hide results

    Character Build FAQ by BMSirius

    Version: 1 | Updated: 11/24/09 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    Dissidia: Final Fantasy Character Build FAQ
    Author: Bradley Stone (BMSirius)
    Contact Information: DarkestSamus@yahoo.com
    Submission Date: 
    ===============================================================================
    
    This is my first FAQ. Please feel free to submit any comments you may have. :)
    
    Table of Contents
    1. Purpose (001)
    2. Introduction to Important Equipment, Accessories and Abilities (002)
    - 2.1. Abilities (002a)
    - 2.2. Weapons (002b)
    - 2.3. Armor (002c)
    - 2.4. Armor Sets (002d)
    - 2.5. Basic Accessories (002e)
    - 2.6. Booster Accessories (002f)
    - 2.7. Special Accessories (002g)
    3. Partial Builds (003)
    - 3.1. EX Builds (003a)
    - 3.2. ATK+ Builds (003b)
    - 3.3. EXP-> Builds (003c)
    4. Complete Builds (004)
    - 4.1. Beans4Brains' Builds (004a)
    - - 4.1.1. Exp > BRV Builds (004a/010)
    - - - 4.1.1.1. The Emperor - Pure Exp > Brv (004a/011)
    - - - 4.1.1.2. Golbez - Wall Rush, Exp > Brv (004a/012)
    - - - 4.1.1.3. Zidane - Sustained EX, Exp > Brv (004a/013)
    - - - 4.1.1.4. Firion - Hybrid, Exp > Brv (004a/014)
    - - 4.1.2. Sustained EX Builds (004a/020)
    - - - 4.1.2.1. Gabranth - Pure Sustained EX (004a/021)
    - - - 4.1.2.2. Cloud - Wall Rush, Sustained EX (004a/022)
    - - - 4.1.2.3. Kefka - EX Core, Sustained EX (004a/023)
    - - 4.1.3. Wall Rush Builds (004a/030)
    - - - 4.1.3.1. Cecil - Pure Wall Rush (004a/031)
    - - 4.1.4. Iai Strike Builds (004a/040)
    - - - 4.1.4.1. Sephiroth - Iai Strike (004a/041)
    - - 4.1.5. Force Begets Courage Builds (004a/050)
    - - - 4.1.5.1. Squall - Force Begets Courage (004a/051)
    - - 4.1.6. Critical Builds (004a/060)
    - - - 4.1.6.1. Jecht - Critical Rush (004a/061)
    - - - 4.1.6.2. Onion Knight - Critical Strike (004a/062)
    - - 4.1.7. Character Exclusive Builds (004a/070)
    - - - 4.1.7.1. Bartz - Goblin Punch, Exp > Brv (004a/071)
    - - - 4.1.7.2. ExDeath - Guard and Iai Counter (004a/072)
    - - - 4.1.7.3. Tidus - Dodge and Iai Counter (004a/073)
    - - - 4.1.7.4. Shantotto - Critical Manafont (004a/074)
    - - 4.1.8. Efficiency Builds (004a/080)
    - - - 4.1.8.1. Optimum Farming (004a/081)
    - - - 4.1.8.2. Rare Battlegen (Break Required) (004a/082)
    - - - 4.1.8.3. Rare Battlegen (EX Burst Hit) (004a/083)
    - - - 4.1.8.4. 108 AP Chaos (004a/084)
    - - - 4.1.8.5. Power Leveling (004a/085)
    - 4.2. spweasel's Builds (004b)
    - - 4.2.0. Introduction (004b0)
    - - 4.2.1. Bartz Battlegen (004b1)
    - - 4.2.2. Chaos 1-Shot (004b2)
    - - 4.2.3. Dodge for BRV (004b3)
    - - 4.2.4. EXP to BRV with Machines and EX (004b4)
    - - 4.2.5. EXP to BRV with Machines and Wall Rush (004b5)
    - - 4.2.6. Utility EXP to BRV (004b6)
    - - 4.2.7. Force Begets Courage - EX Core Build (004b7)
    - - 4.2.8. Force Begets Courage - EX Force Builds (004b8)
    - - 4.2.9. Gabranth EX Mode (004b9)
    - - 4.2.10. Iai Strike (004b10)
    - - 4.2.11. Wall Rush (with Easy Come, Easy Go) (004b11)
    - 4.3. User-Submitted Builds (004c)
    5. Advice and Miscellaneous (005)
    - 5.1. Accessory Breakability - Machine Set and Super Ribbon (005a)
    - 5.2. Play Plans - Stick to the Grind Lover Play Plan (005b)
    - 5.3. Equipment and HP Values (005c)
    - 5.4. Beans4Brains' Miscellanious Tips (005d)
    6. Thank Yous (006)
    7. Legal Business (007)
    
    ================
    
    1. Purpose (001)
    
    The purpose of this guide is to provide builds for the various characters
    available in Dissidia: Final Fantasy. For the purposes of this guide, a "build"
    is defined as "a combination of equipment, accessory, and sometimes ability
    choices designed to accomplish a specific goal for a level 100 character". Most
    often builds are just equipment and accessory choices that apply to multiple
    characters, sometimes requiring certain ability choices (most often "Free Air
    Dash", "Omni Air Dash", and "EXP -> BRV").
    
    ================
    
    2. Introduction to Important Equipment, Accessories, and Abilities (002)
    
    In this section, I will discuss the effects of many of the weapons, armor,
    accessories, and abilities you will often see recommended in this guide. The
    format for this section is:
    
    Name: The name of the equipment/accessory/ability.
    Type: The type of equipment it is (Sword, Bangle, etc.) or the type of ability
    it is (Actions, Support, Extra).
    Written Effect: The description given to the ability as written in the game.
    Description: A more detailed explanation of the item's effects and uses.
    
    This guide will NOT tell you how to locate these items, there are other sources
    for that. Please do not e-mail me asking how to get these.
    
    In addition, this FAQ is NOT an equipment FAQ, and it does NOT contain every
    single item in the game. Again, there are other sources for that. Instead, I
    have chosen to detail things that you should expect to see in the Builds
    sections of this FAQ, as well as other items that might be useful in making
    your own builds.
    
    ----------------
    
    2.1. Abilities (002a)
    
    Most submitted builds will not include a complete list of abilities to equip.
    Important abilities that need to be equipped for the build to work are usually
    mentioned, but many others are left out that are still commonly used, like:
    
    Ground/Midair Evasions
    Ground/Midair Block
    Aerial Recovery
    Recovery Attack
    Controlled Recovery
    Evasion Time Boost
    
    It is up to you to choose which abilities to use, but these common abilities
    will not be covered in this FAQ.
    
    Also, if the CP resources are available, it's generally recommended that you
    equip the appropriate ____ Adept abilities to boost your stats (if there is
    a reason NOT to do this, it will be mentioned in the individual builds).
    
    Now, on to the other abilities:
    
    Name: Omni Air Dash
    Type: Actions
    Written Effect: Press R+Triangle to dash in any direction. Hold button to
    extend range.
    Description: This dash is extremely fast and rushes horizontally in any
    direction. It is sometimes hard to control - you will go in the direction you
    are facing, not necessarily the direction you are holding down. Because this
    dash is completely horizontal, it is sometimes difficult when there is a
    vertical range difference between you and the enemy, like on maps like Planet's
    Core. However, it is very quick, and if you lock on to an EX Core this dash can
    go vertical in order to reach it.
    
    Name: Free Air Dash
    Type: Actions
    Written Effect: Press R+Triangle to dash toward opponent. Hold button to extend
    range.
    Description: This dash allows you to head straight toward the enemy, regardless
    whether or not the opponent is in front of, below, or above you. This dash,
    however, is slower than Multi Air Slide or Omni Air Dash. This is most useful
    on melee fighters, and is often accompanied by...
    
    Name: Multi Air Slide
    Type: Actions
    Written Effect: Press X to dash in any direction. Hold button to extend range.
    Description: After you have expended all of your jumps, your character can
    dash in any direction. This dash is completely horizontal - it cannot go up or
    down. However, like Omni Air Dash, if you lock on to an EX Core and use this
    dash, it will dash straight for the Core, moving vertically if necessary. This
    is usually used as a supplement to Free Air Dash, allowing fighters to dash in
    any direction.
    
    Name: Concentration ++
    Type: Extra
    Written Effect: Bravery increases after not attacking for a length of time.
    Description: If you stand utterly still and don't move or attack, your BRV will
    begin to skyrocket. This move is only recommended on Exdeath and it is used in
    order to coax an enemy into attacking him.
    
    Name: Bravery Regen
    Type: Extra
    Written Effect: In EX Mode, gain bravery instead of regenerating HP.
    Description: In EX Mode, instead of occasionally getting a tick of HP via the
    "Regen" ability, you instead get a small tick of BRV. This ability is usually
    only useful for Firion and The Emperor, who absorb HP with HP attacks while
    they're in EX Mode. It is also helpful in Ensanguined Shield+Back to the Wall
    builds, so that you don't regain HP in EX Mode and stay at 1 HP.
    
    Name: Snooze and Lose
    Type: Extra
    Written Effect: When foe doesn't attack for a certain length of time,
    their bravery begins to fall.
    Description: A wonderful skill to use for characters like The Emperor and
    Exdeath, this forces the opponent to make an attack action in order to not lose
    BRV. Sometimes, if the AI can't reach you, they will choose to keep trying and
    not attack, losing massive amounts of BRV.
    
    Name: Counterattack
    Type: Extra
    Written Effect: Critical hit rate rises when opponent is attacking.
    Description: An essential for most characters, if you hit an enemy during their
    attack (or during the cooldown of their attack), your entire combo will have a
    higher crit chance. The window for counterattack is usually huge, so this is
    very exploitable. Enemy AI also tends to have this technique almost always.
    
    Name: Sneak Attack
    Type: Extra
    Written Effect: Critical hit rate rises when attacking from behind.
    Description: Exactly as it sounds. Any BRV hit that hits the enemy's back will
    have an increased critical chance. Some characters are better at activating
    this than others. Regardless, this is considered an essential.
    
    Name: EX Critical Boost
    Type: Extra
    Written Effect: Further boosts critical hit rate during EX Mode.
    Description: Gives you 100% critical hit chance in EX Mode. In a dedicated EX
    build, like Gabranth's or Terra's, you could essentially equip ONLY this for a
    critical booster.
    
    Name: Riposte
    Type: Extra
    Written Effect: Boosts critical hit rate when attacking staggering
    opponent.
    Description: 100% chance of critical hits when attacking an opponent who is
    staggering after your block. This is considered another essential, although it
    is expendable if you have to if you don't block much.
    
    Name: Back to the Wall
    Type: Extra
    Written Effect: Boosts critical hit rate when near death.
    Description: Although sometimes combined with Achy+ so that it activates more
    often, you're more likely to see this in Ensanguined Shield/Back to the Wall
    builds, which intentionally start you with low HP in order to activate a slew
    of effects.
    
    Name: Disable Counterattack
    Type: Extra
    Written Effect: Counterattack ability effect disabled.
    Description: Rids the opponent of the Counterattack skill, which most AI -and-
    humans equip.
    
    Name: Disable Anti-EX
    Type: Extra
    Written Effect: Anti-EX ability effect disabled.
    Description: Sometimes a better choice than Disable Counterattack for sustained
    EX builds.
    
    Name: EXP->HP
    Type: Extra
    Written Effect: Instead of gaining EXP, recover an equivalent amount of
    HP.
    Description: As it sounds, HP damage turns into healing for yourself (based off
    of experience gained, not a direct damage->healing conversion). Generally used
    to survive Duel Colosseum, although it's useful in nearly any situation.
    
    Name: EXP->BRV
    Type: Extra
    Written Effect: Instead of obtaining EXP, recover an equivalent amount of
    bravery.
    Description: An ability with many builds made around it. With Excalibur II,
    Super Ribbon, Chocobo items, and possibly Growth Eggs, you can turn 1 HP attack
    into 5000-9999 BRV!
    
    Name: EXP->EX Force
    Type: Extra
    Written Effect: Instead of obtaining EXP, the EX Gauge rises by an
    equivalent amount.
    Description: As it sounds, this increases your EX Force with each successful HP
    attack. This can be useful in a variety of situations, but be careful that this
    doesn't end up putting your experience to waste by increasing your EX Gauge
    when it's already full.
    
    Name: Equip _____
    Type: Extra
    Written Effect: _____ can be equipped.
    Description: These abilities allow anybody to equip anything for 10 CP each,
    which greatly assists in build making. The most commonly seen are Equip Katana,
    Equip Ribbons, and Equip Heavy Armor.
    
    Name: _____ Adept (Weapons)
    Type: Extra
    Written Effect: Small attack boost when equipping _____.
    Description: This gives you +2 ATK when equipped with the weapon of your 
    choice. Do not underestimate this bonus - it translates into more damage than
    you might think. There is no Adept ability for "Exclusive" weapons. You can
    only equip 1 weapon adept at a time.
    
    Name: _____ Adept (Arm)
    Type: Extra
    Written Effect: Small defense boost when equipping _____.
    Description: This gives you a +2 DEF bonus when equipped with the arm equipment
    of your choice. Again, don't underestimate this bonus. There is no Adept
    ability for "Exclusive" armors. You can only equip 1 arm adept at a time.
    
    Name: _____ Adept (Headgear, Ribbon, Machine)
    Type: Extra
    Written Effect: Small bravery boost when equipping _____.
    Description: This gives you +200 Base BRV, and is another awesome bonus. Note
    that you cannot equip a Headgear Adept and a Machine adept at the same time,
    even though Machines can go in different places. There is no Adept ability for
    "Exclusive" headgear. You can only equip 1 headgear, ribbon, or machine adept
    at a time.
    
    Name: _____ Adept (Armor)
    Type: Extra
    Written Effect: Small HP boost when equipping heavy armor
    Description: This gives you +500 HP when equipped with the armor of your 
    choice. Make sure you aren't wasting CP on this if you already have 9999 HP or
    close to it! There is no Adept ability for "Exclusive" armor. You can only
    equip 1 armor adept at a time.
    
    ----------------
    
    2.2. Weapons (002b)
    
    Name: Excalibur
    Type: Sword
    Written Effect: ATK+67, Initial Bravery+50%
    Description: Initial bravery increases are very useful for EXP-> builds
    (especially EXP->BRV) and also for builds attempting to start the battle with
    as much bravery as possible. This is especially useful if you are attempting
    an EXP->BRV build but simply cannot seem to get the Excalibur II, as this
    sword is a decent substitute.
    
    Name: Excalibur II
    Type: Sword
    Written Effect: ATK+67, EXP+100%
    Description: The king of weapons for EXP -> BRV builds. It doubles your EXP
    and, thus, your total BRV gained from an HP attack.
    
    Name: Zwill Crossblade (Adamant Knife has the same effect)
    Type: Dagger
    Written Effect: ATK+66, Initial EX Force+30%
    Description: A weapon most often equipped for characters who need to get into
    EX Mode very often. It is especially useful in the Duel Colosseum, as it helps
    to ensure that you can enter EX Mode in every battle. Some Gabranth builds wear
    this even over the Chaos Blade. It is also useful to switch into if you need a
    quick EX boost in Duel Colosseum, and then you can switch back to your normal
    weapon in the next battle.
    
    Name: Ragnarok
    Type: Greatsword
    Written Effect: ATK+68, Physical Damage+25%
    Description: Damage+% effects are not very effective against heavily-equipped
    or high-level enemies, but they do show a very large effect against
    poorly equipped or lower-level enemies.
    
    Name: Heaven's Cloud
    Type: Katana
    Written Effect: ATK+68, EX Intake Range+6m
    Description: If a character does not need a certain weapon to support their
    build, this is the default. EX Intake range +6m is the greatest single-source
    range intake in the game, and is all you'll ever really need to absorb
    EX Force. It also saves two accessory spaces because it allows you to remove
    Gravitorb and Center of the World.
    
    Name: Earthbreaker
    Type: Axe
    Written Effect: ATK+69, DEF-2, Wall Rush HP damage+30%
    Description: A good weapon choice for an exclusive Wall Rush HP damage build.
    For Cloud, however, the Fenrir (his ultimate weapon) is a superior choice.
    
    Name: Stardust Rod
    Type: Rod
    Written Effect: HP+307, ATK+66, DEF+1, Magic Damage+25%
    Description: See the "Ragnarok".
    
    Name: Nirvana
    Type: Staff
    Written Effect: BRV+40, ATK+66, EX Mode Duration+40%
    Description: A weapon sometimes used to supplement sustained EX builds for
    characters like Terra and Kefka.
    
    Name: Cleaver
    Type: Thrown
    Written Effect: BRV-40, ATK+68, EX Force Absorption+30%
    Description: I'm mentioning this item because it does have a good effect, but
    in reality, it's hard to think of a reason to equip it. It does the same thing
    as a Pearl Necklace except it's not boostable. A more efficient choice would be
    to stick with the Pearl Necklace instead and just equip the Heaven's Cloud.
    
    Name: Loki's Lute
    Type: Instrument
    Written Effect: ATK+65, DEF+2, EX Core Absorption+30%
    Description: A weapon used for long-range characters who have difficulty
    absorbing EX Force because they stay at a range. Useful for characters like
    Terra and Ultimecia.
    
    Name: Machine Gun
    Type: Machine
    Written Effect: HP-307, BRV+81, ATK+67, Accessory Breakability+5%, Wall Rush
    BRV Damage+30%
    Description: The least useful of the Machine set, because the BRV boost is
    negligible and the bonus effect is useless (or, in the very least, not nearly
    as good as what other weapons can provide). Like all Machines, though, it does
    add more BRV than any other weapon.
    
    ----------------
    
    2.3. Armor (002c)
    
    Name: Ensanguined Shield
    Type: Shield (Arm)
    Written Effect: DEF+73, Initial HP-95%, Initial Bravery-100%
    Description: By itself, this shield activates the Back to the Wall critical
    ability, the Near Death booster accessory, the Rebellious Soul accessory's
    Bonecrusher ability as well as any other ability that activates when "near
    death". When combined with the Back to the Wall accessory, you will start the
    battle with only 1 HP, which activates the additional effects of the HP=1
    booster and the Strong Against Adversity booster.
    
    Name: Chainsaw
    Type: Machine (Arm)
    Written Effect: HP-307, BRV+81, DEF+73, Accessory Breakability+5%, Wall Rush HP
    Damage+20%
    Description: A fine choice for a dedicated Wall Rush HP Damage build. Coupled
    with the Earthbreaker/Fenrir, this is Wall Rush HP damage+50% before even
    getting to the accessories! In addition, it provides a good BRV boost even for
    non-Wall Rush builds.
    
    Name: Circlet
    Type: Hairpin
    Written Effect: HP-290, BRV+348, BRV Recovery+75%
    Description: One of the only headpieces that actually provides a good effect,
    Circlet is often a decent choice if there's no particular headpiece you need.
    The effect makes it so that if you use an HP attack, your BRV will recover back
    to normal nearly twice as fast. It is also essential to a certain Cloud of
    Darkness build listed later in this guide.
    
    Name: Super Ribbon
    Type: Ribbon
    Written Effect: HP-307, BRV+370, Accessory Breakability-30%
    Description: Along with the Excalibur II, this is the other staple of an EXP->
    BRV build. As described above, it causes the Chocobo Down, Chocobo Wing, and
    Chocobo Feather to have a 0% chance to break, leading to infinite uses. It also
    reduces Incense/Resin and Diamond Ring break chance, but does NOT lessen the
    chance of break of Phoenix Down, Phoenix Pinion, and Dangerously Lucky (which
    will only break in order to save you from dying).
    
    Name: Drill
    Type: Machine (Head)
    Written Effect: HP-307, BRV+411, Accessory Breakability+5%, Chase BRV
    Damage+30%
    Description: Another sub par, but acceptable machine. It's effect is
    irrelevant, but it does provide a superior amount of BRV.
    
    Name: Rainbow Robes
    Type: Robe
    Written Effect: HP+2308, BRV+81, Magic Defense+20%
    Description: Although the Magic Defense is a nice bonus, there's something
    special to note - these Robes, along with two Machine pieces of equipment,
    will grant you an HP value that is a prime number, activating the 1.5x booster
    accessory "HP is a Prime Number". This is, of course, assuming that the fourth
    piece of equipment doesn't further modify your HP.
    
    Name: Maximillian
    Type: Heavy Armor
    Written Effect: HP+2973, Physical Defense+20%
    Description: The lord of all body pieces, worn on almost every character who
    does not need a specific armor piece. It provides the highest HP boost and
    gives the most consistently useful effect.
    
    Name: Auto Crossbow
    Type: Machine (Body)
    Written Effect: HP+2666, BRV+81, Accessory Breakability+5%, Physical Damage+15%
    Description: One of two good machines, characters with the Chainsaw on might
    also choose to wear this on their body (if they are melee fighters, of course).
    Like the other Machines, it offers a BRV boost superior to any other armor.
    
    ----------------
    
    2.4. Armor Sets (002d)
    
    This section of the FAQ lists armor sets, their effects when together, and the
    abilities of the individual pieces. This is the format:
    
    Set Name: The name of the armor set.
    # of Pieces: The number of different pieces of the set you need to equip to get
    the effect. Equipping less than this number has no effect, and equipping more
    than this number confers no extra benefit.
    Set Effect: The bonus you get if you are equipped with enough set pieces.
    Set Pieces: A brief description of each piece in the set
    Name - Equipment Type
    Notes: Extra information on the usefulness of the set.
    
    Let's begin.
    
    Set Name: Adamant Chains
    # of Pieces: 3
    Set Effect: BRV Boost on Dodge +30%, Midair Evasion Boost
    Set Pieces:
    Adamant Knife - Knife
    Adamant Helm - Helm
    Adamant Shield - Shield
    Adamant Vest - Light Armor
    Notes: The perfect set for Tidus and Zidane, especially in a focused BRV Boost
    on Dodge build. This set is also useful on pretty much anybody whose combos
    aren't disrupted by Midair Evasion Boost.
    
    Set Name: All Glories Must Fade
    # of Pieces: 4
    Set Effect: Initial EX Force +100%, EX Mode Duration -50%
    Set Pieces:
    Heike's Blade - Katana
    Heike's Helm - Helm
    Heike's Shield - Shield
    Heike's Armor - Heavy Armor
    Notes: Because it is a lower-level armor set, and thus has inferior stats, this
    isn't terribly practical for very many endgame builds. However, it has its uses
    for EX lovers who need the bonuses of the armor without being crippled by the
    duration cut. You could also attempt to balance the duration cut by using
    accessories.
    
    Set Name: Soul of Yamato
    # of Pieces: 3
    Set Effect: LUK+3, Regen+20%, HP to BRV, EX Core Appearance Boost
    Set Pieces:
    Genji Blade - Katana
    Genji Shield - Shield
    Genji Helm - Helm
    Genji Armor - Armor
    Notes: A support set for sustained EX builds. It increases your LUK and EX Core
    Appearance Boost, so EX Cores appear more often and closer to you. It also
    increases your Regen and gives HP to BRV (which makes it so that if you Regen
    HP in EX Mode when you have full HP already, you'll instead increase your BRV).
    It's worth noting that Extra HP to BRV effects like this one only effect a
    certain percentage of the Extra HP you get (I am unaware of the exact number,
    e-mail me if you know), but they do stack with other items that provide the
    same effect (like Strength Begets Courage and Firion's Wild Rose), although it
    has been decided that a build based around this effect is sadly underwhelming.
    However, it is worth noting that the BRV gained by this armor set DOES work
    even when inflicted with the Shiva summon, which normally causes you to gain no
    BRV from any effect.
    
    Set Name: Snowpetal
    # of Pieces: 3
    Set Effect: Magic Counter Strength +300%, BRV Boost on Block+30%
    Set Pieces:
    Blue Moon - Bangle
    Lunate Armlet - Gauntlet
    Chaplet - Hat
    Snowflake Sweater - Clothes
    Notes: A set that's good for anybody, since tripling the power of blocked magic
    and getting a BRV boost on block is pretty nice. However, this is the absolute
    IDEAL set for Exdeath, even outside of a dedicated Spirit Stanchion accessory
    build. Unfortunately he requires Equip Hats and Equip Clothing to be able to
    wear it.
    
    Set Name: Wisdom of Lufenia
    # of Pieces: 3
    Set Effect: EX Gauge Depletion +15%
    Set Pieces:
    Lufenian Saber - Sword
    Lufenian Dagger - Dagger
    Lufenia's Edge - Greatsword
    Lufenian Katana - Katana
    Lufenian Lance - Spear
    Lufenian Axe - Axe
    Lufenian Rod - Rod
    Lufenian Staff - Staff
    Star of Lufenia - Thrown
    Lufenian Claw - Grappling
    Lufenian Lute - Instrument
    Lufenian Dirk - Parrying
    Lufenian Shield - Shield
    Lufenian Bangle - Bangle
    Lufenian Gauntlets - Gauntlets
    Lufenian Cap - Hat
    Lufenian Hairpin - Hairpin
    Lufenian Helm - Helm
    Lufenian Jacket - Clothing
    Lufenian Robes - Robe
    Lufenian Vest - Best
    Lufenian Armor - Armor
    Notes: A set that anybody can use because there is a piece for literally every
    type of equipment. The effect means that with each successful HP attack, you'll
    lower the opponent's EX Gauge by 15%. This set is a viable choice for anyone
    who has an easy time landing HP attacks often (as opposed to a character who
    builds up BRV for one massive HP attack).
    
    ----------------
    
    2.5. Basic Accessories (002e)
    
    Name: Gaia Ring/Champion Belt/Star Earring
    Written Effect: Damage+15%(Ring)/Physical Damage+25%(Belt)/Magical Damage+25%
    (Earring)
    Description: The most overused and overrated accessories in the game. All sorts
    of people, myself included for a very long time, were dedicated to these items,
    possibly also choosing to boost them. As discussed in the Partial Builds->ATK+
    builds section, these boosters also show significant results for non-critical
    damage, and an effective build is doing as much critical damage as possible
    (and critical damage is best boosted by ATK+ accessories). So, overall, avoid
    these, although they won't kill you. In some builds with only 1 or 2 basic
    accessories and 8-9 boosters, though, some people will opt to throw in one of
    these items in place of a single booster hoping for greater damage return. I
    have not tested if this is worth it or not.
    
    Name: Gravitorb
    Written Effect: EX Intake Range+3m
    Description: A basic accessory useful for those who are not equipped with the
    Heaven's Cloud katana. You can approach this accessory in two ways - either use
    Booster Accessories to increase it's effectiveness, or simply equip Center of
    the World alongside it for a total Intake Range of +5m, which should be enough.
    
    Name: Pearl Necklace
    Written Effect: EX Force Absorption+30%
    Description: Another very common accessory, equipped by most characters. Like
    Gravitorb, you can either use it standalone with Heaven's Cloud, boost it with
    Booster Accessories, or pair it up with Gravitorb and Center of the World.
    
    Name: Dragonfly Orb
    Written Effect: EX Core Absorption+30%
    Description: Generally this should be used as an "alternative" to an EX Force
    build, not an addendum. For characters like Terra and Ultimecia, who are
    usually not close to EX Force, a build using this and the Victory Pendant is
    more useful than an EX Force build (but be sure not to forget Omni Air Dash!).
    
    Name: Gold Hourglass
    Written Effect: EX Mode Duration+20%
    Description: Absolutely essential for anybody who wants to get into EX Mode and
    then never leave it. Characters like Gabranth, Terra, and Kefka need to get
    this accessory and boost it like crazy, along with the other basic accessories
    they need to get into EX mode.
    
    Name: Victory Pendant
    Written Effect: Big EX Core Appearance Boost
    Description: Sometimes coupled with the Dragonfly Orb and boosted for EX Core
    chasers (again, don't forget Omni Air Dash!). If you don't plan to boost this,
    equip the Fake Mustache accessory instead, as it will also increase your LUK by
    10 so cores appear closer to you.
    
    Name: Elven Mantle
    Written Effect: BRV Boost on Dodge+6%
    Description: Only useful for a dedicated build on Tidus and Zidane. This
    accessory gives you extra BRV every time you successfully dodge a attack (when
    the word "Dodge" appears on screen in green). It is calculated from your
    unmodified base BRV, which for a level 100 character is always 667. With this
    accessory equipped raw, every time you dodge, you will receive a bonus 40 BRV
    (which is 6% of 667). You can boost this, as well as equip Tidus' World
    Champion/Zidane's Ozma Splinter to get a pretty nice sum of BRV on dodge.
    
    Name: Spirit Stanchion
    Written Effect: BRV Boost on Block+10%
    Description: Follows exactly the same rules as the Elven Mantle, but for Block.
    Pretty much only useful when it's heavily boosted with Exdeath equipped with 
    his Enuo's Scourge weapon and the Snowpetal Set of armor.
    
    Name: Bravery Elemental
    Written Effect: BRV Recovery+40%
    Description: Like the Circlet, this lets your BRV restore to normal faster
    after a successful HP attack. I've only seen this in a BRV Recovery build for
    Cloud of Darkness.
    
    Name: Sniper Eye/Sniper Soul
    Written Effect: Wall Rush HP Damage+10%(Eye)/+20%(Soul)
    Description: The key accessories for a Wall Rush HP damage build. Boost this
    and equip the Earthbreaker/Fenrir and maybe the Chainsaw and watch your Wall
    Rush HP damage soar.
    
    Name: Despair Shock
    Written Effect: EX Gauge Depletion+4%
    Description: When you hit with an HP attack, it reduces the enemy's EX gauge
    equal to the percentage. 4% isn't much, but you can boost this, and the
    Lufenian Armor Set increases it by an addition 15%. This can be used to cripple
    Gabranth, Terra, and other EX lovers.
    
    Name: Smiting Soul
    Written Effect: Iai Strike+2%
    Description: Iai Strike is auto-break. A dedicated build to this accessory can
    break an opponent 50% of the time they hit them. Note that this effect only
    happens per BRV attack, NOT per BRV hit. In other words, even though
    Ultimecia's Knight Blade attack hits a large number of times, only the first
    hit has an Iai Strike chance.
    
    ----------------
    
    2.6. Booster Accessories (002f)
    
    This section written by Beans4Brains with help from spweasel
    
    Legend
    
    Name: Name of the accessory, obviously
    Effect: Rate that Multiplier is increased (stacks multiplicatively) --
    Condition to maintain
    Acquired: Where you get it
    B4B's Comments: Comments as provided by Beans4Brains
    spw's Comments: Comments as provided by spweasel
    
    Name: HP = 100% (User)
    Effect: 1.5 times  --  When your HP is 100%
    Acquired: Accomplishment 002 -- Clear Destiny Odyssey with Warrior of Light
    B4B's Comments: Easily maintainable multiplier for majority of builds.
    Essential!
    spw's Comments: I'm slightly less enthusiastic, but it is one of the best 1.5
    Boosters. Not too hard to keep up if you use EXP to HP, and should be always up
    for the beginning of most non-DC fights, which makes it good for 1-Hit KO
    builds (like Iai strike and Wall Rush)
    
    Name: HP = 1 (User)
    Effect: 1.5 times  --  When you have 1 HP
    Acquired: Accomplishment 013 -- Clear Destiny Odyssey at least 30 times
    B4B's Comments: Equip both Ensanguined Shield and Back to the Wall accessory to
    stack and give you 1 HP at the start of battle.
    spw's Comments: Too dangerous for my tastes. Generally speaking, I'll just run
    Empty EX Gauge and either Force Begets Courage or Bone Mail instead, which
    gives you the same boost at a smaller price. It only shines when stacked with
    the below accessories and Strong Against Adversity. In Strong Against Adversity
    Builds, though, this really shines.
    
    Name: Near Death (User)
    Effect: 1.5 times  --  When you are near death
    Acquired: Accomplishment 003 -- Clear Destiny Odyssey with Firion
    B4B's Comments: Guaranteed multiplier for Ensanguined builds.
    
    Name: Near Loss (User)
    Effect: 1.5 times  --  When you are in danger of losing in 1 hit (i.e. their
    BRV >= your HP)
    Acquired: Accomplishment 005 -- Clear Destiny Odyssey with Cecil
    B4B's Comments: Easily maintainable multiplier for Ensanguined builds.
    spw's Comments: This seems to work even if your foe is in break (i.e. they
    couldn't actually kill you), just so you know.
    
    Name: Large Gap in HP
    Effect: 1.5 times  --  When HP gap between you and foe is at least 2000 points
    Acquired: Accomplishment 044 -- Clear Shade Impulse with Warrior of Light
    B4B's Comments: Easily maintainable multiplier for Ensanguined builds and vs
    high level opponents if you can afford to downgrade armor to drop your HP
    (credit MajinUltima).
    spw's Comments: Outside of 1 HP builds, this one is pretty mediocre. Either
    you're already winning and it's a win-more accessory, or you're losing - and
    building for when you are losing isn't a sound practice. Actually, I'd say Back
    to the Wall builds don't really need this, either.
    
    Name: Small Gap in HP
    Effect: 1.5 times  --  When HP gap between you and foe is under 200 points
    Acquired: Accomplishment 045 -- Clear Shade Impulse with Firion
    B4B's Comments: Maintainable multiplier for 1-Hit KO builds vs higher level
    opponents(110+) where enemies' HP values are 9999.
    spw's Comments: Even harder to maintain than the above. If you are using
    Machines, Robes, or a number of other equipment combinations, you won't have
    9799-9999 HP to start the fight out with. Not to mention a lot of foes at level
    100 just won't have 9999 HP. I'd avoid this, personally.
    
    Name: HP is a Multiple of 5
    Effect: 1.4 times  --  When your HP is a multiple of 5
    Acquired: Accomplishment 073 -- Earn at least 5000 PP
    B4B's Comments: Useful for Exp > BRV Builds. Super Ribbon + Level 100 Armor
    gives HP multiple of 5. Snowpetal with Blue Moon also does the same.
    spw's Comments: It's like HP = 100%, only you need to build around it. I'm not
    a fan.
    
    Name: HP is a Prime Number
    Effect: 1.5 times  --  When your HP is a prime number
    Acquired: Accomplishment 075 -- Have a sum of 22 characters appear
    B4B's Comments: Useful for builds which are not reliant on specific equipment.
    Chainsaw + Drill + Rainbow Robes gives prime number value for HP.
    spw's Comments: You want these links (1 HP isn't prime, if you were wondering):
    http://www.numberempire.com/primenumbers.php
    http://primes.utm.edu/lists/small/10000.txt
    
    Name: Near Break (User)
    Effect: 1.5 times  --  When you are in danger of Break
    Acquired: Accomplishment 009 -- Clear Destiny Odyssey with Squall
    B4B's Comments: Guaranteed multiplier for wall rush (credit pinkanemone).
    spw's Comments: This, along with BRV = 0, are what make Wall Rush Builds
    viable.
    
    Name: Large Gap in BRV
    Effect: 1.5 times  --  When BRV gap between you and foe is at least 1000 points
    Acquired: Accomplishment 046 -- Clear Shade Impulse with Onion Knight
    B4B's Comments: Maintainable multiplier for 1-Hit KO builds or vs level 130+
    opponents with large bravery bonuses.
    spw's Comments: This is another one that feels a little too conditional to me.
    Enemies in Blackjack come with all sorts of different starting bravery, and
    how much either character has at any given time fluctuates. I personally don't
    generally like boosters that require your foe to cooperate.
    
    Name: No BRV Damage (User)
    Effect: 1.5 times  --  When you haven't taken BRV damage
    Acquired: Accomplishment 092 -- Play for at least 5 days straight
    B4B's Comments: Maintainable multiplier for highly-skilled players.
    spw's Comments: Unusable outside of builds where only the first hit matters
    (Iai, Battlegen, etc.). You should expect to sustain at least a little bit of
    BRV damage before too long each fight.
    
    Name: BRV = 0 (User)
    Effect: 1.5 times  --  When your BRV is 0
    Acquired: Accomplishment 086 -- Break at least 10 accessories
    B4B's Comments: Guaranteed multiplier for wall rush (credit pinkanemone).
    spw's Comments: Good times.
    
    Name: Full EX Gauge (User)
    Effect: 1.5 times  --  When your EX Gauge is full
    Acquired: Accomplishment 041 -- Finish a match with an EX Burst at least 30
    times
    B4B's Comments: Easily maintainable multiplier for non-EX orientated builds.
    spw's Comments: Not perfect, but one of the more easily maintained multipliers
    for the Duel Coliseum. You are still welcome to use EX Mode for emergency EX
    Guards and whatnot, but avoid doing EX Bursts. This is pretty good with First
    to Victory.
    
    Name: Empty EX Gauge (User)
    Effect: 1.5 times  --  When your EX Gauge is empty
    Acquired: Accomplishment 017 -- Fight on every stage
    B4B's Comments: Easily maintainable multiplier for Force Begets Courage builds.
    spw's Comments: It's not bad if you don't mind using Bone Mail, either.
    
    Name: After Summon (User)
    Effect: 1.5 times  --  Once you have used a summon
    Acquired: Accomplishment 020 -- Play for at least 15 hours
    B4B's Comments: Guaranteed multiplier at user's will. Depends on user play
    style. Essential!
    spw's Comments: I like this better for Blackjack, where you need every edge you
    can get. Just use always positive manual summons like Ifrit or Cactuar as soon
    as the fight starts.
    
    Name: Summon Unused (User)
    Effect: 1.5 times  --  When you have not used a summon
    Acquired: Accomplishment 021 -- Battle for at least 10 hours
    B4B's Comments: Guaranteed multiplier at user's will. Depends on play style.
    Essential!
    spw's Comments: I generally use this for Lunar Whale builds, since it lets you
    save more situational summons (Carbuncle, Magic Pot) for when they do the most
    good. Also, since you don't need to watch the summoning animations, it shortens
    the fights even more. Good for the lazy.
    
    Name: EX Mode (User)
    Effect: 1.3 times  --  While you are in EX Mode
    Acquired: Accomplishment 039 -- Regenerate at least 10000 HP. 
    	    Terra's Destiny Odyssey.
    B4B's Comments: Guaranteed multiplier for Sustained EX builds.
    spw's Comments: While it won't help you hit EX, it is great for maintaining EX
    via Gold Hourglass and Pearl Necklace. Only being 1.3x instead of 1.5x hurts
    its usefulness somewhat.
    
    Name: Pre-Bravery Attack (User)
    Effect: 1.5 times  --  When you haven't performed a BRV attack
    Acquired: Accomplishment 050 -- Clear Shade Impulse with Cloud
    B4B's Comments: Useful for character's who require no brave attacks to finish
    off battles e.g. The Emperor, Gabranth Innocence spam.
    spw's Comments: Another gem for 1-Hit KO builds, but otherwise pretty mediocre.
    Turns off if you try to use a BRV -> HP chain, though, which makes it near
    worthless for a bunch of characters.
    
    Name: Pre-HP Attack (User)
    Effect: 1.5 times  --  When you haven't yet performed an HP attack
    Acquired: Accomplishment 052 -- Clear Shade Impulse with Zidane
    B4B's Comments: Easily maintainable multiplier for 1-Hit KO builds.
    spw's Comments: Unless I'm mistaken, this turns off before HP attacks do their
    damage, making this Iai only, and even then only for BRV to HP chains (and not
    stuff like Paladin Force or Goblin Punch you could otherwise use).
    
    Name: Large Gap in Level
    Effect: 1.5 times  --  When at least a 20 level gap with opponent
    Acquired: Accomplishment 048 -- Clear Shade Impulse with Bartz
    B4B's Comments: Guaranteed multiplier in higher/lower level Coliseums.
    spw's Comments: Be ready to change your accessories a lot if you want to use
    this, since even at luck level 5 in Blackjack you'll still have level 100s
    show up (especially as the x2 cards) - only they'll be tricked out with Resins,
    making them every bit as deadly as much higher level foes.
    
    Name: Level 100 (User)
    Effect: 1.2 times  --  When your level is 100
    Acquired: Accomplishment 066 -- Have one character who's at least level 100
    B4B's Comments: Guaranteed multiplier. Use if you have no alternative.
    spw's Comments: Personally, I'd rather use this than a conditional booster like
    HP = 100% in most situations. A lot of builds won't need to resort to these,
    fortunately.
    
    Name: Level = Multiple of 4 (User)
    Effect: 1.2 times  --  When your level is a multiple of 4
    Acquired: Accomplishment 062 -- Win at least 100 medals
    B4B's Comments: Guaranteed multiplier. Use if you have no alternative.
    spw's Comments: See above.
    
    Name: Level = Multiple of 5 (User)
    Effect: 1.2 times  --  When your level is a multiple of 5
    Acquired: Accomplishment 063 -- Gain at least 20 awards in one Duel Coliseum
    play-through
    B4B's Comments: Guaranteed multiplier. Use if you have no alternative.
    spw's Comments: See above.
    
    Name: HP = 100% (Opp)
    Effect: 1.5 times  --  When your opponent's HP is 100%
    Acquired: Accomplishment 069 -- Receive at least 5000000 gil
    B4B's Comments: Easily maintainable multiplier for 1-Hit KO builds.
    spw's Comments: And unplayable elsewhere. I'm not a fan. If something goes
    wrong and your 1-Hit KO requires more than one hit, this is a liability. An
    Ensanguined Shield will keep you from getting the bonus as well, which could
    be an issue if they manage to heal some HP.
    
    Name: Break (Opp)
    Effect: 1.5 times  --  When opponent is suffering from Break
    Acquired: Accomplishment 028 -- Deliver at least 300 HP attacks
    B4B's Comments: Useful multiplier for constant high damage output builds e.g.
    Squall sustained EX build.
    spw's Comments: Not a fan. I'll admit I haven't really played with it, though.
    
    Name: Victory Chance (Opp)
    Effect: 1.5 times  --  When opponent has a chance to win
    Acquired: Accomplishment 069 -- Receive at least 5000000 gil
    B4B's Comments: Guaranteed multiplier for critical builds.
    spw's Comments: It is active so long as they have more BRV than you have HP
    (even in break). Perfect for Ensanguined Shield builds.
    
    Name: After Summon (Opp)
    Effect: 1.5 times  --  Once opponent has used a summon
    Acquired: Accomplishment 100 -- Spend at least 100000 gil at the shop
    B4B's Comments: Conditional multiplier. Useful for longer drawn out battles.
    spw's Comments: No. Just no. The AI is really picky about when it uses its
    summons sometimes, which leaves you completely at its mercy. You aren't that
    desperate.
    
    Name: Summon Unused (Opp)
    Effect: 1.5 times  --  When opponent hasn't used a summon
    Acquired: Accomplishment 102 -- Spend at least 3000 PP in the PP Catalog
    B4B's Comments: Conditional multiplier. Useful for builds which aim to finish
    battle off quicker e.g. Iai Strike builds.
    spw's Comments: Murphy's Law dictates that as soon as you use this, your foe
    will use their summon immediately at the start of battle. Human opponents will
    often do that even if they don't know you have this equipped. I don't think Iai
    has enough of a shortage of 1.5x boosters to run this.
    
    Name: Pre-Bravery Damage (Opp)
    Effect: 1.5 times  --  While your opponent hasn't connected with a BRV attack
    Acquired: Accomplishment 089 -- Have a trade accessory surplus of at least
    100000 gil
    B4B's Comments: Maintainable multiplier for highly-skilled players.
    spw's Comments: 1-Hit KO builds only. If someone tells you they never get hit,
    they are probably lying. And once this is off, it's off for good.
    
    Name: Pre-HP Damage (Opp)
    Effect: 1.5 times  --  While opponent hasn't connected with an HP attack
    Acquired: Accomplishment 091 -- Receive at least 100 letters from Moogles
    B4B's Comments: Easily maintainable multiplier for every build. Essential!
    - Not to be confused with Pre-HP Damage (user) -
    spw's Comments: Pretty much strictly worse than HP = 100%. B4B's idea of
    "easily maintainable" is vastly different than mine, if you hadn't noticed.
    Might as well use it for Ensanguined Shield Builds, though, since you're
    screwed if you're hit anyways.
    
    Name: No BRV Damage (Opp)
    Effect: 1.5 times  --  When opponent hasn't taken BRV damage
    Acquired: Accomplishment 031 -- Travel at least 150 kilometers
    B4B's Comments: Useful for character's who require no brave attacks to finish
    off battles e.g. The Emperor, Gabranth Innocence spam.
    spw's Comments: This turns off from attacks with a BRV component such as
    Paladin Force. Characters who depend on those attacks should avoid this at all
    costs.
    
    Name: Easy Come, Easy Go
    Effect: 2.5 times [After 30 seconds, 0.5 times] --  Right after battle starts
    Synthesized: Sagittarius Recipe, Carnelian Signet, Shinra Card Key
    B4B's Comments: A supremely high risk, high reward accessory. Recommended only
    for Wall Rush and Iai Strike builds.
    spw's Comments: So long as you make sure you still have a plan B for the fight
    after this falls off (or enough boosters that having your multiplier divided by
    2 isn't crippling), this is amazing. It's worth at least trying in a lot of
    builds that aim to win quickly. If you don't like it, don't use it.
    
    Name: Strong Against Adversity
    Effect: 3 times [When over 1% HP, 0.5 times] -- HP is 1
    Synthesized: Virgo Recipe, Warp Cube, Occult Fan
    B4B's Comments: Equip both Ensanguined Shield and Back to the Wall accessory to
    stack and give you 1 HP at the start of battle.
    spw's Comments: Risky. Very risky. You need to sacrifice a lot to keep this up
    (your hand slot, 100% of your initial BRV), but if you don't mind dying
    whenever someone sneezes on you, this gives a much more stable Iai build. For
    kicks, you can use this with any Basic accessory for an overall boost of over
    51x. Remember that Safety Bit/Ring doesn't work when you are at 1 HP, though
    (before you get any funny ideas).
    
    ----------------
    
    
    2.7. Special Accessories (002g)
    
    Name: Rabbit's Foot
    Type: Special Accessory
    Written Effect: LUK+8, Summon Recharge+2
    Description: Used to Duel Colosseum with characters who consider Summons
    essential to their strategy. This allows you to cycle through them quicker. The
    LUK bonus is nice to get EX Cores to appear closer to you, but that's not why
    this item is equipped.
    
    Name: Red Drop/Red Gem
    Type: Special Accessory
    Written Effect: ATK+1(Drop)/ATK+2(Gem)
    Description: Used in raw damage-dealing builds. ATK boosters show a much
    higher return on Critical damage than do items like the Star Earring or
    Champion's Belt. The Strength items (Power, Shard, Crystal, Orb) have an ATK+1
    effect as well.
    
    Name: Cyan Gem
    Type: Special Accessory
    Written Effect: Initial EX Force+20%
    Description: Good friends with First to Victory and sometimes the Zwill
    Crossblade, this accessory ensures that you enter EX Mode faster, and it also
    helps to maintain your EX gauge throughout Duel Colosseum.
    
    Name: Back to the Wall
    Type: Special Accessory
    Written Effect: Initial HP-90%
    Description: Along with the Ensanguined Shield, this will start you with
    exactly 1 HP. See "Ensanguined Shield" in the Armor section (002c) in order to
    see all of the benefits of this.
    
    Name: Growth Egg
    Type: Special Accessory
    Written Effect: Experience Value+20%
    Description: Identical to the Chocobo Down, except you can equip two of these
    and they don't break. These are used to augment EXP->BRV builds, if there's any
    room.
    
    Name: Blazing Totema
    Type: Special Accessory
    Written Effect: Absorb EX Force after summoning, Summon Recharge+2
    Description: Like the Rabbit's Foot, this accessory is equipped for the Summon
    Recharge. However, its special effect is that when you Summon, all EX Force on
    the ENTIRE MAP flies into you. This can be helpful too.
    
    Name: Force Begets Courage
    Type: Special Accessory
    Written Effect: EX Core and EX Force to BRV
    Description: When you take in EX Core or EX Force, instead of filling your EX
    Gauge, it provides you with BRV. This accessory can have whole builds made for
    it with great effect, but you lose the ability to enter EX Mode without using
    the EXP->EX ability.
    
    Name: Close to You
    Type: Special Accessory
    Written Effect: Absorb EX Force during attacks, when damaged, and after
    summoning
    Description: This accessory is VERY high priority for ANYONE who wants to
    absorb EX Force. It causes EX Force within your Intake Range to come
    into you under any of the listed conditions. For the After Summoning effect,
    like Blazing Totema, it draws in EX Force across the entire map (thanks to
    DecoyCharacter of GameFAQs for confirmation). Only ignore this if you're
    running an EX Core build or a build with no EX support at all.
    
    Name: Center of the World
    Type: Special Accessory
    Written Effect: EX Intake Range+3m, EX Force Absoption+15%, EX Core Absorption
    +15%
    Description: A mini version of several accessories, this is of great use to
    augment an UNBOOSTED Gravitorb and Pearl Necklace. See the "Partial Builds"
    section for a greater description.
    
    Name: First to Victory
    Type: Special Accessory
    Written Effect: Initial EX Force+25%, Initial Bravery+25%
    Description: A multipurpose accessory used for both EX builds and EXP->BRV
    builds. It provides a greater effect than Cyan Gem, but is often paired with
    it.
    
    Name: Hero's Seal
    Type: Special Accessory
    Written Effect: Initial Bravery+50%
    Description: An accessory for EXP->BRV builds. The higher BRV you begin with,
    the more damage your HP attack deals, which means higher EXP, which means a
    higher BRV return.
    
    Name: Fake Mustache
    Type: Special Accessory
    Written Effect: LUK+10, EX Core Appearance Boost
    Description: Used in EX Core builds. The LUK boost also causes the Core to
    appear closer to you than to the enemy.
    
    Names: Chocobo Down/Wing/Feather
    Type: Special Accessory
    Written Effect: Experience Value+20%(Down)/+50%(Wing)/+100%(Feather),
    Accessory Breakability: 30%
    Description: Along with the Excalibur II (EXP+100%) and the Super Ribbon (which
    renders them unbreakable), these are the key source of experience for an EXP->
    BRV build.
    
    Name: Miracle Shoes
    Type: Special Accessory
    Written Effect: ATK+1, DEF+1, LUK+1
    Description: Used for basic BRV damage builds. Coupled with the Red Gem, and
    often accompanied by Red Drops and Strength Powder/Shard/Crystals.
    
    ================
    
    3. Partial Builds (003)
    
    This section contains partial builds - in other words, miniature formulas that
    you can tweak and edit to your own tastes. The more detailed, full builds will
    be discussed in section 4, Complete Builds.
    
    ----------------
    
    3.1. EX Builds (003a)
    
    BUILD 1 - Simple EX Force Build
    Weapon: Heaven's Cloud
    Accessories:
    Pearl Necklace
    Close to You
    
    Notes: Although it takes your weapon slot, this build is very undemanding on
    your accessories, allowing you to build your character as you see fit. (credit
    Pinkanemone)
    
    BUILD 2 - Simple EX Force Build w/o Heaven's Cloud
    Accessories:
    Pearl Necklace
    Gravitorb
    Center of the World
    Close to You
    
    Notes: This is a modification of Build 1 for those who don't want to give up
    their weapon slot. In order to cover for the loss of Intake Range from losing
    the Heaven's Cloud, Gravitorb and Center of the World are added. This still
    only uses up 4 slots while producing some significant results. (credit
    Pinkanemone)
    
    BUILD 3 - Sustained EX Force Build (Boostable)
    Weapon: Nirvana (Optional)
    Accessories:
    Pearl Necklace
    Gravitorb
    Gold Hourglass
    Close to You
    (Booster Accessories)
    Abilities:
    EX Critical Boost
    Disable Anti-EX
    
    Notes: A very common build for those who wish to sustain EX mode like Gabranth.
    It is identical to Build 2, except the Center of the World is dropped (because
    it is not as significant as a booster accessory would be) and a Gold Hourglass
    is added to keep the character in EX Mode for as long as possible. The rest of
    the slots should be saved for the best Booster Accessories possible. It's also
    very important to realize that if you have EX Critical Boost on, every single
    attack you do will be a critical in EX Mode, so no other critical boosters will
    be required (unless you want some for back-up, in case things go wrong).
    
    BUILD 4 - High Starting EX Template
    Weapon: Zwill Crossblade/Adamant Knife
    Accessories:
    First to Victory
    Cyan Gem
    
    Notes: This is not so much a build as it is a list of things that give you high
    Initial EX Force. It would not be uncommon to see these items on Terra, Kefka,
    or Gabranth, for example.
    
    BUILD 5 - EX Core Build
    Weapon: Loki's Lute (Optional)
    Accessories:
    Dragonfly Orb
    Fake Mustache
    Abilities:
    Omni Air Dash
    
    Notes: Characters like Terra, Kefka, and Ultimecia aren't always very close to
    the action. This means that it could be very hard for such characters to absorb
    EX Force, no matter what their Intake Range is. That is why this build exists -
    this build focuses on EX Cores instead of Force. Omni Air Dash is required
    because it is by far the fastest dash and thus the best capable to retrieve EX
    Cores right as they appear.
    
    BUILD 6 - EX Core Build (Boostable)
    Weapon: Loki's Lute (Optional)
    Accessories:
    Dragonfly Orb
    Victory Pendant
    (Booster Accessories)
    
    Notes: This build does not require a lot of accessory slots and you don't need
    to fill all of the remaining slots with boosters (you don't need 8 boosters in
    order to get the required effect), so if you use this build, try mixing it
    with some of the others before adding the boosters to it.
    
    BUILD 7 - Sustained EX Core Build (Boostable)
    Weapon: Loki's Lute/Nirvana (Optional)
    Accessories:
    Dragonfly Orb
    Victory Pendant
    Gold Hourglass
    (Booster Accessories)
    Abilities:
    EX Critical Boost
    Disable Anti-EX
    
    Notes: Real creative, huh? Yes, this is the same as Build 7 but with a Gold
    Hourglass and with Nirvana as a weapon option. It would also change your
    choice of abilities, since EX Critical Boost overrides the need for most
    critical boosters.
    
    Just as an example as to how to use this section, let's create a simple build
    for Terra. Since she's a long range character who wants to get in, and stay in,
    EX Mode as long as possible, let's combine Builds 4 and 7. What we get is:
    
    Weapon: Zwill Crossblade
    Arm: Genji Shield (requires Equip Shield)
    Head: Genji Helm (requires Equip Helm)
    Armor: Genji Armor (requires Equip Armor)
    Accessories:
    First to Victory
    Cyan Gem
    Dragonfly Orb
    Victory Pendant
    Gold Hourglass
    (5 Booster Accessories)
    Abilities:
    Omni Air Dash
    EX Critical Boost
    Disable Anti-EX
    
    If you pick the right accessories, this build should do just fine.
    
    That was just one example as to how to use a partial build. You can also take
    one of the builds and add your own personal touches that aren't listed here. Go
    on, try it!
    
    ----------------
    
    3.2. ATK+ Builds (003b)
    
    Accessories:
    Red Gem
    Miracle Shoes
    Red Drop x3
    Strength Crystal x3
    
    There was a long running debate as to which was best: Damage +% accessories, or
    ATK+ accessories. Although I do not have any of the tests run available to me
    any longer (please submit any experiments you may have run and include all data
    please), the results we had were conclusive: Damage +% accessories work best
    against low-level enemies and non-Critical damage, while ATK+ accessories work
    best vs. equal/high-level enemies and for Critical damage. The exact way that
    the game calculates brave damage is yet unknown, but the results were
    consistent. Thus, if your goal was to challenge and defeat high-level enemies
    (such as Inward Chaos, Blackjack, or PvP), you would pick ATK+ over Damage +%.
    It's worth pointing out, though, that no matter how high you raise your ATK to,
    it'll never be good enough to inflict REALLY good damage against the high level
    Blackjack opponents - other, non-ATK builds are best for them.
    
    That said, if you want to create a basic ATK+ build, simply add on the best
    ATK+ accessories you have! The best is the Red Gem, followed by the Miracle
    Shoes. From then on, add Red Drops and then Strength Powder/Shard/Crystal/Orbs.
    Needless to say, you don't have to use all 8 of these items to have a good
    boost. The more you have, the better your BRV damage though!
    
    Credit for starting getting the GameFAQs community thinking about this goes to
    Pinkanemone.
    
    ----------------
    
    3.3. EXP-> Builds (003c)
    
    BUILD 1 - EXP->anything Build
    Weapon: Excalibur II
    Headgear: Super Ribbon
    Accessories:
    Growth Egg x2
    Chocobo Down
    Chocobo Wing
    Chocobo Feather
    
    Notes: This is the basic layout for any EXP-> build. It can be used to get EX
    using EXP->EX, or use for BRV with EXP->BRV, or even used for HP using EXP->HP
    (although I don't know why you'd dedicate so many slots to that purpose). You
    can, and often will, replace some of these (usually the Growth Eggs) with other
    items. Just remember, the less EXP items you have, the lower your return. It's
    also worth noting that this build works better on your special day, or if the
    Chocobo is giving you any EXP bonuses (the Grind Lover plan has the best
    results).
    
    BUILD 2 - EXP->BRV Build
    Weapon: Excalibur II
    Headgear: Super Ribbon
    Accessories:
    Growth Egg x2
    Chocobo Down
    Chocobo Wing
    Chocobo Feather
    First to Victory
    Hero's Seal
    
    Notes: The same as the template above, but for EXP->BRV, you want to include
    First to Victory and Hero's Seal, which increase your starting BRV. Why?
    Because the more damage you deal, the more EXP you get, and thus the more
    BRV you get in return. So if you start with more BRV, you'll get more.
    Technically adding these two items increases your EXP for any EXP-> build, but
    it is not nearly as important for the other two than it is for EXP->BRV.
    
    ================
    
    4. Complete Builds (004)
    
    This section houses the bulk of the FAQ - "complete builds", builds that
    encompass large amounts of strategy and synergy between character choice,
    equipment, accessories, movesets, and everything. Look here if you're looking
    for the complete package. The following sections are written by and FULLY
    accredited to (and copyrighted by) the name of the author of the section -
    Beans4Brains and spweasel respectively.
    
    Note that due to individual authors' preferences, formatting may differ from
    the rest of the FAQ in this section. I have tried to keep it as uniform as
    possible, however.
    
    ----------------
    
    4.1. Beans4Brains' Builds (004a)
    
    A little bit about my own playstyle. I main The Emperor and Cloud using Pure
    Exp > BRV and Wall Rush, Sustained EX builds respectively. I play a punishing
    and aggressive style of gameplay. I remain on the offensive due to The
    Emperor's pressuring HP attacks and EX Cloud's guard break capabilities, but I
    also look for optimal moments to punish an opponent when he uses HP attacks.
    Playing this way has made me rely more on HP/Damage orientated multipliers as
    I have become accustomed to avoiding and countering HP attacks.
    
    Onto my builds, I use a large variety of builds which I test mainly in
    Blackjack Colosseum Course (Level 100-150) and it's because of this that my
    favorite build is the Exp > BRV build, due to the truckloads of experience
    opponents give in this course. Wall Rush and Iai Strike builds are also very
    effective in this course. I also prefer EX builds with characters with fun and
    powerful EX Modes like Cloud and Kefka.
    
    For my builds I will use a character who I believe would be suitable for that
    build and an accompanying moveset (For CP Heavy Builds downgrade/remove
    abilities which you don't feel comfortable with your playstyle. Alternatively
    downgrade the speed and jump bonuses). However the builds can also be used by
    the other recommended characters. Although this does completely depend on your
    playstyle, some movesets and multipliers are necessary for certain builds, but
    others are to suit whatever playstyle you have. Read the accessory section on
    an idea of what multipliers can be used for what situation. Feel free to
    replace them if you believe the circumstances prove them to be more useful,
    specifically Large Gaps ____ accessories when fighting certain enemies. Please
    make use of this section, as I will not always recommend replacement
    accessories that you may use for a build.
    
    Regarding Summons, I have selected "After Summon (User)" multiplier in majority
    of builds to be able to list the summons which I would recommend you could use.
    Otherwise stick with "Summon Unused (User)" if it fits your playstyle better.
    My own personal view is that I like to take advantage of every gaming mechanic
    Dissidia has to offer to my advantage. This includes chase, ex cores,
    quickmoving etc. I don't handicap myself for the sake of not being bothered.
    Summons are extremely powerful and I always utilize them if need be. Don't
    equip Summon with Summon Unused (User) for sake of the multiplier. Always be
    tactical with your summon selections, especially when equipping yourself with
    Summon Unused (User) and select summons you could use in a pinch, such as Magic
    Pot or Omega. Also when I refer to a summon, I'm always referring to the Manual
    version, unless stated (Auto).
    
    To see all my builds in action, go to my YouTube channel. They are against
    level 105 AI, Maximum Difficulty, Vicious Behaviour. Large Gap in Level will be
    switched due to the fact that the build is probably designed for Blackjack
    enemies. Also take note of the fact that Initial EX items and Full EX Gauge
    (User) multiplier does not take full effect in Quick Battle due to their
    cumulative nature.
    
    http://www.youtube.com/user/SirLeoDaniels
    
    Credit BMSirius, spweasel and Big_Isaac for their contributions.
    
    (004a/010) ~ Exp > BRV Builds ~
    
    Exp > BRV builds focus on high return of BRV for every time you connect with
    an HP attack. To ensure higher returns of BRV we increase our experience amount
    through Excalibur II and Chocobo Items in conjunction with Super Ribbon so they
    don't break. We also use high Initial BRV boosting accessories such as Hero's
    Seal and First to Victory to net a higher return of BRV, as the initial HP
    attack will be higher, resulting in more experience. The higher level the
    opponent, the more experience they will give.
    
    This build is recommended against opponents level 100 and over and for users
    who find it easy to connect with an HP attack. One thing to note is that Wall
    Rush deals half the damage of the initial attack (before taking into account
    any multipliers). This is a problem with Exp > BRV as it only accounts for the
    latest damage dealt meaning any HP attack with wall rush effects has
    diminishing returns. Needless to say, avoid wall rush HP attacks, unless you
    have accounted for them with Sniper Soul and multipliers.
    
    For Exp > BRV builds it is recommended that you only equip HP and BRV > HP
    attacks as the aim is to connect with HP attacks to net a return on BRV.
    Whittling down BRV with bravery attacks is a waste of time. There are
    exceptions such as Firion's Fire which can be reflected and Shield Bashed.
    
    
    (004a/011) -- The Emperor -- Pure Exp > BRV --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Bombard
    <O - <Empty>
    O> - Thunder Crest
    
    AIR BRAVE
    O  - Mine
    ^O - <Empty>
    vO - Light Crest
    
    GROUND HP
    O  - Flare
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Flare
    ^O - <Empty>
    vO - Starfall
    
    -Notable Abilities-
    Free Air Dash
    Bravery Regen
    Snooze and Lose
    Sneak Attack
    disable Cat Nip
    EXP to Bravery
    
    -Equipment-
    Excalibur II
    Borghertz's Hands
    Super Ribbon
    Maximillian
    
    (Sword, Gauntlet, Ribbon and Heavy Armor Adepts equipped)
    
    -Accessories-
    Blazing Totema
    Center of the World
    Destroyer
    First to Victory
    Hero's Seal
    Growth Egg
    Growth Egg
    Chocobo Down
    Chocobo Wing
    Chocobo Feather
    
    -Summons-
    Alexander > Demon Wall > Ifrit
    
    = Other Recommended Characters =
    Garland, Onion Knight, ExDeath, Zidane, Shantotto.
    
    -Comments-
    The build is independent of multipliers and therefore does not compromise any
    tactical decisions made to use summons or ex modes. You get an amazing total of
    +310% experience and +75% initial BRV +40 from Gloves. Blazing Totema and
    Center of the World are simply to support summons and gain full ex gauge faster
    to allow you extra protection and cheap hits if you need an ex guard and burst.
    You may replace these with Moogle's Amulet and Dangerously Lucky, as well as
    Borghertz's Hands with Thief Gloves and Destroyer with Rabbit's Foot for great
    item drops. Also consider Phoenix Down for security, especially vs Chaos.
    
    Brutal setup for Blackjack Course. An initial attack to a level 150 opponent
    will net you 9999 BRV return. The Emperor with this setup is one of, if not the
    most effective marathon fighter with it. Snooze and Lose is highly recommended
    for the Emperor as it is his main bravery damage dealer and it's free damage
    and cheap. Keep him on the offensive with both flares out constantly to make
    full use of it. Also you can camp underneath the aerial flare and cast Starfall
    to lure in opponents for an easy hit. Does not work on everyone, but Chaos is
    a sucker for this. Bombard to reflect back a reflected flare if need be. You
    can set additional traps like Light Crest in enclosed maps to score extra brave
    or to lull opponents into a HP attack. Alexander and Demon Wall are great for
    protecting your brave and Ifrit for free brave boost. Alexander specifically is
    a great counter to Omega vs Chaos.
    
    (004a/012) -- Golbez  -- Wall Rush, Exp > BRV --
    CP Heavy
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Rising Wave > Cosmic Ray
    <O - <Empty>
    O> - Glare Hand > Cosmic Ray
    
    AIR BRAVE
    O  - Float System > Cosmic Ray
    ^O - <Empty>
    vO - Gravity System > Cosmic Ray
    
    GROUND HP
    O  - Nightglow
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Genesis Rock
    ^O - <Empty>
    vO - <Empty>
    
    -Notable Abilities-
    Free Air Dash
    Counterattack
    Sneak Attack
    disable Counterattack
    EXP to Bravery
    
    -Equipment-
    Excalibur II
    Borghertz's Hands
    Super Ribbon
    Maximillian
    
    (Sword, Gauntlet, Ribbon and Heavy Armor Adepts equipped.)
    
    -Accessories-
    Sniper Soul
    Sniper Eye
    HP = 100% (User)
    Pre-HP Damage (Opp)
    After Summon (User)
    BRV = 0 (User)
    Near Break (User)
    Hero's Seal
    Chocobo Wing
    Chocobo Feather
    
    -Summons-
    Carbuncle (Auto) > Omega > Ifrit > Odin > Tiamat
    
    = Other Recommended Characters =
    Warrior of Light, Cecil, Cloud, Jecht.
    
    -Comments-
    This is a very useful variation for those who would suffer from diminishing
    returns of wall rush. Although it sacrifices +60% experience, it is more than
    made up for it by +227~% wall rush damage under the full multiplier. You can of
    course replace with Large Gaps ___ or Level = ___ if you feel more comfortable
    that way. The multipliers are relatively easy to maintain and contain 3
    guaranteed multipliers. If EX Mode is not important to you, replace Maximillian
    with Bone Mail and equip Empty EX Gauge (User) for another guaranteed
    multiplier. You should look to only use HP attacks with wall rush capabilities
    as with this setup wall rush has increasing returns. As there is no Rabbit's
    Foot or Blazing Totema it is better to use a large pool of summons plus an auto
    to ensure you can cycle through each every battle. They can all be used at
    battle start and Carbuncle (Auto) will activate in time to aid wall rush. This
    cycle of summons is useful for all variations of Exp > BRV builds.
    
    Golbez has an excellent range of HP and Brv > HP attacks, all with great wall
    rush capabilities. Even a semi-competent player should not find it difficult to
    land an HP attack with him. Stick to dealing outright HP and BRV > HP attacks
    and don't waste time with attacks like gravity force and/or attack force.
    However if these attacks genuinely help you combo into an HP attack then go for
    it. But the general gameplan is to damage HP as soon as and try and attain wall
    rush. In my experience, Nightglow is a guaranteed wall rush (except in Planet's
    Core) and is very effective when used right in front of the opponent.
    
    (004a/013) -- Zidane -- Sustained EX (Melee), Exp > BRV --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Swift Attack > Meo Twister
    <O - <Empty>
    O> - <Empty>
    
    AIR BRAVE
    O  - Swift Attack > Meo Twister
    ^O - <Empty>
    vO - Tempest > Meo Twister
    
    GROUND HP
    O  - Stellar Circle
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Free Energy
    ^O - <Empty>
    vO - <Empty>
    
    -Notable Abilities-
    Free Air Dash
    EX Critical Boost
    Sneak Attack
    disable Counterattack
    EXP to Bravery
    
    -Equipment-
    Excalibur II
    Borghertz's Hands
    Super Ribbon
    Maximillian
    
    (Sword, Gauntlet and Ribbon Adepts equipped. Do not equip Heavy Armor Adept)
    
    -Accessories-
    Pearl Necklace
    Gravitorb
    HP = 100% (User)
    Pre-HP Damage (Opp)
    HP is a Multiplier of 5 (User)
    After Summon (User)
    Close to You
    First to Victory	
    Cyan Gem
    Chocobo Feather
    
    -Summons-
    Carbuncle (Auto) > Omega > Ifrit > Odin > Tiamat
    
    For ranged fighters, replace Pearl Necklace, Gravitorb and Close to You with
    Dragonfly Orb, Gold Hourglass and Victory Pendant. Equip Omni Air Dash.
    
    = Other Recommended Characters =
    Terra, Kefka.
    
    -Comments-
    This is a very situational build and should only be used for character's who
    would benefit from a sustained ex build, which enables them to be able to
    connect with HP attacks with more ease, whilst avoiding wall rush damage. The
    experience return is 110% lower than pure Exp > BRV but has a solid foundation
    for maintaining ex. +45% initial ex is great for Colosseum runs, otherwise it
    can be replaced with multipliers or chocobo items. The multiplier is 4.7~,
    which is all you will be needing for maintaining ex. I used Zidane in this
    example to show the differences in being able to maintain ex from melee to
    ranged fighters, although this build would suit Terra more. Close to You +
    Pearl Necklace + Gravitorb is enough to maintain ex for melee fighters under
    any multiplier larger than 3 for an aggressive playstyle. However, for ranged
    fighters, EX Cores are a better alternative as you can Omni-Air Dash to them as
    they spawn. Close to You and Gravitorb are near useless for ranged fighters as
    you will never be taking full advantage of them.
    
    Zidane's ex mode is very underrated as it enables him to become a very capable
    fighter on the ground. He remains completely immune whilst dodging on the
    ground and forward dodge has the longest animation. You can take advantage of
    this by continuously forward dodging and waiting for an opening to attack. This
    ability is especially useful vs Chaos, who is generally easier to fight if you
    keep him grounded. Zidane already has an easy time landing attacks with Free
    Energy and his quick attacks. Another positive is that they don't wall rush.
    For experienced Zidane users, feel free to add Vortex or Storm Impulse if you
    can consistently combo with them to deal HP damage.
    
    (004a/014) -- Firion -- Hybrid (Melee) Exp > BRV --
    CP Heavy
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Lance Combo > Double Trouble
    <O - Rope Knife > Double Trouble
    O> - Reel Axe > Double Trouble
    
    AIR BRAVE
    O  - Fire
    ^O - <Empty>
    vO - <Empty>
    
    GROUND HP
    O  - Shield Bash
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Straight Arrow
    ^O - <Empty>
    vO - Weaponsmaster
    
    -Notable Abilities-
    Free Air Dash
    Counterattack
    disable Counterattack
    EXP to Bravery
    
    -Equipment-
    Excalibur II
    Borghertz's Hands
    Super Ribbon
    Maximillian
    
    (Sword, Gauntlet and Ribbon Adepts equipped. Do not equip Heavy Armor Adept)
    
    -Accessories-
    Pearl Necklace
    Gravitorb
    Sniper Soul
    HP = 100% (User)
    Pre-HP Damage (Opp)
    After Summon (User)
    HP is a Multiplier of 5 (User)
    Close to You	
    Chocobo Wing
    Chocobo Feather
    
    -Summons-
    Carbuncle (Auto) > Omega > Ifrit > Odin > Tiamat
    
    For ranged fighters, replace Pearl Necklace, Gravitorb and Close to You with
    Dragonfly Orb, Gold Hourglass* and Victory Pendant. Equip Omni Air Dash.
    
    = Other Recommended Characters =
    Cloud of Darkness, Cecil, Cloud, Kuja, Tidus, Jecht.
    
    -Comments-
    This build accounts for a bit of both wall rush and ex build whilst sacrificing
    +60% experience as well as Initial BRV boosting accessories. It is however a
    greatly versatile build. A 4.7~ multiplier is enough to maintain ex, however
    without initial ex it is more difficult to maintain it for consecutive battles.
    Although it does gain ex reliably fast so you can choose to use ex guard +
    burst instead for defensive measures. +94.5% makes the wall rush risk so
    miniscule that it's not even worth worrying about.*For ranged fighters you can
    choose to add Golden Hourglass for sustaining ex, go with another multiplier
    to gain ex faster and boost wall rush or add Hero's Seal or First to Victory.
    
    Firion's selection of attacks do not always cause wall rush, which is why this
    variation of Exp > BRV is more ideal for him. It accounts for those attacks
    that do, giving similar return on BRV and is great for gaining ex to ex guard
    and burst to regain most, if not all his health back from blood weapon. Don't
    try to be intricate and attempt Reel Axe combo's of any sort, just stick to
    damaging HP outright. Fire is one exception of BRV attack which is useful in
    Exp > BRV builds as it can score easy hits with Shield Bash. Try and always
    keep out two fires vs ranged/aerial opponents otherwise you will find it harder
    to compete.
    
    (004a/020) ~ Sustained EX Builds ~
    
    Sustained EX Builds aim to maintain ex mode for the user. This build is
    recommended for users who greatly benefit from their ex mode bonuses. In my
    opinion, users which greatly benefit from maintaining ex are: Gabranth, Terra,
    Cloud and Kefka. Users which would benefit from sustaining ex, depending on
    level of skill with said character, are: Shantotto, Cloud of Darkness, Bartz
    and Jecht. The rest I believe are better of sticking with ex guard and burst
    build, or another build all together. A great benefit of sustained ex builds is
    that with EX Critical Boost equipped, you are guaranteed critical hits at a
    100% rate. In addition, you should have disable Anti-EX equipped, as you will
    be aiming to be in ex mode infinitely and opponents come with several critical
    abilities equipped. In terms of equipment, Genji is the way to go. It helps
    raise appearance of ex cores and boosts luck which gives user a free
    alternative of boosting ex. It also grants a small excess regen to brave bonus,
    which is better than having nothing.
    
    I maintain EX using two different methods, depending on if you are a melee or
    ranged fighter.
    
    For melee fighters I combine Close to You with Pearl Necklace and Gravitorb or
    Heaven's Cloud. One thing to note is that as long as you stay on the offensive,
    a multiplier of ~4 is all that is necessary in order to sustain EX with the
    aforementioned accessories. However as some opponents can be difficult, we can
    also add Gold Hourglass for extra insurance of sustaining ex as well as
    equipping the Exp to EX ability. For Colosseum runs, we add initial ex force
    items so that ex mode becomes available for consecutive battles. Also, be sure
    not to end battles with an ex burst unless absolutely neccessary.
    
    For ranged fighters it's a little more tricky as it depends solely on
    playstyle. Close to You has very limited use for a ranged fighter and a method
    of maintaining ex using Pearl Necklace and Gravitorb would need a larger,
    maintainable multiplier. My own method is scrapping these accessories, as a
    ranged fighter would not benefit from this setup as much as a melee fighter
    and you will spend a lot of time chasing, hopping up and down collecting ex
    force. You will also be undone if the opponent has Close to You equipped.
    Instead I utilize ex cores by equipping Victory Pendant, Dragonfly Orb in
    conjunction with Rabbit's Foot or Fake Mustache. Exp to EX is a must and so is
    Omni Air Dash to ensure you get the ex cores.
    
    (004a/021) -- Gabranth -- Pure Sustained EX --
    
    -Offensive Abilities-
    
    GROUND BRAVE				EX GROUND BRAVE
    O  - Sentence				Enrage	
    <O - <Empty>				<Empty>
    O> - <Empty>				Aero
    
    AIR BRAVE				EX AIR BRAVE
    O  - Sentence				Rupture
    ^O - <Empty>				Dual Rend
    vO - <Empty>				Vortex of Judgement
    
    GROUND HP				EX GROUND HP
    O  - EX Charge				Guilt
    <O - <Empty>				<Empty>
    O> - <Empty>				<Empty>
    
    AIR HP					EX AIR HP
    O  - EX Charge				Innocence
    ^O - <Empty>				<Empty>
    vO - <Empty>				Hatred
    
    -Notable Abilities-
    Free Air Dash
    EX Critical Boost
    disable Anti-EX
    EXP to EX Force
    
    -Equipment-
    Zwill Crossblade
    Genji Shield
    Genji Helm
    Genji Armor
    
    (Dagger, Shield, Helm and Heavy Armor Adepts equipped)
    
    -Accessories-
    Pearl Necklace
    Gravitorb
    Gold Hourglass
    HP = 100% (User)
    Pre-HP Damage (Opp)
    After Summon (User)
    EX Mode (User)
    EX Mode (User)
    Close to You
    First to Victory
    
    -Summons-
    Carbuncle (Auto) > Omega > Carbuncle > Odin
    
    = Other Recommended Characters =
    Cloud of Darkness, Bartz, Cloud, Squall, Jecht.
    
    -Comments-
    This builds offers many variations of support for maintaining ex. Close to You
    with Pearl Necklace and Gravitorb powered by a x5.7~ multiplier is more than
    sufficient to maintain ex for melee fighters. Duration of ex mode is +114% and
    a heavy initial ex boost of +45% for Colosseum runs. Multipliers are very
    simple with 3 guaranteed under ex mode. Genji will aid in boosting luck and ex
    cores for additional measures as well as Exp to EX which should top up most of
    your ex vs higher level opponents anyway. Zwill Crossblade can be replaced with
    Heaven's Cloud and Gravitorb with another multiplier or Dragonfly Orb if you
    can consistently maintain ex for consecutive battles with just +25% initial ex.
    Of course you can replace the EX Mode (User) multipliers with other stronger
    ones like Large Gap in ___ if the circumstances prove them to be more useful.
    However do not overly work the multiplier as it is not necessary to require a
    larger value than it is for maintaining ex.
    
    Well who better to make a pure ex build for other than Gabranth. He has a very
    powerful brave game with Duel Rend and Rupture as well as one of the best HP
    attacks in Innocence. He also has the ability to charge his ex in normal mode
    meaning you can afford to replace Zwill Crossblade with Heaven's Cloud and
    Gravitorb for another multiplier. Gabranth has very reliable melee attacks
    which would also ensure he remains in ex with Close to You and Pearl Necklace
    combo. If you do get caught out of ex mode it shouldn't be a problem with
    Gabranth as he can charge back in it. However for other melee characters you
    will have to rely more on attacking and farming ex force and initial ex to
    quickly get back into ex mode. Especially for Colosseum runs, make sure to
    finish of the battle with your ex gauge more than 55% complete.
    
    
    (004a/022) -- Cloud -- Wall Rush, Sustained EX --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Sonic Break > Finishing Touch
    <O - <Empty>
    O> - Climhazzard
    
    AIR BRAVE
    O  - Slash Blow > Omnislash version 5
    ^O - <Empty>
    vO - <Empty>
    
    GROUND HP
    O  - Meteorain
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Braver
    ^O - <Empty>
    vO - <Empty>
    
    -Notable Abilities-
    Free Air Dash
    Riposte
    EX Critical Boost
    disable Anti-EX
    EXP to EX Force
    
    -Equipment-
    Heaven's Cloud
    Genji Shield
    Genji Helm
    Genji Armor
    
    (Katana, Shield, Helm and Heavy Armor Adepts equipped)
    
    -Accessories-
    Pearl Necklace
    Gold Hourglass
    Sniper Soul
    HP = 100% (User)
    Pre-HP Damage (Opp)
    After Summon (User)
    EX Mode (User)
    EX Mode (User)
    Close to You
    First to Victory
    
    -Summons-
    Carbuncle (Auto) > Omega > Carbuncle > Odin
    
    = Other Recommended Characters =
    Cloud of Darkness, Jecht, Gabranth.
    
    -Comments-
    This is essentially the same build as pure sustained ex with the addition of
    Sniper Soul, which replaces Gravitorb. This is well compensated with Heaven's
    Cloud which gives +6m ex force intake range. This is more than you will ever
    need for melee fighters. The multipliers remain the same giving a total of
    +114% wall rush. Once again replace Ex Mode (User) multipliers with more
    powerful multipliers if necessary. Multiplier without the Ex Mode (User)
    accessories sum up to x3.3~. If you are confident of maintaining ex with that
    amount then you may well replace them with Near Break (User) and BRV = 0 (User)
    for two guaranteed x1.5 wall rush multipliers for +151% wall rush.
    
    This is an ideal build for Cloud as all of his attacks guard crush in ex mode
    and all but one of his HP attacks have great wall rushing capabilities. Guard
    crush is completely brutal vs the A.I. and allows you to keep on the offensive
    as there is relatively less risk with him in his ex mode. Not to mention
    Cloud's extremely high damage output in ex mode. With Cloud you can afford to
    replace EX Mode (User) accessories for the aforementioned wall rushing ones.
    Due to his aggressive playstyle in his ex mode, he does not require a large
    multiplier to maintain ex. You will probably end up using Slash Blow >
    Omnislash v5 majority of the time but don't hesitate to use Meteorain in large
    maps with Chaos Rule set or to draw in far away opponents. Braver is also very
    useful vs mages, and especially vs Ultimecia when she charges her arrows. Also
    take off Midair Evasion Boost to combo Climhazard > Slash Blow.
    
    (004a/023) -- Kefka -- EX Core, Sustained EX --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Extra-Crispy Firaga
    <O - Waggle-Wobbly Firaga
    O> - Scatter Spray Blizzaga
    
    AIR BRAVE
    O  - Ultima
    ^O - Waggle-Wobbly Firaga
    vO - Scatter Spray Blizzaga
    
    GROUND HP
    O  - Trine
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Havoc Wing
    ^O - <Empty>
    vO - Trine
    
    -Notable Abilities-
    Omni Air Dash
    Glide Boost
    EX Critical Boost
    Cat Nip
    disable Anti-EX
    EXP to EX Force
    
    -Equipment-
    Zwill Crossblade
    Genji Shield
    Genji Helm
    Genji Armor
    
    (Dagger, Shield, Helm and Heavy Armor Adepts equipped)
    
    -Accessories-
    Dragonfly Orb
    Victory Pendant
    Gold Hourglass
    HP = 100% (User)
    Pre-HP Damage (Opp)
    After Summon (User)
    EX Mode (User)
    EX Mode (User)
    Rabbit's Foot
    First to Victory
    
    -Summons-
    Omega > Lich > Tiamat > Odin
    
    = Other Recommended Characters =
    Terra, Ultimecia, Shantotto.
    
    -Comments-
    This is an alternate method of maintaining ex and is specifically for ranged
    fighters. The multiplier is the same x5.7~ except that this time it is aiding
    the use of ex cores. Massive ex core appearance boost, which stacks with Genji
    and if you choose not to use summons, replace Rabbit's Foot with Fake Mustache
    for a larger boost. This coupled with +171% ex core absorption allows you to
    refill 3/4 of your ex gauge upon absorbing an ex core with 1 wing. Omni Air
    Dash is necessary to ensure you obtain most, if not all, the ex cores. Again,
    Exp to EX is mandatory and +45% initial EX for Colosseum runs, otherwise these
    can be exchanged for Nirvana and another multiplier. Selection of summons will
    help you to break the enemy for large brave boosts as well as Tiamat, who will
    give a x3 boost, in which time you should aim to rack up brave.
    
    Kefka is extremely brutal in ex mode and can maintain seriously high levels of
    pressure on the opponent and deal massive damage output, even vs level 150
    foes. Your aim is to stay aerial and bombard the opponent with 4 WW-Firagas. If
    the distance between you and the opponent is medium to long, then combo with
    SS-Blizzaga for BRV racking, or Trine for HP damage. You will be dumbfounded at
    the ease at which to connect EX Trine with 2-4 WW-Firagas pressuring the
    opponent. At short range combo with Ultima for massive Brv damage or Havoc Wing
    for HP damage. If your ex gauge is running low and you did not collect the ex
    core, aim to HP damage to top up your ex with Exp to EX. If you find yourself
    outside of ex mode, keep pressure with WW-Firagas from a distance and aim to HP
    damage to regain ex quicker.
    
    (004a/030) ~ Wall Rush Builds ~
    
    Wall Rush builds focus on increasing the subsequent damage dealt from HP
    attacks which result in wall rush damage. Essentially this build is only
    recommended for characters who primarily utilise HP attacks with great wall
    rushing capabilities. The downside of this build is that it will not work great
    on some stages such as The Rift and Planet's Core which do not have many
    platforms for the opponent to crash into or will end up sending the opponent
    into the "void". The advantages of this build is that you will require fewer HP
    attacks to finish off an opponent, regardless of level. Therefore this build is
    ideal for Lunar Whale and Blackjack Colosseum course. Another great thing about
    wall rush builds is that it allows us to be completely flexible about what Exp
    to ___ ability to use. I normally go with Exp to HP to keep HP and multipliers
    topped up, or Exp to EX for ex guarding and critical builds.
    
    The main components of wall rush builds are the Earthbreaker (Fenrir for
    Cloud), which gives +30% wall rush HP damage, Chainsaw, which gives an
    additional +20% and Sniper Soul accessory plus multipliers to multiply the
    basic +20% rate. One thing to note about wall rush is that right after an HP
    attack your brave becomes 0 for a moment, which puts you at near break. This
    essentially guarantees two x1.5 multipliers in BRV = 0 (User) and Near Break
    (User). We can treat one Sniper Eye as a x1.5 multiplier and the second as a
    x1.33. The rest of the multipliers are your choice. You can choose to go for
    guaranteed low multiplier options such as Level = 100 or you can utiilse one of
    the Exp to ___ abilities to guarantee another multiplier such as Full EX Gauge
    (User) with Exp to EX.
    
    Alternatively you can combine your wall rush with other builds for greater
    effect. As you may have noticed, I combined wall rush with both Exp > BRV and
    Sustained EX builds as they allow a lot of room for further customisation. Feel
    free to experiment with any other partial build in conjunction with wall rush.
     
    (004a/031) -- Cecil -- Pure Wall Rush --
    CP Heavy
    
    -Offensive Abilities-
    
    DARK KNIGHT GROUND BRAVE	PALADIN GROUND BRAVE
    O  - Shadow Lance		Dark Step
    <O - <Empty>			<Empty>
    O> - Dark Cannon		<Empty>
    
    DARK KNIGHT AIR BRAVE		PALADIN AIR BRAVE
    O  - Paladin Arts		Radiant Wings
    ^O - <Empty>			<Empty>
    vO - <Empty>			Searchlight
    
    GROUND HP
    O  - Soul Eater
    <O - <Empty>
    O> - Dark Flame
    
    AIR HP
    O  - Saint's Fall
    ^O - <Empty>
    vO - Paladin Force
    
    -Notable Abilities-
    Free Air Dash
    Counterattack
    Sneak Attack
    Risposte
    disable Counterattack
    EXP to HP
    
    -Equipment-
    Earthbreaker
    Chainsaw
    Drill
    Rainbow Robes
    
    (Axe and Machine Adepts equipped. Do not equip Robe Adept)
    
    -Accessories-
    Sniper Soul
    Sniper Eye
    Sniper Eye
    HP = 100% (User)
    HP is a Prime Number (User)
    Pre-HP Damage (Opp)
    Near Break (User)
    BRV = 0 (User)
    After Summon (User)
    Rabbit's Foot
    
    -Summons-
    Carbuncle (Auto) > Omega > Carbuncle
    
    = Other Recommended Characters =
    Warrior of Light, Cloud of Darkness, Golbez, Cloud, Squall, Jecht.
    
    -Comments-
    This setup gives a multiplier value of x11.3~ giving a total increase of +455%
    wall rush HP damage and an additional +50% from equipment. To give you an idea
    of total damage dealt, a base HP damage of 1590 will result in 4801 wall rush
    damage, for a total amount of 6391 damage. I used Rabbit's Foot in conjunction
    with Carbuncle, Auto and Manual, and Omega to make it easier to essentially
    2/3-hit any opponent as it should result in an easy chance to break the enemy
    upon the second strike. However be switched on and make sure to use the manual
    Carbuncle right after you connect with the first HP attack. You can replace
    Rabbit's Foot with another accessory/multiplier of your choice if you don't
    wish to utilise summons in this way. Also this is one of the few builds in
    which I utilize the Chainsaw + Drill + Rainbow Robes combo in order to use HP
    is a Prime Number (User) multiplier. By having Exp to HP, it allows me to use
    this and HP = 100% (User) more effectively and generally for more endurance vs
    higher level opponents.
    
    Cecil has great wall rushing attacks, specifically Paladin Force. HP attacks
    which cause opponents to wall rush straight down are normally more reliable so
    utilize Cecil's Paladin form more often. Use Dark Flame sparingly as it will
    turn out to be considerably weaker without the wall rush element attached. Use
    Paladin Arts and Dark Step from a safe distance if need be to easily change
    class system. In my experience I found Searchlight > Paladin Force more
    effective than Dark Cannon > Soul Eater. Dark Cannon also leaves you more
    vulnerable, whereas Searchlight > Paladin Force has considerable range and is
    safer and spammable.
    
    (004a/040) ~ Iai Strike Builds ~
    
    Iai Strike builds is revolved around one accessory: Smiting Soul, which gives a
    2% chance to inflict instant break on the enemy, regardless of how much brave
    the opponent has. As this is a basic accessory, we can boost this chance by
    pumping high multipliers to have a very reliable chance to break the enemy.
    This build is recommended for characters who can connect with brave attacks
    with ease and is ideal for characters with weak a HP game. Iai Strike normally
    only takes effect on the first hit of a combo (note: chain attacks count as a
    seperate combo). When you inflict Iai Strike, you essentially steal the
    opponent's brave as well as gaining the brave pool. This is ideal for Blackjack
    course as opponent's with high bravery amounts will only benefit you more when
    you inflict an Iai Strike on them. It is also flexible in what Exp to ___
    ability you can use, however I would strongly advise you choose either Exp to
    EX or Exp to HP in order to aid maintaining multipliers as there are limited
    x1.5 sustainable multipliers.
    
    Moving onto multiplier choices, I choose a 1-Hit KO playstyle with Iai Strike
    as it allows the use of HP = 100% (Opp), Pre-HP Attack (User) and Exp to EX to
    utilize Full EX Gauge (User) and using it to ex guard when need be. HP = 100
    (User) and Pre-HP Damage (Opp) are my choice of x1.5 multipliers to suit my own
    gameplay and I consider them to be very useful. Summon tactics should
    guarantee another x1.5 multiplier, which leaves 3 more spaces left to be filled
    for multipliers. As I usually use this build for Blackjack course I go with
    Large Gap in BRV and Large Gap in Level for two of them. However do not get
    bogged down in trying to achieve the highest multiplier possible when it's
    clearly unsustainable. You can go with easily sustainable multipliers such as
    Level = 100 (User). This in conjunction with other multipliers should be enough
    to give you a reliable multiplier to pull of Iai Strike at a reasonable rate.
    I would heavily recommend going over the accessory section as this build is all
    about attaining the highest sustainable multiplier possible and nothing else
    
    I feel I should mention Easy Come, Easy Go for this build even though I am not
    the biggest fan of this accessory. With this in conjunction with 8 other x1.5
    multipliers, it grants you a 100% chance to inflict Iai Strike. However I must
    warn you that you have 30 seconds in order to do so otherwise you are
    effectively left with a gimped setup for the rest of the battle. I would only
    recommend this in Blackjack course when fighting opponents level 130 and over.
    Reason being is that they have high initial brave for you to steal and probably
    only require one break to have enough brave for KO. Any lower and you will most
    probably require to break the enemy twice in order to have enough brave to 
    kill them. Easy Come, Easy Go will give you a very small window of opportunity
    to deal break twice whilst maintaining all multipliers. The advantage of this
    is however that you only require to maintain all other multipliers for a
    shorter period of time vs higher level opponents.
    
    
    (004a/041) -- Sephiroth -- Iai Strike --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Reaper
    <O - Fervent Blow
    O> - Shadow Flare
    
    AIR BRAVE
    O  - Oblivion
    ^O - Sudden Cruelty
    vO - Godspeed
    
    GROUND HP
    O  - Scintilla
    <O - <Empty>
    O> - Black Materia
    
    AIR HP
    O  - Octoslash
    ^O - <Empty>
    vO - Hell's Gate
    
    -Notable Abilities-
    disable Cat Nip
    EXP to EX Force
    
    -Equipment-
    Excalibur II
    Chainsaw
    Drill
    Rainbow Robes
    
    (Sword and Machine Adepts equipped. Do not equip Robe Adept)
    
    -Accessories-
    Smiting Soul
    HP = 100% (User)
    HP is a Prime Number (User)
    HP = 100% (Opp)
    Summon Unused (User)
    Full EX Gauge (User)
    Pre-HP Attack (User)
    Pre-HP Damage (Opp)
    Large Gap in BRV
    Large Gap in Level
    
    -Summons-
    Omega > Magic Pot > Odin
    
    = Other Recommended Characters =
    Onion Knight, Squall, Ultimecia, Zidane, Kuja, Tidus.
    
    -Comments-
    For this build I once again chose the Chainsaw + Drill + Rainbow Robes combo
    to utilise another x1.5 multiplier HP is a Prime Number (User). Full EX Gauge
    (User) kicks in from the second battle and onwards and should be maintained
    through Exp to EX. I alternate between Exp to HP if need be but switch back to
    Exp to EX every now and then if I don't have full ex gauge anymore. Large Gap
    in BRV and Large Gap in Level are very conditional but are pretty much
    guaranteed vs opponents level 120+. The full multiplier is x38.4~ which
    translates to a 76% chance of inflicting break. You can replace Large Gap in
    BRV and Large Gap in Level with Level = 100 and Level = Multiple of 5 for
    easier sustainability. This will give you a x24.6~ multiplier value giving you
    a very respectable Iai Strike chance of 49%. You can choose any weapon of your
    choice for this build. I chose Excalibur II to aid in Exp to EX and to recover
    twice as much HP from Exp to HP. If using the HP is a Prime Number (User)
    multiplier, be sure not to equip a weapon which alters your HP value.
    
    Sephiroth is an ideal candidate for Iai Strike build as his HP game is
    relatively poor, whereas his brave game is very strong. He has a good range of
    close to mid-range attacks and being able to combo different moves together
    only helps his cause in inflicting Iai Strike. Shadow Flare is a very cheap way
    of inflicting Iai Strike and combos nicely to have another crack at breaking
    the opponent. Shadow Flare > Sudden Cruelty > Oblivion will give you three
    chances to inflct break from one combo. Be sure to leave off Midair Evasion
    Boost to be able to consistently pull off Sudden Cruelty > Oblivion. His aerial
    HP moveset is based on how you play as him personally. You can add Heaven's
    Light in there as well or Scintilla if you find it useful, although I
    personally don't.
    
    (004a/050) ~ Force Begets Courage Builds ~
    
    This build focuses on converting all ex force and ex cores gained into brave.
    It is recommended for melee characters who have strong brave, but weak HP game
    or for those who whittle down the opponent's HP bit by bit. It is only
    practical vs opponents with a high defense stat such that the user's own brave
    attacks become redundant in racking up brave. It is also best used for
    characters who can generate a lot of ex force from their attacks, as the more
    ex force you absorb, the more brave you generate in return. As obvious as it
    sounds, you will need the Force Begets Courage accessory, which allows you to
    convert all ex force and ex core to brave.
    
    To increase the return of brave we increase our ex force absorption amount
    using Pearl Necklace and Ivory Choker. The first Ivory Choker is a x1.5
    multiplier, where as the second is a x1.33. Heaven's Cloud is the essential
    weapon for this build as it frees up a valuable accessory slot. I use the
    Snowpetal combo due to it's bonuses as well as allowing me to use the HP =
    Multiple of 5 (User) multiplier if need be. You can replace with any set that
    you would like or Chainsaw + Drill + Rainbow Robes to utilise HP is a Prime
    Number (User). If you are aiming for 1-Hit KO gameplan, then you can utilise
    all the associated multipliers, such as Pre-HP Attack (User), HP = 100% (Opp)
    or Large Gap in Brv. Whittling down HP has less options so you may want to
    utilise a set which allows you to use a HP multiplier and equip Large Gap in
    HP. Refer to the accessories section for possibilities. Exp to HP is used to
    keep HP topped up to make HP orientated multipliers more reliable.
    
    Learn to Chase! As this build revolves around ex force, you should aim to enter
    chase whenever it is possible. Chase creates an obscene amount of ex force.
    Only use brave attacks during chase to prolong it, unless you have enough brave
    to kill the opponent. Even if your chase game is poor, use this as your aid in
    becoming better at it. A chase sequence with three failed brave hits will net
    you over 1000+ brave from the ex force created when majority of the multiplier
    is active. Also note, if you get Cosmos Judgment, make sure to finish the
    battle of with an ex burst or replace Empty EX Gauge (User) with Full EX Gauge
    (User) the following battle. 
    
    (004a/051) -- Squall -- Force Begets Courage --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Solid Barrel
    <O - Upper Blues
    O> - Thunder Barret
    
    AIR BRAVE
    O  - Beat Fang
    ^O - <Empty>
    vO - Heel Crush
    
    GROUND HP
    O  - Blasting Zone
    <O - <Empty>
    O> - Revolver Drive
    
    AIR HP
    O  - Aerial Circle
    ^O - <Empty>
    vO - Rough Divide
    
    -Notable Abilities-
    Free Air Dash
    Counterattack
    Sneak Attack
    Riposte
    disable Counterattack
    EXP to HP
    
    -Equipment-
    Heaven's Cloud
    Blue Moon
    Chaplet
    Snowflake Sweater
    
    (Katana, Bangle, Hat and Clothing Adepts equipped)
    
    -Accessories-
    Pearl Necklace
    Ivory Choker
    HP = 100% (User)
    HP = 100% (Opp)
    Large Gap in BRV
    Empty EX Gauge (User)
    Summon Unused (User)
    Pre-HP Damage (Opp)
    Close to You
    Force Begets Courage
    
    -Summons-
    Magic Pot > Omega > Odin
    
    = Other Recommended Characters =
    Onion Knight, Sephiroth, Zidane, Tidus.
    
    -Comments-
    The multiplier is x11.3~ which translates to a total of +341% ex force
    absorption with the added bonus of Snowpetal. Close to You in conjunction with
    Heaven's Cloud +6m intake range is more than enough for any melee character to
    absorb the surrounding ex force. Equip as many critical abilities as you can
    afford as a general aid in gaining brave. For this build I used Summon Unused
    (User) with Magic Pot, Omega and Odin in reserve if I am broken and in danger
    of a loss. If circumstances change, e.g. near death, you can afford to whittle
    down the opponent's HP even with 1-Hit KO playstyle as dealing upwards 3000
    damage is enough to restore you to full health vs high level opponent, leaving
    the multiplier in good health. You can also remove Clothing Adept to utilize HP
    = Multiple of 5 (User) or you can change to the Adamant set if you dodge more
    often. An added option is to replace an accessory with Smiting Soul to create a
    hybrid Force and Iai Strike build. For example if I replace Ivory Choker with
    Smiting Soul, I sacrifice 114% ex force for a 22% chance to inflict break.
    
    Squall is better suited for 1-Hit KO gameplan using this build as his HP
    attacks are a little more difficult to connect with. It is not as impossible as
    people make out, it just requires more tactical use vs different types of
    opponents. A single Beat Fang will generate approx 1000 brave under the full
    multiplier, without taking into account actual damage done by the attack. In
    air, vs melee fighters use Heel Crush sparingly or at a safe distance where
    only the final strike can hit them. Against magic casters like Kefka and Terra,
    use this frequently. Great to combo right after Beat Fang if near ground. Mix
    them up as Beat Fang spamming will have you severely punished by AI's inhuman
    reflexes. After a successful block on ground, combo Thunder Bullet with Solid
    Barrel, wait a second to absorb any ex force possible before entering chase.
    For HP damage, use Aerial Circle vs mage fighters but avoid using it at all vs
    fast melee fighters. Rough Divide for long animation and cool down moves. You
    can abuse Revolver Drive glitch at the edge of the platform, otherwise it's
    best to use after a block for maximum damage.
    
    
    (004a/060) ~ Critical Builds ~
    
    If you are poor at avoiding HP damage, read no further about Critical builds.
    
    Critical builds puts you within one HP attack of defeat (unless the opponent is
    broken). It is only useful in conjunction with other builds as it is a useless
    partial build on it's own. The main component's of this build is the
    Ensanguined Shield and Back to the Wall accessory. With both these equipped,
    you will start any battle with 1 HP. You may think this is suicide of course
    and is very risky, however it opens up dozens of possibilities of powerful
    multipliers. The most important of which is Strong Against Adversity, the
    strongest legal multiplier in Dissidia worth x3 when user's HP = 1. Critical
    builds is not worth it if you do not have this accessory!
    
    The disadvantages of critical builds are obvious, so let's move onto the
    advantages. You have a truckload of powerful x1.5 guaranteed multipliers other
    than summon or ex gauge orientated multipliers. This essentially frees up any
    tactical compromises made from the use of summons and how you wish to utilise
    your ex mode. Guaranteed multipliers include: Near Death (User), Near Loss
    (User), HP = 1 (User), Large Gap in HP, Large Gap in BRV, Victory Chance (Opp).
    Pre-HP Damage (Opp) is a dead on to equip as you will most likely be dead if
    you take HP damage anyway. The only time some of these are not guaranteed is
    if the opponent has Ensanguined Shield and/or Back to the Wall accessory
    equipped. In which case it shouldn't really bother you as it leaves them in as
    much vulnerable position of defeat as you are. The benefit from having a large
    pool of multipliers such as this is that you do not restrict your gameplay. For
    example having Pre-HP Attack (User) and HP = 100% (Opp) restricts you to
    playing a 1-Hit KO gamestyle whereas with critical builds you are free to
    battle as you like, but with 1 HP obviously.
    
    Also at 1 HP, you can make permanent use of Physical Shield and Magical Shield
    as well as Cat Nip and Back to the Wall critical abilities. Equipping
    Rebellious Soul will give you initial brave boost of +30% of max HP at battle
    start, so equip an armor which gives high HP amount and the armor adept. Also
    look out for match-ups with Cosmos/Double Judgment as you will always start
    these battles with a full ex gauge. Finally, some anti-kamikaze tips to
    critical builds: Do not use the Exp to HP ability at any time. This goes
    against almost every multiplier accompanied with this build. Also if you plan
    on utilising ex mode in anyway, equip Bravery Regen ability so that you regen
    brave instead of HP. 
    
    (004a/061) -- Jecht -- Critical Rush --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Jecht Rush
    <O - <Empty>
    O> - Jecht Block
    
    AIR BRAVE
    O  - Jecht Stream
    ^O - <Empty>
    vO - <Empty>
    
    GROUND HP
    O  - Jecht Blade
    <O - <Empty>
    O> - Ultimate Jecht Shot
    
    AIR HP
    O  - Jecht Blade
    ^O - <Empty>
    vO - Triumphant Grasp
    
    -Notable Abilities-
    Physical Shield
    Magical Shield
    Bravery Regen
    Cat Nip
    Back to the Wall
    disable Counterattack
    EXP to EX Force
    
    -Equipment-
    Earthbreaker
    Ensanguined Shield
    Circlet
    Maximillian
    
    (Axe, Shield, Hairpin and Heavy Armor Adepts equipped)
    
    -Accessories-
    Sniper Soul
    Sniper Eye
    Near Death (User)
    Near Loss (User)
    HP = 1 (User)
    Near Break (User)
    BRV = 0 (User)
    Strong Against Adversity
    Rebellious Soul
    Back to the Wall
    
    -Summons-
    Alexander > Demon Wall > PuPu
    
    = Other Recommended Characters =
    Warrior of Light, Cloud of Darkness, Cecil, Golbez, Cloud, Squall.
    
    -Comments-
    Wall rush builds already has two guaranteed multipliers which gives even more
    options for you to choose from. Completely flexible in using summons, although
    you will rarely ever need them. Exp to EX allows you to utilize ex mode and/or
    guard when need be and Maximillian with Heavy Armor adept coupled with
    Rebellious Soul will give you initial brave of 2999. The total multiplier value
    is x22.7~ giving you a total +683% Wall Rush HP Damage +30% from Earthbreaker.
    This is a ridiculous amount and will guarantee your initial hit will leave your
    opponent with 1 HP if they wall rush. Circlet is there to ensure a quicker
    recovery to base so you don't get broken easily. Physical Damage will be cut by
    a total of 40% and Magical Damage by 20% to safeguard your initial brave.
    Demon Wall and Alexander will also safeguard initial brave to ensure opponent
    is left with 1 HP upon wall rush. 
    
    Jecht's HP attacks all have wall rush capabilities but be aware that none of
    them wall rush straight down. You will have to rely mostly on wall rushing
    against the side walls. Jecht Stream into Jecht Blade being the most reliable
    as it covers the most distance. I won't comment on Jecht's combos as this was
    my first experience in using him and I have had little training with him. How I
    practiced was Quick Battle, lvl 1 Cloud, minimum difficulty, conservative
    behaviour. Equipped the Imp set, Pearl Necklace, Gold Hourglass and the rest
    multipliers. Use the Cosmos Stage then hit Cloud a bit to gain ex mode then
    jump to the top of the arena and practice your aerial combos. Then fall down
    and practice ground combos, but without executing HP attacks. I did this for
    two hours and I was able to pull of combos at a decent rate. Of course there
    are also YouTube tutorials if you wish.
    
    
    (004a/062) -- Onion Knight -- Critical Strike --
    CP Heavy
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Multi-Hit >> Extra Slice >> Swordshower
    <O - <Empty>
    O> - <Empty>
    
    AIR BRAVE
    O  - Turbo-Hit >> Extra Lunge >> Guiding Swipe
    ^O - <Empty>
    vO - Thunder > Flare
    
    GROUND HP
    O  - Firaga
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Wind Shear
    ^O - <Empty>
    vO - Comet
    
    -Notable Abilities-
    Physical Shield
    Magical Shield
    Bravery Regen
    Cat Nip
    Back to the Wall
    disable Counterattack
    EXP to EX Force
    
    -Equipment-
    Excalibur II
    Ensanguined Shield
    Circlet
    Maximillian
    
    (Sword, Shield and Hairpin Adepts equipped. No need to equip Heavy Armor Adept)
    
    -Accessories-
    Smiting Soul
    Near Death (User)
    Near Loss (User)
    HP = 1 (User)
    Pre-HP Damage (Opp)
    Large Gap in HP
    Large Gap in BRV
    Victory Chance (Opp)
    Strong Against Adversity
    Back to the Wall
    
    -Summons-
    Magic Pot > Omega > Odin
    
    = Other Recommended Characters =
    Sephiroth, Squall, Ultimecia, Zidane, Kuja, Tidus.
    
    -Comments-
    All multipliers are guaranteed from battle start combining for a total value of
    x51.2~. This will guarantee Iai Strike upon hit, which can only otherwise be
    guaranteed with Easy Come, Easy Go. However the advantage over using Critical
    Strike build is that the multiplier is permanently sustainable and does not
    restrict you to a 1-Hit KO playstyle. The only way you may be buggered is if
    the opponent has Ensanguined Shield and/or Back to the Wall accessory. However
    this shouldn't pose much of a problem as they become just as vulnerable as you
    are. Exp to EX once again for ex guarding and summons to use if you are broken.
    You can replace Large Gap in BRV and Large Gap in HP with Summon Unused (User)
    and Full EX Gauge (User) or 1-Hit KO playstyle multipliers if need be.
    
    Onion Knight is a prime candidate for Iai Strike builds as he has two
    opportunities to inflict break due to his branching attacks. Although with this
    build only one is needed for the first strike, you can just chain straight into
    an HP attack after breaking the opponent. You do not have to include the second
    brave chains in this example if it is costing too much CP. Onion Knight is also
    a very fast character so make sure to equip Speed Boost++, as while being in
    critical, his speed may save you from time to time in dodging HP attacks.
    Multi-Hit and Turbo-Hit will probably be your two most used abilities. However
    both Wind Shear and Comet have brave elements attached to them and are not
    difficult to connect with. Be sure to use them as well as they will also
    inflict break.
    
    (004a/070) ~ Character Exclusive Builds ~
    
    As the name suggests, these builds can only be carried out by one character
    alone. A majority of character exclusive builds use Bartz, due to the fact that
    his movesets grant him unique bonuses and stack (credit BMSirius for testing
    and confirming). You can mix it up and use whichever bonuses you find useful or
    fun, however I have only created the one which I find most useful. Other
    character exclusive builds would include Cloud of Darkness, Brave Recovery
    build, Gabranth Excess Regen to HP build using EX Charge ability and any builds
    which will only operate under maximum potential through the use of character
    exclusive weapons, such as ExDeath's Enuo's Scourge.
    
    
    {xxx/071} -- Bartz -- Goblin Punch, Exp > BRV --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Reel Impulse
    <O - Reel Impulse
    O> - Reel Impulse
    
    AIR BRAVE
    O  - Slidehazzard
    ^O - <Empty>
    vO - Holy > Flare
    
    GROUND HP
    O  - Soul Eater
    <O - Soul Eater
    O> - Flood
    
    AIR HP
    O  - Wind Shear
    ^O - <Empty>
    vO - Paladin Force
    
    -Notable Abilities-
    Free Air Dash
    EX Critical Boost
    disable Anti-EX
    EXP to Bravery
    
    -Equipment-
    Excalibur II
    Borghertz's Hands
    Super Ribbon
    Maximillian
    
    (Sword, Gauntlet and Ribbon Adepts equipped. Do not equip Heavy Armor Adept)
    
    -Accessories-
    Pearl Necklace
    Gold Hourglass
    HP = 100% (User)
    Pre-HP Damage (Opp)
    HP is a Multiplier of 5 (User)
    After Summon (User)
    Close to You
    First to Victory
    Cyan Gem
    Chocobo Feather
    
    -Summons-
    Carbuncle (Auto) > Omega > Ifrit > Odin > Iron Giant
    
    -Comments-
    Essentially a Sustained EX, Exp > BRV build with the added advantage that
    Goblin Punch is laughably easy to hit A.I. with. What also makes this build
    unique is the x3 Reel Impulse equipped which give a combined ex intake range of
    3m. This is sufficient enough to absorb ex force using a close range attack
    such as Goblin Punch. This allows us to replace Gravitorb from the original
    Sustained EX, Exp > BRV build with Gold Hourglass for extra insurance of
    sustaining ex. Needless to say the gameplan of this build is to spam Goblin
    Punch. Yes this may get boring, but it is the fastest method of racking up
    kills in Blackjack course. If you find yourself outside of ex mode, utilize
    Flood at a safe distance. You also have the option of using Holy > Flare from a
    height as well as other HP attacks. Goblin Punch, as well as Soul Eater and
    Paladin's Force can wall rush, which is why I equipped x2 Soul Eaters giving
    +20% Wall Rush HP Damage to reduce the risk of wall rush. Your hardest task
    will be the first battle, as you will have to gain 55% ex gauge before this
    build really kicks in. You may choose to replace Gold Hourglass with Ivory
    Choker to make this easier. If you find you are finishing battles very quickly
    (as you should be), then replace Gold Hourglass or Cyan Gem with Chocobo Wing
    for better brave returns.
    
    -Bartz Exclusive-
    You can create other Bartz Exclusive builds using the bonuses gained from his
    movesets. The best of them are: 
    x3 Reel Impulse in a Sustained EX build, allowing you to equip another weapon
    of your choice besides Heaven's Cloud.
    x3 Soul Eater in a Pure Wall Rush build or in conjunction with Reel Impulse for
    Wall Rush, Sustained EX.
    x3 Wind Shear combined with Speed Boost++ for Onion Knight-esque speed.
    x3 Jump Times Boost combined with Jump Times Boost++ for as many jumps which I
    haven't even bothered to count.
    Solid Ascension gives Minor Counterattack, potentially saving CP.
    
    (004a/072) -- ExDeath -- Guard and Iai Counter --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Black Hole
    <O - High Block
    O> - Omni Block
    
    AIR BRAVE
    O  - Reverse Polarity
    ^O - High Block
    vO - Omni Block
    
    GROUND HP
    O  - Delta Attack
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Delta Attack
    ^O - <Empty>
    vO - <Empty>
    
    -Notable Abilities-
    Omni Air Dash
    Concentration++
    Snooze and Lose
    disable Counterattack
    EXP to EX Force
    
    -Equipment-
    Enuo's Scourge
    Lunate Armlet
    Chaplet
    Snowflake Sweater
    
    (Gauntlet, Hat and Clothing Adepts equipped)
    
    -Accessories-
    Spirit Stanchion
    Smiting Soul
    HP = 100% (User)
    HP = 100% (Opp)
    After Summon (User)
    Full EX Gauge (User)
    Pre-HP Attack (User)
    Pre-HP Damage (Opp)
    Large Gap in BRV
    Large Gap in Level
    
    -Summons-
    Omega > Lich > Tiamat > Odin > Demon Wall
    
    -Comments-
    Made for brave racking for 1-Hit KO in Blackjack course. A hybrid of Brave
    Boost on Guard and Iai Strike work extremely well on ExDeath due to his guard
    and counter playstyle. Once more he can counter up to two times meaning he has
    two chances to inflict Iai Strike. All multipliers are relatively easy to
    maintain given the playstyle of the build, save for Large Gap in Level, which
    should be used for high level Blackjack opponents. Alternatively you can use
    Equip Bangle ability to replace Lunate Armlet with Blue Moon and drop Clothing
    Adept to allow you to use HP = Multiple of 5 (User) multiplier. Under the full
    multiplier value of x25.6~ you gain 256% Brave Boost on Guard and a 51% chance
    of Iai Strike per counter. Snowpetal and Enuo's Scourge itself grants you +50%
    Brave Boost on Guard and +300% Magic Counter. 
    
    With Enuo's Scourge awesome Riposte ability, you are guaranteed critical hits
    when you block a close range physical attack. Concentration++ is yet another
    cheap alternative to rack up brave as sometimes you require to wait for the
    opponent's action before you make yours. Snooze and Lose is great for luring an
    attack out of your opponent for a possible guard and Reverse Polarity is a very
    good defensive and offensive move if you know how to utilize it properly. Use
    Black Hole sparingly, as it has short range, but it can be used to confuse the
    AI or combo with other attacks. Delta Attack is the only good HP attack outside
    of counters and only to be used once enough brave has been gained to kill the
    opponent. Exp to EX should ensure Full EX Gauge (User) multiplier, but do not
    hesitate to ex guard and burst. Use another Exp to ___ ability if you have your
    ex gauge full and are confident of keeping it that way. Whilst this build is
    extremely beneficial to ExDeath, I must say that you have to be at least a
    competent user of ExDeath to get anything out of this.
    
    (004a/073) -- Tidus -- Dodge and Iai Counter --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - Stick & Move > Quick Hit
    <O - <Empty>
    O> - Cut & Run > Quick Hit
    
    AIR BRAVE
    O  - Stick & Move > Quick Hit
    ^O - <Empty>
    vO - <Empty>
    
    GROUND HP
    O  - <Empty>
    <O - <Empty>
    O> - <Empty>
    
    AIR HP
    O  - Jecht Shot
    ^O - <Empty>
    vO - <Empty>
    
    -Notable Abilities-
    Free Air Dash
    Snooze and Lose
    Counterattack
    Sneak Attack
    disable Counterattack
    EXP to EX Force
    
    -Equipment-
    World Champion
    Adamant Shield
    Adamant Helm
    Adamant Vest
    
    (Shield, Helm and Light Armor Adepts equipped)
    
    -Accessories-
    Elven Mantle
    Zephyr Cloak
    Zephyr Cloak
    Smiting Soul
    HP = 100% (User)
    Pre-HP Damage (Opp)
    Summon Unused (User)
    Full EX Gauge (User)
    Large Gap in HP
    Large Gap in Level
    
    -Summons-
    Magic Pot > Omega > Odin
    
    -Comments-
    Simlar to ExDeath's exclusive build, Tidus focuses more on dodging and
    countering. His gamestyle is better suited at whittling down the opponent's HP
    so it limits the use of available multipliers, but allows us to utilize Large
    Gap in HP. Large Gap in Level can be replaced with another multiplier until it
    becomes valid. The full multiplier of x11.3~ gives 136% Brave Boost on Dodge
    plus an additional 50% from equipment. It also gives a 22% chance to inflict
    Iai Strike, which is not the highest but still very respectable. Exp to EX
    allows the use of Full EX Gauge (User) and summons to be used if broken and in
    danger of loss. A very good method of accumalating dodges is to Free Air Dash
    towards the opponent and dodge away just as you near them. This combined with
    Snooze and Lose makes this tactic extremely useful.
    
    This build suits Tidus' gamestyle completely as his HP chains all have inherent
    dodging elements attached to them. Personally I find Stick & Move and Cut & Run
    more effective, however you can choose whichever ones you find the most useful.
    I would advise you not to pack up the Offensive Abilities list, specifically
    if using Stick & Move in the air. This heavily limits the direction you can
    dodge in when using it. Jecht Shot is the only HP attack I find useful on Tidus
    outside of his HP chains, however Spiral Cut is extremely effective on Chaos.
    Using Tidus to full efficiency really requires you to have excellent knowledge
    of opponents' attacks, range and recovery times in order to dodge and counter
    effectively.
    
    Also note that Zidane's Ozma's Splinter has the same effect as Tidus' World
    Champion and so theoretically he can also go for this build with the same
    effect. However I would still consider this exclusive to Tidus as his moveset
    and gamestyle is more fitting to this build than Zidane's.
    
    
    (004a/074) -- Shantotto -- Critical Manafont --
    
    -Offensive Abilities-
    
    GROUND BRAVE
    O  - <Empty>
    <O - <Empty>
    O> - <Empty>
    
    AIR BRAVE
    O  - Bio
    ^O - <Empty>
    vO - Bind
    
    GROUND HP
    O  - Spirit Magic: Fire
    <O - Spirit Magic: Earth
    O> - Spirit Magic: Thunder
    
    AIR HP
    O  - Spirit Magic: Ice
    ^O - Spirit Magic: Air
    vO - Spirit Magic: Water
    
    -Notable Abilities-
    Omni Air Dash
    Magic Shield
    Physical Shield
    Bravery Regen
    Back to the Wall
    disable Counterattack
    EXP to HP
    
    -Equipment [Set A]-		-Equipment [Set B]-
    Zwill Crossblade		Excalibur		
    Chainsaw			Chainsaw
    Drill				Drill
    Maximillian			Maximillian
    
    (Dagger[Set A], Sword[Set B] Adept equipped. You must equip Machine and Heavy
    Armor Adepts)
    
    -Accessories [Set A]-		-Equipment [Set B]-
    First to Victory		First to Victory
    Cyan Gem			Blue Gem
    Cyan Drop			Blue Drop
    Cyan Drop			Blue Drop
    Cyan Drop			Blue Drop
    Red Gem				Red Gem
    Destroyer			Destroyer
    Hero's Seal			Hero's Seal
    Rebellious Soul			Rebellious Soul
    Back to the Wall		Back to the Wall
    
    -Summons-
    Ifrit > Behemoth > Demon Wall > Alexander
    
    -Comments-
    Firstly, I'll comment on Shantotto's ex mode ability: Manafont. This allows you
    to keep your Brv meter even after dealing HP damage. We can use this to our
    advantage by gaining Brv equal to half the opponent's HP and dealing HP damage
    as well as ex burst to insure victory. This doesn't include the damage from ex
    burst itself, so you will be able to get away with dealing HP damage when your
    Brv is short of half the opponent's HP. Use Bio and Bind to pressure and help
    to score a HP hit.
    
    [Set A] You will start out with 900~ HP, but with a full ex gauge as well as
    initial Brv of 5300~. The aim of the game is to simply connect with an HP
    attack and then go into ex mode and ex burst for an instant win. Try and deal
    as much damage as possible from Shantotto's HP chain attacks if your Brv drops
    below 5000. Versus some characters you can simply walk into them and wait for
    them to attack. Ex guard for a guaranteed HP hit and burst for an easy win. Be
    careful vs opponents with high attack however as it may lower your brave too
    much. 40% physical damage decrease should help cut the danger of this
    happening. Bravery Regen, Red Gem and Back to the Wall will aid in accumulating
    any more Brv which may be needed. It may be wise to replace Red Gem with
    Phoenix Down for security, if need be.
    
    [Set B] Optional and only to be used for matches which have Cosmos/Double
    Judgment. You won't require any Initial EX boosting equipment as Back to the
    Wall has you in critical, which will activate Cosmos Judgment. We can replace
    these with Brv boosting equipment instead to have Shantotto start the battle
    with 6200~ Brv. This effectively upgrade's all of Shantotto's HP attacks
    allowing for easier successful HP hits. Ifrit and Behemoth will also guarantee
    easier hits as long as you connect quickly enough.
    
    (004a/080) ~ Efficiency Builds ~
    
    Miscellaneous builds which aid in the acquisition of equipment, accessories,
    experience (power leveling) and AP.
    
    (004a/081) -- Optimum Farming --
    
    -Equipment-
    < Weapon >
    Thief Gloves
    Super Ribbon
    < Armor >
    
    -Accessories-
    Sunrise
    Moonrise
    ( 5 Booster Accessories )
    Mog's Amulet
    Dangerously Lucky
    Fake Mustache
    
    -Comments-
    This is just to show what would be the best setup for both Item and Battlegen
    drops. You can of course seperate the Battlegen boosters if your only
    interested in item drops. It is probably more beneficial to split them up as
    the build is not ideal for higher level opponents because Thief Gloves will
    have you broken due to its low defense majority of the time. Treat this as two
    partial builds into one: Item Drop and Battlegen. I would recommend you use one
    or the other in conjunction with a build you can battle with for good results
    with less stress. They combine best with pure builds, such as Pure Exp > BRV,
    as pure builds have more leeway to adjustments than hybrid builds, which are
    made specific situations.
    
    (004a/082) -- Rare Battlegen [Break Required] --
    
    -Accessories-
    Sunrise
    Moonrise
    ( 6 Booster Accessories )
    Easy Come, Easy Go
    Fake Mustache
    
    -Summons-
    Odin
     
    -Viable x1.5 Boosters-
    HP = 100% (User)
    No BRV Damage (User)
    Empty EX Gauge (User)
    After Summon (User)
    Pre-Bravery Attack (User)
    Pre-HP Attack (User)
    HP = 100% (Opp)
    Summon Unused (Opp)
    Pre-Bravery Damage (Opp)
    Pre-HP Damage (Opp)
    No BRV Damage (Opp)
    
    -Comments-
    This build is specifically for obtaining rare Battlegen orbs (except
    Gabranth's) which require you to break the opponent. Very useful for farming
    orbs for level 100 exclusive weapons. You may use any combination of the
    accessories above for a guaranteed multiplier for this method. Here it is:
    1 - Quick battle vs opponent whose orb Battlegen you require.
    2 - Set opponent to level 100, minimal difficulty and any random behavior.
    3 - Choose a favorable stage like Order's Sanctuary - no gimmick, for a
    favorable BRV pool.
    4 - At battle start summon Odin. If it doesn't break the enemy, press Start and
    Retry battle. This resets all actions taken within the battle, including the
    use of Odin.
    5 - If it breaks the enemy, check to see if a gold rank accessory has been
    Battlegened. This can be done by checking the top left corner where it will say
    "Accessory Created". It it doesn't create a gold rank accessory, Retry battle.
    6 - There are normally two accessories which require break, which are the D
    rank and gold rank. It is random as to which one you will acquire.
    7 - The gold rank accessory is your orb Battlegen. Now simply finish the battle
    vs a minimum difficulty opponent with 3000+ BRV already at your disposal.
    8 - Odin has two uses, meaning this can be done twice before he needs to
    recover.
    
    
    -- Odin and Magic Pot Recovery --
    
    -Accessories-
    Rabbit's Foot
    Blazing Totema
    Lucky Ring
    
    -Comments-
    This build is to supplement the recovery of Odin for orb farming. It can also
    be used for Magic Pot (or majority of manual summons) for when using the Magic
    Pot trick whilst power leveling. Odin and Magic Pot require 6 battles to
    recover and Rabbit's Foot + Blazing Totema + Luck Ring account for +5 summon
    recovery whilst the other +1 is gained from the battle itself. Fight one random
    battle vs level 1 easy A.I. to have them at your disposal for two more uses.
    
    (004a/083) -- Rare Battlegen [EX Burst Hit] --
    
    -Equipment-			-Equipment-
    Heike's Blade			< Weapon >
    Heike's Shield			Ensanguined Shield		
    Heike's Helm			< Headgear >
    Heike's Armor			< Armor >
    	
    -Accessories-			-Accessories-
    Sunrise				Sunrise
    Moonrise			Moonrise
    ( 6 Booster Accessories )	( 4 Booster Accessories )
    Easy Come, Easy Go		Easy Come, Easy Go
    Fake Mustache			Strong Against Adversity			
    				Fake Mustache
    				Back to the Wall
    
    				-- Cosmos/Double Judgment Rule Set --
    
    -Viable x1.5 Boosters-
    HP = 100% (User)
    Large Gap in HP
    No BRV Damage (User)
    Summon Unused (User)
    Pre-Bravery Attack (User)
    Break (Opp)
    Summon Unused (Opp)
    Pre-Bravery Damage (Opp)
    Pre-HP Damage (Opp)
    No BRV Damage (Opp)
    
    -Comments-
    Similar to Break Required, this is for obtaining Gabranth's rare Battlegen orb.
    It also works for crystals which require ex burst hits. It's the same process
    as the other rare Battlegen, except this time you do not require any summons or
    restarts. At battle start simply go into EX Mode (Heike set gives full ex gauge
    at battle start) and perform an HP attack followed by ex burst. If you do not
    see the gold rank Battlegen then restart battle and try again. Alternatively
    you can use the second setup with either Ensanguined Shield and/or Back to the
    Wall accessory to activate Cosmos Judgment and give you full ex gauge at battle
    start (credit ujhbn). You should be able to guess what multipliers apply for
    this setup. Be careful not to get hit however, even vs a weak difficulty A.I.
    Equip Phoenix Pinion for insurance, if need be.
    
    (004a/084) -- 108 AP Chaos --
    
    -Equipment-
    ( 3 Diamond Equipments )
    Include:
    Diamond Sword (+ version has the same effect, you can use either)
    Diamond Shield (+ ok)
    Diamond Cuff (+ ok)
    Diamond Helm (+ ok)
    Diamond Hairpin
    Diamond Vest
    Diamond Armor (+ ok)
    
    -Accessories-
    Hero's Spirit
    Hero's Essence
    Hero's Essence
    Beckoning Cat
    Diamond Ring
    
    -Bonuses-
    AP Bonus vs Chaos -- All Rounds
    Special Day -- Level 3 AP Bonus
    
    -Comments-
    You may need Heavy Armor Lore for some characters (do not hesitate to use them,
    it'll save you tons of time in the long run). This setup is pretty self-
    explanatory however. Quick battle Chaos level 1 and gain all the bonuses. Make
    sure to check what the AP bonus is. If it's something lame like HP attack <
    1000 then simply keep retrying battle until you get a more favorable AP chance.
    Retrying will not break your Diamond Ring. Hero's Spirit and Essence are their
    to maximize your CP so you can equip more abilities to master. You can save
    more CP by only equipping neccessary abilities to beat Chaos. For example do
    not equip any brave attacks which have already been mastered if you have a
    decent HP attack to connect with.
    
    (004a/085) -- Power Leveling --
    
    -Accessories-
    ( Experience Boosting Accessories )
    Include:
    Growth Egg
    Growth Egg
    Chocobo Down
    Chocobo Wing
    Chocobo Feather
    
    -Summons-
    Magic Pot
    
    -Bonuses-
    Lucky Bonus -- Exp x5
    Special Day -- Level 10 Exp Bonus
    
    -Comments-
    I'll explain in simple steps.
    PRE-BATTLE
    - Obtain the necessary exp boosting accessories through various party play
    plans, except Grind Lover.
    - Essentially you want enough Chocobo Feathers to last long enough for all
    characters you wish to power level. 
    - You can still go ahead without Chocobo Feathers, however it will take much
    longer if you don't have replacements.
    - Once you think you have obtained enough exp boosting accessories, switch to
    Grin Lover play plan.
    - Keep fighting low level npcs until you get the x5 lucky exp bonus.
    - Now take your character you wish to power level, equipped with Magic Pot, to
    quick battle vs any level 100, maximum difficulty, conservative or cautious
    behavior (preferably ExDeath or Gabranth).
    - Choose a simple stage with a large brave pool. I would recommend Cosmos'
    Stage.  
    IN BATTLE
    - Let the opponent break you, whilst ensuring to dodge all HP attacks, so that
    their brave reaches 9999.
    - Wait until your break status is lifted and activate Magic Pot. 
    - Connect with HP attack to win battle. Finish with ex burst if available for
    bonus exp.
    - If you die during battle at any time, press the Home button and restart game.
    - If you lose brave once Magic Pot is activated, retry battle.
    POST-BATTLE
    - Wait for your data to be saved and your accessories may or may not break. DO
    NOT SPAM X BUTTON.
    - You'll be presented with the options: Return to Battle Setup, Rematch etc. Do
    not select anything.
    - Instead press the Home button and quit to PSP menu and reload Dissidia.
    - You're Exp x5 Lucky Bonus will still be active as you prevented the chocobo
    from taking any step.
    - However the data has been saved. DO NOT SELECT HOME THEN QUIT WHILST GAME IS
    SAVING.
    - Magic Pot has two uses, therefore select another character to power level
    through the same process.
    - Use the same method of restoring Odin to restore Magic Pot. But beware you
    still need to press Home button after every battle to maintain the Lucky x5 Exp
    Bonus.
    
    ----------------
    
    4.2. spweasel's Builds (004b)
     This section courtesy of spweasel
    
    4.2.0. ~Introduction~
    
    Hello! I'm known around these parts as spweasel (not capitalized).
    
    I generally like leaving out the small details like movesets and ability
    choices, since they will vary a lot based on your playstyle (and omitting them
    cuts down the page count). I tend to play a defensive, hit-and-run game, so I
    stay airborne and dodge a lot. I like the Adamant Set, but dislike the Genji
    and Snowpetal sets. For Summons, I tend to favor ones I can use immediately
    such as Ifrit or Cactuar. Here are some general guidelines:
    
    1) I don't like booster accessories that are conditional due to the randomness
    they insert. I avoid anything more conditional than Full EX Gauge and Easy
    Come, Easy Go. I added comments to the Booster section if you want my opinions.
    Any Booster I mention is the Self Version unless otherwise noted.
    
    2) I'll let you figure out your own movesets and characters (for the most
    part). Just try to follow these guidelines:
    - If you need CP, you can remove some lesser-used attacks.
    - Some builds don't need BRV attacks at all.
    - EXP to BRV builds: avoid Wall Rush attacks.
    - Wall Rush builds: try to use attacks that Wall Rush straight down.
    - Iai builds: use HP attacks with a BRV component or BRV to HP chains.
    - When in doubt, use Bartz. He has good Wall Rush and non-WR attacks, a good
    (but non-essential) EX Mode, and gets Exdeath more often as a boss card in the
    Duel Colosseum than any other character.
    
    3) I'll let you choose your own abilities as well. I will normally only mention
    EXP to Whatever and other build-necessary abilities. Beyond those, just
    remember:
    - Critical chance increases (Riposte & co.) aren't as good in Blackjack, since
    BRV damage isn't very good there.
    - EX Critical Boost is good for EX builds, Cat Nip + Back to the Wall for low
    HP builds.
    - Adept abilities are worth the cost. Use them whenever possible (especially
    for your head slot).
    - Auto EX Command Omega gives your thumbs a rest for a couple seconds, even if
    you are comfortable with the EX Burst. It reduces the effects of human error
    and lowers the stress on your buttons (for the button-mashers) as well.
    
    Legend
    
    4.2.x. ~Build Name~
    
    Weapon
    Hands
    Head
    Body
    
    Accessory
    
    Abilities (if applicable)
    
    Other (Summons, AI settings, etc.; usually omitted)
    
    Pros:
    - What's good about the build in a nutshell
    
    Cons:
    - Weaknesses
    
    Playing the Build:
    How to play, why I chose the equipment I did, etc.. This is the catch-all.
    
    Customizations:
    Some advice if you want to change the build around a little.
    
    ----------------
    
    4.2.1. ~Bartz Battlegen~ (004b1)
    
    Nirvana
    Ensanguined Shield
    Thornlet
    Maximilian
    
    Star Earring
    Moonrise
    HP = 1
    Near Death
    No BRV Damage
    After Summon
    Pre-HP Damage (Opponent)
    Strong Against Adversity
    Back to the Wall
    
    Speed Boost++
    Auto EX Command Omega
    Bravery Regen
    EX Critical Boost
    Staff Adept
    Heavy Armor Adept
    
    Odin (Auto)
    Carbuncle (Auto)
    
    Movie at Battle Start: Short
    
    Stage: Order's Sanctuary (Regular)
    Strength (CPU): Minimal
    Level (CPU): 100
    Behavior (CPU): Conservative
    Rules: Cosmos Judgment
    
    Pros:
    - Extremely fast Battlegen
    - AI is dumb as a rock
    
    Cons:
    - Optimized for Bartz only
    - Can't get hit by either HP or BRV attack
    - Quick Battle only
    
    Playing the Build:
    As soon as the fight starts, your summon will activate. If Odin misses or you
    don't get the accessory you want, retry the fight. After that, run close to the
    enemy, switch to EX Mode, hit the enemy with a Goblin Punch (if using
    Carbuncle, restart if you Battlegen the wrong item), and finally EX Burst. At
    the end of the fight, you should have 3 Battlegen items. With these settings,
    your foe is unlikely to attack immediately. Make sure to keep stocked up on
    Battlegen chance boosters from the PP Catalog.
    
    Customizations:
    If you want to use a different character such as Cloud, you may need to switch
    to a Champion's Belt instead of the Star Earring. Just make sure your HP attack
    has a BRV component and that your EX Burst is enough to finish them off. Also,
    the Weapon, Head, and Body slots really aren't that important, but try to stay
    at 9999 HP (for the Rebellious Soul).  No BRV Damage is the weak link, you can
    trade it for something else (like Break (opponent)). Easy Come, Easy Go doesn't
    play well with Odin (Auto), so don't use them together.
    
    ----------------
    
    4.2.2. ~Chaos 1-Shot~ (004b2)
    
    Excalibur
    Chainsaw
    Thornlet
    Auto Crossbow
    
    Blue Gem
    Back to the Wall
    Rebellious Soul
    Hero's Seal
    First to Victory
    Arcane Resin
    Valor Resin
    Quickstrike Shard x3
    
    Pros: 
    - 9999 Initial BRV
    - Start with full EX
    
    Cons:
    - Requires items that break after use
    - Unlikely to win if something goes wrong
    - Low Starting HP
    
    Playing the build:
    The main purpose of this build is to beat Blackjack (level 130) Chaos in a
    single attack. You can, of course, use it against any other foe that is hard
    enough to justify the Resin investment. I usually use Bartz, so the gameplan is
    to EX Guard through Chaos's initial attacks and Goblin Punch for the win (note
    that you'll need to EX Burst if you took any damage or if your foe has a
    Phoenix Down equipped). Your EXP to X isn't important, so I recommend equipping
    whichever will be most beneficial for your next fight (HP if your regular build
    isn't a Strong Against Adversity build, EX Force if it is).
    
    Customizations:
    First and foremost, the Arcane Resin really isn't necessary in a lot of 
    situations. If your EX Gauge is at least 75% full beforehand or you aren't 
    using a character who's HP attacks are easier to land in EX Mode, switch it out
    for something more worthwhile. If you are willing to use Incenses as well, you
    can switch two Quickstrike Shards for Valor Incenses and drop Back to the Wall
    and Rebellious Soul (giving you back your HP and freeing up a couple slots).
    
    ----------------
    
    4.2.3. ~Dodge for BRV~ (004b3)
    
    Adamant Knife
    Ensanguined Shield
    Adamant Helm
    Adamant Vest
    
    Zephyr Cloak
    Elven Mantle
    HP = 1
    Near Death
    Near Loss
    After Summon
    Victory Chance (Opponent)
    Pre-HP Damage (Opponent)
    Strong Against Adversity
    Back to the Wall
    
    Pros:
    - Can gain BRV very fast
    - BRV increase not tied to BRV damage
    
    Cons:
    - 1 HP at all times
    - Need to keep dodging attacks
    
    Playing the build:
    This is a fun, high risk build. You can equip either EXP to BRV or EXP to EX
    Force, depending largely on whether or not your EX Mode will help you land
    hits. Just remember to equip Bravery Regen so you won't have more than 1 HP.
    
    Customizations:
    The Adamant set gives "only" 200 BRV per dodge, so feel free to drop it for
    whatever you'd like. If you switch in a Heavy Armor (and have 9999 HP), you can
    use Rebellious Soul in place of one of the multipliers (ideally After Summon). 
    You will gain BRV more slowly, but start with 2999 extra BRV.
    
    ----------------
    
    4.2.4. ~EXP to BRV with Machines and EX~ (004b4)
    
    Excalibur II
    Chainsaw
    Thornlet
    Auto Crossbow
    
    Silver Hourglass
    Gold Hourglass
    After Summon
    EX Mode x2
    Growth Egg x2
    Cyan Gem
    Hero's Seal
    First to Victory
    
    EXP to BRV
    
    Pros:
    - Long EX Duration (roughly +75%)
    - Start with +45% initial EX
    - EXP to BRV works wonders in Blackjack
    
    Cons:
    - Poor BRV returns on low level/AI foes
    - Needs Bonus Day and Grind Lover plan active
    - Poor EX regeneration
    
    Playing the build:
    This is my non-Chocobo EXP to BRV build for characters who get massively better
    HP attacks under EX mode (Gabranth, Terra, Kefka, Bartz, and so on). It trades
    its ability to recover EX for a long EX duration. If you can win while you
    still have at least 55% EX, you'll start the next fight full and ready to smash
    face. The Machines and +Initial BRV gives you a huge starting point for BRV
    (which increases multiplicatively).
    
    Customizations:
    Swapping out the Silver Hourglass and Cyan Gem for a Pearl Necklace and
    Gravitorb is good if you want to increase your ability to regenerate EX (rather
    than just the duration). Easy Come, Easy Go can replace one of the EX Mode
    boosters if you want, but it will make your life harder if the fight goes too
    long. Melee characters generally have problems not Wall Rushing (which is bad
    for EXP to BRV), so consider using the Wall Rush EXP Machine build instead.
    
    ----------------
    
    4.2.5. ~EXP to BRV with Machines and Wall Rush~ (004b5)
    
    Excalibur II
    Chainsaw
    Thornlet
    Auto Crossbow
    
    Sniper Eye x2
    Sniper Soul
    After Summon
    BRV = 0
    Near Break
    Growth Egg x2
    Hero's Seal
    First to Victory
    
    EXP to BRV
    
    Pros:
    - Wall Rush attacks do massive damage (227.5% of your brave)
    - High initial and base BRV
    - EXP to BRV works wonders in Blackjack
    
    Cons:
    - Non-Wall Rushing characters can't use
    - Needs Bonus Day and Grind Lover plan active
          
    Playing the build:
    This is my non-Chocobo EXP to BRV build for characters who Wall Rush easily
    (Cloud, Bartz, and so on). Since EXP to BRV increases multiplicatively, Wall
    Rush is normally pretty bad. However, with this build, Wall Rushing attacks
    should give you more back than a normal attack would.
    
    Customizations:
    Switching a Sniper Eye for another 1.5 booster will increase your Wall Rush
    damage, but only if you are sure you can keep it up. Easy Come, Easy Go can
    make your first 30 seconds even more deadly, but after that you are in trouble.
    
    ----------------
    
    4.2.6. ~Utility EXP to BRV~ (004b6)
    
    Excalibur II
    Lufenian Gauntlets
    Super Ribbon
    Maximillian
    
    Growth Egg x2
    Destroyer
    Center of the World
    First to Victory
    Hero's Seal
    Phoenix Down
    Chocobo Down
    Chocobo Wing
    Chocobo Feather
    
    Pros:
    - Massive BRV returns, even in Lunar Whale
    - Destroyer and Phoenix Down are huge benefits in the Duel Colosseum.
    - Largely independent of Grind Lover Plan
    
    Cons:
    - Usually overkill against level 150 foes
    - Poor EX game
    
    Playing the Build:
    Hopefully your first hit will give you enough BRV to finish the foe off, but
    even in the worst case scenario Phoenix Down can help you steal a win. I went
    with Center of the World over Close to You since it increases both absorption
    range and amount, and Close to You is mediocre without EX Intake range
    increases. EX mode is more of a bonus for this build than a goal, anyways.
    
    Customizations:
    The hand and body slots are open for whatever you want to use, so I listed my
    preference. If you are going to change accessories, drop the Destroyer and
    Phoenix Down first (or the two Growth Eggs if you think you can get away with
    it). The Excalibur II can be switched for whatever you'd like as long as you
    have Grind Lover Plan active with a lucky of 100%. If you want to go for a
    small EX Mode build, you can equip a Pearl Necklace, Close to You, and Heaven's
    Cloud (melee), or a Dragonfly Orb and Fake Mustache/Victory Pendant (ranged).
    If you don't mind taking the risk, equipping a Back to the Wall and Rebellious
    Soul gives you a very high chance to kill in two hits.
    
    ----------------
    
    4.2.7. ~Force Begets Courage - Ex Core Build~ (004b7)
    
    Genji Blade
    Ensanguined Shield
    Genji Helm
    Genji Armor
    
    Dragonfly Orb
    Victory Pendant
    HP = 1
    Near Death
    Near Loss
    Victory Chance (Opponent)
    Pre-HP Damage (Opponent)
    Strong Against Adversity
    Back to the Wall
    Force Begets Courage
    
    EXP to BRV
    Omni Air Dash
    
    Pros:
    - Lots of BRV whenever EX Core collected
    - Does not need to interact with opponent before final HP attack
    
    Cons:
    - Human players will try to cut you off at the Core
    - 1 HP at all times
    - Enemy might fill their EX Gauge quickly, too
    
    Playing the build:
    This is another "just for fun" build, mainly aimed at casters (who like being\
    far from their foes anyways). Basically, just grab every EX Core you see until
    you have 9999 BRV or your foe gives you an opening. You might need to fire off
    quick BRV attacks every now and then to avoid Chaos Judgment and Snooze and
    Lose.
    
    Customizations:
    Genji set isn't really necessary, but there really isn't much that fills those
    slots better. Empty EX Gauge and After Summon should be up near 100%, so they
    can replace any boosters you might be missing. If you don't mind getting less
    BRV from each Core, you can swap one of the Boosters for a Rebellious Soul for
    a boost to your starting BRV.
    
    ----------------
    
    4.2.8. ~Force Begets Courage - EX Force Build~ (004b8)
    
    Cleaver
    Chainsaw
    Thornlet
    Auto Crossbow
    
    Gravitorb
    Ivory Choker x2
    Pearl Necklace
    Empty EX Gauge
    Summon Unused
    Level = Multiple of 4
    Level = Multiple of 5
    Force Begets Courage
    Close to You
    
    EXP to HP
    
    Pros:
    - Hard to Break
    - Damage somewhat independent of dealing BRV damage
    - Low maintenance
    
    Cons:
    - Melee only
    - No EX Mode
    - Ill-suited for Blackjack
    
    Playing the build:
    This one is a little more defensive in nature, since you are hard to break and
    have EXP to HP. Dealing quick melee attacks that give off a lot of EX Forces is
    the fastest route to victory. Blackjack gives you more damage than you can
    handle, and your damage isn't on the same level as EXP to BRV, Wall Rush, or
    even Iai Strike.
    
    Customizations:
    If you must try this for Blackjack, swap Summon Unused for After Summon. The
    1.2 boosters are pretty sub-par, so swapping them out with other 1.5 boosters
    will increase your BRV intake. Similarly, replacing one (or both) of the Ivory
    Chokers with 1.5 boosters will increase how much BRV you get (or at least your
    intake range), but it's less reliable.
    
    ----------------
    
    4.2.9. ~Gabranth EX Mode~ (004b9)
    
    http://www.youtube.com/watch?v=44MnR2bH6JM
    
    Adamant Knife
    Chainsaw
    Adamant Helm
    Adamant Vest
    
    Gravitorb
    Pearl Necklace
    Sniper Soul
    Gold Hourglass
    Summon Unused
    EX Mode x2
    Level = 100
    First to Victory
    Close to You
    
    ~EXP to EX~
    
    Pros:
    - Usually start Duel Colosseum fights with 100% EX
    - BRV attacks give sizable EX Boosts
    - Slight Wall Rush boost (+80%)
    
    Cons:
    - Somewhat low base BRV
    - Damage largely based on dealing BRV damage, which makes it ill-suited for
    Blackjack
    
    Playing the build:
    This is how I generally build Gabranth for EX. The duration increase isn't
    huge, but it's not insignificant, either. You need to stay on their tail with
    Dual Rend and the like to absorb EX Forces. The Sniper Soul and Chainsaw mean
    that your Wall Rushes are pretty large, which is good since all of Gabby's
    attacks have a chance to Wall Rush.
    
    Customizations:
    The first change that you can make is to switch out the Chainsaw and Adamant
    Helm/Vest for Genji equips. I personally am not a huge fan of the Genji Set
    bonus, but it's hard to deny that it's good for EX Builds. It's possible to
    switch the Adamant Knife with a Heaven's Cloud in order to drop the Gravitorb,
    but I wouldn't recommend it (you lose both range and initial EX that way). The
    Chaos Blade is nice, but the duration increase is probably overkill. Swapping
    out the Helm and Vest for Drill/Auto Crossbow works if you want a higher base
    BRV. Since this is designed for Gabranth, the Highway Star should also be given
    serious consideration. Finally, swapping out Level = 100 for Easy Come, Easy Go
    is a possibility, but only if you are fairly certain you can wrap things up in
    30 seconds (since you are in trouble if you take any longer).
    
    ----------------
    
    4.2.10. ~Iai Strike~ (004b10)
    
    Excalibur II
    Ensanguined Shield
    Super Ribbon
    Bone Mail
    
    Smiting Soul
    HP = 1
    Near Death
    Near Loss
    Empty EX Gauge
    After Summon
    Victory Chance (Opponent)
    Pre-HP Damage (Opponent)
    Strong Against Adversity
    Back to the Wall
    
    EXP to BRV
    
    Pros:
    - Guaranteed Iai, even after the first hit
    - If first HP attack doesn't kill, second hit usually will
    
    Cons:
    - Needs HP attack with BRV component (or an attack chain) to work optimally
    - 1 HP at all times
    - Doesn't like Cosmos' Judgment
    
    Playing the build:
    I'm not generally fond of Iai builds, but here's the one I use. This makes Iai
    100% likely to happen every time you attack, regardless of what your opponent
    is doing (and his level, etc.), how long the fight has lasted, and so on. If
    you are fighting a lower level foe, hopefully Excalibur II with EXP to BRV will
    give you the Bravery needed to finish things up while your foe is still broken.
    
    Customizations:
    If you are in the Duel Colosseum, you can probably get away with swapping Empty
    EX Gauge with Full EX Gauge (or whatever else you'd like) and drop the Bone
    Mail. The Super Ribbon is a throw-away slot, so put in whatever you'd like
    there, as well. Actually, the Excalibur II isn't a necessity, so if you'd
    rather equip Genji or Adamant Gear Sets, you are free to do so. Just don't
    lower your multiplier.
    
    ----------------
    
    4.2.11. ~Wall Rush (with Easy Come, Easy Go):~ (004b11)
    
    http://www.youtube.com/watch?v=cvJ0sVbtFjE
    
    Excalibur
    Chainsaw
    Thornlet
    Auto Crossbow
    
    Sniper Eye x2
    Sniper Soul
    BRV = 0
    Near Break
    Full EX Gauge
    After Summon
    Easy Come, Easy Go
    Hero Seal
    First to Victory
    
    EXP to HP
    
    Pros:
    - High base and initial BRV
    - Devastating Wall Rush attacks
    - Can use EXP to HP or EX
    
    Cons:
    - Requires Wall Rush attacks
    - Damage doesn't grow like EXP to BRV
    - BRV regeneration takes forever
    - Wall Rush defense might cause problems
    - Foes often left with 1 HP
    
    Playing the build:
    If at all possible, hit with an early Wall Rush, which can potentially reduce
    them to 1 HP in one go. After that, EX Mode might help to finish them off
    (especially for Bartz), but if you fall under 75% you're in trouble (don't EX
    Burst, obviously). Even when your boosters start falling off, your damage
    remains fairly high, since After Summon, BRV = 0, and Near Break are
    unconditional for this build.
    
    Customizations:
    Swapping Excalibur for Earthbreaker gives you a smaller initial BRV (i.e. you
    can't take as much damage before you lose the ability to reduce them to 1 HP
    in a single hit), but future attacks hit harder. Full EX Gauge is the weak
    link, so if you think you can keep up a different 1.5 booster better, use that
    instead (you can use a 1.2 booster instead, but it makes it harder to 2-shot
    enemies). Alternately, Use EXP to EX instead of EXP to HP, which might help.
    Swapping out one of the Sniper Eyes for another 1.5 booster increases your Wall
    Rush damage overall, but only if you can maintain it. If your fights regularly
    go significantly over 30 seconds, swapping out Easy Come, Easy Go for another
    1.5 Booster might give you better results.
    
    ----------------
    
    4.3. User-Submitted Builds (004c)
    
    Here is where I'll include builds e-mailed to me by readers of this FAQ. All
    submissions must include the following information in order to be considered
    for this FAQ:
    
    Build Name (doesn't need to be creative)
    Author Name
    Equipment - Weapon, Arm, Head, and Body (You can omit non-important pieces)
    Accessories
    Notable Abilities (this can include just bare bones important abilities, or
    your entire list that you use - your choice)
    Description of the build, including what character(s) it's compatible with
    
    You may also include a YouTube link to a video of you using your build, and
    any other relevant information you'd like to include.
    
    Please send the submission in a .txt file using WordPad or NotePad (or a
    similar program that generates .txts).
    
    ================
    
    5. Advice and Miscellaneous (005)
    
    This section contains information that doesn't quite belong in other parts of
    the FAQ. It can be considered an "appendix" of sorts and is a recommended read.
    
    ----------------
    
    5.1. Accessory Breakability - Machine Set and Super Ribbon (005a)
    
    Each Machine type item (there is one for each equip slot) comes with a
    significant BRV boost as well as an additional damage-increasing effect.
    However, many are scared of them because they also includes Accessory
    Breakability+5%, and nobody wants their accessories to break. This effect,
    however, is largely misunderstood, and this section is here to debunk that
    myth.
    
    Certain accessories have a "breakability chance". For example, the Chocobo
    Down, Wing, and Feather items have a 30% breakability chance, and the Incense/
    Resin items and the Diamond Ring have a 100% breakability chance. This chance
    can be modified by any of the Machine equipment set or the Super Ribbon.
    
    Each Machine (Weapon - Machine Gun, Arm - Chainsaw, Head - Drill, Body - Auto
    Crossbow) has a +5% breakability chance effect. This means that if you are, for
    example, equipped with a Chocobo Down as well as a Chainsaw, your Chocobo Down
    has a 30% + 5% = 35% chance of breaking, which is higher than normal. In other
    words, if you wear breakable items that you don't want to break, do NOT equip
    any "Machine".
    
    VERY IMPORTANT NOTE: Machines do NOT cause all of your accessories to break.
    Your average accessory, like a Gravitorb, Close to You, Fake Mustache, etc.
    will NOT have a chance to break if you're wearing Machines. Instead, Machines
    only break items that ~already have a chance to break~. Note that pebbles have
    hidden breakability stat. In other words, Machines are safe to wear for the
    average build.
    
    The Super Ribbon, on the other hand, LOWERS breakability chance by 30%. Let's
    look at the Chocobo Down once more - if you're equipped with a Chocobo Down
    (30% chance to break) and a Super Ribbon (-30% chance to break), you have 30% -
    30% = 0% chance to break it! Another words, the Super Ribbon makes it so you
    can keep your Chocobo items forever. This is crucial to EXP -> BRV builds.
    
    It's also worth noting that the Super Ribbon lowers your chance of Break for
    any Incense/Resin item and the Diamond Ring. They have a "100% chance to break"
    which means that with the Super Ribbon, they have 100% - 30% = 70% chance to
    break. Still high, but you have a chance of keeping your item.
    
    Do not mix Machines and Ribbons. They do counteract each other.
    
    ----------------
    
    5.2. Play Plans - Stick to the Grind Lover Play Plan (005b)
    
    The Grind Lover play plan has Experience bonuses much more frequently than the
    other plans, and thus is the perfect choice for any EXP->____ build, especially
    EXP->BRV. Only use the other plans to get Chocobo items - once you have the
    Super Ribbon and one copy each of Chocobo Down, Wing, and Feather, you should
    just stick to Grind Lover for the rest of the game.
    
    ----------------
    
    5.3. Equipment and HP Values (005c)
    
    At max level, all characters have the same HP value. In addition, there are
    two booster accessories ("HP is a Prime Number (User)" and "HP = Multiple of
    5 (User)") that work under the condition that you have a very particular
    amount of HP. Beans4Brains has done some research and discovered which
    combinations of commonly-seen equipment can put a character's HP at one of
    these useful HP values.
    
    How to read this section: Equip the listed pieces of equipment. You may equip
    other armors in the leftover slots, but make sure they DO NOT modify your HP.
    If the HP formula listed below is written as a number in parenthesis, e.x.
    (-307), it means you can equip any piece of armor that modifies your HP by
    that value. Here is a list of the armors that offer particular values:
    
    [-307] (armors that lower your HP by 307):
    Drill
    Royal Crown
    Super Ribbon
    Lufenian Hairpin
    
    [+307]:
    Seydiltz
    Blue Moon
    Lufenian Bangle
    
    [+2308]:
    Rainbow Robes
    Lufenian Robes
    
    [+2564]:
    Snowflake Sweater
    Brave Suit
    Lufenian Jacket
    
    [+2717]:
    Brigandine
    Adamant Vest
    Lufenian Vest
    
    [+2973]:
    Genji Armor
    Maximillian
    Bone Mail
    Lufenian Armor
    
    In addition, if an HP formula includes "+ Adept", it means that you need to
    include the appropriate HP-increasing Adept skill (e.g. if it says "Rainbow
    Robes + Adept", then you should equip the "Robe Adept" skill).
    
    Here are the HP formulas -
    
    HP is a Prime Number (User):
    Circlet = 6709 HP
    Chainsaw + (-307) + (2308) = 8693 HP
    Chainsaw + Circlet + (2717) + Adept = 9619 HP
    (+307) + Circlet + (2717) = 9733 HP
    (+307) + Lordly Robes /+ Adept = 9467 / 9967 HP
    (-307) + Vishnu Vest = 9241 HP
    Chainsaw + (-307) + Flame Armor = 7177 HP
    (+307) + (-307) + Shell Armor + Adept = 7927 HP
    
    HP = Multiple of 5 (User):
    Auto Crossbow = 9665 HP
    Circlet + Auto Crossbow = 9375 HP
    Circlet + Mirror Mail /+ Adept = 8955 / 9455 HP
    Chainsaw + Circlet + (2973) = 9875 HP
    Chainsaw + Circlet + (2308) /+ Adept = 8710 / 9210 HP
    (+307) + (2564) = 9870 HP
    (-307) + (+2973) = 9665 HP
    (-307) + (+2308) /+ Adept = 9000 / 9500 HP
    
    ----------------
    
    5.4. Beans4Brains' Miscellanious Tips (005d)
    
    Credit to these tips goes to Beans4Brains, some of the wording accredited to
    me, BMSirius.
    
    [] EX Cores are more commonly useful for ranged fighters. As they fight from a
    distance, if they have more luck than the opponent, this enables the EX Core to
    spawn near them majority of the time, giving no chance to the opponent of
    getting them. In addition to this, Ranged Fighters are often not nearby the EX
    Force that is released from a damaged opponent, leaving EX Cores as the best
    option for getting EX. Regarding Omni Air Dash - When EX Core appears, switch
    target and dash without touching the D-Pad (without pressing a direction). You
    will dash straight for the EX Core. Omni Air Dash and Multi Air Dash are both
    faster than Free Air Dash.
    [] Chase - generates vast amount of EX Force. Useful for any EX orientated
    build and especially Force Begets Courage builds.
    [] Quickmoving practice. - If you quickmove and make the opponent quickmove
    towards you on the same platform, then press guard just as they are closing
    in, you will block them for an easy riposte-ridden strike. If you want a
    preview of this tactic have a look at Jecth's Critical Rush and Sephiroth's Iai
    Strike video's on my (Beans4Brains') YouTube channel.
    [] You can temporarily use Summon Unused (Opp) as a guaranteed multiplier for
    two battles using Manual Ramuh (credit random GameFaq's member whose username
    I forgot). Useful for Iai Strike and Wall Rush builds where the initial
    strike/damage is most important. Combines well with Easy Come, Easy Go where
    everything is done in the first 30 seconds phase of battle. This can be useful
    for first stages of Blackjack course while you wait for higher level enemy
    cards to appear to be able to use Large Gaps ___ multipliers. 
    
    ================
    
    6. Thank Yous (006)
    
    - GameFAQs, for having the forum that inspired this and accepting my FAQ
    - Square Enix, for creating such an entertaining game
    - Beans4Brains, for his unending creativity and kindness in regards to build-
    making and helping players who wished to learn
    - spweasel, for his insightful builds and kind help
    - illusionturtle, for helping me get started at really thinking about how to
    build my characters
    - pinkanemone, for his builds and accompanying YouTube videos
    - Anyone who offered me their work and has not been listed here - please e-mail
    me and I'll be sure to include you!
    - All of GameFAQs for their generally helpful comments and support
    
    ================
    
    7. Legal Business (007)
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Copyright 2009 Bradley Stone