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    FAQ/Walkthrough by vhayste

    Version: 1.0 | Updated: 11/05/07 | Printable Version | Search Guide | Bookmark Guide

                               A C E  C O M B A T  X
                                SKIES OF DECEPTION
                         AUTHOR: PAUL MICHAEL (VHAYSTE®)
                           CONTACT: vhayste@gmail.com
    V1.0 - 1:49 AM 10/31/2007 - Completed PDF Guide, started TXT guide.
    I.   Copyright
    II.  Author’s Note
    III. Flight School (Getting Started Section)
         Controls ---------------------------------- FSOO1
         Air Combat Maneuvers ---------------------- FS002
         Targeting --------------------------------- FS003
         Taking Off, Landing and Refueling --------- FS004
         Mission Types and Notes ------------------- FS005
         Plane Types ------------------------------- FS006
         HUD Displays ------------------------------ FS007
         Debriefing -------------------------------- FS008
    IV.  Walkthrough
         01: Skies of Deception -------------------- WT001
         O2: Out of the Fire ----------------------- WT002
         03A:Prelude ------------------------------- WT003
         03B:Captive City -------------------------- WT004
         04A:Last Line of Defense ------------------ WT005
         04B:False Target -------------------------- WT006
         05A:Rolling Thunder ----------------------- WT007
         05B:Pinned Down --------------------------- WT008
         06A:The Midnight Sun ---------------------- WT009
         06B:Ice Bound ----------------------------- WT010
         07A:Standoff in the Skies I --------------- WT011
         07B:Standoff in the Skies II -------------- WT012
         07C:Time Limit ---------------------------- WT013
         08A:Striking Point ------------------------ WT014
         08B:Wasteland ----------------------------- WT015
         09A:Blitz --------------------------------- WT016
         09B:A Diversion --------------------------- WT017
         10A:Joint Operation ----------------------- WT018
         10B:Break In ------------------------------ WT019
         11A:In Pursuit I -------------------------- WT020
         11B:In Pursuit II ------------------------- WT021
         12A:Gaiuss Tower -------------------------- WT022
         12B:Atmos Ring ---------------------------- WT023
         12C:Wild Card ----------------------------- WT024
         13A:Alect Squadron ------------------------ WT025
         13B:Armada -------------------------------- WT026
         14A:Firestorm ----------------------------- WT027
         14B:Offline ------------------------------- WT028
         15A:End of Deception I -------------------- WT029
         15B:End of Deception II ------------------- WT030
         SP :Operation X --------------------------- WT031
    V.   Aircraft List
         ++ Attackers++
         A-6E Intruder ----------------------------- AT001
         A-10  Thunderbolt II ---------------------- AT002
         F-1 --------------------------------------- AT003
         F-2A -------------------------------------- AT004
         F-15E Strike Eagle ------------------------ AT005
         F-16XL ------------------------------------ AT006
         F-117A Night Hawk ------------------------- AT007
         F/B 22 Concept ---------------------------- AT008
         Mirage-2000D ------------------------------ AT009
         ++ Fighters ++
         F-4E Phantom II --------------------------- FT001
         F-5E Tiger II ----------------------------- FT002
         F-14D Super Tomcat ------------------------ FT003
         F-15S/MTD --------------------------------- FT004
         F-16C Fighting Falcon --------------------- FT005
         F-22 Raptor ------------------------------- FT006
         MiG-21-93 Fishbed ------------------------- FT007
         MiG-29A Fulcrum --------------------------- FT008
         MiG-31 Foxhound --------------------------- FT009
         S-32 -------------------------------------- FT010
         SU-27 Flanker ----------------------------- FT011
         SU-37 Terminator -------------------------- FT012
         SU-47 Berkut ------------------------------ FT013
         Tornado F3 -------------------------------- FT014
         (Eurofighter) Typhoon --------------------- FT015
         X-29A ------------------------------------- FT016
         YF-23A Black Widow II --------------------- FT017
         ++ Multiroles ++
         F-35 Lightning II ------------------------- MR001
         F/A-18E Super Hornet ---------------------- MR002
         Fenrir (Advanced Aircraft) ---------------- MR003
         JAS 39 Gripen C --------------------------- MR004
         JA-37 Viggen ------------------------------ MR005
         MiG-1.44 ---------------------------------- MR006
         Rafale M ---------------------------------- MR007
         ++ Experimental ++
         ADF-01 FALKEN ----------------------------- EX001
         X-02 Wyvern ------------------------------- EX002
         XFA-24A Apalis ---------------------------- EX003
         XFA-27 ------------------------------------ EX004
         XR-45 Cariburn ---------------------------- EX005
         YR-99 Forneus ----------------------------- EX006
         YR-302 Fregata ---------------------------- EX007
    V.   Special Weapon List
         BDSP (Bomblet Dispenser) ------------------ SP001
         ECMP (Electronics Countermeasure Pod) ----- SP002
         FAEB (Fuel Air Explosive Bomb) ------------ SP003
         GPB (Guided Penetration Bomb) ------------- SP004
         LAGM (Long Range Air-to-Ground Missile) --- SP005
         LASM (Long Range Air-to-Surface Missile) -- SP006
         LWSM (Long Range Shock Wave Missile) ------ SP007
         NPB (Napalm Bomb) ------------------------- SP008
         QAAM (Quick Maneuver Air-to-Air Missile) -- SP009
         RCL (Rocket Launcher) --------------------- SP010
         SAAM (Semi-active Air-to-Air Missile) ----- SP011
         SFFS (Self-Forging Fragments Submunitions)- SP012
         SOD (Standoff Dispenser) ------------------ SP013
         TLS (Tactical Laser System) --------------- SP014
         UGB (Unguided Bomb) ----------------------- SP015
         UGBL (Unguided Bomb [Large]) -------------- SP016
         XAGM (Advanced Air-to-Ground Missile) ----- SP017
         XLAA (Advanced Long Range A-A Missile) ---- SP018
         XMAA (Advanced Middle Range A-A Missile) -- SP019
    VI.  Parts Index
    VII. Credits
         |                       C O P Y R I G H T                         |
         This document is copyrighted to me, Vhayste®. It is intended for
         ~PRIVATE~ use only. It cannot be used in ANY form of printed or
         electronic media involved in a commercial business, in part or in
         whole, in any way, shape, or form. It cannot be used for profitable
         or promotional purposes, regardless of the situation. Breaking any of
         these rules is in direct violation of copyright law.
         This document is protected by copyright law and international
         treaties. Unauthorized reproduction and distribution of this document,
         or any portion of it, may result in severe civil and criminal
         penalties, and will be prosecuted to the maximum extent possible
         under the law. Any characters, names, places, or miscellaneous
         objects are copyright of their respective companies.
         |                    A u T H O R 'S  N O T E                      |
         Hello readers and welcome to my guide for Ace Combat X: Skies of
         Deception for the PSP. As you may have known, I was a big fan of the
         series, though I didn’t have the chance to play the first titles for
         the Playstation. This guide will be my buffer until Ace Combat 6 gets
         released on the 2nd half of October, which, I am tasked of covering
         and writing an exclusive for IGN.
         Air combat sims like AC is not always a game for everybody. I have
         played other similar titles but got disappointed. So far, this is the
         best air combat game out there.
         Any feedback from you guys is very much appreciated. If you have
         corrections or suggestions tell me so; remember that I am doing this
         for FREE and I am investing my time and effort to make this guide as
         helpful as possible. I will try to cover everything that needs to be
         covered but I can’t guarantee you that this will be perfect. Since I
         love using screenshots to make the guide more effective, spoilers may
         also lie ahead so read with care.
         Though this may not come close to those overpriced official guides, I
         did my best to make this as useful as possible. I can’t assure you
         that I can answer all your questions, but in the best of my ability I
         will. Thank you for grabbing this faq and enjoy.
         Paul ‘Vhayste’ Michael
         Download the PDF version of this guide @ IGN.com
         |            F L I G H T  S C H O O L  -  GETTING STARTED         |
         Welcome rookie for your brief refresher training course. This is
         Captain Paul Vhayste of the Aurelian 22nd Fighter Squadron, known
         as Cross Airrade. You may address me by my callsign, Zealot 1.
         If you already know how things work and how to survive in those lethal
         skies, then you can just skip this quick start guide and our air crew
         will take you to your designated fighter wing. Otherwise, you might
         wish to spend a few minutes of your time to look at and review about
         what to expect when you’re up there and bring yourself and that bird
         in the ground intact. Let’s begin.
         + + + CONTROLS ======================================= FSOO1 + + +
         A pilot won’t be called a pilot if he doesn’t know how to fly these
         can of explosives and jet fuel. Here are the basic controls. You may
         configure them as you wish, but that will depend on your flying style.
         Remember, unless you master controlling your plane, you’ll never be
         able to reach the ground alive. Please review them. You can change
         your controls through the OPTIONS menu.
         Novice control types have lesser controls thus, easier to handle for
         beginners. For those playing AC before on the Playstation and PS2, you
         may need to adjust a bit since the L2, R2 and R3 (Right analog)
         controls can’t be found in the PSP layout.
         Analog Up   - Pitch Down
         Analog Down - Pitch Up
         Analog Left - Roll Left
         Analog Right- Roll Right
         D-Pad Up    - Trim Down
         D-Pad Down  - Trim Up
         D-Pad Left  - Yaw Left
         D-Pad Right - Yaw Right
         L Button    - Air Brake
         R Button    - Throttle/ Afterburners
         L + R       - Autopilot
         Circle      - Fire missile and special weapon.
                       Hold to track missile or SP weapon until impact.
         Triangle    - Change/Toggle Target.
                       Hold to keep the target in sight.
         X           - Machine gun
         Square      - Change/Toggle special weapon
         + + + AIR COMBAT MANUEVERS =========================== FSOO2 + + +
         In this lesson, I will teach you on how to efficiently get into firing
         position easily and how to shoot the enemy down.  This will cover air
         fights only since ground targets are always easy to destroy. In
         dogfighting, maneuverability is always the best weapon against any
         enemy you face. You will always need to anticipate the enemy’s move
         and use it against him. We have several ways of getting into firing
         How to perform: This is basically the easiest firing position to
         acquire. Just get to your target’s six and hit your afterburners, get
         into firing range. Release the missiles once you get a “clean”
         Though this maneuver is simple and effective against steady targets
         such as transports, you won’t be able to use this move much against
         more agile and faster targets.
         This is a bit risky since there’s always a chance that the enemy will
         hit you as well. But the odds of destroying the target is higher,
         almost perfectly if timed correctly.
         How to perform: Once you see incoming bogeys on radar, approach them
         from their direct 12 o’clock. Hit your afterburners to approach them
         faster, and once you get a lock, fire your missiles and immediately
         get out of the way. It doesn’t matter which direction, as long as you
         can get out of your enemy’s line of fire.
         Release it too soon and the enemy will be able to evade it. Release
         it too late will either let you missiles pass through the enemy or
         you’ll eat his missiles.
         This requires a bit of timing and a more maneuverable plane. In this
         move, the quicker and easier your plane turns, the more successful you
         will be in getting to the enemies’ backs. This move will enable you
         to avoid the missiles or get out of the enemy’s sight and then
         outmaneuver him to immediately get into his six.
         How to perform: Once you see a bogey on your six or you just have a
         lock warning, hit your afterburners for a good 2-3 seconds then
         immediately hit the airbrakes while tilting your plane up. This will
         make the plane flip over and the bogey will past by you. Try not to
         hit the brakes for too long or too hard or your plane will stall,
         ruining the opportunity. After flipping 90-180 degrees, quickly hit
         your afterburners to recover and attack the target from behind.
         This move is another risky one but if you pulled this off, then you
         can have an easy kill yourself. This should not be used as one of
         your main attack stunts but rather as one of your hidden
         counter-maneuver if the enemy is trying to shack you.
         How to perform: When an enemy is chasing you and trying to get a lock
         on you, let him follow you. Once you have full speed, roll to your
         side a bit, hit the airbrakes hard. If done correctly, the enemy will
         fly past you and will give you an instant lock-on at his six, at
         close range. Immediately fire your missiles or the target will be out
         of your firing range.
         This is another tricky but effective move. You may use this often
         against those pesky enemies that loves to dodge your missiles and
         keeps on hanging on their tails.
         How to perform: When targeting an enemy, avoid flying too closely.
         Wait until he is about it turn, then quickly turn to the direction
         he’ll be turning. Immediately boost your way to that direction and
         you will be able to stick close to his tail, enough for the missiles
         to hit him without any chance of evading. The logic of this move is
         to cut through a “shortcut” directly to intercept his turn.
         If you have played racing games, you should have used this move
         several times already.
         This move is essential for those ground targets that are well covered
         by obstacles such as buildings, cliffs, valleys, fortifications, etc.
         Normally they won’t be in your missile’s line of fire. This maneuver
         will allow you to get in top of the target and get a clean shot
         How to perform: Acquire your target. Ascend to a suitable height
         (which will depend on the elevation of the target, normally +2000-
         3000ft above your original position) then hit the airbrakes and turn
         the plan noseward to the ground. Do not accelerate while on this
         Once you get your target, release your missiles/bombs and gently
         maneuver the plane back in a 90 º angle and fly away.
         That concludes our lessons for maneuvering. There are other moves
         there and some of them are just too obvious for us to discuss. Just
         remember that counter-moves are still the best offense. Once you get
         accustomed on trashing enemy missiles, your offensive abilities will
         be enhanced without you knowing it.
         Let’s move on to the next topic.
         + + + TARGETING ====================================== FSOO3 + + +
         Shooting down your enemies before they shoot you is the main concept
         of battle. But both of you are controlling fast machines at near
         subsonic speeds. As discussed above, maintaining a good aim amidst
         those gut-wrenching maneuvers will be quite a challenge. This not
         only applies to fast moving targets but for well defended targets
         as well.
         This term is used for sure-hit shots. You will need clean lockons to
         destroy barricaded enemies, usually ground targets that are hiding in
         tight, confined spaces such as behind/between buildings, tunnels,
         mountain ridges and other obstacles.
         Even if you have a “GO” (red lock), unless there are obstacles along
         the way, you won’t be able to hit the target. You’ll need to find a
         clean firing path for your missiles to shack the target.
         Missiles have an effective range of 900ft and can hit when fired to
         the enemy’s 5-7 o’clock. For ground targets, as long as you have a
         clean shot, they will hit for sure.
         USING GUNS
         In ACX, gun targeting is made easy. Once you get the target inside
         the targeting circle, the reticule or the smaller circle will
         automatically get into firing position. Unlike in the PS2 versions of
          the game, where you need to manually align the targeting circle and
         the reticule.
         Don’t rely entirely on missiles. A true pilot knows how to use all
         his weapons efficiently. At very close range (200-400ft), machine gun
         fire is more reliable than missiles. This is also your only means of
         survival if you have used all your conventional missiles and SP
         weapons. Using your gun while firing your missiles can also kill
         larger, tougher targets quicker.
         In normal and easy modes, machine gun ammo is unlimited while in
         hard they just come in limited quantities. Its tough to use against
         fast moving targets but once you learn how to use it at the right
         time, machine, gatling and Vulcan fire can be as deadly as your
         USING BOMBS
         Dropping bombs against ground targets can be a bit daunting for
         beginners. Here, aside from targeting, you will need to control your
         speed, drop angle and even the position of the plane. Bombs can’t
         be dropped while your plane is turned upside down.
         There are two main types of bombs. It could be GUIDED or UNGUIDED.
         Guided bombs pretty much work the same way missiles do. Once you
         acquire the target, release the bomb and it will glide itself
         towards the target. They are very accurate but most of the time,
         they explode in an isolated but concentrated area.
         Unguided bombs are the ones that you need to drop manually. Usually,
         they pack more firepower and area of damage compared to guided bombs.
         They require proper timing, speed and angle to hit their targets. It
         will be waste to use them against single targets, so they are
         effectively used against tightly packed and dense enemy positions.
         The best examples for this type of bombs are the Unguided Bomb Large
         (UGBL) and the Fuel Air Explosive Bomb (FAEB).
         Their targeting guide is not that hard. Concentrate your target
         inside the circle. Remember that the closer the intended target is to
         the center of targeting circle, the greater damage it will receive.
         Some bombs have different targeting systems just like this bomblet
         dispenser. Instead of dropping single, large bombs, it scatters
         smaller bomblets that have a wider damage area. You just need to
         familiarize yourself with all kinds of ordinance so that you can
         effectively use them in battle.
         This system is an integral part of every plane. It provides you
         assistance on targeting the enemies effectively. If you notice, when
         you’re changing weapons, the reticule and crosshair changes,
         depending on the weapon. For weapons with MULTI-LOCK attribute, this
         system will help you to lock unto multiple targets, at an appropriate
         distance. This is always active in the game, which will only be
         unavailable due to jamming.
         + + + TAKING OFF, LANDING AND REFUELING ============= FSOO4 + + +
         When you get deployed, you will need to fly that bird and bring it
         home back. Taking off is a pretty simple process. Once you get the
         clearance of your flight controller, accelerate until you get a
         speed of at least 300MpH. Tip your nose upwards and the plane will
         rise. Easy, huh?
         Landing back to the airstrip requires a bit of practice and timing.
         Carrier landing is still considered the hardest. Even experienced
         airmen don’t take this for granted.
         When landing on an airstrip, maintain your current speed. Once you’re
         about one mile from touching down, hold the airbrake gently. Don’t
         brake hard or you’ll crash. Now, slowly approach the airstrip while
         lowering your plane. Make sure that your plane’s nose is not pointing
         sharply down. You should have at least an 80º angle.
         Landing on the carrier is a lot different. Here, you need to land at
         almost pinpoint accuracy. Same procedures apply; however, you need to
         be in the same straight line as you started. A single misalignment
         can be fatal.
         Lower your speed and approach the carrier. Once you see the landing
         deck, make sure that the hook beneath your aircraft is low enough to
         touch the stopping cables on deck.
         Refueling requires a bit of patience and practice. You need to
         stabilize the plane while approaching the tanker. You just need to
         use your D-pad to control the yaw and trim of the plane. Don’t press
         too hard or you’ll go out of direction. Same thing with airbraking.
         Too much drag will drop you below the straight line.
         Once you get into position, hold your position and the rest will be
         done automatically.
         + + + MISSION TYPES AND NOTES ======================== FSOO5 + + +
         Each time you get deployed to a mission, you need to know and take
         note of the expected targets, the type of opposition you’ll face and
         even other side notes. This way, you’ll know what planes to use and
         what special weapons to carry. This is crucial since this can help
         you complete your missions easily. You wouldn’t carry bombs during
         air combat/ intercept missions, right?
         AIR TO AIR
         These missions have more air opposition so obviously, you need to
         bring anti-air weapons such as XMAAs, XLAAs and QAAMs. Bringing an
         air superiority fighter will be helpful for these missions as well.
         AIR TO GROUND
         These missions primarily pit you against ground targets and bombing
         missions. These include tanks, vehicles, enemy facilities and even
         anti-air installations such as AA guns and SAMs. Bringing bombs and
         air-to-surface missiles will be of much use in these missions.
         AIR TO SHIP
         You will face enemy fleets here, including some enemy aircraft if you
         there is an aircraft carrier on the battle group. The carrier will be
         hottest target here. Unless you destroy it immediately, more enemy
         fighters will engage you, not to mention that you will need to fly
         through heavy air barrage.
         Nothing special to note other than sneaking into the enemy’s base and
         execute a surprise attack. Sometimes, you may need to wind your way
         against enemy radars and fly low, under radio silence.
         There are only a few number of missions with this type and expect
         heavy resistance since you will be attacking an enemy stronghold.
         Multirole aircrafts are the best here because you will be facing
         enemies on the ground, air and even sea. Aside from enemy
         reinforcements, these missions may even require you to protect and
         prevent too much casualties to your allies.
         You will need to fly under the mission “ceiling” or the required
         height. Normally, you will need to wade through the mountain/ hill
         sides while flying low.
         One of the hard missions you’ll need to undertake. Aside
         from worrying about yourself, you will need to watch close and
         protect your allies. This means you’ll need to draw enemy fire and
         destroy them before they inflict casualties to your escorted team.
         During these missions, your radar will still be usable but to a
         minimal rate. Missile lock-on is disabled so may need to use your
         guns to destroy targets. Every now and then, the “blanket” will lift
         a few seconds, enabling you to locate targets in your radar and
         lock-on to enemies. This open gap in the interference will only
         last for a few seconds so grab the opportunity.
         In these missions, your objective is to track down and destroy,
         oftentimes, fleeing enemies before they leave the mission area. Most
         of the time they have other annoyances such as jamming, enemy
         reinforcements and even decoys to prevent you from chasing down
         the targets.
         This mission type is specifically used in the optional mission,
         7C: Time Limit. You will need to come to the aid of a city, where
         the lives of citizens are at stake.
         + + + PLANE TYPES =================================== FSOO6 + + +
         There are three major groups of planes. Each of them is classified
         according to their performance, ordinance and the types of missions
         they are best suited. Choosing what plane to bring for a mission will
         determine your survival when deployed.
         These aircrafts are bombing specialist and ground target
         killers. They excel in flying at subsonic speeds while “hugging the
         deck” or flying low. They have heavy armors that make them sturdy
         enough to withstand enemy fire. Their weakness however, is their
         stiff maneuverability. It will be hard to avoid enemy missiles just
         by evading it. Attackers are also capable of engaging enemy ships.
         Normally referred to as “bombers”, they carry enough ordinances to
         destroy large groups of ground units. Newer bombers are faster, more
         agile and more maneuverable.
         Aircrafts built for engaging enemy fighters and air targets. They are
         agile, quick and deadly. They are also deployed to escort transports
         and bombers, defend bases and even protect the fleet. They are
         capable of turning sharply at very high speeds as well.
         The weaknesses of fighters include lesser armor to make the plane
         lighter but making it more vulnerable against enemy fire and their
         sensitivity when attacking the ground can make the plane wobbly and
         These aircrafts are the hybrid or the cross between fighters and
         attackers. Their main strength lies in their all-around attributes
         and capability of being deployed on any mission. They have the
         strength, speed and agility of fighters and the toughness and
         stability of attackers.
         Multiroles are even better since the weaknesses of the other two
         fighter types are usually covered by the other.
         Another minor plane type are the Jammers. They carry electronic
         equipment that interferes with the enemy communications, radar and
         ETS. They are not present in this game, but some jamming equipment
         and special weapons are.
         There is a special group of special planes that you can customize
         using any parts you have purchased and unlocked. These planes’
         statistics will vary from the parts you put in them as well as their
         performance. Parts can be unlocked by completing missions and
         shooting down special “star” units. More of these will be discussed
         later in this guide.
         + + + HUD DISPLAYS ================================== FSOO7 + + +
         This sectiom will help you read and identify the displays in your
         hud. This will serve your eyes about what's happening to your
         surroundings and your plane.
         Check out this link for the labeled HUD screenshot.
         1. SCORE
            Displays all the accumulated score in the mission. Each target has
            corresponding points. The higher your score, the higher your rank
            for the mission after completing it. Remember that the score you
            earned during the mission will only be saved after you completed
            the mission.
            Otherwise, it will just reset to zero once you restarted the
         2. POINTS
            This displays how much the target is worth. Normally, tougher
            opponents and mission targets are worth more points.
         3. TARGET
            Displays what type of target you are engaging.
         4.	AFTERBURNERS
            Indicates whether you are using the afterburners or not.
         5.	SPEED
            Your current speed. By default, this is measured by miles but you
            can change the measuring system in the game options.
         6.	RADAR/ MAP
            Displays the location of targets, enemies and allies on the map.
            This also displays those mission objectives. May get interfered by
            enemy jamming.
            Encircled Triangles or Dots
            These are mission targets. The mission won’t complete unless you
            destroy them all.
            Blue Dots or Triangles
            Allied units. Triangles are allied planes and dots are allied
            ground units and ships
            White Dots or Triangles
            Undamaged enemy units. Triangles are enemy planes and dots are
            enemy ground units and ships
            Yellow Dots or Triangle
            Moderately damaged enemy units. Triangles are enemy planes and
            dots are enemy ground units and ships
            Red Dots or Triangles
            Critically damaged enemy units. Triangles are enemy planes and
            dots are enemy ground units and ships
            Disppearing Triangles
            These are stealth planes. Watch out when dealing with these
            enemies, since they can appear out of nowhere.
            This is used as a targeting aid to destroy enemies using guns,
            missiles and sp weapons. The enemy markers will turn X if you
            have selected a weapon that can’t be used against them.
         9.	ALTITUDE
            This measure how high you are from the ground. You may need to
            watch this closely on altitude restricted missions.
        10. TIME
            This is the remaining allotted time for the mission. When the
            timer runs out, mission ends prematurely, failed.
        11.	MPG (Multi-purpose Gauge)
            This gauge will be present only on specific missions. This is
            normally used to determine how much allies you have left, how much
            damage you have done to the enemy or even as a countdown timer.
        12.	GUN AMMO
            Determines how much ammunition you still have. This is limited in
            HARD and ACE modes. You’ll have unlimited ammo when playing on
            Easy and Normal.
        13.	MISSILE
            This determines how many you have left in your reserve.
        14.	SP WEAPON
            Displays how much special weapons you have left. Once empty, it
            will automatically switch to your conventional missiles.
        15.	DAMAGE
            Shows how much damage your plane has acquired. You will be shot
            down once it reaches 100%. This won’t be that much of use when
            playing in ACE mode since your plane will be destroyed immediately
            after getting hit by a missile once.
            This portion also shows the currently selected weapon. (SP or MSL)
        16.	SYSTEM INFO
            Displays important warnings and information real time.
            Shows that you are being targeted. Get out of your enemy’s firing
            range. The whole HUD will turn red if a missile is released and
            already tracking you. Use a defensive maneuver to avoid it.
            Will appear only when landing
            Will appear only during takeoff
            The missile or SP weapon has successfully hit the target but
            still functional
            Indicates that the missiles have been evaded and missed the target.
            the target has been successfully destroyed
         + + + DEBRIEFING ==================================== FSOO8 + + +
         At last, we are in the final phase of your training. After this
         section, you will leave this hall and proceed to the hangar. Your
         other questions will be answered here.
         1.	What will be my starting plane?
            You will be piloting our vintage F-4E. Don’t worry, it can still
         2.	How can I change planes?
            That should be common sense. In case you don’t know, earn credits
            by completing missions. Finishing them with a higher rank, the
            better the credits. Aside from purchasing whole planes, you can
            also purchase special weapons and parts for your planes.
         3.	What are those experimental aircrafts? Are they that special?
            Technically speaking, they are special in the sense that they are
            customizable. They don’t have fixed parameters. Their potential
            will fully show once equipped with compatible parts. They could
            have abilities/ effects that ordinary planes don’t.
            That includes bigger weapons bay, more destructive weapons, enemy
            missile jamming and even enhanced stealth.
         4.	What is a kill rate?
            This basically measures how many targets the plane has destroyed.
            Completing it to 100% will enable you to unlock the special color
            of those planes.
         5.	Am I to face flying fortresses and enemy ace squadrons during my
            If you have played the previous AC versions, you will either like
            or hate the similarity.
         6.	I have unlocked another/ special color for my planes. What good do
            they do?
            They just pimp your ride.
         7.	What if I get stuck on a mission because of a crappy plane?
            You have two options. First, either sell your existing craft and
            special weapons. Or, you exit campaign mode and play in free
            mission to earn credits. All the stages you cleared will be
            available for play.
         8.	On my first playthrough, how long will it take to beat the game?
            If you are talking about from the start to end until you see the
            credits, well let’s say about 5-6 hours on an average player. If
            you want to complete everything in the game, give it around 20+
         9.	What are the most powerful aircraft and weapon in the game?
            I would rather save the details later. If you want to know that
            badly, then scroll to the Aircraft and Special Weapons section
         10.I have played earlier versions of Ace Combat. What are the
            differences and similarities compared to the earlier ones?
            Probably the control and dynamics. Compared to the PS2 versions,
            this is a bit less intense, maybe because of the limited controls.
            Play the first mission and if you still feel that you still need a
            bit of training, play it over and over in the Free mission menu.
         You have your own squadron and wingmen during missions but you can’t
         order them.
         |                     W A L K T H R O U G H                       |
         This part of the guide will help you achieve the objectives and
         complete each mission. Note that this is just a guide. This will
         assist you in every means possible but everything will depend on your
         gameplay. If you get stuck on something, keep on practicing and you
         will get hold of it. If you can’t still get through it, take a break
         and start the game in easy mode.
         You may need to go through 2-3 playthroughs to unlock everything in
         the campaign mode of the game. Though there are specific parts and
         medals that can be unlocked by playing in multiplayer.
         Also, some planes and parts  can be unlocked by getting an S rank in
         a mission using a specific plane or finishing that stage for the
         second time.
         This will be tagged by number [(1) or (2)] where (1) is your first
         playthrough and (2) is your second.   SP is the special part that can
         be unlocked after destroying the stage’s special (starred) unit.
         Mission Types: These are the other versions of the mission; there
         will be changes in parameters such as limited fuel, increased enemy
         reinforcements or enhanced weaponry of targets. This depends on the
         path or mission orders that you are taking. Mission Type A is the
         normal mission, with no changes in mission parameters.
         (Additional info about specific requirements in unlocking “special”
          parts for experimental planes courtesy of Gamefaq’s leeboo1211
         (Additional data for unlocked parts referenced from Off_da_border‘s
          faq in Gamefaqs)
         MISSION 01                                              WT001
         Operation: Skies of Deception                           1400 HRS
         Objective: Destroy all enemy bombers
         Notes    : Air to Air
         Just like the earlier AC versions, the first missions would be
         giveaways. You will need to shoot down attacking enemy bombers and
         escort aircraft. Your first plane will be an F-4E. For now, you can
         only use missiles for this mission since your Napalm bomb is unusable
         Just get into firing range and destroy the targets. I suggest destroy
         the escorts first then the bombers. This will make the Ace for this
         mission to appear. Shoot him down to obtain the plane’s special color
         (SP Color 1)
         Ace: F-4E “Manta”
         Special Unit: None
         Watch through the following scenes and the mission will end. Save and
         proceed to the next mission.
         Unlock Aircraft(s):(1) A-6E Intruder
    			(2) F-1
             Unlock Part(s):(2) Mercury Engine
                                S-rank with X-02 “Wyvern”
    			(2) Sylph Wing
                                S-rank with XR-45 ”Cariburn”
         MISSION 02                                              WT002
         Operation: Out of the Fire
         Objective: Destroy Command Facility and enemy bombers parked
                    in the base.
         Notes    : Infiltration, Air-to-Ground
         Another easy mission. Though the notes in the mission mentioned that
         this should be an A-G (air to ground) mission, you will still need to
         destroy parked air targets. Hence, if you have an AA sp weapon such
         as XLAA or XMAA, you can still target those bombers even if they are
         parked on the ground.
         For your first playthrough, the Napalm bomb of the F-4E won’t help
         much here but this could be a good practice for bombing runs. Just
         attack all the anti-air installations first, then the enemy fighters
         before cleaning up the target.
         There will be fighters on the runway as well. You can destroy them
         easily before they get airborne. As you continue destroying targets
         in Puna Base (make sure that you leave at least one TGT intact if you
         want to spawn more enemies) the ace pilot in this stage will appear.
         Again, shoot him down to unlock the Special Color 2 of A-6E.
         Ace: A-6E “Ari”
         Special Unit: None
         After destroying the last TGT (target), the mission is accomplished.
         Unlock Aircraft(s):(1) JA-37 Viggen
         Unlock Part(s)    :(2) Hydra Engine
                                S-rank with YR-302 “Fregata”
         MISSION 03A                                               WT003
         Operation: Prelude                                        1200hrs
         Objective: Prevent the enemy transport flotilla from entering the
         Notes    : Assault on Base, Air-to-Ship
         You can buy and use the JA-37 Viggen  here since it comes along with
         LASMs (long ranged, air to surface missile). This sp weapon will be
         very useful against enemy ships. It will perform a lot better too
         compared to your legacy F-4E against enemy fighters that will
         intercept you.
         To destroy almost everything in one attack run approaching the ships
         (and save time), do the following:
         1.	From your starting position, approach and destroy the CH-47.
         2.	Lower your altitude a bit. Target and destroy the cruiser docked
            at the port.
         3.	Destroy the flak gun. Turn around and follow the direction of the
            destroyed cruiser, targeting and eliminating AA guns and frigates
            along the port.
         By following the “arc” of the port, you have destroyed targets along
         the way and you will reach the enemy fleet ahead.
         Once reached the fleet, start destroying them. The LASM can take out
         enemy ships at long ranges though some of them can withstand heavy
         damage and will stay afloat. If that happens, approach them and land
         a missile to sink them.
         Three fleets will appear all in all. Just keep on sinking them and
         shooting down any airborne enemies you may encounter. On the 3rd
         fleet, destroy the cruiser first then sink the targets. Just leave
         one objective target (encircled dot) intact and wait for the ace
         pilot (JA-37 Saber) to appear. Shoot him down to unlock the special
         color of the Viggen.
         Ace: JA-37 “Saber”
         Special Unit: None
         After the last ship sinks, the mission completes.
         Unlock Aircraft(s):(1) XFA-24A “Apalis”
    			(2) MiG-21 93 “Fishbed”
         Unlock Part(s)    :(1) Turbo Engine (Engine)
    			(1) Advanced Trimtab (Wing)
    			(1) Scale Armor (Armor)
    			(2) Earthshaker (Cockpit)
    			    Complete the mission with an S-rank using
    			    XFA-24A “Apalis”
         MISSION 03B*                                             WT004
         Operation: Captive City                                  1300hrs
         Objective: Protect the complex; Destroy all enemy targets
         Notes    : Air-to-Ground
         * This mission is an optional one. Unlock this by following this
           path: 01-02-3A-6A-3B.
         Important pointers about this mission:
         ++ Do not use bombs, LAGMs or basically those with area damage.
            Pinpoint bombing is needed here. GPBs are okay but not against
            those targets hiding between the fuel tanks. You’ll need to trust
            your missiles against them.
         ++ XAGMs are the best sp weapon here because of their accurate,
            multi-lock function.
         ++ Do not fire a missile unless you have a clean shot. Whether you
            like it or not, enemy targets will most likely move behind the
            fuel tanks and use them as shields. The best way to destroy these
            cowards is by exploiting them from above. You can “dive-bomb” and
            enjoy astounding results.
         As you start the mission, F-1’s will approach you. Use the Arrowhead
         approach (see Quick start section) against them. Hit your after
         burners and catch up with the C-5 special unit. Destroy it to unlock
         the parts later.
         Ace: F-1 “Shiva”
         Special Unit: C-5
         Clean most of the ground targets as much as possible and the ace of
         the stage, F-1 “Shiva” will appear from the east. Shoot him down and
         to unlock the special color for the F-1.
         After destroying most of the ground targets, new waves of rolling
         armor and AA artillery will move in. Dispose of them before they
         reach the complex or they’ll just separate into strategic positions
         behind the fuel tanks, making your job harder.
         If you want to score higher, leave at least one target and keep
         shooting down the enemy fighters. This will make more fighters appear
         from the east and northeast. Once the enemy fighters stopped coming,
         destroy the remaining ground targets to end the mission.
         Unlock Aircraft(s):(1) XFA-27
    			(1) Mirage 2000-D
         Unlock Part(s)    :(SP) Extra Ladder (Wing)
         MISSION 04A                                              WT005
         Operation: Last Line of Defense                          1300hrs
         Objective: Destroy the enemy ground troops before they enter the
         Notes    : Air-to-Ground
         You will need a fast aircraft with good air-to-ground capabilities
         and sp weapon. At this point, the Apalis will be your plane of
         choice. If you can still afford a few parts, get them and tune your
         first experimental aircraft. Try to purchase Apalis’ XAGM first. If
         you are short on money, play a few missions in free mode. Or if you
         want to, you can just use UGBs but that's if you are good at dropping
         bombs on moving targets.
         Once ready, start off the stage by destroying the first A-6E. After
         that, the first wave of enemy ground troops will appear on the middle
         tunnel. I suggest just using ordinary missiles for AA Guns, SAMs,
         Launchers and Vehicles. You’ll need the XAGMs to destroy tanks later.
         Destroy them and the next wave will appear on the bottom. Four enemy
         planes will also arrive from the north.
         Destroy the wave on the south and destroy the fighters. Another wave
         of ground targets will appear to the north tunnel, and one wave in
         the middle. Two more fighters will appear from the east.
         Destroy the enemies along the middle path and the special unit will
         appear on the other end of the middle road. Destroy it to unlock the
         parts for this mission.
         Eliminate all enemy aircraft first, while keeping a close eye on the
         advancing ground troops. Having a good number of spare XAGMs here
         will be very helpful in case you’ll need to dispose those ground
         targets fast. Save at least on group intact.  After destroying all
         airborne enemies, the ace of the game should appear from the
         northwest. It is possible to spawn her sooner just by shooting down
         all enemy planes quickly.
         Ace: Mig-21 93 "Rose"
         Special Unit: Vehicle
         Destroy the last wave of enemies to complete the mission.
         Unlock Aircraft(s):(1) F-16C “Fighting Falcon”
         Unlock Part(s)    :(SP) Extra Airbrake (Wing)
         MISSION 04B                                              WT006
         Operation: False Target                                  1200hrs
         Objective: Destroy all military supplies transport aircraft before
         it escapes the combat zone border.
         Notes    : Pursuit, Air-to-Air
         Mission Type A: 03A-06A-03B-04B (normal path)
         Mission Type B: 03A-06A-04B (limited fuel)
         The mission fails if any of the”real” transports reach the combat
         zone border. You’ll need something fast here. Bring in some good AA
         weapons as well. In each transport group, there is only one unmarked
         target that has the cargo.
         You can immediately identify the real transport from the decoys
         because they are flying at the lowest altitude in the group. Destroy
         the escorts and the decoy transports first and save the true one for
         last. Repeat until the 3rd wave. This will make the special unit and
         ace to appear to the west.
         Ace: F-14D "Savannah"
         Special Unit: C-17**
         ** The C-17 is cruising at a very high altitude, above 25000 ft. For
         most aircrafts, specially the starting ones, this is their service
         ceiling (attempting to go higher will stall the aircraft). You may
         not be able to destroy this special unit on the first run. You may
         do so when you have a more powerful plane.
         Destroy all the other targets before destroying the last real cargo
         plane to complete the mission.
         Unlock Aircraft(s):(1) F-5E “Tiger II”
         Unlock Part(s): 	(1) Sniper OS (Cockpit)
    			(SP) CFRP Conversion (Armor)
                            (2) Scarface MBS (Weapon)
                                Complete the mission with an S-rank using
         MISSION 05A                                              WT007
         Operation: Rolling Thunder                               1700hrs
         Objective: Protect allied forces
    		Destroy all enemy targets
         Notes: Air-to-ground, Escort, Altitude Restriction
         If you have witnessed how your squadron was decimated on the first
         mission, then this is where you will experience the terror for real.
         The ground units you need to protect will be converging in the
         central valley, where several bridges are interconnected around it.
         The enemy units that you should keep away from your allies would be
         the AH-64 anti-tank helicopters. They will be your priority. Don’t
         let them come close or the Davis unit will be annihilated in no time.
         As mentioned in the mission notes, this will be an air-to-ground
         mission. I suggest using XAGMs if you can’t drop UGBLs efficiently.
         The easiest way to keep minimal losses to your allies is to get rid
         of all nearby enemy helicopters first and wait for all your allies to
         gather in the central valley. Once they are on the valley, destroy
         all the bridges. This will enclose them and prevent any enemy ground
         units from reaching them.
         Another problem that you will be facing is the frequent launching of
         SWBMs from the Gleipnir. During this time, you will need to use
         “terrain masking”, where you’ll need to fly below the valley’s edges
         during the shockwave. Just remember to start diving below 2400 ft
         when you hear Crux’s countdown.
         Ace: F-16C "Ice"
         Special Unit: Hangar
         The enemy ace will appear after destroying at least half the numbers
         of enemy ground units. The special unit is not that obvious. But you
         will need to locate first the lone antenna in the upper northeastern
         part of the map. Once you get into firing range, the special unit
         (Hangar) will appear. Destroy it to obtain the parts for the stage.
         Destroy the last ground target and the mission completes.
         Unlock Aircraft(s):(1) Mig-31 “Foxhound”
         Unlock Part(s)    :(1) Emergency APS (Cockpit)
    			(SP) Destructive MSSL (Weapon)
         MISSION 05B                                              WT008
         Operation: Pinned Down                                   1800hrs
         Objective: Ensure the safety of the allied forces for the allotted
         Notes    : Air-to-ground, Escort
         This is the same as Mission 5A but there will be no SWBM support from
         Gleipnir. Also, there will be no target ground units. You will need
         to protect your allies for the whole mission. The harder part about
         this is they are scattered and there are enemy attacker planes later
         in the game.
         To efficiently defend your allies, let them cross the bridges first
         then destroy it. Also clear all enemy tanks and helicopters nearby.
         You may also want to destroy the enemy base in the northwest to
         prevent further tanks from deploying.
         Ace: Mir-2000D "Garuda"
         Special Unit: Hangar
         Follow the same conditions as mission 5A: Destroy most of the enemy
         units and don’t allow any allied unit to be destroyed. Garuda will
         appear shortly.
         The location of the hangar is the same, so you shouldn’t have any
         difficulties finding it.
         Later in the game, several aircraft will appear as enemy
         reinforcements. You may deal with them, specially those pesky
         F-16XLs and A-10s since they have anti-tank weapons. But try not to
         chase them for a long time since you will be leaving the ground units
         without any support at all.
         Allied reinforcements will arrive shortly before the timer runs out
         so you can sweep any enemy target you can reach. The mission ends
         automatically after the timer runs out.
         Unlock Aircraft(s):(1) Mig-29A “Fulcrum”
         Unlock Part(s)    :(1) Light Engine
         MISSION 06A                                              WT009
         Operation: The Midnight Sun                              0000hrs
         Objective: Destroy the airborne fortress, Gleipnir
         Notes    : Air-to-air, Airborne Fortress
         You will need a good fighter here. Some XMAA’s, SAAMs or QAAMs will
         be good as well. The Gleipnir is not that hard to destroy, but you
         need an agile fighter to engage it, get into “clean” firing position
         and evade its conventional weapons.
         As the mission starts, hit your after burners and destroy the first
         SU-27 that comes in sight. Alternatively, you can just head towards
         the Gleipnir’s direction and attempt to destroy the optical
         camouflage using your guns. You may fly closely behind the Gleipnir
         as you are raining your lead. That way, you could destroy the
         camouflage before it even uses the shock canon against your allies.
         Once the optical camouflage is taken off, Gleipnir will be deploying
         its SWBMs, onboard SAMs and AA guns. Not to mention that enemy planes
         will be approaching as well. After this mission update, the Gleipnir
         will attempt to climb up in the atmosphere to escape. Your MPG will
         display how much time you’ll have before the Gleipnir becomes
         Ace: F-5E "Ghost"
         Special Unit: Container Ship
         The container ship will appear immediately in the center of the map
         after the optical camouflage is destroyed.
         There will be three Su-27s that will appear in the map as soon as you
         start the mission .The first one is the just straight ahead of your
         starting position. The other two are escorting Gleipnir. Destroy the
         three of them before destroying the optical camouflage to make the
         ace, Ghost to appear. I suggest just doing this in Free mission so
         that you can concentrate on your objectives and you can do this
         easier with a better plane with a QAAM or SAAM.
         There will be eight SWBM launchers that you’ll need to destroy. They
         will be deployed 4 at a time so you will expect two waves of them.
         The best position to shoot down the SWBMs is just as shown in the
         image above. Remember to stay below Gleipnir’s altitude to avoid
         getting hit by the SWBM. Several enemy fighters will appear as well.
         You can get rid a few of them if you want, as long as you can still
         catch up with Gleipnir.
         Unlock Aircraft(s):(1) F-14D “Super Tomcat”
    			(1) Mirage 200D
         Unlock Part(s)    :(SP) Raven and AMFD
         MISSION 06B                                              WT010
         Operation: Ice Bound 	                              0000hrs
         Objective: Protect diversionary fleet and destroy any anti-submarine
                    aircraft encountered.
         Notes    : Air-to-air, Air-to-ship
         Mission Type A: 03A-04A-05A-06B (normal path)
         Mission Type B: 03A-05A-06B (Limited Fuel)
         Bring in a plane here that has LASMs. You can also bring AA weapons
         Start the stage by approaching the intercepting X-29s. After that,
         destroy all surface ships with your SP weapons or ordinary missiles.
         Wait a few seconds after that.
         The second wave of anti-ship planes will appear as your primary
         targets. Engage the enemy E-767s and their escorts. If the
         diversionary fleet sustained no damage, the enemy ace will appear.
         After that, a scene will follow.
         The allied submarine, the Naiad hit an underwater mine and they have
         surfaced. An iceberg is also blocking their path. Since the sub’s
         rudder has been damaged, they can’t steer out of the way. Another
         bad news is that enemy reinforcements will appear.
         Ace: MiG-31 "Paladin"
         Special Unit: Container Ship
         The special unit (container ship) is the lone dot in the eastern part
         of the facilities. Approach it after you destroyed the iceberg and
         the incoming enemy reinforcements, including stealth B-2 bombers and
         Destroying the ice berg requires a lot of missiles since it will
         break down into smaller pieces. If you have LASMs, then their
         destructive power is enough to destroy the iceberg easier. You can
         also approach the iceberg and gun it while shooting missiles.
         After destroying the iceberg, you will still need to subdue any
         incoming enemy fighters. From time to time, F-117 “Nighthawks” will
         appear and approach your direction. They are stealth so sometimes
         they can slip through you unless you are guarding the radar as well.
         After the Naiad exits the combat zone, the mission completes.
         Unlock Aircraft(s):(1) A-10 “Thunderbolt”
         Unlock Part(s)    :(SP) Terra Hammer (Cockpit)
         MISSION 07A                                             WT011
         Operation: Standoff in the Skies I	                     1700 hrs
         Objective: Destroy the airborne fortress, Gleipnir
         Notes: Assault on Base, Airborne Fortress
         Mission Type A: 03A-04A-06A-07A (Normal Path)
         Mission Type B: 03A-06A-04B-07A (Limited Fuel)
         Mission Type C: 03A-06A-03B-07A (Gleipnir Enhanced Weaponry)
         Mission Type D: 03A-06A-07A (Limited Fuel, Gleipnir Enhanced Weaponry)
         As you start the mission, approach the Gleipnir and begin spraying
         hot lead in case it activates its optical camo before you can get a
         clean lock-on. Once you destroy the optical camouflage, it will
         deploy its conventional weapons. Do not damage the airborne fortress
         yet. Just let it fly around the area, and clear the skies of enemy
         fighters. After defeating several of them, the ace will appear as
         Ace: MiG-29 "Frost"
         Special Unit: Vehicle
         The special unit will appear as a lone dot in the map, near the
         center of the map. It won’t be hard to spot it so you should be able
         to destroy it with ease.
         Before fully engaging the Gleipnir, get rid of the ground AA units
         first. They may pose a problem later on. If you want a high score,
         keep on destroying secondary and optional targets as they appear.
         Once the whole map is clean, proceed and engage the Gleipnir.
         You can start stripping off its onboard AA weapons. There will be two
         sets of conventional weapons that Gleipnir will deploy. After
         destroying all of them, the Gleipnir will turn upside down to fire
         its last weapon, the devastating Shock Cannon. Try not to fly too
         close with the Gleipnir.
         The only way to survive the attacks is by flying below the Gleipnir’s
         Just approach the Shock Cannon a few seconds after it fires. Remember
         that the firing intervals could be short so prepare to dive down once
         you hear Crux’s countdown.
         After destroying the Shock Cannon, watch the cutscene and the mission
         will complete.
         Unlock Aircraft(s):(1) YR-302 “Fregata”
                            (1) Tornado F3
         Unlock Part(s)    :(1) Adv Turbo Engine
                            (1) Air Gripper
                            (1) Ceramic Armor
                            (2) Destructive Bomb
                            (SP)KEPS – Kinetic Energy Penetration Shell (WPN)
         MISSION 07B                                              WT012
         Operation: Standoff in the Skies II	              1700hrs
         Objective: Destroy the airborne fortress, Gleipnir
         Notes: Assault on Base, Airborne Fortress
         Mission Type A: 03A-04A-05A-07B (Normal Path)
         Mission Type B: 03A-04A-05A-06B-07B (Gleipnir: Reduced Stealth)
         Mission Type C: 03A-05A-04B-07B (Limited Fuel)
         Mission Type D: 03A-05A-03B-07B (Gleipnir: Enhanced Standard Weaponry)
         Mission Type E: 03A-05A-04B-06B-07B
                         (Gleipnir: Reduced Stealth, Limited Fuel)
         Mission Type F: 03A-05A—03B-06B-07B
                         (Gleipnir: Reduced Stealth; Enhanced Standard Weaponry)
         Mission Type G: 03A-05B-07
                         (Gleipnir: Enhanced Standard Weaponry, Limited Fuel)
         Mission Type H: 03A-05A-06B-07B
                         (Gleipnir: Reduced Stealth; Enhanced Standard Weaponry/
                          Limited Fuel)
         As you start the mission, hit your afterburners and approach the
         Gleipnir as fast as you can. Once you see it, brake hard and begin
         spraying hot lead in case it activates its optical camo before you
         can get a clean lock-on. If you are able to destroy the camouflage
         before it fires the shock cannon (and destroys everything underneath),
         the enemy ace will appear.
         Ace: A-10 "FIRESTORM"
         Special Unit: Container Ship
         Once you destroy the optical camouflage, it will deploy its
         conventional weapons and four SWBM launchers. Destroy all of them
         while occasionally diving below altitude to avoid getting melted by
         the shockwaves.
         After destroying the last SWBM, the Gleipnir’s crew will resort in
    firing the shock cannon directly to Santa Elva. Once the mission update is
    received and the countdown starts, the special unit will appear along the
    river. It will be a lone dot there so it will be easy to spot.
         You can engage the incoming enemy fighters, so long as you can
         destroy them before the countdown timer runs out. The shock cannon
         may need at least 6-8 missile hits to be destroyed. If you have at
         least 2 AA Sp weapons (XMAA, XLAA, etc) then you just need a couple
         of those and some missiles. That should take care of the shock
         Watch the following scenes and the mission completes.
         Unlock Aircraft(s):(1) YR-302 “Fregata”
                            (1) F-15E “Strike Eagle”
                            (2) X-29A
         Unlock Part(s)    :(1) Adv Turbo Engine
                            (1) Ceramic Armor
                            (SP)Long Range Gun (WPN)
         MISSION 07C*                                            WT013
         Operation: Time Limit	                             1700 hrs
         Objective: Neutralize all poisonous gas using your SP weapon
                    Neutralizing Agent (NTRL)
         Notes    : Rescue Operation
         * This is an optional mission that can be unlocked by finishing the
         following missions:
         Starting from mission 7A\B-09A-11A-07C
         This mission is similar to Ace Combat 5’s Mission 11B: REPRISAL. But
         the frustrating part of this mission is that you really need to be
         very careful of your flying. The neutralizing agent you’re carrying
         is susceptible to explode when exposed to high pressure and G-force/
         load . You will have an MPG to measure the amount of pressure that
         is applied to the neutralizing agent.
         The gauge will increase if you are hitting the after burners,
         braking hard, turning sharply and yawing. With all those noted, you
         will have a very weak flying and very vulnerable against enemy
         aircraft. Since you can’t do an evasive maneuver, you’re as good as
         dead when you got a missile on your tail.
         The fact is that the enemies can’t target you well below 800ft. But
         that will make your neutralizing runs a bit difficult since you’ll
         need to hit the base where the gas emanates; which is sometimes
         between close knit buildings.
         You’ll need a plane that is not too fast, too wobbly (low stability)
         and one that stalls at around 300 mp/h. Attackers and some
         multi-roles are the best ones to use here since this is like a
         bombing mission. I first finished this mission using a tuned X-02,
         including an AAM Jammer and Tracker MSSL. Though you won’t lose
         anything important by skipping this mission, you’ll need to finish
         this at least once for it to be selectable in the free mission mode.
         Only then will you able to attempt to get a better rank with a better
         As you start the game, approach the first “island”. The best dropping
         position is nose down. You don’t need to hit the epicenter of the
         gas; just hitting nearby will neutralize the gas. The special unit
         will be immediately available so you can pursue it; Use extreme
         caution! Two enemy target planes will be appearing from the southwest
         as well. Note that the E-767 will not fly a straight line. Once you
         are in pursuit, it will turn to the other direction, which will make
         your job harder.
         Ace: F-35C "Beacrux"
         Special Unit: E-767
         Just continue neutralizing the gases. As much as possible, fly slow
         and always get a sure hit. You have more than enough neutralizing
         agent to deal with the threats. Missing one will waste much valuable
         time turning around and getting into dropping position again. The
         gases will be released pretty much along your path so if you destroy
         them in a single bombing run, your job will be easier.
         As soon as you are done neutralizing all the gas, wait for a few
         seconds. The enemy ace will appear along with enemy air
         reinforcements. DON’T MANUEVER YOUR PLANE YET! Wait for the
         instruction to drop all your special weapons. Once your SP weapon
         gauge is empty, its time to kick some Leasath ass.
         Leave at least one target enemy aircraft alive and shoot down all
         secondary targets. Once the last target aircraft is shot down, the
         mission completes.
         Unlock Aircraft(s):(1) F-16XL
         Unlock Part(s)    :(SP) RAM Coat (armor)
         MISSION 08A                                              WT014
         Operation: Striking Point	                              1200hrs
         Objective: Destroy all the targets within the allotted time.
         Notes    : Air-to-Ground
         Since there a large group of targets clustered together, bringing in
         heavy bombs such as UGBLs and FAEBs is a must. But you also need to
         know that the last part of the game includes a dogfight against enemy
         fighter reinforcements. With that said, avoid bringing in slow
         attackers such as A-10, F-117 or worse, the A-6E. Multiroles are your
         choice of planes here, just make sure that they have a good A-G SP
         weapon at least.
          As you start off the mission, two AH-64 attack helicopters will be
         above the first enemy cluster. You’ll need to destroy them first
         (treat them like airborne SAMs) then begin your bombing. Note that
         each group has AA weapons so avoid flying straight. You can dive
         bomb every now and then to get rid of targets more easily.
         Just keep on destroying the targets until you reach the final group.
         Two harriers will be there as well. As soon as you reach that group,
         your MPG will fill up again and enemy fighters will engage you. They
         are composed of stealth SU-37s and F/A-22B. So clear them up first
         before destroying the remaining ground units. (Unless those are SAMs
         or AA guns).
         Ace: X-29A "Viper"
         Special Unit: U-2
         Also, after the enemy reinforcements appear, the ace and the special
         unit will appear in the southwestern part of the map. The U-2 will
         not leave the area map but for some reason, will turn back to the
         opposite direction. Destroy them both and get rid of the remaining
         Your rank will depend on how quick you complete the mission.
         Unlock Aircraft(s):(1) XR-45 “Cariburn”
    			(1) F/A-18E “Super Hornet”
         Unlock Part(s)    :(1) Extra Hardpoint (weapon)
    			(SP) Hawkeye (Cockpit)
         MISSION 08B                                              WT015
         Operation: Wasteland	                              1200hrs
         Objective: Score 4000 pts or more within the time limit
         Notes    : Air-to-Ground
         Mission Type A: 07A/B-09A-11A-07C-08B (Normal Path)
         Mission Type B: 07A/B-09A-08B (Enemy special operations reinforcements)
         Mission Type C: 07A/B-09A-11A-08B (Limited SP weapons)
         This mission is easier compared to the 8A. There is almost no air
         battle here so you can concentrate on wiping out enemy positions.
         There will be several convoys of tanks and ground vehicles and you
         need to destroy them all. The most effective way of saving missiles
         and bombs is by targeting the Fuelcar, usually always in the middle
         of the group. The resulting explosion will destroy all units around
         Ace: F-15E "Rage"
         Special Unit: Vehicle
         The ace will appear during the last 3 minutes of the mission. Also,
         once you cleared the map of enemies, you will still need to wait
         until the timer runs out. Occasionally, a lone SU-27 will appear
         from the south. You can stay there and wait for them to appear.
         The special unit will appear as a lone dot near the northeastern tip
         of the mission map during the last minute. Unless you have a fast
         aircraft, I suggest get near the vicinity at the last 1:30 minutes
         of the mission.
         The mission completes once the timer reaches zero.
         Unlock Aircraft(s):(1) SU-27 “Flanker”
         Unlock Part(s)    :(1) Extra Hardpoint (weapon)
    			(SP) Beatle Armor
         MISSION 09A                                             WT016
         Operation: Blitz	                                     0300 hrs
         Objective: Fly through the enemy radar net and infiltrate their base.
         Notes    : Air-to-Ground, Infiltration.
         If you have played Ace Combat 5, this mission will remind you of
         mission 21: Solitaire. You still need to fly below the enemy radar
         net but you will be fully armed and your objective is launching a
         surprise attack-alone.
         As you start the mission, I suggest turning to your left (west) and
         make your way to the lone airborne target in the southwest. That is
         a special unit. Shoot it down and circle your way back to the straight
         path along the river. Make sure that you stay below the radar net
         while doing that.
         Ace: TND-F3 "Gacrux"
         Special Unit: CH-47
         Destroy all the patrol boats BEFORE you pass over them. Once you get
         past the patrol boats, the radar net will disappear and you’ll need
         to attack the base. Though the note for this mission is A-G, AA SP
         weapons are much better here since most of the targets are parked
         enemy bombers and fighters. There are a few ground targets which you
         can easily dispose of using conventional missiles.
         Enemy fighter patrols (including the ace) will engage you as soon as
         you reach the base but make sure to get rid of the AA defenses in
         the base. Just wreak havoc to the base. If you want to destroy
         everything, leave at least one primary target and destroy the
         secondary targets.
         Once the last primary target is destroyed, the mission completes.
         Unlock Aircraft(s):(1) XR-45 “Cariburn”
    			(1) F-117A “Nighthawk”
         Unlock Part(s)    :(SP) Extra V Canard (wing)
    			(2) Diffusion Coat
                                Finish the mission with S-rank using Forneus
         MISSION 09B                                              WT017
         Operation: A Diversion	                              0400hrs
         Objective: Escort the allied forces to the base
         Notes    : Air-to-Ground, Escort
         This mission could be hard or easy. You will need to escort an allied
         helicopter squadron, again, alone through the enemy infested forests
         to the base. The problem with shoulder-launched SAMs is that you will
         only detect them once they are ready to fire. If all helicopters are
         shot down, the mission ends.
         The best way to deal with those hidden SAMs is by flying close behind
         the squadron. Bringing in long range air-to-ground weapons such as
         LASMs or better yet, the LAGMs, then you can take out those targets
         at a distance before they can even fire their missiles.
         Ace: F/A-18E "Storm"
         Special Unit: B-52 (parked)
         The ace is available immediately at the start of the stage. You can
         watch your radar and wait for him to get near the river. To get to
         him, you will need to leave the allied squadron behind. As much as
         possible, deal with this guy in as little time as possible. You will
         need a fast plane to quickly intercept the ace and get back to your
         guys. If not, try to concentrate on the mission first and try this
         mission later on free mission mode.
         Once you reach the base, don’t leave your allies. Enemy SAMs and
         choppers will still engage them. Destroy all AA defenses on the base
         before your allies arrive.
         The special unit will appear beside one of the hangars so destroy it.
         Destroy the remaining targets and as soon as the squad touches the
         ground, the mission completes.
         Unlock Aircraft(s):(1) F-2A
         Unlock Part(s)    :(SP) Extra Elron (wing)
         MISSION 10A                                              WT018
         Operation: Joint Operation	                              0400hrs
         Objective: Destroy all enemy transport aircraft
         Notes    : Air-to-Air, Jamming, Pursuit
         Because of the jamming, you can’t rely on missiles too much. Though
         there are “windows” (a brief 5-second period where the jamming is
         cleared) during the mission and will allow you to lock-on targets.
         You will trust your gunning skills here. Have some good AA SP weapons
         as well.
         Ace: SU-27 "Acrux"
         Special Unit: C-5
         The ace will be available near the center of the map. It will be
         challenging to gun him but stay close at his tail until the “window”
         opens and you should be able to take him down with two missiles.
         The special unit is a C-5 transport plane that hangs out near the ace
         as well. You can easily locate it before the transports start going
         out in all directions to escape.
         The enemy transports will start going to all directions once the
         order is given to them. Try to eliminate them as fast as possible
         and take out some escorts as well.
         Once you destroy all the targets, the mission will end.
         Unlock Aircraft(s):(1) Rafale M
         Unlock Part(s)    :(SP) Tracer
    			(2) Laser Extension
                                S-rank the mission using Falken
         MISSION 10B                                              WT019
         Operation: Break In                                      1500hrs
         Objective: Destroy all enemy transport aircraft
         (Update:)  Destroy all factories and landmines before the Aurelian
                    Liberation Corps arrives
         Notes: Air-to-Air, Pursuit
         Mission Type A: 07A/B-08A-09B-11B-10B (Normal Path)
         Mission Type B: 07A/B-09A-11A-10B (Limited SP weapons)
         Bring in A-G weapons. You will need that on the second part of the
         mission. Just chase the enemy transports and destroy them before
         they exit the operation area. You may want to get rid of the escorts
         as well.
         Ace: F-16XL "Biel"
         Special Unit: Container Ship
         After destroying the transports, you will have a mission update.
         You’ll need to rush to the western part of the map. The special unit
         will also appear by the shore, near the center of the map. The enemy
         ace will appear along with the reinforcements as well. The MPG will
         display the distance of the liberation corps from the factories.
         This is where A-G weapons will play their part. Work quickly on the
         factories and mines, as well as shooting down airborne targets. UGBLs
         and FAEBs work well here but other AG weapons are fine as well. After
         destroying the last set of mines and factory, the mission completes.
         Unlock Aircraft(s):(1) JAS-39 Gripen C
         Unlock Part(s):    (SP) Caudal Engine
         MISSION 11A                                              WT020
         Operation: In Pursuit I	                              1700hrs
         Objective: Sever power to the high performance SAMs, then destroy
                    the jamming facility.
         Notes    : Jamming
         This mission will take time since you’ll need to find four power
         stations amidst several scattered stations.
         Since the jamming here is really strong, you’ll need to strafe the
         targets. From time to time, there is a radar “window” where you can
         get a 5-second clearance to lock-on. But still, you can’t rely on
         that too much.
         After all the major power stations are taken down, the high
         performance AA defenses will go offline.
         Since you will difficulties targeting, unguided weapons will work
         well against those clustered targets. But there is always a risk
         that the mission completes prematurely. You wouldn’t want that if
         you are trying to shoot down the ace and the special unit.
         Ace: F-117 "Inferno"
         Special Unit: CH-47
         The ace will appear from the northeast but don’t bother chasing it.
         It will patrol around the Jammers until you reach it. The special
         unit will appear only after destroying some secondary targets such
         as those hi-performance SAMs and AA guns. Don’t damage the Jammers
         while doing this.
         You can engage the fighters in the area but you’ll need a lot
         patience to shoot them down. Even with the Jammers down (destroy
         all but one), the interference blanket is still thick in the area.
         Fortunately, this affects enemy radar as well. Once the last of the
         jammers are destroyed, the mission completes.
         Unlock Aircraft(s):(1) F-35 “Lightning II”
         Unlock Part(s)    :(SP) AAM Jammer
    			(1) Auto Gun
         MISSION 11B                                             WT021
         Operation: In Pursuit II	                             1700 hrs
         Objective: Sever power to the high performance SAMs, then destroy
                    the jamming facility.
         Notes    : Jamming
         Basically, this is the same as 11A with just minor differences in the
         planes and parts to be unlocked.
         Since the jamming here is really strong, you’ll need to strafe the
         targets. From time to time, there is a radar “window” where you can
         get a 5-second clearance to lock-on. But still, you can’t rely on
         that too much.
         After all the major power stations are taken down, the high
         performance AA defenses will go offline.
         Your starting position will be the opposite of 11A. Same tactics
         will apply here. Just destroy those power plants and proceed on
         destroying the jammers.
         Ace: F-2A "Fury"
         Special Unit: Vehicle
         Like Inferno, the ace in 11A, Fury will appear to the northwest. I
         am sure that both of them appears early in the mission but you will
         have a hard time telling so because of the jamming. Try your best to
         engage and shoot him down since he will be a bit faster than
         Inferno’s stealth bomber.
         The vehicle special unit will appear after you destroyed the
         surrounding AA defenses, facilities and vehicles. Bombs will be
         very helpful here.
         Unlock Aircraft(s):(1) Typhoon
    			(1) F-22 “Raptor”
         Unlock Part(s)    :(SP) NERA Armor
         MISSION 12A                                              WT022
         Operation: Gaius Tower                                   1900hrs
         Objective: Protect allied troops in their assault on Gaiuss Tower.
         Notes: Air-to-air, Air-to-Ground, Assault on Base
         Mission Type A: 07A/B-08A-10A-11B-12A
         Mission Type B: 07A/B-09A-08B-10B-11A-12A
                         (Allied wingman reinforcements)
         Mission Type C: 07A/B-08A-10A-12A (Jamming Interference)
         Mission Type D: 07A/B-09A-08B-10B-12A
                         (Allied wingman reinforcements, Jamming Interference)
         Depending on the mission path you have taken (refer to the mission
         types above), you could either have additional allies or jamming
         interference or both.
         Start the mission by rushing to the first enemy ground position. If
         you want to have the ace appear later, ensure that all your allies
         reach the capital. There will be three enemy aircrafts that will
         engage you but ignore them for the meantime. Sweep through enemy
         ground formations, then the fighters and some nearby Meson Cannons.
         Once you cleared the enemy opposition, just wait until your allies
         enter the capital walls. The enemy ace will appear along with enemy
         reinforcements. The special unit will be a vehicle coming out of the
         tower (probably escaping enemy ranks). Destroy those to obtain your
         Ace: Typhoon "Zephyr"
         Special Unit: Vehicle
         Destroy all enemy targets and the mission completes.
         Unlock Aircraft(s):(1) YR-99 “Forneus”
    			(1) Su-37 “Terminator”
         Unlock Part(s)    :(SP)Bullet Engine
                            (1) Minotaur Engine
                            (1) Bullet Engine
                            (1) Extra Canard
                            (1) Titanium Armor
         MISSION 12B                                              WT023
         Operation: Atmos Ring                                    1900hrs
         Objective: Destroy the Meson Cannon and all enemy aircraft
         Notes: Air-to-air, Air-to-Ground, Assault on Base
         Mission Type A: 07A/B-08A-09B-11B-10A-12B (Normal path)
         Mission Type B: 07A/B-08A-09B-11B-12B
                         (Increased number of enhanced cannons)
         Mission Type C: 07A/B-09A-11A-10B-12B (Limited SP weapons)
         Mission Type D: 07A/B-09A-11A-12B
                         (Increased number of enhanced cannons,
                          Limited SP weapons)
         Having some LASMs and LAGMs will be very effective against the Meson
         Cannons. In this mission, you will be pitted against the MSBR
         enhanced Meson Cannons and enemy aircraft, about 9 of them. You
         can bring in XMAAs, QAAMs and other AA SP weapons at your discretion.
         One weakness of the Meson Cannons is its rather slow tracking. It
         won’t hit you as long as you’re flying at the speed of 600mph and
         above. Also, aside from its very limited range (it can shoot targets
         near and inside the ring) it can’t hit targets below 2000 ft. You
         can wade safely under the cannons’ lasers but watch out for those
         AA guns and SAMs below.
         Ace: Gripen-C "Riot"
         Special Unit: CH-47
         As you start the mission, hit your afterburners and engage the enemy
         fighters first. Do not destroy any of the Meson Cannons for the
         meantime. As long as you maintain your speed above 600, you’ll be
         somewhat immune against the cannons. Or if you’re having problems,
         you can always lure the enemy fighters away from the cannons and
         shoot them down in a safe distance.
         After destroying the two Gripens, two F/A-18E will appear from the
         southeast. Destroy them as well and the ace will appear together
         with the last wave to attack you. Shoot them all down.
         After clearing the skies, work your way on destroying all those
         Cannons and MSBRs. Destroy the special unit that will appear on the
         top of Gaiuss tower. After that, destroy the last cannon/MSBR to
         complete the mission.
         Unlock Aircraft(s):(1) F-15S/MTD
    			(2) X-02 “Wyvern”
         Unlock Part(s)    :(SP) Thornback Fin (Wing)
    			(1) Extra Canard
    			(1) Minatour Engine
         MISSION 12C                                              WT024
         Operation: Wild Card                                     1900hrs
         Objective: Destroy the Meson Cannon and all enemy aircraft
         Notes: Air-to-air, Air-to-Ground, Assault on Base
         Mission Type A: 07A/B-08A-10A-09B-11B-12C (normal path)
         Mission Type B: 07A/B-08A-10A-09B-12C (Jamming interference)
         First, you’ll need a fast Multirole with a large payload for this
         mission. I suggest taking this path on your 2nd playthrough onwards.
         Anyway, your main objective is to destroy all attacking enemy ground
         troops as well as the cannons.
         As you start the mission, quickly destroy the nearest groups. To be
         able to make the ace for this stage appears, you’ll need to work face
         and maintain no or very minimal damage to your allies. Don’t worry
         about the Meson Cannons since the Liberation Corps will take control
         over each station and disable them. Concentrate on eliminating the
         enemy ground troops.
         After the ground units are destroyed, proceed with the destruction of
         the cannons. A mission update will follow.
         Ace: Rafale M "Tyrant"
         Special Unit: Gunboat
         As long as your allies incurred no or very little losses, the enemy
         ace will appear. The special unit in this stage will appear as a
         gunboat, south of the city, along in the river. It will make its way
         outside the map.
         As you defeat all the initial targets, you will receive a mission
         update. Apparently, some long range missile launchers have gone
         within the city’s firing range. The launchers will be appearing
         from the north, northeast, east, west and southwestern roads. This
         is where the speed of your plane determines how easy this part of
         the mission will be or not.
         In addition, enemy air reinforcements will join the fray. Just ignore
         them for the meantime and hit those after burners and destroy the
         missiles. If you can still can, destroy the launchers as well to
         prevent them from further launching missiles.
         Though there are considerable intervals when launching, you will have
         a hard time in case they launch those missiles almost at the same
         I was told that this mission’s ranking system is points based so if
         you want to score more, destroy all launchers except one. Once you
         have only one launcher to worry about, you may freely engage those
         pesky enemy fighters that keep on chasing you.
         After the last launcher is destroyed, the mission will end.
         Unlock Aircraft(s):(1) YF-23 “Black Widow”
    			(2) X-02 “Wyvern”
         Unlock Part(s)    :(SP) Light Armor
         MISSION 13A                                              WT025
         Operation: Alect Squadron                                1800hrs
         Objective: Destroy the enemy ace squadron
         Notes: Air-to-air
         This is purely an air to air mission.  You will face the elite enemy
         ace squadron and the whole wave of enemy fighters. Ace Combat Zero
         has a lot of these missions which I really loved.
         Anyways, apply all what you learned here. Avoid flying a straight
         line and don’t let the enemies surround you or you’ll get trapped in
         the crossfire.
         Ace: F-22 “Pain”/ SU-37 “Sorrow”
         Special Unit: Container Ship
         The special unit will appear on the eastern part of the map as soon
         as the Alect Squadron appears. Destroy all enemy fighters, and leave
         one Alect member alive. After a few seconds, two aces will appear
         from both sides of the map. Destroy them first for additional scores
         and rewards.
         Once the last alect member goes down, the mission completes.
         Unlock Aircraft(s):(1) F/B-22 Concept
         Unlock Part(s)    :(SP) Enhanced GSPM
                            (1) Extra Ammo
                            (2) Long Range MSSL
                                Finish the mission with an S-rank using
                                X-02 Wyvern.
         MISSION 13B                                              WT026
         Operation: Armada                                        1800hrs
         Objective: Destroy the enemy fleet
         Notes: Air-to-ship
         Bringing in some LASMs and LAGMs will be helpful, especially those
         threatening cruisers. As much as possible, disable the enemy ship’s
         armament first. Note that they can still fire weak machine gun fire
         even with their conventional weapons stripped off.
         Avoid staying in the middle of the battlegroup or you will be
         shredded into pieces. The best approach is to find your target ship,
         which is normally the one in the outer part of the group. Fly fast
         and low, once you get a lock-on, release your missiles then pull out.
         Basically you will be doing some hit and run attacks. Since your SP
         weapons come in limited supply, prioritize on which target you will
         use them. Aegis cruisers with mounted SAMs and AA guns usually come
         Take care of the first fleet. After destroying all of them, proceed
         to the much heavier formation of enemy ships. Note that there is an
         aircraft carrier there that will keep on launching F-35s to intercept
         your squadron. Destroy them quickly and the first enemy ace will
         appear, alongside with the special unit, a stealth B-2A bomber.
         Ace: YF-23 "Spider"/ F-15S/MTD "Comet"
         Special Unit: B-2A Stealth bomber
         Proceed to the 3rd fleet and destroy everything, except for the
         battleship. The second ace (Spider) will appear as well. Shoot down
         all non-targets. You may leave the carriers afloat since they will
         continuously launch fighters as long as they can. You can use this
         to score more.
         Once the last target ship sinks, the mission ends.
         Unlock Aircraft(s):(1) Mig-1.44
         Unlock Part(s)    :(SP) Tracker Missile
         MISSION 14A                                              WT027
         Operation: Firestorm                                     1300hrs
         Objective: Destroy all enemy transport ships and storage facilities
         Notes: Air-to-ship
         This mission may look easy as first look but its challenging,
         You need to destroy those hangars containing highly explosive
         chemical/material. The tricky part is that the entrances of those
         hangars are at sea level; which means you’ll need to fly low, get a
         clean shot before firing.
         Another thing is that you’ll need to quickly move away after releasing
         your missiles to avoid being caught in the massive explosion resulting
         from the destroyed hangar. Not challenging enough? Well, most of the
         entrances are blocked by islands, which mean you’ll need to fly over
         those floating pieces of rock, “hug the deck” or follow the terrain
         closely, until you reach the hangar’s entrance.
         Enemy planes will be here of course. Enemy ships are scattered around
         the place as well though there are just a few of them that poses any
         threat at all.
         Ace: Mig-1.44 "Lancer"
         Special Unit: Submarine
         To make the enemy ace appear, don’t destroy the container ships
         nearby some of the entrances. Destroy the hangar directly and let
         the blast radius engulf and destroy those ships. The ace will
         appear to the east. The special unit however, will be available
         after destroying a few targets.
         After the last hangar is destroyed, the mission ends.
         Unlock Aircraft(s): (1) Su-47 “Berkut”
         Unlock Part(s)    : (SP) SCRAM Jet Engine
         MISSION 14B                                              WT028
         Operation: Offline                                       1300hrs
         Objective: Destroy all enemy satellite control facilities
         Notes: Air-to-ship
         This is an easy mission as long as you have the right plane. LAGMs
         works well against these clustered targets while XAGMs will quickly
         deplete your SP weapon reserve. This radar cluster is protected by
         aegis cruisers, enemy planes and conventional anti-air defenses.
         There is nothing special to note here, just consider this as a
         straightforward demolition mission. After destroying all land targets,
         more enemy reinforcements will appear, including the ace of this
         mission and the special container ship.
         Ace: F/B-22 “Orca”
         Special Unit: Container Ship
         Orca will appear from the eastern side of the map along with F-22s.
         The container ship can be easily identified since it will be just a
         lone dot in the map.
         Take note of your timer when doing this mission. As soon as you
         receive the mission update, you could have less time than you think.
         Approach the control tower inside the cave. Be warned that two
         submarines are waiting there to ambush. You can approach the cave,
         slow down then pull out after the underlying subs come out, and then
         sink them.
         Once you got a lock to the control tower, don’t fire your missiles
         immediately. Slow down, and make sure you have enough space to incline
         or “look down” to fire the missile. It just takes one missile hit to
         destroy the tower. Fly through the tight tunnel slowly and the mission
         Unlock Aircraft(s):(1) S-32
         Unlock Part(s)    :(SP)
         MISSION 15A                                              WT029
         Operation: End of Deception I		              0400hrs
         Objective: Destroy all Fenrir advanced attack aircraft
         Notes: Air-to-air, Assault on Base
         Mission Type A: 12A/B-13A-14B-15A (Normal Path)
         Mission Type B: 12A/B-13A-15A
                         (Enhanced accuracy of microwave weapon [HPM])
         Welcome to the last stage. As shown in the mission type above,
         skipping 14B will make the Fenrir’s HPM more accurate. HPM is a
         microwave weapon mounted on the Fenrir that heats up the target’s
         fuel tanks and makes them explode.
         If caught, the only way to escape is to hit the afterburners and
         exceed speeds of 900mph. Remember that you should fly a straight
         line so that you’ll accelerate faster.
         The Fenrirs will be hard to track down since they have optical
         camouflage and their mobility is superb. Having QAAMs in this battle
         helps a lot but you should have a clean shot first. If you are using
         an experimental plane, make sure that you have equipped Tracker MSSL
         and Sniper OS. This will further increase your plane’s potential
         against these advanced targets.
         Ace: S-32 “Eliza”
         Special Unit: Container Ship
         Eliza appears from the northeast after shooting down two Fenrirs. The
         container ship will appear after the first shockwave cannon blast.
         After destroying all the Fenrir aircrafts, your mission update is to
         destroy the enemy shock cannon. As usual, you’ll need to fly below
         the cannon’s edge to avoid getting shot down. Note that the shock
         cannon have some AA defenses so strip them off if you still have time.
         The shock cannon also has a shorter firing interval compared to the
         one mounted of the Gleipnir so be ready to dive down anytime. It will
         take several direct missile hits to destroy this target. For better
         results, try shooting your gun will firing the missiles. It’s a risky
         move but it is guaranteed to destroy the target much faster.
         After that, watch the following scenes and…. Congratulations for
         finishing the game!
         Unlock Aircraft(s): None
         Unlock Part(s)    : (SP) Adv Titanium Armor
         Unlocks           : Music Player
                             Scene Viewer
         MISSION 15B                                              WT030
         Operation: End of Deception II		              0400hrs
         Objective: Destroy all Fenrir advanced attack aircraft
         Notes: Air-to-air, Assault on Base
         Mission Type A: 12A/B-14A-13B-15B (Normal Path)
         Mission Type B: 12A/B-14A-15B (Enemy fleet reinforcements)
         This is mission can be divided into three major parts:
         1. Initial air battle/ intercept
         2. Allied amphibious landing, opening of the generators
         3. Flying inside the fortress to destroy the last Fenrir.
         Depending on what mission type/path you have taken, there could be an
         enemy fleet blocking the allied amphibious landings or not. But don’t
         worry since the allied fleet is much superior that they can take those
         enemy reinforcements by themselves.
         The second part is mainly for disabling the optical camouflage of the
         Fenrir. But, it is very possible that you destroy all Fenrirs without
         even going to the second part. I have done it several times already
         but it was really a challenge. The best planes to use to at least
         “match” the Fenrir’s mobility are the SU-37, F-22, MiG-1.44, S-32,
         SU-47,tuned X-02 and of course, the all mighty Fenrir itself. Having
         QAAMs or XMAAs will further make your work easier.
         Ace: SU-47 “Dusk”
         Special Unit: U-2
         Dusk will appear after downing at least two Fenrirs.
         If you have destroyed the Fenrirs, the allied landing units will
         continue inside the fortress and the second part will be skipped. You
         will get a mission update after that.
         Objective: Chase down and destroy all Fenrir advanced attack aircraft
         within the fortress
         You will need to fly inside the fortress. Don’t worry; compared to
         the Megalith of Ace Combat 4, the tunnel here is a lot more spacious.
         Fortunately, there is only one Fenrir that you’ll need to shoot down.
         But you need to shoot it down immediately since it will attempt to
         get away
         Enter the tunnel by flying start to the west first then slowly
         circling back. Keep your speed below 400mph because if you are
         using a plane with low stability (common in high speed fighters and
         multiroles), a single jerk can take you out of control. So be careful.
         The special unit is parked inside the tunnel, to the left. If you have
         XMAAs or XLAAs (you should have), fire them as soon as you get a
         lock-on with Fenrir. It is possible to fly within the left corridor
         in case you didn’t hit the U-2 but you need careful flying or you’ll
         kiss the walls.
         After all of those are done, carefully fly to the end of the tunnel
         and fly out of the base. Watch the following scenes and
         congratulations for finishing the game!
         Unlock Aircraft(s): None
         Unlock Part(s)    : (SP) Fenrir ECMS
         Unlocks           : Music Player
                             Scene Viewer
         MISSION SP                                               WT031
         Operation: Operation X		                      ----hrs
         Objective: Destroy all targets
         Notes: Air-to-Air
         This mission can only unlocked after completing all missions in the
         game. You can check out the ones that you haven’t unlocked yet by
         going to the Main Menu- Free Mission.
         Alright, time to test your abilities. In this mission, you will face
         ALL experimental planes from APALIS to X-02. A tuned X-02 or a XFA-27
         will give you a variety of advantages than normal fighters. You’ll
         need any advanced fighter you have in your inventory but I prefer
         using/ tuning an X-02 with the following parts:
         Engine: Mercury Engine
         Wing: Thornback Fin
         Armor: Ti-Al Armor
         Weapon: Tracker MSSL
         Cockpit: AAM Jammer or Sniper OS
         There is not much of a strategy needed here. All you need is your
         dogfighting skills. The first wave consists of slower and easier to
         hit Apalis and Fregatas.
         After destroying the following waves, the targets will appear. You’ll
         need to shoot down three Falkens, two of them equipped with TLS.
         (Tactical Laser System)
         Shoot them down but leave at least one Falken intact. Two aces will
         appear from both sides of the map.
         Ace: XFA-27 "Scarface One"  / ADF-01 "Z.O.E."
         Special Unit: None
         Get rid of the aces first then take down the last Falken to end the
         mission. Congratulations!
         Unlock Aircraft(s): ADF-01 “Falken”
         Unlock Part(s)    : None
         Unlocks           : SP Color 1 of Apalis, Fregata, XFA-27, Cariburn,
                             Forneus, and X-02
         ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
        {                                                                   }
        { NOTE: I hate to admit but the unlocked parts are still incomplete.}
        { It is possible that I may have forgotten to take note of them     }
        { after unlocking or I haven’t successfully unlocked them. The list }
        { of the parts I’m lacking or the ones I forgot belongs to what     }
        { mission will be listed in the end of this guide.                  }
        {                                                                   }
        { If you have any corrections or suggestions for these parts, please}
        { email them to me and I will post your names in my credits section.}
        {                                                                   }
        {                                                   ~~~ Paul Vhayste}
        {                                                                   }
         ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
         |                    A I R C R A F T  L I S T                     |
         There are three major groups of planes. Each of them is classified
         according to their performance, ordinance and the types of missions
         they are best suited. Choosing what plane to bring for a mission will
         determine your survival when deployed.
         Real-life plane stats and details can be found in Wikipedia.
         < http://en.wikipedia.org/wiki/Main_Page> Additional facts for some
         real-life planes in this guide have been referenced from Wikipedia as
         These aircrafts are bombing specialist and ground target killers.
         They excel in flying at subsonic speeds while “hugging the deck” or
         flying low. They have heavy armors that make them sturdy enough to
         withstand enemy fire. Their weakness however, is their stiff
         maneuverability. It will be hard to avoid enemy missiles just by
         evading it. Attackers are also capable of engaging enemy ships.
         Normally referred to as “bombers”, they carry enough ordinances to
         destroy large groups of ground units. Newer bombers are faster, more
         agile and more maneuverable without sacrificing armor rating.
         A-6E Intruder                                              AT001
         Spd  : 4
         A-A  : 2
         A-G  : 6
         Mobl : 3
         Stbl : 7
         Def  : 9
         Cost : 4600c
         Special Weapons:
         UGBL –12        ----
         LASM – 8        1800c
         XAGM – 14       2000c
         UNLOCK: Complete mission 01
         NOTES: Your earliest attacker to boot, the AE-6 will be a waste of
         money. It has very low maneuverability making it really hard to turn.
         Its speed is not that great also, making it a challenge to chase down
         and engage enemy aircraft. Albeit its stiff controls, it has superb
         stability, letting it fly at very low speeds without stalling. A
         decent plane for ground missions but other than that, stick with your
         F-4E instead.
         A-10  Thunderbolt II                                       AT002
         Spd  : 3
         A-A  : 1
         A-G  : 9
         Mobl : 4
         Stbl : 9
         Def  : 10
         Cost : 15100c
         Special Weapons:
         XAGM – 18       -----
         SFFS -          146500c
         FAEB –          108400c
         UNLOCK: Complete Mission 06B
         NOTES: The A-10A is a great attacker. It has better stats and payload
         compared to the A-6E. Originally designed for close air support, this
         plane can also track engage multiple ground targets at once. It has
         tougher armor, enabling it to withstand at least 5 direct missile
         hits (in Normal Mode). Also, being able to carry 10 FAEBs, it has one
         of the most destructive planes in the game in terms of bomb runs.
         F-1                                                        AT003
         Spd  : 5
         A-A  : 2
         A-G  : 6
         Mobl : 4
         Stbl : 6
         Def  : 5
         Cost : 10300c
         Special Weapons:
         RCL – 10        -----
         UGBL – 12       3800c
         LASM – 8        4100c
         UNLOCK: Complete Mission 01, second playthrough
         NOTES: The F-1 is a decent attacker that is quite agile and
         maneuverable. Although its not as tough as the A-10 and the A-6E,
         its enhanced maneuverability and speed will enable it to engage
         aerial targets. The RCL as a default weapon won’t help you that much
         so just try to get the UGBL or better yet, the LASM.
         F-2A                                                       AT004
         Spd  : 7
         A-A  : 8
         A-G  : 4
         Mobl : 5
         Stbl : 7
         Def  : 6
         Cost : 28900c
         Special Weapons:
         LASM – 10       ----
         SFFS – 14       12300c
         XMAA – 16       14200c
         UNLOCK: Complete mission 09B
         NOTES: As the description states, this attacker is primarily designed
         for air to ground combat. However, it has superb maneuverability and
         great stability as well. The reason this plane is tagged as an
         attacker and not as a multirole is because its special weapons are
         all dedicated anti-ground ordinances. One great aspect for this plane
         however, is that it can engage air units and fend for its own when
         targeted.  As for the design, this greatly resembles the F-16C
         “Fighting Falcon”.
         F-15E Strike Eagle                                         AT005
         Spd  : 9
         A-A  : 8
         A-G  : 4
         Mobl : 5
         Stbl : 8
         Def  : 7
         Cost : 23200c
         Special Weapons:
         SFFS – 12       ----
         SAAM – 10       10400c
         GPB – 14        8600c
         UNLOCK: Complete Mission 07B
         NOTES: Another crossover between a multirole and an attacker. Based
         on the stats, this fighter is more than capable of engaging air
         targets but is also an effective high speed bomber. The Strike Eagle
         has great speed and mobility for an attacker and also has great
         defense and stability as well. It’s a derivative from the F-15 Eagle,
         air superiority fighter.
         F-16XL                                                     AT006
         Spd  : 7
         A-A  : 4
         A-G  : 7
         Mobl : 5
         Stbl : 6
         Def  : 5
         Cost : 31300c
         Special Weapons:
         XAGM – 14       ----
         SAAM – 10       14000c
         BDSP – 8        12100c
         UNLOCK: Complete Mission 07C
         NOTES: Similar to the F-15E, the F-16XL is also a derivative or
         another version, this time, taken from the F-16. Its performance is
         a bit off but still comparable from the F-15E. Though a decent high
         speed attacker, this plane can be overshadowed by the much better
         performing F-15E, not to mention its cost versus the mentioned
         F-117A Night Hawk                                          AT007
         Spd  : 4
         A-A  : 2
         A-G  : 7
         Mobl : 5
         Stbl : 7
         Def  : 7
         Cost : 30500c
         Special Weapons:
         GPB  – 16       ----
         UGBL – 14       11300
         LAGM – 12       12600
         Unlock: Complete Mission 09A
         NOTES: Honestly, its stealth doesn’t really help too much against
         enemy trackers and radars. You won’t even know that this plane has
         stealth. Just think of it as an advanced version of the A-10A.  You
         can just spend your money on other better planes or better yet, on
         those high speed bombers like the F-16XL and the F-15E.
         F/B 22 Concept                                             AT008
         Spd  : 7
         A-A  : 5
         A-G  : 10
         Mobl : 7
         Stbl : 9
         Def  : 8
         Cost : 54300c
         Special Weapons:
         SOD  – 16       ----
         XAGM – 16       23900
         BDSP – 12       22400
         Unlock: Complete Mission 13A
         NOTES: A derivative from the F-22 Raptor, the F/B-22 is considered the
         modern pinnacle of stealth, high speed bombers. It has the superb
         maneuverability, defense and speed of the F-22 while maintaining
         great stability for targeting ground units. Even as an attacker, the
         plane’s awesome mobility allows it to intercept targets and engage
         high speed fighters.
         Mirage-2000D                                               AT009
         Spd  : 8
         A-A  : 4
         A-G  : 4
         Mobl : 5
         Stbl : 3
         Def  : 5
         Cost : 15900c
         Special Weapons:
         UGB  – 14       ----
         GPB  – 10	     5600
         XAGM – 12       6600
         Unlock: Complete Mission 03B
         NOTES: A dedicated air-to-ground interdictor, this is on of the decent
         attackers you can for the start of the game. It has average mobility
         and stability to engage with medium air-to-air engagements or bombing
         Aircrafts built for engaging enemy fighters and air targets. They are
         agile, quick and deadly. They are also deployed to escort transports
         and bombers, defend bases and even protect the fleet. They are capable
         of turning sharply at very high speeds as well.
         The weaknesses of fighters include lesser armor to make the plane
         lighter but making it more vulnerable against enemy fire and their
         sensitivity when attacking the ground can make the plane wobbly and
         F-4E Phantom II                                            FT001
         Spd  : 7
         A-A  : 5
         A-G  : 1
         Mobl : 3
         Stbl : 3
         Def  : 4
         Cost : ----
         Special Weapons:
         NPB  – 10       ----
         SAAM – 8        2600
         UGBL – 8        2300
         Unlock: Starting aircraft
         NOTES: A decent plane as your starting aircraft, the Phantom II can
         double as a medium bomber when needed.
         F-5E Tiger II                                              FT002
         Spd  : 7
         A-A  : 5
         A-G  : 1
         Mobl : 3
         Stbl : 3
         Def  : 3
         Cost : 9300
         Special Weapons:
         UGB  – 12       ----
         RCL  - 10       2700
         QAAM – 6        3700
         Unlock: Complete Mission 04B
         NOTES: Although it almost the same stats as the F-4E, by the time
         you’ll get this plane, you’ll already have access to better planes.
         Or yet, just stick with your trusty Phantom II.
         F-14D Super Tomcat                                         FT003
         Spd  : 9
         A-A  : 8
         A-G  : 2
         Mobl : 5
         Stbl : 5
         Def  : 5
         Cost : 16600
         Special Weapons:
         XLAA – 12       ----
         NPB  – 12       5900
         GPB  – 10       5900
         Unlock: Complete Mission 06A
         NOTES: A low cost, carrier-based fighter that can also take on medium
         air-to-ground missions. Its variable geometry wing  retracts when
         flying at high speeds and extends on low speeds to maintain good
         F-15S/MTD                                                  FT004
         Spd  : 8
         A-A  : 5
         A-G  : 9
         Mobl : 8
         Stbl : 7
         Def  : 6
         Cost : 48400
         Special Weapons:
         XLAA – 14       ----
         SOD  – 16       21200
         FAEB – 8        25700
         Unlock: Complete Mission 12B
         NOTES: A heavily modified version of the F-15, this fighter is used
         as an experimental aircraft to use thrust vectoring and other
         advanced electronics. Some of these enhancements are applied on
         modern advanced aircrafts such as the F-22. Though optimized for
         aerial combat, the F-15S/MTD is also capable of carrying and dropping
         devastating FAEBs (Fuel Air Explosive Bombs)
         F-16C Fighting Falcon                                      FT005
         Spd  : 7
         A-A  : 6
         A-G  : 1
         Mobl : 4
         Stbl : 4
         Def  : 4
         Cost : 12800
         Special Weapons:
         RCL  – 10       ----
         LAGM – 8        5000
         XMAA – 12       5900
         Unlock: Complete Mission 04A
         NOTES: Designed as a lightweight fighter, the F-16C is also optimized
         for air-to-ground combat, further enhancing its strike capability.
         Just replace the crappy default RCL as your special weapon.
         F-22 Raptor                                                FT006
         Spd  : 8
         A-A  : 5
         A-G  : 8
         Mobl : 8
         Stbl : 8
         Def  : 7
         Cost : 51100
         Special Weapons:
         XMAA – 18      ----
         GPB  – 12      18500
         SOD  – 12      21100
         Unlock: Complete Mission 11B
         NOTES: The Raptor is the icon of the 21st century aircraft. Fully
         automized and computerized, it was meant to be the superior fighter
         that will rule the skies. Thrust vectoring  gives the Raptor superb
         maneuverability and mobility; not to mention its large payload and
         stealth capabilities.
         MiG-21-93 Fishbed                                          FT007
         Spd  : 7
         A-A  : 4
         A-G  : 5
         Mobl : 7
         Stbl : 4
         Def  : 5
         Cost : 15400
         Special Weapons:
         SAAM – 8        ----
         LASM – 10       7100
         ECMP – 5        6800
         Unlock: Complete Mission 03A, second playthrough
         NOTES: A cheap yet decent fighter that has high mobility and speed.
         The ACX version of this plane is a little beefed up since the plane’s
         capability is comparable to the starting aircrafts such as the F-4E
         and F-5E. And because you’ll acquire this plane on your second
         playthrough, you will probably want to save up the money to buy more
         powerful planes.
         MiG-29A Fulcrum                                            FT008
         Spd  : 8
         A-A  : 4
         A-G  : 4
         Mobl : 4
         Stbl : 4
         Def  : 4
         Cost : 14400
         Special Weapons:
         UGB  - 12       ----
         RCL  – 12       4500
         SAAM – 10       6500
         Unlock: Complete Mission 05B
         NOTES: An average plane with average stats. Nothing special about
         this aircraft so you may want to find better alternatives other than
         the Fulcrum.
         MiG-31 Foxhound                                            FT009
         Spd  : 10
         A-A  : 5
         A-G  : 4
         Mobl : 4
         Stbl : 3
         Def  : 8
         Cost : 18400
         Special Weapons:
         SAAM – 8        ----
         UGBL – 12       6700
         XLAA – 12       8600
         Unlock: Complete Mission 05A
         NOTES: Though the Foxhound has superb speed and defense, it doesn’t
         have the capability to use that speed to outmaneuver the enemy; all
         because of its really low mobility. You will notice how hard the
         plane turns during tight dogfights.
         S-32                                                       FT010
         Spd  : 8
         A-A  : 9
         A-G  : 4
         Mobl : 9
         Stbl : 6
         Def  : 6
         Cost : 67100
         Special Weapons:
         QAAM – 12       ----
         LAGM – 14       28700
         ECMP – 8        32500
         Unlock: Complete Mission 14B
         NOTES: The prototype of the SU-47 Berkut, the S-32 boasts excellent
         speed and mobility, not to mention large weapons payload, suitable
         for heavy dogfights and intercept missions. Its forward swept  wings
         help the plane manage sharp turns at high speeds, while providing
         SU-27 Flanker                                              FT011
         Spd  : 8
         A-A  : 7
         A-G  : 2
         Mobl : 5
         Stbl : 5
         Def  : 5
         Cost : 27400
         Special Weapons:
         XMAA – 12       ----
         UGB  – 12       8500
         SFFS – 10       11000
         Unlock: Complete Mission 08B
         NOTES: The SU-27 is designed to be a long range air superiority
         fighter. The plane performs decently on dogfights and can even carry
         out interdiction  missions as well.
         SU-37 Terminator                                           FT012
         Spd  : 9
         A-A  : 10
         A-G  : 5
         Mobl : 9
         Stbl : 7
         Def  : 7
         Cost : 49100
         Special Weapons:
         QAAM – 12       ----
         FAEB – 8        26100
         XLAA – 16       24300
         Unlock: Complete Mission 12A
         NOTES: Previously known as the Super Flanker, the Terminator is based
         on the SU-27’s design and was made to be the direct competitor of the
         F-22 Raptor. It boasts superb maneuverability, thanks to its thrust
         vectoring nozzles. It also has stealth capabilities and excellent
         speed, making it ideal for stalking enemy fighters and shooting them
         SU-47 Berkut                                               FT013
         Spd  : 9
         A-A  : 10
         A-G  : 5
         Mobl : 9
         Stbl : 7
         Def  : 7
         Cost : 61600
         Special Weapons:
         QAAM – 14       ----
         NPB  – 16       23700
         BDSP – 12       25400
         Unlock: Complete Mission 14A
         NOTES: The final version of the S-32, which is also known previously
         as the S-37 (don’t mix it up with the SU-37). The forward swept wings
         are still retained while advanced electronics are added, including
         electronic controlled canards.
         Tornado F3                                                 FT014
         Spd  : 8
         A-A  : 7
         A-G  : 2
         Mobl : 5
         Stbl : 5
         Def  : 9
         Cost : 22500
         Special Weapons:
         XMAA – 12       ----
         SAAM – 12       10400
         ECMP – 5        10300
         Unlock: Complete Mission 07A
         NOTES: An air superiority fighter that has variable geometry wings,
         similar to the F-14D Tomcat. The Tornado has excellent defense and
         speed and has good mobility as well.
         (Eurofighter) Typhoon                                      FT015
         Spd  : 9
         A-A  : 5
         A-G  : 7
         Mobl : 8
         Stbl : 6
         Def  : 6
         Cost : 38000
         Special Weapons:
         XLAA – 14       ----
         GPB  – 10       13200
         SFFS – 12       15100
         Unlock: Complete Mission 11B
         NOTES: A modern aircraft boasting advanced avionics and computerized
         controls makes it a great all-around fighter.
         X-29A                                                      FT016
         Spd  : 7
         A-A  : 3
         A-G  : 4
         Mobl : 7
         Stbl : 4
         Def  : 4
         Cost : 25700
         Special Weapons:
         QAAM – 10       ----
         FAEB – 6        13100
         LAGM – 10       10300
         Unlock: Complete Mission 07B, second playthrough
         NOTES: An experimental aircraft in real life that never saw combat,
         ACX’s version of the X-29 is an agile, fast and good aircraft that
         has good air and ground weapons.
         YF-23A Black Widow II                                      FT017
         Spd  : 8
         A-A  : 5
         A-G  : 8
         Mobl : 8
         Stbl : 8
         Def  : 7
         Cost : 46600
         Special Weapons:
         QAAM – 12       ----
         NPB  – 12       16800
         BDSP – 10       18600
         Unlock: Complete Mission 12C
         NOTES: A prototype of the F-22 Raptor, the Black Widow II built with
         stealth as the primary aspect.
         These aircrafts are the hybrid or the cross between fighters and
         attackers. Their main strength lies in their all-around attributes
         and capability of being deployed on any mission. They have the
         strength, speed and agility of fighters and the toughness and
         stability of attackers.
         F-35 Lightning II                                          MR001
         Spd  : 7
         A-A  : 4
         A-G  : 8
         Mobl : 8
         Stbl : 7
         Def  : 6
         Cost : 35500
         Special Weapons:
         LASM – 12       ----
         SOD  – 16       15600
         QAAM – 10       15900
         Unlock: Complete Mission 11A
         NOTES: A carrier-based stealth fighter designed to carry all combat
         operations, including close air support, interdiction, interception
         and tactical bombing.
         F/A-18E Super Hornet                                       MR002
         Spd  : 7
         A-A  : 7
         A-G  : 4
         Mobl : 6
         Stbl : 7
         Def  : 6
         Cost : 29700
         Special Weapons:
         XMAA – 12       ----
         NPB  – 14       11300
         ECMP – 4        13600
         Unlock: Complete Mission 08A
         NOTES: A carrier-based multirole fighter that is capable of carrying
         out high speed strikes and interception while maintaining high speed
         and stability.
         Fenrir (Advanced Aircraft)                                 MR003
         Spd  : 10
         A-A  : 10
         A-G  : 10
         Mobl : 9
         Stbl : 9
         Def  : 9
         Cost : 215000
         Special Weapons:
         LASM – 18       ----
         XMAA – 22       100300
         LSWM – 2        129000
         Unlock: Complete all missions in the game; then complete the Campaign
         in Ace Difficulty
         NOTES: Considered as one of the most powerful aircraft in the game,
         this fictional piece of advanced futuristic technology can carry two
         over powerful shockwave missiles, capable of destroying all targets
         within its range, regardless of type and armor. Fenrir can also equip
         HPMs or microwave weapons and even strut an optical camouflage,
         replacing conventional stealth technology. These advancements however,
         are only available on the Leasath Fenrirs.
         JAS 39 Gripen C                                            MR004
         Spd  : 9
         A-A  : 9
         A-G  : 4
         Mobl : 7
         Stbl : 7
         Def  : 6
         Cost : 36700
         Special Weapons:
         RCL  – 16       ----
         XLAA – 12       17100
         ECMP – 6        17100
         Unlock: Complete Mission 10B
         NOTES: A great fighter with well-balanced stats essential for its
         multi-role capabilities.
         JA-37 Viggen                                               MR005
         Spd  : 7
         A-A  : 3
         A-G  : 4
         Mobl : 6
         Stbl : 4
         Def  : 4
         Cost : 5800
         Special Weapons:
         UGB  – 12       ----
         XMAA – 14       4100
         XAGM – 16       3900
         Unlock: Complete mission 02
         NOTES: A great starting aircraft with excellent weapon loadout and
         MiG-1.44                                                   MR006
         Spd  : 9
         A-A  : 5
         A-G  : 9
         Mobl : 9
         Stbl : 5
         Def  : 5
         Cost : 52600
         Special Weapons:
         UGBL – 18       ----
         QAAM – 12       21800
         LAGM – 16       23600
         Unlock: Complete Mission 13B
         NOTES: Another experimental aircraft in real life, its advanced
         design contributes to the plane’s awesome mobility and speed. It has
         great stability and defense for high speed bombing runs.
         Rafale M                                                   MR007
         Spd  : 7
         A-A  : 4
         A-G  : 8
         Mobl : 7
         Stbl : 6
         Def  : 6
         Cost : 35100
         Special Weapons:
         LASM – 12       ----
         XMAA – 16       17400
         SOD  – 14       14900
         Unlock: Complete Mission 10A
         NOTES: The Rafale M is a good anti-ship plane. It has good stability
         and speed which can help pilots glide their planes across enemy fleet
         air barrages. Small and lightweight, the Rafale can also be used as
         an interceptor.
         There is a special group of special planes that you can customize
         using any parts you have purchased and unlocked. These planes’
         statistics will vary from the parts you put in them as well as their
         performance. Parts can be unlocked by completing missions and
         shooting down special “star” units.
         ADF-01 FALKEN                                              EX001
         Spd  : 9
         A-A  : 6
         A-G  : 5
         Mobl : 9
         Stbl : 8
         Def  : 7
         Cost : 140500
         Special Weapons:
         TLS  – 14       ----
         XLAA – 18       65400
         FAEB – 8        68200
         Unlock:  Complete Mission SP
         NOTES: First appeared as a non-playable aircraft in Ace Combat 2, the
         Falken’s unique design has changed a bit over the years. The TLS is a
         powerful weapon that can cut through anything easily, which can be
         targeted at air, naval and ground targets.
         X-02 Wyvern                                                EX002
         Spd  : 9
         A-A  : 6
         A-G  : 6
         Mobl : 9
         Stbl : 9
         Def  : 7
         Cost : 95900
         Special Weapons:
         XLAA – 14       ----
         BDSP – 14       40900
         XAGM – 16       42100
         Unlock: Complete Mission 12B or C, second playthrough
         NOTES: One of my all-time favorite planes, the Wyvern first appeared
         in Ace Combat 4. The switchblade wings fold and unfold at different
         speeds giving the Wyvern extreme maneuverability on any speed.
         XFA-24A Apalis                                             EX003
         Spd  : 6
         A-A  : 3
         A-G  : 2
         Mobl : 5
         Stbl : 4
         Def  : 4
         Cost : 8700
         Special Weapons:
         UGB  – 16       ----
         XMAA – 14       4100
         XAGM – 16       3900
         Unlock: Complete Mission 03A
         NOTES: The Apalis is the first experimental aircraft you will acquire
         in the game. It is a good multirole at the start of the game so make
         sure to equip some new parts you have acquired. Optimized for
         air-to-ground strikes, the Apalis’ special part further enhances its
         anti-ground capability.
         XFA-27                                                     EX004
         Spd  : 8
         A-A  : 4
         A-G  : 2
         Mobl : 7
         Stbl : 4
         Def  : 5
         Cost : 26000
         Special Weapons:
         QAAM – 10       ----
         SOD  – 12       10700
         ECMP – 6        12100
         Unlock:  Complete Mission 03B
         NOTES: First appeared in Ace Combat 2, the XFA-27 is the first
         “super” aircraft with perfect stats and capabilities. This has been
         trimmed down in ACX. However, since the XFA-27 is customizable, the
         players have the option to equip a part that will enable its original
         capability to fire four missiles at a time.
         XR-45 Cariburn                                             EX005
         Spd  : 8
         A-A  : 4
         A-G  : 2
         Mobl : 9
         Stbl : 4
         Def  : 3
         Cost : 29100
         Special Weapons:
         XLAA – 12       ----
         RCL  – 14       9300
         QAAM – 10       13100
         Unlock: Complete Mission 09A
         NOTES: The Cariburn is a great, cheap and customizable fighter. Its
         forward swept wings enables it to make hard turns, similar to the the
         S-32 and SU-47; perfect for tight dogfighting and combat maneuvers.
         YR-99 Forneus                                              EX006
         Spd  : 8
         A-A  : 4
         A-G  : 3
         Mobl : 8
         Stbl : 6
         Def  : 4
         Cost : 47700
         Special Weapons:
         LAGM – 14       ----
         XMAA – 14       22900
         SFFS – 12       19700
         Unlock: Complete Mission 12A
         NOTES: Forneus is a great multirole aircraft. Very agile and stable.
         Its cockpit is similar to the Falken’s, which provides the pilot a
         full 360 view around.
         YR-302 Fregata                                             EX007
         Spd  : 6
         A-A  : 3
         A-G  : 2
         Mobl : 4
         Stbl : 5
         Def  : 6
         Cost : 21000
         Special Weapons:
         NPB  – 19       ----
         LAGM – 16       8700
         FAEB – 8        10800
         Unlock: Complete Mission 07A
         NOTES: With its four massive engines and large body, the Fregata will
         look like flying goose. It is optimized for high speed bombing, which
         is made possible by the exploding effect of the four engines. The
         additional weight of the engines in the rear restricts fluent
         maneuvers of the plane which makes it hard to use against faster
         enemy interceptors.
         |               S P E C I A L  W E A P O N  L I S T               |
         The costs of special weapons depends on the aircraft that carries
         it. All SP weapons are identical in terms of effectiveness and
         BDSP (Bomblet Dispenser)                                   SP001
         Air to Air:          NO
         Air to Ground:       YES
         Tracking:            YES
         Damage Area:         Straight
         Damage:              Light-Medium
         Notes:  The BDSP is a very useful weapon against ground targets moving
         in a straight line. This can be used for heavily concentrated enemy
         positions but those under its path will be the only destroyed.
         Effectiveness: 3/5
         ECMP (Electronics Countermeasure Pod)                      SP002
         Air to Air:        YES
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       None
         Damage:            None
         Notes:  Though this defensive weapon looks like a missile, it is
         actually attached to the aircraft as auxiliary equipment. Deploying
         this SP weapon requires proper timing, otherwise it will be
         ineffective. Use this to disable the tracking capabilities of enemy
         Effectiveness: 3/5
         FAEB (Fuel Air Explosive Bomb)                             SP003
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Large
         Damage:            Heavy
         Notes:  Only a handful of planes are capable of carrying out this
         devastating piece of explosive. The blast radius is really large and
         when dropped at a sufficient height and angle, this could take out an
         enemy position.
         Effectiveness: 5/5
         GPB (Guided Penetration Bomb)                              SP004
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Small
         Damage:            Heavy
         Notes:  Known also as the Bunker Buster, this guided bomb locks on
         the target and glides towards it once released. It is very effective
         against heavily armored targets such as ships, heavy tanks,
         fortifications and structures.
         Effectiveness: 4/5
         LAGM (Long Range Air-to-Ground Missile)                    SP005
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Average
         Damage:            Average
         Notes:  Though designed against ships, the LAGM is very effective
         against clustered ground targets. The medium blast radius is capable
         of destroying lightly armored targets within the area.
         Effectiveness: 4/5
         LASM (Long Range Air-to-Surface Missile)                   SP006
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Small
         Damage:            Heavy
         Notes:  Effective against naval targets, this missile glides down and
         cruises to its target at low altitudes. Releasing this weapon above
         the target or with ground obstacles will cause it to miss the target.
         Effectiveness: 3/5
         LWSM (Long Range Shock Wave Missile)                       SP007
         Air to Air:        YES
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Very Large
         Damage:            Heavy
         Notes:  Undoubtedly the most powerful and destructive weapon in the
         game, this weapon releases a massive shockwave upon impact. The
         damage area is so great that you can wipeout an entire opposition
         with a well placed target in the middle. Since it only detonates upon
         impact and you can only use it twice, make sure you have a clean shot
         first to avoid trashing this weapon of mass destruction.
         Effectiveness: 5/5
         NPB (Napalm Bomb)                                          SP008
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Straight
         Damage:            Light-Medium
         Notes:  One of the weakest weapons in the game and the series, this
         fiery package can only damage anything on the straight line.
         Destruction of heavy armored targets is not guaranteed though. Just
         forget buying this junk and bring in a UGBL.
         Effectiveness: 1/5
         QAAM (Quick Maneuver Air-to-Air Missile)                   SP009
         Air to Air:        YES
         Air to Ground:     NO
         Tracking:          YES
         Damage Area:       Small
         Damage:            Medium
         Notes:  This ACX version of the QAAM is trimmed down a lot compared
         to the “sure-hit, fire-and-forget” version of AC4. It can track down
         and hit targets on their 2, 4, 8 and 10 o’clock angles. Not to mention
         it is faster than conventional missiles or anti-air SP weapons.
         Effectiveness: 4/5
         RCL (Rocket Launcher)                                      SP010
         Air to Air:        YES
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Small
         Damage:            Light
         Notes:  The RCL is the worst SP weapon in the game. When used, it can
         only release 6-8 unguided rockets, each one of them not even enough
         to destroy a light armored target. Another thing is that the rockets
         are scattered when fired, making them completely useless even against
         large, steady targets. Avoid buying this at all costs.
         Effectiveness: 1/5
         SAAM (Semi-active Air-to-Air Missile)                      SP011
         Air to Air:        YES
         Air to Ground:     NO
         Tracking:          YES
         Damage Area:       Small
         Damage:            Medium
         Notes:  Once released, it is guaranteed to hit the target –as long as
         you keep the target within your targeting circle.
         Effectiveness: 3/5
         SFFS (Self-Forging Fragments Submunitions)                 SP012
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       small-large
         Damage:            light-medium
         Notes:  After releasing, this weapon releases a rain of shrapnel at
         target area. To increase the damage area, the pilot can drop the bomb
         at a high altitude. Scattering the shrapnel this way will increase
         the damage radius but will considerably decrease damage compared to a
         low level, concentrated drop.
         Effectiveness: 2/5
         SOD (Standoff Dispenser)                                   SP013
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Straight
         Damage:            Heavy
         Notes:  A bit more destructive than the BDSP, the SOD glides over the
         target before releasing its bomblets. As the description goes, it is
         effective against targets in a straight line.
         Effectiveness: 3/5
         TLS (Tactical Laser System)                                SP014
         Air to Air:        YES
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Small
         Damage:            Heavy
         Notes:  Exclusive only to the Falken, this advanced weapons system is
         capable of destroying any target, regardless of armor. And since
         there is no delay between firing and impact on the target, the laser
         is almost impossible to avoid.
         Effectiveness: 5/5
         UGB (Unguided Bomb)                                        SP015
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Medium
         Damage:            Medium
         Notes:  Just your average conventional bomb.
         Effectiveness: 3/5
         UGBL (Unguided Bomb [Large])                              SP016
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          NO
         Damage Area:       Large
         Damage:            Heavy
         Notes:  Similar to the UGB but with larger blast radius and heavier
         Effectiveness: 4/5
         XAGM (Advanced Air-to-Ground Missile)                      SP017
         Air to Air:        NO
         Air to Ground:     YES
         Tracking:          YES
         Damage Area:       Small
         Damage:            Medium
         Notes:  Multi-lock targeting allows pilots to lock-on and destroy up
         to four targets at a time. These missiles are highly accurate since
         they always land on the target from above.
         Effectiveness: 4/5
         XLAA (Advanced Long Range Air-to-Air Missile)              SP018
         Air to Air:        YES
         Air to Ground:     NO
         Tracking:          YES
         Damage Area:       Small
         Damage:            Medium
         Notes:  Great for sniping out long range targets, it allows you to
         multi-lock up to four targets. Slower compared to conventional
         missiles, it is recommended to fire these pencils on the enemy’s six
         or twelve.
         Effectiveness: 4/5
         XMAA (Advanced Middle Range Air-to-air Missile)            SP019
         Air to Air:        YES
         Air to Ground:     NO
         Tracking:          YES
         Damage Area:       Small
         Damage:            Medium
         Notes:  Mid-range and multi-lock allows pilots to snipe incoming
         enemy formations at a favorable distance.
         Effectiveness: 4/5
         |                        P A R T S  I N D E X                     |
         Below are the parts I have acquired on my playthrough so far. Refer
         to the legend to know what info I am still missing. Some parts may be
         available only in Multiplayer and so far, I don’t know any other
         players that can play ACX in my area.
         If you are willing to share some info I am missing, please email me
         so that I can update my faq as soon as possible. Your name will
         appear on my credits section as well. It is greatly appreciated.
         -----    = Not Acquired
         ++       = Acquired but not noted from what mission
         Engine:     Wing:           Armor:           Weapon:
         Turbo       Adv Trimtab     Scale Armor      Destructive MSSL
         Light       Extra Airbrake  CFRP Conversion  KEPS
         Adv Turbo   Extra Ladder    Ceramic Armor    Long Range Gun
         Caudal      Air Gripper     RAM Coat         Extra Hard Point
         Minotaur    Extra V Canard  Beetle Armor     Extra Ammo
         Bullet      Extra Elron     -------          Enhanced SHM++
         -------     Extra Canard    Titanium Armor   Tracker MSSL
         Scramjet    Thornback Fin   Light Armor      Scarface MBS
         Hydra       Sylph Wing      Adv Titanium     Long Range MSSL
         Mercury     Adv Actuator++	 Diffusion Coat   Laser Extender
         C-Cycle ++	 -------         TiAl Armor       Destructive Bomb
         -------	 -------         -------          -------
         Emergency APS
         Terra Hammer
         Hawk Eye
         AAM Jammer
         Fenrir ECMS
         Earth Shaker
         Sniper OS
         |                         C R E D I T S                           |
         Thanks to the people behind Wikipedia for providing a very informative
         and helpful site. Kudos!
         Thanks to the gamesites that generously host my works online.
         To you for using this guide. I hope this helped you out a bit.
         To my family and friends.
         To the Lord, our God. :)
         Copyright Vhayste®
         All Rights Reserved 2007