Review by Darksun45230
It started in 1987; originally the game was released in Japan for the Nintendo Entertainment System. After that it was quite a trip, from the NES to the PSP. It traveled many systems such as the MSX console, Wonderswan Color, and finally made its American debut on the PlayStation. After the American release, it shortly made its way to the Gameboy Advance. Now the famous series has appeared on the Playstation Portable. I decided to make my first review about the beginning of Fantasy's, Final Fantasy.
One word, customization, or lack thereof. You're given the choice of six bodies to occupy your party. Whether it be the staple Warrior, the stout Monk, or the jack-of-trades Red Mage. Each character fits like puzzle piece, and you're trying to assemble something picturesque party. With each character possessing their own strengths and weaknesses, who you pick is how you play.
Since you only have so many characters to add, replayability is snuffed. Battles, while updated, appear to consist of the same basic things. Choose the "Attack" command then celebrate your victory. Though it's not as easy as you may think. To compensate for the "bare-bones" story, you're forced to grind before every major boss.
Under any other circumstances I wouldn't have touched the game. I mean only four spots and six jobs was hardly enough to convince this reviewer to play, but now it's one of my favorites. Would you choose Warrior, White Mage, Black Mage, and Red Mage? Or Warrior, Thief, White Mage, Red Mage? Maybe a team of White Mages? It's not the way that you play it that makes the game so interesting, but the things that the game allows you to do.
As you fight enemies, you level up. It's the nature of role-playing games. And as you progress you can upgrade your job into a stronger version, like White Mage becomes White Wizard. There exists a niche that allows your characters to win this as early as level nine. To accomplish this, one pools together their best items and manipulates mini-games for excellent prizes. It's difficult, but doable.
Considering the era of it's origins, the game manages to present a basic plot. Four warriors appear wielding a crystal each, and quest to counter the destruction of their world. Along the way, they travel into the depths of the world clashing with the undead. Dive into volcanoes dodging lava pits and a dueling sword-spinning lamia. Submerge deep into sunken cities and harpoon the chilling masters of water. And charging headlong into sandstorms to slay dragons. Your quest is teeming with danger, but the light of the crystals protect you.
The reason you'll choose this over the others. It's interface feels fresh and clean compared to it's jagged-bit counterpart. You'll recognize the opening movie if you've played Origins. And the spells that are cast have a surprising third dimension element.
- Upgraded graphics.
- Wonderful musical score.
- Intriguing mini-games.
- Additional Dungeons Labyrinth of Time and Soul of Chaos.
- Stiff, stale, storyline.
- Repetitive random encounters.
- "Dungeon Crawling" element.
- Won't know where to go next.
- Unbalanced Jobs.
Linear dungeons, story, and job choices limit the times you'll play. If you're looking to break into the role-playing scene, then this is a decent "starter" game. Even better if you're just looking to kill time. It's a title I can stand to play, one not weighted by heavy dialog or cliche dribble. Final Fantasy is basic and fun.
Reviewer's Score: 7/10 | Originally Posted: 07/23/07, Updated 12/07/09
Game Release: Final Fantasy Anniversary Edition (US, 06/26/07)
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