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    Equipment Glitch Guide by FranckKnight

    Version: 0.3 | Updated: 01/06/08 | Printable Version | Search Guide | Bookmark Guide

    Final Fantasy 1 Anniversary Edition PSP
    Equipment Glitch Guide
    Version 0.3
    Copyrights 2007 Francis Levesque
    Started on November 29th, 2007
    Table of Contents
    1. Version History
    2. What is this bug?
    3. Preparing for the bug
    4. Equipping Weapons on different jobs
    5. Equipping Armors on different jobs
    6. Creating all new items
    7. Duplication
    8. Item swap list
    9. Thank you to
    10. End word and Disclaimer
    1. Version History
    Semi-Final version thanks to some extra input from phaseout on the dummy 
    knives. The item list, thanks to that, is now complete.
    Added a new section and some more items to the list.
    The start of this guide. Have to start somewhere!
    2. What is this bug?
    One day on GameFAQs, some one called "A Diabolical TLR " stumbled upon the bug
    by accident, and posted about it, which led to another user named 
    "Damnedperfecto" to further expand on it, which is covered in details here.
    The bug allows you to equip weapons or armors on different jobs the they 
    normally should, for example equipping a Black Mage with a Kikuichimonji.
    The second part of the bug allows you to actually CREATE items that you 
    shouldn't normally get at a certain part of the game, which is the whole idea 
    behind this guide. The effects are very surprising.
    The first character is the 'source' and the second character the 'target' in 
    every case of my explanations.
    The bug basically transfers what items would normally appear in the source's
    list, and apply it to the 'target'. 
    Changing the source will affect the results, so you can experiment, but for
    the examples I'll stick to Warrior and Black Mage, two completely different
    jobs to illustrate the point better.
    3. Preparing for the bug
    First, go to your Configuration and set Cursor to Memory. Without it, itís 
    possible to trigger the first part of the bug, but only on weapons. For every
    other uses, Memory is required.
    Second part, you need items in your inventory, and not equipped. To get the
    best of this bug, you want to unequip everything off your characters first.
    For this example, we'll set Warrior as the first character and Black Mage
    as the second character in your party. I use Warrior as a source because he 
    can equip more items than the other jobs, thus his list will be longer.
    Make sure that when you get a new item that you want to transfer or 
    experiment with, that you do not equip it. It has to be in your inventory,
    as the glitch works off the list that appears, and not off what's already
    on your character.
    Note that this does not duplicate items in any way. If you equip your
    Excalibur on the White Mage, it won't give you another one to keep on your
    Warrior. This only allows you to break the game's limits on which job gets
    4. Equipping weapons on different jobs
    Make sure that you have weapons in your inventory. if you just started the
    game, that's easy, just buy one of each at the item shop. Don't worry about
    gil, that's covered in the next part.
    Move to equipment, and pick your Warrior (Source). Press R to check on the
    second character that should be Black Mage (Target). Make sure that the cursor
    is on Weapon for both characters.
    Go to Warrior, and move the cursor to Weapon if its not. Then you have to be 
    quick, press R and X at the same time. If you do it properly, you should hear
    only ONE confirm sound. If you hear two in rapid succession, you missed, so
    simply press O button and then L to go back to Warrior and try again.
    If you did it right, the weapon list of your Warrior will appear, but you will
    be on Black Mage. Since when can Black mage equip a Rapier? Now they can.
    5, Equipping armors on different jobs
    The procedure is the same as weapons, except that you have to make sure the 
    cursor on the Black Mage (Target) is set on the same armor slot than the 
    Warrior (Source).
    By using the R + X swap, you can equip heavy armors to your Black Mage, 
    possibly giving him better survival chances than his light robes do.
    6. Creating all new items
    Now this is the fun part.
    When you press X to list the items to equip, the game pulls out IDs. The game 
    only allows to show in the list what IDs match criteria, which are the 
    equipment slot and the job allowed to equip it. The game uses a different set 
    of IDs for the weapons and the armors, armors including shields, heads, body 
    and hands.
    If you followed the bug up to now, you'll noticed that we traded Weapon to
    Weapon and Armor to Armor, making sure itís the same slots every time.
    Now what happens if you try to equip a weapon from the source, into the
    armor of the target?
    The game gets mixed up, and pulls out the IDs of the Target's weapon list,
    but fills the Target's list with the armors that matches the ID of the 
    What does that mean? If, for example, you had a Hammer in your inventory, 
    and swapped from a weapon to armor, the Hammer's ID is actually... 
    A Knight's Armor! 
    Yes, Hammer and Knight's Armor share the same ID, but in different lists
    (weapon and armor), so when swapping that is what gets listed instead.
    Interesting isn't it?
    But like the previous methods shown, if you already had a Knight's Armor
    in your inventory, you will be equipping that one instead. But if you have
    none of that item, it will be CREATED for you. The game lists it, so it 
    thinks you must have it, and adds it to your inventory if you had none. 
    The game gets a little confused with this bug it seems.
    You still can't duplicate items, as pointed out, but you can easily just 
    create an item, unequip, sell it and then create another, as long as you
    leave none in your inventory when using the trick.
    But you can create more than one at a time if you change the cursor to
    different slots. You can actually equip a Knight's Armor on the Shield,
    Head, Body and Hand slots with this method, as the IDs for armors are
    all in the same list.
    With that in mind, you can actually equip 4 Knight's Armor to a single
    character, unequip all of them and sell them for alot of gil.
    Using this glitch, you can equip any armor into the shield's slot, but 
    make sure to unequip it before a fight. During a fight, if the Shield 
    animation is brought up when itís not an actual shield, the game can crash 
    due to being unable to load the matching sprite. You should avoid leaving
    any Head, Body and Hand pieces in the Shield slot.
    Now go experiment! When you get a new item in the game, just make sure
    itís unequipped and use this method to find out what item it creates.
    Remember to change the 'source' to a character that can actually equip
    it, else it won't appear in the list. Warrior can equip most, but not 
    all, of the items, so results can vary if you change Sources.
    7. Duplication
    To explain a bit at first, if you use the basics of creating items, you should
    have figured out that you can by this method also duplicate them, baring a few 
    limitations to it. But due to a few emails I received, I thought it might be
    better to clarify it in this section.
    So if you start from the begining :
    -You can equip items on different jobs, if you already have one in your 
    -You can create a new item if you have a job that can equip the original,
     using the glitch you can create it's counterpart in weapon or armor.
    Given those, duplication is obvious if you take the original item used, and 
    then  reverse the process with the new item created from it, creating the 
    original item once more by the process, making a sort of duplicate.
    The limitations are simple :
    -You need to make sure that none of that item are in your inventory, else 
     that one gets equipped instead. 
    -You are limited to 4 weapons (one per character) and 16 armors (4 per 
     character). Obviously you don't need more than that either.
    -You are limited to items you can equip with your current jobs, either from
     the original item or the created item to reverse it.
    Removing the item from inventory can be done in two ways :
    -Selling or dropping the item from your inventory.
    -Equipping it to someone.
    Selling is of course how to make money using this trick. 
    Equipping removes the item from your inventory, as far as the game goes to 
    create a list of equipable items everytime.
    So basically, here how it works :
    -Take the Hammer, leave it in your inventory.
    -Create a Knight's Armor with it.
    -Equip the Hammer to Warrior or White Mage, or use the trick to equip it on
     someone else.
    -Use the Knight's Armor to create another Hammer.
    -Unequip the first one you had, you'll have two Hammers in your inventory.
    The 4 weapons limit is obviously because you only can equip one weapon per
    character, and if you have one in your inventory that one gets equipped 
    instead, limiting you to counting only equipped ones. Same goes with armors.
    Obviously though, you don't need more than 4 of a single weapon either,
    and 16 armors is overkill unless to sell.
    The problem comes when you create result items you can't equip. For example,
    if you use a Leather Cap to make a Judgement Staff, at the start of the game
    no one in your party can equip the Judgement Staff, since it's only usable by
    Black Wizard. Just keep that in mind, you simply can't duplicate certain items
    because of your job selection as a result.
    8. Item swap list
    Now that you know how to create the bug, let's talk about what item will
    create which other. This assumes that you're going from Weapon to Armor,
    or Armor to Weapon of course, depending on the target's result you want.
    The list has the weapons on the left, and the armors on the right, but
    the bug works in either direction. Itís listed in alphabetical order
    of weapons names.
    Those I haven't figured out myself are noted with *#*, which are credited in
    the thanks section. Thank you for your contributions!
    Assassin's Dagger	---	Wizard's Hat *2* *3*
    Asura			---	Tiger Mask
    Barbarian's Sword	---	Steel Gloves
    Battle Axe		---	Flame Mail
    Braveheart		---	Mythril Helm
    Broadsword		---	Mythril Mail
    Cat Claws		---	Ice Shield
    Coral Sword		---	Gaia Gear
    Crosier			---	Copper Armlet
    Dagger			---	Dragon Mail
    Dark Claymore		---	Helm
    Deathbringer		---	Diamond Helm
    Defender		---	Iron Shield
    Duel Rapier		---	Great Helm
    Enhancer		---	Healing Helm
    Excalibur		---	Protect Cloak
    Falchion		---	White Robe
    Flame Sword		---	Kenpogi
    Gigantaxe		---	Ribbon
    Gladius			---	Leather Gloves
    Golden Staff		---	Gauntlets
    Great Axe		---	Diamond Armlet
    Great Sword		---	Sage's Supplice
    Hammer			---	Knight's Armor
    Healing Staff		---	Lordly Robes
    Ice Brand		---	Power Sash
    Iron Nunchaku		---	Diamond Armor *3*
    Judgement Staff		---	Leather Cap
    Knife			---	Leather Armor
    Kikuichimonji		---	Twist Headband
    Kotetsu			---	Feathered Cap
    Light Axe		---	Survival Vest
    Lightbringer		---	Elven Cloak *2*
    Longsword		---	Ruby Armlet
    Lust Dagger		---	Mythril Gloves
    Mage Masher		---	Shadow Mask *1* *2* *3*
    Mage's Staff		---	Leather Shield
    Masamune		---	Genji Shield
    Murasame		---	Zephyr Cape
    Mythril Axe		---	Black Garb
    Mythril Hammer		---	Thief's Armlet
    Mythril Knife		---	Black Robe
    Mythril Sword		---	Crystal Mail
    Nunchaku		---	Clothes
    Ogrekiller		---	Black Cowl *2* *3*
    Orialcum		---	Sage's Mitre
    Power Staff		---	Maximillian
    Ragnarok		---	Hero's Shield *3*
    Rapier			---	Iron Armor
    Razer			---	Aegis Shield
    Rune Axe		---	Crystal Helm *3*
    Rune Blade		---	Genji Armor
    Rune Staff		---	Master Shield *3*
    Saber			---	Silver Armlet
    Sage's Staff		---	Bronze Gloves
    Sasuke's Blade		---	Buckler
    Scimitar		---	Ice Armor
    Staff			---	Chain Mail
    Sun Blade		---	Light Robe
    Thor's Hammer		---	Diamond Shield
    Ultima Weapon		---	Crystal Shield *1* *3*
    Viking Axe		---	Genji Helm *1* *2* *3*
    Vorpal Blade		---	Flame Shield
    War Hammer		---	Red Cap *2* *3*
    Werebuster		---	Bard's Tunic
    Wizard's Staff		---	Mythril Shield
    Wyrmkiller		---	Red Jacket
    Due to the difference in numbers between armors and weapons available in the
    game, several armors will result into dummy 'knives', which have varying attack
    powers due to the glitch. They have no graphic nor sound, but they do not
    crash the game unlike the shield if you ever leave them equipped.
    Angel's Ring
    Crystal Gloves
    Crystal Ring
    Diamond Gloves
    Genji Gloves
    Giant's Gloves
    Protect Ring
    Thief's Gloves
    9. Thank you to
    a diabolical TLR : for finding the glitch in the first place, leading to
                       alot of fun figuring out what items do what :) 
    damonperfecto :    For finding out the 'creation' of items due to 
                       memory bug.
    Kevin Sue and [...] for emailing the suggestion about the duplication section.
    *1* - "Don Becker" (email)
    *2* - "Kevin Sue" (email)
    *3* - "phaseout" @ GameFAQs
    An extra thank you to pahseout for testing the glitched knives data.
    10. End word and Disclaimer
    I decided to write this guide after talking a bit on GameFAQs boards, and
    figured that while it was too complex to put in the glitches section,
    it was good to put into a guide. So here you go, gamers.
    If you find any item swap that isn't listed here, do not hesitate to contact
    me at franck_knight (at) sympatico.ca, and I will gladly add it here, along
    with your alias as a thanks :)
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