Fly Man)
             |           |        |                   |
Chain Cap    |     19    |    5   |         -         |        MS
             |           |        |                   |
AsbestosArmr |     18    |    6   |   Resists Flame   |  FN (Mt. Zublo)
             |           |        |                   |
Lgt.Clothing |     16    |    1   |         -         |  PR (Syn City),
             |           |        |                   | FN (Dauna Mine)
             |           |        |                   |
Breastplate  |     16    |    4   |         -         | PR (Genmel, Arena,
             |           |        |                   |          Rhapala),
             |           |        |                   |    FN (Tower),
             |           |        |                   | ES (Armor Bot), FV
             |           |        |                   |
Cuirass      |     12    |    6   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |   ES (Hyper Bot),
             |           |        |                   |   ED (Proto Bot)
             |           |        |                   |
Ranger Garb  |      7    |    4   |         -         | PR (Wyndia, Genmel)
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV
             |           |        |                   |
LeatherArmor |      4    |    4   |         -         | PR (McNeil, Wyndia),
             |           |        |                   |    ES (Ghoul)
             |           |        |                   |
Clothing     |      2    |    3   |         -         |  ES (Thanatos,
             |           |        |                   |      Zombie), FV

-----------------------------------------------------------------------
                                  REI
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Life Armor   |     80    |    8   |  Regenerates 1HP  | MS, FN (Desert
             |           |        |   per turn/step   |       of Death)
             |           |        |                   |
Mist Armor   |     75    |    4   |    Sacred Armor   |  ED (Mist Man)
             |           |        |                   |
Royal Armor  |     72    |    8   |         -         | PR (Caer Xhan),
             |           |        |                   |   ED (Magmaite)
             |           |        |                   |
Force Armor  |     65    |    6   |Defense vs psionics| PR (Caer Xhan),
             |           |        |   Casts Barrier   |    FN (Eden)
             |           |        |                   |
Burglar Garb |     64    |    0   |       Agl+5       |  ED (Nitemare),
             |           |        |                   |  ES (Vampire)
             |           |        |                   |
DamascusMail |     58    |    6   |         -         |  PR (Dragnier),
             |           |        |                   |  ES (Death Bot)
             |           |        |                   |
LacquerArmor |     57    |    8   |         -         |  PR (Kombinat)
             |           |        |                   |
BlizzardMail |     51    |    8   |   Resists Frost   | FN (Middle Sea),
             |           |        |                   | ED (Giant Crab)
             |           |        |                   |
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Magma Armor  |     38    |    8   |   Absorbs Flame   |   ED (Vulcan)
             |           |        |                   |
Silver Mail  |     32    |    6   |         -         |  PR (Syn City,
             |           |        |                   |         Parch),
             |           |        |                   | FN (Palet's Lab),
             |           |        |                   | ES (Mikba, Multi Bot)
             |           |        |                   |
MithrilArmor |     26    |    6   |         -         | PR (Urkan Tapa),
             |           |        |                   |  ED (Vagabond)
             |           |        |                   |
Scale Mail   |     21    |    6   |         -         | PR (Arena, Rhapala),
             |           |        |                   | ES (Patrio, Garr,
             |           |        |                   |          Fly Man)
             |           |        |                   |
Chain Cap    |     19    |    5   |         -         |        MS
             |           |        |                   |
AsbestosArmr |     18    |    6   |   Resists Flame   |  FN (Mt. Zublo)
             |           |        |                   |
Lgt.Clothing |     16    |    1   |         -         |  PR (Syn City),
             |           |        |                   | FN (Dauna Mine)
             |           |        |                   |
Breastplate  |     16    |    4   |         -         | PR (Genmel, Arena,
             |           |        |                   |          Rhapala),
             |           |        |                   |    FN (Tower),
             |           |        |                   | ES (Armor Bot), FV
             |           |        |                   |
Cuirass      |     12    |    6   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |    ES (Hyper Bot),
             |           |        |                   |    ED (Proto Bot)
             |           |        |                   |
Ranger Garb  |      7    |    4   |         -         | PR (Wyndia, Genmel)
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV
             |           |        |                   |
LeatherArmor |      4    |    4   |         -         | PR (McNeil, Wyndia),
             |           |        |                   |    ES (Ghoul)
             |           |        |                   |
Clothing     |      2    |    3   |         -         |  ES (Thanatos,
             |           |        |                   |      Zombie), FV

-----------------------------------------------------------------------
                                  NINA
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Diana'sDress |     72    |    4   |   Blessed Armor   |  ED (Revenant)
             |           |        |                   |
Force Armor  |     65    |    6   |Defense vs psionics| PR (Caer Xhan),
             |           |        |   Casts Barrier   |    FN (Eden)
             |           |        |                   |
Holy Robe    |     62    |    3   |   Blessed Armor   | FN (Myria Station),
             |           |        |                   |    ES (Adept)
             |           |        |                   |
Sage's Frock |     53    |    3   |       Int+5       |  PR (Kombinat),
             |           |        |                   |   FN (Factory)
             |           |        |                   |
PhantomDress |     45    |    3   | Wearer to Undead  |   ED (Reaper)
             |           |        |                   |
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Robe of Wind |     41    |    0   | Resists Electric, | FN (Steel Beach)
             |           |        |  Wind, and Earth  |
             |           |        |    Casts Speed    |
             |           |        |                   |
Crepe Cape   |     19    |    2   |         -         | MS, ED (Phantom), FV
             |           |        |                   |
Lgt.Clothing |     16    |    1   |         -         |  PR (Syn City),
             |           |        |                   | FN (Dauna Mine)
             |           |        |                   |
Mage's Robes |      9    |    3   |         -         |   PR (Wyndia)
             |           |        |                   |
LeatherApron |      6    |    4   |         -         |    PR (Wyndia)
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV
             |           |        |                   |
LeatherArmor |      4    |    4   |         -         | PR (McNeil, Wyndia),
             |           |        |                   |    ES (Ghoul)
             |           |        |                   |
Clothing     |      2    |    3   |         -         |  ES (Thanatos,
             |           |        |                   |      Zombie), FV

-----------------------------------------------------------------------
                                  GARR
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Gideon'sGarb |     82    |   12   |      Pwr+10       |   ED (Armor)
             |           |        |                   |
Life Armor   |     80    |    8   |  Regenerates 1HP  | MS, FN (Desert
             |           |        |   per turn/step   |       of Death)
             |           |        |                   |
Mist Armor   |     75    |    4   |    Sacred Armor   |  ED (Mist Man)
             |           |        |                   |
Royal Armor  |     72    |    8   |         -         | PR (Caer Xhan),
             |           |        |                   |   ED (Magmaite)
             |           |        |                   |
Force Armor  |     65    |    6   |Defense vs psionics| PR (Caer Xhan),
             |           |        |   Casts Barrier   |    FN (Eden)
             |           |        |                   |
DamascusMail |     58    |    6   |         -         |  PR (Dragnier),
             |           |        |                   |  ES (Death Bot)
             |           |        |                   |
LacquerArmor |     57    |    8   |         -         |  PR (Kombinat)
             |           |        |                   |
BlizzardMail |     51    |    8   |   Resists Frost   | FN (Middle Sea),
             |           |        |                   | ED (Giant Crab)
             |           |        |                   |
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Magma Armor  |     38    |    8   |   Absorbs Flame   |   ED (Vulcan)
             |           |        |                   |
Silver Mail  |     32    |    6   |         -         |  PR (Syn City,
             |           |        |                   |         Parch),
             |           |        |                   | FN (Palet's Lab),
             |           |        |                   | ES (Mikba, Multi Bot)
             |           |        |                   |
MithrilArmor |     26    |    6   |         -         | PR (Urkan Tapa),
             |           |        |                   |  ED (Vagabond)
             |           |        |                   |
Scale Mail   |     21    |    6   |         -         | PR (Arena, Rhapala),
             |           |        |                   | ES (Patrio, Garr,
             |           |        |                   |          Fly Man)
             |           |        |                   |
Chain Cap    |     19    |    5   |         -         |        MS
             |           |        |                   |
AsbestosArmr |     18    |    6   |   Resists Flame   |  FN (Mt. Zublo)
             |           |        |                   |
Lgt.Clothing |     16    |    1   |         -         |  PR (Syn City),
             |           |        |                   | FN (Dauna Mine)
             |           |        |                   |
Breastplate  |     16    |    4   |         -         | PR (Genmel, Arena,
             |           |        |                   |          Rhapala),
             |           |        |                   |    FN (Tower),
             |           |        |                   | ES (Armor Bot), FV
             |           |        |                   |
Cuirass      |     12    |    6   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |    ES (Hyper Bot),
             |           |        |                   |    ED (Proto Bot)
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV
             |           |        |                   |
LeatherArmor |      4    |    4   |         -         | PR (McNeil, Wyndia),
             |           |        |                   |    ES (Ghoul)
             |           |        |                   |
Clothing     |      2    |    3   |         -         |  ES (Thanatos,
             |           |        |                   |      Zombie), FV

-----------------------------------------------------------------------
                                  MOMO
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Mist Armor   |     75    |    4   |    Sacred Armor   |  ED (Mist Man)
             |           |        |                   |
Diana'sDress |     72    |    4   |   Blessed Armor   |  ED (Revenant)
             |           |        |                   |
Force Armor  |     65    |    6   |Defense vs psionics| PR (Caer Xhan),
             |           |        |   Casts Barrier   |    FN (Eden)
             |           |        |                   |
Holy Robe    |     62    |    3   |   Blessed Armor   | FN (Myria Station),
             |           |        |                   |    ES (Adept)
             |           |        |                   |
Sage's Frock |     53    |    3   |       Int+5       |  PR (Kombinat),
             |           |        |                   |   FN (Factory)
             |           |        |                   |
PhantomDress |     45    |    3   | Wearer to Undead  |   ED (Reaper)
             |           |        |                   |
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Silver Mail  |     32    |    6   |         -         |  PR (Syn City,
             |           |        |                   |         Parch),
             |           |        |                   | FN (Palet's Lab),
             |           |        |                   | ES (Mikba, Multi Bot)
             |           |        |                   |
Scale Mail   |     21    |    6   |         -         | PR (Arena, Rhapala),
             |           |        |                   | ES (Patrio, Garr,
             |           |        |                   |          Fly Man)
             |           |        |                   |
Crepe Cape   |     19    |    2   |         -         | MS, ED (Phantom), FV
             |           |        |                   |
Chain Cap    |     19    |    5   |         -         |        MS
             |           |        |                   |
AsbestosArmr |     18    |    6   |   Resists Flame   |  FN (Mt. Zublo)
             |           |        |                   |
Lgt.Clothing |     16    |    1   |         -         |  PR (Syn City),
             |           |        |                   | FN (Dauna Mine)
             |           |        |                   |
Breastplate  |     16    |    4   |         -         | PR (Genmel, Arena,
             |           |        |                   |          Rhapala),
             |           |        |                   |    FN (Tower),
             |           |        |                   | ES (Armor Bot), FV
             |           |        |                   |
Cuirass      |     12    |    6   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |    ES (Hyper Bot),
             |           |        |                   |    ED (Proto Bot)
             |           |        |                   |
Mage's Robes |      9    |    3   |         -         |   PR (Wyndia)
             |           |        |                   |
Ranger Garb  |      7    |    4   |         -         | PR (Wyndia, Genmel)
             |           |        |                   |
LeatherApron |      6    |    4   |         -         |    PR (Wyndia)
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV
             |           |        |                   |
LeatherArmor |      4    |    4   |         -         | PR (McNeil, Wyndia),
             |           |        |                   |    ES (Ghoul)
             |           |        |                   |
Clothing     |      2    |    3   |         -         |  ES (Thanatos,
             |           |        |                   |      Zombie), FV

-----------------------------------------------------------------------
                                  PECO
-----------------------------------------------------------------------

                                                              How
   Armor     |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Amber BPlate |     45    |    4   |         -         |  PR (Parch), FV
             |           |        |                   |
Crepe Cape   |     19    |    2   |         -         | MS, ED (Phantom), FV
             |           |        |                   |
Breastplate  |     16    |    4   |         -         | PR (Genmel, Arena,
             |           |        |                   |          Rhapala),
             |           |        |                   |    FN (Tower),
             |           |        |                   | ES (Armor Bot), FV
             |           |        |                   |
Waistcloth   |      5    |    3   |         -         | MS, ES (Boss Gbn),
             |           |        |                   |        FV

*** NOTE ***

The Manly Clothes, a special kind of armor not found in the above lists,
can be purchased at Syn City and equipped to Ryu, Rei, and Garr. Its
stats are Def 10 Wgt 3, and it possesses the same effect as a Soul Gem.
Like Soul Gems, the auto-revive feature of the Manly Clothes is a one
time use only.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                SHIELDS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                                  RYU
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
DragonShield |     42    |    3   |   Absorbs Flame   | FN (Myria Station)
             |           |        |                   |
Mind Shield  |     34    |    3   |       Int+5       | PR (Caer Xhan),
             |           |        | Casts Leech Power | ED (Drak, Newt)
             |           |        |                   |
LaquerShield |     33    |    3   |         -         |  PR (Kombinat),
             |           |        |                   | FN (Relay P. A)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
Ice Shield   |     28    |    3   |   Resists Frost   | FN (Middle Sea)
             |           |        |                   |
Kite Shield  |     28    |    3   |         -         |   PR (Parch)
             |           |        |                   |
Flame Shield |     25    |    3   |   Resists Flame   | ED (Lizard Man)
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
MithrlShield |     17    |    3   |         -         | PR (Urkan Tapa)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
BronzeShield |     8     |    2   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |     ES (Orc)
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Cloth Shield |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |  FN (Mt. Glaus)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)

-----------------------------------------------------------------------
                                  REI
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
Mind Shield  |     34    |    3   |       Int+5       | PR (Caer Xhan),
             |           |        | Casts Leech Power | ED (Drak, Newt)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
Ice Shield   |     28    |    3   |   Resists Frost   | FN (Middle Sea)
             |           |        |                   |
Flame Shield |     25    |    3   |   Resists Flame   | ED (Lizard Man)
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
MithrlShield |     17    |    3   |         -         | PR (Urkan Tapa)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
BronzeShield |     8     |    2   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |     ES (Orc)
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Cloth Shield |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |  FN (Mt. Glaus)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)

-----------------------------------------------------------------------
                                  NINA
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)

-----------------------------------------------------------------------
                                  GARR
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
GiantShield  |     45    |    5   |         -         | FN (Myria Station)
             |           |        |                   |
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
Mind Shield  |     34    |    3   |       Int+5       | PR (Caer Xhan),
             |           |        | Casts Leech Power | ED (Drak, Newt)
             |           |        |                   |
LaquerShield |     33    |    3   |         -         |  PR (Kombinat),
             |           |        |                   | FN (Relay P. A)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
Ice Shield   |     28    |    3   |   Resists Frost   | FN (Middle Sea)
             |           |        |                   |
Kite Shield  |     28    |    3   |         -         |   PR (Parch)
             |           |        |                   |
Flame Shield |     25    |    3   |   Resists Flame   | ED (Lizard Man)
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
MithrlShield |     17    |    3   |         -         | PR (Urkan Tapa)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
BronzeShield |     8     |    2   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |     ES (Orc)
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Cloth Shield |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |  FN (Mt. Glaus)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)

-----------------------------------------------------------------------
                                  MOMO
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
Mind Shield  |     34    |    3   |       Int+5       | PR (Caer Xhan),
             |           |        | Casts Leech Power | ED (Drak, Newt)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)

-----------------------------------------------------------------------
                                  PECO
-----------------------------------------------------------------------

                                                              How
   Shield    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Aries Gloves |     44    |    2   |       Pwr+10      |  ES (Berserker)
             |           |        |                   |
LaquerShield |     33    |    3   |         -         |  PR (Kombinat),
             |           |        |                   | FN (Relay P. A)
             |           |        |                   |
SpikedGntlts |     28    |    1   |       Pwr+5       | PR (Kombinat), FV
             |           |        |                   |
Ice Shield   |     28    |    3   |   Resists Frost   | FN (Middle Sea)
             |           |        |                   |
Kite Shield  |     28    |    3   |         -         |   PR (Parch)
             |           |        |                   |
Flame Shield |     25    |    3   |   Resists Flame   | ED (Lizard Man)
             |           |        |                   |
SteelGntlets |     21    |    1   |         -         |  PR (Syn City)
             |           |        |                   |
MithrlShield |     17    |    3   |         -         | PR (Urkan Tapa)
             |           |        |                   |
Protectors   |     16    |    1   | Resist Status Chng| PR (Caer Xhan),
             |           |        |                   | FN (Black Ship),
             |           |        |                   | ED (Goo Titan), FV
             |           |        |                   |
Buckler      |     12    |    2   |         -         | PR (Arena, Rhapala),
             |           |        |                   | FN (Mt. Boumore),
             |           |        |                   | ED (Ghost), FV
             |           |        |                   |
BronzeShield |     8     |    2   |         -         | PR (Wyndia, Genmel),
             |           |        |                   |     ES (Orc)
             |           |        |                   |
Gauntlet     |     5     |    1   |         -         |    PR (Wyndia,
             |           |        |                   | Genmel, Rhapala)
             |           |        |                   |
Cloth Shield |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |  FN (Mt. Glaus)
             |           |        |                   |
Bracers      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Zombie)


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                HELMETS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                                  RYU
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Dragon Helm  |     30    |    2   |   Absorbs Flame   | FN (Myria Station)
             |           |        |                   |
Divine Helm  |     26    |    2   |   Resists Death   |  ED (Gold Egg,
             |           |        |                   |   Wraith), FV
             |           |        |                   |
Sun Mask     |     22    |    1   |   Resists Flame   | PR (Caer Xhan)
             |           |        |                   |
Lacquer Helm |     21    |    2   |         -         |  PR (Kombinat),
             |           |        |                   |  ED (Bolt Lord)
             |           |        |                   |
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
PlatinumHelm |     18    |    1   |         -         |    PR (Parch)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Mithril Helm |     12    |    1   |         -         | PR (Urkan Tapa),
             |           |        |                   | FN (Angel Tower)
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Iron Helm    |     6     |    2   |         -         | MS, PR (Wyndia),
             |           |        |                   |    ED (Guard)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)

-----------------------------------------------------------------------
                                  REI
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Divine Helm  |     26    |    2   |   Resists Death   |  ED (Gold Egg,
             |           |        |                   |   Wraith), FV
             |           |        |                   |
Sun Mask     |     22    |    1   |   Resists Flame   | PR (Caer Xhan)
             |           |        |                   |
Lacquer Helm |     21    |    2   |         -         |  PR (Kombinat),
             |           |        |                   |  ED (Bolt Lord)
             |           |        |                   |
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
PlatinumHelm |     18    |    1   |         -         |    PR (Parch)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Mithril Helm |     12    |    1   |         -         | PR (Urkan Tapa),
             |           |        |                   | FN (Angel Tower)
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Iron Helm    |     6     |    2   |         -         | MS, PR (Wyndia),
             |           |        |                   |    ED (Guard)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)

-----------------------------------------------------------------------
                                  NINA
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Silver Tiara |     23    |    1   |   Blessed Armor   |    FN (Eden)
             |           |        |                   |
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Laurel       |     15    |    0   |         -         | FN (Wyndia Dungeon),
             |           |        |                   |      MS, FV
             |           |        |                   |
Gold Hairpin |     14    |    0   |         -         |  PR (Syn City),
             |           |        |                   | FN (Mt. Levett)
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)

-----------------------------------------------------------------------
                                  GARR
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Divine Helm  |     26    |    2   |   Resists Death   |  ED (Gold Egg,
             |           |        |                   |   Wraith), FV
             |           |        |                   |
Sun Mask     |     22    |    1   |   Resists Flame   | PR (Caer Xhan)
             |           |        |                   |
Lacquer Helm |     21    |    2   |         -         |  PR (Kombinat),
             |           |        |                   |  ED (Bolt Lord)
             |           |        |                   |
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
PlatinumHelm |     18    |    1   |         -         |    PR (Parch)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Mithril Helm |     12    |    1   |         -         | PR (Urkan Tapa),
             |           |        |                   | FN (Angel Tower)
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Iron Helm    |     6     |    2   |         -         | MS, PR (Wyndia),
             |           |        |                   |    ED (Guard)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)

-----------------------------------------------------------------------
                                  MOMO
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
Silver Tiara |     23    |    1   |   Blessed Armor   |    FN (Eden)
             |           |        |                   |
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Laurel       |     15    |    0   |         -         | FN (Wyndia Dungeon),
             |           |        |                   |      MS, FV
             |           |        |                   |
Gold Hairpin |     14    |    0   |         -         |  PR (Syn City),
             |           |        |                   | FN (Mt. Levett)
             |           |        |                   |
Mithril Helm |     12    |    1   |         -         | PR (Urkan Tapa),
             |           |        |                   | FN (Angel Tower)
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Iron Helm    |     6     |    2   |         -         | MS, PR (Wyndia),
             |           |        |                   |    ED (Guard)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)

-----------------------------------------------------------------------
                                  PECO
-----------------------------------------------------------------------

                                                              How
   Helmet    |  Defense  | Weight |    Other Stats    |    Acquired
-----------------------------------------------------------------------
UV Glasses   |     18    |    1   | Resists Blindness | FN (Steel Grave)
             |           |        |                   |
Tiger's Cap  |     17    |    1   |       Pwr+5       | ED (Giant Orc),
             |           |        |                   |        FV
             |           |        |                   |
Laurel       |     15    |    0   |         -         | FN (Wyndia Dungeon),
             |           |        |                   |      MS, FV
             |           |        |                   |
Knight'sHelm |     8     |    2   |         -         | PR (Arena, Rhapala)
             |           |        |                   |
Glass Domino |     6     |    1   |         -         | PR (Wyndia, Genmel,
             |           |        |                   |           Rhapala),
             |           |        |                   |  FN (Catacombs)
             |           |        |                   |
Brass Helm   |     3     |    1   |         -         |   PR (McNeil),
             |           |        |                   |   ED (Boss Gbn)
             |           |        |                   |
Bandana      |     1     |    0   |         -         |   PR (McNeil),
             |           |        |                   |    FN (Arena)


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              ACCESSORIES

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                                           How
  Accessory   |    Stats/Use    | Purchase Price |      Acquired
-----------------------------------------------------------------------
Artemis' Cap  |   Accuracy Up   |        -       | MS, FN (Dump, Factory)
              |                 |                |
Balance Ring  |     Resists     |      1000z     |   ED (Hopper), FV
              |    Confusion    |                |
              |                 |                |
Barrier Ring  |  Protection vs. |      3000z     | ED (Multi Bot, Spectre),
              |   Psionics Up   |                |          FV
              |                 |                |
Bat Amulet    |     Resists     |        -       |    FN (Mt. Myrneg),
              |    Blindness    |                |  ES (Pain/Rank Weed)
              |                 |                |
Bell Collar   | Increases Enemy |     10000z     |  MS, ED (Clone), FV
              |  Encounter Rate |                |
              |                 |                |
Coupons       | All shop prices |        -       | FN (Dauna Mine), FV
              |  reduced by 20% |                |
              |                 |                |
Cupid's Lyre  |    Heals 1HP    |        -       |  FN (Myria Station),
              |     per step    |                |   MS, Master (Lang)
              |                 |                |
Diamond Ring  |  Resists Death  |      3000z     |   FN (Angel Tower),
              |                 |                |   ES (Gold Egg), FV
              |                 |                |
Dream Ring    |  Resists Sleep  |      1000z     |   FN (Lighthouse),
              |                 |                |   ES (Cawer), FV
              |                 |                |
Hawk's Ring   | Surprise Attack |        -       | MS, FN (Tidal Cave),
              |    Chance Up    |                |     ES (Nitemare)
              |                 |                |
High Boots    |      Def+5      |      3000z     | PR (Junk Town, Caer Xhan),
              |                 |                | FN (Dump), ED (Ghoul),
              |                 |                |          FV
              |                 |                |
Holy Mantle   | Decreases Enemy |     10000z     |        MS, FV
              |  Encounter Rate |                |
              |                 |                |
Ivory Charm   |   Defense vs.   |        -       |    FV (Exploration)
              |  Status Chg &   |                |
              | all Elements Up,|                |
              |    Heals 1HP    |                |
              |  per turn/step, |                |
              |  Healing effect |                |
              |     doubled     |                |
              |                 |                |
Life Sandals  |    Status Chg   |      500z      |   PR (Wyndia), FV
              |  Protection Up  |                |
              |                 |                |
Light Bangle  |    Status Chg   |        -       |    FN (Catacombs,
              |  Protection Up  |                | Black Ship, Myria Station)
              |                 |                |
Lion's Belt   |   Willpower Up  |      3000z     | PR (Junk Town, Caer Xhan),
              |                 |                | FN (Dauna Mine), MS, FV
              |                 |                |
Midas Stone   | 50% more zenny  |      3000z     |      PR (Wyndia)
              |  from battles   |                |
              |      Agl-10     |                |
              |                 |                |
Ring of Fire  |  Absorbs Flame  |        -       |    FN (Mt. Zublo),
              |                 |                |    ES (Red Drake)
              |                 |                |
Ring of Ice   |  Absorbs Frost  |        -       |     FN (Tower),
              |                 |                |    ES (Ice Drake)
              |                 |                |
Shaman'sRing  |  AP Usage -25%  |        -       |   FN (Ryu's Dream),
              |                 |                |  ED (Adept), MS, FV
              |                 |                |
Speed Boots   |      Agl+10     |        -       | MS, FN (Steel Grave,
              |                 |                |      Desert of Death)
              |                 |                |
Spirit Ring   |  AP Usage -50%  |        -       | FV (Gift, Exploration)
              |                 |                |
Soul Gem      |  Fully revives  |      3000z     |   FN (Angel Tower,
              |wearer from death|                |   Black Ship, Eden),
              |  automatically  |                | ED (Ice Toad, Spiker),
              | (One time use)  |                | ES (Wraith, ArchMage),
              |                 |                |         MS, FV
              |                 |                |
Talisman      |  Resists Death  |      500z      |      PR (Wyndia),
              |                 |                |  FN (Mt. Glaus), FV
              |                 |                |
Thunder Ring  | Absorbs Electric|        -       |    FN (Tidal Cave)
              |                 |                |
Titan Belt    |      Pwr+10     |      3000z     | PR (Junk Town, Caer Xhan),
              |                 |                | ES (Drak, Gnt Orc),
              |                 |                |     ED (Orc), FV
              |                 |                |
Wisdom Ring   |      Int+30     |      3000z     | PR (Junk Town, Caer Xhan),
              |                 |                | FN (Palet's Lab), MS


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                             HEALING ITEMS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         |    Heals    | Target |  Purchase Price
--------------------------------------------------------
Berries      |     5HP     | Single |         -
             |             |        |
Horseradish  |     5HP     | Single |         -
             |             |        |
Shaly Seed   |     5HP     | Single |         -
             |             |        |
Bread        |     20HP    | Single |        20z
             |             |        |
Cheese       |     20HP    | Single |         -
             |             |        |
Green Apple  |     20HP    | Single |        5z
             |             |        |
Healing Herb |     40HP    | Single |        10z
             |             |        |
Beef Jerky   |     100HP   | Single |        50z
             |             |        |
Rakda Meat   |     100HP   | Single |         -
             |             |        |
Vitamin      |     100HP   | Single |        50z
             |             |        |
Vitamins     |     100HP   |   All  |         -
             |             |        |
MultiVitamin |    All HP   | Single |        300z
             |             |        |
Mandrake     |    All HP   | Single |        100z
             |(Reduces MAX |        |
             |  HP by 10%) |        |
             |             |        |
Antidote     |    Poison   | Single |        12z
             |             |        |
Eye Drops    |  Blindness  | Single |        20z
             |             |        |
Croc Tear    |   May cure  | Single |        5z
             |  Status Chg |        |
             |             |        |
Vinegar      |   May cure  | Single |         -
             |  Status Chg |        |
             |             |        |
Panacea      |     All     | Single |        100z
             |  Status Chg |        |
             |             |        |
Moon Tears   |   All HP &  |   All  |         -
             |  Status Chg |        |
             |             |        |
Ammonia      |  Revives to | Single |        200z
             |     1HP     |        |
             |             |        |
Wisdom Seed  |     20AP    | Single |         -
             |             |        |
Wisdom Fruit |     100AP   | Single |         -


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                             STAT BOOSTERS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         |   Effect   |          Best Sources
-----------------------------------------------------------
Life Shard   |  MAX HP+1  |    ES (Goo Titan, Ice Toad)
             |            |
Magic Shard  |  MAX AP+1  |           ES (Reaper)
             |            |
Power Food   |    Pwr+1   | ES (Hobgoblin, Night Bat, Foul Weed)
             |            |
Protein      |    Def+1   |           ES (Vulcan)
             |            |
Swallow Eye  |    Agl+1   | FN (Desert of Death battlefields)
             |            |
Fish-head    |    Int+1   |     FV (Copy Shop, Gift Shop)
             |            |
Moxa         |  Willpower |          FV (Copy Shop)
             |      Up    |


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            IN-BATTLE ITEMS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         |     Use     |          How Acquired
-----------------------------------------------------------
Belladonna   | Casts Death |       PR (Junk Town), FV
             |             | ES (Phantom, Revenant, Gnt Crab)
             |             |
Dynamite     | Casts Quake | PR (Wyndia, Genmel, Junk Town),
             |             |           ES (Elder)
             |             |
Firecracker  |    Casts    |   PR (Arena, Junk Town, Parch),
             |   Inferno   |        FN (McNeil Manor),
             |             |    ES (Chimera), ED (Lava Man)
             |             |
Ginseng      | Casts Might |       FN (Plant, Eden), MS
             |             | EN (Barb Bulb, Cacti, Hyper Bot),
             |             |           ES (Mad Gong)
             |             |
Hourglass    | Freezes all | FN (Ogre Road, Relay P. A, Factory,
             | combatants  |         Myria Station, Ryu's Dream)
             | but the user|
             | for 3 turns |
             |             |
Icicle       |    Casts    |   PR (Arena, Junk Town, Parch),
             |   Blizzard  |          FN (Mt. Myrneg)
             |             |
Ivory Dice   | Doubles Exp |   FN (Momo's Tower, Angel Tower,
             | gained from |       Black Ship, Dragnier, Myria Station),
             |  the enemy  | ED (Bomber, Bomb Seed, Egg Gang, Pipe Bomb),
             |             |                 MS
             |             |
Molotov      | Casts Flare | PR (McNeil, Wyndia, Coffee Shop,
             |             |        Plant), ED (Nut Mage)
             |             |
Napalm       |    Casts    |         PR (Arena), FV,
             |   Sirocco   | FN (Angel Tower, Myria Station),
             |             |           ES (Myria)
             |             |
Taser        |    Casts    | PR (Wyndia, Genmel, Junk Town),
             |  Lightning  |    ES (Volt, Thunder), FV
             |             |
Weather Vane |    Casts    | PR (Wyndia, Genmel, Junk Town),
             |   Typhoon   |     FN (Road to Mt. Glaus)


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              OTHER ITEMS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         |        Use       |       How Acquired
-----------------------------------------------------------
Faerie Tiara |   Allows entry   |      FN (Lighthouse)
             | into Faerie world|
             |                  |
Flower Jewel |    Required to   |    FN (Hut northwest of
             |  unlock Meryleep |           Maekyss Gorge)
             |                  |
Part (A-H)   |   Needed to fix  |      FN (Steel Beach)
             | the Rhapala ship |
             |                  |
Rice Ball    |      Nothing     |    Result of failed copy,
             |                  |        ES (Vile Weed)
             |                  |
Skill Ink    | Needed to change | FN (Cedar Woods, Wyndia Dungeon,
             |   skills among   |     Momo's Tower, Lighthouse,
             |   party members  |     Palet's Lab, Black Ship,
             |                  |     Relay P. A, Dragnier, Factory,
             |                  |     Myria Station),
             |                  |     ED (Codger), MS
             |                  |
Water Jug    |     Used when    |      FN (Base Camp, Oasis)
             |  walking in the  |
             |       desert     |


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                ANTIQUES

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         | Antique Value |         How Acquired
-----------------------------------------------------------
Plate        |       5z      |      FN (Bunyan's House)
             |               |
Clay Vase    |      100z     |    ES (Tar Man, Toxic Man)
             |               |
Gems         |      200z     | FN (Manor, Wyndia Castle, Ryu's Dream),
             |               |          ES (Tricker)
             |               |
Marbles      |      500z     |    ES (Proto/Armor Bot, Gooey)
             |               |
Moldy Vase   |     1000z     |         FV (Exploration)
             |               |
Dirty Rags   |     1500z     |         FV (Exploration)
             |               |
Tea Cup      |     2000z     |          FN (Junk Town)
             |               |
Beads        |     3000z     |          ES (Egg Gang)
             |               |
Rare Book    |     4000z     |           ES (Codger)
             |               |
Old Painting |     6000z     |           FN (Syn City)
             |               |
Ladon Icon   |     8000z     |         FV (Exploration)
             |               |
Myria Icon   |     8000z     |         FV (Exploration)
             |               |
Lithograph   |     15000z    |         FV (Exploration)
             |               |
Dragon Tear  |     30000z    |         FV (Exploration)


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              VITAL ITEMS

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Item         |       Description       |        Where Obtained
-----------------------------------------------------------------------
Flier        |  All items 20-30% off!! |             Genmel
             |                         |
Wallet       |  A very old, very used  |          McNeil Manor
             |          wallet         |
             |                         |
Egg          |  Some things you can't  |          McNeil Manor
             |        get rid of       |
             |                         |
Passport     |   Passport (needed for  |          Wyndia Castle
             |        checkpoints)     |
             |                         |
Guild Letter |  Allows passage through |             Rhapala
             |         Mt. Zublo       |
             |                         |
ID Card      | Needed for Black Ship's |            Black Ship
             |          bridge         |
             |                         |
Guild Badge  |   A cat--the Porter's   |              Wharf
             |       Guild symbol      |
             |                         |
Memo         |  List of repair items   |           Rhapala Ship
             |          needed         |
             |                         |
Sea Charts   |      Sailing manual     |               Parch
             |                         |
Key          | Key needed to start the |              Colony
             |          portal         |
             |                         |
Card Key A   |    Allows entry into    |                Eden
             |      Secret Level A     |
             |                         |
Card Key B   |    Allows entry into    |     Myria Station Laboratory
             |      Secret Level B     |
             |                         |
Old Passport |         Unusable        |    Passport expires after Ryu
             |                         |               matures
             |                         |
Fountain Pen |    Unlimited use of     |         Fishing Inventor
             |       Skill Notes       |    (Hut west of Steel Beach)


=======================================================================
=======================================================================

                            11. SIDE QUESTS

=======================================================================
=======================================================================

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                              A. Fishing

-----------------------------------------------------------------------
-----------------------------------------------------------------------


When you're at a fishing spot, you can access the fishing menu by
pressing the Square button (just as you would bring up the normal main
menu). From here you can select either "Gear, Data, or Rule." Under
"Gear" you can change your equipped rod and lure. "Data" displays a
list of fish that you've caught, the fishes' sizes, your fishing
points, and your fishing rating. The "Rule" menu displays basic fishing
controls and tips.

Once you've equipped your desired rod and lure, it's time to cast. Hit
the X button, and a green bar will start moving in the meter at the
bottom of the screen. This green bar represents your casting power,
and the longer it is the farther the cast will be. Hit the X button
again to stop the green bar and cast. To reel in your lure hold the X
button. You can maneuver your lure by using the d-pad. The easiest way
to hook a fish is to maneuver a lure it likes directly over it, and to
make sure the lure is near the same depth as the fish (the darker the
fish's shadow, the shallower it is). You can also hook a fish by
positioning your lure near it and using techniques (described in
"Rule") to attract the fish. The biggest mistake you can make while
trying to hook a fish is not keeping a close eye on your depth meter.
If you let your lure drag along the bottom, it'll snag and you'll lose
it. Believe me, I've lost most of my lures by getting them caught on
the bottom, rather than a fish snapping the line.

When you hook a fish, three things will appear in the meter at the
bottom of the screen; a green bar cursor, a fish cursor, and a thin
red bar. The thin red bar represents the fish's stamina, and the longer
the bar the bigger the fish. Hold down the X button and track the fish
cursor with the green bar cursor using the d-pad. You're going to want
to keep the fish cursor inside your cursor as much as possible, because
if the fish cursor breaks away from your cursor for too long, the
tension will cause the line to snap. The line will also break if the
fish pulls the line out over 60m. To catch the fish, you have to pull
it all the way to the shore.

-----------------------------------------------------------------------
                              Fishing Spots
-----------------------------------------------------------------------

Spot 1
------
Location- Southwest of the Checkpoint in the Dauna Hills region
Target fish- Pirana, Trout, Rainbow Trout, Barandy, Manillo

Spot 2
------
Location- In the river southeast of Dauna Mine
Target fish- Red Catfish, Bass, Martian Squid

Spot 3
------
Location- Along the river in the western Yraall region
Target fish- Puffer, Trout, Black Bass

Spot 4
------
Location- West of McNeil village in the Yraall region
Target fish- Jellyfish, Pirana, Rainbow Trout

Spot 5
------
Location- Next to the Farm in the Yraall region
Target fish- Pirana, Puffer, Trout, Manillo

Spot 6
------
Location- Just east of Mt. Myrneg in Central Wyndia
Target fish- Jellyfish, Bass, Martian Squid

Spot 7
------
Location- Along the river west of the Arena
Target fish- Puffer, Rainbow Trout, Bass

Spot 8
------
Location- Right next to the Maekyss Gorge in Central Wyndia
Target fish- Puffer, Martian Squid, Mackerel

Spot 9
------
Location- Along the river in Eastern Wyndia
Target fish- Pirana, Trout, Rainbow Trout, Bass, Black Bass

Spot 10
-------
Location- Along the coast, south of the Tower in Eastern Wyndia
Target fish- Flying Fish, Blowfish, Black Porgy, Octopus, Manillo

Spot 11
-------
Location- On the beach west of Rhapala
Target fish- Man-o`-War, Flying Fish, Sea Bass, Octopus

Spot 12
-------
Location- Just northwest of the Checkpoint bridge in the Rhapala region
Target fish- Man-o`-War, Flying Fish, Sea Bream

Spot 13
-------
Location- In the southern Rhapala region near Cliff
Target fish- Octopus, Angler, Devilfish, Manillo

Spot 14
-------
Location- Southeast of Mt. Zublo in the Urkan region
Target fish- Sea Bream, Black Porgy, Angler, Manillo

Spot 15
-------
Location- Just west of Steel Beach
Target fish- Sea Bass, Devilfish, Spearfish

Spot 16
-------
Location- Near the [?] in the northwestern Urkan region
Target fish- Wan-o`-War, Flying Fish, Blowfish, Sea Bream, Sea Bass,
Black Porgy, Octopus, Angler, Devilfish, Spearfish, Manillo

Spot 17
-------
Location- In the Lost Shore region east of Kombinat
Target fish- Man-o`-War, Flying Fish, Spearfish, Whale, Manillo

-----------------------------------------------------------------------
                              Fishing Rods
-----------------------------------------------------------------------

Wooden Rod
----------
Range- 27m
Cursor size- Small
Handles- Slow
Strength- Low

Bamboo Rod
----------
Range- 35m
Cursor size- Small
Handles- Fast
Strength- Low

Deluxe Rod
----------
Range- 35m
Cursor size- Medium
Handles- Slow
Strength- Moderate

Spanner
-------
Range- 35m
Cursor size- Large
Handles- Slow
Strength- High

Angling Rod
-----------
Range- 50m
Cursor size- Medium
Handles- Fast
Strength- Low

Master's Rod
------------
Range- 50m
Cursor size- Large
Handles- Fast
Strength- Moderate

-----------------------------------------------------------------------
                              Fishing Lures
-----------------------------------------------------------------------

Worm Type                     Fish Type               Other 
---------                     ---------               -----
Worm- LV1                     Sinker- LV1             Coin
Spirit- LV2                   Float- LV2
Caro- LV3                     Hanger- LV3
Heavy Caro- LV Top            Deep Diver- LV Top

Floating Type                 Frog Type               Master Type
-------------                 ---------               -----------
Old Popper- LV1               Toad- LV1               Ding Frog- LV Top
Popper- LV2                   Baby Frog- LV2
Top- LV3                      Frog- LV3
Dogwalker- LV Top             Fat Frog- LV Top

-----------------------------------------------------------------------
                                Fish List
-----------------------------------------------------------------------

---------
Jellyfish
---------

Av. Length.............. 20cm
Max points.............. 100 (30cm)
Preferred bait.......... All except Coin
Difficulty to catch..... Very Easy
Use as Item............. Restores 1 HP

Notes- Mainly a nuisance fish. They'll mindlessly chase after any lure
(except the Coin) that comes into their proximity. Although they're
pitifully weak (making them easy to reel in), it's a pain to dodge them.
If these guys are surrounding a fish that you're after, lure them away
first.

------
Pirana
------

Av. Length.............. 30cm
Max points.............. 150 (40cm)
Preferred bait.......... All except Coin
Difficulty to catch..... Very Easy
Use as Item............. Restores 20 HP

Notes- These guys are quite easy to catch, due to their low strength and
affinity for just about every lure. However, like the Jellyfish, it can
be very irritating to hook them while trying to go after better fish. It's
best to just lure them away from your prey, so you don't have to worry
about dodging them.

------
Puffer
------

Av. Length.............. 35cm
Max points.............. 200 (50cm)
Preferred bait.......... Floating Type
Difficulty to catch..... Easy
Use as Item............. Flame attack vs. one target

Notes- Nothing too out of the ordinary about the Puffer. They're pretty
simple to catch using just a low level Floating-type lure. They have a
small shadow, which can be difficult to distinguish from other small
fish, but that shouldn't be too much of a problem.

-----
Trout
-----

Av. Length.............. 50cm
Max points.............. 250 (70cm)
Preferred bait.......... Worm and Fish Type
Difficulty to catch..... Easy
Use as Item............. Restores 40 HP

Notes- This is one of the first medium sized fishes that you can catch
in the game. Look for the shadows slightly larger (and lighter) than
those of Pirana. Simply drag a level 1 or 2 lure over them, and they
should bite readily.

-------------
Rainbow Trout
-------------

Av. Length.............. 50cm
Max points.............. 300 (70cm)
Preferred bait.......... Worm and Fish Type
Difficulty to catch..... Easy
Use as Item............. Restores 5 AP

Notes- These guys are almost exactly like Trout, except for their use as
an item. Rainbow Trout have the same sized shadow as Trout do, as well
as the same bait preference. Just use the same tactics to catch them as
you use for Trout.

-----------
Red Catfish
-----------

Av. Length.............. 60cm
Max points.............. 400 (80cm)
Preferred bait.......... Frog Type
Difficulty to catch..... Moderate
Use as Item............. Earthquake (attack vs. all targets)

Notes- Now this is a fish that's really annoying to catch, mainly for two
reasons: 1) They can only be found in one spot, which is overrun by Bass
and 2) Bass have the same exact shadow size and bait preference as the
Red Catfish, making it just about impossible to discern the two. All I
can suggest is to cast out as far as you can and go after the lightest
shadows, although you'll still probably hook a lot more Bass than Red
Catfish.

----
Bass
----

Av. Length.............. 30cm
Max points.............. 400 (40cm)
Preferred bait.......... All except Coin
Difficulty to catch..... Easy
Use as Item............. Restores 80 HP

Notes- Bass can be a slight challenge to reel in if you're using a weak
rod, but all in all, they're not very hard to catch. They'll bite just
about anything, so just throw a level 1 or 2 lure of any kind into the
water, and drag it over large shadows to hook yourself a Bass.

-------------
Martian Squid
-------------

Av. Length.............. 60cm
Max points.............. 600 (80cm)
Preferred bait.......... Worm Type
Difficulty to catch..... Moderate
Use as Item............. Induces blindness in one target

Notes- A pink octopus? Yes, the Martian Squid is an interesting fish that
can only be found in a few select spots in the game. These guys are a bit
more stubborn than Octopus, though, so you'll probably have to employ
some higher level Worms (such as a Spirit or Caro) in order to hook them.
Just look for the octopus-like shadows with the long, protruding legs.
They can put up a decent fight too, so don't take them lightly if you're
using a low-class rod.

----------
Black Bass
----------

Av. Length.............. 65cm
Max points.............. 700 (90cm)
Preferred bait.......... Worm and Fish Type
Difficulty to catch..... Hard
Use as Item............. Restores 80 HP to all party members

Notes- The Black Bass can be extremely hard to catch with a low-class
rod and only appears in a few places. The best place to catch them is
the spot in the western Yraall region (south of Ogre Road). Cast out as
far as you can and drag higher level lures over the large, light shadows.
They have quite a bit of stamina and strength, but they can be caught
with any rod (with more or less difficulty).

-------
Barandy
-------

Av. Length.............. 150cm
Max points.............. 900 (200cm)
Preferred Bait.......... Frog Type
Difficulty to catch..... Very Hard
Use as Item............. Restores 240 HP to all party members

Notes- Talk about a tough fish to catch! Barandy are very strong, rivaled
only by the Whale (and possibly the Spearfish) in strength and stamina.
Not only that, but they dwell in Pirana ridden waters, making it a chore
to dodge the Pirana and hook them. It's best to use a high level Frog bait
to catch them. Look for the VERY light and large shadows out in deep
water. If you're lucky, they might swim into range of the almighty
Spanner, which can pull them up without too much difficulty. However,
in most cases you'll need the drastically weaker Angling Rod to reach
them.

----------
Man-o`-War
----------

Av. Length.............. 20cm
Max points.............. 100 (30cm)
Preferred Bait.......... All except Coin
Difficulty to catch..... Very Easy
Use as Item............. Restores 1 HP

Notes- Just like the Jellyfish, these guys are pretty much useless and
serve mainly to just get in your way while going after better fish.
Avoid them or lure them away from the bigger fish.

-----------
Flying Fish
-----------

Av. Length.............. 15cm
Max points.............. 150 (20cm)
Preferred Bait.......... Floating Type
Difficulty to catch..... Very Easy
Use as Item............. Restores 20 HP

Notes- Flying Fish are extremely easy to catch. Just drop a Floating-type
lure near some small shadows, and they should bite. They're very easy to
pull up with just about every rod as well.

--------
Blowfish
--------

Av. Length.............. 15cm
Max points.............. 200 (20cm)
Preferred Bait.......... Floating Type
Difficulty to catch..... Easy
Use as Item............. Cures poison in party members

Notes- Just like the Puffer, the Blowfish is easily hooked and easily
caught. Use a Floating-type lure and seek out the small shadows in the
water.

---------
Sea Bream
---------

Av. Length.............. 30cm
Max points.............. 250 (40cm)
Preferred Bait.......... Worm and Fish Type
Difficulty to catch..... Easy
Use as Item............. Restores 5 AP

Notes- The Sea Bream can put up a fair fight for such a little guy. You
can find them in quite a few places on the eastern continent. Take out a
good Fish-type lure and look for medium sized shadows. They shouldn't
give you too much trouble.

--------
Sea Bass
--------

Av. Length.............. 45cm
Max points.............. 500 (60cm)
Preferred Bait.......... Worm and Fish Type
Difficulty to catch..... Moderate
Use as Item............. Restores 80 HP

Notes- Sea Bass are extremely easy to hook, but they can prove
irritating to reel in, especially if you're using one of the weaker rods.
With their large and dark shadows, they're very simple to spot, so just
drag the Fish or Worm type lure of your choice over them. Sea Bass can
have a surprisingly great amount of stamina (A large Sea Bass can have a
stamina bar as big as a small Whale's). Just keep on your toes if you're
not using a really powerful rod, such as the Spanner.

-----------
Black Porgy
-----------

Av. Length.............. 45cm
Max points.............. 400 (60cm)
Preferred Bait.......... Frog Type
Difficulty to catch..... Moderate
Use as Item............. Restores 20AP

Notes- This is a good fish that you can catch relatively early in the
game (as soon as Momo's Tower). Look for the medium sized shadows and
use a good Frog Type lure to hook them. You won't find too many of them
in shallow water, so you'll need to cast out a fair distance to find
them. The Black Porgy shouldn't be overly difficult to pull up (The
Wooden and Bamboo Rods can pull them in with a little bit of effort).

-------
Octopus
-------

Av. Length.............. 50cm
Max points.............. 500 (70cm)
Preferred Bait.......... Worm Type
Difficulty to catch..... Easy
Use as Item............. Induces blindness in all targets

Notes- The Octopus is another good fish that can be caught early in the
game. Their shadows are very easy to recognize (They have round bodies
with long protruding tentacles). Use any kind of worm to hook them.
They'll put up a good fight occasionally, but overall, they shouldn't
give you too much trouble (Although they can have a lot of stamina).

------
Angler
------

Av. Length.............. 75cm
Max points.............. 600 (100cm)
Preferred Bait.......... Fish Type
Difficulty to catch..... Moderate
Use as Item............. Earthquake (attack vs. all targets)

Notes- I can't say that I like the Angler (after catching dozens and
dozens of them without getting a max length catch). They have large,
pale shadows, as they like to hang out in deep water. However, if you
wait around for a minute or two, they'll come in close enough to get
snagged by the more powerful short-ranged rods. Use a fairly high level
lure to hook them. A Float works well, and a Deep Diver will have you
hooking them effortlessly.

---------
Devilfish
---------

Av. Length.............. 90cm
Max points.............. 700 (120cm)
Preferred Bait.......... Worm Type
Difficulty to catch..... Moderate
Use as Item............. Electric attack vs. one target

Notes- The big blue cousin of the Octopus. The Devilfish has the same
type of shadow as the Octopus and Martian Squid, but they are a little
more difficult to catch. In many cases they'll snub Worms and Spirits,
although it is far from impossible to get them to hit with those lures.
Still, it's better to whet their appetite with a Caro or Heavy Caro.
Quite often they can be found wandering around in shallow water, so use
a strong rod to pull them up (they'll give you some trouble with the
Angling Rod).

---------
Spearfish
---------

Av. Length.............. 120cm
Max points.............. 800 (160cm)
Preferred Bait.......... Fish Type
Difficulty to catch..... Hard
Use as Item............. Restores 240HP to all party members

Notes- Although this guy teeters on the brink of being considered a
"Very Hard" fish to catch, in the end I decided against ranking the
Spearfish among the almighty Whale and Barandy. Regardless, the
Spearfish is certainly a fish to be reckoned with. They pack a ton of
stamina, are quite strong, and they are unpredictable (making them
hard to track because they jump out of the water so often). When trying
to catch them, search for the largest and lightest shadows out in deep
water. They can be caught with any level Fish Type lure, but it's easiest
to snag them with a Float or Deep Diver. Watch your tracker very
closely once you hook them, because they jerk around unexpectedly. You
can pull them up with the Spanner with only a slight amount of effort,
but the Angling Rod is another story...

-----
Whale
-----

Av. Length.............. 180cm
Max points.............. 999 (240cm)
Preferred Bait.......... Fish Type
Difficulty to catch..... Very Hard
Use as Item............. Restores all members' HP & status

Notes- Pft, and you thought the Spearfish was tough. This is, beyond a
doubt, the hardest fish to catch in BoF3. Whales are strong enough to
pull hard against the Spanner, even with no stamina. Speaking of
stamina, Whales have a TON of it, with the largest Whales having red
bars that run off the tracking gauge! They have the same shadows as
Spearfish: large, light, and usually found in deep water. They're
stubborn when it comes to lower level lures, but they WILL hit them
occasionally. Again, Floats and Deep Divers are your best bets. You'll
be fine if you hook them with a Spanner. They'll drag the fight on
longer than a Spearfish usually will, but you should ultimately be able
to pull them up. However, it usually takes an Angling Rod to reach them
(unless you sit and wait for them to come into shallow water). It takes
luck to catch them with the Angling Rod, because Whales can easily pull
against it, even with no stamina. So, if you're going to use the
Angling Rod, don't use a Deep Diver, because that is a lure that's not
worth losing.

--------
Mackerel
--------

Av. Length.............. 50cm
Max points.............. 300 (70cm)
Preferred Bait.......... Worm Type
Difficulty to catch..... Easy
Use as Item............. Fish used in shisu

Notes- The Mackerel's only real use is for the shisu making mini game
that you have to complete later in the game. They can only be found in
a fishing spot that appears right next to the Maekyss Gorge once the
shisu mini game begins. They have medium sized shadows, and they're
fairly easy to catch, so there's not much to be said about them.

-------
Manillo
-------

Av. Length.............. 150cm
Max points.............. 500 (200cm)
Preferred Bait.......... Coin
Difficulty to catch..... Very Easy
Use as Item............. None (Catching opens Manillo Shop)

Notes- This is the most unique fish in the game. The Manillo, which can
be found in quite a few fishing spots, has a very conspicuous shadow
and can only be caught with a Coin. If fact, if you throw a Coin out
into the water, the Manillo will chase it down from where ever he is.
So, simply drop the Coin near the shore, reel it in to 0m, and wait for
the Manillo to come pick it up. Pulling the Manillo up is a joke. When
you catch the Manillo, you can trade with him (explained below).

-----------------------------------------------------------------------
                              Manillo Shops
-----------------------------------------------------------------------

Fishing is probably most profitable through Manillo shops. Manillos are
merchants who travel the world's waters, trading items for fish. When
you catch a Manillo, you can see what items it has to offer and trade
in fish for those items.

Spot 1 Manillo Shop
-------------------
Wisdom Ring..........1 Black Bass, 5 Rainbow Trout, 5 Trout
Lion's Belt..........1 Angler, 9 Rainbow Trout, 9 Trout
Ginseng..............2 Bass, 5 Rainbow Trout, 5 Trout
Caro.................2 Rainbow Trout, 3 Trout
Frog.................2 Rainbow Trout, 3 Trout
Top..................3 Rainbow Trout, 2 Trout
Hanger...............3 Rainbow Trout, 2 Trout
Skill Ink............2 Martian Squid, 1 Rainbow Trout, 1 Trout
Katzbalger...........1 Barandy, 2 Black Bass, 1 Red Catfish
Laurel...............1 Barandy, 2 Black Bass, 1 Bass

Spot 5 Manillo Shop
-------------------
Silver Knife.........2 Rainbow Trout, 2 Trout
Iron Helm............1 Trout, 2 Pirana
Waistcloth...........1 Trout, 1 Puffer
Spirit...............3 Pirana
Baby Frog............3 Pirana
Popper...............2 Puffer
Float................2 Puffer
Skill Ink............1 Rainbow Trout, 1 Trout
Bell Collar..........3 Angler, 3 Martian Squid, 5 Sea Bream
Holy Mantle..........3 Black Bass, 9 Bass, 9 Sea Bass

Spot 10 Manillo Shop
--------------------
Chain Cap............1 Bass, 3 Blowfish
Crepe Cape...........1 Black Porgy, 4 Flying Fish
Spirit...............3 Blowfish
Baby Frog............3 Blowfish
Popper...............2 Flying Fish
Float................2 Flying Fish
Skill Ink............2 Octopus

Spot 13 Manillo Shop
--------------------
Hawk's Ring..........3 Black Bass, 5 Bass
Artemis' Cap.........2 Black Bass, 2 Angler, 5 Sea Bream
Speed Boots..........1 Barandy, 1 Black Bass, 2 Devilfish
Soul Gem.............1 Barandy, 2 Sea Bass
Bell Collar..........2 Devilfish, 3 Angler, 9 Sea Bream
Holy Mantle..........3 Black Bass, 9 Bass, 9 Sea Bass
Skill Ink............2 Octopus, 1 Devilfish

Spot 14 Manillo Shop
--------------------
Wisdom Ring..........1 Angler, 2 Black Porgy, 2 Sea Bream
Lion's Belt..........2 Martian Squid, 2 Bass, 4 Sea Bass
Ginseng..............1 Martian Squid, 2 Octopus, 3 Sea Bass
Caro.................3 Sea Bream
Frog.................3 Sea Bream
Top..................2 Octopus
Hanger...............2 Octopus
Skill Ink............1 Black Porgy, 1 Angler

Spot 16 Manillo Shop
--------------------
Demonsbane...........1 Spearfish, 2 Black Bass
Aries Spear..........1 Spearfish, 9 Sea Bass, 9 Sea Bream
Heavy Caro...........1 Devilfish, 1 Martian Squid, 2 Octopus
Fat Frog.............1 Devilfish, 1 Martian Squid, 2 Octopus
Dogwalker............1 Devilfish, 1 Martian Squid, 2 Octopus
Deep Diver...........1 Devilfish, 1 Martian Squid, 2 Octopus
Skill Ink............2 Octopus, 1 Devilfish

Spot 17 Manillo Shop
--------------------
Royal Sword..........1 Whale, 3 Spearfish, 1 Barandy
Life Armor...........1 Whale, 1 Spearfish, 3 Barandy
Cupid's Lyre.........1 Whale, 2 Barandy, 5 Red Catfish
Shaman's Ring........1 Whale, 3 Spearfish, 5 Red Catfish
Ivory Dice...........1 Spearfish, 1 Red Catfish, 5 Mackerel
Skill Ink............1 Spearfish, 1 Devilfish

-----------------------------------------------------------------------
                             Coin Locations
-----------------------------------------------------------------------

If you want to cash in your fish for cool stuff, you'll need a Coin,
which is the only kind of bait the Manillo will go for. Here's just a
quick reference list of where all the Coins in the game can be found.

-Road to Mt. Glaus
-Arena (During the Contest of Champions)
-Inside Wyndia Castle
-Lighthouse
-Tidal Caves
-Parch


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            B. Faerie Village

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Building and running a faerie village can be very profitable, because
doing so requires very little concrete investment on your part. The
main thing that you do have to put into a faerie village is time. You
can begin building your village as soon as Ryu becomes an adult. The
first time you visit the village as an adult, the faeries will be in
panic mode because they don't know how to take care of themselves. Talk
to the head faerie (the one that's always hanging out near the small
house) to begin organizing the village. If you say that you don't know
what to do, she'll talk to you about how to run the village. Tell her
that you know what to do to begin organizing.

The interface of the village menu is pretty simple. At the top, there's
a long rectangular box that contains all the faeries that are not
assigned to a task or job. Below that you can see your culture level
and your food supply. And below that are squares that each represent a
room. A room can hold 3 faeries and can be assigned to one job. You
start with only a single, one room building. On the right, there are
three large boxes where you can assign faeries to hunt, clear land, or
build new buildings. When you're managing your village, there are a few
things you need to be aware of:

Food- The faeries need food to survive. If your food supply runs out,
the faeries will start to die. The only way to obtain food is through
hunting. Be sure to have at least 2/3's of the population hunting at
all times when you first start cultivating your village, and then
gradually reduce it to half the population. Also make sure that the
majority of your hunters are skilled at it.

Culture- Scholars are a big part of the village because they develop
culture. The higher your culture rating, the faster your village will
grow overall. Basically, a high culture rating (the highest being 7)
will reduce the number of battles that you have to fight in order for
your village to progress.

Building/Clearing- Putting up new buildings allows you to open up more
shops and other jobs. But before you can build, you have to clear a
foundation. You also have to build and clear in sequence; clear some
land, build, then clear more land and build. Like all tasks that
require ability, the building and clearing will get done faster if the
workers are skilled in this craft.

Jobs- There are many different jobs that you can assign faeries to do,
like selling items, exploring, and running an inn. Most jobs can get
done more efficiently and effectively if the faerie doing the job is
skilled in that area.

Personal attributes- Each faerie has a unique set of four different
attributes, making them good at some things but not so good at others.
When you select a faerie on the menu, you can view their personal
stats. Each of the four bars represent a skill that is used to do one
or more different kinds of jobs:

Red................ Hunting, and exploring
Green.............. Building, and clearing
Dark Blue.......... Merchant, inn, and antique shop 
Light Blue......... Scholar, copy shop, and fortune teller

-----------------------------------------------------------------------
                                Job List
-----------------------------------------------------------------------

Scholar
~~~~~~~
Develops new jobs and culture. Scholars are responsible for thinking
up new jobs and helping the community grow faster.

Merchant
~~~~~~~~
Sells products. The shops that you can open up in your faerie village
may sell items, weapons, etc... that you can't find anywhere else. There
are three different kinds of shops you can open, and for each of those
three, there are two different qualities the products can specialize
in.

Item Shop (Ability)                     Item Shop (Speed)
-------------------                     -----------------
Green Apple- 5z                         Green Apple- 5z
Vitamin- 50z                            Vitamin- 50z
Panacea- 100z                           Panacea- 100z
Ammonia- 200z                           MultiVitamin- 300z
High Boots- 3000z                       Ammonia- 200z
Lion's Belt- 3000z                      Talisman- 500z
Napalm- 800z                            Life Sandals- 500z
Dream Ring- 1000z                       High Boots- 3000z
Balance Ring- 1000z                     Titan Belt- 3000z
Barrier Ring- 3000z                     Dream Ring- 1000z
Diamond Ring- 3000z                     Balance Ring- 1000z

Handyman Shop (Ability)                 Handyman Shop (Speed)
-----------------------                 ---------------------
Berries- 5z                             Berries- 5z
Beef Jerky- 50z                         Beef Jerky- 50z
Taser- 200z                             Clothing- 500z
Tiger Claws- 3800z                      Flame Chrysm- 500z
Angling Rod- 2000z                      Napalm- 800z
Lion's Belt- 3000z                      Bell Collar- 10000z
Bell Collar- 10000z                     Angling Rod- 2000z
Soul Gem- 3000z                         Belladonna- 200z
Holy Mantle- 10000z                     Royal Dagger- 6200z
Molotov- 10z                            Holy Mantle- 10000z
Hidden Dagger- 7000z                    Soul Gem- 3000z

Weapon Shop (Ability)                   Weapon Shop (Speed)
---------------------                   -------------------
Pointed Stick- 10z                      Pointed Stick- 10z
Waistcloth- 210z                        Waistcloth- 210z
Bronze Sword- 240z                      Bronze Sword- 240z
Crepe Cape- 1300z                       Buckler- 1100z
Flame Talons- 3300z                     Wind Cutter- 2200z
Amber Breastplate- 6100z                Crepe Cape- 1300z
Piercing Pike- 7400z                    Flame Talons- 3300z
Katzbalger- 9200z                       Laurel- 1800z
Protectors- 11000z                      Royal Dagger- 6200z
Tiger's Cap- 5300z                      Spiked Gauntlets- 6800z
Ouroboros- 22000z                       Ice Halberd- 12500z

Inn
~~~
Runs an inn. It's really just an average everyday inn, except the cost
per night is very cheap compared to most inns in the later stages of
the game. If you place more than one faerie in the same inn, one of
them will run the inn while the others tell you things like how many
battles you've fought, how many times you've gone fishing, etc...

Gift Shop
~~~~~~~~~
Gives away items. This is potentially the most profitable job, because
you don't have to pay a cent for the items that it gives you. The
longer you wait before collecting your prize, the better the prize
will be. If you fight enough battles, you can get items like Wisdom
Fruits and Shaman's Rings. But if you wait for a very long time and
fight a LOT of battles before checking, you can even get the fabled
Spirit Ring.

Fortune Teller
~~~~~~~~~~~~~~
Predicts the future. This is a practically useless job. All this job
does is dispense useless tidbits of information.

Explorer
~~~~~~~~
Explores and searches for items. A very useful but risky job. You can
send faeries out on trips to look for valuable and rare items. The
risky part is that faeries can die due to exploration failures. But
successful excursions can bare items like Icons and Spirit Rings.

Antique Shop
~~~~~~~~~~~~
Buys valuable items. You know all those items you have that bare the
description "Appears valuable"? Well here you can sell those items for
a lot of money; much more than you'll get by selling them to normal
stores.

Music Shop
~~~~~~~~~~
Plays music. Although the music shop gives you no concrete benefits,
it's still worth opening. I like having one so I can listen to all the
game's cool songs.

Casino
~~~~~~
Plays various games. The casino lets you play two different mini-games;
High and Low or a Number Guessing game. High and Low is strictly for
money, but the number guessing game is for prizes. The best prize you
can get is a Spirit Ring, but it's very unlikely that you would be
able to guess a three digit number in one try. It is also possible to
get a Goo King Sword (Ryu's best weapon) if you have multiple faeries
working in the Casino and you win the number guessing game from the
SECOND faerie in one try, although it isn't guaranteed. Unless you're
playing on emulator and abusing save states, your odds are better just
fighting Goo Kings.

Copy Shop
~~~~~~~~~
Makes a copy of an item. Like exploration, copying your items is both
useful and risky. If your item doesn't get copied, you usually just
get it back with no harm done. But sometimes your item will get turned
into a Rice Ball.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            C. Hide & Seek

-----------------------------------------------------------------------
-----------------------------------------------------------------------

When you visit Wyndia as an adult, you'll see that nothing much has
changed. Especially the kids you played Hide & Seek with all those
years ago. You can find them hanging out in front of the fountain near
the inoculation shop. Talk to the leader, and he'll challenge you to
another game of Hide & Seek. But this time, the whole known world is
their playground to hide in. Fortunately, they all give you hints about
where they're going to hide:

Bais- "Somewhere in the northwest where there's lots of strong men"
Lang- "Someplace close"
Wynn- "That place that smells like oil"
Lee- "The place that connects this world with that world"

If you can't find them using these hints, then here's where everyone is
hiding:

Bais- He's hid himself deep inside the Dauna Mine, so I'll explain in
detail how to find him. From the elevator on the B3 level, Follow the
path right and then northeast onto a wooden bridge. Take the bridge up
to a junction and head northwest. Use you camera angles to check around
the last pillar along the path to find him.

Lang- Behind one of the tombstones in the Wyndian royal graveyard.

Wynn- Behind one of the houses at Junk Town.

Lee- Behind the Eastern Checkpoint gate.

Once you've found all of them, return to Wyndia and they'll all become
masters. They're just like normal masters, except instead of giving you
skills and spells, they grant you formations (with the exception of
Lang who gives you an item) For more information look them up in the
masters section.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                    D. The Tower's Crystal Challenge

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Put Nina in your party and go to Momo's Tower when you want to play
this mini-game. The first time you visited the Tower, you probably
noticed the chest at the bottom of the pool surrounded by four
crystals outside. When you go inside, you'll also notice the big
crystal at the end of the pool. Activate this crystal using Nina's
wand, and you'll have 30 seconds to get back outside and light up the
four crystals surrounding the pool. However, you'll have to take the
long way out because the short way is blocked off by a laser beam.
Really the only advice I can give for this is to not go down the stairs
outside at an angle, because it slows you down. Also make sure you're
lined up with the crystal, and you're facing the crystal before you
try to activate it. If you complete the puzzle within the time limit,
you'll get one of three prizes from the chest depending on how much
time was left on the clock:

Less than 5 seconds left- MultiVitamin
5.0 to 5.99 seconds left- Wisdom Fruit
6 seconds or more left- Ring of Ice


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                      E. Long Trips in the Desert

-----------------------------------------------------------------------
-----------------------------------------------------------------------

After you cross the Desert of Death for the first time and arrive at
the Oasis, you'll find a man in town who's been across the desert too.
Talk to him, and you can hear the stories of how he lost an "important
item" and "nice outfit" during his travels. Well that "important item"
he's talking about is actually a Royal Sword, and the "nice outfit" is
Life Armor. If you're bold enough to go back out into the desert to
find these things (or if you're just bad at fishing and you want this
stuff), here are the directions!

ROYAL SWORD
-----------
To get the Royal Sword, leave FROM THE OASIS facing one turn LEFT of due
west (or 5 turns left from due north; however you want to look at it).
Walk in that direction for exactly three full nights (meaning, don't
take extra steps after you're prompted to make camp). Then head due west
until you find the sword, which should happen after approximately one
night.

LIFE ARMOR
----------
To get the Life Armor, leave FROM THE FACTORY and go north for two
nights. Then head west for three nights, and check the random
battlefields for the armor.

ROYAL SWORD AND LIFE ARMOR IN ONE TRIP
--------------------------------------
There is a way to make it from the Factory to the Oasis while picking
up both the Life Armor and Royal Sword along the way. Using this
method saves you from having to make multiple trips and it cuts down
on the total time you would normally have to spend in the desert.
However, these directions are a little more complicated and must be
followed carefully. You must also conserve your water by taking
damage 4 times after you're prompted to drink before you use water.
This allows you to last longer in the desert without having your max
HP reduced. Just as a disclaimer, I have not tested this route in the
PSP version of the game, so I cannot guarantee it will work on the PSP.
Now, here are the directions:

   1. From the Factory, walk NORTH for 2 full nights.
   2. Walk WEST (4 left turns from north) until you find the Life
      Armor. This should occur after 2 and a half nights of walking.
   3. Immediately after you get the Life Armor, walk NORTH to finish
      out the night.
   4. Walk ENE (3 right turns from north) for 2 full nights.
   5. Walk NORTH until you find the Royal Sword. This should occur
      after less than half a night of walking.
   6. Immediately after you get the Royal Sword, walk EAST (4 right
      turns from north) to finish out the night.
   7. Walk ENE (3 right turns from north) for 2 full nights.
   8. Walk EAST until you reach the Oasis. This should occur after a
      half night of walking.

I have also put a full video tutorial of this on youtube if you want a
more detailed guide: http://www.youtube.com/watch?v=fShcZuMpBTM

Besides the sword and armor that the man lost, there are two other
items that you can get by taking extra trips into the desert. Those
are the Death Claws (one of the best weapons in the game for Peco) and
Speed Boots. Here are the directions for obtaining them:

DEATH CLAWS AND SPEED BOOTS
---------------------------
From the OASIS, simply head directly west until you come across a
random battlefield with a chest containing the Death Claws. This should
happen after about seven nights. To get the Speed Boots, do the same
thing, except go east from the Factory.

I would not recommend taking the long trips in the desert, just because
you can get the Royal Sword and Life Armor from the Manillo shop near
Kombinat. Plus by catching the fish you need to obtain these to items,
you're sure to add some points to your fishing record. But if you're
bent on getting them this way, then by all means do it.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                         F. Challenge Monsters

-----------------------------------------------------------------------
-----------------------------------------------------------------------

At the Container Yard there dwells two kinds of random battle monsters
that are incredibly hard to beat. These two enemies are none other than
the powerful relative of the Codger and Adept, the ArchMage, and the
purple Multibot with an attitude, the Berserker. Both of these guys
make Dragon Lord and Myria look like a joke. They are undoubtedly the
hardest enemies in the game. If you think you can beat these two with
brute strength, think again (well unless you're like at level 99).
You will only be able to overcome them with a good, well thought out
strategy. You'll also need to be at a decent level. Level 40-45 is
ideal, but they can be bested at level 30 or lower! The quick strats I
give at the end of each section should work for parties with levels
35-40 and higher.

-----------------------------------------------------------------------
                               ArchMage
-----------------------------------------------------------------------

Although these two monsters are pretty much equally hard, the ArchMage
is probably the easier of the two just because he has five times less
HP than the Berserker. The ArchMage has 3000 HP, and his spells are
extremely powerful. His Myollnir spell does about 500 damage, which is
more than enough to instantly kill one of your party members. The
ArchMage's most deadly attack is Mind Sword, because it does a ton of
damage and there are very few ways to defend against it. He'll also add
insult to injury by casting Benediction on your party if two of your
members are wiped out, just so he can kill them all over again. But if
you think all this is bad, here's one more thing to worry about; he
automatically regenerates 1500 HP per turn. By defeating the ArchMage
you get a few nice rewards including 2000z, 48000 Exp., and the Holy
Avenger (Rei's ultimate weapon and a good weapon for Ryu as well).

                       ~~~~~~~~~~~~~~~~~~~~~~~
                       How I Beat the ArchMage
                          (The First Time)
                       ~~~~~~~~~~~~~~~~~~~~~~~

Because I've beaten several Archmages, I'll just explain my routine.
I go to the Container Yard with Ryu, Rei, and Momo in my party, and I
have them in a Chain Formation led by Rei. The only equipment that
matters to me are the accessories. I have Rei equipped with two Speed
Boots so that his agility is well over 100, Ryu has the Spirit Ring
and Light Bangle, and Momo has a Soul Gem and a Thunder Ring so that
she'll absorb Myollnir as HP. I can also just equip another Soul Gem
if she gets hit with Mind Sword.

The first turn I have Rei cast Resist so he'll be immune to everything,
Ryu turns into the ultimate Kaiser (Infinity, Trance, Radiance) mainly
so that he'll have enough HP to survive at least two of the ArchMage's
attacks and have an extra turn, and have Momo cast Speed on Rei so that
he gets an extra turn. So no matter what the ArchMage does this turn,
nobody can die and stay that way. It's pointless to attack during this
extra turn because the ArchMage is about to regenerate. So I have Ryu
use Focus, and have Rei do something like cast Speed on Momo. Now at
the second normal turn I have Rei cast Resist so he can't die. Ryu
begins the assault by using Shadowwalk (Having used Focus the turn
before this does about 2000 damage), and Momo casts War Shout or heals
Ryu if he was attacked the first turn. After that it's the same as the
first turn; nobody is going to die. The second extra turn is the
finale. Ryu uses Shadowwalk again, Rei slams the ArchMage with Aura,
and Momo casts one of her strongest spells like Myollnir. And that's
overkill.

                       ~~~~~~~~~~~~~~~~~~~~~~~~~
                       Quick ArchMage Strategies
                       ~~~~~~~~~~~~~~~~~~~~~~~~~

With Dragon Form
~~~~~~~~~~~~~~~~
Party: Any
Formation: Attack (Ryu in front)
Recommended Equipment: Thunder Ring, Soul Gem, Robe of Wind
Recommended Skills: Focus, Shadowwalk
Recommended Stats:
 -Ryu's Agl: 40-50+
 -Ryu's HP: 200+

Strategy: The Thunder Ring and Soul Gem should be equipped to Ryu for
safety's sake, since he'll have a 50-50 chance of being smacked with
either Myollnir or Mind Sword before he has a chance to act. Have him
use Accession with the Infinity, Trance, and Radiance genes, while
another member boosts his speed up to an EX-Turn worthy level with the
Robe of Wind (if one casting doesn't do it, cast it again). Ryu should
use Focus twice and follow up with Shadowwalk. This will most likely
cause a one hit kill, but if it doesn't, smack him with Shadowwalk again
on your next turn.

No Dragon Form
~~~~~~~~~~~~~~
Party: Ryu, Rei, Third Member
Formation: Chain (Rei in front)
Recommended Equipment: Thunder Ring, Soul Gem, Robe of Wind, Speed Boots
Recommended Skills: Focus, Shadowwalk, Aura, Triple Blow, Resist
Recommended Stats:
 -Rei's Agl: 70-80+

Strategy: Basically, do everything within your power to both get Rei and
Ryu extra turns, as well as keep them alive. Rei can use Resist on the
first turn, while someone else boosts his agility with a Robe of Wind or
the spell Speed. During his extra turn, Rei can boost up Ryu. An
important thing to remember is that if you die and are revived by a
Soul Gem, you'll retain the effects of stat boosting spells. On the next
regular turn, have Ryu use Focus; Rei Resist or attack with any of the
three recommended attack skills; and your third member do anything they
can to help out (maybe even give him/herself an extra turn). Focus
again on your extra turn, and have Rei attack if you think you can
override the mage's regeneration. Let loose on the next regular turn.
Ryu and Rei should attack with their best physical attack skills (the
above mentioned). It's likely that the ArchMage will skill be alive after
this, but you have an extra turn to finish him off. This may not work
100% of the time, but you should be able to pull off a win with it.

No Dragon Form 2
~~~~~~~~~~~~~~~~
Party: Ryu, Momo, Garr
Formation: Attack (Ryu in front)
Recommended Equipment: Thunder Ring, Soul Gem, Robe of Wind
Recommended Skills: Focus, Shadowwalk, Triple Blow, War Shout
Recommended Stats:
 -Ryu's Agl: 80+

Strategy: This is extremely effective and consistent for all you players
with a fast Ryu. The basic plan here is to get Ryu an extra turn, double
Focus, then lay into the mage with Shadowwalk while Garr helps out for
a couple hundred damage with Triple Blow. Ryu WILL be faster than the
ArchMage, so have him Focus right away. If he gets killed by Mind Sword
and is revived by a Soul Gem, his Focus will stay in effect. Have Momo
cast Speed and Garr use a Robe of Wind on Ryu to help get him an extra
turn. Upon his extra turn, use Focus again. On the next regular turn,
unleash Shadowwalk, Warshout, and Triple Blow with Ryu, Momo, and Garr
respectively. This should cause enough damage for Ryu to easily finish
him off during his next extra turn, right before the mage's regeneration
kicks in.

-----------------------------------------------------------------------
                              Berserker
-----------------------------------------------------------------------

The Berserker is a little tougher than the ArchMage because it has
15000 HP, five times more than the ArchMage. This guy has three
attacks that you need to consider. Its normal attack can be considered
an instant kill to anyone who is unprotected. The Berserker's Fire Whip
attack is just as powerful, and it's vs. all targets. As a trump card,
the Berserker will cast the spell Berserk when it gets low on HP. You
can steal Aries Gloves (the best shield in the game) from the Berserker
considerably easily during the fight. Your rewards for beating it are
3000z, 30000 Exp., and there's a chance that it'll drop the Rufad's
Spear (A weapon for Garr that makes a good subordinate to the Beast
Spear and casts Shield when used as item during battle).

                       ~~~~~~~~~~~~~~~~~~~~~~~~
                       How I Beat the Berserker
                           (The First Time)
                       ~~~~~~~~~~~~~~~~~~~~~~~~

I've defeated even more Berserkers than Archmages, so once again I'll
just explain how I normally fight them. I use the same party members,
the same formation, and practically the same equipment for this battle
that I use against the ArchMage. The only change in equipment is that
Momo has the Ring of Fire instead of the Thunder Ring.

The first turn I have Rei cast Resist so he can't get killed, and have
Ryu transform using the Force, Flame, and Gross genes so that he'll
be immune to Fire Whip, and he'll have just enough HP to survive one of
the Berserker's normal attacks. I have Momo cast Speed on Rei so that
he gets an extra turn. The Berserker starts off the battle confused,
so it'll always use its normal attack. During the extra turn Ryu uses
Aura on the Berserker (Which typically does 1000 damage), and Rei casts
Speed on Momo. The second turn Rei uses Resist (like he will on every
normal turn), Ryu casts Focus, and Momo either heals Ryu or casts
Protect on Ryu just to add a little insurance. With this setup, none
of my party members can get killed. During the next extra turn Ryu uses
Aura (Which now does about 2000 damage because I used Focus the turn
before), Rei casts Charm, and Momo either heals Ryu or casts assist
magic like Protect or War Shout. I keep up this pattern of Ryu Focusing
then attacking, Rei Resisting then using Pilfer to get the Aries
Gloves, and Momo healing Ryu and casting assist magic. When the
Berserker uses Berserk, I know that I have to finish it off before it
gets another chance to attack, because Ryu won't survive with its
attack power that high. So if my Aura during the next extra turn
doesn't finish it off, I just use Aura again the turn after that
instead of using Focus.

                      ~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Quick Berserker Strategies
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~

With Dragon Form
~~~~~~~~~~~~~~~~
Party: Any
Formation: Attack (Ryu in front)
Recommended Equipment: Ring of Fire (2), Dragon Helm, Soul Gem,
                       Robe of Wind
Recommended Skills: Shield
Recommended Stats:
 -Ryu's Agl: 45-50+

Strategy: As long as Ryu consistently acts before the Berserker, then
this shouldn't be difficult. Once you establish your defense, it should
difficult NOT to win. Have Ryu transform into a Flame+Gross+Force
Warrior right way, while the other two members back him up by casting
Shield and using a Robe of Wind, to ensure Ryu gets an extra turn. Now,
throughout the rest of the battle, Ryu should use Focus followed by an
Aura, while the other two members heal from the Berserker's normal
attacks (although a lot of the time Fire Whip will heal you if you
have full flame protection). If you wish, you can also continue to cast
Shield until the Berserker's normal attack does minimal damage, as well
as spam the Robe of Wind to get extra turns for your other characters.
Just make sure to end the battle quickly after it casts Berserk.

No Dragon Form
~~~~~~~~~~~~~~
Party: Any
Formation: Defense or Attack (Ryu in front)
Recommended Equipment: Ring of Fire (2), Dragon Helm, Soul Gem,
                       Robe of Wind
Recommended Skills: Shield, Focus, Shadowwalk, Triple Blow
Recommended Stats:
 -Ryu's Agl: 50-55+

Strategy: Although on paper this strat should work with any decent
party, a preferred team would be Ryu, Momo, Rei or Ryu, Momo, Garr. You
want at least one other person capable of dealing good physical damage
to help Ryu out. The plan here is to spam Shield to death. Cast it until
everyone can consistently take a hit from the Berserker's physical
attacks. Half of the time, you'll be healed by Fire Whip, but relying
on Fire Whip to heal a wounded character is a bit of a gamble. Go with
your instincts. You may need a few Soul Gems to get through the first
few rounds of Shield casting, but if you're in Defense formation, it
shouldn't take more than 4 or so Shields to get your defense high enough.
If you brought some higher Agility characters with you, try to net them
an extra turn via the Robe of Wind. Once your defense is set, just
attack and heal. Ryu should use Focus and Shadowwalk while another
physical fighter uses Triple Blow, or whatever good melee skills you
may have. If you have War Shout or Might, you can speed things along.
Just try to anticipate when it'll use Berserk, and slay the Berserker
before it gets another opportunity to attack. This fight can go to hell
quickly that way.

Once you develop a strategy that works for you, you'll be hunting these
two for sport in no time at all.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

                          G. Other Challenges

-----------------------------------------------------------------------
-----------------------------------------------------------------------

So... you've beaten the game a few times and probably even bested the
ArchMage and Berserker. That wasn't very hard, right? But before you go
off and sell your disk on Ebay, why not play the game on a different
level? There are many different and more challenging ways to play the
game, in case you get bored of just playing normally. I know other
guides have mentioned such challenges, so I thought I might as well.
Here is a list of some of the feasible challenges you could try (most
of these have already been completed in one way or another by the folks
at the GameFAQs BoF3 board):

- No Dragon Transformations Game
- No Masters or Skills Game
- No Items Game
- Items Only Game (Completed by me)
- No Magic Game
- Low Level Game**
- Initial Equipment Only Game
- Speed Game (Best known segmented time is 7:41 by me)
- Single Character Challenge**
- Beating the ArchMage/Berserker without dragon form
- Beating the ArchMage/Berserker at low levels
- Catching every fish with the Wooden Rod
- Getting Maximum fishing points (9999pts)

Or you could do any reasonable combination of the above challenges.
Better yet, you can make up your own fun challenges to try. If you come
up with any good and FEASIBLE challenges, be sure to let me know. Have
fun!

** These challenges have been completed by Ragnarok500 (a.k.a. Paltheos),
and his guides for these challenges are available on GameFAQs.


=======================================================================
=======================================================================

              12. BALIO AND SUNDER: THE AGE OLD QUESTION

=======================================================================
=======================================================================

***WARNING- THIS SECTION MAY CONTAIN SPOILERS. READ AT YOUR OWN RISK***

                              ============
                              Introduction
                              ============

The Balio and Sunder controversy is, by far, the most deeply examined
and discussed rumor in Breath of Fire 3. It's a controversy that's been
plaguing the game pretty much since it first came out. So what exactly
is the Balio and Sunder question? Well, early in the game, your group
is attacked at your house in Cedar Woods by two ruffian horsemen named
Balio and Sunder. Storywise, this is a fight that you are not supposed
to win, because this causes the separation of Ryu, Rei, and Teepo.
However, a rumor got started many years ago that claimed that it is
possible to win this fight, despite the fact that winning the fight
would conflict with the game's story.

Many Breath of Fire 3 players have carried out all sorts of trials and
experiments to determine if Balio and Sunder are, indeed, mortal at
Cedar Woods. Not a single one of them has succeeded in defeating Balio
and Sunder. Many conclusions have been drawn from these trials, and
much evidence has been produced that proves the rumors wrong. So, the
answer to the "Balio and Sunder Question" is that THEY CANNOT BE BEATEN
AT CEDAR WOODS! In case you're skeptical, or if you just want to know
why, then read on. The purpose of this section is to give undeniable
proof that Balio and Sunder are invincible.

This section is dedicated to all of the Breath of Fire 3 players
world-wide who have toiled in their attempts to beat Balio and Sunder.

                          ===================
                          How the Rumor Began
                          ===================

So how did this rumor even arise anyway? Well, it was actually started
inadvertently by a mistake in the game's official strategy guide,
written by Prima. On page 22 there is a boss stat box for the Balio and
Sunder fight at Cedar Woods which states the following:

"You can beat Balio and Sunder, although you must have extremely high
levels to do so. Whether you win or lose, the outcome is the same, but
winning will net you a Broad Sword and Asbestos Armor"

Sure, this may seem like good enough proof that they're beatable, but
let's take a deeper look into this. There are no specifics in that
statement which clearly indicate that the statement is referring to
the fight at Cedar Woods, besides the fact that it is inside the boss
stat box for the Cedar Woods fight. Now, if you look through the rest
of the guide, you'll find that there are many cases in which pictures
and captions are in the wrong place (Examples: pages 51, 61, 65, 66,
69, 70, 71, 80, 82, OK I think you get the idea). And since you do
fight Balio and Sunder on two other occasions, this means that this
could simply be another case in which information was misplaced. Most
likely, the above statement refers to the second time you fight Balio
and Sunder (in the dungeon of Wyndia Castle). Why? Because in that
fight, the outcome is pretty much the same whether you win or lose, and
Balio and Sunder MAY drop a Broad Sword and Asbestos Armor if you win.
 
Interesting, huh? Now I'm not trying to say that the Prima guide is
completely wrong, but it is clearly mistaken. This misplaced piece of
information is what sparked the whole controversy.

                         ======================
                         Experiments and Trials
                         ======================

Now, here are just a few documented trials and experimental fights that
some players (including myself) have performed in order to determine if
Balio and Sunder could be beaten.

One of the earliest and most noteworthy of these experiments resulted
from a group called the "Dawn of Victory", which consisted of a few
people who dedicated themselves to trying to defeat Balio and Sunder
back when the controversy was still unsolved. A GameFAQs Message Board
user by the name of eternal wielder (now Eternalw) performed the
following experiment which ended the Dawn of Victory.

-----------------------------------------------------------------------
Eternalw did the experiment with Ryu at level 26. Here is his
commentary on the fight:

"The first thing that I did in battle was immediately cast Influence
with Ryu on Balio, so Sunder would attack him. As long as Ryu lived,
the influence under Sunder would be in effect. After that first round,
I had Ryu cast Barrier on all three of my characters. This reduced
Balio's Lightning spell's damage to 20 or so. Teepo had well over
150AP, and with him casting magic ball combined with meditation each
round, how could I possibly lose? Rei attacked doing well over 40HP
damage up to 100+ damage on criticals to Balio. Each of my characters
had ex turns, so things were looking up. I healed only when my HP got
low, around 30 or so. Ryu used up all the spell casting items and then
attacked and healed the party when necessary. My main focus was to get
rid of Balio, since he seemed to be the most vulnerable AND most
dangerous of the duo."
 
"I recall having Teepo mediatate for two rounds and then hitting Balio
with magic ball, which did well over 300HP per hit. Teepo used up ALL
his AP during the first round. Doing 300HP per hit with his magic ball,
and since magic ball cost 2AP per cast, 150(min)/2 is 75. That would
mean.. in one hour 300*75= 22,500 with JUST magic ball in the first
round. That is the BARE MINIMUM. Rei does about 40 or so HP damage
(min)... so if Teepo can cast 75 times... since he wastes a turn using
meditate.. Rei would have to do at least double that which would be
150*40, which would turn out to be... 6000 HP damage in one hour, bare
minimum. For Ryu, I'd give him 40 attacks in one hour, since he does
20HP or so damage (min), that would turn out to be 800HP about for an
hour. As for Sunder, I'll give him a cheap total of 10HP per hit.. and
since he doesn't get EX turns, I'll give him 75 attacks or so, which
would be 75*10, 750 per hour. This is ABOUT an hour."
 
"Around an hour in the fight, Balio runs out of AP. I remember having
about 23 herbs or so after this part. Even when Balio runs out of AP,
he still tries to cast it. So this leaves the battle at a stance. An
endless stance, sort of. Balio is trying to cast Lightning all the
time, but can't, while Sunder keeps hitting his brother. The first
round totals (MIN) are.... 750HP + 800HP + 6000HP + 22,500HP which
totals to be.... 30050HP total to JUST BALIO. Now, since Teepo is now
out of AP and Ryu and Rei can just attack (since Balio is endlessly
trying to cast Lightning and Sunder is whacking him), I decide to turn
on auto battle. What does my party do? They attack Balio. They keep
attacking him. I wait for 15mins.. they still are attacking him. So I
decide.. to let it run. Rei does 40HP, while Teepo and Ryu do about 20
or so HP damage per round. The group can attack up to about 4 times
(MIN) in a minute. I calculated this out myself.. and I'm 99% sure this
total is bit lower than it should be. If the group alone can attack 4
times in one minute (including ex rounds), doing (40+20+20)4... which
would equal (80)4= 320 HP damage per minute to just Balio."

"Don't forget about Sunder, which can do about 20HP damage per round,
and since he doesn't get an EX turn, then he just adds 20HP to the
320HP damage dealt with the group onto Balio, resulting in 340HP
damage per minute. THIS IS THE BARE MINIMUM FOLKS. So how many minutes
are there in an hour? If you said 60, you are correct. So, multiply
340HP by 60 minutes to get 20400 HP per hour. So excluding the first
hour, I left it on for 10 more hours, so ten times 20,400 is ....
204,000 HP damage to JUST BALIO in 10 HOURS. Add this with the first
round, 30,400, to get 234,400HP damage dealt to just Balio. I don't
know about you, but it just makes me sick to think Capcom would make a
single player play for WELL OVER 11 hours just to beat an enemy- if
they are even beatable. The reasonable conclusion, Balio cannot be
beaten."
-----------------------------------------------------------------------

And now, here are some experiments I have done. The first serious trial
I did was several years ago, at which time I leveled Ryu, Rei, and
Teepo up to about level 35 before trying to beat Balio and Sunder.
After fighting them for about an hour or so, Balio had run out of AP.
This was the first time I had learned for myself that Balio's AP is
actually limited. I also noticed that after Balio runs out of AP, he
will then attempt to cast Lightning EVERY turn from that point on. This
renders him harmless. Also, if you cast the spell Influence (learned
from Boss Goblins) on Balio, Sunder will attack him. I discovered that
with this set up, Balio and Sunder could no longer attack your party
once Balio runs out of AP. However, I fought them for a while longer
(focusing all attacks on Balio), and ended up throwing in the towel
with both horsemen still standing.

A while afterwards, my brother's friend started a new game file. So my
brother, his friend, and I decided to tinker with a Game Shark. We
activated codes for infinite HP and AP, and maximum Attack Power. Other
codes were turned on as well, but they weren't relevant to the
experiment. Then we got into the fight with Balio and Sunder. With this
set up, each character was hitting Balio for over 700 damage with each
attack, and Sunder would add on an additional 40-50 damage to Balio
every round due to the Influence trick. We battled it out for an hour
and Balio still was not dead. So, we then left the game on auto-attack
and went out for at least two hours (It may have even been closer to
three hours, but unfortunately I can't remember exactly how long we
were gone). When we came back, Balio was still alive so we decided to
call it quits.

Later on, I made a rough calculation of how much damage we dealt to
Balio. I made the calculation underestimating the average amount of
damage dealt with each hit and the number of turns we could pull off
per hour in auto-attack mode. I also didn't take into account critical
hits, which would water down the calculated damage from the actual
damage even further. In the end, it came out to over 900,000 damage,
although it was probably closer to a million because this was an
underestimated calculation. Now here are some conclusions that could
be drawn from this:

1. They can't be beaten with Game Shark cheats activated. Surprisingly,
this was not only something that I thought could have been a factor,
but this was also theorized by the Dawn of Victory, who believed that
the game activated some kind of program to make Balio and Sunder
invincible if a Game Shark was turned on.

2. They have an HP multiplier. This means that their maximum HP is
equal to one of your party member's HP multiplied by a certain number.
This is a boss HP system used in games such as "Lunar: Silver Star
Story".

3. We simply did not deal enough damage.

As a final experiment, I decided to eliminate the first two factors
above by fighting them one last time without using a Game Shark.
However, this time I only had the patience to level Ryu, Rei, and Teepo
up to around level 24. This time, I thought it would be more practical
to try to kill off Sunder first, because once Balio runs out of AP he
can no longer attack you, whereas Sunder can. In the first stage of the
battle, I attacked Sunder as much as possible while healing from
Balio's Lightning spell and waiting for him to run out of AP. I had 99
Rainbow Trout in my inventory along with 2 or so Wisdom Seeds (dropped
by Mage Goos) that I could use to restore Ryu's AP, which he was using
for casting Magic Ball (learned from Mygas). All of my characters had
extra turns.

Balio ran out of AP after about an hour and a half or so. I then
proceeded to focus all of my attacks on Sunder for the next 4 or so
hours. After that much time had passed, and I had depleted all of my
AP restoration items, I decided to just leave the game on auto-attack
(Note- The auto-attack targeted Balio). Then I went out of town for the
weekend, leaving the game on.

I returned home about 44 and a half hours later to find that Balio was
still alive. I shut my overworked Playstation off and sat down to make
another underestimated calculation of how much damage I did to Balio
alone. And since this time I kept much better track of how many turns
I could pull off in one minute under auto-attack, this calculation was
likely to be more accurate than the one in my previous experiment. It
came out to over 1,800,000 damage.
-----------------------------------------------------------------------

                            ================
                            Here's the Proof
                            ================

In case the above trials weren't convincing enough for you, here is the
UNDENIABLE proof of Balio and Sunder's immortality.

In early tests, BoF3 board user Kusanagi used a program to attempt to
determine Balio and Sunder's HP values and discovered that their HP values
are indeed locked. Other similar tests have been done with a Game Shark,
in which Balio and Sunder's HP values were reduced to nearly zero, and
even after doing more than enough damage to kill them, they still didn't
die (Thanks to RPGKobe for telling me about this one).

Using PSX emulation to hack the game, it has been discovered that Balio
and Sunder are not true enemies at all, but actually just sprites put on
the screen for you to fight for all eternity. Hacks by silvers, a
notorious BoF hacker, have revealed that although Balio and Sunder do
have stats assigned to them (including finite HP values), they will remain
alive indefinitely no matter how much damage you cause. It was found that
through hacking you can flag Balio and Sunder with KO status which causes
them to go down in one hit. However, the game will continue as if you had
lost the battle.

Now, hopefully all of this evidence has been enough to convince you
that BALIO AND SUNDER CANNOT BE DEFEATED AT CEDAR WOODS!

                             ================
                             If You Beat Them
                             ================

You didn't and you won't, so shut up. I made this section for two
reasons which are 1) So people will stop asking about it and 2) So
people will stop trying to lie about it. Despite my efforts, the bogus
claims won't cease. I'm a bit tired of getting poorly written e-mails
from people claiming to have beaten them, who just get pissed off and
run away when I ask them for proof. So my one and only e-mail disclaimer
is this:

Never EVER e-mail me about Balio and Sunder unless you wish to add to
the proofs I have already posted. I will no longer respond to e-mails
with BS claims (no pun intended). You are not worth my time.


=======================================================================
=======================================================================

                    13. FREQUENTLY ASKED QUESTIONS

=======================================================================
=======================================================================

What guide would be complete without an actual "FAQ" or Frequently Asked
Questions section? Well here it is. This section will list a handful of
answers to questions or issues that are repeatedly brought up about the
game. The questions will be divided up into different categories so you
can find the answer you're looking for more quickly. Also, this section
is generally spoiler free (with the exception of the Rumors and Myths
category), so you don't have to be overly cautious about checking out
some of the game-play related questions if you're just starting out.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            Battles: General

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Q: What does it mean when my characters get Exclamation Points above
   their heads just before a battle begins?

A: Those Exclamation Points determine who gets the initiative in battle.
   With a three character party, if all three characters get !'s, you
   have a chance to gain the initiative. If no characters get !'s, the
   enemy has a chance to gain the initiative. Otherwise, neither you nor
   the enemy will have a chance to get the initiative.

Q: How do I learn enemy skills during battle?

A: You simply use the Examine option, which is the left icon on the
   Battle menu. If an enemy uses a learnable skill while you are
   examining it, you may learn it. However, take note that you won't
   always learn a skill on your first try, and the best way to learn a
   skill is to persistently examine the enemy.

Q: After a battle, my max HP suddenly dropped and is now highlighted in
   yellow. What happened, and how do I fix this?

A: If any of your characters die during battle, and they are not
   revived before the battle is over, their max HP will drop by 10% and
   turn yellow (which simply indicates that it has dropped). To get your
   HP back to normal, all you have to do is rest at an inn or in any
   other bed outside of camping.

Q: What exactly is the "Berserk" status change? How can it be controlled?

A: The "Berserk" status change is very similar to confusion, except it
   is caused by using certain abilities, as opposed to having certain
   abilities used against you by enemies. When a character is berserk,
   you have no direct control over them, and they will randomly use
   normal attacks on both enemies and allies. Unlike confusion, you
   cannot cure someone who is berserk. However, you can control them by
   using the Influence skill, which will make a berserk character target
   a specific enemy.

Q: What does "Blessed armor" mean?

A: Any armor with this description has a special property that greatly
   increases the effectiveness of healing magic upon whoever wears it.
   Most armor bearing this description also have hidden stats that
   protect against status changes.

Q: How do I change my equipment during battle?

A: On the battle menu, select the items icon and then scroll up to the
   top of your item list. Once your cursor is at the top of the item
   list, hit up on the d-pad and select the "Equip" option. From there
   you can freely change the equipment of that character. You can also
   remove equipment completely by hitting the Square button.

Q: How do I use equipment as an item in battle?

A: If you select the items icon, you can side-scroll to your weapons,
   armor, and options lists using the left and right d-pad buttons.
   Equipment that can be used as items will be highlighted in white.
   Also, when you use a piece of equipment in battle, you will not lose
   it. But keep in mind that you can use one piece of equipment only
   once per turn.

Q: How can you duplicate equipment during battle?

A: There is, indeed, a trick that allows you to duplicate useable
   equipment in battle. Using the method described in the Tricks and
   Glitches section, you can copy a piece of equipment twice in one
   battle (big thanks go to maxmajere and h20insomnia for telling me
   this trick and the late Kusanagi for originally discovering the
   trick). Please note that the trick does NOT work in the PSP version.

Q: How can I increase the chances of getting steal/drop items?

A: Cast Charm once. That's it. Casting it multiple times won't help you.
   Other sources have claimed that having the Midas Stone equipped also
   increases your chances, but there is absolutely no evidence supporting
   this. If you don't mind the -10 agility penalty, then go ahead and
   equip it, but don't expect it to help you get those rare drops. 

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            Masters and Skills

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Q: Can I learn a skill from a master or an enemy more than once?

A: No. Once you learn a skill, you cannot learn it again. If you learn
   a skill from an enemy, you cannot learn that skill from a master who
   normally teaches it (and vice versa). In essence, there can only be
   one copy of a skill in circulation among all of your party members.

Q: If I gain levels under a master and then quit being apprenticed to
   that master, will the levels I gained carry over if I re-apprentice
   under that master again?

A: No. In terms of learning skills, all the levels you have to gain will
   be reset if you re-apprentice under a master. For example, it takes
   15 levels to learn Celerity from Deis. If you gain 10 levels under
   Deis and then quit or switch to another master, you'll still have to
   gain 15 levels to get Celerity if you apprentice under her again (as
   opposed to 5 levels if you had kept Deis as your master the entire
   time).

Q: I accidentally sold my Flower Jewel. Can I still get Meryleep as a
   master?

A: No. Unfortunately, there is only one Flower Jewel in the game, and it
   is required to get Meryleep as a master.

Q: What does "Useable at fixed intervals" mean?

A: "Fixed intervals" only apply to two skills in the game: Bonebreak and
   Celerity. All it means is that these skills have to recharge before you
   can use it again. Once you use either of these attacks, you'll have
   to wait about three hours for it to recharge.

Q: What does "Damage altered by HP" mean?

A: This applies to most breath attacks. This means that the attack's
   effectiveness depends on the user's current HP. Breath attacks will
   do the most damage when the user is at max HP, and will do less and
   less damage as your HP drops.

Q: When does Deis become available as a master?

A: Deis becomes a master right before you can board the Black Ship. But
   this is only if you said "I like you this way" when you first met her
   at the Cave of Ages near Mt. Zublo.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                                Fishing

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Q: Where can I find the first Coin in the game?

A: The game's first Coin can be found along the [?] road leading up to
   Mt. Glaus. You'll find it by checking the holes hidden under rocks
   that are scattered throughout the area.

Q: Is it ever necessary to use fishing "Techniques" in order to catch
   certain fish?

A: No. It's very possible to catch any kind of fish in the game without
   ever using "Techs". However, if you can perform Techs easily, it can
   help to attract and hook more stubborn fish.

Q: Where can I catch Whales? Barandy?

A: Each of these fish can only be found in one spot. Whales can be
   caught in the fishing spot near Kombinat, and Barandy are found at
   the spot just south of the Checkpoint in the Dauna Region.

Q: How do I tell the difference between Spearfish and Whales?

A: To be honest... you can't. They both are found in the same spot, have
   the same shadow size, and hang out at the same depth. The only time
   you can tell them apart is after you hook them. So if you're looking
   to catch one over the other, just go after the big shadows and take
   your 50-50 chance that it's the right fish.

Q: How do I get the best rod and lure?

A: With a Clear Game save file (meaning you've beaten the game), you can
   get three Ding Frogs (the best lure) and a Master Rod (best rod) from
   the fisherman at the [?] house in the Urkan Region. You'll receive
   the Ding Frogs if your fishing rank is at least Master of Angling+,
   and you'll get the Master Rod if your rank is Master of Angling++ or
   better.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                             Faerie Village

-----------------------------------------------------------------------
-----------------------------------------------------------------------

Q: How many total faeries can I have?

A: 20

Q: How many faeries should I have hunting?

A: When you first start building your village, you should have more
   than half of your population hunt. As you progress, you should
   gradually reduce that number to about a half or a third of your total
   population. And always make sure that the majority of your hunters
   have a full (or near full) red skill bar.

Q: What does my "Culture" level mean?

A: Culture shows how quickly your village will progress. Having a high
   culture rating basically means you'll have to fight fewer battles
   before something gets done. The highest culture rating is 7, and you
   should begin raising your culture level as soon as possible.

Q: How do I build more rooms?

A: All you have to do is clear land and build sequentially. First assign
   some faeries to clear land, and once a plot of land is cleared, order
   those faeries to build. Once a new room is completed, you must clear
   another plot of land before you can add another room.

Q: How can I get a Spirit Ring/Ivory Charm from my faerie village?

A: There are a few ways you can obtain these two accessories. You can
   get the Spirit Ring through the Casino's Number Guessing Game, the
   Gift Shop, or by long distance Explorations. You can get the Ivory
   Charm similarly through distant Explorations. When exploring, always
   remember to save OUTSIDE the village before checking on your progress.
   If you don't get the result you want, you can keep resetting your
   game until you do!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                            Rumors and Myths

-----------------------------------------------------------------------
-----------------------------------------------------------------------

           ***WARNING: THERE ARE SPOILERS IN THIS SECTION***

Q: Is it possible to defeat Balio and Sunder the first time you fight
   them (at Cedar Woods)?

A: No. This is a very widely spread, yet false rumor that resulted from
   an error in the game's official strategy guide.

Q: My friend/sibling/parent/math teacher/family pet said that they beat
   Balio and Sunder at Cedar Woods. How is this possible?

A: They lied.

Q: How do I get Jarno in my party?

A: You don't. Jarno is a completely fake secret character who supposedly
   replaces Nina if you were to beat Balio and Sunder at Cedar Woods.
   It's just another false rumor that you should ignore.

Q: Is it possible to defeat Balio and Sunder the second time you fight
   them (in Wyndia Castle)?

A: Yes. Although you cannot actually kill them there, it is possible to
   win that fight by simply waiting for Balio and Sunder to run away.

Q: Is it possible to defeat Garr at the Contest of Champions?

A: No.

Q: How do I get the Tyrant Gene?

A: Once again, you don't. This is another myth.

Q: Do Teleporter Dice really exist?

A: Nope. Yet another false rumor.

Q: What's the Fountain Pen and how can I get it?

A: The Fountain Pen is a vital item that DOES exist in the game. It
   allows you to change the skills of your characters without using
   Skill Ink. To get it, you must talk to the fisherman at the [?] area
   west of Steel Beach after clearing the game AND getting "THE FISH"
   rank in fishing (9500+ pts).

Q: Is there some way to get Teepo back in my party?

A: I believe there is a Game Shark code that allows you to replace one
   of your party members with Teepo. However, I have heard that it is
   very glitchy and could easily cause problems with your game. In terms
   of a method to get Teepo back without a Game Shark... well, there
   is none.


=======================================================================
=======================================================================

                        14. TRICKS AND GLITCHES

=======================================================================
=======================================================================

There are a few neat tricks and glitches in BoF3 that can be exploited
to make the game easier (or at least more interesting). Some of these
tricks are quite well known, but others have only been recently
discovered. This section will explain in detail some of the most notable
and useful tricks that the developers didn't want you to find!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                      The Item Duplication Glitch

-----------------------------------------------------------------------
-----------------------------------------------------------------------

NOTE: THIS GLITCH DOES NOT WORK IN THE PSP VERSION OF THE GAME!

As you might guess, this trick allows you make copies of certain items.
However, it isn't as simple as performing a glitch and getting as much
of an item as you want. There are a few caveats involved in this glitch
that limit its use. The first (and most important) limitation is that
you can only copy certain types of equipment. Specifically, you can only
copy equipment that can be used as an item in battle. Another limitation
is that you can't make more than three copies (however, you can still
sell the copies and perform the glitch again). Also, in order to perform
the glitch, you will need to sacrifice a cheaper piece of equipment that
will be replaced by the one you want to copy. Below is a list of
equipment that can be copied along with the spell each item casts.

Blessed Staff... Heal
Brass Claws..... Simoon
Dragon Blade.... Fireblast
Force Armor..... Barrier
Holy Avenger.... Might
Lacquer Staff... Silence
Mind Shield..... Leech Power
Ouroboros....... Raise Dead
Piercing Edge... Weaken
Robe of Wind.... Speed
Royal Dagger.... Protect
Royal Sword..... Lightning
Ruby Scepter.... Flare
Rufad's Spear... Shield
Thunder Rod..... Jolt
Wind Cutter..... Cyclone

The glitch itself copies the piece of equipment you want by overwriting a
different piece of equipment (ideally a very cheap piece). Now, here are
the steps for performing the glitch:

   1. SAVE YOUR GAME! If you do this trick incorrectly, you could end up
   losing a piece of equipment that you do not want to lose. So make sure
   you save before attempting the trick.

   2. Make sure you only have ONE copy of the piece of equipment you wish
   to copy. This piece of equipment must useable as an item in battle. You
   must also have TWO cheap pieces of the same type of equipment that your
   party members can equip during the trick. For instance, if you want to
   copy a shield like the Mind Shield, the cheap piece of equipment must
   also be a shield. This cheap equipment will be replaced by the piece you
   wish to copy, so you must be willing to lose it.

   3. Before you get into a battle, manually sort your equipment list so
   that the piece you wish to copy is at the top of the list. Also equip the
   two cheap pieces to the party members who will act last in battle (i.e.
   your two slowest members). There must NOT be another copy of the cheap
   pieces left in your inventory after you do this.

   4. Get into a battle and have your first character use the item you
   want to copy (this should leave a blank space at the top of your
   equipment list).

   5. Have your second character unequip their cheap piece of equipment
   (or replace it with something else). Again, there must not be another
   copy of this cheap piece in your inventory. The idea here is that when
   you unequip the cheap piece, it will be put into the blank slot on the
   equipment list you just created in the previous step.

   6. Now use the Triangle button to cancel ALL of your actions back to
   the first character. Check your inventory, and if you've done this
   correctly, you will have two of the item you are duplicating, and you
   will have lost the item you unequipped in step 5.

   7. To make another copy, have your first two characters use the piece
   of equipment (this should, again, leave a blank space at the top of
   your inventory.

   8. Then simply repeat step 5 with your third character, and cancel
   all of your actions back to the first character again. You should now
   have three copies of the equipment you set out to duplicate, at the
   expense of two cheaper pieces of equipment.

In case that was confusing, here is an example of how the trick can be
applied. In this example, we'll be copying the Robe of Wind. Our two cheap
pieces will be two sets of Clothing. Our party members will be Rei, Ryu,
and Garr (who will act in that order).

   1. Save the game, just in case you mess up.

   2. Before the battle begins, sort your equipment list so that the
   Robe of Wind is at the very top of the list.

   3. You should have two pieces of Clothing in your inventory. Have Ryu
   and Garr both equip Clothing (leaving no more pieces left in your
   inventory).

   4. Get into a battle and have Rei use the Robe of Wind.

   5. Have Ryu unequip the Clothing.

   6. Cancel all of your actions back to to Rei by hitting Triangle. You
   should now have two Robe of Winds and the Clothing Ryu unequipped
   should be gone.

   7. Now have Rei and Ryu both use a Robe of Wind.

   8. Have Garr unequip his Clothing, then cancel all of your actions back
   to the beginning again. You should now have three Robe of Winds!

The utility of this trick should be pretty obvious. You can use the trick
to get multiple copies of certain items without having to use the faerie
village Copy Shop (which would take a lot more time). The trick is also a
very effective way to raise zenny. You can copy a very expensive piece of
equipment (such as the Holy Avenger), sell it, then copy it again and
again until you have loads of money!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                         The Angel Tower Warp

-----------------------------------------------------------------------
-----------------------------------------------------------------------

This is a very well known glitch, because it is easy to trigger it by
accident! In order to reach Angel Tower's basement, you normally have to
move some large blocks around to create a path to the staircase. This
isn't difficult by any means, but it can be a bit time consuming.
However, by exploiting the tiny "warp" that occurs whenever you get into
a random battle, it is possible to glitch yourself onto the platform
with the staircase, allowing you to skip all the block pushing! The warp
is ridiculously simple to perform (to the point that it can be done by
accident), and there are many different ways it can be done. I will
explain one simple, reliable way to do it.

First, enter Angel Tower and make your way down to the big room with the
blocks. Technically, it doesn't matter who your party members are, but
you should probably have Garr in your party since this is likely your
first visit to Angel Tower (there's no reason to return to the basement
after your first visit anyway :P). Head over to the east end of the room
where the platform with the staircase is. There is a narrow passage
between the right side of the platform and the outer wall of the room,
and this is exactly where you want to be. Now, change your battle
formation to Normal with your lead character (anyone EXCEPT Garr) in
the 1 position, and put Garr in the 2 position. Now simply walk back and
forth along the upper right wall of the platform (just north of the
staircase) until you're forced into a battle. More likely than not, your
lead character (and possibly one or both of your other characters) will
be warped to the top of the platform, allowing you to access the
staircase immediately after the battle is over.

And that's really all there is to it. Although the warp also works with
attack formation, I've found normal formation to be more reliable. If you
use the method that I described above, you should get the warp to work
just about every time. However, depending on your exact position along the
wall and the formation you're using, you'll sometimes fail to warp your
lead character to the top of the platform. Just spend about two minutes
playing around with the glitch and you'll be able to perform it perfectly.

You might wonder if there are other areas of the game where the warp can
be exploited. Well, so far nobody has found any other place where the
glitch works or could be useful. One realm of possibility lies within the
Container Yard, where I've tried countless times to warp from the
teleporter platform to the ground. If this warp were possible, you could
theoretically skip the entire Desert of Death! But to my dismay, I've
never been able to pull it off, and I'm 99% convinced that it's
impossible. But if anyone out there can find another useful application
of this glitch, please let me know!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                        Random Battle Reduction

-----------------------------------------------------------------------
-----------------------------------------------------------------------

What I'm about to describe isn't really a glitch, and there is no proper
name designated to it. This is simply a technique that allows you to
reduce the number of random battles that you encounter. Basically, a
random battle can only occur if certain environmental conditions are
met. One condition is that there must be enough room on the screen for
enemies to appear. Another condition is that your characters must be
able to be shifted into their proper positions according to what
formation you are using. As long as you can prevent these conditions
from being met, you can prevent random battles from occurring. Keep in
mind, however, that you can only delay the onset of random battles,
rather than prevent them completely.

The technique itself can be illustrated if we revisit the Angel Tower
Warp glitch described above. If you walk around in that narrow passage
between the platform with the staircase and the outer wall, you can get
into a random battle if you are in normal or attack formation. You'll
notice that every time you get into a random battle, your characters
will shift slightly in order to get them into their battle positions.
In the above section, we exploited this shift (or "warp") to get our
characters onto the platform. However, if you switch to defense
formation and walk around in this same area, a random battle will never
occur. This is because the two conditions listed above cannot be met in
this case. There isn't enough room for the game to place enemies on the
screen AND your characters cannot be shifted into the right positions in
order for a battle to occur.

So why does this happen with defense formation and not other formations?
I can't give you a definitive answer since I don't know the exact
mechanics behind it, but I can tell you what appears to be going on. It
seems that defense formation is more "strict" about how far out of
position your characters can be shifted. In other formations, your
characters can be shifted a greater distance and further out of
position. Defense formation will only allow your characters to be placed
in a straight line and they cannot be shifted as far. If you are walking
directly beside a wall while in defense formation, your characters can
only be shifted into a straight line running parallel to the wall. This
means that you can NEVER get into a random battle where your party faces
parallel to the wall as long as you're walking directly beside it.
Therefore, if there also isn't enough space for the game to place
enemies facing perpendicular to the wall (such as in a narrow hallway),
then you won't be able to get into random battles at all!

Whew, ok. If you didn't understand all that, don't worry. Here's all you
need to know to execute the technique. Simply have defense formation
selected (I recommend having your lead character in the 1 position, but
it probably doesn't matter), and whenever you're in any kind of hallway
or narrow passage, make sure you hug the wall as you walk. If the
passage is narrow enough, this will prevent random battles from
occurring. You can only prevent battles from occurring for as long as
you can maintain these conditions. Since the timing of random battles is
normally based on the number of steps you take, all you're really doing
is preventing the onset of a battle after walking the required number of
steps. So as soon as the right conditions are met, the game will
immediately force you into a battle (assuming you've exceeded the
required number of steps while performing the technique).

And that's really all I can tell you about this trick for now. I likely
haven't figured out everything there is to know about this technique, so
there may be some potential left that's still waiting to be discovered!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                           The Escape Glitch

-----------------------------------------------------------------------
-----------------------------------------------------------------------

This glitch was only recently discovered by one of the BoF3 board's
resident hackers, second advent (who has also put up a great Enemy FAQ
on GameFAQs that's definitely worth reading). The glitch involves using
the escape command in battle to manipulate the triggering of certain
enemy AI sets. To be more specific, the glitch lets you "lock" an enemy
into a particular AI set, thereby letting you control the enemy's
behavior. Some enemies can be locked indefinitely, but others can only
be locked until another event triggers a new AI set. Because of the way
that individual enemy AI sets are designed, the glitch isn't applicable
to all enemies. If you want to learn more about how enemy AI works, you
should check out the above mentioned Enemy Database by second advent.
Also, because you have to use the escape command to activate the glitch,
its practical applications are almost exclusively limited to battles in
which escape attempts always fail (i.e. bosses).

So how does the glitch work? Well, the simplest explanation is that using
the escape command on any given turn prevents the enemy from activating a
new AI set on that turn. The actual mechanics behind it are probably a
little more intricate, but this is essentially what happens. For example,
the Stallion boss always uses Barrier on the first turn before activating
another AI set on the second turn. So if you use escape on the second
turn, the new AI set will not activate and it will cast Barrier again.
But that's not even the cool part! The key to making the glitch useful
in this case is the fact that the new AI is triggered by the onset of the
second turn. So if you prevent the AI from activating on the second turn,
when the third turn rolls around, the new AI won't activate at all and
the Stallion will cast Barrier again! Furthermore, it will keep casting
Barrier until some other event (such as reaching a certain HP level)
occurs that triggers a new AI set. So you'll have several free turns to
buff up your party and hack away at the boss while it's stuck using
Barrier for a while. Pretty neat, huh?

As I mentioned earlier, the usefulness of the trick outside of a few
boss fights is limited because successfully escaping from the battle
prevents the glitch from happening and defeats the purpose. Below is a
list of bosses that can be exploited by the glitch.

Claw
----
You fight her at the arena during the Contest of Champions. She always
uses Blind on the first turn, and since the only other AI set she has
activates on the second turn, she can be locked into using Blind for the
entire battle. This can be very useful if you're trying to take out the
Dodai.

Stallion
--------
Found at the Maekyss Gorge. As mentioned in the above example, the
Stallion always uses Barrier on the first turn. You can lock it into
using Barrier until you've taken off half of its HP, at which point a
new AI set will activate. The trick is definitely useful here as it
allows you to prevent the Stallion from attacking you for half the
battle.

Mikba
-----
You fight him at the Northwest Checkpoint. Mikba always uses Venom Breath
on the first turn and can be locked into using it until he reaches half
HP. Since Mikba is one of the hardest bosses in the game, the trick can
be extremely helpful here since Venom Breath is relatively harmless
compared to his other attacks.

Sample 3 (two Mikbas)
---------------------
This is one of the optional boss fights in Myria Station. It's exactly
the same as the first Mikba fight except now there's two of them. The
trick can be applied in the same way as above.

Sample 10, 11, 12 (three Stallions)
-----------------------------------
This is another optional boss fight in Myria Station with three Stallions.
The Stallions in this fight are a bit stronger than the original and they
each have their own element (fire, ice, and thunder). However, they all
use Barrier on the first turn, thus the trick can be applied in the same
way as above.

Although these are the only boss fights that have the AI to allow this
particular application of the glitch, there is another way to use the
glitch to manipulate bosses. However, this next version of the glitch is
a little more complicated and its practical applications are even more
limited. I won't go into great detail about how the glitch actually works
in this particular case (because it's mostly a mystery to me). But I will
tell you how to perform the glitch in its most useful form: against the
Elder in Dragnier.

If you look at the Elder's information in second advent's Enemy Database,
you'll notice that he has an AI set that causes him to use the skill
Bad Back every three turns. If you try to escape the turn after he uses
Bad Back, the new AI will not activate and he'll use Bad Back again. The
problem is that once you stop escaping, the new AI will activate and he'll
use his other attacks. This seemingly makes the glitch worthless in this
case. However, you don't have to escape on turns where the Elder would
have used Bad Back anyway. And if you have high enough agility to get
extra turns, you can also attack on the extra turns immediately before
AND immediately after turns where Elder would have used Bad Back anyway.
I won't try to explain the mechanics behind it, but this is how to
make it happen (starting from the third turn):

WITHOUT Extra Turns:

Turn 3: Your party can attack (Elder will use Bad Back)
Turn 4: Escape (Elder will use Bad Back)
Turn 5: Escape (Elder will use Bad Back)
Turn 6: Your party can attack (Elder will use Bad Back)
Turn 7: Escape (Elder will use Bad Back)
Turn 8: Escape (Elder will use Bad Back)
Turn 9: Your party can attack (Elder will use Bad Back)

... and so on

WITH Extra Turns

Turn 3: Your party can attack
EX Turn: Your party can attack
Turn 4: Escape
EX Turn: Escape
Turn 5: Escape
EX Turn: Your party can attack
Turn 6: Your party can attack
EX Turn: Your party can attack
Turn 7: Escape
EX Turn: Escape
Turn 8: Escape
EX Turn: Your party can attack
Turn 9: Your party can attack
EX Turn: Your party can attack

... and so on

Put simply, you can attack (or do whatever you want) on every third
regular turn, as well as extra turns immediately before and after every
third regular turn. You will have to escape on all other turns
(including extra turns) or else the glitch will fail. Depending on how
patient you are, the glitch may or may not be worth trying since it is
a bit time consuming. However, this is a way to render the Elder
completely harmless, which could be useful in a low level game (or a
similar challenge type game). It's also worth noting that this isn't
the only boss that this glitch can be used on. There are other bosses
that have AI sets that cause them to use a particular ability every
three turns, although the glitch wouldn't be as useful in any of these
cases:

Gazer............. Eye Beam
Dolphin........... Tsunami
Angler............ Thunder Clap
Sample 4 (Dodo)... Evil Eye



=======================================================================
=======================================================================

                     15. NOTES ON THE PSP VERSION

=======================================================================
=======================================================================

Since most people who are using this FAQ these days are playing the PSP
version of the game, I'd like to address a few things about the PSP
version in relation to the Playstation version and this guide.

1. I have NOT played the PSP version. I just want to make that clear,
because many people have e-mailed me questions about the PSP version,
and I can only answer such questions based on things that I've heard
from other people. So, to clarify once again, the FAQ you are reading
right now was written for the Playstation version, and I have not
played the PSP version.

2. With the first note in mind, let me also clarify that 99.999% of the
information in this FAQ applies to both the Playstation and PSP versions.
Only a few minor details within the main game were changed for the PSP
version, so PSP players can use the walkthrough and all the other
sections (but if you're playing on the PSP and you're using this FAQ, then
you probably already knew that :P).

3. From what I've heard, these are the changes that have been made in the
PSP version:

- Outside of the main game, there is an extra fishing mode and picture
  gallery.
- The PSP version features game data sharing (don't ask me what that
  entails).
- The Stallion boss has changed.
- The final boss carries an Ivory Charm instead of Napalm.
- The item dupe glitch does NOT work in the PSP version.

4. I don't work for Capcom, so I don't know when or if a new BoF game
is coming out, or if BoF4 is being ported to PSP, or if Nina has
cooties, or anything else like that. If you don't know when the next BoF
game is coming out, then chances are that I don't know either.


=======================================================================
=======================================================================

                    16. ACKNOWLEDGMENTS AND CLOSING

=======================================================================
=======================================================================

I'd like to thank the following for either help or inspiration on my
guide:

Capcom- For making one heck of an RPG, and a heck of a series for that
matter.

My friend Mark- For helping me with grammar, typing, and such.

GameFAQs- For providing a website where gamers can share their secrets
and expertise with others.

All the contributors to GameFAQs- The site wouldn't exist without
those who put time and effort into writing the FAQs.

Neoseeker and IGN- Other great gaming websites.

Eternalw, Kusanagi, RPGKobe, and the Dawn of Victory thread- For
helping me make the Balio and Sunder: The Age Old Question section.
Also thanks to Blackblood for bringing some mistakes to my attention.

Brad (bmecoli)- A very special thanks goes out to this guy, with whom
I worked in creating the Breath of Fire 3 Game Script. The script
wouldn't have been a reality if Brad hadn't hacked into the game and
extracted all the text for me. It was a fun and worthwhile project man,
and congrats on your first FAQ!

All those who have sent me corrections and hints- Thanks for helping
me make this guide even better! Credits to bjhoopii, Niclas Silfverduk,
Michael, Rag, and everyone at the BoF3 board who has found bloopers (way
too many people to remember).

BoF3 board shout out- The following users, along with many others, are
responsible for the growth of this guide in one way or another. They've
kept my love for this game alive, and without that, this guide wouldn't
be as good as it is today: Ragnarok500, ssj2crono, Black Mist, xVasx,
MeepleLard, Grefter, EmPleh, RPGKobe, Nehru, Kusanagi, Blackblood,
eternal wielder, True Kaiser, SharpPaper AnybodyKilla, RnBgrl,
HellKnight, Phoenix, slivers7, BioSheex, puppet, The Sword Emperor,
bmecoli, Mog Guy, Mikhail, Gohanfan01, and RazDvaTri. If I forgot to
name you then I doubt you're even reading this (hell, half the people
on this list will never read it)!

Second advent- For his great work in hacking the game and his very
detailed Enemy Database.


----------------
COPYRIGHT NOTICE
----------------

This document Copyright 2002-2014 David Kovaz. This document is not to be
reproduced and/or distributed in any way for profit. It is not to be
reproduced and/or distributed at all without the author's prior written
consent and approval. This document is not to appear anywhere without
the author's alias (DavidK519, DKK5, or David Kovaz) in or attached to
it. This document is not to appear anywhere in an altered or incomplete
form. This document is not to be used as a reference for any
publication unless proper credit is given to the author and the source.

Most recently updated versions of this guide can be found at:

http://www.gamefaqs.com
http://www.neoseeker.com