+____________________+  
                          |    SpongeBob       * 
                          .   Squarepants:     * 
                          | The Yellow Avenger * 
                          +--------------------+
                    System: Playstation portable
                    Creator: thq copyright 2006
                    Guide author: Kevin Kulat AKA forcemaster363
                    E-Mail: gottablast55@comcast.net
                    Version: 1.00
 _________________________________________________________
			Contents

 Section 1
        
 1.1 legal mumbo jumbo
 1.2 intro
 1.3 acknowledgments
 _________________________________________________________
 Section 2: game info
	
 2.1 Controls
 2.2 Game info screens
 2.3 Super powers
 _________________________________________________________
 Section 3: strategies
	
 3.1 Extra jelly jars	
 3.2 Health extensions 
 3.3 most reliable jellyfish jelly sources
 3.4 Mermaidman and Barnacleboy Stickers
 _________________________________________________________
 Section 4: getting started
	
 4.1 First missions
 4.2 Krusty Krab missions: set I 
 4.3 Man Ray
 _________________________________________________________
 Section 5: Man Ray defeated
	
 5.1 First missions
 5.2 Boating school missions
 5.3 Super strength missions
 5.4 Krusty Krab missions: set II
 5.5 The sinister slug
 _________________________________________________________
 Section 6: sinister slug defeated
	
 6.1 First missions
 6.2 Flying Dutchman missions
 6.3 The Jumbo Shrimp
 _________________________________________________________
 Section 7: jumbo shrimp defeated

 7.1 First missions
 7.2 Industrial park mission/Krusty Krab missions: set III 
 7.3 The atomic flounder
 _________________________________________________________
 Section 8: atomic flounder defeated

 8.1 Krusty Krab missions: set IV
 8.2 Industrial park missions: set II (the old factory)
 8.3 THE ULTIMATE DIRTY BUBBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!
 _________________________________________________________
 Section 9: dangers
 9.1 Enemies
 9.2 Hazards
 _____________________________________________________________________________
 To find a particular chapter or subchapter, press the following:
 1. ctrl-c
 2. ctrl-f                              			
 3. ctrl-v
 4. ctrl-f
 5. enter/return
 You will arrive in the desired chapter or subchapter.
 _____________________________________________________________________________
 Version info:
 0.85 2 1/2 sections to go 7/24/2006
 1.00 finally finished (sort of) 8/6/2006
 _____________________________________________________________________________
                                                +-----------+
                                                | Section 1 |
	                                        +-----------+		
 *************************
 * 1.1 legal mumbo jumbo *
 *************************
 This guide may not be reproduced under any circumstances except for personal 
 or Private use. It may not be placed on any website or otherwise distributed 
 without advanced permission by the author. Use of this guide on any other 
 website or as part of any public display is strictly prohibited, and a 
 violation of copyright. All content in this guide is copyright 2006 by Kevin 
 Kulat. Only the following sites have permission to publish this work or 
 display it:

 www.gamefaqs.com
 
 If you have questions or comments please share them with me via e-mail. I  
 will check my e-mail every friday unless I am out and possibly start a Q+A  
 section if I get lots of questions. Once you write your e-mail please type
 the yellow avenger in the subject box.
 _____________________________________________________________________________
 *************
 * 1.2 intro *
 *************
 AH, another beautiful day in bikini bottom. SpongeBob is going to visit 
 Patrick. But what's this rushing towards him at breakneck speeds? It's...It's
 ...It's the Dirty Bubble, with Barnacleboy tied up on his back! Poor 
 Spongebob has been knocked off his feet, and something has fallen on him. 
 Ooh, he's going to feel that in the morning. Wait a minute...that's the conch
 signal! Wasting no time, Spongebob summons his favorite superhero, 
 Mermaidman! He waits...and waits...and waits. Finally, the aging hero 
 arrives! After a very jumbled explanation, our hero recognizes the problem 
 and follows a trail of destruction to the local Laundromat, the Wash, where 
 they should meet none other than the dirty bubble...again. After explaining 
 the details of his plan, like any villain would, it seems up to Spongebob to 
 save the day! Spotting a safety pin on the ground, our hero makes the dirty 
 bubble back up into a nearby washing machine, starting the wash cycle. It 
 seems as if the day is saved, but Mermaidman's belt has caused the Dirty 
 Bubble to turn into... hundreds of little dirty bubbles! With no one else to
 fight the threat, Spongebob puts on the belt, and The Yellow Avenger is born.
 _____________________________________________________________________________
 ***********************
 * 1.3 acknowledgments *
 ***********************
 
 my mom, who let me use her computer a real lot (and paid for it when I broke
 it occasionally).
 
 gamefaqs, for posting this guide after many, many modifications that took 
 forever to do. 
 _____________________________________________________________________________
                                                +----------------------+
                                                | section 2: game info |
                                                +----------------------+
 ****************
 * 2.1 controls *
 ****************

 +------------------+-------------------+
 | Button 	    |	action	        |
 +------------------+-------------------+
 | Analog stick or  | move/look up/look |
 | D- buttons	    | down/navigate on- |
 |                  | screen buttons    |
 +------------------+-------------------+
 |  /\	            | display game info |
 | /__\	            | screens           |
 +------------------+-------------------+
 | _                | catch little dirty|
 ||_|               | bubbles/jellyfish/|
 |                  | interact within   |
 |                  | interaction       |
 +------------------+-------------------+
 | X    	    | jump/interact     |
 |                  | within interaction|
 +------------------+-------------------+
 | O                | interact/ talk    |
 +------------------+-------------------+
 | L                | cancel superpower |
 |                  |/automatic         |
 |                  | water ball aim/   |
 |                  | cycle game info   |
 |                  | screens/squeeze   |
 |                  | jellyfish jelly   |
 +------------------+-------------------+
 | R                | manual water ball |
 |                  | aim/ cycle game   |
 |                  | info screens/     |
 |                  | squeeze jellyfish | 
 |                  | jelly             |
 +------------------+-------------------+
 _____________________________________________________________________________
 **************************
 * 2.2 Game info screens  *
 **************************

	  
	  					     
 +-----------------------------------------+ 
 |      ________            ________       |  
 |     /        \	   /        \	   |  
 |    /	  ____   \        /          \	   |  
 |   /	 /    \	  \	 /            \	   |  
 |  | 	 ______    |    |              |   |  
 |  |	 ||||||    |    |              |   | 
 |  |	 ______	   |    |              |   |  
 |   \   ||||||   /      \            /	   |      This screen allows you to
 |    \	 ______	 /        \          /     |      access your reserves of life
 |     \________/          \________/      |      giving jelly. If you can
 |                                         |      find extra jelly jars, more 
 |                                         |      jelly can be collected (see 
 |      ________            ________	   |      3.1: extra jelly jars).
 |     /        \          /        \	   | 
 |    /	         \        /          \	   |  
 |   /	          \      /            \	   |  
 |  |              |    |              |   |  
 |  |              |    |              |   |  
 |  |              |    |              |   |  
 |   \            /	 \            /	   |  
 |    \          /	  \          /	   |
 |     \________/	   \________/      |
 +-----------------------------------------+

                 jelly Jars




 +-----------------------------------------+
 |____                                     |
 ||  |                                     |
 ||__|   save bikini bottom from the little|
 |       Dirty bubbles!	                   |
 |                                         |            This screen allows you
 |                                         |            to review all the  
 |                                         |            missions you have 
 |                                         |            received and possibly
 |                                         |            the objects that must 
 |                                         |            be collected in that
 |                                         |            mission, such as 
 |                                         |            Mermaidman and 
 |                                         |            Barnacleboy stickers.
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 +-----------------------------------------+
             Mission screen 





 +-----------------------------------------+		
 |                                         |
 | O                            O          |
 |                O goo lagoon             |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                                         |
 |                     O                   |
 |                                         |
 | O                                   O   |
 |                                         |            This screen allows you
 |                                         |            to review the bus  
 |                                         |            stops you have. If the
 |                                         |            circle is blank, you 
 |                                         |            don't have a bus stop
 |                                         |            there. If it is 
 |                                         |            blinking orange, you 
 |        O                                |            do.
 |                   O                     |
 |                                         |
 |                                   O     |
 |                                         |
 +-----------------------------------------+
                    Map
 _____________________________________________________________________________
 ********************
 * 2.3 super powers *
 ********************
 
     ________
    /        \
   /    __    \	        Description: basic long-range water projectile.
  /    /  \    \	Used to: defeat enemies/activate or deactivate 
 |    /	   \    |       balloon thingies.
 |    \	   /    |                                
 |     \__/     |       Button sequence: X X X X 
  \            /        Acquired: the split second you start the game.
   \          /         (or the 2nd time you talk to Patrick in Jelly-
    \________/          fish Fields).

     Water ball


 
 .............................................................................
     ________
    /        \	        
   /   _____  \	        Description: a group of scallops for walking on.     
  /   /  __/   \        Used to: create paths to inaccessible areas.          
 |   /  /       |                           _     _
 |  |  <        |       Button sequence: X |_| X |_|
 |   \  \__     |       Acquired: by Mermaidman before battling Man Ray in 
  \   \____\   /        Shady Shoals.
   \          /
    \________/

     Summon sea creatures



 .............................................................................
     ________
    /        \	        Description: allows you to pick up heavy objects, like
   /          \	        boxes.
  / ___        \        Used to defeat enemies by throwing boxes/re-activate 
 |  \  \  __  __|       the shrinking ray when battling the Dirty Bubble/     
 |   \  \/  \/ /|       create paths to higher areas.
 |    \_______/ |                           _     /\
  \            /        Button sequence: X |_| X /__\
   \          /         Acquired: by Sandy in Jellyfish Fields after defeating
    \________/          Man Ray.
                        Fun thingy: if you cancel the super power when you are
     Super strength     holding something, you can walk right through it the 
                        second you do so.
                   
 .............................................................................
     ________
    /        \	        Description: huge tornado thingy that appears out of 
   /  _____   \	        nowhere.
  /  //	  \\   \        Used to: get on top of super high ledges/bridge gaps.
 |   \\___//    |                           _   /\   /\
 |    \	  /     |       Button sequence: X |_| /__\ /__\
 |     \ /      |       Acquired: by Sandy in Goo Lagoon after defeating the
  \     V      /        Sinister Slug.
   \          /	        Fun thingy: when you activate the power, run off the
    \________/	        pad the split second you do it. You will careen 
                        uncontrollably whichever way you run, so try not to 
     Raging whirlpool   aim towards hazards (tip: if there is another path in
                        the direction you are sliding, you can change paths 
                        and stop sliding before you hit a hazard). If you get 
                        in a little bit later, the view will stay the same and
                        you can see things you couldn't see before. It's 
                        really cool.
 .............................................................................
     ________
    /        \	        Description: makes everything around you move in slow 
   /          \	        motion
  / ___ __ _ _ \        Used to: get across easily shattering platforms/defeat
 | /  // /////  |       enemies more easily
 | \__\\_\\\\\  |                           _   /\
 |              |       Button sequence: X |_| /__\ X     
  \            /        Acquired: by Mermaidman in shady shoals before 
   \          /         battling the atomic flounder.
    \________/ 

     Super speed
 _____________________________________________________________________________
                                        +-----------------------+
                                        | section 3: strategies |
                                        +-----------------------+

 ************************
 * 3.1 extra jelly jars *
 ************************

 The extra jelly jars are found in the following places: 

 1. In Jellyfish Grotto after defeating Man Ray. Scooter tells you the 
 location of this jelly jar.

 2. In Sandyís house after defeating the Sinister Slug. Sandy herself tells 
 you the location of this jelly jar.
	
 3. In the reef cinema after defeating the Jumbo Shrimp. Squidward tells you 
 the location of this jelly jar, but be warned-it may sound like a trick to 
 get rid of you.
 _____________________________________________________________________________
 *************************
 * 3.2 health extensions *
 *************************
 The health extensions are given by the following people:

 1. By Mr. Krabs. To get this health extension you must:

 . Collect the tips for Mr. Krabs. 

 2. By Mr. Krabs again. To get this health extension you must:  

 . Defeat Man Ray.

 . take the Krabby Patty to the orders window.

 3. By Mrs. Puff. To get this health extension you must:

 . Defeat the Sinister Slug.
 
 . Give Mrs. Puff a flower from Sandyís tree dome.
	
 4. by Patrick. To get this health extension you must:

 . Defeat the Jumbo Shrimp.

 . Hide Patrick's stash of kelp bars in the Kelp clearing.
	
 5. By Mama Krabs. To get this health extension you must:

 . Defeat the Atomic Flounder.

 . find 5 pearls for mama Krabs.
 _____________________________________________________________________________
 *********************************************
 * 3.3 most reliable jellyfish jelly sources *
 *********************************************

 The most reliable jellyfish jelly sources are generally near places where you
 can go into one area and come right back out to collect some more. These 
 places are:

 1. Near the Bikini Bottom: restaurant district entrance in Bikini bottom: the
 residential district. This source can be used anytime you want.

 2. Near Mr. Krabs' house and the rock bottom entrance. This source can be 
 used after defeating the sinister slug. 	
  
 3. Near mama Krabs' house (deep-field downtown bikini bottom base).


 _____________________________________________________________________________
 *******************************************
 * 3.4 Mermaidman and Barnacleboy stickers *
 *******************************************

 When you first investigate Squidward's house, you may pick up a sticker and 
 receive a new mission. There are 8 stickers total. These stickers are found:
	
 1. On the shelf in Squidward's house (no duh).

 2. In the fridge in Squidward's house.

 3. On the table in Sandyís house.

 4. On a bench in the Rock Bottom bus station.

 5. In a chest in Mr. Krabs' house.

 6. In a pantry in Mama Krabs' house.

 7. In the lost and found chest in goo lagoon's lifeguard station.
 
 8. On the workbench in the mermelair.
 _____________________________________________________________________________
                                +----------------------------+
                                | section 4: getting started |
                                +----------------------------+

 **********************                            mission code:
 * 4.1 first missions *                         x.xx main mission
 **********************                         x.xxx sub-mission

                Missions

 4.11 save Bikini Bottom from the little dirty bubbles!
 4.12 go visit Goo Lagoon!
 4.13 go visit Jellyfish Fields!
 4.14 catch a jellyfish and collect some of its jelly!
 4.15 throw a water ball to break a barrier!
 4.16 catch the bus!
 4.17 deliver package to Squidward!
 .............................................................................
 4.11 save Bikini Bottom from the little dirty bubbles! 

 Donít worry about this mission, for it won't be completed until the end of 
 the game when you defeat the dirty bubble. In the meantime, I recommend you
	
 1. Get the 4 main bus stops. This will allow you to travel between levels
 more quickly later. How to do this is stated below.

  downtown Bikini Bottom: first exit shady shoals and get onto the main road.
 Next battle your way to the tower and get over it using the platforms and 
 building canopies. You will also pass a bridge, but don't mess around with it
 - the path required to get to it is blocked off until the raging whirlpool 
 power is acquired. Next, go down the path, defeat the dizzy dude, and keep
 going until you are next to the bus stop. This will activate the bus stop and 
 save your progress.
 
  restaurant district: first enter the restaurant district, get past the 
 electric eel, and defeat the dizzy dude and jumper guy atop the platforms. 
 Next, defeat the other dizzy dude, change paths, and get over the wall using
 the garbage can and platform. Then jump down, run to the water ball pad, and
 use it to defeat nearby enemies. After that, jump on the platform, go across 
 the conveyor belt, and get over this wall using the bottles and platforms.
 Lastly, go down the path until you get to the bus stop to activate it.

 Goo Lagoon: First get to the Goo Lagoon tunnel, enter it, and defeat the 
 dizzy dude and the jumper guy farther down the path. Next get past the ferris
 wheel, switch paths, and run past the bus stop. Then get over the flipper 
 board, defeat the jumper guy, and investigate the dock for little dirty
 bubbles and jellyfish jelly. Lastly, get over the rock formations, defeat the
 2 dizzy dudes and the jumper guy, and enter downtown bikini bottom.

 residential district: First get back to Shady shoals, go farther down the 
 path, and enter the residential district. Next go down the path and change it
 , defeat the dizzy dude, and talk to Sandy. She will say there is a jelly jar
 in her tree dome, but the power pads required to get atop the cliffs leading 
 to it don't appear until the sinister slug is defeated. Lastly, defeat the 
 dizzy dude and jumper guy, defeat the travelling businessman farther down the
 path, and go beyond spongebob's pineapple to activate the bus stop.

 2. Try to bounce off an enemy's head (particularly when running) and duck 
 the split second you do it. This will make you fall in slow motion. It 
 doesn't do anything different, but it's really fun! Best place to do it? Any
 high cliff or the steep paths in Rock Bottom.
 .............................................................................
 4.12 go visit Goo Lagoon!

 This mission will be completed when you get the Goo Lagoon bus stop.
 .............................................................................
 4.13 go visit Jellyfish Fields!
	
 This mission will be completed when you get the bus stop in Jellyfish Fields.
 .............................................................................
 4.14 catch a jellyfish and collect some of its jelly!

 When you talk to Patrick, there will be a jellyfish all the way to your 
 right. Catch it and tell Patrick to complete the mission.
 .............................................................................
 4.15 throw a water ball to break a barrier!	

 First change paths near Patrick, go down the path, and defeat the dizzy dude.
 Next defeat the jumper guy farther down the path, activate water ball, and  
 throw it at the barrier, but don't go back to tell Patrick yet. Once the gate
 has disintegrated, go down the path, defeat the dizzy dude, and defeat the 
 other dizzy dude farther down the path and over the thorns. Lastly, get past 
 what remains of the thorn bed, make it over the last set of thorns, and 
 continue down the path until the bus top it activated. 

 .............................................................................
 4.16 catch a bus!

 This mission may have been completed already, but if it hasn't, follow 
 Officer Nancy's instructions and tell her you did so.
 .............................................................................
 4.17 deliver package to Squidward!

 Take the bus to Bikini Bottom: residential district and enter Squidward's 
 house. When you give him the package he will give you set I of the Krusty 
 Krab missions.
 _____________________________________________________________________________
 ***********************************
 * 4.2 Krusty Krab missions: set I *
 ***********************************
	
                Missions

 4.21 watch the TV news to find out what's going on!
 4.22 find Mr. Krabs' phone number!
 4.23 call Mr. Krabs, to tell him I'll be late for work!
 4.24 I can't go to work until I've fed Gary!
 4.25 find the Key to the Krusty Krab, and get to work!
 4.26 ring up a Krabby Patty and Seaweed Salad!
 4.27 borrow some fry grease from plankton, and give it to Mr. Krabs!
 4.28 deliver A Krabby Patty and Kelp Fries to Patrick, in Jellyfish Fields!
 4.29 collect the tips and give them to Mr. Krabs!
 .............................................................................
 4.21 watch the TV news to find out what's going on!

 When you go to Spongebob's house, just turn on the TV, change the channel,
 and listen to the reporter.
 .............................................................................
 4.22 find Mr. Krabsí phone number!
 	
 If you enter Spongebob's house, there will be a fridge directly ahead of
 you. Run up to it, open it, and grab the phone number. While you're down-
 stairs, grab a box of snail food in the cabinet labeled Gary.
 .............................................................................
 4.23 call Mr. Krabs and tell him I'll be late for work!
	
 Simply walk up to the phone, call Mr. Krabs, and say you'll be late.
 .............................................................................
 4.24 I can't go to work until I've fed Gary!

 When you go upstairs, look at Gary's bowl and shake the bag until it is
 filled to the top.
 .............................................................................
 4.25 find the key to the Krusty Krab and get to work!

 If you keep shaking the box, the Krusty Krab key will fall out. Pick it up,
 exit Spongebob's house, and if you took my advice, take the bus to  
 Bikini Bottom: restaurant district. Then go down the road to your left and
 enter the Krusty Krab.
 .............................................................................
 4.26 ring up a Krabby Patty and Seaweed Salad!

 Go over to the cash register. Then type in the following numbers, for they  
 are the prices: 1.50+2.00= and the number 3.50 should show up. Then tell 
 Mr. Krabs.
 .............................................................................
 4.27 borrow some fry grease from Plankton, and give it to Mr. Krabs!

 First go over to the Chum Bucket. Plankton will say you must order a
 Chum Burger before he'll give you anything. Do this, grab the grease, and
 go back to the Krusty Krab. Then give Mr. Krabs the grease.	
 .............................................................................
 4.28 take a Krabby patty and Kelp Fries to Patrick, in Jellyfish Fields! 

 Mr. Krabs will tell you Patrick will be in Jellyfish Fields. Take a bus
 there and take a shortcut to Patrick. Then give him his order.
 .............................................................................
 4.29 collect the tips and give them to Mr. Krabs!

 When you give Patrick his order he will tell you Man Ray is up to something
 in goo lagoon. Before you do anything, go back to the Krusty Krab and 
 take all the tips off of the tables. If you give them to Mr. Krabs he'll 
 give you a health extension in return. Then start dealing with Man Ray.
 _____________________________________________________________________________
 ***************
 * 4.3 Man Ray *
 ***************

                Missions

 4.31 tell Mermaidman that Man Ray is up to something!
 4.32 foil Man Ray's plans!
 .............................................................................
 4.31 tell Mermaidman that man ray is up to something!
 
 First take the bus to downtown Bikini Bottom. Then battle your way to Shady 
 Shoals. When you tell Mermaidman what's going on, he will give you a new 
 power: summon sea creatures.
 .............................................................................
 4.32 foil Man Ray's plans!

 First go to the Goo Lagoon dock. Work your way to the end, use summon sea
 creatures, and go to the Goo Lagoon pier. When you battle Man Ray do the
 following attacks on each of his lives: activate water ball. When Man Ray 
 jumps on one of the platforms throw a water ball at the balloon thingy across
 from it. He will fly across to your dock. Pelt Man Ray silly with water 
 balls. Cancel super power.
 _____________________________________________________________________________
                                +-----------------------------+
                                | section 5: Man Ray Defeated |
                                +-----------------------------+

 **********************                            mission code: 
 * 5.1 first missions *                         x.xx main mission
 **********************                         x.xxx sub-mission

                Missions

 5.11 set the alarm for work tomorrow!
 5.12 hide Man Ray's levitation ray!
 .............................................................................
 5.11 set the alarm for work tomorrow!
 
 Just go over to the clock, set the time, and then set the alarm.
 .............................................................................
 5.12 hide Man Ray's levitation ray! 
 
 Walk up to the chest and take the homework. This will hide man ray's
 levitation ray and get you started on the boating school missions. 
 _____________________________________________________________________________
 *******************************
 * 5.2 boating school missions *
 *******************************

                 Missions        

 5.21  hand in my homework to Mrs. Puff at the boating school!
 5.22  catch 20 little dirty bubbles in the boating school test course for 
 Mrs. Puff!
 5.23  give driving coupons to Patrick, in the residential district and to 
 Pearl Krabs, in downtown Bikini Bottom
 5.24  find out where Squilliam buys his clothes, and tell Pearl!
 5.25  find Sandy in jellyfish fields for karate practice!
 5.251 search jellyfish grotto for another jellyfish jelly jar!
 .............................................................................
 5.21 hand in my homework to Mrs. Puff at the boating school!

 for starters, the entrance is on the north road in Bikini Bottom: restaurant 
 district. The best way to get here is to go into the restaurant district from
 downtown Bikini Bottom, as this will place you right on the north road,  
 battle your way along the road to your right, and enter the red brick bridge
 once you defeat the "jumper guy". Once you're in, make your way past the 
 scaffolds, traps, and enemies to the classroom. When you try to hand her the
 homework, she will tell you she needs some help first.
 .............................................................................
 5.22  catch 20 little dirty bubbles in the boating school test course for
 Mrs. puff! 

 First go out by the bus stop. From here, you can battle enemies on any path 
 you choose. I recommend you go down the left path, for there are probably
 more than enough enemies to fight. Then work your way back and tell Mrs. Puff
 the news. Once you tell her she will check your homework and give you 2 
 coupons, starting the next mission.
 .............................................................................
 5.23 give driving coupons to Patrick, in the residential district, and to
 pearl Krabs, in downtown Bikini Bottom!

 First take the bus stop to Bikini Bottom: residential district. Work your way
 to the restaurant district entrance and give Patrick his coupon. He will tell
 you Sandy is waiting for you in jellyfish fields, but don't worry about that 
 now. Next get back to the bus stop and take it to downtown Bikini Bottom. Go 
 across the path created by summon sea creatures and give Pearl her coupon. 
 She will then give you a new mission.
 .............................................................................
 5.24 find out where Squilliam buys his clothes, and tell pearl!

 When you complete mission 5.32: clear the way to Squidward's house!, you will
 talk to Squilliam and he will give you a business card. Bring it to Pearl to
 complete the mission.
 .............................................................................
 5.25 find Sandy in Jellyfish Fields for karate practice!

 First take the bus to jellyfish fields and go along the path created by 
 summon sea creatures. Then continue on until you meet Scooter. He will say
 there's a jelly jar in Jellyfish Grotto, starting a new mission.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 5.251 search jellyfish grotto for another jellyfish jelly jar! 

 Just go to the cave, grab the jelly jar, and get out.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 
 That done, continue down the path until you get to a row of flying platforms.
 Fall off the edge near land and go down the path until you see  
 Sandy. If you pick up Squidward's clarinet, don't worry- you'll need it for a
 future mission.
 _____________________________________________________________________________
 *******************************
 * 5.3 super strength missions *
 *******************************

                missions

 5.31 karate practice with Sandy: pick up a box using super strength!
 5.32 clear the way to Squidward's house!
 5.33 search for another jellyfish jelly jar in Sandy's tree dome!
 .............................................................................
 5.31 karate practice with Sandy: pick up a box using super strength!

 When you talk to Sandy, she will give you your next new power: super 
 strength. This should complete a previous mission. To complete the task at
 hand, go back to the box you passed, pick it up, and tell sandy. This should
 give you the next mission. 
 .............................................................................
 5.32 clear the way to Squidward's house!

 First take the bus to the residential district and activate super strength. 
 When you go through the row of boxes, all except one box will be destroyed.
 Either drop the remaining box out of the way or throw it at an enemy to get
 some little dirty bubbles. Then walk up the path to Squidward's house and 
 talk to Squilliam. Eventually, once he stops babbling incoherently, he will 
 give you the store card that Pearl wanted. Take the bus to Downtown Bikini 
 Bottom and give her it. Spongebob will think he should tell Squidward about
 Squilliam in the Krusty Krab kitchen, starting the Krusty Krab missions: set
 II. 
 .............................................................................
 5.33 search for another jellyfish jelly jar in Sandy's tree dome!
 
 If you talk to sandy a 2nd time, she will tell you there is a jelly jar in 
 her tree dome, but don't worry- the paths needed to get to it don't appear 
 until the Sinister Slug is defeated.
 _____________________________________________________________________________
 ************************************
 * 5.4 Krusty Krab missions: set II *
 ************************************

                missions
 
 5.41 warn Squidward that his arch-rival, Squilliam, is in town for the talent
 show!
 5.42 find all the ingredients for a Krabby Patty!
 5.43 make a Krabby Patty!
 5.44 take the Krabby Patty to the orders window!
 5.45 find the scary glow-in-the-dark beard and moustache!
 5.46 scare Squidward! 
 5.47 find Squidwards's clarinet, and return it to him!
 .............................................................................
 5.41 warn Squidward that his arch-rival, Squilliam, is in town for the talent
 show!

 Squidward is in the Krusty Krab, so go there, enter the kitchen, and talk to
 him. He will have the hiccups, so do the following missions first.
 .............................................................................
 5.42 find all the ingredients for a Krabby Patty!

 There are 2 ingredients in the drawer, 2 in the pantry, and 3 on the 
 workbench.
 .............................................................................
 5.43 make a Krabby Patty!

 Go over to the grill. Then place the ingredients on the bun in the following 
 order: patty, pickles, ketchup and mustard, cheese, onions, tomato, and 
 lettuce.
 .............................................................................
 5.44 take the Krabby Patty to the orders window!

 Just walk over to the orders window and place the Krabby patty in it. Then 
 tell Mr. Krabs and he will reward you with a health extension.
 .............................................................................
 5.45 find the scary glow-in-the-dark beard and moustache!

 When you talk to Squidward, he will tell you he has the hiccups and tell you 
 to fix them. To do this, first take the bus to the residential district. Then
 go upstairs, turn the lights off, and grab the glow-in-the dark beard and 
 moustache. This is what you'll use to scare Squidward.
 .............................................................................
 5.46 scare Squidward! 

 first take the bus back to the restaurant district and enter the Krusty Krab
 kitchen. Then talk to Squiward, and SpongeBob will scare him. He will also 
 tell him Squilliam is in town, making Squidward realize his clarinet is 
 missing. With that, you will receive a mission, but complete one too.
 .............................................................................
 5.47 find Squidward's clarinet, and return it to him!

 You should have the clarinet already, and the mission should already be 
 completed. If you don't have the clarinet, get to sandy in jellyfish fields,
 but go on the other path this time. You should pick it up, so get back to the
 bus stop, enter the Krusty Krab kitchen again, and give Squidward his 
 clarinet. Then start dealing with the Sinister Slug.
 _____________________________________________________________________________
 *************************
 * 5.5 the Sinister Slug *
 *************************

                missions

 5.51 catch 36 little dirty bubbles in jellyfish fields, to make it safe for 
 the talent show!
 5.52 confront the Sinister Slug!
 .............................................................................
 5.51 catch 36 little dirty bubbles in jellyfish fields, to make it safe for 
 the talent show!

 First catch all the jellyfish in the main jellyfish fields area. Then take the
 summon sea creatures path to the hidden jellyfish fields area. From  there, 
 go down the path you used to get Squidward's clarinet, catch all the little
 dirty bubbles on it, and defeat the enemy on the other side of the wall near
 Sandy.
 .............................................................................
 5.52 confront the Sinister Slug!

 In your current position, you may think you are trapped. Don't worry though-
 the following tip is how to get out: when you jump, press and hold X until 
 you're at your highest point, and press and hold X again. This will launch 
 you into a "super jump", rocketing you over the ledge and making lots of 
 tasks much easier. From there, activate super strength, pick the box up, and 
 carry it over to the ledge right next to Sandy. Then throw it, do a super 
 jump, and talk to the Sinister Slug. He will run away, completing the 
 mission.
 _____________________________________________________________________________
                        +-----------------------------------+
                        | section 6: sinister slug defeated |
                        +-----------------------------------+
 
 **********************                            mission code:
 * 6.1 first missions *                         x.xx main mission
 **********************                         x.xxx sub-mission
 
                missions

 6.11 search plankton's laboratory and find out what he's up to!
 6.12 search Rock Bottom for the Flying Dutchman!
 .............................................................................
 6.11 search Plankton's laboratory and find out what he's up to!
 
 Simply walk over to Karen and talk to her. She will say the Flying Dutchman
 has appeared in rock bottom and may have a lead on all the chaos going 
 on and that you should find him. Follow her advice and get to rock bottom in 
 the following way: go over to the bus stop and activate super strength. Throw
 the box at the wall, super jump from it, and traverse the canopy platforms. 
 Then proceed down the path and enter rock bottom. Also, this is a real good 
 place to do the slow-mo fall with the jumper guy.
 .............................................................................
 6.12 search Rock Bottom for the Flying Dutchman!

 Just keep walking and the Flying Dutchman will be right there. If you talk to
 him he will give you the next set of missions. 
 _____________________________________________________________________________
 ********************************
 * 6.2 Flying Dutchman missions *
 ********************************	

                missions

 6.21  find the Flying Dutchman's three missing treasure keys!
 6.22  treasure key: defeat the Queen Jellyfish in rock bottom!
 6.23  treasure key: check the rock bottom bus station!
 6.231 find some change and buy a kelp bar!
 6.24  treasure key: climb rock bottom's giant anchor!
 .............................................................................
 6.21 find the Flying Dutchman's three missing treasure keys!

 The Flying Dutchman will say he has lost his 3 treasure keys and will grant 
 Spongebob a wish if he finds them. The following mission walkthroughs state 
 how to do this. When you have all three treasure keys, bring them back to him
 and complete the mission.
 .............................................................................
 6.22 treasure key: defeat the Queen Jellyfish in rock bottom!

 Just go down the unblocked path and get past any obstacles you see. To defeat
 Queen Jellyfish, simply activate water ball and nail her with 2 or 3 hits. 
 She will drop the treasure key and leave a few little dirty bubbles for you.
 .............................................................................
 6.23 treasure key: check the rock bottom bus station!

 First get over the ledge with the elevator and summon sea creatures. Then 
 continue down that unblocked path until you see another summon sea creatures.
 From there go down the path to the left until you get the  bus stop. Next 
 enter the bus station. If you ring the bell like crazy the weirdo at the 
 counter will drop the key. pick it up to complete the mission.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 6.231 find some change and buy a kelp bar!

 If you go to the bench next to the counter you should find a few quarters.  
 Use them in the candy machine and pick the bar up when it comes out to 
 complete the mission. While your still there, walk over to the closest set of
 benches and you will find a sticker.
 .............................................................................
 6.24 treasure key: climb rock bottom's giant anchor!

 The next key will be, you guessed it, over the 2nd ledge. Get over that
 ledge with summon sea creatures and you will see the anchor, but don't 
 bother going up it-the key is behind a gate at the top. To get the key, 
 continue all the way down the road, climb the steep path, and break through 
 the gate with a box using super strength. You should grab the key in the 
 process, so climb down the giant anchor and work your way back to the Flying 
 Dutchman, completing the missions.
 _____________________________________________________________________________
 ************************
 * 6.3 the Jumbo Shrimp *
 ************************

                missions

 6.31  borrow Mr. Krabs' sea needle pass! 
 6.32  find Mr. Krabs' lucky nickel!
 6.33  find Sandy in goo lagoon for advanced karate practice!
 6.331 work out!
 6.332 bring Larry his binoculars
 6.34  pick up Sandy's beach bag for her!
 6.35  cheer up Mrs. Puff with a flower from Sandy's tree dome!
 6.36  get to the sea needle, in downtown Bikini Bottom!
 6.37  confront the Jumbo Shrimp!
 .............................................................................
 6.31 borrow Mr. Krabs' sea needle pass!

 Once you get out of rock bottom, talk to Mr. Krabs and he will tell say his
 lucky nickel is missing, starting the next mission.
 .............................................................................
 6.32 find Mr. Krabs' lucky nickel!
 
 The nickel is on the road going off from the way to
 rock bottom, but don't bother going there yet-you need the raging whirlpool
 to get to it. 
 .............................................................................
 6.33 find Sandy in Goo Lagoon for advanced karate practice!

 For starters, take the bus to goo Lagoon and get over the ledge using summon 
 creatures. Then battle your way down the path until you reach the lifeguard 
 station (tip: when you get to the part where you stand over the balloon 
 thingy you have to hit you need to bounce a water ball off the board with 
 spikes to hit it). Then enter it. 
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 
 6.34 work out!

 When you get inside, first grab the Mermaidman and Barnacleboy sticker. Then
 walk over to the exercise machine and use it until a key drops out, 
 completing the mission.
 -----------------------------------------------------------------------------
 6.35 bring Larry his binoculars!
 
 When the key drops out, pick it up and get off the machine. Then go over to 
 the chest, unlock it, and take the binoculars. Next exit the station, go down
 the rest of the path, and give Larry the binoculars.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 
 Those missions completed, continue down the rest of the rest of the path and 
 you should meet up with sandy She will notice her bag is missing, starting 
 the next mission.
 .............................................................................
 6.36 pick up Sandy's beach bag for her!
 
 First kill yourself to get back to the lifeguard station and travel back down
 the path to the bus stop. Then take it to the residential district and go 
 down the paths created by summon sea creatures. Next take the path to your 
 right and go down it to Sandy's tree dome. While you're in the tree dome, get
 the jelly jar, get the beach bag, get the sticker, and take the flower.
 .............................................................................
 6.37 cheer up Mrs. Puff with a flower from Sandy's tree dome! 

 First get back to the bus stop. Before you go back to Goo Lagoon, go to the
 boating school test course and give Mrs. puff the flower for a health 
 extension. Now go back to Goo Lagoon and battle your way to Sandy. Since she
 has her beach bag, she will teach you the next super power: the raging whirl-
 pool. Then take the shortcut of whirlpools over the obstacles and get back to
 the bus stop again. This time take it to the restaurant district and get Mr. 
 Krabsí lucky nickel down from the cliff. Next take it to Mr. Krabs and he 
 will lend you his sea needle pass, completing the mission.
 .............................................................................
 6.38 get to the sea needle, in downtown Bikini Bottom!

 First, obviously, get to the bus stop and take it to downtown Bikini Bottom.
 then go across the path created by summon sea creatures and get past the 
 traps and enemies leading to the sea needle. The mission will be completed 
 once you can press O to get in. Then enter and prepare for battle. 
 .............................................................................
 6.39 foil the Jumbo Shrimps plans!

 When you start battling, the first thing to do is get the Jumbo Shrimp to 
 throw boxes next to each of the generators. Then go to the super strength 
 power pad, activate super strength, and throw the boxes at the generator 
 shields to break them. Lastly, activate water ball and deactivate all the 
 generators. This will disable the shrinking ray and defeat the Jumbo Shrimp.
 _____________________________________________________________________________
                                +----------------------------------+
                                | section 7: Jumbo Shrimp defeated |
                                +----------------------------------+

 **********************                            mission code:
 * 7.1 first missions *                         x.xx main mission 
 **********************                         x.xxx sub-mission

                  missions

 7.11  find out what's wrong with Gary!
 7.111 turn off Squidward's bath!
 7.112 bring Squidward's sheet music to him!
 7.12  feed Gary!
 7.13  find out what else snails can eat! Ask Patrick, in the residential 
 district!
 7.14  get Barnacleboy to autograph Patrick's cereal box for him!
 7.141 check what's playing at the Reef Cinema! 
 7.15  explore the Kelp forest, and find the clearing!
 7.151 defeat the king jellyfish! 
 7.152 get plankton's stolen robot parts back, and return them to him!
 7.16  find some "snail-nip" kelp!
 7.18  find the magic conch shell and return it to Patrick!
 7.19  hide Patrick's stash of Kelp Bars in the Kelp clearing!
 .............................................................................
 7.11 find out what's wrong with Gary!

 Once you defeat the Jumbo Shrimp a video will play and you will end up at 
 Squidward's place. The first thing to do is figure out why Gary is moaning,
 but complete the following missions while you're still in Squidward's house.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 7.111 turn off Squidward's bath!

 First go upstairs. If you go a little to the left you will see the bathtub.
                                               _
 Go over to it, press O, and then press X and |_| to turn off the taps. 
 -----------------------------------------------------------------------------
 7.112 bring Squidward's sheet music to him!

 The sheets of music should be on the easel, on the music stand, and inside 
 the urn. He won't take the pieces until Gary stops wailing, though, so don't
 bother trying to give them to him.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 7.12 feed Gary!

 Once you talk to Gary he will "say" he is hungry. Spongebob will realize that
 he's out of snail food and pretty much every store that sells more of it is
 closed. After that he'll get the idea that Patrick might know a substitute.
 .............................................................................
 7.13 find out what else snails can eat! Ask Patrick, in the residential 
 district!

 First take the path you used to get to Sandy's tree dome, but turn left this
 time. If you go down this path you should see a jellyfish, so harvest its 
 jelly if your reserves aren't already full. You should also see a raging 
 whirlpool power pad, so use it and navigate the ledges to find Patrick. At 
 first he won't remember what else snails can eat, but the next 2 missions 
 will take care of that.
 .............................................................................
 7.14 get Barnacleboy to autograph Patrick's cereal box for him!

 Obviously, first get back across the path and enter downtown Bikini Bottom 
 via the huge gap in the cliff. Then, once you get out, go in Shady Shoals and
 talk to Barnacleboy. When you ask for an autograph he will wonder if his 
 movie is still playing at the theater, starting the next mission.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 7.15 check what's playing at the reef cinema!

 First get to the cinema by getting to the bus stop and going over the needle
 plants and the conveyor belt. When you get in start the projector and the 
 screen will show the Mermaidman and Barnacleboy movie. While you're there, 
 get the last jelly jar by looking at the concession stand, getting the
 winning ticket stub from the 1st or 2nd closest row, and claiming the prize.
 This should complete a few missions as well. Then get back to Shady Shoals 
 and tell Barnacleboy.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 
 He will autograph the box and give it back, so give it to Patrick. He will 
 remember that snails can eat kelp and that there is a bunch of it in the kelp
 clearing. 
 .............................................................................
 7.16 explore kelp forest, and find the clearing!

 For starters, to get to the Kelp forest you must take the bus to jellyfish 
 fields, go down the path leading right, and do the raging whirlpool over the
 tree. Once you enter, go all the way down the path until you find a "loop" in
 the paths (or at least the bus stop). Then get back to the gate near the exit
 and open it in the following way: activate water ball. Then defeat the jumper
 guy and get on the ledge by getting the box across the gap via the conveyor
 belt or with a precise super jump. After the flying platform gets near you,
 jump on it, duck to avoid the thorn plants, and fire at the balloon thingy.
 When you go down that path you should meet up with king jellyfish and receive
 a mission.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 7.161 defeat the king jellyfish in the kelp forest!

 Just defeat him like you did with queen jellyfish and go up the summon sea 
 creatures once you do so. You will pick up a metallic brain, giving you yet
 another mission.
 -----------------------------------------------------------------------------
 7.162 get plankton's stolen robot parts back, and return them to him!
 
 Once you pick up the brain you will have 1 of 2 parts. The other par t is the
 head, but you can't get it until you help Sandy clean the industrial park. 
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._

 If you go down a little bit more you will find the clearing. Enter it to
 complete the mission.
 .............................................................................
 7.17 find some "snail-nip" kelp!
 
 When you enter the clearing you should see a small rock in the center. Press 
 O and pick the kelp to complete the mission. Now that you have the food, exit
 the clearing, get to Spongebob's house, and feed Gary. Now tell Squidward, 
 but complete a few more missions from Patrick before heading to the 
 industrial park.
 .............................................................................
 7.18 find the magic conch shell and return it to Patrick!

 First make your way back across the path and get to the bus stop. Then take  
 it to the boating school test course and enter the classroom. The combination
 for Patrick's locker is on one of desks in the back row, so find it and open 
 the locker. Lastly, grab the conch shell, take the bus back to the 
 residential district, and give it to Patrick. 
 .............................................................................
 7.19 hide Patrick's stash of Kelp Bars in the Kelp clearing!
 
 Obviously, first take the bus to the Kelp forest. Then make your way to the  
 Kelp clearing and enter it. If you look to the right the bag of bars will be 
 on the table (unless, of course, you got it already). Grab them and hide them
 in the log to pretty much complete the mission. When you go back and tell 
 Patrick he will give you a health extension.
 _____________________________________________________________________________
 *************************************************************
 * 7.2 industrial park mission/Krusty Krab Missions: set III *
 *************************************************************

                    missions

 7.21  catch 27 little dirty bubbles in the industrial park, to help Sandy 
 clean it up!
 7.22  find the scraps of the secret recipe!
 7.23  make sure Mr. Krabs' money is still safe!
 7.231 find the combination to Mr. Krabs' safe!
 7.24  phone Mr. Krabs to tell him that his money is safe! 
 7.25  turn off Mr. Krabs' television!
 .............................................................................
 7.21 catch 27 little dirty bubbles in the industrial park, to help Sandy 
 clean it up!

 Obviously, first you need to get to the industrial park. To do this, first 
 take the bus to downtown Bikini Bottom. Then get over the gap with summon sea
 creatures and the platforms. Next get over the maze of building canopies and
 open the gate. Lastly get over the tower with the raging whirlpool and enter
 the industrial park. From there, the path to this area's bus stop should 
 provide you with enough little dirty bubbles to complete the task. Return to
 Sandy and talk to her to complete the mission. She will also give you the 
 robot head, so get it to plankton somehow and he will tell you the atomic 
 is up to something. However, get to the Krusty and complete the following 
 missions first to get them out of the way.
 .............................................................................
 7.22 find the scraps of the secret recipe!

 Just get inside the Chum Bucket, enter plankton's lab, and there should be
 scraps 1. on the workbench, 2. in the bin, and 3. on the grill. Pick them up
 and return to Mr. Krabs.
 .............................................................................
 7.23 make sure Mr. Krabs' money is still safe!
  
 First get out of the Krusty Krab and go to the bus stop. Then throw the box 
 near the gate, get to Mr. Krabs' house using the various paths, and enter 
 it. But before you can open it you will need the combination.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 7.231 find the combination to Mr. Krabs' safe!
 
 Just walk over to the cabinets, open them, and grab the combination.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 
 Now that you have the combination, walk over to the safe, open it, and you'll
 see that all the money is there.
 .............................................................................
 7.24 phone Mr. Krabs to tell him that his money is safe!
 
 Just walk over to the phone near the table, use it, and dial Mr. Krabs' 
 number.
 .............................................................................
 7.25 turn off Mr. Krabs' television!

 Walk over to the TV, press O, and press turn off. While you're there, 1: grab
 the sticker in the chest, and 2: fill up your jellyfish jelly jars. Then get
 back to dealing with the atomic flounder.
 _____________________________________________________________________________
 ***************************
 * 7.3 the atomic flounder *
 ***************************

 7.31  go tell Mermaidman that the atomic flounder is up to something!
 7.311 change the channel!
 7.32  confront the atomic flounder!
 .............................................................................
 7.31 go tell Mermaidman that the atomic flounder is up to something!

 First get to the bus stop. Then just take it to downtown Bikini Bottom, 
 battle your way to shady shoals, and enter it. When you talk to Mermaidman he
 will give you your next and final super power: super speed. If you want to 
 try it out there is a power pad for it outside. (note: once activated, this 
 power does not last as long as the others, so use it wisely. Wisely and 
 quickly.)
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 7.311 change the channel! 

 If you talk to Barnacleboy he will say his back hurts and ask you to change
 the channel for him. Just go to the TV, press change channel twice, and tell 
 Barnacleboy!
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 7.32 confront the atomic flounder!
 
 First get to the bus stop and take the bus to the industrial park, use the 
 raging whirlpool to get atop the scaffold, and jump across the unstable
 platforms using super speed. Lastly, jump down the gap, get across the 
 unstable platforms with super speed, and talk to the atomic flounder. He will
 run away like the sinister slug, completing the mission.
 _____________________________________________________________________________
                      +-------------------------------------+
                      | section 8: atomic flounder defeated |
                      +-------------------------------------+

 ************************************                 mission code:
 * 8.1 Krusty Krab missions: set IV *                 x.xx main mission
 ************************************                 x.xxx sub-mission

                missions

 8.11  fix the pickle-less Krabby Patties!
 8.12  ask Mr. Krabs where he gets the Krabby Patty pickles!
 8.121 catch 10 little dirty bubbles in downtown bikini Bottom, to make it 
 safe for mama Krabs! 
 8.122 put a kelp bar in the fridge!
 8.123 find 5 pearls for mama Krabs!
 8.13  pick 3 pickles from the pickle patch in Kelp Forest!
 8.14  deliver replacement pickle to officer Nancy, in the Kelp Forest!
 8.141 prove to officer Nancy that you're a good noodle!
 8.142 find wormy, and return him to Sandy!
 8.15  deliver replacement pickle to Larry, in Goo Lagoon!
 8.16  deliver replacement pickle to Scooter, in Downtown Bikini Bottom!
 .............................................................................
 8.11 fix the pickle-less Krabby Patties!

 This is the level's general and will not be completed until the end of 
 mission 8.16, so don't worry about it.
 .............................................................................
 8.12 ask Mr. Krabs where he gets the Krabby Patty pickles!

 First take the bus to downtown Bikini Bottom. Then make your way to the Sea 
 Needle, but take the other path and use the raging whirlpool (note: this is a
 good time to do the raging whirlpool trick). After that, get across the thorn
 bed and battle your way to the super speed pad. Next defeat the 2 enemies 
 atop the platforms, get over the tower using super speed, and use the power 
 as an advantage when battling the shark. Lastly, when you talk to Mr. Krabs  
 he will know where you must get the pickles, but you need to help mama Krabs 
 before he will say anything.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 8.121 catch 10 little dirty bubbles in downtown Bikini Bottom, to make it
 safe for mama Krabs!

 First you need to go inside mama Krabs' house to "reset" the little dirty 
 bubbles. Then defeat the shark and the old lady, get over the tower, and 
 defeat the enemies on that side of the barrier, which should bring you up to
 10. Next, tell Mr. Krabs and he will tell you the location of the pickles: 
 the Kelp Forest. However, before heading to the kelp forest, complete a few 
 missions with mama Krabs.
 -----------------------------------------------------------------------------
 8.122 put a kelp bar in mama Krabs' fridge!
 
 Just go inside mama Krabs' house talk to her, and open the fridge. Then put 
 the kelp bar in the fridge, close the fridge and talk to her again.
 -----------------------------------------------------------------------------
 8.123 find 5 pearls for mama Krabs!

 

 (note: As long as this mission is completed before the old factory missions,
 it may be done at any time you wish).If you talk to her one last time she 
 will say her necklace was stolen and she needs 5 pearls to make a new one. To
 find the first 3, walk over the bridge until you reach the super speed pad. 
 Generally, super speed always forms part of the path you need to get the 
 pearl in that area. To get these 3, activate super speed, get the pearl, and
 use super speed and summon sea creatures and to get the other 2. The next one 
 is at the boating school test course, so first you obviously must get there
 using a bus stop. Once you get to a bus stop take the bus to the boating 
 school test course and get on top of the ledge using super strength and the 
 box. After that, go down the path until the super speed pad is in sight and 
 activate it. Next, get onto the left scaffold using the platforms, go down 
 it, and grab the pearl guarded by the electric eel. The last one is in Rock 
 Bottom, so take the bus there, get to where the 3rd treasure key was 
 before you got it, and Use the box and super strength to get atop the ledge.
 Once that is done, battle your way to the super speed pad, activate it, and 
 go across the unstable platforms to the 5th pearl. Lastly, get back to mama 
 Krabs and give the pearls to her for a health extension. 
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 8.13 get 3 pickles from the kelp forest!

 Now, with that out of the way, you must get the pickles. First, like always,
 get to a bus stop and take the bus to the Kelp Forest. The first 2 are on the
 path directly above you, so activate super speed (preferably when the clam's
 mouth is closed), go across the platforms, and swing on the rods for the 
 1st pickle. After that, go over the flying platform and the branches for the
 2nd pickle. The last one is on a path behind the gate, so open it and make 
 your way to the super speed pad. Lastly, activate super speed, get over the
 unstable platforms, and navigate to the end of the path, where you should 
 find the pickle.
 .............................................................................
 8.14 deliver replacement pickle to officer Nancy, in the Kelp Forest!

 Just get back to the bus stop, go to officer Nancy, and talk to her. Also 
 while your in the Kelp forest, do a few missions to get them out of the way
 to.
 ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
 8.141 prove to officer Nancy that you're a good noodle!

 If you talk to officer Nancy again she will suspect you might be an 
 undercover spy for the villains threatening Bikini Bottom. It's sort of 
 obvious that you aren't, but to clear your name you just need to go to the
 boating school, grab some stars off the good noodle board, get back to the
 Kelp Forest, and show them to officer Nancy. 
 -----------------------------------------------------------------------------
 8.142 find Wormy and bring him back to Sandy!

 First go down the left path and talk to Sandy to receive the mission. Next go
 down the path to right path until you hit all the power pads and throw a box 
 near the unstable platforms. After that activate super speed, get across the
 platforms, and head down the road until you reach the gate. Then get over the
 branches, grab wormy, and destroy the gate with 3 water balls. Lastly, get 
 back to Sandy and talk to her, completing the mission.
 _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
 8.15 deliver replacement pickle to Larry, in Goo Lagoon!

 First get to the bus stop, take it to Goo Lagoon, and get over the ledge to 
 the hidden area. Next go down the path until you see the other dock, activate
 super speed for like the 60 trillionth time, and go over the unstable 
 platforms. Larry should be a little farther down the dock, so get to him and 
 talk to him to complete the mission.
 .............................................................................
 8.16 deliver replacement pickle to Scooter, in downtown Bikini Bottom!

 First get off the dock and back to the bus stop and take it to downtown 
 Bikini Bottom. Then get to the tower just before mama Krabs' house and you 
 should see Scooter. Talk to him to complete the mission. Lastly, get over 
 the tower and talk to Mr. Krabs and he will say there is a blob of mysterious
 goo at the old factory and that you should check it out. He will also give 
 you a key, starting the next missions.
 _____________________________________________________________________________
 **********************************************************
 * 8.2 industrial park missions: set II (the old factory) *
 **********************************************************

                missions

 8.21 shut down the freezing chamber!
 8.22 take the orb of confusion to the industrial park! 
 8.23 check out the mysterious bubble goo at the old factory!
 8.24 find the missing fuse and replace it in the old factory fuse box!
 8.25 restore power to the old factory!
 8.26 fix the broken machinery!
 8.27 take the bubble goo to Mermaidman!
 8.28 show the completed Mermaidman and Barnacleboy sticker collection to 
 Mermaidman!
 .............................................................................
 8.21 shut down the freezing chamber!

 First use the bridge to get to Shady Shoals, enter it, and enter the
 Mermelair. Then press the red button and pull the switch to complete the
 mission. 
 .............................................................................
 8.22 take the orb of confusion to the industrial park!
 
 If you talk to Mermaidman again he will ask you to take the orb of confusion
 to the industrial park, so just find a bus stop and take the bus to the 
 industrial park to complete the mission.
 .............................................................................
 8.23 check out the mysterious bubble goo at the old factory!

 In your current position you may think you're ready, but you need insurance 
 ( in other words, lots and lots and lots of health). To do this, 1. get to 
 one of the most reliable jellyfish jelly sources, 2. fill up your health, and
 3. fill up your jelly jars. Now you can make the treacherous journey, so get 
 back to the industrial park, use the raging whirlpool, and get across the
 unstable platforms to start the journey. From here you must traverse the many
 obstacles, traps, and enemies to get to the factory. One noteable trab is a 
 bunch of elevators that rise in and out of the industrial waste. The first 2
 platforms are easy, but on the last ones you need to activate super speed the
 nanosecond you hear the elevators come up, run across them really fast, and
 pray like heck that you don't fall. Enter the factory and walk to the goo to
 complete the mission.
 .............................................................................
 8.24 find the missing fuse and replace it in the old factory fuse box!

 First exit the factory and keep going down the path until you reach some  
 steel "steps" with a gap under them. Near the top there will be a fuse, but 
 you need to use the summon sea creatures pad on the top path. Use it to grab 
 the fuse, and if you jump down there will be a speeder and a jellyfish. Now
 that you have the fuse, get back in the old factory, open the fuse box, and 
 place the fuse inside it.
 .............................................................................
 8.25 restore power to the old factory! 

 Just close the box and pull the switch.
 .............................................................................
 8.26 fix the broken machinery!

 If you walk over to the machine and press O you will see some buttons and 2 
 levers. You need to press all the numbers in order to make the machine run. 
 The buttons in the middle are 1,2, and 3. 4 is the button above and to the 
 left of 1, 5 is the button below and to the left of 1, and so on. If this is
 confusing the blueprint for the machine in a corner of the factory.
 .............................................................................
 8.27 take the bubble goo to Mermaidman! 

 First go out of the factory and go to where the summon sea creatures pad is,
 but farther. You should be in a maze of platforms, so get out of it, take a 
 ride on the flying platform, and jump down at the uber gigantic wall. Next 
 get across the industrial waste, exit the industrial park, and get to the 
 bridge. After that make your way over it, enter Shady Shoals, and enter the 
 Mermelair. Lastly, talk to Mermaidman and he will set the ultimate dirty 
 bubble loose, but complete a mission as well.
 .............................................................................
 8.28 show the completed Mermaidman and Barnacleboy sticker collection to 
 Mermaidman!

 If you talk to Mermaidman one last time you will show him your sticker 
 collection and all your hard work will be rewarded with another completed 
 mission.
 _____________________________________________________________________________
 *************************************************************
 * 8.3 THE ULTIMATE DIRTY BUBBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!! *
 *************************************************************

                mission

 8.31 go back to the sea needle to confront the giant dirty bubble!
 .............................................................................
 8.31 go back to the sea needle to confront the giant dirty bubble!

 Just get to the bus stop, get over the canopies, and enter the sea needle to
 begin the ultimate duel between the forces of good and evil that will decide 
 the fate of Bikini Bottom, blah blah blah, etc. etc. etc.  . Once in the 
 arena do the following on each of the generators: go all the way to the left 
 side of the arena and use the raging whirlpool to make the dirty bubble cough
 up a balloon thingy. You will land on a super strength pad, so activate it, 
 pick up the balloon thingy, and throw it on the power line. Once he is 
 defeated the game is over and a little movie will play. Also, if you go to 
 the options menu there will be a character viewer where you can look at each 
 character's animations.
 _____________________________________________________________________________
                                 +--------------------+
                                 | section 9: dangers |
                                 +--------------------+
 ***************
 * 9.1 enemies *
 ***************

        ______
       / _  _ \
      / (_oo_) \               name: dizzy dude         
     |          |              movement: first walks normally, then 
     |  ______  |              stumbles backward.
  ___|    |_|   |___           # of little dirty bubbles: 1 
 |___|__________|___|          threat level (scale 1-10): 2
  \__|          |__/           found (commonly, from time to time, rarely,
     |    /\    |              once): commonly             
     |___/  \___|
      \/      \/


        ______
       / /\ /\\
      /  \/ \/ \               name: jumper guy          
     |  ______  |              movement: first walks normally, then 
     | /  __  \ |              jumps up.
  ___|/__/  \__\|___           # of little dirty bubbles: 2 
 |___|__________|___|          threat level: 4
  \__|          |__/           found: commonly
     |    /\    |  
     |___/  \___|
      \/ | | |\/ 
         | | |
         | | |
 
         __
        (_O) _                 name: speeder
     ___/ /_//                 movement: sprints really, really fast, then 
    /__/ /__/                  skids to a stop.
   // /_/___                   # of little dirty bubbles: 2
  ___|  ____|                  threat level: 6
 ||____|  |_\                  found: commonly
 |/ 


         ____
        /++++\
       | O  O |                name: travelling businessman
       | ____ |                movement: walks normally.
     __|_    _|__              # of little dirty bubbles: 1
    |__| \  / |__|             threat level: 3
     \_|++\/++|_/              found: from time to time 
       |______|   
       |__/\__|
        \/  \/


       ___
      /\_/
     /\/ O\                    name: granny
     \/ _ /                    movement: walks really, really slowly.
     /___/_____                # of little dirty bubbles: 1
    |  (___(_/\\               threat level: 1
    |    |    ||               found: from time to time
    |    |    || 
    |____|    ||
    | /\ |    ||
    |_\ |_\   || 


         _____                 name: belly- flop trout
        /_____\                movement: repeatedly super-jumps in one 
       //_____\\               direction, then turns around and does the same
      ///     \\\              thing.
     ///     _____             # of little dirty bubbles: 1
    ///      >_-_O)            threat level: 5
                               found: from time to time
   
           ___
          /O O\
         | ___ |     
   _      \   /      _         name: thug  
  // _   _/\_/\_   _ \\        movement: runs in one direction, stops, and 
  \\/ \_/|| | ||\_/ \//        runs in the other direction.
   \____ ||/ \|| ____/         # of dirty bubbles: 3
        |||___|||              threat level: 8
        |+++++++|              found: rarely
         \+++++/
          |+/\+|
          \/  \/

            ____
         __/++++\              name: shark
         \++++()+|             movement: first walks while waving arms, turns, 
         /+++++++/    __       then repeatedly jumps.
        /+++\___/    /+/       # of little dirty bubbles: 3
   ____|+++| |++|___/+/        threat level: 7
  /+===++++|_|+++====/         found: rarely
 /+/   |++++++++|
/_/    |++++++++|
        \==/\==/
         \/  \/  



          |\/\/|
       ___|_*__|___
      /            \
     /  O           \
    /           ()   \
   /      __          \         name: queen jellyfish
  |      /  \    /\    |        movement: shoots lightning blast while 
  |     |    |   \/    |        hovering in the air.
  |      \__/          |        # of little dirty bubbles: 2
  |                    |        treat level: 9
   \  0               /         found: once (in rock buttom)
    \         ()     /
     \          O   /
      \  __  ____  /
      / /  \ \  / /
     | |    | || |
      \ \  / /  \ \
       | || |   | |
      /_/  \_\ /_/
  

              |\/\/|
    _____  ___|****|___  _____
   (____ \/            \/ ____)
   /++++\/  O           \/++++\
  |+++++/           ()   \+++++| 
  |++++/      __          \++++|    name: king jellyfish
  |+++|      /  \    /\    |+++|    movement: shoots lightning blast while 
  |+++|     |    |   \/    |+++|    hovering in the  air.
  |+++|      \__/          |+++|    # of little dirty bubbles: 3
  |+++|                    |+++|    treat level: 10
  |++++\  0               /++++|    found: once (in the kelp forest)
  |+++++\         ()     /+++++|
   \++++/\          O   /\++++/
   (_____/\  __  ____  /\_____)
          / /  \ \  / /
         | |    | || |
          \ \  / /  \ \
           | || |   | |
          /_/  \_\ /_/
  
 _____________________________________________________________________________
 ***************
 * 9.2 hazards *
 ***************


   _  _    _      
   \\//   |//|         name: thorns
    || ||\\|/          description: purple cacti that stick to solid surfaces.
    \\__\\||___        found: everywhere but the industrial park  
       
   

     /\   /\   /\      name: steel spikes
   _/++\_/++\_/++\_    description: sharp cones welded to pieces of metal.
  |________________|   found: in the industrial park


     __  __  __  __
    /+/ /+/ /+/ /+/    name: goo
   /++\/++\/++\/++\    description: "water" for bikini bottom inhabitants.
  |++++++++++++++++|   found: in jellyfish fields and goo lagoon
 

     __  __  __  __
    / / / / / / / /    name: industrial waste
   /  \/  \/  \/  \    description: greenish substance created by nearby 
  |________________|   factories.
                       found: in the industrial park
 

  |                |   name: abyss
  |================|   description: humongus gap that will desintegrate you if
  |++++++++++++++++|   you fall there
                       found: in the boating school test course, rock bottom,
                       the kelp forest, and downtown Bikini Bottom


     _______________
  __/               |  name: bottle
 (__|               |  desctription: relatively harmless jug that sinks 
    \_______________|  (usually into hazards until you jump off of it. Green
                       bottles sink slowly and yellow ones sink quickly.
                       found: generally everywhere
 



  /|
 |+|                   name: giant clam
 |+|                   description: huge purple clam that opens and closes its
 |+|                   mouth repeatedly. Being on the clam when its mouth  
  \|________           snaps shut will harm you, but being on it when its 
    \______/           mouth opens will spring you up to higher areas. They
                       will swim  towards you while chomping if disturbed.
                       found: in the boating school test course, the 
                       restaurant district, the kelp forest, the residential
                       district, and downtown bikini bottom

       _____ 
      /_____\
     //     \\         name: electric eel
     ||     |O|        description: snake-like creature that stings you upon
     ||      v         contact. Curls up away from your path after stinging or
     ||      _         impact with water ball. Floats above ground, encircles
     \\_____//         platforms, or just floats around in the following 
      \_____/          shapes: the shape shown at left,
                        __    __          ___    __             __
                       /  \  /  \ ,      /   \  /     , and    /  \
                       |  |  |  |       |     \/               |  |
                       |  |  |          |     /\               |  |
                          \__/           \___/  \___/          |   
                                                               \__/
                       found: generally everywhere
 _____________________________________________________________________________