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    Online Multiplayer Guide by FastBulletz

    Version: 1.1 | Updated: 03/29/08 | Printable Version | Search Guide | Bookmark Guide

                         Syphon Filter: Logan's Shadow
                       Online Multiplayer FAQ version 1.0
                            Written By: FastBulletz
       -Table of Contents-
      1) Version History
      2) Introduction
      3) Teams
      4) Ranks
      5) Weapons
      6) Stats
      7) Levels and Game Types
      8) Community Tab
      9) Players List
      10) Cells
      11) AdHoc
      12) Controls
      13) Miscellaneous Tips
      14) Combat Ops
      15) Legal Information
    1) Version History
    Here and there I'll be editing this so just keep checking back.
    Right now I might not have some things that you need, it'll be up real soon.
    10/13/07 - [Version 0.5] I just started and most things might not be up to
    date but soon will be. If you notice any mistakes or typos email me. My
    E-mail is in the Legal Information.
    11/24/07 - [Version 1.0] Okay, so I edited the Combat Ops section and included
    links on where you can purchase it. I edited some typos and fixed sentences.
    3/29/08 - [Version 1.1] Just updating to keep this FAQ alive. I have changed my
    e-mail and minor
    information in the FAQ. My most known and most used name so I changed the name
    of the FAQ
    writer to that, just so you don't confused.
    2) Introduction
    Finally, Logan's Shadow is here. Syphon Filter: Loganís Shadow is the newest
    installment in the Syphon franchise. Logan's Shadow will be a huge change
    from Dark Mirror. More things will release when Combat Ops comes out, which
    is an expansion to Logan's Shadow. Which let's you have a level editor and
    costumes as you rank up.
    In Logan's Shadow we have some really cool new features. But more will
    release when Combat Ops comes out.
    - Seven unique levels that vary from a jungle village, to a flooded canyon,
    and a nighttime casino.
    - Swim, shoot, and dive into the water based combat using a spear gun or
    bolt pistol.
    - New to multiplayer are two modes including a capture the flag variation
    known as Retrieval.
    - The new Cell vs. Cell challenge and Leaderboard statistics tracking.
    - Player voiced opinion with mission voting and message boards.
    - Over Infrastructure or via AdHoc there is up to eight-player team based
    - Four customizable terrain locations including a desert ruins and a high
    tech research facility.
    - Be creative with the Mission Modifier by assembling a mission from
    editable terrain, weather settings, and customizable weapon locations
    and spawn points.
    - Upload and share with the Syphon Filter community your custom created
    - Enhance your custom mission with variety of unlockable characters, such
    as a Pirate or an Alien, with the 10 level ranking system.
    Let's get started!
    3) Teams
    Logan's Shadow has a lot of teams and made it more fair to each team by
    giving them the same amount of weapons and the same weapons. The teams vary
    from what level and game type you choose. I will list each of the team names:
    There is Team A and Team B. There are 2 rounds per game, you play whatever
    team you were on in round 1, and then play on the opposite team during round
    2. Each team has its own advantages and disadvantages. Some teams will have
    better weapons located near them, some will have crappy pistols. It varies on
    what players you play with and how you're playing. The teams in the level is
    what makes the game tougher, it depends where you respawn and what weapons
    you have to defend yourself and kill you enemies.
    Gov't Force
    Special Op
    4) Ranks
    As you keep playing and get more used to the online community, you will
    receive a rank like many other online games. Depending on how many kills you
    have determines your rank. R0 being the lowest and T3 being the highest.
    There is a certain amount of XP needed for you to rank up to each individual
    rank. I will include the rank and the amount of XP needed. When I get each
    rank I will add the amount of XP needed for each rank.
    R0 (Recruit 0) - You start out as an R0
    R1 (Recruit 1) - XP Needed: 400
    R2 (Recruit 2) - XP Needed: 1400
    R3 (Recruit 3) - XP Needed: 2500
    O1 (Officer 1) - XP Needed - 5000
    O2 (Officer 2)
    O3 (Officer 3)
    O4 (Officer 4)
    T1 (Top Brass 1)
    T2 (Top Brass 2)
    T3 (Top Brass 3)
    5) Weapons
    There are a lot of weapons throughout online. Some crappy weapons and some
    good weapons. Some that are single player are not in multiplayer. I will
    include the names, stats, definition and my view of each individual weapon.
    K-BAR (Combat Knife)
    Fire Rate: ---
    Damage: II
    Clip Size: ---
    Capacity: ---
    This 7-inch high carbon chromium stainless steel blade is a standard issue of
    the US military.  This Knife can withstand extreme impacts and is capable of
    quickly slicing through bare flesh and heavy military fatigues.
    View - Best to use against players in melee battles. If you ever have this
    equipped, take it out and get some kills.  Don't ever go up to someone that
    has a K Bar if you don't, unless you have a weapon.
    Fire Rate: IV
    Damage: I
    Clip Size: ---
    Capacity:  ---
    The EDT delivers a powerful 625k-volt charge capable of incapacitating the
    target.  It is completely non-lethal and is small enough to fit into
    a hoister. The EDT has a range of 25 feet.
    View - Use this when you're out of ammo or when someone is knocked down and
    you don't have time to reload to kill him.
    Mark 23 SD
    Fire Rate: II
    Damage: II
    Clip Size:  12
    Capacity:  24
    In August of 1991, a request was made by the U.S. Special Operations Command
    (also know as SOCOM) for offensive handgun.  Termed the OHWS, for Offensive
    Handgun Weapon System, it was a pistol designed within certain specified
    parameters that would be sufficient for conducting "offensive" operations, as
    opposed to the more traditional role for the handgun, which was only used for
    defensive operations.  Thus the Mark 23 SD was made.  The heavy .45 bullets,
    precision accuracy, and threaded silencer make a good choice for stealth.
    View - This is a good pistol, one of the best. You can eliminate an opponent
    very easily with this weapon.
    Sniper .357
    Fire Rate: 2
    Damage: 5
    Clip Size: 8
    Capacity: 16
    This weapon is a long range high powered sniping pistol with a 10 inch barrel
    extension and mounted scope.  The .357 Magnum round makes this weapon
    difficult to handle for novice users, but with practice, the user can hit
    long range targets with ease.
    View - This is the best Sidearm weapon in my opinion. I always use it. It is
    dual wielded and is very accurate. It also has a scope for long distance.
    Sawed-Off Pistol
    Fire Rate: II
    Damage: II
    Clip Size: 2
    Capacity: 16
    The Sawed-Off pistol has a pistol grip and shortened barrel intended to
    increase its spread pattern.  While it's great using it at short range, it's
    near-useless at distance.
    View - This is a very cheap weapon. You die in one shot or possibly two. It
    knocks you down and the player pretty much won from there. But is always good
    if you're sneaking up on an opponent or if you're outmatched.
    MDS A3
    Fire Rate: 5
    Damage: 3
    Clip Size: 30
    Capacity: 60
    The MDS accuracy, reliability, and wide range of accessories and variants
    have made it one the best submachine gun of choice for military and agencies
    View - This is an okay weapon, it's not the best and it's not the worst. If
    you ran out of ammo and don't have time to reload I would suggest using this.
    The accuracy is good and but the damage is low.
    Fire Rate: V
    Damage: II
    Clip Size: 30
    Capacity: 60
    The Kalashnikov assault rifle 1947 (AKA AK-47) is one the world's most poplar
    small arms.  This legendary weapon, known for its extreme ruggedness,
    simplicity of operation and maintenance and unsurpassed reliability even in
    the worst conditions possible.
    View - This is probably the most accurate Back weapon. The damage it does is
    amazing. You'll usually find this somewhere around the level in a crate. This
    weapon is good for both short and long distances. Always shoot at the legs,
    arms or head. If you shoot a the chest and back, you're only destroying their
    Fire Rate: I
    Damage: V
    Clip Size: 1
    Capacity: ---
    The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
    fin-stabilized high explosive rocket.
    View - A very cheap weapon. Really accurate and kills in one shot. It's ok
    to use this here and there, but don't whore with it.
    Fire Rate: V
    Damage: I
    Clip Size: 25
    Capacity: 100
    Development of the FAMAS began in 1967.  After several years of research and
    development, the first FAMAS prototype was completed in 1971.  French
    military  evaluation of the rifle began in 1972, but was not completed until
    1978 when the French military accepted the rifle as the standard French
    combat weapon.
    View - The damage it does is very little but the fire rate is perfect. It
    might take awhile to kill someone with this but with the accuracy, just go
    for a headshot.
    Shot Defender
    Fire Rate: 2
    Damage: 5
    Clip Size: 8
    Capacity: 16
    This shotgun is designed for a personal defense role and fires 12 gauge shot
    through a narrow choke.  The narrow choke prevents the shot from spreading
    out to far so most of the shot will hit a single victim out to the weapons
    effective range.  The advantage to this is instant incapacitation due to the
    powerful force transferred from a close group of projectiles.  The victim is
    usually thrown back quite a distance, which is very intimidating to any other
    enemies in the area.
    View - I find this cheap as well. One to two shots and youíre done for. It's
    accuracy is horrible but the damage it does is brutal. You can use this when
    you're out numbered.
    M82 BFG
    Fire Rate: I
    Damage: V
    Clip Size: 10
    Capacity: 20
    This weapon is semi-automatic is equipped with a muzzle break that reduces
    recoil by 65%.  The .50 caliber bullet is close to 3 inches long and is one
    of the most powerful rounds available.
    View - This is my favorite weapon of all time. A very accurate sniper
    depending on how you use it. Kills in one shot, if you barely get someone,
    it'll take two shots.
    Fire Rate: 4
    Damage: 3
    Clip Size: 10
    Capacity: 40
    The USAS-12 shotgun, developed in the South Korea in the 1980s.  It was
    intended as a special purpose, military or special operations close combat
    weapon with extreme firepower.
    View - This is basically an automatic shotgun, but good for handicap
    matches. You'll just knock them down with this gun. Accurate to an extent and
    the damage is pretty good.
    Chinese Type 56
    Fire Rate: 5
    Damage: 5
    Clip Size: 50
    Capacity: 100
    This is a Chinese variant of the world famous AK-47.  (As you can see, they
    look actually the same) This weapon is highly reliable and tolerant to the
    abuses of the use in the battlefield.
    View - This gun is really accurate, and if you know how to use it right,
    you know do some damage. This is pretty good to use if you can find, it's
    right up there with the AK-47. You should always duck while firing at an enemy
    with this weapon.
    AU300 H-BAR
    Fire Rate: V
    Damage: II
    Clip Size: 30
    Capacity: 60
    This is a modification of the standard AU300 rifle that has a heavier barrel
    for the light machine gun role.  It has a flash suppressor that reduces
    recoil and rise during sustained firing.  The AU300 H-BAR fires from a closed
    bolt position making single shots extremely accurate.
    View - This weapon is an automatic sniper. It's pretty easy to get headshots
    with this thing. It's best to be as far away from your enemy as you can be
    Fire Rate: 1
    Damage: 2
    Clip Size: 10
    Capacity: 30
    This is the standard ICPA sniper rifle.  It has the ability to fire
    specialized gas darts, explosive darts, and EDT darts that can be triggered
    by the user at any time.
    View - The MB-150 holds EDT, GAS, and EXPLOSIVE darts. Three of each and a
    normal sniper combined. The damage the sniper does is very little and the
    accuracy is bad. No one really uses it, they only use the darts. You shoot
    the dart with the R trigger and then detonate it when desired with the R
    Dragunov SVD
    Fire Rate: I
    Damage: V
    Clip Size: 10
    Capacity: 20
    The SVD (Snayperskaya Vintovka Draunova-Dragunov Sniping Rifle) was accepted
    by the Soviet Military in 1963.  More recently, it's seen service during the
    Afghan war as well as many other local conflicts, including the latest
    Chechen wars. This rifle was widely used and copied across the former Warshaw
    pact countries and is still in service with the Russian Army and many Russian
    law enforcement agencies.
    View - The fire rate may be bad, but in my opinion this sniper is really
     good. It has an awesome sound and kills within 3 shots. Get as close as you
    can with this sniper though, because of its accuracy.
    Fire Rate: ---
    Damage: V
    Clip Size: I
    Capacity: 5
    The M67 delayed frag has a timing fuse that detonates 3 seconds after it's
    View - These are really good to take down a group. Throw them as soon as
    possible and remember, they glow and they have an indicator to make sure you
    know where it went. They explode within 3 seconds so throw them ahead of time
    if you think a player is turning a corner or in front of their path.
    Electro Magnetic Pulse Grenade (EMP)
    Fire Rate: ---
    Damage: ---
    Clip Size: 1
    Capacity:  5
    These grenades are timed grenades which create a powerful EMP blast that
    renders electronic devices useless for a short time.
    View - Throw this near a mine to disarm it automatically. Anyone who is near
    it will have their screen turn blurry and white and make the volume lower for
    about 5 seconds.
    Anti-personnel Mine
    Fire Rate: ---
    Damage:  5
    Clip Size: 1
    Capacity:  2
    Small radius anti-personnel mine, capable of taking out one to two targets.
    Once armed this mine is invisible to the naked eye. The only way to disarming
    the mine is only viewing the mine with the EDSU goggles.
    View - These mines are very good for small areas that people wouldn't really
    ever pay attention to. Set them up in a stairway, hallway or even in a room.
    SG-75 Bolt Gun
    Fire Rate: II
    Damage: I
    Clip Size: 6
    The SG-75 Bolt Gun is the standard IPCA underwater assault rifle, although it
    can be used from both land and water. It is fully automatic, and fires
    penetrating bolts launched by explosive cartridges at a velocity of 50 m/s.
    View - I really like this weapon because of it's accuracy under water. Other
    weapons are not as good underwater as this one is. Because this one was
    specifically designed for underwater combat, you should always bring this
    weapon to a flooded level.
    Bouncing Betty
    Fire Rate: ---
    Damage: V
    Clip Size: I
    View - Bouncing betty's do take a long time to arm but it's worth it. Set
    these in spots you would set AP mines. In spots people wouldn't think of.
    Desert Express .50
    Fire Rate: II
    Damage: IV
    Clip Size: 7
    The Desert Pistols are the only gas-operated pistols in service and the .50
    caliber is the most powerful.
    View - Desert Express .50 are dual wielded snipers. These are my second
    favorite snipers because the accuracy is pretty good and the enemies usually
    die within 1-2 shots.
    Fire Rate: I
    Damage: V
    Clip Size: I
    View - This is like an Over Under grenade launcher. You might die on the
    first grenade that hits you, if not, the second one. This is good to use if
    youíre facing more than 1 person. This can knock both players down and use your
    other weapons to kill them.
    Sticky Mine
    Fire Rate: ---
    Damage: IV
    Clip Size: I
    Sticky mines are incendiary mines that, when detonated create a fire blast of
    up to 25 feet from the position of the mine. Stick mines can be thrown onto
    and stick to any flat surface.
    View - These are cool because they stick to any flat surface and
    automatically arm themselves. It saves time from arming and disarming.
    Fire Rate: ---
    Damage: V
    Clip Size: I
    M61 frag grenades are filled with composition-B and has a kill radius of 15
    feet, but can substantly wound and incapacitate out to 25 feet. The frag
    detonates upon impact with any hard surface.
    View - They look like M76 grenades, but really they are M71 grenades. The
    explode on impact giving your enemy no chance what so ever. It's what most
    people call a pocketed sized MGL.
    Incendiary Grenade
    Fire Rate: ---
    Damage: III
    Clip Size: I
    View - Incendiary Grenade's help a lot when you're in a tough position and
    about to die. Throw one of these at your enemies and they will catch on fire,
    causing them to roll. If they don't roll they'll die. As soon as they roll is
    when you attack them. It takes away some of his health.
    Over Under
    Fire Rate: V
    Damage: II
    Clip Size: 30
    Capacity: 60
    The Over Under is a fully automatic m16 with a grenade launcher attached
    beneath the barrel. Operators can quickly switch between grenade and standard
    ammunition firing modes.
    View - In a way this weapon is cheap because it has an m16 combined with a
    grenade launcher. This is a good weapon to fight off enemies but if you use
    the grenade launcher too much you'll be considered an Over Under whore.
    Fire Rate: V
    Damage: II
    Clip Size: 40
    Capacity: 120
    This is an M60 that has a grip that helps stabilize the weapon during
    sustained firing. This weapon has been in the U.S. Army's general-purpose
    machine gun since the early 60's and it uses the same feed system as the
    German WWII MG42. The M60 maintains its accuracy during sustained firing due
    to better barrel design that vents the heat away more efficiently. This model
    comes fit with a 100-round belt that is stored in an ammo box attached to the
    feed system.
    View - I've used this weapon and it's pretty good. The accuracy is perfect
    and the damage could be a bit better but other than that I like it. Also, it
    takes awhile to reload. Aim at the knees to knock them down and then shoot at
    their head.
    X34 Nerve Agent
    Fire Rate: ---
    Damage: V
    Clip Size: 1
    Capacity: ---
    X34 Nerve Agent - Kills any unprotected person within the clod of gas
    expelled from this grenade.
    View - This is a good grenade to use. Just chuck it at your enemy and it'll
    kill them. Or if you want to block a path, throw it in front of them so they
    can't reach you, if they attempt to reach you, they will die from the gas that
    6) Stats
    Your profile has stats, how many games you've played and how many you won.
    When you play a ranked game and you don't get disconnected or freeze and
    finish the game, it will record all the kills, deaths and suicides you got in
    the match and it will add the game to your stats. There are Cell War stats
    and user stats. To check out the cell war stats go to the leaderboards and
    search a cell and look at their cells profile.
    To have stats added to your profile, you must play the first and second round
    of the game. Which is a new feature I despise but I guess it makes it fair by
    letting the players play on both teams. You earn XP for each kill, beacon you
    retrieve and bomb you attempt to arm & disarm. Suicides subtract your XP that
    you earned. Deaths don't do anything. Each rank has a specific amount of XP
    you need. If you click on your profile, it will tell you how many XP points
    you currently have and how many more you need to achieve your next rank. If
    you quit anytime during the game, it will automatically take away anything you
    have earned during that game. Kills, deaths, suicides, XP points and even a
    new rank if you got one.
    In Retrieval games you get 4 points every time you score with a beacon. You
    get one point for just retrieving it. You also get a point for reviving which
    I believe counts in all types of matches. There are stats for Retrieval,
    Sabotage, Deathmatch, Team Deathmatch and Rogue Agent. For cell stats there
    is only Team Deathmatch, Retrieval and Sabotage.
    7) Levels & Game Types
    What makes the levels even better is that for every game type, the level is
    changed around! Here I'll list all the levels, game types and Game Settings:
    This level is huge, seriously. You have a lot of hallways with a lot of
    rooms. Even getting in or out can be confusing. For this level, you should
    defiantly get some mines which can be found outside. The hallways, rooms and
    stairways are really small so by the time they notice the mine is there, they
    are done for! This is a close quarter combat level, so bring any pistols or
    smg's. There is three ways to get outside of the casino. Two of them on the
    first floor, and one on the second which leads to an AZL that you can go
    down. This level is one of my favorite. It's probably the biggest map because
    you can go inside the casino which has 2 floors and outside. There is
    many hidden rooms and some hidden hallways you'll notice as your going past
    somebody. Explosives in these levels can cause you a lot of suicides! Inside
    the casino it is too small to be using anything related to explosives unless
    you're at the main stairway. So always bring some pistols and an SMG. Snipers
    are really easy to use in this level as well, so don't be afraid to pick one
    up and start shooting.
    Shanty Town
    Shanty town, one of best levels from Dark Mirror, but now flooded with water!
    This is also a close quarter combat level. There is many small shacks so you
    could set a mine or two near it or even it so when they try to get near it
    they'll die. When you're under water a good tip is to always have some sort
    of under water weapon. A spear, bolt gun or bolt pistol. Any other weapon
    will lack in accuracy and decrease in damage so there really is no point. You
    can also get up behind your enemy and snap their neck under water if you
    don't have any underwater weapons. There is also a gun called the MB-150, it
    has many darts but the dart you want to specifically use if you have it in your
    possession under water is the EDT dart. When you shoot it under water you'll
    notice on your radar the dart will be moving really quickly under the water,
    when it gets near your enemy, detonate it! Do this with all levels that are
    flooded when you're under water with an MB-150. But don't detonate it near
    you, otherwise you'll suicide.
    Depot was known as Weapons Plant in Dark Mirror. Why the name change? No
    idea. But the rubble room is gone and it still happens to one of my
    favorite levels. The rubble room was at least 25% of the level, it kind of
    sucks they removed it, but oh well. Inside the abandoned building is most
    close quarter combat, but when your outside the building, it's not as close
    anymore. Mines could be useful in this level, but most of the time people
    will notice it. There are two floors. In Retrieval, the beacons are on the
    trucks. In Sabotage, the bombs are above the trucks on the second floor.
    Explosives are really helpful in this level, just not in some hallways. The
    best weapons to use in this level are rifles and pistols. You might want to
    keep a shotgun just in case though.
    Refinery isn't as cheap as it used to be. Players can't really spawn camp you
    since the doors are wide open and you have a choice of where you want to
    respawn. Whatís different in Refinery is that they added an extra ladder and
    removed the MGL. They added an Over Under now which is a MGL combined with a
    M16 but the MGL isn't a one hit kill gun anymore. In Retrieval, the beacons
    are above the ladders that lead to the second floor. In Sabotage the bombs
    are at the bottom of the Refinery pit. This level is not really close quarter
    but there are some small rooms that are. Any type of rifle or pistol is good
    for this level. Mines are really helpful because there are so many walls that
    people can't reach unless they're on the other side or have an explosive. At
    the top of the roof you could pretty much see every repawn spot. Snipers work
    perfect for this level because you may see an enemy all the way on the other
    side and may not be able to get him right away with a pistol. Rifles in this
    level make it very convenient for you.
    Detroit has a few new features as well. There are now two turrets on the
    second floor. The ledge you get on after the ladder you climb up from the
    first to the second floor is connected to the second floor. Before it was
    just a ledge, but now they extended it to reach the second floor. In
    Retrieval, the beacons are on the platform that you use the ramp to get to
    which is on each side of the map. In Sabotage, both bombs are facing directly
    at each other with a distance of at least 30 feet under the bridge.
    Personally, I like what they did what the level. They fixed it up to where it
    makes it fairer to each team and easier access to certain places. They have
    added many barrels on the ground of the first floor, so watch yourself! You
    can use these so when an enemy goes by, you shoot it and then attack them.
    In the Canyon Outpost, the level is pretty much the same, unless you're in a
    Deathmatch that is. In a deathmatch, they have flooded the canyon. Remember
    what I have said about using the MB-150 under water? Well you are definitely
    going to use it here. Players use it all the time with the EDT darts and
    knock out many players and get tons of kills this way. If you don't find one,
    always remember to bring a Bolt gun or pistol. You can locate a Spear under
    water. A Spear is like a sniper on land, one or two shot kills, just under
    water use though. In other matches you'll notice that canyon isn't flooded,
    but there are many barrels on the first floor. You can use these by shooting
    those while your enemy is near, it will knock them down and then you can
    finish the job with your weapons.
    It's a Village and in this level there is barely any close quarter
    combat. Always have a rifle or pistol on you though. Mines work really well
    too because sometimes they don't notice them as they are running by. There
    are two tunnels which lead to the top of where the beacons would be in
    Retrieval. In Sabotage the level is changed around completely. It's flooded,
    there are more areas to go to and a lot more fun. In Rogue Agent, the level
    turns completely different again. There are two hidden tunnels you crawl
    through, a ladder, more crawling and climbing to reach the top of the
    mountain. Rouge Agent in Village is with out a doubt, close quarter combat.
    You should play all the different type of matches in this level, so you get
    used to them, because each one is like an entirely new level.
    Game Types
    Sabotage - In Dark Mirror, there was Objective, but in Loganís Shadow, they
    removed Objective and replaced it with Sabotage. Sabotage is basically
    Objective, but with a few changes. You have 2 minutes or what the time was
    set to, to disarm the bomb once itís armed! First get the Arming Codes which
    can be found on your radar, then go to your enemiesí bomb and arm it. It will
    give you a combination of buttons to press, if you don't finish the
    combination in time you will have to re-do it. If you take to long, you will
    have to re-do it.
    Rogue Agent - It's like a Deathmatch, the only thing is everyone is on the
    same team until someone gets the Rogue Agent icon and becomes rogue agent.
    When someone becomes Rogue Agent, he is now all by himself vs. everyone else!
    The player that wins the most points at the end of the game wins.
    Deathmatch - You need 4 people to start a ranked game. Everyone is for
    themselves. No teams, no friends, everyone is on their own. The player with
    the most points at the end of the game wins.
    Team Deathmatch - Team A verses Team B. Work together as a team and do the
    best you can. Don't quit! The team that has the most points at the end of the
    game wins. Then there is a round two to make the game fair by letting the
    players battle each other on each team. Both games will be added when the
    second round is finished.
    Retrieval - A capture the flag basis. This is a new type of match. It's very
    fun because it takes a lot of skill to get their beacon and return it to
    yours. If they get yours you must kill the player who has it and get it then
    it will return to your base. You get to play on the opposite team during
    round 2 to make the game fair and even. The team with the most captures wins.
    But instead of a flag, it's a beacon.
    Game Settings
    Force Ranked Options - If you have this enabled, only people with your rank
                           can join. If you have it disabled, any rank can join.
    Max Agents - When you host a game, it will ask you for the Max Agents, 8 is
                 the most amounts of players that can join, 2 are the least.
    Auto Balance Teams - This balances teams for you. So if one team has higher
    ranks than the other, it will automatically move the players to the other
    team until the game is fair and balanced as it can be. If you have this
    enabled you can't switch teams. If you have it disabled you are able to
    manually switch teams.
    Filter - If you set it to Password, you will make up a password and when
    someone joins your game, they are required to type in a password to enter
    your game. Only players with the designated password can join the game.
    Respawn Time - How much time it takes for you to respawn. Must be 10 for
                   it to be ranked though.
    Time Limit - How long the game will be.
    Score Limit - This is how many kills you need for your team to win. If you
                  set this to unlimited, then you can kill as many times as you
    Respawn Count - This is only available in Sabotage. It is how many
                    reinforcements you have remaining.
    Target Lock - Enable or disable target lock. Enabling this lets you use
                  target lock. Disabling it means you have to use free aim.
                  Unless youíre new, and you use it, youíre considered a no0b.
    Team Damage - Enabled allows you kill you own teammates.
                  Disabled doesn't allow you to kill your own teammates.
    Weapons - Weapons is a new feature that lets you choose what weapon everyone
    respawns with and uses. But keep in mind, they can find other weapons in
    crates throughout the level. There is Normal, which lets you choose the
    normal weapons. There is Sniper which lets you choose only the M82 BFG and
    the Desert Express .50. EPDD which is a tazer, so if you set this, it'll be a
    tasers only match. SMAW, a rocket launcher, if you set it to this everyone
    will respawn with a SMAW. Melee which only lets you use your hands and your
    K-Bar. Shotgun which lets you use your Sawed Offs, Shot Defender and USAS-12.
    DSC-1t which stands for DSC 1 Thermal, which is a sniper with a thermal
    scope. There is many more but I think you get the idea now.
    Bomb Time - This is how many minutes you have to unarm the bomb once it's
    armed in Sabotage. The lowest it could be set to is 1, the highest is 5. It
    needs to be set to 2 for a ranked game.
    Player Count - You need at least 4 people in a game to have a check next to
    this option to make it ranked. If you have less than 4, it won't be checked
    and you'll have an unranked game.
    Options Valid - To make the options valid have a check, you must set the team
    damage to off if it's not already. The Respawn Time, Spawn Limit, and Score
    count always needs to be set to 10 to make it ranked. The Bomb Time, if there
    is any, must be set to 2.
    Teams Balanced - To have the teams balanced get a check, you must have an
    equal amount of players on the same team. They must be close in ranks because
    if they're not, it'll be unfair for the lower ranks and it will count as an
    unranked game.
    Once you have all checks, no X's, and it says Ranked, feel free to start your
    game. Everything that happens in a ranked game will be recorded. If it's
    unranked, the stats will not be recorded.
    8) Community Tab
    The Leaderboards hold the current stats of cells, players and people on your
    buddy list. All stats including Kills, Deaths, suicides, quits, your
    favorite level and weapon, how many matches you've played and how many you
    Overall Leaderboards which are Overall stats of all players.
    Weekly Leaderboards which are stats from players during that week.
    Monthly Leaderboards which are stats from players who played during that
    Buddies Leaderboards which are stats for you and your buddies.
    Cell Leaderboards which are stats of cells.
    The Messageboards are probably the biggest thing in the Community tab. People
    go there all the time to express how they feel and talk about whatever it is
    that they want to. In Dark Mirror we had basically the same thing. So nothing
    new there. There are a lot of boards. There is the General topic, Team
    Deathmatch, Retrieval, Sabotage, Rogue Agents, Deathmatch, Agent Cells and
    Weapons. All of them have Depot, Casino, Canyon, Shanty Town, Refinery,
    Detroit and Village as subtopics except for General, Generals subtopic is
    discussion. So go there, discuss whatever you want and get peoples opinions!
    Here you can send mail, receive mail, delete, and reply and forward your
    mail. You can also block users like the ignore list. This is really helpful
    if you're not on right now and someone need to speak to you. When you log on
    just visit the community tab and go to your mailbox.
    9) Players List
    At the Players List, use the Right and Left buttons on the D-Pad and you
    can scroll through All Players(all the players currently online), Buddy List,
    Ignore List and Cell Members. Here, you'll see everything about the Players
    List and how to use it.
    When you arrive at the Main Lobby, press the R trigger until you get to the
    Players List tab. Use the Right and Left buttons on the D-Pad to view the
    All Players, Buddies, Ignore and Cell list.
    Add to Buddy List - Join a game click on a username or click on a username
    from the Players list and select the option "Add To Buddy List".
    Add To Ignore List - Join a game click on a username or click on a username
    from the Players list and select the option "Add To Ignore List".
    Remove From Buddy List - Join a game click on a username or click on a
    username from the Players list and select the option "Remove From Buddy
    List". NOTE: to do this they must already be on your Buddy List.
    Remove From Ignore List - Join a game click on a username or click on a
    username from the Players list and select the option "Removed From Ignore
    List". NOTICE: to do this they must already be on your Ignore List.
    10) Cells
    You can join a cell, create a cell and a new feature letting you have cell
    wars. You can fit up to 30 people in a cell. You have a cell name, tag and up
    to 60 patches to choose
    from. The patches are basically like an icon or avatar, something to  represent
    your cell. If you want to
    be in a cell, you must be invited from the leader.
    Here and the options for the cells:
    To Create a cell - At the main lobby, press the R trigger until you arrive at
    the Players List tab. Use the Right and Left buttons to get to the Cell tab.
    It's pretty self explanatory from there.(choose your name, your tag, your
    cell pic and there ya go).
    To join a cell - The leader must first invite you, then you will receive a
    message asking if you want to join it.
    Invite to Cell - Click on a username from either in a game or the Players
    list and select "Invite To Cell".
    Remove From Cell - Click on a username thatís in your cell, and then select
                       "Remove From Cell".
    11) AdHoc
    AdHoc is not like Infrastructure--you can't have buddies, cells, use
    the mic option, no Leaderboards, Messageboards, or mailbox features and your
    already a T3 which kind of sucks because then you can't have the rank up
    And you can't play with people around the world--only people within 30
    feet. This sucks but hey, get a friend that has a PSP, practice with him on
    AdHoc until you think youíre ready for the Online experience.
    You get the same weapons but not all the levels with all the game types.
    In my opinion playing AdHoc with a friend for awhile until you know
    everything before going straight online is better. You can start learning new
    techniques, getting to know the levels and becoming a better player.
    12) Controls
    |Menu Controls|
    Navigate menu/Highlight menu item - Directional buttons
    Select highlighted menu item - X
    Previous screen/Return to Main Menu - O
    Cycle through Online Menu Screens - Directional Up or Down buttons
    Open Pause Menu - Start button
    |Character Movement & Action|
    Move/Swim Forward/Backward - Analog stick
    Strafe Left/Right - Analog stick
    Aim Up - Triangle
    Aim Down - X
    Aim Left/Turn Left - Square
    Aim Right/Turn Right - Circle
    Target Lock(with target lock enabled) - L(hold)
    Manual Aim(with target lock disabled) - L(hold) + Triangle, X, Square,
    Peek Aim(when snapped to a wall or object) - Analog stick left/right
    Snap(when standing next to a wall or object) - Up on D-Pad
    Fire Weapon/Melee Attack/Blind Fire(when taking cover) - R trigger
    Weapon Select - Right on D-Pad(hold) + Triangle, X, Square, Circle, R or L
    for grenades
    Gadget Select - Left on D-Pad(hold) + Triangle, X, Square, Circle
    Crouch/Stand(toggle) - Down on D-Pad(tap)
    Fire Mode Selection(Dart select with MB-150 equipped) - Right on D-Pad(tap)
    or Right on D-Pad(hold) + X(tap)
    Ladder Climb(when standing in front of a ladder) - Analog stick up
    Ladder Slide(when on ladder) - Analog stick down
    Goggles On/Off - Left on D-Pad(tap)
    Zoom In/Out(with scoped weapon equipped) - L(hold) + Down or Up on D-Pad
    Weapon/Crate Swap - Up on D-Pad(hold)
    Interact/Hold/Grapple - Up on D-Pad(tap)
    Voice Communication - Select button
    13) Miscellaneous Tips
    I will release some tips and hints to players. Making it easier in games,
    getting to learn the aspects of the game and basically getting used to
    playing online.
    Sniping - If you want to be a good sniper, you need to be really stealthy.
    First, duck and be still as possible, you'll notice your crosshair has
    gotten smaller, which means your shots are more accurate. When you move, the
    accuracy decreases. But you don't want to be a sitting duck for everyone to
    let them shoot you so practice with snipers, do training mode or practice
    with friends. So when youíre ready to sniper, duck and move as quick as you
    can until youíre really good to where you could stand and run.
    Setting Mines - Set them in hidden areas, areas that most players won't
    expect. Set them in paths, in corners of walls, basically anywhere that will
    make your enemy have a difficult time trying to avoid it.
    Fall damage - You'll notice when you drop down to the ground you'll get
    injured, to avoid that simply press the down button on the d-pad as soon as
    you hit the ground and instead of slamming against the ground you'll roll.
    Melee Battles - You may have gotten into a grapple with an opponent and did
    not no what to do. There are 6 or 7 buttons that appear on your screen. They
    are all the same. When that pops up, press the button it's showing as fast as
    you can to get your next set of buttons. Then when the next set comes up, do
    the same thing, press the button that is displaying as fast as you can.
    Whoever does both sets the fastest without messing up wins the grapples and
    knocks down their enemy.
    Sabotage arming & disarming - When you disarm or arm the bombs in Sabotage
    you may have noticed a couple of buttons appeared. The button that comes up
    you have to press. There will be a three button combination. You have to
    press the button that appears only one time. After you finish the combo it
    will then disarm or arm the bomb. If you mess up the combo, it will restart.
    The combo might even change.
    Regenerating health - If you have gotten shot and you are almost dead, run
    for cover and hid until your health regenerates. It will fill up the red bar
    completely, but the armor will stay the same. This is an advantage if your
    about to die and you don't have a partner around to heal you. Your partner
    can't heal you but this is still helpful because you don't have to wait for
    your partner to heal you.
    Shooting darts - If you know an enemy is coming a certain way and you arenít
    really ready for him but you have darts, set a dart in the patch that he
    will go through and detonate it when he is right on it.
    Destroy Turrets - You can kill players easily with a turret. Players can
    easily kill you win turrets. You can blow up turrets with explosives or by
    shooting it for awhile but it takes awhile. When you destroy it, it becomes
    unusable to both you and everyone else in the game.
    Barrels - If an enemy if walking or running near a barrel, simply shoot it
    and it will explode. It will either kill the enemy, or just send him flying
    and almost dead. You can use these to weaken your opponents or even use them
    to knock your opponent down and then kill him yourself with a weapon.
    Respawning - If someone is not Respawning for awhile and you think it's
    because your about to win, don't worry. There is an auto respawn feature. Or
    they might even be hiding in their rooms, just go check every room. You can
    also choose where you respawn, when you die it lets you choose.
    14) Combat Ops
    Well, we all thought or at least thought Combat Ops was an expansion for
    Logan's Shadow, apparently thereís no connection between the two. We heard it
    will be released in 2008 but just the other day it was released in the PC
    version of the PS Store. At only $9.99 so not that big of a deal if you can
    afford it. The PC version of the PS Store was released with Combat Ops.
    Link to PS Store(pc version):
    Link to Combat Ops:
    You play online or ad-hoc. You can use the mission modifier and play with
    other people. The server is not the same as Logan's Shadow, so you will be
    only playing with people who have bought Combat Ops. You're able to unlock
    new skins/costumes such as pirates or robots.
    15) Legal Information
    If you notice any typos, false information or anything else in this FAQ,
    please contact me at kdistefano@live.com. Thank you.
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this
    guide on any other web site or as a part of any public display is
    strictly prohibited, and a violation of copyright. All trademarks and names
    belong to their respective owners. Copyright 2007, FastBulletz.