TOMB RAIDER: ANNIVERSARY
RELIC, ARTIFACT, TIME TRIAL, AND UNLOCKABLES GUIDE
IN-DEPTH WALKTHROUGH

Created By: LaraCroftRocks
Maker of Game: Crystal Dynamics
Date Started: 8/11/07

Table of Contents
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Introduction
About this Walkthrough
Update History
Retrieving Artifacts & Relics
Completing Time Trials
Walkthrough
   Training Level: Croft Manor
      Artifact #1: Library
      Artifact #2: Hedge Maze
      Artifact #3: Hedge Maze
      Artifact #4: Hedge Maze
      Artifact #5: Library
      Artifact #6: Gymnasium
      Artifact #7: Gymnasium
      Artifact #8: Swimming Pool
      Time Trial Tips
   Level 1: Mountain Caves
      Artifact #1: First Cave
      Artifact #2: Greenery Cave
      Artifact #3: Bear Pit
      Relic: Killer Whale Bottle
      Time Trial Tips
   Level 2: City of Vilcabamba
      Artifact #1: Hut Roof
      Time Trial Tips
   Level 3: The Lost Valley
	Shotgun
      Artifact #1: Bear Cave
      Artifact #2: Lost Valley Brick Wall
      Relic: Kero Mug
      Time Trial Tips
   Level 4: Tomb of Qualopec
      Artifact #1: Pit Bottom
      Artifact #2: Wolf Den Room
      Time Trial Tips
   Level 5: St. Francis' Folly
      Artifact #1: Perseus Puzzle
      Artifact #2: Hephasteus Puzzle
      Artifact #3: Poseidon Puzzle
      Artifact #4: Atlas Door
      Artifact #5: Atlas Puzzle
      Artifact #6: Damocles Puzzle
      Time Trial Tips
   Level 6: The Coliseum
	50 Caliber Pistols
      Artifact #1: Path to the Exit
      Time Trial Tips
   Level 7: Midas' Palace
      Artifact #1: Bladed Pillars
      Relic: Athenian Owl Figurine
      Relic: Griffin Head Protome
      Time Trial Tips
   Level 8: Tomb of Tihocan
      Artifact #1: Lower Cistern Level
      Artifact #2: Beneath Tihocan's Tomb
      Time Trial Tips
   Level 9: Temple of Khamoon
      Artifact #1: Above the Damaged Sphinx
      Artifact #2: Top of Bast's Temple
      Artifact #3: Sand Room
      Relic: Mummified Cat
      Time Trial Tips
   Level 10: Obelisk of Khamoon
      Artifact #1: Timed Run in the Throne Chamber
      Artifact #2: Room with Blades and Hooks
      Artifact #3: Anubis' Chamber
      Artifact #4: Upper Anubis Chamber Platforms
      Time Trial Tips
   Level 11: Sanctuary of the Scion
	Mini SMGs
      Artifact #1: First Obelisk Chamber
      Relic: Horus Idol
      Artifact #2: Scion Chambers
      Time Trial Tips
   Level 12: Natla's Mines
      Artifact #1: Mining Facility
      Relic: Chalice of Torment
      Artifact #2: Floating Raft
	Shotgun
	50 Caliber Pistols
      Artifact #3: Lava Channel
	Mini SMGs
      Artifact #4: Pyramid Base
      Time Trial Tips
   Level 13: The Great Pyramid
      Artifact #1: Top of the Great Shaft
      Relic: Torc of Embitterment
      Time Trial Tips
   Level 14: The Final Conflict
      Artifact #1: Cage Chamber
      Artifact #2: Steam Vent Room
      Artifact #3: Lava Waterfalls
      Artifact #4: Above the Lava Channel
      Time Trial Tips
Unlockable Content
   Cinematics
   Commentaries
   Outfits
   Relics
   Art Galleries
   Character Bios
   Special
   Cheats
   Music Tracks

INTRODUCTION

Wow! Ten years of Tomb Raider has passed. And the game is still a beauty. 
Anniversary was obviously inspired by the classic Tomb Raider 1, the whole 
game that got the TR series started. And what do you know? They've made a 
whole new adventure over this story! Sure, you'll still come across most 
of the levels that were in the original, along with some "different" 
enemies and boss battles. All of your favorite memories- Midas' hand, 
Natla's very own mines, and the Peruvian lost valley are all back, along 
with many other favorites.

So sit back and enjoy a very good game. I guarantee that you'll be 90% 
satisfied- or more!

ABOUT THIS WALKTHROUGH

First of all, I am trusting that you do not give this walkthrough away to 
any site. GameFAQs is the only site that this walkthrough is allowed to. 
Also, you cannot ask me at all to allow this walkthrough on another site. 
I just won't do it.

Also, this walkthrough is an in-depth walkthrough; so therefore, it is not 
a full walkthrough. It includes the locations of all relics and artifacts, 
plus tips and shortcuts for time trials, as well as the unlockable content 
at the end. It doesn't include any of the real things that you have to 
accomplish to complete the game through all 14 levels; just the extras.

UPDATE HISTORY

8/11/07: started the walkthrough
8/14/07: added most of the intro paragraphs, and all of the artifact, 
relic, and time trial sections for the first 4 levels.
8/15/07: added artifact and relic locations for all levels leading up to 
the Tomb of Tihocan. Time trial tips have went along in the levels with 
the artifact and relic locations.
8/17/07: revised artifact paths for City of Vilcabamba and Tomb of 
Qualopec artifacts. I think that I added all Egypt artifacts, relics, and 
tips later on that day (if I didn't do this today, it was the next day).
8/19/07: finished up the walkthrough. Sent it to GameFAQs.
8/20/07: fixed the margins. A bit later on I revised the artifact paths 
for artifacts in St. Francis' Folly and the Obelisk of Khamoon. Also 
included all names of music tracks.
8/21/07: deleted some unneeded & marks.
8/22/07: added descriptions for all relics of the game, plus the single 
cinematic in Croft Manor that I previously forgot.
8/24/07: fixed some typos, plus I added a bit more on the St. Francis 
Folly artifact #1.
8/25/07: revised the artifact path in the Coliseum.
9/7/07: fixed up some words.
9/8/07: revised several artifact & relic paths, plus included the 
locations of the secret guns in the game.
9/22/07: added more info for first City of Vilcabamba artifact, plus more 
info for Cinematics and the locations of the Commentary crystals in the 
game.

RETRIEVING ARTIFACTS & RELICS

Throughout the game, you'll come across the game's bonus items, artifacts 
and relics. Artifacts are designed differently according to the chapter of 
the game. For instance, the artifact looks like a t-rex tooth in Peru, a 
spearhead in Greece, a clay cartouche in Egypt, and a silver idol in the 
lost city. These artifacts can be easy to collect, hard to locate, or 
tough to reach. Artifacts unlock bonus content of the game, such as art 
galleries and character bios.

Relics are much different than artifacts. Each has a different description 
and appearance, but most of these relics in the game have something to do 
with the location of where you found it. For instance, the Horus Idol is 
found in the back of the giant statue of Horus, in the Sanctuary of the 
Scion level (which is one of the Egypt levels). Horus was in Egyptian 
mythology, so therefore, the Horus Idol relic is located in Egypt. Most 
relics are very difficult to locate.

This walkthrough shows the location of every artifact and relic.

COMPLETING TIME TRIALS

One of the fun things about the Anniversary game is that you can play each 
level over again, but furthermore, on timer. Each level has a certain 
"time trial time" that you need to beat, or, in other words, reach the end 
of the level before the timer counts down to zero. Some of these time 
trials are very difficult if you have no cheats to use, while others are a 
piece of cake to complete (the Final Conflict is a good example of that). 
However, if you beat a whole chapter of time trials, you unlock 2 cheats. 
These 2 cheats usually help you beat time trials a lot easier.

Throughout my walkthrough, time trial tips are detailed for each level- 
after I show how to collect each artifact and relic of the level.

WALKTHROUGH

This is the whole reason why you've looked at my walkthrough, and in this 
section that details every artifact and relic to locate in the game. There 
are also some time trial tips at the end of every level. Enjoy!

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TRAINING: CROFT MANOR
Artifacts: 8
Relics: 0
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ARTIFACT #1
Location: Library
  Make your way into the Croft Manor library, and once you reclaim your 
pistols, go out onto the balcony of the library and shoot out the glass 
along the wall. This reveals the first artifact of the game, shaped like 
an elephant.

ARTIFACT #2
Location: Hedge Maze
  Once you get into the central area of the hedge maze, put the gate 
leading back to the sundial and the fountain behind you. Run through the 
opening ahead of you, around the hedge to the right, and when you come to 
the detour, take a left. The artifact is sitting in the open area.

ARTIFACT #3
Location: Hedge Maze
  After grappling open the gates leading back to the hedge maze entrance, 
run to the sundial and then turn around. With the fountain area ahead of 
you, take the left-hand hedge path. Run along it until you come to a 
detour. Take the far left path, make another left at the next junction, 
and follow the route until you come to the artifact in the open hedge 
area. Retrace your steps to get back to the fountain area.

ARTIFACT #4
Location: Hedge Maze
  Once you're back at the central fountain, head towards the sundial. Turn 
around, but instead of taking the left-hand hedge path, go through the 
path to the right of the open gates. Take the right when you come to the 
detour, and when you come to the open area, immediately make your way 
along to the left and through the opening along the same hedge wall. 
Follow the path; take the left when you reach a junction, and then a right 
when the opening is to the right of you. This leads you to the Athena 
statue with the artifact. Now backtrack to the fountain area.

ARTIFACT #5
Location: Library
  Return to the library after retrieving your grapple. Look up at the 
ceiling, fire your grapple at the chandelier, and tug on it for a bit of 
time. This reveals an opening to the left of the library entrance door, 
which you can enter through to claim the artifact.

ARTIFACT #6
Location: Gymnasium
  First of all, in order for you to claim this artifact, you must have the 
grapple. Leap up to the #3 mat, and then to the ledge on the rock pillar. 
Leap up, shimmy around the corner to the left, leap to the upper ledge, 
and then face backwards. Leap behind so you can fire your grapple at the 
wall ring. Now perform a wall run across the wall, but realize that this 
is a tricky move: you'll need to practice a bit if you haven't yet 
performed wall running in the game. Retract the grapple cord so your feet 
are on the scuffing marks along the wall, and then wall run until you 
build enough momentum to the left. Leap to the ledge above the slide, and 
then traverse around the corner to the left. Drop down onto the metal 
ledge, and then leap laterally into the alcove on the right. Press the 
button to rotate a bar elsewhere. Slide out of the alcove and return to 
mat #3. Climb your way to the previous grapple ring, but instead of wall 
running to the button alcove, leap backwards when you reach the left side 
of the wall, jump backwards, bouncing away from it. This is a tricky move 
to perform: try to get the camera angle behind Lara. It also doesn't hurt 
to line Lara up with the scuffing marks on the wall. Hopefully you'll land 
on a slope behind. Slide, but don't wait too long until you need to leap 
to the slope ahead. Slide, leap, and grab the bar that rotates around to 
the left. Turn around and swing around the bar so you can leap to the 
alcove with the artifact.

ARTIFACT #7
Location: Gymnasium
  There are two routes for getting here. If you've already raised the four 
posts in the gym, you can slide down the slope from the artifact #6 
alcove, and then leap to the post top ahead. Turn; jump to the second post 
top, and then to the ledge next to the rock wall. Shimmy around it until 
the opening is behind you: jump backwards and grab hold of the opening's 
edge. Climb up to the artifact. Alternately, you can climb up to the 
hanging platform with the wrench, and then leap to the rock wall. However, 
this requires a long fall for you to catch hold of the rock ledge, and 
you'll definitely need to regain grip when you reach the ledge.

ARTIFACT #8
Location: Swimming Pool
  There are two puzzles that you need to solve in order for the artifact 
to become accessible. In the poolhouse, make your way to the balcony with 
the Athena statue on the left side of the alcove. Rotate the statue around 
until Athena's spear is pointing at a 90-degree angle with the spear 
painted on the floor. After doing this, grab the red cart with pipes 
sticking out of the top, and shove it to the pressure plate on the right 
side of the opening. One pipe is at an awkward angle, so you can line this 
up with the spear on the floor as well. When Athena's spear and the gray 
pipe are both lined up at 90-degree angles (so they're touching 
eachother), the first underwater grating rolls away. To get the second one 
open, climb your way to the Atlas statue balcony, and stand on the 
circular pressure plate. Grapple the button below the Atlas statue and tug 
on it for a bit. The Atlas statue tips over, and his globe falls off of 
his shoulders. Now roll the globe onto the pressure plate to open the 
second underwater grating. Find a way to crash the boards above the pool, 
and then swim beneath and through the underwater opening that you 
revealed. Swim quickly down the tunnel and grab the artifact at the end. 
You can use the lever to open the grating up ahead, which leads back to 
the gym where you can breathe some fresh air.

TIME TRIAL TIPS
+ Avoid reading any of the books in Croft Manor, and instead go straight 
for you objectives.
+ Skip getting Lara's journal and instead head straight for the library, 
where you can claim your pistols and open the secret tunnel to the trophy 
room.
+ In the hedge maze, you should only have to reach the central area and 
obtain the grapple. No artifact gathering is required.
+ In the gymnasium, you need to raise the 4 balancing posts with one 
button and maneuver the horizontal bar with the other. From here, climb 
your way up to the platform with the wrench. Skip the 2 artifact 
sequences.
+ Once you make it to the poolhouse, your mind should be set on dropping 
the statue onto the boards below and revealing the pool. Ignore the two 
balcony puzzles that reveal the artifact gratings. You do need to shoot 
the ropes on each balcony, though.

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LEVEL 1: MOUNTAIN CAVES
Artifacts: 3
Relics: 1 (Killer Whale Bottle)
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ARTIFACT #1
Location: First Cave
  After you pass by the dart traps beyond the big doors, you enter a large 
cavern. Once you make it to the opening leading to the bat caves, don't 
enter yet. Instead, climb back to the previous platform that you got to 
using the ledge. Once on the platform again, turn around, leaping for the 
rock platform along the wall. Clamber up here and then jump across each of 
the wall platforms, one of which goes beneath of an outcropping rock. When 
you reach the slope, slide down it, but when you're about halfway down; 
leap over to the platform beyond the slope. Jump up onto it and grab the 
artifact. To get into the cavern with the bats, leap from the artifact 
platform to the cave opening, perhaps catching the ledge on the right side 
so you can shimmy inside.

ARTIFACT #2
Location: Greenery Cave
  When you reach the tall cave with the greenery growing (where a long 
slope is in front of you), there's an artifact to be claimed. To get it, 
slide down the slope, but when you're almost halfway down, leap from the 
slope and fire your grapple at the ring on the ceiling of the greenery 
cavern. Swing forward so the wall ledge is lined up with you ahead, and 
then leap forward and grab the ledge. Climb along this one to the left, 
and then leap up to the upper one. Shimmy left, turn around, and jump to 
the pillar in the center of the greenery cavern. Shimmy rightward, drop 
down to the lower pillar ledge, and then shimmy around the corner to the 
right. When the artifact platform is behind you, leap backwards to it. To 
get down, hang from the artifact platform, drop to the ledge below, and 
then to the floor to conserve your health.

ARTIFACT #3
Location: Bear Pit
  When you enter the cavern with greenery and the large pit (a bear is 
lurking at the bottom), drop down, kill the bear with evasive moves, and 
then enter the opening in the pit bottom. Follow the tunnel to a switch on 
the wall: pulling it opens the large door beside the switch. Go through, 
grab the artifact, and drop down into the wolf chamber that you went 
through earlier ago. Retrace your steps to the bear pit.

RELIC: KILLER WHALE BOTTLE
Location: Vilcabamba Doors
  After unlocking the doors to Vilcabamba, don't go through them yet. 
You'll want to instead climb back up to the right-hand stone weight (when 
facing the doors). However, when you leap for the horizontal bar, don't 
let it swing around so Lara is facing the stone weight. Once you grab the 
bar, immediately leap off to the ledge along the wall. Shimmy clear to the 
left until you can lean off of the side and leap for the horizontal bar 
above the doors. Swing around, leap for the ledge on the wall to the upper 
left of the big doors, and then climb up to the top ledge. Turn around, 
jump for the horizontal pole, and then swing around so you can jump for 
the ledge to the upper right of the Vilcabamba doors. Climb to the top 
platform and grab the Killer Whale Bottle relic- your first prized 
possession to add to your trophy room! Good work- now all you need to do 
is get back to the ground. To do this, hang from the side of the platform, 
so the big doors are to your lower left. Drop down to the ledge down 
below, regaining your grip when you catch hold. Now drop your way back 
down to the foot of the doors.

TIME TRIAL TIPS
+ With the first tunnel full of dart traps, don't attempt to climb to the 
two wall switches and lower them down. Just quickly run through the traps, 
taking some scratches here and there.
+ In the first cavern with the artifact, simply shimmy to the ledge below 
the bat cave opening. Don't attempt to leap the platforms leading to the 
artifact platform.
+ The greenery cave is the same way. Drop down the slide, kill the bats, 
and exit the cavern.
+ If you can, avoid the wolves in the bridge room: they're fast and 
ferocious, so you won't have much luck, but when the bridge drops, try to 
get right up against it. Quickly leap up the rungs of the "ladder" and up 
to the top. If you need to, get rid of the wolves first. It doesn't take 
too much time off of your progress.
+ The chamber with the bear pit is simple. Leap to the rope, swing across, 
and avoid the bear altogether.
+ In the chamber with the Vilcabamba doors, your objectives are to open 
the doors. Lower each stone weight, taking out the wolves- they'll impede 
your progress greatly if you don't decide to get rid of them. Also, once 
you unlock the doors, avoid getting the relic completely.

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LEVEL 2: CITY OF VILCABAMBA
Artifacts: 1
Relics: 0
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ARTIFACT #1
Location: Hut Roof
  After claiming the village key and shooting open the gates leading back 
to the village area, shove the crate out into the village through the open 
gates. Push it up against the wooden pole by the hut. Leap onto the crate 
and then grab hold of the pole. Climb up to the top, leap for the platform 
along the wall, and clamber up. Leap to the horizontal bar and swing along 
it to the next platform. Kill the two bats that emerge from the waterfall 
area nearby. Go to the end of this platform, leap off, and fire the 
grapple at the ring at the ceiling of the village area. This next jump is 
a bit tricky: extend the grapple cable as far as it will go, and then face 
the ledge ahead. Aim for the left side, and then begin a swing forward. 
When you're nearly hitting the wall with your feet, leap for the ledge. 
Shimmy leftward until the pair of horizontal bars is on your left: leap to 
the first one, and then swing across both of them. When you leap from the 
second one, you'll reach the waterfall area above the village. Climb up 
and grab the only artifact in the level and kill two more bats that come 
out of hiding.

TIME TRIAL TIPS
+ In the village area, try to evade all of the wolves and then quickly 
kill the bear. The wolves shouldn't follow you into the village area. The 
bear is of a greater problem, though. Leap into the water after combat and 
begin your village key search.
+ After getting the key, shoot open the gate lock and go straight ahead to 
insert the key and open the temple area. Ignore the artifact path.
+ The temple area is the same as in the regular level. The wolves are a 
pain, and when I tried to evade their attacks, rather than simply killing 
them, it turned out to be worse.

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LEVEL 3: THE LOST VALLEY
Artifacts: 2
Relics: 1 (Kero Mug)
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SHOTGUN
Location: Upstream Area
  After grabbing the cog in the upstream area of the river, kill the bats 
and look at the bridge. Aim for the rope holding the bridge up above, and 
then shoot at it. The bridge collapses. Leap where the bridge fell, fire 
the grapple at the ring above, and swing so you can leap to the opposite 
side. Climb down the "ladder" on this side- that is actually part of the 
fallen bridge- and when you see an opening to the right, leap to grab the 
edge of it. Climb up, crawl through the tunnel, and grab your goodies in 
the rocky tunnel behind the waterfall- a large medipack and the shotgun! 
Exit by dropping out of the alcove and leaping back for the ladder. Climb 
up, grapple the ring, and jump back to the side of the river where you 
picked up the cog. Be sure to go for the switch that is involved with the 
relic (see the Kero Mug relic section below).

ARTIFACT #1
Location: Bear Cave
  When you encounter the only bear in the level, climb up to the top of 
that chamber. When you reach the high platform with the caliber clips, 
jump to the wooden platform against the wall. Look downward and you'll spy 
the sloping roof of the hut below. Drop down, land on the sloping roof, 
and jump to the ledge on the structure you climbed upon. Shimmy around the 
corner to the left, and when the artifact opening is behind you, leap 
backwards into it. Claim your prize and make your way back up the 
structure.

ARTIFACT #2
Location: Lost Valley Brick Wall
  After obtaining the 3rd cog- when you jump across the bridge in the upper 
clearing- jump along the ledges on the stone wall, and at the upper 
platform, you'll see a long slide leading downward. Don't slide down this 
one. It leads to the exit of the area, and you want the artifact first. 
Instead, leap over the slope (it's kind of tough to make her aim at the 
pillar top) and land on the top of the column opposite. Now look downward 
to the right. Drop down the ledges to reach the artifact location. To get 
back up, jump over the brick wall to the open area and climb back up the 
stone ledges. NOW you can slide down the long slope.

RELIC: KERO MUG
Location: Waterfall Stream
  In order for the relic to become accessible, you need to do two things. 
First of all, a switch must be pulled to reveal the tunnel. This switch is 
along the path of the cog above the waterfall. Find that cog, and once you 
do, look for a rotating horizontal bar along the wall. Leap to it, let it 
rotate so the bar is closer to the waterfalls, and then swing and leap to 
the ledge of the structure between the waterfalls. Climb to the upper 
ledge, shimmy around the corner to the right, leap up, and then traverse 
around the next corner and then leap backwards to the opening. Clamber up, 
and explore the tunnel to find the switch. The second thing that you need 
to do is to dam the waterfall. Do this by collecting all three cogs and 
then operating them on the huge machine. This causes a dam to stop the 
water from flowing (and thus reveal the end of the level). Before you go 
down there, though, climb your way to the upper waterfall stream, behind 
the large stone dam wall. Drop into the water and swim under the surface. 
Go through the opening that you revealed, and into the cavern beyond. Make 
note that this relic is only accessible when the opening is revealed and 
the water flow isn't so fast. Climb up and claim the Kero Mug from the 
platform at the end! Backtrack out of the cavern, to the dam, and down in 
the pool below. Now exit the level.

TIME TRIAL TIPS
+ In the first valley, kill the wolves and take the cog. Follow the ledges 
up from the cog path and along the left side of the waterfall to reach the 
top. From here, go straight along the upstream part of the river to find 
the second cog.
+ Get the second cog, dive into the upstream river, and cannonball down 
into the valley below. Climb out and move quickly up the ladder- some 
wolves have been released down here, but you can avoid taking them out for 
now if you'd like.
+ When you reach the caves (the first one is the one with the bear), your 
objective is to reach the lost valley. Avoid item collecting, expect for 
any items (like the large medipack in the bat cave) that are directly in 
your path. They'll come in handy for the t-rex and raptor battles.
+ The raptors are best taken out with adrenaline dodging.
+ Try using the adrenaline dodges with the t-rex so he ends up crashing 
his head into the spiked logs. This is the quickest way to defeat him. If 
you've already destroyed all of the logs, the next easiest way is for him 
to slam against the temple.
+ After getting the third cog, your priority is to make it back to the 
waterfall mechanism. Again, no item collection is necessary.
+ Back at the waterfall mechanism, dive into the pool below the waterfall, 
clamber up, and dodge the wolves so you can quickly climb the ladder. 
Place any cogs along this machine that haven't yet been placed, and then 
dive into the pool below the waterfall. Quickly climb up into the opening 
to reach Qualopec's tomb.

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LEVEL 4: TOMB OF QUALOPEC
Artifacts: 2
Relics: 0
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ARTIFACT #1
Location: Pit Bottom
  Make sure that you're at the right pit, though. In the main chamber of 
the Tomb of Qualopec, you must take the passage to the right (as if your 
back was to the entrance). There's a pit along this passage that you can 
climb down into. Inside of an alcove at the bottom is the artifact! Grab 
it and climb back out.

ARTIFACT #2
Location: Wolf Den Room
  First, get into the room with the wolves at the floor level. Climb up to 
the switch that lowers one of the gates to Qualopec's tomb, and once you 
lower it, jump to the ledges on the left side of it. Leap to the top of 
them, back up to the top one, and then jump backwards to the vertical 
pole. Climb to the top and then leap for the opening in the wall nearby 
(on the left wall from the lever). Enter this small chamber and grab the 
artifact from between the openings. Use the opening on the right side of 
the artifact to drop back down to the entrance of the room.

TIME TRIAL TIPS
+ In the main chamber, it's best if you only use ONE of the wooden columns 
for all of your destinations. Pulling both of the columns around takes too 
much time. You should be able to jump to your locations with only one of 
them.
+ There aren't a whole lot of tips, but your main objectives are to lower 
the three switches that open the gates to Qualopec's tomb. Avoid climbing 
down into pits along the way.
+ After claiming the Scion piece from Qualopec's tomb, make a quick exit. 
Avoid killing the raptor in that pit leading back to the valley, as it 
just takes time.

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LEVEL 5: ST. FRANCIS' FOLLY
Artifacts: 6
Relics: 0
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ARTIFACT #1
Location: Perseus Puzzle
  When you're in the chamber with the Perseus constellation, you can open 
a gate to an artifact by shooting certain stars on him. Shooting some of 
these stars actually allow you to exit the column room altogether, but I'm 
only giving you the stars that open the artifact gate. Just so you know, 
the "clue" that you get for this set of stars is in the back room of the 
one with the columns, where you open the gate to the tall tower: the clue 
is on the doorway as you look up from the switch that opens the gate. The 
"correct" way to perform the artifact puzzle is to read the clue on the 
doorway, and then go back to the Perseus puzzle. Shoot these stars to open 
the gate: Perseus' left foot, his right foot, the lower back, his knee 
that points upward, Perseus' sword, the hand he holds the sword in, and 
Medusa's eye. This causes the artifact gate to rumble open. To get to the 
artifact, turn around from the Perseus constellation and take the left-
hand hallway. Jump out of the opening at the end, fire your grapple at the 
hook on the wall, and execute a wall run to the platform along the wall 
ahead. From here, leap to the upper platform, and enter the small chamber. 
Grab the artifact from the open gate.

ARTIFACT #2
Location: Hephaestus Puzzle
  Make your way into the hammer room of Hephaestus' puzzle, and then 
activate the hammer by stepping on the plate below it. Let the hammer slam 
down, and then climb up onto the ledge of it. Quickly leap up to the 
hammer's top, and then to the corner platform right of the hammer. Leap to 
the horizontal pole attached to the wall, and then leap to the roof of the 
structure. Go into the alcove and claim the artifact on the left.

ARTIFACT #3
Location: Poseidon Puzzle
  When you reach the tall room of Poseidon's puzzle, swim below the 
surface and locate the lever on the central pillar. Pulling it opens a 
gate above. Surface, swim over to the opening, and climb up into the 
alcove. Claim the artifact inside.

ARTIFACT #4
Location: Atlas Door
  Climb your way to the door leading to Atlas' puzzle, but instead of 
entering, drop down onto the ledge below the door. Shimmy clear to the 
left, and then jump backwards at the end. Grab hold of the horizontal bar 
and swing around it. Leap to the platform along the wall, and then climb 
up the rubble to the top, where you'll be able to claim the 4th artifact. 
Retrace your steps to get back to the Atlas door.

ARTIFACT #5
Location: Atlas Puzzle
  After dropping the large globe in the Atlas puzzle (and, for that 
matter, avoiding it), climb up onto the broken column on the side of the 
long ramp. From here, you can jump up to the platform above. Climb up to 
the higher platform, go behind the rubble, and grab the artifact. That was 
almost too easy, since you need to get up to this platform anyway.

ARTIFACT #6
Location: Damocles Puzzle
  The artifact is inside of an alcove in the key chamber. To get up toward 
its location, climb onto the fallen rubble in the back of the room, wall 
run across the wall, and then leap to the corner platform, and from here, 
leap to the top of the central structure. The artifact is inside of the 
left-hand alcove along the wall, but deadly blades block it. The lever 
that deactivates the blades is on the other side of the artifact alcove: 
to get there, you'll need to cross over the bladed checkerboard floor, 
underneath of the hanging swords, and up the wall to the platform with the 
lever. I have not included the direct route, though. That I'm leaving up 
to you. Once you deactivate the blades, though, you can drop down from the 
vertical pole on the platform to the floor below, and then backtrack to 
the alcove with the artifact, now accessible.

TIME TRIAL TIPS
+ With the Perseus constellation puzzle, you should focus on opening the 
gate leading to the steel globe. To do that, shoot these stars on the 
constellation: both of Perseus' feet, the hand he holds the sword in, and 
the lower back. This causes the gate to rumble open, and you don't even 
have to mess with the optional star patterns.
+ The tall chamber with the four doorways is the same as in the regular 
level. Your main path should be set like this: locate the Poseidon and 
Hephasteus switches, get into the Hephasteus puzzle, get into the Poseidon 
puzzle after exiting from Hephasteus' puzzle, locate the Damocles and 
Atlas switches after completing the Poseidon puzzle, climb upward to the 
Atlas puzzle, enter the Damocles door after solving Atlas' puzzle, and 
then drop down to the exit area after getting through the Damocles trial.
+ The Hephasteus puzzle requires little extra talent. With the 3 bronze 
busts that you must move onto the circular floor holes, however, try to 
shove the bust into the nearest hole. This saves a bit of time.
+ Poseidon's puzzle should be completed in the same matter as before.
+ Atlas' puzzle is also quite straightforward. Don't spend too much time 
using manual aim to target the two buttons, however: targeting reticles 
appear on the screen, and you can use them like normal.
+ The trial of Damocles goes the same way as normal. However, ignore the 
artifact lever and alcove.

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LEVEL 6: THE COLISEUM
Artifacts: 1
Relics: 0
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50 CALIBER PISTOLS
Location: Path to the Exit
  First of all, get to that platform with the ring beneath it (see the 
ARTIFACT #1 paragraph below). Don't go for the artifact, though, or else 
you won't be able to get the calibers. To get the guns, hang from the 
other side of the platform, and shimmy to the right. When you're on the 
other side of the debris, clamber up onto the section of the platform and 
claim the 50 caliber pistols! Now shimmy back and go for the artifact.

ARTIFACT #1
Location: Path to the Exit
  When you grapple the ring high above the coliseum, and then jump to the 
platform beyond, there's an artifact close by. First, get the 50 caliber 
pistols if you haven't already (sorry, I can't tell you where they are 
located, but if you don't get them before collecting the artifact, you 
can't reach the guns), and then dangle from the side of the platform. Drop 
down and quickly fire the grapple at the ring on the bottom of the 
platform. Lengthen the grapple cord all of the way, and then perform a 
long swing toward the alcove in the rubble along the wall. If your grapple 
isn't long enough, you won't be able to reach the alcove. Swing as high 
and as far as you can, and then jump into it- you'll actually need to grab 
the alcove's edge- and claim the artifact. To get out of the alcove 
without having to retrace your steps around the coliseum, drop and grab 
the ledge below the alcove, and then shimmy rightward. Climb up to the top 
of the wall, and then slide down the slope. Leap at the end of it to land 
on the platform, which rejoins the main path- if you had decided not to 
get the artifact.

TIME TRIAL TIPS
+ The gorillas in the arena of the coliseum can usually be shot at from 
above. It actually doesn't take too much time to kill each of them from 
above, but don't attempt to completely avoid any of them, as when you're 
going for the balcony key later, they are a pain in the butt.
+ After obtaining the balcony key, avoid the lions when you get back into 
the coliseum arena and climb straight to the upper level. The lions can't 
throw large rocks at you, and you won't be returning into the arena 
anymore.
+ Actually, this time trial is very easy. Use the same methods for 
reaching the exit as you would in the regular level. You can skip the 
grappling sequence for the artifact, though.

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LEVEL 7: MIDAS' PALACE
Artifacts: 1
Relics: 2 (Athenian Owl Figurine and Griffin Head Protome)
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ARTIFACT #1
Location: Bladed Pillars
  When you come to the lever in the room with the blades on the pillars, 
pulling that lever causes each of the pillars to rise up. However, before 
you attempt to get the artifact, drop down to the lower level before 
pulling the lever, and look to the right. A bunch of stone blocks cover up 
an opening in the wall. Grapple the ring on one of the blocks and pull 
them all down. This allows you to easily access the artifact later. Go 
back up to the lever and pull it. When all of the pillars have fully 
ascended, leap to the closest flat-topped one, and then look to the left. 
Make a long jump to the ledge on the top of the bladed pillar, but don't 
attempt to climb up to the top. Shimmy around two corners to the right, 
look backwards, and leap for the sloping platform. Slide down it, quickly 
leaping for the platform extending from the wall. Clamber up, look to the 
right, and make a quick jump for the ledge on the pillar. Jump to the 
upper one, shimmy around two corners to the right, and then look backwards 
again. Leap to the top of the pillar behind you, run to the opposite side 
of it, and then jump to the sloping pillar top. Slide, jump to the 
retracting platform, and then quickly position the camera to the right. 
Leap onto the top of the pillar to the right, and then make one last jump 
into the alcove where you grappled down the blocks. The artifact awaits 
you in here. The trickiest part of this sequence is that all of the 
pillars retract after a short period of time! You need to move quickly to 
get to the artifact alcove on time.

RELIC: ATHENIAN OWL FIGURINE
Location: Bladed Pillars
  After getting the artifact, locate the crate by the stairway leading up 
to that lever, and shove it into the bladed pillar room. Move it to the 
sloping block nearby the doorway that leads to the stairway. Once you've 
got it close enough, go to the lever and pull it. Drop down from the 
opening, run over to the crate, and shove it into the indent of the 
sloping pillar. This pillar usually descends more quickly than the others, 
but with a block wedging it into place, it cannot descend fully. Go back 
up to the lever, pull it, and when all of the pillars rise, take the path 
that you used to get to the artifact. However, when you reach retracting 
platform along the wall with the artifact opening, don't head along the 
pillars. Instead, look to the left and locate another platform that has 
extended from the wall. Leap to the top of it, look to the left, and jump 
for the top ledge of the bladed pillar. Traverse around two corners to the 
left, and when the regular tower is behind you, leap to the ledge on it 
and clamber up to the upper one, and then to the top. Now make yet another 
jump to the sloping pillar ahead of you, but because you wedged the crate 
into the pillar's indent, it hasn't lowered down all of the way. Slide, 
leap for the crack, and then shimmy rightward, climbing up into the 
alcove. Go around the rubble and claim the Athenian Owl Figurine relic! 
Good work!

RELIC: GRIFFIN-HEAD PROTOME
Location: Flaming Pillars
  First, claim the lead bar from this area. You'll need to make your way 
across the fire pillars to get it. After doing so, return to the starting 
platform. Run across the platform leading outward to the fiery area, and 
leap to the first island. Go around the flame, jump to the ledge on the 
high tower, and clamber up. When the flames move around to the right, 
follow them, and when you see the crack on the pillar, jump up to it and 
then leap to the upper one before the flames come back around. Climb up 
yet again to the top one, shimmy leftward, and when the platform is behind 
you, leap to it. You'll already have pulled the switch here if you have 
already claimed the lead bar. Ignore it and instead leap off of the 
platform along the left-hand wall from the opening, and launch your 
grapple at the wall hook. Execute a wall run until you're far enough to 
leap to the corner ledge. Shimmy leftward to the end, and then drop onto 
the sloping platform. Slide, leap to the wall ledge, and then leap to the 
corner ledge on the right. Leap to the upper one, and then look backwards. 
Jump in that direction to land on a second sloping stone piece: slide 
until you're level with the horizontal bar, and jump to grab it. Traverse 
along it to the end, swing along it, and jump to the second bar. From 
here, swing around this one and jump to the pole top above the water. 
Balance yourself, leap to the ledge on the wall, and shimmy leftward until 
you can lean off of the side and leap to another sloping stone piece. 
Slide downward, leap when the opening ahead is level with Lara, and land 
inside. Throwing the switch reveals an opening in the tower above. The 
relic is in there! All you need to do is get to it. It's timed, so be very 
quick in this next sequence. Leap into the water and swim to the closest 
stairway leading up to the entrance platform. Run along the platform that 
leads close to the first island, and then leap onto it. Jump to the stone 
platform between the two small islands, and then to the second island with 
the flame. Run around the burner to the left, leap for the ledge on the 
bottom of the tower on the left, and then shimmy quickly around to the 
left. When the stone platform is behind you, jump to the top of it from 
the crack in the tower. Leap to the ladder from the stone platform, and at 
the top, turn around. If you've already secured the lead bar, you should 
have used the grapple to turn off most of the flames on the previous 
tower. You can now leap to any of the ledges on the side, and climb your 
way up to the top. Once up here, the tower with the relic is just up 
ahead! Get to it quickly- you'll need to leap to the platform of the tower 
when the flames pass by. Run around it to the left until you spot the 
alcove with the Griffin-Head Protome relic! Grab it, and after reading its 
description, leap off of the platform to avoid the billowing flames.

TIME TRIAL TIPS
+ Most of the gorillas in Midas' main chamber can be taken out quickly by 
leaping up onto the ledge of the Midas statue. Just remember not to step 
on Midas' crumbled hand!
+ The room with the bladed pillars is rather straightforward. Only go 
after the lead bar, and not the artifact or relic alcoves.
+ The room with the column that you must break is also the same as before. 
Grapple down the boards supporting the column, and it'll fall down, 
revealing the bar. However, you must climb your way through the chamber, 
as in the regular level, to reach the last switch that opens one of the 
gates leading to a lead bar. Avoid item collection, and when you reach the 
second grapple point up high in this room, rappel down the wall and drop 
down onto the platform. Run through the hallway to reach the switch area. 
You can actually dodge the gorillas here and run straight for the switch.
+ The fiery pillar room is also the same as in the regular level. Avoid 
the timed run for the relic, however. Also try to outswim the crocodile, 
as opposed to shooting it.

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LEVEL 8: TOMB OF TIHOCAN
Artifacts: 2
Relics: 0
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ARTIFACT #1
Location: Lower Cistern Level
  Once you flood the cistern to the highest level, swim clear over to the 
exit opening of the cistern (which won't yet be accessible if you haven't 
moved the raft into place). Dive downward from here, and swim to one of 
the pillars from here below you. There's a lever on one of them. Pulling 
it opens a grating at the lower cistern level. You can either swim down 
there and grab it, or you can lower the cistern level down and then grab 
it.

ARTIFACT #2
Location: Beneath Tihocan's Tomb
  When you make it to Tihocan's tomb, swim to the far left side (when 
facing it). Dive down, look at the left-hand wall, and swim clear down 
until you come to an opening. Once you find it, go back up for a breath of 
air, and then swim down, go through the cavern, and grab the artifact at 
the end. Quickly swim out before Lara's air supply runs out.

TIME TRIAL TIPS
+ The cistern area isn't that difficult to get through, if you take the 
right route to getting to the two boxes. Make your way to the box that is 
along the wall with the upper winch, shove it down, and then return to the 
entrance opening (be sure to lower the water level along the way). To the 
left of the opening (when facing it) is a horizontal bar and a grappling 
hook on the wall left of it. If you use the grapple hook to get over to 
the large dent in the wall (where some caliber ammo is located), you can 
reach the second grappling hook. From here, leap to the aqueduct along the 
wall, and then leap your way over to the second crate (you'll need to go 
across a pair of horizontal bars in the process. Shove the second crate 
down: this is the easiest way to get both crates down without having to 
backtrack a lot.
+ With both of the crates down, lower the water level and shove them into 
the lower section. Lower the water level all of the way, drop into the 
lower pit, and shove the crates onto both pressure plates. One releases 
the raft grating, the other the taller grating above.
+ Climb out of the lower cistern level, raise the water level, and 
position the raft so it's below the opening below the exit opening to the 
cistern, and then climb your way up to the upper winch. Raise the water 
level, and if you positioned the raft correctly, the cistern exit will be 
accessible.
+ With the centaur battle, grapple off one of the centaur's shields, but 
do not worry about the second. You should enrage one of the centaurs twice 
in a row, and the second time it becomes enraged, you can grapple the 
shield from him. At this point, you can enrage either centaur, but if you 
don't defeat the centaur after petrifying it (these are only time trial 
tips, so I'm not telling you how to defeat it), then the next time you 
enrage it, it will instead try the charge at you. If this is the centaur 
that still has the shield, you can perform the adrenaline dodge and 
grapple it away anyway, if you'd like.

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LEVEL 9: TEMPLE OF KHAMOON
Artifacts: 3
Relics: 1 (Mummified Cat)
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ARTIFACT #1
Location: Above the Damaged Sphinx
  In the sphinx courtyard with the central obelisk, climb your way up to 
the top of the damaged sphinx (the one in the part of the courtyard that 
is darkened). Jump into the opening on the wall above, and look inside- at 
the back wall, there's a hole in the ceiling. Jump up into it, follow the 
tunnel, and claim the artifact in the room at the end.

ARTIFACT #2
Location: Top of Bast's Temple
  Once you drop the trapdoors beneath the statue of Bast (the sitting cat 
in the temple below, if you don't already know his name), go out into the 
opening. You're on a platform high above the temple area, and the artifact 
is on the roof of his temple. To get there, leap off of the platform along 
the left wall as you run outside, and launch your grapple at the wall 
ring. Perform a wall run over to the ledge further along the wall, look 
backwards, and leap outward. Fire your grapple at the ceiling ring, and 
use swing-and-jump sequences across two more rings to finally jump to the 
top of Bast's temple, where the artifact awaits.

ARTIFACT #3
Location: Sand Room
  When you reach the room with the scarab mechanism (the one where you 
encounter the mummy later in the level), climb the blocks in the corner of 
the room and look to the left. Jump along the wall and fire your grapple 
at the ring above. Execute a wall run across the wall, leaping over to the 
ledge along the adjacent wall. Leap backwards, landing on a balancing 
post, and then jump to the second post. From here, leap to the tiny ledge 
on the pole up ahead, drop down to the lower one, and shimmy around the 
corner to the right. Leap backwards to the ledge on the pole behind, and 
then traverse clear around the pole until the third one is behind you. 
Leap backwards to the tiny ledge on it, shimmy rightward, climb up to the 
upper ledge, and shimmy around the pole until you can leap to a ledge on 
the second pole again. Turn backwards and jump for the small ledge on the 
wall. Lean to the right and jump over so you can grapple the hook on the 
wall. Perform a wall run across, leaping for the top of the doorway with 
the artifact when you build enough momentum.

RELIC: MUMMIFIED CAT
Location: Obelisk Puzzle
  After solving the puzzle with the four obelisks (thus opening the doors 
to the Obelisk of Khamoon), move the crate from the opening to the right 
of the big doors and pull it so the crate is below the ledge on the 
overhang above. Leap up to the ledge, and then to the upper one, and 
finally around the two corners to the right. Leap backwards to the ledge 
in the corner of the chamber, and then traverse clear to the right. Jump 
for the ledge on the overhang above the block below, climb up to the upper 
ledge, and then look backwards. If the top of the obelisk is behind you, 
leap to the top of it. If not, reposition yourself. Once you land on the 
top of the obelisk (balance yourself if you need to), jump across all four 
obelisks to the ledge on the overhang on the other side of the chamber. 
Shimmy around the corner to the right, and then into the opening. Clamber 
up and grab the Mummified Cat relic- plus a large medipack- in the 
chamber.

TIME TRIAL TIPS
+ In the sphinx courtyard, kill the two mummies but avoid gathering any of 
the items in the area. However, if there is a medipack directly in your 
path, grab it, as the level may require quite a few medipacks.
+ Kill all of the panthers in the room with the retracting statues before 
you attempt to jump across. They'll attempt to knock you over as you run 
for the fallen rubble, and it's just not worth it to try and avoid them.
+ In the retracting platform room, avoid all of the goodies in the back 
chamber: just make your way to the switch that drops the block from the 
wall, and gather up no goodies. Also, try to be very accurate with the way 
you jump the ledges, as one fall in this room wastes a lot of time. 
Repositioning the camera helps greatly.
+ The panther cages are pretty straightforward. The first set of panthers 
must be killed, but the ones that you free from the cage can be easily 
avoided: after opening the cage door, climb up the ledges to the left of 
the door and make your way up the room. However, if you fall down, the 
panthers may be a pain.
+ The sand puzzle is pretty straightforward. Do it as if you were playing 
the level regularly, finding the switch and jumping to the bar of the 
scarab to weigh it down. Avoid the jumping to the artifact, too.
+ With the obelisk puzzle, be sure to rotate the cylinder with the obelisk 
that has risen around immediately (you'll need to get the clue from the 
room in the back if you don't already know it). If you let all of the 
cylinders rise beforehand, then you'll have a lot more trouble positioning 
them so they unlock the doors to the Obelisk of Khamoon. Avoid moving the 
cylinder that has the blue jar clue: it's already positioned correctly.

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LEVEL 10: OBELISK OF KHAMOON
Artifacts: 4
Relics: 0
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ARTIFACT #1
Location: Timed Run in the Throne Chamber
  After passing by your first gauntlet of traps, you arrive in a high room 
with a throne and an ankh switch behind it. Climb your way up this room 
until you come to the first long platform along the back wall. Enter the 
alcove back here, go behind the rubble, and pull the switch. This extends 
a horizontal pole high above the room. Climb your way up this room- by 
using the pillar ledges and side platforms- until you come to the two 
horizontal bars near the top. The one on the right may have retracted, as 
you must be very quick in climbing the room to reach it before it 
retracts. If you failed, kill yourself by swan diving to the bottom of the 
room and try again (you'll reload on the platform above the opening with 
the lever- drop down to the platform below and pull the switch again). The 
trickiest part of the timed run is the wall running sequence across the 
painting. Leap backwards from the ledge, and when the grapple icon appears 
on the screen, IMMEDIATELY grapple it. If you do this, you won't have a 
very long grapple line, but you'll be high enough to jump for the ledge 
atleast. DO NOT attempt to wall run back and then across the wall again: 
this just wastes time. Once you finally get across the timed horizontal 
bar, go along the platform and get the artifact in the opening.

ARTIFACT #2
Location: Room with Blades and Hooks
  Just to jog your memory, this is the room where you turn the long slide 
into the set of steps. Make your way across each of the wall running 
sequences, many of which require running past vertical blades. Once you 
reach the grappling hook above the highest steps, rappel down the wall and 
drop onto the highest one. Claim the artifact, drop down the steps, and 
repeat your wall running sequence again. You can also alternately drop the 
drawbridge to the Ankh of Isis BEFORE rappelling down the wall. The switch 
that drops the bridge is through the hallway above the artifact grappling 
point, and after dropping the drawbridge, you'll need to descend to the 
bottom of the room anyway. If you'd like, you can fall from the above 
platform after dropping the drawbridge, grapple the hook, and descend to 
the artifact. Now make your way down to the floor.

ARTIFACT #3
Location: Anubis Chamber
  If you don't know which room this is, it's the one with the three cat 
mummies at the floor level. Climb up into the opening on the wall from the 
floor, which leads to another gauntlet of traps. Don't go in here: 
instead, look to the left side of the door and leap for the corner 
platform. From there, climb your way along the ledges to the left, and 
when you can clamber up onto the platform (which is in the corner of the 
room), and then use the ledges along the adjacent wall until there's 
another ledge FAR below you. Get yourself lined up with this ledge, and 
then drop a huge distance down to it. You'll need to press Interact to 
recover from the long drop and save your grip. Shimmy around the corner to 
the left, and clamber up into the alcove, where the artifact awaits.

ARTIFACT #4
Location: Upper Anubis Chamber Platforms
  In the same room as the 3rd artifact, make your way up the room until you 
come to a hallway. At the top of it is a platform overlooking the same 
room as before. There's also a cat mummy that should have arrived back in 
the hallway, so take care of it. Leap to the wall ledge on the platform, 
jump to the upper one, and then leap backwards to the platform behind. 
Climb up, look to the right, and leap along the wall. Grapple the hook up 
above. There are some items that you can wall run to over on the right 
side of this wall, but your main objective is the upper platform above and 
to the right. The artifact is located on the corner platform, but you'll 
need to reach the other one in order to access it. This is very tricky: 
you must rappel down the wall until your feet are on the stripe with the 
symbols, and then execute wall runs back and forth across the wall. Once 
you gain as much momentum as possible, let Lara wall run clear to the 
upper right, and when the platform is behind her, leap backwards to grab 
it. You must be as high as possible in order to reach this. Clamber up 
onto the platform, leap to the ledge on the wall, and shimmy clear to the 
right. Leap for the horizontal bar, which moves along the wall when you 
grab it, and then swing around it so you can leap to the corner platform. 
You'll find the artifact and some caliber ammo here. Make a huge note that 
if you've activated the spinning blades throughout the room (which you 
hopefully haven't), then getting to this artifact will be much more 
difficult, as blades will impede your progress as you move along the wall.

TIME TRIAL TIPS
+ In the high throne room chamber, ignore the switch that extends the 
horizontal bar high above. You still need to race up through this chamber 
as fast as possible, though.
+ The room with the grapple rings and spinning blades is pretty easy to 
come by. Your objective is to reach the upper platform of the room, where 
you can follow the long hallway to the switch that drops the drawbridge. 
Don't rappel down to the artifact: this wastes a lot of time.
+ There are a lot of platforms and ledges in the Anubis chamber, but your 
main goal is to find the Scarab of Osiris drawbridge switch, and then exit 
the chamber. Ignore all of the additional climbing.
+ The rest of the trial is cake.

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LEVEL 11: SANCTUARY OF THE SCION
Artifacts: 2
Relics: 1 (Horus Idol)
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MINI SMGS
Location: Sphinx Head
  The way to get this is by grappling a ring on the ceiling of the sphinx 
chamber. This ring is located on the left ceiling of the sphinx, as if you 
were facing it (you'll know when there's something to grapple, as the 
grapple icon will appear on the screen). Leap, fire the grapple, and then 
swing rapidly until you gain enough momentum to leap to the top of the 
sphinx and secure the mini SMGs! Getting back is very tricky, however: you 
must leap so you can grapple the ring again, but this time, you must be 
much quicker, for the grapple ring is farther away. Once you grapple it, 
retract the cable and then make a swing for the platform again.

ARTIFACT #1
Location: First Obelisk Chamber
  Before we even go after the artifact, you'd best know which of the two 
obelisk chambers it is in. When you're in the great cavern with the large 
sphinx, face towards it. The obelisk room that you're headed for is on the 
left side. Get into that room, and make your way over to the ladders on 
the wall. Jump to the right-hand ladder, and when the top of the doorway 
is on your right side (towards the bottom of the ladder), leap to the 
right and grab it. Traverse clear around the doorway's top, and when you 
reach the opposite side, drop onto the platform and get the artifact.

RELIC: HORUS IDOL
Location: Anubis and Horus Chamber
  There are two steps to getting this relic. The first one is to open the 
gate to it. Do this by reaching the lap of Horus (when the water level is 
lowered), but don't attempt to shoot at any of the scarabs on his lap 
area. Instead, go after the switch that opens the relic gate. Drop down to 
the platform even lower below the lap, and grab hold of the block here. 
Shove it into the water, and then drop in after it. Swim over to the lever 
between Anubis and Horus; pull on it, and the water level lowers. Go over 
to the feet of Horus, clamber up, and shove the block that you dropped 
beneath the dry gate. Now ascend up Anubis (the left-hand statue), working 
your way onto the statue of Horus, back to the ankh switch that you should 
have previously used. This opens that timed gate, the one that you 
positioned the block beneath. Drop from the ankh switch after lowering it, 
and swim quickly over to the feet of Horus. Climb up onto the block, and 
quickly jump into the opening before the gate rises back up. Climb up 
inside of the chamber here, and when you come to Horus' lap, leap up onto 
the hand closer to the exterior wall. Drop down from the hand to the ledge 
on Horus' leg, and then traverse around it to the right, so you can jump 
to the ankh switch on the wall. This opens the gate that leads to the 
relic, which you'll be able to access later on. You must now solve Horus' 
scarab puzzle (on his lap, raise the water level, swim into the room 
behind Anubis, and make your way through here up to a platform on the side 
of Anubis. Climb the ledges up to the top of Anubis. From here, leap over 
to the top of Horus, and then descend the ledges down Horus' side. Enter 
the open chamber through the open gate, and get the Horus Idol inside! 
Good work!

ARTIFACT #2
Location: Scion Chambers
  In the final room of the level (the one with all of the red and blue 
columns), climb along the columns until you reach the lock that is 
unlocked with Qualopec's piece of the Scion. Jump back to the previous 
column after using it, and climb your way around it until the adjacent 
blue column is behind you. Leap backwards, grab it, and shimmy around it 
to the left. Leap to the upper crack, and traverse to the left until the 
artifact opening is behind you. Leap backwards and climb into it to secure 
the last artifact in Egypt!

TIME TRIAL TIPS
+ I'm kind of letting out part of the main game walkthrough, but in the 
puzzle room with the four cylinders, you can save a heck of a lot of time 
by simply doing this: as you enter the room with the stairway behind you, 
turn the closest cylinder to the left TWICE, so it "clicks" twice. Run 
over to the cylinder diagonal from this one, and rotate it the same way as 
you did previously. It doesn't matter which way you rotate it, but just so 
you make it turn 180 degrees around. The pillar in the center of the room 
rises.
+ The giant room with the sphinx really has no big hints. Avoid locating 
the mini SMGs, though, or pulling the switches that raise the stairways 
leading up to the doorways (these steps are useless).
+ In the two obelisk rooms, use the same methods as before.
+ The tall chamber with the Anubis and Horus statues can be easily gotten 
through. Ignore everything concerning the relic: just rise the water level 
as high as it can go. This path goes like this: lower the water level all 
of the way, ascend Anubis to his scarab puzzle, solve the scarab puzzle, 
raise the water level, ascend to Horus' ankh switch, quickly swim into the 
timed grating at the base of Horus, solve Horus' scarab puzzle, swim into 
the opening of Anubis, climb to the top of Anubis, and raise the water 
level to the highest level. You can now leave the chamber.
+ The final Scion chambers are the same as in the regular level. Unlock 
the gate bars with the two Scion pieces, ignore the opening with the 
artifact, and drop down and enter the chamber to end the level.

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LEVEL 12: NATLA'S MINES
Artifacts: 4
Relics: 1 (Chalice of Torment)
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ARTIFACT #1
Location: Mining Facility
  Once you activate the red fuse, climb to the top of the hut that the 
hanging crate moved above. Run to the end by the opening in the wall, and 
then leap to the top of the post on the ground. Balance and leap to the 
second post top, and then turn to the left so you can jump for the metal 
ledge on the wall. Leap to the upper one, turn around, and jump to the 
bar. Swing around it and leap to the sloping platform. Slide a bit before 
you leap to the conveyor belt ahead, clamber up, and run to the end. Grab 
the artifact.

RELIC: CHALICE OF TORMENT
Location: Waterfall Cave
  After reclaiming your pistols, return to the very first cave of the 
level, the one with the flowing waterfall. Swim beneath it, climb into the 
tunnel beyond, and run to the upper level. Shoot down both of the ropes 
holding the two big boxes, and they'll both fall down. Drop down to the 
floor level and investigate inside of one of the fallen crates to find the 
Chalice of Torment (perhaps this is Natla's?) relic.

ARTIFACT #2
Location: Floating Raft
  Once you claim the relic, jump into the water and swim onto the raft. 
Shoot the rope holding the raft, and it'll begin to float downstream. Walk 
up to the engine of the raft, and when you near the metal ledge on the 
side wall, leap up to grab it. If you fail leaping to the metal ledge, you 
can't access the artifact anymore: save the game and reload. Once you do 
grab the ledge, traverse to the right, leap to the ledge on the right, and 
then climb to the upper one. Once here, leap backwards to grab the ledge 
on the opposite side of the stream. Follow the long ledge around to the 
right until you can drop down to a cave opening. Investigate inside to 
find the artifact.

SHOTGUN
Location: Larson's Body
  You can claim the shotgun from Larson after he dies.

50 CALIBER PISTOLS
Location: Lava Channel
  When you enter the lava channel, leap for the tower on the left. From 
here, turn to the right, leap for one of the posts down below, and then 
leap to the lower post if you haven't already done so. Balance yourself on 
both of these if you need to, and when you reach the lower one, leap for 
the higher one: however, you will grab the pole instead of landing on its 
top. Climb upward so you can leap for the ledge on the tower to the left, 
and then shimmy clear around the corner to the left, until you can lean 
off of the side and leap for the post sticking out above the lava. Get 
balanced and then jump over to the platform below the tracks above. Good 
work! You've obtained the 50 caliber pistols. Now all you need to do is 
get back.

ARTIFACT #3
Location: Lava Channel
  When you make it to the end of the lava channel, drop off and hang by 
the hanging rail at the end. Drop down to the lowest "ledge" of the rail, 
and then traverse to the right side. Leap from this side so you can land 
on a tiny post top above the lava! Quickly gain balance, turn around, and 
jump to the second post top sticking out above the lava. You can now leap 
to the small platform below the hanging rail, where the artifact awaits 
(and a small medipack). Gather these up and leap back across the post 
tops, and then to the sloping rock. This leads you to a horizontal bar, 
and from here, you should be able to use the tower to climb back up to the 
opening with the hanging rail.

MINI SMGS
Location: The Kid's Body
  After defeating Kold and Kid by the pyramid base, you can secure the 
mini SMGs from the body of the Kid.

ARTIFACT #4
Location: Pyramid Base
  This is a very tricky artifact to claim, first of all. Once you come to 
the top of the rock mound on the left side of the pyramid slope, leap 
across the spines sticking out of the pyramid. The artifact is at the top 
of the other rock mound. To get there, you must leap to the spine on the 
far right side of the pyramid, but unfortunately, this one retracts into 
the pyramid if you wait too long on it. Once you land on top, turn to face 
the corner of the ledge on the rock mound and quickly leap to grab it. If 
you miss, you'll fall down below, and then you'll need to save the game 
and reload. This brings you back to the top of the rock mound again, and 
then you'll need to repeat the whole process. It's a tricky move to 
perform, but if you keep trying, you'll make it. After grabbing hold of 
the ledge, traverse around it to the right. Leap to the top of the rocks 
on the right, clamber up to the top of the rock mound, and secure the last 
artifact from Natla's Mines.

TIME TRIAL TIPS
+ First of all, it greatly helps to activate the All Weapons cheat, which 
is unlocked by getting through all Greece time trials. Get through all of 
them first, and once you have the cheat activated, return back to this 
trial.
+ With the cheat activated, enter the mining facility and go over to the 
red fuse location. Manually shoot open the glass of the control room, and 
then you can use the button inside. This allows you to hop up on the drill 
machine and press the button to ride your way to the interactive cut 
scene. Just remember: when you use the All Weapons cheat, you have all 
weapons BUT the pistols (atleast in Natla's Mines)!
+ The lava cavern is easy to get through. Your objective is to reach the 
opposite end. Do not search for the artifact, 50 caliber pistols, or the 
ammo and medipack in the alcove.
+ The retracting spines on the pyramid are simple. If you've activated the 
All Weapons cheat, then you'll have already saved a great deal of time in 
the level, so you don't have to worry too much about falling down. Ignore 
the items in the secret alcove and the artifact location, however.

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LEVEL 13: THE GREAT PYRAMID
Artifacts: 1
Relics: 1 (Torc of Embitterment)
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ARTIFACT #1
Location: Top of the Great Shaft
  Once you make it to the uppermost platform of the ever-so challenging 
great shaft, don't enter the opening in the wall yet. Instead, leap to the 
ledge on the corner column. Traverse around it to the left, and then climb 
up into the opening in the wall. Get the artifact and climb back over to 
the platform, ready for a flying mutant to hatch.

RELIC: TORC OF EMBITTERMENT
Location: Bridge & Piston Room
  After lowering the bridge and opening the door to the end of the level, 
cross the bridge, but don't leave through the opening beyond yet! Instead, 
target the rock at the top of the opening and shoot it down. This crashes 
a hole in the floor below it. Fall through the hole, slide down the ramp, 
and leap at the end so you can quickly grapple the ring on the bottom of 
the lowered bridge. Execute a swing and leap to the opening in the wall up 
ahead, where a large medipack awaits you. Go to the end of the dark 
passage, clamber up to the top of the ladder, and secure the Torc of 
Embitterment at the top. To exit, jump through the opening in the wall to 
the left, and you're back at the bridge room.

TIME TRIAL TIPS
+ The incubation chamber is pretty easy if you perform the adrenaline 
dodge on all of the flesh creatures. Keep backing up, firing a powerful 
weapon. It's best to attack the flesh creatures first, and then the flying 
one.
+ The great shaft is like the first time through the level. You must go as 
quick as possible to reach the next platform anyway, so the "time trial" 
doesn't really add in there. The only major difficulty will be the flying 
mutants that hatch throughout your ascent. Pick them off with the shotgun 
or SMGs. The shotgun works quickly, but the SMGs are more maneuverable.
+ In the trapped passageway at the top of the great shaft, ignore each of 
the buttons that you can shoot to turn off the traps. It's a waste of 
time: just roll your way by each laser and through each slamming teeth 
door set.
+ The doppelganger chamber works the same way as before.
+ In the bridge room, throw the two switches to access the next level. 
Avoid shooting the rock from the ceiling and sliding down for the torc: 
just make your way into Natla's throne room.

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LEVEL 14: THE FINAL CONFLICT 
Artifacts: 4
Relics: 0
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ARTIFACT #1
Location: Cage Chamber
  Get into the chamber with the cage (it's small), and shove it off from 
the opening. Turn around and leap for the opening in the small chamber, 
where the artifact awaits.

ARTIFACT #2
Location: Steam Vent Room
  After shoving the crate past the 1st artifact, drop into the room, deal 
with the flesh creature, and move the cage over to the rock mound. Climb 
to the top, grab the medipack, deal with another flying creature, and leap 
to the top of the platform along the wall. Throwing the lever up here 
causes the doors to open below. Drop down, grab the cage, and shove it 
through the open doors. In the passageway beyond, move it beneath the 
opening in the wall, and clamber up to claim the artifact.

ARTIFACT #3
Location: Lava Waterfalls
  Just so you know, this is in the long cavern with all of the falling 
lava and lava waterfalls. When you come to the first set of stepping 
stones in the lava, leap across the first two, and then turn to the right. 
Quickly jump to the third one before the other two recede into the lava, 
and from the third platform, leap to the pathway behind the lava 
waterfalls. The artifact awaits you at the end.

ARTIFACT #4
Location: Above the Lava Channel
  Once you climb the ladder at the end of the lava channel, don't enter 
the opening to Natla's lair! Instead, turn around, jump from the edge of 
the platform and grapple the ring above. Swing to the opening above, wait 
for the flames to stop shooting, and grab the large medipack when they 
burn out. Move away from the flame shooter quickly, and face the lava 
channel below. Leap to the platform along the wall to the left, grab 
another large medipack, and then turn to the right. Leap to the gap in the 
wall, collect the final artifact of the game, and retrace your steps to 
Natla's lair.

TIME TRIAL TIPS
+ With the abomination, you should defeat it the same way as before. Try 
to use the adrenaline dodge over the edge of the platform, as opposed to 
the walls of the battle arena. This way you atleast have a chance of 
defeating it.
+ The lava stream beyond the boss battle works the same way as before.
+ Actually, the rest of the level is nearly the same. This time trial is a 
pure piece of cake: they gave you a lot of time to get through, so don't 
feel like Natla has to be defeated very quickly. You should actually 
complete the time trial with a little less than 10 minutes remaining, if 
you're quick.

UNLOCKABLE CONTENT

This section gives you full info on all of the unlockables in the game, 
from the cool costumes and the character bios to the art galleries and 
cinematics. This section details how to get each unlockable unlocked.

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CINEMATICS
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Cinematics are the cut scenes that Lara goes through during the game. 
They're all unlocked by completing the chapter of the cinematic, but just 
to be clearer, I've included the names of the cinematics below. The level 
(or location) that is in parenthesis behind the cinematic shows where the 
cinematic occurred.

CROFT MANOR CINEMATICS
  Croft Manor (Croft Manor)

PERU CINEMATICS
  The Awakening (beginning of game)
  Introducing Natla (beginning of game)
  Vilcabamba (Mountain Caves)
  Wolf Attack (Mountain Caves)
  The Tomb of Qualopec (Tomb of Qualopec)
  Unexpected Company (Tomb of Qualopec)
  A Heated Interrogation (Tomb of Qualopec)
  Late Night Reconnaissance (between Peru and Greece)

GREECE CINEMATICS
  Arrival at St. Francis' Folly (St. Francis' Folly)
  Business Banter (St. Francis' Folly)
  The Tomb of Tihocan (Tomb of Tihocan)
  Pierre's Demise (Tomb of Tihocan)
  Shadow Figures 1 (Tomb of Tihocan)
  Shadow Figures 2 (Tomb of Tihocan)

EGYPT CINEMATICS
  Arrival at Khamoon (Temple of Khamoon)
  Retrieving the Scion (Sanctuary of the Scion)
  The Banishment of Natla (Sanctuary of the Scion)
  Ambushed! (Sanctuary of the Scion)
  Motorcycle Pursuit (Sanctuary of the Scion)

LOST CITY CINEMATICS
  Island Arrival (Natla's Mines)
  The End of the Line (Natla's Mines)
  Larson Dies (Natla's Mines)
  Kold and Kid (Natla's Mines)
  The Power of the Scion (The Great Pyramid)
  Doppelganger Demise (The Great Pyramid)
  A Tough Choice (The Final Conflict)
  Time to Leave (The Final Conflict)
  Final Confrontation (The Final Conflict)
  Down But Not Out (The Final Conflict)
  Island Escape (The Final Conflict)

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COMMENTARIES
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Commentaries are unlocked by completing the chapter of the commentaries. 
So, whenever you go to replay a level of that chapter, go to the Options 
menu and switch the commentaries from on to off. This causes glowing 
purple crystals to appear throughout your journey. By pressing Interact 
when next to a crystal, 2 of the makers from the game will give their 
commentary tracks for the area. Below, I have listed (most of) the 
locations with crystals. I may have missed some, and I have not yet 
attempted to get any crystals from the Tomb of Qualopec yet.

PERU COMMENTARIES

Level 1: Mountain Caves
 + Mountaintop (where Lara begins)
 + Bat Caves
 + Bridge & Wolf Den Chamber
 + Vilcabamba Doors

Level 2: City of Vilcabamba
 + Vilcabamba Village
 + Mechanism Temple

Level 3: The Lost Valley
 + Waterfall
 + Lost Valley
 + T-Rex Battle

Level 4: Tomb of Qualopec
 (unknown)

GREECE COMMENTARIES

Level 5: St. Francis' Folly
 + Column Hall
 + Top of the Tower
 + Hephaestus' Hammer
 + Atlas Globe
 + Chamber of Damocles
 + Poseidon Dome

Level 6: The Coliseum
 + Arena

Level 7: Midas' Palace
 + Midas Statue
 + Chamber of Bladed Pillars
 + Giant Columns
 + Fiery Temple

Level 8: Tomb of Tihocan
 + Cistern Entrance
 + Cistern Walkway
 + Tomb of Tihocan

EGYPT COMMENTARIES

Level 9: Temple of Khamoon
 + Sandy Tunnel
 + Sphinx Courtyard
 + Hall of Guardians
 + Bast's Temple
 + Trapdoor Puzzle
 + Cylinder Block Puzzle

Level 10: Obelisk of Khamoon
 + The Obelisk
 + Lower Trapped Hallway
 + Throne Chamber

Level 11: Sanctuary of the Scion
 + Back of the Sphinx
 + One of the two Obelisk Chambers
 + Horus and Anubis Statues
 + Scion Chambers

LOST CITY COMMENTARIES

Level 12: Natla's Mines
 + Waterfall & Raft Cavern
 + Mining Facility
 + Rockslide to the Pyramid

Level 13: The Great Pyramid
 + Incubation Chamber
 + Lowest Platform of the Great Shaft
 + Doppelganger Chamber

Level 14: The Final Conflict
 + Abomination Arena
 + Abomination Arena (a 2nd crystal)
 + Natla's Lair

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OUTFITS
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Outfits are costumes that Lara "wears" during the game, or have been worn 
in previous adventures. These can be selected whenever replaying a level 
in regular or time trial mode. You'll need to collect various relics to 
unlock these outfits.

Outfit: Anniversary
How to Unlock: unlocked from start of the game
Special Notes: none

Outfit: Legend
How to Unlock: retrieve Killer Whale Bottle or Kero Mug relic
Special Notes: main outfit from Tomb Raider: Legend

Outfit: Classic
How to Unlock: retrieve Killer Whale Bottle and Kero Mug relics
Special Notes: original Tomb Raider 1 look (pixel image of Lara)

Outfit: Croft Manor Sport
How to Unlock: retrieve Athenian Owl Figurine or Griffin Head Protome
  relic
Special Notes: worn in TR1 Croft Manor

Outfit: Golden
How to Unlock: retrieve Athenian Owl Figurine and Griffin Head Protome
  relics
Special Notes: represents Lara when she dies on Midas' hand

Outfit: Camouflage
How to Unlock: retrieve Mummified Cat or Horus Idol relic
Special Notes: main outfit of Tomb Raider: Angel of Darkness

Outfit: Catsuit
How to Unlock: retrieve Mummified Cat and Horus Idol relics
Special Notes: worn in TR3 London and TRC- VCI HQ

Outfit: Wetsuit
How to Unlock: retrieve Chalice of Torment or Torc of Embitterment relic
Special Notes: worn in TR2 Maria Doria levels

Outfit: Doppelganger
How to Unlock: retrieve Chalice of Torment and Torc of Embitterment relics
Special Notes: a costume of Lara's doppelganger in the Great Pyramid

Outfit: Scorched Natla
How to Unlock: retrieve all relics
Special Notes: a costume of the "demon" Natla (without her wings)

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RELICS
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Whenever you collect a relic in the game, the view and description of the 
relic is unlocked in the Rewards menu. Go there if you want to reread the 
description of the relic or view it again. You can also view relics in the 
Croft Manor once you unlock them. Below is the name and description of 
each relic in the game.

NOTE: The descriptions of each relic came directly from their descriptions 
in the game.

Killer Whale Bottle

  Ceramic bottle from approximately AD 700 depicting a mythological killer 
whale. Such vessels were most likely used for drinking fermented chicha.

Kero Mug

  An ancient drinking vessel primarily used for liquids like fermented 
chicha. A common sight in Andean feasts, the kero was also frequently 
employed as a ceremonial vase by the Incas in important religious 
ceremonies.

Athenian Owl Figurine

  The sacred bird of the goddess Athena, owls were associated with her 
characteristic trait of wisdom.

Griffin Head Protome

  Griffin heads were fitted on bronze cauldrons or drinking vessels in 
archaic Greek art ca 700 BCE and served as talismans to ward off evil 
spirits.

Mummified Cat

  With the cult of the cat goddess Bast (also known as Bastet) becoming 
popular in late period Egypt, cats were often mummified and sold to 
pilgrims who presented them as offerings to the goddess.
  
Horus Idol

  The Egyptian god of the sky, Horus is portrayed as a falcon or a man 
with a falcon's head. As the god of the sky, he became associated with 
Upper Egypt in a battle against his brother Set for control of Egypt, 
Horus lost one of his eyes.

Chalice of Torment

  This chalice was used to collect the spit blood of sacrificial virgins. 
Once the blood was collected, the chalice was used as a mixing vessel 
where other herbs and powders were added to turn the liquid into a 
psychopathic fluid used by Atlantean priestess-judges to invoke spirit 
journeys.

Torc of Embitterment

  This sacred golden necklace was worn by Atlantean priestess-judges only 
during sentencing of criminals that had offended the god-kings of 
Atlantis. As any discretion against the rulers was punishable by 
execution, the torc quickly became a symbol of death itself.

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ART GALLERIES
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Art galleries are special series of concept art that the designers made at 
the beginning of the TRA process. These are available to be viewed when 
you unlock them. Usually, art galleries are unlocked by getting certain 
artifacts in the game, but a few are unlocked with relics.

Art Gallery                     How to Unlock
##########################################################################
Promotional Art                 Retrieve 4/8 Croft Manor artifacts
Origins of Lara                 Retrieve all Mountain Caves artifacts
Box Art                         Retrieve all Lost Valley artifacts
Peru                            Retrieve all Tomb of Qualopec artifacts
TR1 vs. TRA Peru                Retrieve both relics in Peru
Pierre                          Retrieve all St. Francis' Folly artifacts
Game Gallery                    Retrieve The Coliseum artifact
Greece                          Retrieve all Tomb of Tihocan artifacts
TR1 vs. TRA Greece              Retrieve both relics in Greece
Kid                             Retrieve all Temple of Khamoon artifacts
Kold                            Retrieve all Obelisk of Khamoon artifacts
Egypt                           Retrieve all Sanctuary of the Scion
                                  artifacts
TR1 vs. TRA Egypt               Retrieve both relics in Egypt
Lost Island                     Retrieve all Natla's Mines artifacts
Doppelganger                    Retrieve all The Great Pyramid artifacts
Natla                           Retrieve all The Great Pyramid artifacts
TR1 vs. TRA Lost City           Retrieve both relics in the Lost City
Atlantean Creatures             Finish the game
Items and Artifacts             Retrieve 2 relics, finish the game
Other Characters                Retrieve 4 relics, finish the game
##########################################################################

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CHARACTER BIOS
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Character bios are simply biographies of Lara and her friends/adversaries 
that she encounters throughout the game. These are unlocked by finding 
certain artifacts.

Character Bios                  How to Unlock
##########################################################################
Lara Croft                      Retrieve City of Vilcabamba artifact
Larson                          Retrieve all Tomb of Qualopec artifacts
The Kid                         Retrieve all St. Francis' Folly artifacts
Kold                            Retrieve The Coliseum artifact
Pierre DuPont                   Retrieve all Tomb of Tihocan artifacts
Winston Smith                   Retrieve all Obelisk of Khamoon artifacts
Jacqueline Natla                Retrieve all Sanctuary of the Scion
                                  artifacts
Flesh Doppelganger              Retrieve the Great Pyramid artifact
Richard Croft                   Retrieve all The Final Conflict artifacts
##########################################################################

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Special
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Two special unlockables are also accessible in the game.

Special: Note to the Fans
How to Unlock: unlocked from the start of the game
Special Notes: none

Special: Style Units
How to Unlock: complete the game with all 8 relics found
Special Notes: a bonus level

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Cheats
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Cheats are special abilities that Lara acquires when you activate the 
cheat. These cheats are unlocked by completing certain time trials in the 
game. Below are the name of each cheat, what it does, and how to unlock 
it. To activate cheats in the game, go to the Options menu and scroll down 
to Cheats. Activate/deactivate any unlocked cheats.

Cheat: Textureless Mode
Powers: removes all textures, resulting in a black-and-white screen
How to Unlock: complete the game

Cheat: Infinite Breath
Powers: Lara's breath meter remains full
How to Unlock: complete the game

Cheat: Sunglasses
Powers: Lara is now wearing her sunglasses
How to Unlock: complete the game

Cheat: Show Enemy Health
Powers: the targeted enemy's health and rage meters appear in top right
  corner
How to Unlock: complete the game, complete all Peru time trials

Cheat: Infinite 50 Caliber Ammo
Powers: Lara is provided with unlimited ammo for the 50 caliber pistols
How to Unlock: complete the game, complete all Peru time trials

Cheat: Infinite Shotgun Ammo
Powers: Lara is provided with unlimited ammo for the shotgun
How to Unlock: complete the game, complete all Greece time trials

Cheat: All Weapons
Powers: Lara is provided with all weapons and their maximum ammo
How to Unlock: complete the game, complete all Greece time trials

Cheat: Infinite Mini SMG Ammo
Powers: Lara is provided with unlimited ammo for the mini SMGs
How to Unlock: complete the game, complete all Egypt time trials

Cheat: Infinite Health
Powers: Lara is immune to bites, claws, falling great distances, etc.
How to Unlock: complete the game, complete all Egypt time trials

Cheat: Golden Shotgun
Powers: Lara's shotgun turns to gold, and one blast results in a one shot
  kill
How to Unlock: complete the game, complete all Lost City time trials

Cheat: Silver Mini SMGs
Powers: Lara's SMGs turn to silver, and one round doubles regular damage
How to Unlock: complete the game, complete all Lost City time trials

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MUSIC TRACKS
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Music tracks are basically tunes that are played various times throughout 
the game. Each track has a theme, and each one is unlocked whenever you 
complete the chapter of the theme.

Below is the name of each theme, and which chapter it is in.

MAIN
  TR: Anniversary- Main Theme

CROFT MANOR
  Croft Manor- Main Theme

PERU
  Bat Theme
  Wolf Theme
  Alternate Wolf Theme
  Bear Theme
  Explorer's Theme
  Waterfall Room
  Raptor Theme
  T-Rex Theme
  Peru- Main Theme
  Cinematic Mix 1
  Cinematic Mix 2

GREECE
  Lion Theme
  Ambience
  Rat Theme
  Poseidon's Theme
  Gorilla Theme
  Fire Room
  Centaur Boss Theme
  Cinematic Mix 1
  Cinematic Mix 2
 
EGYPT
  Mummy Theme
  Crocodile Theme
  Alternate Crocodile Theme
  Ambience
  Tomb Ambience
  Egypt- Main Theme
  Cinematic Mix 1
  Cinematic Mix 2

LOST CITY
  Ambience
  Atlantean Creatures
  Great Pyramid Theme
  Torso Boss Theme
  Natla's Theme
  Lost Island- Main Theme
  Cinematic Mix 1
  Cinematic Mix 2

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Thank you for reading my short guide! I also want to thank Crystal 
Dynamics for creating this amazing game! Raid on, Lara- you have many 
years of raiding to come!

Be sure to also check out my FAQ for Enemies, Weapons, and Bosses.