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    FAQ/Walkthrough by vhayste

    Version: 1.1 | Updated: 02/21/08 | Search Guide | Bookmark Guide

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                              J E A N N E   D   A R C
    
    
    
    
    
    
                               W A L K T H R O U G H
    
    
                           AUTHOR:  VHAYSTE® (PAUL MICHAEL)
                           CONTACT: vhayste@gmail.com
                           WEBSITE: http://vhayste.blogspot.com>
    
    
         I.   INTRODUCTION
    
         II.  COPYRIGHT
    
         III. AUTHOR's NOTE
    
         IV.  TRAINING CAMP (Game Basics)
              GAME OVERVIEW -------------------------------- TRC000
              WORLD MAP ------------------------------------ TRC001
              SHOPS ---------------------------------------- TRC002
              OUTFITTING ----------------------------------- TRC003
              SKILL STONES --------------------------------- TRC004
              SKILL BINDING -------------------------------- TRC005
    
         V.   COMBAT SCHOOL
              PRE-BATTLE/ OUTFIT --------------------------- CBT001
              DEPLOYMENT ----------------------------------- CBT002
              TURN PHASE ----------------------------------- CBT003
              HIDDEN ITEMS --------------------------------- CBT004
              BATTLE MENU ---------------------------------- CBT005
              TRANSFORMATION ------------------------------- CBT006
              GODSPEED ------------------------------------- CBT007
              BASIC COMBAT --------------------------------- CBT008
              COUP DE GRACE -------------------------------- CBT009
              UNIFIED GUARD -------------------------------- CBT011
              COMBAT SPOILS -------------------------------- CBT012
    
         VI. WALKTHROUGH
             TUTORIAL (Using coordinates) ------------------ WLK001
    
    
             CHAPTER 1
             A Legend Begins
    
             01: A VOICE FROM HEAVEN ----------------------- WLK002
             02: HOLY ARMOR -------------------------------- WLK003
             03: JOURNEY'S START --------------------------- WLK004
             04: THE CRIMSON WARRIOR ----------------------- WLK005
             05: THE ROAD TO CHINON ------------------------ WLK006
             06: THE ARMLET'S CHOSEN ----------------------- WLK007
    
    
             CHAPTER 2
             The Savior
    
             07: THE MAIDEN BATTLE ------------------------- WLK008
             08: THE SAVIOR'S PROOF ------------------------ WLK009
             09: THE BLOODIED SAVIOR ----------------------- WLK010
             10: TALBOT'S SCHEME --------------------------- WLK011
             11: BREACHING THE DARK ------------------------ WLK012
             12: FOR A FREE ORLEANS ------------------------ WLK013
             XX: FREE STAGE: ALTOIS PRAIRIE ---------------- FST001
    
    
             CHAPTER 3
             Amid the storm
    
             13: BATTLE OF PATAY --------------------------- WLK014
             14: BROTHER RICHARD --------------------------- WLK015
             15: CHALONS AND THE RUSE ---------------------- WLK016
    
    
             CHAPTER 4
             Marking of a Maid
    
             XX: FREE STAGE: COLOSSEUM (1) ----------------- FST002
             16: A NEW PUCELLE  ---------------------------- WLK017
             17: TO CROWN A KING --------------------------- WLK018
             18: VICISSITUDES ------------------------------ WLK019
            19A: NARROW ROADS ------------------------------ WLK020
            19B: THE MAGICIAN GIRL ------------------------- WLK021
             20: THE SNARE --------------------------------- WLK022
    
    
             CHAPTER 5
             Block Fire
    
             21: FATED TO WAR ------------------------------ WLK023
             22: HOPES UNATTAINED -------------------------- WLK024
             XX: FREE STAGE: TOWER OF ALSACE --------------- FST003
             XX: FREE STAGE: RAILLEMENT -------------------- FST004
    
    
             CHAPTER 6
             The Death Clad
    
             23: THE BLACK KNIGHT -------------------------- WLK025
             24: DARK DEMONIAC ----------------------------- WLK026
             25: DEATH BESTIRRED --------------------------- WLK027
             XX: LANGLES TUNNEL ---------------------------- FST005
             XX: CASTLE VILNEAUX  -------------------------- FST006
             26: QUEEN ISABEAU ----------------------------- WLK028
    
    
             CHAPTER 7
             Tempest Lost
    
             27: BARGING INTO PARIS  ----------------------- WLK029
             28: SHADE AND LIGHT --------------------------- WLK030
            29A: HUNTED DOWN ------------------------------- WLK031
            30A: VYING FOR LIGHT --------------------------- WLK032
            29B: THE DWARVES' TEST ------------------------- WLK033
            30B: VYING FOR LIGHT --------------------------- WLK034
             31: FACE TO FACE ------------------------------ WLK035
    
    
             CHAPTER 8
             Promises
    
             32: ENCUMBERED POWERS ------------------------- WLK036
             33: RELEASE ----------------------------------- WLK037
             34: THE FIFTH HERO ---------------------------- WLK038
             35: THE DARK THRONE --------------------------- WLK039
             36: DEMISE ------------------------------------ WLK040
    
         VI. POST GAME
             XX: CEMETERY ---------------------------------- FST007
             XX: COLOSSEUM (2) ----------------------------- FST008
             XX: CEMETERY - Return from the dead ----------- FST009
             XX: COLOSSEUM (3) ----------------------------- FST010
    
         VII.UPDATED REWARDS LIST
    
        VIII.SKILL BINDING LIST
    
         IX. CREDITS
    
    
    
    
         ++ INTRODUCTION ++
    
         In a land torn by war, a peasant girl finds herself in the possession
         of a mighty armlet, which allowed her to wield mystical powers to
         fight darkness. After witnessing the destruction of her solitary and
         peaceful village by monsters and enemy soldiers, she set out on a
         journey to find what was lost and restore peace to the land.
    
    
         +-==================================================================-+
         |                          C O P Y R I G H T                         |
         |                           Droit d'auteur                           |
         +-==================================================================-+
         |                                                                    |
         | This document is copyrighted to me, Vhayste®. It is intended for   |
         | ~PRIVATE~ use only. It cannot be used in ANY form of printed or    |
         | electronic media involved in a commercial business, in part or in  |
         | whole, in any way, shape, or form. It cannot be used for profitable|
         | or promotional purposes, regardless of the situation. Breaking any |
         | of these rules is in direct violation of copyright law.            |
         |                                                                    |
         | This document is protected by copyright law and international      |
         | treaties. Unauthorized reproduction and distribution of this       |
         | document, or any portion of it, may result in severe civil and     |
         | criminal penalties, and will be prosecuted to the maximum extent   |
         | possible under the law. Any characters, names, places, or          |
         | miscellaneous objects are copyright of their respective companies. |
         |                                                                    |
         | Unauthorized distribution of any resources found in this document, |
         | a part of the document or as a whole is considered violation of the|
         | copyright law.                                                     |
         |                                                                    |
         |                                                                    |
         | Copyright 2008 Vhayste®                                            |
         | All Rights Reserved                                                |
         +-==================================================================-+
    
    
    
         +-==================================================================-+
         |                       A U T H O R’ S  N O T E                      |
         |                           Note d'auteur                            |
         +-==================================================================-+
         |                                                                    |
         |                                                                    |
         | Welcome reader to yet another illustrated guide from me, for the   |
         | PSP. Due to a lot of games out there for every console, it is      |
         | really hard to choose a game to cover. Jeanne D’ Arc for the PSP   |
         | has kept me busy for more than 40 hours and it is one of the best  |
         | games I’ve played for the last year.                               |
         |                                                                    |
         | Tile-based strategy RPG is not a common genre nowadays and this    |
         | game did just great to let players live the experience. Not to     |
         | mention that the developer of this game is Level 5, the one        |
         | responsible for the PS2 hit (which I wrote a major guide as well)  |
         | Rogue Galaxy. The anime style cinematics and greatly detailed      |
         | cel-shaded environment is enough to stir my interest in the game.  |
         |                                                                    |
         | Any feedback from you guys is very much appreciated. If you have   |
         | corrections or suggestions tell me so; remember that I am doing    |
         | this for FREE and I am investing my time and effort to make this   |
         | guide as helpful as possible. I will try to cover everything that  |
         | needs to be covered but I can’t guarantee you that this will be    |
         | perfect. That’s all and I hope you will find this guide useful.    |
         |                                                                    |
         |                                                     --Paul Vhayste |
         +-==================================================================-+
    
         The PDF version of this guide can be downloaded from the link below:
         http://faqs.ign.com/articles/848/848022p1.html
    
    
    
    
    
    
    
         +-==================================================================-+
         |                       T R A I N I N G  C A M P                     |
         |                         (Camp d'Entraînement)                      |
         +-==================================================================-+
    
         In this section of the guide, you will learn the basics of gameplay
         and combat. The game is not that challenging and the learning curve to
         grasp the basics just takes less than an hour in average. Seasoned
         strategy-RPG players may wish to read through some pointers to know
         what to expect from the game.
    
    
         GAME OVERVIEW................................................TRC000
    
         Jeanne D’ Arc is a tile-based, strategy-RPG game. What does that mean?
         Well, tile-based since each stage is divided into squares or tiles,
         similar to a chessboard. Your characters can move over the tiles,
         depending on their range, obstacles and ground elevation.
    
         It is basically a strategy game with the essence of RPG. Common
         aspects of strategy-RPG games include fixed locations that players can
         travel via the world map, intermission dialogs and cutscenes, plots
         are divided into chapters and there is no free navigation in towns or
         shops. In case you are not familiar with these, you will know more
         when you start to play the game.
    
    
         WORLD MAP ...................................................TRC001
    
         Missions are pretty straightforward since you will be told where to
         head next. Further stages will be unlocked after clearing missions.
         From time to time, FREE COMBAT stages will appear. These are free
         stages which rewards you with rare items upon clearing. Be warned
         though, enemies on free stages may be higher than your current level,
         the first time you visit the free stage.
    
         After completing a stage, you can go back to some of the stages you
         cleared to train your characters and earn more items, skills stones
         and gold.
    
         If you forgot what you’ll need to do in a mission, just press SQUARE
         to display your objective. If the town has a shop, press TRIANGLE to
         enter the shop. If the stage has our objective or free combat, press
         X.
    
    
         SHOPS.......................................................TRC002
    
         Shops are accessed directly accessed from the MAP. Most of their
         stocks are fixed and oftentimes, newer shops have better items of
         course. You can use the gold you have acquired during your battles to
         spend for your supplies and equipment.
    
         The good thing about your shop menu is that you can scroll through
         your available characters and equipment, showing the stats bonuses
         available for them. Skills stones are also available from the shop,
         though they only sell common ones.
    
    
    
         OUTFITTING...................................................TRC003
    
         Maintaining your party’s equipment, skills and supplies are essential
         for survival. Check your party’s status often by outfitting. This can
         be accessed anywhere in the World Map or before you enter the
         battlefield.
    
         During this screen, you can change weapons, armor and SKILL STONES.
         Each character has their own weapon specialization. This will be
         displayed under the character’s name. Hence, a character specializing
         in using an Axe cannot wield a sword and so on.
    
         There is a triangle that indicates the elemental affiliation of the
         character. Basically, it tells which element a character or enemy
         strong and weak against. In this example, the enemy doesn’t have any
         elemental affiliation. There are only three elements in the game.
    
         SOL (SUN)      – Element of fire
         LUNA (MOON)    – Element of Ice
         STELLA (STAR)  – Element of Wind
    
         As you can see in the arrows, LUNA is strong against SOL, SOL is
         strong against STELLA and STELLA is strong against LUNA. Understanding
         this concept is pretty simple. A SOL character attacking a STELLA
         enemy can deal more damage than attacking a LUNA or another SOL target.
    
    
         STATUS
         ====================
         Below is the basic rundown and brief explanation of the character
         stats:
    
         LV       Indicates the character’s level. Max level is 99
    
         EXP      Indicates how much EXP the character has acquired. Once it
                  reaches 100, the character gains a level. Any excess will be
                  carried over.
    
         HP       Health points; when characters level up, a fixed amount of HP
                  is added to their max HP. Note that different characters gain
                  different amount of HP when leveling up. Axe wielders gain
                  the most HP during level up while the magicians and archers
                  gain the least.
    
         MP       MP is automatically recovered, based on the character’s max
                  MP every turn in battle. The maximum amount of restored MP is
                  set to 50 per turn. Since MP is only recovered this way and
                  battles always start with characters on 0 MP, don’t be
                  surprised to find no MP during the status screen.
    
         ATTACK   This is also obvious. The higher score on this stat, the
                  greater damage you can deal.
    
         DEFENSE  Determines your physical damage resistance rating
    
         ACCURACY Increases the chance of hitting an enemy
    
         WALK MOV Determines how many tiles/squares you can move over during
                  battles.
    
         MAG ATK  Increases damage on magic-based attacks
    
         MAG DEF  Determines your magic damage resistance
    
         EVADE    Higher score means better chances of evading/ guarding enemy
                  attacks
    
         CRITICAL Increases the odds of dealing critical damage when
                  attacking.
    
    
    
         SKILL STONES...................................................TRC004
    
         Skill stones play a great role in every battle, even turning the tide
         to your favor. Characters can have a maximum of 6 skill slots. They
         are categorized to four types, each with its own power and effect. The
         RARITY (number of stars) of the skill determines how powerful and rare
         the skill is. Also, note that you can’t equip two of the same kind of
         skill stones.
    
    
         COUP DE GRACE
         -------------
         These stones enable your character to use special attacks. Special
         attacks vary from weapon to weapon. I recommend having at least two
         special attacks with different attack ranges to suit different battle
         conditions. Special attacks consume MP. Higher leveled Coup De Graces
         consume a lot more MP, enabling you to activate them after several
         turns.
    
         INNATE ABILITIES
         ----------------
         These are passive skills that are active for the whole duration of the
         battle. They don’t consume MP and they have different benefits. Having
         at least one of these on your skill slot will never hurt.
    
         MAGIC
         -----
         Magic stones allow your characters to cast offensive, support and
         healing spells. Anybody can equip and cast magic stones. Activating a
         magical stone skill consumes MP.
    
         SUPPORT
         -------
         They add different stat bonuses and automatic support while equipped.
         Elemental stones (Sol, Luna and Stella) are under this category as
         well. Similar to Innate stones, support stones does not consume MP.
    
         Remember that different characters have their own strength, weaknesses
         and limitations so keep that in mind when equipping skill stones. With
         proper planning, you can patch off some of their weaknesses without
         affecting your chances of success. For example, equipping a magician
         or an archer with HP +300 skill will greatly boost his/her chance of
         surviving a melee attack. Or equipping Mobility +2 skills to your
         short ranged tanks.
    
    
         SKILL BINDING..................................................TRC005
    
         Skill binding is one of the very important features in the game. It
         allows you to forge skill stones and forge them into a much powerful
         version. Bonded skills are lost forever so save often before binding.
    
         One good feature of the game is that it saves the formula you used to
         create the skills, so that you can review the raw stones needed to
         create a stone you want.
    
         Remember that NOT all skills can be acquired by skill binding. Some of
         the rare and hard to find ones can only be stolen from enemies or if
         you’re lucky, get them as an item drop.
    
         For the complete formula of all skills, I recommend checking Sam
         Travis’ (TrueBlade85) Skill Binding faq on Gamefaqs:
         (http://www.gamefaqs.com/portable/psp/file/934454/50137)
    
    
    
         +-==================================================================-+
         |                       C O M B A T  S C H O O L                     |
         |                         (École Militaire)                          |
         +-==================================================================-+
    
    
         In this section of the guide, you will learn the basics of the game’s
         battle system. If you have played a strategy game before, you should
         be familiar with the mechanics already. If not, read through this
         section to learn more.
    
    
         PRE-BATTLE/ OUTFIT ..........................................CBT001
    
         It will be unwise to jump into battle without preparation. When
         entering a combat stage, you will always have the chance to prepare
         your character’s equipment and skills before putting them in the heat
         of the battle. If you plan to save, SAVE YOUR GAME ON A SEPARATE FILE.
         This is to prevent you from messing up your game because of an
         unwinable battle.
    
    
         DEPLOYMENT ..................................................CBT002
    
         This is the actual deployment of your characters on pre-selected
         starting points in the stage. The maximum number of party members that
         can be deployed will be displayed on the upper right corner of your
         screen. In most of the battles, Jeanne will be one of the default
         combatants.
    
         Initial deployment of your characters can be very important,
         especially in battles where the party is surrounded, as shown in the
         image above. It is common knowledge already that “tanks” or characters
         with sturdy defense and high HP should always be in the frontlines.
         Axe-wielders and swordmen are the common choices as tanks. Thieves and
         spearmen can stand as rear-guards or rear support. Spellcasters and
         archers should always be at the back.
    
         In some cases that the starting points are pretty much spread out,
         consider the characters that can take care of themselves and how soon
         can they get to each other’s support. You wouldn’t want to put in your
         archer in the middle of enemies while your fighter is in the safety of
         an elevated ledge.
    
    
         TURN PHASE ..................................................CBT003
    
         The battle consists of two phases: the player phase and the enemy
         phase. The battle always starts with the player phase. The completion
         of the player phase and enemy phase makes up a TURN. Each stage has
         individual required turns to finish. If you fail to clear the stage
         within the required number of turns, it is game over. The number of
         turns available for the stage will be displayed on the upper right
         corner of the screen.
    
    
         HIDDEN ITEMS ................................................CBT004
    
         In every stage, there are hidden treasures. They can only be acquired
         when an ally is stepping over the very spot where the item is located.
         Fortunately, hidden items can be seen if any ally is just a tile
         beside it, in any direction. Just think of it as a 9-tile square where
         your character is in the center.
    
         [ ][ ][ ]
         [ ][X][ ]
         [ ][ ][ ]
    
         In the early part of the game, you’ll need to look for the hidden
         items manually. That means finishing 99% of the enemies as fast as
         possible, letting one live for the few remaining turns and covering
         the whole area. Just remember the 9-tile square range of your
         characters to cover as much area as possible.
    
         When you obtain the skills Treasure Hunter (Collet) and Treasure
         Lover (Rose), equip them and you should see all the hidden treasures
         across the map, during the entire battle – as long as Collet or Rose
         remains alive during the whole ordeal.
    
         It will be interesting to note that some rare, powerful weapons and
         sometimes, GEMS are hidden on later stages this way.
    
    
         BATTLE MENU .................................................CBT005
    
         Now to the actual battle. During your character’s turn, you will have
         a list of commands available at your disposal. I will give a basic
         rundown of the menu items.
    
    
         MOVE         Order your character to move to another tile within his/
                      her range (blue tiles). The character’s range depends on
                      his/her MOV stat.
    
         ATTACK       Order your character to attack enemies within his/her
                      range (red tile). Attack range depends on the weapon
                      equipped. Swords, axes and staves have a one tile range.
                      Spears have two tile range and archers have a long range,
                      of course. Spellcaster’s magic attack range depends on
                      the spell being cast.
    
         SKILLS       Activate special or coup de grace attacks here. Requires
                      a corresponding skill stone (red or green skillstone)
    
         ITEMS        Use an item from your stock. Range depends on the item
                      being used.
    
         TRANSFORM    Use the Gem on your armlet to transform into a magical
                      warrior. (Menu appears only to the few selected armlet
                      wielders)
    
         STATUS       Check your character’s equipment and stat. You can’t
                      change equipment and skills on this menu
    
         WAIT         End your character’s turn.
    
    
         TRANSFORMATION ..............................................CBT006
    
         There are select, main characters in the game that wield armlets.
         These give them the ability to transform into another powerful form.
         All stats increase and any damage dealt at the point of the
         transformation will be healed. They will have access to more powerful
         and unique special attacks.
    
         By default, AWs (Armlet wielders) have one GEM fitted in their armlet.
         You can collect more gems by completing free missions, finding hidden
         items and going through the story.
    
         Armlet wielders earn SP every turn (number of SP is shown under the
         character’s name). Different Gems require different amount of SP to be
         activated. A character can only stay on his/her transformed form for
         two turns. A gem can only be activated once per battle so use it
         wisely.
    
    
         GODSPEED ....................................................CBT007
    
         While on their transformed form, AWs can have an additional turn every
         time they defeat an enemy. It is not required that you consume your
         turn consecutively; upon activation of Godspeed, you can select
         another available character to act. When planned properly, you can
         chain several Godspeeds in case there are enemies that can’t be
         brought down with one attack.
    
    
         BASIC COMBAT ................................................CBT008
    
         When attacking, consider that attacking enemies from behind and from
         the sides increases damage and hit rate. This can be applied to special
         attacks as well.
    
         After activating the WAIT command, four small arrows or pointers will
         appear over your character. These arrows are actually the direction
         where your character will face while waiting for his/her next turn.
         This is helpful when anticipating which direction the enemies will
         likely approach, thus increases defense and evasion from attacks
         upfront.
    
    
         By default, normal attacks can be countered by both sides. Archers are
         the only characters in the game that can’t counter enemy attacks.
         Spellcasters counter by physical attacks. High evasion rating also
         increases counterattack chances.
    
    
         COUP DE GRACE ...............................................CBT009
    
         These special attacks vary from the red skillstones equipped. Their
         range, damage area and damage rating depends on the skillstone as
         well. To maximize efficiency, equip a special attack that damages one
         target (concentrated damage) and another one that affects an area
         (spread damage). After transformation, AWs have a unique special
         attack at their disposal, aside from the normal red skill stones
         currently equipped.
    
    
         BURNING AURA ................................................CBT010
    
         After successfully damaging an enemy using a physical attack (bow
         damage not included), the tile on the other direction of your attack
         will have a Burning Aura. An ally directly stepping on the tile has
         increased attack and critical hit rate. Effects of burning aura can
         be stacked on the same character making it more effective.
    
         The aura is active only during the whole turn (during player and enemy
         phases) and disappears as soon as the next turn starts. Note that only
         physical attacks activate auras. Coup De Grace, arrow and magic attacks
         don’t count.
    
    
         UNIFIED GUARD ...............................................CBT011
    
         This is automatically activated when allied characters stand on
         interconnected tiles (any direction). When attacked, the defending
         character gains defensive and evasive bonuses. It will always remain
         active; as long as there is a link (requires two characters beside
         each other.) It is even activated during a counterattack from the
         enemy.
    
    
         COMBAT SPOILS ...............................................CBT012
    
         When defeating an enemy, they will drop skill stones and gold or a
         combination of both. You can have almost infinite supply of skill
         stones by stealing them (if a target has HP Recovery, just like the
         Trolls) as long as there are free turns left. If you are lucky,
         enemies will drop everything they have on their inventory. It will
         help if you check all the enemies on the current stage to know which
         of them carries rare and hard to find skillstones.
    
         After completing the stage, you will be also rewarded with a fixed
         amount of EXP, Gold and some items. Completing the stage again will
         just net you with gold and some basic items.
    
    
    
    
    
    
         +-==================================================================-+
         |                       W A L K T H R O U G H                        |
         +-==================================================================-+
    
         Since the stages are fixed, this walkthrough will just mention basic
         tips and pointers that will affect your tactics during the battle. You
         can use any approach that fits your style.
    
         Free combat stages will be listed on the order they are unlocked;
         though it is not mandatory to clear them immediately. Most of the
         time, enemies on those stages will have higher level than your current
         party so you may want to clear them once your level is higher.
    
    
         Tutorial: Using coordinates to find item locations
         +++++++++++++++==================-----------------
         WLK001
    
         The coordinates2 will be shown as [H, V], whereas the H is the
         horizontal (from left to right) and V (from bottom to top) is the
         vertical coordinates. For better understating pull out the mini map by
         pressing START> Report.
    
         To know the starting point, position your cursor to the corner of the
         map. The white square should be in the lower left-hand corner when
         viewed from the mini map. This is your starting point, or [1,1]
    
         The H coordinate starts from the left and the V starts from the bottom.
         Count the tiles in the current battlefield, not in this mini-map for
         accuracy.
    
         So a coordinate that says 5, 10 mean “5 tiles from the left” then
         “10 tiles from the bottom”. Since the battlefield view can be rotated,
         it pays to check out your position in the mini-map to calculate the
         coordinates accurately.
    
    
         Legend:
    
         +----------------+-------------------------------------------------+
         | White Square   | Pointer location; this is the where your cursor |
         |                | is located.                                     |
         +----------------+-------------------------------------------------+
         | Red Square     | Tile occupied by an enemy                       |
         +----------------+-------------------------------------------------+
         | Blue Square    | Tile occupied by an ally.                       |
         +----------------+-------------------------------------------------+
    
    
         Coordinates borrowed from the faq of and with permission from darklao
         (http://www.gamefaqs.com/portable/psp/file/934454/50626
    
    
    
         CHAPTER 1
                          A   L E G E N D    B E G I N S
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
    
          STAGE 01: A VOICE FROM HEAVEN                              WLK002
    
         +=========-----------------------------------------------=========+
         | VICTORY: Annihilate all enemies                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls                                           |
         +-----------------------------------------------------------------+
         | TURNS  : 10                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Orc Knight x1, Orc x2                                  |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Treat this as a tutorial stage. You will have 5 healing herbs by
         default and don’t hesitate to use them when the situation arises. With
         Liane and Jeanne, you can flank enemies to kill them quickly. If you
         want, you can take out two enemies before attempting to get the
         hidden items.
    
    
         HIDDEN ITEMS:
         (Note: The locations are fixed; however, the item that you may find is
         set randomly. The screenshots are just for reference; the item shown
         may or may not be what you’ll get.)
    
         #1: [13, 16] Beside the chapel
         #2: [5, 14]  Inside the square ruins, in front of the chapel
         #3: [11, 4]  Near the stone walls across the stream
    
    
         REWARDS:
                 160E
                 100G
                 Solar Phial
                 Healing Herb
    
    
    
         STAGE 02: HOLY ARMOR                                       WLK003
    
         +=========-----------------------------------------------=========+
         | VICTORY: Annihilate all enemies                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls                                           |
         +-----------------------------------------------------------------+
         | TURNS  : 10                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: English Officer x1, Orc Knight x1, Orc x5              |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         The very first item ([2, 2]) location is near your starting position.
         Make sure to send somebody to pick it up. Flank the nearest enemy.
         After that, there will be a short scene. Now you have unlocked the
         Transformation option. Link attacks so that you can eliminate multiple
         enemies using Godspeed.
    
         The English Officer will be the mini-boss for this stage. Make sure
         you don’t attack him with one or two characters only. He damages and
         counters hard. He won’t leave his position until you attack him. Take
         this opportunity to collect all hidden items in the stage.
    
    
         HIDDEN ITEMS:
         #1: Mentioned above.
         #2: [2, 9] In between the two houses from your starting position.
                    You may need to go around the house uphill to reach the
                    item location.
         #3: [13, 16] By the right window of the house over the hill.
    
    
         REWARDS:
                 236E
                 100G
                 Healing Herb
                 Heal (Green Skillstone)
    
    
         UNLOCKED LOCATIONS:
                 Vaucouleurs (Plot, *Shop)
                 Neufchateau (Plot)
                 --------------+++++--------------
                 Chapel in the Woods (Free Combat)
    
    
         Before entering Vaucouleur, prepare your characters first by outfitting
         them (and saving your game as well.) If you want, clear the Chapel in
         the Woods to gain a few level boost, as well as additional items,
         skill stones and gold. Once ready, enter Vaucouleur to proceed with
         the story.
    
         *After the scene, the path to Neufchateau opens. The shop is
         accessible now as well. Shop for new items and equipment; I suggest
         equipping your characters to the fullest as you can afford it.
    
         Check all your skills and equipment. When ready, head to the next
         stage.
    
    
    
         STAGE 03: JOURNEY'S START                                   WLK004
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the English Officer                             |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: English Officer x1, Orc Knight x2, Orc x7              |
         |          Lizardman x4                                           |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Don’t be intimated by the number of enemies. Before the battle
         starts, two new party members will appear; Bertrand (Sword) and Jean
         (Spear). You will also have a brief tutorial about Jean’s attack
         ranges and stuff.
    
         Once ready, make your way up. Stick your characters close so that you
         can take advantage of Unified Guard and chaining Burning Auras. The
         first few enemies are just a breeze, if you managed to train your
         characters before starting this stage. Heal often as needed and take
         out the mage as soon as you have the chance.
    
    
         HIDDEN ITEMS:
    
         #1: [10, 6]  In the front yard of the houses above the first set of
                      stairs
         #2: [11, 11] Hidden in the dead end, beside the bridge
         #3: [17, 11] Beside the monastery, near the cliff (facing your
                      starting position)
    
         Once you cleared the enemies, you can attempt to get the 3rd item
         location. You can save Jeanne’s Transformation skill to the officer.
         You shouldn’t have any problems defeating this stage boss.
    
    
         REWARDS:
                 380E
                 200G
                 Erpow Fruit (!!rare!!)
                 Nimble Tonic
                 Cure (Green Skillstone)
    
    
         UNLOCKED LOCATIONS:
                 Forest of Fraude (Plot)
                 Nancy (Non-selectable)
                 Neufchateau (Shop)
    
    
    
         STAGE 04: THE CRIMSON WARRIOR                              WLK005
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the English Officer                             |
         +-----------------------------------------------------------------+
         | DEFEAT : The nobleman falls in battle                           |
         +-----------------------------------------------------------------+
         | TURNS  : 10                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: English Officer x1, Orc Knight x3, Orc x2              |
         |          Mage x1, Bovimoth x2                                   |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Equip somebody with Heal and good armor. At this point, it will
         be probably Liane. At the start of the battle, you may divide your
         team into two. Three will be the assault team and the other two (the
         healer and his/her escort) will be the support team. If you want to,
         you can also push through as a whole unit.
    
         The assault team will comprise of your primary fighters. They will
         take the attention of the other enemies while your support team
         approaches the nobleman. Just keep him alive during the battle and you
         should do fine.
    
    
         HIDDEN ITEMS:
    
         #1: [15, 6]  - Under nearest enemy near standing position; beside rock
         #2: [8, 11]  - bridge
         #3: [3, 8]   - beside waterfall
         #4: [15, 13] - behind nobleman’s starting position*
    
         *This item location is only available during this event/stage plot. On
         free combat, it will be unavailable.
    
    
         REWARDS:
                 228E
                 300G
                 Eldish Fruit (!!rare!!)
                 Healing Herb Fireball
                 (Green Skillstone)
    
    
         UNLOCKED LOCATIONS:
                 Soir Valley (Plot)
                 Nancy (Shop)
                 --------------+++++--------------
                 Neufchateau (Free Combat)
    
         After clearing the stage, watch through the following scenes. During
         this intermission, you’ll learn about your new mission objective and
         two more party members will join you; Colet (dagger) and Marcel
         (bow)
    
         Once you reach the world map, your next objective will appear. If you
         want, you can go to some of the free combat stages to train Colet and
         Marcel and equip them as well. When ready, head to Soir Valley.
    
    
    
         STAGE 05: THE ROAD TO CHINON                                WLK006
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide all allies to the road at the map's north edge   |
         +-----------------------------------------------------------------+
         | DEFEAT : A single ally falls in battle                          |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Talbot, Lizardman x4, Dark Elf x2, Bovimoth x2         |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         If you have some Heal skillstones to spare, make sure at least two of
         your characters have them. Also, move in a tight group so everybody
         can support each other. If you want, you can also equip your
         characters with offensive spells, so that they can also damage enemies
         from a distance.
    
         Archers will be a nuisance here. If you take the path to the bridges,
         you can avoid the archers but will need to face some ground units.
         Decide which approach you’ll take. Just don’t spread your people too
         much.
    
         Talbot is still the biggest threat here. If you’ll plan to bring him
         down, make sure that Jeanne is transformed and your other characters
         nearby for support. Remember that once a character reaches the border,
         he/she will be out for the entire battle. I suggest grouping your
         characters near the border; wait for the others if they are spread out.
         After the last character reaches the border, the battle ends.
    
    
         HIDDEN ITEMS:
    
         #1: [2, 10]  Between the dead tree and rock (no screenshot)
         #2: [19, 12] Near the edge of a cliff, before the eastern bridge
         #3: [16, 19] Over the big platform-like rock formation, near the
                      border
    
    
         REWARDS:
                 504E
                 500G
                 Rysecor Fruit (!!rare!!)
                 Stability Tonic
    
    
         UNLOCKED LOCATIONS:
                 Aeolian Hill (Plot)
                 --------------+++++--------------
                 Neufchateau (Free Combat)
                 Forest of Fraude (Free Combat)
    
    
    
         STAGE 06: THE ARMLET'S CHOSEN                              WLK007
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Talbot                                          |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 09                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Talbot, LOrc Knight x2, Dark Elf x2                    |
         |          Bovimoth x2, Mage x2, Gazelliath                       |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Before you start the stage, assign one or two of your characters as
         support healers. Marcel is a great help here since you’ll need to take
         out the two mages as soon as you can; before they can even store enough
         mana to cause problems. Also, avoid placing your characters in a
         straight line; this is to avoid getting paralyzed by the Gazelliaths’
         Mighty Roar attack.
    
         After 1 turn, Gilles will appear as a lone reinforcement. He will be
         in his transformed form so if you managed to damage enemies half their
         HP, Gilles can abuse Godspeed to wipe them clean off the battlefield.
         But before that, grab the items first.
    
         As usual, before facing Talbot, make sure that you cleared the other
         enemies first. This will make your job easier. Also, make sure that
         Jeanne is transformed when facing him. Heal as needed and after Talbot
         is defeated, the mission completes.
    
    
         HIDDEN ITEMS:
    
         #1[18, 4]  – Behind the rocks, to the east
         #2[10, 12] – In front of windmill; between the stream and the dark elf
         #3[9, 16]  - Behind the windmill
    
    
         REWARDS:
                 360E
                 650G
                 Geddo Fruit (!!rare!!)
                 Critical Tonic
                 Healing Herb
    
    
         UNLOCKED LOCATIONS:
                 Chinon (Plot1, Shop)
                 Orleans (Plot2)
                 --------------+++++--------------
                 Soir Valley (Free Combat)
    
         After the battle, the path to Chinon opens. Enter the town and watch
         the following scenes. After a few more conversations and a talk with
         Gilles, he will join your party. As you exit the world map the path to
         Orleans will now be open and you can now access the shop in Chinon.
    
         Make sure to upgrade any equipment, restock supplies, buy new skills
         or train a few battles before heading to the next stage. It never
         hurts to be ahead of the competition.
    
    
    
         CHAPTER 2
                                T H E   S A V I O R
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
    
         STAGE 07: THE MAIDEN BATTLE                                 WLK008
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide Jeanne to the gate of Orleans                    |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Lizard Guardian x2, Orc Knight x3, Swordfighter x2     |
         |          Priestess x1, Wizard x1, Gazelliath x2                 |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Before you start the battle, you will see a scene of two beastlings.
         After a short while La Hire and Rufus will join your party. Both are
         axe-wielders. Aside from that, they have high defense and HP rating,
         perfect for the frontline “tank” role.
    
         You’ll still need at least a couple of support healers here.
         Prioritize eliminating the priestess and the wizard since they can
         heal and cast area-damaging spells respectively. Also, the
         swordfighters can cause a bit of problems because of their high damage
         and counter. As usual, the Gazelliaths love to use Mighty Roar when
         they have the chance so avoid placing your characters along a 3-tile
         straight line. The item locations are not hard to reach. Just clear
         your way of enemies and place Jeanne to the gates to complete the
         mission.
    
    
         HIDDEN ITEMS:
    
         #1: [16, 9]  - dry ground in the middle of the stream
         #2: [5, 4]   – Upstream from the starting point, near walls and falls
         #3: [10, 14] – Past the river, near the main road.
    
    
         REWARDS:
                 712E
                 800G
                 Sibull Fruit (!!rare!!)
                 Mana Shard
    
    
         UNLOCKED LOCATIONS:
                 Orleans (Shop)
                 Bastille of St. Loup (Plot)
                 --------------+++++--------------
                 Aeolian Hill (Free Combat)
    
    
         After the mission, you will still need to watch a few more scenes and
         events, before the next stage is unlocked. Make sure to upgrade
         equipments since the Orleans shop has new items in their inventory.
         You can train for two quick battles for some extra level, gold and
         items or just proceed to the next stage.
    
    
    
         STAGE 08: THE SAVIOR'S PROOF                                WLK009
    
         +=========-----------------------------------------------=========+
         | VICTORY: Annihilate all enemies                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 15                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Sword Master x1, Swordfighter x3, Bowfighter x3        |
         |          Lancer x4                                              |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         This will be your first siege. You can push through the middle or
         attack from two sides of the fort. The archers from the tower are
         annoying but don’t pose that great of a threat. When attacking, I
         suggest luring the enemies to your positions before marching deep
         inside enemy territory. That way you can pick them off one by one with
         ruthless efficiency.
    
         Equipping all your characters with offensive spells will greatly help
         since you can damage enemies that are out of range instead of waiting
         out your turn.
    
         The boss for this stage is the Swordmaster, located in the upper
         platform. Fighting him up close may get a bit troublesome since he got
         high defense and counter. Better yet, you have all the time in the
         world to soften him up with spells or pick him off using Marcel.
    
    
         HIDDEN ITEMS:
    
         #1 [17, 3]  - Between the large rocks outside the fort; near the
                       starting position.
         #2 [ 2, 4]  – Upper platform, beside the barrels at the back of the
                       first room 25
         #3 [ 8, 19] – Dead-end, lower right part of the fort
    
    
         REWARDS:
                 680E
                 1000G
                 Healing Seed
                 Lunar Phial
                 Gem of Gules (Jeanne)
    
    
         UNLOCKED LOCATIONS:
                 Bastille of the Augustins (Plot)
                 --------------+++++--------------
                 Orleans (Free Combat)
    
         After the battle, go back to Orleans and check out their new stocks.
         Upgrade as necessary. Note that Liane and Roger won’t be able to fight
         for the next stage so re-arrange your battle formation. After
         upgrading, I suggest fighting in the Orleans free combat stage. Try to
         get the Swordmaster’s Counter skill for your swordies or wait until
         you get the Skill Shakedown skill for Colet and just steal it. Once
         ready, head to the next stage.
    
    
    
         STAGE 09: THE BLOODIED SAVIOR                               WLK010
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Talbot                                          |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 14                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Talbot, Swordfighter x2, Bowfighter x2                 |
         |          Knighted Blade x3, Priestess x2, Lancer x2             |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Colet will be a fixed member here. I suggest bringing in Marcel and
         Gilles. You can another spearman such as Jean or a tank, either Rufus
         or LaHire.
    
         There will be wooden gate that is blocking your way as well. Colet can
         setup ladders which your party members can use to climb over the walls.
         Let Marcel take care of the archers on the eastern wall and scale to
         the other side of the walls.
    
         Have Colet grab the item near the western shore (see image #1 on
         Hidden Items section) and have him setup a ladder, preferably, one on
         the leftmost part of the wall. You can just let him do the job of an
         infiltrator and take out nearby enemy units.
    
         For the meantime, you should also have a main assault team that will
         break through the main gate and defenses. You can use Gilles’ Impale!
         skill if you have it equipped and take advantage of the defenders
         position in a straight line. Once inside, eliminating the priestesses
         should become the first priority.
    
         Transformation plays a major part of the offensive here. With Marcel
         and Colet providing rear support, you can damage most enemies until
         they have only less than ½ of their HP left. This way, upon
         transformation, you can use Godspeed to clear enemies quickly.
    
         Talbot is still as hardy as ever. You will still need to take
         precautions when attacking him. Just defeat him to complete the
         mission or leave him last and eliminate all enemies within the fort.
    
    
         HIDDEN ITEMS:
         (Item locations #2 & #3 will be relocated on Free Combat mode.)
    
         #1: [4, 6]  - By western shore, near starting point
         #2: [4, 11] - Directly aligned with the first item location, setup a
                       ladder and you should see it immediately
         #3  [20, 2] - Near the southeastern corner of the area, past the
                       eastern walls.
    
    
         REWARDS:
                 532E
                 1100G
                 Healing Seed
                 Astral Phial
                 Skill Shakedown (red skillstone - dagger)
    
    
         UNLOCKED LOCATIONS:
                 Bastille of the Augustins (Plot)
                 --------------+++++--------------
    
         Once you’re in the world map, save first and visit the Orleans shop.
         New items will be available for some of your characters. Head again to
         Bastille of the Augustins to continue on with the story.
    
    
    
         STAGE 10: TALBOT'S SCHEME                                   WLK011
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 16                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Talbot, Swordfighter x3, Archer x1, Knighted Blade x3  |
         |          Priestess x1, Wizard x1                                |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Concentrate on Talbot’s flank. There will be enemy forces just waiting
         outside and will be attempting to barge in. Again, having artillery
         support from Marcel is a great help. You’ll need to take out the
         wizard and the priestess as soon as you can before they cause any
         trouble.
    
         Creating a bottleneck with your primary attackers will help a lot here
         since facing them while spread out can make the battle difficult. Just
         defeat as many enemies as you can before the gate falls. Since Jeanne
         has a secondary gem now, you can transform twice if needed. Just save
         the last transformation when facing Talbot. As you may have done
         before, damage the enemies below half of their HP and Godspeed
         through them. (Storing MP until full is recommended, just in case
         enemies can’t be taken down with a normal attack) If you just played
         through the game without side-training, you’ll find yourself in a
         tight situation. If you are having problems clearing this stage,
         reload your save OUTSIDE of the battle and train.
    
    
         HIDDEN ITEMS:
         (The item locations will be different from the last battle. I have
          tried looking across the map and was only able to find one item
          location for this battle so far.)
    
         #1: [12,2] – In the center line of the bridge, near the southern edge
                      of the map (no screenshot)
    
    
         REWARDS:
                 686E
                 1200G
                 Strength Tonic
                 Xheno Fruit (!!rare!!)
                 Lower Force (green skillstone)
                 Accuracy +5 (blue skillstone)
    
    
         UNLOCKED LOCATIONS:
                 Tourelles (Plot)
                 --------------+++++--------------
                 Bastille of St. Loup (Free Combat)
    
    
         After the battle, you will be able to bind skills through Cuisses.
         You should try and take time to experiment with all the available
         combinations you have in your current skillstone stock right now.
         Don’t worry, once bonded, the formula is saved so you can review them
         later.
    
         Also, since you have Colet’s Skill Shakedown skill, try to steal good
         skillstones from certain enemies. And from now on, if you have Colet
         in your fighting team, make sure to check the individual stats of
         enemies and review which one has the rare/uncommon skills you won’t
         normally get on an enemy drop. A good example for this at this point
         of the game will be the Meteor Bolt skill from the dark elf in St.
         Loup, (red skillstone for your archers) and the Counter skill from
         the swordmaster at Orleans.
    
         Once ready, go to the next stage.
    
    
    
         STAGE 11: BREACHING THE DARK                                WLK012
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : A single ally falls in battle                          |
         +-----------------------------------------------------------------+
         | TURNS  : 18                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Glasdale, Knighted Lancer x5, Archer x1, Gargoyle x2   |
         |          Knighted Blade x7                                      |
         +-----------------------------------------------------------------+
    
         TIPS:
    
         Approach the first gate. Have someone with high mobility (such as
         Colet) to collect the first hidden item. (See below) As you defeat the
         initial enemies, reinforcements shall appear. Defeat them and breach
         the first gate. Additional reinforcements will appear on both sides;
         from the large rooms. Both rooms have items so send somebody to pick
         them up as well.
    
         Continue your push forward and make sure not to defeat Glasdale yet.
         Reach the last item near the north eastern portion of the map, by the
         canal. Then, defeat Glasdale to complete the mission. Stage 12 will
         start immediate so save on a separate file, just to be safe.
    
    
         HIDDEN ITEMS:
    
         #1: [ 3, 6]  In the middle of the westernmost platform
         #2: [ 3, 22] Large room to the west; past the first gate
         #3: [26, 28] Large room to the east; past the first gate
         #4: [28, 15] East, past the second gate; beside the canal
    
    
         REWARDS:
                 640E
                 1500G
                 Healing Herb
                 Magical Tonic
    
    
          UNLOCKED LOCATIONS:
                 Tourelles (Plot 2)
    
    
    
         STAGE 12: FOR A FREE ORLEANS                                 WLK013
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Talbot                                          |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 15                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Talbot, Knighted Lancer x4, Archer x2, Swordmaster x2  |
         |          Knighted Blade x3, Priestess x1, Wizardx1, Swordfighter|
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         There will be three paths to choose from. Take Marcel, Gilles, Jean
         for mid-long range attacks. Divide your group into 3 assault teams; at
         least one in each pair has healing spells. Equipping offensive spells
         will also help on dealing damage to hard to reach enemies. If your
         level is well above the enemy levels here, you should be able to rush
         forward without any problems. Precautions still apply, though.
    
         Talbot has some really cool skills that you would like to attempt
         stealing. Save him from last, position Colet beside him and support
         him with healing spells. Just make sure you’ll do this with Talbot’s
         HP on critical so that you can kill him immediately in case you are
         run out of turns.
    
    
         HIDDEN ITEMS:
    
         I was not able to review the coordinates for this stage since it is
         only a continuation of Tourelles; hence, it won’t be accessible for
         Free Combat. Please refer to the screenshots and the descriptions to
         obtain the items.
    
         #1: Middle path, beside the first platform, to the right of the stairs.
         #2: Rightmost path, in the middle of the small bridge by the waterfalls
         #3: Leftmost path, before the second stairs. Beside the waterfall
    
    
         REWARDS:
                 640E
                 1000G
                 Erpow Fruit (!!rare!!)
                 Defense Tonic
    
    
          UNLOCKED LOCATIONS:
                 Patay (Plot)
                 --------------+++++--------------
                 Bastille of the Augustins (Free Combat)
                 Altois Prairie (Free Stage)
    
    
    
         FREE STAGE:  ALTOIS PRAIRIE                                 FST001
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 35                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Queen Rouge, Qrow Knight x2, Qrow Leader x1            |
         |          Dragon x2, Golem x3                                    |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         This is an optional stage with powerful enemies, since they have
         higher level than you are. I suggest entering this stage once your
         fighting team is at least LV30. This stage is worth clearing because
         it will reward you with a powerful spear and a great staff, which both
         are rare.
    
         The Queen Rouge and the Qrow Leader have skillstones worth stealing so
         try to snatch them when you have the chance. The Qrows will be first
         ones to attack while the other enemies won’t move unless you near
         their “territorial” range. So to start off, move your characters north
         (or left from your starting position) and engage the Qrows. They have
         really high evasion rates so you may want to hit them with offensive
         magics in case you can’t hit them physically. Grab the item #1 also in
         the pond.
    
         Once that is done, move a bit to the west to provoke the big enemies.
         Area damaging spells and skills help a lot here since larger targets
         such as dragons and golems occupy several tiles. Hence, they receive
         damage for every tile affected by the attack.
    
         When facing dragons, avoid stacking your characters in a tight group.
         It is okay to spread them out but not too wide or they won’t be
         coordinating attacks efficiently or worse, provoke the other targets
         to move towards your position. You have better chance of winning when
         you engage the enemies one by one.
    
         The Queen Rouge has really high evasion rate and only characters with
         higher accuracy ratings can hit her. Fortunately, magic cannot be
         evaded so use your offensive spells to soften her. The skillstones
         from the dragons and golems can’t be equipped to your characters but
         they can be bonded to form new skills and fetch a higher price when
         sold to shops.
    
    
         HIDDEN ITEMS:
         *starting position is from the west
    
         #1 [5, 22] in the small pond from the starting position
         #2 [25, 19] in the small pond, near the northeastern part of the map
         #3 [26, 3] near the southeastern part of the map
    
    
         REWARDS:
                 476E
                 1000G
                 Demongriffe(!!rare!!)
                 Lifegiver’s Staff (!!rare!!)
    
    
    
         CHAPTER 3
                              A M I D   T H E   S T O R M
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
         At the start of the chapter, check out the new items on stock at the
         Orleans shop. Train a few battles and upgrade your equipment as
         necessary. When ready, head to the next stage (Patay)
    
    
    
    
         STAGE 13: BATTLE OF PATAY                                   WLK014
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Bartolomeo, Knighted Blade x2, Archer x2, Orc King x4  |
         |          Wizard x2, Knighted Lancer x2, Troll x2, Qrow x4       |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         After a turn, Beatrix (bow) will arrive and will assist you. Use her
         to your advantage. First, don’t place your characters individually and
         spread out in the field. You will need the advantage of Unified Guard
         to survive. But if you can bring down an enemy with 1-2 hits, then just
         fight normally.
    
         The wizards can annoy you after a few turns, after they have stored MP
         to cast some offensive spells. After each turn, two batches of
         reinforcements will appear. Each of them consists of an ogre, qrows
         and an orc king. The ogres have the skill HP Recovery which a really
         useful and hard to obtain skillstone. And since you can steal as many
         as your remaining turns left, I suggest eliminating all the other
         enemies and save an ogre for last. Trap him between Colet and three
         other characters while the others scour for the hidden items. On the
         last turn, shower it with pain to end the mission.
    
    
         HIDDEN ITEMS:
         #1 [3, 9]   In between the large ruins and block road, lower western
                     part of the map
         #2 [13, 26] In the ancient platform with two pillars, northern part of
                     the map
         #3 [24, 14] Middle eastern part of the map, on a patch of rocky ground,
                     near a boulder
         #4 [17, 5]  Middle south of the map, beside the fallen pillar and over
                     a patch of ground
    
         After the battle, Beatrix and Bartolomeo (axe) will join the party. Be
         happy to have another archer and another tank.
    
    
         REWARDS:
                 708E
                 1600G
                 Eldish Fruit (!!rare!!)
                 Searing Phial
    
         UNLOCKED LOCATIONS:
                 Troyes (Plot)
                 Tourelles (Free Combat)
    
    
    
    
         STAGE 14: BROTHER RICHARD                                   WLK015
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Slinker                                         |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Slinker, Bovimoth x2, Gazelliath x2, Orc King x3       |
         |          Ceratoth x1, Militiamen x6                             |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         After the scene, you will find yourself in a surrounded by militiamen
         and beasts. The starting point basically is in the middle of the map;
         you will need to position your characters to the eastern side of the
         map. The gateways will provide the much needed bottle neck for the
         enemies. If you want, you can position two tanks on each gateway and
         position two archers on each.
    
         As soon as the battle starts, there will be a short conversation with
         Father Richard (staff). He will join the party afterwards. He will be
         in his transformed form when he joins the battle. He is a very bad
         attacker (obviously) but can be great for supporting. Calculate the
         damage inflicted on enemies so that you can just godspeed Richard to
         them.Just clear the enemies on the eastern side; leave Slinker alone
         for the meantime if you want and eliminate all attacking enemies for
         some extra exp (as long as you still have enough turns). Defeat
         Slinker to clear the stage.
    
    
         HIDDEN ITEMS:
    
         #1: [20, 14] In between the two northern houses; just near the barrel
         #2: [12, 8] Behind the central arc, above the river
         #3: [7, 2] On the grassy field, southwestern part of the map, near the
                    stairs
    
    
         REWARDS:
                 832E
                 1700G
                 Rysecor Fruit (!!rare!!)
                 Reflex Tonic
    
    
         UNLOCKED LOCATIONS:
                 Troyes (Shop)
                 Chalons
                 --------------+++++--------------
                 Patay (Free Combat)
    
    
    
    
         STAGE 15: CHALONS AND THE RUSE                              WLK016
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide all allies to the fissures in the city wall      |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Slinker, Ceratoth x1, Gazelliath x4, Militiaman x5     |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         Your objective to have all your 5 characters reach the escape route to
         the walls. There are two exits. However, you can cross any of them to
         complete the mission. You must bring at least two characters with
         healing ability. Bringing in a tank is okay but their limited movement
         range will somehow require you to adjust your battle plan. Bringing in
         a magician or archer will be helpful but not necessary.
    
         First, check out the locations of the hidden items (see below) so that
         you can plan your escape accordingly. Make sure that nobody gets left
         behind. Once a character is near the escape point, don’t have him go
         there yet. Wait for your other allies until all of them are near the
         goal before escaping as a group. That way, in case an emergency happens,
         there is someone that can provide support.
    
         For Slinker, he is a bit of a nuisance so if ever you decide to take
         the southern wall, bring your strongest characters and rush him. Heal
         often as needed.
    
    
         HIDDEN ITEMS:
    
         #1: [25, 22] The dead-end the northeastern part of the town, near the
                      main gate
         #2: [4, 19]  The dead-end in the northwestern portion of the town,
                      behind the houses
         #3: [7, 11]  Look for the small alley with two barrels, just before the
                      stairs leading to the west wall opening
    
    
         REWARDS:
                 800E
                 1800G
                 Moonglow Phial
                 Warding Tonic
    
    
         UNLOCKED LOCATIONS:
                 Bog of Vermonde(Plot)
                 Colosseum (Free Stage)
                 --------------+++++--------------
                 Troyes (Free Combat)
    
    
         After the battle, more scenes will follow. Due to the events, Jeanne
         won’t be in your part for the meantime. All her equipped items and
         skillstones are returned to your inventory so that you can equip it to
         your available characters. Jeanne’s armlet and transformation armlets
         will be equipped to her as well. Liane will replace her as your main
         hero.
    
    
    
    
         CHAPTER 4
                         M A R K I N G S   O F   A   M A I D
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
         After some more scenes, you will have control again. Prepare your team
         and bind some new skills if you can. If you want to continue with the
         story, head to the Bogs. Otherwise, go through a few free combat
         stages or try it out in the coliseum.
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  COLOSSEUM (1)                                   FST002
         +-----------------------------------------------------------------+
    
         The Colosseum will pit you against 10 continuous rounds of battle,
         where the enemy levels gradually increase as you climb your way up.
         There will be no savepoints in between matches but you will be given a
         choice to “Yield” (Quit) or “No Yield” (Proceed). If you decided to
         quite after winning a few matches, you keep everything you have
         acquired at that point but you will start again in the first round
         when you enter the Colosseum again.
    
         Enemies will start from LV29 and the last batch will comprise of LV48
         monsters. Unless you are sufficiently leveled and well-equipped, I
         don’t recommend pushing your way into your own demise. For the first
         time you unlocked it, the first few levels are still manageable. But
         just in case you already having troubles on your last fight, quit and
         just return if you are high enough. Note that no experience is
         rewarded after each round.
    
         Basic information of the enemies and the rewards will be listed below:
    
    
         +-----------------------------------------------------------------+
         |                              Round 1                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 2/2                                                      |
         | Enemies: Orc L29 (x2), Orc Knight L28 (x1)                      |
         | Rewards: 100G, Healing Herb                                     |
         +-----------------------------------------------------------------+
         |                              Round 2                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 2/2                                                      |
         | Enemies: Orc L30 (x2), Orc Knight L31 (x2), Orc King L30 (x1)   |
         | Rewards: 200G, Solar Phial                                      |
         +-----------------------------------------------------------------+
         |                              Round 3                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 2/2                                                      |
         | Enemies: Lizard Guardian L34 (x2), Lizard Marshal L35 (x1)      |
         |          Orc King L34 (x2)                                      |
         | Rewards: 300G, Healing Herb                                     |
         +-----------------------------------------------------------------+
         |                              Round 4                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 2/2                                                      |
         | Enemies: Qrow Knight L35 (x2), Lizard Marshal L36 (x2)          |
         |          Qrow Leader L36 (x1)                                   |
         | Rewards: 400G, Lunar Phial                                      |
         +-----------------------------------------------------------------+
         |                              Round 5                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 3/3                                                      |
         | Enemies: Gargoyle L38 (x4), Golem L39 (x1)                      |
         | Rewards: 500G, Healing Herb                                     |
         +-----------------------------------------------------------------+
         |                              Round 6                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 3/3                                                      |
         | Enemies: Bowfighter L40 (x2), Archer L41 (x2), Sniper L42 (x3)  |
         | Rewards: 600G, Astral Phial                                     |
         +-----------------------------------------------------------------+
         |                              Round 7                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 4/4                                                      |
         | Enemies: Bovimoth L42 (x2), Gazelliath L42 (x2)                 |
         |          Ceratoth L43 (x2)                                      |
         | Rewards: 700G, Healing Seed                                     |
         +-----------------------------------------------------------------+
         |                              Round 8                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 4/4                                                      |
         | Enemies: Flameflyer L45 (x2), Ogre L44 (x2), Wyvern Lord L45(x1)|
         | Rewards: 800G, Solar Phial, Lunar Phial, Astral Phial           |
         +-----------------------------------------------------------------+
         |                              Round 9                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 4/4                                                      |
         | Enemies: Ghost L47 (x4), Skeleton L47 (x4), Frost Demon L46 (x1)|
         | Rewards: 900G, Healing Seed                                     |
         +-----------------------------------------------------------------+
         |                              Round 10                           |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 4/4                                                      |
         | Enemies: Wizard L48 (x2), Dragon L49 (x1), Sniper L48 (x1)      |
         |           Lich L49 (x1)                                         |
         | Rewards: 5000G, War Reverie, Rune Spear                         |
         |          Spirits' Helve, Two Rounds                             |
         +-----------------------------------------------------------------+
    
         And with that you will also receive one fabulous Gem of Azure.
    
         This is another gem for Liane or Cuisses. After getting the grand
         prize for the Colosseum, it will be unavailable until you finish the
         game. The rewards are definitely worth it. Try them on and discover
         for yourself.
    
    
    
    
         STAGE 16: A NEW PUCELLE                                     WLK017
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Mawra                                           |
         +-----------------------------------------------------------------+
         | DEFEAT : Liane falls in battle                                  |
         +-----------------------------------------------------------------+
         | TURNS  : 17                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Mawra, Lizard Guardian x2, Dark Elf x4                 |
         |          Qrow x2, Wyvern x1                                     |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         The water will definitely slow you down. The Qrows and the Wyvern will
         definitely take advantage of it since their mobility is not affected
         like you do. The dark elves post no threat at all, provided that your
         characters are properly equipped or leveled.
    
         Bringing in Beatrix and Marcel in this battle will greatly help, since
         their ranged attacks can make up with the low mobility caused by the
         swamp. If possible, try to find dry ground to move easier around the
         map. Having some offensive spells can help in battle but not that
         necessary. Mawra is not that of a problem. Just let your characters
         use Unified Guard whenever possible to reduce damage and transform
         your AWs to do a quick job on her.
    
    
         HIDDEN ITEMS:
    
         #1: [24, 2]  By the southeastern corner of the field
         #2: [16, 13] Just beside the dead trunk; near the center of the map
         #3: [8, 23]  Between the standing dead tree and a bush, to the
                      northwest
    
    
         REWARDS:
                 728E
                 1900G
                 Sibull Fruit (!!rare!!)
                 Healing Seed
    
    
         UNLOCKED LOCATIONS:
                 Reims (Plot)
                 --------------+++++--------------
                 Chalons (Free Combat)
    
    
    
    
         STAGE 17: TO CROWN A KING                                  WLK018
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide Charles VII to the cathedral's entrance          |
         +-----------------------------------------------------------------+
         | DEFEAT : Charles VII falls in battle                            |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Mawra, Dark Elf x2, Qrow x2, Qrow Knight x3, Mage x1   |
         |          Bovimoth x3, Knighted Lancer x2                        |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Basically, this is an escort mission. And the bad part is that the
         queer-looking dauphin is uncontrollable so, he will take a stroll all
         by himself. But the worst part is that it takes only one hit from ANY
         enemy attack to kill him. Yes, this is gonna be fun.
    
         Okay, to start off, there are three obvious routes to the chapel. The
         main path at the center is where the dauphin is taking so concentrate
         three of your characters there. Two should take a lead while another
         one guards the rear. I suggest leaving an archer to the rear so that
         he/she can provide support from the main guards up front.
    
         For your other three characters, you can have them take the other
         routes. Gilles equipped with Demongriffe can take a route alone since
         his weapon can deal massive damage to enemies at this point.
    
         After killing the initial enemies, reinforcements will appear. The most
         dangerous probably is the dark elf that will appear to the rear
         position, near your party’s starting point. Since you have a guard
         there, eliminate the elf. After that, you’ll just need to worry about
         the enemies up front.
    
         On the last approach before Mawra’s guards, I suggest positioning your
         front guards to block the dauphin from advancing any further. Just
         hold the position and let your other allies to pincer the enemy forces.
    
    
         HIDDEN ITEMS:
    
         These item locations will be available for this mission only. Free
         combat at Reims will be inside the Cathedral. Also no screenshots
         were taken for the actual item locations. Please refer to the
         coordinates below.
    
         #1: [6, 22]
         #2: [12, 14]
         #3: [18, 18]
    
    
         REWARDS:
                 732E
                 2500G
                 Xheno Fruit (!!rare!!)
                 Geddo Fruit (!!rare!!)
                 Galaxy Phial
    
    
         UNLOCKED LOCATIONS:
    
                 Paris Ramparts (Plot)
                 Vantoix Canyon
                 Reims (Shop)
                 --------------+++++--------------
                 Bogs of Vermonde(Free Combat)
    
         After the battle, Gilles temporarily leaves the party. You will be
         back at Chinon automatically. There will be new items in the
         inventory so be sure to check it out. Prepare your party, then proceed
         to your next objective.
    
    
    
    
         STAGE 18: VICISSITUDES                                      WLK019
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Liane falls in battle                                  |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Knighted Blade x3, Swordmaster x3, Sniper x2           |
         |          Wizard x4, Knighted Lancer x4                          |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         You will have 3 guests, all of them, for displaying purposes only and
         to question your morality in the battle. Anyway, you should bring in
         your tanks here (provided that you trained them properly) since they
         will be the stars of this battle. Once your tanks are deployed up
         front, you can have your archers to soften up the enemies before your
         tanks move in for the kill, through attack or counter.
    
         After you kill all the initial enemies, reinforcements will appear.
         Defeat them to clear the stage. As long as your party is well
         equipped and leveled, you shouldn’t have any major problems dealing
         with these enemies.
    
    
         HIDDEN ITEMS:
    
         #1: [9, 11] In between the two puddles of water, near the drawbridge.
         #2: [13, 17] in the drawbridge
    
    
         REWARDS:
                 608E
                 1000G
                 Healing Herb
                 Mana Shard
    
         UNLOCKED LOCATIONS:
    
                 La Charite (Plot A)
                 St Pierre-le-Moutier (Plot B)
    
         After the ugly “defeat” in Paris, you will be back at Chinon. After a
         few conversations, you will be given a choice for your next move.
         Nothing major will be affected in the plot. You will get a new party
         member depending on your choice.
    
    
         == Rebellion ==
    
         A: (19A) La Charite – You will get Rose, a lady bandit that is a
         direct female counterpart of Colet. She uses a whip, charm enemies,
         steal gold and skillstones. With her on the team, you can steal twice
         as many skillstones when paired with Colet. She can also setup ladders
         and bridges, like Colet.
    
    
         == Sellswords ==
         B: (19B) The Magician Girl – You will get Claire, another magician.
         She has really good stats to start with and it never hurts to have
         another staff user in the party. She can cast great magics that can
         affect the whole battlefield. Now imagine having Richard and Claire
         to take care of healing and offensive spells…
    
         Whatever path you choose, you will still follow the normal plot of
         the gameplay. Once you cleared one of the stages above, the other
         will still appear on the map, as a free combat stage and shop.
    
    
    
    
         STAGE 19A: NARROW ROADS                                      WLK020
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the rebel leader                                |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 15                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Rebel Leader, Knighted Blade x4, Wizard x1             |
         |          Necromancer x2, Mage x1, Ceratoth x2                   |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         This stage is set in sewers and the pathways are narrow, as the stage
         title suggests. There are several points along the map that may
         require you to setup footbridges. Deploying Colet in this battle can
         make it faster. Also note that the starting points are dispersed
         around the area.
    
         What I did was I paired my two archers with my best tanks while Colet
         or Rose has an escort of your choice. Since the starting positions
         are quite far away to each other, I suggest concentrating on attacking
         nearest targets. Defeating them quickly increases your chances of
         survival.
    
         Use your archers’ Sky Dart ability to defeat hard to reach enemies.
         As always, prioritize on eliminating the mage, wizard and
         necromancers.
    
    
         HIDDEN ITEMS:
    
         #1 [12, 14] Past the wide canal to the northwest. Item is located in
            the end of the ledge.
         #2 [11, 25] Northwestern dead-end, almost perpendicular aligned to
            location #1
         #3 [21,1 ] southeastern edge portion of the map, by the stairs
    
    
         REWARDS:
                 724E
                 1500G
                 Geddo Fruit (!!rare!!)
                 Nimble Tonic
    
         UNLOCKED LOCATIONS:
                 Clairox (Plot)
                 St Pierre-le-Moutier (Shop)
                 La Charite (Shop)
                 --------------+++++--------------
                 Paris Ramparts (Free Combat)
    
    
    
    
         STAGE 19B: THE MAGICIAN GIRL                                   WLK021
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Any one crystal is destroyed                           |
         +-----------------------------------------------------------------+
         | TURNS  : 15                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Rebel Leader, Knighted Blade x3, Qrow Knight x2        |
         |          Lizard Guardian x2, Dark Elf x2, Necromancer x1        |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         There are three crystals in this stage. Bring in your archers as
         usual and other characters with high mobility. Tanks are good but
         their lack of mobility can cause trouble since the priority targets
         of the enemies are the crystals; they will only divert their
         attention to your allies if they are near the enemies’ attack range.
    
         The necromancer will be beside your party’s starting point. Kill it
         with one of your attackers and quickly move a pair to each of the
         crystals. Claire will be near eastern crystal so use her Thunderbolt
         skill against the Qrow Knight (it has really high evasion rate against
         physical attacks). Don’t worry about her. As long as she doesn’t get
         within the attack range of the enemy, she is safe.
    
         To get to the hidden items, I suggest leaving a dark elf for the last
         enemy. She will not attack the crystals as long as you have allies
         within her attack range. Heal if needed.
    
    
         HIDDEN ITEMS:
    
         #1 [10, 12] Immediate west from the starting point, between the
            stairs
    
         #2 [24, 3] Southerstern house of the map, at the back
    
         #3 [ 4, 23] Northwestern house of the map; west of the crystal and
            beside the two barrels
    
    
         REWARDS:
                 700E
                 1500G
                 Rysecor Fruit (!!rare!!)
                 Warding Tonic
    
    
         UNLOCKED LOCATIONS:
                Clairox (Plot)
                St Pierre-le-Moutier (Shop)
                La Charite (Shop)
                 --------------+++++--------------
                Paris Ramparts (Free Combat)
    
    
         In both stages, Roger will leave the party as part of the story. Make
         sure to change the equipment and skill set of your new characters
         and train them if possible. Head to the next objective when ready.
    
    
    
    
         STAGE 20: THE SNARE                                         WLK022
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Enemy breaches the town gates                          |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Lady Noire x2, Orc King x4, Qrow Leader x2, Troll x2   |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         The starting points are scattered. I suggest setting up your tanks to
         block the pathways. Your archers should be positioned at least in the
         middle to support your frontline defenders. If your tanks have HP
         Recovery then you shouldn’t worry about them.
    
         Don’t mind your suspicious allies since they will betray you after
         the second turn. Note that the enemies won’t mind you and will always
         attempt to push through to the enemy gates.
    
         Prioritize eliminating the Lady Noires since they have the passive
         skill “Slip Through”, which allows them to get past your physical
         blockade with ease. If you have Rose in your party, stealing the
         skills of Lady Noires are definitely worth stealing, since she can
         equip them. Also, save the Trolls for last since they have really
         low movement range and the fact that they have HP Recovery waiting to
         be stolen.
    
    
         HIDDEN ITEMS:
    
         #1 [2, 5] In the southwestern portion of the map, near the edge of the
                   battle area
         #2 [13, 8] To the south, in the middle, after the first barricade
         #3 [22, 21] To the northeastern corner of the map.
    
    
         REWARDS:
                 636E
                 1700G
                 Erpow Fruit (!!rare!!)
                 Angel’s Grace
                 Champion’s Sword
    
    
         The next stage will start immediate so I suggest saving your game unto
         another file. After the short scene, Liane will leave the party. Watch
         a few more scenes during the chapter transition.
    
    
    
    
         CHAPTER 5
                                B L O C K   F I R E
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
         Jeanne will find herself in the Reine-Couronn Wilds. After a short
         anime cutscene, the next stage will start.
    
    
    
         STAGE 21: FATED TO WAR                                      WLK023
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the trio of therion                             |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Slinker, Blaze, Mawra, Lizard Guardian x2              |
         |          Lizard Marshal x1                                      |
         +-----------------------------------------------------------------+
    
    
         TIPS:
    
         This will be a 6-2 battle. Remember that Lianne’s level will be
         Jeanne’s level at this point. So during the outfit screen, equip the
         best equipment and skill you had with Lianne. If possible, try to bind
         an HP Recovery II from the HP Recovery skillstones you got from the
         trolls from the last stage (if you bothered stealing them). Do the
         same for Gilles.
    
         Lianne’s armlet however, won’t be equipped to Jeanne. She will have a
         new armlet instead; with 5 gem slots in total. Transformation will be
         very helpful here. I suggest fighting normally during the first turns.
         Once you damaged the lizards past half of their HP or if you needed an
         HP boost, transform and Godspeed through them. I suggest waiting a few
         turns so that you can store MP to use your special attack. Save it for
         the therions though.
    
         Now Slinker and Mawra are both easy kills. Expect Blaze to be as tough
         as La Hire, Rufus or Bartolomeo. You can abuse Gilles’ two tile range
         to avoid getting countered himself and then finish Blaze off with your
         Visiting Goddess attack.
    
         There are two item points and try to get them if you only have one
         enemy on the field.
    
    
         HIDDEN ITEMS:
    
         #1: [ 6, 6]
         #2: [22, 23]
    
    
         REWARDS:
                 700E
                 1700G
                 Eldish Fruit (!!rare!!)
                 Critical Tonic
                 Gem of Levin (Gilles)
    
    
         UNLOCKED LOCATIONS:
                 Grandgris Pass (Plot)
                 Clairox (Shop)
                 --------------+++++--------------
                 La Charite (Free Combat)
                 St. Pierre-le-Moutier (Free Combat)
    
    
         If you have read the Colosseum free stage above, your will know that
         clearing it rewards you with a Gem of Azure for Lianne or Toady, err
         I mean Cuisses. So don’t clear the Colosseum until you get Cuisses.
    
    
    
         STAGE 22: HOPES UNATTAINED                                  WLK024
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Blaze and Mawra                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Blaze, Mawra, Qrow Leader x2, Wyvern x4, Ogre x2       |
         |          Skeleton x3, Demon x3                                  |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         You will need to fight your way through the wave of enemies before
         reaching the two bosses. After clearing the first wave of enemies and
         upon reaching upper ground, demons will appear as reinforcements.
         Pushing forward, wyverns will appear as backups this time. Just slash
         you way through them; if you have area affecting spells and skills,
         use it efficiently on this stage.
    
         You can chip away chunks of HP from the therions by casting all area
         spells or snipe them with Sky Dart. So Marcel and Beatrix will again
         prove their usefulness in battles. Also, the Ogres here are another
         good source of the valuable HP Recovery skillstone.
    
    
         HIDDEN ITEMS:
    
         #1: [ 3, 6] Southwestern cliff
         #2: [17, 10] First hill, beside the cliff, grassy area.
         #3: [20, 12] Middle eastern cliff; by the stone block
    
    
         REWARDS:
                 684E
                 1800G
                 Rysecor Fruit (!!rare!!)
                 Healing Vapors
    
    
         UNLOCKED LOCATIONS:
                 Rouen (Plot1, Shop)
                 Cents-Abris Ruins (Plot2)
                 --------------+++++--------------
                 Clairoix (Free Combat)
                 Tower of Alsace (Free Stage)
    
         After the battle, watch the following scenes. Cuisses will join your
         party in the process. Lianne’s armlet and level will be the same as
         the toad. Jeanne will also wear a good looking black, tight gear. When
         ready, head to your next objective or make a little stop at the Tower
         of Alsace.
    
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  TOWER OF ALSACE                                 FST003
         +-----------------------------------------------------------------+
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the Qrow Leader                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : Colet falls in battle                                  |
         +-----------------------------------------------------------------+
         | TURNS  : 40                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Qrow Leader, Qrow x2, Qrow Knight x3, Wyvern Lord x1   |
         |          Frost Demon x1                                         |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         You can only bring three characters here and Colet is already a fixed
         member. So, I suggest bringing in Jeanne and Gilles. The target of
         interest here is the Wyvern Lord that has the skill Mobility +1.
         Although its rarity is just 3, that doesn’t mean that this skillstone
         is common. Increasing your mobility increases your maximum movement
         space so this will be helpful for low MOV characters like your tanks
         and archers.
    
         You will need to reach the Qrow Leader by setting up ladders (which
         takes 1 turn). Sure you can bring archers instead but remember that
         the Qrows have no elevation restriction; thus they can pretty go
         wherever they want with ease.
    
    
         HIDDEN ITEMS:
    
         #1: [13, 11] Just below the 4th ladder
         #2: [17, 18] At the northeastern corner of the tower, behind the frost
                      demon
         #3: [13, 18] Two tiles north of the 7th ladder
         #4: [ 4, 20] At the back of the rooftop of the main building (north
                      side)
    
    
         REWARDS:
                 454E
                 1000G
                 Paladin’s Sword
                 Assassin’s Knife (Colet)
                 Treasure Hunter (Colet only)
    
    
         UNLOCKED LOCATIONS:
                 Raillement (Free Stage)
    
    
         The Paladin’s Sword is a one of the powerful weapons you can get at
         this point of the game. Assassin’s Knife is also a great weapon for
         Colet. The best reward you’ll get is the Treasure Hunter skillstone,
         exclusive to Colet only. It will show all the item locations in the
         battlefield without even getting near it. It will only stay active as
         long as Colet is alive in battle though.
    
         The next free stage (Raillement) also contains great items so make
         sure you clear it as well.
    
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  RAILLEMENT                                      FST004
         +-----------------------------------------------------------------+
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat the Queen Rouge                                 |
         +-----------------------------------------------------------------+
         | DEFEAT : Colet falls in battle                                  |
         +-----------------------------------------------------------------+
         | TURNS  : 50                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Queen Rouge, Bowfighter x2, Sniper x2, Thief x3        |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Colet will still be the fixed member of the group. The difference now
         is that you can have 4 more members. You can deploy your two archers
         and another two with good mobility.
    
         In this case you can use Gilles or anybody of your choice. As you can
         see in the map layout, the enemy positions are scattered and you
         starting points as well. Place your archers on separate locations
         since they can still provide support via Sky Dart. You should know
         the item locations at this point, since you already have the Treasure
         Hunter skill.
    
         There are two targets of interests here; the thieves and the snipers.
         The thieves have Mobility +1 while the snipers have Range+1. Range+1
         is a passive skill that increases the attack range of your archers;
         great in providing long-range artillery. You will only need two of
         these.
    
    
         HIDDEN ITEMS:
    
         #1 [10, 18] Northwest rooftop with a bowfighter; near the Queen Rouge
         #2 [ 5, 3] Southwest corner rooftop, just underneath the thief
         #3 [ 4, 25] Queen Rouge’s location, beside the chimney
    
    
         REWARDS:
                 440E
                 1000G
                 Hammer Whip* (Rose)
                 Black Bustier* (Rose)
                 Treasure Lover* (Rose only)
                 Gem of the Welkin (Gilles)
    
    
         UNLOCKED LOCATIONS:
                 Raillement (Shop)
    
         *I can’t confirm yet if the reward will change if you have Claire in
          your party.
    
          The shop at Raillement contains very good items so make sure to
          upgrade your party’s equipment. When ready, head to the ruins to
          continue on with the plot.
    
    
    
    
    
         CHAPTER 6
                             T H E   D E A T H   C L A D
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
    
    
         STAGE 23: THE BLACK KNIGHT                                   WLK025
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide all allies to the north edge of the map          |
         +-----------------------------------------------------------------+
         | DEFEAT : A single ally falls in battle                          |
         +-----------------------------------------------------------------+
         | TURNS  : 14                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Roger, Qrow Leader x2, Flameflyer x2, Ogre x3          |
         |          Lady Noire x1, Queen Rouge x1                          |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Stay close together. Don’t rush your characters and scatter them. If
         you have Mobility+1 or +2 equipped to your tanks as well as HP
         Recovery II or III, they will be your best choice to spearhead the
         breakthrough. Just heal as needed concentrate your attacks on one
         enemy at a time.
    
         Roger won’t be that much of a boss, as long as you sandwich him
         between your main attackers. Transforming can help but not a necessity
         to clear the stage.
    
    
         HIDDEN ITEMS:
    
         #1 [24, 6] Near the edge of the cliff, southeastern corner
         #2 [7, 9] Beside the first stairs to the west, from the starting point
         #3 [13, 14] Beside the statue in the center of the ruins
    
    
         REWARDS:
                 738E
                 2000G
                 Xheno Fruit (!!rare!!)
                 Mana Crystal
    
    
         UNLOCKED LOCATIONS:
                 Chateau Burgundy (Plot)
                 --------------+++++--------------
                 Grandgris Pass (Free Combat)
    
    
    
    
         STAGE 24: DARK DEMONIAC                                      WLK026
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Superbia                                        |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Superbia, Golem x1, Flameflyer x5, Ogre x5             |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Before the start of the battle, I suggest equipping Jeanne with the
         best armor and defensive skills you can find. HP+150 and HP Recovery
         III are very essential on keeping Jeanne alive during her struggle
         alone. Your team must reach her by opening rooms on both sides. To
         open a door, just have your character stack up by the door and end
         your turn.
    
         Superbia has HP Recovery only but since his base HP is already high,
         he will recover 120HP per turn. It will be hard to damage him unless
         your attacks can deal 130+ damage per hit. Also, he has EXP Bonus II
         that you can’t just get anywhere. Be sure to steal this later.
    
         If you characters are really tough enough, you can divide your team
         into pairs and take both paths. There will be one item location on
         each path and one on the throne room. The western side of the chateau
         has a lot more enemies compared to the east side so bring your
         strongest characters there. The enemies aren’t that hard if your team
         is very well trained and equipped. The ogres also provide the much
         needed HP Recovery skillstones. You can kill all other trolls and
         leave one for the stealing.
    
    
         HIDDEN ITEMS:
    
         #1: [13, 22] Throne room, west side
         #2: [28, 5] First room east, between the wall and the table
         #3: [3, 23] Third room northwest, beside bed
    
    
         REWARDS:
                 636E
                 2100G
                 Healing Seed
                 Sibull Fruit (!!rare!!)
                 Dragon Saber
                 Poison Ripper
                 Gem of Retribution (Richard)
    
         UNLOCKED LOCATIONS:
                 Chateau Richemont (Plot1)
                 Chinon/ Voldor Temple (Plot2)
                 --------------+++++--------------
                 Cents-Abris Ruins (Free Combat)
    
    
         Head to Chateau Richemont for more scenes. Then you will need to head
         to Chinon to continue forward to with the story. After some more
         scenes, you will be inside the Voldor Temple.
    
    
    
    
         STAGE 25: DEATH BESTIRRED                                    WLK027
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Georges and his reaper                          |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne falls in battle                                 |
         +-----------------------------------------------------------------+
         | TURNS  : 14                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Georges, Avaritia x1, Tiamat x1, Dragon x2             |
         |          Demon x2, Orc King x4, Phantom Lord x4                 |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         George will be moving around the stage, unfreezing crystals that
         contain enemies. The large crystals contain dragons while the smaller
         ones contain the normal fry. Since you can deploy seven of your
         characters, I suggest bringing in your tanks since they will come in
         handy. George will continue releasing enemies until the last batch in
         the centre of the field that contains a powerful dragon called Tiamat,
         along with two demons.
    
    
         The sooner you kill him the better. In his human form, George is just
         walking piece of lard. Your archers can take down this ba***rd with
         ease. After killing his human form, his reaper, named Aviritia will
         appear. Aviritia has really good rank 5 spells; these affect the whole
         field when cast, damaging every enemy. Good thing this reaper doesn’t
         have HP Recovery.
    
         Also, Tiamat is a really tough dragon at this point. Unless your
         characters are power leveled to match Tiamat’s you won’t be able to
         defeat him in the limited turns you are given. You can prevent him
         from appearing by killing George as soon as possible. Also, you can
         battle tiamat alone when the free stage for Voldor Temple opens. Other
         than that, you shouldn’t have any problems defeating this reaper and
         the enemies.
    
    
         HIDDEN ITEMS:
    
         #1: [19, 7] Eastern wall, near the starting point
         #2: [4, 15] Inside the chamber to the west, northside
         #3: [10, 24] northwest crystal (beside the large crystal containing
             Tiamat)
    
    
         REWARDS:
                 680E
                 2200G
                 Healing Fruit
                 Nimble Tonic
                 Knight's Lance
                 Sage's Staff
    
    
         UNLOCKED LOCATIONS:
                 Reims (Plot)
                 Chateau Burgundy (Free Combat)
                 --------------+++++--------------
                 Langles Tunnel (Free Stage)
    
    
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  LANGLES TUNNEL                                  FST005
         +-----------------------------------------------------------------+
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Lich x2, Gazelliath x2, Ceratoth x1, Golem x1          |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         This is a pretty small stage. The enemies aren’t that hard so there is
         really nothing special to note.
    
    
         HIDDEN ITEMS:
    
         #1: [2, 27] The other end of the tunnel*.
         #2: [3, 2] Just near the starting point, in between the liches
    
    
         * Since there is a golem blocking the path, I suggest killing the
         golem first or “slip through” the enemy with Rose. (Or "Sneak By"
         using Colet)
    
    
         REWARDS:
                 427E
                 2200G
                 Jinni's Wings
                 Angel Bow
                 Gem of Eternity (Richard)
    
    
         UNLOCKED LOCATIONS:
                 Castle Vilneaux (Free Stage)
    
    
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  CASTLE VILNEAUX                                 FST006
         +-----------------------------------------------------------------+
    
         +=========-----------------------------------------------=========+
         | VICTORY: Lock Mimi in the green cage, Toutou in the red         |
         +-----------------------------------------------------------------+
         | DEFEAT : Mimi or Toutou is slain in battle                      |
         +-----------------------------------------------------------------+
         | TURNS  : 30                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Mimi, Toutou                                           |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         You need characters with high mobility and defense. If your tanks have
         the Mobility+2 skill, then you should use them. Make sure that they
         have HP+150 and HP Recovery III as well. The will serve as your bait.
         Now, the other characters will circle inside the cages using the
         narrow paths.
    
         Your baits will move in towards each dragon. Don’t mind taking damage;
         that’s what HP Recovery is for. Just position your cage guys near the
         switches until the dragons are lured inside. Considering the multiple
         tiles the dragons occupies, make sure that the “whole” dragon is past
         the tiles where the gates will land. You can hit the switch after
         that.
    
    
         HIDDEN ITEMS:
    
         #1 [29, 29] Northeastern corner of the map, by the grass fields.
         #2 [21, 5] Inside the green cage, near the entrance
         #3 [6, 10] Near the red cage, lower bridge
    
    
         REWARDS:
                 417E
                 1000G
                 Angel’s Frock
                 Robe of Light
                 Gem of Portent (doesn’t fit to anyone yet)
    
    
    
    
         STAGE 26: QUEEN ISABEAU                                     WLK028
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Luxuria                                         |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 18                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Luxuria, Phantom Lord x2, Dark Shamanka x2             |
         |          Gazelliath x2, Ceratoth x2                             |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Luxuria is another reaper with some worthwhile skillstones to be
         stolen. As usual, EXP Bonus II is essential if you are power leveling
         a character and Angel Tear is another great magic that you can equip
         Richard or Claire.
    
         Just proceed normally, eliminating enemies along the way. Prioritize
         defeating the Shamankas when you have the chance. You can again divide
         your group between the west and east corridors. But before you do that,
         enemies will start to pour in your starting position; so I suggest
         hold position for the first few turns, and once the coast is clear,
         advance.
    
         Luxuria is not that hard as reaper. You can sandwich her between your
         fighters and pummel her with attacks. HP Recovery doesn’t help her if
         you deal continuous damage.
    
    
         HIDDEN ITEMS:
    
         #1 [ 7, 12] Northeast candlestand
         #2 [17, 21] west side of the altar
         #3 [10, 26] At the back of the altar**
    
         !!You’ll need to get this item before the stage is cleared; otherwise,
           it will be lost permanently.
    
    
         REWARDS:
                 651E
                 2300G
                 Mana Crystal
                 Erpow Fruit (!!rare!!)
                 Blistering Helve
                 Angel Bow
    
    
         UNLOCKED LOCATIONS:
                 Guillorey Canal (plot)
                 --------------+++++--------------
                 Voldor Temple (Free Combat)
    
    
    
    
    
         CHAPTER 7
                                 T E M P E S T   L O S T
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
    
    
         STAGE 27: BARGING INTO PARIS                                 WLK029
    
         +=========-----------------------------------------------=========+
         | VICTORY: Guide all allies to the boats                          |
         +-----------------------------------------------------------------+
         | DEFEAT : A single ally falls in battle                          |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Ogre x3, Cyclops x3, Phantom Lord x3, Gazelliath x2    |
         |          Gazelliath x2, Ceratoth x2                             |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         There will be two boats here. You can get your characters to either of
         them but note that the lightly guarded boat (southwest) will leave
         after 10 turns along with some reinforcements so plan ahead.
    
         The problems here will be the ogres and the Cyclops. They have tough
         hides, high HP and HP recovery to boot (The Cyclops has HP Recovery II)
         Tanks will be essential here; but not without Mobility+1 or +2
         equipped. Concentrate on bringing down the larger targets since they
         can ultimately block your advance. Archers will be necessary to take
         out enemies at long distances. Magicians are helpful but not that
         necessary.
    
         Just like the last run-for-the-escape-route mission, I suggest moving
         as a group and wait for your other members before boarding the boat.
         If you failed to escape using the first boat, you will have
         difficulties on reaching the second boat for the next ten turns
         because of the reinforcements and waiting enemy units on the other
         side of the bridge.
    
    
         HIDDEN ITEMS:
    
         #1 [ 3, 20] Northeastern dead end
         #2 [ 6, 4] Southwestern dock
         #3 [18, 5] Southeastern dock
    
         REWARDS:
                 654E
                 2300G
                 Rysecor Fruit (!!rare!!)
                 Eldish Fruit (!!rare!!)
    
    
         UNLOCKED LOCATIONS:
                 Paris Warrens (plot)
                 --------------+++++--------------
                 Reims (Free Combat)
    
    
    
    
         STAGE 28: SHADE AND LIGHT                                   WLK030
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Swordmaster, Qrow Leader x2, Wyvern Lord x2            |
         |          Cyclops x3, Ceratoth x3                                |
         +-----------------------------------------------------------------+
    
    
         **After this battle, there will be another branch again. Though it
         doesn’t give you with additional characters, you will just need to
         decide what stage you would select first. Save on a separate file in
         case you want to change something. **
    
    
         Tips:
    
         There is no special victory or defeat conditions here so go all out
         and defeat the enemies in any tactics you please. If you want to, you
         deploy two pairs and a trio. Tanks will again prove their usefulness
         against heavily armed targets and will great for provoking enemy
         attack. The Wyvern Lords here have Mobility+1 skillstones if you
         needed some. Other than that, there is really nothing special to note
         about this stage. Don’t forget to grab the items.
    
    
         HIDDEN ITEMS:
    
         #1 [7, 17] Northwestern houses, beside the stairs facing east
         #2 [18, 21] Northeastern side of the town, near the walls.
         #3 [24, 3] Southeastern corner of the field, outside the walls
    
    
         REWARDS:
                 646E
                 2400G
                 Xheno Fruit (!!rare!!)
                 Healing Vapors
    
    
         UNLOCKED LOCATIONS:
                 Alrond Wood (plot A)
                 Gywgone Mines (plot b)
                 Paris Warrens (Shop)
                 --------------+++++--------------
                 Guillorey Canal (Free Combat)
    
    
    
    
         STAGE 29A: HUNTED DOWN                                      WLK031
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : Enemy reaches the elder's hut                          |
         +-----------------------------------------------------------------+
         | TURNS  : 15                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Roger, Phantom Lord x1, Ghost x2, Demon x2,Skeleton x4 |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         The starting positions are quite scattered but it may work to your
         advantage since the enemies are scattered as well. Put a tank in the
         starting point near the pathway leading the elder’s hut. An archer on
         high grounds should be able to provide artillery support. Place
         Jeanne and the others near the enemies for offensive purposes. A
         magician with a great magic equipped should help out as well. Position
         him/her near the hut and boost his/her MP recovery by Mana Crystals if
         you want.
    
         Roger is not that hard. You can take him down using magic and bow
         attacks.
    
    
         HIDDEN ITEMS:
    
         #1 [16, 13] By the bridge leading to the Elder’s house
         #2 [ 6, 8] Southwestern house, by the hanging bridge
         #3 [27, 17] Along the spiral path leading to Roger’s position
         #4 [22, 6] Southeastern corner, past the spiral path
    
    
         REWARDS:
                 628E
                 2500G
                 Mana Jewel
                 Geddo Fruit (!!rare!!)
                 Mithril Mail
    
    
         Clearing stage 29A will lead directly to 30A.
    
    
    
    
         STAGE 30A: VYING FOR LIGHT                                   WLK032
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Roger, Dark Elf x3, Orc King x2, Wyvern Lord x2        |
         |          Lizard Marshal x2, Flameflyer x3                       |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Nothing special to note about this mission; treat this as a bonus
         stage instead. You shouldn’t have any problems defeating the enemies
         here, including Roger.
    
    
         HIDDEN ITEMS:
    
         #1 [ 2, 12]
         #2 [14, 18]
         #3 [16, 21]
    
    
         REWARDS:
                 624E
                 2500G
                 Sibull Fruit (!!rare!!)
                 Angel's Grace
    
    
         UNLOCKED LOCATIONS:
                 Vantoix Canyon (Plot)
                 --------------+++++--------------
                 Paris Warren (Free Combat)
    
    
    
    
    
         STAGE 29B: THE DWARVES' TEST                                 WLK033
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 10                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Dwarf x4, Elder Dwarf x6                               |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         The dwarves have high defense and attack but they lack mobility.
         You’ll need to rely on Burning Auras to dispatch them quickly;
         otherwise, it will take several characters to take one down. The
         stage is separated by several rooms and getting to the items may be a
         bit challenging. The good news is, you’ll just have to fight dwarves.
         Lots of them.
    
    
         HIDDEN ITEMS:
    
         #1 [ 3, 20] Northwestern corner, near the “exit”
         #2 [ 4, 11] Second room from the southwestern corner
         #3 [10 5] By the small gate, to the west
    
    
         REWARDS:
                 596E
                 2500G
                 Erpow Fruit (!!rare!!)
                 Healing Fruit
                 Tower Shield
    
         Clearing stage 29B will lead directly to 30B.
    
    
    
    
    
         STAGE 30B: VYING FOR LIGHT                                   WLK034
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Roger                                           |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 50                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Roger, Orc King x3, Qrow Leader x1, Wyvern Lord x1     |
         |          Dragon x1, Ceratoth x4, Gazelliath x5                  |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         This area is quite large with a lot of enemies so you will really need
         the 50 turns provided. As always, to activate to warps and doors, a
         character should be stepping on the red stone. Make sure that you have
         Richard/ Claire or both on this battle since their great magics can
         make your job a lot easier.
    
         In the room where you’ll need to activate the correct switch, select
         the middle one. Also, when you kill the Orc King outside the door,
         Gazelliath reinforcements will appear on the path leading to Roger.
    
    
         HIDDEN ITEMS:
    
         #1 [21, 2]
         #2 [11, 2]
         #3 [18, 5]
         #4 [15, 13]
    
    
         REWARDS:
                 584E
                 2500G
                 Eldish Fruit (!!rare!!)
                 Angel's Grace
    
    
         UNLOCKED LOCATIONS:
                 Vantoix Canyon (Plot)
                 --------------+++++--------------
                 Paris Warren (Free Combat)
    
    
    
    
    
         STAGE 31: FACE TO FACE                                       WLK035
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 12                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Bedford, Shadow Knight x9                              |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Roger will join this battle temporarily. The Shadow Knights can be
         troublesome if you let them through. Try to set up a blockade by the
         bridge, using your tanks. Position your archers and mages behind them
         to provide support and healing if necessary.
    
         If your level is high enough, then this battle is breeze.
    
    
         HIDDEN ITEMS:
    
         #1 [4, 14] Near the northwestern corner of the map
         #2 [4, 4] Near the southwestern corner of the map
         #3 [25, 3] Near starting point, by the southeastern corner
    
    
         REWARDS:
                 616E
                 2600G
                 Rysecor Fruit (!!rare!!)
                 Deadeye Tonic
                 Gem of Guidance (Jeanne)
    
    
         UNLOCKED LOCATIONS:
                 Soldat Outpost (Plot)
                 Alrond Wood (Free Combat)
                 --------------+++++--------------
                 Gwygone Mines (Free Combat)
    
    
    
    
    
         CHAPTER 8
                                  P R O M I S E S
         ==================================================================
          ----------------------------------------------------------------
           ..............................................................
    
    
    
         STAGE 32: ENCUMBERED POWERS                                  WLK036
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Shadow Lancer x1, Cyclops x2, Shadow Knight x4         |
         |          Ceratoth x2                                            |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         You start the battle with three seals active. The seal to the left
         negates Burning Auras, the right negates Transformations and the last
         is the one that negates skills. As you can see, the central seal is
         heavily protected since it is the most important. Sealed skills apply
         to ALL skillstones, including innate or support skills (Counter,
         Range+, Mobility_ and worse, HP Recovery)
    
         Try to go after the central seal. Archers will be your greatest assets
         here. Your tanks can also hold off the enemy but since they don’t have
         HP Recovery active until you destroy the central seal. Protect your
         archers at all costs.
    
         Once free, defeat the remaining enemies to proceed with the story.
    
    
         HIDDEN ITEMS:
    
         #1: [ 3, 27] near the northwestern corner of the map
         #2 [ 7, 6] By the southwestern lava pit
         #3 [28, 11] East of the seal of transformation.
    
    
         REWARDS:
                 602E
                 2600G
                 Xheno Fruit (!!rare!!)
                 Healing Extract
    
    
    
         +=========-----------------------------------------------=========+
         | STAGE 33: RELEASE                                         WLK037|
         +=========-----------------------------------------------=========+
    
         This stage consists of 7 rounds. Jeanne, Richard and Gilles are all
         fixed characters here, so if you have trained them enough, there
         should be no problems. Make sure you have HP Recovery or any healing
         spell equipped. Richard should have an offensive spell, practically a
         single target spell like Bullet Ice II for quick casting. Equip the
         best equipment you can get and start the first round. The objectives
         for all rounds are the same:
    
         VICTORY: Defeat all enemies
         DEFEAT: All allies fall in battle
    
         Also, since the field is rather small, its almost impossible to miss
         the items. I will still include the coordinates for your reference.
    
    
    
         ROUND 1
         TURNS: 10
         ENEMIES: Phantom Orc x3
         ITEM: 6, 6
    
    
         ROUND 2
         TURNS: 15
         ENEMIES: Roger, Dark Skeleton x3
         ITEM: 1, 1
    
    
         ROUND 3
         TURNS: 15
         ENEMIES: Liane, Hellpriest x3
         ITEM: 2, 7
    
    
         ROUND 4
         TURNS: 15
         ENEMIES: Phantom Knight x3
         ITEM: 4, 7
    
    
         ROUND 5
         TURNS: 15
         ENEMIES: Darkest Demon x4
         ITEM: 2, 3
    
         Tips: These demons are resistant to physical attacks so use special
         attacks and magical attacks to get rid of them.
    
    
         ROUND 6
         TURNS: 20
         ENEMIES: Ira
         ITEM: 2, 6
    
    
         Tips:
    
         To defeat the reaper, just make sure that Richard stays at the back
         and provide support as necessary. You can sandwich the enemy between
         Jeanne and Gilles to have multiple Burning Auras. Use your
         transformation when needed.
    
    
         REWARDS:
                 594E
                 2700G
                 Sibull Fruit (!!rare!!)
                 Mana Light
    
    
         UNLOCKED LOCATIONS:
                 Paris Castle
                 --------------+++++--------------
                 Vantoix Canyon (Free Combat)
                 Soldat Outpost (Free Combat)
    
    
         NOTE: Once you enter Paris Castle, you won’t be able to return to the
         world map until you beat the game. So make sure that everything is
         ready before heading in. Roger will also rejoin your group after the
         battle. The gem you got from Castle VIlnaeux will fit to his armlet.
    
    
    
         STAGE 34: THE FIFTH HERO                                    WLK038
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Bedford                                         |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Bedford, Cyclops x4, Lich x3, Wyvern Lord x2           |
         |          Shadow Lancer x2                                       |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Just follow the open paths and get the items along the way. The doors
         don’t open and there are a lot of enemies along the way. Your archers’
         Sky Dart and your mages’ great magic skills can help a lot here,
         especially on taking out those liches that can cast their own great
         spell.
    
         Bedford also has the EXP Bonus III skillstone that increases obtained
         experience by 200%. Steal as many as you can. When facing cyclops,
         concentrate your attacks on one target at a time. This way, you should
         avoid wasting turns because of their HP Recovery II, high def and
         high HP.
    
    
         HIDDEN ITEMS:
    
         #1 [27, 3] Southeastern corner of the map, near the starting point.
         #2 [ 6, 17] Inside the first room, behind the Wyvern.
         #3 [11, 24] Final room with Bedford; in between the pillars behind the
            Shadow lancer to the west.
    
    
         REWARDS:
                 608E
                 2800G
                 Geddo Fruit (!!rare!!)
                 God's Grace
    
    
    
         STAGE 35: THE DARK THRONE                                   WLK039
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Gilvaroth                                       |
         +-----------------------------------------------------------------+
         | DEFEAT : Jeanne or Roger falls in battle                        |
         +-----------------------------------------------------------------+
         | TURNS  : 40                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Gilvaroth, Shadow Knight x2, Shadow Lancer x2          |
         |          Ira, Avaritia, Luxuria, Superbia                       |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Roger and Jeanne will be both fixed members here. Before heading to
         battle, make sure that Roger is equipped with the best skillstones and
         equipment you have in your inventory. If he is not trained well, then
         you have the option to leave him near the starting point to be safe
         from enemy attacks. Just one more battle after this and it will all be
         over.
    
         Bring your best squad here. Archers will be a necessity here. Mages
         are great but optional. Tanks are also recommended. From the starting
         point, proceed with your main assault group. Check the item positions
         below to decide which ones can break formation and get the items.
    
         Defeat the main group then proceed to the boss. You’ll just need to
         damage him once to trigger the “real” battle. Before this happens, I
         suggest having your main characters not too spread out and positioned
         near the glyphs where the reapers will appear.
    
         Upon damaging Gilvaroth, the four defeated reapers will appear. Ira is
         considered to be the most powerful on all the four of them while
         Superbia is the weakest. Target it first. Aviritia on the other hand,
         doesn’t have HP Recovery so you can do stack damage on him. Don’t
         hesitate to transform when needed. Also note that Gilvaroth will still
         attack with magics and area of effect (aoe) spells. Stay away from his
         attack range and you should be able to concentrate your attacks against
         the reapers. Gilvaroth is immune to damage while the reapers are alive.
    
         After you defeat all the reapers, you can now start attacking
         Gilvaroth. He’s an easy target so defeat him in no time to end the
         mission.
    
    
         HIDDEN ITEMS:
    
         #1 [ 6, 5] Near the starting point, beside the stairs.
         #2 [15, 27] Northern upper path; behind the large pillar
         #3 [28, 14] Behind Henry’s throne
    
    
         REWARDS:
                 580E
                 2000G
    
    
    
         STAGE 36: DEMISE                                            WLK040
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat Gilvaroth                                       |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 30                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Gilvaroth, Shadowloom x2, Doomgiver x2, Darkest Demon  |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         There will be four starting points. You can only bring 9 of your best
         characters. You can position them on all four locations but I won’t
         recommend that if your characters can’t take care of themselves.
         Otherwise, it’s the best position to provide support.
    
         Gilvaroth will teleport from time to time; not to mention that he can
         also move after teleporting; which basically means, he owns the whole
         field. He has some group affecting spells as well and to get the
         items, you should spread yourselves out.
    
         The Doomgivers cast offensive spells while the Shadowlooms heal the
         enemy units. Also, during every turn, Darkest Demons will appear. The
         last demon that will appear has the skill Two Rounds; If you have Rose
         and Colet in your party, you can just eliminate everything else except
         Gilvaroth and this demon. You can continuously steal the skillstone.
         (Last time I did it, I collected 27 of them, which are bonded to
         become Three Rounds.) These skillstones are really hard to find and
         their effect to the battle is too great to ignore.
    
    
         HIDDEN ITEMS:
    
         #1 [16, 2] Southeast corner, near the Doomgiver
         #2 [ 5, 19] Northwest corner near Doomgiver
    
    
         REWARDS:
                 568E
                 2000G
    
    
    
    
    
         CONGRATULATIONS! YOU HAVE FINISHED THE GAME!
    
    
    
         Enjoy the remaining scenes and wait for the credits to finish. Save
         afterwards to save all your progress.
    
    
    
    
    
    
         +-==================================================================-+
         |                         P O S T   G A M E                          |
         +-==================================================================-+
    
    
         Resuming your cleared saved game data, you will be on the final chapter
         and the final stage (Paris). Although there is no new game+ feature in
         the game, there are still a lot of changes that will make you coming
         back for more.
    
         Colosseum will now re-open, with higher level enemies and more rewards.
         The same thing with all free stages; all of them now contains beefed up
         versions of your previous enemies and the rewards have been changed as
         well.
    
         The free stage, Cemetery is the open at this time and you should visit
         it first to get the most powerful armor in the game.
    
    
    
         FREE STAGE: CEMETERY                                        FST007
    
         +=========-----------------------------------------------=========+
         | VICTORY: Defeat all enemies                                     |
         +-----------------------------------------------------------------+
         | DEFEAT : All allies fall in battle                              |
         +-----------------------------------------------------------------+
         | TURNS  : 20                                                     |
         +-----------------------------------------------------------------+
         | ENEMIES: Frost Demon x1, Ghost x4, Skeleton x5                  |
         +-----------------------------------------------------------------+
    
    
         Tips:
    
         Nothing special about this free stage. Just make sure to get to all the
         item locations since all of them contain very good weapons and armor.
         They will only be available on your first visit on the cemetery so make
         sure you nab them all.
    
    
         HIDDEN ITEMS:
    
         #1 [12, 9] By the large tree in the middle
         #2 [16, 18] Northeastern tombstone
         #3 [3, 20] Northwestern corner, beside the shack
    
    
         REWARDS:
                 288E
                 1000G
                 Durendal (sword)
                 Devil's Frock (armor)
                 Holy Shield
                 Gem of Darkness (Roger)
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  COLOSSEUM (2)                                   FST008
         +-----------------------------------------------------------------+
    
         The second “season” of the competition at the Colosseum will only be
         available after you finish the game. The enemies have higher levels and
         the rewards are changed, of course. The same rule applies; fight through
         10 battles. You will be asked after every round to continue the fight
         (No Yield) or leave (Yield), with all your accrued exp, items and gold.
         When you visit the Colosseum again, you will start from the 1st round.
         This time, you can fight with a party of 5 members and all rounds are
         comprised of 20 turns.
    
         Enemy levels range from 51-70. So make sure your characters are at least
         level 60 above. You’ll need to consider some of the following as well:
    
         + Choose your main party members and train them before entering the
           Colosseum
    
         + Assign your “power five” to specific roles. Assign who will serve as
           the main attackers, support units and artillery. Normally, a spearman,
           an axe-wielder, a swordsman, mage and archer will make an excellent
           all-around battle party. You may decide what will be the composition
           of your party.
    
         + Equip your best armors and skills. The recommended skills are HP
           Recovery III, HP+150, Three Rounds (if you have spent some time
           stealing Two Rounds from Gilvaroth in the last stage, you should have
           plenty of these). For offensive attacks, choose at least one wide-area
           attack and a single panel attack. This will provide you the
           flexibility you’ll need to deal with single or multiple enemies at
           once. There will be large targets such as dragons, so multi-panel
           attacks are necessary.
    
         + Relying on HP Recovery III a lot won’t do you any good. That’s where
           healers kick in. Assign a healer for your party; your best bet would
           be probably Richard. Equip him with Revivify, Healing Wind II and
           Mind Eater and you’re all set. You can also include a MP+100 and HP
           Recovery skill to himself too.
    
         + Use Burning Auras everytime you have the chance.
    
    
         +-----------------------------------------------------------------+
         |                              Round 1                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Phantom Orc L51 (x2), Lich L50 (x2), Demon LV51 (x2)   |
         | Rewards: 1000G, Healing Herb                                    |
         +-----------------------------------------------------------------+
         |                              Round 2                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Dwarf L52 (x4), Elder Dwarf LV52 (x5)                  |
         | Rewards: 1500G, Searing Phial                                   |
         +-----------------------------------------------------------------+
         |                              Round 3                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Golem LV54 (x1), Lady Noire L54 (x4)                   |
         |          Queen Rouge LV54 (x1)                                  |
         | Rewards: 2000G, Healing Seed                                    |
         +-----------------------------------------------------------------+
         |                              Round 4                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Flameflyer LV56 (x2), Wyvern Lord L56 (x2)             |
         |          Tiamat LV56 (x1), Dark Shamanka LV56 (x4)              |
         | Rewards: 2500G, Moonglow Phial                                  |
         +-----------------------------------------------------------------+
         |                              Round 5                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Dark Skeleton LV58 (x2), Phantom Knight L58 (x2)       |
         |          Hellpriest LV58 (x1), Darkest Demon LV58 (x2)          |
         |          Ira (reaper) LV58 (x1)                                 |
         | Rewards: 3000G, Healing Seed (2)                                |
         +-----------------------------------------------------------------+
         |                              Round 6                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Talbot LV61, Swordmaster LV60 (x2)                     |
         |          Royal Lancer L60 (x2), Sniper LV60 (x2)                |
         |          Shadow Knight LV60 (x4)                                |
         | Rewards: 3500G, Galaxy Phial                                    |
         +-----------------------------------------------------------------+
         |                              Round 7                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Thief LV63 (x3)                                        |
         | Rewards: 4000G, Healing Fruit                                   |
         | Items: [17, 16], [ 7, 14], [ 7, 14] ,[ 2, 1] ,[19, 2]           |
         | Notes: Sometimes, one of the item locations there will reward   |
         |        you with a HP+300 skill; but most of the time, the item  |
         |        locations have 1000G each.                               |
         +-----------------------------------------------------------------+
         |                              Round 8                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Slinker LV64, Blaze LV65 , Mawra LV64, Cyclops L64 (x4)|
         | Rewards: 4500G, Searing Phial, Moonglow Phial, Galaxy Phial     |
         +-----------------------------------------------------------------+
         |                              Round 9                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Avaritia (reaper) LV66, Luxuria (reaper) LV66          |
         |          Superbia (reaper) LV66, Frost Demon LV66 (x4)          |
         | Rewards: 5000G, Healing Extract                                 |
         | Notes: This is one of the most troublesome rounds. Good thing   |
         | Ira is not included in their party. The bad news is, there are  |
         | still 3 of them that you’ll need to dispose of.                 |
         |                                                                 |
         | The Frost Demons can be a nuisance by poisoning your party and  |
         | damaging them with Ice Bullets. The reapers have really high    |
         | attack ratings, not to mention that their def is beefed up as   |
         | well. Their HP recovery can be a problem if your characters     |
         | can’t damage more than she can recover.                         |
         |                                                                 |
         | Keep your support units at bay and as much as possible, kill the|
         | demons before approaching the demons. Avaritia is the only      |
         | reaper that doesn’t have HP Recovery so make him a priority     |
         | target.                                                         |
         +-----------------------------------------------------------------+
         |                             Round 10                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Luther LV70, Bedford LV69, Dragon L67 (x2)             |
         | Rewards: 10000G, Deathbringer, Gae Bulg, Lucifer, Godspeed      |
         |          Gem of Miracles                                        |
         |                                                                 |
         | Notes: You have nothing to worry about Bedford. A few direct    |
         | attacks and he’s done. What your problem is Luther. He has      |
         | Adroit, Counter II and HP Recovery III. Since he has HP1496 , he|
         | can recover 30% HP488) of that per turn. Androit also protects  |
         | him from all sides, meaning there is no use attacking him from  |
         | the sides or behind for a damage boost. Counter II can negate   |
         | all short-range attacks at a fixed percentage.                  |
         |                                                                 |
         | The two LV67 Dragons also pose some nuisances here. Their Breath|
         | attack can damage several units at a very wide area, not to     |
         | mention Luther has some powerful moves under his sleeves as     |
         | well. Just ignore the dragons for the meantime; bringing a      |
         | healer with revival spells is a necessity in this battle.       |
         |                                                                 |
         | Archers are very helpful in dealing continuous damage to Luther |
         | without getting countered. Your tanks can also provide much     |
         | needed damage absorbers, so long as they’re heavily defended and|
         | they are self-sufficient. Spears can also produce Burning Auras |
         | without getting countered so use Gilles, Jean or both. Your     |
         | Three Rounds will come into play here, further increasing the   |
         | intensity of Burning Auras on every successful hit.             |
         +-----------------------------------------------------------------+
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  CEMETERY - Return from the dead                 FST009
         +-----------------------------------------------------------------+
    
    
         Enter the cemetery once you have the charred pendant. A small cutscene
         will occur.
    
         After a short conversation with Liane, she can now join your party. She
         and Cuisses will need to swap though. You can exchange them by visiting
         the Cemetery again. For the meantime, enjoy the feeling of having your
         original party.
    
    
    
         +-----------------------------------------------------------------+
         FREE STAGE:  COLOSSEUM (3)                                   FST010
         +-----------------------------------------------------------------+
    
    
         The enemies for each round will still be the same; however, their levels
         will be boosted by 20. Because of this boost, lower level characters
         won’t even deal decent damage to the enemies. I suggest having your
         fighting party from levels 85-90. Equip the best skills and equipment
         you have and make sure to train your fighting team solely.
    
         Equip each member of your team with HP Recovery III, HP+150, Three
         Rounds and if possible, Mobility +2. You may consider a team with the
         following:
    
         + Tank – Preferably Rufus. Why? He has the highest HP and attack. Equip
           him with a Lucifer Axe and the best armor you can get at the moment –
           maybe the Firedrake Armor from Tiamat on the Free Stage of Voldor
           Temple. For skills, Helm Splitter, Desperation III, Mobility +2, Three
           Rounds, HP Recovery III and HP +150 will be the best choices.
    
         + Spearman – Gilles of course. Gae Bulg is the ultimate spear so equip
           it to him. For skills, you can choose any red skillstone as his
           special attack, Piercing Power III to deliver heavy damage to distant
           targets and the basic skills listed above.
    
         + Healer – Richard or Claire; for a healer, the most important spell is
           Revivify. This spell will allow you resurrect fallen members. You can
           equip him with HP+150, HP Recovery III, Mobility +2, Revivify and you
           can choose two more skills. I’d prefer an attack spell (avoid using
           the ultimate spells since they take too much time to cast) and
           a healing spell (Healing Wind II is good but if you really need to
           heal often, just bringing in Heal II is fine) Mobility +2 will allow
           your healer to run into a safe location if cornered.
    
         + Rogue or Thief – A high level Rogue (Colet) or Thief (Rose) can evade
           almost all attacks, except magical and special attacks. Not to mention
           that though they don’t have that high attack ratings, HP and defense,
           their critical hit, accuracy and evasion are so pumped up that they
           can be good choices of producing Burning Auras without getting damaged
           by enemy counter attacks. They can provide much needed distraction
           especially when a vital character (such as the healer) is in risk of
           getting cornered.
    
         For the last member, you can put in another tank or spearman. I just
         didn’t include archers because even with the Bow of Artemis and Attack
         +30 equipped, they will just deal very little to no damage at all
         against bosses. You chances of defeating enemies quickly is by
         generating strategically positioned Burning Auras then attack them.
         Having the Godspeed skill equipped to your main attacker can also make
         quick work on enemies.
    
    
         How to train your characters:
         =============================
    
         The best way to train your characters is equipping them with Exp Bonus
         IV (Exp Bonus III+ Exp Bonus III). This skillstone will allow characters
         to get 300% experience! Exp points are relative to the level of the
         target and the character. When lower level characters deal damage to
         higher level enemies, they gain more exp. But if your character is
         higher than the target, the minimum exp pts that they can get per
         attack is 5. So with the Exp Bonus IV equipped, characters can gain 15
         pts per hit on normal attacks – even on weaker enemies.
    
         Next, equip them with Three Rounds. Normally, after three successful
         hits, characters can only get 15 pts. Now with Exp Bonus IV, players
         can get a minimum of 45 pts if all three attacks connect.
    
         Since exp is based on every successful hit (even if the defending enemy
         has blocked it), area-damaging skills like Sweep, Compass, Salvo, etc
         has the possibility to yield over 100 pts per attack.
    
    
         Where to train your characters:
         =============================
    
         Some of my suggestions where you can train while reaping rewards are the
         following. Chalons, Grandgris Pass and Voldor Temple. Chalons has weak
         enemies, but will reward you with ExpBonus II upon completion, along
         with other good rewards. Four Exp Bonus II skillstones = Exp Bonus IV.
         After collecting at least 5 (your choice) then you can train next at
         Grandgris Pass.
    
         Grandgris Pass is a good place to train because of several reasons.
         First is that enemies here have higher levels here compared to the other
         free stages. The Shadow Knights have really high HPs and fairly weak
         attacks so they make good targets for multiple attacks. Second, the
         dragon on the starting point is a great target for area–of-effect
         attacks and spells; thus chances of earning higher exp pts. Third, the
         bridge makes a good bottleneck position, thus piling up enemies and
         hitting them with attacks.
    
         Voldor temple contains only one enemy and that is Tiamat. Clearing it
         the second time will reap you no rewards but you have to face a LV80
         Tiamat with very tough scales (very high defense), formidable attacks
         and a hell lot of HP; which means you can execute multiple area
         damaging attacks on it.
    
         With all that said, you can now train your characters to reach your
         desired level and clear the Colosseum. This will be the last extra
         you’ll need to do, if you want to clear everything on the game.
    
    
         Round 7 (vs Thieves x3) is the only round on the Colosseum where there
         are item locations. These locations contain the ultimate weapons for
         your characters and the rarest skillstones that you can’t just bind or
         find anywhere else. If you can make your way up to this round, you can
         just clear it, return to the map, save and repeat the process.
    
         Below are the items you can get:
    
         WEAPONS
         ----------------
         Deathbringer (sword)
         Gae Bulg (spear)
         Lucifer (axe)
         Tsukikage (dagger)
         Caduceus (staff)
         Rose Whip (whip)
         Bow of Atremis (bow)
    
    
         SKILLS
         ----------------
         Range +2
         Mobility +3
         Three Rounds
         Attack +30
         Accuracy +30
         Evade +30
         HP +300
         MP +150
    
         With that said, I will just discuss the final two rounds of the
         Colosseum since those are the rounds that could give you problems, even
         with really trained characters.
    
    
         +-----------------------------------------------------------------+
         |                              Round 9                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Avaritia (reaper) LV86, Luxuria (reaper) LV86          |
         |          Superbia (reaper) LV86, Frost Demon LV86 (x4)          |
         | Rewards: 5000G, Healing Extract                                 |
         |                                                                 |
         | Note: Have your tank equipped with Mobility +2 or +3 and        |
         | Godspeed to eliminate the demons first. Once that is done, take |
         | down Aviritia first since he doesn’t have HP Recovery and his   |
         | attacks are not that powerful compared to the other two. If your|
         | tank still has one available move because of Godspeed, make sure|
         | that you create Burning Auras in the same spot, as much as      |
         | possible. To do this, attack with your spearman first. Then,    |
         | position your short range attacker and attack again on the same |
         | direction. If both characters executed Three Rounds successfully|
         | a very saturated aura will be produced.                         |
         |                                                                 |
         | Move your tank to the aura and strike a heavy blow. Superbia has|
         | the highest attack of all the three and it can really cause     |
         | problems. With that in mind, avoid attacking him with ordinary  |
         | attacks, especially if his counterattack damage is greater than |
         | yours. Activating a three round attack can be fatal to your     |
         | character in that scenario.                                     |
         |                                                                 |
         | Protect your healer at all costs! If possible, keep them out of |
         | reach from the reapers, but not too far away to provide support |
         | when needed. The best way to defeat them is by lowering their   |
         | defense (Helm Splitter) and effective use of Burning Auras. Heal|
         | often as well. Don’t rely on HP Recovery too much. As much as   |
         | possible, always keep your character’s HP 70-100% full.         |
         +-----------------------------------------------------------------+
         |                             Round 10                            |
         +-----------------------------------------------------------------+
         | Turns: 20                                                       |
         | Party: 5/5                                                      |
         | Enemies: Luther LV90, Bedford LV88, Dragon L86, Tiamat L88      |
         | Rewards: 10000G, Godspeed                                       |
         | Note: Alright, for our biggest challenge. One dragon is replaced|
         | by Tiamat with a whooping 3000+ HP. Next is a kick-ass Luther   |
         | with all his previous skills but with increased stats and HP    |
         | Recovery (500+ recovery) Bedford is still a pushover and the    |
         | other dragon is much more of a nuisance than a threat.          |
         |                                                                 |
         | Okay, same tactics apply; get rid of Bedford as early as        |
         | possible. Then, move your characters on the far end of the map, |
         | away from Tiamat. Its Poison Breath attack can really annoy you;|
         | not to mention it will reduce the efficiency of your HP recovery|
         | Don’t worry, Luther will chase after you and since dragons have |
         | really low movement range, it will take another 3-4 turns before|
         | Tiamat gets into attack range.                                  |
         |                                                                 |
         | During that time, make sure your characters have already setup  |
         | their formations. Again, avoid using ordinary attacks against   |
         | Luther, unless your character has full HP and a healer is on    |
         | standby behind him/her. Helm Splitter will prove to be very     |
         | useful here, aside from abusing the use of Burning Auras.       |
         | Luther’s HP Recovery III can quickly get him back to his toes so|
         | make sure your guys can deal enormous damage to him when you    |
         | have the chance.                                                |
         |                                                                 |
         | After defeating Luther, concentrate on the ordinary dragon then |
         | lastly, Tiamat. Tiamat is not that hard, compared to the old    |
         | geezer. Just heal and use area damaging skills often.           |
         +-----------------------------------------------------------------+
    
    
    
    
    
    
         +-==================================================================-+
         |                   UPDATED REWARDS LIST- POST GAME                  |
         +-==================================================================-+
    
         Forest of Fraude
              Sol Spirit +1, Luna Spirit +1, Stella Spirit +1
    
         Chapel in the Woods
              Flash Strike, Crescent Arc
    
         Neufchateau
              Attack +3, Magic Defense +3, MP +10
    
         Soir Valley
              Wood Chop, HP +50, MP +20, Magic Attack +5, Pierce!
    
         Aeolian Hill
              Fireball, Ice Bullet, Beast Slayer, Mind Breaker, Leg Strike
    
         Orleans
              Spirit Sword, Impale!, HP +100, Magic Defense +3, Defense +3
    
         Bastille of St. Loup
              MP +50, Defense +5, Accuracy +5, Evade +5, Mobility +1
    
         Bastille of the Augustins
              Attack +5, Evade +5, Desperation, Dire Swing, Sniper
    
         Tourelles
              Piercing Power, Sneak By, Undead Slayer, Man-Eater, Goliath Slayer
    
         Patay
              EXP Bonus, Desperation, MP +100, HP +150, Magic Defense +5
    
         Troyes
              Heal, Thunderbolt, Desperation II, Sniper II, Healing Perfume
    
         Chalons
              Mighty Roar, EXP Bonus II, HP Recovery, Poison Arrow, Strange Dance
    
         Bogs of Vermonde
              Follow Me!, Provoke, Compass, Jezebel's Slave, Two Hits
    
         Reims
              Gold Shakedown, Gold Snatcher, Blood Sword, Skill Shakedown,
              Skill Snatcher
    
         Paris Ramparts
              Flame, Blizzard, Jugulaire, Triple Slash, Heaven's Gate
    
         Vantoix Canyon
              Attack +20, Magic Attack +20, Piercing Power II, Slip Through, Inferno
    
         St. Pierre-le-Moutier
              Raise Force, Jezebel's Slave II, Raise Mobility, Magic Rust,
              Recovery Shot
    
         La Charite
    Ice Bullet II, Venom Edge, Treasure Hunter, Treasure Lover, Shadow
    Stitch
    
         Clairoix
              Tempest Sword, Sweep!, Follow Me! II, Bomb, Destroy!
    
         Grandgris Pass
              HP +30, MP +30, Mind Eater, Swap, Follow Me! II
    
         Guillorey Canal
              Three Hits, Aero Dagger, Stun Whip, Meteor Bolt, Sky Dart
    
         Paris Warren
              Evade +30, Accuracy +30, Angel Tear, Thor's Hammer, Sinister Storm
    
         Alrond Wood
              Meteor, Revivify, HP Recovery II, Cyclone II, Wild Whip
    
         Gwygone Mines
              War Reverie, Take Flight!, Ravage!, Stun Arrow, Flame II
    
         Cents-Abris Ruins
              Accuracy +10, Mobility +1, Critical Edge, Cyclone, Healing Wind
    
         Chateau Burgundy
              Attack +10, Magic Attack +5, Range +1, Skewer Shot, Counter
    
         Soldat Outpost
              Adroit, Pre-emptive, Healing Wind II, Earthquake, Two Rounds
    
    
    
    
    
    
         +-==================================================================-+
         |                 S K I L L   B I N D I N G   L I S T                |
         +-==================================================================-+
    
         Below is the list of all the skill binding formulae3 in the game.
         If you notice, not all skills are listed here. Why? Because this is the
         list of available formulae for the skills. Some of the basic and unique
         skills can’t be bonded and can only be acquired.
    
    
    
         RED SKILLSTONES
         ====================================================================
    
         Follow Me!                      Mighty Roar + Raise Force
                                         Mighty Roar + Attack + 3
    
         Follow Me! 2                    Follow Me + Mighty Roar
                                         Follow Me + Attack + 10
    
         Jugulaire                       Wood Chop + Sniper 2
                                         Critical Edger + Triple Slash
    
         Blood Sword                     HP 50 + Spirit Sword
                                         HP Recovery + Spirit Sword
    
         Blood Sword II                  Magic Attack +10 + Blood Sword
                                         HP Recovery 2 + Blood Sword
    
         Triple Slash                    Flash Strike + Crescent Arc
                                         Flash Strike + Cyclone
    
         Heaven's Gate                   Heal 2 + Triple Slash
                                         Tempest Sword + Undead Slayer
    
         Crescent Arc                    Flash Strike + Luna Spirit 1
                                         Attack + 3 + Luna Spirit 1
    
         Spirit Sword                    Ice Bullet 2 + Attack + 5
                                         Skewer Shot + Crescent Arc
    
         Tempest Sword                   Spirit Sword + Cyclone 2
                                         Cyclone 2 + Sweep
    
         War Reverie                     Follow Me 2 + Man Eater
                                         4 Hits + Tempest Sword
    
         Hymn of Glory                   Inferno + War Reverie
    
         Helm Splitter                   Thunderbolt 2 + Wood Chop
                                         Take Flight + Lower Defenses
    
         Mighty Roar                     Flash Strike + Lower Force
                                         Follow Me + Lower Force
    
         Compass                         Crescent Arc + Wood Chop
                                         Cyclone + Wood Chop
    
         Dire Swing                      Helm Splitter + Wood Chop
                                         Critical Edge + Wood Chop
    
         Impale!                         Piercing Power + Ice Bullet
                                         Attack + 3 + Ice Bullet
    
         Take Flight!                    Sniper + Thunderbolt
                                         Accuracy + 10 + Thunderbolt
    
         Sweep!                          Leg Strike + Triple Slash
                                         Body Slam + Raise Mobility
    
         Leg Strike                      Crescent Arc + Lower Force
                                         GoldSnatcher+ Gold Shakedown
    
         Pierce!                         Impale + Attack +5
                                         Lower Defense + Piercing Power
    
         Pierce! II                      Skewer Shot + Pierce
                                         Piercing Power 2 + Attack + 10
    
         Ravage!                         Desperation 3 + Accuracy 10
                                         Raise Mobility + Jugulaire
    
         Destroy!                        Sinister Storm + Ravage
    
         Sniper                          Accuracy + 5 + Lower Force
    
         Sniper II                       Accuracy + 10 + Sniper
                                         Attack + 5 + Sniper
    
         Sniper III                      Sniper 2 + Skewer Shot
                                         Sniper 2 + Accuracy + 30
    
         Sniper IV                       Attack + 20 + Sniper 3
                                         Lightning + Sniper 3
    
         Skewer Shot                     Sniper 2 + Fireball 2
                                         Piercing Power 2 + Aero Dagger
                                         Piercing Power 2 + Sniper 2
    
         Poison Arrow                    Sniper + Poison
    
         Stun Arrow                      Sniper + Lower Force
    
         Recovery Shot                   Skewer Shot + HP Recovery
                                         Heal 2 + Impale
                                         Sniper 2 + Heal 2
    
         Meteor Bolt                     Fireball 2 + Impale
                                         Fireball 2 + Stella Spirit 2
    
         Salvo                           Meteor + Sky Dart
    
         Sky Dart                        Meteor Bolt + Take Flight
                                         Mobility + 1 + Take Flight
    
         Toxic Arrow                     Sniper 2 + Poison Arrow
    
         Revivify                        Healing Wind 2 + Cure
                                         HP Recovery2 + Magic Attack+10
    
         Mind Eater                      Mind Breaker + Impale
                                         MP+20 + Blood Sword
    
         Swap                            Take Flight + Magic Attack + 3
    
         Meteor                          Flame 2 + Sky Dart
                                         Fireball 2 + Salvo
    
         Lightning                       Piercing Power2 + Thunderbolt2
                                         Piercing Power 2 + MP 30
    
         Inferno                         Magic Attack+20 + War Reverie
    
         Angel Tear                      Magic Attack+20 + Healing Perfume
    
         Thor's Hammer                   Magic Attack+20 + Sky Dart
    
         Sinister Storm                  Magic Attack+20 + Ravage
    
         Earthquake                      Thor's Hammer + Body Slam
    
         Shadow Stitch                   Sniper 2 + Lower Force
                                         Two Hits + Lower Force
    
         Venom Edge                      Poison + Flash Strike
    
         Two Hits                        Two Rounds + Raise Mobility
    
         Three Hits                      Two Hits + Two Hits
                                         Two Hits + Two Rounds
    
         Four Hits                       Three Hits + Three Hits
                                         Three Hits + Three Rounds
    
         Strange Dance                   Gold Snatcher + Lower Force
                                         Gold Shakedown + Lower Force
    
         Bomb                            Aero Dagger + Fireball 2
                                         Aero Dagger + Sol Spirit 2
                                         Fireball 2 + Flame
    
         Aero Dagger                     Skewer Shot + Cyclone 2
                                         Cyclone 2 + Accuracy 10
    
         Provoke                         Desperation + Evade + 5
                                         Lower Defense + Evade 5
    
         Stun Whip                       Tail Whip + Lower Force
    
         Wild Whip                       Meteor + Compass
                                         Three Hits + Two Rounds
                                         Meteor + Tail Whip
    
         Skill Snatcher                  Jezebel's Slave + Shadow Stitch
                                         Exp Bonus 2 + Shadow Stitch
    
         Jezebel's Slave                 Provoke + Lower Force
                                         Stun Whip + Lower Defenses
                                         Gold Snatcher + Magic Atk+ 5
    
         Jezebel's Slave II              Jezebel's slave + Mind Eater
                                         Jezebel's Slave + Blood Sword 2
    
    
    
         PURPLE SKILLSTONES
         ====================================================================
    
         Counter                         Raise Mobility + Triple Slash
                                         Exp Bonus + Raise Mobility
    
         Counter II                      Counter + Preemptive
                                         Sneak By + Evade + 10
    
         Adroit                          Counter + Evade + 10
                                         Exp Bonus + Preemptive
    
         Desperation 2                   Desperation + Raise Force
                                         Lower Defense + Attack + 3
    
         Desperation 3                   Provoke + Desperation 2
                                         Mighty Roar + Desperation 2
    
         Piercing Power 2                Piercing Power + Attack + 10
                                         Exp Bonus + Piercing Power
    
         Piercing Power                  Attack + 20 + Piercing Power 2
                                         Exp Bonus 2 + Piercing Power 2
    
         Mindbreaker                     Helm Splitter + Magic Rust
                                         Jezebel's Slave + Magic Rust
    
         Sneak By                        Mobility + 1 + Evade + 10
    
         Healing Perfume                 Jezebel's Slave + Healing Wind 2
                                         Jezebel's Slave + HP Recovery 2
    
    
    
    
         GREEN SKILLSTONES
         ====================================================================
    
         Fireball                        Sol Spirit 1 + Sol Spirit 1
    
         Fireball 2                      Sniper 2 + Fireball
                                         Fireball + Sol Spirit 2
    
         Flame                           Sol Spirit 2 + Sol Spirit 2
    
         Flame 2                         Bomb + Flame
                                         Sol Spirit 3 + Flame
                                         Sol Spirit 3 + Mighty Roar
    
         Ice Bullet                      Luna Spirit 1 + Luna Spirit 1
    
         Ice Bullet 2                    Crescent Arc + Ice Bullet
                                         Luna Spirit 2 + Magic Shield
                                         Luna Spirit 2 + Magic Def+ 5
    
         Blizzard                        Luna Spirit 2 + Luna Spirit 2
    
         Blizzard 2                      Spirit Sword + Compass
                                         Spirit Sword + Crescent Arc
                                         Blizzard + Luna Spirit 3
    
         Thunderbolt                     Stella Spirit 1 + Stella Spirit 1
    
         Thunderbolt 2                   Take Flight + Thunderbolt
                                         Stella Spirit 2 + Thunderbolt
    
         Cyclone                         Stella Spirit 2 + Stella Spirit 2
    
         Cyclone 2                       Sweep + Compass
                                         Sweep + Stella Spirit 3
                                         Compass + Stella Spirit 3
    
         Heal 2                          Heal + HP +20
                                         Heal + Magic Attack +3
    
         Healing Wind                    Cyclone 2 + Heal
                                         Heal 2 + Cyclone
    
         Healing Wind 2                  Healing Wind + HP Recovery
                                         Breath + Heal 2
                                         Mighty Roar + HP 50
    
    
    
    
    
         BLUE SKILLSTONES
         ====================================================================
    
         HP Recovery 2                   HP Recovery + HP Recovery
    
         HP Recovery 3                   HP Recovery 2 + HP Recovery
                                         HP Recovery 2 + HP + 100
    
         Exp Bonus 2                     Exp Bonus + Exp Bonus
    
         Exp Bonus 3                     Exp Bonus 2 + Exp Bonus 2
    
         Exp Bonus 4                     Exp Bonus 3 + Exp Bonus 3
    
         Preemptive                      Accuracy + 10 + Evade + 10
                                         Counter + Raise Mobility
    
         Three Rounds                    Two Rounds + Two Rounds
    
         Beast Slayer                    Triple Slash + Sol Spirit 2
    
         Man-Eater                       Two Hits + Luna Spirit 2
    
         Goliath Slayer                  Helm Splitter + Stella Spirit 2
    
         Undead Slayer                   Healing Wind 2 + Sol Spirit 2
    
         Devil Slayer                    Sniper 3 + Luna Spirit 2
    
         Dragon Slayer                   Ravage + Luna Spirit 2
    
         HP +30                          HP + 20 + Luna Spirit 1
    
         HP +50                          HP + 30 + Luna Spirit 1
                                         HP + 30 + HP + 30
    
         HP +100                         HP + 50 + Luna Spirit 2
                                         HP + 50 + HP + 50
    
         HP +150                         HP + 100 + HP + 100
                                         HP + 100 + Luna Spirit 3
    
         MP + 20                         MP + 10 + Luna Spirit 1
    
         MP + 30                         MP + 20 + Luna Spirit 1
                                         MP + 20 + MP + 20
    
         MP + 50                         MP + 30 + Luna Spirit 2
                                         MP + 30 + MP + 30
    
         MP + 100                        MP + 50 + MP + 50
                                         MP + 50 + Luna Spirit 3
    
         Attack +3                       Raise Force + Sol Spirit 1
    
         Attack +5                       Attack + 3 + Sol Spirit 1
    
         Attack + 10                     Attack + 5 + Attack + 5
                                         Attack + 5 + Sol Spirit 2
    
         Attack +20                      Attack + 10 + Attack + 10
                                         Attack + 10 + Sol Spirit 3
    
         Magic Attack +5                 Magic Attack + 3 + Sol Spirit 1
    
         Magic Attack +10                Magic Attack + 5 + Magic Atk+ 5
                                         Magic Attack + 5 + Sol Spirit 2
    
         Magic Attack + 20               Magic Atk +10 + Magic Atk +10
                                         Magic Attack + 10 + Sol Spirit 3
    
         Accuracy +10                    Accuracy + 5 + Accuracy + 5
    
         Evade +10                       Evade + 5 + Evade + 5
    
         Mobility +2                     Mobility + 1 + Mobility + 1
                                         Mobility + 1 + Raise Mobility
    
         Defense +3                      Raise Defense + Stella Spirit 1
    
         Defense +5                      Defense + 3 + Stella Spirit 2
    
         Magic Defense +3                Magic Shield + Stella Spirit 1
    
         Magic Defense +5                Magic Def +3 + Stella Spirit 2
    
    
    
    
    
    
    
         +-==================================================================-+
         |                           C R E D I T S                            |
         +-==================================================================-+
    
    
         CREDITS
         First of all, I want to extend my thanks to YOU for downloading this
         guide and using it.
    
         Thanks also to the following:
    
         All the game sites that are hosting my works namely:
         - IGN.com
         - Cheathappens.com
         - Chaptercheats
         - Gamefaqs.com
         - My Cheats.com
         - Honestgamers.com
         - Neoseeker.com
         - Supercheats.com
         - Cheatcodes.com
         - Gamerhelp.com
    
         To fellow faq writer Darklao of Gamefaqs for letting me use the item
         coordinates found in this faq.
    
    
         To fellow faq writer TrueBlade85 of Gamefaqs for allowing me to fill in
         missing entries in the skill binding section.
    
         To my family and God of course
    
         To Level 5 and Sony for bringing this awesome game for the PSP.
    
    
         Author’s Notes II
         ===========================
         If you have questions, suggestions or comments – send me an email to
         vhayste@gmail.com with “Jeanne D Arc” as part of your subject. Emails
         without proper subject may be ignored or deleted as part of my filter.
    
         Although I am trying my best to reply to reader emails within 24 hours,
         my demanding job and limited time may delay my response time. Please
         expect a reply within the day to one week at most.
    
         For more original images I have produced from the game, you can visit:
         http://vhayste-gamescreenshots.blogspot.com/
    
         To know more about me and my works, you can visit my personal page:
         http://vhayste@blogspot.com
    
         And to check out my blogs, you can visit:
         http://vhayste.1up.com
         http://vhayste01.blogspot.com/
    
                                       END OF DOCUMENT
    
    
    
    
    
    
    
    
    
    
    
    

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