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    FAQ/Walkthrough by Chaotic_Fusion

    Version: 1.3 | Updated: 01/28/08 | Search Guide | Bookmark Guide

    
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                                   ** Jeanne D'Arc **
    
    		         ** Game Walkthrough and FAQ **
    
               ** Written By Troy Mossman (Dark Mirrage/Chaotic_Fusion) **
    
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                         TABLE OF CONTENTS:                        /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    	A) LEGAL INFO
    	B) INTRODUCTION
    	C) GAME WALKTHROUGH
    
                 ----------
                 Chapter 1:
                 ----------
     
                 S1. A Voice from Heaven
                 S2. The destruction of Domremy
                 S3. Saving NeufChateau  
                 S4. The Crimson Warrior 
                 S5. The Road to Chinon
                 S6. The Armlets Chosen
    
                 ----------
                 Chapter 2:
                 ----------
    
                 S7. The Maiden Battle
                 S8. Savior's Proof
                 S9. The Bloodied Savior
                 S10. Talbot's scheme
                 S11. Breaching the Dark
                 S12. For a Free Orleans
    
                 ----------
                 Chapter 3:
                 ----------
    
                 S13. Battle of Patay
                 S14. Brother Richard
                 S15. Chalons and the Ruse
    
                 ---------- 
                 Chapter 4:
                 ----------
    
                 S16. A New Pucelle
                 S17. To Crown a King
                 S18. Viccissitudes
    
                 Split Path: Rebellion, or Sell-Swords?
                 
                 Path A: Rose
                 S19a. Narrow Roads
    
                 Path B: Claire
                 S19b. The Magician Girl
    
                 S20. The Snare
    
                 ----------
                 Chapter 5:
                 ----------
    
                 S21. Fated to War
                 S22. Hopes Unattained
    
                 ----------
                 Chapter 6:
                 ----------
    
                 S23. The Black Knight
                 S24. Dark Demonaic
                 S25. Death Bestirred
                 S26. Queen Isabeau
    
                 ----------
                 Chapter 7:
                 ----------
    
                 S27. Barging into Paris
                 S28. Shade and Light
    
                 Split Path: Elves or Dwarves?
    
                 Path A: Elves
                 S29a. Hunted Down
                 S30a. Vying for Light
    
                 Path B: Dwarves
                 S29b. The Dwarves Test
                 S30b. Vying for Light
                 
                 S31. Face to Face
    
                 ----------
                 Chapter 8:
                 ----------
    
                 S32. Encoumbered Powers
                 S33. Release
                 S34. The Fifth Hero
                 S35. The Dark Throne
                 S36. Demise
    
                 The End?
                 
    
    
    	D) SECRETS/SIDEQUESTS
    
                 D1) Post-Game Spoils of War
                 D2) Colosseum
                 D3) Reviving Liane
                 D4) Free Stages
    
                     FS1. Altois Prairie
                     FS2. Tower of Alsace
                     FS3. Raillemont
                     FS4. Castle Vilneaux
                     FS5. Langles Tunnel
    
            E) CHARACTERS
            F) WEAPON/ITEM/ARMOR LIST
            G) SKILL LIST
            H) SKILL BINDING
            I) SPECIAL THANKS/CONTRIBUTORS
            J) CONTACT INFO
    	
    	
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                        A) LEGAL INFO:                             /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    Jeanne D'arc and all of it's related properties are owned and copyrighted
    by Level 5. All Rights Reserved.
    
    
    This document Copyright 2007 Troy Mossman (Chaotic_Fusion/Dark Mirrage).
    
    PLEASE DO NOT USE WITHOUT PRIOR CONSENT FROM MYSELF. All my contact information
    is at the end of the FAQ if you wish to get in touch with me.
    
    
    
                                         __/\__
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      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                        B) INTRODUCTION:                           /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    Hey guys, welcome to my Jeanne D'arc walkthrough for the PSP! I recently
    bought the game and fell in love with it instantly. Level 5 did an amazing job
    recreating (with historical accuracy even) the story of Joan of arc, only to
    fill it with Orcs, goats with lances, and Power Ranger bracelets. It's been a
    while since we've seen this calibur of SRPG on a handheld!
    
    Keep in mind that as you go through the game I will be expecting you to
    always take the time to level up a couple times between stages. Check the
    shops constantly for new armor and weapon upgrades as well. If something
    really significant should be purchased I'll let you know, but otherwise it's
    your descretion... My personal team through the majority of the game was
    Jeanne, Liane, Colet, Rufus, Marcel, Bartolomeo, and Richard or Guilles. 
    
    As always, I hope you find the walkthrough enjoyable and concise. Please feel
    free to correct me of any innaccuracies or mistakes I might have made, but
    don't expect a quick reply often :P. I'm working on this guide constantly, but
    I do have work and school so updates will be off and on. Keep checking back for
    more info though. I like to keep these things short, so let's get onto the
    game!
    
    
                                         __/\__
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     / __                                                                     __ \
    < /  \                        C) GAME WALKTHROUGH:                       /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
                                    ----WARNING!----
    
    Before we begin the walkthrough you should know I've laden it with tons of
    story development, hence there are lots of spoilers. The reason I've chosen to
    do this is because I see lots of walkthroughs all the time with little to no
    actual story information when some people are generally interested in how the
    story of the game develops. While some people may not wish to have all this
    information divulged, I'm one of those types who likes to know what's going to
    happen before it does. So this guide is for all those out there who like to
    plan ahead. People who don't wish to have everything spoiled can simply check
    each levels Strategy section, which I've tried to keep mostly spoiler free.
    Just letting you know ;)
    
    
    *******************************************************************************
    Chapter 1
    *******************************************************************************
    *******************************************************************************
    S1. A Voice from Heaven
    *******************************************************************************
    
    (BEFORE WE START, note that at one point in the game it will become CRUCIAL to
    have Liane on your parties team. I would suggest keeping her on your team for
    good until you are past the part where she is required to play. So like her or
    not, you're going to have to make due.)
    
    Jeanne D'arc opens with a cool little anime intro telling us about a great
    evil that threatened the land ages ago and was beat off by 5 heroes wearing
    really spiffy jewlery. We then see a young Prince Henry VI and one of the
    heroes as his overseer. Bedford is worried the war with France will not bode
    well for Henry, so he decides to unleash the evil he put away in hopes that it
    will destroy the French. The Duke's old friend tries to stop him but is
    unsuccessful. The evil thingie then takes over Henry. That can't be good...
    
    Cut to Jeanne in the village of Domremy. The town is having a celebration, and 
    Jeanne and her friend Liane are enjoying themselves (but not in that way,
    jeez). Jeanne's father forgot to leave an offering at the church so he sends
    Jeanne to quickly leave it there for him. Once at the church, an English
    officer shows up on a horse and dies. He leaves behind a giant pink frog, and
    an enchanted bracelet that chooses Jeanne as its new owner. A couple Orcs have
    tracked the officer down, and once they find Jeanne they decide to kill her.
    Time to fight!
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Domremy Forest
    
    Turn Count: 10
    
    Goal: Annihilate all enemies
    
    Falure: Jeanne falls
    
    
    -------
    Enemies
    -------
    
    Orc x2             Orc Knight
    ......             ..........
    Lv.1               Lv.1
    ELm: None          Elm: None
    HP: 30             HP:45
    
    
    --------
    Strategy
    --------
    
    Just run up to the Orcs and attack. Heal with a herb if you need too. That's
    about it. This is just a tutorial stage after all.
    
    
    
    *******************************************************************************
    S2. The destruction of Domremy
    *******************************************************************************
    
    Hmm, crap. Looks like Jeanne's town was destroyed by the British and their
    demon soldiers. Jeanne is pretty angry. Having little time to break out
    the buns and weiners, Jeanne, Liane, and Roger are about to skip town when a
    British soldier shows up with some Orcs. Roger does the macho thing and
    protects Liane, and Jeanne begins to hear voices again. Rather than leave
    Roger to die, Jeanne goes to help him out.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Domremy
    
    Turn Count: 10
    
    Goal: Defeat all enemies
    
    Falure: Jeanne dies
    
    
    --------
    Enemies
    --------
    
    Orc x2             Orc Knight         E.Officer
    ......             ..........         .........
    Lv.4               Lv.5               Lv.6 
    ELm: Sol           Elm: Sol           Elm: None
    HP: 39             HP:55              HP: 110 
    
    
    --------
    Strategy
    --------
    
    Start by having Roger attack the closest Orc on its left hand side. This keeps
    Roger from being swarmed off the bat. Move Liane and Jeanne as close to the
    enemies as you can on you first turn. After the enemies move, split into two
    teams. Roger and Liane can tackle the side of the well with the Orc Knight.
    Jeanne can do the other side entirely on her own. As soon as Jeanne is
    attacked (about the beginning of turn 3) she'll undergo her first 
    transformation. I was able to take out the entire column of Orcs on the side of
    the well in one turn because of Godspeed. If you're not so lucky don't worry.
    Just keep pressing that side with Jeanne and take out the english officer. On
    your 4th turn Jeanne can perform her Flash attack and take out the officer in
    one hit. As for Roger and Liane, try keep Roger up front and use Liane to heal.
    She can only take ONE hit from the orc kight, so be very careful.
    
    Overall an easy level.  
    
    
    *******************************************************************************
    S3. Saving NeufChateau  
    *******************************************************************************
    
    After the last battle, Jeanne, Roger, and Liane decide to head for Vocoluers.
    Once they get there, Jeanne tries to rally the French captain to battle by
    giving him a lovely pole dance in the war room. Well, I wish anyway. Instead,
    she tells him about the voice in her head. He shoves her off. Suddenly a guard
    breaks into the room and announces that NeufChateau is under attack with no
    defense to speak of. Jeanne and Co. ride off to save the village. Upon
    arriving, two villagers are under attack. After a small scene you gain two new
    companions and the battle begins.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: NeufChateau
    
    Turn Count: 15
    
    Goal: Defeat all enemies
    
    Falure: Jeanne dies
    
    
    --------
    Enemies
    --------
    
    Lizardman x3       Orc Knight x2      E.Officer       Orc x2     
    ..........         ..........         .........       ........
    Lv.6               Lv.7               Lv.8            Lv.6
    ELm: Luna          Elm: Sol           Elm: None       Elm: Sol
    HP:60              HP:74              HP: 120         HP: 60
    
    
    --------
    Strategy
    --------
    
    Another straight forward battle. Just make sure your team sticks together to
    get the unifed defense bonus. Simply work your way up the stairs and to the 
    top of the town. You shouldn't have any problems. Just heal with Liane when
    needed. And be mindful of the elements now. Bertrand oughta do good damage
    against those Lizard men and Dark Elves, but don't let them get near your Sol
    element characters. Personally I never give any of my characters element stones
    because it gives them a weakness. Besides, none of the hardest monsters have an
    element anyways. If I want to exploit an elemental weakness, I'll use magic.
    It's just something to think about.
    
    
    *******************************************************************************
    S4. The Crimson Warrior
    *******************************************************************************
    
    After the Battle, you'll find you were too late in trying to save the
    villagers. The mans daughter dies and he commits suicide (although I'm not sure
    how because that is a very small drop). In any case, Jeanne is depressed
    because her power is not enough to save France at the moment. Jean and
    Bertrand cheer her up and decide to take her to see someone who is interested
    in listening to her.
    
    The companions are on their way through the forest when they come across
    a very odd looking French noble. Some English officers and monsters are
    harassing him. Jeanne decides they'd better help him out before the monsters
    ruin his perfectly good haridoo and mascara.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Forest of Fraude
    
    Turn Count: 12
    
    Goal: Defeat the English Officer
    
    Falure: the nobleman falls in battle
    
    --------
    Enemies
    --------
    
    Orc x2             Orc Knight x3      E.Officer       Mage     
    ..........         ..........         .........       ........
    Lv.8               Lv.8               Lv.8            Lv.8
    ELm: Sol           Elm: Sol           Elm: None       Elm: Sol
    HP: 50             HP: 77             HP: 130         HP: 50
    
    
    Bovimoth x2
    ..........
    Lv.8
    Elm: Stella
    HP: 93
    
    
    --------
    Strategy
    --------
    
    Don't worry about the noble. He'll dodge most if not all attacks coming his
    way. He won't be able to hold out forever though. Basically just split your
    troops in half. Jeanne and Roger can make their way up to the noble. Liane,
    Jean, and Bertrand can cross the river and handle the Officer as well as the
    Mage and such. Just watch our HP and heal when neccessary. Once that Officer
    is dead you've won the level. Not too difficult if you're leveled properly.
    
    
    *******************************************************************************
    S5. The Road to Chinon
    *******************************************************************************
    
    After the fight you will be properly introduced to Gilles. He'll take you to
    see his Noble buddy who is dying. The dying noble wants you to save his life
    with your bracelet, but realizes that's impossible. He tells you he believes
    you will save France and he hopes you do so before he dies. Everyone bunkers
    down for the night and in the morning Jeanne and friends ride off to Chinon.
    
    Passing through the road to Chinon, Colet will become pissed off at the
    general injustice of having to serve a woman and a child. He runs ahead only
    to be stopped by the English officer Talbot. Talbot is basically going to
    be your nemesis for a fair chunk of the game. In any case, Jeanne decides
    they don't have time to mess with Talbot and his cronies so she tells
    everyone to charge ahead.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: 
    
    Turn Count: 12
    
    Goal: Guide all allies to the road at the maps north edge
    
    Failure: A single ally falls in battle
    
    --------
    Enemies
    --------
    
    Talbot             Lizardman x4       Dark Elf x2     Bovimoth x2
    ..........         ..........         .........       ........
    Lv.11              Lv.11              Lv.10           Lv.11
    ELm: None          Elm: Luna          Elm: Luna       Elm: Sol
    HP: 180            HP: 64             HP: 73          HP: 104
    
    
    --------
    Strategy
    --------
    
    Hopefully your characters are in the LV.12-14 range like mine were. The
    easiest way to conquer this level is to rush the big bridge right infront
    of where you start. If you have Bertrand, or someone with a Stella property,
    you'll simply destroy the two lizard men and the Dark Elf on top of the
    rocks. Then just press forward past the Bovimoth to Talbot. The monsters
    on the other side of the ridge will take a few turns to catch up, so you
    have a choice. You can either all run towards the end of the road and end
    the level quickly, or you can gang beat Talbot and kill him for some extra
    cash. Note he won't actually be dead :P. Aside from Talbot, nothing here
    should present too much challenge if you prepare properly.
    
    
    *******************************************************************************
    S6. The Armlets Chosen
    *******************************************************************************
    
    After the last battle Colet will begin to appreciate Jeanne more as a
    commander. Talbot will also take you more seriously and prepares a new
    attack. Just as you're passing through the Aeolian Hill, he'll drop a sneak
    attack on your team. A couple turns in Gilles shows up and does his Power
    Ranger thing. Time to kick ass and chew bubble gum.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Aeolian Hill
    
    Turn Count: 9
    
    Goal: Defeat Talbot
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
    
    Talbot             Orc Knight x2      Dark Elf x2     Bovimoth x2
    ..........         ..........         .........       ........
    Lv.13              Lv.12-13           Lv.12           Lv.11-12
    ELm: None          Elm: Sol           Elm: Luna       Elm: Sol
    HP: 185            HP: 97-99          HP: 82          HP: 104-108
    
    Mage               Gazelliath
    ..........         ..........
    Lv.12              Lv.13
    Elem: Sol          Elem: Stella
    HP: 61             HP: 125
    
    
    --------
    Strategy
    --------
    
    I hope you've been leveling outside of battle to make these encounters
    easier. Amass your chosen team and just head directly for Talbot. Try to
    save Jeanne's transformation until you get near to him or know you can
    pull off Godspeed to reach him. As long as you huddle together but press
    forward relentlessly, you won't even need to deal with the monsters on
    the other side of the windmill. When Gilles shows up it'll be slaughter.
    Talbot will go down like a bag of bricks and run away again. Beaten by a
    girl twice... :P Who are we kidding? Jeanne kicks ass.
    
    As a side note, it looks as if we have a complicated love SQUARE (oooo!)
    involving Liane>Roger>Jeanne>Gilles. Although really I think Gilles and Jeanne
    are just buddies. Roger certainly doesn't think so though...
    
    
    *******************************************************************************
    Chapter 2
    *******************************************************************************
    *******************************************************************************
    S7. The Maiden Battle
    *******************************************************************************
    
    Jeanne and co. will arrive at the doors of Orleans. Jeanne will do her usual
    "EVERYBODY RUN FORWARD AND DIE FOR ME!" speech and two new companions will
    show up. After introductions are made, our measly group will attempt to invade
    an entire fortress on their own. I hope history holds up... 
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Orleans
    
    Turn Count: 12
    
    Goal: Guide Jeanne to the gates of Orleans
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
    
    Lizard Guardianx2   Orc Knight x3      Swordfighter x3    Priestess x2
    ..........          ..........         .........          ........
    Lv.13               Lv.13-14           Lv.14              Lv.14
    ELm: Luna           Elm: Sol           Elm: Sol           Elm: Luna
    HP: 105-109         HP: 101-105        HP: 123-125        HP: 63
    
    Wizard              Gazelliath x2
    ..........          ..........
    Lv.14               Lv.13-14
    Elem: Luna          Elem: Stella
    HP: 70              HP: 124-130
    
    
    --------
    Strategy
    --------
    
    Once again we have a level where you simply have to run for it. The cool
    thing about this level is that all you need to do is get Jeanne to the
    doors and you win. So what are you waiting for? Don't take characters like
    Colet or Marcel who will die in just a hit or two. Move Jeanne and Co.
    across the river bed as fast as you can. Once Jeanne can transform, do it.
    Just do whatever it takes for you to get across that river. Once you're
    past that, it should be a breeze to march into those doors. The
    swordfighters guarding it should be at the riverbed by the time you get
    across, so they probably won't be blocking the way by the time you get
    near them. Just remember that you have little time and are pretty well
    outnumbered, so reaching those doors is the priority over everything.
    
    
    *******************************************************************************
    S8. Savior's Proof
    *******************************************************************************
    
    After breaking down the doors of Orleans, the people of the city cheer Jeanne
    and her friends for setting them free. Sadly, the war council still seems to
    see Jeanne as a crazy woman who should be making their dinner. Jeanne goes to
    sleep before the next battle, but is awoken by Rufus. Aparently the nameless
    French noble guy decided to go fight without Jeanne. Jeanne arrives at the
    battlefield only to find No Name French guy royally screwing things up. It's
    ok though. He thankfully takes an arrow to the heart and Jeanne takes command.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Bastille of St.Loup
    
    Turn Count: 15
    
    Goal: Defeat All Enemies
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Sword Master        Swordfighter x3    Bowfighter x3      Lancer x4
    ..........          ..........         .........          ........
    Lv.17               Lv. 16             Lv.16              Lv.16-17
    ELm: SOl            Elm: Sol           Elm: Luna          Elm: Luna
    HP: 126             HP: 138            HP: 96             HP: 86-88
    
    
    
    --------
    Strategy
    --------
    
    Unified defense is going to be your savior here, as well as Magic and bow
    users. Definitely bring along Marcel, Liane (give her destructive magic),
    and equip your party with damaging magic spells (preferably Luna). Start
    off by charging the gate. Be careful if anyone is a Luna element because
    the Lancers will sting. Once you've forced your way past the gateway, it's
    time to break out the magic and bows. Kill the bowmen on top of the tower
    first since they're the most annoying. Then once you're done that, you
    can casually attack the Swordmaster and everyone else still on the top
    ramparts. They won't be able to reach you as long as you're using Magic or
    bows, and you stay one block away from the edge of the ramparts. It's
    cheap, but very effective. I sent Jeanne up there on foot anyways just
    in case, but you shouldn't need to. As long as you adhere to this strategy
    you'll have no problems.
    
    
    *******************************************************************************
    S9. The Bloodied Savior
    *******************************************************************************
    
    Jeanne will begin her assault on the fortress of The Bastille of the Augustins.
    The other war commanders disagree with the speed at which she is storming
    through the war campaign. Roger tells her to slow down, but Jeanne disagrees
    being stubborn as usual. An arrow in the heart during the assault slows her
    down quickly enough though. Roger quickly takes her away from the battle
    while Liane and La Hire huddle around her expecting her to die. Enraged, Roger
    summons some really bad voodoo to heal Jeanne. Jeanne recovers instantly and
    gathers everyone up to assault the fortress once again. Roger is too tired and
    stays behind while Liane waits with him. Looks like the love triangle thing is
    getting complicated...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: The Bastille of the Augustins
    
    Turn Count: 14
    
    Goal: Defeat Talbot
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Talbot              Swordfighter x2    Bowfighter x2      Lancer x2
    ..........          ..........         .........          ........
    Lv.18               Lv. 17             Lv.18              Lv.17-18
    ELm: None           Elm: Sol           Elm: Luna          Elm: Stella
    HP: 260             HP: 140            HP: 101            HP: 89-92
    
    
    Knighted Bladex2    Preistess x2
    ..........          ..........
    Lv.17-18            Lv. 17-18
    ELm: Sol            Elm: Luna
    HP: 149-156         HP: 71-76
    
    --------
    Strategy
    --------
    
    When the battle starts off you'll be treated to a tutorial on Colet's special
    Donkey Kong ladder skills. Pay heed, but don't bother using them unless you
    want to beat this level the long way. You basically have two choices here. You
    can use Colet's ladder abilities to scale the wall, or you can break down the
    door. My Jeanne was level 23 here, and I just used her, Bertrand and Marcel to
    break down the door. I was done partway through turn three. Personally I
    believe this to be the better strategy since you can then just all huddle
    together and move forward. With your union defense and Jeanne's second gem 
    transformation, you'll rip right through everyone to Talbot. I managed to kill
    him on turn 5 using this strategy (with a burning aura and Jeanne's Scarlet
    attack i did 200dmg to him!). IF you're under-leveled or can't wait two simple
    turns (and if you can't you're silly :P) then just climb the ladder Colet
    lays down at the beginning and have everyone climb up it and make their way to
    Talbot that way. Just make sure to kill the bowfighter on your way if you do
    this. Magic or Marcel will take him out easily enough without you ever needing
    to go near him. Once Talbot goes down for a third time, the stage will end.
    
    
    *******************************************************************************
    S10. Talbot's scheme
    *******************************************************************************
    
    Meanwhile, while you were fighting Liane and Roger have a bit of a chat. It
    looks as if Roger is pretty jealous of Gilles when it comes to Jeanne's
    affection. Liane opens up and depressingly tells Roger he's obviously in love
    with her. Before Roger can reply Gilles comes into the tent and Roger chews him
    out for leaving Jeanne alone on the battlefield and treating her like some
    pawn to win a war. Gilles cooly tells him Jeanne is fine and they won the
    fight. Roger leaves to go see Jeanne.
    
    Meanwhile it would seem Talbot is STILL bloody kicking. He decides to leave
    the English army to fight in his own way (aka. really dirty). Just while Jeanne
    and Co. are celebrating their capture of the fort, Talbot pulls a Solid Snake
    and stealthily sneak attacks them right inside the same fortress.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: The Bastille of the Augustins
    
    Turn Count: 16
    
    Goal: Defeat all enemies
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
     
    Talbot              Swordfighter x3    Archer        Wizard
    ..........          ..........         .........     .........
    Lv.21               Lv. 19-20          Lv.18         Lv.20
    ELm: None           Elm: Sol           Elm: Luna     Elem: Luna
    HP: 280             HP: 152-157        HP: 101       HP: 86
    
    
    Knighted Blade x3   Preistess
    ..........          ..........
    Lv.19-20            Lv. 20
    ELm: Sol            Elm: Luna
    HP: 168             HP: 85
    
    --------
    Strategy
    --------
    
    Well Damn. This is an awkward mission. Start by placing Marcel on the ramparts
    near Talbot. Don't be tempted to put him on the tall tower. From here he can
    very quickly take out the pesky Archer beside Talbot in about two turns. He
    can also continously chink away at Talbot at the top of the tower while Talbot
    is powerless to do a thing about it. Hell, Marcel can also prey on every guy
    around him near the gate. Ain't Marcel awesome? :D. Pair him up with a battle 
    magic user like Liane if you want this battle to go even quicker. They can
    double team enemies all around them. Just be careful of the lone Wizard. He's
    the only real guy who can drill into Marcel and Liane. Talbot may also decide
    to attack them if he's not brought down swiftly.
    
    Aside from that it's really a straight forward battle. Just make your team, and
    do the usual band together for defense thing. Kill everyone inside the fort
    and by the time you hit turn 3 the guys outside the wall will break the gate
    down. Just meet them head on with your unified defensive team. Jeanne's
    transformation will tear them apart while Marcel can help her pick everyone
    off from the ramparts. Man, Talbot needs to strategize better... It's getting
    kind of lame now ;).
    
    
    *******************************************************************************
    S11. Breaching the Dark
    *******************************************************************************
    
    (PS. There will be two stages in a row here without a break. If you need to
    level or buy things, DO IT NOW!)
    
    After the battle Talbot will casually walk out of the fortress with his nose in
    the air. Jeanne will ask him what it was that France did to make him so angry,
    but Talbot runs away. Jeanne holds a quick meeting in the tent, but Cuisses
    interupts and starts eating the teams skill gems. Just when it looks as if
    Cuisses will be turned into frogs legs, he spits up a combined skill gem.
    With skills like that, and a tongue as long as he has, I think Cusisses won't
    ever have problems with the frog ladies.
    
    Afterwards Jeanne and friends make their way to Tourelles, the last fortress.
    Glasdale greets you, and then the battle begins.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Tourelles
    
    Turn Count: 16
    
    Goal: Defeat Glasdale
    
    Falure: A single ally falls in battle
    
    --------
    Enemies
    --------
    
     
    Glasdale            Knighted Blade     Archer        Knighted Lancer
    ..........          ..........         .........     .........
    Lv.24               Lv. 22             Lv.22         Lv.22
    ELm: None           Elm: Sol           Elm: Luna     Elem: Stella
    HP: 220             HP: 180            HP: 116       HP: 120
    
    
    Gargoyle x2
    ..........
    Lv.22
    ELm: Stella
    HP: 164
    
    --------
    Strategy
    --------
    
    This level is not as easy as it may first look. There's a couple enemies on
    the way to the first set of doors but it's nothing you can't handle. I
    recommend splitting the team two ways and taking the left and right 
    staircases with three team members each. Once you reach the doors, look out!
    Two Gargoyles will spawn on the pedestals beside the doors. They're pretty
    mobile, and if you've been going with mostly Luna element stones so far (I
    know I have since all the infantry has mostly been Sol), then you better be
    careful with your tactics. Once you breach the first set of doors enemy
    reinforcements will show up on both ends of the middle corridor. Holy
    crap, the big guns are really rollin out. Fight your way past the second
    set of doors (no gargoyles this time), and more reinforcments will spawn
    right beside Glasdale. Told you this was harder than it looks. My only
    real suggestion is try keep everyone together and keep that unified
    defense working. Absolutely take time to heal because if anyone dies, it's
    game over. Don't be afraid to use the first of Jeannes gems if you get in
    a pinch either. You can always save the second and stronger one for when
    you get to Glasdale. 
    
    
    *******************************************************************************
    S12. For a Free Orleans
    *******************************************************************************
    
    Jeanne leads everyone to the top of the fortress ( yes there's more :P) and
    leaves a dead Glasdale behind. I guess unlike Talbot he doesn't get nine lives.
    That must suck... Anyhow, at the top of the fortress, who do you meet but our
    buddy Talbot. After a quick command to kill you, the battle begins.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Tourelles part duex
    
    Turn Count: 15
    
    Goal: Defeat Talbot
    
    Falure: All allies falls in battle
    
    --------
    Enemies
    --------
    
    
    Talbot             Knighted Bladex3    Archer x2     Swordfighter x1
    ..........         ..........          .........     .........
    Lv.24              Lv. 24              Lv.23         Lv.23
    ELm: None          Elm: Sol            Elm: Luna     Elem: Sol
    HP: 319            HP: 191             HP: 117       HP: 175
    
    
    Swordmaster x2     Knighted Lancerx3   Priestess     Wizard
    ..........         ..........          .........     .........
    Lv.24              Lv.23               Lv.24         Lv. 24
    ELm: Sol           Elem: Stella        Elem: Luna    Elem: Luna
    HP: 165            HP: 124             HP: 91        HP: 98
    
    --------
    Strategy
    --------
    
    If anything, you will likely lose this battle because you run out of turns.
    Otherwise this is not nearly as tough as the last battle. Get your team
    together and make your way up the path to the left of the giant pedestal in
    the middle of the stage. The enemies behind you shouldn't catch up to you too
    quickly. At the top of the stairs you'll have some resistance. Break them down
    a bit and then use Jeanne's first gem transformation. She'll reap 'em all and
    Godspeed her way through everyone. Once they're dead just battle as you would
    normally, and keep up the defense thing like usual. Use the second Gem once you
    get to Talbot or he begins to make his way over to you and use it to bring him
    down swiftly. If the preistess is giving you a bad time, try snipe her or take
    her down with magic. Otherwise it's a pretty straight forward stage. And no
    bloody reienforcements thankfully!
    
    
    *******************************************************************************
    Chapter 3
    *******************************************************************************
    
    Once again, Talbot is still alive after the battle. He and Jeanne have a chat.
    He leaves her with a cryptic message. It would seem that voice talking to
    Jeanne may not be what she expects... In any case, Talbot does the usual and
    runs away. The next day Jeanne and everyone else are being celebrated by the
    people of France. Jeanne is a bit sad, but Gilles hits on her and she cheers
    up. Meanwhile Henry VI is a little bit angry over losing so many battles. The
    Duke of Bedford shows Henry some mysterious furry assassins and Henry cheers
    up quickly enough.
    
    Another day goes by and Jeanne is determined to have the duaphin crowned the
    king of France. Georges is NOT happy about this (duh, he is quite obviously
    evil.). Roger once again freaks out after seeing Georges. After this
    everyone heads off for Reims, with Georges coming along at the last moment.
    
    
    Time for choices. You can proceed directly to stage 13, OR, you can visit the
    Altois Prarie free stage. I would suggest you avoid the free stage for now. 
    The bad guys are all going to be way above everyones level but Jeanne's likely.
    Even if you are matched at this stage, it's still going to be damn difficult.
    Just come back in a stage or two and follow along the story for now.
    
    
    *******************************************************************************
    S13. The Battle of Patay
    *******************************************************************************
    
    Just as you're strolling along, Talbot shows his face again. He's been
    expelled from the army, but he still wants you dead. Before you can fight,
    he's stricken down by something that might as well be a cross between a zebra
    and a mountain lion. OOoooo, check out his cat girl friend. Anyways, it
    seems our zebra lion Blaze knows La Hire. The three animals summon Bartolomeo
    to come and finish you off while they go do other stuff.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Patay
    
    Turn Count: 20
    
    Goal: Defeat all enemies
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
    
    Bartolomeo         Knighted Bladex2    Archer x2     Wizard x2
    ..........         ..........          .........     .........
    Lv.26              Lv. 26              Lv.26         Lv.26
    ELm: Stella        Elm: Sol            Elm: Luna     Elem: Luna
    HP: 267            HP: 204             HP: 126       HP: 102
    
    
    Knighted Lancerx2  Troll x2            Qrow x4       Orc King x4
    ..........         ..........          .........     ..........
    Lv.26              Lv.26               Lv.26         Lv.26
    Elem: Stella       Elem: Luna          Elem: Luna    Elem: Sol
    HP: 138            HP: 280             HP: 120       HP: 210
    
    --------
    Strategy
    --------
    
    Set up your team and take your first turn. Once that's over, a new party
    member will join your ranks. Welcome Beatrix the elf lady. She's handy
    with a bow, and not too bad with magic. At the end of turn 3, a bunch of
    monsters will spawn right in the middle of the battlefield. I hope you've
    taken out a chunk of the forces by this point, because these guys are rough.
    By turn 5 once AGAIN reinforcements come. The only good advice I can give is
    get rid of the mages and archers as fast as possible or they'll pick away at
    the team. Also, keep characters like Marcel and Liane well away from immediate
    attack or they are the first people the mob will target. Utilize the same
    strategy with Jeanne transforming on the 3rd turn and again near the 6th. For
    the flying Qrows you'll want to use Marcels arrows, or some magic.
    Otherwise the Qrows will be a pain in the ass to hit. I used the ruins right
    above the starting position for cover and lured most of the enemies to me from
    there, otherwise it was too easy to get mobbed. Everything else is up to you
    and how you manage your team.
    
    
    *******************************************************************************
    S14. Brother Richard
    *******************************************************************************
    
    Ok now things get weird. Turns out Beatrix is betrothed to Bartolomeo ( I guess
    she lika da fur :P). She convinces him he's being dumb, and both Bart and his
    future bride become permanent team members. After the battle everyone is asleep
    and Roger is having nightmares. Liane pulls Jeanne aside to talk to her about
    Roger's recent lack of socialzation, but Gilles interrupts. Jeanne leaves with
    Gilles, and Liane gets really pissed at Jeanne. 
    
    Our team marches on to the city of Troyes, which apparently does not like the
    dauphin and would rather not see him crowned. Like usual, Georges makes a jerk
    of himself and demands Troyes burned. Jeanne says she won't kill her own
    people and is stumped on what to do. A new character, Richard, comes outside
    and tells Jeanne to come back at night. When you do, you realize that you've
    been tricked, and Slinker orders the townspeople and Richard to kill you. 
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Troyes
    
    Turn Count: 12
    
    Goal: Defeat Slinker
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Slinker            Bovimoth x2         Gazelliathx2    Wizard x2
    ..........         ..........          .........       .........
    Lv.29              Lv. 29              Lv.28           Lv.26
    ELm: Stella        Elm: Stella         Elm: Stella     Elem: Luna
    HP: 215            HP: 176             HP: 197         HP: 102
    
    
    Ceratoth           Militiaman x2       Militiaman x4   Orc King x3
    ..........         ..........          .........       ..........
    Lv.28              Lv.28               Lv.28           Lv.28
    Elem: Stella       Elem: Stella        Elem: Sol       Elem: Sol
    HP: 213            HP: 130             HP: 130         HP: 224
    
    --------
    Strategy
    --------
    
    As soon as the battle begins, Jeanne will have a tiff with Richard. It's
    ok though, because then Richard transforms into a cross between Raiden
    and the Pope. He then runs up to Slinker, thwacks him, and joins your
    team. The best thing you can do here is box Slinker in. If the enemies
    from outside reach you, it'll become cluttered real quick. Slinker will
    likely corner himself in the town. Do everything you can to get over to
    him quick and whack him with Jeanne's transformation. He goes down real
    easy, but his magic hurts a lot. If there are damaged enemies around him
    he'll concentrate on keeping them alive over attacking you though. What you can
    do is hit them once to weaken them so Slinker becomes distracted. It
    shouldn't be too hard a level since the militia men are fairly weak.
    Just make Slinker your priority and you'll make it through.
    
    
    *******************************************************************************
    S15. Chalons and the Ruse
    *******************************************************************************
    
    Slinker will run away and the Mayor will surrender to Jeanne. Jeanne is angry
    she had to fight her own people, but Richard says she should also be mad for
    fighting the British. It turns out the British royal family is descended from
    exiles of France. Jeanne is essentially fighting her own people either way, and
    the war is nothing more than a family feud. She's reminded of Talbot's words
    about the absurd world.
    
    Meanwhile Slinker is trying to get Chalon's mayor to submit to his will. The
    mayor refuses, but Slinker literally beats him into submission. Jeanne finally
    arrives but is told to go away by the mayor. A pretty evil looking young man
    comes by the gate and tells Jeanne it was a trick of some sort. Jeanne
    cautiously enters the town with her friends and tells Richemont to stay
    behind just in case. Suddenly everyone is locked in town and the Mayor
    attacks Jeanne. She kills him thinking he is the imposter. He uh...
    wasn't. The towns people are pissed and Slinker spurrs them on. They decide
    to take Jeanne out.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Chalons
    
    Turn Count: 12
    
    Goal: Guide all allies to the fissures in the city walls
    
    Falure: A single ally falls in battle
    
    --------
    Enemies
    --------
    
    
    Slinker            Gazelliath x4       Ceratoth         Militiaman x2
    ..........         .........           .........        .........
    Lv.30              Lv.30               Lv.30            Lv. 29
    ELm: Stella        Elem: Stella        Elem: Stella     Elem: Stella
    HP: 220            HP: 200             HP: 226          HP: 133
    
    
    Militiaman         Militiaman x2
    ..........         ..........         
    Lv.30              Lv.30
    Elem: Sol          Elem: Luna
    HP: 138            HP: 126
    
    --------
    Strategy
    --------
    
    Ok, do NOT dawdle on this mission. If you get boxed in it'll take away turns
    and you might run out before everyone can reach the walls. The other problem
    is that no one on your team is allowed to die. With this in mind, you have
    two choices. Head for the wall chunk near Slinker, or near the Ceratoth. The
    Ceratoh is easier to deal with and you can reach the wall quicker. But if
    you go for Slinker he's worth more Exp, money, and he may drop an upgraded
    spell. Basically only go after Slinker if you can take out the normal enemies
    pretty quickly. Try to keep together, but move as quick as you can. The
    militiamen will go down pretty easy, but be wary of the Gizelliath. The rest
    is up to your own tactical discretion. :P. 
    
    
    *******************************************************************************
    Chapter 4
    *******************************************************************************
    
    Upon leaving the city Jeanne will be attacked by the busty cat girl. Just as it
    looks like Mawra might win, Slinker knocks her unconcious and then falls down
    himself. The townspeople continue to box everyone in though and eventually
    begin to fight the team. Jeanne still doesn't want to kill any frenchmen, but
    When Liane is about to be killed she has no choice. She takes an arrow in the
    chest for her and falls down a cliff. Jeanne's armlet is then transfered to
    Liane. Richemont appears and saves the day, but he's a wee bit late. Everyone
    heads back to the war tent, saddened. Meanwhile Henry is satisfied that Jeanne
    is dead but disappointed the bracelet is gone. He punishes the three assassins
    and sends them off to get the bracelet. I'm very glad I don't work for him.
    
    At this point, Liane takes over for Jeanne, trying her best to impersonate her.
    The dauphin somewhat suspects something is wrong but lets it go. The band of
    heroes continues their march towards Reims right into a marsh.
    
    
    *******************************************************************************
    S16. A New Pucelle
    *******************************************************************************
    
    Liane leads everyone into the marsh. Mawra shows up and promises to kill the
    dauphin. She sees Liane and is shocked to see "Jeanne" alive. She suspects
    something to be wrong but doesn't care. The battle begins.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: The bog of
    
    Turn Count: 17
    
    Goal: Defeat Mawra
    
    Falure: Liane falls in battle
    
    --------
    Enemies
    --------
    
    
    Mawra              Liz. Guardian x2    Dark Elf x3      Qrow x2
    ..........         .........           .........        .........
    Lv.33              Lv.33               Lv.32            Lv. 32
    ELm: Luna          Elem: Luna          Elem: Luna       Elem: Luna
    HP: 274            HP: 196             HP: 155          HP: 142
    
    
    Dark Elf(F) x2     Wyvern
    ..........         ..........         
    Lv.32              Lv.32
    Elem: Luna         Elem: Sol
    HP: 111            HP: 265
    
    --------
    Strategy
    --------
    
    There really is no "good" way to go about this fight. You're going to have to
    cross the giant marsh no matter what you do, and you'll have poor footing the
    entire way. So what to do? Band together and just march straight forward. My
    entire team was above level 30 at this point so they could take a good amount
    of hits. And you'll need to be able too, believe me. It's a good idea to take
    out the archers and Wyvern as soon as possible. With the slow movement you'll
    be sucking arrows up like crazy if you don't do something about it. Hit them
    with Magic or arrows. If you have Sky Dart it'll help. A couple turns in,
    Mawra will call out Liane's rouse and Liane will be forced to transform. Make
    the best of it while you can. Liane's primarily a magic user, so I'd make sure
    she has some good Lvl.2 battle magic on her to let loose with. Same with
    Richard since you're forced to use him. Once you've made your way to Mawra, be
    aware of her high dodge skill. She's REAL easy to take out if you have magic
    like lightning II though. Just hold together and the battle will come to an
    easy end.
     
    
    *******************************************************************************
    S17. To Crown a King
    *******************************************************************************
    
    After the battle everyone is back inside the resting tent. Liane can't believe
    she went through the last battle, and Roger praises her. They hug each other
    just as Gilles walks in. He leaves without saying anything. Roger goes to bed
    right away and has another dream. This time we see the Duke of Bedford chanting
    something over him. Roger wakes up and Liane asks him about the dream. Gilles
    walks in again and calls a meeting. Liane leaves quickly out of embarassment.
    Gilles remarks the two seem to be getting pretty close lately and Roger must
    have had a change of heart. Roger admits he still loves Jeanne, but she's gone
    now. Gilles basically let's Roger know he doesn't care what he does as long as
    Liane lives up to Jeanne's words. 
    
    The next day the army reaches Reims. Everyone is about to head up to the
    cathedral when Mawra appears. She's determined to bring down the dauphin. Liane
    promises to have him reach the cathedral and the battle starts.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Reims
    
    Turn Count: 20
    
    Goal: Guide Charles to the cathedrals entrance
    
    Falure: Charles VII falls in battle
    
    --------
    Enemies
    --------
    
    
    Mawra              Mage                Dark Elf x3      Qrow x4
    ..........         .........           .........        .........
    Lv.32              Lv.32               Lv.31            Lv. 32
    ELm: Luna          Elem: Sol           Elem: Luna       Elem: Luna
    HP: 300            HP: 115             HP: 149          HP: 142
    
    
    Bovimoth x2        Knighted Lancer x2
    ..........         ..........         
    Lv.32              Lv.32
    Elem: Stella       Elem: Stella
    HP: 184            HP: 168
    
    --------
    Strategy
    --------
    
    Damn, the dauphin is a weakling. Doesn't he ever get exercise? The Dauphin
    will be able to absorb one hit at the very best. Any more and he's a goner.
    If you're as good as I am (which is hard to live up too :P j/k.) then you
    can make sure he never is hit once. Every turn the dauphin will move about
    three spaces forward unless an enemy is blocking the way, or you're taking up
    too much room. Try to pre-empt where he will move next turn so you can keep him
    surrounded with your allies. I kept at least three people ahead of him at all
    times and let a character like Rufus take take the back. The people ahead can
    use magic to take out the Qrows. The Lancers won't hurt much by this point in
    time. Just make sure the way is constantly clear for the Dauphin, and make any
    enemy near or ahead of him your priority. I transformed with both Liane,
    Richard, and Guilles near the cathedral. It made taking out Mawra REAL easy.
    By about turn 6 reinforcements will appear. The Qrows will be the most
    bothersome and will show up right infront of the cathedral. Be prepared for 
    this or you might not have time to react and it's good bye dauphin. Also,
    don't step ahead of the dauphin and block his way too often or Charles will
    never make it to the cathedral in time. If you're having trouble with the
    enemies behind the houses, try to hit them with Magic or Sky Dart before they
    get a chance to move in front of you. With strategy, patience, and properly
    leveled characters, you will make it though this mission with little hassle.
    
    
    
    *******************************************************************************
    S18. Viccissitudes
    *******************************************************************************
    
    (PS: At this point I went back and completed the Altois Prairie. I suggest you
    do the same if you haven't already. If you beat the level you get a kick ass
    Lance and Wand.)
    
    Once you reach the cathedral all is well and Charles will be crowned king of
    France. Roger and Liane are overjoyed with each other but Roger still seems to
    be thinking of Jeanne... He tells Liane he's going to leave the army because he
    senses he might change into something evil soon but Liane won't let him. We
    then see Henry back in London with Mawra and Blaze. Looks like Slinker was
    killed for his insolence (which is fine by me), and then so is Mawra (cue Star
    Wars NOOOOOO! Why did they have to kill the good looking one?). All that
    remains is Blaze. We then see Charles after the coronation and he hopes his mom
    is happy to see him crowned. Liane meets with him and says they must steal back
    Paris, which is something Jeanne did not plan. Everyone thinks she's starting
    to have delusions of grandeur but Georges taunts her into going ahead and
    conquering Paris with almost no troops (note the Raven by his side? In case you
    didn't guess the first time we met Georges, he obviously works for Henry :P).
    Gilles leaves the team at this point for a while while Liane goes on her power
    quest.
    
    They arrive at the Paris Ramparts and Roger says she's nuts to try conquer
    France with their measly band and she will even break a possible treaty. Liane
    casually tells everyone to screw off and the battle starts. 
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Paris Ramparts
    
    Turn Count: 20
    
    Goal: Defeat all enemies
    
    Falure: Liane falls in battle
    
    --------
    Enemies
    --------
    
    
    Swordmaster x2     Wizard x4           Sniper x2
    ..........         .........           .........
    Lv.33              Lv.33               Lv.33
    ELm: Sol           Elem: Luna          Elem: Luna
    HP: 216            HP: 115             HP: 164
    
    
    Knight. Lancerx4   Knighted Blade x5
    ..........         ..........         
    Lv.33              Lv.33
    Elem: Stella       Elem: Sol
    HP: 169            HP: 237
    
    --------
    Strategy
    --------
    
    This battle is majorly against your favor. Your three companions will
    sally forth and be mowed down John Deere style. Watch out for the two
    snipers on both sides of the fighting area. Check their attack range with
    the O button. As long as you stay out of it they will ignore you, so stay out
    of it! It doesn't help that they can heal themsevles... Send your 
    tanks/warriors forward and let the mages/archers hang back and suport them.
    Try attack the Sword master from far away or he'll just counter your attacks.
    Also kill the wizards ASAP. They have blizzard, and if you let any party
    members stand diagonally from eachother you'll get blasted. All in all not
    a pretty fight. Lure the enemies to you if you can. Also be wary when
    killing that last enemy on screen. A soon as you do, reinforcements show up.
    More mages and swordfighters spawn near the area where the drawbridge would
    lower... woopadee doo. Just utilize the same tactic of drawing them near and
    healing and you should get by with some minor trouble. You can always use
    Richards and Lianes transformations to effectively slay everyone in one big go
    if you plan properly. Just play this one safe and you'll make it through alive.
    
    
    *******************************************************************************
    Split Path: Rebellion, or Sell-Swords?
    *******************************************************************************
    
    Eventually the battle is won and Liane orders everyone to charge forward.
    Soldiers try to storm the walls but it's a slaughterhouse. The French very
    slowly begin to take over the ramparts, and Liane starts to scream Jeanne's
    name. Apparently it's all a bit too much for her. Roger knocks her unconcious
    when she refuses to leave and he takes back to safety. The raven we saw before
    follows them and reports back to Georges. With the attack on Paris failed, he
    plans to take Liane out of the picture. In the war tent again, Liane is having
    a hard time. She believes no one faught hard enough for her and accuses Roger
    of the defeat.
    
    Back at Chinon, Georges is certainly stirring the pot. Richemont acknowledges
    that Georges was the one who intimidated her into doing it though. Too bad
    that Liane decides to hop in and screw everything up by making accusations. The
    army is disbanded and Liane is given two choices: Stop a rebellion or kill
    some sell-swords. CHOOSE WISELY, for the game branches here. The rebellion
    will add the only whip user in the game (Rose) to your party. The sell-swords
    will add another magic user (Claire) to your party. We already have more
    magic users than we need, so I completely suggest getting Rose. Either way,
    I'll give you the walkthrough for both stages.
    
    
    *******************************************************************************
    Path A: Rose
    *******************************************************************************
    *******************************************************************************
    S19a. Narrow Roads
    *******************************************************************************
    
    If you pick La Charite this is where you'll end up: Looking for rebels in what
    is probably the most awkward map in the entire game. The upside is that Rose
    doesn't like to wear much clothing, so the pain is all worth it. Well, Jean and
    Bertrand certainly think so anyways. You'll arrive in the town and Rose will be
    running away from her would-be captors. After a few introductions you'll all
    realize you're after the same thing so Rose will join your party, which finally
    adds some much needed sex appeal to your team ;). Let's face it, sweaty man
    armor and poofy dresses aren't going to put your team on the front page of
    Victorias Secret.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: La Charite
    
    Turn Count: 15
    
    Goal: Defeat the rebel leader
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Rebel Leader       Wizard              Necromancer x2      Mage
    ..........         .........           .........           .........
    Lv.36              Lv.34               Lv.36               Lv.34
    ELm: Sol           Elem: Luna          Elem: Luna          Elem: Sol
    HP: 234            HP: 122             HP: 122             HP: 121
    
    
    Ceratoh x2         Knighted Blade x4
    ..........         ..........         
    Lv.34              Lv.35
    Elem: Stella       Elem: Sol
    HP: 242            HP: 244
    
    --------
    Strategy
    --------
    
    Pick your usual team members and group as close as you can to Rose. For the
    most part you're going to be moving along the roads like one big train. Stick
    one fighter/tank at the front of the party train and one at the back. This will
    protect your mages and long range fighters. Follow the lower passage that
    attaches right to the area where the rebel commander is. Rose will only need to
    drop one bridge along this route, and it'll keep your party away from the
    majority of spellcasters and enemies. If you really want to be cheap, just use
    Marcel and Sky Dart to kill the Necromancer near the commander and then kill the
    commander in just a few turns with the same skill. Just use potions that raise
    his strength and mana. otherwise just move along the roads until your reach the
    leader. It took me about 10 turns to get to him, and that was with minimal
    fighting, so don't dawdle on this mission.
    
    
    *******************************************************************************
    Path B: Claire
    *******************************************************************************
    *******************************************************************************
    S19b. The Magician Girl
    *******************************************************************************
    
    If you pick St. Pierre-le-Moutier then it's off to the town of wizards and
    witches. When you arrive everyone will comment on how weird the town is and how
    they want to explore. Liane get's annoyed and says they HAVE to kill the
    rebels. After the awkward outburst we find several Knights attacking the
    villagers. Claire arrives and zaps them with lightning when they question her
    charming looks (and believe me, she is not as charming as she looks). Once
    Claire lets slip accidently how valuable the towns crystals are, the rebels
    decide to sack the town.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: St. Pierre-le-Moutier
    
    Turn Count: 15
    
    Goal: Defeat all enemies
    
    Falure: A single crystal is broken
    
    --------
    Enemies
    --------
    
    
    Liz. Guardian x2   Qrow Knight x2      Dark Elf(F) x2       Necromancer
    ..........         .........           .........            .........
    Lv.34              Lv.34               Lv.34                Lv.35
    ELm: Luna          Elem: Luna          Elem: Luna           Elem: Luna
    HP: 209            HP: 167             HP: 118              HP: 120
    
    
    Knighted Blade x3
     ..........         
    Lv.34
    Elem: Sol
    HP: 239
    
    --------
    Strategy
    --------
    
    Basically this is all going to come down to how fast you can move your team
    members to the crystals and how well you pair up your fighters. There's too
    many to band together, so assemble your team and sort them into four groups.
    For every side of the giant pillar, drop one or two characters. When the round
    begins, move as close as you can the crystal nearest that side. The crystals
    are not very strong and will be mowed down pretty quickly by physical attacks.
    As soon as your team members are close enough to the enemies they will
    prioritize attacking you over the crystals which is what you want. From there
    on you shouldn't have much trouble since the enemy forces are spread as thin as
    you are. Just be wary of how you control Claire as she's hella weak. I just
    used her to attack from as far a distance as she could to take out the Qrow
    near her starting position and that was about it. Just distract the enemies as
    best you can and the level will go smoothly.
    
    
    *******************************************************************************
    S20. The Snare
    *******************************************************************************
    
    No matter what level you picked, the outcome is the same. Liane will start to 
    talk as if she IS Jeanne now, only hell bent on winning battles in the name of
    God. Roger will become disgusted at how she talks as if she's winning all these
    battles all by herself and how she seems to want to fight even more. He
    leaves the party and Liane becomes distraught. At this point the character
    specific to the level you picked will walk over, introduce themself, and join
    the party permenantly. We then see Georges in his room talking about how he has
    planned to finally kill "Jeanne". In the morning your party gets orders to
    march on Clairoix.
    
    Cut to Roger who is having more descriptive nightmares. He wakes up in an inn
    and heads down stairs where he's met by a man calling him Aldric. Roger won't
    believe him, but at the mention of the name his head splits. Roger gets piss
    drunk and hilariously starts to talk like Georges. His buddy then recruits him
    for some kind of job. As everyone gathers at Clairoix to defend the town, we
    find out the plan has something to do with raiding the town. Roger doesn't
    totally comprehend and joins the sellsword party aiding Liane's team. The
    battle then starts.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Clairoix
    
    Turn Count: 15
    
    Goal: Defeat all enemies
    
    Falure: Enemy breaches the town gates
    
    --------
    Enemies
    --------
    
    
    Lady Noire x2      Qrow Leader x2      Orc King x4          Troll
    ..........         .........           .........            .........
    Lv.35              Lv.35               Lv.34                Lv.35
    ELm: Stella        Elem: Luna          Elem: Sol            Elem: Luna
    HP: 183            HP: 191             HP: 263              HP: 384
    
    
    --------
    Strategy
    --------
    
    Holy crap. Ok, don't be fooled by your "buddies". At the start of turn 2, they
    betray you and begin attacking your team. With this in mind, do your best to
    spread the team out effectively since you have no choice. Put a warrior in the
    middle area closest to the door though. When the level begins, have everyone
    run to the town doors ASAP. Don't even bother attacking any monsters unless
    they're on the way. Once turn two starts you'll have extra enemies to take
    care of suddenly. I hope you've banded together near the drawbridge or you're
    screwed. Make sure to keep two people infront at all times so that nothing gets
    by. MAKE THE LADY NOIRES YOUR PRIORITY TO KILL! They can walk right through you
    and into town (If you're lucky you can aquire their skill gem when they die).
    Aside from that, there's not much strategy here. The monsters will just try to
    pound their way through whomever you have infront of the gate (for me it was
    Bertrand and Liane). They'll even almost completely ignore everyone else, so
    feel free to pick away at them from behind with the rest of your team. As long
    as you've killed the Lady Noires and have the gate blocked, this level becomes
    a cinch.
    
    *******************************************************************************
    Chapter 5
    *******************************************************************************
    
    That's a little uncool... Your whole team is surrounded by sellswords after the
    battle. Everyone runs into the town for shelter, but Liane gets shut out by
    some of the turncoats. Roger runs in to try save her, but he's stabbed by a
    spear from behind. The screen errily fades out... OOOOOoooooo!
    
    And now we're back with the real Jeanne! Hooray! She's floating in some
    magical water and is woken up by a talking tree named Luther. Odd...
    Luther is one of the five armlet heroes and he's the one who has been
    talking to you all this time. He needs you to fight in his stead in order to
    get rid of the darkness the Duke of Bedford has unleashed.
    
    Meanwhile, while Jeanne is getting new powers, your friends in Clairoix are
    disturbed at Liane's capture. They think Roger is the traitor and they
    determine Liane has already been sold to the English. We then see Liane in jail
    and she's about to get some lovin' of the forceful kind. Thankfully Roger
    crashes the party but guards are mounting at the cell doors...
    
    Back in the swamp, Gilles is hunting down Jeanne using his bracelet (ah, now we
    know why he left the party). He meets Jeanne and relays all the current events
    to her. Jeanne is about to run off and save Liane but Luther convinces her
    that would be a real bad idea. ANOTHER supposedly dead character shows up now..
    MAWRA! She's bringing sexy back. Wait... Blaze! Slinker! They're all still
    alive! With triple trouble facing them, Jeanne and Gilles prepare themselves
    for a harsh fight.
    
    
    *******************************************************************************
    S21. Fated to War
    *******************************************************************************
    
    After the terrible trio arrives the level begins.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Reine-Courenne Wilds
    
    Turn Count: 20
    
    Goal: Defeat the trio of therions
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Slinker            Blaze               Mawra             Liz. Guardian x2
    ..........         .........           .........         .........   
    Lv.36              Lv.36               Lv.36             Lv.35
    ELm: Stella        Elem: Sol           Elem: Luna        Elem: Luna
    HP: 250            HP: 38 0            HP: 330           HP 206
    
    
    Liz. Marshal
    ..........
    Lv.35
    ELm: Luna
    HP: 219
    
    --------
    Strategy
    --------
    
    Looks like the time away has done miracles for Jean and Gilles levels. Make
    sure to outfit Jeanne and Gilles with skill gems and equipment before the
    battle as it's all been unequipped during their time away. If you did the
    Altois Plains free mission you should have a VERY kick ass lance for Gilles
    to use here. Jeanne can use the Champions sword obtained from the level 20
    rewards. Anyways, the fight... Gilles still takes hits pretty badly so make
    sure to keep him healed. Your first target will be Mawra, then Blaze, and
    finally Slinker. Between Mawra and Blaze make sure to take out all the lizard
    soldiers helping them out. They won't be too hard to kill. Save Jeanne's
    transformation for Blaze and Gilles transformation for Slinker. Blaze hits hard
    but just keep up the healing and attacking. Slinker is the worst to deal with.
    He's holed himself up on good land above all the swamp. You can either hug the
    stage edges and slowly work you way up to him, or just go straight at him.
    I would personally just go right for him. Be wary though because he'll cast
    some good magic at you while you slowly crawl over to him. This is why we
    saved Gilles transformation. Transform and use Deific Talons to get the drop
    (hahahaha! ha... ha.) on Slinker. Sounds like Slinker is dead for good this
    time. We'll have to wait and find out. Overall, this level's not too bad for
    only two characters!
    
    
    *******************************************************************************
    S22. Hopes Unattained
    *******************************************************************************
    
    Gilles gets a new gem after the fight. Luther tells Jeanne to go and turns
    into wood... Looks like he really did give Jeanne everything he had. Gilles
    tells Jeanne they should go, but Jeanne knows the truth about the voice now and
    is worried no one will follow her. Gilles says they don't follow her because of
    the voice (Duh, it's obviously because of her figure). The two of them head
    back to the French war camp. 
    
    Back at the camp, Marcel is lamenting to himself when Jeanne suddenly bursts
    into the tent. After Marcel's hilairous reaction everyone sees Jeanne is back.
    They rush off to help Liane together. Looks like Roger and Liane are having
    problems breaking out. The evil inside Roger talks to him finally and it
    distracts him long enough for Liane to be captured again.
    
    Jeanne and everyone are on their way when Mawra and Blaze show up again minus
    Slinker. Looks like one really is dead, so lets see if we can make it three.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Grandgris Pass
    
    Turn Count: 12
    
    Goal: Defeat Blaze and Mawra
    
    Falure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Blaze              Mawra               Qrow Leader x2    Ogre
    ..........         .........           .........         .........   
    Lv.38              Lv.38               Lv.37             Lv.38
    ELm: Sol           Elem: Luna          Elem: Luna        Elem: Luna
    HP: 410            HP: 355             HP: 210           HP 476
    
    
    Skeleton x3        Demon x3            Wyvern x4
    ..........         ..........          .........
    Lv.37              Lv.37               Lv. 38
    ELm: Stella        Elem: Luna          Elem: Sol
    HP: 183            HP: 265             HP: 291
    
    --------
    Strategy
    --------
    
    Not much to say about this one. It's a very standard level, reinforcements
    aside. Just fight your way up the stone path to Mawra and Blaze. Your only real
    enemy here is time. On turn 5 three demon reinforcements will show up on the
    middle plateau. Then on turn 6 three Wyverns show up in the same area. Mostly
    what I did was weaken them down by spreading out all my attacks. Then I
    transformed using Gilles second gem and Godspeed'd my way through the lot of
    them. I saved Jeanne's and Richard's transformations for Mawra and Blaze but
    it's your choice. You shouldn't really need them. Just be aware that Mawra has
    a healing skill now and will heal Blaze if he gets hurt. Try take her out first
    if all possible. Keep healed, watch your weaker characetrs if they're in the
    middle plateu and you'll be alright.
    
    
    *******************************************************************************
    Chapter 6: I don't think we're following history any more... 
    *******************************************************************************
    
    After the battle the campanions leave the two animal warriors to lick their
    wounds. But wait, La Hire does know Blaze! He remembers him just as he is
    walking away. Apparently they have some past, but it's not revealed. We learn
    Therions can't live outside something called the Warden. After this brief
    exchange it's on to Rouen. 
    
    Alas, Jeanne and her friends are too late. Liane is condemned to burn, and
    Georges watches as they light the fires. Roger goes insane and lets his power
    out, but he is also too late. All that's left is Liane's burnt remains. Jeanne
    arrives on the scene to find the same thing, as well as a very disturbed Roger.
    He blames Jeanne for Liane's death and turns into some gigantic demon. It
    attacks Jeanne and then pauses and leaves. Richard believes he's now become a
    Reaper, and will no longer be the same Roger. Roger meanwhile reverts back to
    normal and gives in to the darkness. Jeanne blames herself for both of their
    actions. Suddenly, the coolest twist yet happens. That odd purple frog with the
    haircut that's been following you around? He gets a freaking armlet. Heck, 
    Cuisses can even talk now.
    
    The raven that works for Henry finds Roger but he shoos it off. It returns to
    Henry and much to his pleasure Roger won't obey him. Looks like he'd rather
    have the beast off the chain.
    
    Back in the war tent now. Cuisses is explaining his transformation to
    everyone. It would seem he was a noble and the armlet he was carrying was a
    family heirloom. The armlet started glowing one day and it transported him to
    the woods with Luther. Oddly enough, he woke up there as the frog he is now. 
    Luther trained him and told him stories in the forest. Richard calls BS, but
    decides not to force the full truth from him. Cuisses meanwhile explains
    Reapers and how their master, Gilvaroth, has returned to our plane of
    existence. Apparently a large number of French nobles carry the reaper within
    them, which puts a lot of people in danger. Even worse, Gilvaroth himself is
    sleeping within King Henry VI! The only way to stop him is with the armlets, of
    which there are five. Currently you have four and the last one is unaccounted
    for. Jeanne doesn't care about any of this though. She wants to run off and
    save Roger. Gilles convinces her to meet with someone first though. Everyone
    packs up and they head off to see Richemont. Seems he already knows most of
    your story though. He cuts to the chase and hires you as his private guard
    whose sole purpose is to hunt and kill the Reapers and save France. He starts
    by telling you to persuade the Duke of Burgundy to end the civil war in France.
    Jeanne moodily agrees. Richemont won't let her go out in her old armor lest she
    be recognized, however, so he arranges for something new. All I have to say is
    Richemont has good taste. Light armor and a form fitting shirt... Heck,
    even the main characters agree shes looking good. Even in her smashing new
    outfit Jeanne is depressed though. Cuisses cheers her up and joins the party.
    Looks like it's time to go save France, England, and the world!
    
    Congratulations, we're about two thirds of the way through the game now.
    
    
    *******************************************************************************
    S23. The Black Knight
    *******************************************************************************
    
    (PS: BEFORE STARTING THIS LEVEL... I highly recommend you go do the Tower of
    Alsace sidequest. It'll take you all of 10 minutes to get a new sword for
    Jeanne and a dagger/special skill for Colet. You know what the ninja turtles
    say: Lets do it Eh? Let's do it!)
    
    On our heroes way to the good Duke, they must pass throgh some old ruins. That
    wouldn't be so bad, except that Roger has been waiting to ambush you there.
    It looks like on top of his demon powers he's gained a bit of sarcasm and
    snobbery. While I'm sure that's nothing a good ass kicking wouldn't fix, we
    don't have time. After his big "I'll kill you Jeanne!" speech, he summons some
    friends. Time to run for it...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Cents-Abris Ruins
    
    Turn Count: 14
    
    Goal: Guide All Allies to the north edge of the map
    
    Falure: A single ally falls in battle
    
    --------
    Enemies
    --------
    
    
    Roger              Flameflyer x2       Qrow Leader x2    Ogre x3
    ..........         .........           .........         .........   
    Lv.39              Lv.38               Lv.39             Lv.39
    ELm: None          Elem: Sol           Elem: Luna        Elem: Luna
    HP: 388            HP: 346             HP: 206           HP: 477
    
    Lady Noire         Queen Rouge
    ..........         ..........
    Lv.38              Lv.39
    ELm: Stella        Elem: Stella
    HP: 190            HP: 207
    
    --------
    Strategy
    --------
    
    Although the objective here is to run for it, you'll never make it. Sooner or
    later you WILL need to fight your way out of some squeeze. The whole level is
    one big cluster...muck. With that in mind, form your forces and march everyone
    through the right hand entrance. The most imporant people to deal with first
    are the Lady Noire and the Queen Rogue. Both will attempt to paralyze your
    team members, which will really slow you down. If you move to the doorway
    between the columns fast enough, enemies usually begin to pile up infront of
    you. This is the perfect time to use a lancer, or to hit the huddled enemies
    with spells like Flame and Cyclone. If you've given an axe user Compass,
    this is a good time to make use of it. Using this method I was able to
    transform and godspeed my way through almost every enemy on the map in one
    fell swoop. By turn 6 I was merely strolling to the exit, so the mission
    really shouldn't be as tense as it might seem. As for Roger... He's actually
    not too hard, but he has a lot of HP. The only thing to worry about is his
    heaven's gate attack. And I would totally recommend taking him out so you
    yourself can obtain the Heaven's Gate skill. Just remember: kill the ladies,
    group the enemies, use multi-hit attacks, transform, and kick some butt.
    You'll be on your way without a hitch. 
    
    (Neil Goldsmith sends this strategy: There is a gap on the east side of the
     ruins that your party can squeeze through. If you do so, and you're quick, you
     will only be bothered by a couple Qrows. Perfect for lower level teams or
     anyone who doens't want much confrontation!)
    
    Upon reaching the exit, Roger taunts you and disappears. And... that's it. Holy
    jebus, that must be the shortest story sequence in the game. Nifty.
    
    *******************************************************************************
    S24. Dark Demonaic
    *******************************************************************************
    (Before starting this next level, you may wish to stock up on lots of healing
    items and attach the Blood Sword skill to Jeanne)
    
    When you enter the Duke's house, he introduces himself and invites you to
    dinner. Judging by the very empty white eyes of his portrait, and the odd
    captilization of some of his speech, I would assume this is not a warm
    invitation. Jeanne, as usual, falls for it anyways and follows the Duke to the
    dining room. Gilles, as usual, is the smart one and detects this is a trap
    immediately. Finally, as usual, Gilles is just a hair too late and Jeanne is
    already traped in the dining room alone. It turns out the Duke is actually a
    reaper and Jeanne is on the menu for tonight. Time to Du-du-du-duel!
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Chateau Burgundy
    
    Turn Count: 17
    
    Goal: Defeat Superbia
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
    
    Superbia           Flameflyer x4       Qrow Leader x2    Ogre x4
    ..........         .........           .........         .........   
    Lv.39              Lv.39               Lv.39             Lv.39
    ELm: None          Elem: Sol           Elem: Luna        Elem: Luna
    HP: 1200           HP: 352             HP: 206           HP: 490
    
    
    
    --------
    Strategy
    --------
    
    Jeanne will be alone in a room with Superbia while your friends will be
    outside the door. That... is not a good thing. I think. Wait... ok yeah
    it's not good. To reach Jeanne you're going to have to work your way
    around to her and smash the glass window. Just walk up to the doors in the
    Duke's house and they wll open for you. Jeanne, however, is stuck where she
    is without an exit. There's two ways you can go about this. You can enlist
    archers with skybolt and a bunch of wizards and just stretch yourself across
    the locked door. From here you can cast spells on Superbia while Jeanne attacks
    him with Blood Sword/Heavens Gate and slowly whittles him down on her own. This
    does work but it can be tricky to pull off. Especially if Superbia moves away
    from the door's area frequently. The other method is to have Jeanne run around
    the room, not attacking and just healing while her friends catch up to her. I
    prefer the later method myself. Just keep forcing your team forward and don't
    bother to directly attack the enemies. Just let your counters slowly kill them
    while you move ahead and only stop if they get in your way. You should arrive
    at Jeanne after about 10-13 turns. This leaves just enough time to kill
    Superbia with nudge room. Once you're all in the tiny room, just surround
    Superbia, transform, and roll out! Don't hold anything back because you will be
    severely time pressed. This level may take a few tries so don't get
    discouraged if you lose. Just level up, mix some skills, and come back. And be
    wary of the fact Superbia heals 120 HP every round. Remember: Burning auras are
    your friend.
    
    
    *******************************************************************************
    S25. Death Bestirred
    *******************************************************************************
    
    Once you kill Superbia, the Reaver will revert to the Duke. The Duke will start
    gagging on the ground and release the darkness inside him. It floats into the
    air and travels to... King Henry? Huh? Yep, he's sitting on the balcony with
    his teddy (aww!). He absorbs the reavers power, thanks you, and leaves. Cuisses
    acts like he seems to know Henry. Hmm... Anyways, the Duke is not feeling so
    hot. Without the reapers power he'll die, unless... you kill Charles mother.
    
    Upon returning to Richemont, we get a scene with Georges. Looks like he's VERY
    nervous about Henry eating Reaper souls. I have a feeling Georges is going to
    have an apple in his mouth very soon. Meanwhile, Jeanne gives Richemont the
    signed truce from the Duke. Now Richemont wants you to spy on Georges.
    Apparently the guy was pretty decent before the Ravens started visiting him.
    
    The group heads to Chinon to spy on him. While there, Gilles hints there might
    yet be a way to save Roger. Before he can finish, they catch Georges fleeing
    his home. They arrive at the Voldor temple where Georges is meeting Roger.
    Sounds like Georges made a bad deal and now he's going to pay for it. Roger
    catches Jeanne spying on them though and attacks her. He's about to kill her
    when Roger oddly lets her go. George summons some demons to finish the fight
    off though.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Voldor Temple
    
    Turn Count: 14
    
    Goal: Defeat Georges and his Reaper
    
    Falure: Jeanne falls in battle
    
    --------
    Enemies
    --------
    
    
    Avarita            Orc King x4         Dragon x2          Lich x2
    ..........         .........           .........          .........
    Lv.41              Lv.40               Lv.41              LV. 40
    ELm: None          Elem: Sol           Elem: Sol          Elem: Luna
    HP: 1414           HP: 307             HP: 1017           HP: ?
    
    
    Tiamat             Demon x2 
    ..........         .........
    LV.60              LV. ?
    Elem: Sol          Elem: ?
    HP: ?              HP: ?
    
    Note: With the exception of Avarita, the Orc Kings, and a single Dragon, you
          will only face the rest of the enemies if Georges is able to reach their
          summoning crystals in time. Tiamat is the very last one he summons, and
          I REALLY recommend you don't let it get that far unless your team is
          around levels 55-60.
    
    
    --------
    Strategy
    --------
    
    Georges will start summoning enemies from crystals to attack you. Don't let him
    do this. Make the dash to the middle of the level. You won't make it in time to
    stop Georges from summoning at least one dragon. There's no excuse for letting
    him get by you after that though. On turn three throw everything you have at
    him. Try hit the dragon with Sweep, and area magic while the others take out
    Georges, but no matter what make Georges the priority. Once Georges goes down,
    his Reaper is set free. Avarita doesn't heal every turn like Superbia and is
    pretty weak in comparison. Ignore him and go after the dragon now. Once
    the dragon and orcs are out of the way, then go after Avarita. I just
    transformed and surrounded him so he couldn't move. Then I was able to create
    burning auras around him and take off massive chunks of health (like 350HP)
    with skills like Heavens Gate and Triple Slash. Keep everyone healed and use
    auras effectively to bring this level to a short conclusion. Avarita also drops
    Exp Bonus II, so you may wish to retry the levle until you aquire it. That was
    a lot easier than the prevous fight, huh?
    
    
    *******************************************************************************
    S26. Queen Isabeau
    *******************************************************************************
    
    After defeating Georges, you will once again find Henry behind you. Henry
    consumes Georges soul. He just can't get enough of that suga... I mean, evil 
    sooooouls! The team leaves to report to Richemont. Meanwhile Charles meets 
    with the Duke of Burgundy and gets the treaty rolling. Charles is pretty mopey
    though... looks like Jeanne's death and his Mom's indifference are getting to
    him.
    
    Back at Henry's castle, Bedford is putting together a "party" for our prince.
    Apparently the location is Reims. Once again in Charles room, we see him
    talking to the window about his mom more. I don't think the window cares much,
    and I kinda feel sorry for it. But alas, we learn Charles mom was quite the
    evil rebel in her day, and The king is unhappy being a king now because he's
    being pushed around by his people. Suddenly Richemont informs Charles that
    Henry is going to crown himself at Reims! Richemont enlists Jeanne to stop the
    coronation at all costs.
    
    Once you arrive at the cathedral, you find out it's mostly a quaint trap. Queen
    Isabeau arrives and turns into her reaper form. Granny's got bite in those
    dentures...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Reims Cathedral
    
    Turn Count: 18
    
    Goal: Defeat Luxuria
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Luxuria            Ceratoth x2         Phantom Lord x2   Dark Shamanka x2
    ..........         .........           .........         .........   
    Lv.42              Lv.42               Lv.41             Lv.41
    ELm: None          Elem: Stella        Elem: Luna        Elem: Sol
    HP: 1326           HP: 279             HP: 159           HP: 185
    
    Gazelliath x2
    .......... 
    Lv.42
    ELm: Stella
    HP: 263
    
    
    --------
    Strategy
    --------
    
    Before we start, know this: THIS LEVEL CONTAINS A PERMANENTLY MISSABLE GEM FOR
    JEANNES ARMLET! You can find it behind the altar Luxuria stands infront of.
    It's on the second farthest block in the back of the cathedral, in the center
    of the middle circular space. Make that a priority at all costs.
    
    As for the level, there's not much to worry about here. Luxuria won't do
    anything until you get close to her. Assemble your team and make your way over
    to her. Go out of your way to kill the Phantom Lords, or they'll pester you for
    the whole level. Once you've fought your way to Luxuria, be careful. All that
    mana she's built up will be released in some pretty powerful spells. Heal up
    if you need to, but after the first wave you're pretty much safe. She'll burn
    out all her mana and become practically powerless. Aside from her 133HP
    recovery every turn, she's a total pushover. Transform and whittle away at her
    until she dies. Send at least one person to go grab Jeanne's armlet gem. You can
    even attack Luxuria while this is going on and save the killing blow until you
    have the gem. I'd also suggest killing the Shamanka's quickly so they don't
    annoy you with spells. Just keep an eye on your teams health and you'll make it
    out of this level with little effort.
    
    
    *******************************************************************************
    Chapter 7
    *******************************************************************************
    
    After her defeat, Isabeau asks you to let her see Charles one last time. She
    crawls away just a litle too slow and Henry zaps her, eating her soul. Jeanne
    gets a little angry and tries to kill Henr, but he's too powerful. After
    Jeanne's small outburst, Henry taunts Cuisses over destroying Henry's body.
    Well, I guess we know who Cuisses REALLY is now huh? Roger appears out of
    nowhere and tries to kill Henry too, but also fails. Gilles leads everyone to
    retreat before Henry kills them all. Once they're gone, Bedford incites a
    ritual to make Henry even MORE powerful (this is not getting any easier is it?)
    
    Back at camp, Cuisses is forced to explain who he really is (Henry VI if you
    haven't guessed by now :P). He and that knight at the beginning of the game
    were looking for more armlet wielders when they were suddenly attacked. Henry
    believes everyone wants him dead, and that is the cause of the war. He begs
    everyone to stop Gilvaroth and show his uncle he's not doing the right thing.
    Gilvaroth then immediately attacks and conquers Brittany with his demon army.
    Roger is pacing around a cemetery when his Reaver forces him to go find a
    stronger body for the two of them.
    
    Back at Richemont's home, the party is told of Gilvaroth's battle. Gilles is
    kinda upset his home was taken (and I thought he couldn't look any more
    melancoly with all that eyeshadow...). The team ponders what power they will
    need to fight Gilvaroth. Henry tells them of a settlement where people survived
    the Reaver War. It's La Hires birthplace, so he decides to take the team there.
    
    After dinner, Jeanne and Gilles have a heart-felt talk. Apparently Gilles was a
    big stuck up snob, but Jeanne softened him up. He thanks her and they talk
    about tomorrows mission and go to bed. 
    
    
    *******************************************************************************
    S27. Barging into Paris
    *******************************************************************************
    
    La Hire leads the team to the Canal entrance. Once there, they find a cub being
    assaulted by some English officers. Jeanne steps in, and with her friends they
    end up killing all three of them. Talk about swift punishment! More therions
    arrive and things get out of hand. The cub shows Jeanne where they can make
    their escape though, and the level starts.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Gillorey Canal
    
    Turn Count: 20
    
    Goal: Guide all Aliies to the boats
    
    Failure: A Single Ally falls in battle
    
    --------
    Enemies
    --------
    
    
    Ogre x3            Ceratoth x4         Phantom Lord x3   Gazeliath x2
    ..........         .........           .........         .........   
    Lv.45              Lv.44               Lv.46             Lv.45
    ELm: Luna          Elem: Stella        Elem: Luna        Elem: Stella
    HP: 580            HP: 292             HP: 169           HP: 269
    
    
    Cyclops x3
    .......... 
    Lv.45
    ELm: Luna
    HP: 654
    
    
    --------
    Strategy
    --------
    
    Don't let that 20 turn limit fool you. After 10 turns the closest boats
    (the ones you don't cross a bridge to reach) will leave without you. Then
    on turn 11 reinforcements show up! Move towards the boats across the bridge
    fist if you really believe you won't make it to the closer ones in time.
    But with 7 strong characters, you should have no problem reaching the boats
    within about 7-9 rounds. Assemble your team and proceed forward. If you have a
    magic user or bowfighter, try to take out the phantom lords ASAP. As usual,
    they will become the most annoying enemies by far if you leave them alone. Work
    your way down to the bridge that connects the two boat docks. Don't cross the
    bridge, but instead leave a tank in front of it so the enemies can't pass by.
    This will block their way while the rest of your team shimmies on over to the
    nearby boat dock. Once everyone has walked by your tank, he can leave and
    follow behind them. If you want to spare the turns, you can even have a long
    range fighter or magic user attack the enemies being blocked off by your tank
    for the extra exp and gems. I started having people on the boats by turn 7, so
    you should technically have plenty of time to clear out the level. Just proceed
    with the usual cautions and you'll be fine.
    
    
    *******************************************************************************
    S28. Shade and Light
    *******************************************************************************
    (PS: You may wish to create an extra save before starting this level. There's
    another split path coming up right after the fight, although this one doesn't
    really yeild anything special depending on what you choose.)
    
    After escaping the tunnel system, your team arrives in the Paris warden. Here
    we meet one of the Therion elders La Hire knows. He explains the history of the
    demon war and how Therions used to be on good terms with the humans. Once the
    therions gave the humans the armlets to end the war though, the humans slowly
    began to regard the therions as inequal and have been killing them off very
    slowly. In the middle of the conversation, the entire town is assaulted by a
    group of English officers and demons. Your team takes up arms to defend the
    town.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Paris Warden
    
    Turn Count: 12
    
    Goal: Defeat all enemies
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Swordmaster        Ceratoth x3         Qrow Leader x2    Wyvern Lord x2
    ..........         .........           .........         .........   
    Lv.45              Lv.44               Lv.44             Lv.45
    ELm: Sol           Elem: Stella        Elem: Luna        Elem: Sol
    HP: 283            HP: 284             HP: 227           HP: 438
    
    
    Cyclops x3
    .......... 
    Lv.45
    ELm: Luna
    HP: 654
    
    
    --------
    Strategy
    --------
    
    Interesting setup... Start by assembling your stretched out team. Try to pair
    weaker characters like archers and wizards with strong physical characters so
    the weaker ones won't take the brunt of the attack force. Once the level
    started, I began moving all my characters into one area... the one infront
    of where Jeanne starts the level. It was easier keeping everyone together to
    get the defense bonus, although you can still easily do this by splitting the
    team apart. You can even plug the pathways to your characters by moving your
    tanks infront of the narrow pathways. This will force the enemies to group up
    so you can assault them with magic and arrows. Keep an eye on your teams
    positioning though. There are two Wyvern lords here who can cast Flame 2, and
    it will hurt. I would actually make their defeat a priority over the other
    monsters if you can. Once they're out of the way, immediately kill the
    Ceratoths. They can stun your team, and nothing is worse than having a stunned
    character while transformed. Just be aware your time limit here is short, so
    keep assualting the enemies as fast as you can while keeping an eye on your
    health. Don't be afraid to transform and let loose as soon as possible.
    Everyone can transform more than once now anyways, and you'll have time to do
    it a second time if you need too.
    
    
    *******************************************************************************
    Split Path: Elves or Dwarves?
    *******************************************************************************
    
    After saving the warden, the Elder reveals the armlets really came from the
    dwarves and elves. If you want to overthrow Gilvaroth (and i'm guessing we do)
    you'll need to find one of the races and borrow a special gem of power from
    them. You'll need to make a choice here. Either go to the forest where the
    elves reside, or go to the dwarven mines. Neither really has any special
    impact on the game. Both will reveal Rogers origin and possible fate with
    little change in dialogue. He'll also have almost exactlty the same
    conversations with Jeanne no matter which you choose.
    
    That being said, I would go with the elven path over the Dwarven one. The
    elven path yeilds some backstory on Beatrix and Bartolomeo, and it has better
    loot (such as Mythril Armor). It's a little more difficult on stage 30, but
    that shouldn't shy you away. The Dwarven path has no extra plot attached to it
    (except explaining to the team things about Roger we the audiance already know)
    and the drops are pretty weak. But, if you're leaning on speed you can blast
    through these two levels a lot quicker and easier than the elven ones. The
    choice is yours.
    
    
    *******************************************************************************
    Path A: Elves
    *******************************************************************************
    *******************************************************************************
    S29a. Hunted Down
    *******************************************************************************
    (PS: You might want to make a separate save before starting the level just
    incase. You will face two levels here without a single break.)
    
    
    Jeanne and the team enter the elven woods only to find them deserted. Beatrix
    enlightens them as to the way of elves and their shyness of outsiders. Now, is
    it just me or do all elves seem to live in trees? Where do the street elves
    live? In shrubs? Geez. Elf cliche... Anyways, we learn a bit about Beatrix's
    back story. Seems she broke an elven law somehow and was banished, so talking
    to the elf leader won't be very easy. Just as we're on our way to the elders
    hut, Roger teleports in and summons a bunch of monsters to kill the elder.
    I guess we should defend him...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Alrond Wood
    
    Turn Count: 15
    
    Goal: Defeat all enemies
    
    Failure: Enemy reaches the elders hut 
    
    --------
    Enemies
    --------
    
    
    Roger              Demon x2            Ghost x2          Phantom Lord x2
    ..........         .........           .........         .........   
    Lv.45              Lv.46               Lv.47             Lv.46
    ELm: None          Elem: Luna          Elem: Stella      Elem: Luna
    HP: 435            HP: 309             HP: 154           HP: 172
    
    
    Skeleton x4
    ..........
    Lv.46
    ELm: Stella
    HP: 209
    
    --------
    Strategy
    --------
    
    Unlike the mines level, you are going to be REALLY badly spread out. Most
    importantly then, is to place your two best tanks/physical attackers on the two
    panels closest to the elders hut. Use them to plug the path to the elders home.
    Don't worry TOO much about having weaker characters alone. Moving towards the
    elders hut takes priority over everything for the demons, so they will only
    attack directly if you block their path. Still, the ghosts will be a MAJOR pain
    in the ass. As soon as you have some magic or skills that always hit, take out
    the ghosts as fast as you can. Otherwise good luck ever hitting them with
    normal attacks. As you're doing that, have everyone make way to the elders
    hut. Your team should be able to swiftly take out the Skeletons and what not as
    they're making their way to the hut. Once they're finished, start heading
    back down to finish off the last few enemies and Roger. If Jeanne attacks
    Roger you'll get  small cut-scene. Defeat him and that'll be a wrap.
    
    
    *******************************************************************************
    S30a. Vying for light
    *******************************************************************************
    
    After the fight, Roger teleports away. Jeanne taunts him from another tree,
    telling him he must still be human if he won't kill her. Roger is annoyed by
    this and leaves the area. The elf elder will then come outside and say heya.
    All the other elves will come out to greet you too. The elder asks Beatrix how
    she could come back without regret but he let's it slide. Inside his home, the
    elder recounts the story of Roger to you, and how he was a test subject in a
    facility at Soldat. He was hired as a sellsword but used to test the ability
    to release Reapers through human souls. They killed hundreds, but only Rogers
    soul took to it. He escaped the facility though and the experiments were
    closed. Right now he's human but soon he won't be. The elder agrees to
    relenquish his gem to you as you have Luther's armlet. To get it though, you'll
    need to take it from special shrine. The elder takes you there and turns off
    the traps. Just as he does though Roger appears and slays him from behind, a
    trait common among most rogues...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: The Reliquary
    
    Turn Count: 12
    
    Goal: Defeat all enemies
    
    Failure: Al allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Roger              Dark Elf x3         Orc King x2       Liz. Marshal x2
    ..........         .........           .........         .........   
    Lv.47              Lv.46               Lv.47             Lv.45
    ELm: None          Elem: Luna          Elem: Sol         Elem: Luna
    HP: 450            HP: 147             HP: 351           HP: 267
    
    
    Flameflyer x3      Wyvern Lord x2
    ..........         .........
    Lv.46              Lv.46
    ELm: Sol           Elem: Sol
    HP: 394            HP: 439
    
    --------
    Strategy
    --------
    
    Damn, now THAT is an army. Assemble your team like usual and get ready for a
    tide of enemies to make their way towards you. Move everyone forward but keep
    your mages and archers behind a little. Forming a solid wall, when the enemies
    charge forward you should be able to hold nicely. Thankfully the Wyvern Lords
    will stay back. The archers will probably do minimal damage (if any) to
    everyone but your magic casters so be careful of that. Once the first wave of
    enemies has been softened, transform and take them out. I was able to kill
    EVERYONE on turn three using just Gilles transformation, with the exception of
    Roger and the Wyvern lords. Once the bulk of the enemies is gone, sally forth
    and try to take down Roger. Be VERY careful of the Wyvern Lords. They'll cast
    Flame II probably and then several rounds of Fireball II. This will hurt. A
    lot. Make sure to heal if you need to and then do whatever it takes to kill
    them quickly. Don't worry if you lose one or two team members because it's
    likely ineveitable if he gets ganged up on by Roger and the Wyverns. Except for
    the last pinch there you should be able to make it out pretty well since all
    the enemies are old, with the exception of the Wyvern Lords. Again, Auras and
    transformations are your friends.
    
    After the battle Roger weakens for a moment and asks Jeanne's forgiveness. He
    then steals the gem once the Reaper gains hold. Everyone huddles around the
    elder after. Beatrix tells him he can't die but the Elder says she shouldn't
    feel bad for the fool who kicked her out of the village. He appologizes to
    Beatrix and Bartolmeo for blindly following such a ridiculous law. After this
    he tells Jeanne to save Roger before it's too late. Rogers reaper, it turns
    out, just happens to be one of the strongest in existence. The only thing
    holding it in is Roger's unnaturally strong soul. The team leaves and heads for
    the Vantoix canyon.
    
    
    *******************************************************************************
    Path B: Dwarves
    *******************************************************************************
    *******************************************************************************
    S29b. The Dwarves Test
    *******************************************************************************
    (PS: If you choose the mines, save before starting the level. There's two
    consecutive battles here without a break, so be prepared.)
    
    You'll arrive at the Dwarves home in the mines. No one's really sure how to
    introduce themselves to the dwarves, so Bertrand swipes the letter from
    Jeanne and tells them he'll be fine doing it himself. Jean has the utmost
    confidence in Bertrand... kinda. Bertrand opens with a wonderfully hairy line,
    upon which things quickly become a disaster. The Dwarves arm themselves and
    prepare to fight you for their home turf. Well, if we gotta settle things THAT
    way...
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Gwygone Mines 
    
    Turn Count: 
    
    Goal: Defeat all enemies
    
    Failure: All allies fall in battle 
    
    --------
    Enemies
    --------
    
    
    Dwarf x4           Elder Dwarf x6
    ..........         .........
    Lv.44              Lv.46
    ELm: Stella        Elem: Kuna
    HP: 265            HP: 371
    
    --------
    Strategy
    --------
    
    Argh! I just love how your team is always perfectly assembled in the cinemas
    but you're suddenly all split up once the level begins! Dammnit... Assemble
    as best you can. Try to keep weaker characters away from pairs of dwarves and
    closer to the normal dwarves, not the stronger elder dwarves. Once the level
    begins, do your best to all reach the center for a group offensive. The dwarves
    won't actually prove to be much of a problem, but the elder dwarves pack a bit
    of punch. Whatever you do, make sure all your character use their first turn to
    run past the dwarves infront of the way to the center. If you don't, they will
    purposely move infront of you on their first turn and block the way, cutting
    off all your mobility and trapping you. Transform as early as possible and
    watch everyones health. The stonger characters will probably be able to take
    out a dwarf or two before reaching the center area. so that's a bonus. Keep
    moving, healing, and attacking, and you'll survive with little trouble, despite
    your at first hectic positioning.
    
    
    *******************************************************************************
    S30b. Vying for Light
    *******************************************************************************
    
    After defeating the dwarves, the Dwarf elder is kinda disappointed he lost to
    a bunch of theives. Thankfully one of the dwarf villagers sets him straight
    about your presence in their caves. The elder orders your team be given the key
    to the mines where the Gem is kept. Before he can give it to you, Roger appears
    and steals the key (Man he has good timing!). Jeanne and everyone else chases
    Roger to the shrine. The Dwarves seem to know Roger though, although they refer
    to him as Aldric. They know all about the experiments done on him too.. hmm...
    
    Inside the labyrinth, Jeanne is chasing Roger. A stalacatite (or stalagmite?
    Webster says... Stalacatite! hah, I knew it) is about to fall on Jeanne when
    Roger pushes her out of the way just in time. Jeanne chides Roger, telling him
    he must still be human deep down. Roger says he doesn't care, he just wants the
    gem and its power now. He summons some monsters to kill you while he makes for
    the gem.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Ybert Labyrinth
    
    Turn Count: 50
    
    Goal: Defeat Roger
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Roger              Ceratoth x4         Qrow Leader       Wyvern Lord
    ..........         .........           .........         .........   
    Lv.45              Lv.45               Lv.46             Lv.45
    ELm: None          Elem: Stella        Elem: Luna        Elem: Sol
    HP: 434            HP: 297             HP: 231           HP: 438
    
    
    Orc King x3        Dragon
    ..........         .........
    Lv.47              Lv.45
    ELm: Sol           Elem: Sol
    HP: 352            HP: 1095
    
    
    --------
    Strategy
    --------
    
    Ok, this level is far more bark than bite. You can finish it in less than 6 
    turns and never even bother with the labyrinth. Here's how: Bring along a
    Skydart user, and two wizards with an area attack spell and a level 2 attack
    spell. Start the level normally by killing the Ceratoths. When they're dead,
    have your sky dart user begin attacking Roger. Then line up the mages so they
    can cast spells at Roger through the walls. After a few hits Roger will go down
    and the level will end. Told you it was simple.
    
    After the fight, you'll talk to Roger infront of the Gem altar. He falters for
    a moment and asks Jeanne for her forgiveness. The Reaper then gets a hold
    and forces Roger to steal the gem. The Dowyn shows up and can't believe Roger
    got the gem first. He then recounts Rogers story to Jeanne. Apparently he was a
    sellsword at an outpost called Soldat. The English really only hired him to be
    a test subject for Reaper experiments of which the dwarves were forced to help
    with. The experimenters turned out to be Reapers themselves, and they turned
    hundreds of humans into vegetables with their experiments. Roger was the first
    successful fusion of human and Reaper but he escaped the lab before the English
    could use him. Roger has little time left before the Reaper consumes his soul
    though. Jeanne will have to save him quickly. Everyone heads for the Vantoix
    canyon.
    
    
    *******************************************************************************
    S31. Face to Face
    *******************************************************************************
    
    Ok, so no matter which path you've taken you will now chase Roger to Vantoix
    Canyon. Once you arrive, Jeanne will tell Roger to stop before he's totally
    consumed by Gilvaroth. The reaper tells Jeanne Roger is dead, but Roger is 
    suddenly struck down by some strange looking soldiers... the Duke of Bedford's
    personal guard. They steal the gem and surround Jeanne and her friends.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Vantoix Canyon
    
    Turn Count: 12 
    
    Goal: Defeat defeat all enemies
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Bedford            Shadow Knight x9
    ..........         .........
    Lv.49              Lv.48
    ELm: None          Elem: None
    HP: 431            HP: 386
    
    
    --------
    Strategy
    --------
    
    Looks as if Roger will be joining you as an ally on this mission. You'll start
    off surrounded and stranded on a rope bridge. Assemble your team like usual,
    but I would suggest splitting your forces in half. Put your strongest attacker
    and one mage/archer with Jeanne, and plug the other end of the bridge with two
    more melee characters. The rest (mages or archers) can sit in the middle
    safely. Once the fight begins, make your foremost priority taking down
    Bedford. The shadow knights are actually very average in their attack ability,
    and the only thing you need to worry about when it comes to them is their
    numbers and slightly higher than normal dodge rate. Bedford, meanwhile, hosts
    a number of nasty spells, recovers 86 HP per turn, and has a pretty good dodge
    rate. In other words, your first turn is going to be the only one where he
    won't be a major nuisance. If you can, try to take him out by the third turn at
    the latest, or you'll just let his mana build up to power his better skills.
    Once Bedford is gone, you can worry about the armors more. Try to attack them
    from behind and setup auras as much as you can. They're not overly powerful,
    but the Soul Sword can get really annoying if you group your characters up for
    extra defense. Just transform with everyone on your third turn and you should
    do fine.
    
    
    *******************************************************************************
    Chapter 8
    *******************************************************************************
    
    After the battle Jeanne will recover the gem Bedford stole. Henry will plead
    with Bedford, but it's no use. Bedford ignores them and leaves. Roger, pissed
    as usual lately, leaves immediately. Afterwards everyone is back in camp.
    Richard and Guilles are worried about the magic armor being mass produced for
    a reaper army. Jeanne commands the team to march on the English test facility
    and burn it to the ground, stopping any more armor production or test results
    like Roger. 
    
    
    *******************************************************************************
    S32. Encoumbered Powers
    *******************************************************************************
    
    Inside the Outpost we see Roger looking around for Bedford. Bedford is nowhere
    to be found, however. Just as Roger exits the giant and very evil looking room,
    our friends arrive. Unfortunately Bedford was lying in wait for them... He
    makes a snappy breakfast joke (what a sense of humor on that guy huh?) and
    summons a bunch monsters and armors to kill you. Even worse, he activates three
    pillars that lock your burning auras, transformations, and skills. What kind of
    bed and breakfast service is this!? Geez. Let's forcefully revoke his business
    license.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Soldat Outpost
    
    Turn Count: 20
    
    Goal: Defeat All enemies
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Shadow Lancer      Ceratoth x2         Cyclops x2        Shadow Knight
    ..........         .........           .........         .........   
    Lv.49              Lv.49               Lv.48             Lv.48
    Elem: None         Elem: Stella        Elem: Luna        Elem: None
    HP: 451            HP: 313             HP: 707           HP: 385
    
    
    --------
    Strategy
    --------
    
    Well, this completely sucks. Don't worry though, you'll be plenty strong
    enough to face this level as long as you're around level 50. Just make sure
    you bring plenty of healing items. One curious thing to note here is that
    loss of skills and transformations only affects YOU, not your enemies. There's
    a couple ways you can go about this... If you're strong enough you can split
    your team in half at the start, and have half the team take out the transform
    lock on the right and the other half take the aura lock on the left. If not,
    then just take the majority of your team up beside the transformation lock.
    You'll need that more than your auras. Don't even bother working your way close
    to it though. Just hit it with an arrow. One hit should destroy the lock and
    you'll get your transformations back. Whatever you decide to do, be very
    careful dealing with the enemies if you brought mages along. They'll be
    effectively useless until you destroy the skill pillar. Once you climb the
    stairs and work your way around the lava pool, you should get your archer to
    take out the skill lock. Now that you're back at full strength, transform and
    Wipe out all the remaining enemies.
    
    
    *******************************************************************************
    S33. Release
    *******************************************************************************
    
    We meet up with Roger and Bedford after the fight. Roger can't understand
    why he's too weak to defeat Bedford. Bedford taunts him and Roger gives it
    one last go. Bedford is too strong though, and knocks him unconcious.
    Jeanne and everyone else gather around Roger, wondering if he's alright.
    He must not be feeling too bad though, because he suddenly turns into his
    reaper form Ira. Before anyone can act, the armlets all shine at once and
    Jeanne is in a black void filled with sheep... Does this mean Roger has an
    unusual love of sheep? Well not totally. And besides, we all know if anyone
    had a thing for sheep it would be Beatrix. Instead you'll realize you're
    in a field at Domremy, and Roger is recounting a memory of sheep herding.
    Jeanne seems a little sad while she watches. Once the vision is over,
    Jeanne is standing next to Gilles and Richard on a giant chained stone cube
    thing. No one else is around and Richard and Gilles can't find them. Jeanne
    spots Roger suddenly, but when she approaches him he vanishes and Phantom Orcs
    take his place.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: A Captive Heart
    
    Turn Count: 20
    
    Goal: Defeat All enemies
    
    Failure: All allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Phantom orc x3     Roger                Dark Skeleton x3       Liane
    ..........         ...........          ..........             ...........
    Lv.46              Lv.48                Lv.46                  Lv. 48
    Elem: Sol          Elem: None           Elem: Stella           Elem: None
    HP: 330            HP: 457              HP: 280                HP: 220
    
    
    Hellpriest x3      Phantom Knight x?    Darkest Demon x2       Ira
    ..........         ...........          ..........             ...........
    Lv.46              Lv.46                Lv.46                  Lv. 48
    Elem: Luna         Elem: Sol            Elem: None             Elem: None
    HP: 250            HP: 300              HP: 350                HP: 1434
    
    --------
    Strategy
    --------
    
    (Note: Equip the Pierce skill on Gilles before the fight.)
    
    Well, I hope you've been using Richard and Gilles plenty, because you're stuck
    with them now. If you need a little extra punch, make sure to complete the
    Altois Praire free stage for a great staff and spear they can use. Anyways,
    you're going to be facing 6 consecutive battles here, so be prepared for a
    long battle. Also, your HP refills, MP reverts to normal, you get your gems
    back after every fight and dead characters are revived, so don' be afraid to
    use your transformations or take some risks. Also, it's probably wise to skip
    the first turn of every battle so you initiate the first attack. You'll start
    off fighting three phantom orcs which shouldn't present a problem. Just keep
    Richard away and use Gilles and Jeanne to attack. There will be a story scene
    and you'll fight Roger and some skeletons. If you can bunch up the skeletons
    and use something like Cyclone or Gilles spear, they should go down quickly
    enough. Beware though as all the enemies in this fight have Heavens Gate and
    Triple slash, so you'll probably need to heal or transform at some point.
    Another story scene will take place and Liane will join your ranks as a guest
    fighter. She's very weak, but don't worry if she dies. There's no penalty. For
    the fight against the fake Liane and her cronies, you have two choices... You
    can quickly kill Liane since she'll heal the Priests and then go after them, or
    you can quickly assault the preists and kill them so they don't have time to
    attack with magic, and leave Liane for last since she's terribly weak anyways.
    Another story scene, and then you'll fight Phantom knights. A Phantom Knight
    will spawn continuously every round, so to win you're going to have to kill at
    least two of them every turn. This isn't as hard as it sounds as long as you
    make good use of GodSpeed and Auras. More story after this fight and then it's
    a battle against two dark demons. One will be invulnerable to everything but
    physical skills, and the other will be immune to all but magic and Pierce.
    The one weak to skills will go down with no trouble if you use Triple Slash,
    Heavens Gate, and whatever Gilles and Jeannes transformations might have. As
    for the other... I hope you have some good magic skills on Richard. Let him
    gain mana for about 4 turns so he an cast spells relentlessy since these guys
    have HP regen and it'll make things tough if Richard needs to take a turn to
    get more mana. If you've been doing free stages Richard will have his final
    transformation. I'd use it since the magic attack is has can cause a good deal
    of damage against the demon. Finally you will now face off against Ira. Ira's
    AI seems to attack all the characters in consecutive order of weakness. So he
    will try kill Liane first, then Richard, then Gilles, then Jeanne. Use this to
    your advantage. Try have Richard keep Liane healed while Jeanne and Gilles
    Ira consantly. This will keep everyone safe, and you can take time to heal them
    and setup auras and so on. If Liane succumbs, have Richard keep himself in good
    condition so Ira will ignore Jeanne and Gilles. It's a very easy battle if you
    exploit Ira's AI this way. Whew, that completes what is easily the longest
    battle in the entire game. And we don't even get a major reward for it! 
    
    
    *******************************************************************************
    S34. The Fifth Hero
    *******************************************************************************
    (PS: Alright, this is the final leg of the game. Once you begin the next level,
    it will be three consecutive stages without a break. In preparation, I suggest
    you do these things: 
    
    - Get all the main characters you use to levels 60-65. Especially because you
      can use 9 people in the final battle. Soldat Outpost currently has the
      highest level monsters to fight and is probably your best leveling bet.
    - complete all the free stages.
    - win the first 10 rounds of the colosseum to get Cuisses last gem.
    - Make sure Roger is level 55 minimum, no matter what. You're forced to use him
      one level before the final stage.
    - Bind or farm a lot of Hp Recovery II's and attach them to your main team. You
      can obtain HP Recovery II's from the Cyclopses in Gilleroy Canal. If you're
      patient, you can collect a lot and make HP Recovery III's.
    - Bring a ton of strong healing items (like 40 or so).
    - Farm for Two Rounds gems, or at least one. Not totally neccessary but it
      helps.
    - Create or farm some Cyclone II gems. 2-3 should suffice.
    
    Once you've done all that, you should be ready to take on the games three stage
    finale.)
    
    With Roger's reaper dead, we see Roger's lifeless body on the ground. Liane
    bestows her heart upon him and everyone is cast out of his mind. Jeanne wakes
    up shouting for Liane but Henry tells her Liane has gone and will wait for her
    in Domremy. The reaper soul then leaves Roger and Gilvaroth takes in the final
    reaper soul. He leaves and Roger wakes up to a much relieved Jeanne. Meanwhile
    Gilvaroth has lifted the Paris Castle into the sky and uses it to destroy some
    nearby villages. Back at the facility, everyones lost as to how they will take
    down Gilvaroth now. Thankfully Roger has his wits back and he shows them all a
    device that can suck the reapers and Gilvaroth out of Henry's body. If only it
    could suck stains out of clothing. What would Billy Mays and his Oxiclean do
    then? Jeanne orders everyone to march on the castle.
    
    Once there, the team is surrounded by monsters at the gate. Then, out of
    nowhere, Talbot arrives! Holy crap... this must be the most defeated and
    returned character in RPG history. It looks as if he's going to attack you, but
    he suddenly kills a nearby british soldier! Before anyone can react his
    therions begin killing the other british soldiers too and Talbot clears a path
    for you to reach the castle. What a guy... Inside we see Bedford once more,
    guarding Gilvaroths chamber. In a move that suprises your team, he transforms
    using his armlet and challenges you to battle.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Paris Castle 
    
    Turn Count:20
    
    Goal: Defeat Bedford
    
    Failure: All Allies Fall in Battle
    
    --------
    Enemies
    --------
    
    
    Bedford            Wyvern Lord x2       Cyclops x4             Lich x3
    ..........         ...........          ..........             ...........
    Lv.51              Lv.52                Lv.51                  Lv. 50
    Elem: None         Elem: Sol            Elem: Luna             Elem: Luna
    HP: 559            HP: 478              HP: 761                HP: 228
    
    
    Shadow Lancer x2
    ..........
    Lv.50
    Elem: None
    HP: 464
    
    
    
    --------
    Strategy
    --------
    
    Well if the last level was the longest, then this one is probably one of the
    most annoying because of the level layout and enemy skills. Assemble your
    team like usual and make your way to the left doorway. Your goal should be
    to get to the doorway, and possibly squeak past it with some physical fighter
    if you can. This way you can assualt the Cyclops from more than one direction
    and set up some auras. Also, anyone who has magic or skills like Take Flight!
    should stay behind the wall and use them to attack the Lich and Wyvern Lord.
    Both those enemies will continuously annoy you with long range skills if you
    don't kill them immediately. By the time you've cleared the way, the Lich
    beside Bedford will probably have the mana to cast a spell that will hurt your
    entire party for about 70-100 damage. That really sucks... Heal up and march
    into the room with more Cyclops and Wyvern lords (Don't bother trying any of
    the doors. They're locked). Work the same magic here you did in the previous
    room. Transform if you need to, but use the weaker gems and save the better
    ones for Bedford. Once the room is cleared, it's on to Bedford and friends...
    Beware, upon getting close to Bedford. He will unleash Inferno on you, which
    will probably do about 100dmg per team member. The Lich that hasn't yet casted
    his area spell will also do so when you get close. They'll only cast these once
    each, but damn are they annoying. Even worse, the Lancers both know Destroy!
    which will deal a good amount of damage to multiple units. They REALLY want you
    dead this time I think. Heal as much as is required and transform when you're
    ready. Try to take out the Lich's first since they're pretty weak but can
    attack from a distance and heal their evil buddies. Once they're out of the
    picture, take care of the lancers, or go right for Bedford. Bedford has a
    pretty good dodge rate and can heal a 100+ Hp per turn, meaning you're going to
    need multiple people assaulting him at once. Just keep hitting him with whatever
    you have until he's down. My Jeanne was at level 62, and I just transformed and
    used Heavenly Gate on him while Marcel used Meteor Bolt. Bedford went down the
    turn after that easily. Once he's out of the picture, the level is yours. So
    was that an annoying battle of what? :P
    
    
    *******************************************************************************
    S35. The Dark Throne
    *******************************************************************************
    
    With the long battle won, Bedford lies at the bottom of the stairs, dying.
    Henry can't comprehend why his uncle would have let things get this bad. Jeanne
    believes a reaper made him do it, but Bedford reveals he has no reaper within
    him. He was worried England would collapse and Henry would be assassinated, so
    he did the only thing he believed would save his country and his nephew.
    without regret, Bedford asks Jeanne to take care of Henry and dies. While Henry
    is crying over his uncles death, Bedfords armlet begins to glow. It flies over
    to Roger and attaches itself to him. Looks like we have our fifth hero...
    Outside, Talbot has managed to break almost all the castles British forces.
    
    Jeanne and everyone else assemble outside the doors to Gilvaroth's chamber.
    Before they rush in, Roger makes Jeanne promise the will go back to Domremy
    once the battle is over. Jeanne promises, and with one last hurrah they all
    break down the doors. Inside Gilvaroth is scheming his take-over of the world.
    Jeanne defies him and Gilvaroth summons armored knights to kill you.
    
    The final battle begins.
    
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: The Throne Room
    
    Turn Count: 40
    
    Goal: Defeat Gilvaroth
    
    Failure: Jeanne or Roger falls in battle 
    
    --------
    Enemies
    --------
    
    
    Gilvaroth          Shadow Knight x2     Shadow lancer x2
    ..........         ...........          ..........
    Lv.52              Lv.53                Lv.54
    Elem: None         Elem: None           Elem: None
    HP: 1688           HP: 443              HP: 515
    
    
    --------
    Strategy
    --------
    
    One might wonder why there's 40 turns to kill so few enemies... Well we'll
    get to that. In the meantime do your thing and work your way towards
    Gilvaroth while killing his cronies. SAVE YOUR TRANSFORMATIONS! Don't go
    near Gilvaroth either or he'll start to debilitate your team with spells like
    Poison and Lower Movement. He has a Metor spell, but it has a huge range. Just
    don't huddle too closely together in this level and you ought to be safe. Once
    you've killed his Shadow knights and are close to him, have someone shoot him
    with an arrow or a spell rather than get near him. Once you do, Roger will use
    the transfer device to unleash all the reapers Gilvaroth had collected. Well, I
    guess that's why we have such a high turn limit... All the reapers will have
    the same level and skills as when you originally fought them, so actually
    they're not very hard to kill this time. I suggest going after Superbia and
    Luxuria first since they have spells that affect the whole battlefield, and
    they still hurt. Just let the reapers come to you and stay away from Gilvaroth.
    Once they're all dead, it's time to deal with our main enemy. Gilvaroth can now
    leave his throne and attack you outright.I suggest you let him. Try to lure him
    into the open and away from any walls so you can surround him with four of your
    best fighters. You're going to have to be able to hit for well over 300dmg per
    turn since Gilvaroth recovers about 350 after every round. What I did was have
    Roger, Jeanne, Bertrand, and Rufus enclose him. Bertrand used his normal attack
    to make an aura (sometimes stacking two thanks to two turns), and then Jeanne
    would use Heavenly Gate while transformed since it had 100% accuracy. This
    dealt over 350dmg easily. Roger would make auras for Rufus, who could deal
    over 400dmg with Helm Splitter. Then Gilles would attack with his spear, while
    transformed, from behind one of the characters, and Marcel would use Meteor
    Bolt to seal the deal. I was doing over 1000dmg per round, and managed to
    kill Gilvaorth by turn 14. Had all of my characters been level 60, I think I
    could have done it far quicker. I honestly think this is one of the most
    efficient ways to kill Gilvaroth, though I'm sure there are others. Once it's
    all done, pat yourself on the back. But not too hard, because it's not quite
    over...
    
    
    *******************************************************************************
    S36. Demise
    *******************************************************************************
    
    Gilvaroth looks to be defeated. Our heroes use the transfer device to lock
    Gilvaroth inside one of Jeannes gems. They succeed, and Cuisses begins to glow.
    Henry's soul transfers from the frog back into his proper body! No more dining
    on flies and gems I suppose. Just as everyone begins to celebrate, the gem
    begins to violently shake in the air and casts Jeanne aside. It turns into a
    giant cylcone and sucks in our heroes. They're now inside Gilvaroths home,
    which I have to say is totally badass. This is it, the final battle. Time to
    save France, the world, and Gilles fashion sense.
    
    -----------------
    Level Description
    -----------------
    
    Battlefield: Abaddon
    
    Turn Count: 30
    
    Goal: Defeat Gilvaroth
    
    Failure: all allies fall in battle
    
    --------
    Enemies
    --------
    
    
    Gilvaroth          Shadow Loom x2       Doom Giver x2      Darkest Demon x4
    ..........         ...........          ..........         .........
    Lv.60              Lv.55                Lv.55              Lv.50
    Elem: None         Elem: None           Elem: None         Elem: None
    HP: 3000           HP: 1000             HP: 1000           HP: 370
    
    
    --------
    Strategy
    --------
    
    This is a hell of a battle. There's a couple ways you can do this, so I'll go
    over them quickly. The first is to make your way around the area and kill off
    all three skull towers so they can't use spells on you or heal Gilvaroth. It's
    possible to do this fairly quickly, but you're going to be under assault a lot
    of the time and you'll need to heal VERY frequently, so you better have a way
    of doing so efficently. Not to mention all of Gilvaroths attacks hurt groups,
    so he'll be plucking away at you while you kill the towers. On turn three,
    Darkest Demons will begin to be summoned, so you'll need to watch those as
    well. Once everything is dead except Gilvaroth and the Demons he keeps
    summoning, attack Gilvaroth head on using Cyclone II and every attack at your
    disposal. He should go down after a number of turns as long as the demons don't
    continually heal him.
    
    The other method, which allowed me to kill Gilvaroth in six turns, is ignore
    everything but Gilvaroth. Take along Gilles, Richard, Cusisses, and Jean (if
    you have been using Jean and he's strong enough...) Give the two mages Cyclone
    II and give the spear users sweep. Build up your mana or use some mana gems on
    them. Quickly have all of them assault Gilvaroth immediately. Infact, if you
    have anyone else who can deal ok magic damage, attach Cyclone II to them and
    let them attack him too. Use the rest of your team to heal the others or give
    them mana gems. Have everyone transform ASAP. If you attack him right, Cyclone
    II will hit him 9 times, and Sweep will hit him 7. His HP will go down like a
    mofo. The towers won't be able to heal him nearly as fast as you're dishing
    out damage. Richard alone was doing about 70-80dmg per square. That's about
    720dmg. Cusises could do the same, and then there's Gilles Sweep! and anyone
    else attacking. The towers only heal him for about 500hp altogether. If you
    do this right, I'm sure you can kill him in under six turns even. This is
    definitely the strategy I recommend to anyone having difficulty killing
    Gilvaroth.
    
    
    *******************************************************************************
    The End?
    *******************************************************************************
    
    Once Gilvaroth is defeated, it's over. You've killed him for good this time.
    Sit back and enjoy the ending. After that last battle, you earned it. I won't
    spoil the ending here, so it's up to you to get there ;). Hope you enjoyed the
    walkthrough and the game! But wait, don't turn off the system! Once the credits
    have finished rolling, you'll be prompted to save. Do so, and re-load your save
    file. You'll now be able to revisit al the levels for new challenges, equipment
    and skills. The colosseum will now have two more ten level rounds of action
    for you to take part in, as well as contain the best weapons in the entire
    game. There's a still a lot to be accomplished in Jeanne D'arc, so get going!
    You're not a master until you defeat the suprising final enemy in the
    colosseum...
    
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                       D) SECRETS/SIDE-QUESTS:                     /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    
    
    ###############################################################################
    D1. POST-GAME SPOILS OF WAR:
    ###############################################################################
    
    These are all the skill gems you can obtain post-game when you fight in a
    particular field. Each enemy is between levels 50-80, so be prepared for some
    tough battles!
    
    
    Forest of Fraude:       Chapel in the Woods:      Gwygone Mines:
    -----------------       --------------------      --------------
    Sol +1                  Flash Strike              War Reverie
    Luna +1                 Crescent Arc              Take Flight!
    Stella +1                                         Ravage!
                                                      Stun Arrow
                                                      Flame 2
    
    
    
    Neufechateau:           Cents-Abris Ruins:        Chateau Burgundy:
    -------------           ------------------        -----------------
    Attack +3               Accuracy +10              Attack +10
    Magic Defense +3        Mobility +1               Magic Attack +5
    MP +10                  Critical Edge             Range +1
                            Cyclone                   Skewer Shot
                            Healing Wind              Counter
    
    
    
    
    Soir Valley:            St. Pierre-le-Moutier:    La Charite:
    ------------            ----------------------    -----------
    Wood Chop               Raise Force               Ice Bullet 2
    HP +50                  Jezebel's Slave 2         Venom Edge
    MP +20                  Raise Mobility            Treasure Hunter
    Magic Attack +5         Magic Rust                Treasure Lover
    Pierce!                 Recovery Shot             Shadow Stitch
    
    
    
    
    Langles Tunnel:         Aeolian Hill:             Voldor Temple:
    ---------------         -------------             --------------
    (None)                  Fireball                  FIRST TIME (Tiamat)
                            Ice Bullet                Firedrake Armor
                            Beast Slayer              Sylph Shield
                            Mindbreaker               Gem of Sacrifice (Jeanne)
                            Leg Strike                
                                                      SECOND AND LATER TIMES 
                                                      (Tiamat lvl 80, REALLY 
                                                      strong)
                                                      (none)
    
    
    
    
    Orleans:                Tower of Alsace:          Bastille of St.Loup:
    --------                ----------------          --------------------
    Spirit Sword            (None)                    MP +50
    Impale!                                           Defense +5
    HP +100                                           Accuracy +5
    Magic Defense +3                                  Evade +5          
    Defense +3                                        Mobility +1
    
    
    
    
    Bastille of the 
    Augustins:              Tourelles:                Altois Prairie:
    ---------------         ----------                ---------------
    Attack +5               Peircing power            (None)
    Evade +5                Sneak By
    Desperation             Undead Slayer
    Dire Swing              Man-Eater
    Sniper                  Goliath Slayer
    
    
    
    
    Patay:                  Castle Vileaux:           Troyes:
    ------                  ---------------           -------
    Exp Bonus               (None)                    Heal
    Desperation                                       Thunderbolt
    MP +100                                           Desperation 2
    HP +150                                           Sniper 2
    Magic Defense +5                                  Healing Perfume
    
    
    
    
    Chalons:                Raillemont:               Bogs of Vermonde:
    --------                -----------               -----------------
    Mighty Roar             (None)                    Follow Me!
    Exp Bonus 2                                       Provoke
    HP Recovery                                       Compass
    Poison Arrow                                      Jezebel's Slave
    Strange Dance                                     Two Hits
    
    
    
    Alrond Wood:           Reims (Chapel):            Vantoix Canyon:
    ------------           ---------------            ---------------
    Meteor                 Gold Shakedown             Attack +20
    Revivify               Gold Snatcher              Magic Attack +20
    HP Recovery 2          Blood Sword                Piercing Power 2
    Cyclone 2              Skill Shakedown            Slip Through
    Wild Whip              Skill Snatcher             Inferno
    
    
    
    
    Paris Ramparts:        Clairoix:                  Cemetety:
    ---------------        ---------                  ---------
    Flame                  Tempest Sword              (None)
    Blizzard               Sweep!
    Jugulaire              Follow Me! 2
    Triple Slash           Bomb
    Heaven's Gate          Destroy!         
    
    
    
    Grandgris Pass:        Guillorey Canal:           Paris Warren:
    ---------------        ----------------           -------------
    HP +30                 Three Hits                 Evade +30
    MP +30                 Aero Dagger                Accuracy +30
    Mind Eater             Stun Whip                  Angel Tear
    Swap                   Meteor Bolt                Thor's Hammer
    Follow Me! 2           Sky Dart                   Sinister Storm
     
    
    
    Soldat Outpost:
    ---------------
    Adroit
    Preemptive
    Healing Wind 2
    Earthquake
    Two Rounds
    
    
    ###############################################################################
    D2.COLOSSEUM:
    ###############################################################################
    
    Welcome to the Colosseum! Hosted by a hilarious MC and home to the most
    difficult battles in Jeanne D'arc, the colosseum is going to be the most
    grueling trial you'll face in the whole game.
    
    There are essentially three stages to the colosseum, each of which are 10
    rounds in length. You may quit the colosseum after every battle without
    penalty, but if you choose not to and you die next round, you lose EVERYTHING
    you just earned and go back to the title screen.
    
    The first stage is during the main game and is avaliable the moment the
    colosseum appears on your map. The second is avaliable post-game, and the third
    opens at level 70.
    
    
    ********
    STAGE 1:
    ********
    
    Round One:
    ----------
    
    
    Orc x2             Orc Knight
    ..........         ..........
    Lv.29              Lv. 28
    ELm: Sol           Elm: Sol
    HP: 102            HP: 171
    
    
    Round Two:
    ----------
    
    Orc x2             Orc Knight x2       Orc King
    ..........         ..........          .........
    Lv.30              Lv. 31              Lv.30
    ELm: Sol           Elm: Sol            Elm: Sol
    HP: 106            HP: 183             HP: 236
    
    
    Round Three:
    ------------
    
    Orc King x2        Lizard Guardianx2   Lizard Marshal
    ..........         ..........          .........
    Lv.34              Lv. 34              Lv.35
    ELm: Sol           Elm: Luna           Elm: Luna
    HP: 2264           HP: 204             HP: 224
    
    
    
    Round Four:
    -----------
    
    Qrow Knight x2     Lizard Marshalx2    Qrow Leader
    ..........         ..........          .........
    Lv.35              Lv. 36              Lv.36
    ELm: Luna          Elm: Luna           Elm: Luna
    HP: 170            HP: 224             HP: 194
    
    
    Round Five:
    -----------
    
    Gargoyle x4        Golem
    ..........         ..........
    Lv.38              Lv. 39
    ELm: Stella        Elm: None
    HP: 288            HP: 383
    
    
    Round Six:
    ----------
    
    Bowfighter x2      Archer x2           Sniper x3
    ..........         ..........          .........
    Lv.40              Lv. 41              Lv.40
    ELm: Luna          Elm: Luna           Elm: Luna 
    HP: 158            HP: 176             HP: 191
    
    
    Round Seven:
    ------------
    
    Ceratoth x2        Bovimoth x2         Gazelliath x2
    ..........         ..........          .........
    Lv.43              Lv. 42              Lv.42
    ELm: Stella        Elm: Stella         Elm: Stella
    HP: 286            HP: 216             HP: 262
    
    
    Round Eight:
    ------------
    
    Flameflyer x2       Wyvern Lord         Ogre x2
    ..........         ..........          .........
    Lv.44              Lv. 45              Lv.44
    ELm: Sol           Elm: Sol            Elm: Luna 
    HP: 377            HP: 435             HP: 563
    
    
    Round Nine:
    -----------
    
    Frost Demon        Ghost x4            Skeleton x4
    ..........         ..........          .........
    Lv.46              Lv. 46              Lv.47
    ELm: Luna          Elm: Stella         Elm: Stella
    HP: 361            HP: 151             HP: 221
    
    
    
    Round Ten:
    ----------
    
    Dragon             Lich x1             Wizard x2
    ..........         ..........          .........
    Lv.49              Lv. 48              Lv.48
    Elm: Sol           Elm: Luna           Elm: Luna
    HP: 1172           HP: 222             HP: 161
    
    Sniper
    ..........
    Lv.48
    ELm: Luna
    HP: 220
    
    
    REWARDS FOR STAGE 1 COMPLETION:
    
    - War Reverie
    - Rune Spear
    - Spirit's Helve
    - Two Rounds
    - Gem of Azure (fuses to Cuisses armlet)
    
    
    ********
    STAGE 2:
    ********
    
    
    
    WORK IN PROGRESS!
    
    
    
    ###############################################################################
    D3.REVIVING LIANE:
    ###############################################################################
    
    Yes it's true, you can resurrect Liane! Once you've completed the game, the
    second 10 round colosseum mash up will open up. If you manage to fight your
    way through all 10 rounds, you will receive a charred pendant. Take this
    pendant to the Cemetary that opened up on your map. Using the pendant, you
    may now switch out Cuisses for Liane if you wish! I honestly suggest it. 
    Liane has the same stats and armlet as your Cuisses does, but she can equip
    stronger equipment (such as her unique pendant and female only armor).
    
    
    ###############################################################################
    D4.Free Stages:
    ###############################################################################
    
    
    *******************************************************************************
    FS1. Altois Prarie
    *******************************************************************************
    
    This will be your first encounter in the game with dragons. And believe me, as
    cool as dragons are (DRAGONS!) this is not one of those times. Chances are when
    the level first opens you won't be strong enough to tackle it. Hold off until
    all the characters you mainly use are in their low 30's. By then you should be
    prepared. The best way to beat this stage is to bring along spear users with
    Sweep, or mages with spells that hit multiple spaces (flame, blizzard, etc.).
    Slowly lure the dragons to you one at a time. They'll probably be the first to
    get an attack off on you. Heal if need be. Now get as close as you need to to
    cast your spells. Center them bang on the dragon so every square touches him.
    You'll deal cumulative damage to him for every sqaure. This can shave MASSIVE
    chunks of their health off. If you have a spear user with sweep, position them
    right infront of the dragon, dead center, and use sweep. You'll basically gorge
    him. It's better to stay close to the dragons anyways since they're more prone
    to use TAil Whip then, which is fairly weak. You can utilize this strategy for
    the Golems as well. As long as you can manage this you should be able to clear
    the stage without problems, as well as get some nice EXP points. You'll get a
    kick ass staff and Lance for beating this stage.
    
    
    *******************************************************************************
    FS2. Tower of Alsace
    *******************************************************************************
    
    Before heading off to make our truce, lets take a small detour shall we? Head
    to the Tower of Alsace which has just opened up on the map. When you get there
    you find out it's home to a  bunch of Qrows. That sucks, and especially because
    they have the highest dodge rate of all the monsters thus far. Anyways, here's
    how to beat the level REALLY REALLY easy. Give Colet and Beatrix Sky Dart and
    pair them up with Colet. Don't move from the starting position and just kill
    the single Qrow that attacks you. Now just end your turns until you build up
    enough mana to use Sky Dart on the Qrow Leader. Keep pelting him with it and
    when he dies the level is over. That simple. I beat him under 10 turns, and you
    have 40 total to spare. In return for beating the level, you get a smashing new
    sword for Jeanne to use, an awesome dagger for Colet, and a special skill only
    Colet can use called Treasure Hunter which reveals the treasure areas on a
    given map. Hot damn. Not a bad trade off for such a small and easy detour huh?
    
    
    *******************************************************************************
    FS3. Raillemont
    *******************************************************************************
    
    Raillemont can actually be defeated right after the Tower of Alsace. You may
    wish to hold off for a few levels though. The reason for this is the strength
    of the enemies within the level. Your main objective here is to defeat the
    Queen Rouge. Unfortunately for you, you are fighting on rooftops, and they are
    now missing their bridges. Using Colet you're supposed to lower bridges all
    over the stage to unite your heroes and attack the Queen. But I have a better
    idea... Just use Marcel, Beatrix, or both, give them Sky Dart, and finish this
    stage the same way you completed the Tower of Alsace. Sure it's cheap, but it's
    effective :P. Your choice
    
    
    *******************************************************************************
    FS4. Castle Vilneaux
    *******************************************************************************
    
    This is probably the most unique free stage in the game. It looks as it our
    dwarven friend here has been keeping a couple pet dragons. Problem is, he
    accidently let them out of their cages without adult supervision. Now it's
    up to you to get them bak in their cages. To prepare, you're going to want
    to bring a nice number of the best healing potions you can buy. Probably about
    20 or so. Next, you'll only require two team members. Pick the two you have
    with the highest mobility, and attach a mobility +1 to each of them. Now all
    you need to do is make a break for the inside of the cages. How you do this is
    your call. You can simply run in, or you can take the stairway entrances on
    the side of each cage. Split the two team mates in half and have them each
    enter one cage. Once inside, huddle in the corner farthest away from the
    gates. The dragons will eventually follow you inside. When they're completely
    in, make a break for the switch and leave through the stairway as soon as it's
    activated. That's all there is to it. If you need to heal that's why you
    brought along those potions. Just make sure you don't kill the dragons! For
    Winning you get a gem for Roger's armlet.
    
    
    *******************************************************************************
    FS5. Langles Tunnel
    *******************************************************************************
    
    Nothing much to say here. It's a perfectly normal battle against a weak group
    of enemies. You can look at this is as a kind of break from the action I guess.
    I actualy forget what items you get for winning, but as far as I remember the
    only good item was a peice of Mythrl armor or something similar.
    
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                           E) Characters:                          /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    Jeanne D'arc is filled with a wide cast of original characters. Some were taken
    straight out of history books, while others were created specifically for this
    game's storyline. 
    
    Jeanne D'arc is a tactics game and every character at your command fills some
    strategic notch within the team. The problem is, not all the characters are
    created equal and not all of them have a use once the main quest has been
    completed. I've given each character my own opinion based on how much use I was
    able to find a use for them while experimenting throughout my FAQ. I don't 
    expect everyone to agree with my opinions, but what the heck. So without
    farther adu, here's the roll call for Jeanne D'arc!
    
    (PS: Ratings are out of 4 stars. 3-4 stars means I highy recommend the 
         character)
    
    
    *******************************************************************************
    
    JEANNE
    ------
    
    GENDER: Female
    WEAPON: Sword
    ARMLET: Yes (Creators Armlet)
    GEMS: Light, Life, Sacrafice, Guidance, Miracles
    
    
    STRATEGIC SYNOPSIS:
    
         Jeanne is the games main character. Really now, what have RPG's taught us
         up till now? Why, that the main character is ALWAYS the best character in
         the game. Well here is the game that is the exception. Jeanne is actually
         pretty average. Being a jack of all trades, Jeanne is extremely well
         rounded. The problem is that she never excels in any one category.
         She's not the strongest, she's not the most defensive, and her magic is
         just on par, but she has above normal statistics in every area. The fact
         that she can transform and has the largest number of gems in the game is
         the only thing that keeps her useful. Unfortunately, unlike history,
         Jeanne cannot take the charge in every battle. It's sort of disappointing,
         but at least Jeanne becomes the game's best sword fighter once she aquires
         the games best swords and equipment. 
    
    
    RANK: ***
        
    
    *******************************************************************************
    
    ROGER (aka. Aldric)
    -----
    
    GENDER: Male
    WEAPON: Sword
    ARMLET: Yes (Usurpers Armlet)
    GEMS: Blood, Portent, Darkness
    
    STRATEGIC SYNOPSIS:
    
         Roger is a bit awkward. He never quite reaches the level of strength
         Bertrand has and he doesn't gain his armlet until the second to last level
         of the game. Nor does it help he leaves the team for a heavy amount of
         time and comes back pretty under-leveled (unless you really freakishly
         leveled him up before he left and got his level above the one he returns
         at). In fact, all he really has against Bertrand is his armlet and MP.
         Otherwise Bertrand is much stronger physically, and in every other area
         except magic. Thankfully Roger's better MP and Armlet are what put him
         over Bertrand in the end. Useless in the beginning and not around at all
         for a third of the game, Roger at least makes a decent comeback
         eventually... For two levels. Post-game he has little use. What a waste...
    
    
    RANK: **
    
    
    *******************************************************************************
    
    BERTRAND
    --------
    
    GENDER: Male
    WEAPON: Sword
    ARMLET: None
    
    STRATEGIC SYNOPSIS:
    
         Bertrand is an awkward piece of work. His physical power and defense are
         nicely above average, making him the strongest untransformed sword user
         in the game. Early on he will be a wonderful asset for your team, and then
         his usefulness will steeply decline once you gain Rufus and La Hire. While
         Bertrand may have high attack power for a sword user, his magic is very
         weak and his MP low, making use of sword skills a pain. Roger also easily
         overtakes his strengths once he obtains his armlet. Considering the axe
         users are vastly superior tanks and tanking is all Bertrand is really good
         for... I would ditch him after stage 7 unless you're crying for a sword
         user.
    
    
    RANK: *
    
    
    *******************************************************************************
    
    LIANE / CUISSES
    ---------------
    
    GENDER: Female/Male?
    WEAPON: Sword
    ARMLET: Yes (Paragons Armlet)
    GEMS: Argent, Gules, Azure
    
    STRATEGIC SYNOPSIS:
    
         Since Liane and Cuisses share the same stat pool I've linked them
         together. The only real difference between the two is Liane's ability to
         equip female based items and her special Charred Necklace post-game.
         Liane and Cuisses are a strange mix of sword user and magic wielder. Their
         magic and sword swinging are pretty potent, but their defense and health
         leave a large amount to be desired. Definitely not upfront fighters, the
         pair are still extremely useful. Although magic is largely nerfed late in
         the game, their strong use of healing and area attack magic make them
         a valuable support mage. Once transformed, their sword skills become
         insanely powerful. Combined with an above average evade rate this allows
         them to make the transition from versatile magic users to frontline
         warriors. Just be wary of how long that transformation lasts. Their
         versatility was a key part strategically in almost every battle in the
         game for myself. Post-game Liane's equipment gives her the edge over
         Cuisses, so I recommend you make the switch. A very useful team mate
         overall, but there's definitely a lack of post-game effectiveness.
    
    
    RANK: ***
    
    
    *******************************************************************************
    
    JEAN
    ----
    
    GENDER: Male
    WEAPON: Lance
    ARMLET: None
    
    STRATEGIC SYNOPSIS:
    
         Jean might be a charming guy off the battlefield, but on it he can be a
         real menace. Jean's only lance holding rival is Gilles, who actually is
         a better lance user than Jean in most respects. Stat wise the only
         differences come down to Jean being WAY more accurate and Gilles having
         way more magic power. This makes Jean a more solid choice had Gilles not
         had an armlet. Give Jean Sweep, Destroy! and other lance skills and he
         can mow down groups of enemies without reserve. Just be aware that Jean
         takes hits like a baby and should be used for support more than direct
         fighting. Jean is a useful team member who is unfortunately overshadowed
         by Gilles. But very late in the game as you can use more team mates and
         enemies become larger in size, Jean can be an excellent asset.
    
    
    RANK: **
    
    
    *******************************************************************************
    
    GILLES
    ------
    
    GENDER: Male
    WEAPON: Lance
    ARMLET: Yes (Hellequins Armlet)
    GEMS: Mistrals, Levin, Welkin
    
    STRATEGIC SYNOPSIS:
    
         Gilles, the heavily eye shadowed and purple kilt wearing noble. Thankfully
         his skills are as in vogue as his fashion sense is. Gilles suffers from
         the same problems Jean does in that he sucks at most head on fighting.
         Sadly, his accuracy is also far lower than Jean's for some reason. His
         transformation allows him to make up for this though, and also gives him
         a much stronger version of Take Flight! for free, allowing him to save
         an extra skill slot for something else. Just as Jean, Gilles is made for
         group attacks and indirect fighting. Gilles does leave the party for
         a small portion of the game, so it's something to keep in mind. Aside from
         that he's a valuable fighter and should be the first Lancer you consider
         using.
    
    
    RANK: ***
    
    
    *******************************************************************************
    
    MARCEL
    ------
    
    GENDER: Male
    WEAPON: Bow
    ARMLET: No 
    
    
    STRATEGIC SYNOPSIS:
    
         Marcel is among the most valuable team members you will aquire in the
         game, period. Being one of only two bow users, Marcel makes his mark as
         the physically stronger of the two. Sky Dart alone will give you an insane
         tactical advantage in several levels, allowing you to complete them with
         Marcel alone. His accuracy is pretty high, his attack damage is above
         average, and his bow allows him to strike from a ridiculous distance.
         Give him Range +1 and Mobility +1, and Marcel will reek of badass. Even
         his bow skills are awesome. Toxic arrow deals massive posion damage every
         round. Once he regains 50mp per turn Meteor Bolt can be cast almost
         indefinitely, doubling his attack power. Salvo allows him to use a Meteor
         style attack on a wave of enemies... Marcel kicks ass, end of story.
         There is a major drawback to his character though, and that is his
         abysmally weak defenses. Marcel should never be on the frontlines though,
         so hopefully you never make this an issue. Still, with the right skill
         gems you can curb this a bit. Even with this drawback, he still rocks.
         Use Marcel. You won't regret it.
    
    
    RANK: ****
    
    
    
    *******************************************************************************
    
    BEATRIX
    -------
    
    GENDER: Female
    WEAPON: Bow
    ARMLET: No 
    
    
    STRATEGIC SYNOPSIS:
    
         Beatrix is Marcel's more defensively and magically inclined half. This
         would probably make her a better bow user than Marcel if not for a couple
         things. The bow skills are physical skills, so Beatrix's weaker strength
         means you won't be getting the full punch out of these attacks. And while
         it's nice that Beatrix has an above average magic ability, you really
         should not be concentrating on using spells with her. There are plenty of
         better magic users far better suited to that task (not to mention late in
         the game most magic sucks). Her HP is also a lot lower than Marcels,
         making her even more vulnerable to attacks. Still, if you need to fight
         mages then Beatrix will be a helluva lot tougher with than Marcel with her 
         unbelievable magic defense. Considering how rarely magic will pose a
         problem for you though, this isn't really a glowing trait. On the plus
         side, Beatrix has slightly better accuracy than Marcel. All this said,
         Beatrix is still an awesome assist to the team. Marcel may be the
         better choice overall, but Beatrix can still hold her own.
    
    
    RANK: ***
    
    
    *******************************************************************************
    
    RUFUS
    -----
    
    GENDER: Male
    WEAPON: Axe
    ARMLET: No 
    
    
    STRATEGIC SYNOPSIS:
    
         Best character in the game, bar none. Rufus surpases every single
         character in the game in every category except magic. Once you get Helm
         Splitter Rufus surpases even Jeanne's transformation attacks. That is
         REALLY saying something, especially since Rufus cannot transform. You can
         put Rufus anywhere and just watch him absorb damage like a sponge, and
         then deal it back three fold. He is that effin amazing. Give him an HP
         Recovery III, Helm Splitter, tons of support Gems (MOBILITY +1!!!) and
         watch him single handedly dominate the battlefield. Heck, once he has
         enough MP he can almost cast Helm Splitter repeatedly. Any team without
         Rufus is missing out on what is easily the most important team member
         you can have.
         
    
    
    RANK: ****
    
    
    *******************************************************************************
    BARTOLOMEO
    ----------
    
    GENDER: Male
    WEAPON: Axe
    ARMLET: No 
    
    
    STRATEGIC SYNOPSIS:
    
         Bartolomeo is awesome. Not as awesome as Rufus, but awesome none the less.
         If you need a second tank, this is your man. All of his stats are lower
         than Rufus', but that's barely saying anything. Bartolomeo easily
         eclipses both Bertrand and La Hire as secondary tanks/fighters. I really
         don't have any more to say about him since everything I said about Rufus
         applies to Bartolomeo. Bartolomeo is just a really good tank and a very
         useful second to Rufus.
    
    
    
    RANK: ***
    
    
    *******************************************************************************
    
    LA HIRE
    -------
    
    GENDER: Male
    WEAPON: Axe
    ARMLET: No 
    
    
    STRATEGIC SYNOPSIS:
    
         To be blunt, La Hire sucks but not as much as Bertrand. And that is about
         as nice as I can be. La Hire's stats fall far below Rufus' (we're talking
         100 points or more here in some stats) and almost as far below Bartolomeo.
         If not for the fact he's a more useful fighter than Bertrand, La Hire
         would have been two stars too. This is not to say La Hire is useless, but
         you literally have two other characters vastly superior to him. Why bother
         to use him or Bertrand at all? You don't need three regular
         tanks/fighters. Don't bother with La Hire unless for some reason you
         really enjoy tanks.
    
    
    
    RANK: **
    
    
    *******************************************************************************
    
    RICHARD
    -------
    
    GENDER: Male
    WEAPON: Staff
    ARMLET: Yes (Theologians Armlet)
    GEMS: Reckoning, Retribution, Eternity
    
    
    STRATEGIC SYNOPSIS:
    
         Richard is hands down the best mage in the game. He has the highest magic
         attack power of all the mages, he can equip the best staff in the game
         which gives him a huge attack magic boost, and he can transform. His only
         rival as far as mages go is Claire, who almost mirrors his stats. But
         since Claire cannot transform, we all know who comes out on top. Late in
         the game most magic will quickly become useless. You'll likely only need
         one magic user on your team merely for the purposes of multi-hit magic
         attacks and general healing/buffing. Richard is that man. With awesome
         staying power and great versatility through magic, Richard is a character
         you should strongly consider.
    
    
    
    RANK: ****
    
    
    *******************************************************************************
    
    CLAIRE
    ------
    
    GENDER: Female
    WEAPON: Staff
    ARMLET: No
    
    
    STRATEGIC SYNOPSIS:
    
         Claire is essentially the female version of Richard. Her stats are a only
         a hair below his and she weilds a staff as well. The main difference comes
         down to as small a thing as Claire being able to equip female only armor.
         Oh, and she has no armlet, making her automatically useless in comparison.
         While far and away a better mage than Lianne/Cuisses, mages have almost no
         tactical value post game and you really only require one. Unless you're
         burning for hot and pointless magic action, pick Claire when choosing your
         path through the game. Or make the logical choice and use Lianne/Cuisses
         instead. That is, of course, unless you have a fetish for young woman with
         with big rods. Its your call. 
    
    
    
    RANK: **
    
    
    *******************************************************************************
    
    ROSE
    ----
    
    GENDER: Female
    WEAPON: Whip
    ARMLET: No
    
    
    STRATEGIC SYNOPSIS:
    
         Rose is the character you end up with if you don't take Claire. The ONLY
         whip user in the game, Rose is the only character whom can attack
         diagonally with a normal attack. She can also attack over two spaces.
         The closest character I can compare her too is Colet. She is essentially
         Colet, only with breasts and a whip. Don't let those fabulous twins
         deceive you though. Colet is the better theif character here. Still,
         Rose is more versatile than Claire and actually has some use as an
         assiting fighter thanks to her diagonal attack abilites and very high
         dodge rate. Strangely, she and Colet do not share gems. Although their
         abilites are the same, there is a male and female version of each one...
         When push comes to shove, take Rose. She's the only character of her type
         in the game, you can squeeze some decent use out of her throughout, and
         she's easy on the eyes. I love a woman who can use a whip. Grroow!
    
    
    RANK: ***
    
    
    *******************************************************************************
    
    COLET
    -----
    
    GENDER: Male
    WEAPON: Dagger
    ARMLET: No
    
    
    STRATEGIC SYNOPSIS:
    
         Colet is your typical rugged theif man. Quick of hand, and quicker of
         mouth, Colet is 100% the goto man when it comes to an assist fighter.
         His dodge rate is phenominal. With the right equipment, Colet becomes
         untouchable to even the hardest bosses in the game. We are talking less
         than a 10% chance of being attacked here. His attack power is higher than
         it looks thanks to his extremely high critical rate, but his real
         strength comes in his move rate and his ability to stack multiple
         auras. He's the perfect man to give Three Hits. Using this tactic, you
         can burn your way through any battle in the game. Colet only has one major
         hampering weakness... Magic, and attacks that always have 100% accuracy.
         Knowing this though, simply be aware of it and strategize effectively.
         Colet won't let you down, and he keeps his value post-game with ease.
         Definitely a keeper for any team.
    
    
    
    RANK: ****
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                       F) WEAPON\ITEM\ARMOR  :                     /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    ###############################################################################
    Weapons:
    ###############################################################################
    
    
    SWORDS
    ******
    
    Stick: Atk +1
    
    Chevalier's Sword: Atk +2
    
    Steel Sword: Atk +3
    
    Rapier: Atk +6  Accuracy +10
    
    Assault Blade: Atk +14
    
    Champion's Sword: Atk +26
    
    Mithril Sword: Atk +39
    
    Dragon Saber: Atk +48
    
    Purgatoire: Atk +42  Magic Def +20  MP +20
    
    Paladin's Sword: Atk +50  Evade +10
    
    Durendal: Atk +50  Critical +95
    
    Deathbringer: Atk +110
    
    
    DAGGERS:
    ********
    
    Dagger: Atk +3 Critical +40
    
    Silver knife:  Atk +7 Critical +30
    
    Flame Edge: Atk +16 Critical +20
    
    Poison Ripper: Atk +25 Accuracy +10 Critical +30
    
    Assassin's Knife: Atk +30 Accuracy +10 Mobility +1 Critical +50
    
    Tsukikage: Atk +70 Critical +60
    
    
    LANCES:
    *******
    
    Soldiers Lance: Atk +2
    
    Iron Lance: Atk +5 Evade +2
    
    Vanspear: Atk +12 Evade +4
    
    Trident: Atk +24 Evade +5
    
    Twin Enga: Atk +37 Evade +7
    
    Knight's Lance: Atk +47 Evade +8
    
    DragonFang: Atk +45  Magic Atk +20 Magic Def +20 Evade +8 MP +10
    
    Demongriffe: Atk +55 Magic Atk +10 Evade +8 Critical +20 HP +10
    
    Rune Spear: Atk +50 Accuracy +20 Evade +8
    
    Gae Bulg: Atk +100 Evade +10
    
    
    AXES:
    *****
    
    Iron Axe: Atk +5
    
    Battle Axe: Atk +10
    
    Clanman's Axe: Atk +16
    
    Shatteraxe: Atk +32
    
    Sorcerite Axe: Atk +48
    
    Blistering Helve: Atk +62
    
    Freezing Helve: Atk +75 Accuracy -10
    
    Jinni's Wings: Atk +65 Def +10
    
    Spirit's Helve: Atk +66 Accuracy +20
    
    Lucifer: Atk +120 Magic Atk +10 Magic Def +10 MP +20
    
    
    BOWS:
    *****
    
    Shortbow: Atk +7
    
    Tribal Bow:  Atk +13
    
    Bow of the Sun: Atk +25
    
    Demon's Wing: Atk +37 Accuracy -5
    
    Angel Bow: Atk +45 Accuracy +10
    
    Bow of Artemis: Atk +80
    
    
    STAVES:
    *******
    
    Mage's Staff: Atk +3 Magic Atk +2
    
    Crystal Wand: Atk +8 Magic Atk +4
    
    Heavy Mace: Atk +18 Magic Atk +7
    
    Sage's Staff: Atk +25 Accuracy +5 Magic Atk +10
    
    Lifegiver's Staff: Atk +30 Magic Atk +15 HP +20
    
    Caduceus: Atk +60 Magic Atk +50 MP +50
    
    
    WHIPS:
    ******
    
    Snakeskin Lash: Atk +7
    
    Metal Whip: Atk +20
    
    Blade Whip: Atk +28
    
    Torturer's Lash: Atk +37 Critical +20
    
    Hammer Whip: Atk +40 Def +10 Evade +20
    
    Rose Whip: Atk +70 Accuracy +3
    
    
    ###############################################################################
    Armor:
    ###############################################################################
    
    
    LIGHT ARMOR (Equippable By Anyone):
    *********************************
    
    Light Clothing: Def +1
    
    Leather Clothing: Def +6
    
    Pelt Jacket: Def +9
    
    Leather Skirt: Def +10 (Women Only)
    
    Silk Robe: Def +17
    
    Magical Dress: Def +15 Magic Def +10 (Women Only)
    
    Dragon Leathers: Def +26
    
    Robe of Light: Def +23 Magic Def +15 (Women Only)
    
    Sage's Frock: Def +22 Magic Def +20 MP +10
    
    Black Bustier: Def +30 (Women Only)
    
    Angel's Frock: Def +50 Magic Def +35 Evade +10 MP +20
    
    Devil's Frock: Def +40 Magic Atk +20 Accuracy +20 MP +20
    
    
    HEAVY ARMOR (Not Equippable By Marcel, Colet, Rose, Richard, Beatrix):
    ********************************************************************
    
    Leather Armor: Def +13 Evade -1
    
    Chainmail Armor: Def +23 Evade -3
    
    Plate Armor: Def +34 Evade -3 Mobility -1
    
    Mithril Mail: Def +42 Magic Def +10
    
    Firedrake Armor: Def +55 Evade -2
    
    
    SPECIAL ARMOR:
    **************
    
    Goddess Armor: Def +60 Magic Def +40(Jeanne Only)
    
    Charred Pendant: Def +25 Magic Def +25 HP +20 MP +20(Liane Only)
    
    
    SHIELDS:
    ********
    
    Buckler: Def +2 Evade +5
    
    Round Shield: Def +6 Evade +8
    
    Steel Shield: Def +9 Evade +12
    
    Kite Shield: Def +16 Evade +16
    
    Jinni Shield: Def +35 Evade +17 Atk +10
    
    Sylph Shield: Def +29 Magic Def +10 Evade +16
    
    Holy Shield: Def +40 Magic Def +5 Evade +25 Magic Atk +10 MP +20
    
    
    ###############################################################################
    Items:
    ###############################################################################
    
    Healing Herb: Restores 60 HP
    
    Healing Seed: Restores 120 HP
    
    Healing Fruit: Restores 180 HP
    
    Healing Extract: Fully restores target's HP
    
    Mana Shard: Restores 30 MP
    
    Mana Crystal: Restores 60 MP
    
    Mana Jewel: Restores 100 MP
    
    Mana Light: Fully restores target's MP
    
    Angel's Grace: Restores 100 HP and MP
    
    God's Grace: Fully restores HP and MP
    
    Healing Vapors: Restores 80 HP within range
    
    Erpow Fruit: Permanently raises Atk by 3
    
    Strength Tonic: Raises Atk by 10 for 3 turns
    
    Rysecor Fruit: Permanently raises Magic Atk by 3
    
    Magical Tonic: Raises Magic Atk by 10 for 3 turns
    
    Eldish Fruit: Permanently raises Def by 3
    
    Defense Tonic: Raises Def by 10 for 3 turns
    
    Xheno Fruit: Permanently raises Magic Def by 3
    
    Warding Tonic: Raises Magic Def by 10 for 3 turns
    
    Sibull Fruit: Permanently raises Accuracy by 5
    
    Stability Tonic: Raises Accuracy by 20 for 3 turns
    
    Deadeye Tonic: Raises Accuracy by 50 for 3 turns
    
    Geddo Fruit: Permanently raises Evade by 5
    
    Reflex Tonic: Raises Evade by 20 for 3 turns
    
    Critical Tonic: Improves likelihood of critical hits for 3 turns
    
    Nimble Tonic: Raises Mobility by 1 for 3 turns
    
    Solar Phial: Deals sol damage when used to a foe
    
    Searing Phial: Deals sol damage when used to foes within range
    
    Lunar Phial: Deals luna damage when used to a foe
    
    Moonglow Phial: Deals luna damage when used to foes within range
    
    Astral Phial: Deals stella damage when used to a foe
    
    Galaxy Phial: Deals stella damage when used to foes within range
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                           G) SKILL LIST:                          /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    ###############################################################################
    Red:
    ###############################################################################
    
    SWORDS:
    *******
    
    Follow Me!:
    -----------
    
    MP 20 
    Req. Lvl: 5
    Rarity: **
    
    A mighty cry to stir up comrades. Raises the attack of allies within
    a 4-square radius for several turns.
    
    Follow Me! II:
    --------------
    
    MP 30 
    Req. Lvl: 25
    Rarity: ****
    
    Heroic daring that drives allies' fear away. Greatly raises the attack
    of all surrounding allies.
    
    Jugulaire:
    ----------
    
    MP 55 
    Req. Lvl: 28
    Rarity: ***
    
    A precision strike on enemy vitals. Ensures all single-enemy attacks
    are critical hits for several turns.
    
    Blood Sword:
    -----------
    
    MP 30 
    Req. Lvl: 25
    Rarity: ****
    
    Curses the bearer's weapon with a thirst for blood. Absorbs HP equal
    to 1/2 the damage dealt.
    
    Blood Sword II:
    ---------------
    
    MP 82 
    Req. Lvl: 42
    Rarity: *****
    
    Turns the bearer's weapon into a malevolent demon. Absorbs HP equal
    to the damage dealt.
    
    Flash Strike:
    -------------
    
    MP 28 
    Req. Lvl: 3
    Rarity: *
    
    A single, scintillating attack to fell the opposition. Deals
    damage to one enemy.
    
    Triple Slash:
    -------------
    
    MP 51
    Req Lvl: 18
    Rarity: **
    
    Changes the users aura to a blade that strikes from three ways
    at once. Deals damage to one enemy.
    
    
    Heaven's Gate:
    -------------
    
    MP 100
    Req Lvl: 37
    Rarity: ***
    
    A merciful attack that opens the gates to a peaceful afterlife.
    Deals mortal damage to one enemy.
    
    Crescent Arc:
    -------------
    
    Mp 34
    Req. Lvl: 10
    Rarity: *
    
    Flashes the blade in an arc that evokes the mooonlight. Strikes
    the 3 squares directly ahead at once.
    
    
    Spirit Sword:
    -------------
    
    MP 52
    Req Lvl: 19
    Rarity: **
    
    Concentrates the surrounding aura into a sharp blade. Attacks
    all directly adjacent enemies at once.
    
    
    Tempest Sword:
    -------------
    
    MP 75
    Req Lvl: 26
    Rarity: ***
    
    Wields a storm as if it were rage and blows foes to bits. Attacks
    4 squares directly ahead at once.
    
    War Reverie:
    ------------
    
    MP 94
    Req Lvl: 39
    Rarity: ****
    
    A hundred battles pass like a fleeting dream. Attacks all nearby
    foes, one after another.
    
    Hymn of Glory:
    -------------
    
    MP 115
    Req Lvl: 45
    Rarity: *****
    
    A glorious attack blessed by all. Unleashes a powerful attack on
    the 7 squares directly ahead.
    
    AXES:
    *****
    
    Wood Chop:
    ----------
    
    Mp 22
    Req Lvl: 3
    Rarity: *
    
    Raise a weapon up before hacking downward full-force. Deals heavy
    damage to one enemy.
    
    Helm Splitter:
    --------------
    
    Mp 62
    Req. Lvl: 18
    Rarity: ***
    
    A full-force attack that cleaves an enemy helm in two. Deals heavy
    damage and lowers defense.
    
    Might Roar:
    -----------
    
    Mp 45
    Req. Lvl: 5
    Rarity: **
    
    The roar of a fearsome beast. Can paralyze enemies in the 3 squares
    directly ahead.
    
    Compass:
    --------
    
    Mp 53
    Req. Lvl: 15
    Rarity: ***
    
    Use brute force to swing your weapon in a wide radius. Attacks all
    surrounding foes at once.
    
    Dire Swing:
    -----------
    
    Mp 49
    Req. Lvl: 31
    Rarity: ***
    
    A ruthless slash that cuts through bone and all, leaving only a pitiful
    shell... Always critical if it hits.
    
    
    SPEARS:
    *******
    
    Impale!:
    --------
    
    Mp 35
    Req. Lvl: 11
    Rarity: **
    
    Strike down numerous foes at once with a single thrust! Attacks 7
    squares in a straight line.
    
    Take Flight!:
    -------------
    
    Mp 60
    Req. Lvl: 20
    Rarity: ****
    
    Take off like a bird and launch a thrust from above! Surmounts all
    obstacles to strike far-off foes.
    
    Sweep!:
    -------
    
    Mp 55
    Req. Lvl: 19
    Rarity: ***
    
    Use the lance's length to mow down many foes at once! Attacks
    a wide area straight ahead.
    
    Leg Strike:
    -----------
    
    Mp 45
    Req. Lvl: 18
    Rarity: ***
    
    Trips up the enemy with a long hilt. Stuns the enemy in addition
    to dealing damage.
    
    Pierce!:
    --------
    
    Mp 55
    Req. Lvl: 19
    Rarity: ***
    
    Bust through enemy armor with a sharp thrust. Deals damage regardless
    of a foe's defense.
    
    Pierce! II:
    -----------
    
    Mp 155
    Req. Lvl: 36
    Rarity: ****
    
    Bust through even heavy armor and go for the kill! Deals big damage
    regardless of a foe's defense.
    
    Ravage!:
    --------
    
    Mp 82
    Req. Lvl: 28
    Rarity: ****
    
    Become a true demon and take on surrounding foes alone! Attacks
    enemies 2 squares away.
    
    Destroy!:
    --------
    
    Mp 103
    Req. Lvl: 44
    Rarity: *****
    
    Slay all in your way with a cyclonic strike! Launches a fierce
    attack against a wide area directly ahead.
    
    BOWS:
    *****
    
    Sniper:
    -------
    
    Mp 21
    Req Lvl: 5
    Rarity: **
    
    Use keen archer senses to always hit the target. Guarantees a
    hit, but greatly lessens damage.
    
    Sniper II:
    ----------
    
    Mp 53
    Req Lvl: 14
    Rarity: ***
    
    Use keen archer senses to always hit the target. Guarantees a
    hit, but slightly lessens damage.
    
    Sniper III:
    -----------
    
    Mp 78
    Req Lvl: 27
    Rarity: ****
    
    Use keen archer senses to always hit a single target. Guarantees a
    hit without compromising damage.
    
    Sniper IV:
    ----------
    
    Mp 103
    Req Lvl: 40
    Rarity: *****
    
    Sight enemy weak points with the accuracy of God Himself. Ensures a
    hit for heavy damage.
    
    Skewer Shot:
    ------------
    
    Mp 55
    Req Lvl: 31
    Rarity: ****
    
    Draw the bow taut and run one foe after another through. Attacks all
    enemies in a straight line at once.
    
    
    Poison Arrow:
    -------------
    
    Mp 32
    Req Lvl: 9
    Rarity: **
    
    A poison-tipped arrow that is a tradition of hunting peoples.
    Inflicts poison as well as damage.
    
    Stun Arrow:
    -----------
    
    Mp 52
    Req Lvl: 15
    Rarity: ***
    
    An arrow tipped with a powerful tranquilizer. Paralyzes foe in
    addition to dealing damage.
    
    Recovery Shot:
    --------------
    
    Mp 32
    Req Lvl: 15
    Rarity: ***
    
    A first aid shot that fires a healing arrow into an ally. Restores
    a lot of HP to a faraway target.
    
    Meteor Bolt:
    ------------
    
    Mp 56
    Req Lvl: 23
    Rarity: ****
    
    A dense aura that tears the sky and pierces the enemy. A secret bow
    technique that deals big damage.
    
    Salvo:
    ------
    
    Mp 110
    Req Lvl: 42
    Rarity: *****
    
    An assault of arrows that rains down wherever you aim. Randomly
    attacks a wide area.
    
    Sky Dart:
    ---------
    
    Mp 70
    Req Lvl: 30
    Rarity: ****
    
    An arrow of light shot heavenward that chases its prey to Earth's
    end. Attacks anywhere on the map.
    
    Toxic Arrow:
    ------------
    
    Mp 74
    Req Lvl: 27
    Rarity: ***
    
    A poisonous attack that fills the battlefield with agonized screams.
    Inflicts damage and strong poison.
    
    
    STAVES:
    *******
    
    Revivify:
    ---------
    
    Mp 180
    Req Lvl: 33
    Rarity: ****
    
    High recovery spell. Breathes life into the fallen. Revives an ally.
    
    Mind Eater:
    -----------
    
    Mp 5
    Req Lvl: 36
    Rarity: ***
    
    High offensive spell. Steals an opponent's magic-ancient taboo.
    Absorbs the target's MP.
    
    Swap:
    -----
    
    Mp 58
    Req Lvl: 25
    Rarity: ***
    
    High support spell. Twists the fabric of space. Swaps the caster's
    position with that of a chosen ally.
    
    Meteor:
    -------
    
    Mp 210
    Req Lvl: 40
    Rarity: ****
    
    High offensive spell. Causes a meteor shower that deals random
    damage to enemies in range.
    
    Lightning:
    ----------
    
    Mp 132
    Req Lvl: 30
    Rarity: ***
    
    High offensive spell(neutral). Sets off a supercharged blast that
    deals heavy damage to one enemy.
    
    Inferno:
    -------
    
    Mp 260
    Req Lvl: 36
    Rarity: *****
    
    The ultimate sol magic. Summons hellfire through a sinister pact,
    turning the battlefield to cinders.
    
    Angel Tear:
    ----------
    
    Mp 260
    Req Lvl: 36
    Rarity: *****
    
    The ultimate luna magic. A single droplet's purity washes all away
    in a raging torrent.
    
    Thor's Hammer:
    --------------
    
    Mp 260
    Req Lvl: 36
    Rarity: *****
    
    The ultimate stella magic. An ancient thuner god's hammer parts the
    heavens in judgement.
    
    Sinister Storm:
    --------------
    
    Mp 260
    Req Lvl: 36
    Rarity: *****
    
    The ultimate neutral magic. Summons a tornado of loathing that gouges
    the earth.
    
    Earthquake:
    -----------
    
    Mp 225
    Req Lvl: 29
    Rarity: ****
    
    Ultimate magic that leads good and evil to nature's appointed end.
    Shakes up friend and foe alike.
    
    
    DAGGERS:
    ********
    
    Shadow Stitch:
    --------------
    
    Mp 20
    Req Lvl: 4
    Rarity: **
    
    Sews a foe's shadow to the ground, restricting movement. Paralyzes
    foe in addition to dealing damage.
    
    Venom Edge:
    -----------
    
    Mp 25
    Req Lvl: 5
    Rarity: **
    
    Attacks with a blade coated in venom. Sometimes poisons in addition
    to dealing damage.
    
    Two Hits:
    ---------
    
    Mp 42
    Req Lvl: 12
    Rarity: ***
    
    Unleashes a string of attacks faster than the eye can register. Attacks
    twice in one go.
    
    Three Hits:
    -----------
    
    Mp 71
    Req Lvl: 30
    Rarity: ****
    
    Unleashes a string of attacks faster than the eye can register. Attacks
    thrice in one go.
    
    Four Hits:
    ---------
    
    Mp 115
    Req Lvl: 46
    Rarity: *****
    
    Unleashes a string of attacks faster than the eye can register. Attacks
    four times in one go.
    
    Strange Dance:
    --------------
    
    Mp 29
    Req Lvl: 14
    Rarity: ***
    
    Sap energy from foes with an odd dance that's...not meant to be odd.
    Lowers attack for several turns.
    
    Bomb:
    -----
    
    Mp 60
    Req Lvl: 19
    Rarity: ***
    
    Sends a bomb rolling toward the enemy's feet. Deals damage to a wide
    area around the target.
    
    Skill Shakedown:
    ----------------
    
    Mp 31
    Req Lvl: 3
    Rarity: **
    
    A cutthroat tactic that steals the enemies skill stones. Randomly
    obtains one stone if successful.
    
    Gold Shakedown:
    ---------------
    
    Mp 15
    Req Lvl: 3
    Rarity: **
    
    A cutthroat tactic that robs the enemy of their gold. Children don't
    try this at home!
    
    Aero Dagger:
    ------------
    
    Mp 38
    Req Lvl: 14
    Rarity: ***
    
    Hurls a knife in a straight line at the targeted foe. Can attack an
    enemy up to 7 squares away.
    
    Provoke:
    --------
    
    Mp 35
    Req Lvl: 8
    Rarity: **
    
    Taunts the enemy to draw their attention. Makes the user more prone to
    attack for 1 turn.
    
    
    WHIPS:
    ******
    
    Gold Snatcher:
    --------------
    
    Mp 15
    Req Lvl: 3
    Rarity: ***
    
    Reaches into the enemy's bosom to relieve them of their valuables.
    Don't try this at home, loves!
    
    Stun Whip:
    ----------
    
    Mp 33
    Req Lvl: 5
    Rarity: ***
    
    Ties up foes after striking them. Sometimes paralyzes enemies in
    addition to dealing damage.
    
    Wild Whip:
    ----------
    
    Mp 105
    Req Lvl: 24
    Rarity: ****
    
    Crack your whip indiscriminately as if possessed by an ice queen.
    Randomly attacks a wide area.
    
    Skill Snatcher:
    ---------------
    
    Mp 31
    Req Lvl: 17
    Rarity: ****
    
    Flich skill stones the enemy is carrying. We might even snag us one
    stone at random, loves!
    
    Jezebel's Slave:
    ----------------
    
    Mp 31
    Req Lvl: 6
    Rarity: **
    
    Charm enemies with a titillating pose. Makes the user more prone to
    attacks for 1 turn.
    
    Jezebel's Slave II:
    -------------------
    
    Mp 54
    Req Lvl: 21
    Rarity: ***
    
    Play up irresistible...assets to seduce the enemy. Makes the user more
    prone to attacks for 3 turns.
    
    
    Not Equippable:
    ***************
    
    Tail Whip:
    ----------
    
    Mp 5
    Rarity: ***
    
    Dragon skill. Swings a tail as thick as a log. Deals damage to the 3
    squares directly ahead.
    
    Poison Breath:
    --------------
    
    Mp 30
    Rarity: *****
    
    Dragon skill. Breathes noxious breath. Poisons a wide area directly
    ahead.
    
    Breath:
    -------
    
    Mp 30
    Rarity: ***
    
    Dragon skill. Breathes fiery breath that can melt iron. Deals heavy
    damage to the area directly ahead.
    
    Wallop:
    -------
    
    Mp 10
    Rarity: ***
    
    Golem skill. Swings a huge arm in a crushing punch. Deals damage to
    the 3 squares directly ahead.
    
    Body Slam:
    ----------
    
    Mp 10
    Rarity: ***
    
    Golem skill. Leaps and crashes its enormous body into the ground. Deals
    heavy damage to all nearby.
    
    
    
    ###############################################################################
    Green:
    ###############################################################################
    
    
    Fireball:
    ---------
    
    Mp 36
    Req Lvl: 5
    Rarity: **
    
    Offensive Spell (sol). Hurls a giant ball of flame at an enemy.
    
    Fireball II:
    ------------
    
    Mp 65
    Req Lvl: 15
    Rarity: ***
    
    Offensive Spell (sol). Hurls an enormous fireball that chars to
    the bone.
    
    Flame:
    ------
    
    Mp 52
    Req Lvl: 7
    Rarity: ***
    
    Offensive Spell (sol). Scorches the area in a fierce torrent of
    flame.
    
    Flame II:
    ---------
    
    Mp 105
    Req Lvl: 18
    Rarity: ****
    
    Offensive Spell (sol). Turns the area to ash in a storm of blazing
    fire.
    
    Ice Bullet:
    -----------
    
    Mp 36
    Req Lvl: 6
    Rarity: **
    
    Offensive Spell (luna). Fires an icy projectile at an enemy.
    
    Ice Bullet II:
    --------------
    
    Mp 65
    Req Lvl: 16
    Rarity: ***
    
    Offensive Spell (luna). Mercilessly impales an enemy on myriad
    lances of ice.
    
    Blizzard:
    ---------
    
    Mp 52
    Req Lvl: 11
    Rarity: ***
    
    Offensive Spell (luna). Turns the are to ice with its cold,
    ranging winds.
    
    Blizzard II:
    ------------
    
    Mp 105
    Req Lvl: 20
    Rarity: ****
    
    Offensive Spell (luna). Whirls up an ict tempest that freezes
    all in the area.
    
    Thunderbolt:
    ------------
    
    Mp 36
    Req Lvl: 7
    Rarity: **
    
    Offensive Spell (stella). Rains lightning down upon an enemy's
    head.
    
    Thunderbolt II:
    --------------
    
    Mp 65
    Req Lvl: 17
    Rarity: ***
    
    Offensive Spell (stella). Sunders the heavens and strikes an
    enemy dead.
    
    Cyclone:
    --------
    
    Mp 52
    Req Lvl: 11
    Rarity: ***
    
    Offensive Spell (stella). Swirls through an area and dices enemies
    in a violent whirlwind.
    
    Cyclone II:
    -----------
    
    Mp 105
    Req Lvl: 22
    Rarity: ****
    
    Offensive Spell (stella). Swallows the enemy horde in a vortex that
    rips through the area.
    
    Heal:
    -----
    
    Mp 28
    Req Lvl: 3
    Rarity: **
    
    Recovery Spell. Mends wounds with its pure light. Restores HP to
    the target (normal).
    
    Heal II:
    --------
    
    Mp 56
    Req Lvl: 16
    Rarity: ***
    
    Recovery Spell. Mends dire wounds with the light of God's mercy.
    Restores HP to the target (high).
    
    Healing Wind:
    -------------
    
    Mp 68
    Req Lvl: 9
    Rarity: ***
    
    Recovery Spell. Its balmy winds bring comfort to all. Restores HP
    to all allies in an area (normal).
    
    Healing Wind II:
    ----------------
    
    Mp 103
    Req Lvl: 24
    Rarity: ****
    
    Recovery Spell. Its merciful light heals all that behold it.
    Restores HP to all allies in an area (high).
    
    Cure:
    -----
    
    Mp 29
    Req Lvl: 7
    Rarity: **
    
    Recovery Spell. Neutralizes the body's afflictions. Cures status
    ailments like poison and paralysis.
    
    Raise Force:
    ------------
    
    Mp 18
    Req Lvl: 17
    Rarity: ***
    
    Support spell. Temporarily invigorates the muscles. Raises the target's
    attack for several turns.
    
    Raise Defenses:
    ---------------
    
    Mp 21
    Req Lvl: 14
    Rarity: ***
    
    Support spell. Magically fortifies armor. Raises the target's defense
    for several turns.
    
    Magic Shield:
    ------------
    
    Mp 18
    Req Lvl: 18
    Rarity: ***
    
    Support spell. Creates a magic barrier. Raises the target's magic
    defense for several turns.
    
    Raise Mobility:
    --------------
    
    Mp 51
    Req Lvl: 20
    Rarity: ***
    
    Support spell. Calls upon the wind to lighten one's step. Raises
    the target's mobility for several turns.
    
    Lower Mobility:
    --------------
    
    Mp 21
    Req Lvl: 10
    Rarity: ***
    
    Support spell. Makes the air around a foe denser. Lowers
    the target's mobility for several turns.
    
    
    Poison:
    -------
    
    Mp 32
    Req Lvl: 10
    Rarity: ***
    
    Offensive Spell. Gathers up latent toxins around the enemy.
    Poisons the target for several turns.
    
    Lower Force:
    ------------
    
    Mp 25
    Req Lvl: 13
    Rarity: ***
    
    Support spell. Temporarily fatigues an enemy. Lowers the target's
    attack for several turns.
    
    Lower Defenses:
    ---------------
    
    Mp 23
    Req Lvl: 21
    Rarity: ***
    
    Support spell. Weakens the overall constitution of armor. Lowers the
    target's defense for several turns.
    
    Magic Rust:
    ------------
    
    Mp 23
    Req Lvl: 18
    Rarity: ***
    
    Support spell. Upsets a foe's concentration. Lowers the target's magic
    defense for several turns.
    
    
    ###############################################################################
    Purple:
    ###############################################################################
    
    SWORDS:
    *******
    
    Counter:
    --------
    
    Req Lvl: 10
    Rarity: **
    
    Predict, dodge, and returns blows. Counters a percentage of enemy
    attacks without taking damage.
    
    Counter II:
    -----------
    
    Req Lvl: 34
    Rarity: ****
    
    Dodge an attack and rebound with a powerful counterattack. Deals
    heavy damage when countering.
    
    Adroit:
    --------
    
    Req Lvl: 20
    Rarity: ****
    
    Meet assaults from any directions. No disadvantage when attacked
    from the rear or side.
    
    
    AXES:
    *****
    
    Desperation:
    ------------
    
    Req Lvl: 3
    Rarity: **
    
    Become a death-seeking warrior, swinging with abandon. Raises
    attack but slightly lowers defense.
    
    Desperation II:
    ---------------
    
    Req Lvl: 13
    Rarity: ***
    
    Become a death-seeking warrior, swinging with abandon. Greatly
    raises attack but lowers defense.
    
    Desperation III:
    ----------------
    
    Req Lvl: 30
    Rarity: ****
    
    Parallel a warrior willing to give all to kill his foe. Gain
    fearsome attack, but also perilous defense.
    
    
    SPEARS:
    *******
    
    Piercing Power:
    ---------------
    
    Req Lvl: 7
    Rarity: **
    
    Uses the wielder's weight to limit damage drop to the distant foe
    when piercing two targets.
    
    Piercing Power II:
    ------------------
    
    Req Lvl: 18
    Rarity: ***
    
    Uses the wielder's weight to negate damage drop to the distant foe
    when piercing two targets.
    
    Piercing Power III:
    -------------------
    
    Req Lvl: 30
    Rarity: ****
    
    Uses all the wielders weight to deliver heavy damage, even to the
    distant foe.
    
    
    BOWS:
    *****
    
    Range +1:
    ---------
    
    Req Lvl: 28
    Rarity: ****
    
    A bow technique that uses more effective trajectory. Extends range
    by 1 square.
    
    Range +2:
    ---------
    
    Req Lvl: 46
    Rarity: *****
    
    A bow technique that uses more effective trajectory. Extends range
    by 2 squares.
    
    
    STAVES:
    *******
    
    Mindbreaker:
    ------------
    
    Req Lvl: 12
    Rarity: ***
    
    A wallop of negative magic hinders enemy spellpowers. Deals damage
    to MP as well when attacking.
    
    
    DAGGERS:
    ********
    
    Sneak By:
    ---------
    
    Req Lvl: 10
    Rarity: **
    
    An agent's tech for slipping past nearby foes. Enables movement
    through an enemy square.
    
    
    WHIPS:
    ******
    
    Healing Perfume:
    ----------------
    
    Req Lvl: 20
    Rarity: ***
    
    An adult scent mixed with an odd healing medicine. Restores some
    HP to all allies each turn.
    
    Slip Through:
    -------------
    
    Req Lvl: 10
    Rarity: **
    
    A bandit skill used for charming nearby foes. Move through an
    enemy's square, loves!
    
    ###############################################################################
    Blue:
    ###############################################################################
    
    HP Recovery:
    -------------
    
    Req Lvl: 10
    Rarity: ***
    
    A crystal full of life's wondrous ability to endure harsh conditions.
    Restores HP by 10% each turn.
    
    HP Recovery II:
    ---------------
    
    Req Lvl: 21
    Rarity: ****
    
    A crystal full of life's wondrous ability to endure harsh conditions.
    Restores HP by 20% each turn.
    
    HP Recovery III:
    ----------------
    
    Req Lvl: 35
    Rarity: *****
    
    A crystal full of life's wondrous ability to endure harsh conditions.
    Restores HP by 30% each turn.
    
    EXP Bonus:
    ----------
    
    Req Lvl: 7
    Rarity: **
    
    A stone that has traveled eternity and seen the art of war perfected.
    Multiplies EXP earned by 120%.
    
    EXP Bonus II:
    ------------
    
    Req Lvl: 15
    Rarity: ***
    
    A stone that has traveled eternity and seen the art of war perfected.
    Multiplies EXP earned by 150%.
    
    EXP Bonus III:
    -------------
    
    Req Lvl: 22
    Rarity: ****
    
    A stone that has traveled eternity and seen the art of war perfected.
    Multiplies EXP earned by 200%.
    
    EXP Bonus IV:
    -------------
    
    Req Lvl: 29
    Rarity: *****
    
    A stone that has traveled eternity and seen the art of war perfected.
    Multiplies EXP earned by 300%.
    
    Preemptive:
    ----------
    
    Req Lvl: 38
    Rarity: ****
    
    An odd stone that invites carelessness on the part of foes. Counters
    before their attack instead of after.
    
    Two Rounds:
    ----------
    
    Req Lvl: 31
    Rarity: ****
    
    The crystallized souls of heroes drunk on battle. Fight a second round
    with opponents.
    
    Three Rounds:
    -------------
    
    Req Lvl: 45
    Rarity: *****
    
    The crystallized souls of heroes drunk on battle. Fight a third round
    with opponents.
    
    Beast Slayer:
    -------------
    
    Req Lvl: 24
    Rarity: **
    
    A stone that causes weapons to confuse a beast's instincts. Deals
    additional damage to beasts.
    
    Man-Eater:
    ----------
    
    Req Lvl: 25
    Rarity: ***
    
    A stone that curses weapons with a loathing of mankind. Deals
    additional damage to humans.
    
    Goliath Slayer:
    ---------------
    
    Req Lvl: 27
    Rarity: ***
    
    A dishonrable stone that reminds giants of their days of defeat. Deals
    additional damage to giants.
    
    Undead Slayer:
    -------------
    
    Req Lvl: 27
    Rarity: ***
    
    A heaven-blessed stone full of divine prayers. Deals
    additional damage to the undead.
    
    Devil Slayer:
    -------------
    
    Req Lvl: 30
    Rarity: ****
    
    A miraculous demon-repelling stone with God's mark. Deals
    additional damage to demons.
    
    Dragon Slayer:
    --------------
    
    Req Lvl: 30
    Rarity: ****
    
    A stone housing ancient braves who brought dragons to the bay. Deals
    additional damage to wyverns.
    
    Godspeed:
    ---------
    
    Req Lvl: 50
    Rarity: *****
    
    Amplifies power as each foe is slain, speeding the wielder along.
    Move again if target is defeated.
    
    Critical Edge:
    -------------
    
    Req Lvl: 20
    Rarity: ***
    
    An eerie light that reveals foes' weaknesses. Improves the chances of
    critical hits when attacking.
    
    Treasure Hunter:
    ---------------
    
    Req Lvl: 9
    Rarity: **
    
    A bandit skill that uses a sixth sense to seek out treasure. Locates
    hidden treasures on the map.
    
    Treasure Lover:
    ---------------
    
    Req Lvl: 3
    Rarity: *
    
    A bandit skill that uses a sixth sense to seek out treasure. Locates
    hidden treasures, loves!
    
    HP +20:
    -------
    
    Req Lvl: 11
    Rarity: **
    
    A stone of crystallized life force. Increases HP by 20.
    
    HP +20:
    -------
    
    Req Lvl: 11
    Rarity: **
    
    A stone of crystallized life force. Increases HP by 20.
    
    HP +30:
    -------
    
    Req Lvl: 13
    Rarity: ***
    
    A stone of crystallized life force. Increases HP by 30.
    
    HP +50:
    -------
    
    Req Lvl: 17
    Rarity: ***
    
    A stone of crystallized life force. Increases HP by 50.
    
    HP +100:
    -------
    
    Req Lvl: 23
    Rarity: ****
    
    A stone of crystallized life force. Increases HP by 100.
    
    HP +150:
    -------
    
    Req Lvl: 35
    Rarity: ****
    
    A stone of crystallized life force. Increases HP by 150.
    
    HP +300:
    -------
    
    Req Lvl: 50
    Rarity: *****
    
    A stone of crystallized life force. Increases HP by 300.
    
    MP +10:
    -------
    
    Req Lvl: 7
    Rarity: *
    
    A stone of crystallized magic. Increases MP by 10.
    
    MP +20:
    -------
    
    Req Lvl: 15
    Rarity: **
    
    A stone of crystallized magic. Increases MP by 20.
    
    MP +30:
    -------
    
    Req Lvl: 19
    Rarity: ***
    
    A stone of crystallized magic. Increases MP by 30.
    
    MP +50:
    -------
    
    Req Lvl: 27
    Rarity: ***
    
    A stone of crystallized magic. Increases MP by 50.
    
    MP +100:
    -------
    
    Req Lvl: 34
    Rarity: ****
    
    A stone of crystallized magic. Increases MP by 100.
    
    MP +150:
    -------
    
    Req Lvl: 45
    Rarity: *****
    
    A stone of crystallized magic. Increases MP by 150.
    
    Attack +3:
    ----------
    
    Req Lvl: 1
    Rarity: *
    
    A stone said to contain the crystallized valor of a great warrior.
    Increases attack by 3.
    
    Attack +5:
    ----------
    
    Req Lvl: 6
    Rarity: **
    
    A stone said to contain the crystallized valor of a great warrior.
    Increases attack by 5.
    
    Attack +10:
    ----------
    
    Req Lvl: 13
    Rarity: ***
    
    A stone said to contain the crystallized valor of a great warrior.
    Increases attack by 10.
    
    Attack +20:
    ----------
    
    Req Lvl: 21
    Rarity: ****
    
    A stone said to contain the crystallized valor of a great warrior.
    Increases attack by 20.
    
    
    Attack +30:
    ----------
    
    Req Lvl: 30
    Rarity: *****
    
    A stone said to contain the crystallized valor of a great warrior.
    Increases attack by 30.
    
    
    Magic Attack +3:
    ---------------
    
    Req Lvl: 8
    Rarity: **
    
    A stone said to contain the crystallized wisdom of a great mage.
    Increases magic attack by 3.
    
    Magic Attack +5:
    ---------------
    
    Req Lvl: 11
    Rarity: ***
    
    A stone said to contain the crystallized wisdom of a great mage.
    Increases magic attack by 5.
    
    Magic Attack +10:
    ---------------
    
    Req Lvl: 16
    Rarity: ****
    
    A stone said to contain the crystallized wisdom of a great mage.
    Increases magic attack by 10.
    
    Magic Attack +20:
    ---------------
    
    Req Lvl: 21
    Rarity: *****
    
    A stone said to contain the crystallized wisdom of a great mage.
    Increases magic attack by 20.
    
    Accuracy +5:
    ------------
    
    Req Lvl: 7
    Rarity: **
    
    A stone with an odd shine that offers courage to stare down a foe.
    Increases accuracy by 5.
    
    Accuracy +10:
    ------------
    
    Req Lvl: 13
    Rarity: ***
    
    A stone with an odd shine that offers courage to stare down a foe.
    Increases accuracy by 10.
    
    Accuracy +30:
    ------------
    
    Req Lvl: 21
    Rarity: ****
    
    A stone with an odd shine that offers courage to stare down a foe.
    Increases accuracy by 30.
    
    Evade +5:
    ---------
    
    Req Lvl: 4
    Rarity: **
    
    A softly glowing stone that hones the mind. Increases evade by 5.
    
    Evade +10:
    ---------
    
    Req Lvl: 16
    Rarity: ***
    
    A softly glowing stone that hones the mind. Increases evade by 10.
    
    Evade +30:
    ---------
    
    Req Lvl: 23
    Rarity: ****
    
    A softly glowing stone that hones the mind. Increases evade by 30.
    
    Mobility +1:
    ------------
    
    Req Lvl: 24
    Rarity: ***
    
    A stone that floats in midair by some strange force. Lightens the bearer
    and increases mobility by 1.
    
    Mobility +2:
    ------------
    
    Req Lvl: 32
    Rarity: ****
    
    A stone that floats in midair by some strange force. Lightens the bearer
    and increases mobility by 2.
    
    Mobility +3:
    ------------
    
    Req Lvl: 40
    Rarity: *****
    
    A stone that floats in midair by some strange force. Lightens the bearer
    and increases mobility by 3.
    
    Defense +3:
    -----------
    
    Req Lvl: 5
    Rarity: *
    
    A stone said to contain the crystallized fortitude of a knight.
    Increases defense by 3.
    
    Defense +5:
    -----------
    
    Req Lvl: 10
    Rarity: **
    
    A stone said to contain the crystallized fortitude of a knight.
    Increases defense by 5.
    
    Magic Defense +3:
    -----------------
    
    Req Lvl: 5
    Rarity: *
    
    A stone said to contain the crystallized prayers of a priest.
    Increases magic defense by 3.
    
    Magic Defense +5:
    -----------------
    
    Req Lvl: 10
    Rarity: **
    
    A stone said to contain the crystallized prayers of a priest.
    Increases magic defense by 5.
    
    Sol Spirit +1:
    --------------
    
    Req Lvl: 5
    Rarity: *
    
    A warmly-lit stone said to contain the crystallized blessings of the sun.
    Increases sol affinity by 1.
    
    Sol Spirit +2:
    --------------
    
    Req Lvl: 10
    Rarity: **
    
    A warmly-lit stone said to contain the crystallized blessings of the sun.
    Increases sol affinity by 2.
    
    Sol Spirit +3:
    --------------
    
    Req Lvl: 20
    Rarity: ****
    
    A warmly-lit stone said to contain the crystallized blessings of the sun.
    Increases sol affinity by 3.
    
    
    Luna Spirit +1:
    --------------
    
    Req Lvl: 5
    Rarity: *
    
    A coldly-lit stone said to contain the crystallized blessings of the moon.
    Increases luna affinity by 1.
    
    Luna Spirit +2:
    --------------
    
    Req Lvl: 10
    Rarity: **
    
    A coldly-lit stone said to contain the crystallized blessings of the moon.
    Increases luna affinity by 2.
    
    Luna Spirit +3:
    --------------
    
    Req Lvl: 20
    Rarity: ****
    
    A coldly-lit stone said to contain the crystallized blessings of the moon.
    Increases luna affinity by 3.
    
    Stella Spirit +1:
    ----------------
    
    Req Lvl: 5
    Rarity: *
    
    A queerly-lit stone said to contain the crystallized blessings of the stars.
    Increases stella affinity by 1.
    
    Stella Spirit +2:
    ----------------
    
    Req Lvl: 10
    Rarity: **
    
    A queerly-lit stone said to contain the crystallized blessings of the stars.
    Increases stella affinity by 2.
    
    Stella Spirit +3:
    ----------------
    
    Req Lvl: 20
    Rarity: ****
    
    A queerly-lit stone said to contain the crystallized blessings of the stars.
    Increases stella affinity by 3.
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                         H) SKILL BINDING:                         /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    
    Coup de Grace Skills (red):
    ---------------------------
    
    Type    Result                  First                   Second    
    -------------------------------------------------------------------------------
    Sword   Follow ME!              Raise Force             Attack + 3
    Sword   Follow ME!              Raise Force             Mighty Roar
    Sword   Follow ME! II           Follow ME!              Attack + 10
    Sword   Follow ME! II           Follow ME!              Mighty Roar
    Sword   Jugulaire               Critical Edge           Triple Slash
    Sword   Jugulaire               Sniper II               Wood Chop
    Sword   Blood Sword             HP Recovery             Spirit Sword
    Sword   Blood Sword             HP +50                  Spirit Sword
    Sword   Blood Sword II          HP Recovery II          Blood Sword
    Sword   Blood Sword II          Blood Sword             Magic Attack +10
    Sword   Flash Strike            N/A                     N/A
    Sword   Triple Slash            Flash Strike            Cyclone
    Sword   Triple Slash            Flash Strike            Cresent Arc
    Sword   Heaven's Gate           Spirit Sword            Undead Slayer
    Sword   Heaven's Gate           Triple Slash            Heal II
    Sword   Cresent Arc             Flash Strike            Luna Spirit +1
    Sword   Cresent Arc             Luna Spirit +1          Attack +3
    Sword   Spirit Sword            Ice Bullet II           Attack +5
    Sword   Spirit Sword            Skewer Shot             Cresent Arc
    Sword   Tempest Sword           Spirit Sword            Cyclone II
    Sword   Tempest Sword           Cyclone II              Sweep!
    Sword   War Reviere             Four Hits               Tempest Sword
    Sword   War Reviere             Man-Eater               Follow Me! II
    Sword   Hymn Of Glory           Inferno                 War Reviere
    Spear   Impale!                 Piercing Power          Ice Bullet
    Spear   Impale!                 Attack +3               Ice Bullet
    Spear   Take Flight!            Sniper                  Thunderbolt
    Spear   Take Flight!            Accuracy +10            Thunderbolt
    Spear   Sweep!                  Triple Slash            Leg Strike
    Spear   Sweep!                  Body Slam               Raise Mobility
    Spear   Leg Strike              Lower Force             Cresent Arc
    Spear   Leg Strike              Gold Shakedown          Gold Snatcher
    Spear   Pierce!                 Lower Defences          Piercing Power
    Spear   Pierce!                 Impale!                 Attack +5
    Spear   Pierce! II              Pierce!                 Skewer Shot
    Spear   Pierce! II              Piercing Power II       Attack +10
    Spear   Ravage!                 Jugulaire               Raise Mobility
    Spear   Ravage!                 Desperation III         Accuracy +10
    Spear   Destroy                 Ravage!                 Sinsister Storm
    Axe     Wood Chop               N/A                     N/A
    Axe     Helm Splitter           Lower Defences          Take Flight
    Axe     Helm Splitter           Wood Chop               Thunderbolt II
    Axe     Mighty Roar             Follow ME!              Lower Force
    Axe     Mighty Roar             Flash Strike            Lower Force
    Axe     Compass                 Cyclone II              Wood Chop
    Axe     Compass                 Cresent Arc             Wood Chop
    Axe     Dire Swing              Critical Edge           Wood Chop
    Axe     Dire Swing              Wood Chop               Helm Splitter
    Bow     Sniper                  Accuracy +5             Lower Force
    Bow     Sniper II               Accuracy +10            Sniper
    Bow     Sniper II               Sniper                  Attack + 5
    Bow     Sniper III              Accuracy +30            Sniper II
    Bow     Sniper III              Sniper II               Skewer Shot
    Bow     Sniper IV               Sniper III              Attack +20
    Bow     Sniper IV               Sniper III              Lightning
    Bow     Skewer Shot             Aero Dagger             Piercing Power II
    Bow     Skewer Shot             Sniper II               Piercing Power II
    Bow     Skewer Shot             Fireball II             Sniper II
    Bow     Poison Arrow            Sniper                  Poison
    Bow     Stun Arrow              Sniper                  Lower Force
    Bow     Recovery shot           Heal II                 Sniper II
    Bow     Recovery shot           Heal II                 Impale!
    Bow     Recovery shot           HP recovery             Skewer Shot
    Bow     Meteor Bolt             Fireball II             Impale!
    Bow     Meteor Bolt             Stella Spirit +2        Fireball II
    Bow     Salvo                   Meteor                  Sky Dart
    Bow     Sky Dart                Take Flight!            Meteor Bolt
    Bow     Sky Dart                Take Flight!            Mobility +1
    Bow     Toxic Arrow             Poison Arrow            Sniper II
    Staff   Revivify                ???                     ???
    Staff   Revivify                Healing Wind II         Cure
    Staff   Mind Eater              MP +20                  Blood Sword
    Staff   Mind Eater              MindBreaker             Impale!
    Staff   Swap                    Take Flight!            Magic Attack +3
    Staff   Meteor                  Sky Dart                Flame II
    Staff   Meteor                  Salvo                   Fireball II
    Staff   Lightning               Piercing Power II       Thunderbolt II
    Staff   Lightning               Piercing Power II       Mp +30
    Staff   Inferno                 War Revirie             Magic Attack +20
    Staff   Angel Tear              Healing Perfume         Magic Attack +20
    Staff   Thor's Hammer           Magic Attack +20        Sky Dart
    Staff   Sinister Storm          Ravage!                 Magic Attack +20
    Staff   Earthquake              Body Slam               Thor's Hammer
    Dagger  Shadow Stitch           Lower Force             Sniper II
    Dagger  Shadow Stitch           Lower Force             Two Hits
    Dagger  Venom Edge              Poison                  Flash Strike
    Dagger  Two Hits                Two Rounds              Raise Mobility
    Dagger  Three Hits              Two Hits                Two Hits
    Dagger  Three Hits              Two Hits                Two Rounds
    Dagger  Four Hits               Three Hits              Three Rounds
    Dagger  Four Hits               Three Hits              Three Hits
    Dagger  Strange Dance           Lower Force             Gold Shakedown
    Dagger  Strange Dance           Lower Force             Gold Snatcher
    Dagger  Bomb                    Fireball II             Flame
    Dagger  Bomb                    Sol Spirit +2           Aero Dagger
    Dagger  Bomb                    Aero Dagger             Fireball II
    Dagger  Skill Shakedown         Shadow Stitch           EXP Bonus II
    Dagger  Aero Dagger             Skewer Shot             Cyclone II
    Dagger  Aero Dagger             Cyclone II              Accuracy +10
    Dagger  Provoke                 Lower Defences          Evade +5
    Dagger  Provoke                 Desperation             Evade +5
    Whip    Stun Whip               Lower Force             Tail Whip
    Whip    Wild Whip               Three Hits              Two Rounds
    Whip    Wild Whip               Meteor                  Compass
    Whip    Wild Whip               Tail Whip               Meteor
    Whip    Gold Snatcher           N/A                     N/A
    Whip    Skill Snatcher          Shadow Stitch           Jezebelís Slave
    Whip    Jezebel's Slave         Gold Snatcher           Magic Attack +5
    Whip    Jezebel's Slave         Lower Force             Provoke
    Whip    Jezebel's Slave         Stun Whip               Lower Defences
    Whip    Jezebelís Slave II      Jezebelís Slave         Blood Sword II
    Whip    Jezebelís Slave II      Jezebelís Slave         Mind Eater
    
    
    Innate Skills (Purple):
    -----------------------
    
    
    Type    Result                  First                   Second    
    -------------------------------------------------------------------------------
    Sword   Counter                 Raise Mobility          Triple Slash
    Sword   Counter			EXP Bonus		Raise Mobility
    Sword   Counter II              Preemptive              Counter
    Sword   Counter II              Sneak By                Evade +10
    Sword   Adroit                  Counter                 Evade +10
    Sword   Adroit                  EXP Bonus               Preemptive
    Spear   Piercing Power          N/A                     N/A
    Spear   Piercing Power II       Piercing Power          Attack +10
    Spear   Piercing Power II       EXP Bonus               Piercing Power
    Spear   Piercing Power III      Piercing Power II       Attack +20
    Spear   Piercing Power III      Piercing Power II       EXP Bonus II
    Axe     Desperation             N/A                     N/A
    Axe     Desperation II          Desperation             Raise Force
    Axe     Desperation II          Lower Defences          Attack +3
    Axe     Desperation III         Desperation II          Provoke
    Axe     Desperation III         Desperation II          Mighty Roar
    Bow     Range +1                N/A                     N/A
    Staff   Mind Breaker            Helm Splitter           Magic Rust
    Staff   Mind Breaker            Jezebel's Slave         Magic Rust
    Dagger  Sneak By                Mobility +1             Evade +10
    Whip    Healing Perfume         Healing Wind II         Jezebel's Slave
    Whip    Healing Perfume         HP Recovery II          Jezebel's Slave
    Whip    Slip Through            N/A                     N/A
    
    
    Magic Skills (Green):
    ---------------------
    
    
    Result                  First                   Second    
    -------------------------------------------------------------------------------
    Fireball                Sol Spirit +1           Sol Spirit +1
    Fireball II             Fireball                Sniper II
    Fireball II             Fireball                Sol Spirit +2
    Flame                   Sol Spirit +2           Sol Spirit +2
    Flame II                Flame                   Bomb
    Flame II                Flame                   Sol Spirit +3
    Flame II                Sol Spirit +3           Mighty Roar
    Ice Bullet              Luna Spirit +1          Luna Spirit +1
    Ice Bullet II           Ice Bullet              Cresent Arc
    Ice Bullet II           Luna Spirit +2          Magic Defence +5
    Ice Bullet II           Luna Spirit +2          Magic Shield
    Blizzard                Luna Spirit +2          Luna Spirit +2
    Blizzard II             Blizzard                Luna Spirit +3
    Blizzard II             Luna Spirit +3          Desperation II
    Blizzard II             Cresent Arc             Spirit Sword
    Thunderbolt             Stella Spirit +1        Stella Spirit +1
    Thunderbolt II          Thunderbolt             Take Flight!
    Thunderbolt II          Thunderbolt             Stella Spirit +2
    Cyclone                 Stella Spirit +2        Stella Spirit +2
    Cyclone II              Stella Spirit +3        Sweep!
    Cyclone II              Stella Spirit +3        Compass
    Cyclone II              Compass                 Sweep!
    Heal II                 Heal                    HP +20
    Heal II                 ???                     ???
    Healing Wind            Heal II                 cyclone
    Healing Wind            Cyclone II              Heal
    Healing Wind II         Healing Wind            HP Recovery
    Healing Wind II         HP +50                  Mighty Roar
    Healing Wind II         Breath                  Heal II
    Cure                    N/A                     N/A
    Raise Force             N/A                     N/A
    Raise Defences          N/A                     N/A
    Magic Shield            N/A                     N/A
    Raise Mobility          N/A                     N/A
    Lower Mobility          N/A                     N/A
    Poison                  N/A                     N/A
    Lower Force             N/A                     N/A
    Lower Defences          N/A                     N/A
    Magic Rust              N/A                     N/A
    
    
    Stat Skills (Blue):
    -------------------
    
    
    Result                  First                   Second    
    -------------------------------------------------------------------------------
    HP Recovery             N/A                     N/A
    HP Recovery II          HP Recovery             HP Recovery
    HP Recovery III         HP Recovery II          HP Recovery II
    HP Recovery III         HP Recovery II          HP +100
    EXP Bonus               N/A                     N/A
    EXP Bonus II            EXP Bonus               EXP Bonus
    EXP Bonus III           EXP Bonus II            EXP Bonus II
    EXP Bonus IV            EXP Bonus III           EXP Bonus III
    Preemptive              Counter                 Raise Mobility
    Preemptive              Evade +10               Accuracy +10
    Two Rounds              N/A                     N/A
    Three Rounds            Two Rounds              Two Rounds
    Beast Slayer            Triple Slash            Sol Spirit +2
    Man Eater               Two Hits                Luna Spirit +2
    Goliath Slayer          Helm Splitter           Stella Spirit +2
    Undead Slayer           Healing Wind II         Sol Spirit +2
    Devil Slayer            Sniper III              Stella Spirit +2
    Dragon Slayer           Ravage!                 Luna Spirit +2
    GodSpeed                N/A                     N/A
    Critical Edge           N/A                     N/A
    Treasure Hunter         N/A                     N/A
    Treasure Lover          N/A                     N/A
    HP +20                  N/A                     N/A
    HP +30                  HP +20                  Luna Spirit +1
    HP +50                  HP +30                  HP +30
    HP +50                  HP +30                  Luna Spirit +1
    HP +100                 HP +50                  HP +50
    HP +100                 HP +50                  Luna Spirit +2
    HP +150                 HP +100                 HP +100
    HP +150                 HP +100                 Luna Spirit +3
    MP +10                  N/A                     N/A
    MP +20                  MP +10                  Luna Spirit +1
    MP +30                  MP +20                  MP +20
    MP +30                  MP +20                  Luna Spirit +1
    MP +50                  MP +30                  MP +30
    MP +50                  MP +30                  Luna Spirit +2
    MP +100                 MP +50                  MP +50
    MP +100                 MP +50                  Luna Spirit +3
    Attack +3               Raise Force             Sol Spirit +1
    Attack +5               Attack +3               Sol Spirit +1
    Attack +10              Attack +5               Attack +5
    Attack +10              Attack +5               Sol Spirit +2
    Attack +20              Attack +10              Attack +10
    Attack +20              Attack +10              Luna Spirit +3
    Magic Attack +5         Magic Attack +3         Sol Spirit +1
    Magic Attack +10        Magic Attack +5         Magic Attack +5
    Magic Attack +10        Magic Attack +5         Sol Spirit +2
    Magic Attack +20        Magic Attack +10        Magic Attack +10
    Magic Attack +20        Magic Attack +10        Sol Spirit +3
    Accuracy +5             N/A                     N/A
    Accuracy +10            Accuracy +5             Accuracy +5
    Accuracy +30            N/A                     N/A
    Evade +5                N/A                     N/A
    Evade +10               Evade +5                Evade +5
    Evade +30               N/A                     N/A
    Mobility +1             N/A                     N/A
    Mobility +2             Mobility +1             Mobility +1
    Mobility +2             Mobility +1             Raise Mobility
    Defence +3              Raise Defence           Stella Spirit +1
    Defence +5              Defence +3              Stella Spirit +2
    Magic Defence +3        Magic Sheild            Stella Spirit +1
    Magic Defence +5        Magic Defence +3        Stella Spirit +2
    Luna Spirit +1          N/A                     N/A
    Luna Spirit +2          N/A                     N/A
    Luna Spirit +3          N/A                     N/A
    Sol Spirit +1           N/A                     N/A
    Sol Spirit +2           N/A                     N/A
    Sol Spirit +3           N/A                     N/A
    Stella Spirit +1        N/A                     N/A
    Stella Spirit +2        N/A                     N/A
    
    
    
                                         __/\__
                                    /\  /      \  /\
      _____________________________/  \/        \/  \____________________________
     / __                                                                     __ \
    < /  \                   I) SPECIAL THANKS/CONTRIBUTORS:                 /  \ >
     \\  /___________________________________________________________________\  //
      \\//                                                                   \\//
       \/                                                                     \/
    
    - GameFAQs user Bobafett2 who was kind enough to submit to me all the
      Spoils of War info he collected for a possible mini FAQ. All that
      info is his, so you can thank him for it ;) If you have any questions 
      about that particular section feel free to e-mail him at
      legolasfett1@gmail.com. PLEASE DO NOT ABUSE HIS E-MAIL.
    
    - Lin Cailong who contributed like 99% of the info you see in the
      Weapon/armor/items list, as well as the skill gem information. That was
      a huge help and I wonder how long it took him to type it up, lol.
    
    - Adam Schindel and DragonFIRE (John) who combined gave me all the skill
      bindings in two comprehensive lists. Thanks go out to everyone else who
      sent me skill binds as well. There were a lot, so I'm sorry I couldn't
      make use of everyones. The effort was very much appreciated though!
    
    - Damian Lamothe who gave me the info for NeufChateau's enemies
    
    - Andy Carson for filling in some holes in the Skill bind section.
      Namely Cyclone II and Lightning.
    
    - David for filling in enemy crystal info during the fight with Avarita
    
    - Jason Lee and ICE for pointing out Gilles Pierce skill hurts one of the
      nigh invincible demons in stage 33
    
    - Joe Hempel Jr. for letting me know the boats in stage 27 disappear during
      round 10 and reinforcements arrive.
    
    - GameFAQS, for giving me somewhere to post stuff like this, as well as
      discuss games in general!
    
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    < /  \                          J) CONTACT INFO:                         /  \ >
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    E-mail: Phoenix_Blaster@hotmail.com
    Name: Troy Mossman
    
    Feel free to e-mail me about any corrections I need to make or things
    of that sort. Do not e-mail me questions about gameplay. That's what
    the messages boards are for. PLEASE do not abuse my e-mail. It's not my
    main one, but I use it frequently either way. It's there because I trust
    the majority of GameFAQs users have the ability to be mature when nudged :P.
    

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