Dead Head Fred Strategy Guide
for the Sony PSP
by hugaddict

This document may be freely distributed providing it is left in its entirety
and is unmodified.

hugaddict at nusmata.com
(replace the “at” with "@" and remove the spaces)

Game release date: August 28, 2007.
Strategy Guide release date: September 27, 2007.

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INDEX
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01. Characters
02. Controls
03. Heads
04. Items & Drinks
05. Worms
06. Roosters
07. Fish
08. Locations
09. Special Trades
10. Tiki Totem Poles
11. Main Missions Walkthrough
12. All Missions
13. Special Thanks

------------------------------------------------------
01. CHARACTERS
------------------------------------------------------

Fred Neuman: Our protagonist Fred Neuman is a Private Dick who
lost his head. Reanimated, Dr. Steiner brought him back to life
and gave him the ability to use different heads.

Jeanne Rossini: Jeanne Rossini is Fred’s less than trusting
girlfriend. Her father was killed by Pitt and she has a bone to
pick with him.

Dr. Steiner: Dr. Steiner is the scientist who brought Fred back
to life.

Ulysses S. Pitt: Our antagonist, Ulysses S. Pitt is the crime
lord who brought ruin to all areas.

Lefty: Left is Pitt’s right hand man, so to speak.

Headless Horseman: The Headless Horseman was in charge of
holding Dr. Steiner captive.

Aztec Eddie: The Casino Chief Aztec Eddie manages the Casino
and is one of Pitt’s henchmen.

Sam Spade: Sam Spade is the gravedigger who has a hobby for
creating quality heads.

Leaf the Thief: Leaf the Thief is the thief who has lost his
possessions.

Suk Kwan: The sushi artist, Suk Kwan “teaches” Fred how to
fish. He also has worms.

Elle Cosmo: Elle Cosmo is the owner of the No Frills Boutique
in Uptown.

Marshall Lessworth: Mr. Lessworth is the owner of the Pawn Shop
and is an Area 50-Something enthusiast.

Penny Lessworth: Daughter of Mr. Lessworth, Penny is the less
than attractive girl always after Charlie Webb.

Charlie Webb: Charlie Webb is the “boyfriend” of Penny Lessworth.
He is always concerned for his grandma’s safety.

Benny Salazar: Benny is Fred’s detective partner. Mr. Salazar
fingered Fred just before Fred’s death.

Grizzle: Grizzle is the fighting coach under Fred’s Office in the
Grizzle Gym. He is the key holder to the Ultimate Arena.

Omar Escobar: Omar Escobar is the previous crime lord. He has a
bone to pick with Pitt. Mr. Escobar also owns and runs the Gin N
Toxic.

Sergeant McManus: The Sarge is a lazy cop who hires Fred to do
all of his dirty work.

Postman: The Postman runs the Post Office. He gives Fred a mailbox
and a few missions.

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02. CONTROLS
------------------------------------------------------

Controls

X is to jump. Also used as a second attack once the first attack is made.
Square is to attack.
Circle is to do the special ability.
Triangle is to interact with people or objects. Also used to rip off heads in
a fight.
Right is to use potion.
Down is to center the camera.
Up is to aim.
Left Trigger is to change heads and potions.
Right Trigger and Square or O is to use the Rage Attack.

With the Shrunken Head: Press O to do a roll, and X to do a jumping
uppercut while in a roll.

Combos: press Square twice and then X for a strong hit. This is a combo.
Alternately, you can also press X twice (during a long combo) and then
Square for a different strong hit. The strong hits will stop an enemy’s
Rage Attack.



------------------------------------------------------
03. HEADS
------------------------------------------------------

Fred, after losing his head thanks to Ulysses S. Pitt, was
brought back to life by Dr. Steiner and can change his heads.
First you must get them


Jar Head

“Your trusty Jar head is a great general purpose noggin. It
works particularly well against Bone Thugs and Stone Idols,
but is not nearly as useful when dealing with Executioners,
Scarecrows, Gladiators, and Mutants.”

Perk: Regenerates health much faster than any other head.

Special: Stealth Field.

Rage Attack 1: Power Punch.

Rage Attack 2: Power Punch 2.



Corpse Head

“Corpse heads might be ugly, but they’re dead useful when you’re
up against Executioners and Freak Farmers. You can also use this
head in combination with air and certain liquids to do everything
from creating innovative attacks to putting out fires and flying.”

Perks: Can float, and spew liquids and fire.

Special: Poison Breath.

Rage 1: Triple Head Butt.

Rage 2: Wide Poison Breath.



Shrunken Head

“Ever wish you could be a fly on the wall? Well, you still
can’t be…but you can get pretty small at will if you have a
Shrunken Head in your collection. Although you can’t fight
when in tiny mode, you can boldy go where no full-sized
undead detective has gone before.”

Perks: Allows entrance to small areas.

Special: Rolling and Rolling Uppercut.

No Rage or Fighting abilities. Cannot use at will, only when
needed.



Bone Head

“After you try one of these babies, you won’t mind being
called “bonehead” anymore! This head is great for giving Zombies,
Scarecrows, and Mutants the what-for, although it’s somewhat
lacking when it comes to taking out Executioners, Freak Farmers,
Stone Idols, and Gladiators.”

Perk: Can climb certain walls.

Special: Fires Claws.

Rage 1: Claw Thrower.

Rage 2: Claw Spin



Dummy Head

“Unfortunately, some people just don’t react well to a face that
only a mutant mother could love. That’s where the Dummy Head comes
in. You can’t fight when you’re sporting this head…but at least
people on the streets won’t run away when you try to talk to them!”

Perk: Can talk to people.

Special 1: Friendly Wave.

Special 2: Friendly Point.


Tiki Head

“Not only does the Tiki Head make you a lovely tropical centerpiece,
it also lets you deal with Zombies and Gladiators quickly and
efficiently. Not recommended for use against Scarecrows and Freak
Farmers.”

Perk: Allows you to interact with the Tiki Totem Poles.

Special: Leaves a decoy that enemies will attack instead of you.

Rage 1: Tiki Head Bash.

Rage 2: Poison Dart Spray.

Scarecrow Head

“If you’re being pestered by Zombies, Witch Doctors, and Freak
Farmers, the way to go is Scarecrow. You can’t ask for a better
head! That is, unless you’re fighting Stone Idols, Mutants, or
other Scarecrows. Then you should ask for something better.”

Perk: Immune to fire.

Special: Fires crows.

Rage 1: Jumping Crow Launch.

Rage 2: Whirlwind.



Stone Head

“It might be big and clunky, but it sure packs a wallop, especially
when your enemies are of the zombie, Bone Thug, Gladiator, or Mutant
persuasion. This baby lets you walk underwater, too! About the only
thing you want to avoid using this head on are Scarecrows and other
Stone Idols.”

Perk: Able to walk under water and move heavy objects.

Special: Ramming hit.

Rage 1: Stomp.

Rage 2: Collapsing Stone.


Mutant Head

“You can use this head to scan for radioactivity. It’s also great in
combat against just about every type of creature you’re likely to
encounter-with the exception of Bone Thugs, Gladiators, and Mutants,
who seem to enjoy being slathered in radioactive vomit.”

Perk: Immune to radiation, able to see highly radioactive objects.

Special: Vomit radioactive ooze.

Rage 1: Mind Exploder.

Rage 2: Mind Exploder 2.


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04. ITEMS & DRINKS
------------------------------------------------------

Keep your items. They can be traded for drinks at the Café
or bars.


Fuzzy Navel - Same as Health Potion
-2 Fuzzy Handcuffs
-1 Battle Ship Figurine

Montezuma's Revenge - Same as Poison Antidote Potion
-1 Head Hunter Mask
-2 Half a cup of Toilet Water

Rusty Trombone - Same as Increase Damage Given Potion
-1 Engraved Bed Pan
-1 Trombone
-3 Tomato

One-Eyed Monster - Same as Reduce Damage Taken Potion
-1 Glass Eye
-1 Monocle
-1 Bone

Bearded Clam - Same as All Potions Combined
-2 Clam
-1 Fake Beard

Donkey Punch - Same as Health Potion
-1 Bowl of Mixed Fruit
-1 Lucky Horseshoe

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05. WORMS
------------------------------------------------------

There are six different worm colours. Red, Blue, White,
Greent, Purple, and Gold..

Each worm catches a different type of fish. The types of
fish change with each fishing hole.

The Gold worm is the most important, they allow you to
upgrade a head. Do not sell this worm.

Later in the game you’ll be able to have Dr. Steiner make
you potions of each worm. The Red potion/drinks allow you
to replenish health.

The Green potion/drinks are antidote to poisons.

The Blue potion/drinks increase your attack power temporarily.

The White potion/drinks decrease the damage you take temporarily.

The Purple potion/drinks are all potions combined.


Easy Worm Locations:

Headless Horseman Bridge: This is the spot for when you are early
in the game. Forget about getting the worms by the Executioners.
Get the worm by the exit to the Old Dutch Burying Ground and exit
to the Old Dutch Burying Ground. Keep going back and forth
collecting the worm.

Rossini Park: At the Waterfall there are always three worms around
the area. Keep harvesting them then go into the fishing mode to
re-spawn them.

Fred’s Farm House: Just outside Fred’s Farm House are three worms.
Harvest them and enter the house to make them re-spawn. Keep
repeating this process to get all the worms you want.

Tin Town Market: Through the Tiki Totem Pole behind Fred’s Farm
House is the Tin Town Market. Simply go there and harvest the four
worms then exit and re-enter the Tiki Totem Pole to re-spawn the
worms. Repeat this process for unlimited worms.

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06. ROOSTERS
------------------------------------------------------

Red Worm - Strength Increased by 5

Green Worm - Stamina Increased by 5

White Worm - Stamina Increased by 2, Strength by 5

Blue Worm - Speed Increased by 5

Purple Worm - Speed Increased by 3, Stamina by 3, Strength by 3


Feather Dome Order In Which You Can Fight:

Tin Town, Creepy Hollow, the Boonies, and the Casino.

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07. FISH
------------------------------------------------------

There are four Fishing Holes. Each one hosts different fish.
Do the missions for Dr. Steiner for better fishing rods.

Creepy Hollow:

Red Worm: Grass Carp

Blue Worm: Striped Bass

White Worm: Snakehead

Green Worm: Arapaima


Rossini Park:

Red Worm: American Eel

Green Worm: Black Catfish

Blue Worm: Largemouth Bass

White Worm: Coelacanth


Fred’s Farm House:

Blue Worm: Mullet

Green Worm: Black Catfish

Red Worm: Arowana

White Worm: Alligator Gar


Casino:

Green Worm: Bichir

Blue Worm: Channel Catfish

Red Worm: White Sturgeon

White Worm: Alligator Gar

Purple Worm: Giant Mekong Catfish


------------------------------------------------------
08. LOCATIONS
------------------------------------------------------

There are 8 major areas in this game.

Castle Steiner

Waypoint 1: Lab.

Waypoint 2: Graveyard.

Points of Interest: Castle Steiner, Hedge Maze, and Graveyard.



Creepy Hollow

Waypoint: Abandoned Town.

Points of Interest: Waterfall, Thief Shack, Briar Patch,
Abandoned Town (Head Shop, Pool Hall, Feather Dome, and Fishing
Hole), Headless Horseman Bridge, Old Dutch Burying Ground,
Catacombs & Church, and Horseman Hollow.


Uptown

Waypoint 1: Cabeza Boulevard.

Waypoint 2: Park Avenue.

Waypoint 3: Emporium Drive.

Points of Interest: Cabeza Boulevard Courtyard, Head Shop,
Martiner’s Apartment, Café, Café Patio, Café Courtyard, Rossini
Park & Fishing Hole, No Frills Boutique, Emporium Drive Courtyard,
Peligroso Lane Courtyard, and the Frantic Lover’s Apartment.



Old Hope Falls

Waypoint 1: Paradiso Street.

Waypoint 2: Fred’s Office on Cheap Street.

Points of Interest: Abandoned Warehouse, Gas Station, Bilgewater
Residence, Salt N Spit Laundromat, Movie Theatre, Bongo Club, Fred’s
Office, Lessworth’s Pawn Shop, Freddy’s Fireworks Factory, Dam, and
the Head Shop.


Zombietown

Waypoint 1: Lefty’s Poolhall.

Waypoint 2: Gin N Toxic.

Points of Interest: 103 South Road, Old Man Pearson’s House, Old Mrs.
Mesler’s House, Charlie Webb’s House, Head Shop, Sewers, Dirty Pool
Hall, Pool, Washroom, Cabana Room, Room Number 7, Carver’s Room,
Alley, Courtyard, Grandma Webb’s House, Last House on the Left, Gin N
Toxic, and Old Sewers.



Downtown

Waypoint 1: Downtown.

Waypoint 2: Casino.

Waypoint 3: Pitt Inc. Head Shop.

Points of Interest: The Head Shop, the Apartment, Pitt Inc., the Morgue,
the Police Station, the Post Office, City Hall, the Warehouse, and the
Casino (Head Shop, Feather Dome, and Fishing Hole).



Freak Farms

Waypoint 1: Fred’s House.

Waypoint 2: Tin Town.

Points of Interest: Harper’s Farm, Corn Field, Underground Passage,
Hatefield’s Farm, McCraw’s Farm, Fred’s Farm House, Fishing Hole, Crop
Circle, Graveyard, Underground Passage, the Market, Tin Town (Head Shop,
Church, Feather Dome, and Pie Eating Contest).



Boonies

Waypoint 1: Bog Town.

Waypoint 2: Dr. Grimes’ House

Waypoint 3: Pitt Nukular Rec Room.

Points of Interest: Pool Hall, Head Shop, Feather Dome, City Dump, Dr.
Grimes’ House, and the Nukular Power Plant.

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09. SPECIAL TRADES
------------------------------------------------------

You can find special items around the maps and then trade them
in with certain people.

1. Dr. Steiner: Rusty Pocket Watch (second level of Pitt Inc.).

2. Sam Spade: Black Falcon (in the City Dump to the right of
the entrance).

3. Dr Grimes: Monkey's Paw (In the courtyard behind Fred's Office, behind the
tree).

4. Suk Kwan: Singing Fish Placard (in the boat house of the same
area).

5. Elle Cosmo: Engagement Ring (Inside the Abandoned Factory).

6. Marshall Lessworth: Magic Bullet (301A Rat Research Lab in the
 Nukular Power Plant).

7. Penny Lessworth: Lost Diary (in the Bongo Club, up the
Fountain, through the Tiki Totem Pole).

8. Benny Salazar: Little Black Book (in the Casino through the
Tiki Totem Pole in the Bar).

9. Grizzle: Boxing Trophy (in the Sewers).

10. Jeanne Rossini: Pearl Necklace (trade 10 Pearls for a Pearl
Necklace across from the Gas Station).

11. Charlie Webb: Schwing Bicycle (behind the Post Office in Downtown).

12. Omar Escobar: Stuffed Cat (on top of the patio in the Café
Courtyard behind the Café Patio).

13.  Sergeant McManus: Krusty Kruller (in the Chicken Coop at Fred’s
Farm).

14. Postman: Mystery Package (outside the Thief Shack).

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10. TIKI TOTEM POLES
------------------------------------------------------

The Tiki Totem Poles allow you to transport from one location to
another via a different realm. You must have the Tiki Head on in
order to interact with the Tiki Totem Poles.


The West Hall in Steiner Castle. This takes you to a secret area
with boxes full of goodies.

Thief Shack in Creepy Hollow. Connects to the Ruins of Creepy
Hollow. This is a faster route.

The Ruins of Creepy Hollow. Connects to the Thief Shack in Creepy
Hollow. This is a faster route.

The Park in Uptown. Connects to the Back Alley behind the Boutique
in Uptown. There are goodies here.

Cheap Street, behind Fred’s Office in Old Hope Falls. Connects to
the alleyway beside the Bongo Club.

Paradiso Place in Old Hope Falls. Connects to behind Fred’s Office
in Old Hope Falls.

The Bongo Club Lounge. Connects to the Entrance and provides a fast
route back to the entrance.

The Bongo Club Fountain. Ride the fountain up and there’s a Tiki Totem
Pole on top of the stand. This connects to a fenced off area in the
Bongo Club with boxes full of goodies.

The Bongo Club Bar. This connects you to another fenced off area in the
Bongo Club with boxes full of goodies.

Pool at Lefty’s Poolhall. This takes you to a fenced off area beside
the pool which has goodies.

Pitt Inc. Inside Pitt Inc. is a Tiki Totem Pole which connects you to
the other side of the fence. This is the path you need to take.

Casino Bar 2. There is a Tiki Totem Pole here that connects you to the
fishing hole in the Casino.

Fred’s House in Freak Farms. This connects you to the Tin Town Market
which is isolated from Tin Town.

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11. MAIN MISSIONS WALKTHROUGH
------------------------------------------------------

Note: Side missions are not described here. View the All Missions section
for details on how to pass the side missions. Do not sell anything. Most
items are more useful in making drinks.

-------------------------------------------------------------------
Steiner Castle, Lab
-------------------------------------------------------------------

-Cut Scene-
-Training-
-Cut Scene-

After Dr. Steiner is taken by Ulysses S. Pitt and Lefty, a Bone Head is
left to guard the room. Kill him using the skills learned in the training.

Note the green waypoint.

Enter the Cage and go downstairs.

There are two Bone Heads and two boxes. Kill the Bone Heads and break
open the boxes for goodies.

-------------------------------------------------------------------
Steiner Castle, Library
-------------------------------------------------------------------

Walk over to the sliding ladder and put on your Stone Head. Press and hold
Triangle to move the sliding ladder over. This will open a secret passage.
It will also close the door to leading to the Lab. It can be opened again
later.

Go through the secret passage.

-------------------------------------------------------------------
Steiner Castle, Secret Passage 1
-------------------------------------------------------------------

Keep traveling through the secret passage and you’ll come to a painting.

-Cut Scene-

Keep going.

-Cut Scene-

After Dr. Steiner lets you know where he will be held captive, the floor
will collapse.

-------------------------------------------------------------------
Steiner Castle, Collapsed Hallway.
-------------------------------------------------------------------

There are two boxes, one made of wood and the other metal. Break the wooden
one by punching it, but break the metal one by ramming it with the Stone
Head. To do this you will have to jump up on the broken floor and keep
jumping from broken floor to broken floor to the end. Drop down and go back.

Now jump back up and continue to the end again. Go through the door.

-------------------------------------------------------------------
Steiner Castle, Drawing Room
-------------------------------------------------------------------

Uh oh, the Bone Head started a fire. Kill him.

Walk over to the fish tank and put the Corpse Head on. Press Triangle to fill
Fred’s head with water. Turn around and press Up. This will put you in aim
mode. Aim for the fire with the stick and press X to fire.

Now put out all the fires and exit through the other door.

-------------------------------------------------------------------
Steiner Castle, The Great Hall
-------------------------------------------------------------------

Notice the giant winged statue in the center.

There are three Bone Heads here. Kill them. You may also want to get the Red
Worm Juice under the stairs.

Now exit to the Parlor.

-------------------------------------------------------------------
Steiner Castle, The Parlor
-------------------------------------------------------------------

There are two Bone Heads here. Kill them.

You may also want to wait a minute for Fred’s health to regenerate.

Now exit into the West Hall.

-------------------------------------------------------------------
Steiner Castle, West Hall.
-------------------------------------------------------------------

There is a big Tiki Totem Pole here. You can’t use it yet. Continue through
the other door.

-------------------------------------------------------------------
Steiner Castle, The Dining Room
-------------------------------------------------------------------

There are three Bone Heads here. Kill them. You may fill the Corpse Head
with alcohol and set it on fire in the fire place. Using this, you can set
the Bone Heads on fire if you wish.

Exit to the Kitchen.

-------------------------------------------------------------------
Steiner Castle, The Kitchen
-------------------------------------------------------------------

Here you will see a giant flame blocking your way. Go through the doorway
to the left.

There is broken meat freezer. The meat hooks are rotating through the room
and there is electrified water on the floor.

Avoid the meat and jump your way to the end.

Turn off the power.

Walk over and fill your Corpse Head with Water.

Now go back to the fire and put it out.

Shortly past the flame you’ll come to the fridge. Put your Stone Head on
and ram it (press O while running). Now push the button. This opens a
secret passage.

Now exit to the Pantry.

-------------------------------------------------------------------
Steiner Castle, The Pantry
-------------------------------------------------------------------

Get the Red Worm Juice and exit into the Secret Passage.

-------------------------------------------------------------------
Steiner Castle, Secret Passage 2
-------------------------------------------------------------------

There are two levers. The first one in the middle opens the door to the Gallery.
The second around the corner will kill any Bone Heads you didn’t kill in the
Great Hall.

-------------------------------------------------------------------
Steiner Castle, Gallery
-------------------------------------------------------------------

To avoid the lasers, put on Fred’s Jar Head and walk as close as you can to the
lasers without triggering them. Press and hold O to activate your cloak.

Now navigate around the lasers to the pedestal. Press Triangle and the lasers
will turn off. Note how the giant winged statue started flapping. The door to
the Great Hall will open.

Enter the Great Hall again.

-------------------------------------------------------------------
Steiner Castle, The Great Hall
-------------------------------------------------------------------

Now that the giant winged statue is flapping, it is causing a big gush of wind
pushing upward.

Put on your Corpse Head and walk into the wind. Float up to the balcony and
enter.

-------------------------------------------------------------------
Steiner Castle, Clam Shell Room
-------------------------------------------------------------------

Walk up the stairs to the giant Clam Shell. Jump up on the ledge then put the
Stone Head on. It will allow you to enter water without drowning. Jump in.

-------------------------------------------------------------------
Steiner Castle, Conservatory
-------------------------------------------------------------------

Note the killer weeds blocking the doorway. Follow the path until you reach
the pool.

Put your Stone Head on and jump in. Break the boxes under the water for the
goodies then exit the pool.

Put your Corpse Head on and walk to the first lily pad on the left.

Jumping over the lily pads is tricky. You have to jump on and walk to the
opposing edge. The lily pad will have sunk in so the water is up to Fred’s
chest. This is the time to jump to the next lily pad.

Jump to the other side.

Collect the combination to the safe. It is on the bench. Press Triangle when
prompted to pick it up.

Now walk to the weed killer can. Fill your Corpse Head up with it and cross
over the pool and back to the killer weeds.

Aim and spray the weed killer to kill the weeds.

Now exit to the Outside.

-------------------------------------------------------------------
Steiner Castle, Outside
-------------------------------------------------------------------

-Cut Scene-

Walk up to the fence and meet Sam Spade. Ack! He broke our heads.

-Cut Scene-

Now you have to open the gate to the cemetery. Follow the path to the left all
the way to the corner.

You will see a garage with the middle door partway up. Ram it with Fred’s
Stone Head. Inside is a Zombie and two cars. Kill the Zombie.

Put your Corpse Head on and go to the car on the right. Press Triangle and
fill Fred’s Head up with gas. Now walk to the other car and press Triangle at
the funnel to fill the gas tank up.

The cemetary gate is now open.

If you would like you can continue along this path to the Hedge Maze. There
are three Zombies to kill along the way. Inside the Maze are four levers. All
they do is give you a Red Worm Juice apiece.

Now go back to Sam Spade.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Juju Judy                                                  |
| Fight 1                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

In order to defeat Juju Judy you need to collect five Corpse Heads for Sam
Spade. To do this keep hitting the Zombies until you see white circles
floating in front of them. Press Triangle to rip off their heads.

Juju Judy fires fireballs at you while she raises Zombies. To help block her
fireballs, go to the right side and right next to the mausoleum wall. The
fireballs will hit the top of the mausoleum.

-Cut Scene-

-------------------------------------------------------------------
Steiner Castle, Cemetery
-------------------------------------------------------------------

-Cut Scene-

You got your first head, that you had to work for, the Corpse Head.

Sam tells you that you can upgrade a head with the Gold Worm. Talk to him to
upgrade your head. I recommend you upgrade the Jar Head first, by selecting
the “reanimator”. This greatly speeds up your health regeneration.

Note the green waypoint. You now have more than one waypoint activated and can
travel back and forth.

Go back along the path and take the left path. The path to the right leads
back to the Castle.

-------------------------------------------------------------------
Creepy Hollow
-------------------------------------------------------------------

-Cut Scene-

Walk to the far left along the crevice and drop down to the ledge below. Now
jump to the waterfall cave. Break open the box and take what’s inside.

Put on the Corpse Head and jump into the steam and float to the other side.

-Cut Scene-

Your first Executioner. Kill him.

-Cut Scene-

You now have the Shrunken Head. You cannot put it on whenever you like, just
when it is needed.

Put on your Corpse Head and fill it with the hanging body’s blood. Now put out
the fire with it. Take the package.

Now walk over to the tractor and pick up the Mysterious Package.

We saw the rat take the key into the Rat’s Nest. It’s along the rock to the
right of the tractor. Walk up to it and press Triangle to put on your Shrunken
Head and enter. Take the key and leave.

Walk over to the shack. There is a Red Worm Juice on the porch. Take it and
enter the shack.

-------------------------------------------------------------------
Creepy Hollow, Thief’s Shack
-------------------------------------------------------------------

Note that there is a Tiki Totem Pole here. You can’t use it yet. Note Leaf the
Thief. He has green fireflies buzzing around his head. This means you can do a
mission for him.

It is not important to do this mission at this time.

Exit out the other door.

-------------------------------------------------------------------
Creepy Hollow, Creepy Creek
-------------------------------------------------------------------

-Cut Scene-

There are two Zombies and an Executioner here. Kill them all.

Walk down the hill to the hollow log. Enter the log to the Broken Bridge.

-------------------------------------------------------------------
Creepy Hollow, The Broken Bridge
-------------------------------------------------------------------

Walk straight until you hit the wall. Turn left and hop over all the broken
parts. You will come to a point where you can’t jump across. Simply jump
straight and to the right onto the horizontal beam. Walk up to the vertical
beam and jump outwards around it and on to the other side. Jump up and over to
reach the exit point. Before you go in, there is a Screwdriver on the other
side. Get it then exit.

-------------------------------------------------------------------
Creepy Hollow, Creepy Creek
-------------------------------------------------------------------

There is an Executioner and an Executioner Captain. Kill them both.

Continue down the path to the Haunted Clearing.

-------------------------------------------------------------------
Creepy Hollow, The Haunted Clearing
-------------------------------------------------------------------

Walk down the hill.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Headless Horseman                                          |
| Fight 1                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Attack the Headless Horseman using your combos.

-Cut Scene-

The Headless Horseman will retreat, but not before opening up your exit.

Walk up to the hollow log and press Triangle.

-------------------------------------------------------------------
Creepy Hollow, The Briar Patch
-------------------------------------------------------------------

Go to the right up to the mouse trap. It won’t kill you. Press Triangle to
launch over the obstacle.

Walk to the far right and pick up the Lock Pick.

Walk to the other end of the path and use the last mouse trap to launch you
again.

Walk to the far right and launch yourself using the last mouse trap.

Exit into the Ruins of Creepy Hollow.

-------------------------------------------------------------------
Creepy Hollow, The Ruins of Creepy Hollow
-------------------------------------------------------------------

There are three Bone Heads to kill here. Kill them all and note the waypoint.

Go up to the graveyard and get the package that is leaning up against one of the
graves.

Don’t worry about the Feather Dome, you can’t fight there yet. You also can’t
fish yet. Go into the Pool Hall if you want to play a game of pool or pinball.

Now leave through the big tunnel under the graveyard.

-------------------------------------------------------------------
Creepy Hollow, Headless Horseman Bridge
-------------------------------------------------------------------

-Cut Scene-

There are three Executioners here. Take out the one to the far left first. Then
take out the two to the right. Position yourself so the Executioner you’re
fighting is between you and the other Executioner. That way, the other
Executioner will hit the one you are fighting while trying to hit you.

Now let’s try worming. To catch a worm walk up to one and press Triangle. You
need to tap Square just enough to pull out the worm without letting it go or
ripping it in half. The way I do it is just tap once, and when the power bar
goes up as far as it’s going to go tap another time. Keep doing this.

There are two worms. The first is right beside the bridge, and the other is in
the middle of all the trees.

Now to lower the bridge. The power is out so go inside the Sawmill to
investigate. Walk down the path over the water and up the ramp. Press Triangle
to enter the Sawmill.

-------------------------------------------------------------------
Creepy Hollow, Sawmill
-------------------------------------------------------------------

Run up to the first spider web and jump on. Climb to the very top right. Jump
backwards and towards the wall. You’ll land on a beam. Run up it then jump
onto the gear. You’ll see a dead rat which has stopped the gears. Punch it
out. The power to the bridge is now restored.

Now to navigate through the obstacles.

Wait for the saw at the end of the path to raise then run under it and slide
down.

Go to the next conveyor belt that is moving and you’ll see three saws coming
out then retracting. Run in between them when they retract, hugging the walls
each time..

Now you’ll see a door opening and closing. Wait for it to close and run past.
Then wait for the saw to raise and grab the package under it.

Go back to before the door and jump down to the conveyor belt below. Run over
to the next conveyor belt.

There is a saw coming out from the left. Hug the wall to the right and pass
it. On the next conveyor belt do the same. Keep hugging the right wall.

The next conveyor belt is tricky. There are two saws coming out from either
side at the same location. Wait until they retract then run half way through
and do a rolling jump through them (Press O to do the rolling jump.).

Now hug the left wall immediately after to avoid the saw coming from the
right side. Immediately after is another saw coming down from above. Wait for
it to raise then get the package under it. Run back and jump down and across
from the saw on the right.

Do not drop off, you have to jump over.

Run forward and you’ll see logs swinging back and forth. Jump over to each one
to the very end. Now jump onto the opening in the wall.

Jump on top of the three logs, and then up to the next conveyor belt.

Jump on the spider web and climb up to the next conveyor belt. Jump on it.

Hug the wall to the right as there is a saw to the left.

Run between the two saws on the next conveyor belt as they retract.

Now you’ll be on a conveyor belt with two doors opening and closing. Wait until
they both close and run past them but don’t jump off. Instead collect the
package and go back before the doors and go through one of them.

Drop down onto the conveyor belt. Then go through the door to the next conveyor
belt and avoid the saw by hugging the wall opposite. Get the package when the
saw is retracted, then drop down to the next conveyor belt.

Drop down again.

This time there are four saws to avoid. Hug the walls again and run in between
the saw paths when they are retracted.

Here is the exit point.

Exit.

-------------------------------------------------------------------
Creepy Hollow, Headless Horseman Bridge
-------------------------------------------------------------------

-Cut Scene-

The three Executioners will have re-spawned. Kill them. Get the worms again.

Go up to the lever to the bridge. It’s on the side of the Sawmill. Press
Triangle and lower it down.

-Cut Scene-

Run across and get the worm to the left.

Here is the first easy money part of the game. Exit to the Old Dutch Burying
Ground then come back. The worm will have re-spawned. Keep leaving and
entering to get the one worm. Don’t bother going back to kill the Executioners
(unless of course you want to). I find it’s too much of a hassle.

Once you have gotten enough worms, enter the Old Dutch Burying Ground.

-------------------------------------------------------------------
Creepy Hollow, Old Dutch Burying Ground
-------------------------------------------------------------------

There are four Zombies here. Kill them all and collect the worm which is on the
other side of the well.

Run over to the well and put on your Shrunken Head by pressing Triangle and
you will enter the well. 

-------------------------------------------------------------------
Creepy Hollow, Catacombs
-------------------------------------------------------------------

Run to the end and kill the two Zombies.

Turn left and you’ll see a right turn, and then a left turn. Note the broken
wall.

You cannot yet enter the left turn because it’s radioactive. Instead turn right.

Run to the end and turn left.

There will be a left turn, then a left turn after that. Go to second left turn
and turn. Get the package and go back to the first turn. It’s the path
opposite the grate.

Run to the end and kill the Zombie. Turn right.

Run to the end and turn right.

Run to the end and kill the three Zombies.

There is the exit to the right. You might want to put on your Jar Head and let
Fred’s health regenerate.

Exit.

-------------------------------------------------------------------
Creepy Hollow, Church
-------------------------------------------------------------------

There are three Executioners here. If you do not have any health you might
consider running past them.

Kill them or run past them and go into the stairway.

Run up the stairs.

-Cut Scene-

There are four Zombies here. Kill them. The easiest way is to separate them.
Go in between two pews and fight them one at a time.

Opposite to the Church organ is a desk with a package on it. Get the package.

Now exit through the Church Courtyard Doors.

-------------------------------------------------------------------
Creepy Hollow, Church Courtyard
-------------------------------------------------------------------

To the left is a worm. Go over and get it.

Continue down the path from the door into the Horseman Hollow.

-------------------------------------------------------------------
Creepy Hollow, Horseman Hollow
-------------------------------------------------------------------

-Cut Scene-

//////////////////////////////////////////////////////////////
| Headless Horseman                                          |
| Fight 2                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Now that you’re hidden behind the tree he can’t find you. Wait until he turns
and sneak up to the car.

Put your Jar Head on if you don’t already.

Now press and hold O to activate your cloak.

Sneak up to the horse but DO NOT hit him. Instead jump right beside the horse to
scare him and the Headless Horseman will fall off.

How fight the Headless Horseman using your combos.

He will get back on the horse. Go hide behind the trees. Repeat this process
until he runs away.

//////////////////////////////////////////////////////////////
| Headless Horseman                                          |
| Fight 3 - Showdown                                         |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Cut Scene-

This part isn’t really a fight. It’s the third confrontation. The Headless
Horseman keeps trying to blow up Dr. Steiner.

Put on your Corpse Head and fill it with water. Keep putting out the fires the
Headless Horseman starts. Keep doing this until all the water in the lake is
all gone. It will reveal the Headless Horseman’s Head.

-Cut Scene-

You now have rescued Dr. Steiner. You also now have your second Gold Worm. Do
not sell it. Upgrade one of your heads. You also gained an extra Rage Point.

-------------------------------------------------------------------
Creepy Hollow, Horseman Hollow.
-------------------------------------------------------------------

There is a path opposite to the one you came in. This will take you to Uptown.

Exit into Uptown.

-------------------------------------------------------------------
Uptown, Cabeza Boulevard
-------------------------------------------------------------------

-Cut Scene-
-Cut Scene-

Bone Head sends his Bone Heads after you. Kill them and make sure you rip off
their heads. You need five.

-Cut Scene-

Kill the next set of Bone Heads.

Note the waypoint. Also note the Cabeza Boulevard Courtyard.

Now that you have five Bone Heads enter the Head Shop to make the Bone Head
Trade. You now have a Bone Head.

-------------------------------------------------------------------
Uptown, Head Shop
-------------------------------------------------------------------


While you’re in the Head Shop, upgrade a Head. I recommend you upgrade the Bone
Head. Do the first Bone Head upgrade, the Double Dentures.

The Bone Head is my head of choice. I use it to kill every enemy.

Now exit back into the Cabeza Boulevard.

-------------------------------------------------------------------
Uptown, Cabeza Boulevard
-------------------------------------------------------------------


Kill the two Bone Heads and go through the doors to Park Avenue.

-------------------------------------------------------------------
Uptown, Park Avenue
-------------------------------------------------------------------

Kill the three Bone Heads.

Note the cracked wall. Also note Martiner’s Apartment.

Walk down the street.

-Cut Scene-

Kill the three Bone Heads.

Note the Café is locked, and also note the alleyway. It has a waypoint in it,
and the entrance to Rossini Park which is also locked.

Across the Café Patio door is the place where Bone Head climbed up to the door
on the second level. Use your Bone Head to do the same.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

-Cut Scene-

Fred automatically enters the No Frills Boutique.

-------------------------------------------------------------------
Uptown, No Frills Boutique
-------------------------------------------------------------------

-Cut Scene-

You meet Elle Cosmo, the owner of the No Frills Boutique. She tells you about
Jeanne Rossini. You now have to go to the park. But first you need the Dummy
Head.

She makes you a deal. Kill the Bone Head Captain in the back alley behind her
shop and she’ll give you the Dummy Head.

Exit through the back door into the Back Alley.

-------------------------------------------------------------------
Uptown, Back Alley
-------------------------------------------------------------------

Run down the slope and kill the two Bone Heads waiting.

-Cut Scene-

Kill the Executioner and Bone Head.

-Cut Scen-

Kill Face, the Bone Head Captain.

Now run back and enter the No Frills Boutique.

-------------------------------------------------------------------
Uptown, No Frills Boutique
-------------------------------------------------------------------

You now have the Dummy Head.

Exit back into Emporium Drive.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Note the waypoint, air conditioner, police barricade, and Peligroso Lane.
Ignore the police barricade and Peligroso Lane.

Use the air conditioner to fill up the Corpse Head and float up around the
building. There is a package up there. Get it.

Go back through the doors into Park Avenue.

-------------------------------------------------------------------
Uptown, Park Avenue
-------------------------------------------------------------------

Immediately in front of you are two doors. Go to the Café Patio which is
the door on the right. Enter.

-------------------------------------------------------------------
Uptown, Café Patio
-------------------------------------------------------------------

Enter the Café.

-------------------------------------------------------------------
Uptown, Cafe
-------------------------------------------------------------------

Now walk up to the bartender and press Triangle. Select the option to sell.

Press the Right Trigger to go to the worms. Sell all your worms (except for
the Gold Worm if you didn’t upgrade. Keep the Gold Worms to upgrade your
heads).

You should now have a fair bit of money. Press O to go back to the menu,
and select the buy option. Buy as many Red Worm Juices as you can.

Press O again and then select the house specialties. Try get each one, if
you have the items.

Now exit back into the Café Patio.

-------------------------------------------------------------------
Uptown, Café Patio
-------------------------------------------------------------------

In the corner by the exit is a gas tank. Fill your Corpse Head with it and
walk over to a table. Break the candle/lantern and set your breath on fire.
Walk over to the bushes and flame them. Aim and press O to shoot out your
flame.

Now that the bushes are gone, climb up the ladder.

Note the courtyard inside. Don’t go in.

Go back and re-enter the Café.

-------------------------------------------------------------------
Uptown, Cafe
-------------------------------------------------------------------

Exit through the main entrance back into Park Avenue.

-------------------------------------------------------------------
Uptown, Park Avenue
-------------------------------------------------------------------

Walk across the street into the alleyway. Put on your Dummy Head, turn right and
talk to Rita.

-Cut Scene-

She’ll make you a deal, get her ring back and she’ll give you the key to Rossini
Park.

Use the waypoint to go back to Cabeza Boulevard.

-------------------------------------------------------------------
Uptown, Cabeza Boulevard
-------------------------------------------------------------------

Enter the Cabeza Boulevard Courtyard.

-------------------------------------------------------------------
Uptown, Cabeza Boulevard Courtyard
-------------------------------------------------------------------

Put on your Corpse Head and fill it up with the air conditioner. Float up and
around the wall to the second level. Ignore the Executioner and Bone Heads.
Just keep jumping on the ledges around to the other side. The package is
Rita’s Ring. Get it and run back out to Cabeza Boulevard.

-------------------------------------------------------------------
Uptown, Cabeza Boulevard
-------------------------------------------------------------------

Use the waypoint and return to Park Avenue.

Put on your Dummy Head and return the ring to Rita. She gives you the key.
Enter the Rossini Park.

-Cut Scene-

-------------------------------------------------------------------
Rossini Park, Statue
-------------------------------------------------------------------

-Cut Scene-

You now know Suk Kwan. He gives you the job of killing all the Executioners in
the Park. Walk through the park and kill all the Executioners.

-------------------------------------------------------------------
Rossini Park, Playground
-------------------------------------------------------------------

Kill the Executioner and keep going.

-Cut Scene-

-------------------------------------------------------------------
Rossini Park, Gazebo
-------------------------------------------------------------------

Kill the two Executioners and keep going.

-Cut Scene-

-------------------------------------------------------------------
Rossini Park, Picnic Area
-------------------------------------------------------------------

Kill the Executioner Captain and Executioner, and keep going.

-Cut Scene-

-------------------------------------------------------------------
Rossini Park, Little Hope Pond
-------------------------------------------------------------------

Kill the two Executioners.

-Cut Scene-

Kill the next two Executioners.

-Cut Scene-

You have now cleared the Rossini Park. Talk to Suk Kwan and he’ll “teach” you
how to fish. Get one worm and catch a fish to complete the fishing mission.

-Cut Scene-

Here is the second easy money part. There are always four worms in this area.
They are always in random places in the bottom part, and the upper part. To
get to the upper part use your Corpse Head to float up by the pipe. Do not
fill the head up, just part way to get up high enough to get over the hedge.

Now harvest the worms and read the “No Fishing” sign to fish. Exit and the
worms will have re-spawned. Keep repeating this process to get lots of worms.

Make sure you have plenty of worms and do not sell them. Be sure to have at
least a few of every color (red, green, blue, white, and purple).

Now head back towards Park Avenue.

-------------------------------------------------------------------
Rossini Park, Picnic Area
-------------------------------------------------------------------

Keep going.

-------------------------------------------------------------------
Rossini Park, Gazebo
-------------------------------------------------------------------

The band will be playing now, and Jeanne Rossini will be there. Walk up to the
Gazebo.

-Cut Scene-

Walk up to Jeanne Rossini.

-Cut Scene-

She doesn’t believe that you are Fred… would you? Now you have to go find Benny
Salazar in Zombietown, Fred’s investigation partner.

Exit to the Playground.

-------------------------------------------------------------------
Rossini Park, Playground
-------------------------------------------------------------------

-Cut Scene-

It is not necessary, but you can find Timmy’s Shovel. Fill up the Corpse Head
with gas and break the lantern near by. Ignite your breath and go back to the
bushes. Set them on fire. The shovel is in the cave behind them.

Timmy will reveal a Tiki Totem Pole.

Continue on to the Park Statue.

-------------------------------------------------------------------
Rossini Park, Statue
-------------------------------------------------------------------

Exit into Park Avenue.

-------------------------------------------------------------------
Uptown, Park Avenue
-------------------------------------------------------------------

Use the waypoint back to the Lab in Castle Steiner.

-------------------------------------------------------------------
Castle Steiner, Lab
-------------------------------------------------------------------

Talk to Dr. Steiner and find out what missions he has. Select the mission “The
Worm Turns” and activate it. Exit and talk to him again. You have the worms so
mission complete. Collect your reward.

You are given another mission “The Worm Turns Again”. You should have each
color worm, and mission complete again. Collect your reward. You now have
another Gold Worm.

You can soon turn each worm into the Worm Juice by walking up to the Juicer in
the Lab and pressing Triangle. It will be there once you leave then re-enter.

Now use the waypoint to go to the graveyard in Castle Steiner.

-------------------------------------------------------------------
Castle Steiner, Graveyard
-------------------------------------------------------------------

Talk to Sam Spade and Upgrade a Head. I recommend doing the second Jar Head
upgrade. The “Sneak Attack”.

Now use the waypoint to go back to Emporium Drive (where the Boutique is).

Run past to where the blockade was. There is a cross street, to the left is
Old Hope Falls, and to the right is Downtown. Go into Old Hope Falls.

-------------------------------------------------------------------
Old Hope Falls, Swank Drive
-------------------------------------------------------------------

-Cut Scene-

Walk down the street and there will be two roads to go. To the left, Rutger
Way. To the right, Cheap Street. Go to the right.

-------------------------------------------------------------------
Old Hope Falls, Cheap Street
-------------------------------------------------------------------

Note the building to the right. Now walk down the street and you’ll see the
way to Zombietown. Take it.

-------------------------------------------------------------------
Zombie Town, South Road
-------------------------------------------------------------------

-Cut Scene-

Kill the three Zombies and continue.

Note the Charlie Webb’s House to the left.

-Cut Scene-

Kill the two Zombies.

-Cut Scene-

Note the cracked wall and the wall you can climb.

Kill the two Zombies.

-Cut Scene-

Kill the Zombie and then climb the wall. This will take you past the big hole in
the ground that you can’t otherwise get past.

Climb to the end and jump off onto the ledge. Jump up and climb up the
scaffolding. Jump over and slide down the next scaffolding. Jump at the end of
it then jump up to the next scaffolding. Jump up to the right and destroy the
boxes to get the goodies.

Jump back onto the scaffolding in the corner and go straight off. There is a
little area to the right with more boxes. Destroy them and collect the goodies.

Now go outside the little area and into the tunnel.

-------------------------------------------------------------------
Zombietown, Sewers
-------------------------------------------------------------------

Drop down and kill the two Zombies.

Cross into the other section of the Sewers and kill the next two Zombies.

Get the Boxing Trophy package.

Climb the ladder.

-------------------------------------------------------------------
Zombietown, The Dirty Pool Hall
-------------------------------------------------------------------

-Cut Scene-

Sucks for him. Kill the three Zombies.

Note the Dirty Pool Hall and the waypoint. Enter the Alley beside the waypoint
with the Shrunken Head.

Run to the other end and exit.

-------------------------------------------------------------------
Zombietown, Courtyard
-------------------------------------------------------------------

-Cut Scene-

Kill all of the Zombies.

Put your Bone Head and walk over to the dumpster beside the fire. Jump on it
and then jump up on and climb up the ladder.

Jump over to the ledge and pull yourself up. Jump through the next four ledges
up to the wall in which you can climb. Climb it with the Bone Head. Go all the
way to the bottom right and jump off onto the ledge.

Put on your Corpse Head and fill it with the air conditioner. Float all the way
across the courtyard past the fire wreckage.

After you land, fill your Corpse Head with water from the fire hydrant and put
out the fire.

Walk down the street and kill the two Zombies. Collect the package and note the
cracked wall, Last House on the Left and Grandma Webb’s House.

Keep going and go through the tunnel. Make sure you have your Bone Head on.

Climb the wall to get to the middle, then climb the other wall to get to the
end.

-------------------------------------------------------------------
Zombietown, Outside the Gin N Toxic
-------------------------------------------------------------------

-Cut Scene-

Note the alleyway to the left. Kill the four Zombies.

Note the waypoint and the Old Sewers, and enter the Gin N Toxic.

-------------------------------------------------------------------
Zombietown, Gin N Toxic
-------------------------------------------------------------------

Don’t bother killing any Bone Thugs in here, just talk to the bartender Omar
Escobar.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Juju Judy                                                  |
| Fight 2                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Cut Scene-

Run and go behind a Jar. She’ll throw a fireball at you. Jump out of the way and
it will destroy the Jar. Don’t bother with the Zombies (unless of course you
want to).

Run around her and do this to destroy all of the Jars. Now attack her.

-Cut Scene-

Juju Judy is now behind a red force field. Put on your Jar Head and press the
Right Trigger and Square to do his Rage Attack and destroy the pillars. Only
bother with the Zombies if you need another Rage Point (unless of course you
want to kill 100’s of Zombies).

Once you destroy the two pillars the roof will collapse on Juju Judy and kill
her.

You now have another Gold Worm.

-Cut Scene-

Use the waypoint to go back to the Graveyard in Castle Steiner.

-------------------------------------------------------------------
Castle Steiner, Graveyard
-------------------------------------------------------------------

Go talk to Sam Spade and upgrade a head. I recommend upgrading the Bone Head
again, the “Blood Bath”.

Use the waypoint and go back into the Gin N Toxic.

-------------------------------------------------------------------
Zombietown, Outside the Gin N Toxic
-------------------------------------------------------------------

Enter the Gin N Toxic

-------------------------------------------------------------------
Zombietown, Gin N Toxic
-------------------------------------------------------------------

-Cut Scene-

Omar Escobar will point you to Benny Salazar. He’s over in the corner
drinking. You automatically go talk to Benny.

-Cut Scene-

Benny tells you he is too drunk and to meet him back at your Office in Old
Hope Falls. Remember the building we noted back in Cheap Street?

Go back outside.

-------------------------------------------------------------------
Zombietown, Outside the Gin N Toxic
-------------------------------------------------------------------

Use the waypoint and go to the Emporium Drive in Uptown.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Go down the street and turn left into Old Hope Falls.

-------------------------------------------------------------------
Old Hope Falls, Swank Drive
-------------------------------------------------------------------

Go to the end and turn right into Cheap Street.

-------------------------------------------------------------------
Old Hope Falls, Cheap Street
-------------------------------------------------------------------

You will see Benny sitting outside Fred’s Office. Walk up to him.

-Cut Scene-

-------------------------------------------------------------------
Old Hope Falls, Fred’s Building
-------------------------------------------------------------------

Go into the courtyard behind Fred’s Office. Avoid any enemies that are there.
Run behind the tree and collect the Monkey’s Paw package.

Go back inside, and into Fred’s Office.

-------------------------------------------------------------------
Old Hope Falls, Fred’s Office
-------------------------------------------------------------------

-Cut Scene-

Now you have to go see Jeanne Rossini in the Bongo Club in Uptown. For this
you will need some new clothes.

Use the waypoint to go back to the Emporium Drive in Uptown.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Enter the Boutique

-------------------------------------------------------------------
Uptown, No Frills Boutique
-------------------------------------------------------------------

Talk to Elle Cosmo and buy the Italian Suit. Sell any worms if you need money.

Walk over to the changing room and change into the Italian Suit.

Now go back outside.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Use the waypoint to go back to Fred’s Office in Old Hope Falls.

-------------------------------------------------------------------
Old Hope Falls, Fred’s Office.
-------------------------------------------------------------------

Go outside.

-------------------------------------------------------------------
Old Hope Falls, Fred’s Building.
-------------------------------------------------------------------

Go outside onto Cheap Street.

-------------------------------------------------------------------
Old Hope Falls, Cheap Street
-------------------------------------------------------------------

Exit to Swank Drive.

-------------------------------------------------------------------
Old Hope Falls, Swank Drive
-------------------------------------------------------------------

Go across and into the Rutger Way.

-------------------------------------------------------------------
Old Hope Falls, Rutger Way
-------------------------------------------------------------------

Note the Bilgewater Residence, the Alleyway, and the Gas Station.

Continue into Paradiso Place.

-------------------------------------------------------------------
Old Hope Falls, Paradiso Place
-------------------------------------------------------------------

Continue all the way to the end.

Note the Salt N Spit Laundromat, the theatre, and the waypoint.

Get the Red Worm Juice beside the theatre, and the one by the Bongo Club.

Now enter the Bongo Club.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Entrance
-------------------------------------------------------------------

-Cut Scene-

Yes it is that time again: time to collect five heads. This time it’s the Tiki
Heads we need to collect.

The Tiki people are easy to kill. Use the Bone Head’s first Rage Attack
(Triangle and Square) and the Tiki enemy will be dazed. Then walk up and
press Triangle to rip the head off.

Kill the first Tiki Head.

-Cut Scene-

Enter through the door.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Fountain
-------------------------------------------------------------------

There is a fountain to the left, and fire to the right. Note the Tiki Totem Pole
above the fountain.

Ignore them and keep collecting Tiki Heads.

Once you have five, go back to the main entrance.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Entrance
-------------------------------------------------------------------

Go into the Head Shop to the left.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Head Shop
-------------------------------------------------------------------

Talk to Sam Spade to do the trade. You now have the Tiki Head.

Exit to the Bongo Club Entrance.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Entrance
-------------------------------------------------------------------

Go back to the fountain room.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Fountain
-------------------------------------------------------------------

Now we got to do something about those Tiki Huts that spawn the Tiki Head
enemies.

Use the Tiki Head and leave a decoy if needed.

Put on your Corpse Head and walk over to the BBQ. Fill the head up with gas and
ignite it. Walk over to the first Tiki Hut and torch it.

Kill the Tiki Head.

Now go into the fountain and fill your Corpse Head up with Water. Go and put out
the fire blocking your way to the second Tiki Hut.

Use another decoy if needed.

Now use the same tactic to torch the second Tiki Hut and the door will open.

-Cut Scene-

Kill the last Tiki Guy in this area.

Exit through the now accessible door and run down the path way.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Bridge Room
-------------------------------------------------------------------

There are two more Tiki Huts here to torch. Use the same tactic as before.

Note the pearls in the water, and the bridge up high with the lever. You cannot
get the pearls at this time. Also, don’t bother trying to climb up, you can’t.

After you torch the two Tiki Huts and kill the two Tiki Heads go over to the
closed door beside the bridge.

There will be a Tiki Totem Pole. Put on your Tiki Head and interact with it by
pressing Triangle.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Tiki Realm
-------------------------------------------------------------------

There are three Tiki Heads here. Kill them all.

Little Islands will appear for you to jump on. Follow them until you reach
another island with three Tiki Heads.

Kill them and the Tiki Totem Pole will appear.

Put on the Tiki Head and interact with it.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Bridge Room
-------------------------------------------------------------------

You are now up on top of the waterfall. Jump up onto the bridge and pull the
lever. The door will open.

Run and jump across the bridge and jump down at the end.

Go through the door.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Bathroom Hall
-------------------------------------------------------------------

Note the door to the left. This will take you to the bathroom. Ignore it and
take the door to the right.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Bar
-------------------------------------------------------------------

Buy drinks at the bar if needed. Note the Tiki Totem Pole.

Keep going to the end and go through the door.

Continue through the tunnel.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Volcano Room
-------------------------------------------------------------------

-Cut Scene-

Here we have three Tiki Huts to torch. This time we cannot ignite Corpse breath
on the BBQ. Instead we have to ignite it on the fire the fireballs leave after
hitting the ground.

Leave a decoy near the Tiki Heads.

Run back to the BBQ and fill up the Corpse Head.

Run back over to the Tiki Huts and wait for a fireball to land. Ignite your
breath and torch a Tiki Hut.

Repeat this process until all three are torched.

-Cut Scene-

The door is now open. Kill the Tiki Heads and exit through the now open door.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Lounge
-------------------------------------------------------------------

You have made it to the Bongo Club Lounge.

Walk to the end where Jeanne Rossini is sitting.

-Cut Scene-

Your new mission is to head to the Morgue in Downtown to look at Mr. Rossini’s
body.

The Tiki Totem Pole here is a shortcut to the front entrance. It doesn’t have
any enemies in it. Put your Tiki Head back on to interact with it.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Tiki Realm
-------------------------------------------------------------------

Run and jump all the way to the other Tiki Totem Pole and interact with it.

-------------------------------------------------------------------
Old Hope Falls, Bongo Club Entrance
-------------------------------------------------------------------

Exit the Bongo Club.

-------------------------------------------------------------------
Old Hope Falls, Paradiso Place
-------------------------------------------------------------------

Now would be a good time to go collect many worms again to juice for potions. Go
back to the Rossini Park and harvest if you wish. If not, continue.

Now use the waypoint to go to the Emporium Drive in Uptown.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Walk down the street and this time turn right into Downtown.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

-Cut Scene-

Note the waypoint, Apartment, and Pitt Inc.

Walk around the corner and head to the Morgue on the left.

-------------------------------------------------------------------
Downtown, Morgue
-------------------------------------------------------------------

Walk up to the Morgue attendant.

-Cut Scene-

Talk to him to activate the bribe mission. Now exit and talk to him again to
bribe him. If you don’t have the money, go sell stuff.

-Cut Scene-

Enter the Morgue body room.

Walk straight in. The second body on the right is Mr. Rossini. Press Triangle
to interact.

-Cut Scene-

Now you have to return to Fred’s Office in Old Hope Falls to search for clues.

Exit the Morgue.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

Go to the left and down the street.

Note the Police Station. Walk past it and continue down the street.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

Note the Post Office and City Hall. Ignore them and walk along the Post Office
Building and go around back. Collect the Schwing Bicycle package.

Go back out to the street. Continue down it.

Note the Lazy Cat Burglar and the Warehouse, and the Casino. Ignore the three
of them and use the waypoint to go back to Fred’s Office.

-------------------------------------------------------------------
Old Hope Falls, Fred’s Office
-------------------------------------------------------------------

On Fred’s desk is a tv. Press Triangle to watch the video tape.

-Cut Scene-

Benny will enter and give you the key to your Farm House.

Now use the waypoint to go back to the waypoint outside the Casino.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

Walk down the street into Freak Farms.

-------------------------------------------------------------------
Freak Farms, Harper’s Farm
-------------------------------------------------------------------

-Cut Scene-

Kill the two Scarecrows and Farmer Harper will come talk to you.

-Cut Scene-

Use the Dummy Head to talk to him. Activate the mission “The Key to Harper’s
Gate”. Now run to the right of the Head Shop down the path and kill the
Scarecrow and then take the worm. Press Triangle to interact with the body
laying on the ground.

Farmer Harper will now open the gate into his corn field. Talk to him before
going in and activate the next mission.

Kill 5 Scarecrows inside his corn field for him to open the underground passage.

In completing this mission you now have the 5 Scarecrows to trade with Sam
Spade. Go back and talk to Farmer Harper so he’ll open the underground passage
for you. Then go inside the Head Shop.

-------------------------------------------------------------------
Freak Farms, Head Shop
-------------------------------------------------------------------

Talk to Sam Spade. You now have the Scarecrow Head.

Exit the shop.

-------------------------------------------------------------------
Freak Farms, Harper’s Farm
-------------------------------------------------------------------

Go to the underground passage. You may now enter it. Put your Scarecrow Head on
before you go in.

-------------------------------------------------------------------
Freak Farms, Underground Passage
-------------------------------------------------------------------

Light yourself on fire with the first torch. The Scarecrow Head is immune to
fire. Now run to the next torch and re-light yourself on fire if needed.

Keep running through the tunnel doing this. Soon you’ll find a crevice that you
will have to jump over. Jump over it.

Keep going to the exit.

-------------------------------------------------------------------
Freak Farms, Hatefield’s Farm
-------------------------------------------------------------------

Pa Hatefield will tell you that the McCraws are bombarding him with pumpkins
day and night. He gives you the mission to destroy their farm. Accept the
mission.

Run along the path and you will see four Freak Farmers going head to head. You
can kill them if you wish with the Scarecrow. I just run past. Run along the
fence to help avoid the catapults and the shotguns.

Once across you might want to put on your Jar Head and let Fred’s health
regenerate.

Once at the end of the path, stop just in front of the McCraw’s farm. Put on the
Scarecrow head and fire crows at the Freak Farmers walking around until you
kill them.

If you don’t feel like waiting, just run up and kill them. Firing crows at them
is a long process until you upgrade the Scarecrow Head twice.

Enter the Chicken Coop to the right. 

-------------------------------------------------------------------
Freak Farms, McCraw’s Chicken Coop
-------------------------------------------------------------------

Run halfway in and on the right side you will see a wire going up to above the
entrance. Use your rolling jump to get up on the ledge there then walk along
the wire and collect the rooster egg.

Exit the Chicken Coop.

-------------------------------------------------------------------
Freak Farms, McCraw’s Farm
-------------------------------------------------------------------

The Freak Farmer will be re-spawned. Kill him again.

Put the Scarecrow Head on and jump onto the fire. Then walk out until you can
see the chicken coops and fire flame crows at them to torch them.

Now fire flame crows at the bails of hay. You may need to re-ignite yourself
to do this.

Now run inside the barn.

-------------------------------------------------------------------
Freak Farms, McCraw’s Barn
-------------------------------------------------------------------

Kill the Freak Farmer and all the roosters inside. Roosters will keep
spawning. Kill them all. Use a decoy if needed.

Exit the barn.

-------------------------------------------------------------------
Freak Farms, McCraw’s Farm
-------------------------------------------------------------------

-Cut Scene-

You now have to get revenge for Ma and Pa McCraw. Go back to the Hatefield’s
Farm.

Just run past the Freak Farmers again.

Use the Jar Head to regenerate your health.

At the edge of the Hatefield’s Farm shoot crows at the Freak Farmers again.

-------------------------------------------------------------------
Freak Farms, Hatefield’s Farm
-------------------------------------------------------------------

To the left of Ma and Pa is a gas tank. Fill your Corpse Head with it. Run to
the back of the barn and empty the fuel into the gas generator.

The distillery will now power up.

Run inside the barn.

-------------------------------------------------------------------
Freak Farms, Hatefield’s Barn
-------------------------------------------------------------------

Kill the Freak Farmer and the roosters. Get the moonshine and exit.

-------------------------------------------------------------------
Freak Farms, Hatefield’s Farm
-------------------------------------------------------------------

Kill the Freak Farmers that have re-spawned.

Fill the Corpse Head with gas again but this time run around the house (not
the barn) and ignite your breath on fire. Run to the front of the barn and
torch the distillery. Be careful not to get blown up. Once it’s lit run away.

Both the Hatefield’s and the McCraws will be angry as they are both now ruined.
They will launch you into Fred’s Farm.

-Cut Scene-

-------------------------------------------------------------------
Freak Farms, Fred’s Farm
-------------------------------------------------------------------

Enter Fred’s Farm House.

-------------------------------------------------------------------
Freak Farms, Fred’s Farm House
-------------------------------------------------------------------

-Cut Scene-

Your next mission is to investigate Montezuma’s Casino in Downtown Hope Falls.

For now, we’ll go harvest some worms.

Easy money location three: Fred’s Farm. There are three worms just outside of
Fred’s Farm House. You can collect the three worms then re-enter Fred’s Farm
House to make them re-spawn. Keep doing this as much as needed.

Easy money location four: Farmer’s Market. You get there by going through the
Tiki Totem Pole behind Fred’s House. Once in the Farmer’s Market harvest the
four worms then exit and re-enter using the Tiki Head. Harvest as many worms
as needed.

Enter Fred’s Barn.

-------------------------------------------------------------------
Freak Farms, Fred’s Barn
-------------------------------------------------------------------

Go to any of the cages and hatch a rooster. Feed your rooster some worms.

Note, you can’t be in a cock fight until you reach Tin Town.

Now exit.

-------------------------------------------------------------------
Freak Farms, Fred’s Farm
-------------------------------------------------------------------

Enter Fred’s Farm House.

-------------------------------------------------------------------
Freak Farms, Fred’s Farm House
-------------------------------------------------------------------

Use the waypoint to go to the Emporium Drive in Uptown.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Enter the No Frills Boutique.

-------------------------------------------------------------------
Uptown, No Frills Boutique
-------------------------------------------------------------------

Talk to Elle Cosmo and buy the High Roller Suit. Sell worms or items if needed.
Now go to the changing room and put on the High Roller Suit.

Exit the Boutique.

-------------------------------------------------------------------
Uptown, Emporium Drive
-------------------------------------------------------------------

Use the waypoint to go to the waypoint outside the Casino.

Enter the Casino.

-------------------------------------------------------------------
Uptown, Casino
-------------------------------------------------------------------

Time to collect another five heads. This time it is the Stone Heads. Kill all
of the Stone Head guardians that come at you. Rip off all of their heads.

Enter the Head Shop.

-------------------------------------------------------------------
Uptown, Casino Head Shop
-------------------------------------------------------------------

Talk to Sam Spade for the Stone Head. You now have the Stone Head.

Exit.

-------------------------------------------------------------------
Uptown, Casino Grand Entry Room
-------------------------------------------------------------------

To the right of the door that the Stone Heads came out of is a circular door.
Use your Stone Head and ram the center of it to open it (press O while running
to ram).

Inside you will see the Gladiators. Kill the first one and run past the rest.

Don’t go down the stairs, instead run along the path until the bridge. Cross the
bridge.

Go through the Slot Room Door.

-------------------------------------------------------------------
Uptown, Casino Slot Room
-------------------------------------------------------------------

Run downstairs and don’t pay attention to the Gladiators.

Exit through the Water Gate Control door.

-------------------------------------------------------------------
Uptown, Casino Water Gate Control
-------------------------------------------------------------------

Run across the bridge and avoid the Gladiators again. Run across the second
bridge to the circular button on the floor.

Use the Stone Head and stand directly in front of the center. Then press O to
slam your Stone Head on the trigger. This will open the gates under water.

-Cut Scene-

Jump into the water with the Stone Head. To the right and back are metal boxes
you can smash through and collect the goodies. Do so.

Now run to the other side of the room. Don’t climb any ladders and just run
around the Stone Head guardians.

Now there are four metal boxes. Break them open too and collect the goodies.

Exit into the Grand Entry Room.

-------------------------------------------------------------------
Uptown, Casino Grand Entry Room
-------------------------------------------------------------------

Keep running to the opposite side of the waterway from where you came. Half
way is the exit.

Don’t climb the stairs and run around the Stone Head guardians again.

Go through the tunnel, into the Hall of the Darklight.

-------------------------------------------------------------------
Uptown, Casino Hall of the Darklight
-------------------------------------------------------------------

Run straight and to the right to the stair case. Run past all the Stone Head
guardians again.

Run up the stairs.

Run to the left and to the end.

Now turn right.

Here is the first grid puzzle.

  1 2 3
  4 5 6
  7 8 9
|
|
|

The line represents the path you came in on.

Put on your Stone Head. Press O to slam down your head on the tile 4, then
tile 6, then tile 8.

-Cut Scene-

Now run over the spinning bridge. Use the Stone Head again to trigger the round
button by slamming your Stone Head onto it.

Run across to the exit door.

Keep running until you come to the end. You will have to kill a Tiki Head and a
Stone Head. Kill them and exit through the door.

-------------------------------------------------------------------
Uptown, Casino Temple of Trials
-------------------------------------------------------------------

Use the Tiki Head and lay a decoy to distract the Stone Head. Don’t bother
trying to kill it. You can’t yet.

Now use your Stone Head to break the Gladiator’s shield. Kill the Gladiator.

Use the Stone Head to trigger the button on the floor and run up the stairs.
Kill the two Tiki Head enemies. Now you can kill the Stone head Below. Do so.

Once the Stone Head is killed both flights of stairs will reveal when you
trigger the button on the floor this time.

Run up all the way.

Trigger the button on the floor with your Stone Head.

-------------------------------------------------------------------
Uptown, Casino Emergency Exit
-------------------------------------------------------------------

Note the water below. Outside is a Gladiator, run past him. Run all the way to
the end and you’ll see an exit that will take you back out to the Casino
Entrance. This is useful if you’re out of Red Worm Juices or don’t have on the
High Roller Suit.

Exit if you need either. If not, run up the stairs.

There are two Stone Head guardians up at the top. Kill them both. Stand in
front of doors and push the button. Wait for the elevator to come then enter.

Inside is a Gladiator captain. Smash his shield with the Stone Head and kill
him.

Use your Stone Head to open the circular door.

Enter the bar.

Note the Tiki Totem Pole and the Feather Dome.

Go through the other door in the center.

-------------------------------------------------------------------
Uptown, Casino Chasm Room
-------------------------------------------------------------------

Jump up onto the square tiles and keep jumping to the next one before the one
you’re on falls.

Kill the Tiki Head.

Jump over to the next Tiki Head and kill him.

Now jump over the tiles to the other side.

Go through the hall.

Fill Fred’s Corpse Head up with the blood and go around the corner.

Squirt blood onto all of the spitting serpent slots to get past them.

Use your Stone Head and run down into the water. Follow the path to the big
water filled room. Run to the end and go to the left. There will be a set of
stairs here. Run up them.

There will be two Stone Head guardians and a Gladiator captain. Kill them all.

Use the decoy if necessary.

Run to the end and you’ll find a bridge. Cross it and trigger the button on the
floor.

-Cut Scene-

The chair lift is now active.

Use the chair lift to the top. Don’t trigger the button yet, instead go down
the side and break open all of the boxes. Do each side before triggering the
button.

Now trigger the button.

-------------------------------------------------------------------
Uptown, Casino Grid Puzzle 2
-------------------------------------------------------------------

-Cut Scene-

Here is the second Grid Puzzle.

1 2 3
4 5 6
7 8 9

Use the Stone Head to trigger each tile again. Trigger tile 1, then tile 3,
then tile 7, then tile 9, and then tile 5.

Drop down into the water with the Stone Head and break open the boxes. Climb
back out and then run and jump across all the broken pillars.

Jump over to the other side and then run up the stairs.

Go through the door.

-------------------------------------------------------------------
Uptown, Casino Vault Antechamber
-------------------------------------------------------------------

Drop down into the water with your Stone Head. Turn the big rotating column.

Jump over to the center island. There are two Gladiators and a Gladiator
captain. Kill all three. Do not fall off.

Use a decoy if needed.

The path will rise. Jump down on it and cross it to the other side.

-Cut Scene-

There are two Stone Head guardians and a Tiki Head. Kill the Tiki Head then
the Stone Head guardians.

Use another decoy if needed.

Kill any other Tiki Heads that appear before the Stone Head guardians.

Ignore the button on the floor and exit through the hallway.

Now trigger the button at the end of the hallway.

Run through until you reach the circular room.

//////////////////////////////////////////////////////////////
| Aztec Eddie                                                |
| Robot 1                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Cut Scene-

Aztec Eddie will run into a giant robot.

Run over to the gas and fill up Fred’s Corpse Head. Ignite his breath. Flame the
big robot’s head when he leans down.

Do it again and the robot will break.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Aztec Eddie                                                |
| Robot 2                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Aztec Eddie will be in a second Robot.

Use the Stone Head to ram the serpents that are spilling out sand.

-Cut Scene-

The other two serpents will lower. Destroy them too.

The floor will no longer be covered with sand.

Keep your Stone Head on and keep running around the second robot until it spews
out the purple ooze. Ram the robot’s legs from behind while it spews out the
purple ooze.

Aztec Eddie will hang out for a short while.

Change to the Jar Head and go do a Rage Attack on him.

Change back to the Stone Head and repeat this process.

It will take three Jar Head power punches (Rage Attack one, Right Triangle and
Square) to take down Aztec Eddie.

-Cut Scene-

You now have a Gold Worm and an extra Rage Point.

Enter the hallway.

-Cut Scene-

Exit into the Casino’s main entrance.

-------------------------------------------------------------------
Uptown, Casino
-------------------------------------------------------------------

Go into the Head Shop.

-------------------------------------------------------------------
Uptown, Casino Head Shop
-------------------------------------------------------------------

Talk to Sam Spade and upgrade a head. I recommend upgrading the first Scarecrow
Head upgrade. The “Salvo” upgrade.

Exit the Head Shop.

-------------------------------------------------------------------
Uptown, Casino
-------------------------------------------------------------------

Exit the Casino.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

Use the waypoint to go to Fred’s Office in Old Hope Falls.

-------------------------------------------------------------------
Old Hope Falls, Fred’s Office
-------------------------------------------------------------------

Talk to Benny and activate the “Check in with Benny, Part 2” mission. He’ll
give you the key to the underground passage into Tin Town.

Use the waypoint to go back to Fred’s Farm.

-------------------------------------------------------------------
Freak Farms, Fred’s Farm House
-------------------------------------------------------------------

Exit the Farm House.

-------------------------------------------------------------------
Freak Farms, Fred’s Farm
-------------------------------------------------------------------

Run to the left most path way (past the worms, take them if you want) into the
cemetery.

Run around the mausoleum and into the underground passage.

-------------------------------------------------------------------
Freak Farms, Fred’s Underground Passage
-------------------------------------------------------------------

Use the Stone Head to smash through the wall of rocks. Then put on the Scarecrow
head and ignite yourself.

Run through the passage way stopping at each torch to re-ignite yourself.

You will reach a lava area. There are two rock columns in your way. Jump onto
the center of the two columns. Jump onto the other side.

Switch over to the Bone Head and climb up the wall. Jump off at the first ledge.

Switch back to the Scarecrow Head and ignite yourself. Jump down and continue
through the tunnel.

Exit into Tin Town.

-------------------------------------------------------------------
Freak Farms, Tin Town
-------------------------------------------------------------------

Talk to the concerned farmer who’s standing there. Do the “Coop Killin’”
mission for him.

Run past him and put on your Scarecrow Head. Jump onto the fire and launch
fire crows at all the chicken coops. There is one just past the Freak Farmer
standing there. You’ll have to run out a little ways to see it. Torch it and
kill the Freak Farmer too.

Run around and collect all the goodies dropped by the Freak Farmer, coops, and
roosters.

Then run back to the concerned farmer and collect your reward. Trigger the
second mission with him.

Enter the Church.

-------------------------------------------------------------------
Freak Farms, The Church
-------------------------------------------------------------------

Kill the two Bone Heads inside. Then put on your Corpse Head and fill it with
water from beside the entrance. Now put out the fires.

Exit the Church.

-------------------------------------------------------------------
Freak Farms, Tin Town
-------------------------------------------------------------------

Run back to the concerned farmer and collect your reward: the key to the
backdoor of the Church.

Note the Head Shop, way point, Feather Dome, and pool hall. You can now fight
in the Feather Dome with your rooster if you wish. If not, continue.

Enter the Church.

-------------------------------------------------------------------
Freak Farms, The Church
-------------------------------------------------------------------

Go out the back door.

-------------------------------------------------------------------
Freak Farms, Behind The Church
-------------------------------------------------------------------

Get the worm then continue down the path. Use the Scarecrow head to kill the
Freak Farmers from the distance if you want.

Jump on the fire with the Scarecrow Head and torch the chicken coop with flaming
crows if you want.

Run along the road into the Boonies.

-------------------------------------------------------------------
Boonies
-------------------------------------------------------------------

-Cut Scene-

You are to see Dr. Grimes in the Boonies.

Time to collect five more heads. Mutant Heads this time. The Mutants are easy
to kill. The first Rage Attack with the Bone Head will put them into a daze.
Walk up and rip off their heads.

Kill the five Mutants that come out of the hatch and then run back into Tin
Town.

-------------------------------------------------------------------
Freak Farms, Behind The Church
-------------------------------------------------------------------

Run along the path until you reach the Church. Get the worm if you wish.

Enter the Church.

-------------------------------------------------------------------
Freak Farms, Church
-------------------------------------------------------------------

Exit through the Tin Town door.

-------------------------------------------------------------------
Freak Farms, Tin Town
-------------------------------------------------------------------

Enter the Head Shop.

-------------------------------------------------------------------
Freak Farms, Head Shop
-------------------------------------------------------------------

Talk to Sam Spade to get the Mutant Head. You now have the last head.

Now exit.

-------------------------------------------------------------------
Freak Farms, Tin Town
-------------------------------------------------------------------

Enter the Church

-------------------------------------------------------------------
Freak Farms, Church
-------------------------------------------------------------------

Go out the back door.

-------------------------------------------------------------------
Freak Farms, Behind The Church
-------------------------------------------------------------------

Run all the way to the Boonies. Get the worm if you wish.

-------------------------------------------------------------------
Boonies
-------------------------------------------------------------------

Run along the walk way until you reach the hatch. Run past.

Jump from boat to boat and onto the big rock.

Now jump to the land on the other side.

You should see some mutant insects flying up ahead. Use your Scarecrow Head
and shoot crows at them until they die.

Keep going until you see their next. Shoot crows at it with the Scarecrow Head
until it’s destroyed.

Run onto the docks and jump over to the big rock.

Jump onto the pipes and run along them to the land. Kill the Mutants that come
out of the hatch.

Jump onto the dock and you will see a path to the left, and one to the right.
Go to the right but not all the way. Shoot the nests with the Scarecrow Head
from the distance until they are destroyed.

If you want, continue to the right side and you will see the way blocked by an
electric wire. Now backtrack and go along the other route which leads left of
the big rock.

Use the Bone Head to shoot fangs at the three barrels stacked beside the
machine. This will blow the machine up. The other route is safe now.

Go to the other side of the giant rock.

Use your Stone Head to ram the rock wall.

Enter the cave.

Jump on to the dock on the other side and follow it.

Jump onto the school bus and onto the dock on the other side. Follow the path.

Jump from dock to dock and keep going.

Now jump from land to land until you see the Mutants. You can either shoot
them from afar or kill them up close. Or you may run past them.

Jump onto the boat then onto the dock. Follow it to the house.

Enter the House.

Run onto the land on the other side and then onto the pipes.

Jump onto the land and kill the Mutants that exit the hatch.

Jump onto the docks then onto the land. Kill the Mutants.

Continue over to the hatch and jump onto the pipes and onto the vehicle.

Jump onto the school bus and onto the big rock.

Jump over to the dock and follow it.

Jump onto the land.

Kill the Mutants that exit the hatch.

Jump onto the house and onto the giant rock on the other side.

To the left are some nests, worm, and boxes. Go there if you want. Destroying
the nests, mutant insects, and boxes. Collect the goodies and the worm.

Jump onto the docks from the giant rock and follow them.

Jump onto the land and kill the Mutants.

Jump onto the dock then onto the other piece of land. Run across it.

Ignore the pipes to the left and continue to the right.

Kill the Mutants that exit the hatch.

Use the Bone Head’s claws to cut the rope holding the house.

Fill up the Corpse Head with weed killer that is beside the hatch.

Now jump over to the house and then onto the boat.

Kill the weeds that confine the boat.

Turn on the boat and the house will turn 180 degrees.

-Cut Scene-

Jump onto the dock and then onto the other boat.

Take the other boat.

-Cut Scene-

Follow the docks until the land and jump onto the land.

Note the Feather Dome and Pool Hall.

Navigate to the way point.

Now might be a good time to go get some more worms to juice.

Jump onto the dock and then onto the land on the other side.

Use the Stone Head to ram the rock wall. Then use the Mutant Head to enter.

Exit and continue along the land.

Jump onto the docks and note the Head Shop.

Jump from the Head Shop onto the dock then onto the land.

You need to use the Mutant Head for this part. Kill the Mutant that comes out
of the hatch.

Continue along to the house.

Go onto the other side of the house and fill your Corpse Head up with air
conditioner.

Float to the other house.

Use the Stone Head to ram and break the roof that fell down and blocks the
door. Enter the house. Put on your Mutant Head first.

Run to the back door and exit. Ignore the Mutant.

Jump over to the rock, then dock, then pipes, then land.

The fan is on. You need to put on the Stone Head to walk through the wind.
Walk up to it and ram it.

Kill the Mutants that come out of the hatches.

Fill Fred’s Corpse Head up with the gas that’s beside the house.

Enter the house. Go across to the other side and jump into the boat.

Fill the boat tank up with the gas.

You do not drive the boat. Instead jump behind it and your Corpse Head will
fill up with air and float you to the other house.

Press Triangle near the boxes so they release into the ooze. Jump across the
boxes to the land. Ignore the nests as I cannot seem to be able to destroy
them.

Jump onto the vehicle, then onto the rock and keep jumping onto each rock
until you reach the dock.

Jump onto the dock.

Put on the Mutant Head and jump onto the land.

Jump onto the pipes to the right, than onto the rock, and onto the dock.
Follow the docks.

-Cut Scene-

You have made it to the City Dump.

-------------------------------------------------------------------
Boonies, Outside The City Dump
-------------------------------------------------------------------

Kill all the Mutants, mutant insects, and nests with the Scarecrow Head from
afar. Collect any dropped goodies.

You can’t enter the City Dump yet so run past it to the waypoint. Beside the
waypoint is Dr. Grime’s house. Jump up onto his platform and climb up. Walk to
his door.

-Cut Scene-

You now have to enter the city dump with the Mutant Head to retrieve the plant
key.

Jump down from Dr. Grime’s house and run over to the dump. Enter it.

-------------------------------------------------------------------
Boonies, City Dump
-------------------------------------------------------------------

-Cut Scene-

Run straight and kill the Mutant captain.

Jump onto the vehicle, onto the yellow barrels, then onto the other vehicle.

Jump onto the rock then onto the land.

Kill the Mutant captain here.

On up the pile and you’ll see a Nuke Nugget and the dead body. Take the key from
the dead body and exit.

-------------------------------------------------------------------
Boonies, Outside The City Dump
-------------------------------------------------------------------

Run back to Dr. Grime’s house and enter.

Talk to him and he’ll let you through his backdoor to the plant.

Before you do this though, go back to the Boutique and buy the Hazmat Suit.
Put it on.

Go through Dr. Grime’s backdoor.

-------------------------------------------------------------------
Boonies, Outside the Nukular Power Plant
-------------------------------------------------------------------

-Cut Scene-

Jump onto the platform then onto the land again outside of the Nukular Power
Plant.

Enter the Power Plant.

-------------------------------------------------------------------
Boonies, Power Plant Security
-------------------------------------------------------------------

Walk up to the window and talk to the security guard.

-Cut Scene-

Walk through the door to the Hallway.

-------------------------------------------------------------------
Boonies, Power Plant Hallway
-------------------------------------------------------------------

Turn right, then right again. You will set off the sensors and an alarm will
sound. Keep walking up to the elevator and press the button. It’s locked (yes
that was necessary).

Walk back and enter the cafeteria through either door.

There are three mutant roosters attacking the people. Kill the roosters and
they will give you the pass key to the elevator.

-Cut Scene-

You can also get some money from the cash register.

Now exit the cafeteria and stop before you set the sensors off. Use the Jar
Head and cloak yourself. Now sneak through to the elevator and press the
button.

Enter the elevator.

-------------------------------------------------------------------
Boonies, Power Plant Floor 2
-------------------------------------------------------------------

Turn left, then right, then right again into the locker room.

The first locker to the left is locked. Spew slime from the Mutant Head to
open it.

Now enter the shower. You might want to use a White Worm Juice to reduce the
attack damage taken.

Kill the Mutant.

-Cut Scene-

Kill the two Mutants and go to the elevator.

-Cut Scene-

Enter the elevator.

-------------------------------------------------------------------
Boonies, Power Plant Floor 3
-------------------------------------------------------------------

Run around all the way to the other side. It’s a big circle. Kill the roosters
and open the boxes if you want.

Enter the 101A Worm Research Lab door. (I don’t know why it’s called Lab 101A
when we’ve already gone up two elevators.)

-------------------------------------------------------------------
Boonies, Power Plant 101A Worm Research Lab
-------------------------------------------------------------------

Kill the Mutant if you want.

Run to the left into the other room.

Kill the Mutant.

Shoot the moving arm with any Head. Take the Purple Worm Juice.

Exit to the Lab Hallway.

-------------------------------------------------------------------
Boonies, Power Plant Lab Hallway
-------------------------------------------------------------------

Enter the elevator.

-------------------------------------------------------------------
Boonies, Power Plant Floor 4
-------------------------------------------------------------------

Enter the 201B Rooster Research Lab.

-------------------------------------------------------------------
Boonies, Power Plant 201B Rooster Research Lab
-------------------------------------------------------------------

Kill the roosters.

Exit.

-------------------------------------------------------------------
Boonies, Power Plant Floor 4
-------------------------------------------------------------------

Kill the Mutants if you want. Note that the 201A Rooster Research Lab is locked.

Go up the elevator.

-------------------------------------------------------------------
Boonies, Power Plant Floor 5
-------------------------------------------------------------------

Enter the 301A Rat Research Lab.

-------------------------------------------------------------------
Boonies, Power Plant 301A Rat Research Lab
-------------------------------------------------------------------

Kill the Mutant.

Take the Magic Bullet package from the desk.

Talk to the Dr. in the cage.

-Cut Scene-

Exit.

-------------------------------------------------------------------
Boonies, Power Plant Floor 5
-------------------------------------------------------------------

Run to the right and climb the wall to get over the gap in the floor.

Enter the 301B Rat Research Lab

-------------------------------------------------------------------
Boonies, Power Plant 301B Rat Research Lab
-------------------------------------------------------------------

Kill the Mutant captain.

Exit after collecting the goodies.

-------------------------------------------------------------------
Boonies, Power Plant Floor 5
-------------------------------------------------------------------

Turn left and climb the wall with the Bone Head to get past the gap.

Enter the 301A Rat Research Lab.

-------------------------------------------------------------------
Boonies, Power Plant 301A Rat Research Lab
-------------------------------------------------------------------

Talk to the Dr. and set him free.

-Cut Scene-

He gives you the key, and the key to the rooster lab downstairs.

Exit.

-------------------------------------------------------------------
Boonies, Power Plant Floor 5
-------------------------------------------------------------------

Turn right and then right again and drop down to Floor 4.

-------------------------------------------------------------------
Boonies, Power Plant Floor 4
-------------------------------------------------------------------

Go to the 201A Rooster Research Lab that was locked.

Enter.

-------------------------------------------------------------------
Boonies, Power Plant 201A Rooster Research Lab 
-------------------------------------------------------------------

Run to the end and take the rooster egg.

Exit.

-------------------------------------------------------------------
Boonies, Power Plant Floor 4
-------------------------------------------------------------------

Go back up the elevator.

-------------------------------------------------------------------
Boonies, Power Plant Floor 5
-------------------------------------------------------------------

Turn right, and run around to the other side.

Stop before you enter the room with the goo squirting out of the pipes. Don’t go
past or else the alarm will sound and Mutants will come attack you.

Put on your Mutant Head and aim for the holes in the pipes. Squirt your ooze
over the holes to plug them up. You can only plug the two small ones and not
the big one.

Now put on your Jar Head and cloak yourself.

Sneak past the sensors and enter the Animal Lab door.

-------------------------------------------------------------------
Boonies, Power Plant Animal Lab
-------------------------------------------------------------------

-Cut Scene-

Kill all the roosters released. Watch out for the exploding cows.

-Cut Scene-

Go through the door.

Run to the end and into the Nukular Power Plant’s recreation room.

Note the waypoint.

This is a good time to go get more Worm Juice if you’re out of any.

If not, continue into the next room.

Use your Mutant Head to go into the radioactive passage.

The pipes all bust leaks.

Use your Mutant Head to spew ooze and plug up the leaks.

Continue to the Coolant Tank Room.

-------------------------------------------------------------------
Boonies, Power Plant Coolant Tank Room
-------------------------------------------------------------------

-Cut Scene-

Walk to the other side of the room.

Aim up to the weak part of the bridge. Spew your ooze all over it to make it
collapse.

Now run up the ramp.

Kill the two Mutants up on top.

When inside the computer room, put on the Stone Head and move the lever.

Put the Mutant Head back on and jump down.

Jump down again.

Go into the tunnel.

-------------------------------------------------------------------
Boonies, Power Plant Turbine Room
-------------------------------------------------------------------

-Cut Scene-

Use the Scarecrow Head and shoot crows at the Bone Heads off in the distance.
Kill them all.

Put your Corpse Head on and jump out over the fan. You will float up. You can
wait until the pulleys move out of the way and pass, or you can float over
them. Either way, make your way to the door that’s off on the far right hand
side.

Exit through the door.

-------------------------------------------------------------------
Boonies, Power Plant Hall
-------------------------------------------------------------------

Keep going.

-------------------------------------------------------------------
Boonies, Power Plant Engine Room
-------------------------------------------------------------------

Kill the two Bone Heads here.

Break open the box and get the goodie.

Exit through the top door.

-------------------------------------------------------------------
Boonies, Power Plant Generator Room
-------------------------------------------------------------------

Kill the two Bone Heads (although one usually falls off, so kill the one Bone
Head).

There are three pairs of electrical cords, each attached to a machine.

Go up to any one and press Triangle. You will have put on Fred’s Shrunken Head.
Wait until the line has no electricity going through it and walk across to the
center.

Wait for the next part to have no electricity going through it and walk to the
end.

Press Triangle to put Fred’s regain Fred’s normal size.

Now hit the machine until it gets destroyed.

Press Triangle again to walk to the center machine. Electricity is no longer
running through this pair of cords as you just turned it off.

Do the same thing for the other two pairs of electrical cords.

-Cut Scene-

This will slow the fans down in the Turbine Room.

Now exit.

-------------------------------------------------------------------
Boonies, Power Plant Engine Room
-------------------------------------------------------------------

Walk through the other door.

-------------------------------------------------------------------
Boonies, Power Plant Hall
-------------------------------------------------------------------

There will be a few fires locking you in. Use your Bone Head to shoot fangs
at the fire sprinklers on the ceiling. There are three of them.

This will put out the fires.

Now exit through the Fan Room.

-------------------------------------------------------------------
Boonies, Power Plant Turbine Room
-------------------------------------------------------------------

Walk left immediately out the door. Jump off at the end to the scaffolding
below.

The fans are now slow enough to jump on. Jump on the fan blade.

Jump to the ledge to the left (the one that’s more in the centre of the room.).

Use your Bone Head to jump and climb up the wall.

Jump onto the scaffolding above.

Run to the door.

Exit.

-------------------------------------------------------------------
Boonies, Power Plant Control Room
-------------------------------------------------------------------

Enter the next room and run up the stairs.

Kill the two Bone Heads that come out.

Put on your Tiki Head and step onto one of the panels on the floor. There are
two of them.

-Cut Scene-

Leave a decoy over the panel you just stepped on. Go over and step on the
other panel.

-Cut Scene-

Station two’s shutdown sequence will be activated.

Run over to the machine that just came up and press Triangle.

-Cut Scene-

You will be automatically transported downstairs to a radioactive location.
Put on your Mutant Head.

Run straight and into the hallway.

There are many Mutants down this hallway. It’s a good time to use the White Worm
Juices to reduce the damage taken.

You can also use your Mutant Rage Attack (Right Triangle and Square) to explode
two or three heads at once.

Kill them all while going down the hallway.

You can also just run pass them.

Exit into the Power Plant Core.

-------------------------------------------------------------------
Boonies, Power Plant Core
-------------------------------------------------------------------

-Cute Scene-

//////////////////////////////////////////////////////////////
| Lefty                                                      |
| Fight 1                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

See the big block above Lefty? Use your Mutant Head to spew goo on it and it
will fall down on him.

Run left or right to the next big block. Lefty will run under it. Spew goo on it
and it will fall on Lefty too.

Do this two more times with the other blocks.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Lefty                                                      |
| Fight 2                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Lefty will now be a LeftyZilla.

Keep him inside the inner circle. There will be consol panels with red lights.
Spew goo on it and the center will fill with goo.

Make sure Lefty runs into the electricity.

Keep doing this.

-Cut Scene-

Lefty will have run out. 

You now have a Gold Worm.

Run back over and go into Dr. Grime’s House.

-------------------------------------------------------------------
Boonies, Dr. Grime’s House.
-------------------------------------------------------------------

Run through and out the front door.

-------------------------------------------------------------------
Boonies, Outside The City Dump
-------------------------------------------------------------------

Now would be a good time to stock up on Worm Juices. Do so if you need to.

Also, go upgrade your head. I recommend upgrading the second Scarecrow Head
upgrade.

Use the waypoint to go to the first Downtown waypoint with the Morgue, Police
Station, and Pitt Inc.

-------------------------------------------------------------------
Downtown
-------------------------------------------------------------------

Enter Pitt Inc.

-------------------------------------------------------------------
Downtown, Pitt Inc.
-------------------------------------------------------------------

//////////////////////////////////////////////////////////////
| Lefty                                                      |
| Fight 3                                                    |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Cut Scene-

LeftyZilla is pounding the front door. Note the air tank and the lights.

Run over in front of the lights and put on your Stone Head. Ram it.

-Cut Scene-

It will blind LeftyZilla momentarily.

Run over to the air and fill the Corpse Head with it.

Float up to the top of either trailer.

Wait for LeftyZilla to bash a hole into the trailer. Keep jumping on the
trailer to kill time until the lights come back. You can also run around the
trailers if you were knocked off.

Ram the lights again. It will blind LeftyZilla again. Use the air to get on
top of the next trailer.

Wait for LeftyZilla to bash a hole into that trailer.

Avoid LeftyZilla again until the lights come back online.

Ram the lights again. It will blind him again. Use the air to get on top of
either trailer.

LeftyZilla will ram the trailer breaking it in half.

Avoid him until the lights come back online.

Ram the lights and float to the other trailer. Wait for LeftyZilla and he’ll
break that one in half.

The ooze from both trailers will knock LeftyZilly out.

-Cut Scene-

-------------------------------------------------------------------
Downtown, Pitt Inc. Entry Hall
-------------------------------------------------------------------

Run to the end behind the security cams.

Go through the door.

-------------------------------------------------------------------
Downtown, Pitt Inc. Elevator Hall
-------------------------------------------------------------------

You will now have to fight each enemy in groups of four. First the Zombies,
Bone Heads, Executioners, Tiki Heads, Scarecrows, Freak Farmers, Gladiators,
Stone Heads, and finally the Mutants.

Kill them all.

The elevator will open. Put on your Mutant Head and Enter it.

-------------------------------------------------------------------
Downtown, Pitt Inc. Basement
-------------------------------------------------------------------

-Cut Scene-

Now is a good time to use the White Worm Juices. Maybe the blue ones too.

Kill the three Mutants.

Go through the hallway. Follow it.

Kill the Mutant captain.

There’s nothing around the corner. Go through the open door.

Kill the two Mutants on the left side.

Get the pass key from the locker, and the goodies from the other lockers.

Now go into the other side of the locker room.

Quickly put on your Tiki Head and interact with the Tiki Totem Pole.

-------------------------------------------------------------------
Downtown, Pitt Inc. Tiki Realm
-------------------------------------------------------------------

Kill the Mutants and go to the next Tiki Totem Pole area, kill the Mutants there
and interact with the Totem Pole.

-------------------------------------------------------------------
Downtown, Pitt Inc. Basement
-------------------------------------------------------------------

On the other side put your Mutant Head back on.

Follow the hallway.

Kill the Mutant captain.

Continue down the hallway.

The right door has a switch. Push it and enter.

-------------------------------------------------------------------
Downtown, Pitt Inc. Elevator Room
-------------------------------------------------------------------

Kill the Mutant.

The book on the table will tell you that the elevator needs a constant feed of
energy to work. The generator however, is cheap.

Go and pull down all four levers.

The pipes will start leaking.

Use your Mutant Head, which should already be on, to spew goo to plug up the
holes.

Watch out for the Mutants that will come and attack you.

Keep plugging up the holes and eventually the elevator will power up.

-Cut Scene-

Enter the elevator.

-Cut Scene-

-------------------------------------------------------------------
Downtown, Pitt Inc. Side of Pitt Inc. Building
-------------------------------------------------------------------

Okay, now you have to keep running around the outside of the building climbing
higher and higher.

Run around the corner and jump over to the next ledge.

Kill the Bone Head.

Jump over to the next ledge and kill the other Bone Head.

Run over to the next gap. You can’t jump across. Instead jump up onto the
ledge to the left and run to the other side. Jump down.

Use your Bone Head to climb the wall.

Now fill the Corpse Head with the air conditioner and float around the building.

Run to the end of this ledge. Make sure you have on your Bone Head and jump
out onto the scaffolding. It will fall, so jump over to the next scaffolding
and then onto the wall.

Climb up the wall.

Go around the corner and kill the Bone Head.

Climb up the wall.

Go to the right and you’ll see another ledge. Jump over to it.

Fill your Corpse Head up with this air conditioner and go to the ledge up top.
It's not around the corner, it’s straight across.

Run over and jump to the next ledge.

Go around the corner and fill the Corpse Head up with the air conditioner.

Float up to the next ledge.

Use your Bone Head and climb up the wall. Go over and turn the wheel.

-Cut Scene-

Jump back down.

Aim up and shoot the weak gargoyle head. It will fall down.

Now jump onto the scaffolding, then off to the next ledge.

Jump down to the scaffolding and run up it to the next ledge.

Kill the Bone Head.

Run to the end and make sure you have your Bone Head on.

Jump onto the scaffolding then over onto the wall.

Climb up it.

Run around the corner and fill the Corpse Head up with the air conditioning and
go to the next ledge. This time you’ll have to go around the gargoyle and not
over it.

Run around the corner and jump over to the next legde.

Jump up on the ledge to the left and run to the end. Jump down.

Fill the Corpse Head up with air conditioning and float up to the next ledge.
Around
the gargoyles.

Soon as you land on the scaffolding jump off to the edge.

There’s a hole in the wall. Press Triangle by it to put on the Shrunken Head.
Run into the hole.

You’ll come out onto the flag pole. Go to the end.

Jump onto the scaffolding then run to the end and jump off.

You’ll automatically return to normal size.

Use your Stone Head and ram the statue.

Run past and around the corner.

Shoot crows to kill the Bone Head and Mutants from the scaffolding.

You can either float across the gap, or you can run onto the scaffolding and
jump to the other side. I always run across to collect the goodies the Mutants
dropped.

Do either.

Run to the end and around the corner.

-Cut Scene-

//////////////////////////////////////////////////////////////
| Lefty                                                      |
| Final Battle                                               |
| Difficulty: Easy                                           |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Cut Scene-

LeftyZilla will swat you with his left hand. Go over to the left side to avoid
it. Now ram his hand with the Stone Head.

He will then try blow you off of the building. Your Stone Head will prevent
this.

He will try swat you again. Then blow again. Repeat the process of ramming his
hand then using the Stone Head so you don’t get blown off.

LeftyZilla will now bash the pole Pitt is on exposing three red lights. Use your
Jar Head and do the first Rage Attack (Right Trigger and Square) on the lights.

It will shock LeftyZilla.

Do this three times. Kill the Bone Heads to regain Rage Points if you need them.
If not, just use a decoy to distract them.

LeftyZilla will bash the pole Pitt is on again. The red panel part will now be
on fire.

Now rocket launchers will rise.

Use a decoy to keep the Bone Heads busy.

Now put the Scarecrow Head on and light yourself on fire.

Run over to the rocket launchers and ignite the fuse. It will blast LeftyZilla.

LeftyZilla will try blow you off again. You can use the Stone Head to avoid
this.

Keep igniting the rocket launchers.

-Cut Scene-

Game Over

------------------------------------------------------
12. ALL MISSIONS
------------------------------------------------------

The Worm Turns

“I have a small job for you, if you have the time. I believe that the
worms that have been popping up everywhere could be distilled into a
powerful health beverage. If you bring me 5 worms, I could test my
theory…and perhaps whip you up a tasty treat!”

Dr. Steiner, the lab in Castle Steiner

--For this mission you need to go worming. You can get worms all over
the map. The first good spot to get worms is at Headless Horseman
Bridge. There are three there. The easiest one to get is on the other
side of the bridge from the Executioners. Get the worm, run into the
next area and then back. The worm will have re-spawned. Keep getting
the worms until you have five.


Staff Infection

“Fred, There’s been an accident downstairs. When I worked at the power
plant, they let us take home all the toxic waste we wanted and…long
story short…I’ve spilled my supply! The problem is, my former janitors
seem to have mutated a bit and are all over the basement. If you can
get rid of them for me, I can get down there and clean things up.”

Dr. Steiner, the lab in Castle Steiner

--For this mission you will need the Mutant Head. The Mutant Head is
the last head and is immune to radiation. Killing the Mutants is easy.
After the upgrades to the Bone Head you can use the first Rage Attack
(Right Trigger and Square). This will stun the Mutants and you can
walk up and rip off their heads. Watch out for the other Mutants
spewing their slime on you. The Mutant captain will be harder to kill.
Kill them all.


Heirloom Room

“Ah, Fred! I’ve been doing some research on the castle, and I have
discovered that there’s a very valuable Steiner family heirloom hidden
away just waiting to be found! Supposedly, it’s in a secret area
connected to the Explorer Room-you know, the one with that lovely
tapestry of the house burning down? If you could retrieve the heirloom
for me, I would be most grateful.”

Dr. Steiner, the lab in Castle Steiner

--This mission requires you to have the Bone Head and the Stone Head.
You can do this without the Scarecrow Head but it will take lots of
life out of you. Inside the Steiner Castle Great Hall, the one with
the giant winged statue, run up stairs and turn right. Go all the way
to the end and there will be a door leading to the staircase room.
The Staircase has been destroyed but you can crawl up the wall with
the Bone Head. Exit through the door at the top. Run along the hallway
and the first door will be the Explorer’s Room. Enter it. Put your
Scarecrow Head on and set yourself on fire. Now run over to the tapestry
on the wall and set it on fire by standing right beside it. It will
reveal the wall with a door shaped marking on it and a hole with light
coming through. Ram it with your Stone Head (while running towards it
press O). This will reveal the Heirloom Room. Enter and kill the Tiki
Heads and the Stone Head guardian. The coffin will open and you can
get the heirloom.


Handyman

“Fred, the confounded Monster Masher is broken again! If you wouldn’t
mind terribly, could you go inside, find out what’s wrong, and see if
you can fix it? I’d do it myself…but I’m a doctor, damn it, not a mechanic!”

Dr. Steiner, the lab in Castle Steiner

--This mission requires you to use the Shrunken Head. Run into the
training room and up to the left side of the Monster Masher. Press
Triangle to put on your Shrunken Head and jump in. Dive under the gear
(press O) to get past it and you will see a hand stuck in the gears. Do
a Diving Roll (press O) towards it and press X underneath it to do the
uppercut. The uppercut will remove the hand and the machine will work.


Steiner, in the Study with a Pool Cue

“Fred, I’m terribly embarrassed to say this…but I seem to have locked
myself out of the study. My weekly pool tournament is tomorrow, and I
have go get in there to practice. If I remember correctly, there’s a
secret passage to the study behind my bed…but I can’t get to it. Could
you find the passage and open the study door for me?”

Dr. Steiner, the lab in Castle Steiner

--You will need to have the Bone Head and the Stone Head for this
mission. Inside the Steiner Castle Great Hall, the one with the giant
winged statue, run up stairs and turn right. Go all the way to the end
and there will be a door leading to the staircase room. The Staircase
has been destroyed but you can crawl up the wall with the Bone Head.
Exit through the door at the top. Run along the hallway and the third
room. You will need to ram the wall that the bed is up against with
the Stone Head. Jump on the bed and put the Stone Head on. Make sure
you’re at the end of the bed and start running. Press O while you are
running and you will ram the wall. This will put you inside of the
hidden room with the rotating floor. Use your Stone Head to rotate the
room until the door reveals the Study. Enter the Study and exit through
the other door which will unlock it.


Area 50-Something

“Fred, I’m hoping you can help me. Years ago, I worked in a top-secret
“Area” in Nevada. Very hush-hush stuff, all classified. Anyway…I had
three specimens that I brough home as souvenirs and I seem to have
misplaced them somewhere in the area. If you run across them, could you
bring them back? I’m afraid Marshall Lessworth will get his hands on
them…and lord knows I’ll never see them again if that happens.”

Dr. Steiner, the lab in Castle Steiner

--The three specimens are at Lessworth’s Pawn Shop, the Morgue, and the
Sewers. Inside of Lessworth Pawn Shop, the specimen is on the glass
counter top. Inside the Morgue body room are four body drawers you can
open. The specimen is in the first drawer. The final specimen is in the
Sewer. From Zombietown, the one with the Head Shop, enter the Sewers
then drop down. It’s in the corner to the left.


The Worm Turns…Again!

“Fred, my worm research is going swimmingly, but my worm supply lacks,
shall we say…variety. If you would be so kind as to get me one of each
of the five colors of worm-red, blue, green, white, and purple-I would
be greatly appreciative.”

Dr. Steiner, the lab in Castle Steiner

--This mission is pretty straight forward. Go worming until you have
one of every color. There are three good places to get worms: the
Headless Horseman Bridge, Fred’s Farm, and the Farmer’s Market (which
can be accessed to by the Tiki Totem Pole behind Fred’s Farm House).




Carpe Corpse Head

“You are bound to encounter some Zombies in the graveyard. When you
do, remove their heads. Bring them to me, and I’ll show you how
useful they can be.”

Sam Spade, Headshop

--Rip off the Zombies Heads. Attack them, preferably using combos,
until white circles float around them. Then press Triangle while
beside them to rip off their heads. Get five heads.


Bag the Bonehead

“Bone Heads can be very useful. If you can rip the heads off of some
Bone thugs, I can use the shards to create a bone head for you to wear.”

Sam Spade, Headshop

--Rip off the Bone Head’s Heads. Attack them, preferably using combos,
until white circles float around them. Then press Triangle while beside
them to rip off their heads. Get five heads.


Tiki Time

“Fred, the Tiki Heads on those witchdoctors at the Bongo Club are very
useful. Bring me the usual number and I’ll make sure you have one for
your own personal use.”

Sam Spade, Headshop

--Rip off the Tiki Head’s Heads. Attack them, preferably using combos,
until white circles float around them. Then press Triangle while beside
them to rip off their heads. Get five heads.


Scare Up a Scarecrow Head

“The Freak Farms area is crawling with Scarecrows…really nasty ones.
Their heads have unique characteristics that can be useful…if you’re not
on the receiving end. Bring me the usual number, and I’ll set you up
with a Scarecrow Head of your own.”

Sam Spade, Headshop

--Rip off the Scarecrow’s Heads. Attack them, preferably using combos,
until white circles float around them. Then press Triangle while beside
them to rip off their heads. Get five heads.


Idol Threats

“Pitt uses guards with huge Stone Idol heads to protect his casino. You
already know how useful those heads can be. Bring me the usual number,
and I’ll create one for your personal use.”

Sam Spade, Headshop

--Rip off the Stone Head’s Heads. Attack them, preferably using combos,
until white circles float around them. Then press Triangle while beside
them to rip off their heads. Get five heads.


Mutant Head

“The Boonies are crawling with Mutants. They may be ugly, but when you
see what they can do, I think you’ll want one of their heads. Bring me
the usual number, and I’ll make sure you get one.”

Sam Spade, Headshop

--Rip off the Mutant Heads. Attack them, preferably using combos, until
white circles float around them. Then press Triangle while beside them
to rip off their heads. Get five heads.


Glass Keys

“Fred, there was once a secret, elite society in Hope Falls…The Order of
the Crystal Noggin. The symbol of the order is a beautiful Glass Skull,
which is locked away in the mausoleum nearby. Every elder of the society
carried a glass key, and every key was required to unlock the skull. All
of the members are dead now-except for me, that is-and I need to
retrieve that skull to keep it safe. The society members wore their keys
around their necks. If you can find all six corpses-they are probably
scattered all over town-and retrieve the keys, I can finally get the
Skull! How about it?”

Sam Spade, Headshop

--The first Glass Key is in the Castle Steiner bathroom’s bathtub on the
third floor. The second Glass Key is in Creepy Hollow beside the graveyard.
The third Glass Key is in Old Hope Falls Dam. It is under the water close
to the stairway. The fourth Glass Key is under the arched door that divides
the two Sewer rooms. The fifth Glass Key is at Fred’s Farm in the path
beside Fred’s Barn. The sixth and last Glass Key is in the Morgue. It’s on
the body table to the far left corner. Return to the Castle Steiner
cemetery where Sam Spade is and go to the mausoleum beside him. Go in and
open the coffin in the center. Kill all the Zombies and get the Skull from
them.




Finders Keepers

“I seem to have misplaced a few of my “possessions” in the forest. My tools,
and a particular item I recently st…er…acquired. If you find ‘em I can make
it worth your while.”

Leaf the Thief, Thief Shack in Creepy Hollow

--You will need to get the Screwdriver in the Broken Bridge across from the
exit point. The Gear is in the Sawmill behind the first door that opens and
closes. The Lock Pick is in the Briar Patch on the far left after you have
launched yourself once. The Stethoscope is leaning up against a headstone in
the Creepy Hollow graveyard which is beside the Feather Dome. The Black
Duffel Bag is in the Catacombs under the Church in the dead end near the big
metal grate. The Large Diamond is on the desk inside the Church opposite
corner of the organ.




A Head for Extortion

“A nasty group of Bone Thugs has been forcing everyone in Uptown to pay them
protection money. You need one of my mannequin heads so you can talk to
people, and I need those Bone Thugs-especially their leader-dead. I’d say
that’s a fair trade, wouldn’t you?”

Elle Cosmo, No Frills Boutique in Uptown

--Go through the backdoor in the Boutique. Kill all over the Bone Heads and
Executioner until you reach the end. Kill the captain.


Talk to Jeanne

“Thank you, darling. As promised, I’ll give you this Dummy Head that you can
wear to talk to the more fearful denizens of Hope Falls. Speaking of which,
you should go have a chat with your old…friend…Jeanne Rossini. She spends
most of her days at the park. You can come back any time and I’ll help you
with your clothing needs. And if you ever need work, I have more enough for
you todo.”

Elle Cosmo, No Frills Boutique in Uptown

--Rossini Park is across from the Café in Park Avenue. You will need to do
the Rita’s Ring Mission before you can enter the Park.


Lip Service

“This is rather embarrassing, darling, but my lips seem to be wearing out
well before the warranty is up-and, as always, the lip donor list is months
long! I managed to…obtain…a pair, but the Bone Thugs who congregate outside
the uptown Café hijacked the courier and made off with them! Could you be a
dear and fetch me those lips? I’ll make it worth your while…”

Elle Cosmo, No Frills Boutique in Uptown

--Go back to Park Avenue (the double doors directly across from the Boutique)
and into the Café Patio (the door directly across the double doors). Kill
the three Bone Heads (two below and one up top). Note, if you haven’t
already, you will need to fill the Corpse Head with gas, break one of the
lanterns to expose the flame, and light your breath then torch the bushes
at the back left corner. This will expose the ladder. Climb up the ladder
and kill the Bone Head if he hasn’t dropped down already. This Bone Head
will drop the Lips.


The Eyes Have It

“Fred, a new gang of Bone Thugs have moved into the neighborhood and stolen
my jar of eyes! Their captain, Frankie Four-Eyes, usually loiters in a
courtyard off Peligroso Lane. Could you see your way clear to retrieve
my eyes?”

Elle Cosmo, No Frills Boutique in Uptown

--Exit the Boutique into Emporium Drive and turn right. Go through the
tunnel into Peligroso Lane. Straight ahead is the Peligroso Lane Courtyard
door. Enter it. Kill the two Bone Heads and the Bone Head captain. The
Eyes will drop.


Trimming the Fat

“I’m in a bit of a bind. I ordered a shipment of fat from the Paper Street
Soap Company, but a big, hulking fellow with an axe stole it! Jack
Strife-at least I think that’s his name-usually hangs out in Cabeza
Boulevard courtyard across from the Headshop. Fred, could you be a dear
and find my fat?”

Elle Cosmo, No Frills Boutique in Uptown

--Go back to Cabeza Boulevard and enter the courtyard. Kill the three
Executioners and retrieve the Fat.


Turning Cheeks

“Another shipment has gone missing! This time, those evil Bone Thugs have
stolen my cheek skin shipment. Not that I know why…even plastic surgery
can’t help those bony mugs. These particular thugs congregate near the
playground behind the café. Thanks!”

Elle Cosmo, No Frills Boutique in Uptown

-- Go back to Park Avenue (the double doors directly across from the
Boutique) and into the Café Patio (the door directly across the double
doors). Note, if you haven’t already, you will need to fill the Corpse
Head with gas, break one of the lanterns to expose the flame, and light
your breath then torch the bushes at the back left corner. This will
expose the ladder. Climb up and go to the end with the two stair cases.
Go down either. Kill the four Bone Heads and retrieve the Cheeks.




Find Rita’s Ring

“I lost my wedding ring somewhere near that little courtyard…near the
Head Shop? It’s very valuable. If you can find it and bring it back to
me, I’ll open the gate.”

Rita, Park Avenue in Uptown

--Go back to Cabeza Boulevard and enter the courtyard. Note that you do
not need to kill anyone in here but can if you want to. Put on the
Corpse Head and fill it with air from the air conditioner. Now float up
around the corner and land on the upper ledge. Hug the wall and jump
from ledge to ledge until the last one. On the last one is Rita’s Ring.


A Walk in the Park

“The park is very dangerous place! You look like a pretty tough guy.
Ugly, too…not that there’s anything wrong with that. Look…you kill all
unsavory characters in park, and Suk will teach you how to fish. Now,
come on! Chop chop! Enemies not going to kill themselves!”

Suk Kwan, Rossini Park in Uptown

--This mission is straight forward. Walk through Rossini Park and kill
all of the Executioners. There’s only one path. You can’t get lost.


Fishing Lessons

“No, my Jar-headed friend, Suk did not forget bargain. I teach you to
fish. Very easy, really. Just read fine print on the “No Fishing” sign
near edge of pond. It tell you everything you need to know. Have fun!”

Suk Kwan, Rossini Park in Uptown

--Read the “No Fishing” sign and press X. Catch a fish and exit. The
Cut Scene will bring you back to Suk Kwan.


Find Timmy’s Shovel

“Mister, I lost my shovel! It’s my only one, and my Ma will kill me if
I don’t bring it home. Can you help me find it? I think it’s in the
bushes somewhere…”

Timmy, Rossini Park Playground in Uptown

--You will need to use the Corpse Head for this mission. Fill the
Corpse Head up with gas and run over to the lantern. Hit it to expose
the flame and ignite your breath. Run back over to the bushes near
Timmy and torch them. The shovel is behind the bushes in the cave.




Light My Fire

“Oy! It’s cold as a witch’s titmouse in here! Son, can you help an
old man out and get this here stove lit for me? I’ll pay you! Money,
I got. Fire skills…not so much.”

Cold Old Man, Freddy’s Fireworks Factory in Old Hope Falls

--Use the Scarecrow Head for this mission. Put your Scarecrow Head
on and run to the end of the hall where the fire is. Light yourself
on fire. Run down the path jumping over all of the fireworks and not
touching the sides. Go around the fireworks in the main room and to
the stove. Touch it and you will have lit the fire.




A Penny Saved

“Fred, I just got a call from my daughter, Penny. She’s waiting for
her boyfriend Charlie at the movie theatre, and she keeps seeing
something in the shadows. I think she might be in danger. Could you
be a pal and go check on her?”

Marshall Lessworth, Lessworth’s Pawn Shop in Old Hope Falls

--This is a straight forward mission. Exit the Pawn Shop and go
down the road that exits into Swank Drive beside the Pawn Shop. Go
through the exit right beside you that goes into Rutger Way. Follow
the road and go into Paradiso Place. There will be a Cut Scene. Kill
all of the Bone Heads and Bone Head captains while not letting
them touch Penny.


A Letter for my Feller

“Fred, would you be a doll and deliver this note to my boyfriend
Charlie Webb? I think he’s somewhere in Creepy Hollow. I really
want to confirm our date for this evening, and I’ll be too busy
getting ready to walk all the way over there myself.”

Penny Lessworth, Lessworth’s Pawn Shop in Old Hope Falls

--Go back to Creepy Hollow and into the graveyard. A Cut Scene will
take place as you give the letter to Charlie Webb.




Shakedown Breakdown

“Hey, man. Could you help me out with something? Some friends of
mine have been getting roughed up and robbed by a bunch of Bone
Thugs that hang out near Lefty’s Dirty Pool Hall. Decent people
shouldn’t have to put up with this crap! Think you could take care
of ‘em for me?”

Charlie Webb, Charlie Webb’s House in Zombietown

--Navigate to Lefty’s Pool Hall. Look at the Main Missions section
if you need help. Kill the three Bone Heads.


Desperately Seeking Grandma

“Dude, I haven’t heard from my Grandma in a couple of weeks. We
usually get together every week or so, but I’ve been so busy tryin’
to ditch Penny. I’ve been forgetting to check up on her. Her place
is just the other side of the big courtyard. I’d go over there
myself, but the place is crawlin’ with Zombies. Could you see if
she’s okay?”

Charlie Webb, Charlie Webb’s House in Zombietown

--Navigate to Grandma Webb’s House. Look at the Main Missions
section if you need help. Enter Grandma Webb’s House. Walk left
into the kitchen and kill the Zombie torso. Go into the next room
and out into the middle of the floor. It will collapse. Kill the
Zombie torso and the two Zombies. Take the three worms along the
way to the stairwell. Run up the stairs and turn around. Go to the
other room and the ladder will drop down. Beside it is a stand
with Grandma Webb’s note on it. Take the note. 


Last House to the Left

“Fred, there’s these guys: Krug, Weasel, and Junior Stille from my
school. They were some bad dudes when they were alive, but now that
they’re Zombies, they’re even worse! Last week, they killed a
couple of girls I know: Mari and Phyllis. Well…I was kinda sweet on
Mari…even gave her a necklace of a peace sign for her birthday last
year. I wanna do something…but those guys would kick my butt! How
‘bout it, Fred? Can you take ‘em out for me? Mari’s house is just
past the Courtyard and down the alley behind Grandma’s place, last
house on the left. And, bring back that necklace! I want to have
something to remember Mari by.”

Charlie Webb, Charlie Webb’s House in Zombietown

--Navigate to Grandma Webb’s House. Look at the Main Missions
section if you need help. Across the street is the Last House to
the Left. Enter it. Go through each room and kill the three Zombies.


Myrtle, She Wrote…

“Fred, I’m really worried about Grandma. It’s not safe for her to go
so far away on her own. Could you check and see if she made it to
Aunt Myrtle’s? She lives in a big house on the other side of Bog
Town, out in the Boonies. I’d really appreciate it.”

Charlie Webb, Charlie Webb’s House in Zombietown

--Go to the Boonies town. Look at the Main Missions section if you
need help. From the waypoint, walk away from Boonies Town and follow
the path. Grandma Webb’s House is the third House. It is the one
that had the fan blowing which you had to ram with the Stone Head.
Grandma Webb left another note and it’s on the table.


ZombieTown Meeting

“Word on the street has it that some of Pitt’s Bone Thug Captains
are meeting out back by that nasty Pool at Lefty’s to discuss their
plans for divvying up Zombietown. This place is pretty screwed up
these days…but it’s our home, and we don’t want them here! Maybe if
you can bust these guys up, Pitt’ll get the message and leave us
alone!”

Charlie Webb, Charlie Webb’s House in Zombietown

--Navigate to Lefty’s Pool Hall. Look at the Main Missions section
if you need help. Enter and go through to the other side beside the
pinball machine. Open the door and go through. Open the next door
and into the pool area. Kill the three Zombie captains.


Hurting Those Who Help Themselves

“I started a food drive in Hope Falls, to help out the some of the
people here in Zombietown. The food is being stored over at the
Abandoned Warehouse in Old Hope Falls. Apparently some Bone Thugs
have gotten wind of the project and have started helping themselves
to the food. There are only five boxes left. Get over there and get
those crates before the Bone Thugs do.”

Charlie Webb, Charlie Webb’s House in Zombietown

--Go to Swank Drive in Old Hope Falls. Beside the Abandoned
Warehouse is a car spilling gas. Fill the Corpse Head up with gas
and take it into the fenced area. Fill the tank up with the gas.
Enter the Abandoned Warehouse. To the left is a table. Press
Triangle to put on your Shrunken Head. Be careful not to go back
outside instead of using your Shrunken Head. Jump through the
obstacles along the wall and out onto the table. From the table,
jump through the door and regain Fred’s normal size. Kill all the
Bone Heads and collect the boxes around the room.




Poison on Tap

“Fred, Leny’s getting jealous that all of his goons would rather
hang out here than over at his own Pool Hall. A little bird told
me that he is planning to poison my beer supplies and try to drive
some biz back over to his place. Think you could get into his
office at his pool Hall here in Zombietown and swipe the box of
poison for me?”

Omar Escobar, Gin ‘n’ Toxic in Zombietown

--Go over to the Pool Hall and into the room between the bar and
the swimming pool. You’ll see a box on the floor. That’s the
Poison. Pick it up.


Water Torture

“It’s time I give that Lefty bastard a taste of his own medicine.
Nobody messes with Omar Escobar-NOBODY!!! Here’s what you do. Get
into the bathroom at the Pool Hall and reverse the water flow
valve in there. Then, get into the little Cabana Shack out by the
pool and fire up the pump. All that filthy sludge will backflow
right into his joint. Ha! That smell oughta drive the rest of his
customers away. Ya gotta do this for me, Fred…It’ll be worth your
while, I promise. Take this key just in case the doors are locked.”

Omar Escobar, Gin ‘n’ Toxic in Zombietown

--This was pretty much explained by Omar. Go to the room between
the bar and the swimming pool. Enter the room that was previously
locked and turn the wheel. Go out to the pool area and there is a
door in the corner marked the Cabana Shack. Enter the Cabana Shack
and turn the wheel.


Get Carver

“Fred, you gotta do somethin’! Lefty’s real steamed about that 
little stunt with his swimming pool, and he’s sent out this Bone
Thug named Carver to find out who did it and kill em. Look Fred,
you know I ain’t got the clout I used to have around here. Nowadays,
though…I’m not so sure anybody’d lift a finger to help me-except
you, buddy. Anyway, you’re in this as deep as I am! So get out
there and Get Carver! I heard he’s staying down in one of those
rooms in the back of the Dirty Pool Hall. Whatever you do, don’t
mention my name if things go wrong!”

Omar Escobar, Gin ‘n’ Toxic in Zombietown

--This is another self explanatory mission. Go back to the swimming
pool and there is a door marked “Carver’s Room”. Enter it and kill
Carver.




Fight of the Living Dead

“Fred, I might let you fight in my ultimate arena, but first you
gotta prove yourself. I want you to kill all those damn zombies
hanging out in my locker room. I don’t know how they keep getting
in here, but dropping the soap is getting pretty dangerous, if you
know what I mean.”

Grizzle, Grizzle’s Gym in Old Hope Falls

--In the building with Fred’s Office is a stairway just outside
Fred’s Office. Go down the stairs and through the door. Inside you
will find Grizzle. On the far end of the room is the door to the
locker room. Explore the entire area killing all the Zombies.




Check In With Benny

“Hey, Fred! I got some info for ya, but I’m a little tipsy. Head
over to the PI office. By then I’ll be sober enough to tell you
what I know.”

Benny Salazar, Fred’s Office in Old Hope Falls

--Go to Cheap Street in Old Hope Falls and you will see Benny
sitting there on the steps of your Office Building.


Neuman Investigations

“Hey pal, how ‘bout we go to our office in Old Hope Falls. It
might get that memory of yours jump started…and anyway, you’re
going to need a base of operations if you’re gonna take on Pitt.
Waddaya say, Fred?”

Benny Salazar, Fred’s Office in Old Hope Falls

--Go to Cheap Street in Old Hope Falls and you will see Benny
sitting there on the steps of your Office Building.


Jeanne’s New Groove

“Jeanne’s been seen hanging out at that swank new speakeasy,
the Bongo Club in Old Hope Falls. I don’t know why, but she’s
been avoiding the park recently. If you want to find her, Fred,
the Bongo Club’s your best bet.”

Benny Salazar, Fred’s Office in Old Hope Falls

--Go to Paradiso Place in Old Hope Falls. Enter the Bongo Club.
Navigate to the end where Jeanne is. Refer to the Main Missions
section if you need help navigating this.


Big Buck-Buck-Bucks

“Fred, the cockfights really got big after you was whacked. I
think the Featherdome could be your ticket to early retirement!
Tell you what, win your first fight and I’ll give you some extra
scratch to put down on the next match”

Benny Salazar, Fred’s Office in Old Hope Falls

--You will have to have hatched a rooster egg at Fred’s Farm in
the Barn. Go to Tin Town. Look at the Main Missions section if
you need help. Enter the Feather Dome and fight.


Slip ‘em a Mickey

“Life just ain’t been the same since my cock died. Willard was
his name, and I don’t think that the other guy was fightin’ fair.
Now it’s get even time. I want you to poison the cock bastard
that did him in. Mickey’s the name. Find that rooster and feed
him this poison.”

Benny Salazar, Fred’s Office in Old Hope Falls

--Go to the Dirty Pool Hall in Zombietown. By the pool is a room
marked “Lucky Number 7”. Enter it and kill the Bone Head. Walk
up to the rooster cage and press Triangle to poison it.


Pitt’s Prize

“Hey Fred, I’ve heard rumors that the cock that’s been winnin’
all the matches lately belongs to one of Pitt’s goons…and it’s
a sure thing they ain’t playin’ fair. Hows about we give ‘em a
taste of their own medicine? Pitt’ll really be pissed if we
whack that cock!”

--Go to Downtown where the Head Shop, Morgue, and Police
Station Are. There’s a door there marked “The Apartment.” Enter
it and kill the Bone Heads. Kill the rooster.


Benny Salazar, Fred’s Office in Old Hope Falls

Check in with Benny, Part 2

“Hey Fred, I just remembered-you gave me this key for
safekeeping. You said it opens a door to an old mining tunnel
that runs under the graveyard near your farm. Takes you straight
into Tin Town, you said. Bet that’d be a handy shortcut if you
can find it.”

Benny Salazar, Fred’s Office in Old Hope Falls

--Talk to Benny.




Once More Unto the Brooch

“Hmmm…Harriet Bilgewater, a resident of Old Hope Falls, recently
reported a valuable brooch missing. She lives across from the gas
station. Guess I’ll have to talk to Harriet if I want to find out
more.”

Fred’s File Cabinet, Fred’s Office in Old Hope Falls

--Go to the Gas Station in Rutger Way. Across the street is the
Bilgewater Residence. Enter it and talk to Harriet Bilgewater.
She’ll tell you the Brooch is in Zombietown. Go to the Gin N
Toxic in Zombietown and go around to the end of the back alley.
Use the Bone Head to climb up the wall and jump off on the ledge.
Go through the hole in the wall onto the broken building. Drop
down one level and there will be a Zombie there. Kill it and the
Brooch will drop. Return to the filing cabinet in Fred’s Office
to collect your reward (not to the Bilgewater Residence).




Collect The Evidence

“Daddy’s body is Downtown at the morgue. You need to find a way
in so you can examine it and find out what really happened to
him.”

Jeanne Rossini, the Lounge in the Bongo Club

--Go to the Morgue and do the Corpse Bribe mission explained next.




Corpse Bribe

“I’m not supposed to do this, but if you slip me $100, I’ll make
sure you get some alone time with the corpses, if you get my
meaning…”

Morgue Attendant, City Morgue in Downtown

--Talk to the Morgue Attendant to activate this mission. Exit
out of the dialogue and talk to him again to give him the money.
If you do not have the money he will reject you.


Where There’s a Will…

“Damn that Pitt! He killed me before I could file my will. Now
my poor nephew, Friedrich Steiner, will never get the stuff I
left him. All of my head-replacement theories…lost. Could you,
perhaps, go to our family’s castle, find my will, and give it to
my nephew?”

Dr. Steiner’s Dead Uncle, City Morgue in Downtown

--This mission requires you to have the Bone Head and the Stone
Head. You can do this without the Scarecrow Head but it will take
lots of life out of you. Inside the Steiner Castle Great Hall,
the one with the giant winged statue, run up stairs and turn
right. Go all the way to the end and there will be a door leading
to the staircase room. The Staircase has been destroyed but you
can crawl up the wall with the Bone Head. Exit through the door
at the top. Run to the end of the hallway and enter the bathroom.
Behind the little wall is the toilet. Go up to the toilet and
press Triangle to pick up the will.


He Bought the Farm

“Curse those Freak Farmers! That cow they sold me exploded and
killed me and my friend! They moved his body out to the cemetery
near Freak Farms. He had a mutant rooster egg on him when the
world went cow-boom! If you can find it, it’s yours.”

Dead Farmer, City Morgue in Downtown

--Go to Fred’s Farm in Freak Farms. Exiting Fred’s Farm House
there is three paths: one to the left, one to the upper left, and
one to the right. Go through the leftmost path. At the end of the
path is a cemetery. Go to the left from the entrance and you will
see a dead body. Go up to the dead body and press Triangle to get
the egg.


Locket Man

“What’s that, sonny boy? You say you need some money? You seem like
such a nice boy, so I’ll let you in on a secret. There’s a precious
gold locket in my broken down old house in Zombietown. If you can
find it, bring it back to me.”

Dead Mrs. Mesler, City Morgue in Downtown

--Go into Zombietown and enter the house beside Charlie Webb’s
house. It’s labeled Old Mrs. Mesler’s House. Kill the three
Zombies. The Locket is in the bedroom by the end wall.




Bijou Bobby

“There is a crazy Mutant out in the boonies they call Bijou
Bobby, he’s a moonshiner. He makes some really deadly
stuff…literally! He won’t listen to reason and he’s got no
respect for the law, so maybe you could…take care of him…for
me.”

Sergeant McManus, Police Station in Downtown

--Go to Boonies Town and walk away from it at the waypoint.
Follow the path away from Boonies Town and Bijou Bobby is
there. Very short distance from the waypoint.


Billy Manson

“Billy Manson is a foul tempered Bone Thug who is wanted on
four counts of vehicular manslaughter, jay-walking,  and
mopery with intent to snoop. Last time he was spotted he was
in Uptown. Go get ‘em.”

Sergeant McManus, Police Station in Downtown

--Go to Cabeza Boulevard and Billy Manson is walking around
with two Bone Heads. Kill them all.


Ken “the Killer” Kaminaga

“There’s a fella called Ken ‘the Killer’ Kaminaga. Hangs out
in bathroom at the Bongo Club. He’s a sick bastard,
Fred…wanted for cannibalism, lewd public behavior, and five
counts of comic alliteration. Ballsy bastard. How ‘bout you
go down there and take care of ‘im for me?”

Sergeant McManus, Police Station in Downtown

--Ken “the Killer” Kaminaga is in the bathroom of the Bongo
Club. Go and kill him.


Lenny

“These Freak Farmers are always trouble, but most of ‘em keep
to themselves. Lenny is the exception to the rule. He’s wanted
in connection to a string of murders-bunch of Texans that were
slaughtered with a chainsaw! He hangs out behind the old
Farmer’s Market in Tintown. Jail’s too good for him…if you catch
my meaning. How ‘bout you take care of him for me?”

Sergeant McManus, Police Station in Downtown

--To get to the Farmer’s Market in Tin Town you need to go to
Fred’s Farm. Behind Fred’s Farm House is the Tiki Totem Pole
which will lead you there. Go and kill him.


Max “the Axe”

“Max ‘the Axe’ is in the top-5 on the most wanted and most
innacturately-named bad guys lists. He’s a theater director who
used a machete to decapitate the entire cast of Death of a
Salesman at the dinner theater last year after a particularly
bad rehersal. Just kept yelling, ‘Cut! Cut! Cut!” These days, he
hangs out in Creepy Hollow. What do you think, Fred? Wanna bring
the curtain down on this bastard?”

Sergeant McManus, Police Station in Downtown

--Max “the Axe” is under the Church in Creepy Hollow. You don’t
need to go through the well again. Just go into the Church and
downstairs. He’ll be where the three Executioners were before.
He’ll have two with him. Kill them all.


“Megaton” McGill

“There’s a lad on the most-wanted list called ‘Megaton’ McGill.
Likes to play with radiation. Last year, he contaminated half of
the water supply and melted his parole officer. He likes to hang
out in the Boonies and poke around in the City Dump for discarded
nuclear material. I think we’d all be better off without this guy.
Take care of him for me, Fred. Permanently.”

Sergeant McManus, Police Station in Downtown

--“Megaton” McGill is in the City Dump. Enter the dump and go
straight. Jump onto the vehicle, then onto the yellow barrels. To
the direct right is nothing. To the next path to the right is
Megaton. Kill him.


Son of Pam

“There’s this executioner with a real mother complex. Calls
himself Son of Pam. He isn’t too bright. He writes us crazy
rambling letter after each of his murders so we always know who
did it. So far his letters have been postmarked from Old Hope
Falls. Take him down, Fred. I’m counting on you.”

Sergeant McManus, Police Station in Downtown

--Son of Pam is in the courtyard behind Fred’s Office Building.
Kill him.




Handle with Care

“I need you to take this package to a Charlie Webb in Zombietown.
Be careful, because it’s very fragile! That means it breaks
easily. Got it?”

Postman, Post Office in Downtown

--Self explanatory. Go to Charlie Webb’s house in Zombietown.
Give him the package.


Tick-Toxin

“Must be time for Elle Cosmo’s 100,000 mile service…again. I need
you to take this sex-pack of mail-order Botulinum over to her
boutique. And make it snappy-this stuff doesn’t keep forever!”

Postman, Post Office in Downtown

--Self explanatory. Go to the No Frills Boutique on Emporium
Drive and give Elle Cosmo the package.


Da Bomb

“Huh…the clock at the Gin N Toxic must be broken. From the sound
of the ticking. Omar ordered himself a new one. Whatever. Deliver
this package to Omar Escobar.”

Postman, Post Office in Downtown

--Self explanatory. Go to the Gin N Toxic and give Omar the
package.




Execute the Executioners

“Please help me! My daughter is trapped inside our apartment,
but the Executioners that have taken over the area won’t let
me through! I’ll pay you a generous sum if you’d be willing
to clear these creatures out of the neighborhood.”

Clarence, Emporium Drive in Uptown

--Go into the Emporium Drive Courtyard and kill the Executioners.


Recover Becky’s Locket

“Young man…perhaps you can help me. A group of thugs have taken
my daughter Becky’s locket. The police around here are useless,
and I’m helpless against these evil creatures. Can you get it
back for me? The hooligans are in this courtyard!”

Becky’s Father, Peligroso Lane in Uptown

--Enter the courtyard beside Becky’s Father and kill the two Bone
Heads and the Bone Head captain. The Locket will drop. Get it.


Heart Earned Cash

“Hey, can you you help me? That tanker spill forced me to evacuate
my apartment, but when I left I forgot to bring my partner’s
Valentine’s Day gift. Could you go to my apartment and get it for
me?”

Frantic Lover, Peligroso Lane in Uptown

--Go past the toxic waste spill with your Mutant Head. Immediately
around the corner is a door marked “To the Inside”. Go through it.
Go into the bedroom and jump onto the dresser. You don’t need to
kill the two Zombies or the Executioner.




Rinnin’ Shine

“Psst! Hey pal…you wanna make some quick cash??? Now, now wait…don’t
freak out on me. It ain’t what you’re thinkin’! It’s just…man, the
drinks here are nasty! Anyways, I prefer something with a little
more kick to it. Some of that good Boonies moonshine usually does
the trick. I’d be much obliged if you could go out to the Boonies
and pick me up a few jars of the good stuff.”

Sleazy Urinal Guy, the Bathroom in the Bongo Club

--While running through the Boonies there are three bottles of
 Moonshine sitting on tables. The first is in one of the broken
houses. The second is in the broken house beside the boat you have
to fuel. The third is in Dr. Grime’s kitchen.




Miniature Vocalis Bass

“Hi ya there fella! Psst, hey, you look like the shaddy type. Inside
this ‘ere warehouse are 10 packages. Each is a one of a kind, unique
miniature of a Sing’n Bass placard! Look, I’ll cut ya in for a bit
‘o the action. Slip on in and grab these vocal fish and I’ll stay
out here and keep my eyes open for Johnny law.”

Lazy Cat Burglar, Outside the Warehouse in Downtown

--Self explanatory. Go into the Warehouse and collect all the packages.




The Key to Harper’s Gate

“Look, feller, I don’t let just anybody go a-tresspassin’ through my
cornfields. You want to pass through that gate, you gotta prove
yourself. Tell you what-you kill that dang scarecrow that’s been
hangin’ around my nephew’s tractor and get the key from my nephew.
You do that, and then I might just let you pass.”

Farmer Harper, Harper’s Farm in the Freak Farms

--Explained in the Main Missions section.


Thin their numbers

“Hey boss! You reckon you can do me a favor? Them pesky scarecrows
has been runnin’ roughshod all over my field. If you take out, say
5 of ‘em, I’ll get you through my root cellar to the next farm.”

Farmer Harper, Harper’s Farm in the Freak Farms

--Explained in the Main Missions section.


Hatefield’s Harvest

“I don’t know if a city slicker like you would be interested, but
I ain’t got a lot of options these days, and I need help. Those
sumbitch McCraws are bombarding us with pumpkins day and night with
that pumkin chunker of theirs! If you help me destroy their farm,
I’d be mighty obliged to help you on your way!”

Ma and Pa Hatefield, Hatefield’s Farm in the Freak Farms

--Explained in the Main Missions section.


McCraws Revenge

“I ain’ never been one to ask strangers for help, but I’ll make an
exception in your case. The Hatefields have ruined us, and we want
revenge! How ‘bout you help us to even the odds by taking down the
Hatefield’s moonshine operation. There’s somethin’ in it fer ya,
if yer game…”

Ma and Pa McCraw, McCraw’s Farm in the Freak Farms

--Explained in the Main Missions section.




Coop Killin’

“Say, you’re the young fella that bought the old Cogan Farm awhile
back, aintcha? Well, times has changed since then. These dang old
Freak Farmers come in here and set up these chicken coops-craziest
chickens I ever seen. Mean, too. Tearing up the town and killing
stuff. Sure would make these parts safer if’n you’d agree to burn
down them coops. Whaddaya say? You game?”

Concerned Farmer, Tin Town in the Freak Farms

--Explained in the Main Missions section.


Save the Chapel

“Some of them Bony lookin’ fellers come to town and tore up our
little chapel real bad. Now they’re burning it! That just ain’t
right. Teach them bony fellers a lesson and put out the fires and
I’ll open up the back of the Chapel so you can get out to the
Boonies. How’s that grab ya?”

Concerned Farmer, Tin Town in the Freak Farms

--Explained in the Main Missions section.


Who Wants Pie?

“Hey there mister! You’re here just in time for the big pie-eating
contest! You get a really nifty prize if you win. You should enter!”

Milly, Tin Town in the Freak Farms

--Go into the Pie Eating Contest area down the path. Talk to the man
on the left and enter the contest. Eat more pies than the other two
people.

Total Barf-a-Rama

“Mister, people keep making fun of me ‘cause I threw up in church
last Sunday. Can you help me get revenge? Maybe we could find a way
to make everybody at the pie-eating contest puke their guts out!
That’d be awesome!”

Milly, Tin Town in the Freak Farms

--Go into the Pie Eating Contest area down the path. Talk to the man
on the left and enter the contest. Eat lots of pies until you vomit.
Press Square to vomit to the left and make the guy vomit. Then press
Triangle to vomit to the right and make the other guy vomit.




Kasparov’s Key

“Fred, if you search the dump, you should be able to find the body
of Kasparov, my former assistant. My guess is Pitt’s goons were too
stupid to confiscate his pass key when they dumped his body.”

Dr. Grimes, Grime’s house in the Boonies

--Explained in the Main Missions section.


Down in the Dumps

“In case you hadn’t noticed, the Boonies are crawling with mutants.
I’ve been studying all of them, but there are three in
particular-Mutant captains that hang out in the City Dump-that I’ve
been wanting to get my hands on. I need tissue samples from each
one of them so that I can continue my research. How ‘bout you be a
pal and go over to the dump and get those samples for me?”

Dr. Grimes, Grime’s house in the Boonies

--Enter the City Dump with the Mutant Head. Kill the three captains.


Nuke Nuggets

“I have a theory about what’s causing the mutations in Hope Falls to
be so widespread. Pitt and his goons are always throwing out chunks
of nuclear material with the rest of the Nukular Plant
garbage-bright, glowing nuggets, you can’t miss ‘em. I want to study
the stuff, but I need specimens. If you bring me 20 of these Nuke
Nuggets, I would be much obliged.”

Dr. Grimes, Grime’s house in the Boonies

--There are more than 20. I only list 21 but I think there are more.
Take your pick.

1. Castle Steiner, beside the doorway to the outside in the radioactive area.
2. Creepy Hollow, underneath and past the Broken Bridge on the other side of
the river.
3. Creepy Hollow, in the Abandoned Town beside the way point on the picnic
table.
4. Catacombs, under the church in the radioactive area.
5. Park Avenue, right beside the entrance from Cabeza Boulevard.
6. Swank Drive, beside the road to Rutger Way in Uptown.
7. Back Alley, between Rutger Way and Cheap Street in Uptown.
8. Grizzle’s Gym, beside the ring.
9. Zombietown, behind the cracked wall by the Head Shop.
10. Zombietown, in the little fenced area beside the Sewer tunnel.
11. Zombietown, behind the cracked wall across from Grandma Webb’s House.
12. Downtown, beside the waypoint which is beside the Head Shop.
13. Downtown, inside the lobby of Pitt Inc.
14. Downtown, outside and behind the Police Station in the alley.
15. Freak Farms, on Fred’s Farm in the path beside the barn.
16. City Dump, to the right of the door when you first enter. Up over the
barrel and vehicle.
17. City Dump, beside the barrels where the first Mutant captain is.
18. City Dump, beside the dead body you get the key from.
19. Nukular Power Plant, just outside to the left of the front door.
20. Nukular Power Plant, up the first elevator, inside the toilet stall.
21. Nukular Power Plant, in the 301B Rat Research Lab.




Rage in the Cage

“Look, I haven’t got all day, so listen. The leader of the mutants
has set up shop in a lab on this floor. He has the key to this cage
and left here just before you came in. If you get me out of here,
I’m leaving this joint for good-but I can help get you past the
security camera first. What do you say?”

Dr. Coop, Rat Research Lab 301A in Pitt Nukular Plant

--Explained in the Main Missions section.



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13. SPECIAL THANKS
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Special thanks goes to Eric Peterson and the Vicious Cycle Software team.