Jeanne D'Arc

Full FAQ/Walkthrough

by "darklao"

Version 1.7 - 20 November 2007

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Contents:

Introduction

Walkthrough
 Stage 1 - A Voice From Heaven
 Stage 2 - Holy Armor
     Shop - Vaucouleurs
   Free Stage - Chapel in the Woods
 Stage 3 - Journey's Start (Neufchateau)
     Shop - Neufchateau
 Stage 4 - The Crimson Warrior (Forest of Fraude)
     Shop - Nancy
   Free Stage - Neufchateau
 Stage 5 - The Road to Chinon (Soir Valley)
   Free Stage - Forest of Fraude
 Stage 6 - The Armlet's Chosen (Aeolian Hill)
     Shop - Chinon
   Free Stage - Soir Valley
 Stage 7 - The Maiden Battle (Orleans)
     Shop - Orleans
   Free Stage - Aeolian Hill
 Stage 8 - The Savior's Proof (Bastille of St. Loup)
     Shop - Orleans
   Free Stage - Orleans
 Stage 9 - The Bloodied Savior (Bastille of the Augustins)
     Shop - Orleans
 Stage 10 - Talbot's Scheme (Bastille of the Augustins)
     Shop - Orleans
   Free Stage - Bastille of St. Loup
 Stage 11 - Breaching the Dark (Tourelles)
 Stage 12 - For a Free Orleans
     Shop - Orleans
   Free Stage - Bastille of the Augustins
   Free Stage - Altois Prairie (1st)
   Free Stage - Altois Prairie (2nd+)
 Stage 13 - The Battle of Patay (Patay)
   Free Stage - Tourelles
 Stage 14 - Brother Richard (Troyes)
     Shop - Troyes
   Free Stage - Patay
 Stage 15 - Chalons and the Ruse (Chalons)
   Free Stage - Troyes
   Free Stage - Colosseum 1
 Stage 16 - A New Pucelle (Bogs of Vermonde)
   Free Stage - Chalons
 Stage 17 - To Crown a King (Reims)
     Shop - Chinon
     Shop - Reims
   Free Stage - Bogs of Vermonde
 Stage 18 - Vicissitudes (Paris Ramparts)
 Stage 19A - Narrow Roads (La Charite)
 Stage 19B - The Magician Girl (St. Pierre-le-Moutier)
     Shop - La Charite
     Shop - St. Pierre-le-Moutier
   Free Stage - Paris Ramparts
 Stage 20 - The Snare (Clairoix)
 Stage 21 - Fated to War
     Shop - Clairoix
   Free Stage - La Charite
   Free Stage - St. Pierre-le-Moitier
 Stage 22 - Hopes Unattained (Grandgris Pass)
     Shop - Rouen
   Free Stage - Clairoix
   Free Stage - Tower of Alsace (1st)
   Free Stage - Tower of Alsace (2nd+)
   Free Stage - Raillement (1st)
   Free Stage - Raillement (2nd+)
     Shop - Raillemont
 Stage 23 - The Black Knight (Cents-Abris Ruins)
   Free Stage - Grandgris Pass
 Stage 24 - Dark Demoniac (Chateau Burgundy)
   Free Stage - Cents-Abris Ruins
 Stage 25 - Death Bestirred (Chinon)
   Free Stage - Chateau Burgundy
   Free Stage - Langles Tunnel (1st)
   Free Stage - Langles Tunnel (2nd+)
   Free Stage - Castle Vilneaux (1st)
   Free Stage - Castle Vilneaux (2nd+)
 Stage 26 - Queen Isabeau (Reims)
   Free Stage - Voldor Temple
 Stage 27 - Barging into Paris (Guillorey Canal)
   Free Stage - Reims
 Stage 28 - Shade and Light (Paris Warrens)
     Shop - Paris Warrens
   Free Stage - Guillorey Canal
 Stage 29A - Hunted Down (Alrond Wood)
 Stage 30A - Vying for Light
 Stage 29B - The Dwarves' Test (Gwygone Mines)
 Stage 30B - Vying for Light
   Free Stage - Paris Warren
 Stage 31 - Face to Face (Vantoix Canyon)
   Free Stage - Alrond Wood
   Free Stage - Gwygone Mines
 Stage 32 - Encumbered Powers (Soldat Outpost)
 Stage 33 - Release
   Free Stage - Vantoix Canyon
   Free Stage - Soldat Outpost
 Stage 34 - The Fifth Hero (Paris Castle)
 Stage 35 - The Dark Throne
 Stage 36 - Demise

Post-game
 Free Stage Item Rewards List
   Free Stage - Cemetary (1st)
   Free Stage - Cemetary (2nd+)
   Free Stage - Colosseum 2
 Side-quest (Cemetary)
   Free Stage - Colosseum 3

Skills and Damage Calculation

Bind List (alpha by result)

Bind List (alpha by component)

Item List

Trivia - Character Max Stats, Transformations, etc.

Frequently Asked Questions

Contact/Copyright/Hosting

===============================================================================
Introduction - Spoiler-free, Missables/Glitch, Appropriate Levels
===============================================================================

This guide is as spoiler-free as it is reasonable to be. I do not discuss the
plot in this guide at all, but some of the enemy and stage names, as well as
event listings of which characters leave, arrive, or must be used during a
battle, will spoil things. If you're paranoid, don't read ahead.

There are two missables and one glitch in the game. The first is the glitch,
which happens if you beat the first run of the Colosseum between the time that
one character leaves and another joins. This is from after you finish Stage 21
and until you've finished Stage 22. It causes a certain gem to be inaccessible
during some circumstances in the post-game. The second is a gem that must be
looted from an item point during Stage 26. The last is a special armor you must
loot in the post-game from the Free Stage - Cemetary the first time you access
it.

This guide is also fairly light on "walkthrough" commentary unless there is
something meaningful to say. I always mention reinforcements, issues of
particular difficulty, and sometimes recommendations that might make a map
easier. But if the stage is a fairly boring beat-down, don't expect any
mothering.

For each stage I list the important information: Victory/Defeat conditions,
turns, required characters/guests, item locations, and a list of enemies stats,
skills, and number. When enemies of the same type have levels/stats that vary,
I list the highest.

If you want an idea of what level you should be, whether you'll be able to hit
enemies in a given level at all and how much damage you'll deal, subtract
their evasion from your accuracy for the hit% from the front (side = +10%, back
= +20%), and subtract the relevant enemy defensive stat (DEF/MDEF) from the
corresponding attack (ATK/MATK) stat. This will reflect the returns you'll be
able to expect from a regular attack, not adjusted for burning auras, elemental
affinities, or other bonuses. If the result is less than or equal to zero
(unlikely), go play some Free Stages.

I also list the item rewards, gold reward, and the experience reward that will
be split equally between units not in the combat. The experience number is a
rough guide. If you have higher levels than average, the number will be lower,
and the reverse.

The walkthrough lists all plot stages, free stages, shops and shop upgrades in
the order they can be accessed in the game. If you want to know what the best
armors/weapons are at your point in the game, or what skills you can buy and
where, just find your place in the guide and look through the shops listed
earlier in the guide. If you want to farm (steal/kill for) a certain skill,
just look through the Free Stages earlier in the guide.

Finally, all item points should be accounted for, but are not yet (possibly
ever) comprehensive. Most item points have a random set of possible loots,
the most common set is a gold loot, a phial, an herb, and an extremely rare
possibility of a stat fruit. Item points with one type of weapon/armor listed
often have alternative weapons/armors of a roughly equivalent in-game power.
With very few exceptions (which are mentioned in the guide), item points aren't
really worth bothering with. The locations listed are based on the map that
appears on the "Report" screen, starting with the southwest corner as [1, 1].
The first number is the west-east coordinate and the second is the south-north
coordinate in the ordinary [x, y] fashion.

===============================================================================
Walkthrough
===============================================================================
Stage 1 - A Voice From Heaven
-------------------------------------------------------------------------------

Victory: Annihilate all enemies
Defeat: Jeanne falls
Turns: 10
Required Characters: 2/2 - Jeanne, Liane
Map Size: 17x17

Item Points
-----------
[13, 16] Buckler
[ 5, 14] Mana Shard
[11,  4] Battleaxe

Enemies
-------
Orc - lvl 1 (2)
HP: 30               -
MP: 10               -
ATK:  25  MATK:   5  -
DEF:   9  MDEF:   5  -
ACC:  80   EVA:  28  -
MOV:   4  CRIT:   2  -

Orc Knight - lvl 1 (1)
HP: 45               -
MP: 20               -
ATK:  32  MATK:  10  -
DEF:  16  MDEF:   8  -
ACC:  95   EVA:  30  -
MOV:   5  CRIT:   3  -

Rewards
-------
EXP:  160
GOLD: 100
ITEMS - Solar Phial, Healing Herb

-------------------------------------------------------------------------------
Stage 2 - Holy Armor
-------------------------------------------------------------------------------

Victory: Annihilate all enemies
Defeat: Jeanne falls
Turns: 10
Required Characters: 3/3 - Jeanne, Liane, Roger
Map Size: 15x20

Item Points
-----------
[ 2,  2] 500G
[ 2,  9] 500G
[13, 16] Buckler

Enemies
-------
English Officer - lv 4 (1)
HP: 110              - Flash Strike
MP: 30               -
ATK:  55  MATK:  35  -
DEF:  26  MDEF:  15  -
ACC: 110   EVA:  30  -
MOV:   5  CRIT:   3  -

Orc - lv 4 (5)
HP: 38               - Sol Spirit +1
MP: 16               -
ATK:  42  MATK:  11  -
DEF:  18  MDEF:  11  -
ACC:  89   EVA:  30  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 3 (1)
HP: 53               - Sol Spirit +1
MP: 24               - Wood Chop
ATK:  43  MATK:  16  -
DEF:  22  MDEF:  12  -
ACC: 101   EVA:  33  -
MOV:   5  CRIT:   3  -

Rewards
-------

EXP:  236
GOLD: 100
ITEMS - Healing Herb, Heal

Events
------
Free Stage Chapel in the Woods opens.
Proceed to Vaucouleurs and enter to open Stage 3 at Neufchateau.
Vaucouleurs Shop opens.

-------------------------------------------------------------------------------
Shop - Vaucouleurs
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword (100G) ATK +3

Armor
-----
Leather Clothing (300G) DEF +6

Shield
------
Buckler (150G) DEF +2, EVA +5

Items
-----
Healing Herb (50G) HP+ 60

Magic
-----
Fireball (500G) lvl 5

-------------------------------------------------------------------------------
Free Stage - Chapel in the Woods
-------------------------------------------------------------------------------

Victory: Annihilate all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 0/5
Map Size: 17x17

Item Points
-----------
[13, 16] Healing Herb
[ 5, 14] 300G
[11,  4] 

Enemies
-------
Orc - lv 2 (4)
HP: 36               - Sol Spirit +1
MP: 12               -
ATK:  36  MATK:   9  -
DEF:  15  MDEF:   9  -
ACC:  86   EVA:  30  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 3 (2)
HP: 43               - Sol Spirit +1
MP: 24               - Wood Chop
ATK:  43  MATK:  16  -
DEF:  22  MDEF:  12  -
ACC: 101   EVA:  33  -
MOV:   5  CRIT:   3  -

Rewards
-------
EXP:  89
GOLD: 100

-------------------------------------------------------------------------------
Stage 3 - Journey's Start (Neufchateau)
-------------------------------------------------------------------------------

Victory: Defeat the English Officer
Defeat: All allies fall in battle
Turns: 12
Required Characters: 3/5 - Jeanne, Jean, Bertrand
Map Size: 20x16

Item Points
-----------
[10,  6] 500G
[11, 11] Healing Herb
[17, 11] Battleaxe

Enemies
-------
English Officer - lv 6 (1)
HP: 120              - Flash Strike
MP: 40               -
ATK:  75  MATK:  50  -
DEF:  38  MDEF:  24  -
ACC: 130   EVA:  33  -
MOV:   5  CRIT:   4  -

Orc - lv 7 (2)
HP: 45               - Sol Spirit +1
MP: 21               -
ATK:  58  MATK:  17  -
DEF:  27  MDEF:  17  -
ACC:  97   EVA:  33  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 7 (2)
HP: 71               - Sol Spirit +1
MP: 31               - Wood Chop
ATK:  65  MATK:  28  -
DEF:  34  MDEF:  20  -
ACC: 113   EVA:  38  -
MOV:   5  CRIT:   3  -

Lizardman - lv 7 (4)
HP: 52               - Luna Spirit +1
MP: 41               - Impale!
ATK:  63  MATK:  22  -
DEF:  24  MDEF:  17  -
ACC: 100   EVA:  39  -
MOV:   5  CRIT:   3  -

Comments
--------
If your levels are low, save the Transformation for the officer.

Rewards
-------
EXP:  380
GOLD: 200
ITEMS - Erpow Fruit, Nimble Tonic, Cure

Events
------
Jean and Bertrand Join.
Neufchateau Shop opens.
Stage 4 opens at Forest of Fraude

-------------------------------------------------------------------------------
Shop - Neufchateau
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword (100G) ATK +3
Rapier      (450G) ATK +6, ACC +10

Armor
-----
Leather Clothing (300G) DEF +6

Shield
------
Buckler (150G) DEF +2, EVA +5

Items
-----
Healing Herb (50G) HP+ 60

Magic
-----
Fireball   (500G) lvl 5
Ice Bullet (500G) lvl 6

-------------------------------------------------------------------------------
Stage 4 - The Crimson Warrior (Forest of Fraude)
-------------------------------------------------------------------------------

Victory: Defeat the English Officer
Defeat: The nobleman falls in battle
Turns: 10
Required Characters: 1/5 - Jeanne
Guests: French Soldier, Nobleman
Map Size: 20x20

Item Points
-----------
[15,  6] Rysecor Fruit/Erpow Fruit
[ 8, 11] Buckler/Leather Clothing
[ 3,  8] 500G
[15, 13] Mana Shard/Healing Herb

Enemies
-------
English Officer - lv 8 (1)
HP: 130              - Flash Strike
MP: 50               -
ATK:  85  MATK:  60  -
DEF:  42  MDEF:  27  -
ACC: 140   EVA:  36  -
MOV:   5  CRIT:   5  -

Orc - lv 8 (2)
HP: 50               - Sol Spirit +1
MP: 21               -
ATK:  64  MATK:  19  -
DEF:  30  MDEF:  19  -
ACC: 100   EVA:  34  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 8 (3)
HP: 79               - Sol Spirit +1
MP: 31               - Wood Chop
ATK:  71  MATK:  31  -
DEF:  37  MDEF:  22  -
ACC: 116   EVA:  40  -
MOV:   5  CRIT:   3  -

Mage - lv 8 (1)
HP: 50               - Sol Spirit +1
MP: 50               - Fireball
ATK:  33  MATK:  52  - Lower Force
DEF:  16  MDEF:  30  - Heal
ACC:  60   EVA:  40  -
MOV:   4  CRIT:   3  -

Bovimoth - lv 7 (1)
HP: 90               - Stella Spirit +1
MP: 30               - Desperation
ATK:  73  MATK:  30  - Attack +3
DEF:  32  MDEF:  20  -
ACC:  90   EVA:  33  -
MOV:   4  CRIT:   8  -

Bovimoth - lv 8 (1)
HP: 93               - Stella Spirit +1
MP: 32               - Desperation
ATK:  78  MATK:  32  - Attack +3
DEF:  35  MDEF:  23  -
ACC:  92   EVA:  34  -
MOV:   4  CRIT:   8  -

Comments
--------
Make sure Liane has the Heal skill and Fireball and load her in the northeast
most panel. With her you will ignore everything and rush to heal/assist the
nobleman.

Rewards
-------
EXP:  228
GOLD: 300
ITEMS - Eldish Fruit, Healing Herb, Fireball

Events
------
Marcel and Colet join.
Nancy Shop opens.
Free Stage at Neufchateau opens.
Stage 5 opens at Soir Valley.

-------------------------------------------------------------------------------
Shop - Nancy
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword (100G) ATK +3
Rapier      (450G) ATK +6, ACC +10
Iron Lance  (470G) ATK +5, EVA +2

Armor
-----
Leather Clothing (300G) DEF +6

Shield
------
Buckler (150G) DEF +2, EVA +5

Items
-----
Healing Herb (50G) HP+ 60

-------------------------------------------------------------------------------
Free Stage - Neufchateau
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 20x16

Item Points
-----------
[10,  6] 300G
[11, 11] Healing Herb
[17, 11] 300G

Enemies
-------
Orc Knight - lv 8 (2)
HP: 79               - Sol Spirit +1
MP: 31               - Wood Chop
ATK:  71  MATK:  31  -
DEF:  37  MDEF:  22  -
ACC: 116   EVA:  40  -
MOV:   5  CRIT:   3  -

Lizardman - lv 8 (2)
HP: 53               - Luna Spirit +1
MP: 43               - Impale!
ATK:  67  MATK:  24  -
DEF:  27  MDEF:  19  -
ACC: 103   EVA:  40  -
MOV:   5  CRIT:   3  -

Lizard Gurdian - lv 9 (1)
HP: 90               - Luna Spirit +1
MP: 52               - Impale!
ATK:  81  MATK:  37  - Piercing Power
DEF:  45  MDEF:  34  -
ACC: 121   EVA:  53  -
MOV:   5  CRIT:   4  -

Dark Elf - lv 8 (2)
HP: 64               - Luna Spirit +1
MP: 43               - Sniper
ATK:  72  MATK:  53  - Poison Arrow
DEF:  28  MDEF:  24  -
ACC: 109   EVA:  48  -
MOV:   5  CRIT:   4  -

Necromancer - lv 12 (1)
HP: 60               - Luna Spirit +2
MP: 100              - Heal
ATK:  43  MATK:  62  - Cyclone
DEF:  23  MDEF:  30  - Thunderbolt
ACC:  90   EVA:  40  - MP +20
MOV:   4  CRIT:   2  -

Mage - lv 8 (1)
HP: 50               - Sol Spirit +1
MP: 50               - Fireball
ATK:  33  MATK:  52  - Lower Force
DEF:  16  MDEF:  30  - Heal
ACC:  60   EVA:  40  -
MOV:   4  CRIT:   3  -

Comments
--------
Good place to get basic skills before they are widely available.

Rewards
-------
EXP:  197
GOLD: 100

-------------------------------------------------------------------------------
Stage 5 - The Road to Chinon (Soir Valley)
-------------------------------------------------------------------------------

Victory: Guide all allies to the road at the map's north edge
Defeat: A single ally falls in battle
Turns: 12
Required Characters: 3/5 - Jeanne, Marcel, Colet
Map Size: 20x20

Item Points
-----------
[ 2, 10] Leather Clothing
[19, 12] Rapier
[16, 19] 500G

Enemies
-------
Talbot - lv 11 (1)
HP: 180              - Flash Strike
MP: 70               -
ATK: 100  MATK:  50  -
DEF:  57  MDEF:  40  -
ACC: 130   EVA:  74  -
MOV:   5  CRIT:   1  -

Lizardman - lv 11 (4)
HP: 64               - Luna Spirit +1
MP: 50               - Impale!
ATK:  79  MATK:  30  -
DEF:  36  MDEF:  25  -
ACC: 112   EVA:  43  -
MOV:   5  CRIT:   3  -

Dark Elf - lv 10 (2)
HP: 73               - Luna Spirit +1
MP: 48               - Sniper
ATK:  80  MATK:  61  - Poison Arrow
DEF:  34  MDEF:  28  -
ACC: 113   EVA:  50  -
MOV:   5  CRIT:   4  -

Bovimoth - lv 11 (2)
HP: 106              - Stella Spirit +1
MP: 37               - Desperation
ATK:  93  MATK:  38  - Attack +3
DEF:  44  MDEF:  32  -
ACC:  96   EVA:  37  -
MOV:   4  CRIT:   8  -

Comments
--------
Use any Stella stones you have, start with Marcel.
I recommend extra characters: Liane (healer), Jean (ranged damage).
Keep a tight group to reduce damage with united defense, and proceed at
Marcel's rate (4/turn).
Save Jeanne's Transform for Talbot. She should be the only one that engages him
directly, and only when she's transformed.
I recommend you take the west path across the bridge. The east path provides a
good bottleneck, but it opens you to more damage from range and takes longer.

Rewards
-------
EXP:  516
GOLD: 500
ITEMS - Rysecor Fruit, Stability Tonic

Events
------
Free Stage at Forest of Fraude opens.
Stage 6 opens at Aeolian Hill.

-------------------------------------------------------------------------------
Free Stage - Forest of Fraude
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/0
Map Size: 20x20

Item Points
-----------
[15,  6] Solar Phial
[ 8, 11] Healing Herb
[ 3,  8] Lunar Phial

Enemies
-------
Orc - lv 10 (3)
HP: 55               - Sol Spirit +1
MP: 25               -
ATK:  75  MATK:  23  -
DEF:  36  MDEF:  23  -
ACC: 106   EVA:  35  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 11 (1)
HP: 94               - Sol Spirit +1
MP: 35               - Wood Chop
ATK:  87  MATK:  40  -
DEF:  46  MDEF:  28  -
ACC: 125   EVA:  44  -
MOV:   5  CRIT:   3  -

Lizardman - lv 10 (2)
HP: 61               - Luna Spirit +1
MP: 52               - Impale!
ATK:  75  MATK:  28  -
DEF:  33  MDEF:  23  -
ACC: 109   EVA:  42  -
MOV:   5  CRIT:   3  -

Necromancer - lv 12 (1)
HP: 60               - Luna Spirit +2
MP: 100              - Heal
ATK:  43  MATK:  62  - Cyclone
DEF:  23  MDEF:  30  - Thunderbolt
ACC:  90   EVA:  40  - MP +20
MOV:   4  CRIT:   2  -

Mage - lv 10 (1)
HP: 56               - Sol Spirit +1
MP: 56               - Fireball
ATK:  39  MATK:  62  - Lower Force
DEF:  22  MDEF:  38  - Heal
ACC:  63   EVA:  42  -
MOV:   4  CRIT:   3  -

Bovimoth - lv 10 (2)
HP: 101              - Stella Spirit +1
MP: 35               - Desperation
ATK:  88  MATK:  36  - Attack +3
DEF:  41  MDEF:  29  -
ACC:  95   EVA:  36  -
MOV:   4  CRIT:   8  -

Rewards
-------
EXP:  218
GOLD: 150

-------------------------------------------------------------------------------
Stage 6 - The Armlet's Chosen (Aeolian Hill)
-------------------------------------------------------------------------------

Victory: Defeat Talbot
Defeat: Jeanne falls in battle
Turns: 9
Required Characters: 1/5 - Jeanne
Map Size: 20x20

Item Points
-----------
[10, 12] Buckler
[ 9, 16] Rapier
[18,  4] Sibull Fruit

Enemies
-------
Talbot - lv 13 (1)
HP: 185              - Flash Strike
MP: 80               - Crescent Arc
ATK: 105  MATK:  60  -
DEF:  59  MDEF:  42  -
ACC: 135   EVA:  79  -
MOV:   5  CRIT:   1  -

Orc Knight - lv 13 (2)
HP: 103              - Sol Spirit +1
MP: 41               - Wood Chop
ATK:  98  MATK:  46  -
DEF:  52  MDEF:  32  -
ACC: 131   EVA:  47  -
MOV:   5  CRIT:   3  -

Dark Elf - lv 12 (2)
HP: 79               - Luna Spirit +1
MP: 53               - Sniper
ATK:  88  MATK:  69  - Poison Arrow
DEF:  40  MDEF:  32  -
ACC: 117   EVA:  52  -
MOV:   5  CRIT:   4  -

Mage - lv 12 (2)
HP: 61               - Sol Spirit +1
MP: 63               - Fireball
ATK:  45  MATK:  72  - Lower Force
DEF:  28  MDEF:  46  - Heal
ACC:  66   EVA:  44  -
MOV:   4  CRIT:   3  -

Bovimoth - lv 12 (2)
HP: 109              - Stella Spirit +1
MP: 38               - Desperation
ATK:  98  MATK:  40  - Attack +3
DEF:  47  MDEF:  35  -
ACC:  98   EVA:  38  -
MOV:   4  CRIT:   8  -

Gazelliath - lv 13 (1)
HP: 125              - Stella Spirit +1
MP: 46               - Desperation II
ATK: 109  MATK:  47  - Attack +5
DEF:  59  MDEF:  38  - Mighty Roar
ACC: 109   EVA:  46  -
MOV:   5  CRIT:  10  -

Comments
--------
Take out the Mages before you start on Talbot.
If you damage the first enemies just right, Gilles will Godspeed up to them and
take them out for you.

Rewards
-------
EXP:  436
GOLD: 650
ITEMS - Geddo Fruit, Critical Tonic, Healing Herb

Events
------
Free Stage at Soir Valley opens.
Enter Chinon to open Stage 7 at Orleans.
Chinon Shop opens.
Gilles joins.

-------------------------------------------------------------------------------
Shop - Chinon
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword (100G) ATK +3
Rapier      (450G) ATK +6, ACC +10
Iron Lance  (470G) ATK +5, EVA +2

Armor
-----
Leather Clothing (300G) DEF +6

Shield
------
Buckler (150G) DEF +2, EVA +5

Items
-----
Healing Herb (50G) HP+ 60
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball    (500G) lvl 5
Ice Bullet  (500G) lvl 6
Thunderbolt (500G) lvl 7

Blue
----
HP +20 (800G) lvl 11
MP +10 (300G) lvl 7

-------------------------------------------------------------------------------
Free Stage - Soir Valley
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 20x20

Item Points
-----------
[ 2, 10] 300G
[19, 12] Lunar Phial
[16, 19] 300G 

Enemies
-------
Orc Knight - lv 12 (2)
HP: 99               - Sol Spirit +1
MP: 36               - Wood Chop
ATK:  93  MATK:  43  -
DEF:  49  MDEF:  30  -
ACC: 128   EVA:  45  -
MOV:   5  CRIT:   3  -

Lizardman - lv 10 (3)
HP: 66               - Luna Spirit +1
MP: 55               - Impale!
ATK:  83  MATK:  32  -
DEF:  39  MDEF:  27  -
ACC: 115   EVA:  44  -
MOV:   5  CRIT:   3  -

Dark Elf - lv 12 (2)
HP: 80               - Luna Spirit +1
MP: 53               - Sniper
ATK:  88  MATK:  69  - Poison Arrow
DEF:  40  MDEF:  32  -
ACC: 117   EVA:  52  -
MOV:   5  CRIT:   4  -

Mage - lv 12 (2)
HP: 59               - Sol Spirit +1
MP: 66               - Fireball
ATK:  45  MATK:  72  - Lower Force
DEF:  28  MDEF:  46  - Heal
ACC:  66   EVA:  44  -
MOV:   4  CRIT:   3  -

Bovimoth - lv 12 (2)
HP: 107              - Stella Spirit +1
MP: 40               - Desperation
ATK:  98  MATK:  40  - Attack +3
DEF:  47  MDEF:  35  -
ACC:  98   EVA:  38  -
MOV:   4  CRIT:   8  -

Rewards
-------
EXP:  217
GOLD: 150

-------------------------------------------------------------------------------
Stage 7 - The Maiden Battle (Orleans)
-------------------------------------------------------------------------------

Victory: Guide Jeanne to the gate of Orleans
Defeat: Jeanne falls in battle
Turns: 12
Required Characters: 3/6 - Jeanne, La Hire, Beast Warrior
Map Size: 20x20

Item Points
-----------
[16,  9] Leather Clothing
[ 6,  4] Heal
[10, 14] 500G

Enemies
-------
Orc Knight - lv 14 (3)
HP: 106              - Sol Spirit +1
MP: 42               - Wood Chop
ATK: 104  MATK:  49  -
DEF:  55  MDEF:  34  -
ACC: 134   EVA:  48  -
MOV:   5  CRIT:   3  -

Lizard Guardian - lv 13 (2)
HP: 108              - Luna Spirit +1
MP: 60               - Impale!
ATK:  99  MATK:  49  - Piercing Power
DEF:  57  MDEF:  46  -
ACC: 135   EVA:  59  -
MOV:   5  CRIT:   4  -

Swordfighter - lv 14 (3)
HP: 124              - Sol Spirit +1
MP: 37               -
ATK: 104  MATK:  36  -
DEF:  55  MDEF:  33  -
ACC: 114   EVA:  60  -
MOV:   5  CRIT:   4  -

Priestess - lv 14 (1)
HP: 66               - Luna Spirit +1
MP: 89               - Healing Wind
ATK:  62  MATK:  79  - Cure
DEF:  50  MDEF:  82  - Magic Shield
ACC:  99   EVA:  30  - Heal
MOV:   5  CRIT:   1  -

Wizard - lv 14 (1)
HP: 69               - Luna Spirit +1
MP: 102              - Ice Bullet
ATK:  62  MATK:  97  - Blizzard
DEF:  50  MDEF:  82  - Magic Rust
ACC:  99   EVA:  35  - MP +10
MOV:   5  CRIT:   1  -

Gazelliath - lv 14 (2)
HP: 129              - Stella Spirit +1
MP: 49               - Desperation II
ATK: 114  MATK:  50  - Attack +5
DEF:  63  MDEF:  41  - Mighty Roar
ACC: 110   EVA:  47  -
MOV:   5  CRIT:  10  -

Comments
--------
Remember to equip La Hire and "Beast Warrior" (lolz) before you start.

Rewards
-------
EXP:  708
GOLD: 800
ITEMS - Sibull Fruit, Mana Shard

Events
------
Rufus and La Hire join.
Shop opens at Orleans.
Free Stage opens at Aeolian Hill.
Stage 8 opens at Bastille of St. Loup.

-------------------------------------------------------------------------------
Shop - Orleans
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword (100G) ATK +3
Rapier      (450G) ATK +6, ACC +10
Iron Lance  (470G) ATK +5, EVA +2
Battleaxe   (520G) ATK +10

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1


Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8

Items
-----
Healing Herb (50G) HP+ 60

-------------------------------------------------------------------------------
Free Stage - Aeolian Hill
-------------------------------------------------------------------------------

Victory: Annihilate all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 20x20

Item Points
-----------
[10, 12] Healing Herb
[ 9, 16] Healing Herb
[18,  4] Healing Herb

Enemies
-------
Bowfighter - lv 14 (2)
HP: 90               - Luna Spirit +1
MP: 30               - Sniper
ATK:  94  MATK:  10  -
DEF:  36  MDEF:  10  -
ACC: 115   EVA:  35  -
MOV:   4  CRIT:   2  -

Swordfighter - lv 14 (3)
HP: 123              - Sol Spirit +1
MP: 33               -
ATK: 104  MATK:  36  -
DEF:  55  MDEF:  33  -
ACC: 114   EVA:  60  -
MOV:   5  CRIT:   4  -

Knighted Blade - lv 14 (1)
HP: 135              - Sol Spirit +1
MP: 41               - Accuracy +5
ATK: 117  MATK:  46  -
DEF:  68  MDEF:  38  -
ACC: 128   EVA:  68  -
MOV:   5  CRIT:   5  -

Wizard - lv 14 (1)
HP: 71               - Luna Spirit +1
MP: 101              - Ice Bullet
ATK:  62  MATK:  97  - Blizzard
DEF:  50  MDEF:  82  - Magic Rust
ACC:  99   EVA:  35  - MP +10
MOV:   5  CRIT:   1  -

Lancer - lv 14 (2)
HP: 77               - Stella Spirit +1
MP: 37               - Piercing Power
ATK:  96  MATK:  41  -
DEF:  53  MDEF:  35  -
ACC: 116   EVA:  70  -
MOV:   5  CRIT:   3  -

Rewards
-------
EXP:  266
GOLD: 150

-------------------------------------------------------------------------------
Stage 8 - The Savior's Proof (Bastille of St. Loup)
-------------------------------------------------------------------------------

Victory: Annihilate all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 1/5 - Jeanne
Map Size: 20x20

Item Points
-----------
[17,  3] Healing Seed
[ 2,  4] 600G
[ 8, 19] Leather Armor

Enemies
-------
Swordmaster - lv 17 (1)
HP: 126              - Sol Spirit +2
MP: 43               - Counter
ATK: 142  MATK:  43  - Accuracy +5
DEF:  78  MDEF:  53  - Crescent Arc
ACC: 137   EVA:  93  -
MOV:   5  CRIT:   6  -

Swordfighter - lv 16 (3)
HP: 135              - Sol Spirit +1
MP: 39               -
ATK: 112  MATK:  40  -
DEF:  61  MDEF:  37  -
ACC: 118   EVA:  64  -
MOV:   5  CRIT:   4  -

Bowfighter - lv 16 (3)
HP: 95               - Luna Spirit +1
MP: 34               - Sniper
ATK: 102  MATK:  14  -
DEF:  40  MDEF:  14  -
ACC: 121   EVA:  38  -
MOV:   4  CRIT:   2  -

Lancer - lv 16 (/4)
HP: 86               - Stella Spirit +1
MP: 39               - Piercing Power
ATK: 104  MATK:  45  -
DEF:  59  MDEF:  40  -
ACC: 120   EVA:  76  -
MOV:   5  CRIT:   3  -

Lancer - lv 17 (/4)
HP: 88               - Stella Spirit +1
MP: 42               - Piercing Power
ATK: 108  MATK:  47  -
DEF:  62  MDEF:  42  -
ACC: 122   EVA:  78  -
MOV:   5  CRIT:   3  -

Comments
--------
Indirect attackers (bows, magic) do well here for killing the archers on the 
tower, softening the enemies on the second level, and hitting the swordmaster
without him being able to counter. Crescent Arc on Jeanne is also useful,
because it ignores height differences.

Rewards
-------
EXP:  704
GOLD: 1000
ITEMS - Healing Seed, Lunar Phial, Gem of Gules (Jeanne's 2nd)

Events
------
Shop Orleans upgrade.
Free Stage at Orleans opens.
Stage 9 opens at Bastille of the Augustins. (NB: Roger and Liane cannot
participate in Stage 9. Plan accordingly.)

-------------------------------------------------------------------------------
Shop - Orleans
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword   (100G) ATK +3
Rapier        (450G) ATK +6, ACC +10
Assault Blade (900G) ATK +14          [After Stage 8]
Iron Lance    (470G) ATK +5, EVA +2
Battleaxe     (520G) ATK +10
Silver Knife  (810G) ATK +7, CRIT +30 [After Stage 8]

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8

Items
-----
Healing Herb (50G) HP+ 60

-------------------------------------------------------------------------------
Free Stage - Orleans
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 20x20

Item Points
-----------
-----------
[16,  9] Healing Herb
[ 6,  4] Healing Herb
[10, 14] Healing Herb

Enemies
-------
Orc Knight - lv 16 (3)
HP: 112              - Sol Spirit +1
MP: 49               - Wood Chop
ATK: 115  MATK:  55  -
DEF:  61  MDEF:  38  -
ACC: 140   EVA:  51  -
MOV:   5  CRIT:   3  -

Knighted Blade - lv 16 (4)
HP: 143              - Sol Spirit +1
MP: 48               - Accuracy +5
ATK: 125  MATK:  50  -
DEF:  74  MDEF:  42  -
ACC: 132   EVA:  72  -
MOV:   5  CRIT:   5  -

Swordmaster - lv 16 (1)
HP: 120              - Sol Spirit +2
MP: 40               - Counter
ATK: 138  MATK:  40  - Accuracy +5
DEF:  74  MDEF:  50  - Crescent Arc
ACC: 135   EVA:  91  -
MOV:   5  CRIT:   6  -

Bovimoth - lv 16 (3)
HP: 123              - Stella Spirit +1
MP: 46               - Desperation
ATK: 118  MATK:  48  - Attack +3
DEF:  59  MDEF:  47  -
ACC: 104   EVA:  42  -
MOV:   4  CRIT:   8  -

Rewards
-------
EXP:  264
GOLD: 160

-------------------------------------------------------------------------------
Stage 9 - The Bloodied Savior (Bastille of the Augustins)
-------------------------------------------------------------------------------

Victory: Defeat Talbot
Defeat: All allies fall in battle
Turns: 14
Required Characters: 2/5 - Jeanne, Colet
Map Size: 21x20

Item Points
-----------
[ 4,  9] Mana Crystal
[16, 10] ---

Enemies
-------
Talbot - lv 18 (1)
HP: 260              - Triple Slash
MP: 120              - Crescent Arc
ATK: 135  MATK:  80  -
DEF:  83  MDEF:  75  -
ACC: 150   EVA:  89  -
MOV:   5  CRIT:   2  -

Swordfighter - lv 17 (2)
HP: 143              - Sol Spirit +1
MP: 43               -
ATK: 116  MATK:  42  -
DEF:  64  MDEF:  39  -
ACC: 119   EVA:  66  -
MOV:   5  CRIT:   4  -

Knighted Blade - lv 17 (3)
HP: 151              - Sol Spirit +1
MP: 45               - Accuracy +5
ATK: 129  MATK:  52  -
DEF:  77  MDEF:  44  -
ACC: 133   EVA:  73  -
MOV:   5  CRIT:   5  -

Bowfighter - lv 18 (2)
HP: 101              - Luna Spirit +1
MP: 37               - Sniper
ATK: 110  MATK:  18  -
DEF:  44  MDEF:  18  -
ACC: 128   EVA:  41  -
MOV:   4  CRIT:   2  -

Priestess - lv 18 (2)
HP: 72               - Luna Spirit +1
MP: 112              - Healing Wind
ATK:  74  MATK:  95  - Cure
DEF:  62  MDEF:  98  - Magic Shield
ACC: 111   EVA:  36  - Heal
MOV:   5  CRIT:   1  -

Lancer - lv 18 (2)
HP: 91               - Stella Spirit +1
MP: 46               - Piercing Power
ATK: 112  MATK:  49  -
DEF:  65  MDEF:  45  -
ACC: 124   EVA:  81  -
MOV:   5  CRIT:   3  -

Comments
--------
Recommend you send Colet up the west tower to take out the archer, and Marcel
east onto the plain to take out the other archer. Have Jeanne, Jean and Gilles
bash down the gate, with Jean and Gilles using Impale! to soften the soldiers
behind it.
If you pull it off correctly, you can set Jeanne up to Godspeed chain up to
take out both Priestesses and setup a burning aura from which to hit Talbot
with a special.

Rewards
-------
EXP:  548
GOLD: 1100
ITEMS - Healing Herb, Astral Phial, Skill Shakedown

Events
------
Liane and Roger rejoin.
Shop Orleans upgrade.
Stage 10 opens at Bastille of the Augustins

-------------------------------------------------------------------------------
Shop - Orleans
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword   (100G) ATK +3
Rapier        (450G) ATK +6, ACC +10
Assault Blade (900G) ATK +14          [After Stage 8]
Iron Lance    (470G) ATK +5, EVA +2
Vanspear      (950G) ATK +12, EVA +4  [After Stage 9]
Battleaxe     (520G) ATK +10
Tribal Bow   (1100G) ATK +13          [After Stage 9]
Silver Knife  (810G) ATK +7, CRIT +30 [After Stage 8]

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8

Items
-----
Healing Herb (50G) HP+ 60

-------------------------------------------------------------------------------
Stage 10 - Talbot's Scheme (Bastille of the Augustins)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Jeanne falls in battle
Turns: 16
Required Characters: 1/5 - Jeanne
Map Size: 21x20

Item Points
-----------
[ 4,  9] ---
[16, 10] Healing Seed

Enemies
-------
Talbot - lv 21 (1)
HP: 280              - Triple Slash
MP: 130              - Crescent Arc
ATK: 145  MATK:  90  - Follow Me!
DEF:  93  MDEF:  82  -
ACC: 155   EVA:  94  -
MOV:   5  CRIT:   2  -

Swordfighter - lv 20 (3)
HP: 158              - Sol Spirit +1
MP: 73               -
ATK: 128  MATK:  48  -
DEF:  73  MDEF:  45  -
ACC: 124   EVA:  71  -
MOV:   5  CRIT:   4  -

Knighted Blade - lv 20 (3)
HP: 166              - Sol Spirit +1
MP: 52               - Accuracy +5
ATK: 141  MATK:  58  -
DEF:  86  MDEF:  50  -
ACC: 139   EVA:  79  -
MOV:   5  CRIT:   5  -

Archer - lv 20 (1)
HP: 110              - Luna Spirit +1
MP: 42               - Sniper
ATK: 135  MATK:  30  - Skewer Shot
DEF:  56  MDEF:  25  -
ACC: 135   EVA:  55  -
MOV:   4  CRIT:   3  -

Priestess - lv 20 (1)
HP: 79               - Luna Spirit +1
MP: 120              - Healing Wind
ATK:  80  MATK: 103  - Cure
DEF:  68  MDEF: 106  - Magic Shield
ACC: 117   EVA:  39  - Heal
MOV:   5  CRIT:   1  -

Wizard - lv 20 (1)
HP: 85               - Luna Spirit +1
MP: 129              - Ice Bullet
ATK:  80  MATK: 127  - Blizzard
DEF:  68  MDEF: 106  - Magic Rust
ACC: 117   EVA:  44  - MP +10
MOV:   5  CRIT:   1  -

Comments
--------
Put Marcel on the tower to take out the wizard and priestess. Use another
character downstairs to block the swordfighters from coming up the ladder to
annoy him while he works.

Use the rest of the party to block/rush Talbot and Co. up the stairs. The idea
is to create a couple of positions difficult to assail.

If you haven't done any leveling since Stage 9, this may be difficult. Luna
stones will do a bit to make up the difference vs. the regular soldiers.

Rewards
-------
EXP:  684
GOLD: 1200
ITEMS - Strength Tonic, Xheno Fruit, Lower Force, Accuracy +5

Events
------
Free Stage at Bastille of St. Loup opens.
Shop Orleans upgrade.
Stage 11 opens at Tourelles.
Skill Binding opens.

-------------------------------------------------------------------------------
Shop - Orleans
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword    (100G)  ATK +3
Rapier         (450G)  ATK +6, ACC +10
Assault Blade  (900G)  ATK +14          [After Stage 8]
Iron Lance     (470G)  ATK +5, EVA +2
Vanspear       (950G)  ATK +12, EVA +4  [After Stage 9]
Battleaxe      (520G)  ATK +10
Clansman's Axe (980G)  ATK +16          [After Stage 10]
Tribal Bow     (1100G) ATK +13          [After Stage 9]
Silver Knife   (810G)  ATK +7, CRIT +30 [After Stage 8]

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12 [After Stage 10]

Items
-----
Healing Herb (50G) HP+ 60

-------------------------------------------------------------------------------
Free Stage - Bastille of St. Loup
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 20x20

Item Points
-----------
[17,  3] Healing Herb
[ 2,  4] Lunar Phial
[ 8, 19] Solar Phial

Enemies
-------
Dark Elf (female) - lv 18 (1)
HP: 74               - Luna Spirit +2
MP: 96               - Sniper
ATK: 109  MATK:  98  - Meteor Bolt
DEF:  60  MDEF:  27  - Poison Arrow
ACC: 138   EVA:  51  -
MOV:   5  CRIT:   8  -

Lizard Guardian - lv 18 (2)
HP: 129              - Luna Spirit +1
MP: 76               - Impale!
ATK: 122  MATK:  64  - Piercing Power
DEF:  72  MDEF:  61  -
ACC: 151   EVA:  67  -
MOV:   5  CRIT:   4  -

Gargoyle - lv 20 (2)
HP: 150              - Stella Spirit +1
MP: 30               - Defense +3
ATK: 132  MATK:  70  -
DEF:  88  MDEF:  10  -
ACC: 130   EVA:  30  -
MOV:   5  CRIT:  10  -

Dark Elf (male) - lv 18 (2)
HP: 105              - Luna Spirit +1
MP: 69               - Sniper
ATK: 112  MATK:  93  - Poison Arrow
DEF:  58  MDEF:  44  -
ACC: 129   EVA:  59  -
MOV:   5  CRIT:   4  -

Necromancer - lv 18 (1)
HP: 77               - Luna Spirit +2
MP: 122              - Heal
ATK:  61  MATK:  80  - Cyclone
DEF:  41  MDEF:  54  - Thunderbolt
ACC:  99   EVA:  45  - MP +20
MOV:   4  CRIT:   2  -

Gazelliath - lv 18 (3)
HP: 149              - Stella Spirit +1
MP: 53               - Desperation II
ATK: 134  MATK:  62  - Attack +5
DEF:  79  MDEF:  53  - Mighty Roar
ACC: 117   EVA:  52  -
MOV:   5  CRIT:  10  -

Rewards
-------
EXP:  336
GOLD: 200

-------------------------------------------------------------------------------
Stage 11 - Breaching the Dark (Tourelles)
-------------------------------------------------------------------------------

Victory: Defeat Glasdale
Defeat: A single ally falls in battle
Turns: 18
Required Characters: 1/6 - Jeanne
Map Size: 30x30

Item Points
-----------
[ 3,  6] Sibull Fruit
[ 3, 21] 800G
[29, 15] 600G
[27, 28] Erpow Fruit

Enemies
-------
Glasdale - lv 24 (1)
HP: 219              - Pierce!
MP: 128              - Piercing Power
ATK: 155  MATK: 122  -
DEF: 113  MDEF:  70  -
ACC: 144   EVA: 103  -
MOV:   5  CRIT:   3  -

Knighted Blade - lv 22 (7)
HP: 180              - Sol Spirit +1
MP: 53               - Accuracy +5
ATK: 149  MATK:  62  -
DEF:  92  MDEF:  54  -
ACC: 143   EVA:  83  -
MOV:   5  CRIT:   5  -

Archer - lv 22 (1)
HP: 115              - Luna Spirit +1
MP: 46               - Sniper
ATK: 145  MATK:  36  - Skewer Shot
DEF:  62  MDEF:  31  -
ACC: 142   EVA:  59  -
MOV:   4  CRIT:   3  -

Knighted Lancer - lv 22 (5)
HP: 120              - Stella Spirit +1
MP: 60               - Piercing Power
ATK: 141  MATK:  70  - Leg Strike
DEF:  89  MDEF:  65  -
ACC: 150   EVA:  86  -
MOV:   5  CRIT:   4  -

Gargoyle - lv 22 (2)
HP: 166              - Stella Spirit +1
MP: 33               - Defense +3
ATK: 142  MATK:  78  -
DEF:  98  MDEF:  14  -
ACC: 136   EVA:  32  -
MOV:   5  CRIT:  10  -

Comments
--------
Gargoyles appear to the left and right of the first gate as you kill the
knights. An additional blade and lancer pair will appear on both sides of the
map when you breach the first gate. An additional blade and lancer will appear
on the stairs by Glasdale when you breach the final gate.

Rewards
-------
EXP:  664
GOLD: 1500
ITEMS - Healing Herb, Magical Tonic

Events
------
Leads immediately to Stage 12. If you save, be sure to do it in a second file.

-------------------------------------------------------------------------------
Stage 12 - For a Free Orleans
-------------------------------------------------------------------------------

Victory: Defeat Talbot
Defeat: All allies fall in battle
Turns: 15
Required Characters: 1/6 - Jeanne
Map Size: 20x22

Item Points
-----------
[13,  6] 800G
[19, 13] Clansman's Axe
[ 5, 15] Assault Blade

Enemies
-------
Talbot - lv 24 (1)
HP: 320              - Triple Slash
MP: 157              - Spirit Sword
ATK: 167  MATK:  95  - Follow Me!
DEF: 115  MDEF:  99  - EXP Bonus
ACC: 166   EVA: 101  -
MOV:   5  CRIT:   3  -

Swordfighter - lv 23 (1)
HP: 174              - Sol Spirit +1
MP: 50               -
ATK: 140  MATK:  54  -
DEF:  82  MDEF:  51  -
ACC: 129   EVA:  77  -
MOV:   5  CRIT:   4  -

Knighted Blade - lv 24 (3)
HP: 187              - Sol Spirit +1
MP: 56               - Accuracy +5
ATK: 157  MATK:  66  -
DEF:  98  MDEF:  58  -
ACC: 147   EVA:  87  -
MOV:   5  CRIT:   5  -

Swordmaster - lv 24 (2)
HP: 165              - Sol Spirit +2
MP: 60               - Counter
ATK: 170  MATK:  64  - Accuracy +5
DEF: 106  MDEF:  74  - Crescent Arc
ACC: 153   EVA: 107  -
MOV:   5  CRIT:   6  -

Archer - lv 24 (2)
HP: 120              - Luna Spirit +1
MP: 50               - Sniper
ATK: 155  MATK:  42  - Skewer Shot
DEF:  68  MDEF:  37  -
ACC: 149   EVA:  63  -
MOV:   4  CRIT:   3  -

Priestess - lv 24 (1)
HP: 91               - Luna Spirit +1
MP: 136              - Healing Wind
ATK:  92  MATK: 119  - Cure
DEF:  80  MDEF: 122  - Magic Shield
ACC: 129   EVA:  45  - Heal
MOV:   5  CRIT:   1  -

Wizard - lv 24 (1)
HP: 97               - Luna Spirit +1
MP: 148              - Ice Bullet
ATK:  92  MATK: 147  - Blizzard
DEF:  80  MDEF: 122  - Magic Rust
ACC: 129   EVA:  50  - MP +10
MOV:   5  CRIT:   1  -

Knighted Lancer - lv 24 (4)
HP: 130              - Stella Spirit +1
MP: 65               - Piercing Power
ATK: 149  MATK:  74  - Leg Strike
DEF:  95  MDEF:  73  -
ACC: 154   EVA:  92  -
MOV:   5  CRIT:   4  -

Comments
--------
Take this slow and easy. Don't rush it. If you dally, you can probably still
get to the top by turn 10. I recommend splitting into three teams of two,
each with a healer, and taking the different paths. If you all try to head up
a single path, you'll end by getting in your own way more often than not.

Bring along some ranged attacks, Ice Bullet is good, for dealing damage to the
Swordmasters through Counter, and for dealing consistent damage in the bottle-
necks. Spears and bows are obviously also good.

Rewards
-------
EXP:  660
GOLD: 1500
ITEMS - Erpow Fruit, Defense Tonic

Events
------
Stage 13 opens at Patay.
Free Stage opens at Bastille of the Augustins.
Free Stage opens at Altois Prairie.
Shop Orleans upgrade.

-------------------------------------------------------------------------------
Shop - Orleans
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword    (100G)  ATK +3
Rapier         (450G)  ATK +6, ACC +10
Assault Blade  (900G)  ATK +14          [After Stage 8]
Iron Lance     (470G)  ATK +5, EVA +2
Vanspear       (950G)  ATK +12, EVA +4  [After Stage 9]
Battleaxe      (520G)  ATK +10
Clansman's Axe (980G)  ATK +16          [After Stage 10]
Tribal Bow     (1100G) ATK +13          [After Stage 9]
Silver Knife   (810G)  ATK +7, CRIT +30 [After Stage 8]

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Skirt   (1200G) DEF +10         [After Stage 12]
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12 [After Stage 10]

Items
-----
Healing Herb (50G) HP+ 60
Solar Phial  (500G) Sol Damage (~30)    [After Stage 12]
Lunar Phial  (500G) Luna Damage (~30)   [After Stage 12]
Astral Phial (500G) Stella Damage (~30) [After Stage 12]

Magic
-----
Fireball    (500G) lvl 5 [After Stage 12]
Ice Bullet  (500G) lvl 6 [After Stage 12]
Thunderbolt (500G) lvl 7 [After Stage 12]

Blue
----
HP +20 (800G) lvl 11 [After Stage 12]
MP +10 (300G) lvl 7  [After Stage 12]

-------------------------------------------------------------------------------
Free Stage - Bastille of the Augustins
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 30
Required Characters: 0/0
Map Size: 21x20

Item Points
-----------
[ 4,  6] Healing Herb
[16, 10] Solar Phial

Enemies
-------
Mage - lv 20 (1)
HP: 81               - Sol Spirit +1
MP: 93               - Fireball
ATK:  69  MATK: 112  - Lower Force
DEF:  52  MDEF:  78  - Heal
ACC:  78   EVA:  51  -
MOV:   4  CRIT:   3  -

Ghost - lv 20 (3)
HP: 78               - Stella Spirit +2
MP: 122              - Mind Eater
ATK:  88  MATK: 135  - Thunderbolt II
DEF:  83  MDEF: 115  - Cyclone II
ACC:  82   EVA: 106  -
MOV:   5  CRIT:   3  -

Demon - lv 20 (1)
HP: 190              - Luna Spirit +1
MP: 119              - Ice Bullet II
ATK: 136  MATK: 145  - Blizzard II
DEF:  97  MDEF: 145  - Poison
ACC:  97   EVA:  73  -
MOV:   5  CRIT:   4  -

Skeleton - lv 20 (4)
HP: 59               - Stella Spirit +1
MP: 66               - Blood Sword
ATK: 142  MATK: 106  -
DEF:  96  MDEF:  72  -
ACC: 147   EVA:  79  -
MOV:   5  CRIT:  18  -

Rewards
-------
EXP:  330
GOLD: 200

-------------------------------------------------------------------------------
Free Stage - Altois Prairie (1st)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 35
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[ 5, 22] 500G
[25, 18] Sibull Fruit
[26,  3] Erpow Fruit

Enemies
-------
Queen Rouge - lv 30 (1)
HP: 174              - Stella Spirit +2
MP: 116              - Wild Whip
ATK: 194  MATK:  87  - Stun Whip
DEF: 142  MDEF:  92  - Skill Snatcher
ACC: 159   EVA: 152  - Jezebel's Slave II
MOV:   5  CRIT:  22  -

Qrow Knight - lv 32 (2)
HP: 160              - Luna Spirit +2
MP: 60               - Jugulaire
ATK: 180  MATK: 100  - Evade +5
DEF:  99  MDEF:  70  - Raise Mobility
ACC: 170   EVA: 155  -
MOV:   6  CRIT:  10  -

Qrow Leader - lv 32 (1)
HP: 180              - Luna Spirit +2
MP: 70               - Jugulaire
ATK: 190  MATK: 120  - Evade +5
DEF: 126  MDEF:  80  - Raise Mobility
ACC: 180   EVA: 165  - Spirit Sword
MOV:   6  CRIT:  12  -

Dragon - lv 30 (2)
HP: 800              - Sol Spirit +1
MP: 300              - Tail Whip
ATK: 240  MATK: 190  - Breath
DEF: 130  MDEF: 135  -
ACC: 140   EVA: 120  -
MOV:   4  CRIT:  10  -

Golem - lv 30 (3)
HP: 296              - Body Slam
MP: 141              - Wallop
ATK: 205  MATK: 200  -
DEF: 105  MDEF: 130  -
ACC: 170   EVA:  60  -
MOV:   4  CRIT:   3  -

Comments
--------
The Qrows will be aggro immediately, everything else will wait until you're in
range. The Queen's activation range is 10 squares (3 more than her move range
plus her weapon range)--which includes the northeastern part of the starting
box. Don't leave characters in there at the end of turn one unless you want her
to activate.

This battle is significantly harder than the course of the game thus far. Most
people don't bother with it immediately (unless they saved pre-battle and got
stuck). It can be done with even low level characters, though, so if you "got
stuck," no worries.

Build the best ATK+ stones you can, and build a Sweep spear skill if you can.
Pile those on either Jean or Gilles or both, starting with whoever has the
higher level. Sweep is the key to killing the big enemies effectively.

Use Jeanne and Liane as mages. Be sure to give them Thunderbolt and Blizzard
(in addition to Heal, obviously). Put healing skills (and Thunderbolt/Blizzard,
if possible) on any other characters you want to throw into combat.

Stack your Spears and their support healers south, stack your mages and their
support (if any) north, but outside the Queen's activation range. Immediately
advance your spears south to start on the dragon, and leave your mages to take
out the Qrows.

Fighting Dragons is pretty easy once you know how to do it. First, they're big,
so they're pretty easy to lock against a wall (or between four characters) so
that they can't move. When they can't move, they have blind spots that they
cannot attack. Their Tail Whip move hits the three adjacent panels on a single
side. Their Breath move has a range of 4 and spreads from the central panel on
one side and expands as it goes (1-3-5-7). This leaves the diagonals from their
corners impossible for them to hit, and means that if you have no more than
one character to a side, they can only hit one character at a time.

Second, the key to killing dragons (and other 3x3 mobs) is by using skills that
hit multiple panels. Sweep, Impale, magic area of effect spells (AoEs: Flame,
Cyclone, Blizzard--the best of which for these Dragons will be Blizzard, to
take advantage of the elemental boost, though not all Dragon types will have
Sol stones equipped).

After you've taken out the Qrows and the first Dragon, activate the Queen and
take her out (she'll be hard to hit, like the Qrows, so magic and high hit%
skills are best). Then just take out the rest of the bigs carefully. The Golems
are cake next to the Dragons, nothing to worry about.

This can be done even if your highest level team member is as low as 25. You
just have to use your brain, and take it easy. Some characters will probably
die. No big thing. Just keep going.

This is actually worth doing anyway, for the spear reward.

Rewards
-------
EXP:  288
GOLD: 1000
ITEMS - Demongriffe, Lifegiver's Staff

Events
------
Altois Prairie Free Stage changes.

-------------------------------------------------------------------------------
Free Stage - Altois Prairie (2nd+)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 35
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[ 5, 22] 1000G/Healing Herb
[25, 18] Healing Herb
[26,  3] Eldish Fruit

Enemies
-------
Dragon - lv 50 (3)
HP: 1190             - Sol Spirit +1
MP: 400              - Tail Whip
ATK: 400  MATK: 370  - Breath
DEF: 244  MDEF: 225  -
ACC: 200   EVA: 146  -
MOV:   4  CRIT:  10  -


Comments
--------
Don't bother with this until your levels are 40+. It can be done before that,
but practically speaking, it's not worth the time or trouble.

Once you can actually deal some damage with Sweeps and AoEs, it's a great place
to gratuitously level, if that's your deal. It's just the usual dragon trap and
AoE thing. No special rewards, though.

Rewards
-------
EXP:  415
GOLD: 1000

-------------------------------------------------------------------------------
Stage 13 - The Battle of Patay (Patay)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Jeanne falls in battle
Turns: 20
Required Characters: 1/7 - Jeanne
Guest: Beatrix (controllable)
Map Size: 30x30

Item Points
-----------
[ 3,  9] 600G
[13, 26] Healing Seed
[24, 14] 800G
[17,  5] Erpow Fruit

Enemies
-------
Bartolomeo - lv 26 (1)
HP: 266              - Stella Spirit +1
MP: 88               - Wood Chop
ATK: 162  MATK:  84  -
DEF: 115  MDEF:  82  -
ACC: 153   EVA:  61  -
MOV:   4  CRIT:  10  -

Knighted Blade - lv 26 (2)
HP: 198              - Sol Spirit +1
MP: 66               - Accuracy +5
ATK: 165  MATK:  70  -
DEF: 104  MDEF:  62  -
ACC: 151   EVA:  91  -
MOV:   5  CRIT:   5  -

Archer - lv 26 (2)
HP: 128              - Luna Spirit +1
MP: 51               - Sniper
ATK: 165  MATK:  48  - Skewer Shot
DEF:  74  MDEF:  43  -
ACC: 156   EVA:  66  -
MOV:   4  CRIT:   3  -

Wizard - lv 26 (2)
HP: 102              - Luna Spirit +1
MP: 159              - Ice Bullet
ATK:  98  MATK: 157  - Blizzard
DEF:  86  MDEF: 130  - Magic Rust
ACC: 135   EVA:  53  - MP +10
MOV:   5  CRIT:   1  -

Knighted Lancer - lv 26 (2)
HP: 139              - Stella Spirit +1
MP: 72               - Piercing Power
ATK: 157  MATK:  78  - Leg Strike
DEF: 101  MDEF:  81  -
ACC: 159   EVA:  98  -
MOV:   5  CRIT:   4  -

Troll - lv 26 (2)
HP: 280              - Luna Spirit +1
MP: 60               - Wood Chop
ATK: 195  MATK:  50  - HP Recovery
DEF:  71  MDEF:  20  -
ACC: 100   EVA:  60  -
MOV:   3  CRIT:   1  -

Qrow - lv 26 (4)
HP: 120              - Luna Spirit +1
MP: 40               - Evade +5
ATK: 150  MATK:  70  -
DEF:  79  MDEF:  50  -
ACC: 150   EVA: 135  -
MOV:   6  CRIT:   8  -

Orc King - lv 26 (4)
HP: 210              - Sol Spirit +2
MP: 80               - Wood Chop
ATK: 185  MATK:  90  - Attack +5
DEF: 112  MDEF:  60  - HP +30
ACC: 130   EVA:  91  -
MOV:   5  CRIT:   5  -


Comments
--------
The enemy is reinforced twice, both times with a troll, two qrows, and an orc
king. The first happens roughly in the middle of the field, the second a bit
farther southwest. They basically drop right on top of you.


Rewards
-------
EXP:  708
GOLD: 1600
ITEMS - Searing Phial, Eldish Fruit

Events
------
Beatrix and Bartolomeo join.
Free Stage opens at Tourelles.
Stage 14 opens at Troyes.

-------------------------------------------------------------------------------
Free Stage - Tourelles
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 30x30

Item Points
-----------
[ 3,  6] Healing Herb
[ 3, 21] 300G
[29, 15] Erpow Fruit
[27, 28] Lunar Phial

Enemies
-------
Bovimoth - lv 22 (2)
HP: 143              - Stella Spirit +1
MP: 55               - Desperation
ATK: 148  MATK:  60  - Attack +3
DEF:  77  MDEF:  65  -
ACC: 113   EVA:  48  -
MOV:   4  CRIT:   8  -

Lizard Marshal - lv 22 (2)
HP: 161              - Luna Spirit +2
MP: 115              - Take Flight!
ATK: 147  MATK:  87  - Piercing Power II
DEF: 112  MDEF:  89  - Ravage!
ACC: 194   EVA:  90  - Accuracy +10
MOV:   5  CRIT:   5  -

Dark Elf (female) - lv 22 (2)
HP: 85               - Luna Spirit +2
MP: 109              - Sniper
ATK: 125  MATK: 114  - Meteor Bolt
DEF:  72  MDEF:  31  - Poison Arrow
ACC: 148   EVA:  57  -
MOV:   5  CRIT:   8  -

Necromancer - lv 22 (2)
HP: 84               - Luna Spirit +2
MP: 139              - Heal
ATK:  73  MATK:  92  - Cyclone
DEF:  53  MDEF:  70  - Thunderbolt
ACC: 105   EVA:  49  - MP +20
MOV:   4  CRIT:   2  -

Gazelliath - lv 22 (2)
HP: 169              - Stella Spirit +1
MP: 63               - Desperation II
ATK: 154  MATK:  74  - Attack +5
DEF:  95  MDEF:  65  - Mighty Roar
ACC: 123   EVA:  57  -
MOV:   5  CRIT:  10  -

Rewards
-------
EXP:  384
GOLD: 200

-------------------------------------------------------------------------------
Stage 14 - Brother Richard (Troyes)
-------------------------------------------------------------------------------

Victory: Defeat Slinker
Defeat: All allies fall in battle
Turns: 12
Required Characters: 1/5 - Jeanne
Guest: Richard (controllable)
Map Size: 25x15

Item Points
-----------
[12,  8] Healing Seed/800G
[20, 14] Assault Blade/Vanspear
[ 7,  2] Round Shield

Enemies
-------
Slinker - lv 29 (1)
HP: 213              - Stella Spirit +2
MP: 235              - Lightning
ATK: 149  MATK: 147  - Thunderbolt II
DEF: 129  MDEF: 150  - Heal II
ACC: 113   EVA: 112  -
MOV:   5  CRIT:   2  -

Orc King - lv 29 (3)
HP: 229              - Sol Spirit +2
MP: 88               - Wood Chop
ATK: 203  MATK:  99  - Attack +5
DEF: 127  MDEF:  72  - HP +30
ACC: 140   EVA:  97  -
MOV:   5  CRIT:   5  -

Bovimoth - lv 29 (2)
HP: 171              - Stella Spirit +1
MP: 67               - Desperation
ATK: 183  MATK:  74  - Attack +3
DEF:  98  MDEF:  86  -
ACC: 123   EVA:  55  -
MOV:   4  CRIT:   8  -

Gazelliath - lv 28 (2)
HP: 194              - Stella Spirit +1
MP: 70               - Desperation II
ATK: 184  MATK:  92  - Attack +5
DEF: 119  MDEF:  83  - Mighty Roar
ACC: 133   EVA:  64  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 28 (1)
HP: 214              - Stella Spirit +2
MP: 75               - Desperation III
ATK: 200  MATK:  92  - Attack +10
DEF: 128  MDEF:  96  - HP +20
ACC: 145   EVA:  70  - Mighty Roar
MOV:   4  CRIT:  12  -

Militiaman (Spear) - lv 28 (2)
HP: 130              - Stella Spirit +2
MP: 80               - Piercing Power II
ATK: 152  MATK:  60  - Sweep!
DEF: 106  MDEF:  80  - Defense +3
ACC: 140   EVA: 103  -
MOV:   5  CRIT:   2  -

Militiaman (Sword) - lv 29 (4)
HP: 134              - Sol Spirit +2
MP: 88               - Follow Me!
ATK: 169  MATK:  54  - Defense +3
DEF: 118  MDEF:  84  -
ACC: 135   EVA: 102  -
MOV:   5  CRIT:   3  -

Comments
--------

Rewards
-------
EXP:  832
GOLD: 1700
ITEMS - Rysecor Fruit, Reflex Tonic

Events
------
Richard joins.
Shop at Troyes opens.
Free Stage opens at Patay.
Stage 15 opens at Chalons.


-------------------------------------------------------------------------------
Shop - Troyes
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4
Battleaxe       (520G)  ATK +10
Clansman's Axe  (980G)  ATK +16
Tribal Bow     (1100G) ATK +13
Silver Knife    (810G)  ATK +7, CRIT +30
Crystal Wand    (840G)  ATK +8, MATK +4

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Silk Robe       (1700G) DEF +17
Magical Dress   (1700G) DEF +15, MDEF +10
Leather Armor    (760G) DEF +13, EVA -1
Chainmail Armor (1400G) DEF +23, EVA -3

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Kite Shield (1800G) DEF +16, EVA +16

Items
-----
Healing Herb  (50G) HP+ 60
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball    (500G) lvl 5
Ice Bullet  (500G) lvl 6
Thunderbolt (500G) lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7
Attack +3       (1000G) lvl 1
Magic Attack +3 (2000G) lvl 1

-------------------------------------------------------------------------------
Free Stage - Patay
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[ 3,  9] Solar Phial
[14, 26] 1000G
[24, 14] Lunar Phial
[17,  5] 300G

Enemies
-------
Wyvern - lv 29 (1)
HP: 250              - Sol Spirit +1
MP: 150              - Flame
ATK: 190  MATK: 120  - Fireball
DEF: 110  MDEF:  70  -
ACC: 110   EVA: 100  -
MOV:   5  CRIT:   5  -

Qrow - lv 26 (2)
HP: 120              - Luna Spirit +1
MP: 40               - Evade +5
ATK: 150  MATK:  70  -
DEF:  79  MDEF:  50  -
ACC: 150   EVA: 135  -
MOV:   6  CRIT:   8  -

Dark Elf (female) - lv 26 (2)
HP: 96               - Luna Spirit +2
MP: 127              - Sniper
ATK: 141  MATK: 130  - Meteor Bolt
DEF:  84  MDEF:  35  - Poison Arrow
ACC: 158   EVA:  63  -
MOV:   5  CRIT:   8  -

Necromancer - lv 26 (2)
HP: 98               - Luna Spirit +2
MP: 149              - Heal
ATK:  85  MATK: 104  - Cyclone
DEF:  65  MDEF:  86  - Thunderbolt
ACC: 111   EVA:  53  - MP +20
MOV:   4  CRIT:   2  -

Mage - lv 26 (2)
HP: 93               - Sol Spirit +1
MP: 118              - Fireball
ATK:  87  MATK: 142  - Lower Force
DEF:  70  MDEF: 102  - Heal
ACC:  87   EVA:  56  -
MOV:   4  CRIT:   3  -

Gazelliath - lv 26 (1)
HP: 186              - Stella Spirit +1
MP: 65               - Desperation II
ATK: 174  MATK:  86  - Attack +5
DEF: 111  MDEF:  77  - Mighty Roar
ACC: 129   EVA:  62  -
MOV:   5  CRIT:  10  -

Rewards
-------
EXP:  416
GOLD: 250

-------------------------------------------------------------------------------
Stage 15 - Chalons and the Ruse (Chalons)
-------------------------------------------------------------------------------

Victory: Guide all allies to the fissures in the city wall
Defeat: A single ally falls in battle
Turns: 12
Required Characters: 1/5 - Jeanne
Map Size: 25x25

Item Points
-----------
[25, 22] Xheno Fruit
[ 4, 19] 600G
[ 7, 11] Vanspear

Enemies
-------
Slinker - lv 30 (1)
HP: 218              - Stella Spirit +2
MP: 260              - Lightning
ATK: 157  MATK: 152  - Thunderbolt II
DEF: 135  MDEF: 150  - Heal II
ACC: 122   EVA: 116  -
MOV:   5  CRIT:   2  -

Gazelliath - lv 30 (4)
HP: 205              - Stella Spirit +1
MP: 78               - Desperation II
ATK: 194  MATK:  98  - Attack +5
DEF: 127  MDEF:  89  - Mighty Roar
ACC: 136   EVA:  67  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 30 (1)
HP: 225              - Stella Spirit +2
MP: 75               - Desperation III
ATK: 210  MATK:  98  - Attack +10
DEF: 136  MDEF: 104  - HP +20
ACC: 149   EVA:  72  - Mighty Roar
MOV:   4  CRIT:  12  -

Militiaman (Spear) - lv 30 (2)
HP: 135              - Stella Spirit +2
MP: 83               - Piercing Power II
ATK: 160  MATK:  68  - Sweep!
DEF: 112  MDEF:  88  - Defense +3
ACC: 150   EVA: 106  -
MOV:   5  CRIT:   2  -

Militiaman (Sword) - lv 30 (1)
HP: 138              - Sol Spirit +2
MP: 89               - Follow Me!
ATK: 173  MATK:  58  - Defense +3
DEF: 121  MDEF:  88  -
ACC: 139   EVA: 103  -
MOV:   5  CRIT:   3  -

Militiaman (Bow) - lv 30 (2)
HP: 125              - Luna Spirit +2
MP: 83               - Sniper III
ATK: 161  MATK: 113  - Sky Dart
DEF: 107  MDEF:  93  - Range +1
ACC: 157   EVA:  92  -
MOV:   5  CRIT:   2  -

Comments
--------
I don't recommend you bring along anyone with less than 5 MOV.

Bring along at least one person with Cure, more is better. Mighty Roar sucks.
Also, try not to line up your units so that a Gazelliath can stun more than one
at a time. Further: Try not to move just outside their strike range, as they
can Roar one more square than they can strike, and they will.

Rewards
-------
EXP:  828
GOLD: 1800
ITEMS - Moonglow Phial, Warding Tonic

Events
------
Jeanne leaves.
Free Stage opens at Troyes.
Free Stage opens at Colosseum.
Stage 16 opens at Bogs of Wermonde.

-------------------------------------------------------------------------------
Free Stage - Troyes
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters:
Map Size: 25x15

Item Points
-----------
[12,  8] Healing Herb
[20, 14] Lunar Phial
[ 7,  2] Healing Herb

Enemies
-------
Orc Knight - lv 28 (3)
HP: 169              - Sol Spirit +1
MP: 65               - Wood Chop
ATK: 181  MATK:  91  -
DEF:  97  MDEF:  62  -
ACC: 176   EVA:  68  -
MOV:   5  CRIT:   3  -

Orc King - lv 28 (2)
HP: 222              - Sol Spirit +2
MP: 86               - Wood Chop
ATK: 197  MATK:  96  - Attack +5
DEF: 122  MDEF:  68  - HP +30
ACC: 137   EVA:  95  -
MOV:   5  CRIT:   5  -

Dark Elf (female) - lv 28 (1)
HP: 98               - Luna Spirit +2
MP: 133              - Sniper
ATK: 149  MATK: 138  - Meteor Bolt
DEF:  90  MDEF:  37  - Poison Arrow
ACC: 163   EVA:  66  -
MOV:   5  CRIT:   8  -

Bovimoth - lv 28 (4)
HP: 169              - Stella Spirit +1
MP: 63               - Desperation
ATK: 178  MATK:  72  - Attack +3
DEF:  95  MDEF:  83  -
ACC: 122   EVA:  54  -
MOV:   4  CRIT:   8  -

Gazelliath - lv 28 (4)
HP: 194              - Stella Spirit +1
MP: 69               - Desperation II
ATK: 184  MATK:  92  - Attack +5
DEF: 119  MDEF:  83  - Mighty Roar
ACC: 133   EVA:  64  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 28 (1)
HP: 214              - Stella Spirit +2
MP: 72               - Desperation III
ATK: 200  MATK:  92  - Attack +10
DEF: 128  MDEF:  96  - HP +20
ACC: 145   EVA:  70  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  376
GOLD: 250

-------------------------------------------------------------------------------
Free Stage - Colosseum 1
-------------------------------------------------------------------------------

Comments
--------
No saving between stages, can bail out after any round.
If you bail out and re-enter, you start again from Round 1.
This will allow you to farm a stone that won't be available for a while, the
Mobility +1 on the Wyvern Lord in Round 8.
Once you complete Round 10, the Colosseum closes until post-game.

WARNING: Do not complete the Colosseum unless either Liane or Cuisses is in
your party (they don't have to be in the combats, just in the party line up).

Round 1
=======
Turns: 20
Characters: 2

Enemies
-------
Orc - lv 29 (2)
HP: 106              - Sol Spirit +1
MP: 59               -
ATK: 179  MATK:  61  -
DEF:  93  MDEF:  61  -
ACC: 161   EVA:  50  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 28 (1)
HP: 176              - Sol Spirit +1
MP: 64               - Wood Chop
ATK: 181  MATK:  91  -
DEF:  97  MDEF:  62  -
ACC: 176   EVA:  68  -
MOV:   5  CRIT:   3  -

Rewards
-------
GOLD: 100
ITEMS - Healing Herb

Round 2
=======
Turns: 20
Characters: 2

Enemies
-------
Orc - lv 30 (2)
HP: 108              - Sol Spirit +1
MP: 57               -
ATK: 185  MATK:  63  -
DEF:  96  MDEF:  63  -
ACC: 164   EVA:  51  -
MOV:   4  CRIT:   2  -

Orc Knight - lv 31 (2)
HP: 197              - Sol Spirit +1
MP: 70               - Wood Chop
ATK: 197  MATK: 100  -
DEF: 106  MDEF:  68  -
ACC: 185   EVA:  72  -
MOV:   5  CRIT:   3  -

Orc King - lv 30 (1)
HP: 236              - Sol Spirit +2
MP: 91               - Wood Chop
ATK: 209  MATK: 102  - Attack +5
DEF: 132  MDEF:  76  - HP +30
ACC: 143   EVA:  99  -
MOV:   5  CRIT:   5  -

Comments
--------

Rewards
-------
GOLD: 200
ITEMS - Solar Phial

Round 3
=======
Turns: 20
Characters: 2

Enemies
-------
Orc King - lv 34 (2)
HP: 263              - Sol Spirit +2
MP: 103              - Wood Chop
ATK: 233  MATK: 114  - Attack +5
DEF: 152  MDEF:  92  - HP +30
ACC: 156   EVA: 107  -
MOV:   5  CRIT:   5  -

Lizard Guardian - lv 34 (2)
HP: 205              - Luna Spirit +1
MP: 116              - Impale!
ATK: 194  MATK: 112  - Piercing Power
DEF: 120  MDEF: 109  -
ACC: 204   EVA:  93  -
MOV:   5  CRIT:   4  -

Lizard Marshal - lv 35 (1)
HP: 217              - Luna Spirit +2
MP: 166              - Take Flight!
ATK: 205  MATK: 126  - Piercing Power II
DEF: 157  MDEF: 134  - Ravage!
ACC: 239   EVA: 119  - Accuracy +10
MOV:   5  CRIT:   5  -

Rewards
-------
GOLD: 300
ITEMS - Healing Herb

Round 4
=======
Turns: 20
Characters: 2

Enemies
-------
Lizard Marshal - lv 36 (2)
HP: 221              - Luna Spirit +2
MP: 167              - Take Flight!
ATK: 210  MATK: 129  - Piercing Power II
DEF: 161  MDEF: 138  - Ravage!
ACC: 243   EVA: 121  - Accuracy +10
MOV:   5  CRIT:   5  -

Qrow Knight - lv 35 (2)
HP: 170              - Luna Spirit +2
MP: 71               - Jugulaire
ATK: 192  MATK: 109  - Evade +5
DEF: 105  MDEF:  82  - Raise Mobility
ACC: 176   EVA: 163  -
MOV:   6  CRIT:  10  -

Qrow Leader - lv 36 (1)
HP: 195              - Luna Spirit +2
MP: 88               - Jugulaire
ATK: 210  MATK: 132  - Evade +5
DEF: 138  MDEF:  96  - Raise Mobility
ACC: 188   EVA: 177  - Spirit Sword
MOV:   6  CRIT:  12  -

Rewards
-------
GOLD: 400G
ITEMS - Lunar Phial

Round 5
=======
Turns: 20
Characters: 3

Enemies
-------
Gargoyle - lv 38 (4)
HP: 286              - Stella Spirit +1
MP: 62               - Defense +3
ATK: 222  MATK: 142  -
DEF: 178  MDEF:  46  -
ACC: 184   EVA:  48  -
MOV:   5  CRIT:  10  -

Golem - lv 39 (1)
HP: 381              - Body Slam
MP: 183              - Wallop
ATK: 259  MATK: 254  -
DEF: 141  MDEF: 175  -
ACC: 193   EVA:  74  -
MOV:   4  CRIT:   3  -

Rewards
-------
GOLD: 500
ITEMS - Healing Herb

Round 6
=======
Turns: 20
Characters: 3

Enemies
-------
Bowfighter - lv 40 (2)
HP: 159              - Luna Spirit +1
MP: 73               - Sniper
ATK: 198  MATK:  62  -
DEF:  88  MDEF:  62  -
ACC: 198   EVA:  77  -
MOV:   4  CRIT:   2  -

Archer - lv 41 (2)
HP: 167              - Luna Spirit +1
MP: 79               - Sniper
ATK: 240  MATK:  93  - Skewer Shot
DEF: 119  MDEF:  88  -
ACC: 209   EVA:  95  -
MOV:   4  CRIT:   3  -

Sniper - lv 42 (3)
HP: 200              - Luna Spirit +2
MP: 87               - Sniper II
ATK: 287  MATK:  98  - Skewer Shot
DEF: 124  MDEF:  67  - Recovery Shot
ACC: 234   EVA: 119  - Range +1
MOV:   4  CRIT:   4  -

Rewards
-------
GOLD: 600
ITEMS - Astral Phial

Round 7
=======
Turns: 20
Characters: 4

Enemies
-------
Bovimoth - lv 42 (2)
HP: 218              - Stella Spirit +1
MP: 86               - Desperation
ATK: 248  MATK: 100  - Attack +3
DEF: 137  MDEF: 125  -
ACC: 143   EVA:  68  -
MOV:   4  CRIT:   8  -

Gazelliath - lv 42 (2)
HP: 259              - Stella Spirit +1
MP: 95               - Desperation II
ATK: 254  MATK: 134  - Attack +5
DEF: 175  MDEF: 125  - Mighty Roar
ACC: 155   EVA:  81  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 43 (2)
HP: 286              - Stella Spirit +2
MP: 94               - Desperation III
ATK: 275  MATK: 137  - Attack +10
DEF: 188  MDEF: 156  - HP +20
ACC: 172   EVA:  91  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
GOLD: 700
ITEMS - Healing Seed

Round 8
=======
Turns: 20
Characters: 4

Enemies
-------
Flameflyer - lv 45 (2)
HP: 381              - Sol Spirit +2
MP: 238              - Flame
ATK: 285  MATK: 230  - Fireball II
DEF: 180  MDEF: 138  - Magic Defense +3
ACC: 165   EVA: 128  -
MOV:   5  CRIT:   6  -

Wyvern Lord - lv 45 (1)
HP: 437              - Sol Spirit +2
MP: 193              - Flame II
ATK: 310  MATK: 258  - Fireball II
DEF: 199  MDEF: 163  - Magic Defense +3
ACC: 175   EVA: 140  - Mobility +1
MOV:   6  CRIT:   7  -

Ogre - lv 44 (2)
HP: 562              - Luna Spirit +2
MP: 94               - Wood Chop
ATK: 313  MATK: 142  - HP Recovery
DEF: 148  MDEF: 120  -
ACC: 151   EVA:  83  -
MOV:   3  CRIT:   2  -

Comments
--------

Rewards
-------
GOLD: 800
ITEMS - Solar Phial, Lunar Phial, Astral Phial

Round 9
=======
Turns: 20
Characters: 4

Enemies
-------
Frost Demon - lv 46 (1)
HP: 363              - Luna Spirit +3
MP: 262              - Ice Bullet II
ATK: 276  MATK: 301  - Blizzard II
DEF: 184  MDEF: 306  - Poison
ACC: 239   EVA:  82  - Lower Force
MOV:   4  CRIT:   6  -

Ghost - lv 47 (4)
HP: 153              - Stella Spirit +2
MP: 219              - Mind Eater
ATK: 169  MATK: 270  - Thunderbolt II
DEF: 172  MDEF: 250  - Cyclone II
ACC: 163   EVA: 214  -
MOV:   5  CRIT:   3  -

Skeleton - lv 47 (4)
HP: 216              - Stella Spirit +1
MP: 156              - Blood Sword
ATK: 263  MATK: 214  -
DEF: 204  MDEF: 153  -
ACC: 228   EVA: 119  -
MOV:   5  CRIT:  18  -

Rewards
-------
GOLD: 900
ITEMS - Healing Seed

Round 10
========
Turns: 20
Characters: 4

Enemies
-------
Sniper - lv 48 (1)
HP: 218              - Luna Spirit +2
MP: 98               - Sniper II
ATK: 317  MATK: 116  - Skewer Shot
DEF: 142  MDEF:  79  - Recovery Shot
ACC: 258   EVA: 131  - Range +1
MOV:   4  CRIT:   4  -

Wizard - lv 48 (2)
HP: 164              - Luna Spirit +1
MP: 254              - Ice Bullet
ATK: 164  MATK: 267  - Blizzard
DEF: 152  MDEF: 218  - Magic Rust
ACC: 201   EVA:  86  - MP +10
MOV:   5  CRIT:   1  -

Dragon - lv 49 (1)
HP: 1171             - Sol Spirit +1
MP: 389              - Tail Whip
ATK: 392  MATK: 361  - Breath
DEF: 238  MDEF: 221  -
ACC: 197   EVA: 145  -
MOV:   4  CRIT:  10  -

Lich - lv 48 (1)
HP: 222              - Luna Spirit +3
MP: 323              - Healing Wind II
ATK: 199  MATK: 261  - Thor's Hammer
DEF: 225  MDEF: 220  - Thunderbolt II
ACC: 186   EVA:  98  - Magic Attack +5
MOV:   4  CRIT:   2  -

Rewards
-------
GOLD: 5000
ITEMS - War Reverie, Rune Spear, Spirits' Helve, Two Rounds,
Gem of Azure (Liane)

Events
------
Colosseum no longer available.

-------------------------------------------------------------------------------
Stage 16 - A New Pucelle (Bogs of Vermonde)
-------------------------------------------------------------------------------

Victory: Defeat Mawra
Defeat: Liane falls in battle
Turns: 17
Required Characters: 2/5 - Liane, Richard
Map Size: 25x25

Item Points
-----------
[24,  2] Clansman's Axe
[16, 13] Healing Seed
[ 8, 23] Round Shield

Enemies
-------
Mawra - lv 33 (1)
HP: 275              - Luna Spirit +2
MP: 108              - Critical Edge
ATK: 185  MATK: 115  - Strange Dance
DEF: 127  MDEF: 124  - Gold Shakedown
ACC: 158   EVA: 132  -
MOV:   5  CRIT:  40  -

Lizard Guardian - lv 33 (2)
HP: 202              - Luna Spirit +1
MP: 117              - Impale!
ATK: 189  MATK: 109  - Piercing Power
DEF: 117  MDEF: 106  -
ACC: 201   EVA:  91  -
MOV:   5  CRIT:   4  -

Dark Elf (male) - lv 33 (2)
HP: 162              - Luna Spirit +1
MP: 105              - Sniper
ATK: 172  MATK: 153  - Poison Arrow
DEF: 103  MDEF:  74  -
ACC: 159   EVA:  75  -
MOV:   5  CRIT:   4  -

Qrow - lv 32 (2)
HP: 140              - Luna Spirit +1
MP: 56               - Evade +5
ATK: 168  MATK:  82  -
DEF:  91  MDEF:  68  -
ACC: 162   EVA: 149  -
MOV:   6  CRIT:   8  -

Dark Elf (female) - lv 33 (2)
HP: 113              - Luna Spirit +2
MP: 149              - Sniper
ATK: 169  MATK: 158  - Meteor Bolt
DEF: 105  MDEF:  42  - Poison Arrow
ACC: 175   EVA:  73  -
MOV:   5  CRIT:   8  -

Wyvern - lv 32 (1)
HP: 264              - Sol Spirit +1
MP: 160              - Flame
ATK: 202  MATK: 135  - Fireball
DEF: 120  MDEF:  79  -
ACC: 116   EVA: 104  -
MOV:   5  CRIT:   5  -

Rewards
-------
EXP:  728
GOLD: 1900
ITEMS - Healing Seed, Sibull Fruit

Events
------
Free Combat opens at Chalons.
Stage 17 opens at Reims.

-------------------------------------------------------------------------------
Free Stage - Chalons
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 25x25

Item Points
-----------
[25, 22] Solar Phial
[ 4, 19] Lunar Phial
[ 7, 11] Solar Phial

Enemies
-------
Orc King - lv 30 (1)
HP: 236              - Sol Spirit +2
MP: 91               - Wood Chop
ATK: 209  MATK: 102  - Attack +5
DEF: 132  MDEF:  76  - HP +30
ACC: 143   EVA:  99  -
MOV:   5  CRIT:   5  -

Lizard Guardian - lv 30 (2)
HP: 187              - Luna Spirit +1
MP: 108              - Impale!
ATK: 176  MATK: 100  - Piercing Power
DEF: 108  MDEF:  97  -
ACC: 191   EVA:  86  -
MOV:   5  CRIT:   4  -

Gazelliath - lv 30 (4)
HP: 208              - Stella Spirit +1
MP: 68               - Desperation II
ATK: 194  MATK:  98  - Attack +5
DEF: 127  MDEF:  89  - Mighty Roar
ACC: 136   EVA:  67  -
MOV:   5  CRIT:  10  -

Golem - lv 30 (2)
HP: 292              - Body Slam
MP: 142              - Wallop
ATK: 205  MATK: 200  -
DEF: 105  MDEF: 130  -
ACC: 170   EVA:  60  -
MOV:   4  CRIT:   3  -

Rewards
-------
EXP:  362
GOLD: 250

-------------------------------------------------------------------------------
Stage 17 - To Crown a King (Reims)
-------------------------------------------------------------------------------

Victory: Guide Charles VII to the cathedral's entrance
Defeat: Charles VII falls in battle
Turns: 20
Required Characters: 1/6 - Liane
Guest: Charles VII (not controllable)
Map Size: 20x24

Item Points
-----------
[ 6, 22] Sibull Fruit
[12, 14] Round Shield
[18, 18] Eldish Fruit

Enemies
-------
Mawra - lv 32 (1)
HP: 300              - Luna Spirit +2
MP: 170              - Critical Edge
ATK: 178  MATK: 110  - Strange Dance
DEF: 119  MDEF: 120  - Venom Edge
ACC: 160   EVA: 135  - Gold Shakedown
MOV:   5  CRIT:  40  -

Dark Elf (male) - lv 32 (3)
HP: 150              - Luna Spirit +1
MP: 107              - Sniper
ATK: 168  MATK: 149  - Poison Arrow
DEF: 100  MDEF:  72  -
ACC: 157   EVA:  74  -
MOV:   5  CRIT:   4  -

Qrow - lv 32 (2)
HP: 141              - Luna Spirit +1
MP: 58               - Evade +5
ATK: 168  MATK:  82  -
DEF:  91  MDEF:  68  -
ACC: 162   EVA: 149  -
MOV:   6  CRIT:   8  -

Qrow Knight - lv 32 (3)
HP: 160              - Luna Spirit +2
MP: 60               - Jugulaire
ATK: 180  MATK: 100  - Evade +5
DEF:  99  MDEF:  70  - Raise Mobility
ACC: 170   EVA: 155  -
MOV:   6  CRIT:  10  -

Mage - lv 32 (1)
HP: 112              - Sol Spirit +1
MP: 142              - Fireball
ATK: 105  MATK: 172  - Lower Force
DEF:  88  MDEF: 126  - Heal
ACC:  96   EVA:  62  -
MOV:   4  CRIT:   3  -

Bovimoth - lv 32 (3)
HP: 181              - Stella Spirit +1
MP: 71               - Desperation
ATK: 198  MATK:  80  - Attack +3
DEF: 107  MDEF:  95  -
ACC: 128   EVA:  58  -
MOV:   4  CRIT:   8  -

Knighted Lancer - lv 32 (2)
HP: 167              - Stella Spirit +1
MP: 87               - Piercing Power
ATK: 181  MATK:  90  - Leg Strike
DEF: 119  MDEF: 105  -
ACC: 172   EVA: 116  -
MOV:   5  CRIT:   4  -

Comments
--------
A Dark Elf (male) will reinforce at the southern central stairs, and two Qrow
Knights will reinforce near Mawra after you kill the original Qrow Knight.

If you don't leave someone behind to take out the Dark Elf immediately, it will
one hit kill Charles. Aside from that, this level is fairly straightforward.

Be aware that you can somewhat alter Charles' movement by standing in positions
where he would move the next turn.

Rewards
-------
EXP:  716
GOLD: 2500
ITEMS - Xheno Fruit, Geddo Fruit, Galaxy Phial

Events
------
Shop opens at Reims.
Shop at Chinon upgrades.
Free Stage opens at Bogs of Vermonde.
Stage 18 opens at Paris Ramparts.
Gilles leaves.

-------------------------------------------------------------------------------
Shop - Chinon
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14          [After Stage 17]
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4  [After Stage 17]
Battleaxe       (520G)  ATK +10          [After Stage 17]
Clansman's Axe  (980G)  ATK +16          [After Stage 17]
Tribal Bow     (1100G)  ATK +13          [After Stage 17]
Silver Knife    (810G)  ATK +7, CRIT +30 [After Stage 17]
Crystal Wand    (840G)  ATK +8, MATK +4  [After Stage 17]

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9          [After Stage 17]
Leather Armor    (760G) DEF +13, EVA -1 [After Stage 17]

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8  [After Stage 17]
Steel Shield (850G) DEF +9, EVA +12 [After Stage 17]

Items
-----
Healing Herb (50G)  HP+ 60
Healing Seed (300G) HP+ 120             [After Stage 17]
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball    (500G) lvl 5
Ice Bullet  (500G) lvl 6
Thunderbolt (500G) lvl 7

Blue
----
HP +20 (800G) lvl 11
MP +10 (300G) lvl 7

-------------------------------------------------------------------------------
Shop - Reims
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4
Battleaxe       (520G)  ATK +10
Clansman's Axe  (980G)  ATK +16
Tribal Bow     (1100G)  ATK +13
Silver Knife    (810G)  ATK +7, CRIT +30
Crystal Wand    (840G)  ATK +8, MATK +4

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12

Items
-----
Healing Herb (50G)  HP+ 60
Healing Seed (300G) HP+ 120
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball    (500G) lvl 5
Ice Bullet  (500G) lvl 6
Thunderbolt (500G) lvl 7
Heal        (600G) lvl 3
Cure        (600G) lvl 7

Blue
----
HP +20          (800G)  lvl 11
MP +10          (300G)  lvl 7
Attack +3       (1000G) lvl 1
Magic Attack +3 (2000G) lvl 8
Defense +3      (1000G) lvl 5
Magic Defense +3 (1000G) lvl 5

-------------------------------------------------------------------------------
Free Stage - Bogs of Vermonde
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 25x25

Item Points
-----------
[24,  2] Healing Herb/Erpow Fruit
[16, 13] Healing Herb
[ 8, 23] 300G

Enemies
-------
Troll - lv 32 (1)
HP: 351              - Luna Spirit +1
MP: 71               - Wood Chop
ATK: 225  MATK:  68  - HP Recovery
DEF:  89  MDEF:  44  -
ACC: 112   EVA:  64  -
MOV:   3  CRIT:   1  -

Lizard Marshal - lv 32 (2)
HP: 207              - Luna Spirit +2
MP: 152              - Take Flight!
ATK: 192  MATK: 117  - Piercing Power II
DEF: 147  MDEF: 124  - Ravage!
ACC: 229   EVA: 112  - Accuracy +10
MOV:   5  CRIT:   5  -

Dark Elf (male) - lv 32 (4)
HP: 155              - Luna Spirit +1
MP: 107              - Sniper
ATK: 168  MATK: 149  - Poison Arrow
DEF: 100  MDEF:  72  -
ACC: 157   EVA:  74  -
MOV:   5  CRIT:   4  -

Qrow Knight - lv 32 (2)
HP: 160              - Luna Spirit +2
MP: 60               - Jugulaire
ATK: 180  MATK: 100  - Evade +5
DEF:  99  MDEF:  70  - Raise Mobility
ACC: 170   EVA: 155  -
MOV:   6  CRIT:  10  -

Wyvern - lv 32 (1)
HP: 265              - Sol Spirit +1
MP: 161              - Flame
ATK: 202  MATK: 135  - Fireball
DEF: 120  MDEF:  79  -
ACC: 116   EVA: 104  -
MOV:   5  CRIT:   5  -

Rewards
-------
EXP:  330
GOLD: 250

-------------------------------------------------------------------------------
Stage 18 - Vicissitudes (Paris Ramparts)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Liane falls in battle
Turns: 20
Required Characters: 1/5 - Liane
Guests: Alain, Pierre, Rene (not controllable)
Map Size: 25x17

Item Points
-----------
[ 9, 11] 1000G/Mana Jewel
[13, 17] 800G

Enemies
-------
Knighted Blade - lv 33 (3)
HP: 245              - Sol Spirit +1
MP: 73               - Accuracy +5
ATK: 193  MATK:  84  -
DEF: 125  MDEF:  76  -
ACC: 164   EVA: 104  -
MOV:   5  CRIT:   5  -

Swordmaster - lv 33 (3)
HP: 218              - Sol Spirit +2
MP: 83               - Counter
ATK: 206  MATK:  91  - Accuracy +5
DEF: 142  MDEF: 101  - Crescent Arc
ACC: 172   EVA: 125  -
MOV:   5  CRIT:   6  -

Sniper - lv 33 (2)
HP: 164              - Luna Spirit +2
MP: 72               - Sniper II
ATK: 242  MATK:  71  - Skewer Shot
DEF:  97  MDEF:  49  - Recovery Shot
ACC: 198   EVA: 100  - Range +1
MOV:   4  CRIT:   4  -

Wizard - lv 33 (4)
HP: 124              - Luna Spirit +1
MP: 187              - Ice Bullet
ATK: 119  MATK: 192  - Blizzard
DEF: 107  MDEF: 158  - Magic Rust
ACC: 156   EVA:  63  - MP +10
MOV:   5  CRIT:   1  -

Knighted Lancer - lv 33 (4)
HP: 171              - Stella Spirit +1
MP: 92               - Piercing Power
ATK: 185  MATK:  92  - Leg Strike
DEF: 122  MDEF: 109  -
ACC: 174   EVA: 119  -
MOV:   5  CRIT:   4  -

Comments
--------
As soon as you kill everything, reinforcements will appear: 2 Swordmaster,
2 Knighted Lancer, and 2 Wizards.


Rewards
-------
EXP:  644
GOLD: 1000
ITEMS - Healing Herb, Mana Shard

Events
------
Proceed to Chinon.

When given the choice:

A. La Charite - This path will result in you gaining the only whip user in the
game. She is a near-copy of Colet, acting as another Spy/Thief type, including
the ability to steal skill stones.

B. St Pierre-le-Moutier - This path will result in you gaining a second staff
user/mage type. Stage 19 opens at St. Pierre-le-Moutier.

-------------------------------------------------------------------------------
Stage 19A - Narrow Roads (La Charite)
-------------------------------------------------------------------------------

Victory: Defeat the rebel leader
Defeat: All allies fall in battle
Turns: 15
Required Characters: 2/7 - Liane, Rose
Map Size: 28x25

Item Points
-----------
[12, 14] 1000G
[11, 25] 800G

Enemies
-------
Rebel Leader - lv 36 (1)
HP: 235              - Sol Spirit +2
MP: 93               - Counter
ATK: 218  MATK: 100  - Accuracy +5
DEF: 154  MDEF: 110  - Crescent Arc
ACC: 179   EVA: 131  -
MOV:   5  CRIT:   6  -

Knighted Blade - lv 35 (4)
HP: 252              - Sol Spirit +1
MP: 80               - Accuracy +5
ATK: 201  MATK:  88  -
DEF: 131  MDEF:  80  -
ACC: 168   EVA: 108  -
MOV:   5  CRIT:   5  -

Wizard - lv 34 (1)
HP: 122              - Luna Spirit +1
MP: 196              - Ice Bullet
ATK: 122  MATK: 197  - Blizzard
DEF: 110  MDEF: 162  - Magic Rust
ACC: 159   EVA:  65  - MP +10
MOV:   5  CRIT:   1  -

Necromancer - lv 36 (2)
HP: 124              - Luna Spirit +2
MP: 189              - Heal
ATK: 115  MATK: 134  - Cyclone
DEF:  95  MDEF: 126  - Thunderbolt
ACC: 126   EVA:  62  - MP +20
MOV:   4  CRIT:   2  -

Mage - lv 34 (1)
HP: 122              - Sol Spirit +1
MP: 144              - Fireball
ATK: 111  MATK: 182  - Lower Force
DEF:  94  MDEF: 134  - Heal
ACC:  99   EVA:  63  -
MOV:   4  CRIT:   3  -

Ceratoth - lv 34 (2)
HP: 241              - Stella Spirit +2
MP: 85               - Desperation III
ATK: 230  MATK: 110  - Attack +10
DEF: 152  MDEF: 120  - HP +20
ACC: 156   EVA:  78  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  696
GOLD: 1500
ITEMS - Geddo Fruit, Nimble Tonic

Events
------
Rose joins.
Roger leaves.
Shop opens at La Charite.
Shop opens at St. Pierre-le-Moutier.
Free stage opens at Paris Ramparts.
Stage 20 opens at Clairoix.

-------------------------------------------------------------------------------
Stage 19B - The Magician Girl (St. Pierre-le-Moutier)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Any one crystal is destroyed.
Turns: 15
Required Characters: 2/7 - Liane, Claire
Map Size: 25x25

Item Points
-----------
[10, 12] 1000G
[24,  3] Chainmail Armor
[ 4, 23] Shatteraxe

Enemies
-------
Lizard Guardian - lv 34 (2)
HP: 206              - Luna Spirit +1
MP: 121              - Impale!
ATK: 194  MATK: 112  - Piercing Power
DEF: 120  MDEF: 109  -
ACC: 204   EVA:  93  -
MOV:   5  CRIT:   4  -

Knighted Blade - lv 35 (3)
HP: 254              - Sol Spirit +1
MP: 80               - Accuracy +5
ATK: 201  MATK:  88  -
DEF: 131  MDEF:  80  -
ACC: 168   EVA: 108  -
MOV:   5  CRIT:   5  -

Qrow Knight - lv 35 (2)
HP: 171              - Luna Spirit +2
MP: 72               - Jugulaire
ATK: 192  MATK: 109  - Evade +5
DEF: 105  MDEF:  82  - Raise Mobility
ACC: 176   EVA: 163  -
MOV:   6  CRIT:  10  -

Dark Elf (female) - lv 34 (2)
HP: 117              - Luna Spirit +2
MP: 155              - Sniper
ATK: 173  MATK: 162  - Meteor Bolt
DEF: 108  MDEF:  43  - Poison Arrow
ACC: 178   EVA:  75  -
MOV:   5  CRIT:   8  -

Necromancer - lv 35 (1)
HP: 124              - Luna Spirit +2
MP: 183              - Heal
ATK: 112  MATK: 131  - Cyclone
DEF:  92  MDEF: 122  - Thunderbolt
ACC: 125   EVA:  61  - MP +20
MOV:   4  CRIT:   2  -

Comments
--------
Assign two man teams to head toward each crystal. The enemies tend to attack
units rather than crystals, as long as you have one in range.

Rewards
-------
EXP:  700
GOLD: 1500
ITEMS - Rysecor Fruit, Warding Tonic

Events
------
Claire joins.
Roger leaves.
Shop opens at La Charite.
Shop opens at St. Pierre-le-Moutier.
Free stage opens at Paris Ramparts.
Stage 20 opens at Clairoix.

-------------------------------------------------------------------------------
Shop - La Charite
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4
Battleaxe       (520G)  ATK +10
Clansman's Axe  (980G)  ATK +16
Tribal Bow     (1100G)  ATK +13
Silver Knife    (810G)  ATK +7, CRIT +30
Crystal Wand    (840G)  ATK +8, MATK +4
Metal Whip     (1100G)  ATK +20

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12

Items
-----
Healing Herb (50G)  HP+ 60
Healing Seed (300G) HP+ 120
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball    (500G) lvl 5
Ice Bullet  (500G) lvl 6
Thunderbolt (500G) lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7
Attack +3        (1000G) lvl 1
Magic Attack +3  (2000G) lvl 8
Accuracy +5      (1000G) lvl 7
Evade +5         (1000G) lvl 4
Magic Defense +3 (1000G) lvl 5

-------------------------------------------------------------------------------
Shop - St. Pierre-le-Moutier
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4
Battleaxe       (520G)  ATK +10
Clansman's Axe  (980G)  ATK +16
Tribal Bow     (1100G)  ATK +13
Silver Knife    (810G)  ATK +7, CRIT +30
Crystal Wand    (840G)  ATK +8, MATK +4

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12

Items
-----
Healing Herb (50G)  HP+ 60
Healing Seed (300G) HP+ 120
Solar Phial  (500G) Sol Damage (~30)
Lunar Phial  (500G) Luna Damage (~30)
Astral Phial (500G) Stella Damage (~30)

Magic
-----
Fireball       (500G)  lvl 5
Fireball II    (1000G) lvl 15
Ice Bullet     (500G)  lvl 6
Ice Bullet II  (1000G) lvl 15
Thunderbolt    (500G)  lvl 7
Thunderbolt II (1000G) lvl 15
Raise Force    (500G)  lvl 17
Magic Shield   (500G)  lvl 18
Lower Mobility (500G)  lvl 10
Poison         (600G)  lvl 10
Lower Force    (500G)  lvl 13
Lower Defenses (500G)  lvl 21

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7

-------------------------------------------------------------------------------
Free Stage - Paris Ramparts
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 25x17

Item Points
-----------
[ 9, 11] Healing Herb
[13, 17] 300G

Enemies
-------
Dark Elf (female) - lv 38 (2)
HP: 127              - Luna Spirit +2
MP: 168              - Sniper
ATK: 189  MATK: 178  - Meteor Bolt
DEF: 120  MDEF:  47  - Poison Arrow
ACC: 188   EVA:  81  -
MOV:   5  CRIT:   8  -

Ogre - lv 37 (2)
HP: 461              - Luna Spirit +2
MP: 79               - Wood Chop
ATK: 271  MATK: 114  - HP Recovery
DEF: 120  MDEF:  85  -
ACC: 135   EVA:  78  -
MOV:   3  CRIT:   2  -

Necromancer - lv 38 (2)
HP: 131              - Luna Spirit +2
MP: 195              - Heal
ATK: 121  MATK: 140  - Cyclone
DEF: 101  MDEF: 134  - Thunderbolt
ACC: 129   EVA:  63  - MP +20
MOV:   4  CRIT:   2  -

Gazelliath - lv 38 (6)
HP: 242              - Stella Spirit +1
MP: 90               - Desperation II
ATK: 234  MATK: 122  - Attack +5
DEF: 159  MDEF: 113  - Mighty Roar
ACC: 149   EVA:  76  -
MOV:   5  CRIT:  10  -

Rewards
-------
EXP:  395
GOLD: 300

-------------------------------------------------------------------------------
Stage 20 - The Snare (Clairoix)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Enemy breaches the town gates
Turns: 12
Required Characters: 1/7 - Liane
Guests: Paul the Hack, Clever Claude, Shifty Maurice
Map Size: 24x25

Item Points
-----------
[ 2,  5] 800G
[13,  8] Rysecor Fruit

Enemies
-------
Lady Noire - lv 35 (2)
HP: 180              - Stella Spirit +1
MP: 99               - Stun Whip
ATK: 186  MATK:  97  - Gold Snatcher
DEF: 152  MDEF:  97  - Jezebel's Slave
ACC: 158   EVA: 148  - Slip Through
MOV:   5  CRIT:  20  -

Orc King - lv 35 (4)
HP: 272              - Sol Spirit +2
MP: 102              - Wood Chop
ATK: 239  MATK: 117  - Attack +5
DEF: 157  MDEF:  96  - HP +30
ACC: 160   EVA: 109  -
MOV:   5  CRIT:   5  -

Qrow Leader - lv 35 (2)
HP: 192              - Luna Spirit +2
MP: 83               - Jugulaire
ATK: 205  MATK: 129  - Evade +5
DEF: 135  MDEF:  92  - Raise Mobility
ACC: 186   EVA: 174  - Spirit Sword
MOV:   6  CRIT:  12  -

Troll - lv 35 (2)
HP: 382              - Luna Spirit +1
MP: 78               - Wood Chop
ATK: 240  MATK:  77  - HP Recovery
DEF:  98  MDEF:  56  -
ACC: 118   EVA:  66  -
MOV:   3  CRIT:   1  -

Comments
--------
The guests will switch sides at the beginning of turn two.

The enemies in this stage seem to vastly prefer running for the town to
attacking units, so be aware of their movement range. Also, the whip-users
have Slip Through so you cannot physically block them.

Rewards
-------
EXP:  628
GOLD: 1700
ITEMS - Erpow Fruit, Angel's Grace, Champion's Sword

Events
------
Liane leaves.
When asked to save, save in a separate file.
Stage 21 automatically comes next.
Be sure to equip Jeanne and Gilles when you're given the chance. Skills and
weapons/armor.

-------------------------------------------------------------------------------
Stage 21 - Fated to War
-------------------------------------------------------------------------------

Victory: Defeat the trio of therions
Defeat: All allies fall in battle
Turns: 20
Required Characters: 2/2 - Jeanne, Gilles
Map Size: 25x25

Item Points
-----------
[ 6,  6] 300G/500G
[22, 23] 500G

Enemies
-------
Slinker - lv 36 (1)
HP: 250              - Stella Spirit +3
MP: 300              - Lightning
ATK: 163  MATK: 172  - Thunderbolt II
DEF: 137  MDEF: 160  - Cyclone II
ACC: 140   EVA: 135  - EXP Bonus
MOV:   5  CRIT:   2  -

Blaze - lv 36 (1)
HP: 380              - Sol Spirit +2
MP: 140              - Helm Splitter
ATK: 241  MATK: 100  - Compass
DEF: 174  MDEF:  90  -
ACC: 160   EVA: 117  -
MOV:   4  CRIT:   3  -

Mawra - lv 36 (1)
HP: 330              - Luna Spirit +2
MP: 200              - Critical Edge
ATK: 188  MATK: 150  - Two Hits
DEF: 134  MDEF: 160  - Venom Edge
ACC: 180   EVA: 135  - EXP Bonus
MOV:   5  CRIT:  40  - Gold Shakedown

Lizard Guardian - lv 35 (2)
HP: 216              - Luna Spirit +1
MP: 116              - Impale!
ATK: 198  MATK: 115  - Piercing Power
DEF: 123  MDEF: 112  -
ACC: 207   EVA:  94  -
MOV:   5  CRIT:   4  -

Lizard Marshal - lv 35 (1)
HP: 219              - Luna Spirit +2
MP: 162              - Take Flight!
ATK: 205  MATK: 126  - Piercing Power II
DEF: 157  MDEF: 134  - Ravage!
ACC: 239   EVA: 119  - Accuracy +10
MOV:   5  CRIT:   5  -

Rewards
-------
EXP:  688
GOLD: 1700
ITEMS - Eldish Fruit, Critical Tonic, Gem of Levin (Gilles)

Events
------
Shop at Clairoix opens.
Free Stage at La Charite opens.
Free Stage at St. Pierre-le-Moutier opens.
Stage 22 opens at Grandgris Pass.

WARNING: If you have not yet completed the first version of the Colosseum, do
not complete it from this point until after you have entered Rouen.

-------------------------------------------------------------------------------
Shop - Clairoix
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword     (100G)  ATK +3
Rapier          (450G)  ATK +6, ACC +10
Assault Blade   (900G)  ATK +14
Iron Lance      (470G)  ATK +5, EVA +2
Vanspear        (950G)  ATK +12, EVA +4
Battleaxe       (520G)  ATK +10
Clansman's Axe  (980G)  ATK +16
Tribal Bow     (1100G)  ATK +13
Silver Knife    (810G)  ATK +7, CRIT +30
Crystal Wand    (840G)  ATK +8, MATK +4

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12

Items
-----
Healing Herb     (50G) HP+ 60
Healing Seed    (300G) HP+ 120
Healing Fruit  (1600G) HP+ 180
Mana Shard      (500G) MP+ 30
Strength Tonic  (100G) ATK +10, 3 turns
Magical Tonic   (100G) MATK +10, 3 turns
Defense Tonic   (100G) DEF +10, 3 turns
Warding Tonic   (100G) MDEF +10, 3 turns
Stability Tonic (100G) ACC +20, 3 turns
Reflex Tonic    (100G) EVA +20, 3 turns
Solar Phial     (500G) Sol Damage (~30)
Lunar Phial     (500G) Luna Damage (~30)
Astral Phial    (500G) Stella Damage (~30)

Magic
-----
Fireball       (500G)  lvl 5
Ice Bullet     (500G)  lvl 6
Thunderbolt    (500G)  lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7

-------------------------------------------------------------------------------
Free Stage - La Charite
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 28x25

Item Points
-----------
[12, 14] Healing Herb
[11, 25] Lunar Phial
[21,  1] 1000G

Enemies
-------
Swordfighter - lv 39 (4)
HP: 264              - Sol Spirit +1
MP: 82               -
ATK: 204  MATK:  86  -
DEF: 130  MDEF:  83  -
ACC: 157   EVA: 105  -
MOV:   5  CRIT:   4  -

Wizard - lv 39 (2)
HP: 136              - Luna Spirit +1
MP: 222              - Ice Bullet
ATK: 137  MATK: 222  - Blizzard
DEF: 125  MDEF: 182  - Magic Rust
ACC: 174   EVA:  72  - MP +10
MOV:   5  CRIT:   1  -

Wyvern - lv 39 (2)
HP: 300              - Sol Spirit +1
MP: 182              - Flame
ATK: 230  MATK: 170  - Fireball
DEF: 142  MDEF: 100  -
ACC: 130   EVA: 112  -
MOV:   5  CRIT:   5  -

Knighted Lancer - lv 39 (2)
HP: 199              - Stella Spirit +1
MP: 108              - Piercing Power
ATK: 209  MATK: 104  - Leg Strike
DEF: 140  MDEF: 133  -
ACC: 187   EVA: 137  -
MOV:   5  CRIT:   4  -

Rewards
-------
EXP:  433
GOLD: 300

-------------------------------------------------------------------------------
Free Stage - St. Pierre-le-Moitier
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Any one crystal is destroyed
Turns: 20
Required Characters: 0/7
Map Size: 25x25

Item Points
-----------
[10, 12] Healing Fruit
[24,  3] Chainmail Armor/Dragon Leathers
[ 4, 23] Trident/Shatteraxe

Enemies
-------
Lizard Marshal - lv 39 (2)
HP: 233              - Luna Spirit +2
MP: 180              - Take Flight!
ATK: 223  MATK: 138  - Piercing Power II
DEF: 171  MDEF: 148  - Ravage!
ACC: 253   EVA: 128  - Accuracy +10
MOV:   5  CRIT:   5  -

Knighted Blade - lv 38 (1)
HP: 267              - Sol Spirit +1
MP: 80               - Accuracy +5
ATK: 213  MATK:  94  -
DEF: 140  MDEF:  86  -
ACC: 173   EVA: 113  -
MOV:   5  CRIT:   5  -

Swordmaster - lv 39 (2)
HP: 253              - Sol Spirit +2
MP: 96               - Counter
ATK: 230  MATK: 109  - Accuracy +5
DEF: 166  MDEF: 119  - Crescent Arc
ACC: 186   EVA: 137  -
MOV:   5  CRIT:   6  -

Qrow Leader - lv 38 (2)
HP: 200              - Luna Spirit +2
MP: 99               - Jugulaire
ATK: 220  MATK: 138  - Evade +5
DEF: 144  MDEF: 104  - Raise Mobility
ACC: 192   EVA: 183  - Spirit Sword
MOV:   6  CRIT:  12  -

Dark Elf (female) - lv 39 (2)
HP: 131              - Luna Spirit +2
MP: 169              - Sniper
ATK: 193  MATK: 182  - Meteor Bolt
DEF: 123  MDEF:  48  - Poison Arrow
ACC: 190   EVA:  82  -
MOV:   5  CRIT:   8  -

Necromancer - lv 38 (1)
HP: 127              - Luna Spirit +2
MP: 198              - Heal
ATK: 121  MATK: 140  - Cyclone
DEF: 101  MDEF: 134  - Thunderbolt
ACC: 129   EVA:  63  - MP +20
MOV:   4  CRIT:   2  -

Rewards
-------
EXP:  433
GOLD: 300

-------------------------------------------------------------------------------
Stage 22 - Hopes Unattained (Grandgris Pass)
-------------------------------------------------------------------------------

Victory: Defeat Blaze and Mawra
Defeat: All allies fall in battle
Turns: 12
Required Characters: 1/7 - Jeanne
Map Size: 22x22

Item Points
-----------
[ 3,  6] Eldish Fruit
[17, 10] Dragon Leathers
[20, 12] Shatteraxe

Enemies
-------
Blaze - lv 38 (1)
HP: 410              - Sol Spirit +3
MP: 151              - Helm Splitter
ATK: 262  MATK: 114  - Compass
DEF: 184  MDEF: 100  - EXP Bonus
ACC: 172   EVA: 128  -
MOV:   4  CRIT:   3  -

Mawra - lv 38 (1)
HP: 355              - Luna Spirit +3
MP: 212              - Healing Wind
ATK: 202  MATK: 165  - Three Hits
DEF: 145  MDEF: 178  - Sneak By
ACC: 193   EVA: 141  - EXP Bonus
MOV:   5  CRIT:  10  - Gold Shakedown

Qrow Leader - lv 36 (2)
HP: 194              - Luna Spirit +2
MP: 89               - Jugulaire
ATK: 210  MATK: 132  - Evade +5
DEF: 138  MDEF:  96  - Raise Mobility
ACC: 188   EVA: 177  - Spirit Sword
MOV:   6  CRIT:  12  -

Wyvern - lv 37 (4)
HP: 287              - Sol Spirit +1
MP: 177              - Flame
ATK: 222  MATK: 160  - Fireball
DEF: 136  MDEF:  94  -
ACC: 126   EVA: 110  -
MOV:   5  CRIT:   5  -

Ogre - lv 38 (2)
HP: 478              - Luna Spirit +2
MP: 79               - Wood Chop
ATK: 277  MATK: 118  - HP Recovery
DEF: 124  MDEF:  90  -
ACC: 138   EVA:  78  -
MOV:   3  CRIT:   2  -

Skeleton - lv 38 (3)
HP: 188              - Stella Spirit +1
MP: 134              - Blood Sword
ATK: 223  MATK: 178  -
DEF: 168  MDEF: 126  -
ACC: 201   EVA: 106  -
MOV:   5  CRIT:  18  -

Demon - lv 37 (3)
HP: 270              - Luna Spirit +1
MP: 177              - Ice Bullet II
ATK: 221  MATK: 230  - Blizzard II
DEF: 148  MDEF: 230  - Poison
ACC: 148   EVA:  93  -
MOV:   5  CRIT:   4  -

Comments
--------
About the time you reach the second platform and have killed the first wave of
enemies, the three Demons will appear on the second platform.

If you finish off the Demons, a trio of Wyverns will also reinforce.

Rewards
-------
EXP:  680
GOLD: 1800
ITEMS - Rysecor Fruit, Healing Vapors

Events
------
Visit Rouen and enter to continue plot.
Cuisses joins.
Shop opens at Rouen.
Free Stage opens at Clairoix.
Free Stage opens at Tower of Alsace.
Stage 23 opens at Cents-Abris Ruins.

-------------------------------------------------------------------------------
Shop - Rouen
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword       (100G) ATK +3
Rapier            (450G) ATK +6, ACC +10
Assault Blade     (900G) ATK +14
Champion's Sword (1800G) ATK+26
Iron Lance        (470G) ATK +5, EVA +2
Vanspear          (950G) ATK +12, EVA +4
Trident          (1900G) ATK +24, EVA +5
Battleaxe         (520G) ATK +10
Clansman's Axe    (980G) ATK +16
Shatteraxe       (2000G) ATK +32
Tribal Bow       (1100G) ATK +13
Bow of the Sun   (2100G) ATK +25
Silver Knife      (810G) ATK +7, CRIT +30
Flame Edge       (1700G) ATK +16, CRIT +20
Crystal Wand      (840G) ATK +8, MATK +4
Heavy Mace       (1700G) ATK +19, MATK +7
Blade Whip       (3100G) ATK +28

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Dragon Leathers (2300G) DEF +26
Leather Armor    (760G) DEF +13, EVA -1

Shield
------
Buckler      (150G) DEF +2, EVA +5
Round Shield (380G) DEF +6, EVA +8
Steel Shield (850G) DEF +9, EVA +12

Items
-----
Healing Herb     (50G) HP+ 60
Healing Seed    (300G) HP+ 120
Solar Phial     (500G) Sol Damage (~30)
Lunar Phial     (500G) Luna Damage (~30)
Astral Phial    (500G) Stella Damage (~30)

Magic
-----
Fireball       (500G)  lvl 5
Ice Bullet     (500G)  lvl 6
Thunderbolt    (500G)  lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7

-------------------------------------------------------------------------------
Free Stage - Clairoix
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 24x25

Item Points
-----------
[ 2,  5] 300G
[13,  8] 300G
[22, 21] Erpow Fruit

Enemies
-------
Orc King - lv 40 (5)
HP: 305              - Sol Spirit +2
MP: 117              - Wood Chop
ATK: 269  MATK: 132  - Attack +5
DEF: 182  MDEF: 116  - HP +30
ACC: 176   EVA: 119  -
MOV:   5  CRIT:   5  -

Qrow Leader - lv 39 (2)
HP: 204              - Luna Spirit +2
MP: 103              - Jugulaire
ATK: 225  MATK: 141  - Evade +5
DEF: 147  MDEF: 108  - Raise Mobility
ACC: 194   EVA: 186  - Spirit Sword
MOV:   6  CRIT:  12  -

Troll - lv 40 (2)
HP: 444              - Luna Spirit +1
MP: 85               - Wood Chop
ATK: 265  MATK:  92  - HP Recovery
DEF: 113  MDEF:  76  -
ACC: 128   EVA:  70  -
MOV:   3  CRIT:   1  -

Ogre - lv 38 (1)
HP: 491              - Luna Spirit +2
MP: 81               - Wood Chop
ATK: 283  MATK: 122  - HP Recovery
DEF: 128  MDEF:  95  -
ACC: 140   EVA:  79  -
MOV:   3  CRIT:   2  -

Gazelliath - lv 39 (3)
HP: 249              - Stella Spirit +1
MP: 90               - Desperation II
ATK: 239  MATK: 125  - Attack +5
DEF: 163  MDEF: 116  - Mighty Roar
ACC: 150   EVA:  77  -
MOV:   5  CRIT:  10  -

Rewards
-------
EXP:  447
GOLD: 300

-------------------------------------------------------------------------------
Free Stage - Tower of Alsace (1st)
-------------------------------------------------------------------------------

Victory: Defeat the Qrow Leader
Defeat: Colet falls in battle
Turns: 40
Required Characters: 1/3 - Colet
Map Size: 21x20

Item Points
-----------
[13, 11] 500G
[17, 18] 500G
[13, 18] 500G
[ 4, 20] Eldish Fruit

Enemies
-------
Qrow Leader - lv 35 (1)
HP: 190              - Luna Spirit +2
MP:  84              - Jugulaire
ATK: 205  MATK: 129  - Evade +5
DEF: 135  MDEF:  92  - Raise Mobility
ACC: 186   EVA: 174  - Spirit Sword
MOV:   6  CRIT:  12  -

Qrow - lv 35 (2)
HP: 155              - Luna Spirit +1
MP: 64               - Evade +5
ATK: 177  MATK:  88  -
DEF:  97  MDEF:  77  -
ACC: 168   EVA: 156  -
MOV:   6  CRIT:   8  -

Qrow Knight - lv 35 (3)
HP: 172              - Luna Spirit +2
MP: 71               - Jugulaire
ATK: 192  MATK: 109  - Evade +5
DEF: 105  MDEF:  82  - Raise Mobility
ACC: 176   EVA: 163  -
MOV:   6  CRIT:  10  -

Wyvern Lord - lv 35 (1)
HP: 378              - Sol Spirit +2
MP: 158              - Flame II
ATK: 250  MATK: 193  - Fireball II
DEF: 153  MDEF: 123  - Magic Defense +3
ACC: 145   EVA: 127  - Mobility +1
MOV:   6  CRIT:   7  -

Frost Demon - lv 45 (1)
HP: 359              - Luna Spirit +3
MP: 257              - Ice Bullet II
ATK: 271  MATK: 295  - Blizzard II
DEF: 180  MDEF: 300  - Poison
ACC: 235   EVA:  80  - Lower Force
MOV:   4  CRIT:   6  -

Rewards
-------
EXP:  445
GOLD: 1000
ITEMS - Paladin's Sword, Assassin's Knife, Treasure Hunter

Events
------
Tower of Alsace changes.
Free Stage Raillement appears.

-------------------------------------------------------------------------------
Free Stage - Tower of Alsace (2nd+)
-------------------------------------------------------------------------------

Victory: Defeat the Qrow Leader
Defeat: Colet falls in battle
Turns: 40
Required Characters: 1/3 - Colet
Map Size: 21x20

Item Points
-----------
[13, 11] Solar Phial
[17, 18] 300G
[13, 18] 300G
[ 4, 20] Healing Herb

Enemies
-------
Qrow Leader - lv 50 (1)
HP: 248              - Luna Spirit +2
MP: 152              - Jugulaire
ATK: 280  MATK: 174  - Evade +5
DEF: 180  MDEF: 152  - Raise Mobility
ACC: 216   EVA: 219  - Spirit Sword
MOV:   6  CRIT:  12  -

Qrow Knight - lv 50 (4)
HP: 226              - Luna Spirit +2
MP: 127              - Jugulaire
ATK: 252  MATK: 154  - Evade +5
DEF: 135  MDEF: 142  - Raise Mobility
ACC: 206   EVA: 205  -
MOV:   6  CRIT:  10  -

Frost Demon - lv 50 (2)
HP: 414              - Luna Spirit +3
MP: 306              - Ice Bullet II
ATK: 321  MATK: 355  - Blizzard II
DEF: 220  MDEF: 360  - Poison
ACC: 270   EVA:  95  - Lower Force
MOV:   4  CRIT:   6  -

Rewards
-------
EXP:  445
GOLD: 1000

-------------------------------------------------------------------------------
Free Stage - Raillement (1st)
-------------------------------------------------------------------------------

Victory: Defeat the Queen Rouge
Defeat: Colet falls in battle
Turns: 50
Required Characters: 1/5 - Colet
Map Size: 28x28

Item Points
-----------
[10, 18] 300G
[ 5,  3] Eldish Fruit
[ 4, 25] Sibull Fruit

Enemies
-------
Queen Rouge - lv 40 (1)
HP: 203              - Stella Spirit +2
MP: 149              - Wild Whip
ATK: 234  MATK: 117  - Stun Whip
DEF: 182  MDEF: 122  - Skill Snatcher
ACC: 183   EVA: 182  - Jezebel's Slave II
MOV:   5  CRIT:  22  -

Bowfighter - lv 40 (2)
HP: 159              - Luna Spirit +1
MP: 70               - Sniper
ATK: 198  MATK:  62  -
DEF:  88  MDEF:  62  -
ACC: 198   EVA:  77  -
MOV:   4  CRIT:   2  -

Sniper - lv 40 (2)
HP: 190              - Luna Spirit +2
MP: 88               - Sniper II
ATK: 277  MATK:  92  - Skewer Shot
DEF: 118  MDEF:  63  - Recovery Shot
ACC: 226   EVA: 114  - Range +1
MOV:   4  CRIT:   4  -

Thief - lv 40 (3)
HP: 294              - Luna Spirit +1
MP: 132              - Slip Through
ATK: 187  MATK: 180  - Mobility +1
DEF: 189  MDEF: 110  -
ACC: 150   EVA: 145  -
MOV:   6  CRIT:  20  -

Rewards
-------
EXP:  443
GOLD: 1000
ITEMS - Hammer Whip, Treasure Lover, Black Bustier, Gem of the Welkin (Gilles)

Events
------
Raillemont Shop opens.
Free stage at Raillemont changes.

-------------------------------------------------------------------------------
Free Stage - Raillement (2nd+)
-------------------------------------------------------------------------------

Victory: Defeat the Queen Rouge
Defeat: Colet falls in battle
Turns: 50
Required Characters: 1/2 - Colet
Map Size: 28x28

Item Points
-----------
[10, 18] 300G/Healing Herb
[ 5,  3] Healing Herb
[ 4, 25] 1000G/Healing Herb

Enemies
-------
Queen Rouge - lv 60 (1)
HP: 283              - Stella Spirit +2
MP: 197              - Wild Whip
ATK: 314  MATK: 177  - Stun Whip
DEF: 262  MDEF: 182  - Skill Snatcher
ACC: 231   EVA: 242  - Jezebel's Slave II
MOV:   5  CRIT:  22  -

Bowfighter - lv 58 (2)
HP: 202              - Luna Spirit +1
MP: 104              - Sniper
ATK: 270  MATK:  98  -
DEF: 124  MDEF:  98  -
ACC: 256   EVA: 105  -
MOV:   4  CRIT:   2  -

Sniper - lv 60 (2)
HP: 268              - Luna Spirit +2
MP: 118              - Sniper II
ATK: 377  MATK: 152  - Skewer Shot
DEF: 178  MDEF: 103  - Recovery Shot
ACC: 306   EVA: 156  - Range +1
MOV:   4  CRIT:   4  -

Thief - lv 58 (3)
HP: 373              - Luna Spirit +1
MP: 217              - Slip Through
ATK: 277  MATK: 288  - Mobility +1
DEF: 279  MDEF: 164  -
ACC: 168   EVA: 190  -
MOV:   6  CRIT:  20  -

Rewards
-------
EXP:  443
GOLD: 1000

Events
------
Raillemont shop upgrade.

-------------------------------------------------------------------------------
Shop - Raillemont
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword       (100G) ATK +3
Rapier            (450G) ATK +6, ACC +10
Assault Blade     (900G) ATK +14
Dragon Saber     (5000G) ATK +48
Champion's Sword (1800G) ATK+26
Iron Lance        (470G) ATK +5, EVA +2
Vanspear          (950G) ATK +12, EVA +4
Knight's Lance   (5100G) ATK +47, EVA +8
Battleaxe         (520G) ATK +10
Clansman's Axe    (980G) ATK +16
Blistering Helve (5100G) ATK +62
Tribal Bow       (1100G) ATK +13
Demon's Wing     (3000G) ATK +37, ACC -5
Silver Knife      (810G) ATK +7, CRIT +30
Poison Ripper    (3000G) ATK +25, ACC +10, CRIT +30
Crystal Wand      (840G) ATK +8, MATK +4
Sage's Staff     (3000G) ATK +25, ACC +5, MATK +10
Torturer's Lash  (4000G) ATK +37, CRIT +20

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Leather Armor    (760G) DEF +13, EVA -1
Mithril Mail    (6000G) DEF +42, MDEF +10
Magical Armor   (1600G) DEF +28, MDEF +25, EVA -2  [Clear Raillemont twice]
Saint's Armor   (2600G) DEF +35, MDEF +30, EVA -2  [Clear Raillemont twice]

Shield
------
Buckler       (150G) DEF +2, EVA +5
Round Shield  (380G) DEF +6, EVA +8
Steel Shield  (850G) DEF +9, EVA +12
Tower Shield (3200G) DEF +25, EVA +20  [Clear Raillemont twice]

Items
-----
Healing Herb     (50G) HP+ 60
Healing Seed    (300G) HP+ 120
Mana Crystal   (2100G) MP+ 60              [Clear Raillemont twice]
Solar Phial     (500G) Sol Damage (~30)
Lunar Phial     (500G) Luna Damage (~30)
Astral Phial    (500G) Stella Damage (~30)

Magic
-----
Fireball       (500G)  lvl 5
Ice Bullet     (500G)  lvl 6
Thunderbolt    (500G)  lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7


-------------------------------------------------------------------------------
Stage 23 - The Black Knight (Cents-Abris Ruins)
-------------------------------------------------------------------------------

Victory: Guide all allies to the north edge of the map
Defeat: A single ally falls in battle
Turns: 14
Required Characters: 1/5 - Jeanne
Map Size: 25x25

Item Points
-----------
[24,  6] 500G
[ 7,  9] 1000G
[13, 14] Healing Fruit

Enemies
-------
Roger - lv 39 (1)
HP: 387              - Raise Force
MP: 179              - Blood Sword
ATK: 264  MATK: 215  - Heaven's Gate
DEF: 204  MDEF: 144  -
ACC: 194   EVA: 155  -
MOV:   4  CRIT:  10  -

Qrow Leader - lv 39 (2)
HP: 204              - Luna Spirit +2
MP: 102              - Jugulaire
ATK: 225  MATK: 141  - Evade +5
DEF: 147  MDEF: 108  - Raise Mobility
ACC: 194   EVA: 186  - Spirit Sword
MOV:   6  CRIT:  12  -

Flameflyer - lv 38 (2)
HP: 343              - Sol Spirit +2
MP: 211              - Flame
ATK: 250  MATK: 188  - Fireball II
DEF: 152  MDEF: 117  - Magic Defense +3
ACC: 144   EVA: 120  -
MOV:   5  CRIT:   6  -

Ogre - lv 39 (3)
HP: 492              - Luna Spirit +2
MP: 81               - Wood Chop
ATK: 283  MATK: 122  - HP Recovery
DEF: 128  MDEF:  95  -
ACC: 140   EVA:  79  -
MOV:   3  CRIT:   2  -

Lady Noire - lv 38 (1)
HP: 192              - Stella Spirit +1
MP: 108              - Stun Whip
ATK: 198  MATK: 106  - Gold Snatcher
DEF: 164  MDEF: 106  - Jezebel's Slave
ACC: 164   EVA: 155  - Slip Through
MOV:   5  CRIT:  20  -

Queen Rouge - lv 39 (1)
HP: 204              - Stella Spirit +2
MP: 141              - Wild Whip
ATK: 230  MATK: 114  - Stun Whip
DEF: 178  MDEF: 119  - Skill Snatcher
ACC: 180   EVA: 179  - Jezebel's Slave II
MOV:   5  CRIT:  22  -

Rewards
-------
EXP:  688
GOLD: 2000
ITEMS - Xheno Fruit, Mana Crystal

Events
------
Free Stage opens at Grandgris Pass.
Stage 24 opens at Chateau Burgundy.

-------------------------------------------------------------------------------
Free Stage - Grandgris Pass
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns:
Required Characters: 0/7
Map Size: 22x22

Item Points
-----------
[ 3,  6] Healing Herb
[17, 10] Healing Herb
[20, 12] 300G

Enemies
-------
Orc King - lv 40 (2)
HP: 303              - Sol Spirit +2
MP: 121              - Wood Chop
ATK: 269  MATK: 132  - Attack +5
DEF: 182  MDEF: 116  - HP +30
ACC: 176   EVA: 119  -
MOV:   5  CRIT:   5  -

Lizard Marshal - lv 41 (2)
HP: 242              - Luna Spirit +2
MP: 187              - Take Flight!
ATK: 232  MATK: 144  - Piercing Power II
DEF: 178  MDEF: 155  - Ravage!
ACC: 260   EVA: 132  - Accuracy +10
MOV:   5  CRIT:   5  -

Qrow Knight - lv 40 (2)
HP: 191              - Luna Spirit +2
MP: 91               - Jugulaire
ATK: 212  MATK: 124  - Evade +5
DEF: 115  MDEF: 102  - Raise Mobility
ACC: 186   EVA: 177  -
MOV:   6  CRIT:  10  -

Flameflyer - lv 40 (4)
HP: 355              - Sol Spirit +2
MP: 218              - Flame
ATK: 260  MATK: 200  - Fireball II
DEF: 160  MDEF: 123  - Magic Defense +3
ACC: 150   EVA: 122  -
MOV:   5  CRIT:   6  -

Ogre - lv 40 (2)
HP: 521              - Luna Spirit +2
MP: 85               - Wood Chop
ATK: 295  MATK: 130  - HP Recovery
DEF: 136  MDEF: 105  -
ACC: 145   EVA:  81  -
MOV:   3  CRIT:   2  -

Rewards
-------
EXP:  429
GOLD: 350

-------------------------------------------------------------------------------
Stage 24 - Dark Demoniac (Chateau Burgundy)
-------------------------------------------------------------------------------

Victory: Defeat Superbia
Defeat: Jeanne falls in battle
Turns: 20
Required Characters: 1/5 - Jeanne
Map Size: 29x29

Item Points
-----------
[13, 22] Trident
[28,  5] Healing Fruit
[ 3, 23] 300G

Enemies
-------
Superbia - lv 39 (1)
HP: 1200             - MP +30
MP: 250              - Magic Attack +5
ATK: 271  MATK: 235  - Thunderbolt II
DEF: 200  MDEF: 190  - Cyclone II
ACC: 170   EVA: 120  - HP Recovery
MOV:   5  CRIT:   3  - EXP Bonus II

Flameflyer - lv 39 (5)
HP: 350              - Sol Spirit +2
MP: 213              - Flame
ATK: 255  MATK: 194  - Fireball II
DEF: 156  MDEF: 120  - Magic Defense +3
ACC: 147   EVA: 121  -
MOV:   5  CRIT:   6  -

Ogre - lv 39 (5)
HP: 489              - Luna Spirit +2
MP: 81               - Wood Chop
ATK: 283  MATK: 122  - HP Recovery
DEF: 128  MDEF:  95  -
ACC: 140   EVA:  79  -
MOV:   3  CRIT:   2  -

Golem - lv 39 (1)
HP: 381              - Body Slam
MP: 185              - Wallop
ATK: 259  MATK: 254  -
DEF: 141  MDEF: 175  -
ACC: 193   EVA:  74  -
MOV:   3  CRIT:   2  -

Comments
--------
Jeanne will need something to stay alive by herself for a while.

To open doors, simply stand next to them. Proceed left or right or both up and
around to the window behind Superbia to break the rest of the team in.

Rewards
-------
EXP:  668
GOLD: 2100
ITEMS - Healing Seed, Sibull Fruit, Dragon Saber, Poison Ripper,
Gem of Retribution (Richard)

Events
------
Free Stage opens at Cents-Abris Ruins.
Enter Chateau Richemont to open Stage 25 at Chinon.

-------------------------------------------------------------------------------
Free Stage - Cents-Abris Ruins
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 25x25

Item Points
-----------
[24,  6] Healing Herb
[ 7,  9] Eldish Fruit
[13, 14] Healing Herb

Enemies
-------

Swordmaster - lv 42 (2)
HP: 267              - Sol Spirit +2
MP: 110              - Counter
ATK: 242  MATK: 118  - Accuracy +5
DEF: 178  MDEF: 128  - Crescent Arc
ACC: 192   EVA: 143  -
MOV:   5  CRIT:   6  -

Wizard - lv 42 (1)
HP: 142              - Luna Spirit +1
MP: 235              - Ice Bullet
ATK: 146  MATK: 237  - Blizzard
DEF: 134  MDEF: 194  - Magic Rust
ACC: 183   EVA:  77  - MP +10
MOV:   5  CRIT:   1  -

Qrow Leader - lv 41 (2)
HP: 214              - Luna Spirit +2
MP: 110              - Jugulaire
ATK: 235  MATK: 147  - Evade +5
DEF: 153  MDEF: 116  - Raise Mobility
ACC: 198   EVA: 192  - Spirit Sword
MOV:   6  CRIT:  12  -

Dark Elf (female) - lv 42 (4)
HP: 141              - Luna Spirit +2
MP: 183              - Sniper
ATK: 205  MATK: 194  - Meteor Bolt
DEF: 132  MDEF:  51  - Poison Arrow
ACC: 198   EVA:  87  -
MOV:   5  CRIT:   8  -

Ceratoth - lv 41 (2)
HP: 275              - Stella Spirit +2
MP: 98               - Desperation III
ATK: 265  MATK: 131  - Attack +10
DEF: 180  MDEF: 148  - HP +20
ACC: 169   EVA:  88  - Mighty Roar
MOV:   4  CRIT:  12  -

Knighted Lancer - lv 41 (3)
HP: 210              - Stella Spirit +1
MP: 110              - Piercing Power
ATK: 217  MATK: 108  - Leg Strike
DEF: 146  MDEF: 141  -
ACC: 192   EVA: 143  -
MOV:   5  CRIT:   4  -

Rewards
-------
EXP:  423
GOLD: 350

-------------------------------------------------------------------------------
Stage 25 - Death Bestirred (Chinon)
-------------------------------------------------------------------------------

Victory: Defeat Georges and his reaper
Defeat: Jeanne falls in battle
Turns: 14
Required Characters: 1/7 - Jeanne
Map Size: 27x30

Item Points
-----------
[19,  7] 1000G
[ 4, 15] Shatteraxe
[10, 24] Erpow Fruit

Enemies
-------
Georges - lv 41 (1)
HP: 250              - Heal II
MP: 180              - Raise Mobility
ATK:  83  MATK: 102  -
DEF: 151  MDEF: 160  -
ACC: 100   EVA: 160  -
MOV:   5  CRIT:   3  -

Avaritia - lv 41 (1)
HP: 1415             - MP +30
MP: 365              - Thor's Hammer
ATK: 287  MATK: 290  - Earthquake
DEF: 200  MDEF: 220  - EXP Bonus II
ACC: 168   EVA: 114  -
MOV:   5  CRIT:   2  -

Orc King - lv 41 (4)
HP: 311              - Sol Spirit +2
MP: 118              - Wood Chop
ATK: 275  MATK: 135  - Attack +5
DEF: 187  MDEF: 120  - HP +30
ACC: 180   EVA: 121  -
MOV:   5  CRIT:   5  -

Dragon - lv 41 (2)
HP: 1018             - Sol Spirit +1
MP: 352              - Tail Whip
ATK: 328  MATK: 289  - Breath
DEF: 193  MDEF: 185  -
ACC: 173   EVA: 134  -
MOV:   4  CRIT:  10  -

Phantom Lord - lv 40 (4)
HP: 156              - Luna Spirit +2
MP: 170              - Healing Wind
ATK: 160  MATK: 210  - Thunderbolt
DEF: 154  MDEF: 175  - Cyclone
ACC: 166   EVA:  78  - Magic Attack +3
MOV:   4  CRIT:  10  -

Tiamat - lv 60 (1)
HP: 2392             - Breath
MP: 642              - Poison Breath
ATK: 560  MATK: 530  - Tail Whip
DEF: 355  MDEF: 320  - Meteor
ACC: 240   EVA: 172  -
MOV:   4  CRIT:  15  -

Demon - lv 40 (2)
HP: 283              - Luna Spirit +1
MP: 196              - Ice Bullet II
ATK: 236  MATK: 245  - Blizzard II
DEF: 157  MDEF: 245  - Poison
ACC: 157   EVA:  97  -
MOV:   5  CRIT:   4  -

Comments
--------
Georges will wander around the stage unfreezing enemies until you kill him, at
which point he takes his reaper form (and stops unfreezing things). So the
faster you take him out, the less you'll have to deal with. Although... Tiamat
is worth seeing, IMO. >_>

You probably won't be able to take Tiamat out under the turn limit (unless
you're uber-leveled). But you can just let her show up and finish 
Georges/Avaritia if you want. There's nothing special for killing her anyway.

Rewards
-------
EXP:  656
GOLD: 2200
ITEMS - Healing Fruit, Nimble Tonic, Knight's Lance, Sage's Staff

Events
------
Free Stage opens at Chateau Burgundy.
Free Stage at Langles Tunnel appears.
Stage 26 appears at Reims.

-------------------------------------------------------------------------------
Free Stage - Chateau Burgundy
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 35
Required Characters: 0/5
Map Size: 29x29

Item Points
-----------
[13, 22] 300G
[28,  5] 300G
[ 3, 23] Healing Herb

Enemies
-------
Dragon - lv 42 (1)
HP: 1037             - Sol Spirit +1
MP: 356              - Tail Whip
ATK: 336  MATK: 298  - Breath
DEF: 198  MDEF: 189  -
ACC: 176   EVA: 136  -
MOV:   4  CRIT:  10  -

Lich - lv 43 (1)
HP: 208              - Luna Spirit +3
MP: 297              - Healing Wind II
ATK: 177  MATK: 234  - Thor's Hammer
DEF: 195  MDEF: 195  - Thunderbolt II
ACC: 176   EVA:  93  - Magic Attack +5
MOV:   4  CRIT:   2  -

Ghost - lv 42 (4)
HP: 138              - Stella Spirit +2
MP: 200              - Mind Eater
ATK: 154  MATK: 245  - Thunderbolt II
DEF: 155  MDEF: 225  - Cyclone II
ACC: 148   EVA: 194  -
MOV:   5  CRIT:   3  -

Demon - lv 43 (2)
HP: 293              - Luna Spirit +1
MP: 205              - Ice Bullet II
ATK: 251  MATK: 260  - Blizzard II
DEF: 166  MDEF: 260  - Poison
ACC: 166   EVA: 100  -
MOV:   5  CRIT:   4  -

Skeleton - lv 42 (4)
HP: 199              - Stella Spirit +1
MP: 145              - Blood Sword
ATK: 241  MATK: 194  -
DEF: 184  MDEF: 138  -
ACC: 213   EVA: 112  -
MOV:   5  CRIT:  18  -

Rewards
-------
EXP:  384
GOLD: 400

-------------------------------------------------------------------------------
Free Stage - Langles Tunnel (1st)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 5x30

Item Points
-----------
[ 2, 27] Xheno Fruit
[ 3,  2] Rysecor Fruit

Enemies
-------
Lich - lv 40 (2)
HP: 200              - Luna Spirit +3
MP: 280              - Healing Wind II
ATK: 163  MATK: 217  - Thor's Hammer
DEF: 177  MDEF: 180  - Thunderbolt II
ACC: 170   EVA:  90  - Magic Attack +5
MOV:   4  CRIT:   2  -

Gazelliath - lv 40 (2)
HP: 253              - Stella Spirit +1
MP: 92               - Desperation II
ATK: 244  MATK: 128  - Attack +5
DEF: 167  MDEF: 119  - Mighty Roar
ACC: 152   EVA:  79  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 40 (1)
HP: 273              - Stella Spirit +2
MP: 95               - Desperation III
ATK: 260  MATK: 128  - Attack +10
DEF: 176  MDEF: 144  - HP +20
ACC: 167   EVA:  86  - Mighty Roar
MOV:   4  CRIT:  12  -

Golem - lv 40 (1)
HP: 391              - Body Slam
MP: 187              - Wallop
ATK: 265  MATK: 260  -
DEF: 145  MDEF: 180  -
ACC: 195   EVA:  75  -
MOV:   4  CRIT:   3  -

Comments
--------

Rewards
-------
EXP:  412
GOLD: 1000
ITEMS - Jinni's Wings, Angel Bow, Gem of Eternity (Richard)

Events
------
Langles Tunnel changes.
Free Stage appears at Castle Vilneaux.

-------------------------------------------------------------------------------
Free Stage - Langles Tunnel (2nd+)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 5x30

Item Points
-----------
[ 2, 27] Erpow Fruit
[ 3,  2] Lunar Phial

Enemies
-------
Tiny Dragon - lv 40 (1)
HP: 899              - Sol Spirit +1
MP: 145              - Tail Whip
ATK: 340  MATK: 290  -
DEF: 185  MDEF: 180  -
ACC: 160   EVA: 134  -
MOV:   5  CRIT:   4  -

Dragon - lv 40 (1)
HP: 998              - Sol Spirit +1
MP: 346              - Tail Whip
ATK: 320  MATK: 280  - Breath
DEF: 187  MDEF: 180  -
ACC: 170   EVA: 133  -
MOV:   4  CRIT:  10  -

Lich - lv 40 (2)
HP: 200              - Luna Spirit +3
MP: 280              - Healing Wind II
ATK: 163  MATK: 217  - Thor's Hammer
DEF: 177  MDEF: 180  - Thunderbolt II
ACC: 170   EVA:  90  - Magic Attack +5
MOV:   4  CRIT:   2  -

Gazelliath - lv 40 (2)
HP: 253              - Stella Spirit +1
MP: 92               - Desperation II
ATK: 244  MATK: 128  - Attack +5
DEF: 167  MDEF: 119  - Mighty Roar
ACC: 152   EVA:  79  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 40 (1)
HP: 273              - Stella Spirit +2
MP: 95               - Desperation III
ATK: 260  MATK: 128  - Attack +10
DEF: 176  MDEF: 144  - HP +20
ACC: 167   EVA:  86  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  410
GOLD: 1000

-------------------------------------------------------------------------------
Free Stage - Castle Vilneaux (1st)
-------------------------------------------------------------------------------

Victory: Lock Mimi in the green cage, Toutou in the red
Defeat: Mimi or Toutou is slain in battle
Turns: 30
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[29, 29] Geddo Fruit
[21,  5] 500G
[ 6, 10] Rysecor Fruit

Enemies
-------
Mimi - lv 50 (1)
HP: 1092             - Sol Spirit +1
MP: 195              - Tail Whip
ATK: 440  MATK: 390  -
DEF: 245  MDEF: 240  -
ACC: 190   EVA: 148  -
MOV:   5  CRIT:   4  -

Toutou - lv 50 (1)
HP: 2094             - Breath
MP: 592              - Poison Breath
ATK: 460  MATK: 420  - Tail Whip
DEF: 290  MDEF: 270  - Meteor
ACC: 210   EVA: 158  -
MOV:   4  CRIT:  15  -

Comments
--------
Mimi is green, Toutou is red. So just trap each dragon in the cage it's
closest to. Just lure them up into the cage (clear the gate) and step on the
yellow square to close it. Toutou is a little harder to lure because she'll
stop now and then to cast Meteor.

As long as they don't die, you're fine, so you can steal those high dollar
skills from Toutou.

Rewards
-------
EXP:  407
GOLD: 1000
ITEMS - Angel's Frock, Robe of Light, Gem of Portent

Events
------
Castle Vilneaux changes.

NB: Don't worry about the Gem not fusing to an armlet (if it didn't). It will
fuse when the armlet it belongs to shows up. >_>

-------------------------------------------------------------------------------
Free Stage - Castle Vilneaux (2nd+)
-------------------------------------------------------------------------------

Victory: Lock Mimi in the green cage, Toutou in the red
Defeat: Mimi or Toutou is slain in battle
Turns: 30
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[29, 29] 300G
[21,  5] 300G
[ 6, 10] Lunar Phial

Enemies
-------
Mimi - lv 50 (1)
HP: 1092             - Sol Spirit +1
MP: 195              - Tail Whip
ATK: 440  MATK: 390  -
DEF: 245  MDEF: 240  -
ACC: 190   EVA: 148  -
MOV:   5  CRIT:   4  -

Toutou - lv 50 (1)
HP: 2094             - Breath
MP: 592              - Poison Breath
ATK: 460  MATK: 420  - Tail Whip
DEF: 290  MDEF: 270  - Meteor
ACC: 210   EVA: 158  -
MOV:   4  CRIT:  15  -

Golem - lv 50 (2)
HP: 487              - Body Slam
MP: 236              - Wallop
ATK: 325  MATK: 320  -
DEF: 185  MDEF: 230  -
ACC: 220   EVA:  90  -
MOV:   4  CRIT:   3  -

Comments
--------
Same deal, but clear the golems from the path.

Rewards
-------
EXP:  401
GOLD: 1000

-------------------------------------------------------------------------------
Stage 26 - Queen Isabeau (Reims)
-------------------------------------------------------------------------------

WARNING: You MUST loot Jeanne's Gem from the item point during this fight or
you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific
character, just be sure to send somebody up there for it.

Victory: Defeat Luxuria
Defeat: All allies fall in battle
Turns: 18
Required Characters: 1/5 - Jeanne
Map Size: 19x28

Item Points
-----------
[ 7, 12] Chainmail Armor
[17, 21] Shatteraxe
[10, 26] Gem of Life (Jeanne)

Enemies
-------
Luxuria - lv 42 (1)
HP: 1326             - Lightning
MP: 330              - Angel Tear
ATK: 301  MATK: 277  - Mind Eater
DEF: 208  MDEF: 227  - HP Recovery
ACC: 182   EVA: 149  - EXP Bonus II
MOV:   5  CRIT:   3  -

Phantom Lord - lv 42 (2)
HP: 164              - Luna Spirit +2
MP: 180              - Healing Wind
ATK: 168  MATK: 220  - Thunderbolt
DEF: 162  MDEF: 185  - Cyclone
ACC: 170   EVA:  80  - Magic Attack +3
MOV:   4  CRIT:   3  -

Dark Shamanka - lv 42 (2)
HP: 187              - Sol Spirit +2
MP: 220              - Fireball II
ATK: 174  MATK: 234  - Lower Defenses
DEF: 173  MDEF: 205  - Heal II
ACC: 138   EVA:  84  - Magic Attack +3
MOV:   4  CRIT:   3  -

Gazelliath - lv 42 (2)
HP: 256              - Stella Spirit +1
MP: 97               - Desperation II
ATK: 254  MATK: 134  - Attack +5
DEF: 175  MDEF: 125  - Mighty Roar
ACC: 155   EVA:  81  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 42 (2)
HP: 280              - Stella Spirit +2
MP: 95               - Desperation III
ATK: 270  MATK: 134  - Attack +10
DEF: 184  MDEF: 152  - HP +20
ACC: 170   EVA:  89  - Mighty Roar
MOV:   4  CRIT:  12  -

Comments
--------

WARNING: You MUST loot Jeanne's Gem from the item point during this fight or
you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific
character, just be sure to send somebody up there for it.

Rewards
-------
EXP:  636
GOLD: 2300
ITEMS - Mana Crystal, Erpow Fruit, Blistering Helve, Angel Bow

Events
------
Free Stage opens at Voldor Temple.
Stage 27 opens at Guillorey Canal.

-------------------------------------------------------------------------------
Free Stage - Voldor Temple
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 27x30

Item Points
-----------
[19,  7] Healing Herb
[10, 24] Solar Phial

Enemies
-------
Tiamat - lv 70 (1)
HP: 2691             - Breath
MP: 689              - Poison Breath
ATK: 660  MATK: 640  - Tail Whip
DEF: 420  MDEF: 370  - Meteor
ACC: 186   EVA: 186  -
MOV:   4  CRIT:  15  -

Comments
--------
This can be done with characters around 60ish. Bring an axe-wielder with Helm
Splitter (reduces enemy DEF by 20%). Your tanks should all have HP Recovery III
and HP +150. Sweep! and Salvo will probably be your best damage dealers, as
they are physical and hit multiple panels.


Rewards
-------
EXP:  388
GOLD: 400
ITEMS - Firedrake Armor, Sylph Shield, Gem of Sacrifice (Jeanne)

Events
------
Voldor Temple changes:

Everything is the same except Tiamat gets a 10 level bump and there are no
item rewards for completing the stage.

Tiamat - lv 80 (1)
HP: 2984             - Breath
MP: 737              - Poison Breath
ATK: 760  MATK: 750  - Tail Whip
DEF: 485  MDEF: 420  - Meteor
ACC: 300   EVA: 200  -
MOV:   4  CRIT:  15  -

-------------------------------------------------------------------------------
Stage 27 - Barging into Paris (Guillorey Canal)
-------------------------------------------------------------------------------

Victory: Guide all allies to the boats
Defeat: A single ally falls in battle
Turns: 20
Required Characters: 1/7 - Jeanne
Map Size: 25x25

Item Points
-----------
[ 3, 20] Twin Enga
[ 6,  4] 800G
[18,  5] Undead Slayer

Enemies
-------
Ogre - lv 45 (3)
HP: 576              - Luna Spirit +2
MP: 94               - Wood Chop
ATK: 319  MATK: 146  - HP Recovery
DEF: 152  MDEF: 125  -
ACC: 154   EVA:  83  -
MOV:   3  CRIT:   2  -

Cyclops - lv 45 (3)
HP: 658              - Luna Spirit +2
MP: 132              - Helm Splitter
ATK: 329  MATK: 166  - HP Recovery II
DEF: 176  MDEF: 135  -
ACC: 169   EVA:  93  -
MOV:   3  CRIT:   3  -

Phantom Lord - lv 46 (3)
HP: 168              - Luna Spirit +2
MP: 200              - Healing Wind
ATK: 184  MATK: 240  - Thunderbolt
DEF: 178  MDEF: 205  - Cyclone
ACC: 178   EVA:  84  - Magic Attack +3
MOV:   4  CRIT:   3  -

Gazelliath - lv 45 (2)
HP: 271              - Stella Spirit +1
MP: 101              - Desperation II
ATK: 269  MATK: 143  - Attack +5
DEF: 187  MDEF: 134  - Mighty Roar
ACC: 160   EVA:  85  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 45 (4)
HP: 294              - Stella Spirit +2
MP: 103              - Desperation III
ATK: 285  MATK: 143  - Attack +10
DEF: 196  MDEF: 164  - HP +20
ACC: 176   EVA:  93  - Mighty Roar
MOV:   4  CRIT:  12  -

Comments
--------
At the beginning of turn 11, the closer boat (the one you don't have to cross
the bridge to get to) will leave, and enemy reinforcements will appear nearby.

Watch your low-move characters and try not to get bogged down/blocked by enemy
groups.

Rewards
-------
EXP:  608
GOLD: 2300
ITEMS - Rysecor Fruit, Eldish Fruit

Events
------
Free Stage opens at Reims.
Stage 28 opens at Paris Warrens.

-------------------------------------------------------------------------------
Free Stage - Reims
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 19x28

Item Points
-----------
[ 7, 12] Healing Herb
[17, 21] Solar Phial
[10, 26] 300G

Enemies
-------
Orc King - lv 44 (2)
HP: 328              - Sol Spirit +2
MP: 132              - Wood Chop
ATK: 293  MATK: 144  - Attack +5
DEF: 202  MDEF: 132  - HP +30
ACC: 189   EVA: 127  -
MOV:   5  CRIT:   5  -

Lizard Guardian - lv 44 (2)
HP: 251              - Luna Spirit +1
MP: 143              - Impale!
ATK: 239  MATK: 142  - Piercing Power
DEF: 150  MDEF: 139  -
ACC: 237   EVA: 109  -
MOV:   5  CRIT:   4  -

Dark Elf (female) - lv 45 (2)
HP: 145              - Luna Spirit +2
MP: 195              - Sniper
ATK: 217  MATK: 206  - Meteor Bolt
DEF: 141  MDEF:  54  - Poison Arrow
ACC: 205   EVA:  91  -
MOV:   5  CRIT:   8  -

Ogre - lv 45 (2)
HP: 580              - Luna Spirit +2
MP: 90               - Wood Chop
ATK: 319  MATK: 146  - HP Recovery
DEF: 152  MDEF: 125  -
ACC: 154   EVA:  83  -
MOV:   3  CRIT:   2  -

Lich - lv 45 (1)
HP: 213              - Luna Spirit +3
MP: 307              - Healing Wind II
ATK: 186  MATK: 245  - Thor's Hammer
DEF: 207  MDEF: 205  - Thunderbolt II
ACC: 180   EVA:  95  - Magic Attack +5
MOV:   4  CRIT:   2  -

Gazelliath - lv 44 (2)
HP: 264              - Stella Spirit +1
MP: 102              - Desperation II
ATK: 264  MATK: 140  - Attack +5
DEF: 183  MDEF: 131  - Mighty Roar
ACC: 158   EVA:  83  -
MOV:   5  CRIT:  10  -

Ceratoth - lv 44 (2)
HP: 293              - Stella Spirit +2
MP: 99               - Desperation III
ATK: 280  MATK: 140  - Attack +10
DEF: 192  MDEF: 160  - HP +20
ACC: 174   EVA:  92  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  384
GOLD: 400

-------------------------------------------------------------------------------
Stage 28 - Shade and Light (Paris Warrens)
-------------------------------------------------------------------------------

WARNING: After this stage, a choice is forced without a chance to save. The
choice does nothing except change which stage 29 and 30 you will play--but I
suggest you make an extra save before entering this battle in case you want to
change which stages you'll play.

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 12
Required Characters: 1/7 - Jeanne
Map Size: 25x25

Item Points
-----------
[ 7, 17] Twin Enga
[18, 21] 1000G/Healing Herb
[24,  3] 600G

Enemies
-------
Swordmaster - lv 45 (1)
HP: 286              - Sol Spirit +2
MP: 118              - Counter
ATK: 254  MATK: 127  - Accuracy +5
DEF: 190  MDEF: 137  - Crescent Arc
ACC: 199   EVA: 149  -
MOV:   5  CRIT:   6  -

Qrow Leader - lv 44 (2)
HP: 222              - Luna Spirit +2
MP: 128              - Jugulaire
ATK: 250  MATK: 156  - Evade +5
DEF: 162  MDEF: 128  - Raise Mobility
ACC: 204   EVA: 201  - Spirit Sword
MOV:   6  CRIT:  12  -

Wyvern Lord - lv 45 (2)
HP: 438              - Sol Spirit +2
MP: 192              - Flame II
ATK: 310  MATK: 258  - Fireball II
DEF: 199  MDEF: 163  - Magic Defense +3
ACC: 175   EVA: 140  - Mobility +1
MOV:   6  CRIT:   7  -

Cyclops - lv 46 (3)
HP: 675              - Luna Spirit +2
MP: 132              - Helm Splitter
ATK: 335  MATK: 170  - HP Recovery II
DEF: 181  MDEF: 140  -
ACC: 172   EVA:  94  -
MOV:   3  CRIT:   3  -

Ceratoth - lv 44 (3)
HP: 280              - Stella Spirit +2
MP: 100              - Desperation III
ATK: 280  MATK: 140  - Attack +10
DEF: 192  MDEF: 160  - HP +20
ACC: 174   EVA:  92  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  608
GOLD: 2400
ITEMS - Xheno Fruit, Healing Vapors

Events
------
Choice:
A. Alrond Wood = Stage 29A opens at Alrond Wood
B. Gwygone Mine = Stage 29B opens at Gywgone Mines

Shop opens at Paris Warren.
Free Stage opens at Guillorey Canal.

-------------------------------------------------------------------------------
Shop - Paris Warrens
-------------------------------------------------------------------------------

Weapons
-------
Steel Sword       (100G) ATK +3
Rapier            (450G) ATK +6, ACC +10
Assault Blade     (900G) ATK +14
Mithril Sword    (2600G) ATK +39
Champion's Sword (1800G) ATK+26
Iron Lance        (470G) ATK +5, EVA +2
Vanspear          (950G) ATK +12, EVA +4
Twin Enga        (2800G) ATK +37, EVA +7
Battleaxe         (520G) ATK +10
Clansman's Axe    (980G) ATK +16
Sorcerite Axe    (2900G) ATK +48
Tribal Bow       (1100G) ATK +13
Silver Knife      (810G) ATK +7, CRIT +30
Crystal Wand      (840G) ATK +8, MATK +4

Armor
-----
Leather Clothing (300G) DEF +6
Pelt Jacket     (1000G) DEF +9
Sage's Frock    (3000G) DEF +22, MDEF +20, MP +10
Leather Armor    (760G) DEF +13, EVA -1
Plate Armor     (2100G) DEF +34, EVA -3, MOB -1


Shield
------
Buckler       (150G) DEF +2, EVA +5
Round Shield  (380G) DEF +6, EVA +8
Steel Shield  (850G) DEF +9, EVA +12
Kite Shield  (1800G) DEF +16, EVA +16

Items
-----
Healing Herb     (50G) HP+ 60
Healing Seed    (300G) HP+ 120
Healing Fruit  (1600G) HP+ 180
Solar Phial     (500G) Sol Damage (~30)
Lunar Phial     (500G) Luna Damage (~30)
Astral Phial    (500G) Stella Damage (~30)

Magic
-----
Fireball       (500G)  lvl 5
Ice Bullet     (500G)  lvl 6
Thunderbolt    (500G)  lvl 7

Blue
----
HP +20           (800G) lvl 11
MP +10           (300G) lvl 7

-------------------------------------------------------------------------------
Free Stage - Guillorey Canal
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 25x25

Item Points
-----------
[ 3, 20] Healing Herb
[ 6,  4] Healing Herb
[18,  5] 300G

Enemies
-------
Flameflyer - lv 47 (2)
HP: 397              - Sol Spirit +2
MP: 239              - Flame
ATK: 295  MATK: 242  - Fireball II
DEF: 188  MDEF: 144  - Magic Defense +3
ACC: 171   EVA: 130  -
MOV:   5  CRIT:   6  -

Cyclops - lv 48 (3)
HP: 711              - Luna Spirit +2
MP: 134              - Helm Splitter
ATK: 347  MATK: 178  - HP Recovery II
DEF: 191  MDEF: 150  -
ACC: 177   EVA:  95  -
MOV:   3  CRIT:   3  -

Phantom Lord - lv 46 (2)
HP: 168              - Luna Spirit +2
MP: 200              - Healing Wind
ATK: 184  MATK: 240  - Thunderbolt
DEF: 178  MDEF: 205  - Cyclone
ACC: 178   EVA:  84  - Magic Attack +3
MOV:   4  CRIT:   3  -

Ceratoth - lv 46 (4)
HP: 300              - Stella Spirit +2
MP: 104              - Desperation III
ATK: 290  MATK: 146  - Attack +10
DEF: 200  MDEF: 168  - HP +20
ACC: 178   EVA:  95  - Mighty Roar
MOV:   4  CRIT:  12  -

Rewards
-------
EXP:  370
GOLD: 500

-------------------------------------------------------------------------------
Stage 29A - Hunted Down (Alrond Wood)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: Enemy reaches the elder's hut
Turns: 15
Required Characters: 1/7 - Jeanne
Map Size: 30x30

Item Points
-----------
[16, 13] Plate Armor
[ 6,  8] 1000G
[27, 17] Sorcerite Axe
[22,  6] Sibull Fruit

Enemies
-------
Roger - lv 45 (1)
HP: 434              - Raise Force
MP: 201              - Blood Sword
ATK: 291  MATK: 242  - Heaven's Gate
DEF: 228  MDEF: 168  -
ACC: 215   EVA: 168  -
MOV:   4  CRIT:  10  -

Phantom Lord - lv 46 (1)
HP: 168              - Luna Spirit +2
MP: 200              - Healing Wind
ATK: 184  MATK: 240  - Thunderbolt
DEF: 178  MDEF: 205  - Cyclone
ACC: 178   EVA:  84  - Magic Attack +3
MOV:   4  CRIT:   3  -

Ghost - lv 47 (2)
HP: 151              - Stella Spirit +2
MP: 215              - Mind Eater
ATK: 169  MATK: 270  - Thunderbolt II
DEF: 172  MDEF: 250  - Cyclone II
ACC: 163   EVA: 214  -
MOV:   5  CRIT:   3  -

Demon - lv 46 (2)
HP: 315              - Luna Spirit +1
MP: 207              - Ice Bullet II
ATK: 266  MATK: 275  - Blizzard II
DEF: 175  MDEF: 275  - Poison
ACC: 175   EVA: 104  -
MOV:   5  CRIT:   4  -

Skeleton - lv 46 (4)
HP: 217              - Stella Spirit +1
MP: 149              - Blood Sword
ATK: 259  MATK: 210  -
DEF: 200  MDEF: 150  -
ACC: 225   EVA: 118  -
MOV:   5  CRIT:  18  -

Comments
--------
Stick someone fairly independent at the top spot to block anybody that gets
that far up the stairs.

Rewards
-------
EXP:  588
GOLD: 2500
ITEMS - Mana Jewel, Geddo Fruit, Mithril Mail

Events
------
Stage 29A leads directly into Stage 30A. Save on a separate file.

-------------------------------------------------------------------------------
Stage 30A - Vying for Light
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 12
Required Characters: 1/7 - Jeanne
Map Size: 17x24

Item Points
-----------
[ 2, 12] 600G
[14, 18] 1000G
[16, 21] Sibull Fruit

Enemies
-------
Roger - lv 47 (1)
HP: 447              - Raise Force
MP: 211              - Blood Sword
ATK: 300  MATK: 251  - Heaven's Gate
DEF: 236  MDEF: 176  -
ACC: 222   EVA: 173  -
MOV:   4  CRIT:  10  -

Dark Elf (female) - lv 47 (3)
HP: 154              - Luna Spirit +3
MP: 200              - Sniper III
ATK: 253  MATK: 214  - Range +1
DEF: 158  MDEF: 102  - Stun Arrow
ACC: 210   EVA:  94  -
MOV:   5  CRIT:   8  -

Orc King - lv 47 (2)
HP: 347              - Sol Spirit +2
MP: 135              - Wood Chop
ATK: 311  MATK: 153  - Attack +5
DEF: 217  MDEF: 144  - HP +30
ACC: 199   EVA: 133  -
MOV:   5  CRIT:   5  -

Lizard Marshal - lv 46 (2)
HP: 279              - Luna Spirit +2
MP: 202              - Take Flight!
ATK: 255  MATK: 159  - Piercing Power II
DEF: 196  MDEF: 173  - Ravage!
ACC: 278   EVA: 143  - Accuracy +10
MOV:   5  CRIT:   5  -

Flameflyer - lv 47 (3)
HP: 397              - Sol Spirit +2
MP: 245              - Flame
ATK: 295  MATK: 242  - Fireball II
DEF: 188  MDEF: 144  - Magic Defense +3
ACC: 171   EVA: 130  -
MOV:   5  CRIT:   6  -

Wyvern Lord - lv 46 (2)
HP: 441              - Sol Spirit +2
MP: 196              - Flame II
ATK: 316  MATK: 264  - Fireball II
DEF: 204  MDEF: 167  - Magic Defense +3
ACC: 178   EVA: 141  - Mobility +1
MOV:   6  CRIT:   7  -

Rewards
-------
EXP:  588
GOLD: 2500
ITEMS - Sibull Fruit, Angel's Grace

Events
------
Free Stage opens at Paris Warren.
Stage 31 opens at Vantoix Canyon.

-------------------------------------------------------------------------------
Stage 29B - The Dwarves' Test (Gwygone Mines)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 10
Required Characters: 1/7 - Jeanne
Map Size: 25x25

Item Points
-----------
[ 3, 20] Rysecor Fruit
[ 4, 11] Silk Robe
[10,  5] Mithril Sword

Enemies
-------
Dwarf - lv 45 (4)
HP: 271              - Stella Spirit +1
MP: 108              - Desperation
ATK: 220  MATK: 145  - Raise Force
DEF: 189  MDEF: 135  -
ACC: 155   EVA: 110  -
MOV:   4  CRIT:   2  -

Elder Dwarf - lv 46 (6)
HP: 374              - Luna Spirit +2
MP: 171              - Desperation II
ATK: 254  MATK: 168  - Raise Defenses
DEF: 246  MDEF: 174  -
ACC: 215   EVA: 134  -
MOV:   4  CRIT:   4  -

Rewards
-------
EXP:  592
GOLD: 2500
ITEMS - Erpow Fruit, Healing Fruit, Tower Shield

Events
------
Stage 29B leads directly into Stage 30B. Save on a separate file.

-------------------------------------------------------------------------------
Stage 30B - Vying for Light
-------------------------------------------------------------------------------

Victory: Defeat Roger
Defeat: All allies fall in battle
Turns: 50
Required Characters: 3/7 - Jeanne, Gilles, Richard
Map Size: 30x30

Item Points
-----------
[21,  2] Healing Seed
[11,  2] Sibull Fruit
[18,  5] 1000G
[15, 13] Healing Fruit

Enemies
-------
Roger - lv 45 (1)
HP: 436              - Raise Force
MP: 200              - Blood Sword
ATK: 291  MATK: 242  - Heaven's Gate
DEF: 228  MDEF: 168  -
ACC: 215   EVA: 168  -
MOV:   4  CRIT:  10  -

Orc King - lv 47 (3)
HP: 349              - Sol Spirit +2
MP: 135              - Wood Chop
ATK: 311  MATK: 153  - Attack +5
DEF: 217  MDEF: 144  - HP +30
ACC: 199   EVA: 133  -
MOV:   5  CRIT:   5  -

Qrow Leader - lv 46 (1)
HP: 235              - Luna Spirit +2
MP: 134              - Jugulaire
ATK: 260  MATK: 162  - Evade +5
DEF: 168  MDEF: 136  - Raise Mobility
ACC: 208   EVA: 207  - Spirit Sword
MOV:   6  CRIT:  12  -

Wyvern Lord - lv 45 (1)
HP: 434              - Sol Spirit +2
MP: 193              - Flame II
ATK: 310  MATK: 258  - Fireball II
DEF: 199  MDEF: 163  - Magic Defense +3
ACC: 175   EVA: 140  - Mobility +1
MOV:   6  CRIT:   7  -

Dragon - lv 45 (1)
HP: 1093             - Sol Spirit +1
MP: 371              - Tail Whip
ATK: 360  MATK: 325  - Breath
DEF: 216  MDEF: 203  -
ACC: 185   EVA: 140  -
MOV:   4  CRIT:  10  -

Ceratoth - lv 47 (4)
HP: 303              - Stella Spirit +2
MP: 103              - Desperation III
ATK: 295  MATK: 149  - Attack +10
DEF: 204  MDEF: 172  - HP +20
ACC: 179   EVA:  96  - Mighty Roar
MOV:   4  CRIT:  12  -

Gazelliath - lv 46 (5)
HP: 282              - Stella Spirit +1
MP: 102              - Desperation II
ATK: 274  MATK: 146  - Attack +5
DEF: 191  MDEF: 137  - Mighty Roar
ACC: 161   EVA:  86  -
MOV:   5  CRIT:  10  -

Comments
--------
This level can be easily cleared by using long range/AoE attacks to hit through
the walls at Roger. Not very sporting, but...

To activate the warps and doors, step a character on the red stone. For warps,
this will mean you leave that character behind.

When you get to the crowd of switches, the correct one is the middle in the
side room.

When you kill the Orc King outside that door, a crowd (5) of Gazelliath will
reinforce in the corridor south of there on the path to Roger.

Rewards
-------
EXP:  588
GOLD: 2500
ITEMS - Eldish Fruit, Angel's Grace

Events
------
Free Stage opens at Paris Warren.
Stage 31 opens at Vantoix Canyon.

-------------------------------------------------------------------------------
Free Stage - Paris Warren
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 25x25

Item Points
-----------
[ 7, 17] Erpow Fruit
[18, 21] 300G
[24,  3] Lunar Phial

Enemies
-------
Swordmaster - lv 47 (2)
HP: 301              - Sol Spirit +2
MP: 122              - Counter
ATK: 262  MATK: 133  - Accuracy +5
DEF: 198  MDEF: 143  - Crescent Arc
ACC: 203   EVA: 153  -
MOV:   5  CRIT:   6  -

Sniper - lv 48 (2)
HP: 223              - Luna Spirit +2
MP: 97               - Sniper II
ATK: 317  MATK: 116  - Skewer Shot
DEF: 142  MDEF:  79  - Recovery Shot
ACC: 258   EVA: 131  - Range +1
MOV:   4  CRIT:   4  -

Wizard - lv 48 (2)
HP: 161              - Luna Spirit +1
MP: 265              - Ice Bullet
ATK: 164  MATK: 267  - Blizzard
DEF: 152  MDEF: 218  - Magic Rust
ACC: 201   EVA:  86  - MP +10
MOV:   5  CRIT:   1  -

Royal Lancer - lv 47 (2)
HP: 319              - Stella Spirit +2
MP: 157              - Piercing Power
ATK: 251  MATK: 153  - Leg Strike
DEF: 187  MDEF: 159  - Pierce!
ACC: 210   EVA: 172  -
MOV:   5  CRIT:   5  -

Rewards
-------
EXP:  370
GOLD: 500

-------------------------------------------------------------------------------
Stage 31 - Face to Face (Vantoix Canyon)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 12
Required Characters: 1/7 - Jeanne
Guest: Roger
Map Size: 25x18

Item Points
-----------
[ 4, 14] Sorcerite Axe
[ 4,  4] 800G
[25,  3] Silk Robe

Enemies
-------
Bedford - lv 49 (1)
HP: 433              - Evade +10
MP: 438              - Inferno
ATK: 239  MATK: 330  - HP Recovery II
DEF: 198  MDEF: 205  - Lightning
ACC: 183   EVA: 177  - Thunderbolt II
MOV:   5  CRIT:   2  -

Shadow Knight - lv 49 (9)
HP: 396              - Spirit Sword
MP: 136              -
ATK: 308  MATK: 290  -
DEF: 230  MDEF: 190  -
ACC: 230   EVA: 138  -
MOV:   3  CRIT:  10  -

Rewards
-------
EXP:  580
GOLD: 2600
ITEMS - Rysecor Fruit, Deadeye Tonic, Gem of Guidance (Jeanne)

Events
------
Free Stage opens at Alrond Wood.
Free Stage opens at Gwygone Mines.
Stage 32 opens at Soldat Outpost.

-------------------------------------------------------------------------------
Free Stage - Alrond Wood
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 30
Required Characters: 0/7
Map Size: 30x30

Item Points
-----------
[22,  6] Healing Herb/Eldish Fruit
[27, 21] Solar Phial
[ 4,  8] 300G
[15, 14] Healing Herb

Enemies
-------
Dark Elf (male) - lv 48 (5)
HP: 217              - Luna Spirit +1
MP: 151              - Sniper
ATK: 232  MATK: 213  - Poison Arrow
DEF: 148  MDEF: 104  -
ACC: 189   EVA:  92  -
MOV:   5  CRIT:   4  -

Dark Elf (female) - lv 49 (5)
HP: 157              - Luna Spirit +2
MP: 211              - Sniper
ATK: 233  MATK: 222  - Meteor Bolt
DEF: 153  MDEF:  58  - Poison Arrow
ACC: 215   EVA:  97  -
MOV:   5  CRIT:   8  -

Rewards
-------
EXP:  359
GOLD: 500

-------------------------------------------------------------------------------
Free Stage - Gwygone Mines
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 25
Required Characters:
Map Size: 25x25

Item Points
-----------
[ 3, 20] Eldish Fruit
[ 4, 11] 300G
[10,  5] 300G

Enemies
-------
Dwarf - lv 50 (1)
HP: 290              - Stella Spirit +1
MP: 118              - Desperation
ATK: 240  MATK: 160  - Raise Force
DEF: 209  MDEF: 150  -
ACC: 166   EVA: 116  -
MOV:   4  CRIT:   2  -

Elder Dwarf - lv 49 (11)
HP: 395              - Luna Spirit +2
MP: 177              - Desperation II
ATK: 266  MATK: 177  - Raise Defenses
DEF: 261  MDEF: 186  -
ACC: 223   EVA: 138  -
MOV:   4  CRIT:   4  -

Rewards
-------
EXP:  356
GOLD: 500

-------------------------------------------------------------------------------
Stage 32 - Encumbered Powers (Soldat Outpost)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 1/7 - Jeanne
Map Size: 29x30

Item Points
-----------
[ 3, 27] Eldish Fruit
[ 7,  6] 800G
[28, 11] 600G

Enemies
-------
Shadow Lancer - lv 49 (1)
HP: 452              - Destroy!
MP: 168              -
ATK: 326  MATK: 310  -
DEF: 240  MDEF: 200  -
ACC: 240   EVA: 163  -
MOV:   3  CRIT:  15  -

Cyclops - lv 49 (2)
HP: 728              - Luna Spirit +2
MP: 140              - Helm Splitter
ATK: 353  MATK: 182  - HP Recovery II
DEF: 196  MDEF: 155  -
ACC: 180   EVA:  96  -
MOV:   3  CRIT:   3  -

Shadow Knight - lv 49 (4)
HP: 396              - Spirit Sword
MP: 136              -
ATK: 308  MATK: 290  -
DEF: 230  MDEF: 190  -
ACC: 230   EVA: 138  -
MOV:   3  CRIT:  10  -

Ceratoth - lv 49 (2)
HP: 311              - Stella Spirit +2
MP: 105              - Desperation III
ATK: 305  MATK: 155  - Attack +10
DEF: 212  MDEF: 180  - HP +20
ACC: 183   EVA:  99  - Mighty Roar
MOV:   4  CRIT:  12  -

Comments
--------
The left Seal is for Burning Auras, the right for Transformations, the rear for
Skills. Of them, the most important to break is the Skills, but since it's in
the back (through all of the enemies), it can be helpful to break the right
Seal on Transformation (to Godspeed back there faster).

The seal on skills applies to all stones, including Mobility+ and other innate
skills like HP Recovery, so plan your party with that in mind. It also doesn't
apply to the enemy.

Rewards
-------
EXP:  556
GOLD: 2600
ITEMS - Xheno Fruit, Healing Extract

Events
------
Stage 32 leads directly into Stage 33. Save in a separate file.

-------------------------------------------------------------------------------
Stage 33 - Release
-------------------------------------------------------------------------------

WARNING: Stage 33 consists of a number of rounds, each of which has different
enemies and objectives. It is not necessarily advisable to use elemental stones
that suit the first round. The same holds for Richard and elemental spells. You
must fight all rounds in succession and will not get a chance to re-equip
skills between rounds. But MAKE SURE RICHARD HAS A DAMAGING SPELL. There's an
enemy in one of the later rounds that for all practical purposes cannot be
damaged physically. If you have a Two Rounds, put it on Gilles. If you have a
Heaven's Gate, put it on Jeanne.


Round 1
=======
Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 10
Required Characters: 3/3 - Jeanne, Gilles, Richard
Map Size: 7x7

Item Points
-----------
[ 6,  6] 800G

Enemies
-------
Phantom Orc - lv 46 (3)
HP: 330              - Sol Spirit +3
MP: 150              - Helm Splitter
ATK: 303  MATK: 130  - Attack +3
DEF: 194  MDEF: 150  - HP +30
ACC: 200   EVA: 117  -
MOV:   3  CRIT:  15  -

Round 2
=======
Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 3/3 - Jeanne, Gilles, Richard
Map Size: 7x7

Item Points
-----------
[ 1,  1] Undead Slayer

Enemies
-------
Roger - lv 48 (1)
HP: 457              - Raise Force
MP: 210              - Blood Sword
ATK: 304  MATK: 255  - Heaven's Gate
DEF: 240  MDEF: 180  -
ACC: 225   EVA: 175  -
MOV:   4  CRIT:  10  -

Dark Skeleton - lv 46 (3)
HP: 280              - Stella Spirit +3
MP: 250              - Triple Slash
ATK: 276  MATK: 200  - Heaven's Gate
DEF: 210  MDEF: 160  -
ACC: 230   EVA: 135  -
MOV:   5  CRIT:   8  -

Round 3
=======
Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 3/3 - Jeanne, Gilles, Richard
Guest: Liane
Map Size: 7x7

Item Points
-----------
[ 2,  7] Sorcerite Axe

Enemies
-------
Liane - lv 48 (1)
HP: 220              - Heal II
MP: 230              - Thunderbolt II
ATK: 310  MATK: 200  - Ice Bullet II
DEF: 182  MDEF: 130  - Blizzard II
ACC: 250   EVA: 213  -
MOV:   5  CRIT:   3  -

Hellpriest - lv 46 (3)
HP: 250              - Luna Spirit +3
MP: 280              - Heal II
ATK: 203  MATK: 252  - Ice Bullet II
DEF: 167  MDEF: 100  - Blizzard II
ACC: 200   EVA: 100  - Lower Force
MOV:   5  CRIT:   2  - Lower Defenses

Comments
--------
Until you've killed the enemy Liane, the Hellpriests will respawn as you kill
them. If you wait until round three and one of your characters can reliably one
hit them (probably Gilles), you can kill tons of them, though they eventually
stop spawning (after 40 or so), just by Godspeeding around the tiny map.

Round 4
=======
Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 3/3 - Jeanne, Gilles, Richard
Guest: Liane
Map Size: 7x7

Item Points
-----------
[ 4,  7] 1500G

Enemies
-------
Phantom Knight - lv 46 (3)
HP: 300              - Sol Spirit +3
MP: 260              - Ravage!
ATK: 294  MATK: 260  -
DEF: 196  MDEF: 260  -
ACC: 200   EVA: 115  -
MOV:   5  CRIT:   5  -

Comments
--------
At the beginning of each turn, a new Phantom Knight will spawn.

Round 5
=======
Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 15
Required Characters: 3/3 - Jeanne, Gilles, Richard
Guest: Liane
Map Size: 7x7

Item Points
-----------
[ 2,  3] Geddo Fruit

Enemies
-------
Darkest Demon - lv 46 (1)
HP: 350              - HP Recovery
MP: 300              - Critical Edge
ATK: 301  MATK: 250  - Two Rounds
DEF: 500  MDEF: 200  -
ACC: 220   EVA: 150  -
MOV:   5  CRIT:  30  -

Darkest Demon - lv 46 (1)
HP: 350              - Thunderbolt II
MP: 300              - Cyclone II
ATK: 301  MATK: 250  - Heal II
DEF: 200  MDEF: 500  -
ACC: 220   EVA: 150  -
MOV:   5  CRIT:  30  -

Comments
--------
Note the DEF and MDEF of each demon. The physical attacker must be killed with
spells. Take out the mage first to get rid of his Heal II and then let Richard
do his thing. If for some reason your Richard has no damaging spells use his
transform power and toss Phials with the others.

Round 6
=======
Victory: Defeat Ira
Defeat: All allies fall in battle
Turns: 20
Required Characters: 3/3 - Jeanne, Gilles, Richard
Guest: Liane
Map Size: 7x7

Item Points
-----------
[ 2,  6] Rysecor Fruit

Enemies
-------
Ira - lv 48 (1)
HP: 1438             - Attack +10
MP: 341              - HP +50
ATK: 379  MATK: 302  - Magic Defense +5
DEF: 244  MDEF: 240  - EXP Bonus II
ACC: 216   EVA: 153  -
MOV:   5  CRIT:   8  -

Comments
--------
If you read the warning at the top, and put Two Rounds on Gilles, this is your
boss fighting strategy for Ira (and any huge one-square boss type enemy):

Use Gilles to attack from range. If two rounds goes off (or not), walk Jeanne
into the burning aura and fire off a big attack (Heaven's Gate, or Transform
skill, etc). Use Richard to Heal as necessary. Rinse, repeat.

Rewards
-------
EXP:  544
GOLD: 2700
ITEMS - Sibull Fruit, Mana Light

Events
------
Roger rejoins.
Free Stage opens at Vantoix Canyon.
Free Stage opens at Soldat Outpost.
Stage 34 opens at Paris Castle.

-------------------------------------------------------------------------------
Free Stage - Vantoix Canyon
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 25x18

Item Points
-----------
[ 4, 14] Healing Herb
[ 4,  4] 300G
[25,  3] Healing Herb

Enemies
-------
Dragon - lv 50 (1)
HP: 1198             - Sol Spirit +1
MP: 388              - Tail Whip
ATK: 400  MATK: 370  - Breath
DEF: 244  MDEF: 225  -
ACC: 200   EVA: 146  -
MOV:   4  CRIT:  10  -

Shadow Knight - lv 51 (9)
HP: 421              - Spirit Sword
MP: 141              -
ATK: 320  MATK: 300  -
DEF: 240  MDEF: 210  -
ACC: 234   EVA: 142  -
MOV:   3  CRIT:  10  -

Rewards
-------
EXP:  371
GOLD: 500

-------------------------------------------------------------------------------
Free Stage - Soldat Outpost
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/7
Map Size: 29x30

Item Points
-----------
[ 3, 27] Eldish Fruit
[ 7,  6] Solar Phial
[28, 11] Solar Phial

Enemies
-------
Cyclops - lv 51 (2)
HP: 761              - Luna Spirit +2
MP: 147              - Helm Splitter
ATK: 365  MATK: 190  - HP Recovery II
DEF: 206  MDEF: 165  -
ACC: 185   EVA:  98  -
MOV:   3  CRIT:   3  -

Shadow Lancer - lv 51 (8)
HP: 474              - Destroy!
MP: 178              -
ATK: 338  MATK: 320  -
DEF: 250  MDEF: 220  -
ACC: 246   EVA: 167  -
MOV:   3  CRIT:  15  -

Golem - lv 51 (1)
HP: 497              - Body Slam
MP: 242              - Wallop
ATK: 331  MATK: 326  -
DEF: 189  MDEF: 235  -
ACC: 223   EVA:  92  -
MOV:   4  CRIT:   3  -

Rewards
-------
EXP:  369
GOLD: 500

-------------------------------------------------------------------------------
Stage 34 - The Fifth Hero (Paris Castle)
-------------------------------------------------------------------------------

WARNING: This begins the final series of battles (Stages 34 - 36). Do any
saving on a separate file.

Victory: Defeat Bedford
Defeat: All allies fall in battle
Turns: 20
Required Characters: 1/7 - Jeanne
Map Size: 29x30

Item Points
-----------
[27,  3] Erpow Fruit
[ 6, 17] Jinni Shield
[11, 24] Freezing Helve

Enemies
-------
Bedford - lv 51 (1)
HP: 556              - Sinister Storm
MP: 342              - Inferno
ATK: 339  MATK: 312  - HP Recovery II
DEF: 244  MDEF: 220  - Lightning
ACC: 215   EVA: 171  - EXP Bonus III
MOV:   5  CRIT:  10  -

Wyvern Lord - lv 52 (2)
HP: 476              - Sol Spirit +2
MP: 218              - Flame II
ATK: 352  MATK: 303  - Fireball II
DEF: 231  MDEF: 191  - Magic Defense +3
ACC: 196   EVA: 149  - Mobility +1
MOV:   6  CRIT:   7  -

Cyclops - lv 53 (4)
HP: 794              - Luna Spirit +2
MP: 149              - Helm Splitter
ATK: 377  MATK: 198  - HP Recovery II
DEF: 216  MDEF: 175  -
ACC: 190   EVA:  99  -
MOV:   3  CRIT:   3  -

Lich - lv 51 (3)
HP: 229              - Luna Spirit +3
MP: 343              - Healing Wind II
ATK: 213  MATK: 278  - Thor's Hammer
DEF: 243  MDEF: 235  - Thunderbolt II
ACC: 192   EVA: 101  - Magic Attack +5
MOV:   4  CRIT:   2  -

Shadow Lancer - lv 50 (2)
HP: 463              - Destroy!
MP: 174              -
ATK: 332  MATK: 315  -
DEF: 245  MDEF: 210  -
ACC: 243   EVA: 165  -
MOV:   3  CRIT:  15  -

Comments
--------
Don't waste time trying to open the doors. They don't open.

Do be sure to hit the item points and steal from Bedford, he's got some nice
stuff that will save you some looting in post-game if you get it now.

Rewards
-------
EXP:  572
GOLD: 2800
ITEMS - Geddo Fruit, God's Grace

Events
------
Stage 34 leads directly to Stage 35. Save on a separate file.

-------------------------------------------------------------------------------
Stage 35 - The Dark Throne
-------------------------------------------------------------------------------

Victory: Defeat Gilvaroth
Defeat: Jeanne or Roger falls in battle
Turns: 40
Required Characters: 2/7 - Jeanne, Roger
Map Size: 28x27

Item Points
-----------
[ 6,  5] Twin Enga
[15, 27] Dragonfang
[28, 14] Purgatoire

Enemies
-------
Gilvaroth - lv 52 (1)
HP: 1691             - Lower Mobility
MP: 527              - Poison
ATK: 378  MATK: 394  - Meteor
DEF: 284  MDEF: 330  - HP Recovery II
ACC: 255   EVA: 173  -
MOV:   5  CRIT:  10  -

Shadow Knight - lv 53 (2)
HP: 442              - Spirit Sword
MP: 150              -
ATK: 332  MATK: 310  -
DEF: 250  MDEF: 230  -
ACC: 239   EVA: 146  -
MOV:   3  CRIT:  10  -

Shadow Lancer - lv 54 (2)
HP: 514              - Destroy!
MP: 195              -
ATK: 356  MATK: 335  -
DEF: 265  MDEF: 250  -
ACC: 253   EVA: 174  -
MOV:   3  CRIT:  15  -

Ira - lv 48 (1)
HP: 1438             - Attack +10
MP: 338              - HP +50
ATK: 379  MATK: 302  - Magic Defense +5
DEF: 244  MDEF: 240  - EXP Bonus II
ACC: 216   EVA: 153  -
MOV:   5  CRIT:   8  -

Avaritia - lv 42 (1)
HP: 1424             - MP +30
MP: 373              - Thor's Hammer
ATK: 295  MATK: 300  - Earthquake
DEF: 205  MDEF: 230  - EXP Bonus II
ACC: 172   EVA: 116  -
MOV:   5  CRIT:   2  -

Luxuria - lv 44 (1)
HP: 1343             - Lightning
MP: 349              - Angel Tear
ATK: 321  MATK: 295  - Mind Eater
DEF: 220  MDEF: 245  - HP Recovery
ACC: 190   EVA: 155  - EXP Bonus II
MOV:   5  CRIT:   3  -

Superbia - lv 41 (1)
HP: 1220             - MP +30
MP: 265              - Magic Attack +5
ATK: 291  MATK: 251  - Thunderbolt II
DEF: 214  MDEF: 206  - Cyclone II
ACC: 178   EVA: 124  - HP Recovery
MOV:   5  CRIT:   3  - EXP Bonus II

Comments
--------
Don't forget to equip Roger with skills and spells. If your Roger is under-
leveled, feel free to just leave him at the back of the room, since Roger's
death is a loss condition.

This battle proceeds in three sections:

1) - The Approach

Take out the guards on the way up to Gilvaroth. Don't bother getting all the
way to point blank with him, just pop him with a long-range skill (or even a
phial). It won't do damage, but it will move the fight on.

2) - The Reapers

Roger will suck the four Reapers out of Gilvaroth. Gilvaroth remains immune to
damage until they're dead, so continue to mostly ignore him (though he'll fire
spells if you get in range and Meteor when he gets the MP).

In order, I'd take out Superbia, Luxuria, Avaritia then Ira. That takes out the
HP Recoverers first, starting with the one with the cheap spells. They have a
ton of HP, but stat-wise, the Reapers are not as difficult as any other enemy.
Just grind them down one-by-one, taking advantage of burning auras whenever
possible.

3) - Gilvaroth

After all four Reapers are dead, Gilvaroth becomes vulnerable. Head up and
repeat the process--create auras from range, use a major attack from the aura.
The major problem with Gilv is his regen (~340/turn), just exploit auras to
push through.

Rewards
-------
EXP:  572
GOLD: 2000

Events
------
Stage 35 leads directly to Stage 36. Save on a separate file.

-------------------------------------------------------------------------------
Stage 36 - Demise
-------------------------------------------------------------------------------

Victory: Defeat Gilvaroth
Defeat: All allies fall in battle
Turns: 30
Required Characters: 1/9 - Jeanne
Map Size: 21x21

Item Points
-----------
[16,  2] Rysecor Fruit
[ 5, 19] 

Enemies
-------
Gilvaroth - lv 60 (1)
HP: 3000             - Dark Matter
MP: 400              - Death Beckons
ATK: 415  MATK: 400  - Act of Finality
DEF: 250  MDEF: 270  -
ACC: 220   EVA: 180  -
MOV:   5  CRIT:  12  -

Shadowloom - lv 55 (2)
HP: 1000             - Dark Regen
MP: 310              -
ATK: 330  MATK: 250  -
DEF: 300  MDEF: 260  -
ACC: 250   EVA:  50  -
MOV:   0  CRIT:   3  -

Doomgiver - lv 55 (2)
HP: 1000             - Look of Despair
MP: 420              - Rift in the Light
ATK: 330  MATK: 250  - Dead Revelry
DEF: 300  MDEF: 260  -
ACC: 250   EVA:  50  -
MOV:   0  CRIT:   3  -

Darkest Demon - lv 50 (-)
HP: 370              - Thunderbolt II
MP: 321              - Cyclone II
ATK: 319  MATK: 272  - Heal II
DEF: 224  MDEF: 520  -
ACC: 234   EVA: 154  -
MOV:   5  CRIT:  10  -

Darkest Demon - lv 50 (-)
HP: 372              - HP Recovery
MP: 320              - Critical Edge
ATK: 321  MATK: 270  - Two Rounds
DEF: 508  MDEF: 212  -
ACC: 232   EVA: 156  -
MOV:   5  CRIT:  30  -

Comments
--------
The east and west towers heal. (Worth taking out.)
The north and south towers cast area attack spells. (Ignore, IMO.)

Every round beginning with turn 3, a Darkest Demon or two will reinforce
randomly, could be either a physical type or a healer type. Ignore the physical
types (IMO), kill the healers. They will keep loading up to five (total,
including both types) on the map at a time.

The various healers won't heal anybody, including Gilvaroth, until they are
down past half max HP. Don't bother hitting Gilvy if the next round he's just
going to be healed. OTOH, feel free to knock him down to just over 1500 if you
can, even if the healers are still around.

In terms of setup, you want as much HP recovery as possible, so that you can
dedicate anybody with an area attack spell to slamming Gilvaroth. Sweep!, Bomb,
Flame/Blizzard/Cyclone/Cyclone II, Salvo, etc.

Once you've picked your best nine, sort them into roles: Area effect attackers,
one-panel hitters, and leftover stragglers (set them up as healers). Use your
one-hitters to kill the healing towers and healing Demons. Focus your area
attackers on Gilvaroth. Use your flunkies as support.

Gilvaroth sometimes warps at the start of his turn, then moves. Your best shot
at hitting him with all your area attackers on a given turn is to keep everyone
in the center of the map (bearing in mind that taking out healers and nabbing
items will require you to stray a bit). You may even be able to power through
any possible healing with area attacks, so by all means, if it makes sense,
ignore the healers entirely.

Rewards
-------
EXP:  564
GOLD: 2000

Events
------
Watch the ending. Credits roll. Save.
Most Free Stages upgrade enemy levels/item rewards.
Free Stage Cemetary opens.
Colosseum Round 2 opens.

You may repeat the final series of battles any time you like. If you want all
units with the best possible equipment, you can loot an extra Jinni Shield (or
two, or three). This is also, strangely, the most reliable way to get extra
stat fruits, at four per run.

===============================================================================
Post-game - Free Stage Item Rewards, Cemetary, Colosseum 2 and 3
===============================================================================
Free Stage Item Rewards List
-------------------------------------------------------------------------------

All of the free stages have the same enemies, with the same stones available
for steal/drop as they had in the main game. The only difference is a large
level boost to all enemies. As such, there's not much point in recording their
stats exhaustively.

The major change is that many of the free stages will now have generous item
rewards in the form of skills.

Forest of Fraude          - Sol Spirit +1
                          - Luna Spirit +1
                          - Stella Spirit +1

Chapel in the Woods       - Flash Strike
                          - Crescent Arc

Neufchateau               - Attack +3
                          - Magic Defense +3
                          - MP +10

Gwygone Mines             - War Reverie
                          - Take Flight!
                          - Ravage!
                          - Stun Arrow
                          - Flame II

Cents-Abris Ruins         - Accuracy +10
                          - Mobility +1
                        * - Critical Edge
                          - Cyclone
                          - Healing Wind

Chateau Burgundy          - Attack +10
                          - Magic Attack +5
                          - Range +1
                          - Skewer Shot
                          - Counter

Soir Valley               - Wood Chop
                          - HP +50
                          - MP +20
                          - Magic Attack +5
                          - Pierce!

St. Pierre-le-Moutier     - Raise Force
                          - Jezebel's Slave II
                          - Raise Mobility
                          - Magic Rust
                          - Recovery Shot

La Charite                - Ice Bullet II
                          - Venom Edge
                          - Treasure Hunter
                          - Treasure Lover
                          - Shadow Stitch

Aeolian Hill              - Fireball
                          - Ice Bullet
                          - Beast Slayer
                          - Mind Breaker
                          - Leg Strike

Orleans                   - Spirit Sword
                          - Impale!
                          - HP +100
                          - Magic Defense +3
                          - Defense +3

Bastille of St. Loup      - MP +50
                          - Defense +5
                          - Accuracy +5
                          - Evade +5
                          - Mobility +1

Bastille of the Augustins - Attack +5
                          - Evade +5
                          - Desperation
                          - Dire Swing
                          - Sniper

Tourelles                 - Piercing Power
                          - Sneak By
                          - Undead Slayer
                          - Man-Eater
                          - Goliath Slayer

Patay                   * - EXP Bonus
                          - Desperation
                          - MP +100
                          - HP +150
                          - Magic Defense +5

Troyes                    - Heal
                          - Thunderbolt
                          - Desperation II
                          - Sniper II
                          - Healing Perfume

Chalons                   - Mighty Roar
                        * - EXP Bonus II
                          - HP Recovery
                          - Poison Arrow
                          - Strange Dance

Bogs of Vermonde          - Follow Me!
                          - Provoke
                          - Compass
                          - Jezebel's Slave
                        * - Two Hits

Alrond Wood               - Meteor
                          - Revivify
                          - HP Recovery II
                          - Cyclone II
                          - Wild Whip

Reims                     - Gold Shakedown
                          - Gold Snatcher
                          - Blood Sword
                          - Skill Shakedown
                          - Skill Snatcher

Vantoix Canyon            - Attack +20
                          - Magic Attack +20
                          - Piercing Power II
                          - Slip Through
                          - Inferno

Paris Ramparts            - Flame
                          - Blizzard
                          - Jugulaire
                          - Triple Slash
                          - Heaven's Gate

Clairoix                  - Tempest Sword
                          - Sweep!
                          - Follow Me! II
                          - Bomb
                          - Destroy!

Grandgris Pass            - HP +30
                          - MP +30
                          - Mind Eater
                          - Swap
                          - Follow Me! II

Guillorey Canal         * - Three Hits
                          - Aero Dagger
                          - Stun Whip
                          - Meteor Bolt
                          - Sky Dart

Paris Warren            * - Evade +30
                        * - Accuracy +30
                          - Angel Tear
                          - Thor's Hammer
                          - Sinister Storm

Soldat Outpost            - Adroit
                          - Pre-emptive
                          - Healing Wind II
                          - Earthquake
                        * - Two Rounds

*stones of particular rarity

-------------------------------------------------------------------------------
Free Stage - Cemetary (1st)
-------------------------------------------------------------------------------

WARNING: The Goddess Armor MUST be looted from the item point in the northwest
corner the FIRST time you play this stage, or it will be gone forever.

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 22x22

Item Points
-----------
[12,  9] Caduceus
[16, 18] Bow of Artemis
[ 3, 20] Goddess Armor

Enemies
-------
Ghost - lv 55 (4)
HP: 172              - Stella Spirit +2
MP: 244              - Mind Eater
ATK: 193  MATK: 310  - Thunderbolt II
DEF: 198  MDEF: 290  - Cyclone II
ACC: 187   EVA: 246  -
MOV:   5  CRIT:   3  -

Skeleton - lv 55 (5)
HP: 247              - Stella Spirit +1
MP: 170              - Blood Sword
ATK: 299  MATK: 246  -
DEF: 236  MDEF: 177  -
ACC: 252   EVA: 131  -
MOV:   5  CRIT:  18  -

Frost Demon - lv 60 (1)
HP: 439              - Luna Spirit +3
MP: 331              - Ice Bullet II
ATK: 346  MATK: 385  - Blizzard II
DEF: 240  MDEF: 390  - Poison
ACC: 288   EVA: 103  - Lower Force
MOV:   4  CRIT:   6  -

Comments
--------
WARNING: The Goddess Armor MUST be looted from the item point in the northwest
corner the FIRST time you play this stage, or it will be gone forever.

As soon as you clear the ghosts and skeletons, the Frost Demon will load on
the west side.

Rewards
-------
EXP:  288
GOLD: 1000
ITEMS - Durendal, Devil's Frock, Holy Shield, Gem of Darkness (Roger)

Events
------
Cemetary changes.

-------------------------------------------------------------------------------
Free Stage - Cemetary (2nd+)
-------------------------------------------------------------------------------

Victory: Defeat all enemies
Defeat: All allies fall in battle
Turns: 20
Required Characters: 0/5
Map Size: 22x22

Item Points
-----------
[12,  9] 300G
[16, 18] Erpow Fruit
[ 3, 20] Healing Herb

Enemies
-------
Frost Demon - lv 62 (2)
HP: 452              - Luna Spirit +3
MP: 334              - Ice Bullet II
ATK: 356  MATK: 397  - Blizzard II
DEF: 248  MDEF: 402  - Poison
ACC: 295   EVA: 106  - Lower Force
MOV:   4  CRIT:   6  -

Ghost - lv 57 (5)
HP: 181              - Stella Spirit +2
MP: 257              - Mind Eater
ATK: 199  MATK: 320  - Thunderbolt II
DEF: 205  MDEF: 300  - Cyclone II
ACC: 193   EVA: 254  -
MOV:   5  CRIT:   3  -

Demon - lv 57 (2)
HP: 363              - Luna Spirit +1
MP: 253              - Ice Bullet II
ATK: 321  MATK: 330  - Blizzard II
DEF: 208  MDEF: 330  - Poison
ACC: 208   EVA: 117  -
MOV:   5  CRIT:   4  -

Skeleton - lv 57 (3)
HP: 254              - Stella Spirit +1
MP: 181              - Blood Sword
ATK: 308  MATK: 254  -
DEF: 244  MDEF: 183  -
ACC: 258   EVA: 134  -
MOV:   5  CRIT:  18  -

Rewards
-------
EXP:  288
GOLD: 1000

-------------------------------------------------------------------------------
Free Stage - Colosseum 2
-------------------------------------------------------------------------------

Comments
--------
No saving between stages, can bail out after any round.
If you bail out and re-enter, you start again from Round 1.
All rounds allow a full 5 character team and 20 turns.

I respectfully suggest you:
- Include at least one spear/whip user with Three Rounds and Sweep.
- Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.)
- Everybody should have HP Recovery III and HP +150.
- Farm up some Man-Eaters (Tourelles). Four would be fantastic.
- Include at least one dedicated healer. I suggest Richard because he can also
  use Mind Eater and Revivify.
- Your team should be level 60, minimum. More is better.

You don't have to do these things, but they'll make things easier.

Round 1
=======
Enemies
-------
Phantom Orc - lv 51 (2)
HP: 362              - Sol Spirit +3
MP: 165              - Helm Splitter
ATK: 336  MATK: 145  - Attack +3
DEF: 219  MDEF: 170  - HP +30
ACC: 217   EVA: 127  -
MOV:   3  CRIT:  15  -

Lich - lv 50 (2)
HP: 228              - Luna Spirit +3
MP: 334              - Healing Wind II
ATK: 208  MATK: 272  - Thor's Hammer
DEF: 237  MDEF: 230  - Thunderbolt II
ACC: 190   EVA: 100  - Magic Attack +5
MOV:   4  CRIT:   2  -

Demon - lv 51 (2)
HP: 338              - Luna Spirit +1
MP: 229              - Ice Bullet II
ATK: 291  MATK: 300  - Blizzard II
DEF: 190  MDEF: 300  - Poison
ACC: 190   EVA: 110  -
MOV:   5  CRIT:   4  -

Rewards
-------
GOLD: 1000
ITEMS - Healing Seed

Round 2
=======
Enemies
-------
Dwarf - lv 52 (4)
HP: 296              - Stella Spirit +1
MP: 124              - Desperation
ATK: 248  MATK: 166  - Raise Force
DEF: 217  MDEF: 156  -
ACC: 170   EVA: 118  -
MOV:   4  CRIT:   2  -

Elder Dwarf - lv 52 (5)
HP: 412              - Luna Spirit +2
MP: 186              - Desperation II
ATK: 278  MATK: 186  - Raise Defenses
DEF: 276  MDEF: 198  -
ACC: 230   EVA: 142  -
MOV:   4  CRIT:   4  -

Rewards
-------
GOLD: 1500
ITEMS - Searing Phial

Round 3
=======
Enemies
-------
Golem - lv 54 (1)
HP: 526              - Body Slam
MP: 260              - Wallop
ATK: 349  MATK: 344  -
DEF: 201  MDEF: 250  -
ACC: 230   EVA:  96  -
MOV:   4  CRIT:   3  -

Lady Noire - lv 54 (4)
HP: 256              - Stella Spirit +1
MP: 150              - Stun Whip
ATK: 262  MATK: 154  - Gold Snatcher
DEF: 228  MDEF: 154  - Jezebel's Slave
ACC: 196   EVA: 195  - Slip Through
MOV:   5  CRIT:  20  -

Queen Rouge - lv 54 (1)
HP: 256              - Stella Spirit +2
MP: 186              - Wild Whip
ATK: 290  MATK: 159  - Stun Whip
DEF: 238  MDEF: 164  - Skill Snatcher
ACC: 216   EVA: 224  - Jezebel's Slave II
MOV:   5  CRIT:  22  -

Rewards
-------
GOLD: 2000
ITEMS - Healing Seed

Round 4
=======
Enemies
-------
Flameflyer - lv 56 (2)
HP: 450              - Sol Spirit +2
MP: 274              - Flame
ATK: 340  MATK: 296  - Fireball II
DEF: 224  MDEF: 171  - Magic Defense +3
ACC: 198   EVA: 141  -
MOV:   5  CRIT:   6  -

Wyvern Lord - lv 56 (2)
HP: 496              - Sol Spirit +2
MP: 233              - Flame II
ATK: 376  MATK: 329  - Fireball II
DEF: 250  MDEF: 207  - Magic Defense +3
ACC: 208   EVA: 154  - Mobility +1
MOV:   6  CRIT:   7  -

Tiamat - lv 56 (1)
HP: 2275             - Breath
MP: 620              - Poison Breath
ATK: 520  MATK: 486  - Tail Whip
DEF: 329  MDEF: 300  - Meteor
ACC: 228   EVA: 166  -
MOV:   4  CRIT:  15  -

Dark Shamanka - lv 56 (4)
HP: 237              - Sol Spirit +2
MP: 289              - Fireball II
ATK: 230  MATK: 318  - Lower Defenses
DEF: 229  MDEF: 275  - Heal II
ACC: 166   EVA:  98  - Magic Attack +3
MOV:   4  CRIT:   3  -

Rewards
-------
GOLD: 2500G
ITEMS - Moonglow Phial

Round 5
=======
Enemies
-------
Dark Skeleton - lv 58 (2)
HP: 348              - Stella Spirit +3
MP: 295              - Triple Slash
ATK: 330  MATK: 248  - Heaven's Gate
DEF: 258  MDEF: 196  -
ACC: 272   EVA: 159  -
MOV:   5  CRIT:   8  -

Hellpriest - lv 58 (1)
HP: 381              - Luna Spirit +3
MP: 183              - Heal II
ATK: 259  MATK: 254  - Ice Bullet II
DEF: 141  MDEF: 175  - Blizzard II
ACC: 193   EVA:  74  - Lower Force
MOV:   4  CRIT:   3  - Lower Defenses

Phantom Knight - lv 58 (2)
HP: 369              - Sol Spirit +3
MP: 280              - Ravage!
ATK: 354  MATK: 266  -
DEF: 220  MDEF: 296  -
ACC: 248   EVA: 151  -
MOV:   5  CRIT:   5  -

Darkest Demon - lv 58 (2)
HP: 406              - Thunderbolt II
MP: 370              - Cyclone II
ATK: 355  MATK: 316  - Heal II
DEF: 272  MDEF: 560  -
ACC: 262   EVA: 162  -
MOV:   5  CRIT:  10  -

Ira - lv 58 (1)
HP: 1535             - Attack +10
MP: 417              - HP +50
ATK: 499  MATK: 382  - Magic Defense +5
DEF: 304  MDEF: 290  - EXP Bonus II
ACC: 256   EVA: 178  -
MOV:   5  CRIT:   8  -

Rewards
-------
GOLD: 3000
ITEMS - Healing Seedx2

Round 6
=======
Enemies
-------
Swordmaster - lv 60 (2)
HP: 369              - Sol Spirit +2
MP: 156              - Counter
ATK: 314  MATK: 172  - Accuracy +5
DEF: 250  MDEF: 182  - Crescent Arc
ACC: 232   EVA: 179  -
MOV:   5  CRIT:   6  -

Sniper - lv 60 (2)
HP: 265              - Luna Spirit +2
MP: 118              - Sniper II
ATK: 377  MATK: 152  - Skewer Shot
DEF: 178  MDEF: 103  - Recovery Shot
ACC: 306   EVA: 156  - Range +1
MOV:   4  CRIT:   4  -

Shadow Knight - lv 60 (4)
HP: 529              - Spirit Sword
MP: 176              -
ATK: 374  MATK: 345  -
DEF: 285  MDEF: 300  -
ACC: 256   EVA: 160  -
MOV:   3  CRIT:  10  -

Royal Lancer - lv 60 (2)
HP: 392              - Stella Spirit +2
MP: 204              - Piercing Power
ATK: 303  MATK: 192  - Leg Strike
DEF: 239  MDEF: 211  - Pierce!
ACC: 242   EVA: 217  -
MOV:   5  CRIT:   5  -

Talbot - lv 61 (1)
HP: 655              - Triple Slash
MP: 234              - Spirit Sword
ATK: 377  MATK: 140  - Follow Me!
DEF: 337  MDEF: 248  -
ACC: 276   EVA: 163  -
MOV:   5  CRIT:   3  -

Comments
--------
Load behind the central group, advance to take out Snipers first.

Rewards
-------
GOLD: 3500
ITEMS - Galaxy Phial

Round 7
=======
Map Size: 20x20

Item Points
-----------
[17, 16] 1000G/HP +300
[ 7, 14] 1000G
[11, 10] 1000G
[ 2,  1] 1000G
[19,  2] 1000G

Enemies
-------
Thief - lv 63 (3)
HP: 398              - Luna Spirit +1
MP: 244              - Slip Through
ATK: 302  MATK: 318  - Mobility +1
DEF: 304  MDEF: 179  -
ACC: 173   EVA: 203  -
MOV:   6  CRIT:  20  -

Comments
--------
All of the item points have a very high rate of giving 1000G, and a very low
rate of giving the rare loots that are common in the same round of Colosseum 3.
You can farm here, but plowing through the first 6 rounds to get here just to
loot 5000G makes it not really worthwhile.

Rewards
-------
GOLD: 4000
ITEMS - Healing Fruit

Round 8
=======
Enemies
-------
Slinker - lv 64 (1)
HP: 384              - Stella Spirit +3
MP: 429              - Lightning
ATK: 219  MATK: 312  - Thunderbolt II
DEF: 249  MDEF: 440  - Cyclone II
ACC: 168   EVA: 149  - EXP Bonus
MOV:   5  CRIT:   2  -

Blaze - lv 65 (1)
HP: 672              - Sol Spirit +3
MP: 194              - Helm Splitter
ATK: 424  MATK: 222  - Compass
DEF: 319  MDEF: 100  - EXP Bonus
ACC: 226   EVA: 144  -
MOV:   4  CRIT:   3  -

Mawra - lv 64 (1)
HP: 475              - Luna Spirit +3
MP: 282              - Healing Wind
ATK: 306  MATK: 295  - Three Hits
DEF: 301  MDEF: 386  - Sneak By
ACC: 258   EVA: 159  - EXP Bonus
MOV:   5  CRIT:  10  - Gold Shakedown

Cyclops - lv 64 (4)
HP: 996              - Luna Spirit +2
MP: 179              - Helm Splitter
ATK: 443  MATK: 242  - HP Recovery II
DEF: 271  MDEF: 230  -
ACC: 219   EVA: 107  -
MOV:   3  CRIT:   3  -

Rewards
-------
GOLD: 4500
ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial

Round 9
=======
Enemies
-------
Avaritia - lv 66 (1)
HP: 1603             - MP +30
MP: 557              - Thor's Hammer
ATK: 487  MATK: 540  - Earthquake
DEF: 325  MDEF: 470  - EXP Bonus II
ACC: 268   EVA: 164  -
MOV:   5  CRIT:   2  -

Luxuria - lv 66 (1)
HP: 1538             - Lightning
MP: 560              - Angel Tear
ATK: 541  MATK: 493  - Mind Eater
DEF: 352  MDEF: 443  - HP Recovery
ACC: 278   EVA: 221  - EXP Bonus II
MOV:   5  CRIT:   3  -

Superbia - lv 66 (1)
HP: 1462             - MP + 30
MP: 453              - Magic Attack +5
ATK: 541  MATK: 451  - Thunderbolt II
DEF: 389  MDEF: 406  - Cyclone II
ACC: 278   EVA: 174  - HP Recovery
MOV:   5  CRIT:   3  - EXP Bonus II

Frost Demon - lv 66 (4)
HP: 473              - Luna Spirit +3
MP: 360              - Ice Bullet II
ATK: 376  MATK: 421  - Blizzard II
DEF: 264  MDEF: 426  - Poison
ACC: 309   EVA: 112  - Lower Force
MOV:   4  CRIT:   6  -

Comments
--------
The general strategy is to create burning auras, then use them to land a big
blow. Spears and whips, with Three Rounds if possible, do a great job of
setting up those big blows without taking a lot of damage.

The Frost Demons aren't a big deal until they pile on, so it's a good idea to
start on one side and try to take the two close ones out before you start on
the big guys. By the time the other two reach you, you should have at least
one of the reapers down, so they shouldn't be a big deal.

In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the
cheapest magic attacks, so the faster you take him out, the less damage you'll
need to be managing. Next comes Luxuria with her Lightning.

These guys have significant MDEF, but Richard is great in this combat, not just
as a Healer, but to Mind Eat the reapers, just to keep them attacking with
normal strikes (for counters).

Your team is up to you, but a good balanced team would be two aura-makers
(Rose, Jean, Gilles) and two big skill hitters (Rufus, Colet, Jeanne, etc.),
along with an extra character for supplemental damage, healing, or other
support.

Rewards
-------
GOLD: 5000
ITEMS - Healing Extract

Round 10
========
Enemies
-------
Luther - lv 70 (1)
HP: 1496             - Heaven's Gate
MP: 417              - War Reverie
ATK: 570  MATK: 420  - Counter II
DEF: 355  MDEF: 275  - Adroit
ACC: 360   EVA: 228  - HP Recovery III
MOV:   5  CRIT:  20  -

Dragon - lv 67 (2)
HP: 1530             - Sol Spirit +1
MP: 473              - Tail Whip
ATK: 536  MATK: 523  - Breath
DEF: 341  MDEF: 302  -
ACC: 251   EVA: 168  -
MOV:   4  CRIT:  10  -

Bedford - lv 69 (1)
HP: 631              - Evade +10
MP: 567              - Inferno
ATK: 359  MATK: 530  - HP Recovery II
DEF: 278  MDEF: 305  - Lightning
ACC: 233   EVA: 237  - Thunderbolt II
MOV:   5  CRIT:   2  -

Comments
--------
Luther is the only thing you need to be worried about. No, seriously. Bedford
is a pushover. Take him out in turn 2 when he comes in range, just to clear him
out. Ignore the dragons for now.

Luther is difficult because of two things: Counter II, and HP Recovery III. His
HP recovery per turn is going to be around 450. No way around it. Counter II
will probably counter 1/3 of short range attacks. There are a couple decent
solutions:

Three Rounds from a spear/whip, then move a hitter into an aura and gamble the
strike doesn't get countered. This is effective if your Colet is a powerhouse,
with Four Hits, or with Rufus + Man-Eater + Desperation III (Rufus + Man-Eater
with Desp 3 will do more from an aura with a regular attack than with Dire
Swing). But if it does get countered, you're probably going to have extra
healing beyond HP Rec 3/HP+, so be prepared.

Three Rounds + Man-Eater on Spears and Bows. If you've done the Cemetary and
gotten Marcel's Artemis, he should be great, with Jean and Gilles, for
whittling Luther down.

After Luther is down, take out the dragons with Sweep, Salvo, and Cyclone (if
you brought Richard for emergency Revival/Healing).

Rewards
-------
GOLD: 10000
ITEMS - Deathbringer, Gae Bulg, Lucifer, Godspeed, Charred Pendant,
Gem of Miracles (Jeanne)

Events
------
Colosseum 3 becomes available.
Side-quest opens at Cemetary.

-------------------------------------------------------------------------------
Side-quest (Cemetary)
-------------------------------------------------------------------------------

After you've done Colosseum 2 and have the Charred Pendant, enter the Cemetary.
Play through as normal. If this is the first time you've played it, be sure to
loot the item spot in the NW corner or you will lose the best armor in the game
For. Ev. Or. See above Free Stage - Cemetary (1st) section for details.

Hereafter you can trade Liane and Cuisses whenever you want in the Cemetary
(you'll have a choice whether to trade, and a choice whether to fight the free
stage or just return to the world map). There's no stat difference between
them, so just pick whichever you like.

NB: This doesn't change the ending battle sequence if you decide to replay it,
or change any scenes that have Cuisses in them. Nothing special.

-------------------------------------------------------------------------------
Free Stage - Colosseum 3
-------------------------------------------------------------------------------

Comments
--------
No saving between stages, can bail out after any round.
If you bail out and re-enter, you start again from Round 1.
All rounds allow a full 5 character team and 20 turns.

The item points in Round 7 contain, variously, everybody's ultimate weapons
and a bunch of rare stones, including many that cannot be binded. Worth looting
repeatedly.

I respectfully suggest you:
- Include at least one spear/whip user with Three Rounds and Sweep.
- Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.)
- Everybody should have HP Recovery III and HP +150.
- Farm up some Man-Eaters (Tourelles). Four would be fantastic.
- Include at least one dedicated healer. I suggest Richard because he can also
  use Mind Eater and Revivify.
- Your team should be level 80, minimum. Might as well get them to 99, though.

You don't have to do these things, but they'll make things easier.

Colosseum 3 is almost exactly the same as Colosseum 2, with the exception that
all enemies have a 20 level boost, and round 10 has a Tiamat in place of a
Dragon. Otherwise, all enemies have the same stones, all stages have the same
turn limits, gold/item rewards, etc.

As such, we'll start with the interesting bits:

Round 7
=======
Map Size: 20x20

Item Points
-----------
[ 4,  3] Mobility +3/Three Rounds/Bow of Atremis
[ 3, 20] Range +2/Lucifer/Attack +30
[17, 17] Caduceus/Tsukikage/Rose Whip
[14, 15] MP +150/HP +300/Gae Bulg
[ 8, 12] Accuracy +30/Evade +30/Deathbringer

Enemies
-------
Thief - lv 83 (3)
HP: 485              - Luna Spirit +1
MP: 339              - Slip Through
ATK: 402  MATK: 438  - Mobility +1
DEF: 404  MDEF: 239  -
ACC: 193   EVA: 253  -
MOV:   6  CRIT:  20  -

Comments
--------
Farm. Farm. Farm.

Rewards
-------
GOLD: 4000
ITEMS - Healing Fruit

Round 8
=======
Enemies
-------
Slinker - lv 84 (1)
HP: 474              - Stella Spirit +3
MP: 521              - Lightning
ATK: 259  MATK: 412  - Thunderbolt II
DEF: 329  MDEF: 640  - Cyclone II
ACC: 188   EVA: 159  - EXP Bonus
MOV:   5  CRIT:   2  -

Blaze - lv 85 (1)
HP: 866              - Sol Spirit +3
MP: 233              - Helm Splitter
ATK: 544  MATK: 302  - Compass
DEF: 419  MDEF: 100  - EXP Bonus
ACC: 266   EVA: 156  -
MOV:   4  CRIT:   3  -

Mawra - lv 84 (1)
HP: 567              - Luna Spirit +3
MP: 340              - Healing Wind
ATK: 386  MATK: 395  - Three Hits
DEF: 421  MDEF: 546  - Sneak By
ACC: 308   EVA: 173  - EXP Bonus
MOV:   5  CRIT:  10  - Gold Shakedown

Cyclops - lv 84 (4)
HP: 1347             - Luna Spirit +2
MP: 237              - Helm Splitter
ATK: 563  MATK: 322  - HP Recovery II
DEF: 371  MDEF: 330  -
ACC: 271   EVA: 121  -
MOV:   3  CRIT:   3  -

Rewards
-------
GOLD: 4500
ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial

Round 9
=======
Enemies
-------
Avaritia - lv 86 (1)
HP: 1759             - MP +30
MP: 708              - Thor's Hammer
ATK: 647  MATK: 740  - Earthquake
DEF: 425  MDEF: 670  - EXP Bonus II
ACC: 348   EVA: 204  -
MOV:   5  CRIT:   2  -

Luxuria - lv 86 (1)
HP: 1709             - Lightning
MP: 754              - Angel Tear
ATK: 741  MATK: 673  - Mind Eater
DEF: 472  MDEF: 623  - HP Recovery
ACC: 358   EVA: 281  - EXP Bonus II
MOV:   5  CRIT:   3  -

Superbia - lv 86 (1)
HP: 1654             - MP + 30
MP: 608              - Magic Attack +5
ATK: 741  MATK: 611  - Thunderbolt II
DEF: 529  MDEF: 566  - Cyclone II
ACC: 358   EVA: 214  - HP Recovery
MOV:   5  CRIT:   3  - EXP Bonus II

Frost Demon - lv 66 (4)
HP: 588              - Luna Spirit +3
MP: 451              - Ice Bullet II
ATK: 476  MATK: 541  - Blizzard II
DEF: 344  MDEF: 546  - Poison
ACC: 379   EVA: 142  - Lower Force
MOV:   4  CRIT:   6  -

Comments
--------
The general strategy is to create burning auras, then use them to land a big
blow. Spears and whips, with Three Rounds if possible, do a great job of
setting up those big blows without taking a lot of damage.

The Frost Demons should be taken out immediately. If you have a 99 Rufus with
Lucifer and Mob+, give him Devil-Slayer and the Godspeed so that he can take
two out in each of the first turns and still land a hit on a Reaper.

In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the
cheapest magic attacks, so the faster you take him out, the less damage you'll
need to be managing. Next comes Luxuria with her Lightning.

Be very careful of how you take these guys out, as they'll be hitting for 350-
450 on counters. Colet is great, and he should be able to dodge all normal
attacks by the time he's 90ish. Marcel is also (bizarrely) great because he
can walk into a triple aura and hit for 550ish without being countered. This
battle is all about hitting hard without taking much damage in return.

Rewards
-------
GOLD: 5000
ITEMS - Healing Extract

Round 10
========
Enemies
-------
Luther - lv 90 (1)
HP: 1890             - Heaven's Gate
MP: 608              - War Reverie
ATK: 690  MATK: 520  - Counter II
DEF: 435  MDEF: 375  - Adroit
ACC: 400   EVA: 258  - HP Recovery III
MOV:   5  CRIT:  20  -

Dragon - lv 86 (1)
HP: 1897             - Sol Spirit +1
MP: 560              - Tail Whip
ATK: 688  MATK: 694  - Breath
DEF: 449  MDEF: 387  -
ACC: 308   EVA: 193  -
MOV:   4  CRIT:  10  -

Tiamat - lv 88 (1)
HP: 3218             - Breath
MP: 769              - Poison Breath
ATK: 840  MATK: 838  - Tail Whip
DEF: 537  MDEF: 460  - Meteor
ACC: 324   EVA: 211  -
MOV:   4  CRIT:  15  -

Bedford - lv 88 (1)
HP: 915              - Sinister Storm
MP: 589              - Inferno
ATK: 561  MATK: 682  - HP Recovery II
DEF: 392  MDEF: 405  - Lightning
ACC: 308   EVA: 301  - EXP Bonus III
MOV:   5  CRIT:  10  -

Comments
--------
Equip as many characters as possible with Man-Eater. Equip your long range
units (spears/whips/bows) with Three Rounds. Line them up so that you have a
chance to create two different triple auras on Luther, and line up your hitters
to walk into those auras and take a shot at Luther. Marcel maxed with Artemis
and Man-Eater should hit from a triple for ~500, and cannot be countered. Rufus
with Lucifer, Desp III, and Man-Eater should hit for ~800. Jean and Gilles with
Man-Eater should triple for a total of ~600 each. Between them, if you get
lucky, they can take down Luther in a single round.

If you don't get lucky, when Colet gets enough MP to Four Hits, if he connects
from a triple aura he will OHKO Luther with it from max HP.

The priority here is Luther. After you've got him, take out Bedford. As long as
you can take Luther down fast, you should have plenty of time to waste Bedford
before he can charge any of his big attacks (turn 3 Lightning, earliest).

After that comes the dragons, I recommend you run over to trap and kill the
regular dragon first and let Tiamat slowly drag her way across the board.

Use Rufus to Helm Splitter, then your other characters to beat down. These guys
have big numbers, but they're no different from other dragon types. Easy to
trap, reduce their ability to damage, then grind down with Sweeps, etc.

A sample team build for this combat:

Jean - Gae Bulg
[Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
Marcel - Bow of Artemis
[Recovery Shot, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
Colet - Tsukikage
[Four Hits, Three Rounds, Man-Eater, Evade +30, HP +150, HP Rec III]
Gilles - Gae Bulg
[Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III]
Rufus - Lucifer
[Helm Splitter, Desperation III, Man-Eater, Atk +20, Mob +3, HP Rec III]

You don't have to use this team, or any other, necessarily. Your favorite
characters will work just fine as long as you play it smart. This is the last,
biggest challenge in the game, so bon chance, mon ami.

Rewards
-------
GOLD: 10000
ITEMS - Godspeed

Events
------
None, but you can repeat Colosseum 3 as often as you like to reloot round 7 or
for additional Godspeed stones.

===============================================================================
Skills and Damage Calculation
===============================================================================

Skill effects are short-handed, here, in the following manner:

pATK  = the attacker's Attack stat
eDEF  = the target's Defense stat
pMATK = the attacker's Magic Attack stat.
eMDEF = the target's Magic Defense stat.

Where a skill has an Attack modifier listed (ex. ATKm = 1.0), the damage
prediction will be equal to pATK*ATKm - eDEF. A regular attack has an ATKm of
1.0, so roughly speaking, an attack skill with an ATKm of, say, 1.5 will do
half again as much damage as the _difference_ between the attacker's ATK and
the target's DEF. These attacks are usually also subject to positional bonuses
(strikes from the side and behind).

Where a skill has an Attack bonus listed (ex. ATKb = 60), the damage prediction
will be equal to (pATK + ATKb - eDEF)/2. So generally speaking, this sort of
attack will do _half_ the difference between attacker's ATK and the target's
DEF plus half the value of the ATKb. These attacks are usually area affects
that will hit multiple times or targets and are NOT subject to positional
bonuses. These are usually the REV skills.

Where a skill has a Magic Attack bonus listed (ex. MATKb = 130), the damage
prediction will be equal to (pMATK + MATKb - eMDEF)/2. So generally these will
do half the difference between the attacker's MATK and the target's MDEF plus
half the value of MATKb. These are also NOT subject to positional bonuses.

A very small number of skills (the healing skills and a few special attacks),
have different calculations that are listed in full. When these are REV skills,
(not the heals), race and elemental bonuses apply to pATK like the other REV
skills.

Burning auras, innate skill-based boosts, and blue/purple attack boosts usually
act as additional attack modifiers, and will raise damage ONLY AS HIGH AS THE
ATTACKER'S BASE (M)ATTACK STAT. What this means is that it's possible, in some
cases, for a more expensive skill with a higher ATKm to do equal damage,
because both have capped out. Positional modifiers (+10% from the side, +20%
from the back) can extend beyond this cap, but only by 10 or 20 percent.

It is possible when a lot of different modifiers are in play that may or may 
not apply to different skills, in different ways, for a more expensive skill 
to do LESS damage than even a basic attack. Indeed, since all of the bonuses
can apply to basic attacks, and many skills don't get certain bonuses, it is
very common (and deliciously exploitable) in the end/post game for you to focus
on boosting normal attacks rather than using skills.

For the record:

- Race-type bonuses act on unit ATK and apply ONLY to basic attacks and
counters. (Not REV skills, non-REV skills, or Magic.) These cannot exceed the
damage cap of the unit's base (M)ATK.

- Elemental bonuses act on unit ATK and apply ONLY to basic attacks, REV
skills (listed in this guide with ATKm values), and counters. (Not non-REV
skills or Magic.) These cannot exceed the damage cap of the unit's base (M)ATK.

- Positional bonuses apply to the final damage total, not unit ATK value, and
apply ONLY to basic attacks, REV skills, and counters. (Not non-REV skills or
Magic.) Positional bonuses add 10% damage from the side and 20% damage from the
back. They also increase the damage cap by the same amount.

- Burning Auras apply to all attacks, skills and magic and add 0.1*(M)ATK to
damage, per aura. These cannot exceed the damage cap of the unit's base (M)ATK.

- Piercing Power III adds 20% to the damage done by attacks, counters, and REV
skills, and expands the damage cap by 20%.

- Desperation/II/III add 10/20/30% to damage to basic attacks and counters
only, and expands the damage cap for basic attacks and counters only by the
same amounts.


Another very important factor to understand is the difference between predicted
damage and actual damage.

There is an unavoidable randomness of about plus or minus 15% between predicted
and actual damage. So if your predicted damage is within a few HP of a kill,
and you're planning on the kill, realize that you stand only about a 50%
chance of making the kill. A good rule of thumb is to exceed the amount you
need by at least 10%.

Also, the damage prediction does not take into account critical hits. Certain
weapons, skills, and characters have (or can be made to have) perfect critical
potential. A critical hit tends to boost the attack (or counterattack) over the
prediction by between 5% and 45%. I have never seen a critical be LESS than the
predicted damage, and I have seen crits as high as ~145%.

The upshot of this is that if one attack that you know will crit (Dire Swing)
has even a lower damage prediction (within 10-20% or so) of another attack or
skill (all other bonuses being equal), you'll get reliably better damage out of
the attack that crits.

Furthermore, the damage prediction never exceeds 999, even though actual damage
can easily exceed that. So for example if you've got Colet with Critical Edge
standing on a Triple burning aura from behind, the prediction will probably be
999, but his actual damage will probably be his ATK (eDEF effectively negated
by aura boosts) TIMES 1.2 (from behind) TIMES 1.25 (average crit) TIMES 4 (from
Four Hits). In other words, a post-game Colet could do as much as 2000 to 2500
damage in a single turn... against almost anything, depending on how many
bonuses you pile together.

Finally, the predicted damage doesn't account for skills like Adroit,
Counter II, Three Rounds, etc. So say you're attacking Luther (Adroit,
Counter II) from behind, at point blank, from a triple aura, using
Three Rounds. First, Adroit will fire off, which means the predicted damage
was 20% more than it should be. Second, if his Counter II activates, the
attack bonus will kick in so his return hit will be much harder than predicted.
Finally, if Three Rounds kicks off, the burning aura will only apply to the
first hit, so you won't be doing 3*predicted damage/1.2, just one boosted hit
and two regular hits.

In short, you really have to pay attention to everything and factor it into
your move, rather than relying purely on predicted damage.

-------------------------------------------------------------------------------
Sword (Red)
-------------------------------------------------------------------------------

Follow Me!
lvl 5 - MP 20
Effect: Attack +10
Duration: 2 turns
Range: Self
Area of Effect:

 X
XUX
 X

Follow Me! II
lvl 25 - MP 30
Effect: Attack +20
Duration: 2 turns
Range: Self
Area of Effect:

XXX
XUX
XXX

Jugulaire
lvl 28 - MP 55
Effect: 100% Critical
Duration: 
Range: Self

Blood Sword
lvl 25 - MP 30
Effect: ATKm = 1.0, Heals = 1/2 enemy HP loss
Range: 1

Blood Sword II
lvl 42 - MP 82
Effect: ATKm = 1.0, Heals = enemy HP loss
Range: 1

Flash Strike
lvl 3 - MP 28
Effect: ATKm = 1.1
Range: 1

Triple Slash
lvl 18 - MP 51
Effect: ATKm = 1.2
Range: 1

Heaven's Gate
lvl 37 - MP 100
Effect: ATKm = 1.3
Range: 1

Crescent Arc
lvl 10 - MP 34
Effect: ATKb = 40
Range: 1
Area of Effect:

 X
UX
 X

Spirit Sword
lvl 19 - MP 52
Effect: ATKb = 60
Range: Self
Area of Effect:

 X
XUX
 X

Tempest Sword
lvl 26 - MP 75
Effect: ATKb = 80
Range: 1
Area of Effect:

 X
UXX
 X

War Reverie
lvl 39 - MP 94
Effect: ATKb = 100
Range: Self
Area of Effect:

XXX
XUX
XXX

Hymn of Glory
lvl 45 - MP 115
Effect: ATKb = 120
Range: 1
Area of Effect:

 XX
UXXX
 XX

-------------------------------------------------------------------------------
Spear (Red)
-------------------------------------------------------------------------------

Impale!
lvl 11 - MP 35
Effect: ATKb = 30
Range: 1
Height Limit: 4
Through Obstacles? N
Hits: Panels
Area of Effect:

UXXXXXXX

Take Flight!
lvl 20 - MP 60
Effect: ATKb = 50
Range: 5

Sweep!
lvl 19 - MP 55
Effect: ATKb = 50
Range: 1
Through Obstacles? Y
Hits: Panels
Area of Effect:

 X
 XX
UXXX
 XX
 X

Leg Strike
lvl 18 - MP 45
Effect: Damage = (pATK - eDEF)/4, chance to Paralyze
Range: Weapon
Through Obstacles? N

Pierce!
lvl 19 - MP 55
Effect: ATKm = 0.3, eDEF = 0
Range: Weapon
Through Obstacles? N

Pierce! II
lvl 36 - MP 155
Effect: ATKm = 0.5 eDEF = 0
Range: Weapon
Through Obstacles? N

Ravage!
lvl 28 - MP 82
Effect: ATKb = 70
Range: Self
Through Obstacles? Y
Area of Effect:

  x
 x x
x U x
 x x
  x

Destroy!
lvl 44 - MP 103
Effect: ATKb = 90
Range: 1
Through Obstacles? Y
Area of Effect:

 XX
UXXXX
 XX

-------------------------------------------------------------------------------
Axe (Red)
-------------------------------------------------------------------------------

Wood Chop
lvl 3 - MP 22
Effect: ATKm = 1.2
Range: 1

Helm Splitter
lvl 18 - MP 62
Effect: ATKm = 1.3, reduces enemy DEF by 20% for three turns.
Range: 1

Mighty Roar
lvl 5 - MP 45
Effect: 50% chance to Paralyze
Range: 1
Area of Effect:

 X
UX
 X

Compass
lvl 15 - MP 53
Effect: ATKb = 0
Range: Self
Area of Effect:

XXX
XUX
XXX

Dire Swing
lvl 31 - MP 49
Effect: ATKm = 1.2, always Critical
Range: 1

-------------------------------------------------------------------------------
Bow (Red)
-------------------------------------------------------------------------------

Sniper
lvl 5 - MP 21
Effect: ATKm = 0.8
Range: Weapon

Sniper II
lvl 14 - MP 53
Effect: ATKm = 0.9
Range: Weapon

Sniper III
lvl 27 - MP 78
Effect: ATKm = 1.0
Range: Weapon

Sniper IV
lvl 40 - MP 103
Effect: ATKm = 1.5
Range: Weapon

Skewer Shot
lvl 31 - MP 55
Effect: ATKb = 35

Poison Arrow
lvl 9 - MP 32
Effect: ATKm = 1.0, chance to Poison
Poison damages the unit for 10% max HP, at the beginning of each turn.
Range: Weapon

Stun Arrow
lvl 15 - MP 52
Effect: ATKm = 1.0, chance to Paralyze
Range: Weapon

Recovery Shot
lvl 15 - MP 32
Effect: Heals = MATK * 0.1 + 70
Range: Weapon

Meteor Bolt
lvl 23 - MP 56
Effect: ATKm = 1.2
Range: Weapon

Salvo
lvl 42 - MP 110
Effect: ATKb = 60, hits 10 times randomly in Area of Effect
Range: Weapon
Area of Effect:

  X
 XXX
XXTXX
 XXX
  X

Sky Dart
lvl 30 - MP 70
Effect: ATKm = 1.0
Range: Map

Toxic Arrow
lvl 27 - MP 74
Effect: ATKm = 0.9, chance to Poison
Poison damages the unit for 10% max HP, at the beginning of each turn.
Range: Weapon

-------------------------------------------------------------------------------
Staff (Red)
-------------------------------------------------------------------------------

Revivify
lvl 33 - MP 180
Effect: Restores one dead unit to the map.
Range: 1

Mind Eater
lvl 36 - MP 5
Effect: MATKb = 40, damages MP, restores MP equal to enemy MP loss
Range: 3

Swap
lvl 25 - MP 58
Effect: Switches caster's position with targetted player unit.
Range: 8
 
Meteor
lvl 40 - MP 210
Effect: MATKb = 60, hits 10 times randomly in Area of Effect
Range: Map
Area of Effect:

  X
 XXX
XXTXX
 XXX
  X

Lightning
lvl 30 - MP 132
Effect: MATKb = 130
Range: 4

Inferno
lvl 36 - MP 260
Effect: Sol elemental, hits all enemy units
- vs. Sol, MATKb = 75
- vs. Luna, MATKb = -135
- vs. Stella, MATKb = 285
Range: Map

Angel Tear
lvl 36 - MP 260
Effect: Luna elemental, hits all enemy units
- vs. Sol, MATKb = 285
- vs. Luna, MATKb = 75
- vs. Stella, MATKb = -135
Range: Map

Thor's Hammer
lvl 36 - MP 260
Effect: Stella elemental, hits all enemy units
- vs. Sol, MATKb = -135
- vs. Luna, MATKb = 285
- vs. Stella, MATKb = 75
Range: Map

Sinister Storm
lvl 36 - MP 260
Effect: MATKb = 75, hits all enemy units
Range: Map

Earthquake
lvl 29 - MP 225
Effect: MATKb = 65, hits all enemy and allied units
Range: Map

-------------------------------------------------------------------------------
Dagger (Red)
-------------------------------------------------------------------------------

Shadow Stitch
lvl 4 - MP 20
Effect: (pATK - eDEF)/2, chance to Paralyze
Range: Self
Area of Effect:

 X
XUX
 X

Venom Edge
lvl 5 - MP 25
Effect: ATKm = 1.0, chance to Poison
Poison damages the unit for 10% max HP, at the beginning of each turn.
Range: Weapon

Two Hits
lvl 12 - MP 42
Effect: ATKm = 1.0, strikes twice.
Range: Weapon

Three Hits
lvl 30 - MP 71
Effect: ATKm = 1.0, strikes three times.
Range: Weapon

Four Hits
lvl 46 - MP 115
Effect: ATKm = 1.0, strikes three times.
Range: Weapon

Strange Dance
lvl 14 - MP 29
Effect: enemy units in Area of Effect = ATK -10, three turns.
Range: Self
Area of Effect:

 X
XUX
 X

Bomb
lvl 19 - MP 60
Effect: ATKb = 60, strikes enemy occupied panels in Area of Effect
Range: 5
Area of Effect:

  X
  X
xxTXX
  X
  X

Skill Shakedown
lvl 20 - MP 31
Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped
skill stones.
Range: Weapon

Gold Shakedown
lvl 3 - MP 15
Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop
Range: Weapon

Aero Dagger
lvl 14 - MP 38
Effect: ATKm = 1.0, strikes closest enemy in Area of Effect
Range: Self
Through Obstacles? Y
Area of Effect:

UXXXXXXX

Provoke
lvl 8 - MP 35
Effect: Colet is "Marked" for one turn. Enemies will attack Colet rather than
other targets. If they cannot attack him, they will attack other units. Enemies
may still use attacks that target multiple characters. If Colet and Rose are
both "Marked" and in range, enemies may attack either.
Range: Self

-------------------------------------------------------------------------------
Whip (Red)
-------------------------------------------------------------------------------

Gold Snatcher
lvl 3 - MP 15
Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop
Range: Weapon

Stun Whip
lvl 5 - MP 33
Effect: ATKm = 1.0, chance to Paralyze

Wild Whip
lvl 24 - MP 105
Effect: ATKb = 40, strikes 10 times randomly in Area of Effect
Range: Self
Area of Effect:

  X
 XXX
XXUXX
 XXX
  X

Skill Snatcher
lvl 17 - MP 31
Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped
skill stones.
Range: Weapon

Jezebel's Slave
lvl 6 - MP 31
Effect: Rose is "Marked" for one turn. Enemies will attack Rose rather than
other targets. If they cannot attack her, they will attack other units. Enemies
may still use attacks that target multiple characters. If Colet and Rose are
both "Marked" and in range, enemies may attack either.
Range: Self

Jezebel's Slave II
lvl 21 - MP 54
Effect: Rose is "Marked" for three turns. Enemies will attack Rose rather than
other targets. If they cannot attack her, they will attack other units. Enemies
may still use attacks that target multiple characters. If Colet and Rose are
both "Marked" and in range, enemies may attack either.
Range: Self

-------------------------------------------------------------------------------
Other (Red) - Cannot be used by player characters.
-------------------------------------------------------------------------------

Tail Whip

Poison Breath

Breath

Wallop

Body Slam

-------------------------------------------------------------------------------
Sword (Purple)
-------------------------------------------------------------------------------

Counter
lvl 10
~30% chance to cancel an enemy attack that can be countered.

Counter II
lvl 34
~30% chance to cancel an enemy attack that can be countered and respond with a
boosted counterattack.

Adroit
lvl 20
Turns unit toward an attacking enemy before damage calculation. (100%)

-------------------------------------------------------------------------------
Spear (Purple)
-------------------------------------------------------------------------------

Piercing Power
lvl 7
Increases damage to the back target when striking two enemies from 50% to 70%.

Piercing Power II
lvl 18
Increases damage to the back target when striking two enemies to 100%

Piercing Power III
lvl 30
Increases damage of all basic attacks, counters, and REV skills to 120%,
expands damage cap to 120% of base ATK, applies to front and back targets.

-------------------------------------------------------------------------------
Axe (Purple)
-------------------------------------------------------------------------------

Desperation
lvl 4
Adds 10% to basic attacks and counters. Increases damage cap for basic attacks
and counters to 110%. Decreases unit DEF during damage calculation by 10%.

Desperation II
lvl 13
Adds 20% to basic attacks and counters. Increases damage cap for basic attacks
and counters to 120%. Decreases unit DEF during damage calculation by 20%.

Desperation III
lvl 30
Adds 30% to basic attacks and counters. Increases damage cap for basic attacks
and counters to 130%. Decreases unit DEF during damage calculation by 30%.

-------------------------------------------------------------------------------
Bow (Purple)
-------------------------------------------------------------------------------

Range +1
lvl 28
Adds 1 to basic attack range and skills that rely on weapon for range.

Range +2
lvl 46
Adds 2 to basic attack range and skills that rely on weapon for range.

-------------------------------------------------------------------------------
Staff (Purple)
-------------------------------------------------------------------------------

Mindbreaker
lvl 12
Inflicts damage from basic attacks and counters to enemy HP and MP.

-------------------------------------------------------------------------------
Dagger (Purple)
-------------------------------------------------------------------------------

Sneak By
lvl 10
Allows unit to move through enemy-occupied panels.

-------------------------------------------------------------------------------
Whip (Purple)
-------------------------------------------------------------------------------

Healing Perfume
lvl 20
Heals all allied units by 10% at the beginning of each turn.

Slip Through
lvl 10
Allows unit to move through enemy-occupied panels.

-------------------------------------------------------------------------------
Magic (Green)
-------------------------------------------------------------------------------

Fireball
lvl 5 - MP 36
Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5

Fireball II
lvl 15 - MP 65
Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5

Flame
lvl 7 - MP 52
Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5
Area of Effect:

 X
XTX
 X

Flame II
lvl 18 - MP 105
Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5
Area of Effect:

  X
  X
XXTXX
  X
  X

Ice Bullet
lvl 6 - MP 36
Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5

Ice Bullet II
lvl 16 - MP 65
Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5

Blizzard
lvl 11 - MP 52
Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5
Area of Effect:

X X
 T
X X

Blizzard II
lvl 20 - MP 105
Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5
Area of Effect:

X   X
 X X
  T  
 X X
X   X

Thunderbolt
lvl 7 - MP 36
Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5

Thunderbolt II
lvl 17 - MP 65
Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5

Cyclone
lvl 11 - MP 52
Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong)
Range: 5
Area of Effect:

 XX    n
 T    w+e
XX     s

Cyclone II
lvl 22 - MP 105
Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong)
Range: 5
Area of Effect:

XXX
XTX
XXX

Heal
lvl 3 - MP 28
Effect: Heals for MATK*0.1 + 60
Range: 4

Heal II
lvl 16 - MP 56
Effect: Heals for MATK*0.1 + 100
Range: 4

Healing Wind
lvl 9 - MP 68
Effect: Heals allies in area of effect for MATK*0.1 + 50
Range: 4
Area of Effect:

 X
XTX
 X

Healing Wind II
lvl 24 - MP 103
Effect: Heals allies in area of effect for MATK*0.1 + 120
Range: 4

  X
 XXX
XXTXX
 XXX
  X

Cure
lvl 7 - MP 29
Effect: Removes Poison, Paralysis.
Range: 4

Raise Force
lvl 17 - MP 18
Effect: Attack +10, three turns.
Range: 4

Raise Defenses
lvl 14 - MP 21
Effect: Defense +10, three turns.
Range: 4

Magic Shield
lvl 18 - MP 18
Effect: Magic Defense +10, three turns.

Raise Mobility
lvl 20 - MP 51
Effect: Mobility +1, three turns.
Range: 4

Lower Mobility
lvl 10 - MP 21
Effect: Mobility -1, three turns.
Range: 4

Poison
lvl 10 - MP 32
Effect: Inflicts Poison Status, three turns.
Poison damages the unit for 10% max HP, at the beginning of each turn.
Range: 4

Lower Force
lvl 13 - MP 25
Effect: Attack -10, three turns.
Range: 4

Lower Defenses
lvl 21 - MP 23
Effect: Defense -10, three turns.
Range: 4

Magic Rust
lvl 18 - MP 23
Effect: Magic Defense -10, three turns.
Range: 4

-------------------------------------------------------------------------------
Support (Blue)
-------------------------------------------------------------------------------

HP Recovery I
lvl 10
Restores 10% HP at the start of each turn.

HP Recovery II
lvl 21
Restores 20% HP at the start of each turn.

HP Recovery III
lvl 35
Restores 30% HP at the start of each turn.

EXP Bonus
lvl 7
120% EXP gain.

EXP Bonus II
lvl 15
150% EXP gain.

EXP Bonus III
lvl 22
200% EXP gain.

EXP Bonus IV
lvl 29
300% EXP gain.

Preemptive
lvl 38
Character will counterattack before the enemy's attack, if a counter is
possible. (100%)

Two Rounds
lvl 31
~30% chance to execute basic attack twice. Enemy also counters twice, if a
counter is possible.

Three Rounds
lvl 45
~30% chance to execute a basic attack three times. Enemy also counters three
times, if a counter is possible.

Beast Slayer
lvl 24
Increases pATK vs. Beast type by 15% for basic attacks and counters.

Man-Eater
lvl 25
Increases pATK vs. Human type by 15% for basic attacks and counters.

Goliath Slayer
lvl 27
Increases pATK vs. Goliath type by 15% for basic attacks and counters.

Undead Slayer
lvl 27
Increases pATK vs. Undead type by 15% for basic attacks and counters.

Devil Slayer
lvl 30
Increases pATK vs. Devil type by 15% for basic attacks and counters.

Dragon Slayer
lvl 30
Increases pATK vs. Wyvern type by 15% for basic attacks and counters.

Godspeed
lvl 50
If the unit kills an enemy unit, it may take another turn (including move and
attack), no additional MP/HP regen, etc. occurs.

Critical Edge
lvl 20
CRIT +30

Treasure Hunter
lvl 9
Reveals all item points on the map. Colet only.

Treasure Lover
lvl 3
Reveals all item points on the map. Rose only.

HP +20
lvl 11

HP +30
lvl 13

HP +50
lvl 17

HP +100
lvl 23

HP +150
lvl 35

HP +300
lvl 50

MP +10
lvl 7

MP +20
lvl 15

MP +30
lvl 19

MP +50
lvl 27

MP +100
lvl 34

MP +150
lvl 45

Attack +3
lvl 1

Attack +5
lvl 6

Attack +10
lvl 13

Attack +20
lvl 21

Attack +30
lvl 30

Magic Attack +3
lvl 8

Magic Attack +5
lvl 11

Magic Attack +10
lvl 16

Magic Attack +20
lvl 21

Accuracy +5
lvl 7

Accuracy +10
lvl 13

Accuracy +30
lvl 21

Evade +5
lvl 4

Evade +10
lvl 16

Evade +30
lvl 23

Mobility +1
lvl 24

Mobility +2
lvl 32

Mobility +3
lvl 40

Defense +3
lvl 5

Defense +5
lvl 10

Magic Defense +3
lvl 5

Magic Defense +5
lvl 10

Sol Spirit +1
lvl 5
- Increases pATK vs. Stella type by 10% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Sol Spirit +2
lvl 10
- Increases pATK vs. Stella type by 20% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Sol Spirit +3
lvl 20
- Increases pATK vs. Stella type by 30% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Luna Spirit +1
lvl 5
- Increases pATK vs. Sol type by 10% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Luna Spirit +2
lvl 10
- Increases pATK vs. Sol type by 20% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Luna Spirit +3
lvl 20
- Increases pATK vs. Sol type by 30% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Stella Spirit +1
lvl 5
- Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Stella Spirit +2
lvl 10
- Increases pATK vs. Luna type by 20% for basic attacks, counters, and REV
skills.
- Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

Stella Spirit +3
lvl 20
- Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV
skills.
- Increases enemy pATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types
for counters, basic attacks, and REV skills.

===============================================================================
Bind List (alpha by result)
===============================================================================

Accuracy +10       = Accuracy +5       + Accuracy +5
Adroit             = Counter           + Evade +10
Adroit             = Preemptive        + EXP Bonus  
Aero Dagger        = Cyclone II        + Accuracy +10
Aero Dagger        = Cyclone II        + Skewer Shot
Angel Tear         = Healing Perfume   + Magic Attack +20
Attack +10         = Attack +5         + Attack +5
Attack +10         = Attack +5         + Sol Spirit +2
Attack +20         = Attack +10        + Attack +10
Attack +20         = Attack +10        + Sol Spirit +3
Attack +3          = Raise Force       + Sol Spirit +1
Attack +5          = Attack +3         + Sol Spirit +1
Beast Slayer       = Triple Slash      + Sol Spirit +2
Blizzard           = Luna Spirit +2    + Luna Spirit +2
Blizzard II        = Blizzard          + Luna Spirit +3
Blizzard II        = Crescent Arc      + Spirit Sword
Blizzard II        = Luna Spirit +3    + Desperation III
Blood Sword        = HP +50            + Spirit Sword
Blood Sword        = HP Recovery       + Spirit Sword
Blood Sword II     = Blood Sword       + HP Recovery II
Blood Sword II     = Blood Sword       + Magic Attack +10
Bomb               = Fireball II       + Aero Dagger
Bomb               = Fireball II       + Flame  
Bomb               = Sol Spirit +2     + Aero Dagger
Compass            = Crescent Arc      + Wood Chop
Compass            = Cyclone           + Wood Chop
Counter            = EXP Bonus         + Raise Mobility
Counter            = Raise Mobility    + Triple Slash
Counter II         = Evade +10         + Sneak By
Counter II         = Preemptive        + Counter
Crescent Arc       = Flash Strike      + Luna Spirit +1
Crescent Arc       = Luna Spirit +1    + Attack +3
Cyclone            = Stella Spirit +2  + Stella Spirit +2
Cyclone II         = Compass           + Sweep!
Cyclone II         = Stella Spirit +3  + Compass
Cyclone II         = Stella Spirit +3  + Sweep!
Defense +3         = Raise Defenses     +Stella Spirit +1
Defense +5         = Defense +3        + Stella Spirit +2
Desperation II     = Desperation       + Raise Force
Desperation II     = Lower Defenses    + Attack +3
Desperation III    = Desperation II    + Mighty Roar
Desperation III    = Desperation II    + Provoke
Destroy!           = Ravage!           + Sinister Storm
Devil Slayer       = Sniper III        + Stella Spirit +2
Dire Swing         = Critical Edge     + Wood Chop
Dire Swing         = Wood Chop         + Helm Splitter
Dragon Slayer      = Ravage!           + Luna Spirit +2
Earthquake         = Body Slam         + Thor's Hammer
Evade +10          = Evade +5          + Evade +5
EXP Bonus II       = EXP Bonus         + EXP Bonus
EXP Bonus III      = EXP Bonus II      + EXP Bonus II
EXP Bonus IV       = EXP Bonus III     + EXP Bonus III
Fireball           = Sol Spirit +1     + Sol Spirit +1
Fireball II        = Fireball          + Sol Spirit +2
Fireball II        = Fireball          + Sniper II
Flame              = Sol Spirit +2     + Sol Spirit +2
Flame II           = Flame             + Bomb
Flame II           = Flame             + Sol Spirit +3
Flame II           = Sol Spirit +3     + Mighty Roar
Follow Me!         = Mighty Roar       + Raise Force
Follow Me!         = Raise Force       + Attack +3
Follow Me! II      = Follow Me!        + Attack +10
Follow Me! II      = Follow Me!        + Mighty Roar
Four Hits          = Three Hits        + Three Hits
Four Hits          = Three Hits        + Three Rounds
Goliath Slayer     = Helm Splitter     + Stella Spirit +2
Heal II            = Heal              + HP +20
Heal II            = Heal              + Magic Attack +3
Healing Perfume    = Healing Wind II   + Jezebel's Slave
Healing Perfume    = HP Recovery II    + Jezebel's Slave
Healing Wind       = Heal              + Cyclone II
Healing Wind       = Heal II           + Cyclone
Healing Wind II    = Breath            + Heal II
Healing Wind II    = Healing Wind      + HP Recovery  
Healing Wind II    = HP +50            + Mighty Roar
Heaven's Gate      = Heal II           + Triple Slash
Heaven's Gate      = Spirit Sword      + Undead Slayer
Helm Splitter      = Take Flight!      + Lower Defenses
Helm Splitter      = Wood Chop         + Thunderbolt II
HP +100            = HP +50            + HP +50
HP +100            = HP +50            + Luna Spirit +2
HP +150            = HP +100           + HP +100
HP +150            = HP +100           + Luna Spirit +3
HP +30             = HP +20            + Luna Spirit +1
HP +50             = HP +30            + HP +30
HP +50             = HP +30            + Luna Spirit +1
HP Recovery II     = HP Recovery       + HP Recovery
HP Recovery III    = HP Recovery II    + HP +100
HP Recovery III    = HP Recovery II    + HP Recovery II
Hymn of Glory      = Inferno           + War Reverie
Ice Bullet         = Luna Spirit +1    + Luna Spirit +1
Ice Bullet II      = Ice Bullet        + Crescent Arc
Ice Bullet II      = Luna Spirit +2    + Magic Defense +5
Ice Bullet II      = Luna Spirit +2    + Magic Shield
Impale!            = Ice Bullet        + Attack +3
Impale!            = Piercing Power    + Ice Bullet
Inferno            = War Reverie       + Magic Attack +20
Jezebel's Slave    = Lower Force       + Provoke
Jezebel's Slave    = Magic Attack +5   + Gold Snatcher
Jezebel's Slave    = Stun Whip         + Lower Defenses
Jezebel's Slave II = Jezebel's Slave   + Blood Sword II
Jezebel's Slave II = Jezebel's Slave   + Mind Eater
Jugulaire          = Sniper II         + Wood Chop
Jugulaire          = Triple Slash      + Critical Edge
Leg Strike         = Gold Shakedown    + Gold Snatcher
Leg Strike         = Lower Force       + Crescent Arc
Lightning          = Piercing Power II + MP +30
Lightning          = Piercing Power II + Thunderbolt II
Magic Attack +10   = Magic Attack +5   + Magic Attack +5
Magic Attack +10   = Magic Attack +5   + Sol Spirit +2
Magic Attack +20   = Magic Attack +10  + Magic Attack +10
Magic Attack +20   = Magic Attack +10  + Sol Spirit +3
Magic Attack +5    = Magic Attack +3   + Sol Spirit +1
Magic Defense +3   = Magic Shield      + Stella Spirit +1
Magic Defense +5   = Magic Defense +3  + Stella Spirit +2
Man-Eater          = Two-Hits          + Luna Spirit +2
Meteor             = Salvo             + Fireball II
Meteor             = Sky Dart          + Flame II
Meteor Bolt        = Fireball II       + Impale!
Meteor Bolt        = Stella Spirit +2  + Fireball II
Mighty Roar        = Follow Me!        + Lower Force
Mighty Roar        = Lower Force       + Flash Strike
Mind Eater         = Mindbreaker       + Impale!
Mind Eater         = MP +20            + Blood Sword
Mindbreaker        = Magic Rust        + Helm Splitter
Mindbreaker        = Magic Rust        + Jezebel's Slave
Mobility +2        = Mobility +1       + Mobility +1
Mobility +2        = Mobility +1       + Raise Mobility
MP +100            = MP +50            + Luna Spirit +3
MP +100            = MP +50            + MP +50
MP +20             = MP +10            + Luna Spirit +1
MP +30             = MP +20            + Luna Spirit +1
MP +30             = MP +20            + MP +20
MP +50             = MP +30            + Luna Spirit +2
MP +50             = MP +30            + MP +30
Pierce!            = Impale!           + Attack +5
Pierce!            = Lower Defenses    + Piercing Power
Pierce! II         = Pierce!           + Skewer Shot
Pierce! II         = Piercing Power II + Attack +10
Piercing Power II  = Piercing Power    + Attack +10
Piercing Power II  = Piercing Power    + EXP Bonus
Piercing Power III = Piercing Power II + Attack +20
Piercing Power III = Piercing Power II + EXP Bonus II
Poison Arrow       = Sniper            + Poison
Preemptive         = Counter           + Raise Mobility
Preemptive         = Evade +10         + Accuracy +10
Provoke            = Desperation       + Evade +5
Provoke            = Lower Defenses    + Evade +5
Ravage!            = Desperation III   + Accuracy +10
Ravage!            = Jugulaire         + Raise Mobility
Recovery Shot      = Heal II           + Impale!
Recovery Shot      = Heal II           + Sniper II
Recovery Shot      = HP Recovery       + Skewer Shot
Revivify           = Healing Wind II   + Cure
Revivify           = HP Recovery II    + Magic Attack +10
Salvo              = Meteor            + Sky Dart
Shadow Stitch      = Lower Force       + Sniper II
Shadow Stitch      = Lower Force       + Two Hits
Sinister Storm     = Ravage!           + Magic Attack +20
Skewer Shot        = Fireball II       + Sniper II
Skewer Shot        = Piercing Power II + Aero Dagger
Skewer Shot        = Sniper II         + Piercing Power II
Skill Shakedown    = Shadow Stitch     + EXP Bonus II
Skill Snatcher     = Shadow Stitch     + Jezebel's Slave
Sky Dart           = Take Flight!      + Meteor Bolt
Sky Dart           = Take Flight!      + Mobility +1
Sneak By           = Evade +10         + Mobility +1
Sniper             = Accuracy +5       + Lower Force
Sniper II          = Accuracy +10      + Sniper
Sniper II          = Sniper            + Attack +5
Sniper III         = Accuracy +30      + Sniper II
Sniper III         = Sniper II         + Skewer Shot
Sniper IV          = Sniper III        + Attack +20
Sniper IV          = Sniper III        + Lightning
Spirit Sword       = Ice Bullet II     + Attack +5
Spirit Sword       = Skewer Shot       + Crescent Arc
Strange Dance      = Lower Force       + Gold Shakedown
Strange Dance      = Lower Force       + Gold Snatcher
Stun Arrow         = Sniper            + Lower Force
Stun Whip          = Lower Force       + Tail Whip
Swap Take          = Flight!           + Magic Attack +3
Sweep!             = Body Slam         + Raise Mobility
Sweep!             = Triple Slash      + Leg Strike
Take Flight!       = Accuracy +10      + Thunderbolt
Take Flight!       = Sniper            + Thunderbolt
Tempest Sword      = Cyclone II        + Sweep!
Tempest Sword      = Spirit Sword      + Cyclone II
Thor's Hammer      = Sky Dart          + Magic Attack +20
Three Hits         = Two Hits          + Two Hits
Three Hits         = Two Hits          + Two Rounds
Three Rounds       = Two Rounds        + Two Rounds
Thunderbolt        = Stella Spirit +1  + Stella Spirit +1
Thunderbolt II     = Thunderbolt       + Stella Spirit +2
Thunderbolt II     = Thunderbolt       + Take Flight!
Toxic Arrow        = Poison Arrow      + Sniper II
Triple Slash       = Flash Strike      + Crescent Arc
Triple Slash       = Flash Strike      + Cyclone
Two Hits           = Two Rounds        + Raise Mobility
Undead Slayer      = Healing Wind II   + Sol Spirit +2
Venom Edge         = Poison            + Flash Strike
War Reverie        = Man-Eater         + Follow Me! II
War Reverie        = Tempest Sword     + Four Hits
Wild Whip          = Meteor            + Compass
Wild Whip          = Tail Whip         + Meteor  
Wild Whip          = Three Hits        + Two Rounds

===============================================================================
Bind List (alpha by component)
===============================================================================

Accuracy +10       + Cyclone II        = Aero Dagger
Accuracy +10       + Desperation III   = Ravage!
Accuracy +10       + Evade +10         = Preemptive
Accuracy +10       + Sniper            = Sniper II
Accuracy +10       + Thunderbolt       = Take Flight!
Accuracy +30       + Sniper II         = Sniper III
Accuracy +5        + Accuracy +5       = Accuracy +10
Accuracy +5        + Lower Force       = Sniper
Aero Dagger        + Fireball II       = Bomb
Aero Dagger        + Piercing Power II = Skewer Shot
Aero Dagger        + Sol Spirit +2     = Bomb
Attack +10         + Attack +10        = Attack +20
Attack +10         + Follow Me!        = Follow Me! II
Attack +10         + Piercing Power    = Piercing Power II
Attack +10         + Piercing Power II = Pierce! II
Attack +10         + Sol Spirit +3     = Attack +20
Attack +20         + Piercing Power II = Piercing Power III
Attack +20         + Sniper III        = Sniper IV
Attack +3          + Ice Bullet        = Impale!
Attack +3          + Lower Defenses    = Desperation II
Attack +3          + Luna Spirit +1    = Crescent Arc
Attack +3          + Raise Force       = Follow Me!
Attack +3          + Sol Spirit +1     = Attack +5
Attack +5          + Attack +5         = Attack +10
Attack +5          + Ice Bullet II     = Spirit Sword
Attack +5          + Impale!           = Pierce!
Attack +5          + Sniper            = Sniper II
Attack +5          + Sol Spirit +2     = Attack +10
Blizzard           + Luna Spirit +3    = Blizzard II
Blood Sword        + HP Recovery II    = Blood Sword II
Blood Sword        + Magic Attack +10  = Blood Sword II
Blood Sword        + MP +20            = Mind Eater
Blood Sword II     + Jezebel's Slave   = Jezebel's Slave II
Body Slam          + Raise Mobility    = Sweep!
Body Slam          + Thor's Hammer     = Earthquake
Bomb               + Flame             = Flame II
Breath             + Heal II           = Healing Wind II
Compass            + Meteor            = Wild Whip
Compass            + Stella Spirit +3  = Cyclone II
Compass            + Sweep!            = Cyclone II
Counter            + Evade +10         = Adroit
Counter            + Preemptive        = Counter II
Counter            + Raise Mobility    = Preemptive
Crescent Arc       + Flash Strike      = Triple Slash
Crescent Arc       + Ice Bullet        = Ice Bullet II
Crescent Arc       + Lower Force       = Leg Strike
Crescent Arc       + Skewer Shot       = Spirit Sword
Crescent Arc       + Spirit Sword      = Blizzard II
Crescent Arc       + Wood Chop         = Compass
Critical Edge      + Triple Slash      = Jugulaire
Critical Edge      + Wood Chop         = Dire Swing
Cure               + Healing Wind II   = Revivify
Cyclone            + Wood Chop         = Compass
Cyclone            + Flash Strike      = Triple Slash
Cyclone            + Heal II           = Healing Wind
Cyclone II         + Accuracy +10      = Aero Dagger
Cyclone II         + Heal              = Healing Wind
Cyclone II         + Skewer Shot       = Aero Dagger
Cyclone II         + Spirit Sword      = Tempest Sword
Cyclone II         + Sweep!            = Tempest Sword
Defense +3         + Stella Spirit +2  = Defense +5
Desperation        + Evade +5          = Provoke
Desperation        + Raise Force       = Desperation II
Desperation II     + Provoke           = Desperation III
Desperation II     + Mighty Roar       = Desperation III
Desperation III    + Accuracy +10      = Ravage!
Desperation III    + Luna Spirit +3    = Blizzard II
Evade +10          + Accuracy +10      = Preemptive
Evade +10          + Counter           = Adroit
Evade +10          + Mobility +1       = Sneak By
Evade +10          + Sneak By          = Counter II
Evade +5           + Desperation       = Provoke
Evade +5           + Evade +5          = Evade +10
Evade +5           + Lower Defenses    = Provoke
EXP Bonus          + Preemptive        = Adroit
EXP Bonus          + EXP Bonus         = EXP Bonus II
EXP Bonus          + Piercing Power    = Piercing Power II
EXP Bonus          + Raise Mobility    = Counter
EXP Bonus II       + EXP Bonus II      = EXP Bonus III
EXP Bonus II       + Piercing Power II = Piercing Power III
EXP Bonus II       + Shadow Stitch     = Skill Shakedown
EXP Bonus III      + EXP Bonus III     = EXP Bonus IV
Fireball           + Sniper II         = Fireball II
Fireball           + Sol Spirit +2     = Fireball II
Fireball II        + Aero Dagger       = Bomb
Fireball II        + Flame             = Bomb
Fireball II        + Impale!           = Meteor Bolt
Fireball II        + Salvo             = Meteor
Fireball II        + Sniper II         = Skewer Shot
Fireball II        + Stella Spirit +2  = Meteor Bolt
Flame              + Fireball II       = Bomb
Flame              + Bomb              = Flame II
Flame              + Sol Spirit +3     = Flame II
Flame II           + Sky Dart          = Meteor  
Flash Strike       + Crescent Arc      = Triple Slash
Flash Strike       + Cyclone           = Triple Slash
Flash Strike       + Lower Force       = Mighty Roar
Flash Strike       + Luna Spirit +1    = Crescent Arc
Flash Strike       + Poison            = Venom Edge
Follow Me!         + Attack +10        = Follow Me! II
Follow Me!         + Lower Force       = Mighty Roar
Follow Me!         + Mighty Roar       = Follow Me! II
Follow Me! II      + Man-Eater         = War Reverie
Four Hits          + Tempest Sword     = War Reverie
Gold Shakedown     + Gold Snatcher     = Leg Strike
Gold Shakedown     + Lower Force       = Strange Dance
Gold Snatcher      + Gold Shakedown    = Leg Strike
Gold Snatcher      + Lower Force       = Strange Dance
Gold Snatcher      + Magic Attack +5   = Jezebel's Slave
Heal               + Cyclone II        = Healing Wind
Heal               + HP +20            = Heal II
Heal               + Magic Attack +3   = Heal II
Heal II            + Breath            = Healing Wind II
Heal II            + Cyclone           = Healing Wind
Heal II            + Impale!           = Recovery Shot
Heal II            + Sniper II         = Recovery Shot
Heal II            + Triple Slash      = Heaven's Gate
Healing Perfume    + Magic Attack +20  = Angel Tear
Healing Wind       + HP Recovery       = Healing Wind II
Healing Wind II    + Cure              = Revivify
Healing Wind II    + Jezebel's Slave   = Healing Perfume
Healing Wind II    + Sol Spirit +2     = Undead Slayer
Helm Splitter      + Magic Rust        = Mindbreaker
Helm Splitter      + Stella Spirit +2  = Goliath Slayer
Helm Splitter      + Wood Chop         = Dire Swing
HP +100            + HP +100           = HP +150
HP +100            + HP Recovery II    = HP Recovery III
HP +100            + Luna Spirit +3    = HP +150
HP +20             + Heal              = Heal II
HP +20             + Luna Spirit +1    = HP +30
HP +30             + HP +30            = HP +50
HP +30             + Luna Spirit +1    = HP +50
HP +50             + HP +50            = HP +100
HP +50             + Luna Spirit +2    = HP +100
HP +50             + Mighty Roar       = Healing Wind II
HP +50             + Spirit Sword      = Blood Sword
HP Recovery        + Healing Wind      = Healing Wind II
HP Recovery        + HP Recovery       = HP Recovery II
HP Recovery        + Skewer Shot       = Recovery Shot
HP Recovery        + Spirit Sword      = Blood Sword
HP Recovery II     + Blood Sword       = Blood Sword II
HP Recovery II     + HP +100           = HP Recovery III
HP Recovery II     + HP Recovery II    = HP Recovery III
HP Recovery II     + Jezebel's Slave   = Healing Perfume
HP Recovery II     + Magic Attack +10  = Revivify
Ice Bullet         + Attack +3         = Impale!
Ice Bullet         + Crescent Arc      = Ice Bullet II
Ice Bullet         + Piercing Power    = Impale!
Ice Bullet II      + Attack +5         = Spirit Sword
Impale!            + Attack +5         = Pierce!
Impale!            + Fireball II       = Meteor Bolt
Impale!            + Heal II           = Recovery Shot
Impale!            + Mindbreaker       = Mind Eater
Inferno            + War Reverie       = Hymn of Glory
Jezebel's Slave    + Blood Sword II    = Jezebel's Slave II
Jezebel's Slave    + Healing Wind II   = Healing Perfume
Jezebel's Slave    + HP Recovery II    = Healing Perfume
Jezebel's Slave    + Magic Rust        = Mindbreaker
Jezebel's Slave    + Mind Eater        = Jezebel's Slave II
Jezebel's Slave    + Shadow Stitch     = Skill Snatcher
Jugulaire          + Raise Mobility    = Ravage!
Leg Strike         + Triple Slash      = Sweep!
Lightning          + Sniper III        = Sniper IV
Lower Defenses     + Attack +3         = Desperation II
Lower Defenses     + Evade +5          = Provoke
Lower Defenses     + Piercing Power    = Pierce!
Lower Defenses     + Stun Whip         = Jezebel's Slave
Lower Defenses     + Take Flight!      = Helm Splitter
Lower Force        + Accuracy +5       = Sniper
Lower Force        + Crescent Arc      = Leg Strike
Lower Force        + Flash Strike      = Mighty Roar
Lower Force        + Follow Me!        = Mighty Roar
Lower Force        + Gold Shakedown    = Strange Dance
Lower Force        + Gold Snatcher     = Strange Dance
Lower Force        + Provoke           = Jezebel's Slave
Lower Force        + Sniper            = Stun Arrow
Lower Force        + Sniper II         = Shadow Stitch
Lower Force        + Tail Whip         = Stun Whip
Lower Force        + Two Hits          = Shadow Stitch
Luna Spirit +1     + Attack +3         = Crescent Arc
Luna Spirit +1     + Flash Strike      = Crescent Arc
Luna Spirit +1     + HP +20            = HP +30
Luna Spirit +1     + HP +30            = HP +50
Luna Spirit +1     + Luna Spirit +1    = Ice Bullet
Luna Spirit +1     + MP +10            = MP +20
Luna Spirit +1     + MP +20            = MP +30
Luna Spirit +2     + HP +50            = HP +100
Luna Spirit +2     + Luna Spirit +2    = Blizzard
Luna Spirit +2     + Magic Defense +5  = Ice Bullet II
Luna Spirit +2     + Magic Shield      = Ice Bullet II
Luna Spirit +2     + MP +30            = MP +50
Luna Spirit +2     + Ravage!           = Dragon Slayer
Luna Spirit +2     + Two-Hits          = Man-Eater
Luna Spirit +3     + Blizzard          = Blizzard II
Luna Spirit +3     + Desperation III   = Blizzard II
Luna Spirit +3     + HP +100           = HP +150
Luna Spirit +3     + MP +50            = MP +100
Magic Attack +10   + Blood Sword       = Blood Sword II
Magic Attack +10   + HP Recovery II    = Revivify
Magic Attack +10   + Magic Attack +10  = Magic Attack +20
Magic Attack +10   + Sol Spirit +3     = Magic Attack +20
Magic Attack +20   + Healing Perfume   = Angel Tear
Magic Attack +20   + Ravage!           = Sinister Storm
Magic Attack +20   + Sky Dart          = Thor's Hammer
Magic Attack +20   + War Reverie       = Inferno
Magic Attack +3    + Heal              = Heal II
Magic Attack +3    + Sol Spirit +1     = Magic Attack +5
Magic Attack +3    + Take Flight!      = Swap
Magic Attack +5    + Gold Snatcher     = Jezebel's Slave
Magic Attack +5    + Magic Attack +5   = Magic Attack +10
Magic Attack +5    + Sol Spirit +2     = Magic Attack +10
Magic Defense +3   + Stella Spirit +2  = Magic Defense +5
Magic Defense +5   + Luna Spirit +2    = Ice Bullet II
Magic Rust         + Helm Splitter     = Mindbreaker
Magic Rust         + Jezebel's Slave   = Mindbreaker
Magic Shield       + Luna Spirit +2    = Ice Bullet II
Magic Shield       + Stella Spirit +1  = Magic Defense +3
Man-Eater          + Follow Me! II     = War Reverie
Meteor             + Tail Whip         = Wild Whip
Meteor             + Compass           = Wild Whip
Meteor             + Sky Dart          = Salvo
Meteor Bolt        + Take Flight!      = Sky Dart
Mighty Roar        + Desperation II    = Desperation III
Mighty Roar        + Follow Me!        = Follow Me! II
Mighty Roar        + HP +50            = Healing Wind II
Mighty Roar        + Raise Force       = Follow Me!
Mighty Roar        + Sol Spirit +3     = Flame II
Mind Eater         + Jezebel's Slave   = Jezebel's Slave II
Mindbreaker        + Impale!           = Mind Eater
Mobility +1        + Evade +10         = Sneak By
Mobility +1        + Mobility +1       = Mobility +2
Mobility +1        + Raise Mobility    = Mobility +2
Mobility +1        + Take Flight!      = Sky Dart
MP +10             + Luna Spirit +1    = MP +20
MP +20             + Blood Sword       = Mind Eater
MP +20             + Luna Spirit +1    = MP +30
MP +20             + MP +20            = MP +30
MP +30             + Luna Spirit +2    = MP +50
MP +30             + MP +30            = MP +50
MP +30             + Piercing Power II = Lightning
MP +50             + Luna Spirit +3    = MP +100
MP +50             + MP +50            = MP +100
Pierce!            + Skewer Shot       = Pierce! II
Piercing Power     + Attack +10        = Piercing Power II
Piercing Power     + EXP Bonus         = Piercing Power II
Piercing Power     + Ice Bullet        = Impale!
Piercing Power     + Lower Defenses    = Pierce!
Piercing Power II  + Aero Dagger       = Skewer Shot
Piercing Power II  + Attack +10        = Pierce! II
Piercing Power II  + Attack +20        = Piercing Power III
Piercing Power II  + EXP Bonus II      = Piercing Power III
Piercing Power II  + MP +30            = Lightning
Piercing Power II  + Sniper II         = Skewer Shot
Piercing Power II  + Thunderbolt II    = Lightning
Poison             + Flash Strike      = Venom Edge
Poison             + Sniper            = Poison Arrow
Poison Arrow       + Sniper II         = Toxic Arrow
Preemptive         + Counter           = Counter II
Preemptive         + EXP Bonus         = Adroit
Provoke            + Desperation II    = Desperation III
Provoke            + Lower Force       = Jezebel's Slave
Raise Defenses     + Stella Spirit +1  = Defense +3
Raise Force        + Attack +3         = Follow Me!
Raise Force        + Desperation       = Desperation II
Raise Force        + Mighty Roar       = Follow Me!
Raise Force        + Sol Spirit +1     = Attack +3
Raise Mobility     + Body Slam         = Sweep!
Raise Mobility     + Counter           = Preemptive
Raise Mobility     + EXP Bonus         = Counter
Raise Mobility     + Jugulaire         = Ravage!
Raise Mobility     + Mobility +1       = Mobility +2
Raise Mobility     + Triple Slash      = Counter
Raise Mobility     + Two Rounds        = Two Hits
Ravage!            + Luna Spirit +2    = Dragon Slayer
Ravage!            + Magic Attack +20  = Sinister Storm
Ravage!            + Sinister Storm    = Destroy!
Salvo              + Fireball II       = Meteor
Shadow Stitch      + EXP Bonus II      = Skill Shakedown
Shadow Stitch      + Jezebel's Slave   = Skill Snatcher
Sinister Storm     + Ravage!           = Destroy!
Skewer Shot        + Crescent Arc      = Spirit Sword
Skewer Shot        + Cyclone II        = Aero Dagger
Skewer Shot        + HP Recovery       = Recovery Shot
Skewer Shot        + Pierce!           = Pierce! II
Skewer Shot        + Sniper II         = Sniper III
Sky Dart           + Flame II          = Meteor  
Sky Dart           + Magic Attack +20  = Thor's Hammer
Sky Dart           + Meteor            = Salvo
Sneak By           + Evade +10         = Counter II
Sniper             + Thunderbolt       = Take Flight!
Sniper             + Accuracy +10      = Sniper II
Sniper             + Attack +5         = Sniper II
Sniper             + Lower Force       = Stun Arrow
Sniper             + Poison            = Poison Arrow
Sniper II          + Accuracy +30      = Sniper III
Sniper II          + Fireball          = Fireball II
Sniper II          + Fireball II       = Skewer Shot
Sniper II          + Heal II           = Recovery Shot
Sniper II          + Lower Force       = Shadow Stitch
Sniper II          + Piercing Power II = Skewer Shot
Sniper II          + Poison Arrow      = Toxic Arrow
Sniper II          + Skewer Shot       = Sniper III
Sniper II          + Wood Chop         = Jugulaire
Sniper III         + Attack +20        = Sniper IV
Sniper III         + Lightning         = Sniper IV
Sniper III         + Stella Spirit +2  = Devil Slayer
Sol Spirit +1      + Attack +3         = Attack +5
Sol Spirit +1      + Magic Attack +3   = Magic Attack +5
Sol Spirit +1      + Raise Force       = Attack +3
Sol Spirit +1      + Sol Spirit +1     = Fireball
Sol Spirit +2      + Aero Dagger       = Bomb
Sol Spirit +2      + Attack +5         = Attack +10
Sol Spirit +2      + Fireball          = Fireball II
Sol Spirit +2      + Healing Wind II   = Undead Slayer
Sol Spirit +2      + Magic Attack +5   = Magic Attack +10
Sol Spirit +2      + Sol Spirit +2     = Flame
Sol Spirit +2      + Triple Slash      = Beast Slayer
Sol Spirit +3      + Attack +10        = Attack +20
Sol Spirit +3      + Flame             = Flame II
Sol Spirit +3      + Magic Attack +10  = Magic Attack +20
Sol Spirit +3      + Mighty Roar       = Flame II
Spirit Sword       + Crescent Arc      = Blizzard II
Spirit Sword       + Cyclone II        = Tempest Sword
Spirit Sword       + HP +50            = Blood Sword
Spirit Sword       + HP Recovery       = Blood Sword
Spirit Sword       + Undead Slayer     = Heaven's Gate
Stella Spirit +1   + Magic Shield      = Magic Defense +3
Stella Spirit +1   + Raise Defenses    = Defense +3
Stella Spirit +1   + Stella Spirit +1  = Thunderbolt
Stella Spirit +2   + Defense +3        = Defense +5
Stella Spirit +2   + Fireball II       = Meteor Bolt
Stella Spirit +2   + Helm Splitter     = Goliath Slayer
Stella Spirit +2   + Magic Defense +3  = Magic Defense +5
Stella Spirit +2   + Sniper III        = Devil Slayer
Stella Spirit +2   + Stella Spirit +2  = Cyclone
Stella Spirit +2   + Thunderbolt       = Thunderbolt II
Stella Spirit +3   + Compass           = Cyclone II
Stella Spirit +3   + Sweep!            = Cyclone II
Stun Whip          + Lower Defenses    = Jezebel's Slave
Sweep!             + Compass           = Cyclone II
Sweep!             + Cyclone II        = Tempest Sword
Sweep!             + Stella Spirit +3  = Cyclone II
Tail Whip          + Lower Force       = Stun Whip
Tail Whip          + Meteor            = Wild Whip
Take Flight!       + Lower Defenses    = Helm Splitter
Take Flight!       + Magic Attack +3   = Swap
Take Flight!       + Meteor Bolt       = Sky Dart
Take Flight!       + Mobility +1       = Sky Dart
Take Flight!       + Thunderbolt       = Thunderbolt II
Tempest Sword      + Four Hits         = War Reverie
Thor's Hammer      + Body Slam         = Earthquake
Three Hits         + Three Hits        = Four Hits
Three Hits         + Three Rounds      = Four Hits
Three Hits         + Two Rounds        = Wild Whip
Three Rounds       + Three Hits        = Four Hits
Thunderbolt        + Accuracy +10      = Take Flight!
Thunderbolt        + Sniper            = Take Flight!
Thunderbolt        + Stella Spirit +2  = Thunderbolt II
Thunderbolt        + Take Flight!      = Thunderbolt II
Thunderbolt II     + Piercing Power II = Lightning
Thunderbolt II     + Wood Chop         = Helm Splitter
Triple Slash       + Critical Edge     = Jugulaire
Triple Slash       + Heal II           = Heaven's Gate
Triple Slash       + Leg Strike        = Sweep!
Triple Slash       + Raise Mobility    = Counter
Triple Slash       + Sol Spirit +2     = Beast Slayer
Two Hits           + Lower Force       = Shadow Stitch
Two Hits           + Two Hits          = Three Hits
Two Hits           + Two Rounds        = Three Hits
Two Rounds         + Raise Mobility    = Two Hits
Two Rounds         + Three Hits        = Wild Whip
Two Rounds         + Two Hits          = Three Hits
Two Rounds         + Two Rounds        = Three Rounds
Two-Hits           + Luna Spirit +2    = Man-Eater
Undead Slayer      + Spirit Sword      = Heaven's Gate
War Reverie        + Inferno           = Hymn of Glory
War Reverie        + Magic Attack +20  = Inferno
Wood Chop          + Crescent Arc      = Compass
Wood Chop          + Critical Edge     = Dire Swing
Wood Chop          + Cyclone           = Compass
Wood Chop          + Helm Splitter     = Dire Swing
Wood Chop          + Sniper II         = Jugulaire
Wood Chop          + Thunderbolt II    = Helm Splitter

===============================================================================
Item List*
===============================================================================
Weapons
-------------------------------------------------------------------------------
Swords:

Stick               ATK +1
Chevalier's Sword   ATK +2
Steel Sword         ATK +3
Rapier              ATK +6, ACC +10
Assault Blade       ATK +14
Champion's Sword    ATK +26
Mithril Sword       ATK +39
Dragon Saber        ATK +48
Purgatoire          ATK +42, MDEF +20, MP +20
Paladin's Sword     ATK +50, EVA +10
Durendal            ATK +50, CRIT +95
Deathbringer        ATK +110

Spears:

Soldier's Lance     ATK +2
Iron Lance          ATK +5, EVA +2
Vanspear            ATK +12, EVA +4
Trident             ATK +24, EVA +5
Twin Enga           ATK +37, EVA +7
Knight's Lance      ATK +47, EVA +8
Dragonfang          ATK +45, MATK +20, MDEF +20, EVA +8, MP +10
Demongriffe         ATK +55, MATK +10, EVA +8, CRIT +20, HP +10
Rune Spear          ATK +50, ACC +20, EVA +8
Gae Bulg            ATK +100, EVA +10

Axes:

Iron Axe            ATK +5
Battleaxe           ATK +10
Clansman's Axe      ATK +16
Shatteraxe          ATK +32
Sorcerite Axe       ATK +48
Blistering Helve    ATK +62
Freezing Helve      ATK +75, ACC -10
Jinni's Wings       ATK +65, DEF +10
Spirits' Helve      ATK +66, ACC +20
Lucifer             ATK +120, MATK +10, MDEF +10, MP +20

Bows:

Shortbow            ATK +7
Tribal Bow          ATK +13
Bow of the Sun      ATK +25
Demon's Wing        ATK +37, ACC -5
Angel Bow           ATK +45, ACC +10
Bow of Artemis      ATK +80

Daggers:

Dagger              ATK +3, CRIT +10
Silver Knife        ATK +7, CRIT +30
Flame Edge          ATK +16, CRIT +20
Poison Ripper       ATK +25, ACC +10, CRIT +30
Assassin's Knife    ATK +30, ACC +10, MOB +1, CRIT +50
Tsukikage           ATK +70, CRIT +60

Staves:

Mage's Staff        ATK +3, MATK +2
Crystal Wand        ATK +8, MATK +4
Sage's Staff        ATK +25, ACC +5, MATK +10
Lifegiver's Staff   ATK +30, MATK +15, HP +20
Caduceus            ATK +60, MATK +50, MP +50

Whips:

Snakeskin Lash      ATK +7
Metal Whip          ATK +20
Blade Whip          ATK +28
Torturer's Lash     ATK +37, CRIT +20
Hammer Whip         ATK +40, DEF +10, EVA +20
Rose Whip           ATK +70, ACC +3

-------------------------------------------------------------------------------
Armors
-------------------------------------------------------------------------------
Light:

Light Clothing      DEF +1
Leather Clothing    DEF +6
Pelt Jacket         DEF +9
Leather Skirt       DEF +10 (women only)
Silk Robe           DEF +17
Magical Dress       DEF +15, MDEF +10 (women only)
Dragon Leathers     DEF +26
Robe of Light       DEF +23, MDEF +15 (women only)
Black Bustier       DEF +30 (women only)
Angel's Frock       DEF +50, MDEF +35, EVA +10, MP +20
Devil's Frock*      DEF +40, MATK +20, ACC +20, MP +20

*The Devil's Frock is listed in the game as adding MDEF +20, but actually adds
MATK +20.

Heavy:
Leather Armor       DEF +13, EVA -1
Chainmail Armor     DEF +23, EVA -3
Mithril Mail        DEF +42, MDEF +10
Magical Armor       DEF +28, MDEF +25, EVA -2
Saint's Armor       DEF +35, MDEF +30, EVA -2
Firedrake Armor     DEF +55, EVA -2
Goddess Armor       DEF +60, MDEF +40 (women only)
Charred Pendant     DEF +25, MDEF +25, HP +20, MP +20 (Liane only)

-------------------------------------------------------------------------------
Shields
-------------------------------------------------------------------------------

Buckler             DEF +2, EVA +5
Round Shield        DEF +6, EVA +8
Steel Shield        DEF +9, EVA +12
Kite Shield         DEF +16, EVA +16
Tower Shield        DEF +25, EVA +20
Jinni Shield        DEF +35, EVA +17, ATK +10
Sylph Shield        DEF +29, MDEF +10, EVA +16
Holy Shield         DEF +40, MDEF +5, EVA +25, MATK +10, MP +20

-------------------------------------------------------------------------------
Items
-------------------------------------------------------------------------------

Healing Herb        Heals 60 HP.
Healing Seed        Heals 120 HP.
Healing Fruit       Heals 180 HP.
Healing Extract     Heals HP fully.
Mana Shard          Heals 30 MP.
Mana Crystal        Heals 60 MP.
Mana Jewel          Heals 100 MP.
Mana Light          Heals MP fully.
Angel's Grace       Heals 100 HP and MP.
God's Grace         Heals HP and MP fully.
Healing Vapors      Heals 80 HP to allies in range.

Erpow Fruit         ATK +3  (All fruits are permanent stat gains).
Rysecor Fruit       MATK +3
Eldish Fruit        DEF +3
Xheno Fruit         MDEF +3
Sibull Fruit        ACC +5
Geddo Fruit         EVA +5

Strength Tonic      ATK +10, three turns.
Magical Tonic       MATK +10, three turns.
Defense Tonic       DEF +10, three turns.
Warding Tonic       MDEF +10, three turns.
Stability Tonic     ACC +20, three turns.
Deadeye Tonic       ACC +50, three turns.
Reflex Tonic        EVA +20, three turns.
Critical Tonic      CRIT up, three turns.
Nimble Tonic        MOB +1, three turns.

Solar Phial         24/30/36 damage (sol elemental)
Searing Phial       24/30/36 damage to five panels (sol elemental)
Luna Phial          24/30/36 damage (luna elemental)
Moonglow Phial      24/30/36 damage to five panels (luna elemental)
Astral Phial        24/30/36 damage (stella elemental)
Galaxy Phial        24/30/36 damage to five panels (stella elemental)

===============================================================================
Trivia - Character Max Stats, Transformations, etc.
===============================================================================
Character Max Stats
-------------------------------------------------------------------------------
Naked
=====
                HP  MP ATK DEF ACC MOB MATK MDEF EVA CRIT
       Jeanne  494 301 417 313 355  5   405  303 202   5
Liane/Cuisses  395 401 413 311 390  5   507  404 236   8
        Roger  605 278 421 335 360  5   306  303 177   5
         Jean  503 280 424 316 434  5   306  303 242   5
     Bertrand  604 181 473 365 330  5   306  299 177   2
       Marcel  487 286 447 312 370  4   306  303 187   6
        Colet  494 282 416 313 424  6   307  303 344  20
       Gilles  510 288 422 326 365  5   406  308 216   3
        Rufus 1066 362 550 422 350  4   302  205 239  15
      La Hire  825 197 452 394 316  4   304  303 172  12
   Bartolomeo  905 274 502 408 320  4   303  301 170  10
         Rose  398 394 412 311 395  7   407  304 322  18
       Claire  389 598 407 311 286  5   513  512 147   2
      Richard  392 496 409 312 305  5   511  513 138   2
      Beatrix  395 386 414 311 390  4   410  508 182   8

Equipped
========
                HP  MP ATK DEF ACC MOB MATK MDEF EVA CRIT
       Jeanne  494 301 537 408 355  5   405  343 219   5  (DB/GA/JS)
Liane/Cuisses  395 421 523 406 390  5   517  409 259   8  (DB/FA/HS)
        Roger  605 278 541 425 360  5   306  303 192   5  (DB/FA/JS)
         Jean  503 280 524 371 434  5   306  303 250   5  (GB/FA)
     Bertrand  604 181 593 455 330  5   306  299 192   2  (DB/FA/JS)
       Marcel  487 306 527 362 370  4   306  338 197   6  (BA/AF)
        Colet  494 302 486 363 424  6   307  338 354  80  (TS/AF)
       Gilles  510 288 522 381 365  5   406  308 224   3  (GB/FA)
        Rufus 1066 382 670 477 350  4   312  215 237  15  (LC/FA)
      La Hire  825 217 572 449 316  4   314  313 170  12  (LC/FA)
   Bartolomeo  905 294 622 463 320  4   313  311 168  10  (LC/FA)
         Rose  398 414 482 361 398  7   407  339 332  18  (RW/AF)
       Claire  389 668 467 351 306  5   583  512 147   2  (CD/DF)
      Richard  392 566 469 352 325  5   581  513 138   2  (CD/DF)
      Beatrix  395 406 494 351 410  4   430  508 182   8  (BA/DF)

-------------------------------------------------------------------------------
Transformations - Gem Locations/Stats/Skills
-------------------------------------------------------------------------------

You gain 1 SP at the beginning of each turn that you are not either Transformed
or at the beginning of which you automatically reverted. (This is the purpose
of Revert--if you aren't using your special, or need the stat boost, when your
Transform would run out at the beginning of the next turn, you may as well
Revert manually in order to gain the extra 1 SP.

Paragon's Armlet (Jeanne, Liane, Cuisses)
----------------
Gem of Argent - comes with Armlet
SP 3 - 2 turns
HP +30, MP +10, ATK +20, DEF -15, ACC +5, MATK +5, MDEF -15, EVA +2
Flash of White - MP 42 - Effect: ATKm = 1.2 - Range: 1

Gem of Gules - Stage 8 - The Savior's Proof (Bastille of St. Loup)
SP 4 - 2 turns
HP +30, ATK +30, DEF -5, MATK +15, MDEF -20, EVA +2
Scarlet Soil - MP 70 - ATKm = 1.4 - Range: 1

Gem of Azure - Free Stage - Colosseum 1 **GLITCHABLE**
SP 4 - 2 turns
HP +40, ATK +15, ACC +15, MOB +1, MDEF -20, EVA +12
Blue Delirium - MP 96 - Effect: ATKm = 1.5 - Range: 1

**You must not beat the first run of the Colosseum to gain this Gem if either
Liane or Cuisses is not in your party, or Liane won't have access to this
Transform in post-game.


Hellequin's Armlet (Gilles)
------------------
Gem of Mistrals - comes with Armlet
3 SP - 2 turns
HP +30, MP +20, ATK +20, DEF -10, MATK +5, MDEF -15, EVA +12
Deific Talons - MP 40 - ATKb = 70 - Range: 6

Gem of Levin - Stage 21 - Fated to War
SP 4 - 2 turns
HP +40, ATK +30, ACC +10, MOB +1, MDEF -20, EVA +2, CRIT +20
Lightning Beast - MP 60 - Effect: ATKb = 90 - Range: 6

Gem of the Welkin - Free Stage - Raillement (1st time)
SP 4 - 2 turns
HP +50, MP +30, ATK +25, DEF +5, MATK +20, MDEF -10, EVA +2
Celestial Drake - MP 85 - Effect: ATKb = 110 - Range: 6


Theologian's Armlet (Richard)
-------------------
Gem of Reckoning - comes with Armlet
3 SP - 3 turns
HP +30, MP +30, ATK +20, DEF +11, MATK +20, MDEF +20, EVA +10
Day of Judgment - MP 40 - Effect: MATKb = 100 - Range: 3

Gem of Retribution - Stage 24 - Dark Demoniac (Chateau Burgundy)
SP 4 - 2 turns
HP +50, MP +20, ATK +30, DEF +19, ACC +10, EVA +20
Hour of Death - MP 61 - Effect: MATKb = 120 - Range: 3

Gem of Eternity - Free Stage - Langles Tunnel (1st time)
SP 4 - 2 turns
HP +20, MP +50, DEF +14, MATK +40, MDEF +30, EVA +10
Intemporal Light - MP 88 - MATKb = 140 - Range: 3


Usurper's Armlet (Roger)
----------------
Gem of Blood - comes with Armlet
3 SP - 2 turns
HP +30, MP +20, ATK +20, DEF +5, MATK +10, MDEF -15, EVA +2, CRIT +10
Bloodletting - MP 48 - Effect: ATKm = 1.2, Absorbs 100% enemy HP loss - Rng: 1

Gem of Portent - Free Stage - Castle Vilneaux (1st time)
SP 4 - 2 turns
HP +20, MP +40, DEF -25, MATK +30, EVA +27
Incubus - MP 79 - Effect: ATKm = 1.4, Absorbs 100% enemy HP loss - Range: 1

Gem of Darkness - Free Stage - Cemetary (1st time)
SP 5 - 1 turn
HP +50, MP +20, ATK +40, DEF +5, ACC +10, MATK +20, MDEF -20, EVA +2, CRIT +20
Tearstain - MP 116 - ATKm = 1.5, Absorbs 100% enemy HP loss - Range: 1


Creator's Armlet (Jeanne)
----------------
Gem of Light - comes with Armlet
SP 3 - 2 turns
HP +40, MP +20, ATK +25, DEF -25, ACC +10, MATK +10, MDEF -25
Visiting Goddess - MP 50 - Effect: ATKm = 1.4 - Range: 1

Gem of Life - Stage 26 - Queen Isabeau (Chateau Burgundy) **MISSABLE**
SP 5 - 1 turn
HP +30, MP +5, ATK +30, DEF -30, MATK +20, MDEF -35
Loving Goddess - MP 82 - Effect: ATKm = 1.6 - Range: 1

**You must loot this Gem from the item point in Stage 26 (see Walkthrough) or
it will be lost forever.

Gem of Sacrifice - Free Stage - Voldor Temple (1st time)
SP 5 - 1 turn
HP + 30, MP +5, ATK +20, DEF -10, MDEF -20
Grieving Goddess - MP 110 - Effect: ATKm = 1.7 - Range: 1

Gem of Guidance - Stage 31 - Face to Face (Vantoix Canyon)
SP 4 - 2 turns
HP +20, MP +20, DEF -30, ACC +20, MOB +1, MATK +10, MDEF -40, EVA +20
Ordained End - MP 45 - Effect: ATKb = 80 - Range: Self
Area of Effect:

 X
XUX
 X

Gem of Miracles - Free Stage - Colosseum 2
SP 6 - 1 turn
HP +100, MP +30, ATK +40, DEF -20, ACC +15, MOB +1, MATK +25, MDEF -20, EVA +10
Divine Intervention - MP 90 - Effect: ATKb = 100 - Range: Self
Area of Effect:

 X
XUX
 X

===============================================================================
Frequently Asked Questions
===============================================================================

-Should I buy this game or <other game>?

This game is a pretty solid SRPG. It doesn't require any grinding (except
possibly for post-game challenges). The difficulty level is about average,
depending on how much time you spend playing Free Stages. It's graphically
pretty and it loads reasonably quickly. There are 35 plot stages, a ton of
optional stages, and a ten round Colosseum with three difficulty levels. I'd
definitely recommend the game to anyone who likes SRPGs.

-Does this game have generics/Who should I use?

There are no generics, but by the end of the game you'll have 14 playable
characters: Four sword-users, two spears, two bows, three axes, a knife, and
a staff(mage), along with a choice between an extra staff(mage) and a whip
user. "Class" is tied to the character's weapon, can't be changed, and controls
the main skillset and some equipment restrictions. Magic and most blue support
skills can be used by any character.

Most plot maps require Jeanne (obviously >_>) or another lead character
and leave you 4 to 6 open slots, so how you play the game is up to you. For
most practical purposes, you can use anybody you like, and with the permanent
stat fruits, you can make even statistically weaker characters into badasses.

The most important differences between characters tend to be weapon-based. Some
weapons and the skills tied to them will be more effective in some situations
than others... but this is a strategy/tactics game, so tuning your team to fit
the enemy and your preferred play-style is entirely up to you. There isn't just
one answer.

Many of the main characters join and leave during the course of the game, but
without spoiling, I'll just say there's ample opportunity for you to catch up
another unit if your favorite character just left for a stage or two. If you're
totally allergic to the idea of any wasted time, just make the side characters
(it should be obvious which these are) the core of your team.

True story: The first time I beat the game and all challenges, I just used who
I liked--including about 4 of 5 characters as my core team that I probably
wouldn't bother with now. It doesn't really matter who you use. None of the
characters are unplayably, unfixably bad.

-Oh carp! I'm stuck before a battle I can't beat! (Usually Altois Prairie)

Not a question. See the special section above for a detailed answer to Altois
Prairie. Didn't you see the giant warning the game pastes before that save
screen? etc.

Seriously there are a few places in the game where it's theoretically possible
to get "stuck," either because you saved in the pre-battle screen (from which
you can't exit), or in the middle of an extended series of stages, etc. My
honest opinion is that there's always a way to win, but it's a good idea to
maintain two files religiously. The game is usually very good about warning
you if you can't backtrack to the world map.

-What level should I be for <stage>?

Generally speaking, whatever level you are now is fine. When the Altois Prairie
free stage shows up, it's a little higher than the general curve of the game,
but it's still doable. For the rest of the game, unless you decide to switch
out your team entirely for characters you've never used, or you've been
ignoring the shops entirely, you will have the power, statistically, to clear
the stage.

If you need an exact answer, check the average DEF stat listed for the stage in
this guide, and subtract it from your average ATK. That's a rough guide to how
much damage a basic attack will do. If the result is less than zero, that's
probably going to be a problem, so just play a few Free Stages, or buy some
better equipment.

-Should I choose Rose or Claire? (La Charite or St. Pierre-le-Moutier)

It doesn't really matter, but I prefer Rose. If you don't pick Rose, you never
get to play a whip user, and Claire is just another Richard, without an armlet,
and Magic is kind of nerfed/expensive in this game anyway.

But if you're totally into the magic, by all means take Claire.

Rose is option A, La Charite. Claire is B, St. Pierre-le-Moutier.

-Elves or Dwarves? (Alrond Woods or Gwygone Mines)

This choice makes no difference at all, except in which plot stages 29 and 30
you play.

The Elves/Alrond Wood path (option A) has a little side-character plot, and a 
slightly more difficult (but much more straightforward) stage 30.

So, you know, whatever.

-Any missables?

There are two missables and one glitch in the game. The first is the glitch,
which happens if you beat the first run of the Colosseum between the time that
one character leaves and another joins. This is from after you finish Stage 21
and until you've finished Stage 22. It causes a certain gem to be inaccessible
during some circumstances in the post-game. The second is a gem that must be
looted from an item point during Stage 26. The last is a special armor you must
loot in the post-game from the Free Stage - Cemetary the first time you access
it.

None of these are even close to game-breaking. But if you're a completionist,
you'll want to watch out for them.

-Where do I find/make <skill stone>? What about money?

Most of them can be looted from free stages. All the free stage contents are
listed in the guide, so just Ctrl-F the skill name.

A few stones are very rare or unavailable until post-game. Bosses often have
rare stones that they may or may not drop when they die (all of which are
stones that they have equipped--there's no hidden steals or drops in this
game), and which can be stolen by Colet or Rose.

EXP bonuses seem like they'd be great, but you really shouldn't bother doing
multiple replays to get them from bosses. They are easily gained in post-game,
and that's really the only time you really need to be using them.

Two Hits/Three Hits, when available, are worth getting. They make some great
skills for Colet (if you use him), and they aren't otherwise available until
post-game. Likewise Critical Edge.

Most stones shouldn't be sold to the shops, because once you start binding
extensively, you can usually find a use for them. Check out the bind lists
above (organized by result and ingredient) to figure out what you can use,
what you can make, and what you can safely sell. Stones (and everything else),
can be bought back from the same shop where you sold it, so you can't lose
anything permanently, but it doesn't make sense to sell something you'll
eventually have to buy back for twice the price.

If you need money, play a free stage, and steal gold and stones to sell with
Colet or Rose. Dragons tend to have particularly high theft returns, and both
Dragons and Golems have stones that sell for great amounts (some of which are
also important mix ingredients), so loot and sell, baby. Once you open some of
the non-plot optional Free Stages, most of them have good, repeatable money
rewards.

Who should I use my fruits on?

It depends on what you want to get out of them, and whether you're looking to
make the absolutely best team evar or just play the game for fun.

If you're not going crazy, Jeanne (Erpow, etc.) and Liane (Rysecor, etc.) are
good choices, because you'll be using them. Jeanne is actually, statistically
pretty mediocre, so with some fruits you can really make her kick butt.

If you're just using your favorite characters, your best bet is to emphasize
strengths, then make up for weaknesses.

If you're looking to make the best killers imaginable, drop all your Erpow,
Eldish, and Sibull fruits on Rufus. Drop all your Geddos on Colet up to 8, then
any extras on Rose (up to 10), the remainder on Liane/Cuisses. Drop all
Rysecor on Liane/Cuisses or Richard (or Claire >_>), whichever you use as a
mage. Xheno are about the only fruit that doesn't matter, much. Colet, Marcel,
and Rose are all good choices because they tend to have lowish HP and MDEF.

The point of this will be to make Rufus have the highest damage cap imaginable,
take the least damage from counters (your other big hitters should have longer
range weapons or dodge everything), and hit everything at 100%, even from the
front. It will also finish off Colet and Rose so enemies only have 5% to hit
with everything, all the time, from behind.

===============================================================================
Contact/Copyright/Hosting
===============================================================================

Contacting Me:

If you have any corrections or additions to this guide, please do let me know.
Send a note to darklao@gmail.com for inclusion in the next revision.  Please
include the phrase "Jeanne D'Arc FAQ" in the subject line or your mail will be
deleted unread.

Of course any meaningful contributions to this guide will be credited in an
obscure bit at the end of the guide that nobody will read anyway. Like right
here. --->

If you have other questions about the game, please feel free to ask them on the
board at:

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=934454

You stand a much better chance of getting help there than by mailing me.

Copyright Notice:

This document is Copyright 2006 Matthew "darklao" Pattison. It may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site outside of GameFAQs. It may not be distributed
electronically outside of the GameFAQs web site, and it may not be distributed
otherwise at all.  Use of this guide on any other web site or as a part of any
public format is strictly prohibited, and a violation of copyright. All
trademarks and etc. blah blah blah belong to their respective holders.

NO, YOU CANNOT USE THIS GUIDE ON YOUR NON-GAMEFAQS/GAMEFAQS AFFILIATED SITE. IF
I WANT YOU TO HOST IT, I WILL SEND IT TO YOU. PEOPLE WHO DON'T READ THIS AND
SEND ME MAIL RE: "I HAVE THIS AWESOME SITE CAN I HOST YOUR GUIDE WAGH" WILL BE
CURSED WITH VARIOUS MENTAL AND PHYSICAL DISORDERS, FROM AFAR, BY THE FANTASTIC
POWER OF MY HATE.

I am, for reasons none of your business, extremely loyal to GameFAQs.

Your heart will go on.

darklao would like to thank his wife and son, the staff of GameFAQs, all the
fine people on the board who convinced him that Rufus is indeed a badass and he
is in fact an idiot, Sony and Level-5 for making this great game, St. Joan for
inspiring it (remember me to the big man, my dear), and all my worthy TR/US
GPs. Peace and Love.

-EOF-