FAQ/Walkthrough by packrati

Version: V. 0.2 | Updated: 08/17/07 | Printable Version

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Written by: The Rat
GameFAQS ID: Packrati
Contact me at: packrati@hotmail.com
System: PSP
Version 1.0 - ???

This FAQ Copyright 2007 The Rat

Lists of sites that may host this FAQ:
Cheat Code Central

Table of Contents
I. The Game
II. Characters
III. Controls
IV. Soldier Specialty
V. Stats
VI. 	Skills
VIII. 	Combat
IX. 	Items
X. Walkthrough
	01. Aboard the Kronos
	02. Recon Aboard the Kronos.
	03. The Bridge
	04. Into the Kronosís Engine
	05. Strong Sense of Duty
	06. Deadly Recreation
	07. Unexpected Circumstances
	08. Retribution
	09. Extermination
	10. Escape
	11. The Corrupt King
	12. AWOL
XI. Aliens
	01. Aboard the Kronos
	02. Recon Aboard the Kronos.
	03. The Bridge
	04. Into the Kronosís Engine
	05. Strong Sense of Duty
	06. Deadly Recreation
	07. Unexpected Circumstances
	08. Retribution
	09. Extermination
	10. Escape
	11. The Corrupt King
	12. AWOL
XII. About the Author
XIII. Help

I. The Game

Thousands of years from now, humankind is driven by an insatiable thirst for 
knowledge and a strong will to explore the farthest corners of the galaxy. 

Earthling explorers armed with the ability to terraform entire planets and make
the habitable will prepare these frontiers for human colonization. 

At one such remote frontier sits the Seti-Alpha 5 Terraforming Station (SAT5), 
a facility preparing its assigned planet for human habitation. 

Its has been some time since the last interstellar communications were received
from SAT5 and the top brass at Earth Command are concerned. 

The CICEC (Commander in Chief, Earth Command) has decided to send the Starship
USS Logos to investigate. 


II. Characters

Lieutenant Aileen Harding (YOU):
	A 21-year-old Lieutenant in the Earth Command, standing 5í6Ē with 
shoulder length brown hair and green eyes, Lt. Harding has a lean, athletic 
build and possesses great agility and strength. Orphaned at an early age, 
Aileen was raised by her uncle, Captain Trevor James. After spending most of 
her early childhood living on various military bases, Aileen enrolled in the 
prestigious Earth Command Space Academy at 13. She easily out classed those 
several years her senior with her combat proficiency and graduated with top 
honors at the age of 16. Assigned to the Starship Kardis as her first post, 
Ensign Aileen Harding served with distinction and rose quickly through the 
ranks, becoming the youngest Lieutenant in Earth Command history at the age 
of 19.

Tom Tobin (your fiancťe)
	Tom Tobin is an atmospheric engineer who has lived aboard terraforming 
stations most of his adult life. On a recent furlough, Tom met a young woman 
and the experience changed him forever.  On shore leave for six months while 
the Starship Kardis was overhauled for repairs, the young engineer met and fell
in love with Aileen Harding; a six- month whirlwind romance led to a marriage 
proposal from Tom. They agreed that when Tom returned from the SAT5 Project in 
three years they would be married. During the following two years of separation
Aileen and Tom were in constant communication and their close bond grew even 

Captain Trevor James
	The Captain of the Starships Logos is a dependable and honorable career
military man. Known to be friendly and considerate, he nevertheless runs a 
tight and disciplined ship. Captain James loves Aileen as a daughter and has 
taken great care to raise her into a loving and compassionate human being. 
Though strict with others under his command, he never has been able to 
completely impose his will on Aileen.

Commander Iris Hayes
	In charge of the bridge crew as well as the day-today affairs of the 
Logos, Commander Hayes is a highly organized and diligent professional. She has
served Captain James and the crew of the Logos well during her tenure and is 
renowned for always keeping the ship running in tip-top shape.

The Alien Syndrome
	The Alien Syndrome is a menace whose very touch can mutate man and 
machine alike into unspeakable alien horrors. Some one hundred years ago, a 
scouting party of the alien syndrome encountered Earth Command forces. Only 
through the brave efforts of two Earth Command Soldiers, Trooper Ricky and 
Trooper Mary, were the Earth forces able to repel the attack of the Alien 
Syndrome. These events are chronicled in the original Alien Syndrome. 
	Nobody could predict when the aliens would strike again, but when they
did Earth Command would be ready. They knew that at some disputed barricade on
the frontier of freedom, the time would come to join the battle. That time is 
now. The Alien Syndrome has returned.  

III. Controls

Scheme 1
Cross - Attack/Strafe*
Circle - Attack/Strafe*
Square - Use/Pick up items/open doors/and everything else
Triangle - Hold down to move camera
Directional Pad up - minimap zoom
Directional Pad left - health pack
Directional Pad right - recharge pack
Directional Pad down - melee/range swap
L button - Shield
R button - Health pack
Start Button - Pause/Settings
Select Button Ė Stats/Inventory Screens

Scheme 2
Cross - Attack
Circle - Attack
Square - Use/Pick up items/open doors/and everything else
Triangle - Hold down to move camera
Directional Pad up - minimap zoom
Directional Pad left - health pack
Directional Pad right - recharge pack
Directional Pad down - melee/range swap
L button - Shield
R button - Strafe*
Start Button - Pause/Settings
Select Button - Stats/Inventory Screens

*To strafe you must hold down the corresponding button

IV. Soldier Specialty

These are the five choices of starting weapons at the beginning of the game, 
but they do not limit you to just those weapons or skills. Any specialty may 
use any skill, for example: the Demolitions Expert starts with Ranged: 
Explosive skill but may add points to the Melee skill. The only real question 
you must ask yourself is, what is your play style? If your an up close and 
personal person pick the Tank, if you like to lots of damage and have high 
resistance then the Seal is for you. 

All Specialties start with 2 health pack and 2 recharge packs. 

Demolitions Expert
Skilled in the use of explosives. Starts with the Bomb Launcher MK 1, Ravager 
MK 1 and 200 explosive ammo. 

Strength - 10
Dexterity - 5
Accuracy - 10
Endurance - 5
Ranged: Explosive - 2
Ranged: Projectile - 1
Armor Aptitude - 1
Melee Aptitude - 1

Expert at using flame weapons. Starts with Flamethrower MK 1, Ravager MK 1 and 
200 flame ammo.

Strength - 5
Dexterity - 5
Accuracy - 10
Endurance - 10
Ranged: Flame - 2
Resist: Fire - 1*
Armor Aptitude - 1
Melee Aptitude - 1

The Seal is a survival expert. Starts with the Laser Rifle MK 1.

Strength - 5
Dexterity - 5
Accuracy - 5
Endurance - 15
Ranged: Energy - 1
Resist: Fire - 1
Resist: Infection - 1
Resist: Radiation - 1
Resist: Electricity - 1
Armor Aptitude - 1

Deadly in close combat using melee weapons. Starts with Ravager MK 1.

Strength - 15
Dexterity - 5
Accuracy - 5
Endurance - 5
Melee Aptitude - 2
Armor Aptitude - 1
Rapid Strike - 2

Master of Projectile weapons. Starts with Gauss Rifle MK 1, Ravager MK 1 and 
200 projectile ammo.

Strength - 5
Dexterity - 5
Accuracy - 15
Endurance - 5
Ranged: Projectile - 1
Combat Mastery - 1
Swiftness - 1
Armor Aptitude - 1
Melee Aptitude - 1

*The game book says 2 points in fire resist, but game says 1.

V. Stats (done using trends):
min 5		max 200
Represents your physical strength and vigor.
Sub Stat:Weight +2 per lvl
How much you can carry
Sub Stat:Melee Bonus 0-1 every lvl and every other +1-0
Default melee damage rating

Represents your agility.
Sub Stat:Melee Rate +0.5% per lvl
Melee attack speed.
Sub Stat:Speed +1% per lvl
Movement Speed.

Represents your ability to evaluate a target and land an accurate and deadly 
Sub Stat:Crit. Chance +0.5% per lvl
Chance to do a critical hit with both ranged and melee
Sub Stat:Crit. Multiplier +1% per lvl
Critical hit damage multiplier. only for ranged, melee is always 150%

Represents your health and physical constitution
Sub Stat:Health +5 per lvl
Base Health.
Sub Stat:Resist +0.5% per lvl
Base Resistance.

Other Stats:
Damage Reduction
Armor Value
Battery Charge for energy weapons and shield
Energy Recharge
How fast the battery recharges at.
Shield Damage Absorption Ratio (called Shield)
How much damage the shield can absorb before it runs out.

VI. Skills (done using trends and slight guess work, read above for reason):

Armor Aptitude(Note special armors not mentioned)
level 1 - Hermes unlocked
level 2 - Triton unlocked
level 3 - Magini unlocked
level 4 - Tyrant unlocked
level 5 - All Armor Types unlocked
Melee Aptitude
level 1 - Devastator unlocked
level 2 - Eviscerator and Disemboweler unlocked
level 3 - Annihilator and Mutilator unlocked
level 4 - Exsanguinator unlocked
level 5 - All Melee weapons unlocked
Ranged: Energy
level 1 - Laser Rifle unlocked and Damage +25%
level 2 - Sonic Blast unlocked and Damage +25%
level 3 - Reflect Laser unlocked and Damage +25%
level 4 - Damage +25%
level 5 - Dispersion Laser unlocked and Damage +25%
Ranged: Flame
level 1 - Flame Thrower unlocked and Damage +25%
level 2 - Firebolt unlocked and Damage +25%
level 3 - Fragmentation Fireball unlocked and Damage +25%
level 4 - Damage +25%
level 5 - Flame Geyser unlocked and Damage +25%
Ranged: Explosive
level 1 - Bomb Launcher unlocked and Damage +25%
level 2 - Mine Layer unlocked and Damage +25%
level 3 - Missile Launcher unlocked and Damage +25%
level 4 - Damage +25%
level 5 - Quantum Ripper unlocked and Damage +25%
Ranged: Projectile
level 1 - Gauss Rifle unlocked and Damage +25%
level 2 - Blast Cannon unlocked and Damage +25%
level 3 - Chaingun unlocked and Damage +25%
level 4 - Damage +25%
level 5 - Nanobot Swarm unlocked and Damage +25%
Combat Mastery Ė Crit. chance +5% per lvl
Swiftness - Movement speed +0.25 per lvl
Dominating Strikes - Melee damage +10% per lvl
Rapid Strike - Melee attack speed +0.1 per second per lvl
Resist: Fire - resistance +5% per lvl
Resist: Infection - resistance +5% per lvl
Resist: Radiation - resistance +5% per lvl
Resist: Electricity - resistance +5% per lvl
Bio Regen - rate +1 per lvl
Enhanced Recharge - rate +1 per lvl
Pack Rat - Weight allowance +25 per lvl
Bio Regen Field - heals other players +1 per second per lvl
Recharge Field - other player's energy +1 per second per lvl


The best little, floating store in the whole galaxy. Plus he can shoot and 
heal you. The Sentient Combat and Recycling Assembly Bot is by far the best 
shop/companion for any PSP game I have play to date. The SCARAB has the ability
to remove items you donít want, and turn them into Resource Points (RP). Using 
RP you can have the SCARAB build weapons, armor, ammo, health packs or recharge
packs. To remove an item, in the inventory screen press the Triangle button. 
Word of Warning once you recycle an item you canít get it back unless you find 
it again. Every 2 to 3 minutes or when ever you enter a new map the SCARAB gets
new items. The SCARAB has only four upgrades, Attack power(increases the damage
done), Firing Rate(how fast it can fire), Auto-Repair(Heals you), and 
Auto-Recharge(Recharges battery). At any given time the SCARAB can have two 
upgrades on, meaning you have to decide if you want him to fight or heal or a 
mixture of both.

VIII. Combat

There are two types of combat, ranged and melee. Melee is the easiest of the 
two. In melee all you have to do is run up to the enemy and hack away.  In 
ranged you use a red line that extends from the direction that your character 
is facing to aim. This can get tricky in the heat of battle, but the more you 
play the better and fast you get at it. As you kill aliens they will drop 
armor, ranged and melee weapons, SCARAB upgrades, neural adapters, ammo, RP, 
and health and recharge packs. Each looks different from the other. Armor looks
like a shield. Melee weapons look like a staff. SCARAB upgrades look like green
rectangles with silver on the bottom. Neural adapters look like ďhelmetsĒ. All
ammo looks like a pyramid. RP looks like a small square. Health packs looks 
like a triangle with a red cross in the middle.  Recharge packs look like a 
blue rectangle.  
Melee Weapons: 
	Regardless of weapon there are two types of attack light attack and 
	hard attack.
	Light attacks are the ďXĒ button.
	Hard attacks are the Circle button.
	You can do combos by using a combination of ďXĒs and Circles.
Flame Weapons*: 
	Flamethrower is an easy to use weapon. Just hold down the attack button
	and strafe away from the alien. Uses 1 flame ammo.
	Firebolt shoots out a fireball that explodes causing splash damage. 
	Uses 2 flame ammo
	Fragmentation Fireball** shoots out a fireball that explodes into 
	smaller fireballs. Uses 4 flame ammo.
	Flame Geyser shoot out three small grenade like objects, which engulf 
	the alien doing massive damage, itís ineffective at close range. 
	Uses 8 flame ammo.
Energy Weapons:
	Laser Rifle is very weak, but because it has no ammo you could just hold the 
	fire button down, if you had a fast recharge.
	Sonic Blast more powerful than the Laser Rifle and has the ability to knock 
	back and stun. 
	Reflect Laser just like the Laser rifle, but with an added bonus, it can 
	bounce off walls.
	Dispersion Laser shoots out 4 beams in 4 directions.
Projectile Weapons:
	Gauss Rifle is automatic it shoots about 3 rounds a second and does 
	light damage.
Work in Progress
Explosive Weapons:
	Work in Progress
Leveling guide(about)
1 200		26	???		51	??? 		76	???
2 520		27	???		52	??? 		77	???
3 930		28	???		53	??? 		78	???
4 1400		29	???		54	??? 		79	???
5 2000		30	???		55	??? 		80	???
6 2500		31	???		56	??? 		81	???
7 3030		32	???		57	??? 		82	???
8 3655		33	???		58	??? 		83	???
9 4330		34	???		59	??? 		84	???
10 5005		35	???		60	??? 		85	???
11 5715		36	???		61	??? 		86	???
12 6450		37	???		62	??? 		87	???
13 7200		38	???		63	??? 		88	???
14 7980		39	???		64	??? 		89	???
15 8720		40	???		65	??? 		90	???
16 9640		41	???		66	??? 		91	???
17 10455	42	???		67	??? 		92	???
18 ???		43	???		68	??? 		93	???
19 ???		44	???		69	??? 		94	???
20 ???		45	???		70	??? 		95	???
21 ???		46	???		71	??? 		96	???
22 ???		47	???		72	??? 		97	???
23 ???		48	???		73	??? 		98	???
24 ???		49	???		74	??? 		99	???
25 ???		50	???		75	??? 		100	???
About leveling I have not put any points into dexterity with my Tank, but itís
at 9. It looks like every 3 levels you get en extra point in a stat you
Specialty uses.

Because any character may use any save game, start a just from the very 
beginning that way when you find something good, you can always save your game
and open your item game. Dropped items will still be there when you load a 
saved game. Its helpful for when you have too many items, but canít hold them 
because of you low strength and weight max. 

*Did you notice how all the flame weapons begin with ďFĒ?
**The book says 3 smaller fireballs, but while playing I have counted up to 5.

IX. Items and the Names of affects

		Laser Rifle MK I 1-2
		Laser Rifle MK Ia 1-6
		Laser Rifle MK II 1-11
		Laser Rifle MK IIa 1-15
		Laser Rifle MK III 1-20
		Laser Rifle MK IIIa 1-24
		Laser Rifle MK IV 1-29
	Laser Rifle MK IVa 1-33
		Laser Rifle MK V 
		Sonic Blast MK I 23-67
		Sonic Blast MK Ia 26-75
		Sonic Blast MK II 29-83
		Flamethrower MK I 1-2
		Flamethrower MK Ia 3-5
		Flamethrower MK II 6-8
		Flamethrower MK IIa 8-11
		Flamethrower MK III 11-15
		Flamethrower MK IIIa 13-18
		Flamethrower MK IV 16-22
		Flamethrower MK IVa 18-25
		Firebolt MK I 1-62
		Firebolt MK Ia 1-69
		Fragmentation Fireball MK I 163-487
		Gauss Rifle MK I 1-4
		Gauss Rifle MK Ia 1-15
		Gauss Rifle MK II 1-26
		Gauss Rifle MK IIa 1-36
		Gauss Rifle MK III 1-48
		Blastcannon MK I 103-123
		Blastcannon MK Ia 112-142
		Blastcannon MK II 121-161
		Bomb Launcher MK I 1-9
		Bomb Launcher MK Ia 1-30
		Bomb Launcher MK IIa 2-74
		Bomb Launcher MK III 3-97
		Bomb Launcher MK IIIa 3-119
		Mine Layer MK I 68-203
		Mine Layer MK Ia 76-228
		Mine Layer MK IIa 93-278
		Ravager MKI 1-3
		Ravager MKII 1-20
		Ravager MKIII 1-37
		Ravager MKIV 1-54
		Ravager MKV 1-71
		Devastator MK I 17-53
		Devastator MK II 21-66
		Devastator MK III 25-79
		Devastator MK IV 29-92
		Decapitator MK V 1-494
		Death Adder (melee) 1-367
			Fire/Elec/Rad Dam. +20
			Melee Aptitude level 5
Armor(only doing up to five, just follow the trend)
		Boots MK I 0-1
		Boots MK II 1-1
		Boots MK III 1-2
		Boots MK IV 2-2
		Boots MK V 2-3
		Gloves MK I 0-1
		Gloves MK II 1-1
		Gloves MK III 1-2
		Gloves MK IV 2-2
		Gloves MK V 2-3
		Helmet MK I 1-2
		Helmet MK II 2-3
		Helmet MK III 3-4
		Helmet MK IV 5-6
		Helmet MK V 6-7
		Chest MK I 1-3
		Chest MK II 3-5
		Chest MK III 5-7
		Chest MK IV 7-9
		Chest MK V 9-11
		Leggings MK I 1-2
		Leggings MK II 2-3
		Leggings MK III 3-4
		Leggings MK IV 4-5
		Leggings MK V 5-6 
		Boots MK I 1-5
		Boots MK II 1-6
		Boots MK III 1-6
		Boots MK IV 1-7
		Gloves MK I 1-5
		Gloves MK II 1-6
		Gloves MK III 1-6
		Gloves MK IV 1-7
		Gloves MK V 1-7
		Helmet MK I 1-13
		Helmet MK II 1-17
		Helmet MK III 1-21
		Helmet MK IV 1-26
		Chest MK I 1-18
		Chest MK II 1-24
		Chest MK III 1-31
		Chest MK IV 1-37
		Leggings MK I 1-10
		Leggings MK II 1-13
		Leggings MK III 1-17
		Leggings MK IV 1-20
		Boots MK I 3-9
		Gloves MK I 3-9
		Chest MK I 9-27
		Leggings MK I 5-15
		S.P.U.D. Boots 2-3
			Weight Max +100
			Dam. Conv. +37
			Armor Aptitude level 1
		Protean Batteshroud (Chest) 50-100
			Armor Aptitude level 2
		Golden Fleece 51-71
			Drop Quality 150%
			Bio Regen Field +5/s
			Armor Aptitude level 5		
		Protean Grasp (Gloves) 1-8
			Rad. Resist -5%
			Crit. Hit% +10%
			Health +95

Health packs
1 	20
2 	40
3 	60
4 	80
5 	100
6 	120
7 	140
8 	160
9 	180
10 	200
Recharge packs
1 	50
2 	75
3 	100
4 	125
5 	150
6 	175
7 	200
8 	225
9 	250
10 	300

Neural Adapters are your biggest help; they add every thing from regen to stats
to shield time. They do stack, but they do weight you down so be careful.

SCARAB Upgrades:
Bio Regen Nanofield MK
1 +1.0/s
2 +1.5/s
3 +2.0/s
4 +2.5/s
5 +3.0/s
6 +3.5/s
7 +4.0/s
8 +4.5/s
9 +5.0/s
10 +6.0/s
Energy Transducer MK
1 +1.0/s
2 +1.5/s
3 +2.0/s
4 +2.5/s
5 +3.0/s
6 +3.5/s
7 +4.0/s
8 +4.5/s
9 +5.0/s
10 +6.0/s
Rapid Fire Chip MK
1 0.93s
2 0.85s
3 ???
4 ???
5 ???
6 0.55s
7 ???
8 ???
9 ???
10 0.33s
Weapon Enhanced MK
1 +5
2 +10
3 +15
4 +20
5 +25
6 +30
7 +35
8 +40
9 +45
10 +50

Find ďUnencumberedĒ armor and neural adapters as soon as possible.  

Names: Work in Progress
Adept - +XP Bonus%
Asbestos - +Fire Resist%
Autotargeting - +Critical hit%
Balanced - +Dexterity
Bioleeching - +Damage Conversion
Blunt - -Damage%
Brisk - +Speed%
Burdened - -Speed%
Charmed - +RP Drop%
Chraging - +Energy Regen
Concussive - +Knock Back%
Conducting - -Elec. Resis%
Draining - -Energy Regen
Dull - -Damage%
Efficient - +Shield Time
Empowered - +Recharge Field
Encumbered - -Weight Max
Flammable - -Fire Resist%
Heavy - +Wieght of Object
Immolated - +Fire Retrib.
Imprecise - -Accuracy
Inefficient - -Shield Time
Infected - +Infect. Damage 
Infused - +Energy Max
Inhibiting - -Health Max
Inoculated - +Infect. Resist%
Insulated - +Elec. Resist%
Irradiated - +Rad. Retrib.
Leaded - +Rad. Resist%
Lucky - +Drop Quality%
Mechanized - + Strength
Penetrating - +Damage%
Precise - +Accuracy
Protective - +Endurance
Radioactive - +Rad. Damage
Rapid - +Melee Rate%
Reflective - +Damage Reflect%
Rusty - -Strength
Serrated - +Damage%
Shocking - +Elec. damage
Shorted - -Energy max
Static - +Elec. Retrib.
Sustaining - +Bio Regen Field 
Ultralight - -Weight of Object
Unassisted - -Crit. Hit%
Unbalanced - -Dexterity
Unencumbered - +Weight max
Vigilant - +Perception

X. Walkthrough(I will not write down conversations or out lines of cinematic, 
the reason is so that you have to play through the to find out why.)
This walk through will take you through every area on every map because this is
and action RPG. Meaning that you need to kill every thing, find all the boxes 
and chests. Period. Some of the steps you can skip, but I will not say which, 
you must either, follow my guide or figure out which steps to skip.

1. Directions will be used from where you start the map, so north is straight 
   ahead of you and south is behind you, etc...
2. You can skip some of the steps because of them will take you off the trail 
   of the main mission. 
3. This is a linear game there is only one exit, but the maps are big enough to
   hide boxes and chests in. Find them all for items.
4. The best way to defeat minibosses if you ranged is to put on you shield and 
   just hold down the attack button and back up, if your melee put on you 
   shield and attack with strong attacks.
5. You can always restart a map if you die or reload a save.
6. The save points are those weird glowing crosses on the ground that when you
   step on them they center starts to make circles. These are also the 
7. Your shield is your friend.
8. Brake all boxes you can find.
9. Open all chests you can find.
10. Kill EVERYTHING, thatís an order Lieutenant.

01. Aboard the Kronos: Proceed to the Bridge of the Kronos and download the 
    Captainís mission logs.
	A. You must exit through the Hanger Bay first.
		First time players will want to follow the tutorial. 
		If not skip down to b.
		a. The tutorial.

			1. Find the question marks on the minimap and press 
			   square ďTo interface with the tutorial system.Ē 
		b. Run around the hanger bay whacking all of the box to get 
		   health pack, recharge packs, ammo, armor, or weapons.
		c. The keycard is in the north end of the room.
	B. You must get trough the Warehouse areas first.
		a. Exit the room in the southwest corner using the keycard. 
		b. Checkpoint.
		c. Follow the passage west (braking the boxes on the way) till
		   you come to the ďTĒ intersection.
		d. Follow the passage north (killing everything in you path).
		e. Head into the western room for some more aliens to kill or.
		f. Head into the eastern room.
		g. Look at the tutorial question mark to make your chest 1 
		h. Kill everything in the room before heading out the door.
		i. Head east along the hall (killing all) to find your chest 2.
		j. Head back west to the door north of the room you just 
		k. Explore the room killing all(that orange circle on your 

		   minimap represents a miniboss, a boss, or a important place 
		   you need to go).
		l. Exit the room using the door to the west and the head south 
		   for chest 3,4,5.
		m. Head back to the door where the orange circle is. 
		n. Checkpoint.
		o. Here is your first miniboss: Corrupted Machine Pulverizer.
		The best way to defeat him (if you ranged) is to just hold down
		your attack and back up, if your melee put on you shield and 
		go all out.
		p. Explore the room doing the usual(killiní, brakiní, openiní). 
		q. Chest 6 is in the far west end of the room.
		r. Then head out the south door.
		s. Head west.
		t. Then south.
		u. Checkpoint.
		v. Head through the opening to your east and kill the aliens.
		w. Open the second locker on the east side.
		x. Open the first locker on the west side.
		y. Open the fourth locker on the east side.
		z. Open the chest 7 and the sixth locker on the east side.
		aa. Open chest 8.
		bb. Head south then east Open chest 9.
		cc. Head back north past the exit killing every thing.
		dd. Head to the exit.
02. Recon Aboard the Kronos.
	A. Continue to the bridge via the Starboard Laser Cannon section.
		a. Hang out near the entrance till no more aliens spawn.
		b. Head west till you reach the larger walkway.
		c. Head north west onto a smaller walkway.
		d. Continue west until you canít go any farther then head south
		e. In the room you will find chests 10 and 11.
		f. Head back to the walkways that are parallel and head north.
		g. At the ďtĒ intersection head east.
		h. Until another ďtĒ then head north.
		i. Check point.
		j. Head north to those hexagon shaped rooms.
		k. The northern most room has chest 12.
		l. Head to the east through a door.
		m. Then head southwest to a room in the northern part of the 
		   room is chest 13.
		n. Then follow the west wall in to the room just north of the 
		   chest for a box leave the room.
		o. Follow the west wall north until you can head west.
		p. The second room to the south has a box in it.
		q. North of the far west room is a chest.
		r. Along the north wall is a chest 14.
		s. Follow the north wall east to...
		t. Checkpoint.
		u. Through the door to the north following the path.
		v. Then heading east to the second miniboss: Corrupted Machine 
		w. In the far east part of the room is chest 15.
		x. Head north and then west.
		y. Watch out for the gas pipes.
		z. Head into the first room for chest 16.
		aa. Head north then east until you reach another room.
		bb. Head south.
		cc. Head east then south.
		dd. Then east again.
		ee. Open chest 17.
		ff. Head back and north.
		gg. Checkpoint.
		hh. Head east for chest 18.
		ii. Head back and north then west.
		jj. In the room to the north is chest 19.
		kk. Head back to the exit.
03. The Bridge
	A. Locate the bridge and download the logs ASAP!
		a. Head north.
		b. There is a box in the north most part of the hall.
		c. Head west through the door.
		d. Head north.
		e. Then west.
		f. Checkpoint.
		g. Now head back to ďtĒ intersection.
		h. Head west into the center area.
		i. Head north, then one room over and head south
		j.  Head to the next set of rooms and head north
		k. Head west then north through the door.
		l. Same checkpoint.
		m. Head north to the orange circle.
	B. Reroute power to the bridge. Proceed to Main Engineering and await
	   further instructions.
		a. Head south, (checkpoint) then west.
		b. Head south through two doors, following the path.
		c. Head towards the exit.
04. Into the Kronosís Engine
	A. Locate Engineering and reroute power to the bridge.
		a. Head south along the path.
		b. Follow the path to the dead end and then head to the 
		   southern path.
		c. Follow the west path toward another dead end.
		d. In the room at this dead end are chests 20, 21, 22, 23, and
		e. Head through the north path.
		f. Checkpoint.
		g. Follow the path
		h. Choice time: follow the path forward toward the orange 
		   circle or follow the path southwest. My choice is to clear
		   the map.
		i. 3rd miniboss: Putrid Trashman.
		j. Head to the northwest part of the open area to find a door and...
		k. Checkpoint.
		l. Follow the path.
		m. Head into the first cone shaped area (near the entrance is a
		   hole in the floor with a rail on the eastern side and a pipe
		   on the western side, yes you can fall into that hole) for
		   chest 25.
		n. 4th miniboss: Defiled Trashman.
		o. The second cone shaped area is the same as the first only 
		   without a chest.
		p. Following the path west and south you find.
		q. Checkpoint.
		r. Once more a choice: I headed down the northern path.
		s. The outer stations must be used first then the center one.
		t. If you clear out the are before you exit you will get more 
		   exp. Or just head to the exit.
05. Strong Sense of Duty
	A. Proceed to the source of the life signs. Render aid, if necessary.
		a. Heading west will give you exp. and items.
		b. Then north and west for the same reason.
		c. On the northeastern path is.
		d. Checkpoint.
		e. 5th Miniboss: Berserker.
		f. Head east following the path.
		g. Checkpoint.
		h. Head to the green triangle itís an elevator.
		i. Follow the path north(the barrels can be broken).
		j. Chest 26 is on the eastern wall.
		k. In the room to the west is the 6th miniboss: 
		   Vicious Shrieking Schizm It will knock you down.
		l. On the western wall is chest 27.
		m. In the northern power is.
		n. Checkpoint.
		o. Head back east and through a door.
		p. Head either through the top or bottom halls, but get to the
		   center hall for chest 28.
		q. Now head south then east into the southeastern room has 
		   chest 29.
		r. In the northeastern room is.
		s. Checkpoint.
06. Deadly Recreation
	A. Make your way to the source of the life-signs; render aid if necessary
		a. Head through the small doorway to the northeast.
		b. Head east, past the southern path.
		c. Open the door and head to the southeastern octagon room for 
		   a green(sometimes its there sometimes its not).
		d. Keep ending east.
		e. Head south for chest 30.
		f. Head into the second room for
		g. Checkpoint.
		h. Head back west to the southern path.
		i. Head west following the path
		   (no you canít fall through those holes)
		j. Head through the small east doorway.
		k. Checkpoint.
		l. Head to the east pool area and the follow the walkway south
		   for the keycard for the area where the first checkpoint is.
		m. Head back to the first checkpoint.
		n. Head north the locked door.
		o. In the northern part of this area is chest 31, 32, and 33
		p. Head back to the second checkpoint.
		q. This next part is difficult not because of aliens, but 
		   because there are turrets that pop up and can do massive 
		   amounts of damage if your not careful, but if you have the 
		   highest armor you can wear then you should be fine. 
		   Remember rule 7.
		r. Head south along the path and then west.
		s. Your first turret is in the small alcove; itís that gray and
		   yellow circle in the ground.
		t. Follow the path west.
		u. The southern most path will lead to chest 34.
		v. The middle path leads nowhere.
		w. Now the northern most path will take you out of this little maze.
		x. Follow the path west to.
		y. Checkpoint.
		z. Now head back and follow the stair like hall south to the 
		   dead end hall for chest 35.
		aa. Follow whatever path you like south to the hall the runs 
		    west to east.
		bb. Now see those squares laying on the ground, donít touch 
		    them, they go BOOM.
		cc. Head east to the.
		dd. Checkpoint.
		ee. 6th miniboss: Rancid Trashman.
		ff. Now head to the exit.
07. Unexpected Circumstances
	A. The source of the life signs is on this level. Proceed with caution.
		a. Follow the path.
		b. When you come to the intersection head south.
		c. Keep heading south into the room for chest 36.
		d. Head north to the third intersection then head east for 
		   chest 37.
		e. Now head east.
		f. Checkpoint.
		g. Now head to the western wing for chest 38.
		h. Head north to the.
		i. Checkpoint.
		j. Head north.
		k. So after youíre done there head north for chest 39.
		l. Then head south for the exit.
08. Retribution
	A. The bay doors have been sealed. Find a computer console to access 
	   the security system.
		a. Head north to the orange circle.
		b. Open chest 40
		c. Use the computer to open the blast doors.
	B. Abandon the Kronos. Proceed to the hanger bay.
		a. Head south.
		b. Checkpoint.
		c. Head to the western wing for chest 41.
		d. Then back and south.
		e. Checkpoint.
		f. Follow the path, then at the intersection head south.
		g. Head west for chest 42
		h. Back at the second intersection head south again, and the 
		i. Enter the room for chest 43.
		j. Now head west.
		k. Keep going.
		l. The east wing has chest 44.
		m. Head south.
		n. Checkpoint.
		o. 7th miniboss: Devastator Giant.
		p. And there chest 45.
09. Extermination
	A. This Deck has been quarantined. Clear the aliens from this deck to 
	   lift the quarantine and continue on to the hanger bay.
		a. For those that like to rush through a level, this one canít 
		   be done like that you need to kill 75 aliens to open the 
		b. So head to the first intersection then head east.
		c. Follow the path to the first room, chest 46 is here.
		d. Now continue north. 
		e. The room here has chest 47 in it.
		f. Now head west.
		g. And south and the west again.
		h. Follow the path to the room to the west, now.
		i. Checkpoint.
		j. Now head north.
		k. Did I say stop? I donít think I did. 
		l. Enter the room on the eastern wall(you should have gone 
		   north at the intersection) for chest 48.
		m. Continue along the path to your 8th miniboss: 
		   Corrupted Machine Crusher.
		n. Head to the exit or explore and brake all the boxes.
10. Escape(Let me say one thing... I HATE this level.)
	A. The Kronos has activated its self-destruct sequence. Proceed through
	   the waste treatment center to the hanger bay.

		a. Only one thing to say RUN. You have 20 minutes to get out 
		   and youíll spend half that time fighting. Ok get something 
		   to drink, eat, turn off the phone, TV, computer, take care 
		   of anything that might disturb you right now, and if you use
		   this guide memorize it, because if you mess up you wonít 
		   have any time left to get out. Ready? Good, lets do this.
		b. Head east.
		c. Then south.
		d. As your following the path white smoke will spray out of the
		   walls and hurt you(Rule 7).
		e. When you come to the intersection head west.
		f. Checkpoint.
		g. To the west is a door I donít know how to open
			(any help here?)
		h. Head to the southern path head east and run.
		i. At the next intersection head west for chest 49.
		j. Now head back and then north.
		k. At the next intersection head west.
		l. Checkpoint.
		m. At the room enter the second one and head to the third one 
		   from there.
		n. Here is chest 50.
		o. Head south.
		p. Chest 51 is in the northeastern part of this room.
		q. Chest 52 is in the southwestern part of the room.
		r. Chest 53 is in the room just to the southeast of this big 
		s. Then head to the other room for.
		t. Checkpoint.
		u. Head south.
		v. Then take the first west and then head south.
		w. Then take the first west again and then head north for chest
		x. Now head back to the main hall the into the big eastern area
		y. Head to the northeastern corner for chest 54.
		z. Head south
		aa. 8th miniboss: Putrescent Scourgecrusher.
		bb. Now head to the southeastern room for chest 55 and a switch
		cc. Now head west for another switch.
		dd. Keep heading west the take the second way north then west 
		    and then north again for the last switch and chest 56.

		ee. Exit the level.
11. The Corrupt King
	A. Your first Boss. Get ready. 
	   Ok, hereís the one way to kill him. If youíre ranged, do a hit and
	   run tactic, meaning fire a couple shots and then run in a circle so
	   the missiles will miss you. If youíre melee run in and hit him, 
	   attack him head on and get as close as possible so that he canít hit
	   you. Rule 7 is always in effect.
12. AWOL
	A. Investigate the whereabouts of Tom Tobin. Explore the Seti Alpha 5
	   Terraforming Station.
		a. So head west from the starting point and hit the crane.
		b. Run around the crane and beware of the fire.
		c. Head west all the way to the southwest corner for chest 57.
		d. Now head back to just where the two fire streams are in the 
		   middle of them is a path south take it.
		e. Checkpoint.

XII. Aliens

01. Aboard the Kronos
	A. Splitter: they are slow and die easily but become two larva
	B. Larva: die just as easy, but are fast
	C. Scourgecreeper: throw green balls at you and then run away when 
	   your close
02. Recon Aboard the Kronos.
	A. Tazer: they are electric shooting floating balls, plus they hurt 
03. The Bridge
	A. Plasmoid: Big brain like this that spit out Plasmire, explodes 
	   when they die
	B. Plasmire: fast, deadly, drains energy
04. Into the Kronosís Engine
	Nothing new.
05. Strong Sense of Duty
	A. Corrupted Machine: yes like the first miniboss only easier.
	B. Scythe: these aliens fly at you and knock you down. Kill them before
	   they spin up into the air or they will knock you down and the other 
	   aliens will get free shots.
06. Deadly Recreation
	A. Charged Corrupted Machine: now they do electric damage.
	B. Turrets: pop up and do damage, plus are annoying.
07. Unexpected Circumstances
	A. Fiery Scythe: same thing, but now does fire damage.
	B. Charged Splitter: itís a splitter that does electric damage.
	C. Charged Larva: yes with this new splitter comes a new larva, does 
	   electric damage.
	D. ???: no this not a mistake, but Iím not revealing the name because 
	   itís a spoiler and I hate spoilers.
08. Retribution
	A. Shrieking Schizm: yes once more a miniboss turned alien. Like the 
	   miniboss, they yell at you and knock you down. For melees their a 
	   tough one.
	B. Trashman: need I say more?
	C. Fiery Scourgecreeper: gauss...yep they do fire damage.
09. Extermination
	A. Infectious Scythe: Does infection damage 
	B. Radioactive Scourgecreeper: Does radioactive damage.
10. Escape
	A. Radioactive Trashman: Does radioactive damage.
	B. Thornlasher: Shoots it tongue at you and swallows you.
11. The Corrupt King
	A. The Corrupt King: Ok, hereís the one way to kill him. If youíre 
	   ranged, do a hit and run tactic, meaning fire a couple shots and 
	   then run in a circle so the missiles will miss you. If youíre melee
	   run in and hit him, attack him head on and get as close as possible
	   so that he canít hit you. Rule 7 is always in effect.
12. AWOL
	A. Muttbomber: itís a dog that goes BOOM. Need I say more? I didnít 
	   think so.

XII. About the Author

I play all types of games, but mostly RPGs. This will be my first Walkthrough 
and any help will be appreciated. I beat the game with a level 64 Firebug and 
will be playing through as a Tank for this walkthrough. 

XIII. Help

I need help with:
Weapon descriptions
Items and Names
Walkthrough strategies
Enemy strategies
Boss strategies
Have a rant you want to add: what aliens you hate the most and why, what weapon
is the best, why melee is better than ranged or vise versa. If I think it will 
help other players Iíll add it.