[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]






                          J E A N N E   D   A R C






                           W A L K T H R O U G H


                       AUTHOR:  VHAYSTE® (PAUL MICHAEL)
                       CONTACT: vhayste@gmail.com
                       WEBSITE: http://vhayste.blogspot.com>


     I.   INTRODUCTION

     II.  COPYRIGHT

     III. AUTHOR's NOTE

     IV.  TRAINING CAMP (Game Basics)
          GAME OVERVIEW -------------------------------- TRC000
          WORLD MAP ------------------------------------ TRC001
          SHOPS ---------------------------------------- TRC002
          OUTFITTING ----------------------------------- TRC003
          SKILL STONES --------------------------------- TRC004
          SKILL BINDING -------------------------------- TRC005

     V.   COMBAT SCHOOL
          PRE-BATTLE/ OUTFIT --------------------------- CBT001
          DEPLOYMENT ----------------------------------- CBT002
          TURN PHASE ----------------------------------- CBT003
          HIDDEN ITEMS --------------------------------- CBT004
          BATTLE MENU ---------------------------------- CBT005
          TRANSFORMATION ------------------------------- CBT006
          GODSPEED ------------------------------------- CBT007
          BASIC COMBAT --------------------------------- CBT008
          COUP DE GRACE -------------------------------- CBT009
          UNIFIED GUARD -------------------------------- CBT011
          COMBAT SPOILS -------------------------------- CBT012

     VI. WALKTHROUGH
         TUTORIAL (Using coordinates) ------------------ WLK001


         CHAPTER 1
         A Legend Begins

         01: A VOICE FROM HEAVEN ----------------------- WLK002
         02: HOLY ARMOR -------------------------------- WLK003
         03: JOURNEY'S START --------------------------- WLK004
         04: THE CRIMSON WARRIOR ----------------------- WLK005
         05: THE ROAD TO CHINON ------------------------ WLK006
         06: THE ARMLET'S CHOSEN ----------------------- WLK007


         CHAPTER 2
         The Savior

         07: THE MAIDEN BATTLE ------------------------- WLK008
         08: THE SAVIOR'S PROOF ------------------------ WLK009
         09: THE BLOODIED SAVIOR ----------------------- WLK010
         10: TALBOT'S SCHEME --------------------------- WLK011
         11: BREACHING THE DARK ------------------------ WLK012
         12: FOR A FREE ORLEANS ------------------------ WLK013
         XX: FREE STAGE: ALTOIS PRAIRIE ---------------- FST001


         CHAPTER 3
         Amid the storm

         13: BATTLE OF PATAY --------------------------- WLK014
         14: BROTHER RICHARD --------------------------- WLK015
         15: CHALONS AND THE RUSE ---------------------- WLK016


         CHAPTER 4
         Marking of a Maid

         XX: FREE STAGE: COLOSSEUM (1) ----------------- FST002
         16: A NEW PUCELLE  ---------------------------- WLK017
         17: TO CROWN A KING --------------------------- WLK018
         18: VICISSITUDES ------------------------------ WLK019
        19A: NARROW ROADS ------------------------------ WLK020
        19B: THE MAGICIAN GIRL ------------------------- WLK021
         20: THE SNARE --------------------------------- WLK022


         CHAPTER 5
         Block Fire

         21: FATED TO WAR ------------------------------ WLK023
         22: HOPES UNATTAINED -------------------------- WLK024
         XX: FREE STAGE: TOWER OF ALSACE --------------- FST003
         XX: FREE STAGE: RAILLEMENT -------------------- FST004


         CHAPTER 6
         The Death Clad

         23: THE BLACK KNIGHT -------------------------- WLK025
         24: DARK DEMONIAC ----------------------------- WLK026
         25: DEATH BESTIRRED --------------------------- WLK027
         XX: LANGLES TUNNEL ---------------------------- FST005
         XX: CASTLE VILNEAUX  -------------------------- FST006
         26: QUEEN ISABEAU ----------------------------- WLK028


         CHAPTER 7
         Tempest Lost

         27: BARGING INTO PARIS  ----------------------- WLK029
         28: SHADE AND LIGHT --------------------------- WLK030
        29A: HUNTED DOWN ------------------------------- WLK031
        30A: VYING FOR LIGHT --------------------------- WLK032
        29B: THE DWARVES' TEST ------------------------- WLK033
        30B: VYING FOR LIGHT --------------------------- WLK034
         31: FACE TO FACE ------------------------------ WLK035


         CHAPTER 8
         Promises

         32: ENCUMBERED POWERS ------------------------- WLK036
         33: RELEASE ----------------------------------- WLK037
         34: THE FIFTH HERO ---------------------------- WLK038
         35: THE DARK THRONE --------------------------- WLK039
         36: DEMISE ------------------------------------ WLK040

     VI. POST GAME
         XX: CEMETERY ---------------------------------- FST007
         XX: COLOSSEUM (2) ----------------------------- FST008
         XX: CEMETERY - Return from the dead ----------- FST009
         XX: COLOSSEUM (3) ----------------------------- FST010

     VII.UPDATED REWARDS LIST

    VIII.SKILL BINDING LIST

     IX. CREDITS




     ++ INTRODUCTION ++

     In a land torn by war, a peasant girl finds herself in the possession
     of a mighty armlet, which allowed her to wield mystical powers to
     fight darkness. After witnessing the destruction of her solitary and
     peaceful village by monsters and enemy soldiers, she set out on a
     journey to find what was lost and restore peace to the land.


     +-==================================================================-+
     |                          C O P Y R I G H T                         |
     |                           Droit d'auteur                           |
     +-==================================================================-+
     |                                                                    |
     | This document is copyrighted to me, Vhayste®. It is intended for   |
     | ~PRIVATE~ use only. It cannot be used in ANY form of printed or    |
     | electronic media involved in a commercial business, in part or in  |
     | whole, in any way, shape, or form. It cannot be used for profitable|
     | or promotional purposes, regardless of the situation. Breaking any |
     | of these rules is in direct violation of copyright law.            |
     |                                                                    |
     | This document is protected by copyright law and international      |
     | treaties. Unauthorized reproduction and distribution of this       |
     | document, or any portion of it, may result in severe civil and     |
     | criminal penalties, and will be prosecuted to the maximum extent   |
     | possible under the law. Any characters, names, places, or          |
     | miscellaneous objects are copyright of their respective companies. |
     |                                                                    |
     | Unauthorized distribution of any resources found in this document, |
     | a part of the document or as a whole is considered violation of the|
     | copyright law.                                                     |
     |                                                                    |
     |                                                                    |
     | Copyright 2008 Vhayste®                                            |
     | All Rights Reserved                                                |
     +-==================================================================-+



     +-==================================================================-+
     |                       A U T H O R’ S  N O T E                      |
     |                           Note d'auteur                            |
     +-==================================================================-+
     |                                                                    |
     |                                                                    |
     | Welcome reader to yet another illustrated guide from me, for the   |
     | PSP. Due to a lot of games out there for every console, it is      |
     | really hard to choose a game to cover. Jeanne D’ Arc for the PSP   |
     | has kept me busy for more than 40 hours and it is one of the best  |
     | games I’ve played for the last year.                               |
     |                                                                    |
     | Tile-based strategy RPG is not a common genre nowadays and this    |
     | game did just great to let players live the experience. Not to     |
     | mention that the developer of this game is Level 5, the one        |
     | responsible for the PS2 hit (which I wrote a major guide as well)  |
     | Rogue Galaxy. The anime style cinematics and greatly detailed      |
     | cel-shaded environment is enough to stir my interest in the game.  |
     |                                                                    |
     | Any feedback from you guys is very much appreciated. If you have   |
     | corrections or suggestions tell me so; remember that I am doing    |
     | this for FREE and I am investing my time and effort to make this   |
     | guide as helpful as possible. I will try to cover everything that  |
     | needs to be covered but I can’t guarantee you that this will be    |
     | perfect. That’s all and I hope you will find this guide useful.    |
     |                                                                    |
     |                                                     --Paul Vhayste |
     +-==================================================================-+

     The PDF version of this guide can be downloaded from the link below:
     http://faqs.ign.com/articles/848/848022p1.html







     +-==================================================================-+
     |                       T R A I N I N G  C A M P                     |
     |                         (Camp d'Entraînement)                      |
     +-==================================================================-+

     In this section of the guide, you will learn the basics of gameplay
     and combat. The game is not that challenging and the learning curve to
     grasp the basics just takes less than an hour in average. Seasoned
     strategy-RPG players may wish to read through some pointers to know
     what to expect from the game.


     GAME OVERVIEW................................................TRC000

     Jeanne D’ Arc is a tile-based, strategy-RPG game. What does that mean?
     Well, tile-based since each stage is divided into squares or tiles,
     similar to a chessboard. Your characters can move over the tiles,
     depending on their range, obstacles and ground elevation.

     It is basically a strategy game with the essence of RPG. Common
     aspects of strategy-RPG games include fixed locations that players can
     travel via the world map, intermission dialogs and cutscenes, plots
     are divided into chapters and there is no free navigation in towns or
     shops. In case you are not familiar with these, you will know more
     when you start to play the game.


     WORLD MAP ...................................................TRC001

     Missions are pretty straightforward since you will be told where to
     head next. Further stages will be unlocked after clearing missions.
     From time to time, FREE COMBAT stages will appear. These are free
     stages which rewards you with rare items upon clearing. Be warned
     though, enemies on free stages may be higher than your current level,
     the first time you visit the free stage.

     After completing a stage, you can go back to some of the stages you
     cleared to train your characters and earn more items, skills stones
     and gold.

     If you forgot what you’ll need to do in a mission, just press SQUARE
     to display your objective. If the town has a shop, press TRIANGLE to
     enter the shop. If the stage has our objective or free combat, press
     X.


     SHOPS.......................................................TRC002

     Shops are accessed directly accessed from the MAP. Most of their
     stocks are fixed and oftentimes, newer shops have better items of
     course. You can use the gold you have acquired during your battles to
     spend for your supplies and equipment.

     The good thing about your shop menu is that you can scroll through
     your available characters and equipment, showing the stats bonuses
     available for them. Skills stones are also available from the shop,
     though they only sell common ones.



     OUTFITTING...................................................TRC003

     Maintaining your party’s equipment, skills and supplies are essential
     for survival. Check your party’s status often by outfitting. This can
     be accessed anywhere in the World Map or before you enter the
     battlefield.

     During this screen, you can change weapons, armor and SKILL STONES.
     Each character has their own weapon specialization. This will be
     displayed under the character’s name. Hence, a character specializing
     in using an Axe cannot wield a sword and so on.

     There is a triangle that indicates the elemental affiliation of the
     character. Basically, it tells which element a character or enemy
     strong and weak against. In this example, the enemy doesn’t have any
     elemental affiliation. There are only three elements in the game.

     SOL (SUN)      – Element of fire
     LUNA (MOON)    – Element of Ice
     STELLA (STAR)  – Element of Wind

     As you can see in the arrows, LUNA is strong against SOL, SOL is
     strong against STELLA and STELLA is strong against LUNA. Understanding
     this concept is pretty simple. A SOL character attacking a STELLA
     enemy can deal more damage than attacking a LUNA or another SOL target.


     STATUS
     ====================
     Below is the basic rundown and brief explanation of the character
     stats:

     LV       Indicates the character’s level. Max level is 99

     EXP      Indicates how much EXP the character has acquired. Once it
              reaches 100, the character gains a level. Any excess will be
              carried over.

     HP       Health points; when characters level up, a fixed amount of HP
              is added to their max HP. Note that different characters gain
              different amount of HP when leveling up. Axe wielders gain
              the most HP during level up while the magicians and archers
              gain the least.

     MP       MP is automatically recovered, based on the character’s max
              MP every turn in battle. The maximum amount of restored MP is
              set to 50 per turn. Since MP is only recovered this way and
              battles always start with characters on 0 MP, don’t be
              surprised to find no MP during the status screen.

     ATTACK   This is also obvious. The higher score on this stat, the
              greater damage you can deal.

     DEFENSE  Determines your physical damage resistance rating

     ACCURACY Increases the chance of hitting an enemy

     WALK MOV Determines how many tiles/squares you can move over during
              battles.

     MAG ATK  Increases damage on magic-based attacks

     MAG DEF  Determines your magic damage resistance

     EVADE    Higher score means better chances of evading/ guarding enemy
              attacks

     CRITICAL Increases the odds of dealing critical damage when
              attacking.



     SKILL STONES...................................................TRC004

     Skill stones play a great role in every battle, even turning the tide
     to your favor. Characters can have a maximum of 6 skill slots. They
     are categorized to four types, each with its own power and effect. The
     RARITY (number of stars) of the skill determines how powerful and rare
     the skill is. Also, note that you can’t equip two of the same kind of
     skill stones.


     COUP DE GRACE
     -------------
     These stones enable your character to use special attacks. Special
     attacks vary from weapon to weapon. I recommend having at least two
     special attacks with different attack ranges to suit different battle
     conditions. Special attacks consume MP. Higher leveled Coup De Graces
     consume a lot more MP, enabling you to activate them after several
     turns.

     INNATE ABILITIES
     ----------------
     These are passive skills that are active for the whole duration of the
     battle. They don’t consume MP and they have different benefits. Having
     at least one of these on your skill slot will never hurt.

     MAGIC
     -----
     Magic stones allow your characters to cast offensive, support and
     healing spells. Anybody can equip and cast magic stones. Activating a
     magical stone skill consumes MP.

     SUPPORT
     -------
     They add different stat bonuses and automatic support while equipped.
     Elemental stones (Sol, Luna and Stella) are under this category as
     well. Similar to Innate stones, support stones does not consume MP.

     Remember that different characters have their own strength, weaknesses
     and limitations so keep that in mind when equipping skill stones. With
     proper planning, you can patch off some of their weaknesses without
     affecting your chances of success. For example, equipping a magician
     or an archer with HP +300 skill will greatly boost his/her chance of
     surviving a melee attack. Or equipping Mobility +2 skills to your
     short ranged tanks.


     SKILL BINDING..................................................TRC005

     Skill binding is one of the very important features in the game. It
     allows you to forge skill stones and forge them into a much powerful
     version. Bonded skills are lost forever so save often before binding.

     One good feature of the game is that it saves the formula you used to
     create the skills, so that you can review the raw stones needed to
     create a stone you want.

     Remember that NOT all skills can be acquired by skill binding. Some of
     the rare and hard to find ones can only be stolen from enemies or if
     you’re lucky, get them as an item drop.

     For the complete formula of all skills, I recommend checking Sam
     Travis’ (TrueBlade85) Skill Binding faq on Gamefaqs:
     (http://www.gamefaqs.com/portable/psp/file/934454/50137)



     +-==================================================================-+
     |                       C O M B A T  S C H O O L                     |
     |                         (École Militaire)                          |
     +-==================================================================-+


     In this section of the guide, you will learn the basics of the game’s
     battle system. If you have played a strategy game before, you should
     be familiar with the mechanics already. If not, read through this
     section to learn more.


     PRE-BATTLE/ OUTFIT ..........................................CBT001

     It will be unwise to jump into battle without preparation. When
     entering a combat stage, you will always have the chance to prepare
     your character’s equipment and skills before putting them in the heat
     of the battle. If you plan to save, SAVE YOUR GAME ON A SEPARATE FILE.
     This is to prevent you from messing up your game because of an
     unwinable battle.


     DEPLOYMENT ..................................................CBT002

     This is the actual deployment of your characters on pre-selected
     starting points in the stage. The maximum number of party members that
     can be deployed will be displayed on the upper right corner of your
     screen. In most of the battles, Jeanne will be one of the default
     combatants.

     Initial deployment of your characters can be very important,
     especially in battles where the party is surrounded, as shown in the
     image above. It is common knowledge already that “tanks” or characters
     with sturdy defense and high HP should always be in the frontlines.
     Axe-wielders and swordmen are the common choices as tanks. Thieves and
     spearmen can stand as rear-guards or rear support. Spellcasters and
     archers should always be at the back.

     In some cases that the starting points are pretty much spread out,
     consider the characters that can take care of themselves and how soon
     can they get to each other’s support. You wouldn’t want to put in your
     archer in the middle of enemies while your fighter is in the safety of
     an elevated ledge.


     TURN PHASE ..................................................CBT003

     The battle consists of two phases: the player phase and the enemy
     phase. The battle always starts with the player phase. The completion
     of the player phase and enemy phase makes up a TURN. Each stage has
     individual required turns to finish. If you fail to clear the stage
     within the required number of turns, it is game over. The number of
     turns available for the stage will be displayed on the upper right
     corner of the screen.


     HIDDEN ITEMS ................................................CBT004

     In every stage, there are hidden treasures. They can only be acquired
     when an ally is stepping over the very spot where the item is located.
     Fortunately, hidden items can be seen if any ally is just a tile
     beside it, in any direction. Just think of it as a 9-tile square where
     your character is in the center.

     [ ][ ][ ]
     [ ][X][ ]
     [ ][ ][ ]

     In the early part of the game, you’ll need to look for the hidden
     items manually. That means finishing 99% of the enemies as fast as
     possible, letting one live for the few remaining turns and covering
     the whole area. Just remember the 9-tile square range of your
     characters to cover as much area as possible.

     When you obtain the skills Treasure Hunter (Collet) and Treasure
     Lover (Rose), equip them and you should see all the hidden treasures
     across the map, during the entire battle – as long as Collet or Rose
     remains alive during the whole ordeal.

     It will be interesting to note that some rare, powerful weapons and
     sometimes, GEMS are hidden on later stages this way.


     BATTLE MENU .................................................CBT005

     Now to the actual battle. During your character’s turn, you will have
     a list of commands available at your disposal. I will give a basic
     rundown of the menu items.


     MOVE         Order your character to move to another tile within his/
                  her range (blue tiles). The character’s range depends on
                  his/her MOV stat.

     ATTACK       Order your character to attack enemies within his/her
                  range (red tile). Attack range depends on the weapon
                  equipped. Swords, axes and staves have a one tile range.
                  Spears have two tile range and archers have a long range,
                  of course. Spellcaster’s magic attack range depends on
                  the spell being cast.

     SKILLS       Activate special or coup de grace attacks here. Requires
                  a corresponding skill stone (red or green skillstone)

     ITEMS        Use an item from your stock. Range depends on the item
                  being used.

     TRANSFORM    Use the Gem on your armlet to transform into a magical
                  warrior. (Menu appears only to the few selected armlet
                  wielders)

     STATUS       Check your character’s equipment and stat. You can’t
                  change equipment and skills on this menu

     WAIT         End your character’s turn.


     TRANSFORMATION ..............................................CBT006

     There are select, main characters in the game that wield armlets.
     These give them the ability to transform into another powerful form.
     All stats increase and any damage dealt at the point of the
     transformation will be healed. They will have access to more powerful
     and unique special attacks.

     By default, AWs (Armlet wielders) have one GEM fitted in their armlet.
     You can collect more gems by completing free missions, finding hidden
     items and going through the story.

     Armlet wielders earn SP every turn (number of SP is shown under the
     character’s name). Different Gems require different amount of SP to be
     activated. A character can only stay on his/her transformed form for
     two turns. A gem can only be activated once per battle so use it
     wisely.


     GODSPEED ....................................................CBT007

     While on their transformed form, AWs can have an additional turn every
     time they defeat an enemy. It is not required that you consume your
     turn consecutively; upon activation of Godspeed, you can select
     another available character to act. When planned properly, you can
     chain several Godspeeds in case there are enemies that can’t be
     brought down with one attack.


     BASIC COMBAT ................................................CBT008

     When attacking, consider that attacking enemies from behind and from
     the sides increases damage and hit rate. This can be applied to special
     attacks as well.

     After activating the WAIT command, four small arrows or pointers will
     appear over your character. These arrows are actually the direction
     where your character will face while waiting for his/her next turn.
     This is helpful when anticipating which direction the enemies will
     likely approach, thus increases defense and evasion from attacks
     upfront.


     By default, normal attacks can be countered by both sides. Archers are
     the only characters in the game that can’t counter enemy attacks.
     Spellcasters counter by physical attacks. High evasion rating also
     increases counterattack chances.


     COUP DE GRACE ...............................................CBT009

     These special attacks vary from the red skillstones equipped. Their
     range, damage area and damage rating depends on the skillstone as
     well. To maximize efficiency, equip a special attack that damages one
     target (concentrated damage) and another one that affects an area
     (spread damage). After transformation, AWs have a unique special
     attack at their disposal, aside from the normal red skill stones
     currently equipped.


     BURNING AURA ................................................CBT010

     After successfully damaging an enemy using a physical attack (bow
     damage not included), the tile on the other direction of your attack
     will have a Burning Aura. An ally directly stepping on the tile has
     increased attack and critical hit rate. Effects of burning aura can
     be stacked on the same character making it more effective.

     The aura is active only during the whole turn (during player and enemy
     phases) and disappears as soon as the next turn starts. Note that only
     physical attacks activate auras. Coup De Grace, arrow and magic attacks
     don’t count.


     UNIFIED GUARD ...............................................CBT011

     This is automatically activated when allied characters stand on
     interconnected tiles (any direction). When attacked, the defending
     character gains defensive and evasive bonuses. It will always remain
     active; as long as there is a link (requires two characters beside
     each other.) It is even activated during a counterattack from the
     enemy.


     COMBAT SPOILS ...............................................CBT012

     When defeating an enemy, they will drop skill stones and gold or a
     combination of both. You can have almost infinite supply of skill
     stones by stealing them (if a target has HP Recovery, just like the
     Trolls) as long as there are free turns left. If you are lucky,
     enemies will drop everything they have on their inventory. It will
     help if you check all the enemies on the current stage to know which
     of them carries rare and hard to find skillstones.

     After completing the stage, you will be also rewarded with a fixed
     amount of EXP, Gold and some items. Completing the stage again will
     just net you with gold and some basic items.






     +-==================================================================-+
     |                       W A L K T H R O U G H                        |
     +-==================================================================-+

     Since the stages are fixed, this walkthrough will just mention basic
     tips and pointers that will affect your tactics during the battle. You
     can use any approach that fits your style.

     Free combat stages will be listed on the order they are unlocked;
     though it is not mandatory to clear them immediately. Most of the
     time, enemies on those stages will have higher level than your current
     party so you may want to clear them once your level is higher.


     Tutorial: Using coordinates to find item locations
     +++++++++++++++==================-----------------
     WLK001

     The coordinates2 will be shown as [H, V], whereas the H is the
     horizontal (from left to right) and V (from bottom to top) is the
     vertical coordinates. For better understating pull out the mini map by
     pressing START> Report.

     To know the starting point, position your cursor to the corner of the
     map. The white square should be in the lower left-hand corner when
     viewed from the mini map. This is your starting point, or [1,1]

     The H coordinate starts from the left and the V starts from the bottom.
     Count the tiles in the current battlefield, not in this mini-map for
     accuracy.

     So a coordinate that says 5, 10 mean “5 tiles from the left” then
     “10 tiles from the bottom”. Since the battlefield view can be rotated,
     it pays to check out your position in the mini-map to calculate the
     coordinates accurately.


     Legend:

     +----------------+-------------------------------------------------+
     | White Square   | Pointer location; this is the where your cursor |
     |                | is located.                                     |
     +----------------+-------------------------------------------------+
     | Red Square     | Tile occupied by an enemy                       |
     +----------------+-------------------------------------------------+
     | Blue Square    | Tile occupied by an ally.                       |
     +----------------+-------------------------------------------------+


     Coordinates borrowed from the faq of and with permission from darklao
     (http://www.gamefaqs.com/portable/psp/file/934454/50626



     CHAPTER 1
                      A   L E G E N D    B E G I N S
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................



      STAGE 01: A VOICE FROM HEAVEN                              WLK002

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls                                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Orc Knight x1, Orc x2                                  |
     +-----------------------------------------------------------------+


     TIPS:

     Treat this as a tutorial stage. You will have 5 healing herbs by
     default and don’t hesitate to use them when the situation arises. With
     Liane and Jeanne, you can flank enemies to kill them quickly. If you
     want, you can take out two enemies before attempting to get the
     hidden items.


     HIDDEN ITEMS:
     (Note: The locations are fixed; however, the item that you may find is
     set randomly. The screenshots are just for reference; the item shown
     may or may not be what you’ll get.)

     #1: [13, 16] Beside the chapel
     #2: [5, 14]  Inside the square ruins, in front of the chapel
     #3: [11, 4]  Near the stone walls across the stream


     REWARDS:
             160E
             100G
             Solar Phial
             Healing Herb



     STAGE 02: HOLY ARMOR                                       WLK003

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls                                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x1, Orc x5              |
     +-----------------------------------------------------------------+


     TIPS:

     The very first item ([2, 2]) location is near your starting position.
     Make sure to send somebody to pick it up. Flank the nearest enemy.
     After that, there will be a short scene. Now you have unlocked the
     Transformation option. Link attacks so that you can eliminate multiple
     enemies using Godspeed.

     The English Officer will be the mini-boss for this stage. Make sure
     you don’t attack him with one or two characters only. He damages and
     counters hard. He won’t leave his position until you attack him. Take
     this opportunity to collect all hidden items in the stage.


     HIDDEN ITEMS:
     #1: Mentioned above.
     #2: [2, 9] In between the two houses from your starting position.
                You may need to go around the house uphill to reach the
                item location.
     #3: [13, 16] By the right window of the house over the hill.


     REWARDS:
             236E
             100G
             Healing Herb
             Heal (Green Skillstone)


     UNLOCKED LOCATIONS:
             Vaucouleurs (Plot, *Shop)
             Neufchateau (Plot)
             --------------+++++--------------
             Chapel in the Woods (Free Combat)


     Before entering Vaucouleur, prepare your characters first by outfitting
     them (and saving your game as well.) If you want, clear the Chapel in
     the Woods to gain a few level boost, as well as additional items,
     skill stones and gold. Once ready, enter Vaucouleur to proceed with
     the story.

     *After the scene, the path to Neufchateau opens. The shop is
     accessible now as well. Shop for new items and equipment; I suggest
     equipping your characters to the fullest as you can afford it.

     Check all your skills and equipment. When ready, head to the next
     stage.



     STAGE 03: JOURNEY'S START                                   WLK004

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the English Officer                             |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x2, Orc x7              |
     |          Lizardman x4                                           |
     +-----------------------------------------------------------------+


     TIPS:

     Don’t be intimated by the number of enemies. Before the battle
     starts, two new party members will appear; Bertrand (Sword) and Jean
     (Spear). You will also have a brief tutorial about Jean’s attack
     ranges and stuff.

     Once ready, make your way up. Stick your characters close so that you
     can take advantage of Unified Guard and chaining Burning Auras. The
     first few enemies are just a breeze, if you managed to train your
     characters before starting this stage. Heal often as needed and take
     out the mage as soon as you have the chance.


     HIDDEN ITEMS:

     #1: [10, 6]  In the front yard of the houses above the first set of
                  stairs
     #2: [11, 11] Hidden in the dead end, beside the bridge
     #3: [17, 11] Beside the monastery, near the cliff (facing your
                  starting position)

     Once you cleared the enemies, you can attempt to get the 3rd item
     location. You can save Jeanne’s Transformation skill to the officer.
     You shouldn’t have any problems defeating this stage boss.


     REWARDS:
             380E
             200G
             Erpow Fruit (!!rare!!)
             Nimble Tonic
             Cure (Green Skillstone)


     UNLOCKED LOCATIONS:
             Forest of Fraude (Plot)
             Nancy (Non-selectable)
             Neufchateau (Shop)



     STAGE 04: THE CRIMSON WARRIOR                              WLK005

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the English Officer                             |
     +-----------------------------------------------------------------+
     | DEFEAT : The nobleman falls in battle                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x3, Orc x2              |
     |          Mage x1, Bovimoth x2                                   |
     +-----------------------------------------------------------------+


     TIPS:

     Equip somebody with Heal and good armor. At this point, it will
     be probably Liane. At the start of the battle, you may divide your
     team into two. Three will be the assault team and the other two (the
     healer and his/her escort) will be the support team. If you want to,
     you can also push through as a whole unit.

     The assault team will comprise of your primary fighters. They will
     take the attention of the other enemies while your support team
     approaches the nobleman. Just keep him alive during the battle and you
     should do fine.


     HIDDEN ITEMS:

     #1: [15, 6]  - Under nearest enemy near standing position; beside rock
     #2: [8, 11]  - bridge
     #3: [3, 8]   - beside waterfall
     #4: [15, 13] - behind nobleman’s starting position*

     *This item location is only available during this event/stage plot. On
     free combat, it will be unavailable.


     REWARDS:
             228E
             300G
             Eldish Fruit (!!rare!!)
             Healing Herb Fireball
             (Green Skillstone)


     UNLOCKED LOCATIONS:
             Soir Valley (Plot)
             Nancy (Shop)
             --------------+++++--------------
             Neufchateau (Free Combat)

     After clearing the stage, watch through the following scenes. During
     this intermission, you’ll learn about your new mission objective and
     two more party members will join you; Colet (dagger) and Marcel
     (bow)

     Once you reach the world map, your next objective will appear. If you
     want, you can go to some of the free combat stages to train Colet and
     Marcel and equip them as well. When ready, head to Soir Valley.



     STAGE 05: THE ROAD TO CHINON                                WLK006

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the road at the map's north edge   |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Lizardman x4, Dark Elf x2, Bovimoth x2         |
     +-----------------------------------------------------------------+


     TIPS:

     If you have some Heal skillstones to spare, make sure at least two of
     your characters have them. Also, move in a tight group so everybody
     can support each other. If you want, you can also equip your
     characters with offensive spells, so that they can also damage enemies
     from a distance.

     Archers will be a nuisance here. If you take the path to the bridges,
     you can avoid the archers but will need to face some ground units.
     Decide which approach you’ll take. Just don’t spread your people too
     much.

     Talbot is still the biggest threat here. If you’ll plan to bring him
     down, make sure that Jeanne is transformed and your other characters
     nearby for support. Remember that once a character reaches the border,
     he/she will be out for the entire battle. I suggest grouping your
     characters near the border; wait for the others if they are spread out.
     After the last character reaches the border, the battle ends.


     HIDDEN ITEMS:

     #1: [2, 10]  Between the dead tree and rock (no screenshot)
     #2: [19, 12] Near the edge of a cliff, before the eastern bridge
     #3: [16, 19] Over the big platform-like rock formation, near the
                  border


     REWARDS:
             504E
             500G
             Rysecor Fruit (!!rare!!)
             Stability Tonic


     UNLOCKED LOCATIONS:
             Aeolian Hill (Plot)
             --------------+++++--------------
             Neufchateau (Free Combat)
             Forest of Fraude (Free Combat)



     STAGE 06: THE ARMLET'S CHOSEN                              WLK007

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 09                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, LOrc Knight x2, Dark Elf x2                    |
     |          Bovimoth x2, Mage x2, Gazelliath                       |
     +-----------------------------------------------------------------+


     TIPS:

     Before you start the stage, assign one or two of your characters as
     support healers. Marcel is a great help here since you’ll need to take
     out the two mages as soon as you can; before they can even store enough
     mana to cause problems. Also, avoid placing your characters in a
     straight line; this is to avoid getting paralyzed by the Gazelliaths’
     Mighty Roar attack.

     After 1 turn, Gilles will appear as a lone reinforcement. He will be
     in his transformed form so if you managed to damage enemies half their
     HP, Gilles can abuse Godspeed to wipe them clean off the battlefield.
     But before that, grab the items first.

     As usual, before facing Talbot, make sure that you cleared the other
     enemies first. This will make your job easier. Also, make sure that
     Jeanne is transformed when facing him. Heal as needed and after Talbot
     is defeated, the mission completes.


     HIDDEN ITEMS:

     #1[18, 4]  – Behind the rocks, to the east
     #2[10, 12] – In front of windmill; between the stream and the dark elf
     #3[9, 16]  - Behind the windmill


     REWARDS:
             360E
             650G
             Geddo Fruit (!!rare!!)
             Critical Tonic
             Healing Herb


     UNLOCKED LOCATIONS:
             Chinon (Plot1, Shop)
             Orleans (Plot2)
             --------------+++++--------------
             Soir Valley (Free Combat)

     After the battle, the path to Chinon opens. Enter the town and watch
     the following scenes. After a few more conversations and a talk with
     Gilles, he will join your party. As you exit the world map the path to
     Orleans will now be open and you can now access the shop in Chinon.

     Make sure to upgrade any equipment, restock supplies, buy new skills
     or train a few battles before heading to the next stage. It never
     hurts to be ahead of the competition.



     CHAPTER 2
                            T H E   S A V I O R
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................



     STAGE 07: THE MAIDEN BATTLE                                 WLK008

     +=========-----------------------------------------------=========+
     | VICTORY: Guide Jeanne to the gate of Orleans                    |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lizard Guardian x2, Orc Knight x3, Swordfighter x2     |
     |          Priestess x1, Wizard x1, Gazelliath x2                 |
     +-----------------------------------------------------------------+


     TIPS:

     Before you start the battle, you will see a scene of two beastlings.
     After a short while La Hire and Rufus will join your party. Both are
     axe-wielders. Aside from that, they have high defense and HP rating,
     perfect for the frontline “tank” role.

     You’ll still need at least a couple of support healers here.
     Prioritize eliminating the priestess and the wizard since they can
     heal and cast area-damaging spells respectively. Also, the
     swordfighters can cause a bit of problems because of their high damage
     and counter. As usual, the Gazelliaths love to use Mighty Roar when
     they have the chance so avoid placing your characters along a 3-tile
     straight line. The item locations are not hard to reach. Just clear
     your way of enemies and place Jeanne to the gates to complete the
     mission.


     HIDDEN ITEMS:

     #1: [16, 9]  - dry ground in the middle of the stream
     #2: [5, 4]   – Upstream from the starting point, near walls and falls
     #3: [10, 14] – Past the river, near the main road.


     REWARDS:
             712E
             800G
             Sibull Fruit (!!rare!!)
             Mana Shard


     UNLOCKED LOCATIONS:
             Orleans (Shop)
             Bastille of St. Loup (Plot)
             --------------+++++--------------
             Aeolian Hill (Free Combat)


     After the mission, you will still need to watch a few more scenes and
     events, before the next stage is unlocked. Make sure to upgrade
     equipments since the Orleans shop has new items in their inventory.
     You can train for two quick battles for some extra level, gold and
     items or just proceed to the next stage.



     STAGE 08: THE SAVIOR'S PROOF                                WLK009

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Sword Master x1, Swordfighter x3, Bowfighter x3        |
     |          Lancer x4                                              |
     +-----------------------------------------------------------------+


     TIPS:

     This will be your first siege. You can push through the middle or
     attack from two sides of the fort. The archers from the tower are
     annoying but don’t pose that great of a threat. When attacking, I
     suggest luring the enemies to your positions before marching deep
     inside enemy territory. That way you can pick them off one by one with
     ruthless efficiency.

     Equipping all your characters with offensive spells will greatly help
     since you can damage enemies that are out of range instead of waiting
     out your turn.

     The boss for this stage is the Swordmaster, located in the upper
     platform. Fighting him up close may get a bit troublesome since he got
     high defense and counter. Better yet, you have all the time in the
     world to soften him up with spells or pick him off using Marcel.


     HIDDEN ITEMS:

     #1 [17, 3]  - Between the large rocks outside the fort; near the
                   starting position.
     #2 [ 2, 4]  – Upper platform, beside the barrels at the back of the
                   first room 25
     #3 [ 8, 19] – Dead-end, lower right part of the fort


     REWARDS:
             680E
             1000G
             Healing Seed
             Lunar Phial
             Gem of Gules (Jeanne)


     UNLOCKED LOCATIONS:
             Bastille of the Augustins (Plot)
             --------------+++++--------------
             Orleans (Free Combat)

     After the battle, go back to Orleans and check out their new stocks.
     Upgrade as necessary. Note that Liane and Roger won’t be able to fight
     for the next stage so re-arrange your battle formation. After
     upgrading, I suggest fighting in the Orleans free combat stage. Try to
     get the Swordmaster’s Counter skill for your swordies or wait until
     you get the Skill Shakedown skill for Colet and just steal it. Once
     ready, head to the next stage.



     STAGE 09: THE BLOODIED SAVIOR                               WLK010

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Swordfighter x2, Bowfighter x2                 |
     |          Knighted Blade x3, Priestess x2, Lancer x2             |
     +-----------------------------------------------------------------+


     TIPS:

     Colet will be a fixed member here. I suggest bringing in Marcel and
     Gilles. You can another spearman such as Jean or a tank, either Rufus
     or LaHire.

     There will be wooden gate that is blocking your way as well. Colet can
     setup ladders which your party members can use to climb over the walls.
     Let Marcel take care of the archers on the eastern wall and scale to
     the other side of the walls.

     Have Colet grab the item near the western shore (see image #1 on
     Hidden Items section) and have him setup a ladder, preferably, one on
     the leftmost part of the wall. You can just let him do the job of an
     infiltrator and take out nearby enemy units.

     For the meantime, you should also have a main assault team that will
     break through the main gate and defenses. You can use Gilles’ Impale!
     skill if you have it equipped and take advantage of the defenders
     position in a straight line. Once inside, eliminating the priestesses
     should become the first priority.

     Transformation plays a major part of the offensive here. With Marcel
     and Colet providing rear support, you can damage most enemies until
     they have only less than ½ of their HP left. This way, upon
     transformation, you can use Godspeed to clear enemies quickly.

     Talbot is still as hardy as ever. You will still need to take
     precautions when attacking him. Just defeat him to complete the
     mission or leave him last and eliminate all enemies within the fort.


     HIDDEN ITEMS:
     (Item locations #2 & #3 will be relocated on Free Combat mode.)

     #1: [4, 6]  - By western shore, near starting point
     #2: [4, 11] - Directly aligned with the first item location, setup a
                   ladder and you should see it immediately
     #3  [20, 2] - Near the southeastern corner of the area, past the
                   eastern walls.


     REWARDS:
             532E
             1100G
             Healing Seed
             Astral Phial
             Skill Shakedown (red skillstone - dagger)


     UNLOCKED LOCATIONS:
             Bastille of the Augustins (Plot)
             --------------+++++--------------

     Once you’re in the world map, save first and visit the Orleans shop.
     New items will be available for some of your characters. Head again to
     Bastille of the Augustins to continue on with the story.



     STAGE 10: TALBOT'S SCHEME                                   WLK011

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 16                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Swordfighter x3, Archer x1, Knighted Blade x3  |
     |          Priestess x1, Wizard x1                                |
     +-----------------------------------------------------------------+


     TIPS:

     Concentrate on Talbot’s flank. There will be enemy forces just waiting
     outside and will be attempting to barge in. Again, having artillery
     support from Marcel is a great help. You’ll need to take out the
     wizard and the priestess as soon as you can before they cause any
     trouble.

     Creating a bottleneck with your primary attackers will help a lot here
     since facing them while spread out can make the battle difficult. Just
     defeat as many enemies as you can before the gate falls. Since Jeanne
     has a secondary gem now, you can transform twice if needed. Just save
     the last transformation when facing Talbot. As you may have done
     before, damage the enemies below half of their HP and Godspeed
     through them. (Storing MP until full is recommended, just in case
     enemies can’t be taken down with a normal attack) If you just played
     through the game without side-training, you’ll find yourself in a
     tight situation. If you are having problems clearing this stage,
     reload your save OUTSIDE of the battle and train.


     HIDDEN ITEMS:
     (The item locations will be different from the last battle. I have
      tried looking across the map and was only able to find one item
      location for this battle so far.)

     #1: [12,2] – In the center line of the bridge, near the southern edge
                  of the map (no screenshot)


     REWARDS:
             686E
             1200G
             Strength Tonic
             Xheno Fruit (!!rare!!)
             Lower Force (green skillstone)
             Accuracy +5 (blue skillstone)


     UNLOCKED LOCATIONS:
             Tourelles (Plot)
             --------------+++++--------------
             Bastille of St. Loup (Free Combat)


     After the battle, you will be able to bind skills through Cuisses.
     You should try and take time to experiment with all the available
     combinations you have in your current skillstone stock right now.
     Don’t worry, once bonded, the formula is saved so you can review them
     later.

     Also, since you have Colet’s Skill Shakedown skill, try to steal good
     skillstones from certain enemies. And from now on, if you have Colet
     in your fighting team, make sure to check the individual stats of
     enemies and review which one has the rare/uncommon skills you won’t
     normally get on an enemy drop. A good example for this at this point
     of the game will be the Meteor Bolt skill from the dark elf in St.
     Loup, (red skillstone for your archers) and the Counter skill from
     the swordmaster at Orleans.

     Once ready, go to the next stage.



     STAGE 11: BREACHING THE DARK                                WLK012

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 18                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Glasdale, Knighted Lancer x5, Archer x1, Gargoyle x2   |
     |          Knighted Blade x7                                      |
     +-----------------------------------------------------------------+

     TIPS:

     Approach the first gate. Have someone with high mobility (such as
     Colet) to collect the first hidden item. (See below) As you defeat the
     initial enemies, reinforcements shall appear. Defeat them and breach
     the first gate. Additional reinforcements will appear on both sides;
     from the large rooms. Both rooms have items so send somebody to pick
     them up as well.

     Continue your push forward and make sure not to defeat Glasdale yet.
     Reach the last item near the north eastern portion of the map, by the
     canal. Then, defeat Glasdale to complete the mission. Stage 12 will
     start immediate so save on a separate file, just to be safe.


     HIDDEN ITEMS:

     #1: [ 3, 6]  In the middle of the westernmost platform
     #2: [ 3, 22] Large room to the west; past the first gate
     #3: [26, 28] Large room to the east; past the first gate
     #4: [28, 15] East, past the second gate; beside the canal


     REWARDS:
             640E
             1500G
             Healing Herb
             Magical Tonic


      UNLOCKED LOCATIONS:
             Tourelles (Plot 2)



     STAGE 12: FOR A FREE ORLEANS                                 WLK013

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Knighted Lancer x4, Archer x2, Swordmaster x2  |
     |          Knighted Blade x3, Priestess x1, Wizardx1, Swordfighter|
     +-----------------------------------------------------------------+


     TIPS:

     There will be three paths to choose from. Take Marcel, Gilles, Jean
     for mid-long range attacks. Divide your group into 3 assault teams; at
     least one in each pair has healing spells. Equipping offensive spells
     will also help on dealing damage to hard to reach enemies. If your
     level is well above the enemy levels here, you should be able to rush
     forward without any problems. Precautions still apply, though.

     Talbot has some really cool skills that you would like to attempt
     stealing. Save him from last, position Colet beside him and support
     him with healing spells. Just make sure you’ll do this with Talbot’s
     HP on critical so that you can kill him immediately in case you are
     run out of turns.


     HIDDEN ITEMS:

     I was not able to review the coordinates for this stage since it is
     only a continuation of Tourelles; hence, it won’t be accessible for
     Free Combat. Please refer to the screenshots and the descriptions to
     obtain the items.

     #1: Middle path, beside the first platform, to the right of the stairs.
     #2: Rightmost path, in the middle of the small bridge by the waterfalls
     #3: Leftmost path, before the second stairs. Beside the waterfall


     REWARDS:
             640E
             1000G
             Erpow Fruit (!!rare!!)
             Defense Tonic


      UNLOCKED LOCATIONS:
             Patay (Plot)
             --------------+++++--------------
             Bastille of the Augustins (Free Combat)
             Altois Prairie (Free Stage)



     FREE STAGE:  ALTOIS PRAIRIE                                 FST001

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 35                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Queen Rouge, Qrow Knight x2, Qrow Leader x1            |
     |          Dragon x2, Golem x3                                    |
     +-----------------------------------------------------------------+


     TIPS:

     This is an optional stage with powerful enemies, since they have
     higher level than you are. I suggest entering this stage once your
     fighting team is at least LV30. This stage is worth clearing because
     it will reward you with a powerful spear and a great staff, which both
     are rare.

     The Queen Rouge and the Qrow Leader have skillstones worth stealing so
     try to snatch them when you have the chance. The Qrows will be first
     ones to attack while the other enemies won’t move unless you near
     their “territorial” range. So to start off, move your characters north
     (or left from your starting position) and engage the Qrows. They have
     really high evasion rates so you may want to hit them with offensive
     magics in case you can’t hit them physically. Grab the item #1 also in
     the pond.

     Once that is done, move a bit to the west to provoke the big enemies.
     Area damaging spells and skills help a lot here since larger targets
     such as dragons and golems occupy several tiles. Hence, they receive
     damage for every tile affected by the attack.

     When facing dragons, avoid stacking your characters in a tight group.
     It is okay to spread them out but not too wide or they won’t be
     coordinating attacks efficiently or worse, provoke the other targets
     to move towards your position. You have better chance of winning when
     you engage the enemies one by one.

     The Queen Rouge has really high evasion rate and only characters with
     higher accuracy ratings can hit her. Fortunately, magic cannot be
     evaded so use your offensive spells to soften her. The skillstones
     from the dragons and golems can’t be equipped to your characters but
     they can be bonded to form new skills and fetch a higher price when
     sold to shops.


     HIDDEN ITEMS:
     *starting position is from the west

     #1 [5, 22] in the small pond from the starting position
     #2 [25, 19] in the small pond, near the northeastern part of the map
     #3 [26, 3] near the southeastern part of the map


     REWARDS:
             476E
             1000G
             Demongriffe(!!rare!!)
             Lifegiver’s Staff (!!rare!!)



     CHAPTER 3
                          A M I D   T H E   S T O R M
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................


     At the start of the chapter, check out the new items on stock at the
     Orleans shop. Train a few battles and upgrade your equipment as
     necessary. When ready, head to the next stage (Patay)




     STAGE 13: BATTLE OF PATAY                                   WLK014

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bartolomeo, Knighted Blade x2, Archer x2, Orc King x4  |
     |          Wizard x2, Knighted Lancer x2, Troll x2, Qrow x4       |
     +-----------------------------------------------------------------+


     TIPS:

     After a turn, Beatrix (bow) will arrive and will assist you. Use her
     to your advantage. First, don’t place your characters individually and
     spread out in the field. You will need the advantage of Unified Guard
     to survive. But if you can bring down an enemy with 1-2 hits, then just
     fight normally.

     The wizards can annoy you after a few turns, after they have stored MP
     to cast some offensive spells. After each turn, two batches of
     reinforcements will appear. Each of them consists of an ogre, qrows
     and an orc king. The ogres have the skill HP Recovery which a really
     useful and hard to obtain skillstone. And since you can steal as many
     as your remaining turns left, I suggest eliminating all the other
     enemies and save an ogre for last. Trap him between Colet and three
     other characters while the others scour for the hidden items. On the
     last turn, shower it with pain to end the mission.


     HIDDEN ITEMS:
     #1 [3, 9]   In between the large ruins and block road, lower western
                 part of the map
     #2 [13, 26] In the ancient platform with two pillars, northern part of
                 the map
     #3 [24, 14] Middle eastern part of the map, on a patch of rocky ground,
                 near a boulder
     #4 [17, 5]  Middle south of the map, beside the fallen pillar and over
                 a patch of ground

     After the battle, Beatrix and Bartolomeo (axe) will join the party. Be
     happy to have another archer and another tank.


     REWARDS:
             708E
             1600G
             Eldish Fruit (!!rare!!)
             Searing Phial

     UNLOCKED LOCATIONS:
             Troyes (Plot)
             Tourelles (Free Combat)




     STAGE 14: BROTHER RICHARD                                   WLK015

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Slinker                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Bovimoth x2, Gazelliath x2, Orc King x3       |
     |          Ceratoth x1, Militiamen x6                             |
     +-----------------------------------------------------------------+


     TIPS:

     After the scene, you will find yourself in a surrounded by militiamen
     and beasts. The starting point basically is in the middle of the map;
     you will need to position your characters to the eastern side of the
     map. The gateways will provide the much needed bottle neck for the
     enemies. If you want, you can position two tanks on each gateway and
     position two archers on each.

     As soon as the battle starts, there will be a short conversation with
     Father Richard (staff). He will join the party afterwards. He will be
     in his transformed form when he joins the battle. He is a very bad
     attacker (obviously) but can be great for supporting. Calculate the
     damage inflicted on enemies so that you can just godspeed Richard to
     them.Just clear the enemies on the eastern side; leave Slinker alone
     for the meantime if you want and eliminate all attacking enemies for
     some extra exp (as long as you still have enough turns). Defeat
     Slinker to clear the stage.


     HIDDEN ITEMS:

     #1: [20, 14] In between the two northern houses; just near the barrel
     #2: [12, 8] Behind the central arc, above the river
     #3: [7, 2] On the grassy field, southwestern part of the map, near the
                stairs


     REWARDS:
             832E
             1700G
             Rysecor Fruit (!!rare!!)
             Reflex Tonic


     UNLOCKED LOCATIONS:
             Troyes (Shop)
             Chalons
             --------------+++++--------------
             Patay (Free Combat)




     STAGE 15: CHALONS AND THE RUSE                              WLK016

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the fissures in the city wall      |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Ceratoth x1, Gazelliath x4, Militiaman x5     |
     +-----------------------------------------------------------------+


     TIPS:

     Your objective to have all your 5 characters reach the escape route to
     the walls. There are two exits. However, you can cross any of them to
     complete the mission. You must bring at least two characters with
     healing ability. Bringing in a tank is okay but their limited movement
     range will somehow require you to adjust your battle plan. Bringing in
     a magician or archer will be helpful but not necessary.

     First, check out the locations of the hidden items (see below) so that
     you can plan your escape accordingly. Make sure that nobody gets left
     behind. Once a character is near the escape point, don’t have him go
     there yet. Wait for your other allies until all of them are near the
     goal before escaping as a group. That way, in case an emergency happens,
     there is someone that can provide support.

     For Slinker, he is a bit of a nuisance so if ever you decide to take
     the southern wall, bring your strongest characters and rush him. Heal
     often as needed.


     HIDDEN ITEMS:

     #1: [25, 22] The dead-end the northeastern part of the town, near the
                  main gate
     #2: [4, 19]  The dead-end in the northwestern portion of the town,
                  behind the houses
     #3: [7, 11]  Look for the small alley with two barrels, just before the
                  stairs leading to the west wall opening


     REWARDS:
             800E
             1800G
             Moonglow Phial
             Warding Tonic


     UNLOCKED LOCATIONS:
             Bog of Vermonde(Plot)
             Colosseum (Free Stage)
             --------------+++++--------------
             Troyes (Free Combat)


     After the battle, more scenes will follow. Due to the events, Jeanne
     won’t be in your part for the meantime. All her equipped items and
     skillstones are returned to your inventory so that you can equip it to
     your available characters. Jeanne’s armlet and transformation armlets
     will be equipped to her as well. Liane will replace her as your main
     hero.




     CHAPTER 4
                     M A R K I N G S   O F   A   M A I D
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................


     After some more scenes, you will have control again. Prepare your team
     and bind some new skills if you can. If you want to continue with the
     story, head to the Bogs. Otherwise, go through a few free combat
     stages or try it out in the coliseum.


     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (1)                                   FST002
     +-----------------------------------------------------------------+

     The Colosseum will pit you against 10 continuous rounds of battle,
     where the enemy levels gradually increase as you climb your way up.
     There will be no savepoints in between matches but you will be given a
     choice to “Yield” (Quit) or “No Yield” (Proceed). If you decided to
     quite after winning a few matches, you keep everything you have
     acquired at that point but you will start again in the first round
     when you enter the Colosseum again.

     Enemies will start from LV29 and the last batch will comprise of LV48
     monsters. Unless you are sufficiently leveled and well-equipped, I
     don’t recommend pushing your way into your own demise. For the first
     time you unlocked it, the first few levels are still manageable. But
     just in case you already having troubles on your last fight, quit and
     just return if you are high enough. Note that no experience is
     rewarded after each round.

     Basic information of the enemies and the rewards will be listed below:


     +-----------------------------------------------------------------+
     |                              Round 1                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Orc L29 (x2), Orc Knight L28 (x1)                      |
     | Rewards: 100G, Healing Herb                                     |
     +-----------------------------------------------------------------+
     |                              Round 2                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Orc L30 (x2), Orc Knight L31 (x2), Orc King L30 (x1)   |
     | Rewards: 200G, Solar Phial                                      |
     +-----------------------------------------------------------------+
     |                              Round 3                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Lizard Guardian L34 (x2), Lizard Marshal L35 (x1)      |
     |          Orc King L34 (x2)                                      |
     | Rewards: 300G, Healing Herb                                     |
     +-----------------------------------------------------------------+
     |                              Round 4                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Qrow Knight L35 (x2), Lizard Marshal L36 (x2)          |
     |          Qrow Leader L36 (x1)                                   |
     | Rewards: 400G, Lunar Phial                                      |
     +-----------------------------------------------------------------+
     |                              Round 5                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 3/3                                                      |
     | Enemies: Gargoyle L38 (x4), Golem L39 (x1)                      |
     | Rewards: 500G, Healing Herb                                     |
     +-----------------------------------------------------------------+
     |                              Round 6                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 3/3                                                      |
     | Enemies: Bowfighter L40 (x2), Archer L41 (x2), Sniper L42 (x3)  |
     | Rewards: 600G, Astral Phial                                     |
     +-----------------------------------------------------------------+
     |                              Round 7                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Bovimoth L42 (x2), Gazelliath L42 (x2)                 |
     |          Ceratoth L43 (x2)                                      |
     | Rewards: 700G, Healing Seed                                     |
     +-----------------------------------------------------------------+
     |                              Round 8                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Flameflyer L45 (x2), Ogre L44 (x2), Wyvern Lord L45(x1)|
     | Rewards: 800G, Solar Phial, Lunar Phial, Astral Phial           |
     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Ghost L47 (x4), Skeleton L47 (x4), Frost Demon L46 (x1)|
     | Rewards: 900G, Healing Seed                                     |
     +-----------------------------------------------------------------+
     |                              Round 10                           |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Wizard L48 (x2), Dragon L49 (x1), Sniper L48 (x1)      |
     |           Lich L49 (x1)                                         |
     | Rewards: 5000G, War Reverie, Rune Spear                         |
     |          Spirits' Helve, Two Rounds                             |
     +-----------------------------------------------------------------+

     And with that you will also receive one fabulous Gem of Azure.

     This is another gem for Liane or Cuisses. After getting the grand
     prize for the Colosseum, it will be unavailable until you finish the
     game. The rewards are definitely worth it. Try them on and discover
     for yourself.




     STAGE 16: A NEW PUCELLE                                     WLK017

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Mawra                                           |
     +-----------------------------------------------------------------+
     | DEFEAT : Liane falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 17                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mawra, Lizard Guardian x2, Dark Elf x4                 |
     |          Qrow x2, Wyvern x1                                     |
     +-----------------------------------------------------------------+


     TIPS:

     The water will definitely slow you down. The Qrows and the Wyvern will
     definitely take advantage of it since their mobility is not affected
     like you do. The dark elves post no threat at all, provided that your
     characters are properly equipped or leveled.

     Bringing in Beatrix and Marcel in this battle will greatly help, since
     their ranged attacks can make up with the low mobility caused by the
     swamp. If possible, try to find dry ground to move easier around the
     map. Having some offensive spells can help in battle but not that
     necessary. Mawra is not that of a problem. Just let your characters
     use Unified Guard whenever possible to reduce damage and transform
     your AWs to do a quick job on her.


     HIDDEN ITEMS:

     #1: [24, 2]  By the southeastern corner of the field
     #2: [16, 13] Just beside the dead trunk; near the center of the map
     #3: [8, 23]  Between the standing dead tree and a bush, to the
                  northwest


     REWARDS:
             728E
             1900G
             Sibull Fruit (!!rare!!)
             Healing Seed


     UNLOCKED LOCATIONS:
             Reims (Plot)
             --------------+++++--------------
             Chalons (Free Combat)




     STAGE 17: TO CROWN A KING                                  WLK018

     +=========-----------------------------------------------=========+
     | VICTORY: Guide Charles VII to the cathedral's entrance          |
     +-----------------------------------------------------------------+
     | DEFEAT : Charles VII falls in battle                            |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mawra, Dark Elf x2, Qrow x2, Qrow Knight x3, Mage x1   |
     |          Bovimoth x3, Knighted Lancer x2                        |
     +-----------------------------------------------------------------+


     Tips:

     Basically, this is an escort mission. And the bad part is that the
     queer-looking dauphin is uncontrollable so, he will take a stroll all
     by himself. But the worst part is that it takes only one hit from ANY
     enemy attack to kill him. Yes, this is gonna be fun.

     Okay, to start off, there are three obvious routes to the chapel. The
     main path at the center is where the dauphin is taking so concentrate
     three of your characters there. Two should take a lead while another
     one guards the rear. I suggest leaving an archer to the rear so that
     he/she can provide support from the main guards up front.

     For your other three characters, you can have them take the other
     routes. Gilles equipped with Demongriffe can take a route alone since
     his weapon can deal massive damage to enemies at this point.

     After killing the initial enemies, reinforcements will appear. The most
     dangerous probably is the dark elf that will appear to the rear
     position, near your party’s starting point. Since you have a guard
     there, eliminate the elf. After that, you’ll just need to worry about
     the enemies up front.

     On the last approach before Mawra’s guards, I suggest positioning your
     front guards to block the dauphin from advancing any further. Just
     hold the position and let your other allies to pincer the enemy forces.


     HIDDEN ITEMS:

     These item locations will be available for this mission only. Free
     combat at Reims will be inside the Cathedral. Also no screenshots
     were taken for the actual item locations. Please refer to the
     coordinates below.

     #1: [6, 22]
     #2: [12, 14]
     #3: [18, 18]


     REWARDS:
             732E
             2500G
             Xheno Fruit (!!rare!!)
             Geddo Fruit (!!rare!!)
             Galaxy Phial


     UNLOCKED LOCATIONS:

             Paris Ramparts (Plot)
             Vantoix Canyon
             Reims (Shop)
             --------------+++++--------------
             Bogs of Vermonde(Free Combat)

     After the battle, Gilles temporarily leaves the party. You will be
     back at Chinon automatically. There will be new items in the
     inventory so be sure to check it out. Prepare your party, then proceed
     to your next objective.




     STAGE 18: VICISSITUDES                                      WLK019

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Liane falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Knighted Blade x3, Swordmaster x3, Sniper x2           |
     |          Wizard x4, Knighted Lancer x4                          |
     +-----------------------------------------------------------------+


     Tips:

     You will have 3 guests, all of them, for displaying purposes only and
     to question your morality in the battle. Anyway, you should bring in
     your tanks here (provided that you trained them properly) since they
     will be the stars of this battle. Once your tanks are deployed up
     front, you can have your archers to soften up the enemies before your
     tanks move in for the kill, through attack or counter.

     After you kill all the initial enemies, reinforcements will appear.
     Defeat them to clear the stage. As long as your party is well
     equipped and leveled, you shouldn’t have any major problems dealing
     with these enemies.


     HIDDEN ITEMS:

     #1: [9, 11] In between the two puddles of water, near the drawbridge.
     #2: [13, 17] in the drawbridge


     REWARDS:
             608E
             1000G
             Healing Herb
             Mana Shard

     UNLOCKED LOCATIONS:

             La Charite (Plot A)
             St Pierre-le-Moutier (Plot B)

     After the ugly “defeat” in Paris, you will be back at Chinon. After a
     few conversations, you will be given a choice for your next move.
     Nothing major will be affected in the plot. You will get a new party
     member depending on your choice.


     == Rebellion ==

     A: (19A) La Charite – You will get Rose, a lady bandit that is a
     direct female counterpart of Colet. She uses a whip, charm enemies,
     steal gold and skillstones. With her on the team, you can steal twice
     as many skillstones when paired with Colet. She can also setup ladders
     and bridges, like Colet.


     == Sellswords ==
     B: (19B) The Magician Girl – You will get Claire, another magician.
     She has really good stats to start with and it never hurts to have
     another staff user in the party. She can cast great magics that can
     affect the whole battlefield. Now imagine having Richard and Claire
     to take care of healing and offensive spells…

     Whatever path you choose, you will still follow the normal plot of
     the gameplay. Once you cleared one of the stages above, the other
     will still appear on the map, as a free combat stage and shop.




     STAGE 19A: NARROW ROADS                                      WLK020

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the rebel leader                                |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Rebel Leader, Knighted Blade x4, Wizard x1             |
     |          Necromancer x2, Mage x1, Ceratoth x2                   |
     +-----------------------------------------------------------------+


     Tips:

     This stage is set in sewers and the pathways are narrow, as the stage
     title suggests. There are several points along the map that may
     require you to setup footbridges. Deploying Colet in this battle can
     make it faster. Also note that the starting points are dispersed
     around the area.

     What I did was I paired my two archers with my best tanks while Colet
     or Rose has an escort of your choice. Since the starting positions
     are quite far away to each other, I suggest concentrating on attacking
     nearest targets. Defeating them quickly increases your chances of
     survival.

     Use your archers’ Sky Dart ability to defeat hard to reach enemies.
     As always, prioritize on eliminating the mage, wizard and
     necromancers.


     HIDDEN ITEMS:

     #1 [12, 14] Past the wide canal to the northwest. Item is located in
        the end of the ledge.
     #2 [11, 25] Northwestern dead-end, almost perpendicular aligned to
        location #1
     #3 [21,1 ] southeastern edge portion of the map, by the stairs


     REWARDS:
             724E
             1500G
             Geddo Fruit (!!rare!!)
             Nimble Tonic

     UNLOCKED LOCATIONS:
             Clairox (Plot)
             St Pierre-le-Moutier (Shop)
             La Charite (Shop)
             --------------+++++--------------
             Paris Ramparts (Free Combat)




     STAGE 19B: THE MAGICIAN GIRL                                   WLK021

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Any one crystal is destroyed                           |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Rebel Leader, Knighted Blade x3, Qrow Knight x2        |
     |          Lizard Guardian x2, Dark Elf x2, Necromancer x1        |
     +-----------------------------------------------------------------+


     Tips:

     There are three crystals in this stage. Bring in your archers as
     usual and other characters with high mobility. Tanks are good but
     their lack of mobility can cause trouble since the priority targets
     of the enemies are the crystals; they will only divert their
     attention to your allies if they are near the enemies’ attack range.

     The necromancer will be beside your party’s starting point. Kill it
     with one of your attackers and quickly move a pair to each of the
     crystals. Claire will be near eastern crystal so use her Thunderbolt
     skill against the Qrow Knight (it has really high evasion rate against
     physical attacks). Don’t worry about her. As long as she doesn’t get
     within the attack range of the enemy, she is safe.

     To get to the hidden items, I suggest leaving a dark elf for the last
     enemy. She will not attack the crystals as long as you have allies
     within her attack range. Heal if needed.


     HIDDEN ITEMS:

     #1 [10, 12] Immediate west from the starting point, between the
        stairs

     #2 [24, 3] Southerstern house of the map, at the back

     #3 [ 4, 23] Northwestern house of the map; west of the crystal and
        beside the two barrels


     REWARDS:
             700E
             1500G
             Rysecor Fruit (!!rare!!)
             Warding Tonic


     UNLOCKED LOCATIONS:
            Clairox (Plot)
            St Pierre-le-Moutier (Shop)
            La Charite (Shop)
             --------------+++++--------------
            Paris Ramparts (Free Combat)


     In both stages, Roger will leave the party as part of the story. Make
     sure to change the equipment and skill set of your new characters
     and train them if possible. Head to the next objective when ready.




     STAGE 20: THE SNARE                                         WLK022

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Enemy breaches the town gates                          |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lady Noire x2, Orc King x4, Qrow Leader x2, Troll x2   |
     +-----------------------------------------------------------------+


     Tips:

     The starting points are scattered. I suggest setting up your tanks to
     block the pathways. Your archers should be positioned at least in the
     middle to support your frontline defenders. If your tanks have HP
     Recovery then you shouldn’t worry about them.

     Don’t mind your suspicious allies since they will betray you after
     the second turn. Note that the enemies won’t mind you and will always
     attempt to push through to the enemy gates.

     Prioritize eliminating the Lady Noires since they have the passive
     skill “Slip Through”, which allows them to get past your physical
     blockade with ease. If you have Rose in your party, stealing the
     skills of Lady Noires are definitely worth stealing, since she can
     equip them. Also, save the Trolls for last since they have really
     low movement range and the fact that they have HP Recovery waiting to
     be stolen.


     HIDDEN ITEMS:

     #1 [2, 5] In the southwestern portion of the map, near the edge of the
               battle area
     #2 [13, 8] To the south, in the middle, after the first barricade
     #3 [22, 21] To the northeastern corner of the map.


     REWARDS:
             636E
             1700G
             Erpow Fruit (!!rare!!)
             Angel’s Grace
             Champion’s Sword


     The next stage will start immediate so I suggest saving your game unto
     another file. After the short scene, Liane will leave the party. Watch
     a few more scenes during the chapter transition.




     CHAPTER 5
                            B L O C K   F I R E
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................


     Jeanne will find herself in the Reine-Couronn Wilds. After a short
     anime cutscene, the next stage will start.



     STAGE 21: FATED TO WAR                                      WLK023

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the trio of therion                             |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Blaze, Mawra, Lizard Guardian x2              |
     |          Lizard Marshal x1                                      |
     +-----------------------------------------------------------------+


     TIPS:

     This will be a 6-2 battle. Remember that Lianne’s level will be
     Jeanne’s level at this point. So during the outfit screen, equip the
     best equipment and skill you had with Lianne. If possible, try to bind
     an HP Recovery II from the HP Recovery skillstones you got from the
     trolls from the last stage (if you bothered stealing them). Do the
     same for Gilles.

     Lianne’s armlet however, won’t be equipped to Jeanne. She will have a
     new armlet instead; with 5 gem slots in total. Transformation will be
     very helpful here. I suggest fighting normally during the first turns.
     Once you damaged the lizards past half of their HP or if you needed an
     HP boost, transform and Godspeed through them. I suggest waiting a few
     turns so that you can store MP to use your special attack. Save it for
     the therions though.

     Now Slinker and Mawra are both easy kills. Expect Blaze to be as tough
     as La Hire, Rufus or Bartolomeo. You can abuse Gilles’ two tile range
     to avoid getting countered himself and then finish Blaze off with your
     Visiting Goddess attack.

     There are two item points and try to get them if you only have one
     enemy on the field.


     HIDDEN ITEMS:

     #1: [ 6, 6]
     #2: [22, 23]


     REWARDS:
             700E
             1700G
             Eldish Fruit (!!rare!!)
             Critical Tonic
             Gem of Levin (Gilles)


     UNLOCKED LOCATIONS:
             Grandgris Pass (Plot)
             Clairox (Shop)
             --------------+++++--------------
             La Charite (Free Combat)
             St. Pierre-le-Moutier (Free Combat)


     If you have read the Colosseum free stage above, your will know that
     clearing it rewards you with a Gem of Azure for Lianne or Toady, err
     I mean Cuisses. So don’t clear the Colosseum until you get Cuisses.



     STAGE 22: HOPES UNATTAINED                                  WLK024

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Blaze and Mawra                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Blaze, Mawra, Qrow Leader x2, Wyvern x4, Ogre x2       |
     |          Skeleton x3, Demon x3                                  |
     +-----------------------------------------------------------------+


     Tips:

     You will need to fight your way through the wave of enemies before
     reaching the two bosses. After clearing the first wave of enemies and
     upon reaching upper ground, demons will appear as reinforcements.
     Pushing forward, wyverns will appear as backups this time. Just slash
     you way through them; if you have area affecting spells and skills,
     use it efficiently on this stage.

     You can chip away chunks of HP from the therions by casting all area
     spells or snipe them with Sky Dart. So Marcel and Beatrix will again
     prove their usefulness in battles. Also, the Ogres here are another
     good source of the valuable HP Recovery skillstone.


     HIDDEN ITEMS:

     #1: [ 3, 6] Southwestern cliff
     #2: [17, 10] First hill, beside the cliff, grassy area.
     #3: [20, 12] Middle eastern cliff; by the stone block


     REWARDS:
             684E
             1800G
             Rysecor Fruit (!!rare!!)
             Healing Vapors


     UNLOCKED LOCATIONS:
             Rouen (Plot1, Shop)
             Cents-Abris Ruins (Plot2)
             --------------+++++--------------
             Clairoix (Free Combat)
             Tower of Alsace (Free Stage)

     After the battle, watch the following scenes. Cuisses will join your
     party in the process. Lianne’s armlet and level will be the same as
     the toad. Jeanne will also wear a good looking black, tight gear. When
     ready, head to your next objective or make a little stop at the Tower
     of Alsace.




     +-----------------------------------------------------------------+
     FREE STAGE:  TOWER OF ALSACE                                 FST003
     +-----------------------------------------------------------------+

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the Qrow Leader                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Colet falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 40                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Qrow Leader, Qrow x2, Qrow Knight x3, Wyvern Lord x1   |
     |          Frost Demon x1                                         |
     +-----------------------------------------------------------------+


     Tips:

     You can only bring three characters here and Colet is already a fixed
     member. So, I suggest bringing in Jeanne and Gilles. The target of
     interest here is the Wyvern Lord that has the skill Mobility +1.
     Although its rarity is just 3, that doesn’t mean that this skillstone
     is common. Increasing your mobility increases your maximum movement
     space so this will be helpful for low MOV characters like your tanks
     and archers.

     You will need to reach the Qrow Leader by setting up ladders (which
     takes 1 turn). Sure you can bring archers instead but remember that
     the Qrows have no elevation restriction; thus they can pretty go
     wherever they want with ease.


     HIDDEN ITEMS:

     #1: [13, 11] Just below the 4th ladder
     #2: [17, 18] At the northeastern corner of the tower, behind the frost
                  demon
     #3: [13, 18] Two tiles north of the 7th ladder
     #4: [ 4, 20] At the back of the rooftop of the main building (north
                  side)


     REWARDS:
             454E
             1000G
             Paladin’s Sword
             Assassin’s Knife (Colet)
             Treasure Hunter (Colet only)


     UNLOCKED LOCATIONS:
             Raillement (Free Stage)


     The Paladin’s Sword is a one of the powerful weapons you can get at
     this point of the game. Assassin’s Knife is also a great weapon for
     Colet. The best reward you’ll get is the Treasure Hunter skillstone,
     exclusive to Colet only. It will show all the item locations in the
     battlefield without even getting near it. It will only stay active as
     long as Colet is alive in battle though.

     The next free stage (Raillement) also contains great items so make
     sure you clear it as well.




     +-----------------------------------------------------------------+
     FREE STAGE:  RAILLEMENT                                      FST004
     +-----------------------------------------------------------------+

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the Queen Rouge                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Colet falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 50                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Queen Rouge, Bowfighter x2, Sniper x2, Thief x3        |
     +-----------------------------------------------------------------+


     Tips:

     Colet will still be the fixed member of the group. The difference now
     is that you can have 4 more members. You can deploy your two archers
     and another two with good mobility.

     In this case you can use Gilles or anybody of your choice. As you can
     see in the map layout, the enemy positions are scattered and you
     starting points as well. Place your archers on separate locations
     since they can still provide support via Sky Dart. You should know
     the item locations at this point, since you already have the Treasure
     Hunter skill.

     There are two targets of interests here; the thieves and the snipers.
     The thieves have Mobility +1 while the snipers have Range+1. Range+1
     is a passive skill that increases the attack range of your archers;
     great in providing long-range artillery. You will only need two of
     these.


     HIDDEN ITEMS:

     #1 [10, 18] Northwest rooftop with a bowfighter; near the Queen Rouge
     #2 [ 5, 3] Southwest corner rooftop, just underneath the thief
     #3 [ 4, 25] Queen Rouge’s location, beside the chimney


     REWARDS:
             440E
             1000G
             Hammer Whip* (Rose)
             Black Bustier* (Rose)
             Treasure Lover* (Rose only)
             Gem of the Welkin (Gilles)


     UNLOCKED LOCATIONS:
             Raillement (Shop)

     *I can’t confirm yet if the reward will change if you have Claire in
      your party.

      The shop at Raillement contains very good items so make sure to
      upgrade your party’s equipment. When ready, head to the ruins to
      continue on with the plot.





     CHAPTER 6
                         T H E   D E A T H   C L A D
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................




     STAGE 23: THE BLACK KNIGHT                                   WLK025

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the north edge of the map          |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Qrow Leader x2, Flameflyer x2, Ogre x3          |
     |          Lady Noire x1, Queen Rouge x1                          |
     +-----------------------------------------------------------------+


     Tips:

     Stay close together. Don’t rush your characters and scatter them. If
     you have Mobility+1 or +2 equipped to your tanks as well as HP
     Recovery II or III, they will be your best choice to spearhead the
     breakthrough. Just heal as needed concentrate your attacks on one
     enemy at a time.

     Roger won’t be that much of a boss, as long as you sandwich him
     between your main attackers. Transforming can help but not a necessity
     to clear the stage.


     HIDDEN ITEMS:

     #1 [24, 6] Near the edge of the cliff, southeastern corner
     #2 [7, 9] Beside the first stairs to the west, from the starting point
     #3 [13, 14] Beside the statue in the center of the ruins


     REWARDS:
             738E
             2000G
             Xheno Fruit (!!rare!!)
             Mana Crystal


     UNLOCKED LOCATIONS:
             Chateau Burgundy (Plot)
             --------------+++++--------------
             Grandgris Pass (Free Combat)




     STAGE 24: DARK DEMONIAC                                      WLK026

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Superbia                                        |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Superbia, Golem x1, Flameflyer x5, Ogre x5             |
     +-----------------------------------------------------------------+


     Tips:

     Before the start of the battle, I suggest equipping Jeanne with the
     best armor and defensive skills you can find. HP+150 and HP Recovery
     III are very essential on keeping Jeanne alive during her struggle
     alone. Your team must reach her by opening rooms on both sides. To
     open a door, just have your character stack up by the door and end
     your turn.

     Superbia has HP Recovery only but since his base HP is already high,
     he will recover 120HP per turn. It will be hard to damage him unless
     your attacks can deal 130+ damage per hit. Also, he has EXP Bonus II
     that you can’t just get anywhere. Be sure to steal this later.

     If you characters are really tough enough, you can divide your team
     into pairs and take both paths. There will be one item location on
     each path and one on the throne room. The western side of the chateau
     has a lot more enemies compared to the east side so bring your
     strongest characters there. The enemies aren’t that hard if your team
     is very well trained and equipped. The ogres also provide the much
     needed HP Recovery skillstones. You can kill all other trolls and
     leave one for the stealing.


     HIDDEN ITEMS:

     #1: [13, 22] Throne room, west side
     #2: [28, 5] First room east, between the wall and the table
     #3: [3, 23] Third room northwest, beside bed


     REWARDS:
             636E
             2100G
             Healing Seed
             Sibull Fruit (!!rare!!)
             Dragon Saber
             Poison Ripper
             Gem of Retribution (Richard)

     UNLOCKED LOCATIONS:
             Chateau Richemont (Plot1)
             Chinon/ Voldor Temple (Plot2)
             --------------+++++--------------
             Cents-Abris Ruins (Free Combat)


     Head to Chateau Richemont for more scenes. Then you will need to head
     to Chinon to continue forward to with the story. After some more
     scenes, you will be inside the Voldor Temple.




     STAGE 25: DEATH BESTIRRED                                    WLK027

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Georges and his reaper                          |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Georges, Avaritia x1, Tiamat x1, Dragon x2             |
     |          Demon x2, Orc King x4, Phantom Lord x4                 |
     +-----------------------------------------------------------------+


     Tips:

     George will be moving around the stage, unfreezing crystals that
     contain enemies. The large crystals contain dragons while the smaller
     ones contain the normal fry. Since you can deploy seven of your
     characters, I suggest bringing in your tanks since they will come in
     handy. George will continue releasing enemies until the last batch in
     the centre of the field that contains a powerful dragon called Tiamat,
     along with two demons.


     The sooner you kill him the better. In his human form, George is just
     walking piece of lard. Your archers can take down this ba***rd with
     ease. After killing his human form, his reaper, named Aviritia will
     appear. Aviritia has really good rank 5 spells; these affect the whole
     field when cast, damaging every enemy. Good thing this reaper doesn’t
     have HP Recovery.

     Also, Tiamat is a really tough dragon at this point. Unless your
     characters are power leveled to match Tiamat’s you won’t be able to
     defeat him in the limited turns you are given. You can prevent him
     from appearing by killing George as soon as possible. Also, you can
     battle tiamat alone when the free stage for Voldor Temple opens. Other
     than that, you shouldn’t have any problems defeating this reaper and
     the enemies.


     HIDDEN ITEMS:

     #1: [19, 7] Eastern wall, near the starting point
     #2: [4, 15] Inside the chamber to the west, northside
     #3: [10, 24] northwest crystal (beside the large crystal containing
         Tiamat)


     REWARDS:
             680E
             2200G
             Healing Fruit
             Nimble Tonic
             Knight's Lance
             Sage's Staff


     UNLOCKED LOCATIONS:
             Reims (Plot)
             Chateau Burgundy (Free Combat)
             --------------+++++--------------
             Langles Tunnel (Free Stage)





     +-----------------------------------------------------------------+
     FREE STAGE:  LANGLES TUNNEL                                  FST005
     +-----------------------------------------------------------------+

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lich x2, Gazelliath x2, Ceratoth x1, Golem x1          |
     +-----------------------------------------------------------------+


     Tips:

     This is a pretty small stage. The enemies aren’t that hard so there is
     really nothing special to note.


     HIDDEN ITEMS:

     #1: [2, 27] The other end of the tunnel*.
     #2: [3, 2] Just near the starting point, in between the liches


     * Since there is a golem blocking the path, I suggest killing the
     golem first or “slip through” the enemy with Rose. (Or "Sneak By"
     using Colet)


     REWARDS:
             427E
             2200G
             Jinni's Wings
             Angel Bow
             Gem of Eternity (Richard)


     UNLOCKED LOCATIONS:
             Castle Vilneaux (Free Stage)





     +-----------------------------------------------------------------+
     FREE STAGE:  CASTLE VILNEAUX                                 FST006
     +-----------------------------------------------------------------+

     +=========-----------------------------------------------=========+
     | VICTORY: Lock Mimi in the green cage, Toutou in the red         |
     +-----------------------------------------------------------------+
     | DEFEAT : Mimi or Toutou is slain in battle                      |
     +-----------------------------------------------------------------+
     | TURNS  : 30                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mimi, Toutou                                           |
     +-----------------------------------------------------------------+


     Tips:

     You need characters with high mobility and defense. If your tanks have
     the Mobility+2 skill, then you should use them. Make sure that they
     have HP+150 and HP Recovery III as well. The will serve as your bait.
     Now, the other characters will circle inside the cages using the
     narrow paths.

     Your baits will move in towards each dragon. Don’t mind taking damage;
     that’s what HP Recovery is for. Just position your cage guys near the
     switches until the dragons are lured inside. Considering the multiple
     tiles the dragons occupies, make sure that the “whole” dragon is past
     the tiles where the gates will land. You can hit the switch after
     that.


     HIDDEN ITEMS:

     #1 [29, 29] Northeastern corner of the map, by the grass fields.
     #2 [21, 5] Inside the green cage, near the entrance
     #3 [6, 10] Near the red cage, lower bridge


     REWARDS:
             417E
             1000G
             Angel’s Frock
             Robe of Light
             Gem of Portent (doesn’t fit to anyone yet)




     STAGE 26: QUEEN ISABEAU                                     WLK028

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Luxuria                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 18                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Luxuria, Phantom Lord x2, Dark Shamanka x2             |
     |          Gazelliath x2, Ceratoth x2                             |
     +-----------------------------------------------------------------+


     Tips:

     Luxuria is another reaper with some worthwhile skillstones to be
     stolen. As usual, EXP Bonus II is essential if you are power leveling
     a character and Angel Tear is another great magic that you can equip
     Richard or Claire.

     Just proceed normally, eliminating enemies along the way. Prioritize
     defeating the Shamankas when you have the chance. You can again divide
     your group between the west and east corridors. But before you do that,
     enemies will start to pour in your starting position; so I suggest
     hold position for the first few turns, and once the coast is clear,
     advance.

     Luxuria is not that hard as reaper. You can sandwich her between your
     fighters and pummel her with attacks. HP Recovery doesn’t help her if
     you deal continuous damage.


     HIDDEN ITEMS:

     #1 [ 7, 12] Northeast candlestand
     #2 [17, 21] west side of the altar
     #3 [10, 26] At the back of the altar**

     !!You’ll need to get this item before the stage is cleared; otherwise,
       it will be lost permanently.


     REWARDS:
             651E
             2300G
             Mana Crystal
             Erpow Fruit (!!rare!!)
             Blistering Helve
             Angel Bow


     UNLOCKED LOCATIONS:
             Guillorey Canal (plot)
             --------------+++++--------------
             Voldor Temple (Free Combat)





     CHAPTER 7
                             T E M P E S T   L O S T
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................




     STAGE 27: BARGING INTO PARIS                                 WLK029

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the boats                          |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Ogre x3, Cyclops x3, Phantom Lord x3, Gazelliath x2    |
     |          Gazelliath x2, Ceratoth x2                             |
     +-----------------------------------------------------------------+


     Tips:

     There will be two boats here. You can get your characters to either of
     them but note that the lightly guarded boat (southwest) will leave
     after 10 turns along with some reinforcements so plan ahead.

     The problems here will be the ogres and the Cyclops. They have tough
     hides, high HP and HP recovery to boot (The Cyclops has HP Recovery II)
     Tanks will be essential here; but not without Mobility+1 or +2
     equipped. Concentrate on bringing down the larger targets since they
     can ultimately block your advance. Archers will be necessary to take
     out enemies at long distances. Magicians are helpful but not that
     necessary.

     Just like the last run-for-the-escape-route mission, I suggest moving
     as a group and wait for your other members before boarding the boat.
     If you failed to escape using the first boat, you will have
     difficulties on reaching the second boat for the next ten turns
     because of the reinforcements and waiting enemy units on the other
     side of the bridge.


     HIDDEN ITEMS:

     #1 [ 3, 20] Northeastern dead end
     #2 [ 6, 4] Southwestern dock
     #3 [18, 5] Southeastern dock

     REWARDS:
             654E
             2300G
             Rysecor Fruit (!!rare!!)
             Eldish Fruit (!!rare!!)


     UNLOCKED LOCATIONS:
             Paris Warrens (plot)
             --------------+++++--------------
             Reims (Free Combat)




     STAGE 28: SHADE AND LIGHT                                   WLK030

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Swordmaster, Qrow Leader x2, Wyvern Lord x2            |
     |          Cyclops x3, Ceratoth x3                                |
     +-----------------------------------------------------------------+


     **After this battle, there will be another branch again. Though it
     doesn’t give you with additional characters, you will just need to
     decide what stage you would select first. Save on a separate file in
     case you want to change something. **


     Tips:

     There is no special victory or defeat conditions here so go all out
     and defeat the enemies in any tactics you please. If you want to, you
     deploy two pairs and a trio. Tanks will again prove their usefulness
     against heavily armed targets and will great for provoking enemy
     attack. The Wyvern Lords here have Mobility+1 skillstones if you
     needed some. Other than that, there is really nothing special to note
     about this stage. Don’t forget to grab the items.


     HIDDEN ITEMS:

     #1 [7, 17] Northwestern houses, beside the stairs facing east
     #2 [18, 21] Northeastern side of the town, near the walls.
     #3 [24, 3] Southeastern corner of the field, outside the walls


     REWARDS:
             646E
             2400G
             Xheno Fruit (!!rare!!)
             Healing Vapors


     UNLOCKED LOCATIONS:
             Alrond Wood (plot A)
             Gywgone Mines (plot b)
             Paris Warrens (Shop)
             --------------+++++--------------
             Guillorey Canal (Free Combat)




     STAGE 29A: HUNTED DOWN                                      WLK031

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Enemy reaches the elder's hut                          |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Phantom Lord x1, Ghost x2, Demon x2,Skeleton x4 |
     +-----------------------------------------------------------------+


     Tips:

     The starting positions are quite scattered but it may work to your
     advantage since the enemies are scattered as well. Put a tank in the
     starting point near the pathway leading the elder’s hut. An archer on
     high grounds should be able to provide artillery support. Place
     Jeanne and the others near the enemies for offensive purposes. A
     magician with a great magic equipped should help out as well. Position
     him/her near the hut and boost his/her MP recovery by Mana Crystals if
     you want.

     Roger is not that hard. You can take him down using magic and bow
     attacks.


     HIDDEN ITEMS:

     #1 [16, 13] By the bridge leading to the Elder’s house
     #2 [ 6, 8] Southwestern house, by the hanging bridge
     #3 [27, 17] Along the spiral path leading to Roger’s position
     #4 [22, 6] Southeastern corner, past the spiral path


     REWARDS:
             628E
             2500G
             Mana Jewel
             Geddo Fruit (!!rare!!)
             Mithril Mail


     Clearing stage 29A will lead directly to 30A.




     STAGE 30A: VYING FOR LIGHT                                   WLK032

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Dark Elf x3, Orc King x2, Wyvern Lord x2        |
     |          Lizard Marshal x2, Flameflyer x3                       |
     +-----------------------------------------------------------------+


     Tips:

     Nothing special to note about this mission; treat this as a bonus
     stage instead. You shouldn’t have any problems defeating the enemies
     here, including Roger.


     HIDDEN ITEMS:

     #1 [ 2, 12]
     #2 [14, 18]
     #3 [16, 21]


     REWARDS:
             624E
             2500G
             Sibull Fruit (!!rare!!)
             Angel's Grace


     UNLOCKED LOCATIONS:
             Vantoix Canyon (Plot)
             --------------+++++--------------
             Paris Warren (Free Combat)





     STAGE 29B: THE DWARVES' TEST                                 WLK033

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Dwarf x4, Elder Dwarf x6                               |
     +-----------------------------------------------------------------+


     Tips:

     The dwarves have high defense and attack but they lack mobility.
     You’ll need to rely on Burning Auras to dispatch them quickly;
     otherwise, it will take several characters to take one down. The
     stage is separated by several rooms and getting to the items may be a
     bit challenging. The good news is, you’ll just have to fight dwarves.
     Lots of them.


     HIDDEN ITEMS:

     #1 [ 3, 20] Northwestern corner, near the “exit”
     #2 [ 4, 11] Second room from the southwestern corner
     #3 [10 5] By the small gate, to the west


     REWARDS:
             596E
             2500G
             Erpow Fruit (!!rare!!)
             Healing Fruit
             Tower Shield

     Clearing stage 29B will lead directly to 30B.





     STAGE 30B: VYING FOR LIGHT                                   WLK034

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Roger                                           |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 50                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Orc King x3, Qrow Leader x1, Wyvern Lord x1     |
     |          Dragon x1, Ceratoth x4, Gazelliath x5                  |
     +-----------------------------------------------------------------+


     Tips:

     This area is quite large with a lot of enemies so you will really need
     the 50 turns provided. As always, to activate to warps and doors, a
     character should be stepping on the red stone. Make sure that you have
     Richard/ Claire or both on this battle since their great magics can
     make your job a lot easier.

     In the room where you’ll need to activate the correct switch, select
     the middle one. Also, when you kill the Orc King outside the door,
     Gazelliath reinforcements will appear on the path leading to Roger.


     HIDDEN ITEMS:

     #1 [21, 2]
     #2 [11, 2]
     #3 [18, 5]
     #4 [15, 13]


     REWARDS:
             584E
             2500G
             Eldish Fruit (!!rare!!)
             Angel's Grace


     UNLOCKED LOCATIONS:
             Vantoix Canyon (Plot)
             --------------+++++--------------
             Paris Warren (Free Combat)





     STAGE 31: FACE TO FACE                                       WLK035

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bedford, Shadow Knight x9                              |
     +-----------------------------------------------------------------+


     Tips:

     Roger will join this battle temporarily. The Shadow Knights can be
     troublesome if you let them through. Try to set up a blockade by the
     bridge, using your tanks. Position your archers and mages behind them
     to provide support and healing if necessary.

     If your level is high enough, then this battle is breeze.


     HIDDEN ITEMS:

     #1 [4, 14] Near the northwestern corner of the map
     #2 [4, 4] Near the southwestern corner of the map
     #3 [25, 3] Near starting point, by the southeastern corner


     REWARDS:
             616E
             2600G
             Rysecor Fruit (!!rare!!)
             Deadeye Tonic
             Gem of Guidance (Jeanne)


     UNLOCKED LOCATIONS:
             Soldat Outpost (Plot)
             Alrond Wood (Free Combat)
             --------------+++++--------------
             Gwygone Mines (Free Combat)





     CHAPTER 8
                              P R O M I S E S
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................



     STAGE 32: ENCUMBERED POWERS                                  WLK036

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Shadow Lancer x1, Cyclops x2, Shadow Knight x4         |
     |          Ceratoth x2                                            |
     +-----------------------------------------------------------------+


     Tips:

     You start the battle with three seals active. The seal to the left
     negates Burning Auras, the right negates Transformations and the last
     is the one that negates skills. As you can see, the central seal is
     heavily protected since it is the most important. Sealed skills apply
     to ALL skillstones, including innate or support skills (Counter,
     Range+, Mobility_ and worse, HP Recovery)

     Try to go after the central seal. Archers will be your greatest assets
     here. Your tanks can also hold off the enemy but since they don’t have
     HP Recovery active until you destroy the central seal. Protect your
     archers at all costs.

     Once free, defeat the remaining enemies to proceed with the story.


     HIDDEN ITEMS:

     #1: [ 3, 27] near the northwestern corner of the map
     #2 [ 7, 6] By the southwestern lava pit
     #3 [28, 11] East of the seal of transformation.


     REWARDS:
             602E
             2600G
             Xheno Fruit (!!rare!!)
             Healing Extract



     +=========-----------------------------------------------=========+
     | STAGE 33: RELEASE                                         WLK037|
     +=========-----------------------------------------------=========+

     This stage consists of 7 rounds. Jeanne, Richard and Gilles are all
     fixed characters here, so if you have trained them enough, there
     should be no problems. Make sure you have HP Recovery or any healing
     spell equipped. Richard should have an offensive spell, practically a
     single target spell like Bullet Ice II for quick casting. Equip the
     best equipment you can get and start the first round. The objectives
     for all rounds are the same:

     VICTORY: Defeat all enemies
     DEFEAT: All allies fall in battle

     Also, since the field is rather small, its almost impossible to miss
     the items. I will still include the coordinates for your reference.



     ROUND 1
     TURNS: 10
     ENEMIES: Phantom Orc x3
     ITEM: 6, 6


     ROUND 2
     TURNS: 15
     ENEMIES: Roger, Dark Skeleton x3
     ITEM: 1, 1


     ROUND 3
     TURNS: 15
     ENEMIES: Liane, Hellpriest x3
     ITEM: 2, 7


     ROUND 4
     TURNS: 15
     ENEMIES: Phantom Knight x3
     ITEM: 4, 7


     ROUND 5
     TURNS: 15
     ENEMIES: Darkest Demon x4
     ITEM: 2, 3

     Tips: These demons are resistant to physical attacks so use special
     attacks and magical attacks to get rid of them.


     ROUND 6
     TURNS: 20
     ENEMIES: Ira
     ITEM: 2, 6


     Tips:

     To defeat the reaper, just make sure that Richard stays at the back
     and provide support as necessary. You can sandwich the enemy between
     Jeanne and Gilles to have multiple Burning Auras. Use your
     transformation when needed.


     REWARDS:
             594E
             2700G
             Sibull Fruit (!!rare!!)
             Mana Light


     UNLOCKED LOCATIONS:
             Paris Castle
             --------------+++++--------------
             Vantoix Canyon (Free Combat)
             Soldat Outpost (Free Combat)


     NOTE: Once you enter Paris Castle, you won’t be able to return to the
     world map until you beat the game. So make sure that everything is
     ready before heading in. Roger will also rejoin your group after the
     battle. The gem you got from Castle VIlnaeux will fit to his armlet.



     STAGE 34: THE FIFTH HERO                                    WLK038

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Bedford                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bedford, Cyclops x4, Lich x3, Wyvern Lord x2           |
     |          Shadow Lancer x2                                       |
     +-----------------------------------------------------------------+


     Tips:

     Just follow the open paths and get the items along the way. The doors
     don’t open and there are a lot of enemies along the way. Your archers’
     Sky Dart and your mages’ great magic skills can help a lot here,
     especially on taking out those liches that can cast their own great
     spell.

     Bedford also has the EXP Bonus III skillstone that increases obtained
     experience by 200%. Steal as many as you can. When facing cyclops,
     concentrate your attacks on one target at a time. This way, you should
     avoid wasting turns because of their HP Recovery II, high def and
     high HP.


     HIDDEN ITEMS:

     #1 [27, 3] Southeastern corner of the map, near the starting point.
     #2 [ 6, 17] Inside the first room, behind the Wyvern.
     #3 [11, 24] Final room with Bedford; in between the pillars behind the
        Shadow lancer to the west.


     REWARDS:
             608E
             2800G
             Geddo Fruit (!!rare!!)
             God's Grace



     STAGE 35: THE DARK THRONE                                   WLK039

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Gilvaroth                                       |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne or Roger falls in battle                        |
     +-----------------------------------------------------------------+
     | TURNS  : 40                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Gilvaroth, Shadow Knight x2, Shadow Lancer x2          |
     |          Ira, Avaritia, Luxuria, Superbia                       |
     +-----------------------------------------------------------------+


     Tips:

     Roger and Jeanne will be both fixed members here. Before heading to
     battle, make sure that Roger is equipped with the best skillstones and
     equipment you have in your inventory. If he is not trained well, then
     you have the option to leave him near the starting point to be safe
     from enemy attacks. Just one more battle after this and it will all be
     over.

     Bring your best squad here. Archers will be a necessity here. Mages
     are great but optional. Tanks are also recommended. From the starting
     point, proceed with your main assault group. Check the item positions
     below to decide which ones can break formation and get the items.

     Defeat the main group then proceed to the boss. You’ll just need to
     damage him once to trigger the “real” battle. Before this happens, I
     suggest having your main characters not too spread out and positioned
     near the glyphs where the reapers will appear.

     Upon damaging Gilvaroth, the four defeated reapers will appear. Ira is
     considered to be the most powerful on all the four of them while
     Superbia is the weakest. Target it first. Aviritia on the other hand,
     doesn’t have HP Recovery so you can do stack damage on him. Don’t
     hesitate to transform when needed. Also note that Gilvaroth will still
     attack with magics and area of effect (aoe) spells. Stay away from his
     attack range and you should be able to concentrate your attacks against
     the reapers. Gilvaroth is immune to damage while the reapers are alive.

     After you defeat all the reapers, you can now start attacking
     Gilvaroth. He’s an easy target so defeat him in no time to end the
     mission.


     HIDDEN ITEMS:

     #1 [ 6, 5] Near the starting point, beside the stairs.
     #2 [15, 27] Northern upper path; behind the large pillar
     #3 [28, 14] Behind Henry’s throne


     REWARDS:
             580E
             2000G



     STAGE 36: DEMISE                                            WLK040

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Gilvaroth                                       |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 30                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Gilvaroth, Shadowloom x2, Doomgiver x2, Darkest Demon  |
     +-----------------------------------------------------------------+


     Tips:

     There will be four starting points. You can only bring 9 of your best
     characters. You can position them on all four locations but I won’t
     recommend that if your characters can’t take care of themselves.
     Otherwise, it’s the best position to provide support.

     Gilvaroth will teleport from time to time; not to mention that he can
     also move after teleporting; which basically means, he owns the whole
     field. He has some group affecting spells as well and to get the
     items, you should spread yourselves out.

     The Doomgivers cast offensive spells while the Shadowlooms heal the
     enemy units. Also, during every turn, Darkest Demons will appear. The
     last demon that will appear has the skill Two Rounds; If you have Rose
     and Colet in your party, you can just eliminate everything else except
     Gilvaroth and this demon. You can continuously steal the skillstone.
     (Last time I did it, I collected 27 of them, which are bonded to
     become Three Rounds.) These skillstones are really hard to find and
     their effect to the battle is too great to ignore.


     HIDDEN ITEMS:

     #1 [16, 2] Southeast corner, near the Doomgiver
     #2 [ 5, 19] Northwest corner near Doomgiver


     REWARDS:
             568E
             2000G





     CONGRATULATIONS! YOU HAVE FINISHED THE GAME!



     Enjoy the remaining scenes and wait for the credits to finish. Save
     afterwards to save all your progress.






     +-==================================================================-+
     |                         P O S T   G A M E                          |
     +-==================================================================-+


     Resuming your cleared saved game data, you will be on the final chapter
     and the final stage (Paris). Although there is no new game+ feature in
     the game, there are still a lot of changes that will make you coming
     back for more.

     Colosseum will now re-open, with higher level enemies and more rewards.
     The same thing with all free stages; all of them now contains beefed up
     versions of your previous enemies and the rewards have been changed as
     well.

     The free stage, Cemetery is the open at this time and you should visit
     it first to get the most powerful armor in the game.



     FREE STAGE: CEMETERY                                        FST007

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Frost Demon x1, Ghost x4, Skeleton x5                  |
     +-----------------------------------------------------------------+


     Tips:

     Nothing special about this free stage. Just make sure to get to all the
     item locations since all of them contain very good weapons and armor.
     They will only be available on your first visit on the cemetery so make
     sure you nab them all.


     HIDDEN ITEMS:

     #1 [12, 9] By the large tree in the middle
     #2 [16, 18] Northeastern tombstone
     #3 [3, 20] Northwestern corner, beside the shack


     REWARDS:
             288E
             1000G
             Durendal (sword)
             Devil's Frock (armor)
             Holy Shield
             Gem of Darkness (Roger)



     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (2)                                   FST008
     +-----------------------------------------------------------------+

     The second “season” of the competition at the Colosseum will only be
     available after you finish the game. The enemies have higher levels and
     the rewards are changed, of course. The same rule applies; fight through
     10 battles. You will be asked after every round to continue the fight
     (No Yield) or leave (Yield), with all your accrued exp, items and gold.
     When you visit the Colosseum again, you will start from the 1st round.
     This time, you can fight with a party of 5 members and all rounds are
     comprised of 20 turns.

     Enemy levels range from 51-70. So make sure your characters are at least
     level 60 above. You’ll need to consider some of the following as well:

     + Choose your main party members and train them before entering the
       Colosseum

     + Assign your “power five” to specific roles. Assign who will serve as
       the main attackers, support units and artillery. Normally, a spearman,
       an axe-wielder, a swordsman, mage and archer will make an excellent
       all-around battle party. You may decide what will be the composition
       of your party.

     + Equip your best armors and skills. The recommended skills are HP
       Recovery III, HP+150, Three Rounds (if you have spent some time
       stealing Two Rounds from Gilvaroth in the last stage, you should have
       plenty of these). For offensive attacks, choose at least one wide-area
       attack and a single panel attack. This will provide you the
       flexibility you’ll need to deal with single or multiple enemies at
       once. There will be large targets such as dragons, so multi-panel
       attacks are necessary.

     + Relying on HP Recovery III a lot won’t do you any good. That’s where
       healers kick in. Assign a healer for your party; your best bet would
       be probably Richard. Equip him with Revivify, Healing Wind II and
       Mind Eater and you’re all set. You can also include a MP+100 and HP
       Recovery skill to himself too.

     + Use Burning Auras everytime you have the chance.


     +-----------------------------------------------------------------+
     |                              Round 1                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Phantom Orc L51 (x2), Lich L50 (x2), Demon LV51 (x2)   |
     | Rewards: 1000G, Healing Herb                                    |
     +-----------------------------------------------------------------+
     |                              Round 2                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Dwarf L52 (x4), Elder Dwarf LV52 (x5)                  |
     | Rewards: 1500G, Searing Phial                                   |
     +-----------------------------------------------------------------+
     |                              Round 3                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Golem LV54 (x1), Lady Noire L54 (x4)                   |
     |          Queen Rouge LV54 (x1)                                  |
     | Rewards: 2000G, Healing Seed                                    |
     +-----------------------------------------------------------------+
     |                              Round 4                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Flameflyer LV56 (x2), Wyvern Lord L56 (x2)             |
     |          Tiamat LV56 (x1), Dark Shamanka LV56 (x4)              |
     | Rewards: 2500G, Moonglow Phial                                  |
     +-----------------------------------------------------------------+
     |                              Round 5                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Dark Skeleton LV58 (x2), Phantom Knight L58 (x2)       |
     |          Hellpriest LV58 (x1), Darkest Demon LV58 (x2)          |
     |          Ira (reaper) LV58 (x1)                                 |
     | Rewards: 3000G, Healing Seed (2)                                |
     +-----------------------------------------------------------------+
     |                              Round 6                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Talbot LV61, Swordmaster LV60 (x2)                     |
     |          Royal Lancer L60 (x2), Sniper LV60 (x2)                |
     |          Shadow Knight LV60 (x4)                                |
     | Rewards: 3500G, Galaxy Phial                                    |
     +-----------------------------------------------------------------+
     |                              Round 7                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Thief LV63 (x3)                                        |
     | Rewards: 4000G, Healing Fruit                                   |
     | Items: [17, 16], [ 7, 14], [ 7, 14] ,[ 2, 1] ,[19, 2]           |
     | Notes: Sometimes, one of the item locations there will reward   |
     |        you with a HP+300 skill; but most of the time, the item  |
     |        locations have 1000G each.                               |
     +-----------------------------------------------------------------+
     |                              Round 8                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Slinker LV64, Blaze LV65 , Mawra LV64, Cyclops L64 (x4)|
     | Rewards: 4500G, Searing Phial, Moonglow Phial, Galaxy Phial     |
     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Avaritia (reaper) LV66, Luxuria (reaper) LV66          |
     |          Superbia (reaper) LV66, Frost Demon LV66 (x4)          |
     | Rewards: 5000G, Healing Extract                                 |
     | Notes: This is one of the most troublesome rounds. Good thing   |
     | Ira is not included in their party. The bad news is, there are  |
     | still 3 of them that you’ll need to dispose of.                 |
     |                                                                 |
     | The Frost Demons can be a nuisance by poisoning your party and  |
     | damaging them with Ice Bullets. The reapers have really high    |
     | attack ratings, not to mention that their def is beefed up as   |
     | well. Their HP recovery can be a problem if your characters     |
     | can’t damage more than she can recover.                         |
     |                                                                 |
     | Keep your support units at bay and as much as possible, kill the|
     | demons before approaching the demons. Avaritia is the only      |
     | reaper that doesn’t have HP Recovery so make him a priority     |
     | target.                                                         |
     +-----------------------------------------------------------------+
     |                             Round 10                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Luther LV70, Bedford LV69, Dragon L67 (x2)             |
     | Rewards: 10000G, Deathbringer, Gae Bulg, Lucifer, Godspeed      |
     |          Gem of Miracles                                        |
     |                                                                 |
     | Notes: You have nothing to worry about Bedford. A few direct    |
     | attacks and he’s done. What your problem is Luther. He has      |
     | Adroit, Counter II and HP Recovery III. Since he has HP1496 , he|
     | can recover 30% HP488) of that per turn. Androit also protects  |
     | him from all sides, meaning there is no use attacking him from  |
     | the sides or behind for a damage boost. Counter II can negate   |
     | all short-range attacks at a fixed percentage.                  |
     |                                                                 |
     | The two LV67 Dragons also pose some nuisances here. Their Breath|
     | attack can damage several units at a very wide area, not to     |
     | mention Luther has some powerful moves under his sleeves as     |
     | well. Just ignore the dragons for the meantime; bringing a      |
     | healer with revival spells is a necessity in this battle.       |
     |                                                                 |
     | Archers are very helpful in dealing continuous damage to Luther |
     | without getting countered. Your tanks can also provide much     |
     | needed damage absorbers, so long as they’re heavily defended and|
     | they are self-sufficient. Spears can also produce Burning Auras |
     | without getting countered so use Gilles, Jean or both. Your     |
     | Three Rounds will come into play here, further increasing the   |
     | intensity of Burning Auras on every successful hit.             |
     +-----------------------------------------------------------------+



     +-----------------------------------------------------------------+
     FREE STAGE:  CEMETERY - Return from the dead                 FST009
     +-----------------------------------------------------------------+


     Enter the cemetery once you have the charred pendant. A small cutscene
     will occur.

     After a short conversation with Liane, she can now join your party. She
     and Cuisses will need to swap though. You can exchange them by visiting
     the Cemetery again. For the meantime, enjoy the feeling of having your
     original party.



     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (3)                                   FST010
     +-----------------------------------------------------------------+


     The enemies for each round will still be the same; however, their levels
     will be boosted by 20. Because of this boost, lower level characters
     won’t even deal decent damage to the enemies. I suggest having your
     fighting party from levels 85-90. Equip the best skills and equipment
     you have and make sure to train your fighting team solely.

     Equip each member of your team with HP Recovery III, HP+150, Three
     Rounds and if possible, Mobility +2. You may consider a team with the
     following:

     + Tank – Preferably Rufus. Why? He has the highest HP and attack. Equip
       him with a Lucifer Axe and the best armor you can get at the moment –
       maybe the Firedrake Armor from Tiamat on the Free Stage of Voldor
       Temple. For skills, Helm Splitter, Desperation III, Mobility +2, Three
       Rounds, HP Recovery III and HP +150 will be the best choices.

     + Spearman – Gilles of course. Gae Bulg is the ultimate spear so equip
       it to him. For skills, you can choose any red skillstone as his
       special attack, Piercing Power III to deliver heavy damage to distant
       targets and the basic skills listed above.

     + Healer – Richard or Claire; for a healer, the most important spell is
       Revivify. This spell will allow you resurrect fallen members. You can
       equip him with HP+150, HP Recovery III, Mobility +2, Revivify and you
       can choose two more skills. I’d prefer an attack spell (avoid using
       the ultimate spells since they take too much time to cast) and
       a healing spell (Healing Wind II is good but if you really need to
       heal often, just bringing in Heal II is fine) Mobility +2 will allow
       your healer to run into a safe location if cornered.

     + Rogue or Thief – A high level Rogue (Colet) or Thief (Rose) can evade
       almost all attacks, except magical and special attacks. Not to mention
       that though they don’t have that high attack ratings, HP and defense,
       their critical hit, accuracy and evasion are so pumped up that they
       can be good choices of producing Burning Auras without getting damaged
       by enemy counter attacks. They can provide much needed distraction
       especially when a vital character (such as the healer) is in risk of
       getting cornered.

     For the last member, you can put in another tank or spearman. I just
     didn’t include archers because even with the Bow of Artemis and Attack
     +30 equipped, they will just deal very little to no damage at all
     against bosses. You chances of defeating enemies quickly is by
     generating strategically positioned Burning Auras then attack them.
     Having the Godspeed skill equipped to your main attacker can also make
     quick work on enemies.


     How to train your characters:
     =============================

     The best way to train your characters is equipping them with Exp Bonus
     IV (Exp Bonus III+ Exp Bonus III). This skillstone will allow characters
     to get 300% experience! Exp points are relative to the level of the
     target and the character. When lower level characters deal damage to
     higher level enemies, they gain more exp. But if your character is
     higher than the target, the minimum exp pts that they can get per
     attack is 5. So with the Exp Bonus IV equipped, characters can gain 15
     pts per hit on normal attacks – even on weaker enemies.

     Next, equip them with Three Rounds. Normally, after three successful
     hits, characters can only get 15 pts. Now with Exp Bonus IV, players
     can get a minimum of 45 pts if all three attacks connect.

     Since exp is based on every successful hit (even if the defending enemy
     has blocked it), area-damaging skills like Sweep, Compass, Salvo, etc
     has the possibility to yield over 100 pts per attack.


     Where to train your characters:
     =============================

     Some of my suggestions where you can train while reaping rewards are the
     following. Chalons, Grandgris Pass and Voldor Temple. Chalons has weak
     enemies, but will reward you with ExpBonus II upon completion, along
     with other good rewards. Four Exp Bonus II skillstones = Exp Bonus IV.
     After collecting at least 5 (your choice) then you can train next at
     Grandgris Pass.

     Grandgris Pass is a good place to train because of several reasons.
     First is that enemies here have higher levels here compared to the other
     free stages. The Shadow Knights have really high HPs and fairly weak
     attacks so they make good targets for multiple attacks. Second, the
     dragon on the starting point is a great target for area–of-effect
     attacks and spells; thus chances of earning higher exp pts. Third, the
     bridge makes a good bottleneck position, thus piling up enemies and
     hitting them with attacks.

     Voldor temple contains only one enemy and that is Tiamat. Clearing it
     the second time will reap you no rewards but you have to face a LV80
     Tiamat with very tough scales (very high defense), formidable attacks
     and a hell lot of HP; which means you can execute multiple area
     damaging attacks on it.

     With all that said, you can now train your characters to reach your
     desired level and clear the Colosseum. This will be the last extra
     you’ll need to do, if you want to clear everything on the game.


     Round 7 (vs Thieves x3) is the only round on the Colosseum where there
     are item locations. These locations contain the ultimate weapons for
     your characters and the rarest skillstones that you can’t just bind or
     find anywhere else. If you can make your way up to this round, you can
     just clear it, return to the map, save and repeat the process.

     Below are the items you can get:

     WEAPONS
     ----------------
     Deathbringer (sword)
     Gae Bulg (spear)
     Lucifer (axe)
     Tsukikage (dagger)
     Caduceus (staff)
     Rose Whip (whip)
     Bow of Atremis (bow)


     SKILLS
     ----------------
     Range +2
     Mobility +3
     Three Rounds
     Attack +30
     Accuracy +30
     Evade +30
     HP +300
     MP +150

     With that said, I will just discuss the final two rounds of the
     Colosseum since those are the rounds that could give you problems, even
     with really trained characters.


     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Avaritia (reaper) LV86, Luxuria (reaper) LV86          |
     |          Superbia (reaper) LV86, Frost Demon LV86 (x4)          |
     | Rewards: 5000G, Healing Extract                                 |
     |                                                                 |
     | Note: Have your tank equipped with Mobility +2 or +3 and        |
     | Godspeed to eliminate the demons first. Once that is done, take |
     | down Aviritia first since he doesn’t have HP Recovery and his   |
     | attacks are not that powerful compared to the other two. If your|
     | tank still has one available move because of Godspeed, make sure|
     | that you create Burning Auras in the same spot, as much as      |
     | possible. To do this, attack with your spearman first. Then,    |
     | position your short range attacker and attack again on the same |
     | direction. If both characters executed Three Rounds successfully|
     | a very saturated aura will be produced.                         |
     |                                                                 |
     | Move your tank to the aura and strike a heavy blow. Superbia has|
     | the highest attack of all the three and it can really cause     |
     | problems. With that in mind, avoid attacking him with ordinary  |
     | attacks, especially if his counterattack damage is greater than |
     | yours. Activating a three round attack can be fatal to your     |
     | character in that scenario.                                     |
     |                                                                 |
     | Protect your healer at all costs! If possible, keep them out of |
     | reach from the reapers, but not too far away to provide support |
     | when needed. The best way to defeat them is by lowering their   |
     | defense (Helm Splitter) and effective use of Burning Auras. Heal|
     | often as well. Don’t rely on HP Recovery too much. As much as   |
     | possible, always keep your character’s HP 70-100% full.         |
     +-----------------------------------------------------------------+
     |                             Round 10                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Luther LV90, Bedford LV88, Dragon L86, Tiamat L88      |
     | Rewards: 10000G, Godspeed                                       |
     | Note: Alright, for our biggest challenge. One dragon is replaced|
     | by Tiamat with a whooping 3000+ HP. Next is a kick-ass Luther   |
     | with all his previous skills but with increased stats and HP    |
     | Recovery (500+ recovery) Bedford is still a pushover and the    |
     | other dragon is much more of a nuisance than a threat.          |
     |                                                                 |
     | Okay, same tactics apply; get rid of Bedford as early as        |
     | possible. Then, move your characters on the far end of the map, |
     | away from Tiamat. Its Poison Breath attack can really annoy you;|
     | not to mention it will reduce the efficiency of your HP recovery|
     | Don’t worry, Luther will chase after you and since dragons have |
     | really low movement range, it will take another 3-4 turns before|
     | Tiamat gets into attack range.                                  |
     |                                                                 |
     | During that time, make sure your characters have already setup  |
     | their formations. Again, avoid using ordinary attacks against   |
     | Luther, unless your character has full HP and a healer is on    |
     | standby behind him/her. Helm Splitter will prove to be very     |
     | useful here, aside from abusing the use of Burning Auras.       |
     | Luther’s HP Recovery III can quickly get him back to his toes so|
     | make sure your guys can deal enormous damage to him when you    |
     | have the chance.                                                |
     |                                                                 |
     | After defeating Luther, concentrate on the ordinary dragon then |
     | lastly, Tiamat. Tiamat is not that hard, compared to the old    |
     | geezer. Just heal and use area damaging skills often.           |
     +-----------------------------------------------------------------+






     +-==================================================================-+
     |                   UPDATED REWARDS LIST- POST GAME                  |
     +-==================================================================-+

     Forest of Fraude
          Sol Spirit +1, Luna Spirit +1, Stella Spirit +1

     Chapel in the Woods
          Flash Strike, Crescent Arc

     Neufchateau
          Attack +3, Magic Defense +3, MP +10

     Soir Valley
          Wood Chop, HP +50, MP +20, Magic Attack +5, Pierce!

     Aeolian Hill
          Fireball, Ice Bullet, Beast Slayer, Mind Breaker, Leg Strike

     Orleans
          Spirit Sword, Impale!, HP +100, Magic Defense +3, Defense +3

     Bastille of St. Loup
          MP +50, Defense +5, Accuracy +5, Evade +5, Mobility +1

     Bastille of the Augustins
          Attack +5, Evade +5, Desperation, Dire Swing, Sniper

     Tourelles
          Piercing Power, Sneak By, Undead Slayer, Man-Eater, Goliath Slayer

     Patay
          EXP Bonus, Desperation, MP +100, HP +150, Magic Defense +5

     Troyes
          Heal, Thunderbolt, Desperation II, Sniper II, Healing Perfume

     Chalons
          Mighty Roar, EXP Bonus II, HP Recovery, Poison Arrow, Strange Dance

     Bogs of Vermonde
          Follow Me!, Provoke, Compass, Jezebel's Slave, Two Hits

     Reims
          Gold Shakedown, Gold Snatcher, Blood Sword, Skill Shakedown,
          Skill Snatcher

     Paris Ramparts
          Flame, Blizzard, Jugulaire, Triple Slash, Heaven's Gate

     Vantoix Canyon
          Attack +20, Magic Attack +20, Piercing Power II, Slip Through, Inferno

     St. Pierre-le-Moutier
          Raise Force, Jezebel's Slave II, Raise Mobility, Magic Rust,
          Recovery Shot

     La Charite
Ice Bullet II, Venom Edge, Treasure Hunter, Treasure Lover, Shadow
Stitch

     Clairoix
          Tempest Sword, Sweep!, Follow Me! II, Bomb, Destroy!

     Grandgris Pass
          HP +30, MP +30, Mind Eater, Swap, Follow Me! II

     Guillorey Canal
          Three Hits, Aero Dagger, Stun Whip, Meteor Bolt, Sky Dart

     Paris Warren
          Evade +30, Accuracy +30, Angel Tear, Thor's Hammer, Sinister Storm

     Alrond Wood
          Meteor, Revivify, HP Recovery II, Cyclone II, Wild Whip

     Gwygone Mines
          War Reverie, Take Flight!, Ravage!, Stun Arrow, Flame II

     Cents-Abris Ruins
          Accuracy +10, Mobility +1, Critical Edge, Cyclone, Healing Wind

     Chateau Burgundy
          Attack +10, Magic Attack +5, Range +1, Skewer Shot, Counter

     Soldat Outpost
          Adroit, Pre-emptive, Healing Wind II, Earthquake, Two Rounds






     +-==================================================================-+
     |                 S K I L L   B I N D I N G   L I S T                |
     +-==================================================================-+

     Below is the list of all the skill binding formulae3 in the game.
     If you notice, not all skills are listed here. Why? Because this is the
     list of available formulae for the skills. Some of the basic and unique
     skills can’t be bonded and can only be acquired.



     RED SKILLSTONES
     ====================================================================

     Follow Me!                      Mighty Roar + Raise Force
                                     Mighty Roar + Attack + 3

     Follow Me! 2                    Follow Me + Mighty Roar
                                     Follow Me + Attack + 10

     Jugulaire                       Wood Chop + Sniper 2
                                     Critical Edger + Triple Slash

     Blood Sword                     HP 50 + Spirit Sword
                                     HP Recovery + Spirit Sword

     Blood Sword II                  Magic Attack +10 + Blood Sword
                                     HP Recovery 2 + Blood Sword

     Triple Slash                    Flash Strike + Crescent Arc
                                     Flash Strike + Cyclone

     Heaven's Gate                   Heal 2 + Triple Slash
                                     Tempest Sword + Undead Slayer

     Crescent Arc                    Flash Strike + Luna Spirit 1
                                     Attack + 3 + Luna Spirit 1

     Spirit Sword                    Ice Bullet 2 + Attack + 5
                                     Skewer Shot + Crescent Arc

     Tempest Sword                   Spirit Sword + Cyclone 2
                                     Cyclone 2 + Sweep

     War Reverie                     Follow Me 2 + Man Eater
                                     4 Hits + Tempest Sword

     Hymn of Glory                   Inferno + War Reverie

     Helm Splitter                   Thunderbolt 2 + Wood Chop
                                     Take Flight + Lower Defenses

     Mighty Roar                     Flash Strike + Lower Force
                                     Follow Me + Lower Force

     Compass                         Crescent Arc + Wood Chop
                                     Cyclone + Wood Chop

     Dire Swing                      Helm Splitter + Wood Chop
                                     Critical Edge + Wood Chop

     Impale!                         Piercing Power + Ice Bullet
                                     Attack + 3 + Ice Bullet

     Take Flight!                    Sniper + Thunderbolt
                                     Accuracy + 10 + Thunderbolt

     Sweep!                          Leg Strike + Triple Slash
                                     Body Slam + Raise Mobility

     Leg Strike                      Crescent Arc + Lower Force
                                     GoldSnatcher+ Gold Shakedown

     Pierce!                         Impale + Attack +5
                                     Lower Defense + Piercing Power

     Pierce! II                      Skewer Shot + Pierce
                                     Piercing Power 2 + Attack + 10

     Ravage!                         Desperation 3 + Accuracy 10
                                     Raise Mobility + Jugulaire

     Destroy!                        Sinister Storm + Ravage

     Sniper                          Accuracy + 5 + Lower Force

     Sniper II                       Accuracy + 10 + Sniper
                                     Attack + 5 + Sniper

     Sniper III                      Sniper 2 + Skewer Shot
                                     Sniper 2 + Accuracy + 30

     Sniper IV                       Attack + 20 + Sniper 3
                                     Lightning + Sniper 3

     Skewer Shot                     Sniper 2 + Fireball 2
                                     Piercing Power 2 + Aero Dagger
                                     Piercing Power 2 + Sniper 2

     Poison Arrow                    Sniper + Poison

     Stun Arrow                      Sniper + Lower Force

     Recovery Shot                   Skewer Shot + HP Recovery
                                     Heal 2 + Impale
                                     Sniper 2 + Heal 2

     Meteor Bolt                     Fireball 2 + Impale
                                     Fireball 2 + Stella Spirit 2

     Salvo                           Meteor + Sky Dart

     Sky Dart                        Meteor Bolt + Take Flight
                                     Mobility + 1 + Take Flight

     Toxic Arrow                     Sniper 2 + Poison Arrow

     Revivify                        Healing Wind 2 + Cure
                                     HP Recovery2 + Magic Attack+10

     Mind Eater                      Mind Breaker + Impale
                                     MP+20 + Blood Sword

     Swap                            Take Flight + Magic Attack + 3

     Meteor                          Flame 2 + Sky Dart
                                     Fireball 2 + Salvo

     Lightning                       Piercing Power2 + Thunderbolt2
                                     Piercing Power 2 + MP 30

     Inferno                         Magic Attack+20 + War Reverie

     Angel Tear                      Magic Attack+20 + Healing Perfume

     Thor's Hammer                   Magic Attack+20 + Sky Dart

     Sinister Storm                  Magic Attack+20 + Ravage

     Earthquake                      Thor's Hammer + Body Slam

     Shadow Stitch                   Sniper 2 + Lower Force
                                     Two Hits + Lower Force

     Venom Edge                      Poison + Flash Strike

     Two Hits                        Two Rounds + Raise Mobility

     Three Hits                      Two Hits + Two Hits
                                     Two Hits + Two Rounds

     Four Hits                       Three Hits + Three Hits
                                     Three Hits + Three Rounds

     Strange Dance                   Gold Snatcher + Lower Force
                                     Gold Shakedown + Lower Force

     Bomb                            Aero Dagger + Fireball 2
                                     Aero Dagger + Sol Spirit 2
                                     Fireball 2 + Flame

     Aero Dagger                     Skewer Shot + Cyclone 2
                                     Cyclone 2 + Accuracy 10

     Provoke                         Desperation + Evade + 5
                                     Lower Defense + Evade 5

     Stun Whip                       Tail Whip + Lower Force

     Wild Whip                       Meteor + Compass
                                     Three Hits + Two Rounds
                                     Meteor + Tail Whip

     Skill Snatcher                  Jezebel's Slave + Shadow Stitch
                                     Exp Bonus 2 + Shadow Stitch

     Jezebel's Slave                 Provoke + Lower Force
                                     Stun Whip + Lower Defenses
                                     Gold Snatcher + Magic Atk+ 5

     Jezebel's Slave II              Jezebel's slave + Mind Eater
                                     Jezebel's Slave + Blood Sword 2



     PURPLE SKILLSTONES
     ====================================================================

     Counter                         Raise Mobility + Triple Slash
                                     Exp Bonus + Raise Mobility

     Counter II                      Counter + Preemptive
                                     Sneak By + Evade + 10

     Adroit                          Counter + Evade + 10
                                     Exp Bonus + Preemptive

     Desperation 2                   Desperation + Raise Force
                                     Lower Defense + Attack + 3

     Desperation 3                   Provoke + Desperation 2
                                     Mighty Roar + Desperation 2

     Piercing Power 2                Piercing Power + Attack + 10
                                     Exp Bonus + Piercing Power

     Piercing Power                  Attack + 20 + Piercing Power 2
                                     Exp Bonus 2 + Piercing Power 2

     Mindbreaker                     Helm Splitter + Magic Rust
                                     Jezebel's Slave + Magic Rust

     Sneak By                        Mobility + 1 + Evade + 10

     Healing Perfume                 Jezebel's Slave + Healing Wind 2
                                     Jezebel's Slave + HP Recovery 2




     GREEN SKILLSTONES
     ====================================================================

     Fireball                        Sol Spirit 1 + Sol Spirit 1

     Fireball 2                      Sniper 2 + Fireball
                                     Fireball + Sol Spirit 2

     Flame                           Sol Spirit 2 + Sol Spirit 2

     Flame 2                         Bomb + Flame
                                     Sol Spirit 3 + Flame
                                     Sol Spirit 3 + Mighty Roar

     Ice Bullet                      Luna Spirit 1 + Luna Spirit 1

     Ice Bullet 2                    Crescent Arc + Ice Bullet
                                     Luna Spirit 2 + Magic Shield
                                     Luna Spirit 2 + Magic Def+ 5

     Blizzard                        Luna Spirit 2 + Luna Spirit 2

     Blizzard 2                      Spirit Sword + Compass
                                     Spirit Sword + Crescent Arc
                                     Blizzard + Luna Spirit 3

     Thunderbolt                     Stella Spirit 1 + Stella Spirit 1

     Thunderbolt 2                   Take Flight + Thunderbolt
                                     Stella Spirit 2 + Thunderbolt

     Cyclone                         Stella Spirit 2 + Stella Spirit 2

     Cyclone 2                       Sweep + Compass
                                     Sweep + Stella Spirit 3
                                     Compass + Stella Spirit 3

     Heal 2                          Heal + HP +20
                                     Heal + Magic Attack +3

     Healing Wind                    Cyclone 2 + Heal
                                     Heal 2 + Cyclone

     Healing Wind 2                  Healing Wind + HP Recovery
                                     Breath + Heal 2
                                     Mighty Roar + HP 50





     BLUE SKILLSTONES
     ====================================================================

     HP Recovery 2                   HP Recovery + HP Recovery

     HP Recovery 3                   HP Recovery 2 + HP Recovery
                                     HP Recovery 2 + HP + 100

     Exp Bonus 2                     Exp Bonus + Exp Bonus

     Exp Bonus 3                     Exp Bonus 2 + Exp Bonus 2

     Exp Bonus 4                     Exp Bonus 3 + Exp Bonus 3

     Preemptive                      Accuracy + 10 + Evade + 10
                                     Counter + Raise Mobility

     Three Rounds                    Two Rounds + Two Rounds

     Beast Slayer                    Triple Slash + Sol Spirit 2

     Man-Eater                       Two Hits + Luna Spirit 2

     Goliath Slayer                  Helm Splitter + Stella Spirit 2

     Undead Slayer                   Healing Wind 2 + Sol Spirit 2

     Devil Slayer                    Sniper 3 + Luna Spirit 2

     Dragon Slayer                   Ravage + Luna Spirit 2

     HP +30                          HP + 20 + Luna Spirit 1

     HP +50                          HP + 30 + Luna Spirit 1
                                     HP + 30 + HP + 30

     HP +100                         HP + 50 + Luna Spirit 2
                                     HP + 50 + HP + 50

     HP +150                         HP + 100 + HP + 100
                                     HP + 100 + Luna Spirit 3

     MP + 20                         MP + 10 + Luna Spirit 1

     MP + 30                         MP + 20 + Luna Spirit 1
                                     MP + 20 + MP + 20

     MP + 50                         MP + 30 + Luna Spirit 2
                                     MP + 30 + MP + 30

     MP + 100                        MP + 50 + MP + 50
                                     MP + 50 + Luna Spirit 3

     Attack +3                       Raise Force + Sol Spirit 1

     Attack +5                       Attack + 3 + Sol Spirit 1

     Attack + 10                     Attack + 5 + Attack + 5
                                     Attack + 5 + Sol Spirit 2

     Attack +20                      Attack + 10 + Attack + 10
                                     Attack + 10 + Sol Spirit 3

     Magic Attack +5                 Magic Attack + 3 + Sol Spirit 1

     Magic Attack +10                Magic Attack + 5 + Magic Atk+ 5
                                     Magic Attack + 5 + Sol Spirit 2

     Magic Attack + 20               Magic Atk +10 + Magic Atk +10
                                     Magic Attack + 10 + Sol Spirit 3

     Accuracy +10                    Accuracy + 5 + Accuracy + 5

     Evade +10                       Evade + 5 + Evade + 5

     Mobility +2                     Mobility + 1 + Mobility + 1
                                     Mobility + 1 + Raise Mobility

     Defense +3                      Raise Defense + Stella Spirit 1

     Defense +5                      Defense + 3 + Stella Spirit 2

     Magic Defense +3                Magic Shield + Stella Spirit 1

     Magic Defense +5                Magic Def +3 + Stella Spirit 2







     +-==================================================================-+
     |                           C R E D I T S                            |
     +-==================================================================-+


     CREDITS
     First of all, I want to extend my thanks to YOU for downloading this
     guide and using it.

     Thanks also to the following:

     All the game sites that are hosting my works namely:
     - IGN.com
     - Cheathappens.com
     - Chaptercheats
     - Gamefaqs.com
     - My Cheats.com
     - Honestgamers.com
     - Neoseeker.com
     - Supercheats.com
     - Cheatcodes.com
     - Gamerhelp.com

     To fellow faq writer Darklao of Gamefaqs for letting me use the item
     coordinates found in this faq.


     To fellow faq writer TrueBlade85 of Gamefaqs for allowing me to fill in
     missing entries in the skill binding section.

     To my family and God of course

     To Level 5 and Sony for bringing this awesome game for the PSP.


     Author’s Notes II
     ===========================
     If you have questions, suggestions or comments – send me an email to
     vhayste@gmail.com with “Jeanne D Arc” as part of your subject. Emails
     without proper subject may be ignored or deleted as part of my filter.

     Although I am trying my best to reply to reader emails within 24 hours,
     my demanding job and limited time may delay my response time. Please
     expect a reply within the day to one week at most.

     For more original images I have produced from the game, you can visit:
     http://vhayste-gamescreenshots.blogspot.com/

     To know more about me and my works, you can visit my personal page:
     http://vhayste@blogspot.com

     And to check out my blogs, you can visit:
     http://vhayste.1up.com
     http://vhayste01.blogspot.com/

                                   END OF DOCUMENT