Astonishia Story
			PSP
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TABLE OF CONTENTS

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1. Post-Guide Info
2. Characters
	[LOYD] 	Lloyd
	[YLEN]	Ylenne
	[RDLF]	Rendalf
	[RDUG]	Rudoug
	[LZEL]	Lezail
	[HTAK]	Hataik
	[AKRA]	Akra
	[JNAS]	Jenas
3. Strategy Guide
	[RDLB]	Rudelberg
	[PASS]	Plateau Wood
	[PLTF]	Plateau Forest
	   [SQ01] Sidequest: Ruby of Ingris
	   [SQ02] Sidequest: Feverish Woman
	[FERY]	Ferry
	   [SQ03] Sidequest: True Gentleman
	   [SQ04] Sidequest: The Cowardly Sir John
	   [SQ05] Sidequest: The Healing Fist!
	[BDIN]	Bluedeep Inn
	[BDMT]	Bluedeep Mountain
	[BMTC]	Bluedeep Mountain Cave
	[KRIC]	Keric Colony
	[PDRC]	Perdor Cave
	[RNZS]	Renzas Village
	   [SQ06] Sidequest: 18+ Only!
	[CMWD]	Covolt Moore Wood
	[MCAD]	Mage Academy
	   [SQ07] Sidequest: Secret Spells GET!
	[MDRA]	Midaira Town
	[SRBI]	Saurabi Shrine
	[MDR2]	Midaira Town Revisited
	[DRIA]	Daria Village
	[MDCV]	Mt. Dacalph Cave
	[DRA2]	Daria Village Revisited
	[CRST]	The Sanctuary of the Magic Crest
	[CTCB]	Mt. Ssleithurm Catacomb
	[CVMW]	Covolt Moore Wood 2
	[MDR3]	Midaira Town Banquet
	[TFCV]	Teftin Cave
	   [SQ08] Sidequest: Crayon Astonishia-Chan?
	[SHUN]	Shunai Desert
	[SHDF]	Shunai Desert Forest
	   [SQ09] Sidequest: The Fortuneteller
	   [SQ10] Sidequest: Disco Fever!
	[BRMR]	Port Bermire
	[HKSH]	Hakshiman Island
	[HKSF]	Hakshiman Island Forest		[BLUE ONYX]!
	[HKS2]	Hakshiman Island - Main
	   [SQ11] Sidequest: The Legendary Sword 1
	[PPLC]	Purplonin Cave			[RED ONYX]!
	[STLR]	Steeler Village
	   [SQ12] Sidequest: Hogtied
	   [SQ13] Sidequest: The Legendary Sword 2
	[HLKN]	Halken Village
	[BLDF]	Barren Land - Forest		[BLACK ONYX]!
	   [SQ14] Gaining the Advantage
	[FINL]	Fort Ganberg	
4. Boss Guide				HP(estimate)
	[TRM1] Trumman			110
	[TRM2] Trumman			150
	[CWRD] Sir John			171
	[BDTG] Buff Thief		107
	[MTHV] Tough Thief		78
	[TKRF] Thief Lord Karof		145
	[SZIN] Suzain			210
	[DRDF] Dreadford		410
	[KCLF] Knuckalf			435
	[AKRB] Akra			265
	[DRGN] Red Dragon Chrydaron	2150
	[HRZO] General Herzo		380
	[JKRL] Jikrol			1960
	[ELVS] Elf Knight		150
	[GPTN] General Patton		345
	[KROK] Krok Kai Garolin Swdman.	165
	[ELSQ] Elf Archer		140
	[END1] Francis De La Cross	685
	[END2] General Patton		540
	[END3] Iron Golem		980
	[END4] General Rodiac		675
	[END5] General Herzo		680
	[QBRM] Queen Brimhild		1200
	[GRDN] White Dragon Kasirak	3750
5. Frequently Asked Questions(FAQ)s
6. Credits
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1. POST-GUIDE INFO

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This guide was constructed by TLR(Elatia Langford). You may use it wherever
you please as long as you do not take credit for it. I'm putting a lot of
work into this guide and would be very displeased at someone desperate enough
to try and steal it. I mean, seriously; how would you feel if you stole some
dude's very first guide? For shame! 

If you don't like spoilers, don't read this guide, because, just out of 
boredom, I have gone out of my way to spoil critical plot points such as 
Queen Brimhild being the source behind all the chaos going on in the world 
of Astonishia and Akra being a traitor to her army that eventually joins
your forces, while falling in love with Rudoug... yeah, I'm horrible.

Astonishia Story is a strategy RPG of Korean origin that was released on PC
in 1994, and ported to the handheld system GamePark32, and again to the ever
popular Sony PlayStation Portable. The world of Astonishia is pack-full of
quirky, sailor-tongued NPCs and scripters who not only talk to you in the 
game, but make it clear they have no idea how to script a balanced EXP 
system.There is also another continuation of Astonishia called "Astonishia 
Story: Forgotten Saga". Not much is known of it though. Actually, there
may be a lot known of the sequel to this, but I just downright don't feel
like checking... besides, this is an Astonishia Story guide. Forgotten
Saga can wait... as long as I don't forget about it.</abysmal joke>

Your progress in this game will be judged by your play points that you will
see at completion. You can gain play points by doing various sidequests
hidden all over the world. While walking around on the overworld, be ready
to constantly jam your X button to search for hidden items, that may
reward you some extra Play Points when you strike lucky. Also, take note
that there are hidden passages in almost EVERY DUNGEON IN THIS GAME. I
may not point them all out, so if you're interested in 100% completion, 
walk against all the walls you can and see what you can find.

Since Boss HP can not be viewed automatically, I will just make an estimate
which will be the total damage I took out before they fell to use as a 
guide to how much HP you can expect them to have. Since this game has hella 
sidequests that I can't always figure out, I'll just put "NOTICE!" in all 
caps if I find something I think is a potential sidequest.
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2. CHARACTERS

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	[LOYD] 	Lloyd
			Age: 24
			Class: Knight
			Species: Human
		------------------------------------------------
		Lloyd has been promoted rapidly at an early age
		and is the vice-commander of the Palmira 5th 
		Infantry. He is very proud of his title and
		ability. He is not good at controlling his
		emotions, though.
		------------------------------------------------
	[YLEN]	Ylenne
			Age: 22
			Class: Apprentice Wizard
			Species: Human
		------------------------------------------------
		The granddaugter of Lezail, Ylenne is one of the
		Eight Counselors in Astonishia. Lloyd saves her
		when she is abducted by the bandit Karof. While
		bold and immature, she is kind and understanding.
		------------------------------------------------
	[RDLF]	Rendalf
			Age: 180
			Class: Merchant-Warrior
			Species: Dwarf
		------------------------------------------------
		A veteran general who has been through many 
		battles, Rendalf is now a merchant. Unlike other 
		dwarves, he does not get angry easily and judges 
		things objectively. However, his bitter remarks 
		show that is surely from a dwarf tribe.
		------------------------------------------------
	[RDUG]	Rudoug
			Age: 25
			Class: Monk
			Species: Human
		------------------------------------------------
		Rudoug is Carrahan's best pupil, the polite
		warrior with a strong sense of justice and 
		loyalty. He is shy and not a man of the world.
		------------------------------------------------
	[LZEL]	Lezail
			Age: 135
			Class: Wizard
			Species: Human
		------------------------------------------------
		Since childhood, he has demonstrated great 
		intelligence and outstanding magical ability. At 
		the age of 30, he was called the Prominent 
		Sorceror and now is one of the eight nestors in 
		Astonishia. He has a staff alled Vichrec, which 
		is made of wood hit by a thunderbolt.
		------------------------------------------------
	[HTAK]	Hataik
			Age: 12
			Class: Fighter
			Species: Human
		------------------------------------------------
		As the first born son of Abur tribe elder Klaff, 
		Hataik is the legitimate heir of the Asakan 
		blood. He inherited the Asakan family's sword of 
		honor, "Galangan." Bold and clever, he never 
		believes others are superior to him.
		------------------------------------------------
	[AKRA]	Akra
			Age: ??
			Class: Magic Monk
			Species: Elier
		------------------------------------------------
		Akra dislikes those who discriminate against the 
		other tribes. She acts bitter and cold, but is, 
		in fact, warmhearted and shy.
		------------------------------------------------
	[JNAS]	Jenas
			Age: 118
			Class: Archer
			Species: Elven
		------------------------------------------------
		Jenas is the last survivor of Halken Village, 
		the guardian village of Gaumberg, where Lloyd 
		stopped in the middle of the middle of the 
		military expedition for Ferarin. Jenas is the 
		only one who can speak the archaism of the 
		ancient Elf Empire.
		------------------------------------------------
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3. STRATEGY GUIDE

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This is the portion in which you can find help at whatever point of the game
you need. If you just wanna blaze through, avoid all the sidequests.
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1. Rudelberg				[RDLB]
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	-------
	|PARTY: Lloyd
	
As our hero of knightmanship, Lloyd von Roiental, you start off in the 
kingdom of Rudelberg and learn quickly of your mission to aid the King in the 
transfer ceremony of Cainan's Staff. After being released from the Inn, head
north to the royal castle.

Castallen will grant you the staff, and then you can be on your way to start
your mission. You will be sent outside of Rudelberg right after the scene,
but I advise you go and stock up on any items you may need.
	-------
	|PARTY: Lloyd, Lance, Knight, Solider

After leaving Rudelberg, head across the western bridge into the forestry.
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2. Plateau Wood				[PASS]
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Here you will meet an odd fellow with some piracy-related humour. Don't 
worry about him, he's not significant unless you happen to be in-tune
with piracy problems of the Asian areas.

Level up a bit if you like and head eastward to another forestlike area.
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3. Plateau Forest			[PLTF]
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You will hit a story scene here where your troops attacked by an unknown
troop of enemies. You will be sent into a suicidal search for the 
pleasure of the cowardly Sir John, but receive no results. Unsatisfied,
Sir John will, against your will, send you even deeper yet and most of 
your troop will be assassinated by elven archers. Alone you return to
your legion to learn that Sir John has fled, and your attackers' leader
is shown: An elven Knight the name of [Francis De La Cross]

There is a neat animated battle scene here in which you suffer a
overwhelming defeat by Francis and have your armor shattered by his
awesome swordsmanship.

After your entire troop is devastated, you are again alone, but sent
to a new area of the overworld.
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SIDEQUEST 01: Iringis Ruby'		[SQ01]
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	-------
	|PARTY: Lloyd

Head east and you will arrive at the [Village of Iringis]. May be a good 
time to stock up on items and upgrade your equipment.

Head on over to the Village Chief's house, and you will learn of a 
girl's sickness and the tradgedy of a village. Their ruby was stolen
and now everyone has become vulnerable to whatever illness may
befall them, and of course, you have to retrieve it.

Northeast should be a bar where you will see a man dressed in brown and
green, talk to him and you will get a boss fight.
	---------------------------------
	|BOSS(TRM1)		HP(Est.)|
	|-------------------------------|
	|Trumman+		110	|
	---------------------------------
Once he's defeated then he will vanish and request you come to Setia Woods 
if you want the ruby back.

Head southwest to the [Setia Woods] and do some leveling up while you
grab the chests lying around and search for the area [Trumman's Fastness]
... don't ask what his fastness has to do with his fortress, I don't get 
it either. Anyway; go on inside and for a boss fight.
	---------------------------------
	|BOSS(TRM2)		HP(Est.)|
	|-------------------------------|
	|Trumman+		150	|
	---------------------------------
After defeating them, return to Iringis and give the Ruby to the Village
Chief for [Water of Life]. Talk to the girl upstairs to receive 100G.
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SIDEQUEST 02: Feverish Woman		[SQ02]
------------------------------------------------
In Iringis, there is a woman in the northwesternmost house that is
suffering from a fever and requests a wet towel. Go to the small outhouse
on the side of the Village Chief's house to recieve a [Handkerchief].

If you've already done [SQ01] then you will have the [Water of Life] and
can restore this woman to her health.
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4. Ferry 				[FERY]
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	-------
	|PARTY: Lloyd

If you did not do [SQ01] then you must earn 2000 Gelder to use this
ferry, otherwise, passage is free to the next area.

However you go about it, you will control of the Ferry and venture to
the Weststone Area and lose access to Iringis after arriving.
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SIDEQUEST 03: True Gentleman 		[SQ03]
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Look for the town with a pile of stones west of it(no, this is actually
the town's trademark... I kid you not) and you will find Weststone.

In the back of the town there is a two-part Inn in which you can walk
between to access the bar. The waitress spills water on one of the
customers and he goes berserk on her. One of them attacks you and fails,
but another retailiates with his huge mass and knocks you out.

You wake up in the waitress' house and escape quickly after a meal as
thanks for helping her out.

Go to the weapons shop, and you'll get some free armor(which would
originally have been really expensive) and he'll direct you towards
Bluedeep Mountains.
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SIDEQUEST 04: The Cowardly Sir John 	[SQ04]
------------------------------------------------
Head to the arena on the eastern side of Weststone and pay for training. 
You will encounter the same cowardly Sir John that fled when you were 
ambushed back in the plateau forest!
	---------------------------------
	|BOSS(CWRD)		HP(Est.)|
	|-------------------------------|
	|Sir John		171	|
	---------------------------------
After defeating him, you form an agreement in which says he will never
speak of himself as a "knight" again for his cowardice.
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SIDEQUEST 05: The Healing Fist! 	[SQ05]
------------------------------------------------
To the far northeast side of the Weststone area, there is a village
linked to the mainland by a bridge, this is the village of [Dengun].

Don't bother trying to upgrade your equipment here... all of the stuff they
offer in Dengun blows.

The first house you see there will have a deaf old main in need of healing.
Talk to him... or at least try to. There is an opening in the eastern side 
of his wall that some items are hidden in, go ahead and take 'em, he can't
hear you doing it anyway. 

Now leave and, to the far north, you will see a master of the 
Chilseong(aka Healing) Fist. He won't be hard to find, the guy
you're looking for is 1.5x the height of you and everyone else, has a
big-freakin' head and is dressed in purple.

The both of you will barge into his house and Chilseong will wildly attack
the old man with the...umm... PENETRALIA of Chilseong Fist... whatever, man.

Anyway, you jump in to stop him before he goes overboard and kills the man,
and his hearing is a restored... your reward? Nothing! Gratz moi...
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5. Bluedeep Inn				[BDIN]
------------------------------------------------
Head to the southwesternmost area and you will end up here. Go to the horses'
stables and to the far north should be a letter. Grab it and head to the
barkeeper for an interrigation which will result in a boss battle.
	---------------------------------
	|BOSS(BDTG)		HP(Est.)|
	|-------------------------------|
	|Buff Thief+		107	|
	---------------------------------
After defeating them, the barkeeper will break down and into tears and start
whining about how he was blackmailed. Now at the entrance, you will be able
to leave through a small opening to the west(look for the sign that points
west) that will lead you into Bluedeep Mountain.
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6. Bluedeep Mountain			[BDMT]
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	-------
	|PARTY: Lloyd, Ylenne, Rendalf

On the bridge to the main area of the mountain, a girl and dwarf will force
their way into your party and then you proceed to an area where thieves are
waiting to rob you. You rush off and leave your teammates behind to chase 
the thieves and the dwarf follows to help you out with a trap you've run
right into.
	---------------------------------
	|BOSS(MTHV)		HP(Est.)|
	|-------------------------------|
	|Tough Thief+		78	|
	---------------------------------
After defeating the fearsome fivesome, you return to Ylenne and the rest
only to find that a thief lord, Karof, has taken them hostage, thus begins
yet another distraction from your main quest.

Go ahead and grab any nearby chests, there's a lot of healing items on
this mountain that will be useful later.

When you're done looking around, head to the northwesternmost area to find
a cave
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7. Bluedeep Mountain Cave		[BMTC]
------------------------------------------------
	-------
	|PARTY: Lloyd, Rendalf

Head west into a room full of treasures and then east for a new sword(which
isn't really useful... or even new if you've been doing the sidequests), 
head north and grab the chest and continue on north. You and Rendalf will
split up in the next room where there's a fork in the road.

If you wanna grab some more treasure, head east, grab the chest, west
grab the chest and continue up the stairs in the western passage for
more junk and outdated armor, flip the switch in the eastern
corridor, and head back downstairs. Go north for some bread and through
a long path that leads up some stairs. Keep following the path through
a large opening in the cave in which you will meet up with Ylenne being
*harassed* by Karof and attack.
	---------------------------------
	|BOSS(TKRF)		HP(Est.)|
	|-------------------------------|
	|Thief Lord Karof+	145	|
	---------------------------------
Even though you appear to beat him, he's still able to get in a hit, but
a winged lady that is apparently an enemy of Karof interrupts, giving you
the perfect escape opportunity. She introduces herself as a great servant
of the Queen Brimhild, named Akra. She attacks Karof in pursuit of the
[Cultrun Ruby] in which Ylenne steals as you make your leave.

Outside the Cave, you finally get to converse with Ylenne and Rendalf
emerges to re-join you. You carry on to the Keric Colony Side Area.
Since you don't really have any access to any other place, go ahead
to the mid-eastern Keric Colony.
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8. Keric Colony				[KRIC]
------------------------------------------------
	-------
	|PARTY: Lloyd, Rendalf, Ylenne

Go to the inn and Ylenne will part from you with her nanny. No item
shops here, so just stay at the inn if you need recovery and then leave to
the northern caves.

 NOTICE!: There's an arguing couple in one of the houses. This could be
a sidequest where you have to give them some mood pills or something, I
don't know.

 NOTICE!: There's some boy in a house begging for food that has a chest he
will cuss you out for opening. I think this contributes to the play
points you are rewarded at the end of the game.

 NOTICE!: There's a woman in this town in need of curing. Dunno what to
bring her.
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9. Perdor Cave				[PDRC]
------------------------------------------------
	-------
	|PARTY: Lloyd, Rendalf

Hey, check it out; Ylenne seems to have, yet again, found her way out of
your party! ...punk. Anyway, like all the other caves so far, you'll 
notice it has way more paths than anyone feels like dealing with.

Even better is that you are trapped with no way to stock up on poison
cure for all the bats that like to poison you! Aren't Astonishia's
playtesters great? Head as far northwest as you can and grab the few chests, 
then right to the west side of the uplifted ground, walk against the wall to 
find a hidden passage leading to some more chests with items you could sell
for a lot of money... if there were a nearby shop.

Go back to the fork and take the southern route to... hey... another fork.
Doesn't really matter what path you take because they both lead to a
inter-connected room. Just take the left path and you will see a poorly
hidden chest sticking out of the side. Look near the wall west of that chest
and you'll find a hidden passage where a Chain Mail lies.

Head all the way east into a lone room where you can find a double axe for
that weak son of a ...ahem... dwarf Rendalf. Head south to find a huge exit
which will lead to a quite weird cutscene with a cute warez fairy giving
out pirated items. If you say yes and take the items, Mr. SONNORi will take
away 70% of your HP and you'll lose the items. Say "No" for a (much
neccessary) free 500 EXP from Mr. SONNORi for not being a pirate and 
proving yourself as a True Gamer(Might also get you some play points).

Whatever you chose, you can now leave, and have access to the Renzas Area!
Since they've conviniently blocked off everything else, go ahead and head
to Renzas, and grab the [Hella Ghetto Armor] hidden in the forestry below.
------------------------------------------------
10. Renzas Village			[RNZS]
------------------------------------------------
	-------
	|PARTY: Lloyd, Rendalf

Since this village is about to get destroyed, go ahead and loot the
people's houses for whatever you want... oh... I wasn't suppposed to say
that... crap. Too late now, eh?

You can talk to the villagers to see what they have to say(like the
ironically coupled "Nolenne/Zoyd") and pick up on the local rumour.

Whenever you feel like it, head to to massive house on the eastern side
of the village to meet the great wizard Lezail. Lots of talking then you
are set free to roam around. You can go back to sleep, or:
	------------------------------
	Sidequest 06: 18+ Only(SQ06)
	------------------------------
	Leave the room with Lezail and go up the western stairway for 
	a "Mature Audience"-rated Bath scene with Ylenne
	where you learn just how good of a pitch she turns out to be.

	After escaping, you awaken with only 1 hit point. Go back to
	the bath to recieve the axe Ylenne was about to kill you with .

Take your leave from Lezail's mansion. Ylenne will stop you and demand 
you let her at least follow you outside the village. After stocking up on 
whatever you might need(and staying at the inn, if you did the bath scene) 
from this town that's about to be destroyed, save and head on out.

As soon as you step outside, the town will be destroyed and you must
head onwards. Go ahead and enjoy Lezail's magic since he's gonna end up
getting killed pretty soon(I told you I was gonna spoil everything).

Since you don't really have any other options, head to the mountain
forest in the easternmost area of the Renzas outskirts.
------------------------------------------------
11. Covolt Moore Wood			[CMWD]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Lezail

As soon as you get into the forest, you will be smacked in the face with
a very long cut scene that delves deeper into the history of Astonishia's
inhabitants and empires, and you get to learn some (not so) interesting
information of the Francis De La Cross you've set out to defeat.

Ylenne lightens up on the Carnation Instant-Asshole and finally allows 
you to sleep in the same tent as her, and you rest up a bit before given
control over the party again. Doesn't seem to be any chests around, so
head east if you don't feel like doing any leveling and you will run
into the Elier girl from the Bluedeep Caves.
	---------------------------------
	|BOSS(SZIN)		HP(Est.)|
	|-------------------------------|
	|Suzain+		210	|
	---------------------------------
After defeating their small troupe, Akra will run away and you can finish
exploring the forest. Go north and you will arrive in the Abur Plain.
Hey wow... they actually didn't cut you off from the previous areas...
not that there's anything worth going back for. First, head to the tower
to the far east.
------------------------------------------------
12. Mage Academy			[MCAD]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Lezail

Talk to anyone you feel like here, then head to the second floor and meet
up with Saimin so he and Lezail can chat for a while. You get to reveal the
secrets and motives of Queen Brimhild and do a lot more talking here, as
well as find out the final destination you're heading for; which is
Fort Ganberg - guarded by three onyxes. You are also gifted with the first
piece of the Legendary Sword; the stone cutter and a potion you can use to
mend it with something you must gain from Hakshiman Island.

Now it's time to head to Midaira Town. Just look for the only town that
has more than kids in it that you have access to.
------------------------------------------------
SIDEQUEST 07: Secret Spells GET! 	[SQ07]
------------------------------------------------
In the Mage Academy 1st floor, check the blue painting next to the
staircase for some "Helfire" magic, and then outside. Go all the way south
from the Mage Academy until you reach the end of a long peninsula. Right
to your west should be a brown chip. Try to grab it for "Soul Slap" magic.
------------------------------------------------
13. Midaira Town 			[MDRA]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Lezail

Before we do anything else, time to get a well needed item. Go to Midaira
Town's item shop and buy the [Dalphyn Shoes]. EQUIP THEM RIGHT NOW, DAMMIT.
Congrats, you no longer walk slow as molasses. While you're here, save 
yourself the frustration and buy a [Rope]; you'll see why later.

There are also a LOT of worthwhile equipment upgrades in Midaira, as well
as some nice accessories for that lonely 4th slot all your characters have.
If you've got the cash, some Defense Rings are a VERY good investment.

Now go to the large mansion for another conversaion. You'll get to meet
the village chief Klaff and he'll tell you of some trouble going on at
the neighboring shrine of Saurabi.

Head outside and... lucky for you, the next location is just to the right
of Midaira!
------------------------------------------------
14. Saurabi Shrine			[SRBI]
------------------------------------------------
	-------
	|PARTY: Lloyd, Rudoug

You will rush in and see a warrior with extreme skill devastate the Garolin
ambush that introduces himself as Rudoug the Monk. After introductions, you
see Rudoug's master thrown out of the shrine in a bloody mess. The killer,
Dreadford will emerge with a familiar face accompanying him and some elven
warriors.
	---------------------------------
	|BOSS(DRDF)		HP(Est.)|
	|-------------------------------|
	|Dreadford+		410	|
	---------------------------------
Although you seem to have done the job, Rudoug's master sacrifices himself
to save you, and Dreadford, being somewhat of an honorable Knight, withdraws
his forces. Master Carrahan's last wishes are that Rudoug takes care of the
Aldred Crystal, emotional moment, yadayadayada...

After all the talking, Rudoug joins your party, and it's back to Midaira.
------------------------------------------------
15. Midaira Town Revisited		[MDR2]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Lezail

As soon as you return, it's in the middle of an announcement of an attack
on Midaira and the actions Klaff plans to take against them. Of the people
that volunteer to accompany you, Klaff's own son, and master of the sword,
Hataik, volunteers to come along, and is given a massive blade to use in
his mission to aid you.

Grab some equipment for Hataik and Rudoug, and load up on all the magic
potions you can afford... then leave Midaira and head across the bridge
to the small village of Daria.
------------------------------------------------
16. Daria Village			[DRIA]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Hataik, Lezail

There's not really much here yet except a bunch of people complaining, so
go ahead and head straight for the Village Chief Matteon's house.

Turns out the village was ambushed and a lot of the people will either
slain or kidnapped... and guess who has to deal with all of this!

Go back downstairs and look near the painting on the eastern wall to find
a secret passage leading behind Daria Village. After a short cave, you 
will be back on the overworld and have access to a mountain cave. Enter.
------------------------------------------------
17. Mt. Dacalph Cave			[MDCV]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Hataik

When you near the cave, it turns out the entrance is too small for
some people to fit, so you must leave some party members behind.

There's lots of treasures littered around, grab whatever you feel you
need while you gain Ylenne and Hataik some level ups.

Take the northern entrance to the next room first, and grab whatever
treasure you can, then take the lower one for a battle.
	---------------------------------
	|BOSS(KCLF)		HP(Est.)|
	|-------------------------------|
	|Knuckalf+		435	|
	---------------------------------
At Knuckalf's dying word, he cast a curse on Hataik, then you get the 
key to free Daria's residents. Grab the few treasure chests, talk to the
prisoners and you will be sent outside of the cave. Go back to Daria.
------------------------------------------------
18. Daria Village Revisited		[DRA2]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Hataik, Lezail

Talk to the Village Chief and he will thank you and give you a luck ring.
Talk to the villagers to get your thanks, stock up on items, and then
head out to the western cave you could not enter earlier.
------------------------------------------------
19. The Sanctuary of the Magic Crest	[CRST]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Hataik, Lezail

As soon as you enter, you meet up with Dreadford, Akra and a new foe,
Herzo. You walked right into a trap and Lezail gets turned into stone,
then a boss fight.
	---------------------------------
	|BOSS(AKRB)		HP(Est.)|
	|-------------------------------|
	|Akra+			265	|
	---------------------------------
The battle turns out to be a scheme to grab the Statuette of Relka, 
and Herzo escapes with it while Akra casts a powerful summon spell. 
Through a heroic attempt, however, you retrieve the Aldred Crystal,
yet still have the summoned beast to deal with, and the Crystal is
unable to control it!
	---------------------------------
	|BOSS(DRGN)		HP(Est.)|
	|-------------------------------|
	|Red Dragon Chrydaron	2150	|
	---------------------------------
As soon as you have weakened Chrydaron, you take sympathy for the injured
Akra and escape to the underground catacomb.
------------------------------------------------
20. Mt. Ssleithurm Catacomb		[CTCB]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Hataik, Lezail

Awesome, you finally get to have 3 pages of party members! Enjoy it
while it lasts. What better way than recovering from a strenous dragon
battle than to be slapped right in a 4-way dungeon split... yeah, 
you'll be down here for a while, hope you didn't quaff all your magic 
potions just yet!

Go left and you will be hit by a LONG, WINDING ONE-WAY PATH. Walk against
the walls when you get to the outermost right side to find a hidden path
for a Magic Potion. Continue to the middle of the path to find..

*drum roll*

A PB&J Lunch Box! Yes... that's right... all that BS and annoying battles
for the absolute weakest healing item in the entire world of Astonishia.
Okay, I had my fun... go ahead and walk your way back out of that winding
mess, back to the 4 way intersection.

Head south and grab the chests for some Flame Boots, then northeast for
some other useless garbage you can sell for Astonishia's well-overpriced
equipment. When you are ready to progress, go to the largest opening to
the southeast part of the catacombs for a brief cutscene with a little
character development between your small legion. Now you can progress
to... the second floor(oh. joy.).

The path is straightforward from here so keep going until you hit
another 4-way intersection. Head east first and grab the Salamander's
Tongue for a nice damage bonus. Just in case you haven't been doing so,
since we're stuck in this place for so long, this is an excellent
opportunity to level up at least to 15/16 so you can see all Hataik's
cool attacks since he's getting ready to ditch you guys in a little bit.

Go back to the intersection and go south for some more goods and
frustration from the high encounter rate, then back to the intersection
and to the west for another overly-lengthy path leading to another
staircase in this labyrinth. Keep onward and watch as your magic potions
vanish as you progress... and we see LIGHT! We're out of this hellhole.

Save, rejoice, call friends over to celebrate, etc.
------------------------------------------------
21. Covolt Moore Wood 2			[CVMW]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Hataik, Lezail

Hey, wait a sec... this isn't the overworld at all...!!! Hope you saved :)

Right off the back, as soon as you exit, you are ambushed!
	---------------------------------
	|BOSS(HRZO)		HP(Est.)|
	|-------------------------------|
	|General Herzo+		380	|
	---------------------------------
After you wipe out more of the super stuck-up elven warriors, there's some
more bickering between your party and Akra and then you are given control
again. Now would be a good time to save, since that boss battle was pretty
damn sudden. Head one screen east and another north to finally return to
the safety of the overworld... and now back to Midaira one. more. time!
------------------------------------------------
22. Midaira Town Banquet		[MDR3]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Hataik, Lezail

You will instantly appear in the house of Chief Klaff and surrender the
Aldred Crystal. For such a brilliantly executed mission, Chief Klaff has
a banquet arranged to reward you for your efforts.

You get a huge congratulation ceremony, then escape off to a lone pond with
Ylenne for something of a love interest scene. Wait... who's that in the
background? It's Akra... things could get interesti... oh.. aww, the 
screen faded. Oh well... it's morning again, and now you are minus one
Hataik and anything you might have equipped him with. Life's tough, bud.

You now learn that your next destination is the southern areas, in which
the warrior who dealt the finishing blow to a wild dragon has now become
afraid to cross(this sure does have a lot of character development for
an SRPG >_<)... since Rendalf is being a wuss, we must now take the long
path through Teftin Cave... great... another dungeon.

If you'd like to check the surrounding forestry, walk around while tapping
X to find some hidden "Hella Ghetto Equipment".
------------------------------------------------
23. Teftin Cave				[TFCV]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Lezail

While you may be banging your head on the computer table at the thought of
another dungeon by now, this one is actually pretty lenient, and now that
Hataik is gone, the insane EXP system lets up a bit so you can grab a few
levels for one of Lloyd's most useful attacks(Blade Rain).

Alright, head east and grab the few chests, then follow the northwestern
passage for a few more chests and go to the next screen. Head downwards for a
dead end.

If you just happened to have a lapse over when I told you to buy that rope
in Midaira, your only option is to go back and get it. Otherwise, a cutscene
will ensue for a Hella Ghetto Bridge from Akra. Go to the end of the path
for a Protect Amulet and you will notice it's a dead end. From that chest,
go directly east for a hidden passage in the wall that will lead to a
helmet of recovery.

Try to go back and the rope will fall from right under you. Grab the seed of
life, go northwest and around the corners until you encounter a chest with a
Rod in it, keep going and take the stairs. Up here you can grab a [Health
Band of Fighting Spirit], [King's Lunch Box], and a [Lightning Rod].

Return to back to the intersection on 1F where we fell in and go south this
time for a path with a long series of staircases that leads to the exit.

See, that wasn't bad at all... now on to the Shunai Desert Area.
------------------------------------------------
24. Shunai Desert			[SHUN]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Lezail

Save, recover, and continue on to the forest below(not much else you can do),
unless you wanna hang around and fight the desert monsters for some quick
EXP or enjoy your last few moments with Lezail... I mean... umm, I didn't say
anything about Lezail getting killed in a little bit and taking anything
you equipped him with to his grave.
------------------------------------------------
SIDEQUEST 08: Crayon Astonishia-Chan?	[SQ08]
------------------------------------------------
On the Shunai Desert Area of the overworld, head to large opening to the 
west to get a really weird cutscene featuring intentionally poor sketches
of the Astonishia main cast being overcome by heat conditions.

After that severly disturbing skit, you get the magic of [Diamond Attack]
and get 50% of your HP taken away.
------------------------------------------------
25. Shunai Desert Forest		[SHDF]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Lezail

As soon as you enter, you get a story scene explaining your new mission
to find three onyxes and decide to take a rest to plan things out.
Lezail gives you a [Letter to Shamil] and a Black Mage named Dryden appears.
He's apparently too good to deal with you, so he makes his escape and leaves
you his pet to play with while Lezail pursues Dryden.
	---------------------------------
	|BOSS(JKRL)		HP(Est.)|
	|-------------------------------|
	|Jikrol			1960	|
	---------------------------------
After defeating this Pyra Water abusive bastard, Lezail and Dryden go at it
with another greatly animated cutscene and find out that in the past, Francis
de La Cross fought alongside Lezail, as well as a mess of other historic
details which I actually won't spoil for you.

Anyway, the battle between Lezail and Dryden results in both of them getting
killed in a ravenous inferno, leaving only Lezail's Vichrec behind.

A lot of crying from Ylenne seeing her grandfather get killed, more
character development scenes, etc, etc; and you are cut loose again to exit
and take your adventure to the Port Bermire Area.

Head as far east as you can get and you'll see Port Bermire.
------------------------------------------------
SIDEQUEST 09: The Fortuneteller	 	[SQ09]
------------------------------------------------
Go to the far southwest and you'll find Steeler Village. Go directly to the
tent in the northeastern side of town to find a fortuneteller named Drya who
will give you some visions of the final events to happen.
------------------------------------------------
SIDEQUEST 10: Disco Fever!	 	[SQ10]
------------------------------------------------
In the bar of Port Bermire(kinda confusing, because you enter from the top
instead of the front door), go to the second floor and talk to the only lady
there, and she will charge you 1000gelder to get into dance clothes for a
celebration of some sort.

I know, it's hardly a sidequest, but it opens way to one of the only good
dance scenes in a 2D RPG, it's actually kinda worth watching, and you get
to see Lloyd/Ylenne show off their moves on the dance floor. I'm sure, if 
nothing else, it'll add to your play points.
------------------------------------------------
26. Port Bermire 			[BRMR]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra

A short cutscene with your party bickering with each other and Lloyd cutting
in with more current events of what nation Bermire is under the rule of,
then you're set free to discover yet another town that's about to be
destroyed.

If you've got the dough, go ahead and upgrade your equipment, there's a lot
of neat stuff to buy, just make sure the cross bow is one of the things
you get because it's really necessary for what's coming up next, also buy
a LOT of Smoke Shells... at least 20 of them.

There's a lot to hear about in this town, so you might wanna go ahead and
talk to as many people as you can before progressing.

When you are ready to move on, there is a house near the entrance where a
man named Shamil is. As soon as you enter, the story scene will ensue
where you can find out about the location of the last onyx. You don't
leave immediately because Rendalf has to get some things from his 
brother's house.

You will leave the shop, and then Rudoug will finally come out and show his
true colors when he makes a move on Akra and totally surprises Ylenne.

After Rudoug and Akra part from you to get better acquainted, a woman
comes to deliver the message that there's a couple of people at the 
tavern requesting your audience that are "old friends" of yours.

As Lloyd heads to the tavern, the scene fades into some mingling between 
Rudoug and Akra where they go shopping to pick up the new bandanna Akra
said she wanted eariler, and she lets him tie it for her.

Lloyd finally arrives at the tavern, and sees that the place is completely
empty except for two cloaked figures who immediately draw swords to you and
reveal themselves as Francis De La Cross and Herzo. Oddly enough, they seem
not to be interested in any bloodshed... if you surrender the Aldred 
Crystal and Cultrun Ruby as to protect their elven peoples.

Before your negotiation can come to an agreement, the town is attacked by
the Garolin/Elven forces, completely screwing up Francis' plan. He and
Herzo both run off, and Lloyd remembers that Ylenne is walking around
unprotected - and runs to her aid. She has been surrounded by elven
warriors and the General Patton from before.
	---------------------------------
	|BOSS(ELVS)		HP(Est.)|
	|-------------------------------|
	|Elf Knight+		150	|
	---------------------------------
After defeating the two Elf Knights, the rest of your party returns, and
General Patton recognizes Akra as a traitor, preparing next to attack her.
	---------------------------------
	|BOSS(GPTN)		HP(Est.)|
	|-------------------------------|
	|General Patton+	345	|
	---------------------------------
Once you've taken down Patton, the mastermind behind all this chaos is
revealed as Queen Brimhild. Immediately Lloyd rushes in to try to kill
her, but is thrown back by Francis De La Cross' Legendary flame sword
and awesome agility. Clearly outmatched here, Akra saves you from the
wrath of Queen Brimhild and Francis.

You are given one last look at Port Bermire, now in ruins, and sent back
to Shamil's shop. Rendalf returns to the force with good news that he
found a way to Hakshiman Island and you all set off.
------------------------------------------------
27. Hakshiman Island			[HKSH]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra

Man, the music on this island is awesome... sadly enough, however, this 
will be the home of the most annoying experiences you'll have in all 
of Astonishia. This area is full of giants that you can use to grab
some (not so) quick level ups, but we'll want to head to the forest
first... since there isn't much of any other options.
------------------------------------------------
28. Hakshiman Island Forest		[HKSF]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra

Head up the northern path to grab a Hella Ghetto Cloak then down the
lower path for a Kiss of Dwarf(ugh). Try to continue and you will see a
cutscene where a elf is getting jumped, and you jump in to help.
	---------------------------------
	|BOSS(ELVS)		HP(Est.)|
	|-------------------------------|
	|Krok Kai Garolin Sdman.165	|
	---------------------------------
After that low EXP boss, the elf will introduce yourself to you as Jenas
from Halken Village. A story scene ensues where Jenas proves she isn't like 
the rest of the elves and offers to help you get off this island, and then 
Jenas will become a permanent party member, equip her with the bow you 
bought earlier.

Now go all the way to the lowest part of the forest, and keep going right
until you see a chest, this will be the [BLUE ONYX] you need later on.

You can go ahead and take the eastern exit out of the forest.
------------------------------------------------
29. Hakshiman Island - Main		[HKS2]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

You could level up here, but quite frankly, the enemies here aren't worth
it, and you'll need all the items you can get in the next - and most 
annoyingly long-lived - dungeon to come.

Head to the northern cave.
------------------------------------------------
SIDEQUEST 11: The Legendary Sword 1	 [SQ11]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

Head to the forest on the eastmost side of Hakshiman Island and in the center 
is a hidden little area. There's a bomb here, and a whole lot of tiles with
elemental symbols on them for the symbol of each magic world, I'm not sure if
the order they must be done in is random or not, but I had to go in this
order:

-Magic of The Recovery World		(Plus Symbol)
-Magic of The Psychic Power World	(Eye)
-Magic of The Transformation World	(S-Looking Thing)
-Magic of The Air Vacuum World		(Cloud)
-Magic of The Fire World		(Ember)
-Magic of The Ice World			(Snowflake)
-Magic of The Lightning World		(Bolt)

If for some reason, you just can't get this right, just keep trying to open
the chest, Ylenne will get mad and just give you the order to activate the 
panelsin various times before giving in and just opening the chest for you.

You will recieve the [METEOR SHARD], the last piece you need to the Legendary
Blade that is Lloyd's best weapon: The Stonecutter.

Now just to find someone who can forge it.
------------------------------------------------
30. Purplonin Cave			[PPLC]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

Alright, welcome to the most annoying dungeon on this UMD(or ISO/CSO - you 
filthy, stinking pirate). Why is this cave annoying? There are a lot of
enemies in here that are simply immune to way too many attacks/techs and you
can rarely run away from them... and they keep using annoying techniques 
like "Formason" and "Ier Cutter", that's not even the worst part. After 
you've depleted all your MP trying to defeat these stupid undeads, you get 
no where near enough EXP to compensate for your efforts. Luckily, thanks to 
Jenas coming up at the last moment, you now have two healers.
	---------------------------------------------------------
	|If you'd like to leave really quick, and stock up at 	|
	|Steeler Village first before doing this, there's 	|
	|actually a really quick way out of this dungeon. Take 	|
	|the second staircase and go all the way down, then to 	|
	|the left and take the staircase going upwards. Go left |
	|again at your next opportunity and after a long path, 	|
	|you should see the exit. Don't forget smoke shells!	|
	|							|
	|You can get out here, but remember, you need to come 	|
	|back because there is an important item here.		|
	---------------------------------------------------------
From the Hakshiman entrance, go down the westmost staircase first and keep 
walking against all the walls until you find a hidden passage going downwards,
somewhere in there is a Knight Shield and 200G. Leave the hidden passage and the
next passage downward will lead you to a staircase.

There's a healing pool on this floor if you need to recover, keep following that
path to reach another staircase and take the northern path to receive another
Knight Shield and the [RED ONYX] that we will need for Fort Ganberg. Then take 
the southern passage to another staircase.

On this floor, there's only one path to follow which will lead you back to the
floor where the recovery pool is. This is a good place to get some level ups 
since the endgame is near. When you're ready, head back to the beginning where 
there isfour staircases, take the third staircase to find a huge room with a 
circlet of wisdom and return. Since the fourth staircase only leads to the 
same path as the first staircase, the only one left is the second staircase.

Go left at your first chance for a King's Lunch Box and grab the Ring of Storm
on your way to the staircase, and a ring mail on this new floor in the southern 
section along the path. Keep following the path and go north to reach another
large room with a Finger of Sedna and Seed of Life, when leaving this room, 
don't turn downward, just keep walking into the wall for a secret passage for a 
Magic Potion and Meatloaf, and return to the path to reach the exit... whew. 
Only a little bit left. Back on the Port Bermire Area.

Whip out your mad football skills to dodge enemies until you can get to the far
southwestern side where there is a town.
------------------------------------------------
31. Steeler Village			[STLR]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

Stock up here, this is the last chance you'll get before you head off to 
Fort Ganberg. After you've done all you need to, leave Steeler and go
to the Village to the north.
------------------------------------------------
SIDEQUEST 12: Hogtied			[SQ12]
------------------------------------------------
When you get to Steeler Village, go to the cave to the right of the item 
shop, and a short scene will ensue where Rendalf tries his hardest to lead
you away when Ylenne decides to investigate further when Rendalf's wife
emerges, misinterpreting the situation as Rendalf bringing other women home.

Ylenne and Jenas quickly get out of the line of fire, and let Rendalf take
one of the most intense beatings of a lifetime as he tries to calm down 
his hostile wife. Eventually you escape her wrath, and learn that Rendalf
had less trouble with Chrydaron and discuss Rendalf's "relationship" for
a little while.
------------------------------------------------
SIDEQUEST 13: The Legendary Sword 2	[SQ13]
------------------------------------------------
In Steeler Village, go to the forgery and talk to the Blacksmith. By now, 
you should have the:

-Stonecutter Handle
-Magic Potion
-Meteor Shard

And can now have the Legendary Sword forged... but you'll have to pass some
time before you can receive it... when you do, congrats, you've got the most
powerful sword for Lloyd!

As an added bonus, he will also give you ultimate weapons for the rest of
your characters, and you can sell your old stuff to finally get back some
of all that money you spent.
------------------------------------------------
32. Halken Village			[HLKN]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

The Village has been totally destroyed by Ferarin forces and you walk
right into to an elf slaying crusade.
	---------------------------------
	|BOSS(ELSQ)		HP(Est.)|
	|-------------------------------|
	|Elf Archer+		140	|
	---------------------------------
After defeating them, the tragedy of Halken Village exposes just how 
terribly evil Queen Brimhild really is and finalize your goal as to
return the suffering she's caused on others.

Go to the first tent to the left of the entrance to find a new
spell [Dikner Steel], then take the northern exit to the barren land.

First off, we will go to the forest to the west.
------------------------------------------------
33. Barren Land - Forest		[BLDF]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

Head westward as much as you can and around the small incave to receive
some Speed Boots, then back out and southeast until you reach a entry into
the mazelike area that branches off into 2 paths. Go left and follow that
small path to obtain the [BLACK ONYX].

	-------------------------------------------------
	|From here, you are now ready to go on to the 	|
	|final level, so you can skip on to Fort Ganberg|
	|						|
	|If you'd like to continue, then we'll carry on |
	|to the Barren Land caves.			|
	-------------------------------------------------

Return to the intersection and head right to grab a mood pill, and we're
ready to leave this place, and begin exploring the cave that's right next
to here, if you've gotten lost in this forest, it's just one big circle on
the outside, so follow the longest path to the exit.
------------------------------------------------
SIDEQUEST 14. Gaining the Advantage	[SQ14]
------------------------------------------------
Right by the forest with the BLACK ONYX, and below Fort Ganberg, there is a
cave with some very high EXP monsters and great treasure that I recommend
trying to tackle before the endgame, since Fort Ganberg can be seriously
tough to handle.

As soon as you enter, start heading west and check the skeleton you encounter
for a Magic Potion and 500G, and at the end of the path, grab the Sphere of
Purification. Return to the entrance and take the other path until you reach
a split, head north and the path will end with a lightning rod, then take
the southern path that will lead to a underground stream area blocking your
access to a chest. We'll grab that in a few seconds, so just keep following 
the path to reach the center and a Ring of Storm.

Now back to town to prepare for Fort Ganberg. Buy whatever you need from
Daria, then approach the fort. Lloyd will use the Red, Black and Blue onyxes,
and you will be able to enter.
------------------------------------------------
34. Fort Ganberg			[FINL]
------------------------------------------------
	-------
	|PARTY: Lloyd, Ylenne, Rendalf, Rudoug, Akra, Jenas

Head up the grand staircase and a cutscene will ensue. Brimhild has already
beaten you to reaching this area, and Francis De La Cross now stands before
you, with his crew of elven warriors.
	---------------------------------
	|BOSS(END1)		HP(Est.)|
	|-------------------------------|
	|Francis De La Cross+	685	|
	---------------------------------
Lloyd will finally strike Francis to his knees and discover why Francis held
back, as well as the motive behind Brimhild's desire for the Cainan's staff,
and what led to her corruption. After Francis is gone, you gain his
magnetic cape, and can finally enter the fort.

As soon as you enter, you can feel the chaos of Brimhild's magical energy
tainting the natural flow, and regain control of your party.

Go northeast, and into the small room south for a Magic Potion, then exit and
keep following the path. Keep yourself healed because a rather sudden boss
fight is right ahead.

The path will eventually fade into a cutscene and the General Patton from
many encounters ago will make another appearance here in another attempt to
take revenge on the traitor Akra.
	---------------------------------
	|BOSS(END2)		HP(Est.)|
	|-------------------------------|
	|General Patton+	540	|
	---------------------------------
After defeat, Patton attempts to retreat and opens a trap floor beneath you
while he makes his escape.

Now on 1B, there's only one path to follow, and it will lead you to a
cutscene where you find a hologram of an angelic for who speaks a different
tongue(that seems oddly familiar to filters for foul language).

Jenas deciphers the speech of the angel as to understand what kind of war
the elves have started in their crusade to overrun humankind. The scene will
end and you can grab the Ancient Stone. Continue downward and, to the right,
is a small collection of books and a chest with a Headache inside. Read the
scrolls on the bookshelves and Rudoug will find a secret one that tells
more of Astonishia's history, and sort of fills you in on an incident with
how the elves also let themselves become blind and their motive evil ages
ago... somewhat interesting because then you notice history has repeated
itself, just with a different scenario and Queen Brimhild as the cause this 
time around. Exit the room and go west for a long path that will lead to a
set of stairs.

You're now back on 1F. If the curiousity is simply killing you, you can go
back to where Patton pulled the switch on you to reveal that the chest you
missed out on contained a Grilled Eel(well... at least it's not a PB&J Lunch
Box like before), after you've gone on a bit, you'll encounter Queen
Brimhild again, but this time, the skin behind the mask is no where near as
old and baggy as before.

After showing off her new youth, she retreats to the top of the Castle, but 
leaves you something to "play" with.
	---------------------------------
	|BOSS(END3)		HP(Est.)|
	|-------------------------------|
	|Iron Golem+		980	|
	---------------------------------
After defeating them, head up the staircase and you will see General Patton 
yet again stands in your path, determined to hold you back this time, but 
instead of fighting him, you hit him with a projectile and he runs off.

This floor is sort of a maze, so after you get done with Patton, follow the
path he fled on until reaching a split and go south to find a King's Lunch
Box and seed of life. Before leaving the room, go directly west from that
lowest chest to find a secret area in the wall that leads to a room full of
monkeys and a chest with a Magic Potion and King's Lunch Box within, exit
and, at the split, take the west path that will lead to the mazelike area,
just keep heading east and you'll arrive at a staircase. At the top lies
some dude named Rodiac that's in the way of the passage, who, apparently
not only has nothing to do with this game or the storyline, but isn't even
one of Brimhild's commanders... just some Ferarin Knight in your way... yeah.
	---------------------------------
	|BOSS(END4)		HP(Est.)|
	|-------------------------------|
	|General Rodiac+	675	|
	---------------------------------
After defeating this random warrior, you get a Shining Shield and can carry
on. Straight ahead, there is a healing pool.
	-------------------------------------------------
	|This is the absolute best place to level up,	|
	|or gain money and items you can use or sell	|
	|for a lot of money.				|
	-------------------------------------------------
Just north of that pool is a path that will lead to a Sphere of Purification.
At the lowest level of the floor is a Kiss of Dwarf.

When you're ready to proceed, head into the massive library and read
everything that is there.

After reading all 7 records, Queen Brimhild will approach you again and
congratulate you on your progress, then Generals Herzo and Patton will enter.
	---------------------------------
	|BOSS(END5)		HP(Est.)|
	|-------------------------------|
	|General Herzo		680	|
	---------------------------------
After their defeat, Patton attempts to run again, and is attacked by Herzo
for being such a coward. A combat between Akra and Herzo ensues, but is
interrupted by Patton, who kills her from behind for attacking him. Akra
finishes off Patton and takes Herzo to her arms for the rest of the scene.

Now in control of your characters, you can access a northern door that leads
to the final area of the game. Heal, save and continue.

Grab the seed of life and red pepper powder ahead, then take the large exit.

At last, Queen Brimhild is before you.

The final scene ensues, and Queen Brimhild reveals all of her sinister plan
to Lloyd and the group and promises to return the pain you've all caused
her elven army and obtain enough power to dominate humankind.
	---------------------------------
	|BOSS(QBRM)		HP(Est.)|
	|-------------------------------|
	|Queen Brimhild+	1200	|
	---------------------------------
After being defeated, Akra rushes in to try and destroy the crystal and stop
Brimhild's plan, is struck, but takes advantage of Brimhild's own arrogance
to deceive her and destroy the crystal with her last ounce of strength.

A blinding while light envelops Brimhild and she dissapears.

A white magic crest now lies where there was a wormhole and it activates
with the last trace of Brimhild's power, summoning a huge white dragon named 
Kasirak, a guardian of the creator Relka himself.
	---------------------------------
	|BOSS(GRDN)		HP(Est.)|
	|-------------------------------|
	|White Dragon Kasirak	3750	|
	---------------------------------
After you defeat him, you get the typical "Oh noes! I can't be defeated by
humans! I'm too great!" speech, everyone parts their own ways, and you
recover the Cainan's Staff!

~Enjoy the ending!

	-----------------------------------------
	|My Play Points:		91	|
	-ENDGAME-LEVELS--------------------------
	|Lloyd Ylenne Rudoug Jenas Rendalf Akra	|
	-----------------------------------------
	|Lv22  Lv21   Lv20   Lv20  Lv21    Lv19	|
	-----------------------------------------
-----------------------------------------------------------------------------

4. BOSS GUIDE

-----------------------------------------------------------------------------
	---------------------------------
	|BOSS(TRM1)		HP(Est.)|
	|-------------------------------|
	|Trumman		110	|
	|-Weak Thief		21	|
	|-Archer Thief		47	|
	---------------------------------
 Party: Lloyd
 Suggested Level: 6
 Difficulty: 2/10

He likes to use Pyra and Metsha Pyra a lot, so keep a lot of bread on hand
and use ZIP Defense immediately. Wipe out the thieves first and hit him
with ZIP Attack as much as you can
	---------------------------------
	|BOSS(TRM2)		HP(Est.)|
	|-------------------------------|
	|Trumman		150	|
	|-Weak Thief		30	|
	|-Weak Thief		30	|
	|-Weak Thief		30	|
	---------------------------------
 Party: Lloyd
 Suggested Level: 6~7
 Difficulty: 4/10

He likes to use Pyra and Metsha Pyra a lot, so keep a lot of bread on hand
and use ZIP Defense immediately. Wipe out the thieves first and hit him
with ZIP Attack as much as you can. He is a bit stronger, so watch out
for critical attacks.
	---------------------------------
	|BOSS(CWRD)		HP(Est.)|
	|-------------------------------|
	|Sir John		171	|
	---------------------------------
 Party: Lloyd
 Suggested Level: Doesn't really matter...
 Difficulty: 0.5/10

He sucks. He has no skills in any aspects. Just hit him a few times and
he'll start to run away. Finish the coward off.
	---------------------------------
	|BOSS(BDTG)		HP(Est.)|
	|-------------------------------|
	|Buff Thief		107	|
	|-Weak Thief		60	|
	|-Tough Thief		83	|
	---------------------------------
 Party: Lloyd
 Suggested Level: 7~8
 Difficulty: 3/10

All the thieves have really high attack. Use ZIP Defense as soon as you get
into the battle, and use the terrain to your advantage. Since there are so
many narrow paths, back into one so that you one have to fight one of them
at a time. Use ZIP attack a lot and keep your HP from getting low because
they all have high critical hit chances.
	---------------------------------
	|BOSS(MTHV)		HP(Est.)|
	|-------------------------------|
	|Tough Thief		78	|
	|-Tough Thief		78	|
	|-Weak Thief		45	|
	|-Weak Thief		45	|
	|-Weak Thief		45	|
	---------------------------------
 Party: Lloyd, Rendalf
 Suggested Level: 8
 Difficulty: 4/10

All the thieves have really high attack. Use ZIP Defense as soon as you get
into the battle, and use the terrain to your advantage. Since there are so
many narrow paths, back into one so that you one have to fight one of them
at a time. Use ZIP attack a lot and keep your HP from getting low because
they all have high critical hit chances. Recover very often and watch out
for archers' high range attacks. Rendalf has some good high attack specials
that can compensate for his low movement and help chop down on them.
	---------------------------------
	|BOSS(TKRF)		HP(Est.)|
	|-------------------------------|
	|Thief Lord Karof	145	|
	|-Tough Thief		60	|
	|-Tough Thief		60	|
	---------------------------------
 Party: Lloyd
 Suggested Level: 9~10
 Difficulty: 5/10

This will be your first really tough battle, namely because Karof can
attack twice per turn, and has a habit of being incredibly lucky with 
critical hits. Have LOTS of bread on you, and take out the Tough Thieves 
as fast as you can with the ZIP Attack while trying to let them corner 
you so Karof can't get to you. After you've taken out the Tough Thieves,
hide and use a magic potion, then barrage Karof with ZIP Attack until
he is defeated.
	---------------------------------
	|BOSS(SZIN)		HP(Est.)|
	|-------------------------------|
	|Suzain			210	|
	|-Akra			200	|
	|-Elf Knight		85	|
	|-Elf Knight		85	|
	|-Elf Knight		85	|
	|-Elf Archer		55	|
	|-Elf Archer		55	|
	---------------------------------
 Party: Lloyd, Ylenne, Rendalf, Lezail
 Suggested Level: 12-13
 Difficulty: 4/10

Take out the knights and archers first. Since they outnumber you so 
greatly, they can take advantage of a high critical chance. Akra will
walk right in to get stormed, so stick to barraging her with specials.
Suzain is the real worry, she uses the strongest Fire Spells and hides
in a narrow passage where few people can fit without bunching up. Since
Suzain's fire spells are so strong, you want to avoid bunching up so 
that she can't hit a lot of your party members at once.
	---------------------------------
	|BOSS(DRDF)		HP(Est.)|
	|-------------------------------|
	|Dreadford+		410	|
	|-Elf Archer		66	|
	|-Elf Archer		66	|
	|-Elf Archer		66	|
	|-Elf Archer		66	|
	---------------------------------
 Party: Lloyd, Rudoug
 Suggested Level: 13
 Difficulty: 2/10

Nothing much to worry about here. Since the enemy starts off in a linear
formation, this would be the perfect opportunity to abuse your
Lightning Screw attack. Dreadford has quite a bit of HP, so if your Lloyd
is on Lv13, Triple Cross helps a LOT here. Dreadford seems to have no good
specials, so just keep attacking him regularly if you run out of MP.
	---------------------------------
	|BOSS(KCLF)		HP(Est.)|
	|-------------------------------|
	|Knuckalf		435	|
	|-Gaf Garorin Wizard	92	|
	|-Gaf Garorin Wizard	92	|
	|-Gaf Garorin Wizard	92	|
	|-Gaf Garorin Wizard	92	|
	|-Gaf Garorin Wizard	92	|
	---------------------------------
 Party: Lloyd, Ylenne, Hataik
 Suggested Level: 13
 Difficulty: 7/10

You start off with a fair amount of distance between your forces, so use
the space to use any recovery items you may need if this boss came a bit
too suddenly, beware though, since there is so much space, the enemy has
ample time to cast Ier Barrier to rise their defenses and use their range
against you. Knuckalf has the spell "Formason" which takes out a lot of HP
on a single unit, and every one of the Gaf Garorin Wizards can use the best
fire spells. Knuckalf has a lot of thunder attacks that can easily wipe out
Ylenne if she's under level 11 with a single blow. He also has a lot of
curing spells, so keep everyone alive and wipe him out fast.
	---------------------------------
	|BOSS(AKRB)		HP(Est.)|
	|-------------------------------|
	|Akra			265	|
	|-Dreadford		410	|
	|-Elf Archer		54	|
	|-Elf Archer		54	|
	|-Elf Archer		54	|
	|-Elf Archer		54	|
	|-Elf Archer		54	|
	---------------------------------
 Party:  Lloyd, Ylenne, Rendalf, Rudoug, Hataik
 Suggested Level: 14
 Difficulty: 2/10

Pretty easy battle here, even without Lezail. Have Hataik and Ylenne attack
as many people as they can with their high-range attacks and Lloyd/Rudoug
should concentrate on Dreadford/Akra with high STR attacks.
	---------------------------------
	|BOSS(DRGN)		HP(Est.)|
	|-------------------------------|
	|Red Dragon Chrydaron	2150	|
	---------------------------------
 Party:  Lloyd, Ylenne, Rendalf, Rudoug, Hataik
 Suggested Level: 14
 Difficulty: 8/10

Pretty huge, eh?

Right off the bat, Chrydaron gets to use his flame breath which will almost
knock out everyone. Recover who you can and immediately withdraw out of his
range of attack before he can do it again. Stay far away from the dragon and
heal yourself to maximum HP/MP. Group everyone as close together as you can
get them and have Ylenne cast Pyro Ryun on everyone. Get Lloyd on the Dragon's
head and Rudoug/Hataik/Rendalf on it's stomach while avoiding it's melee and
flame breath attacks. It's really tough in the sense that any attack it pulls
off will more than likely be instant death. Sadly, you do not get to kill 
such an amazingly executed boss, and it will give up after you've taken out
somewhere around 1100HP.
	---------------------------------
	|BOSS(HRZO)		HP(Est.)|
	|-------------------------------|
	|General Herzo		380	|
	|-General Patton	275	|
	|-Elf Knight		140	|
	|-Elf Knight		140	|
	|-Elf Knight		140	|
	---------------------------------
 Party:  Lloyd, Ylenne, Rendalf, Rudoug, Akra, Hataik, Lezail
 Suggested Level: 16
 Difficulty: 5/10

Herzo is cool. Herzo is so cool, in fact, that the task of sticking to one
name for her was apparently too big a challenge for SONNORi. In battle, her
name is Herger for some reason, but that's lame and too close to burger,
so we're gonna call her Herzo. Anyway. Like I said, she's cool, so you want
to stay away from her, because her awesome melee attacks will rape your HP
really hardcore. Since the dungeon before likely exhausted all your Magic
Potions, best strategy is to take out the elves and Patton first, then
surround Herzo to barrage her with techniques.
	---------------------------------
	|BOSS(JKRL)		HP(Est.)|
	|-------------------------------|
	|Jikrol			1960	|
	---------------------------------
 Party:  Lloyd, Ylenne, Rendalf, Rudoug, Akra
 Suggested Level: 17~18
 Difficulty: 7/10

Start off with Pyro Ryun and get a Ier Barrier on as many people as you can,
then rush Jikrol with all you've got. He has an attack called Pyra Water
which can deal a LOT of damage; try to keep your people out of a formation
where it could be deadly and have Ylenne ready to use Pontine whenever the
need for it calls. Jikrol gets pretty tough because he has tons of MP and
will cast Pyra Water every chance he gets for a HUGE amount of HP. Speaking
of huge HP, much like the Dragon Chrydaron, Jikrol has loads of HP, and
unlucky for us, you actually have to take all of his away.
	---------------------------------
	|BOSS(ELVS)		HP(Est.)|
	|-------------------------------|
	|Elf Knight		150	|
	|-Elf Knight		150	|
	---------------------------------
 Party:  Lloyd
 Suggested Level: 17
 Difficulty: 1/10

Just two somewhat stronger Elf Knights. No strategy really needed, just
don't waste too much MP because there is another boss fight coming up.
	---------------------------------
	|BOSS(GPTN)		HP(Est.)|
	|-------------------------------|
	|General Patton		345	|
	|-Elf Knight		180	|
	|-Elf Knight		180	|
	|-Elf Knight		180	|
	|-Elf Knight		180	|
	---------------------------------
 Party:  Lloyd, Rudoug, Akra
 Suggested Level: 17
 Difficulty: 3/10

Not really all that much of a worry, let them surround you, then have
Rudoug use Shock Wave, Lloyd use Blade Rain, and Akra finish anyone
still alive off with Wyders.
	---------------------------------
	|BOSS(ELVS)		HP(Est.)|
	|-------------------------------|
	|Krok Kai Garolin Sdman.165	|
	|-Krok Kai Garolin Sdman165	|
	|-Krok Kai Garolin Sdman165	|
	|-Gaf Garolin Wizard	130	|
	|-Gaf Garolin Wizard	130	|
	|-Gaf Garolin Wizard	130	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra
 Suggested Level: 17
 Difficulty: 2/10

Typical procedure; spam them with hi-range techniques(Blade Rain, Shock
Wave, Wyders, Pyra Storm) and they'll be down and out in an instant.
	---------------------------------
	|BOSS(ELSQ)		HP(Est.)|
	|-------------------------------|
	|Elf Archer		140	|
	|-Elf Archer		140	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 18
 Difficulty: 1/10

Typical procedure; spam them with hi-range techniques(Blade Rain, Shock
Wave, Wyders, Pyra Storm) and they'll be down and out in an instant.
	---------------------------------
	|BOSS(END1)		HP(Est.)|
	|-------------------------------|
	|Francis De La Cross	685	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 20
 Difficulty: 5/10

The only one to worry about here is actually Francis. He has some incredible
attack power thanks to his legendary Flame Sword, and not many have good
defense against it, so take out his Elf Knights with Ylenne's Hellfire, and
have Rudoug, Jenas, Lloyd and Rendalf use all their best melee techniques,
while Akra constantly is using Shiken and Ylenne using Blade.

Also, if you'd like to make this a lot more dramatic a battle, you can let
them kill off everyone else and let Lloyd go at Commander Francis completely
solo(only if you have enough curative items).
	---------------------------------
	|BOSS(END2)		HP(Est.)|
	|-------------------------------|
	|General Patton		540	|
	|-Elf Mage		160	|
	|-Elf Mage		160	|
	|-Elf Archer		140	|
	|-Elf Archer		140	|
	|-Elf Archer		140	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 20
 Difficulty: 4/10

Take out the Elf Mages as fast as you can, they have a lot of really
annoying and powerful spells, and use Rendalf to snipe the archers with
Enomdul. Surround Patton with Akra, Lloyd, Rudoug and Jenas, and use all
high-powered melee attacks.
	---------------------------------
	|BOSS(END3)		HP(Est.)|
	|-------------------------------|
	|Iron Golem		980	|
	|Iron Golem		980	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 20
 Difficulty: 7/10

Man, these things are no joke. They have high attack, high defense, and high
magic resistance. Start off by having Jenas cast Arun Dikner on Lloyd,
Rendalf and Akra, then start sniping them with Lightning Harken, Hellfire,
Triple Cross, Shock Wave and Enomdul. Keep Jenas' and Ylenne's MP high so
they can cast Pontine and Healing Tear whenever it's needed.
	---------------------------------
	|BOSS(END4)		HP(Est.)|
	|-------------------------------|
	|General Rodiac		675	|
	|-Elf Mage		180	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	|-Elf Knight		220	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 21
 Difficulty: 4/10

If you have the speed boots equipped to Ylenne, this will go alot quicker.
Since there's quite a bit of land to cover, have Akra cast Pyro Ryun so that
your party can move faster. Let the enemies accumulate so that Ylenne can
take them all out with Hellfire, then use all melee attacks on Rodiac until
he is fallen.
	---------------------------------
	|BOSS(END5)		HP(Est.)|
	|-------------------------------|
	|General Herzo		680	|
	|-General Patton	441	|
	|-Elf Knight		200	|
	|-Elf Knight		200	|
	|-Elf Mage		150	|
	|-Elf Mage		150	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 21
 Difficulty: 4/10

Take out the Elf Mages as fast as you can, they have a lot of really
annoying and powerful spells, and use Ylenne/Rendalf to defeat the knights 
with Enomdul, Wyders, Pyra Water and the like. Surround Patton and Herzo 
with Akra, Lloyd, Rudoug and Jenas, and use all high-powered melee attacks.
	---------------------------------
	|BOSS(QBRM)		HP(Est.)|
	|-------------------------------|
	|Queen Brimhild		1200	|
	|-Elf Mage		190	|
	|-Elf Mage		190	|
	|-Elf Mage		190	|
	|-Elf Mage		190	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Akra, Jenas
 Suggested Level: 24
 Difficulty: 9/10

Right off the bat, everyone will cast Ier Barrier on one another, making it
nearly impossible to get in a good attack. Have Jenas cast Arun Dikner on
Lloyd, then withdraw everyone else while you send in Lloyd, Rendalf and 
Rudoug to wipe out the Elf Mages.

Make sure that, all throughout the battle, you keep everyone scattered so
that no one spell can hit too many people. The enemies all have a plethora of
fierce spells, including everything from Formason to Brimhild's own special;
Meteor Attack, which will almost kill everyone that is under Lv25.

After you've taken out the Elf Mages, try to linger the match for a little
bit while you recover your lost MP as to let her Ier Barrier wear off, then
slip in to barrage her with everything you've got before she can get in a
Meteor Attack.
	---------------------------------
	|BOSS(GRDN)		HP(Est.)|
	|-------------------------------|
	|White Dragon Kasirak	3750	|
	---------------------------------
 Party:  Lloyd, Rendalf, Ylenne, Rudoug, Jenas
 Suggested Level: 25
 Difficulty: 10/10

In this battle, you're simply totally put at a disadvantage in every way.
This dragon has a similar moveset as Brimhild, except uses Meteor Attack
MUCH more often, and doesn't make itself available by moving, and even worse,
you're now without Akra to cast Pyro Ryun and other lightning spells, so now
must use Ylenne as the main source for offensive magic AND a backup healer
for Jenas.

Since the dragon does not move(much like Chrydaron), you are put in a safety
zone in which you can use to recover HP/MP from the battle before. When
you're good and ready, start sending people out to get in all the damage
they can before being hit by Meteor Attack, then repeat until Kasirak hasn't
enough MP to use Meteor Attack.

Or, as an alternative(a whole lot slower, but much more failsafe), you can
let Kasirak kill off everyone but Ylenne, and let it use Ier Barrier every
15 turns until it has no more MP. This will drag the battle to at least 45
minutes, but will leave Kasirak open to everything you've got.

This is gonna be a long battle, no matter which way you cut it, but the best
method if you want to keep everyone alive is to attack like this
--------------------------------------------
Name		Range		Attacks
--------------------------------------------
-Lloyd		Close		Triple Cross, Blade Rain
-Rudoug		Close		4 Strike Combo
-Ylenne		Very Far	Hellfire
-Jenas		Far		Lightning Harken
-Rendalf	Far		Enomdul

while making sure to withdraw momentarily for MP recovery. Since Ylenne's
Hellfire can reach across the entire level, you can keep her completely 
back against a wall, while having Jenas and Rendalf JUST WITHIN RANGE to
correctly use Lightning Harken and Enomdul.
-----------------------------------------------------------------------------

5. FREQUENTLY ASKED QUESTIONS(FAQs)

-----------------------------------------------------------------------------
Q. Is Astonishia Story a good game?
A. No. It's a piece of garbage, don't get it. Oh? Okay... that was a little
	harsh. It's not that Astonishia is a bad game, it's just that every
	RPG available on the PSP is better than Astonishia, so if you happen
	to own every PSP RPG out there that is not Astonishia, I suppose it
	could serve well.

Q. Where are the 3 onyxes?!
A. Ctrl+F is your friend... no, really, you won't get anywhere with this
	guide if you don't use the search/find function

Q. Where can I get Astonishia Story?
A. Your local EBgames, GameStop should have them

Q. I found a error in your guide or would like something revised, what
	e-mail address should I contact?
A. TLR(dot)pwnz(at)gmail(dot)com

 More will come with revisions~!
-----------------------------------------------------------------------------

6. Credits

-----------------------------------------------------------------------------
This guide was created by Elatia Langford(a diabolical TLR), the only sites
granted permission to use it are:
-http://gamefaqs.com

Please report it to me if you see it elsewhere.

Credits go out to everyone who requested a guide on the Astonishia Message
Board, parents for being there to take away my other PSP games when I 
couldn't keep focused on finishing this guide, and CJayC for providing years
upon years of a great service such as GameFAQs.com