===============================================================================
             Disgaea: Hour of Darkness (US) - Training FAQ - v1.2
===============================================================================

written by JungleJim - junglejimkj@yahoo.com

Disgaea: Hour of Darkness
(c) Nippon Ichi Software Inc.
(c) Atlus U.S.A. Inc.

Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)

In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs.  So
please don't email me asking for permission to publish elsewhere.  All such
emails will be ignored.

Contact me via email if you find errors.  If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com.  I've written enough guides so that I receive more email than
I can answer.

=================
TABLE OF CONTENTS
=================

 1.0 - REVISION HISTORY
 2.0 - INTRODUCTION
 3.0 - BATTLES
    3.1 - Vyers Castle
    3.2 - Frozen River
    3.3 - Dinero Palace
    3.4 - Blazing Core
    3.5 - Jotunheim
    3.6 - Blair Forest
    3.7 - Salamander's Breath
    3.8 - Lunar Snowfield
    3.9 - Stellar Graveyard
    3.10 - Sea of Gehenna
    3.11 - Forest of the Dead
    3.12 - Stellar Graveyard II
    3.13 - Gargantua Deck
    3.14 - Gargantua Interior
    3.15 - Celestia
    3.16 - Seraphic Sanctuary
    3.17 - Prinny Land
    3.18 - Cave of Ordeal
    3.19 - Human World
    3.20 - Alternate Netherworld
    3.21 - Beauty Castle
    3.22 - Baal Castle
 4.0 - CHARACTERS
    4.1 - Stats
    4.2 - Levels and EXP
    4.3 - Character Creation
    4.4 - Leveling-Up
    4.5 - EXP Gain
    4.6 - Extra Gain
    4.7 - Stat Stealing
    4.8 - Transmigration Basics
    4.9 - Yellow Bars
    4.10 - Bonus Points
    4.11 - Transmigration Strategies
    4.12 - Weapon Mastery
 5.0 - ITEMS
    5.1 - Item Leveling
 6.0 - FAQ
 7.0 - THANKS


======================
1.0 - REVISION HISTORY
======================

Version 1.2  05-30-04  Renamed from Character FAQ to Training FAQ
                       Battles section added
                       Item section started
                       Weapon Mastery subsection added
                       Changed magic number for yellow bar maxing from 64 to 67
                       Fixed typos, reworded some sections

Version 1.1  10-30-03  Finished yellow bar tables
                       Added bonus point table
                       Added HP increase formulas
                       Added transmigration strategy

Version 1.0  10-02-03  Initial version


==================
2.0 - INTRODUCTION
==================

The goal of this guide is to tell you how to make more powerful characters.

For any formulas appearing in this guide, I'll use the following symbols to
mean the floor function:

[]

The floor function simply means that you round all decimals down, never up.  So
[4.1] = 4, and [4.9] = 4.

The following symbols mean the ceiling function:

{}

The ceiling function means that you round all decimals up, never down.  So
{4.1} = 5, and {4.9} = 5.


=============
3.0 - BATTLES
=============

This section details the EXP and HL yielded from all areas (except Item World)
with no Stronger Enemies bills passed.  The battles are summarized in the list
below.  Battles marked "unique" are battles that can only be fought once.  Some
of the areas where unique battles occur can be re-entered, and a different
battle will take place.  Details for the enemies and geo panels in each battle
can be found in the subsections that follow.


Abbr.  Area                     EXP        HL  Unique
------------------------------------------------------
PM     Practice Map              57        95
 1-1   Magnificent Gate         132       134
 1-2   Blessed Court            122       188
 1-3   Corridor of Love         226       367  *
 1-3   Corridor of Love         226       367
 1-4   Hall of Caresses         562       877  *
 1-4   Hall of Caresses         305       477
 2-1   Forsaken Land            216       336
 2-2   Icy Breath               261       378
 2-3   Eternal Winter           445       676
 2-4   White Death              539       756  *
 2-4   White Death              489       670
 3-1   Gaudy Entrance           434       619
 3-2   Golden Courtyard         683       970
 3-3   Flashy Passage           988      1355
 3-4   Lavish Hall             1086      1576  *
 3-4   Lavish Hall             1146      1342
 4-1   Road of Flames          1572      1781
 4-2   Parched Ground          1261      2684
 4-3   Blazing Field           1806      3597  *
 4-3   Blazing Field           1806      3597
 4-4   Molten Labyrinth        5393      5115  *
 4-4   Molten Labyrinth        2947      2949
 5-1   Absolute Zero           1872      2079
 5-2   Endless White           2692      2718
 5-3   Terrible Cold           2533      2581
 5-4   Ice Queen               3513      4030  *
 5-4   Ice Queen               3513      3406
 6-1   Calamity Woods          5853      6741
 6-2   Ritual Site             4738      3159  *
 6-2   Ritual Site             3572      2520
 6-3   Witches' Den            2553      2360  *
 6-3   Witches' Den            3582      3384
 6-4   Writhing Shadow      1076460    300300  *
 6-4   Writhing Shadow         6258      2889
 6-5   Nightdwellers          11082      8811  *
 6-5   Nightdwellers           6048      5016
 6-6   Heart of Evil          13021      9994  *
 6-6   Heart of Evil           6660      5494
 7-1   Scorching Wind         19664     10939
 7-2   Column of Fire          8366      5946
 7-3   Raging Earth            4056      3036
 7-4   Crimson Plains         11016      7547  *
 7-4   Crimson Plains         11016      7547
 7-5   Ember of Dreams        13645      9111  *
 7-5   Ember of Dreams        13645      9111
 8-1   Theatre of Death       21878      7890
 8-2   Frigid Garden           8968      5661
 8-3   Freezing Souls         27036     16368
 8-4   Under the Moon         20990     15273
 9-1   Valgipus IV            24293     10086
 9-2   Thurvean Sector        42719     18168
 9-3   Sphere VIII            41402     21757
 9-4   Cross-Point            36553     19041
 9-5   Primordial Soup        11970      5740  *
 9-5   Primordial Soup        20493      1230
10-1   Fervent Melody         16615      9320
10-2   Wasteland of Woe       30841     17014
10-3   River of Lava          28170      7131
10-4   Searing Tyranny        79416     20244
10-5   Inferno                68001     31865  *
10-5   Inferno                43092     21163
11-1   Ghostly Whisper        74916     29928
11-2   Rising Fear            47767     36067
11-3   Crawling Terror        73896     34776
11-4   Hero's Tomb            97993     57726  *
11-4   Hero's Tomb            77337     10545
12-1   Embryon                42258     17939
12-2   Core Point No. 4       55418     23782
12-3   Star Cluster           59326     25068
12-4   Sidereal Rift         108366     43019  *
12-4   Sidereal Rift          49250     20744
13-1   Point Alpha-III       455586    138132
13-2   Main Corridor 1        51084     19842
13-3   Main Corridor 2        62139     24467
13-4   Main Corridor 3       192043     62028  *
13-4   Main Corridor 3       127479     40349
13-5   Bridge                103914     37912  *
14-1   Field of Virtue       431924     65388  *
14-1   Field of Virtue       271914     41736
14-2   Paradise              141924     46969
14-3   Angelic Choir         233597     66107
14-4   Coliseum              297915     70412
14-5   Divine Prison         268068     74773
14-6   Inner Sanctum         155025     45945
14-7   Hall of Justice       605964    156740  *
14-7   Hall of Justice       412703    105695
14-8   Sacred Altar          441529    115220  *
PL 1   Prinny Land 1          48839     24663
PL 2   Prinny Land 2          56282     23868
PL 3   Prinny Land 3         320168    113065
CoO 1  Cave of Ordeal 1       96476     35100
CoO 2  Cave of Ordeal 2      425185     93358
CoO 3  Cave of Ordeal 3     2909838    151356
CoO 4  Cave of Ordeal 4     1390290    847041
CoO 5  Cave of Ordeal 5     2680136   5683539  *
CoO 5  Cave of Ordeal 5     1994201   3422276
CC     Central City          484919    183848
NE     Neo Eden              513336    143995
EDF    EDF Headquarters     1669846   1018353 *
AW     Alternate World      1184158    281167
HoS    Hall of Sin           711840    471378
HoP    Hall of Penance      1919258   3184689
MS     Malefic Seal         2016375   5379124
WM     Warrior Maiden       3819283  39895195 *
WM     Warrior Maiden       6106254  34187694
FS     Foreboding Seal      3091755  13530341
BoE    Beauty of Evil       4592586  60614619 *
BoE    Beauty of Evil       8700342  68219640
PS     Patriarch's Seal     5488794  31590063
LoT    Lord of Terror       9149814 120150045 *
LoT    Lord of Terror      14475414 270225045


As an example of the format for the battle information, here's the Practice
Map:

--------
Tutorial
--------

=-=-=-=-=-=-=-=
 Practice Map
=-=-=-=-=-=-=-=

EXP      57
HL       95

Class               Lv  Qty    EXP    HL
-----------------------------------------
Hobbit               2    1     12    20
Ghost                1    5      9    12

DEF +50%             1    1
HL +50%              1    1

The EXP and HL values listed for each enemy are what you would receive without
the geo panel effects.  The values listed at the top reflect the total EXP and
HL earned from the battle, including geo panel effects.  The HL values for each
enemy are only partially complete.  I haven't listed EXP or HL values for geo
panels because it's such a small amount compared to what you get for killing
enemies.

Some of the enemies are classified as bosses.  My working definition of boss
for this guide is an enemy that yields 1.5x the normal amount EXP and HL, and
that doesn't follow the normal enemy combination rules.  For example, throwing
a level 1000 Surt onto a level 5 Mid-Boss would create a level 1005 Mid-Boss.
You can't always assume that a story boss is a boss in my sense of the word.
For example, when you fight Flonne, she is not a boss, but her pet Dragon is.
My boss annotations are only partially complete, like the HL values.


------------------
3.1 - Vyers Castle
------------------

=-=-=-=-=-=-=-=-=-=-=-=
 1-1 Magnificent Gate
=-=-=-=-=-=-=-=-=-=-=-=

EXP     132
HL      134

Class               Lv  Qty    EXP    HL
-----------------------------------------
Red Skull            2    1     12    22
Hobbit               2    2     12    20
Ghost                1    6      9    12

EXP +50%             1    1
Enemy Boost x3       1    1


=-=-=-=-=-=-=-=-=-=
 1-2 Blessed Court
=-=-=-=-=-=-=-=-=-=

EXP     122
HL      188

Class               Lv  Qty    EXP    HL
-----------------------------------------
M Warrior            3    1     19    30
Ghost                1    4      9    12
M Brawler            3    1     19    30
Hobbit               2    4     12    20

Attacks +1           1    1
DEF +50%             1    1


=-=-=-=-=-=-=-=-=-=-=-=-=
 1-3 Corridor of Love *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP     226
HL      367

Class               Lv  Qty    EXP    HL
-----------------------------------------
Ghost                2    1     18    30  BOSS
Boggart              3    5     20    33
Archer               4    2     27    42
Red Mage             4    1     27    46
M Warrior            4    1     27    42

Recovery 20%         2    2


=-=-=-=-=-=-=-=-=-=-=-=
 1-3 Corridor of Love
=-=-=-=-=-=-=-=-=-=-=-=

EXP     226
HL      367

Class               Lv  Qty    EXP    HL
-----------------------------------------
Ghost                2    1     18    30  BOSS
Boggart              3    5     20    33
Archer               4    2     27    42
Red Mage             4    1     27    46
M Warrior            4    1     27    42

Damage 20%           2    2


=-=-=-=-=-=-=-=-=-=-=-=-=
 1-4 Hall of Caresses *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP     562
HL      877

Class               Lv  Qty    EXP    HL
-----------------------------------------
Mid-Boss             6    1    354   540  BOSS
Green Mage           4    1     27    46
M Warrior            4    1     27    42
F Warrior            4    1     27    42
Boggart              3    5     20    33
Archer               4    1     27    42

Enemy Boost x3       2    2
Attacks +1           2    1


=-=-=-=-=-=-=-=-=-=-=-=
 1-4 Hall of Caresses
=-=-=-=-=-=-=-=-=-=-=-=

EXP     305
HL      477

Class               Lv  Qty    EXP    HL
-----------------------------------------
Adept Ninja          6    1     97   140  BOSS
Green Mage           4    1     27    46
M Warrior            4    1     27    42
F Warrior            4    1     27    42
Boggart              3    5     20    33
Archer               4    1     27    42

Enemy Boost x3       2    2
Attacks +1           2    1


------------------
3.2 - Frozen River
------------------

=-=-=-=-=-=-=-=-=-=
 2-1 Forsaken Land
=-=-=-=-=-=-=-=-=-=

EXP     216
HL      336

Class               Lv  Qty    EXP    HL
-----------------------------------------
Archer               4    2     27    42
M Cleric             4    1     27    42
Zombie               4    5     27    42


=-=-=-=-=-=-=-=-=
 2-2 Icy Breath
=-=-=-=-=-=-=-=-=

EXP     261
HL      378

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie               4    9     27    42


=-=-=-=-=-=-=-=-=-=-=
 2-3 Eternal Winter
=-=-=-=-=-=-=-=-=-=-=

EXP     445
HL      676

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie               4    6     27    42
Imp                  6    4     52    79
Gremlin              7    1     75   108


=-=-=-=-=-=-=-=-=-=
 2-4 White Death *
=-=-=-=-=-=-=-=-=-=

EXP     539
HL      756

Class               Lv  Qty    EXP    HL
-----------------------------------------
Flonne               5    1     38    56
Gremlin              7    2     75   108
Imp                  6    3     52    79
Dragon               8    1    195   247  BOSS

* Flonne joins you after you win this battle.


=-=-=-=-=-=-=-=-=
 2-4 White Death
=-=-=-=-=-=-=-=-=

EXP     489
HL      670

Class               Lv  Qty    EXP    HL
-----------------------------------------
Golem                9    1    183   217  BOSS
Gremlin              7    2     75   108
Imp                  6    3     52    79


-------------------
3.3 - Dinero Palace
-------------------

=-=-=-=-=-=-=-=-=-=-=
 3-1 Gaudy Entrance
=-=-=-=-=-=-=-=-=-=-=

EXP     434
HL      619

Class               Lv  Qty    EXP    HL
-----------------------------------------
M Brawler            5    7     38    56
M Pugilist           7    1    112   148  BOSS
F Pugilist           6    1     56    79


=-=-=-=-=-=-=-=-=-=-=-=
 3-2 Golden Courtyard
=-=-=-=-=-=-=-=-=-=-=-=

EXP     683
HL      970

Class               Lv  Qty    EXP    HL
-----------------------------------------
M Pugilist           6    8     56    79
Manticore            8    1    113   121
M Priest             9    1    122   217  BOSS

No Entry             6    1
No Lifting           1    1


=-=-=-=-=-=-=-=-=-=-=
 3-3 Flashy Passage
=-=-=-=-=-=-=-=-=-=-=

EXP     988
HL     1355

Class               Lv  Qty    EXP    HL
-----------------------------------------
F Brawler            6    1     52    72
F Brawler            4   15     27    42
M Pugilist           7    4     75    99
F Pugilist          10    1    231   257  BOSS


=-=-=-=-=-=-=-=-=-=
 3-4 Lavish Hall *
=-=-=-=-=-=-=-=-=-=

EXP    1086
HL     1576

Class               Lv  Qty    EXP    HL
-----------------------------------------
Hoggmeiser          12    1    312   630  BOSS
M Pugilist          10    1    231   257  BOSS
F Pugilist          10    1    231   257  BOSS
Wall of Meat         6    6     52    72

* Hoggmeiser joins you after you win this battle.


=-=-=-=-=-=-=-=-=
 3-4 Lavish Hall
=-=-=-=-=-=-=-=-=

EXP    1146
HL     1342

Class               Lv  Qty    EXP    HL
-----------------------------------------
Blue Mage           13    1    372   396  BOSS
M Pugilist          10    1    231   257  BOSS
F Pugilist          10    1    231   257  BOSS
M Brawler            6    6     52    72


------------------
3.4 - Blazing Core
------------------

=-=-=-=-=-=-=-=-=-=-=
 4-1 Road of Flames
=-=-=-=-=-=-=-=-=-=-=

EXP    1572
HL     1781

Class               Lv  Qty    EXP    HL
-----------------------------------------
Pumpkin              9    4     69   224
Decoy               11    2    121
Killer Armor        12    1    268   231

EXP +50%            10    2


=-=-=-=-=-=-=-=-=-=-=
 4-2 Parched Ground
=-=-=-=-=-=-=-=-=-=-=

EXP    1261
HL     2684

Class               Lv  Qty    EXP    HL
-----------------------------------------
Decoy               11    2    121   327
Pumpkin              9    7     69   224
Killer Armor        12    2    268   231


=-=-=-=-=-=-=-=-=-=-=
 4-3 Blazing Field *
=-=-=-=-=-=-=-=-=-=-=

EXP    1806
HL     3597

Class               Lv  Qty    EXP    HL
-----------------------------------------
Decoy               11    5    121   327
Killer Armor        12    2    268   231
Nightmare           14    1    320   380
Pumpkin              9    5     69   224

Damage 20%          10    1
Enemy Boost +50%    10    1


=-=-=-=-=-=-=-=-=-=
 4-3 Blazing Field
=-=-=-=-=-=-=-=-=-=

EXP    1806
HL     3597

Class               Lv  Qty    EXP    HL
-----------------------------------------
Decoy               11    5    121   327
Killer Armor        12    2    268   231
Nightmare           14    1    320   380
Pumpkin              9    5     69   224

Enemy Boost +50%    10    1


=-=-=-=-=-=-=-=-=-=-=-=-=
 4-4 Molten Labyrinth *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP    5393
HL     5115

Class               Lv  Qty    EXP    HL
-----------------------------------------
Killer Armor        12    4    268   231
Mid-Boss            17    1   3406  2850  BOSS
Nightmare           14    2    320   380
Mandrake            15    1    275   581


=-=-=-=-=-=-=-=-=-=-=-=
 4-4 Molten Labyrinth
=-=-=-=-=-=-=-=-=-=-=-=

EXP    2947
HL     2949

Class               Lv  Qty    EXP    HL
-----------------------------------------
Killer Armor        12    4    268   231
Nightmare           14    2    320   380
Mandrake            15    1    275   581
Dark Knight         17    1    960   684  BOSS


---------------
3.5 - Jotunheim
---------------

=-=-=-=-=-=-=-=-=-=
 5-1 Absolute Zero
=-=-=-=-=-=-=-=-=-=

EXP    1872
HL     2079

Class               Lv  Qty    EXP    HL
-----------------------------------------
Imp                 12    9    208   231

ATK -50%            12    1
DEF +50%            12    1
Ally Damage 20%     12    1


=-=-=-=-=-=-=-=-=-=
 5-2 Endless White
=-=-=-=-=-=-=-=-=-=

EXP    2692
HL     2718

Class               Lv  Qty    EXP    HL
-----------------------------------------
Puck                12    7    228   231
Scout               15    2    343   367
Ninja               15    1    410   367


=-=-=-=-=-=-=-=-=-=
 5-3 Terrible Cold
=-=-=-=-=-=-=-=-=-=

EXP    2533
HL     2581

Class               Lv  Qty    EXP    HL
-----------------------------------------
Empusa              14    5    263
Nekomata            14    3    406

Invincibility       14    1


=-=-=-=-=-=-=-=-=
 5-4 Ice Queen *
=-=-=-=-=-=-=-=-=

EXP    3513
HL     4030

Class               Lv  Qty    EXP    HL
-----------------------------------------
Maderas             19    1   1338        BOSS
Empusa              14    4    263
Golem               16    1    437   376
Lilim               15    2    343

* Maderas joins you after you win this battle.


=-=-=-=-=-=-=-=
 5-4 Ice Queen
=-=-=-=-=-=-=-=

EXP    3513
HL     3406

Class               Lv  Qty    EXP    HL
-----------------------------------------
Cait Sith           19    1   1338        BOSS
Empusa              14    4    263
Golem               16    1    437   376
Lilim               15    2    343


------------------
3.6 - Blair Forest
------------------

=-=-=-=-=-=-=-=-=-=-=
 6-1 Calamity Woods
=-=-=-=-=-=-=-=-=-=-=

EXP    5853
HL     6741

Class               Lv  Qty    EXP    HL
-----------------------------------------
Ghost               12    2    208
Hobbit              12    2    208
Puck                12    1    228   231
Boggart             12    2    228   231
Golem               12    2    228   231
Man-Eater           12    2    208
Imp                 12    2    208   231
Gremlin             12    2    228
Killer Armor        12    2    268   231
Dark Knight         12    1    288
Pumpkin             12    2    127
Decoy               12    1    147
Gargoyle            12    2    248
Nightmare           12    2    228
Zombie              12    2    208


=-=-=-=-=-=-=-=-=-=
 6-2 Ritual Site *
=-=-=-=-=-=-=-=-=-=

EXP    4738
HL     3159

Class               Lv  Qty    EXP    HL
-----------------------------------------
Demonslayer         24    1   4738  3159


=-=-=-=-=-=-=-=-=
 6-2 Ritual Site
=-=-=-=-=-=-=-=-=

EXP    3572
HL     2520

Class               Lv  Qty    EXP    HL
-----------------------------------------
Rune Knight         22    2   1786  1260  BOSS


=-=-=-=-=-=-=-=-=-=-=
 6-3 Witches' Den *
=-=-=-=-=-=-=-=-=-=-=

EXP    2553
HL     2360

Class               Lv  Qty    EXP    HL
-----------------------------------------
Pvt. Prinny         16    2    398
Pvt. Prinny         15    3    343
Pvt. Prinny         12    2    208
Pvt. Prinny         11    1    171
Pvt. Prinny         10    1    141


=-=-=-=-=-=-=-=-=-=
 6-3 Witches' Den
=-=-=-=-=-=-=-=-=-=

EXP    3582
HL     3384

Class               Lv  Qty    EXP    HL
-----------------------------------------
Imp                 16    9    398   376


=-=-=-=-=-=-=-=-=-=-=-=
 6-4 Writhing Shadow *
=-=-=-=-=-=-=-=-=-=-=-=

EXP 1076460
HL   300300

Class               Lv  Qty    EXP    HL
-----------------------------------------
Alt. Overlord*      75   10 107646 30030

*Efreet


=-=-=-=-=-=-=-=-=-=-=
 6-4 Writhing Shadow
=-=-=-=-=-=-=-=-=-=-=

EXP    6258
HL     2889

Class               Lv  Qty    EXP    HL
-----------------------------------------
Fafnir              40    1   6258  2889


=-=-=-=-=-=-=-=-=-=-=
 6-5 Nightdwellers *
=-=-=-=-=-=-=-=-=-=-=

EXP   11082
HL     8811

Class               Lv  Qty    EXP    HL
-----------------------------------------
Prism Ranger        20    1   5034  3795
Specter             17    4    549   456
Puck                17    4    504
Man-Eater           17    4    459

Warp                18    1


=-=-=-=-=-=-=-=-=-=
 6-5 Nightdwellers
=-=-=-=-=-=-=-=-=-=

EXP    6048
HL     5016

Class               Lv  Qty    EXP    HL
-----------------------------------------
Specter             17    4    549   456
Puck                17    4    504
Man-Eater           17    4    459

Warp                18    1    397


=-=-=-=-=-=-=-=-=-=-=
 6-6 Heart of Evil *
=-=-=-=-=-=-=-=-=-=-=

EXP   13021
HL     9994

Class               Lv  Qty    EXP    HL
-----------------------------------------
Mid-Boss            22    1   6361  4500
Gargoyle            20    2    810
Puck                17   10    504


=-=-=-=-=-=-=-=-=-=
 6-6 Heart of Evil
=-=-=-=-=-=-=-=-=-=

EXP    6660
HL     5494

Class               Lv  Qty    EXP    HL
-----------------------------------------
Gargoyle            20    2    810
Puck                17   10    504


-------------------------
3.7 - Salamander's Breath
-------------------------

=-=-=-=-=-=-=-=-=-=-=
 7-1 Scorching Wind
=-=-=-=-=-=-=-=-=-=-=

EXP  19664
HL   10939

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie              20   13    676   506
Ghoul               23    1   1044   715

EXP +50%            20    2
HL +50%             20    1


=-=-=-=-=-=-=-=-=-=-=
 7-2 Column of Fire
=-=-=-=-=-=-=-=-=-=-=

EXP    8366
HL     5946

Class               Lv  Qty    EXP    HL
-----------------------------------------
Corpse              26    1   1546   974
Ghoul               23    2   1044   715
Zombie              20    7    676   506

Enemy Boost x3      24    1


=-=-=-=-=-=-=-=-=-=
 7-3 Raging Earth
=-=-=-=-=-=-=-=-=-=

EXP   4056
HL    3036

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie              20    6    676   506

Damage 20%          25    1
No Entry            25    1
No Lifting          25    1
Silence             25    1


=-=-=-=-=-=-=-=-=-=-=-=
 7-4 Crimson Plains *
=-=-=-=-=-=-=-=-=-=-=-=

EXP   11016
HL     7547

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie              20    4    676   506
Ghoul               23    5   1044   715
Corpse              26    2   1546   974

ATK +50%            20    1
DEF +50%            20    1
DEF -50%            20    1
ATK -50%            20    1


=-=-=-=-=-=-=-=-=-=-=-=
 7-4 Crimson Plains *
=-=-=-=-=-=-=-=-=-=-=-=

EXP   11016
HL     7547

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie              20    4    676   506
Ghoul               23    5   1044   715
Corpse              26    2   1546   974


=-=-=-=-=-=-=-=-=-=-=-=
 7-5 Ember of Dreams *
=-=-=-=-=-=-=-=-=-=-=-=

EXP   13645
HL     9111

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie*             27    1   2127  1305
Ghoul               23    4   1044   715
Corpse              26    3   1546   974
Zombie              20    4    676   506

DEF +50%            26    2

* This Zombie has unique items you can't get anywhere else.  This is your only
  chance to steal them.


=-=-=-=-=-=-=-=-=-=-=
 7-5 Ember of Dreams
=-=-=-=-=-=-=-=-=-=-=

EXP   13645
HL     9111

Class               Lv  Qty    EXP    HL
-----------------------------------------
Zombie*             27    1   2127  1305
Ghoul               23    4   1044   715
Corpse              26    3   1546   974
Zombie              20    4    676   506

DEF +50%            26    2

* The Zombie will no longer have the unique items.


---------------------
3.8 - Lunar Snowfield
---------------------

=-=-=-=-=-=-=-=-=-=-=-=
 8-1 Theatre of Death
=-=-=-=-=-=-=-=-=-=-=-=

EXP   21878
HL     7890

Class               Lv  Qty    EXP    HL
-----------------------------------------
Man-Eater           24   10   1057
Cyclops             27    2   5654

DEF -50%            25    1
Enemy Boost 3       25    1


=-=-=-=-=-=-=-=-=-=
 8-2 Frigid Garden
=-=-=-=-=-=-=-=-=-=

EXP    8968
HL     5661

Class               Lv  Qty    EXP    HL
-----------------------------------------
Man-Eater            1    1      9    12
Man-Eater            2    1     12    20
Man-Eater            4    1     27    42
Man-Eater            8    1     89
Man-Eater           16    1    398
Man-Eater           32    1   2187
Oakrot               1    1      9
Oakrot               2    1     12    22
Oakrot               4    1     29    46
Oakrot               8    1     97   121
Oakrot              16    1    437   376
Oakrot              32    1   2405
Treant               1    1      9
Treant               2    1     13
Treant               4    1     31
Treant               8    1    105
Treant              16    1    476
Treant              32    1   2623


=-=-=-=-=-=-=-=-=-=-=
 8-3 Freezing Souls
=-=-=-=-=-=-=-=-=-=-=

EXP   27036
HL    16368

Class               Lv  Qty    EXP    HL
-----------------------------------------
F Battler           28    4   1709
Blue Mage           28    2   1555
M Battler           28   10   1709

Attacks +1          25    1
ATK -50%            25    1
Enemy Boost x3      25    1


=-=-=-=-=-=-=-=-=-=-=
 8-4 Under the Moon
=-=-=-=-=-=-=-=-=-=-=

EXP   20990
HL    15273

Class               Lv  Qty    EXP    HL
-----------------------------------------
Chernobog           33    1   4968        BOSS
Shade               30    2   3334        BOSS
Nightmare           27    6   1559


-----------------------
3.9 - Stellar Graveyard
-----------------------

=-=-=-=-=-=-=-=-=
 9-1 Valgipus IV
=-=-=-=-=-=-=-=-=

EXP   24293
HL    10086

Class               Lv  Qty    EXP    HL
-----------------------------------------
Dullahan            33    1   3549  1638
Nekomata            30    8   2593  1056


=-=-=-=-=-=-=-=-=-=-=
 9-2 Thurvean Sector
=-=-=-=-=-=-=-=-=-=-=

EXP   42719
HL    18168

Class               Lv  Qty    EXP    HL
-----------------------------------------
Dullahan            33    4   3549  1638
Nekomata            30   11   2593  1056

No Entry            30    1


=-=-=-=-=-=-=-=-=
 9-3 Sphere VIII
=-=-=-=-=-=-=-=-=

EXP   41402
HL    21757

Class               Lv  Qty    EXP    HL
-----------------------------------------
M Black Belt        36    3   5784        BOSS
M Pugilist          32   10   2405

ATK +50%            32    1
DEF +50%            32    1


=-=-=-=-=-=-=-=-=
 9-4 Cross-Point
=-=-=-=-=-=-=-=-=

EXP   36553
HL    19041

Class               Lv  Qty    EXP    HL
-----------------------------------------
Wraith              34   11   3323  1731

Silence             34    1


=-=-=-=-=-=-=-=-=-=-=-=
 9-5 Primordial Soup *
=-=-=-=-=-=-=-=-=-=-=-=

EXP   11970
HL     5740

Class               Lv  Qty    EXP    HL
-----------------------------------------
Gordon              38    1   5130        BOSS
Thursday            38    1   6840

* Gordon, Thursday, and Jennifer join you after this battle.


=-=-=-=-=-=-=-=-=-=-=
 9-5 Primordial Soup
=-=-=-=-=-=-=-=-=-=-=

EXP   20493
HL     1230

Class               Lv  Qty    EXP    HL
-----------------------------------------
Cyclops             38    1  20493  1230


---------------------
3.10 - Sea of Gehenna
---------------------

=-=-=-=-=-=-=-=-=-=-=
 10-1 Fervent Melody
=-=-=-=-=-=-=-=-=-=-=

EXP   16615
HL     9320

Class               Lv  Qty    EXP    HL
-----------------------------------------
Guardian            34    5   3323  1864

Invincibility       34    1
No Lifting          34    1


=-=-=-=-=-=-=-=-=-=-=-=
 10-2 Wasteland of Woe
=-=-=-=-=-=-=-=-=-=-=-=

EXP   30841
HL    17014

Class               Lv  Qty    EXP    HL
-----------------------------------------
Fafnir              40    1   6258
Dragon              36    2   4449
Brownie             33    1   2840
Puck                28    2   1709
Puck                27    3   1559
Hobbit              23    5    950


=-=-=-=-=-=-=-=-=-=-=
 10-3 River of Lava
=-=-=-=-=-=-=-=-=-=-=

EXP   28170
HL     7131

Class               Lv  Qty    EXP    HL
-----------------------------------------
Sentinel            40    1  16810
Brownie             33    4   2840

Recovery 20%        40    2
DEF -50%            40    1
Enemy Boost x3      40    1
Attacks +1          40    1
No Lifting          40    1


=-=-=-=-=-=-=-=-=-=-=-=
 10-4 Searing Tyranny
=-=-=-=-=-=-=-=-=-=-=-=

EXP   79416
HL    20244

Class               Lv  Qty    EXP    HL
-----------------------------------------
Treant              35   12   3309  1687

EXP +50%            35    2


=-=-=-=-=-=-=-=-=
 10-5 Inferno *
=-=-=-=-=-=-=-=-=

EXP   68001
HL    31865

Class               Lv  Qty    EXP    HL
-----------------------------------------
Mid-Boss            44    1  37749
Fafnir              40    2   6258
Puck                31    8   2217


=-=-=-=-=-=-=-=
 10-5 Inferno
=-=-=-=-=-=-=-=

EXP   43092
HL    21163

Class               Lv  Qty    EXP    HL
-----------------------------------------
Nidhogg             44    1  12840
Fafnir              40    2   6258
Puck                31    8   2217


-------------------------
3.11 - Forest of the Dead
-------------------------

=-=-=-=-=-=-=-=-=-=-=-=
 11-1 Ghostly Whisper
=-=-=-=-=-=-=-=-=-=-=-=

EXP   74916
HL    29928

Class               Lv  Qty    EXP    HL
-----------------------------------------
Star Skull          37    6   3506
Mandrake            38    6   2737

EXP +50%            40    2


=-=-=-=-=-=-=-=-=-=
 11-2 Rising Fear
=-=-=-=-=-=-=-=-=-=

EXP   47767
HL    36067

Class               Lv  Qty    EXP    HL
-----------------------------------------
Rune Knight         44    1  10575
Red Skull           41    1   4177
Green Skull         41    1   4177
Blue Skull          41    1   4177
Scarecrow           40    7   3523


=-=-=-=-=-=-=-=-=-=-=-=
 11-3 Crawling Terror
=-=-=-=-=-=-=-=-=-=-=-=

EXP   73896
HL    34776

Class               Lv  Qty    EXP    HL
-----------------------------------------
Alp                 43   12   6158

DEF +50%            43    2
Recovery 20%        43    2
No Lifting          43    1


=-=-=-=-=-=-=-=-=-=-=
 11-4 Hero's Tomb *
=-=-=-=-=-=-=-=-=-=-=

EXP   97993
HL    57726

Class               Lv  Qty    EXP    HL
-----------------------------------------
Don Joaquin         35    1  20656  10545
Scarecrow           40    6   3523
Corpse              45    3   6417
Alp                 43    6   6158

Enemy Boost x3      30    2


=-=-=-=-=-=-=-=-=-=
 11-4 Hero's Tomb
=-=-=-=-=-=-=-=-=-=

EXP   77337
HL    47181

Class               Lv  Qty    EXP    HL
-----------------------------------------
Scarecrow           40    6   3523
Corpse              45    3   6417
Alp                 43    6   6158

Enemy Boost x3      30    2


---------------------------
3.12 - Stellar Graveyard II
---------------------------

=-=-=-=-=-=-=-=
 12-1 Embryon
=-=-=-=-=-=-=-=

EXP   42258
HL    17939

Class               Lv  Qty    EXP    HL
-----------------------------------------
Recruit             44    7   5038  2162
Officer             48    1   6992  2805

Ally Damage 20%     44    1


=-=-=-=-=-=-=-=-=-=-=-=
 12-2 Core Point No. 4
=-=-=-=-=-=-=-=-=-=-=-=

EXP   55418
HL    23782

Class               Lv  Qty    EXP    HL
-----------------------------------------
Recruit             44   11   5038  2162

Ally Damage 20%     44    5
Silence             44    1


=-=-=-=-=-=-=-=-=-=
 12-3 Star Cluster
=-=-=-=-=-=-=-=-=-=

EXP   59326
HL    25068

Class               Lv  Qty    EXP    HL
-----------------------------------------
Recruit             44    9   5038  2162
Officer             48    2   6992  2805


=-=-=-=-=-=-=-=-=-=-=-=
 12-4 Sidereal Rift *
=-=-=-=-=-=-=-=-=-=-=-=

EXP  108366
HL    43019

Class               Lv  Qty    EXP    HL
-----------------------------------------
Kurtis              52    1  59116 22275
Recruit             44    7   5038  2162
Officer             48    2   6992  2805


=-=-=-=-=-=-=-=-=-=-=
 12-4 Sidereal Rift
=-=-=-=-=-=-=-=-=-=-=

EXP   49250
HL    20744

Class               Lv  Qty    EXP    HL
-----------------------------------------
Recruit             44    7   5038  2162
Officer             48    2   6992  2805


---------------------
3.13 - Gargantua Deck
---------------------

Note: All battles on the Gargantua are unavailable after completing Bridge.


=-=-=-=-=-=-=-=-=-=-=-=
 13-1 Point Alpha-III
=-=-=-=-=-=-=-=-=-=-=-=

EXP  455586
HL   138132

Class               Lv  Qty    EXP    HL
-----------------------------------------
Turret              50    4  21276
Big Gun            100    2 185241


-------------------------
3.14 - Gargantua Interior
-------------------------

Note: All battles on the Gargantua are unavailable after completing Bridge.


=-=-=-=-=-=-=-=-=-=-=-=
 13-2 Main Corridor 1
=-=-=-=-=-=-=-=-=-=-=-=

EXP   51084
HL    19842

Class               Lv  Qty    EXP    HL
-----------------------------------------
Cyborg              50    6   8514  3307


=-=-=-=-=-=-=-=-=-=-=-=
 13-3 Main Corridor 2
=-=-=-=-=-=-=-=-=-=-=-=

EXP   62139
HL    24467

Class               Lv  Qty    EXP    HL
-----------------------------------------
Psi-Soldier         55    1  17901
Cyborg              51    1   8979
Cyborg              50    1   8514  3307
Recruit             45    5   5349


=-=-=-=-=-=-=-=-=-=-=-=-=
 13-4 Main Corridor 3 *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP  192043
HL    62028

Class               Lv  Qty    EXP    HL
-----------------------------------------
Kurtis              60    1  87256
Psi-Soldier         55    3  17901
Cyborg              50    6   8514  3307

Enemy Boost +50%    30    3


=-=-=-=-=-=-=-=-=-=-=-=
 13-4 Main Corridor 3
=-=-=-=-=-=-=-=-=-=-=-=

EXP  127479
HL    40349

Class               Lv  Qty    EXP    HL
-----------------------------------------
Psi-Soldier         60    1  22692
Psi-Soldier         55    3  17901
Cyborg              50    6   8514  3307


=-=-=-=-=-=-=-=
 13-5 Bridge *
=-=-=-=-=-=-=-=

EXP  103914
HL    37912

Class               Lv  Qty    EXP    HL
-----------------------------------------
Angel               50    8   8514
Angel Cadet         55    2  17901


---------------
3.15 - Celestia
---------------

=-=-=-=-=-=-=-=-=-=-=-=-=
 14-1 Field of Virtue *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP  431924
HL    65388

Class               Lv  Qty    EXP    HL
-----------------------------------------
Mid-Boss            70    1 133351
Strigoi             65    3  27537

EXP +50%            60    2


=-=-=-=-=-=-=-=-=-=-=-=-=
 14-1 Field of Virtue *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP  271914
HL    41736

Class               Lv  Qty    EXP    HL
-----------------------------------------
Neuntoter           70    1  53346
Strigoi             65    3  27537

EXP +50%            60    2


=-=-=-=-=-=-=-=
 14-2 Paradise
=-=-=-=-=-=-=-=

EXP  141924
HL    46969 

Class               Lv  Qty    EXP    HL
-----------------------------------------
Angel               55    6  11017
Angel Cadet         60    2  22692
Angel Soldier       65    1  30438

Warp                60    2


=-=-=-=-=-=-=-=-=-=-=
 14-3 Angelic Choir
=-=-=-=-=-=-=-=-=-=-=

EXP  233597
HL    66107

Class               Lv  Qty    EXP    HL
-----------------------------------------
Angel Cadet         60    3  22692
Angel Soldier       65    1  30438
Rune Knight         57    4  14162
Valkyrie            60    2  22692
Angel               55    3  11017

Recovery 20%        70    1
DEF +50%            70    1


=-=-=-=-=-=-=-=
 14-4 Coliseum
=-=-=-=-=-=-=-=

EXP  297915
HL    70412

Class               Lv  Qty    EXP    HL
-----------------------------------------
Valkyrie            60    6  22692
Angel Soldier       65    4  30438
Crusader            70    1  40011

No Entry            70    1


=-=-=-=-=-=-=-=-=-=-=
 14-5 Divine Prison
=-=-=-=-=-=-=-=-=-=-=

EXP  268068
HL    74773

Class               Lv  Qty    EXP    HL
-----------------------------------------
Balrog              75    1  48447
Sea Dragon          75    1  48447
Myrmecoleo          75    1  48447
Ahzi Dahaka         75    1  58134
Neuntoter           75    1  64593


-------------------------
3.16 - Seraphic Sanctuary
-------------------------

=-=-=-=-=-=-=-=-=-=-=
 14-6 Inner Sanctum
=-=-=-=-=-=-=-=-=-=-=

EXP  155025
HL    45945

Class               Lv  Qty    EXP    HL
-----------------------------------------
Avenger             75    3  51675 15315


=-=-=-=-=-=-=-=-=-=-=-=-=
 14-7 Hall of Justice *
=-=-=-=-=-=-=-=-=-=-=-=-=

EXP  605964
HL   156740

Class               Lv  Qty    EXP    HL
-----------------------------------------
Vulcanus            80    1 193261 51045
Angel               55    5  11017
Crusader            70    4  40011
Angel Soldier       65    5  30438
Angel Cadet         60    3  22692


=-=-=-=-=-=-=-=-=-=-=-=
 14-7 Hall of Justice
=-=-=-=-=-=-=-=-=-=-=-=

EXP  412703
HL   105695

Class               Lv  Qty    EXP    HL
-----------------------------------------
Angel               55    5  11017
Crusader            70    4  40011
Angel Soldier       65    5  30438
Angel Cadet         60    3  22692


=-=-=-=-=-=-=-=-=-=-=
 14-8 Sacred Altar *
=-=-=-=-=-=-=-=-=-=-=

EXP  441529
HL   115220

Class               Lv  Qty    EXP    HL
-----------------------------------------
Lamington           90    1 268779
Avenger             75    5  34550

* Completing this battle will give you an ending.


------------------
3.17 - Prinny Land
------------------

=-=-=-=-=-=-=-=
 Prinny Land 1
=-=-=-=-=-=-=-=

EXP  48839
HL   24663

Class               Lv  Qty    EXP    HL
-----------------------------------------
Pvt. Prinny         35   16   2759
Cpt. Prinny         40    1   4695


=-=-=-=-=-=-=-=
 Prinny Land 2
=-=-=-=-=-=-=-=

EXP  56282
HL   23868

Class               Lv  Qty    EXP    HL
-----------------------------------------
Gen. Prinny         50    4   9932
Pvt. Prinny         35    6   2759

Clone              200    1
Recovery 20%       200    1


=-=-=-=-=-=-=-=
 Prinny Land 3
=-=-=-=-=-=-=-=

EXP  320168
HL   113065

Class               Lv  Qty    EXP    HL
-----------------------------------------
Prinny God         100    1 138934
Prinny King         70    1  35564
Gen. Prinny         50   13   9932
Cpt. Prinny         40    6   2759


---------------------
3.18 - Cave of Ordeal
---------------------

=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 1
=-=-=-=-=-=-=-=-=-=

EXP   96476
HL    35100


Class               Lv  Qty    EXP    HL
-----------------------------------------
Zakkum              50    8   9223
Manticore           60    1  22692


=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 2
=-=-=-=-=-=-=-=-=-=

EXP  425185
HL    93358

Class               Lv  Qty    EXP    HL
-----------------------------------------
Succubus           100    1  61135
Cait Sith           85    4  45795
Nekomata            75    6  30145


=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 3
=-=-=-=-=-=-=-=-=-=

EXP 2909838
HL   151356

Class               Lv  Qty    EXP    HL
-----------------------------------------
Talos              160    1 240532
Nataku             150    8 212420

EXP +50%           150    1


=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 4
=-=-=-=-=-=-=-=-=-=

EXP  1390290
HL    847041

Class               Lv  Qty    EXP    HL
-----------------------------------------
Death Boar         300    1 109674
Dullahan           250    2 390492
Alp                210    6  83272


=-=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 5 *
=-=-=-=-=-=-=-=-=-=-=

EXP   2680136
HL    5683539

Class               Lv  Qty    EXP      HL
-------------------------------------------
Zombie King       1000    1 685935 2261263
Tiamat             700    1 608053
Nebiros            400    4 170608
Nightmare          350    6 117286

* Complete this battle and you'll receive a God's Hand (not necessarily a
  legendary one).


=-=-=-=-=-=-=-=-=-=
 Cave of Ordeal 5
=-=-=-=-=-=-=-=-=-=

EXP   1994201
HL    3422276

Class               Lv  Qty    EXP      HL
-------------------------------------------
Tiamat             700    1 608053
Nebiros            400    4 170608
Nightmare          350    6 117286


------------------
3.19 - Human World
------------------

=-=-=-=-=-=-=-=
 Central City
=-=-=-=-=-=-=-=

EXP   484919
HL    183848

Class               Lv  Qty    EXP    HL
-----------------------------------------
Space Pirate        90    1  48387
Bandit              75    2  12922
Prowler             80    1  18042
Space Police        70   12  24896
Space Marine        95    1  93894


=-=-=-=-=-=
 Neo Eden
=-=-=-=-=-=

EXP  513336
HL   143995

Class               Lv  Qty    EXP    HL
-----------------------------------------
Psi-Soldier        110    2  47458
Cyborg             100    3  44462
Officer             90    2  39425
Recruit             80    8  25773


=-=-=-=-=-=-=-=-=-=-=
 EDF Headquarters *
=-=-=-=-=-=-=-=-=-=-=

EXP  1669846
HL   1018353

Class               Lv  Qty    EXP    HL
-----------------------------------------
Astro Carter       220    1 503086
Astro-One          180    1 412674
Astro-Two          180    1 412674
Space Police       130    6  56902

* Astro Carter has a unique piece of equipment.  If you complete this map, the
  game ends and you get the Human World ending.


----------------------------
3.20 - Alternate Netherworld
----------------------------

=-=-=-=-=-=-=-=-=
 Alternate World
=-=-=-=-=-=-=-=-=

EXP  1184158
HL    281167

Class               Lv  Qty    EXP    HL
-----------------------------------------
Koropokkuru        130    5  140454
Specter            110   11   43808


=-=-=-=-=-=-=
 Hall of Sin
=-=-=-=-=-=-=

EXP  711840
HL   471378

Class               Lv  Qty    EXP    HL
-----------------------------------------
Djinn              170    6  72864
Death              200    3  91552


=-=-=-=-=-=-=-=-=
 Hall of Penance
=-=-=-=-=-=-=-=-=

EXP  1919258
HL   3184689

Class               Lv  Qty    EXP    HL
-----------------------------------------
Tao Tieh           400    1 207166
Demonic Suit       350    4 181258
Scarecrow          300   12  82255


=-=-=-=-=-=-=-=
 Malefic Seal
=-=-=-=-=-=-=-=

EXP  2016375
HL   5379124

Class               Lv  Qty    EXP    HL
-----------------------------------------
Tiamat             900    1 781917
Ahzi Dahaka        750    2 617229


=-=-=-=-=-=-=-=-=-=
 Warrior Maiden *
=-=-=-=-=-=-=-=-=-=

EXP   3819283
HL   39895195

Class               Lv  Qty     EXP    HL
------------------------------------------
Priere            2000    1 1829691
Carmilla          1500    1  823281
Tailring          1500    1 1166311

* Priere joins your party after you win this battle.


=-=-=-=-=-=-=-=-=
 Warrior Maiden
=-=-=-=-=-=-=-=-=

EXP   6106254
HL   34187694

Class               Lv  Qty    EXP    HL
-----------------------------------------
Divine Majin      1800    2 2058331
Carmilla          1500    1  823281
Tailring          1500    1 1166311


--------------------
3.21 - Beauty Castle
--------------------

=-=-=-=-=-=-=-=-=
 Foreboding Seal
=-=-=-=-=-=-=-=-=

EXP  3091755
HL  13530341

Class               Lv  Qty     EXP    HL
------------------------------------------
Flamberg          1500    1 1920979
Chimera           1200    2  585388


=-=-=-=-=-=-=-=-=-=
 Beauty of Evil *
=-=-=-=-=-=-=-=-=-=

EXP  4592586
HL  60614619

Class               Lv  Qty     EXP    HL
------------------------------------------
Marjoly           2500    1 2287248
Prophet           1800    2 1152669

* Marjoly joins you after you win this battle.


=-=-=-=-=-=-=-=-=
 Beauty of Evil
=-=-=-=-=-=-=-=-=

EXP   8700342
HL   68219640

Class               Lv  Qty    EXP    HL
-----------------------------------------
Divine Majin      2200    3 2515891
Prophet           1800    2 1152669


------------------
3.22 - Baal Castle
------------------

=-=-=-=-=-=-=-=-=-=
 Patriarch's Seal
=-=-=-=-=-=-=-=-=-=

EXP   5488794
HL   31590063

Class               Lv  Qty     EXP    HL
------------------------------------------
Surt              2000    1 2744532
Efreet            1500    3  914754


=-=-=-=-=-=-=-=-=-=
 Lord of Terror *
=-=-=-=-=-=-=-=-=-=

EXP    9149814
HL   120150045

Class               Lv  Qty      EXP         HL
------------------------------------------------
Baal              4000    1  9149814  120150045

* After completing this battle, Laharl's class changes to Tyrant and it becomes
  very easy to pass any proposal in the Dark Assembly.


=-=-=-=-=-=-=-=-=
 Lord of Terror
=-=-=-=-=-=-=-=-=

EXP   14475414
HL   270225045

Class               Lv  Qty       EXP         HL
-------------------------------------------------
Uber Prinny       6000    1  14475414  270225045


================
4.0 - CHARACTERS
================

-----------
4.1 - Stats
-----------

The status screen for each character shows a bunch of numbers.

HP:      How much damage you can take before dying.
SP:      Special attacks (magic or skills) need SP to execute.
Atk:     Affects damage dealt when using physical attacks and some skills.
Def:     Physical defense.
Int:     Affects damage dealt when using magic attacks and some skills.
Spd:     Affects physical and magic evade.
Hit:     Affects whether physical/magic attacks hit, and affects critical hits.
Res:     Magic defense.
Counter: Maximum number of counter attacks.
Mv:      How many spaces a character can move.
Jm:      Vertical distance a character can move.
Throw:   This number isn't shown on the status screen, but each humanoid
         class has a maximum distance they can throw something.  Monsters can't
         throw.
EXP:     Total accumulated experience.
Next:    Experience needed to reach next level.
Level:   Max level is 9999.

HP, SP, Atk, Def, Int, Spd, Hit, and Res each have associated Aptitudes.  These
are listed as percentages and determine bonuses/pentalties for equipping items.
For example, an Atk aptitude of 120% means the character will receive an extra
bonus of 5 to Atk when equipping an item that adds 25 Atk.  Aptitudes do not
affect the rate that stats increase when leveling up.

Elemental resistances for Fire/Wind/Ice are shown as percentages.  For example,
a value of 50% for Fire means you take half damage from Fire-based attacks, and
a value of -50% for Fire means you take double damage from Fire-based attacks.

Ailment resistances are listed in this order: Poison, Sleep, Depraved, Forget,
Paralysis.  For example, a Poison resistance of 10 means you have a 10% chance
to avoid being poisoned.

Mana is a currency you use at the Dark Assembly.  It can be spent on creating
new characters, transmigrating, or proposals.  When a character kills an enemy,
they receive Mana equal to the level of the defeated enemy.  Mana awards aren't
shared; they go to the character who dealt the killing blow.

Weapon mastery levels and proficiencies can be viewed on the status screen for
humanoid characters only.  Monster classes can only use monster weapons, and
don't have associated mastery levels or proficiencies.


--------------------
4.2 - Levels and EXP
--------------------

The amount of EXP needed to gain a level is deterministic.  All classes gain
the same amount of EXP from defeating identical enemies.  Here's a table of
EXP values for selected levels that most classes use:

  Lv    Total EXP      Next
----------------------------
   1            0        15
   2           15        30
   3           45        65
   4          110       105
   5          215       160
   6          375       230
   7          605       315
   8          920       415
   9         1335       530
  10         1865       675
  11         2540       825
  12         3365      1010
  13         4375      1210
  14         5585      1430
  15         7015      1685
  16         8700      1960
  17        10660      2265
  18        12925      2595
  19        15520      2955
  20        18475      3350
  21        21825      3775
  22        25600      4235
  23        29835      4720
  24        34555      5255
  25        39810      5820
  26        45630      6420
  27        52050      7060
  28        59110      7745
  29        66855      8470
  30        75325      9240
  31        84565     10050
  32        94615     10905
  33       105520     11810
  34       117330     12760
  35       130090     13765
  36       143855     14810
  37       158665     15910
  38       174575     17070
  39       191645     18270
  40       209915     19540
  41       229455     20855
  42       250310     22230
  43       272540     23665
  44       296205     25160
  45       321365     26715
  46       348080     28330
  47       376410     30015
  48       406425     31755
  49       438180     33565
  50       471745     35450
  75      2539344    129168
 100      6519115    185235
 150     16488115    230885
 200     29839230    305155
 250     46950430    380895
 300     67857630    456940
 400    121091805    609295
 500    189567570    761755
 600    273290920    914245
 700    372263990   1066745
 800    486487720   1219255
 900    615962610   1371770
1000    760688930   1524280
1500   1713096185   2286870
2000   3046800350   3049470
2500   4761803350   3812065
3000   6858105780   4574670
4000  12194609820   6099870
8000  48792622790  12200665
9999  76227579270  15249545

Some classes (e.g. Prinnies) require less EXP to gain a level, and some classes
(e.g. Efreets) require more EXP to gain a level.


------------------------
4.3 - Character Creation
------------------------

Each class has a set of base stats for HP, SP, Atk, Def, Int, Spd, Hit, and
Res.  These are the stats shown when choosing a class.  Don't confuse them with
Aptitude percentages.

After choosing the class, you choose the capability (Good-for-nothing,
Incompetent, Average, Skilled, Distinguished, Genius).  When creating a new
character, the capability only affects the amount of bonus points you get to
allocate to stats (ranging from -5 to 10).  The better the capability, the more
mana the mentor must spend.  The mana amounts also vary by class.  Note that
new Distinguished and Genius characters require assembly approval.

Then we choose the name, and distribute the bonus points.  Note the blue bars
on that screen.  The longer the bar, the higher the base stat.  The bonus
points are used to increase (or maybe decrease, if Good-for-nothing) the base
stats.

Finally we see a status screen for our new character.  Note that the final base
stats can be slightly higher or lower than the values that you chose.  This is
because the game randomizes them slightly.  These base stats are very
important.  Not only are they the starting stats at level 1, they also
determine how much the stats increase when you gain a level.

Although story characters aren't created, they still have base stats, and the
rules governing stat increases are the same as for created classes.


-----------------
4.4 - Leveling-Up
-----------------

All eight stats will increase when you level up.  The increases are slightly
random.  All the stats except for HP seem to follow the same formula, i.e. they
increase by constants (slightly randomized).  For these stats, you get between
42% and 50% of the base stat per level.  For most of the calculations in this
guide, I'll use this conservative formula:

stat_increase = [0.42 * stat_base]

The formula for HP is dependent on level.  L is the current level:

HP_increase = [(0.5 + L / 100) * HP_base]     L <= 140
HP_increase = [1.9 * HP_base]                 L >  140

These are slightly randomized as well.

Let's do a quick example with a Divine Majin.

Base Stats:

HP:  30
SP:  14
Atk: 21
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after 6 point bonus for Skilled:

HP:  30
SP:  14
Atk: 27
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after randomization (i.e. Level 1 stats):

HP:  31
SP:  13
Atk: 27
Def: 15
Int: 19
Spd: 14
Hit: 17
Res: 15

Level 43 stats:

HP: 1237
SP:  277
Atk: 535
Def: 316
Int: 402
Spd: 289
Hit: 349
Res: 300

Increases per level:

SP:  (277 - 13) / 42 = 6.29 or 48% of 13
Atk: (535 - 27) / 42 = 12.01 or 44% of 27
Def: (316 - 15) / 42 = 7.17 or 48% of 15
Int: (402 - 19) / 42 = 9.12 or 48% of 19
Spd: (289 - 14) / 42 = 6.55 or 47% of 14
Hit: (349 - 17) / 42 = 7.90 or 46% of 17
Res: (300 - 15) / 42 = 6.79 or 45% of 15


--------------
4.5 - EXP Gain
--------------

EP:  EXP parameter (varies by class)
L:   Level
EXP: EXP gained from killing the enemy

Argus has the highest EP value of 55.

2^24 = 16777216

EXP = [(L / 10000) * (EP / 55) * 16777216]

This formula is highly accurate for levels above 150.  Below that level, a
different formula seems to be used, and there is an on-going discussion on the
message board to figure it out.

Examples:

Lv. 200 Gen. Prinny
EP = 14
Formula EXP = 85411
Actual EXP = 85449

Lv. 9999 Efreet
EP = 20
Formula EXP = 6100195
Actual EXP = 6099824

Lv. 6320 Nataku
EP = 46
Formula EXP = 8868131
Actual EXP = 8867269

Note that killing clones or allies only gives you 1/4 the normal EXP.

Some monsters are considered to be "boss monsters" and yield 1.5x the normal
amount of EXP.  Examples include the Shaitan in the final promotion exam and
the Surt in the first map of Baal's Castle.


----------------
4.6 - Extra Gain
----------------

Each created character becomes a pupil of the character who did the creating
(the mentor).  Mentor/pupil relationships cannot be changed.  Story characters
have no mentor.  There are two benefits to having pupils.  Mentors can learn
the magic spells of their pupils by standing next to them, and using them until
reaching skill level 1.  Mentors also gain stats when their pupils do.

See ninakoru's Pupil Benefit Guide for more information.


-------------------
4.7 - Stat Stealing
-------------------

Some classes (Rogue group, Thursday) can steal stats and EXP from enemies.
Formulas coming soon.


---------------------------
4.8 - Transmigration Basics
---------------------------

Transmigration can be done at the Dark Assembly for characters that have a Rank
of at least 3.  It has two uses.  Non-story characters can change into more
powerful classes.  All classes can use it to modify their base stats and become
more powerful.  Thursday cannot transmigrate.

Here's what happens when you transmigrate:

-Character level is reset to 1.

-A percentage of weapon mastery experience and special technique experience
 is inherited.  The percentage is determined by the new capability you select.
 For example, if you select Genius, then 95% of your weapon mastery experience
 and special technique experience will be kept.

-Non-story characters can change classes and names.

-New base stats are calculated.  The screen where you allocate new bonuses to
 base stats may now show both blue and yellow bars.  The blue bars are simply
 the blue bars you saw when you originally created the character, and designate
 the standard base stats of that class.  The yellow bars signify extra points
 that you've earned on those stats.  They are determined solely by the stats
 without equipment bonuses when transmigration occurs.

-The character level is added to a counter which keeps track of all levels
 stored in transmigrations with that character.

-New bonus points for base stats can be allocated.  The amount of bonus points
 you get is based on the capability you select, plus extra points which are
 related to the number of stored levels you've acquired during previous cycles
 of transmigration.

-Transmigration counter increases by 1.  I have no reason to believe that this
 counter affects anything.

-Counter/movement increases from proposals are reset.

The resetting of the base stats is the essence of why transmigration is so
beneficial.  The rate of stat increase is determined solely by the base stats.
If you transmigrate and your base stat goes up by just 1 point, that
corresponds to an increase of 4500-5000 points by level 9999.


-----------------
4.9 - Yellow Bars
-----------------

As mentioned in the previous section, the values for the yellow bars are solely
determined by the current stats without equipment before transmigrating.  Extra
stats gained from pupils don't count, but stolen stats do count.  The tables
below show the stats you need to get each yellow bar value.  The HP table isn't
quite exact but the Other Stats table should be.  I think each class uses the
same two tables.

One important thing to be aware of is that each capability places a cap on the
yellow bars:

Good-for-nothing  15
Incompetent       20
Average           25
Skilled           30
Distinguished     35
Genius            40


=-=-=
 HP
=-=-=

YB         Stat Range    Size
------------------------------
 0        0 -      49      50
 1       50 -      99      50
 2      100 -     199     100
 3      200 -     349     150
 4      350 -     499     150
 5      500 -     999     500
 6     1000 -    1999    1000
 7     2000 -    3999    2000
 8     4000 -    7999    4000
 9     8000 -   11999    4000
10    12000 -   15999    4000
11    16000 -   19999    4000
12    20000 -   23999    4000
13    24000 -   31999    8000
14    32000 -   39999    8000
15    40000 -   47999    8000
16    48000 -   55999    8000
17    56000 -   63999    8000
18    64000 -   71999    8000
19    72000 -   79999    8000
20    80000 -   99999   20000
21   100000 -  119999   20000
22   120000 -  139999   20000
23   140000 -  159999   20000
24   160000 -  179999   20000
25   180000 -  199999   20000
26   200000 -  239999   40000
27   240000 -  279999   40000
28   280000 -  319999   40000
29   320000 -  359999   40000
30   360000 -  399999   40000
31   400000 -  479999   80000
32   480000 -  559999   80000
33   560000 -  639999   80000
34   640000 -  719999   80000
35   720000 -  799999   80000
36   800000 -  879999   80000
37   880000 -  959999   80000
38   960000 - 1039999   80000
39  1040000 - 1119999   80000
40  1120000+


=-=-=-=-=-=-=
 Other Stats
=-=-=-=-=-=-=

YB       Stat Range    Size
------------------------------
 0       0 -     39      40
 1      40 -     89      50
 2      90 -    149      60
 3     150 -    249     100
 4     250 -    399     150
 5     400 -    699     300
 6     700 -   1199     500
 7    1200 -   1999     800
 8    2000 -   2999    1000
 9    3000 -   3999    1000
10    4000 -   4999    1000
11    5000 -   5999    1000
12    6000 -   6999    1000
13    7000 -   7999    1000
14    8000 -   9999    2000
15   10000 -  11999    2000
16   12000 -  13999    2000
17   14000 -  15999    2000
18   16000 -  17999    2000
19   18000 -  19999    2000
20   20000 -  24999    5000
21   25000 -  29999    5000
22   30000 -  34999    5000
23   35000 -  39999    5000
24   40000 -  44999    5000
25   45000 -  49999    5000
26   50000 -  59999   10000
27   60000 -  69999   10000
28   70000 -  79999   10000
29   80000 -  89999   10000
30   90000 -  99999   10000
31  100000 - 119999   20000
32  120000 - 139999   20000
33  140000 - 159999   20000
34  160000 - 179999   20000
35  180000 - 199999   20000
36  200000 - 219999   20000
37  220000 - 239999   20000
38  240000 - 259999   20000
39  260000 - 279999   20000
40  280000+


-------------------
4.10 - Bonus Points
-------------------

These are based on the number of stored levels you have from previous
transmigration cycles.  Once you store about 185,000 levels, you earn the
maximum points of 200.  If you transmigrate as Genius, that gives you a maximum
of 210 points to distribute among your base stats.

Each base stat can have a maximum value of 240 (blue bars + yellow bars + bonus
points), plus or minus a small amount after randomization.

Here's the table showing how many stored levels you need for each value for 
bonus points.  Remember, your current levels don't count toward the total
stored levels until the following transmigration cycle.

 BP  Levels      BP  Levels      BP  Levels      BP  Levels
------------------------------------------------------------
  1       1      51   12000     101   37000     151   87000
  2      25      52   12500     102   38000     152   89000
  3      50      53   13000     103   39000     153   91000
  4     100      54   13500     104   40000     154   93000
  5     150      55   14000     105   41000     155   95000
  6     200      56   14500     106   42000     156   97000
  7     250      57   15000     107   43000     157   99000
  8     300      58   15500     108   44000     158  101000
  9     400      59   16000     109   45000     159  103000
 10     500      60   16500     110   46000     160  105000
 11     600      61   17000     111   47000     161  107000
 12     700      62   17500     112   48000     162  109000
 13     800      63   18000     113   49000     163  111000
 14     900      64   18500     114   50000     164  113000
 15    1000      65   19000     115   51000     165  115000
 16    1100      66   19500     116   52000     166  117000
 17    1200      67   20000     117   53000     167  119000
 18    1300      68   20500     118   54000     168  121000
 19    1400      69   21000     119   55000     169  123000
 20    1500      70   21500     120   56000     170  125000
 21    1600      71   22000     121   57000     171  127000
 22    1800      72   22500     122   58000     172  129000
 23    2000      73   23000     123   59000     173  131000
 24    2200      74   23500     124   60000     174  133000
 25    2400      75   24000     125   61000     175  135000
 26    2600      76   24500     126   62000     176  137000
 27    2800      77   25000     127   63000     177  139000
 28    3000      78   25500     128   64000     178  141000
 29    3200      79   26000     129   65000     179  143000
 30    3400      80   26500     130   66000     180  145000
 31    3700      81   27000     131   67000     181  147000
 32    4000      82   27500     132   68000     182  149000
 33    4300      83   28000     133   69000     183  151000
 34    4600      84   28500     134   70000     184  153000
 35    4900      85   29000     135   71000     185  155000
 36    5200      86   29500     136   72000     186  157000
 37    5500      87   30000     137   73000     187  159000
 38    5800      88   30500     138   74000     188  161000
 39    6100      89   31000     139   75000     189  163000
 40    6500      90   31500     140   76000     190  165000
 41    7000      91   32000     141   77000     191  167000
 42    7500      92   32500     142   78000     192  169000
 43    8000      93   33000     143   79000     193  171000
 44    8500      94   33500     144   80000     194  173000
 45    9000      95   34000     145   81000     195  175000
 46    9500      96   34500     146   82000     196  177000
 47   10000      97   35000     147   83000     197  179000
 48   10500      98   35500     148   84000     198  181000
 49   11000      99   36000     149   85000     199  183000
 50   11500     100   36500     150   86000     200  185000


--------------------------------
4.11 - Transmigration Strategies
--------------------------------

Here's a strategy for maximizing your transmigration potential:

1. Get 210 bonus points by transmigrating over and over at some efficient level
2. Gain just enough yellow bars to reach 67 in each base stat
3. Level up to 9999, which should max your yellow bars to 40
4. Transmigrate one last time and arrange the bonus points however you like
   (e.g. 240 base Atk)
5. Level up to 9999 and never transmigrate again

The first step is acquiring 185,000 stored levels.

With max Stronger Enemies and a Lv. 300 Statistician, these two areas are good
leveling spots:

Cave of Ordeals 3 (CoO 3):  60,697,080 EXP
Beauty of Evil (BoE):      183,569,948 EXP

If you have strong enough equipment, you can clear these maps quickly:

CoO 3: 25 sec
BoE:   45 sec

It takes about 2 min 30 sec to transmigrate and fight your way back to rank 3.

EXP requirements for each level increase steeply.  The general rule of thumb
once you get above level 100 is: when you double the level you want to reach,
you'll need four times the EXP.  Example:

1000   760688930
2000  3046800350

Therefore leveling to 1000 twice takes about half the time of leveling to 2000
once.  So we can find a sweet spot for each leveling location that will be an
optimum level to transmigrate at.  Here's how we do the math to figure that
out.

Here's a table of some selected levels and the total EXP needed to reach those
levels:

  Lv          EXP
------------------
 100      6519115
 200     29839230
 300     67857630
 400    121091805
 500    189567570
 600    273290920
 700    372263990
 800    486487720
 900    615962610
1000    760688930
1500   1713096185
2000   3046800350
2500   4761803350
3000   6858105780
4000  12194609820
8000  48792622790
9999  76227579270

Those numbers are for all humanoid classes and most monsters. Prinnies need 20%
less EXP per level, some monsters (such as Surt) need 20% more EXP per level.

Now we can devise a formula for the total time in hours to build up 185000
stored levels, given that we transmigrate over and over at a particular level
L.

For CoO 3:

time = 185000*((2.5/60)+(25/3600)*(EXP/60697080))/L

For BoE:

time = 185000*((2.5/60)+(45/3600)*(EXP/183569948))/L

The results:

  Lv    CoO   BoE
------------------
 100   78.5  77.9
 200   41.7  40.4
 300   30.5  28.5
 400   25.7  23.1
 500   23.4  20.2
 600   22.5  18.6
 700   22.3  17.7
 800   22.5  17.3
 900   23.1  17.2
1000   23.8  17.3
1500   29.3  19.5
2000   36.1  23.0
2500   43.4  27.1
3000   51.0  31.4
4000   66.5  40.3
8000  130.1  77.8
9999  162.1  96.8

As you can see, the minimums are 22.3 hours at level 700 for CoO 3, and 17.2
hours at level 900 for BoE.  Building stored levels by leveling into the
thousands and then transmigrating is a very big waste of time.

So if you level on CoO 3, the fastest way is to clear it 4 times, transmigrate,
and repeat.  For BoE, clear it 7 times, transmigrate, and repeat.

We just need one more calculation to make sure our weapon mastery isn't being
reduced too much.  We need to maintain at least 20 in weapon mastery to keep
all our weapon skills.  That means we need 21000 points after transmigration.
Since you keep 95% of your points if you transmigrate as a genius:

21000/0.95 = 22106

So we need at least 22106 points before transmigrating.  Assuming we start this
process at level 20, we need to earn at least 22106 - 21000 = 1106 points each
transmigration cycle.  Assuming we have a maxed Armsmaster (you'd better),
here's how many times we need to use our weapon:

1106/(20*WP)

where WP is the weapon proficiency value.  For Divine Majins, WP = 30 so we
only need to use our weapon 2 times.  For Laharl, WP = 20 (sword) so we only
need to use it 3 times.  Even a Space Pirate only needs 7 strikes with a sword
to keep up.

Once your stored levels are maxed out, it's time to max the yellow bars.

I'll assume you've acquired the maximum bonus points and are choosing genius
each time you transmigrate, giving you 210 bonus points.

The basic idea is to get each base stat to at least 67.  That includes yellow
bars and blue bars (standard base plus bonus points).  Then level up to 9999,
transmigrate, and your yellow bars should be maxed at 40.

It's easy to factor in the yellow bars you earned while building stored levels.
Just balance the bonus points, and if each stat isn't at least 67, you need to
gain some levels to build up the yellow bars a bit more.

Classes like Space Pirates, which have crappy stats, will need a lot more
yellow bars to reach 67.


---------------------
4.12 - Weapon Mastery
---------------------

Each of the seven types of humanoid weapons (sword, spear, axe, staff, gun,
bow, fist) can be used by any humanoid generic or humanoid story character.
There are 256 level (0-255) of weapon mastery.  Each time a character uses a
weapon, points are earned toward weapon mastery.  The number of points earned
depends on the class's proficiency with that weapon, and whether any
armsmasters are equipped.

The advantage of raising weapon mastery is twofold.  First, you learn a new
weapon skill at mastery levels 1, 3, 6, 10, 15, and 20.  Second, for every
level of mastery you gain, the stats you gain by equipping weapons will
increase by 5%.  So if a weapon normally gives you an Atk bonus of 1000, if
your weapon mastery is 255, you'll get an Atk bonus of 13750 when you equip the
weapon:

[1000*(1+0.05*255)] = 13750

The number of total points needed to reach a given mastery level L is given by
these formulas:

L <= 20: total = 100 * L * (L+1)/2
L > 20:  total = 21000 + 2000 * (L-20)

Note that the table in Salah al Din's faq is incorrect, because he uses the
first formula for the entire table.  After reaching level 19, you only need
2000 points for every level after that up to 255.

Here is the table for weapon mastery levels:

 Lv   Total      Lv   Total      Lv   Total      Lv   Total
------------------------------------------------------------
  1     100      65  111000     129  239000     193  367000
  2     300      66  113000     130  241000     194  369000
  3     600      67  115000     131  243000     195  371000
  4    1000      68  117000     132  245000     196  373000
  5    1500      69  119000     133  247000     197  375000
  6    2100      70  121000     134  249000     198  377000
  7    2800      71  123000     135  251000     199  379000
  8    3600      72  125000     136  253000     200  381000
  9    4500      73  127000     137  255000     201  383000
 10    5500      74  129000     138  257000     202  385000
 11    6600      75  131000     139  259000     203  387000
 12    7800      76  133000     140  261000     204  389000
 13    9100      77  135000     141  263000     205  391000
 14   10500      78  137000     142  265000     206  393000
 15   12000      79  139000     143  267000     207  395000
 16   13600      80  141000     144  269000     208  397000
 17   15300      81  143000     145  271000     209  399000
 18   17100      82  145000     146  273000     210  401000
 19   19000      83  147000     147  275000     211  403000
 20   21000      84  149000     148  277000     212  405000
 21   23000      85  151000     149  279000     213  407000
 22   25000      86  153000     150  281000     214  409000
 23   27000      87  155000     151  283000     215  411000
 24   29000      88  157000     152  285000     216  413000
 25   31000      89  159000     153  287000     217  415000
 26   33000      90  161000     154  289000     218  417000
 27   35000      91  163000     155  291000     219  419000
 28   37000      92  165000     156  293000     220  421000
 29   39000      93  167000     157  295000     221  423000
 30   41000      94  169000     158  297000     222  425000
 31   43000      95  171000     159  299000     223  427000
 32   45000      96  173000     160  301000     224  429000
 33   47000      97  175000     161  303000     225  431000
 34   49000      98  177000     162  305000     226  433000
 35   51000      99  179000     163  307000     227  435000
 36   53000     100  181000     164  309000     228  437000
 37   55000     101  183000     165  311000     229  439000
 38   57000     102  185000     166  313000     230  441000
 39   59000     103  187000     167  315000     231  443000
 40   61000     104  189000     168  317000     232  445000
 41   63000     105  191000     169  319000     233  447000
 42   65000     106  193000     170  321000     234  449000
 43   67000     107  195000     171  323000     235  451000
 44   69000     108  197000     172  325000     236  453000
 45   71000     109  199000     173  327000     237  455000
 46   73000     110  201000     174  329000     238  457000
 47   75000     111  203000     175  331000     239  459000
 48   77000     112  205000     176  333000     240  461000
 49   79000     113  207000     177  335000     241  463000
 50   81000     114  209000     178  337000     242  465000
 51   83000     115  211000     179  339000     243  467000
 52   85000     116  213000     180  341000     244  469000
 53   87000     117  215000     181  343000     245  471000
 54   89000     118  217000     182  345000     246  473000
 55   91000     119  219000     183  347000     247  475000
 56   93000     120  221000     184  349000     248  477000
 57   95000     121  223000     185  351000     249  479000
 58   97000     122  225000     186  353000     250  481000
 59   99000     123  227000     187  355000     251  483000
 60  101000     124  229000     188  357000     252  485000
 61  103000     125  231000     189  359000     253  487000
 62  105000     126  233000     190  361000     254  489000
 63  107000     127  235000     191  363000     255  491000
 64  109000     128  237000     192  365000


Note that points earned for weapon mastery are different from points earned for
weapon skills, monster skills, character skills, and magic.  I'll put more
about skills and magic in a future version of this guide.  Here are the rules
governing how points are earned:

1. If you do a normal attack with a sword, spear, axe, bow, gun, fist, or
   staff, you gain points in weapon mastery equal to that class's
   proficiency.  Armsmasters will increase this rate up to 20x.

2. If you do a special attack with a sword, spear, axe, bow, gun, or fist, you
   gain points in that skill equal to that class's proficiency in that weapon
   type.  Armsmasters won't help you with this.  You'll simultaneously earn
   points in weapon mastery for that weapon.  Armsmasters will help you with
   this.

3. If you cast a spell, you will earn points for that spell based on your magic
   learning rate, different for each class.  Armsmasters won't help you with
   this.

4. If you cast a spell with a staff equipped, you get the normal points for the
   spell based on magic learning rate.  Armsmasters won't help you with
   this.  You'll simultaneously earn points in staff weapon mastery as if you'd
   simply attacked with the staff.  Armsmasters will affect the staff mastery
   but not the points for the magic spell.

5. If you use a character/monster specific skill (e.g. Laharl's Blazing
   Knuckle, Scout's Dark Cannon, or Surt's Diabolic Burst) you earn 20 points
   for that skill.  Armsmasters won't help you with this.

===========
5.0 - ITEMS
===========

I'm just getting started with this section, so there's not too much here yet.

Normal Items
-Rarity values 32-255
-Item world has 30 floors
-Black text for the name

Rare Items
-Rarity values 8-31
-Item world has 60 floors
-Flashing silver text for the name
-1.25x normal stats

Legendary Items
-Rarity values 0-7
-Item world has 100 floors
-Flashing gold text (blue text in three cases) for the name
-1.5x normal stats

Item generals are found at floors 10, 20, 40, 50, 70, 80.
Item kings are found at floors 30, 60, 90.
Item gods are found at floor 100 of rank 1-39 items.
Item god 2's are found at floor 100 of rank 40 and 41 items.

Rank is a general indication of how good an item is.  Items with rank 40 or 41
are considered "ultimate" and are always legendary.

Here's a list of all ultimate items and how they need to be obtained the first
time:

-Yoshitsuna (sword): Steal from Item God of legendary Cosmic Blade
-Glorious (spear): Steal from Item God of legendary Longinus
-Ultimus (fist): Steal from Item God of legendary God's Hand
-Galaxy (bow): Steal from Item God of legendary Artemis
-Apocalypse (axe): Steal from Item God of legendary Durandal
-Etoile (gun): Steal from Item God of legendary Infernal Gun
-Omniscient Staff (staff): Steal from Item God of legendary Galactic Staff
-Nyanko Soul (monster): Get from Marjoly
-Nemesis (monster): Steal from Baal
-Nemesis Mk-II (monster): Steal from prinny Baal
-Astro Suit (other): Steal from General Carter
-Super Robot Suit (armor): Steal from Baal
-Prinny Costume (other): Steal from prinny Baal
-Hyperdrive (shoes): Defeat any Item God 2
-Gao's Guts (other): Get from Marjoly
-Myao's Cat Ears (other): Get from Marjoly
-Crowdia's Beauty (other): Get from Marjoly
-Arcadia (emblem): Get from Priere

Everything on that list is rank 40, except Nemesis and Prinny Costume, which
are rank 41, and Nemesis Mk-II, which is rank 42.  You can obtain more ultimate
items of the same type by stealing them from Item God 2 of the item.  So after
you get your first Yosh, no need to find another legendary Cosmic Blade, just
go into the item world of the Yosh and steal another from the Item God 2.  Note
that Nemesis Mk-II and Prinny Costume are already at level 100 when you obtain
them, so this won't work for them.

For humanoid weapons, you can steal the rank X+1 weapon from the Item God in a
legendary rank X weapon of the same type.  That's why you get the Yosh from the
Item God of a legendary Cosmic Blade, because the Cosmic Blade is the rank 39
sword.  Note that this doesn't work for monster weapons.  So the Item God of a
legendary Lucifer Force will not have a Nyanko Soul that you can steal.  How to
get legendary rank 39 humanoid weapons?  Most of them you just have to find.
Mainly item world is the place to hunt.  Enemies may have them equipped, or
they may be in the bonus list.  An easy one to get is the Longinus.  You just
need to get level 25 spear mastery with anyone, enter the Dark Congress, leave,
and talk to Longinus.  That one will always be legendary.  You win a God's Hand
for completing Cave of Ordeal, but it's not always legendary.  A sure but
lengthy way to get a legendary Cosmic Blade: on BoE after you defeat Marjoly, a
majin will have an Amano-Hahakiri equipped.  Just reload until it's legendary,
fight to the 99th floor, exit and save, then go to the 100th floor and reload
until the Item God has a legendary Cosmic Blade.


-------------------
5.1 - Item Leveling
-------------------

A fellow FAQ writer, bend, figured these out.  I recommend reading his faq.
There's just a small (but significant) error in one of his formulas, so I'll
present correct versions here, along with some changes in variable names.

First some global variables:

x: item general/king counter, initially 0
i: current item world floor

For each stat, you have these constants:

bstat: base stat of a normal item at level 0
rstat: stat with rarity bonus applied (i.e. it's equal to bstat for normal,
1.25*bstat for rare, 1.5*bstat for legendary)

and these variables:

stat: current stat of the item (not counting specialists), initial value is
rstat
sp: # of specialists of the corresponding stat on the item
s: sign; if rstat = 0, s = 0, if rstat < 0, s = -1, if rstat > 0, s = 1
c: specialist counter, initially 0

For each floor of the item cleared:

stat = stat + s + rstat/20 + x*bstat/200 + c*3/20

For each Item General killed:

stat = stat + s*bstat*(20+i)/200 + sp*(3+i*3/20)
c = c + sp
x = x + 1

For each Item King killed:

stat = stat + s*bstat*(20+i)*2/200 + sp*(3+i*3/20)*2
c = c + 2*sp
x = x + 2
slots increase by 1 if they are not already at 16

For each Item God or Item God 2 killed:

stat = stat + s*bstat*(20+i)*3/200 + sp*(3+i*3/20)*3
slots increase by 1 if they are not already at 16

Note that the stat increase for clearing a floor with an item general/king/god
is applied before the stat increase for killing the item general/king/god
itself.  The stat values are stored as floats and are only floored (rounded
down to integers) when displayed.

I've made a program that lets me calculate these things quickly, and I'll be
using this program to generate tables of stats for item leveling.  They'll
either be in the next faq revision or the one after that.


=========
6.0 - FAQ
=========

Coming soon.


============
7.0 - THANKS
============

-Thanks to www.gamefaqs.com for hosting this guide

-Scy046, Tioaz, and others for EXP gain testing

-CaliScrub and Scy046 for EXP values and times for CoO 3 and BoE

-Notti found a typo in my HP increase formula

-DarkPhysalis let me know that the percentage for stat gains upon level-up
 could go lower than 45%, and that I needed to revise my magic number for
 building yellow bars

-Starion led me to fixing error in the program I use for item leveling

-ninakoru let me know that Marjoly earns only 20 points per use for her skills,
 not 30

-Many people for contributing to transmigration discussions on the board