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    FAQ/Walkthrough by Dark Vortex

    Version: 1.0 | Updated: 01/17/08 | Search Guide | Bookmark Guide

    *=============================================================================*
       *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
                           Final Fantasy Anniversary Edition
                                    FAQ/Walkthrough
                               By: Dark Vortex (Quan Jin)
                                darkvortexfaqs@ymail.com
                                      Version 1.0
       *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
    *=============================================================================*
    
    This guide may be found on the following sites:
    
    [http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
    [http://www.gamespot.com]--------------------------------------------[GameSpot]
    [http://faqs.ign.com]------------------------------------------------[IGN FAQs]
    [http://www.neoseeker.com]------------------------------------------[Neoseeker]
    [http://www.dlh.net]--------------------------------------[Dirty Little Helper]
    [http://www.cheats.de]----------------------------------------------[Cheats.de]
    [http://www.supercheats.com]--------------------------------------[SuperCheats]
    [http://www.honestgamers.com]------------------------------------[HonestGamers]
    
    This guide is copyright (c)2008 Quan Jin
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   Table Of Contents 
        +---------------------------------------------------------------------+
    *=============================================================================*
    
          1. Introduction...............................................[1000]
          2. FAQ........................................................[2000]  
          3. Basics.....................................................[3000]
                3.1. Controls...........................................[3100]
                3.2. Battle System......................................[3200]
          4. Class System...............................................[4000]
          5. Walkthrough................................................[5000]
                5.1. The Four Warriors Of Light.........................[5100]
                5.2. An Elven Prince....................................[5200]
                5.3. Earth Shattering!..................................[5300]
                5.4. Volcanic Activity..................................[5400]
                5.5. The Airship........................................[5500]
                5.6. Citadel Of Trials..................................[5600]
                5.7. Waterlogged........................................[5700] 
                5.8. Fortress In the Sky................................[5800]
                5.9. Final Chaos........................................[5900]
          6. Soul Of Chaos..............................................[6000]
                6.1. Earthgift Shrine...................................[6100]
                6.2. Hellfire Chasm.....................................[6200]
                6.3. Lifespring Grotto..................................[6300]
                6.4. Whisperwind Cove...................................[6400]
          7. Equipment Listing..........................................[7000]
                7.1. Weapons............................................[7100]
                7.2. Shields............................................[7200]
                7.3. Headwear...........................................[7300]
                7.4. Body Armor.........................................[7400]
                7.5. Gloves.............................................[7500]
          8. Magic Spells...............................................[8000]
                8.1. Black Magic........................................[8100]
                8.2. White Magic........................................[8200]
          9. Shop Listing...............................................[9000]
                9.1. Weapon Shops.......................................[9100]
                9.2. Armor Shops........................................[9200]
                9.3. Black Magic Shops..................................[9300]
                9.4. White Magic Shops..................................[9400]
                9.5. Item Shops.........................................[9500]
          10. Boss Listing.............................................[10000]
          11. Bestiary.................................................[11000] 
          12. Version History..........................................[12000]
          13. Legal Disclaimers........................................[13000]
          14. Credits and Closing......................................[14000]
    
          To find a section quickly, press Ctrl-F and type in either the name 
          of the section along with its content number (ie. 1., 2., 3., etc.)
          OR you can use the codes on the far right. Simply type in the 
          brackets with the code number to get a jump. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    1. Introduction                   [1000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    The Final Fantasy Anniversary Edition was released on the PSP to commemorate 
    the 20th aniversary of the Final Fantasy franchise. The first Final Fantasy
    has been completely revamped graphics-wise with new character models and 
    textures. While the gameplay hasn't changed all that much (except for a new
    Labyrinth of Time dungeon), the visuals have improved enough to merit a 
    replay for even those who have already played. 
    
    I hope you find this guide useful. Thanks for reading this useless intro and
    enjoy!
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                         2. FAQ                       [2000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    +-----------------------------------------------------------------------------+
    
          [Q] Roughly how long is this game?
    
          [A] Being the first Final Fantasy, the length of this game isn't too 
              long. Without a guide, it should take you a few weeks to find your
              way through the game as well as defeating the Soul Of Chaos 
              dungeon. 
    
    +-----------------------------------------------------------------------------+
     
          [Q] Whenever I engage in battle, sometimes "Preemptive Strike!" or 
              "Ambushed!" appear at the top of the screen. What do those mean?
    
          [A] "Preemptive Strike!" basically means you caught an enemy off guard so
              all of your units will have the first strike. "Ambushed!" means that
              your opponents caught you unaware. Therefore, they will gain the
              first strike. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] What does the "Optimal" option mean when equipping my team?
    
          [A] The game will automatically select the top-stat items from your
              inventory for each character. It makes your job easier, but items
              with special qualities are overlooked. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] How do I get Excalibur weapon?
    
          [A] First, you need to get the Adamantite from the Flying Fortress. Take
              the Adamantite to the dwarf in the Mount Duergar to get it forged.
    
    +-----------------------------------------------------------------------------+
    
          [Q] How do I get the Deathbringer weapon? 
    
          [A] The rare Deathbringer can only be obtained by defeating Black
              Knights. If you use the sword as an item, it can cast Death as
              many times as you'd like. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] This weapon says that it casts [Insert Magic Spell Here] whenever
              used. How do I do that? 
    
          [A] If you equip the weapon, it's not going to cast the spell. Instead,
              you have to select the weapon from the Item list by clicking on the
              Item button during battle. A weapon (occasionally armor) can be used 
              for a spell an infinite amount of times, but only once per battle.
              Some of these special weapons include Thor's Hammer, Razer, Light
              Axe, Mage's Staff, Healing Staff, etc. These are useful, but don't
              rely on them all the time. 
    
    +-----------------------------------------------------------------------------+
      
          [Q] Where can I find the Tyrannosaur?
    
          [A] This hard-to-locate monster can be found around the lake north of
              Lufenia. A lot of walking around is required. 
    
    +-----------------------------------------------------------------------------+
     
          [Q] Where can I find the Death Machine?
     
          [A] This special monster is one of the hardest to locate in Final 
              Fantasy I. You can find the Death Machine on the fifth floor of the
              Flying Fortress. Just walk around a lot and you should get it 
              eventually. However, the Death Machine itself is very difficult to
              kill so make sure you're ready for it. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] Where would be the best places to train later in the game?
    
          [A] The Chimeras of the Mirage Tower give a very hefty amount of EXP.
              Likewise, the Ochus and Neochus of the rivers (canoe required) also
              provide a lot of EXP. The best area to train is the Flying Fortress.
              Almost every battle will net you more than 1000 EXP. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] Does Temper and Haste stack on top of each other? 
    
          [A] Temper stacks so you can keep casting it to buff up your fighters.
              Haste, on the other hand, doesn't stack. If you cast it more than 
              once on the same character, it won't have any effect. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] Can magical barriers stack?
    
          [A] The NulBlaze, NulShock, etc. do not stack. Invisira can stack as 
              it continually ups your evasion until you reach the max. 
    
    +-----------------------------------------------------------------------------+
    
          [Q] What?! The Duel Rapier is only one sword??
    
          [A] Duel (n.) A combat between two persons esp. one fought with weapons. 
    
              Dual (adj.) Double
    
    +-----------------------------------------------------------------------------+
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                        3. Basics                     [3000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Before you begin playing Final Fantasy, I strongly suggest you read the 
    manual. For those of you without a manual, read the text below before you 
    begin. 
    
    ~-----------------------------------------------------------------------------~
               ~ 3.1. Controls ~                                      [3100]
    ~-----------------------------------------------------------------------------~
    
            L Button                                                R Button
                   |________________________________________________|_____ Triangle
                  ,'_____/                                          \_____`. Button 
                 /    _     .------------------------------------.    __    \ |
                |   _|_|_   |                                    |   |__|-----'
           ,-------|_>_<_|  |                                    | __    __  |
           |    |    |_|    |                                    ||__|  |__|----.
    Directional |           |                                    ||   __     |  |
        Pad     |    ,-.    |                                    ||  |__|    |  |
                |    `-'    |                                    ||     |    |  |
                |           '------------------------------------'|     |    |  |
                 \ _____                                  === === |   __|___/   |
                  `.____\_________________________________|___|___|_,'  |    Circle
                                                          |   |   |     |    Button
                                          Select Button --'   |   | X Button
                                                              |   |
                                                              |   Square Button
                                                   Start Button
    
    Directional Pad
    ---------------
    ~ Move the character.
    ~ Move the cursor. 
    
    X Button
    --------
    ~ Confirm.
    ~ Talk.
    ~ Examine.
    ~ Board and disembark vehicles such as an airship. 
    
    Circle Button
    -------------
    ~ Cancel.
    ~ Return to previous screen.
    ~ Move faster in towns and dungeons (press and hold).
    ~ Press O Button + Select to display the world map. 
    
    Triangle Button 
    ---------------
    ~ Status screen.
    
    Square Button 
    -------------
    ~ Bestiary.
    
    L Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen).
    
    R Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen).
    
    Start
    -----
    ~ Display the main menu. 
    
    Select
    ------
    ~ Press O Button + Select to display the world map.
    
    ~-----------------------------------------------------------------------------~
             ~ 3.2. Battle System ~                                   [3200]
    ~-----------------------------------------------------------------------------~
    
    Below is a rather crude ASCII depiction of the battle interface. You will see
    one of these pop up whenever your group engages in battle. 
    
                   ,----------------------[1]----------------------.
                   ||_____________________________________________||
                   |                                           ____|
                   |,'--------------.           ,-------------'    |
                   |             [2] `----------'                  |
                   |                                       O       | 
                   |   O                      R U TUFF    -|-      |
                   |  \|/                     ENUFF?!1    / \      |
                   |  / \                         `------->O       |
                   |      [3]                             -|-  [4] |
                   |   O                                  / \      |
                   |  \|/                                  O       |
                   |  / \                                 -|-      |
                   |                                      / \      |
                   |   O                                   O       |
                   |  \|/                                 -|-      |
                   |  / \                                 / \      |
                   |           __________                          | 
                   |,---------|          |------------------------.|
                   | Dudes  3 | Attack[6]|   Quan    999/999   999 |
                   |    [5]   | Magic [7]|   Rich    666/666   666 | 
                   |          | Items [8]|   Jacco   001/001   001 |
                   |          | Equip [9]|   Steve   069/069   069 | 
                   |          | Flee [10]|    [11]     [12]    [13]|
                   `----------'----------'-------------------------'
    
                   [1] Battle Message Display --- Descriptions of 
                       spells or items can be located here. Also,
                       important battle speak will also appear hear. 
                   [2] Game Field --- All the action and appearance
                       happen on this board. Normally, there will be
                       a background as the battle area.
                   [3] Enemy Side --- All of your enemies can be
                       located on the left side.
                   [4] Your Side --- All of your available units can
                       be located on the right side.
                   [5] Enemies --- All of your enemies are listed 
                       here. The amount on the field during the battle
                       is displayed to the right of the name. 
                   [6] Attack Option --- Attack your enemy with a 
                       physical attack.
                   [7] Magic Option --- If physical attacks won't 
                       work for you, use magic.
                   [8] Item Option --- If you need to use an item 
                       during any given moment, use this option.
                   [9] Equip Option --- Need to change a character's
                       equipped items? Just give this option a fly.
                  [10] Flee Option --- When all else fails, you can
                       always just run away. Fleeing a battle isn't
                       always guaranteed.
                  [11] Name Column --- All of your characters' names
                       are depicted here.
                  [12] HP Column --- The remaining HP for each unit
                       is right here.
                  [13] MP Column --- The remaining MP for each unit 
                       is right here. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    4. Class System                   [4000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    There are six classes, each with their upgradeable counterparts that can be
    found and done sometime in Final Fantasy I. Each of them have their ups and 
    downs so there really is "definitive" party to have. However, there are a 
    few no-nos. A party of four Black Mages wouldn't make sense... right? If you
    have common sense, you should be able to figure things out for yourself.
    
    [-----------------------------------------------------------------------------]
    
          --------------
          Warrior/Knight 
          --------------
    
           The main physical class in Final Fantasy. Warriors are capable of 
           wielding a variety of battle weapons including Swords, Axes, and a 
           bunch of other stuff. Although evade and accuracy usually aren't their
           strong points, Warriors can still become an admirable attacker usually
           leading off attacks. Once you upgrade your Warrior into a Knight, he
           will be capable of using weaker White Magic. Many people choose to have
           two or even three Warriors in their groups at a time. The benefits 
           outweigh the flaws so the Warrior is a great choice, if not the best
           possible class choice. 
    
          -----------
          Thief/Ninja 
          -----------
           
           The Thief was a hated character class in the original Final Fantasy.
           With terrible attack and defense stats, the only real benefit Thieves
           provided was their evade and luck statistics. Basically, Thieves are
           just hard to hit and very good at running away. So why do people still
           use this terrible beginning character? Well, once you upgrade a Thief
           to a Ninja, you gain many advantages. First of all, the Ninja is  
           capable of casting Black Magic. Second, the Ninja gains the ability to
           hold a wider range of weapons including the exclusive Monk Nunchakus. 
           Even so, you still might not want a Thief in your group. I prefer to 
           have a Monk in one's place.
    
          -----------
          Monk/Master
          -----------
    
           Monks are the TRUE physical units of Final Fantasy. Being martial art
           masters, they can fight without weapons or with Nunchaku. However, the
           general public has found that actually fighting without weaponry can
           be more beneficial to your team as Monks deal more damage. Especially in
           the beginning of the game, Monks are heavy attackers dealing very high
           HP damage at lower levels although Monks are nowhere near well rounded
           in terms of stat growth. Defense growth is usually terrible and Magic
           stats are practically non-existent considering Monks and even the 
           upgraded Masters are incapable of dealing magical spells. 
    
          -------------------
          Red Mage/Red Wizard
          -------------------
    
           Red Mages are no doubt, the most versatile magic casters in Final 
           Fantasy. However, their ability to use both Black and White Magic can
           provide some problems too. Because a mage can only learn three spells
           of each level, you will have to choose to learn 3 spells out of 8 
           rather than the standard 3 spells out of 4. Choosing can become 
           difficult. Nevertheless, Red Mages are still good magic casters and 
           at the same time, can be pretty effective even with physical attacks.
           Just make sure that you keep a good balance or teach it certain
           magic only as in only Black or White Magic. 
    
          -----------------------
          White Mage/White Wizard
          -----------------------
    
           The best and probably the only support unit in the game (apart from the
           Red Mage... optionally) is the White Mage. With spells that can heal,
           protect, and cure, White Mages are generally useful assets. Rather 
           than using a Potion or Phoenix Down, you can simply cast Cura or Life
           upon one of your allies. However, White Mages don't have very good 
           attack or defense growth. That's irrelevant as you shouldn't be using
           a White Mage as an offensive attacker anyway.
    
         -----------------------
         Black Mage/Black Wizard
         -----------------------
     
           The offensive magic caster in Final Fantasy is a Black Mage. Capable of
           casting elemental magic spells along with a number of offensive or 
           supporting spells, Black Mages are very powerful in their trade. 
           The first few learnable spells are useful, but once you get down to 
           castings such as Death which causes an instant KO or Flare which deals
           heavy damage through light and heat, Black Mages suddenly become way
           cooler. A full-powered Black Wizard with Magic stats off the charts 
           can terrorize an enemy team. 
    
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                     5. Walkthrough                   [5000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Well, the walkthrough is listed below. While reading through it, I strongly
    recommend taking all the advice I give you. If you fail to fully follow 
    every step, your game might be scarred forever. On the same note, don't use
    this walkthrough unless you are planning to use it from start to end. 
    If used at different interims, certain areas of the game or items might be 
    missed... and that's not cool. Finally, know that you will be using the world 
    map very often. Just remember that the combination to bring it up is "Select + 
    O Button."
    
    I will also not mention the Soul Of Chaos dungeons (at least in terms of going
    to them). For information on that, check the Soul Of Chaos's respective 
    section. 
    
    Anyhow, enjoy the walkthrough and take any necessary precautions.
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.1. The Four Warriors Of Light ------------- [5100]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 
    
    
    
    At the very start, you'll be asked to select your party from six possible
    character classes. 
    
    Confirm the party that you created and the game will finally begin. A dark
    entrance cutscene will appear. Read through it if you'd like, but it doesn't
    really give too much input on the story despite some background information on
    the legendary "crystals." Anyhow, once that short intermission ends, you will
    find yourself standing outside a town. (Don't ask me how you got so big.) 
    Walk up a little bit and enter the village by "stepping" into it.
    
                             __________________________
                        ---=|         Cornelia         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    As you enter, move around a bit and get a feel for the game's controls. There 
    are a few people to talk to. However, if you'd like to explore the town first, 
    don't converse with the soldier that appears at the exit. Notice the Inn right
    by the entrance. Although your units are maxed in HP and MP, whenever you need
    to refresh your party, head to an Inn. The pay to stay in the Cornelia Inn is 
    30 Gil. That's pretty cheap compared to later towns. 
    
    Starting with 500 Gil, you don't have too much to spend. However, you can find 
    a bit of stuff by locating the Weapon and Armor Shop. Distinguish between 
    those two as the Weapon Shop has a "sword" insignia while the Armor Shop has a 
    "shield" logo.
    
                Cornelia Weapon Shop ~
                ====================
                     * Nunchaku -- Wooden Nunchaku. 
                          Cost: 8 Gil
                          Class: Monk, Master, Ninja
    
                     * Knife -- A small knife. 
                          Cost: 4 Gil
                          Class: Warrior, Thief, Red Mage, Black Mage, Knight, 
                                 Ninja, Red Wizard, Black Wizard
    
                     * Staff -- A wooden staff.
                          Cost: 4 Gil
                          Class: Warrior, Monk, Red Mage, White Mage, Black Mage,
                                 Knight, Master, Red Wizard, White Wizard, Black
                                 Wizard
    
                     * Rapier -- A sword with a slender blade.
                          Cost: 8 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red
                                 Wizard.
    
                     * Hammer -- A hammer made for battle.
                          Cost: 8 Gil
                          Class: Warrior, White Mage, Knight, White Wizard, Ninja
    
                Cornelia Armor Shop ~
                ===================
                     * Clothes -- Ordinary clothing.
                          Cost: 4 Gil
                          Class: [All]
      
                     * Leather Armor -- Armor made of hardened leather.
                          Cost: 40 Gil
                          Class: Warrior, Monk, Thief, Red Mage, Knight, Master, 
                                 Ninja, Red Wizard
     
                     * Chain Mail -- Mail of interwoven chain links.
                          Cost: 65 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
    There are limited choices considering the amount of Gil you have and being
    this early into the game. However, try to upgrade some of your characters at
    least a little. The Rapier and Hammer are both very effective weapons. 
    Likewise, some Leather Armor or Chain Mail for those that can wear them will
    also be useful. Next, find your way north of the two shops to the two magic
    shops. The Black Magic Shop is on the left as it has a black fill in its logo
    and the White Magic Shop is on the right with a white fill in its sign. 
    
                Cornelia Black Magic Shop ~
                =========================
                     * Fire -- Deals fire damage to one foe.
                          Level: 1 
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Sleep -- Puts all foes to sleep.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Focus -- Lowers one foe's evasion.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Thunder -- Deals lightning damage to one foe.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                Cornelia White Magic Shop ~
                =========================
                     * Cure -- Restores a little HP to one ally. 
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
     
                     * Dia -- Deals damage to all undead foes.
                          Level: 1
                          Cost: 50 Gil
                          Class: White Mage, White Wizard
    
                     * Protect -- Raises one ally's defense.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Blink -- Raises caster's evasion.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
    As you buy spells, keep in mind that a magic caster may only learn a maximum of
    three spells per level. Cornelia only holds Level 1 spells so your mages may
    only learn three of each spell. As you advance through the game, Level 2 or
    3 spells will appear. Even with three Level 1 spells down, you can still learn
    three Level 2 spells later on. Don't waste your money if you know that you are
    just going to discard a spell later.
    
    Review the spells and fill up your magic units' spell lineup. Exit the shops 
    and head a bit to the east. Cross over a small bridge while moving east and 
    you should come to a church-like building. This is a Sanctuary. If your units
    ever fall in battle, and you don't have Phoenix Downs or Life spells to use,
    bring that unit to the Sanctuary, and the bishop will revive them at the cost
    of a usually hefty fee. Guess mad "skillz" don't come cheap. 
    
    Since none of your units probably are KOed at this point, I'd suggest 
    bypassing the Sanctuary at the moment. Leave the building and head south 
    across another small causeway over a stream. A building with a "teacup" logo
    on it should appear to your character's left. This is another form of a shop
    that sells Potions and that jazz. Enter the Item Shop and see what's around.
    
                Cornelia Item Shop ~
                ==================
                     * Potion -- Restores 50 HP.
                          Cost: 40 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
                     
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
     
                     * Sleeping Bag -- Partially restores party's HP.
                          Cost: 50 Gil
    
    Suggest buying a few Potions and Antidotes. Don't worry as these items will 
    still be available after the next portion of the game. Now that you finish
    browsing Cornelia, consider exiting the town. However, all of them are blocked
    by soldiers. Talk to one of them and he'll be awed at the crystals your 
    characters are holding. (Huh, what crystals?) With that, he ends by exclaiming
    that YOU MUST SEE THE KING AT ONCE!! *gasp*
    
                             __________________________
                        ---=|     Castle Cornelia      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Now with your party led inside the castle, you stand before the King. At 
    first, he asks to see the crystals. Laying them out, the King notices that 
    they are indeed genuine. Lukahn's prophecy has certainly come true. While the
    King's advisor still doubts your team being the four warriors, you have an 
    objective to complete. The princess of Cornelia, Sarah, is missing. Being the
    four "supposed" warriors of the light, the King orders that you find her. 
    
    However, it will be somewhat dangerous. One of the finest swordsman EVAR has
    taken her captive. Although your team aren't really that great of warriors,
    the King here still believes that you shall save the world. With a quick 
    warning about the swordsman Garland, the King shuts up and leaves you back at
    the controls. Now that your briefing is complete, leave the castle by heading
    straight south. Head into Cornelia if the need arises. When ready, leave the 
    town and venture into the wilderness...
    
    Now back outside and fully equipped, begin heading away from the town 
    northward. Prepare to meet some of your first fights in this portion of the
    game. Even at your 00ber level of 1 however, the Goblins that attack you 
    should still fall easily. In fact, before walking too northward, engage and
    try to gain a few levels. Slowly make your way north and you should notice
    the incomplete bridge. Ignore that and head in the northwest direction on a 
    wide land bridge. 
    
    As your party continues, some mountains should appear on your left and right.
    Notice a small cave on the left side of the valley. Bypass that at this point
    as it holds no relevance to the task at hand. The path will begin to the
    lean northwestern-ish so follow closely. Venture through another forest-like
    area. At this point, the Chaos Shrine should appear ahead. Note the sudden
    change in enemy types around this area. Instead of the standard Goblins we
    saw before, some Skeletons will begin popping up here and there.
    
    Garland has taken refuge in this shrine. Before you enter, try to level up 
    your units a bit. Level 3 or 4 is a good figure. Some of the monsters around
    the Chaos Shrine provide a lot of EXP. However, don't let them gang up on 
    you. Considering your low level, they might cause you a few problems. When you
    feel ready to take on Garland, enter the shrine...
    
                             __________________________
                        ---=|       Chaos Shrine       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Before moving, get a feel for what the Chaos Shrine looks like. It isn't 
    exactly considered a dungeon seeing as it only is a one floor area. Anyhow,
    this shrine is symmetrical both vertically and horizontally. Before fighting
    Garland, look around for treasures. Head to the southwestern corner and find
    a door. Walk into it and the room the door hid will light up. Inside, you'll
    find a treasure chest. Open it for a Leather Cap. 
    
    The other two treasures are in the northwestern corner of the shrine. Venture
    up there fighting any opposition that appears. Once there, head through 
    another door and two chests will be revealed in front of you. Open the right
    one for a Potion and the left one for a Tent. Now with the treasures of the
    Chaos Shrine collected, find your way back to the entrance area. However, don't
    exit yet as we still haven't defeated Garland.
    
    Hopefully, the monsters that you fought while collecting the items have given
    you some EXP. If you aren't already at Level 4-5, begin to train now or you
    will be sorry later. Use the Potions that you bought back at Cornelia as 
    needed. If you absolutely have to, run out the Chaos Shrine back to Cornelia
    and heal at the Inn. Whichever way you choose to level up and stay alive, be
    ready for Garland. From Chaos Shrine's entrance, head straight up through a 
    door. Talk to the ugly dude... oh wait, that's Garland. 
    
         Boss Fight: Garland ~
         =-----------------=
              Well, it looks like the King was right in who had kidnapped his 
              daughter. Being the meanie that he is, Garland challenges you and 
              your team to a fight. This is the fight against Garland, the first
              boss battle of the game. Obviously, you might have a bit more 
              trouble here then with some of the Goblins hanging around. If you
              are at a legitimate level, the battle will flow much quicker. 
              Garland himself has pretty high attack stats. For the most part, 
              he spends all his turns just hitting your units. Use offensive magic
              and a bunch of physical strikes to take him down. Use Potions and
              White Mage Cures when you need them. As long as you're diligent, 
              Garland will fall easily. 
              
    Once Garland is taken down, his body disappears. (That means that he's dead.)
    Your team moves forward a bit and the Princess will wake up. Noticing what has
    just happened, she is instantly grateful for your rescue (Yay). With that, she
    introduces herself as Sarah, princess of Cornelia as if you didn't already 
    know that. Congratulations on your first boss fight of the game!
    
    Once you bring her back to Castle Cornelia, the happy King will give you some
    words of appreciation. Without a doubt, your team is definitely the four 
    warriors of light that Lukahn's prophecy had stated. If you didn't know it 
    yet, the King will recite some of it for you. Following, he'll tell you of a 
    crystal on the continent toward the north. As promised, his majesty will have
    the bridge built as quickly as possible.
    
    Finally, you have the option to leave the castle. Sarah will stop you for one 
    last moment and give you the Lute (whatever the heck that is). Once you take 
    it, leave the castle and a cutscene will ensue shortly afterward. The director
    of the bridge operation will order his men to quickly finish up the bridge.
    Watch it finish and a single worker will ask what the bridge has to do with
    the prophecy. The four warriors of light are here in Cornelia. Now, the 
    adventure begins.
    
    With the bridge complete, a large portion of the overworld will become 
    available to us. Before we go, take some time to head into Cornelia one last
    time. Heal at the Inn if you'd like and stock up on some Potions and Antidotes
    before you go. When you feel ready, leave town and head to the bridge north
    of Cornelia. Now finished, cross over it and a scrolling text-type cutscene
    will appear. 
    
    It really kind of leaves you with a warm, fuzzy feeling inside, doesn't it? 
    The title screen will pop up afterward. While the previous situations paved 
    the path, the real adventure starts now after crossing this bridge. Once the
    title screen rids itself, step from Cornelia onto the next continent. The 
    Final Fantasy adventure begins... now. 
    
    As you progress along this thin strip of land, some mountains will appear 
    ahead of you splitting the path ahead in half. The left fork leads you to a 
    special cave, but we can't really do anything over there. Instead, take the
    "right" turn (BAD PUN ALERT!) and continue along. From this point, continue
    east through a thick forest. By now, you should begin seeing more dangerous
    monsters infesting the area. Ogres and Warg Wolfs infest the area. Although
    they provide a lot of EXP, they can easily kill off your weaker team.
    
    So continue trudging east dealing with the enemies you find as best as you
    can. Use White Magic Cures or Potions to keep your units in tip-top shape. 
    If you can survive, take a few moments to level up your characters. Level 7
    is a good figure at this point. If you continue advancing east, you should
    eventually hit a shoreline. Now begin moving southward and find yourself upon
    a small town. Enter. 
    
                             __________________________
                        ---=|          Pravoka         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    As you enter the area, some activity seems to be going on. The civilians are
    in a frantic state (even though they aren't acting like it), but for what 
    reason? Anyhow, Pravoka's Inn is directly due north of the entrance. Just walk
    straight up and you should reach it. Heal your units there for a fee of 50
    Gil. Also, head to the Sanctuary if any of your units need reviving. Note that 
    the farther away you get from Cornelia, the more expensive the Inns and 
    Sanctuaries become. 
    
    Exit the Inn or Sanctuary and head to the northwestern area of town. Three 
    pirates are valiantly standing around as if they own this joint. Talk to the
    dude in the center. Bikke is a pirate who apparently likes to terrorize this
    town. Talk to him and he'll tell you that you must have "cannon balls of 
    steel" (NOW THAT IS FUNNY!) to be taking him own. Bikke's illiterate henchmen 
    now will engage you. "We'll make their bones go crunch!"
    
    Now for the scripted battle against Bikke's nine Pirates. Each Pirate is 
    physically weak, but they do have numbers on their side. With a full count of
    nine, they can easily overwhelm you. Don't let that happen and slice away at
    each one. I'd suggest using Sleep to put them out of commission for a little
    while. Anyhow, defeat all nine of them. They aren't too hard so you shouldn't
    that much trouble. 
    
    Now that his Pirates are down and out, Bikke will instantly crack down and 
    apologetically accepts his defeat. Despite not fighting his own battle, Bikke
    swears he won't do anymore pirate stuff. To really show his true nature, he
    actually gives you his Ship! Well, we have just turned a mean pirate into an
    ethical person. Congratulations... er... on that!
    
    Now that Pravoka is no longer terrorized by those wannabe pirates, you might
    want to check out the Ship that you received. Leave the town and get on it.
    Ride around a bit if you'd like. Before continuing however, I'd suggest 
    heading into town and checking the various stores. Hoorah!
    
                Pravoka Weapon Shop ~
                ===================
                     * Hammer -- A hammer made for battle.
                          Cost: 8 Gil
                          Class: Warrior, White Mage, Knight, White Wizard, Ninja
    
                     * Broadsword -- Sword with a wide, double-edged blade.
                          Cost: 450 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Battle Axe -- An axe made for battle. 
                          Cost: 450 Gil
                          Class: Warrior, Knight, Ninja
       
                     * Scimitar -- A sword with a curved blade.
                          Cost: 160 Gil 
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
     
                Pravoka Armor Shop ~
                ==================
                     * Leather Armor -- Armor made of hardened leather.
                          Cost: 40 Gil
                          Class: Warrior, Monk, Thief, Red Mage, Knight, Master,
                                 Ninja, Red Wizard
     
                     * Chain Mail -- Mail of interwoven chain links.
                          Cost: 65 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
     
                     * Iron Armor -- Armor made of thinly hammered iron.
                          Cost: 640 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Leather Shield -- A shield made of hardened leather.
                          Cost: 12 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Leather Gloves -- Gloves made of leather.
                          Cost: 50 Gil
                          Class: [All]
    
                Pravoka Black Magic Shop ~
                ========================
                     * Blizzard -- Deals ice damage to one foe. 
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
       
                     * Dark -- Blinds all foes with darkness.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Temper -- Raises one ally's attack. 
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Slow -- Reduces all foes' number of attacks.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Pravoka White Magic Shop ~
                ========================
                     * Blindna -- Cures darkness.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
     
                     * Silence -- Prevents all foes from casting spells.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * NulShock -- Reduces lightning damage by half.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Invis -- Raises one ally's evasion.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                Pravoka Item Shop ~
                =================
                     * Potion -- Restores 50 HP. 
                          Cost: 40 Gil
          
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
       
                     * Eye Drops -- Cures darkness.
                          Cost: 50 Gil
     
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
    
    As you can see, there's a lot of shopping opportunity here in Pravoka. Out of
    all of them, I'd strongly suggest picking up a Broadsword, Scimitar, and
    Battle Axe (depending on what your group is made up of) along with some Chain
    Mail, Iron Armor, Leather Shields, and some Leather Gloves. A bunch of new
    Level 2 Black Magic and White Magic spells are also available for sale at a 
    hefty price of 250 Gil. 
    
    There's a lot to buy, and you probably don't have too much Gil. That's easily
    fixed by just heading back into the overworld and training with various 
    monsters. Build up your Gil stockpile and refit your team as needed. When you
    finish shopping and upgrading, head out of Pravoka and take your Ship out to
    sea. 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.2. An Elven Prince ------------------------ [5200]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    Surprisingly, monsters can still attack you while on the Ship. Obviously, they
    can swim so expect water-based enemies here. Wait a second, what did we learn
    in grade school science? Doesn't water conduct electricity? Use your Thunder 
    spells to mess with their weakness and they will fall quickly. Anyhow, when
    you finish messing around, begin sailing westward. When you reach the fork in
    the water, take the one leading east. The river will begin to widen up. You 
    should still head west rather than south. You should hit land as well as the
    edge of Cornelia. Head to the south end of the town and get off at the dock. 
    
    Well, if you need refreshing, the Inn is always there. Also, buy a few more
    Potions in case your weakling team breaks down. When you are ready, head back
    onto the Ship and begin sailing south. If you care to know where you're going
    exactly, bring up the world map with O Button + Select. There's a continent
    just below Cornelia. The red dots indicate towns or villages. Judging by the
    name of this section, we are heading to an elf-infested town, Elfheim. 
    
    Anyhow, you should eventually hit land. From there, locate the dock to your 
    west and have your team get off. Trudge south through a thick forest and 
    Elfheim should appear in the clear. It's a rather small, yet cozy village
    inhabiting a number of elves. Loom at the north end is a large castle. Instead
    of heading inside the castle however, let's head into the village instead.
    Ladies and Gentlemen, welcome to Elfheim. 
    
                             __________________________
                        ---=|          Elfheim         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Elfheim has all the ingredients for a great rest area. Just as you enter, an
    Inn should appear a bit forward to your north. Rest up there (live with the 
    "higher" fee) and when your team is refreshed, walk around a bit. The citizens
    of Elfheim are frantic just like those citizens of Pravoka. However, it isn't
    pirate problems. Rather, it seems that their Prince is in a terrible trouble!
    Geez, is every single town in a state of disarray? Guess we need to save the 
    day once more. But hey, this is an RPG after. 
    
    Before we take any action, let's walk around and browse the stores. From the
    Inn, head due south and the Weapon Shop will be in sight. 
    
                Elfheim Weapon Shop ~
                ===================
                     * Iron Nunchaku -- Nunchaku made of iron.
                          Cost: 160 Gil
                          Class: Monk, Master
    
                     * Dagger -- A large knife.
                          Cost: 140 Gil
                          Class: Warrior, Thief, Red Mage, Black Mage, Knight,
                                 Ninja, Red Wizard, Black Wizard
    
                     * Crosier -- A staff topped with an iron ring. 
                          Cost: 160 Gil
                          Class: Warrior, Monk, Knight, Master, Ninja
       
                     * Saber -- A long sword made for piercing. 
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
    
    If you have a Monk at this point, I strongly suggest keeping him weapon-free.
    Take my word for it; Monks are much more useful without a weapon at this 
    point. Other than that, the Dagger is good for any weaker Black Mages and
    the Saber can be useful for your Thief/Red Mage. Your Warrior shouldn't be
    upgraded at this point. Anyhow, when you are done browsing the shop, exit and
    head north and west. Pass the Sanctuary as you move on and enter the Armor
    Shop. 
    
                Elfheim Armor Shop ~
                ==================
                     * Iron Armor -- Armor made of thinly hammered iron.
                          Cost: 640 Gil
                          Class: Warrior, Knight, Ninja
         
                     * Copper Armlet -- An armlet crafted from copper.
                          Cost: 800 Gil
                          Class: [All]
     
                     * Iron Shield -- A shield wrought from iron.
                          Cost: 80 Gil
                          Class: Warrior, Knight, Ninja
    
                     * Leather Cap -- A cap made of leather.
                          Cost: 65 Gil
                          Class: [All]
     
                     * Helm -- A small helm.
                          Cost: 80 Gil
                          Class: Warrior, Knight, Ninja
    
    A lot of upgrading opportunities here. One thing I would greatly discourage
    would be the Copper Armlet. Even though it's only an Armlet, it's the most
    expensive item in the shop. You are much better off buying it later when your
    Gil stockpile grows a bit larger. Your Warrior can be upgraded here with an
    Iron Shield and Helm. North of the Armor Shop is the Item Shop that you 
    might want to check out. 
    
                Elfheim Item Shop ~
                =================
                     * Potion -- Restores 50 HP.
                          Cost: 40 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
    
                     * Gold Needle -- Cures stone.
                          Cost: 500 Gil
    
                     * Echo Grass -- Cures silence. 
                          Cost: 50 Gil
    
                     * Tent -- Partially restores party's HP and MP.
                          Cost: 160 Gil
    
    Again and furthermore, buy whatever you want. I'd suggest against the Gold
    Needle considering its price. Having a few Tents would be a good idea in 
    dungeons and such. Anyway, when you are ready, exit the Item Shop. But wait,
    haven't I forgotten to mention something? Ah yes, the White and Black Magic
    Shops. However, there was a reason I left them for last.
    
    Elfheim has something that Pravoka and Cornelia didn't have. That would be two
    different Black Magic Shops and two different White Magic Shops. In Elfheim,
    you can actually buy both Level 3 and Level 4 spells! The Level 3 shops are 
    located more toward the middle of the area. The higher end spells (Level 4)
    can be found more north. Browse each and every shop if you choose. 
    
                Elfheim Black Magic Shop (Level 3) ~ 
                ==================================
                     * Fira -- Deals fire damage to all foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Hold -- Paralyzes one foe.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Thundara -- Deals lightning damage to all foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Focara -- Lowers evasion of all foes. 
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Elfheim White Magic Shop (Level 3) ~
                ==================================
                     * Cura -- Restores HP to one ally. 
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Diara -- Deals damage to all undead foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: White Mage, White Wizard
    
                     * Nulblaze -- Reduces fire damage by half.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Heal -- Restores a little HP to entire party.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                Elfheim Black Magic Shop (Level 4) ~
                ==================================
                     * Sleepra -- Puts one foe to sleep.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Haste -- Doubles one ally's number of attacks.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Confuse -- Causes foes to turn on each other.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Blizzara -- Deals ice damage to all foes.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Elfheim White Magic Shop (Level 4) ~
                ==================================
                     * Poisona -- Cures poison.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
     
                     * Fear -- Drives all foes away in terror.
                          Level: 4
                          Cost: 2500 Gil
                          Class: White Mage, White Wizard
    
                     * NulFrost -- Reduces ice damage by half. 
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
    
                     * Vox -- Cures silence.
                          Level: 4
                          Cost: 2500 Gil
                          Class: White Mage, Red Wizard, White Wizard
    
    As you can see, these magic spells can easily empty your wallet. Therefore, 
    I'd only suggest buying the spells that you REALLY need. Some of the Level 4
    spells are very useful, but considering the amount of Gil you probably have
    right now, I can advise you buy the Black Mage techniques, Haste (Level 4) and 
    Fira (Level 3) only at this point. For White Mages, I'd strongly suggest 
    Poisona (Level 4) as some of the enemies in the near future will terrorize you 
    with poison. Heal and Cura (both Level 3) are also very useful. 
    
    If you need more funds, there's nothing more you can do but to battle, battle,
    and battle some more. The Ogre and Ogre Chiefs hanging around can give you a 
    lot of money really fast. Likewise, if you battle some Buccaneers or Sahagins
    while on the seven seas, you can also get a lot of Gil. If you can't buy 
    everything yet, don't fret. There's always later to come back here once you
    get rich. When you are ready (or you get sick of working for your money), head 
    into the castle and figure out what's going in Elfheim. 
    
                             __________________________
                        ---=|        Elven Castle      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Once you are in the area, talk to a few of the guards hanging around. They all
    say basically the same thing. Some dude named Astos had poisoned the Prince 
    into some deep sleep as well as running away with Elfheim's treasures. How
    original. Anyway, you can find the Prince's chamber by going straight up from
    the entrance and then taking a left and then going through the door to the
    north.
    
    The Healer is standing beside the Prince who is now in a dazed state of 
    slumber. He tells you of a possible medicine that might exist... somewhere.
    Well, we are probably expected to find this cure. Seeing as the people here 
    are not really too much of a help, we might as well leave. Enter Elfheim for
    the last time before we venture off and buy a few Antidotes and Potions. 
    You will see why later. Expect the Marsh Cave to be quite a tough situation. 
    
    Anyway, from Elfheim, begin moving due west. Some mountains will be there to
    block most of your path, but there is a small passage that can be found 
    somewhere along that range. Make your way through and follow the mountain to
    the west's wall. Stick along it while beating up random enemies. Now would be 
    a great time to level up as Marsh Cave is up ahead. The monsters there are 
    very problematic for a dungeon so try to get your levels to at least 13-14.
    
    You are currently located inside a rounded area. The mountains surround
    you in a circle. The only two openings back to the outside world are through
    the small valley you entered from, and wider exit toward the northwest. 
    A lake borders the northern edge, but we can't cross that from this point. If 
    you are confused about your position, look at your world map and enlarge the 
    picture to get better detail. Find your way to the northwest corner and exit 
    through the small valley opening at that corner. It's not really that hard to
    find, just hard to describe. Head north, walk a little, and enter the 
    Western Keep. 
    
                             __________________________
                        ---=|       Western Keep       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    The Keep is deserted... or so it seems. Anyhow, begin moving forward and then
    to your left. There's a door just north of that corridor. Walk inside and 
    you will find a King sitting on his throne. Apparently, his castle really 
    failed to make any form of improvement in this wretched state. The King inside 
    asks of you to find a Crown for him from the Marsh Cave. There's nothing else 
    to do here so just leave. 
    
    Now that that is over with, begin making your way south. Some mountains will
    crowd the way a bit, but it is completely possible to get through. Head all
    the way to the southernmost point. In the ground, you should see a hole. 
    Welcome to the Marsh Cave. Now let's get to retrieving that Crown. 
    
                             __________________________
                        ---=|        Marsh Cave        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Okay, welcome to the Marsh Cave, one of the most annoying dungeons. I hope you
    taught your White Mage Poisona as you will probably need it down here. Anyhow,
    from the start, you have two ways to go. The top path leads to the B2 which
    in turn, leads to nothing. However, there are a few items that you might want
    to collect. The path leading south is the "real" way to go as you will need it
    to progress. If you want to bypass the various treasures hanging around, skip
    the next two paragraphs. 
    
    Anyway, if you do want to pick up some items, take the path leading north. 
    Walk yourself through the twisting path until you reach a staircase at the 
    end. Descend and you should find yourself one floor below. The enemies here
    can be pretty nasty. From the stairs, go up and around the pillar wall and
    then head due west. There will be a doorway to your north. Go through and 
    pick up the 680 Gil in that chest. 
    
    Exit that room and continue west. When there is a path leading north, take it
    and have your party walk around the room containing the 680 Gil. Walk all the
    way to the end and turn south once the wall hits you. Then walk around this 
    next room and enter it once you reach the door. The chest will contain a 
    Dagger. Snatch that and then make your way to the very bottom of this area.
    Another door will lead into a room containing two chests. One of them has a
    Broadsword and the other holds 620 Gil. Take your prize. With that, find the
    staircase leading back to B1. Then make your way back to the Marsh Cave
    entrance stairs.
    
    Now, from the Marsh Cave entrance stairs, begin making your way southbound.
    Beware of the Ghouls and Crawlers hanging around as they can paralyze you. 
    Another monster that should be noted, the Green Slimes, are only affected by 
    magic. Using physical attacks against them would be a waste of turns. Also,
    the Green Slimes are capable of poisoning. Poisona, as recommended before,
    would really help you out with that. Anyhow, continue south until you reach a 
    fork in the path. The east path leads to nothing and basically sends you into 
    a dead end so take the south path.
    
    At the very southeastern corner is a room. The door is on the south wall so
    enter and you will find a ladder leading below. Take it down and you should
    be in B2 again but in a different location. From this room are three doors 
    leading out. It doesn't matter which one you exit from as they all lead you
    to the same room. From here, begin heading south against the pillars (they
    block your path east) until you reach the very bottom point. From there, head
    east and then go around. Keep moving east and walk through the door at the 
    end. In this room, there's another door even more to the east. Exit through 
    there and you should finally reach a set of stairs to Marsh Cave B3.
    
    Unlike the other two floors, Marsh Cave B3 is actually well organized. You 
    might not be able to see it from the start, but this floor is made up of a 
    4x4 collection of rooms. The room closest to your position in the northwestern
    corner contains a chest holding a Phoenix Down. Pick that up. From there,
    venture all the way to the other end in the northeastern corner. In that 
    room, you will find 295 Gil. Walk down to the second row and move to the two
    western-most rooms. The room second to the wall has a Cottage and an empty
    chest (if you picked up the Phoenix Down previously). The western-most one in
    the second row has a Copper Armlet. 
    
    The third row has the Crown in it. However, before engaging, you might want to
    pick up the final prize, which is 385 Gil in the room second to the east wall.
    The fourth row has doors all bound by the Mystic Key. We'll get that little
    item eventually, but for now, let's find that Crown here. Walk yourself into
    the room on the third row that is second to the west wall. When you enter, 
    there is a chest on the ground. Run up to it, and the Piscodemons will engage
    you!
    
    I wouldn't know if this really qualifies as a boss fight (I've seen it listed
    as one in other places), but it is scripted and it is actually pretty 
    tough if you aren't careful. These Piscodemons come in numbers and will jump 
    at you as soon as you step in front of the chest containing the Crown. Anyhow, 
    note that these Piscodemons actually hit you pretty hard. Focus your attacks 
    and use a good balance of offensive magic and physical strikes to take down 
    all of them. Having a White Mage that uses Cura wouldn't be a bad idea.
    
    Once those Piscodemons are out of the way, you can open the chest and find
    the Crown! Some music will play to notify you of your success. Okay, now what
    was the whole point of coming to the Marsh Cave again? To find the Crown for 
    that Western Keep dude. You might as well just get out of here. Well, you can 
    get out of here, but don't forget about this dungeon completely. Coming back 
    here will be optional later on to pick up the hidden items once you get the 
    Mystic Key. So if you plan to, remember how to get down here later. Backtrack 
    all the way to the entrance, and find yourself in the overworld once more. 
    
    Before we go and find that super-duper Astos dude, let's head back to Elfheim
    and heal up a bit. If you didn't buy anything before because of funds, now
    would be a great time to purchase some spells that you missed before. Astos
    is a bad man, so you better get on the training ball and level up your units.
    The higher the level, the easier defeating him will be. I stopped once I 
    reached level 17 but you can go as far as you wish. 
    
    Now we better head to the Western Keep and return the Crown to that benevolent
    King. Walk up to him and give him the Crown once you reach the Western Keep.
    He will give a hearty laugh and state that he is really Astos in disguise! Had 
    you come to the Western Keep before, this King (in disguise) would have asked 
    you find his Crown. Now that we hand this Crown upon him, Astos will make his 
    appearance. Oh noes!
    
         Boss Fight: Astos ~
         =---------------=
              What a clever trick! The freaky-looking guy standing right in front
              of you is actually Astos. The real King of the Dark Elves has his 
              evil intentions of taking over the world. While engaging, take 
              necessary precautions as Astos really is no pushover. The King of 
              the Dark Elves has a lot of abilities up his sleeves. First off, his
              physical attack can deal heavy damage with each strike. Keep your
              vulnerable units protected using a White Mage's Protect. Your White
              Mage should spend the entire battle keeping your units in tip-top 
              shape. Astos, unlike Garland, is capable of sending magic spells at
              you as well. His most dangerous, Death, is basically the Level 6
              Black Mage spell. With one casting, Death can automatically kill one
              of your units. However, it is easily evaded. You can prevent it 
              from hitting by raising your unit's evade stats through using Invis.
              (If you know it.) Astos might be tough for a fat Dark Elf King, but
              with effort, he is easily overwhelmed and defeated.
    
    Once Astos is defeated, you will find the Crystal Eye that he dropped. 
    Although it is a very important item, a Crystal Eye won't revive the fallen
    Elven Prince. Don't fret however, as we still have another step to complete
    before finding his cure. For now, head back to Elfheim and heal your team
    that should be pretty tired from the Astos battle. There's not much else to
    do here, so get back onto your Ship. 
    
    Now just so you don't get confused, bring up the world map once more so we
    can plot our next objective. First off, you should now be Elfheim obviously.
    Locate Cornelia on the map. North of Cornelia, you should notice a lake. 
    The map really doesn't show an opening, but you are allowed to sail under the
    bridge that the nice ol' Cornelia King built for you. So sail over to that 
    bridge and then continue west under it. You are now in that lake I pointed 
    out before. 
    
    Okay, why did I bring you here? Well, it's a pretty small lake (in comparison
    to the sea in between Cornelia and Elfheim). Sail to the north end of the lake
    where a dock presents itself. Get off here and walk a little bit north. Once
    you pass the mountain on your left, head west in that direction. You should
    now notice a peninsula leading northeast just ahead. A quick check with your
    map will tell you that there's something on the tip. Begin making your way 
    along this monster-infested area until you reach a cave...
    
                             __________________________
                        ---=|       Matoya's Cave      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Some weird music will begin to play here. There's nothing out of the ordinary
    until you walk a few steps. WHOA!! A broom sweeping without a dude sweeping 
    it! 
    
    There is only one door in this tiny hallway. Go through and some more of those
    brooms will be sweeping around. A woman by the name of Matoya will hit 
    something and scream out in pain. You automatically walk forward where a witch
    is stupidly moving around. She'll continually scream about her eye and get
    hurt again and again. The last thing she says is something about her Crystal
    Eye. 
    
    That rings a bell doesn't it? Didn't that Astos dude drop a Crystal Eye? Talk
    to her and she'll notice that you have her Crystal Eye. Hand it over and 
    she'll be ecstatic with joy (well, not really). Completing ignoring the fact
    that you might have stolen it, she instantly gives you a reward in return. 
    Matoya offers to you a special potion... or so she calls it. Take the Jolt
    Tonic from her and leave her cave. Phew...
    
    With the Jolt Tonic picked up and in our list, we can hopefully revive the
    Prince. Make your way all the way south again and find your way to your 
    Ship. Let's head back over to Elfheim. Once there, enter the castle and run
    up to the Prince's chambers and hand the Jolt Tonic to the Prince's Healer
    (of whom isn't doing a very good job by just standing there all day). Slowly
    but surely, the Elven Prince will wake up. Instantly grateful for your 
    appearance, the Prince hands to you a Mystic Key. 
    
    Yay! We have just saved three civilizations from kidnapped daughters, pirate
    problems, and a sleeping Prince. That's quite an achievement if you ask me.
    Anyway, with the Mystic Key in our hands, a lot of treasures are now available
    to us. For starters, make your way to the rear end of the castle by traveling
    outside the eastern wall. Don't miss a step or your character will leave Elven
    Castle "unintentionally." At the far end is a small room that was previously
    locked. With the Mystic Key, you can open it. Inside are four treasure chests.
    From left to right, you will find a Mythril Hammer, 800 Gil, 700 Gil, and 
    Bronze Gloves.
    
    There are a few other locations where you can use the Mystic Key and find some
    nice items. In the Marsh Cave, if you head all the way to Marsh Cave B3 and 
    the very bottom row, you will locate four room. You can find an Antidote, 
    1020 Gil, and a Silver Armlet. However, you will have to fight a few 
    Piscodemons as well, and we all know how much trouble they can provide. In
    the Western Keep, you will also find some stuff laying around. In the Western
    Keep, walk all the way to the back and then turn left. Make your way around
    the room where you fought Astos. The treasures here are in that room within
    three chests. You will need to fight some Mummies and Wraiths first however.
    Defeat them and pick up the Falchion, Power Staff, and Steel Gloves.
    
    With two dungeons covered, haul yourself over to the Chaos Shrine. You can 
    find them in the corners as the dungeon was basically a rectangle if you 
    remember. You will find a Rune Blade in the southeast corner but you will 
    have to fight Gargoyles. In the northeast, you can find a Werebuster and a 
    Gold Needle. The last area we can find some stuff in is Castle Cornelia. Make 
    your way back south and enter the castle. Instead of actually going in, turn
    right and walk along the castle's walls until you reach the rear. There, a 
    pathway will lead toward the center. Walk in and head east. A man will tell 
    you that the equipment you find in the doors will help you a lot. Head south
    and enter the two rooms. Open the chests for a Cottage, a Saber, a Mythril
    Knife, Iron Armor, a Tent, and some very special Nitro Powder. (It's special
    enough to make that cool music.)
    
    Considering the usefulness of some of the items you collected, that trip 
    back through past dungeons was pretty worthwhile. With the Nitro Powder 
    collected, leave the castle. 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.3. Earth Shattering! ---------------------- [5300]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    Your boat should be parked and bobbling along the Cornelia docks. Take your 
    Ship and use it to sail around the west end of the Cornelia continent as if
    you were heading over to the Chaos Shrine on boat. Eventually, you will reach
    a dock. Get off and begin heading southwest as the path east is blocked by a 
    mountain. Walk through a thick forest heading south until you notice a cave
    in a rock wall. Enter Mt. Duergar.
    
                             __________________________
                        ---=|        Mt. Duergar       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    As you enter the cave with the name I can't spell, you should notice quite a 
    bit of activity going on. Talk to a few of the men standing around and they
    will tell you a little bit about what's going on. Ignore their funny accents
    (Oh hey lookie at meh, I cairn tairk in funnair accents LOL!) One of them 
    tells you that they are looking for the Levistone, a stone that actually 
    floats! Interesting. Anyway, from the entrance, head all the way west and then 
    south once you can't go any further that way. 
    
    Now begin heading south as the path narrows. At the very bottom, walk around 
    the wall and enter the room for a lot of useful treasure! You will find a 
    Tent, a Great Helm, a Wyrmkiller, Ether, a Potion, some Mythril Mail, 575 Gil,
    and a Cottage. Now those are some nice items. Equip them as you need to, and
    exit the room. Walk to the southeast corner of the treasure room and talk to
    the man in the green turban. A "!" will appear above his head to signal his
    surprise! He notices your Nitro Powder (or Nitro Pouder as he calls it) and
    asks to use it in his blowing up of the canal. Since we need to break through
    anyway, give it to him. 
    
    Once he places it, we can now "bluiter this rock tae smithereens!" Geez, why
    does everyone around here have such a terrible accent? Anyhow, the guy tells
    you to run off before it blows and your dude runs a good 10 feet back (yeah,
    that'll really help). A cool-looking cutscene will show the canal breaking 
    off making the pass open for you. Now you have the access to the next area of
    this world.
    
    Find your Ship again and sail over to the canal that you just blew the crap
    out of. Head through that narrow area and you should notice a whirlpool a bit
    ahead. Do not sail into this whirlpool just yet. Instead, head west past a 
    small island. You should notice a tiny town on the edge of a continent. Get
    off your boat at the nearby dock and head into Melmond. 
    
                             __________________________
                        ---=|          Melmond         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Upon first entering the area, Melmond looks pretty dirty. (As in grimy. Not 
    the other way you perverts!) There are a few solemn-looking citizens walking
    around. Talk to them and hear about their sad story. Some Vampires attacked
    this small town and left their city in shambles. Take note of the amount of
    gravestones around. Is there no town we enter that doesn't need some form of
    saving or helping?
    
    Anyway, north of the entrance is the Inn (which is in pretty terrible shape).
    You can stop there for 100 Gil to heal up your party. The Weapon Shop east of
    the Inn has a few items that you might want to pick up. Also, head up to
    the Armor Shop just north afterwards. 
    
                Melmond Weapon Shop ~
                ===================
                     * Crosier -- A staff topped with an iron ring.
                          Cost: 160 Gil
                          Class: Warrior, Monk, Knight, Master, Ninja
     
                     * Saber -- A long sword made for piercing.
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
    
                     * Longsword -- A large, double-edged sword.
                          Cost: 1200 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Falchion -- A sword that widens toward its tip.
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red
                                 Wizard
    
                Melmond Armor Shop ~
                ==================
                     * Knight's Armor -- Armor crafted from steel plate.
                          Cost: 36000 Gil
                          Class: Warrior, Knight
    
                     * Silver Armlet -- An armlet of worked silver.
                          Cost: 4000 Gil
                          Class: [All]
    
                     * Great Helm -- A helm that covers the entire head.
                          Cost: 360 Gil
                          Class: Warrior, Knight, Ninja
    
                     * Bronze Gloves -- Gloves made of bronze.
                          Cost: 160 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Steel Gloves -- Gloves made of steel.
                          Cost: 600 Gil
                          Class: Warrior, Knight, Ninja
    
    There is quite a lot to buy considering the terrible state that Melmond is 
    in. At the Armor shop, you probably should reconsider buying the Knight's 
    Armor. The price is absolutely horrendous, but if you must, purchase it. 
    The Silver Armlet should be equipped by all of your other units. At the 
    Weapon Shop, there really isn't anything to pick up apart from the Longsword
    which you might want to equip on your Warrior.
    
    More south are the two Magic Shops. However, note that there's no Sanctuary
    here (the Vampires destroyed that) and there's no Item Shop either (they 
    probably destroyed that too). 
    
                Melmond Black Magic Shop ~
                ========================
                     * Firaga -- Deals fire damage to all foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard
    
                     * Scourge -- Instantly kills all foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Black Mage, Black Wizard, Red Wizard
    
                     * Teleport -- Transports party to previous floor.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Wizard, Black Wizard
      
                     * Slowra -- Reduces one foe's number of attacks.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard
    
                Melmond White Magic Shop ~
                ========================
                     * Curaga -- Restores a lot of HP to one ally.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
    
                     * Life -- Revives one KO'd ally.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard, Red Wizard
    
                     * Diaga -- Deals damage to all undead foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard
    
                     * Healara -- Restores HP to entire party.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard
    
    It doesn't seem like anything comes cheap anymore... Anyway, you probably 
    won't be able to afford _everything_ but you can try to pick up Firaga and
    Scourge. Teleport is very convenient, but it needs a Black Wizard. For your
    White Mage, consider getting Curaga, Life, and Diaga (which will be very
    useful against the undead Vampires we'll be fighting in the future). Once you
    pick everything you need up, leave Melmond. 
    
    Let's move. Start heading southwest along the coastline. Do your best 
    defeating the various monsters around. Keep going until you reach a fork
    separated by a mountain. The west path leads to a cave (Giant's Cave). 
    However, you cannot pass because an ugly-looking, rock dude blocks your path.
    Instead, take the south path and cross the narrow landbridge. As you get to
    the other side, you should see a cave on the opposite end of the mountain. 
    Move around the mountain and enter it.
    
                             __________________________
                        ---=|     Cavern of Earth      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    The first step in activating the Earth Crystal is through here, the Cavern of
    Earth. Be forewarned however, the enemy's here are quite a step up from the
    previous dungeon. Rather than scripted Piscodemon fights, you actually have to
    fight them in random battles here. Along with that, Ogre Chiefs are numerous
    and the Cockatrice is a monster that has the capability of turning your units 
    into stone.
    
    You should be able to judge for yourself. If you feel that survival here 
    would be a difficulty, head out and train. I just stuck around Level 20 and
    continued onward. Anyhow, once you enter the Cavern of Earth, you should 
    notice a bunch of paths leading in different directions. Normally, it would be
    quite a doozy to find your way through (aren't you glad you are using a 
    walkthrough?). Besides, a lot of encounters here means a lot of EXP and that's
    always a good thing. 
    
    As a guide, I should notify you of an optional, yet incredibly useful path.
    From the entrance, you can choose to head straight to your west. This path
    will lead you to the "Hall Of Giants/Gigas." Once you reach the corner, for
    every step you take, you will fight a battle with at least one Hill Giga 
    included. While Hill Gigas are dangerous, they are also provide great EXP.
    If your units need leveling up, take this challenge and walk through it. 
    However, remember to bring lots of healing items beforehand. Don't venture 
    too far as even on the way back, you will be fighting Hill Gigas. 
    
    Anyway, once you are done, head back to the entrance stairs. Go directly 
    north and follow the path until you reach a split. Enter the room at the very
    bottom to find a chest containing 1975 Gil. With the treasure collected here,
    head all the way back to the entrance. Back there, find the southeast path 
    and begin following it. The path leads you to a maze-like area, but it's 
    fairly linear. From the entrance of this maze-like area, just head east and 
    then south. The way will eventually lead you to another door. The two chests 
    in this room contain 795 Gil and an Antidote. 
    
    Begin making your way back to the "maze-like" area entrance. However, instead
    of leaving, move all the way west and then south again. You will find yet 
    another room of two treasure chests. One of them contains a Potion and the
    other has 880 Gil. Beware, stepping in front of the right treasure chest will
    trigger a fight with an Earth Elemental -- a very powerful monster. Even so,
    you can try to beat it for a lot of EXP! With that done, make your way all the
    way back to the entrance stairs. 
    
    From there, head eastward. The twisting path will lead you to staircase 
    leading down. Step into it and head below to Cavern of Earth B2. At the 
    entrance, head all the way south until you can't go any further. Then venture
    east and then north. Follow the path until you reach a fork. Take the one 
    leading east and advance in this direction. A fork will lead south, but ignore 
    that for now. Instead, enter the door up ahead and open the three chests for 
    330 Gil, a Tent, and a Coral Sword. 
    
    Exit the room and head back west. Take the path south and ignore any paths 
    leading west. Once you reach the bottom, turn east and then back up again. 
    Finally, you will find the stairs leading even further down to the B3. Getting
    tired yet? Well, we still haven't found the boss yet. Now at the lower floor, 
    begin heading due east along this narrow passage. When you reach a split, head
    east to a small room containing one chest. Pick up the Sleeping Bag and head
    back to the split. Now head north. 
    
    Walk through this twisted path while fighting off hordes of monsters. At the
    north end, enter the door to your west and fight off an Earth Elemental before
    picking up the 3400 Gil inside the chest. Leave the room and begin moving east
    double time. The forward path is a twisted labyrinth. Take the south path 
    and head all the way to the bottom. The door there will lead you to a chest
    containing a Gold Needle... after fighting an Earth Elemental (geez those 
    things are annoying). 
    
    Head out of the room and then back north again until you reach the area where
    you entered this portion of the level. Once there, back out of that area and 
    head straight west past the door we collected that 3400 Gil in. Head westward
    along another twisting path. At the endpoint, you should find yet another 
    door. There's no treasure in there, but if you walk around a bit, you will 
    engage some Earth Elementals. Although tough, they are very prominent EXP 
    providers. You can choose to train here if you'd like before the boss fight
    here. Otherwise, just head south. 
    
    Continue along this way until the path begins to widen up. Turn east and 
    enter another room. The chest there contains 1020 Gil (after fighting an 
    Earth Elemental of course). From that door, head directly south and then 
    begin moving straight east. After entering the door, talk to the bat (!!!)
    and he'll talk to you. After a few intimidating words, he'll move back and
    transform into a Vampire!
    
         Boss Fight: Vampire ~
         =-----------------=
              Intimidating as he is, this Vampire is not the real boss that we're
              looking for. If you taught your White Mage Diaga, now would be a  
              great time to use it! For your magic casters, send your most 
              powerful elemental strike against this nameless vampire. With your
              physical attackers, just go all-out on him. Hopefully, this Vampire
              will be overwhelmed. It is easy to defeat him within the first turn
              before he even gets a chance to fight back!
    
    Defeat him and the chest that he was protecting will be accessible. Some cool
    music will play meaning that the item you have just found is a major key item.
    Pick up the Star Ruby. With the Cavern of Earth's treasure collected and the
    boss defeated, slowly make your way back to the surface. I know, it will be
    tedious indeed. Once back in the overworld, head back to Melmond and stop at
    an Inn for a needed rest. However, our mission with the Earth Crystal is not
    over yet. 
    
    With the Ruby Star collected, another portion of this continent becomes open
    to us. Remember the Giant's Cave I told you about. If you went in there 
    before, the rock guy wouldn't have let you in. However, one of the people in
    Melmond had notified us that the rock dude really LIKES gems. To get there,
    head in the direction of the Cavern of Earth. However, instead of continuing
    south on the Devil's Tail peninsula, head southwest. The cave is in plain
    sight. 
    
                             __________________________
                        ---=|       Giant's Cave       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Move upwards a little bit where a big, gray rock dude is standing around
    stupidly. Talk to him and he'll make a funny noise. "You have Star Ruby!?"
    Give him the Star Ruby before he has a hissy fit and he'll let you pass. The
    rock guy will turn his back on you showing his enormous rear (Hey look, he's
    mooning you.) while eating the Star Ruby. I wonder how that tastes. With that,
    he slowly walks away into the opposite wall. (!!!)
    
    With him out of the way, you have two ways to go. First off, begin heading
    south for some cool treasures. Enter the room and pick up the Great Axe, 620
    Gil, 450 Gil, and Mythril Helm. Re-equip if you want to and exit the room.
    Begin heading north all the way up. At the end, you will find a set of stairs.
    Ascend them.
    
    Once you exit, you will be out of the cave and back in the overworld. However,
    note that you're in a whole new area. Whoa! There aren't any immediate areas
    of interest. Begin navigating through the area all the way to the southern 
    tip of the area. At the very south, you should notice a cave right before the
    waterline. 
    
                             __________________________
                        ---=|        Sage's Cave       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    For once, a cave that actually doesn't have monsters scuttling through it!
    Anyway, begin heading north. The door there will lead you to a group of pots.
    That doesn't help us too much. Instead, continue westward and then go through
    the next door. Talk to the old man you find in the second room and he'll
    introduce himself as Sadda. The Vampire you defeated previously was not the
    mastermind behind it all. The real job can be found deeper in the Cavern of 
    Earth. 
    
    Sadda will hand to you the Earth Rod and tells you to use it behind the 
    Vampire's area. If you explored that area a bit previously after opening 
    another door, you might have found a rock that was otherwise impenetrable.
    With the Earth Rod, we can get that rock out of the way. Exit the Sage's Cave
    and begin the tedious journey back up to the Giant's Cave and then back 
    through the Giant's Cave. Heal up at the Melmond Inn if you absolutely need
    to. Head down the Cavern of Earth and take ANOTHER tedious trek all the way
    to the Vampire area. 
    
    Now that you're here, there really isn't anything around. However, to your
    right is another door. Go through that all the way to the upper end where a 
    stone slab welcomes you on a wall. It appears to be a dead end, but with the
    Earth Rod that Sadda gave you, the slab will magically disappear revealing
    another staircase. Go down into B4. 
    
    The enemies here are a bit tougher than the previous floors. Take some time
    to level up among them. From the stairs, head north and some paths will be
    open to you toward your left. First, take the path leading north all the
    way to a door containing a bunch of chests. Beware, as in front of most of 
    the chests, you will have to fight either an Ogre Mage or a Sphinx along with
    some other enemies. Pick up a Staff, 3400 Gil, 1520 Gil, 5450 Gil, and 1455 
    Gil.
    
    Leave this treasure room and head back to the entrance area, but instead of 
    taking the path back to the stairs however, go west through the small doorway.
    Head south and then west. When you reach the wall, begin moving due south all
    the way to another treasure room in the southwestern corner. You will find a 
    Tent, a Mythril Shield, and 1250 Gil... after fighting a few Ogre Mages of
    course! Anyway, with the treasures of B4 collected, exit the room and head 
    straight north. Go all the way to the northwestern corner to find a staircase.
    Descend.
    
    Now in Cavern of Earth B5, I hope you are ready for the boss fight. Make sure
    your team is fully healed with as much MP as you can spare. The boss fight 
    here will need a lot of fire spells and a lot of Diagas. From the stairs, go
    south and around the wall to head north. Keep going to the end and then turn
    west. Follow the path as it twists south and you should reach a door in the
    wall. This is it folks, the Earth Crystal's answer is right here. As you 
    enter, a glowing ball will appear ahead of you. Examine it and a voice will
    boom through the air. Suddenly, a totally ugly vampire will appear. Meet 
    Lich. Although he looked smaller from above, Lich is one of the fattest 
    heathens I have ever seen. 
    
         Boss Fight: Lich ~
         =--------------=
              Fat as he is, Lich is a vampire. Plain and simple, that means that
              he's an undead creature. Undead monsters have two main weaknesses.
              Dia and fire spells. Your Black/Red Mage should be able to cast a 
              good ol' Fira against Lich which should damage him a lot. If your
              White Mage has Dia/Diara/Diaga, by all means, blast him with that 
              too! Your physical units can't really do anything except for using
              regular attacks. As a vampire, Lich's physical attacks can do a lot
              of damage. He also owns some Black Magic spells which can deal some
              damage against you. If possible, use your White Mage and bring up a 
              NulFrost or NulBlaze barrier. At the same time, cast Protect on 
              every one of your units to soften the amount of impact from each of
              his strikes. Don't be shy with healing and use Curaga whenever 
              needed. Keep pounding Lich with Diaga and Firaga plus a few physical
              strikes and he will fall.
    
    You will know when he's defeated as the screen will flash white and Lich will
    slowly fade away. Take the Gil and EXP that Lich provided and the Earth 
    Crystal will begin to glow. Congratulations! Your team has succeeded in 
    activating the Earth Crystal. Only three more to go. As your team shows their
    appreciation by hopping around, the scene will shift to Earthgift Shrine 
    where a barrier blocking a door will break. Consult the Soul Of Chaos section
    on it. Behind the Earth Crystal is a warp, use it to get out back to the 
    entrance.
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.4. Volcanic Activity ---------------------- [5400]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    With the vampire defeated, the Earth Crystal will be activated. Make your way
    back to Melmond and take a well-deserved rest at the Inn. Although you can't
    see it, the earth is slowly returning to normal (Really?). The townspeople 
    are still as gloomy as ever though except for one or two people. Heal up and
    bid your farewells to Melmond. Hop back on your boat once again.
    
    We're not moving back to the Cornelia continent. Instead, we are to head west.
    Begin first by moving south along the border of the Devil's Tail peninsula
    containing the Cavern of Earth. Once you clear the tip, begin sailing due 
    west. If you continue west in this direction, you will hit the edge of the 
    map, but you will sail around and end up at the other side. As you can see,
    the world of Final Fantasy is designed like a sphere much like the Earth 
    (although on a much smaller scale). If you sail in one direction, you will
    always reach the opposite side.
    
    Anyhow, the continent further west is quite a large one. When you finally hit
    land, sail south a little bit and you should notice a dock to park your Ship. 
    Get off your boat, and begin walking southwest along the shoreline. You don't
    have much of a choice considering the mountain blocks further progress west.
    The enemies along the way are similar to the ones you fought in the Cavern of
    Earth. Therefore, you might have a bit of trouble with them. Continue to move
    south along this way until the mountain ends, and your team enters a thick
    forest. 
    
    To your west is a very large lake in a shape of a crescent. There's a town
    on the other side, but the lake blocks our way. Trying to walk around the lake
    going north will only result in a dead end. Instead, continue south around 
    the lake, and then walk along the lake's edge as it twists west and then 
    north. After quite a bit of walking, head into the city that is logically 
    placed by the Crescent Lake. 
    
                             __________________________
                        ---=|       Crescent Lake      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Crescent Lake is a nice-looking town that really doesn't appear to have 
    something wrong with it. It is also the first town that actually doesn't have
    a problem that you need to solve! Apart from two people, the streets are
    deserted. Usually, the first thing that we do when we enter a new town would
    probably be the sleep at the Inn or revive units at the Sanctuary. Following, 
    you might want to check out the shops. 
    
                Crescent Lake Weapon Shop ~
                =========================
                     * Mythril Knife -- A knife wrought from mythril.
                          Cost: 640 Gil
                          Class: Warrior, Thief, Red Mage, Black Mage, Knight,
                                 Ninja, Red Wizard, Black Wizard
    
                     * Mythril Sword -- A sword wrought from mythril.
                          Cost: 3200 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Mythril Hammer -- A hammer wrought from mythril.
                          Cost: 2000 Gil
                          Class: Warrior, White Mage, Knight, White Wizard, Ninja
     
                     * Mythril Axe -- An axe wrought from mythril.
                          Cost: 3600 Gil
                          Class: Warrior, Knight, Ninja 
    
                Crescent Lake Armor Shop ~
                ========================
                     * Mythril Mail -- Mail crafted from mythril.
                          Cost: 6000 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Mythril Shield -- A shield crafted from mythril. 
                          Cost: 2000 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Buckler -- A small shield.
                          Cost: 2000 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red
                                  Wizard
    
                     * Mythril Helm -- A helm wrought from mythril.
                          Cost: 2000 Gil
                          Class: Warrior, Knight, Ninja
    
                     * Mythril Gloves -- Gloves made of mythril.
                          Cost: 2000 Gil
                          Class: Warrior, Knight, Ninja, Red Wizard
    
                Crescent Lake Black Magic Shop ~
                ==============================
                     * Thundaga -- Deals lightning damage to all foes.
                          Level: 6
                          Cost: 13000 Gil
                          Class: Black Mage, Black Wizard, Red Wizard
     
                     * Death -- Instantly kills one foe.
                          Level: 6
                          Cost: 13000 Gil
                          Class: Black Mage, Black Wizard
    
                     * Quake -- Calls an earthquake to swallow foes.
                          Level: 6 
                          Cost: 13000 Gil
                          Class: Black Mage, Black Wizard
    
                     * Stun -- Paralyses one foe.
                          Level: 6
                          Cost: 13000 Gil
                          Class: Black Mage, Black Wizard
    
                Crescent Lake White Magic Shop ~
                ==============================
                     * Stona -- Cures stone.
                          Level: 6
                          Cost: 13000 Gil
                          Class: White Mage, White Wizard
    
                     * Exit -- Transports party out of dungeons.
                          Level: 6
                          Cost: 13000 Gil
                          Class: Red Wizard, White Wizard
     
                     * Protera -- Raises party's defense.
                          Level: 6
                          Cost: 13000 Gil
                          Class: White Mage, Red Wizard, White Wizard
    
                     * Invisira -- Raises party's evasion.
                          Level: 6
                          Cost: 13000 Gil
                          Class: White Mage, White Wizard, Red Wizard
    
                Crescent Lake Item Shop ~
                =======================
                     * Potion -- Restores 50 HP.
                          Cost: 40 Gil
    
                     * Hi-Potion -- Restores 150 HP.
                          Cost: 150 Gil
    
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
     
                     * Tent -- Partially restores party's HP and MP.
                          Cost: 160 Gil
    
    As you can see, Crescent Lake seems to be obsessed with all things mythril!
    Many of the weapons and armor here are useful so purchase as necessary. The
    Black Magic and White Magic Shop have hefty prices, but they hold very useful
    spells of which you should take advantage of. Exit is a great spell in 
    dungeons, but it requires a White Wizard or Red Wizard. I strongly suggest
    picking up Thundaga, Quake, and Death for Black Mages. White Mages, pick up
    Protera, Invisira, and Stona. 
    
    Melmond didn't have an Item Shop so take advantage of Crescent Lake and 
    purchase some more Potions/Hi-Potions along with a few Phoenix Downs. Anyway,
    with everything that needs to be bought purchased, you might consider leaving.
    Before that however, head to the northeastern corner of town past the Black
    and White Magic Shops. Cross the bridge leading east, and make your way 
    through the thick forest path. 
    
    At the end, you will find a circle of men. Talk to the leader (the blue one),
    and he'll tell you that his name is Lukahn. You might have heard this name
    somewhere else if you chose to talk to some village people. He'll tell you 
    what he sees in your future. Talk to the rest of them, and learn a bit more
    about the crystals. The last one will hand you a Canoe to aid you in your
    quest for the crystals. There are still three crystals ahead of you. Leave
    Crescent Lake. 
    
    With the Canoe in tow, your team can now cross shallow rivers like Crescent
    Lake! With that, a bunch of new enemies can now threaten you. You might want
    to be careful with some of the higher end enemies such as Hydras, Ochus, or
    Neochus. The latter two provide massive EXP so battle one whenever you have 
    the chance. Basically, all of these shallow water inhabitants aren't shy in 
    their attacks and have the capabilities to snuff your team out. Take caution
    when battling.
    
    Try to gain some EXP to get a few more levels before moving out. Anyway, our
    next objective is to head to Mount Gulg. To get there, first find the river 
    that empties out into Crescent Lake. After all, it can't be a lake without a 
    river to supply it with water. Begin taking your canoe along that stream as 
    your group enters a canyon-like area. Eventually, you will reach a fork. Go
    west. 
    
    About a few feet forward, find another split in the river. This time, head 
    northward. Before you really get anywhere, a third fork will appear in the 
    river. Ignore the first portion leading northwest as it's just a dead end. 
    Take the northeast stream instead. Afterwards, take the immediate fork leading
    straight west. After a long trek westward, get off and begin moving southwest 
    on foot. Mount Gulg is up ahead. Cross the river surrounding it and enter. 
    
                             __________________________
                        ---=|        Mount Gulg        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    As you can probably tell, a large majority of the monsters here are fire-
    based. A large majority of those are also very tough to defeat. Fire 
    Elementals for example are a major step up from the Earth Elementals you 
    fought before. If you thought those were hard, expect Fire Gigas to be a 
    nightmare. The few Pyrolisks lurking around are capable of instantly KOing 
    one of your units with Gaze so be sure you have a White Mage Life or Phoenix 
    Downs at your disposal.
    
    However, being fire-based does have one disadvantage. Using ice techniques,
    your Black/Red Mage should wreak havoc against fire enemies. Keep that in 
    mind while fighting off the various monsters that throw themselves at you.
    However, Blizzara can be fairly draining on the MP so don't use it all up
    unless you have a heavy supply of Ethers. 
    
    Begin moving forward, and you will notice a strange, pulsating orange liquid
    on the floor. This is lava if you didn't already know that. Stepping in it 
    would normally be fatal to _normal_ humans, but this IS Final Fantasy where
    things are messed up. Anyway, for every step you take in the blazing lava, 
    your party loses 1 HP. However, once your party members reach 1 HP, that value
    will stay that way meaning that your team cannot die in lava. Strange huh?
    
    Cross the lava pool to the northwest corner where a staircase is sitting. Once
    in B2, you have two possible ways to go. First off, heading west will get you
    out of this floor, but will also bypass all the treasure. If you want the 
    treasures here, go through the door leading north. Follow the path as it 
    twists north and turn left when you see the chest to your west. Fight the two
    Fire Elementals and open the chest for the Mythril Helm.
    
    From there, head west and then begin south. At the lower end, you will find 
    another chest. Open that one for 1520 Gil after fighting two more Fire
    Elementals of course. Begin making your way back north past the empty chest
    that held the Mythril Helm. Head eastward from there and then north again.
    Move west and find the chest there. Open that one for a Great Sword! Now make 
    your way to the northeastern corner where a fourth chest lies in wait just a 
    bit south of the northeastern corner. Open that one for 4150 Gil.
    
    Head as far north as possible and then begin moving west along the north wall.
    When you hit the wall, head southward. When you hit another wall, head east
    and then around the wall where you'll locate two more chests. Open one for 
    795 Gil and the other for 750 Gil. Turn back around and begin moving south
    once back in the open. At the very south end, you will find a crapload of
    treasure chests!
    
    Open them all for a Mythril Helm, Mythril Gloves, 1520 Gil, 1760 Gil, Mythril
    Shield, Mythril Axe, Phoenix Down, 1455 Gil, Antidote, 1975 Gil, Tent, and a
    Hi-Potion. Swipe the treasure, then head north and find your way back to the
    exit or any other of the multiple doors leading out. With that giant room 
    cleared, we can head over to B3. Look to your west and cross over the lava 
    hallway. There's a staircase at the west end. Descend.
    
    Lots of lava here. Slowly make your way eastward. The lava is impossible to
    avoid so step into it when needed. At the far east end, you'll find another
    staircase leading down. Once again, go down. At the next floor, you'll be on a
    platform surrounded by lava. From your position, go southeast through the 
    lava pool. Heal whenever necessary but do remember that lava cannot kill you
    by itself. At the southeast corner are some stairs. Have your team go up. 
    
    Okay, begin moving when you enter B3 again west. The lava is once again, 
    unavoidable so step into it. You will soon reach a fork leading both west and
    south. Take the south path and you'll soon reach a four way intersection. 
    Continue southbound and follow the path as it twists west. The stairs out of
    here are at the far end. Descend.
    
    There's a good amount of treasure here to collect. At the staircase, find the
    doorway leading north. Walk through and open the two treasure chests for a 
    Gold Needle and 2750 Gil. Leave the room and follow the path west. It will 
    twist south and then west again. By that point, you'll reach a three way 
    intersection. There's a door that leads to a treasure chest containing 1760
    Gil. Snag that. 
    
    Leave that room and continue to move west. It will turn northward and then
    west again. At the end is a door. Enter and find five chests. Open them all
    for an Antidote, 7340 Gil, 880 Gil, an Ice Brand, and a Flame Shield. The 
    latter two items are VERY valuable so do not miss them. Exit the room and 
    find your way back to the three way split. Take the south fork. Don't forget
    to watch your health as the lava drains it by one with every step. 
    
    Another three way fork will present itself after a little bit of walking.
    There's also a door right in the middle of it. Inside, you'll find 155 Gil
    and 10 Gil...? Talk about cheap chests. Leave that room and take the east
    fork. The room at the end has three chests. One of them is empty so bypass 
    it. The other two contain 2000 Gil and a Cottage. With those two collected,
    move all the back to the three way fork. 
    
    The only path we haven't trudged upon is southward so begin moving. There's
    a door along the way. The two chests in that room contain 1250 Gil and a 
    Staff. Once again, move south. The stairway down is just around the corner.
    We're nearing the boss here so get ready. Move straight west all the way to
    the end where you'll find a door leading into a room with a chest. At the 
    far end, you'll have to fight a Red Dragon to pick it up. However, the Flame
    Mail is very worthwhile.
    
    With that collected, make your way back to the north end of the room and 
    exit. When you're back out, head south while sticking to the west wall. After
    a bit of walking, you'll find yourself at a door. The boss of Mount Gulg is
    here. Heal up and ready yourself for a fight. Examine the red orb on the 
    ground. Some very useful (not!) information will find its way into your ears.
    Maralith time. 
    
         Boss Fight: Maralith ~
         =------------------=
              Is it getting hot in here or is it just me? Maralith is a gigantic
              serpent-like creature with many blades. She has one main element.
              As a fire-caster, consider putting up NulBlaze with your White Mage.
              Her HP is high so you'll need to deal a lot of damage fast before
              she takes you down. Casting Haste on your physical units will work
              well in doubling the damage dealt. Likewise, raising attack with
              Temper can easily turn the tide of battle in your favor. When 
              Maralith casts her spells or attacks you head on, prepare to be 
              hurt. Your White Mage will barely have a free turn as long as he
              keeps your group in tip-top shape. A large part of winning this 
              battle is consistency. If your White Mage falls, you are at a major
              disadvantage. Pound Maralith continually while doing your best to
              get around her attacks. Eventually, the hellspawned Maralith shall
              fall. 
    
    With the fire-based Maralith defeated, the crystal she was holding will be
    activated! After a bit of celebration from your team, control will be given 
    back to you. Elsewhere, a strange statue will break revealing another door... 
    Consult the Soul Of Chaos section on it. Step into the warp behind the now 
    activated crystal to leave Mount Gulg. Good riddance! 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.5. The Airship ---------------------------- [5500]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    So we have two crystals activated. With that down, you might want to tackle 
    the last two. Before that however, we are going to find the Levistone. If you
    remember, a dwarf a long time ago might have told you a bit about a special
    rock that levitates! First off, head back to Crescent Lake (hopefully, you
    know how to get back) and heal up at the Inn. Restock at the Item Shop if you
    need to. 
    
    Now leave Crescent Lake and find your way back to your Ship back onto the 
    high seas. From that port, go due north along the mainland coast. We're 
    aiming for another port somewhere to the north. The port can be found inside
    a bay area after positioning your Ship through a small canal. When you reach
    the port, get off and begin heading southwest along the mountain. There is a 
    river running from the sea which you should get your Canoe to.
    
    Follow the river into the mountaineous area until you reach a four way 
    intersection. There are two rivers leading north. Taking either one doesn't
    matter. Be sure to turn right at the fork. After a bit of smooth sailing, your
    team will reach another split shaped like a sideways "h". Ignore the branching
    river and go straight westward. Momentarily, you'll find yourself at a three
    way fork. Go west and navigate your canoe through this (rather long) stream
    area. After a few twists and turns, you'll reach land. 
    
    It's a short walking distance to another cave. This marks the beginning of 
    yet another dungeon. Prepare yourself as necessary. The enemies around this
    area don't provide a lot of EXP. If you want to level up, head back to your
    Canoe and fight off Ochus and Neochus. When you're ready, walk into the Cavern
    Of Ice. 
    
                             __________________________
                        ---=|      Cavern Of Ice       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Judging by the dungeon's name, you can probably expect the enemies here to be
    ice-based. A few preliminary engagements might tell you that Ice Gigas and 
    Winter Wolves frequent. You've fought their lesser cousins but the monsters
    here are a major step up. There is one thing to keep in mind, most monsters
    here are weak to ice. That also includes the majority of the undead creatures
    in the Cavern of Ice. 
    
    Along with that, prepare to battle some Piscodemons (and their more powerful
    counterpart, Mindflayer) that you're probably already familiar with. Forget 
    about obscure, those critters are almost everywhere. Even at your much higher 
    level, they can still deal some damage to your weaker units. Anyway, getting 
    to work now. Start off by navigating your group through this linear first 
    floor. Get a feel for some of the enemies here. After a bit of tedious 
    walking, you should reach a staircase. If you look a bit to the west, you'll 
    see another staircase to the west but that one is inaccessible. Go down to B2.
    
    This room is shaped in a large rectangle with the lines being the pathways.
    The staircase brings you to the northeast corner. Head either west or south
    to the opposite end where another staircase resides. Descend that one to find
    yourself in a small, crystallized room. The other staircase is plain in sight
    so navigate your team to it (so difficult), and ascend to B2 again. There 
    doesn't appear to much activity here although you'll be meeting some more 
    difficult enemies. 
    
    There's only one path forward. Take it all the way to the opposite end of 
    this room to find a door. When inside this room, take note of the floor. 
    There are two treasure chests ahead plus a weird, diamond thing on the ground.
    Also take note of the cracks. Don't step on them yet or you'll fall through
    them to somewhere we don't want to go. Actually, walk around the cracks first
    and open the two chests. It's pretty easy to see the cracks so don't step on
    one. 
    
    The two chests contain a Flame Sword and Clothes. The latter is useless and
    the Flame Sword should have been picked up in Mount Gulg. Oh well, take them
    for collection's sake. Now here comes the fun part (well, not really), have
    your guy step onto one of the cracks and fall through! It doesn't matter
    whatever hole you fall through as they all take you to the same room. Defeat
    the scripted battle with some undead creatures and leave the room. 
    
    Now this is where things get hardcore (pmg wut?). To your west, you should 
    note some spikes sticking out of the ground. Stepping on these will obviously
    hurt your team a bit. These ice spikes work much like the lava in Mount Gulg.
    Stepping on them will have you gradually lose 1 HP for every step you take.
    Cross the spikes on your west to reach a door. Enter and find two chests 
    just chillin' (pun completely intended). You'll have to fight some White 
    Dragons for it though. All I have to say is WATCH OUT for Icestorm. That 
    move deals heavy damage to all of your units.
    
    Pick up the Ice Armor and Mythril Gloves. With that collected, leave the room
    and head back to the center area. Head southbound across another bed of ice.
    Keep moving south until you reach an "h"-like split. Take the left one leading
    south to a room. There are six chests here containing 7900 Gil, 5454 Gil, 180
    Gil, 9900 Gil, 5000 Gil, and a full 12350 Gil. Keep in mind that you might be
    forced to fight some Winter Wolves. They are easily defeated so no worries
    here. 
    
    Now make your way back to the "h"-like fork. This time, take the east path 
    leading south. After rounding a corner, you'll find a staircase leading back
    to B1. Ascending it will bring you to a rather cramped section of B1. As you
    can see, there's nowhere else to go but through the door. Walk south a bit
    and open the chest for an Ether. A bit to the east of that chest is a door 
    which you should move through.
    
    Walk south around the stub (which is really a room). There's a door there 
    that you should go through. The chest in that room holds 10000 Gil. Getting
    rich now aren't we? Exit the room and move back north. Then begin advancing
    south around the barrier. Head east in this direction to find a door. At the 
    upper end, you'll find a crack in the floor along with a few chests. Open
    them for 9500 Gil, a Sleeping Bag, and an Ice Shield. 
    
    Now it's time to step on the crack. Let your team fall through and you'll
    find yourself in the middle of that ring of cracks from before. The diamond
    thingy that was unreachable before is now just ahead. Navigate your team to
    it. Heal up before you touch as a scripted fight will begin. 
    
    The boss (semi) of the Cavern Of Ice is an eye-creature with an incredibly
    low HP value. As low as his defense and HP may be, he is still capable of 
    taking down your team if you choose to be complacent. Doom should be avoided 
    at all costs as it will instantly KO one of your members. Even so, the Evil 
    Eye is still easily defeated so bleh. 
    
    With that freak defeated, you now can access the Levistone. The cool music
    that appears whenever a nice item is find will play. Now you'll have to fall
    down one of the cracks. Getting out of here is pretty easy. Simply move 
    through this area as if you were attempting to re-visit the Evil Eye and the 
    Levistone. When you reach the door leading to the single crack that leads to
    the Levistone, bypass it and continue east and then north. The stairs there
    will lead you outside. 
    
    What was the whole point of the Cavern Of Ice? To pick up the Levistone of
    course! With that key item in tow, there's nothing more to do but to head
    back to Crescent Lake. Find your way back to your Canoe and begin sailing 
    through the rocky area. Your main objective now is to head back to your 
    Ship. Navigate through the area back to the open sea. If you need to, use
    your world map to find your way out. 
    
    Back on the water now, begin sailing southward back to the port at Crescent
    Lake. It's not too long of a journey. Get off and begin heading southwest
    to the familiar Crescent Lake. You should still remember how to get there.
    Take a quick stop in town and heal up at the Inn. Purchase a few more items
    if you need them. Once that's done, exit. We'll be doing some more Canoe work
    here. 
    
    Find your way onto the river that led you originally to Mount Gulg. However,
    instead of taking the west fork at the first split, go straight southward.
    Don't be surprised if the journey takes a bit longer than you expected. You
    should see that the land begins to get a bit more sandy. At the end, get off
    and venture into the desert-like area. 
    
                             __________________________
                        ---=|      Ryukahn Desert      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Once in the desert, your team will bring out the Levistone and a cutscene will
    begin. The wall will crack to reveal a very large ship. Watch in awe as the
    majesty flies out. This, my friend, is the Airship. Once the cutscene ends,
    your team will have access to it. Step onto it and give it a whiz if you'd
    like. Note that the camera shifts a bit to give it a better "flying" feel.
    
    You can do a lot of stuff with the Airship. For starters, you can fly it 
    wherever way faster than your walking speed. While in the air, you also don't
    encounter enemies! You can land anywhere you on green grass. However, you 
    can't land on forests or any type of land OTHER than green grass. That really
    bites. 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.6. Citadel Of Trials ---------------------- [5600]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    Before we venture off for the third crystal, now would be a great time to do
    something extraordinary. It seems that the classes in your party right now
    can actually be upgraded. That's something that you absolutely, positively
    do not want to pass up. With the help of your Airship, you can easily get 
    there with a quick flight. Anyway, from the Ryukahn Desert, take your Airship
    and fly northward. 
    
    Pass over the Crescent Lake area and the annoyingly complex system of rivers
    we passed through before. If you look at your world map, you should notice 
    that there is another continent north of your position. If you explore the 
    continent a little bit (shouldn't be difficult with your ultra-fast Airship), 
    you should realize that there are two towns on that continent. The first (in 
    terms of accessibility) is Gaia. That's the northern one of the two towns.
    
    You will find Gaia in the very northeast corner surrounded by a ring of 
    mountains. Before we go anywhere else, I'd suggest you park your Airship in
    the grassy area in between the mountains and give Gaia a quick visit. 
    
                             __________________________
                        ---=|           Gaia           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    There might be some things there you'd like. If your team needs healing, take 
    a quick stop at the Inn at a hefty 500 Gil. Oh well, at least the Inn is high
    quality. Anyway, let's get down to shopping. There's very little to shop for,
    but everything's expensive. Go figure. It's a big town so good luck finding
    your way around. 
    
                Gaia Weapon Shop ~
                ================
                     * Cat Claws -- A weapon with razor-sharp blades.
                          Cost: 52000 Gil
                          Class: Knight, Ninja, Red Wizard, Black Wizard
    
                Gaia Armor Shop ~
                ===============
                     * Ruby Armlet -- An armlet ornamented with rubies.
                          Cost: 40000 Gil
                          Class: [All]
     
                     * Protect Ring -- Ring that guards against instant death.
                          Cost: 16000 Gil
                          Class: [All]
    
                Gaia Black Magic Shop (Level 7) ~
                ===============================
                     * Blizzaga -- Deals ice damage to all foes.            
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Mage, Black Wizard, Red Wizard
    
                     * Break -- Petrifies one foe.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Wizard
    
                Gaia White Magic Shop (Level 7) ~
                =============================== 
                     * Curaja -- Fully restores one ally's HP.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Wizard
           
                     * Diaja -- Deals damage to all undead foes.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Wizard
    
                Gaia Black Magic Shop (Level 8) ~
                ===============================
                     * Stop -- Stops time and paralyzes all foes.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                     * Warp -- Banishes foes to another dimension.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                     * Kill -- Instantly kills one foe.
                          Level: 8 
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                Gaia White Magic Shop (Level 8) ~
                ===============================
                     * Holy -- Damages all foes with holy light.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                     * NulAll -- Reduces damage from spells by half.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                     * Dispel -- Negates one foe's magical defenses.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                Gaia Item Shop ~
                ==============
                     * Hi-Potion -- Restores 150 HP.
                          Cost: 150 Gil
    
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
     
                     * Tent -- Partially restores party's HP and MP.
                          Cost: 160 Gil
    
                     * Cottage -- Fully restores party's HP and MP.
                          Cost: 2000 Gil
    
    You might consider picking up some items from the Armor Shop. The Cat Claws
    are only useful once you get the class change. Likewise, most of the magic
    shops sell only spells that can be used by Black Wizards, White Wizards, or
    Red Wizards. Oh well, that's life. When you're done browsing, find your way
    to the exit. Get back onto your Airship. It's time to get to the Citadel of
    Trials. No worries, we'll be back here soon for a very special item. Remember
    Gaia's location though. 
    
    Now back on your Airship, begin to fly west. Although you haven't visited the
    Citadel Of Trials to create a mark on the world map, you can still see its 
    general location by finding the western-most dot on the continent you're
    currently located on. When you fly to that unmarked dot, your team should
    stumble (fly) over a run-down castle. However, the area surrounding the 
    Citadel Of Trials is unsuitable for landing. Scout around the castle and try
    to find some open grass. 
    
    The closest open grass I could find to the castle (which is in no way, close)
    was on the peninsula north of the Citadel Of Trials at the very tip. If you
    have better luck than me, you might find a closer location. However, make sure
    that the Citadel is actually _accessible_ from the location you might choose.
    Whether or not you landed where I landed, find your way around the mountains
    and through the forests toward the Citadel Of Trials. The enemies around here
    are nothing short of dangerous. When you finally reach it, enter. 
    
                             __________________________
                        ---=|    Citadel Of Trials     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Let's get down to business. Once inside, move upward toward an old man 
    standing in the middle of this room. You still bear the Crown so your courage
    is indeed notable. You are here in the Citadel Of Trials. At the end, you'll
    find a great reward. The old man will disappear and you're left with yourself.
    Now move upward until you hit a wall. Then begin moving west where you'll 
    find a door. Enter it and find a kingless throne. There's no other way out
    of this room so step onto the throne and be warped into the Citadel of 
    Trials...
    
    The second floor of the Citadel is a bit confusing to say the least. As soon
    as you leave the room, you'll find a warp point on the ground. Step into it
    and you'll be moved to the room north of that area. There is also a single 
    warp in this room which you should step into. Now this is where it gets tough!
    You have two warps to choose from. Pick the bottom of the two warps to find
    yourself in a room of another warp. 
    
    There's a single point here. Step into it and find yourself in front of two
    warps once again. Take the bottom warp of the two. Now you'll find yourself 
    in a tight hallway. Follow it southward where a warp point awaits you at the
    very end. Two more warps to choose from appear in the next area. Step into the
    east one. Don't touch the point in the corner. From that point, begin walking
    east until you see a door in a wall. You can go through it to find a Gauntlet,
    but prepare to fight Clay Golems to get it.
    
    The Gauntlets are a special type of Gloves. If you equip them, they will cast
    Thundara each time they are used. However, you'll need to find the class
    upgrades before you can equip it. Anyhow, leave the room and go due south past
    two warp points. The third warp point you see while moving that way should be
    one to use. It will bring you to the exit which will lead you into the third
    floor. Easy enough, huh? 
    
    Luckily, the third floor is much less complicated. Move up through this 
    corridor to a doorway. Go through it and notice the chest right at the start.
    Open it for a Healing Staff. You can pick it up. It will cast Heal whenever
    it's used. Definitely a very useful item. Now begin moving west along the 
    narrow hallway. You'll be fighting off encounters galore here. When the path 
    begins to turn, open the three chests that appear at the corner for Steel 
    Gloves, an Ice Brand, and a Ruby Armlet.
    
    With that done, have your team move southbound through the linear hallway.
    At the other end are a group of four chests. One of them is empty however.
    Open them for a Cottage, 1455 Gil, and 7340 Gil. Collect the treasure and 
    follow the pathway east. Eventually, you'll reach a chest and a throne. The 
    chest will give you a Rat's Tail, a needed item. Now we need to get back 
    outside as simply backtracking won't lead anywhere with the warp room. Heal 
    up your units and step onto the throne... Fight off two Dragon Zombies before 
    you go. 
    
    The throne will warp you back to the entrance room. Exit the room and go 
    south toward the exit. Now you'll be taking the long, tedious journey all the
    way back to the Airship. Board the flying thing and begin to soar south. Find
    the Citadel Of Trials again and fly southwest from there. You will find a 
    collection of islands with holes in them. Only the last cave is absolutely
    required, but the other caves have some treasure that you might want. Land on
    the eastern-most one. Fall into the cave.
    
                             __________________________
                        ---=|       Dragon Caves       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    From the staircase, go due north where a door is in plain site. In that room,
    you'll find two chests with goodies in them. The first one contains 2750 Gil,
    the second contains 2000 Gil, and the third will give you 1455 Gil providing a 
    whopping amount. Exit that room and go southwest. At that corner, you'll find
    another room. There are many pieces of treasure here along with a menacing 
    dragon that can talk! Ironic that the dragon is the exact same size as you... 
    Anyway, open up the various chests for an X-Potion, 9500 Gil, 1520 Gil, and
    2750 Gil. With your loot in tow, leave the first of the Dragon Caves. 
    
    Back on the overworld, go northwest to find two more islands with holes in
    them as well. The one on the west sports two holes leading into the other 
    Dragon Caves. The small east one has one hole. That leads to nothing except
    for another talking dragon. Land on the island with the two holes nearby. 
    Remember that your Airship cannot touch down on land other than green grass.
    Find some grass at one of the island's corners. The southern hole brings you
    to the Hellfire Chasms, but we DO NOT want to go there yet unless you want 
    your butt kicked. 
    
    The northern hole on the other hand, leads you to another one of those Dragon
    Caves. From the stairs, go either left or right past a talking dragon (getting 
    old, huh?) around a corner. Move all the way to the end where a door is 
    located. There, you'll find more dragons along with a few chests. Pick up a
    Cottage, 500 Gil, and Elixir. With that collected, leave the cave and get 
    back onto your Airship. Just north of that island is a forested island with
    two more holes. Land there. 
    
    The northern hole leads to nothing. The southeastern however, might bring you
    someplace special. From the stairs, go south through the very narrow corridor.
    At the end is a staircase leading to B2. Go up through the door and walk 
    north past a row of swords and more talking dragons. At the far end is the
    Dragon King himself, Bahumat. He notices your Rat's Tail and states that its
    a sign of courage and strength. Bahumat spreads out his wings and upgrades
    your classes. 
    
    Now your guys look totally awesome. Go back southward through the
    row of swords and back up the stairs. Find your Airship again, and begin 
    riding through the skies. There is one final island with a good amount of
    goodies hidden inside. Directly west of that current island is another piece
    of land that's longer than it's wider. Drop yourself off there and enter the
    cave. Just as you walk down the stairs, go through the door northwest of the
    staircase. Open the chest for a Tent. Exit that room and go southward where
    another room lies in wait. The two chests there contain Dry Ether and a Gold
    Needle.
    
    With that, you can exit the cave. For now, we are officially finished with 
    the Dragon Caves. Once again, find your way back to your Airship. Remember
    Gaia? Good. If not, you'll find the town located east inside a valley that
    would be inaccessible without an Airship. Fly yourself back to Gaia. Here,
    heal up and buy a few of the spells that you originally could not. With your
    upgraded characters, the spells can be bought. Buy your fair share of Black
    Magic or White Magic. You can also go to past towns in which certain spells
    might not have been accessible because of it.
    
    It's your turn to do whatever you'd like. Throughout many of the earlier 
    cities, you can find magic spells that you might want to teach your Knights
    or Ninjas. Knights can learn basic White Magic and Ninjas can learn basic 
    Black Magic. Only now will they begin to gain MP so level them up as much as
    you can. When you feel ready to overcome two more crystals after this minor
    intermission, there is one more thing you need to do in Gaia. 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.7. Waterlogged ---------------------------- [5700]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
                  
    
    Ahead of us, two more crystals are still not activated. Next, we will find the 
    water crystal located deep within the confines of a sunken kingdom untouched
    for eons. 
    
    There is a blue-haired man standing to the left of the Level 8 Magic Shops. If
    you talk to him, he'll mention a special water called Oxyale. It gushes from
    the springs below Gaia, but only faeries have the ability to draw it out. 
    This is way too good to pass up. The Bottled Faerie will not be easy to find
    however. 
    
    Bring your Airship and fly to the northwest continent. Like the continent you
    were on before, this continent also has a desert, although it is much smaller. 
    There's a little bit of grass in the southeast corner of this small desert. 
    Walk out and begin trudging toward the northwest corner of the desert. There,
    you will find a separated piece of sand with a border of grass. It's really 
    pretty noticeable in the northwest corner. Walk to the center of this area
    and enter the Caravan.
    
                             __________________________
                        ---=|         Caravan          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    You start at the southeast corner of a little camp in the middle of the 
    desert. It's really pretty small and the only building you can enter is the 
    large, white tent. There's one storekeeper and he sells ONE thing, the 
    Bottled Faerie. However, there is a problem. If you don't have 40000 Gil, 
    guess you can't buy it can you? If you do have the money, good. If not, better
    find some way to find some more Gil whether it be selling some of your 
    equipment or going to Mount Gulg or the Citadel Of Trials to defeat more
    enemies.
    
    So pick up the Bottled Faerie and get back onto your Airship. We're done with
    the Caravan for now so fly back to Gaia. If you can't find it, use your world
    map. As you soon as you enter Gaia and walk forward a bit, you will 
    automatically release your Faerie even though you aren't near the spring. The
    released Faerie will fly off and you're left to find it. From the start, go
    straight toward the Inn past the witch with the dancing broom. From the Inn,
    go directly north. 
    
    You should see both the Level 8 Black and White Magic Shops. Move left past 
    the blue-haired kid who originally told about the Oxyale. When you reach the
    cobblestone path, go northward. Your group will pass the Item Shop on the way.
    The path itself leads to the Sanctuary. However, instead of going there, head
    east of the building. Then move south through the forested pathway. It's one
    way for a while. However, you will soon reach a fork.
    
    Take the north fork to find your Faerie chilling by the water's edge. Talk to
    it and she'll notice that you were the one who rescued her from the bottle!
    She wants to apologize for running off like that, and agrees to fetch some
    Oxyale from the bottom of the spring. Wait for her to come back and the
    Faerie will give you some Oxyale! The Oxyale will allow you to breathe 
    underwater as air will always flow from it. Coolness. 
    
    Well, you can choose to walk all the way back to the entrance of Gaia, but
    if you head back south to the fork again, you can move east and take a quick
    cut out of the town. With the Oxyale in tow, step back onto the Airship and
    fly back to the desert-ish area where you found the Caravan. At the southeast
    end of the desert, there's a river. Step there and use your Canoe to sail 
    north following the river's path. As you move upward, a sleepy-looking town
    will pass by on your right. More on that later.
    
    The river will begin to tighten up and empty into a lake in the middle of a 
    mountain range. If you ever played A Link to the Past, you'll know what to do
    here. There's a waterfall. Navigate your Canoe right into it to *gasp* find
    a secret spot! 
    
                             __________________________
                        ---=|     Waterfall Cavern     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    From the entrance stairs, start out by moving north. After a short trot, you
    will find a fork. Take the west fork. Advance this way and not too shortly
    afterwards, you'll reach yet another fork. Take the west one and move forward.
    Follow the pathway as it twists north. Further ahead is another split. Go 
    southwest this time. Eventually, your team will stumble across an area inlaid 
    with paths. The idea is to continue west so pick the path that leads west (and 
    actually leads somewhere). 
    
    If you picked the correct path, another fork will appear quickly. Go south to
    the southwestern corner of the Waterfall Cavern. After a lot of walking, you
    should stumble upon a door. Open it to find a lot of chests. Pick up the 
    Wizard's Staff, a Ribbon, 13450 Gil, 6400 Gil, 5000 Gil, and a Defender. Re-
    equip your team as necessary. Before you scatter out of here, talk to the 
    robotic figure. It speaks in fragments although it does mention a Cube and 
    Tiamat along with the Flying Fortress. With that, it gives you a Warp Cube.
    Hmm... Backtrack to the exit stairs and get out of here. 
    
    Canoe back south for a little bit until you see the small town again to your
    east. Get onto land eventually and walk toward the town. Enter the sleepy
    village of Onrac. 
    
                             __________________________
                        ---=|          Onrac           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    I suppose you probably want a well-deserved rest. Well, there is an Inn
    south of the entrance area. However, it charges a very hefty fee of 300 Gil.
    Live with it and have your party rejuvenate themselves. Leave the Inn and have
    some pleasant conversations with a few of the townspeople. You'll hear about
    some special things including the Sunken Shrine or Oxyale. In Onrac, you 
    might as well do some shopping. Well, there really is nothing except for an 
    Item Shop plus two Magic Shops. 
    
                Onrac Black Magic Shop ~
                ======================
                     * Saber -- Raises caster's attack and accuracy.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Wizard
    
                     * Blind -- Blinds one foe with darkness.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Mage, Black Wizard
    
                Onrac White Magic Shop ~
                ======================
                     * NulDeath -- Enhances party's defense against death.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Mage, White Wizard, Red Wizard
     
                     * Healaga -- Restores a lot of HP to entire party.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Mage, White Wizard
    
                Onrac Item Shop ~
                ===============
                     * Hi-Potion -- Restores 150 HP.
                          Cost: 150 Gil
    
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Remedy -- Cures ailments except for stone and KO.
                          Cost: 1500 Gil
    
                     * Gold Needle -- Cures stone.
                          Cost: 500 Gil
    
                     * Cottage -- Fully restores party's HP and MP.
                          Cost: 2000 Gil
    
    When you're done enhancing your character's magic or buying a few items for 
    the journey ahead, begin moving toward the southeast end of Onrac. It's a bit
    of a walk over a few causeways through some streams. At the end is a blue-
    haired kid and a lady. The blue-haired kid will claim to have seen some shiny
    object fall from the sky. It was the robot you saw before. Talk to the lady 
    to learn that she's a mermaid! She notices your Oxyale and begs of you to 
    please save the mermaids. 
    
    The barrel is now accessible. Apparently, it should work as some sort of crude
    submarine. Step right in and wait for it to slowly sailing through the lake.
    A minor FMV sequence will preview the area just below. Welcome to the Sunken
    Shrine. 
    
                             __________________________
                        ---=|       Sunken Shrine      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Follow the pathway up to the main platform. The Sunken Shrine is a pretty big
    dungeon so it's very easy to get lost. As you might have predicted, Kraken
    holds the water crystal somewhere within the Sunken Shrine. Seeing as we're
    pretty much under the sea, enemies will mostly be water-based. Thunder spells
    will deal heavy damage to those marine creatures. Start off this dungeon by
    moving north. Advance through the pillars until you see two paths leading east
    and west. Pull a right and go through a door at the end. Pick up 2000 Gil.
    
    Leave the room and move west back toward the main path. This time, go west
    and follow the path. It should lead to another doorway with a chest inside 
    it. Open it for a full 9900 Gil. Leave the room and continue east along the
    pathway. Defeat any enemies that get in your way. Apart from the Water 
    Elementals or Nagas, you shouldn't have too much of a problem with them. As
    long as you use Thunder magic often (without killing your MP), each
    fight should barely last a single turn.
    
    Now begin to make your way eastward. There are a few doors around, but they
    lead to small rooms with nothing inside them. Eventually, you should reach
    some water. Near it is a staircase leading up. Take it and find yourself on 
    4F. On the next floor, the area just west of your party is broken off. Head
    south instead where you should find a door. There's nothing there so don't
    even bother. You can head south, but go west first. At the end is a split in 
    the path. 
    
    Go south first. When you reach the four way intersection, move west. Follow 
    this pathway to another fork. Go north and then right into a little niche in
    the wall. In there, you'll find a chest with 20 Gil. Leave the room and move
    north again. When you can, turn into the west portion of the area. From there,
    head as far north as possible until you find a door. This secluded room holds
    one of the Sunken Shrine's greatest treasure: the Diamond Armor. With that 
    collected, head to the southern end of the area. 
    
    In the southwestern corner is a room with a treasure chest. Open it for a 
    Light Axe. From exiting that room, go eastward. When you hit the split, take
    the upper path to a door. Enter yet another room to find a chest with Mage's
    Staff inside. Exit the room and take the path east once more. Head as far east
    as you can. Eventually, you'll hit the southeastern-most corner where a 
    staircase is located. There's a room next to it with a whopping 12350 Gil in
    it! I'd strongly suggest you pick up that money prize. When ready, ascend the
    stairs to 5F. 
    
    This floor is the top floor of the Sunken Shrine. Luckily, there are 
    absolutely NO enemies around! Run around as much as you like because nothing
    can hurt you. There's a bunch of treasure around here, but we need to pick up
    a special item first. First, head due north from the stairs as far as possible
    (ignore the doors for now) and begin moving west. The pathway will narrow a 
    bit. When it begins to widen up again, head into the single room. The three 
    chests in it contain Diamond Gloves, a Diamond Helm, and the Rosetta Stone! 
    
    With the Rosetta Stone collected, take some time and go through this entire
    floor picking up everything you might find. There are no enemies so there's 
    no need to really worry about opposition. Throughout the entire level, 
    Mermaids populate the area. Most of them talk about you reviving the water
    crystal to save them. When you're ready, begin to make your way through the 
    floors back to the entrance floor, 3F. 
    
    If you absolutely, positively have to, you can go back into Onrac for a 
    healing at the local Inn. Luckily, Onrac is just a level above us. Anyway, the
    other stairs leading down to Kraken is in the northwestern corner of the 
    entrance room. The other stairs are pretty much symmetrical to the ones you 
    took to the Rosetta Stone. Nearby the northwestern stairs is a small pool of
    water. The next floor has cracks and broken floor everywhere. Find a path that 
    goes north. Follow it all the way to the upper end of the floor to find a 
    staircase in the corner.
    
    Those stairs will bring you to a secluded room within the Sunken Shrine. There
    is one other staircase nearby which is pretty obvious. In a room like that, 
    you might expect there to be some sort of secret compartment. There's nothing
    so get a move on. The next floor consists of a square-ish hallway. There's a 
    doorway, but the room it leads to has nothing. There is another stairway in 
    the southeastern corner. Go down to 3F and find yourself in front of a door. 
    Go through and pick up the 110 Gil and another chest with 450 Gil southward.
    Don't go back north to leave though. Keep going south where a door can be 
    found. Exit and descend the stairs.
    
    You're back on 2F, but on a previous inaccessible area. Go west until you find
    a four-way intersection. Go south and a little bit to the east and find a room
    with two chests. Pick up the 7690 Gil and 8135 Gil. With that down, leave the
    room and head directly west. Pay no attention to any paths branching off. 
    You'll be moving in west without turning at all. Keep going until a room is 
    reached. There's 385 Gil, 5450 Gil, and a very special Giant's Glove guarded
    by two Water Elementals. These Giant's Gloves are special as they cast Saber
    whenever used. 
    
    Exit that room and begin to move back east. Immediately turn northward and
    advance in this direction. Go straight north until you notice a door to your 
    left. Pick up the Light Axe there. Exit the room and advance eastward. 
    Soon, you'll reach another room with a few chests in it. Pick up 2750 Gil, 
    9900 Gil, 7340 Gil, and a Ribbon. That really finishes all the treasures on
    this floor. Leave the room and head north of that room. At the northwest 
    corner, you'll find a staircase leading to the final floor before Kraken and
    the water crystal. 
    
    Move up a little bit and then head westward. Soon, the path will split. 
    Continue north past the empty room. When you have the option of turning west,
    take it. Follow this hallway south as it soon twists west. Stay along the 
    wall and go into the first door you see. The final room before Kraken is a 
    big one. Luckily, you won't have too much trouble navigating through it. 
    You'll find the exit door just south of the northwest corner. For me, it took
    less than 30 seconds to find it. The next hallway is very linear, eventually
    leading you to the room of Kraken. Heal up as needed and activate the crystal.
    
         Boss Fight: Kraken ~
         =----------------=
              The gigantic water-beast known as Kraken is no pushover. There are
              many ways to tackle this battle. Using magic will help a lot 
              against Kraken and his unbeatable HP. Use Protera to cast a barrier
              on your team. Kraken does not use too much magic so don't go crazy
              with magical barriers. Use Black Magic techniques, Temper and Haste,
              to raise your physical unit's attack. A strike from Kraken deals 
              heavy damage so have a White Mage heal your team often. As a 
              water-based fiend, Kraken is easily effected by thunder spells. Keep
              your units healed up and in tip-top shape. A fully Hasted/Tempered
              Knight will wreak havoc. Along with that, a full-powered Thundaga
              will also do heavy damage. Kill Kraken to activate the water 
              crystal.
    
    As the water crystal is activated, a scene shift will bring you to another 
    area outside the Sunken Shrine. A statue protecting a doorway will slowly
    break under pressure.  A mermaid is very surprised to see this. Consult the
    Soul Of Chaos section on it. As of now, we have one more goal ahead of us: 
    the wind crystal. Get to it!
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.8. Fortress In the Sky -------------------- [5800]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    There is one more crystal to be destroyed. Obviously, you probably expect this 
    next quest to be the most difficult of them all.
    
    You'll find a warp behind the water crystal which will lead you outside of 
    Onrac. Without a doubt, you'll probably need some good ol' healing back at the
    Onrac Inn. Buy whatever else you might need. Anyway, now would be a good time
    to recap on what we've accomplished in the Sunken Shrine. Apart from slaying
    the third fiend, the Rosetta Stone was picked up! Do you remember a small 
    town south of Gaia? If you ever went there, the inhabitants were speaking a 
    strange language. The Rosetta Stone is the key to understanding them.
    
    However, even with the Rosetta Stone in tow, you can't understand just like
    that. Travel from Onrac across the river back to your Airship. Our next 
    destination is Melmond, a town we visited a long time ago. Melmond itself is 
    south of your current position. Bring up your world map and locate it. Fly 
    across the seas and the land below until you locate the depressing town of 
    Melmond. When you enter, you'll notice that the ground still hasn't improved. 
    Ugh. 
    
    Now in Melmond, head over to the northern part of town on the same strip of
    land as Armor Shop. Turn right and you should notice a man with tan-colored
    hair. This is Unne and he'll ask if he can see that tablet. After a moment's
    examination, Unne will realize that this is the Rosetta Stone (wow, what a 
    genius)! He'll hop (from excitement) a little bit and tells you that the 
    Rosetta Stone will make it possible to decipher the Lufenian language. As a 
    token of his gratitude, Unne will offer to teach you Lufenian too! After a 
    few seconds, you are just as fluent as he is! 
    
    Once Lufenian is memorized, the inhabitants of Lufenia talk clearly! To
    get to Lufenia, find it first by riding northward up the peninsula sticking 
    at the southeast end of the northeast continent. Lufenia's buildings are 
    gray and the entire town is covered by forest. The closest place you'll find
    to land is north of Lufenia near a small pond. Find a little area to land 
    your Airship. From there, walk south and enter the town. 
    
                             __________________________
                        ---=|          Lufenia         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Although we went so far out of our way, you'll find that Lufenia really does
    not have much to offer. Before we do anything, let's find some hidden Magic
    Shops. You now can understand the people, but they won't really be too much
    of a help. Some of them will mention Tiamat and her Flying Fortress. Anyway, 
    head to the northeastern corner of town where you'll see a gap in the fence. 
    Walk straight east from this hole. Instead of leaving town, you'll find two 
    Magic Shops. Here, you can finally complete your magic lineup!
    
                Lufenia Black Magic Shop ~
                ========================
                     * Flare -- Blasts all foes with light and heat.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                Lufenia White Magic Shop ~
                ========================
                     * Full-Life -- Revives one ally and fully restores HP. 
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
    Although there are only two spells, both of these are arguably the best spell
    of both White and Black Magic. Discard magic spells to make room for them if
    you can. Basically, that's all the shopping in Lufenia. The last thing that
    we'll have to do is to find the Bell. Lufenia is made up of three main 
    platforms. A small stream separates the two on the side. Make your way to the 
    east platform. In the southwestern corner of that platform is a man standing
    still. Converse with him and he will hand to you the Chime.
    
    The final lair of the fourth fiend lies high in the sky on a Flying Fortress.
    The Mirage Tower of the desert is the gateway to the skies. Take the tedious
    journey from Lufenia all the way back your Airship. If you have to, get to
    Gaia and heal your team up. Either way, venture into the Yahnikurm Desert. 
    Since one can't actually land in the desert, you'll have to find a little 
    patch of grass on the desert's outskirts in order to find your way. Your main 
    goal here is the Mirage Tower in the direct center. A good stop is the grassy 
    area southeast of the desert. Have fun walking...
    
                             __________________________
                        ---=|     Yahnikurm Desert     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The area around here makes for a good training spot, but monsters are 
    considerably tougher. Find your way to the center of the Yahnikurm Desert
    where a tower (it's pretty easily seen) stands valiantly. If you had ever come
    here before, your party was not able to enter the Mirage Tower. With the 
    Chime, access is granted. Duh. 
    
                             __________________________
                        ---=|       Mirage Tower       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    To get to the Flying Fortress and Tiamat herself, you'll have to fight
    through the Mirage Tower which acts like a gateway to the fortress in the 
    sky. The Mirage Tower might be a bit difficult, but not too much. Some enemies
    around may be a new face to you, but a lot of them are ones you've seen 
    before. Guardians should be cautioned around as they can paralyze you. Make 
    sure that your team is leveled up well enough before entering the tower.
    
    On the first floor, you can see the exit stairs to 2F to the left of the 
    entrance. You can easily get to it, but there are many treasures hidden in
    the rest of the dungeon. First off, go through the door right in front of 
    the entrance. The middle area of the first floor is the home of many worthy
    treasures. Find your way toward the plethora of chests in the middle and
    begin to take your loot. Steal 800 Gil, a Healing Helm, 3400 Gil, a Vorpal
    Sword, 18010 Gil, 2750 Gil, an Aegis Shield, and a Tent. 
    
    With all of those collected, go back to the door which you entered from.
    There's another door to the left of it. Go through that one to find yourself
    right in front of a set of stairs. Walk up to the second floor. Now hurry 
    along this pathway on the edge of the floor. Keep moving this way. When you
    reach the apex of the path on the north wall, you should hopefully notice a 
    staircase leading up to the third floor. We'll be getting there... after 
    picking up some more loot of course.
    
    Shortly after you see the staircase, the path will begin to break up and you
    finally have access to the center of the room. Notice that in the center, 
    there is a really big room. Walk south along this way hugging the wall of 
    this hidden room. The door at the south end will lead you inside the gigantic
    room. Move northward and check out all the treasure. Be sure you pick up the
    Dragon Mail, 10000 Gil, Sun Blade, 7600 Gil, Cottage, 13000 Gil, 12350 Gil,
    Thor's Hammer, 7900 Gil, and 8135 Gil. Re-equip as necessary. 
    
    Just leave the room at this point. Remember the staircase leading up to the
    third floor? Walk northward and find it. There may be a robot patrolling the
    area. If you talk to him, he'll notify you of one of his "friends" landing
    somewhere to the west. Hopefully, you remember the quick journey through the
    Waterfall Cavern. The final floor of the Mirage Tower has no treasures. 
    Heal up your party and walk along the outskirts of the floor to the south
    end. 
    
    There's a door there that should be entered. Trot into the room and fight the
    Blue Dragon that automatically engages you. It might be a tiny bit difficult,
    but the Blue Dragon shouldn't take too much effort. Defeat it and talk to the
    robot thingy. Using the broken sentences that all the robots seem to bear, 
    he'll tell you to use the Warp Cube and warp to the Flying Fortress. Tiamat
    is waiting for us over there. Step onto the panel and "warp" to the Flying 
    Fortress...
    
                             __________________________
                        ---=|     Flying Fortress      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Prepare yourself for quite a challenge. The great dungeon in the sky is 
    multi-leveled with gigantic floors. Enemies and monsters hiding around are 
    very tough. Many of them have death-casting capabilities such as the Evil 
    Eye, a monster you have fought in the past. However, there are a lot of 
    DIFFERENT kind of enemies. If you are one of those people who get annoyed
    after seeing the same monster over and over again, I'm pleased to tell you
    that there will be none of that here. If you ever need to leave, you can use
    the Warp Cube to get back down.
    
    Notice how the entrance area is like a four-way intersection with you in the 
    middle. First off, head southward. Walk out the door outside. At the south end
    of the pathway, you will locate a room. Inside is a chest containing a Razer.
    Now exit the room and head back north toward the four-way intersection. This
    time, advance east. There shouldn't be too much trouble getting to the room at
    the end of that path. Inside that room, pick up 180 Gil, 5000 Gil, a Protect
    Ring, 6720 Gil, and a Healing Helm.
    
    With that treasure in your bag, waltz back to the center area. Take the west
    fork. The path is fairly short here leading up to another door with more loot. 
    There, you'll find 7900 Gil, 4150 Gil, 9900 Gil, and a Potion. That pretty
    much sums up what you'll find on this floor. Head back to the four-way 
    intersection. To go upstairs, go due north until you find a tablet on the 
    ground. The Flying Fortress decided to be cooler than the other dungeons and
    have a warp thingy instead of a conventional staircase. Step into it and warp 
    to 2F. 
    
    Now on the second floor, go straight down. There's another intersection here
    except you have six paths branching out. Head down into the center. I would
    suggest going northeast first. That path will lead to a room containing a 
    treasure chest. Pick up the Diamond Gloves and move back to the center area.
    We'll be moving clockwise along the paths. This time, go straight east. That
    pathway will bring you to a room containing a Diamond Shield and a Ribbon. 
    
    Once again, head back to the intersection area. The next path down is the one
    leading southeast. Pick up two very important items, the Black Robe and a 
    White Robe. I'd suggest definitely picking these up as the White Robe casts
    Invisira whenever used and the Black Robe casts Blizzara. Back at the 
    intersection, skip over the south path and go southwest. Taking the place of a 
    treasure chest is a piece of Adamantite. Be sure you take that before heading
    back to the center.
    
    The pathway leading straight west will bring you to a room with 880 Gil and
    13000 Gil. The final pathway before we go south is the northeast one. You can
    snag a Mythril Helm along with a Cottage. With that, find your way to the 
    south pathway leading that way. At the far end is a warp which will bring you
    up to 3F. Right at the start, go a bit to your right and talk to the robot.
    He'll notify you of the observation window. Check it to see how the four 
    crystals are converging upon a single point. Keep this area in mind as 
    it's the location of the Chaos Shrine. Sound familiar? 
    
    From the observation window, go due east. When you hit the wall, head north.
    There's a room there containing more loot to pick up. The six treasure chests
    inside contain quite a lot of goodies. Take 8135 Gil, a Protect Cloak (really
    valuable item), 9500 Gil, Clothes, a Gold Needle, and 6400 Gil. Trudge back 
    to the observation window thingy and advance north from that point. The 
    fairly linear path will come to another room. Take 5450 Gil, a Potion, 
    9000 Gil, and a Protect Ring. 
    
    With that collected, head back to the center area with the observation 
    window. From there, begin moving west. The warp leading upward is around this
    area, but venture into the other room first. The four treasure chests hold
    a Sasuke's Blade, 3400 Gil, 4150 Gil, and a Gold Needle. The Sasuke's Blade
    would be great to equip on your Ninja if available. Anyhow, exit the room and
    find the warp in the vicinity leading to 4F. 
    
    The last floor before Tiamat is kind of disappointing. First off, there are
    multiple warps leading to 5F on this floor so there shouldn't be any trouble
    finding it. The path I took was moving west past two pits and south two pits
    to find one of the warps. Take any warp upwards to the final floor. From this
    point, it's all just walking north. Heal up your team, and touch the crystal
    to begin the fight...
    
         Boss Fight: Tiamat ~
         =----------------=
              The great Tiamat of wind is the final fiend of the four crystals.
              Out of all magic spells, there are a few that are a must. Be sure
              to cast NulAll to prevent her magic spells from getting to you. 
              Similarly, Protera should be casted to protect your team from 
              devastating physical attacks. In terms of Black Magic, try to keep
              physical units pumped through using Haste and Temper to raise 
              attack. A few pumped physical units will be sure to deal heavy 
              damage. However, don't get complacent and leave your team 
              unprotected. Surviving Tiamat relies heavily on your ability to 
              counter her terribly powerful strikes. Establish a good defense
              before going all-out. With effort, Tiamat is defeated. 
    
    With the fiend out of the way, the final wind crystal will be activated to 
    your actions. As the crystal shimmers, your team cheers for success. 
    Elsewhere, yet another door will crack open revealing an open doorway...
    Read the Soul Of Chaos section for it. With that, there is one final dungeon 
    ahead of us. Step onto the warp behind the crystal to warp out.
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 5.9. Final Chaos ---------------------------- [5900]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
    
    
    
    If you might remember correctly, the little observation window in the Flying
    Fortress had shown you where the four elements were converging. They all met
    north of Cornelia in the Chaos Shrine. That was the location where you 
    fought Garland at the very beginning of the game. Before we get over there 
    however, we need to pick up a very special weapon. Remember the Adamantite
    you found before? We'll be putting that to use. 
    
    Get out of the desert back to your Airship. Our first stop before the Chaos
    Shrine is Mount Duergar. That's near the area where you blew a hole to form
    a canal in the water. That's way back southwest so get moving. Use your world
    map to find your way to it. Enter the cave and go west. The room we're looking
    for is somewhere along the north wall. You can tell whether or not you're in
    the correct room as a blacksmith is working around. Talk to Smyth. 
    
    Your party will automatically place the Adamantite on the table. Smyth will
    be awed instantly. With his terribly annoying accent, Smyth will offer to make
    you an amazing blade. Wait a while as he slowly forges the new sword. Pick up
    the Excalibur: The finest sword you'll ever wield. With that done, leave 
    Mount Duergar. If there is anything else around you'd like to purchase before
    the final dungeon, there wouldn't be a better time. When ready, fly over to
    Cornelia and heal up at the Inn.
    
    Hopefully, you remember where the Chaos Shrine is. However, it's been a 
    while so it wouldn't be too surprising if you forgot. The dungeon itself is
    north of Cornelia. Check your world map to see. Fly up there where the fat
    dungeon resides. Get out and enter. 
    
                             __________________________
                        ---=|   Chaos Shrine (Final)   |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first room of the Chaos Shrine looks just like we remember. The first 
    floor has nothing really dangerous, but as you progress through the dungeon,
    a whole bunch of tough enemies will make their appearance. The Chaos Shrine
    offers the largest selection of monsters out of any other area in all of this
    world. Without a doubt, there are a few to watch out for. 
    
    While fighting through the Chaos Shrine, keep an eye out for Green Dragons,
    Red Dragons, Water Elementals, Vampire Lords, and Death Knights. Also, the
    four fiends will make their second appearance ALL in this dungeon. Without
    Inns to stop at, keeping your party in tip-top shape may be a toughie. Anyhow,
    to start off, go due north. There's a door there leading into a room with a 
    crystal. Walk up to it and your party will focus the light of the crystals on
    the black crystal.
    
    Take one step forward, and you'll be warped backwards in time a full 2000
    years! There will be a small time warp behind you as you enter the true Chaos
    Shrine. If at any time you need to leave, this is where you'll want to go. 
    With that, walk south and exit the room. The first floor of the Chaos Shrine
    is very linear. There are four staircases in the area. However, the one we're
    looking for is the staircase in the southeastern corner. Walk your team over
    there and head to the second floor. 
    
    From here, you'll want to walk east where a silvery staircase awaits. On the
    third floor, you start off in the northwestern corner. From there, head south
    until your party hits the southwestern wall. Then turn east and follow the 
    pillars as they twist north toward the center of the room. The pillars will 
    lead to a door. As soon as enter however, watch out as a scripted Death Eye
    fight will occur. The Death Eye is pretty much a knock off the Evil Eye you
    fought in the past. 
    
    There are two chests in this room. Pick up a Dry Ether and and Elixir. With
    that, head to the center of this small room where a stone slab is placed. 
    Examine it and your party will play the Lute you received a long time ago.
    Suddenly, the slab will disappear and a ladder will appear stretching down
    into the abyss. Well, no where else to go but down. 
    
    Now back on the second floor, exit the room. Head west and then north toward
    the northwestern corner of the room. The stairs will lead you back to the 
    first floor in a secluded location. Start off by moving west. Move all the way
    to the northwestern corner of this room to find another set of stairs. 
    Descending will bring you to the basement floor. The path will lead north.
    Follow along until you reach the north end. Then head east. Pass the first 
    fork leading south (lined with pillars).
    
    At the northeastern corner, begin to move south (this is getting repetitive). 
    Finally, your party will come across a door. It's completely empty so there's
    no need to explore it. However, go to the southeastern corner instead. Heal
    up your party, and walk into the stairs. Suddenly, your party is pushed 
    forward into battle! You are fighting the first fiend, Lich. I'm sure most of
    you remember his incredible fatness. Lich is still up to his old antics so 
    beware. Take advantage of his Fire weakness and watch out for his newfound
    spell, Flare. If you need to, cast Protera and NulAll to help protect your
    team.
    
    Once Lich is defeated, the stairway will be clear. Unless you want to fight
    Lich again, don't step back. Even if you wanted the EXP or Gil, there is no
    need to as Lich provides only a measly 2000 EXP and 1 Gil. Descend the stairs
    to the next basement floor. As you enter B2, you should notice the other 
    stairs to your immediate east. However, a wall stands between you and the
    staircase. There are some chests on this floor so get ready for some treasure
    hunting.
    
    Leave the small room and head west. At the pillars, begin to move north. 
    If you look carefully, you should see a door. The wall's color scheme makes
    it a bit difficult to see though. Go through and head east. Watch the bottom
    wall for another doorway. When you see it, exit. Go south a bit and then east
    to find the staircase leading down that we saw at the beginning. Instead of
    using it though, head south from it. 
    
    There are two rooms here. In the west room (Haha, sounds like 'restroom.'), 
    enter to find a Protect Ring. Head south from that single chest to the 
    southwestern corner. A door can be located there. Follow it out through the
    hallway. Keep moving as it twists east too. The path will then lead you to a 
    hidden room. Inside is a Sasuke's Blade. From here, just backtrack to the 
    Protect Ring room and then back out. With the west room cleared, go into the
    east room.
    
    More chests are here. Steal a Protect Cloak along with some other thing south
    and east. Follow this long pathway to another door leading to ANOTHER door. 
    There is one chest there. This better be good. Open it to find a... Megalixir!
    You better save that for before the final fight. Leave the room and backtrack
    all the way to the stairs leading into the next basement floor. I assume you
    remember how to get back. But before you leave, heal up as Maralith will 
    terrorize you!
    
    Maralith is still as strong as ever. Capable of casting Firaga, NulBlaze is a 
    strong recommendation here. Likewise, keep your party protected with Protera.
    If you didn't waste all your MP fighting the dungeon monsters, use your Black
    Wizard to cast Temper and Haste on your main fighters. As always, a fully 
    Tempered and Hasted Knight deals incredible damage. Keep Maralith pounded and
    she'll fall in a fiery death. Once again, do not take a step back unless you
    want to fight Maralith one more time. The next floor awaits.
    
    This next floor can be a difficulty to navigate through. Basically, your 
    target is the southeastern corner. Keep in mind that you start off in the 
    northwestern corner. Start your trek by going through the door immediately. 
    You'll find yourself in a small room with no redeeming value. There's another
    door which you should exit from. Head southeast past the row of pillars and
    go as far east to find a door.
    
    Go through that door and follow the room to the south end. Exit that room
    and begin heading north. There's a door there that looks as if it's connected
    to that room you just waltzed through. Open it and follow the room west where
    another door will lead you back out south. Keep moving southward past the 
    little area of blocks. Hit the south wall and move east. Heal up your team 
    once more as Kraken is about to make his appearance.
    
    Kraken still looks the same as always. Being the fat, blubberish creature he
    is, expect him to attack last. The first turn should be spent casting Protera
    on your team along with Hasting and Tempering physical units. Pound Kraken
    with attacks before he deals too much damage. Use your White Wizard to keep
    your party healed up and in tip-top shape. Watch out for Kraken's incredibly
    damaging strikes. Kill him off to clear the way to the next staircase. There's
    nothing else to do but continue now. 
    
    The floor before the final fight is a tough one indeed ending in (you might
    have saw it coming) a re-done fight with Tiamat. Before we actually head for
    the stairs, you'll want to pick up the Masamune From the stairs, go due south. 
    The path will turn a bit to reveal a fork. Continue to head south. When you 
    hit the wall, head east and then south. Immediately, you have the option of 
    going east again. Advance in that direction.
    
    Hit the south path and hug the south wall as you move east. The path will 
    begin to zig-zag. Follow it east again to eventually walk to a room containing
    a single treasure chest. Open it for the Masamune. This katana is even more
    powerful than the Excalibur. Equip it immediately. Now it's time to head back
    to the entrance stairs. Backtrack back to the entrance stairs. 
    
    From the entrance, it's really pretty easy to find Tiamat. Head south as if 
    you were going for the Masamune again. Instead of going south once you reach
    the fork though, head east. The path will slowly twist north again, but head
    east into the small corridor. About halfway across, you'll fight Tiamat once
    more. The multi-headed dragon is still as terrifying as ever. With more HP, 
    she is tougher to bring down. Immediately cast Protera and the like on your
    team and boost your physical units. Winning out on this battle really depends
    on your party's endurance. If you lose out here, you better train harder as
    Chaos is five times as hard.
    
    With the fiend finally defeated, walk forward. You will find the actual stairs
    leading to the next floor at the northeastern corner. The final floor has no
    enemies. Take this time to heal up your team. Remember that Megalixir you 
    picked up before? Now would be a great time to use it! Walk south around the
    big room in the middle. Go through the door at the south end and walk up. 
    Is it Garland? Yes, it's a much younger Garland and he has realized his 
    death 2000 years in the future. The four fiends had saved him however sending
    him backwards through time. Prepare to fight... Chaos...
    
         Boss Fight: Chaos ~
         =---------------=
              Being the granddaddy of them all, Chaos is no pushover. He is the
              final fight. Quickly cast Protera and Hasten your physical units.
              Chaos is capable of sending high-powered magic spells as well 
              including the very dangerous Blaze, Tsunami, Earthquake, and Cyclone 
              spells. Use NulAll to help protect your team from these 
              monstrosities along with NulBlaze, NulShock, and NulFrost. Fully 
              pump up all of your physical units with Temper and Haste while your 
              White Wizard protects the team through use of Healaga and Curaja 
              whenever possible. Don't forget about Invisira and Protera to 
              increase the protective and evasive barrier around your team. Chaos
              is resistant to nearly every single element and status ailment. 
              Don't try magic spells as they will just bounce off. Instead, keep
              Chaos constantly pounded with physical strikes from your fully 
              pumped physical units. 
    
    Your success is marked with a slow, painful death on Chaos's part as he slowly
    dissolves into air. Finally... our quest is at last... over. 
    
                        _______ _              _______           _ 
                       (_______) |            (_______)         | |
                           _   | |__  _____    _____   ____   __| |
                          | |  |  _ \| ___ |  |  ___) |  _ \ / _  |
                          | |  | | | | ____|  | |_____| | | ( (_| |
                          |_|  |_| |_|_____)  |_______)_| |_|\____|
                                                
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   6. Soul Of Chaos                   [6000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    A side-quest you can take throughout this game are the Soul Of Chaos dungeons
    which are unlocked after defeating certain bosses within the game itself. 
    There are four in all. I wouldn't suggest venturing into any of them until
    you are somewhat late in the game as even the bosses in the Earthgift Shrine
    are difficult. 
    
    The first thing to understand before reading through this section is that each
    dungeon is randomized in floor selection, item prizes, and bosses. If you 
    visit a dungeon once, it might be completely different other times. However,
    each dungeon does have a layout that is followed every time. Depending on what
    floor the listed area is at, it might have a different amount of chests. 
    Without saying, you will have to go through each dungeon multiple times to 
    fully "clear" it. 
    
    Understandably, this took me a long time to fully gather so I hope you 
    appreciate my efforts. =P
    
    I'd also suggest you look at some of the maps on GameFAQs. I can't depict
    everything through text. Mikaga and some others have some great works there.
    Also, be sure to take a look at TFergusson's detailed analysis of these
    dungeons in his in-depth guide. Those sources will prove to be a great asset. 
    If you have any more questions, email me or post on the message board for 
    this game on GameFAQs. 
    
              NOTE: Due to the vast size of these dungeons, I can't guarantee that
                    you'll find every single floor listed. If I missed any, please
                    contact me. If you don't see a floor that you need, just go
                    on by yourself. 
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 6.1. Earthgift Shrine --------------------------- [6100]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 
    
    
    
    The Earthgift Shrine is unlocked once you defeat Lich and activate the yellow
    crystal. The dungeon entrance can be found on the way from Cornelia to the
    Chaos Shrine. Once the Lich statue is cleared out of the way (after defeating
    him of course), you will have access to the dungeon. This dungeon has five
    floors and four possible bosses. 
    
       +----------------------------------------------------------------------+
       |                       P O S S I B L E   I T E M S                    |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B1   | Hi-Potion, Spider's Silk, White Curtain, Remedy             |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B2   | Vampire Fang, Blue Curtain, White Fang, Kenpogi             |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B3   | Potion, Speed Drink, Protect Drink, Black Cowl              |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B4   | Ether, Red Fang, Silver Apple, Elven Cloak                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B5   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+  
    
         Desert ~
         =----=
              Description: This floor presents itself as giant desert. If you walk
              around a bit, your character will never find an end as the actual
              area "loops" itself if you walk off the map. To find the exit which
              is a staircase leading down, you'll have to find the center of the
              area. This may be difficult as you can spawn in a random area. Use
              the groups of palm trees to help you out. Find the oasis and you'll
              find the exit out of this floor. From the oasis, collect as many
              treasures as you can. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 or B2 = Up to 2 chests
                   If B3 = Up to 3 chests
                   If B4 = Up to 4 chests
    
              Chest Location
              --------------
                   1. In the middle of a group of six palm trees north of the 
                      exit. 
                   2. In the middle of a group of three palm trees south of the
                      exit. 
                   3. Right by a single palm tree southwest of the exit. 
                   4. In the area of three trees in a grassy area east of the
                      exit. 
    
         Cave #1 ~
         =-----=
              Description: This cave area is one of two different cave areas you
              will go through. There is one path and the area is fairly linear. 
              You'll also be walking through two chests that are side by side. 
              Indeed, this is one of the easier floors. The exit as at the end of
              the pathway through the cave. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
    
              Chest Location
              --------------
                   1. You'll find it while walking along. There's one on the left.
                   2. You'll find it while walking along. There's one of the 
                      right. 
     
         Cave #2 ~
         =-----=
              Description: This cave area differs from Cave #1 as it holds a 
              maximum of 3 chests as opposed to 2. As soon as you enter, walk 
              forward and two paths will jut out in opposite directions. This is
              the key difference you should look out for. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 or B2 = Up to 2 chests
                   If B3 or B4 = Up to 3 chests
    
              Chest Location
              --------------
                   1. At the end of the right path jutting out from the main 
                      path.
                   2. At the end of the left path jutting out from the main 
                      path.
                   3. At the intersection of the paths of which the left leads
                      to the exit. 
    
         Forest ~
         =----=
              Description: This maze-like dungeon is placed in a purple-tinted
              forest. Noticeably at the beginning, soldiers will block your path.
              Touching them will initiate a battle. Defeat the monsters and the
              soldier will be gone. The exit itself is viewable once you enter the
              area, but you'll need to transcend through the forest maze in order
              to reach it. 
    
              Possible Chest Amount
              ---------------------
                   If B1 or B2 = Up to 2 chests
                   If B3 = Up to 3 chests
                   If B4 = Up to 4 chests
    
              Chest Location
              --------------
                   1. At the southwest part of the forest south of the starting
                      position. 
                   2. At the northwest corner of the forest. 
                   3. At the northeast corner of the forest. 
                   4. At the upper fork of a path leading inward. 
    
    Once you clear all four floors, you'll appear on B5 with a choice of four
    possible bosses. Although there appear to be only two doors, walk behind 
    either of those rooms to find another pair of rooms behind. The four bosses
    are Echidna, Cerberus, 2-Headed Dragon, and Ahriman arranged in this fashion. 
    
    
                +-----------------+              +-----------------+
                | 2-Headed Dragon |              |     Ahriman     |
                +-----------------+              +-----------------+
                        |                                  |
                        ^                                  ^
                +-----------------+              +-----------------+
                |    Cerberus     |              |     Echidna     |
                +-----------------+              +-----------------+
                        |                                  |
                        `------<------------------->-------'
                                         | 
                                         |
                                     ENTRANCE
    
    They are all difficult so try to be fairly leveled up with good equipment
    before taking a knock at them. 
    
         Boss Fight: Echidna ~
         =-----------------=
              Protect Rings are strongly recommended for this fight due to 
              Echidna's Death castings. Earthquake and Death are the two spells
              you'll want to watch out for. If you can avoid Earthquake as 
              best as possible (which is a bit difficult considering that Echidna
              uses it almost every other turn), you should be able to beat him 
              out. Invisira can help too as it increases evasion enough to avoid
              an Earthquake or Death attack. Don't bother with magic attacks. Just
              hit your attacking units with Temper and Haste. Just keep attacking
              with physical attacks. 
    
         Boss Fight: Cerberus ~
         =------------------=
              Cerberus casts Thunderbolt very often. That really seems to be its
              only main attack (not including his regular attack). Of course, put
              up a NulShock barrier immediately to shave off some damage. Once you
              get up a Protera and NulShock barrier, begin to pump up your main
              attackers by using Temper and Haste. With an effective border up, 
              Cerberus's Thunderbolt attacks will be weakened. Don't bother with
              magic. Just attack and keep your team healed. 
    
         Boss Fight: 2-Headed Dragon ~
         =-------------------------=
              The 2-Headed Dragon is by far the easiest boss in Earthgift Shrine. 
              Even so, this dragon fiend can still be a challenge if you aren't 
              leveled high enough. The 2-Headed Dragon's main weakness is the fact 
              that he only has one main advantage: physical strength. Therefore, 
              if you up your evade enough so that the 2-Headed Dragon will miss 
              every turn, the battle is yours. To help lessen damage, considering
              slowing him down to lower his physical damage extensively with the 
              spell, Slowra. The beginning of the battle is usually the hardest 
              part, but if you're level is high enough past 35, then you should be 
              fine. 
    
         Boss Fight: Ahriman ~
         =-----------------=
              This one-eyed freak is as ugly as he is tough. You'll definitely be
              annoyed by Ahriman's constant use of Earthquake--killing instantly. 
              If you can get past the Earthquake, you should be, for the most part,
              fine. However, Blaze still does freakishly large amounts of damage
              so make a NulBlaze is put up. Occasionally, Ahriman will physically
              attack which isn't too powerful. However, do make sure that you have
              Protera up along with Invisira to help make avoiding the Ahriman's 
              attacks must easier. While your magic casters are busy with that,
              cast Temper and Haste on your physical to double and triple the
              damage dealt to Ahriman. If you keep your defenses up, he will go
              down. (Also, the chest next to the Ahriman contains a Megalixir.
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 6.2. Hellfire Chasm ----------------------------- [6200]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 
    
    
    
    The Hellfire Chasm is unlocked once you defeat Maralith and activate the 
    red crystal. The dungeon can be found by the Dragon Caves. It's the lower 
    cave on the Dragon Caves island that has a tinge of blue-green on it. Once 
    the Maralith statue is cleared out of the way (after defeating her of course),
    you will have access to the dungeon. This dungeon has ten floors and four 
    possible bosses. You fight two for each pass--one on the fifth floor and one 
    on the tenth. The floors are of course, randomized. However, each floor will 
    appear once and only once. 
    
       +----------------------------------------------------------------------+
       |                       P O S S I B L E   I T E M S                    |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B1   | Remedy, Cockatrice Claw, Hermes' Shoes, Speed Plus, Stamina |
       |        | Plus                                                        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B2   | Echo Grass, Hi-Potion, X-Potion, Blue Fang, Bard's Tunic    |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B3   | Red Fang, Phoenix Down, Stamina Plus, Mind Plus, Sage's     |
       |        | Surplice                                                    |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B4   | 700 Gil, Giant's Tonic, Eye Drops, Turbo Ether, Silver      |
       |        | Apple                                                       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B5   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+  
       |        |                                                             |
       |   B6   | Blue Curtain, Red Fang, Strength Tonic, Thief's Gloves,     |
       |        | Luck Plus                                                   |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B7   | Hi-Potion, Faerie's Tonic, 150 Gil, Hermes' Shoes, Twist    |
       |        | Headband                                                    |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B8   | Blue Curtain, White Curtain, Power Plus, Sage's Mitre, 250  |
       |        | Gil                                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B9   | Giant's Tonic, Ether, War Hammer, Som Drop, Emergency Exit  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B10   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
    
         Heat Maze ~
         =-------=
              Description: Lots of lava here. The path at the beginning has lava,
              but a little bit of walking down should reveal a door leading into
              a giant, lava-less room. However, the room is basically a big
              maze. Getting around can be very frustrating. The exit is easy to
              reach, but you'll probably want the treasures to. Along the southern
              wall of the maze, you should find a door leading to a staircase. 
              That's it. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 = Up to 3 chests
    
              Chest Location
              --------------
                   1. Walk to very north end of room and coast westward along the
                      the path. When you hit the wall, head south and move east
                      into the pathway. When you hit the fork, take the upper one
                      leading east. The chest can be found in a dead end. 
                   2. Northwest of first chest.
                   3. Just below the second chest. 
                   4. Go back to the fork and take the lower one. The chest can
                      be found at the other end.
                   5. Right of the fourth chest. 
    
         Lava Path #1 ~
         =----------=
              Description: There's a lot of lava here, but only two chests! This
              really is not a great floor considering the lack of treasure. The
              charred rocks scattered around will block your path often. While a 
              treasure chest might look like it's right there, look down as a rock
              might be blocking you. Remember to watch your health as the lava
              really wreaks havoc. To get to the exit, try to go as far north as
              possible and then head as far west as possible. Head south until you
              see a little pathway created by the rocks leading west. The 
              staircase is there. 
     
              Possible Chest Amount
              ---------------------
                   If B1 to B9 = Up to 2 chests
       
              Chest Location 
              --------------
                   1. In the center of the area is a very short pathway leading to
                      a dead end and a chest.
                   2. In the northeast corner is another chest. You'll have to 
                      walk around the rocks to reach it. 
    
         Lava Path #2 ~
         =----------=
              Description: It's kind of difficult to distinguish this level from
              the other lava levels. However, when you do reach it, know that all
              treasures can be found in the very northeastern-most room. To find
              the exit, just get to the somewhat eastern part of the area (I'm
              not talking about the treasure room) and scan the left wall for a 
              pathway leading to the staircase. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 = Up to 3 chests
    
              Chest Location
              --------------
                   1. Move to the east portion of this area. Head as far south as 
                      humanly possible and then walk to the east. Just follow the 
                      path as it twists toward the north. The chest is inside 
                      that room. 
                   2. Read above.
                   3. Read above. 
    
         Lava Path #3 ~
         =----------=
              Description: Oh noes! Not more lava!! From the entrance, you have
              three possible ways to go. If you don't care about the treasure, 
              then you can just head west and follow the path along the outskirts
              of the level. If you move in a clockwise pattern, you should 
              eventually find the exit. However, who doesn't want to pick up the
              loot?
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 = Up to 3 chests 
    
              Chest Location
              --------------
                   1. The south path from the entrance. Just follow it to find
                      it. 
                   2. North of the first chest. Take the path. 
                   3. At the east end of the area. Take the path to it.
                   4. West of the starting position on the way to the exit. 
    
         Fiery Ruins ~
         =---------=
              Description: This level bears a strong resemblance to the Sunken
              Shrine dungeon bar the fact that it's red. Bats are flying around
              everywhere spastically and you're in the northeastern corner. As 
              long as you step on the red tiles, you take damage. However, there
              are gray tilings around that you won't get burned on. Use these to
              plan your next moves. To get to the exit, just head all the way
              south from the entrance area until you hit the south end. Then head
              east and north. Follow the path to eventually find the exit. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 or B2 = Up to 2 chests
                   If B3 to B6 = Up to 3 chests
                   If B7 to B9 = Up to 4 chests
    
              Chest Location  
              --------------
                   1. From the start, head south and then west. The room there 
                      contains two chests.
                   2. Read above.
                   3. From that room, leave and head west and north. The room 
                      there contains two chests. 
                   4. Read above. 
    
         Cavern ~
         =----=
              Description: This is a pretty easy area to navigate through. The 
              path is very linear with exception to two loops, which basically
              go to the same place anyway. The exit is to the extreme south. You
              usually begin around the north or middle area of the cavern. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B2 = Up to 2 chests
                   If B3 to B9 = Up to 3 chests
    
              Chest Location 
              --------------
                   1. The very western-most portion of the area (north end) holds 
                      a chest at a dead end. 
                   2. Somewhere down the middle of the area. It's along the path
                      to the exit.
                   3. A little way north of the exit. 
    
         Authorized Personnel Only ~
         =-----------------------=
              Description: This is a weird place. You have these guys walking 
              around with no general purpose. Basically, all they really talk
              about is you trespassing on their land and calling you a bad, bad
              adventurer. Hmm. Anyhow, you'll find the exit on the east side 
              toward the northern end. Also, there are no random encounters unless
              you step on the sparkly stuff on the ground. Whee!
    
              Possible Chest Amount
              ---------------------
                   If B1 or B2 = Up to 2 chests
                   If B3 to B6 = Up to 3 chests
                   If B7 to B9 = Up to 4 chests
    
              Chest Location
              --------------
                   1. In a little niche blocked off by sparkly ground (monsters). 
                   2. West end of the area.
                   3. Southeast portion of the map. A lot of people are standing
                      around there.
                   4. A bit north of first chest in a room. You'll find a chest
                      there. 
    
         Overworld ~
         =-------=
              Description: Yes, this is pretty extreme. One of the levels is 
              actually a giant area resembling the overworld. There are three
              different variations, and each one has a ship, an airship, and a 
              pirate by the name of Thule. Crazy, I know. One last note, you can 
              _run_ in this overworld like you might do in dungeons. Give it a 
              try. 
    
              Possible Chest Amount
              --------------------- 
                   If B1 to B2 = Up to 2 chests
                   If B3 to B6 = Up to 3 chests
                   If B7 to B8 = Up to 4 chests
                   If B9 = Up to 5 chests
    
              The first variation starts you off in a forest with a blue patch to
              your south. The ship is pretty easy to get as all you have to do is
              walk southeast. You'll find the ship safely docked. Now, you can
              either take the ship, or find the airship by talking to Thule. It
              doesn't matter which way you choose, but collecting the treasures
              will be much easier with the airship. Thule is located at the very
              south end of this area. You'll cross a desert on your way to meet 
              him. He'll tell you to find the airship at an oasis. The oasis is
              at the north end of this world in the middle. Just examine the palm
              tree and the Hellfire Chasm airship is yours. You'll find the exit
              on the island east of the airship. 
              
              Chest Location
              --------------
                   1. East of the airship location on a moon-shaped island. 
                   2. Southeast of the airship location in a thick forest.
                   3. South of where you originally found the ship. 
                   4. West of the third chest. Canoe is required. 
                   5. Southeastern-most island. Directly east from Thule. 
    
              The second variation begins with you standing in the northwestern
              portion of the world. To get the ship, you have to walk south through
              a canyon. When you reach the patch of sand, head west to find the
              ship. Use it to sail southeast past a fully forested island and 
              around a peninsula with rivers on it. The island immediately past
              that holds Thule. Talk to him and he'll mention an airship and an
              oasis. To get to the oasis, sail south so you appear at the north 
              end of the overworld. Find the dock and get off. Then move east past
              a mountain range into the oasis. Examine the palm tree to get the
              airship. The exit is just west of the airship's location.
    
              Chest Location
              --------------
                   1. On the same island as Thule. 
                   2. At the desert patch east of the ship, head northeast to find
                      a chest. 
                   3. A little way north of Thule's island.
                   4. Above Thule's island is a dock. Directly east of this dock 
                      over some water is a chest. 
                   5. West of the exit near the foot of a mountain is a chest. 
    
              The third variation involves a continent with mostly rivers and
              water. Begin by moving southeast into a river. Then head south to 
              find a ship. See the dock to your right? Head north past that to 
              find Thule. Then head back south and move southeast. Sail under
              the bridge and dock. Get off and begin heading southeast along the
              river until you reach the oasis. Examine the tree to get the 
              airship. The exit is directly north of the oasis. 
     
              Chest Location
              --------------
                   1. Southeast from your starting point by the lake. 
                   2. Head northeast from the ship's starting location. 
                   3. This chest is on Thule's island.
                   4. The southeastern peninsula south of the mountain range.
                   5. Directly north of Thule. 
    
    On B5 is the first boss fight area of the Hellfire Chasm. You have the option
    of fighting either Scarmiglione or Cagnazzo. The two rooms are arranged like
    this. 
    
                   ,------------------.
                   |                  |
                   |         +-----------------+
                   ^         |  Scarmiglione   |
                   |         +-----------------+
                   |
                   |
                   `----------------<------ ENTRANCE
                   |
                   |
                   |         +-----------------+
                   V         |     Cagnazzo    |
                   |         +-----------------+
                   |                  |
                   `------------------'
    
    Both are difficult and require good levels. Scarmiglione has two forms so if
    you want a quicker battle, take Cagnazzo first. 
    
         Boss Fight: Cagnazzo ~
         =------------------=
              Cagnazzo is a weird-looking freak that really owns with his Tsunami
              attack. It deals heavy damage, so just hope that Cagnazzo does not
              use it. Cagnazzo can also cast Haste on himself, which makes his
              physical force stronger. However, with a good Protera and Invisira
              barrier, you should be all but threatened by his physical strikes.
              Being a water-based boss, lightning attacks will deal heavy damage. 
              If you manage to Temper and Haste your fighters, have your Black
              Wizard cast Thundaga every turn while your White Wizard keeps the
              team healed up. Cagnazzo will fall after a bit. 
    
         Boss Fight: Scarmiglione ~
         =----------------------=
              Scarmiglione's not only looks weak, but it is weak! Put up NulShock
              and Protera beforehand. The first form can use Thunder and 
              Scarmiglione will use it pretty often. Just put down all of his 
              4000 HP and he'll transform. The second form looks much weirder, 
              and is much more powerful. The second form's main problem is his 
              constant use of Poison Gas. Really, you'll be annoyed with this. 
              Just put up a Protera barrier anyway. Make sure you have some 
              Poisonas in case your characters get poisoned. However, it's not
              just the poison possibility. The attack itself deals heavy damage
              to your team. Temper and Hasten your fighters, while your White 
              Mage gets busy curing and clearing out poison. Firaga and Diaga 
              might prove to be useful. 
    
    On B10 or the final floor area of the Hellfire Chasm, you have the option of 
    fighting Barbariccia or Rubicante--the two final bosses of the Hellfire Chasm.
    You can only fight one with each pass, so take your pick. The actual path in
    is a bit twisted, but you get the story.
    
    
                   ,---------------------------.
                   |                           |
                   |                   ,---->--.
                   |                   |       |
                   |                   `.      |
                   V                     `.    |
                   |                       `.  |
                   |                     ,--'  |
                   | +-----------------+ |     |   +-----------------+
                   | |    Rubicante    | |     |   |   Barbariccia   |
                   | +-----------------+ |     |   +-----------------+
                   |           |         ^     |           |
                   |           ^         |     |           |
                   |           |         |     `----->-----'
                   `-----------'         |     
                                         |     
                                      ENTRANCE 
    
    Rubicante has more HP, but Barbariccia is the overall tougher opponent. Choose
    wisely. 
    
         Rubicante ~
         =-------=
              Rubicante has a lot of HP so it might take awhile to bring it down.
              His fire spells are dangerous, but a NulBlaze can help nullify some
              of that damage. Likewise, put up a Protera barrier along with 
              Invisira to make hitting you a lot harder. While your defenses are
              up, begin to cast Temper and Haste on your fighting units. It's
              pretty simple from this point on. However, if your level leaves you
              something more to be desired, you might have some trouble taking 
              Rubicante down. 
    
         Barbariccia ~
         =---------=
              Barbariccia has a lot of tricks up her sleeve. Most of her 
              techniques are very high-powered magic spells capable of dealing
              300+ damage! Therefore, I'd definitely suggest Protera along with
              NulAll. Also, Barbariccia has an annoying Ray attack that 
              automatically turns one of your characters into stone. This battle
              will probably require a lot healing. Just pump your fighters with
              Haste and Temper to make their attacks more damaging. If you can
              give more than you take, the battle is yours. A fully Tempered +
              Hastened Knight can easily deal 1000+ damage with each turn. 
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 6.3. Lifespring Grotto -------------------------- [6300]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 
    
    
    
    Okay, so you knocked down the Earthgift Shrine and Hellfire Chasm only to find
    yourself at the doorstep of Lifespring Grotto. Unless of course you decided
    to skip the other two and just come here. Who knows? You might have just 
    stepped here accidentally...
    
    The Lifespring Grotto can be found by sailing a ship into the whirlpool near
    the destroyed canal and Mt. Duergar. Compared to the other two, the difficulty
    mounts. Many consider the boss fights here to be the hardest in the game! 
    There are four bosses in all with a fight on the 5th floor, 10th floor, and 
    one of two bosses on the 20th floor. Know that although there are set floor
    layouts, the order that they appear in is random, bar the boss floors. 
    
       +----------------------------------------------------------------------+
       |                       P O S S I B L E   I T E M S                    |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B1   | 200 Gil, Echo Grass, Phoenix Down, Dry Ether, Hi-Potion,    |
       |        | Dry Ether, Red Curtain, Hermes' Shoes, Mind Plus, Feathered |
       |        | Cap                                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B2   | X-Potion, Giant's Tonic, Ether, Eye Drops, 400 Gil, Mind    |
       |        | Plus, White Fang, Genji Shield, Golden Apple, Lunar Curtain |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B3   | Tiger Mask, Speed Plus, Spider's Silk, Potion, 3000 Gil,    |
       |        | Remedy, Soma Drop, Elixir, White Curtain, Light Curtain     |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B4   | Speed Drink, Strength Tonic, Red Fang, Hi-Potion, Ether,    |
       |        | Emergency Exit, Dry Ether, Phoenix Down, Hermes' Shoes,     |
       |        | Power Plus                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B5   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+  
       |        |                                                             |
       |   B6   | Emergency Exit, 123 Gil, Blue Fang, Faerie Tonic,           |
       |        | Cockatrice Claw, Luck Plus, Elixir, Giant's Tonic, Silver   |
       |        | Apple, Crystal Ring                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B7   | Protect Drink, Vampire Fang, Phoenix Down, Golden Apple,    |
       |        | Spider's Silk, Speed Plus, 32000 Gil, Strength Tonic,       |
       |        | X-Potion, Megalixir                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B8   | Speed Drink, 300 Gil, Hermes' Shoes, Light Curtain, Turbo   |
       |        | Ether, Stamina Plus, Remedy, Mind Plus, Silver Apple, 4464  |
       |        | Gil                                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B9   | Hermes' Shoes, Faerie Tonic, Silver Apple, X-Potion, Blue   |
       |        | Curtain, Eye Drops, Power Plus, Deathbringer, Protect       |
       |        | Drink, Elixir                                               |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B10   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |  B11   | White Fang, Silver Apple, Cockatrice Claw, Protect Drink,   |
       |        | Orichalcum, Speed Plus, Strength Tonic, Soma Drop, Elixir,  |
       |        | Lunar Curtain                                               |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |  B12   | Ether, Mind Plus, 5000 Gil, Remedy, Light Curtain, Giant's  |
       |        | Tonic, Hermes' Shoes, Power Vest, Megalixir, X-Potion       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B13   | Red Curtain, Power Plus, Vampire Fang, Blue Fang, Strength  |
       |        | Tonic, Turbo Ether, Stamina Plus, Elixir, Megalixir, White  |
       |        | Curtain                                                     |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B14   | Phoenix Down, Hi-Potion, Silver Apple, Faerie Tonic, Hermes'|
       |        | Shoes, Emergency Exit, Soma Drop, Mind Plus, Luck Plus,     |
       |        | Gaia Gear                                                   |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B15   | Echo Grass, Asura, Spider's Silk, Blue Curtain, Potion,     |
       |        | Power Plus, X-Potion, Speed Drink, Golden Apple, Stamina    |
       |        | Plus                                                        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+    
       |        |                                                             |
       |  B16   | 800 Gil, Giant's Tonic, Turbo Ether, Elixir, Protect Drink, |
       |        | 40000 Gil, Kenpogi, Hermes' Shoes, Light Curtain, Speed     |
       |        | Plus                                                        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B17   | X-Potion, Hermes' Shoes, Phoenix Down, Spider's Silk,       |
       |        | Sage's Mitre, Gigantaxe, Dry Ether, Crystal Shield, Elixir, |
       |        | Mind Plus                                                   |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B18   | Lunar Curtain, Strength Tonic, Feathered Cap, Hi-Potion,    |
       |        | Remedy, Luck Plus, Soma Drop, Faerie Tonic, Crystal Ring,   |
       |        | 14464 Gil                                                   |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B19   | Ether, Sage's Surplice, Speed Plus, Phoenix Down, Hermes'   |
       |        | Shoes, Elixir, Light Curtain, Golden Apple, Stamina Plus,   |
       |        | Power Plus                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B20   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
    
         Library ~
         =-----=
              Description: Luckily for you, the Library has no random encounters.
              Nope, it's just you and the nerds hanging around. Take your time as
              there's nothing to worry about. You'll find the exit in the north-
              eastern corner. (Also, the dude right by the exit states that he 
              COULD get out of your way. Funny stuff.)
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
                   If B6 to B19 = Up to 3 chests
    
              Chest Location
              --------------
                   1. North of the starting position.
                   2. Along the east wall. The shelves block it so you'll have to 
                      head north and then turn around back south into the dead 
                      end.
                   3. Southwestern corner. 
    
         Dancers ~
         =-----=
              Description: A somewhat strange level. It begins with two lines of
              dancers. The second and third areas are randomized which means 
              different chests. And of course, it's always fun to mess up the 
              dancers. However, they will get in your way, which is pretty 
              annoying. Step on the warp thingy in each area to get to the next 
              area. The exit is in the third and final area. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
                   If B6 to B12 = Up to 3 chests
                   If B13 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. First area. Past the upper line of dancers. 
                   2. If second area has three huts, find it in southeast corner.
                   3. If second area has one hut, find it in northeast corner. 
                   4. If third area has a dancer at the northwest telling you that
                      this is the walking course (you're in luck), go due south
                      from her position and follow the path until you find the
                      chest. 
    
         Ice Cave ~
         =------=
              Description: This level is easily distinguished from the rest as 
              the area is frozen and there are spikes on the ground reminiscent of
              the Cavern Of Ice. The exit can be found somewhere near the center.
              Watch out for the spikes as you lose health by stepping on them. 
              However, you won't encounter any enemies while on spikes. 
     
              Possible Chest Amount
              ---------------------
                   If B1 to B3 = Up to 2 chests
                   If B4 to B19 = Up to 3 chests
    
              Chest Location
              --------------
                   1. There's a door near the northwest corner. A chest is inside
                      this room.
                   2. There's a door near the southwest corner. A chest is inside
                      this room.
                   3. Along the western wall is a pathway leading past a bed of 
                      spikes and a chest. 
    
         Rocky Cave ~
         =--------=
              Description: Pillars are everywhere creating a semi-maze area. You
              shouldn't have THAT much trouble navigating through the pillars. The
              exit can be along the southern wall, but the pillars make it
              so that you'll have to circle around the level along the wall just
              to reach it. Somewhere, there is a wall of pillars. It's a pretty 
              painstaking task. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 3 chests
                   If B6 to B12 = Up to 4 chests
                   If B13 to B19 = Up to 5 chests
    
              Chest Location
              --------------
                   1. Northwest corner of main center chamber. 
                   2. Somewhere along the southeast portion of the pillar wall. 
                   3. If you look around in the southwest corner of the area, you
                      should be able to find a door. Inside is a chest. If it 
                      helps at all, you'll pass this room on your way to the exit. 
                   4. Same room as above. 
                   5. Southeast corner just before the exit. 
    
         Sunken Shrine #1 ~
         =--------------=
              Description: You'll know if this is the right place if there are a 
              lot of rooms around. The area is modeled after the Sunken Shrine
              layout. The treasures are in the various rooms, although a lot of 
              them will always be empty. The exit is a bit north of the southeast
              corner near a big hole. 
    
              Possible Chest Amount 
              ---------------------
                   B1 to B9 = Up to 2 chests
                   B11 to B16 = Up to 3 chests
                   B17 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. In one of middle rooms is a chest. Just look around the 
                      center of the area for this particular room.
                   2. In the northeast corner is a room containing 3 of the 4 
                      possible chests here. 
                   3. Same room as above.
                   4. Same room as above. 
    
         Sunken Shrine #2 ~
         =--------------=
              Description: There are some rooms here, but not as many as Sunken
              Shrine #1. It's not that easy to get lost here, so don't worry about
              that. As long as you can figure out which way is east, west, south,
              and north, you should be able to locate the exit, which is in the
              southeast corner. 
    
              Possible Chest Amount 
              ---------------------
                   B1 to B9 = Up to 2 chests
                   B11 to B16 = Up to 3 chests
                   B17 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. Along the northern portion is a piece of floor that just
                      juts out. You'll find a chest here.  
                   2. Along the eastern-middle portion of the area is a room. You
                      will find a chest in here. 
                   3. Directly west of the second chest is another room. Another
                      chest is here.
                   4. In the room right before the exit is another chest. 
    
         Sunken Shrine #3 ~
         =--------------=
              Description: You can distinguish this room from the others as it
              has brownish walls resembling those of a cave's. There are some rooms
              where the chests are located. The exit can be reached by first, 
              heading as far south as possible, then moving as far east as 
              possible, and finally heading north. Easy. 
    
              Possible Chest Amount 
              ---------------------
                   B1 to B8 = Up to 2 chests
                   B9 to B16 = Up to 3 chests
                   B17 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. Northwest corner. Usually right by the starting position.
                   2. Right next to first chest. 
                   3. You should find a room along the southern area of the level.
                      There's a chest in here.
                   4. Right next to third chest. 
    
         Sunken Shrine #4 ~
         =--------------=
              Description: A good amount of open water is here. There are a few
              rooms around that may or may not contain treasure. The paths are
              usually broken by water so you might have some trouble getting to
              and fro. As for the exit, it's somewhere in the middle-ish area of 
              the area that is closer to the south than any other direction. If
              you don't like looking for stuff yourself, tough luck. 
    
              Possible Chest Amount
              ---------------------
                   B1 to B19 = Up to 3 chests
      
              Chest Location
              --------------
                   1. This one isn't exactly in a room, but it's closed off by
                      walls. There's no roof so you can notice it immediately.
                      Approach from west. 
                   2. A few steps north of the first chest. There's a room there
                      with a chest. 
                   3. Along the southern border is another room with of course, 
                      another chest. 
    
         Sunken Shrine #5 ~
         =--------------=
              Description: If you're lucky, you'll spawn right next to the exit.
              If not, oh well. Anyhow, you'll notice the walls are brown-ish and
              very close to the border of the pathways. There are a few rooms 
              around that contain chests. The exit is in the northwest part of
              the level. 
        
              Possible Chest Amount
              ---------------------
                   B1 to B9 = Up to 2 chests
                   B11 to B19 = Up to 3 chests
    
              Chest Location
              --------------
                   1. Along the eastern-centerish part of the level is the only 
                      chest not in a room. 
                   2. A room can be found at the southeast corner. A chest is 
                      inside.
                   3. A room can also be found at the southwest corner. A chest
                      is inside. 
    
         Sunken Shrine #6 ~
         =--------------=
              Description: This Sunken Shrine floor layout is hard to distinguish
              between the others. It's a somewhat large level. There are a lot of 
              rooms here, but most of them are empty. Only a few actually have 
              some treasures in them. The exit can be found in the northwest
              corner. 
    
              Possible Chest Amount 
              ---------------------
                   B1 to B9 = Up to 2 chests
                   B11 to B16 = Up to 3 chests
                   B17 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. Somewhere in the southwestern corner of the area is a room.
                      Chest is inside. 
                   2. Somewhere along the southern-centerish area. A crack 
                      prevents you from going directly from the southwestern 
                      corner to this room. 
                   3. Southeastern corner. Same row as the above two. 
                   4. Northeastern corner. Find a room with a chest inside it. 
    
         Pillar Room (Of Doom) ~
         =-------------------=
              Description: You'll know this is the Pillar Room (Of Doom) if there
              are a lot of pillars obviously. The area has a blue-tinged floor 
              and gold walls. The pillars will make getting through this area 
              much more difficult than it should be. Being annoying to navigate 
              through, you'll learn to dread this place like I did. The exit is
              in the northeast corner. 
    
              Possible Chest Amount
              ---------------------
                   B1 to B4 = Up to 2 chests
                   B6 to B12 = Up to 3 chests
                   B13 to B16 = Up to 4 chests
                   B17 to B19 = Up to 5 chests
    
              Chest Location
              --------------
                   1. Somewhat to the southeast of the level. It's sitting to the 
                      right of a pillar, touching it. 
                   2. Somewhat to the northwest of the level. It's sitting outside
                      the room in the northwest corner.
                   3. Inside the room at the southwest corner.
                   4. Read above. 
                   5. There's a chest in the room right next to the exit. However,
                      those annoying pillars block it off so you have to approach
                      it from the south. Grr. 
    
         Column Room ~
         =---------=
              Description: There are columns (pillars) all over the place, 
              although not in such large numbers (as above). The floor is blue
              and the walls are gold. Some of the columns may impede your moving
              but you shouldn't have too much trouble. You'll find the exit at the
              southeastern corner after walking through a narrow corridor. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
                   If B6 to B12 = Up to 3 chests
                   If B13 to B19 = Up to 4 chests
    
              Chest Location 
              --------------
                   1. Northeast portion of area. The chest is by the corridor in a
                      room.
                   2. The southwestern corner of the area. A part of the floor
                      just juts out. The chest is at that end. 
                   3. Northwest corner. The chest there is easy to get to and 
                      plain in sight.
                   4. Along the north wall. It has to be approached from the top
                      as pillars block you from getting it from the bottom. 
    
         Big Roomed Room ~
         =-------------=
              Description: This area's main distinctive feature is its gigantic
              rooms. Because of the walls and pillars scattered around, you'll
              probably have to traverse through them to get to where you want to
              go. There's a chest in every big room I believe. The exit is in the
              southwestern corner which requires you to go through the room and
              exit at the corner as a pillar blocks it off. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
                   If B6 to B12 = Up to 3 chests
                   If B13 to B14 = Up to 4 chests
    
              Chest Location
              --------------
                   1. South part of the big northeast room. 
                   2. North part of the big southeast room. You can see the other
                      chest in the big northeast room from where the chest is 
                      here.
                   3. South part of the big northwest room. You'll have to cut
                      through the southwest room to get to it. 
                   4. North part of the big southwest room. 
    
         Canoe Trip ~
         =--------=
              Description: This floor puts you in a canoe. What appears to be a 
              village seems to be flooded at the moment. The chests are above 
              water and there are no random encounters (Yay!). The exit can 
              alternate, so remember to check all the houses (above water, 
              obviously). The only real annoyance here is the slow speed of the
              canoe. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 3 chests
                   If B6 to B19 = Up to 4 chests
    
              Chest Location
              --------------
                   1. Southwest corner of area.
                   2. In the western part of the area is a chest in the corner
                      of a wall. Approach from the north.
                   3. Northeast corner of area. 
                   4. Somewhere along the southern part of the area is another
                      chest. 
    
         Sky Castle ~
         =--------=
              Description: A castle in the sky... underground... Anyhow, this is
              an easy floor. A path runs down the middle that basically acts like
              a backbone to the level layout. Paths branch out leading to special
              treasures, and eventually, the exit. Find the exit by walking to the
              south end and turn east. But it isn't a staircase, but *gasp* a warp
              point! 
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B12 = Up to 2 chests
                   If B13 to B19 = Up to 3 chests
    
              Chest Locations 
              ---------------
                   1. This chest can be found in one of the eastern areas
                      somewhere in the middle. You'll find the chest in a room. 
                   2. Somewhere along the west side of the backbone path (I was 
                      talking about). The room there contains a chest.  
                   3. Just behind the room containing the second chest is a path
                      leading west to another chest. 
    
         Dark Bahumat's Lair ~
         =-----------------=
              Description: There are absolutely no chests here. However, the 
              Dragon King has a challenge for you. Talk to him (Dark Bahumat) and
              learn your objective. He'll send out his dragons and you have a set
              amount of dragons to defeat. However, all the dragons look the same
              so you'll have to take your chances. When you've defeated all the
              dragons Dark Bahumat has told you to, talk to him again. He'll let
              you proceed.
    
                   NOTE: If you want to clear out your Bestiary, suggest fighting
                   all of the dragons. You'll want to record rare dragons such as
                   the Holy Dragons or Black Dragons. 
    
              Possible Chest Amount
              ---------------------
                   N/A
    
              Chest Location
              --------------
                   N/A
    
         Sky Fortress ~
         =----------=
              Description: Now how did you get miles above the ground if you're
              underground? (Sometimes, I don't understand this game.) Anyhow, this
              is a strange level with some pathways that seemingly flash and 
              become invisible again. Watch them for the split second they appear
              and follow the path. However, you can fall off so beware. This is 
              the best room in the Lifespring Grotto as it has no random 
              encounters and a set 10 chests! So while you indulge in the treasures
              around, just remember the location of the exit. 
    
              From the entrance, which is the center platform, head north to meet 
              a path split. Turn right and follow the path as it twists south. At 
              the next fork, keep going south. Soon, another fork will appear. 
              Take the southwest path. At the very next fork, take the southwest
              path again. Follow this long pathway to yet another split. Go north
              this time and the walkway to will begin to turn east and then south.
              At this point, you should start walking on solid ground again. Now
              just head north ignoring any branches or forks until at last, you
              reach the exit. Do this AFTER getting all the treasure. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B19 = Up to 10 chests
    
              Chest Location
              --------------
                   1. Head south, when you hit the fork, head south again. The
                      room contains a chest.
                   2. Leave the room and head north past the fork. When you reach
                      another fork, go north. Follow this rather long walkway to
                      a chest. 
                   3. Leave the area and fall off to get back to the center
                      platform. Go north and east. The path will twist south. 
                      At the fork, go south. Then follow the path until you find
                      another fork. Take the somewhat southeast path to a solid
                      floor. The two rooms here contain chests. There's two in
                      the upper room. 
                   4. Same platform as above and same room. 
                   5. Same platform as above, but lower room. 
                   6. Now leave that platform and head back west. Take the 
                      southwest path. Follow and head southwest at the next fork. 
                      Keep following the pathway as it changes direction until you
                      get to another split. Go east. At the next fork, go east
                      again. Follow the walkway to another fork. Take the north-
                      west fork and then take the left path at the next split. 
                      Chest is at room at end. 
                   7. Either backtrack or fall off. Keep following the same path
                      that you took for chest six until you reach the fork in 
                      which you have the option of going north or east. Go north 
                      to eventually find yourself on solid ground. Go north from 
                      here onto the invisible path. Follow to reach another fork. 
                      Go east and follow the pathway to a room with a chest.
                   8. Leave the room and follow the path back to the fork. Go 
                      north and take the first east path you can walk on. The
                      next room is plain in sight. Go in for a chest.
                   9. Leave the room and follow the path south and east. Then go
                      south again as you touch another room. There are two chests
                      here.
                   10. Same room as above. 
                    
    When you hit B5, you'll have to fight Gilgamesh. His locations are usually
    random, but much of the time, he'll appear in a treasure chest after a mermaid
    lets you in. There's no random encounter here, so find him and kick his butt. 
    
         Boss Fight: Gilgamesh ~
         =-------------------=
              Gilgamesh's main strength is physical power. A physical strike from
              him can deal very heavy damage. Obviously, put up a Protera barrier
              along with Invisira to avoid the full brunt of his strike. Gilgamesh
              also has a strange Excalipur (no, that's not a spelling mistake) 
              attack that deals 1 HP damage and Wind Strike, a somewhat weak 
              attack that affects your entire team. When you have Gilgamesh's
              attacks accounted for, just pump up your attackers with Haste and 
              Temper. Note that Gilgamesh can also use Protect (although the 
              Protect bubble animation doesn't entirely cover his huge girth) Go 
              all-out and Gilgamesh should die. He doesn't have much HP. 
    
    Defeat Gilgamesh and a little spring-lock will release somewhere. Look around
    for another room (most of the time, it's past a separate room) and enter it.
    There should also be a pedestal near the exit where you have the option of
    returning to the surface. However, past the door should be the staircase to
    B6. 
    
    When you hit B10, you'll have to fight Atomos, the boss marking the halfway
    point of your trek through the Lifespring Grotto. Simply head east from the
    beginning point until you see a blue flame. By now, you should know that this
    means a boss fight. Talk to it and meet Atomos. 
    
         Boss Fight: Atomos ~
         =----------------=
              Atomos has a very annoying Wormhole attack, which automatically KOs
              one of your characters. NulBlaze would work well to protect against
              Firaga and Protera can make Atomos's already weak physical attack
              even weaker. Try to kill off Atomos as quickly as possible to avoid
              Wormhole hitting too many times. The faster you shave off his 
              precious HP, the better chance you'll have of winning the battle 
              without most of your team dead. 
    
    Once he's dead, go through the door he was blocking. If you want to return to
    the surface, step onto the pedestal at the north end of this large room. If
    you still want to continue, find the door leading to another staircase along
    the western wall somewhere to B11. 
    
    When you finally reach B20, you have the option of fighting one of two bosses;
    Omega or Shinryu. If you ask around, most people will tell you that these two
    bosses are the absolutely hardest in all of the Soul Of Chaos dungeons. I 
    agree completely. Make sure you're ready for a difficult fight before taking
    these mommas on. 
    
                +-----------------+              +-----------------+
                |      Omega      |              |     Shinryu     |
                +-----------------+              +-----------------+
                        |                                  |
                        `------<------------------->-------'
                                         | 
                                         |
                                         |
                                         |
                                         |
                                         |
                                         |
                                     ENTRANCE
    
    Choose wisely. Heal everyone up to full HP and get any special items that
    improve stats in-battle ready. 
    
         Boss Fight: Omega ~
         =---------------=
              Omega has a very powerful physical attack, and his defense and 
              magic defense statistics are very, very high. Immediately put up a 
              Protera barrier followed by an Invisira or two. These two magical
              barriers will help a lot in taking less damage. Earthquake can 
              instantly KO one of your characters which is NOT good. Wave Cannon
              can also be very difficult to get by. It affects all your characters
              for heavy damage. Hope that Omega doesn't manage to KO one of your
              characters and get up a thick defensive barrier. Once you begin to
              take a lot less damage, have your White Wizard work by casting
              Healaga after every devastating attack. Your Black Wizard can either
              pump your fighters with Haste and Temper to get by Omega's heavy
              defensive stats or blast Omega with Thundaga because of his weakness
              to lightning. In fact, use Thundaga as much as possible. It will
              most likely be your main source of damage. 
    
         Boss Fight: Shinryu ~
         =-----------------=
              Shinryu is good at killing your team very quickly. You'll want to
              get up a good defense before you have any breathing room at all.
              Get up NulAll, NulBlaze, NulShock, and NulFrost. The reason? 
              Shinryu can cast Flare, Tidal Wave, Thunderbolt, and Ice Storm!
              All of these attacks are heavy-hitters. Weak units can fall in a 
              single strike. Getting these barriers up without dying can be a 
              challenging process. If you are in the middle of casting, don't
              forget to heal when you need to! Although even with the magical 
              barriers, Shinryu can still deal very heavy damage, you should be 
              able to begin buffing up your characters with Haste and Temper to 
              deal some heavier damage. Shinryu's 35000 HP is hard to bring down, 
              so expect this battle to take awhile. Have your White Wizard use 
              Healaga after every devastating attack and your team should 
              hopefully be fine for the next spell. Drain his 35000 HP to beat him
              finally. 
    
              NOTE: Shinryu himself states that he follows Omega. However, it is 
                    pretty obvious that Shinryu is the stronger boss. Oh well. 
    
    
    
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~]
                 6.4. Whisperwind Cove --------------------------- [6400]
        [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 
    
    
    
    The final Soul Of Chaos dungeon can be unlocked by defeating Tiamat at the 
    Flying Fortress. Her statue will disappear, which allows you access into the
    depths of the Whisperwind Cove. The dungeon can be found a bit north of 
    Crescent Lake in that crazy maze of rivers. It's northeast of the Cavern of 
    Ice, but you need a canoe get there. 
    
    Whisperwind Cove has 40 floors, with a boss on the 10th, 20th, 30th, and 40th,
    will definitely take awhile for you to get through. However, some of FF1's
    strongest weapons can be found here, which makes a trip through it very, very
    worthwhile. Do not pass this dungeon up. 
    
       +----------------------------------------------------------------------+
       |                       P O S S I B L E   I T E M S                    |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B1   | Blue Fang, 2500 Gil, Tiger Mask, Spider's Silk, Golden      |
       |        | Apple, Stamina Plus, Turbo Ether, Hermes' Shoes, Protect    |
       |        | Drink, Genji Helm                                           |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B2   | Cockatrice Claw, Hermes' Shoes, Protect Drink, Spider's     |
       |        | Silk, Light Curtain, Silver Apple, Mind Plus, Giant's       |
       |        | Tonic, Strength Tonic, Elixir                               |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B3   | Soma Drop, Turbo Ether, Luck Plus, Speed Drink, Potion,     |
       |        | Phoenix Down, White Fang, Speed Plus, Remedy, Crystal Mail  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B4   | Ether, Faerie Tonic, X-Potion, Vampire Fang, 600 Gil, White |
       |        | Curtain, Spider's Silk, Dry Ether, Emergency Exit,          |
       |        | Ogrekiller                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |   B5   | Phoenix Down, Remedy, Hi-Potion, Stamina Plus, Blue         | 
       |        | Curtain, Golden Apple, Giant's Tonic, Speed Drink, Soma     | 
       |        | Drop, Dark Claymore                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+  
       |        |                                                             |
       |   B6   | 100 Gil, Eye Drops, 120 Gil, Phoenix Down, Echo Grass,      |
       |        | Power Plus, Turbo Ether, Mind Plus, Megalixir, Bard's Tunic |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B7   | Soma Drop, Red Curtain, Hi-Potion, Protect Drink, Red Fang, |
       |        | Silver Apple, Hermes' Shoes, Elixir, Speed Plus, Wizard's   |
       |        | Hat                                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B8   | Phoenix Down, Spider's Silk, Faerie Tonic, Ether, Emergency |
       |        | Exit, 2400 Gil, X-Potion, Silver Apple, Power Plus, Black   |
       |        | Cowl                                                        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |   B9   | Stamina Plus, Eye Drops, Turbo Ether, 14000 Gil, White      |
       |        | Fang, Hermes' Shoes, Mind Plus, Soma Drop, Mind Curtain,    |
       |        | Enhancer                                                    |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B10   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |  B11   | Ether, Hi-Potion, Echo Grass, Protect Drink, Luck Plus,     |
       |        | Hermes' Shoes, Light Curtain, Strength Tonic, Spider's      |
       |        | Silk, Orichalcum                                            |
       |        |                                                             |
       +--------+-------------------------------------------------------------+ 
       |        |                                                             |
       |  B12   | Eye Drops, 132 Gil, Megalixir, Hi-Potion, Spider's Silk,    |
       |        | Power Plus, Remedy, White Fang, Golden Apple, Soma Drop     |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B13   | Strength Tonic, Giant's Tonic, X-Potion, Stamina Plus, 240  |
       |        | Gil, Ether, Dry Ether, Elixir, Light Robe, Mage Masher      |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B14   | Red Fang, Turbo Ether, Emergency Exit, Speed Drink, Silver  |
       |        | Apple, Light Curtain, Speed Plus, Spider's Silk, Blue       |
       |        | Curtain, Crystal Helm                                       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B15   | X-Potion, Cockatrice Claw, Power Plus x2, Hermes' Shoes,    |
       |        | Remedy, White Fang, Elixir, Giant's Tonic, Gigantaxe        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+    
       |        |                                                             |
       |  B16   | Faerie Tonic, Protect Drink, Lunar Curtain, Spider's Silk,  |
       |        | Ether, X-Potion, Luck Plus, Mind Plus, Silver Apple,        |
       |        | Thief's Armlet                                              |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B17   | Red Curtain, Remedy, Speed Drink, Phoenix Down, Speed Drink,|
       |        | Vampire Fang, Soma Drop, Elixir, Elven Cloak, Assassin      |
       |        | Dagger                                                      |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B18   | Speed Plus, Blue Fang, Potion, Phoenix Down, Turbo Ether,   |
       |        | Golden Apple, Hermes' Shoes, Megalixir, X-Potion, Bard's    |
       |        | Tunic                                                       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B19   | Soma Drop, Golden Apple, Eye Drops, 110 Gil, White Fang,    |
       |        | White Curtain, Elixir, Blue Fang, 20000 Gil, Gladius        |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B20   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B21   | Speed Plus, Speed Drink, Echo Grass, Luck Plus, Giant's     |
       |        | Tonic, Soma Drop, Hi-Potion, Dry Ether, Elixir, Red Cap     |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B22   | 560 Gil, Potion, Remedy, Mind Plus, Light Curtain, Hermes'  |
       |        | Shoes, Silver Apple, Golden Apple, Blue Curtain, Faerie     |
       |        | Tonic                                                       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B23   | Phoenix Down, X-Potion, Protect Drink, Emergency Exit,      |
       |        | Strength Tonic, Soma Drop, Stamina Plus, Phoenix Down,      |
       |        | Wizard's Hat, Crystal Gloves                                |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B24   | Hi-Potion, Cockatrice Claw, Mind Plus, Lunar Curtain,       |
       |        | Spider's Silk, Speed Drink, Golden Apple, Power Plus,       |
       |        | Remedy, Braveheart                                          |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B25   | 6300 Gil, Potion, Turbo Ether, Power Plus, Soma Drop,       |
       |        | Vampire Fang, Phoenix Down, Hi-Potion, Elixir, Genji Armor  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B26   | White Fang, Eye Drops, Elixir, Speed Drink, Emergency Exit, |
       |        | X-Potion, Giant's Tonic, Light Curtain, Hermes' Shoes,      |
       |        | Sage's Staff                                                |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B27   | 2600 Gil, Stamina Plus, Strength Tonic, White Curtain, Blue |
       |        | Curtain, Hi-Potion, Mind Plus, Elixir, Soma Drop, Crystal   |
       |        | Shield                                                      |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B28   | Faerie Tonic, Golden Apple, Megalixir, Spider's Silk, Ether,| 
       |        | Remedy, Hermes' Shoes, Giant's Tonic, Luck Plus, Kotetsu    |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B29   | X-Potion, Phoenix Down, Echo Grass, Protect Drink, Hermes'  |
       |        | Shoes, Dry Ether, Speed Drink, Red Fang, Elixir, Black Garb |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B30   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B31   | Turbo Ether, Golden Apple, Lunar Curtain, Power Plus,       |
       |        | Remedy, White Fang, Emergency Exit, Elixir, Kenpogi,        |
       |        | Ogrekiller                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B32   | Soma Drop, Hi-Potion, 63000 Gil, Faerie Tonic, Speed Drink, |
       |        | Phoenix Down, Blue Curtain, Speed Plus, Elixir, Red Jacket  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B33   | Giant's Tonic, Light Curtain, Phoenix Down, Mind Plus, Red  |
       |        | Curtain, X-Potion, Hermes' Shoes, Turbo Ether, Emergency    |
       |        | Exit, Angel's Ring                                          |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B34   | Elixir, 120 Gil, Stamina Plus, Cockatrice Claw, Ether,      |
       |        | Strength Tonic, 23000 Gil, X-Potion, Golden Apple, Rune     |
       |        | Axe                                                         |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B35   | Soma Drop, Silver Apple, Hermes' Shoes, Luck Plus, Blue     |
       |        | Curtain, Speed Plus, Megalixir, Blue Fang, Black Garb,      |
       |        | Zephyr Cape                                                 |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B36   | Eye Drops, 26464 Gil, Hi-Potion, Dry Ether, Phoenix Down,   |
       |        | Giant's Tonic, X-Potion, Elixir, Sage's Mitre, Viking Axe   |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B37   | Potion, Power Plus, Speed Drink, Ether, Phoenix Down, Ether,|
       |        | Elixir, Mind Plus, Soma Drop, Gladius                       |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B38   | White Fang, Emergency Exit, Speed Plus, Echo Grass, Dry     |
       |        | Ether, Silver Apple, X-Potion, Cockatrice Claw, Megalixir,  |
       |        | Duel Rapier                                                 |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B39   | Soma Drop, Megalixir, Giant's Tonic, Faerie Tonic, Remedy,  |
       |        | Golden Apple, Light Curtain, Phoenix Down, Asura,           |
       |        | Kikuichimonji                                               |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
       |        |                                                             |
       |  B40   | BOSS LEVEL                                                  |
       |        |                                                             |
       +--------+-------------------------------------------------------------+
    
         Marsh Cave #1 ~
         =-----------=     
              Description: In this cave are a bunch of a pillars standing around. 
              They won't get in your way too much, so don't fret about them.
              There are two rooms directly opposite each other at the northeast
              and southwest corners. You'll find the majority of the treasure here
              in those two rooms. The exit is around the western area. You'll have
              to look for it. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 3 chests
                   If B9 to B16 = Up to 4 chests
                   If B17 to B24 = Up to 5 chests
                   If B25 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. Southwestern room. Two chests are inside.
                   2. Read above.
                   3. Northeastern room. Two chests are inside.
                   4. Read above.
                   5. A little bit northeast of the northeastern room at the very
                      corner.
                   6. East of the exit. Search around for it along the north edge. 
    
         Marsh Cave #2 ~
         =-----------=
              Description: This area is gigantic and can be a major pain to get
              through. If you really don't care about the items, I would suggest 
              just moving as far northwest as possible to get out of this level
              as quickly as possible. The exit is at the far northwest corner. A 
              lot of walking is involved. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B2 = Up to 2 chests
                   If B3 to B4 = Up to 3 chests
                   If B5 = 0 chests
                   If B6 = Up to 3 chests
                   If B7 to B8 = Up to 4 chests
                   If B9 = Up to 5 chests
                   If B11 to B12 = Up to 2 chests
                   If B13 to B14 = Up to 3 chests
                   If B15 = 0 chests
                   If B16 = Up to 3 chests
                   If B17 to B18 = Up to 4 chests
                   If B19 to B36 = Up to 5 chests
                   If B37 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. Very northeast corner. You'll have to get to it from the 
                      west. 
                   2. A chest can be found around the vicinity of the southeast
                      corner. 
                   3. Look around the southwest corner area. A chest should be 
                      around. 
                   4. Southeast of the exit. 
                   5. Look along the southern wall to find this chest.
                   6. In a dead end along the eastern portion of the level. 
    
         Marsh Cave #3 ~
         =-----------=
              Description: These are my least favorite floor types. Luckily, this
              is a very simple floor. There are three main paths that branch out
              from different directions away from the exit. So the three paths
              all intersect at the exit. Just follow your path until you find the
              three-way intersection to find the exit. It's very simple.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 3 chests
                   If B9 to B16 = Up to 4 chests
                   If B17 to B39 = Up to 5 chests 
    
              Chest Location
              --------------
                   1. End of the northern path away from exit.
                   2. End of the eastern path away from exit. 
                   3. End of the western path away from exit.
                   4. Southwestern corner. Chest is plain in sight. 
                   5. Somewhere along the western path away from exit. Walk down
                      this way to find it eventually. 
    
         Marsh Cave #4 ~
         =-----------=
              Description: This area has a perfect line of four rooms. Each one 
              contains one or two chests. Navigating this room won't be a problem,
              but the pillars may cause some problems. The exit is located in the
              northeast corner. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B8 = Up to 3 chests
                   If B9 to B16 = Up to 4 chests
                   If B17 to B24 = Up to 5 chests
                   If B25 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. Western room. Two chests are inside.
                   2. Read above.
                   3. Second to western room. A chest is inside. 
                   4. Second to eastern room. A chest is inside.
                   5. Eastern room. Two chests are inside.
                   6. Read above. 
    
         Dusty Cave ~
         =--------=
              Description: The center room in this area contains a whoppin' three
              chests at max. This is great so make sure you get over there. The 
              exit can be found at the southeastern corner. After collecting the
              treasures, haul yourself over there.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B32 = Up to 5 chests
                   If B33 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. You'll find three chests in the center room.
                   2. Read above.
                   3. Read above. 
                   4. Along the western area are some pathways that lead 
                      immediately to dead ends. Two of these have chests.
                   5. Read above.
                   6. On the eastern side are the same things. Check one of them
                      for a chest before leaving. 
    
         Beaver Party ~
         =----------=
              Description: Well, this is a weird level. After walking north a 
              bit, you'll notice that the area is absolutely infested with beavers.
              Talk to the dwarf at the top to learn that his precious giant 
              beavers (??) had escaped. He'll give you a number, and you have to
              put a number of beavers in the left and right room. Do this by 
              talking to a beaver (???) and specifying which room you want them
              to go in. Easy. Talk to the dwarf after you are done, and he'll let
              you go. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
    
              Chest Location
              --------------
                   1. Southeastern corner of cave.
                   2. Southwestern corner of cave. 
    
         Clay Cavern ~
         =---------=
              Description: This is a pretty easy level although there will
              sometimes be rock outcroppings that block the narrow paths. There
              are no rooms and the exit can be found in the northwest corner in a 
              little niche. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B4 = Up to 2 chests
                   If B5 = 0 chests
                   If B6 to B19 = Up to 3 chests
                   If B21 to B24 = Up to 2 chests
                   If B25 = 0 chests
                   If B26 to B39 = Up to 3 chests
     
              Chest Location
              --------------
                   1. Directly west of the exit at the far northwestern corner.
                   2. South from the northwestern corner is a pathway leading 
                      east. The chest is only accessible from that direction.
                   3. Along the eastern wall is another chest. 
    
         Small Cave ~
         =--------=
              Description: This is probably the smallest level in the Whisperwind
              Cove. The chests are remarkably easy to find due to this cave's 
              tiny size. The exit can be found in the northwestern corner.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B39 = Up to 4 chests
     
              Chest Location
              --------------
                   1. Along the eastern wall at a dead end. 
                   2. North of the first chest. 
                   3. There's a chest at the west side. Approach from south.
                   4. Southwest corner. You'll find a chest there. 
    
         Cave Maze ~
         =-------=
              Description: The unique part about this level is the collection of
              rocks forming a maze-like path. You'll follow the path as it twists
              north. Then you should change direction, turning west, and then 
              south. The final turn should be westward. The door you see has 
              three treasure chests! Exit and keep going west and then north. 
              Eventually, you'll see the exit. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B39 = Up to 3 chests
     
              Chest Location
              --------------
                   1. In big room on the way through the maze.
                   2. Read above.
                   3. Read above. 
    
         Troubled Dwarves ~
         =--------------=
              Description: This level has a lot of dwarves and a lot of rooms 
              scattered around. If you look around the eastern wall, you should
              find a rock dude at the south end. He won't let you pass... yet. 
              This is a pretty easy floor. First, you have to get the Carobo,
              which can be found by talking to every dwarf until you get it. 
              If you can understand the dwarve's accents, you should be able to
              see what they need. If you can't comprehend what they're saying, 
              just get the Carobo and then find a dwarf that needs the Carobo. 
              (Hint: He is hungry for it.) Give it to the hungry dwarf and he'll
              trade you an Ocarina. Find another dwarf that wants the Ocarina 
              (an instrument). He'll trade you a Cogwheel. Then find another
              dwarf that needs the Cogwheel to get a Pickaxe. Find the dwarf that
              needs the tool for an Autograph. Trade that for a Witch's Brew,
              which can be traded elsewhere for Smyth's Tools. Trade that for 
              House Key, which in turn, trades for Cat's Whiskers. Finally, trade
              that for a Ruby. Feed it to the rock monster and he'll let you pass. 
              Don't forget about the chests though! 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
    
              Chest Location
              --------------
                   1. Southwestern room. There's a chest inside. 
                   2. Southernmost room in the centerish portion. This room holds
                      a chest. 
    
         Wandering Souls ~
         =-------------=
              Description: Dancing around are purple flames of the wandering souls
              of those who cannot find true rest. The idea here is to examine 
              each flame to send them off on their way. However, some of these
              "lost souls" are ready to put up a fight before they go. So
              extinguish each and every soul to get the exit to appear on the 
              small island. One of them in particular, Astos, still wants his
              treasure back. Haha. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
     
              Chest Location
              --------------
                   1. A little bit north of the dwarf. 
                   2. Southeast corner. The chest is right there. 
    
         Feyhome ~
         =-----=
              Description: There are quite a few fairies hanging around. Talking
              to them can be a good thing, or a bad thing. Some will replenish
              your HP, but others will lower your HP to 1 or remove all your MP.
              When you're done exploring or whatever, talk to the fairy east of
              the lake in the forest to make the exit appear.
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B39 = Up to 2 chests
    
              Chest Location
              --------------
                   1. At the south end of the village is a line of buildings and
                      a chest in the flowerbed. 
                   2. At the northeast corner of the village is another chest. 
    
         Town ~
         =--=
              Description: This is probably something you would have never 
              expected to see. This town is void of enemies and you have friendly
              mages walking all over the place. They can offer to sell you armor,
              weapons, and even magic spells! In the southeast corner is an Inn
              that you can use to heal up. Look around, you'll like what you see.
              Exit by walking into one of the doors. 
        
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. At the northeast corner of town is a chest.
                   2. Directly south of the little pond in the northeast corner.
                   3. At the northwest corner of town is a chest. 
                   4. At the southeast corner of town is a chest.
                   5. Toward the north end of town is a chest lodged between two
                      wall pieces at a dead end. Enter this little pathway to get
                      it. 
    
         Town #2 ~
         =-----=
              Description: It's good enough that the Whisperwind Cove sports one
              full town, but two? This second one also has an Inn, but it has a
              Sanctuary and an Item Shop, which sells rare items. Depending on
              your floor, the Item Shop can sell different things. So take a break
              from fighting. When you're ready, go to the Inn and head down the
              staircase in the southeast corner. 
    
              Possible Chest Amount
              ---------------------
                   N/A
     
              Chest Location
              --------------
                   N/A
    
         Flying Fortress #1 ~
         =----------------=
              Description: This level is designed like the Flying Fortress in 
              terms of appearance. It's a pretty small level with a very linear
              layout. There are a few rooms that contain chests. In fact, it won't
              be difficult finding 4 out of the 5 chests as two will appear in 
              each room (depending on the floor). The exit is southeast of the
              lower room in the form of a warp tile. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B9 = Up to 2 chests
                   If B11 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. Southern room. Two chests are found inside.
                   2. Read above.
                   3. Northern room. Two chests are found inside.
                   4. Read above.
                   5. Take the pathway at the very southerneastern corner to find
                      a chest at a dead end. 
    
         Flying Fortress #2 ~
         =----------------=
              Description: This Flying Fortress variation is easy to get through
              although parts of it might confuse you at first. There are two rooms
              at the far northwest and the far southwest that contain chests. The
              exit can be found right by the southwestern room. Walk past it to
              see the warp tile. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
    
              Chest Location
              --------------
                   1. Northwestern room. There's a chest inside.
                   2. Southwestern room. There's a chest inside. 
    
         Flying Fortress #3 ~
         =----------------=
              Description: This Flying Fortress level is similar to the others.
              You'll find the majority of the treasures in a northeastern room and
              the exit south of that at the southeastern corner. 
    
              Possible Chest Amount
              ---------------------
                   B1 to B8 = Up to 2 chests
                   B9 to B16 = Up to 3 chests
                   B17 to B39 = Up to 4 chests
    
              Chest Location
              --------------
                   1. At the northeast corner is a room with a lot of chests. 
                   2. Read above.
                   3. Read above. 
                   4. At the south end of the area is another room toward the 
                      west. It contains a single chest. 
    
         Flying Fortress #4 ~
         =----------------=
              Description: If you get lucky, you'll spawn right below the exit
              warp point. If not, at least you're closer to the treasures. This
              is a pretty simple level. The exit can be found in the northeastern
              corner after crossing a pretty long sky-bridge.
    
              Possible Chest Amount
              ---------------------
                   B1 to B8 = Up to 2 chests
                   B9 to B39 = Up to 3 chests
    
              Chest Location
              --------------
                   1. Room at the northwest corner. A chest is inside.
                   2. The central room. A chest is inside.
                   3. Southwestern corner. The room there contains a chest. 
    
         Cavern Of Ice #1 ~
         =--------------=
              Description: This snowy cave has spikes all over the floor that hurt
              you whenever you walk onto them. There are two rooms that hold 
              chests. The northern of the two holds five at the later floors. 
              The exit is in the southeast corner. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B32 = Up to 5 chests
                   If B33 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. Somewhere along the southwestern wall is an elongated room. 
                      Inside is a chest. 
                   2. At the northwestern corner is another room. Inside are 
                      multiple chests. 
                   3. Read above.
                   4. Read above.
                   5. Read above.
                   6. Read above. 
    
         Cavern Of Ice #2 ~
         =--------------=
              Description: The paths in this area appear to loop around. There are
              two major rooms of interest. One is in the southeast corner and one
              is in the southwest corner. Both of them bear two chests each at the
              maximum. The exit is somewhere in the western area of the level, but
              not the extreme west. 
     
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B39 = Up to 4 chests
    
              Chest Location
              --------------
                   1. Southeastern room. Two chests inside.
                   2. Read above.
                   3. Southwestern room. Two chests inside.
                   4. Read above. 
    
         Cavern Of Ice #3 ~
         =--------------=
              Description: Yet another ice level. If you actually pay attention
              to the structure of the walls, you'll see that this level seems to
              resemble a spiral. Although not perfect, it should be enough to 
              help you distinguish. The room at the southeast corner contains all
              the chests here, and the exit can be found along the north wall.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
     
              Chest Location
              --------------
                   1. In southeastern room. 
                   2. Read above. 
    
         Cavern Of Ice #4 ~
         =--------------=
              Description: A grid pattern covers a lot of this level. That makes
              this level a bit easier to distinguish from the other Cavern Of Ice
              levels. The exit is along the western wall at some point.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. Southwest corner of map. The chest is right there.
                   2. Middle of the south wall. Easy to locate. 
                   3. Northeast corner of area. Plain in sight.
                   4. Somewhere along the eastern area of the level. Look around
                      the grid-like walls. 
                   5. This chest is close to the northwestern corner, but not
                      quite. It's in the middle between the corner and the center. 
    
         Cavern Of Ice #5 ~
         =--------------=
              Description: This snowy cave has quite a few chests to pick up. 
              There are some also some patches of spikes, although they aren't
              everywhere. The ice crystals make navigating this level somewhat
              difficult. The exit can be found in the southeast corner. The
              ice crystals there make it so that you have to approach it from the 
              northwest. 
    
              Possible Chest Amount
              ---------------------
                   If B1 to B2 = Up to 2 chests
                   If B3 to B4 = Up to 3 chests
                   If B5 = 0 chests
                   If B6 to B26 = Up to 3 chests
                   If B27 to B29 = 0 chests
                   If B31 to B39 = Up to 3 chests
    
              Chest Location
              --------------
                   1. You'll find a room in the northern sector of this area. 
                      Inside is a chest. 
                   2. South of the first chest is another chest. 
                   3. Northwest corner. There's a chest there. 
    
         Cavern Of Ice #6 ~
         =--------------=
              Description: This icy level is best noted for its gigantic rooms. 
              The southern room makes things easy for you by holding the only 
              three chests you'll need in this level. To get to the exit, you have
              to walk through the northern room, using its other exit to get to 
              the staircase.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B39 = Up to 3 chests
    
              Chest Location
              --------------
                   1. The big southern room contains all three chests.
                   2. Read above.
                   3. Read above. 
    
         Cavern Of Earth ~
         =-------------=
              Description: The center part of this area is reminiscent of the 
              part of the Cavern Of Earth in which you fought the Vampire. 
              Remember when you found the rock slab which revealed the ladder? 
              The exit is right there after going through the east door in the
              center room and continuing up. 
    
              Possible Chest Amount 
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. The room in the middle (the one reminiscent of the Vampire
                      fight in the real game) contains three chests.
                   2. Read above.
                   3. Read above. 
                   4. Southeast of the middle room, along the southern wall, is a
                      chest. 
                   5. At the northeast area of this level is a room. The room 
                      appears to be sticking out of the north wall making it look
                      a bit awkward. A chest is inside. 
    
         Lava Room ~
         =-------=
              Description: Lava is pretty obvious here. Stepping on it will take
              away 1 HP for every step. Ouch. Chests are scattered around. Most
              of them are on top of the lava. If you are going for them, expect to
              take some damage. The exit can be found in the southeast corner.
     
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests 
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. Northeast corner. There's a chest there.
                   2. Northwest corner. There's a chest somewhere around.
                   3. Look around the eastern wall of the area. The chest is 
                      somewhere along it. 
                   4. Somewhere toward the center is a little inset into the rock.
                      A chest is there. 
                   5. Somewhat close to the center. The chest is along the 
                      eastern wall of the inner wall. 
    
         Lava Pit ~
         =------=
              Description: You can easily tell the difference between this one and
              the one above as the Lava Pit is absolutely COVERED in lava. There 
              are only two chests that require a lot of stepping over lava. You 
              decide whether or not you want to go. The exit is along the north
              wall of the area.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 2 chests
    
              Chest Location
              --------------
                   1. Southwest corner. There's a chest here.
                   2. Southeast corner. Another chest. 
    
         Robo Quest ~
         =--------=
              Description: In this dusty town, your objective is to find two spare
              robot parts. Talk to the two robots to learn your quest. The gray 
              one will tell you that his friend is malfunctioning. To find them,
              you will have to search the robot parts scattered around. Don't 
              forget to search inside the houses too. Once you get the two, the 
              robot will reveal the exit for you.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B32 = Up to 5 chests
                   If B33 to B39 = Up to 6 chests
    
              Chest Location
              --------------
                   1. Right below the river east of the two robots.
                   2. Right by the southeast corner. You'll find a chest there.
                   3. Northwest of two robots. 
                   4. Southwest corner. There's a chest here. 
                   5. Directly east of the fifth chest. 
                   6. There's another chest around the northwest corner. 
    
         Toy Town ~
         =------=
              Description: Here's something different for a change. Talk to the
              kid at the beginning to help him out (well, you can't exactly say
              no). He'll also tell you the color of the other kid's hair, which
              you will definitely need. Leave the building and begin looking. The
              houses' doors will teleport you around the town. Keep searching 
              until you manage to find the stupid kid. 
     
              Possible Chest Amount
              ---------------------
                   N/A
     
              Chest Location
              --------------
                   N/A
    
         Orange World ~
         =----------=
              Description: Yeah, those who love orange will love this level. It's
              interesting how you have an entire slab of land just floating above
              the ground like that... underground! After a bit of walking, you 
              will eventually find the exit somewhere along the south end of this
              floating slab of land. However, don't expect to get there so soon.
              Expect a lot of walking.
    
              Possible Chest Amount
              ---------------------
                   If B1 to B8 = Up to 2 chests
                   If B9 to B16 = Up to 3 chests
                   If B17 to B24 = Up to 4 chests
                   If B25 to B39 = Up to 5 chests
    
              Chest Location
              --------------
                   1. North of the starting point is a desert. The northeast side
                      of this desert holds a chest. 
                   2. There will be a peninsula off of the path leading south. The
                      chest is on this.
                   3. At the northwest corner of the world is a chest.
                   4. At the southwest corner of the world is a chest.
                   5. West of the exit is a chest. 
              
         Flooded Fortress ~
         =--------------=
              Description: This strange place is the only level in all of the
              Whisperwind Cove that has 10 chests no matter which floor you are on
              (Yay!). However, there are soldiers hanging around that been
              apparently zombified. Some of them even beg of you to kill them. 
              Talking to them will start a fight. The king and queen, in their 
              throne room, can also be fought. You'll be using your canoe a lot 
              here. The exit is directly south of the starting position.
     
              Possible Chest Amount
              ---------------------
                   If B1 to B39 = Up to 10 chests
    
              Chest Location
              --------------
                   1. To your left at the starting point.
                   2. To your right at the starting point. 
                   3. Head south until you hit the southern wall and then move
                      east to the southeast corner. A chest is located there. 
                   4. Move back west and advance to the southwest corner. A chest
                      is located there. 
                   5. From the southwest corner, head north to the northwest
                      corner. Eventually, you'll reach an undead soldier guarding
                      a door. Defeat him and go inside for two chests.
                   6. Read above.
                   7. Leave the room and go back south a teensy-weensy bit. Then 
                      head east and go north at the first opportunity you get. 
                      This is the starting position. Keep going north until you
                      reach the throne room. Talk to the king to fight him and
                      then open the chest behind him.
                   8. Talk to the queen to fight her. Then open the chest behind
                      her.
                   9. Head back to the southern wall. Advance as far east as 
                      possible and then go north. At the northeast corner is a 
                      door. Fight the soldier and go through for two chests.
                   10. Read above.
    
    When you reach B10, you'll fight your first boss of the Whisperwind Cove. When
    you reach this floor, just follow the path. There's no random encounters here
    so don't worry about getting lost. Eventually, you'll find the blue flame
    representing Typhon (or otherwise known as Chupon). 
    
         Boss Fight: Typhon ~
         =----------------=
              The main problem with Typhon is his Snort attack which will
              automatically KO the unit that it happens to hit. This is not cool. 
              If you get lucky, your main attackers won't get hit and your White
              Wizard doesn't die. Full-Life is great for reviving those that have
              fallen to Typhon's Snort. Apart from that, Typhon is nothing great.
              Just revive each character as they fall and pound Typhon to a pulp. 
              It shouldn't take too long. 
    
    Once Typhon is down, you can go north for a warp leading back to the surface
    or continue onwards by stepping into the warp tile which will lead you to 
    B11. 
    
    As soon as you reach B20, you should know that another boss awaits. This time,
    it's Orthros (or Ultros from FFVI). Find the blue flame which represents each
    and every boss thus far. Heal up before you talk to it. 
    
         Boss Fight: Orthros ~
         =-----------------=
              This eight-armed freak is nothing big. His only real threat is a 
              physical attack that can deal a lot of damage if you aren't careful. 
              Obviously, you better put up that Protera barrier and maybe an 
              Invisira or two. Orthros also has Ink, which can blind. However,
              darkness can easily be fixed with a few Eye Drops so don't fret if
              you managed to get splattered. Orthros is probably the easiest boss
              you'll ever come across in the Soul Of Chaos dungeons. No kidding. 
    
    When you manage to defeat Orthros, go west. The big warp will take you back 
    up (Uh...) to the surface. Don't ask me what the big, blue balls do. When 
    you're ready, take the small warp to the next level. 
    
    On B30, you'll notice a dying town with its civilians in agony. Talk to 
    everyone even though you won't get too much out of them. Go south and cross
    the bridge. Keep looking around until you find a circular island surrounded
    by a moat. Talk to the soldier in front and he'll tell of the monstrosity 
    above. Walk into the house and you'll be warped high in the sky. At the end
    of the path, you'll find the Phantom Train...
    
         Boss Fight: Phantom Train ~
         =-----------------------=
              This strange creature appears a mean, live train. the Phantom Train
              really is not too difficult. Sure, his physical attack is somewhat
              powerful (it must hurt to get rammed by him), but it won't make a 
              difference. You will want to watch out for Acid Rain however. It can
              deal a medium amount of damage to every party member. Protera can
              help make his physical attack deal practically nothing and Invisira
              can up your evasion enough to give you a good chance of evading
              his attacks. Just heal your team after the Phantom Train casts Acid
              Rain. Lower all of his 9999 HP and he'll die. 
    
    Once the Phantom Train gets his butt handed to him, you can return to the warp
    and head back down to the town. The once desolate earth has bloomed once. You
    have saved this town. The exit out of this place is at the northeast corner. 
    The tan-shaded building will warp you back into the dungeon. You can step onto
    the pedestal to get back to the overworld or keep going. Well, you've come 
    this far. Onto B31! 
    
    When you hit B40, prepare for the hardest boss fight yet. Just kidding. You'll
    realize that Death Gaze of the Whisperwind Cove is nothing incredibly special.
    Follow the path until you meet an ever-so-familiar blue flame. Engage with
    the Death Gaze.
    
         Boss Fight: Death Gaze ~
         =--------------------=
              While Death Gaze isn't physically powerful, his defense stats can
              get pretty annoying as it takes longer to take him down. Death Gaze
              mostly sticks with physical attacks, which can be pretty powerful if
              you don't put up a Protera immediately. Do just that. Invisira would
              also be a good idea, but Death Gaze also hoards fantastic accuracy
              stats as well. The best course of action would be to have your White
              Wizard cast Healaga every turn while your fighters dish it out.
              Your Black Wizard could easily buff up your fighters with Haste and
              Temper. It's not a very original plan, but for Death Gaze, it is 
              sure to work. The key is patience. Draining all of that HP can get
              very annoying. Eventually, Death Gaze will fall and you win!
    
    Once Death Gaze is taken down (along with all the other bosses of the other
    dungeons), you will have virtually completed the Soul Of Chaos dungeons. 
    However, there are many items still left to collect (assuming this was your
    first pass). You can try these dungeons again, or just challenge Chaos to beat
    the game with your newfound experience. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                  7. Equipment Listing                [7000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    
    Below is a list of all the equipment that you will come across throughout
    Final Fantasy. Weapons consists of all Swords, Staves, etc. Shields consist
    of all forms of hand-held shields. Headwear is made up of all helms and hats.
    Body Armor includes any form of clothes or plating on the body. Finally, 
    Gloves include platings or gloves worn on the hand. 
    
    All items are listed in alphabetical order and can be found in either the 
    original game or the Soul Of Chaos shrines. Some weapons can only be claimed
    from the Soul Of Chaos dungeons. Keep that in mind. 
    
         NOTE: I was never aware that I could check the "compatibility" of each
               weapon by just clicking on it. Therefore, you might find some
               inaccurate jobs for the Classes that can wield that particular
               weapon or whatever
    
    ~-----------------------------------------------------------------------------~
             ~ 7.1. Weapons ~                                         [7100]
    ~-----------------------------------------------------------------------------~
    
         Asura ~
         =---=
              Atk: +25          Def: -
              Acc: +30          Eva: -
    
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A sword whose name embodies battle. 
    
         Assassin Dagger ~
         =-------------=
              Atk: +30          Def: -
              Acc: +40          Eva: +10
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black
                     Wizard
              Description: A dagger that casts Kill when used. 
    
         Battle Axe ~
         =--------=
              Atk: +16          Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: An axe made for battle. 
    
         Braveheart ~
         =--------=
              Atk: +30          Def: -
              Acc: +29          Eva: -
              
              Class: Warrior, Knight, Ninja
              Description: A sword that casts Confuse when used. 
    
         Broadsword ~
         =--------=
              Atk: +15          Def: -
              Acc: +10          Eva: -
              
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: Sword with a wide, double-edged blade.
    
         
         Cat Claws ~
         =-------=
              Atk: +22          Def: -
              Acc: +25          Eva: -
     
              Class: Knight, Ninja, Red Wizard, Black Wizard
              Description: A weapon with razor-sharp blades.
    
         Coral Sword ~
         =---------=
              Atk: +19          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A sword effective against aquatic foes. 
    
         Crosier ~
         =-----=
              Atk: +14          Def: -
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja, Monk, Master
              Description: A staff topped with an iron ring. 
    
         Dagger ~
         =----=
              Atk: +7           Def: -
              Acc: +10          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black 
                     Mage, Black Wizard
              Description: A large knife. 
    
         Dark Claymore ~
         =-----------=
              Atk: +40          Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight
              Description: A sword with a shimmering black blade. 
    
         Deathbringer ~
         =----------=
              Atk: +36          Def: -
              Acc: +25          Eva: +5
    
              Class: Red Wizard
              Description: A sword that casts Death when used. 
    
         Defender ~
         =------=
              Atk: +30          Def: -
              Acc: +33          Eva: -
       
              Class: Knight, Ninja, Red Wizard
              Description: A sword that casts Blink when used.
    
         Duel Rapier ~
         =---------=
              Atk: +27          Def: -
              Acc: +30          Eva: +80 (!)
    
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A rapier refined for battle. 
    
         Enhancer ~
         =------=
              Atk: +28          Def: -
              Acc: +25          Eva: -
    
              Class: Warrior, Red Mage, Knight, Ninja, Red Wizard
              Description: An unusual rapier infused with magic. 
    
    
         Excalibur ~
         =-------=
              Atk: +45          Def: -
              Acc: +35          Eva: -
    
              Class: Knight
              Description: Sword crafted from a legendary metal. 
    
         Falchion ~
         =------=
              Atk: +15          Def: -
              Acc: +10          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A sword that widens toward its tip. 
    
         Flame Sword ~
         =---------=
              Atk: +26          Def: -
              Acc: +20          Eva: -
    
              Class: Warrior, Red Mage, Knight, Ninja, Red Wizard
              Description: A sword that dances with flame.
    
         Gigantaxe ~
         =-------=
              Atk: +42          Def: -
              Acc: -            Eva: +80 (!)
    
              Class: Warrior, Knight, Ninja
              Description: An axe boasting superb attack power. 
    
         Gladius ~
         =-----=
              Atk: +23          Def: -
              Acc: +30          Eva: +10
     
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black
                     Mage, Black Wizard
              Description: A dagger crafted to be feather-light. 
    
         Great Axe ~
         =-------=
              Atk: +22          Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A large axe made for battle.
    
         Great Sword ~
         =---------=
              Atk: +21          Def: -
              Acc: +20          Eva: -
    
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A sword effective against giants. 
    
         Hammer ~
         =----=
              Atk: +9           Def: -
              Acc: -            Eva: -
    
              Class: Warrior, White Mage, Knight, Ninja, White Wizard
              Description: A hammer made for battle.
    
         Healing Staff ~
         =-----------=
              Atk: +6           Def: -
              Acc: -            Eva: -
     
              Class: Ninja, White Mage, White Wizard
              Description: A staff that casts Heal when used.
    
         Ice Brand ~
         =-------=
              Atk: +29          Def: -
              Acc: +25          Eva: -
    
              Class: Warrior, Red Mage,, Knight, Ninja, Red Wizard
              Description: A sword gripped by winter's chill.
    
         Iron Nunchaku ~
         =-----------=
              Atk: +16          Def: -
              Acc: -            Eva: -
     
              Class: Monk, Master, Ninja,
              Description: Nunchaku made of iron.
    
         Judgment Staff ~
         =------------=
              Atk: +26          Def: -
              Acc: +25          Eva: -
    
              Class: Black Wizard
              Description: A staff that casts Flare when used. 
    
         Kikuichimonji ~
         =-----------=
              Atk: +37          Def: -
              Acc: +25          Eva: -
     
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A chrysanthemum adorns its scabbard. 
    
         Knife ~
         =---=
              Atk: +5           Def: -
              Acc: +10          Eva: -
     
              Class: Warrior, Thief, Red Mage, Black Mage, Knight, Ninja, Red 
                     Wizard, Black Wizard
              Description: A small knife.
    
         Kotetsu ~
         =-----=
              Atk: +22          Def: -
              Acc: +6           Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A small katana designed for easy use. 
     
         Light Axe ~
         =-------=
              Atk: +28          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: An axe that casts Diara when used.
    
         Lightbringer ~
         =----------=
              Atk: +48          Def: -
              Acc: +40          Eva: +50
    
              Class: Red Wizard
              Description: A sword that casts Holy when used. 
    
         Longsword ~
         =-------=
              Atk: +20          Def: -
              Acc: +10          Eva: -
    
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A large, double-edged sword.
    
         Mage Masher ~
         =---------=
              Atk: +20          Def: -
              Acc: +20          Eva: -
     
              Class: Warrior, Thief, Red Mage, Black Mage, Knight, Ninja, 
                     Red Wizard, Black Wizard
              Description: A knife that casts Silence when used. 
    
         Mage's Staff ~
         =----------=
              Atk: +13          Def: -
              Acc: +10          Eva: -
     
              Class: Ninja, Black Mage, Black Wizard
              Description: A staff that casts Fira when used. 
    
         Masamune ~
         =------=
              Atk: +56          Def: -
              Acc: +50          Eva: -
    
              Class: [All]
              Description: A legendary katana without peer. 
    
         Murasame ~
         =------=
              Atk: +50          Def: -
              Acc: +10          Eva: 35
    
              Class: Ninja
              Description: A sword also known as the Demonblade. 
    
         Mythril Hammer ~
         =------------=
              Atk: +12          Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight, Ninja, White Mage, White Wizard
              Description: A hammer wrought from mythril. 
    
         Mythril Knife ~
         =-----------=
              Atk: +10          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black
                     Mage, Black Wizard
              Description: A knife wrought from mythril. 
    
         Ogrekiller ~
         =--------=
              Atk: +30          Def: -
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: An axe effective against giants. 
    
    
         Orichalcum ~
         =--------=
              Atk: +28          Def: -
              Acc: +35          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black 
                     Wizard
              Description: A knife with a gleaming golden blade. 
    
         Power Staff ~
         =---------=
              Atk: +12          Def: -
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja, Monk, Master, White Mage, White
                     Wizard, Black Mage, Black Wizard
              Description: A staff with good attack power. 
    
         Ragnarok ~
         =------=
              Atk: +58          Def: -
              Acc: +15          Eva: +33
    
              Class: Knight
              Description: A sword etched with words of the gods. 
    
         Rapier ~
         =----=
              Atk: +9           Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A sword with a slender blade.
    
         Razer ~
         =---=
              Atk: +22          Def: -
              Acc: +20          Eva: -
    
              Class: Warrior, Knight, Ninja, Red Wizard
              Description: A saber that casts Scourge when used. 
    
         Rune Axe ~
         =------=
              Atk: +40          Def: -
              Acc: +20          Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: An axe that casts Curaga when used. 
    
         Rune Blade ~
         =--------=
              Atk: +18          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A sword effective against spellcasters. 
    
         Rune Staff ~
         =--------=
              Atk: +25          Def: -
              Acc: +25          Eva: -
    
              Class: White Wizard
              Description: A staff that casts Healara when used. 
    
         Saber ~
         =---=
              Atk: +13          Def: -
              Acc: +5           Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A long sword made for piercing. 
    
         Sage's Staff ~
         =----------=
              Atk: +20          Def: -
              Acc: +10          Eva: -
    
              Class: Red Mage, White Mage, Black Mage, Red Wizard, White Wizard,
                     Black Wizard
              Description: A staff that casts Life when used. 
    
         Sasuke's Blade ~
         =------------=
              Atk: +33          Def: -
              Acc: -            Eva: -
    
              Class: Ninja
              Description: A small katana used by a ninja. 
    
         Scimitar ~
         =------=
              Atk: +10          Def: -
              Acc: +10          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A sword with a curved blade. 
    
         Staff ~
         =---=
              Atk: +6           Def: -
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja, Monk, Master, White Mage, White 
                     Wizard, Black Mage, Black Wizard
              Description: A wooden staff. 
    
         Sun Blade ~
         =-------=
              Atk: +32          Def: -
              Acc: +30          Eva: -
    
              Class: Warrior, Knight, Ninja, Red Wizard
              Description: A sword effective against undead. 
    
         Thor's Hammer ~
         =-----------=
              Atk: +18          Def: -
              Acc: +15          Eva: -
    
              Class: Knight, Ninja, White Wizard
              Description: Hammer that casts Thundara when used. 
    
         Ultima Weapon ~
         =-----------=
              Atk: + *          Def: -
              Acc: + *          Eva: -
    
              Class: Knight, Ninja, Master, Red Wizard, White Wizard, Black Wizard
              Description: A sword bound to its wielder's HP. 
    
                    * This weapon's attack power is based on your HP divided by 
                      10. At max HP, the Ultima Weapon can have a power of 100 
                      because 999 / 10 = 99.99, which rounds up to 100. 
    
         Vorpal Sword ~
         =----------=
              Atk: +24          Def: -
              Acc: +25          Eva: -
    
              Class: Warrior, Knight, Ninja, Red Wizard
              Description: A very sharp crescent blade. 
    
         War Hammer ~
         =--------=
              Atk: +30          Def: -
              Acc: -            Eva: -
    
              Class: Knight, Ninja, White Wizard
              Description: A hammer that strikes hard. 
    
         Werebuster ~
         =--------=
              Atk: +18          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Ninja, Red Mage, Red Wizard
              Description: A sword effective against werebeasts. 
    
         Wizard's Staff ~
         =------------=
              Atk: +16          Def: -
              Acc: +15          Eva: -
    
              Class: Black Wizard
              Description: A staff that casts Confuse when used. 
    
         Wyrmkiller ~
         =--------=
              Atk: +19          Def: -
              Acc: +15          Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: Gloves made of leather. 
    
    ~-----------------------------------------------------------------------------~
             ~ 7.2. Shields ~                                         [7200]
    ~-----------------------------------------------------------------------------~
    
         Aegis Shield ~
         =----------=
              Atk: -            Def: +16
              Acc: -            Eva: -
    
              Class: Knight
              Description: A shield that guards against stone. 
    
         Buckler ~
         =-----=
              Atk: -            Def: +2
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
              Description: A small shield. 
    
         Crystal Shield ~
         =------------=
              Atk: -            Def: +15
              Acc: -            Eva: +45
    
              Class: Knight, Ninja
              Description: A shield of crystal, crafted long ago. 
    
         Diamond Shield ~
         =------------=
              Atk: -            Def: +16
              Acc: -            Eva: -
    
              Class: Knight
              Description: A shield made of diamond. 
    
         Elven Cloak ~
         =---------=
              Atk: -            Def: +9
              Acc: +1           Eva: -
    
              Class: Warrior, Thief, Red Mage, White Mage, Black Mage, Knight, 
                     Ninja, Red Wizard, White Wizard, Black Wizard
              Description: A cloak enchanted with elven magic. 
    
         Flame Shield ~
         =----------=
              Atk: -            Def: +12
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A shield alive with the power of fire. 
    
         Genji Shield ~
         =----------=
              Atk: +27          Def: +14
              Acc: +30          Eva: +42 (!)
    
              Class: Warrior, Knight, Ninja
              Description: Heavy shield crafted in a distant land. 
    
         Hero's Shield ~
         =-----------=
              Atk: -            Def: +16
              Acc: -            Eva: +40
    
              Class: Knight
              Description: Shield that wards off status ailments. 
    
         Ice Shield ~
         =--------=
              Atk: -            Def: +12
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A shield alive with the power of ice. 
    
         Iron Shield ~
         =---------=
              Atk: -            Def: +4
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A shield wrought from iron.
     
         Leather Shield ~
         =------------=
              Atk: -            Def: +2
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A shield made of hardened leather. 
    
         Mythril Shield ~
         =------------=
              Atk: -            Def: +8
              Acc: -            Eva: -
    
              Class: Warrior, Knight, Ninja
              Description: A shield crafted from mythril. 
    
         Protect Cloak ~
         =-----------=
              Atk: -            Def: +8
              Acc: -            Eva: -2
    
              Class: Warrior, Thief, Red Mage, White Mage, Black Mage, Knight, 
                     Ninja, Red Wizard, White Wizard, Black Wizard
              Description: A large cloak worn over armor. 
    
         Zephyr Cape ~
         =---------=
              Atk: -            Def: +4
              Acc: -            Eva: +9 
    
              Class: Warrior, Thief, Red Mage, White Mage, Black Mage, Knight, 
                     Ninja, Red Wizard, White Wizard, Black Wizard
              Description: A cape alive with the spirit of wind. 
    
    ~-----------------------------------------------------------------------------~
             ~ 7.3. Headwear ~                                        [7300]
    ~-----------------------------------------------------------------------------~
    
         Black Cowl ~ 
         =--------=
              Atk: +1           Def: +8
              Acc: +3           Eva: +12
    
              Class: Thief, Ninja
              Description: Black hood brought from a distant land. 
    
         Crystal Helm ~
         =----------=
              Atk: -            Def: +10
              Acc: -            Eva: +13
    
              Class: Knight, Ninja
              Description: A helm of crystal, crafted long ago. 
    
         Diamond Helm ~
         =----------=
              Atk: -            Def: +8
              Acc: -            Eva: +3
    
              Class: Knight
              Description: A helm made of diamond. 
    
         Feathered Cap ~
         =-----------=
              Atk: -            Def: +4
              Acc: -            Eva: +9 
    
              Class: Warrior, Thief, Red Mage, Knight, Ninja, Red Wizard
              Description: A light cap woven of silk. 
    
         Genji Helm ~
         =--------=
              Atk: -            Def: +9
              Acc: -            Eva: +12 
    
              Class: Warrior, Thief, Knight, Ninja 
              Description: A heavy helm crafted in a distant land. 
    
         Great Helm ~
         =--------=
              Atk: -            Def: +5
              Acc: -            Eva: -5
    
              Class: Warrior, Knight, Ninja
              Description: A helm that covers the entire head. 
    
         Healing Helm ~
         =----------=
              Atk: -            Def: +6
              Acc: -            Eva: -3
    
              Class: Warrior, Knight, Ninja
              Description: A helm that casts Heal when used. 
    
         Helm ~
         =--=
              Atk: -            Def: +3
              Acc: -            Eva: -3
    
              Class: Warrior, Knight, Ninja
              Description: A small helm. 
    
         Leather Cap ~
         =---------=
              Atk: -            Def: +1
              Acc: -            Eva: -1
    
              Class: [All]
              Description: A cap made of leather. 
    
         Mythril Helm ~
         =----------=
              Atk: -            Def: +6
              Acc: -            Eva: -3
    
              Class: Warrior, Knight, Ninja
              Description: A helm wrought from mythril. 
    
         Red Cap ~
         =-----=
              Atk: -            Def: +8
              Acc: -            Eva: - 
    
              Class: Red Mage, Red Wizard
              Description: A cap that awakens latent abilities. 
    
         Ribbon ~
         =----=
              Atk: -            Def: +1
              Acc: -            Eva: -1
    
              Class: [All]
              Description: Ribbon that wards off special attacks. 
    
         Sage's Mitre ~
         =----------=
              Atk: -            Def: +5
              Acc: -            Eva: -1
    
              Class: White Mage, Black Mage, White Wizard, Black Wizard
              Description: A hat made of enchanted cloth. 
    
         Twist Headband ~
         =------------=
              Atk: +5           Def: +3
              Acc: +1           Eva: - 
    
              Class: Thief, Monk, Ninja, Master
              Description: A headband favored by martial artists. 
    
         Wizard's Hat ~
         =----------=
              Atk: -            Def: +4
              Acc: -            Eva: -1
    
              Class: Red Mage, White Mage, Black Mage, Red Wizard, White Wizard,
                     Black Wizard
              Description: A traditional hat brimming with magic. 
    
    ~-----------------------------------------------------------------------------~
             ~ 7.4. Body Armor ~                                      [7400]
    ~-----------------------------------------------------------------------------~
    
         Bard's Tunic ~
         =----------=
              Atk: -            Def: +20
              Acc: -            Eva: -3
    
              Class: [All]
              Description: A light, loose-fitting tunic. 
    
         Black Garb ~
         =--------=
              Atk: +1           Def: +40
              Acc: +10          Eva: +8 (!)
    
              Class: Thief, Ninja
              Description: Light, durable suit from a distant land. 
    
         Black Robe ~
         =--------=
              Atk: -            Def: +24
              Acc: -            Eva: -2
    
              Class: Black Wizard
              Description: A robe that casts Bizzara when used. 
    
         Chain Mail ~
         =--------=
              Atk: -            Def: +15
              Acc: -            Eva: -15
    
              Class: Warrior, Red Mage, Knight, Ninja, Red Wizard
              Description: Mail of interwoven chain links. 
    
         Clothes ~
         =-----=
              Atk: -            Def: +1
              Acc: -            Eva: -2
    
              Class: [All]
              Description: Ordinary clothing. 
    
         Copper Armlet ~
         =-----------=
              Atk: -            Def: +4
              Acc: -            Eva: -1
    
              Class: [All]
              Description: An armlet crafted from copper. 
    
         Crystal Mail ~
         =----------=
              Atk: -            Def: +44
              Acc: -            Eva: -10
    
              Class: Knight, Ninja
              Description: Mail of crystal, crafted long ago. 
    
         Diamond Armlet ~
         =------------=
              Atk: -            Def: +34
              Acc: -            Eva: -1
    
              Class: [All]
              Description: An armlet adorned with diamonds. 
    
         Diamond Armor ~
         =-----------=
              Atk: -            Def: +42
              Acc: -            Eva: -10
    
              Class: Knight
              Description: Armor crafted from diamond. 
    
         Dragon Mail ~
         =---------=
              Atk: -            Def: +42
              Acc: -            Eva: -10
    
              Class: Knight
              Description: Mail fashioned from dragon scales. 
    
         Flame Mail ~
         =--------=
              Atk: -            Def: +34
              Acc: -            Eva: -10
    
              Class: Warrior, Knight, Ninja
              Description: Mail infused with the power of fire. 
    
         Gaia Gear ~
         =-------=
              Atk: -            Def: +35
              Acc: -            Eva: -2
    
              Class: Black Mage, Black Wizard
              Description: A robe instilled with the earth's grace. 
    
         Genji Armor ~
         =---------=
              Atk: +2           Def: +35
              Acc: +3           Eva: -7
    
              Class: Warrior, Knight, Ninja
              Description: Heavy armor crafted in a distant land. 
    
         Ice Armor ~
         =-------=
              Atk: -            Def: +34
              Acc: -            Eva: -10
    
              Class: Warrior, Knight, Ninja
              Description: Armor infused with the power of ice. 
    
         Iron Armor ~
         =--------=
              Atk: -            Def: +24
              Acc: -            Eva: -23
    
              Class: Warrior, Knight, Ninja
              Description: Armor made of thinly hammered iron.
    
         Kenpogi ~
         =-----=
              Atk: +3           Def: +28
              Acc: -            Eva: -3
    
              Class: Monk, Master
              Description: An outfit favored by martial artists. 
    
         Knight's Armor ~
         =------------=
              Atk: -            Def: +34
              Acc: -            Eva: -33
    
              Class: Warrior, Knight
              Description: Armor crafted from steel plates. 
    
         Leather Armor ~
         =-----------=
              Atk: -            Def: +4
              Acc: -            Eva: -8
    
              Class: Warrior, Monk, Thief, Red Mage, Knight, Master, Ninja, 
                     Red Wizard
              Description: Armor made of hardened leather. 
    
         Light Robe ~
         =--------=
              Atk: -            Def: +35
              Acc: -            Eva: -2
    
              Class: White Mage, White Wizard
              Description: A robe imbued with the power of light. 
    
    
         Mythril Mail ~
         =----------=
              Atk: -            Def: +18
              Acc: -            Eva: -8
    
              Class: Warrior, Knight, Ninja, Red Mage, Red Wizard
              Description: Mail crafted from mythril. 
    
         Red Jacket ~
         =--------=
              Atk: +3           Def: +24
              Acc: +2           Eva: -
    
              Class: Thief, Red Mage, Ninja, Red Wizard
              Description: A jacket that protects against flame. 
    
         Ruby Armlet ~
         =---------=
              Atk: -            Def: +24
              Acc: -            Eva: -1
    
              Class: [All]
              Description: An armlet of worked silver. 
    
         Sage's Surplice ~
         =-------------=
              Atk: -            Def: +25
              Acc: -            Eva: -2
    
              Class: Red Mage, White Mage, Black Mage, Red Wizard, White Wizard,
                     Black Wizard
              Description: A robe that enhances intelligence. 
    
         Silver Armlet ~
         =-----------=
              Atk: -            Def: +15
              Acc: -            Eva: -1
    
              Class: [All]
              Description: An armlet of worked silver. 
    
         Thief's Armlet ~
         =------------=
              Atk: -            Def: +30
              Acc: +5           Eva: +4 
    
              Class: Thief, Ninja
              Description: An armlet that enhances agility. 
    
         White Robe ~
         =--------=
              Atk: -            Def: +24
              Acc: -            Eva: -2
    
              Class: White Wizard
              Description: A robe that casts Invisira when used. 
    
    ~-----------------------------------------------------------------------------~
             ~ 7.5. Gloves ~                                          [7500]
    ~-----------------------------------------------------------------------------~
    
         Angel's Ring ~
         =----------=
              Atk: -            Def: +8
              Acc: -            Eva: -1 
    
              Class: Red Mage, White Mage, Black Mage, Red Wizard, White Wizard,
                     Black Wizard
              Description: Ring fashioned after an angel's feather. 
    
         Bronze Gloves ~
         =-----------=
              Atk: -            Def: +2
              Acc: -            Eva: -3
    
              Class: Warrior, Knight, Ninja
              Description: Gloves made of bronze. 
    
         Crystal Gloves ~
         =------------=
              Atk: -            Def: +10
              Acc: -            Eva: -3
    
              Class: Knight, Ninja
              Description: Gloves of crystal, crafted long ago. 
    
         Diamond Gloves ~
         =------------=
              Atk: -            Def: +8
              Acc: -            Eva: -3
    
              Class: Knight
              Description: Gloves made of diamond. 
    
         Genji Gloves ~
         =----------=
              Atk: -            Def: +9
              Acc: -            Eva: +13 
    
              Class: Warrior, Knight, Ninja
              Description: Heavy gloves crafted in a distant land. 
    
         Giant's Gloves ~
         =------------=
              Atk: -            Def: +6
              Acc: -            Eva: -3
    
              Class: Warrior, Knight, Ninja
              Description: Gloves that cast Saber when used. 
    
         Leather Gloves ~
         =------------=
              Atk: -            Def: +1
              Acc: -            Eva: -1
    
              Class: [All]
              Description: Gloves made of leather. 
    
         Mythril Gloves ~
         =------------=
              Atk: -            Def: +1
              Acc: -            Eva: -1
    
              Class: Warrior, Knight, Ninja
              Description: Gloves made of mythril. 
    
         Protect Ring ~
         =----------=
              Atk: -            Def: +8
              Acc: -            Eva: -1
    
              Class: [All]
              Description: Ring that guards against instant death. 
    
         Steel Gloves ~
         =----------=
              Atk: -            Def: +4
              Acc: -            Eva: -5
    
              Class: Warrior, Knight, Ninja
              Description: Gloves made of steel. 
    
         Thief's Gloves ~
         =------------=
              Atk: -            Def: +6
              Acc: +5           Eva: +14 
    
              Class: Thief, Ninja
              Description: Gloves that enhance ability. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    8. Magic Spells                   [8000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Magical spells in Final Fantasy can be split into two specific categories:
    Black Magic and White Magic. Black Magic consists of offensive spells that 
    deal damage or status ailments. White Magic is just the opposite; it usually
    heals HP or revives fallen allies to aid your team. Magic spells in Final 
    Fantasy can be bought at Magic Shops. One unit can only learn three maximum
    spells of each level. 
    
    Only Black Mages, Red Mages, and Ninjas can use Black Magic. Only White Mages,
    Red Mages, and Knights may use White Magic. 
    
    The first sentence in each Description entry is the entry provided in the
    manual. 
    
    ~-----------------------------------------------------------------------------~
             ~ 8.1. Black Magic ~                                     [8100]
    ~-----------------------------------------------------------------------------~
    
         Fire ~
         =--=
              MP Cost: 5
              Magic Level: 1   
              Area Of Effect: One foe
              Shop Location: Cornelia Black Magic Shop 
              Description: Deals fire damage to one foe. This fire elemental spell
                           will probably be one of the first spells you teach your
                           units. Found in the Cornelia area, you can buy it 
                           cheaply for 50 Gil. While Fire is an effective spell in
                           the beginning of the game, you might find the need to 
                           buy more powerful spells as the game progresses.
    
         Sleep ~
         =---=
              MP Cost: 3
              Magic Level: 1
              Area Of Effect: All foes
              Shop Location: Cornelia Black Magic Shop
              Description: Puts all foes to sleep. Once an enemy is asleep, it will
                           be unable to attack or do anything until woken up. To
                           wake up, that unit will need to be damaged by a physical
                           or magical strike. Take advantage of sleeping foes as 
                           an attack against one has a 100% chance of hitting. 
                           Using Sleep on enemies can easily keep units at bay 
                           while you pound away.
         
         Focus ~
         =---=
              MP Cost: 3
              Magic Level: 1
              Area Of Effect: One foe
              Shop Location: Cornelia Black Magic Shop
              Description: Lowers one foe's evasion. Enemies with high evade 
                           stats can pose problems to those less accurate physical
                           units of yours. Lower evade and greatly increase an
                           ally's chance of hitting by cutting away an enemy's 
                           evade. 
    
         Thunder ~
         =-----=
              MP Cost: 5
              Magic Level: 1
              Area Of Effect: One foe
              Shop Location: Cornelia Black Magic Shop
              Description: Deals lightning damage to one foe. The lightning 
                           elemental version of the Fire and Blizzard spells 
                           appears as Thunder. On the battlefield, using this 
                           spell will jolt enemies with a quick burst of 
                           electricity. While great in the beginning of the game,
                           Thunder will become less useful once more powerful 
                           spells appear. 
    
         Blizzard ~
         =------=
              MP Cost: 8
              Magic Level: 2
              Area Of Effect: One foe
              Shop Location: Pravoka Black Magic Shop
              Description: Deals ice damage to one foe. The weakest ice elemental
                           spell is Blizzard, a Level 2 spell. When used, your
                           caster will send a shard of ice against a single 
                           opponent. Take advantage of elemental weaknesses and
                           use Blizzard to damage an opponent. Beware however,
                           Blizzard is only capable of striking one target at a 
                           time. 
    
         Dark ~
         =--=
              MP Cost: 5
              Magic Level: 2
              Area Of Effect: All foes
              Shop Location: Pravoka Black Magic Shop
              Description: Blinds all foes with darkness. When an enemy is blinded
                           with darkness, their Hit % goes down like mad. Whenever
                           Dark is used, all foes will be struck with darkness to
                           hold this effect. Especially during larger scale 
                           battles, your team can easily disable the enemy team 
                           a lot just by blinding them. The low MP cost makes it
                           even better. 
    
         Temper ~
         =----=
              MP Cost: 10
              Magic Level: 2
              Area Of Effect: One ally
              Shop Location: Pravoka Black Magic Shop
              Description: Raises one ally's attack. Boosting one of your physical
                           unit's does have its advantages. Especially when the
                           Warrior/Knight/Monk/Master already deals heavy damage
                           as it is, an extra boost in attack statistics for that
                           skirmish can easily turn the tide of battle in your
                           favor. 
     
         Slow ~
         =--=
              MP Cost: 5
              Magic Level: 2
              Area Of Effect: All foes
              Shop Location: Pravoka Black Magic Shop
              Description: Reduces all foes number of attacks. Is that monster
                           licking you like mad? Well, you can easily cut its 
                           damage in half (taking that it deals more than one hit
                           on you each turn) by simply Slowing it. The amount of
                           strikes against you will be cut down the middle. If a 
                           foe happens to have struck you six times the last turn,
                           the next turn, it will only hit you three. Slow is a 
                           great way to further disable an enemy team. 
    
         Fira ~
         =--=
              MP Cost: 15
              Magic Level: 3
              Area Of Effect: All foes
              Shop Location: Elfheim Black Magic Shop (Level 3)
              Description: Deals fire damage to all foes. On the second level of
                           the fire castings, Fira works by dealing medium damage
                           and can hit all enemy units. Although not a direct 
                           attack, Fira still deals a lot of damage against an
                           entire enemy team. Monsters and opponents weak to fire
                           will easily fall to the blaze. Keep in mind that the
                           MP cost is considerably higher than the Level 1 Fire. 
    
         Hold ~
         =--=
              MP Cost: 10
              Magic Level: 3
              Area Of Effect: One foe
              Shop Location: Elfheim Black Magic Shop (Level 3)
              Description: Paralyzes one foe. Whenever a unit happens to be
                           inflicted with paralysis, it will be incapable of 
                           moving whatsoever. Yep, that means no attacks, no 
                           running away, no doing anything at all. Therefore, it
                           will be completely disabled until the paralysis wears
                           off. Use the interim of time and defeat all surrounding
                           enemies. Hold works well by keeping another unit at bay
                           while you attack the rest of the team. Likewise, 
                           killing off a paralyzed enemy is very easy. 
     
         Thundara ~
         =------=
              MP Cost: 15
              Magic Level: 3
              Area Of Effect: All foes
              Shop Location: Elfheim Black Magic Shop (Level 3) 
              Description: Deals lightning damage to all foes. The electrically
                           charged version of Blizzara and Fira is Thundara. 
                           Judging by the ending suffix of "-ara," this particular
                           spell is median in terms of magic power compared to 
                           Thunder and Thundaga. With a quick casting, Thundara
                           can easily clear out a group of enemies. Against water-
                           based enemies, it's even more effective.
    
         Focara ~
         =----=
              MP Cost: 10
              Magic Level: 3
              Area Of Effect: All foes
              Shop Location: Elfheim Black Magic Shop (Level 3)
              Description: Lowers evasion of all foes. Focara is simply a more
                           powerful version of Focus, which lowers the evade stats
                           of only one character. At the cost of more MP, Focara
                           works by lowering the evade statistics of every enemy
                           unit on the field! Being much more practical, Focara
                           makes all your foe's way easier to hit. 
    
         Sleepra ~
         =-----=
              MP Cost: 15
              Magic Level: 4
              Area Of Effect: One foe
              Shop Location: Elfheim Black Magic Shop (Level 4)
              Description: Puts one foe to sleep. Here's something I don't 
                           understand. The original Level 1 Sleep spell can put
                           all your foes to sleep. Sleepra however, at the cost 
                           of more MP, puts only one enemy to sleep. Although 
                           there might be a difference in this spell's accuracy 
                           or longer effect, I still find Sleep to be more 
                           effective as it hits every foe rather than one. Then
                           again, it's your choice. 
    
         Haste ~
         =---=
              MP Cost: 15
              Magic Level: 4
              Area Of Effect: One ally
              Shop Location: Elfheim Black Magic Shop (Level 4)
              Description: Doubles one ally's number of attacks. Haste is one of 
                           the more useful Black Magic spells. Simply put, it
                           doubles the amount of hits one of your unit's carries
                           out. For example, if your Warrior deals 2 hits for 60
                           HP damage, next turn, he will deal 4 hits for a whole
                           120 HP damage! Especially in boss fights, casting Haste
                           on your physical units will be sure to give you a major
                           edge. 
    
         Confuse ~
         =-----=
              MP Cost: 15
              Magic Level: 4
              Area Of Effect: All foes
              Shop Location: Elfheim Black Magic Shop (Level 4)
              Description: Causes foes to turn on each other. When your foes turn
                           on each other, they have a better chance of hitting 
                           each rather than hitting you! This means added damage 
                           as well as taking less damage because your opponents 
                           are far too busy dishing it out with themselves. A 
                           battle can easily become way easier once you use 
                           Confuse. Surely, you can get in a few laughs while you
                           win out. 
    
         Blizzara ~
         =------=
              MP Cost: 18
              Magic Level: 4
              Area Of Effect: All foes
              Shop Location: Elfheim Black Magic Shop (Level 4)
              Description: Deals ice damage to all foes. A little step up from the
                           other two spells: Fira and Thundara, Blizzara is a 
                           target-all magic spell that deals ice damage. Although
                           the MP cost is a good 3 points above Fira and Thundara,
                           Blizzara almost deals exactly the same damage. Take 
                           advantage of elemental weaknesses, and send a full-
                           powered Blizzara strike against them. 
    
         Firaga ~
         =----=
              MP Cost: 30
              Magic Level: 5
              Area Of Effect: All foes
              Shop Location: Melmond Black Magic Shop
              Description: Deals fire damage to all foes. Being the most powerful
                           fire spell, the heavy MP cost should be expected. At
                           30 MP, you will need double the MP it took to cast 
                           Fira. However, Firaga is a very powerful spell that 
                           can dish out heavy damage. When used against those weak
                           to fire, the damage can go right off the chart. 
    
         Scourge ~
         =-----=
              MP Cost: 28
              Magic Level: 5
              Area Of Effect: All foes
              Shop Location: Melmond Black Magic Shop
              Description: Kills all foes instantly. If you can handle the 
                           horrible inaccuracy, Scourge can actually be pretty
                           useful. Basically, it targets all foes and takes them
                           down instantly. However, most of the time, it will 
                           miss. Even so, Scourge works well at taking down a few
                           units anyway. If you really get lucky, it's an instant
                           KO to everyone. 
    
         Teleport ~
         =------=
              MP Cost: --
              Magic Level: 5
              Area Of Effect: --
              Shop Location: Melmond Black Magic Shop
              Description: Transports party to previous floor. Teleport really 
                           isn't a battle effective spell. Instead, it makes your
                           life much easier by transporting your team to the 
                           previous floor. In those dungeons where it's very easy
                           to get lost, your Black Wizard can simply cast Teleport
                           and you're back. 
    
         Slowra ~
         =----=
              MP Cost: 18
              Magic Level: 5
              Area Of Effect: One foe
              Shop Location: Melmond Black Magic Shop
              Description: Reduces one foe's number of attacks. Usually when an 
                           enemy is pounding you with attacks, your Black Mage can
                           cast Slowra and the enemy's attack rate will go down
                           by half. If an enemy unit deals 4 hits for 200 damage,
                           next turn, that enemy will only deal 2 hits for 100
                           damage. 
    
         Thundaga ~
         =------=
              MP Cost: 35
              Magic Level: 6
              Area Of Effect: All foes
              Shop Location: Crescent Lake Black Magic Shop
              Description: Deals lightning damage to all foes. Water-based enemies
                           will eventually learn to fear Thundaga and its magical
                           power. Although bearing a heavy MP cost, Thundaga can
                           deal heavy lightning damage to all monsters on the 
                           field. Usually, your Black Mage should be able to clear
                           out an entire enemy team with one casting. However, be
                           sure to avoid throwing away too much MP. 
     
         Death ~
         =---=
              MP Cost: 30
              Magic Level: 6
              Area Of Effect: One foe
              Shop Location: Crescent Lake Black Magic Shop
              Description: Kills one foe instantly. Rather than just cutting away
                           at an enemy's HP to put them down, a Black Mage can
                           simply cast Death, and that unit will cease to exist.
                           Although a very easy way to take care of an enemy team,
                           I wouldn't recommend using Death too often as it will
                           quickly drain your MP bar. Also, certain foes cannot be
                           affected by Death. 
     
         Quake ~
         =---=
              MP Cost: 32
              Magic Level: 6
              Area Of Effect: All foes
              Shop Location: Crescent Lake Black Magic Shop
              Description: Calls an earthquake to swallow foes. At the cost of two
                           more MP, Quake works by KOing all enemy units rather 
                           than one. Though it is a bit more inaccurate, Quake can
                           help clear monsters leaving two or three left. Before
                           using it however, remember that flying monsters are not
                           affected by Quake. 
    
         Stun ~
         =--=
              MP Cost: 20
              Magic Level: 6
              Area Of Effect: One foe
              Shop Location: Crescent Lake Black Magic Shop
              Description: Paralyzes one foe. When an unit is paralyzed, it will
                           be incapable of performing any actions whatsoever. 
                           When against harder monsters, it would be smart to 
                           paralyze them so they would not be capable of 
                           performing any form of attack. Paralysis does run out
                           after a while. 
    
         Blizzaga ~
         =------=
              MP Cost: 40
              Magic Level: 7
              Area Of Effect: All foes
              Shop Location: Gaia Black Magic Shop (Level 7)
              Description: Deals ice damage to all foes. Blizzaga is the most 
                           powerful of all ice moves. When casted, your Black
                           Mage/Wizard will be capable of freezing your opponents
                           to, most of the time, death. However, due to the 
                           extremely high MP cost, one might find it best to 
                           just cast it when really needed. 
    
         Break ~
         =---=
              MP Cost: 30
              Magic Level: 7
              Area Of Effect: One foe
              Shop Location: Gaia Black Magic Shop (Level 7)
              Description: Petrifies one foe. Petrifying foes can usually make a 
                           battle easier. Especially against tougher opponents,
                           a petrified foe will be incapable of performing any
                           action making the petrified unit an easy target. While
                           it's a very effective spell, keep in mind that certain
                           units cannot be petrified. Along with that, using Break
                           on easy enemies would just be a waste of MP. MP cost
                           is pretty hefty. 
    
         Saber ~
         =---=
              MP Cost: 25
              Magic Level: 7
              Area Of Effect: Caster
              Shop Location: Onrac Black Magic Shop
              Description: Raises caster's attack and accuracy. Especially for
                           longer battles, Saber can help your Black Wizard dish
                           out more damage in case he ever needs to resort to 
                           physical fighting. Along with that, magical spells have
                           higher chances of hitting to maximize damage. 
    
         Blind ~
         =---=
              MP Cost: 25
              Magic Level: 7
              Area Of Effect: One foe
              Shop Location: Onrac Black Magic Shop
              Description: Blinds one foe with darkness. If a foe gets blinded
                           with darkness, its accuracy and agility goes down 
                           considerably. Usually, more difficult enemies can be
                           the best affected by Blind. If you can minimize an
                           enemy's accuracy, putting it out of commission will be
                           difficulty. 
    
         Flare ~
         =---=
              MP Cost: 50
              Magic Level: 8
              Area Of Effect: All foes
              Shop Location: Lufenia Black Magic Shop
              Description: Blasts all foes with light and heat. The greatest 
                           Black Magic spell of them all, Flare is the perfect
                           example of what a Black Wizard is capable of casting. 
                           A casting will send light damage against all your 
                           opponents for DEVASTATING damage. Even the toughest of
                           monsters will fall to Flare's destructive power. Use
                           it at your own risk. 
    
         Stop ~
         =--=
              MP Cost: 30
              Magic Level: 8
              Area Of Effect: All foes
              Shop Location: Gaia Black Magic Shop (Level 8)
              Description: Stops time and paralyzes all foes. While past spells 
                           such as Stun only paralyzed one enemy, Stop will stop
                           time paralyzing all your opponents right off the bat.
                           A Stop'd enemy team is an easy target. However, be 
                           aware that paralysis wears off over time. 
    
         Warp ~
         =--=
              MP Cost: 38
              Magic Level: 8
              Area Of Effect: All foes
              Shop Location: Gaia Black Magic Shop (Level 8)
              Description: Banishes foes to another dimension. Warping an enemy
                           out basically KOs them regardless of wherever they 
                           warp to. Warp will affect all foes which is a good
                           thing. However, a perfect hit is not guaranteed as 
                           accuracy is not one of Warp's strong points. If you 
                           want to clear out a group of enemies quickly, Warp 
                           plays a good role. 
    
         Kill ~
         =--=
              MP Cost: 40
              Magic Level: 8
              Area Of Effect: One foe
              Shop Location: Gaia Black Magic Shop (Level 8)
              Description: Kills one foe instantly. The final Black Magic spell
                           is Kill. With a quick casting, your Black Wizard can
                           KO an unit with Kill. However, there are still other
                           Black Magic spells that KO units. Whether or not you
                           choose to use Kill with its higher MP cost is up to 
                           you. 
    
    ~-----------------------------------------------------------------------------~
             ~ 3.1. White Magic ~                                     [8200]
    ~-----------------------------------------------------------------------------~
    
         Cure ~
         =--=
              MP Cost: 3
              Magic Level: 1
              Area Of Effect: One ally
              Shop Location: Cornelia White Magic Shop
              Description: Restores a little HP to one ally. The most practical
                           White Magic spell out of all them would probably be
                           Cure. Rather than wasting Potions, use Cure to heal an
                           ally. Being the least powerful HP healing spell, Cure
                           should eventually be replaced by the much more effective
                           Cura and Curaga that will appear later in the game. 
    
         Dia ~
         =-=
              MP Cost: 5
              Magic Level: 1
              Area Of Effect: All foes
              Shop Location: Cornelia White Magic Shop
              Description: Deals damage to all undead foes. Dia is a useful spell
                           especially in dungeons where undead creatures roam. 
                           This holy spell, although powerful, can only damage 
                           creatures such as Zombies or Ghouls. If you try to use
                           it on living enemies, nothing will happen. 
    
         Protect ~
         =-----=
              MP Cost: 3
              Magic Level: 1
              Area Of Effect: One ally
              Shop Location: Cornelia White Magic Shop
              Description: Raises one ally's defense. Especially in tougher 
                           battles, you can defend against physical attacks by
                           casting Protect on an ally. Units such as White Mages
                           or Black Mages usually don't excel in Defense stats. 
                           Attacks against them can be softened if a Protect
                           barrier is casted on them.
    
         Blink ~
         =---=
              MP Cost: 3 
              Magic Level: 1
              Area Of Effect: Caster
              Shop Location: Cornelia White Magic Shop
              Description: Raises caster's evasion. Rather than just keeping up 
                           the defense, you can avoid strikes (and therefore any
                           damage) completely by just upping your own evade stats.
                           Blink will definitely help your White Mage out by 
                           making him much harder to hit. Blink is sure to get 
                           some foes fuming. The only disadvantage is the fact 
                           that it can only affect the caster. 
    
         Blindna ~
         =-----=
              MP Cost: 3
              Magic Level: 2
              Area Of Effect: One ally 
              Shop Location: Pravoka White Magic Shop
              Description: Cures darkness. Blindna's job as a spell is pretty
                           straightforward. Darkness can become a nuisance as it
                           makes it so that an infected unit loses a crazy amount
                           of Accuracy. Especially when an already low-accuracy
                           unit is affected, it becomes much more problematic.
                           Heal this status ailment with Blindna. The low MP cost
                           makes it fairly portable. 
    
         Silence ~
         =-----=
              MP Cost: 5
              Magic Level: 2
              Area Of Effect: All foes
              Shop Location: Pravoka White Magic Shop
              Description: Prevents all foes from casting spells. While your team 
                           might use magic, throughout the game, enemies will send 
                           magic spells at you just as well. An easy way to 
                           prevent magic attacks against your team would be to 
                           simply silence them. When an enemy is silenced, that 
                           unit will be incapable of speaking and therefore won't 
                           be able to use any form of magic spells whatsoever. 
    
         NulShock ~
         =------=
              MP Cost: 8
              Magic Level: 2
              Area Of Effect: All allies
              Shop Location: Pravoka White Magic Shop
              Description: Reduces lightning damage by half. There are a few ways
                           to prevent or counter magic spells. NulShock can help
                           defend against any lightning elemental castings against
                           your team. By building up a barrier, NulShock can 
                           resist lightning damage reducing damage by a good 
                           50%. 
    
         Invis ~
         =---=
              MP Cost: 5
              Magic Level: 2
              Area Of Effect: One ally
              Shop Location: Pravoka White Magic Shop
              Description: Raises one ally's evasion. Unlike the Level 1 spell
                           Blink, Invis is capable of raising the evade stats of
                           any unit on your team; that means not just your White
                           Mage/Red Mage/Knight caster. Raise evade stats to make
                           enemy strikes against them more easily avoidable. More
                           evasive allies will be much harder to hit. 
    
         Cura ~
         =--=
              MP Cost: 10
              Magic Level: 3
              Area Of Effect: One ally
              Shop Location: Elfheim White Magic Shop (Level 3)
              Description: Restores HP to one ally. At the cost of 7 more MP, 
                           your White Mage can boost the amount of HP healed 
                           when compared to Cure. In fact, the extra amount can
                           usually double or triple at times. Obviously, Cura
                           should only be used for critical healing and not just
                           a few points. The MP cost will run you dry if used 
                           every single time. 
    
         Diara ~
         =---=
              MP Cost: 12
              Magic Level: 3
              Area Of Effect: Al foes
              Shop Location: Elfheim White Magic Shop (Level 3)
              Description: Deals damage to all undead foes. A boosted version of
                           Dia, Diara works by casting a holy spell to banish the
                           undead. However, Diara will ONLY work on undead 
                           creatures. Monsters like Zombies or Ghouls will be 
                           heavily affected but the average "living" monster won't
                           be touched at all. 
    
         NulBlaze ~
         =------=
              MP Cost: 8
              Magic Level: 3
              Area Of Effect: All allies
              Shop Location: Elfheim White Magic Shop (Level 3)
              Description: Reduces fire damage by half. NulBlaze works by building
                           up a fire-resistant barrier to counter against those
                           pesky fire spells. By reducing damage by a whole 50%,
                           NulBlaze can be sure to keep your team protected. 
                           Do note that NulBlaze only builds up a barrier to 
                           protect against fire. For the others, you will need to
                           cast NulShock or NulFrost. 
    
         Heal ~
         =--=
              MP Cost: 10
              Magic Level: 3
              Area Of Effect: All allies
              Shop Location: Elfheim White Magic Shop (Level 3)
              Description: Restores a little HP to entire party. Heal has about 
                           the same HP healing power as Cure. The only difference
                           is the fact that Heal actually heals your entire party
                           while Cure can only be casted on one member at a time.
                           The MP cost is the same as Cura, but the healing power
                           can help your entire party. If none of your units are 
                           in dire need of HP, Heal can be more useful by 
                           refreshing a little HP for each of your members. 
    
         Poisona ~
         =-----=
              MP Cost: 3
              Magic Level: 4
              Area Of Effect: One ally
              Shop Location: Elfheim White Magic Shop (Level 4)
              Description: Cures poison. Poisona has a very practical use. Poison
                           can be particularly annoying whenever you happen to be
                           infected. During battle, a poisoned unit will lose HP
                           rapidly. Unlike other status ailments however, poison
                           lasts while on the world map. For every step you take,
                           a team member will lose one HP. Instead of repeatedly
                           using Antidotes, your White Mage can simply cast 
                           Poisona and rid it. The low MP cost should encourages 
                           use whenever you need to. 
    
         Fear ~
         =--=
              MP Cost: 10
              Magic Level: 4
              Area Of Effect: All foes
              Shop Location: Elfheim White Magic Shop (Level 4)
              Description: Drives all foes away in terror. The more timid an enemy
                           is, the much easier it is to scare them. When using
                           Fear though, know that actually getting enemies to run
                           away is not always guaranteed. Some enemies, including
                           undead creatures, simply will not run away. It's just
                           my opinion, but I always find it easier to just defeat
                           enemies rather than trying to get them to run away. 
    
         NulFrost ~
         =------=
              MP Cost: 8
              Magic Level: 4
              Area Of Effect: All allies
              Shop Location: Elfheim White Magic Shop (Level 4)
              Description: Reduces ice damage by half. NulFrost, when casted, will
                           build up a barrier that helps your team resist all ice
                           attacks against you. It actually works pretty well 
                           considering the fact that it actually reduces damage 
                           by a _whole_ 50%. Even so, know that a NulFrost barrier
                           won't protect against fire and other spells like that.
                           There are other barriers for that. 
    
         Vox ~
         =-=
              MP Cost: 3
              Magic Level: 4
              Area Of Effect: One ally
              Shop Location: Elfheim White Magic Shop (Level 4)
              Description: Cures silence. Silence is a particularly annoying 
                           status ailment against mages or other magic casters.
                           Basically, a silenced unit will be incapable of casting
                           spells. Without being able to utter a single chant,
                           magic is an impossibility. Luckily, Vox can help clear
                           up silence and allow an unit to speak once more.
    
         Curaga ~
         =----=
              MP Cost: 20
              Magic Level: 5
              Area Of Effect: One ally
              Shop Location: Melmond White Magic Shop
              Description: Restores a lot of HP to one ally. The second to most
                           powerful healing spell, Curaga heals a LOT of HP at
                           the cost of a LOT of MP of course. You really should 
                           only cast Curaga when your units are in dire need of
                           HP. Repeated use of Curaga will definitely drain your
                           MP meter. For smaller healings, use lesser healing
                           spells. 
    
         Life ~
         =--=
              MP Cost: 20 
              Magic Level: 5
              Area Of Effect: One ally
              Shop Location: Melmond White Magic Shop
              Description: Revives one KO'd ally. Rather than having to use a 
                           Phoenix Down or bringing your units to a Sanctuary,
                           as long as your White Mage has to MP for it, you can
                           simply use Life and your fallen unit will magically
                           revive. However, giving life back to someone will 
                           generate a hefty MP price. Even so, it beats leaving
                           someone dead. 
    
         Diaga ~
         =---=
              MP Cost: 25
              Magic Level: 5
              Area Of Effect: All foes
              Shop Location: Melmond White Magic Shop
              Description: Deals damage to all undead foes. Diaga raises the 
                           damage meter against those undead creatures. Diaga 
                           takes a step up from the original Dia or Diara but
                           like always, Diaga's area of effect only deals damage
                           to undead creatures. 
    
         Healara ~
         =-----=
              MP Cost: 25
              Magic Level: 5
              Area Of Effect: All allies
              Shop Location: Melmond White Magic Shop
              Description: Restores HP to entire party. Healara takes a higher
                           MP price, but heals more HP considerably. The amount
                           of HP normally healed is somewhere in between Cure and
                           Cura. The only difference of course is Healara heals 
                           your entire group. For single healing, use the Cure/
                           Cura/Curaga as they are far more effective with a lower
                           MP cost. 
    
         Stona ~
         =---=
              MP Cost: 10
              Magic Level: 6
              Area Of Effect: One ally
              Shop Location: Crescent Lake White Magic Shop
              Description: Cures stone. When one of your units gets stoned (not 
                           the drug-addict way), that unit will will be incapable
                           of doing anything. A Gold Needle can cure stone status,
                           but they can also be expensive occasionally. Even so,
                           if you're paranoid thinking that one of your units 
                           might get stoned (!!!) while in the middle of a 
                           dungeon, take necessary precautions with Stona. 
     
         Exit ~
         =--=
              MP Cost: -- 
              Magic Level: 6
              Area Of Effect: --
              Shop Location: Crescent Lake White Magic Shop
              Description: Transports party out of dungeons. More of an utility 
                           spell than an actual casting, Exit's main purpose is
                           pretty simple. Use Exit to transport your team out of
                           of any dungeon, no questions asked. This can be an
                           invaluable tool as you progress through tougher and
                           complex dungeons. 
    
         Protera ~
         =-----=
              MP Cost: 20
              Magic Level: 6
              Area Of Effect: All allies
              Description: Raises party's defense. By casting Protera on all of 
                           your units, physical attacks against you will be 
                           cushioned. Units with lower defense stats will find 
                           Protera to be very useful in staying alive from some
                           physical attacks. Keep in mind that Protera does not
                           protect from magic spells. 
    
         Invisira ~
         =------=
              MP Cost: 25
              Magic Level: 6
              Area Of Effect: All allies
              Description: Raises party's evasion. So you're White Mage is idle 
                           after using Healara, casting Protera, and using Life to
                           revive a dead unit. Decrease an opponent's chance of
                           hitting all of your units by simply raising evasion 
                           through Invisira. The high-end MP cost might be a 
                           scare, but Invisira helps evasion drastically. 
    
         Curaja ~
         =----=
              MP Cost: 35
              Magic Level: 7
              Area Of Effect: One ally
              Shop Location: Gaia White Magic Shop (Level 7)
              Description: Fully restores one ally's HP. At the cost of a lot of
                           MP, an unit can be healed up to full health through a 
                           single casting of Curaja. This spell is very convenient
                           especially in dungeons. Use Curaja only when it's 
                           absolutely required to help conserve MP. 
    
         Diaja ~
         =---=
              MP Cost: 35
              Magic Level: 7
              Area Of Effect: All foes
              Shop Location: Gaia White Magic Shop (Level 7) 
              Description: Deals damage to all undead foes. Undead enemies will
                           shrivel up, usually dying within a single casting of 
                           Diaja. Heavy holy damage makes Diaja the most powerful
                           out of all the Dia spells. When casting Diaja, make 
                           sure that there are at least some undead monsters on
                           the playing field. Live monsters or enemies will not 
                           be affected at all by Diaja. 
    
         NulDeath ~
         =------=
              MP Cost: 28
              Magic Level: 7
              Area Of Effect: All allies
              Shop Location: Onrac White Magic Shop
              Description: Raises party's defense against death. NulDeath has one
                           special purpose. By putting up an anti-death barrier,
                           your party is pretty much oblivious to automatic death
                           attacks. Those enemies that would normally put you down
                           for the count with automatic KO attacks will fail to 
                           break NulDeath's barrier. 
    
         Healaga ~
         =-----=
              MP Cost: 38
              Magic Level: 7
              Area Of Effect: All allies
              Shop Location: Onrac White Magic Shop
              Description: Restores a lot of HP to entire party. The best party 
                           healing spell out there, Healaga gives back your entire
                           party a lot of HP. Usually, it's very convenient 
                           especially when your entire party is in need of 
                           healing. Healaga makes healing easier, but its MP cost
                           surpasses even that of Curaja. Use Healaga when the
                           situation arises. 
    
         Full-Life ~
         =-------=
              MP Cost: 40
              Magic Level: 8
              Area Of Effect: One ally
              Shop Location: Lufenia Black Magic Shop
              Description: Revives one ally and fully restores HP. Having to use
                           Phoenix Downs will never be required again with Full-
                           Life. As long as your White Wizard has a good stock of
                           MP, Full-Life should satisfy your team when reviving is
                           required. Unlike Phoenix Downs or the weaker Life 
                           spell, Full-Life revives and brings back to full HP 
                           providing a 2-in-1 deal. 
    
         Holy ~
         =--=
              MP Cost: 50
              Magic Level: 8
              Area Of Effect: All foes
              Shop Location: Gaia White Magic Shop (Level 8)
              Description: Damages all foes with holy light. Apart from the 
                           undead-killing Dia spells, Holy is the only White
                           Magic spell that actually inflicts damage on an enemy
                           team. Damage dealt is holy based, so undead creatures
                           will still be very damaged. Holy is convenient as it 
                           can damage live creatures too. 
    
         NulAll ~
         =----=
              MP Cost: 40
              Magic Level: 8
              Area Of Effect: All allies
              Shop Location: Gaia White Magic Shop (Level 8)
              Description: Reduces damage from spells by half. The enchilada of
                           all the barrier spells, NulAll will hold a barrier 
                           protecting ALL of your units from every single possible
                           magic spell. Magic using enemies will be rendered 
                           almost useless. It's a really good idea to cast NulAll
                           on your units before most boss fights. 
    
         Dispel ~
         =----=
              MP Cost: 35
              Magic Level: 8
              Area Of Effect: One foe
              Shop Location: Gaia White Magic Shop (Level 8)
              Description: Negates one foe's magical defenses. For those foes that
                           enjoy casting barriers or Protect on themselves, Dispel
                           works well by disregarding those status enhancements 
                           immediately. Dispel is a good offensive spell without
                           actually being an offensive spell... if you know what
                           I mean. 
    
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    9. Shop Listing                   [9000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Below are all the shops found throughout the Final Fantasy world. For 
    equipment-specific information, refer to the Equipment Listing section. For
    magic-specific information, refer to the Magic Spells section. The following 
    shops are listed in the order they appear while progressing through the game. 
    
    ~-----------------------------------------------------------------------------~
             ~ 9.1. Weapon Shops ~                                    [9100]
    ~-----------------------------------------------------------------------------~
    
                Cornelia Weapon Shop ~
                ====================
                     * Nanchaku -- Wooden Nunchaku. 
                          Cost: 8 Gil
                          Class: Monk, Master, Ninja
    
                     * Knife -- A small knife. 
                          Cost: 4 Gil
                          Class: Warrior, Thief, Red Mage, Black Mage, Knight, 
                                 Ninja, Red Wizard, Black Wizard
    
                     * Staff -- A wooden staff.
                          Cost: 4 Gil
                          Class: Warrior, Monk, Red Mage, White Mage, Black Mage,
                                 Knight, Master, Red Wizard, White Wizard, Black
                                 Wizard.
    
                     * Rapier -- A sword with a slender blade.
                          Cost: 8 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red
                                 Wizard
    
                     * Hammer -- A hammer made for battle.
                        st: 8 Gil
                          Class: Warrior, White Mage, Knight, White Wizard, Ninja
    
                Pravoka Weapon Shop ~
                ===================
                     * Hammer -- A hammer made for battle.
                          Cost: 8 Gil
                          Class: Warrior, White Mage, Knight, White Wizard, Ninja
    
                     * Broadsword -- Sword with a wide, double-edged blade.
                          Cost: 450 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Battle Axe -- An axe made for battle. 
                          Cost: 450 Gil
                          Class: Warrior, Knight, Ninja
       
                     * Scimitar -- A sword with a curved blade.
                          Cost: 160 Gil 
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
    
                Elfheim Weapon Shop ~
                ===================
                     * Iron Nunchaku -- Nunchaku made of iron.
                          Cost: 160 Gil
                          Class: Monk, Master
    
                     * Dagger -- A large knife.
                          Cost: 140 Gil
                          Class: Warrior, Thief, Red Mage, Black Mage, Knight,
                                 Ninja, Red Wizard, Black Wizard
    
                     * Crosier -- A staff topped with an iron ring. 
                          Cost: 160 Gil
                          Class: Warrior, Monk, Knight, Master, Ninja
       
                     * Saber -- A long sword made for piercing. 
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
    
                Melmond Weapon Shop ~
                ===================
                     * Crosier -- A staff topped with an iron ring.
                          Cost: 160 Gil
                          Class: Warrior, Monk, Knight, Master, Ninja
     
                     * Saber -- A long sword made for piercing.
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red 
                                 Wizard
    
                     * Longsword -- A large, double-edged sword.
                          Cost: 1200 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                     * Falchion -- A sword that widens toward its tip.
                          Cost: 360 Gil
                          Class: Warrior, Thief, Red Mage, Knight, Ninja, Red
                                 Wizard
    
                Gaia Weapon Shop ~
                ================
                     * Cat Claws -- A weapon with razor-sharp blades.
                          Cost: 52000 Gil
                          Class: Knight, Ninja, Red Wizard, Black Wizard
    
    ~-----------------------------------------------------------------------------~
             ~ 9.2. Armor Shops ~                                     [9200]
    ~-----------------------------------------------------------------------------~
    
                Cornelia Armor Shop ~
                ===================
                     * Clothes -- Ordinary clothing.
                          Cost: 4 Gil
                          Class: [All]
      
                     * Leather Armor -- Armor made of hardened leather.
                          Cost: 40 Gil
                          Class: Warrior, Monk, Thief, Red Mage, Knight, Master, 
                                 Ninja, Red Wizard
     
                     * Chain Mail -- Mail of interwoven chain links.
                          Cost: 65 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
    
                Pravoka Armor Shop ~
                ==================
                     * Leather Armor -- Armor made of hardened leather.
                          Cost: 40 Gil
                          Class: Warrior, Monk, Thief, Red Mage, Knight, Master,
                                 Ninja, Red Wizard
     
                     * Chain Mail -- Mail of interwoven chain links.
                          Cost: 65 Gil
                          Class: Warrior, Red Mage, Knight, Red Wizard, Ninja
     
                     * Iron Armor -- Armor made of thinly hammered iron.
                          Cost: 640 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Leather Shield -- A shield made of hardened leather.
                          Cost: 12 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Leather Gloves -- Gloves made of leather.
                          Cost: 50 Gil
                          Class: [All]
    
                Elfheim Armor Shop ~
                ==================
                     * Iron Armor -- Armor made of thinly hammered iron.
                          Cost: 640 Gil
                          Class: Warrior, Knight, Ninja
         
                     * Copper Armlet -- An armlet crafted from copper.
                          Cost: 800 Gil
                          Class: [All]
     
                     * Iron Shield -- A shield wrought from iron.
                          Cost: 80 Gil
                          Class: Warrior, Knight, Ninja
    
                     * Leather Cap -- A cap made of leather.
                          Cost: 65 Gil
                          Class: [All]
     
                     * Helm -- A small helm.
                          Cost: 80 Gil
                          Class: Warrior, Knight, Ninja
    
                Melmond Armor Shop ~
                ==================
                     * Knight's Armor -- Armor crafted from steel plate.
                          Cost: 36000 Gil
                          Class: Warrior, Knight
    
                     * Silver Armlet -- An armlet of worked silver.
                          Cost: 4000 Gil
                          Class: [All]
    
                     * Great Helm -- A helm that covers the entire head.
                          Cost: 360 Gil
                          Class: Warrior, Knight, Ninja
    
                     * Bronze Gloves -- Gloves made of bronze.
                          Cost: 160 Gil
                          Class: Warrior, Knight, Ninja
     
                     * Steel Gloves -- Gloves made of steel.
                          Cost: 600 Gil
                          Class: Warrior, Knight, Ninja
    
                Gaia Armor Shop ~
                ===============
                     * Ruby Armlet -- An armlet ornamented with rubies.
                          Cost: 40000 Gil
                          Class: [All]
     
                     * Protect Ring -- Ring that guards against instant death.
                          Cost: 16000 Gil
                          Class: [All]
    
    ~-----------------------------------------------------------------------------~
             ~ 9.3. Black Magic Shops ~                               [9300]
    ~-----------------------------------------------------------------------------~
    
                Cornelia Black Magic Shop ~
                =========================
                     * Fire -- Deals fire damage to one foe.
                          Level: 1 
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Sleep -- Puts all foes to sleep.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Focus -- Lowers one foe's evasion.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                     * Thunder -- Deals lightning damage to one foe.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard, 
                                 Ninja
    
                Pravoka Black Magic Shop ~
                ========================
                     * Blizzard -- Deals ice damage to one foe. 
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
       
                     * Dark -- Blinds all foes with darkness.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Temper -- Raises one ally's attack. 
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Slow -- Reduces all foes' number of attacks.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Elfheim Black Magic Shop (Level 3) ~ 
                ==================================
                     * Fira -- Deals fire damage to all foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Hold -- Paralyzes one foe.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Thundara -- Deals lightning damage to all foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Focara -- Lowers evasion of all foes. 
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Elfheim Black Magic Shop (Level 4) ~
                ==================================
                     * Sleepra -- Puts one foe to sleep.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Haste -- Doubles one ally's number of attacks.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                     * Confuse -- Causes foes to turn on each other.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
     
                     * Blizzara -- Deals ide damage to all foes.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard,
                                 Ninja
    
                Melmond Black Magic Shop ~
                ========================
                     * Firaga -- Deals fire damage to all foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard
    
                     * Scourge -- Instantly kills all foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Black Mage, Black Wizard, Red Wizard
    
                     * Teleport -- Transports party to previous floor.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Wizard, Black Wizard
      
                     * Slowra -- Reduces one foe's number of attacks.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, Black Mage, Red Wizard, Black Wizard
    
                Gaia Black Magic Shop (Level 7) ~
                ===============================
                     * Blizzaga -- Deals ice damage to all foes.            
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Mage, Black Wizard, Red Wizard
    
                     * Break -- Petrifies one foe.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Wizard
    
                Gaia Black Magic Shop (Level 8) ~
                ===============================
                     * Stop -- Stops time and paralyzes all foes.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                     * Warp -- Banishes foes to another dimension.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                     * Kill -- Instantly kills one foe.
                          Level: 8 
                          Cost: 40000 Gil
                          Class: Black Wizard
    
                Onrac Black Magic Shop ~
                ======================
                     * Saber -- Raises caster's attack and accuracy.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Wizard
    
                     * Blind -- Blinds one foe with darkness.
                          Level: 7
                          Cost: 30000 Gil
                          Class: Black Mage, Black Wizard
    
                Lufenia Black Magic Shop ~
                ========================
                     * Flare -- Blasts all foes with light and heat.
                          Level: 8
                          Cost: 40000 Gil
                          Class: Black Wizard
    
    ~-----------------------------------------------------------------------------~
             ~ 9.3. White Magic Shops ~                               [9300]
    ~-----------------------------------------------------------------------------~
    
                Cornelia White Magic Shop ~
                =========================
                     * Cure -- Restores a little HP to one ally. 
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
     
                     * Dia -- Deals damage to all undead foes.
                          Level: 1
                          Cost: 50 Gil
                          Class: White Mage, White Wizard
    
                     * Protect -- Raises one ally's defense.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Blink -- Raises caster's evasion.
                          Level: 1
                          Cost: 50 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                Pravoka White Magic Shop ~
                ========================
                     * Blindna -- Cures darkness.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
     
                     * Silence -- Prevents all foes from casting spells.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * NulShock -- Reduces lightning damage by half.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Invis -- Raises one ally's evasion.
                          Level: 2
                          Cost: 250 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                Elfheim White Magic Shop (Level 3) ~
                ==================================
                     * Cura -- Restores HP to one ally. 
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Diara -- Deals damage to all undead foes.
                          Level: 3
                          Cost: 1000 Gil
                          Class: White Mage, White Wizard
    
                     * Nulblaze -- Reduces fire damage by half.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                     * Heal -- Restores a little HP to entire party.
                          Level: 3
                          Cost: 1000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard,
                                 Knight
    
                Elfheim White Magic Shop (Level 4) ~
                ==================================
                     * Poisona -- Cures poison.
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
     
                     * Fear -- Drives all foes away in terror.
                          Level: 4
                          Cost: 2500 Gil
                          Class: White Mage, White Wizard
    
                     * NulFrost -- Reduces ice damage by half. 
                          Level: 4
                          Cost: 2500 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
    
                     * Vox -- Cures silence.
                          Level: 4
                          Cost: 2500 Gil
                          Class: White Mage, Red Wizard, White Wizard
    
                Melmond White Magic Shop ~
                ========================
                     * Curaga -- Restores a lot of HP to one ally.
                          Level: 5
                          Cost: 4000 Gil
                          Class: Red Mage, White Mage, Red Wizard, White Wizard
    
                     * Life -- Revives one KO'd ally.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard, Red Wizard
    
                     * Diaga -- Deals damage to all undead foes.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard
    
                     * Healara -- Restores HP to entire party.
                          Level: 5
                          Cost: 4000 Gil
                          Class: White Mage, White Wizard
    
                Gaia White Magic Shop (Level 7) ~
                =============================== 
                     * Curaja -- Fully restores one ally's HP.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Wizard
           
                     * Diaja -- Deals damage to all undead foes.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Wizard
    
                Gaia White Magic Shop (Level 8) ~
                ===============================
                     * Holy -- Damages all foes with holy light.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                     * NulAll -- Reduces damage from spells by half.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                     * Dispel -- Negates one foe's magical defenses.
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
                Onrac White Magic Shop ~
                ======================
                     * NulDeath -- Enhances party's defense against death.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Mage, White Wizard, Red Wizard
     
                     * Healaga -- Restores a lot of HP to entire party.
                          Level: 7
                          Cost: 30000 Gil
                          Class: White Mage, White Wizard
    
                Lufenia White Magic Shop ~
                ========================
                     * Full-Life -- Revives one ally and fully restores HP. 
                          Level: 8
                          Cost: 40000 Gil
                          Class: White Wizard
    
    ~-----------------------------------------------------------------------------~
             ~ 9.4. Item Shops ~                                      [9400]
    ~-----------------------------------------------------------------------------~
    
                Cornelia Item Shop ~
                ==================
                     * Potion -- Restores 50 HP.
                          Cost: 40 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
                     
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
     
                     * Sleeping Bag -- Partially restores party's HP.
                          Cost: 50 Gil
    
                Pravoka Item Shop ~
                =================
                     * Potion -- Restores 50 HP. 
                          Cost: 40 Gil
          
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
       
                     * Eye Drops -- Cures darkness.
                          Cost: 50 Gil
     
                     * Phoneix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
    
                Elfheim Item Shop ~
                =================
                     * Potion -- Restores 50 HP.
                          Cost: 40 Gil
    
                     * Antidote -- Cures poison.
                          Cost: 50 Gil
    
                     * Gold Needle -- Cures stone.
                          Cost: 500 Gil
    
                     * Echo Grass -- Cures silence. 
                          Cost: 50 Gil
    
                     * Tent -- Partially restores party's HP and MP.
                          Cost: 160 Gil
    
                Gaia Item Shop ~
                ==============
                     * Hi-Potion -- Restores 150 HP.
                          Cost: 150 Gil
    
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Phoenix Down -- Revives one KO'd ally.
                          Cost: 500 Gil
     
                     * Tent -- Partially restores party's HP and MP.
                          Cost: 160 Gil
    
                     * Cottage -- Fully restores party's HP and MP.
                          Cost: 2000 Gil
    
                Onrac Item Shop ~
                ===============
                     * Hi-Potion -- Restores 150 HP.
                          Cost: 150 Gil
    
                     * Ether -- Restores 50 MP.
                          Cost: 150 Gil
    
                     * Remedy -- Cures ailments except for stone and KO.
                          Cost: 1500 Gil
    
                     * Gold Needle -- Cures stone.
                          Cost: 500 Gil
    
                     * Cottage -- Fully restores party's HP and MP.
                          Cost: 2000 Gil
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   10. Boss Listing                  [10000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Below are the main bosses of Final Fantasy. They are listed in the order which
    you should engage them. For stat-specific information on each boss, refer to
    the Bestiary and search for the boss name. 
    
    [-----------------------------------------------------------------------------]
    
         Garland -- 212 HP ~
         =---------------=
              Difficulty: Medium
              Location: Chaos Shrine
              Recommended Level: 4+
              Description: This is the fight against Garland, the first boss 
                           battle of the game. Obviously, you might have a bit 
                           more trouble here then with some of the weaker enemies 
                           hanging around. If you are at a legitimate level, the 
                           battle will flow much quicker. Garland himself has
                           pretty high attack stats. For the most part, he spends 
                           all his turns just hitting your units. Use offensive 
                           magic and a bunch of physical strikes to take him down. 
                           Use Potions and White Mage Cures when you need them. As 
                           long as you're diligent, Garland will fall easily. 
    
         Astos -- 420 HP ~
         =-------------=
              Difficulty: Medium
              Location: Western Keep
              Recommended Level: 16+
              Description: The real King of the Dark Elves has his evil intentions
                           of taking over the world. While engaging, take 
                           necessary precautions as Astos really is no pushover. 
                           The King of the Dark Elves has a lot of abilities up 
                           his sleeves. First off, his physical attack can deal 
                           heavy damage with each strike. Keep your vulnerable 
                           units protected using a White Mage's Protect. Your 
                           White Mage should spend the entire battle keeping your 
                           units in tip-top shape. Astos, unlike Garland, is 
                           capable of sending magic spells at you as well. His 
                           most dangerous, Death, is basically the Level 6 Black 
                           Mage spell. With one casting, Death can automatically 
                           kill one of your units. However, it is easily evaded. 
                           You can prevent it from hitting by raising your unit's 
                           evade stats through using Invis (if you know it). Astos 
                           might be tough for a fat Dark Elf King, but with 
                           effort, he is easily overwhelmed and defeated.
    
         Vampire -- 280 HP ~
         =---------------=
              Difficulty: Easy
              Location: Cavern of Earth
              Recommended Level: 24+
              Description: If you taught your White Mage Diaga, now would be a  
                           great time to use it! For your magic casters, send your
                           most powerful elemental strike against this nameless 
                           vampire. With your physical attackers, just go all-out 
                           on him. Hopefully, this Vampire will be overwhelmed. It 
                           is easy to defeat him within the first turn before he 
                           even gets a chance to fight back!
    
         Lich -- 1200 HP ~
         =-------------=
              Difficulty: Hard
              Location: Cavern of Earth
              Recommended Level: 25+
              Description: Fat as he is, Lich is a vampire. Plain and simple, that 
                           means that he's an undead creature. Undead monsters 
                           have two main weaknesses. Dia and fire spells. Your 
                           Black/Red Mage should be able to cast a good ol' Fira 
                           against Lich which should damage him a lot. If your
                           White Mage has Dia/Diara/Diaga, by all means, blast him
                           with that too! Your physical units can't really do 
                           anything except for using regular attacks. As a 
                           vampire, Lich's physical attacks can do a lot of
                           damage. He also owns some Black Magic spells which can 
                           deal some damage against you. If possible, use your 
                           White Mage and bring up a NulFrost or NulBlaze barrier. 
                           At the same time, cast Protect on everyone of your 
                           units to soften the amount of impact from each of
                           his strikes. Don't be shy with healing and use Curaga 
                           whenever needed. Keep pounding Lich with Diaga and 
                           Firaga plus a few physical strikes and he will fall.
    
         Maralith -- 1440 HP ~
         =-----------------=
              Difficulty: Hard
              Location: Mount Gulg
              Recommended Level: 31+
              Description: Is it getting hot in here or is it just me? Maralith is 
                           a gigantic serpent-like creature with many blades. She 
                           has one main element. As a fire-caster, consider 
                           putting up NulBlaze with your White Mage. Her HP is 
                           high so you'll need to deal a lot of damage fast before
                           she takes you down. Casting Haste on your physical 
                           units will work well in doubling the damage dealt. 
                           Likewise, raising attack with Temper can easily turn 
                           the tide of battle in your favor. When Maralith casts 
                           her spells or attacks you head on, prepare to be 
                           hurt. Your White Mage will barely have a free turn as 
                           long as he keeps your group in tip-top shape. A large 
                           part of winning this battle is consistency. If your 
                           White Mage falls, you are at a major disadvantage. 
                           Pound Maralith continually while doing your best to
                           get around her attacks. Eventually, the hellspawned 
                           Maralith shall fall. 
    
         Kraken -- 1800 HP ~
         =---------------=
              Difficulty: Hard
              Location: Sunken Shrine
              Recommended Level: 45+
              Description: The gigantic water-beast known as Kraken is no 
                           pushover. There are many ways to tackle this battle. 
                           Using magic will help a lot against Kraken and his 
                           unbeatable HP. Use Protera to cast a barrier on your 
                           team. Kraken does not use too much magic so don't go 
                           crazy with magical barriers. Use Black Magic 
                           techniques, Temper and Haste to raise your physical 
                           unit's attack. A strike from Kraken deals heavy damage 
                           so have a White Mage heal your team often. As a water-
                           based fiend, Kraken is easily effected by thunder 
                           spells. Keep your units healed up and in tip-top 
                           shape. A fully Hasted/Tempered Knight will wreak havoc. 
                           Along with that, a full-powered Thundaga will also do 
                           heavy damage. Kill Kraken to activate the water 
                           crystal.
    
         Tiamat -- 2400 HP ~
         =---------------=
              Difficulty: Hard
              Location: Flying Fortress
              Recommended Level: 50+
              Description: The great Tiamat of wind is the final fiend of the 
                           four crystals. Out of all magic spells, there are a 
                           few that are a must. Be sure to cast NulAll to prevent
                           her magic spells from getting to you. Similarily, 
                           Protera should be casted to protect your team from 
                           devastating physical attacks. In terms of Black Magic, 
                           try to keep physical units pumped through using Haste 
                           and Temper to raise attack. A few pumped physical 
                           units will be sure to deal heavy damage. However, don't
                           get complacent and leave your team unprotected. 
                           Surviving Tiamat relies heavily on your ability to 
                           counter her terribly powerful strikes. Establish a 
                           good defense before going all-out. With effort, Tiamat 
                           is defeated. 
    
         Chaos -- 20000 HP ~
         =---------------=
              Difficulty: Very Hard
              Location: Chaos Shrine
              Recommended Level: 55+
              Description: Being the granddaddy of them all, Chaos is no pushover. 
                           He is the final fight. Quickly cast Protera and Hasten 
                           your physical units. Chaos is capable of sending high-
                           powered magic spells as well including the very 
                           dangerous Blaze, Tsunami, Earthquake, and Cyclone 
                           spells. Use NulAll to help protect your team from these 
                           monstrosities along with NulBlaze, NulShock, and 
                           NulFrost. Fully pump up all of your physical units with
                           Temper and Haste while your White Wizard protects the 
                           team through use of Healaga and Curaja whenever 
                           possible. Don't forget about Invisira and Protera to 
                           increase the protective and evasive barrier around your 
                           team. Chaos is resistant to nearly every single element 
                           and status ailment. Don't try magic spells as they will 
                           just bounce off. Instead, keep Chaos constantly pounded 
                           with physical strikes from your fully pumped physical 
                           units. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                     11. Bestiary                    [11000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    To find the bestiary in the game, go to the title screen, and instead of
    choosing Final Fantasy I or II, select the Bestiary command. Choose your 
    saved file and all of the monsters you have currently encountered at one 
    point will appear here. They are all numbered for easy reference. The numbers
    here correspond with the game's numbers. 
    
    As a side note, having 0 in the Defense or Magic Defense stats doesn't mean
    they can be killed with one strike (although it would be easy). 0 is the 
    lowest possible statistic, but it doesn't guarantee an automatic kill with the
    first strike. That depends on your unit's Attack or Intelligence stats. 
    
    [-----------------------------------------------------------------------------]
    
               [001] Goblin ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ......................................... 8
                    Attack ..................................... 4
                    Accuracy ................................... 2
                    Defense .................................... 4
                    Agility .................................... 3
                    Intelligence ............................... 1
                    Evasion .................................... 6
                    Magic Defense ............................. 16
                    Gil ........................................ 6
                    EXP ........................................ 6
                    Treasure ................................ None
    
               [002] Goblin Guard ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 16
                    Attack ..................................... 8
                    Accuracy ................................... 4
                    Defense .................................... 6
                    Agility .................................... 5
                    Intelligence ............................... 3
                    Evasion .................................... 9
                    Magic Defense ............................. 23
                    Gil ....................................... 18
                    EXP ....................................... 18
                    Treasure .............................. Potion
    
               [003] Wolf ~
               =--------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 20
                    Attack ..................................... 8
                    Accuracy ................................... 5
                    Defense .................................... 0
                    Agility ................................... 18
                    Intelligence ............................... 1
                    Evasion ................................... 36
                    Magic Defense ............................. 28
                    Gil ........................................ 6
                    EXP ....................................... 24
                    Treasure ................................ None
    
               [004] Crazy Horse ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 64
                    Attack .................................... 10
                    Accuracy .................................. 16
                    Defense .................................... 2
                    Agility ................................... 11
                    Intelligence ............................... 4
                    Evasion ................................... 22
                    Magic Defense ............................. 40
                    Gil ....................................... 15
                    EXP ....................................... 63
                    Treasure .............................. Potion
    
    
               [005] Skeleton ~
               =------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death 
                    HP ........................................ 10
                    Attack .................................... 10
                    Accuracy ................................... 2
                    Defense .................................... 0
                    Agility .................................... 6
                    Intelligence ............................... 0
                    Evasion ................................... 12
                    Magic Defense ............................. 17
                    Gil ........................................ 3
                    EXP ........................................ 9
                    Treasure .......................... Echo Grass
    
               [006] Black Widow ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 28
                    Attack .................................... 10
                    Accuracy ................................... 7
                    Defense .................................... 0
                    Agility ................................... 15
                    Intelligence .............................. 10
                    Evasion ................................... 30
                    Magic Defense ............................. 28
                    Gil ........................................ 8
                    EXP ....................................... 30
                    Treasure ................................ None
    
               [007] Gigas Worm ~
               =--------------=
                      [Weakness]  : Fire
                      [Resistance]: None
                    HP ........................................ 56
                    Attack .................................... 17
                    Accuracy .................................. 14
                    Defense .................................... 8
                    Agility ................................... 12
                    Intelligence ............................... 9
                    Evasion ................................... 24
                    Magic Defense ............................. 40
                    Gil ....................................... 15
                    EXP ....................................... 63
                    Treasure ................................ None
    
               [008] Warg Wolf ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 72
                    Attack .................................... 14
                    Accuracy .................................. 18
                    Defense .................................... 0
                    Agility ................................... 27
                    Intelligence ............................... 3
                    Evasion ................................... 54
                    Magic Defense ............................. 46
                    Gil ....................................... 22 
                    EXP ....................................... 93
                    Treasure ............................ Antidote
    
               [009] Werewolf ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 68
                    Attack .................................... 14
                    Accuracy .................................. 17
                    Defense .................................... 6
                    Agility ................................... 21
                    Intelligence ............................... 8
                    Evasion ................................... 42
                    Magic Defense ............................. 45
                    Gil ....................................... 67
                    EXP ...................................... 135
                    Treasure ................................ None
    
               [010] Zombie ~
               =----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ........................................ 20
                    Attack .................................... 10
                    Accuracy ................................... 5
                    Defense .................................... 0
                    Agility .................................... 3
                    Intelligence ............................... 0
                    Evasion .................................... 6
                    Magic Defense ............................. 25
                    Gil ....................................... 12
                    EXP ....................................... 24
                    Treasure ............................... Staff
    
               [011] Ghoul ~
               =---------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ........................................ 48
                    Attack ..................................... 8
                    Accuracy .................................. 12
                    Defense .................................... 6
                    Agility .................................... 6
                    Intelligence ............................... 1
                    Evasion ................................... 12
                    Magic Defense ............................. 36
                    Gil ....................................... 50
                    EXP ....................................... 93
                    Treasure ................................ None
    
               [012] Garland ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 212
                    Attack .................................... 15
                    Accuracy .................................. 27
                    Defense .................................... 8
                    Agility .................................... 6
                    Intelligence .............................. 12
                    Evasion ................................... 12
                    Magic Defense ............................. 64
                    Gil ...................................... 250
                    EXP ...................................... 130
                    Treasure ........................... Longsword
    
               [013] Cobra ~
               =---------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 56
                    Attack ..................................... 6
                    Accuracy .................................. 14
                    Defense .................................... 6
                    Agility ................................... 15
                    Intelligence ............................... 6
                    Evasion ................................... 30
                    Magic Defense ............................. 46
                    Gil ....................................... 50
                    EXP ...................................... 123
                    Treasure ................................ None
    
               [014] Ogre ~
               =--------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 100
                    Attack .................................... 18
                    Accuracy .................................. 25
                    Defense ................................... 10
                    Agility .................................... 9
                    Intelligence ............................... 4
                    Evasion ................................... 18
                    Magic Defense ............................. 65
                    Gil ...................................... 195
                    EXP ...................................... 195
                    Treasure ................................ None
    
               [015] Ogre Chief ~
               =--------------= 
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 132
                    Attack .................................... 23
                    Accuracy .................................. 33
                    Defense ................................... 14
                    Agility ................................... 15
                    Intelligence ............................... 6
                    Evasion ................................... 30
                    Magic Defense ............................. 71
                    Gil ...................................... 300
                    EXP ...................................... 282
                    Treasure ................................ None
    
               [016] Lizard ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 92
                    Attack .................................... 18
                    Accuracy .................................. 23
                    Defense ................................... 12
                    Agility ................................... 12
                    Intelligence ............................... 3
                    Evasion ................................... 24
                    Magic Defense ............................. 55
                    Gil ....................................... 50
                    EXP ...................................... 153
                    Treasure ................................ None
    
               [017] Pirate ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 24
                    Attack .................................... 10
                    Accuracy ................................... 2
                    Defense .................................... 0
                    Agility .................................... 6
                    Intelligence ............................... 3
                    Evasion ................................... 12
                    Magic Defense ............................. 35
                    Gil ....................................... 40
                    EXP ....................................... 40
                    Treasure ...................... Leather Shield
    
               [018] Sahagin ~
               =-----------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ........................................ 28
                    Attack .................................... 10
                    Accuracy ................................... 7
                    Defense .................................... 4
                    Agility ................................... 36
                    Intelligence ............................... 4
                    Evasion ................................... 72
                    Magic Defense ............................. 28
                    Gil ....................................... 30
                    EXP ....................................... 30
                    Treasure .............................. Potion
    
               [019] Sahagin Chief ~
               =-----------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ........................................ 64
                    Attack .................................... 15
                    Accuracy .................................. 16
                    Defense .................................... 8
                    Agility ................................... 39
                    Intelligence ............................... 7
                    Evasion ................................... 78
                    Magic Defense ............................. 46
                    Gil ...................................... 105
                    EXP ...................................... 105
                    Treasure ................................ None
    
               [020] Buccaneer ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ........................................ 50
                    Attack .................................... 14
                    Accuracy .................................. 13
                    Defense .................................... 6
                    Agility ................................... 12
                    Intelligence ............................... 6
                    Evasion ................................... 24
                    Magic Defense ............................. 37
                    Gil ...................................... 120
                    EXP ....................................... 60
                    Treasure ............................... Saber
    
               [021] Shark ~
               =---------= 
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 120
                    Attack .................................... 22
                    Accuracy .................................. 30
                    Defense .................................... 0
                    Agility ................................... 36
                    Intelligence ............................... 8
                    Evasion ................................... 72
                    Magic Defense ............................. 70
                    Gil ....................................... 66
                    EXP ...................................... 267
                    Treasure ................................ None
    
               [022] Bigeyes ~
               =-----------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ........................................ 10
                    Attack ..................................... 4
                    Accuracy ................................... 2
                    Defense .................................... 0
                    Agility ................................... 42
                    Intelligence ............................... 6
                    Evasion ................................... 84
                    Magic Defense ............................. 14
                    Gil ....................................... 10
                    EXP ....................................... 42
                    Treasure ................................ None
    
               [023] Tarantula ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 64
                    Attack ..................................... 5
                    Accuracy .................................. 16
                    Defense ................................... 12
                    Agility ................................... 12
                    Intelligence ............................... 3
                    Evasion ................................... 24
                    Magic Defense ............................. 46
                    Gil ....................................... 50
                    EXP ...................................... 141
                    Treasure ................................ None
    
               [024] Ghast ~
               =---------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence,
                                    Confusion, Mind, Death
                    HP ........................................ 56
                    Attack ..................................... 8
                    Accuracy .................................. 14
                    Defense ................................... 10
                    Agility ................................... 23
                    Intelligence ............................... 2
                    Evasion ................................... 46
                    Magic Defense ............................. 40
                    Gil ...................................... 117
                    EXP ...................................... 117
                    Treasure ................................ None
    
               [025] Scorpion ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 84
                    Attack .................................... 22
                    Accuracy .................................. 21
                    Defense ................................... 10
                    Agility ................................... 27
                    Intelligence ............................... 6
                    Evasion ................................... 54
                    Magic Defense ............................. 55
                    Gil ....................................... 70
                    EXP ...................................... 225
                    Treasure ....................... Spider's Silk
    
               [026] Shadow ~
               =----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep,  
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ........................................ 50
                    Attack .................................... 10
                    Accuracy .................................. 13
                    Defense .................................... 0
                    Agility ................................... 18
                    Intelligence .............................. 12
                    Evasion ................................... 36
                    Magic Defense ............................. 37
                    Gil ....................................... 45
                    EXP ....................................... 90
                    Treasure ................................ None
    
               [027] Green Slime ~
               =---------------=
                      [Weakness]  : Fire, Ice
                      [Resistance]: Quake, Lightning, Stone, 
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ........................................ 24
                    Attack ..................................... 1
                    Accuracy ................................... 1
                    Defense .................................. 255
                    Agility .................................... 0
                    Intelligence ............................... 3
                    Evasion .................................... 0
                    Magic Defense ............................. 36
                    Gil ....................................... 20
                    EXP ....................................... 84
                    Treasure ........................... Hi-Potion
    
               [028] Crawler ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 84
                    Attack ..................................... 1
                    Accuracy .................................. 21
                    Defense .................................... 8
                    Agility ................................... 21
                    Intelligence ............................... 5
                    Evasion ................................... 42
                    Magic Defense ............................. 51
                    Gil ...................................... 200
                    EXP ...................................... 186
                    Treasure ................................ None
    
               [029] Gray Ooze ~
               =-------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire, Ice, Stone, 
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ........................................ 76
                    Attack .................................... 30
                    Accuracy .................................. 19
                    Defense .................................... 7
                    Agility .................................... 2
                    Intelligence ............................... 0
                    Evasion .................................... 4
                    Magic Defense ............................. 55
                    Gil ....................................... 70
                    EXP ...................................... 255
                    Treasure ................................ None
    
               [030] Gargoyle ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ........................................ 80
                    Attack .................................... 12
                    Accuracy .................................. 20
                    Defense .................................... 8
                    Agility ................................... 23
                    Intelligence .............................. 11
                    Evasion ................................... 45
                    Magic Defense ............................. 53
                    Gil ....................................... 80
                    EXP ...................................... 132
                    Treasure ................................ None
    
               [031] Bloodbones ~
               =--------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence,
                                    Confusion, Mind, Death
                    HP ....................................... 144
                    Attack .................................... 26
                    Accuracy .................................. 36
                    Defense ................................... 12
                    Agility ................................... 21
                    Intelligence ............................... 6
                    Evasion ................................... 42
                    Magic Defense ............................. 76
                    Gil ...................................... 378
                    EXP ...................................... 378
                    Treasure ................................ None
    
               [032] Piscodemon ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Fire, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind
                    HP ........................................ 84
                    Attack .................................... 30
                    Accuracy .................................. 21
                    Defense ................................... 16
                    Agility ................................... 33
                    Intelligence .............................. 18
                    Evasion ................................... 66
                    Magic Defense ............................. 98
                    Gil ...................................... 300
                    EXP ...................................... 276
                    Treasure ................................ None
    
               [033] Astos ~
               =---------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 420
                    Attack .................................... 30
                    Accuracy .................................. 42
                    Defense ................................... 18
                    Agility ................................... 39
                    Intelligence .............................. 24
                    Evasion ................................... 78
                    Magic Defense ............................ 170
                    Gil ..................................... 2000
                    EXP ..................................... 2250
                    Treasure ....................... Mythril Sword
    
               [034] Mummy ~
               =---------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison, 
                                    Darkness, Sleep, Silence,
                                    Confusion, Mind, Death
                    HP ........................................ 80
                    Attack .................................... 30
                    Accuracy .................................. 20
                    Defense ................................... 20
                    Agility ................................... 12
                    Intelligence .............................. 16
                    Evasion ................................... 24
                    Magic Defense ............................. 60
                    Gil ...................................... 300
                    EXP ...................................... 300
                    Treasure ................................ None
    
               [035] Wraith ~
               =----------= 
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ........................................ 86
                    Attack .................................... 22
                    Accuracy .................................. 22
                    Defense .................................... 4
                    Agility ................................... 45
                    Intelligence .............................. 18
                    Evasion ................................... 90
                    Magic Defense ............................. 52
                    Gil ...................................... 231
                    EXP ...................................... 231
                    Treasure ............................. Crosier
    
               [036] Anaconda ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 80
                    Attack .................................... 22
                    Accuracy .................................. 20
                    Defense ................................... 10
                    Agility ................................... 18
                    Intelligence .............................. 11
                    Evasion ................................... 36
                    Magic Defense ............................. 56
                    Gil ....................................... 50
                    EXP ...................................... 165
                    Treasure ................................ None
    
               [037] Hyenadon ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 120
                    Attack .................................... 22
                    Accuracy .................................. 30
                    Defense .................................... 4
                    Agility ................................... 24
                    Intelligence ............................... 8
                    Evasion ................................... 48
                    Magic Defense ............................. 76
                    Gil ....................................... 72
                    EXP ...................................... 288
                    Treasure .......................... Power Plus
    
               [038] Lesser Tiger ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 132
                    Attack .................................... 22
                    Accuracy .................................. 33
                    Defense .................................... 8
                    Agility ................................... 24
                    Intelligence .............................. 13
                    Evasion ................................... 48
                    Magic Defense ............................. 85
                    Gil ...................................... 108
                    EXP ...................................... 438
                    Treasure ............................ X-Potion
    
               [039] Minotaur ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 164
                    Attack .................................... 22
                    Accuracy .................................. 41
                    Defense .................................... 4
                    Agility ................................... 24
                    Intelligence ............................... 8
                    Evasion ................................... 48
                    Magic Defense ............................. 95
                    Gil ...................................... 489
                    EXP ...................................... 489
                    Treasure ............................... Knife
    
               [040] Hill Gigas ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 240
                    Attack .................................... 38
                    Accuracy .................................. 60
                    Defense ................................... 12
                    Agility ................................... 24
                    Intelligence ............................... 5
                    Evasion ................................... 48
                    Magic Defense ............................ 120
                    Gil ...................................... 879
                    EXP ...................................... 879
                    Treasure ................................ Tent
    
               [041] Earth Elemental ~
               =-------------------= 
                      [Weakness]  : Fire
                      [Resistance]: Quake, Lightning, Ice, Stone,
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion,
                                    Mind, Death
                    HP ....................................... 288
                    Attack .................................... 66
                    Accuracy .................................. 72
                    Defense ................................... 20
                    Agility .................................... 9
                    Intelligence .............................. 18
                    Evasion ................................... 18
                    Magic Defense ............................ 130
                    Gil ...................................... 768
                    EXP ..................................... 1536
                    Treasure .............................. Remedy
    
               [042] Troll ~
               =---------=
                      [Weakness]  : Fire
                      [Resistance]: None
                    HP ....................................... 184
                    Attack .................................... 24
                    Accuracy .................................. 46
                    Defense ................................... 12
                    Agility ................................... 24
                    Intelligence ............................... 6
                    Evasion ................................... 48
                    Magic Defense ............................ 100
                    Gil ...................................... 621
                    EXP ...................................... 621
                    Treasure ................................ None
    
               [043] Wight ~
               =---------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ........................................ 52
                    Attack .................................... 20
                    Accuracy .................................. 13
                    Defense ................................... 12
                    Agility ................................... 21
                    Intelligence ............................... 3
                    Evasion ................................... 42
                    Magic Defense ............................. 45
                    Gil ...................................... 150
                    EXP ...................................... 150
                    Treasure ................................ None
    
               [044] Ochre Jelly ~
               =---------------=
                      [Weakness]  : Fire, Ice
                      [Resistance]: Quake, Lightning, Stone, 
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ........................................ 76
                    Attack .................................... 32
                    Accuracy .................................. 19
                    Defense .................................... 6
                    Agility .................................... 3
                    Intelligence ............................... 3
                    Evasion .................................... 6
                    Magic Defense ............................. 55
                    Gil ....................................... 70
                    EXP ...................................... 252
                    Treasure ................................ None
    
               [045] Cockatrice ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ........................................ 50
                    Attack ..................................... 1
                    Accuracy .................................. 10
                    Defense .................................... 4
                    Agility ................................... 36
                    Intelligence ............................... 8
                    Evasion ................................... 72
                    Magic Defense ............................. 47
                    Gil ...................................... 200
                    EXP ...................................... 186
                    Treasure ......................... Gold Needle
    
               [046] Vampire ~
               =-----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 280
                    Attack .................................... 76
                    Accuracy .................................. 39
                    Defense ................................... 26
                    Agility ................................... 36
                    Intelligence .............................. 36
                    Evasion ................................... 72
                    Magic Defense ............................. 75
                    Gil ..................................... 2000
                    EXP ..................................... 1200
                    Treasure ................................ None
    
               [047] Ogre Mage ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 144
                    Attack .................................... 23
                    Accuracy .................................. 36
                    Defense ................................... 10
                    Agility ................................... 27
                    Intelligence .............................. 12
                    Evasion ................................... 54
                    Magic Defense ............................. 80
                    Gil ...................................... 723
                    EXP ...................................... 723
                    Treasure ........................... Eye Drops
    
               [048] Sphinx ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 228
                    Attack .................................... 23
                    Accuracy .................................. 57
                    Defense ................................... 12
                    Agility ................................... 60
                    Intelligence .............................. 32
                    Evasion .................................. 120
                    Magic Defense ............................ 115
                    Gil ..................................... 1160
                    EXP ..................................... 1160
                    Treasure ................................ None
    
               [049] Lich ~
               =--------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ...................................... 1200
                    Attack .................................... 40
                    Accuracy .................................. 49
                    Defense ................................... 40
                    Agility ................................... 12
                    Intelligence .............................. 30
                    Evasion ................................... 24
                    Magic Defense ............................ 120
                    Gil ..................................... 3000
                    EXP ..................................... 2200
                    Treasure ........................... Dry Ether
    
               [050] Ankheg ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 222
                    Attack .................................... 39
                    Accuracy .................................. 56
                    Defense ................................... 20
                    Agility ................................... 24
                    Intelligence .............................. 10
                    Evasion ................................... 48
                    Magic Defense ............................ 116
                    Gil ...................................... 300
                    EXP ..................................... 1194
                    Treasure ................................ None
    
               [051] Piranha ~
               =-----------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ........................................ 92
                    Attack .................................... 22
                    Accuracy .................................. 23
                    Defense .................................... 0
                    Agility ................................... 36
                    Intelligence .............................. 10
                    Evasion ................................... 72
                    Magic Defense ............................. 68
                    Gil ....................................... 20
                    EXP ...................................... 240
                    Treasure ................................ None
    
               [052] Red Piranha ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 172
                    Attack .................................... 37
                    Accuracy .................................. 43
                    Defense ................................... 20
                    Agility ................................... 36
                    Intelligence .............................. 13
                    Evasion ................................... 72
                    Magic Defense ............................. 83
                    Gil ....................................... 46
                    EXP ...................................... 546
                    Treasure ................................ None
    
               [053] Crocodile ~
               =-------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 184
                    Attack .................................... 42
                    Accuracy .................................. 46
                    Defense ................................... 16
                    Agility ................................... 24
                    Intelligence ............................... 9
                    Evasion ................................... 48
                    Magic Defense ............................ 103
                    Gil ...................................... 900
                    EXP ...................................... 816
                    Treasure ............................. Cottage
    
               [054] White Croc ~
               =--------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 288
                    Attack .................................... 56
                    Accuracy .................................. 72
                    Defense ................................... 20
                    Agility ................................... 24
                    Intelligence .............................. 16
                    Evasion ................................... 48
                    Magic Defense ............................ 143
                    Gil ..................................... 2000
                    EXP ..................................... 1890
                    Treasure ........................... Hi-Potion
    
               [055] Ochu ~
               =--------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 208
                    Attack .................................... 20
                    Accuracy .................................. 52
                    Defense ................................... 24
                    Agility ................................... 12
                    Intelligence .............................. 18
                    Evasion ................................... 24
                    Magic Defense ............................ 116
                    Gil ...................................... 102
                    EXP ..................................... 1224
                    Treasure ................................ None
    
               [056] Neochu ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 344
                    Attack .................................... 35
                    Accuracy .................................. 86
                    Defense ................................... 32
                    Agility ................................... 12
                    Intelligence .............................. 20
                    Evasion ................................... 24
                    Magic Defense ............................ 170
                    Gil ...................................... 500
                    EXP ..................................... 3189
                    Treasure ................................ None
    
               [057] Hydra ~
               =---------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 212
                    Attack .................................... 30
                    Accuracy .................................. 53
                    Defense ................................... 14
                    Agility ................................... 18
                    Intelligence .............................. 14
                    Evasion ................................... 36
                    Magic Defense ............................ 116
                    Gil ...................................... 150
                    EXP ...................................... 915
                    Treasure ................................ None
    
               [058] Horned Devil ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Ice
                    HP ........................................ 94
                    Attack .................................... 10
                    Accuracy .................................. 24
                    Defense ................................... 32
                    Agility ................................... 36
                    Intelligence .............................. 17
                    Evasion ................................... 72
                    Magic Defense ............................ 127
                    Gil ...................................... 387
                    EXP ...................................... 387
                    Treasure ................................ None
    
               [059] Pyrolisk ~
               =------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire
                    HP ........................................ 44
                    Attack .................................... 20
                    Accuracy .................................. 11
                    Defense .................................... 4
                    Agility ................................... 36
                    Intelligence .............................. 15
                    Evasion ................................... 72
                    Magic Defense ............................. 45
                    Gil ...................................... 500
                    EXP ...................................... 423
                    Treasure ......................... Gold Needle
    
               [060] Fire Elemental ~
               =------------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 276
                    Attack .................................... 50
                    Accuracy .................................. 69
                    Defense ................................... 20
                    Agility ................................... 21
                    Intelligence .............................. 20
                    Evasion ................................... 42
                    Magic Defense ............................ 130
                    Gil ...................................... 800
                    EXP ..................................... 1620
                    Treasure ................................ None
    
               [061] Fire Hydra ~
               =--------------=
                      [Weakness]  : Ice
                      [Resistance]: Fire
                    HP ....................................... 182
                    Attack .................................... 20
                    Accuracy .................................. 46
                    Defense ................................... 14
                    Agility ................................... 18
                    Intelligence .............................. 16
                    Evasion ................................... 36
                    Magic Defense ............................ 103
                    Gil ...................................... 400
                    EXP ..................................... 1215
                    Treasure ............,............... Red Fang
    
               [062] Lava Worm ~
               =-------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire
                    HP ....................................... 280
                    Attack .................................... 50
                    Accuracy .................................. 70
                    Defense ................................... 31
                    Agility .................................... 2
                    Intelligence .............................. 12
                    Evasion .................................... 4
                    Magic Defense ............................ 143
                    Gil ...................................... 400
                    EXP ..................................... 1671
                    Treasure ................................ None
    
               [063] Hellhound ~
               =-------------=
                      [Weakness]  : Ice
                      [Resistance]: Fire
                    HP ....................................... 192
                    Attack .................................... 30
                    Accuracy .................................. 48
                    Defense .................................... 8
                    Agility ................................... 24
                    Intelligence .............................. 13
                    Evasion ................................... 48
                    Magic Defense ............................ 103
                    Gil ...................................... 600
                    EXP ..................................... 1182
                    Treasure ................................ None
    
               [064] Fire Lizard ~
               =---------------=
                      [Weakness]  : Ice
                      [Resistance]: Fire
                    HP ....................................... 296
                    Attack .................................... 31
                    Accuracy .................................. 74
                    Defense ................................... 18
                    Agility ................................... 18
                    Intelligence ............................... 8
                    Evasion ................................... 36
                    Magic Defense ............................ 143
                    Gil ..................................... 1200
                    EXP ..................................... 2472
                    Treasure ................................ None
    
               [065] Fire Gigas ~
               =--------------=
                      [Weakness]  : Ice
                      [Resistance]: Fire
                    HP ....................................... 300
                    Attack .................................... 73
                    Accuracy .................................. 83
                    Defense ................................... 20
                    Agility ................................... 24
                    Intelligence .............................. 12
                    Evasion ................................... 48
                    Magic Defense ............................ 135
                    Gil ..................................... 1506
                    EXP ..................................... 1506
                    Treasure ................................ None
    
               [066] Red Dragon ~
               =--------------=
                      [Weakness]  : Ice, Stone, Poison
                      [Resistance]: Quake, Fire
                    HP ....................................... 248
                    Attack .................................... 75
                    Accuracy .................................. 62
                    Defense ................................... 30
                    Agility ................................... 48
                    Intelligence .............................. 20
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil ..................................... 4000
                    EXP ..................................... 2904
                    Treasure ................................ None
    
               [067] Maralith ~
               =------------=
                      [Weakness]  : Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind
                      [Resistance]: Fire, Lightning, Stone, 
                                    Poison
                    HP ...................................... 1440
                    Attack .................................... 40
                    Accuracy .................................. 63
                    Defense ................................... 50
                    Agility ................................... 24
                    Intelligence .............................. 32
                    Evasion ................................... 48
                    Magic Defense ............................ 183
                    Gil ..................................... 3000
                    EXP ..................................... 2475
                    Treasure ........................ Golden Apple
    
               [068] White Dragon ~
               =----------------=
                      [Weakness]  : Fire, Lightning
                      [Resistance]: Quake, Ice, Stone, Poison
                    HP ....................................... 200
                    Attack .................................... 53
                    Accuracy .................................. 50
                    Defense .................................... 8
                    Agility ................................... 60
                    Intelligence .............................. 25
                    Evasion .................................. 120
                    Magic Defense ............................ 196
                    Gil ..................................... 2000
                    EXP ..................................... 1701
                    Treasure ................................ None
    
               [069] Winter Wolf ~
               =---------------=
                      [Weakness]  : Fire
                      [Resistance]: Ice
                    HP ........................................ 92
                    Attack .................................... 25
                    Accuracy .................................. 23
                    Defense .................................... 0
                    Agility ................................... 27
                    Intelligence .............................. 12
                    Evasion ................................... 54
                    Magic Defense ............................. 55
                    Gil ...................................... 200
                    EXP ...................................... 402
                    Treasure .......................... Ice Shield
    
               [070] Mindflayer ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 112
                    Attack ..................................... 1
                    Accuracy .................................. 28
                    Defense ................................... 12
                    Agility ................................... 24
                    Intelligence .............................. 26
                    Evasion ................................... 48
                    Magic Defense ............................ 187
                    Gil ...................................... 999
                    EXP ...................................... 822
                    Treasure ........................ Phoenix Down
    
               [071] Ice Gigas ~
               =-------------=
                      [Weakness]  : Fire
                      [Resistance]: Ice
                    HP ....................................... 336
                    Attack .................................... 60
                    Accuracy .................................. 78
                    Defense ................................... 16
                    Agility ................................... 24
                    Intelligence .............................. 10
                    Evasion ................................... 48
                    Magic Defense ............................ 150
                    Gil ..................................... 1752
                    EXP ..................................... 1752
                    Treasure ................................ None
    
               [072] Specter ~
               =-----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 114
                    Attack .................................... 40
                    Accuracy .................................. 29
                    Defense ................................... 12
                    Agility ................................... 54
                    Intelligence .............................. 25
                    Evasion .................................. 108
                    Magic Defense ............................. 67
                    Gil ...................................... 432
                    EXP ...................................... 432
                    Treasure ................................ None
    
               [073] Remorazz ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Fire, Ice
                    HP ....................................... 320
                    Attack .................................... 73
                    Accuracy .................................. 80
                    Defense ................................... 24
                    Agility ................................... 24
                    Intelligence .............................. 15
                    Evasion ................................... 48
                    Magic Defense ............................ 185
                    Gil ..................................... 1000
                    EXP ..................................... 2244
                    Treasure ................................ None
    
               [074] Dark Wizard ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 105
                    Attack .................................... 26
                    Accuracy .................................. 27
                    Defense ................................... 40
                    Agility ................................... 39
                    Intelligence .............................. 24
                    Evasion ................................... 78
                    Magic Defense ............................ 170
                    Gil ..................................... 1095
                    EXP ..................................... 1095
                    Treasure ......................... Red Curtain
    
               [075] Evil Eye ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 162
                    Attack .................................... 30
                    Accuracy .................................. 42
                    Defense ................................... 30
                    Agility .................................... 6
                    Intelligence .............................. 20
                    Evasion ................................... 12
                    Magic Defense ............................. 92
                    Gil ..................................... 3225
                    EXP ..................................... 3225
                    Treasure ................................ None
    
               [076] Desert Baretta ~
               =------------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 352
                    Attack .................................... 98
                    Accuracy .................................. 88
                    Defense ................................... 48
                    Agility ................................... 24
                    Intelligence .............................. 12
                    Evasion ................................... 48
                    Magic Defense ............................ 156
                    Gil ........................................ 1
                    EXP ..................................... 2610
                    Treasure ................................ None
    
               [077] Sabertooth ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 200
                    Attack .................................... 24
                    Accuracy .................................. 50
                    Defense .................................... 8
                    Agility ................................... 21
                    Intelligence .............................. 18
                    Evasion ................................... 42
                    Magic Defense ............................ 106
                    Gil ...................................... 500
                    EXP ...................................... 843
                    Treasure ................................ None
    
               [078] Wyvern ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 212
                    Attack .................................... 30
                    Accuracy .................................. 53
                    Defense ................................... 12
                    Agility ................................... 48
                    Intelligence .............................. 16
                    Evasion ................................... 96
                    Magic Defense ............................ 115
                    Gil ....................................... 50
                    EXP ..................................... 1173
                    Treasure ................................ None
    
               [079] Wyrm ~
               =--------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 260
                    Attack .................................... 40
                    Accuracy .................................. 65
                    Defense ................................... 22
                    Agility ................................... 30
                    Intelligence .............................. 24
                    Evasion ................................... 60
                    Magic Defense ............................ 131
                    Gil ...................................... 502
                    EXP ..................................... 1218
                    Treasure ................................ None
    
               [080] Manticore ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 164
                    Attack .................................... 22
                    Accuracy .................................. 41
                    Defense .................................... 8
                    Agility ................................... 36
                    Intelligence ............................... 8
                    Evasion ................................... 72
                    Magic Defense ............................. 95
                    Gil ...................................... 650
                    EXP ..................................... 1317
                    Treasure ................................ Tent
    
               [081] Baretta ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 256
                    Attack .................................... 60
                    Accuracy .................................. 64
                    Defense ................................... 38
                    Agility ................................... 38
                    Intelligence .............................. 16
                    Evasion ................................... 56
                    Magic Defense ............................ 130
                    Gil ...................................... 300
                    EXP ..................................... 1428
                    Treasure ................................ None
    
               [082] Basilisk ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 196
                    Attack .................................... 30
                    Accuracy .................................. 54
                    Defense ................................... 20
                    Agility ................................... 12
                    Intelligence .............................. 12
                    Evasion ................................... 24
                    Magic Defense ............................. 91
                    Gil ...................................... 656
                    EXP ..................................... 1977
                    Treasure ......................... Gold Needle
    
               [083] Allosaurus ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 480
                    Attack .................................... 65
                    Accuracy ................................. 133
                    Defense ................................... 10
                    Agility ................................... 30
                    Intelligence .............................. 10
                    Evasion ................................... 60
                    Magic Defense ............................ 200
                    Gil ...................................... 502
                    EXP ..................................... 3387
                    Treasure ...................... Strength Tonic
    
               [084] Weretiger ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 160
                    Attack .................................... 30
                    Accuracy .................................. 40
                    Defense ................................... 16
                    Agility ................................... 24
                    Intelligence ............................... 8
                    Evasion ................................... 48
                    Magic Defense ............................. 93
                    Gil ...................................... 780
                    EXP ...................................... 780
                    Treasure ........................ Sleeping Bag
    
               [085] Sand Worm ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 200
                    Attack .................................... 46
                    Accuracy .................................. 50
                    Defense ................................... 14
                    Agility ................................... 31
                    Intelligence .............................. 18
                    Evasion ................................... 62
                    Magic Defense ............................ 103
                    Gil ...................................... 900
                    EXP ..................................... 2683
                    Treasure ................................ None
    
               [086] Minotaur Zombie ~
               =-------------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 224
                    Attack .................................... 40
                    Accuracy .................................. 56
                    Defense ................................... 14
                    Agility ................................... 18
                    Intelligence ............................... 1
                    Evasion ................................... 36
                    Magic Defense ............................ 116
                    Gil ..................................... 1050
                    EXP ..................................... 1050
                    Treasure ........................... Great Axe
    
               [087] King Mummy ~
               =--------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 188
                    Attack .................................... 43
                    Accuracy .................................. 47
                    Defense ................................... 24
                    Agility ................................... 12
                    Intelligence .............................. 24
                    Evasion ................................... 24
                    Magic Defense ............................. 95
                    Gil ..................................... 1000
                    EXP ...................................... 984
                    Treasure ................................ None
    
               [088] Medusa ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 58
                    Attack .................................... 20
                    Accuracy .................................. 17
                    Defense ................................... 10
                    Agility ................................... 18
                    Intelligence .............................. 16
                    Evasion ................................... 36
                    Magic Defense ............................. 55
                    Gil ...................................... 699
                    EXP ...................................... 699
                    Treasure ................................ None
    
               [089] Rakshasa ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Stone, Paralysis, Poison, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 110
                    Attack .................................... 20
                    Accuracy .................................. 28
                    Defense ................................... 30
                    Agility ................................... 30
                    Intelligence .............................. 15
                    Evasion ................................... 60
                    Magic Defense ............................. 62
                    Gil ...................................... 800
                    EXP ...................................... 603
                    Treasure ................................ None
    
               [090] Clay Golem ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Fire, Lightning, Ice, Stone, 
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ....................................... 176
                    Attack .................................... 64
                    Accuracy .................................. 44
                    Defense .................................... 7
                    Agility ................................... 14
                    Intelligence .............................. 16
                    Evasion ................................... 28
                    Magic Defense ............................. 93
                    Gil ...................................... 800
                    EXP ..................................... 1257
                    Treasure .............................. Potion
    
               [091] Nightmare ~
               =-------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ....................................... 200
                    Attack .................................... 30
                    Accuracy .................................. 50
                    Defense ................................... 24
                    Agility ................................... 66
                    Intelligence .............................. 20
                    Evasion .................................. 132
                    Magic Defense ............................ 100
                    Gil ...................................... 700
                    EXP ..................................... 1272
                    Treasure ................................ None
    
               [092] Dragon Zombie ~
               =-----------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ....................................... 268
                    Attack .................................... 56
                    Accuracy .................................. 67
                    Defense ................................... 30
                    Agility ................................... 12
                    Intelligence .............................. 26
                    Evasion ................................... 24
                    Magic Defense ............................ 135
                    Gil ...................................... 999
                    EXP ..................................... 2331
                    Treasure ........................... Megalixir
    
               [093] Sahagin Prince ~
               =------------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 204
                    Attack .................................... 47
                    Accuracy .................................. 51
                    Defense ................................... 20
                    Agility ................................... 48
                    Intelligence .............................. 15
                    Evasion ................................... 96
                    Magic Defense ............................ 101
                    Gil ...................................... 882
                    EXP ...................................... 882
                    Treasure ................................ None
    
               [094] White Shark ~
               =---------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 344
                    Attack .................................... 50
                    Accuracy .................................. 86
                    Defense .................................... 8
                    Agility ................................... 36
                    Intelligence .............................. 16
                    Evasion ................................... 72
                    Magic Defense ............................ 170
                    Gil ...................................... 600
                    EXP ..................................... 2361
                    Treasure .......................... Wyrmkiller
    
               [095] Deepeyes ~
               =------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 304
                    Attack .................................... 30
                    Accuracy .................................. 76
                    Defense ................................... 16
                    Agility ................................... 12
                    Intelligence ............................... 0
                    Evasion ................................... 24
                    Magic Defense ............................ 156
                    Gil ..................................... 3591
                    EXP ..................................... 3591
                    Treasure ................................ None
    
               [096] Sea Snake ~
               =-------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 224
                    Attack .................................... 35
                    Accuracy .................................. 56
                    Defense ................................... 12
                    Agility ................................... 24
                    Intelligence .............................. 21
                    Evasion ................................... 48
                    Magic Defense ............................ 116
                    Gil ...................................... 600
                    EXP ...................................... 957
                    Treasure ................................ None
    
               [097] Sea Scorpion ~
               =----------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 248
                    Attack .................................... 35
                    Accuracy .................................. 37
                    Defense ................................... 18
                    Agility ................................... 30
                    Intelligence .............................. 11
                    Evasion ................................... 60
                    Magic Defense ............................. 85
                    Gil ...................................... 300
                    EXP ...................................... 639
                    Treasure ................................ None
    
               [098] Sea Troll ~
               =-------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake
                    HP ....................................... 216
                    Attack .................................... 40
                    Accuracy .................................. 54
                    Defense ................................... 20
                    Agility ................................... 24
                    Intelligence .............................. 10
                    Evasion ................................... 48
                    Magic Defense ............................ 110
                    Gil ...................................... 852
                    EXP ...................................... 852
                    Treasure ................................ None
    
               [099] Ghost ~
               =---------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ....................................... 180
                    Attack .................................... 93
                    Accuracy .................................. 45
                    Defense ................................... 30
                    Agility ................................... 18
                    Intelligence .............................. 30
                    Evasion ................................... 36
                    Magic Defense ............................. 85
                    Gil ...................................... 990
                    EXP ...................................... 990
                    Treasure ................................ None
    
               [100] Water Elemental ~
               =-------------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ....................................... 300
                    Attack .................................... 69
                    Accuracy .................................. 68
                    Defense ................................... 20
                    Agility ................................... 36
                    Intelligence .............................. 32
                    Evasion ................................... 72
                    Magic Defense ............................ 130
                    Gil ...................................... 800
                    EXP ..................................... 1962
                    Treasure ................................ None
    
               [101] Water Naga ~
               =--------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 356
                    Attack ..................................... 9
                    Accuracy .................................. 71
                    Defense .................................... 8
                    Agility ................................... 36
                    Intelligence .............................. 25
                    Evasion ................................... 72
                    Magic Defense ............................ 116
                    Gil ..................................... 2355
                    EXP ..................................... 2355
                    Treasure ................................ None
    
               [102] Kraken ~
               =----------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ...................................... 1800
                    Attack .................................... 50
                    Accuracy .................................. 90
                    Defense ................................... 60
                    Agility ................................... 42
                    Intelligence .............................. 32
                    Evasion ................................... 84
                    Magic Defense ............................ 160
                    Gil ..................................... 5000
                    EXP ..................................... 4245
                    Treasure ....................... Kikuichimonji
    
               [103] Tyrannosaur ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 600
                    Attack ................................... 115
                    Accuracy ................................. 144
                    Defense ................................... 10
                    Agility ................................... 30
                    Intelligence .............................. 24
                    Evasion ................................... 60
                    Magic Defense ............................ 200
                    Gil ...................................... 600
                    EXP ..................................... 7200
                    Treasure ....................... Giant's Tonic
    
               [104] Black Knight ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 260
                    Attack .................................... 44
                    Accuracy .................................. 65
                    Defense ................................... 38
                    Agility ................................... 18
                    Intelligence .............................. 20
                    Evasion ................................... 36
                    Magic Defense ............................ 135
                    Gil ..................................... 1800
                    EXP ..................................... 1263
                    Treasure ........................ Deathbringer
    
               [105] Chimera ~
               =-----------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire
                    HP ....................................... 300
                    Attack .................................... 40
                    Accuracy .................................. 60
                    Defense ................................... 20
                    Agility ................................... 36
                    Intelligence .............................. 24
                    Evasion ................................... 72
                    Magic Defense ............................ 130
                    Gil ..................................... 2500
                    EXP ..................................... 2064
                    Treasure ................................ None
    
               [106] Guardian ~
               =------------=
                      [Weakness]  : Lightning
                      [Resistance]: Stone, Paralysis, Poison, 
                                    Darkness, Sleep, Silence,
                                    Confusion, Mind, Death
                    HP ....................................... 200
                    Attack .................................... 25
                    Accuracy .................................. 50
                    Defense ................................... 40
                    Agility ................................... 36
                    Intelligence .............................. 24
                    Evasion ................................... 72
                    Magic Defense ............................ 110
                    Gil ...................................... 400
                    EXP ..................................... 1224
                    Treasure ................................ None
    
               [107] Blue Dragon ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Lightning
                    HP ....................................... 454
                    Attack .................................... 92
                    Accuracy .................................. 86
                    Defense ................................... 20
                    Agility ................................... 48
                    Intelligence .............................. 28
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil ..................................... 2000
                    EXP ..................................... 3274
                    Treasure ................................ None
    
               [108] Green Dragon ~
               =----------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake
                    HP ....................................... 352
                    Attack .................................... 72
                    Accuracy .................................. 68
                    Defense ................................... 16
                    Agility ................................... 48
                    Intelligence .............................. 24
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil ..................................... 5000
                    EXP ..................................... 4068
                    Treasure ................................ None
    
               [109] Stone Golem ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence,
                                    Confusion, Mind, Death
                    HP ....................................... 200
                    Attack .................................... 70
                    Accuracy .................................. 50
                    Defense ................................... 16
                    Agility ................................... 12
                    Intelligence .............................. 21
                    Evasion ................................... 24
                    Magic Defense ............................ 110
                    Gil ..................................... 1000
                    EXP ..................................... 2385
                    Treasure ................................ None
    
               [110] Air Elemental ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Stone, Paralysis, 
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 358
                    Attack .................................... 53
                    Accuracy .................................. 62
                    Defense .................................... 4
                    Agility ................................... 72
                    Intelligence .............................. 40
                    Evasion .................................. 144
                    Magic Defense ............................ 130
                    Gil ...................................... 807
                    EXP ..................................... 1614
                    Treasure ............................... Ether
    
               [111] Spirit Naga ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 420
                    Attack ..................................... 7
                    Accuracy .................................. 88
                    Defense ................................... 16
                    Agility ................................... 24
                    Intelligence .............................. 32
                    Evasion ................................... 48
                    Magic Defense ............................ 143
                    Gil ..................................... 4000
                    EXP ..................................... 3489
                    Treasure ................................ None
    
               [112] Death Knight ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: Stone, Paralysis, Poison, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 190
                    Attack .................................... 55
                    Accuracy .................................. 48
                    Defense ................................... 32
                    Agility ................................... 21
                    Intelligence .............................. 28
                    Evasion ................................... 42
                    Magic Defense ............................ 173
                    Gil ..................................... 3000
                    EXP ..................................... 2700
                    Treasure ................................ None
    
               [113] Earth Medusa ~
               =----------------=
                      [Weakness]  : Fire
                      [Resistance]: Quake, Ice
                    HP ........................................ 96
                    Attack .................................... 11
                    Accuracy .................................. 24
                    Defense ................................... 12
                    Agility ................................... 36
                    Intelligence .............................. 24
                    Evasion ................................... 72
                    Magic Defense ............................. 70
                    Gil ..................................... 1218
                    EXP ..................................... 1218
                    Treasure ................................ None
    
               [114] Black Flan ~
               =--------------=
                      [Weakness]  : Fire
                      [Resistance]: Quake, Lightning, Ice, Stone,
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ....................................... 156
                    Attack .................................... 49
                    Accuracy .................................. 39
                    Defense .................................. 255
                    Agility ................................... 12
                    Intelligence ............................... 6
                    Evasion ................................... 24
                    Magic Defense ............................. 85
                    Gil ...................................... 900
                    EXP ..................................... 1101
                    Treasure ................................ None
    
               [115] Soldier ~
               =-----------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire, Ice, Stone, 
                                    Paralysis, Poison, Darkness, 
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ....................................... 400
                    Attack ................................... 102
                    Accuracy .................................. 90
                    Defense ................................... 48
                    Agility ................................... 48
                    Intelligence .............................. 28
                    Evasion ................................... 96
                    Magic Defense ............................ 160
                    Gil ..................................... 2000
                    EXP ..................................... 4000
                    Treasure ........................ Phoenix Down
    
               [116] Vampire Lord ~
               =----------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 300
                    Attack .................................... 90
                    Accuracy .................................. 42
                    Defense ................................... 28
                    Agility ................................... 36
                    Intelligence .............................. 34
                    Evasion ................................... 72
                    Magic Defense ............................. 84
                    Gil ..................................... 3000
                    EXP ..................................... 2385
                    Treasure ....................... Hermes' Shoes
    
               [117] Dark Fighter ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 200
                    Attack .................................... 40
                    Accuracy .................................. 45
                    Defense ................................... 38
                    Agility ................................... 45
                    Intelligence .............................. 34
                    Evasion ................................... 90
                    Magic Defense ............................ 186
                    Gil ..................................... 3420
                    EXP ..................................... 3420
                    Treasure ................................ None
    
               [118] Death Machine ~
               =-----------------=
                      [Weakness]  : None 
                      [Resistance]: Quake, Fire, Lightning, Ice, 
                                    Stone, Paralysis, Poison, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ...................................... 2000
                    Attack ................................... 128
                    Accuracy ................................. 200
                    Defense ................................... 80
                    Agility ................................... 48
                    Intelligence .............................. 50
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil .................................... 32000
                    EXP .................................... 32000
                    Treasure ......................... Genji Armor
    
               [119] Tiamat ~
               =----------=
                      [Weakness]  : Stone, Poison
                      [Resistance]: Quake, Fire, Lightning, Ice
                    HP ...................................... 2400
                    Attack .................................... 53
                    Accuracy .................................. 80
                    Defense ................................... 80
                    Agility ................................... 36
                    Intelligence .............................. 45
                    Evasion ................................... 72
                    Magic Defense ............................ 200
                    Gil ..................................... 6000
                    EXP ..................................... 5496
                    Treasure ................................ None
    
               [120] Rhyos ~
               =---------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire
                    HP ....................................... 350
                    Attack .................................... 40
                    Accuracy .................................. 70
                    Defense ................................... 18
                    Agility ................................... 30
                    Intelligence .............................. 30
                    Evasion ................................... 60
                    Magic Defense ............................ 143
                    Gil ..................................... 5000
                    EXP ..................................... 4584
                    Treasure ......................... Power Staff
    
               [121] Death Eye ~
               =-------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 360
                    Attack ................................... 120
                    Accuracy ................................. 150
                    Defense ................................... 60
                    Agility ................................... 12
                    Intelligence .............................. 35
                    Evasion ................................... 24
                    Magic Defense ............................ 160
                    Gil ........................................ 1
                    EXP ........................................ 1
                    Treasure .............................. Elixir
    
               [122] Purle Worm ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 448
                    Attack .................................... 65
                    Accuracy ................................. 112
                    Defense ................................... 10
                    Agility ................................... 18
                    Intelligence .............................. 24
                    Evasion ................................... 36
                    Magic Defense ............................ 200
                    Gil ..................................... 1000
                    EXP ..................................... 4344
                    Treasure ...................... Emergency Exit
    
               [123] Iron Golem ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Ice, Stone, 
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ....................................... 304
                    Attack .................................... 93
                    Accuracy .................................. 76
                    Defense .................................. 100
                    Agility ................................... 12
                    Intelligence .............................. 26
                    Evasion ................................... 24
                    Magic Defense ............................ 143
                    Gil ..................................... 3000
                    EXP ..................................... 6717
                    Treasure ................................ None
    
               [124] Lich (CHAOS SHRINE VERSION) ~
               =-------------------------------=
                      [Weakness]  : Dia
                      [Resistance]: Ice, Stone, Paralysis, Poison,
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ...................................... 2800
                    Attack .................................... 50
                    Accuracy .................................. 64
                    Defense ................................... 80
                    Agility ................................... 24
                    Intelligence .............................. 34
                    Evasion ................................... 48
                    Magic Defense ............................ 140
                    Gil ........................................ 1
                    EXP ..................................... 2000
                    Treasure ................................ None
    
               [125] Maralith (CHAOS SHRINE VERSION) ~
               =-----------------------------------=
                      [Weakness]  : None
                      [Resistance]: Fire, Lightning, Ice, Stone,
                                    Poison
                    HP ...................................... 3200
                    Attack .................................... 60
                    Accuracy .................................. 63
                    Defense ................................... 80
                    Agility ................................... 30
                    Intelligence .............................. 41
                    Evasion ................................... 60
                    Magic Defense ............................ 183
                    Gil ........................................ 1
                    EXP ..................................... 2000
                    Treasure ................................ None
    
               [126] Kraken (CHAOS SHRINE VERSION) ~
               =---------------------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire
                    HP ...................................... 3600
                    Attack .................................... 60
                    Accuracy ................................. 114
                    Defense ................................... 80
                    Agility ................................... 49
                    Intelligence .............................. 41
                    Evasion ................................... 98
                    Magic Defense ............................ 200
                    Gil ........................................ 1
                    EXP ..................................... 2000
                    Treasure ........................... Eye Drops
    
               [127] Tiamat (CHAOS SHRINE VERSION) ~
               =---------------------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice
                    HP ...................................... 5500
                    Attack .................................... 75
                    Accuracy .................................. 85
                    Defense ................................... 90
                    Agility ................................... 45
                    Intelligence .............................. 38
                    Evasion ................................... 90
                    Magic Defense ............................ 200
                    Gil ........................................ 1
                    EXP ..................................... 2000
                    Treasure .......................... Rune Staff
    
               [128] Chaos ~
               =---------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Time, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ..................................... 20000
                    Attack ................................... 170
                    Accuracy ................................. 200
                    Defense .................................. 100
                    Agility ................................... 50
                    Intelligence .............................. 40
                    Evasion .................................. 100
                    Magic Defense ............................ 200
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ................................ None
    
               [129] Echidna ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Time, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 4800
                    Attack .................................... 50
                    Accuracy .................................. 50
                    Defense ................................... 50
                    Agility ................................... 30
                    Intelligence .............................. 30
                    Evasion .................................... 1
                    Magic Defense ............................. 70
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ............................ X-Potion
    
               [130] Cerberus ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Time, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 4000
                    Attack .................................... 40
                    Accuracy .................................. 60
                    Defense ................................... 50
                    Agility ................................... 50
                    Intelligence .............................. 40
                    Evasion ................................... 50
                    Magic Defense ............................. 60
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ............................. Kotetsu
    
               [131] Ahriman ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Time, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 5000
                    Attack .................................... 60
                    Accuracy .................................. 65
                    Defense ................................... 50
                    Agility ................................... 30
                    Intelligence .............................. 50
                    Evasion ................................... 25
                    Magic Defense ............................ 100
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ........................... Dry Ether
    
               [132] 2-Headed Dragon ~
               =-------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Time, Stone, Paralysis,
                                    Poison, Darkness, Sleep, 
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 4500
                    Attack .................................... 60
                    Accuracy .................................. 50
                    Defense ................................... 50
                    Agility ................................... 30
                    Intelligence .............................. 10
                    Evasion ................................... 30
                    Magic Defense ............................. 50
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ........................ Bard's Tunic
    
               [133] Scarmiglione (1st Form) ~
               =---------------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Time, Stone, Poison, 
                                    Death
                    HP ...................................... 4000
                    Attack .................................... 19
                    Accuracy .................................. 50
                    Defense ................................... 10
                    Agility ................................... 10
                    Intelligence ............................. 160
                    Evasion ................................... 10
                    Magic Defense ............................ 140
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ................................ None
    
               [134] Scarmiglione (2nd Form) ~
               =---------------------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Time, Stone, 
                                    Poison, Death
                    HP ...................................... 7046
                    Attack .................................... 46
                    Accuracy .................................. 40
                    Defense ................................... 20
                    Agility ................................... 10
                    Intelligence ............................. 100
                    Evasion ................................... 10
                    Magic Defense ............................ 140
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ....................... Lunar Curtain
    
               [135] Cagnazzo ~
               =------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Ice, Time, Stone, 
                                    Poison, Death
                    HP ...................................... 7968
                    Attack .................................... 44
                    Accuracy .................................. 80
                    Defense ................................... 20
                    Agility ................................... 20
                    Intelligence .............................. 55
                    Evasion .................................... 5
                    Magic Defense ............................ 180
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ....................... Light Curtain
    
               [136] Barbariccia ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Lightning, Time, Stone,
                                    Poison, Death
                    HP ..................................... 12954
                    Attack .................................... 88
                    Accuracy ................................. 100
                    Defense ................................... 10
                    Agility ................................... 60
                    Intelligence .............................. 60
                    Evasion ................................... 60
                    Magic Defense ............................ 190
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure .......................... Braveheart
    
               [137] Rubicante ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Ice, Time, Stone,
                                    Poison, Death
                    HP ..................................... 15000
                    Attack .................................... 88
                    Accuracy ................................. 150
                    Defense ................................... 40
                    Agility ................................... 50
                    Intelligence .............................. 65
                    Evasion ................................... 30
                    Magic Defense ............................ 220
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ....................... Kikuichimonji
    
               [138] Gilgamesh ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Time, Stone, Poison,
                                    Death
                    HP ...................................... 8888
                    Attack .................................... 70
                    Accuracy ................................. 110
                    Defense ................................... 50
                    Agility ................................... 20
                    Intelligence .............................. 20
                    Evasion ................................... 10
                    Magic Defense ............................ 220
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ........................ Genji Gloves
    
               [139] Omega ~
               =---------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire, Ice, Time, Stone,
                                    Paralysis, Poison, Darkness,
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ..................................... 35000
                    Attack ................................... 115
                    Accuracy ................................. 200
                    Defense .................................. 190
                    Agility ................................... 76
                    Intelligence .............................. 40
                    Evasion ................................... 95
                    Magic Defense ............................ 220
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ............................ Murasame
    
               [140] Shinryu ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: Quake, Time, Stone, Poison,
                                    Death
                    HP ..................................... 35000
                    Attack ................................... 220
                    Accuracy ................................. 200
                    Defense ................................... 60
                    Agility ................................... 87
                    Intelligence .............................. 70
                    Evasion ................................... 20
                    Magic Defense ............................ 220
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ............................ Ragnarok
    
               [141] Atomos ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: Quake, Time, Stone, Poison,
                                    Death
                    HP ..................................... 13000
                    Attack .................................... 50
                    Accuracy .................................. 80
                    Defense ................................... 70
                    Agility ................................... 10
                    Intelligence ............................. 130
                    Evasion ................................... 10
                    Magic Defense ............................ 200
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ...................... Judgment Staff
    
               [142] Typhon ~
               =----------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire, Time, Stone,
                                    Poison, Death
                    HP ..................................... 10000
                    Attack .................................... 70
                    Accuracy .................................. 70
                    Defense .................................. 100
                    Agility ................................... 10
                    Intelligence .............................. 40
                    Evasion .................................... 0
                    Magic Defense ............................ 190
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure .......................... Genji Helm
    
               [143] Orthros ~
               =-----------=
                      [Weakness]  : Fire, Lightning
                      [Resistance]: Quake, Ice, Time, Stone,
                                    Poison, Death
                    HP ..................................... 17000
                    Attack .................................... 60
                    Accuracy .................................. 80
                    Defense ................................... 40
                    Agility ................................... 30
                    Intelligence .............................. 20
                    Evasion .................................... 0
                    Magic Defense ............................ 180
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure .......................... Rune Staff
    
               [144] Phantom Train ~
               =-----------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Time, Stone, Poison,
                                    Death
                    HP ...................................... 9999
                    Attack ................................... 200
                    Accuracy .................................. 50
                    Defense ................................... 80
                    Agility ................................... 30
                    Intelligence .............................. 40
                    Evasion .................................... 0
                    Magic Defense ............................ 180
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ........................... Megalixir
    
               [145] Death Gaze ~
               =--------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Time, Stone,
                                    Poison, Death
                    HP ..................................... 30000
                    Attack .................................... 90
                    Accuracy ................................. 200
                    Defense .................................. 150
                    Agility ................................... 95
                    Intelligence .............................. 50
                    Evasion ................................... 30
                    Magic Defense ............................ 220
                    Gil ........................................ 0
                    EXP ........................................ 0
                    Treasure ........................ Lightbringer
    
               [146] Devil Wizard ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 700
                    Attack .................................... 50
                    Accuracy .................................. 50
                    Defense ................................... 50
                    Agility ................................... 20
                    Intelligence .............................. 80
                    Evasion ................................... 95
                    Magic Defense ............................ 170
                    Gil ..................................... 3800
                    EXP ..................................... 3800
                    Treasure ................................ None
    
               [147] Abyss Worm ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ...................................... 2500
                    Attack .................................... 95
                    Accuracy ................................. 120
                    Defense ................................... 30
                    Agility ................................... 10
                    Intelligence .............................. 10
                    Evasion ................................... 40
                    Magic Defense ............................ 200
                    Gil ..................................... 1500
                    EXP ..................................... 4000
                    Treasure ........................... Megalixir
    
               [148] Elm Gigas ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 250
                    Attack .................................... 40
                    Accuracy .................................. 62
                    Defense ................................... 15
                    Agility ................................... 35
                    Intelligence .............................. 10
                    Evasion ................................... 50
                    Magic Defense ............................ 120
                    Gil ...................................... 850
                    EXP ...................................... 850
                    Treasure ................................ None
    
               [149] Flare Gigas ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ...................................... 1050
                    Attack .................................... 80
                    Accuracy .................................. 80
                    Defense ................................... 30
                    Agility ................................... 40
                    Intelligence .............................. 12
                    Evasion ................................... 50
                    Magic Defense ............................ 150
                    Gil ..................................... 2000
                    EXP ..................................... 2000
                    Treasure ......................... Red Curtain
    
               [150] Unicorn ~
               =-----------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 150
                    Attack .................................... 20
                    Accuracy .................................. 35
                    Defense .................................... 8
                    Agility ................................... 50
                    Intelligence .............................. 50
                    Evasion ................................... 33
                    Magic Defense ............................. 80
                    Gil ...................................... 300
                    EXP ...................................... 500
                    Treasure ............................... Ether
    
               [151] Yellow Ogre ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 150
                    Attack .................................... 25
                    Accuracy .................................. 30
                    Defense ................................... 15
                    Agility ................................... 10
                    Intelligence ............................... 5
                    Evasion ................................... 23
                    Magic Defense ............................. 60
                    Gil ...................................... 250
                    EXP ...................................... 300
                    Treasure ................................ None
    
               [152] Mad Ogre ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ...................................... 1000
                    Attack .................................... 75
                    Accuracy .................................. 40
                    Defense ................................... 40
                    Agility ................................... 20
                    Intelligence ............................... 3
                    Evasion ................................... 60
                    Magic Defense ............................. 50
                    Gil ..................................... 1000
                    EXP ..................................... 1000
                    Treasure ...................... Strength Tonic
    
               [153] Mage Chimera ~
               =----------------=
                      [Weakness]  : Ice
                      [Resistance]: Quake, Fire
                    HP ....................................... 600
                    Attack .................................... 55
                    Accuracy .................................. 75
                    Defense ................................... 30
                    Agility ................................... 70
                    Intelligence .............................. 40
                    Evasion ................................... 70
                    Magic Defense ............................ 150
                    Gil ..................................... 4500
                    EXP ..................................... 5000
                    Treasure ....................... Hermes' Shoes
    
               [154] Yellow Dragon ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 500
                    Attack .................................... 50
                    Accuracy .................................. 68
                    Defense ................................... 16
                    Agility ................................... 32
                    Intelligence .............................. 30
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil ..................................... 3000
                    EXP ..................................... 2400
                    Treasure ....................... Lunar Curtain
    
               [155] Holy Dragon ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ...................................... 1374
                    Attack ................................... 100
                    Accuracy .................................. 88
                    Defense ................................... 50
                    Agility ................................... 62
                    Intelligence .............................. 45
                    Evasion ................................... 96
                    Magic Defense ............................ 200
                    Gil ..................................... 5055
                    EXP ..................................... 5505
                    Treasure ........................... Dry Ether
    
               [156] Mythril Golem ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind, 
                                    Death
                    HP ....................................... 848
                    Attack .................................... 84
                    Accuracy .................................. 85
                    Defense .................................. 160
                    Agility ................................... 13
                    Intelligence .............................. 15
                    Evasion ................................... 20
                    Magic Defense ............................ 170
                    Gil ..................................... 6000
                    EXP ..................................... 6000
                    Treasure ....................... Dark Claymore
    
               [157] Killer Shark ~
               =----------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Ice, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ...................................... 1200
                    Attack .................................... 60
                    Accuracy .................................. 90
                    Defense ................................... 20
                    Agility ................................... 60
                    Intelligence .............................. 30
                    Evasion ................................... 72
                    Magic Defense ............................ 120
                    Gil ...................................... 700
                    EXP ..................................... 2500
                    Treasure ................................ None
    
               [158] Death Manticore ~
               =-------------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 243
                    Attack .................................... 22
                    Accuracy .................................. 40
                    Defense ................................... 12
                    Agility ................................... 90
                    Intelligence .............................. 40
                    Evasion ................................... 82
                    Magic Defense ............................. 90
                    Gil ..................................... 1200
                    EXP ...................................... 800
                    Treasure ................................ None
    
               [159] Blood Tiger ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 213
                    Attack .................................... 22
                    Accuracy .................................. 40
                    Defense ................................... 16
                    Agility ................................... 60
                    Intelligence .............................. 20
                    Evasion ................................... 45
                    Magic Defense ............................. 90
                    Gil ...................................... 100
                    EXP ...................................... 300
                    Treasure ................................ None
    
               [160] Dark Eye ~
               =------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 450
                    Attack .................................... 45
                    Accuracy .................................. 76
                    Defense ................................... 20
                    Agility ................................... 30
                    Intelligence ............................... 5
                    Evasion ................................... 72
                    Magic Defense ............................ 156
                    Gil ..................................... 2000
                    EXP ...................................... 555
                    Treasure ................................ None
    
               [161] Bloody Eye ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 720
                    Attack ................................... 100
                    Accuracy ................................. 130
                    Defense ................................... 80
                    Agility ................................... 30
                    Intelligence .............................. 75
                    Evasion ................................... 25
                    Magic Defense ............................ 160
                    Gil ........................................ 2
                    EXP ..................................... 2000
                    Treasure .............................. Remedy
    
               [162] Flood Gigas ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 400
                    Attack .................................... 45
                    Accuracy .................................. 45
                    Defense ................................... 10
                    Agility .................................... 5
                    Intelligence ............................... 5
                    Evasion ................................... 50
                    Magic Defense ............................. 50
                    Gil ..................................... 1500
                    EXP ...................................... 300
                    Treasure ................................ None
    
               [163] Poison Eagle ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 200
                    Attack .................................... 30
                    Accuracy .................................. 60
                    Defense .................................... 5
                    Agility ................................... 77
                    Intelligence .............................. 36
                    Evasion .................................. 100
                    Magic Defense ............................. 52
                    Gil ...................................... 555
                    EXP ...................................... 500
                    Treasure .......................... Cockatrice
    
               [164] Black Goblin ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 50
                    Attack .................................... 10
                    Accuracy ................................... 5
                    Defense .................................... 4
                    Agility ................................... 10
                    Intelligence ............................... 1
                    Evasion ................................... 10
                    Magic Defense ............................. 16
                    Gil ...................................... 300
                    EXP ...................................... 200
                    Treasure .............................. Potion
    
               [165] Knocker ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 450
                    Attack .................................... 40
                    Accuracy .................................. 30
                    Defense ................................... 40
                    Agility ................................... 40
                    Intelligence ............................... 5
                    Evasion ................................... 40
                    Magic Defense ............................. 23
                    Gil ...................................... 500
                    EXP ...................................... 500
                    Treasure ........................... Hi-Potion
    
               [166] Desertpede ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 120
                    Attack .................................... 35
                    Accuracy .................................. 35
                    Defense ................................... 15
                    Agility ................................... 40
                    Intelligence ............................... 8
                    Evasion ................................... 60
                    Magic Defense ............................. 85
                    Gil ...................................... 100
                    EXP ...................................... 250
                    Treasure ............................ Antidote
    
               [167] Gloom Widow ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 71
                    Attack ..................................... 8
                    Accuracy .................................. 18
                    Defense ................................... 20
                    Agility ................................... 44
                    Intelligence .............................. 12
                    Evasion ................................... 24
                    Magic Defense ............................. 40
                    Gil ...................................... 520
                    EXP ...................................... 140
                    Treasure ............................ Antidote
    
               [168] Duel Knight ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 520
                    Attack .................................... 60
                    Accuracy .................................. 58
                    Defense ................................... 50
                    Agility ................................... 49
                    Intelligence .............................. 41
                    Evasion ................................... 55
                    Magic Defense ............................ 140
                    Gil ..................................... 4300
                    EXP ..................................... 1200
                    Treasure ............................ Enhancer
    
               [169] Squidraken ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Fire, Ice, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind
                    HP ....................................... 480
                    Attack .................................... 40
                    Accuracy .................................. 44
                    Defense ................................... 32
                    Agility ................................... 55
                    Intelligence .............................. 78
                    Evasion ................................... 77
                    Magic Defense ............................ 160
                    Gil ...................................... 888
                    EXP ...................................... 888
                    Treasure ........................ Sage's Staff
    
               [170] Pharoah ~
               =-----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Paralysis, Darkness, 
                                    Sleep, Silence, Confusion,
                                    Mind, Death
                    HP ...................................... 1220
                    Attack .................................... 75
                    Accuracy .................................. 67
                    Defense ................................... 44
                    Agility ................................... 45
                    Intelligence .............................. 18
                    Evasion ................................... 24
                    Magic Defense ............................. 92
                    Gil ..................................... 1542
                    EXP ..................................... 1542
                    Treasure ............................... Asura
    
               [171] Bonesnatch ~
               =--------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Paralysis, Darkness,
                                    Sleep, Silence, Confusion,
                                    Mind, Death
                    HP ....................................... 500
                    Attack .................................... 45
                    Accuracy .................................. 60
                    Defense ................................... 12
                    Agility ................................... 50
                    Intelligence .............................. 15
                    Evasion ................................... 42
                    Magic Defense ............................. 81
                    Gil ...................................... 800
                    EXP ...................................... 500
                    Treasure ................................ None
    
               [172] Silver Dragon ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 200
                    Attack .................................... 53
                    Accuracy .................................. 50
                    Defense ................................... 10
                    Agility ................................... 40
                    Intelligence .............................. 15
                    Evasion ................................... 86
                    Magic Defense ............................ 180
                    Gil ..................................... 2000
                    EXP ..................................... 1800
                    Treasure ................................ None
    
               [173] Black Dragon ~
               =----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 1600
                    Attack .................................... 95
                    Accuracy .................................. 62
                    Defense ................................... 30
                    Agility ................................... 40
                    Intelligence .............................. 30
                    Evasion .................................. 120
                    Magic Defense ............................ 200
                    Gil ..................................... 4000
                    EXP ..................................... 3000
                    Treasure ....................... Lunar Curtain
    
               [174] Blue Troll ~
               =--------------=
                      [Weakness]  : Fire
                      [Resistance]: None
                    HP ....................................... 132
                    Attack .................................... 20
                    Accuracy .................................. 46
                    Defense ................................... 10
                    Agility ................................... 36
                    Intelligence .............................. 14
                    Evasion ................................... 48
                    Magic Defense ............................. 85
                    Gil ...................................... 300
                    EXP ...................................... 340
                    Treasure ................................ None
    
               [175] Earth Troll ~
               =---------------=
                      [Weakness]  : Fire
                      [Resistance]: None
                    HP ....................................... 566
                    Attack .................................... 50
                    Accuracy .................................. 56
                    Defense ................................... 45
                    Agility ................................... 25
                    Intelligence .............................. 14
                    Evasion ................................... 48
                    Magic Defense ............................ 100
                    Gil ...................................... 542
                    EXP ..................................... 1200
                    Treasure ................................ None
    
               [176] Poison Naga ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 232
                    Attack ..................................... 6
                    Accuracy .................................. 68
                    Defense .................................... 8
                    Agility ................................... 65
                    Intelligence .............................. 65
                    Evasion ................................... 45
                    Magic Defense ............................ 120
                    Gil ...................................... 960
                    EXP ...................................... 960
                    Treasure ................................ None
    
               [177] Earth Plant ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 675
                    Attack .................................... 35
                    Accuracy .................................. 86
                    Defense ................................... 60
                    Agility ................................... 19
                    Intelligence .............................. 20
                    Evasion ................................... 24
                    Magic Defense ............................ 170
                    Gil ...................................... 300
                    EXP ..................................... 4440
                    Treasure ......................... Turbo Ether
    
               [178] Yamatano Orachi ~
               =-------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ...................................... 1068
                    Attack .................................... 50
                    Accuracy .................................. 60
                    Defense ................................... 42
                    Agility ................................... 45
                    Intelligence .............................. 47
                    Evasion ................................... 36
                    Magic Defense ............................ 180
                    Gil ...................................... 800
                    EXP ..................................... 4500
                    Treasure .......................... Braveheart
    
               [179] Dark Elemental ~
               =------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 200
                    Attack .................................... 66
                    Accuracy .................................. 72
                    Defense ................................... 20
                    Agility ................................... 33
                    Intelligence .............................. 74
                    Evasion ................................... 25
                    Magic Defense ............................ 120
                    Gil ...................................... 780
                    EXP ..................................... 1500
                    Treasure ................................ None
    
               [180] Devil Hound ~
               =---------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 150
                    Attack .................................... 22
                    Accuracy .................................. 40
                    Defense .................................... 8
                    Agility ................................... 60
                    Intelligence .............................. 30
                    Evasion ................................... 45
                    Magic Defense ............................. 76
                    Gil ...................................... 150
                    EXP ...................................... 300
                    Treasure ................................ None
    
               [181] Sekhret ~
               =-----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ...................................... 1400
                    Attack ................................... 110
                    Accuracy .................................. 70
                    Defense ................................... 25
                    Agility ................................... 30
                    Intelligence ............................... 5
                    Evasion ................................... 60
                    Magic Defense ............................ 116
                    Gil ..................................... 1300
                    EXP ..................................... 1300
                    Treasure .......................... War Hammer
    
               [182] Catoblepas ~
               =--------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Lightning, Ice,
                                    Paralysis, Darkness, Sleep,
                                    Silence, Confusion, Mind,
                                    Death
                    HP ....................................... 200
                    Attack .................................... 30
                    Accuracy .................................. 60
                    Defense ................................... 20
                    Agility ................................... 30
                    Intelligence .............................. 20
                    Evasion ................................... 45
                    Magic Defense ............................ 100
                    Gil ...................................... 800
                    EXP ..................................... 1500
                    Treasure .............................. Remedy
    
               [183] Hundlegs ~
               =------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 235
                    Attack .................................... 40
                    Accuracy .................................. 60
                    Defense ................................... 20
                    Agility ................................... 40
                    Intelligence .............................. 10
                    Evasion ................................... 45
                    Magic Defense ............................ 120
                    Gil ...................................... 200
                    EXP ..................................... 1000
                    Treasure ................................ None
    
               [184] Undergrounder ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Lightning, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 690
                    Attack .................................... 75
                    Accuracy .................................. 85
                    Defense ................................... 50
                    Agility ................................... 40
                    Intelligence .............................. 35
                    Evasion ................................... 45
                    Magic Defense ............................ 190
                    Gil ..................................... 1300
                    EXP ..................................... 2500
                    Treasure ........................... Gaia Gear
    
               [185] Death Elemental ~
               =-------------------=
                      [Weakness]  : None
                      [Resistance]: Quake, Fire, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 160
                    Attack .................................... 35
                    Accuracy .................................. 66
                    Defense .................................... 4
                    Agility ................................... 84
                    Intelligence .............................. 30
                    Evasion .................................. 120
                    Magic Defense ............................ 120
                    Gil ...................................... 800
                    EXP ...................................... 753
                    Treasure .......................... Zephr Cape
    
               [186] Wild Nakk ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 80
                    Attack .................................... 15
                    Accuracy .................................. 20
                    Defense ................................... 20
                    Agility ................................... 80
                    Intelligence .............................. 40
                    Evasion ................................... 40
                    Magic Defense ............................. 30
                    Gil ....................................... 60
                    EXP ...................................... 240
                    Treasure .......................... White Fang
    
               [187] Dark Wolf ~
               =-------------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ....................................... 360
                    Attack .................................... 30
                    Accuracy .................................. 60
                    Defense ................................... 25
                    Agility .................................. 100
                    Intelligence .............................. 45
                    Evasion ................................... 70
                    Magic Defense ............................. 50
                    Gil ....................................... 75
                    EXP ...................................... 300
                    Treasure .......................... White Fang
    
               [188] Rock Gargoyle ~
               =-----------------=
                      [Weakness]  : None
                      [Resistance]: Quake
                    HP ....................................... 337
                    Attack .................................... 30
                    Accuracy .................................. 60
                    Defense ................................... 72
                    Agility ................................... 67
                    Intelligence .............................. 12
                    Evasion ................................... 72
                    Magic Defense ............................ 130
                    Gil ....................................... 50
                    EXP ...................................... 120
                    Treasure ................................ None
    
               [189] Sahagin Queen ~
               =-----------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire
                    HP ....................................... 100
                    Attack .................................... 30
                    Accuracy .................................. 30
                    Defense ................................... 15
                    Agility ................................... 50
                    Intelligence .............................. 50
                    Evasion ................................... 80
                    Magic Defense ............................. 80
                    Gil ...................................... 500
                    EXP ...................................... 500
                    Treasure ........................ Blue Curtain
    
               [190] Reaper ~
               =----------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 350
                    Attack .................................... 90
                    Accuracy .................................. 50
                    Defense ................................... 20
                    Agility ................................... 40
                    Intelligence .............................. 55
                    Evasion ................................... 60
                    Magic Defense ............................ 200
                    Gil ..................................... 1000
                    EXP ..................................... 1000
                    Treasure ........................ Lightbringer
    
               [191] Python ~
               =----------=
                      [Weakness]  : None
                      [Resistance]: None
                    HP ........................................ 85
                    Attack .................................... 22
                    Accuracy .................................. 24
                    Defense ................................... 15
                    Agility ................................... 15
                    Intelligence .............................. 10
                    Evasion ................................... 40
                    Magic Defense ............................. 50
                    Gil ...................................... 150
                    EXP ...................................... 200
                    Treasure ............................ Antidote
    
               [192] Skuldier ~
               =------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Ice, Paralysis, Darkness, 
                                    Sleep, Silence, Confusion, 
                                    Mind, Death
                    HP ....................................... 120
                    Attack .................................... 25
                    Accuracy .................................. 35
                    Defense .................................... 6
                    Agility ................................... 10
                    Intelligence .............................. 10
                    Evasion ................................... 35
                    Magic Defense ............................. 42
                    Gil ....................................... 80
                    EXP ...................................... 133
                    Treasure ................................ None
    
               [193] Red Flan ~
               =------------=
                      [Weakness]  : Fire, Ice
                      [Resistance]: Quake, Lightning, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ....................................... 390
                    Attack .................................... 50
                    Accuracy .................................. 39
                    Defense .................................. 255
                    Agility ................................... 60
                    Intelligence .............................. 50
                    Evasion ................................... 20
                    Magic Defense ............................. 80
                    Gil ...................................... 500
                    EXP ..................................... 1110
                    Treasure ................................ None
    
               [194] Prototype ~
               =-------------=
                      [Weakness]  : Lightning
                      [Resistance]: Quake, Fire, Ice, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ...................................... 1500
                    Attack .................................... 85
                    Accuracy .................................. 70
                    Defense ................................... 45
                    Agility ................................... 60
                    Intelligence .............................. 60
                    Evasion ................................... 80
                    Magic Defense ............................ 150
                    Gil ..................................... 1000
                    EXP ..................................... 2000
                    Treasure ............................ Rune Axe
    
               [195] Revenant ~
               =------------=
                      [Weakness]  : Fire, Dia
                      [Resistance]: Quake, Ice, Paralysis, 
                                    Darkness, Sleep, Silence, 
                                    Confusion, Mind, Death
                    HP ........................................ 68
                    Attack .................................... 20
                    Accuracy .................................. 13
                    Defense ................................... 15
                    Agility ................................... 30
                    Intelligence ............................... 3
                    Evasion ................................... 42
                    Magic Defense ............................. 45
                    Gil ...................................... 250
                    EXP ...................................... 250
                    Treasure ................................ None
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                 12. Version History                 [12000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
              Version 1.0 - The guide is complete. 585 KB
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                13. Legal Disclaimers                [13000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    This FAQ is the property of its author, Quan Jin. All rights reserved. 
    
    Any stealing, selling for profit or altering of this document without the
    author's expressed consent is strictly prohibited. You may download this file 
    for personal and private use only. 
    
    Final Fantasy Aniversary Edition is a registered trademark of Square-Enix. 
    The author (Quan Jin) is not affiliated with Square-Enix in any way or form. 
    All other trademarks are the property of their respective owners. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                               14. Credits and Closing               [14000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    I'm not too good with closing words. Hopefully, you have found this guide 
    useful. Have fun playing Final Fantasy I & II. For now folks, this is 
    goodbye.  
    
                     "The time to cast off the veil of darkness 
                      and bring the world once more into light."
    
    [-----------------------------------------------------------------------------]
    
    Mikaga - Another help to my Soul Of Chaos section. His maps helped me through
             a lot. 
    
    TFergusson - Absolutely amazing Soul Of Chaos guide. It helped me significantly
                 through the extra dungeons. 
    
    Astro Blade - A special thanks to Matt Tenker for taking the time to add a bit
                  to this FAQ. I greatly appreciate it. 
    
    Lord Twitchel - Providing Bestiary statistics for Tyrannosaur and Death 
                    Machine. Sure saved me the work of finding those two 
                    monstrosities myself. Thanks! 
    
    Psycho Penguin - Major thanks to this dude who allowed me to use his stellar
                     Final Fantasy Origins guide as a reference. \m/ 
    
    In-Game Bestiary - Much <3 to the in-game bestiary which really saved me the 
                       trouble of doing it myself. 
    
    GameFAQs - I've been writing for this site for a good number of years now. 
               Don't plan on quitting anytime soon. 
    
    Y.T.W.S.R. - Only a few selected people might know what I'm talking about here.
                 Since I'm not one to give it away, I would still like to thank
                 this group for their support and motivation throughout the 
                 lifespan of this entire FAQ.
    
    The FCSB - They didn't help too much but what can I say, where would I be 
               without a few of them? Major props to these great board members who 
               are also prized FAQ writers.
    
    [-----------------------------------------------------------------------------]
                  ____             __      _    __           __           
                 / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
                / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
               / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <  
              /____.'\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|  
    
                                 -= Game on Forever =-
    
    

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