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% v1.10 %
% %
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______ _______ _______ _______ _______ _ _ _ _ _ _
(_____ \(_______|_______|_______|_______|_) | (_) (_) | | | |
_____) )_____ _ _ _ ___ _ _ _____| |_ _ | | | |
| __ /| ___) | | | | | (_ | | | | _ _) | | | | | | |
| | \ \| |_____| | | | |___) | |___| | | \ \| |___| | | | | |
|_| |_|_______)_| |_|\_____/ \_____/|_| \_)\_____/ |_| |_|
***********************************************************************
* _____ _ ___ _ _ _ *
* |_ _| |_ ___ / __| |_ __ _(_)_ ___ __ ____ _ _ _ | |_ ___ *
* | | | ' \/ -_) \__ \ _/ _` | | '_\ V V / _` | || | | _/ _ \ *
* |_| |_||_\___| |___/\__\__,_|_|_| \_/\_/\__,_|\_, | \__\___/ *
* |__/ *
* _ _ ___ _ __ _____ _ _ *
* | || | | __| /_\ \ \ / / __| | \| | *
* | __ |_| _| _ / _ \ \ V /| _| _| .` |_ *
* |_||_(_)___(_)_/ \_(_)_(_)___(_)_|\_(_) *
* *
***********************************************************************
01010000 01010101 01010010 01001001 01010100 01011001
________________________________
| Author: Bellum Sacrum |
| Started: September 19th, 2007 |
|________________________________|
*******************************************************************************
WARNING!
This document includes non-standard ASCII characters.
It is recommended that you change your browser's
character encoding to Unicode (UTF-8).
*******************************************************************************
*******************************************************************************
If you found this guide on any website other than GameFAQs (www.gamefaqs.com)
or GameSpot (www.gamespot.com) it is illegally being hosted and you should
visit one of the above websites. Permission for hosting this file will not be
granted to any other website. Exempt from the above are fansites or Wikis
dedicated to this game or series of games it might belong to.
*******************************************************************************
%%%%%%%%%%%%%%%%%%%
% %
% Version History %
% %
%%%%%%%%%%%%%%%%%%%
--------------------
27/07/2009 - v1.10
--------------------
~ Major changes to contact info/legal sections.
~ Due to the above, I no longer have any reason to discourage people from
mailing me their random crap, so a more indifferent tone is used throughout
the FAQ. It's a bit cleaner now.
~ Some parts have been completely rewritten.
~ Minor adjustments & corrections made.
--------------------
08/03/2008 - v1.00
--------------------
~ First public release.
%%%%%%%%%%%%%%%%%%%%%
% %
% Table Of Contents %
% %
%%%%%%%%%%%%%%%%%%%%%
01. About Rengoku II: The Stairway to H.E.A.V.E.N.......................[BTRNG]
02. New features in Rengoku II..........................................[DIFFV]
03. Hints & Tips........................................................[HNTTP]
04. The Stairway to H.E.A.V.E.N.........................................[R:StH]
0F ~ Primordium...................................................[GTLVL]
1F ~ Superbia.....................................................[PRLVL]
2F ~ Invidia......................................................[ENLVL]
3F ~ Ira..........................................................[WRLVL]
4F ~ Acedia.......................................................[SLLVL]
5F ~ Avaritia.....................................................[GRLVL]
6F ~ Gula.........................................................[GLLVL]
7F ~ Luxuria......................................................[LULVL]
8F ~ Paradisus....................................................[EDLVL]
05. H.E.A.V.E.N.........................................................[HEVEN]
H.E.A.V.E.N. - A: Linea
01-11F..........................................................[11LIN]
12-22F..........................................................[22LIN]
22-33F..........................................................[33LIN]
H.E.A.V.E.N. - B: Area
34-44F..........................................................[44ARE]
45-55F..........................................................[55ARE]
56-66F..........................................................[66ARE]
H.E.A.V.E.N. - C: Spatium
67-77F..........................................................[77SPA]
78-88F..........................................................[88SPA]
89-99F..........................................................[99SPA]
Final Floor: Deucalion............................................[100FF]
06. Another Story.......................................................[ANSTR]
07. Rengoku II Explained................................................[RENXP]
08. Unlockables.........................................................[UNLCK]
09. Upgrade Tables......................................................[UPGTB]
10. Equipment List......................................................[EQLST]
Melee Weapons
Claws...........................................................[CLWPM]
Horns...........................................................[HOWPM]
EM Fist Charges.................................................[FCWPM]
Stun Anchors....................................................[SAWPM]
Drills..........................................................[DRWPM]
EM Drills.......................................................[EDWPM]
Stun Guns.......................................................[STWPM]
Shock Guns......................................................[SHWPM]
Jackhammers.....................................................[JAWPM]
Repeating Jackhammers...........................................[RJWPM]
Knuckles........................................................[KNWPM]
Rings...........................................................[RIWPM]
Swords..........................................................[SWWPM]
Samurai Swords..................................................[SSWPM]
Giant Swords....................................................[GWWPM]
Hammers.........................................................[HAWPM]
Clubs...........................................................[CBWPM]
Heat Swords.....................................................[HSWPM]
Jumping Heat Swords.............................................[JHWPM]
Axes............................................................[AXWPM]
Plasma Swords...................................................[PSWPM]
Evading Plasma Swords...........................................[EPWPM]
Chainsaws.......................................................[CHWPM]
Ranged Weapons
Revolvers.......................................................[RVWPR]
Crossbows.......................................................[CRWPR]
Rifles..........................................................[RFWPR]
Shotguns........................................................[SHWPR]
Juggling Shotguns...............................................[JSWPR]
Needleguns......................................................[NDWPR]
Submachine Guns.................................................[SMWPR]
Machine Guns....................................................[MGWPR]
Laser Guns......................................................[LGWPR]
Reflecting Laser Guns...........................................[RLWPR]
Heavy Machine Guns..............................................[HMWPR]
Artillery.......................................................[ARWPR]
Recoilless Rifles...............................................[RRWPR]
Grenade Launchers...............................................[GRWPR]
Napalm Grenades.................................................[NGWPR]
Missile Launchers...............................................[MLWPR]
Homing Missiles.................................................[HOWPR]
Homing Missile Bursts...........................................[HBWPR]
Gatling Guns....................................................[GGWPR]
Coilguns........................................................[COWPR]
Railguns........................................................[RGWPR]
Rail Cannons....................................................[RCWPR]
EMP.............................................................[EMWPR]
Particle Cannons................................................[PRWPR]
Antimatter Cannons..............................................[AMWPR]
Quantum Cannons.................................................[QUWPR]
Gravity Grenades................................................[GVWPR]
Floating Mines..................................................[FLWPR]
Plasma Cutters..................................................[PLWPR]
Flamethrowers...................................................[FTWPR]
Tractor Chains..................................................[TCWPR]
Flame Paths.....................................................[FPWPR]
Continuous Laser Guns...........................................[CLWPR]
Beam Rifles.....................................................[BRWPR]
Plasma Blasters.................................................[PBWPR]
Plasma Burst Blasters...........................................[PUWPR]
Special.........................................................[SPWPR]
DPS.............................................................[DPWPR]
Shields
Light Shields...................................................[LGSHI]
Anti-Heat Shields...............................................[AHSHI]
All-round Shields...............................................[ARSHI]
Anti-Physical Shields...........................................[APSHI]
Heavy Anti-Physical Shields.....................................[HPSHI]
Plasma Shields..................................................[PLSHI]
Anti-Electronic Shields.........................................[AESHI]
Head Equipment
Shock Absorbers.................................................[SHSHQ]
Anti-Detection Units............................................[ADSHQ]
Overdrive Units.................................................[OUSHQ]
Mobility Units..................................................[MUSHQ]
Armour
Light Armour....................................................[LGARM]
Anti-Heat Armour................................................[AHARM]
All-round Armour................................................[ARARM]
Plasma Armour...................................................[PLARM]
Anti-Electronic Armour..........................................[AEARM]
Leg Equipment
Energy/Ammo Packs...............................................[ENSLQ]
Agile Energy/Ammo Packs.........................................[EASLQ]
Mobility Systems................................................[MBSLQ]
Cooling Systems.................................................[CSSLQ]
Agile Cooling Systems...........................................[CASLQ]
Repair Systems..................................................[RSSLQ]
Agile Repair Systems............................................[RASLQ]
Laser Jammers...................................................[LJSLQ]
Overdrive Systems...............................................[OVSLQ]
Balance Systems.................................................[BASLQ]
Leg Weaponry....................................................[LWSLQ]
11. Contact Information.................................................[CNTNF]
12. Special Thanks......................................................[SPTHX]
13. Legal Information...................................................[LGLNF]
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 01. About Rengoku II: The Stairway to H.E.A.V.E.N. % [BTRNG]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
NOTE: "Rengoku" is the Japanese word for "Purgatory"
Much like the first Rengoku game (R:ToP), Rengoku II (R:StH) lets you assume
the role of GRAM, an advanced battle android trapped inside a tower where
countless other androids fight each other to the death, only to be reborn.
However, -THIS- GRAM is quite different from the previous one. He has not
developed self-awareness and he acts according to his programming. This
however, is about to change. Instead of a tale about androids developing a
'self', Rengoku II offers a sad, twisted, love story. As the story unfolds,
important facts regarding the Rengoku universe will be revealed, and questions
that rose from the previous game will finally be answered.
Basic gameplay remains the same, you fight against other androids and take
their equipment while performing upgrades to your basic stats by spending
elixir skin, a currency of sorts. Once certain requirements have been met, you
can fight a boss and proceed to the next floor of the tower. The battle system
has received a major facelift, allowing for greater diversity and more
interesting combinations.
Finally, much like its predecessor, Rengoku II has lots of references to the
second part of Dante's Divine Comedy, Purgatorio, and most of its symbolism and
concepts can only be comprehended by people familiar with the above work.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 02. New features in Rengoku II % [DIFFV]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
I've made this section so Rengoku veterans may know what to expect. People that
haven't played the original Rengoku may also take a look to know how it was
like. Numerous changes and new features are introduced in Rengoku II, so I'll
be listing the most important ones.
Challenge Rooms:
==================
You no longer need to clear EVERY room to gain access to the next floor. You
only need to clear each floor's "challenge rooms". In a challenge room, you
will have to defeat several enemies including a "challenge room boss". Also, no
longer are all rooms locked.
Equipment Switch:
===================
You may now switch between equipped weapons/equipment at will.
Upgradeable Equipment:
========================
The more you use a specific piece of equipment the stronger it gets. There are
three upgradeable properties. They are:
Energy Gain: The higher it is, the more energy/ammo this part has.
Heat Reduction: The higher it is, the less heat this part generates.
Chance of Effect: The higher it is, the more likely it is that a special effect
(e.g. stun, critical) will occur.
After enough use, a randomly determined property's value will go up by 1. All
properties max out at 10, meaning that a piece of equipment can be upgraded 30
times maximum.
Grapple Skill:
================
The "heat" skill from R:ToP has been replaced with the "grapple" skill.
Melee Ability:
================
GRAM's melee ability has been severly enhanced. Both arms, head and torso can
now be used to perform combos and juggles. Equipment complementing this ability
is also available.
Combos:
=========
A very welcome addition, useful to both ranged and melee fighters. Following
up an attack with another, using a different body part, results in greater
damage, even if the previous attack missed. Each body part is allowed to
participate ONCE in the combo, otherwise the combo is interrupted. The longer
the combo, the better the damage.
Overdrive:
============
A status called overdrive may occur. During overdrive, GRAM does not receive
damage, heat up or spend energy/ammo and can chain combos indefinitely.
Weapon Effects:
=================
Most weapons have several effects on the enemy when used, these include
juggling, blowing away, knocking down, stunning and the like. You should really
watch out for 'Critical' which deals damage equal to 1/2 of your stamina and
'Breakdown' which depletes all energy/ammo of a randomly determined, currently
equipped, piece of equipment.
Shields & Armour:
===================
Shields work differently in Rengoku II, they provide extra armour but won't
deplete after taking damage. You can now "use" shields (by pressing the
corresponding button) to negate ALL damage, this is how their energy is spent.
They can only be equipped on GRAM's arms. Take note that some weapons can break
your guard or even ignore it.
Armour can now be equipped on GRAM's torso, these work exactly like the shields
in R:ToP. You may also use armour to attack the enemy by ramming, this may
spend energy but it is THE ONLY WAY to upgrade armour.
GRAM's Colour:
================
You may change GRAM's colour through the main menu at any moment in the game.
%%%%%%%%%%%%%%%%%%%%
% %
% 03. Hints & Tips % [HNTTP]
% %
%%%%%%%%%%%%%%%%%%%%
I won't be outlining this game's controls or basic gameplay since you can find
this information in the game manual. Here's a list of hints & tips:
- Rengoku II is significantly harder than its predecessor, and some consider
grinding to be a solution to this "problem". If you want to play the game on
a decent difficulty level, I can assure you that completely sweeping each
floor ONCE is enough. This is a game that tests your skill and character
building capabilities, it's a shame to spoil it by being too strong.
- Upgrading your defense is expensive and makes little difference after a
certain point in the game while shields and armour offer noticeable results
and can be obtained at a lesser cost. This means that defense-wise you should
invest more on your max stamina and only upgrade your defense when you think
it's necessary or when you don't have enough elixir to upgrade anything else.
- If your character is a melee fighter, you should use combos. Without combos,
melee is hardly effective.
- Do not underestimate weapons that can stun or knock down. Enemies in Rengoku
II can inflict damage even when you're lying down so you should immediately
recover.
- Your heat levels will go down faster when you are in a room without any
enemies around or if you are standing still. This means that you can achieve
maximum cooling when standing still in an empty room. The same applies to
your stamina regeneration rate.
- I'm against using this but I must mention it for the sake of completion. Once
you save your game for the first time you may access a website containing 8
downloadable pieces of equipment from the title screen. These are unique and
are pretty powerful so I suggest you don't use them during your first
playthrough.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 04. The Stairway to H.E.A.V.E.N % [R:StH]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Some things to keep in mind concerning this walkthrough:
==========================================================
- I will assume that your character is not overpowered. If you happen to be
overpowered I suggest that you ignore any comment concerning the game's
difficulty.
- I refuse to provide very particular strategies or upgrade suggestions.
Moulding your own character is half the fun this game can provide.
- I will only be listing NEWLY AVAILABLE equipment for each floor. That is
because listing all pieces of equipment available on each floor would be
quite tedious. It saves space anyway. Keep in mind that once a certain piece
of equipment becomes available in a specific level, it can usually be found
on the next one as well. Here is the template:
_____________________________
| New Equipment |
|-----------------------------|
| <new pieces of equipment> |
| . |
| . |
| . |
|-----------------------------|
| <challenge room boss drops> |
| . |
| . |
| . |
|_____________________________|
- The challenge room bosses may rarely drop more than one piece of equipment.
This means that you may be able to get your hands on certain equipment
earlier than expected. For instance, you can obtain a 3" Recoilless Gun while
still on the first floor. I decided not to list those, since such drops
occur rarely anyway.
So, that's it! Pop in your Rengoku II UMD and let's begin.
======================================FMV======================================
"What happens after the battle?"
A tall, crooked tower can be seen, the camera slowly zooms out to give us a
better view. Apparently at its top, an unarmed, kneeling android seems to have
lost a battle against a blood-red android (*ahem*). The camera zooms in on the
android's expressionless face and clips from a war between humans are shown, as
if they are a part of that android's memories.
"Why must the struggle continue?"
An android is running inside a wide corridor. The android's body parts start
morphing into weapons, the end product being a heavily armed, gold android
(*ahem*). Three opponents seem to be coming from the opposite direction. The
gold android cuts his first opponent in half while a revolver sprouts out
of his next opponent's head (*ahem*) and shoots. The gold android seems hardly
affected by the shot and drives his sword right through his opponent's head. He
then proceeds to blast his final opponent to the ceiling with an explosive shot
fired from his torso. The gold android stands victorious, and lets out a loud
roar while his opponents' body parts are melting around him. The scene changes
instantly to a human war clip, where a wounded soldier, barely standing, is
trying to walk.
"What have they been fighting for?"
Images of human war and android battles quickly appear one after the other
until an orange orb appears. The camera zooms out to reveal six more orbs
around it and keeps zooming out to reveal that these orbs are actually inside
the gold android, which seems to be fighting the blood-red android we saw in
the beginning. The camera keeps zooming out, revealing that the battle is
taking place on the roof of the tall, crooked tower.
======================================FMV======================================
I hope you enjoyed this FMV as much as I do every time I watch it. The music
fits the video perfectly, especially the part with the wounded soldier is a
work of art. Anyway, once the title screen comes up select "New Game". You may
now choose the main character's name, default is GRAM since the Japanese have
no notion of upper/lower case. Whatever you choose to name him, I'll be
referring to him as GRAM throughout this walkthrough.
======================================FMV======================================
Seven orange orbs appear, slowly floating their way down.
"Open your eyes..."
"Everything's ready..."
"Please wake up..."
"Come back to me..."
"I'm waiting..."
"Until that day we meet..."
"That is my only wish..."
The orbs continue their way down were a liquid mass seems to be taking the
shape of an android. The android starts to solidify and the orbs enter its
body just before its solidification is complete.
======================================FMV======================================
*******************
0F ~ Primordium [GTLVL]
*******************
Floor Description:
====================
We are in what seems to be an abandoned, damp, sewer-like room. It is very dark
and is accompanied by plain industrial sounds. Very atmospheric.
Floor Strategy:
=================
There's nothing to be done here, there are transports to every floor, but all
except the one leading to 1F are locked. At the very end of the room you can
see a terminal. You should visit that to get accustomed to the game menu.
Finally, I suggest that you read the HELP section in the menu, everything you
need to know is there. Know your abilities, know your enemies, and victory is
assured. Once ready, use the transport to 1F.
________________
| New Equipment |
|----------------|
| Stun Anchor | (*)
| Stun Anchor EX | (*)
| Burn Knuckle | (*)
| Blaze Knuckle | (*)
| Bomber Head | (*)
| DPS | (*)
| DPS-Polytan | (*)
| Overdrive LG | (*)
|________________|
(*) Downloadable equipment, completely optional, not suggested for first
playthrough.
*****************
1F ~ Superbia [PRLVL]
*****************
Floor Description:
====================
What a start, intense and upbeat heavy electro music, and a VERY dark sewer
complex is what this floor's all about. The scarce ambient lighting, the
chokingly narrow corridors and the threateningly low ceiling successfully turn
this labyrinth of steel into a fast-paced, claustrophobic, man-made hell. There
are some wide rooms where exits can be seen, though they are blocked by rocks
and iron bars, hardly letting any air or sunlight through. I bet all you R:ToP
veterans feel COMPLETELY ALIENATED by now.
Floor Strategy:
=================
Hoho, fun, your enemies aren't much to look at. Basic weaponry, and mostly
melee is the theme here. Use combos for heavy damage and overkills. Try
SQUARE-TRIANGLE-CIRCLE-CROSS if you're not much of a creative person, it's
pretty easy to perform. You can complete this level unarmed if you want to make
sure that you've got the hang of it.
____________________
| New Equipment |
|--------------------|
| Double Claw |
| Tekkou Blade |
| Attack Hammer |
| Chainsaw |
| 580 Auto Magnum |
| Auto Crossbow |
| Hecate V |
| Shotgun M808 | (*)
| 8mm Submachine Gun |
| Kite Shield |
| E-pack Add-on α |
|--------------------|
| Chainsaw |
| E-pack Add-on α |
|____________________|
(*) This seems to be a very rare drop, you can easily get it on the next floor,
and yes, it drops from a normal enemy.
Proeliator Mars:
==================
You are standing in what seems to be a steel platform littered with debris,
surrounded by sewer water. Among the debris, a HUGE vulture-like android that
seems to hover above ground is threateningly demonstrating its oversized claws
as if in anticipation.
A military march accompanied by creepy industrial sounds will be the boss
pre-fight theme from now on.
Mars:
"Oh the pain, the pain... But why does it hurt? I... I did nothing wrong...
AAAAAAAAAHHHHHH!!!"
Battle Strategy:
==================
An utterly fantastic, ridiculously intense and fast-paced heavy electro track
kicks in. This will be the boss fight theme from now on.
________________________
/ \
/ \
/ \
/ \
| |
| |
| |
| |
| Mars |
| |
| |
| |
| |
\ /
\ /
\ GRAM /
\________________________/
Attacks/Abilities:
--------------------
[Common]
~ Raises his right claw and slams it on the ground.
~ Performs a backhand slap with his left claw.
[Used when below 3/4 stamina]
~ Leans his head backwards and suddenly charges forward trying to ram you with
his 'beak', actually a horn.
[Used when below 1/2 stamina]
~ Performs a sudden charge while spinning like a top with his left claw
extended, essentially performing a spinning backhand slap.
Obviously, Mars is a dedicated melee fighter. Apart from that, he is huge and
his hovering movements are sudden and unpredictable. The debris lying around
the platform may complicate things but most of it will be destroyed in no time.
His two common attacks look brutal but are somewhat slow, giving you enough
time to evade and counter. His 'beak' attack may surprise you when you first
see it but it's actually very predictable and you shouldn't worry about it.
Finally, his spinning attack may annoy the hell out of you since it comes out
very quickly, but after that huge claw lands on your face a couple of times,
you should be able to instictively dodge it.
Aftermath:
============
An epic orchestral march kicks in, this will be the boss post-fight theme from
now on.
GRAM slowly approaches the fallen Mars, Mars slowly lifts his neck and looks at
GRAM.
Mars:
"Oh... Is that you, Boss? I got carried away. Blinded by pride... If I'd only
followed orders, I... I... Ahhh... At last... At last I can sleep... Mother..."
Mars lowers his neck, his head touching the ground, and melts down.
GRAM:
"A burst of noise... Some unidentified images streaming from my circuits.
It's...the battlefield... Amazon... No such images exist in the archives...
Where could've they come from?"
__________________
| 1F Guardian Drop |
|------------------|
| Double Horn |
|__________________|
Intermission: [New Data]
==========================
A blonde woman in a doctor's uniform is sitting comfortably in front of what
seems to be a supercomputer of sorts.
Beatrice:
"Virgil... I've received some new AI data here."
Virgil:
"Right. The data comes from AI cells carried by subjects who've undergone
actual combat. In short, it's nothing like the data we've collected before."
Beatrice:
"AI cells are being implemented in actual combat?"
Virgil:
"Yes. And the performance results were outstanding. However there's been...a
problem. The AI cell-enhanced squad's been...annihilated."
Beatrice:
"A squad equipped with AI cell suits? Annihilated? You must be joking. That
doesn't seem possible. What happened?"
Virgil:
"We're investigating the situation. I thought you might be able to analyze the
data and come up with some leads. But given the violent outcome of the
situation, I hesitate to ask for your assistance."
Beatrice:
"I understand. I'm not interested in the incident itself, so I'll simply enter
the data into the Program."
Virgil:
"Thank you. Running the data against your trained AI units may provide us with
some answers."
Beatrice:
"I'll get on it right away."
****************
2F ~ Invidia [ENLVL]
****************
Floor Description:
====================
A very danceable darkwave-ish music piece will be this floor's theme.
Significantly different than the previous floors, this one looks pretty
high-tech. Everything here has a blue-gray tint and is quite minimalistic.
There are actually OUTDOOR areas here featuring a traditional industrial view,
if you've read a manga called BLAME! by Tsutomu Nihei, you'll know exactly what
I'm talking about.
Floor Strategy:
=================
You now have to fight against two enemies at the same time in some rooms and
this may prove a bit tricky. Enemies here are significantly tougher and can
deal quite a lot of damage so you should make sure not to get cornered. You
should consider upgrading some of your stats, ESPECIALLY the heat resistance of
your legs. Also, adding a second slot to your legs to accomodate a repair
system will really help since a repair system can be a LIFESAVER this early in
the game. Finally, it'd be good to try out different weapons and start thinking
what type of fighter you want your android to be. I believe a balanced setup is
best for now though.
NAVIGATION NOTE: You will run into all 4 types of doors here. The normal ones,
doors that can only be opened from one side, doors that can only be opened from
one side but function as normal ones once opened, and locked doors that need
some special trick to be unlocked (this is the worst type). Not only that but
this floor seems to have 3 challenge rooms while in fact it has 4, one of them
being hidden (it is located between the middle and bottom challenge rooms). You
ONLY need to clear the 3 visible ones to proceed to the floor guardian, the 4th
one seems to be completely optional. In order to unlock the door leading to it,
you have to enter the room where the locked door is from all possible
entrances. There are only 2 entrances, one from the north and one from the
south.
___________________
| New Equipment |
|-------------------|
| Mach Punch |
| Drill Claw |
| Broad Blade |
| Heat Axe |
| 7.62mm M.G. |
| 3" Recoilless Gun |
| Homming Missile |
| Plasma Cutter α |
| Beam Rifle |
| New Kite Shield |
| Accel. System |
|-------------------|
| Drill Claw |
| Plasma Cutter α |
| Kite Armor |
| Repair System α |
|___________________|
Proeliator Lycaon:
====================
You're standing in a small terrace riddled with huge metal pillars. A slim,
slightly slouching humanoid android wielding red-hot blades on both arms is
standing in a dark spot.
Lycaon:
"I've lost my sight. I cannot see... These eyes, burned by the roaring flames,
see neither prey nor foe. What did you bring with you? A better weapon than
mine, perhaps? Guess there's only one way to find out. I'll just have to take
it."
Battle Strategy:
==================
The boss battle theme is too good for my ears. Thank god we'll be listening to
it during every boss battle.
____
| |
_______| |_______
/ \
/ \
/ \
| Lycaon |
| |
___| |__
| |
|___ __|
| |
| |
| GRAM |
\ /
\ /
\_______ _______/
| |
|____|
Attacks/Abilities:
--------------------
[Common]
~ Fires a beam rifle located on his torso.
~ Performs a horizontal slash followed by a vertical slash with the heat sword
located on his left arm.
~ Performs a long-ranged jumping attack, slashing you with the heat sword
located on his right arm.
[Used when below 1/2 stamina]
~ Becomes INVISIBLE. Invisibility lasts until he attacks you.
Haha, Lycaon is way too flashy. He is quick on his feet and mainly employs hit
& run tactics to slowly, but surely, wear you down. He'll be firing his beam
rifle occasionally but you should blatantly ignore it since it hardly does any
damage. The attacks you should watch out for are the ones related to his heat
swords. He often uses his jumping attack and follows up with his slashes,
inflicting decent damage but also heating you up considerably. If he manages to
overheat your legs, you're in for a world of hurt since you won't be able to
evade his attacks, so watch out. Once he starts using invisibility, his tactics
will remain the same but evading and fighting back will be significantly
harder. Trying to anticipate his attacks and successfully countering will earn
you your victory, practice makes perfect.
Aftermath:
============
Lycaon falls on one knee, barely standing.
Lycaon:
"You... It's been ages."
GRAM:
"Do you know who I am? I have no memory of you. ...Can you hear me?"
Lycaon:
"I wanted exactly what he wanted. But I was the one who died, and my AI cell
was stolen. Then I finally figured it all out. I... I envied your power. And I
wanted to defeat you at all costs. But after facing you in battle, I finally
realized just how powerful you are. I always envied what others had. You
didn't... Now I understand. Farewell..."
Lycaon falls to the ground, and melts down.
GRAM:
"Envy... That word is in my database. It's categorized under emotions, but I've
never actually needed to use that circuit. !!! That image... Ly...caon...? I
see a person, a corpse... Then that noise again, and it's gone..."
__________________
| 2F Guardian Drop |
|------------------|
| Heat Sword |
|__________________|
Intermission: [Program]
=========================
A man wearing what seems to be a battle suit is gazing at the sky, tall trees
can be seen in the distance.
Beatrice:
"..."
Narration:
"Beatrice breathed a weary sigh as she completed the last stage of the image
analysis session. The one she hoped to find wasn't among the images.
Dissapointed, she activated the Program... The Program is a system designed to
reconstruct the thought of dead soldiers in AI units, placing them in a virtual
battle environment to improve their precision and flexibility. The soldiers
fighting within the Program are completely unaware of their situation.
Termination in any form is treated as a dream. Nobody dies. It's simply a
nightmare to be relived, again and again. Whether they've been shot or blown
up, the soldiers reawaken every time, ready to face the endless hell of yet
another battlefield. The ultimate goal of the Program is to create an
all-powerful combat AI. For this purpose, the soldiers in the system are
subjected to a constant barrage of battles induced by the operators who
manage the Program. The relentless testing frequently drove soldiers over the
edge, resulting in AI breakdown. Among the operators, Beatrice had the highest
breakdown rate. However, the units that survived her testing were consistently
tournament winners."
Beatrice:
"(I hope this one doesn't break down on me...)"
Narration:
"Dumping a soldier's data into the active Program, Beatrice rose from her
workstation, and headed for the shower room. Like a lamb thrown to wolves, the
new data entered an eternity of nightmares, as created by Beatrice."
************
3F ~ Ira [WRLVL]
************
Floor Description:
====================
I HATE THIS FLOOR. The music is loud and overly synthesized, end even the floor
itself is unpleasant, though I bet all of this was intentional. FIRE is the
main theme in this floor, and naturally we're inside what looks like a giant,
hi-tech blast furnace. Molten metal beneath our feet, flames springing out of
nowhere and steam escaping from red-hot pipes sure make you want to leave this
place as soon as possible. Thank god none of this can damage you.
Floor Strategy:
=================
HA! NATURALLY, most enemies here are equipped with heat-related equipment and
explosive weapons. This means you'll have to be really careful not to overheat
since avoiding missiles and artillery on overheated legs is not likely. The
fact that you may now fight against 3 enemies at the same time can only make
things worse since trying to evade homing missiles coming from 3 different
directions is rather hard and requires some luck. Generally, you'll have to
look out for a lot of things. This will be the most VITAL floor of the game,
you'll get your hands on great equipment and just by sweeping through the floor
once, you'll get A LOT of elixir to spend on upgrades. This floor will be HARD
in the beginning so I suggest you return to the terminal and upgrade often.
Doing so will make a big difference so don't hesitate returning to the terminal
room once you think you have enough new equipment and elixir. Generally, this
is a floor for MASS UPGRADES. Make sure to pick up a Macro Needle Gun and
Linear Motor Gun if they fit your playing style. Plasma Blasters are VERY
convenient too.
___________________
| New Equipment |
|-------------------|
| Double Horn | (**)
| Heavy Stun Gun |
| Pile Bunker |
| Tomahawk Mark V |
| Heat Sword | (**)
| 13mm Auto Nanbu |
| Arbalest |
| 1st G. Shotgun |
| Macro Needle Gun |
| Pulse Laser Gun |
| 75mm Howitzer |
| Missile Launcher |
| Linear Motor Gun |
| Flame Thrower |
| Plasma Blaster |
| Heatproof Shield |
| Point Barrier |
| Kite Armor | (*)
| Liquid Cooler |
| Sublimator Cooler |
| Repair System α | (*)
|-------------------|
| Macro Needle Gun |
| Heatproof Shield |
| Shock Absorber |
| Point Armor |
|___________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
Proeliator Minos:
===================
You're standing on an exceptionally hot-looking platform. A huge pipe is
pouring molten metal on the areas beneath. Right in front of it, a slightly
bigger than normal, humanoid android is waiting, his body shaking, as if in
torment.
Minos:
"AAAAAARRRRRRRGGGGGGGHHHHH!!! It burns...! I can't take it anymore... It's your
fault! Because of you... Because you're here!!!"
Battle Strategy:
==================
_____
| |
| |
__________| |__________
| |
| |
| |
| |
| |
____| _____ |____
| | | |
| # | | # |
|____ |_____| ____|
| Minos |
| |
| |
| |
| |
|________ ________|
| |
| GRAM |
|_________|
#: Full recovery capsules
Attacks/Abilities:
--------------------
~ Fires a needlegun located on his right arm.
~ Uses the repeating jackhammer located on his left arm. The second hit has a
high chance of draining your equipment.
~ Uses the flamethrower located on his head.
~ Fires a flame path located on his torso, this creates a path of flame that
heats you up, slows your movement speed and deals minor damage.
~ Hard to overheat, but not impossible.
Most of Minos' equipment heats you up so you may have to endure crippled body
parts and screeming alarms at some point. My suggestion is simple, stay the
hell away from him. This way you'll have enough time to evade his flame path
and flamethrower, and it'll be almost impossible for him to use his jackhammer
on you. In addition, his needlegun, which is his main source of damage, won't
be that threatening since it spreads its shots and by staying away you'll be
hit by as few of them as possible. Finally, take note that you can find two
full recovery capsules in this area, one to the east and one to the west.
Overall, this will be an easy and uneventful battle.
Aftermath:
============
Minos is lying on the ground, using his elbows to keep his upper body from
touching the ground.
Minos:
"It's you, isn't it? Captain GRAM... I knew the moment I saw you."
GRAM:
"How do you know me? My code's never been released. Where'd you get it?"
Minos:
"What are you talking about, Captain GRAM? Stop fooling around. At the time, he
made me absolutely furious. You always told me not to fight using my emotions.
In utter defeat, I finally feel liberated. Let me sleep just like this for a
while. Please..."
Minos finally collapses, and melts down.
GRAM:
"That noise again... What am I doing? And what's this noise? Where are these
flashbacks coming from?"
__________________
| 3F Guardian Drop |
|------------------|
| Hellfire |
|__________________|
Intermission: [Astonishment]
==============================
The same man with the battle suit we saw earlier seems to be running, the sun
on his back.
Narration:
"Drying her wet hair with a towel, Beatrice glanced at her workstation
monitor."
Beatrice:
"What the...? (These results...)"
Narration:
"On the screen flickered several "SLEEP" prompts indicating multiple
terminations, and a single "ALIVE" prompt, indicating a sole survivor.
Beatrice's Program was set up for a session of one-on-one bouts against
seasoned AI units. In short, there was no way that any newcomers could even
hope to survive. After a session, her monitor usually displayed multiple ALIVE
prompts and a single SLEEP. That was not what she was seeing right now."
Beatrice:
"This is unbelievable... Could it be?"
Narration:
"Rushing to the keyboard, Beatrice repeatedly punched the "Image
Reconstruction" key. Normally, a battle session in the Program was processed as
raw numerical data. She was now converting data for video playback. The monitor
displayed a slowly extending progress bar indicating the status of the
reconstruction. As if urging the bar to speed up the process, Beatrice
impatiently tapped the display screen. 34 minutes later, the conversion was
completed and images from the battle session flashed onscreen..."
Beatrice:
"GRAM... Is that you? GRAM!!! It can't be..."
Narration:
"Embracing the monitor, Beatrice wept, her tears twisting the on-screen images
into rainbow hues. It was GRAM in the video! The man she loved. A professional
soldier who'd left for war, promised to return to her one day. But she never
imagined he'd come back as AI data! But how could he be in the video? The data
would have been restructured from his point of view..."
***************
4F ~ Acedia [SLLVL]
***************
Floor Description:
====================
Oooh, a nice pleasant change from the previous floor. This one looks like a
high-tech storage facility. It is mostly black/blue but bright-coloured details
can be spotted everywhere and lights are running through the walls. A unique
feature in this floor is a contraption that works much like a high-speed
conveyor belt. You can use these to move around faster and they're pretty neat.
A very fitting addition, considering that this floor represents Sloth.
Floor Strategy:
=================
Frankly, there is little for me to say concerning this floor. It is simple,
straightforward and, well, uneventful. It is actually easier than the previous
one. The only thing I consider worth mentioning is that you'll be facing a lot
of enemies so don't be surprised when you suddenly realize that most, if not
all, of your equipment has run out of energy/ammo. Either way, visiting the
terminal room a bit more often won't hurt, it's conveniently placed in the
middle of the floor anyway.
____________________
| New Equipment |
|--------------------|
| Mach Punch Plus |
| Super EM Drill |
| Samurai Drive |
| Plasma Sword |
| Boogieman SP |
| 10mm Submachinegun |
| 15.7mm M.G. |
| T8 Bazooka |
| Grenade Launcher |
| 3-Shot Burst AAM |
| Floating Mine |
| Hellfire | (**)
| Tri-Laser Gun |
| Ion Blaster |
| Fractal Shield |
| Anti-Laser Shield |
| Shock Absorber | (*)
| Heatproof Armor |
| Point Armor | (*)
| Anti-Laser Armor |
| E-Pack Add-on β |
| E-Pack Add-On β+ |
|--------------------|
| EMCON-III |
| Tractor Chain |
| Speed Blast |
| Gyrobalancer |
|____________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
Proeliator Briareus:
======================
You are standing in a very well-designed circular room with a huge chasm in the
middle. On the other side, a blue humanoid android with peculiar, ornate hands
resembling halves of a wheel, is looking straight at you.
Briareus:
"Bah, not you again! I wish you'd just leave me alone. This is getting to be a
pain, so let's get it over with. Mwahahahaha... I've got a great idea... I'll
just finish you off!"
Battle Strategy:
==================
The layout is somewhat hard to draw in ASCII so I'll just describe it. It is
nothing more than a ring, not a boxing ring, a ring like the one you wear on
your fingers. A conveyor belt runs around the ring and the north and south
sides are a bit thicker. You are standing on the south side and Briareus is on
the north side.
Attacks/Abilities:
--------------------
[Common]
~ Fires a continuous laser gun located on his head.
~ Uses the club located on his right arm.
~ Starts spinning, and randomly fires the reflecting laser gun located on his
left arm. The laser beams reflect off walls and fill the entire room.
[Used when below 1/2 stamina]
~ Starts spinning, and follows you around. You receive damage every time he
touches you.
This has to be among the flashiest and most entertaining battles in the entire
game, and the conveyor belt makes it even better. Briareus' generic attacks are
firing his continuous laser gun when you are far away, and using his club when
you are near him. Damage from both is decent. The fun begins when Briareus
thinks it's time to use his trademark "spinning while firing" move. Each beam
deals mediocre damage but since it's almost certain that a fair amount of them
will succesfully hit you, damage can dangerously pile up. Still, watching
Briareus perform this move while standing on the conveyor belt is beyond
pleasing. His other spinning attack is less dangerous since it's easier to
dodge. However, it will deal heavy damage if Briareus somehow manages to corner
you so you shouldn't underestimate it. Thankfully, both spinning attacks have 2
weaknesses. One is that they tend to overheat the body part responsible for
their execution (left arm/torso) thus being disabled until it cools down. The
other is that both can be interrupted by using a weapon that stuns, blows away
etc.. Equipping yourself accordingly (an EMCON-III works WONDERS) and taking
advantage of this weakness will ensure a trouble-free victory.
Aftermath:
============
Briareus is on one knee.
Briareus:
"Ah... Ahhhh... B-B-Boss... I didn't want to fight, just run away... I was
attacked from behind, and then..."
GRAM:
"Uungh... There it is again... Feelings... Memories... Briareus... I thought
you were dead..."
Briareus:
"I haven't done anything wrong, have I? But then, I didn't do anything, either,
and was shot. So doing nothing is a bad thing, too? You told me to protect
myself, Boss. But I failed... Forgive me...GRAM. At least we could meet again."
Briareus falls to the floor, and melts down.
GRAM:
"Meet...again? There's no record of you in my memory. Still, your name,
Briareus...is etched into my being. I know it's in here somewhere. If only I
could remember!"
__________________
| 4F Guardian Drop |
|------------------|
| Reflect Pulser |
|__________________|
Intermission: [Honeymoon]
===========================
Beatrice, with her hair loose, seems to be spacing out, thinking about
something. Images concerning human anatomy are shown in the background.
Narration:
"From the day she discovered GRAM's existence, Beatrice wiped every last trace
of the other AI units, and rebuilt her Program system. She recreated every
battlefield that GRAM had ever fought on, hoping he would regain his memory.
Beatrice was well aware of the fact that the AI data only traced thought
patterns pertaining to battle tactics. The data was never meant to provide a
blueprint of a mind that once was. But knowing that GRAM was still "alive", she
just couldn't give up hope. Using her own recollections, Beatrice attempted to
recreate GRAM's memory in the Program."
Beatrice:
"GRAM... Could I be wasting my time? Is it really impossible to bring you back?
Are you someplace where I'll never reach you? I just can't accept that... I
won't rest until I hear your voice again..."
Narration:
"Day after day, Beatrice tried anything and everything to resurrect the memory
of her beloved. For her, as well as GRAM, it was to be a search for a fading
light in the deepest of labyrinths."
*****************
5F ~ Avaritia [GRLVL]
*****************
Floor Description:
====================
Wow, a huge level. This one really looks like the interior of an alien
spaceship, lots of "curvy" details and round rooms. It is very well-lit and the
dominant colours here are light grey and purple. There are lots of rooms,
in-room doors (small doors that divide rooms into sections) and thick pillars
that move in and out of the ground, sometimes getting in your way.
Floor Strategy:
=================
Ok frankly, the amount of new equipment available on this floor is downright
ridiculous. This means you'll be replacing most if not all of your equipment
with better versions of what you have already encountered during the previous
floors. Most enemies will be dealing noticeable damage due to their superior
equipment so it's time to upgrade your defense and stamina. Make sure to get
one of the new repair systems, they help a lot. That's about it, just be
patient and make frequent visits to the terminal room.
_____________________
| New Equipment |
|---------------------|
| Tekko-ren Claw |
| Lightning Gun |
| Shadowlight |
| Riser Blade |
| Elephant |
| Heat Sword J |
| Executioner |
| SAA Magnum 88 |
| Scorpion |
| Blow Shot |
| 20mm A.M. Rifle |
| Needle Shower |
| T4 Expulsion M.G. |
| Reflect Pulser | (**)
| MPIM Predator 4 |
| Gatling Cannon |
| Railgun |
| EMCON-III | (*)
| Plasma Cutter β |
| Tractor Chain | (*)
| Double Beam Rifle |
| Heatproof Shield SP |
| Guardian Shield |
| Speed Blast | (*)
| Adv. Mobilator |
| Repair System β |
| Repair System β+ |
| Gyrobalancer | (*)
|---------------------|
| Executioner |
| Gravity Grenade |
| Jammer Head |
| High Roller |
|_____________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
Proeliator Sphinx:
====================
Hmm, you seem to be in a series of very intricate, black corridors. A black
android very reminiscent of Mars (huge with big claws and no legs) is
completely blocking the way. That doesn't look good...
Sphinx:
"Heh heh heh heh heh... Another source of Elixir Skin... I'll melt you down,
quick and simple. The moment when my enemies melt down... I just love watching
it... An exquisite drink that instantly quenches the thirst!"
Battle Strategy:
==================
______ ______
| | | |
___/ \_______/ \___
| |
| |
|___ _______ ___|
\ / \ /
| | | |
| | | | ______
| | | | | |
___/ \_______/ \_______/ \___
| |
| Sphinx |
|___ _______ _______ ___|
\ / \ / \ /
|______| | | | |
| | | |
| | | |
___/ \_______/ \___
| |
| GRAM |
|___ _______ ___|
\ / \ /
|______| |______|
Attacks/Abilities:
--------------------
~ Fires gravity grenades from his head, while using his claws as a shield.
~ Fires lots of grenades from his torso.
~ Repeatedly slams his claws to the ground while quickly moving towards you.
~ Slams both of his claws to the ground and raises them violently, launching
you in the air.
Judging from the room's layout, it is quite obvious that proper maneuvering
is your key to victory. Apart from the fact that he shields himself while
firing gravity grenades, both of his ranged attacks are pretty generic.
However, the damage they can inflict is way beyond 'generic' so you shouldn't
underestimate them. Now it's time to take a look at his melee attacks. Sphinx's
most dangerous attack is quickly moving towards you, slamming his claws to the
ground. Since all you can do to avoid getting hit is to roll back, it is quite
possible to end up trapped in one of the twelve dead ends found in this room.
Once trapped, Sphinx will just block your way out with his massive body and
pummel you to death, "quick and simple", as he said. It is possible for you to
escape, but not without receiving heavy damage, by desperately evading until
you find an opening in one of Sphinx's sides. His other melee attack is usually
performed when you are too close to him, AKA when he has you cornered, so
seeing him use it means you're doing something wrong, or that your fighting
style is a bit too risky for this battle. Anyway, this may prove to be a hard
and intense battle.
Aftermath:
============
Sphinx leans forward, his huge claws supporting his body weight.
Sphinx:
"Oh, Captain GRAM... You're here at last... I'm absolutely parched."
GRAM:
"Is that... Sphinx...? I don't recall fighting you. Why do I have this terribly
empty feeling?"
Sphinx:
"I was wondering when you'd come to set me free. I've been waiting for quite
some time. Now finally, I can rest in peace."
GRAM:
"Wait.. What do you mean set you free? Aren't we always reborn after we die?
Wait... The dead don't come back to life...do they? Ack... Uuunnnhhh... Feels
like...my head's about to split open!"
Sphinx:
"I've gone mad... My greed... I've had these desires for so long, yet they
continue to go unfulfilled... Goodbye, GRAM! I pray you, too, will soon find
release. So long!"
Sphinx slowly drops his head, and melts down.
GRAM:
"I'll take Briareus's AI cell, and then I'll... When was this battle recorded
from!? What am I doing? That noise again... Then it's gone..."
__________________
| 5F Guardian Drop |
|------------------|
| Laser Jammer |
|__________________|
Intermission: [The Birth of ADAM]
===================================
An army of ADAMs can be seen among explosions. One of them is making a gesture
with his sword, as if signaling the rest to charge forward.
Virgil:
"What is going on with Beatrice? She seems to be obsessed with that data. She
hasn't spoken to anyone in days. But that AI she's created surpasses anything
that any of the other operators have put together. Hmmm... I believe the time
has come to breathe life into ADAM, using Beatrice's AI data. He will be
invincible! A symbol of power! And power is what it's all about! No matter what
Program or what opponent he may confront, ADAM will reign supreme!"
Narration:
"Three years had passed since Beatrice's reunion with GRAM. In that time, the
chairman of Deucalion, Virgil, succeeded in developing an artificial life form
- an android, dubbed ADAM. Capable of rebuilding its own AI, ADAM's resin body
could restructure itself to form any weapon inputted into its memory. ADAM was
the perfect soldier, a walking weapon that would bring an end to the Machine
War. The creation of ADAM was followed by a directive to the AI research team:
All ADAM soldiers were to be installed with AI code #ADAM-2115-C62-0928. Having
no interest in seeing GRAM copied into the memory banks of an endless line of
ADAMs, Beatrice supplied AI code that only contained combat-related data. She
then returned to her task of restoring GRAM's memories."
Beatrice:
"I've managed to directly draw out every last strand of your memory. But that's
still not enough to bring you back. I need something that will bind your
essence to the memory I've reconstructured. The key lies in what happened just
before your death. The recollection of a violent sin. "They" will be the key to
your resurrection."
Narration:
"The end of the Machine War was fast approaching..."
*************
6F ~ Gula [GLLVL]
*************
Floor Description:
====================
This floor seems to be the complete opposite of 3F, everything is squeaky clean
and most rooms are of either square or rectangular shape. It is coloured almost
exclusively in different shades of blue and judging from the water vapours near
the walls, it has to be really cold.
Floor Strategy:
=================
Most enemies here are equipped with really damaging quantum weapons, such as
particle and rail cannons, that can cost you like 1/2 of your stamina when
fully charged. Remember the Laser Jammer that Sphinx dropped? Well, equip it
right away since it is going to make things a lot easier. When it comes to
defensive capabilities, most enemies are equipped with Laser Jammers (damn...)
and Plasma Shields/Armors, making them hard to defeat, so be patient. Frankly,
once you equip that Laser Jammer of yours, you should consider this floor done,
since it is a lot easier this way. Make sure to pick up one of those strong
quantum weapons and armour before you leave.
____________________
| New Equipment |
|--------------------|
| Mach Punch Super |
| Stun Drill |
| Slay Spear |
| Pulse Laser Gun II |
| AG-9 Platoon |
| 155mm Howitzer |
| Panzerfaust |
| T10 Ground Rocket |
| Rail Cannon |
| Particle Cannon |
| Gravity Grenade | (*)
| Tractor Chain S |
| Plasma Blazer |
| Plasma Shield |
| Jammer Head | (*)
| Heatproof Armor SP |
| Plasma Armor |
| New Liquid Cooler |
| New Subl. Cooler |
| Laser Jammer | (**)
| High Roller | (*)
|--------------------|
| AG-9 Platoon |
| Napalm Grenade |
| Rail Cannon |
| Tractor Chain S |
|____________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
Proeliator Alcmaeon:
======================
Wow, a big room with lots of space and a BIG FAT ANDROID in the middle. He
doesn't look that intimidating... The numerous pillars moving in and out of the
ground seem annoying though.
Alcmaeon:
"I bid you welcome to my next meal. I will kill you, devour your flesh, and
grow even stronger. You look to be quite the tasty treat, especially that head
weaponry of yours. Let me take a bite... Mwahahahahaha!!!"
Battle Strategy:
==================
Another room that is hard to accurately depict with ASCII. It's pretty easy to
describe though. It is shaped like a giant gear. Yup a gear, with 8 cogs. You
begin in the southernmost 'cog' area and Alcmaeon sits right in the middle.
Attacks/Abilities:
--------------------
[Common]
~ Fully charges (usually) and fires a particle cannon located on his left arm.
~ Fully charges (usually) and fires a plasma cutter located on his right arm.
This chargeable type of plasma cutter fires MANY shots when fully charged.
~ Fires napalm grenades from his head.
[Used when below 1/2 stamina]
~ Leans back and unleashes a HUGE EMP wave which is, of course, unblockable.
The wave will dissipate once it reaches the 'cog' areas.
Haha, Alcmaeon is IMMOBILE. Yup, he can't move, though you shouldn't let that
fool you into thinking that he'll go down without a fight. If you try to get
close, he will immediately start shooting napalm grenades around him, forcing
you to retreat. Both of his chargeable weapons can inflict heavy damage
(especially the plasma cutter) and their homing capabilities are formidable to
say the least. The best way to neutralize his homing shots is using the moving
pillars located around him as cover. Once he starts making use of his EMP, you
should either try rolling through it (which requires some skill & experience),
or place yourself inside one of those 'cog' areas where it won't reach you.
That is all.
Aftermath:
============
Alcmaeon seems to be shaking, as if struggling to continue functioning.
Alcmaeon:
"Oh, I remember you... Where've you been all this time? What? Don't you
remember me?"
GRAM:
"You're Alc...Alcmaeon... ID number... Name..."
Alcmaeon:
"I used to enjoy racing across the battlefield with you. I felt stronger when I
was with you. What fun we had... I wanted to be just like you. I tried
everything, even directly copying you. But I see I've failed. I tried to get
more powerful by absorbing everything I could, but nothing helped. I should
have known I couldn't defeat you..."
Alcmaeon does a 'withering' motion, and melts down.
GRAM:
"Alcmaeon... You died because of me... I saw it with my own eyes. Uuhhh... How
is this possible? What's this emotion welling up within me? Flowing...low
temperature...but...hot..."
__________________
| 6F Guardian Drop |
|------------------|
| Plasma Cutter γ |
|__________________|
Intermission: [Tower Construction]
====================================
A huge tower seems to be being built. A faint image of a very familiar face
from R:ToP can be seen behind it.
Narration:
"The ADAM soldiers brought an end to the war. Not willing to let the ADAMs go
to waste, a battle tower was constructed for gladiatorial matches. But there
was more to the tower than met the eye. Deucalion's chairman, Virgil, had other
plans... A New Civilization. Believing mankind was destined for extinction, the
Deucalion group chose ADAM as man's successor. Under the guise of
entertainment, the tower was designed to stimulate self-awareness in the
androids. The tower was named "Purgatory", and a high level AI, nicknamed
Deucalion, was installed to run the facility. In the event that the androids
became self-aware, additional towers were built to develop their individuality,
and expand their combat skills. The public enjoyed the gladiatorial matches,
blissfully unaware of Deucalion's ulterior motive. Given her commitment to
resurrecting GRAM's soul, it was only natural that Beatrice recognized that
Deucalion was attempting to stimulate self-awareness in the androids. Beatrice
had her own plans. And they all focused on one purpose: getting GRAM back..."
****************
7F ~ Luxuria [LULVL]
****************
Floor Description:
====================
Level designs in Rengoku II never cease to amaze me. This floor looks like a
cyber-gothic/victorian castle. Most rooms seem to be without a roof and a
blindingly white sky can be seen above. Also, about time! A great and intense
electro track has come to rid us of the memories of the mediocre music used on
recent floors.
Floor Strategy:
=================
A huge floor, easy to get lost in, and with tons of enemies. There is a great
amount of new equipment here so make sure to pick some up, especially the type
that complements your playing style. Damage ratings are pretty high here and
samurai swords/coilguns can cause criticals so you should keep an eye on your
stamina bar. Equipping a repair system will prevent most critical hits, so
carrying one will save you from lots of trouble during this floor. Keep in
mind that enemies carry all sorts of equipment so you should be using a
balanced setup, able to inflict and withstand different types of damage.
NAVIGATION NOTE: The south and north challenge rooms may prove hard to get to.
That is because there are some special doors that lock/unlock depending on the
path you took before reaching them. Since it's pretty complicated to explain,
I'll just provide directions, so that you may find the doors leading to the
north and south challenge rooms unlocked.
- North challenge room: Leave terminal room, go north, west x2 and north x2.
- South challenge room: Leave terminal room, go north, east, south x2, east and
south x2.
_____________________
| New Equipment |
|---------------------|
| Ogre Edge |
| Heavy Stun Gun EX |
| Samurai Drive II |
| Tomahawk Mark VII |
| T13 Torrid Saber |
| Gladiator |
| CSM Horror Show |
| Feather Dance |
| Spread Needle |
| Napalm Grenade | (*)
| Rotating 6-Mortar |
| Quantum Cannon |
| Floating Mine V |
| Crimson Pulse |
| Tractor Chain F |
| Hellflame |
| Tetra-Laser Gun |
| Heavy Ion Cyclon |
| Heatproof Shield XT |
| Movable Buckler |
| Fractal Shield II |
| Mirror Shield |
| Optic Camouflage |
| Movable Armor |
| Mirror Armor |
| E-Pack Add-on γ |
| E-Pack Add-On γ+ |
| Gyrobalancer II |
| High Roller Remix |
|---------------------|
| Gladiator |
| Vergilius |
| Crimson Pulse |
| High Roller Remix |
|_____________________|
(*) Previously only dropped by a challenge room boss.
Proeliator Statius:
=====================
We seem to be in what looks like the castle's roof. The sunset makes everything
appear red-ish while the sky can be seen clearly. A big, intimidating, and
seemingly well-built humanoid android is standing right in front of you.
Statius:
"Come on in. It's been ages since I've had a visitor. The spectators vanished
long ago, but we can still have some fun. Hope you don't mind? My battles are
beautifully spellbinding. Are you up to the challenge? I'll show you my true
lust for battle!!!"
Battle Strategy:
==================
________________________
/ \
/ \
/ \
| |
| |
| |
| |
| Statius |
| |
| |
| |
| |
\ /
\ GRAM /
\________________________/
Attacks/Abilities:
--------------------
~ Can TELEPORT AT WILL right next to you.
~ Uses an EM fist charge located on his right arm.
~ Uses the horns located on his torso.
~ Emulates a drill and a hammer with his left arm. He dashes in as if it's a
drill and follows up with a slam as if it's a hammer.
~ Quantum weapons are almost useless against him.
Statius is by far the most advanced melee fighter in the game, so you know what
to expect. Haha, that's a lie, you don't. Statius' pattern is simple,
repetitive and at the same time, very effective. He teleports next to you,
performs a random but ridiculously damaging combo, sends you flying, and
repeats indefinitely. Obviously, the problem here is his ability to start a
combo out of his every attack, meaning that once he manages to land a hit,
he'll continue with a combo and introduce you to a world of pain. Thankfully,
since his pattern is simple & repetitive, it is only natural that the way you
should fight him is simple & repetitive too. What you have to do is quickly
get out of his range the moment he teleports next to you and do some damage
while he can't reach you. He will then teleport again, so repeat the above
strategy and you should be fine.
Aftermath:
============
Statius falls on one knee.
Statius:
"Wow, Captain GRAM... That was one fine move... You're absolutely amazing."
GRAM:
"Statius... How'd I end up fighting you again? I just can't remember... But
this is definitely the second time I've defeated you."
Statius:
"I really enjoyed defeating my enemies back then. But I felt fear for the first
time when you shot me. I didn't want to die... I'd never even given death a
passing thought. What a fool I was... Now, I find myself defeated by you once
more. I'm finally free of the eternal battle. I can't express my relief."
GRAM:
"Wait... What do you mean you're finally free? Briareus said the same thing.
Statius, you can't die yet!"
Statius:
"I wonder when one as strong as you will be set free? Heh heh heh heh heh... Ha
ha ha ha ha... Farewell, GRAM."
Statius falls to the ground, and melts down.
GRAM:
"Statius... I wonder if he's truly free now? They've all been waiting for me to
defeat them... Mars, Lycaon, Minos... Briareus, Sphinx, Alcmaeon... And now
Statius... They all should've been dead already... Of course, there's still one
more. But he won't be a problem for a monster like me... What have we been
dragged into?"
__________________
| 7F Guardian Drop |
|------------------|
| Zero Shift |
|__________________|
Intermission: [The Key to the Soul]
=====================================
Beatrice, wearing a wedding gown, is standing in front of a completed tower.
Narration:
"Assigned full control over the design of one of the towers, Beatrice made some
design modifications of her own. Her first step was to install the original
version of GRAM's AI, creating her own unique ADAM. She then sent the android
into the tower she'd modified to trigger flashbacks in the AI. Flashbacks would
be triggered by an opponent on each floor of the tower. Each flash would be
vital to jogging GRAM's memory to full recovery."
Beatrice:
"GRAM, don't be afraid to remember... Trust your heart... Trust me. I've waited
so long for this moment. Wake up, GRAM... It's time... GRAM, please..."
******************
8F ~ Paradisus [EDLVL]
******************
Floor Description:
====================
Heh, Paradisus indeed. This floor is nothing more than a garden, an overly
intricate and rich in greenery garden. Along its concrete paths you will find
small ponds with water lilies, tiny waterfalls, fountains, and even the Tree of
Life itself which is located in the very center of the floor. The walls around
you seem to be made of glass and you can clearly see that this floor is above
cloud level. I don't know if this is real or just a projection, but it looks
great. A fitting atmospheric electro track, that borders on breakbeat, was
chosen for this floor.
Floor Strategy:
=================
Heh, this floor might be Heaven, but its challenge rooms are certainly Hell.
Normal rooms will be...normal, nothing special. What makes challenge rooms so
difficult in this floor is the fact that you'll be facing THREE bosses instead
of just one. Fighting a single boss is ok, two bosses will be significantly
more dangerous, and three...well, defeat guaranteed, unless you've been
performing too many upgrades. This means that you'll have to manipulate the
spawning of enemies, through a certain trick, in order to fight the bosses one
by one. The trick is simple: No matter what, defeat bosses first. This way you
won't be facing more than one boss at a time and challenge rooms will be
significantly easier. Once done, perform any necessary upgrades, equip your
best weaponry and get ready for the last floor guardian. If you want to visit
any of the lower floors for some reason, do so now.
____________________
| New Equipment |
|--------------------|
| Break Bunker |
| Lunatic Blade |
| K.O.D. |
| Plasma Sword FL |
| T9 Twin Torpedo |
| Napalm Grenade II |
| LOSAT-3 KEM |
| Sweet Honey Bee |
| Storm Vulcan |
| Vergilius | (*)
| Railgun Squall |
| Rank D Rail Cannon |
| MX Detonator |
| Plasma Cutter γ | (**)
| Mega Beam Rifle |
| Sanctuary |
| Plasma Shield HG |
| Heatproof Armor XT |
| Super Mobilator |
| Repair System γ |
|--------------------|
| Break Bunker |
| MX Detonator |
| Mega Beam Rifle |
| Plasma Armor HG |
|____________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
Proeliator Gryphus:
=====================
Ooooh new music for this encounter. Creepy ambience that could easily be the
soundtrack of a dream can be heard. We're standing in a huge, circular flower
garden surrounded by thick clouds. A big fountain lies in the middle while
countless flower petals are being blown away by the wind. A blood-red, humanoid
android is standing right in front of the fountain, as if in wait.
Gryphus:
"I see you're back at last, GRAM. I've been waiting... It seemed like an
eternity. I'm Gryphus. But I'm sure you remember that..."
GRAM:
"Yes, I remember you, Gryphus. You're responsible for that hideous battle...
And I defeated you by my own hand, you traitor!"
Gryphus:
"Bah, what's done is done. Why bother bringing that up now, GRAM? I've never
seen you so emotional before. Like you're on your death bed or something."
GRAM:
"Last time, I beat you due to my battle suit. It kept functioning to the bitter
end. I would've lost otherwise. Maybe I've been longing for this moment even
more than you have. Let's settle this once and for all, Gryphus!!!"
Gryphus:
"Heh heh heh. GRAM... I'm not like the others. I've been resurrected, soul and
all. No one can go forever and still remain sane. A long and weary wait it's
been. I passed the time conducting battle simulations. Day after day after
day... Your memory's come back, too, hasn't it? What kind of person are you?
Try to remember. A saint? Or a homicidal maniac!?"
GRAM:
"Well, I may look like this, but--"
Gryphus:
"You'll be able to keep living just as you are. Isn't that just wonderful? Of
course, that's only if you don't die here!!! Better brace yourself, GRAM!!!"
Battle Strategy:
==================
Haha, a great remix of the title screen track kicks in and the battle begins.
__________________________
/ \
/ \
/ \
/ \
/ \
| |
| |
| ____ |
| / \ |
| | | |
| \____/ |
| Gryphus |
| |
| |
\ /
\ /
\ /
\ GRAM /
\__________________________/
Attacks/Abilities:
--------------------
~ Teleports right next to you and follows up with a leg attack.
~ Fires a quantum cannon located on his torso.
~ Fires particle beams from his right arm. These work exactly like the ones
fired by a particle cannon.
~ Uses a Stun Anchor located on his left arm. This sends an EM pulse across
the ground. Damage is insignificant but it has a 100% chance of stunning
you.
~ Fires a large number of laser beams towards the sky from his head. The beams
will stay in the air for a bit and then home in on you.
~ Impossible to overheat.
Woohoo, time for the final battle, and what a battle it is. Gryphus is well
balanced, agile and very damaging. He has many tricks up his sleeve and due to
the variety of attacks at his disposal, he can be quite unpredictable.
Definitely not to be underestimated. Anyway, Gryphus' favourite tactic is
rendering you vulnerable with his teleport kick/stunning you with his stun
anchor and following up with his quantum cannon which, naturally, inflicts
heavy damage. His homing-capable attacks are used mainly to pester you but
damage can pile up and you should try your best to evade them. He may not sound
that threatening, but once you've seen him in action I'm certain that you will
change your mind. Enjoy.
Aftermath:
============
Wow, a fantastic ominous piece is played. Gryphus falls on one knee and seems
to be 'breathing' with difficulty.
Gryphus:
"Satisfied now, GRAM? Well, I am... Very much so... Heh heh heh heh heh... Ha
ha ha ha ha...!!! How powerful you've become... You've made me proud, GRAM. For
it was I who made you what you are!"
GRAM:
"Whaddya mean by that? Have you lost your mind, Gryphus?"
Gryphus:
"You like to act like you're quite the seasoned veteran. But you really know
nothing, GRAM. Our memories are lost when we die. I'm not being controlled like
the others......so I've never lost as badly as you! Heh heh... You've been
melted down so many times, yet you still made it back up here. Very impressive,
GRAM. But I'm afraid we won't ever meet again. I've grown weary of this lonely
existence. Now I can lay myself to rest at last..."
Gryphus falls to the ground.
GRAM:
"Gryphus! What are you talking about!? Answer me!!! Why was everyone reborn
looking like this? Why is everyone dying off? Who or what's behind all this!?"
Gryphus:
"Beatrice... It's over... This is what you wanted... isn't it? Now, let me rest
in peace..."
Gryphus melts down.
GRAM:
"Gryphus!!!"
__________________
| 8F Guardian Drop |
|------------------|
| Gryphus | (*)
|__________________|
(*) Can only be dropped by this specific opponent.
Beatrix:
==========
A slow, sad, piano piece can be heard. GRAM is teleported into what seems to be
an endless valley, full of flowers, surrounded by forests and mountains. The
sky is blue and clear. GRAM looks around, and he spots a woman dressed in a
wedding gown. GRAM approaches her.
Beatrice:
"GRAM... We meet at last... I've been waiting for you a long, long time. Come
here. Let me see your face."
GRAM:
"Who are you? And why have I taken on this monstrous form? I remember falling
in that hellish battle, and then..."
Beatrice:
"I've been watching you for quite some time... And waiting for you to regain
your soul..."
GRAM:
"Who are you? I think I've heard your voice before......in a dream. At least
tell me where I am, and why I look like this. And the others... What about
them? Please, you have to tell me what's going on."
Beatrice:
"You failed to save your former comrades. And you lost your soul in the
process. But I didn't want to lose you."
GRAM:
"I don't get it. They're all...they're all monsters now... And I'm no
different. Who did this to us? What's going on!? Isn't the AI cell experiment
over yet!? Please, don't keep me guessing! Tell me what happened to us!!!"
Beatrice:
"You defeated the sins they had commited in the heat of battle. You're their
savior. It was you who freed them. And that's how you regained your soul, so
that we could meet once more. They were all saved..."
GRAM:
"You brought them back to life, only to have me kill them again... So that I
could regain my soul? Who in the world do you think you are? Do you really
think that's what they wanted!? We were only being used for that AI cell
experiment. And we all died... That should have been the end of the story!"
Beatrice:
"This was the only way for you to regain your soul. I had to see you again..."
GRAM:
"You... You brought us back simply to fulfill a selfish desire? Are you telling
me I had to kill them all over again......just because you wanted to see me!?
How dare you... HOW DARE YOU!!!"
GRAM teleports near Beatrice and tries to land a kick on her, but his leg goes
right through her, revealing she's nothing but a hologram.
Beatrice:
"GRAM... There's no one left... Humanity has been completely wiped out. You and
I are the only souls left in the world. I've been waiting for you for so
long... GRAM..."
GRAM:
"I don't understand... Why do I look like this? What is the meaning of all
this?"
Beatrice:
"Listen, GRAM... I have a special present for you, now that you've regained
your soul. I give you H.E.A.V.E.N., a world of eternal slaughter, where you can
be your true self. We'll be together for all eternity..."
Flower petals start whirling around Beatrice while the world around her starts
to dissolve, revealing that everything is but a hologram.
======================================FMV======================================
A flower petal slowly dissolves as GRAM is walking in the dark room that
revealed itself after Beatrice's virtual garden disappeared. A huge gate slowly
opens leading to the outside, where a bridge seems to be connecting the top of
the tower with that of a mountain. The earth starts shaking and a new tower
starts drilling itself out of the mountain top. GRAM crosses the bridge and
stands before the new tower.
======================================FMV======================================
Congratulations, you have successfully completed the main scenario of Rengoku
II: Stairway to H.E.A.V.E.N.. You will now be transported to 0F where a secret
door opens right behind you. This door leads to H.E.A.V.E.N., the new tower we
just saw in the FMV. This new tower has 100 floors (haha, world of eternal
slaughter indeed). More details regarding H.E.A.V.E.N. can be found in the next
section. If you want to climb the original tower once again for some reason,
you need to know that enemies will be somewhat tougher. In fact, the more times
you beat it the harder it gets. Equipment dropped by the floor guardians will
be a bit stronger too, but nothing you won't be able to accomplish through
normal upgrading. Anyway, I suggest you save your game, and enter the door
leading to H.E.A.V.E.N..
%%%%%%%%%%%%%%%%%%%%
% %
% 05. H.E.A.V.E.N. % [HEVEN]
% %
%%%%%%%%%%%%%%%%%%%%
H.E.A.V.E.N. has 100 floors and is split into three sections, 33 floors each.
Each section consists of three parts, 11 floors each, and three bosses, one for
each part. Want to know something neat? Floor designs here are based on the
ones from R:ToP and even use the same music, how nostalgic. Want to know
something even neater? The bosses you'll be facing are remade versions of the
level masters from R:ToP, though you won't be facing them in the right order.
Once you have cleared all sections, you gain access to the 100th floor, where
GRAM's destiny awaits.
*******************
0F ~ Primordium
*******************
Floor Description:
====================
You find yourself in a small room that looks like a high-tech ancient temple of
sorts. Right on front of you, three arches, each with a transport below it, are
visible. Behind the three arches lies a bigger arch with a currently locked
transport.
Floor Strategy:
=================
Each transport leads to one of H.E.A.V.E.N.'s sections. You may clear them in
any order though the proper order is H.E.A.V.E.N. - A, H.E.A.V.E.N. - B and
finally H.E.A.V.E.N. - C. After you have cleared all of them, the transport
leading to the final floor will be unlocked.
IMPORTANT NOTE: I strongly suggest that you clear each section in the PROPER
order. If you don't, it is quite possible that comments regarding difficulty
may be grossly inaccurate.
===============================================================================
H.E.A.V.E.N. - A: LINEA
===============================================================================
- Your stats, skill points and elixir are reset, slots are maxed out but you
have no access to your equipment. Elixir you acquire will be used
automatically to upgrade your stamina and defense whenever you reach a new
floor. THIS MEANS NO COOLING UPGRADES.
- How things work: You start inside a randomly determined room and all you have
to do is find a transport leading to the next floor. I suggest sweeping
through each floor before proceeding to the next.
- Managing your equipment can be tricky since whatever you pick up is equipped
INSTANTLY. Also, once a piece of equipment runs out of energy/ammo, IT IS
DESTROYED. Keeping that in mind, you should make sure that your weapons of
choice never run out by simply not using them when they are low on ammo. I
suggest you always carry an energy/ammo pack since it will make things a lot
easier.
- For more info, refer to the in-game help section.
**********
01-11F [11LIN]
**********
Strategy:
===========
Well, pretty basic. You begin unarmed but it won't be long until you get your
hands on Tekkou Blades, 580 Magnums and the like. You should only keep in mind
that your defense and stamina stats are at their lowest. As you ascend, more
equipment will become available and around the 4-5th floors you should have a
pretty decent and solid configuration. Your only concern should be well
equipped pairs of enemies that can be found during the last 2-3 floors.
Terminals can be found on 3F, 7F and 11F.
11F Guardian:
===============
Haha, an easily identifiable music piece. The guardian? None other than our old
friend Mars. He looks a bit more threatening though...
__________________________
| Mars |
|--------------------------|
| Head: Revolver |
| Torso: N/A |
| Right Arm: Samurai Sword |
| Left Arm: Sword |
| Legs: N/A |
|__________________________|
____________________
|@@ @@|
|@ @|
| ____________ |
| Mars |
| |
| |
| |
| |
| GRAM |
|@@______ ______@@|
| |
ENTRANCE
@: Crates
Woah, unlike his R:ToP incarnation, Mars can be really dangerous here. His
revolver isn't much to talk about, but his swords? Deadly. When near him, he
will be using his sword which can take out like 1/3 of your stamina if all
three hits connect. As if that wasn't enough, his samurai sword will not only
catch you off guard due to its range, but will also perform criticals,
constantly keeping you below 1/2 of your stamina. Obviously, the key here is to
keep Mars away from you and inflict damage from a safe distance. A
guard-then-counter tactic could also be used, but it's quite risky. Have fun.
___________________
| 11F Guardian Drop |
|-------------------|
| Shadowlight |
|___________________|
**********
12-22F [22LIN]
**********
Strategy:
===========
It gets harder now, floors are bigger, enemies are stronger and you will often
have to fight against three of them. Make sure that your arsenal is enriched
with new equipment as soon as possible. As you climb higher, some really nasty
weapons will make their appearance (Particle/Rail Cannon) so you should be
careful not to receive full damage. You should monitor your heat levels
since stronger equipment has greater heat gain and you are not getting any
cooling upgrades in Linea. Terminals can be found on 14F, 18F and 22F.
22F Guardian:
===============
Gah, judging from the track, Briareus should be next. One look at the familiar
map should confirm it. His new incarnation should be tough...
_________________________________
| Briareus |
|---------------------------------|
| Head: Missile Launcher |
| Torso: Homing Missile Burst |
| Right Arm: Railgun |
| Left Arm: Grenade Launcher |
| Legs: Energy/Ammo Pack |
|_________________________________|
______________________
|@ @|
|@____ ____@|
| |
| |
_____| |_____
| Briareus |
| |
| |
| |
|_____ _____|
| |
| |
_____| |_____
|@ GRAM @|
|@________ ________@|
| |
ENTRANCE
@: Crates
Well, Briareus sure is tough, BUT he will go down easier than Mars. Briareus
will be overly aggressive (heh, like in R:ToP) so constant dodging and hiding
behind corners should be employed. Briareus' weakness is melee, so you should
try getting close to him and doing as much damage as possible through
knockdowns, stuns and the like. Approaching him though, won't be easy (if you
have a Heat Sword J, it works wonders). You can always try a long range
fight, but you should be cautious not to get caught in any of his grenades'
explosions. An enjoyable battle to say the least.
___________________
| 22F Guardian Drop |
|-------------------|
| T10 Ground Rocket |
|___________________|
**********
23-33F [33LIN]
**********
Strategy:
===========
Hmmm, the first half of this part doesn't seem to be harder than floors 12-22
though enemy androids carry endgame equipment and you should exercise caution.
The second half though, is a completely different story. Your main problem will
be overheating, enemies will be using flamethrowers, grenades, napalm grenades
and axes among other things so unless you have a cooling system handy, you may
run into major trouble. The floors here will be pretty big so it will take a
decent amount of time for you to finish this part. Make sure to pick up some
strong long-ranged weaponry, you'll be needing it. Terminals can be found on
25F, 29F and 33F.
33F Guardian:
===============
Hurray for epic music, this time we have to face none other than Statius! He
was so ridiculously easy in R:ToP... I hope he is tougher this time.
___________________________________
| Statius |
|-----------------------------------|
| Head: Chainsaw |
| Torso: EMP |
| Right Arm: Rail Cannon |
| Left Arm: Shock Gun |
| Legs: Agile Energy/Ammo Pack |
|___________________________________|
______________________
/ \
/ \
/ @@ @@ \
/ @ ___ @ \
| ++++ | |
| + | |
| + | |
| Statius |
| |
| | + |
| | + |
| |___ ++++ |
\ /
\ @@ @@ /
\ GRAM /
\_________ _________/
| |
ENTRANCE
@: Crates
+: Low wall
Hurray! Statius can be a real bastard, though he is quite easy to take care of
once you have figured out his patterns. He ADORES spamming his EMP so letting
him come too close will ensure that you'll be flying around the room most of
the time. Obsiously, you'll have to stay away and damage him from a distance.
His only long-ranged weapon is his rail cannon, but it overheats way too often
so you won't be seeing much of it. Letting him fire his rail cannon until it
overheats and then damaging him from a distance is probably the best tactic
to be used against him.
___________________
| 33F Guardian Drop |
|-------------------|
| Overdrive HD | (*)
|___________________|
(*) Can only be dropped by this specific opponent.
===============================================================================
H.E.A.V.E.N. - B: AREA
===============================================================================
- Your stats, skill points and elixir are reset, you may use elixir you acquire
as you see fit. You have full access to your equipment though you may need to
do some upgrades to properly use it.
- How things work: You start inside a randomly determined room and all you have
to do is find a terminal room and use the transport to the next floor. I
suggest sweeping through each floor before proceeding to the next.
- Your main concern here will be upgrades. You need to figure out what is more
important depending on your playing style. Elixir required for upgrades is
less here so you'll be upgrading quite a bit, but you have to make sure you
spend it wisely. Some of your stats will max out at lower values so don't
expect being able to make some uber-android out of yourself.
- For more info, refer to the in-game help section.
**********
34-44F [44ARE]
**********
Strategy:
===========
Quite hard in the very beginning since your stats have been reset and the enemy
carries mid-game equipment. Good news is you can use some of your strongest
equipment to survive until you have performed enough upgrades to ensure your
survival. While ascending, apart from upgrading your defense and stamina, you
should increase the slots available to make more of your equipment usable.
Apart from the tricky beginning, this part is very easy.
44F Guardian:
===============
The drums of war are sounding once again. This means Lycaon is on the other
side of that door. Let's say hello, shall we?
_________________________________
| Lycaon |
|---------------------------------|
| Head: Laser Gun |
| Torso: Gatling Gun |
| Right Arm: Rifle |
| Left Arm: Anti-Physical Shield |
| Legs: Mobility System |
|_________________________________|
______________________
|@@ @@|
|@ Lycaon @|
| |
| XXXXXXXXXXXX |
| XXXXXXXXXXXX |
| XXXXXXXXXXXX |
| XXXXXXXXXXXX |
| XXXXXXXXXXXX |
| |
| GRAM |
|@@_______ _______@@|
| |
ENTRANCE
X: Chasm
@: Crates
Meh, since you can make use of your endgame equipment, Lycaon won't be a
problem. Like his R:ToP incarnation, he takes very little damage, but if you've
performed some decent upgrades on your defense, he will hardly be able to
damage you, too, leading to a stalemate of sorts. His sole "strategy" is
just...shooting at you...with bullets, so just use your strongest weapons on
him and you will eventually defeat him.
___________________
| 44F Guardian Drop |
|-------------------|
| Pulse Laser Gun |
|___________________|
**********
45-55F [55ARE]
**********
Strategy:
===========
Booooring, eaaasy, repeeetitiiiive. It's just like the first part, the only
differences being the presence of endgame equipment, larger floors, and the
fact that you'll be facing teams of three halfway through your ascent.
55F Guardian:
===============
If you have figured out the pattern of the R:ToP boss encounters, you should
know that Sphinx is our next opponent. The melancholic synth/orchestral theme
from R:ToP is proof of that anyway.
________________________________
| Sphinx |
|--------------------------------|
| Head: Crossbow |
| Torso: Heavy Machine Gun |
| Right Arm: Plasma Sword |
| Left Arm: Anti-Heat Shield |
| Legs: Agile Repair System |
|________________________________|
____________________________________________
|@@ @@|
|@ ______________ ______________ @|
| | | |
| + + |
| | | |
| ++++++++ |
| |
| Sphinx |
|_______ ________|
| ++++++++ |
| | | |
| | | |
| | | |
| | | |
| | | |
| GRAM |
|@@__________ _________@@|
| |
ENTRANCE
@: Crates
+: Low wall
It seems that bosses in Area are kind of pathetic. Sphinx is good old Sphinx
when it comes to his patterns (he'll be constantly trying to get close and
engage in mid/close range combat) but since you are using endgame equipment
and you have control over your upgrades it's as if you're fighting a powered up
normal enemy. Eaaasy.
___________________
| 55F Guardian Drop |
|-------------------|
| Repair System β+ |
|___________________|
**********
56-66F [66ARE]
**********
Strategy:
===========
ABOUT TIME! New equipment is finally accessible in this part of Area so things
will be interesting. All of the new equipment is better versions of what you
already have so make sure to gather as much as possible. Naturally, your
enemies will be quite stronger, and while one or two of them may not be much of
a problem, three of them could mean trouble. Most enemies here have pretty
decent and balanced setups, keep that in mind. New equipment can be acquired
from enemies found on 58F and later. On 62F, even more new equipment becomes
available.
______________________
| New Equipment |
|----------------------|
| 58-66F |
|----------------------|
| Faux Dragon Fang |
| True Stun Drill |
| True EM Drill |
| Raijin |
| Predator Strike |
| Seven Deaths Blade |
| Earth Shaker |
| Heat Sword J MAX |
| Crazy Saw |
| T2 Armor-Buster |
| Double Derringer |
| Piercing Needle |
| Pulse Laser Gun III |
| T7 Field Cannon |
| Carl Gustav 4000 |
| Full Burst AAM |
| New EMCON-III |
| Particle Violator #5 |
| Invader Q |
| Dragoon Breath |
| Hellburst |
| Hexa-Laser Gun |
| Plasma Armor HG | (*)
| E-Pack Add-on Ω |
| Repair System γ+ |
| Gyrobalancer III |
|----------------------|
| 62-66F |
|----------------------|
| New Break Bunker |
| Samurai Drive III |
| Tomahawk Mark X |
| C-K.O.D. |
| Dante |
| Gladiator FL |
| Kaleidoscope |
| MM-3 Riot Gun |
| Napalm Grenade III |
| High Linear |
| Rank G Rail Cannon |
| Zero Shift | (**)
|______________________|
(*) Previously only dropped by a challenge room boss.
(**) Previously only dropped by a floor guardian.
66F Guardian:
===============
R:ToP's main theme....that could only mean one thing. Gryphus.
________________________________
| |
| |
| @@ @@ |
| @ @ |
| |
| |
| |
| Gryphus |
| |
| |
| |
| |
| |
| @@ @@ |
| GRAM |
|______________ ______________|
| |
ENTRANCE
@: Crates
Hmm...Unfortunately, we're up against the Rengoku II version of Gryphus. He may
be blue but he's no different than the Gryphus you fought before meeting
Beatrice, so more or less, the same strategies apply. Meh! I feel let down.
___________________
| 66F Guardian Drop |
|-------------------|
| Invader Q |
|___________________|
===============================================================================
H.E.A.V.E.N. - C: SPATIUM
===============================================================================
- Your stats, skill points and elixir are unaffected and you can freely perform
upgrades and do as you wish. HOWEVER, you may only use equipment acquired in
this section.
- How things work: Each floor consists of a series of rooms. The more rooms you
clear, the harder the enemies/the better the equipment they drop. You only
need to clear one room per floor but this way you won't be able get your
hands on better equipment. The very last enemy of each floor will drop
equipment no matter what (much like a boss) so make sure to pick it up as 90%
of new equipment available in this section is acquired this way.
- Equipment used by enemies changes drastically during this section so there
really are no strategies. HOWEVER, THERE IS A PATTERN TO IT. What you need to
know is that each floor has a specific theme, related to the equipment types
used. Moreover, once you clear a room and enter the next, you will only find
stronger versions of the equipment used in the previous room. For example, if
in the first room of a floor you encounter an opponent with a claw and a
revolver, rest assured that you won't be seeing an enemy with a railgun,
everyone will be carrying claws and revolvers. This means that in the last
room you will encounter enemies carrying the game's best claw & revolver,
which you should consider picking up.
- ONLY 3 enemies will spawn per room (except 96-98F where it is 7), and they
WON'T respawn once defeated, unless you start over. This means that it is
very possible for you to miss some equipment you wanted to obtain. HOWEVER,
there is a trick you can perform. If you leave the room without defeating all
enemies, they will ALL respawn once you enter the room again. This means that
you may defeat 2 enemies, exit, reenter, and all 3 enemies will be there
again. This is a very useful strategy for upgrading your equipment and making
sure that you get all available drops.
- All new equipment listed here will drop no matter what. There are only 2
exceptions. You can use the trick explained above to get them.
- For more info, refer to the in-game help section.
**********
67-77F [77SPA]
**********
Strategy:
===========
Make sure you completely clear each floor and you'll be properly equipped in no
time. Just fight your way up through lots and lots of easy battles.
______________________
| New Equipment |
|----------------------|
| 68F: 20mm Vulcan |
| 69F: Demon Edge |
| 69F: Repair System Ω | (*)
| 75F: Crazy SP |
|______________________|
(*) This will be a random drop, meaning you'll have to rely on luck to get it.
77F Guardian:
===============
Heh, the slow piano theme from R:ToP. That has to be Minos.
__________________________
| Minos |
|--------------------------|
| Head: Sword |
| Torso: Artillery |
| Right Arm: Club |
| Left Arm: Light Shield |
| Legs: Repair System |
|__________________________|
__________________________________
|@@ @@|
|@ @|
| XXXXXXXXX |
| XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX Minos |
| XXXXXXXXX |
| XXXXXXXXX |
| XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX XXXXXXXXX |
| XXXXXXXXX |
| XXXXXXXXX |
| GRAM |
|@@_____________ _____________@@|
| |
ENTRANCE
X: Chasm
@: Crates
Minos can be annoying, he mainly relies on his sword and club to inflict damage
but once you get too far he will start using his artillery. Nope, that isn't
the annoying part. The annoying part is that he is carrying a repair system and
a shield which he always uses instantly after receiving damage, effectively
interrupting any combos and rendering most rapid fire weaponry somewhat...
useless. The easiest way to get rid of him is trying to inflict damage in the
very short time period between the moment he gets hit and the moment he uses
his shield to defend. This means that weapons that inflict major damage in one
shot work great for this battle. Needleguns also work WONDERS here since their
fire rate is so rapid that Minos won't be able to defend soon enough. Finally,
you can try stunning weapons to prevent him from guarding. Easy, but can be
annoying.
___________________
| 77F Guardian Drop |
|-------------------|
| Tomahawk Mark V |
|___________________|
**********
78-88F [88SPA]
**********
Strategy:
===========
Meh, what strategy? Just kill everyone, you're probably just too strong by now.
Aren't the first few rooms of every floor pathetically laughable? Take
advantage of this fact to upgrade your hard to use/weakest weapons.
_______________________
| New Equipment |
|-----------------------|
| 80F: Sniper Beam |
| 81F: V Grenade |
| 81F: Drain Jack |
| 82F: Banisher |
| 84F: Railgun Godspeed |
| 85F: H Storm Vulcan |
| 87F: Muramasa Blade |
|_______________________|
88F Guardian:
===============
Epic music once again, only one R:ToP boss left, it has be to Alcmaeon.
_________________________________
| Alcmaeon |
|---------------------------------|
| Head: Continuous Laser Gun |
| Torso: Particle Cannon |
| Right Arm: Needlegun |
| Left Arm: Missile Launcher |
| Legs: Cooling System |
|_________________________________|
______________________________
|@@ @@|
|@ @|
| XXXXXXXXAlcmaeonXXXXXXXX |
| XXXXXXXX XXXXXXXX |
| XXXX XXXX |
| XXXX XXXX |
| XXXX XXXXXXXX XXXX |
| XXXX XXXXXXXX XXXX |
| XXXX XXXXXXXX XXXX |
| XXXX XXXX |
| XXXX XXXX |
| XXXXXXXX XXXXXXXX |
| XXXXXXXX XXXXXXXX |
| GRAM |
|@@___________ ___________@@|
| |
ENTRANCE
X: Chasm
@: Crates
Alcmaeon could be really dangerous in R:ToP due to his particle cannon, which
he HARDLY uses in this version, not to mention that particle cannons were far
deadlier in R:ToP. This time, he likes jumping around firing a burst or two,
and generally won't just stay still. Just use the same strategy against him,
hop around firing once or twice whenever he is vulnerable and this battle will
be over before you know it.
___________________
| 88F Guardian Drop |
|-------------------|
| Particle Cannon |
|___________________|
**********
89-99F [99SPA]
**********
Strategy:
===========
Hoho! Getting harder. Floors 89-95 work exactly like the previous floors, but
once you reach 96F, hell breaks loose. On floors 96-98 you'll be facing a horde
of androids (7 per room to be exact, attacking in pairs), randomly equipped and
bent on destroying you. Frankly, it's a massacre of sorts. This final part
won't be easy, so keep on your toes. By the way, if you want to avoid this
challenge, just clear the first rooms of each floor and move on to the next
one, there is no more new equipment left to get after 95F anyway.
_________________________
| New Equipment |
|-------------------------|
| 90F: Gigavolt Stun Gun |
| 90F: Break Shot |
| 90F: Rolling Thunder | (*)
| 91F: Heavy Missile |
| 92F: Full Burst AAM |
| 92F: Gladiator FL |
| 93F: Rank G Rail Cannon |
| 93F: Hexa-Laser Gun |
| 94F: Anti-Matter D |
| 95F: D Dragoon |
|_________________________|
(*) This will be a random drop, meaning you'll have to rely on luck to get it.
99F Guardian:
===============
Woah! An intense & ominous electro track accompanies this floor. It's finally
time to face whoever it is that awaits us. But you fought everyone! Who can it
be?
You enter a dark gothic-themed palace chamber. Inside is none other than...
_________________________________
| Type01 |
|---------------------------------|
| Head: Railgun |
| Torso: DPS |
| Right Arm: Evading Plasma Sword |
| Left Arm: Anti-Physical Shield |
| Legs: Balance System |
|_________________________________|
______________________
/ \
/ \
/ \
/ \
| Type01 |
| |
| |
| |
| |
| |
| |
\ /
\ /
\ GRAM /
\_________ _________/
| |
ENTRANCE
Ha! I was expecting that. Well, Type01 is an annoying bastard, the battle area
is wide open and he dodges around like mad. When away from you, he likes using
his DPS. When near him, he'll be mainly using his evading plasma sword, which
will be making him quite hard to hit. He will also be using his railgun, mainly
to keep you away. He won't be using his shield that often so don't worry about
it. Just give it all you've got, he'll go down eventually.
___________________
| 99F Guardian Drop |
|-------------------|
| Dante |
|___________________|
===============================================================================
Final Floor: DEUCALION
===============================================================================
********
100F [100FF]
********
Description:
==============
A slow yet intense electric guitar piece accompanies this well-lit interior of
what seems to be a palace. A huge door can be seen in the distance. You are
immediately attacked.
Strategy:
===========
You're up against a seemingly never-ending army of enemy androids, making this
something like an endurance match. Good news is that their equipment is
mediocre and they go down pretty easily. You won't be facing more than 3 at a
time so you'll be able to take your time. Once you have defeated around 30 of
them, the music will change into a SCARY distorted dark ambient track and no
more will come out. Seems you'll have to go through that huge door...
The door leads to a heavily decorated hall with an even bigger door at its end.
Considering the music...I certainly wouldn't want to open that...
100F Guardian:
================
Deucalion is right in front of you, with a grey teleporter right beside him, or
maybe I should say...her.
Deucalion:
"Welcome back, GRAM. You've become a fierce god of war. Even more powerful than
you were before. You were born to be in a place like H.E.A.V.E.N. Like a kid
in a candy store. I'll make sure that H.E.A.V.E.N. fulfills your need for
maximum carnage. Now then, GRAM...Enter the teleporter. The thrill of battle
awaits. I shall be watching your heroic deeds for ever and ever...Together
forever, for all eternity..."
If you stand on the teleporter, you'll realize that it leads back to 0F. Hmm...
it seems that Deucalion doesn't intend to let GRAM out. What should you do...?
THOUGHT 1: Use the teleporter
-------------------------------
If you indeed use the teleporter you'll be transported back to 0F. Nothing new
here... If you try to enter Deucalion's chamber again, you won't have to fight
the army of androids and Deucalion will be there waiting once again. Seems like
a dead end...or maybe?
THOUGHT 2: Destroy Deucalion
------------------------------
Yep, you can actually shoot at her and eventually destroy her, you probably
didn't see that coming did you? Deucalion will disappear and a weird kind of
teleporter with something shiny floating above it will be where Deucalion used
to be. Time to find out where it leads.
____________________
| 100F Guardian Drop |
|--------------------|
| Engagement Ring | (*)
|____________________|
(*) Can only be dropped by this specific opponent.
======================================FMV======================================
We can see the top of H.E.A.V.E.N., GRAM slowly walks to its edge and stands
there, gazing at the horizon. More towers can be seen, sticking out, in the
barren wasteland.
The game credits kick in, but once they are over...
We can see the top of H.E.A.V.E.N. once again but GRAM doesn't seem to be
there any more. Did he go back down? Did he jump? We can only guess...
======================================FMV======================================
Congratulations, you have successfully completed H.E.A.V.E.N.. You are back on
0F, and free to do whatever you want. You may challenge Deucalion again and
again to get your hands on more Engagement Rings or upgrade your weapons. You
may also want to spend some time in Spatium, gathering elixir to max out your
stats. Whatever you choose to do, enjoy.
%%%%%%%%%%%%%%%%%%%%%
% %
% 06. Another Story % [ANSTR]
% %
%%%%%%%%%%%%%%%%%%%%%
This story can be found in Gallery mode and seems to be one of GRAM's past
attempts at clearing the tower, most of it narrated by GRAM himself. What is
so interesting about this story is that more information regarding what
actually happened during the AI cell experiment is revealed. The story is
presented as a work of literature, making it very long and probably off-putting
to some people. For this reason, I decided to write a summary. Enjoy.
Prologue (Parts I & II):
--------------------------
The Prologue is about the cruelty of the Machine War, the creation of A.D.A.M.,
and how the A.D.A.M. units brought peace by eliminating all opposition.
However, people were feeling uneasy. War had ended and yet, A.D.A.M., a machine
solely built for war, a relic of an age associated with violence, still
existed. A plan to reprogramme the remaining A.D.A.M. units to fight each other
and have them used as entertainment was proposed and eventually accepted. The
people enjoyed the spectacle, gambling on the outcome of every match, seemingly
bored by peace. However, no one could suspect that traces of self-awareness
would soon make their appearance on a single A.D.A.M. unit...
Chapter I:
------------
GRAM (he hasn't regained his memories yet) is on the 1st floor of the tower
when he experiences a flashback of sorts. GRAM and his mercenary group are all
alive, getting ready for the AI cell experiment. The men are talking to each
other, offering insight to their characters. Alcmaeon is described as thin and
nervous, Lycaon as white-haired with bloodshot eyes, Minos as muddy-eyed and
with a one-track mind, Sphinx as a seasoned warrior, Briareus as massive but
not particularly bright, Statius as a composed gentleman and Gryphus as a quiet
soldier with cold, nihilistic eyes. During the test, Mars, being overconfident,
breaks away from the rest and eventually loses his life.
Chapter II:
-------------
GRAM seems to be somewhere between the 2nd and 3rd floors and is analysing his
current status. During the analysis he experiences another flashback. Lycaon
too, is apparently dead, both his and Mars' corpses stripped of their AI cells.
While the rest of the team are trying to figure out how and why, Minos points
out that Gryphus is missing and that he is the one responsible for his
comrades' deaths. Minos, enraged, leaves the rest in order to find and kill
Gryphus on his own. Minutes later, Minos' corpse too, is found stripped of its
AI cell.
Chapter III:
--------------
GRAM is on the 4th floor and in the middle of a fight with a tough opponent who
seems oddly familiar to him. He then experiences yet another flashback. The
remaining men are trying to think of a plan to defeat Gryphus, since he
currently has four AI cells in his possession. Sphinx states that he has an
idea but seems hesitant to express it, though everyone except GRAM seems to
know what is on Sphinx's mind. Sphinx then says that while Gryphus has four AI
cells, they have five, and that a person with all five would have an advantage
over Gryphus. Suddenly, Statius shoots and kills Alcmaeon, and all men start
shooting at each other.
Chapter IV:
-------------
GRAM is on the 5th floor, damaged from his last battle. While waiting for his
'wounds' to heal, GRAM's memories regarding himself and his life seem to be
coming back to him. He remembers his name, how he grew up and how he became a
mercenary.
Chapter V:
------------
GRAM has just cleared the 7th floor and is badly damaged due to the successive
battles he's been in. GRAM starts philosophizing about "ego" and androids,
about how his strongest opponents seemed to have an ego and how they seemed to
be figures from his past, men that had fought alongside him. He then thinks of
the seven deadly sins and how they were connected to his comrades and wonders
whether these sins were passed on to the androids by their human creators.
Chapter VI:
-------------
GRAM reaches the top floor, his ultimate goal. There he encounters another
A.D.A.M. unit. The other A.D.A.M. unit seems to recognize GRAM and expresses
his displeasure in having to fight him again. GRAM tries to ask some questions
but his opponent refuses to answer. Once again, GRAM experiences a flashback...
Chapter VII:
--------------
GRAM recalls details regarding the AI cell experiment. How Virgil, the creator
of A.D.A.M., was leading the research group, how GRAM's comrades killed each
other and how Gryphus had taken their AI cells. GRAM, no longer able to fight,
was finally cornered by Gryphus but his strong will to live created a
"miracle". A weapon formed out of his chest and shot at Gryphus, instantly
killing him. GRAM, shocked, took the rest of the AI cells from Gryphus' body
and hid them. This is GRAM's last memory. GRAM snaps out of it and begins his
battle against Gryphus, but eventually loses and melts down. The liquid gathers
at the lowest floor and starts forming into an android, an android destined to
climb this tower yet again.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 07. Rengoku II Explained % [RENXP]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Rengoku II may have what seems to be a simple story to some, but I believe that
the interesting part about it is its relation with Dante's Divine Comedy. The
Divine Comedy is an epic poem written somewhere between 1308-1321 by Dante
Alighieri, and is widely regarded as one of the greatest works of world
literature.
The story is about how Dante (yes, the writter himself is the main character),
is saved by Virgil (Publius Vergilius Maro, a long dead Roman poet) presumably
while attempting to commit suicide. Virgil offers to give Dante a 'tour' of
Heaven and Hell for some unknown reason and Dante, having lost his will to
live, accepts. Virgil and Dante travel through Hell and Purgatory, encountering
various figures from history & mythology, and at the top of the mountain of
Purgatory it is revealed that Beatrice, Dante's childhood love, had actually
requested that Virgil guide Dante to her. Beatrice then replaces Virgil as
Dante's guide and leads Dante to Heaven, to his final confrontation with God
himself. The story is divided into three parts, Inferno (taking place in Hell),
Purgatorio (taking place in Purgatory) and Paradiso (taking place in Heaven).
If you are interested in reading the Divine comedy, be warned that it is very
long and that it's a POEM. Proper English translation may be an issue, but as
of now, the Mandelbaum version seems to be the most easy to read, without
confusing you too much or leading to misunderstandings. You may also check
www.divinecomedy.org where various versions (the Italian original and the
English Mandelbaum translation are among them) are available for free, mainly
for research purposes.
************
Humanity
************
Humans in the world of Rengoku were almost always waging war among themselves
(*ahem*). After too many human lives were claimed, androids were adopted for
warfare and since the outcome of wars depended on the performance and overall
abilities of the androids it was natural that newer and better androids were
researched constantly. After A.D.A.M. was created, wars came to an end and
humans used the remaining A.D.A.M. units as gladiators in arenas and watched
them fight as a way of entertainment. In the time period the main story takes
place, humanity has apparently died out. However, the A.D.A.M.s haven't stopped
fighting.
************
A.D.A.M.
************
A.D.A.M. (Autonomous Dueling Armed Machine) was designed to be the ultimate
weapon. Programmed with super-advanced AI, outfitted with an impressively
versatile weapon exchange system, and coated with a unique self-regenerating
coating known as Elixir Skin. The true purpose of A.D.A.M.'s existence is
finally revealed this time. A.D.A.M. was researched and created by the
Deucalion group to become man's successor after humankind perished. Apparently,
all A.D.A.M. units carry the same AI, which is based on the human GRAM's battle
data.
**************
The Towers
**************
The Tower of Purgatory & the other towers
-------------------------------------------
The Tower of Purgatory is where R:ToP's main story takes place, a tower modeled
after the Divine Comedy's Purgatory. The mountain of Purgatory consists of 7
terraces, each representing one of the seven deadly sins. These are Pride
(Superbia), Envy (Invidia), Wrath (Ira), Sloth (Acedia), Greed (Avaritia),
Gluttony (Gula) and Lust (Luxuria). As its name implies, Purgatory is a place
for those who have sinned but are willing to repent. Sinners climbing the
mountain are eventually purged of their sins and gain entrance to Heaven after
reaching the Garden of Eden, which lies on the mountain's top. During R:StH's
storyline, the tower's true purpose is finally revealed. Apparently the tower
was built by the Deucalion group to stimulate self-awareness in the A.D.A.M.
units fighting within it. More towers were later built so that self-aware
A.D.A.M. units would develop in different ways and achieve individuality.
The Stairway to H.E.A.V.E.N.
------------------------------
This tower was supposed to be one of the towers described above but was
modified by Beatrice so that she could bring GRAM back. Apart from that, it
should be the same as the rest of the towers.
H.E.A.V.E.N.
--------------
This tower is based on the Divine Comedy's Heaven. Heaven consists of nine
spheres, each being closer to God than the previous one, signifying a hierarchy
of sorts. The more a human loved God, the closer he was allowed to reside.
After the ninth sphere lies a realm beyond physical existence, called the
Empyrean, where God himself resides. This tower was apparently built by
Beatrice in secret, to serve as a gift for an awakened GRAM. The Deucalion AI
responsible for running the Stairway to H.E.A.V.E.N. is housed here.
*************
Deucalion
*************
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
Deucalion was seemingly an organization or conglomerate of sorts. The Deucalion
group, led by Virgil, initially created A.D.A.M. as a battle android. However,
it seems that A.D.A.M.'s true purpose was to succeed man, since humanity was
destined for extinction. Whether the Deucalion group had similar beliefs or
just followed Virgil's orders is unknown.
History/Mythology
===================
Deucalion is the character upon who the Christian Noah is based. After Zeus
decided to destroy humanity with the Deluge, Prometheus had his son Deucalion
build an ark for himself and his wife Pyrrha so that after nine days had passed
and the Deluge was over, Deucalion and Pyrrha would be among the surviving
humans. Once the deluge was over and the couple had made an offering to Zeus,
Deucalion consulted an oracle of Themis concerning the repopulation of the
Earth. He was told to cover his head and throw the bones of his mother behind
his shoulder. Deucalion and Pyrrha interpreted "mother" as Gaia, and "bones" as
rocks. They threw the rocks behind their shoulders and people were formed out
of them. Deucalion's rocks became men and Pyrrha's became women.
********
GRAM
********
GRAM was once human, a mercenary that led a group of 9 people. After one of his
men, Gryphus, turned against the others during an AI cell experiment, GRAM was
forced to fight against his own men. After his death during that experiment,
his battle data was recovered by Deucalion and eventually installed on all
A.D.A.M. units. However, Beatrice installed a modified version of that data
(infused with GRAM's memories) into a single A.D.A.M. unit, R:StH's main
character. This A.D.A.M. unit apparently would access GRAM's memories while
fighting similar recreations of his fallen comrades and eventually harbour
GRAM's soul. During the game's storyline, it seems that this A.D.A.M. unit
manages to become GRAM himself. However, GRAM doesn't seem pleased that his
body is that of a killer android and that he had to kill his comrades once
again and expresses his disapproval of what Beatrice has done. After destroying
the Deucalion AI present within H.E.A.V.E.N., GRAM's fate remains unknown.
************
Beatrice
************
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
Beatrice seems to have been an accomplished AI researcher working for the
Deucalion group and apparently had a relationship with GRAM. After discovering
GRAM's battle data, Beatrice dedicated her life to recreating GRAM's memory and
installing it in an A.D.A.M. unit, hoping that this unit would one day harbour
GRAM's soul. It is very possible that during this process, Beatrice was driven
mad. Beatrice appears many years later in front of the recreated GRAM as a
hologram stating that she and GRAM are the only souls left in the world.
However, this would imply that Beatrice had somehow survived, something
impossible since humanity had perished. That mystery is solved in the end of
the game, since just before GRAM destroys the Deucalion AI present within
H.E.A.V.E.N., it is implied that he (she?) is a recreation of Beatrice and
harbours her soul.
History/Mythology
===================
Beatrice Portinari was a woman from Florence, Italy. She is regarded as Dante
Alighieri's greatest love, although both were eventually married to other
people. She died in 1290 at the age of 24.
The Divine Comedy
===================
Near the end of Purgatorio, Dante meets Beatrice (Canto XXX ~ Line 73) who is
revealed to be the reason behind Dante's journey through the realms, as it was
her that requested that Dante be brought to her by Virgil. She then takes over
as Dante's guide and leads him to Heaven.
**********
Virgil
**********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
Virgil was the chairman of Deucalion. Believing that humanity was on its way to
extinction, he created A.D.A.M. to become man's successor. After several tests,
he ordered that the AI that Beatrice had developed was to be installed on all
A.D.A.M. units. In the official Rengoku II site, he seems to share some sort of
bond with the Deucalion AI, making it possible that he somehow inserted his own
soul into the Deucalion AI present in R:ToP. The fact that the R:ToP Deucalion
regarded himself as a father to all the A.D.A.M. units and somewhat seemed to
'share' Virgil's vision, further reinforces this hypothesis.
History/Mythology
===================
Publius Vergilius Maro (AKA Virgil) was a classical Roman poet, author of the
Aeneid, the Roman Empire's national epic. He was among the Roman poets that
started out as pagan but at some point in their life, embraced Christianity, a
very controversial thing to do during those times. He died of illness during a
journey to Greece.
The Divine Comedy
===================
Virgil serves as Dante's guide through Hell and nearly all of Purgatory. Being
pagan once, Virgil resides in the first circle of Hell, also known as Limbo, a
deficient form of Heaven, significantly different than the rest of Hell. Due to
this fact, when Dante and Virgil reach the Garden of Eden, Virgil is not
allowed to enter Heaven and gives up his position as guide to Beatrice
(Canto XXX ~ Line 49).
******************
Deucalion (AI)
******************
The AI responsible for running the Stairway to H.E.A.V.E.N. and H.E.A.V.E.N.
towers. Judging by his choice of words and lack of an introduction, it is quite
possible that Beatrice's soul lies within him.
**********
Type01
**********
Type01 is supposed to be an armed depiction of the game's main character.
Though the main characters from R:ToP and R:StH are completely different
androids, they are both depicted as Type01 during introductory FMVs or during
past events. This makes Type01 more of a representation rather than an
extant, separate character. What complicates things, is that in H.E.A.V.E.N.'s
99F, GRAM has to fight none other than Type01. This could have either been an
attempt to satisfy fans, or maybe...GRAM from R:ToP? Hmmm...
********
Mars
********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and the first to lose his life to Gryphus.
He is recreated as a huge, melee orientated android and is the guardian of 1F,
associated with Pride. In H.E.A.V.E.N., his R:ToP incarnation appears as the
11F guardian.
History/Mythology
===================
Mars is the Roman god of war, based on the Greek god of bloodlust and slaughter
(and also, incorrectly, war), Ares. Although Ares was always distrusted among
the Greeks, his Roman incarnation stood in much higher esteem and was the
patron deity of Rome.
The Divine Comedy
===================
In Dante's Purgatorio, while Dante is following a long paved path leading to
the 2nd terrace of Purgatory, he experiences lots of different visions
depicting various pagan deities and figures from history/mythology. In one of
them, he can see the god Mars, armoured, along with Pallas, Thymbraeus and
Jupiter (Canto XII ~ Lines 31-33).
**********
Lycaon
**********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and the second man to lose his life to
Gryphus. He is recreated as a blind, sword-wielding android and is the guardian
of 2F, associated with Envy. In H.E.A.V.E.N., his R:ToP incarnation appears as
the 44F guardian.
History/Mythology
===================
Lycaon, according to Greek mythology, was the first king of Arcadia and
supposedly sacrificed a newborn child to the god Zeus. Zeus found the deed
appalling and "unfit for a man to perform" and transformed Lycaon into a wolf.
The Divine Comedy
===================
As far as I am concerned, there are no references to Lycaon in the Divine
Comedy. There is a chance that the game designers may have confused Lycaon for
Lucan, a Roman poet related to Statius and Virgil whose name is mentioned
several times throughout the story.
*********
Minos
*********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and the third man to lose his life to
Gryphus. He is recreated as a pretty normal, albeit fire-affiliated android and
is the guardian of 3F, associated with Wrath. In H.E.A.V.E.N., his R:ToP
incarnation appears as the 77F guardian.
History/Mythology
===================
Minos was a mythical king of Crete infamous for his Labyrinth, a really hard
to get out of sort of maze. According to Greek mythology he would cast seven
young men and seven virgin maidens into the Labyrinth every nine years and have
them eaten by the Minotaur, a monstrous child his wife conceived after mating
with Poseidon's white bull. After his death, he was made Judge of the Dead.
The Divine Comedy
===================
In Dante's Inferno, Minos sits at the entrance to the 2nd circle of Hell. He
judges the sins of each soul and assigns it to its rightful punishment by
indicating the circle to which it must descend. In Dante's Purgatorio, after
Dante and Virgil arrive at the mountain of Purgatory, they meet Cato (Marcus
Porcius Cato Uticensis) who guards the shores of Purgatory. In order to be
allowed to pass, Virgil has to explain everything to Cato. During his
explanation, Virgil states that he is not bound by Minos (Canto I ~ Line 77).
************
Briareus
************
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group, one of the men who turned against the rest
to gain an advantage over Gryphus. He is recreated as a graceful, agile android
and is the guardian of 4F, associated with Sloth. In H.E.A.V.E.N., his R:ToP
incarnation appears as the 22F guardian.
History/Mythology
===================
Briareus was one of the Hecatonchires, children of Gaia and Uranus. They were
giants of incredible strenght and ferocity who each had a hundred arms and
fifty heads. Monstrous as they were, Uranus imprisoned them into the depths
of Tartarus. They were later released by Zeus to fight against the Titans in
the War of the Titans (Titanomachia). They overwhelmed their opponents by each
being able to throw a hundred rocks the size of mountains at once.
The Divine Comedy
===================
In Dante's Purgatorio, while Dante is following a long paved path leading to
the 2nd terrace of Purgatory, he experiences lots of different visions
depicting various pagan deities and figures from history/mythology. In one of
them, he can see the giant Briareus transfixed to the ground, presumably dead
(Canto XII ~ Lines 28-30).
**********
Sphinx
**********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and probably the first to suggest turning on
each other to gain an advantage over Gryphus. He is recreated as a huge, pretty
barbaric android and is the guardian of 5F, associated with Greed. In
H.E.A.V.E.N., his R:ToP incarnation appears as the 55F guardian.
History/Mythology
===================
In Greek Mythology, the Sphinx was a demon with a woman's head, a lion's body,
a tail resembling a snake, and eagle wings. She would sit on a high rock near a
cliff and ask all passersby the same riddle: "Which creature in the morning
goes on four feet, at noon on two, and in the evening upon three?" She would
strangle anyone unable to answer. When Oedipus solved the riddle (Man - he
crawls on all fours as a baby, then walks on two feet as an adult, and walks
with a cane in old age), she threw herself from her high rock and died.
The Divine Comedy
===================
In Dante's Purgatorio, Dante actually encounters the Whore of Babylon. After
this encounter, Beatrice steps up to him and tells him that someday the Whore
will be punished in a rather...overly brutal and highly unlikely way. She
admits that her words sound too much like a riddle by comparing them to those
of the Sphinx (Canto XXXIII ~ Line 46).
************
Alcmaeon
************
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group, killed by Statius for him to gain an
advantage over Gryphus. He is recreated as a huge, 'morbidly obese' android and
is the guardian of 6F, associated with Gluttony. In H.E.A.V.E.N., his R:ToP
incarnation appears as the 88F guardian.
History/Mythology
===================
According to Greek Mythology, Alcmaeon, having been betrayed by his mother so
she could obtain certain artifacts, avenged himself by killing her. Due to his
deed, he was pursued by the Erinyes (demons who pursue those who commit great
sins, personifications of regret) and driven mad. He was murdered years later,
while trying to retrieve the same artifacts that his mother had betrayed him
for.
The Divine Comedy
===================
In Dante's Purgatorio, while Dante is following a long paved path leading to
the 2nd terrace of Purgatory, he experiences lots of different visions
depicting various pagan deities and figures from history/mythology. In one of
them, Dante has to witness a reenactment of Alcmaeon murdering his mother
(Canto XII ~ Lines 49-51).
***********
Statius
***********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and the first to kill a comrade in order to
gain an advantage over Gryphus. He is recreated as a sophisticated melee
android and is the guardian of 7F, associated with Lust. In H.E.A.V.E.N., his
R:ToP incarnation appears as the 33F guardian.
History/Mythology
===================
Statius was a prodigal Roman poet famous for being amongst the greatest of
imperial flatterers. After he failed to receive the coveted chaplet of oak
leaves at the great Capitoline poetry competition, Statius fell in despair
and retired to his ancestral home. He died shortly after.
The Divine Comedy
===================
In Dante's Purgatorio, Dante and Virgil meet Statius on the 5th terrace of
Purgatory. He had just been purged from his sins and was ready to ascend to
Heaven (Canto XXI). Statius accompanies Virgil and Dante for the rest of their
journey.
***********
Gryphus
***********
Rengoku II: The Stairway to H.E.A.V.E.N.
==========================================
A member of GRAM's mercenary group and the one behind the AI cell experiment
tragedy. He is recreated as a blood-red balanced android and is the guardian of
8F, associated with the Garden of Eden. He is probably the only android to know
the truth behind the tower except GRAM, who gains the knowledge shortly after
Gryphus' defeat. In H.E.A.V.E.N., a blue version of Gryphus appears as the 66F
guardian.
History/Mythology
===================
Gryphus is a reference to 'Griffin'. The griffin is a legendary creature with
the body of a lion and the head, wings and forelimbs of an eagle. Since the
lion is regarded as the king of beasts and the eagle as the king of birds, it
is natural that their combination would be regarded as a most majestic
creature. In antiquity it was a symbol of divine power and a guardian of the
divine.
The Divine Comedy
===================
In Dante's Purgatorio, a blood-red griffin is pulling the chariot that carries
Beatrice (Cantos XXIX-XXXII). This event signals the end of Purgatorio.
%%%%%%%%%%%%%%%%%%%
% %
% 08. Unlockables % [UNLCK]
% %
%%%%%%%%%%%%%%%%%%%
Unlock Pancratium Mode, Gallery & Official Site:
========================================================
~ Save the game at least once
Unlock Main Story in the Gallery:
=====================================
~ A new chapter will be added after completing each floor.
Unlock Another Story in the Gallery:
========================================
~ Save the game at least once
Unlock Sound Mode in the Gallery:
=====================================
~ New BGM will become available as you progress through the game. You should
have everything after completing H.E.A.V.E.N..
Unlock Graphics in the Gallery:
===================================
~ New graphics will become available as you progress through the game. You
should have everything after completing H.E.A.V.E.N..
Unlock Movies in the Gallery:
=================================
~ If you watch a movie and save, it will be unlocked.
Unlock Extra in the Gallery:
================================
~ Save after completing H.E.A.V.E.N..
%%%%%%%%%%%%%%%%%%%%%%
% %
% 09. Upgrade Tables % [UPGTB]
% %
%%%%%%%%%%%%%%%%%%%%%%
__________________________ ______________________ _____________________
| Maximum Stamina | | Defense | | Slots |
|--------------------------| |----------------------| |---------------------|
| From -> To | Cost | | From -> To | Cost | | From -> To | Cost |
|------------------|-------| |--------------|-------| |--------------|------|
| 2000 -> 2200 | 200 | | 20 -> 30 | 200 | | 1 -> 2 | 500 |
| 2200 -> 2400 | 300 | | 30 -> 40 | 300 | | 2 -> 3 | 1500 |
| 2400 -> 2600 | 500 | | 40 -> 50 | 500 | | 3 -> 4 | 4500 |
| 2600 -> 2800 | 700 | | 50 -> 60 | 700 | | 4 -> 5 | 9000 |
| 2800 -> 3000 | 900 | | 60 -> 70 | 900 | |______________|______|
| 3000 -> 3300 | 1100 | | 70 -> 80 | 1100 |
| 3300 -> 3600 | 1300 | | 80 -> 90 | 1300 | _____________________
| 3600 -> 3900 | 1500 | | 90 -> 100 | 1500 | | Heat Resistance |
| 3900 -> 4200 | 1700 | | 100 -> 110 | 1700 | |---------------------|
| 4200 -> 4500 | 2000 | | 110 -> 120 | 2000 | | From -> To | Cost |
| 4500 -> 4800 | 2300 | | 120 -> 130 | 2300 | |--------------|------|
| 4800 -> 5100 | 2600 | | 130 -> 140 | 2600 | | 1000 -> 1100 | 100 |
| 5100 -> 5400 | 3000 | | 140 -> 150 | 3000 | | 1100 -> 1200 | 200 |
| 5400 -> 5700 | 3400 | | 150 -> 160 | 3400 | | 1200 -> 1300 | 325 |
| 5700 -> 6000 | 3800 | | 160 -> 170 | 3800 | | 1300 -> 1400 | 450 |
| 6000 -> 6400 | 4200 | | 170 -> 180 | 4200 | | 1400 -> 1500 | 600 |
| 6400 -> 6800 | 4600 | | 180 -> 190 | 4600 | | 1500 -> 1600 | 750 |
| 6800 -> 7400 | 5000 | | 190 -> 200 | 5000 | | 1600 -> 1700 | 900 |
| 7400 -> 8000 | 5500 | | 200 -> 220 | 5500 | | 1700 -> 1800 | 1050 |
| 8000 -> 8800 | 6000 | | 220 -> 240 | 6000 | | 1800 -> 1900 | 1200 |
| 8800 -> 10000 | 6500 | | 240 -> 320 | 6500 | | 1900 -> 2000 | 1350 |
| 10000 -> 12000 | 7000 | | 320 -> 400 | 7000 | | 2000 -> 2100 | 1500 |
| 12000 -> 16000 | 8000 | | 400 -> 480 | 8000 | | 2100 -> 2200 | 1650 |
| 16000 -> 20000 | 9000 | | 480 -> 560 | 9000 | | 2200 -> 2300 | 1800 |
| 20000 -> 24000 | 10000 | | 560 -> 640 | 10000 | | 2300 -> 2400 | 2000 |
| 24000 -> 28000 | 10000 | | 640 -> 720 | 10000 | | 2400 -> 2500 | 2200 |
| 28000 -> 32000 | 10000 | | 720 -> 800 | 10000 | | 2500 -> 2600 | 2400 |
| 32000 -> 36000 | 10000 | | 800 -> 880 | 10000 | | 2600 -> 2700 | 2600 |
| 36000 -> 40000 | 10000 | | 880 -> 960 | 10000 | | 2700 -> 2800 | 2900 |
| 40000 -> 44000 | 10000 | | 960 -> 1040 | 10000 | | 2800 -> 2900 | 3200 |
| 44000 -> 48000 | 10000 | | 1040 -> 1280 | 10000 | | 2800 -> 3000 | 3500 |
| 48000 -> 54000 | 10000 | | 1280 -> 1440 | 10000 | | 3000 -> 3100 | 3800 |
| 54000 -> 60000 | 20000 | | 1440 -> 1600 | 20000 | | 3100 -> 3200 | 4200 |
| 60000 -> 66000 | 20000 | | 1600 -> 1760 | 20000 | | 3200 -> 3300 | 4600 |
| 66000 -> 72000 | 20000 | | 1760 -> 1920 | 20000 | | 3300 -> 3400 | 5000 |
| 72000 -> 78000 | 20000 | | 1920 -> 2080 | 20000 | | 3400 -> 3500 | 5400 |
| 78000 -> 84000 | 20000 | | 2080 -> 2240 | 20000 | | 3500 -> 3600 | 5900 |
| 84000 -> 90000 | 20000 | | 2240 -> 2400 | 20000 | | 3600 -> 3700 | 6400 |
| 90000 -> 96000 | 20000 | | 2400 -> 2560 | 20000 | | 3700 -> 3800 | 6900 |
| 96000 -> 102000 | 20000 | | 2560 -> 2720 | 20000 | | 3800 -> 3900 | 7400 |
| 102000 -> 108000 | 20000 | | 2720 -> 2880 | 20000 | | 3900 -> 4000 | 8000 |
| 108000 -> 114000 | 20000 | | 2880 -> 3040 | 20000 | |______________|______|
| 114000 -> 120000 | 20000 | | 3040 -> 3200 | 20000 |
| 120000 -> 126000 | 20000 | | 3200 -> 3360 | 20000 |
| 126000 -> 132000 | 20000 | | 3360 -> 3520 | 20000 |
| 132000 -> 138000 | 20000 | | 3520 -> 3680 | 20000 |
| 138000 -> 144000 | 20000 | | 3680 -> 3840 | 20000 |
| 144000 -> 150000 | 20000 | | 3840 -> 4000 | 20000 |
| 150000 -> 156000 | 20000 | | 4000 -> 4160 | 20000 |
| 156000 -> 162000 | 20000 | | 4160 -> 4320 | 20000 |
| 162000 -> 168000 | 20000 | | 4320 -> 4480 | 20000 |
| 168000 -> 174000 | 20000 | | 4480 -> 4640 | 20000 |
| 174000 -> 180000 | 20000 | | 4640 -> 4800 | 20000 |
| 180000 -> 186000 | 20000 | | 4800 -> 4960 | 20000 |
| 186000 -> 192000 | 20000 | | 4960 -> 5120 | 20000 |
| 192000 -> 198000 | 20000 | | 5120 -> 5280 | 20000 |
| 198000 -> 204000 | 20000 | | 5280 -> 5440 | 20000 |
| 204000 -> 210000 | 20000 | | 5440 -> 5600 | 20000 |
| 210000 -> 216000 | 20000 | | 5600 -> 5760 | 20000 |
| 216000 -> 222000 | 20000 | | 5760 -> 5920 | 20000 |
| 222000 -> 228000 | 20000 | | 5920 -> 6080 | 20000 |
| 228000 -> 234000 | 20000 | | 6080 -> 6240 | 20000 |
| 234000 -> 240000 | 20000 | | 6240 -> 6400 | 20000 |
| 240000 -> 246000 | 20000 | | 6400 -> 6560 | 20000 |
| 246000 -> 252000 | 20000 | | 6560 -> 6720 | 20000 |
| 252000 -> 258000 | 20000 | | 6720 -> 6880 | 20000 |
| 258000 -> 264000 | 20000 | | 6880 -> 7040 | 20000 |
| 264000 -> 270000 | 20000 | | 7040 -> 7200 | 20000 |
| 270000 -> 276000 | 20000 | | 7200 -> 7360 | 20000 |
| 276000 -> 282000 | 20000 | | 7360 -> 7520 | 20000 |
| 282000 -> 288000 | 20000 | | 7520 -> 7680 | 20000 |
| 288000 -> 294000 | 20000 | | 7680 -> 7840 | 20000 |
| 294000 -> 300000 | 20000 | | 7840 -> 8000 | 20000 |
| 300000 -> 306000 | 20000 | | 8000 -> 8160 | 20000 |
| 306000 -> 312000 | 20000 | | 8160 -> 8320 | 20000 |
| 312000 -> 318000 | 20000 | | 8320 -> 8480 | 20000 |
| 318000 -> 324000 | 20000 | | 8480 -> 8640 | 20000 |
| 324000 -> 330000 | 20000 | | 8640 -> 8800 | 20000 |
| 330000 -> 336000 | 20000 | | 8800 -> 8960 | 20000 |
| 336000 -> 342000 | 20000 | | 8960 -> 9120 | 20000 |
| 342000 -> 348000 | 20000 | | 9120 -> 9280 | 20000 |
| 348000 -> 354000 | 20000 | | 9280 -> 9440 | 20000 |
| 354000 -> 360000 | 20000 | | 9440 -> 9600 | 20000 |
|__________________|_______| |______________|_______|
%%%%%%%%%%%%%%%%%%%%%%
% %
% 10. Equipment List % [EQLST]
% %
%%%%%%%%%%%%%%%%%%%%%%
NOTES:
--------
- Weapon damage listed here is BASE damage (all skill levels at 0).
- All equipment properties listed here are MAX values (fully upgraded).
- Skill points listed here are BASE values.
===============================================================================
MELEE WEAPONS
===============================================================================
*********
Claws [CLWPM]
*********
#001. Double Claw
===================
Close-range assault weapon equipped with a pair of fast-oscillating blades.
Capable of levitating opponents.
~ Physical Attack: 110
~ Uses: 100
~ Heat Gain: 50
~ Knockback/Physical Stun Attack/Lift Attack
~ Grapple: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 520
#002. Tekko-ren Claw
======================
Close-range assault weapon equipped with a pair of fast-oscillating blades.
Capable of levitating opponents.
~ Physical Attack: 290
~ Uses: 100
~ Heat Gain: 55
~ Knockback/Physical Stun Attack/Lift Attack
~ Grapple: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
#003. Faux Dragon Fang
========================
Close-range assault weapon equipped with a pair of fast-oscillating blades.
Capable of levitating opponents.
~ Physical Attack: 500
~ Uses: 100
~ Heat Gain: 60
~ Knockback/Physical Stun Attack/Lift Attack
~ Grapple: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 6344
*********
Horns [HOWPM]
*********
#004. Double Horn
===================
Large, horn shaped melee weapon. Inflicts extra damage through high-speed
oscillations at close range. Using it in combo attacks does greater damage.
~ Physical Attack: 168
~ Uses: 60
~ Heat Gain: 70
~ Knockback/Physical Stun Attack/Lift Attack/Blow Away
~ Grapple: 1.00/Impact: 0.20
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 1040
#005. Ogre Edge
=================
Large, horn shaped melee weapon. Inflicts extra damage through high-speed
oscillations at close range. Using it in combo attacks does greater damage.
~ Physical Attack: 509
~ Uses: 44
~ Heat Gain: 80
~ Knockback/Physical Stun Attack/Lift Attack/Blow Away
~ Grapple: 1.00/Impact: 0.20
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 4056
#006. Demon Edge
==================
Large, horn shaped melee weapon. Inflicts extra damage through high-speed
oscillations at close range. Using it in combo attacks does greater damage.
~ Physical Attack: 734
~ Uses: 40
~ Heat Gain: 90
~ Knockback/Lift Attack/Blow Away/Physical Stun Attack
~ Grapple: 1.00/Impact: 0.20
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 10400
*******************
EM Fist Charges [FCWPM]
*******************
#007. Mach Punch
==================
Builds up an electromagnetic charge in the fist, releasing it with each punch.
Can stun and deal damage to enemies that are out of reach.
~ Physical Attack: 128
~ Electronic Attack: 180
~ Uses: 76
~ Heat Gain: 60
~ Guard Break/Electronic Stun Attack
~ Grapple: 0.40/Quantum: 0.60
~ 2 slots
~ Arms
~ Recycled Elixir: 806
#008. Mach Punch Plus
=======================
Builds up an electromagnetic charge in the fist, releasing it with each punch.
Can stun and deal damage to enemies that are out of reach.
~ Physical Attack: 200
~ Electronic Attack: 270
~ Uses: 76
~ Heat Gain: 70
~ Guard Break/Electronic Stun Attack
~ Grapple: 0.40/Quantum: 0.60
~ 2 slots
~ Arms
~ Recycled Elixir: 1599
#009. Mach Punch Super
========================
Builds up an electromagnetic charge in the fist, releasing it with each punch.
Can stun and deal damage to enemies that are out of reach.
~ Physical Attack: 288
~ Electronic Attack: 396
~ Uses: 76
~ Heat Gain: 80
~ Guard Break/Electronic Stun Attack
~ Grapple: 0.40/Quantum: 0.60
~ 2 slots
~ Arms
~ Recycled Elixir: 3198
****************
Stun Anchors [SAWPM]
****************
#010. Stun Anchor
===================
Stun weapon that utilizes an electromagnetic shield to send a powerful pulse
across the ground. Enemies struck by the pulse are rendered unable to move for
a short time.
~ Electronic Attack: 280
~ Uses: 18
~ Heat Gain: 225
~ Electronic Stun Attack/Joint Combo
~ Quantum: 1.00
~ 2 slots
~ Arms
~ Recycled Elixir: 5200
#011. Stun Anchor EX
======================
Stun weapon that utilizes an electromagnetic shield to send a powerful pulse
across the ground. Enemies struck by the pulse are rendered unable to move for
a short time.
~ Electronic Attack: 240
~ Heat Attack: 500
~ Uses: 18
~ Heat Gain: 250
~ Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Arms
~ Recycled Elixir: 5200
**********
Drills [DRWPM]
**********
#012. Drill Claw
==================
Close-range weapon that launches a massive high-speed rotation drill into an
opponent to inflict devastating damage. Approach enemies swiftly from
medium-range and immobilize them with a physical stun attack. Best when
equipped on the head.
~ Physical Attack: 220
~ Uses: 76
~ Heat Gain: 60
~ Physical Stun Attack
~ Grapple: 0.50/Impact: 0.50
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 806
#013. Stun Drill
==================
Close-range weapon that launches a massive high-speed rotation drill into an
opponent to inflict devastating damage. Approach enemies swiftly from
medium-range and immobilize them with a physical stun attack. Best when
equipped on the head.
~ Physical Attack: 400
~ Uses: 76
~ Heat Gain: 70
~ Physical Stun Attack
~ Grapple: 0.50/Impact: 0.50
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 3198
#014. True Stun Drill
=======================
Close-range weapon that launches a massive high-speed rotation drill into an
opponent to inflict devastating damage. Approach enemies swiftly from
medium-range and immobilize them with a physical stun attack. Best when
equipped on the head.
~ Physical Attack: 596
~ Uses: 76
~ Heat Gain: 80
~ Physical Stun Attack
~ Grapple: 0.50/Impact: 0.50
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 6981
*************
EM Drills [EDWPM]
*************
#015. Super EM Drill
======================
Close-range weapon that launches a massive high-speed rotation drill into an
opponent to inflict devastating damage. Approach enemies swiftly from
medium-range and immobilize them with a physical stun attack. Charge to
increase hit ratio. Best when equipped on either arm.
~ Physical Attack: 308
~ Uses: 120
~ Heat Gain: 60
~ Physical Stun Attack/Charge Attack
~ Grapple: 0.50/Impact: 0.50
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 1742
#016. True EM Drill
=====================
Close-range weapon that launches a massive high-speed rotation drill into an
opponent to inflict devastating damage. Approach enemies swiftly from
medium-range and immobilize them with a physical stun attack. Charge to
increase hit ratio. Best when equipped on either arm.
~ Physical Attack: 648
~ Uses: 180
~ Heat Gain: 80
~ Physical Stun Attack/Charge Attack
~ Grapple: 0.50/Impact: 0.50
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 7618
*************
Stun Guns [STWPM]
*************
#017. Heavy Stun Gun
======================
Close-range weapon that inflicts a series of electric shocks on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 128
~ Heat Attack: 108
~ Uses: 320
~ Heat Gain: 50
~ No Defense/Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 1144
#018. Heavy Stun Gun EX
=========================
Close-range weapon that inflicts a series of electric shocks on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 166
~ Heat Attack: 166
~ Uses: 360
~ Heat Gain: 60
~ No Defense/Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 4459
#019. Gigavolt Stun Gun
=========================
Close-range weapon that inflicts a series of electric shocks on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 294
~ Heat Attack: 208
~ Uses: 400
~ Heat Gain: 70
~ No Defense/Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 10400
**************
Shock Guns [SHWPM]
**************
#020. Lightning Gun
=====================
Close-range weapon that inflicts a powerful electric shock on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 648
~ Heat Attack: 376
~ Uses: 60
~ Heat Gain: 200
~ No Defense/Electronic Stun Attack
~ Quantum: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2288
#021. Raijin
==============
Close-range weapon that inflicts a powerful electric shock on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 1198
~ Heat Attack: 578
~ Uses: 60
~ Heat Gain: 225
~ No Defense/Electronic Stun Attack
~ Quantum: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 6981
#022. Rolling Thunder
=======================
Close-range weapon that inflicts a powerful electric shock on contact,
temporarily rendering an opponent immobile. Shields and armor cannot defend
against it.
~ Electronic Attack: 1536
~ Heat Attack: 750
~ Uses: 60
~ Heat Gain: 250
~ Breakdown/No Defense/Electronic Stun Attack
~ Quantum: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 10400
***************
Jackhammers [JAWPM]
***************
#023. Pile Bunker
===================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. Inflicts devastating damage when used in combos.
~ Physical Attack: 344
~ Heat Attack: 217
~ Uses: 44
~ Heat Gain: 125
~ Knockback/Guard Break/Physical Stun Attack/Blow Away
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 1248
#024. Slay Spear
==================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. Inflicts devastating damage when used in combos.
~ Physical Attack: 554
~ Heat Attack: 283
~ Uses: 44
~ Heat Gain: 150
~ Knockback/Guard Break/Physical Stun Attack/Blow Away
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 3497
#025. Predator Strike
=======================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. Inflicts devastating damage when used in combos.
~ Physical Attack: 853
~ Heat Attack: 435
~ Uses: 44
~ Heat Gain: 175
~ Knockback/Guard Break/Physical Stun Attack/Blow Away
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 7618
*************************
Repeating Jackhammers [RJWPM]
*************************
#026. Break Bunker
====================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. First attack stuns enemy, second attack drains energy from
their equipment.
~ Physical Attack: 706
~ Heat Attack: 333
~ Uses: 40
~ Heat Gain: 150
~ Knockback/Guard Break/Breakdown/Physical Stun Attack
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 6760
#027. New Break Bunker
========================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. First attack stuns enemy, second attack drains energy from
their equipment.
~ Physical Attack: 871
~ Heat Attack: 433
~ Uses: 40
~ Heat Gain: 175
~ Knockback/Guard Break/Breakdown/Physical Stun Attack
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 9750
#028. Banisher
================
Close-range weapon that drives stakes from the fist. Greatly raises heat level,
but leaves you vulnerable to attack. Has extremely powerful knockback and
knockdown effects. First attack stuns enemy, second attack drains energy from
their equipment.
~ Physical Attack: 1165
~ Heat Attack: 500
~ Uses: 40
~ Heat Gain: 200
~ Knockback/Guard Break/Breakdown/Physical Stun Attack
~ Grapple: 1.00/Impact 0.40
~ 2 slots
~ Arms
~ Recycled Elixir: 10400
************
Knuckles [KNWPM]
************
#029. Burn Knuckle
====================
Close-range weapon that punches the enemy with red-hot knuckles and raises
their heat level. Easy to use in combo attacks.
~ Physical Attack: 240
~ Heat Attack: 400
~ Uses: 60
~ Heat Gain: 60
~ Physical Stun Attack/Knockdown/Guard Break
~ Grapple: 0.50/Impact: 0.50
~ 1 slot
~ Arms
~ Recycled Elixir: 5200
#030. Blaze Knuckle
=====================
Close-range weapon that punches the enemy with red-hot knuckles and raises
their heat level. Easy to use in combo attacks.
~ Physical Attack: 260
~ Heat Attack: 400
~ Uses: 60
~ Heat Gain: 60
~ Physical Stun Attack/Lift Attack/Guard Break
~ 1 slot
~ Arms
~ Recycled Elixir: 5200
*********
Rings [RIWPM]
*********
#031. Engagement Ring
=======================
A special weapon capsule shaped like a ring.
Bears the following engraving:
2006.1.6 To Beatie
~ If you are defeated with one of these in your inventory, you are fully
recovered and gain overdrive status. Once used, it will disappear from your
inventory.
~ Recycled Elixir: 4600
**********
Swords [SWWPM]
**********
#032. Tekkou Blade
====================
Sword with a fast-oscillating blade that enables consecutive attacks.
Deceptively primitive in design, this close-range weapon is capable of cutting
through reinforced resin.
~ Physical Attack: 200
~ Uses: 100
~ Heat Gain: 50
~ Physical Stun Attack
~ Slash: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 520
#033. Shadowlight
===================
Sword with a fast-oscillating blade that enables consecutive attacks.
Deceptively primitive in design, this close-range weapon is capable of cutting
through reinforced resin. Delivers high attack power when used in a
three-attack combo.
~ Physical Attack: 360
~ Uses: 136
~ Heat Gain: 50
~ Physical Stun Attack
~ Slash: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
#034. Seven Deaths Blade
==========================
Sword with a fast-oscillating blade that enables consecutive attacks.
Deceptively primitive in design, this close-range weapon is capable of cutting
through reinforced resin. Delivers high attack power when used in a
seven-attack combo.
~ Physical Attack: 648
~ Uses: 157
~ Heat Gain: 50
~ Physical Stun Attack
~ Slash: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 6344
******************
Samurai Swords [SSWPM]
******************
#035. Samurai Drive
=====================
Sword used for close-range attacks. Despite its primitive looks, its
fast-oscillating blade can cut through even reinforced resin. Can quickly close
the gap with distant enemies. Critical hits can cut the enemy's stamina in
half.
~ Physical Attack: 312
~ Uses: 84
~ Heat Gain: 70
~ Physical Stun Attack/Critical Effect
~ Slash: 1.00/Impact: 0.20
~ 1 slot
~ Arms
~ Recycled Elixir: 1040
#036. Samurai Drive II
========================
Sword used for close-range attacks. Despite its primitive looks, its
fast-oscillating blade can cut through even reinforced resin. Can quickly close
the gap with distant enemies. Critical hits can cut the enemy's stamina in
half.
~ Physical Attack: 552
~ Uses: 80
~ Heat Gain: 80
~ Physical Stun Attack/Critical Effect
~ Slash: 1.00/Impact: 0.20
~ 1 slot
~ Arms
~ Recycled Elixir: 4056
#037. Samurai Drive III
=========================
Sword used for close-range attacks. Despite its primitive looks, its
fast-oscillating blade can cut through even reinforced resin. Can quickly close
the gap with distant enemies. Critical hits can cut the enemy's stamina in
half.
~ Physical Attack: 715
~ Uses: 76
~ Heat Gain: 90
~ Physical Stun Attack/Critical Effect
~ Slash: 1.00/Impact: 0.20
~ 1 slot
~ Arms
~ Recycled Elixir: 7488
#038. Muramasa Blade
======================
Sword used for close-range attacks. Despite its primitive looks, its
fast-oscillating blade can cut through even reinforced resin. Can quickly close
the gap with distant enemies. Critical hits can cut the enemy's stamina in
half.
~ Physical Attack: 932
~ Uses: 63
~ Heat Gain: 100
~ Physical Stun Attack/Critical Effect/Joint Combo
~ Slash: 1.00/Impact: 0.20
~ 2 slots
~ Arms
~ Recycled Elixir: 1040
****************
Giant Swords [GWWPM]
****************
#039. Broad Blade
===================
Giant sword with a thick blade and ample crowd-pleasing potential. Attack speed
is slow, but has a wide attack range and high lifting power.
~ Physical Attack: 250
~ Uses: 60
~ Heat Gain: 80
~ Lift Attack/Physical Stun Attack
~ Slash: 0.60/Impact: 0.40
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 728
#040. Riser Blade
===================
Giant sword with a thick blade and ample crowd-pleasing potential. Attack speed
is slow, but has a wide attack range and high lifting power.
~ Physical Attack: 390
~ Uses: 62
~ Heat Gain: 90
~ Lift Attack/Physical Stun Attack
~ Slash: 0.60/Impact: 0.40
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
#041. Lunatic Blade
=====================
Giant sword with a thick blade and ample crowd-pleasing potential. Attack speed
is slow, but has a wide attack range and high lifting power.
~ Physical Attack: 460
~ Uses: 76
~ Heat Gain: 100
~ Lift Attack/Physical Stun Attack
~ Slash: 0.60/Impact: 0.40
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 5200
***********
Hammers [HAWPM]
***********
#042. Attack Hammer
=====================
Close-range weapon that mows enemies down with it's huge swing. Slow attack
speed, but has a wide attack range and high knockdown power.
~ Physical Attack: 240
~ Uses: 60
~ Heat Gain: 100
~ Knockdown/Physical Stun Attack
~ Impact: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 572
#043. Elephant
================
Close-range weapon that mows enemies down with it's huge swing. Slow attack
speed, but has a wide attack range and high knockdown power.
~ Physical Attack: 464
~ Uses: 60
~ Heat Gain: 120
~ Knockdown/Physical Stun Attack
~ Impact: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2288
#044. Earth Shaker
====================
Close-range weapon that mows enemies down with it's huge swing. Slow attack
speed, but has a wide attack range and high knockdown power.
~ Physical Attack: 846
~ Uses: 60
~ Heat Gain: 140
~ Knockdown/Physical Stun Attack
~ Impact: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 6981
*********
Clubs [CBWPM]
*********
#045. Tomahawk Mark V
=======================
Swung like a club, this close-range weapon is used to bludgeon an opponent and
inflict significant damage. Can inflict maximum damage on opponent when used in
a combo attack.
~ Physical Attack: 300
~ Uses: 44
~ Heat Gain: 120
~ Knockback/Guard Break/Knockdown/Physical Stun Attack
~ Slash: 0.20/Impact: 0.80
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 1040
#046. Tomahawk Mark VII
=========================
Swung like a club, this close-range weapon is used to bludgeon an opponent and
inflict significant damage. Can inflict maximum damage on opponent when used in
a combo attack.
~ Physical Attack: 540
~ Uses: 60
~ Heat Gain: 130
~ Knockback/Guard Break/Knockdown/Physical Stun Attack
~ Slash: 0.20/Impact: 0.80
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 4056
#047. Tomahawk Mark X
=======================
Swung like a club, this close-range weapon is used to bludgeon an opponent and
inflict significant damage. Can inflict maximum damage on opponent when used in
a combo attack.
~ Physical Attack: 872
~ Uses: 76
~ Heat Gain: 140
~ Knockback/Guard Break/Knockdown/Physical Stun Attack
~ Slash: 0.20/Impact: 0.80
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 7488
#048. Drain Jack
==================
Swung like a club, this close-range weapon is used to bludgeon an opponent and
inflict significant damage. Can drain energy from an opponent's equipment, and
inflict maximum damage on opponent when used in a combo attack.
~ Physical Attack: 760
~ Uses: 60
~ Heat Gain: 140
~ Knockback/Guard Break/Breakdown/Physical Stun Attack
~ Slash: 0.20/Impact: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 10400
***************
Heat Swords [HSWPM]
***************
#049. Heat Sword
==================
Sword used for close-range attacks. Besides inflicting damage, also raises
enemy's heat level.
~ Physical Attack: 252
~ Heat Attack: 260
~ Uses: 100
~ Heat Gain: 80
~ Physical Stun Attack/Knockdown
~ Slash: 1.00
~ 1 slot
~ Arms
~ Recycled Elixir: 1144
#050. T13 Torrid Saber
========================
Sword used for close-range attacks. Besides inflicting damage, also raises
enemy's heat level.
~ Physical Attack: 442
~ Heat Attack: 380
~ Uses: 100
~ Heat Gain: 80
~ Knockdown/Physical Stun Attack
~ Slash: 1.00
~ 1 slot
~ Arms
~ Recycled Elixir: 4459
***********************
Jumping Heat Swords [JHWPM]
***********************
#051. Heat Sword J
====================
Sword used for close-range attacks. Besides inflicting damage, also raises
enemy's heat level. Jump closer to the enemy while attacking.
~ Physical Attack: 510
~ Heat Attack: 750
~ Uses: 44
~ Heat Gain: 130
~ Guard Break/Knockdown/Physical Stun Attack
~ Slash: 0.80/Impact: 0.30
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2288
#052. Heat Sword J MAX
========================
Sword used for close-range attacks. Besides inflicting damage, also raises
enemy's heat level. Jump closer to the enemy while attacking.
~ Physical Attack: 946
~ Heat Attack: 1300
~ Uses: 44
~ Heat Gain: 130
~ Guard Break/Physical Stun Attack/Knockdown
~ Slash: 0.80/Impact: 0.30
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 6981
********
Axes [AXWPM]
********
#053. Heat Axe
================
Axe used for close-range attacks. Slow, but inflicts heavy damage and raises
enemy's heat level. Delivers a two-stage whirling attack that mows enemies down
and sends them flying.
~ Physical Attack: 250
~ Heat Attack: 240
~ Uses: 76
~ Heat Gain: 110
~ Knockback/Blow Away/Lift Attack/Physical Stun Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 806
#054. Executioner
===================
Axe used for close-range attacks. Slow, but inflicts heavy damage and raises
enemy's heat level. Delivers a two-stage whirling attack that mows enemies down
and sends them flying.
~ Physical Attack: 424
~ Heat Attack: 300
~ Uses: 76
~ Heat Gain: 130
~ Knockback/Blow Away/Lift Attack/Physical Stun Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2288
#055. K.O.D.
==============
Axe used for close-range attacks. Slow, but inflicts heavy damage and raises
enemy's heat level. Delivers a two-stage whirling attack that mows enemies down
and sends them flying.
~ Physical Attack: 546
~ Heat Attack: 300
~ Uses: 76
~ Heat Gain: 150
~ Blow Away/Knockback/Physical Stun Attack/Lift Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 5720
#056. C-K.O.D.
================
Axe used for close-range attacks. Slow, but inflicts heavy damage and raises
enemy's heat level. Delivers a fearsome eight-stage super-high speed whirling
attack that mows enemies down and sends them flying.
~ Physical Attack: 642
~ Heat Attack: 400
~ Uses: 98
~ Heat Gain: 160
~ Blow Away/Knockback/Physical Stun Attack/Lift Attack
~ Slash: 0.80/Impact: 0.20
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 8242
*****************
Plasma Swords [PSWPM]
*****************
#057. Plasma Sword
====================
Close-range weapon that uses a lot of energy, but has a high attack power. Uses
plasma to form an extremely hot blade that can burn through the enemy in an
instant.
~ Physical Attack: 136
~ Electronic Attack: 336
~ Uses: 76
~ Heat Gain: 100
~ Joint Combo/Electronic Stun Attack
~ Slash: 0.40/Quantum: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 1898
#058. Gladiator
=================
Close-range weapon that uses a lot of energy, but has a high attack power. Uses
plasma to form an extremely hot blade that can burn through the enemy in an
instant.
~ Physical Attack: 196
~ Electronic Attack: 512
~ Uses: 82
~ Heat Gain: 100
~ Joint Combo/Electronic Stun Attack
~ Slash: 0.40/Quantum: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 5278
#059. Dante
=============
Close-range weapon that uses a lot of energy, but has a high attack power. Uses
plasma to form an extremely hot blade that can burn through the enemy in an
instant.
~ Physical Attack: 248
~ Electronic Attack: 656
~ Uses: 98
~ Heat Gain: 100
~ Joint Combo/Electronic Stun Attack
~ Slash: 0.40/Quantum: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 9750
*************************
Evading Plasma Swords [EPWPM]
*************************
#060. Plasma Sword FL
=======================
Close-range weapon that uses a lot of energy, but has a high attack power. Uses
plasma to form an extremely hot blade that can burn through the enemy in an
instant.
~ Physical Attack: 230
~ Electronic Attack: 579
~ Uses: 76
~ Heat Gain: 120
~ Joint Combo/Electronic Stun Attack/Lift Attack
~ Slash: 0.20/Impact: 0.20/Quantum: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 6760
#061. Gladiator FL
====================
Close-range weapon that uses a lot of energy, but has a high attack power. Uses
plasma to form an extremely hot blade that can burn through the enemy in an
instant.
~ Physical Attack: 292
~ Electronic Attack: 736
~ Uses: 82
~ Heat Gain: 120
~ Joint Combo/Electronic Stun Attack/Lift Attack
~ Slash: 0.20/Impact: 0.20/Quantum: 0.80
~ 1 slot
~ Arms
~ Recycled Elixir: 9750
*************
Chainsaws [CHWPM]
*************
#062. Chainsaw
================
Close-range weapon. Has hundreds of tiny blades which rotate at super-high
speeds to inflict damage.
~ Physical Attack: 112
~ Heat Attack: 42
~ Uses: 240
~ Heat Gain: 60
~ Physical Stun Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 624
#063. Boogieman SP
====================
Close-range weapon. Has hundreds of tiny blades which rotate at super-high
speeds to inflict damage.
~ Physical Attack: 180
~ Heat Attack: 58
~ Uses: 240
~ Heat Gain: 70
~ Physical Stun Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 1742
#064. CSM Horror Show
=======================
Close-range weapon. Has hundreds of tiny blades which rotate at super-high
speeds to inflict damage.
~ Physical Attack: 268
~ Heat Attack: 83
~ Uses: 240
~ Heat Gain: 80
~ Physical Stun Attack
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 4862
#065. Crazy Saw
=================
Close-range weapon. Has hundreds of tiny blades which rotate at super-high
speeds to inflict damage. It is possible to move while attacking and to drag
the enemy closer.
~ Physical Attack: 324
~ Heat Attack: 144
~ Uses: 240
~ Heat Gain: 80
~ Knockback/Physical Stun Attack/Mobility
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Arms
~ Recycled Elixir: 7618
#066. Crazy SP
================
Close-range weapon. Has hundreds of tiny blades which rotate at super-high
speeds to inflict damage. It is possible to move while attacking and to drag
the enemy closer.
~ Physical Attack: 364
~ Heat Attack: 167
~ Uses: 240
~ Heat Gain: 80
~ Knockback/Physical Stun Attack/Mobility
~ Slash: 0.80/Impact: 0.20
~ 1 slot
~ Arms
~ Recycled Elixir: 10400
===============================================================================
RANGED WEAPONS
===============================================================================
*************
Revolvers [RVWPR]
*************
#067. 580 Auto Magnum
=======================
High-caliber gun for ADAM units, modeled after an antique handgun. Among the
least powerful weapons. Hold the attack button for continuous fire.
~ Physical Attack: 101
~ Uses: 120
~ Heat Gain: 35
~ Physical Stun Attack/Mobility
~ Bullet: 1.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 520
#068. 13mm Auto Nanbu
=======================
High-caliber gun for ADAM units, modeled after an antique handgun. Among the
least powerful weapons. Hold the attack button for continuous fire.
~ Physical Attack: 124
~ Uses: 120
~ Heat Gain: 35
~ Physical Stun Attack/Mobility
~ Bullet: 1.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 1040
#069. SAA Magnum 88
=====================
High-caliber gun for ADAM units, modeled after an antique handgun. Among the
least powerful weapons. Hold the attack button for continuous fire.
~ Physical Attack: 184
~ Uses: 120
~ Heat Gain: 36
~ Physical Stun Attack/Mobility
~ Bullet: 1.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
#070. D Dragoon
=================
High-caliber, custom-made, prohibited gun. Modeled after an antique handgun,
and designed to shoot chemical rounds that cannot be defended against. Drains
enemy's energy. Has limited ammo. Hold the attack button for continuous fire.
~ Physical Attack: 120
~ Uses: 15
~ Heat Gain: 250
~ Breakdown/No Defense/Physical Stun Attack/Mobility
~ Bullet: 1.20
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 10400
*************
Crossbows [CRWPR]
*************
#071. Auto Crossbow
=====================
Powerful crossbow that continuously fires very hard, dense arrows. Although not
technologically advanced, its very versatile, with a good balance of firepower,
ammo, and heat generation.
~ Physical Attack: 120
~ Uses: 76
~ Heat Gain: 25
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 520
#072. Arbalest
================
Powerful crossbow that continuously fires very hard, dense arrows. Although not
technologically advanced, its very versatile, with a good balance of firepower,
ammo, and heat generation. Larger unit offers more firepower and larger ammo
stock.
~ Physical Attack: 156
~ Uses: 104
~ Heat Gain: 25
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 1040
#073. Scorpion
================
Powerful crossbow that continuously fires very hard, dense arrows. Although not
technologically advanced, its very versatile, with a good balance of firepower,
ammo, and heat generation. Larger unit offers more firepower and larger ammo
stock.
~ Physical Attack: 218
~ Uses: 142
~ Heat Gain: 25
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 2080
**********
Rifles [RFWPR]
**********
#074. Hecate V
================
Rifle that fires fast, powerful rounds, but has a long recovery time. Hold the
attack button for continuous fire.
~ Physical Attack: 180
~ Uses: 58
~ Heat Gain: 50
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 676
#075. 20mm A.M. Rifle
=======================
Rifle that fires fast, powerful rounds, but has a long recovery time. Hold the
attack button for continuous fire.
~ Physical Attack: 300
~ Uses: 62
~ Heat Gain: 60
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2704
#076. T2 Armor-Buster
=======================
Rifle that fires fast, powerful rounds, but has a long recovery time. Hold the
attack button for continuous fire.
~ Physical Attack: 555
~ Uses: 76
~ Heat Gain: 70
~ Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 8242
************
Shotguns [SHWPR]
************
#077. Shotgun M808
====================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts.
~ Physical Attack: 96
~ Uses: 196
~ Heat Gain: 17
~ Physical Stun Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 624
#078. 1st G. Shotgun
======================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts.
~ Physical Attack: 124
~ Uses: 196
~ Heat Gain: 20
~ Physical Stun Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 1248
#079. Double Derringer
========================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts.
~ Physical Attack: 296
~ Uses: 196
~ Heat Gain: 23
~ Physical Stun Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 7618
*********************
Juggling Shotguns [JSWPR]
*********************
#080. Blow Shot
=================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts.
~ Physical Attack: 200
~ Uses: 196
~ Heat Gain: 33
~ Physical Stun Attack/Lift Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2496
#081. Feather Dance
=====================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts.
~ Physical Attack: 246
~ Uses: 196
~ Heat Gain: 35
~ Lift Attack/Physical Stun Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 4862
#082. Break Shot
==================
Small shotgun that is capable of firing multiple dense rounds at once. The
closer the enemy, the more damage the weapon inflicts. Drains energy from enemy
equipment.
~ Physical Attack: 312
~ Uses: 196
~ Heat Gain: 50
~ Breakdown/Lift Attack/Physical Stun Attack/Mobility
~ Impact: 0.40/Bullet: 0.60
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 10400
**************
Needleguns [NDWPR]
**************
#083. Macro Needle Gun
========================
Fires a continuous stream of electromagnetic needles with high stun potential.
Hold the attack button for continuous fire.
~ Physical Attack: 102
~ Uses: 320
~ Heat Gain: 25
~ Physical Stun Attack/Mobility
~ Impact: 0.20/Bullet: 0.80
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 1040
#084. Needle Shower
=====================
Fires a continuous stream of electromagnetic needles with high stun potential.
Hold the attack button for continuous fire.
~ Physical Attack: 142
~ Uses: 360
~ Heat Gain: 27
~ Physical Stun Attack/Mobility
~ Impact: 0.20/Bullet: 0.80
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 2080
#085. Spread Needle
=====================
Fires a continuous stream of electromagnetic needles with high stun potential.
Hold the attack button for continuous fire.
~ Physical Attack: 182
~ Uses: 400
~ Heat Gain: 30
~ Physical Stun Attack/Mobility
~ Impact: 0.20/Bullet: 0.80
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 4056
#086. Piercing Needle
=======================
Fires a continuous stream of electromagnetic needles with high stun potential.
Needles will pierce through enemies. Hold the attack button for continuous
fire.
~ Physical Attack: 216
~ Uses: 400
~ Heat Gain: 30
~ Piercing Rounds/Physical Stun Attack/Mobility
~ Impact: 0.20/Bullet: 0.80
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 6344
*******************
Submachine Guns [SMWPR]
*******************
#087. 8mm Submachine Gun
==========================
Machine gun that, while not very powerful, is easy to use and has good
auto-fire capability. Hold the attack button for continuous fire. Rarely
overheats, even when using auto-fire.
~ Physical Attack: 60
~ Uses: 360
~ Heat Gain: 15
~ Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 624
#088. 10mm Submachine Gun
===========================
Machine gun that, while not very powerful, is easy to use and has good
auto-fire capability. Hold the attack button for continuous fire. Rarely
overheats, even when using auto-fire.
~ Physical Attack: 92
~ Uses: 360
~ Heat Gain: 15
~ Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 1742
#089. 20mm Vulcan
===================
Machine gun that, while not very powerful, is easy to use and has good
auto-fire capability. Hold the attack button for continuous fire. Rarely
overheats, even when using auto-fire.
~ Physical Attack: 216
~ Uses: 300
~ Heat Gain: 15
~ Mobility
~ Bullet: 1.00
~ 1 slot
~ Head
~ Recycled Elixir: 10400
****************
Machine Guns [MGWPR]
****************
#090. 7.62mm M.G.
===================
Machine gun that uses very hard, high-velocity rounds. Rounds will pierce
through enemies. Hold the attack button for continuous fire.
~ Physical Attack: 68
~ Uses: 240
~ Heat Gain: 15
~ Piercing Rounds/Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 728
#091. T4 Expulsion M.G.
=========================
Machine gun that uses very hard, high-velocity rounds. Rounds will pierce
through enemies. Hold the attack button for continuous fire.
~ Physical Attack: 98
~ Uses: 300
~ Heat Gain: 15
~ Piercing Rounds/Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
**************
Laser Guns [LGWPR]
**************
#092. Pulse Laser Gun
=======================
Electronic machine gun that fires a continuous stream of short lasers. Hold the
attack button for continuous fire.
~ Electronic Attack: 122
~ Uses: 260
~ Heat Gain: 12
~ Mobility
~ Quantum: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 1248
#093. Pulse Laser Gun II
==========================
Electronic machine gun that fires a continuous stream of short lasers. Hold the
attack button for continuous fire.
~ Electronic Attack: 190
~ Uses: 260
~ Heat Gain: 13
~ Mobility
~ Quantum: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 3497
#094. Pulse Laser Gun III
===========================
Electronic machine gun that fires a continuous stream of short lasers. Hold the
attack button for continuous fire.
~ Electronic Attack: 296
~ Uses: 260
~ Heat Gain: 13
~ Mobility
~ Quantum: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 7618
*************************
Reflecting Laser Guns [RLWPR]
*************************
#095. Reflect Pulser
======================
Electronic machine gun that fires a continuous stream of short lasers. Lasers
will pierce through enemies and reflect off walls. Hold the attack button for
continuous fire.
~ Electronic Attack: 176
~ Uses: 240
~ Heat Gain: 15
~ Piercing Rounds/Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 2496
#096. Kaleidoscope
====================
Electronic machine gun that fires a continuous stream of short lasers. Lasers
will pierce through enemies and reflect off walls. Hold the attack button for
continuous fire.
~ Electronic Attack: 272
~ Uses: 240
~ Heat Gain: 16
~ Piercing Rounds/Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 8983
**********************
Heavy Machine Guns [HMWPR]
**********************
#097. 15.7mm M.G.
===================
Heavy machine gun that sprays powerful rounds at a fast rate. Movement speed is
halved while firing. Hold the attack button for continuous fire.
~ Physical Attack: 100
~ Uses: 720
~ Heat Gain: 15
~ Knockback/Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 1456
#098. AG-9 Platoon
====================
Heavy machine gun that sprays powerful rounds at a fast rate. Movement speed is
halved while firing. Hold the attack button for continuous fire.
~ Physical Attack: 130
~ Uses: 720
~ Heat Gain: 20
~ Knockback/Physical Stun Attack/Mobility
~ Bullet: 1.00
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2912
*************
Artillery [ARWPR]
*************
#099. 75mm Howitzer
=====================
When the shells impact, they burst into multiple smaller bombs that explode,
causing heavy damage to surrounding enemies. Powerful weapon, but has severe
recoil and tends to overheat.
~ Physical Attack: 144
~ Uses: 35
~ Heat Gain: 200
~ Physical Stun Attack/Blow Away
~ Impact: 0.80/Bullet: 0.40
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 1248
#100. 155mm Howitzer
======================
When the shells impact, they burst into multiple smaller bombs that explode,
causing heavy damage to surrounding enemies. Powerful weapon, but has severe
recoil and tends to overheat.
~ Physical Attack: 210
~ Uses: 35
~ Heat Gain: 225
~ Physical Stun Attack/Blow Away
~ Impact: 0.80/Bullet: 0.40
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 3497
#101. T7 Field Cannon
=======================
When the shells impact, they burst into multiple smaller bombs that explode,
causing heavy damage to surrounding enemies. Powerful weapon, but has severe
recoil and tends to overheat.
~ Physical Attack: 545
~ Uses: 40
~ Heat Gain: 250
~ Physical Stun Attack/Blow Away
~ Impact: 0.80/Bullet: 0.40
~ 3 slots
~ Torso/Arms
~ Recycled Elixir: 7618
*********************
Recoilless Rifles [RRWPR]
*********************
#102. 3" Recoilless Gun
=========================
Rocket launcher with suppressed recoil for ease of handling. Limited ammo
supply, but rounds excel in both speed and destructive power.
~ Physical Attack: 280
~ Uses: 60
~ Heat Gain: 80
~ Physical Stun Attack/Knockback/Blow Away/Mobility
~ Impact: 0.50/Bullet: 0.50
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 806
#103. T8 Bazooka
==================
Rocket launcher with suppressed recoil for ease of handling. Limited ammo
supply, but rounds excel in both speed and destructive power.
~ Physical Attack: 380
~ Uses: 60
~ Heat Gain: 100
~ Physical Stun Attack/Knockback/Blow Away/Mobility
~ Impact: 0.50/Bullet: 0.50
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 1599
#104. Panzerfaust
===================
Rocket launcher with suppressed recoil for ease of handling. Limited ammo
supply, but rounds excel in both speed and destructive power.
~ Physical Attack: 512
~ Uses: 60
~ Heat Gain: 120
~ Physical Stun Attack/Knockback/Blow Away/Mobility
~ Impact: 0.50/Bullet: 0.50
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 3198
#105. Carl Gustav 4000
========================
Rocket launcher with suppressed recoil for ease of handling. Limited ammo
supply, but rounds excel in both speed and destructive power.
~ Physical Attack: 732
~ Uses: 60
~ Heat Gain: 140
~ Physical Stun Attack/Knockback/Blow Away/Mobility
~ Impact: 0.50/Bullet: 0.50
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 7618
*********************
Grenade Launchers [GRWPR]
*********************
#106. Grenade Launcher
========================
Grenade launcher fitted with a drum-style magazine. White-hot grenade blasts
raise temperature, as well as inflicting damage. Hold the attack button for
continuous fire.
~ Physical Attack: 223
~ Heat Attack: 125
~ Uses: 100
~ Heat Gain: 80
~ Physical Stun Attack/Blow Away/Knockback/Mobility
~ Impact: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 1456
#107. T9 Twin Torpedo
=======================
Grenade launcher fitted with a drum-style magazine. White-hot grenade blasts
raise temperature, as well as inflicting damage. Hold the attack button for
continuous fire.
~ Physical Attack: 350
~ Heat Attack: 180
~ Uses: 100
~ Heat Gain: 90
~ Blow Away/Knockback/Guard Break/Physical Stun Attack/Mobility
~ Impact: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 5200
#108. M-33 Riot Gun
=====================
Grenade launcher fitted with a drum-style magazine. White-hot grenade blasts
raise temperature, as well as inflicting damage. Hold the attack button for
continuous fire.
~ Physical Attack: 449
~ Heat Attack: 250
~ Uses: 100
~ Heat Gain: 100
~ Blow Away/Knockback/Guard Break/Physical Stun Attack/Mobility
~ Impact: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 7488
#109. V Grenade
=================
Grenade launcher fitted with a drum-style magazine. White-hot grenade blasts
raise temperature, as well as inflicting damage. Hold the attack button for
continuous fire.
~ Physical Attack: 594
~ Heat Attack: 224
~ Uses: 100
~ Heat Gain: 100
~ Lift Attack/Physical Stun Attack/Mobility
~ Impact: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 10400
*******************
Napalm Grenades [NGWPR]
*******************
#110. Napalm Grenade
======================
Grenade launcher that fires napalm rounds. Rounds burst into a sea of flames
upon impact. Anything caught in the flames will overheat. Flames disappear
after a short time. Hold the attack button for continuous fire.
~ Physical Attack: 25
~ Heat Attack: 150
~ Uses: 44
~ Heat Gain: 150
~ Slowdown/No Defense
~ Impact: 0.50
~ 2 slots
~ Torso
~ Recycled Elixir: 3497
#111. Napalm Grenade II
=========================
Grenade launcher that fires napalm rounds. Rounds burst into a sea of flames
upon impact. Anything caught in the flames will overheat. Flames disappear
after a short time. Hold the attack button for continuous fire.
~ Physical Attack: 38
~ Heat Attack: 176
~ Uses: 44
~ Heat Gain: 170
~ Slowdown/No Defense
~ Impact: 0.50
~ 2 slots
~ Torso
~ Recycled Elixir: 6240
#112. Napalm Grenade III
==========================
Grenade launcher that fires napalm rounds. Rounds burst into a sea of flames
upon impact. Anything caught in the flames will overheat. Flames disappear
after a short time. Hold the attack button for continuous fire.
~ Physical Attack: 48
~ Heat Attack: 208
~ Uses: 44
~ Heat Gain: 190
~ Slowdown/No Defense
~ Impact: 0.50
~ 2 slots
~ Torso
~ Recycled Elixir: 8983
*********************
Missile Launchers [MLWPR]
*********************
#113. Missile Launcher
=========================
Fires powerful, high-velocity missiles. A direct hit will cause massive damage.
~ Physical Attack: 437
~ Uses: 38
~ Heat Gain: 200
~ Guard Break/Physical Stun Attack/Blow Away
~ Impact: 1.00/Bullet: 0.20
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 1144
#114. T10 Ground Rocket
=========================
Fires powerful, high-velocity missiles. A direct hit will cause massive damage.
~ Physical Attack: 648
~ Uses:38
~ Heat Gain: 250
~ Guard Break/Physical Stun Attack/Blow Away
~ Impact: 1.00/Bullet: 0.20
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 3198
#115. LOSAT-3 KEM
===================
Fires powerful, high-velocity missiles. A direct hit will cause massive damage.
~ Physical Attack: 833
~ Uses: 38
~ Heat Gain: 300
~ Guard Break/Physical Stun Attack/Blow Away
~ Impact: 1.00/Bullet: 0.20
~ 2 slots
~ Head/Arms
~ Recycled Elixir: 5720
#116. Heavy Missile
=====================
Fires powerful, high-velocity missiles. A direct hit will cause massive damage.
Can drain energy from enemy equipment.
~ Physical Attack: 1082
~ Uses: 22
~ Heat Gain: 350
~ Guard Break/Breakdown/Physical Stun Attack/Blow Away
~ Impact: 1.00/Bullet: 0.20
~ 3 slots
~ Head/Arms
~ Recycled Elixir: 10400
*******************
Homing Missiles [HOWPR]
*******************
#117. Homing Missile
======================
Fires small missiles that lock onto enemies and automatically home in on them.
Hold the attack button for continuous fire.
~ Physical Attack: 220
~ Uses: 98
~ Heat Gain: 80
~ Knockback/Physical Stun Attack/Mobility
~ Impact: 0.90/Bullet: 0.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 871
#118. MPIM Predator 4
=======================
Fires small missiles that lock onto enemies and automatically home in on them.
Hold the attack button for continuous fire.
~ Physical Attack: 324
~ Uses: 98
~ Heat Gain: 85
~ Knockback/Physical Stun Attack/Mobility
~ Impact: 0.90/Bullet: 0.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2496
#119. Sweet Honey Bee
=======================
Fires small missiles that lock onto enemies and automatically home in on them.
Hold the attack button for continuous fire.
~ Physical Attack: 405
~ Uses: 98
~ Heat Gain: 90
~ Knockback/Physical Stun Attack/Mobility
~ Impact: 0.90/Bullet: 0.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 6240
*************************
Homing Missile Bursts [HBWPR]
*************************
#120. 3-Shot Burst AAM
========================
Fires numerous small missiles that lock onto enemies and automatically home in
on them. Hold the attack button for continuous fire.
~ Physical Attack: 220
~ Uses: 124
~ Heat Gain: 80
~ Knockback/Physical Stun Attack
~ Impact: 0.90/Bullet: 0.20
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 1742
#121. Full Burst AAM
======================
Fires numerous small missiles that lock onto enemies and automatically home in
on them. Hold the attack button for continuous fire.
~ Physical Attack: 530
~ Uses: 124
~ Heat Gain: 90
~ Knockback/Physical Stun Attack
~ Impact: 0.90/Bullet: 0.20
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 7618
****************
Gatling Guns [GGWPR]
****************
#122. Gatling Cannon
======================
Fires bullets from multiple barrels in a spinning motion. Resistant to
overheating and auto-fire capable, but cannot move while firing. Hold the
attack button for continuous fire.
~ Physical Attack: 120
~ Uses: 480
~ Heat Gain: 15
~ No Effect
~ Bullet: 1.00
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 2704
#123. Rotating 6-Mortar
=========================
Fires bullets from multiple barrels in a spinning motion. Resistant to
overheating and auto-fire capable, but cannot move while firing. Hold the
attack button for continuous fire.
~ Physical Attack: 152
~ Uses: 560
~ Heat Gain: 30
~ No Effect
~ Bullet: 1.00
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 5278
#124. Storm Vulcan
====================
Fires bullets from multiple barrels in a spinning motion. Resistant to
overheating and auto-fire capable, but cannot move while firing. Hold the
attack button for continuous fire.
~ Physical Attack: 164
~ Uses: 400
~ Heat Gain: 35
~ Knockback/Guard Break/Physical Stun Attack
~ Bullet: 1.00
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 6760
#125. H Storm Vulcan
======================
Fires bullets from multiple barrels in a spinning motion. Resistant to
overheating and auto-fire capable, but cannot move while firing. Hold the
attack button for continuous fire.
~ Physical Attack: 224
~ Uses: 480
~ Heat Gain: 35
~ Knockback/Guard Break/Physical Stun Attack
~ Bullet: 1.00
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 10400
************
Coilguns [COWPR]
************
#126. Linear Motor Gun
========================
Long rifle that uses a magnetic force to fire extremely heavy shells.
Devastatingly powerful, but repeat rate is very slow.
~ Physical Attack: 437
~ Uses: 19
~ Heat Gain: 200
~ Physical Stun Attack/Critical Effect
~ Impact: 0.20/Bullet: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 1352
#127. Vergilius
=================
Long rifle that uses a magnetic force to fire extremely heavy shells.
Devastatingly powerful, but repeat rate is very slow.
~ Physical Attack: 797
~ Uses: 19
~ Heat Gain: 250
~ Physical Stun Attack/Critical Effect
~ Impact: 0.20/Bullet: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 5278
#128. High Linear
===================
Long rifle that uses a magnetic force to fire extremely heavy shells.
Devastatingly powerful, but repeat rate is very slow.
~ Physical Attack: 1022
~ Uses: 19
~ Heat Gain: 300
~ Physical Stun Attack/Critical Effect
~ Impact: 0.20/Bullet: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 9750
************
Railguns [RGWPR]
************
#129. Railgun
===============
Long rifle that uses magnetic guidance to fire powerful plasma rounds. Repeat
rate is slow due to the enormous amount of energy required to fire.
~ Physical Attack: 256
~ Electronic Attack: 512
~ Uses: 22
~ Heat Gain: 200
~ Guard Break/Electronic Stun Attack/Knockback
~ Quantum: 0.80/Bullet: 0.40
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2912
#130. Railgun Squall
======================
Long rifle that uses magnetic guidance to fire powerful plasma rounds. Repeat
rate is slow due to the enormous amount of energy required to fire.
~ Physical Attack: 368
~ Electronic Attack: 736
~ Uses: 22
~ Heat Gain: 225
~ Guard Break/Knockback/Electronic Stun Attack
~ Quantum: 0.80/Bullet: 0.40
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 7280
#131. Railgun Godspeed
========================
Long rifle that uses magnetic guidance to fire powerful plasma rounds. Repeat
rate is slow due to the enormous amount of energy required to fire.
~ Physical Attack: 512
~ Electronic Attack: 1024
~ Uses: 22
~ Heat Gain: 250
~ Guard Break/Knockback/Electronic Stun Attack
~ Quantum: 0.80/Bullet: 0.40
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2080
****************
Rail Cannons [RCWPR]
****************
#132. Rail Cannon
===================
Long rifle that uses magnetic guidance to fire powerful plasma rounds.
Destructive power and firing energy are closer to a cannon than a rifle. Number
of shots fired depends on how long weapon is charged.
~ Physical Attack: 336
~ Electronic Attack: 672
~ Uses: 38
~ Heat Gain: 200
~ Guard Break/Electronic Stun Attack/Knockback/Charge Attack
~ Quantum: 0.80/Bullet: 0.40
~ 3 slots
~ Torso/Arms
~ Recycled Elixir: 4368
#133. Rank D Rail Cannon
==========================
Long rifle that uses magnetic guidance to fire powerful plasma rounds.
Destructive power and firing energy are closer to a cannon than a rifle. Number
of shots fired depends on how long weapon is charged.
~ Physical Attack: 368
~ Electronic Attack: 736
~ Uses: 38
~ Heat Gain: 225
~ Guard Break/Knockback/Electronic Stun Attack/Charge Attack
~ Quantum: 0.80/Bullet: 0.40
~ 3 slots
~ Torso/Arms
~ Recycled Elixir: 7800
#134. Rank G Rail Cannon
==========================
Long rifle that uses magnetic guidance to fire powerful plasma rounds.
Destructive power and firing energy are closer to a cannon than a rifle. Number
of shots fired depends on how long weapon is charged.
~ Physical Attack: 432
~ Electronic Attack: 864
~ Uses: 38
~ Heat Gain: 250
~ Guard Break/Knockback/Electronic Stun Attack/Charge Attack
~ Quantum: 0.80/Bullet: 0.40
~ 3 slots
~ Torso/Arms
~ Recycled Elixir: 11232
*******
EMP [EMWPR]
*******
#135. EMCON-III
=================
Fires an intense electromagnetic pulse that temporarily disables all
electronics in the vicinity. Cannot move while firing, due to the tremendous
amount of energy released.
~ Electronic Attack: 408
~ Uses: 20
~ Heat Gain: 250
~ Blow Away/Knockback/No Defense/Joint Combo
~ Quantum: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 2041
#136. New EMCON-III
=====================
Fires an intense electromagnetic pulse that temporarily disables all
electronics in the vicinity. Cannot move while firing, due to the tremendous
amount of energy released.
~ Electronic Attack: 1296
~ Uses: 20
~ Heat Gain: 500
~ Blow Away/Knockback/No Defense/Joint Combo
~ Quantum: 1.20
~ 2 slots
~ Head/Torso/Arms
~ Recycled Elixir: 8879
********************
Particle Cannons [PRWPR]
********************
#137. Particle Cannon
=======================
Fires a continuous stream of amplified particles that are energized in the
magazine. Very powerful, but easily overheats. Number of shots fired depends
on how long weapon is charged.
~ Electronic Attack: 250
~ Heat Attack: 56
~ Uses: 284
~ Heat Gain: 45
~ Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Torso
~ Recycled Elixir: 3783
#138. Particle Violator #5
============================
Fires a continuous stream of amplified particles that are energized in the
magazine. Very powerful, but easily overheats. Number of shots fired depends
on how long weapon is charged.
~ Electronic Attack: 360
~ Heat Attack: 80
~ Uses: 284
~ Heat Gain: 45
~ Electronic Stun Attack
~ Quantum: 1.00
~ 2 slots
~ Torso
~ Recycled Elixir: 8242
**********************
Antimatter Cannons [AMWPR]
**********************
#139. Anti-Matter D
=====================
Double derringer that fires anti-matter rounds. Destructive power is so immense
that its no longer issued in the tower.
~ Physical Attack: 2560
~ Uses: 12
~ Heat Gain: 1000
~ Guard Break/Physical Stun Attack
~ Impact: 1.00/Bullet: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2080
*******************
Quantum Cannons [QUWPR]
*******************
#140. Quantum Cannon
======================
Gathers particles from the surrounding area and releases the stored energy in a
single burst. Cannot be fired continuously, but is overwhelmingly powerful.
Shields and armor cannot defend against it.
~ Electronic Attack: 1683
~ Heat Attack: 583
~ Uses: 14
~ Heat Gain: 450
~ Electronic Stun Attack/Blow Away/Knockback/No Defense/Destroy Object
~ Quantum: 1.60
~ 3 slots
~ Torso
~ Recycled Elixir: 6500
#141. Invader Q
=================
Gathers particles from the surrounding area and releases the stored energy in a
single burst. Cannot be fired continuously, but is overwhelmingly powerful.
Shields and armor cannot defend against it.
~ Electronic Attack: 1989
~ Heat Attack: 771
~ Uses: 14
~ Heat Gain: 600
~ Electronic Stun Attack/Blow Away/Knockback/No Defense/Destroy Object
~ Quantum: 1.60
~ 3 slots
~ Torso
~ Recycled Elixir: 10140
********************
Gravity Grenades [GVWPR]
********************
#142. Gravity Grenade
=======================
Fires electromagnetic grenades that cause the gravity sensors in AI cells to
malfunction. Hold the attack button for continuous fire.
~ Physical Attack: 228
~ Electronic Attack: 336
~ Uses: 35
~ Heat Gain: 140
~ Knockback/Electronic Stun Attack/Lift Attack/Knockdown
~ Impact: 0.60/Quantum: 0.60
~ 3 slots
~ Torso
~ Recycled Elixir: 2496
#143. MX Detonator
====================
Fires electromagnetic grenades that cause the gravity sensors in AI cells to
malfunction. Hold the attack button for continuous fire.
~ Physical Attack: 319
~ Electronic Attack: 470
~ Uses: 35
~ Heat Gain: 150
~ Knockback/Electronic Stun Attack/Lift Attack/Knockdown
~ Impact: 0.60/Quantum: 0.60
~ 3 slots
~ Torso
~ Recycled Elixir: 6240
******************
Floating Mines [FLWPR]
******************
#144. Floating Mine
=====================
Fires a floating mine. Mine detonates either when touched, or after a set
amount of time has passed. Hold the attack button for continuous fire.
~ Physical Attack: 330
~ Heat Attack: 240
~ Uses: 62
~ Heat Gain: 75
~ Physical Stun Attack/Blow Away/Knockback/Mobility
~ Impact: 1.20
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 1456
#145. Floating Mine V
=======================
Fires a floating mine. Mine detonates either when touched, or after a set
amount of time has passed. Hold the attack button for continuous fire.
~ Physical Attack: 504
~ Heat Attack: 360
~ Uses: 98
~ Heat Gain: 75
~ Physical Stun Attack/Lift Attack/Blow Away/Knockback/Mobility
~ Impact: 1.20
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 4056
******************
Plasma Cutters [PLWPR]
******************
#146. Plasma Cutter α
=======================
Fires a Saturn-shaped ball of plasma. Ball travels slowly, but has highly
advanced homing capabilities.
~ Electronic Attack: 230
~ Uses: 60
~ Heat Gain: 50
~ Joint Combo/Electronic Stun Attack/Knockback/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 871
#147. Plasma Cutter β
=======================
Fires a Saturn-shaped ball of plasma. Ball travels slowly, but has highly
advanced homing capabilities.
~ Electronic Attack: 300
~ Uses: 60
~ Heat Gain: 80
~ Joint Combo/Electronic Stun Attack/Knockback/Piercing Rounds/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 2496
#148. Plasma Cutter γ
=======================
Fires a Saturn-shaped ball of plasma. Ball travels slowly, but has highly
advanced homing capabilities. Charge the weapon to fire multiple balls.
~ Electronic Attack: 332
~ Uses: 76
~ Heat Gain: 60
~ Joint Combo/Electronic Stun Attack/Knockback/Piercing Rounds/Mobility
/Chargeable
~ Quantum: 1.00
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 6240
*****************
Flamethrowers [FTWPR]
*****************
#149. Flame Thrower
=====================
Emits a stream of blazing hot fire, inflicting heat damage on close- to
medium-range enemies. Anything caught in the flames will overheat.
~ Electronic Attack: 8
~ Heat Attack: 106
~ Uses: 400
~ Heat Gain: 15
~ Slowdown/No Defense/Mobility
~ Quantum: 0.20
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 1248
#150. Crimson Pulse
=====================
Emits a stream of blazing hot fire, inflicting heat damage on close- to
medium-range enemies. Anything caught in the flames will overheat.
~ Electronic Attack: 14
~ Heat Attack: 166
~ Uses: 440
~ Heat Gain: 15
~ Slowdown/No Defense/Mobility
~ Quantum: 0.20
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 4862
#151. Dragoon Breath
======================
Emits a stream of blazing hot fire, inflicting heat damage on close- to
medium-range enemies. Anything caught in the flames will overheat.
~ Electronic Attack: 19
~ Heat Attack: 196
~ Uses: 480
~ Heat Gain: 15
~ Slowdown/Knockback/No Defense/Mobility
~ Quantum: 0.20
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 7618
#152. Gryphus
===============
Emits a stream of blazing hot fire, inflicting heat damage on close- to
medium-range enemies. Anything caught in the flames will overheat.
~ Electronic Attack: 19
~ Heat Attack: 196
~ Uses: 400
~ Heat Gain: 15
~ Slowdown/No Defense/Mobility
~ Quantum: 0.20
~ 2 slots
~ Head
~ Recycled Elixir: 13000
******************
Tractor Chains [TCWPR]
******************
#153. Tractor Chain
=====================
Fires a chain that latches onto enemies and pulls them close.
~ Electronic Attack: 80
~ Uses: 62
~ Heat Gain: 20
~ Knockback/No Defense/Joint Combo
~ Quantum: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 1599
#154. Tractor Chain S
=======================
Fires a chain that latches onto enemies and pulls them close. Stuns enemies it
latches onto.
~ Electronic Attack: 120
~ Uses: 62
~ Heat Gain: 25
~ Knockback/No Defense/Joint Combo/Electronic Stun Attack
~ Quantum: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 3198
#155. Tractor Chain F
=======================
Fires a chain that latches onto enemies and pulls them close. Lifts enemies it
latches onto.
~ Electronic Attack: 160
~ Uses: 62
~ Heat Gain: 30
~ Knockback/No Defense/Joint Combo/Electronic Stun Attack
~ Quantum: 1.00
~ 1 slot
~ Torso/Arms
~ Recycled Elixir: 3198
***************
Flame Paths [FPWPR]
***************
#156. Hellfire
================
Locks onto enemies and creates a path of fire toward them. Anything caught in
the flames will overheat. The path will disappear after a short time.
~ Electronic Attack: 18
~ Heat Attack: 154
~ Uses: 60
~ Heat Gain: 125
~ Slowdown/No Defense
~ Quantum: 0.40
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 1742
#157. Hellflame
=================
Locks onto enemies and creates a path of fire toward them. Anything caught in
the flames will overheat. The path will disappear after a short time.
~ Electronic Attack: 29
~ Heat Attack: 210
~ Uses: 60
~ Heat Gain: 125
~ Slowdown/No Defense
~ Quantum: 0.40
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 4862
#158. Hellburst
=================
Locks onto enemies and creates a path of fire toward them. Anything caught in
the flames will overheat. The path will disappear after a short time.
~ Electronic Attack: 38
~ Heat Attack: 286
~ Uses: 60
~ Heat Gain: 125
~ Slowdown/No Defense
~ Quantum: 0.40
~ 2 slots
~ Torso/Arms
~ Recycled Elixir: 7618
*************************
Continuous Laser Guns [CLWPR]
*************************
#159. Tri-Laser Gun
=====================
Powerful laser cannon that focuses lasers from multiple output units into a
single, continuous beam.
~ Electronic Attack: 149
~ Uses: 320
~ Heat Gain: 40
~ No Effect
~ Quantum: 1.20
~ 2 slots
~ Head
~ Recycled Elixir: 1599
#160. Tetra-Laser Gun
=======================
Powerful laser cannon that focuses lasers from multiple output units into a
single, continuous beam.
~ Electronic Attack: 235
~ Uses: 360
~ Heat Gain: 50
~ No Effect
~ Quantum: 1.20
~ 2 slots
~ Head
~ Recycled Elixir: 4459
#161. Hexa-Laser Gun
======================
Powerful laser cannon that focuses lasers from multiple output units into a
single, continuous beam.
~ Electronic Attack: 295
~ Uses: 400
~ Heat Gain: 60
~ No Effect
~ Quantum: 1.20
~ 2 slots
~ Head
~ Recycled Elixir: 6981
***************
Beam Rifles [BRWPR]
***************
#162. Beam Rifle
==================
Beam weapon that fires a huge number of high-energy particles toward a single
point. Extremely easy to handle and does not slow movement while firing.
~ Electronic Attack: 264
~ Uses: 76
~ Heat Gain: 15
~ Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 949
#163. Double Beam Rifle
=========================
Beam weapon that fires a huge number of high-energy particles toward a single
point. Extremely easy to handle and does not slow movement while firing. Hold
attack button to fire two shots in a row.
~ Electronic Attack: 360
~ Uses: 76
~ Heat Gain: 15
~ Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 2704
#164. Mega Beam Rifle
=======================
Beam weapon that fires a huge number of high-energy particles toward a single
point. Extremely easy to handle and does not slow movement while firing. Output
has been augmented to increase the size of the beam.
~ Electronic Attack: 594
~ Uses: 62
~ Heat Gain: 15
~ Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 6760
#165. Sniper Beam
===================
Beam weapon that fires a huge number of high-energy particles toward a single
point. Extremely easy to handle and does not slow movement while firing. Output
has been augmented to increase the size of the beam.
~ Electronic Attack: 764
~ Uses: 62
~ Heat Gain: 15
~ Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Arms
~ Recycled Elixir: 10400
*******************
Plasma Blasters [PBWPR]
*******************
#166. Plasma Blaster
======================
Fires three plasma beams that lock onto enemies and automatically home in on
them. Firepower, accuracy, and ammo capacity are all top-notch, making it a
higly practical weapon.
~ Physical Attack: 100
~ Electronic Attack: 120
~ Heat Attack: 82
~ Uses: 120
~ Heat Gain: 40
~ Mobility
~ Impact: 0.50/Quantum: 0.50
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 1352
#167. Ion Blaster
===================
Fires three plasma beams that lock onto enemies and automatically home in on
them. Firepower, accuracy, and ammo capacity are all top-notch, making it a
higly practical weapon.
~ Electronic Attack: 216
~ Heat Attack: 62
~ Uses: 120
~ Heat Gain: 40
~ Electronic Stun Attack/Mobility
~ Quantum: 1.00
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 1898
*************************
Plasma Burst Blasters [PUWPR]
*************************
#168. Plasma Blazer
=====================
Fires several plasma beams that lock onto enemies and automatically home in on
them. Firepower, accuracy, and ammo capacity are all top-notch, making it a
higly practical weapon. Hold the attack button to fire more plasma beams.
~ Physical Attack: 132
~ Electronic Attack: 160
~ Heat Attack: 82
~ Uses: 140
~ Heat Gain: 50
~ No Effect
~ Impact: 0.50/Quantum: 0.50
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 3783
#169. Heavy Ion Cyclon
========================
Fires several plasma beams that lock onto enemies and automatically home in on
them. Firepower, accuracy, and ammo capacity are all top-notch, making it a
higly practical weapon. Hold the attack button to fire more plasma beams.
~ Electronic Attack: 286
~ Heat Attack: 62
~ Uses: 140
~ Heat Gain: 50
~ Electronic Stun Attack
~ Quantum: 1.00
~ 1 slot
~ Head/Torso/Arms
~ Recycled Elixir: 5278
***********
Special [SPWPR]
***********
#170. Bomber Head
===================
Special weapon with the mark of a legendary bomb expert. Rumored to have been
created due to a bug in Deucalion's weapon supply program.
~ Physical Attack: 160
~ Heat Attack: 600
~ Uses: 60
~ Heat Gain: 60
~ Destroy Object/Physical Stun Attack/Guard Break/Mobility
~ Impact: 1.00
~ 1 slot
~ Head
~ Recycled Elixir: 5200
*******
DPS [DPWPR]
*******
#171. DPS
===========
Fires an electromagnetic ball that can follow a set trajectory and home in on
enemies that have been locked onto. Enemies that touch the electromagnetic ball
will be stunned.
~ Electronic Attack: 400
~ Uses: 22
~ Heat Gain: 250
~ Electronic Stun Attack/No Defense/Joint Combo
~ Quantum: 1.00
~ 2 slots
~ Torso
~ Recycled Elixir: 5200
#172. DPS-POLYTAN
===================
Fires an electromagnetic ball that automatically homes in on enemies that have
been locked onto. Any enemies that are touched by the ball will be stunned.
Hold the attack button for continuous fire.
~ Electronic Attack: 240
~ Uses: 100
~ Heat Gain: 45
~ No Defense/Electronic Stun Attack/Knockback
~ Quantum: 1.00
~ 2 slots
~ Torso
~ Recycled Elixir: 5200
===============================================================================
SHIELDS
===============================================================================
*****************
Light Shields [LGSHI]
*****************
#173. Kite Shield
===================
Shield with AI cells that have been shaped for defense. Reduces damage from
physical attacks. Completely negates physical and electronic attacks in guard
mode. Movement speed is slightly reduced in guard mode.
~ Physical Defense: 20
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 360
#174. New Kite Shield
=======================
Shield with AI cells that have been shaped for defense. Reduces damage from
physical attacks. Completely negates physical and electronic attacks in guard
mode. Movement speed is not reduced in guard mode.
~ Physical Defense: 20
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 504
*********************
Anti-Heat Shields [AHSHI]
*********************
#175. Heatproof Shield
========================
Shield with AI cells that have been shaped for defense. Reduces damage from
physical attacks and protects against heat. Completely negates physical and
electronic attacks in guard mode.
~ Physical Defense: 30
~ Heat Defense: 20
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 720
#176. Heatproof Shield SP
===========================
Shield with AI cells that have been shaped for defense. Reduces damage from
physical attacks and protects against heat. Completely negates physical and
electronic attacks in guard mode.
~ Physical Defense: 45
~ Heat Defense: 40
~ Uses: 200 (drains when used)
~ Heat Gain: 7
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 1440
#177. Heatproof Shield XT
===========================
Shield with AI cells that have been shaped for defense. Reduces damage from
physical attacks and protects against heat. Completely negates physical and
electronic attacks in guard mode.
~ Physical Defense: 60
~ Heat Defense: 60
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 2808
*********************
All-round Shields [ARSHI]
*********************
#178. Point Barrier
=====================
Shield that creates a localized electromagnetic field just before an attack
hits. The repulsion effect reduces damage from physical and electronic attacks.
Completely negates physical and electronic attacks in guard mode.
~ Physical Defense: 20
~ Electronic Defense: 20
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 720
#179. Movable Buckler
=======================
Shield that creates a localized electromagnetic field just before an attack
hits. The repulsion effect reduces damage from physical and electronic attacks.
Completely negates physical and electronic attacks in guard mode.
~ Physical Defense: 35
~ Electronic Defense: 35
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 2808
*************************
Anti-Physical Shields [APSHI]
*************************
#180. Fractal Shield
======================
Dissipates shocks almost instantaneously using mutual interference between AI
cells. Reduces damage from physical attacks. Completely negates physical and
electronic attacks in guard mode. Movement speed is slightly reduced in guard
mode.
~ Physical Defense: 40
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 1008
#181. Fractal Shield II
=========================
Dissipates shocks almost instantaneously using mutual interference between AI
cells. Reduces damage from physical attacks. Completely negates physical and
electronic attacks in guard mode. Movement speed is slightly reduced in guard
mode.
~ Physical Defense: 70
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 2808
*******************************
Heavy Anti-Physical Shields [HPSHI]
*******************************
#182. Guardian Shield
=======================
Dissipates shocks almost instantaneously using mutual interference between AI
cells. Enhanced version of the Fractal Shield, that greatly reduces damage from
physical attacks. Completely negates physical and electronic attacks in guard
mode.
~ Physical Defense: 80
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 2 slots
~ Arms
~ Recycled Elixir: 1440
#183. Sanctuary
=================
Dissipates shocks almost instantaneously using mutual interference between AI
cells. Enhanced version of the Fractal Shield, that greatly reduces damage from
physical attacks. Completely negates physical and electronic attacks in guard
mode.
~ Physical Defense: 120
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 2 slots
~ Arms
~ Recycled Elixir: 3600
******************
Plasma Shields [PLSHI]
******************
#184. Plasma Shield
=====================
Creates a flat plasma field that "erases" all types of attacks, similar to the
Plasma Sword. Requires a tremendous amount of energy. Completely negates
physical and electronic attacks in guard mode.
~ Physical Defense: 60
~ Electronic Defense: 60
~ Heat Defense: 15
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 2 slots
~ Arms
~ Recycled Elixir: 2421
#185. Plasma Shield HG
========================
Creates a flat plasma field that "erases" all types of attacks, similar to the
Plasma Sword. Requires a tremendous amount of energy. Completely negates
physical and electronic attacks in guard mode.
~ Physical Defense: 90
~ Electronic Defense: 90
~ Heat Defense: 25
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 2 slots
~ Arms
~ Recycled Elixir: 4320
***************************
Anti-Electronic Shields [AESHI]
***************************
#186. Anti-Laser Shield
=========================
Mirror-surfaced shield that reduces damage from laser-type attacks. Provides
little protection against physical attacks. Completely negates physical and
electronic attacks in guard mode.
~ Physical Defense: 15
~ Electronic Defense: 50
~ Uses: 200 (drains when used)
~ Heat Gain: 6
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 1008
#187. Mirror Shield
=====================
Mirror-surfaced shield that reduces damage from laser-type attacks. Provides
little protection against physical attacks. Completely negates physical and
electronic attacks in guard mode.
~ Physical Defense: 30
~ Electronic Defense: 110
~ Uses: 200 (drains when used)
~ Heat Gain: 8
~ Mobility
~ 1 slot
~ Arms
~ Recycled Elixir: 2808
===============================================================================
HEAD EQUIPMENT
===============================================================================
*******************
Shock Absorbers [SHSHQ]
*******************
#188. Shock Absorber
======================
Diffuses impacts across the entire body, protecting against physical stuns,
knockdowns, and knockbacks.
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Guard Break/Physical Stun Attack/Knockdown
~ Impact: 1.20
~ 1 slot
~ Head
~ Recycled Elixir: 1040
************************
Anti-Detection Units [ADSHQ]
************************
#189. Jammer Head
===================
Electronic jamming device. When used, temporarily prevents enemies from locking
on.
~ Uses: 16
~ Heat Gain: 125
~ Mobility
~ 2 slots
~ Head
~ Recycled Elixir: 1440
#190. Optic Camouflage
========================
Cloaking Device that blends into the surroundings, rendering visual detection
impossible. Will still show up on radar.
~ Uses: 16 (instantly wears off when you attack)
~ Heat Gain: 250
~ Mobility
~ 2 slots
~ Head
~ Recycled Elixir: 3024
********************
Overdrive Units [OUSHQ]
********************
#191. Overdrive HD
====================
Amazing unit that triggers Overdrive when used. No one knows who made it, and
it is unclear what its principle function is.
~ Uses: 11
~ Heat Gain: 3000
~ No Effect
~ 3 slots
~ Head
~ Recycled Elixir: 7200
******************
Mobility Units [MUSHQ]
******************
#192. Speed Blast
===================
Move faster temporarily when used.
~ Uses: 20
~ Heat Gain: 125
~ Mobility
~ 2 slots
~ Head
~ Recycled Elixir: 1512
#193. Zero Shift
==================
Locks onto enemies and immediately closes in on them.
~ Uses: 36
~ Heat Gain: 125
~ Joint Combo
~ 2 slots
~ Head
~ Recycled Elixir: 7776
===============================================================================
ARMOUR
===============================================================================
****************
Light Armour [LGARM]
****************
#194. Kite Armor
==================
Armor suit whose AI cells have been shaped for defense. Reduces damage from
physical attacks.
~ Physical Defense: 40
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Lift Attack/Physical Stun Attack
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 728
********************
Anti-Heat Armour [AHARM]
********************
#195. Heatproof Armor
=======================
Armor suit whose AI cells have been shaped for defense. Reduces damage from
physical attacks and protects against heat.
~ Physical Defense: 60
~ Heat Defense: 30
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Physical Stun Attack/Blow Away/Knockback/Guard Break
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 1456
#196. Heatproof Armor SP
==========================
Armor suit whose AI cells have been shaped for defense. Reduces damage from
physical attacks and protects against heat.
~ Physical Defense: 90
~ Heat Defense: 50
~ Uses: 200 (reduced by 1 whenever you attack or take a hit)
~ Heat Gain: 13
~ Blow Away/Knockback/Physical Stun Attack/Guard Break
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 2912
#197. Heatproof Armor XT
==========================
Armor suit whose AI cells have been shaped for defense. Reduces damage from
physical attacks and protects against heat.
~ Physical Defense: 120
~ Heat Defense: 70
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Blow Away/Knockback/Physical Stun Attack/Guard Break
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 5200
********************
All-round Armour [ARARM]
********************
#198. Point Armor
===================
Armor suit that creates a localized electromagnetic field just before an attack
hits. Repulsion effect reduces damage from physical and electronic attacks.
~ Physical Defense: 40
~ Electronic Defense: 40
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Physical Stun Attack/Lift Attack
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 1040
#199. Movable Armor
=====================
Armor suit that creates a localized electromagnetic field just before an attack
hits. Repulsion effect reduces damage from physical and electronic attacks.
~ Physical Defense: 70
~ Electronic Defense: 70
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Physical Stun Attack/Lift Attack
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 4056
*****************
Plasma Armour [PLARM]
*****************
#200. Plasma Armor
====================
Creates a flat plasma field that "erases" all types of attacks, similar to the
Plasma Sword. Requires a tremendous amount of energy.
~ Physical Defense: 100
~ Electronic Defense: 100
~ Heat Defense: 30
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Electronic Stun Attack/Lift Attack
~ Quantum: 1.20
~ 2 slots
~ Torso
~ Recycled Elixir: 3497
#201. Plasma Armor HG
=======================
Creates a flat plasma field that "erases" all types of attacks, similar to the
Plasma Sword. Requires a tremendous amount of energy.
~ Physical Defense: 150
~ Electronic Defense: 150
~ Heat Defense: 50
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Electronic Stun Attack/Lift Attack
~ Quantum: 1.20
~ 2 slots
~ Torso
~ Recycled Elixir: 6240
**************************
Anti-Electronic Armour [AEARM]
**************************
#202. Anti-Laser Armor
========================
Mirror-surfaced suit of armor that reduces damage from laser-type attacks.
Provides little protection against physical attacks.
~ Physical Defense: 20
~ Electronic Defense: 70
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Blow Away/Knockback/Physical Stun Attack/Guard Break
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 1456
#203. Mirror Armor
====================
Mirror-surfaced suit of armor that reduces damage from laser-type attacks.
Provides little protection against physical attacks.
~ Physical Defense: 40
~ Electronic Defense: 160
~ Uses: 200 (reduced by 1 whenever you attack with it or take a hit)
~ Heat Gain: 13
~ Blow Away/Knockback/Physical Stun Attack/Guard Break
~ Grapple: 1.20
~ 1 slot
~ Torso
~ Recycled Elixir: 4056
===============================================================================
LEG EQUIPMENT
===============================================================================
*********************
Energy/Ammo Packs [ENSLQ]
*********************
#204. E-Pack Add-on α
=======================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates 50%
of all attacks that drain equipment energy (breakdown attacks).
~ Uses: 12
~ Heat Gain: 100
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 468
#205. E-Pack Add-on β
=======================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates 65%
of all attacks that drain equipment energy (breakdown attacks).
~ Uses: 13
~ Heat Gain: 100
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 1314
#206. E-Pack Add-on γ
=======================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates 80%
of all attacks that drain equipment energy (breakdown attacks).
~ Uses: 14
~ Heat Gain: 100
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 3654
#207. E-Pack Add-on Ω
=======================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates
100% of all attacks that drain equipment energy (breakdown attacks).
~ Uses: 15
~ Heat Gain: 100
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 5706
***************************
Agile Energy/Ammo Packs [EASLQ]
***************************
#208. E-Pack Add-On β+
========================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates 65%
of all attacks that drain equipment energy (breakdown attacks). Performs a
sidestep as an evasive maneuver.
~ Uses: 13
~ Heat Gain: 80
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 1314
#209. E-Pack Add-On γ+
========================
Leg part that installs an extra energy pack and magazine. Will automatically
refill the energy or magazine of a weapon when it runs out of ammo. Negates 80%
of all attacks that drain equipment energy (breakdown attacks). Performs a
sidestep as an evasive maneuver.
~ Uses: 14
~ Heat Gain: 80
~ No Effect
~ 1 slot
~ Legs
~ Recycled Elixir: 3654
********************
Mobility Systems [MBSLQ]
********************
#210. Accel. System
=====================
Raises movement speed by 20%, compared to normal leg parts. Uses energy for
cooling, so any increases in temperature must be closely observed. Protects
against slow. Performs a sidestep as an evasive maneuver.
~ Uses: 200 (drains while your legs are cooling)
~ Heat Gain: 80
~ Speed Up
~ 1 slot
~ Legs
~ Recycled Elixir: 657
#211. Adv. Mobilator
======================
Raises movement speed by 30%, compared to normal leg parts. Uses energy for
cooling, so any increases in temperature must be closely observed. Protects
against slow. Performs a sidestep as an evasive maneuver.
~ Uses: 200 (drains while your legs are cooling)
~ Heat Gain: 85
~ Speed Up
~ 1 slot
~ Legs
~ Recycled Elixir: 1872
#212. Super Mobilator
=======================
Raises movement speed by 40%, compared to normal leg parts. Uses energy for
cooling, so any increases in temperature must be closely observed. Protects
against slow. Performs a sidestep as an evasive maneuver.
~ Uses: 200 (drains while your legs are cooling)
~ Heat Gain: 90
~ Speed Up
~ 1 slot
~ Legs
~ Recycled Elixir: 4680
*******************
Cooling Systems [CSSLQ]
*******************
#213. Liquid Cooler
=====================
Cooling system that employs a supercooled liquid compound. Protects against
overheating, enabling continuous fire of heavy weapons.
~ Heat Defense: 30
~ Uses: 200 (drains while your head/torso/arms are cooling)
~ Heat Gain: 100
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 936
#214. New Liquid Cooler
=========================
Cooling system that employs a supercooled liquid compound. Protects against
overheating, enabling continuous fire of heavy weapons.
~ Heay Defense: 60
~ Uses: 200 (drains while your head/torso/arms are cooling)
~ Heat Gain: 110
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 2619
*************************
Agile Cooling Systems [CASLQ]
*************************
#215. Sublimator Cooler
=========================
Cooling system that uses sublimated coolant cells. Protects against
overheating, enabling continuous fire of heavy weapons. Performs a sidestep as
an evasive maneuver.
~ Heat Defense: 30
~ Uses: 200 (drains while your head/torso/arms are cooling)
~ Heat Gain: 90
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 936
#216. New Subl. Cooler
========================
Cooling system that uses sublimated coolant cells. Protects against
overheating, enabling continuous fire of heavy weapons. Performs a sidestep as
an evasive maneuver.
~ Heat Defense: 60
~ Uses: 200 (drains while your head/torso/arms are cooling)
~ Heat Gain: 100
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 2619
******************
Repair Systems [RSSLQ]
******************
#217. Repair System α
=======================
Installs a self-repair system that quickly regenerates stamina. Negates 40% of
all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 100
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 657
#218. Repair System β
=======================
Installs a self-repair system that quickly regenerates stamina. Negates 55% of
all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 100
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 1872
#219. Repair System γ
=======================
Installs a self-repair system that quickly regenerates stamina. Negates 70% of
all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 100
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 4680
#220. Repair System Ω
=======================
Installs a self-repair system that quickly regenerates stamina. Negates 85% of
all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 100
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 7200
************************
Agile Repair Systems [RASLQ]
************************
#221. Repair System β+
========================
Installs a self-repair system that quickly regenerates stamina. Performs a
sidestep as an evasive maneuver.Negates 55% of all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 85
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 1872
#222. Repair System γ+
========================
Installs a self-repair system that quickly regenerates stamina. Performs a
sidestep as an evasive maneuver.Negates 70% of all critical attacks.
~ Uses: 200 (drains while your stamina is regenerating)
~ Heat Gain: 85
~ Recover Stamina
~ 2 slots
~ Legs
~ Recycled Elixir: 5706
*****************
Laser Jammers [LJSLQ]
*****************
#223. Laser Jammer
====================
Produces particles across the entire body surface that dissipate laser beams.
Eliminates almost all damage from laser-type attacks.
~ Uses: 100
~ Heat Gain: 100
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 3084
*********************
Overdrive Systems [OVSLQ]
*********************
#224. Overdrive LG
====================
Designed to improve mobility using an overclocking system for AI cells, but was
too unstable to use. Has one practical, yet accidental, side effect:
overheating activates overdrive.
~ Uses: 13
~ Heat Gain: 100
~ Speed Up
~ 3 slots
~ Legs
~ Recycled Elixir: 3600
*******************
Balance Systems [BASLQ]
*******************
#225. Gyrobalancer
====================
Resembling a tail, the gyrobalancer softens impacts and provides full
protection against physical stuns. Performs a sidestep as an evasive maneuver.
~ Uses: 100
~ Heat Gain: 80
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 1314
#226. Gyrobalancer II
=======================
Resembling a tail, the gyrobalancer softens impacts and provides full
protection against physical stuns. Guards against knockbacks and being blown
away, and performs a sidestep as an evasive maneuver.
~ Uses: 100
~ Heat Gain: 85
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 3654
#227. Gyrobalancer III
========================
Resembling a tail, the gyrobalancer softens impacts and provides full
protection against physical stuns. Guards against knockbacks, being blown
away, being lifted, and knockdowns, and performs a sidestep as an evasive
maneuver.
~ Uses: 100
~ Heat Gain: 90
~ No Effect
~ 2 slots
~ Legs
~ Recycled Elixir: 5706
****************
Leg Weaponry [LWSLQ]
****************
#228. High Roller
===================
Leg weapon that enables not only mobility, but also attacking. Executing an
evasive maneuver while locked onto an enemy causes it to launch a kick attack
at that enemy.
~ Physical Attack: 552
~ Uses: 60
~ Heat Gain: 90
~ Physical Stun Attack/Lift Attack/Blow Away/Knockdown
~ Grapple: 1.20
~ 1 slot
~ Legs
~ Recycled Elixir: 2704
#229. High Roller Remix
=========================
Leg weapon that enables not only mobility, but also attacking. Executing an
evasive maneuver while locked onto an enemy causes it to launch a kick attack
at that enemy.
~ Physical Attack: 864
~ Uses: 60
~ Heat Gain: 90
~ Physical Stun Attack/Lift Attack/Blow Away/Knockdown
~ Grapple: 1.20
~ 1 slot
~ Legs
~ Recycled Elixir: 5278
%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 11. Contact Information % [CNTNF]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Simply no, 90% of e-mails I've received in my FAQ author e-mail account were
gaming site promotions, the rest being people making stupid questions,
people wanting to become my friend (!?), people inviting me to join some
pointless social networking site or other forms of e-tards.
%%%%%%%%%%%%%%%%%%%%%%
% %
% 12. Special Thanks % [SPTHX]
% %
%%%%%%%%%%%%%%%%%%%%%%
~ Alcohol, for being the best remedy against writer's block.
~ Japan, for being a country of complete social decay, artistic extremity, and
perverted middle-aged men.
~ divinecomedy.org for OBVIOUS reasons.
~ Sony, for creating the PlayStation Portable.
~ Jun Suemi/Neverland/Hudson Soft/Konami Entertainment, for creating
Rengoku II.
~ The PSP Homebrew scene, for bringing out the true potential of the PSP.
~ GameFAQs, for being a reliable source when it comes to video game
information, although it's mainly populated by teenage american apes.
~ Wikipedia, for existing.
~ You! For being some kind of freak who actually reads credits sections.
%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% 13. Legal Information % [LGLNF]
% %
%%%%%%%%%%%%%%%%%%%%%%%%%
This document may be not be altered or reproduced under any circumstances
except for personal, private use. It may not be placed on any website except
GameFAQs, GameSpot and any wikis/fansites dedicated to this game or series of
games it might belong to. Use of this guide as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================
Copyright ©2007-2009 by Konstantinos Tziouvaras
===============================================================================