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/            Monster Hunter Freedom Unite: Quest Reward Screen FAQ            /
/                                                                             /
/            by: fresh (seleniaAngel)                                         /
/            Platform: PSP                                                    /
/            Version: 1.3                                                     /
/            eMail: fresh@reign-of-the-rathalos.com                           /
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0 Table of Contents
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(CTRL-F and enter the code in brackets for a jump to the chapter)

1 Reward Basics                [REBA]
2 Reward Screen Dissected      [RESD]
2.1 The Reward System          [REWS]
2.2 Break and Capture Rewards  [BACR]
3 Luck Boosters                [LUBO]
4 Armor Sets                   [ARMO]
5 Credits                      [CRED]
6 History                      [HIST]
7 Contact information          [INFO]
8 Copyright                    [COPY]

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1 Reward Basics            [REBA]
/-----------------------------------------------------------------------------/

The reward system of Monster Hunter is a beast. After completing a quest you
are presented by a screen with 40 boxes, of which normally only 4-7 are
randomly filled with items.
Also sometimes rewards are split, you see some appearing in the first and
some in the third row.

This FAQ covers all questions which may arise regarding the rewards screen. It
will enable the reader to understand why he is getting a particular item or
why not and how he can improve the chances of getting it. Which skills or
actions influence which part of the rewards and how to get and perform them.

Which is basically all Monster Hunter is about: Increasing chances and reduce
the necessary amount of farming. All those going for their xth Gravios Brain-
stem know what I'm talking about.

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2 Reward Screen Dissected  [RESD]
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I would have liked to create a ASCII representation of the rewards screen, but
it's so basic that I won't bother with that.

It has four rows of eight boxes each. Each box can contain a reward stack.
Remember that word: Stack. I'm going to use it a lot in the rest of this FAQ.

   * A stack is a single item in a defined quantity. *

It can be 1x Iron Ore or 50x Mystery Bone.

The first two rows or the screen are solely for quest rewards. These are
stacks defined in the quest data. Each quest has a set of stacks which it is
allowed to give. For example the Gathering Quests have stacks which define "2x
Red Seed", "2x Green Seed" and so on. After clearing of a quest the game
checks in a defined way how many stacks it's going to give you out of its set
of stacks.
The number of deaths you had in a quest has no influence on the rewards stacks.
These two rows can be influenced by the luck boosters (see Chapter [LUBO]).

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2.1 The Reward System         [REWS]
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How does this work? 

The games goes through different steps determining the output of the quest 
rewards.

Step 1: Determine the number of stacks.
- It gives you four stacks for free. 
- If you are on a normal quest, it adds one stack for free.
- If you are on a dual monster quest, it adds two stacks for free.
- If you are on an epic quest, it adds two or three stacks for free.
- Then it adds one guaranteed stack for each killed/captured main monster. 
   (one on normal quests, two on duals and the appropriate number of 
   monster on epic quests).
- Now it begins checking for luck. See [LUBO] for the detailed explanation.

Step 2: Fill the stacks with rewards
- Each quest has some guaranteed reward contents. These are always in the 
   reward screen of that quest regardless of number of stacks acquired. 
   Normally its one guaranteed reward per monster. 
- Then it fills the remaining open stacks with random rewards set for each
quest. 

So basically you will get at least
  - Five stacks for normal quests.
  - Six stacks for dual monster quests.
  - Six or more for epic quests (Six if two monsters, seven if three and 
  eight if four).

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2.2 Break and Capture Rewards  [BACR]
/-----------------------------------------------------------------------------/

The third and fourth row will hold the break and capture rewards. Every time
you break a specific part of a monster there is a high chance that you'll get
a stack defined for that broken monster part.
Also if you decide to go on a PITA mission and capture a monster, the
rewards for being that kind will show up here. When capturing, you trade
carves for capture reward stacks. Normally (and numberwise) this is preferable.

You'll get 2 or 3 stacks for capturing. The content of the stacks is predefined
for each monster. You can lookup the capture rates of the monsters on 
http://www.reign-of-the-rathalos.com.

These lower two rows are NOT influenced by luck boosters. No amount of Mega
Lucky Cat is going to get you more than one break stack for Rathalos' head.

However, donning the armor skill TRANQUILZR (at 10 resulting in Tranquilizing
Whiz, at 15 in Tranquilizing Celeb) increases the number of capture stacks.
Tranquilizing Whiz gives you guaranteed 3 stacks, Tranquilizing Celeb will
result in 3 or 4 stacks.

An example:

You fight the Nekoht Descendants of the King, a Gold Rathian and a
Silver Rathalos. While struggling with them you manage to break both heads and
the wings of Rathalos. Because you can, you set up a shock trap and capture
Goldie instead of killing her.

The rewards screen will show you at least two stacks in the first row,
more probably something like seven stacks consisting of various metal rath
parts, blazing sacs and firewyvern stuff.
The third row however will have:
- One stack for Rathalos' head
- One stack for Rathian's head
- One stack for Rathalos' wings
- Two or three stacks of Gold Rathian parts for the capture.

If you're with a comrade, you will get his rewards afterwards. While it looks
the same as your reward screen, it is much more basic as it will only contain
gathered or stolen items. There's nothing to explain here, I guess.

/-----------------------------------------------------------------------------/
3 Luck Boosters            [LUBO]
/-----------------------------------------------------------------------------/

The infamous luck boosters are either armor skills, felyne kitchen skills or
the pig, which needs to be petted for a luck boost of 1.0x. This means, each
time you pet your pig, your potential quest stack number will be multiplied
by one. Yes, this is a significant improvement.

Or how Ryozo-San put it in 2009: THE PIG IS A LIE!
http://bit.ly/82ea5Z

How do the luck boosters work?

Basically, the game has a set chance of 22/32, which it checks after each
stack. If the check is positive, you'll get another stack and the game checks
again. If the check fails, that's it. No more stacks for you.

Remember, this (CAPS) ONLY AFFECTS THE TOP TWO ROWS. Also the game
is merciful and gives you some stacks for free. It begins checking after that.
It limits the amount of stacks you can get to 10 with some exceptions for epic
quests and dual monster quests. 

The kitchen skills got a boost from MHF2 which makes them kinda worthwile
now. If you have Ultra Lucky Cat you'll have a 50% chance of getting another
stack when your rewards stop at nine stacks or below. With Mega Lucky Cat
you have a 100% chance to get another stack if your rewards stop at nine
stacks or below. Basically MLC rocks very hard.

Basic Value: 22/32.

--------------------------------------------------------
| Luck Booster Value     | Skill          | Given by   |
--------------------------------------------------------
| 8/32                   | Calamity       | Fate -20   |
| 18/32                  | Bad Luck       | Fate -10   |
| 26/32                  | Good Luck      | Fate +10   |
| 29/32                  | Luck Booster   | Fate +15   |
--------------------------------------------------------

How do these chances work out? How effective is Luck Booster in reality?
I've done some probability work and arranged a chart which shows you how
many stacks you can expect to get with each of the luck values. These are
averages of course, even with luck booster you'll see fivelonely stacks in
your reward screen from time to time.

Here are the graphs for normal quests. These change if you have the chance on 
more rewards (dual monster quests or epic quests). 

Calamity
--------
100%|
90% |
80% |    =
70% |   ===
60% |   ===
50% |   ===
40% |   ===
30% |   ===
20% |   ===
10% |   ===         ===
0%  |   ===         ===           =            .           .            .
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Calamity with ULC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   ===
30% |   ===         ===
20% |   ===         ===           =
10% |   ===         ===          ===         ===
0%  |   ===         ===          ===         ===           =            .
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Calamity with MLC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   
30% |                  
20% |    =           =            =           =            =            =
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Bad Luck
--------
100%|
90% |
80% |    
70% |      
60% |      
50% |   ===
40% |   ===
30% |   ===          =
20% |   ===         ===           .
10% |   ===         ===          ===
0%  |   ===         ===          ===          =            .            .
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Bad Luck with ULC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |      
30% |    =           = 
20% |   ===         ===          ===          .
10% |   ===         ===          ===         ===
0%  |   ===         ===          ===         ===           =            =
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Bad Luck with MLC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   
30% |                  
20% |                =            =          ===          ===          ===
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

No Skill
--------
100%|
90% |
80% |    
70% |      
60% |      
50% |      
40% |    = 
30% |   ===          =
20% |   ===         ===           =
10% |   ===         ===          ===         ===
0%  |   ===         ===          ===         ===          ===           =
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

No Skill with ULC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |      
30% |                . 
20% |   ===         ===          ===          =            .
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

No Skill with MLC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   
30% |                                                                   .
20% |                .            =          ===          ===          ===
10% |    =          ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Good Luck
--------
100%|
90% |
80% |    
70% |      
60% |      
50% |      
40% |      
30% |    =           .
20% |   ===         ===          ===          =
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Good Luck with ULC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |      
30% |                  
20% |    =          ===          ===          =            =            .
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Good Luck with MLC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   
30% |                                                      .            =
20% |                             =          ===          ===          ===
10% |               ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Luck Booster
--------
100%|
90% |
80% |    
70% |      
60% |      
50% |      
40% |      
30% |                 
20% |   ===         ===          ===          =            =            .
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Luck Booster with ULC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |      
30% |                  
20% |    .           =           ===         ===           =            =
10% |   ===         ===          ===         ===          ===          ===
0%  |   ===         ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

Luck Booster with MLC
--------
100%|
90% |
80% |     
70% |      
60% |      
50% |      
40% |   
30% |                                                      .            =
20% |                             =          ===          ===          ===
10% |               ===          ===         ===          ===          ===
0%  |    =          ===          ===         ===          ===          ===
    --------------------------------------------------------------------------
      5 Stacks    6 Stacks     7 Stacks    8 Stacks     9 Stacks    10 Stacks

But keep in mind: This is probability. It messes with our mind and expectations
so you shouldn't get your hopes high on a particular run. Wearing Fate armor
for a considerable amount of quests will definitely give you more in your
chest but you won't be able to compare that to someone without luck skills.

/-----------------------------------------------------------------------------/
4 Armor Sets               [ARMO]
/-----------------------------------------------------------------------------/

The selection of armor pieces which bring luck to your hunts is limited,
however there a some nice sets which will ultimately boost your stash contents.

Beginner Sets (HR1-3)
* Prey Sets (Ioprey, Velociprey, Genprey, Giaprey), 7 slots, no waist. All of
them yield +12 Fate at low cost and low defense. The secondary skills are
useless though (Elemental resistances). However they are available early at the
 expense of some drome parts and training school coins. And they look adorable.

Intermediate Sets (HR4-6)
* Genprey U: +10 Fate (Paralysis Dur Halved), 11 slots.
* Guardian/Helper: +6 Fate (Gunnery Master, Divine Protection), 8 slots.
* Golden Moon: +13 Fate (Health +20), 10 slots.
* Red Guild: +10 Fate (Backpacking Expert, Divine Whim), 4 slots.
* Guild Knight/Maiden: +10 Fate (Divine Whim, Detect), 4 slots.
* Indra/Steadfast: +8 Fate (Guard +1/Recoil +1, Quake Resistance), 5 slots.
None of these sets is particularly impressive, the Indra one is nice and the
Golden Moon can be made powerful with the right decorations.

Expert Set (HR7-9)
* Golden Moon Z: +15 Fate (Tranquilizing Whiz), 12 slots.
This is the premium reward boosting set. With 3 points towards Tranquilzr you
get Tranquilizing Celeb, giving you the optimum number of stacks out of your
hard earned work when you capture your foe.

Is there an Ultimate Luck?
Ambitious Piercing: +15 Fate. This headpiece is acquired from the Training
School once you finish ALL G-Rank training quests. This feat is not easy so
don't rely on getting it prematurely. At the time you'll receive this gem it
isn't that exciting anymore, sadly.

There are jewels available to add those missing points to your luck or get rid
of Bad Luck or Calamity.

* Fate Jewel (1x Steel Egg, 1x Akito) +1 Fate, 1 slot needed.
* Destiny Jewel (1x Golden Egg, 1x Battlefield) +3 Fate, 2 slots needed.


/-----------------------------------------------------------------------------/
5 Credits                  [CRED]
/-----------------------------------------------------------------------------/

DaiIchiban for making the numbers known.
SoujiroSeta and Kanji for bringing them to him.
DaiIchiban for the discovering the pig luck booster value of 1.0x
Draconacticus for working on the math
Punslayer for pointing out the inner workings. 

Copyright section layout and text by Boldrin.

/-----------------------------------------------------------------------------/
6 History                  [HIST]
/-----------------------------------------------------------------------------/

2010/01/17 v1.0  Initial version. Seems complete to me.
2010/01/18 v1.1  Complete my ****. Missed the content section and one example.
2010/02/02 v1.2  Changed the descriptions of ULC and MLC and added new tables
   and examples.
   Added armor sets.
2010/02/17 v1.3  Corrected the whole luck information . Created graphs.

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7 Contact information      [INFO]
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In case you need to contact me you can do so using one of the following:
  email: fresh@reign-of-the-rathalos.com
  boards: SeleniaAngel
  RotR: fresh

If I have missed to credit someone please send me an email with your online name
or gameFAQs board name and an info about what I have missed.

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8 Copyright                [COPY]
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This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission from me. Use
of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright. Plagiarism is bad, very
bad. Don't take credit for someone else's hard work, give credit where credit
is due.

All names, places, items and everything else contained in the videogame
Monster Hunter are the sole property of Capcom.

List of sites with permission to host or link to this FAQ:
 - http://www.gamefaqs.com/ and all of its affiliates.
 - http://www.reign-of-the-rathalos.com/
 - http://www.minegarde.com/

Copyright 2010