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    08th MS Team Scenario Guide by Ominae

    Version: 1.30 | Updated: 06/26/07 | Printable Version | Search Guide | Bookmark Guide

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    SD Gundam G Generation Portable by Bandai
    Copyright (c) 2006 Ominae (Mark Soo)
    Date Created: September 27, 2006
    Version Number:
    System: Playstation Portable (PSP)
    SD Gundam G Generation Portable is a registered trademark of Bandai.
    SD Gundam G Generation Portable is a (c) 2006 Bandai.
    SD Gundam G Generation Portable is a (c) 2006 Namco Bandai Games. All rights 
    are reserved.
    This document is only for your own use. It is under copyright law,
    which means that you can't use this to earn profit. You can't also
    copy this document and place it in either your website or someone
    else's website. If you want to put this at your website other than
    Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use
    of this guide at any website or as part of public display is
    prohibited and is a violation of the copyright law.
    Type of Document: In-Depth FAQ (Mobile Suit Gundam: 08th MS Team Scenario)
    The following websites are authorized to post this document:
    Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you
    have the following
    - Questions
    - Suggestions
    - Corrections
    - Comments
    - Tips
    - Things that I may have missed out
    Don't forget to put SD Gundam G Generation Portable: 08th MS Team Scenario 
    as the subject of your e-mail
    Otherwise, I will ignore your e-mail as spam mail
           (In other words, when you have to ask/comment/suggest/correct/hint/tell 
            me something in the e-mail, it has to be something that's not either
            found on this FAQ or what should be in this FAQ. Thank you very much.)
    Table of Contents:
    I.     Version
    II.    Overview of FAQ
    III.   Scenario
    IV.    Walkthrough
           a. Prologue
           b. Level 1
           c. Level 2
            ca. Addition
    V.     Battle Hints
    VI.    Gallery Unlockables
           a. Characters
           b. Mobile Weapons
    VII.   Playables
    VIII.  Credits
    I. Version
    - My 1st version of this guide
    - Minor correction
    - Made major corrections
    - Added logo
    - Updated Credits
    - Made updates on Walkthrough
    - Updated Gallery Unlockables
    - Updated Credits
    - Made minor updates
    - Minor update on Gallery Unlockables 
    - Added Playable section
    - Updated Battle Hints section
    - Major updates complete for now.
    II. Overview of FAQ
    This guide is created to assist SD Gundam G Generation Portable players 
    in playing the Mobile Suit Gundam: 08th MS Team Scenario, one of the many 
    levels in the game. From reading this guide, players would know what to do 
    in order to finish the scenario's 2 levels and earning its hidden 
    characters and mobile suits.
    III. Scenario
    The 08th MS Team Scenario takes place during the One Year War in 
    Universal Century 0079 in the Asian continent, particularly in the 
    Southeast Asian region and later on in Tibet, where Shiro Amada and
    his comrades in the 08th MS Team must take down Zeonic forces in 
    the region in order to achieve victory for the Earth Federation.
    The scenario is mostly based on the series, with the addition of the 
    Gundam Generation characters. Also, the scenario takes a little twist
    after some things will happen to Shiro, which will be discussed 
    later on.
    IV. Walkthrough
    Area: Space
    Allies: Shiro Amada
            Terry Sanders
            Space Transport Ship Captain
    Enemies: Aina Saharin
    Deployment Spots: None
    Mission: Defeat MS-06RD-4 Zaku II
    Failure: Death of Shiro Amada 
             Death of Terry Sanders Jr.
    While Shiro and Michel are on their way to Earth to be transferred to the 
    Earth Federation Army, the two witness a battle between a RGM-79[E] GM Type 
    E and a MS-06RD-4 Zaku II mobile suit with the former deploying signal 
    flares for help.
    Shiro, wanting to assist his fellow Earth Federation comrades, prepares to 
    fly out on a RB-79K Ball, despite some problems with the captain of his 
    Space Transport Ship. With this, Shiro flies out to space and faces the 
    Zaku II in combat.
    First of all, Terry's GM Type E is badly damaged that you have to make sure 
    he's out of range from Aina's Zaku II before she decides to finish him off 
    for good. Also, the ship's captain can't do anything to assist Shiro since 
    it doesn't have any weapon systems. You're on your own.
    But basically, the level's quite easy. All you have to do is engage Aina's 
    Zaku II with the Ball's tackle and 180mm cannon attacks. She should go 
    down after a few turns.
    Level 1:
    Area: Forest
    Allies: Shiro Amada
            Karen Joshua
            Terry Sanders Jr.
            Eledore Massis
    Enemies: Aina Saharin
             Norris Packard
             Several Zaku II J pilots
             Several Heli/Dopp Pilots
    Deployment Spots: North and Southeast
    Mission: Defeat All Enemies
    Failure: Death of any 08th MS Team member
    Landing on Earth, Shiro was indoctrinated into the 08th MS Team alongside 
    Terry, who he rescued back in space. Soon later, Kojima introduced Shiro 
    to Karen Joshua and Eledore Massis, who are assigned to the same team 
    with Shiro. 
    The team is given their first assignment to track down Zeon forces in 
    the forests, where they were believed to be sighted.
    Deploy the non-scenario battleship to the Southeast, since it's easier 
    to support the 08th MS Team. Norris Packard will appear in a MS-06J Zaku 
    II with Masado in a Gunship Heli and will scramble reinforcements, 
    including more Zaku II Js, Gunship Helis and Dopp Fighters. 
    This is pretty easy, if you take it slow. Let the 08th MS Team take on the 
    Zaku reinforcements near the river, while the non-scenario characters take 
    on the incoming Zaku II Js, the Helis and the Dopps. Careful here, since 
    the non-scenario characters may die easily if there are ganged up by the 
    Zakus with their low levels. Use the battleship's armaments to support 
    your guys and sent them back to the ship if their EN meter starts to 
    drop down to a point that you have little or no attack skills left. 
    Team attacks are the main key here if you want them to have some 
    Norris, in his Zaku II J, will try to either move in on Shiro and his team 
    or your non-scenario characters. Whatever comes first, be ready to use 
    strong attacks and team attacks to damage him since for an ace pilot like 
    him, he has a lot of life even if he's at level one. If possible, use 
    team attacks on him when you engage him with 2 to 3 people so's to 
    drain his life. Masado will try to attack with his Gunship chopper, 
    but he's pretty easy. Just use a strong attack move to kill him or
    the battleship's cannons or lasers. If you want to look dramatic, use 
    a team attack on him and he'll die on one turn. Watch out for the 
    Dabude class ships that will unleash Helis when you're close to it 
    and keep an eye for it to launch its main cannons. If possible, evade 
    when its chances of hitting you are low. Otherwise, be ready to send 
    fresh units to attack it.
    As you mop up enemy mobile suits, fighters and choppers, use attacks 
    that can easily take out the turrets on the hills like the 180mm cannon 
    or the rocket launchers of the RX-79[G] Gundams. Let the non-scenario 
    characters assist them since they'll need early experience for them 
    and their mobile suits. Same thing goes with the Zaku cannons stationed 
    in the area also.
    Movie Bonus: 
    If you destroy all the turrets, you'll get a CG movie where more Zeon forces 
    are deployed into the forests. Bad luck for the heroes!
    As soon as the Apsalus II and more Zeon mobile suits, choppers and Dopps 
    arrive, let some of the Zaku II Js try to get close, then use team attacks 
    and moves that can critically injure them or kill them in one turn. Slowly 
    move close to the Apsalus II and take out more Helis and Dopps. Two Dabude 
    class ships are here and will not hesistate to deploy in Heli cargo at 
    you. Divide the forces in half and let the non-scenario characters take 
    out the choppers while Shiro and the others face the Dabude class 
    When you're almost done, the Apsalus II and some mobile weapons (Dopp 
    Fighters for sure) will hang out with it. Get some mobile suits to take 
    out the Dopps while a team attack with Shiro should take out Apsalus II. 
    Be sure to keep an eye for its mega particle cannon. If you're hit by it, 
    it's usually bad news.
    Fight it with the help of the battleship's weapon systems and keep using 
    team attacks or good attack moves to take down Apsalus II.
    Movie Bonus:
    If Shiro guns down Apsalus II, a special cut scene will be shown where 
    Shiro met Aina in a snowy mountain, possibly in Tibet.
    Eventually, Shiro and the others will withdraw after they eliminate the 
    Zeon forces in the area. Good work! Mission complete!
    Level 2:
    Area: City near Mountains
    Allies: Shiro Amada
            Karen Joshua
            Terry Sanders Jr.
            Eledore Massis 
            Several Guntank Pilots
            GM Sniper Pilot
            Ethan Ryer
            Several GM Ground Type Pilots
            Several Jet Core Booster Pilots
    Enemies: Ginias Saharin 
             Norris Packard
             Several Zaku II J pilots
             Several DOM pilots
             Several Dopp pilots
    Deployment Spots: West, Center Area
                      North, Center Area
                      East, Center Area
    Mission: Defeat All Enemies
    Failure: Defeat of any 08th MS Team member
             Destruction of Big Tray class ship
    Ethan Ryer, in a Big Tray class ship, is accompanied by Kojima in the area 
    Where Zeon forces are believed to be held up in the nearby mountain. 
    Meanwhile, Shiro and the others are in a city on a scouting mission for 
    any signs of Zeon activity when out of nowhere, Norris leaps out and 
    attacked one of the Guntanks with a MS-07B3 Gouf Custom mobile suit 
    by stabbing the Guntank's cockpit, killing its pilot.
    Afterwards, teams of Zakus and DOMs appear out of nowhere to ambush 
    Shiro and other Earth Federation Army units stationed in the area, 
    leading to a trap.
    The first part of this level can be very difficult if you don't try to 
    let Shiro or the Guntank pilots stay alive in order to survive. 
    First, deploy the non-scenario battleship near the MS Team, preferably 
    on the South or the West so as to use its beams to take out multiple
    enemy mobile suits. Gather the allies together so as they can support
    each other, making sure that Shiro does not get damaged.
    Wait for the enemy mobile suits to come near, then use the ship's 
    beam attacks to kill them. Also, team moves will be needed to play 
    a role in defeating all the enemy mobile suits, especially Norris'
    Gouf Custom. Be careful, he's on Level 3 and can dish out a lot of 
    damage if you're not careful. Team attacks and strong attack moves 
    are the key in defeating him.
    Shiro disappears from the map and teleports to the mountain area,
    where Ginias is on his Apsalus III with additional Zaku and DOM 
    reinforcements with 2 Dabude class ships. When your turn starts,
    get Shiro to keep running away until he gets to Ryer's Big Tray
    class (See! This is why Shiro has to be in perfect health when 
    it happens since enemies will try to damage him.). Let him evade
    as much as possible until he gets near Ryer's party.
    When the Dopps and Zakus approach Ryer's party, try to evade 
    and unload the GM Ground Type mobile suits from the Big 
    Tray class and fire its weapons at the incoming Zakus and 
    Dopps with Shiro backing them up.
    After mopping up the enemies in the city area, slowly approach
    the mountain area, but watch out for DOMs and Zakus that 
    appear out of nowhere to ambush you guys. Fight back and 
    use team moves or the ship's weapon systems to kill them off. 
    Link up with Ryer and if he needs help, assist in mopping up 
    the enemies near the base of the mountain before approaching 
    the mountain itself.
    As you slowly come near the mountaintop, DOMs and Zakus will 
    descend and try to attack you. Be ready to counterattack and 
    move carefully when you're near the summit since the Apsalus 
    III can easily toast the GM Ground Type and Guntanks nearby. 
    Use attack moves that can drain the Apsalus III's health and 
    use them when you have the chance to get into team attack 
    formation. If you move in on the left side of the summit, 
    a squadron of Dopps will try to stop you. If you move to 
    the right, Nothing happens. It's up to you basically,
    but I'd recommend going to the right side so as to prevent
    any surprise attacks.
    Movie Bonus:
    If Shiro guns down the Apsalus III, a special cutscene 
    Appears with Shiro's Ez8 finishing off Ginias' Apsalus 
    III with assitance from Aina.
    With Shiro gone (If you trigger the cutscene mentioned 
    Above), you'll all alone in mopping up the rest of 
    the enemies. Without Shiro's Ez8, tread carefully and 
    use the non-scenario characters in mopping up the 
    All the members of the 08th MS Team will try to find
    Shiro, but report him to be MIA.
    In another part of the area, Shiro and Aina are happy
    that their allegiance to their former leaders are
    now over as the battle has finally ended without
    their comrades seeing them as they prepare to start
    a new life together.
    Even if Shiro's (And Aina's) gone, mission's still
    complete! Good work!
    In finishing the scenario, you're able to unlock two
    characters as mobile weapon pilots and several 
    mobile weapons, including the RX-79[G] Gundam Ground
    Type mobile suit.   
    In addition, I've also been given some advice on 
    how to finish Stage 2 of the 08th MS Team Scenario.
    NOTE: The following are edited in order to make
    them clear and concise to the readers.
    "I beat this stage using very cheap tactics. Spread 
    out your units at the beginning so that Shiro and 
    the Guntanks will not be attacked. Kill off ALL units 
    on the map unit the blue zaku is left. Finish off the 
    blue Zaku (Gouf Custom) and Shiro will be transported 
    to the new map. Have Shiro retreat right away and 
    hide behind the flying units. Slowly but surely 
    bring your ws (Warship) and main units up while 
    having Shiro and the plane units always on evade."
    - fillinthe_____
    "Having a strong MS from another series might help. 
    Here's how I did it. I sent out my God Gundam and 
    had him destroy the 1st guy that sends Shiro to 
    the other place unharmed. From there, I just had the 
    planes and battleships and the other MSes wear down 
    the guys on the mountains until I got my mothership 
    w/ my MSes there, and then sent it along with Shiro 
    to finish the level off."
    - football_fan
    V.  Battle Hints
    - Nothing much. Everything's easy here. Just let Shiro
      deal the damage to Aina from his RB-79K Ball unit.
    Stage 1:
    - Deploy on the southern portions, both in the forest 
      and river. That way, you won't get easily 
    - Use team moves to take out the big units (e.g. 
      ships, especially Apsalus models). You'll
      dish out much damage that way.
    - Protect the 08th MS Team members at all costs.
      A single casualty from them means game over.
    - If facing ground and air units in a battle,
      prioritize the Dopps and Helis. They'll be a pack
      of trouble if you don't get rid of them.
    - When facing the Dabude class ships, try to use
      strong single and team moves to heavily damage it.
      That way, you won't need to face the threat of
      its cargo. (In this case, the Helis)
    - Later on, Masado appears in a Heli gunship.
      Don't try to waste strong moves on him. Simple 
      techniques that can attack air units can easily 
      kill him if close.
    - Norris appears here on Level 1. Don't take him
      too lightly. He's too good for someone who's on
      a basic level. Use team moves and the battleship's
      weapon systems to take him out.
    Stage 2:
    - In the start of the game, move everyone in together
      so as to support each other. But be on the lookout to 
      make sure not everyone is injured in an attack that may
      take two mobile suits on. Make sure that Shiro's health
      is in good shape.
    - Use the Guntanks for team attack support. Use them only
      if the enemy's life is low and if their health is good.
    - Norris returns, this time in a Gouf custom. Defeating 
      him will make Shiro "appear" in the mountains. Be sure
      to defeat the grunt Zakus before killing him. 
    - Move carefully. You literally don't want to be caught
      by your pants when DOMs, Zakus and Dopps start to appear
      out of nowhere while you're not prepared for action.
    VI. Gallery Unlockables
    Shiro Amada
    Aina Saharin
    Karen Joshua 
    Terry Sanders Jr.
    Eledore Massis
    Michel Ninorich
    Norris Packard 
    Ginias Saharin 
    Ethan Ryer
    Mobile Weapons:
    Apsalus II
    Apsalus III
    Big Tray class ship
    Dabude class ship
    Gunship Heli
    Jet Core Booster
    Cargo Carrier (Aircraft)
    MS-05B Zaku I
    MS-06B Zaku II
    MS-06J Zaku II
    MS-06K Zaku Cannon
    MS-06RD-4 Zaku II Prototype
    MS-07B3 Gouf Custom 
    MS-07H8 Gouf Flight Type
    MS-09 DOM
    RB-79K Ball
    RGM-79 [G] GM Ground Type
    RGM-79 [G} GM Sniper
    RX-75 Guntank
    RX-79 [G] Gundam Ground Type
    RX-79 [G] Ez8
    Space Transport Ship
    Type 74 Hover Truck
    VII. Playables
    Shiro Amada
    Aina Saharin
    Mobile Weapons:
    Apsalus II
    Apsalus III
    Dabude class ship
    Gunship Heli
    Jet Core Booster
    Cargo Carrier (Aircraft)
    MS-05B Zaku I
    MS-06B Zaku II
    MS-06J Zaku II 
    MS-06RD-4 Zaku II Prototype 
    RB-79K Ball 
    RX-79 [G] Gundam Ground Type
    RX-79 [G] Ez8
    Space Transport Ship
    Type 74 Hover Truck 
    VIII. Credits
    I would like to thank the following:
    Namco Bandai Games
    - for creating and developing the game
    - for publishing the game
    Sony Computer Entertainment
    - for marketing the game for the PSP
    My brother Nicholas
    - for helping me get to the shop in Granville Island that had the White PSP
    http://www.network-science.de/ascii/ (ASCII Generator)
    - for providing the ASCII text
    fillinthe_____ and football_fan
    - for providing useful advice that I used to finish the last stage
    - for taking your time to read my FAQ