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    FAQ/Walkthrough by darklao

    Version: 2.0 | Updated: 11/20/07 | Search Guide | Bookmark Guide

    Jeanne D'Arc
    
    Full FAQ/Walkthrough
    
    by "darklao"
    
    Version 1.7 - 20 November 2007
    
    ===============================================================================
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    ===============================================================================
    
    Contents:
    
    Introduction
    
    Walkthrough
     Stage 1 - A Voice From Heaven
     Stage 2 - Holy Armor
         Shop - Vaucouleurs
       Free Stage - Chapel in the Woods
     Stage 3 - Journey's Start (Neufchateau)
         Shop - Neufchateau
     Stage 4 - The Crimson Warrior (Forest of Fraude)
         Shop - Nancy
       Free Stage - Neufchateau
     Stage 5 - The Road to Chinon (Soir Valley)
       Free Stage - Forest of Fraude
     Stage 6 - The Armlet's Chosen (Aeolian Hill)
         Shop - Chinon
       Free Stage - Soir Valley
     Stage 7 - The Maiden Battle (Orleans)
         Shop - Orleans
       Free Stage - Aeolian Hill
     Stage 8 - The Savior's Proof (Bastille of St. Loup)
         Shop - Orleans
       Free Stage - Orleans
     Stage 9 - The Bloodied Savior (Bastille of the Augustins)
         Shop - Orleans
     Stage 10 - Talbot's Scheme (Bastille of the Augustins)
         Shop - Orleans
       Free Stage - Bastille of St. Loup
     Stage 11 - Breaching the Dark (Tourelles)
     Stage 12 - For a Free Orleans
         Shop - Orleans
       Free Stage - Bastille of the Augustins
       Free Stage - Altois Prairie (1st)
       Free Stage - Altois Prairie (2nd+)
     Stage 13 - The Battle of Patay (Patay)
       Free Stage - Tourelles
     Stage 14 - Brother Richard (Troyes)
         Shop - Troyes
       Free Stage - Patay
     Stage 15 - Chalons and the Ruse (Chalons)
       Free Stage - Troyes
       Free Stage - Colosseum 1
     Stage 16 - A New Pucelle (Bogs of Vermonde)
       Free Stage - Chalons
     Stage 17 - To Crown a King (Reims)
         Shop - Chinon
         Shop - Reims
       Free Stage - Bogs of Vermonde
     Stage 18 - Vicissitudes (Paris Ramparts)
     Stage 19A - Narrow Roads (La Charite)
     Stage 19B - The Magician Girl (St. Pierre-le-Moutier)
         Shop - La Charite
         Shop - St. Pierre-le-Moutier
       Free Stage - Paris Ramparts
     Stage 20 - The Snare (Clairoix)
     Stage 21 - Fated to War
         Shop - Clairoix
       Free Stage - La Charite
       Free Stage - St. Pierre-le-Moitier
     Stage 22 - Hopes Unattained (Grandgris Pass)
         Shop - Rouen
       Free Stage - Clairoix
       Free Stage - Tower of Alsace (1st)
       Free Stage - Tower of Alsace (2nd+)
       Free Stage - Raillement (1st)
       Free Stage - Raillement (2nd+)
         Shop - Raillemont
     Stage 23 - The Black Knight (Cents-Abris Ruins)
       Free Stage - Grandgris Pass
     Stage 24 - Dark Demoniac (Chateau Burgundy)
       Free Stage - Cents-Abris Ruins
     Stage 25 - Death Bestirred (Chinon)
       Free Stage - Chateau Burgundy
       Free Stage - Langles Tunnel (1st)
       Free Stage - Langles Tunnel (2nd+)
       Free Stage - Castle Vilneaux (1st)
       Free Stage - Castle Vilneaux (2nd+)
     Stage 26 - Queen Isabeau (Reims)
       Free Stage - Voldor Temple
     Stage 27 - Barging into Paris (Guillorey Canal)
       Free Stage - Reims
     Stage 28 - Shade and Light (Paris Warrens)
         Shop - Paris Warrens
       Free Stage - Guillorey Canal
     Stage 29A - Hunted Down (Alrond Wood)
     Stage 30A - Vying for Light
     Stage 29B - The Dwarves' Test (Gwygone Mines)
     Stage 30B - Vying for Light
       Free Stage - Paris Warren
     Stage 31 - Face to Face (Vantoix Canyon)
       Free Stage - Alrond Wood
       Free Stage - Gwygone Mines
     Stage 32 - Encumbered Powers (Soldat Outpost)
     Stage 33 - Release
       Free Stage - Vantoix Canyon
       Free Stage - Soldat Outpost
     Stage 34 - The Fifth Hero (Paris Castle)
     Stage 35 - The Dark Throne
     Stage 36 - Demise
    
    Post-game
     Free Stage Item Rewards List
       Free Stage - Cemetary (1st)
       Free Stage - Cemetary (2nd+)
       Free Stage - Colosseum 2
     Side-quest (Cemetary)
       Free Stage - Colosseum 3
    
    Skills and Damage Calculation
    
    Bind List (alpha by result)
    
    Bind List (alpha by component)
    
    Item List
    
    Trivia - Character Max Stats, Transformations, etc.
    
    Frequently Asked Questions
    
    Contact/Copyright/Hosting
    
    ===============================================================================
    Introduction - Spoiler-free, Missables/Glitch, Appropriate Levels
    ===============================================================================
    
    This guide is as spoiler-free as it is reasonable to be. I do not discuss the
    plot in this guide at all, but some of the enemy and stage names, as well as
    event listings of which characters leave, arrive, or must be used during a
    battle, will spoil things. If you're paranoid, don't read ahead.
    
    There are two missables and one glitch in the game. The first is the glitch,
    which happens if you beat the first run of the Colosseum between the time that
    one character leaves and another joins. This is from after you finish Stage 21
    and until you've finished Stage 22. It causes a certain gem to be inaccessible
    during some circumstances in the post-game. The second is a gem that must be
    looted from an item point during Stage 26. The last is a special armor you must
    loot in the post-game from the Free Stage - Cemetary the first time you access
    it.
    
    This guide is also fairly light on "walkthrough" commentary unless there is
    something meaningful to say. I always mention reinforcements, issues of
    particular difficulty, and sometimes recommendations that might make a map
    easier. But if the stage is a fairly boring beat-down, don't expect any
    mothering.
    
    For each stage I list the important information: Victory/Defeat conditions,
    turns, required characters/guests, item locations, and a list of enemies stats,
    skills, and number. When enemies of the same type have levels/stats that vary,
    I list the highest.
    
    If you want an idea of what level you should be, whether you'll be able to hit
    enemies in a given level at all and how much damage you'll deal, subtract
    their evasion from your accuracy for the hit% from the front (side = +10%, back
    = +20%), and subtract the relevant enemy defensive stat (DEF/MDEF) from the
    corresponding attack (ATK/MATK) stat. This will reflect the returns you'll be
    able to expect from a regular attack, not adjusted for burning auras, elemental
    affinities, or other bonuses. If the result is less than or equal to zero
    (unlikely), go play some Free Stages.
    
    I also list the item rewards, gold reward, and the experience reward that will
    be split equally between units not in the combat. The experience number is a
    rough guide. If you have higher levels than average, the number will be lower,
    and the reverse.
    
    The walkthrough lists all plot stages, free stages, shops and shop upgrades in
    the order they can be accessed in the game. If you want to know what the best
    armors/weapons are at your point in the game, or what skills you can buy and
    where, just find your place in the guide and look through the shops listed
    earlier in the guide. If you want to farm (steal/kill for) a certain skill,
    just look through the Free Stages earlier in the guide.
    
    Finally, all item points should be accounted for, but are not yet (possibly
    ever) comprehensive. Most item points have a random set of possible loots,
    the most common set is a gold loot, a phial, an herb, and an extremely rare
    possibility of a stat fruit. Item points with one type of weapon/armor listed
    often have alternative weapons/armors of a roughly equivalent in-game power.
    With very few exceptions (which are mentioned in the guide), item points aren't
    really worth bothering with. The locations listed are based on the map that
    appears on the "Report" screen, starting with the southwest corner as [1, 1].
    The first number is the west-east coordinate and the second is the south-north
    coordinate in the ordinary [x, y] fashion.
    
    ===============================================================================
    Walkthrough
    ===============================================================================
    Stage 1 - A Voice From Heaven
    -------------------------------------------------------------------------------
    
    Victory: Annihilate all enemies
    Defeat: Jeanne falls
    Turns: 10
    Required Characters: 2/2 - Jeanne, Liane
    Map Size: 17x17
    
    Item Points
    -----------
    [13, 16] Buckler
    [ 5, 14] Mana Shard
    [11,  4] Battleaxe
    
    Enemies
    -------
    Orc - lvl 1 (2)
    HP: 30               -
    MP: 10               -
    ATK:  25  MATK:   5  -
    DEF:   9  MDEF:   5  -
    ACC:  80   EVA:  28  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lvl 1 (1)
    HP: 45               -
    MP: 20               -
    ATK:  32  MATK:  10  -
    DEF:  16  MDEF:   8  -
    ACC:  95   EVA:  30  -
    MOV:   5  CRIT:   3  -
    
    Rewards
    -------
    EXP:  160
    GOLD: 100
    ITEMS - Solar Phial, Healing Herb
    
    -------------------------------------------------------------------------------
    Stage 2 - Holy Armor
    -------------------------------------------------------------------------------
    
    Victory: Annihilate all enemies
    Defeat: Jeanne falls
    Turns: 10
    Required Characters: 3/3 - Jeanne, Liane, Roger
    Map Size: 15x20
    
    Item Points
    -----------
    [ 2,  2] 500G
    [ 2,  9] 500G
    [13, 16] Buckler
    
    Enemies
    -------
    English Officer - lv 4 (1)
    HP: 110              - Flash Strike
    MP: 30               -
    ATK:  55  MATK:  35  -
    DEF:  26  MDEF:  15  -
    ACC: 110   EVA:  30  -
    MOV:   5  CRIT:   3  -
    
    Orc - lv 4 (5)
    HP: 38               - Sol Spirit +1
    MP: 16               -
    ATK:  42  MATK:  11  -
    DEF:  18  MDEF:  11  -
    ACC:  89   EVA:  30  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 3 (1)
    HP: 53               - Sol Spirit +1
    MP: 24               - Wood Chop
    ATK:  43  MATK:  16  -
    DEF:  22  MDEF:  12  -
    ACC: 101   EVA:  33  -
    MOV:   5  CRIT:   3  -
    
    Rewards
    -------
    
    EXP:  236
    GOLD: 100
    ITEMS - Healing Herb, Heal
    
    Events
    ------
    Free Stage Chapel in the Woods opens.
    Proceed to Vaucouleurs and enter to open Stage 3 at Neufchateau.
    Vaucouleurs Shop opens.
    
    -------------------------------------------------------------------------------
    Shop - Vaucouleurs
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword (100G) ATK +3
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    
    Shield
    ------
    Buckler (150G) DEF +2, EVA +5
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    Magic
    -----
    Fireball (500G) lvl 5
    
    -------------------------------------------------------------------------------
    Free Stage - Chapel in the Woods
    -------------------------------------------------------------------------------
    
    Victory: Annihilate all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 0/5
    Map Size: 17x17
    
    Item Points
    -----------
    [13, 16] Healing Herb
    [ 5, 14] 300G
    [11,  4] 
    
    Enemies
    -------
    Orc - lv 2 (4)
    HP: 36               - Sol Spirit +1
    MP: 12               -
    ATK:  36  MATK:   9  -
    DEF:  15  MDEF:   9  -
    ACC:  86   EVA:  30  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 3 (2)
    HP: 43               - Sol Spirit +1
    MP: 24               - Wood Chop
    ATK:  43  MATK:  16  -
    DEF:  22  MDEF:  12  -
    ACC: 101   EVA:  33  -
    MOV:   5  CRIT:   3  -
    
    Rewards
    -------
    EXP:  89
    GOLD: 100
    
    -------------------------------------------------------------------------------
    Stage 3 - Journey's Start (Neufchateau)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the English Officer
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 3/5 - Jeanne, Jean, Bertrand
    Map Size: 20x16
    
    Item Points
    -----------
    [10,  6] 500G
    [11, 11] Healing Herb
    [17, 11] Battleaxe
    
    Enemies
    -------
    English Officer - lv 6 (1)
    HP: 120              - Flash Strike
    MP: 40               -
    ATK:  75  MATK:  50  -
    DEF:  38  MDEF:  24  -
    ACC: 130   EVA:  33  -
    MOV:   5  CRIT:   4  -
    
    Orc - lv 7 (2)
    HP: 45               - Sol Spirit +1
    MP: 21               -
    ATK:  58  MATK:  17  -
    DEF:  27  MDEF:  17  -
    ACC:  97   EVA:  33  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 7 (2)
    HP: 71               - Sol Spirit +1
    MP: 31               - Wood Chop
    ATK:  65  MATK:  28  -
    DEF:  34  MDEF:  20  -
    ACC: 113   EVA:  38  -
    MOV:   5  CRIT:   3  -
    
    Lizardman - lv 7 (4)
    HP: 52               - Luna Spirit +1
    MP: 41               - Impale!
    ATK:  63  MATK:  22  -
    DEF:  24  MDEF:  17  -
    ACC: 100   EVA:  39  -
    MOV:   5  CRIT:   3  -
    
    Comments
    --------
    If your levels are low, save the Transformation for the officer.
    
    Rewards
    -------
    EXP:  380
    GOLD: 200
    ITEMS - Erpow Fruit, Nimble Tonic, Cure
    
    Events
    ------
    Jean and Bertrand Join.
    Neufchateau Shop opens.
    Stage 4 opens at Forest of Fraude
    
    -------------------------------------------------------------------------------
    Shop - Neufchateau
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword (100G) ATK +3
    Rapier      (450G) ATK +6, ACC +10
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    
    Shield
    ------
    Buckler (150G) DEF +2, EVA +5
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    Magic
    -----
    Fireball   (500G) lvl 5
    Ice Bullet (500G) lvl 6
    
    -------------------------------------------------------------------------------
    Stage 4 - The Crimson Warrior (Forest of Fraude)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the English Officer
    Defeat: The nobleman falls in battle
    Turns: 10
    Required Characters: 1/5 - Jeanne
    Guests: French Soldier, Nobleman
    Map Size: 20x20
    
    Item Points
    -----------
    [15,  6] Rysecor Fruit/Erpow Fruit
    [ 8, 11] Buckler/Leather Clothing
    [ 3,  8] 500G
    [15, 13] Mana Shard/Healing Herb
    
    Enemies
    -------
    English Officer - lv 8 (1)
    HP: 130              - Flash Strike
    MP: 50               -
    ATK:  85  MATK:  60  -
    DEF:  42  MDEF:  27  -
    ACC: 140   EVA:  36  -
    MOV:   5  CRIT:   5  -
    
    Orc - lv 8 (2)
    HP: 50               - Sol Spirit +1
    MP: 21               -
    ATK:  64  MATK:  19  -
    DEF:  30  MDEF:  19  -
    ACC: 100   EVA:  34  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 8 (3)
    HP: 79               - Sol Spirit +1
    MP: 31               - Wood Chop
    ATK:  71  MATK:  31  -
    DEF:  37  MDEF:  22  -
    ACC: 116   EVA:  40  -
    MOV:   5  CRIT:   3  -
    
    Mage - lv 8 (1)
    HP: 50               - Sol Spirit +1
    MP: 50               - Fireball
    ATK:  33  MATK:  52  - Lower Force
    DEF:  16  MDEF:  30  - Heal
    ACC:  60   EVA:  40  -
    MOV:   4  CRIT:   3  -
    
    Bovimoth - lv 7 (1)
    HP: 90               - Stella Spirit +1
    MP: 30               - Desperation
    ATK:  73  MATK:  30  - Attack +3
    DEF:  32  MDEF:  20  -
    ACC:  90   EVA:  33  -
    MOV:   4  CRIT:   8  -
    
    Bovimoth - lv 8 (1)
    HP: 93               - Stella Spirit +1
    MP: 32               - Desperation
    ATK:  78  MATK:  32  - Attack +3
    DEF:  35  MDEF:  23  -
    ACC:  92   EVA:  34  -
    MOV:   4  CRIT:   8  -
    
    Comments
    --------
    Make sure Liane has the Heal skill and Fireball and load her in the northeast
    most panel. With her you will ignore everything and rush to heal/assist the
    nobleman.
    
    Rewards
    -------
    EXP:  228
    GOLD: 300
    ITEMS - Eldish Fruit, Healing Herb, Fireball
    
    Events
    ------
    Marcel and Colet join.
    Nancy Shop opens.
    Free Stage at Neufchateau opens.
    Stage 5 opens at Soir Valley.
    
    -------------------------------------------------------------------------------
    Shop - Nancy
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword (100G) ATK +3
    Rapier      (450G) ATK +6, ACC +10
    Iron Lance  (470G) ATK +5, EVA +2
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    
    Shield
    ------
    Buckler (150G) DEF +2, EVA +5
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    -------------------------------------------------------------------------------
    Free Stage - Neufchateau
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 20x16
    
    Item Points
    -----------
    [10,  6] 300G
    [11, 11] Healing Herb
    [17, 11] 300G
    
    Enemies
    -------
    Orc Knight - lv 8 (2)
    HP: 79               - Sol Spirit +1
    MP: 31               - Wood Chop
    ATK:  71  MATK:  31  -
    DEF:  37  MDEF:  22  -
    ACC: 116   EVA:  40  -
    MOV:   5  CRIT:   3  -
    
    Lizardman - lv 8 (2)
    HP: 53               - Luna Spirit +1
    MP: 43               - Impale!
    ATK:  67  MATK:  24  -
    DEF:  27  MDEF:  19  -
    ACC: 103   EVA:  40  -
    MOV:   5  CRIT:   3  -
    
    Lizard Gurdian - lv 9 (1)
    HP: 90               - Luna Spirit +1
    MP: 52               - Impale!
    ATK:  81  MATK:  37  - Piercing Power
    DEF:  45  MDEF:  34  -
    ACC: 121   EVA:  53  -
    MOV:   5  CRIT:   4  -
    
    Dark Elf - lv 8 (2)
    HP: 64               - Luna Spirit +1
    MP: 43               - Sniper
    ATK:  72  MATK:  53  - Poison Arrow
    DEF:  28  MDEF:  24  -
    ACC: 109   EVA:  48  -
    MOV:   5  CRIT:   4  -
    
    Necromancer - lv 12 (1)
    HP: 60               - Luna Spirit +2
    MP: 100              - Heal
    ATK:  43  MATK:  62  - Cyclone
    DEF:  23  MDEF:  30  - Thunderbolt
    ACC:  90   EVA:  40  - MP +20
    MOV:   4  CRIT:   2  -
    
    Mage - lv 8 (1)
    HP: 50               - Sol Spirit +1
    MP: 50               - Fireball
    ATK:  33  MATK:  52  - Lower Force
    DEF:  16  MDEF:  30  - Heal
    ACC:  60   EVA:  40  -
    MOV:   4  CRIT:   3  -
    
    Comments
    --------
    Good place to get basic skills before they are widely available.
    
    Rewards
    -------
    EXP:  197
    GOLD: 100
    
    -------------------------------------------------------------------------------
    Stage 5 - The Road to Chinon (Soir Valley)
    -------------------------------------------------------------------------------
    
    Victory: Guide all allies to the road at the map's north edge
    Defeat: A single ally falls in battle
    Turns: 12
    Required Characters: 3/5 - Jeanne, Marcel, Colet
    Map Size: 20x20
    
    Item Points
    -----------
    [ 2, 10] Leather Clothing
    [19, 12] Rapier
    [16, 19] 500G
    
    Enemies
    -------
    Talbot - lv 11 (1)
    HP: 180              - Flash Strike
    MP: 70               -
    ATK: 100  MATK:  50  -
    DEF:  57  MDEF:  40  -
    ACC: 130   EVA:  74  -
    MOV:   5  CRIT:   1  -
    
    Lizardman - lv 11 (4)
    HP: 64               - Luna Spirit +1
    MP: 50               - Impale!
    ATK:  79  MATK:  30  -
    DEF:  36  MDEF:  25  -
    ACC: 112   EVA:  43  -
    MOV:   5  CRIT:   3  -
    
    Dark Elf - lv 10 (2)
    HP: 73               - Luna Spirit +1
    MP: 48               - Sniper
    ATK:  80  MATK:  61  - Poison Arrow
    DEF:  34  MDEF:  28  -
    ACC: 113   EVA:  50  -
    MOV:   5  CRIT:   4  -
    
    Bovimoth - lv 11 (2)
    HP: 106              - Stella Spirit +1
    MP: 37               - Desperation
    ATK:  93  MATK:  38  - Attack +3
    DEF:  44  MDEF:  32  -
    ACC:  96   EVA:  37  -
    MOV:   4  CRIT:   8  -
    
    Comments
    --------
    Use any Stella stones you have, start with Marcel.
    I recommend extra characters: Liane (healer), Jean (ranged damage).
    Keep a tight group to reduce damage with united defense, and proceed at
    Marcel's rate (4/turn).
    Save Jeanne's Transform for Talbot. She should be the only one that engages him
    directly, and only when she's transformed.
    I recommend you take the west path across the bridge. The east path provides a
    good bottleneck, but it opens you to more damage from range and takes longer.
    
    Rewards
    -------
    EXP:  516
    GOLD: 500
    ITEMS - Rysecor Fruit, Stability Tonic
    
    Events
    ------
    Free Stage at Forest of Fraude opens.
    Stage 6 opens at Aeolian Hill.
    
    -------------------------------------------------------------------------------
    Free Stage - Forest of Fraude
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/0
    Map Size: 20x20
    
    Item Points
    -----------
    [15,  6] Solar Phial
    [ 8, 11] Healing Herb
    [ 3,  8] Lunar Phial
    
    Enemies
    -------
    Orc - lv 10 (3)
    HP: 55               - Sol Spirit +1
    MP: 25               -
    ATK:  75  MATK:  23  -
    DEF:  36  MDEF:  23  -
    ACC: 106   EVA:  35  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 11 (1)
    HP: 94               - Sol Spirit +1
    MP: 35               - Wood Chop
    ATK:  87  MATK:  40  -
    DEF:  46  MDEF:  28  -
    ACC: 125   EVA:  44  -
    MOV:   5  CRIT:   3  -
    
    Lizardman - lv 10 (2)
    HP: 61               - Luna Spirit +1
    MP: 52               - Impale!
    ATK:  75  MATK:  28  -
    DEF:  33  MDEF:  23  -
    ACC: 109   EVA:  42  -
    MOV:   5  CRIT:   3  -
    
    Necromancer - lv 12 (1)
    HP: 60               - Luna Spirit +2
    MP: 100              - Heal
    ATK:  43  MATK:  62  - Cyclone
    DEF:  23  MDEF:  30  - Thunderbolt
    ACC:  90   EVA:  40  - MP +20
    MOV:   4  CRIT:   2  -
    
    Mage - lv 10 (1)
    HP: 56               - Sol Spirit +1
    MP: 56               - Fireball
    ATK:  39  MATK:  62  - Lower Force
    DEF:  22  MDEF:  38  - Heal
    ACC:  63   EVA:  42  -
    MOV:   4  CRIT:   3  -
    
    Bovimoth - lv 10 (2)
    HP: 101              - Stella Spirit +1
    MP: 35               - Desperation
    ATK:  88  MATK:  36  - Attack +3
    DEF:  41  MDEF:  29  -
    ACC:  95   EVA:  36  -
    MOV:   4  CRIT:   8  -
    
    Rewards
    -------
    EXP:  218
    GOLD: 150
    
    -------------------------------------------------------------------------------
    Stage 6 - The Armlet's Chosen (Aeolian Hill)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Talbot
    Defeat: Jeanne falls in battle
    Turns: 9
    Required Characters: 1/5 - Jeanne
    Map Size: 20x20
    
    Item Points
    -----------
    [10, 12] Buckler
    [ 9, 16] Rapier
    [18,  4] Sibull Fruit
    
    Enemies
    -------
    Talbot - lv 13 (1)
    HP: 185              - Flash Strike
    MP: 80               - Crescent Arc
    ATK: 105  MATK:  60  -
    DEF:  59  MDEF:  42  -
    ACC: 135   EVA:  79  -
    MOV:   5  CRIT:   1  -
    
    Orc Knight - lv 13 (2)
    HP: 103              - Sol Spirit +1
    MP: 41               - Wood Chop
    ATK:  98  MATK:  46  -
    DEF:  52  MDEF:  32  -
    ACC: 131   EVA:  47  -
    MOV:   5  CRIT:   3  -
    
    Dark Elf - lv 12 (2)
    HP: 79               - Luna Spirit +1
    MP: 53               - Sniper
    ATK:  88  MATK:  69  - Poison Arrow
    DEF:  40  MDEF:  32  -
    ACC: 117   EVA:  52  -
    MOV:   5  CRIT:   4  -
    
    Mage - lv 12 (2)
    HP: 61               - Sol Spirit +1
    MP: 63               - Fireball
    ATK:  45  MATK:  72  - Lower Force
    DEF:  28  MDEF:  46  - Heal
    ACC:  66   EVA:  44  -
    MOV:   4  CRIT:   3  -
    
    Bovimoth - lv 12 (2)
    HP: 109              - Stella Spirit +1
    MP: 38               - Desperation
    ATK:  98  MATK:  40  - Attack +3
    DEF:  47  MDEF:  35  -
    ACC:  98   EVA:  38  -
    MOV:   4  CRIT:   8  -
    
    Gazelliath - lv 13 (1)
    HP: 125              - Stella Spirit +1
    MP: 46               - Desperation II
    ATK: 109  MATK:  47  - Attack +5
    DEF:  59  MDEF:  38  - Mighty Roar
    ACC: 109   EVA:  46  -
    MOV:   5  CRIT:  10  -
    
    Comments
    --------
    Take out the Mages before you start on Talbot.
    If you damage the first enemies just right, Gilles will Godspeed up to them and
    take them out for you.
    
    Rewards
    -------
    EXP:  436
    GOLD: 650
    ITEMS - Geddo Fruit, Critical Tonic, Healing Herb
    
    Events
    ------
    Free Stage at Soir Valley opens.
    Enter Chinon to open Stage 7 at Orleans.
    Chinon Shop opens.
    Gilles joins.
    
    -------------------------------------------------------------------------------
    Shop - Chinon
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword (100G) ATK +3
    Rapier      (450G) ATK +6, ACC +10
    Iron Lance  (470G) ATK +5, EVA +2
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    
    Shield
    ------
    Buckler (150G) DEF +2, EVA +5
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball    (500G) lvl 5
    Ice Bullet  (500G) lvl 6
    Thunderbolt (500G) lvl 7
    
    Blue
    ----
    HP +20 (800G) lvl 11
    MP +10 (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Free Stage - Soir Valley
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 20x20
    
    Item Points
    -----------
    [ 2, 10] 300G
    [19, 12] Lunar Phial
    [16, 19] 300G 
    
    Enemies
    -------
    Orc Knight - lv 12 (2)
    HP: 99               - Sol Spirit +1
    MP: 36               - Wood Chop
    ATK:  93  MATK:  43  -
    DEF:  49  MDEF:  30  -
    ACC: 128   EVA:  45  -
    MOV:   5  CRIT:   3  -
    
    Lizardman - lv 10 (3)
    HP: 66               - Luna Spirit +1
    MP: 55               - Impale!
    ATK:  83  MATK:  32  -
    DEF:  39  MDEF:  27  -
    ACC: 115   EVA:  44  -
    MOV:   5  CRIT:   3  -
    
    Dark Elf - lv 12 (2)
    HP: 80               - Luna Spirit +1
    MP: 53               - Sniper
    ATK:  88  MATK:  69  - Poison Arrow
    DEF:  40  MDEF:  32  -
    ACC: 117   EVA:  52  -
    MOV:   5  CRIT:   4  -
    
    Mage - lv 12 (2)
    HP: 59               - Sol Spirit +1
    MP: 66               - Fireball
    ATK:  45  MATK:  72  - Lower Force
    DEF:  28  MDEF:  46  - Heal
    ACC:  66   EVA:  44  -
    MOV:   4  CRIT:   3  -
    
    Bovimoth - lv 12 (2)
    HP: 107              - Stella Spirit +1
    MP: 40               - Desperation
    ATK:  98  MATK:  40  - Attack +3
    DEF:  47  MDEF:  35  -
    ACC:  98   EVA:  38  -
    MOV:   4  CRIT:   8  -
    
    Rewards
    -------
    EXP:  217
    GOLD: 150
    
    -------------------------------------------------------------------------------
    Stage 7 - The Maiden Battle (Orleans)
    -------------------------------------------------------------------------------
    
    Victory: Guide Jeanne to the gate of Orleans
    Defeat: Jeanne falls in battle
    Turns: 12
    Required Characters: 3/6 - Jeanne, La Hire, Beast Warrior
    Map Size: 20x20
    
    Item Points
    -----------
    [16,  9] Leather Clothing
    [ 6,  4] Heal
    [10, 14] 500G
    
    Enemies
    -------
    Orc Knight - lv 14 (3)
    HP: 106              - Sol Spirit +1
    MP: 42               - Wood Chop
    ATK: 104  MATK:  49  -
    DEF:  55  MDEF:  34  -
    ACC: 134   EVA:  48  -
    MOV:   5  CRIT:   3  -
    
    Lizard Guardian - lv 13 (2)
    HP: 108              - Luna Spirit +1
    MP: 60               - Impale!
    ATK:  99  MATK:  49  - Piercing Power
    DEF:  57  MDEF:  46  -
    ACC: 135   EVA:  59  -
    MOV:   5  CRIT:   4  -
    
    Swordfighter - lv 14 (3)
    HP: 124              - Sol Spirit +1
    MP: 37               -
    ATK: 104  MATK:  36  -
    DEF:  55  MDEF:  33  -
    ACC: 114   EVA:  60  -
    MOV:   5  CRIT:   4  -
    
    Priestess - lv 14 (1)
    HP: 66               - Luna Spirit +1
    MP: 89               - Healing Wind
    ATK:  62  MATK:  79  - Cure
    DEF:  50  MDEF:  82  - Magic Shield
    ACC:  99   EVA:  30  - Heal
    MOV:   5  CRIT:   1  -
    
    Wizard - lv 14 (1)
    HP: 69               - Luna Spirit +1
    MP: 102              - Ice Bullet
    ATK:  62  MATK:  97  - Blizzard
    DEF:  50  MDEF:  82  - Magic Rust
    ACC:  99   EVA:  35  - MP +10
    MOV:   5  CRIT:   1  -
    
    Gazelliath - lv 14 (2)
    HP: 129              - Stella Spirit +1
    MP: 49               - Desperation II
    ATK: 114  MATK:  50  - Attack +5
    DEF:  63  MDEF:  41  - Mighty Roar
    ACC: 110   EVA:  47  -
    MOV:   5  CRIT:  10  -
    
    Comments
    --------
    Remember to equip La Hire and "Beast Warrior" (lolz) before you start.
    
    Rewards
    -------
    EXP:  708
    GOLD: 800
    ITEMS - Sibull Fruit, Mana Shard
    
    Events
    ------
    Rufus and La Hire join.
    Shop opens at Orleans.
    Free Stage opens at Aeolian Hill.
    Stage 8 opens at Bastille of St. Loup.
    
    -------------------------------------------------------------------------------
    Shop - Orleans
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword (100G) ATK +3
    Rapier      (450G) ATK +6, ACC +10
    Iron Lance  (470G) ATK +5, EVA +2
    Battleaxe   (520G) ATK +10
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    -------------------------------------------------------------------------------
    Free Stage - Aeolian Hill
    -------------------------------------------------------------------------------
    
    Victory: Annihilate all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 20x20
    
    Item Points
    -----------
    [10, 12] Healing Herb
    [ 9, 16] Healing Herb
    [18,  4] Healing Herb
    
    Enemies
    -------
    Bowfighter - lv 14 (2)
    HP: 90               - Luna Spirit +1
    MP: 30               - Sniper
    ATK:  94  MATK:  10  -
    DEF:  36  MDEF:  10  -
    ACC: 115   EVA:  35  -
    MOV:   4  CRIT:   2  -
    
    Swordfighter - lv 14 (3)
    HP: 123              - Sol Spirit +1
    MP: 33               -
    ATK: 104  MATK:  36  -
    DEF:  55  MDEF:  33  -
    ACC: 114   EVA:  60  -
    MOV:   5  CRIT:   4  -
    
    Knighted Blade - lv 14 (1)
    HP: 135              - Sol Spirit +1
    MP: 41               - Accuracy +5
    ATK: 117  MATK:  46  -
    DEF:  68  MDEF:  38  -
    ACC: 128   EVA:  68  -
    MOV:   5  CRIT:   5  -
    
    Wizard - lv 14 (1)
    HP: 71               - Luna Spirit +1
    MP: 101              - Ice Bullet
    ATK:  62  MATK:  97  - Blizzard
    DEF:  50  MDEF:  82  - Magic Rust
    ACC:  99   EVA:  35  - MP +10
    MOV:   5  CRIT:   1  -
    
    Lancer - lv 14 (2)
    HP: 77               - Stella Spirit +1
    MP: 37               - Piercing Power
    ATK:  96  MATK:  41  -
    DEF:  53  MDEF:  35  -
    ACC: 116   EVA:  70  -
    MOV:   5  CRIT:   3  -
    
    Rewards
    -------
    EXP:  266
    GOLD: 150
    
    -------------------------------------------------------------------------------
    Stage 8 - The Savior's Proof (Bastille of St. Loup)
    -------------------------------------------------------------------------------
    
    Victory: Annihilate all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 1/5 - Jeanne
    Map Size: 20x20
    
    Item Points
    -----------
    [17,  3] Healing Seed
    [ 2,  4] 600G
    [ 8, 19] Leather Armor
    
    Enemies
    -------
    Swordmaster - lv 17 (1)
    HP: 126              - Sol Spirit +2
    MP: 43               - Counter
    ATK: 142  MATK:  43  - Accuracy +5
    DEF:  78  MDEF:  53  - Crescent Arc
    ACC: 137   EVA:  93  -
    MOV:   5  CRIT:   6  -
    
    Swordfighter - lv 16 (3)
    HP: 135              - Sol Spirit +1
    MP: 39               -
    ATK: 112  MATK:  40  -
    DEF:  61  MDEF:  37  -
    ACC: 118   EVA:  64  -
    MOV:   5  CRIT:   4  -
    
    Bowfighter - lv 16 (3)
    HP: 95               - Luna Spirit +1
    MP: 34               - Sniper
    ATK: 102  MATK:  14  -
    DEF:  40  MDEF:  14  -
    ACC: 121   EVA:  38  -
    MOV:   4  CRIT:   2  -
    
    Lancer - lv 16 (/4)
    HP: 86               - Stella Spirit +1
    MP: 39               - Piercing Power
    ATK: 104  MATK:  45  -
    DEF:  59  MDEF:  40  -
    ACC: 120   EVA:  76  -
    MOV:   5  CRIT:   3  -
    
    Lancer - lv 17 (/4)
    HP: 88               - Stella Spirit +1
    MP: 42               - Piercing Power
    ATK: 108  MATK:  47  -
    DEF:  62  MDEF:  42  -
    ACC: 122   EVA:  78  -
    MOV:   5  CRIT:   3  -
    
    Comments
    --------
    Indirect attackers (bows, magic) do well here for killing the archers on the 
    tower, softening the enemies on the second level, and hitting the swordmaster
    without him being able to counter. Crescent Arc on Jeanne is also useful,
    because it ignores height differences.
    
    Rewards
    -------
    EXP:  704
    GOLD: 1000
    ITEMS - Healing Seed, Lunar Phial, Gem of Gules (Jeanne's 2nd)
    
    Events
    ------
    Shop Orleans upgrade.
    Free Stage at Orleans opens.
    Stage 9 opens at Bastille of the Augustins. (NB: Roger and Liane cannot
    participate in Stage 9. Plan accordingly.)
    
    -------------------------------------------------------------------------------
    Shop - Orleans
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword   (100G) ATK +3
    Rapier        (450G) ATK +6, ACC +10
    Assault Blade (900G) ATK +14          [After Stage 8]
    Iron Lance    (470G) ATK +5, EVA +2
    Battleaxe     (520G) ATK +10
    Silver Knife  (810G) ATK +7, CRIT +30 [After Stage 8]
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    -------------------------------------------------------------------------------
    Free Stage - Orleans
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 20x20
    
    Item Points
    -----------
    -----------
    [16,  9] Healing Herb
    [ 6,  4] Healing Herb
    [10, 14] Healing Herb
    
    Enemies
    -------
    Orc Knight - lv 16 (3)
    HP: 112              - Sol Spirit +1
    MP: 49               - Wood Chop
    ATK: 115  MATK:  55  -
    DEF:  61  MDEF:  38  -
    ACC: 140   EVA:  51  -
    MOV:   5  CRIT:   3  -
    
    Knighted Blade - lv 16 (4)
    HP: 143              - Sol Spirit +1
    MP: 48               - Accuracy +5
    ATK: 125  MATK:  50  -
    DEF:  74  MDEF:  42  -
    ACC: 132   EVA:  72  -
    MOV:   5  CRIT:   5  -
    
    Swordmaster - lv 16 (1)
    HP: 120              - Sol Spirit +2
    MP: 40               - Counter
    ATK: 138  MATK:  40  - Accuracy +5
    DEF:  74  MDEF:  50  - Crescent Arc
    ACC: 135   EVA:  91  -
    MOV:   5  CRIT:   6  -
    
    Bovimoth - lv 16 (3)
    HP: 123              - Stella Spirit +1
    MP: 46               - Desperation
    ATK: 118  MATK:  48  - Attack +3
    DEF:  59  MDEF:  47  -
    ACC: 104   EVA:  42  -
    MOV:   4  CRIT:   8  -
    
    Rewards
    -------
    EXP:  264
    GOLD: 160
    
    -------------------------------------------------------------------------------
    Stage 9 - The Bloodied Savior (Bastille of the Augustins)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Talbot
    Defeat: All allies fall in battle
    Turns: 14
    Required Characters: 2/5 - Jeanne, Colet
    Map Size: 21x20
    
    Item Points
    -----------
    [ 4,  9] Mana Crystal
    [16, 10] ---
    
    Enemies
    -------
    Talbot - lv 18 (1)
    HP: 260              - Triple Slash
    MP: 120              - Crescent Arc
    ATK: 135  MATK:  80  -
    DEF:  83  MDEF:  75  -
    ACC: 150   EVA:  89  -
    MOV:   5  CRIT:   2  -
    
    Swordfighter - lv 17 (2)
    HP: 143              - Sol Spirit +1
    MP: 43               -
    ATK: 116  MATK:  42  -
    DEF:  64  MDEF:  39  -
    ACC: 119   EVA:  66  -
    MOV:   5  CRIT:   4  -
    
    Knighted Blade - lv 17 (3)
    HP: 151              - Sol Spirit +1
    MP: 45               - Accuracy +5
    ATK: 129  MATK:  52  -
    DEF:  77  MDEF:  44  -
    ACC: 133   EVA:  73  -
    MOV:   5  CRIT:   5  -
    
    Bowfighter - lv 18 (2)
    HP: 101              - Luna Spirit +1
    MP: 37               - Sniper
    ATK: 110  MATK:  18  -
    DEF:  44  MDEF:  18  -
    ACC: 128   EVA:  41  -
    MOV:   4  CRIT:   2  -
    
    Priestess - lv 18 (2)
    HP: 72               - Luna Spirit +1
    MP: 112              - Healing Wind
    ATK:  74  MATK:  95  - Cure
    DEF:  62  MDEF:  98  - Magic Shield
    ACC: 111   EVA:  36  - Heal
    MOV:   5  CRIT:   1  -
    
    Lancer - lv 18 (2)
    HP: 91               - Stella Spirit +1
    MP: 46               - Piercing Power
    ATK: 112  MATK:  49  -
    DEF:  65  MDEF:  45  -
    ACC: 124   EVA:  81  -
    MOV:   5  CRIT:   3  -
    
    Comments
    --------
    Recommend you send Colet up the west tower to take out the archer, and Marcel
    east onto the plain to take out the other archer. Have Jeanne, Jean and Gilles
    bash down the gate, with Jean and Gilles using Impale! to soften the soldiers
    behind it.
    If you pull it off correctly, you can set Jeanne up to Godspeed chain up to
    take out both Priestesses and setup a burning aura from which to hit Talbot
    with a special.
    
    Rewards
    -------
    EXP:  548
    GOLD: 1100
    ITEMS - Healing Herb, Astral Phial, Skill Shakedown
    
    Events
    ------
    Liane and Roger rejoin.
    Shop Orleans upgrade.
    Stage 10 opens at Bastille of the Augustins
    
    -------------------------------------------------------------------------------
    Shop - Orleans
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword   (100G) ATK +3
    Rapier        (450G) ATK +6, ACC +10
    Assault Blade (900G) ATK +14          [After Stage 8]
    Iron Lance    (470G) ATK +5, EVA +2
    Vanspear      (950G) ATK +12, EVA +4  [After Stage 9]
    Battleaxe     (520G) ATK +10
    Tribal Bow   (1100G) ATK +13          [After Stage 9]
    Silver Knife  (810G) ATK +7, CRIT +30 [After Stage 8]
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    -------------------------------------------------------------------------------
    Stage 10 - Talbot's Scheme (Bastille of the Augustins)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Jeanne falls in battle
    Turns: 16
    Required Characters: 1/5 - Jeanne
    Map Size: 21x20
    
    Item Points
    -----------
    [ 4,  9] ---
    [16, 10] Healing Seed
    
    Enemies
    -------
    Talbot - lv 21 (1)
    HP: 280              - Triple Slash
    MP: 130              - Crescent Arc
    ATK: 145  MATK:  90  - Follow Me!
    DEF:  93  MDEF:  82  -
    ACC: 155   EVA:  94  -
    MOV:   5  CRIT:   2  -
    
    Swordfighter - lv 20 (3)
    HP: 158              - Sol Spirit +1
    MP: 73               -
    ATK: 128  MATK:  48  -
    DEF:  73  MDEF:  45  -
    ACC: 124   EVA:  71  -
    MOV:   5  CRIT:   4  -
    
    Knighted Blade - lv 20 (3)
    HP: 166              - Sol Spirit +1
    MP: 52               - Accuracy +5
    ATK: 141  MATK:  58  -
    DEF:  86  MDEF:  50  -
    ACC: 139   EVA:  79  -
    MOV:   5  CRIT:   5  -
    
    Archer - lv 20 (1)
    HP: 110              - Luna Spirit +1
    MP: 42               - Sniper
    ATK: 135  MATK:  30  - Skewer Shot
    DEF:  56  MDEF:  25  -
    ACC: 135   EVA:  55  -
    MOV:   4  CRIT:   3  -
    
    Priestess - lv 20 (1)
    HP: 79               - Luna Spirit +1
    MP: 120              - Healing Wind
    ATK:  80  MATK: 103  - Cure
    DEF:  68  MDEF: 106  - Magic Shield
    ACC: 117   EVA:  39  - Heal
    MOV:   5  CRIT:   1  -
    
    Wizard - lv 20 (1)
    HP: 85               - Luna Spirit +1
    MP: 129              - Ice Bullet
    ATK:  80  MATK: 127  - Blizzard
    DEF:  68  MDEF: 106  - Magic Rust
    ACC: 117   EVA:  44  - MP +10
    MOV:   5  CRIT:   1  -
    
    Comments
    --------
    Put Marcel on the tower to take out the wizard and priestess. Use another
    character downstairs to block the swordfighters from coming up the ladder to
    annoy him while he works.
    
    Use the rest of the party to block/rush Talbot and Co. up the stairs. The idea
    is to create a couple of positions difficult to assail.
    
    If you haven't done any leveling since Stage 9, this may be difficult. Luna
    stones will do a bit to make up the difference vs. the regular soldiers.
    
    Rewards
    -------
    EXP:  684
    GOLD: 1200
    ITEMS - Strength Tonic, Xheno Fruit, Lower Force, Accuracy +5
    
    Events
    ------
    Free Stage at Bastille of St. Loup opens.
    Shop Orleans upgrade.
    Stage 11 opens at Tourelles.
    Skill Binding opens.
    
    -------------------------------------------------------------------------------
    Shop - Orleans
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword    (100G)  ATK +3
    Rapier         (450G)  ATK +6, ACC +10
    Assault Blade  (900G)  ATK +14          [After Stage 8]
    Iron Lance     (470G)  ATK +5, EVA +2
    Vanspear       (950G)  ATK +12, EVA +4  [After Stage 9]
    Battleaxe      (520G)  ATK +10
    Clansman's Axe (980G)  ATK +16          [After Stage 10]
    Tribal Bow     (1100G) ATK +13          [After Stage 9]
    Silver Knife   (810G)  ATK +7, CRIT +30 [After Stage 8]
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12 [After Stage 10]
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    
    -------------------------------------------------------------------------------
    Free Stage - Bastille of St. Loup
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 20x20
    
    Item Points
    -----------
    [17,  3] Healing Herb
    [ 2,  4] Lunar Phial
    [ 8, 19] Solar Phial
    
    Enemies
    -------
    Dark Elf (female) - lv 18 (1)
    HP: 74               - Luna Spirit +2
    MP: 96               - Sniper
    ATK: 109  MATK:  98  - Meteor Bolt
    DEF:  60  MDEF:  27  - Poison Arrow
    ACC: 138   EVA:  51  -
    MOV:   5  CRIT:   8  -
    
    Lizard Guardian - lv 18 (2)
    HP: 129              - Luna Spirit +1
    MP: 76               - Impale!
    ATK: 122  MATK:  64  - Piercing Power
    DEF:  72  MDEF:  61  -
    ACC: 151   EVA:  67  -
    MOV:   5  CRIT:   4  -
    
    Gargoyle - lv 20 (2)
    HP: 150              - Stella Spirit +1
    MP: 30               - Defense +3
    ATK: 132  MATK:  70  -
    DEF:  88  MDEF:  10  -
    ACC: 130   EVA:  30  -
    MOV:   5  CRIT:  10  -
    
    Dark Elf (male) - lv 18 (2)
    HP: 105              - Luna Spirit +1
    MP: 69               - Sniper
    ATK: 112  MATK:  93  - Poison Arrow
    DEF:  58  MDEF:  44  -
    ACC: 129   EVA:  59  -
    MOV:   5  CRIT:   4  -
    
    Necromancer - lv 18 (1)
    HP: 77               - Luna Spirit +2
    MP: 122              - Heal
    ATK:  61  MATK:  80  - Cyclone
    DEF:  41  MDEF:  54  - Thunderbolt
    ACC:  99   EVA:  45  - MP +20
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 18 (3)
    HP: 149              - Stella Spirit +1
    MP: 53               - Desperation II
    ATK: 134  MATK:  62  - Attack +5
    DEF:  79  MDEF:  53  - Mighty Roar
    ACC: 117   EVA:  52  -
    MOV:   5  CRIT:  10  -
    
    Rewards
    -------
    EXP:  336
    GOLD: 200
    
    -------------------------------------------------------------------------------
    Stage 11 - Breaching the Dark (Tourelles)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Glasdale
    Defeat: A single ally falls in battle
    Turns: 18
    Required Characters: 1/6 - Jeanne
    Map Size: 30x30
    
    Item Points
    -----------
    [ 3,  6] Sibull Fruit
    [ 3, 21] 800G
    [29, 15] 600G
    [27, 28] Erpow Fruit
    
    Enemies
    -------
    Glasdale - lv 24 (1)
    HP: 219              - Pierce!
    MP: 128              - Piercing Power
    ATK: 155  MATK: 122  -
    DEF: 113  MDEF:  70  -
    ACC: 144   EVA: 103  -
    MOV:   5  CRIT:   3  -
    
    Knighted Blade - lv 22 (7)
    HP: 180              - Sol Spirit +1
    MP: 53               - Accuracy +5
    ATK: 149  MATK:  62  -
    DEF:  92  MDEF:  54  -
    ACC: 143   EVA:  83  -
    MOV:   5  CRIT:   5  -
    
    Archer - lv 22 (1)
    HP: 115              - Luna Spirit +1
    MP: 46               - Sniper
    ATK: 145  MATK:  36  - Skewer Shot
    DEF:  62  MDEF:  31  -
    ACC: 142   EVA:  59  -
    MOV:   4  CRIT:   3  -
    
    Knighted Lancer - lv 22 (5)
    HP: 120              - Stella Spirit +1
    MP: 60               - Piercing Power
    ATK: 141  MATK:  70  - Leg Strike
    DEF:  89  MDEF:  65  -
    ACC: 150   EVA:  86  -
    MOV:   5  CRIT:   4  -
    
    Gargoyle - lv 22 (2)
    HP: 166              - Stella Spirit +1
    MP: 33               - Defense +3
    ATK: 142  MATK:  78  -
    DEF:  98  MDEF:  14  -
    ACC: 136   EVA:  32  -
    MOV:   5  CRIT:  10  -
    
    Comments
    --------
    Gargoyles appear to the left and right of the first gate as you kill the
    knights. An additional blade and lancer pair will appear on both sides of the
    map when you breach the first gate. An additional blade and lancer will appear
    on the stairs by Glasdale when you breach the final gate.
    
    Rewards
    -------
    EXP:  664
    GOLD: 1500
    ITEMS - Healing Herb, Magical Tonic
    
    Events
    ------
    Leads immediately to Stage 12. If you save, be sure to do it in a second file.
    
    -------------------------------------------------------------------------------
    Stage 12 - For a Free Orleans
    -------------------------------------------------------------------------------
    
    Victory: Defeat Talbot
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 1/6 - Jeanne
    Map Size: 20x22
    
    Item Points
    -----------
    [13,  6] 800G
    [19, 13] Clansman's Axe
    [ 5, 15] Assault Blade
    
    Enemies
    -------
    Talbot - lv 24 (1)
    HP: 320              - Triple Slash
    MP: 157              - Spirit Sword
    ATK: 167  MATK:  95  - Follow Me!
    DEF: 115  MDEF:  99  - EXP Bonus
    ACC: 166   EVA: 101  -
    MOV:   5  CRIT:   3  -
    
    Swordfighter - lv 23 (1)
    HP: 174              - Sol Spirit +1
    MP: 50               -
    ATK: 140  MATK:  54  -
    DEF:  82  MDEF:  51  -
    ACC: 129   EVA:  77  -
    MOV:   5  CRIT:   4  -
    
    Knighted Blade - lv 24 (3)
    HP: 187              - Sol Spirit +1
    MP: 56               - Accuracy +5
    ATK: 157  MATK:  66  -
    DEF:  98  MDEF:  58  -
    ACC: 147   EVA:  87  -
    MOV:   5  CRIT:   5  -
    
    Swordmaster - lv 24 (2)
    HP: 165              - Sol Spirit +2
    MP: 60               - Counter
    ATK: 170  MATK:  64  - Accuracy +5
    DEF: 106  MDEF:  74  - Crescent Arc
    ACC: 153   EVA: 107  -
    MOV:   5  CRIT:   6  -
    
    Archer - lv 24 (2)
    HP: 120              - Luna Spirit +1
    MP: 50               - Sniper
    ATK: 155  MATK:  42  - Skewer Shot
    DEF:  68  MDEF:  37  -
    ACC: 149   EVA:  63  -
    MOV:   4  CRIT:   3  -
    
    Priestess - lv 24 (1)
    HP: 91               - Luna Spirit +1
    MP: 136              - Healing Wind
    ATK:  92  MATK: 119  - Cure
    DEF:  80  MDEF: 122  - Magic Shield
    ACC: 129   EVA:  45  - Heal
    MOV:   5  CRIT:   1  -
    
    Wizard - lv 24 (1)
    HP: 97               - Luna Spirit +1
    MP: 148              - Ice Bullet
    ATK:  92  MATK: 147  - Blizzard
    DEF:  80  MDEF: 122  - Magic Rust
    ACC: 129   EVA:  50  - MP +10
    MOV:   5  CRIT:   1  -
    
    Knighted Lancer - lv 24 (4)
    HP: 130              - Stella Spirit +1
    MP: 65               - Piercing Power
    ATK: 149  MATK:  74  - Leg Strike
    DEF:  95  MDEF:  73  -
    ACC: 154   EVA:  92  -
    MOV:   5  CRIT:   4  -
    
    Comments
    --------
    Take this slow and easy. Don't rush it. If you dally, you can probably still
    get to the top by turn 10. I recommend splitting into three teams of two,
    each with a healer, and taking the different paths. If you all try to head up
    a single path, you'll end by getting in your own way more often than not.
    
    Bring along some ranged attacks, Ice Bullet is good, for dealing damage to the
    Swordmasters through Counter, and for dealing consistent damage in the bottle-
    necks. Spears and bows are obviously also good.
    
    Rewards
    -------
    EXP:  660
    GOLD: 1500
    ITEMS - Erpow Fruit, Defense Tonic
    
    Events
    ------
    Stage 13 opens at Patay.
    Free Stage opens at Bastille of the Augustins.
    Free Stage opens at Altois Prairie.
    Shop Orleans upgrade.
    
    -------------------------------------------------------------------------------
    Shop - Orleans
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword    (100G)  ATK +3
    Rapier         (450G)  ATK +6, ACC +10
    Assault Blade  (900G)  ATK +14          [After Stage 8]
    Iron Lance     (470G)  ATK +5, EVA +2
    Vanspear       (950G)  ATK +12, EVA +4  [After Stage 9]
    Battleaxe      (520G)  ATK +10
    Clansman's Axe (980G)  ATK +16          [After Stage 10]
    Tribal Bow     (1100G) ATK +13          [After Stage 9]
    Silver Knife   (810G)  ATK +7, CRIT +30 [After Stage 8]
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Skirt   (1200G) DEF +10         [After Stage 12]
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12 [After Stage 10]
    
    Items
    -----
    Healing Herb (50G) HP+ 60
    Solar Phial  (500G) Sol Damage (~30)    [After Stage 12]
    Lunar Phial  (500G) Luna Damage (~30)   [After Stage 12]
    Astral Phial (500G) Stella Damage (~30) [After Stage 12]
    
    Magic
    -----
    Fireball    (500G) lvl 5 [After Stage 12]
    Ice Bullet  (500G) lvl 6 [After Stage 12]
    Thunderbolt (500G) lvl 7 [After Stage 12]
    
    Blue
    ----
    HP +20 (800G) lvl 11 [After Stage 12]
    MP +10 (300G) lvl 7  [After Stage 12]
    
    -------------------------------------------------------------------------------
    Free Stage - Bastille of the Augustins
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 30
    Required Characters: 0/0
    Map Size: 21x20
    
    Item Points
    -----------
    [ 4,  6] Healing Herb
    [16, 10] Solar Phial
    
    Enemies
    -------
    Mage - lv 20 (1)
    HP: 81               - Sol Spirit +1
    MP: 93               - Fireball
    ATK:  69  MATK: 112  - Lower Force
    DEF:  52  MDEF:  78  - Heal
    ACC:  78   EVA:  51  -
    MOV:   4  CRIT:   3  -
    
    Ghost - lv 20 (3)
    HP: 78               - Stella Spirit +2
    MP: 122              - Mind Eater
    ATK:  88  MATK: 135  - Thunderbolt II
    DEF:  83  MDEF: 115  - Cyclone II
    ACC:  82   EVA: 106  -
    MOV:   5  CRIT:   3  -
    
    Demon - lv 20 (1)
    HP: 190              - Luna Spirit +1
    MP: 119              - Ice Bullet II
    ATK: 136  MATK: 145  - Blizzard II
    DEF:  97  MDEF: 145  - Poison
    ACC:  97   EVA:  73  -
    MOV:   5  CRIT:   4  -
    
    Skeleton - lv 20 (4)
    HP: 59               - Stella Spirit +1
    MP: 66               - Blood Sword
    ATK: 142  MATK: 106  -
    DEF:  96  MDEF:  72  -
    ACC: 147   EVA:  79  -
    MOV:   5  CRIT:  18  -
    
    Rewards
    -------
    EXP:  330
    GOLD: 200
    
    -------------------------------------------------------------------------------
    Free Stage - Altois Prairie (1st)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 35
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [ 5, 22] 500G
    [25, 18] Sibull Fruit
    [26,  3] Erpow Fruit
    
    Enemies
    -------
    Queen Rouge - lv 30 (1)
    HP: 174              - Stella Spirit +2
    MP: 116              - Wild Whip
    ATK: 194  MATK:  87  - Stun Whip
    DEF: 142  MDEF:  92  - Skill Snatcher
    ACC: 159   EVA: 152  - Jezebel's Slave II
    MOV:   5  CRIT:  22  -
    
    Qrow Knight - lv 32 (2)
    HP: 160              - Luna Spirit +2
    MP: 60               - Jugulaire
    ATK: 180  MATK: 100  - Evade +5
    DEF:  99  MDEF:  70  - Raise Mobility
    ACC: 170   EVA: 155  -
    MOV:   6  CRIT:  10  -
    
    Qrow Leader - lv 32 (1)
    HP: 180              - Luna Spirit +2
    MP: 70               - Jugulaire
    ATK: 190  MATK: 120  - Evade +5
    DEF: 126  MDEF:  80  - Raise Mobility
    ACC: 180   EVA: 165  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Dragon - lv 30 (2)
    HP: 800              - Sol Spirit +1
    MP: 300              - Tail Whip
    ATK: 240  MATK: 190  - Breath
    DEF: 130  MDEF: 135  -
    ACC: 140   EVA: 120  -
    MOV:   4  CRIT:  10  -
    
    Golem - lv 30 (3)
    HP: 296              - Body Slam
    MP: 141              - Wallop
    ATK: 205  MATK: 200  -
    DEF: 105  MDEF: 130  -
    ACC: 170   EVA:  60  -
    MOV:   4  CRIT:   3  -
    
    Comments
    --------
    The Qrows will be aggro immediately, everything else will wait until you're in
    range. The Queen's activation range is 10 squares (3 more than her move range
    plus her weapon range)--which includes the northeastern part of the starting
    box. Don't leave characters in there at the end of turn one unless you want her
    to activate.
    
    This battle is significantly harder than the course of the game thus far. Most
    people don't bother with it immediately (unless they saved pre-battle and got
    stuck). It can be done with even low level characters, though, so if you "got
    stuck," no worries.
    
    Build the best ATK+ stones you can, and build a Sweep spear skill if you can.
    Pile those on either Jean or Gilles or both, starting with whoever has the
    higher level. Sweep is the key to killing the big enemies effectively.
    
    Use Jeanne and Liane as mages. Be sure to give them Thunderbolt and Blizzard
    (in addition to Heal, obviously). Put healing skills (and Thunderbolt/Blizzard,
    if possible) on any other characters you want to throw into combat.
    
    Stack your Spears and their support healers south, stack your mages and their
    support (if any) north, but outside the Queen's activation range. Immediately
    advance your spears south to start on the dragon, and leave your mages to take
    out the Qrows.
    
    Fighting Dragons is pretty easy once you know how to do it. First, they're big,
    so they're pretty easy to lock against a wall (or between four characters) so
    that they can't move. When they can't move, they have blind spots that they
    cannot attack. Their Tail Whip move hits the three adjacent panels on a single
    side. Their Breath move has a range of 4 and spreads from the central panel on
    one side and expands as it goes (1-3-5-7). This leaves the diagonals from their
    corners impossible for them to hit, and means that if you have no more than
    one character to a side, they can only hit one character at a time.
    
    Second, the key to killing dragons (and other 3x3 mobs) is by using skills that
    hit multiple panels. Sweep, Impale, magic area of effect spells (AoEs: Flame,
    Cyclone, Blizzard--the best of which for these Dragons will be Blizzard, to
    take advantage of the elemental boost, though not all Dragon types will have
    Sol stones equipped).
    
    After you've taken out the Qrows and the first Dragon, activate the Queen and
    take her out (she'll be hard to hit, like the Qrows, so magic and high hit%
    skills are best). Then just take out the rest of the bigs carefully. The Golems
    are cake next to the Dragons, nothing to worry about.
    
    This can be done even if your highest level team member is as low as 25. You
    just have to use your brain, and take it easy. Some characters will probably
    die. No big thing. Just keep going.
    
    This is actually worth doing anyway, for the spear reward.
    
    Rewards
    -------
    EXP:  288
    GOLD: 1000
    ITEMS - Demongriffe, Lifegiver's Staff
    
    Events
    ------
    Altois Prairie Free Stage changes.
    
    -------------------------------------------------------------------------------
    Free Stage - Altois Prairie (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 35
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [ 5, 22] 1000G/Healing Herb
    [25, 18] Healing Herb
    [26,  3] Eldish Fruit
    
    Enemies
    -------
    Dragon - lv 50 (3)
    HP: 1190             - Sol Spirit +1
    MP: 400              - Tail Whip
    ATK: 400  MATK: 370  - Breath
    DEF: 244  MDEF: 225  -
    ACC: 200   EVA: 146  -
    MOV:   4  CRIT:  10  -
    
    
    Comments
    --------
    Don't bother with this until your levels are 40+. It can be done before that,
    but practically speaking, it's not worth the time or trouble.
    
    Once you can actually deal some damage with Sweeps and AoEs, it's a great place
    to gratuitously level, if that's your deal. It's just the usual dragon trap and
    AoE thing. No special rewards, though.
    
    Rewards
    -------
    EXP:  415
    GOLD: 1000
    
    -------------------------------------------------------------------------------
    Stage 13 - The Battle of Patay (Patay)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Jeanne falls in battle
    Turns: 20
    Required Characters: 1/7 - Jeanne
    Guest: Beatrix (controllable)
    Map Size: 30x30
    
    Item Points
    -----------
    [ 3,  9] 600G
    [13, 26] Healing Seed
    [24, 14] 800G
    [17,  5] Erpow Fruit
    
    Enemies
    -------
    Bartolomeo - lv 26 (1)
    HP: 266              - Stella Spirit +1
    MP: 88               - Wood Chop
    ATK: 162  MATK:  84  -
    DEF: 115  MDEF:  82  -
    ACC: 153   EVA:  61  -
    MOV:   4  CRIT:  10  -
    
    Knighted Blade - lv 26 (2)
    HP: 198              - Sol Spirit +1
    MP: 66               - Accuracy +5
    ATK: 165  MATK:  70  -
    DEF: 104  MDEF:  62  -
    ACC: 151   EVA:  91  -
    MOV:   5  CRIT:   5  -
    
    Archer - lv 26 (2)
    HP: 128              - Luna Spirit +1
    MP: 51               - Sniper
    ATK: 165  MATK:  48  - Skewer Shot
    DEF:  74  MDEF:  43  -
    ACC: 156   EVA:  66  -
    MOV:   4  CRIT:   3  -
    
    Wizard - lv 26 (2)
    HP: 102              - Luna Spirit +1
    MP: 159              - Ice Bullet
    ATK:  98  MATK: 157  - Blizzard
    DEF:  86  MDEF: 130  - Magic Rust
    ACC: 135   EVA:  53  - MP +10
    MOV:   5  CRIT:   1  -
    
    Knighted Lancer - lv 26 (2)
    HP: 139              - Stella Spirit +1
    MP: 72               - Piercing Power
    ATK: 157  MATK:  78  - Leg Strike
    DEF: 101  MDEF:  81  -
    ACC: 159   EVA:  98  -
    MOV:   5  CRIT:   4  -
    
    Troll - lv 26 (2)
    HP: 280              - Luna Spirit +1
    MP: 60               - Wood Chop
    ATK: 195  MATK:  50  - HP Recovery
    DEF:  71  MDEF:  20  -
    ACC: 100   EVA:  60  -
    MOV:   3  CRIT:   1  -
    
    Qrow - lv 26 (4)
    HP: 120              - Luna Spirit +1
    MP: 40               - Evade +5
    ATK: 150  MATK:  70  -
    DEF:  79  MDEF:  50  -
    ACC: 150   EVA: 135  -
    MOV:   6  CRIT:   8  -
    
    Orc King - lv 26 (4)
    HP: 210              - Sol Spirit +2
    MP: 80               - Wood Chop
    ATK: 185  MATK:  90  - Attack +5
    DEF: 112  MDEF:  60  - HP +30
    ACC: 130   EVA:  91  -
    MOV:   5  CRIT:   5  -
    
    
    Comments
    --------
    The enemy is reinforced twice, both times with a troll, two qrows, and an orc
    king. The first happens roughly in the middle of the field, the second a bit
    farther southwest. They basically drop right on top of you.
    
    
    Rewards
    -------
    EXP:  708
    GOLD: 1600
    ITEMS - Searing Phial, Eldish Fruit
    
    Events
    ------
    Beatrix and Bartolomeo join.
    Free Stage opens at Tourelles.
    Stage 14 opens at Troyes.
    
    -------------------------------------------------------------------------------
    Free Stage - Tourelles
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 30x30
    
    Item Points
    -----------
    [ 3,  6] Healing Herb
    [ 3, 21] 300G
    [29, 15] Erpow Fruit
    [27, 28] Lunar Phial
    
    Enemies
    -------
    Bovimoth - lv 22 (2)
    HP: 143              - Stella Spirit +1
    MP: 55               - Desperation
    ATK: 148  MATK:  60  - Attack +3
    DEF:  77  MDEF:  65  -
    ACC: 113   EVA:  48  -
    MOV:   4  CRIT:   8  -
    
    Lizard Marshal - lv 22 (2)
    HP: 161              - Luna Spirit +2
    MP: 115              - Take Flight!
    ATK: 147  MATK:  87  - Piercing Power II
    DEF: 112  MDEF:  89  - Ravage!
    ACC: 194   EVA:  90  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Dark Elf (female) - lv 22 (2)
    HP: 85               - Luna Spirit +2
    MP: 109              - Sniper
    ATK: 125  MATK: 114  - Meteor Bolt
    DEF:  72  MDEF:  31  - Poison Arrow
    ACC: 148   EVA:  57  -
    MOV:   5  CRIT:   8  -
    
    Necromancer - lv 22 (2)
    HP: 84               - Luna Spirit +2
    MP: 139              - Heal
    ATK:  73  MATK:  92  - Cyclone
    DEF:  53  MDEF:  70  - Thunderbolt
    ACC: 105   EVA:  49  - MP +20
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 22 (2)
    HP: 169              - Stella Spirit +1
    MP: 63               - Desperation II
    ATK: 154  MATK:  74  - Attack +5
    DEF:  95  MDEF:  65  - Mighty Roar
    ACC: 123   EVA:  57  -
    MOV:   5  CRIT:  10  -
    
    Rewards
    -------
    EXP:  384
    GOLD: 200
    
    -------------------------------------------------------------------------------
    Stage 14 - Brother Richard (Troyes)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Slinker
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 1/5 - Jeanne
    Guest: Richard (controllable)
    Map Size: 25x15
    
    Item Points
    -----------
    [12,  8] Healing Seed/800G
    [20, 14] Assault Blade/Vanspear
    [ 7,  2] Round Shield
    
    Enemies
    -------
    Slinker - lv 29 (1)
    HP: 213              - Stella Spirit +2
    MP: 235              - Lightning
    ATK: 149  MATK: 147  - Thunderbolt II
    DEF: 129  MDEF: 150  - Heal II
    ACC: 113   EVA: 112  -
    MOV:   5  CRIT:   2  -
    
    Orc King - lv 29 (3)
    HP: 229              - Sol Spirit +2
    MP: 88               - Wood Chop
    ATK: 203  MATK:  99  - Attack +5
    DEF: 127  MDEF:  72  - HP +30
    ACC: 140   EVA:  97  -
    MOV:   5  CRIT:   5  -
    
    Bovimoth - lv 29 (2)
    HP: 171              - Stella Spirit +1
    MP: 67               - Desperation
    ATK: 183  MATK:  74  - Attack +3
    DEF:  98  MDEF:  86  -
    ACC: 123   EVA:  55  -
    MOV:   4  CRIT:   8  -
    
    Gazelliath - lv 28 (2)
    HP: 194              - Stella Spirit +1
    MP: 70               - Desperation II
    ATK: 184  MATK:  92  - Attack +5
    DEF: 119  MDEF:  83  - Mighty Roar
    ACC: 133   EVA:  64  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 28 (1)
    HP: 214              - Stella Spirit +2
    MP: 75               - Desperation III
    ATK: 200  MATK:  92  - Attack +10
    DEF: 128  MDEF:  96  - HP +20
    ACC: 145   EVA:  70  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Militiaman (Spear) - lv 28 (2)
    HP: 130              - Stella Spirit +2
    MP: 80               - Piercing Power II
    ATK: 152  MATK:  60  - Sweep!
    DEF: 106  MDEF:  80  - Defense +3
    ACC: 140   EVA: 103  -
    MOV:   5  CRIT:   2  -
    
    Militiaman (Sword) - lv 29 (4)
    HP: 134              - Sol Spirit +2
    MP: 88               - Follow Me!
    ATK: 169  MATK:  54  - Defense +3
    DEF: 118  MDEF:  84  -
    ACC: 135   EVA: 102  -
    MOV:   5  CRIT:   3  -
    
    Comments
    --------
    
    Rewards
    -------
    EXP:  832
    GOLD: 1700
    ITEMS - Rysecor Fruit, Reflex Tonic
    
    Events
    ------
    Richard joins.
    Shop at Troyes opens.
    Free Stage opens at Patay.
    Stage 15 opens at Chalons.
    
    
    -------------------------------------------------------------------------------
    Shop - Troyes
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4
    Battleaxe       (520G)  ATK +10
    Clansman's Axe  (980G)  ATK +16
    Tribal Bow     (1100G) ATK +13
    Silver Knife    (810G)  ATK +7, CRIT +30
    Crystal Wand    (840G)  ATK +8, MATK +4
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Silk Robe       (1700G) DEF +17
    Magical Dress   (1700G) DEF +15, MDEF +10
    Leather Armor    (760G) DEF +13, EVA -1
    Chainmail Armor (1400G) DEF +23, EVA -3
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Kite Shield (1800G) DEF +16, EVA +16
    
    Items
    -----
    Healing Herb  (50G) HP+ 60
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball    (500G) lvl 5
    Ice Bullet  (500G) lvl 6
    Thunderbolt (500G) lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    Attack +3       (1000G) lvl 1
    Magic Attack +3 (2000G) lvl 1
    
    -------------------------------------------------------------------------------
    Free Stage - Patay
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [ 3,  9] Solar Phial
    [14, 26] 1000G
    [24, 14] Lunar Phial
    [17,  5] 300G
    
    Enemies
    -------
    Wyvern - lv 29 (1)
    HP: 250              - Sol Spirit +1
    MP: 150              - Flame
    ATK: 190  MATK: 120  - Fireball
    DEF: 110  MDEF:  70  -
    ACC: 110   EVA: 100  -
    MOV:   5  CRIT:   5  -
    
    Qrow - lv 26 (2)
    HP: 120              - Luna Spirit +1
    MP: 40               - Evade +5
    ATK: 150  MATK:  70  -
    DEF:  79  MDEF:  50  -
    ACC: 150   EVA: 135  -
    MOV:   6  CRIT:   8  -
    
    Dark Elf (female) - lv 26 (2)
    HP: 96               - Luna Spirit +2
    MP: 127              - Sniper
    ATK: 141  MATK: 130  - Meteor Bolt
    DEF:  84  MDEF:  35  - Poison Arrow
    ACC: 158   EVA:  63  -
    MOV:   5  CRIT:   8  -
    
    Necromancer - lv 26 (2)
    HP: 98               - Luna Spirit +2
    MP: 149              - Heal
    ATK:  85  MATK: 104  - Cyclone
    DEF:  65  MDEF:  86  - Thunderbolt
    ACC: 111   EVA:  53  - MP +20
    MOV:   4  CRIT:   2  -
    
    Mage - lv 26 (2)
    HP: 93               - Sol Spirit +1
    MP: 118              - Fireball
    ATK:  87  MATK: 142  - Lower Force
    DEF:  70  MDEF: 102  - Heal
    ACC:  87   EVA:  56  -
    MOV:   4  CRIT:   3  -
    
    Gazelliath - lv 26 (1)
    HP: 186              - Stella Spirit +1
    MP: 65               - Desperation II
    ATK: 174  MATK:  86  - Attack +5
    DEF: 111  MDEF:  77  - Mighty Roar
    ACC: 129   EVA:  62  -
    MOV:   5  CRIT:  10  -
    
    Rewards
    -------
    EXP:  416
    GOLD: 250
    
    -------------------------------------------------------------------------------
    Stage 15 - Chalons and the Ruse (Chalons)
    -------------------------------------------------------------------------------
    
    Victory: Guide all allies to the fissures in the city wall
    Defeat: A single ally falls in battle
    Turns: 12
    Required Characters: 1/5 - Jeanne
    Map Size: 25x25
    
    Item Points
    -----------
    [25, 22] Xheno Fruit
    [ 4, 19] 600G
    [ 7, 11] Vanspear
    
    Enemies
    -------
    Slinker - lv 30 (1)
    HP: 218              - Stella Spirit +2
    MP: 260              - Lightning
    ATK: 157  MATK: 152  - Thunderbolt II
    DEF: 135  MDEF: 150  - Heal II
    ACC: 122   EVA: 116  -
    MOV:   5  CRIT:   2  -
    
    Gazelliath - lv 30 (4)
    HP: 205              - Stella Spirit +1
    MP: 78               - Desperation II
    ATK: 194  MATK:  98  - Attack +5
    DEF: 127  MDEF:  89  - Mighty Roar
    ACC: 136   EVA:  67  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 30 (1)
    HP: 225              - Stella Spirit +2
    MP: 75               - Desperation III
    ATK: 210  MATK:  98  - Attack +10
    DEF: 136  MDEF: 104  - HP +20
    ACC: 149   EVA:  72  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Militiaman (Spear) - lv 30 (2)
    HP: 135              - Stella Spirit +2
    MP: 83               - Piercing Power II
    ATK: 160  MATK:  68  - Sweep!
    DEF: 112  MDEF:  88  - Defense +3
    ACC: 150   EVA: 106  -
    MOV:   5  CRIT:   2  -
    
    Militiaman (Sword) - lv 30 (1)
    HP: 138              - Sol Spirit +2
    MP: 89               - Follow Me!
    ATK: 173  MATK:  58  - Defense +3
    DEF: 121  MDEF:  88  -
    ACC: 139   EVA: 103  -
    MOV:   5  CRIT:   3  -
    
    Militiaman (Bow) - lv 30 (2)
    HP: 125              - Luna Spirit +2
    MP: 83               - Sniper III
    ATK: 161  MATK: 113  - Sky Dart
    DEF: 107  MDEF:  93  - Range +1
    ACC: 157   EVA:  92  -
    MOV:   5  CRIT:   2  -
    
    Comments
    --------
    I don't recommend you bring along anyone with less than 5 MOV.
    
    Bring along at least one person with Cure, more is better. Mighty Roar sucks.
    Also, try not to line up your units so that a Gazelliath can stun more than one
    at a time. Further: Try not to move just outside their strike range, as they
    can Roar one more square than they can strike, and they will.
    
    Rewards
    -------
    EXP:  828
    GOLD: 1800
    ITEMS - Moonglow Phial, Warding Tonic
    
    Events
    ------
    Jeanne leaves.
    Free Stage opens at Troyes.
    Free Stage opens at Colosseum.
    Stage 16 opens at Bogs of Wermonde.
    
    -------------------------------------------------------------------------------
    Free Stage - Troyes
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters:
    Map Size: 25x15
    
    Item Points
    -----------
    [12,  8] Healing Herb
    [20, 14] Lunar Phial
    [ 7,  2] Healing Herb
    
    Enemies
    -------
    Orc Knight - lv 28 (3)
    HP: 169              - Sol Spirit +1
    MP: 65               - Wood Chop
    ATK: 181  MATK:  91  -
    DEF:  97  MDEF:  62  -
    ACC: 176   EVA:  68  -
    MOV:   5  CRIT:   3  -
    
    Orc King - lv 28 (2)
    HP: 222              - Sol Spirit +2
    MP: 86               - Wood Chop
    ATK: 197  MATK:  96  - Attack +5
    DEF: 122  MDEF:  68  - HP +30
    ACC: 137   EVA:  95  -
    MOV:   5  CRIT:   5  -
    
    Dark Elf (female) - lv 28 (1)
    HP: 98               - Luna Spirit +2
    MP: 133              - Sniper
    ATK: 149  MATK: 138  - Meteor Bolt
    DEF:  90  MDEF:  37  - Poison Arrow
    ACC: 163   EVA:  66  -
    MOV:   5  CRIT:   8  -
    
    Bovimoth - lv 28 (4)
    HP: 169              - Stella Spirit +1
    MP: 63               - Desperation
    ATK: 178  MATK:  72  - Attack +3
    DEF:  95  MDEF:  83  -
    ACC: 122   EVA:  54  -
    MOV:   4  CRIT:   8  -
    
    Gazelliath - lv 28 (4)
    HP: 194              - Stella Spirit +1
    MP: 69               - Desperation II
    ATK: 184  MATK:  92  - Attack +5
    DEF: 119  MDEF:  83  - Mighty Roar
    ACC: 133   EVA:  64  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 28 (1)
    HP: 214              - Stella Spirit +2
    MP: 72               - Desperation III
    ATK: 200  MATK:  92  - Attack +10
    DEF: 128  MDEF:  96  - HP +20
    ACC: 145   EVA:  70  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  376
    GOLD: 250
    
    -------------------------------------------------------------------------------
    Free Stage - Colosseum 1
    -------------------------------------------------------------------------------
    
    Comments
    --------
    No saving between stages, can bail out after any round.
    If you bail out and re-enter, you start again from Round 1.
    This will allow you to farm a stone that won't be available for a while, the
    Mobility +1 on the Wyvern Lord in Round 8.
    Once you complete Round 10, the Colosseum closes until post-game.
    
    WARNING: Do not complete the Colosseum unless either Liane or Cuisses is in
    your party (they don't have to be in the combats, just in the party line up).
    
    Round 1
    =======
    Turns: 20
    Characters: 2
    
    Enemies
    -------
    Orc - lv 29 (2)
    HP: 106              - Sol Spirit +1
    MP: 59               -
    ATK: 179  MATK:  61  -
    DEF:  93  MDEF:  61  -
    ACC: 161   EVA:  50  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 28 (1)
    HP: 176              - Sol Spirit +1
    MP: 64               - Wood Chop
    ATK: 181  MATK:  91  -
    DEF:  97  MDEF:  62  -
    ACC: 176   EVA:  68  -
    MOV:   5  CRIT:   3  -
    
    Rewards
    -------
    GOLD: 100
    ITEMS - Healing Herb
    
    Round 2
    =======
    Turns: 20
    Characters: 2
    
    Enemies
    -------
    Orc - lv 30 (2)
    HP: 108              - Sol Spirit +1
    MP: 57               -
    ATK: 185  MATK:  63  -
    DEF:  96  MDEF:  63  -
    ACC: 164   EVA:  51  -
    MOV:   4  CRIT:   2  -
    
    Orc Knight - lv 31 (2)
    HP: 197              - Sol Spirit +1
    MP: 70               - Wood Chop
    ATK: 197  MATK: 100  -
    DEF: 106  MDEF:  68  -
    ACC: 185   EVA:  72  -
    MOV:   5  CRIT:   3  -
    
    Orc King - lv 30 (1)
    HP: 236              - Sol Spirit +2
    MP: 91               - Wood Chop
    ATK: 209  MATK: 102  - Attack +5
    DEF: 132  MDEF:  76  - HP +30
    ACC: 143   EVA:  99  -
    MOV:   5  CRIT:   5  -
    
    Comments
    --------
    
    Rewards
    -------
    GOLD: 200
    ITEMS - Solar Phial
    
    Round 3
    =======
    Turns: 20
    Characters: 2
    
    Enemies
    -------
    Orc King - lv 34 (2)
    HP: 263              - Sol Spirit +2
    MP: 103              - Wood Chop
    ATK: 233  MATK: 114  - Attack +5
    DEF: 152  MDEF:  92  - HP +30
    ACC: 156   EVA: 107  -
    MOV:   5  CRIT:   5  -
    
    Lizard Guardian - lv 34 (2)
    HP: 205              - Luna Spirit +1
    MP: 116              - Impale!
    ATK: 194  MATK: 112  - Piercing Power
    DEF: 120  MDEF: 109  -
    ACC: 204   EVA:  93  -
    MOV:   5  CRIT:   4  -
    
    Lizard Marshal - lv 35 (1)
    HP: 217              - Luna Spirit +2
    MP: 166              - Take Flight!
    ATK: 205  MATK: 126  - Piercing Power II
    DEF: 157  MDEF: 134  - Ravage!
    ACC: 239   EVA: 119  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Rewards
    -------
    GOLD: 300
    ITEMS - Healing Herb
    
    Round 4
    =======
    Turns: 20
    Characters: 2
    
    Enemies
    -------
    Lizard Marshal - lv 36 (2)
    HP: 221              - Luna Spirit +2
    MP: 167              - Take Flight!
    ATK: 210  MATK: 129  - Piercing Power II
    DEF: 161  MDEF: 138  - Ravage!
    ACC: 243   EVA: 121  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Qrow Knight - lv 35 (2)
    HP: 170              - Luna Spirit +2
    MP: 71               - Jugulaire
    ATK: 192  MATK: 109  - Evade +5
    DEF: 105  MDEF:  82  - Raise Mobility
    ACC: 176   EVA: 163  -
    MOV:   6  CRIT:  10  -
    
    Qrow Leader - lv 36 (1)
    HP: 195              - Luna Spirit +2
    MP: 88               - Jugulaire
    ATK: 210  MATK: 132  - Evade +5
    DEF: 138  MDEF:  96  - Raise Mobility
    ACC: 188   EVA: 177  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Rewards
    -------
    GOLD: 400G
    ITEMS - Lunar Phial
    
    Round 5
    =======
    Turns: 20
    Characters: 3
    
    Enemies
    -------
    Gargoyle - lv 38 (4)
    HP: 286              - Stella Spirit +1
    MP: 62               - Defense +3
    ATK: 222  MATK: 142  -
    DEF: 178  MDEF:  46  -
    ACC: 184   EVA:  48  -
    MOV:   5  CRIT:  10  -
    
    Golem - lv 39 (1)
    HP: 381              - Body Slam
    MP: 183              - Wallop
    ATK: 259  MATK: 254  -
    DEF: 141  MDEF: 175  -
    ACC: 193   EVA:  74  -
    MOV:   4  CRIT:   3  -
    
    Rewards
    -------
    GOLD: 500
    ITEMS - Healing Herb
    
    Round 6
    =======
    Turns: 20
    Characters: 3
    
    Enemies
    -------
    Bowfighter - lv 40 (2)
    HP: 159              - Luna Spirit +1
    MP: 73               - Sniper
    ATK: 198  MATK:  62  -
    DEF:  88  MDEF:  62  -
    ACC: 198   EVA:  77  -
    MOV:   4  CRIT:   2  -
    
    Archer - lv 41 (2)
    HP: 167              - Luna Spirit +1
    MP: 79               - Sniper
    ATK: 240  MATK:  93  - Skewer Shot
    DEF: 119  MDEF:  88  -
    ACC: 209   EVA:  95  -
    MOV:   4  CRIT:   3  -
    
    Sniper - lv 42 (3)
    HP: 200              - Luna Spirit +2
    MP: 87               - Sniper II
    ATK: 287  MATK:  98  - Skewer Shot
    DEF: 124  MDEF:  67  - Recovery Shot
    ACC: 234   EVA: 119  - Range +1
    MOV:   4  CRIT:   4  -
    
    Rewards
    -------
    GOLD: 600
    ITEMS - Astral Phial
    
    Round 7
    =======
    Turns: 20
    Characters: 4
    
    Enemies
    -------
    Bovimoth - lv 42 (2)
    HP: 218              - Stella Spirit +1
    MP: 86               - Desperation
    ATK: 248  MATK: 100  - Attack +3
    DEF: 137  MDEF: 125  -
    ACC: 143   EVA:  68  -
    MOV:   4  CRIT:   8  -
    
    Gazelliath - lv 42 (2)
    HP: 259              - Stella Spirit +1
    MP: 95               - Desperation II
    ATK: 254  MATK: 134  - Attack +5
    DEF: 175  MDEF: 125  - Mighty Roar
    ACC: 155   EVA:  81  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 43 (2)
    HP: 286              - Stella Spirit +2
    MP: 94               - Desperation III
    ATK: 275  MATK: 137  - Attack +10
    DEF: 188  MDEF: 156  - HP +20
    ACC: 172   EVA:  91  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    GOLD: 700
    ITEMS - Healing Seed
    
    Round 8
    =======
    Turns: 20
    Characters: 4
    
    Enemies
    -------
    Flameflyer - lv 45 (2)
    HP: 381              - Sol Spirit +2
    MP: 238              - Flame
    ATK: 285  MATK: 230  - Fireball II
    DEF: 180  MDEF: 138  - Magic Defense +3
    ACC: 165   EVA: 128  -
    MOV:   5  CRIT:   6  -
    
    Wyvern Lord - lv 45 (1)
    HP: 437              - Sol Spirit +2
    MP: 193              - Flame II
    ATK: 310  MATK: 258  - Fireball II
    DEF: 199  MDEF: 163  - Magic Defense +3
    ACC: 175   EVA: 140  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Ogre - lv 44 (2)
    HP: 562              - Luna Spirit +2
    MP: 94               - Wood Chop
    ATK: 313  MATK: 142  - HP Recovery
    DEF: 148  MDEF: 120  -
    ACC: 151   EVA:  83  -
    MOV:   3  CRIT:   2  -
    
    Comments
    --------
    
    Rewards
    -------
    GOLD: 800
    ITEMS - Solar Phial, Lunar Phial, Astral Phial
    
    Round 9
    =======
    Turns: 20
    Characters: 4
    
    Enemies
    -------
    Frost Demon - lv 46 (1)
    HP: 363              - Luna Spirit +3
    MP: 262              - Ice Bullet II
    ATK: 276  MATK: 301  - Blizzard II
    DEF: 184  MDEF: 306  - Poison
    ACC: 239   EVA:  82  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Ghost - lv 47 (4)
    HP: 153              - Stella Spirit +2
    MP: 219              - Mind Eater
    ATK: 169  MATK: 270  - Thunderbolt II
    DEF: 172  MDEF: 250  - Cyclone II
    ACC: 163   EVA: 214  -
    MOV:   5  CRIT:   3  -
    
    Skeleton - lv 47 (4)
    HP: 216              - Stella Spirit +1
    MP: 156              - Blood Sword
    ATK: 263  MATK: 214  -
    DEF: 204  MDEF: 153  -
    ACC: 228   EVA: 119  -
    MOV:   5  CRIT:  18  -
    
    Rewards
    -------
    GOLD: 900
    ITEMS - Healing Seed
    
    Round 10
    ========
    Turns: 20
    Characters: 4
    
    Enemies
    -------
    Sniper - lv 48 (1)
    HP: 218              - Luna Spirit +2
    MP: 98               - Sniper II
    ATK: 317  MATK: 116  - Skewer Shot
    DEF: 142  MDEF:  79  - Recovery Shot
    ACC: 258   EVA: 131  - Range +1
    MOV:   4  CRIT:   4  -
    
    Wizard - lv 48 (2)
    HP: 164              - Luna Spirit +1
    MP: 254              - Ice Bullet
    ATK: 164  MATK: 267  - Blizzard
    DEF: 152  MDEF: 218  - Magic Rust
    ACC: 201   EVA:  86  - MP +10
    MOV:   5  CRIT:   1  -
    
    Dragon - lv 49 (1)
    HP: 1171             - Sol Spirit +1
    MP: 389              - Tail Whip
    ATK: 392  MATK: 361  - Breath
    DEF: 238  MDEF: 221  -
    ACC: 197   EVA: 145  -
    MOV:   4  CRIT:  10  -
    
    Lich - lv 48 (1)
    HP: 222              - Luna Spirit +3
    MP: 323              - Healing Wind II
    ATK: 199  MATK: 261  - Thor's Hammer
    DEF: 225  MDEF: 220  - Thunderbolt II
    ACC: 186   EVA:  98  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Rewards
    -------
    GOLD: 5000
    ITEMS - War Reverie, Rune Spear, Spirits' Helve, Two Rounds,
    Gem of Azure (Liane)
    
    Events
    ------
    Colosseum no longer available.
    
    -------------------------------------------------------------------------------
    Stage 16 - A New Pucelle (Bogs of Vermonde)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Mawra
    Defeat: Liane falls in battle
    Turns: 17
    Required Characters: 2/5 - Liane, Richard
    Map Size: 25x25
    
    Item Points
    -----------
    [24,  2] Clansman's Axe
    [16, 13] Healing Seed
    [ 8, 23] Round Shield
    
    Enemies
    -------
    Mawra - lv 33 (1)
    HP: 275              - Luna Spirit +2
    MP: 108              - Critical Edge
    ATK: 185  MATK: 115  - Strange Dance
    DEF: 127  MDEF: 124  - Gold Shakedown
    ACC: 158   EVA: 132  -
    MOV:   5  CRIT:  40  -
    
    Lizard Guardian - lv 33 (2)
    HP: 202              - Luna Spirit +1
    MP: 117              - Impale!
    ATK: 189  MATK: 109  - Piercing Power
    DEF: 117  MDEF: 106  -
    ACC: 201   EVA:  91  -
    MOV:   5  CRIT:   4  -
    
    Dark Elf (male) - lv 33 (2)
    HP: 162              - Luna Spirit +1
    MP: 105              - Sniper
    ATK: 172  MATK: 153  - Poison Arrow
    DEF: 103  MDEF:  74  -
    ACC: 159   EVA:  75  -
    MOV:   5  CRIT:   4  -
    
    Qrow - lv 32 (2)
    HP: 140              - Luna Spirit +1
    MP: 56               - Evade +5
    ATK: 168  MATK:  82  -
    DEF:  91  MDEF:  68  -
    ACC: 162   EVA: 149  -
    MOV:   6  CRIT:   8  -
    
    Dark Elf (female) - lv 33 (2)
    HP: 113              - Luna Spirit +2
    MP: 149              - Sniper
    ATK: 169  MATK: 158  - Meteor Bolt
    DEF: 105  MDEF:  42  - Poison Arrow
    ACC: 175   EVA:  73  -
    MOV:   5  CRIT:   8  -
    
    Wyvern - lv 32 (1)
    HP: 264              - Sol Spirit +1
    MP: 160              - Flame
    ATK: 202  MATK: 135  - Fireball
    DEF: 120  MDEF:  79  -
    ACC: 116   EVA: 104  -
    MOV:   5  CRIT:   5  -
    
    Rewards
    -------
    EXP:  728
    GOLD: 1900
    ITEMS - Healing Seed, Sibull Fruit
    
    Events
    ------
    Free Combat opens at Chalons.
    Stage 17 opens at Reims.
    
    -------------------------------------------------------------------------------
    Free Stage - Chalons
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 25x25
    
    Item Points
    -----------
    [25, 22] Solar Phial
    [ 4, 19] Lunar Phial
    [ 7, 11] Solar Phial
    
    Enemies
    -------
    Orc King - lv 30 (1)
    HP: 236              - Sol Spirit +2
    MP: 91               - Wood Chop
    ATK: 209  MATK: 102  - Attack +5
    DEF: 132  MDEF:  76  - HP +30
    ACC: 143   EVA:  99  -
    MOV:   5  CRIT:   5  -
    
    Lizard Guardian - lv 30 (2)
    HP: 187              - Luna Spirit +1
    MP: 108              - Impale!
    ATK: 176  MATK: 100  - Piercing Power
    DEF: 108  MDEF:  97  -
    ACC: 191   EVA:  86  -
    MOV:   5  CRIT:   4  -
    
    Gazelliath - lv 30 (4)
    HP: 208              - Stella Spirit +1
    MP: 68               - Desperation II
    ATK: 194  MATK:  98  - Attack +5
    DEF: 127  MDEF:  89  - Mighty Roar
    ACC: 136   EVA:  67  -
    MOV:   5  CRIT:  10  -
    
    Golem - lv 30 (2)
    HP: 292              - Body Slam
    MP: 142              - Wallop
    ATK: 205  MATK: 200  -
    DEF: 105  MDEF: 130  -
    ACC: 170   EVA:  60  -
    MOV:   4  CRIT:   3  -
    
    Rewards
    -------
    EXP:  362
    GOLD: 250
    
    -------------------------------------------------------------------------------
    Stage 17 - To Crown a King (Reims)
    -------------------------------------------------------------------------------
    
    Victory: Guide Charles VII to the cathedral's entrance
    Defeat: Charles VII falls in battle
    Turns: 20
    Required Characters: 1/6 - Liane
    Guest: Charles VII (not controllable)
    Map Size: 20x24
    
    Item Points
    -----------
    [ 6, 22] Sibull Fruit
    [12, 14] Round Shield
    [18, 18] Eldish Fruit
    
    Enemies
    -------
    Mawra - lv 32 (1)
    HP: 300              - Luna Spirit +2
    MP: 170              - Critical Edge
    ATK: 178  MATK: 110  - Strange Dance
    DEF: 119  MDEF: 120  - Venom Edge
    ACC: 160   EVA: 135  - Gold Shakedown
    MOV:   5  CRIT:  40  -
    
    Dark Elf (male) - lv 32 (3)
    HP: 150              - Luna Spirit +1
    MP: 107              - Sniper
    ATK: 168  MATK: 149  - Poison Arrow
    DEF: 100  MDEF:  72  -
    ACC: 157   EVA:  74  -
    MOV:   5  CRIT:   4  -
    
    Qrow - lv 32 (2)
    HP: 141              - Luna Spirit +1
    MP: 58               - Evade +5
    ATK: 168  MATK:  82  -
    DEF:  91  MDEF:  68  -
    ACC: 162   EVA: 149  -
    MOV:   6  CRIT:   8  -
    
    Qrow Knight - lv 32 (3)
    HP: 160              - Luna Spirit +2
    MP: 60               - Jugulaire
    ATK: 180  MATK: 100  - Evade +5
    DEF:  99  MDEF:  70  - Raise Mobility
    ACC: 170   EVA: 155  -
    MOV:   6  CRIT:  10  -
    
    Mage - lv 32 (1)
    HP: 112              - Sol Spirit +1
    MP: 142              - Fireball
    ATK: 105  MATK: 172  - Lower Force
    DEF:  88  MDEF: 126  - Heal
    ACC:  96   EVA:  62  -
    MOV:   4  CRIT:   3  -
    
    Bovimoth - lv 32 (3)
    HP: 181              - Stella Spirit +1
    MP: 71               - Desperation
    ATK: 198  MATK:  80  - Attack +3
    DEF: 107  MDEF:  95  -
    ACC: 128   EVA:  58  -
    MOV:   4  CRIT:   8  -
    
    Knighted Lancer - lv 32 (2)
    HP: 167              - Stella Spirit +1
    MP: 87               - Piercing Power
    ATK: 181  MATK:  90  - Leg Strike
    DEF: 119  MDEF: 105  -
    ACC: 172   EVA: 116  -
    MOV:   5  CRIT:   4  -
    
    Comments
    --------
    A Dark Elf (male) will reinforce at the southern central stairs, and two Qrow
    Knights will reinforce near Mawra after you kill the original Qrow Knight.
    
    If you don't leave someone behind to take out the Dark Elf immediately, it will
    one hit kill Charles. Aside from that, this level is fairly straightforward.
    
    Be aware that you can somewhat alter Charles' movement by standing in positions
    where he would move the next turn.
    
    Rewards
    -------
    EXP:  716
    GOLD: 2500
    ITEMS - Xheno Fruit, Geddo Fruit, Galaxy Phial
    
    Events
    ------
    Shop opens at Reims.
    Shop at Chinon upgrades.
    Free Stage opens at Bogs of Vermonde.
    Stage 18 opens at Paris Ramparts.
    Gilles leaves.
    
    -------------------------------------------------------------------------------
    Shop - Chinon
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14          [After Stage 17]
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4  [After Stage 17]
    Battleaxe       (520G)  ATK +10          [After Stage 17]
    Clansman's Axe  (980G)  ATK +16          [After Stage 17]
    Tribal Bow     (1100G)  ATK +13          [After Stage 17]
    Silver Knife    (810G)  ATK +7, CRIT +30 [After Stage 17]
    Crystal Wand    (840G)  ATK +8, MATK +4  [After Stage 17]
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9          [After Stage 17]
    Leather Armor    (760G) DEF +13, EVA -1 [After Stage 17]
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8  [After Stage 17]
    Steel Shield (850G) DEF +9, EVA +12 [After Stage 17]
    
    Items
    -----
    Healing Herb (50G)  HP+ 60
    Healing Seed (300G) HP+ 120             [After Stage 17]
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball    (500G) lvl 5
    Ice Bullet  (500G) lvl 6
    Thunderbolt (500G) lvl 7
    
    Blue
    ----
    HP +20 (800G) lvl 11
    MP +10 (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Shop - Reims
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4
    Battleaxe       (520G)  ATK +10
    Clansman's Axe  (980G)  ATK +16
    Tribal Bow     (1100G)  ATK +13
    Silver Knife    (810G)  ATK +7, CRIT +30
    Crystal Wand    (840G)  ATK +8, MATK +4
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12
    
    Items
    -----
    Healing Herb (50G)  HP+ 60
    Healing Seed (300G) HP+ 120
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball    (500G) lvl 5
    Ice Bullet  (500G) lvl 6
    Thunderbolt (500G) lvl 7
    Heal        (600G) lvl 3
    Cure        (600G) lvl 7
    
    Blue
    ----
    HP +20          (800G)  lvl 11
    MP +10          (300G)  lvl 7
    Attack +3       (1000G) lvl 1
    Magic Attack +3 (2000G) lvl 8
    Defense +3      (1000G) lvl 5
    Magic Defense +3 (1000G) lvl 5
    
    -------------------------------------------------------------------------------
    Free Stage - Bogs of Vermonde
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 25x25
    
    Item Points
    -----------
    [24,  2] Healing Herb/Erpow Fruit
    [16, 13] Healing Herb
    [ 8, 23] 300G
    
    Enemies
    -------
    Troll - lv 32 (1)
    HP: 351              - Luna Spirit +1
    MP: 71               - Wood Chop
    ATK: 225  MATK:  68  - HP Recovery
    DEF:  89  MDEF:  44  -
    ACC: 112   EVA:  64  -
    MOV:   3  CRIT:   1  -
    
    Lizard Marshal - lv 32 (2)
    HP: 207              - Luna Spirit +2
    MP: 152              - Take Flight!
    ATK: 192  MATK: 117  - Piercing Power II
    DEF: 147  MDEF: 124  - Ravage!
    ACC: 229   EVA: 112  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Dark Elf (male) - lv 32 (4)
    HP: 155              - Luna Spirit +1
    MP: 107              - Sniper
    ATK: 168  MATK: 149  - Poison Arrow
    DEF: 100  MDEF:  72  -
    ACC: 157   EVA:  74  -
    MOV:   5  CRIT:   4  -
    
    Qrow Knight - lv 32 (2)
    HP: 160              - Luna Spirit +2
    MP: 60               - Jugulaire
    ATK: 180  MATK: 100  - Evade +5
    DEF:  99  MDEF:  70  - Raise Mobility
    ACC: 170   EVA: 155  -
    MOV:   6  CRIT:  10  -
    
    Wyvern - lv 32 (1)
    HP: 265              - Sol Spirit +1
    MP: 161              - Flame
    ATK: 202  MATK: 135  - Fireball
    DEF: 120  MDEF:  79  -
    ACC: 116   EVA: 104  -
    MOV:   5  CRIT:   5  -
    
    Rewards
    -------
    EXP:  330
    GOLD: 250
    
    -------------------------------------------------------------------------------
    Stage 18 - Vicissitudes (Paris Ramparts)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Liane falls in battle
    Turns: 20
    Required Characters: 1/5 - Liane
    Guests: Alain, Pierre, Rene (not controllable)
    Map Size: 25x17
    
    Item Points
    -----------
    [ 9, 11] 1000G/Mana Jewel
    [13, 17] 800G
    
    Enemies
    -------
    Knighted Blade - lv 33 (3)
    HP: 245              - Sol Spirit +1
    MP: 73               - Accuracy +5
    ATK: 193  MATK:  84  -
    DEF: 125  MDEF:  76  -
    ACC: 164   EVA: 104  -
    MOV:   5  CRIT:   5  -
    
    Swordmaster - lv 33 (3)
    HP: 218              - Sol Spirit +2
    MP: 83               - Counter
    ATK: 206  MATK:  91  - Accuracy +5
    DEF: 142  MDEF: 101  - Crescent Arc
    ACC: 172   EVA: 125  -
    MOV:   5  CRIT:   6  -
    
    Sniper - lv 33 (2)
    HP: 164              - Luna Spirit +2
    MP: 72               - Sniper II
    ATK: 242  MATK:  71  - Skewer Shot
    DEF:  97  MDEF:  49  - Recovery Shot
    ACC: 198   EVA: 100  - Range +1
    MOV:   4  CRIT:   4  -
    
    Wizard - lv 33 (4)
    HP: 124              - Luna Spirit +1
    MP: 187              - Ice Bullet
    ATK: 119  MATK: 192  - Blizzard
    DEF: 107  MDEF: 158  - Magic Rust
    ACC: 156   EVA:  63  - MP +10
    MOV:   5  CRIT:   1  -
    
    Knighted Lancer - lv 33 (4)
    HP: 171              - Stella Spirit +1
    MP: 92               - Piercing Power
    ATK: 185  MATK:  92  - Leg Strike
    DEF: 122  MDEF: 109  -
    ACC: 174   EVA: 119  -
    MOV:   5  CRIT:   4  -
    
    Comments
    --------
    As soon as you kill everything, reinforcements will appear: 2 Swordmaster,
    2 Knighted Lancer, and 2 Wizards.
    
    
    Rewards
    -------
    EXP:  644
    GOLD: 1000
    ITEMS - Healing Herb, Mana Shard
    
    Events
    ------
    Proceed to Chinon.
    
    When given the choice:
    
    A. La Charite - This path will result in you gaining the only whip user in the
    game. She is a near-copy of Colet, acting as another Spy/Thief type, including
    the ability to steal skill stones.
    
    B. St Pierre-le-Moutier - This path will result in you gaining a second staff
    user/mage type. Stage 19 opens at St. Pierre-le-Moutier.
    
    -------------------------------------------------------------------------------
    Stage 19A - Narrow Roads (La Charite)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the rebel leader
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 2/7 - Liane, Rose
    Map Size: 28x25
    
    Item Points
    -----------
    [12, 14] 1000G
    [11, 25] 800G
    
    Enemies
    -------
    Rebel Leader - lv 36 (1)
    HP: 235              - Sol Spirit +2
    MP: 93               - Counter
    ATK: 218  MATK: 100  - Accuracy +5
    DEF: 154  MDEF: 110  - Crescent Arc
    ACC: 179   EVA: 131  -
    MOV:   5  CRIT:   6  -
    
    Knighted Blade - lv 35 (4)
    HP: 252              - Sol Spirit +1
    MP: 80               - Accuracy +5
    ATK: 201  MATK:  88  -
    DEF: 131  MDEF:  80  -
    ACC: 168   EVA: 108  -
    MOV:   5  CRIT:   5  -
    
    Wizard - lv 34 (1)
    HP: 122              - Luna Spirit +1
    MP: 196              - Ice Bullet
    ATK: 122  MATK: 197  - Blizzard
    DEF: 110  MDEF: 162  - Magic Rust
    ACC: 159   EVA:  65  - MP +10
    MOV:   5  CRIT:   1  -
    
    Necromancer - lv 36 (2)
    HP: 124              - Luna Spirit +2
    MP: 189              - Heal
    ATK: 115  MATK: 134  - Cyclone
    DEF:  95  MDEF: 126  - Thunderbolt
    ACC: 126   EVA:  62  - MP +20
    MOV:   4  CRIT:   2  -
    
    Mage - lv 34 (1)
    HP: 122              - Sol Spirit +1
    MP: 144              - Fireball
    ATK: 111  MATK: 182  - Lower Force
    DEF:  94  MDEF: 134  - Heal
    ACC:  99   EVA:  63  -
    MOV:   4  CRIT:   3  -
    
    Ceratoth - lv 34 (2)
    HP: 241              - Stella Spirit +2
    MP: 85               - Desperation III
    ATK: 230  MATK: 110  - Attack +10
    DEF: 152  MDEF: 120  - HP +20
    ACC: 156   EVA:  78  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  696
    GOLD: 1500
    ITEMS - Geddo Fruit, Nimble Tonic
    
    Events
    ------
    Rose joins.
    Roger leaves.
    Shop opens at La Charite.
    Shop opens at St. Pierre-le-Moutier.
    Free stage opens at Paris Ramparts.
    Stage 20 opens at Clairoix.
    
    -------------------------------------------------------------------------------
    Stage 19B - The Magician Girl (St. Pierre-le-Moutier)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Any one crystal is destroyed.
    Turns: 15
    Required Characters: 2/7 - Liane, Claire
    Map Size: 25x25
    
    Item Points
    -----------
    [10, 12] 1000G
    [24,  3] Chainmail Armor
    [ 4, 23] Shatteraxe
    
    Enemies
    -------
    Lizard Guardian - lv 34 (2)
    HP: 206              - Luna Spirit +1
    MP: 121              - Impale!
    ATK: 194  MATK: 112  - Piercing Power
    DEF: 120  MDEF: 109  -
    ACC: 204   EVA:  93  -
    MOV:   5  CRIT:   4  -
    
    Knighted Blade - lv 35 (3)
    HP: 254              - Sol Spirit +1
    MP: 80               - Accuracy +5
    ATK: 201  MATK:  88  -
    DEF: 131  MDEF:  80  -
    ACC: 168   EVA: 108  -
    MOV:   5  CRIT:   5  -
    
    Qrow Knight - lv 35 (2)
    HP: 171              - Luna Spirit +2
    MP: 72               - Jugulaire
    ATK: 192  MATK: 109  - Evade +5
    DEF: 105  MDEF:  82  - Raise Mobility
    ACC: 176   EVA: 163  -
    MOV:   6  CRIT:  10  -
    
    Dark Elf (female) - lv 34 (2)
    HP: 117              - Luna Spirit +2
    MP: 155              - Sniper
    ATK: 173  MATK: 162  - Meteor Bolt
    DEF: 108  MDEF:  43  - Poison Arrow
    ACC: 178   EVA:  75  -
    MOV:   5  CRIT:   8  -
    
    Necromancer - lv 35 (1)
    HP: 124              - Luna Spirit +2
    MP: 183              - Heal
    ATK: 112  MATK: 131  - Cyclone
    DEF:  92  MDEF: 122  - Thunderbolt
    ACC: 125   EVA:  61  - MP +20
    MOV:   4  CRIT:   2  -
    
    Comments
    --------
    Assign two man teams to head toward each crystal. The enemies tend to attack
    units rather than crystals, as long as you have one in range.
    
    Rewards
    -------
    EXP:  700
    GOLD: 1500
    ITEMS - Rysecor Fruit, Warding Tonic
    
    Events
    ------
    Claire joins.
    Roger leaves.
    Shop opens at La Charite.
    Shop opens at St. Pierre-le-Moutier.
    Free stage opens at Paris Ramparts.
    Stage 20 opens at Clairoix.
    
    -------------------------------------------------------------------------------
    Shop - La Charite
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4
    Battleaxe       (520G)  ATK +10
    Clansman's Axe  (980G)  ATK +16
    Tribal Bow     (1100G)  ATK +13
    Silver Knife    (810G)  ATK +7, CRIT +30
    Crystal Wand    (840G)  ATK +8, MATK +4
    Metal Whip     (1100G)  ATK +20
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12
    
    Items
    -----
    Healing Herb (50G)  HP+ 60
    Healing Seed (300G) HP+ 120
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball    (500G) lvl 5
    Ice Bullet  (500G) lvl 6
    Thunderbolt (500G) lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    Attack +3        (1000G) lvl 1
    Magic Attack +3  (2000G) lvl 8
    Accuracy +5      (1000G) lvl 7
    Evade +5         (1000G) lvl 4
    Magic Defense +3 (1000G) lvl 5
    
    -------------------------------------------------------------------------------
    Shop - St. Pierre-le-Moutier
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4
    Battleaxe       (520G)  ATK +10
    Clansman's Axe  (980G)  ATK +16
    Tribal Bow     (1100G)  ATK +13
    Silver Knife    (810G)  ATK +7, CRIT +30
    Crystal Wand    (840G)  ATK +8, MATK +4
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12
    
    Items
    -----
    Healing Herb (50G)  HP+ 60
    Healing Seed (300G) HP+ 120
    Solar Phial  (500G) Sol Damage (~30)
    Lunar Phial  (500G) Luna Damage (~30)
    Astral Phial (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball       (500G)  lvl 5
    Fireball II    (1000G) lvl 15
    Ice Bullet     (500G)  lvl 6
    Ice Bullet II  (1000G) lvl 15
    Thunderbolt    (500G)  lvl 7
    Thunderbolt II (1000G) lvl 15
    Raise Force    (500G)  lvl 17
    Magic Shield   (500G)  lvl 18
    Lower Mobility (500G)  lvl 10
    Poison         (600G)  lvl 10
    Lower Force    (500G)  lvl 13
    Lower Defenses (500G)  lvl 21
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Free Stage - Paris Ramparts
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 25x17
    
    Item Points
    -----------
    [ 9, 11] Healing Herb
    [13, 17] 300G
    
    Enemies
    -------
    Dark Elf (female) - lv 38 (2)
    HP: 127              - Luna Spirit +2
    MP: 168              - Sniper
    ATK: 189  MATK: 178  - Meteor Bolt
    DEF: 120  MDEF:  47  - Poison Arrow
    ACC: 188   EVA:  81  -
    MOV:   5  CRIT:   8  -
    
    Ogre - lv 37 (2)
    HP: 461              - Luna Spirit +2
    MP: 79               - Wood Chop
    ATK: 271  MATK: 114  - HP Recovery
    DEF: 120  MDEF:  85  -
    ACC: 135   EVA:  78  -
    MOV:   3  CRIT:   2  -
    
    Necromancer - lv 38 (2)
    HP: 131              - Luna Spirit +2
    MP: 195              - Heal
    ATK: 121  MATK: 140  - Cyclone
    DEF: 101  MDEF: 134  - Thunderbolt
    ACC: 129   EVA:  63  - MP +20
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 38 (6)
    HP: 242              - Stella Spirit +1
    MP: 90               - Desperation II
    ATK: 234  MATK: 122  - Attack +5
    DEF: 159  MDEF: 113  - Mighty Roar
    ACC: 149   EVA:  76  -
    MOV:   5  CRIT:  10  -
    
    Rewards
    -------
    EXP:  395
    GOLD: 300
    
    -------------------------------------------------------------------------------
    Stage 20 - The Snare (Clairoix)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Enemy breaches the town gates
    Turns: 12
    Required Characters: 1/7 - Liane
    Guests: Paul the Hack, Clever Claude, Shifty Maurice
    Map Size: 24x25
    
    Item Points
    -----------
    [ 2,  5] 800G
    [13,  8] Rysecor Fruit
    
    Enemies
    -------
    Lady Noire - lv 35 (2)
    HP: 180              - Stella Spirit +1
    MP: 99               - Stun Whip
    ATK: 186  MATK:  97  - Gold Snatcher
    DEF: 152  MDEF:  97  - Jezebel's Slave
    ACC: 158   EVA: 148  - Slip Through
    MOV:   5  CRIT:  20  -
    
    Orc King - lv 35 (4)
    HP: 272              - Sol Spirit +2
    MP: 102              - Wood Chop
    ATK: 239  MATK: 117  - Attack +5
    DEF: 157  MDEF:  96  - HP +30
    ACC: 160   EVA: 109  -
    MOV:   5  CRIT:   5  -
    
    Qrow Leader - lv 35 (2)
    HP: 192              - Luna Spirit +2
    MP: 83               - Jugulaire
    ATK: 205  MATK: 129  - Evade +5
    DEF: 135  MDEF:  92  - Raise Mobility
    ACC: 186   EVA: 174  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Troll - lv 35 (2)
    HP: 382              - Luna Spirit +1
    MP: 78               - Wood Chop
    ATK: 240  MATK:  77  - HP Recovery
    DEF:  98  MDEF:  56  -
    ACC: 118   EVA:  66  -
    MOV:   3  CRIT:   1  -
    
    Comments
    --------
    The guests will switch sides at the beginning of turn two.
    
    The enemies in this stage seem to vastly prefer running for the town to
    attacking units, so be aware of their movement range. Also, the whip-users
    have Slip Through so you cannot physically block them.
    
    Rewards
    -------
    EXP:  628
    GOLD: 1700
    ITEMS - Erpow Fruit, Angel's Grace, Champion's Sword
    
    Events
    ------
    Liane leaves.
    When asked to save, save in a separate file.
    Stage 21 automatically comes next.
    Be sure to equip Jeanne and Gilles when you're given the chance. Skills and
    weapons/armor.
    
    -------------------------------------------------------------------------------
    Stage 21 - Fated to War
    -------------------------------------------------------------------------------
    
    Victory: Defeat the trio of therions
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 2/2 - Jeanne, Gilles
    Map Size: 25x25
    
    Item Points
    -----------
    [ 6,  6] 300G/500G
    [22, 23] 500G
    
    Enemies
    -------
    Slinker - lv 36 (1)
    HP: 250              - Stella Spirit +3
    MP: 300              - Lightning
    ATK: 163  MATK: 172  - Thunderbolt II
    DEF: 137  MDEF: 160  - Cyclone II
    ACC: 140   EVA: 135  - EXP Bonus
    MOV:   5  CRIT:   2  -
    
    Blaze - lv 36 (1)
    HP: 380              - Sol Spirit +2
    MP: 140              - Helm Splitter
    ATK: 241  MATK: 100  - Compass
    DEF: 174  MDEF:  90  -
    ACC: 160   EVA: 117  -
    MOV:   4  CRIT:   3  -
    
    Mawra - lv 36 (1)
    HP: 330              - Luna Spirit +2
    MP: 200              - Critical Edge
    ATK: 188  MATK: 150  - Two Hits
    DEF: 134  MDEF: 160  - Venom Edge
    ACC: 180   EVA: 135  - EXP Bonus
    MOV:   5  CRIT:  40  - Gold Shakedown
    
    Lizard Guardian - lv 35 (2)
    HP: 216              - Luna Spirit +1
    MP: 116              - Impale!
    ATK: 198  MATK: 115  - Piercing Power
    DEF: 123  MDEF: 112  -
    ACC: 207   EVA:  94  -
    MOV:   5  CRIT:   4  -
    
    Lizard Marshal - lv 35 (1)
    HP: 219              - Luna Spirit +2
    MP: 162              - Take Flight!
    ATK: 205  MATK: 126  - Piercing Power II
    DEF: 157  MDEF: 134  - Ravage!
    ACC: 239   EVA: 119  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Rewards
    -------
    EXP:  688
    GOLD: 1700
    ITEMS - Eldish Fruit, Critical Tonic, Gem of Levin (Gilles)
    
    Events
    ------
    Shop at Clairoix opens.
    Free Stage at La Charite opens.
    Free Stage at St. Pierre-le-Moutier opens.
    Stage 22 opens at Grandgris Pass.
    
    WARNING: If you have not yet completed the first version of the Colosseum, do
    not complete it from this point until after you have entered Rouen.
    
    -------------------------------------------------------------------------------
    Shop - Clairoix
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword     (100G)  ATK +3
    Rapier          (450G)  ATK +6, ACC +10
    Assault Blade   (900G)  ATK +14
    Iron Lance      (470G)  ATK +5, EVA +2
    Vanspear        (950G)  ATK +12, EVA +4
    Battleaxe       (520G)  ATK +10
    Clansman's Axe  (980G)  ATK +16
    Tribal Bow     (1100G)  ATK +13
    Silver Knife    (810G)  ATK +7, CRIT +30
    Crystal Wand    (840G)  ATK +8, MATK +4
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12
    
    Items
    -----
    Healing Herb     (50G) HP+ 60
    Healing Seed    (300G) HP+ 120
    Healing Fruit  (1600G) HP+ 180
    Mana Shard      (500G) MP+ 30
    Strength Tonic  (100G) ATK +10, 3 turns
    Magical Tonic   (100G) MATK +10, 3 turns
    Defense Tonic   (100G) DEF +10, 3 turns
    Warding Tonic   (100G) MDEF +10, 3 turns
    Stability Tonic (100G) ACC +20, 3 turns
    Reflex Tonic    (100G) EVA +20, 3 turns
    Solar Phial     (500G) Sol Damage (~30)
    Lunar Phial     (500G) Luna Damage (~30)
    Astral Phial    (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball       (500G)  lvl 5
    Ice Bullet     (500G)  lvl 6
    Thunderbolt    (500G)  lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Free Stage - La Charite
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 28x25
    
    Item Points
    -----------
    [12, 14] Healing Herb
    [11, 25] Lunar Phial
    [21,  1] 1000G
    
    Enemies
    -------
    Swordfighter - lv 39 (4)
    HP: 264              - Sol Spirit +1
    MP: 82               -
    ATK: 204  MATK:  86  -
    DEF: 130  MDEF:  83  -
    ACC: 157   EVA: 105  -
    MOV:   5  CRIT:   4  -
    
    Wizard - lv 39 (2)
    HP: 136              - Luna Spirit +1
    MP: 222              - Ice Bullet
    ATK: 137  MATK: 222  - Blizzard
    DEF: 125  MDEF: 182  - Magic Rust
    ACC: 174   EVA:  72  - MP +10
    MOV:   5  CRIT:   1  -
    
    Wyvern - lv 39 (2)
    HP: 300              - Sol Spirit +1
    MP: 182              - Flame
    ATK: 230  MATK: 170  - Fireball
    DEF: 142  MDEF: 100  -
    ACC: 130   EVA: 112  -
    MOV:   5  CRIT:   5  -
    
    Knighted Lancer - lv 39 (2)
    HP: 199              - Stella Spirit +1
    MP: 108              - Piercing Power
    ATK: 209  MATK: 104  - Leg Strike
    DEF: 140  MDEF: 133  -
    ACC: 187   EVA: 137  -
    MOV:   5  CRIT:   4  -
    
    Rewards
    -------
    EXP:  433
    GOLD: 300
    
    -------------------------------------------------------------------------------
    Free Stage - St. Pierre-le-Moitier
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Any one crystal is destroyed
    Turns: 20
    Required Characters: 0/7
    Map Size: 25x25
    
    Item Points
    -----------
    [10, 12] Healing Fruit
    [24,  3] Chainmail Armor/Dragon Leathers
    [ 4, 23] Trident/Shatteraxe
    
    Enemies
    -------
    Lizard Marshal - lv 39 (2)
    HP: 233              - Luna Spirit +2
    MP: 180              - Take Flight!
    ATK: 223  MATK: 138  - Piercing Power II
    DEF: 171  MDEF: 148  - Ravage!
    ACC: 253   EVA: 128  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Knighted Blade - lv 38 (1)
    HP: 267              - Sol Spirit +1
    MP: 80               - Accuracy +5
    ATK: 213  MATK:  94  -
    DEF: 140  MDEF:  86  -
    ACC: 173   EVA: 113  -
    MOV:   5  CRIT:   5  -
    
    Swordmaster - lv 39 (2)
    HP: 253              - Sol Spirit +2
    MP: 96               - Counter
    ATK: 230  MATK: 109  - Accuracy +5
    DEF: 166  MDEF: 119  - Crescent Arc
    ACC: 186   EVA: 137  -
    MOV:   5  CRIT:   6  -
    
    Qrow Leader - lv 38 (2)
    HP: 200              - Luna Spirit +2
    MP: 99               - Jugulaire
    ATK: 220  MATK: 138  - Evade +5
    DEF: 144  MDEF: 104  - Raise Mobility
    ACC: 192   EVA: 183  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Dark Elf (female) - lv 39 (2)
    HP: 131              - Luna Spirit +2
    MP: 169              - Sniper
    ATK: 193  MATK: 182  - Meteor Bolt
    DEF: 123  MDEF:  48  - Poison Arrow
    ACC: 190   EVA:  82  -
    MOV:   5  CRIT:   8  -
    
    Necromancer - lv 38 (1)
    HP: 127              - Luna Spirit +2
    MP: 198              - Heal
    ATK: 121  MATK: 140  - Cyclone
    DEF: 101  MDEF: 134  - Thunderbolt
    ACC: 129   EVA:  63  - MP +20
    MOV:   4  CRIT:   2  -
    
    Rewards
    -------
    EXP:  433
    GOLD: 300
    
    -------------------------------------------------------------------------------
    Stage 22 - Hopes Unattained (Grandgris Pass)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Blaze and Mawra
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 1/7 - Jeanne
    Map Size: 22x22
    
    Item Points
    -----------
    [ 3,  6] Eldish Fruit
    [17, 10] Dragon Leathers
    [20, 12] Shatteraxe
    
    Enemies
    -------
    Blaze - lv 38 (1)
    HP: 410              - Sol Spirit +3
    MP: 151              - Helm Splitter
    ATK: 262  MATK: 114  - Compass
    DEF: 184  MDEF: 100  - EXP Bonus
    ACC: 172   EVA: 128  -
    MOV:   4  CRIT:   3  -
    
    Mawra - lv 38 (1)
    HP: 355              - Luna Spirit +3
    MP: 212              - Healing Wind
    ATK: 202  MATK: 165  - Three Hits
    DEF: 145  MDEF: 178  - Sneak By
    ACC: 193   EVA: 141  - EXP Bonus
    MOV:   5  CRIT:  10  - Gold Shakedown
    
    Qrow Leader - lv 36 (2)
    HP: 194              - Luna Spirit +2
    MP: 89               - Jugulaire
    ATK: 210  MATK: 132  - Evade +5
    DEF: 138  MDEF:  96  - Raise Mobility
    ACC: 188   EVA: 177  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Wyvern - lv 37 (4)
    HP: 287              - Sol Spirit +1
    MP: 177              - Flame
    ATK: 222  MATK: 160  - Fireball
    DEF: 136  MDEF:  94  -
    ACC: 126   EVA: 110  -
    MOV:   5  CRIT:   5  -
    
    Ogre - lv 38 (2)
    HP: 478              - Luna Spirit +2
    MP: 79               - Wood Chop
    ATK: 277  MATK: 118  - HP Recovery
    DEF: 124  MDEF:  90  -
    ACC: 138   EVA:  78  -
    MOV:   3  CRIT:   2  -
    
    Skeleton - lv 38 (3)
    HP: 188              - Stella Spirit +1
    MP: 134              - Blood Sword
    ATK: 223  MATK: 178  -
    DEF: 168  MDEF: 126  -
    ACC: 201   EVA: 106  -
    MOV:   5  CRIT:  18  -
    
    Demon - lv 37 (3)
    HP: 270              - Luna Spirit +1
    MP: 177              - Ice Bullet II
    ATK: 221  MATK: 230  - Blizzard II
    DEF: 148  MDEF: 230  - Poison
    ACC: 148   EVA:  93  -
    MOV:   5  CRIT:   4  -
    
    Comments
    --------
    About the time you reach the second platform and have killed the first wave of
    enemies, the three Demons will appear on the second platform.
    
    If you finish off the Demons, a trio of Wyverns will also reinforce.
    
    Rewards
    -------
    EXP:  680
    GOLD: 1800
    ITEMS - Rysecor Fruit, Healing Vapors
    
    Events
    ------
    Visit Rouen and enter to continue plot.
    Cuisses joins.
    Shop opens at Rouen.
    Free Stage opens at Clairoix.
    Free Stage opens at Tower of Alsace.
    Stage 23 opens at Cents-Abris Ruins.
    
    -------------------------------------------------------------------------------
    Shop - Rouen
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword       (100G) ATK +3
    Rapier            (450G) ATK +6, ACC +10
    Assault Blade     (900G) ATK +14
    Champion's Sword (1800G) ATK+26
    Iron Lance        (470G) ATK +5, EVA +2
    Vanspear          (950G) ATK +12, EVA +4
    Trident          (1900G) ATK +24, EVA +5
    Battleaxe         (520G) ATK +10
    Clansman's Axe    (980G) ATK +16
    Shatteraxe       (2000G) ATK +32
    Tribal Bow       (1100G) ATK +13
    Bow of the Sun   (2100G) ATK +25
    Silver Knife      (810G) ATK +7, CRIT +30
    Flame Edge       (1700G) ATK +16, CRIT +20
    Crystal Wand      (840G) ATK +8, MATK +4
    Heavy Mace       (1700G) ATK +19, MATK +7
    Blade Whip       (3100G) ATK +28
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Dragon Leathers (2300G) DEF +26
    Leather Armor    (760G) DEF +13, EVA -1
    
    Shield
    ------
    Buckler      (150G) DEF +2, EVA +5
    Round Shield (380G) DEF +6, EVA +8
    Steel Shield (850G) DEF +9, EVA +12
    
    Items
    -----
    Healing Herb     (50G) HP+ 60
    Healing Seed    (300G) HP+ 120
    Solar Phial     (500G) Sol Damage (~30)
    Lunar Phial     (500G) Luna Damage (~30)
    Astral Phial    (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball       (500G)  lvl 5
    Ice Bullet     (500G)  lvl 6
    Thunderbolt    (500G)  lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Free Stage - Clairoix
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 24x25
    
    Item Points
    -----------
    [ 2,  5] 300G
    [13,  8] 300G
    [22, 21] Erpow Fruit
    
    Enemies
    -------
    Orc King - lv 40 (5)
    HP: 305              - Sol Spirit +2
    MP: 117              - Wood Chop
    ATK: 269  MATK: 132  - Attack +5
    DEF: 182  MDEF: 116  - HP +30
    ACC: 176   EVA: 119  -
    MOV:   5  CRIT:   5  -
    
    Qrow Leader - lv 39 (2)
    HP: 204              - Luna Spirit +2
    MP: 103              - Jugulaire
    ATK: 225  MATK: 141  - Evade +5
    DEF: 147  MDEF: 108  - Raise Mobility
    ACC: 194   EVA: 186  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Troll - lv 40 (2)
    HP: 444              - Luna Spirit +1
    MP: 85               - Wood Chop
    ATK: 265  MATK:  92  - HP Recovery
    DEF: 113  MDEF:  76  -
    ACC: 128   EVA:  70  -
    MOV:   3  CRIT:   1  -
    
    Ogre - lv 38 (1)
    HP: 491              - Luna Spirit +2
    MP: 81               - Wood Chop
    ATK: 283  MATK: 122  - HP Recovery
    DEF: 128  MDEF:  95  -
    ACC: 140   EVA:  79  -
    MOV:   3  CRIT:   2  -
    
    Gazelliath - lv 39 (3)
    HP: 249              - Stella Spirit +1
    MP: 90               - Desperation II
    ATK: 239  MATK: 125  - Attack +5
    DEF: 163  MDEF: 116  - Mighty Roar
    ACC: 150   EVA:  77  -
    MOV:   5  CRIT:  10  -
    
    Rewards
    -------
    EXP:  447
    GOLD: 300
    
    -------------------------------------------------------------------------------
    Free Stage - Tower of Alsace (1st)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the Qrow Leader
    Defeat: Colet falls in battle
    Turns: 40
    Required Characters: 1/3 - Colet
    Map Size: 21x20
    
    Item Points
    -----------
    [13, 11] 500G
    [17, 18] 500G
    [13, 18] 500G
    [ 4, 20] Eldish Fruit
    
    Enemies
    -------
    Qrow Leader - lv 35 (1)
    HP: 190              - Luna Spirit +2
    MP:  84              - Jugulaire
    ATK: 205  MATK: 129  - Evade +5
    DEF: 135  MDEF:  92  - Raise Mobility
    ACC: 186   EVA: 174  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Qrow - lv 35 (2)
    HP: 155              - Luna Spirit +1
    MP: 64               - Evade +5
    ATK: 177  MATK:  88  -
    DEF:  97  MDEF:  77  -
    ACC: 168   EVA: 156  -
    MOV:   6  CRIT:   8  -
    
    Qrow Knight - lv 35 (3)
    HP: 172              - Luna Spirit +2
    MP: 71               - Jugulaire
    ATK: 192  MATK: 109  - Evade +5
    DEF: 105  MDEF:  82  - Raise Mobility
    ACC: 176   EVA: 163  -
    MOV:   6  CRIT:  10  -
    
    Wyvern Lord - lv 35 (1)
    HP: 378              - Sol Spirit +2
    MP: 158              - Flame II
    ATK: 250  MATK: 193  - Fireball II
    DEF: 153  MDEF: 123  - Magic Defense +3
    ACC: 145   EVA: 127  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Frost Demon - lv 45 (1)
    HP: 359              - Luna Spirit +3
    MP: 257              - Ice Bullet II
    ATK: 271  MATK: 295  - Blizzard II
    DEF: 180  MDEF: 300  - Poison
    ACC: 235   EVA:  80  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Rewards
    -------
    EXP:  445
    GOLD: 1000
    ITEMS - Paladin's Sword, Assassin's Knife, Treasure Hunter
    
    Events
    ------
    Tower of Alsace changes.
    Free Stage Raillement appears.
    
    -------------------------------------------------------------------------------
    Free Stage - Tower of Alsace (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the Qrow Leader
    Defeat: Colet falls in battle
    Turns: 40
    Required Characters: 1/3 - Colet
    Map Size: 21x20
    
    Item Points
    -----------
    [13, 11] Solar Phial
    [17, 18] 300G
    [13, 18] 300G
    [ 4, 20] Healing Herb
    
    Enemies
    -------
    Qrow Leader - lv 50 (1)
    HP: 248              - Luna Spirit +2
    MP: 152              - Jugulaire
    ATK: 280  MATK: 174  - Evade +5
    DEF: 180  MDEF: 152  - Raise Mobility
    ACC: 216   EVA: 219  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Qrow Knight - lv 50 (4)
    HP: 226              - Luna Spirit +2
    MP: 127              - Jugulaire
    ATK: 252  MATK: 154  - Evade +5
    DEF: 135  MDEF: 142  - Raise Mobility
    ACC: 206   EVA: 205  -
    MOV:   6  CRIT:  10  -
    
    Frost Demon - lv 50 (2)
    HP: 414              - Luna Spirit +3
    MP: 306              - Ice Bullet II
    ATK: 321  MATK: 355  - Blizzard II
    DEF: 220  MDEF: 360  - Poison
    ACC: 270   EVA:  95  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Rewards
    -------
    EXP:  445
    GOLD: 1000
    
    -------------------------------------------------------------------------------
    Free Stage - Raillement (1st)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the Queen Rouge
    Defeat: Colet falls in battle
    Turns: 50
    Required Characters: 1/5 - Colet
    Map Size: 28x28
    
    Item Points
    -----------
    [10, 18] 300G
    [ 5,  3] Eldish Fruit
    [ 4, 25] Sibull Fruit
    
    Enemies
    -------
    Queen Rouge - lv 40 (1)
    HP: 203              - Stella Spirit +2
    MP: 149              - Wild Whip
    ATK: 234  MATK: 117  - Stun Whip
    DEF: 182  MDEF: 122  - Skill Snatcher
    ACC: 183   EVA: 182  - Jezebel's Slave II
    MOV:   5  CRIT:  22  -
    
    Bowfighter - lv 40 (2)
    HP: 159              - Luna Spirit +1
    MP: 70               - Sniper
    ATK: 198  MATK:  62  -
    DEF:  88  MDEF:  62  -
    ACC: 198   EVA:  77  -
    MOV:   4  CRIT:   2  -
    
    Sniper - lv 40 (2)
    HP: 190              - Luna Spirit +2
    MP: 88               - Sniper II
    ATK: 277  MATK:  92  - Skewer Shot
    DEF: 118  MDEF:  63  - Recovery Shot
    ACC: 226   EVA: 114  - Range +1
    MOV:   4  CRIT:   4  -
    
    Thief - lv 40 (3)
    HP: 294              - Luna Spirit +1
    MP: 132              - Slip Through
    ATK: 187  MATK: 180  - Mobility +1
    DEF: 189  MDEF: 110  -
    ACC: 150   EVA: 145  -
    MOV:   6  CRIT:  20  -
    
    Rewards
    -------
    EXP:  443
    GOLD: 1000
    ITEMS - Hammer Whip, Treasure Lover, Black Bustier, Gem of the Welkin (Gilles)
    
    Events
    ------
    Raillemont Shop opens.
    Free stage at Raillemont changes.
    
    -------------------------------------------------------------------------------
    Free Stage - Raillement (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Defeat the Queen Rouge
    Defeat: Colet falls in battle
    Turns: 50
    Required Characters: 1/2 - Colet
    Map Size: 28x28
    
    Item Points
    -----------
    [10, 18] 300G/Healing Herb
    [ 5,  3] Healing Herb
    [ 4, 25] 1000G/Healing Herb
    
    Enemies
    -------
    Queen Rouge - lv 60 (1)
    HP: 283              - Stella Spirit +2
    MP: 197              - Wild Whip
    ATK: 314  MATK: 177  - Stun Whip
    DEF: 262  MDEF: 182  - Skill Snatcher
    ACC: 231   EVA: 242  - Jezebel's Slave II
    MOV:   5  CRIT:  22  -
    
    Bowfighter - lv 58 (2)
    HP: 202              - Luna Spirit +1
    MP: 104              - Sniper
    ATK: 270  MATK:  98  -
    DEF: 124  MDEF:  98  -
    ACC: 256   EVA: 105  -
    MOV:   4  CRIT:   2  -
    
    Sniper - lv 60 (2)
    HP: 268              - Luna Spirit +2
    MP: 118              - Sniper II
    ATK: 377  MATK: 152  - Skewer Shot
    DEF: 178  MDEF: 103  - Recovery Shot
    ACC: 306   EVA: 156  - Range +1
    MOV:   4  CRIT:   4  -
    
    Thief - lv 58 (3)
    HP: 373              - Luna Spirit +1
    MP: 217              - Slip Through
    ATK: 277  MATK: 288  - Mobility +1
    DEF: 279  MDEF: 164  -
    ACC: 168   EVA: 190  -
    MOV:   6  CRIT:  20  -
    
    Rewards
    -------
    EXP:  443
    GOLD: 1000
    
    Events
    ------
    Raillemont shop upgrade.
    
    -------------------------------------------------------------------------------
    Shop - Raillemont
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword       (100G) ATK +3
    Rapier            (450G) ATK +6, ACC +10
    Assault Blade     (900G) ATK +14
    Dragon Saber     (5000G) ATK +48
    Champion's Sword (1800G) ATK+26
    Iron Lance        (470G) ATK +5, EVA +2
    Vanspear          (950G) ATK +12, EVA +4
    Knight's Lance   (5100G) ATK +47, EVA +8
    Battleaxe         (520G) ATK +10
    Clansman's Axe    (980G) ATK +16
    Blistering Helve (5100G) ATK +62
    Tribal Bow       (1100G) ATK +13
    Demon's Wing     (3000G) ATK +37, ACC -5
    Silver Knife      (810G) ATK +7, CRIT +30
    Poison Ripper    (3000G) ATK +25, ACC +10, CRIT +30
    Crystal Wand      (840G) ATK +8, MATK +4
    Sage's Staff     (3000G) ATK +25, ACC +5, MATK +10
    Torturer's Lash  (4000G) ATK +37, CRIT +20
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Leather Armor    (760G) DEF +13, EVA -1
    Mithril Mail    (6000G) DEF +42, MDEF +10
    Magical Armor   (1600G) DEF +28, MDEF +25, EVA -2  [Clear Raillemont twice]
    Saint's Armor   (2600G) DEF +35, MDEF +30, EVA -2  [Clear Raillemont twice]
    
    Shield
    ------
    Buckler       (150G) DEF +2, EVA +5
    Round Shield  (380G) DEF +6, EVA +8
    Steel Shield  (850G) DEF +9, EVA +12
    Tower Shield (3200G) DEF +25, EVA +20  [Clear Raillemont twice]
    
    Items
    -----
    Healing Herb     (50G) HP+ 60
    Healing Seed    (300G) HP+ 120
    Mana Crystal   (2100G) MP+ 60              [Clear Raillemont twice]
    Solar Phial     (500G) Sol Damage (~30)
    Lunar Phial     (500G) Luna Damage (~30)
    Astral Phial    (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball       (500G)  lvl 5
    Ice Bullet     (500G)  lvl 6
    Thunderbolt    (500G)  lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    
    
    -------------------------------------------------------------------------------
    Stage 23 - The Black Knight (Cents-Abris Ruins)
    -------------------------------------------------------------------------------
    
    Victory: Guide all allies to the north edge of the map
    Defeat: A single ally falls in battle
    Turns: 14
    Required Characters: 1/5 - Jeanne
    Map Size: 25x25
    
    Item Points
    -----------
    [24,  6] 500G
    [ 7,  9] 1000G
    [13, 14] Healing Fruit
    
    Enemies
    -------
    Roger - lv 39 (1)
    HP: 387              - Raise Force
    MP: 179              - Blood Sword
    ATK: 264  MATK: 215  - Heaven's Gate
    DEF: 204  MDEF: 144  -
    ACC: 194   EVA: 155  -
    MOV:   4  CRIT:  10  -
    
    Qrow Leader - lv 39 (2)
    HP: 204              - Luna Spirit +2
    MP: 102              - Jugulaire
    ATK: 225  MATK: 141  - Evade +5
    DEF: 147  MDEF: 108  - Raise Mobility
    ACC: 194   EVA: 186  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Flameflyer - lv 38 (2)
    HP: 343              - Sol Spirit +2
    MP: 211              - Flame
    ATK: 250  MATK: 188  - Fireball II
    DEF: 152  MDEF: 117  - Magic Defense +3
    ACC: 144   EVA: 120  -
    MOV:   5  CRIT:   6  -
    
    Ogre - lv 39 (3)
    HP: 492              - Luna Spirit +2
    MP: 81               - Wood Chop
    ATK: 283  MATK: 122  - HP Recovery
    DEF: 128  MDEF:  95  -
    ACC: 140   EVA:  79  -
    MOV:   3  CRIT:   2  -
    
    Lady Noire - lv 38 (1)
    HP: 192              - Stella Spirit +1
    MP: 108              - Stun Whip
    ATK: 198  MATK: 106  - Gold Snatcher
    DEF: 164  MDEF: 106  - Jezebel's Slave
    ACC: 164   EVA: 155  - Slip Through
    MOV:   5  CRIT:  20  -
    
    Queen Rouge - lv 39 (1)
    HP: 204              - Stella Spirit +2
    MP: 141              - Wild Whip
    ATK: 230  MATK: 114  - Stun Whip
    DEF: 178  MDEF: 119  - Skill Snatcher
    ACC: 180   EVA: 179  - Jezebel's Slave II
    MOV:   5  CRIT:  22  -
    
    Rewards
    -------
    EXP:  688
    GOLD: 2000
    ITEMS - Xheno Fruit, Mana Crystal
    
    Events
    ------
    Free Stage opens at Grandgris Pass.
    Stage 24 opens at Chateau Burgundy.
    
    -------------------------------------------------------------------------------
    Free Stage - Grandgris Pass
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns:
    Required Characters: 0/7
    Map Size: 22x22
    
    Item Points
    -----------
    [ 3,  6] Healing Herb
    [17, 10] Healing Herb
    [20, 12] 300G
    
    Enemies
    -------
    Orc King - lv 40 (2)
    HP: 303              - Sol Spirit +2
    MP: 121              - Wood Chop
    ATK: 269  MATK: 132  - Attack +5
    DEF: 182  MDEF: 116  - HP +30
    ACC: 176   EVA: 119  -
    MOV:   5  CRIT:   5  -
    
    Lizard Marshal - lv 41 (2)
    HP: 242              - Luna Spirit +2
    MP: 187              - Take Flight!
    ATK: 232  MATK: 144  - Piercing Power II
    DEF: 178  MDEF: 155  - Ravage!
    ACC: 260   EVA: 132  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Qrow Knight - lv 40 (2)
    HP: 191              - Luna Spirit +2
    MP: 91               - Jugulaire
    ATK: 212  MATK: 124  - Evade +5
    DEF: 115  MDEF: 102  - Raise Mobility
    ACC: 186   EVA: 177  -
    MOV:   6  CRIT:  10  -
    
    Flameflyer - lv 40 (4)
    HP: 355              - Sol Spirit +2
    MP: 218              - Flame
    ATK: 260  MATK: 200  - Fireball II
    DEF: 160  MDEF: 123  - Magic Defense +3
    ACC: 150   EVA: 122  -
    MOV:   5  CRIT:   6  -
    
    Ogre - lv 40 (2)
    HP: 521              - Luna Spirit +2
    MP: 85               - Wood Chop
    ATK: 295  MATK: 130  - HP Recovery
    DEF: 136  MDEF: 105  -
    ACC: 145   EVA:  81  -
    MOV:   3  CRIT:   2  -
    
    Rewards
    -------
    EXP:  429
    GOLD: 350
    
    -------------------------------------------------------------------------------
    Stage 24 - Dark Demoniac (Chateau Burgundy)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Superbia
    Defeat: Jeanne falls in battle
    Turns: 20
    Required Characters: 1/5 - Jeanne
    Map Size: 29x29
    
    Item Points
    -----------
    [13, 22] Trident
    [28,  5] Healing Fruit
    [ 3, 23] 300G
    
    Enemies
    -------
    Superbia - lv 39 (1)
    HP: 1200             - MP +30
    MP: 250              - Magic Attack +5
    ATK: 271  MATK: 235  - Thunderbolt II
    DEF: 200  MDEF: 190  - Cyclone II
    ACC: 170   EVA: 120  - HP Recovery
    MOV:   5  CRIT:   3  - EXP Bonus II
    
    Flameflyer - lv 39 (5)
    HP: 350              - Sol Spirit +2
    MP: 213              - Flame
    ATK: 255  MATK: 194  - Fireball II
    DEF: 156  MDEF: 120  - Magic Defense +3
    ACC: 147   EVA: 121  -
    MOV:   5  CRIT:   6  -
    
    Ogre - lv 39 (5)
    HP: 489              - Luna Spirit +2
    MP: 81               - Wood Chop
    ATK: 283  MATK: 122  - HP Recovery
    DEF: 128  MDEF:  95  -
    ACC: 140   EVA:  79  -
    MOV:   3  CRIT:   2  -
    
    Golem - lv 39 (1)
    HP: 381              - Body Slam
    MP: 185              - Wallop
    ATK: 259  MATK: 254  -
    DEF: 141  MDEF: 175  -
    ACC: 193   EVA:  74  -
    MOV:   3  CRIT:   2  -
    
    Comments
    --------
    Jeanne will need something to stay alive by herself for a while.
    
    To open doors, simply stand next to them. Proceed left or right or both up and
    around to the window behind Superbia to break the rest of the team in.
    
    Rewards
    -------
    EXP:  668
    GOLD: 2100
    ITEMS - Healing Seed, Sibull Fruit, Dragon Saber, Poison Ripper,
    Gem of Retribution (Richard)
    
    Events
    ------
    Free Stage opens at Cents-Abris Ruins.
    Enter Chateau Richemont to open Stage 25 at Chinon.
    
    -------------------------------------------------------------------------------
    Free Stage - Cents-Abris Ruins
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 25x25
    
    Item Points
    -----------
    [24,  6] Healing Herb
    [ 7,  9] Eldish Fruit
    [13, 14] Healing Herb
    
    Enemies
    -------
    
    Swordmaster - lv 42 (2)
    HP: 267              - Sol Spirit +2
    MP: 110              - Counter
    ATK: 242  MATK: 118  - Accuracy +5
    DEF: 178  MDEF: 128  - Crescent Arc
    ACC: 192   EVA: 143  -
    MOV:   5  CRIT:   6  -
    
    Wizard - lv 42 (1)
    HP: 142              - Luna Spirit +1
    MP: 235              - Ice Bullet
    ATK: 146  MATK: 237  - Blizzard
    DEF: 134  MDEF: 194  - Magic Rust
    ACC: 183   EVA:  77  - MP +10
    MOV:   5  CRIT:   1  -
    
    Qrow Leader - lv 41 (2)
    HP: 214              - Luna Spirit +2
    MP: 110              - Jugulaire
    ATK: 235  MATK: 147  - Evade +5
    DEF: 153  MDEF: 116  - Raise Mobility
    ACC: 198   EVA: 192  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Dark Elf (female) - lv 42 (4)
    HP: 141              - Luna Spirit +2
    MP: 183              - Sniper
    ATK: 205  MATK: 194  - Meteor Bolt
    DEF: 132  MDEF:  51  - Poison Arrow
    ACC: 198   EVA:  87  -
    MOV:   5  CRIT:   8  -
    
    Ceratoth - lv 41 (2)
    HP: 275              - Stella Spirit +2
    MP: 98               - Desperation III
    ATK: 265  MATK: 131  - Attack +10
    DEF: 180  MDEF: 148  - HP +20
    ACC: 169   EVA:  88  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Knighted Lancer - lv 41 (3)
    HP: 210              - Stella Spirit +1
    MP: 110              - Piercing Power
    ATK: 217  MATK: 108  - Leg Strike
    DEF: 146  MDEF: 141  -
    ACC: 192   EVA: 143  -
    MOV:   5  CRIT:   4  -
    
    Rewards
    -------
    EXP:  423
    GOLD: 350
    
    -------------------------------------------------------------------------------
    Stage 25 - Death Bestirred (Chinon)
    -------------------------------------------------------------------------------
    
    Victory: Defeat Georges and his reaper
    Defeat: Jeanne falls in battle
    Turns: 14
    Required Characters: 1/7 - Jeanne
    Map Size: 27x30
    
    Item Points
    -----------
    [19,  7] 1000G
    [ 4, 15] Shatteraxe
    [10, 24] Erpow Fruit
    
    Enemies
    -------
    Georges - lv 41 (1)
    HP: 250              - Heal II
    MP: 180              - Raise Mobility
    ATK:  83  MATK: 102  -
    DEF: 151  MDEF: 160  -
    ACC: 100   EVA: 160  -
    MOV:   5  CRIT:   3  -
    
    Avaritia - lv 41 (1)
    HP: 1415             - MP +30
    MP: 365              - Thor's Hammer
    ATK: 287  MATK: 290  - Earthquake
    DEF: 200  MDEF: 220  - EXP Bonus II
    ACC: 168   EVA: 114  -
    MOV:   5  CRIT:   2  -
    
    Orc King - lv 41 (4)
    HP: 311              - Sol Spirit +2
    MP: 118              - Wood Chop
    ATK: 275  MATK: 135  - Attack +5
    DEF: 187  MDEF: 120  - HP +30
    ACC: 180   EVA: 121  -
    MOV:   5  CRIT:   5  -
    
    Dragon - lv 41 (2)
    HP: 1018             - Sol Spirit +1
    MP: 352              - Tail Whip
    ATK: 328  MATK: 289  - Breath
    DEF: 193  MDEF: 185  -
    ACC: 173   EVA: 134  -
    MOV:   4  CRIT:  10  -
    
    Phantom Lord - lv 40 (4)
    HP: 156              - Luna Spirit +2
    MP: 170              - Healing Wind
    ATK: 160  MATK: 210  - Thunderbolt
    DEF: 154  MDEF: 175  - Cyclone
    ACC: 166   EVA:  78  - Magic Attack +3
    MOV:   4  CRIT:  10  -
    
    Tiamat - lv 60 (1)
    HP: 2392             - Breath
    MP: 642              - Poison Breath
    ATK: 560  MATK: 530  - Tail Whip
    DEF: 355  MDEF: 320  - Meteor
    ACC: 240   EVA: 172  -
    MOV:   4  CRIT:  15  -
    
    Demon - lv 40 (2)
    HP: 283              - Luna Spirit +1
    MP: 196              - Ice Bullet II
    ATK: 236  MATK: 245  - Blizzard II
    DEF: 157  MDEF: 245  - Poison
    ACC: 157   EVA:  97  -
    MOV:   5  CRIT:   4  -
    
    Comments
    --------
    Georges will wander around the stage unfreezing enemies until you kill him, at
    which point he takes his reaper form (and stops unfreezing things). So the
    faster you take him out, the less you'll have to deal with. Although... Tiamat
    is worth seeing, IMO. >_>
    
    You probably won't be able to take Tiamat out under the turn limit (unless
    you're uber-leveled). But you can just let her show up and finish 
    Georges/Avaritia if you want. There's nothing special for killing her anyway.
    
    Rewards
    -------
    EXP:  656
    GOLD: 2200
    ITEMS - Healing Fruit, Nimble Tonic, Knight's Lance, Sage's Staff
    
    Events
    ------
    Free Stage opens at Chateau Burgundy.
    Free Stage at Langles Tunnel appears.
    Stage 26 appears at Reims.
    
    -------------------------------------------------------------------------------
    Free Stage - Chateau Burgundy
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 35
    Required Characters: 0/5
    Map Size: 29x29
    
    Item Points
    -----------
    [13, 22] 300G
    [28,  5] 300G
    [ 3, 23] Healing Herb
    
    Enemies
    -------
    Dragon - lv 42 (1)
    HP: 1037             - Sol Spirit +1
    MP: 356              - Tail Whip
    ATK: 336  MATK: 298  - Breath
    DEF: 198  MDEF: 189  -
    ACC: 176   EVA: 136  -
    MOV:   4  CRIT:  10  -
    
    Lich - lv 43 (1)
    HP: 208              - Luna Spirit +3
    MP: 297              - Healing Wind II
    ATK: 177  MATK: 234  - Thor's Hammer
    DEF: 195  MDEF: 195  - Thunderbolt II
    ACC: 176   EVA:  93  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Ghost - lv 42 (4)
    HP: 138              - Stella Spirit +2
    MP: 200              - Mind Eater
    ATK: 154  MATK: 245  - Thunderbolt II
    DEF: 155  MDEF: 225  - Cyclone II
    ACC: 148   EVA: 194  -
    MOV:   5  CRIT:   3  -
    
    Demon - lv 43 (2)
    HP: 293              - Luna Spirit +1
    MP: 205              - Ice Bullet II
    ATK: 251  MATK: 260  - Blizzard II
    DEF: 166  MDEF: 260  - Poison
    ACC: 166   EVA: 100  -
    MOV:   5  CRIT:   4  -
    
    Skeleton - lv 42 (4)
    HP: 199              - Stella Spirit +1
    MP: 145              - Blood Sword
    ATK: 241  MATK: 194  -
    DEF: 184  MDEF: 138  -
    ACC: 213   EVA: 112  -
    MOV:   5  CRIT:  18  -
    
    Rewards
    -------
    EXP:  384
    GOLD: 400
    
    -------------------------------------------------------------------------------
    Free Stage - Langles Tunnel (1st)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 5x30
    
    Item Points
    -----------
    [ 2, 27] Xheno Fruit
    [ 3,  2] Rysecor Fruit
    
    Enemies
    -------
    Lich - lv 40 (2)
    HP: 200              - Luna Spirit +3
    MP: 280              - Healing Wind II
    ATK: 163  MATK: 217  - Thor's Hammer
    DEF: 177  MDEF: 180  - Thunderbolt II
    ACC: 170   EVA:  90  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 40 (2)
    HP: 253              - Stella Spirit +1
    MP: 92               - Desperation II
    ATK: 244  MATK: 128  - Attack +5
    DEF: 167  MDEF: 119  - Mighty Roar
    ACC: 152   EVA:  79  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 40 (1)
    HP: 273              - Stella Spirit +2
    MP: 95               - Desperation III
    ATK: 260  MATK: 128  - Attack +10
    DEF: 176  MDEF: 144  - HP +20
    ACC: 167   EVA:  86  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Golem - lv 40 (1)
    HP: 391              - Body Slam
    MP: 187              - Wallop
    ATK: 265  MATK: 260  -
    DEF: 145  MDEF: 180  -
    ACC: 195   EVA:  75  -
    MOV:   4  CRIT:   3  -
    
    Comments
    --------
    
    Rewards
    -------
    EXP:  412
    GOLD: 1000
    ITEMS - Jinni's Wings, Angel Bow, Gem of Eternity (Richard)
    
    Events
    ------
    Langles Tunnel changes.
    Free Stage appears at Castle Vilneaux.
    
    -------------------------------------------------------------------------------
    Free Stage - Langles Tunnel (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 5x30
    
    Item Points
    -----------
    [ 2, 27] Erpow Fruit
    [ 3,  2] Lunar Phial
    
    Enemies
    -------
    Tiny Dragon - lv 40 (1)
    HP: 899              - Sol Spirit +1
    MP: 145              - Tail Whip
    ATK: 340  MATK: 290  -
    DEF: 185  MDEF: 180  -
    ACC: 160   EVA: 134  -
    MOV:   5  CRIT:   4  -
    
    Dragon - lv 40 (1)
    HP: 998              - Sol Spirit +1
    MP: 346              - Tail Whip
    ATK: 320  MATK: 280  - Breath
    DEF: 187  MDEF: 180  -
    ACC: 170   EVA: 133  -
    MOV:   4  CRIT:  10  -
    
    Lich - lv 40 (2)
    HP: 200              - Luna Spirit +3
    MP: 280              - Healing Wind II
    ATK: 163  MATK: 217  - Thor's Hammer
    DEF: 177  MDEF: 180  - Thunderbolt II
    ACC: 170   EVA:  90  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 40 (2)
    HP: 253              - Stella Spirit +1
    MP: 92               - Desperation II
    ATK: 244  MATK: 128  - Attack +5
    DEF: 167  MDEF: 119  - Mighty Roar
    ACC: 152   EVA:  79  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 40 (1)
    HP: 273              - Stella Spirit +2
    MP: 95               - Desperation III
    ATK: 260  MATK: 128  - Attack +10
    DEF: 176  MDEF: 144  - HP +20
    ACC: 167   EVA:  86  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  410
    GOLD: 1000
    
    -------------------------------------------------------------------------------
    Free Stage - Castle Vilneaux (1st)
    -------------------------------------------------------------------------------
    
    Victory: Lock Mimi in the green cage, Toutou in the red
    Defeat: Mimi or Toutou is slain in battle
    Turns: 30
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [29, 29] Geddo Fruit
    [21,  5] 500G
    [ 6, 10] Rysecor Fruit
    
    Enemies
    -------
    Mimi - lv 50 (1)
    HP: 1092             - Sol Spirit +1
    MP: 195              - Tail Whip
    ATK: 440  MATK: 390  -
    DEF: 245  MDEF: 240  -
    ACC: 190   EVA: 148  -
    MOV:   5  CRIT:   4  -
    
    Toutou - lv 50 (1)
    HP: 2094             - Breath
    MP: 592              - Poison Breath
    ATK: 460  MATK: 420  - Tail Whip
    DEF: 290  MDEF: 270  - Meteor
    ACC: 210   EVA: 158  -
    MOV:   4  CRIT:  15  -
    
    Comments
    --------
    Mimi is green, Toutou is red. So just trap each dragon in the cage it's
    closest to. Just lure them up into the cage (clear the gate) and step on the
    yellow square to close it. Toutou is a little harder to lure because she'll
    stop now and then to cast Meteor.
    
    As long as they don't die, you're fine, so you can steal those high dollar
    skills from Toutou.
    
    Rewards
    -------
    EXP:  407
    GOLD: 1000
    ITEMS - Angel's Frock, Robe of Light, Gem of Portent
    
    Events
    ------
    Castle Vilneaux changes.
    
    NB: Don't worry about the Gem not fusing to an armlet (if it didn't). It will
    fuse when the armlet it belongs to shows up. >_>
    
    -------------------------------------------------------------------------------
    Free Stage - Castle Vilneaux (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Lock Mimi in the green cage, Toutou in the red
    Defeat: Mimi or Toutou is slain in battle
    Turns: 30
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [29, 29] 300G
    [21,  5] 300G
    [ 6, 10] Lunar Phial
    
    Enemies
    -------
    Mimi - lv 50 (1)
    HP: 1092             - Sol Spirit +1
    MP: 195              - Tail Whip
    ATK: 440  MATK: 390  -
    DEF: 245  MDEF: 240  -
    ACC: 190   EVA: 148  -
    MOV:   5  CRIT:   4  -
    
    Toutou - lv 50 (1)
    HP: 2094             - Breath
    MP: 592              - Poison Breath
    ATK: 460  MATK: 420  - Tail Whip
    DEF: 290  MDEF: 270  - Meteor
    ACC: 210   EVA: 158  -
    MOV:   4  CRIT:  15  -
    
    Golem - lv 50 (2)
    HP: 487              - Body Slam
    MP: 236              - Wallop
    ATK: 325  MATK: 320  -
    DEF: 185  MDEF: 230  -
    ACC: 220   EVA:  90  -
    MOV:   4  CRIT:   3  -
    
    Comments
    --------
    Same deal, but clear the golems from the path.
    
    Rewards
    -------
    EXP:  401
    GOLD: 1000
    
    -------------------------------------------------------------------------------
    Stage 26 - Queen Isabeau (Reims)
    -------------------------------------------------------------------------------
    
    WARNING: You MUST loot Jeanne's Gem from the item point during this fight or
    you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific
    character, just be sure to send somebody up there for it.
    
    Victory: Defeat Luxuria
    Defeat: All allies fall in battle
    Turns: 18
    Required Characters: 1/5 - Jeanne
    Map Size: 19x28
    
    Item Points
    -----------
    [ 7, 12] Chainmail Armor
    [17, 21] Shatteraxe
    [10, 26] Gem of Life (Jeanne)
    
    Enemies
    -------
    Luxuria - lv 42 (1)
    HP: 1326             - Lightning
    MP: 330              - Angel Tear
    ATK: 301  MATK: 277  - Mind Eater
    DEF: 208  MDEF: 227  - HP Recovery
    ACC: 182   EVA: 149  - EXP Bonus II
    MOV:   5  CRIT:   3  -
    
    Phantom Lord - lv 42 (2)
    HP: 164              - Luna Spirit +2
    MP: 180              - Healing Wind
    ATK: 168  MATK: 220  - Thunderbolt
    DEF: 162  MDEF: 185  - Cyclone
    ACC: 170   EVA:  80  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Dark Shamanka - lv 42 (2)
    HP: 187              - Sol Spirit +2
    MP: 220              - Fireball II
    ATK: 174  MATK: 234  - Lower Defenses
    DEF: 173  MDEF: 205  - Heal II
    ACC: 138   EVA:  84  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Gazelliath - lv 42 (2)
    HP: 256              - Stella Spirit +1
    MP: 97               - Desperation II
    ATK: 254  MATK: 134  - Attack +5
    DEF: 175  MDEF: 125  - Mighty Roar
    ACC: 155   EVA:  81  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 42 (2)
    HP: 280              - Stella Spirit +2
    MP: 95               - Desperation III
    ATK: 270  MATK: 134  - Attack +10
    DEF: 184  MDEF: 152  - HP +20
    ACC: 170   EVA:  89  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Comments
    --------
    
    WARNING: You MUST loot Jeanne's Gem from the item point during this fight or
    you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific
    character, just be sure to send somebody up there for it.
    
    Rewards
    -------
    EXP:  636
    GOLD: 2300
    ITEMS - Mana Crystal, Erpow Fruit, Blistering Helve, Angel Bow
    
    Events
    ------
    Free Stage opens at Voldor Temple.
    Stage 27 opens at Guillorey Canal.
    
    -------------------------------------------------------------------------------
    Free Stage - Voldor Temple
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 27x30
    
    Item Points
    -----------
    [19,  7] Healing Herb
    [10, 24] Solar Phial
    
    Enemies
    -------
    Tiamat - lv 70 (1)
    HP: 2691             - Breath
    MP: 689              - Poison Breath
    ATK: 660  MATK: 640  - Tail Whip
    DEF: 420  MDEF: 370  - Meteor
    ACC: 186   EVA: 186  -
    MOV:   4  CRIT:  15  -
    
    Comments
    --------
    This can be done with characters around 60ish. Bring an axe-wielder with Helm
    Splitter (reduces enemy DEF by 20%). Your tanks should all have HP Recovery III
    and HP +150. Sweep! and Salvo will probably be your best damage dealers, as
    they are physical and hit multiple panels.
    
    
    Rewards
    -------
    EXP:  388
    GOLD: 400
    ITEMS - Firedrake Armor, Sylph Shield, Gem of Sacrifice (Jeanne)
    
    Events
    ------
    Voldor Temple changes:
    
    Everything is the same except Tiamat gets a 10 level bump and there are no
    item rewards for completing the stage.
    
    Tiamat - lv 80 (1)
    HP: 2984             - Breath
    MP: 737              - Poison Breath
    ATK: 760  MATK: 750  - Tail Whip
    DEF: 485  MDEF: 420  - Meteor
    ACC: 300   EVA: 200  -
    MOV:   4  CRIT:  15  -
    
    -------------------------------------------------------------------------------
    Stage 27 - Barging into Paris (Guillorey Canal)
    -------------------------------------------------------------------------------
    
    Victory: Guide all allies to the boats
    Defeat: A single ally falls in battle
    Turns: 20
    Required Characters: 1/7 - Jeanne
    Map Size: 25x25
    
    Item Points
    -----------
    [ 3, 20] Twin Enga
    [ 6,  4] 800G
    [18,  5] Undead Slayer
    
    Enemies
    -------
    Ogre - lv 45 (3)
    HP: 576              - Luna Spirit +2
    MP: 94               - Wood Chop
    ATK: 319  MATK: 146  - HP Recovery
    DEF: 152  MDEF: 125  -
    ACC: 154   EVA:  83  -
    MOV:   3  CRIT:   2  -
    
    Cyclops - lv 45 (3)
    HP: 658              - Luna Spirit +2
    MP: 132              - Helm Splitter
    ATK: 329  MATK: 166  - HP Recovery II
    DEF: 176  MDEF: 135  -
    ACC: 169   EVA:  93  -
    MOV:   3  CRIT:   3  -
    
    Phantom Lord - lv 46 (3)
    HP: 168              - Luna Spirit +2
    MP: 200              - Healing Wind
    ATK: 184  MATK: 240  - Thunderbolt
    DEF: 178  MDEF: 205  - Cyclone
    ACC: 178   EVA:  84  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Gazelliath - lv 45 (2)
    HP: 271              - Stella Spirit +1
    MP: 101              - Desperation II
    ATK: 269  MATK: 143  - Attack +5
    DEF: 187  MDEF: 134  - Mighty Roar
    ACC: 160   EVA:  85  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 45 (4)
    HP: 294              - Stella Spirit +2
    MP: 103              - Desperation III
    ATK: 285  MATK: 143  - Attack +10
    DEF: 196  MDEF: 164  - HP +20
    ACC: 176   EVA:  93  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Comments
    --------
    At the beginning of turn 11, the closer boat (the one you don't have to cross
    the bridge to get to) will leave, and enemy reinforcements will appear nearby.
    
    Watch your low-move characters and try not to get bogged down/blocked by enemy
    groups.
    
    Rewards
    -------
    EXP:  608
    GOLD: 2300
    ITEMS - Rysecor Fruit, Eldish Fruit
    
    Events
    ------
    Free Stage opens at Reims.
    Stage 28 opens at Paris Warrens.
    
    -------------------------------------------------------------------------------
    Free Stage - Reims
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 19x28
    
    Item Points
    -----------
    [ 7, 12] Healing Herb
    [17, 21] Solar Phial
    [10, 26] 300G
    
    Enemies
    -------
    Orc King - lv 44 (2)
    HP: 328              - Sol Spirit +2
    MP: 132              - Wood Chop
    ATK: 293  MATK: 144  - Attack +5
    DEF: 202  MDEF: 132  - HP +30
    ACC: 189   EVA: 127  -
    MOV:   5  CRIT:   5  -
    
    Lizard Guardian - lv 44 (2)
    HP: 251              - Luna Spirit +1
    MP: 143              - Impale!
    ATK: 239  MATK: 142  - Piercing Power
    DEF: 150  MDEF: 139  -
    ACC: 237   EVA: 109  -
    MOV:   5  CRIT:   4  -
    
    Dark Elf (female) - lv 45 (2)
    HP: 145              - Luna Spirit +2
    MP: 195              - Sniper
    ATK: 217  MATK: 206  - Meteor Bolt
    DEF: 141  MDEF:  54  - Poison Arrow
    ACC: 205   EVA:  91  -
    MOV:   5  CRIT:   8  -
    
    Ogre - lv 45 (2)
    HP: 580              - Luna Spirit +2
    MP: 90               - Wood Chop
    ATK: 319  MATK: 146  - HP Recovery
    DEF: 152  MDEF: 125  -
    ACC: 154   EVA:  83  -
    MOV:   3  CRIT:   2  -
    
    Lich - lv 45 (1)
    HP: 213              - Luna Spirit +3
    MP: 307              - Healing Wind II
    ATK: 186  MATK: 245  - Thor's Hammer
    DEF: 207  MDEF: 205  - Thunderbolt II
    ACC: 180   EVA:  95  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Gazelliath - lv 44 (2)
    HP: 264              - Stella Spirit +1
    MP: 102              - Desperation II
    ATK: 264  MATK: 140  - Attack +5
    DEF: 183  MDEF: 131  - Mighty Roar
    ACC: 158   EVA:  83  -
    MOV:   5  CRIT:  10  -
    
    Ceratoth - lv 44 (2)
    HP: 293              - Stella Spirit +2
    MP: 99               - Desperation III
    ATK: 280  MATK: 140  - Attack +10
    DEF: 192  MDEF: 160  - HP +20
    ACC: 174   EVA:  92  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  384
    GOLD: 400
    
    -------------------------------------------------------------------------------
    Stage 28 - Shade and Light (Paris Warrens)
    -------------------------------------------------------------------------------
    
    WARNING: After this stage, a choice is forced without a chance to save. The
    choice does nothing except change which stage 29 and 30 you will play--but I
    suggest you make an extra save before entering this battle in case you want to
    change which stages you'll play.
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 1/7 - Jeanne
    Map Size: 25x25
    
    Item Points
    -----------
    [ 7, 17] Twin Enga
    [18, 21] 1000G/Healing Herb
    [24,  3] 600G
    
    Enemies
    -------
    Swordmaster - lv 45 (1)
    HP: 286              - Sol Spirit +2
    MP: 118              - Counter
    ATK: 254  MATK: 127  - Accuracy +5
    DEF: 190  MDEF: 137  - Crescent Arc
    ACC: 199   EVA: 149  -
    MOV:   5  CRIT:   6  -
    
    Qrow Leader - lv 44 (2)
    HP: 222              - Luna Spirit +2
    MP: 128              - Jugulaire
    ATK: 250  MATK: 156  - Evade +5
    DEF: 162  MDEF: 128  - Raise Mobility
    ACC: 204   EVA: 201  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Wyvern Lord - lv 45 (2)
    HP: 438              - Sol Spirit +2
    MP: 192              - Flame II
    ATK: 310  MATK: 258  - Fireball II
    DEF: 199  MDEF: 163  - Magic Defense +3
    ACC: 175   EVA: 140  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Cyclops - lv 46 (3)
    HP: 675              - Luna Spirit +2
    MP: 132              - Helm Splitter
    ATK: 335  MATK: 170  - HP Recovery II
    DEF: 181  MDEF: 140  -
    ACC: 172   EVA:  94  -
    MOV:   3  CRIT:   3  -
    
    Ceratoth - lv 44 (3)
    HP: 280              - Stella Spirit +2
    MP: 100              - Desperation III
    ATK: 280  MATK: 140  - Attack +10
    DEF: 192  MDEF: 160  - HP +20
    ACC: 174   EVA:  92  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  608
    GOLD: 2400
    ITEMS - Xheno Fruit, Healing Vapors
    
    Events
    ------
    Choice:
    A. Alrond Wood = Stage 29A opens at Alrond Wood
    B. Gwygone Mine = Stage 29B opens at Gywgone Mines
    
    Shop opens at Paris Warren.
    Free Stage opens at Guillorey Canal.
    
    -------------------------------------------------------------------------------
    Shop - Paris Warrens
    -------------------------------------------------------------------------------
    
    Weapons
    -------
    Steel Sword       (100G) ATK +3
    Rapier            (450G) ATK +6, ACC +10
    Assault Blade     (900G) ATK +14
    Mithril Sword    (2600G) ATK +39
    Champion's Sword (1800G) ATK+26
    Iron Lance        (470G) ATK +5, EVA +2
    Vanspear          (950G) ATK +12, EVA +4
    Twin Enga        (2800G) ATK +37, EVA +7
    Battleaxe         (520G) ATK +10
    Clansman's Axe    (980G) ATK +16
    Sorcerite Axe    (2900G) ATK +48
    Tribal Bow       (1100G) ATK +13
    Silver Knife      (810G) ATK +7, CRIT +30
    Crystal Wand      (840G) ATK +8, MATK +4
    
    Armor
    -----
    Leather Clothing (300G) DEF +6
    Pelt Jacket     (1000G) DEF +9
    Sage's Frock    (3000G) DEF +22, MDEF +20, MP +10
    Leather Armor    (760G) DEF +13, EVA -1
    Plate Armor     (2100G) DEF +34, EVA -3, MOB -1
    
    
    Shield
    ------
    Buckler       (150G) DEF +2, EVA +5
    Round Shield  (380G) DEF +6, EVA +8
    Steel Shield  (850G) DEF +9, EVA +12
    Kite Shield  (1800G) DEF +16, EVA +16
    
    Items
    -----
    Healing Herb     (50G) HP+ 60
    Healing Seed    (300G) HP+ 120
    Healing Fruit  (1600G) HP+ 180
    Solar Phial     (500G) Sol Damage (~30)
    Lunar Phial     (500G) Luna Damage (~30)
    Astral Phial    (500G) Stella Damage (~30)
    
    Magic
    -----
    Fireball       (500G)  lvl 5
    Ice Bullet     (500G)  lvl 6
    Thunderbolt    (500G)  lvl 7
    
    Blue
    ----
    HP +20           (800G) lvl 11
    MP +10           (300G) lvl 7
    
    -------------------------------------------------------------------------------
    Free Stage - Guillorey Canal
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 25x25
    
    Item Points
    -----------
    [ 3, 20] Healing Herb
    [ 6,  4] Healing Herb
    [18,  5] 300G
    
    Enemies
    -------
    Flameflyer - lv 47 (2)
    HP: 397              - Sol Spirit +2
    MP: 239              - Flame
    ATK: 295  MATK: 242  - Fireball II
    DEF: 188  MDEF: 144  - Magic Defense +3
    ACC: 171   EVA: 130  -
    MOV:   5  CRIT:   6  -
    
    Cyclops - lv 48 (3)
    HP: 711              - Luna Spirit +2
    MP: 134              - Helm Splitter
    ATK: 347  MATK: 178  - HP Recovery II
    DEF: 191  MDEF: 150  -
    ACC: 177   EVA:  95  -
    MOV:   3  CRIT:   3  -
    
    Phantom Lord - lv 46 (2)
    HP: 168              - Luna Spirit +2
    MP: 200              - Healing Wind
    ATK: 184  MATK: 240  - Thunderbolt
    DEF: 178  MDEF: 205  - Cyclone
    ACC: 178   EVA:  84  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Ceratoth - lv 46 (4)
    HP: 300              - Stella Spirit +2
    MP: 104              - Desperation III
    ATK: 290  MATK: 146  - Attack +10
    DEF: 200  MDEF: 168  - HP +20
    ACC: 178   EVA:  95  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Rewards
    -------
    EXP:  370
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Stage 29A - Hunted Down (Alrond Wood)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: Enemy reaches the elder's hut
    Turns: 15
    Required Characters: 1/7 - Jeanne
    Map Size: 30x30
    
    Item Points
    -----------
    [16, 13] Plate Armor
    [ 6,  8] 1000G
    [27, 17] Sorcerite Axe
    [22,  6] Sibull Fruit
    
    Enemies
    -------
    Roger - lv 45 (1)
    HP: 434              - Raise Force
    MP: 201              - Blood Sword
    ATK: 291  MATK: 242  - Heaven's Gate
    DEF: 228  MDEF: 168  -
    ACC: 215   EVA: 168  -
    MOV:   4  CRIT:  10  -
    
    Phantom Lord - lv 46 (1)
    HP: 168              - Luna Spirit +2
    MP: 200              - Healing Wind
    ATK: 184  MATK: 240  - Thunderbolt
    DEF: 178  MDEF: 205  - Cyclone
    ACC: 178   EVA:  84  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Ghost - lv 47 (2)
    HP: 151              - Stella Spirit +2
    MP: 215              - Mind Eater
    ATK: 169  MATK: 270  - Thunderbolt II
    DEF: 172  MDEF: 250  - Cyclone II
    ACC: 163   EVA: 214  -
    MOV:   5  CRIT:   3  -
    
    Demon - lv 46 (2)
    HP: 315              - Luna Spirit +1
    MP: 207              - Ice Bullet II
    ATK: 266  MATK: 275  - Blizzard II
    DEF: 175  MDEF: 275  - Poison
    ACC: 175   EVA: 104  -
    MOV:   5  CRIT:   4  -
    
    Skeleton - lv 46 (4)
    HP: 217              - Stella Spirit +1
    MP: 149              - Blood Sword
    ATK: 259  MATK: 210  -
    DEF: 200  MDEF: 150  -
    ACC: 225   EVA: 118  -
    MOV:   5  CRIT:  18  -
    
    Comments
    --------
    Stick someone fairly independent at the top spot to block anybody that gets
    that far up the stairs.
    
    Rewards
    -------
    EXP:  588
    GOLD: 2500
    ITEMS - Mana Jewel, Geddo Fruit, Mithril Mail
    
    Events
    ------
    Stage 29A leads directly into Stage 30A. Save on a separate file.
    
    -------------------------------------------------------------------------------
    Stage 30A - Vying for Light
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 1/7 - Jeanne
    Map Size: 17x24
    
    Item Points
    -----------
    [ 2, 12] 600G
    [14, 18] 1000G
    [16, 21] Sibull Fruit
    
    Enemies
    -------
    Roger - lv 47 (1)
    HP: 447              - Raise Force
    MP: 211              - Blood Sword
    ATK: 300  MATK: 251  - Heaven's Gate
    DEF: 236  MDEF: 176  -
    ACC: 222   EVA: 173  -
    MOV:   4  CRIT:  10  -
    
    Dark Elf (female) - lv 47 (3)
    HP: 154              - Luna Spirit +3
    MP: 200              - Sniper III
    ATK: 253  MATK: 214  - Range +1
    DEF: 158  MDEF: 102  - Stun Arrow
    ACC: 210   EVA:  94  -
    MOV:   5  CRIT:   8  -
    
    Orc King - lv 47 (2)
    HP: 347              - Sol Spirit +2
    MP: 135              - Wood Chop
    ATK: 311  MATK: 153  - Attack +5
    DEF: 217  MDEF: 144  - HP +30
    ACC: 199   EVA: 133  -
    MOV:   5  CRIT:   5  -
    
    Lizard Marshal - lv 46 (2)
    HP: 279              - Luna Spirit +2
    MP: 202              - Take Flight!
    ATK: 255  MATK: 159  - Piercing Power II
    DEF: 196  MDEF: 173  - Ravage!
    ACC: 278   EVA: 143  - Accuracy +10
    MOV:   5  CRIT:   5  -
    
    Flameflyer - lv 47 (3)
    HP: 397              - Sol Spirit +2
    MP: 245              - Flame
    ATK: 295  MATK: 242  - Fireball II
    DEF: 188  MDEF: 144  - Magic Defense +3
    ACC: 171   EVA: 130  -
    MOV:   5  CRIT:   6  -
    
    Wyvern Lord - lv 46 (2)
    HP: 441              - Sol Spirit +2
    MP: 196              - Flame II
    ATK: 316  MATK: 264  - Fireball II
    DEF: 204  MDEF: 167  - Magic Defense +3
    ACC: 178   EVA: 141  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Rewards
    -------
    EXP:  588
    GOLD: 2500
    ITEMS - Sibull Fruit, Angel's Grace
    
    Events
    ------
    Free Stage opens at Paris Warren.
    Stage 31 opens at Vantoix Canyon.
    
    -------------------------------------------------------------------------------
    Stage 29B - The Dwarves' Test (Gwygone Mines)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 10
    Required Characters: 1/7 - Jeanne
    Map Size: 25x25
    
    Item Points
    -----------
    [ 3, 20] Rysecor Fruit
    [ 4, 11] Silk Robe
    [10,  5] Mithril Sword
    
    Enemies
    -------
    Dwarf - lv 45 (4)
    HP: 271              - Stella Spirit +1
    MP: 108              - Desperation
    ATK: 220  MATK: 145  - Raise Force
    DEF: 189  MDEF: 135  -
    ACC: 155   EVA: 110  -
    MOV:   4  CRIT:   2  -
    
    Elder Dwarf - lv 46 (6)
    HP: 374              - Luna Spirit +2
    MP: 171              - Desperation II
    ATK: 254  MATK: 168  - Raise Defenses
    DEF: 246  MDEF: 174  -
    ACC: 215   EVA: 134  -
    MOV:   4  CRIT:   4  -
    
    Rewards
    -------
    EXP:  592
    GOLD: 2500
    ITEMS - Erpow Fruit, Healing Fruit, Tower Shield
    
    Events
    ------
    Stage 29B leads directly into Stage 30B. Save on a separate file.
    
    -------------------------------------------------------------------------------
    Stage 30B - Vying for Light
    -------------------------------------------------------------------------------
    
    Victory: Defeat Roger
    Defeat: All allies fall in battle
    Turns: 50
    Required Characters: 3/7 - Jeanne, Gilles, Richard
    Map Size: 30x30
    
    Item Points
    -----------
    [21,  2] Healing Seed
    [11,  2] Sibull Fruit
    [18,  5] 1000G
    [15, 13] Healing Fruit
    
    Enemies
    -------
    Roger - lv 45 (1)
    HP: 436              - Raise Force
    MP: 200              - Blood Sword
    ATK: 291  MATK: 242  - Heaven's Gate
    DEF: 228  MDEF: 168  -
    ACC: 215   EVA: 168  -
    MOV:   4  CRIT:  10  -
    
    Orc King - lv 47 (3)
    HP: 349              - Sol Spirit +2
    MP: 135              - Wood Chop
    ATK: 311  MATK: 153  - Attack +5
    DEF: 217  MDEF: 144  - HP +30
    ACC: 199   EVA: 133  -
    MOV:   5  CRIT:   5  -
    
    Qrow Leader - lv 46 (1)
    HP: 235              - Luna Spirit +2
    MP: 134              - Jugulaire
    ATK: 260  MATK: 162  - Evade +5
    DEF: 168  MDEF: 136  - Raise Mobility
    ACC: 208   EVA: 207  - Spirit Sword
    MOV:   6  CRIT:  12  -
    
    Wyvern Lord - lv 45 (1)
    HP: 434              - Sol Spirit +2
    MP: 193              - Flame II
    ATK: 310  MATK: 258  - Fireball II
    DEF: 199  MDEF: 163  - Magic Defense +3
    ACC: 175   EVA: 140  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Dragon - lv 45 (1)
    HP: 1093             - Sol Spirit +1
    MP: 371              - Tail Whip
    ATK: 360  MATK: 325  - Breath
    DEF: 216  MDEF: 203  -
    ACC: 185   EVA: 140  -
    MOV:   4  CRIT:  10  -
    
    Ceratoth - lv 47 (4)
    HP: 303              - Stella Spirit +2
    MP: 103              - Desperation III
    ATK: 295  MATK: 149  - Attack +10
    DEF: 204  MDEF: 172  - HP +20
    ACC: 179   EVA:  96  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Gazelliath - lv 46 (5)
    HP: 282              - Stella Spirit +1
    MP: 102              - Desperation II
    ATK: 274  MATK: 146  - Attack +5
    DEF: 191  MDEF: 137  - Mighty Roar
    ACC: 161   EVA:  86  -
    MOV:   5  CRIT:  10  -
    
    Comments
    --------
    This level can be easily cleared by using long range/AoE attacks to hit through
    the walls at Roger. Not very sporting, but...
    
    To activate the warps and doors, step a character on the red stone. For warps,
    this will mean you leave that character behind.
    
    When you get to the crowd of switches, the correct one is the middle in the
    side room.
    
    When you kill the Orc King outside that door, a crowd (5) of Gazelliath will
    reinforce in the corridor south of there on the path to Roger.
    
    Rewards
    -------
    EXP:  588
    GOLD: 2500
    ITEMS - Eldish Fruit, Angel's Grace
    
    Events
    ------
    Free Stage opens at Paris Warren.
    Stage 31 opens at Vantoix Canyon.
    
    -------------------------------------------------------------------------------
    Free Stage - Paris Warren
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 25x25
    
    Item Points
    -----------
    [ 7, 17] Erpow Fruit
    [18, 21] 300G
    [24,  3] Lunar Phial
    
    Enemies
    -------
    Swordmaster - lv 47 (2)
    HP: 301              - Sol Spirit +2
    MP: 122              - Counter
    ATK: 262  MATK: 133  - Accuracy +5
    DEF: 198  MDEF: 143  - Crescent Arc
    ACC: 203   EVA: 153  -
    MOV:   5  CRIT:   6  -
    
    Sniper - lv 48 (2)
    HP: 223              - Luna Spirit +2
    MP: 97               - Sniper II
    ATK: 317  MATK: 116  - Skewer Shot
    DEF: 142  MDEF:  79  - Recovery Shot
    ACC: 258   EVA: 131  - Range +1
    MOV:   4  CRIT:   4  -
    
    Wizard - lv 48 (2)
    HP: 161              - Luna Spirit +1
    MP: 265              - Ice Bullet
    ATK: 164  MATK: 267  - Blizzard
    DEF: 152  MDEF: 218  - Magic Rust
    ACC: 201   EVA:  86  - MP +10
    MOV:   5  CRIT:   1  -
    
    Royal Lancer - lv 47 (2)
    HP: 319              - Stella Spirit +2
    MP: 157              - Piercing Power
    ATK: 251  MATK: 153  - Leg Strike
    DEF: 187  MDEF: 159  - Pierce!
    ACC: 210   EVA: 172  -
    MOV:   5  CRIT:   5  -
    
    Rewards
    -------
    EXP:  370
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Stage 31 - Face to Face (Vantoix Canyon)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 12
    Required Characters: 1/7 - Jeanne
    Guest: Roger
    Map Size: 25x18
    
    Item Points
    -----------
    [ 4, 14] Sorcerite Axe
    [ 4,  4] 800G
    [25,  3] Silk Robe
    
    Enemies
    -------
    Bedford - lv 49 (1)
    HP: 433              - Evade +10
    MP: 438              - Inferno
    ATK: 239  MATK: 330  - HP Recovery II
    DEF: 198  MDEF: 205  - Lightning
    ACC: 183   EVA: 177  - Thunderbolt II
    MOV:   5  CRIT:   2  -
    
    Shadow Knight - lv 49 (9)
    HP: 396              - Spirit Sword
    MP: 136              -
    ATK: 308  MATK: 290  -
    DEF: 230  MDEF: 190  -
    ACC: 230   EVA: 138  -
    MOV:   3  CRIT:  10  -
    
    Rewards
    -------
    EXP:  580
    GOLD: 2600
    ITEMS - Rysecor Fruit, Deadeye Tonic, Gem of Guidance (Jeanne)
    
    Events
    ------
    Free Stage opens at Alrond Wood.
    Free Stage opens at Gwygone Mines.
    Stage 32 opens at Soldat Outpost.
    
    -------------------------------------------------------------------------------
    Free Stage - Alrond Wood
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 30
    Required Characters: 0/7
    Map Size: 30x30
    
    Item Points
    -----------
    [22,  6] Healing Herb/Eldish Fruit
    [27, 21] Solar Phial
    [ 4,  8] 300G
    [15, 14] Healing Herb
    
    Enemies
    -------
    Dark Elf (male) - lv 48 (5)
    HP: 217              - Luna Spirit +1
    MP: 151              - Sniper
    ATK: 232  MATK: 213  - Poison Arrow
    DEF: 148  MDEF: 104  -
    ACC: 189   EVA:  92  -
    MOV:   5  CRIT:   4  -
    
    Dark Elf (female) - lv 49 (5)
    HP: 157              - Luna Spirit +2
    MP: 211              - Sniper
    ATK: 233  MATK: 222  - Meteor Bolt
    DEF: 153  MDEF:  58  - Poison Arrow
    ACC: 215   EVA:  97  -
    MOV:   5  CRIT:   8  -
    
    Rewards
    -------
    EXP:  359
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Free Stage - Gwygone Mines
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 25
    Required Characters:
    Map Size: 25x25
    
    Item Points
    -----------
    [ 3, 20] Eldish Fruit
    [ 4, 11] 300G
    [10,  5] 300G
    
    Enemies
    -------
    Dwarf - lv 50 (1)
    HP: 290              - Stella Spirit +1
    MP: 118              - Desperation
    ATK: 240  MATK: 160  - Raise Force
    DEF: 209  MDEF: 150  -
    ACC: 166   EVA: 116  -
    MOV:   4  CRIT:   2  -
    
    Elder Dwarf - lv 49 (11)
    HP: 395              - Luna Spirit +2
    MP: 177              - Desperation II
    ATK: 266  MATK: 177  - Raise Defenses
    DEF: 261  MDEF: 186  -
    ACC: 223   EVA: 138  -
    MOV:   4  CRIT:   4  -
    
    Rewards
    -------
    EXP:  356
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Stage 32 - Encumbered Powers (Soldat Outpost)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 1/7 - Jeanne
    Map Size: 29x30
    
    Item Points
    -----------
    [ 3, 27] Eldish Fruit
    [ 7,  6] 800G
    [28, 11] 600G
    
    Enemies
    -------
    Shadow Lancer - lv 49 (1)
    HP: 452              - Destroy!
    MP: 168              -
    ATK: 326  MATK: 310  -
    DEF: 240  MDEF: 200  -
    ACC: 240   EVA: 163  -
    MOV:   3  CRIT:  15  -
    
    Cyclops - lv 49 (2)
    HP: 728              - Luna Spirit +2
    MP: 140              - Helm Splitter
    ATK: 353  MATK: 182  - HP Recovery II
    DEF: 196  MDEF: 155  -
    ACC: 180   EVA:  96  -
    MOV:   3  CRIT:   3  -
    
    Shadow Knight - lv 49 (4)
    HP: 396              - Spirit Sword
    MP: 136              -
    ATK: 308  MATK: 290  -
    DEF: 230  MDEF: 190  -
    ACC: 230   EVA: 138  -
    MOV:   3  CRIT:  10  -
    
    Ceratoth - lv 49 (2)
    HP: 311              - Stella Spirit +2
    MP: 105              - Desperation III
    ATK: 305  MATK: 155  - Attack +10
    DEF: 212  MDEF: 180  - HP +20
    ACC: 183   EVA:  99  - Mighty Roar
    MOV:   4  CRIT:  12  -
    
    Comments
    --------
    The left Seal is for Burning Auras, the right for Transformations, the rear for
    Skills. Of them, the most important to break is the Skills, but since it's in
    the back (through all of the enemies), it can be helpful to break the right
    Seal on Transformation (to Godspeed back there faster).
    
    The seal on skills applies to all stones, including Mobility+ and other innate
    skills like HP Recovery, so plan your party with that in mind. It also doesn't
    apply to the enemy.
    
    Rewards
    -------
    EXP:  556
    GOLD: 2600
    ITEMS - Xheno Fruit, Healing Extract
    
    Events
    ------
    Stage 32 leads directly into Stage 33. Save in a separate file.
    
    -------------------------------------------------------------------------------
    Stage 33 - Release
    -------------------------------------------------------------------------------
    
    WARNING: Stage 33 consists of a number of rounds, each of which has different
    enemies and objectives. It is not necessarily advisable to use elemental stones
    that suit the first round. The same holds for Richard and elemental spells. You
    must fight all rounds in succession and will not get a chance to re-equip
    skills between rounds. But MAKE SURE RICHARD HAS A DAMAGING SPELL. There's an
    enemy in one of the later rounds that for all practical purposes cannot be
    damaged physically. If you have a Two Rounds, put it on Gilles. If you have a
    Heaven's Gate, put it on Jeanne.
    
    
    Round 1
    =======
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 10
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Map Size: 7x7
    
    Item Points
    -----------
    [ 6,  6] 800G
    
    Enemies
    -------
    Phantom Orc - lv 46 (3)
    HP: 330              - Sol Spirit +3
    MP: 150              - Helm Splitter
    ATK: 303  MATK: 130  - Attack +3
    DEF: 194  MDEF: 150  - HP +30
    ACC: 200   EVA: 117  -
    MOV:   3  CRIT:  15  -
    
    Round 2
    =======
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Map Size: 7x7
    
    Item Points
    -----------
    [ 1,  1] Undead Slayer
    
    Enemies
    -------
    Roger - lv 48 (1)
    HP: 457              - Raise Force
    MP: 210              - Blood Sword
    ATK: 304  MATK: 255  - Heaven's Gate
    DEF: 240  MDEF: 180  -
    ACC: 225   EVA: 175  -
    MOV:   4  CRIT:  10  -
    
    Dark Skeleton - lv 46 (3)
    HP: 280              - Stella Spirit +3
    MP: 250              - Triple Slash
    ATK: 276  MATK: 200  - Heaven's Gate
    DEF: 210  MDEF: 160  -
    ACC: 230   EVA: 135  -
    MOV:   5  CRIT:   8  -
    
    Round 3
    =======
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Guest: Liane
    Map Size: 7x7
    
    Item Points
    -----------
    [ 2,  7] Sorcerite Axe
    
    Enemies
    -------
    Liane - lv 48 (1)
    HP: 220              - Heal II
    MP: 230              - Thunderbolt II
    ATK: 310  MATK: 200  - Ice Bullet II
    DEF: 182  MDEF: 130  - Blizzard II
    ACC: 250   EVA: 213  -
    MOV:   5  CRIT:   3  -
    
    Hellpriest - lv 46 (3)
    HP: 250              - Luna Spirit +3
    MP: 280              - Heal II
    ATK: 203  MATK: 252  - Ice Bullet II
    DEF: 167  MDEF: 100  - Blizzard II
    ACC: 200   EVA: 100  - Lower Force
    MOV:   5  CRIT:   2  - Lower Defenses
    
    Comments
    --------
    Until you've killed the enemy Liane, the Hellpriests will respawn as you kill
    them. If you wait until round three and one of your characters can reliably one
    hit them (probably Gilles), you can kill tons of them, though they eventually
    stop spawning (after 40 or so), just by Godspeeding around the tiny map.
    
    Round 4
    =======
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Guest: Liane
    Map Size: 7x7
    
    Item Points
    -----------
    [ 4,  7] 1500G
    
    Enemies
    -------
    Phantom Knight - lv 46 (3)
    HP: 300              - Sol Spirit +3
    MP: 260              - Ravage!
    ATK: 294  MATK: 260  -
    DEF: 196  MDEF: 260  -
    ACC: 200   EVA: 115  -
    MOV:   5  CRIT:   5  -
    
    Comments
    --------
    At the beginning of each turn, a new Phantom Knight will spawn.
    
    Round 5
    =======
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 15
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Guest: Liane
    Map Size: 7x7
    
    Item Points
    -----------
    [ 2,  3] Geddo Fruit
    
    Enemies
    -------
    Darkest Demon - lv 46 (1)
    HP: 350              - HP Recovery
    MP: 300              - Critical Edge
    ATK: 301  MATK: 250  - Two Rounds
    DEF: 500  MDEF: 200  -
    ACC: 220   EVA: 150  -
    MOV:   5  CRIT:  30  -
    
    Darkest Demon - lv 46 (1)
    HP: 350              - Thunderbolt II
    MP: 300              - Cyclone II
    ATK: 301  MATK: 250  - Heal II
    DEF: 200  MDEF: 500  -
    ACC: 220   EVA: 150  -
    MOV:   5  CRIT:  30  -
    
    Comments
    --------
    Note the DEF and MDEF of each demon. The physical attacker must be killed with
    spells. Take out the mage first to get rid of his Heal II and then let Richard
    do his thing. If for some reason your Richard has no damaging spells use his
    transform power and toss Phials with the others.
    
    Round 6
    =======
    Victory: Defeat Ira
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 3/3 - Jeanne, Gilles, Richard
    Guest: Liane
    Map Size: 7x7
    
    Item Points
    -----------
    [ 2,  6] Rysecor Fruit
    
    Enemies
    -------
    Ira - lv 48 (1)
    HP: 1438             - Attack +10
    MP: 341              - HP +50
    ATK: 379  MATK: 302  - Magic Defense +5
    DEF: 244  MDEF: 240  - EXP Bonus II
    ACC: 216   EVA: 153  -
    MOV:   5  CRIT:   8  -
    
    Comments
    --------
    If you read the warning at the top, and put Two Rounds on Gilles, this is your
    boss fighting strategy for Ira (and any huge one-square boss type enemy):
    
    Use Gilles to attack from range. If two rounds goes off (or not), walk Jeanne
    into the burning aura and fire off a big attack (Heaven's Gate, or Transform
    skill, etc). Use Richard to Heal as necessary. Rinse, repeat.
    
    Rewards
    -------
    EXP:  544
    GOLD: 2700
    ITEMS - Sibull Fruit, Mana Light
    
    Events
    ------
    Roger rejoins.
    Free Stage opens at Vantoix Canyon.
    Free Stage opens at Soldat Outpost.
    Stage 34 opens at Paris Castle.
    
    -------------------------------------------------------------------------------
    Free Stage - Vantoix Canyon
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 25x18
    
    Item Points
    -----------
    [ 4, 14] Healing Herb
    [ 4,  4] 300G
    [25,  3] Healing Herb
    
    Enemies
    -------
    Dragon - lv 50 (1)
    HP: 1198             - Sol Spirit +1
    MP: 388              - Tail Whip
    ATK: 400  MATK: 370  - Breath
    DEF: 244  MDEF: 225  -
    ACC: 200   EVA: 146  -
    MOV:   4  CRIT:  10  -
    
    Shadow Knight - lv 51 (9)
    HP: 421              - Spirit Sword
    MP: 141              -
    ATK: 320  MATK: 300  -
    DEF: 240  MDEF: 210  -
    ACC: 234   EVA: 142  -
    MOV:   3  CRIT:  10  -
    
    Rewards
    -------
    EXP:  371
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Free Stage - Soldat Outpost
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/7
    Map Size: 29x30
    
    Item Points
    -----------
    [ 3, 27] Eldish Fruit
    [ 7,  6] Solar Phial
    [28, 11] Solar Phial
    
    Enemies
    -------
    Cyclops - lv 51 (2)
    HP: 761              - Luna Spirit +2
    MP: 147              - Helm Splitter
    ATK: 365  MATK: 190  - HP Recovery II
    DEF: 206  MDEF: 165  -
    ACC: 185   EVA:  98  -
    MOV:   3  CRIT:   3  -
    
    Shadow Lancer - lv 51 (8)
    HP: 474              - Destroy!
    MP: 178              -
    ATK: 338  MATK: 320  -
    DEF: 250  MDEF: 220  -
    ACC: 246   EVA: 167  -
    MOV:   3  CRIT:  15  -
    
    Golem - lv 51 (1)
    HP: 497              - Body Slam
    MP: 242              - Wallop
    ATK: 331  MATK: 326  -
    DEF: 189  MDEF: 235  -
    ACC: 223   EVA:  92  -
    MOV:   4  CRIT:   3  -
    
    Rewards
    -------
    EXP:  369
    GOLD: 500
    
    -------------------------------------------------------------------------------
    Stage 34 - The Fifth Hero (Paris Castle)
    -------------------------------------------------------------------------------
    
    WARNING: This begins the final series of battles (Stages 34 - 36). Do any
    saving on a separate file.
    
    Victory: Defeat Bedford
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 1/7 - Jeanne
    Map Size: 29x30
    
    Item Points
    -----------
    [27,  3] Erpow Fruit
    [ 6, 17] Jinni Shield
    [11, 24] Freezing Helve
    
    Enemies
    -------
    Bedford - lv 51 (1)
    HP: 556              - Sinister Storm
    MP: 342              - Inferno
    ATK: 339  MATK: 312  - HP Recovery II
    DEF: 244  MDEF: 220  - Lightning
    ACC: 215   EVA: 171  - EXP Bonus III
    MOV:   5  CRIT:  10  -
    
    Wyvern Lord - lv 52 (2)
    HP: 476              - Sol Spirit +2
    MP: 218              - Flame II
    ATK: 352  MATK: 303  - Fireball II
    DEF: 231  MDEF: 191  - Magic Defense +3
    ACC: 196   EVA: 149  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Cyclops - lv 53 (4)
    HP: 794              - Luna Spirit +2
    MP: 149              - Helm Splitter
    ATK: 377  MATK: 198  - HP Recovery II
    DEF: 216  MDEF: 175  -
    ACC: 190   EVA:  99  -
    MOV:   3  CRIT:   3  -
    
    Lich - lv 51 (3)
    HP: 229              - Luna Spirit +3
    MP: 343              - Healing Wind II
    ATK: 213  MATK: 278  - Thor's Hammer
    DEF: 243  MDEF: 235  - Thunderbolt II
    ACC: 192   EVA: 101  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Shadow Lancer - lv 50 (2)
    HP: 463              - Destroy!
    MP: 174              -
    ATK: 332  MATK: 315  -
    DEF: 245  MDEF: 210  -
    ACC: 243   EVA: 165  -
    MOV:   3  CRIT:  15  -
    
    Comments
    --------
    Don't waste time trying to open the doors. They don't open.
    
    Do be sure to hit the item points and steal from Bedford, he's got some nice
    stuff that will save you some looting in post-game if you get it now.
    
    Rewards
    -------
    EXP:  572
    GOLD: 2800
    ITEMS - Geddo Fruit, God's Grace
    
    Events
    ------
    Stage 34 leads directly to Stage 35. Save on a separate file.
    
    -------------------------------------------------------------------------------
    Stage 35 - The Dark Throne
    -------------------------------------------------------------------------------
    
    Victory: Defeat Gilvaroth
    Defeat: Jeanne or Roger falls in battle
    Turns: 40
    Required Characters: 2/7 - Jeanne, Roger
    Map Size: 28x27
    
    Item Points
    -----------
    [ 6,  5] Twin Enga
    [15, 27] Dragonfang
    [28, 14] Purgatoire
    
    Enemies
    -------
    Gilvaroth - lv 52 (1)
    HP: 1691             - Lower Mobility
    MP: 527              - Poison
    ATK: 378  MATK: 394  - Meteor
    DEF: 284  MDEF: 330  - HP Recovery II
    ACC: 255   EVA: 173  -
    MOV:   5  CRIT:  10  -
    
    Shadow Knight - lv 53 (2)
    HP: 442              - Spirit Sword
    MP: 150              -
    ATK: 332  MATK: 310  -
    DEF: 250  MDEF: 230  -
    ACC: 239   EVA: 146  -
    MOV:   3  CRIT:  10  -
    
    Shadow Lancer - lv 54 (2)
    HP: 514              - Destroy!
    MP: 195              -
    ATK: 356  MATK: 335  -
    DEF: 265  MDEF: 250  -
    ACC: 253   EVA: 174  -
    MOV:   3  CRIT:  15  -
    
    Ira - lv 48 (1)
    HP: 1438             - Attack +10
    MP: 338              - HP +50
    ATK: 379  MATK: 302  - Magic Defense +5
    DEF: 244  MDEF: 240  - EXP Bonus II
    ACC: 216   EVA: 153  -
    MOV:   5  CRIT:   8  -
    
    Avaritia - lv 42 (1)
    HP: 1424             - MP +30
    MP: 373              - Thor's Hammer
    ATK: 295  MATK: 300  - Earthquake
    DEF: 205  MDEF: 230  - EXP Bonus II
    ACC: 172   EVA: 116  -
    MOV:   5  CRIT:   2  -
    
    Luxuria - lv 44 (1)
    HP: 1343             - Lightning
    MP: 349              - Angel Tear
    ATK: 321  MATK: 295  - Mind Eater
    DEF: 220  MDEF: 245  - HP Recovery
    ACC: 190   EVA: 155  - EXP Bonus II
    MOV:   5  CRIT:   3  -
    
    Superbia - lv 41 (1)
    HP: 1220             - MP +30
    MP: 265              - Magic Attack +5
    ATK: 291  MATK: 251  - Thunderbolt II
    DEF: 214  MDEF: 206  - Cyclone II
    ACC: 178   EVA: 124  - HP Recovery
    MOV:   5  CRIT:   3  - EXP Bonus II
    
    Comments
    --------
    Don't forget to equip Roger with skills and spells. If your Roger is under-
    leveled, feel free to just leave him at the back of the room, since Roger's
    death is a loss condition.
    
    This battle proceeds in three sections:
    
    1) - The Approach
    
    Take out the guards on the way up to Gilvaroth. Don't bother getting all the
    way to point blank with him, just pop him with a long-range skill (or even a
    phial). It won't do damage, but it will move the fight on.
    
    2) - The Reapers
    
    Roger will suck the four Reapers out of Gilvaroth. Gilvaroth remains immune to
    damage until they're dead, so continue to mostly ignore him (though he'll fire
    spells if you get in range and Meteor when he gets the MP).
    
    In order, I'd take out Superbia, Luxuria, Avaritia then Ira. That takes out the
    HP Recoverers first, starting with the one with the cheap spells. They have a
    ton of HP, but stat-wise, the Reapers are not as difficult as any other enemy.
    Just grind them down one-by-one, taking advantage of burning auras whenever
    possible.
    
    3) - Gilvaroth
    
    After all four Reapers are dead, Gilvaroth becomes vulnerable. Head up and
    repeat the process--create auras from range, use a major attack from the aura.
    The major problem with Gilv is his regen (~340/turn), just exploit auras to
    push through.
    
    Rewards
    -------
    EXP:  572
    GOLD: 2000
    
    Events
    ------
    Stage 35 leads directly to Stage 36. Save on a separate file.
    
    -------------------------------------------------------------------------------
    Stage 36 - Demise
    -------------------------------------------------------------------------------
    
    Victory: Defeat Gilvaroth
    Defeat: All allies fall in battle
    Turns: 30
    Required Characters: 1/9 - Jeanne
    Map Size: 21x21
    
    Item Points
    -----------
    [16,  2] Rysecor Fruit
    [ 5, 19] 
    
    Enemies
    -------
    Gilvaroth - lv 60 (1)
    HP: 3000             - Dark Matter
    MP: 400              - Death Beckons
    ATK: 415  MATK: 400  - Act of Finality
    DEF: 250  MDEF: 270  -
    ACC: 220   EVA: 180  -
    MOV:   5  CRIT:  12  -
    
    Shadowloom - lv 55 (2)
    HP: 1000             - Dark Regen
    MP: 310              -
    ATK: 330  MATK: 250  -
    DEF: 300  MDEF: 260  -
    ACC: 250   EVA:  50  -
    MOV:   0  CRIT:   3  -
    
    Doomgiver - lv 55 (2)
    HP: 1000             - Look of Despair
    MP: 420              - Rift in the Light
    ATK: 330  MATK: 250  - Dead Revelry
    DEF: 300  MDEF: 260  -
    ACC: 250   EVA:  50  -
    MOV:   0  CRIT:   3  -
    
    Darkest Demon - lv 50 (-)
    HP: 370              - Thunderbolt II
    MP: 321              - Cyclone II
    ATK: 319  MATK: 272  - Heal II
    DEF: 224  MDEF: 520  -
    ACC: 234   EVA: 154  -
    MOV:   5  CRIT:  10  -
    
    Darkest Demon - lv 50 (-)
    HP: 372              - HP Recovery
    MP: 320              - Critical Edge
    ATK: 321  MATK: 270  - Two Rounds
    DEF: 508  MDEF: 212  -
    ACC: 232   EVA: 156  -
    MOV:   5  CRIT:  30  -
    
    Comments
    --------
    The east and west towers heal. (Worth taking out.)
    The north and south towers cast area attack spells. (Ignore, IMO.)
    
    Every round beginning with turn 3, a Darkest Demon or two will reinforce
    randomly, could be either a physical type or a healer type. Ignore the physical
    types (IMO), kill the healers. They will keep loading up to five (total,
    including both types) on the map at a time.
    
    The various healers won't heal anybody, including Gilvaroth, until they are
    down past half max HP. Don't bother hitting Gilvy if the next round he's just
    going to be healed. OTOH, feel free to knock him down to just over 1500 if you
    can, even if the healers are still around.
    
    In terms of setup, you want as much HP recovery as possible, so that you can
    dedicate anybody with an area attack spell to slamming Gilvaroth. Sweep!, Bomb,
    Flame/Blizzard/Cyclone/Cyclone II, Salvo, etc.
    
    Once you've picked your best nine, sort them into roles: Area effect attackers,
    one-panel hitters, and leftover stragglers (set them up as healers). Use your
    one-hitters to kill the healing towers and healing Demons. Focus your area
    attackers on Gilvaroth. Use your flunkies as support.
    
    Gilvaroth sometimes warps at the start of his turn, then moves. Your best shot
    at hitting him with all your area attackers on a given turn is to keep everyone
    in the center of the map (bearing in mind that taking out healers and nabbing
    items will require you to stray a bit). You may even be able to power through
    any possible healing with area attacks, so by all means, if it makes sense,
    ignore the healers entirely.
    
    Rewards
    -------
    EXP:  564
    GOLD: 2000
    
    Events
    ------
    Watch the ending. Credits roll. Save.
    Most Free Stages upgrade enemy levels/item rewards.
    Free Stage Cemetary opens.
    Colosseum Round 2 opens.
    
    You may repeat the final series of battles any time you like. If you want all
    units with the best possible equipment, you can loot an extra Jinni Shield (or
    two, or three). This is also, strangely, the most reliable way to get extra
    stat fruits, at four per run.
    
    ===============================================================================
    Post-game - Free Stage Item Rewards, Cemetary, Colosseum 2 and 3
    ===============================================================================
    Free Stage Item Rewards List
    -------------------------------------------------------------------------------
    
    All of the free stages have the same enemies, with the same stones available
    for steal/drop as they had in the main game. The only difference is a large
    level boost to all enemies. As such, there's not much point in recording their
    stats exhaustively.
    
    The major change is that many of the free stages will now have generous item
    rewards in the form of skills.
    
    Forest of Fraude          - Sol Spirit +1
                              - Luna Spirit +1
                              - Stella Spirit +1
    
    Chapel in the Woods       - Flash Strike
                              - Crescent Arc
    
    Neufchateau               - Attack +3
                              - Magic Defense +3
                              - MP +10
    
    Gwygone Mines             - War Reverie
                              - Take Flight!
                              - Ravage!
                              - Stun Arrow
                              - Flame II
    
    Cents-Abris Ruins         - Accuracy +10
                              - Mobility +1
                            * - Critical Edge
                              - Cyclone
                              - Healing Wind
    
    Chateau Burgundy          - Attack +10
                              - Magic Attack +5
                              - Range +1
                              - Skewer Shot
                              - Counter
    
    Soir Valley               - Wood Chop
                              - HP +50
                              - MP +20
                              - Magic Attack +5
                              - Pierce!
    
    St. Pierre-le-Moutier     - Raise Force
                              - Jezebel's Slave II
                              - Raise Mobility
                              - Magic Rust
                              - Recovery Shot
    
    La Charite                - Ice Bullet II
                              - Venom Edge
                              - Treasure Hunter
                              - Treasure Lover
                              - Shadow Stitch
    
    Aeolian Hill              - Fireball
                              - Ice Bullet
                              - Beast Slayer
                              - Mind Breaker
                              - Leg Strike
    
    Orleans                   - Spirit Sword
                              - Impale!
                              - HP +100
                              - Magic Defense +3
                              - Defense +3
    
    Bastille of St. Loup      - MP +50
                              - Defense +5
                              - Accuracy +5
                              - Evade +5
                              - Mobility +1
    
    Bastille of the Augustins - Attack +5
                              - Evade +5
                              - Desperation
                              - Dire Swing
                              - Sniper
    
    Tourelles                 - Piercing Power
                              - Sneak By
                              - Undead Slayer
                              - Man-Eater
                              - Goliath Slayer
    
    Patay                   * - EXP Bonus
                              - Desperation
                              - MP +100
                              - HP +150
                              - Magic Defense +5
    
    Troyes                    - Heal
                              - Thunderbolt
                              - Desperation II
                              - Sniper II
                              - Healing Perfume
    
    Chalons                   - Mighty Roar
                            * - EXP Bonus II
                              - HP Recovery
                              - Poison Arrow
                              - Strange Dance
    
    Bogs of Vermonde          - Follow Me!
                              - Provoke
                              - Compass
                              - Jezebel's Slave
                            * - Two Hits
    
    Alrond Wood               - Meteor
                              - Revivify
                              - HP Recovery II
                              - Cyclone II
                              - Wild Whip
    
    Reims                     - Gold Shakedown
                              - Gold Snatcher
                              - Blood Sword
                              - Skill Shakedown
                              - Skill Snatcher
    
    Vantoix Canyon            - Attack +20
                              - Magic Attack +20
                              - Piercing Power II
                              - Slip Through
                              - Inferno
    
    Paris Ramparts            - Flame
                              - Blizzard
                              - Jugulaire
                              - Triple Slash
                              - Heaven's Gate
    
    Clairoix                  - Tempest Sword
                              - Sweep!
                              - Follow Me! II
                              - Bomb
                              - Destroy!
    
    Grandgris Pass            - HP +30
                              - MP +30
                              - Mind Eater
                              - Swap
                              - Follow Me! II
    
    Guillorey Canal         * - Three Hits
                              - Aero Dagger
                              - Stun Whip
                              - Meteor Bolt
                              - Sky Dart
    
    Paris Warren            * - Evade +30
                            * - Accuracy +30
                              - Angel Tear
                              - Thor's Hammer
                              - Sinister Storm
    
    Soldat Outpost            - Adroit
                              - Pre-emptive
                              - Healing Wind II
                              - Earthquake
                            * - Two Rounds
    
    *stones of particular rarity
    
    -------------------------------------------------------------------------------
    Free Stage - Cemetary (1st)
    -------------------------------------------------------------------------------
    
    WARNING: The Goddess Armor MUST be looted from the item point in the northwest
    corner the FIRST time you play this stage, or it will be gone forever.
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 22x22
    
    Item Points
    -----------
    [12,  9] Caduceus
    [16, 18] Bow of Artemis
    [ 3, 20] Goddess Armor
    
    Enemies
    -------
    Ghost - lv 55 (4)
    HP: 172              - Stella Spirit +2
    MP: 244              - Mind Eater
    ATK: 193  MATK: 310  - Thunderbolt II
    DEF: 198  MDEF: 290  - Cyclone II
    ACC: 187   EVA: 246  -
    MOV:   5  CRIT:   3  -
    
    Skeleton - lv 55 (5)
    HP: 247              - Stella Spirit +1
    MP: 170              - Blood Sword
    ATK: 299  MATK: 246  -
    DEF: 236  MDEF: 177  -
    ACC: 252   EVA: 131  -
    MOV:   5  CRIT:  18  -
    
    Frost Demon - lv 60 (1)
    HP: 439              - Luna Spirit +3
    MP: 331              - Ice Bullet II
    ATK: 346  MATK: 385  - Blizzard II
    DEF: 240  MDEF: 390  - Poison
    ACC: 288   EVA: 103  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Comments
    --------
    WARNING: The Goddess Armor MUST be looted from the item point in the northwest
    corner the FIRST time you play this stage, or it will be gone forever.
    
    As soon as you clear the ghosts and skeletons, the Frost Demon will load on
    the west side.
    
    Rewards
    -------
    EXP:  288
    GOLD: 1000
    ITEMS - Durendal, Devil's Frock, Holy Shield, Gem of Darkness (Roger)
    
    Events
    ------
    Cemetary changes.
    
    -------------------------------------------------------------------------------
    Free Stage - Cemetary (2nd+)
    -------------------------------------------------------------------------------
    
    Victory: Defeat all enemies
    Defeat: All allies fall in battle
    Turns: 20
    Required Characters: 0/5
    Map Size: 22x22
    
    Item Points
    -----------
    [12,  9] 300G
    [16, 18] Erpow Fruit
    [ 3, 20] Healing Herb
    
    Enemies
    -------
    Frost Demon - lv 62 (2)
    HP: 452              - Luna Spirit +3
    MP: 334              - Ice Bullet II
    ATK: 356  MATK: 397  - Blizzard II
    DEF: 248  MDEF: 402  - Poison
    ACC: 295   EVA: 106  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Ghost - lv 57 (5)
    HP: 181              - Stella Spirit +2
    MP: 257              - Mind Eater
    ATK: 199  MATK: 320  - Thunderbolt II
    DEF: 205  MDEF: 300  - Cyclone II
    ACC: 193   EVA: 254  -
    MOV:   5  CRIT:   3  -
    
    Demon - lv 57 (2)
    HP: 363              - Luna Spirit +1
    MP: 253              - Ice Bullet II
    ATK: 321  MATK: 330  - Blizzard II
    DEF: 208  MDEF: 330  - Poison
    ACC: 208   EVA: 117  -
    MOV:   5  CRIT:   4  -
    
    Skeleton - lv 57 (3)
    HP: 254              - Stella Spirit +1
    MP: 181              - Blood Sword
    ATK: 308  MATK: 254  -
    DEF: 244  MDEF: 183  -
    ACC: 258   EVA: 134  -
    MOV:   5  CRIT:  18  -
    
    Rewards
    -------
    EXP:  288
    GOLD: 1000
    
    -------------------------------------------------------------------------------
    Free Stage - Colosseum 2
    -------------------------------------------------------------------------------
    
    Comments
    --------
    No saving between stages, can bail out after any round.
    If you bail out and re-enter, you start again from Round 1.
    All rounds allow a full 5 character team and 20 turns.
    
    I respectfully suggest you:
    - Include at least one spear/whip user with Three Rounds and Sweep.
    - Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.)
    - Everybody should have HP Recovery III and HP +150.
    - Farm up some Man-Eaters (Tourelles). Four would be fantastic.
    - Include at least one dedicated healer. I suggest Richard because he can also
      use Mind Eater and Revivify.
    - Your team should be level 60, minimum. More is better.
    
    You don't have to do these things, but they'll make things easier.
    
    Round 1
    =======
    Enemies
    -------
    Phantom Orc - lv 51 (2)
    HP: 362              - Sol Spirit +3
    MP: 165              - Helm Splitter
    ATK: 336  MATK: 145  - Attack +3
    DEF: 219  MDEF: 170  - HP +30
    ACC: 217   EVA: 127  -
    MOV:   3  CRIT:  15  -
    
    Lich - lv 50 (2)
    HP: 228              - Luna Spirit +3
    MP: 334              - Healing Wind II
    ATK: 208  MATK: 272  - Thor's Hammer
    DEF: 237  MDEF: 230  - Thunderbolt II
    ACC: 190   EVA: 100  - Magic Attack +5
    MOV:   4  CRIT:   2  -
    
    Demon - lv 51 (2)
    HP: 338              - Luna Spirit +1
    MP: 229              - Ice Bullet II
    ATK: 291  MATK: 300  - Blizzard II
    DEF: 190  MDEF: 300  - Poison
    ACC: 190   EVA: 110  -
    MOV:   5  CRIT:   4  -
    
    Rewards
    -------
    GOLD: 1000
    ITEMS - Healing Seed
    
    Round 2
    =======
    Enemies
    -------
    Dwarf - lv 52 (4)
    HP: 296              - Stella Spirit +1
    MP: 124              - Desperation
    ATK: 248  MATK: 166  - Raise Force
    DEF: 217  MDEF: 156  -
    ACC: 170   EVA: 118  -
    MOV:   4  CRIT:   2  -
    
    Elder Dwarf - lv 52 (5)
    HP: 412              - Luna Spirit +2
    MP: 186              - Desperation II
    ATK: 278  MATK: 186  - Raise Defenses
    DEF: 276  MDEF: 198  -
    ACC: 230   EVA: 142  -
    MOV:   4  CRIT:   4  -
    
    Rewards
    -------
    GOLD: 1500
    ITEMS - Searing Phial
    
    Round 3
    =======
    Enemies
    -------
    Golem - lv 54 (1)
    HP: 526              - Body Slam
    MP: 260              - Wallop
    ATK: 349  MATK: 344  -
    DEF: 201  MDEF: 250  -
    ACC: 230   EVA:  96  -
    MOV:   4  CRIT:   3  -
    
    Lady Noire - lv 54 (4)
    HP: 256              - Stella Spirit +1
    MP: 150              - Stun Whip
    ATK: 262  MATK: 154  - Gold Snatcher
    DEF: 228  MDEF: 154  - Jezebel's Slave
    ACC: 196   EVA: 195  - Slip Through
    MOV:   5  CRIT:  20  -
    
    Queen Rouge - lv 54 (1)
    HP: 256              - Stella Spirit +2
    MP: 186              - Wild Whip
    ATK: 290  MATK: 159  - Stun Whip
    DEF: 238  MDEF: 164  - Skill Snatcher
    ACC: 216   EVA: 224  - Jezebel's Slave II
    MOV:   5  CRIT:  22  -
    
    Rewards
    -------
    GOLD: 2000
    ITEMS - Healing Seed
    
    Round 4
    =======
    Enemies
    -------
    Flameflyer - lv 56 (2)
    HP: 450              - Sol Spirit +2
    MP: 274              - Flame
    ATK: 340  MATK: 296  - Fireball II
    DEF: 224  MDEF: 171  - Magic Defense +3
    ACC: 198   EVA: 141  -
    MOV:   5  CRIT:   6  -
    
    Wyvern Lord - lv 56 (2)
    HP: 496              - Sol Spirit +2
    MP: 233              - Flame II
    ATK: 376  MATK: 329  - Fireball II
    DEF: 250  MDEF: 207  - Magic Defense +3
    ACC: 208   EVA: 154  - Mobility +1
    MOV:   6  CRIT:   7  -
    
    Tiamat - lv 56 (1)
    HP: 2275             - Breath
    MP: 620              - Poison Breath
    ATK: 520  MATK: 486  - Tail Whip
    DEF: 329  MDEF: 300  - Meteor
    ACC: 228   EVA: 166  -
    MOV:   4  CRIT:  15  -
    
    Dark Shamanka - lv 56 (4)
    HP: 237              - Sol Spirit +2
    MP: 289              - Fireball II
    ATK: 230  MATK: 318  - Lower Defenses
    DEF: 229  MDEF: 275  - Heal II
    ACC: 166   EVA:  98  - Magic Attack +3
    MOV:   4  CRIT:   3  -
    
    Rewards
    -------
    GOLD: 2500G
    ITEMS - Moonglow Phial
    
    Round 5
    =======
    Enemies
    -------
    Dark Skeleton - lv 58 (2)
    HP: 348              - Stella Spirit +3
    MP: 295              - Triple Slash
    ATK: 330  MATK: 248  - Heaven's Gate
    DEF: 258  MDEF: 196  -
    ACC: 272   EVA: 159  -
    MOV:   5  CRIT:   8  -
    
    Hellpriest - lv 58 (1)
    HP: 381              - Luna Spirit +3
    MP: 183              - Heal II
    ATK: 259  MATK: 254  - Ice Bullet II
    DEF: 141  MDEF: 175  - Blizzard II
    ACC: 193   EVA:  74  - Lower Force
    MOV:   4  CRIT:   3  - Lower Defenses
    
    Phantom Knight - lv 58 (2)
    HP: 369              - Sol Spirit +3
    MP: 280              - Ravage!
    ATK: 354  MATK: 266  -
    DEF: 220  MDEF: 296  -
    ACC: 248   EVA: 151  -
    MOV:   5  CRIT:   5  -
    
    Darkest Demon - lv 58 (2)
    HP: 406              - Thunderbolt II
    MP: 370              - Cyclone II
    ATK: 355  MATK: 316  - Heal II
    DEF: 272  MDEF: 560  -
    ACC: 262   EVA: 162  -
    MOV:   5  CRIT:  10  -
    
    Ira - lv 58 (1)
    HP: 1535             - Attack +10
    MP: 417              - HP +50
    ATK: 499  MATK: 382  - Magic Defense +5
    DEF: 304  MDEF: 290  - EXP Bonus II
    ACC: 256   EVA: 178  -
    MOV:   5  CRIT:   8  -
    
    Rewards
    -------
    GOLD: 3000
    ITEMS - Healing Seedx2
    
    Round 6
    =======
    Enemies
    -------
    Swordmaster - lv 60 (2)
    HP: 369              - Sol Spirit +2
    MP: 156              - Counter
    ATK: 314  MATK: 172  - Accuracy +5
    DEF: 250  MDEF: 182  - Crescent Arc
    ACC: 232   EVA: 179  -
    MOV:   5  CRIT:   6  -
    
    Sniper - lv 60 (2)
    HP: 265              - Luna Spirit +2
    MP: 118              - Sniper II
    ATK: 377  MATK: 152  - Skewer Shot
    DEF: 178  MDEF: 103  - Recovery Shot
    ACC: 306   EVA: 156  - Range +1
    MOV:   4  CRIT:   4  -
    
    Shadow Knight - lv 60 (4)
    HP: 529              - Spirit Sword
    MP: 176              -
    ATK: 374  MATK: 345  -
    DEF: 285  MDEF: 300  -
    ACC: 256   EVA: 160  -
    MOV:   3  CRIT:  10  -
    
    Royal Lancer - lv 60 (2)
    HP: 392              - Stella Spirit +2
    MP: 204              - Piercing Power
    ATK: 303  MATK: 192  - Leg Strike
    DEF: 239  MDEF: 211  - Pierce!
    ACC: 242   EVA: 217  -
    MOV:   5  CRIT:   5  -
    
    Talbot - lv 61 (1)
    HP: 655              - Triple Slash
    MP: 234              - Spirit Sword
    ATK: 377  MATK: 140  - Follow Me!
    DEF: 337  MDEF: 248  -
    ACC: 276   EVA: 163  -
    MOV:   5  CRIT:   3  -
    
    Comments
    --------
    Load behind the central group, advance to take out Snipers first.
    
    Rewards
    -------
    GOLD: 3500
    ITEMS - Galaxy Phial
    
    Round 7
    =======
    Map Size: 20x20
    
    Item Points
    -----------
    [17, 16] 1000G/HP +300
    [ 7, 14] 1000G
    [11, 10] 1000G
    [ 2,  1] 1000G
    [19,  2] 1000G
    
    Enemies
    -------
    Thief - lv 63 (3)
    HP: 398              - Luna Spirit +1
    MP: 244              - Slip Through
    ATK: 302  MATK: 318  - Mobility +1
    DEF: 304  MDEF: 179  -
    ACC: 173   EVA: 203  -
    MOV:   6  CRIT:  20  -
    
    Comments
    --------
    All of the item points have a very high rate of giving 1000G, and a very low
    rate of giving the rare loots that are common in the same round of Colosseum 3.
    You can farm here, but plowing through the first 6 rounds to get here just to
    loot 5000G makes it not really worthwhile.
    
    Rewards
    -------
    GOLD: 4000
    ITEMS - Healing Fruit
    
    Round 8
    =======
    Enemies
    -------
    Slinker - lv 64 (1)
    HP: 384              - Stella Spirit +3
    MP: 429              - Lightning
    ATK: 219  MATK: 312  - Thunderbolt II
    DEF: 249  MDEF: 440  - Cyclone II
    ACC: 168   EVA: 149  - EXP Bonus
    MOV:   5  CRIT:   2  -
    
    Blaze - lv 65 (1)
    HP: 672              - Sol Spirit +3
    MP: 194              - Helm Splitter
    ATK: 424  MATK: 222  - Compass
    DEF: 319  MDEF: 100  - EXP Bonus
    ACC: 226   EVA: 144  -
    MOV:   4  CRIT:   3  -
    
    Mawra - lv 64 (1)
    HP: 475              - Luna Spirit +3
    MP: 282              - Healing Wind
    ATK: 306  MATK: 295  - Three Hits
    DEF: 301  MDEF: 386  - Sneak By
    ACC: 258   EVA: 159  - EXP Bonus
    MOV:   5  CRIT:  10  - Gold Shakedown
    
    Cyclops - lv 64 (4)
    HP: 996              - Luna Spirit +2
    MP: 179              - Helm Splitter
    ATK: 443  MATK: 242  - HP Recovery II
    DEF: 271  MDEF: 230  -
    ACC: 219   EVA: 107  -
    MOV:   3  CRIT:   3  -
    
    Rewards
    -------
    GOLD: 4500
    ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial
    
    Round 9
    =======
    Enemies
    -------
    Avaritia - lv 66 (1)
    HP: 1603             - MP +30
    MP: 557              - Thor's Hammer
    ATK: 487  MATK: 540  - Earthquake
    DEF: 325  MDEF: 470  - EXP Bonus II
    ACC: 268   EVA: 164  -
    MOV:   5  CRIT:   2  -
    
    Luxuria - lv 66 (1)
    HP: 1538             - Lightning
    MP: 560              - Angel Tear
    ATK: 541  MATK: 493  - Mind Eater
    DEF: 352  MDEF: 443  - HP Recovery
    ACC: 278   EVA: 221  - EXP Bonus II
    MOV:   5  CRIT:   3  -
    
    Superbia - lv 66 (1)
    HP: 1462             - MP + 30
    MP: 453              - Magic Attack +5
    ATK: 541  MATK: 451  - Thunderbolt II
    DEF: 389  MDEF: 406  - Cyclone II
    ACC: 278   EVA: 174  - HP Recovery
    MOV:   5  CRIT:   3  - EXP Bonus II
    
    Frost Demon - lv 66 (4)
    HP: 473              - Luna Spirit +3
    MP: 360              - Ice Bullet II
    ATK: 376  MATK: 421  - Blizzard II
    DEF: 264  MDEF: 426  - Poison
    ACC: 309   EVA: 112  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Comments
    --------
    The general strategy is to create burning auras, then use them to land a big
    blow. Spears and whips, with Three Rounds if possible, do a great job of
    setting up those big blows without taking a lot of damage.
    
    The Frost Demons aren't a big deal until they pile on, so it's a good idea to
    start on one side and try to take the two close ones out before you start on
    the big guys. By the time the other two reach you, you should have at least
    one of the reapers down, so they shouldn't be a big deal.
    
    In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the
    cheapest magic attacks, so the faster you take him out, the less damage you'll
    need to be managing. Next comes Luxuria with her Lightning.
    
    These guys have significant MDEF, but Richard is great in this combat, not just
    as a Healer, but to Mind Eat the reapers, just to keep them attacking with
    normal strikes (for counters).
    
    Your team is up to you, but a good balanced team would be two aura-makers
    (Rose, Jean, Gilles) and two big skill hitters (Rufus, Colet, Jeanne, etc.),
    along with an extra character for supplemental damage, healing, or other
    support.
    
    Rewards
    -------
    GOLD: 5000
    ITEMS - Healing Extract
    
    Round 10
    ========
    Enemies
    -------
    Luther - lv 70 (1)
    HP: 1496             - Heaven's Gate
    MP: 417              - War Reverie
    ATK: 570  MATK: 420  - Counter II
    DEF: 355  MDEF: 275  - Adroit
    ACC: 360   EVA: 228  - HP Recovery III
    MOV:   5  CRIT:  20  -
    
    Dragon - lv 67 (2)
    HP: 1530             - Sol Spirit +1
    MP: 473              - Tail Whip
    ATK: 536  MATK: 523  - Breath
    DEF: 341  MDEF: 302  -
    ACC: 251   EVA: 168  -
    MOV:   4  CRIT:  10  -
    
    Bedford - lv 69 (1)
    HP: 631              - Evade +10
    MP: 567              - Inferno
    ATK: 359  MATK: 530  - HP Recovery II
    DEF: 278  MDEF: 305  - Lightning
    ACC: 233   EVA: 237  - Thunderbolt II
    MOV:   5  CRIT:   2  -
    
    Comments
    --------
    Luther is the only thing you need to be worried about. No, seriously. Bedford
    is a pushover. Take him out in turn 2 when he comes in range, just to clear him
    out. Ignore the dragons for now.
    
    Luther is difficult because of two things: Counter II, and HP Recovery III. His
    HP recovery per turn is going to be around 450. No way around it. Counter II
    will probably counter 1/3 of short range attacks. There are a couple decent
    solutions:
    
    Three Rounds from a spear/whip, then move a hitter into an aura and gamble the
    strike doesn't get countered. This is effective if your Colet is a powerhouse,
    with Four Hits, or with Rufus + Man-Eater + Desperation III (Rufus + Man-Eater
    with Desp 3 will do more from an aura with a regular attack than with Dire
    Swing). But if it does get countered, you're probably going to have extra
    healing beyond HP Rec 3/HP+, so be prepared.
    
    Three Rounds + Man-Eater on Spears and Bows. If you've done the Cemetary and
    gotten Marcel's Artemis, he should be great, with Jean and Gilles, for
    whittling Luther down.
    
    After Luther is down, take out the dragons with Sweep, Salvo, and Cyclone (if
    you brought Richard for emergency Revival/Healing).
    
    Rewards
    -------
    GOLD: 10000
    ITEMS - Deathbringer, Gae Bulg, Lucifer, Godspeed, Charred Pendant,
    Gem of Miracles (Jeanne)
    
    Events
    ------
    Colosseum 3 becomes available.
    Side-quest opens at Cemetary.
    
    -------------------------------------------------------------------------------
    Side-quest (Cemetary)
    -------------------------------------------------------------------------------
    
    After you've done Colosseum 2 and have the Charred Pendant, enter the Cemetary.
    Play through as normal. If this is the first time you've played it, be sure to
    loot the item spot in the NW corner or you will lose the best armor in the game
    For. Ev. Or. See above Free Stage - Cemetary (1st) section for details.
    
    Hereafter you can trade Liane and Cuisses whenever you want in the Cemetary
    (you'll have a choice whether to trade, and a choice whether to fight the free
    stage or just return to the world map). There's no stat difference between
    them, so just pick whichever you like.
    
    NB: This doesn't change the ending battle sequence if you decide to replay it,
    or change any scenes that have Cuisses in them. Nothing special.
    
    -------------------------------------------------------------------------------
    Free Stage - Colosseum 3
    -------------------------------------------------------------------------------
    
    Comments
    --------
    No saving between stages, can bail out after any round.
    If you bail out and re-enter, you start again from Round 1.
    All rounds allow a full 5 character team and 20 turns.
    
    The item points in Round 7 contain, variously, everybody's ultimate weapons
    and a bunch of rare stones, including many that cannot be binded. Worth looting
    repeatedly.
    
    I respectfully suggest you:
    - Include at least one spear/whip user with Three Rounds and Sweep.
    - Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.)
    - Everybody should have HP Recovery III and HP +150.
    - Farm up some Man-Eaters (Tourelles). Four would be fantastic.
    - Include at least one dedicated healer. I suggest Richard because he can also
      use Mind Eater and Revivify.
    - Your team should be level 80, minimum. Might as well get them to 99, though.
    
    You don't have to do these things, but they'll make things easier.
    
    Colosseum 3 is almost exactly the same as Colosseum 2, with the exception that
    all enemies have a 20 level boost, and round 10 has a Tiamat in place of a
    Dragon. Otherwise, all enemies have the same stones, all stages have the same
    turn limits, gold/item rewards, etc.
    
    As such, we'll start with the interesting bits:
    
    Round 7
    =======
    Map Size: 20x20
    
    Item Points
    -----------
    [ 4,  3] Mobility +3/Three Rounds/Bow of Atremis
    [ 3, 20] Range +2/Lucifer/Attack +30
    [17, 17] Caduceus/Tsukikage/Rose Whip
    [14, 15] MP +150/HP +300/Gae Bulg
    [ 8, 12] Accuracy +30/Evade +30/Deathbringer
    
    Enemies
    -------
    Thief - lv 83 (3)
    HP: 485              - Luna Spirit +1
    MP: 339              - Slip Through
    ATK: 402  MATK: 438  - Mobility +1
    DEF: 404  MDEF: 239  -
    ACC: 193   EVA: 253  -
    MOV:   6  CRIT:  20  -
    
    Comments
    --------
    Farm. Farm. Farm.
    
    Rewards
    -------
    GOLD: 4000
    ITEMS - Healing Fruit
    
    Round 8
    =======
    Enemies
    -------
    Slinker - lv 84 (1)
    HP: 474              - Stella Spirit +3
    MP: 521              - Lightning
    ATK: 259  MATK: 412  - Thunderbolt II
    DEF: 329  MDEF: 640  - Cyclone II
    ACC: 188   EVA: 159  - EXP Bonus
    MOV:   5  CRIT:   2  -
    
    Blaze - lv 85 (1)
    HP: 866              - Sol Spirit +3
    MP: 233              - Helm Splitter
    ATK: 544  MATK: 302  - Compass
    DEF: 419  MDEF: 100  - EXP Bonus
    ACC: 266   EVA: 156  -
    MOV:   4  CRIT:   3  -
    
    Mawra - lv 84 (1)
    HP: 567              - Luna Spirit +3
    MP: 340              - Healing Wind
    ATK: 386  MATK: 395  - Three Hits
    DEF: 421  MDEF: 546  - Sneak By
    ACC: 308   EVA: 173  - EXP Bonus
    MOV:   5  CRIT:  10  - Gold Shakedown
    
    Cyclops - lv 84 (4)
    HP: 1347             - Luna Spirit +2
    MP: 237              - Helm Splitter
    ATK: 563  MATK: 322  - HP Recovery II
    DEF: 371  MDEF: 330  -
    ACC: 271   EVA: 121  -
    MOV:   3  CRIT:   3  -
    
    Rewards
    -------
    GOLD: 4500
    ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial
    
    Round 9
    =======
    Enemies
    -------
    Avaritia - lv 86 (1)
    HP: 1759             - MP +30
    MP: 708              - Thor's Hammer
    ATK: 647  MATK: 740  - Earthquake
    DEF: 425  MDEF: 670  - EXP Bonus II
    ACC: 348   EVA: 204  -
    MOV:   5  CRIT:   2  -
    
    Luxuria - lv 86 (1)
    HP: 1709             - Lightning
    MP: 754              - Angel Tear
    ATK: 741  MATK: 673  - Mind Eater
    DEF: 472  MDEF: 623  - HP Recovery
    ACC: 358   EVA: 281  - EXP Bonus II
    MOV:   5  CRIT:   3  -
    
    Superbia - lv 86 (1)
    HP: 1654             - MP + 30
    MP: 608              - Magic Attack +5
    ATK: 741  MATK: 611  - Thunderbolt II
    DEF: 529  MDEF: 566  - Cyclone II
    ACC: 358   EVA: 214  - HP Recovery
    MOV:   5  CRIT:   3  - EXP Bonus II
    
    Frost Demon - lv 66 (4)
    HP: 588              - Luna Spirit +3
    MP: 451              - Ice Bullet II
    ATK: 476  MATK: 541  - Blizzard II
    DEF: 344  MDEF: 546  - Poison
    ACC: 379   EVA: 142  - Lower Force
    MOV:   4  CRIT:   6  -
    
    Comments
    --------
    The general strategy is to create burning auras, then use them to land a big
    blow. Spears and whips, with Three Rounds if possible, do a great job of
    setting up those big blows without taking a lot of damage.
    
    The Frost Demons should be taken out immediately. If you have a 99 Rufus with
    Lucifer and Mob+, give him Devil-Slayer and the Godspeed so that he can take
    two out in each of the first turns and still land a hit on a Reaper.
    
    In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the
    cheapest magic attacks, so the faster you take him out, the less damage you'll
    need to be managing. Next comes Luxuria with her Lightning.
    
    Be very careful of how you take these guys out, as they'll be hitting for 350-
    450 on counters. Colet is great, and he should be able to dodge all normal
    attacks by the time he's 90ish. Marcel is also (bizarrely) great because he
    can walk into a triple aura and hit for 550ish without being countered. This
    battle is all about hitting hard without taking much damage in return.
    
    Rewards
    -------
    GOLD: 5000
    ITEMS - Healing Extract
    
    Round 10
    ========
    Enemies
    -------
    Luther - lv 90 (1)
    HP: 1890             - Heaven's Gate
    MP: 608              - War Reverie
    ATK: 690  MATK: 520  - Counter II
    DEF: 435  MDEF: 375  - Adroit
    ACC: 400   EVA: 258  - HP Recovery III
    MOV:   5  CRIT:  20  -
    
    Dragon - lv 86 (1)
    HP: 1897             - Sol Spirit +1
    MP: 560              - Tail Whip
    ATK: 688  MATK: 694  - Breath
    DEF: 449  MDEF: 387  -
    ACC: 308   EVA: 193  -
    MOV:   4  CRIT:  10  -
    
    Tiamat - lv 88 (1)
    HP: 3218             - Breath
    MP: 769              - Poison Breath
    ATK: 840  MATK: 838  - Tail Whip
    DEF: 537  MDEF: 460  - Meteor
    ACC: 324   EVA: 211  -
    MOV:   4  CRIT:  15  -
    
    Bedford - lv 88 (1)
    HP: 915              - Sinister Storm
    MP: 589              - Inferno
    ATK: 561  MATK: 682  - HP Recovery II
    DEF: 392  MDEF: 405  - Lightning
    ACC: 308   EVA: 301  - EXP Bonus III
    MOV:   5  CRIT:  10  -
    
    Comments
    --------
    Equip as many characters as possible with Man-Eater. Equip your long range
    units (spears/whips/bows) with Three Rounds. Line them up so that you have a
    chance to create two different triple auras on Luther, and line up your hitters
    to walk into those auras and take a shot at Luther. Marcel maxed with Artemis
    and Man-Eater should hit from a triple for ~500, and cannot be countered. Rufus
    with Lucifer, Desp III, and Man-Eater should hit for ~800. Jean and Gilles with
    Man-Eater should triple for a total of ~600 each. Between them, if you get
    lucky, they can take down Luther in a single round.
    
    If you don't get lucky, when Colet gets enough MP to Four Hits, if he connects
    from a triple aura he will OHKO Luther with it from max HP.
    
    The priority here is Luther. After you've got him, take out Bedford. As long as
    you can take Luther down fast, you should have plenty of time to waste Bedford
    before he can charge any of his big attacks (turn 3 Lightning, earliest).
    
    After that comes the dragons, I recommend you run over to trap and kill the
    regular dragon first and let Tiamat slowly drag her way across the board.
    
    Use Rufus to Helm Splitter, then your other characters to beat down. These guys
    have big numbers, but they're no different from other dragon types. Easy to
    trap, reduce their ability to damage, then grind down with Sweeps, etc.
    
    A sample team build for this combat:
    
    Jean - Gae Bulg
    [Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
    Marcel - Bow of Artemis
    [Recovery Shot, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
    Colet - Tsukikage
    [Four Hits, Three Rounds, Man-Eater, Evade +30, HP +150, HP Rec III]
    Gilles - Gae Bulg
    [Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
    Rufus - Lucifer
    [Helm Splitter, Desperation III, Man-Eater, Atk +20, Mob +3, HP Rec III]
    
    You don't have to use this team, or any other, necessarily. Your favorite
    characters will work just fine as long as you play it smart. This is the last,
    biggest challenge in the game, so bon chance, mon ami.
    
    Rewards
    -------
    GOLD: 10000
    ITEMS - Godspeed
    
    Events
    ------
    None, but you can repeat Colosseum 3 as often as you like to reloot round 7 or
    for additional Godspeed stones.
    
    ===============================================================================
    Skills and Damage Calculation
    ===============================================================================
    
    Skill effects are short-handed, here, in the following manner:
    
    pATK  = the attacker's Attack stat
    eDEF  = the target's Defense stat
    pMATK = the attacker's Magic Attack stat.
    eMDEF = the target's Magic Defense stat.
    
    Where a skill has an Attack modifier listed (ex. ATKm = 1.0), the damage
    prediction will be equal to pATK*ATKm - eDEF. A regular attack has an ATKm of
    1.0, so roughly speaking, an attack skill with an ATKm of, say, 1.5 will do
    half again as much damage as the _difference_ between the attacker's ATK and
    the target's DEF. These attacks are usually also subject to positional bonuses
    (strikes from the side and behind).
    
    Where a skill has an Attack bonus listed (ex. ATKb = 60), the damage prediction
    will be equal to (pATK + ATKb - eDEF)/2. So generally speaking, this sort of
    attack will do _half_ the difference between attacker's ATK and the target's
    DEF plus half the value of the ATKb. These attacks are usually area affects
    that will hit multiple times or targets and are NOT subject to positional
    bonuses. These are usually the REV skills.
    
    Where a skill has a Magic Attack bonus listed (ex. MATKb = 130), the damage
    prediction will be equal to (pMATK + MATKb - eMDEF)/2. So generally these will
    do half the difference between the attacker's MATK and the target's MDEF plus
    half the value of MATKb. These are also NOT subject to positional bonuses.
    
    A very small number of skills (the healing skills and a few special attacks),
    have different calculations that are listed in full. When these are REV skills,
    (not the heals), race and elemental bonuses apply to pATK like the other REV
    skills.
    
    Burning auras, innate skill-based boosts, and blue/purple attack boosts usually
    act as additional attack modifiers, and will raise damage ONLY AS HIGH AS THE
    ATTACKER'S BASE (M)ATTACK STAT. What this means is that it's possible, in some
    cases, for a more expensive skill with a higher ATKm to do equal damage,
    because both have capped out. Positional modifiers (+10% from the side, +20%
    from the back) can extend beyond this cap, but only by 10 or 20 percent.
    
    It is possible when a lot of different modifiers are in play that may or may 
    not apply to different skills, in different ways, for a more expensive skill 
    to do LESS damage than even a basic attack. Indeed, since all of the bonuses
    can apply to basic attacks, and many skills don't get certain bonuses, it is
    very common (and deliciously exploitable) in the end/post game for you to focus
    on boosting normal attacks rather than using skills.
    
    For the record:
    
    - Race-type bonuses act on unit ATK and apply ONLY to basic attacks and
    counters. (Not REV skills, non-REV skills, or Magic.) These cannot exceed the
    damage cap of the unit's base (M)ATK.
    
    - Elemental bonuses act on unit ATK and apply ONLY to basic attacks, REV
    skills (listed in this guide with ATKm values), and counters. (Not non-REV
    skills or Magic.) These cannot exceed the damage cap of the unit's base (M)ATK.
    
    - Positional bonuses apply to the final damage total, not unit ATK value, and
    apply ONLY to basic attacks, REV skills, and counters. (Not non-REV skills or
    Magic.) Positional bonuses add 10% damage from the side and 20% damage from the
    back. They also increase the damage cap by the same amount.
    
    - Burning Auras apply to all attacks, skills and magic and add 0.1*(M)ATK to
    damage, per aura. These cannot exceed the damage cap of the unit's base (M)ATK.
    
    - Piercing Power III adds 20% to the damage done by attacks, counters, and REV
    skills, and expands the damage cap by 20%.
    
    - Desperation/II/III add 10/20/30% to damage to basic attacks and counters
    only, and expands the damage cap for basic attacks and counters only by the
    same amounts.
    
    
    Another very important factor to understand is the difference between predicted
    damage and actual damage.
    
    There is an unavoidable randomness of about plus or minus 15% between predicted
    and actual damage. So if your predicted damage is within a few HP of a kill,
    and you're planning on the kill, realize that you stand only about a 50%
    chance of making the kill. A good rule of thumb is to exceed the amount you
    need by at least 10%.
    
    Also, the damage prediction does not take into account critical hits. Certain
    weapons, skills, and characters have (or can be made to have) perfect critical
    potential. A critical hit tends to boost the attack (or counterattack) over the
    prediction by between 5% and 45%. I have never seen a critical be LESS than the
    predicted damage, and I have seen crits as high as ~145%.
    
    The upshot of this is that if one attack that you know will crit (Dire Swing)
    has even a lower damage prediction (within 10-20% or so) of another attack or
    skill (all other bonuses being equal), you'll get reliably better damage out of
    the attack that crits.
    
    Furthermore, the damage prediction never exceeds 999, even though actual damage
    can easily exceed that. So for example if you've got Colet with Critical Edge
    standing on a Triple burning aura from behind, the prediction will probably be
    999, but his actual damage will probably be his ATK (eDEF effectively negated
    by aura boosts) TIMES 1.2 (from behind) TIMES 1.25 (average crit) TIMES 4 (from
    Four Hits). In other words, a post-game Colet could do as much as 2000 to 2500
    damage in a single turn... against almost anything, depending on how many
    bonuses you pile together.
    
    Finally, the predicted damage doesn't account for skills like Adroit,
    Counter II, Three Rounds, etc. So say you're attacking Luther (Adroit,
    Counter II) from behind, at point blank, from a triple aura, using
    Three Rounds. First, Adroit will fire off, which means the predicted damage
    was 20% more than it should be. Second, if his Counter II activates, the
    attack bonus will kick in so his return hit will be much harder than predicted.
    Finally, if Three Rounds kicks off, the burning aura will only apply to the
    first hit, so you won't be doing 3*predicted damage/1.2, just one boosted hit
    and two regular hits.
    
    In short, you really have to pay attention to everything and factor it into
    your move, rather than relying purely on predicted damage.
    
    -------------------------------------------------------------------------------
    Sword (Red)
    -------------------------------------------------------------------------------
    
    Follow Me!
    lvl 5 - MP 20
    Effect: Attack +10
    Duration: 2 turns
    Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    Follow Me! II
    lvl 25 - MP 30
    Effect: Attack +20
    Duration: 2 turns
    Range: Self
    Area of Effect:
    
    XXX
    XUX
    XXX
    
    Jugulaire
    lvl 28 - MP 55
    Effect: 100% Critical
    Duration: 
    Range: Self
    
    Blood Sword
    lvl 25 - MP 30
    Effect: ATKm = 1.0, Heals = 1/2 enemy HP loss
    Range: 1
    
    Blood Sword II
    lvl 42 - MP 82
    Effect: ATKm = 1.0, Heals = enemy HP loss
    Range: 1
    
    Flash Strike
    lvl 3 - MP 28
    Effect: ATKm = 1.1
    Range: 1
    
    Triple Slash
    lvl 18 - MP 51
    Effect: ATKm = 1.2
    Range: 1
    
    Heaven's Gate
    lvl 37 - MP 100
    Effect: ATKm = 1.3
    Range: 1
    
    Crescent Arc
    lvl 10 - MP 34
    Effect: ATKb = 40
    Range: 1
    Area of Effect:
    
     X
    UX
     X
    
    Spirit Sword
    lvl 19 - MP 52
    Effect: ATKb = 60
    Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    Tempest Sword
    lvl 26 - MP 75
    Effect: ATKb = 80
    Range: 1
    Area of Effect:
    
     X
    UXX
     X
    
    War Reverie
    lvl 39 - MP 94
    Effect: ATKb = 100
    Range: Self
    Area of Effect:
    
    XXX
    XUX
    XXX
    
    Hymn of Glory
    lvl 45 - MP 115
    Effect: ATKb = 120
    Range: 1
    Area of Effect:
    
     XX
    UXXX
     XX
    
    -------------------------------------------------------------------------------
    Spear (Red)
    -------------------------------------------------------------------------------
    
    Impale!
    lvl 11 - MP 35
    Effect: ATKb = 30
    Range: 1
    Height Limit: 4
    Through Obstacles? N
    Hits: Panels
    Area of Effect:
    
    UXXXXXXX
    
    Take Flight!
    lvl 20 - MP 60
    Effect: ATKb = 50
    Range: 5
    
    Sweep!
    lvl 19 - MP 55
    Effect: ATKb = 50
    Range: 1
    Through Obstacles? Y
    Hits: Panels
    Area of Effect:
    
     X
     XX
    UXXX
     XX
     X
    
    Leg Strike
    lvl 18 - MP 45
    Effect: Damage = (pATK - eDEF)/4, chance to Paralyze
    Range: Weapon
    Through Obstacles? N
    
    Pierce!
    lvl 19 - MP 55
    Effect: ATKm = 0.3, eDEF = 0
    Range: Weapon
    Through Obstacles? N
    
    Pierce! II
    lvl 36 - MP 155
    Effect: ATKm = 0.5 eDEF = 0
    Range: Weapon
    Through Obstacles? N
    
    Ravage!
    lvl 28 - MP 82
    Effect: ATKb = 70
    Range: Self
    Through Obstacles? Y
    Area of Effect:
    
      x
     x x
    x U x
     x x
      x
    
    Destroy!
    lvl 44 - MP 103
    Effect: ATKb = 90
    Range: 1
    Through Obstacles? Y
    Area of Effect:
    
     XX
    UXXXX
     XX
    
    -------------------------------------------------------------------------------
    Axe (Red)
    -------------------------------------------------------------------------------
    
    Wood Chop
    lvl 3 - MP 22
    Effect: ATKm = 1.2
    Range: 1
    
    Helm Splitter
    lvl 18 - MP 62
    Effect: ATKm = 1.3, reduces enemy DEF by 20% for three turns.
    Range: 1
    
    Mighty Roar
    lvl 5 - MP 45
    Effect: 50% chance to Paralyze
    Range: 1
    Area of Effect:
    
     X
    UX
     X
    
    Compass
    lvl 15 - MP 53
    Effect: ATKb = 0
    Range: Self
    Area of Effect:
    
    XXX
    XUX
    XXX
    
    Dire Swing
    lvl 31 - MP 49
    Effect: ATKm = 1.2, always Critical
    Range: 1
    
    -------------------------------------------------------------------------------
    Bow (Red)
    -------------------------------------------------------------------------------
    
    Sniper
    lvl 5 - MP 21
    Effect: ATKm = 0.8
    Range: Weapon
    
    Sniper II
    lvl 14 - MP 53
    Effect: ATKm = 0.9
    Range: Weapon
    
    Sniper III
    lvl 27 - MP 78
    Effect: ATKm = 1.0
    Range: Weapon
    
    Sniper IV
    lvl 40 - MP 103
    Effect: ATKm = 1.5
    Range: Weapon
    
    Skewer Shot
    lvl 31 - MP 55
    Effect: ATKb = 35
    
    Poison Arrow
    lvl 9 - MP 32
    Effect: ATKm = 1.0, chance to Poison
    Poison damages the unit for 10% max HP, at the beginning of each turn.
    Range: Weapon
    
    Stun Arrow
    lvl 15 - MP 52
    Effect: ATKm = 1.0, chance to Paralyze
    Range: Weapon
    
    Recovery Shot
    lvl 15 - MP 32
    Effect: Heals = MATK * 0.1 + 70
    Range: Weapon
    
    Meteor Bolt
    lvl 23 - MP 56
    Effect: ATKm = 1.2
    Range: Weapon
    
    Salvo
    lvl 42 - MP 110
    Effect: ATKb = 60, hits 10 times randomly in Area of Effect
    Range: Weapon
    Area of Effect:
    
      X
     XXX
    XXTXX
     XXX
      X
    
    Sky Dart
    lvl 30 - MP 70
    Effect: ATKm = 1.0
    Range: Map
    
    Toxic Arrow
    lvl 27 - MP 74
    Effect: ATKm = 0.9, chance to Poison
    Poison damages the unit for 10% max HP, at the beginning of each turn.
    Range: Weapon
    
    -------------------------------------------------------------------------------
    Staff (Red)
    -------------------------------------------------------------------------------
    
    Revivify
    lvl 33 - MP 180
    Effect: Restores one dead unit to the map.
    Range: 1
    
    Mind Eater
    lvl 36 - MP 5
    Effect: MATKb = 40, damages MP, restores MP equal to enemy MP loss
    Range: 3
    
    Swap
    lvl 25 - MP 58
    Effect: Switches caster's position with targetted player unit.
    Range: 8
     
    Meteor
    lvl 40 - MP 210
    Effect: MATKb = 60, hits 10 times randomly in Area of Effect
    Range: Map
    Area of Effect:
    
      X
     XXX
    XXTXX
     XXX
      X
    
    Lightning
    lvl 30 - MP 132
    Effect: MATKb = 130
    Range: 4
    
    Inferno
    lvl 36 - MP 260
    Effect: Sol elemental, hits all enemy units
    - vs. Sol, MATKb = 75
    - vs. Luna, MATKb = -135
    - vs. Stella, MATKb = 285
    Range: Map
    
    Angel Tear
    lvl 36 - MP 260
    Effect: Luna elemental, hits all enemy units
    - vs. Sol, MATKb = 285
    - vs. Luna, MATKb = 75
    - vs. Stella, MATKb = -135
    Range: Map
    
    Thor's Hammer
    lvl 36 - MP 260
    Effect: Stella elemental, hits all enemy units
    - vs. Sol, MATKb = -135
    - vs. Luna, MATKb = 285
    - vs. Stella, MATKb = 75
    Range: Map
    
    Sinister Storm
    lvl 36 - MP 260
    Effect: MATKb = 75, hits all enemy units
    Range: Map
    
    Earthquake
    lvl 29 - MP 225
    Effect: MATKb = 65, hits all enemy and allied units
    Range: Map
    
    -------------------------------------------------------------------------------
    Dagger (Red)
    -------------------------------------------------------------------------------
    
    Shadow Stitch
    lvl 4 - MP 20
    Effect: (pATK - eDEF)/2, chance to Paralyze
    Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    Venom Edge
    lvl 5 - MP 25
    Effect: ATKm = 1.0, chance to Poison
    Poison damages the unit for 10% max HP, at the beginning of each turn.
    Range: Weapon
    
    Two Hits
    lvl 12 - MP 42
    Effect: ATKm = 1.0, strikes twice.
    Range: Weapon
    
    Three Hits
    lvl 30 - MP 71
    Effect: ATKm = 1.0, strikes three times.
    Range: Weapon
    
    Four Hits
    lvl 46 - MP 115
    Effect: ATKm = 1.0, strikes three times.
    Range: Weapon
    
    Strange Dance
    lvl 14 - MP 29
    Effect: enemy units in Area of Effect = ATK -10, three turns.
    Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    Bomb
    lvl 19 - MP 60
    Effect: ATKb = 60, strikes enemy occupied panels in Area of Effect
    Range: 5
    Area of Effect:
    
      X
      X
    xxTXX
      X
      X
    
    Skill Shakedown
    lvl 20 - MP 31
    Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped
    skill stones.
    Range: Weapon
    
    Gold Shakedown
    lvl 3 - MP 15
    Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop
    Range: Weapon
    
    Aero Dagger
    lvl 14 - MP 38
    Effect: ATKm = 1.0, strikes closest enemy in Area of Effect
    Range: Self
    Through Obstacles? Y
    Area of Effect:
    
    UXXXXXXX
    
    Provoke
    lvl 8 - MP 35
    Effect: Colet is "Marked" for one turn. Enemies will attack Colet rather than
    other targets. If they cannot attack him, they will attack other units. Enemies
    may still use attacks that target multiple characters. If Colet and Rose are
    both "Marked" and in range, enemies may attack either.
    Range: Self
    
    -------------------------------------------------------------------------------
    Whip (Red)
    -------------------------------------------------------------------------------
    
    Gold Snatcher
    lvl 3 - MP 15
    Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop
    Range: Weapon
    
    Stun Whip
    lvl 5 - MP 33
    Effect: ATKm = 1.0, chance to Paralyze
    
    Wild Whip
    lvl 24 - MP 105
    Effect: ATKb = 40, strikes 10 times randomly in Area of Effect
    Range: Self
    Area of Effect:
    
      X
     XXX
    XXUXX
     XXX
      X
    
    Skill Snatcher
    lvl 17 - MP 31
    Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped
    skill stones.
    Range: Weapon
    
    Jezebel's Slave
    lvl 6 - MP 31
    Effect: Rose is "Marked" for one turn. Enemies will attack Rose rather than
    other targets. If they cannot attack her, they will attack other units. Enemies
    may still use attacks that target multiple characters. If Colet and Rose are
    both "Marked" and in range, enemies may attack either.
    Range: Self
    
    Jezebel's Slave II
    lvl 21 - MP 54
    Effect: Rose is "Marked" for three turns. Enemies will attack Rose rather than
    other targets. If they cannot attack her, they will attack other units. Enemies
    may still use attacks that target multiple characters. If Colet and Rose are
    both "Marked" and in range, enemies may attack either.
    Range: Self
    
    -------------------------------------------------------------------------------
    Other (Red) - Cannot be used by player characters.
    -------------------------------------------------------------------------------
    
    Tail Whip
    
    Poison Breath
    
    Breath
    
    Wallop
    
    Body Slam
    
    -------------------------------------------------------------------------------
    Sword (Purple)
    -------------------------------------------------------------------------------
    
    Counter
    lvl 10
    ~30% chance to cancel an enemy attack that can be countered.
    
    Counter II
    lvl 34
    ~30% chance to cancel an enemy attack that can be countered and respond with a
    boosted counterattack.
    
    Adroit
    lvl 20
    Turns unit toward an attacking enemy before damage calculation. (100%)
    
    -------------------------------------------------------------------------------
    Spear (Purple)
    -------------------------------------------------------------------------------
    
    Piercing Power
    lvl 7
    Increases damage to the back target when striking two enemies from 50% to 70%.
    
    Piercing Power II
    lvl 18
    Increases damage to the back target when striking two enemies to 100%
    
    Piercing Power III
    lvl 30
    Increases damage of all basic attacks, counters, and REV skills to 120%,
    expands damage cap to 120% of base ATK, applies to front and back targets.
    
    -------------------------------------------------------------------------------
    Axe (Purple)
    -------------------------------------------------------------------------------
    
    Desperation
    lvl 4
    Adds 10% to basic attacks and counters. Increases damage cap for basic attacks
    and counters to 110%. Decreases unit DEF during damage calculation by 10%.
    
    Desperation II
    lvl 13
    Adds 20% to basic attacks and counters. Increases damage cap for basic attacks
    and counters to 120%. Decreases unit DEF during damage calculation by 20%.
    
    Desperation III
    lvl 30
    Adds 30% to basic attacks and counters. Increases damage cap for basic attacks
    and counters to 130%. Decreases unit DEF during damage calculation by 30%.
    
    -------------------------------------------------------------------------------
    Bow (Purple)
    -------------------------------------------------------------------------------
    
    Range +1
    lvl 28
    Adds 1 to basic attack range and skills that rely on weapon for range.
    
    Range +2
    lvl 46
    Adds 2 to basic attack range and skills that rely on weapon for range.
    
    -------------------------------------------------------------------------------
    Staff (Purple)
    -------------------------------------------------------------------------------
    
    Mindbreaker
    lvl 12
    Inflicts damage from basic attacks and counters to enemy HP and MP.
    
    -------------------------------------------------------------------------------
    Dagger (Purple)
    -------------------------------------------------------------------------------
    
    Sneak By
    lvl 10
    Allows unit to move through enemy-occupied panels.
    
    -------------------------------------------------------------------------------
    Whip (Purple)
    -------------------------------------------------------------------------------
    
    Healing Perfume
    lvl 20
    Heals all allied units by 10% at the beginning of each turn.
    
    Slip Through
    lvl 10
    Allows unit to move through enemy-occupied panels.
    
    -------------------------------------------------------------------------------
    Magic (Green)
    -------------------------------------------------------------------------------
    
    Fireball
    lvl 5 - MP 36
    Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    
    Fireball II
    lvl 15 - MP 65
    Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    
    Flame
    lvl 7 - MP 52
    Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    Area of Effect:
    
     X
    XTX
     X
    
    Flame II
    lvl 18 - MP 105
    Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    Area of Effect:
    
      X
      X
    XXTXX
      X
      X
    
    Ice Bullet
    lvl 6 - MP 36
    Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    
    Ice Bullet II
    lvl 16 - MP 65
    Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    
    Blizzard
    lvl 11 - MP 52
    Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    Area of Effect:
    
    X X
     T
    X X
    
    Blizzard II
    lvl 20 - MP 105
    Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    Area of Effect:
    
    X   X
     X X
      T  
     X X
    X   X
    
    Thunderbolt
    lvl 7 - MP 36
    Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    
    Thunderbolt II
    lvl 17 - MP 65
    Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    
    Cyclone
    lvl 11 - MP 52
    Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
    Range: 5
    Area of Effect:
    
     XX    n
     T    w+e
    XX     s
    
    Cyclone II
    lvl 22 - MP 105
    Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
    Range: 5
    Area of Effect:
    
    XXX
    XTX
    XXX
    
    Heal
    lvl 3 - MP 28
    Effect: Heals for MATK*0.1 + 60
    Range: 4
    
    Heal II
    lvl 16 - MP 56
    Effect: Heals for MATK*0.1 + 100
    Range: 4
    
    Healing Wind
    lvl 9 - MP 68
    Effect: Heals allies in area of effect for MATK*0.1 + 50
    Range: 4
    Area of Effect:
    
     X
    XTX
     X
    
    Healing Wind II
    lvl 24 - MP 103
    Effect: Heals allies in area of effect for MATK*0.1 + 120
    Range: 4
    
      X
     XXX
    XXTXX
     XXX
      X
    
    Cure
    lvl 7 - MP 29
    Effect: Removes Poison, Paralysis.
    Range: 4
    
    Raise Force
    lvl 17 - MP 18
    Effect: Attack +10, three turns.
    Range: 4
    
    Raise Defenses
    lvl 14 - MP 21
    Effect: Defense +10, three turns.
    Range: 4
    
    Magic Shield
    lvl 18 - MP 18
    Effect: Magic Defense +10, three turns.
    
    Raise Mobility
    lvl 20 - MP 51
    Effect: Mobility +1, three turns.
    Range: 4
    
    Lower Mobility
    lvl 10 - MP 21
    Effect: Mobility -1, three turns.
    Range: 4
    
    Poison
    lvl 10 - MP 32
    Effect: Inflicts Poison Status, three turns.
    Poison damages the unit for 10% max HP, at the beginning of each turn.
    Range: 4
    
    Lower Force
    lvl 13 - MP 25
    Effect: Attack -10, three turns.
    Range: 4
    
    Lower Defenses
    lvl 21 - MP 23
    Effect: Defense -10, three turns.
    Range: 4
    
    Magic Rust
    lvl 18 - MP 23
    Effect: Magic Defense -10, three turns.
    Range: 4
    
    -------------------------------------------------------------------------------
    Support (Blue)
    -------------------------------------------------------------------------------
    
    HP Recovery I
    lvl 10
    Restores 10% HP at the start of each turn.
    
    HP Recovery II
    lvl 21
    Restores 20% HP at the start of each turn.
    
    HP Recovery III
    lvl 35
    Restores 30% HP at the start of each turn.
    
    EXP Bonus
    lvl 7
    120% EXP gain.
    
    EXP Bonus II
    lvl 15
    150% EXP gain.
    
    EXP Bonus III
    lvl 22
    200% EXP gain.
    
    EXP Bonus IV
    lvl 29
    300% EXP gain.
    
    Preemptive
    lvl 38
    Character will counterattack before the enemy's attack, if a counter is
    possible. (100%)
    
    Two Rounds
    lvl 31
    ~30% chance to execute basic attack twice. Enemy also counters twice, if a
    counter is possible.
    
    Three Rounds
    lvl 45
    ~30% chance to execute a basic attack three times. Enemy also counters three
    times, if a counter is possible.
    
    Beast Slayer
    lvl 24
    Increases pATK vs. Beast type by 15% for basic attacks and counters.
    
    Man-Eater
    lvl 25
    Increases pATK vs. Human type by 15% for basic attacks and counters.
    
    Goliath Slayer
    lvl 27
    Increases pATK vs. Goliath type by 15% for basic attacks and counters.
    
    Undead Slayer
    lvl 27
    Increases pATK vs. Undead type by 15% for basic attacks and counters.
    
    Devil Slayer
    lvl 30
    Increases pATK vs. Devil type by 15% for basic attacks and counters.
    
    Dragon Slayer
    lvl 30
    Increases pATK vs. Wyvern type by 15% for basic attacks and counters.
    
    Godspeed
    lvl 50
    If the unit kills an enemy unit, it may take another turn (including move and
    attack), no additional MP/HP regen, etc. occurs.
    
    Critical Edge
    lvl 20
    CRIT +30
    
    Treasure Hunter
    lvl 9
    Reveals all item points on the map. Colet only.
    
    Treasure Lover
    lvl 3
    Reveals all item points on the map. Rose only.
    
    HP +20
    lvl 11
    
    HP +30
    lvl 13
    
    HP +50
    lvl 17
    
    HP +100
    lvl 23
    
    HP +150
    lvl 35
    
    HP +300
    lvl 50
    
    MP +10
    lvl 7
    
    MP +20
    lvl 15
    
    MP +30
    lvl 19
    
    MP +50
    lvl 27
    
    MP +100
    lvl 34
    
    MP +150
    lvl 45
    
    Attack +3
    lvl 1
    
    Attack +5
    lvl 6
    
    Attack +10
    lvl 13
    
    Attack +20
    lvl 21
    
    Attack +30
    lvl 30
    
    Magic Attack +3
    lvl 8
    
    Magic Attack +5
    lvl 11
    
    Magic Attack +10
    lvl 16
    
    Magic Attack +20
    lvl 21
    
    Accuracy +5
    lvl 7
    
    Accuracy +10
    lvl 13
    
    Accuracy +30
    lvl 21
    
    Evade +5
    lvl 4
    
    Evade +10
    lvl 16
    
    Evade +30
    lvl 23
    
    Mobility +1
    lvl 24
    
    Mobility +2
    lvl 32
    
    Mobility +3
    lvl 40
    
    Defense +3
    lvl 5
    
    Defense +5
    lvl 10
    
    Magic Defense +3
    lvl 5
    
    Magic Defense +5
    lvl 10
    
    Sol Spirit +1
    lvl 5
    - Increases pATK vs. Stella type by 10% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Sol Spirit +2
    lvl 10
    - Increases pATK vs. Stella type by 20% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Sol Spirit +3
    lvl 20
    - Increases pATK vs. Stella type by 30% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Luna Spirit +1
    lvl 5
    - Increases pATK vs. Sol type by 10% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Luna Spirit +2
    lvl 10
    - Increases pATK vs. Sol type by 20% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Luna Spirit +3
    lvl 20
    - Increases pATK vs. Sol type by 30% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Stella Spirit +1
    lvl 5
    - Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Stella Spirit +2
    lvl 10
    - Increases pATK vs. Luna type by 20% for basic attacks, counters, and REV
    skills.
    - Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    Stella Spirit +3
    lvl 20
    - Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV
    skills.
    - Increases enemy pATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
    for counters, basic attacks, and REV skills.
    
    ===============================================================================
    Bind List (alpha by result)
    ===============================================================================
    
    Accuracy +10       = Accuracy +5       + Accuracy +5
    Adroit             = Counter           + Evade +10
    Adroit             = Preemptive        + EXP Bonus  
    Aero Dagger        = Cyclone II        + Accuracy +10
    Aero Dagger        = Cyclone II        + Skewer Shot
    Angel Tear         = Healing Perfume   + Magic Attack +20
    Attack +10         = Attack +5         + Attack +5
    Attack +10         = Attack +5         + Sol Spirit +2
    Attack +20         = Attack +10        + Attack +10
    Attack +20         = Attack +10        + Sol Spirit +3
    Attack +3          = Raise Force       + Sol Spirit +1
    Attack +5          = Attack +3         + Sol Spirit +1
    Beast Slayer       = Triple Slash      + Sol Spirit +2
    Blizzard           = Luna Spirit +2    + Luna Spirit +2
    Blizzard II        = Blizzard          + Luna Spirit +3
    Blizzard II        = Crescent Arc      + Spirit Sword
    Blizzard II        = Luna Spirit +3    + Desperation III
    Blood Sword        = HP +50            + Spirit Sword
    Blood Sword        = HP Recovery       + Spirit Sword
    Blood Sword II     = Blood Sword       + HP Recovery II
    Blood Sword II     = Blood Sword       + Magic Attack +10
    Bomb               = Fireball II       + Aero Dagger
    Bomb               = Fireball II       + Flame  
    Bomb               = Sol Spirit +2     + Aero Dagger
    Compass            = Crescent Arc      + Wood Chop
    Compass            = Cyclone           + Wood Chop
    Counter            = EXP Bonus         + Raise Mobility
    Counter            = Raise Mobility    + Triple Slash
    Counter II         = Evade +10         + Sneak By
    Counter II         = Preemptive        + Counter
    Crescent Arc       = Flash Strike      + Luna Spirit +1
    Crescent Arc       = Luna Spirit +1    + Attack +3
    Cyclone            = Stella Spirit +2  + Stella Spirit +2
    Cyclone II         = Compass           + Sweep!
    Cyclone II         = Stella Spirit +3  + Compass
    Cyclone II         = Stella Spirit +3  + Sweep!
    Defense +3         = Raise Defenses     +Stella Spirit +1
    Defense +5         = Defense +3        + Stella Spirit +2
    Desperation II     = Desperation       + Raise Force
    Desperation II     = Lower Defenses    + Attack +3
    Desperation III    = Desperation II    + Mighty Roar
    Desperation III    = Desperation II    + Provoke
    Destroy!           = Ravage!           + Sinister Storm
    Devil Slayer       = Sniper III        + Stella Spirit +2
    Dire Swing         = Critical Edge     + Wood Chop
    Dire Swing         = Wood Chop         + Helm Splitter
    Dragon Slayer      = Ravage!           + Luna Spirit +2
    Earthquake         = Body Slam         + Thor's Hammer
    Evade +10          = Evade +5          + Evade +5
    EXP Bonus II       = EXP Bonus         + EXP Bonus
    EXP Bonus III      = EXP Bonus II      + EXP Bonus II
    EXP Bonus IV       = EXP Bonus III     + EXP Bonus III
    Fireball           = Sol Spirit +1     + Sol Spirit +1
    Fireball II        = Fireball          + Sol Spirit +2
    Fireball II        = Fireball          + Sniper II
    Flame              = Sol Spirit +2     + Sol Spirit +2
    Flame II           = Flame             + Bomb
    Flame II           = Flame             + Sol Spirit +3
    Flame II           = Sol Spirit +3     + Mighty Roar
    Follow Me!         = Mighty Roar       + Raise Force
    Follow Me!         = Raise Force       + Attack +3
    Follow Me! II      = Follow Me!        + Attack +10
    Follow Me! II      = Follow Me!        + Mighty Roar
    Four Hits          = Three Hits        + Three Hits
    Four Hits          = Three Hits        + Three Rounds
    Goliath Slayer     = Helm Splitter     + Stella Spirit +2
    Heal II            = Heal              + HP +20
    Heal II            = Heal              + Magic Attack +3
    Healing Perfume    = Healing Wind II   + Jezebel's Slave
    Healing Perfume    = HP Recovery II    + Jezebel's Slave
    Healing Wind       = Heal              + Cyclone II
    Healing Wind       = Heal II           + Cyclone
    Healing Wind II    = Breath            + Heal II
    Healing Wind II    = Healing Wind      + HP Recovery  
    Healing Wind II    = HP +50            + Mighty Roar
    Heaven's Gate      = Heal II           + Triple Slash
    Heaven's Gate      = Spirit Sword      + Undead Slayer
    Helm Splitter      = Take Flight!      + Lower Defenses
    Helm Splitter      = Wood Chop         + Thunderbolt II
    HP +100            = HP +50            + HP +50
    HP +100            = HP +50            + Luna Spirit +2
    HP +150            = HP +100           + HP +100
    HP +150            = HP +100           + Luna Spirit +3
    HP +30             = HP +20            + Luna Spirit +1
    HP +50             = HP +30            + HP +30
    HP +50             = HP +30            + Luna Spirit +1
    HP Recovery II     = HP Recovery       + HP Recovery
    HP Recovery III    = HP Recovery II    + HP +100
    HP Recovery III    = HP Recovery II    + HP Recovery II
    Hymn of Glory      = Inferno           + War Reverie
    Ice Bullet         = Luna Spirit +1    + Luna Spirit +1
    Ice Bullet II      = Ice Bullet        + Crescent Arc
    Ice Bullet II      = Luna Spirit +2    + Magic Defense +5
    Ice Bullet II      = Luna Spirit +2    + Magic Shield
    Impale!            = Ice Bullet        + Attack +3
    Impale!            = Piercing Power    + Ice Bullet
    Inferno            = War Reverie       + Magic Attack +20
    Jezebel's Slave    = Lower Force       + Provoke
    Jezebel's Slave    = Magic Attack +5   + Gold Snatcher
    Jezebel's Slave    = Stun Whip         + Lower Defenses
    Jezebel's Slave II = Jezebel's Slave   + Blood Sword II
    Jezebel's Slave II = Jezebel's Slave   + Mind Eater
    Jugulaire          = Sniper II         + Wood Chop
    Jugulaire          = Triple Slash      + Critical Edge
    Leg Strike         = Gold Shakedown    + Gold Snatcher
    Leg Strike         = Lower Force       + Crescent Arc
    Lightning          = Piercing Power II + MP +30
    Lightning          = Piercing Power II + Thunderbolt II
    Magic Attack +10   = Magic Attack +5   + Magic Attack +5
    Magic Attack +10   = Magic Attack +5   + Sol Spirit +2
    Magic Attack +20   = Magic Attack +10  + Magic Attack +10
    Magic Attack +20   = Magic Attack +10  + Sol Spirit +3
    Magic Attack +5    = Magic Attack +3   + Sol Spirit +1
    Magic Defense +3   = Magic Shield      + Stella Spirit +1
    Magic Defense +5   = Magic Defense +3  + Stella Spirit +2
    Man-Eater          = Two-Hits          + Luna Spirit +2
    Meteor             = Salvo             + Fireball II
    Meteor             = Sky Dart          + Flame II
    Meteor Bolt        = Fireball II       + Impale!
    Meteor Bolt        = Stella Spirit +2  + Fireball II
    Mighty Roar        = Follow Me!        + Lower Force
    Mighty Roar        = Lower Force       + Flash Strike
    Mind Eater         = Mindbreaker       + Impale!
    Mind Eater         = MP +20            + Blood Sword
    Mindbreaker        = Magic Rust        + Helm Splitter
    Mindbreaker        = Magic Rust        + Jezebel's Slave
    Mobility +2        = Mobility +1       + Mobility +1
    Mobility +2        = Mobility +1       + Raise Mobility
    MP +100            = MP +50            + Luna Spirit +3
    MP +100            = MP +50            + MP +50
    MP +20             = MP +10            + Luna Spirit +1
    MP +30             = MP +20            + Luna Spirit +1
    MP +30             = MP +20            + MP +20
    MP +50             = MP +30            + Luna Spirit +2
    MP +50             = MP +30            + MP +30
    Pierce!            = Impale!           + Attack +5
    Pierce!            = Lower Defenses    + Piercing Power
    Pierce! II         = Pierce!           + Skewer Shot
    Pierce! II         = Piercing Power II + Attack +10
    Piercing Power II  = Piercing Power    + Attack +10
    Piercing Power II  = Piercing Power    + EXP Bonus
    Piercing Power III = Piercing Power II + Attack +20
    Piercing Power III = Piercing Power II + EXP Bonus II
    Poison Arrow       = Sniper            + Poison
    Preemptive         = Counter           + Raise Mobility
    Preemptive         = Evade +10         + Accuracy +10
    Provoke            = Desperation       + Evade +5
    Provoke            = Lower Defenses    + Evade +5
    Ravage!            = Desperation III   + Accuracy +10
    Ravage!            = Jugulaire         + Raise Mobility
    Recovery Shot      = Heal II           + Impale!
    Recovery Shot      = Heal II           + Sniper II
    Recovery Shot      = HP Recovery       + Skewer Shot
    Revivify           = Healing Wind II   + Cure
    Revivify           = HP Recovery II    + Magic Attack +10
    Salvo              = Meteor            + Sky Dart
    Shadow Stitch      = Lower Force       + Sniper II
    Shadow Stitch      = Lower Force       + Two Hits
    Sinister Storm     = Ravage!           + Magic Attack +20
    Skewer Shot        = Fireball II       + Sniper II
    Skewer Shot        = Piercing Power II + Aero Dagger
    Skewer Shot        = Sniper II         + Piercing Power II
    Skill Shakedown    = Shadow Stitch     + EXP Bonus II
    Skill Snatcher     = Shadow Stitch     + Jezebel's Slave
    Sky Dart           = Take Flight!      + Meteor Bolt
    Sky Dart           = Take Flight!      + Mobility +1
    Sneak By           = Evade +10         + Mobility +1
    Sniper             = Accuracy +5       + Lower Force
    Sniper II          = Accuracy +10      + Sniper
    Sniper II          = Sniper            + Attack +5
    Sniper III         = Accuracy +30      + Sniper II
    Sniper III         = Sniper II         + Skewer Shot
    Sniper IV          = Sniper III        + Attack +20
    Sniper IV          = Sniper III        + Lightning
    Spirit Sword       = Ice Bullet II     + Attack +5
    Spirit Sword       = Skewer Shot       + Crescent Arc
    Strange Dance      = Lower Force       + Gold Shakedown
    Strange Dance      = Lower Force       + Gold Snatcher
    Stun Arrow         = Sniper            + Lower Force
    Stun Whip          = Lower Force       + Tail Whip
    Swap Take          = Flight!           + Magic Attack +3
    Sweep!             = Body Slam         + Raise Mobility
    Sweep!             = Triple Slash      + Leg Strike
    Take Flight!       = Accuracy +10      + Thunderbolt
    Take Flight!       = Sniper            + Thunderbolt
    Tempest Sword      = Cyclone II        + Sweep!
    Tempest Sword      = Spirit Sword      + Cyclone II
    Thor's Hammer      = Sky Dart          + Magic Attack +20
    Three Hits         = Two Hits          + Two Hits
    Three Hits         = Two Hits          + Two Rounds
    Three Rounds       = Two Rounds        + Two Rounds
    Thunderbolt        = Stella Spirit +1  + Stella Spirit +1
    Thunderbolt II     = Thunderbolt       + Stella Spirit +2
    Thunderbolt II     = Thunderbolt       + Take Flight!
    Toxic Arrow        = Poison Arrow      + Sniper II
    Triple Slash       = Flash Strike      + Crescent Arc
    Triple Slash       = Flash Strike      + Cyclone
    Two Hits           = Two Rounds        + Raise Mobility
    Undead Slayer      = Healing Wind II   + Sol Spirit +2
    Venom Edge         = Poison            + Flash Strike
    War Reverie        = Man-Eater         + Follow Me! II
    War Reverie        = Tempest Sword     + Four Hits
    Wild Whip          = Meteor            + Compass
    Wild Whip          = Tail Whip         + Meteor  
    Wild Whip          = Three Hits        + Two Rounds
    
    ===============================================================================
    Bind List (alpha by component)
    ===============================================================================
    
    Accuracy +10       + Cyclone II        = Aero Dagger
    Accuracy +10       + Desperation III   = Ravage!
    Accuracy +10       + Evade +10         = Preemptive
    Accuracy +10       + Sniper            = Sniper II
    Accuracy +10       + Thunderbolt       = Take Flight!
    Accuracy +30       + Sniper II         = Sniper III
    Accuracy +5        + Accuracy +5       = Accuracy +10
    Accuracy +5        + Lower Force       = Sniper
    Aero Dagger        + Fireball II       = Bomb
    Aero Dagger        + Piercing Power II = Skewer Shot
    Aero Dagger        + Sol Spirit +2     = Bomb
    Attack +10         + Attack +10        = Attack +20
    Attack +10         + Follow Me!        = Follow Me! II
    Attack +10         + Piercing Power    = Piercing Power II
    Attack +10         + Piercing Power II = Pierce! II
    Attack +10         + Sol Spirit +3     = Attack +20
    Attack +20         + Piercing Power II = Piercing Power III
    Attack +20         + Sniper III        = Sniper IV
    Attack +3          + Ice Bullet        = Impale!
    Attack +3          + Lower Defenses    = Desperation II
    Attack +3          + Luna Spirit +1    = Crescent Arc
    Attack +3          + Raise Force       = Follow Me!
    Attack +3          + Sol Spirit +1     = Attack +5
    Attack +5          + Attack +5         = Attack +10
    Attack +5          + Ice Bullet II     = Spirit Sword
    Attack +5          + Impale!           = Pierce!
    Attack +5          + Sniper            = Sniper II
    Attack +5          + Sol Spirit +2     = Attack +10
    Blizzard           + Luna Spirit +3    = Blizzard II
    Blood Sword        + HP Recovery II    = Blood Sword II
    Blood Sword        + Magic Attack +10  = Blood Sword II
    Blood Sword        + MP +20            = Mind Eater
    Blood Sword II     + Jezebel's Slave   = Jezebel's Slave II
    Body Slam          + Raise Mobility    = Sweep!
    Body Slam          + Thor's Hammer     = Earthquake
    Bomb               + Flame             = Flame II
    Breath             + Heal II           = Healing Wind II
    Compass            + Meteor            = Wild Whip
    Compass            + Stella Spirit +3  = Cyclone II
    Compass            + Sweep!            = Cyclone II
    Counter            + Evade +10         = Adroit
    Counter            + Preemptive        = Counter II
    Counter            + Raise Mobility    = Preemptive
    Crescent Arc       + Flash Strike      = Triple Slash
    Crescent Arc       + Ice Bullet        = Ice Bullet II
    Crescent Arc       + Lower Force       = Leg Strike
    Crescent Arc       + Skewer Shot       = Spirit Sword
    Crescent Arc       + Spirit Sword      = Blizzard II
    Crescent Arc       + Wood Chop         = Compass
    Critical Edge      + Triple Slash      = Jugulaire
    Critical Edge      + Wood Chop         = Dire Swing
    Cure               + Healing Wind II   = Revivify
    Cyclone            + Wood Chop         = Compass
    Cyclone            + Flash Strike      = Triple Slash
    Cyclone            + Heal II           = Healing Wind
    Cyclone II         + Accuracy +10      = Aero Dagger
    Cyclone II         + Heal              = Healing Wind
    Cyclone II         + Skewer Shot       = Aero Dagger
    Cyclone II         + Spirit Sword      = Tempest Sword
    Cyclone II         + Sweep!            = Tempest Sword
    Defense +3         + Stella Spirit +2  = Defense +5
    Desperation        + Evade +5          = Provoke
    Desperation        + Raise Force       = Desperation II
    Desperation II     + Provoke           = Desperation III
    Desperation II     + Mighty Roar       = Desperation III
    Desperation III    + Accuracy +10      = Ravage!
    Desperation III    + Luna Spirit +3    = Blizzard II
    Evade +10          + Accuracy +10      = Preemptive
    Evade +10          + Counter           = Adroit
    Evade +10          + Mobility +1       = Sneak By
    Evade +10          + Sneak By          = Counter II
    Evade +5           + Desperation       = Provoke
    Evade +5           + Evade +5          = Evade +10
    Evade +5           + Lower Defenses    = Provoke
    EXP Bonus          + Preemptive        = Adroit
    EXP Bonus          + EXP Bonus         = EXP Bonus II
    EXP Bonus          + Piercing Power    = Piercing Power II
    EXP Bonus          + Raise Mobility    = Counter
    EXP Bonus II       + EXP Bonus II      = EXP Bonus III
    EXP Bonus II       + Piercing Power II = Piercing Power III
    EXP Bonus II       + Shadow Stitch     = Skill Shakedown
    EXP Bonus III      + EXP Bonus III     = EXP Bonus IV
    Fireball           + Sniper II         = Fireball II
    Fireball           + Sol Spirit +2     = Fireball II
    Fireball II        + Aero Dagger       = Bomb
    Fireball II        + Flame             = Bomb
    Fireball II        + Impale!           = Meteor Bolt
    Fireball II        + Salvo             = Meteor
    Fireball II        + Sniper II         = Skewer Shot
    Fireball II        + Stella Spirit +2  = Meteor Bolt
    Flame              + Fireball II       = Bomb
    Flame              + Bomb              = Flame II
    Flame              + Sol Spirit +3     = Flame II
    Flame II           + Sky Dart          = Meteor  
    Flash Strike       + Crescent Arc      = Triple Slash
    Flash Strike       + Cyclone           = Triple Slash
    Flash Strike       + Lower Force       = Mighty Roar
    Flash Strike       + Luna Spirit +1    = Crescent Arc
    Flash Strike       + Poison            = Venom Edge
    Follow Me!         + Attack +10        = Follow Me! II
    Follow Me!         + Lower Force       = Mighty Roar
    Follow Me!         + Mighty Roar       = Follow Me! II
    Follow Me! II      + Man-Eater         = War Reverie
    Four Hits          + Tempest Sword     = War Reverie
    Gold Shakedown     + Gold Snatcher     = Leg Strike
    Gold Shakedown     + Lower Force       = Strange Dance
    Gold Snatcher      + Gold Shakedown    = Leg Strike
    Gold Snatcher      + Lower Force       = Strange Dance
    Gold Snatcher      + Magic Attack +5   = Jezebel's Slave
    Heal               + Cyclone II        = Healing Wind
    Heal               + HP +20            = Heal II
    Heal               + Magic Attack +3   = Heal II
    Heal II            + Breath            = Healing Wind II
    Heal II            + Cyclone           = Healing Wind
    Heal II            + Impale!           = Recovery Shot
    Heal II            + Sniper II         = Recovery Shot
    Heal II            + Triple Slash      = Heaven's Gate
    Healing Perfume    + Magic Attack +20  = Angel Tear
    Healing Wind       + HP Recovery       = Healing Wind II
    Healing Wind II    + Cure              = Revivify
    Healing Wind II    + Jezebel's Slave   = Healing Perfume
    Healing Wind II    + Sol Spirit +2     = Undead Slayer
    Helm Splitter      + Magic Rust        = Mindbreaker
    Helm Splitter      + Stella Spirit +2  = Goliath Slayer
    Helm Splitter      + Wood Chop         = Dire Swing
    HP +100            + HP +100           = HP +150
    HP +100            + HP Recovery II    = HP Recovery III
    HP +100            + Luna Spirit +3    = HP +150
    HP +20             + Heal              = Heal II
    HP +20             + Luna Spirit +1    = HP +30
    HP +30             + HP +30            = HP +50
    HP +30             + Luna Spirit +1    = HP +50
    HP +50             + HP +50            = HP +100
    HP +50             + Luna Spirit +2    = HP +100
    HP +50             + Mighty Roar       = Healing Wind II
    HP +50             + Spirit Sword      = Blood Sword
    HP Recovery        + Healing Wind      = Healing Wind II
    HP Recovery        + HP Recovery       = HP Recovery II
    HP Recovery        + Skewer Shot       = Recovery Shot
    HP Recovery        + Spirit Sword      = Blood Sword
    HP Recovery II     + Blood Sword       = Blood Sword II
    HP Recovery II     + HP +100           = HP Recovery III
    HP Recovery II     + HP Recovery II    = HP Recovery III
    HP Recovery II     + Jezebel's Slave   = Healing Perfume
    HP Recovery II     + Magic Attack +10  = Revivify
    Ice Bullet         + Attack +3         = Impale!
    Ice Bullet         + Crescent Arc      = Ice Bullet II
    Ice Bullet         + Piercing Power    = Impale!
    Ice Bullet II      + Attack +5         = Spirit Sword
    Impale!            + Attack +5         = Pierce!
    Impale!            + Fireball II       = Meteor Bolt
    Impale!            + Heal II           = Recovery Shot
    Impale!            + Mindbreaker       = Mind Eater
    Inferno            + War Reverie       = Hymn of Glory
    Jezebel's Slave    + Blood Sword II    = Jezebel's Slave II
    Jezebel's Slave    + Healing Wind II   = Healing Perfume
    Jezebel's Slave    + HP Recovery II    = Healing Perfume
    Jezebel's Slave    + Magic Rust        = Mindbreaker
    Jezebel's Slave    + Mind Eater        = Jezebel's Slave II
    Jezebel's Slave    + Shadow Stitch     = Skill Snatcher
    Jugulaire          + Raise Mobility    = Ravage!
    Leg Strike         + Triple Slash      = Sweep!
    Lightning          + Sniper III        = Sniper IV
    Lower Defenses     + Attack +3         = Desperation II
    Lower Defenses     + Evade +5          = Provoke
    Lower Defenses     + Piercing Power    = Pierce!
    Lower Defenses     + Stun Whip         = Jezebel's Slave
    Lower Defenses     + Take Flight!      = Helm Splitter
    Lower Force        + Accuracy +5       = Sniper
    Lower Force        + Crescent Arc      = Leg Strike
    Lower Force        + Flash Strike      = Mighty Roar
    Lower Force        + Follow Me!        = Mighty Roar
    Lower Force        + Gold Shakedown    = Strange Dance
    Lower Force        + Gold Snatcher     = Strange Dance
    Lower Force        + Provoke           = Jezebel's Slave
    Lower Force        + Sniper            = Stun Arrow
    Lower Force        + Sniper II         = Shadow Stitch
    Lower Force        + Tail Whip         = Stun Whip
    Lower Force        + Two Hits          = Shadow Stitch
    Luna Spirit +1     + Attack +3         = Crescent Arc
    Luna Spirit +1     + Flash Strike      = Crescent Arc
    Luna Spirit +1     + HP +20            = HP +30
    Luna Spirit +1     + HP +30            = HP +50
    Luna Spirit +1     + Luna Spirit +1    = Ice Bullet
    Luna Spirit +1     + MP +10            = MP +20
    Luna Spirit +1     + MP +20            = MP +30
    Luna Spirit +2     + HP +50            = HP +100
    Luna Spirit +2     + Luna Spirit +2    = Blizzard
    Luna Spirit +2     + Magic Defense +5  = Ice Bullet II
    Luna Spirit +2     + Magic Shield      = Ice Bullet II
    Luna Spirit +2     + MP +30            = MP +50
    Luna Spirit +2     + Ravage!           = Dragon Slayer
    Luna Spirit +2     + Two-Hits          = Man-Eater
    Luna Spirit +3     + Blizzard          = Blizzard II
    Luna Spirit +3     + Desperation III   = Blizzard II
    Luna Spirit +3     + HP +100           = HP +150
    Luna Spirit +3     + MP +50            = MP +100
    Magic Attack +10   + Blood Sword       = Blood Sword II
    Magic Attack +10   + HP Recovery II    = Revivify
    Magic Attack +10   + Magic Attack +10  = Magic Attack +20
    Magic Attack +10   + Sol Spirit +3     = Magic Attack +20
    Magic Attack +20   + Healing Perfume   = Angel Tear
    Magic Attack +20   + Ravage!           = Sinister Storm
    Magic Attack +20   + Sky Dart          = Thor's Hammer
    Magic Attack +20   + War Reverie       = Inferno
    Magic Attack +3    + Heal              = Heal II
    Magic Attack +3    + Sol Spirit +1     = Magic Attack +5
    Magic Attack +3    + Take Flight!      = Swap
    Magic Attack +5    + Gold Snatcher     = Jezebel's Slave
    Magic Attack +5    + Magic Attack +5   = Magic Attack +10
    Magic Attack +5    + Sol Spirit +2     = Magic Attack +10
    Magic Defense +3   + Stella Spirit +2  = Magic Defense +5
    Magic Defense +5   + Luna Spirit +2    = Ice Bullet II
    Magic Rust         + Helm Splitter     = Mindbreaker
    Magic Rust         + Jezebel's Slave   = Mindbreaker
    Magic Shield       + Luna Spirit +2    = Ice Bullet II
    Magic Shield       + Stella Spirit +1  = Magic Defense +3
    Man-Eater          + Follow Me! II     = War Reverie
    Meteor             + Tail Whip         = Wild Whip
    Meteor             + Compass           = Wild Whip
    Meteor             + Sky Dart          = Salvo
    Meteor Bolt        + Take Flight!      = Sky Dart
    Mighty Roar        + Desperation II    = Desperation III
    Mighty Roar        + Follow Me!        = Follow Me! II
    Mighty Roar        + HP +50            = Healing Wind II
    Mighty Roar        + Raise Force       = Follow Me!
    Mighty Roar        + Sol Spirit +3     = Flame II
    Mind Eater         + Jezebel's Slave   = Jezebel's Slave II
    Mindbreaker        + Impale!           = Mind Eater
    Mobility +1        + Evade +10         = Sneak By
    Mobility +1        + Mobility +1       = Mobility +2
    Mobility +1        + Raise Mobility    = Mobility +2
    Mobility +1        + Take Flight!      = Sky Dart
    MP +10             + Luna Spirit +1    = MP +20
    MP +20             + Blood Sword       = Mind Eater
    MP +20             + Luna Spirit +1    = MP +30
    MP +20             + MP +20            = MP +30
    MP +30             + Luna Spirit +2    = MP +50
    MP +30             + MP +30            = MP +50
    MP +30             + Piercing Power II = Lightning
    MP +50             + Luna Spirit +3    = MP +100
    MP +50             + MP +50            = MP +100
    Pierce!            + Skewer Shot       = Pierce! II
    Piercing Power     + Attack +10        = Piercing Power II
    Piercing Power     + EXP Bonus         = Piercing Power II
    Piercing Power     + Ice Bullet        = Impale!
    Piercing Power     + Lower Defenses    = Pierce!
    Piercing Power II  + Aero Dagger       = Skewer Shot
    Piercing Power II  + Attack +10        = Pierce! II
    Piercing Power II  + Attack +20        = Piercing Power III
    Piercing Power II  + EXP Bonus II      = Piercing Power III
    Piercing Power II  + MP +30            = Lightning
    Piercing Power II  + Sniper II         = Skewer Shot
    Piercing Power II  + Thunderbolt II    = Lightning
    Poison             + Flash Strike      = Venom Edge
    Poison             + Sniper            = Poison Arrow
    Poison Arrow       + Sniper II         = Toxic Arrow
    Preemptive         + Counter           = Counter II
    Preemptive         + EXP Bonus         = Adroit
    Provoke            + Desperation II    = Desperation III
    Provoke            + Lower Force       = Jezebel's Slave
    Raise Defenses     + Stella Spirit +1  = Defense +3
    Raise Force        + Attack +3         = Follow Me!
    Raise Force        + Desperation       = Desperation II
    Raise Force        + Mighty Roar       = Follow Me!
    Raise Force        + Sol Spirit +1     = Attack +3
    Raise Mobility     + Body Slam         = Sweep!
    Raise Mobility     + Counter           = Preemptive
    Raise Mobility     + EXP Bonus         = Counter
    Raise Mobility     + Jugulaire         = Ravage!
    Raise Mobility     + Mobility +1       = Mobility +2
    Raise Mobility     + Triple Slash      = Counter
    Raise Mobility     + Two Rounds        = Two Hits
    Ravage!            + Luna Spirit +2    = Dragon Slayer
    Ravage!            + Magic Attack +20  = Sinister Storm
    Ravage!            + Sinister Storm    = Destroy!
    Salvo              + Fireball II       = Meteor
    Shadow Stitch      + EXP Bonus II      = Skill Shakedown
    Shadow Stitch      + Jezebel's Slave   = Skill Snatcher
    Sinister Storm     + Ravage!           = Destroy!
    Skewer Shot        + Crescent Arc      = Spirit Sword
    Skewer Shot        + Cyclone II        = Aero Dagger
    Skewer Shot        + HP Recovery       = Recovery Shot
    Skewer Shot        + Pierce!           = Pierce! II
    Skewer Shot        + Sniper II         = Sniper III
    Sky Dart           + Flame II          = Meteor  
    Sky Dart           + Magic Attack +20  = Thor's Hammer
    Sky Dart           + Meteor            = Salvo
    Sneak By           + Evade +10         = Counter II
    Sniper             + Thunderbolt       = Take Flight!
    Sniper             + Accuracy +10      = Sniper II
    Sniper             + Attack +5         = Sniper II
    Sniper             + Lower Force       = Stun Arrow
    Sniper             + Poison            = Poison Arrow
    Sniper II          + Accuracy +30      = Sniper III
    Sniper II          + Fireball          = Fireball II
    Sniper II          + Fireball II       = Skewer Shot
    Sniper II          + Heal II           = Recovery Shot
    Sniper II          + Lower Force       = Shadow Stitch
    Sniper II          + Piercing Power II = Skewer Shot
    Sniper II          + Poison Arrow      = Toxic Arrow
    Sniper II          + Skewer Shot       = Sniper III
    Sniper II          + Wood Chop         = Jugulaire
    Sniper III         + Attack +20        = Sniper IV
    Sniper III         + Lightning         = Sniper IV
    Sniper III         + Stella Spirit +2  = Devil Slayer
    Sol Spirit +1      + Attack +3         = Attack +5
    Sol Spirit +1      + Magic Attack +3   = Magic Attack +5
    Sol Spirit +1      + Raise Force       = Attack +3
    Sol Spirit +1      + Sol Spirit +1     = Fireball
    Sol Spirit +2      + Aero Dagger       = Bomb
    Sol Spirit +2      + Attack +5         = Attack +10
    Sol Spirit +2      + Fireball          = Fireball II
    Sol Spirit +2      + Healing Wind II   = Undead Slayer
    Sol Spirit +2      + Magic Attack +5   = Magic Attack +10
    Sol Spirit +2      + Sol Spirit +2     = Flame
    Sol Spirit +2      + Triple Slash      = Beast Slayer
    Sol Spirit +3      + Attack +10        = Attack +20
    Sol Spirit +3      + Flame             = Flame II
    Sol Spirit +3      + Magic Attack +10  = Magic Attack +20
    Sol Spirit +3      + Mighty Roar       = Flame II
    Spirit Sword       + Crescent Arc      = Blizzard II
    Spirit Sword       + Cyclone II        = Tempest Sword
    Spirit Sword       + HP +50            = Blood Sword
    Spirit Sword       + HP Recovery       = Blood Sword
    Spirit Sword       + Undead Slayer     = Heaven's Gate
    Stella Spirit +1   + Magic Shield      = Magic Defense +3
    Stella Spirit +1   + Raise Defenses    = Defense +3
    Stella Spirit +1   + Stella Spirit +1  = Thunderbolt
    Stella Spirit +2   + Defense +3        = Defense +5
    Stella Spirit +2   + Fireball II       = Meteor Bolt
    Stella Spirit +2   + Helm Splitter     = Goliath Slayer
    Stella Spirit +2   + Magic Defense +3  = Magic Defense +5
    Stella Spirit +2   + Sniper III        = Devil Slayer
    Stella Spirit +2   + Stella Spirit +2  = Cyclone
    Stella Spirit +2   + Thunderbolt       = Thunderbolt II
    Stella Spirit +3   + Compass           = Cyclone II
    Stella Spirit +3   + Sweep!            = Cyclone II
    Stun Whip          + Lower Defenses    = Jezebel's Slave
    Sweep!             + Compass           = Cyclone II
    Sweep!             + Cyclone II        = Tempest Sword
    Sweep!             + Stella Spirit +3  = Cyclone II
    Tail Whip          + Lower Force       = Stun Whip
    Tail Whip          + Meteor            = Wild Whip
    Take Flight!       + Lower Defenses    = Helm Splitter
    Take Flight!       + Magic Attack +3   = Swap
    Take Flight!       + Meteor Bolt       = Sky Dart
    Take Flight!       + Mobility +1       = Sky Dart
    Take Flight!       + Thunderbolt       = Thunderbolt II
    Tempest Sword      + Four Hits         = War Reverie
    Thor's Hammer      + Body Slam         = Earthquake
    Three Hits         + Three Hits        = Four Hits
    Three Hits         + Three Rounds      = Four Hits
    Three Hits         + Two Rounds        = Wild Whip
    Three Rounds       + Three Hits        = Four Hits
    Thunderbolt        + Accuracy +10      = Take Flight!
    Thunderbolt        + Sniper            = Take Flight!
    Thunderbolt        + Stella Spirit +2  = Thunderbolt II
    Thunderbolt        + Take Flight!      = Thunderbolt II
    Thunderbolt II     + Piercing Power II = Lightning
    Thunderbolt II     + Wood Chop         = Helm Splitter
    Triple Slash       + Critical Edge     = Jugulaire
    Triple Slash       + Heal II           = Heaven's Gate
    Triple Slash       + Leg Strike        = Sweep!
    Triple Slash       + Raise Mobility    = Counter
    Triple Slash       + Sol Spirit +2     = Beast Slayer
    Two Hits           + Lower Force       = Shadow Stitch
    Two Hits           + Two Hits          = Three Hits
    Two Hits           + Two Rounds        = Three Hits
    Two Rounds         + Raise Mobility    = Two Hits
    Two Rounds         + Three Hits        = Wild Whip
    Two Rounds         + Two Hits          = Three Hits
    Two Rounds         + Two Rounds        = Three Rounds
    Two-Hits           + Luna Spirit +2    = Man-Eater
    Undead Slayer      + Spirit Sword      = Heaven's Gate
    War Reverie        + Inferno           = Hymn of Glory
    War Reverie        + Magic Attack +20  = Inferno
    Wood Chop          + Crescent Arc      = Compass
    Wood Chop          + Critical Edge     = Dire Swing
    Wood Chop          + Cyclone           = Compass
    Wood Chop          + Helm Splitter     = Dire Swing
    Wood Chop          + Sniper II         = Jugulaire
    Wood Chop          + Thunderbolt II    = Helm Splitter
    
    ===============================================================================
    Item List*
    ===============================================================================
    Weapons
    -------------------------------------------------------------------------------
    Swords:
    
    Stick               ATK +1
    Chevalier's Sword   ATK +2
    Steel Sword         ATK +3
    Rapier              ATK +6, ACC +10
    Assault Blade       ATK +14
    Champion's Sword    ATK +26
    Mithril Sword       ATK +39
    Dragon Saber        ATK +48
    Purgatoire          ATK +42, MDEF +20, MP +20
    Paladin's Sword     ATK +50, EVA +10
    Durendal            ATK +50, CRIT +95
    Deathbringer        ATK +110
    
    Spears:
    
    Soldier's Lance     ATK +2
    Iron Lance          ATK +5, EVA +2
    Vanspear            ATK +12, EVA +4
    Trident             ATK +24, EVA +5
    Twin Enga           ATK +37, EVA +7
    Knight's Lance      ATK +47, EVA +8
    Dragonfang          ATK +45, MATK +20, MDEF +20, EVA +8, MP +10
    Demongriffe         ATK +55, MATK +10, EVA +8, CRIT +20, HP +10
    Rune Spear          ATK +50, ACC +20, EVA +8
    Gae Bulg            ATK +100, EVA +10
    
    Axes:
    
    Iron Axe            ATK +5
    Battleaxe           ATK +10
    Clansman's Axe      ATK +16
    Shatteraxe          ATK +32
    Sorcerite Axe       ATK +48
    Blistering Helve    ATK +62
    Freezing Helve      ATK +75, ACC -10
    Jinni's Wings       ATK +65, DEF +10
    Spirits' Helve      ATK +66, ACC +20
    Lucifer             ATK +120, MATK +10, MDEF +10, MP +20
    
    Bows:
    
    Shortbow            ATK +7
    Tribal Bow          ATK +13
    Bow of the Sun      ATK +25
    Demon's Wing        ATK +37, ACC -5
    Angel Bow           ATK +45, ACC +10
    Bow of Artemis      ATK +80
    
    Daggers:
    
    Dagger              ATK +3, CRIT +10
    Silver Knife        ATK +7, CRIT +30
    Flame Edge          ATK +16, CRIT +20
    Poison Ripper       ATK +25, ACC +10, CRIT +30
    Assassin's Knife    ATK +30, ACC +10, MOB +1, CRIT +50
    Tsukikage           ATK +70, CRIT +60
    
    Staves:
    
    Mage's Staff        ATK +3, MATK +2
    Crystal Wand        ATK +8, MATK +4
    Sage's Staff        ATK +25, ACC +5, MATK +10
    Lifegiver's Staff   ATK +30, MATK +15, HP +20
    Caduceus            ATK +60, MATK +50, MP +50
    
    Whips:
    
    Snakeskin Lash      ATK +7
    Metal Whip          ATK +20
    Blade Whip          ATK +28
    Torturer's Lash     ATK +37, CRIT +20
    Hammer Whip         ATK +40, DEF +10, EVA +20
    Rose Whip           ATK +70, ACC +3
    
    -------------------------------------------------------------------------------
    Armors
    -------------------------------------------------------------------------------
    Light:
    
    Light Clothing      DEF +1
    Leather Clothing    DEF +6
    Pelt Jacket         DEF +9
    Leather Skirt       DEF +10 (women only)
    Silk Robe           DEF +17
    Magical Dress       DEF +15, MDEF +10 (women only)
    Dragon Leathers     DEF +26
    Robe of Light       DEF +23, MDEF +15 (women only)
    Black Bustier       DEF +30 (women only)
    Angel's Frock       DEF +50, MDEF +35, EVA +10, MP +20
    Devil's Frock*      DEF +40, MATK +20, ACC +20, MP +20
    
    *The Devil's Frock is listed in the game as adding MDEF +20, but actually adds
    MATK +20.
    
    Heavy:
    Leather Armor       DEF +13, EVA -1
    Chainmail Armor     DEF +23, EVA -3
    Mithril Mail        DEF +42, MDEF +10
    Magical Armor       DEF +28, MDEF +25, EVA -2
    Saint's Armor       DEF +35, MDEF +30, EVA -2
    Firedrake Armor     DEF +55, EVA -2
    Goddess Armor       DEF +60, MDEF +40 (women only)
    Charred Pendant     DEF +25, MDEF +25, HP +20, MP +20 (Liane only)
    
    -------------------------------------------------------------------------------
    Shields
    -------------------------------------------------------------------------------
    
    Buckler             DEF +2, EVA +5
    Round Shield        DEF +6, EVA +8
    Steel Shield        DEF +9, EVA +12
    Kite Shield         DEF +16, EVA +16
    Tower Shield        DEF +25, EVA +20
    Jinni Shield        DEF +35, EVA +17, ATK +10
    Sylph Shield        DEF +29, MDEF +10, EVA +16
    Holy Shield         DEF +40, MDEF +5, EVA +25, MATK +10, MP +20
    
    -------------------------------------------------------------------------------
    Items
    -------------------------------------------------------------------------------
    
    Healing Herb        Heals 60 HP.
    Healing Seed        Heals 120 HP.
    Healing Fruit       Heals 180 HP.
    Healing Extract     Heals HP fully.
    Mana Shard          Heals 30 MP.
    Mana Crystal        Heals 60 MP.
    Mana Jewel          Heals 100 MP.
    Mana Light          Heals MP fully.
    Angel's Grace       Heals 100 HP and MP.
    God's Grace         Heals HP and MP fully.
    Healing Vapors      Heals 80 HP to allies in range.
    
    Erpow Fruit         ATK +3  (All fruits are permanent stat gains).
    Rysecor Fruit       MATK +3
    Eldish Fruit        DEF +3
    Xheno Fruit         MDEF +3
    Sibull Fruit        ACC +5
    Geddo Fruit         EVA +5
    
    Strength Tonic      ATK +10, three turns.
    Magical Tonic       MATK +10, three turns.
    Defense Tonic       DEF +10, three turns.
    Warding Tonic       MDEF +10, three turns.
    Stability Tonic     ACC +20, three turns.
    Deadeye Tonic       ACC +50, three turns.
    Reflex Tonic        EVA +20, three turns.
    Critical Tonic      CRIT up, three turns.
    Nimble Tonic        MOB +1, three turns.
    
    Solar Phial         24/30/36 damage (sol elemental)
    Searing Phial       24/30/36 damage to five panels (sol elemental)
    Luna Phial          24/30/36 damage (luna elemental)
    Moonglow Phial      24/30/36 damage to five panels (luna elemental)
    Astral Phial        24/30/36 damage (stella elemental)
    Galaxy Phial        24/30/36 damage to five panels (stella elemental)
    
    ===============================================================================
    Trivia - Character Max Stats, Transformations, etc.
    ===============================================================================
    Character Max Stats
    -------------------------------------------------------------------------------
    Naked
    =====
                    HP  MP ATK DEF ACC MOB MATK MDEF EVA CRIT
           Jeanne  494 301 417 313 355  5   405  303 202   5
    Liane/Cuisses  395 401 413 311 390  5   507  404 236   8
            Roger  605 278 421 335 360  5   306  303 177   5
             Jean  503 280 424 316 434  5   306  303 242   5
         Bertrand  604 181 473 365 330  5   306  299 177   2
           Marcel  487 286 447 312 370  4   306  303 187   6
            Colet  494 282 416 313 424  6   307  303 344  20
           Gilles  510 288 422 326 365  5   406  308 216   3
            Rufus 1066 362 550 422 350  4   302  205 239  15
          La Hire  825 197 452 394 316  4   304  303 172  12
       Bartolomeo  905 274 502 408 320  4   303  301 170  10
             Rose  398 394 412 311 395  7   407  304 322  18
           Claire  389 598 407 311 286  5   513  512 147   2
          Richard  392 496 409 312 305  5   511  513 138   2
          Beatrix  395 386 414 311 390  4   410  508 182   8
    
    Equipped
    ========
                    HP  MP ATK DEF ACC MOB MATK MDEF EVA CRIT
           Jeanne  494 301 537 408 355  5   405  343 219   5  (DB/GA/JS)
    Liane/Cuisses  395 421 523 406 390  5   517  409 259   8  (DB/FA/HS)
            Roger  605 278 541 425 360  5   306  303 192   5  (DB/FA/JS)
             Jean  503 280 524 371 434  5   306  303 250   5  (GB/FA)
         Bertrand  604 181 593 455 330  5   306  299 192   2  (DB/FA/JS)
           Marcel  487 306 527 362 370  4   306  338 197   6  (BA/AF)
            Colet  494 302 486 363 424  6   307  338 354  80  (TS/AF)
           Gilles  510 288 522 381 365  5   406  308 224   3  (GB/FA)
            Rufus 1066 382 670 477 350  4   312  215 237  15  (LC/FA)
          La Hire  825 217 572 449 316  4   314  313 170  12  (LC/FA)
       Bartolomeo  905 294 622 463 320  4   313  311 168  10  (LC/FA)
             Rose  398 414 482 361 398  7   407  339 332  18  (RW/AF)
           Claire  389 668 467 351 306  5   583  512 147   2  (CD/DF)
          Richard  392 566 469 352 325  5   581  513 138   2  (CD/DF)
          Beatrix  395 406 494 351 410  4   430  508 182   8  (BA/DF)
    
    -------------------------------------------------------------------------------
    Transformations - Gem Locations/Stats/Skills
    -------------------------------------------------------------------------------
    
    You gain 1 SP at the beginning of each turn that you are not either Transformed
    or at the beginning of which you automatically reverted. (This is the purpose
    of Revert--if you aren't using your special, or need the stat boost, when your
    Transform would run out at the beginning of the next turn, you may as well
    Revert manually in order to gain the extra 1 SP.
    
    Paragon's Armlet (Jeanne, Liane, Cuisses)
    ----------------
    Gem of Argent - comes with Armlet
    SP 3 - 2 turns
    HP +30, MP +10, ATK +20, DEF -15, ACC +5, MATK +5, MDEF -15, EVA +2
    Flash of White - MP 42 - Effect: ATKm = 1.2 - Range: 1
    
    Gem of Gules - Stage 8 - The Savior's Proof (Bastille of St. Loup)
    SP 4 - 2 turns
    HP +30, ATK +30, DEF -5, MATK +15, MDEF -20, EVA +2
    Scarlet Soil - MP 70 - ATKm = 1.4 - Range: 1
    
    Gem of Azure - Free Stage - Colosseum 1 **GLITCHABLE**
    SP 4 - 2 turns
    HP +40, ATK +15, ACC +15, MOB +1, MDEF -20, EVA +12
    Blue Delirium - MP 96 - Effect: ATKm = 1.5 - Range: 1
    
    **You must not beat the first run of the Colosseum to gain this Gem if either
    Liane or Cuisses is not in your party, or Liane won't have access to this
    Transform in post-game.
    
    
    Hellequin's Armlet (Gilles)
    ------------------
    Gem of Mistrals - comes with Armlet
    3 SP - 2 turns
    HP +30, MP +20, ATK +20, DEF -10, MATK +5, MDEF -15, EVA +12
    Deific Talons - MP 40 - ATKb = 70 - Range: 6
    
    Gem of Levin - Stage 21 - Fated to War
    SP 4 - 2 turns
    HP +40, ATK +30, ACC +10, MOB +1, MDEF -20, EVA +2, CRIT +20
    Lightning Beast - MP 60 - Effect: ATKb = 90 - Range: 6
    
    Gem of the Welkin - Free Stage - Raillement (1st time)
    SP 4 - 2 turns
    HP +50, MP +30, ATK +25, DEF +5, MATK +20, MDEF -10, EVA +2
    Celestial Drake - MP 85 - Effect: ATKb = 110 - Range: 6
    
    
    Theologian's Armlet (Richard)
    -------------------
    Gem of Reckoning - comes with Armlet
    3 SP - 3 turns
    HP +30, MP +30, ATK +20, DEF +11, MATK +20, MDEF +20, EVA +10
    Day of Judgment - MP 40 - Effect: MATKb = 100 - Range: 3
    
    Gem of Retribution - Stage 24 - Dark Demoniac (Chateau Burgundy)
    SP 4 - 2 turns
    HP +50, MP +20, ATK +30, DEF +19, ACC +10, EVA +20
    Hour of Death - MP 61 - Effect: MATKb = 120 - Range: 3
    
    Gem of Eternity - Free Stage - Langles Tunnel (1st time)
    SP 4 - 2 turns
    HP +20, MP +50, DEF +14, MATK +40, MDEF +30, EVA +10
    Intemporal Light - MP 88 - MATKb = 140 - Range: 3
    
    
    Usurper's Armlet (Roger)
    ----------------
    Gem of Blood - comes with Armlet
    3 SP - 2 turns
    HP +30, MP +20, ATK +20, DEF +5, MATK +10, MDEF -15, EVA +2, CRIT +10
    Bloodletting - MP 48 - Effect: ATKm = 1.2, Absorbs 100% enemy HP loss - Rng: 1
    
    Gem of Portent - Free Stage - Castle Vilneaux (1st time)
    SP 4 - 2 turns
    HP +20, MP +40, DEF -25, MATK +30, EVA +27
    Incubus - MP 79 - Effect: ATKm = 1.4, Absorbs 100% enemy HP loss - Range: 1
    
    Gem of Darkness - Free Stage - Cemetary (1st time)
    SP 5 - 1 turn
    HP +50, MP +20, ATK +40, DEF +5, ACC +10, MATK +20, MDEF -20, EVA +2, CRIT +20
    Tearstain - MP 116 - ATKm = 1.5, Absorbs 100% enemy HP loss - Range: 1
    
    
    Creator's Armlet (Jeanne)
    ----------------
    Gem of Light - comes with Armlet
    SP 3 - 2 turns
    HP +40, MP +20, ATK +25, DEF -25, ACC +10, MATK +10, MDEF -25
    Visiting Goddess - MP 50 - Effect: ATKm = 1.4 - Range: 1
    
    Gem of Life - Stage 26 - Queen Isabeau (Chateau Burgundy) **MISSABLE**
    SP 5 - 1 turn
    HP +30, MP +5, ATK +30, DEF -30, MATK +20, MDEF -35
    Loving Goddess - MP 82 - Effect: ATKm = 1.6 - Range: 1
    
    **You must loot this Gem from the item point in Stage 26 (see Walkthrough) or
    it will be lost forever.
    
    Gem of Sacrifice - Free Stage - Voldor Temple (1st time)
    SP 5 - 1 turn
    HP + 30, MP +5, ATK +20, DEF -10, MDEF -20
    Grieving Goddess - MP 110 - Effect: ATKm = 1.7 - Range: 1
    
    Gem of Guidance - Stage 31 - Face to Face (Vantoix Canyon)
    SP 4 - 2 turns
    HP +20, MP +20, DEF -30, ACC +20, MOB +1, MATK +10, MDEF -40, EVA +20
    Ordained End - MP 45 - Effect: ATKb = 80 - Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    Gem of Miracles - Free Stage - Colosseum 2
    SP 6 - 1 turn
    HP +100, MP +30, ATK +40, DEF -20, ACC +15, MOB +1, MATK +25, MDEF -20, EVA +10
    Divine Intervention - MP 90 - Effect: ATKb = 100 - Range: Self
    Area of Effect:
    
     X
    XUX
     X
    
    ===============================================================================
    Frequently Asked Questions
    ===============================================================================
    
    -Should I buy this game or <other game>?
    
    This game is a pretty solid SRPG. It doesn't require any grinding (except
    possibly for post-game challenges). The difficulty level is about average,
    depending on how much time you spend playing Free Stages. It's graphically
    pretty and it loads reasonably quickly. There are 35 plot stages, a ton of
    optional stages, and a ten round Colosseum with three difficulty levels. I'd
    definitely recommend the game to anyone who likes SRPGs.
    
    -Does this game have generics/Who should I use?
    
    There are no generics, but by the end of the game you'll have 14 playable
    characters: Four sword-users, two spears, two bows, three axes, a knife, and
    a staff(mage), along with a choice between an extra staff(mage) and a whip
    user. "Class" is tied to the character's weapon, can't be changed, and controls
    the main skillset and some equipment restrictions. Magic and most blue support
    skills can be used by any character.
    
    Most plot maps require Jeanne (obviously >_>) or another lead character
    and leave you 4 to 6 open slots, so how you play the game is up to you. For
    most practical purposes, you can use anybody you like, and with the permanent
    stat fruits, you can make even statistically weaker characters into badasses.
    
    The most important differences between characters tend to be weapon-based. Some
    weapons and the skills tied to them will be more effective in some situations
    than others... but this is a strategy/tactics game, so tuning your team to fit
    the enemy and your preferred play-style is entirely up to you. There isn't just
    one answer.
    
    Many of the main characters join and leave during the course of the game, but
    without spoiling, I'll just say there's ample opportunity for you to catch up
    another unit if your favorite character just left for a stage or two. If you're
    totally allergic to the idea of any wasted time, just make the side characters
    (it should be obvious which these are) the core of your team.
    
    True story: The first time I beat the game and all challenges, I just used who
    I liked--including about 4 of 5 characters as my core team that I probably
    wouldn't bother with now. It doesn't really matter who you use. None of the
    characters are unplayably, unfixably bad.
    
    -Oh carp! I'm stuck before a battle I can't beat! (Usually Altois Prairie)
    
    Not a question. See the special section above for a detailed answer to Altois
    Prairie. Didn't you see the giant warning the game pastes before that save
    screen? etc.
    
    Seriously there are a few places in the game where it's theoretically possible
    to get "stuck," either because you saved in the pre-battle screen (from which
    you can't exit), or in the middle of an extended series of stages, etc. My
    honest opinion is that there's always a way to win, but it's a good idea to
    maintain two files religiously. The game is usually very good about warning
    you if you can't backtrack to the world map.
    
    -What level should I be for <stage>?
    
    Generally speaking, whatever level you are now is fine. When the Altois Prairie
    free stage shows up, it's a little higher than the general curve of the game,
    but it's still doable. For the rest of the game, unless you decide to switch
    out your team entirely for characters you've never used, or you've been
    ignoring the shops entirely, you will have the power, statistically, to clear
    the stage.
    
    If you need an exact answer, check the average DEF stat listed for the stage in
    this guide, and subtract it from your average ATK. That's a rough guide to how
    much damage a basic attack will do. If the result is less than zero, that's
    probably going to be a problem, so just play a few Free Stages, or buy some
    better equipment.
    
    -Should I choose Rose or Claire? (La Charite or St. Pierre-le-Moutier)
    
    It doesn't really matter, but I prefer Rose. If you don't pick Rose, you never
    get to play a whip user, and Claire is just another Richard, without an armlet,
    and Magic is kind of nerfed/expensive in this game anyway.
    
    But if you're totally into the magic, by all means take Claire.
    
    Rose is option A, La Charite. Claire is B, St. Pierre-le-Moutier.
    
    -Elves or Dwarves? (Alrond Woods or Gwygone Mines)
    
    This choice makes no difference at all, except in which plot stages 29 and 30
    you play.
    
    The Elves/Alrond Wood path (option A) has a little side-character plot, and a 
    slightly more difficult (but much more straightforward) stage 30.
    
    So, you know, whatever.
    
    -Any missables?
    
    There are two missables and one glitch in the game. The first is the glitch,
    which happens if you beat the first run of the Colosseum between the time that
    one character leaves and another joins. This is from after you finish Stage 21
    and until you've finished Stage 22. It causes a certain gem to be inaccessible
    during some circumstances in the post-game. The second is a gem that must be
    looted from an item point during Stage 26. The last is a special armor you must
    loot in the post-game from the Free Stage - Cemetary the first time you access
    it.
    
    None of these are even close to game-breaking. But if you're a completionist,
    you'll want to watch out for them.
    
    -Where do I find/make <skill stone>? What about money?
    
    Most of them can be looted from free stages. All the free stage contents are
    listed in the guide, so just Ctrl-F the skill name.
    
    A few stones are very rare or unavailable until post-game. Bosses often have
    rare stones that they may or may not drop when they die (all of which are
    stones that they have equipped--there's no hidden steals or drops in this
    game), and which can be stolen by Colet or Rose.
    
    EXP bonuses seem like they'd be great, but you really shouldn't bother doing
    multiple replays to get them from bosses. They are easily gained in post-game,
    and that's really the only time you really need to be using them.
    
    Two Hits/Three Hits, when available, are worth getting. They make some great
    skills for Colet (if you use him), and they aren't otherwise available until
    post-game. Likewise Critical Edge.
    
    Most stones shouldn't be sold to the shops, because once you start binding
    extensively, you can usually find a use for them. Check out the bind lists
    above (organized by result and ingredient) to figure out what you can use,
    what you can make, and what you can safely sell. Stones (and everything else),
    can be bought back from the same shop where you sold it, so you can't lose
    anything permanently, but it doesn't make sense to sell something you'll
    eventually have to buy back for twice the price.
    
    If you need money, play a free stage, and steal gold and stones to sell with
    Colet or Rose. Dragons tend to have particularly high theft returns, and both
    Dragons and Golems have stones that sell for great amounts (some of which are
    also important mix ingredients), so loot and sell, baby. Once you open some of
    the non-plot optional Free Stages, most of them have good, repeatable money
    rewards.
    
    Who should I use my fruits on?
    
    It depends on what you want to get out of them, and whether you're looking to
    make the absolutely best team evar or just play the game for fun.
    
    If you're not going crazy, Jeanne (Erpow, etc.) and Liane (Rysecor, etc.) are
    good choices, because you'll be using them. Jeanne is actually, statistically
    pretty mediocre, so with some fruits you can really make her kick butt.
    
    If you're just using your favorite characters, your best bet is to emphasize
    strengths, then make up for weaknesses.
    
    If you're looking to make the best killers imaginable, drop all your Erpow,
    Eldish, and Sibull fruits on Rufus. Drop all your Geddos on Colet up to 8, then
    any extras on Rose (up to 10), the remainder on Liane/Cuisses. Drop all
    Rysecor on Liane/Cuisses or Richard (or Claire >_>), whichever you use as a
    mage. Xheno are about the only fruit that doesn't matter, much. Colet, Marcel,
    and Rose are all good choices because they tend to have lowish HP and MDEF.
    
    The point of this will be to make Rufus have the highest damage cap imaginable,
    take the least damage from counters (your other big hitters should have longer
    range weapons or dodge everything), and hit everything at 100%, even from the
    front. It will also finish off Colet and Rose so enemies only have 5% to hit
    with everything, all the time, from behind.
    
    ===============================================================================
    Contact/Copyright/Hosting
    ===============================================================================
    
    Contacting Me:
    
    If you have any corrections or additions to this guide, please do let me know.
    Send a note to darklao@gmail.com for inclusion in the next revision.  Please
    include the phrase "Jeanne D'Arc FAQ" in the subject line or your mail will be
    deleted unread.
    
    Of course any meaningful contributions to this guide will be credited in an
    obscure bit at the end of the guide that nobody will read anyway. Like right
    here. --->
    
    If you have other questions about the game, please feel free to ask them on the
    board at:
    
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=934454
    
    You stand a much better chance of getting help there than by mailing me.
    
    Copyright Notice:
    
    This document is Copyright 2006 Matthew "darklao" Pattison. It may be not be
    reproduced under any circumstances except for personal, private use. It may not
    be placed on any web site outside of GameFAQs. It may not be distributed
    electronically outside of the GameFAQs web site, and it may not be distributed
    otherwise at all.  Use of this guide on any other web site or as a part of any
    public format is strictly prohibited, and a violation of copyright. All
    trademarks and etc. blah blah blah belong to their respective holders.
    
    NO, YOU CANNOT USE THIS GUIDE ON YOUR NON-GAMEFAQS/GAMEFAQS AFFILIATED SITE. IF
    I WANT YOU TO HOST IT, I WILL SEND IT TO YOU. PEOPLE WHO DON'T READ THIS AND
    SEND ME MAIL RE: "I HAVE THIS AWESOME SITE CAN I HOST YOUR GUIDE WAGH" WILL BE
    CURSED WITH VARIOUS MENTAL AND PHYSICAL DISORDERS, FROM AFAR, BY THE FANTASTIC
    POWER OF MY HATE.
    
    I am, for reasons none of your business, extremely loyal to GameFAQs.
    
    Your heart will go on.
    
    darklao would like to thank his wife and son, the staff of GameFAQs, all the
    fine people on the board who convinced him that Rufus is indeed a badass and he
    is in fact an idiot, Sony and Level-5 for making this great game, St. Joan for
    inspiring it (remember me to the big man, my dear), and all my worthy TR/US
    GPs. Peace and Love.
    
    -EOF-
    

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