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    FAQ/Walkthrough by yangxu

    Version: 1.37 | Updated: 06/08/11 | Printable Version | Search Guide | Bookmark Guide

    THE LEGEND OF HEROES: TRAILS IN THE SKY
    Walkthrough/FAQ by yangxu (jyanglaststar@gmail.com)
    
    =-=-=-=-=-=-=-=
    VERSION HISTORY
    =-=-=-=-=-=-=-=
    
    version 1.37
    -Battle Mechanics section completed
    -Item List updated
    -Map links added for the last dungeon
    
    Version 1.36
    -Minor errors fixed
    -Weapon/Armor/Accessory List added under In-Depth FAQ
    -Item List added under In-Depth FAQ
    
    Version 1.355
    -Fixed several minor mistakes in the walkthrough
    -Shining Poms section added under In-Depth FAQ
    -Battle Mechanics section updated
    
    Version 1.35
    -Modified the Table of Contents, it should be easier to jump to a 
     specific section of this guide now (Ctrl + F on your keyboard and 
     type in the corresponding code)
    -Bracer Point Checklist added under the Quest Guide section
    -Quest Guide completed
    -Corrected several mistakes, removed the amount of mira you receive 
     after optional quest completion from the item list to avoid 
     confusion
    
    Version 1.3
    -Walkthrough completed
    -Fishing List completed
    -Book List completed
    -Recipe List updated
    -Quest Guide updated
    
    Version 1.2
    -Walkthrough up to the end of Chapter 3
    -Corrected errors in the walkthrough
    -Orbal Arts List completed, Book List updated
    -Quest Guide updated
    -Acknowledgements section added
    
    Version 1.15
    -Walkthrough up to Chapter 3
    -Fishing List, Book List added
    -Quest Guide updated
    
    Version 1.1
    -Walkthrough up to Chapter 2
    -Quartz List completed
    -Quest Guide updated
    
    Version 1.0
    -This FAQ was originally written in 2008 to provide helps to those 
     who were playing the Japanese/Chinese PC version. In 2010, XSEED 
     announced their localization plan of the Trails Trilogy, and I 
     decided to put this guide on hold until the official translations 
     come out. This means that most of the guide has to be upgraded 
     and sometimes re-written, which is time consuming. In order to 
     avoid confusions, I will only include the upgraded parts in my 
     walkthrough/FAQ, and update them little by little, which should be 
     fairly frequent
    -Walkthrough up to the end of Prologue
    -Completed the first three subcategories under Introduction
    -Lyrics and translation for Hoshi no Arika (ending theme) added to 
     the In-depth FAQ/List section
    
     =-=-=-=-=-=-=-=-=
    |TABLE OF CONTENTS|
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    |                                                                 |
    |1. INTRODUCTION...........................................[INT00]| 
    |   -The Legend of Heroes Series...........................[INT01]|
    |   -Background Story......................................[INT02]|
    |   -Characters............................................[INT03]|
    |   -Basic Gameplay Mechanics..............................[INT04]|
    |   -Battle Mechanics .....................................[INT05]|
    |                                                                 |
    |2. WALKTHROUGH............................................[WKT00]|
    |   -Prologue: A Father's Love, A New Beginning............[WKT01]|
    |   -Chapter 1: Disappearance of the Linde.................[WKT02]|
    |   -Chapter 2: Madrigal of the White Magnolia.............[WKT03]|
    |   -Chapter 3: The Black Orbment..........................[WKT04]|
    |   -Final Chapter: Turmoil in the Royal City..............[WKT05]|
    |                                                                 |
    |3. QUEST GUIDE............................................[QUS00]|
    |   -Bracer Point Checklist................................[QUS01]|
    |   -Optional Quests.......................................[QUS02]|
    |   -Hidden Quests.........................................[QUS03]|
    |                                                                 |
    |4. IN-DEPTH FAQ/LIST......................................[IFL00]|
    |   -Craft/S-Craft List....................................[IFL01]|
    |   -Weapon list...........................................[IFL02]|
    |   -Armor List............................................[IFL03]|
    |   -Shoe List.............................................[IFL04]|
    |   -Accessory List........................................[IFL05]|
    |   -Item List.............................................[IFL06]|
    |   -Recipe List...........................................[IFL07]|
    |   -Quartz and Orbal Arts List............................[IFL08]|
    |   -Book List.............................................[IFL09]|
    |   -Fishing List..........................................[IFL10]|
    |   -Shining Poms..........................................[IFL11]|
    |   -Lyrics................................................[IFL12]|
    |                                                                 |
    |5. ACKNOWLEDGEMENTS.......................................[AKG00]|
    |                                                                 |
    |6. LEGAL STUFF............................................[LGS00]|
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =-=-=-=-=-=-=-=
    1. INTRODUCTION                                             [INT00]
    =-=-=-=-=-=-=-=
    
    -The Legend of Heroes Series-                               [INT01]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Legend of Heroes series is a long running Japanese Role Playing 
    Game from Nihon Falcom, a company famous for its Ys titles in the 
    West. Its origin can be traced all the way back to 1989, although 
    during that time, it was named Dragon Slayer and was not widely 
    popular in comparison to other JRPGs like Final Fantasy or Dragon 
    Quest.
    
    It was not until 1994 did the series' popularity start to rise 
    within the RPG community. Falcom successfully captured gamers' 
    attention with its release of The Legend of Heroes: Prophecy of the 
    Moonlight Witch on the PC, which featured beautiful and detailed 2D 
    graphics, catchy melodies and most important of all, a fantastic 
    story that left many hungering for more. The next two games, along 
    with Prophecy of the Moonlight Witch, were collectively called the 
    Gagharv Trilogy due to the many different ties each game shares 
    with one another. This trilogy, according to veterans, is regarded 
    as the peak of the series, and is probably the driving force behind 
    its remake on the PlayStation Portable in 2004.  
    
    The remakes of Gagharv Trilogy were brought over by Namco Bandai 
    to North America in 2006. Fans were initially overjoyed, but later 
    found out that the localization was poorly done. Mistranslated plot, 
    spelling errors and other jarring problems marred the otherwise 
    decent games, and left horrible impressions in many new comers' 
    minds.
    
    While the remakes were being released sequentially in Japan in 2004, 
    the next Legend of Heroes game was already set in motion for launch. 
    Titled The Legend of Heroes: Trails in the Sky (or Eiyuu Densetsu 
    VI: Sora no Kiseki First Chapter), this new line brought numerous 
    changes to the franchise: 3D backgrounds with 2D sprites, new turn-
    based battle system, and of course, a new story that would appear to 
    span more than a single game (as suggested by its title).
    
    Sora no Kiseki became an instant success in Japan, scoring high on 
    various review sites. The cliff hanger ending in First Chapter 
    itched fans to no end, and guaranteed the sequel's sale. In 2006, 
    Eiyuu Densetsu VI: Sora no Kiseki Second Chapter went gold. The 
    story continued from where the First Chapter left off, tied up some 
    of the messes and loose ends while opening up new questions for the 
    next sequel: Eiyuu Densetsu: Sora no Kieski the 3rd, which went on 
    sale a year later.
    
    Although the 3rd was included as part of the Trails Trilogy, it 
    actually served as an introduction to yet another "sequel", Zero no 
    Kiseki, that was developed and released for the PSP in 2010. Dengeki 
    Online Award 2010 ranked Zero no Kiseki in the 5th place in the Most 
    Interesting Game of 2010 Department, demonstrating its popularity in 
    Japan. In March, 2011, Falcom revealed that the sequel to Zero no 
    Kiseki, Eiyuu Densetsu: Ao no Kiseki, is currently under development 
    and will be released on September 29, 2011 for the PSP, again.
    
    In 2010, XSEED Games obtained localization rights of Falcom games 
    in North America, and subsequently announced their plans for 
    releasing the Trails Trilogy on the PSP. The First Chapter, now 
    named The Legend of Heroes: Trails in the Sky, will be released on 
    March 29, 2011. While the native platform for the trilogy was the 
    PC, Falcom's port to the PSP retained most of its quality with 
    additional features (eg. voices for the First Chapter, which were 
    absent in the original PC version for Windows XP). With over 1.5 
    million texts and over 50 hours of play time for the First Chapter 
    alone, the Trails Trilogy will definitely rise up to be one of the 
    best RPGs in 2011 and beyond.
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Background Story-                                           [INT02]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Liberl is a nation with rich mineral resources, rapidly advancing 
    orbment technologies and beautiful scenary that attract numerous 
    visitors across the continent. The now seemingly peaceful country 
    was actually invaded by the Erebonian Empire to the north 10 years 
    ago. Although a temporary cease-fire was signed by both nations, 
    tensions have been gradually building not only internationally, but 
    within Liberl, as well.
    
    Despite the numerous underlying problems, Liberl continues to thrive 
    prosperously. One of its booming businesses is tourism. However, due 
    to the increasing number of monster activities around towns, which 
    put many travellers' lives in danger, talented individuals hired by 
    the Bracer Guilds as means to protect the well-being of Liberl 
    citizens and visitors became one of the most popular jobs in the 
    nation.
    
    The bracers act independently from the Royal Army, operate in small 
    squads, and can thus act as guerilla or special op teams to distract 
    enemies, evacuate citizens, infiltrate tightly guarded camps, etc. 
    should danger befall Liberl. The legendary general Cassius Bright, 
    who forced the Erebonian troops to withdraw 10 years ago by 
    employing a blitzkrieg-type tactic that cut off the enemy supply 
    line, is now a rank S bracer responsible for dealing with dangerous 
    and sometimes highly sensitive missions. Estelle Bright and Joshua 
    Bright, having trained under Cassius for almost five years, are now 
    ready to work as bracer trainees. How will their adventure unfold? 
    What sinister, dark forces are manipulating their fates, and how 
    do the two over come them? Time to pick up a copy of The Legend of 
    Heroes: Trails in the Sky and find out for yourself! 
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Characters-                                                 [INT03]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    (Descriptions taken directly off the official English site for this 
    game: http://www.trailsinthesky.com/), courtesy to XSEED Games.
    
    o=o=o=o=o=o=o=
    Estelle Bright
    o=o=o=o=o=o=o=
    
    The protagonist of this adventure. Works as a bracer trainee and has 
    a bubbly personality with a never-give-up spirit and a general 
    tendency toward beelining straight for whatever her heart may desire. 
    She also tends to have a 'hit first and ask later' approach to life. 
    Five years ago her father, Cassius, brought home a young boy named 
    Joshua who quickly became like a brother to her. Well-trained in 
    martial arts, she wields a bo-style staff with incredible ease - 
    despite the fact that its length is greater than her own height.
    
    o=o=o=o=o=o=o
    Joshua Bright
    o=o=o=o=o=o=o
    
    A young man adopted into the Bright family five years ago. His jet-
    black hair and amber-colored eyes give him a cool, somewhat distant 
    appearance. Has a very calm, rational disposition, which  means he's 
    typically left running after his much flightier, more spontaneous 
    sister. Also works as a bracer trainee, and specializes in wielding 
    two blades at once.
    
    o=o=o=o=o=o=o=o
    Olivier Lenheim
    o=o=o=o=o=o=o=o
    
    A traveling musician from the northern suprepower of Erebonia. 
    Proficient in every instrument from piano to lute - and he loves to 
    flaunt that fact. Few are more narcissistic than he, and his 
    abundance of self-confidence often mixes with his tendency toward 
    absurdly inappropriate speech and behavior for an unfortunate 
    cocktail of mischief and mayhem.
    
    o=o=o=o=o=o=o=o=o
    Scherazard Harvey
    o=o=o=o=o=o=o=o=o
    
    A powerful bracer known to her peers by the nickname, "The Silver 
    Streak." Trained under Cassius, and is thought of as something of a 
    big sister by Estelle and Joshua. Only problem is, despite being a 
    very kind and caring woman at heart, she's also a VERY heavy drinker 
    - bringing with it a whole host of bad habits that tend to get her 
    in trouble.
    
    o=o=o=o=o=o=o
    Agate Crosner
    o=o=o=o=o=o=o
    
    A no-nonsense, in-your-face bracer known to his peers (for obvious 
    reasons) as the "Heavy Blade." Swings around a disproportionately 
    huge sword with ease, intimidating onlookers with his plainly 
    obvious might. Always has a sour expression on his face, and regards
    novice bracers like Estelle and Joshua with a cold, superior and 
    somewhat disciplinary attitude.
    
    o=o=o=o=o=o=
    Tita Russell
    o=o=o=o=o=o=
    
    Professor Russell's granddaughter, and a real orbal prodigy. Has a 
    bright, innocent personality that ensures she's well-regarded by 
    just about everyone she meets. Despite her mature dispostion, 
    however, she can also be quite childish: when she sets her mind on 
    something, she becomes as obstinate as can be. In addition, if you 
    put her in front of any sort of machinery, she'll completely tune 
    out the world around her.
    
    o=o=o=o=o
    Kloe Rinz
    o=o=o=o=o
    
    A student at the Jenis Royal Academy in Ruan. On her days off, she 
    helps out at the local orphanage, and is regarded by the children 
    there as a reliable, gentle and kind young woman. Has a pet falcon 
    named Sieg who always remains by her side.
    
    o=o=o=o=o=o
    Zane Vathek
    o=o=o=o=o=o
    
    A burly martial-artist from the Calvard Republic in the east. 
    Although he works as a bracer, his real reason for coming to Liberl 
    is to participate in the annual Martial Arts Competition held in the 
    royal capital. Has a very clean-cut and approachable appearance, and 
    a kindly, big brother-esque demeanor. He's also rather fond of 
    comely lasses.
    
    o=o=o=o=o=o=o=
    Cassius Bright
    o=o=o=o=o=o=o=
    
    Estelle's father. A middle-aged man sporting tight muscles and a 
    dandy mustache. Has worked as a bracer for many a moon, and now 
    serves as mentor to Estelle, Joshua and even Scherazard. Enjoys 
    drinking, exotic foods, and teasing Estelle.
    
    o=o=o=o=o=o=o=o=o=o=
    Colonel Alan Richard
    o=o=o=o=o=o=o=o=o=o=
    
    Commander of the Royal Army's Intelligence Division. Possesses well-
    steeled combat ability and is quite popular amonst the commoners as 
    a young ray of hope for Liberl's army.
    
    o=o=o=o=o=o=o=o=o=o=o=o
    Captain Kanone Amalthea
    o=o=o=o=o=o=o=o=o=o=o=o
    
    An officer in the Royal Army's Intelligence Divison, serving under 
    Colonel Richard. Seems to be a very loyal follower of his.
    
    o=o=o=o=o=
    Nial Burns
    o=o=o=o=o=
    
    A skilled reporter for the Liberl News. Perpetually sports a 5 
    o'clock shadow, and smokes like a chimney. Constantly explores 
    every nook and cranny of Liberl by airliner in search of the perfect 
    scoop. When teamed up with Dorothy, he's always on top of his game - 
    though often a bit out of sorts, as well.
    
    o=o=o=o=o=o=o
    Dorothy Hyatt
    o=o=o=o=o=o=o
    
    A photographer for the Liberl News, and a total airhead. Lives life 
    at her own pace and seems to enjoy every minute of it. Her skill 
    with the camer, though, is absolutely exceptional.
    
    o=o=o=o=o=o=o=o=o
    Professor Russell
    o=o=o=o=o=o=o=o=o
    
    Tita's grandfather, and an orbal scholar living in the factory city 
    of Zeiss. A personal protege of Professor Epstein's, the man who 
    originally developed orbment. Directly responsible for the advent of 
    orbment processing and crafting technology. Becomes so enthralled 
    during the creative process that he blanks out the world around him 
    (much like his granddaughter!).
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Basic Gameplay Mechanics-                                   [INT04]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    o=o=o=o=o=o=o=o=o=o=o=o=o
    Orbment/Quartz/Orbal Arts
    o=o=o=o=o=o=o=o=o=o=o=o=o
    
    Orbments are basically devices that can utilize the energy from 
    Quartz to provide meaningful functions. In order to cast magics, or 
    Orbal Arts, as the game calls it, you need to equip your characters' 
    Orbment Slots with Quartz so that their Orbments can grant them 
    magical powers when required.
    
    Quartz do not form naturally, most require synthesis at an Orbment 
    Factory. Quartz are synthesized from Sepiths, fragments of Septium 
    (a form of mineral) that comes in seven kinds: 
    
    1) Fire (Red)
    2) Wind (Green)
    3) Water (Blue)
    4) Earth (Brown)
    5) Time (Black)
    6) Space (Golden)
    7) Mirage (Silver)
    
    You can obtain Sepiths from fallen enemies, some foes drop just one 
    kind of Sepith while others drop multiple kinds. Although Sepith can 
    also be found in teasure chests, you'll probably find yourself 
    grinding for them by killing the same enemy over and over again. 
    
    Depending on the type and level of Quartz you plan on creating, you 
    could end up using very little or all of your Sepiths of a specific 
    kind. Higher level Quartz will allow you to unleash stronger Orbal 
    Arts, but stronger spells also take longer to prepare, leaving your 
    character vulnerable to enemy attacks that may compromise the 
    preparation, forcing you to start all over again.
    
    Some Orbal Arts only come out when linking different types of Quartz 
    together. This relies on the proper positioning of Quartz in each 
    character's Orbment Slots, which will be discussed in the next 
    section.
    
    o=o=o=o=o=o=
    Orbment Slot
    o=o=o=o=o=o=
    
    Orbment Slots are openings on an orbment device that allow the 
    insertion of Quartz to enable the execution of various Orbal Arts. 
    Think of it as Runes you equip on characters in Suikoden games. 
    While some slots accept installation of any kind of Quartz, certain 
    slots are restricted to only a specific element.
    
    In addition, Orbment Slots are usually locked, meaning that you will 
    not be able to equip the maximum number of Quartz to your heart's 
    content. You will need to visit workshops and get the technicians 
    there to unlock them for you at the expense of Sepiths. The more you 
    unlock, the more expensive and demanding this "hacking" process 
    becomes.
    
    As I've briefly mentioned in the previous section, you can combine
    the effects of different Quartz by positioning them so that they 
    connect in a Quartz Line. Let's take a look at an example here, 
    let's assume all of Estelle's Orbment Slots have been unlocked:
    
              4
             /
            3   5
            |   |
            | 1 |
            |/ \|
            2   6
    
    There are two Quartz Lines: 1-2-3-4, and 1-6-5. It goes without 
    saying that you can equip four Quartz in one line and three in the 
    other. What's the point? Well, in order to "forge" advanced Orbal 
    Arts, specific elemental values (EV) must be fulfilled within the 
    same Quartz Line. 
    
    For example, suppose we want Diamond Dust. You'll need Water EV 4, 
    Wind EV 1, and Space EV 1 all in the same Quartz Line. That means 
    you'll need to find three or four Quartz whose EV meet or exceed 
    the ones above. There are different ways you can go about achieving 
    this, the simplest way is by installing HP 3 (Water EV 5) and Scent 
    (Wind EV 3, Space EV 2) in slots 5 and 6.
    
    Other methods include installing Cure (Water EV 3, Time EV 2), HP 1 
    (Water EV 1), and Area 1 (Space EV 3) in say, slots 1, 2, and 3, or 
    slots 2, 3, and 4. You cannot, however, mount two Quartz that are 
    of the same type in a single orbment (eg. Putting Seal and Strike in 
    two different slots). Play around with the orbment configuration a 
    bit, and you'll understand what I'm saying quickly. For a list of 
    Orbal Arts, refer to Quartz & Orbal Arts List under the In-Depth FAQ 
    section.
    
    o=o=o=o=o=o=o
    Craft/S-Craft
    o=o=o=o=o=o=o
    
    Crafts are skills that consume CP (Craft Points), which slowly 
    recovers if you attack, receive damage, eat specific recipes or 
    equip special accessories. When CP reaches 100 or beyond, the empty 
    Orb to the left of each character's portrait will shine, and you can 
    press the D-pad to activate a more deadly S-Craft at any time during 
    battles (yes, even during enemy turns). If you find yourself in a 
    pinch, S-Craft could be your life saver.
    
    You can accumulate your CP all the way up to 200, when it hits this 
    number, your S-Craft becomes a lot more powerful, combine this with 
    the Turn Bonuses (eg. Critical, Strength +50%), you can instantly 
    obliterate an enemy or take out a good chunck of the HP from a boss.
    
    It's important to point out that ALL of your CP will be consumed if 
    you decide to pull an S-Craft move, whether the value is at 100 or 
    138. However, the power of your S-Craft does NOT increase gradually 
    as you accumulate CP past 100. For example, it makes no difference 
    in terms of damage if you execute your S-Craft when the CP is at 138 
    or 100, S-Craft power boost only applies when your CP hits 200. Thus, 
    unless it's an emergency, you should either save your CP till it 
    reaches 200, or use it for normal Craft skills.
    
    As your characters' levels increase, they will master additional 
    Craft and S-Craft moves. If your character has multiple S-Crafts, 
    for example, Joshua's Sever and Black Fang, you can set the default 
    one that'll be executed during S-Break. You do this via START -> 
    FORMATION -> S-CRAFT, and select the preferred one from the list. 
    I should also mention that if you hi-jack somebody else's turn by 
    clicking on the glowing red orb besides your character's portrait 
    during battle, you CANNOT undo this step. The S-Craft that will be 
    executed is based on the one you set/configured. However, if you 
    selected Crafts from your battle menu during your character's turn, 
    and that character's CP is high enough to execute S-Crafts (assuming 
    he/she has multiple S-Crafts), you can choose which S-Craft that 
    person should use. This gives you a little bit more flexibility over 
    which S-Craft to use.
    
    For a list of Craft/S-Craft of all the playable characters in this 
    game, please refer to Craft/S-Craft List in the In-Depth FAQ/List 
    section.
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    -Battle Mechanics-                                           [INT05]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The battles in this series are turn-based, with a few twists. Let's 
    begin by talking about the bars and that giant circle beside each 
    character's portrait.
    
    There are three bars here:
    -Health Bar: Green
    -Energy Bar: Blue 
    -Charge Bar: Yellow
    -Giant Sphere: Charge Point Level Indicator
    
    Health Bar is self-explanatory, it indicates your current HP, get 
    hit and the bar depletes, use healing spells and the bar refills.
    
    Energy Bar basically shows your MP (or EP, in this game). Use an 
    Orbal Art, and the bar goes down, use items like EP Charge, the bar 
    refills. The amount of EP you have is associated with the number of 
    unlocked Orbment Slots, it is NOT related to the character's level.
    
    Charge Bar fills up when you attack or receive damage. The tougher 
    the enemy, the quicker it rises. Attacking multiple enemies with 
    Crafts or Orbal Arts speeds up the refilling process. Crafts consume 
    CP and depletes the bar, the amount depends on the specific Craft. 
    If there isn't enough CP to cover the cost, certain Crafts cannot 
    be used. 
    
    When CP reaches 100, the giant sphere besides each character's 
    portrait on the bottom of the screen will light up in red. S-Crafts 
    can be initiated at this time. Execution of S-Crafts consume the 
    entire bar. When CP reaches 200, fire will appear on the red spheres 
    and when of S-Crafts are used, their powers are greatly enhanced. 
    There is no incremental enhancement for CP values between 100 to 200, 
    unfortunately.
    
    The vertical bar to your left represents the current and upcoming 
    turns for your characters, NPCs and enemies. You can hi-jack pretty 
    much anyone's turn with S-Break, a fancy word for saying, "unleash 
    your super move, NOW!". S-Break can only be executed when your CP 
    meter reaches 100 or above. If you have multiple characters whose 
    Charge Bars are full, you may cycle through your desired character 
    with your D-pad, and press X to confirm. Once you confirmed it, 
    there's no going back. You can also use TRIANGLE + any of the four 
    D-pad keys to instantly activate a character's S-Break. Frankly, I 
    find this to be more tedious than convenient, but the shortcut 
    functions are there if you need them.
    
    So why bother hi-jacking enemy turns? There are two reasons: 
    
    1) You're characters are in danger, whichever enemy that moves next 
       must be eliminted right away.
    
    2) You want to hi-jack Turn Bonuses.
    
    The first reason is pretty self-explanatory, if one of your members 
    is about to die before you can heal him/her, you might want to use 
    S-Craft (provided one of your party member's CP bar is above 100) to 
    save the day.
    
    The second reason is more for your benefits, let's talk about this 
    in a little bit more detail.
    
    Turn Bonuses are narrow rectangular icons that randomly appear next 
    to the long stream of turn/action blocks to the left side of your 
    screen. Each square block indicates when your character or an enemy 
    gets to attack. The bar auto-scrolls when a character/monster 
    completes the turn. From time to time, Turn Bonuses appear, which 
    can be divided into the following categories:
    
    1. "!" Mark = Critical Strike
    2. STR = Strength Boost
    3. Yellow Heart = HP recovery
    3. Green Heart = CP recovery
    4. Blue Heart = EP recovery
    5. Red Crystal = Extra Sepiths drop when attacking
    
    Critical is probably the top reason why you want to hi-jack enemy 
    turns. It gives you around 1.5x the damage you normally dealt, this 
    can make the difference of whether or not you can finish an enemy 
    within your turn. It is extremely useful for killing Shining Poms 
    (you can read more about this in the Shining Poms section). If you 
    are casting healing spells during a critical turn, you also get 1.5x 
    the effect.
    
    Strength boosts are represented by a sword symbol with usually a 10, 
    and sometimes a 50 on top of it. It means that for this particular 
    turn, you or the enemy will get 10% or 50% additional boost in 
    damage dealt. This applies to melee, magic and S-Crafts, but NOT 
    healing spells. If you get a 50% boost, which you do by fighting 
    Poms, its effect is on par with the Critical turn bonus. 10% boost 
    is less attractive, but it's better than nothing. 
    
    Recovery bonuses come in different colored hearts accompanied by a 
    number 10 or 50 on top of them. The meaning of these values depends 
    on the heart color. If it's HP/MP recovery (yellow/blue heart), a 10 
    means 10% recovery of you or the enemy's MAX HP/MP. You should do 
    your best to avoid letting bosses get this turn bonus, since their 
    max HP is usually in the range of hundreds to thousands. A 10% 
    recovery for a boss with high HP means a few more turns for you to 
    bring it back down to where it was before. A 10 or 50 on top of a 
    green heart represents 10 CP or 50 CP recovery, NOT 10% or 50%.
    
    Sepiths bonus comes in the form of a red crystal. Hitting enemies 
    or getting hit on this turn makes Sepiths fall off. If you are the 
    one who's attacking, the more hits and more enemies you get, the 
    more the Sepiths drop. For example, you will pick up A LOT of extra 
    Sepiths at the end of the battle if you used spells like Titanic 
    Roar on a screen of 8 to 10 enemies during this turn bonus. This 
    works the same when you're being hit. If a boss happens to use an 
    area of effect move on your entire party, you can lose quite a bit 
    of Sepiths.
    
    So, to wrap up the topic of hi-jacking enemy turns. Make sure to 
    plan ahead, if you see a turn bonus that determines the outcome of a 
    boss battle, don't be greedy or conservative, just go for it.
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    =-=-=-=-=-=-=-
    2. WALKTHROUGH                                               [WKT00]
    =-=-=-=-=-=-=-
    
    PLEASE READ THIS THOROUGHLY BEFORE MOVING ON!
    
    Because you can rotate your camera freely in this game, it makes 
    directions difficult to explain. For all intents and purposes, my 
    instructions are all based off the "N" and its arrow on your mini-
    map at the top right corner of the screen. The "N" and arrow will 
    ALWAYS face up-right; therefore, change your camera angle until the 
    white triangle arrow points up on your mini-map before following my 
    descriptions to avoid confusion.
    
    If you plan on obtaining all 368 BP, please make sure you check and 
    verify the total BP at the end of each chapter with the Bracer Point 
    Checklist [QUS01] in the Quest Guide section.
    
    Make MULTIPLE SAVES, maybe one for each chapter. This way, when you 
    miss something, you don't have to wait till the next playthrough to 
    complete it. Technically speaking, you CAN'T complete everything in 
    one playthrough. Filling the Monster Book and obtaining max BP 
    conflict with one another at one point during this game; in other 
    words, if you want max BP, you'll need to play the game again to 
    fill out everything in the Monster Book, and vice versa.
    
     -------------------
    /BRIGHT FAMILY HOUSE\
    ====================================================================
    ITEMS:
    500 MIRA
    --------------------------------------------------------------------
    Watch the prologue, Estelle sure is scary, isn't she? Cassius will 
    give you 500 MIRAS so you can buy the latest issue of LIBERL NEWS 
    for him (lazy bum). Exit your house onto ELIZE HIGHWAY, head south 
    then north at the intersection until you reach ROLENT.
    
    A few notes here:
    
    1) You can use your bedroom to rest and recover lost HP/EP for free!
    2) Anytime you're lost, press SQUARE to quickly pinpoint different 
       locations. You can also read sign posts at intersections for 
       directions.
    ====================================================================
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    BRACER NOTEBOOK, SEPITH x50 (per type), TEAR BALM x3, MONSTER GUIDE
    --------------------------------------------------------------------
    Your goal here is to head to the BRACER GUILD. Where is it? Look on 
    your mini-map on the top right corner of the screen. See the colored 
    sections? Each color corresponds to a different locale:
    
    RED - BRACER GUILD
    GREEN - ITEM SHOP, EQUIPMENT SHOP, CAFE
    ORANGE - ORBMENT FACTORY
    BLUE - HOTEL/INN
    PURPLE - SEPTIAN CHURCH
    
    Upon entering the guild, you'll be greeted by Aina. Head up to the 
    second floor to meet Scherazard. She'll go over terminologies that 
    will be used repeatedly in this game, you can choose to read one 
    and then quit, but I'd recommend that you read all three to gain 
    some good background knowledge.
    
    Once she's done talking, talk to Aina to get your BRACER NOTEBOOK, 
    a guide that contains all the information you need, from quest 
    summary, diary, gameplay mechanics, etc. You can pull it on screen 
    by pressing TRIANGLE + LEFT on you D-pad. You'll be instructed to 
    check the bulletin board here to obtain a list of available quests. 
    Look at TRAINING: RETRIEVAL to progress the story.
    
    You'll automatically be taken to the ORBMENT FACTORY. This is where 
    you synthesize Quartz and unlock Orbment Slots. Talk to Melders to 
    learn about Orbments, Quartz and all the other good stuff. When you 
    are done, Scherazard will hand over some SEPITHs to you. Talk Freddy 
    to start Quartz synthesis. Make HP 1, ACTION 1 and ATTACK 1 for now, 
    you can make more if you want, but the three above are sufficient.
    
    Next, open your Camp Menu (START) -> Orbment, and equip HP 1 on 
    Estelle, and ACTION 1 on Joshua. Talk to Sherazard again, and she'll 
    give you some more SEPITHS for you to unlock an Orbment Slot. Talk 
    to Freddy again and have him unlock Estelle or Joshua's next slot. 
    Right now it doesn't matter which side of the slot you pick, just 
    choose one. I recommend Joshua's left slot, but it's up to you. 
    Once the slot's unlocked equip Attack 1 in it. 
    
    When you finish the above, Scherazard will give you a final exam: 
    you're to retreat some stuff in the SEWERS. You'll be taken there 
    automatically, and Sherazard will hand over some TEAR BALMS before 
    the duo goes down.
    ====================================================================
    
     -------------
    /ROLENT SEWERS\
    ====================================================================
    ITEMS:
    REVIVING BALM, SMALL BOX x2, 500 MIRA
    --------------------------------------------------------------------
    You're goal here is to retrieve the treasure at the very end of the 
    path. There's a RECOVERY POINT right of the first intersection, use 
    that if you find you're low on HP/EP (which you really shouldn't be).
    
    The first few encounters here will be tutorials on battle mechanics, 
    read the instructions carefully and try to familiarize yourself with 
    the system.
    
    Taking the right path at the second intersection leads to a REVIVING 
    BALM. Cross the bridge by defeating the enemy, then go up for a real 
    battle. You should use the RECOVERY POINT near the entrance if you 
    are low on HP/EP. Note that you can save ANYTIME, ANYWHERE, as long 
    as you're not engaged in a fight. Now's a good time to save.
    
    Take out the enemies guarding the chest (you need to use both magics 
    and regular attacks here) to obtain SMALL BOX x2. Report back to 
    Aina for 500 MIRA and 1 BP.
    ====================================================================
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    LIBERL NEWS - ISSUE 1, CARNELIA - CHAPTER 1, REVIVING BALM
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    MAPLE COOKIE, WHOLESOME PASTA, FRENCH FRIES, FLOWERY SODA, CARMINE 
    EYES
    --------------------------------------------------------------------
    There are a couple of things you should do before progressing the 
    story further:
    
    1) Buy the newest issue of LIBERL NEWS - ISSUE 1 by talking to Ronin 
       inside RONIN GENERAL GOODS for 100 MIRA.
    2) You'll receive the RECIPE BOOK from Rinon as well, he'll also 
       give you a MAPLE COOKIE, such that its recipe is added to your 
       RECIPE BOOK after consumption.
    3) You can buy more recipes by talking to the bartender in the CAFE 
       located north of the ORBMENT FACTORY. Some of these foods are 
       under the Shop menu, and depending on how much money you have, 
       you might want to hold off buying all of them at once. Also, be 
       sure to eat those to have them appear on the RECIPE BOOK.
    4) You can obtain a free copy of CARNELIA - CHAPTER 1 by talking to 
       Rhett in the room at the end of the hallway on the second floor 
       of the building right behind the CAFE (whew...). Completing this 
       collection gets you Estelle's or Joshua's FINAL weapon. If you 
       missed Chapter 1 for whatever reason, you can buy it in BOSE, 
       although the price is...
    
    If you think you're ready to move on, head towards the southern exit 
    for a scene, next stop: ESMELAS TOWER. Exit northwest of ROLENT, 
    take the left route when you reach the branching point on MALGA 
    TRAIL, and you should reach ESMELAS TOWER. 
    ====================================================================
    
     -----------
    /MALGA TRAIL\
    ====================================================================
    ITEMS:
    REVIVING BALM, TEAR BALM
    --------------------------------------------------------------------
    Keep going the winding path, there's a small open area right before 
    the end of the first screen of MALGA TRAIL, you'll find a chest 
    containing a REVIVING BALM. On the second screen, take the left path 
    at the branching point, then the right path to a dead end with a 
    chest containing a TEAR BALM. Back track to the intersection and 
    take the left path till you reach ESMELAS TOWER.
    ====================================================================
    
     -------------
    /ESMELAS TOWER\
    ====================================================================
    ITEMS:
    1000 MIRA, LETTER TO CASSIUS
    --------------------------------------------------------------------
    
    BE SURE TO SAVE. I really shouldn't be saying this, since you can 
    save ANYWHERE AND ANYTIME in this game, if you screwed up something, 
    forgot to save and had to redo the whole thing again, slap yourself 
    in the face as a punishment ;)
    
    If you forsee something omnious, save; if you have accomplished 
    something, save; if you think your battery's about to run out, save; 
    the list goes on. Hopefully you get my point, save often and save 
    whenever you see fit. There isn't a ranking system like Resident 
    Evil where you save too many times, it hurts your final rating. Take 
    advantage of this feature!
    
    Anyway, as soon as you head up to the second floor, a scene occurs 
    and you'll be asked to make a choice, if you choose to stick 
    together with Joshua, you get an extra 1 BP.
    
    Regardless of your selection, a battle ensures. I wouldn't classify 
    it as a boss battle, as these are just your typical enemies found 
    on MALGA TRAIL.
    
    The enemies themselves aren't difficult at all. The annoying thing 
    is that you have to keep a constant watch on your NPCs. Yes, Falcom 
    decided that it'd be more realistic if those helpless NPCs are also 
    thrown into the middle of the fight. Therefore, if any of the kids 
    dies, it's game over for you.
    
    Fortunately, you can heal them. If you've been saving your Special 
    Attacks, now is the time to unleash them, that'll end the battle 
    quickly.
    
    More scenes after the fight, you'll gain 4 BP, receive 1000 MIRA and 
    a LETTER TO CASSIUS from Aina. Return to BRIGHT FAMILY HOUSE.
    ====================================================================
    
     -------------------
    /BRIGHT FAMILY HOUSE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Enter Cassius' room (before the stairs) for a long scene. There'll 
    be a choice for you to pick, it won't impact anything, so choose 
    whichever one you prefer. You'll be taken to ROLENT automatically 
    the next morning for another scene (with another unimportant choice 
    picking).
    ====================================================================
    
     --------------------------------------------
    (~PROLOGUE: A FATHER'S LOVE, A NEW BEGINNING~)               [WKT01]
     --------------------------------------------
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    QUARTZ FRAGMENT, GUILD REFERRAL, LIBERL NEWS - ISSUE 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    DRILL MEATBALL x5
    --------------------------------------------------------------------
    Head to the BRACER GUILD and listen to Aina's request. Now, you have 
    the freedom to accept quests posted on the bulletin board. Before 
    you do that, make sure to grab another copy of LIBERL NEWS - ISSUE 1
    from the general store.
    
    This part is entirely OPTIONAL, but if you choose to skip the quests 
    and focus only on the main plot, you'll miss your chance to obtain 
    some of the best equipments later on. If you're determined to skip 
    this, scroll down till you see PERZEL FARM.
    
    ****************************
    QUEST 1: FIND THE SHINY ROCK
    ****************************
    
    Time Limit: Complete before entering MALGA MINE
    
    Talk to Charles (kid with purple hair) behind the ORBMENT FACTORY, 
    then examine the smoky sewers in front of RINON GENERAL GOODS, then
    enter the SEWERS (behind the Church), and look for the rock at the 
    end of the path (without crossing the bridge), return it to Charles 
    to receive DRILL MEATBALL x5. Report back to Aina to receive 2 BP 
    and 30 MIRA.
    
    ***************************
    QUEST 2: MILCH ROAD MONSTER
    ***************************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Wanted beasts are usually stronger than your average foes, so be 
    sure that you're at least Level 3 or higher before taking them on.
    
    Exit west of ROLENT and you'll find yourself on MILCH ROAD, your 
    target is located on the path leading to VERTE BRIDGE CHECKPOINT 
    (basically the third screen of MILCH ROAD). It is a unique looking 
    plant that does not attack/run from you. You'll be asked if you 
    wanted to exterminate it when you approach it.
    
    ++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 01: PINE PLANT
    ++++++++++++++++++++++++++++++++++
    
    Name: Pine Plant
    HP: 500
    Weakness: Fire
    
    These folks can self-destruct, if you get them to 1/10 of their HP, 
    stay away from them and use long range attacks to finish them off. 
    I just focused on casting Fire Bolt, combined with some occasional 
    melee attacks to get the job done. Heal when necessary. You will 
    receive 3 BP and 600 MIRA for this.
    ====================================================================
    
     ----------
    /MILCH ROAD\
    ====================================================================
    ITEMS:
    TEAR BALM x3, TOPAZ TALISMAN
    --------------------------------------------------------------------
    Move for the western exit on the first screen. There's a pound near 
    the exit to the north where a monster treasure box is found beneathe 
    a tree. The fight itself is not hard, but the sheer number of foes 
    you have to face might pose a threat to your party if your members 
    are ill-equipped or underleveled. You can come back for this later 
    if you're level 7 or higher. You'll receive a TOPAZ TALISMAN should 
    you come out victorious.
    
    On the second screen, south of the entrance is a chest with a TEAR 
    BALM inside. There are two more, one located directly north of the 
    branching path, and another one inside a chest below a tree near the 
    northwestern area, close to exit leading to PERZEL FARM, you might 
    need to shift camera angle a bit to see it.
    ====================================================================
    
     -----------
    /PERZEL FARM\
    ====================================================================
    ITEMS:
    1000 MIRA
    --------------------------------------------------------------------
    To get to PERZEL FARM, exit west of ROLENT, and take the southern 
    branching path on MILCH ROAD.
    
    First, talk to the kids on the farm field here, then talk to Tio who 
    is behind the cow barn (you need to go through it). Finally, talk to 
    the owners inside the house. Watch the scenes till you're given 
    control again.
    
    It's midnight and you need to start searching for monsters. Check 
    the following places:
    
    1) Cabbage Field
    2) Cow Barn
    3) Hot House
    
    You'll encounter them in front of the hot house, but they escaped. 
    Time to chase after them! They're in the cabbage field. It's crucial 
    that you approach them from behind, if you tackle them directly, 
    they will run away again and you will lose 1 BP as a result of your 
    failure.
    
    A battle starts when you come in contact with the monsters, they're 
    extremely weak, but they do qualify as a boss battle, so here are 
    their stats:
    
    ++++++++++++++++++++++++++++
    BOSS FIGHT 01: CROP MUNCHERS
    ++++++++++++++++++++++++++++
    
    Name: Giant Crop Muncher
    HP: 200
    Weakness: None
    
    Name: Crop Muncher x2
    HP: 220
    Weakness: None
    
    The Giant Crop Muncher almost always takes two turns to attack: it 
    spends one turn preparing for a spell, and the next turn to unleash 
    it. The spell happens to be Air Strike for me, I'm not sure if it 
    also casts any other.
    
    The other two mice just attack normally, sometimes they use Crop 
    Munch to recover a portion of their lost HP. It's no big deal.  
    
    Just attack normally, and heal when necessary, and the battle should 
    be over in no time. Watch the scene afterwards and pick any choice 
    you want when you're given the opportunity. Head back to ROLENT and 
    report to Aina. 
    
    You'll receive 3 BP (if you didn't fail the first time) and 1000 
    MIRA for this quest.
    ====================================================================
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    IMPEDE 2, ORBMENT LIGHT, FIREFLY FUNGUS, WHITE BRACELET, TEAR BALM, 
    BEAR CLAW, MAYOR'S REFERRAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    VEGETABLE SANDWICH
    --------------------------------------------------------------------
    Watch the scene as you enter the guild, there are new quests posted 
    on the bulletin board. If you've completed all the aforementioned 
    quests, your Bracer rank will rise to 8 (this could happen at an 
    even earlier time). The higher your Bracer rank, the more difficult 
    missions you're allowed to take, and the more BP you'll receive.
    
    Note that carrying on with the story without completing Quest 1 and 
    3 will inactivate them permanently.
    
    ****************************
    QUEST 3: ORBMENT REPLACEMENT
    ****************************
    
    Time Limit: Complete before going to MILGA MINE
    
    Talk to Freddy inside ORBMENT FACTORY and he'll give you the code 
    and ORBMENT LIGHT. The password is 544818. Exit west of ROLENT, keep 
    going until you reach the far end of the second screen on MILCH ROAD 
    to examine the broken road lamp. Your party will be attacked by a 
    swarm of enemies, and you have to make a choice on who should handle
    the repairs. If you choose Estelle, you'll need to enter the correct 
    password later on, this won't happen if you choose Joshua.
    
    Anyway, defeat the flying cats, and if you happened to pick Estelle, 
    select "544818" as the code for the extra BP. Report back to Freddy 
    for an IMPEDE 2 Quartz.
    
    You'll receive 4 BP, IMPEDE 2, and 600 MIRA as rewards.
    
    *************************
    QUEST 4: SOLDIER TRAINING
    *************************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Exit west of ROLENT, when you reach the intersection on MILCH ROAD, 
    head west one screen until you reach VERTE BRIDGE CHECKPOINT. 
    
    Talk to Sergeant Ashton inside and win the mock battle against two 
    soldiers for 2 extra BP (5 BP total) and 200 extra MIRA (700 MIRA 
    total).
    
    **********************
    QUEST 5: MUSHROOM HUNT
    **********************
    
    Time Limit: Complete before taking the reporters on a tour
    
    Talk to the merchant named Orvid at ROLENT LANDING PORT. Exit 
    northwest of ROLENT onto MALGA TRAIL, head north until you come to 
    the intersection leading to MALGA MINE, take the eastern path, then 
    the eastern path again on the next screen when you encounter another 
    intersection, this should take you to a deadend with a patch of 
    grass you can examine. Do so and you'll obtain the FIREFLY FUNGUS, 
    which ends up attracting a bunch of enemies for a quick battle. 
    There's also a treasure chest below with a WHITE BRACELET in it.
    
    Hand it over to the merchant and you'll receive 3 BP and 700 MIRA.
    
    ****************************
    QUEST 6: MEDICAL NECESSITIES
    ****************************
    
    Time Limit: Complete before crossing VERTE BRIDGE
    
    If you haven't been fleeing from normal encounters, chances are you 
    already have part of the items required for this quest:
    
    1) MONSTER WING: Bug type enemies drop these
    2) BEAR CLAW: MISTWALD
    
    To get to MISTWALD, exit south of ROLENT, continue moving south for 
    two screens, then east at the intersection (southwestern path leads 
    to GURUNE GATE). MISTWALD is a forest maze, you cannot use your map 
    here. Upon entering, head north, when you come to an intersection, 
    take the east path till you see a treasure chest containing a TEAR 
    BALM in it, keep going down the path, and you should reach a deadend 
    with a patch of grass that has some yellow flowers that you can 
    examine. Do so and you'll receive BEAR CLAW.
    
    There are actually more goodies in this place, however, for the sake 
    of simplicity, I'll leave the exploration to you. The enemies are 
    tough here, if you do plan on treasure hunting further, don't dwell 
    on battles you can't win, just run. For your information, there is a 
    HIDE JUMPSUIT in the third screen/area that's worth looting.
    
    Before you head back to ROLENT, you might wanna use this opportunity 
    to visit to GURUNE GATE and buy a VEGETABLE SANDWICH from the chef 
    located in the room directly across from the reception counter.
    
    Once you obtained the above, talk to Father Divine inside ROLENT 
    CHAPEL. You will receive 3 BP and 250 MIRA.
    
    That should be all the optional quests for now. You should have 
    enough money and Sepiths to synthesize more Quartz and open up more 
    Orb Slots for your characters. Time to move on with the main plot.
    
    Enter the Mayor's mansion located in between the chuch and the inn, 
    and you'll be asked to retrieve the Esmelas for him from miners at 
    MALGA MINE. Exit northwest of ROLENT onto MALGA TRAIL, keep moving 
    north till you reach the intersection, take the east route to the 
    next screen. When you reach the next intersection, go north.
    ====================================================================
    
     ----------
    /MALGA MINE\
    ====================================================================
    ITEMS:
    ELEVATOR KEY, SEPTIUM CRYSTAL, TEAR BALM x2, 1500 MIRA, GUILD
    REFERRAL
    --------------------------------------------------------------------
    Watch the scene at the entrance, when you enter, take the west path 
    till you reach a lever and a mine cart. Examine the lever to flip 
    it to the right, then choose to ride the cart, which'll take you to 
    the elevator. Examine it, which apparently is locked. Ride the cart 
    back, flip the lever, get on the cart again, and talk to the miner 
    there. He'll lend you his ELEVATOR KEY. Get back to the elevator 
    again, and choose to move down. 
    
    Keep moving all the way south past the bridge (there's a RECOVERY 
    POINT here) until your path starts going northwest, you'll find 
    Gaton, the mine chief. He'll hand over the SEPTIUM CRYSTAL to you. 
    
    Watch the scene here, you'll immediately be thrown into a battle 
    against three Killer Crabs. Note that the chief's also involved, 
    and he sometimes gets more turns than your own party, WTF? O___O
    
    Anyway, get rid of the crabs and make sure the chief doesn't die. 
    After some chitchat, the chief JOINS your party, hands over two 
    TEAR BALMS to you. Now it's time to start searching for other 
    miners. 
    
    There are five miners in total, three mandatory battles against a 
    bunch of Killer Crabs, all featuring the enthusiastic involvement 
    of the chief, who does nothing in battle except running away and 
    stealing your turn bonses:
    
    1) Pierre & Heinrich: Western route below the RECOVERY POINT
    2) Bones & Trent: Eastern route below the RECOVERY POINT
    3) Miner-in-Training: Northwestern path above the RECOVERY POINT
    
    Once you've rescued all the miners, take the elevator up for a short 
    scene, then head back to MAYOR'S RESIDENCE's second floor first room 
    from the east for a scene. Report to Aina at the guild to receive 4 
    BP, 1500 MIRA.
    ====================================================================
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Aina will assign you on another story mission that requires you to 
    act as both bodyguard and tour guide for some reporters from Liberl 
    News.
    
    But before you do that, there are two more option quests posted on 
    the bulletin board, perhaps you should do them first:
    
    ********************
    QUEST 7: LOST KITTEN
    ********************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Talk to Ida standing in front of the cafe and start looking for her 
    lost cat. Check the following places in order:
    
    1) North of the CLOCK TOWER
    2) In front of the guild
    3) Eastern side of the CLOCK TOWER
    4) Inside the church
    5) Second floor inside the church
    
    Report to Aina for 2 BP and 500 MIRA
    
    ******************************
    QUEST 8: ELIZE HIGHWAY MONSTER
    ******************************
    
    Time Limit: You have to deal with this in order to get to MISTWALD, 
                so there's really no time limit for this one.
    
    You can wait this one out until Scherazard joins you, or you can do 
    it now, it's your choice. If you choose to take on the challenge now, 
    make sure Estelle and Joshua are well equipped, the enemy hits hard, 
    and can take more than half of your HP with one hit.
    
    Exit south of ROLENT, keep going south on ELIZE HIGHWAY until you 
    reach the bridge on the second screen. Choose to exterminate it for 
    a battle.
    
    +++++++++++++++++++++++++
    BOSS FIGHT 02: RHINOCIDER
    +++++++++++++++++++++++++
    
    Name: Rhinocider
    HP: 500
    Weakness: None
    
    Start by casting Clock Up with Joshua on all your characters, once 
    that's done, spam your elemental Orbal Arts and heal when required. 
    It shouldn't take more than 6 spells to finish it off.
    
    You'll receive 4 BP and 1000 MIRA when you report to Aina.
    
    When you're ready, head over to HOTEL ROLENT and talk to Verne at 
    the reception desk, then head over to the CAFE and talk to the green 
    haired guy in front of the bar table for a scene. Now to ORBMENT 
    FACTORY for a scene, time to head to ESMELAS TOWER!
    
    Exit northwest of ROLENT, take the western path when you come to the 
    intersection on MALGA TRAIL to go to ESMELAS TOWER. Notice that you 
    now have a team of four people, which are more prone to surprise 
    attack when you're travelling. Also, since Dorothy and Nial are NPCs, 
    you need to keep them alive. At least Dorothy is somewhat useful, 
    her flash attack can SOMETIMES blind enemies (but it rarely works).
    ====================================================================
    
     -------------
    /ESMELAS TOWER\
    ====================================================================
    ITEMS:
    TEAR BALM x2, KNITTED SHOES, TIN STAFF
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    POTLUCK IN A SHELL
    --------------------------------------------------------------------
    1F: Nothing to grab, go up to 2F.
    2F: Take either routes from the center room, and head up to 3F
    3F: Take the wooden bridge right next to the entrance till you reach 
        a platform, take the stone bridge to the east, you should find 
        yourself inside a dome. Take the northern stone bridge to the 
        next set of stairs. But before you go up, make your way all the 
        way to the end of the western wooden bridge besides the stairs 
        for a TEAR BALM. Backtrack and head to 4F.
    4F: Take the west route next to the entrance, keep going until you 
        see a chest that contains a pair of KNITTED SHOES. Go back one 
        platform across the bridge to the central dome, get across the 
        southwestern bridge onto the next platform, take the eastern 
        wooden bridge and follow the path till you reach a chest with 
        a TEAR BALM in it. Backtrack one platform and go up the stairs 
        to 5F.
    5F: Take the only path here to find a monster chest with a TIN STAFF 
        in it. The three Robber Trappers explodes when they die and only 
        use Air Strike to attack. Use your long range spells to avoid 
        getting caught in the explosion. Now head down to 4F.
    4F: Back to the central dome, this time, take the eastern stone 
        bridge and follow the path to 5F.
    5F: Take the northern bridge all the way till you see a chest with 
        a POTLUCK IN A SHELL. Go back one platform, and take the stone 
        bridges that lead to the dome with a tree in the center. Head 
        directly south up the stairs to the top of the tower.
    
    Watch the scene here, pay attention to what Joshua says here, it's a 
    hint of something that will happen MUCH later on. Talk to everyone 
    in turn and you'll be taken back to ROLENT automatically. 
    ====================================================================
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    2000 MIRA, EAGLEVISION, SERVAIS LEAF
    --------------------------------------------------------------------
    Report to Aina for 4 BP and 2000 MIRA. If you've completed most of 
    the quests up till this point, you should reach Bracer Level 7, and 
    receive EAGLEVISION Quartz as a reward.
    
    More scenes and you'll be at Mayor Klaus' house. Examine the rooms 
    in the following order, and be sure to talk to Lita and Klaus' wife 
    in the rooms directly across the hallway from the Office to gather 
    the necessary information:
    
    1) Office: Examine the safe, the other stuffs are optional
    2) Office Balcony: Examine fence near the boxes
    3) Attic: Examine the floor to receive SERVAIS LEAF
    4) Front Door: Attempt to exit for a scene
    
    Talk to Sherazard in the living room, tell her you found lots of new 
    evidence, for a series of deduction questions, answer them correctly 
    and you'll receive 4 extra BP, the answers are as follows:
    
    1) The septium in the safe
    2) A group of 3 or 4
    3) From the terrace on the 2nd floor
    4) A traveler who visited recently
    
    Now, head over to HOTEL ROLENT and talk to the guy at the reception 
    desk, then go to the landing port and talk to Alan by the ticket 
    booth, during the chat, choose to pull out the SERVAIS LEAF.
    
    You should have enough Sepiths to unlock more slots for Joshua and 
    Estelle, and synthesize some Quartz. Don't worry about Sherazard. 
    Upgrade your equipments if you haven't. It might be good to invest 
    in the accessory that prevents poison on your characters, as enemies 
    in MISTWALD can constantly "venomnize" you. When you're ready, head 
    to MISTWALD. Exit south of ROLENT, keep heading south two screens,
    then east at the intersection. By the way, if you haven't done Quest 
    8: Elize Highway Monster, you HAVE to do it now, because there's no 
    way you can access MISTWALD without killing it. Since you have 
    Scherazard in your party now, the battle should be much easier, just 
    have all three members cast elemental Arts, and it'll be gone in no 
    time.
    ====================================================================
    
     --------
    /MISTWALD\
    ====================================================================
    ITEMS:
    BEAR CLAW x3, HIDE JUMPSUIT, SEPTIUM CRYSTAL, 3000 MIRA
    --------------------------------------------------------------------
    If you haven't done Quest 6: Medical Necessites, when you first 
    enter, take the eastern path at the first branching point for a TEAR 
    BALM and BEAR CLAW. Otherwise, head north till you reach the next 
    screen. In the new area, move up and take the wooden bridge to the 
    west first. Grab the BEAR CLAW on the grass patch there, back up and 
    take the double wooden bridge to the east and take the western path 
    when you come to an intersection for another BEAR CLAW. Return to 
    the intersection, save your game, then take the eastern route till 
    you reach the next screen. Move up a bit and watch the scene, you'll 
    be given a choice here, if you want an extra BP, be sure to endure 
    (second choice) the harsh words from Josette. After some exchange of 
    insults, it's time for a boss battle. By the say, you can find a 
    HIDE JUMPSUIT and another BEAR CLAW at the place where the fight 
    breaks out, but you'll have to come back later for them.
    
    ++++++++++++++++++++++++++
    BOSS FIGHT 03: SKY BANDITS
    ++++++++++++++++++++++++++
    
    Name: Josette
    HP: 550
    Weakness: None
    
    Name: Sky Bandit x3
    HP: 415
    Weakness: None
    
    Take out her underlings first, Schera can just whip them, Joshua can 
    use his Double Strike if he has sufficient CPs, Estelle can focus on 
    casting healing or offensive spells. Josette sometimes casts Tear, 
    but it's usually used on herself rather than her companions. Once 
    you eliminate her henchmen, you can gang bang Josette. She is fairly 
    resistent to both spell and melee attacks, if you find yourself 
    struggling too much, don't be afraid to unleash your S-Crafts. My 
    Joshua (default weapon) at 200 CP can take out half of her HP using 
    Sever. Watch the scenes following her defeat, and you'll be brought 
    back to ROLENT automatically.
    
    You'll receive 11 BP, 3000 MIRA and a RECOMMENDATION letter after 
    reporting to Aina. Some more scenes, and we are at the end of the 
    Prologue, save your game when prompted.
    ====================================================================
    
     -------------------
    /BRIGHT FAMILY HOUSE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Watch the scenes here, you'll find yourself in ROLENT the next day.
    ====================================================================
    
     ---------------------------------------
    (~CHAPTER 1: DISAPPEARANCE OF THE LINDE~)                    [WKT02]
     ---------------------------------------
    
     ------
    /ROLENT\
    ====================================================================
    ITEMS:
    FR. DIVINE'S LETTER
    --------------------------------------------------------------------
    Watch the scenes until you're given control again. Before you head 
    to BOSE, check the bulletin board for another quest. Talk to Father 
    Divine at the church and choose to accept to get FR. DIVINE'S LETTER. 
    Note, you have to do this quest in order to activate Quest 11, so if 
    you're aiming for 100% quest completion, do not forget about this!
    
    ***********************
    QUEST 9: LETTER CARRIER
    ***********************
    
    Time Limit: Before you cross VERTE BRIDGE
    
    Deliver FR. DIVINE'S LETTER to Father Holstein in BOSE. Required for 
    Quest 11. You'll receive 2 BP and 800 MIRA.
    
    Now we can go to BOSE. Exit west of ROLENT onto MILCH ROAD, keep 
    going till you reach the intersection that leads to VERTE BRIDGE 
    CHECKPOINT, press Squre if you're lost. 
    ====================================================================
    
     -------------------------
    /VERTE BRIDGE - CHECKPOINT\
    ====================================================================
    ITEMS:
    CARNELIA - CHAPTER 2, GATE PASS
    --------------------------------------------------------------------
    Talk to Private Herold before you enter the gate for a free copy of 
    CARNELIA - CHAPTER 2. If you missed this somehow, you can buy it in 
    BOSE MARKET for 1000 MIRA.
    
    Talk to Ashton inside, and he'll issue you a GATE PASS. Talk to the 
    guard beside the gate and head through it. The guard house on this 
    side has a RECOVERY POINT in it, take advantage of it if you need to 
    heal. When you're ready, head west onto EAST BOSE HWY.
    ====================================================================
    
     -------------
    /EAST BOSE HWY\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Move down the one way road till you find a sign post.
    
    ***************************
    QUEST 10: EAST BOSE MONSTER
    ***************************
    
    Time Limit: Before talking to Nial inside BOSE's CAFE
    
    Southeast of the sign post that says "North: Nebel Valley", there is 
    a slight indent of an area, you'll get an option to exterminate some 
    scorpion bosses, this is an optional quest which you haven't viewed 
    yet at Bose's Bracer Guild. You can come back later if you want, I 
    chose to exterminate them now. Before you do so, make sure at least 
    two of your members can cast Air Strike, if the remaining person can 
    cast Earth-based elemental attacks, that would be ideal, but it's 
    not exactly mandatory.
    
    +++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 02: SCORPIONS
    +++++++++++++++++++++++++++++++++
    
    Name: King Scorpion
    HP: 380
    Weakness: Earth
    
    Name: Queen Scorpion x3
    HP: 314
    Weakness: Wind
    
    Looks like the king has quite a harem, must be very exhausting for 
    him every night. Anyhoo, squish the Queen Scorpions first, if you 
    kept Schera's default orbment setup, she can cast Air Strike on them. 
    I put IMPEDE 2 on Estelle, which quickens the process. Have Joshua 
    cast Clock Up on everyone. The Queen Scorpions can cause paralysis 
    when they strike, paralysis prevents you from using melee attacks, 
    which is pretty meh, consider that you're using Orbal Arts mainly. 
    
    That said, those stings hurt! With my current gears, they do about 
    100+ damage per hit, you definitely want to end this battle as soon 
    as possible. If you have anyone with a CP at 200, you may want to 
    unleash his/her S-Craft on King Scorpion, that should take it out 
    right away. You can also cast Earth-based elemental spells on it, 
    I didn't own an Earth Quartz at the time, so I just used my S-Craft.
    
    You'll receive 2 BP and 800 Mira once you report to Lugran at the 
    guild in BOSE.
    
    Head west past this screen for a short scene, then keep moving down 
    the one way path until you reach the next intersection. Go west 
    again a few more steps to find BOSE.
    ====================================================================
    
     ----
    /BOSE\
    ====================================================================
    ITEMS: 
    LIBERL NEWS - ISSUE 2, REVIVAL BALM, TEAR BALM, DEATHTOUCH 2, MAYOR 
    MAYBELLE'S LETTER
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    SWEET SPONGE CAKE, FLORAL JELLY, MOUTHFUL SOUP, RED TAIL SOUP, 
    CHEESE RISOTTO, LIBERL OMELET, BEAST STEAK
    --------------------------------------------------------------------
    First, head for the SEPTIAN CHURCH and deliver FR. DIVINE'S LETTER 
    to Father Holstein to complete Quest 9: Letter Carrier. As mentioned 
    before, you'll receive 2 BP and 800 MIRA after reporting to Lugran 
    at the BOSE guild.
    
    Your next destination should be the MARKETPLACE in the center of the 
    city. Buy an issue of LIBERL NEWS - ISSUE 2 and if you missed it, 
    a copy of CARNELIA - CHAPTER 1 and CHAPTER 2. Again, completing the 
    CARNELIA collection will allow you to obtain the final weapon for 
    Estelle or Joshua, so it's definitely worthwhile. You can also buy 
    some new dishes at Katrina's Confectionery, as well as at the CAFE 
    (a separate building) and add them to your recipes.
    
    When you're done shopping, head for the Bracer Guild and watch the 
    scene. Check the bulletin board for new quests. If you terminated 
    the King Scorpion already, you can report to Lugran right now for 4 
    BP and 1000 MIRA.
    
    You should have enough money to upgrade some of your equipments, and 
    I suggest you do so. The shop is located to the south on the next 
    screen. You can also synthesize new Quartz if you want. Let's do 
    some optional quests first to warm up.
    
    ***************************
    QUEST 11: INGREDIENT SEEKER
    ***************************
    
    Time Limit: Before going through KRONE PASS
    
    Talk to Gwen inside ANTEROSE RESTAURANT's kitchen northeast of BOSE 
    MARKET, and hand over five MONSTER FOWL MEAT. You should have enough 
    if you don't run from battles all the time in ROLENT. If you don't 
    have enough, you can farm for it by killing Rimera and on EISEN ROAD.
    
    In addition to 3 BP and 800 MIRA, Gwen will also pass the recipe 
    LIBERL OMELET to Estelle.
    
    **************************
    QUEST 12: RAVENNUE MONSTER
    **************************
    
    Time Limit: Before talking to Nial inside BOSE's CAFE
    
    Exit west of BOSE onto WEST BOSE HWY, keep moving till the path 
    starts going northeast, look to the corner of the road for a chest 
    that contains a REVIVAL BALM. Keep moving until you see the next 
    intersection with a sign post. Go north onto RAVENNUE TRAIL. This is 
    a one way path, just keep moving till you reach RAVENNUE VILLAGE.
    
    Talk to Elder Reisen inside his house, which is behind the inn. You 
    can now go through the exit to the north.
    
    Move until you see the path branches. Take the eastern path, and go 
    southeast for a chest with a TEAR BALM. Backtrack, this time, head 
    northeast for a DEATHBLOW 2 Quartz. Finally, backtrack and take the 
    nothern route, do not be distracted by those little branch-offs on 
    the way, keep going north till the path turns west, you should find 
    a chest containing BEAST STEAK. Now go all the way back to the first 
    branching point and head west to the next area.
    
    Save first, move to the intersection and head west and you'll be 
    attacked by a boss.
    
    ++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 03: FATE SPINNER
    ++++++++++++++++++++++++++++++++++++
    
    Name: Fate Spinner
    HP: 508
    Weakness: None
    
    This thing hits hard even with the newly bought armors from BOSE. If 
    you didn't upgrade your equipments, you might struggle here.
    
    Cast Clock Up on your party members if you can, and spam your Arts, 
    forget about melee attacks, its skin's too thick for that. Don't use 
    any Earth-based elemental attacks. Heal if your HP falls below 200, 
    and use S-Crafts if you're in danger.
    
    Defeat it completes Quest 12. Return to RAVENNUE VILLAGE for a short 
    scene. Report to Lugran when you're back in BOSE for 4 BP and 1500 
    MIRA.
    
    That's all the optional quests for now, heal up, save your game, and 
    head for MAYOR'S RESIDENCE direct west of BOSE MARKET. Watch the 
    scene as you enter, talk to the maid named Lila inside the Church, 
    then head into BOSE MARKET for another scene. You'll get MAYOR 
    MAYBELLE'S LETTER. Exit east of BOSE and keep moving till you reach 
    the intersection, head north onto EISEN ROAD and keep going till you 
    reach the HAKEN GATE checkpoint.
    ====================================================================
    
     ----------
    /HAKEN GATE\
    ====================================================================
    ITEMS:
    CARNELIA - CHAPTER 3
    --------------------------------------------------------------------
    After a short scene at the checkpoint, head north two screens and 
    you'll find yourself in front of HAKEN GATE. You can visit the INN 
    to the west and talk to the blonde dude if you want for some extra 
    tidbits, but your real goal is to talk to the guard standing in 
    front of the building to the north. After a chat with him, head back 
    to the INN. Talk to the blonde man first, after the... disturbing 
    but funny scene, talk to Marco besides him to receive CARNELIA - 
    CHAPTER 3. You have to do this before seeing Morgan, it's a very 
    narrow time frame, make sure you get it done!
    
    Talk to the guard and head inside the building. Check the last door 
    to the left, and choose to knock. Watch the long scene here, and 
    head back to BOSE.
    
    Since six of Olivier's Orbment Slots have been unlocked already, you 
    should stick any extra Quartz in there just for the hell of it :)
    
    There's a secret quest that's not posted on the bulletin board which 
    you can do right now by going to AMBERL TOWER. I'm going to hold off 
    on this because I think the enemeis might be too tough for your 
    current level. If you think you can handle them no problem, by all 
    means, head inside and get a feel yourself. If you can make it to 
    the top of the tower without too much trouble, you will probably 
    breeze through the remaining enemies and bosses in this chapter.
    ====================================================================
    
     ----
    /BOSE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    A scene when you enter BOSE, head west from the entrance for another 
    scene. Head to the guild for now, check the bulletin board, three 
    new quests have been posted. You can start doing them right now if 
    you want, or you can put them off a bit and progress the story first.
    
    Talk to Lugran here and explain what happened, then visit Mayor 
    Maybelle in her residence (second floor, last door), lastly, talk 
    to Nial in the CAFE (he's sitting at the end of the hall by himself 
    on the second floor). Next destination: RAVENNUE. I'm going to do 
    the sidequests first, you can ignore this section if you want to 
    carry on with the story.
    
    ***************************
    QUEST 13: WEST BOSE MONSTER
    ***************************
    
    Time Limit: Before going through KRONE PASS
    
    Keep moving west until you reached the third area of WEST BOSE HWY, 
    starting counting the Orbment Lamps on either side for the road, 
    when you found the fifth one, look to the opposite side and you 
    should see the giant fish monster waiting to be exterminated. Before 
    you engage it, make sure to equip Defense 1 on one or more of your 
    characters, doing so will make this battle much easier.
    
    +++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 04: THUNDER QUAKE
    +++++++++++++++++++++++++++++++++++++
    
    Name: Thunder Quake
    HP: 1844
    Weakness: Earth
    
    Earth elemental spells do twice the damage, so spam Stone Hammer 
    like mad! This bad fishboy can use Worldly Shock, a lightning attack 
    that damages your entire party anywhere between 130 to 190 HP, and 
    it uses it EVERY SINGLE TURN. The good thing is, if you manage to 
    stay alive, your characters' CP bars will rise quickly, allowing 
    them to unleash S-Crafts in rapid succession. The battle might take 
    a while because of its high HP, fortunately its defense is fairly 
    weak, so it balances out a bit.
    
    You'll receive 4 BP and 1200 MIRA upon successful completion.
    
    You need to go to NEBEL VALLEY for the next two quests. But first, 
    talk to the old guy selling medicines by the right entrance inside 
    BOSE MARKET. Now, head to NEBEL VALLEY.
    ====================================================================
    
     ------------
    /NEBEL VALLEY\
    ====================================================================
    ITEMS:
    STREGA-R, KATAR, BEAR CLAW
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    ABADDON POT
    --------------------------------------------------------------------
    Exit east of BOSE onto EAST BOSE HWY and keep going until you see an 
    intersection and a sign post that points to NEBEL VALLEY. Take that 
    path to enter the valley.
    
    On the first screen, take the eastern route into the next area. 
    Follow the one way path through some wooden bridges and take the 
    western path when the road diverges. This eventually leads you to a 
    cabin. You can use the bed in here to rest, very convenient. Make 
    sure to talk to the guy here, he'll share his ABADDON POT with you.
    
    When you've rest up, backtrack to the road where it diverged and 
    follow the north route this time. When the path diverges again, 
    save, then follow the northeastern road to a chest that contains 
    a STREGA-R.
    
    **************************
    QUEST 14: BEAR CLAW SURVEY
    **************************
    
    Time Limit: Before going through KRONE PASS
    
    On your way back, before you go underneathe the wooden bridge, there 
    are two dead trees that are kind of positioned at a 30 degree angle. 
    Below them you will find the BEAR CLAW required to complete this 
    quest. Grab it and hand it over to the old guy when you're back in 
    BOSE.
    
    You'll receive 4 BP and 1000 MIRA.
    
    ******************************
    QUEST 15: NEBEL VALLEY MONSTER
    ******************************
    
    Time Limit: Before going to VALLERIA SHORE
    
    Take the west path when you first enter NEBEL VALLEY, just keep 
    going down the long winding road until you find the boss. Save your 
    game and make sure someone in your team can cast Fire-based Arts.
    
    ++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 05: MASTER CRYON
    ++++++++++++++++++++++++++++++++++++
    
    Name: Master Cryon
    HP: 815
    Weakness: Fire
    
    Name: Boiled Egger G
    HP: 320
    Weakness: Fire
    
    Name: Boiled Egger R
    HP: 415
    Weakness: Water
    
    This will be an easy fight if you have area-based Fire spells like 
    Fire Bolt EX, but chances are, you don't have it. Start by casting 
    Clock Ups on your Fire spell users. If your magic isn't strong 
    enough, and you don't get turn bonuses, the Boiled Eggers will more 
    than likely survive. Since they explode upon dying, finishing them 
    off with melees is risky. Good thing Schera's here. In case any of 
    the Eggers survived the initial attack, Schera's long-range whip 
    can get the job done. Use S-Crafts if you can, they'll shorten the 
    tedious wait process for everyone.
    
    Master Cryon's spell can take ~200 HP off a single target, heal if 
    you find your HP to be below 250. This thing doesn't explode like 
    the Eggers, so don't be afraid to use melee on it if you don't have 
    enough people with Fire Bolts.
    
    You get 5 BP and 2000 MIRA as rewards.
    
    Go past where Master Cryon is across a bridge and you'll find a pair 
    of KATAR in the chest. Head back to BOSE.
    ====================================================================
    
     ----
    /BOSE\
    ====================================================================
    ITEMS:
    PETRIFY
    --------------------------------------------------------------------
    Report to Lugran to grab your rewards, then check the board, there 
    are two more optional quests, the escort quest has to be done 
    immediately, and requires you to visit KRONE TRAIL, so let's do that 
    now.
    ====================================================================
    
     -----------
    /KRONE TRAIL\
    ====================================================================
    ITEMS:
    TEAR BALM, PEARL EARRING
    --------------------------------------------------------------------
    
    ************************
    QUEST 16: ESCORT REQUEST
    ************************
    
    Time Limit: Before going to ABANDONED MINE
    
    Talk to the man in the room on the first floor of BOSE's HOTEL, and 
    accept his request. Talk to him again at the west exit of BOSE, keep 
    going west on WEST BOSE HWY till you reach KRONE TRAIL.
    
    If this is your first time here, you can grab some items on the way. 
    Note that you can't shift your camera angle here. Head west till you 
    reach the first intersection, then take the south path for a TEAR 
    BALM.
    
    As soon as you reach the bridge, you'll be ambushed by some Creepy 
    Sheeps, choose to charge through the front for an extra BP. You'll 
    have to fight two groups of four. They are pretty weak, and any of 
    your elemental magics are effective against them. Keep heading west.
    
    Move south on the next intersection for a monster chest containing 
    PEARL EARRING. You'll need to deal with four Wisdoms, which are 
    slightly prone to Fire. They're quick and can charge Shadow Spear, 
    which has a 10% instant kill effect. Joshua should have learned his 
    Flicker Craft by now, you can delay enemy turns with it. Use it 
    strategically so you can grab all the turn bonuses. Concentrate 
    your attacks on one Wisdom a time and watch out for NPC's HP. If 
    he ends up eating two Shadow Spears, it's game over for you. Of 
    course, you can escort him to KRONE PASS first, then come back for 
    this item when you're on your way back to BOSE, it's your choice.
    
    Continue west to reach KRONE PASS. You'll receive 5 BP and 1200 
    MIRA assuming you made the right choice.
    
    ********************************
    QUEST 17: NEW ANSEL PATH MONSTER
    ********************************
    
    Time Limit: No limit as you have to kill them in order to get to 
                VALLERIA SHORE
    
    ++++++++++++++++++++++++++++
    BOSS FIGHT 04: AMBER TURTLES
    ++++++++++++++++++++++++++++
    
    Name: Amber Turtle x6
    HP: 300
    Weakness: Fire
    
    I don't know what's so "turtle" about them, they look like jellies...
    Physical attacks don't work on them, so you need to use Fire-based 
    spells. They aren't strong, the only problem is they gang up on you, 
    which could pose a problem because there are so many of them and the 
    spells take two turns to release. Heal when needed and be patient, 
    the battle may take longer than you expect.
    
    You'll receive 5 BP and 1500 MIRA when you report to Lugran.
    
    Assuming you completed every quest listed here up to this point, 
    your Bracer Rank should reach 6, and you should receive the PETRIFY 
    Quartz.
    
    Remember the secret quest I told you about earlier? I think your 
    party should be strong enough to handle this. So hit the road that 
    goes to AMBERL TOWER.
    ====================================================================
    
     ------------
    /AMBERL TOWER\
    ====================================================================
    ITEMS:
    TEAR BALM x2, REVIVING BALM, EMERALD TALISMAN, CHAIN MAIL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    FRIED EYES AND EGGS
    --------------------------------------------------------------------
    
    ************************************
    HIDDEN QUEST 1: AMBERL TOWER MYSTERY
    ************************************
    
    Time Limit: Before going to ABANDONED MINE
    
    1F: Nothing here, move up to 2F.
    2F: Take the wooden bridge to the north, get into the central dome, 
        take the southestern exit, follow the path to get a TEAR BALM. 
        Backtrack to central dome, take the east stone bridge and up 
        the stairs to 3F.
    3F: Head all the way west through the central dome and up the stairs 
        at the end to 4F.
    4F: Head all the way east for the FRIED EYES AND EGGS. Back down to 
        3F.
    3F: Move onto the wooden bridge direct south of the entrance, head 
        up the stairs on the next platform to 4F.
    4F: Follow the bridge path and grab the REVIVING BALM before you go 
        up to 5F.
    5F: Take the bridge here and enter the central dome for a scene and 
        a battle. Exit south for a monster chest with an EMERALD 
        TALISMAN. The platform direct north of here also has a monster 
        chest with a CHAIN MAIL in it. The Robber Trappers are fairly 
        resistent to spells, they can cast Earth Lance and it hurts a 
        lot. They also explode when they die. I recommend using your 
        Crafts and finish them off quickly. Go back to the central dome, 
        move west till you reach the platform with two wooden bridges, 
        take the northern one and down the stairs.
    4F: Follow the bridge onto the platform, grab the TEAR BALM and head 
        down the stairs.
    
    The rest should be straightforward, make your way out of the tower 
    and report to Lugran for 4 BP and 2000 MIRA.
    
    Time to push the plot forward, exit west of BOSE and head for 
    RAVENNUE VILLAGE.
    ====================================================================
    
     ----------------
    /RAVENNUE VILLAGE\
    ====================================================================
    ITEMS:
    TEAR BALM
    --------------------------------------------------------------------
    First, talk to the elder/chief inside his house behind the INN. Then 
    talk to Lewey at the port southeast of the village for a scene. Exit 
    north of the village onto the second half of RAVENNUE TRAIL.
    
    Head west at the first intersection into the next area. Check your 
    map by pressing SELECT. See the three branching paths west of where 
    the mine's labeled? The middle path leads to a TEAR BALM. Forget 
    about all the other paths, they are deadends with either an enemy or 
    nothing. From where you are, go north, then west at the intersection, 
    and straight north all the way till the end to reach the mine.
    ====================================================================
    
     --------------
    /ABANDONED MINE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Exam the entrance and... you have to backtrack all the way to the 
    village for a freaking key to unlock the door. This is a cheap way 
    to "extend" the playtime, it doesn't add anything to the story, it's 
    simply annoying.
    
    Anyway, head back and talk to the chief by the grave on the hill to 
    the northeast for a scene, he'll hand over the ABANDONED MINE KEY. 
    Go back to the mine entrance again, this time you can get inside.
    
    Save first. Forget about the path to the right, just take the left 
    path here, keep moving till you reach the next area for a scene 
    followed by a boss fight.
    
    ++++++++++++++++++++++++++
    BOSS FIGHT 05: SKY BANDITS
    ++++++++++++++++++++++++++
    
    Name: Kyle
    HP: 777
    Weakness: All
    
    Name: Sky Bandit x4
    HP: 415
    Weakness: None
    
    Kyle's henchmen are weak, but their attacks can poison you if you 
    don't have the proper accessory. Focus on taking them out first, 
    Joshua's Flicker is a nice way to both delay and deal heavy damages 
    to multiple enemies.
    
    Kyle can use smokescreen to hurt and blind you. When you see him 
    taking out the bomb, hit him so he drops it. Use your S-Crafts if 
    you want, he's not tough at all, and should go down fairly quickly.
    
    Watch the scene, then enter the aircraft. Examine the lift car, the 
    panel by the stairs, things inside captain's cabin on the second 
    floor, executive room window on the third floor, then go out the 
    door to the deck for a scene. Choose "Keep the location of their 
    hideout a secret" for a whooping 3 extra BP! Get out of the ship 
    for an additional scene and you'll be thrown into HAKEN GATE's 
    prison.
    
    After a lonnnng scene, you'll be back in BOSE.
    ====================================================================
    
     ----
    /BOSE\
    ====================================================================
    ITEMS: 
    6000 MIRA, LIBERL NEWS - ISSUE 3, CARNELIA - CHAPTER 4
    --------------------------------------------------------------------
    Start by equipping Quartz on Olivier, then head to the guild to 
    collect your rewards for your investigation. You should receive 8 
    BP and 6000 MIRA. A new quest has been posted on the bulletin board, 
    but this will have to wait, since you don't access to the area just 
    yet. 
    
    Anyway, go down to BOSE - SOUTH BLOCK and enter the ORBMENT FACTORY 
    second floor for a scene. Head out and go to the residence right 
    across the street, talk to the soldier inside, then exit for an 
    event. Re-enter the house you just left and talk to Cecile for a 
    long scene. Exit south onto NEW ANSEL PATH, it's time to go to 
    VALLERIA SHORE.
    
    By the way, you can go to BOSE MARKET and buy a copy of LIBERL NEWS 
    - ISSUE 3 from the magazine stand. Talk to Libro next to the stand 
    to receive CARNELIA - CHAPTER 4, you MUST do this before triggering 
    the series of events at VALLERIA SHORE.
    ====================================================================
    
     --------------
    /VALLERIA SHORE\
    ====================================================================
    ITEMS:
    PROGRESSIVE ROD
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    DEEP-FRIED SMELT, BOILED MISO CARP, GRILLED RAINBOW, ROCKFISH SKEWER, 
    SALMON MEUNIERE
    --------------------------------------------------------------------
    Keep moving south on NEW ANSEL PATH till you reach VALLERIA SHORE. 
    If you haven't completed Quest 17: New Ansel Path Monster, you have 
    to do it now, since it's blocking the entrance to your destination.
    Just use Fire Bolts to quickly dispose them.
    
    There are some new recipes you can buy inside the inn, talk to the 
    green haired man standing before the kitchen counter to purchase 
    them.
    
    Talk to the dude fishing on the pier west of the inn, come back and 
    talk to Lenard (who you bought the recipes from), now go and talk to 
    the fisher again. Enter the inn and talk to the receptionist, you'll 
    be asked if you want to stay for the night, if you still haven't 
    acquired CARNELIA - CHAPTER 4, THIS IS YOUR LAST CHANCE. Also, try 
    to synthesize Quartz and equip them on your party members so at 
    least one or two people can cast La Tear and other offensive area 
    magics. When you're ready, choose to rent a room.
    
    Watch the scene, examine the pier and choose to fish. Go back and 
    talk to the receptionist again to obtain PROGRESSIVE ROD. You can 
    start fishing at the pier now. You'll be given a few choices, for 
    which choice leads to which fish/item, please refer to the In-Depth 
    List/FAQ's Fishing section. If you want to move the story along, 
    just fish once and quit.
    
    When you're done fishing, you'll receive HUNDRED DAYS WAR. Attempt 
    to go to the pier where you found the fisher for a scene with Joshua. 
    On the way back, choose to keep the book so it's permanently in your 
    inventory. Talk to Schera/Olivier inside and watch the scenes. When 
    you're given back control, head for the pier where Joshua was.
    
    After the chatter, head to the front of the inn (don't enter it), go 
    up the stairs to its right and try to move towards the direction 
    where the entrance is (but do this on the balcony). Watch the scene 
    and head for the pier. More scenes later, attempt to exit VALLERIA 
    SHORE for an extra long event followed by a battle against two Sky 
    Bandits.
    ====================================================================
    
     -------------------
    /SKY BANDITS HIDEOUT\
    ====================================================================
    ITEMS:
    SCORPION, EP CHARGE, JEWELED RING, STREGA-R, BLACK NOTEBOOK, BEAR 
    ASSAULT, REVIVING BALM, 8000 MIRA, RECOMMENDATION, HAZE
    --------------------------------------------------------------------
    Go down the stairs, in the next area, go north, the west, no need to 
    check those rooms, they have nothing. On the next screen, check the 
    second room from the entrance for a SCORPION for Scherazard. Go back 
    out, move west onto the next screen, go down to the next area, and 
    again. Second room down the hallway to your left leads to another 
    room with an EP CHARGE in the chest. The exit at the end before the 
    hallway turns right leads to a corridor with a room containing a 
    JEWELED RING. Backtrack to the previous turning corridor.
    
    Follow the path to the right, check the gated door and choose to 
    rush in for a battle against six Sky Bandits. Defeat them, and keep 
    moving down the halls till you reach a set of stairs leading down.
    Again, keep going till you find a corridor with more rooms to enter. 
    Check the bottom room for a STREGA-R, then head straight up into a 
    room with three exits.
    
    First, check the north room's blue chest for a BLACK NOTEBOOK that's 
    required for completing a secret quest. Then check the west room for 
    a BEAR ASSAULT for Olivier. Finally, take the east exit, keep moving 
    and follow the path that turns south. More screens later, you should 
    find another gated door, rush in to battle six more Sky Bandits for 
    a scene.
    
    Exit, move west and down the stairs. The first exit here takes you 
    out of this hideout, choose to push the rock and you'll find yourself 
    in NEBEL VALLEY. The room at the very end has a chest featuring a 
    REVIVING BALM. The gated room in the middle is where the bosses are, 
    heal up, save and choose to raid the room.
    
    +++++++++++++++++++++++++++++++
    BOSS FIGHT 06: THE CAPUA FAMILY
    +++++++++++++++++++++++++++++++
    
    Name: Don
    HP: 1918
    Weakness: None
    
    Name: Kyle
    HP: 912
    Weakness: Fire, Water & Wind
    
    Name: Josette
    HP: 798
    Weakness: None
    
    It's pretty obvious that Don is the tough cookie here. He hits hard 
    and his cannon can damage multiple members in your party. Try not to 
    squeeze your team within in his attack radius, and use La Tear to 
    heal.
    
    If any of your character's CP is at 200, use it on Josette. She is 
    the healer/magic user in this battle, and she can cast Petrifying 
    Breath, which deals heavy damage with the chance of petrifying your 
    character. Once she's down, turn your attention to Kyle, his defense 
    is probably the weakest of the three. Just use normal attacks and 
    Crafts on him, if Don gets his turns too quickly, delay him with 
    Joshua's Flicker.
    
    With Don being the only one left, you can start spamming spells. 
    Send Joshua up front, chances are, Don will melee him rather than 
    using his cannon on others. This way, Josh can accumulate CP quickly, 
    enabling him to use Flicker to delay Don again and again, thus 
    allowing your other characters to heal and prepare offensive spells. 
    Watch the scene when the fight's over, you now have to chase after 
    them.
    
    Follow the stairs and start backtracking. You'll run into a few 
    groups of Sky Bandits on your way (one group/floor), take care of 
    them and go all the way back to where the aircraft parked for a long 
    scene that concludes Chapter 1. You'll receive 10 BP, 8000 MIRA, and 
    Lugran's RECOMMENDATION letter. If you've completed most of the 
    quests described above, your Bracer Rank should rise to 5, which 
    rewards you with a HAZE Quartz.
    
    Save your game, and continue.
    ====================================================================
    
     -------------------------------------------
    (~CHAPTER 2: MADRIGAL OF THE WHITE MAGNOLIA~)                [WKT03]
     -------------------------------------------
    
     ----
    /BOSE\
    ====================================================================
    ITEMS: 
    LIBERL NEWS - ISSUE 4
    --------------------------------------------------------------------
    Watch the scene, there are a few things to wrap up before you depart 
    for KRONE PASS. Head to the book store in BOSE MARKET and buy the 
    newest issue of LIBERL NEWS. You can also buy it in RUAN if you want. 
    Next, make sure you complete the following quests:
    
    *********************
    QUEST 18: STOLEN RING
    *********************
    
    Time Limit: Before going through KRONE PASS
    
    If you followed by guide and grabbed the JEWELED RING back at the 
    hideout, you can head to BOSE - SOUTH BLOCK and talk to the woman 
    in the house to the far east of the map to complete this quest. I 
    haven't tested whether or not you can still go back to the hideout 
    to grab the ring after Chapter 1 ends, but it's worth a try if you 
    missed it somehow.
    
    Report to Lugran to receive 3 BP and 2000 MIRA.
    
    ******************************
    HIDDEN QUEST 2: BLACK NOTEBOOK
    ******************************
    
    Time Limit: Before going through KRONE PASS
    
    If you followed by guide and grabbed the BLACK NOTEBOOK back at the 
    hideout, you can head to HAKEN GATE. Enter the building next to the 
    gate and go downstairs to the prison area. Talk to the guards there 
    for a scene. You'll receive 5 BP and 2000 MIRA.
    
    If you're certain that you've tied up everything in BOSE region, go 
    ahead and march for KRONE PASS west of BOSE.
    ====================================================================
    
     ----------
    /KRONE PASS\
    ====================================================================
    ITEMS:
    EP CHARGE
    --------------------------------------------------------------------
    When you reach the checkpoint, talk to the guard outside, then head 
    inside and talk to the Sergeant in the first room. Exit and move to 
    the next room for a long scene. Use the RECOVERY POINT if you need 
    to heal, then head outside and prepare to face six wolves. Just 
    attack normally, these monsters aren't strong at all.
    
    The next morning, go and talk to the guard behind the counter to the 
    north, choose to file the paperworks and head throught the gate. You 
    are now in the region of Ruan.
    
    There's an EP CHARGE hidden beneath the tree at the end of the lower 
    path. Get on the upper path and head west, there's another EP CHARGE 
    inside the indent area where your view is blocked by a tree growing 
    on top of ledge (right before crossing a wooden bridge). Move to the 
    next area.
    ====================================================================
    
     --------------
    /MANORIA BYROAD\
    ====================================================================
    ITEMS:
    LILY NECKLACE
    --------------------------------------------------------------------
    Press SELECT and look at your map, see the right indent area halfway? 
    You can find a monster chest containing a LILY NECKLACE in it. The 
    monsters guarding that chest are 200% weak against Water attacks, 
    although frankly, you can just attack them normally.
    
    In the next area, the path will branch, if you take the path leading 
    to the LIGHTHOUSE, you can talk to the old man there for a secret 
    quest, which involves monster sweeping in the LIGHTHOUSE. You can 
    put it off till a later time, but I decide to do it now.
    
    ***********************************
    HIDDEN QUEST 3: LIGHTHOUSE MONSTERS
    ***********************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to the old man in front of VARENNE LIGHTHOUSE, accept his 
    request and head inside to defeat a bunch of Red Hammerheads. These 
    things are fast, so cast Clock Up or use Joshua's Flicker to delay 
    their actions. They have no weaknesses, and can take off around 90 
    to 120 HP from you per hit. Heal when needed. Just so you don't 
    overlook things, you need to defeat two groups of these on the top 
    floor.
    
    Successfully completing this quest yields 4 BP and 1500 MIRA.
    
    Return to MANORIA BYROAD and take the path that leads to the village.
    ====================================================================
    
     ---------------
    /MANORIA VILLAGE\
    ====================================================================
    ITEMS:
    NONE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    DIEHARD PAELLA, PLUCKED HERBAL TEA
    --------------------------------------------------------------------
    You can try the DIEHARD PAELLA for 500 MIRA. There are also a new 
    recipe you can buy. Talk to Rex, who's selling these foods to you, 
    and agree order the lunch special.
    
    Leave for a scene, then move southwest towards the windmill for a 
    scene. Talk to the woman standing outside the item shop, and exit 
    north onto GULL SEASIDE WAY.
    ====================================================================
    
     ----------------
    /GULL SEASIDE WAY\
    ====================================================================
    ITEMS:
    TEAR BALM x4, RUBY TALISMAN, TEARA BALM, BATTLE SUIT
    --------------------------------------------------------------------
    There's a chest to the immediate southeast shore with a TEAR BALM in 
    it. By the way, that giant blue shell-like monster called Night 
    Nautilus drops EVADE 2 Quartz from time to time if you're interested 
    in farming those.
    
    Keep heading east for a scene, then go north to MERCIA ORPHANAGE. 
    Watch the scenes here, when they're over, head back to GULL SEASIDE 
    WAY again.
    
    Take the eastern path that goes to RUAN. In the next area, press 
    SELECT and check your map, there's a penisula-like area about 
    halfway through, right below that in the little indent is a chest 
    with a TEARA BALM in it. Go near the penisula for a scene, you'll be 
    thrown into a battle against three Shark Gators, don't worry about 
    healing, Kloe automatically does that for you when your HP runs low.
    
    IT'S IMPORTANT THAT YOU RESCUE JIMMY IF YOU WANT TO COLLECT ALL 368 
    BP. Saving him will award you 2 extra BP and 1000 extra MIRA later 
    on.
    
    After the battle, rotate your camera and you should spot a monster 
    chest that contains a RUBY TALISMAN guarded by Stove Plants. Defeat 
    them and Keep going south on the beach till you find a chest with a 
    TEAR BALM in it. Backtrack and onto the paved road, go to the next 
    area.
    
    As soon as you move, you should spot the chest on the beach below 
    you. Go there and grab the BATTLE SUIT by battling against a swarm 
    of Stove Plants. Again, don't worry about healing, Kloe takes care 
    of that nicely. Use Flicker and Hurricane to quickly dispose of them.
    Head south to the other portion of the beach, at its corner, you 
    should find a TEAR BALM inside a chest. From where you are, move 
    south into the water by sticking to the cliff walls, this is a 
    hidden path not clearly shown on your map. Follow this path till the 
    end to find a barrel. Examine it to receive SKULL DAGGER and TORN 
    MAP.
    
    Move back onto the paved road and start going south, you should come 
    in contact with quest monsters that require extermination. You need 
    to kill them to get to RUAN, so let's start.
    
    ******************************
    QUEST 19: GULL SEASIDE MONSTER
    ******************************
    
    Time Limit: No limit as you must defeat them to get to RUAN
    
    ++++++++++++++++++++++++++++++++
    BOSS FIGHT 07: JABBA AND FRIENDS
    ++++++++++++++++++++++++++++++++
    
    Name: Jabba
    HP: 389 
    Weakness: Water
    
    Name: Stove Plant x2
    HP: 389
    Weakness: Water
    
    Name: Shark Gator
    HP: 490
    Weakness: All
    
    Get rid of the Stove Plants first, their Pale Flames may confuse 
    your party members. Cast Aqua Bleed on Jabba, two of these spells 
    outta take it out. Shark Gators hits hard, but move slow, once you 
    clear Jabba and Stove Plants, you can just melee them till they die.
    Leave the healing to Kloe, this battle shouldn't take more than five 
    minutes.
    
    You'll receive 4 BP and 1500 MIRA when you report to Jean.
    
    There's a split path to the west that leads to a cliff, you should 
    find another TEAR BALM inside the chest there. Keep going south till 
    you reach RUAN.
    ====================================================================
    
     ----
    /RUAN\
    ====================================================================
    ITEMS: 
    FRESH JUICE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES: 
    AZELIA ROSE, WINE STEAMED EGG, SALUBRIOUS OATMEAL
    --------------------------------------------------------------------
    Pay a visit to the guild first. After that, you can do some shopping 
    here. You can synthesize Cast 2, Action 2, and other higher level 
    Quartz at the ORBMENT FACTORY. Be sure to at least make Action 2 for 
    Joshua. Upgrade your equipments, then head to the lighthouse (in 
    RUAN, not the one where the old man was) between the HOTEL and the 
    CAFE for a scene. Then head to the draw bridge east of the CAFE for 
    another scene. Keep going till you're in RUAN - SOUTH BLOCK.
    
    The CAFE here and the one in the block you just came from both have 
    nice dishes for you to try/buy. Make your way across the stone 
    bridge south of the CAFE for a scene. Then head east across one more 
    bridge and talk to the guy with a red bandanna on his head, attempt 
    to return to RUAN - NORTH BLOCK for another scene.
    
    Re-visit the guild for an event, then head for the HOTEL and talk to 
    the receptionist there, once Kloe leaves, head up to the top floor 
    of the HOTEL and into the penthouse for a scene. Before you go to 
    the basement, talk to the receptionist again for a free FRESH JUICE.
    Head to the bottom room in the basement for some more events.
    
    The next morning, check the bulletin board for three new quests, 
    talk to Jean for a scene, you can also report to Jean to collect 
    your rewards for completed quests. Let's get the quests out of the 
    way first before you go to the orphanage. Exit south from RUAN - 
    SOUTH BLOCK onto AURIAN CAUSEWAY.
    ====================================================================
    
     ---------------
    /AURIAN CAUSEWAY\
    ====================================================================
    ITEMS:
    DEATHBLOW 2
    --------------------------------------------------------------------
    The open area halfway on to the east has a chest with a DEATHBLOW 2 
    in it. Keep going till you reach the screen with an intersection 
    leading towards SAPPHIRL TOWER, take that path.
    ====================================================================
    
     --------------
    /SAPPHIRL TOWER\
    ====================================================================
    ITEMS:
    TEAR BALM x3, BATTLE SUIT, ARMY BOOTS, FLAMEBERGE, SCENT, RANGE 1, 
    EP CHARGE x2, ZERO SHOT (X)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    HOT FRIED CHICKEN
    --------------------------------------------------------------------
    There's a TEAR BALM at the top right corner before you go up the 
    stairs leading to the entrance of the tower. 
    
    1F: Head straight for 2F.
    2F: Move south through the central dome and take the southwestern 
        bridge to 3F.
    3F: Take the one way path and move up to 4F.
    4F: Move north into the central dome and exit southeast to 5F.
    5F: One way path to a monster chest with a BATTLE SUIT in it. At 
        your current level, it'd be wise to "forge" Hell Gate with your 
        Quartz and just cast that in battle. It shouldn't take more than 
        two arts to elminate your foes. The EV requirements are: Time 4, 
        Space 2, Mirage 1; you can achieve this by putting Action 2, 
        Cast 1, and Eagle Vision in the same Quartz Line for either 
        Joshua (ideal) or Estelle. Backtrack to the previous floor.
    4F: From where you are, enter the central dome, take southern exit 
        and on to the bridge to your west, up the stairs again to 5F.
    5F: Head north and take the bridge to the west for a monster chest 
        containing a pair of ARMY BOOTS. Enter the dome, exit to the 
        west to a platform with another monster chest containing the 
        FLAMEBERGE for Kloe. Backtrack to 2F.
    2F: From where you are, head into the dome and take the southeastern 
        exit onto 3F.
    3F: Take the wooden bridge to the next platform and head upstairs.
    4F: Repeat the previous step, you should be at 5F.
    5F: There's a monster chest here containing the SCENT Quartz. Back 
        down to 4F.
    4F: Enter the central dome and look for two chests to either end of 
        the wall for a HOT FRIED CHICKEN and an EP CHARGE. When you come 
        out of the central dome, take the western path across the bridge 
        and up the stairs to 5F.
    5F: Follow the one way path to a platform with an EP CHARGE. Come 
        back down to 4F.
    4F: Take the western bridge down the stairs to 3F.
    3F: Take the stairs down to 2F.
    2F: Follow the one way path till you find a TEAR BALM, backtrack to 
        4F again.
    4F: From where you're, head east till you reach the platform that 
        is connected to the central dome. Take the stairs down to 3F.
    3F: Take the wooden bridge to the east and down the stairs to 2F.
    2F: Follow the path and grab the TEAR BALM, backtrack to 3F.
    3F: Head across the stone bridge into the central dome, grab the 
        RANGE 1 Quartz from the chest, go back to 4F.
    4F: From where you are, follow the eastern path all the way to the 
        last platform and take the stairs down until you are on 1F.
    
    *********************************
    QUEST 20: AURIAN CAUSEWAY MONSTER
    *********************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Outside SAPPHIRL TOWER, southwest of where you come down the stairs, 
    you'll find a small open area with the giant fish monster that needs 
    to be exterminated, make sure you're at least level 18, and have 
    accessories that prevent mute on your spell casters before you take 
    on this challenge. I highly suggest that you come back once Kloe 
    joins your party as a controllable character. But if you wanna do 
    this now, here's my strategy:
    
    ++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 06: HELMET CRABS
    ++++++++++++++++++++++++++++++++++++
    
    Name: Helmet Crab x5
    HP: 530
    Weakness: All
    
    Name: Mint Pom
    HP: 248
    Weakness: None
    
    Assuming that Kloe hasn't joined your party yet, start by casting 
    any offensive spell on a single Helmet Crab. DO NOT USE PHYSICAL 
    ATTACKS ON HELMET CRABS! If you do, your attacks will be reflected 
    back at you. The two spells from Estelle and Joshua should be enough 
    to take out one crab.
    
    When it's the crab's turn, each crab will use its turn to summon a 
    Mint Pom. Start preparing your area spells, Stone Impact and Hell 
    Gate are just a few choices here. Aim your spell at the Hermet Crabs, 
    chances are, once they finished summoning Mint Poms, they'll begin
    moving toward you, thus causing them to cluster together. If both 
    of your spell landed on multiple enemies, wiping out one or two 
    Helmet Crabs along with some Poms, you can continue this strategy 
    until all Helmet Crabs are erased from the map. Mint Poms are 
    vulnerable to physical attacks, you can just melee them afterwards.
    
    Now, the crabs are capable of inflicting mute status on you, so if 
    you don't have Kloe in your party, you'll either need to buy the 
    accessory that prevents this, or some item that can relief the seal. 
    You won't have a chance against the crabs if you can't chant spells, 
    since they reflect all physical attacks.
    
    You'll receive ZERO SHOT X (item for Quest 21), 4 BP and 1500 MIRA 
    as rewards.
    
    Head back to RUAN.
    ====================================================================
    
     ----
    /RUAN\
    ====================================================================
    ITEMS:
    ATTACK 2, PROGRESS ROD, WAREHOUSE KEY, MAINTENANCE KIT
    --------------------------------------------------------------------
    Just a few more things to wrap up here.
    
    ****************************
    QUEST 21: FIND THE PROTOTYPE
    ****************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    If you've successfully completed Quest 20: Aurian Causeway Monster, 
    you should receive the prototype gun.
    
    Talk to Karl upstairs in JOAN ARMS & GUARDS to hand over the gun, 
    he'll give you an ATTACK 2 Quartz in return.
    
    Report to Jean for 3 BP and 1000 MIRA.
    
    ***********************
    QUEST 22: WAREHOUSE KEY
    ***********************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to Harg standing near the harbor west of the CAFE in RUAN - 
    SOUTH BLOCK. You'll need to go down a set of stairs and pass that 
    worker with the yellow helmet before you can find him.
    
    Afterwards, head down the bridge towards the warehouse, then turn 
    west down the set of stairs, keep going through the narrow pathway 
    until you reach the second wooden platform, examine that area. Go 
    to the second floor of the CAFE here and examine the fishing rods. 
    Talk to the bartender on the first floor to borrow the PROGRESSIVE 
    ROD. Go back to wooden platform and use the rod to fish out the 
    WAREHOUSE KEY. Talk to Harg again to complete the quest.
    
    Report to Jean for 2 BP and 1000 MIRA.
    
    Talk to Jean inside the guild for a scene, time to head for MERCIA 
    ORPHANAGE.
    ====================================================================
    
     ----------------
    /MERCIA ORPHANAGE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Time to move on with the story, exit north of RUAN and keep going 
    north/northwest until you reach the split path that leads to MERCIA 
    ORPHANAGE.
    
    There are a bunch of things to be examined here:
    
    1) Front door
    2) Herb field
    3) Wall to the right of the door
    4) Barrels at the top right corner
    5) Milk tanks to the east
    6) Soil close to the flower bed below the milk tanks
    7) Firewood to the immediate right of the entrance
    8) Talk to the two people here to finish up with the investigation
    
    Time for some deductive reasoning. Get it right for two extra BP!
    The answer is obvious, someone purposely started the fire. After 
    Kloe joins you, head to MANORIA VILLAGE to the west on GULL SEASIDE 
    WAY. Enter the upper room, second floor of the inn for a scene, 
    leave and choose "The gang at the warehouse" for two more extra BP 
    when you're prompted to answer in the next scene. Go back to RUAN.
    ====================================================================
    
     ----
    /RUAN\
    ====================================================================
    ITEMS:
    3000 MIRA, MAINTENANCE KIT, WORK HELMET, GLADIATOR HEADBAND, STRIKE
    --------------------------------------------------------------------
    Enter RUAN for a quick scene, head for the draw bridge, then talk 
    to the receptionist in the HOTEL. Head down to basement and through 
    the double door to the pier. Talk to the old guy for a scene. When 
    you're in RUAN - SOUTH BLOCK, head for the warehouse direct south 
    of the draw bridge, enter it for a scene and a boss battle:
    
    +++++++++++++++++++++++++
    BOSS FIGHT 08: THE RAVENS
    +++++++++++++++++++++++++
    
    Name: Rais, Rocco, Dean
    HP: 750
    Weakness: None
    
    Name: Raven Gang Member x3
    HP: 481
    Weakness: None
    
    This boss fight is a joke. Get rid of Rais first, he has a skill 
    that can revive dead allies back to full health. Even though none of 
    the enemies here is capable of dealing damages beyond 100, it is
    still annoying having to knock them down repeatedly.
    
    The rest of the fight should be straightforward, just use spells or 
    Crafts that target multiple enemies and finish them off.
    
    You'll receive 9 BP and 3000 MIRA after reporting to Jean.
    
    Watch the scene that follows, check the bulletin board, it's time 
    for more quests. You have to do these NOW, you won't be able to 
    finish them when you begin rehersing for the play.
    
    ******************************
    QUEST 23: MAINTENANCE DELIVERY
    ******************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to Tobias in the ORBMENT FACTORY, agree to help and he'll hand 
    over the MAINTENANCE KIT to you. For a sidequest this trivial, the 
    guy sure talks a lot...
    
    Before departing for VARENNE LIGHTHOUSE, head to the CAFE (North 
    Block), and talk to the bartender there, he'll ask you deliver an 
    AZELIA ROSE to the grumpy old fart.
    
    Anyway, exit north of RUAN, keep going until you reach MANORIA 
    VILLAGE. Be sure to buy a SPICY ANCHOVY at the item shop here. Take 
    the northern exit and keep going till you reach the intersection 
    that leads to VARENNE LIGHTHOUSE. Go all the way to the top floor 
    and talk to the old man there. If you brought the two extra items 
    with you, he will reward you with a WORK HELMET and a GLADIATOR 
    HEADBAND. 
    
    You should receive 4 BP and 1000 MIRA as rewards.
    
    *******************************
    QUEST 24: SECRET OF THE OLD MAP
    *******************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    If you rescued Jimmy back on GULL SEASIDE WAY, you get two more BP 
    and 1000 MIRA.
    
    Head to the CHAPEL and talk to him there, if you followed my guide 
    step, you should have the TORN MAP with you already, and can finish 
    this quest right here. If not, check the GULL SEASIDE WAY section in 
    the walkthrough for more information.
    
    You'll receive 5 BP and 2000 MIRA as rewards.
    
    ***************************
    QUEST 25: CANDELABRUM THEFT
    ***************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Go to MAYOR'S RESIDENCE in RUNA - SOUTH BLOCK, it's on the east side 
    of the draw bridge. Talk to Steward and agree to help. He'll pull 
    out a card left by the Phantom Thief (Detective Conan reference, 
    perhaps?), and you need to start looking for clues based on the word 
    puzzle. Check the following things/locations in seqeunce:
    
    1) Lighthouse inside RUAN
    2) Roulette, second floor of the CAFE opposite of ORBMENT FACTORY
    3) Red Motor Lift, northwest of RUAN LANDING PORT, across the stone 
       bridge from the ticket booth, you might need to rotate your 
       camera to see it
    4) Crane, west side of RUAN - SOUTH BLOCK
    5) Talk to Harg around the same area
    
    You'll receive 7 BP and 5000 MIRA upon successful completion.
    
    *************************
    QUEST 26: MAKE HIM LEAVE!
    *************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Exit south of RUAN - SOUTH BLOCK and keep going south till you reach 
    AIR-LETTEN - CHECKPOINT. Get inside the building for a scene, then 
    head upstairs for another scene, agree to help and save your game. 
    Head inside the dining hall and choose the following answers for 2 
    extra BP:
    
    -Greetings, Your Excellency. I'm here to collect you.
    -The mayor's estate.
    -At this junky old place?
    -Your Excellency, by your foot...
    
    You'll get 5 BP and 1000 MIRA if you answered everything right.
    
    ********************
    QUEST 27: ESCORT JOB
    ********************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Exit north of RUAN and keep going north until you reach MANORIA 
    VILLAGE. Talk to Amelia near the northern exit, then take that exit 
    and keep going north until you reach KRONE TRAIL. Keep moving down 
    the one way path until a scene followed by a mandatory battle take 
    place. You'll be thrown against three Eggers that are weak against 
    Water spells. Kloe's Blue Impact will take out one with one cast, 
    if Estelle or Joshua doesn't have that spell, cast Aqua Bleed or 
    Soul Blur. If those aren't available, use melee, but be wanred, the 
    Eggers explode when they die, so expect to eat some damage.
    
    After this, escort the food maniac back to MANORIA VILLAGE to finish 
    the quest.
    
    You'll receive 5 BP and 1500 MIRA.
    
    If you completed everything described above and reported to Jean, 
    you should reach Bracer Rank 4, and receive the STRIKE Quartz. Now 
    that we got all the quests out of the way, let's head to JENIS ROYAL 
    ACADEMY. Exit north of RUAN, move along the road until the path 
    splits, take the east road till you enter VISTA FOREST RD, keep 
    moving, two screens later, you'll be inside the campus.
    ====================================================================
    
     -------------------
    /JENIS ROYAL ACADEMY\
    ====================================================================
    ITEMS: 
    RUAN ECONOMICS (1), RUAN ECONOMICS (2), RUAN ECONOMICS (3), EP 
    CHARGE, REVIVING BALM, CARNELIA - CHAPTER 5       
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    JENIS LUNCH, COFFEE ICE CREAM, ORANGE ICE CREAM, APPLE ICE CREAM, 
    HOLEY POPCORN, RAINBOW JELLYBEANS, MILK CREPE, ROYAL CREPE, 
    VEGETABLE SANDWICH
    --------------------------------------------------------------------
    Get into the SCHOOLHOUSE, head right and enter DEAN'S OFFICE for a 
    scene. Exit the door right next to DEAN'S OFFICE, and enter the next 
    building: CLUBHOUSE. You can buy JENIS LUNCH here. Anyway, head for 
    the STUDENT COUNCIL ROOM for a long scene.
    
    When the two have changed, head to DEAN'S OFFICE (you don't have to 
    do this if you don't want Jill to be an NPC in your party for the 
    next three secret quests, keeping her out of your party will make 
    the battles significantly easier), afterwards, DO NOT TALK TO JOSHUA 
    AT THE CLUBHOUSE JUST YET. There are three secret quests you should 
    complete first, if you talk to Joshua and Hans, they are no long 
    available. The quests will give you a total of 5 BP and 2000 MIRA.
    
    ***********************************
    HIDDEN QUEST 4: DECORATE THE CAMPUS
    ***********************************
    
    Time Limit: Before school festival starts
    
    Talk to Janitor Parkes in front the SCHOOLHOUSE. Check the following 
    places:
    
    1) Right wall - AUDITORIUM
    2) Front wall - BOY'S DORMITORY
    3) Corridor connecting SCHOOLHOUSE and CLUBHOUSE
    
    ***************************************
    HIDDEN QUEST 5: RESEARCH MATERIALS HUNT
    ***************************************
    
    Time Limit: Before school festival starts
    
    Head for MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE 
    and talk to Logic there. Check the following locations:
    
    1) BOY'S LOCKER ROOM (right besides MATERIAL ARCHIVES) Bench
    2) Rightside room on the first floor of BOY'S DORMITORY (Argyle's 
       room), check the table
    3) FACULTY OFFICE table, inside the SCHOOLHOUSE building
    
    After you've obtained all three volumes of RUAN ECONOMICS, return 
    them to Logic to complete the quest.
    
    *************************************************
    HIDDEN QUEST 6: CLEAR OUT THE OLD SCHOOL BUILDING
    *************************************************
    
    Time Limit: Before school festival starts
    
    Head for the BACK ROAD behind the CLUBHOUSE, keep going till you 
    reach the OLD SCHOOLHOUSE. Go up to the building entrance for a 
    scene.
    
    A word of caution here. The spiders in this place are extremely 
    agile and strong. They can also poison you. On top of that, Jill is 
    with you, as a useless NPC. Any careless move (eg. getting surprise 
    attacked) and you'll have your butt handed over to them.
    
    Your goal here is to eliminate every single enemy in this building. 
    But let's grab the items first.
    
    Go up to the front entrance of the building for a scene, enter it 
    and head for the right exit. On the next screen, go for the last 
    room to the right, keep going until you're outside again. Follow 
    the path to grab an EP CHARGE from the chest.
    
    Come back, head up the stairs and take the left exit. Enter the 
    first room you see on the next screen for a REVIVING BALM.
    
    Now that's done, you can start your bug sweeping process:
    
    1) Entrance hall - 2 spiders
    2) Ground floor left wing first room - 1 spider
    
    You should get a message telling you that all monsters have been 
    eliminated. Exit the building for a quick scene. 
    
    That's it for the hidden missions, time to move the story along, 
    head to the CLUBHOUSE and talk to Joshua there.
    
    On the day of the festival, make sure you go to each of the four 
    foodstands and buy all the deserts under the shop menu. Feel free to 
    explore the campus and buildings a bit, you'll encounter some 
    familiar faces. To move the story along, talk to Professor Alba in 
    front of the cafeteria counter on the CLUBHOUSE's main floor and 
    agree to take him to the social studies room. Head downstairs after 
    this for another scene, then go to the OLD SCHOOLHOUSE.
    
    Enter the building, head up the stairs to the right, enter the room 
    at the end for a scene.... and enjoy the play!
    
    When everything's over, you can head over to the cafeteria and grab 
    a free VEGETABLE SANDWICH from the counter lady for your hard work. 
    Make your way back onto GULL SEASIDE WAY for a scene. DO NOT GO TO 
    MANORIA VILLAGE JUST YET, HEAD TO RUAN FIRST.
    
    Talk to Maltida sitting on the bridge besides the HOTEL for CARNELIA 
    - CHAPTER 5. YOU MUST DO THIS RIGHT NOW. If you miss this for some 
    reason, you won't be able to grab it till your next playthrough. Oh, 
    and remember to upgrade your equipments, synthesize new quartz, etc. 
    The next few battles you're about to face are gonna be tough.
    
    When you're ready, exit north of RUAN and head for MANORIA VILLAGE, 
    except... there's a bunch of monsters in your way.
    
    ********************************
    QUEST 28: GULL SEASIDE MONSTER 2
    ********************************
    
    Time Limit: No limit as you have to kill them in order to go to 
                MANORIA VILLAGE
    
    ++++++++++++++++++++++++++++++++++
    BOSS FIGHT 09: JABBA AND FRIENDS 2
    ++++++++++++++++++++++++++++++++++
    
    Name: Jabba x3
    HP: 1089
    Weakness: Water
    
    Name: Stove Plant x2
    HP: 389
    Weakness: Water
    
    Name: Shark Gator x2
    HP: 389
    Weakness: All
    
    Name: Corn Mover
    HP: 480
    Weakness: Fire
    
    Start by getting rid of the Stove Plants. It shouldn't take anything 
    more than a single Aqua Bleed. Have Joshua cast Hell Gate on grouped 
    enemies, his chanting should be fairly fast if you installed the 
    Cast 2 Quartz on him.
    
    The Jabbas usually cast Stone Hammer, occasionally they roll up to 
    you and use melee, which leeches off your HP to replenish theirs, 
    and it hurts quite a bit, too. If you didn't modify Kloe's Orbments, 
    she should have Blue Impact by default. Casting that will take away 
    ~800 HP off a single Jabba, combine that with Joshua's Hell Gate, 
    they should go down fairly quickly. The rest of the enemies are just 
    there for you to pound.
    
    Now you can head for MANORIA VILLAGE. Go to the room on the second 
    floor of the INN and watch the scene, you'll be automatically taken 
    to MANORIA BYROAD. Take a few minutes to reconfigure Agate's Quartz 
    setup, the default may not be the best configuration out there. 
    
    Once you're done, head straight, follow Sieg to VARENNE LIGHTHOUSE.
    ====================================================================
    
     ------------------
    /VARENNE LIGHTHOUSE\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Enter the lighthouse and you'll be thrown into a boss fight right 
    away.
    
    ++++++++++++++++++++++++++++
    BOSS FIGHT 10: DEEN AND GANG
    ++++++++++++++++++++++++++++
    
    Name: Deen
    HP: 1980
    Weakness: None
    
    Name: Raven Gang Member x2
    HP: 881
    Weakness: None
    
    Take out Deen first, he can lower your character's defense, boost 
    his underling's strength, and worst of all, revive them back to full 
    health if you leave him kicking for too long. Have Joshua and Kloe 
    both cast Hell Gate or whichever strongest single/multi-target spell 
    you have. It should be enough to take out Deen. If not, have Estelle 
    or Agate seal the deal off with a melee attack.
    
    Heal up and head to the second floor for the next fight.
    
    ++++++++++++++++++++++++++++
    BOSS FIGHT 11: RAIS AND GANG
    ++++++++++++++++++++++++++++
    
    Name: Rais
    HP: 1980
    Weakness: None
    
    Name: Raven Gang Member x2
    HP: 881
    Weakness: None
    
    Same strategy as the previous battle, make sure you take out Rais 
    first.
    
    Save, heal, head up the stairs for another fight.
    
    +++++++++++++++++++++++++++++
    BOSS FIGHT 12: ROCCO AND GANG
    +++++++++++++++++++++++++++++
    
    Name: Rocco
    HP: 1980
    Weakness: None
    
    Name: Raven Gang Member x2
    HP: 881
    Weakness: None
    
    Again, same strategy, deal with Rocco first before you take on his 
    henchmen.
    
    Make sure you save and heal everyone to full health. The next battle 
    is gonna be tough.
    
    Head up two floors for a scene and a final battle in this area.
    
    ++++++++++++++++++++++++++++++++++
    BOSS FIGHT 13: BLACK-CLAD SOLDIERS
    ++++++++++++++++++++++++++++++++++
    
    Name: Black-Clad Soldier x2
    HP: 1280
    Weakness: None
    
    These guys are quick, powerful, and can delay your characters with 
    their Shadow Weaver move. Concentrate your attacks on one soldier 
    before you move onto the next. Forget about spells, just melee or 
    Craft them. Joshua's Flicker is very useful here. Heal with items if 
    you can't make it in time with the healing spells.
    
    More scenes and a choice. It doesn't matter which one you choose, 
    when you are given control again, exit west of MANORIA VILLAGE and 
    keep moving towards RUAN. After Kloe leaves you'll automatically be 
    taken to the guild.
    ====================================================================
    
     ----
    /RUAN\
    ====================================================================
    ITEMS:
    LIBERL NEWS - ISSUE 5, 10000 MIRA, 5000 MIRA, RECOMMENDATION, 
    DEATHBLOW 1
    --------------------------------------------------------------------
    Before you go to MAYOR'S RESIDENCE in RUAN - SOUTH BLOCK, visit the 
    item shop and buy a copy of LIBERL NEWS - ISSUE 5. Make sure you 
    equip your characters with accessories that prevent poison and faint 
    and make sure you upgrade your armors if you still haven't done so.
    
    Now go to your destination, enter the right corridor and up the 
    stairs into the room where the butler is standing next to. Watch the 
    scene here, and prepare for the final boss battle of this chapter.
    
    +++++++++++++++++++++++++++
    BOSS FIGHT 14: MAYOR'S PETS
    +++++++++++++++++++++++++++
    
    Name: Fango
    HP: 2140
    Weakness: None
    
    Name: Bronco
    HP: 1788
    Weakness: None
    
    These things are like Black-Clad Soldiers on steroids! If they gang 
    up on a single character, he/she won't survive. If you don't have 
    charms that prevent faint or poison, your party will likely become 
    their snacks.
    
    Start off by using Kloe's Impose and Estelle's Morale, focus on the 
    foe that got debuffed, attack with your Crafts. If any character's 
    HP falls below half, heal immediately. Have Joshua use his Flicker 
    as often as he can. If the debuff effects disappear, use Impose
    again. Kloe should be your healer in this battle and should do only 
    that (aside from using Impose).
    
    Before the monster dies, it'll use Death Throes on the remaining 
    one to boost its strength and speed, and that's not funny at all. 
    Have Kloe use Impose immediately and kill it while it's debuffed.
    
    Watch a series of events after this, you'll receive a total of 20 BP, 
    15000 MIRA, the RECOMMENDATION letter from Jean, and DEATHBLOW 1 
    Quartz (if your Bracer Rank reaches 3, which it should since you've 
    been diligently working on quests, right? ^__^).
    
    Save your game, and let's move onto Chapter 3.
    ====================================================================
    
     ------------------------------
    (~CHAPTER 3: THE BLACK ORBMENT~)                             [WKT04]
     ------------------------------
    
    In case you're wondering about the name of the background music 
    played during Agate and Masked Commander's duel, it is called Silver 
    Will.
    
     -------------------
    /JENIS ROYAL ACADEMY\
    ====================================================================
    ITEMS:
    CARNELIA - CHAPTER 6
    --------------------------------------------------------------------
    Exit north of RUAN and head east when you reach the intersection, 
    keep going straight till you reach JENIS ROYAL ACADEMY. Stop by the 
    MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE, and 
    talk to Purity there for CARNELIA - CHAPTER 6.
    
    YOU MUST DO THIS BEFORE HEADING TO AIR-LETTEN CHECKPOINT. Otherwise 
    you'll miss it permanently until you start you next playthrough.
    
    Once you leeched the free copy, go back to RUAN, exit south of RUAN 
    - SOUTH BLOCK, and keep going south till you reach AIR-LETTEN 
    CHECKPOINT. 
    ====================================================================
    
     -------------
    /KALDIA TUNNEL\
    ====================================================================
    ITEMS:
    TEARA BALM x3, CURIA BALM, DEATHBLOW 2, CELESTIAL BALM
    --------------------------------------------------------------------
    RECIPES:
    BRINY DELIGHT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Enter the building here and talk to the chef in the first room to 
    your right, you can buy BRINY DELIGHT here. Talk to the guard at the 
    counter, say you're ready, and head up the stairs for a scene, you 
    should now be inside KALDIA TUNNEL.
    
    The northern path at the first intersection, it'll branch off into 
    three different deadends (press SELECT to see your map), each end 
    has a chest containing TEARA BALM, CURIA BALM, and TEARA BALM, 
    respectively.
    
    Backtrack to the main road, and keep moving till you reach the next 
    branching point. Take south route for a DEATHBLOW 2, come back and 
    take the other road (northeastern road) till you reach the next area.
    
    Keep moving down the one way path, you'll find a RECOVERY POINT near 
    the exit. In the next area, there's a road that leads to LIMESTONE 
    CAVE, do NOT go there, you'll get massacred. When you reach the 
    second intersection, take the southern route, you'll find a TEARA 
    BALM and a CELESTIAL BALM at the two deadends here. Backtrack and 
    take the northern pathway this time till a scene takes over. Time to 
    backtrack! (That little girl must travel at the speed of sound or 
    something, in just four lines of dialogue, she's already at the 
    bridge, fixing the lamps, WTF? O__O)
    
    Anyway, keep backtracking to the previous area until a scene occurs. 
    Mmm... loli AND tentacle rap- I mean, giant worm monsters.
    
    +++++++++++++++++++++++++++
    BOSS FIGHT 15: DAMP CRAWLER
    +++++++++++++++++++++++++++
    
    Name: Damp Crawler x4
    HP: 650
    Weakness: None
    
    They aren't hard at all, but they do leech off your HP to heal 
    themselves. Occasionally they use GUMMY JUICE to slowdown your team. 
    Just use melee attacks and you'll be fine.
    
    Once it's over, keep going north until you reach ZEISS.
    ====================================================================
    
     -----
    /ZEISS\
    ====================================================================
    ITEMS: 
    ATTN FACTORY CHIEF, SEPTIUM OPTIC ANNALS, TOMORROW'S COOKING, KITTY-
    TALK FOR DUMMIES, ACERBIC TOMATO
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES: 
    ROTINI PASTA, BLACK PEPPER SOUP, SEASONAL TART, BOUILLABAISSE PLUS
    --------------------------------------------------------------------
    Up the stairs from the exit, take the left route and examine the 
    elevator. Tita will leave your party temporarily. It's time to do 
    some shopping!
    
    Right next to the main entrance of CENTRAL FACTORY is the ORBMENT 
    FACTORY, if you have enough Sepiths, you can synthesize higher level 
    Quartz like HP 3, Impede 3, etc. Otherwise, head out into the city. 
    Head down the escalator and check the CAFE for some new recipes, go 
    to the weapon shot to upgrade your equipments. Once you're ready, 
    head over to the guild for a scene, you'll receive ATTN. FACTORY 
    CHIEF. Before heading over to the CENTRAL FACTORY to meet Murdock, 
    check the bulletin board for a list of quests, you know what y'all 
    should be doing right now, story progression can wait. :)
    
    ************************
    QUEST 29: TEMP LIBRARIAN
    ************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Talk to Constance inside the ARCHIVES room on CENTRAL FACTORY 2F, 
    agree to help, then go to 3F DESIGN RM and examine the ladder stool 
    for SETPIUM OPTIC ANNALS, now head up one floor to 4F's LAB, examine 
    the table to the right for TOMORROW'S COOKING. If you head up the 
    stairs here into the hot house, you can grab a free ACERBIC TOMATO. 
    In fact, you can come back here as often as you want and loot more 
    of it if you're interested. If you read TOMORROW'S COOKING, you'll 
    master a new recipe! Leave the LAB and head for the CLINIC on the 
    same floor, examine the night stand between the two beds for KITTY-
    TALK FOR DUMMIES, read it and you might find out what those stray 
    cats are thinking.
    
    Once you got all three books, talk to Constance again to complete 
    the current quest, which in turn, opens up a secret quest.
    
    You'll receive 3 BP and 250 MIRA as rewards.
    
    Exit south of ZEISS onto TRATT PLAIN RD.
    ====================================================================
    
     --------------
    /TRATT PLAIN RD\
    ====================================================================
    ITEMS:
    TEARA BALM x2, HIT 3
    --------------------------------------------------------------------
    Keep going south till you reach the next screen. When you're in the 
    second area, press SELECT and check your map. see those dark spots 
    on the map? Locate the upper exit (where it says ZEISS above it), 
    there is a tiny dark spot (a rock) that is directly below the two 
    large spots south of the exit. You'll find a TEARA BALM there. 
    
    The little open area to the right of the lake offers a chest with 
    another TEARA BALM in it. At the southwest corner (bottom left of 
    the map) where a lot of sheeps gather, there's a chest with a HIT 3 
    Quartz in it, but you need to defeat a bunch of Creepy Sheeps. If 
    you didn't upgrade Estelle and Joshua's armors, you should come back 
    later. Otherwise, have Joshua cast Hell Gate, and Estelle cast Fire-
    based area spells. The sheeps usually end up clogging the areas 
    around you after attacking you, which make your magics even more 
    effective. Use Joshua's Flicker as you see fit, if you have any 
    Quartz equipped on Estelle that can inflict status aliments, her 
    Hurricane Craft will more than likely cause aliments on multiple 
    sheeps.
    
    Once you've looted all three items, head for the southeast exit to 
    ELMO VILLAGE.
    ====================================================================
    
     ------------
    /ELMO VILLAGE\
    ====================================================================
    ITEMS:
    THE ERBE WOODPECKER
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    WILD VEGGIE POT, FRUITY MILK, SPECIALTY EGGNOG, MONSTER SUSHI
    --------------------------------------------------------------------
    Head for the INN, you can buy some nice recipes here. Aim for the 
    door at the bottom right, it should take you to a corridor. Rotate 
    your camera so you can see the narrow path that is parallel to the 
    INN's wall. Follow the path, head down the stairs, make your way 
    around the pond (you'll need to go underneathe the wooden corridor. 
    When you are close to the stone lamp, you should be able to examine 
    it, which yields the quest item THE ERBE WOODPECKER. Go back to 
    ZEISS.
    
    ***********************************
    HIDDEN QUEST 7: TEMP LIBRARIAN PLUS
    ***********************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Hand over THE ERBE WOODPECKER to Constance in the ARCHIVES room on 
    CENTRAL FACTORY 2F to complete this quest... Annnnnnd she tells you 
    there are two more books you should to retrive for her. F@#$ing 
    biatch.
    
    You'll get 3 BP and 500 MIRA as rewards.
    
    Be sure to rest up, exit south of ZEISS onto TRATT PLAIN RD again.
    ====================================================================
    
     --------------
    /TRATT PLAIN RD\
    ====================================================================
    ITEMS:
    HERTZ'S ADVENTURE(2), SAPPHIRE TALISMAN
    --------------------------------------------------------------------
    You can actually clear Quest 32 while you're on your way to retrieve 
    the book, so let's do that.
    
    *****************************
    QUEST 30: TRATT PLAIN MONSTER
    *****************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Take the eastern path on the first screen towards WOLF FORT. Press 
    SELECT to pull out your map when you're in the second area. Look at 
    the paved road that's connecting ZEISS to WOLF FORT. Your target is 
    located just a little before the road starts turning east.
    
    ++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 07: CRONOCIDER
    ++++++++++++++++++++++++++++++++++
    
    Name: Cronocider x4
    HP: 1600
    Weakness: None
    
    If your have Clock Up EX, cast that right away. If not, start by 
    casting Soul Blur or Shadow Spear. When the Cronociders begin to 
    gather around you, start casting La Tear. You need to make sure both 
    of your characters' HP stay above 50%. Your enemies could take 200 
    to 300 HP per hit, it's vital that you replenish lost health ASAP. 
    
    Sooner or later the boars will gather around you, which make your 
    multi-target spells easy to hit. However, it is usually at this 
    point when they start using Golden Armor on themselves. This skill 
    boosts STR and DEF, and can be a headache if two or three of them 
    use it at the same time. Delay or kill those that have been buffed, 
    use your S-Crafts if you have to.
    
    You'll receive 4 BP and 1000 MIRA for defeating them.
    
    You need to fight a group of Grass Hoppers in order to obtain the 
    BLACK BANGLE inside that chest.
    
    Take the eastern exit (not the one leading to WOLF FORT) into an 
    area with four small stone pillars and a large one in the center. 
    Examine the central pillar for HERTZ'S ADVENTURE(2). Rotate your 
    camera till you spot the monster chest guarded by another group of 
    Grass Hoppers. Beat them to obtain the SAPPHIRE TALISMAN. Before you 
    go head back to ZEISS, let's explore CARNELIA TOWER for some nice 
    equipments and Quartz. Go back to the previous screen and head for 
    the northern exit, it'll take you to CARNELIA TOWER.
    ====================================================================
    
     --------------
    /CARNELIA TOWER\
    ====================================================================
    ITEMS:
    EP CHARGE x2, TEARA BALM x3, BLACK COAT, MIND 3, EP CHARGE EX, 
    ATTACK 3, DEMI-HANDERS, CELESTIAL BALM, TEAR ALL BALM, OCTAVIAN 
    STAVE, CAVALIER KILLER
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    HELLFIRE EGGS
    --------------------------------------------------------------------
    1F: Two chests on either side of the stairs right when you enter the 
        tower, you need to rotate your camera to see them. One has an EP 
        CHARGE, the other contains a TEARA BALM. Two additional chests 
        are found before the stairs leading to 2F, one with an EP CHARGE, 
        the other with a BLACK COAT.
    2F: Cross the bridge into the central dome, where a monster chest 
        containing a MIND 3 Quartz is sitting in the middle. You'll need 
        to deal with three Robber Trappers. Water spells work wonders 
        here, but be sure to watch out for their Spiral Flame magics.
        Take the stone bridge to the west and up the stairs.
    3F: Grab the EP CHARGE EX from the platform to the south, then head 
        back down to 2F.
    2F: Take the stone bridge to the east and up the stairs.
    3F: Grab the TEARA BALM from the platform to the south, then head 
        back down.
    2F: Take the stone bridge to the south and up the stairs.
    3F: Watch out for the Pom swarms in the central dome here, go north 
        and up the stairs to 4F.
    4F: Head straight south till you see two chests on either sides of a 
        wall, you should find HELLFIRE EGGS and TEARA BALM in them. Go 
        back to the central dome, head west and up the stairs to 5F.
    5F: Go south for a monster chest that contains Joshua's DEMI-HANDERS, 
        then head north till you reach the platform connected by a stone 
        bridge going south, take this route and you should be in the 
        central dome. Take the west exit here and go north for a schest 
        with a CELESTIAL BALM in it. The monster chest at the opposite 
        end yields an ATTACK 3 Quartz. Go back to the central dome and 
        take the east exit, go south for a chest with a TEAR ALL BALM, 
        then head north to the opposite end for another monster chest 
        with Estelle's OCTAVIAN STAVE in it. Go back to the central dome 
        gain and take the south exit onto the platform with the stairs 
        going up, the western wooden bridge takes you to a monster 
        chest containing a CAVALIER KILLER.
    
    Well, that's all for now, backtrack to 1F and head back to ZEISS to 
    hand over the book to Constance. 
    ====================================================================
    
     --------------
    /SANKTHEIM GATE\
    ====================================================================
    ITEMS:
    31 CYPRESS TREES, IMPEDE 3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    POT O'MEAT
    --------------------------------------------------------------------
    
    *************************************
    HIDDEN QUEST 8: TEMP LIBRARIAN PLUS 2
    *************************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Talk to Constance in the ARCHIVES room on 2F of ZEISS' CENTRAL 
    FACTORY once you obtained HERTZ'S ADVENTURE(2). Completing this to 
    unlock Hidden Quest 9, which is another book hunt mission.
    
    You should receive 4 BP and 1000 MIRA as rewards.
    
    *************************************
    HIDDEN QUEST 9: TEMP LIBRARIAN PLUS 3
    *************************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Exit east of ZEISS onto RITTER ROADWAY, and keep going east three 
    screens till you reach SANKTHEIM GATE. Enter the gate and head up 
    the stairs near the end of the corridor. Keep following the path on 
    2F till you can go up another floor. Examine the chest here to get 
    31 CYPRESS TREES and IMPEDE 3 Quartz. The first room to your right 
    on 1F is the cafeteria. You can try POT O'MEAT here for 700 MIRA.
    
    Head back to ZEISS and hand over the book to Constance to complete 
    this quest.
    
    You should receive 4 BP and 2500 MIRA as rewards.
    ====================================================================
    
     -----
    /ZEISS\
    ====================================================================
    ITEMS:
    GASOLINE TANK, COMBUSTION ENGINE, BACK ROOM KEY, CIGARETTES, ACERBIC 
    TOMATO, LONG BARREL, TEARA BALM, DRIVE ORBMENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    TOMATO SANDWICH
    --------------------------------------------------------------------
    That's it for all the side quests for now, talk to the receptionist 
    on 1F beside the elevator then head to 2F's OFFICE to progress the 
    story.
    
    Once Tita joins you, head down to 1F's Orbment Factory and open up 
    the rest of her slots. Equip whatever you see fit on her and head 
    to her grandpa's private factory located southwest of ZEISS. Meet 
    Professor Russell on 2F inside his workshop to the right of the 
    entrance, then head downstairs for another scene.
    
    The next morning, head to the guild first and talk to Kilika there, 
    go to the WORKSHOP on CENTRAL FACTORY 3F for a scene, then head 
    for the OPERATIONS room on 5F, examine the computer here and select 
    Central Factory -> Related Topics -> Gasoline, Combustion Engine.
    After retrieving the information on the whereabouts of the above 
    items, head to the southern storage room in B1 and talk to Faye 
    there to obtain GASOLINE TANK. Now, get out of CENTRAL FACTORY and 
    head for ZEISS LANDING PORT to the right of the factory, talk to 
    Gerald at the ticket stand, then navigate your way to the ship to 
    meet Gustav and grab the COMBUSTION ENGINE from him.
    
    Once you got both items, go back to the WORKSHOP on 3F of CENTRAL 
    FACTORY for a scene. Do NOT go to ELMO VILLAGE yet, there are some 
    quests you should complete first. Check the bulletin board inside 
    the guild.
    
    *************************
    QUEST 31: SMOKER'S REVOLT
    *************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Talk to Dr. Miriam inside the CLINIC on CENTRAL FACTORY 4F, agree 
    to help. If you don't have FRESH MILK with you, you can buy it from 
    GENERAL GOODS in ZEISS. Choose to give the FRESH MILK to Antoine, 
    the cat, and it'll start following you (......). Go to the following 
    places in order:
    
    1) 5F OPERATIONS - Ask Travis about cigarettes
    2) 1F - Ask Hugo who's talking with another guy to the left about 
       cigarettes
    3) 2F OFFICE - Talk to Murdock for a scene, check the locked door, 
       then check the desk with a pile of green books to receive the 
       BACK ROOM KEY, head into the locked room and examine the table 
       for some CIGARETTES.
    
    You'll receive 4 BP and 2000 MIRA for this quest.
    
    ***************************
    QUEST 32: POTENT INGREDIENT
    ***************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Snatch the ACERBIC TOMATO inside in the LAB's hot house on 4F of 
    CENTRAL FACTORY, head over to the CAFE and choose to hand over the 
    ingredient to Ben to complete this quest.
    
    You'll receive a TOMATO SANDWICH, 3 BP and 1000 MIRA.
    
    *************************
    QUEST 33: PRODUCT TESTING
    *************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Talk to Terry in CENTRAL FACTORY 4F's LAB, agree to help and you'll 
    get a pair of (ALPHA) STREGA. Equip them on Estelle and visit the 
    following places:
    
    1) AIR-LETTEN CHECKPOINT
    2) LEISTON FORTRESS
    3) SANKTHEIM GATE
    4) WOLF FORT
    
    Do NOT go to ELMO VILLAGE, you won't be able to complete this quest 
    if you do.
    
    Theoretically, you can complete the quest by visiting three of the 
    above locations, but if you visited all four, you'll get 2 extra BP 
    and (BETA) STREGA, which is well worth the extra trip.
    
    You should receive 6 BP, 2000 MIRA and (BETA) STREGA if you finished 
    all of the above.
    
    ********************************
    QUEST 34: HAULAGE VEHICLE SEARCH
    ********************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Exit south of ZEISS and turn east when you reach the intersection.
    On the second screen with four exits, walk on the paved road until 
    it starts to turn east, stray off to the south and you should see 
    two people in front of a vehicle. Talk to them and prepare for to 
    defend the cart against a bunch of Armored Rabbits. Completing this 
    quest opens up a secret quest.
    
    You'll receive 4 BP and 1000 MIRA as rewards.
    
    ***************************************
    HIDDEN QUEST 10: HAULAGE VEHICLE REPAIR
    ***************************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Head back to ZEISS and talk to Prometheus in the DESIGN RM (CENTRAL 
    FACTORY, 3F), then head to 5F OPERATIONS room and check the computer 
    there by selecting Central Factory -> Related Topics -> Haulage 
    Vehicle. Take the elevator to B1 and talk to Rudi near entrance of 
    KALDIA TUNNEL to receive the DRIVE ORBMENT.
    
    Exit south of ZEISS, take the eastern route on the first screen, on 
    the second screen with four exits, walk a little south after the 
    paved road starts turning east to find the stalled vehicle. Hand 
    over the DRIVE ORBMENT to Wong to complete this quest.
    
    You should receive 5 BP and 1500 MIRA as rewards.
    
    Head southeast for the exit to WOLF FORT, a secret mission awaits.
    On the next screen, there's a monster chest south to the western 
    exit that contains a LONG BARREL, a little south of WOLF FORT's 
    entrance is a tree that hides a chest with a TEARA BALM in it.
    
    **********************************
    HIDDEN QUEST 11: MESSENGER OF LOVE
    **********************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    When you enter WOLF FORT, talk to Brahm who's guarding the gate to 
    activate the hidden mission. Agree to help and he'll hand over 1000 
    MIRA to you.
    
    Buy a WOLLY KNIT-HAT from GENERAL GOODS in ZEISS and hand it over to 
    Faye on CENTRAL FACTORY B1 to complete the quest.
    
    If you bought the correct present, you'd get 4 extra BP. Hence, you 
    should receive 6 BP and 2000 MIRA for this quest.
    
    *****************************
    QUEST 35: RITTER ROAD MONSTER
    *****************************
    
    Time Limit: Before seeing Dorothy's photo
    
    Exit east of ZEISS, keep moving till you reach the next area. South 
    of the T-intersection, you should find a giant cobra enemy that 
    requires extermination, choose to do so for an optional boss fight. 
    Make sure to equip White Bracelet on your characters.
    
    +++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 08: MERCURY VIPER
    +++++++++++++++++++++++++++++++++++++
    
    Name: Mercury Viper
    HP: 1766
    Weakness: Fire & Wind
    
    Name: Bane Cobra x4
    HP: 766
    Weakness: Fire & Wind
    
    This fight can be difficult. The Bane Cobras can summon more of 
    their friends to battle, however, since this makes most of them 
    clump together in a tiny area, you should be able to use Tita's 
    Smoke Cannon and other area spells (eg. Aerial, Hell Gate, etc.) to 
    quickly dispose of them. 
    
    The snakes primary method of attack is Venom, which takes away ~200 
    HP with 100% chance of inflicting poison on you. Therefore, having 
    the White Bracelet on your characters will help immensely. Mercury 
    Viper isn't anything special, it's just a giant version of its 
    underlings with more HP. Once the small eggplants are gone, you can 
    smash it however you see fit.
    
    You should receive 5 BP and 2000 MIRA as rewards.
    ====================================================================
    
     ------------
    /ELMO VILLAGE\
    ====================================================================
    ITEMS:
    PUMP SHED KEY
    --------------------------------------------------------------------
    Enter ELMO VILLAGE for a scene, go to the INN for another scene. The 
    INN owner Matilda will hand over the PUMP SHED KEY to you. Go to the 
    little cabin to the north, use the key and enter it for a scene. Go 
    back to the INN for another scene. Head out of the village and start 
    moving towards the opposite direction (off the paved road), you 
    should eventually encounter an event, which throws you into a battle 
    against six Attack Dobermen.
    
    I don't consider this a boss fight, they tend to gather around you 
    before they attack. Use Hell Gate, Stone Impact and other area spell 
    to take them out. Dorothy's flash will blind them, making the battle 
    even easier. If you have Joshua's Black Fang S-Craft, using it here 
    will significantly reduce the difficulty.
    
    Once you're done, head back to ELMO VILLAGE, pick up Tita from the 
    PUMP SHED and report to Matilda in the INN. Head up the stairs into 
    the room at the lower right corner. When it's night time, come down 
    and enter the door to the upper right for a scene, keep going down 
    the corridor into the house at the other end, check the changing 
    room for a long scene.
    ====================================================================
    
     -----
    /ZEISS\
    ====================================================================
    ITEMS:
    3000 MIRA, GRAIL BRACELET, PETRIFY, CARNELIA - CHAPTER 7
    --------------------------------------------------------------------
    Go to the village exit for a scene, head towards ZEISS for another 
    scene. Go to the guild to report your progress, you should receive 5 
    BP and 3000 MIRA for the pump repair mission. If you did all of 
    quests above, your Bracer Rank should rise to 2 now, which grants 
    you a GRAIL BRACELET that prevents all status aliments.
    
    Update your equipments if you haven't, then head for the CENTRAL 
    FACTORY area for a scene. Before you enter the building, talk to 
    Elwyn to the right side of the stairs, he'll give one of the three 
    items for free, I'd pick PETRIFY Quartz myself. You can choose 
    whichever one you prefer.
    
    Enter the complex, check the elevator first, then go for the 
    emergency stairs on the other side. There are smokescreens that can 
    be disabled on each floor here, you get 1 extra BP for every smoke 
    canister cleared:
    
    B1F: Eastern warehouse, near the conveyor belts
    1F: Left area, near the bench
    2F: Near the elevator
    3F: Inside the Design Room
    4F: Inside the Lab
    
    Head up to 3F, and enter the WORKSHOP for a scene. Reconfigure 
    Agate's Quartz here if you want, then head to 5F by going up the 
    emergency stairs again. Move down the path for a scene, then head 
    back down to 1F, and go outside.
    
    After the fiasco's over, head out of the factory, Dorothy will 
    leave. Go to the guild for an event. Professor Alba couldn't have 
    come at a better time, as an eye witness and all. Anyway, exit 
    south of ZEISS but do NOT go to CARNELIA TOWER just yet, instead 
    make your way to WOLF FORT, and talk to Bruno next to the two 
    guards standing beside the gate for CARNELIA - CHAPTER 7. It's 
    absolutely critical that you do this now, miss this opportunity 
    and it's gone for good.
    ====================================================================
    
     --------------
    /CARNELIA TOWER\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Once you grabbed CARNELIA - CHAPTER 7, it's time to go to CARNELIA 
    TOWER.
    
    A scene when you enter the area followed by a battle against five 
    Attack Dobermen. Select they're affliated with the black men for 
    3 extra BP. 
    
    If you haven't looted all the treasures in this place yet, you can 
    refer to my earlier paragraphs. Otherwise keep going up till you 
    reach the roof, be sure to save and heal beforehand, since a boss 
    battle's waiting for ya.
    
    ++++++++++++++++++++++++++++++++++++
    BOSS FIGHT 16: BLACK-CLAD SOLDIERS 2
    ++++++++++++++++++++++++++++++++++++
    
    Name: Black-Clad Soldier
    HP: 1820
    Weakness: None
    
    Name: Black-Clad Soldier x2
    HP: 1950
    Weakness: None
    
    The one with lower HP uses a machine gun, the other two use melee 
    attacks. These folks are tough, however, status aliments DO work on 
    them. I equipped Deathblow 1 on Joshua, which has a 10% K.O. rate 
    and by luck, I took two of them out with a single Flicker.
    
    Equip Petrify on Agate and Estelle and give it a try if things don't 
    work out for you. Chances are, you might end up stoning them more 
    often than you think. By now, you should have La Teara on one of 
    your members, cast that whenever your members' HP fall below half. 
    Use S-Crafts when you're in danger, or use it when you can steal 
    enemy's critical turn bonus.
    ====================================================================
    
     --------------
    /LIMESTONE CAVE\
    ====================================================================
    ITEMS:
    TEARA BALM x5, EP 3, EP CHARGE EX, G-IMPACT, ZEMURIA MOSS, ARVE 
    SOVEREIGN SERUM
    --------------------------------------------------------------------
    Watch the scene after this, head out of the tower for a scene, when 
    you're on your way to ZEISS, Agate faints. 
    
    A few events later, go visit Father Vixen of the SPETIUM CHURCH in 
    ZEISS, then head to the guild, Zane will accompany you to fetch 
    the antitoxin for Agate. I highly recommend that you buy a few of 
    those necklaces that prevent Confuse from the weapon shop and equip 
    them on your characters. They'll make the upcoming boss battle a 
    breeze. Head down to CENTRAL FACTORY B1 to get to KALDIA TUNNEL.
    
    At the intersection, go north. A little bulge of land to the east 
    on this path leads to a TEARA BALM.
    
    Keep going till you reach an intersection, head northeast to the 
    next screen. Keep going till you reach another intersection, move 
    north for a TEARA BALM, backtrack and take the east path and turn 
    north for a monster chest, you'll need to defeat five penguins 
    before getting the EP 3 Quartz. Head back to the latest branching 
    point, go east then south for a TEARA BALM. Go back to the previous 
    screen.
    
    Backtrack to the intersection here and take the northwestern path 
    to another intersection, the road going downward takes you to an EP 
    CHARGE EX, whereas the one going upward takes you to the next area.
    
    In the next screen, move north, then east at the intersection for 
    a monster chest with a G-IMPACT for Tita. Backtrack and take the 
    west path to the next area.
    
    Keep going west in the new area for a TEARA BALM, back track and 
    take the north route at the intersection, head west when you're 
    given the chance for another TEARA BALM. Move in the opposite 
    direction, then north, then east into the final area. 
    
    Heal and save. Then examine the large rock in the center for some 
    ZEMURIA MOSS followed by a boss fight.
    
    ++++++++++++++++++++++++++++
    BOSS FIGHT 17: PENGUIN FEAST
    ++++++++++++++++++++++++++++
    
    Name: King Penguin
    HP: 6880
    Weakness: Fire
    
    Name: Yellow Penguin x2
    HP: 1003
    Weakness: None
    
    Name: Pink Penguin x2
    HP: 1054
    Weakness None
    
    The Pink Penguins here can confuse your party, Equipping Lily 
    Necklaces on your characters will make the battle a breeze. If you 
    didn't do this, enjoy watching your characters wasting their turns 
    running amok or punching each other :D
    
    Start by focusing all your attacks on Pink Penguins. If Joshua's 
    CP is above 100, use his Black Fang and take them out ASAP. Zane and 
    Tita can heal with their Crafts. Have your Fire mages cast Flare 
    Arrow on King Penguin, that should take off ~800 HP per chant.
    
    The penguin king uses Thunder Breath fairly requently, which can hit 
    multiple targets in a line and may cause paralysis on its target(s). 
    In addition, it can also use Sonic Boom that deals heavy damage to 
    all characters (~400 HP). If it's gathering power, try to rush it 
    with your strongest Crafts and magics or just concentrate on healing. 
    
    Backtrack to KALDIA TUNNEL (just keep going south/southeast), then 
    ZEISS' CHAPEL and hand over the moss to Father vixen, you'll receive 
    the ARVE SOVEREIGN SERUM in return. Head to the CLINIC (4F, CENTRAL 
    FACTORY) for a scene.
    ====================================================================
    
     --------------
    /RITTER ROADWAY\
    ====================================================================
    ITEMS:
    LIBERA NEWS - ISSUE 7
    --------------------------------------------------------------------
    After Zane departs, buy LIBERL NEWS - ISSUE 7 from GENERAL GOODS, 
    then go to the guild for a scene, you'll get a copy of DOROTHY's 
    PHOTOGRAPH.
    
    Exit east of ZEISS, near the end of the road stands a monster that 
    requires extermination. This is a mandatory battle, you must defeat 
    it to go to LEISTON FORTRESS.
    
    *******************************
    QUEST 36: RITTER ROAD MONSTER 2
    *******************************
    
    Time Limit: No limit as you have to kill them in order to go to 
                LEISTON FORTRESS
    
    +++++++++++++++++++++++++++++++++++++++
    BOSS FIGHT 18: BLOODY SABER AND FRIENDS
    +++++++++++++++++++++++++++++++++++++++
    
    Name: Bloody Saber
    HP: 2450
    Weakness: Water & Wind
    
    Name: Solid Dozer x2
    HP: 1380
    Weakness: None
    
    Name: Attack Doberman x2
    HP: 1180
    Weakness: All
    
    Let's talk about the ugly stuffs first. Bloody Saber can leech your 
    HP just by attacking you, and it's fast. It also uses Death Throes 
    on its companions when it dies, greatly enhancing their ATK/SPD. 
    Solid Dozers can delay your turn when they attack you.
    
    So what to do? Start by casting Clock Up EX on your healer. If you 
    don't have this magic, use Clock Up instead. It's likely that before 
    you even get your turn, your enemies have already gathered around 
    you. If this is the case, use Aerial, Hell Gate, Hurricane, etc. on 
    them. Heal with La Teara. If Joshua's CP is at 200, look for a good 
    turn bonus and unleash Black Fang, it should theoretically take out 
    everything except Bloody Saber.
    
    Once the underlings are gone, the rest of the battle should just be 
    a heal/attack game. Since Bloody Saber sucks blood, make sure you 
    finish it quickly.
    
    You'll receive 6 BP and 3000 MIRA as rewards.
    
    Keep moving to the next area and take the northern path when you 
    come across the intersection, you should be on SODAT ARMY ROAD now.
    ====================================================================
    
     ---------------
    /SODAT ARMY ROAD\
    ====================================================================
    ITEMS:
    TEARA BALM, REVIVING BALM, EP CHARGE EX, CURIA BALM
    --------------------------------------------------------------------
    There is a TEARA BALM and a REVIVING BALM to the western side of the 
    road. An EP CHARGE EX is located on the eastern side of the road 
    near the northern exit of the first area. A CURIA BALM is located 
    halfway to your left in the second area, keep moving north till you 
    reach LEISTON FORTRESS.
    
    Head up for a scene, it doesn't matter what you choose here, just 
    pick one to move the story along. When you've taken control again, 
    head towards the exit for a scene.
    ====================================================================
    
     -----
    /ZEISS\
    ====================================================================
    ITEMS:
    DETECTOR JAMMER, LEISTON FORTRESS MAP
    --------------------------------------------------------------------
    Choose "The Royal Guardsmen are being set up?" for 4 extra BP and 
    watch the rest of the dialogue. Head to Russell's workshop southwest 
    of ZEISS, enter the room to the right, then head up the stairs and 
    check the bottom right corner to retrieve the DETECTOR JAMMER. Head 
    back to the guild again to receive LEISTON FORTRESS MAP from Kilika, 
    enjoy watching Agate's tsundere mode kicking into gears. XD
    
    If you still have unfinished quests, do them now. You won't be able 
    to complete them if you get on the airship. When you're ready, go to 
    ZEISS LANDING PORT beside CENTRAL FACTORY, and talk to Murdock on 
    the lower platform. Choose to "Liftoff", and off to LEISTON FORTRESS 
    you go!
    
    While you're on the ship, talk to everyone, head out onto the deck 
    for a scene, then get back down to the basement and talk to Gustav 
    to progress the story.
    ====================================================================
    
     ----------------
    /LEISTON FORTRESS\
    ====================================================================
    ITEMS:
    ORBAL CALCULATOR
    --------------------------------------------------------------------
    Choose to go to the Research Wing (it doesn't matter which one you 
    choose really, it won't affect the amount of BP you receive). There 
    is a RECOVERY POINT right around the cargo, use it to your advantage. 
    
    Head to the next area through the bridge to the west, then aim for 
    the northwestern exit. Enter for a scene, stick to the walls to your 
    left until you reach a barred window, examine it for a scene.
    
    Head a little right from where you are for a battle against two 
    Special Ops Soldiers. I don't consider this a boss fight, you've 
    fought them twice already, they hit hard and have more HP this time 
    around. Just heal when you see fit and pound them to death. Enter 
    the facility for a scene, Joshua'll retrieve the ORBAL CALCULATOR, 
    after some chitchat, head out and exit south for a scene. 
    
    SAVE YOUR GAME, NOW! Screw up the next part and you can bid farewell 
    to your 2 bonus BP. Since soldiers have been dispatched to search 
    for intruders, every time your cover is blown, you lose 1 BP. Repeat 
    this three times and you won't get any bonus BP here.
    
    So, with your camera facing SOUTH, stick to the iron walls to your 
    left and follow the path until you reach the first building with a 
    door. Watch the guards here, get into the complex when they face 
    away from you. You should now be inside the COMMAND CENTER. Go left 
    and down the stairs at the end of hall for a funny scene, when you
    are back up, attempt to exit through the entrance, then head right 
    into the next area and enter the door at the very end.
    
    After the scene, head north to reunite with everyone and enjoy the 
    last bits here as the chapter wraps up. Save your game, and prepare 
    for the finale. 
    ====================================================================
    
     -------------------------------------------
    (~FINAL CHAPTER - TURMOIL IN THE ROYAL CITY~)                [WKT05]
     -------------------------------------------
    
     -----
    /ZEISS\
    ====================================================================
    ITEMS:
    RECOMMENDATION, 8000 MIRA, 15000 MIRA, BOARDING PASS x2, CARNELIA -
    CHAPTER 8
    --------------------------------------------------------------------
    Watch the opening scenes, Kilika will give the RECOMMENDATION letter 
    to Estelle and Joshua along with 23000 MIRA as rewards for rescuing 
    Professor Russell.
    
    Head for the LANDING PORT and talk to Gerald by the booth to receive 
    BOARDING PASS x2. Go to the boarding dock below for a scene, talk 
    to Gerald again for a scene. Do not go to SANKTHEIM GATE just yet, 
    instead head to AIR-LETTEN CHECKPOINT via KALDIA TUNNEL (CENTRAL 
    FACTORY B1) and talk to Private Orta (inn, upper right room) here 
    to receive a copy of CARNELIA - CHAPTER 8.
    
    Again, this is time sensitive, once you reach SANKTHEIM GATE, you 
    can no longer obtain it. Make sure to leech it off Orta now!
    
    Go back to ZEISS, exit east of the city and keep going east till 
    you reach SANKTHEIM GATE.
    ====================================================================
    
     --------------
    /SANKTHEIM GATE\
    ====================================================================
    ITEMS:
    CARNELIA - CHAPTER 9
    --------------------------------------------------------------------
    Enter for a scene, talk to Wayne behind the counter here to get the 
    paperwork done... and wow, Professor Alba's timing sure is perfect, 
    too perfect. Exit at the other end of the gate, you should be on 
    ROYAL AVENUE now. Most east for a scene, then head north towards 
    GRANCEL.
    
    When you reach the intersection on the next screen, move northeast 
    and keep going east until you reach GRUNE GATE. Enter the gate and 
    up the stairs to 2F, take the first exit you see when you walk down 
    the hall, keep going south on the wall here until you find Private 
    Selbourne, who'll hand over CARNELIA - CHAPTER 9 as a gift.
    
    Leave GURUNE GATE, and keep going west/northwest until you reach 
    GRANCEL.
    ====================================================================
    
     -------
    /GRANCEL\ 
    ====================================================================
    ITEMS:
    LIBERL NEWS - ISSUE 8, GRAND ARENA TICKETS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    GORGEOUS CREPE, BOUILLABAISSE, MIXED COCKTAIL, REFRESHING PIE, RICH 
    ESPRESSO, SPECIAL ICE CREAM, CHEF'S CURRY
    --------------------------------------------------------------------
    Professor will take his leave once you enter the city. Time to do 
    some shopping! There are some new recipes and foods you should try 
    at the CAFE and the foodstands. Start by upgrading your armors and 
    shoes, then head for the ORBMENT FACTORY and synthesize some higher 
    level Quartz (eg. HP 3, Mind 3, Attack 3, etc.). Go to GENERAL GOODS 
    in EAST BLOCK and buy LIBERL NEWS - ISSUE 8 from the bookstore there. 
    Finally, report to the guild here to progress the story.
    
    Watch the scenes as you enter the guild, choose "That letter would 
    just get crumpled up?" for 1 extra BP, then leave the guild and head 
    north past NORTH BLOCK to GRANCEL CASTLE. 
    
    Those two guards sure talk A LOT in front of complete strangers... 
    Anyway, go back to SOUTH BLOCK, then east to EAST BLOCK and talk to 
    Lifa by the ticket booth beside the GRAND ARENA, pay 1000 MIRA, grab 
    your GRAND ARENA TICKETS and show them to the receptionist in front 
    of the entrance to get in. Go for the left exit and up the stairs, 
    enjoy the matches! Afterwards, exit through the iron gate to the 
    north, down the stairs, go north, then east and enter the room to 
    your right for a scene.
    
    Leave the guild and enter the CAFE right above it for a graceful 
    encounter with Olivier. Next, go to CALVARD EMBASSY direct south of 
    EDEL DEPARTMENT STORE in the EAST BLOCK and talk to the guard there. 
    Time to look for Zane.
    
    Leave GRANCEL, move south at the first intersection, then east at 
    the next to reach ERBE SCENIC ROUTE
    ====================================================================
    
     -----------------
    /ERBE SCENIC ROUTE\ 
    ====================================================================
    ITEMS:
    SHIELD 3, DEFENSE 3, TEARA BALM, DEATHTOUCH 2
    --------------------------------------------------------------------
    Move east till you reach the first branching point. Take the 
    northeastern path until you see a monuement, northwest of it is a 
    monster chest with a SHIELD 3 Quartz. If you upgraded your armors, 
    this fight should be a piece of cake. Estelle's Hurricane Craft 
    alone is enough to handle them. Backtrack and take the south route 
    this time, keep going south past the next intersection until you 
    reach another monument. Behind it is a monster chest containing the 
    DEFENSE 3 Quartz. Backtrack to the previous intersection and move 
    east to the next area.
    
    Move until you reach an intersection, the north route eventually 
    leads to a branching point on the next screen (there's a TEARA BALM 
    near the corner when the road makes its second turn here). You'll 
    find a DEATHBLOW 2 by taking the western path there, the eastern 
    branch takes you onto ROYAL AVENUE. Before you go for the south 
    route, make sure to equip accessories that prevent Poison on Estelle 
    and Joshua. Head there for a fight against three bees, then... 
    another fight against a swarm of them, good thing Zane joins you 
    here. 
    
    More often than not, when you damage the bees, they run away. If you 
    want the experience points, make sure to finish them off as quickly 
    as you can. The bees poison you every time they hit, having White 
    Bracelets on your characters is essential.
    ====================================================================
    
     -------
    /GRANCEL\ 
    ====================================================================
    ITEMS:
    ROOM 202 KEY, REGISTRY CARD, 20000 MIRA, GRANCEL SEWER KEY A
    --------------------------------------------------------------------
    After the battle, sit back and watch the long scenes, you'll receive 
    the ROOM 202 KEY, head up the stairs to your left and check the door 
    to your right.
    
    After Zane and Olivier join the next morning, make sure to configure 
    their equipments and Quartz. Olivier is a very good magic user, you 
    should try to forge as many spells as possible by installing higher 
    level Quartz into his Orbment Slots. Zane, on the other hand, is a 
    fighter. Equipping Defense 3, Attack 3 and other Space/Time Quartz 
    will help immensely.
    
    When you're ready, head to GRAND ARENA and talk to Lifa by the booth 
    to register. You'll receive the REGISTRY CARD, which you should show 
    to the receptionist in front of the entrance, tell him you're ready 
    to get in.
    
    Once you're inside, head for the right exit, enter the door on your 
    left down the hallway. When you're inside, talk to EVERYONE to get 
    the match rolling. When it's your turn, head for the arena area, 
    and get ready to kick some ass!
    
    +++++++++++++++++++++++++
    BOSS FIGHT 19: THE RAVENS
    +++++++++++++++++++++++++
    
    Name: Rocco
    HP: 3028
    Weakness: None
    
    Name: Rais
    HP: 3027
    Weakness: None
    
    Name: Deen
    HP: 3026
    Weakness: None
    
    Name: Raven Gang Elite
    HP: 3029
    Weakness: All
    
    Those thugs have powered up quite a bit since the last fight. Don't 
    underestimate them! Start with Rais, since he can revive dead allies.
    Other than boosting ally's strength and lowering your defenses, the 
    Ravens only have melee attacks, which means they have to gather 
    around you, making area Orbal Arts and Crafts your most effective 
    offense.
    
    If you have Aerial, you can probably catch all of them in one chant, 
    otherwise use Hell Gate and other smaller radius spells, but direct 
    them at Rais.
    
    Observe the rest of the matches, you'll receive 20000 MIRA as prize 
    for passing the preliminary rounds. After the Ravens hand over 
    GRANCEL SEWER KEY A, talk to Elnan inside the guild, then head over 
    to the HOTEL for a scene.
    ====================================================================
    
     ------------------
    /GRANCEL WEST SEWER\
    ====================================================================
    ITEMS:
    TEARA BALM x4
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RECIPES:
    CHOPPING SPARE RIB
    --------------------------------------------------------------------
    The next morning, head to GRANCEL - WEST BLOCK and unlock the sewer 
    gates behind the CAFE. Go down the stairs and keep moving untill the 
    path starts going south, at the halfway poing, there's a rusted 
    metal bridge to your left, go across it into the next area and head 
    down the stairs to grab CHOMPING SPARE RIB here. Backtrack to the 
    path leading south again, and keep going down till you're in a large 
    room. Take the southern exit and go east for a TEARA BALM. Return 
    and take go west this time for a set of stairs leading down. Follow 
    the one way path and go up the stairs for another TEARA BALM. 
    
    Backtrack all the way to the large room, and take the exit to your 
    right. Eventually you should find yourself in a corridor with three 
    exits. Enter the upper left one first, move across the bridges till 
    you find a chest with one more TEARA BALM in it. Direct south of the 
    chest is a bridge that leads to a bunch of Scissor Hands that need 
    to be exterminated. 
    
    ******************************
    QUEST 37: SEWER MONSTER (WEST)
    ******************************
    
    Time Limit: Before rescuing Princess Klaudia
    
    +++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 08: SCISSOR HANDS
    +++++++++++++++++++++++++++++++++++++
    
    Name: Scissor Hands x8
    HP: 980
    Weakness: All
    
    These guys have 300% weakness against elemental spells, if you can 
    cast Aerial, set the center of the circle right in front of your 
    character (assuming the turn you unleash this spell is after your 
    enemies move), and watch those poor losers rush into you and vanish. 
    If you don't have Aerial, use other multi-target area Arts and aim 
    at different Scissor Hands so that your magics overlap and cover 
    every single enemy. Scissor Hands' melees do carry a 10% instant K.O. 
    effect, unless you deliberately waste your turns messing around, 
    it's unlikely to happen. 
    
    You'll receive 8 BP and 3000 MIRA when you report to Elnan.
    
    Go back to the corridor with three exits and take the lower exit 
    this time for the last TEARA BALM.
    
    That's it for all the treasures you can loot. I know you saw some 
    other chests along the way you couldn't reach, you just have to 
    remain patient and wait for the story to progress further before you 
    can explore these areas.
    ====================================================================
    
     -------
    /GRANCEL\ 
    ====================================================================
    ITEMS:
    40000 MIRA, GRANCEL SEWER B KEY, JULIA'S LETTER, CARNELIA - CHAPTER 
    10
    --------------------------------------------------------------------
    If you think you're characters are strong enough (should be around 
    level 28 or higher), head back to GRAND ARENA and talk to the 
    receptionist by the entrance and kick start the next series of 
    match! Oh yeah, use the HOTEL to heal up if you're low on HP or EP.
    
    Attempt to go through the exit to your right for a scene, then head 
    for the same waiting room you stayed at yesterday for another scene. 
    Enter the arena and get ready for the next battle.
    
    +++++++++++++++++++++++++++++
    BOSS FIGHT 20: LIBERL BRACERS
    +++++++++++++++++++++++++++++
    
    Name: Anelace
    HP: 2630
    Weakness: None
    
    Name: Grant
    HP: 3256
    Weakness: None
    
    Name: Carna
    HP: 2892
    Weakness: None
    
    Name: Kurt
    HP: 3550
    Weakness: None
    
    Start with Kurt. He can heal and revive fallen allies, and he can 
    buff their defense. None of the remaining Bracers are particularly 
    threatening. Carna can blind you with her gun, Grant can do okay 
    physical damage, and Anelace is a noob, although she does use her 
    Craft occasionally to deal heavy damage to a single target (~700 HP).
    
    Kurt and Carna usually stay behind and act as supports while Grant 
    and Anelace rush you. Have Estelle use her Morale Craft on Zane, 
    and let him handle the two. Joshua and Olivier should focus on spell 
    casting. Area Orbal Arts are good, but your primary goal is to take 
    down Kurt first. If your area spells cannot cover multiple targets, 
    use higher level single target magics like Blue Impact, Petrify 
    Breath, Napalm Breath, Shadow Spear, etc. on Kurt. By the way, you 
    can inflict status aliments on your enemies. I was able to petrify 
    both Kurt and Grant with Estelle's Hurricane move because I equipped 
    the Petrify Quartz on her.
    
    Once Kurt's down, you can start torturing the remaining members of 
    of his team. As usual, heal when needed and unleash S-Crafts if 
    you're in serious danger.
    
    Watch the Capua Family getting slaughtered, and grab your prize of 
    40000 MIRA. Afterwards, go to LIBERL NEWS SERVICE in the WEST BLOCK 
    (right next to the CAFE) and head up to the stairs for a scene, read 
    all three people's profiles, when the multiple choice comes up, pick 
    Richard to receive 2 extra BP, Duke Dunan for 1 extra BP (...), or 
    Queen Alicia for nothing (...m'kay, that's just gross).
    
    Talk to Elnan inside the guild to receive GRACEL SEWER KEY B, watch 
    the events, go to your room for a scene. Leave the HOTEL and SAVE 
    YOUR GAME, NOW!
    
    You can probably guess what I'll say, yes, this is exactly like the 
    stealth crap you pulled at LEISTON FORTRESS, except this time it's 
    much harder. If you want all 5 bonus BP, you must not be detected 
    even once on your trip to the CATHEDRAL. If you made it there after 
    getting caught once or twice, the bonus BP will be reduced to 3, if 
    you get spotted more than three times, you'll only get 1 extra BP, 
    and if you got sent back to the HOTEL more than five times, you get 
    nothing.
    
    To make it worse, this is your one and only chance to snatch a copy 
    of CARNELIA - CHAPTER 10. So let's start with that.
    
    Stick to the walls/fences/whatever, head north and turn east to go 
    to the EAST BLOCK (check your map by pressing SELECT if you're lost). 
    Watch the patrols here! Stick to the building to your north and keep 
    going north till you reach the LANDING PORT. There are no soldiers 
    here so you can move around freely. Head down the stairs to the 
    north, turn right and go down two more sets of stairs till you find 
    the boarding bridge. Get on the parked airship, talk to Ralph there 
    to obtain CARNELIA - CHAPTER 10. 
    
    THIS IS YOUR ONLY CHANCE TO GRAB IT, MAKE SURE YOU DO IT NOW.
    
    Leave the LANDING PORT, if you haven't been spotted yet, SAVE YOUR 
    GAME. Stick to the walls to your right (opposite of the MUSEUM), 
    halt your feet before the wall turns, watch the movements of the 
    patrol units. Move south across the street and DON'T STOP MOVING 
    until you reach the stairs leading up to EDEL DEPARTMENT STORE's 
    western entrance. Stick to the entrance here, save your game if you 
    must, wait till the patrols are gone, dash across to the opposite 
    side, move south and turn west for the exit to GRANCEL - SOUTH 
    BLOCK.
    
    SAVE, and stick to the walls along the same side of the guild. Halt 
    your feet before the walls make a turn and watch the soldiers' 
    patterns here, there are quite a few patrol units on either side of 
    the boulevard. When you see an opening, dash across and hide at the 
    corner between the EQUIPMENT SHOP and that other building (with a 
    yellow bar indicating its entrance). Wait until the guard walks past 
    you, quickly make your turn by sticking to EQUIPMENT SHOP's walls 
    and keep going until you reach the exit leading to WEST BLOCK.
    
    SAVE YOUR GAME RIGHT NOW. Go south and down the stairs, but do not 
    cross the street, stick to the side of the house by right of the 
    stairs and watch the soldiers' movements: there are four patrols 
    circling around the CAFE, and they travel in pairs, one in front and 
    another one a few steps behind. As soon as the "second" soldier 
    passes by, tail him, but keep your distance. Move too fast and he'll 
    spot you, move too slow and you'll be caught by the other pair 
    behind you. As soon as you see the stairs to the north, go up and 
    head west to the CATHEDRAL. Congratulations, you have successfully 
    finished one of the most tedious parts of the game!
    
    Enter the CATHEDRAL, relax and watch the scenes to receive JULIA'S 
    LETTER. 
    ====================================================================
    
     ------------------
    /GRANCEL EAST SEWER\
    ====================================================================
    ITEMS:
    TEARA BALM x2, GLADIATOR HEADBAND, HAWKEYE, CESTUS
    --------------------------------------------------------------------
    Remember those chests you couldn't loot in the sewers? Well, you can 
    do that now. Head for northeast corner in GRANCEL - EAST BLOCK and 
    unlock the gates with the key Elnan gave you.
    
    Head downstairs across the bridge into a long corridor with multiple 
    rooms. Go left, keep moving until you reach the other side of the 
    corridor with two exits. The first one leads to a TEARA BALM, the 
    second one leads to a monster chest with a GLADIATOR HEADBAND. Get 
    rid of the Egger Gs first, their Plasma Wave can do a ton of damage. 
    Keep moving and head into the exit to your right. Go down the one 
    way path till you move across a rusted bridge. Turn right, get 
    across the bridge to the far end and down the stairs. Keep moving, 
    up the stairs and grab the HAWKEYE (Olivier's weapon) from the 
    monster chest.
    
    Backtrack to the screen with bridges, take the other bridge to your 
    left and into the next area. Keep moving until you come to a T-
    intersection with a road leading west. Take that path, go across the 
    rusty bridge to your left for a monster chest containing Zane's 
    weapon CESTUS. Go back one screen and head up, follow the road and 
    take the narrow split at the very end for a TEARA BALM. Start making 
    your way back to the southern exit, you should find yourselves in 
    front of the T-intersection again.
    
    Turn right and enter the new area below. Keep going to the very end 
    and take the exit to your left, head down the stairs, save, heal up 
    and get ready for some monster extermination. If you have accessory 
    that prevents Freeze, equip it on just in case.
    
    ******************************
    QUEST 38: SEWER MONSTER (EAST)
    ******************************
    
    Time Limit: Before rescuing Princess Klaudia
    
    +++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 09: BONE FISHES
    +++++++++++++++++++++++++++++++++++
    
    Name: Bone Fish x4
    HP: 1600
    Weakness: Fire
    
    Use multi-target spells and Crafts. Fire-based ones are optimal but 
    non-essential. The fishes' Freezing Breath is an area attack with 
    the chance of inflicting Freeze status on your characters. Use Curia 
    if you didn't equip any freeze charm. Frankly, I haven't seen my 
    party frozen as a result of this attack, if you time your spells 
    well, the battle should be over in as few as four turns (excluding 
    enemy turns).
    
    You'll get 8 BP and 3000 MIRA after reporting to Elnan.
    
    Turn the switch at the end of the path to move the wall to its side. 
    Now you can access both the west and east areas of the sewer at 
    your convenience!
    ====================================================================
    
     -------
    /GRANCEL\
    ====================================================================
    ITEMS:
    CARNELIA - FINALE, 100000 MIRA, INVITATION, 20000 MIRA, GLADIATOR 
    BELT, LIBERL NEWS - ISSUE 9
    --------------------------------------------------------------------
    Once you're back in the city, head to the EAST BLOCK and talk to 
    Anton who's standing below the stairs south of EDEL DEPARTMENT STORE. 
    The dude will tell you that he's waiting for this beautiful girl to 
    pass by him three times before he makes a confession. The girl's 
    name is Marsha, a purple haired psycho who keeps walking around the 
    department store without purpose, just like a standard NPC. So wait 
    for her with Anton, when she comes near, Anton will turn around and 
    display the love symbol over his head. Talk to Marsha, then Anton, 
    and wait for Marsha to loop around to the same spot again. Talk to 
    Anton and Marsha a second time, then tail Marsha until she comes to 
    a stop at the southeastern corner outside the shop. A "..." bubble 
    will show up over her head. Talk to her, and she'll start moving 
    again, once she's in front of Anton, talk to Anton to receive 
    CARNELIA - FINALE. 
    
    YOU NEED TO DO THIS BEFORE COMPETING AT THE MARTIAL ARTS TOURNAMENT.
    
    Congratulations, you now have all eleven volumes of Carnelia, a 
    grand prize awaits, so hold on to them tight! :)
    
    If you think you're ready to face the Intelligence Division, heal up 
    and head to the GRAND ARENA. You should be at least level 29, and 
    have upgraded to the newest equipments. If you can, buy enoughs 
    accessories that guard against Faint, and try forging higher level 
    Orbal Arts like Plasma Wave, Clock Up EX, La Teara, etc.
    
    Tell the receptionist in front of the entrance that you're ready, 
    after some dialogues, head down the hallway, go upstairs and chat 
    with Kurt, Dorothy and Professor Alba. Afterwards, head downstairs 
    and exit to the entrance hall to your right for a scene, then go 
    back to the waiting room to progress the story. When you're ready, 
    enter the arena and let the final match begin!
    
    ++++++++++++++++++++++++++++++++++++++++
    BOSS FIGHT 21: THE INTELLIGENCE DIVISION
    ++++++++++++++++++++++++++++++++++++++++
    
    Name: 2nd Lieutenant Lorence
    HP: 6000
    Weakness: None
    
    Name: Special Ops Soldier x2
    HP: 3550
    Weakness: None
    
    I didn't find this battle to be too hard. Lorence uses Earth Guard, 
    Body Split, and Tearal fairly frequently. Earth Guard nullifies all 
    damages once, Body Split generates a clone of himself with 200% 
    weakness to elemental Arts, and Tearal recovers 1000 HP. 
    
    If you can cast Clock Up EX, use it on your entire party. If not, 
    ready area Arts such as Aerial and focus on taking out Lorence's 
    puppies. Unleash your S-Craft as soon as a critical turn bonus 
    appears. You might find Lorence using Body Split twice in a row, 
    wait until his clones get near and take them out with one multi-
    target elemental spell.
    
    As for Lorence himself, focus on casting higher level single target 
    magics like Blue Impact, Petrifying Breath, etc. He'll heal when his 
    HP falls below 70%, but if all four of your members are ganging up 
    on him, his Tearal is practically useless.
    
    You'll receive an INVITATION and 100000 MIRA from Duke Dunan. After 
    Mueller drags poor Olivier away, head north from NORTH BLOCK, keep 
    going for a scene, you should now be at GRANCEL CASTLE - FOYER. Once 
    you're outside your room, talk to Mayor Klaus/Dean Collins (the room 
    directly below yours), and Mayor Maybelle/Lila (the room right next 
    to yours). 
    
    When you're done with that, leave by the right exit and keep heading 
    right into the other wing, talk to Mr. Murdock (first room to your 
    right). After the conversation, exit and head right to the end of 
    the hall and up the stairs. Walk up to the entrance of the keep for 
    a scene. 
    
    Head back to your room (2F, left wing, upper left room) as Hilda 
    suggested and watch the long scene that's about to follow. Once it's 
    over, head towards the FOYER for a chat with Colonel Richard. When 
    he leaves, go to the FOYER again, and down the stairs. Get in the 
    room right next to the audience chamber and enjoy the cross-dressing 
    fanservice of Joshua again.
    
    Anyway, up the stairs and into the right wing, walk to the end of 
    the hall and up the stairs. Head towards the entrance of the keep 
    for a scene. Leave Princess Klaudia's room and examine the only room 
    on 2F, sit back and enjoy an old story from the Queen.
    
    Once you're given control again, get out of the keep. As for name 
    choices, pick whichever one you want. The name Joshua chose has 
    fairly significant implication, but that's to be revealed in the 
    sequel. Head back to the castle for a scene, attempt to go upstairs 
    only to be stalked by Amalthea... pick whatever you want here and 
    move the story along.
    
    After reporting to Elnan the following morning, you'll receive 10 
    BP (assuming you selected the right answers and didn't screw up the 
    stealth mission) and 20000 MIRA. Your Bracer Rank should now reach 1, 
    which awards you with a GLADIATOR BELT.
    
    To find your fellow Bracers, visit the following locations:
    
    1) Kurt - HOTEL (NORTH BLOCK) 2F northeast room
    2) Carna - EQUIPMENT SHOP (SOUTH BLOCK) 2F
    3) Anelace - EDEL DEPARTMENT STORE (EAST BLOCK)
    4) Grant - CAFE (SOUTH BLOCK)
    
    You should also buy a copy of LIBERL NEWS - ISSUE 9 when you are at 
    EDEL DEPARTMENT STORE.
    
    When this manhunt ends, head to the CATHEDRAL (WEST BLOCK), enter 
    the room to the immediate right of the entrance and talk to Currant 
    on 2F.
    
    Next, head for THE LIBERL NEWS SERVICE by the CAFE (WEST BLOCK) and 
    go up to 2F for a scene. Choose "Someone had just called him", then 
    "An arranged marriage for Princess Klaudia" for 4 bonus BP.
    
    If you have all eleven chapters of the Carnelia series, now is the 
    time to redeem a prize for your hard work! Go to the CAFE right 
    beside THE LIBERL NEWS SERVICE and talk to the bartender there. He 
    will hand over the ultimate weapon for either Estelle or Joshua in 
    exchange for your Carnelia collection.
    
    Finally, talk to Elnan inside the guild for a scene. If you still 
    haven't finished the sewer monster hunting quests, this is your last 
    chance to do them. Once you're ready, talk to Elnan again to begin 
    the rescue mission.
    ====================================================================
    
     ----------------
    /ERBE ROYAL VILLA\
    ====================================================================
    ITEMS:
    SPARE KEY
    --------------------------------------------------------------------
    When you're given back control, enter the villa to the north and 
    take out the three Special Ops Soldiers. Leave by the exit to your 
    left and elminiate another group of Special Ops Soliders/Dogs. If 
    you enter and exit the first room along the corridor to your left, 
    you'll be greeted by three Special Ops Soldiers. You can use this 
    opportunity to train your party if you want, but your real goal is 
    the LOUNGE room, which is the last room along the left corridor. 
    Prepare to face four soldiers when you enter, and three more when 
    you leave.
    
    Examine the central door to the north, head back to the LOUNGE and 
    talk to Raymond again (you can rest here!). Knock out the three 
    soldiers as you leave, and head for the GALLERY, which is right next 
    to the locked central door. Examine the large red vase to at the 
    bottom right corner for the SPARE KEY. Use it on the locked door, 
    enter the building and prepare for a semi-boss fight.
    
    +++++++++++++++++++++++++++++++++++
    BOSS FIGHT 22: HEAVILY ARMED GUARDS
    +++++++++++++++++++++++++++++++++++
    
    Name: Heavily Armed Guard x2
    HP: 2660
    Weakness: None
    
    These guys are much tougher than the ones you encountered so far. 
    Their Heavy Edge skill can deal serious damages to anyone within its 
    range (500-700 HP), it may also cause Faint. You're best to use S-
    Crafts right away. If you can't unleash any at the moment, use 
    Joshua's Flicker or Evil Eye to delay the guards' turns. Other than 
    Zane, no one should use melee attacks, focus on healing and casting 
    higher level Orbal Arts with Estelle and Joshua. Don't wait for your 
    CP to reach 200, S-Craft those bastards as soon as it's ready. 
    
    Enter the door for a long scene.
    ====================================================================
    
     ------------------
    /GRACEL NORTH SEWER\
    ====================================================================
    ITEMS:
    TEAR ALL BALM x2, CLOAK, REFLECTOR
    --------------------------------------------------------------------
    When you're given control to Joshua's team, head for the SEWER at 
    the northeast corner of EAST BLOCK. You can check the location of 
    that hidden passage by pressing SELECT. Anyway, head downstairs, 
    turn right, then up in the next area and enter the door to your 
    right. Follow the one way path till you cross a rusty bridge. From 
    there, go up, turn right and cross the first bridge you see. Enter 
    the next area and keep going till you can turn left. 
    
    Follow this path until you come to a T-intersection, take the exit 
    to your left and keep heading north until you find three narrow 
    paths along the north corridor. Take the middle one and examine the 
    deadend to reveal the hidden area.
    
    Enter and follow the path until you reach GRANCEL SEWER - NORTH 
    BLOCK. Go left, then down through the exit. In the new area, move 
    left and across the rusty bridge to your right. Head left, the down 
    and grab the TEAR ALL BALM from the chest. Exit south and snatch the 
    REFLECTOR armor from the monster chest. You'll be thrown against 
    five Eggers and a Bone Fish. Use S-Craft or area spells and get rid 
    of the Eggers before their Arts are executed. Backtrack all the way 
    to the rusty bridge, move left and up into the exit at the end. 
    Follow this path all the way to a deadend for another TEAR ALL BALM, 
    run back about half way and across the bridge there. Follow this 
    corridor across another bridge and into the exit below. Keep moving 
    in the new area until you start moving west. Go all the way to the 
    end, enter the room and down the stairs. Head all the way right and 
    up the stairs. In the new area, go across the bridge for a monster 
    chest with a CLOAK Quartz in it.
    
    Backtrack until you're back in the corridor with two rooms. Go right 
    and enter the middle room. Keep going straight (forget about the 
    branching paths, they lead to nothing), and up the stairs. Attempt 
    to exit at the bottom right for an option. If you want to proceed 
    with the story, choose to standby.
    
    Now, if you want to get every possible BP in this playthrough, you 
    will need to defeat a very tough boss with Estelle, Schera and Kloe 
    in the near future. In reality, it is simply a story battle which 
    you don't have to win, BUT you CAN if you have the proper equipments 
    and Quartz setup. If victory is what you seek, I encourage that you 
    consider my advice here.
    
    First, you need to make sure you have at least the following Quartz 
    in your inventory ready for installation:
    
    -Three Cast 2 (200 Time Sepiths/Quartz)
    -Two Action 3 (800 Time Sepiths/Quartz)
    -Three Shield 3 (800 Wind Sepiths/Quartz)
    -One Impede 3 (Reward from Temp Librarian Quest)
    -One Impede 2 (300 Wind Sepiths/Quartz)
    -Two EP Cut 2 (100 Time, 200 Space, 100 Mirage Sepiths/Quartz)
    -One EP 3 (500 Time, 500 Space, 800 Mirage Sepiths/Quartz)
    -Three Defense 3 (800 Earth Sepiths/Quartz)
    
    If you did your quests, looted every treasure and have been actively 
    synthesizing Quartz throughout the game, chances are, you already 
    have some of them in your bag. If you installed some of these into 
    the Orbment Slots of Joshua/Olivier/Zane, remove them and replace 
    with something else (you can do this a little bit later).
    
    Now I know Action 3 costs a lot of Time Sepiths, but it's absolutely 
    crucial that you create at least one. If you don't have enough, you 
    can farm them by killing Black Sheeps in GRANCEL NORTH SEWERS with 
    Joshua's party. This is your last chance to farm Sepiths before 
    facing that boss.
    ====================================================================
    
     -------------------
    /GRANCEL CASTLE KEEP\
    ====================================================================
    ITEMS:
    20000 MIRA, 20000 MIRA
    --------------------------------------------------------------------
    Now it's Estelle's turn. Go on the ship for a scene. You can create 
    Quartz and buy items here. This is your last chance to synthesize 
    Action 3 and Cast 2. If you want to win that upcoming boss battle, 
    make sure you purchase accessories that prevent Confuse and Faint.
    
    Below are my equipments and Quartz configurations for Estelle, Kloe, 
    and Schera. You DON'T have to mimic mine exactly nor do you have to 
    do this right now, you can wait after you finish Duke Dunan.
    
    -------
    ESTELLE
    -------
    
    Equipments:
    
    Octave Stave
    Reflector
    Composite
    Grail Locket
    Gladiator Belt
    
    Orbment Slots:
    
      4
     /
    3   5
    |   |
    | 1 |
    |/ \|
    2   6
    
    1 - Impede 3
    2 - Cast 2
    3 - Shield 3
    4 - Action 3
    5 - EP Cut 2 
    6 - Defense 3
    
    ----
    KLOE
    ----
    
    Equipments:
    
    Estoc
    Shield Coat
    Composite
    Lily Necklace
    Feather Brooch
    
    Orbment Slots:
    
      4
     / \
    3   5
    | 1 |
    |  \|  
    2   6
    
    1 - HP 3
    2 - Heal
    3 - Cast 2
    4 - Mind 3
    5 - Defense 3
    6 - EP Cut 2
    
    ----------
    SCHERAZARD
    ----------
    
    Equipments:
    
    Sidewinder
    Shield Coat
    Composite
    Lily Necklace
    Feather Brooch
    
    Orbment Slots:
    
      4
     / \
    3   5
      1 |
     / \|
    2   6 
    
    1 - Impede 2
    2 - EP Cut 2
    3 - EP 3
    4 - Cast 2
    5 - Shield 3
    6 - Action 3
    
    When you're ready, board the ship. Back to Joshua. Reconfigure your 
    Quartz and equipments here and go up the stairs at the bottom right 
    corner for a fight against four soldiers and two dogs (should be a 
    breeze by now). Watch the scene, Estelle's team will now face the 
    fox-faced woman. I don't consider this a boss fight because it's 
    ridiculously easy. Amalthea is just a Special Ops Gunner capable of 
    casting Shadow Spear and using Poison Spray. She has weak defense, 
    one S-Craft from Estelle is more than enough to take her out. If 
    that's not possible, just melee her with all three characters. Heal, 
    go north for a fight against three pawns and two dogs, keep going 
    for another battle against two soldiers and four dogs. Heal up, the 
    next battle is slightly tougher. Enter the keep and learn what not 
    to say to women...
    
    ++++++++++++++++++++++++++++++++++++
    BOSS FIGHT 23: DUKE DUNAN AND GUARDS
    ++++++++++++++++++++++++++++++++++++
    
    Name: Duke Dunan von Auslese
    HP: 1010
    Weakness: None
    
    Name: Heavily Armed Soldier
    HP: 2660
    Weakness: None
    
    Name: Special Ops Soldier x2
    HP: 1620
    Weakness: None
    
    DO NOT KILL DUKE DUNAN. Do that and you can kiss your 2 bonus BP 
    goodbye. However, leaving him alive is a huge disadvantage because 
    as soon as Dunan gets his turn, he boosts his guards' strengths. As 
    if the Heavily Armed Soldier isn't strong enough, with the STR buff, 
    he can now take away roughly 60% of your HP with a single blow. Add 
    the two machine gunners' attacks, which can also deal ~500 damage 
    per hit, and you'll find your characters dying faster than you can 
    heal them. Use Kloe's Impose right after the soldiers are buffed, 
    and cast your best spells. Use Schera's Heavenly Kiss to speed up 
    their chanting process. If you plan on winning the next boss fight, 
    save your S-Crafts here. 
    
    Head up the stairs and go through the next two doors to the balcony 
    for a scene. This is the story battle I mentioned earlier. You can 
    just lose here and move on with the story, or you can defeat Lorence 
    for 3 extra BP. If the latter is your choice, keep reading.
    
    ++++++++++++++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT 10: 2ND LIEUTENANT LORENCE
    ++++++++++++++++++++++++++++++++++++++++++++++
    
    Name: 2nd Lieutenant Lorence
    HP: 6000
    Weakness: None
    
    If you followed my suggestions on Quartz setup and equipments, this 
    battle should be a breeze. Cast Clock Up EX on all your characters 
    from the get go, and use Kloe's Impose on Lorence. Throw your best 
    single target spells on Lorence while he's debuffed and watch his 
    anger meter explode. Sooner or later, he'll use his S-Craft Demon 
    Flames, which takes ~400 HP off everyone with the chance of causing 
    Faint.
    
    When you deplete his HP to ~4500, he'll start using Tearal and Earth 
    Guard EX. Melee him with Estelle and Schera, since you installed 
    Impede 2 and Impede 3 on them, their attacks should be sufficient to 
    interrupt his Arts. Lorence's offensive Art, Silver Thorn, may 
    confuse your characters, but if you equipped Lily Necklace prior to 
    battle, this attack is practically useless.
    
    If you saved your S-Crafts from the previous battle, you can unleash 
    them while Lorence is debuffed and his HP is below 3000. My Estelle 
    with her crappy Octavian Stave can do ~2000 damage to him without 
    any turn bonus. Combine that with Schera's S-Craft, and Lorence is 
    toast.
    
    Ignore any clones Lorence generates and just focus on pounding the 
    real deal, when Lorence himself is down, his clones will disappear 
    automatically.
    
    Defeating Lorence gives you 3 extra BP, but he'll still p0wn you in 
    the subsequent event. Watch a bunch of scenes, and you'll receive 
    a total of 40000 MIRA and 20 BP for successfully rescuing Princess 
    Klaudia and Queen Alicia.
    ====================================================================
    
     --------------------------------
    /AUREOLE: SEALED AREA - 1ST LEVEL\
    ====================================================================
    ITEMS:
    MAGESTA, CELESTIAL BALM x2, DAEDALUS ARM, TEARA BALM x2, NINETAILS, 
    ROYAL GUARD, EP CHARGE EX, TEAR ALL BALM
    --------------------------------------------------------------------
    Welcome to Oreo... uhh... AUREOLE, the ancient ruins made of vanilla 
    and chocol- *shot*. 
    
    Before you get to explore this final dungeon, you need to pick two 
    other party members aside from Estelle and Joshua. I chose Kloe and 
    Olivier because they are potent spell casters.
    
    I'm going to break this dungeon into four parts, each part dedicated 
    to a single floor. It's easier for me to write and easier for you to 
    keep track of where you are. To simply things even further, I made 
    a map for this level, which should be more visually appealing than 
    the walls of texts below.
    
    You can check out the map for the current level here:
    
    http://www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-
    the-sky/faqs/62222
    
    Head down and turn right at the intersection till you reach the next 
    area. Move down the corridor through the exit, turn right and enter 
    the subsequent hallway, run till you see a room to your left, follow 
    the path to a MAGESTA guarded by a bunch of droids. The three Photon 
    Judges could pose a big problem if you can't cast your Arts fast 
    enough since they can cancel your spells with AA Canceler. On top of 
    that, they can also send Donkey Missle to damage multiple members in 
    your party while inflicting Mute at the same time. Use S-Crafts if 
    you can and elimiate Photon Judges first. Don't dwell on this fight 
    if you can't win at the moment, come back when your CP is full and 
    kick their asses in one turn!
    
    Return to the previous horizontal corridor and head right into the 
    room at the end for a CELESTIAL BALM. Exit and keep going west till 
    the path starts turning north. Enter the next area and head down the 
    one way path until you find yourself in a large room with a chest 
    containing a TEARA BALM. Exit to the south, ignore the entrance to 
    your left, instead follow the corridor to the end for a CELESTIAL 
    BALM. Backtrack and go through the entrance you just ignored.
    
    In the next area, keep heading west into a large room with a monster 
    chest containing Zane's DAEDALUS ARM. The three D-Series Dooms are 
    a pain in the butt to deal with. They continuously summon droids and 
    have thick skins. Your best bet is to cast Shadow Spear, which has 
    a 20% chance of instant K.O.. Otherwise, use Joshua's Black Fang and 
    other area spells to take them out. 
    
    Go back and take the right exit this time, follow the path until you 
    reach the elevator. Do not go down to SEALED AREA - 2ND LEVEL just 
    yet, instead, move right and through the corridors into a room with 
    a monster chest containing a ROYAL GUARD. Go back to the elevator 
    room and take the southern exit this time. The corridor here leads 
    to four separate rooms, each with a chest inside:
    
    1) East room - TEAR ALL BALM
    2) Southeastern room - NINE TAILS (monster chest)
    3) West room - TEARA BALM
    4) Southwestern room - EP CHARGE EX
    
    When you looted everything here, take the elevator down to SEALED 
    AREA - 2ND LEVEL.
    ====================================================================
    
     --------------------------------
    /AUREOLE: SEALED AREA - 2ND LEVEL\
    ====================================================================
    ITEMS:
    ATLUS GEAR, TEARA BALM x3, SYLPHEN BOOTS, HAUTECLERE, VALKYRIE DRESS, 
    TEAR ALL BALM, BERSERKER
    --------------------------------------------------------------------
    You can check the map I made for this level here:
    
    http://www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-
    the-sky/faqs/62270
    
    Head north for two screens, take the left path and keep going west 
    till you reach two exits, both with chests containing TEARA BALMs. 
    From where you are, keep going east until you reach a set of stairs 
    leading down, with three exits below. The left exit leads to a 
    monster chest holding an ATLUS GEAR. The right exit takes you to a 
    corridor with three more rooms:
    
    1) Southeastern room 1 - SYLPHEN BOOTS (monster chest)
    2) Southeastern room 2 - HAUTECLERE (monster chest)
    3) East room - VALKYRIE DRESS (monster chest)
    
    The south exit takes you to a horizontal hallway with three more 
    exits, some of these rooms contain multi-screen linear paths which I 
    won't go into great details, just keep following the road till you 
    reach the target:
    
    1) West exit - stairs -> elevator back to SEALED AREA - 1ST LEVEL -> 
                   BERSERKER (monster chest)
    2) Southeastern exit - TEAR ALL BALM
    3) East exit - elevator room leading to SEALED AREA - 3RD LEVEL 
    
    There's a chest with a TEARA BALM north of the elevator. Take the 
    elevator down to SEALED AREA - 3RD LEVEL
    ====================================================================
    
     --------------------------------
    /AUREOLE: SEALED AREA - 3RD LEVEL\
    ====================================================================
    ITEMS:
    THOR'S HAMMER, EP CHARGE EX x3, SYLPHEN BOOTS, TEARA BALM x3, ATLUS 
    GEAR
    --------------------------------------------------------------------
    You can check the map I made for this level here:
    
    http://www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-
    the-sky/faqs/62399
    
    Exit south. In the next area, take the western branch about halfway 
    down the corridor, keep going until you reach an elevator that 
    brings you back to SEALED AREA - 2ND LEVEL. Exit left to find a room 
    with a monster chest containing THOR'S HAMMER for Tita.
    
    Backtrack to the branching point and go south into SEALED AREA - 3RD 
    LEVEL HALL, go down and make a right turn at the intersection for a 
    battle against Amalthea.
    
    +++++++++++++++++++++++++++++++
    BOSS FIGHT 24: CAPTAIN AMALTHEA
    +++++++++++++++++++++++++++++++
    
    Name: Captain Amalthea
    HP: 6880
    Weakness: None
    
    Name: Gundoll x2
    HP: 3866
    Weakness: None
    
    Amalthea isn't as wimpy as the previous fight. Her physical defense 
    is pretty high and her spells can deal ~700 damage. She still has 
    Poison Spray, but there's an even cheaper move she tends to pull, 
    and it's called Absorb. Basically, it leeches 200 EP off its target. 
    Yeah, you read it right, 200 EP.
    
    Should you be concerned and turn your attention on her? Nope. You 
    should focus on getting rid of the Gundolls first. While these 
    machines are weak by themselves, they can summon M-Series Doom. The 
    Doom droids can cast higher level elemental Arts; if you allow the 
    Gundolls to summon too many of them, you'll likely suffer. 
    
    Occasionally, one or both of the Gundolls malfunction, inflicting 
    Confuse on themselves, use this to your advantage and start using 
    higher level magics to destroy them as efficiently as you can. 
    
    Once the new base has been established, you can switch characters, 
    synthesize Quartz, buy accessories, items, etc. Note that if you 
    don't plan on backtracking all the way here after you reach the last 
    level in this dungeon, the members you pick here will be the ones 
    that are participating in the final boss battles. So think carefully 
    about who you wanna use. Again, I chose Olivier and Kloe.
    
    When you're done with upgrades and whatnot, exit east and enter the 
    first door to your right for an EP CHARGE EX. Return and head east 
    until you're in a hallway with four doors (including the one you 
    came in). Ignore the exit to your immediate west, keep moving till 
    you enter the east room, where you'll find an EP CHARGE EX. Come out 
    and take the south exit right below you. 
    
    Keep moving for two screens till you reach a hall with four exits. 
    Head west and keep going in that direction, ignore the south exit 
    for now and head straight into the room you're facing for the last 
    EP CHARGE EX on this floor. Come out and take the south exit, move 
    all the way to the end and enter the door there for one more pair of 
    SYLPHEN BOOTS (monster chest). Leave, head back and take the west 
    exit. After going through two long hallways, go south, enter the 
    corridor that leads to two rooms, each with a TEARA BALM. Backtrack 
    and keep going north, then west, enter the west room for a monster 
    chest containing the ATLUS GEAR. The M-Series Dooms can cast high 
    level Orbal Arts, they also self-detruct when dying, keep your 
    distance! Exit and enter the north room. Take it down to the 4th 
    level.
    ====================================================================
    
     --------------------------------
    /AUREOLE: SEALED AREA - 4TH LEVEL\
    ====================================================================
    ITEMS:
    TEAR ALL BALM x5, CELESTIAL BALM x3, EP CHARGE EX, ROYAL GUARD, ARC 
    ROD, ERBE BLADES, VALKYRIE DRESS
    --------------------------------------------------------------------
    You can check the map I made for this level here:
    
    http://www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-
    the-sky/faqs/62440
    
    Head south till you reach a horizontal corridor. Go east and take 
    the south exit for a TEAR ALL BALM. Return and go through the east 
    door. Enter the west room when you're about halfway down in the next 
    area for another TEAR ALL BALM. Come out, continue east into the 
    room at the end for one more TEAR ALL BALM. Leave, and take the 
    south exit nearby. Follow the one way path into a corridor, head 
    into the south room for a monster chest containing a ROYAL GUARD.
    
    Head north and through the east exit at the end into a hallway with 
    four rooms.
    
    1) South room 1 - CELESTIAL BALM
    2) South room 2 - CELESTIAL BALM
    3) East room - CELESTIAL BALM
    4) North corridor - ARC ROD (monster chest)
    
    Backtrack all the way to the horizontal corridor (after you came off 
    the elevator). Basically, just keep going west/northwest from where 
    you're. Head for the west room there for a TEAR ALL BALM. Come out 
    and leave by the south exit right beside you. Head down the stairs 
    in the next area for three more exits:
    
    1) West room - ERBE BLADES (monster chest)
    2) South room - EP CHARGE EX
    3) East corridor - Next destination
    
    Once you looted the treaures, enter the east corridor and keep going 
    until you come to a hallway with two rooms, one above and one below 
    a set of stairs. The room above the stairs features a monster chest 
    with a VALKYRIE DRESS. Grab it and go downstairs into the lower room. 
    
    Follow the one way path until you're in front of a set of stairs. 
    Enter the room to your east for the last TEAR ALL BALM, then head up 
    the stairs into the elevator room. Take it down to the last level.
    ====================================================================
    
     -----------------------------------
    /AUREOLE: SEALED AREA - BOTTOM LEVEL\
    ====================================================================
    ITEMS:
    NONE
    --------------------------------------------------------------------
    Keep going north until you reach the RECOVERY POINT. Save your game, 
    check your equipments and Quartz. Make sure you have Feather Brooch 
    and Lily Necklace equipped on your characters. As for Quartz setup, 
    make sure multiple members in your team can cast Earth Wall (having 
    Defense 3 in one of the slots is enough) and Clock Up EX (installing 
    Action 3, Cast 2 and another Quartz with a Time EV above 1 [eg. EP 
    Cut 3] in a single Quartz Line). You'll be fighting three battles 
    consecutively, you won't get any chance to switch party members or 
    equipments once the battle starts.
    
    ++++++++++++++++++++++++++++++
    BOSS FIGHT 25: COLONEL RICHARD
    ++++++++++++++++++++++++++++++
    
    Name: Colonel Richard
    HP: 11480
    Weakness: None
    
    Name: Photo Judge x2
    HP: 6200
    Weakness: None
    
    Do not worry about reserving EP, your party will be fully restored 
    before the subsequent boss battle.
    
    Take out the Photo Judges first, otherwise, you'll have a hard time 
    getting your spells out. You've faced them countless times via 
    opening monster chests in this dungeon, these ones aren't that much 
    different. They can fire Atomic Missle at you for wide area damage, 
    and they have higher HP, but that's pretty meh if you ask me.
    
    Start by casting Clock Up EX on your best mage, if you have Kloe in 
    your party, use Impose on Richard to reduce his Crafts' power. If 
    you have Cast 2 equipped on your characters, you can most definitely 
    get your spells out without delay. Use your best area or single 
    target Arts on the droids, it might take a few casts to take them 
    down.
    
    Once the Photon Judges are out of the way, you can take your sweet 
    time with Richard. He usually attacks with different type of flashy 
    Crafts. Damage-wise, they aren't too devastating. The only thing to 
    watch out for is his S-Craft, which he uses when you pound him too 
    hard. It's a single target attack that knocks off 1000 to 1800 HP 
    from a character, depending on his/her DEF. Kloe's Impose will help 
    immensely here, if you can debuff Richard and pull off Estelle's 
    Barrage S-Craft during the critical turn bonus, you can easily take 
    away 1/3 of his total health.
    
    Watch the scenes that follow, your party will be fully restored, get 
    ready to face the next boss.
    
    ++++++++++++++++++++++
    BOSS FIGHT 26: REVERIE
    ++++++++++++++++++++++
    
    Name: Reverie
    HP: 12000
    Weakness: None
    
    Name: Left Forceps
    HP: 3000
    Weakness: None
    
    Name: Right Forceps
    HP: 6000
    Weakness: None
    
    You can save your EP if you want, since you won't be restored for 
    the next boss fight. Honestly, with the large number of EP recovery 
    items you receive in this dungeon, I don't see any reason not to use 
    them when you're low on EP.
    
    Start by casting Clock Up EX on everyone, if you don't have this, use 
    Clock Up or area spells.
    
    The Left Forceps only takes magical damage, while the Right Forceps 
    only takes physical damage. The Left Forceps acts as the healer, so 
    you're best taking it out ASAP with your higher level spells. This 
    shouldn't take long since it only has 3000 HP.
    
    Once that's done, start attacking the Right Forceps with your melees 
    and Crafts. If it starts using spells, use Estelle's Hard Break or 
    other characters' magic impeding Crafts to stop it. Use S-Craft if 
    you get a critical turn bonus. Watch out for Reverie's belly laser 
    thing, it takes a turn to prepare it fires in a straight line. Should 
    the beam hit any character, he/she loses ~1100 HP. Obviously, moving 
    away from it if your characters are standing in the line of fire is 
    your top priority. 
    
    When both Forceps have been dealt with, just throw your best spells 
    at Reverie and it'll fall soon after.
    
    What good does a mecha do if it can't even combine and fuse? To make 
    up for the overly easy boss fights so far, Reverie assembles its two 
    Forceps on itself, this is where the true boss battle begins.
    
    ++++++++++++++++++++++
    BOSS FIGHT 27: REVERIE
    ++++++++++++++++++++++
    
    Name: Reverie
    HP: 20000
    Weakness: None
    
    As usual, start by casting Clock Up EX on everyone. Make sure you 
    get your spells out before Reverie's turn, or it'll use AA Canceler.
    Reverie will use its turns to summon a bunch of Alpha Drones, which 
    fire lasers that do around 300 damage per hit. Don't bother taking 
    these down, Reverie will simply summon more if they're gone. If you 
    get too close to Reverie, it'll punch the ground, generating a 
    shockwave that damages anyone within its radius. My advice? Keep 
    your distance and use Orbal Arts instead of melees.
    
    Focus all your spells on Reverie, use your strongest single target 
    Arts and keep firing at it. Use S-Crafts, don't conserve CP, because
    when Reverie's HP goes down to 2/3, its AA Canceler system will be 
    disabled, and it'll use Death Rage on a random member in your team. 
    This attack guarantees instant K.O. if the target's HP is less than 
    2700, so if it chooses someone with 200 CP, well tough luck.
    
    Aside from Death Rage, Reverie can also use Annihilation, which does 
    ~1000 damage to the entire party. This skill requires preparation, 
    so you get some turns in between to cast Earth Wall. Doing so will
    nullify Annihilation's damages completely. 
    
    Following the execution of Annihilation, Reverie will enter a cool 
    down phase, which significantly reduces its defense. Use this chance 
    to attack with everything you've got, S-Crafts, Orbal Arts, etc. 
    Don't bother waiting for turn bonuses, and forget about accumulating 
    CP to 200. JUST USE THEM!
    
    When Reverie's HP is down to 1/3, it cannot use Annihilation any 
    longer. Watch for Death Rage, revive and heal if necessary, keep 
    attacking and you'll emerge victorious.
    
    Another scene later...
    
    ++++++++++++++++++++++
    BOSS FIGHT 28: REVERIE
    ++++++++++++++++++++++
    
    Name: Reverie
    HP: 5000
    Weakness: None
    
    This is not a boss fight. The poor robot is completely crippled, it 
    can't do anything on its turn. Your characters, on the other hand, 
    have maxed HP/EP/CP gauges. Unleash your S-Crafts and watch your 
    enemy explode.
    
    Note that this battle won't happen if your Bracer Rank is below 5, 
    it doesn't affect the ending or anything, you just miss the ultimate 
    omgwtfbbq hax0rz pwnage.
    
    Enjoy watching Cassius' Falcon Punch, after some dialogues, you'll 
    be back in GRANCEL.
    ====================================================================
    
     -------
    /GRANCEL\
    ====================================================================
    ITEMS:
    RECOMMENDATION, BRACER EMBLEM, LIBERL NEWS - SPECIAL
    --------------------------------------------------------------------
    You'll receive 12 BP and the RECOMMENDATION letter from Elnan. With 
    all five letters, Estelle and Joshua are now full fledged Bracers, 
    proven by the BRACER EMBLEM awarded to them by Cassius.
    
    Once you gain control again, enter GRANCEL CASTLE and go to the bar 
    on 2F (east wing, last door) and talk to Olivier two times. Check 
    the bulletin board in the guild for your final quest.
    
    *****************************
    QUEST 39: THE EMBASSY MISSION
    *****************************
    
    Time Limit: Before going to the resting spot
    
    Go back and talk to Olivier inside the bar in GRANCEL CASTLE one 
    more time to complete this quest.
    
    You'll automatically receive 3 BP and 2000 MIRA upon completion.
    
    Go to EDEL DEPARTMENT STORE in GRANCEL - EAST BLOCK and purchase a 
    copy of LIBERL NEWS - SPECIAL to complete your collection.
    
    You're now free to go and talk to NPCs in different areas of GRANCEL, 
    but if you want to push the story forward, go to the resting area 
    north of EDEL DEPARTMENT STORE and choose to rest for a long scene. 
    Did you see the plot-twist coming? :)
    
    When you have control over Estelle, go east and up the stairs. Keep 
    moving west until you find Joshua. Watch the last few scenes, and 
    enjoy the ending (as well as the trailer for the sequel)!
    ==================================================================== 
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |CONGRATULATIONS! YOU HAVE BEATEN THE FIRST CHAPTER OF THE TRAILS  |
    |TRILOGY!                                                          |
    |                                                                  |
    |Save when prompted, by loading the cleared save data, you Can     |
    |start your second playthrough by choosing what you want to carry  |
    |over from your previous playthrough:                              |
    |                                                                  |
    |-Mira/Recipes                                                     |
    |-Recovery Items/Ingredients                                       |
    |-Equipments/Quartz (10 of each)                                   |
    |-Books (Recipe/Monster/Bracer)                                    |
    |-Character Levels                                                 |
    |                                                                  |
    |Nightmare difficulty will also be unlocked.                       |
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ====================================================================
    
    =-=-=-=-=-=-=-
    3. QUEST GUIDE                                               [QUS00]
    =-=-=-=-=-=-=-
    
    There are three types of quests:
    
    1) Story Quests
    2) Optional Quests
    3) Hidden Quests
    
    Story Quests are what they are, completing them advance the story. I 
    will not be listing those here because that's what the Walkthrough 
    section is for.
    
    Optional Quests are missions you can take on by reading bulletin 
    board inside each city's guild. Completing them yield you BP, mira 
    and other goodies such as recipes, equipments, etc. Your main source 
    of income relies on the successful completion of quests, and your 
    Bracer Rank rises as you accumulate more BP. I personally think it's 
    imperative that you take your time and those optional quests. Some 
    of them are boring, sure, but others give you insights into NPCs' 
    lives, which is one of the reasons why the world of Trails feels so 
    alive and realistic.
    
    Most Optional Quests have time limits, and can be divided into long, 
    medium and short durations as represented by (L), (M), and (S) 
    behind each quest's title. They change when the main plot progresses. 
    If you missed a quest by advancing the main plot too far, you'll 
    have to complete it in the next playthrough. Therefore, finishing 
    them as soon as they appear is the best way to go.
    
    Hidden Quests are secret missions not listed on the bulletin board. 
    They are usually triggered by talking to NPCs in towns. Completing 
    them yield bonus BP and mira. If you're planning on collecting all 
    368 BP, you should definitely do them.
    
    o=o=o=o=o=o=o=o=o=o=o=
    BRACER POINT CHECKLIST                                       [QUS01]
    o=o=o=o=o=o=o=o=o=o=o=
    
    S = Story Quest
    O = Optional Quest
    H = Hidden Quest
    
    --------
    PROLOGUE
    --------
    
    NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
    ====================================================================
    Training: Retrieval       S      1              
    Child Rescue              S      3 (+1)         ESMELAS TOWER: pick 
                                                    "Run simultaneously 
                                                    with Joshua"
    Perzel Farm Monsters      S      1 (+2)         Find and assault the 
                                                    monsters from their 
                                                    rear in one try
    Mayor Klaus' Request      S      4              
    The Liberl Media          S      4              
    Mayoral Theft             S      6 (+5)         Deduce everything 
                                                    correctly:
                                                    -Septium in the safe
                                                    -Group of 3-4
                                                    -2nd floor terrace
                                                    -Recent traveler         
    Mayoral Theft 2           S      -              
    Find the Shiny Rock       O      2              
    Letter Carrier            O      2              
    Mushroom Hunt             O      3              
    Orbment Replacement       O      3 (+1)         Let Estelle handle 
                                                    the job and choose 
                                                    "544818" as password
    Medical Necessities       O      3              
    Soldier Training          O      3 (+2)         Win the battle
    Lost Kitten               O      2              
    Milch Road Monster        O      3              
    Elize Highway Monster     O      4              
    
     ------------
    |TOTAL BP: 55|
     ------------
    
    ---------
    CHAPTER 1
    ---------
    
    NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
    ====================================================================
    Missing Airliner          S      5 (+3)         MALGA MINE: choose 
                                                    "Keep the hideout 
                                                    location a secret"
    Missing Airliner 2        S      -
    South Block Buglary       S      10
    South Block Buglary 2     S      -
    South Block Buglary 3     S      -
    Ravennue Monster          O      4
    Amberl Tower Mystery      H      4
    Escort Request            O      4 (+1)         KRONE TRAIL: choose 
                                                    "Charge through the 
                                                    front"
    Bear Claw Survey          O      4
    Ingredient Seeker         O      3
    Stolen Ring               O      3
    Black Notebook            H      5
    East Bose Monster         O      4
    Nebel Valley Monster      O      5
    West Bose Monster         O      4
    New Ansel Path Monster    O      5
    
     -------------
    |TOTAL BP: 119|
     -------------
    
    ---------
    CHAPTER 2
    ---------
    
    NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
    ====================================================================
    Krone Pass Attacked!      S      2
    Orphanage Crisis          S      5 (+4)
    Orphanage Crisis 2        S      -
    Festival Help             H      5 (+5)         Complete the three 
                                                    Hidden Quests during 
                                                    your stay at Jenis 
                                                    Royal Academy
    Theresa the Target        S      10
    Lighthouse Monsters       H      4
    Maintenance Delivery      O      4
    Secret of the Old Map     O      3 (+2)         GULL SEASIDE WAY: 
                                                    Rescue Jimmy at the 
                                                    beach before entering 
                                                    Ruan
    Find the Prototype!       O      3
    Escort Job                O      5
    Warehouse Key             O      2
    Candelabrum Theft         O      7
    Make Him Leave!           O      3 (+2)         AIR LETTEN: Choose 
                                                    the right responses:
                                                    -Greetings, Your...
                                                    -The mayor's estate 
                                                    -Junky old place
                                                    -By your foot...
    Gull Seaway Monster       O      4
    Gull Seaway Monster 2     O      5
    Aurian Road Monster       O      4
    
     -------------
    |TOTAL BP: 198|
     -------------
    
    ---------
    CHAPTER 3
    ---------
    
    NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
    ====================================================================
    Black Orbment Moan        S      -
    Elmo Pump Repair          S      5
    Factory Incident          S      6 (+8)         Clear all smoke cans 
                                                    from B1F-4F
                                                    
                                                    CARNELIA TOWER: pick 
                                                    "affiliated with the 
                                                    black men"
    Factory Incident 2        S      -
    Prof.'s Whereabouts       S      10 (+6)        ZEISS: pick "Royal 
                                                    Guards were set up"
                                                    
                                                    Infiltrate Leiston 
                                                    fortress undetected
    Prof.'s Whereabouts 2     S      -
    Haulage Vehicle Search    O      4    
    Haulage Vehicle Repair    H      5
    Product Testing           O      4 (+2)         Visit at least four 
                                                    locations wearing 
                                                    (Alpha)Strega
    Potent Ingredient         O      3
    Smoker's Revolt           O      4
    Temp Librarian            O      3
    Temp Librarian Plus       H      3
    Temp Librarian Plus 2     H      4
    Temp Librarian Plus 3     H      4
    Messenger of Love         H      2 (+4)         Buy Wolly Knit-Hat 
                                                    from Item Shop and 
                                                    give it to Faye
    Tratt Plains Monster      O      4
    Ritter Road Monster       O      5
    Ritter Road Monster 2     O      6
    
     -------------
    |TOTAL BP: 290|
     -------------
    
    -------------
    FINAL CHAPTER
    -------------
    
    NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
    ====================================================================
    To Queen Alicia           S      10 (+8)        GUILD: "letter gets 
                                                    crumpled up"
                                                    
                                                    LIBERL NEWS: "Co. 
                                                    Richard"
                                                    
                                                    Enter Cathedral 
                                                    undetected at night
    To Queen Alicia 2         S      -
    To Queen Alicia 3         S      -
    To Queen Alicia 4         S      -
    To Queen Alicia 5         S      -
    To Queen Alicia 6         S      -
    Hostage Liberation        S      10 (+4)        Liberl News: "Some 
                                                    guy called him out" 
                                                    -> "Marriage for 
                                                    the Princess"
    Hostage Liberation 2      S      -
    To Rescue a Queen         S      10 (+5)        CASTLE KEEP: make 
                                                    sure to leave Duke 
                                                    Dunan alive during 
                                                    the boss battle
                                                    
                                                    BALCONY: Defeat 
                                                    Lorence
    To Rescue a Queen 2       S      -
    Aureole                   S      12
    Sewer Monster (West)      O      8
    Sewer Monster (East)      O      8
    The Embassy Mission       O      3
    
     -------------
    |TOTAL BP: 368|
     -------------
    
    o=o=o=o=o=o=o=o
    OPTIONAL QUESTS                                              [QUS02]
    O=O=O=O=O=O=O=o
    
    ****************************
    QUEST 1: FIND THE SHINY ROCK
    ****************************
    
    Time Limit: Complete before entering MALGA MINE
    
    Talk to Charles (kid with purple hair) behind the ORBMENT FACTORY, 
    then examine the smoky sewers in front of RINON GENERAL GOODS, then
    enter the SEWERS (behind the Church), and look for the rock at the 
    end of the path (without crossing the bridge), return it to Charles 
    to receive DRILL MEATBALL x5. Report back to Aina to receive 2 BP 
    and 30 MIRA.
    
    ***************************
    QUEST 2: MILCH ROAD MONSTER
    ***************************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Wanted beasts are usually stronger than your average foes, so be 
    sure that you're at least Level 3 or higher before taking them on.
    
    Exit west of ROLENT and you'll find yourself on MILCH ROAD, your 
    target is located on the path leading to VERTE BRIDGE CHECKPOINT 
    (basically the third screen of MILCH ROAD). It is a unique looking 
    plant that does not attack/run from you. You'll be asked if you 
    wanted to exterminate it when you approach it.
    
    +++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: PINE PLANT
    +++++++++++++++++++++++++++++++
    
    Name: Pine Plant
    HP: 500
    Weakness: Fire
    
    These folks can sel-destruct, if you get them to 1/10 of their HP, 
    stay away from them and use long range attacks to finish them off. 
    I just focused on casting Fire Bolt, combined with occasional melee 
    attacks to get the job done. Heal when necessary. You'll receive 
    3 BP and 600 MIRA for this.
    
    ****************************
    QUEST 3: ORBMENT REPLACEMENT
    ****************************
    
    Time Limit: Complete before going to MILGA MINE
    
    Talk to Freddy inside ORBMENT FACTORY and he'll give you the code 
    and ORBMENT LIGHT. The password is 544818. Exit west of ROLENT, keep 
    going until you reach the far end of the second screen on MILCH ROAD 
    to examine the broken road lamp. Your party will be attacked by a 
    swarm of enemies, and you have to make a choice on who should handle
    the repairs. If you choose Estelle, you'll need to enter the correct 
    password later on, this won't happen if you choose Joshua.
    
    Anyway, defeat the flying cats, and if you happened to pick Estelle, 
    select "544818" as the code for the extra BP. Report back to Freddy 
    for an IMPEDE 2 Quartz.
    
    You'll receive 4 BP, IMPEDE 2, and 600 MIRA as rewards.
    
    *************************
    QUEST 4: SOLDIER TRAINING
    *************************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Exit west of ROLENT, when you reach the intersection on MILCH ROAD, 
    head west one screen until you reach VERTE BRIDGE CHECKPOINT. 
    
    Talk to Sergeant Ashton inside and win the mock battle against two 
    soldiers for 2 extra BP (5 BP total) and 200 extra MIRA (700 MIRA 
    total).
    
    **********************
    QUEST 5: MUSHROOM HUNT
    **********************
    
    Time Limit: Complete before taking the reporters on a tour
    
    Talk to the merchant named Orvid at ROLENT LANDING PORT. Exit 
    northwest of ROLENT onto MALGA TRAIL, head north until you come to 
    the intersection leading to MALGA MINE, take the eastern path, then 
    the eastern path again on the next screen when you encounter another 
    intersection, this should take you to a deadend with a patch of 
    grass you can examine. Do so and you'll obtain the FIREFLY FUNGUS, 
    which ends up attracting a bunch of enemies for a quick battle. 
    There's also a treasure chest below with a WHITE BRACELET in it.
    
    Hand it over to the merchant and you'll receive 3 BP and 700 MIRA.
    
    ****************************
    QUEST 6: MEDICAL NECESSITIES
    ****************************
    
    Time Limit: Complete before crossing VERTE BRIDGE
    
    If you haven't been fleeing from normal encounters, chances are you 
    already have part of the items required for this quest:
    
    1) MONSTER WING: Bug type enemies drop these
    2) BEAR CLAW: MISTWALD
    
    To get to MISTWALD, exit south of ROLENT, continue moving south for 
    two screens, then east at the intersection (southwestern path leads 
    to GURUNE GATE). MISTWALD is a forest maze, you cannot use your map 
    here. Upon entering, head north, when you come to an intersection, 
    take the east path till you see a treasure chest containing a TEAR 
    BALM in it, keep going down the path, and you should reach a deadend 
    with a patch of grass that has some yellow flowers that you can 
    examine. Do so and you'll receive BEAR CLAW.
    
    Before you head back to ROLENT, you might wanna use this opportunity 
    to visit to GURUNE GATE and buy a VEGETABLE SANDWICH from the chef 
    located in the room directly across from the reception counter.
    
    Once you obtained the above, talk to Father Divine inside ROLENT 
    CHAPEL. You will receive 3 BP and 250 MIRA.
    
    ********************
    QUEST 7: LOST KITTEN
    ********************
    
    Time Limit: Complete before visiting Nial at the HOTEL
    
    Talk to Ida standing in front of the cafe and start looking for her 
    lost cat. Check the following places in order:
    
    1) North of the CLOCK TOWER
    2) In front of the guild
    3) Eastern side of the CLOCK TOWER
    4) Inside the church
    5) Second floor inside the church
    
    Report to Aina for 2 BP and 500 MIRA
    
    ******************************
    QUEST 8: ELIZE HIGHWAY MONSTER
    ******************************
    
    Time Limit: You have to deal with this in order to get to MISTWALD, 
                so there's really no time limit for this one.
    
    You can wait this one out until Scherazard joins you, or you can do 
    it now, it's your choice. If you choose to take on the challenge now, 
    make sure Estelle and Joshua are well equipped, the enemy hits hard, 
    and can take more than half of your HP with one hit.
    
    Exit south of ROLENT, keep going south on ELIZE HIGHWAY until you 
    reach the bridge on the second screen. Choose to exterminate it for 
    a battle.
    
    +++++++++++++++++++++++++
    BOSS FIGHT 02: RHINOCIDER
    +++++++++++++++++++++++++
    
    Name: Rhinocider
    HP: 500
    Weakness: None
    
    Start by casting Clock Up with Joshua on all your characters, once 
    that's done, spam your elemental Orbal Arts and heal when required. 
    It shouldn't take more than 6 spells to finish it off.
    
    You'll receive 4 BP and 1000 MIRA when you report to Aina.
    
    ***********************
    QUEST 9: LETTER CARRIER
    ***********************
    
    Time Limit: Before you cross VERTE BRIDGE
    
    Deliver FR. DIVINE'S LETTER to Father Holstein in BOSE. Required for 
    Quest 11. You'll receive 2 BP and 800 MIRA.
    
    ***************************
    QUEST 10: EAST BOSE MONSTER
    ***************************
    
    Southeast of the sign post that says "North: Nebel Valley", there is 
    a slight indent of an area, you'll get an option to exterminate some 
    scorpion bosses, this is an optional quest which you haven't viewed 
    yet at Bose's Bracer Guild. You can come back later if you want, I 
    chose to exterminate them now. Before you do so, make sure at least 
    two of your members can cast Air Strike, if the remaining person can 
    cast Earth-based elemental attacks, that would be ideal, but it's 
    not exactly mandatory.
    
    ++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: SCORPIONS
    ++++++++++++++++++++++++++++++
    
    Name: King Scorpion
    HP: 380
    Weakness: Earth
    
    Name: Queen Scorpion x3
    HP: 314
    Weakness: Wind
    
    Looks like the king has quite a harem, must be very exhausting for 
    him every night. Anyhoo, squish the Queen Scorpions first, if you 
    kept Schera's default orbment setup, she can cast Air Strike on them. 
    I put IMPEDE 2 on Estelle, which quickens the process. Have Joshua 
    cast Clock Up on everyone. The Queen Scorpions can cause paralysis 
    when they strike, paralysis prevents you from using melee attacks, 
    which is pretty meh, consider that you're using Orbal Arts mainly. 
    
    That said, those stings hurt! With my current gears, they do about 
    100+ damage per hit, you definitely want to end this battle as soon 
    as possible. If you have anyone with a CP at 200, you may want to 
    unleash his/her S-Craft on King Scorpion, that should take it out 
    right away. You can also cast Earth-based elemental spells on it, 
    I didn't own an Earth Quartz at the time, so I just used my S-Craft.
    
    You'll receive 2 BP and 800 Mira once you report to Lugran at the 
    guild in BOSE.
    
    ***************************
    QUEST 11: INGREDIENT SEEKER
    ***************************
    
    Time Limit: Before going through KRONE PASS
    
    Talk to Gwen inside ANTEROSE RESTAURANT's kitchen northeast of BOSE 
    MARKET, and hand over five MONSTER FOWL MEAT. You should have enough 
    if you don't run from battles all the time in ROLENT. If you don't 
    have enough, you can farm for it by killing Rimera and on EISEN ROAD.
    
    In addition to 3 BP and 800 MIRA, Gwen will also pass the recipe 
    LIBERL OMELET to Estelle.
    
    **************************
    QUEST 12: RAVENNUE MONSTER
    **************************
    
    Time Limit: Before talking to Nial inside BOSE's CAFE
    
    Exit west of BOSE onto WEST BOSE HWY, keep moving till the path 
    starts going northeast, look to the corner of the road for a chest 
    that contains a REVIVAL BALM. Keep moving until you see the next 
    intersection with a sign post. Go north onto RAVENNUE TRAIL. This is 
    a one way path, just keep moving till you reach RAVENNUE VILLAGE.
    
    Talk to Elder Reisen inside his house, which is behind the inn. You 
    can now go through the exit to the north.
    
    Move until you see the path branches. Take the eastern path, and go 
    southeast for a chest with a TEAR BALM. Backtrack, this time, head 
    northeast for a DEATHBLOW 2 Quartz. Finally, backtrack and take the 
    nothern route, do not be distracted by those little branch-offs on 
    the way, keep going north till the path turns west, you should find 
    a chest containing BEAST STEAK. Now go all the way back to the first 
    branching point and head west to the next area.
    
    Save first, move to the intersection and head west and you'll be 
    attacked by a boss.
    
    +++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: FATE SPINNER
    +++++++++++++++++++++++++++++++++
    
    Name: Fate Spinner
    HP: 508
    Weakness: None
    
    This thing hits hard even with the newly bought armors from BOSE. If 
    you didn't upgrade your equipments, you might struggle here.
    
    Cast Clock Up on your party members if you can, and spam your Arts, 
    forget about melee attacks, its skin's too thick for that. Don't use 
    any Earth-based elemental attacks. Heal if your HP falls below 200, 
    and use S-Crafts if you're in danger.
    
    Defeat it completes Quest 12. Return to RAVENNUE VILLAGE for a short 
    scene. Report to Lugran when you're back in BOSE for 4 BP and 1500 
    MIRA.
    
    ***************************
    QUEST 13: WEST BOSE MONSTER
    ***************************
    
    Time Limit: Before going through KRONE PASS
    
    Keep moving west until you reached the third area of WEST BOSE HWY, 
    starting counting the Orbment Lamps on either side for the road, 
    when you found the fifth one, look to the opposite side and you 
    should see the giant fish monster waiting to be exterminated. Before 
    you engage it, make sure to equip Defense 1 on one or more of your 
    characters, doing so will make this battle much easier.
    
    ++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: THUNDER QUAKE
    ++++++++++++++++++++++++++++++++++
    
    Name: Thunder Quake
    HP: 1844
    Weakness: Earth
    
    Earth elemental spells do twice the damage, so spam Stone Hammer 
    like mad! This bad fishboy can use Worldly Shock, a lightning attack 
    that damages your entire party anywhere between 130 to 190 HP, and 
    it uses it EVERY SINGLE TURN. The good thing is, if you manage to 
    stay alive, your characters' CP bars will rise quickly, allowing 
    them to unleash S-Crafts in rapid succession. The battle might take 
    a while because of its high HP, fortunately its defense is fairly 
    weak, so it balances out a bit.
    
    You'll receive 4 BP and 1200 MIRA upon successful completion.
    
    **************************
    QUEST 14: BEAR CLAW SURVEY
    **************************
    
    Time Limit: Before going through KRONE PASS
    
    This quest only appears when you successfully completed Quest 9: 
    Letter Carrier. Talk to the old man selling medicine by the right 
    entrance of BOSE MARKET.
    
    Go to NEBEL VALLEY, take the west path after entering, keep going 
    until you are underneathe a wooden bridge, there are two dead trees 
    that are kind of positioned at a 30 degree angle just a little 
    further in. Below them you will find the BEAR CLAW required to 
    complete this quest. Grab it and hand it over to the old guy when 
    you're back in BOSE.
    
    You'll receive 4 BP and 1000 MIRA.
    
    ******************************
    QUEST 15: NEBEL VALLEY MONSTER
    ******************************
    
    Time Limit: Before going to VALLERIA SHORE
    
    Take the west path when you first enter NEBEL VALLEY, just keep 
    going down the long winding road until you find the boss. Save your 
    game and make sure someone in your team can cast Fire-based Arts.
    
    +++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: MASTER CRYON
    +++++++++++++++++++++++++++++++++
    
    Name: Master Cryon
    HP: 815
    Weakness: Fire
    
    Name: Boiled Egger G
    HP: 320
    Weakness: Fire
    
    Name: Boiled Egger R
    HP: 415
    Weakness: Water
    
    This will be an easy fight if you have area-based Fire spells like 
    Fire Bolt EX, but chances are, you don't have it. Start by casting 
    Clock Ups on your Fire spell users. If your magic isn't strong 
    enough, and you don't get turn bonuses, the Boiled Eggers will more 
    than likely survive. Since they explode upon dying, finishing them 
    off with melees is risky. Good thing Schera's here. In case any of 
    the Eggers survived the initial attack, Schera's long-range whip 
    can get the job done. Use S-Crafts if you can, they'll shorten the 
    tedious wait process for everyone.
    
    Master Cryon's spell can take ~200 HP off a single target, heal if 
    you find your HP to be below 250. This thing doesn't explode like 
    the Eggers, so don't be afraid to use melee on it if you don't have 
    enough people with Fire Bolts.
    
    You get 5 BP and 2000 MIRA as rewards.
    
    ************************
    QUEST 16: ESCORT REQUEST
    ************************
    
    Time Limit: Before going to ABANDONED MINE
    
    Talk to the man in the room on the first floor of BOSE's HOTEL, and 
    accept his request. Talk to him again at the west exit of BOSE, keep 
    going west on WEST BOSE HWY till you reach KRONE TRAIL.
    
    If this is your first time here, you can grab some items on the way. 
    Note that you can't shift your camera angle here. Head west till you 
    reach the first intersection, then take the south path for a TEAR 
    BALM.
    
    As soon as you reach the bridge, you'll be ambushed by some Creepy 
    Sheeps, choose to charge through the front for an extra BP. You'll 
    have to fight two groups of four. They are pretty weak, and any of 
    your elemental magics are effective against them. Keep heading west.
    
    Move south on the next intersection for a monster chest containing 
    PEARL EARRING. You'll need to deal with four Wisdoms, which are 
    slightly prone to Fire. They're quick and can charge Shadow Spear, 
    which has a 10% instant kill effect. Joshua should have learned his 
    Flicker Craft by now, you can delay enemy turns with it. Use it 
    strategically so you can grab all the turn bonuses. Concentrate 
    your attacks on one Wisdom a time and watch out for NPC's HP. If 
    he ends up eating two Shadow Spears, it's game over for you. Of 
    course, you can escort him to KRONE PASS first, then come back for 
    this item when you're on your way back to BOSE, it's your choice.
    
    Continue west to reach KRONE PASS. You'll receive 5 BP and 1200 
    MIRA assuming you made the right choice.
    
    ********************************
    QUEST 17: NEW ANSEL PATH MONSTER
    ********************************
    
    Time Limit: No limit as you have to kill them in order to get to 
                VALLERIA SHORE
    
    +++++++++++++++++++++++++
    BOSS FIGHT: AMBER TURTLES
    +++++++++++++++++++++++++
    
    Name: Amber Turtle x6
    HP: 300
    Weakness: Fire
    
    I don't know what's so "turtle" about them, they look like jellies...
    Physical attacks don't work on them, so you need to use Fire-based 
    spells. They aren't strong, the only problem is they gang up on you, 
    which could pose a problem because there are so many of them and the 
    spells take two turns to release. Heal when needed and be patient, 
    the battle may take longer than you expect.
    
    You'll receive 5 BP and 1500 MIRA when you report to Lugran.
    
    *********************
    QUEST 18: STOLEN RING
    *********************
    
    Time Limit: Before going through KRONE PASS
    
    The treasure is located in one of the chests when you assault Sky 
    Bandit's hideout in Chapter 1, you can head to BOSE - SOUTH BLOCK 
    and talk to the woman in the house to the far east of the map to at 
    the beginning of Chapter 2 to complete this quest. I haven't tested 
    whether or not you can still go back to the hideout to grab the ring 
    after Chapter 1 ends, but it's worth a try if you missed it somehow.
    
    Report to Lugran to receive 3 BP and 2000 MIRA.
    
    ******************************
    QUEST 19: GULL SEASIDE MONSTER
    ******************************
    
    Time Limit: No limit as you must defeat them to get to RUAN
    
    +++++++++++++++++++++++++++++
    BOSS FIGHT: JABBA AND FRIENDS
    +++++++++++++++++++++++++++++
    
    Name: Jabba
    HP: 389 
    Weakness: Water
    
    Name: Stove Plant x2
    HP: 389
    Weakness: Water
    
    Name: Shark Gator
    HP: 490
    Weakness: All
    
    Get rid of the Stove Plants first, their Pale Flames may confuse 
    your party members. Cast Aqua Bleed on Jabba, two of these spells 
    outta take it out. Shark Gators hits hard, but move slow, once you 
    clear Jabba and Stove Plants, you can just melee them till they die.
    Leave the healing to Kloe, this battle shouldn't take more than five 
    minutes.
    
    You'll receive 4 BP and 1500 MIRA when you report to Jean.
    
    *********************************
    QUEST 20: AURIAN CAUSEWAY MONSTER
    *********************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Outside SAPPHIRL TOWER, southwest of where you come down the stairs, 
    you'll find a small open area with the giant fish monster that needs 
    to be exterminated, make sure you're at least level 18, and have 
    accessories that prevent mute on your spell casters before you take 
    on this challenge. I highly suggest that you come back once Kloe 
    joins your party as a controllable character. But if you wanna do 
    this now, here's my strategy:
    
    +++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: HELMET CRABS
    +++++++++++++++++++++++++++++++++
    
    Name: Helmet Crab x5
    HP: 530
    Weakness: All
    
    Name: Mint Pom
    HP: 248
    Weakness: None
    
    Assuming that Kloe hasn't joined your party yet, start by casting 
    any offensive spell on a single Helmet Crab. DO NOT USE PHYSICAL 
    ATTACKS ON HELMET CRABS! If you do, your attacks will be reflected 
    back at you. The two spells from Estelle and Joshua should be enough 
    to take out one crab.
    
    When it's the crab's turn, each crab will use its turn to summon a 
    Mint Pom. Start preparing your area spells, Stone Impact and Hell 
    Gate are just a few choices here. Aim your spell at the Hermet Crabs, 
    chances are, once they finished summoning Mint Poms, they'll begin
    moving toward you, thus causing them to cluster together. If both 
    of your spell landed on multiple enemies, wiping out one or two 
    Helmet Crabs along with some Poms, you can continue this strategy 
    until all Helmet Crabs are erased from the map. Mint Poms are 
    vulnerable to physical attacks, you can just melee them afterwards.
    
    Now, the crabs are capable of inflicting mute status on you, so if 
    you don't have Kloe in your party, you'll either need to buy the 
    accessory that prevents this, or some item that can relief the seal. 
    You won't have a chance against the crabs if you can't chant spells, 
    since they reflect all physical attacks.
    
    You'll receive ZERO SHOT X (item for Quest 21), 4 BP and 1500 MIRA 
    as rewards.
    
    ****************************
    QUEST 21: FIND THE PROTOTYPE
    ****************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    If you've successfully completed Quest 20: Aurian Causeway Monster, 
    you should receive the prototype gun.
    
    Talk to Karl upstairs in JOAN ARMS & GUARDS to hand over the gun, 
    he'll give you an ATTACK 2 Quartz in return.
    
    Report to Jean for 3 BP and 1000 MIRA.
    
    ***********************
    QUEST 22: WAREHOUSE KEY
    ***********************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to Harg standing near the harbor west of the CAFE in RUAN - 
    SOUTH BLOCK. You'll need to go down a set of stairs and pass that 
    worker with the yellow helmet before you can find him.
    
    Afterwards, head down the bridge towards the warehouse, then turn 
    west down the set of stairs, keep going through the narrow pathway 
    until you reach the second wooden platform, examine that area. Go 
    to the second floor of the CAFE here and examine the fishing rods. 
    Talk to the bartender on the first floor to borrow the PROGRESSIVE 
    ROD. Go back to wooden platform and use the rod to fish out the 
    WAREHOUSE KEY. Talk to Harg again to complete the quest.
    
    Report to Jean for 2 BP and 1000 MIRA.
    
    ******************************
    QUEST 23: MAINTENANCE DELIVERY
    ******************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to Tobias in the ORBMENT FACTORY, agree to help and he'll hand 
    over the MAINTENANCE KIT to you. For a sidequest this trivial, the 
    guy sure talks a lot...
    
    Before departing for VARENNE LIGHTHOUSE, head to the CAFE (North 
    Block), and talk to the bartender there, he'll ask you deliver an 
    AZELIA ROSE to the grumpy old fart.
    
    Anyway, exit north of RUAN, keep going until you reach MANORIA 
    VILLAGE. Be sure to buy a SPICY ANCHOVY at the item shop here. Take 
    the northern exit and keep going till you reach the intersection 
    that leads to VARENNE LIGHTHOUSE. Go all the way to the top floor 
    and talk to the old man there. If you brought the two extra items 
    with you, he will reward you with a WORK HELMET and a GLADIATOR 
    HEADBAND. 
    
    You should receive 4 BP and 1000 MIRA as rewards.
    
    *******************************
    QUEST 24: SECRET OF THE OLD MAP
    *******************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    If you rescued Jimmy back on GULL SEASIDE WAY, you get two more BP 
    and 1000 MIRA.
    
    Head to the CHAPEL and talk to him there, if you followed my guide 
    step, you should have the TORN MAP with you already, and can finish 
    this quest right here. If not, check the GULL SEASIDE WAY section in 
    the walkthrough for more information.
    
    You'll receive 5 BP and 2000 MIRA as rewards.
    
    ***************************
    QUEST 25: CANDELABRUM THEFT
    ***************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Go to MAYOR'S RESIDENCE in RUNA - SOUTH BLOCK, it's on the east side 
    of the draw bridge. Talk to Steward and agree to help. He'll pull 
    out a card left by the Phantom Thief (Detective Conan reference, 
    perhaps?), and you need to start looking for clues based on the word 
    puzzle. Check the following things/locations in seqeunce:
    
    1) Lighthouse inside RUAN
    2) Roulette, second floor of the CAFE opposite of ORBMENT FACTORY
    3) Red Motor Lift, northwest of RUAN LANDING PORT, across the stone 
       bridge from the ticket booth, you might need to rotate your 
       camera to see it
    4) Crane, west side of RUAN - SOUTH BLOCK
    5) Talk to Harg around the same area
    
    You'll receive 7 BP and 5000 MIRA upon successful completion.
    
    *************************
    QUEST 26: MAKE HIM LEAVE!
    *************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Exit south of RUAN - SOUTH BLOCK and keep going south till you reach 
    AIR-LETTEN - CHECKPOINT. Get inside the building for a scene, then 
    head upstairs for another scene, agree to help and save your game. 
    Head inside the dining hall and choose the following answers for 2 
    extra BP:
    
    -Greetings, Your Excellency. I'm here to collect you.
    -The mayor's estate.
    -At this junky old place?
    -Your Excellency, by your foot...
    
    You'll get 5 BP and 1000 MIRA if you answered everything right.
    
    ********************
    QUEST 27: ESCORT JOB
    ********************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Exit north of RUAN and keep going north until you reach MANORIA 
    VILLAGE. Talk to Amelia near the northern exit, then take that exit 
    and keep going north until you reach KRONE TRAIL. Keep moving down 
    the one way path until a scene followed by a mandatory battle take 
    place. You'll be thrown against three Eggers that are weak against 
    Water spells. Kloe's Blue Impact will take out one with one cast, 
    if Estelle or Joshua doesn't have that spell, cast Aqua Bleed or 
    Soul Blur. If those aren't available, use melee, but be wanred, the 
    Eggers explode when they die, so expect to eat some damage.
    
    After this, escort the food maniac back to MANORIA VILLAGE to finish 
    the quest.
    
    You'll receive 5 BP and 1500 MIRA.
    
    ********************************
    QUEST 28: GULL SEASIDE MONSTER 2
    ********************************
    
    Time Limit: No limit as you have to kill them in order to go to 
                MANORIA VILLAGE
    
    +++++++++++++++++++++++++++++++
    BOSS FIGHT: JABBA AND FRIENDS 2
    +++++++++++++++++++++++++++++++
    
    Name: Jabba x3
    HP: 1089
    Weakness: Water
    
    Name: Stove Plant x2
    HP: 389
    Weakness: Water
    
    Name: Shark Gator x2
    HP: 389
    Weakness: All
    
    Name: Corn Mover
    HP: 480
    Weakness: Fire
    
    Start by getting rid of the Stove Plants. It shouldn't take anything 
    more than a single Aqua Bleed. Have Joshua cast Hell Gate on grouped 
    enemies, his chanting should be fairly fast if you installed the 
    Cast 2 Quartz on him.
    
    The Jabbas usually cast Stone Hammer, occasionally they roll up to 
    you and use melee, which leeches off your HP to replenish theirs, 
    and it hurts quite a bit, too. If you didn't modify Kloe's Orbments, 
    she should have Blue Impact by default. Casting that will take away 
    ~800 HP off a single Jabba, combine that with Joshua's Hell Gate, 
    they should go down fairly quickly. The rest of the enemies are just 
    there for you to pound.
    
    You should receive 5 BP and 2000 MIRA as rewards.
    
    ************************
    QUEST 29: TEMP LIBRARIAN
    ************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Talk to Constance inside the ARCHIVES room on CENTRAL FACTORY 2F, 
    agree to help, then go to 3F DESIGN RM and examine the ladder stool 
    for SETPIUM OPTIC ANNALS, now head up one floor to 4F's LAB, examine 
    the table to the right for TOMORROW'S COOKING. If you head up the 
    stairs here into the hot house, you can grab a free ACERBIC TOMATO. 
    In fact, you can come back here as often as you want and loot more 
    of it if you're interested. If you read TOMORROW'S COOKING, you'll 
    master a new recipe! Leave the LAB and head for the CLINIC on the 
    same floor, examine the night stand between the two beds for KITTY-
    TALK FOR DUMMIES, read it and you might find out what those stray 
    cats are thining.
    
    Once you got all three books, talk to Constance again to complete 
    the current quest, which in turn, opens up a secret quest.
    
    You'll receive 3 BP and 250 MIRA as rewards.
    
    *****************************
    QUEST 30: TRATT PLAIN MONSTER
    *****************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Take the eastern path on the first screen towards WOLF FORT.Press 
    SELECT to pull out your map when you're in the second area. Look at 
    the paved road that's connecting ZEISS to WOLF FORT. Your target is 
    located just a little before the road starts turning east.
    
    +++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: CRONOCIDER
    +++++++++++++++++++++++++++++++
    
    Name: Cronocider x4
    HP: 1600
    Weakness: None
    
    If your have Clock Up EX, cast that right away. If not, start by 
    casting Soul Blur or Shadow Spear. When the Cronociders begin to 
    gather around you, start casting La Tear. You need to make sure both 
    of your characters' HP stay above 50%. Your enemies could take 200 
    to 300 HP per hit, it's vital that you replenish lost health ASAP. 
    
    Sooner or later the boars will gather around you, which make your 
    multi-target spells easy to hit. However, it is usually at this 
    point when they start using Golden Armor on themselves. This skill 
    boosts STR and DEF, and can be a headache if two or three of them 
    use it at the same time. Delay or kill those that have been buffed, 
    use your S-Crafts if you have to.
    
    You'll receive 4 BP and 1000 MIRA for defeating them.
    
    *************************
    QUEST 31: SMOKER'S REVOLT
    *************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Talk to Dr. Miriam inside the CLINIC on CENTRAL FACTORY 4F, agree 
    to help. If you don't have FRESH MILK with you, you can buy it from 
    GENERAL GOODS in ZEISS. Choose to give the FRESH MILK to Antoine, 
    the cat, and it'll start following you (......). Go to the following 
    places in order:
    
    1) 5F OPERATIONS - Ask Travis about cigarettes
    2) 1F - Ask Hugo who's talking with another guy to the left about 
       cigarettes
    3) 2F OFFICE - Talk to Murdock for a scene, check the locked door, 
       then check the desk with a pile of green books to receive the 
       BACK ROOM KEY, head into the locked room and examine the table 
       for some CIGARETTES.
    
    You'll receive 4 BP and 2000 MIRA for this quest.
    
    ***************************
    QUEST 32: POTENT INGREDIENT
    ***************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    Snatch the ACERBIC TOMATO inside in the LAB's hot house on 4F of 
    CENTRAL FACTORY, head over to the CAFE and choose to hand over the 
    ingredient to Ben to complete this quest.
    
    You'll receive a TOMATO SANDWICH, 3 BP and 1000 MIRA.
    
    *************************
    QUEST 33: PRODUCT TESTING
    *************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Talk to Terry in CENTRAL FACTORY 4F's LAB, agree to help and you'll 
    get a pair of (ALPHA) STREGA. Equip them on Estelle and visit the 
    following places:
    
    1) AIR-LETTEN CHECKPOINT
    2) LEISTON FORTRESS
    3) SANKTHEIM GATE
    4) WOLF FORT
    
    Do NOT go to ELMO VILLAGE, you won't be able to complete this quest 
    if you do.
    
    Theoretically, you can complete the quest by visiting three of the 
    above locations, but if you visited all four, you'll get 2 extra BP 
    and (BETA) STREGA, which is well worth the extra trip.
    
    You should receive 6 BP, 2000 MIRA and (BETA) STREGA if you finished 
    all of the above.
    
    ********************************
    QUEST 34: HAULAGE VEHICLE SEARCH
    ********************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    Exit south of ZEISS and turn east when you reach the intersection.
    On the second screen with four exits, walk on the paved road until 
    it starts to turn east, stray off to the south and you should see 
    two people in front of a vehicle. Talk to them and prepare for to 
    defend the cart against a bunch of Armored Rabbits. Completing this 
    quest opens up a secret quest.
    
    You'll receive 4 BP and 1000 MIRA as rewards.
    
    *****************************
    QUEST 35: RITTER ROAD MONSTER
    *****************************
    
    Time Limit: Before seeing Dorothy's photo
    
    Exit east of ZEISS, keep moving till you reach the next area. South 
    of the T-intersection, you should find a giant cobra enemy that 
    requires extermination, choose to do so for an optional boss fight. 
    Make sure to equip White Bracelet on your characters.
    
    ++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: MERCURY VIPER
    ++++++++++++++++++++++++++++++++++
    
    Name: Mercury Viper
    HP: 1766
    Weakness: Fire & Wind
    
    Name: Bane Cobra x4
    HP: 766
    Weakness: Fire & Wind
    
    This fight can be difficult. The Bane Cobras can summon more of 
    their friends to battle, however, since this makes most of them 
    clump together in a tiny area, you should be able to use Tita's 
    Smoke Cannon and other area spells (eg. Aerial, Hell Gate, etc.) to 
    quickly dispose of them. 
    
    The snakes primary method of attack is Venom, which takes away ~200 
    HP with 100% chance of inflicting poison on you. Therefore, having 
    the White Bracelet on your characters will help immensely. Mercury 
    Viper isn't anything special, it's just a giant version of its 
    underlings with more HP. Once the small eggplants are gone, you can 
    smash it however you see fit.
    
    You should receive 5 BP and 2000 MIRA as rewards.
    
    *******************************
    QUEST 36: RITTER ROAD MONSTER 2
    *******************************
    
    Time Limit: No limit as you have to kill them in order to go to 
                LEISTON FORTRESS
    
    ++++++++++++++++++++++++++++++++++++
    BOSS FIGHT: BLOODY SABER AND FRIENDS
    ++++++++++++++++++++++++++++++++++++
    
    Name: Bloody Saber
    HP: 2450
    Weakness: Water & Wind
    
    Name: Solid Dozer x2
    HP: 1380
    Weakness: None
    
    Name: Attack Doberman x2
    HP: 1180
    Weakness: All
    
    Let's talk about the ugly stuffs first. Bloody Saber can leech your 
    HP just by attacking you, and it's fast. It also uses Death Throes 
    on its companions when it dies, greatly enhancing their ATK/SPD. 
    Solid Dozers can delay your turn when they attack you.
    
    So what to do? Start by casting Clock Up EX on your healer. If you 
    don't have this magic, use Clock Up instead. It's likely that before 
    you even get your turn, your enemies have already gathered around 
    you. If this is the case, use Aerial, Hell Gate, Hurricane, etc. on 
    them. Heal with La Teara. If Joshua's CP is at 200, look for a good 
    turn bonus and unleash Black Fang, it should theoretically take out 
    everything except Bloody Saber.
    
    Once the underlings are gone, the rest of the battle should just be 
    a heal/attack game. Since Bloody Saber sucks blood, make sure you 
    finish it quickly.
    
    You'll receive 6 BP and 3000 MIRA as rewards.
    
    ******************************
    QUEST 37: SEWER MONSTER (WEST)
    ******************************
    
    Time Limit: Before rescuing Princess Klaudia
    
    The monsters are located in one of the rooms inside GRACEL WEST 
    SEWER. They are small bluish green creatures with two large claws. 
    You might mistake them as regular enemies due to their size, but if 
    you've been paying attention to the type of enemies encountered in 
    this area, you'd recognize them as unique new enemies. 
    
    ++++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: SCISSOR HANDS
    ++++++++++++++++++++++++++++++++++
    
    Name: Scissor Hands x8
    HP: 980
    Weakness: All
    
    These guys have 300% weakness against elemental spells, if you can 
    cast Aerial, set the center of the circle right in front of your 
    character (assuming the turn you unleash this spell is after your 
    enemies move), and watch those poor losers rush into you and vanish. 
    If you don't have Aerial, use other multi-target area Arts and aim 
    at different Scissor Hands so that your magics overlap and cover 
    every single enemy. Scissor Hands' melees do carry a 10% instant K.O. 
    effect, unless you deliberately waste your turns messing around, 
    it's unlikely to happen. 
    
    You'll receive 8 BP and 3000 MIRA when you report to Elnan.
    
    ******************************
    QUEST 38: SEWER MONSTER (EAST)
    ******************************
    
    Time Limit: Before rescuing Princess Klaudia
    
    The monsters are located in GRANCEL WEST SEWER, on a narrow corridor 
    leading to the switch required for removing the wall from blocking 
    the west and east sewers.
    
    ++++++++++++++++++++++++++++++++
    OPTIONAL BOSS FIGHT: BONE FISHES
    ++++++++++++++++++++++++++++++++
    
    Name: Bone Fish x4
    HP: 1600
    Weakness: Fire
    
    Use multi-target spells and Crafts. Fire-based ones are optimal but 
    non-essential. The fishes' Freezing Breath is an area attack with 
    the chance of inflicting Freeze status on your characters. Use Curia 
    if you didn't equip any freeze charm. Frankly, I haven't seen my 
    party frozen as a result of this attack, if you time your spells 
    well, the battle should be over in as few as four turns (excluding 
    enemy turns).
    
    You'll get 8 BP and 3000 MIRA after reporting to Elnan.
    
    *****************************
    QUEST 39: THE EMBASSY MISSION
    *****************************
    
    Time Limit: Before going to the resting spot
    
    Talk to Olivier twice inside the bar in GRANCEL CASTLE once you've 
    beaten the final boss, check the bulletin board inside the guild, 
    then talk to Olivier at the bar again to complete this quest.
    
    You'll automatically receive 3 BP and 2000 MIRA upon completion.
    
    o=o=o=o=o=o=o
    HIDDEN QUESTS                                                [QUS03]
    o=o=o=o=o=o=o
    
    ************************************
    HIDDEN QUEST 1: AMBERL TOWER MYSTERY
    ************************************
    
    Time Limit: Before going to ABANDONED MINE
    
    After talking to Morgan at HAKEN GATE, go to AMBERL TOWER and head 
    all the way up to 5F, win the battle against a group of monsters and 
    escort Professor Alba back to the entrance.
    
    You'll receive 2000 MIRA and 4 BP.
    
    ******************************
    HIDDEN QUEST 2: BLACK NOTEBOOK
    ******************************
    
    Time Limit: Before going through KRONE PASS
    
    You need to grab the BLACK NOTEBOOK from a blue chest in one of the 
    rooms inside the SKY BANDIT HIDEOUT duirng Chapter 1. The blue chest 
    may be mistaken for background decoration, be sure to examine it.
    
    At the beginning of Chapter 2, head to HAKEN GATE and enter the 
    building next to the gate and go downstairs to the prison area. Talk 
    to the guards there for a scene. 
    
    You'll receive 5 BP and 2000 MIRA.
    
    ***********************************
    HIDDEN QUEST 3: LIGHTHOUSE MONSTERS
    ***********************************
    
    Time Limit: Before going to JENIS ROYAL ACADEMY
    
    Talk to the old man in front of VARENNE LIGHTHOUSE, accept his 
    request and head inside to defeat a bunch of Red Hammerheads. These 
    things are fast, so cast Clock Up or use Joshua's Flicker to delay 
    their actions. They have no weaknesses, and can take off around 90 
    to 120 HP from you per hit. Heal when needed. Just so you don't 
    overlook things, you need to defeat two groups of these on the top 
    floor.
    
    Successfully completing this quest yields 4 BP and 1500 MIRA.
    
    ***********************************
    HIDDEN QUEST 4: DECORATE THE CAMPUS
    ***********************************
    
    Time Limit: Before school festival starts
    
    Talk to Janitor Parkes in front the SCHOOLHOUSE. Check the following 
    places:
    
    1) Right wall - AUDITORIUM
    2) Front wall - BOY'S DORMITORY
    3) Corridor connecting SCHOOLHOUSE and CLUBHOUSE
    
    You'll get 1 BP and 500 MIRA as rewards.
    
    ***************************************
    HIDDEN QUEST 5: RESEARCH MATERIALS HUNT
    ***************************************
    
    Time Limit: Before school festival starts
    
    Head for MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE 
    and talk to Logic there. Check the following locations:
    
    1) BOY'S LOCKER ROOM (right besides MATERIAL ARCHIVES) Bench
    2) Rightside room on the first floor of BOY'S DORMITORY (Argyle's 
       room), check the table
    3) FACULTY OFFICE table, inside the SCHOOLHOUSE building
    
    After you've obtained all three volumes of RUAN ECONOMICS, return 
    them to Logic to complete the quest.
    
    You'll get 1 BP and 500 MIRA as rewards.
    
    *************************************************
    HIDDEN QUEST 6: CLEAR OUT THE OLD SCHOOL BUILDING
    *************************************************
    
    Time Limit: Before school festival starts
    
    Head for the BACK ROAD behind the CLUBHOUSE, keep going till you 
    reach the OLD SCHOOLHOUSE. Enter it and kill all the visible 
    enemies on screen in this building:
    
    1) Entrance hall - 2 spiders
    2) Ground floor left wing first room - 1 spider
    
    You should get a message telling you that all monsters have been 
    eliminated.
    
    You'll get 3 BP and 1000 MIRA as rewards.
    
    ***********************************
    HIDDEN QUEST 7: TEMP LIBRARIAN PLUS
    ***********************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    You must complete Quest 29: Temp Librarian before this quest is 
    unlocked.
    
    Enter the INN in ELMO VILLAGE and exit the door to the bottom right, 
    it should take you to a corridor. Rotate your camera so you can see 
    the narrow path that is parallel to the INN's wall. Follow the path, 
    head down the stairs, make your way around the pond (you'll need to 
    go underneathe the wooden corridor. When you are close to the stone 
    lamp, you should be able to examine it, which yields the quest item 
    THE ERBE WOODPECKER.
    
    Hand it over to Constance in the ARCHIVES room on CENTRAL FACTORY 2F 
    to complete this quest.
    
    You'll get 3 BP and 500 MIRA as rewards.
    
    *************************************
    HIDDEN QUEST 8: TEMP LIBRARIAN PLUS 2
    *************************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    You must complete Hidden Quest 7: Temp Librarian Plus before this 
    quest becomes available.
    
    On the screen (large plain) before CARNELIA TOWER, take the eastern 
    exit (not the one leading to WOLF FORT) into an area with four small 
    stone pillars and a large one in the center. Examine the central 
    pillar for HERTZ'S ADVENTURE(2).
    
    Talk to Constance in the ARCHIVES room on 2F of ZEISS' CENTRAL 
    FACTORY once you obtained HERTZ'S ADVENTURE(2). Completing this to 
    unlock the next hidden quest, which is another book hunt mission.
    
    You should receive 4 BP and 1000 MIRA as rewards.
    
    *************************************
    HIDDEN QUEST 9: TEMP LIBRARIAN PLUS 3
    *************************************
    
    Time Limit: Before infiltrating LEISTON FORTRESS
    
    You must complete Hidden Quest 8: Temp Librarian Plus 2 before this 
    quest becomes available.
    
    Exit east of ZEISS onto RITTER ROADWAY, and keep going east three 
    screens till you reach SANKTHEIM GATE. Enter the gate and head up 
    the stairs near the end of the corridor. Keep following the path on 
    2F till you can go up another floor. Examine the chest here to get 
    31 CYPRESS TREES and IMPEDE 3 Quartz.
    
    Head back to ZEISS and hand over the book to Constance to complete 
    this quest.
    
    You should receive 4 BP and 2500 MIRA as rewards.
    
    ***************************************
    HIDDEN QUEST 10: HAULAGE VEHICLE REPAIR
    ***************************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    You need to have successfully completed Quest 34: Haulage Vehicle 
    Search before this quest is activated.
    
    Head back to ZEISS and talk to Prometheus in the DESIGN RM (CENTRAL 
    FACTORY, 3F), then head to 5F OPERATIONS room and check the computer 
    there by selecting Central Factory -> Related Topics -> Haulage 
    Vehicle. Take the elevator to B1 and talk to Rudi near entrance of 
    KALDIA TUNNEL to receive the DRIVE ORBMENT.
    
    Exit south of ZEISS, take the eastern route on the first screen, on 
    the second screen with four exits, walk a little south after the 
    paved road starts turning east to find the stalled vehicle. Hand 
    over the DRIVE ORBMENT to Wong to complete this quest.
    
    You should receive 5 BP and 1500 MIRA as rewards.
    
    **********************************
    HIDDEN QUEST 11: MESSENGER OF LOVE
    **********************************
    
    Time Limit: Before going to ELMO VILLAGE for pump repair
    
    When you enter WOLF FORT, talk to Brahm who's guarding the gate to 
    activate the hidden mission. Agree to help and he'll hand over 1000 
    MIRA to you.
    
    Buy a WOLLY KNIT-HAT from GENERAL GOODS in ZEISS and hand it over to 
    Faye on CENTRAL FACTORY B1 to complete the quest.
    
    If you bought the correct present, you'd get 4 extra BP. Hence, you 
    should receive 6 BP and 2000 MIRA for this quest.
    
    =-=-=-=-=-=-=-=-=-=-
    4. IN-DEPTH FAQ/LIST                                         [IFL00]
    =-=-=-=-=-=-=-=-=-=-
    
    -Craft/S-Craft List-                                         [IFL01]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Crafts and S-Crafts are character specific, some are only available 
    after the character hits a certain level.
    
    --------------
    ESTELLE BRIGHT
    --------------
    
    Name         LV   Type         CP     Area         Effect
    --------------------------------------------------------------------
    Morale       -    Supportive   20     Circle (M)   STR+20%
    Taunt        4    Supportive   20     Circle (M)   Attracts enemies
    Hurricane    8    Offensive    30     Circle (M)   -
    Comet        19   Offensive    20     Line         -
    Hard Break   27   Offensive    20     Single       Arts canceler            
    Pummel       -    Offensive    100+   Single       -
    Barrage      24   Offensive    100+   Single       -
    
    -------------
    JOSHUA BRIGHT
    -------------
    
    Name          LV   Type         CP     Area         Effect
    --------------------------------------------------------------------
    Dual Strike   -    Offensive    20     Single       Attacks 2 times
    Flicker       13   Offensive    30     Line         Delay
    Taunt         16   Supportive   20     Circle (M)   Attracts enemies
    Cloak and     20   Offensive    20     Single       20% Instant K.O.
    Dagger
    Evil Eye      26   Offensive    40     Circle (M)   Delay
    Sever         -    Offensive    100+   Single       -
    Black Fang    23   Offensive    100+   All          -
    
    ---------------
    OLIVIER LENHEIM
    ---------------
    
    Name             LV   Type        CP     Area         Effect
    --------------------------------------------------------------------
    Quick Draw       -    Offensive   20     Circle (M)   STR+20%
    Snipe Shoot      20   Offensive   20     Single       Arts canceler
    Happy Trigger    32   Healing     20     Circle (M)   HP+800
    Howling Bullet   -    Offensive   100+   Circle (M)   -
    
    -------------
    AGATE CROSNER
    -------------
    
    Name            LV   Type         CP     Area         Effect
    --------------------------------------------------------------------
    Wild Rage       -    Supportive   -      Self         CP+50, however 
                                                          Max HP-30%
    Flame Smash     -    Offensive    20     Circle (S)   -
    Draguna Edge    25   Offensive    20     Line         Arts canceler
    Spiral Edge     30   Offensive    20     Single       Delay
    Beat Down       -    Offensive    100+   Single       -
    Final Break     26   Offensive    100+   Circle (M)   -
    
    -----------------
    SCHERAZARD HARVEY
    -----------------
    
    Name           LV   Type         CP     Area         Effect
    --------------------------------------------------------------------
    Sylphen Whip   -    Offensive    20     Circle (S)   -
    Bind Whip      13   Offensive    20     Single       Arts canceler
    Heaven's Kiss  -    Supportive   20     Circle (M)   Boosts turns
    Sadist Whip    -    Offensive    100+   Single       -
    
    ---------
    KLOE RINZ
    ---------
    
    Name             LV   Type        CP     Area         Effect
    --------------------------------------------------------------------
    Impose           -    Offensive   20     Single       STR/DEF-50%
    Encroach         20   Supportive  20     Single       Arts canceler
    Radiant Splash   -    Healing     100+   Circle (L)   Cures K.O.
                                                          HP+1500
                                                          If CP at 200, 
                                                          adds DEF+50%
    
    ------------
    TITA RUSSELL
    ------------
    
    Name             LV   Type        CP     Area         Effect
    --------------------------------------------------------------------
    Smoke Cannon     -    Offensive   30     Circle (M)   Blind
    Vital Cannon     23   Healing     20     Circle (M)   HP+500
    Cannon Impulse   -    Offensive   100+   Circle (M)   -
    
    -----------
    ZANE VATHEK
    -----------
    
    Name         LV   Type        CP     Area         Effect
    --------------------------------------------------------------------
    Taunt        -    Supportive  20     All          Attracts enemies
    Distend      -    Supportive  20     Self         STR/DEF+30%
    Composure    -    Healing     20     Single       HP+800, Removes 
                                                      status problems  
    Smite        -    Offensive   30     Single       50% Confuse
    Disable      -    Offensive   100+   Single       -
    Aura Blast   30   Offensive   100+   Circle (M)   -
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Weapon List-                                                [IFL02]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Weapons can either be bought from weapon stores located in each 
    city, or some specialty shops (like the one in Bose Market). They 
    can also be found in treasure chests in dungeons, or obtained by 
    completing specific quests.
    
    Default weapons refer to arms that characters come equipped with 
    when they join your party. Since some of them leave and rejoin later 
    on, their weapons get upgraded automatically. These newly upgraded 
    arms will be called Default Weapon 2, 3, etc. and are also sold at
    weapons shops, which is kind of pointless unless you have too much 
    mira to burn for extra copies.
    
    --------------
    ESTELLE BRIGHT
    --------------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Birch Staff      Default Weapon        -         STR+3, RNG+1
    Pile Rod         Rolent Weapon Shop    600       STR+7, RNG+1    
    Laundry Pole     Bose Market           500       STR+7, RNG+2
    Tin Staff        Esmelas Tower 5F      -         STR+10, RNG+1
    Stun Rod         Bose Weapon Shop      2500      STR+20, RNG+1
    Hex Stave        Ruan Weapon Shop      5000      STR+40, RNG+1
    Spike Rod        Zeiss Weapon Shop     7000      STR+65, RNG+1
    Octavian Stave   Carnelia Tower 5F     -         STR+80, RNG+1
    Battle Staff     Grancel Weapon Shop   10000     STR+90, RNG+1
    Arc Rod          Sealed Area 4th Lv    -         STR+120, RNG+1
    Mystic Stave     Carnelia Collection   -         STR+130, RNG+1 
                     Reward
    
    -------------
    JOSHUA BRIGHT
    -------------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Twin Dirks       Default Weapon        -         STR+4
    Kunai            Rolent Weapon Shop    800       STR+7  
    Paring Knives    Bose Market           500       STR+10
    Dual Razors      Bose Weapon Shop      2500      STR+21
    Katar            Nebel Valley          -         STR+30
    Baselards        Ruan Weapon Shop      5000      STR+42
    Skull Daggers    Quest 24 Reward       -         STR+45, ATS-10
    Gurkha Knives    Zeiss Weapon Shop     8000      STR+66
    Demi-Handers     Carnelia Tower 5F     -         STR+80
    Schneiders       Grancel Weapon Shop   10000     STR+90
    Erbe Blade       Sealed Area 4th Lv    -         STR+120
    Twin Plovers     Carnelia Collection   -         STR+130
                     Reward
    
    ---------------
    OLIVIER LENHEIM
    ---------------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Needler          Default Weapon 1      -         STR+20, RNG+4
    Bear Assault     Sky Bandits Hideout   -         STR+35, RNG+4
    Stinger          Default Weapon 2      -         STR+80, RNG+4
    Silver Star      Grancel Weapon Shop   9000      STR+90, RNG+4
    Zero Shot X      Quest 20 Reward       -         STR+95, RNG+3
    Hawk Eye         Grancel East Sewer    -         STR+100, RNG+4
    Magesta          Sealed Area 1st Lv    -         STR+120, RNG+4
    
    -------------
    AGATE CROSNER
    -------------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Broad Edge       Default Weapon 1      -         STR+35
    Rhomphair        Default Weapon 2      -         STR+60
    Bastard Edge     Zeiss Weapon Shop     8000      STR+70
    Cavalier Killer  Carnelia Tower 5F     -         STR+80
    Two-Hander       Default Weapon 3      -         STR+90
    Berserker        Sealed Area 2nd Lv    -         STR+120
    
    -----------------
    SCHERAZARD HARVEY
    -----------------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Viper            Default Weapon 1      -         STR+12, RNG+2
    Blitz            Bose Weapon Shop      2000      STR+22, RNG+2
    Scorpion         Sky Bandits Hideout   -         STR+35, RNG+2
    Sidewinder       Default Weapon 2      -         STR+90, RNG+2
    Ninetails        Sealed Area 1st Lv    -         STR+120, RNG+2
    
    ---------
    KLOE RINZ
    ---------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Rapier           Default Weapon 1      -         STR+30
                     Ruan Weapon Shop      -         STR+40
    Flameberge       Sapphirl Tower 5F     -         STR+50
    Estoc            Default Weapon 2      -         STR+90
    Hauteclere       Sealed Area 2nd Lv    -         STR+120
    
    ------------
    TITA RUSSELL
    ------------
    
    Name           Location            Price  Effect
    --------------------------------------------------------------------
    P-03           Default Weapon 1    -      STR+50, RNG+3, Circle (S)
    Craft Cannon   Zeiss Weapon Shop   7000   STR+35, RNG+4, Circle (S)
    G-Impact       Limestone Cave      -      STR+75, RNG+4, Circle (M)
    P-05           Default Weapon 2    -      STR+90, RNG+4, Circle (S)
    Thor's Hammer  Sealed Area 2nd Lv  -      STR+120, RNG+4, Circle (M)
    
    -----------
    ZANE VATHEK
    -----------
    
    Name             Location              Price     Effect
    --------------------------------------------------------------------
    Brass Knuckles   Default Weapon 1      -         STR+65
    Hide Gauntlet    Default Weapon 2      -         STR+70
    Steel Gauntlet   Grancel Weapon Shop   9000      STR+85
    Cestus           Grancel East Sewer    -         STR+100
    Daedalus Arm     Sealed Area 1st Lv    -         STR+120
    
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Armor List-                                                 [IFL03]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Like weapons, armors and shoes can either be bought from weapon 
    shops in each city, or found in treasure chests. The last two items 
    on this list are gender specific.
    
    Name           Location                Price  Effect
    --------------------------------------------------------------------
    Leather Vest   Default Armor           -      DEF+5
    Armor Vest     Rolent Weapon Shop      800    DEF+10, ADF+2
    Hide Jumpsuit  Mistwald                -      DEF+12, ADF+2
    Leather Jacket Bose Weapon Shop        2000   DEF+25, ADF+2
    Chainmail      Amber Tower 5F          -      DEF+30, ADF+4
    Shield Vest    Ruan Weapon Shop        5000   DEF+45, ADF+4
    Battle Suit    Sapphirl Tower 5F       -      DEF+50, ADF+6
    Work Jumpsuit  Zeiss Weapon Shop       3000   DEF+50
    Metal Jacket   Zeiss Weapon Shop       10000  DEF+75, ADF+4
    Black Coat     Carnelia Tower 1F       -      DEF+80, ADF+8
    Shield Coat    Grancel Weapon Shop     20000  DEF+100, ADF+6
    Reflector      Grancel North Sewer     -      DEF+105, ADF+10
    Royal Guard    Sealed Area 1st/4th Lv  -      DEF+120, ADF+10, M
    Valkyrie Dress Sealed Area 1st/4th LV  -      DEF+120, ADF+10, F
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Shoe List-                                                  [IFL04]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Like weapons, armors and shoes can either be bought from weapon 
    shops in each city, or found in treasure chests. The last two items 
    on this list are gender specific.
    
    Name             Location                Price  Effect
    --------------------------------------------------------------------
    Leather Boots    Rolent Weapon Shop      200    DEF+2
    Spikes           Rolent Weapon Shop      400    DEF+5
    Strega-J         Bose Market             1000   DEF+6, MOV+1
    Knitted Shoes    Esmelas Tower 4F        -      DEF+7, MOV+1
    Holey Boots      Valleria Shore Fishing  -      DEF+1, MOV+3  
    Work Boots       Bose Weapon Shop        1500   DEF+8, MOV+1
    Strega-R         Sky Bandit Hideout      -      DEF+10, MOV+1
    Double Spikes    Ruan Weapon Shop        3000   DEF+12, MOV+1
    (Alpha) Strega   Quest 33 Reward         -      DEF+10, MOV+2
    (Beta) Strega    Quest 33 Reward         -      DEF+25, MOV+2
    Steal-Toed Boots Beynon/Russell Factory  2000   DEF+12  
    Army Boots       Sapphirl Tower 5F       -      DEF+15, MOV+2
    Craft Shoes      Zeiss Weapon Shop       5000   DEF+20, MOV+2
    Composites       Grancel Weapon Shop     8000   DEF+30, MOV+2
    Atlus Gear       Sealed Area 2nd/3rd LV  -      DEF+35, MOV+3, M
    Sylphen Boots    Sealed Area 2nd/3rd Lv  -      DEF+35, MOV+3, F
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Accessory List-                                             [IFL05]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Accessories are usually sold at weapon shops, however, item shops 
    sometimes carry special accessories as well. Most weapon shops will 
    carry these accessories, so I won't be listing every location. You 
    can also find them in treasure chests throughout your journey.
    
    Name               Location                Price  Effect
    --------------------------------------------------------------------
    Gladiator Belt     Bracer Rank 1 Reward    -      Auto CP regen
    Gladiator Headband Grancel East Sewer      -      STR+5, DEF-5, CP 
                                                      regen rate up
    Silver Earring     Rolent Weapon Shop      200    Guards Poison
    Lighter            Ruan Weapon Shop        500    Guards Freeze
    Mirage Ring        Zeiss Weapon Shop       2000   Guards Petrify
    Black Bangle       Rolent Weapon Shop      500    Guards Sleep
    Glam Choker        Ruan Weapon Shop        1000   Guards Mute
    White Bracelet     Rolent Weapon Shop      200    Guards Blind
    Pearl Earring      Ruan Weapon Shop        500    Guards Seal
    Lily Necklace      Ruan Weapon Shop        2000   Guards Confuse
    Feather Brooch     Ruan Weapon Shop        1000   Guards Faint
    Skull Pendant      Ruan Weapon Shop        1000   Guards Instant 
                                                      K.O.
    T-Anklet           Shining Pom Drops       -      Guards Freeze & 
                                                      Petrify
    Crystal Charm      Shining Pom Drops       -      Guards Sleep & 
                                                      Faint
    Grail Locket       Bracer Rank 2 Reward    -      Guards all status 
                                                      aliments except
                                                      Instant K.O.
    Proxy Puppet       Grancel Weapon Shop     1000   Auto revives, but 
                                                      breaks afterwards
    Long Barrel        Tratt Plains            -      Orbal GUns RNG+2
    Red Scarf          Bose Market             -      DEF+2
    Work Helmet        Bose Market             -      DEF+3
    Work Gloves        Zeiss Weapon Shop       800    DEF+3
    Wooly Knit Hat     Zeiss General Goods     1200   DEF+3
    Topaz Talisman     Milch Road              -      Earth-based 
                                                      Attack/Defense
    Sapphire Talisman  Tratt Plains            -      Water-based 
                                                      Attack/Defense
    Ruby Talisman      Gull Seaside Way        -      Fire-based 
                                                      Attack/Defense
    Emerald Talisman   Amber Tower 5F          -      Wind-based 
                                                      Attack/Defense
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Item List-                                                  [IFL06]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Most items can be bought from shops all over Liberl, some can only 
    be found in treasure chests. Monster organs can only be obtained by 
    defeating various monsters.
    
    Name               Price   Effect
    --------------------------------------------------------------------
    Tear Balm          200     +200 HP
    Teara Balm         800     +1000 HP
    Tear All Balm      2000    +All HP
    Reviving Balm      200     +100 HP, Cures K.O.
    Celestial Balm     5000    +All HP, Cures K.O.
    Purging Balm       100     Cures Poison, Seal & Blind
    Softening Balm     100     Cures Freeze & Petrify
    Smelling Salts     100     Cures Confuse, Sleep & Faint
    Curia Balm         -       Cures all status aliments (except K.O.)
    Insulating Tape    100     Cures Mute
    EP Charge          500     +100 EP
    EP Charge EX       1000    +300 EP
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Recipe List-                                                [IFL07]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are two types of recipes, To-Go Recipes, which you can use in 
    battle, and Sit-Down Recipes, which can only be consumed outside 
    battles. The following two lists provide you the details on how to 
    obtain these recipes and what effect each recipe has when used.
    
    o=o=o=o=o=o=o=o=
    SIT-DOWN RECIPES
    o=o=o=o=o=o=o=o=
    
    ------
    ROLENT
    ------
    
    Wholesome Pasta (HP+180)
    -Try it at the CAFE for 100 MIRA
    
    ------------
    NEBEL VALLEY
    ------------
    
    Abaddon Pot (HP down to 1, CP+100)
    -Talk to the guy inside the cottage on the eastern side of NEBEL 
     VALLEY
    
    ----
    BOSE
    ----
    
    Cheese Risotto (HP+250, Cures K.O.)
    -Try it at the CAFE for 100 MIRA
    
    Liberl Omelet (HP+500)
    -Complete Quest 11: Ingredient Seeker and talk to Qwen inside 
     Anterose Restaurant's kitchen
    
    ---------------
    MANORIA VILLAGE
    ---------------
    
    Dieheart Paella (HP+450)
    -Try it at the inn for 500 MIRA
    
    ----
    RUAN
    ----
    
    Salubrious Oatmeal (HP+750, Cures K.O.)
    -Try it at the CAFE in RUAN - SOUTH BLOCK for 500 MIRA
    
    -------------------
    JENIS ROYAL ACADEMY
    -------------------
    
    Jenis Lunch (HP+650)
    -Try it at JENIS ROYAL ACADEMY - CLUB HOUSE'S cafeteria for 500 
     MIRA
    
    ------------
    ELMO VILLAGE
    ------------
    
    Wild Veggie Pot (HP+800, CP+20)
    -Try it at the INN for 700 MIRA
    
    --------------
    SANKTHEIM GATE
    --------------
    
    Pot O'Meat (HP+5000, Cures K.O.)
    -Try it at the cafeteria for 700 MIRA
    
    -------
    GRANCEL
    -------
    
    Bouillabaisse (HP+1500, CP+30)
    -Try it at the CAFE in GRANCEL - SOUTH BLOCK for 1000 MIRA
    
    Chef's Curry (HP+1000)
    -Try it at the CAFE in GRANCEL - WEST BLOCK for 1000 MIRA
    
    o=o=o=o=o=o=o
    TO-GO RECIPES
    o=o=o=o=o=o=o
    
    ------
    ROLENT
    ------
    
    Maple Cookie (HP+80)
    -Automatically given when you talk to Rinon in his GENERAL GOODS 
     store
    
    Carmine Eye (HP+100, Cures Blind)
    -Bought at the CAFE for 250 MIRA
    
    French Fries (HP+100, MOV+1)
    -Bought at the CAFE for 200 MIRA
    
    Flowery Soda (HP+250, Cures Poison)
    -Bought at the CAFE for 250 MIRA
    
    Drill Meatball (HP+120, STR+5%)
    -Obtained by talking to Charles after completing Quest 1: Find The 
     Shiny Rock
    
    ----
    BOSE
    ----
    
    Sweet Sponge Cake (HP+200, SPD+15%)
    -Bought at Katrina's Confectionary inside BOSE MARKET for 250 
     MIRA
    
    Floral Jelly (HP+550, Cures Poison)
    -Bought at Katrina's Confectionary inside BOSE MARKET for 300 
     MIRA
    
    Mouthful Soup (HP+300, Cures Mute)
    -Bought at the CAFE for 350 MIRA
    
    Red Tail Soup (HP+250, Cures Seal)
    -Bought at the CAFE for 350 MIRA
    
    --------------
    VALLERIA SHORE
    --------------
    
    Deep-Fried Smelt (HP+200)
    -Bought at the HOTEL for 100 MIRA 
    
    Boiled Miso Carp (HP+300)
    -Bought at the HOTEL for 200 MIRA 
    
    Grilled Rainbow (HP+400)
    -Bought at the HOTEL for 200 MIRA 
    
    Rockfish Skewer (HP+500)
    -Bought at the HOTEL for 300 MIRA 
    
    Salmon Meuniere (HP+600)
    -Bought at the HOTEL for 400 MIRA 
    
    ---------------
    MANORIA VILLAGE
    ---------------
    
    Plucked Herbal Tea (HP+200, Cures Confuse)
    -Bought at the INN for 150 MIRA
    
    ----
    RUAN
    ----
    
    Azelia Rose (HP+500, Cures K.O.)
    -Bought at the CAFE in RUAN - NORTH BLOCK for 450 MIRA
    
    -------------------
    JENIS ROYAL ACADEMY
    -------------------
    
    Milk Crepe (HP+200)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 200 MIRA
    
    Royal Crepe (HP+400, Cures Poison/Confuse)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 300 MIRA
    
    Floral Jelly (HP+550, Cures Poison)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 200 MIRA
    
    Rainbow Jellybeans (HP+350, CP+25)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 450 MIRA
    
    Orange Ice Cream (HP+300)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 150 MIRA
    
    Apple Ice Cream (HP+300)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 250 MIRA
    
    Coffee Ice Cream (HP+400, Cures Sleep)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 200 MIRA
    
    Holey Popcorn (HP+400, MOV+2)
    -Bought at one of the food stands during the school festival at 
     JENIS ROYAL ACADEMY for 350 MIRA
    
    -----
    ZEISS
    -----
    
    Rotini Pasta (HP+600, Cures Confuse)
    -Bought at the CAFE for 350 MIRA
    
    Black Pepper Soup (HP+550, Cures Faint)
    -Bought at the CAFE for 300 MIRA
    
    Seasonal Tart (HP+400)
    -Bought at the CAFE for 200 MIRA
    
    Bouillabaisse Plus (HP+600, CP+30)
    -Complete Quest 29: Temp Librarian, and read TOMORROW'S COOKING 
    
    ------------
    ELMO VILLAGE
    ------------
    
    Fruity Milk (HP+600, SPD+30%)
    -Bought at the INN for 350 MIRA
    
    Specialty Eggnog (HP+1000, Cures K.O.)
    -Bought at the INN for 450 MIRA
    
    Monster Sushi (HP+800, STR+10%)
    -Bought at the INN for 650 MIRA
    
    -------
    GRANCEL
    -------
    
    Gorgeous Crepe (HP+700)
    -Bought at NONNA'S CREPE STAND near the city entrance for 500 MIRA
    
    Mixed Cocktail (HP+1400, Cures All Abnormalities)
    -Bought at the CAFE in GRANCEL - SOUTH BLOCK for 750 MIRA
    
    Refreshing Pie (HP+800)
    -Bought at the CAFE in GRANCEL - SOUTH BLOCK for 450 MIRA
    
    Rich Espresso (HP+500, Cures Sleep)
    -Bought at the CAFE in GRANCEL - WEST BLOCK for 400 MIRA
    
    Special Ice Cream (HP+1000, CP+25)
    -Bought at SORBET'S ICE CREAM STAND in GRANCEL - EAST BLOCK's 
     northwest corner
    
    ---------------------
    AIR-LETTEN CHECKPOINT
    ---------------------
    
    Briny Delight (HP+450, DEF+10%)
    -Bought at the cafeteria for 350 MIRA
    
    -------------
    ESMELAS TOWER
    -------------
    
    Potluck in a Shell (HP+50, Cures K.O.)
    -Found it in one of the treasure chests on ESMELAS TOWER 5F
    
    --------------
    SAPPHIRL TOWER
    --------------
    
    Hot Fried Chicken
    -Found it in one of the treasure chests on SAPPHIRL TOWER 4F
    
    ------------
    AMBERL TOWER
    ------------
    
    Fried Eyes & Eggs (HP+350, Cures Blind)
    -Found it in one of the treasure chests on AMBERL TOWER 4F
    
    --------------
    CARNELIA TOWER
    --------------
    
    Hellfire Eggs (HP+500, Cures Confuse/Sleep/Faint)
    -Found it in one of the treasure chests on CARNELIA TOWER 4F
    
    --------------
    RAVENNUE TRAIL
    --------------
    
    Beast Steak (HP+180, CP+20)
    -Found it in one of the treasure chests on the northern path of 
     RAVENNUE TRAIL
    
    -----------------
    GRACEL WEST SEWER
    -----------------
    
    Chomping Spare Rib (HP+800, STR/DEF+15%)
    -Found it in one of the treasure chests in the southern section of 
     the sewer
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Quartz and Orbal Arts List-                                 [IFL08]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    o=o=o=o=o=o
    QUARTZ LIST
    o=o=o=o=o=o
    
    Name             Elemental   EV               Effects
    --------------------------------------------------------------------
    HP 1             Water       Wa 1             HP+5%
    HP 2             Water       Wa 3             HP+10%
    HP 3             Water       Wa 5             HP+15%
    Mind 1           Water       Wa 1             ATS+5%
    Mind 2           Water       Wa 3             ATS+10%
    Mind 3           Water       Wa 5             ATS+15%
    Freeze           Water       Wa 3             10% Freeze effect
    Heal             Water       Wa 3, T 2        Recovers HP when 
                                                    moving
    
    Attack 1         Fire        F 1              STR+5%/DEF-5%
    Attack 2         Fire        F 3              STR+10%/DEF-10%
    Attack 3         Fire        F 5              STR+15%/DEF-15%
    Confuse          Fire        F 3              10% Confuse effect
    Seal             Fire        F 3              10% Seal effect
    Strike           Fire        F 3              10% Critical effect
    
    Defense 1        Earth       E 1              Def+5%
    Defense 2        Earth       E 3              Def+10%
    Defense 3        Earth       E 5              Def+15%
    Poison           Earth       E 3              10% Poison effect
    Petrify          Earth       E 3              10% Petrify effect
    Mute             Earth       E 3              10% Arts seal
    
    Shield 1         Wind        Wi 1             ADF+5
    Shield 2         Wind        Wi 3             ADF+10
    Shield 3         Wind        Wi 5             ADF+15
    Evade 1          Wind        Wi 1             AGL+5
    Evade 2          Wind        Wi 3             AGL+10
    Evade 3          Wind        Wi 5             AGL+15
    Impede 1         Wind        Wi 1             Arts canceller (20%)
    Impede 2         Wind        Wi 3             Arts canceller (50%)
    Impede 3         Wind        Wi 5             Arts canceller (80%)
    Sleep            Wind        Wi 3             10% Sleep effect
    Scent            Wind        Wi 3, S 2        Attract enemy
    
    Action 1         Time        T 1              SPD+10%
    Action 2         Time        T 3              SPD+20%
    Action 3         Time        T 5              SPD+30%
    Cast 1           Time        T 1              Reduce casting time
    Cast 2           Time        T 3              Greatly reduce
                                                  casting time
    Deathblow 1      Time        T 3              Instant K.O. (10%)
    Deathblow 2      Time        -                Instant K.O. (100%) 
                                                  breaks after use
    Blind            Time        T 3              10% Blind effect
    
    Move 1           Space       S 1              MOV+1
    Move 2           Space       S 3              MOV+2
    Move 3           Space       S 5              MOV+3
    EP Cut 1         Space       T 1, S 2, M 1    EP Cost-10%
    EP Cut 2         Space       T 2, S 3, M 2    EP Cost-25%
    EP Cut 3         Space       T 3, S 5, M 3    EP Cost-50%
    Range 1          Space       S 3              Arts range+1
    Eagle Vision     Space       S 3, M 2         Show enemy on map
    
    EP 1             Mirage      T 1, S 1, M 2    EP+5%
    EP 2             Mirage      T 2, S 2, M 3    EP+10%
    EP 3             Mirage      T 3, S 3, M 5    EP+15%
    Hit 1            Mirage      M 1              DEX+5%
    Hit 2            Mirage      M 3              DEX+10%
    Hit 3            Mirage      M 5              DEX+15%
    Information      Mirage      M 2              Obtain enemy stats
    Haze             Mirage      E 2, M 3         Avoid enemy pursue
    Cloak            Mirage      F 2, M 3         Avoid encounter
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    o=o=o=o=o=o=o=o
    ORBAL ARTS LIST
    o=o=o=o=o=o=o=o
    
    Name            Type   Req. EV             Range     EP  Effect
    --------------------------------------------------------------------
    Stone Hammer    Earth  E 1                 Single    10  -
    Earth Lance     Earth  E 5                 Single    20  -
    Petrify Breath  Earth  E 3                 Single    30  Petrify 20%
    Stone Impact    Earth  E 3, S 2            Area (M)  50  -
    Titanic Roar    Earth  E 8, S 4            All       50  -
    Earth Guard     Earth  E 2                 Single    10  Immunity
    Earth Wall      Earth  E 4                 Area (S)  30  Immunity
    Crest           Earth  E 4, Wa 2, S 3, M 1 Single    20  DEF+25%   
    
    Aqua Bleed      Water  Wa 1                Single    10  -
    Blue Impact     Water  Wa 5                Single    20  -
    Diamond Dust    Water  Wa 4, Wi 2, S 1     Area (S)  40  Freeze 20%
    Tear            Water  Wa 1                Single    10  HP+200
    Teara           Water  Wa 4                Single    20  HP+1000
    Tearal          Water  Wa 6                Single    40  HP+2000
    La Tear         Water  Wa 2, S 1           Area (S)  20  HP+200
    La Teara        Water  Wa 5, S 2           Area (M)  50  HP+1000
    Curia           Water  Wa 4, M 2           Single    10  Status 
                                                             Recovery
    La Curia        Water  Wa 8, M 4, S 2      Area (L)  30  Status 
                                                             Recovery
    Revive          Water  Wa 4, E 2, M 1      Single    10  Cures K.O.
    
    Fire Bolt       Fire   F 1                 Single    10  -
    Flare Arrow     Fire   F 3                 Single    20  -
    Napalm Breath   Fire   F 6                 Single    40  -
    Fire Bolt EX    Fire   F 3, Wi 1, S 1      Area (M)  20  -
    Spiral Flame    Fire   F 5, Wi 2, S 2      Area (M)  30  -
    Volcanic Rave   Fire   F 8, E 4, S 2       Area (M)  50  -
    Forte           Fire   F 4, Wi 4, S 2, M 1 Single    20  STR+20%
    
    Air Strike      Wind   Wi 1                Single    10  -
    Aerial          Wind   Wi 4                Area (M)  20  -
    Aero Storm      Wind   Wi 8                Area (L)  40  -
    Lightning       Wind   Wi 4, S 2           Line      20  Seal 20%
    Plasma Wave     Wind   Wi 8, S 4           Line      50  Seal 20%
    Sylphen Guard   Wind   Wi 2                Single    10  AGL+50%
    Syphen Wing     Wind   Wi 6                Single    30  MOV+1
    
    Soul Blur       Time   T 1                 Single    10  Faint 20%
    Shadow Spear    Time   T 5                 Single    20  K.O. 20%
    Hell Gate       Time   T 4, S 2, M 1       Area (S)  30  Faint 20%
    White Gehenna   Time   T 8, S 4, M 2       Area (M)  40  Faint 20%
    Clock Up        Time   T 1                 Single    10  SPD+25%
    Clock UP EX     Time   T 9                 Single    30  SPD+50%
    Anti-Sept       Time   T 3                 Single    20  Mute
    Anti-Sept All   Time   T 11                Area (M)  40  Mute
    
    Chaos Brand     Mirage M 5                 Single    10  Confuse
    Saint           Mirage E 3, Wa 2, F 3,     Single    40  STR/DEF+25%
                           Wi 2, S 2, M 4
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Book List-                                                  [IFL09]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are basically two collections of books you should keep a 
    constant eye on: Liberl News Issues and Carnelia. Obtaining every 
    chapter of Carnelia enables you to exchange them for the best weapon 
    for either Estelle or Joshua (you can only pick one person). Liberl 
    News Issues are interesting to read, but you do not receive any 
    rewards for completing this collection.
    
    It is important to point out that the timeframe for obtaining each 
    chapter of the Carnelia series is extremely narrow and restricted. 
    Miss your chance and you'll have to wait till your next playthrough. 
    The time for obtaining Liberl News Issues is slightly more flexible, 
    you can usually buy an earlier issue from the town's item shop. So 
    say you missed buying Issue 1 in ROLENT, you can get both Issue 1 
    and Issue 2 from the item shop in BOSE.
    
    o=o=o=o=o=o=o=o=o
    CARNELIA CHAPTERS
    o=o=o=o=o=o=o=o=o
    
    Carnelia - Chapter 1
    -Talk to Rhett inside the residential building right behind the CAFE
     in ROLENT
    -Buy it from the bookstore in BOSE MARKET
    
    Carnelia - Chapter 2
    -Talk to the guard in front of VERTE BRIDGE CHEKPOINT before going 
     to BOSE at the beginning of Chapter 1
    -Buy it from the bookstore in BOSE MARKET
    
    Carnelia - Chapter 3
    -Before seeing Morgan the first time, talk to Olivier (blonde guy), 
     then talk to Marco inside the bar at HAKEN GATE
    
    Carnelia - Chapter 4
    -After talking to Cecile in BOSE - SOUTH BLOCK (after the soldiers 
     left), talk to Libro standing besides the bookstore in BOSE MARKET
    
    Carnelia - Chapter 5
    -After learning Theresa has been assaulted, head back to RUAN and 
     talk to Maltida sitting on the bridge right next to the HOTEL
    
    Carnelia - Chapter 6
    -At the beginning of Chapter 3, before going to AIR-LETTEN, go to 
     JENIS ROYAL ACADEMY and talk to Purity inside MATERIAL ARCHIVES in 
     the CLUBHOUSE building
    
    Carnelia - Chapter 7
    -Talk to Bruno by his cart below the two guards at the gate in WOLF 
     FORT after Professor Russell's kidnap (on your way to CARNELIA 
     TOWER)
    
    Carnelia - Chapter 8
    -Talk to Orta inside the upper right room of AIR-LETTEN CHECKPOINT 
     before you head to SANKTHEIM GATE at the beginning of the Final 
     Chapter
    
    Carnelia - Chapter 9
    -Talk to Selbourne on the southern wall of GURUNE GATE before you 
     head for GRACEL in the Final Chapter
    
    Carnelia - Chapter 10
    -Talk to Ralph on the airship at GRANCEL LANDING PORT the night when 
     you try to sneak into the CATHEDRAL
    
    Carnelia - Finale
    -Before you go to the GRAND ARENA for your final match, talk to 
     Anton by the south entrance of EDEL DEPARTMENT STORE, wait for 
     Marsha to pass by, talk to her, and repeat this procedure again 
     when Marsha loops back; follow Marsha until she stops at the 
     southwest corner, talk to her, then talk to Anton
    
    o=o=o=o=o=o=o=o=o=
    LIBERL NEWS ISSUES
    o=o=o=o=o=o=o=o=o=
    
    Liberl News - Issue 1
    -Bought from GENERAL GOODS in ROLENT before rescuing the kids
    
    Liberl News - Issue 2
    -Bought from GENERAL GOODS in ROLENT at the beginning of Chapter 1
    -Bought from BOSE MARKET during Chapter 1
    
    Liberl News - Issue 3
    -Bought from BOSE MARKET follow the release from HAKEN GATE
    
    Liberl News - Issue 4
    -Bought from BOSE MARKET at the beginning of Chapter 2
    -Bought from GENERAL GOODS in RUAN at the beginning of Chapter 2
    
    Liberl News - Issue 5
    -Bought from GENERAL GOODS in RUAN after the investigation at MERCIA 
     ORPHANAGE in Chapter 2
    
    Liberl News - Issue 6
    -Bought from GENERAL GOODS in RUAN or ZEISS at the beginning of 
     Chapter 3
    
    Liberl News - Issue 7
    -Bought from GENERAL GOODS in ZEISS after Professor Russell's kidnap
     during Chapter 3
    
    Liberl News - Issue 8
    -Bought from EDEL DEPARTMENT STORE in GRANCEL at the beginning of 
     the Final Chapter
    
    Liberl News - Issue 9
    -Bought from EDEL DEPARTMENT STORE in GRANCEL before rescuing the 
     princess during the Final Chapter
    
    Liberl News - Special
    -Bought from EDEL DEPARTMENT STORE in GRANCEL during the Final 
     Chapter after the start of the Queen's birthday celebration
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Fishing List-                                               [IFL10]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fishing isn't a huge component of the gameplay in this game, it 
    becomes more important in the sequel. When you reach VALLERIA SHORE, 
    in an attempt to investigate matter related to Sky Bandit activity, 
    you'll be given the chance to fish. Depending on the choices you 
    pick, you'll end up with different items. You can try and fish ten 
    times before the game terminates your expedition. Below are charts 
    that outline the results of your combined selections, Salmon is 
    probably the best reward you can get.
    
    WESTERN FISHING SPOT:
    
                |Pull Immediately   |Wait            |Wait longer      |
     ------------------------------------------------------------------
    |Lure       |Smelt              |Liberl Carp     |Salmon           |
    |Live Bait  |Smelt              |Tiger Rockfish  |Liberl Carp      | 
    |Fly        |Smelt              |Rainbow Trout   |Smelt            |
     ------------------------------------------------------------------
    
    SOUTHERN FISHING SPOT:
    
                |Pull Immediately   |Wait            |Wait longer      |
     ------------------------------------------------------------------
    |Lure       |Holey Boots        |Liberl Carp     |Holey Boots      |
    |Live Bait  |Smelt              |Smelt           |Holey Boots      | 
    |Fly        |Smelt              |Holey Boots     |Holey Boots      |
     ------------------------------------------------------------------
    
    EASTERN FISHING SPOT:
    
                |Pull Immediately   |Wait            |Wait longer      |
     ------------------------------------------------------------------
    |Lure       |Liberl Carp        |Rainbow Trout   |Smelt            |
    |Live Bait  |Smelt              |Rainbow Trout   |Liberl Carp      | 
    |Fly        |Holey Boots        |Rainbow Trout   |Tiger Rockfish   |
     ------------------------------------------------------------------
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Shining Poms-                                               [IFL11]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    If you have been fighting all your battles, you should come across 
    them eventually. And if you didn't land a preemptive strike, you'll 
    see most of them escape even before your character gets his/her turn. 
    If you do get to attack first, well, melee only takes less than 1/10 
    of its HP, not to mention it frequently  misses; and spells do 0 
    damage. What's the point of fighting these evil creatures then? Two 
    reasons: 
    
    1. You want to farm Sepiths quickly
    2. You want to power level
    
    Killing Shining Poms gives you the maximum number of Sepiths you can 
    get for a single battle, not only that, if your party level is low, 
    these foes yield a HUGE amount of experience points that basically 
    power level your entire party. Sounds awesome doesn't it? The only 
    problem is, how do you kill them?
    
    There are generally two approaches that people take:
    
    1. S-Crafts
    2. Shadow Spear
    3. Deathblow 2
    
    I threw in a third method since you do get these rare Quartz during 
    the course of the game, but they are hard to come by and as far as I 
    know, you can't farm them. However, Deathblow 2 does guarantee 100% 
    instant death, in theory, if you successfully landed your attack on 
    Shining Poms, whether it's melee or spells, they will be eliminated. 
    But there are only so many Deathblow 2 available... unless you cheat, 
    it's not the most cost-effective approach.
    
    So that leaves us with S-Crafts and Shadow Spear. There are pros and 
    cons to each, and there is no "which one's better" editor's choice. 
    Use whichever one that makes the most sense to you.
    
    o=o=o=o=o=o=o=o
    S-CRAFTS METHOD
    o=o=o=o=o=o=o=o
    
    Let's talk about the S-Crafts approach first. To effectively kill 
    Shining Poms, you need to make sure at least two people in your 
    party have CP at 200. Now, when you see the Pom on your map, do not 
    run up to it head on, instead, assault it from behind. This warrants 
    a preemptive strike, which is important for two reasons:
    
    1. You can act first, which is required for spell casting
    2. You can escape and retry if you do not see a critical turn bonus
    
    I'll explain the second point first because it's more relevant here. 
    You're more than likely require a critical turn bonus to finish the 
    Poms off in one strike. This is especially true for later chapters 
    where Shining Poms have higher DEF and HP. However, critical turn 
    bonuses appear randomly and it's likely that you won't see any when 
    you enter a battle with these creatures. If you have preemptive 
    strike, you can choose to run right on the first turn. When you're 
    back on the field map, just stand there until your invincibility 
    status disappears to re-enter the battle. You'll get preemptive 
    strike again, if you still don't see any critical turn bonus, repeat 
    the procedure until you do. The turn bonus does NOT have to appear 
    next to your characters' turns, when you execute S-Crafts and start 
    S-Breaks, you can hi-jack enemy turn to steal this bonus.
    
    During early periods of the game, characters such as Estelle and 
    Joshua are only limited to one single target S-Craft (this is not 
    true if you're on your second playthrough with everything carried 
    over). Since Shining Poms come in groups of three, if the Bright 
    kids are your only party members, it'd takes quite a bit of luck to 
    defeat all three Poms. If you're farming Sepiths, this shouldn't be 
    a problem, two Shining Poms will max out the Sepiths obtained over a 
    single battle, killing the third Pom generates no Sepiths.
    
    When Joshua learns his S-Craft Black Fang at level 23, things will 
    become much easier. Black Fang is an all attack that damages every 
    single enemy. Combine this with a critical turn bonus, and you can 
    have fried Shining Poms for dinner. If for some reason, Joshua was 
    unable to finish them off, you can seal the Poms' fate with other 
    members in your party. I should also mention that Deathblow 1, which 
    you get after reaching a specific Bracer Rank, helps tremendously if 
    you equipped it on Joshua. This Quartz inflicts 10% K.O. like Shadow 
    Spear, except, if you use Joshua's Black Fang, you're essentially 
    adding the effect of Shadow Spear on every single enemy. Thus, even 
    if Joshua couldn't finish the Poms off with his Black Fang, if he 
    has Deathblow 1 equipped on him, the Quartz might just fill in the 
    gaps for you!
    
    Sounds pretty easy, eh? Here's the problem: raising CP to 200 is a 
    pain in the ass, especially when you don't have GLADIATOR BELT 
    equipped. You'll have to fight quite a few battles before you can 
    replenish the bars to their designated value. The task becomes even 
    more tedious if your characters' levels are higher than the baddies 
    you fight in the area. Normally, if the monsters are much stronger 
    than you, hitting them or getting hit by them rapid increases your 
    CP; if you're over-leveled, however, the rate of CP regeneration 
    declines drastically. GLADIATOR BELT, which automatically refills 
    the wearer's CP bar at the beginning of each turn is a godsend, and 
    is the most efficient way for CP regeneration. You can get one 
    during your first playthrough, definitely take advantage of them. 
    You canalso combine GLADIATOR BELT and GLADIATOR HEADBAND for max CP 
    gain, but unless you're on your second+ playthrough, this doesn't 
    really mean much.
    
    o=o=o=o=o=o=o=o=o=o
    SHADOW SPEAR METHOD
    o=o=o=o=o=o=o=o=o=o
    
    If you find CP regeneration too tedious and too time consuming for 
    farming Shining Poms, you might want to give this approach a go. 
    Shadow Spear is a low-tier Time elemental Orbal Art that instant 
    kills an enemy with 10% chance. Shining Poms are NOT resistent to 
    instant K.O., hence you can exploit this to your advantage. When you 
    execute this spell, its damage on the Pom will be 0, but if you're 
    lucky, it'll send its target straight to hell.
    
    Now, 10% chance of instant death is pretty low. But in comparison to 
    CP refill, it's probably more efficient. Having four party members 
    capable of casting this Art once or twice in a roll should increase 
    the likelihood of inflicting this on Shining Poms. I know, I know, 
    statistically speaking, that's not right. But it's definitely faster 
    than roaming the field fighting low level monsters to slowly 
    regenerate your CPs to 200.
    
    So what's the catch? Aside from the necessity of confronting the 
    Poms from their back to initiate a preemptive strike, you also need 
    to make sure characters who'll be casting Shadow Spear have Action 
    and Cast Quartz installed. Shining Poms are VERY agile, even when 
    you have a preemptive strike, there won't be too much time before 
    they get their turns. In other words, you should try and pull off as 
    many Shadow Spears as possible before the Poms act, and for this, 
    you need Action and Cast Quartz that boost your SPD or shorten your 
    chanting process.
    
    o=o=o=o=o=o=o=o=o=o
    COMBINE THE METHODS
    o=o=o=o=o=o=o=o=o=o
    
    Yup, you guessed it. You don't have to restrict yourself to one or 
    the other, you can combine Shadow Spear, S-Crafts and Deathblow 2 
    together.
    
    I'll give you an example:
    
    I used Joshua's Black Fang with the critical turn bonus and killed 
    one Shining Pom. The other two Poms were low on HP. Olivier has his 
    CP at 200, while Estelle and Kloe have theirs at over 100. I could 
    simply use Olivier's S-Crafts and eliminate the remaining Poms, but 
    I felt like a waste of CP. So I have all three of them cast Shadow 
    Spear on the SAME target. Lo and behold, Kloe's Shadow Spear instant 
    killed it. Unfortunately, I'm out of turns, so I hi-jacked the last 
    Pom's turn and used Estelle's S-Craft to finish it off.
    
    If you can implement the above methods dynamically, farming Shining 
    Poms should be less frustrating.
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    -Lyrics-                                                     [IFL12]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILER ALERT!
    Do NOT read the English translation as it's basically a vague 
    summary of the ending.
    
    HOSHI NO ARIKA (THE WHEREABOUTS OF STARS)
    
    Singer: U~mi
    Composer: Wada Kouhei
    Lyrics: Hamada Hideaki
    Course: Itou Kazuko
    
    o=o=o=
    Romaji
    o=o=o=
    
    Kimi no kage hoshi no you ni
    asa ni tokete kiete yuku
    Ikisaki wo nakushita mama
    omoi wa afuretekuru
    
    Tsuyosa ni mo yowasa ni mo
    kono kokoro wa mukiaeta
    Kimi to nara donna ashita ga
    kite mo kowakunai no ni
    
    Futari aruita toki wo
    shinjiteite hoshii
    
    Shinjitsu mo uso mo naku
    yoru ga akete asa ga kuru
    Hoshizora ga asa ni tokete mo
    kimi no kagayaki wa wakru yo
    
    Soyonara wo shiranai de
    yumemita no wa hitorikiri
    Ano koro no kimi no me ni wa
    nani ga utsutteita no?
    
    Futari tsunaida toki wo
    dare mo kese wa shinai
    
    Kodoku toka itami toka
    donna kimi mo kanjitai
    Mou ichido mitsumeaereba
    negai wa kitto kanau
    
    Yoake mae madoromi ni
    kaze ga hoho wo nagareteiku
    Kimi no koe kimi no kaori ga
    subete wo tsutsunde michiteiku
    
    Omoide wo habatakase
    kimi no sora e maiagaru
    Hoshizora ga asa ni tokete mo
    kimi no kagayaki wa wakaru
    
    Aishiteru tada sore dake de
    futari wa itsuka mata aeru
    
    o=o=o=o=o=o=o=o=o=o
    English Translation
    o=o=o=o=o=o=o=o=o=o
    
    Your shadow, like the stars, 
    dissolved and vanished into the morning sky.
    Having lost your whereabout,
    my mind is overflown with thoughts of you.
    
    Whether it's strong or weak,
    my heart will always seek out for you.
    As long as I'm with you, 
    I won't fear what tomorrow will be like.
    
    I want you to believe, 
    the time we spent together.
    
    Truth or lie does not exist,
    dawn breaks as morning arrives.
    Even when the stars dissolve at dawn,
    I will still be able to recognize your shine.
    
    I don't know what goodbye is,
    as I dream all alone.
    At that time, in your eyes,
    what was being reflected?
    
    No one will be able to erase 
    the time when we were connected.
    
    Whether it's loneliness or pain,
    I want to share your feeling.
    If our eyes could meet again,
    our wishes will definitely come true.
    
    Before the break of dawn, when I'm still dazzled,
    the wind streaked my cheeks.
    Your voice, your fragrance, 
    occupied everything around me.
    
    Let go of the memory, spread its wings,
    it will fly under your sky.
    Even when the stars dissolve at dawn,
    I will still be able to recognize your brilliance.
    
    I love you, it's just that simple,
    we will surely meet again.
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
    
    =-=-=-=-=-=-=-=-=-=
    5. ACKNOWLEDGEMENTS                                          [AKG00]
    =-=-=-=-=-=-=-=-=-=
    
    I'd like to thank the following people for their contributions to 
    this guide. If you wish to be removed from the list, or if you would 
    like to use an alternative name, please email me and I'll make the 
    requested changes on the next update. If I missed anyone, please let 
    me know as well.
    
    Betovan
    FATMAN1000lbs
    The_ORLY_Owl
    Amy
    TacoTaru
    Pamela
    arte
    chrystocat
    Josh
    Alltra
    Gunloc
    Accession
    Silfurbor_Negla
    
    =-=-=-=-=-=-=-
    6. LEGAL STUFF                                               [LGS00]
    =-=-=-=-=-=-=-
    
    You may not plagiarize or copy any of the contents in this guide. 
    I'm fairly lenient about posting my guide on your site, just email 
    me and ask. If under any circumstances I run into your site which 
    has my guide posted without my prior consent or knowledge, you will 
    be prosecuted. I reserve all rights to modify and change the 
    contents in this guide. 
    
    All game-related terminologies and translations such as character 
    names, locations, skills, etc. are copyrighted by Falcom and XSEED 
    Games.