___     _                               ___
         / __\ __(_)_ __ ___  ___  ___  _ __     / _ \___ _ __ ___
        / / | '__| | '_ ` _ \/ __|/ _ \| '_ \   / /_\/ _ \ '_ ` _ \
       / /__| |  | | | | | | \__ \ (_) | | | | / /_\\  __/ | | | | |
       \____/_|  |_|_| |_| |_|___/\___/|_| |_| \____/\___|_| |_| |_|
                           / _\ __ _  __ _  __ _
                           \ \ / _` |/ _` |/ _` |
                           _\ \ (_| | (_| | (_| |
                           \__/\__,_|\__, |\__,_|
                                     |___/

        • GAME TITLE        : Crimson Gem Saga
        • DATE OF RELEASE   : 26th May 2009
        • VERSION (SIZE)    : Ultimatum, 5.00 (293 KB)
        • FAQ © & ASCII ART : defunct32 & FIGWin
        • E-MAIL ME         : defunct32 (at) hotmail.com
        • MY FAQ BLOG       : http://open-fire-faq.blogspot.com

        • FAQ START DATE    : 20th February 2009
        • RESTART DATE      : 15th December 2009
        • FAQ END DATE      : 28th December 2009
        • SPOILERS?         : Yes, read/use this FAQ at your own risk

                - PLEASE ADJUST THE FOLLOWING UNDER "FORMAT" -

        • WRITTEN IN, FOR   : Notepad, Windows XP
        • FONT ADJUSTMENTS  : Courier New, Regular, 10
        • WORD WRAP         : Unticked, AND MAXIMIZE YOUR NOTEPAD WINDOW!
        • SAVE AS FORMAT    : .txt, Encoding: ANSI (Please do save as ANSI)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 .------------------------------------------------------------------------.
 |        W E L C O M E ! :  I N T R O   +   S O M E   N O T E S          |
 '------------------------------------------------------------------------'

 Welcome to the very  much-awaited, anticipated English version of  Crimson
 Gem Saga, there was the Asian  version before but since it wasn't properly
 localized you know typos and such; fans and players alike wasn't too happy
 with it. Personally I don't mind the Engrish but it was really bad, really
 um... Bad?

 Lucky  for us though the good people at  ATLUS  decided to take this  game
 under their wings and give it a much-needed better localization!

 ---

 P/S: This guide  is still active w/ updates so don't think I'm done w/ the
 guide just because I'm done w/ the game :D keep all yer e-mails coming! I,
 especially need  help on ITEMS, OPTIONAL SIDE QUESTS (TWO LEGENDARY EQUIP-
 MENT FOR KILLIAN) among others.  I am so proud of this guide and am grate-
 ful for all the help and support I got from all of you! Thanks!

 .------------------------------------------------------------------------.
 |  D I S C L A I M E R   &   P E R M I S S I O N   +   W E B S I T E S:  |
 '------------------------------------------------------------------------'

 Should I bother  writing up a really long disclaimer notice? I  think not.
 I just  wanna say if you want to use my guide  for whatever  reason let me
 know first, and of  course if possible  do not plagiarize, or  do anything
 w/o proper consent from me. Thanks for respectin' me and my work. :)

 ALWAYS AVAILAIBLE AT:

 • MISFIRE ----------------------> http://open-fire-faq.blogspot.com (Main)
 • GAMEFAQS + GAMESPOT ----------> http://www.gamefaqs/spot.com/

 ALLOWED SITES:

 • NEOSEEKER --------------------> NeoSeeker.com
 • CHEATPLANET ------------------> CheatPlanet.com
 • SUPERCHEATS ------------------> SuperCheats.com
 • GAMES RADAR ------------------> GamesRadar.com

 No longer accepting any other sites, sorry. Procced to LEGALITY section of
 the guide for more information, please.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 .------------------------------------------------------------------------.
 |                    G U I D E   D E V E L O P M E N T:                  |
 '------------------------------------------------------------------------'

 VERSION ULTIMATUM (5.00)
 ------------------------
 What? Ultimatum? What the heck is that? I've no idea. Anyway this guide is
 complete, complete in term of walkthrough ONLY.  I'm  not done w/ the rest
 of the guide just yet, I  still have stuff to do like contributions, misc.
 updates, fixes and whatnot. Feel free to still send me contributions.

 (30/12/2009) -----> Compiled the contribution/credit list.
              -----> Updated the FAQ section.
              -----> Fixed typos and layout a little bit.
              -----> TODAY IS MY B'DAY (24 Y.O.) WOO-HOO!

 (28/12/2009) -----> Main walkthrough completed! Finally.
              -----> Finished compiling Spinel's Skills! Finally.

 VERSION 4.05
 ------------
 Yeah! Yeah! I  took my sweet-ass time but hey! My PSP  decided to go wonky
 on my ass and my buddy (his name is motivation) decided to go on a holiday
 w/o me! Oh man, what a freakin' disaster!

 (27/12/2009) -----> Finished the Ziggurat Tower.
                     Added Optional section to the guide. (In Progress)

 (23/12/2009) -----> Finished Silvernian Dungeon.
                     Finished revamping the guide.
                     Finished revamping the Quest section.
                     Working on The Ziggurat Tower.

 --------------------------------------------------------------------------

 THINGS TO DO AFTER COMPLETING THE GUIDE (IN PROGRESS);

 • Verify the Arfhar's Castle "glitch" (by replaying, oh man!)    (000%)
 • Finish up "Inverse Babel" + "Silvernian Dungeon" (side quests) (000%)
 • Finish up the Items Index (need help here)                     (090%)
 • Reconstruct the Quest section of the walkthrough               (DONE)
 • Compile Spinel's skills list! (ugh!)                           (DONE)
 • Compile contributors' contributions/update (Credits section!)  (DONE)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 T H E   S E A R C H   F U N C T I O N:

 If you're  using Notepad (Windows) then you can  make your life easier  by
 using "Ctrl + F" to  quickly find what you're looking for.  You can either
 use the code at the end or use the title itself, both  ways will bring you
 to your desired section, 100% guaranteed.

 #################
 TABLE OF CONTENTS
 #################
    ___           _ 
   / __\ __ _ ___(_) ___ ___
  /__\/// _` / __| |/ __/ __|
 / \/  \ (_| \__ \ | (__\__ \ --------------------------------------- (00^)
 \_____/\__,_|___/_|\___|___/
  THINK YOU KNOW EVERYTHING?

  • Crimson Gem Saga ------------------------------------------------ (GS%)
  • Personae -------------------------------------------------------- (PE%)
  • Battle Mechanics ------------------------------------------------ (BM%)
  • Stats/Buffs/Debuffs --------------------------------------------- (SB%)
  • Tips & Hints ---------------------------------------------------- (TH%)
  __    __      _ _    _   _                           _
 / / /\ \ \__ _| | | _| |_| |__  _ __ ___  _   _  __ _| |__
 \ \/  \/ / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \
  \  /\  / (_| | |   <| |_| | | | | | (_) | |_| | (_| | | | | ------- (01^)
   \/  \/ \__,_|_|_|\_\\__|_| |_|_|  \___/ \__,_|\__, |_| |_|
  I'LL "WALK" YOU THOROUGHLY IN THIS WALKTHROUGH |___/

  • PROLOGUE: AN INNOCENT BEGINNING --------------------------------- (PR#)

   • Graduating From Green Hill Academy ----------------------------- (01#)
   • Joining The Excelsior Force ------------------------------------ (02#)
   • Killian's First Mission ---------------------------------------- (03#)

  • CHAPTER I: THE WICKED STONE ------------------------------------- (C1#)

   • Saved! --------------------------------------------------------- (04#)
   • Into The Spire ------------------------------------------------- (05#)
   • Mirage Village ------------------------------------------------- (06#)
   • Back Into The Spire -------------------------------------------- (07#)
   • Deception & Betrayal ------------------------------------------- (08#)

  • CHAPTER II: RISKY BUSINESS -------------------------------------- (C2#)

   • The Stone In The Monastery ------------------------------------- (09#)
   • The Fugitive Bearing Hope -------------------------------------- (10#)
   • Procuring The Water Of Life (Ganesher Dungeon) ----------------- (11#)
   • Back To Ganellon Village --------------------------------------- (12#)
   • Hiking Mt. Bloodyhorn ------------------------------------------ (13#)
   • Retrieving The Moonlight Stone (Moonlight Dungeon) ------------- (14#)
   • The Moonlight Mirror & Revealing The Truth (Dungeon) ----------- (15#)
   • Back In Habsburg... For The Last Time -------------------------- (16#)

  • CHAPTER III: FOR FAME OR FOR FRIENDS? --------------------------- (C3#)

   • Killian, You Have A Third Choice! ------------------------------ (17#)
   • A Familiar Face ------------------------------------------------ (18#)
   • Saving Teresa (Lauritzen Dungeon) ------------------------------ (19#)
   • Port Town Of Riverton ------------------------------------------ (20#)
   • Arfhar's Castle (Dungeon) -------------------------------------- (21#)

  • CHAPTER IV: THE FINAL DESTINATION ------------------------------- (C4#)

   • Wolfen Fortress ------------------------------------------------ (22#)
   • Silvernian Dungeon --------------------------------------------- (23#)

   • The Ziggurat Tower --------------------------------------------- (24#)

    • First Floor --------------------------------------------------- (1F#)
    • Second Floor -------------------------------------------------- (2F#)
    • Third Floor --------------------------------------------------- (3F#)
    • Fourth Floor -------------------------------------------------- (4F#)
    • Fifth Floor --------------------------------------------------- (5F#)
    • Sixth Floor --------------------------------------------------- (6F#)
    • Seventh Floor ------------------------------------------------- (7F#)
    • Eigth Floor --------------------------------------------------- (8F#)
    • Ninth Floor --------------------------------------------------- (9F#)
    • Tenth Floor --------------------------------------------------- (10F)

    • Eleventh Floor ------------------------------------------------ (11F)
    • Twelve Floor -------------------------------------------------- (12F)
    • Thirteenth Floor ---------------------------------------------- (13F)
    • Fourteenth Floor ---------------------------------------------- (14F)
    • Fifteenth Floor ----------------------------------------------- (15F)
    • Sixteenth Floor ----------------------------------------------- (16F)
    • Seventeenth Floor --------------------------------------------- (17F)
    • Eighteenth Floor ---------------------------------------------- (18F)
    • Nineteenth Floor ---------------------------------------------- (19F)

    • Twentieth ----------------------------------------------------- (20F)
    • Twenty-First -------------------------------------------------- (21F)
    • Twenty-Second ------------------------------------------------- (22F)
    • Twenty-Third -------------------------------------------------- (23F)
    • Twenty-Fourth ------------------------------------------------- (24F)
    • Twenty-Fifth -------------------------------------------------- (25F)
    • Twenty-Sixth -------------------------------------------------- (26F)
    • Twenty-Seventh ------------------------------------------------ (27F)
    • Twenty-Eight -------------------------------------------------- (28F)
    • Twenty-Ninth -------------------------------------------------- (29F)

    • Thirtieth ----------------------------------------------------- (30F)
    • True Top Of Ziggurat ------------------------------------------ (33F)

   • The Final Shodown (Wolfen Fortress) ---------------------------- (25#)
    ___       _   _                   _
   /___\_ __ | |_(_) ___  _ __   __ _| |
  //  // '_ \| __| |/ _ \| '_ \ / _` | |
 / \_//| |_) | |_| | (_) | | | | (_| | | ---------------------------- (02^)
 \___/ | .__/ \__|_|\___/|_| |_|\__,_|_|
       |_|; NOT OBLIGATORY, BUT WORTH IT.

   (IN PROGRESS)

   • Ziggurat Opposite's: Inverse Babel ----------------------------- (XXX)
   • Silvernian Hidden Dungeon -------------------------------------- (XXX)
    ____                _
   /___ \_   _  ___ ___| |_ ___
  //  / / | | |/ _ Y __| __/ __|
 / \_/ /| |_| |  __|__ \ |_\__ \ ------------------------------------ (03^)
 \___,_\ \__,_|\___|___/\__|___/
  MISSION. EXPEDITION. PURSUIT. SEARCH. HUNT!

  STORYLINE
  • Green Hill Graduation ------------------------------------------- (GHx)
  • Join The Excelsior Force ---------------------------------------- (EFx)
  • Spinel's Friend ------------------------------------------------- (SFx)
  • Reclaim The Wicked Stone ---------------------------------------- (RWx)
  • Message From Aneris --------------------------------------------- (MFx)
  • Monastery's Wicked Stone ---------------------------------------- (MWx)
  • Fugitive Of Ganellon -------------------------------------------- (FGx)
  • Water Of Life --------------------------------------------------- (WLx)
  • Mirror Of Moonlight --------------------------------------------- (MMx)
  • Secret Of The Monastery ----------------------------------------- (SMx)
  • Evil Englergoth ------------------------------------------------- (EEx)
  • The Witch Arfhar ------------------------------------------------ (WAx)
  • Destruction Of Graystone ---------------------------------------- (DGx)
  • Wolfen Fortress ------------------------------------------------- (OFx)
  • Ziggurat -------------------------------------------------------- (ZTx)
  • Travel To Rombrigetton ------------------------------------------ (TRx)

  OPTIONAL
  • Galorin Hunting ------------------------------------------------- (HUx)
  • Monastery's Backyard -------------------------------------------- (MBx)
  • The 30,000 Sword ------------------------------------------------ (30x)
         _              _ _
   /\/\ (_)___  ___ ___| | | __ _ _ __   ___  ___  _   _ ___
  /    \| / __|/ __/ _ \ | |/ _` | '_ \ / _ \/ _ \| | | / __|
 / /\/\ \ \__ \ (_|  __/ | | (_| | | | |  __/ (_) | |_| \__ \ ------- (04^)
 \/    \/_|___/\___\___|_|_|\__,_|_| |_|\___|\___/ \__,_|___/
              SUNDRIES, EXTRAS AND THE LIKE...

  • Magic, Spells, Techniques --------------------------------------- (MS-)
  • Items Index ----------------------------------------------------- (IX-)
  • Extras And Supplementary Reading -------------------------------- (RX-)
    ___                _ _
   / _ \___   ___   __| | |__  _   _  ___
  / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
 / /_\\ (_) | (_) | (_| | |_) | |_| |  __/ -------------------------- (05^)
 \____/\___/ \___/ \__,_|_.__/ \__, |\___|
      'TIL WE MEET AGAIN!      |___/

  • Questions & Answers --------------------------------------------- (QA+)
  • Acknowledgements (Credits) -------------------------------------- (RC+)
  • Legality -------------------------------------------------------- (LG+)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 B  A  S  I  C  S   (00^)

 ######################
 CRIMSON GEM SAGA (GS%)
 ######################

 Crimson Gem Saga is the second installment in the Astonishia Story series,
 the first game titled "Astonishia Story"  was released for the PSP in 2005
 but received lukewarm response from the public. This, however doesn't stop
 the people at Sonnori  (now IronNos) to proceed  with a sequel anyway  and
 contrary to popular believes, or at least I  believe Crimson Gem is  some-
 what related to the first  game as two characters  made a comeback; one is
 only mentioned  in name while the other still lives--Dryden the evil Black
 Mage (still evil here) and the already deceased Lezail.

 Do some kind of research on the net or go to my  "Extras And Supplementary
 Reading" section for more info.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ##############
 PERSONAE (PE%)
 ##############

 In order of appearance.

   /\ /\
  / //_/ I L L I A N
 / __ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \/  \/

 CLASS          : Chevalier
 HP GROWTH RATE : Very High
 MP GROWTH RATE : Average
 WEAPON TYPE    : Sword

 A young man who seems to be quite sensitive or touchy when it comes to his
 pride, often  get pissed when someone  or something belittled  him but you
 know that's only because he's always second in life, hahaha.

 Killian fares  pretty well on the battlefield  having a high amount of  HP
 but  average amount of MP, one of the strongest of  six characters in  the
 game.

 BEST SKILLS
 • Blade Of Fury
 • First Aid (during early parts of the game)
 • Cross Slash
 • Restoration (up this to Rank 3)
 • Hero's Aura (all allies up 5% in Defense value)
  __
 / _\
 \ \ P I N E L
 _\ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \__/

 CLASS          : Thiefmage
 HP GROWTH RATE : Average
 MP GROWTH RATE : High
 WEAPON TYPE    : Dagger

 Treasure hunting Elf whose  personality speaks louder than her actions, as
 Killian  had said "she never thinks before  she act or talk"  which  often
 gets the group into  trouble, but with everyone together nothing is really
 impossible, right?

 Spinel is fast and  is often the one to score Critical Hits, she  has some
 of the best Skills Techniques  I've seen like "Shadow Strike"  and "Deadly
 Attraction" the  latter inflicts confusion not often  but when it does hit
 it lasts for a long time and is really helpful in battle.

 BEST SKILLS
 • Deadly Attraction (Confusion)
 • Toxic Needle (Poison)
 • Gale Force
 • Illusion Assault (up this to Rank 3)

   /\  /\
  / /_/ / E N S O N
 / __  /―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \/ /_/

 CLASS          : Mage
 HP GROWTH RATE : Very Low
 MP GROWTH RATE : Very High
 WEAPON TYPE    : Staff

 Henson is sarcastic  I am not sure whether he's wise or not, but  he seems
 to be the  sort that don't like to work with  others but due to  unforseen
 circumstances he is forced to co-operate, anyway.

 A magician at heart which means that his physical attributes will never be
 on par with his magic, always  use  this  guy  for  his spells not for his
 attack. Henson dies rather easily  so put him in the back row of the party
 formation.

 BEST SKILLS
 • Wizard Aura (MP Regeneration)
 • All of his high end/higher-tier spells
 • Inspire
 • Battle Cry
    ___
   / _ \
  / /_\/ E L T S
 / /_\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/

 CLASS          : Cleric
 HP GROWTH RATE : High
 MP GROWTH RATE : Average
 WEAPON TYPE    : Hammer

 An old man who  is also searching for the  Wicked Stone, he stumbled  upon
 the  party at Dead Man's Spire  and offer to join the group after  Killian
 gave  him a wallop in the head, an ex-Minister  who bears a grudge against
 the Order Of Light.

 Gelts is a Cleric despite  his tank-like physic and huge hammer he doesn't
 really deliver much hurt to the  enemy but do not ever brush him off, with
 the proper equipment and training he can deal just as much as Killian does
 in battle.

 BEST SKILLS
 • Gelts Crush
 • Doom Hammer (up this to Rank 4)
    __
   / / A H D U K
  / /――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 / /___
 \____/

 CLASS          : Monk
 HP GROWTH RATE : High
 MP GROWTH RATE : Low
 WEAPON TYPE    : Gloves

 A mysterious man who was  assigned to keep a watchful eye on  the party as
 they gather  the other Wicked Stones, truth  be told he  himself is  being
 watched, since  he's so shady it's very hard to  trust him the only  thing
 you can trust about Lahduk is his unrelenting brute force as it spells the
 enemies' demise.

 A powerhouse with a generous  amount of HP but possessess  little to no MP
 since most of his skill consume quite a chunk of Mana points you'll never
 really get to use much of his skill in battle. Once he joins your group he
 will rarely ever leave the party formation or at least he doesn't in my
 game. :)

 BEST SKILLS
 • Way Of The Dragon (KICKASS, up this to Rank 4)
 • Inspire
 • Lion's Roar (lowers enemy's defense)
    _
   /_\ C E L O R A
  //_\\―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 /  _  \
 \_/ \_/

 CLASS          : Crusader
 HP GROWTH RATE : High
 MP GROWTH RATE : Average
 WEAPON TYPE    : Sword And Shield (?)

 An agent of the Order Of Light, Acelora  place all of her trust and  Faith
 in the Order only to  be betrayed by the organization itself, feeling  all
 lost and confused she decided to join Killian and party.

 Being a Crusader  Acelora excels in the  ATK/STR  department, she  however
 have only 2 offensive skills at her disposal "Smite" and "Final Judgment."
 making her less than desirable for many players to use, personally  I like
 having her in my party just so  I can spam "Final Judgment" on the enemies
 and since she joins the group in Chapter 4 (I have no qualms spoiling you)
 you should  have an abundance  amount of SP to dump on her.  True,  "Final
 Judgment"  is expensive but if you  have been training, especially  at the
 tower called  "Ziggurat,"  then you should have an  "unlimited"  supply of
 Mana (MP) restorative items.

 • Smite
 • Final Judgment (up this to Rank 4)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ######################
 BATTLE MECHANICS (BM%)
 ######################

 Crimson Gem Saga utilizes a  "speed-based system"  fastest unit gets their
 turn  first, during battle you  can see the Turn Order  at the top, it's a
 very basic and simple battling system so I won't go into intricate details
 about  the system  but I do suggest you  give it a read anyway, you  might
 not know what you'll discover.

---------------------------------------------------------------------------
 NO RANDOM ENCOUNTERS!
---------------------------------------------------------------------------
 Much like Chrono Trigger and Chrono Cross, you can see your adversaries on
 the  battlefield  giving  you  the  option to engage or ignore the enemy--
 provided of course you're able to run pass them unnoticed.

---------------------------------------------------------------------------
 AMBUSHING YOUR FOE/S
---------------------------------------------------------------------------
 Ambushing your foe will allow you to have the first strike, this is really
 helpful as it also  allows your party to deliver the hurt first, take note
 that the ememy  can also do the same to you the moment they  sensed you're
 nearby and start chasing  your ass around, once this happen no matter  how
 you try to avoid  an enemy's ambush it'll still be an ambush, get what I'm
 saying?

 - MORE INFO -

 You see, when an "!" mark appear above their head quickly engage them this
 way neither side will have an advantage in battle but when the ! disappear
 the enemy will start chasing you-this will  consider an enemy's ambush and
 no matter how you "twist and turn"  (even if you're facing face-to-face w/
 the enemy who's pursuing you) it'll be an enemy's ambush, period.

 EDIT:
 Ok, apparently it's a  50/50 chance that when an enemy  is pursuing you it
 may or may not result  in an ambush, but it's safe to say that  it's going
 to be an ambush most of the time anyway. Hahahahahaha.

---------------------------------------------------------------------------
 FINISHER
---------------------------------------------------------------------------
 This one is a little  bit tricky to pull off as it's  all about pure luck,
 though Agility and  some other stats do factor in, bottomline is  it's all
 luck.

 Whenever  you're in battle sometimes after  attacking (just a  normal phy.
 attack, no MP consuming moves/skill/magic whatsoever)  you'll notice for a
 fraction of  a second the X button  appear at the bottom, now  this, is an
 indication  for you to press the X  button if you  successfully  hit it on
 time then your  character will do a  follow-up, if you're  lucky another X
 button will show  up hit it again  on time and the character will  deliver
 what I call the  "Finisher"  move complete with a gorgeous potrait of  the
 awesome character in question.

 Don't  rely too much on this though, but when the opportunity shows up, do
 take advantage of it.

---------------------------------------------------------------------------
 THE SKILL TREE SYSTEM
---------------------------------------------------------------------------
 Many games were seen advocating this system and the most recent game I can
 think of using the same system is  Summon Night: Twin Age for the Nintendo
 DS. Basically you earn "Skill Points" and allocate them into the Skill you
 want to unlock and learn, yeah, there are so-called "two levels" you've to
 unlock before you can finally  use the skill in battle: the first level is
 called "Skill Unknown" and the second level is "Skill Learned!"

 Once you've allocated  (or insert)  the required points the skill will  be
 revealed and  you will need to  allocate another set  amount of points  to
 finally learn the skill, how troublesome, you think? Not really though, it
 actually only reveal  whether or not you want to learn the skill  is up to
 you as once you've passed  the first level you can go to the next skill in
 line and  unlock the next one, if  the next skill tickles your fancy  then
 you can go ahead  and learn it without having to learn the previous skill,
 make sense? I hope.

 Have fun farming for Skill Points, hahahaha. ;)

---------------------------------------------------------------------------
 COMBINATION TECHNIQUES
---------------------------------------------------------------------------
 Reminds you of  Chrono Trigger, yes?  That's the only  RPG I can think  of
 that actually  have the snazziest of combo techniques ever! Crimson  isn't
 too far off with its own unique "Combo Tech System." There are a couple of
 requirements  before you can co-op with the others to  unleash devastating
 attacks.

 • Involved characters MUST learn the Skill in their own Skill Tree.
 • Must have sufficient MP.
 • Must be next to one another in the Turn Order.

 Let's take Killian and Spinel  for example, they have  a Combo Tech called
 "Wave Strike" in order for you  to use this skill both Killian and  Spinel
 must have already learned the move, have  succifient MP for both to use in
 battle and last both must be next to each other in the Turn Order.

     --- KILLIAN --- SPINEL --- MONSTER --- MONSTER --- APPROVED!
     --- MONSTER --- SPINEL --- KILLIAN --- MONSTER --- ALSO APPROVED!
     --- MONSTER --- SPINEL --- MONSTER --- KILLIAN --- NOOOOOOOOOOOO!
     --- KILLIAN --- HENSON --- SPINEL  --- MONSTER --- NOOOOOOOOOOOO!*

 You know what's the  Turn Order, right?  It's  the  one  at the top of the
 battle screen  with the Garolin and the party's icon.  Once you've these 3
 requirements fulfilled then you're set to go!

 *You  still cannot execute the combo: "Wave Strike" because Henson or who-
 ever happens to be in between them, hahaha.

---------------------------------------------------------------------------
 UNDERSTANDING F/I/W/L/H/D
---------------------------------------------------------------------------
 Fire, Ice, Wind, Lightning, Holy and Darkness.

 If you view your equipment especially your weapon you'll see this along w/
 three "SLOT O O O"

 If there's a  YELLOW BORDER  around any of the letter  then it means  that
 weapon has an affinity  with that element, any enemy who are  weak to that
 particular element  will receive double the damage  (I think?), and if  an
 enemy is  strong against  that particular element  then you'll neve r ever
 scratch it, not even a Critical Hit nor a Finisher can hurt the foe (w/o a
 doubt, confirmed).

 The only way around this is to use an item called "GEM" like FIRE GEM, ICE
 GEM this item will change the element of the weapon, using the NEUTRAL GEM
 will make your weapon a  purely physical entity  w/o any  element, there's
 nothing wrong with this but you'll  most likely have to rely on your ATK &
 STR stats to deliver the hurt.

 Using an  ELEMENTAL CARD  will increase the elemental level by 1 making it
 much more potent, as  for  the SLOT each time you use a CARD AND/OR GEM to
 upgrade your weapon, it will take up a slot so suffice  to say you're only
 allowed to upgrade your weapon up to THREE times. That's about it.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 #########################
 STATS/BUFFS/DEBUFFS (SB%)
 #########################

 Here's  a couple of status buffs and debuffs that will aid and cripple you
 respectively. I might be missing a couple of 'em if you think I really did
 missed something, send me an e-mail to notify me, ok? Thanks. :)

 As far as I know there are three buffs  statuses available in the game and
 they are "ATTACK UP," "DEFENSE UP" and "CRITICAL UP" in battle if you have
 any  of  these buffs active it will be signified by the glowing icon(s) in
 the status window at the bottom It's in plain sight; you can't miss it.
  __
 / _\ TATUS EFFECTS
 \ \ ____________________________________________________________________
 _\ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \__/ BUFFS (POSITIVE)

  • ATTACK UP ------------ Increased attack; high physical damage output.
  • DEFENSE UP ----------- Increased defense; high physical defense.
  • CRITICAL UP ---------- Increases chances of delivering critical hits.

      DEBUFFS (NEGATIVE)

  • PLAGUE --------------- "Wavy" icon; only (3) turns left to live.
  • POISON --------------- Skull icon; loses HP every turn.
  • SILENCE -------------- Cross icon; unable to use Skill.
  • SLEEP ---------------- "ZZZ" icon; unable to act; will skip a turn.
  • CONFUSION ------------ Circle icon; attack party members randomly.
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
  __
 / _\ TATS/IN-GAME STATUS
 \ \ ____________________________________________________________________
 _\ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \__/ BUFFS (POSITIVE)

  • LEVEL -------------- Accumulate enough EXP points to go up one level.
  • HIT POINTS (HP) ---- 0 means you're dead. :(
  • MANA POINTS (MP) --- 0 means you're unable to use Skill.
  • ATTACK (ATK/STR) --- Determines your physical damage output.
  • DEFENSE (DEF/VIT) -- Determines your defensive prowess.
  • INTEL. (INT) ------- Determines your magical damage output.
  • WILL (WIL) --------- Determines the chances for a Crit Hit/Follow-up.
  • AGILITY (AGI) ------ Determines your speed in the Turn Order.
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ##################
 TIPS & HINTS (TH%)
 ##################

 These are not sure-win tips but I'm sure  they'll come in handy, do have a
 read.

---------------------------------------------------------------------------
 SAVE OFTEN!
---------------------------------------------------------------------------
 You may never know what hit you next unless you're using this  walkthrough
 all the way through, I strongly suggest that you save as often as you can.

---------------------------------------------------------------------------
 LEVEL UP!
---------------------------------------------------------------------------
 Crimson Gem Saga isn't  really a walk in the park if you barely  survive a
 battle then it's time  to backtrack and wallop some weaker enemies to rake
 in those EXP points, you'll  also earn some Gelders and SP anyway, so it's
 like killing three birds with four stones, get the lame joke?

---------------------------------------------------------------------------
 SAVE YOUR GELDERS FOR EQUIPMENT
---------------------------------------------------------------------------
 I noticed that equipment can be quite pricey in this game, so I advice you
 to save your Gelders  instead of spending  it on items, if  you bother  to
 train your party you'll realize that enemies  DO DROP restorative items so
 battle often, this time you'll be killing four birds with four stones. Get
 the lame joke?

---------------------------------------------------------------------------
 UPGRADE YOUR SKILL(S)
---------------------------------------------------------------------------
 Items like BRONZE/PLATINUM MEDALLION  (I'm sure there's more)  can upgrade
 the rank of  your skills, upgrading skills only  makes it more stronger it
 doesn't reduce the amount of MP consume. A Rank 3 "Cross Slash" works just
 as good as a Rank 1 "Blade Of Fury" if you get what I'm trying to say.

---------------------------------------------------------------------------
 STOCK UP ON THE ITEM "TENT"
---------------------------------------------------------------------------
 Tents  are useful as it restores your party to the pink of health anywhere
 in the game, it's rather  costly but if you do have  the money you  should
 consider stocking up on at least  3-5  tents at all times but the more the
 merrier, yes.

---------------------------------------------------------------------------
 FREE HP/MP RESTORE
---------------------------------------------------------------------------
 Each time a character level up he or she will recover full health (HP/MP),
 awesome, huh? Not exactly a tip but it's nice to know, yes?

---------------------------------------------------------------------------
 YOU SNEAKY LITTLE...
---------------------------------------------------------------------------
 Every time you defeat an  enemy you will notice that Killian will  "blink"
 on screen  (no he is not broken or anything)  he is INVINCIBLE giving  you
 the chance to sneak behind a NEARBY enemy.

---------------------------------------------------------------------------
 FOCUS ON ONE...
---------------------------------------------------------------------------
 Enemy at all times, trust me  it is much more easier and quicker to  focus
 your attention on one enemy rather than trying to "spread the damage."

---------------------------------------------------------------------------
 IF THE GOING GET TOUGH...
---------------------------------------------------------------------------
 Throw your PSP across the  room against the wall, better yet throw  it out
 of the window. :) Nah... I'm  just kidding  (did I hear you  say "duh!?").
 Back to the topic now  if the going get tough....... RUN  FOR  YOUR LIVES!
 Or use a SMOKE BOMB or have Spinel use "SMOKESCREEN."  Don't be ashamed of
 running away as they say those who run away lives to fight another day.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 W  A  L  K  T  H  R  O  U  G  H   (01^)

 I am a very specific person, so  specific it can be unnverving  sometimes,
 it's just that  I once used a guide on GameFAQs  the writer was so vague I
 got lost and  confused that I ended up not using the guide  and was bliss-
 fully able  to go through the dungeon without  a hitch all by my  lonesome
 self. I don't  want to be that kind of FAQ-writer. All I can say is I will
 try my best to walk you through hand-in-hand.

 If you spot any mistakes and/or errors along the way, do  let me know as I
 am a bloooooooody perfectionist I really, really appreciate it even if you
 notify me about a typo.


-------------------------- WALKTHROUGH BEGINS -----------------------------


 #####################################
 PROLOGUE: AN INNOCENT BEGINNING (PR#)
 #####################################

 This is a rather short prologue  just think of it as some sort of tutorial
 to get yourself accustomed to the workings of the game, battle system, the
 in-game menu and all that stuff.

---------------------------------------------------------------------------
 GRADUATING FROM GREEN HILL ACADEMY (01#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: SHERN VILLAGE;

        There's a number of  items to be had, so be sure to loot them
        before heading out!

              ITEM LIST:              ADVERSARY LIST:
              • BOMB                  • NONE
              • TENT
              • LEATHER ARMOR
              • 100 GELDERS
              • CAFFEINE
              • BISCUIT x5
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By Trancemission, Professor_giggly_pants, Lars;

   • In Shern if you go to the very north-east section there are some
     trees that killian  will some how walk up, and  you will  find a
     monk.  Talk to this dude and he will give you 10,000 gelders, no
     joke, now  wait you might be tempted  to  walk away, but if  you
     talk  to him again you shall  be rewarded  with  another  10,000
     gelders.

   By Trancemission;

   • 70 GELDERS  (behind the mail box, in front  of equipment shop...
     just press X behind mail box).

   • Miracle Water (check the well, on the right side of BOOKSTORE OR
     LIBRARY).

   Thanks you guys! :D
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Killian will wake up in bed and realized that it's either his clock is not
 right or he overslept, you'll  automatically run down to the first  floor,
 after  a bit of chit-chatting  you're off to Green Hill Academy  for  your
 graduation.

 Before you do anything hit Triangle or START and  save your progress since
 Crimson doesn't  have any of those lame "save point" thingy  (ha, old-sch)
 you can save ANYWHERE and EVERYWHERE.  Press the R button for a very, very
 useful map... I  am not exagerrating when I said "very, very."  You should
 see a couple of icons on the map.

                  • BED               -> Inn
                  • BAG               -> Item Shop
                  • BEER/MUG/WHATEVER -> Tavern
                  • CROSSED-SWORD     -> Weapon/Accessory Shop

 Unfortunately the map is not available on all occasions if you press R and
 if  there's  a beep sound then there's no map available for that location.
 Actually just don't bother pressing R in dungeons.

 There's a treasure chest onto  your left you'll have to go one screen left
 and just  go west a little bit  until you see a bridge, this  is  where  a
 treasure chest  sit quietly nearby, it's hard to miss, inside  you'll find
 a BOMB. Killian will be shocked that a bomb is found lying around near the
 students or in a town for that matter.
 
 Proceed northwest  from your current location to Green Hill Academy  and a
 scene will play out.  Killian got in second  place which is not that  bad,
 more scenes will play  out until finally you get to control Killian again.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   SIDE QUEST ALERT!

   See the  guy nearby, the one with the spiky hairdo? Approach  him and
   he'll test your meetle by asking you  to gather five (5)Galorin Horns
   which is dropped  by the enemy Garolins. Feel free to take this up it
   is  not a must but if you're a bloody perfectionist and must have and
   do  everything  a  game has to offer then you're more than welcome to
   take this up.

   REWARD(S)
   • BRONZE MEDALLION x3
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Our next destination is to the Excelsior Force's office located in Varden-
 hoff, but before we head out to  our destination we should  seriously loot
 the townspeople of their savoury goodies. I AM EEEVIL AND SO ARE YOU! Mwa-
 hahahahaha...

 Exit the Academy and head for the  fountain, ok now that  you're here have
 Killian do "Merry Go Round" five  times around the  fountain  and  a chest
 will pop up, inside there's 50,000 Gelders............ HEHEHE!

 *Ahem* lame jokes aside head up the  stairs nearby the fountain  and enter
 the house, now this, is apparently a library if you  talk to the butt ugly
 girl she will laugh in your  face "oh-hohoho!"  my ass, you butterface! Go
 up the stairs and take the TENT inside the chest.

 Next head for the Weapon Shop, talk  to the girl Bianca  if  you  want but
 our primary concern is the  FREE LEATHER ARMOR  in the second floor! Check
 the  brown-colored shirt  hanging  on the wall  to grab your LEATHER ARMOR
 double-check to see if it stinks, ok! Otherwise EQUIP IT. :)

 "Nice! I'm glad I checked here!" w000000t, GO  KILLIAN! TAKE THAT HERBERT!

 Next stop is the  INN/BAR  where  we first start the game check the drawer
 between the  beds for 100 GELDERS!  I'M RICH! YAAAY!  Oh, and  talk to the
 student standing near the window for a laugh, hahaha!

 Now get out of that place and visit the house where an  NPC  character can
 be  seen working in the farm, if you talk to him and he mentions something
 about  eggplants  being in season then you're at the right place, go in, a
 chest is  waiting to be picked up in the upper right corner of the screen,
 talk to  Audrey  and  she will mistook you for Erik though that is not the
 point... Check  the  clock  just a little down from the opened chest for a
 CAFFEINE and  Audrey  will almost caught you red-handed (you sneaky thief,
 you!).

 I guess that's about it... Feel free to leave Shern for Vardenhoff.

---------------------------------------------------------------------------
 JOINING THE EXCELSIOR FORCE (02#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: SHERN ENTRANCE;

              ITEM LIST:              ADVERSARY LIST:
              • L. MANA POTION x2     • NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Wait, someone asked me how come  I know what's the location of each place?
 Didn't you know? By  pressing the START or Triangle  button the  Main Menu
 will notify you of your current location rigggght at the bottom. AREA: XXX
 XXX there you go another fun feature just so you won't be lost in-game and
 in my guide.

 A treasure chest can be found  onto your right nearby a house, now  when I
 said "right" just press right on your directional pad and you'll come upon
 an abandoned house  (sort of), right next to it is a chest  containing two
 very delicious LIGHT MANA POTIONS!

 Nothing else here just  go down the stairs to the next area down, you know
 you're  in the right place  when the game  gives you a friendly  advice on
 battling the Galorins. :)

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: SHERN FOREST;

        Consider doing some training here, you won't regret it! :)

              ITEM LIST:              ADVERSARY LIST:
              • 600 GELDERS           • CAL GALORIN
              • BISCUIT x10           • HWAL GALORIN
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 If you accepted the sidequest at the Academy then you can farm for Galorin
 Horns here. Otherwise just  hack away at those minions  for  EXP points, I
 train Killian up to level 8 it helps a bit.  Also 600 Gelders can be yours
 head SOUTHEAST, now at the  INTERSECTION  where you have a choice of going
 RIGHT or DOWN choose DOWN, a  treasure chest sits quietly right NEXT  TO A
 LOG with an innocent butterfly fluttering around; inside 600 GELDERS.  The
 INTERSECTION is T-shaped by the way. God, why the hell am I so specific?

 Go back to the INTERSECTION before and head RIGHT. In the next screen lies
 a chest with 10 BISCUITS, just  follow the road until it splits, the  road
 leading south  looks slightly "faded" press R for the map and you will see
 that the road do splits RIGHT and DOWN (EAST AND SOUTH) take the road down
 with a chest containing BISCUITS x10 it's  almost at the edge of the ledge
 thank the  Heavens  it didn't drop into the river or whatever.  Go back up
 and take the EAST (RIGHT) path.

 The game will hint at you to use your Skill if the enemies are too much to
 bear, whatever it is, don't! it's just not worth it since your MP value at
 this point is really low and skills are way too expensive to execute, just
 rely on brute force and items to get through. Also did I tell you to level
 up before? If you engage each and every enemy you come across then Killian
 would be all cozy at level 11... or maybe I got carried away leveling up?

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: VARDENHOFF FIELD;

        Mosquitoes alert, haha!

              ITEM LIST:              ADVERSARY LIST:
              • NONE                  • MOSQUITO
                                      • HWAL GALORIN
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Before you proceed  access  the  MAIN MENU first and go to Skill and learn
 these two abilities (assuming you haven't learn anything else yet and have
 farmed enough SP).

                               • CROSS SLASH
                               • QUICK FIX
                               -------------
                                80 SP TOTAL

 If  you  bothered to do the sidequest at the Academy earlier then you will
 have three BRONZE MEDALLIONS with you, use one MEDALLION on both  C. SLASH
 and Q. FIX. If you don't have 'em it's ok. These medallions only make your
 skill just slightly stronger anyway it's not a lot but significant enough.

 SAVE YOUR GAME!

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   EXCELLENT TRAINING SPOT!

   There is an excellent  training spot nearby, walk a little farther to
   your  right and you will notice a  small group of Galorins walking a-
   round, you can slaughter all of these for much  needed EXP points, SP
   and Gelders, each time you defeat  a set of enemy you'll be invisible
   and since the Galorins are so close to one another you can ambush 'em
   left and right.  Go to the next screen and come back to have them re-
   spawn, defeat, win, rinse and repeat.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Don't forget to save  your progress you wouldn't want those training to go
 to waste do you?

 Alright, proceed to the next screen and there will be an INTERSECTION just
 ignore the lower path unless you want to beat up a Galorin, take the upper
 path NORTH and a cutscene will play out.  Oh, the sarcasm between  Killian
 and the Cavalry guy.  Once the scene ended a Galorin will magically appear
 defeat it if  you want or proceed EAST to Vardenhoff, you  cannot go north
 from here.

 There's a boss fight coming up so check your  HP and MP and save your game
 before proceeding AFTER THE SIGN.

 You will be introduced to Spinel and Jeffrey, a  scene will play out watch
 and you eventually have to fight Jeffrey.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • JEFFREY               • KILLIAN ONLY
              • WILLIAMS
              • WBBER

          REWARD: 580 G, 30 SP, BRONZE MEDALLION
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   This is not a hard battle if you have Killian at a high enough lvl
   he should  hit for quite a bit, if  things get desperate then just
   use "Cross Slash" to end things quickly.

   Also, a player has  e-mailed me saying you'll randomly receive the
   Joker Card  card so I've decided  to  remove  it since it is not a
   sure-win/get item.

   Yep, that player is Nara Shikamaru! Thanks for letting me know. :D
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 That wasn't a difficult fight was it? A little chit-chat and Spinel is off
 on her way to  who knows where  BUT one thing is  for certain! YOUR  MONEY
 POUCH IS GONE, SNATCHED BY THE THIEF, no? Not  really... Nah, your Gelders
 is still there... in thousands. Hmph! :)

 Continue crossing the bridge past the sign into Vardenhoff.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: VARDENHOFF;

        Loads  and  loads of items in this town! As always don't ever
        forget to loot 'em all.

              ITEM LIST:              ADVERSARY LIST:
              • CAYENNE POWDER x3     • NONE
              • ACETYL. ACID x3
              • LIGER BALM
              • FISH CAKE x2
              • HAMBURGER
              • MILK x2
              • SPICY RICE CAKE x2
              • RED BEAN BUN x5
              • SMOKE BOMB x3
              • 670 GELDERS
              • MILK x3 (ANOTHER 3 PCKTS)
              • RED BEAN BUN x7 (YES, ANOTHER SEVEN)
              • CAFFEINE
              • 1850 GELDERS
              • SMALL BOMB x5
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By Professor_giggly_pants;

   • In  Vardenhoff  near the  Excelsior Force  building  if you walk
     towards the spring, right before you enter the northeast screen,
     you can see that  part of the fence is missing.  Check there and
     you will receive four  spring waters which will cure silence.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Here we are in the village of VARDENHOFF, let's start looting for items.

 From where  you are you can see a  blue-haired guy  if you talk to him  he
 will mention about  the map function as well as tell you where  the Excel.
 office can be located walk  pass him and go south to a house where you can
 see a horse and a man, go into that house, the  lady in there will mention
 to you  that no matter how much she  clean the place it never seems to  be
 spick-and-span  (you're in the right house).  Go up to the 2nd floor there
 will be a chest  containing THREE CAYENNE POWDER, also check the vase near
 the window for THREE ACETYLSALICYCLIC ACID :O? And  don't press X near the
 table or you will become a worthless man. Leave the premises.

 Feel free to purchase new equipment for Killian I bought only a weapon for
 him:

                              • Baselard
                            ---------------
                             1200 GELDERS

 You should already have LEATHER ARMOR equipped, yes? (you saved 150 G).

 Go south pass the ITEM SHOP you  should see two ladies standing  outside a
 house talking rubbish (mind your own business, gossipers!), go inside that
 house and check the shelves for a LIGER BALM.  On the second floor will be
 a guy chasing rats around the room, check the cupboard in the south (press
 down on the D-pad)  with two barrels on top of it for TWO FISH CAKES.  Now
 if you want:

 • Hamburger
 • Two packets of Milk
 • Two packets of Spicy Rice Cake

 STOP CHECKING THE  CUPBOARD AFTER THE SPICY RICE CAKE or  Robert will have
 you  return all his snacks  and you won't ever see  them again! Leave  the
 house quickly. :P

 Before  you go anywhere else walk  WEST a little bit OF THE HOUSE and  you
 will see a chest containing  FIVE RED BEAN BUNS and THREE SMOKE BOMB. Heh,
 nice indeed!

 Visit the TAVERN/BAR next and check the only lone crate (box) on the right
 inside you will find 670 GELDERS.

 Your next stop is the  INN walk pass the girl reading a book and check the
 lone barrel, inside  you will find another  THREE PACKETS of MILK.  Now go
 inside the  INN and check the box under the window near the ENTRANCE for a
 pair of  RIDING BOOTS, equip it on Killian, thank  God we didn't  purchase
 any  boots back at the Weapon shop, did we? ;)  Now check the cupboard  in
 between the beds (wait for the girl to go away if she's blocking your way)
 for SEVEN RED BEAN BUNS. Don't leave just yet! This  INN has a lot more to
 offer go to the second floor and check the cupboard nearby for a CAFFEINE,
 two chests are in plain sight: 1850 GELDERS and FIVE SMALL BOMBS. Finally,
 you can leave the INN and visit the force's office.

 Head south from where you are (just press down on the D-pad) and enter the
 Excelsior Force's office also feel free to talk to the barrel on the left.
 The lazy guard  will direct you straight to Dead Man's Spire to  meet with
 the Excelsior Force directly. Leave Vardenhoff.

---------------------------------------------------------------------------
 KILLIAN'S FIRST MISSION (03#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: VARDENHOFF FIELD;

              ITEM LIST:              ADVERSARY LIST:
              • 700 GELDERS           • GALORIN
              • RED BEAN BUN x5       • HWAL GALORIN
                                      • MOSQUITO
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Go up the  stone steps and follow the linear  path upwards when you  reach
 another set  of stone steps go up and grab the chest  containing: FIVE RED
 BEAN BUNS and 700 GELDERS. Leave this area and go to the left of the stone
 steps.  Another linear path awaits you, at  the end when you have  finally
 reached your destination a scene will play out.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 #################################
 CHAPTER I: THE WICKED STONE (C1#)
 #################################

 This Chapter is where your real adventure begins, new faces will join your
 party making battles a little more fun and bearable and not forgetting the
 humor and  all the good stuff. Don't forget to do a lot of battles, save a
 lot of money and spend those SP wisely.

---------------------------------------------------------------------------
 SAVED! (04#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: VARDENHOFF;

        Great! You now have a sexy Treasure Hunter in your party time
        to doll her up w/ some brand spankin' new equipment.

              ITEM LIST:              ADVERSARY LIST:
              • ANGEL FEATHER x2      • NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By ~Jun;

   • Just a pointer to highlight so it can help future gamers since I
     didn't find it also in other similar game manuals. Check out the
     goodies  housed in the letterbox  outside  the  village of those
     houses in the village of VARDENHOFF.
 
   Thanks  for the e-mail Jun! Unfortunately  I  am  too far into the
   game when I added this, so can anyone tell me what's in the letter
   box? Love letters perhaps? Haha. :D
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Spinel from before noticed and saved you, you are then brought back at the
 bridge where you guys first met. After a bit of conversation the game will
 hint at you that you are now able to do Combo Tech (or Combination Skills)
 but I like calling it "Combo Tech" (KOMBO TEK). Read my section on "Battle
 Mechanics" to learn how does "KOMBO TEK" works.

 Save your progress!

 Head into Vanderhoff and purchase some new equipment for Spinel:

                              • Ballock
                              • Leather Armor
                              • Leather Boots
                               ---------------
                                1050 GELDERS

 Once you are done head for the tavern a little east of the Weapon shop. In
 the  upper-right  hand corner of the screen you  will see a set of  stairs
 leading down take it down and you will complete the quest.

 After  a bit of conversation you will receive the MASTER CANE from  Steph.
 Head  back out of Vardenhoff and into the  Dead Man's Spire  (the same way
 you did before).  Don't forget to defeat  all enemies along the way, trust
 me you need the extra EXP points, SP and Gelders.

 When  you arrive at the destination Spinel will open the door to the  Dead
 Man's Spire. Just in case go save your game first before proceeding inside
 you don't know what's inside the Spire... do you? :)

 Oh, does anyone have any  ideas what are the two things that Killian asked
 Spinel  about? One of them  I'm sure is about the "Wicked Stone"  but what
 about the other thing?

 Anyways before  I forget go around the Spire to the RIGHT  there will be a
 chest with TWO ANGEL FEATHERS. Now we are all set to go inside.

---------------------------------------------------------------------------
 INTO THE SPIRE (05#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: DEAD MAN'S SPIRE (1F);

        Beware of the Gelatinous Blob as they tend to come in a group
        of four; use Cross Slash or when things get desperate--RUN!

              ITEM LIST:              ADVERSARY LIST:
              • 1200 GELDERS          • GELATINOUS BLOB
              • ANGEL FEATHERS x2     • REDCLAW
              • RIDING BOOTS          • ALPHA SNAIL
              • SAPPHIRE STAFF
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The door/rock will close behind you and  you have no choice but to move on
 forward, follow the linear path to the next screen to trigger another cut-
 scene; seems like someone is in trouble and you just gotta help him or you
 will have sleepless nights (haha).

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • CAL GALORIN x2        • KILLIAN
              • GELATINOUS BLOB       • SPINEL
                                      • HENSON

          REWARD: 580 G, 60 SP, PLATINUM MEDALLION
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   So  apparently this is a boss fight.  Just use Cross Slash and you
   will be done in no time. :)
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Well that  takes care of that, a  funny conversation will  soon follow and
 our mage friend, Henson  will join the party.  Before proceeding  anywhere
 else in the Spire access the menu and learn some new skills...

                             KILLIAN
                             • Heal
                             • Wave Strike

                             SPINEL
                             • Deadly Attraction
                             • Wave Strike

 And apparently it doesn't seem to  matter where you put Henson, maybe it's
 just my game but I noticed that even if you had him in the back row of the
 formation enemy still attack him and it's  more often than not, so it's up
 you where you really wanna put Henson. -_-;

 Alright from where you are go back (it's a dead end ahead, lol) and at the
 INTERSECTION  you're given a choice of LEFT and RIGHT, take the RIGHT path
 and along the way another  INTERSECTION BUT IGNORE the south path and keep
 heading right, in the next screen are two Galorins with a chest containing
 1200 GELDERS.  Backtrack to the INTERSECTION WE JUST IGNORED and this time
 head SOUTH into the next screen.

 Head along the linear path you will have to go through a couple of screens
 (they are all linear and no intersections whatsoever) before you trigger a
 scene.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • UNDEAD KNIGHT         • KILLIAN
                                      • SPINEL
                                      • HENSON

          REWARD: NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   You're not meant to win this fight...
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Killian fails through and through to overcome Larmont just when things are
 beginning to get desperate a nasty old man  who called you all fools saved
 you from the Undead Knight.  Some conversation ensues and we're all set to
 go again.

 From where you are go LEFT all the way to the next screen.  In this screen
 follow  the path until  you stumble upon an  intersection  LEFT and RIGHT,
 take the right path as the  next screen holds a treasure chest  containing
 these splendid items:

 • Riding Boots
 • Sapphire Staff

 Equip both of these on Henson. Backtrack and this time GO ALL THE WAY DOWN
 and all the  way along the linear path until you  reach the exit with  the
 lights shining in you can't miss it.

---------------------------------------------------------------------------
 MIRAGE VILLAGE (06#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: MIRAGE VILLAGE;

        Items Galore! It's like a buffet. :)

              ITEM LIST:              ADVERSARY LIST:
              • 5000 GELDERS          • NONE
              • FISH CAKE x3
              • SPICY RICE CAKE x2
              • SPICY SQUID x3
              • MILK x10
              • TENT x3 (AFTER A PARTICULAR EVENT)
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 You will be greeted by  the residents of Mirage Village apparently they're
 extremely happy that they're getting visitors for the first time in a very
 long time (sounds fishy, hm?).

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   EXCELLENT TRAINING SPOT!

   Dead Man's Spire is an ideal place to level up, earn Gelders and farm
   for SP  since there's a town within the Spire  itself  you can always
   rest at the  INN  when you're low on HP and MP.  Consider leveling up
   your party  to at  least level 25-30  (if you're crazy enough), trust
   me, you will need it.  Or really just go and train until you can earn
   little to no EXP points.
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 As usual it's  time to loot this mysterious village of all its items, walk
 west pass the INN and into the house, there  is a lady named  Lorraine.  A
 chest is in plain sight: 5000 GELDERS, there's nothing else here  so leave
 the house.

 Go south of the INN and cross the mini bridge into the next screen/part of
 town, in the lower-right  corner is the WEAPON/ITEM shop go ahead and pur-
 chase upgrades for your party if you want. I bought these:

                            • Claymore*
                            • Blade Of Glory
                            • Gambeson
                            • Brigandine x2*
                            • Riding Boots
                            ----------------
                              9540 GELDERS

 *You  can either buy the  Claymore  weapon for  Killian now for  added ATK
 power or wait  till the next part of the Dead Man's dungeon if you wish to
 save some Gelders, you can also get a free Brigandine for your party.  Hm,
 your choice.  You can always sell  off any additional spoils that you  may
 have in your inventory (that's what I did, win-win situation). The enemies
 also drop Claymore as a rare spoil. :)

 Sell  off your old equipment if you want  to earn extra G.  Now  head back
 outside from the weapon shop just go all the way west pass the Clock Tower
 into the house with a girl standing outside in a red dress. Inside you can
 see  a  chest; THREE FISH CAKES, TWO PACKETS OF SPICY RICE CAKE AND  THREE
 SPICY SQUIDS.  Leave the house and head north pass the TAVERN/BAR and into
 the mansion, this  is  the Mayor's resident go up to the 2nd floor and you
 can  find a chest with  TEN PACKETS OF MILK  in it.  Hmm, I doubt there is
 anything else in this village or am I still missing a couple of items?

 Anyway, when you are done with the ransacking business go ahead  and visit
 the BAR  to progress the story, a  scene will play  and Killian will  head
 out to go for a walk.  You see a girl  running  away  follow her  into the
 Clock Tower area in the middle of the village and talk to her, another one
 of those cutscenes and then you're required to find Aneris' torn message.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   PIECING IT ALL BACK TOGETHER

   You must find the  torn pieces in the correct, skipping  a piece will
   not grant you access to the next piece. It's just bizarre like that.

   THE FIRST PIECE:
   From where you are, go NORTH a little bit  PASS THE GIRL NAMED FLORA,
   talk to her if  her name is FLORA then you're  heading in the CORRECT
   direction. The first piece can be found nearby.

   THE SECOND PIECE:
   From the  FIRST PIECE  location  GO NORTH AND CROSS  THE  MINI BRIDGE
   search around  the area IN BETWEEN the INN and the house, the  second
   piece can be seen nearby.

   THE THIRD PIECE:
   The THIRD PIECE  can be found just a  little  south of the TAVERN/BAR
   right  near the entrance with  the girl  in a red dress standing just
   outside.

   THE FOURTH AND FINAL PIECE:
   Is located near  the Mayor's house  just go north pass the TAVERN/BAR
   and  cross  the  mini  bridge  on  the left and up all the way to the
   house, you  can  see  the  fourth  missing piece there OUTSIDE OF THE
   HOUSE NOT INSIDE.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 An angry Killian can  be seen making snide remarks about people who didn't
 use proper grammar.  Touchι.  Don't forget to SAVE YOUR GAME and make sure
 you have at least 45 MP to use Cross Slash. A-haha.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • ZOMBIE MAYOR          • KILLIAN ONLY
              • ZOMBIE x2

          REWARD: 580 GELDER, 80 SP, BRONZE MEDALLION
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Just use Cross Slash for an easy win.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Lol, what an annoyingly easy boss battle. :(

 The Mayor even in death was kind  enough to allow you to buy equipment and
 items at the store (they've some new line-up by the way)  and you can rest
 at the INN at the same price of ...One... ...fifty... *MOOOOOOOAAAAAAAAAN*
 do whatever you want, yes! Just to let you know I've purchased these stuff
 from the store:

                           • Emerald Staff
                           • Iron Hammer
                           • Brigandine
                           • Riding Boots
                           • Mana Amulet (for Killian)
                           ---------------------------
                                  11340 GELDERS

 There's a chest nearby the INN with THREE TENTS.

 The new exit is to the WEST end of town, the moment you leave this Village
 the old man who saved you from before shows up and demands a manly one-to-
 one fight, winner takes all... just the Wicked Stone. Nasty old man.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • GELTS                • KILLIAN ONLY

          REWARD: 800 GELDER, 100 SP, BRONZE MEDALLION
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Gelts  is  a joke just whack him w/ your physical attack and he'll
   go down without so much of a fight... Lol.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Gelts has no shame and squeezed himself into your party.  If you purchased
 new equipment like I have stated earlier then you can outfit Gelts, if not
 you can head back  into town and buy the  necessary equipment (this  nasty
 old man has some crappy equips).

 Feel free to do more training if you like. I did some.

---------------------------------------------------------------------------
 BACK INTO THE SPIRE (07#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: DEAD MAN'S SPIRE (1F-8F);

        This  is the  most straightforward  dungeon  in the game, you
        can't get lost, Nephelta is on the 8F.

              ITEM LIST:              ADVERSARY LIST:
              5TH FLOOR ITEMS         • ALPHA SNAIL
              • SMALL BOMB x5         • GUH MI
              • M. MANA POTION x3     • SPIKY SKUNK

              7TH FLOOR ITEMS
              • CLAYMORE (KILLIAN)
              • BRIGANDINE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Go up the  spiral  staircase all the way to the fourth floor  to trigger a
 scene with the Witch, Nephelta.  There are no items  whatsoever along  the
 way. After the conversation go through the opening on the left. (it's hard
 to see or maybe  I'm blind or something? Cause once I actually thought the
 4th floor is a dead end, haha).

 On the 5th floor towards the end is  a chest with FIVE SMALL BOMBS + THREE
 MEDIUM MANA POTIONS.  Go up and all the  way  to the  7th floor is another
 chest;  CLAYMORE and BRIGANDINE (sell these off for some added G  or equip
 'em on Killian or whatsoever, your choice).

 Alright, before you proceed to the next floor use a TENT on your party and
 save your game. I've read in the forums that people are  struggling trying
 to  defeat Nephelta, don't worry she's easy as pie provided you have  come
 prepared!... By "prepared"  I meant having the latest equipment from Ghost
 Village and be at least level 23 and above, ok.

 Now head on up to 8th floor...

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • LARMONT MARKSAI       • KILLIAN
                                      • SPINEL
                                      • GELTS
                                      • HENSON

          REWARD: 1000 GELDER, 150 SP, BRONZE MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Don't waste any of  Killian  or  Spinel's MP yet, have both of 'em
   attack the enemy Knight and have  Gelts use Gelts Crush and Henson
   waste all of his magic on the enemy.  Use items when you're low on
   HP and Marksai will go down in no time.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Hopefully everyone in  your party will level up just so they could benefit
 from the HP/MP full recovery feature.  :) Larmont  will reanimate  and Nep
 will transform into a butt ugly beast.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • NEPHELTA              • KILLIAN
              • SPIDER SERVENT x2     • SPINEL
                                      • GELTS
                                      • HENSON

          REWARD: 2000 GELDER, 250 SP, SILVER MEDALLION, ICE GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   First things first remove those two Spiders as quickly as you can,
   Killian and Spinel should concentrate on Nephelta (use Cross Slash
   until you run out of MP) and have  Spinel use her best move (Toxic
   Needle). Hen should use  Fire-based magic on the Spiders and Gelts
   abuse  Gelts Crush  as much as possible.  In  my honest of opinion
   DON'T WASTE PRECIOUS TURNS TRYING TO CURE THE POISON STATUS EFFECT
   just unleash  everything on Nephelta.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The Spire collapsed and everyone will jump out of the window to save them-
 selves.  Did I just saw a  treasure chest  underneath where those  two are
 standing? Oh, yes indeed!  Maybe  it was there way before  you first enter
 the Spire? Lol, I  went back to that spot and inside you can find  a MIGHT
 RING + FOUR TENTS.

 Go back to Vardenhoff to  meet up with Stephanie at the TAVERN/BAR to pro-
 gress the story.

---------------------------------------------------------------------------
 DECEPTION & BETRAYAL (08#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: VARDENHOFF (REVISITED);

        This is your last time in Vardenhoff, so grab any and all
        items that you missed before.

              ITEM LIST:              ADVERSARY LIST:
              • NONE                  • NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 A scene will take place and you will be thrown into jail and a new chapter
 starts. Well that's about it. Ha ha ha.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ################################
 CHAPTER II: RISKY BUSINESS (C2#)
 ################################

 A lot of  back-tracking and quite  a number of dungeons await you in  this
 chapter, the plot thickens just by a bit.  A new member will also join the
 roster making your merry little band a happy party of five. Yay!

---------------------------------------------------------------------------
 THE STONE IN THE MONASTERY (09#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: HABSBURG;

        There are two  excellent training spots  outside of Habsburg;
        one is at the  Ziggurat Tower  and  the other  is just in the
        outskirt of Habsburg along the way to the St. G. Monastery.

              ITEM LIST:              ADVERSARY LIST:
              • MILK x5               • NONE
              • TAKOYAKI x4
              • MEDIUM BOMB x3
              • TAKOYAKI x8 (YES, ANOTHER 8 PIECES)
              • HAMBURGER x10
              • EMERGENCY POTION x3
              • 7000 GELDERS
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 You know  how Henson is a mage and all? Well, wouldn't  it be easier if he
 just blasted out of prison with his magic or something? Anyway brace your-
 self  for quite a long scene  before you finally  have control of  Killian
 once again.

 You are now in Habsburg and it's time to...

 PILFER THE WHOLE DAMN TOWN, HAHAHA!

 From where you are, go a little  SOUTHWEST pass an NPC named FUMI and make
 a stop at the  lamp-post, and go inside the nearby house.  Inside is a man
 named  Bruno who got fired  in the first day of work  and sounded like  he
 wanted to  murder himself if you are talking to  the same guy then you are
 certainly in the correct house, ignore  him and grab  the  chest for  FIVE
 PACKETS OF MILK + FOUR TAKOYAKI. Leave.

 Now go SOUTHEAST pass an NPC  named SUK JA and you should see another pair
 of NPC  (father and son)  outside the house, go inside and grab the  chest
 partially  hidden behind the  bookshelves  containing  THREE MEDIUM BOMBS.
 Leave.

 Head for the  TAVERN/BAR  there are a couple of things you can do in here,
 for the sake of fun.

 • Order a drink to restore HP/MP
 • Talk to the singer on stage to hear something weird
 • Play the piano for 10 Gelders

 Nothing really beneficial here so leave.

 Now head for the central park there's a fountain in the center, very nice.
 Anyway there's a guy named Gerald with a cowboy hat that will give you 1 G
 for every single time you talk to him, just letting you know.

 From the park head NORTHEAST... There  are two NPC named  ROMEO and JULIET
 but they're of no  concern here, head inside the house  and check the oven
 or fireplace or whatever  for EIGHT TAKOYAKIS. Head up on the 2nd floor to
 grab TEN HAMBURGERS in the chest. Leave. BEFORE you  head anywhere else go
 WEST all  the way from the house you just robbed :P and a chest will be in
 plain sight, inside  you will find  50 GODDAMN EMERGENCY POTIONS  but damn
 stupid Killian had to get excited and  drop 47 FREAKIN' POTIONS so you are
 left with THREE. Oh developers why can't you just let us have 50 of those?

 You should noticed a mansion to the  WEST of HABSBURG PARK, it's NORTHEAST
 from the town's EXIT.  Hm, don't worry it's hard to miss since  there will
 be a boy named TROY with two dogs and a couple of those pigeons, go inside
 the mansion and on the first floor is a chest with 7000 GELDERS.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   SIDE QUEST ALERT!


   In the same house on the 2nd floor is your Drill Instructor.

   Talk to him and accept his  request to trigger another optional side-
   quest. You may talk to the Prince if you want and seriously what does
   "I'm trying on a new wig for my wig." supposed to mean?

   REWARD(S)
   • TEN HUGE BOMBS
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Also if you "talk" to the Silver Vase  by the entrance of the second floor
 you will get a  funny conversation between Spinel and Killian.  Alright if
 you  want  to  do  some  fighting  before you leave town then head for the
 Mirror-Maker's house right nearby the  exit and walk behind the counter to
 trigger a boss battle.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • BROWNIE CAPTAIN x2    • KILLIAN
              • BROWNIE x2            • SPINEL
                                      • GELTS
                                      • HENSON

          REWARD: 580 GELDER, 150 SP, NEUTRALITY GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Just use your best skills like Cross Slash, etc...
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The owner will reward you with 20,000 GELDERS, oh you're filthy rich!

 When you're ready to  progress with the story then leave  Habsburg for St.
 Gergeous Monastery.  It's  ALL THE WAY WEST  don't get distracted and head
 anywhere else unless you're trying to find treasures.  The directions will
 change once you are in the desert.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   THE ZIGGURAT TOWER

   Just  outside of Habsburg you will  notice  a  girl with some kind of
   magic circle, this is the entrace to the Ziggurat Tower. Pay her 1000
   Gelders and she will transport the party to the said location before.
   This is also a  perfect place to  level up and earn SP (not very good
   Gelder-wise since you never really earn much in there, but every cent
   counts anyway).

   Please be aware that  the monsters in the Monastery are brutal beasts
   that can almost instant kill you if  you're not properly equipped and
   leveled. So you better  spend time buffing up your party. I'd suggest
   a nice level of 40 for everyone to survive & ample amount of  Potions
   -- Healing  and  Mana  (don't buy them since enemies drop  them quite
   often in battle).

   Also, slightly  related, the  Ziggurat Tower  (or  just Ziggurat)  is
   mandatory you HAVE to go  through this dungeon to progress and finish
   the story, you  can  either  do  it now (though I'm sure nothing will
   happen when you reach the top) or do it later. Doing it now will make
   progressing the  Zig  a  lot more easier later in the game, otherwise
   don't stress your pretty little head about it. :)

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Make any necessary preparations before heading out.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: HABSBURG PLAIN;

        You can train here  if  you want and earn enough G as well to
        fully outfit your party back in Habsburg.

              ITEM LIST:              ADVERSARY LIST:
              • 1200 GELDERS          • SNIPER GALORIN
              • ELIXIR x2             • GOON
                                      • MAGE GALORIN
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

  HANDY SHORTCUT

  There's  a handy shortcut  just south of town; you  should see an empty
  house  if you walk a little  south  and  inspect the well nearby you'll
  drop into it and automatically appear on the bridge at Mt. Bloodyhorn.

  While you're here puchase the Mercury Shoes for 30k Gelders.  It's well
  worth the price, be sure to equip it on Killian.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Let's start!

 Go all the way WEST follow the road  until you hit upon a HUGE tree in the
 middle of the map, if you  view the map you will see that you can go NORTH
 and WEST (UP and LEFT respectively).  Ignore the NORTHERN path and just go
 WEST into  another part of the HABSBURG PLAIN, in  the  most  NORTHWESTERN
 part of the plain is a  treasure chest containing 1200 GELDERS + 2 ELIXIRS
 or simply put  BEFORE  you enter the LATEIN DESERT go NORTH  FIRST to find
 the treasure chest.

 Enter LATEIN DESERT.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: LATEIN DESERT;

        This area will give ya loads and loads of Gelders... RICH!

              ITEM LIST:              ADVERSARY LIST:
              • TENT x5*              • FALCON
                                      • WOLF
                                      • SPIKETAIL
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 *I just discovered  this treasure -_- you guys know where  is the entrance
 to Mt. Bloodyhorn?  You have to go up a set of stone stairs, the  treasure
 chest is just to the EAST of the stairs at the TOP EDGE.

 Alright, from where you are, HEAD UP (NORTH)  you should see some bones or
 something like that; the ribs and the head, head on up to the next screen.
 In here go NORTH just a  little bit until you see another  DRAGON HEAD and
 RIBS set, HEAD WEST (LEFT), if you head NORTH then you will be at GANELLON
 VILLAGE you  can visit the place now  if you wish but there's no  INN yet.
 For now just head WEST to the next screen.

 In this screen press  R to bring up the map  (always have the map on  it's
 very useful) and go WEST and then SOUTH into the MONASTERY it's hard to be
 lost in this desert.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   YOU CAN DO THE SIDE QUEST "MONASTERY BACKYARD" NOW!

   Save your game. If you accepted the quest that Englehyde give you back
   in Habsburg then you can do it now. Go NORTHEAST  pass the field  (you
   know where farmers plant their crops or whatever like HARVEST MOON, HA
   HAHA!) and go through the path in between the trees, the one on the
   left looks faded and the one on the right looks healthy and bright. If
   you see these two trees then you're in the correct direction.

   Killian: What the...!? AAAAAAH!

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. GERGEOUS MONASTERY (QUEST);

        Many treasures to be had!

              ITEM LIST:              ADVERSARY LIST:
              • 10,000 GELDERS        • SHAMBLER
              • 1900 GELDERS          • LICH
              • TENT x5               • SUCCUBUS
              • MED. HEAL. PTN x10
              • 5500 GELDERS
              • TENT x5
              • GOLDEN BISCUIT (SIDEQUEST ITEM)
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 I realized the paths and  intersections in this dungeon are "intertwined."
 You can never, ever get lost. So to make things simple just go all the way
 straight to  get the item GOLDEN BISCUIT  and head back out, along the way
 you should check every  room cause there are treasures with loads of G and
 restorative items.

 Also, if you do battles in here then you will know that the enemies are no
 joke, go do some leveling up if you haven't.

 Once you've acquired the  GOLDEN BISCUIT  head back to Habsburg and return
 the item to Englehyde, grab your reward and head back to the Monastery via
 the shortcut just  SOUTH of the WARP CORP GIRL.  If  you  don't know where
 that is  then scroll up a little  bit and read the  "PAY ATTENTION TO THIS
 SHORTCUT" note.

 Back at the Monastery; if you chose the shorcut route then exit Bloodyhorn
 and head all the way SOUTH into the St. Gergeous Monastery.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. GERGEOUS MONASTERY;

        Pay attention to that 'crazy Monk' as he is a vital character
        in progressing the story.

              ITEM LIST:              ADVERSARY LIST:
              • HOLY ARROW x5         • NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 If you are up for a funny conversation then head inside  the Monastery and
 look for two  doors side by side, I think it's the Confession Box or some-
 thing that the Catholics use to confess their sins.

 Anyway, your  main objective here is to look for the  Abbot, he is in  the
 office on  the second floor so head on  up (grab the chest with  FIVE HOLY
 ARROWS on the ground floor before ascending the stairs). A scene'll follow
 whereby the Abbot very much refuses to admit there's a Wicked Stone, after
 much discussion the party of five decided to source for information and to
 make this  quick and easy head outside  and talk to the crazy Monk  by the
 entrance.

 The Monk seems to know something about some kind of secret and directs you
 to another apprentice Monk named Domingo. Your next stop will be the small
 village of Ganellon.  If you don't know where that is just head NORTH when
 you exit the  Monastery  and then head EAST and then NORTH again, remember
 there IS NO WAY YOU CAN GET LOST, ABSOLUTELY NO WAY, use the map, ok.

---------------------------------------------------------------------------
 THE FUGITIVE BEARING HOPE (10#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. GANELLO VILLAGE;

        Our Domingo is located in the small house in the northeastern
        part of the village, it's one of a kind you can't miss it.

              ITEM LIST:              ADVERSARY LIST:
              • MEDIUM BOMB x3        • NONE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By Professor_giggly_pants;

   • Lastly in  Ganello  if  you  go to the broken down house to  the
     left, the one with a shovel out front, on  the  north side  is a
     dark patch in the trees, kinda looks like goofy  triangle, enter
     here follow  the  path  all  the way north.  Check the  area and
     Killian  will  remark about good smelling fruit then he will eat
     it, and  in  doing  so will completely heal HP/MP for the party.
     It's free and has unlimited use which makes the outside  dessert
     a choice place for some grindage.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The moment you step into this village head on up to see an old man sitting
 on a platform smoking a cigarette (or whatever) and head inside the house,
 go up to the second floor and grab the chest for THREE MEDIUM BOMBS.  Talk
 to the old lady  if she asks you to play a  game of chess then you  are in
 the correct house.

 To progress the story go  NORTHEAST  pass the house where you  grabbed the
 three Medium Bombs  and UP THE SLOPE follow the road  to a small house and
 go inside, you will see Domingo and a scene will trigger.

 Head for the INN  next and you will soon discover that the owner fell sick
 and  that she couldn't  get ouf of bed, so  you  need to get some freakin'
 "WATER OF LIFE" to cure this  old bitchsnack of her mysterious illness  so
 she can run the INN again... Something is bothering me...

 .......
 ......
 .....
 ....
 ...
 ..
 .

 WHY THE FREAKIN' HELL CAN'T THE DAUGHTER RUN THE INN FOR HER MOTHER? UGH!!

 Leave the village and exit the Latein Desert (use the map). Once you're in
 Habsburg Plain  head for the  HUGE TREE  in the middle of the map and HEAD
 NORTH from there, all the way up into the opening to enter the dungeon.

---------------------------------------------------------------------------
 PROCURING THE WATER OF LIFE (GANENSHER DUNGEON) (11#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. GANENSHER DUNGEON;

        Lol, this dungeon IS NOT THAT CONFUSING!

              ITEM LIST:              ADVERSARY LIST:
              • ELIXIR x3             • FISHMAN
              • SMOKE BOMB x5         • OMEGA SNAIL
              • INTEL. AMULET         • FANGWOOD
              • SAFETY BOOTS          • SKUNK PUNK
              • 2200 GELDERS
              • AURA MASK x3
              • WILL AMULET
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Tsk, tsk, bothersome  old hag have all of us trekking an  annoying dungeon
 to fetch her some "Water Of Life," DIE ALREADY!....... Oops.... I was just
 kidding, REALLY!

 Ok, I  have to warn you that this is  an annoying dungeon  (how many times
 have I repeated this?) so  I will try my best to guide you floor by floor,
 hand-in-hand, oh yes.  In this dungeon they have  PLATFORMS, TREE BRANCH/-
 ROOT (whatever) and  BRIDGES  as walkway, the  circular one will be called
 PLATFORMS, the rest are obvious.

 Your motive here is to activate the *LEVERS* in order to obtain the "Water
 Of Life" or something like that.

            _    ___ _____ _ ___ ___   ___  _____ _  _ ___ ___
           | |  | __|_   _( ) __|   \ / _ \|_   _| || |_ _/ __|
           | |__| _|  | | |/\__ \ |) | (_) | | | | __ || |\__ \ YOU GUYS!
           |____|___| |_|   |___/___/ \___/  |_| |_||_|___|___/

 Also, watch  as my circular  platform  slowly transformed into  RECTANGLES
 along the way, ASCII POWERZ!

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 - GANENSHER DUNGEON (1F) -

 You are standing on your FIRST PLATFORM.


                                  THE ENTRANCE ----.
                                      ____         |
                                     /    \ <------'
                                    |  1  | <----- PLATFORM 1
                                     \ __/
                                    / /
                                   / / <---- BRIDGE
                                  / /
                                _/ /_
                               /     \____
        PLATFORM 2  --------> |   2   ____ <-- TAKE THIS ROUTE, YEAH!
                               \_____/
                                       ^
              TREE BRANCH/ROOT <-------'


 Reach PLATFORM 3 and you will have two choices...


                      YOU CAME IN FROM HERE, CORRECT?
         TREE ROOT/BRANCH -----> \ \  _______
                                  \ \/       '.
                                   \          |
                                   |    3     | <---- PLATFORM 3
                                  /  _        |
                                 /  / \____/\ \
                     BRIDGE --> /  /         \ \ <-- BRIDGE
                               /  /           \ \
                              /  /             \ \
                                         TAKE THIS ROUTE

 You will reach a new screen...


                 YOU CAME IN FROM HERE, CORRECT?
                            \ \
               BRIDGE ---->  \ \_________
                              \          |
                              |          |         TREE ROOT/BRANCH
          PLATFORM 4 -------> |    4     |                 |
                              |          |                 |
                              '---------. \                V
                                         \ \           .-----.
                           BRIDGE ---->   \ \         / .---. \ 
                                           \ \_______/ /     \
                                            \          |  TAKE THIS ROUTE
                                            |          |
              PLATFORM 5 -----------------> |     5    |
                                            |          |
                                            '----------'

 A new screen you will reach... Yeah!

                        |―――――――――――――\
                        |             |
                        |      6      | <---- PLATFORM 6
                        |             |
                        '--.  .---. .-'
    TREE BRANCH/ROOT ----> / /     \ \ <- BRIDGE // TAKE THIS ROUTE
                      YOU ARE HERE  \ \
                                     \ \
                                      \ \_____________
                                      |               |
                                      |               |
                  PLATFORM 7 -------> |        7      |
                                      '_______   _____'
                                             /--/
                                            /--/ <--- STAIRCASE
                                           /--/
                               TAKE THE STAIRS DOWN TO 2F

 - GANENSHER DUNGEON (2F) -


                    DOOR ENTRANCE IS HERE, THIS IS WHERE YOU CAME IN
                         _________________/  /
                        |                    \
                        |                    |
                        |     PLATFORM 8     |     ELIXIR x3
                        |                    |   SMOKE BOMB x5
                         \_________    _____/         |
                                  /   /               |
                                 /   /  <-- BRIDGE    |
                        ________/   /______           V
                 ______/                   \      _________
                                           |     /         '.
 TAKE THIS ROUTE ______     PLATFORM 9     '____/           |
                       \                          TREASURE  |
                  ^     \                 /―――――\           |
 BRIDGE ----------'      \_______________/   ^   \__________'
                                             |
                                             |
                                     TREE BRANCH/ROOT


 New screen...


      .-----------.         .-----------------.
     /             \       /                   \ THIS IS WHERE YOU CAME IN
    |               \_____/                     \_____        |
 ___|  PLATFORM 11              PLATFORM 10            <------' 
 ___                _____                        _____
    |              /     \                      /
  ^ '_____________/   ^   \                    /  ^
  |                   |    \_____    _________/   |
  |                   |         /   /             |
 BRIDGE            BRIDGE      /   /           BRIDGE
                            NEW SCREEN
                             /   /
                            /   / <-- BRIDGE
                      _____/   /_____
                     |               |
                     |               |
                     |   TREASURE    | <-- INTELLIGENCE AMULET
                     |               |
                     '_______________'
        

 The obvious route to  take is all the way WEST, going SOUTH will lead to a
 treasure chest with INTELLIGENCE AMULET.  Go all the way WEST and you will
 see a LEVER, go and ahead and activate it.

        ___  _          _  _____ _____  __   __ __________  ___    __  _
       / _ \/_\/\_/\   /_\/__   Y__   \/__Y\ \ Y__   \_   \/___\/\ \ \/ \
      / /_)//_\\_ _/  //_\\ / /\/ / /\/_\/  \/ / / /\// /\//  //  \/ /  /
     / ___/  _  Y \  /  _  Y /   / / //_/ /\  / / //\/ /_/ \_// /\  /\_/
     \/   \_/ \_|_/  \_/ \_|/    \/  \__|_\ \/  \/ \____/\___/\_\ \/\/
    PAY ATTENTION     PAY ATTENTION     PAY ATTENTION     PAY ATTENTION

 BACKTRACK ALL THE WAY TO  "PLATFORM 3"  just follow my ASCII map until you
 hit said platform.

 - GANENSHER DUNGEON (1F) -


         TREE ROOT/BRANCH -----> \ \
                                  \ \________
                                   \         '.
                                   |    3     | <---- PLATFORM 3
                                  /  _        |
                                 /  / \____/\ \
                     BRIDGE --> /  /         \ \ <-- BRIDGE
                               /  /           \ \
                              /  /             \ \
                TAKE THIS ROUTE NOW     YOU CAME IN FROM HERE, CORRECT?


 A new screen... and the numbers will continue from the previous platforms


                                  / /  <---- BRIDGE
                                _/ /__
                               /      \
        PLATFORM 12  -------> |  12   |
                              |       |
                              / /\___/
                             / /
                            / / <--- TREE BRANCH/ROOT
                        __ / /__
                      .'        '.
    PLATFORM 13 ----> |    13    |
                      |          |                   BRIDGE
                       '--.   .--'                     |
                           \--\               TREASURE |     DOOR ENTRANCE
          STAIRCASE ------> \--\  *BRIDGE* -->  / /    |            |
                             \--\              / /     |            |
                         DOOR ENTRANCE        / /      |  __________V___
                       /――――――    ――――――――――――  ――――\  | |              \
                      |                             |  | |              |
                      |                             |  | |              |
                      |        PLATFORM 14          |  V |  PLATFORM 15 |
                      |                             '___/               |
                      \                           ______                |
                       \_________________________/      \_______________'

 If you take the  NORTHERN  path from  PLATFORM 14  which I have labeled as
 *BRIDGE* you  can grab a pair of SAFETY BOOTS, it's a  linear path all the
 way up (and some left), don't  worry you can't get lost. Once you are done
 get back on  PLATFORM 14  and to  15  and go through the door  to activate
 another lever.
        ___  _          _  _____ _____  __   __ __________  ___    __  _
       / _ \/_\/\_/\   /_\/__   Y__   \/__Y\ \ Y__   \_   \/___\/\ \ \/ \
      / /_)//_\\_ _/  //_\\ / /\/ / /\/_\/  \/ / / /\// /\//  //  \/ /  /
     / ___/  _  Y \  /  _  Y /   / / //_/ /\  / / //\/ /_/ \_// /\  /\_/
     \/   \_/ \_|_/  \_/ \_|/    \/  \__|_\ \/  \/ \____/\___/\_\ \/\/
    PAY ATTENTION     PAY ATTENTION     PAY ATTENTION     PAY ATTENTION

 BACKTRACK ALL THE WAY TO "PLATFORM 3"  again just follow my ASCII map till
 you hit said platform.


         TREE ROOT/BRANCH -----> \ \
                                  \ \________
                                   \         '.
                                   |    3     | <---- PLATFORM 3
                                  /  _        |
                                 /  / \____/\ \
                     BRIDGE --> /  /         \ \ <-- BRIDGE
                               /  /           \ \
                              /  /             \ \
        YOU CAME IN FROM HERE, CORRECT?       TAKE THIS ROUTE AGAIN


                 YOU CAME IN FROM HERE, CORRECT?
                            \ \
               BRIDGE ---->  \ \_________
                              \          |
                              |          |         TREE ROOT/BRANCH
         PLATFORM 16 -------> |    16    |                 |
                              |          |                 |
                              '---------. \                V
                                         \ \           .-----.
                           BRIDGE ---->   \ \         / .---. \ 
                                           \ \_______/ /     \
                                            \          | IGNORE THIS PATH
                                            |          |
             PLATFORM 17 -----------------> |     17   |
                                            |          |
                                            |  .-------'
                                           /  /
  NEW PATH/BRIDGE/TAKE THIS ROUTE* -----> /  /
                                _________/  /__  TREE ROOT/BRANCH --.
                               |               \                    |
                               |                ――――――――――――――――――――――
                               | PLATFORM 18  |―――――――――――――――――――――――
                               |              |                   ^
                               '______    ____' PATH TO TREASURE -'
                                      /--/
                  STAIRCASE -------> /--/
                                    /--/

 *This new path will open up once you have activated the 2nd lever.

 The path on the right will lead  you to a treasure chest with 2200 GELDERS
 + THREE AURA MASKS, I did not make  a map of it cause  I'm out of space to
 "draw."  Head down the staircase  to the second  and  third  floor  of the
 dungeon.

 From here  on out the PATH IS LINEAR  you can't get lost in here  anymore,
 and once you  have acquired the "Water Of Life"  you will automatically be
 out of the dungeon for good. THANK GOD!

 Oh, I forgot  to mention when you reach an intersection with a watery path
 of sort (staircase) take  that route for a WILL AMULET, equip it on Spinel
 if you bothered yourself to take it.

 NOTE:
 I have tested the map myself, twice, and it works fine.  Let me know if my
 map help  you out any, not  that  I  need some kind of ego-boosting I just
 wanted to make sure that my effort are not WASTED and that it's comforting
 to know that I did not confuse you guys out there or anything.

 That's about it! It  took me 2 hours to complete the whole map thing, ugh!

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 All I need now is some...

        888         .d88888b.    888     888   8888888   888b    888d8b
        888        d88P" "Y88b   888     888     888     8888b   88888P
        888        888     888   888     888     888     88888b  8888P
        888        888     888   Y88b   d88P     888     888Y88b 888"
        888        888     888    Y88b d88P      888     888 Y88b888
        888        888     888     Y88o88P       888     888  Y88888
        888        Y88b. .d88P      Y888P        888     888   Y8888
        88888888    "Y88888P"        Y8P       8888888   888    Y888

 Nah... Not really.

---------------------------------------------------------------------------
 BACK TO GANELLON VILLAGE (12#)
---------------------------------------------------------------------------
 Return to the  INN  and give the water to the lady, you will  have to exit
 and  re-enter in order to use the  INN  (what?) and the worst part is that
 for all  the trouble you had  gone through  to fetch this old hag  her so-
 called  "magic water"  she still charge you for your stay at the INN. And,
 er... Did anyone noticed that there's only one bed in the building? -_-

 Pay 150 to pass the day into  the night and go to Domingo's house for some
 event.

 Now head back to HABSBURG and visit the mirrorsmith, his house is near the
 entrance of town you can't miss it. After a rather short conversation your
 party will have to go through  another dungeon (much easier this time)  to
 get their hands on the Moonlight Stone.

 Be sure  to stock up on TENTS  (buy 'em at the ITEM STORE)  cause it's way
 cheaper than buying from those travelling merchants.

 Take the shortcut  SOUTH of HABSBURG (remember that well?) and just bloody
 drop in there.

---------------------------------------------------------------------------
 HIKING MT. BLOODYHORN (13#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: MT. BLOODYHORN;

        This is a very straightforward dungeon, really.

              ITEM LIST:              ADVERSARY LIST:
              • ALAMR CLOCK x2        • BLAZELEAF
              • MED. MANA POTION x3   • ENCHANTRESS
                                      • BRUTE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 If you chose  to  take the  route I suggested above  then you'll be at the
 bridge I  strongly suggest that you purchase the  MERCURY BOOTS as it help
 boosts your  running speed hence  making it much more easier  to dodge the
 enemies if you don't feel like fighting all of 'em.

 Go all the way left and  into the next screen.  Go up the stone  steps and
 there will be an intersection LEFT OR RIGHT, the right path will only lead
 you to a dead end; so  skip this and take the left path instead, fight the
 enemy at the bottom corner if you want the EXP and SP otherwise go left to
 a new screen.

 Follow the  linear path until you hit an intersection, in  the middle will
 be two roaming enemies  and a dead tree trunk on the right, take  the dead
 tree trunk  path to a treasure chest with TWO ALARM CLOCKS + THREE  MEDIUM
 MANA POTIONS.  Backtrack to the previous screen and  head left all the way
 pass the bridge and ascend the stairs, go up all the way to a new screen.

 Go up and you  will hit an intersection; both  leads to the same place  so
 take either one of them. SAVE YOUR GAME first though before proceeding any
 further.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • PITAK                 • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • HENSON

          REWARD: ----
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   I don't think you can win this fight... So, just die already.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 P/S: I've been  told or have been  made aware by a  gamer who e-mailed  me
 that he  managed to defeat  Pitak and missed out on all the  treasures, so
 it is  possible  to defeat this  pig just that you'll miss  out on all the
 goodies within (the dungeon, not the pig).  On another note you don't have
 to trouble yourself w/ the dungeon and acquire the Moonlight Stone all the
 same.

---------------------------------------------------------------------------
 RETRIEVING THE MOONLIGHT STONE (MOONLIGHT DUNGEON) (14#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: MOONLIGHT DUNGEON;

        The  Recovery Spring  replenishes  your entire party's HP/MP,
        take this chance to level up your party if you want.

              ITEM LIST:              ADVERSARY LIST:
              • ELIXIR x2             • RATMAN
              • T. BASELARD (SPINEL)  • VENOMTAIL
              • 55 GELDERS            • BOBBLEHEAD
              • MIGHT RING            • HARPY
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   The Twin Baselards is a weapon for Spinel and equip the Might Ring
   on Killian as per my recommendation, but it's your call, really.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 You will end up in the Moonlight Duneon... In  a jail, after a little  bit
 of conversation two  faeries will appear and demand that you guys liberate
 them from the horrible piggy known as Pitak, of course your reward will be
 the MOONLIGHT STONE itself.

 The spring behind  you will fully recover your HP/MP if you ever need  it,
 this is also a good  place to level up your party a little bit; be  in the
 average level of 40-45 if you have the patience otherwise be at least lvl.
 38 for all members. I'd like to emphasize  that you should really take the
 time to beef Lahduk up as he  has an upcoming boss battle and you guess it
 only Lahduk will be in the fight. Make sure he at least  learn "WAY OF THE
 DRAGON" Skill as it helps a lot and be at least level 40. Thank you.

 Now be on your way!

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   TAKE NOTE!

   I'll provide you with a mini-diagram of sort to help you navigate your
   way with  ease, my ASCII powers are limited  so I can't really  "draw"
   anything  nice  and fancy but I think it's more than enough for you to
   navigate your way out of Crimson Gem Saga's annoying dungeon setup.

              FOR REFERENCE SAKE; THOUGH I NEVER SEEM TO USE IT
              -------------------------------------------------
                  NORTH - UP        NORTHEAST - UPPER RIGHT
                  EAST  - RIGHT     NORTHWEST - UPPER LEFT
                  WEST  - LEFT      SOUTHEAST - LOWER RIGHT
                  SOUTH - DOWN      SOUTHWEST - LOWER LEFT

   In this dungeon you need to pull levers so that the color they display
   will be in blue.  I'll guide  you  lever by lever.  I just have to say
   though that  this is not really a difficult  dungeon just annoying, so
   if  I  sound confusing or I  made some kind of  directional mistake or
   whatsoever, hit me up so I can fix it!

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 - FIRST LEVER -

 Head out of the  "Spring Water"  room into a new screen, go down  a little
 bit and  TURN RIGHT, you will be  at an intersection, GO DOWN, if you  see
 a  STANDALONE WOODEN POLE WITH A COILED  ROPE  then  you  are going in the
 correct direction  there will  also  be  an intersection that goes LEFT or
 DOWN. Take the left one (where the WOODEN POLE WITH A COILED ROPE IS)  and
 go into a new screen with a LEVER, activate it.
 
                               SPRING WATER ROOM

                                    :) <-- WHERE YOU ARE!
                                   /
                                  /
                                 / GO DOWN
                                /
                               / TURN RIGHT
                              /________________________________
                          DEAD END             / INTERSECTION!
                                              /
                                             /
                                            / GO DOWN
                                           /
                             GO LEFT      /
          FIRST LEVER ROOM_______________/ WOODEN POLE W/ ROPE

 Sheesh! I hate the dungeon's orientation, sometimes I can't tell which way
 is up or which way is down. I hope the diagram above helps you out a bit.

 - THE SECOND AND LAST LEVER -

 Now  backtrack to where the  STANDALONE POLE WITH A COILED ROPE  is and go
 NORTH a little bit back at the intersection, GO RIGHT ALL THE WAY IGNORING
 ANY FORKED PATHS ALONG THE WAY INTO A NEW SCREEN.


                ROOM WITH LEVER AND TREASURE CHEST
                                /
                               / GO UP!
      YOU CAME IN HERE _______/_____________
                          INTERSECTION


 In this new screen you  will see an intersection near where you are, go UP
 (NORTH) that  forked path  into a new screen  with a treasure chest inside
 containing  TWO BOTTLES OF ELIXIR and a TWIN BASELARDS for Spinel.  DO NOT
 TOUCH THIS LEVER (THIS IS NOT YOUR SECOND LEVER) so leave it all alone.

 Backtrack out of that room and into the intersection now HEAD RIGHT...

                         LEAVE THE ROOM NOW!
                                /
                               / GO DOWN
                       _______/________THEN GO RIGHT
                          INTERSECTION


 And there will be another INTERSECTION like so:

                  NAMELESS MONK (BOSS FIGHT)
                             /
                            /
                           /
                          /
 ________________________/
                        / BOTH WAYS ARE VITAL!
                       /
                      /
                     /
                    /
                   /
   PATH TO SECOND LEVER, TAKE THIS ROUTE FIRST!


 Both ways are vital but  let's head DOWN first to activate the last lever,
 go all the way and make a right turn  into a new screen and activate  that
 last lever, Henson and Killian will have a nonsense conversation about how
 someone got poisoned just by activating some lever in a dungeon, lol, I've
 seen worse in real life ;) the gate has finally been unlocked!

 YOU ARE DONE WITH THE LEVERS!

 - FINDING THE NAMELESS MONK -

 Backtrack to the intersection (follow the diagram and head UP all the way)
 you'll find the Nameless Monk.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • NAMELESS MONK         • LAHDUK ONLY

          REWARD: OGRE SLAYER
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   This is a  Lahduk only fight  it's not hard or anything just abuse
   his awesome "Way Of The Dragon" skill or "Tiger Fish" if you don't
   have the former.  A couple of hits and the Nameless Loser will  go
   down... For good. Rest in peace, my brother.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 After the battle you will earn the OGRE SLAYER equip it on Lahduk and head
 out of this room.


           YOU ARE HERE, YOU JUST KICKED THE MONK'S ASS
                             /
                            /
                           / GO DOWN!
     TAKE THIS PATH!      /
 ________________________/
                        / TURN AT THIS POINT
                       /
                      /
                     /
                    /
                   /
               IGNORE!

 Along the way...

         ROOM WITH LEVER AND TREASURE CHEST, REMEMBER? IGNORE!
                                /
                               /
   GO ALL THE WAY OUT! _______/_____________
                          INTERSECTION

 When you leave the previous room into a new screen you should see a forked
 path leading down right where you are, take that route all the way down.

 Ascend the stone stairs until you stumble upon a READ TREASURE CHEST which
 unfortunately  cannot be opened at  this time so ignore  it and proceed on
 ahead without the treasure.  As you enter a new screen go up some more and
 you will be at an intersection...

                       LOCKED GATE, MY BABIES!
                                  \
                                   \
                ____________________\
                                     \
                                      \
                                       \
                        TAKE THE THIS PATH (RIGHT SIDE)...

 Into a  new screen walk a  little bit down and  you will come upon another
 intersection (seems like the dungeon designer for the game has an annoying
 "intersection fetish" or something, fuck! :-|

       YOU CAME IN THROUGH HERE
                   \
                    \ THIS PATH LEADS YOU TO 55 GELDERS + MIGHT RING
                     \      /
                      \    /
                       \  /
                        \/
                        /
                       /
                      /
      TAKE THIS PATH DOWN HERE TO GRAB "KEY A"

 Take the lower path to  grab yourself a "KEY A" and take the upper path if
 you wish to have yourself some astonishing souvenirs of 55 GELDERS + MIGHT
 RING. Once you've acquired what  you're supposed to acquire here backtrack
 to that lone treasure chest by the stone steps to grab "KEY B."

 Now that you've both keys  "A"  and  "B" you're ready to fight that piggy,
 Pitak.  Ascend the stone steps once more and this time take the upper path
 where I labeled it as "LOCKED GATE, MY BABIES." Go up that path and before
 you unlock the gate be sure to use a TENT, as a safety precaution:

 • Make sure Lahduk is in the party w/ OGRE SLAYER equipped.
 • Lahduk MUST NOT DIE (he's the damage dealer).
 • Henson is useless replace him with Gelts.
 • Have Gelts and Killian learn restorative and revive spells.
 • Gelts' "Doom Hammer" is amazing!
 • Keep everyone and especially Lahduk's HP and MP up.
 • Having "Way Of The Dragon" for Lahduk is a life-saver!
 • Otherwise "Tiger Fist" at Rank 3 or higher is just as good.
 • Having PLENTY of Mana Potion is even more of a life-saver!

 And save your game before attempting to roast the piggy. Hahahaha... or he
 might just roast you instead... Not funny anymore, is it? :[

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • PITAK                 • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • GELTS

          REWARD: 3000 GELDER, 70 SP, SILVER MEDAL., NEU. GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Start the fight w/  someone using Liger Balm  on Lahduk to up  his
   DEF. if a character is not doing anything it's best to have him or
   her on DEFENSE, when  it's Lahduk's  turn have him use the "Shout"
   skill on himself if  you don't have it don't cry just use Tiger F.
   on Pitak instead.

   Have everyone  else heal one another  whenever necessary  and have
   Lahduk keep delivering his "Tiger Fist" to Pitak, if  someone else
   other than Lahduk should fall  in battle don't bother reviving him
   or her. Keep this up and Piggy should fall... Really fast.

   You can abuse "Way Of The Dragon" but  if you wish to save your MP
   then use "Tiger Fist" as an alternative.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 After the battle the Moonlight Faeries will show up and present your party
 with a piece of the Moonlight Stone.

 Leave Mt. Bloodyhorn  and head back to Habsburg. A rather funny scene will
 take place when you reach  the mirrorsmith's place. ;) hm... I  agree with
 Spinel! Old man Gelts MUST be hiding a nasty, dirty past. Hahaha.

 Use the shortcut and head for Ganellon Village.

---------------------------------------------------------------------------
 THE MOONLIGHT MIRROR & REVEALING THE TRUTH (DUNGEON) (15#)
---------------------------------------------------------------------------
 Once you've  arrived at Ganellon visit the INN and waste away the day into
 the night. Visit Domingo when night falls and you will have to fight those
 invisible monsters.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • NIGHTMARE x3          • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • HENSON

       REWARD: 3000 GELDER, 50 SP, SILVER MEDALLION, LIGHT. GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   The Nightmare normal  physical attack may inflict POISON on a sin-
   gle  character but don't worry too much  about this. Spinel's ILL.
   ATTACK and Killian's BLADE OF FURY  will take care of 'em even be-
   fore the POISON  effect can consume your HP, also these Nightmares
   are weak against  FIRE  so feel free to abuse  Henson's Fire magic
   spells on them.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 After the death of the  Nightmares Domingo  will reveal everything what he
 saw five  years ago and why those creatures were haunting him every night.
 Your next stop is St. Gergeous Monastery, don't forget to stock up on TENT
 (buy 10-15 of  or even more if you can afford it)  and you do know how  to
 get there to the Monastery, right?

 Find the Abbot on  the second floor of the Monastery and a scene will take
 place; Abbot's true form has been revealed! He will make his escape.......

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. GERGEOUS MONASTERY;

        The enemies here are literally from Hell, you've been warned.

              ITEM LIST:              ADVERSARY LIST:
              • 2000 GELDERS          • SKELETON
              • ELIXIR x3             • LICH
              • IMMORTALITY SCROLL x2 • SHAMBLER
                                      • SUCCUBUS
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

                                 WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    EAST

 Use the above compass only as a rough estimation, okay!

 The enemies here are tough, tough, tough! I'm not kidding, if you did your
 homework--beefed up your party then  you should be fine but  then again  I
 had serious trouble even on level 50+ (my previous playthrough). I suggest
 you exploit the enemy's  weaknesses for faster, easier skill (purchase the
 "Monster Compendium" from the merchant at Ziggurat Tower via Habsburg).

 But lucky for us though, almost all the enemies here will drop Healing and
 Mana Potions and dole out quite the dough too (1600 Gelders).

 Okay, from  where  you  are  walk  SOUTH (diagaonally) cause the dungeon's
 setup  is annoying like that  and you'll stumble upon an  intersection, as
 always (what else is new?) dammit!

 Going  EAST will result in a dead-end, continuing SOUTH will only make you
 go through  hell cause there's a bunch of enemies.  I suggest you  go WEST
 (left), there are fewer enemies and whichever path you chose will lead you
 to the same place anyway.

 Taking the WEST path  into a room walk SOUTH again and then turn EAST thru
 the door into a big room.  In this big room just run all the  way EAST try
 your bestest avoiding or  engaging in any enemies along the way as you see
 fit.  You should reach an intersection; both are narrow  paths  taking the
 NORTHEASTERN  path will get you to a room with 2000 GELDER + 3 ELIXIRS  in
 a treasure chest, the other opposite path will lead you down DON'T GO DOWN
 THERE YET, take the NORTHEASTERN path I mentioned earlier.

 This is only a small room, go  NORTH (diagonally)  into another  room with
 two enemies and a treasure chest, once  you've looted what's inside go out
 and go WEST in the same room into another room  (ROOM FETISH ALERT!)  with
 FOUR COFFINS one of these coffins have a small naked flame examine  it  to
 snatch a bottle of  HOLY WATER.  Leave  this place and take the other path
 with the stairs leading down.

 You'll meet the true Abbot, Enrique, all chained up and kinky! HAHAHAHAHA.
 He'll  explain to you everything and you  will finally realized  the truth
 and it's time to chase down Englergoth the fatty.

 Continue SOUTH (it's the only obvious path to proceed) and you'll be in  a
 place with lots of benches take the SOUTHEASTERN path into another screen/
 room there is a chest here with  TWO IMMORTALITY SCROLLS  between  coffins
 snatch it and take the  NORTHEASTERN  path into a  passageway ignore first
 intersection you see as it leads to a LOCKED DOOR, go all the way NORTH.

 Now what  you guys have to do here is to read the  inscriptions on the two
 coffins found at the end of the passage, read  both  of 'em  and then head
 back  to the altar and the  game (yes, the game)  will pour the Holy Water
 into the chalice and the locked door will now open.

 Use a TENT and save your game before attempting to proceed into the room.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • IMPOSTER ABBOT        • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • HENSON

          REWARD: 2000 GELDER, 70 SP, GOLD MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Don't waste too much MP on this guy as there is a second battle
   coming up! Instead use only physical attack and have at least one
   dedicated healer, if you've Henson and Wizard aura learned then
   you can waste away his MP since he regenerates every round. This
   guy is not that hard to deal with.

   Once defeated the Imposter will then transform into Englergoth.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
              BOSS LIST:              PARTY LIST:
              • ENGLERGOTH            • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • HENSON

          REWARD: 5000 GELDER, 100 SP, GOLD MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Have Lahduk use TIGER FIST throughout the whole battle (WOTD) is
   sorta expensive, Killian should use RESTORATION (Rank 3) whenever
   the party need healing, make Henson the dedicated healer (using
   items) and have Spinel use whatever!

   Englergoth is a pain in the ass and I wouldn't be surprised if you
   are having a nasty time bringing him down but w/ perseverance and
   a little bit of determination this battle is a cinch. Really.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Watch  the scenes that  follow if you've  played the first game ASTONISHIA
 STORY also on the PSP then the conversation between Dryden and Lahduk will
 definitely bring back memories... Poor Lezail.

---------------------------------------------------------------------------
 BACK IN HABSBURG... FOR THE LAST TIME (16#)
---------------------------------------------------------------------------
 Back in  Habsburg, SAVE YOUR GAME  and  do  some  last  preparation before
 heading inside  into the Order Of Light, buy  loads of TENT you'll need it
 or I just love having a healthy supply of those! I bought 50 of 'em.  Once
 you've made  all the necessary  preparations then head inside the Order Of
 Light...

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ###########################################
 CHAPTER III: FOR FAME OR FOR FRIENDS? (C3#)
 ###########################################

 Henson will depart from your party but will join you again towards the end
 of  the game the only changes to this  guy  is  his level when he rejoins.
 Chapter 3  has quite a bit of  dungeons  but I'd personally say it is very
 short and before you know it you will be in chapter 4 (IV). Oh my.

---------------------------------------------------------------------------
 KILLIAN, YOU HAVE A THIRD CHOICE! (17#)
---------------------------------------------------------------------------
 Watch a long scene before you finally have control of your character.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: FHARENTOR;

        Items galore!

              ITEM LIST:              ADVERSARY LIST:
              • 10,000 GELDERS        • NONE
              • TAKOYAKI x5
              • SPICY SQUID x8
              • MEDIUM BOMB x5
              • 8000 GELDERS
              • MIGHTY MEDICINE x5
              • OBSIDIAN HAMMER (GELTS)
              • GOLDEN EEL x7
              • SAFE HAVEN x2
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By ~Gen;

   Hi, in Fharenthor, in  the weapon rack next  to the one  where you
   find the Obsidian Hammer, there is the Mithril Dagger for Spinel.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 
 Alright, first  off you're supposed to  visit the INN to  proceed with the
 story  but before you  do I suggest  that  we  go item hunting around town
 first.

 From where you are  walk past the couple nearby, the  wife's name is Taki,
 go down the stairs nearby and walk  pass two housewives-Maggie and Andrea,
 up the stairs and into the house,  there's a  boy  standing  outside named
 Toby so if  Toby  is outside then you're in the correct house.  Inside the
 house is a treausre chest with 10K GELDERS + FIVE TAKOYAKIS.

 Go to the  BAR  and just go up a little, outside  are two boys and one man
 doing exercises, if  you see these people then you're going in the correct
 direction, enter the house to snatch EIGHT SPICY SQUIDS + FIVE MEDIUM BOMB
 :D. Leave the house and  in the UPPER RIGHT CORNER is yet another chest w/
 8K GELDERS + FIVE MIGHTY MEDICINES.

 The OBSIDIAN HAMMER  for Gelts can be found in the big house in the middle
 of town, it's right next to the house where you found the MIGHTY MEDICINES
 and 8K GELDERS, outside  of the house are three nasty gossip-mongers named
 Daylyn, Esther  and Jasmine if these three are presents  then you're going
 the right way, go  inside the house, up  the stairs  and TURN LEFT  and go
 through  the door there's a red carpet  I  know  the layout is weird... :|
 the  OBSIDIAN HAMMER  can be found in the  weaponry  rack just by the door
 entrance. Equip it on Gelts.

 Just behind  the house where you just stole  (ahem) the Obsidian Hammer is
 an almost well-hidden treasure chest with  SEVEN GOLDEN EELS  and TWO SAFE
 HAVENS. I guess that's about it! I can't find anything else?

 Once you're all ready save your game and head for the INN which is located
 near  the entrance of town, or just refer to your map (R button).  A scene
 will happen between Lahduk and Gelts.

 Your next destination is  Arfhar's Castle  (Arfhar sounds very much like a
 dog's name?), leave town and press R for the map do you see GRAYSTONE GATE
 ? Head for that direction.

---------------------------------------------------------------------------
 A FAMILIAR FACE (18#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: FHARENTHOR ENTRANCE, RIVERTON JUNGLE;

        Crampy, annoying place!

              ITEM LIST:              ADVERSARY LIST:
              • MIRACLE POTION x5     • VULTURE
                                      • MONQUITO
                                      • DEATHPETAL
                                      • DOOMCLAW
                                      • CACT-O-LANTERN
                                      • TREE LORD
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 It's a straight-forward path to GRAYSTONE GATE just follow the route until
 you reach a huge petal of sorts where frogs like to squat on, I know  such
 lousy description but it's almost near GRAYSTONE GATE, follow the huge pe-
 tal to a chest with FIVE MIRACLE POTIONS.

 Once you've grabbed the content proceed to the gate for a scene.  Galorins
 overload and the party decided to head back to Fharenthor to get help.

 You can use  the shortcut where you  discover the  Miracle Potion  to head
 back to town ;) less enemies too. Along the way you'll stumble upon a very
 familiar face; Jeffrey.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • JEFFREY               • KILLIAN
              • WEB                   • SPINEL
              • WILL                  • LAHDUK
                                      • GELTS

      REWARD: 1000 GELDER, 100 SP, GOLD MEDALLION, NEUTRALITY GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   They're  not that hard to deal w/.  Heck this ain't even worthy to
   be called a boss fight. :|
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Jeffrey  and gang are at level 30-40  and the numbers  don't actually mean
 much with people  like 'em, so I don't think a proper strategy  is needed,
 but if you really need one then  "Doom Hammer,"  " Blade Of Fury"  will do
 the trick.

 After the battle Jeffrey and co. will explain the real situation, Jeff  is
 a changed man  now and is really working hard to impress the daughter of a
 Colonel.  Anyway, your next stop will be the  LAURITZEN DUNGEON  to  fetch
 that stupid girl, Teresa, because of her we've to trek another dungeon. :O
 Stupid!

---------------------------------------------------------------------------
 SAVING TERESA (LAURITZEN DUNGEON) (19#)
---------------------------------------------------------------------------
 Head  back to town if you wish to stock and/or rest up otherwise just head
 east from where you are standing to get to  LAURITZEN DUNGEON.  There is a
 signboard there if you need some kind of confirmation.

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   THE 30000 SWORD

   You'll see Englehyde standing outside talk to him and accept his re-
   quest. You cannot do it right this instance but you may do so after
   you're all done w/ the Lauritzen Dungeon. 

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Ignore  the  quest for now and pour all your attention in getting  through
 this dungeon cause this place is a biatch to go through especially the 3rd
 floor!

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: LAURITZEN DUNGEON;

        Quite a challenging dungeon but follow my guide and you'll be
        alright!

              ITEM LIST:              ADVERSARY LIST:
              • MIRACLE POTION x6     • SCREECHER
              • MEDIUM BOMB x5        • SKUNK MAGNUS
              • HUGE BOMB x3          • RATFINK
              • HOLY ELIXIR x3        • CORPSEBLOOM
              • AEGIS RING            • SNARLPAW
              • IMMORTALITY SCROLL x2 • SPECTRE
              • M. DAGGER (SPINEL)
              • HUGE BOMB x5
              • AURA MASK x2
              • HOLY ARROW x2
              • MEDIUM MANA POTION x10
              • 2000 GELDERS
              • IMMORTALITY SCROLL
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

                                 WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    EAST

 Alright  you're  on  floor B1  of the dungeon... I  sorta feel like I have
 repeated the word "dungeon" like a freakin'  million times now -_-; did I?
 Oh well.  You're in a HUGE room with  no enemies at all.  Head north until
 you're in front of a statue of the Virgin Mary (pretend that it is).

 Now there are two doors here...

                                    ____ IGNORE!
                                    \
                                     \
                                      \
                                O, VIRGIN MARY
                                        \
                                         \
                                          \____ TAKE THIS DOOR!

 And you'll be in a room with SIX MIRACLE POTIONS. Head back to the statue.
 And  take  the other door  I told you to ignore earlier, now  in this room
 there will  be  a lot of  doors and entrances  you can take not to mention
 there's  enemies too (engage  or flee  at your own discretion)  I strongly
 suggest to of course engage 'em for leveling up/SP farming purposes. Don't
 forget to grab the chest contaning FIVE MEDIUM BOMBS + THREE HUGE BOMBS.

 LEGEND:
 o ROOMS (LOOPING ROOMS)
 U YOU ARE HERE!
 X THIS IS THE DOOR YOU SHOULD TAKE!!

                               o   o   o   o
                              /   /   /   /
                             /   /   /   /
                            /   /   /   /
                           o   o   X   U <-- I SEE YOU! :O
                                   ^
                                   |
                                   |
                            TAKE THIS ONE!

 My ASCII  powerz are getting weak! So I can't really  "draw" anything nice
 you see.  But comprehension over beauty! From  where  you are the door you
 should be taking is RIGHT NEXT TO YOU ON YOUR LEFT.

 In this area go EAST  (diagonally) until you hit an intersection, go SOUTH
 (diagonally)  keep following the  route until you are  in another big room
 this time  at the bottom area are  candlesticks lined nicely, one of these
 sticks is red in color, examine  that eyesore and a magical door will open
 in the NORTHEASTERN area (most upper right) I can "draw" you a map but I'm
 not crazy enough to be so precise up till that level, it's in the same god
 freakin' room, hahahaha. :P

 Follow the one-way route to  another set of candlesticks, just like in the
 previous  room examine the odd looking, red-colored candle, this  time  no
 doors or  whatsoever will open in here  but instead a red-colored box will
 pop up inside containing a vital key.

 Go find it yourself!... Just joking, I'm a very responsible FAQ-writer.

 - GET THE KEY! -

 Get out of this one-way route room and back outside into that huge room.

           GO IN THIS DOOR  ----             ---- (YOU ARE HERE)
                             /                /
 IGNORE THIS INTERSECT._____/    GO DOWN ->  /
                           / <- CONT. UP    / (BIG ROOM)
                          /                /
                          ―――――――――――――――――
                       WALK THROUGH THIS CORR.

 Just follow  the route of going SOUTH, WEST then NORTH  ignoring  that one
 fork and all the way up to another door  which is similar to the one where
 we examined the candlestick for the first time.

 In this room it's a one-way route to the  KEY I was talking about earlier.
 Once you've  grabbed the item go through the door you see  in this room to
 your WEST/LEFT/WHATEVER! :( and  you'll be back at the beginning  with the
 Virgin Mary :O Save your game.

                                    ____ IGNORE!
                                    \
                                     \
                                      \
                                O, VIRGIN MARY
                                        \
                                         \
                                          \____ TAKE THIS DOOR AGAIN!

 Now you can go to the second floor of the dungeon.  Just go straight ahead
 fighting any enemies as you wish or see fit!
             _____         ___  ___  __ _____  _       __ _____
             \_   \/\/\   / _ \/___\/__Y__   \/_\   /\ \ Y__   \
              / /\/    \ / /_)//  // \// / /\//_\\ /  \/ / / /\/
           /\/ /_/ /\/\ Y ___/ \_// _  \/ / /  _  Y /\  / / /
           \____/\/    \|/   \___/\/ \_/\/  \_/ \_|_\ \/  \/
                           LAURITZEN DUNGEON (B2)

 This second floor of the  LAURITZEN DUNGEON  is very nasty, take one wrong
 step and you'll restart... Just kidding, you  can backtrack and stuff like
 that but why  would you do that when I'm here to hold your  hand and bring
 you to that one place, I'm a responsible FAQ-writer, okay! :)
 
                                 WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    EAST

 Do not ever lost your bearing or sense of direction. Please take note that
 there is an even shorter cut to  the next level by taking the WESTERN door
 but  you'll miss out on  succelent treasures  like the AEGIS RING, etc.  I
 suggest you take my route.

 Let's roll!

                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                       GO HERE

 Now you're in a room with only one door, go through that door.

                                    \
                                     \
                                      \
                                      /\
                                     /  \
                                    /    \
                                       GO HERE

 Alright...

                                    \    /
                                     \  /
                                      \/
                                      /
                                     /
                                    /
                                GO HERE

 There's  a treasure chest here with  THREE HOLY ELIXIRS and an AEGIS RING.
 Go back to the previous room.


                                       GO HERE
                                    \    /
                                     \  /
                                      \/
                                      /
                                     /
                                    /

 It's a room with only one door and an enemy Galorin. Go through that door.

                                       GO HERE
                                    \    /
                                     \  /
                                      \/
                                       \
                                        \
                                         \

 One-way room, both doors are  "guarded"  by  candlesticks, the  one you're
 going through only the LEFT candle is lit.

                                    \
                                     \
                                      \
                                      /\
                                     /  \
                                    /    \
                                       GO HERE

 It's a room with only one door, go through that door. In this room there's
 MITHRIL DAGGER  for Spinel + TWO IMMORTALITY SCROLLS. Go back again to the
 multiple room.

                                GO HERE
                                    \
                                     \
                                      \
                                      /\
                                     /  \
                                    /    \

 You'll be in a  room with only one door; go through  it and you will be in
 another room with ANOTHER door (also the only one), go through it, and yea
 finally! Go  through this last one  and  you'll be in a room  with a eerie
 purple staircase, don't worry it doesn't lead to Hell.

 Please save your game before proceeding!
           __             ___  ___    __  ___      __   __  ___ ___
          /__\  /\ /\    / __\/___\/\ \ \/ __Y\ /\/ _\ /__\/   Y _ \
         / \// / / \ \  / /  //  //  \/ / _\/ / \ \ \ /_\ / /\ |// /
        / _  \ \ \_/ / / /__/ \_// /\  / /  \ \_/ /\ Y/__/ /_//  \/
        \/ \_/  \___/  \____|___/\_\ \/\/    \___/\__|__/___,'   ()

 I hope not, I've personally tested it myself (yes, trial and error) 2x and
 through these two times  I get to where we're supposed to be; the  room w/
 the evil, eerie purple staircase that DOES NOT lead to Hell!

 Proceed to B3 by descending the purple staircase.

 Ok, now I'm going to do exactly the way I did on floor B2, which basically
 means  guiding you all the way  hand-in-hand! Using  the same  compass and
 orientation.  Please be aware that any wrong move(s)  you'll have to start
 all over again and when I said "YOU ARE HERE" it's also the same as saying
 YOU CAME IN THROUGH HERE.

 I'll only label the door you should go through with the compass direction,
 so if you see NORTH then take the door located in the NORTHERN part of the
 room which is on the  UPPER RIGHT CORNER, if  SOUTH  then SOUTHERN part of
 the  room  which is on the LOWER LEFT CORNER, so on and so forth.  This is
 the most basic  and  much  easier way of guiding you guys in these kind of
 dungeons. 

                         - THE COMPASS/ORIENTATION -

                                 WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    EAST

                                - LET'S ROLL! -

                                        NORTH
                                       . / .
                                      . / .
                                     . / .
                                    . / .
                                   . / .
                                  . / .
                                SOUTH

 Go NORTH (diagonally) on  your sides are lined with flickering flames, the
 full stop/periods (.)  are flames, so  you get the idea?! Go  through that
 only door and you'll be in a room with four doors like so:

                                 WEST
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                            YOU ARE HERE

 Take the door on the WEST side the one with the ONLY flickering flame.  In
 this room...

                                        NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                       YOU ARE HERE

 Take the  NORTHERN  door and you'll be in a room with a treasure chest in-
 side you can find FIVE HUGE BOMBS.  Now there are 3 doors availabe in this
 room: one is where you just came in on the SOUTH, the other two are in the
 WEST and EAST direction, ignore the NORTH and WEST ones as it'll reset you
 back to the entrance, haha.

                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                         YOU ARE HERE   EAST

 Take the EAST one! You'll be in a rather big room with three roaming Galo-
 rins defeat  them if you'd like but your  next destination is the  door on
 the NORTHERN part of the room with the red candles.

                                       NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                       YOU ARE HERE

 No  enemies here  take the door on the WESTERN part of the room.  It's the
 one  with 2 green vases on each side (so there's 4) and 2 of these 4 vases
 are lighted/"lited"/whatever.

                                 WEST
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                          YOU ARE HERE

 There's only one  Galorin enemy here just defeat him for all the XP, $ and
 goodies. Take the WESTERN door.

                                 WEST
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        YOU ARE HERE

 There are 2 enemy  Galorins defeat them if you'd like.  Now pay attention,
 you should be taking the door located on the WEST BUT! Don't go there yet,
 take the door located to the NORTH (don't worry the game won't reset you).

                                        NORTH (TAKE THIS FIRST!)
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        YOU ARE HERE

 You'll be in a room with three enemy  Galorins  and a treasure  chest with
 FIVE AURA MASKS! DO  NOT TAKE ANY OTHER DOORS BESIDE THE ONE YOU JUST CAME
 IN THROUGH  OTHERWISE YOU'LL  HAVE TO START ALL OVER AGAIN! TAKE  THE DOOR
 WHERE I  HAVE LABELED AS (YOU ARE HERE) THAT'S HOW YOU CAME IN  AND THAT'S
 HOW YOU  WILL GET OUT OF THAT PLACE, AND NO, I  AM NOT SHOUTING! I'M  JUST
 EMPHASIZING, OKAY!

                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                         (YOU ARE HERE)

 Back at the previous room take the WESTERN door!

                                 WEST   YOU ARE HERE (AFTER TAKING ITEMS)
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 No enemies here take the WESTERN door again!

                                 WEST
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        YOU ARE HERE

 Two enemy Galorins here defeat them if you'd like. Take the SOUTHERN door.


                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    YOU ARE HERE

 No enemies here take take EASTERN door!

                                        YOU ARE HERE
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        EAST

 Only one enemy Galorin here, take the SOUTHERN door.

                          YOU ARE HERE
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH

 Also only one enemy Galorin, take the WESTERN door.

                                 WEST   YOU ARE HERE
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 No enemies here, take the SOUTHERN door.

                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH   YOU ARE HERE

 Finally, you're in a room with no candle or flickering flame to guide you,
 but seriously why are you fretting? I'm here aren't I? :P TAKE THE WESTERN
 door.

                                 WEST   YOU ARE HERE
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 There's only one enemy Galorin here defeat him if you want/must.

                         GO HERE FIRST
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        YOU ARE HERE

 And you'll be in a room with a treasure chest, inside: TWO HOLY ARROWS AND
 TEN MEDIUM MANA POTIONS (I prefer it STRONG, though), go back the same way
 as you came in, DO NOT TAKE THE NORTHERN DOOR IN THE SAME ROOM THE GAME'LL
 RESET YOU BACK. Now back in the previous room go take the NORTHERN door.

      (AFTER TAKING ITEMS) YOU ARE HERE    NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 There are no enemies here just go straight ahead to the next room.  Now in
 this room there are two enemy Galorins and a  treasure chest: 2000 GELDERS
 + IMMORTALITY SCROLL.  I also just noticed  we're all on the 4th floor  of
 the dungeon (B4) there's no more  puzzle whatsoever here but I suggest you
 use a TENT and save your  game and proceed along the linear path to a butt
 ugly boss (lololololol).

 Watch the scene  as Teresa discovered the very weapon  needed to clear the
 Galorins from the Graystone Gate.  Jeffrey predicted that bad things might
 happen if we stay in a dungeon  like this for too  long... Oh well, every-
 thing has  been scripted by the director of the game  to happen so whether
 you predicted it or not it WILL happen, Jeffrey.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • STORMGHOR             • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • GELTS

        REWARD: 20,000 GELDER, 200 SP, GOLD MEDALLION, FIRE GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   This guys  is  pretty tough if you haven't been leveling up.  He's
   strong  against Lightning (avoid that)  but  is weak against Holy,
   but it's not like you've a ton of Holy stuff at your disposal.

   So this  is what I did: I had Killian and Spinel abuse WAVE STRIKE
   if you  have this combo at a high  enough rank then it'll cut more
   than 15%  which is a Godsend.  Have Gelts be the  dedicated healer
   and Lahduk  abuse  WAY OF THE DRAGON  (I up  this skill to Rank 5)
   whenever the  monk is low on MP have  Gelts use an MP rec. item on
   him.  Killian and Spinel  should  always concentrate on using WAVE
   STRIKE, keep  this whole thing up and the beast will go down in no
   time.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Stormghor will  further predict... Or rather  he knows that all  of us are
 seeking the  Wicked Stones  and will suffer the same fate, hm, if I have a
 question  for him it would be  "will there be a third installment?"  haha!
 And yes, Crimson Gem Saga is the second installment the first was the not-
 so-bad and fun "Astonishia Story" for the PSP.

 After all that event in the dungeon you'll be back in Fharenthor, the Col.
 will  personally thank you and insist  that  you  spend the night in town.
 Another event will take  place where you'll have to escape via the sewers.
 Save your game  when you have the  chance  and  head for the room  EXACTLY
 below you, the Colonel will present you with an introduction letter.

 Alright, there are no enemies here so rejoice! It's a straightforward path
 if you still need directions then there must be something awfully wrong w/
 you! :P And there is a treasure chest here to be had--it's easy to find so
 yah! - FOUR MIRACLE POTIONS. ;D

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

   THE 30000 SWORD
   
   Once  you're out of the  sewers you'll be in  the Riverton Jungle, now
   head  back to the  LAURITZEN DUNGEON  to  complete  the  "30000 SWORD"
   quest.  Refer to the ASCII maps on (19#) for the directions.  The item
   in question can be found in the room where the beast Stormghor stormed
   through, go  through that opening and you'll  see a  RED TREASURE BOX.
   "RUSTY SWORD"  and the best part is  you are automatically transported
   out of the dungeon, SWEET!

   And by the way the  30k sword is not glitched.  Technically  it is the
   30k sword that when  inflicted upon the enemy will ONLY DISPLAY 30,000
   worth of damage, but  the actual amount of damage delivered is as much
   as Killian's STR value allows.  Basically the  30,000 points of damage
   shown on screen is just for show, you ARE NOT really delivering 30,000
   points worth of pain. I think.
                            _               _     _
                        ___| |_ _   _ _ __ (_) __| |
                       / __| __| | | | '_ \| |/ _` |
                       \__ \ |_| |_| | |_) | | (_| |
                       |___/\__|\__,_| .__/|_|\__,_|
                              _      |_|             _        _
              ___ _ __   __ _| | ___| |__  _   _  __| | ___  / \
             / _ \ '_ \ / _` | |/ _ \ '_ \| | | |/ _` |/ _ \/  / :(
            |  __/ | | | (_| | |  __/ | | | |_| | (_| |  __/\_/
             \___|_| |_|\__, |_|\___|_| |_|\__, |\__,_|\___\/
                        |___/              |___/

  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Ok, enough with the distraction if you wish to equip the "Sword of Legend"
 then be my guest. Your next stop is the GRAYSTONE GATE, now head on over.

---------------------------------------------------------------------------
 PORT TOWN OF RIVERTON (20#)
---------------------------------------------------------------------------
 Some  comical event will take place before you're able to finally  destroy
 the gate and proceed. Now move along the route and you will stumble upon a
 treasure chest with FIVE TENTS + FIVE UNITS OF DRAGON DUST (whatever).  Go
 on and you'll eventually be at the PORT TOWN OF RIVERTON.

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: RIVERTON;

        Prepare  your  party  once  you  head out for Arfhar's Castle
        there's no turning back.

              ITEM LIST:              ADVERSARY LIST:
              • AURA MASK x5          • NONE
              • HAMBURGER x5
              • 10,000 GELDERS
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The moment you enter Riverton, Lahduk will mention that we will be needing
 a boat to get to ARFHAR'S CASTLE. But before we hunt for boats, we'll hunt
 for items first! That's the usual practice isn't it? :)

 Go to the  house that's near the entrance, on  the 2nd floor is a treasure
 chest with FIVE  AURA MASKS and FIVE HAMBURGERS. There's a boy named Ace &
 a girl named Heather in the house; talk to them to verify if you're in the
 correct house.

 Further SOUTH  from where you are is another house-somewhat abandoned, in-
 side you can find a chest with  10,000 GELDERS, grab  it  and  get out and
 remember this location for we will be heading back here soon enough.

 Now head for the INN  but don't go in the INN (lol) instead just walk down
 a little  bit to talk to Benjamin, he will mention how the Leviathan is on
 the loose  and nobody is crazy enough to go and sail out, but you know how
 games really are; there's always a way out of this.

 Head back to the place where I told you to remember its location it's also
 the very  same place where you lifted the 10,000 Gelders from a particular
 treasure chest, in  here you'll see an event  involving  Guilles  and some
 random child bastards.  Guilles' dad was blamed for the second  appearance
 of a  sea monster and Gelts mentioned something about  "how quickly people
 forget  good deeds" well, isn't it the same with real life?  Anyways, once
 Lahduk have knocked some sense into Guilles your next stop will be the INN
 but before you proceed do save your game and prepare for the followings:

 ITEMS
 • TENT x99
 • STRONG HEALING POTION x50 OR MORE
 • STRONG MANA POTION x50 OR MORE

 SKILLS
 • KILLIAN
  - BLADE OF FURY (RANK 4 or 5)
  - RESTORATION (RANK 3/4/5)

 • SPINEL
  - TOXIC NEEDLE (RANK 3/4)
  - ILLUSION ASSAULT (RANK 3/4/5)

 • GELTS
  - CLERIC AURA
  - WAR BLESSING
  - DOOM HAMMER (RANK 3/4/5)

 • LAHDUK
  - INSPIRE
  - TIGER FIST (RANK 3/4/5)
  - WAY OF THE DRAON (RANK 4/5)

 EQUIPMENT (RIVERTON UPGRADE)
 • KILLIAN
  - PLATE ARMOR

 • SPINEL
  - PLATINUM DAGGER
  - ASSASSIN SUIT

 • GELTS
  - CYCLOPS HAMMER
  - LORICA SEGMENTATA

 • LAHDUK
  - BEAST CLAW

 Of course  it's not a must to have exaxtly what I've listed above but more
 or less roughly what I think you should have for trekking ARFHAR'S CASTLE.
 It's  not a difficult dungeon, just annoying (well, every goddamn  dungeon
 in every single RPGs in existence is freakin' damn annoying to me).

 Once you're  all prepped head for the port just a little south of  the INN
 where you  talked to Benjamin earlier, if Guilles is not there  then spend
 a night at the INN.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • LEVIATHAN             • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • GELTS

         REWARD: 20,000 GELDER, 200 SP, GOLD MEDALLION, ICE GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   WAR BLESSING + INSPIRE; Gelts  and Lahduk respectively first, then
   have Killian and Spniel abuse WAVE STRIKE. Lahduk should then keep
   using WOTD and Gelts be the dedicated Healer.

   P/S: This is an easy fight!
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 You'll be at the  castle entrance save your game to a different slot, why?
 Cause if you make a mistake there's no turning back--it's your call.

 Go up the  hill/ramp and you'll  meet Ling Ling who conveniently  lost her
 way and got stuck at  the castle's entrance; she sell stuff  but Ling Ling
 do  not  sell  any  TENT! Ignore her.  Once  you're all ready head for the
 castle.*

 *I'd like to mention that she, Ling Ling, sells various amulets, feel free
 to purchase them if you want I did not buy any cause I'm low on budget.

---------------------------------------------------------------------------
 ARFHAR'S CASTLE (DUNGEON) (21#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ARFHAR'S CASTLE;

        Those freakin' head!...

              ITEM LIST:              ADVERSARY LIST:
              • DRAGON DUSK x5        • RANGER
              • AMBROSIA              • VILE TEMPTRESS
              • SUPER HEAL./M. PTN x5 • GHOST
              • 60,000 GELDERS        • IMP
              • AMBROSIA (ANOTHER)    • SIREN
              • AURA MASK x3          • VOODUDE
              • VITALITY AMULET
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   By Darryl Wise;

   Darryl W. has e-mailed me telling me that he couldn't proceed past
   the silver doors  after he  had  turned all the heads, has  anyone
   else ever had this problem? I  am  playing this game for the third
   time to see if I had messed up somewhere  in  this section, if you
   can help  me  verify  it  would be a tremendous help! Please  also
   provide a solution if this so-called "glitch" does happen. Thanks!
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

                                 WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                SOUTH    EAST

 Same old compass, same old orientation.

 1F of the castle there are two enemy Galorins; feel free to clear them out
 for the much needed EXP/SP points and Gelders.  Go through the door in the
 very NORTHERN corner of the room.

                                        VERY NORTHERN ROOM
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                           YOU ARE HERE

 There  are two roaming  Galorins  here  and two doors; one in the WEST the
 other in the NORTH.  Go  through  the NORTH one to a room filled with many
 treasures.

                                 WEST   NORTH (TREASURE-FILLED ROOM)
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                         YOU ARE HERE

 You  cannot  have all of the treasures here; you open one and the other(s)
 will explode.

                             TREASURE-FILLED ROOM
                     .--------------------------------.
                     |         3     4      5         |
                     | 2                              |
                     |                                |
                     |                                |
                     | 1                           6  |
                     |                                |
                     |                             7  |
                     '----------.  .------------------'
                                |  |
                              ENTRANCE

 • 1 : DRAGON DUST x5
 • 2 : AMBROSIA
 • 3 : SUPER HEALING POTION x5
 • 4 : IMMORTALITY SCROLL
 • 5 : SUPER MANA POTION x5
 • 6 : HABANERO PEPPER x5
 • 7 : HUGE BOMB x3

 Here  are  the  ones  I recommend you to take, go by this order for safety
 sake even though I jolly well know the results are the same, oh, c'mon!

 • 1 : (DRAGON DUSK)
 • 2 : (AMBROSIA)
 • 3 : (SUPER HEALING POTION) OR
 • 5 : (SUPER MANA POTION)

 You don't really need the others:

 HABANERO PEPPER can be replaced with "War Blessing" (all allies)
 HUGE BOMB is bloody useless (in my opinion)
 IMMORTALITY SCROLL; you only get one of this

 Leave this room and head for the other one on the WEST.

                                 WEST   YOU ARE HERE (TREASURE-FILLED ROOM)
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 It's the same setup as the previous room.

          (TREASURE-FILLED ROOM) WEST   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                         YOU ARE HERE

 Just head for the WESTERN room first for the treasures.

                             TREASURE-FILLED ROOM
                     .--------------------------------.
                     |                                |
                     |        7       6               |
                     |             5                  |
                     |      8            4            |
                     |            2                   |
                     |        1                       |
                     |               3                |
                     '----------.  .------------------'
                                |  |
                              ENTRANCE

 • 1 : 14,000 GELDERS
 • 2 : 1000 GELDERS
 • 3 : 60,000 GELDERS
 • 4 : 10 GELDERS
 • 5 : 30,000 GELDERS
 • 6 : 5000 GELDERS
 • 7 : 200 GELDERS
 • 8 : 700 GELDERS

 You can only grab one in here. Grab #3 for a whopping 60,000 GELDERS, very
 nice. Now head out of this room and head for the NORTHERN door.

  (TREASURE-FILLED ROOM) YOU ARE HERE   NORTH
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \

 It's a  one-way  room  to  the 2F of the castle head on up. Now before you
 even  touch  anything  in this room, please, please, please SAVE YOUR GAME
 FIRST!

 Ok, the trick to this "not-so-creative" puzzle is just to shift the statue
 in each different room to face EAST.  For convenience's sake we will go w/
 this:

            IMAGINE THIS IS THE STATUE'S ORIENTATION/FACING/POSITION:

                                   NORTH
                                     |
                                     |
                            WEST ----o---- EAST (ANGRY FACE HERE IS A MUST)
                                     |
                                     |
                                   SOUTH (SAD FACE IS HERE)

 THE STATUES IN THE MAIN/HUGE ROOM WITH THE ROAMING GALORINS HAS ABSOLUTELY
 NOTHING TO DO WITH THE PUZZLE WE'RE GOING TO SOLVE, SO IGNORE THEM.

 Notice how you can only see two faces, one facing -> (right/east), and the
 other is facing down/south? The angry face in each room must be facing ->,
 EAST (right).  IF THE ANGRY FACE IS ALREADY FACING  EAST THEN DO  NOT EVER
 ROTATE/CHANGE IT.  Also, do  not  be  confused  if you leave a room and it
 seems like you just "left via another door" you're in the same place; this
 is  just  a  poor attempt to confuse you, just visit every room (label the
 rooms in your head, mark it, do  whatever so you do not lose your bearing)
 and  MAKE SURE THAT ALL  ANGRY  FACES  ARE  FACING RIGHT/EAST. There is NO
 SPECIFIC ORDER! It doesn't matter which room you go to first AND THERE ARE
 ONLY THREE STATUES  YOU  WILL  NEED TO TURN/ROTATE. Once you're successful
 you'll have a short conversation.

 In short: just  visit  every goddamn room, rotate the faces and leave.  If
 the faces you  see has already been rotated do not  "unrotate" it, bottom-
 line: make sure the ANGRY FACE IS FACING RIGHT, EAST. That's all.

 An ASCII map is UNNECESSARY as it will only leave you more frustrated.

 That's all there is to it.  The way to the 3F is on the UPPER RIGHT corner
 of the  room with the many Galorins; previously  it  was shut tight with a
 silverish door. Go on up.

 This is the  3F  walk straight ahead  ignoring the stairs going up on your
 left and grab  the nearby chest: AMBROSIA.  Move on and you'll see another
 set of stairs to ascend to the 4F of the castle. Do so.

                         YOU ARE HERE
                                    \    /
                                     \  /
                                      \/
                                      /\
                                     /  \
                                    /    \
                                        EAST

 Walk east and then turn a little SOUTH to a set of stairs descening to the
 3F of the castle (I'm seriously not feeling this dungeon?).  Here  in this
 room  the  exit  is located in the NORTHERN part of the room, ascending to
 the 4F.

 Go WEST (upper left), it's  a one-way room to the next level: 5F, this one
 looks a little bit different but still is a one-way room, in the next room
 you'll  be  back on the 4th floor with three enemy Galorins. Find the exit
 in the NORTHERN part of room.

 Back on the 5th floor just head SOUTH (lower left) all the way to the exit
 now the  path and everything  is  very  straightforward, you'll find a red
 treasure box in  the middle of a  BIG ROOM, grab  the  KEY inside and just
 head NORTH to a door and you'll automatically  be at the 3F again but this
 time take the stairs directly to your left (the nearby one where I told ya
 to ignore earlier), go up TWO floors to a room with  a treasure chest with
 VITALITY AMULET.

 Use a TENT and save your game.

 Alright now you may  proceed if Killian asked you how many doors there are
 in this place then you're almost done with this castle.  Head on inside to
 meet the Rich Witch, Arfhar. Watch the scene and you you'll be thrust into
 a battle.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • RADIANT CRUSADERS x2  • KILLIAN
                                      • SPINEL
                                      • LAHDUK
                                      • GELTS

       REWARD: 10,000 GELDER, 150 SP, GOLD MEDALLION, HOLY GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   This is  not exactly a boss fight  per say these  two R.C.  are an
   easy  bunch to defeat just to  make sure that you  do not have any
   Fire-based weapon equipped as they guys deal and is strong against
   fire.

   Just whack 'em both w/ Killian's BLADE OF FURY, Gelt's DOOM HAMMER
   and Spinel's ILLUSION ASSAULT. Keep at it and they will go down in
   no time.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Watch a couple more scene and this will conclude Chapter III (3), We're on
 our last leg of the journey.

                       __       _                        _
                      /__\ ___ (_) ___  _   _  ___ ___  / \
                     / \/// _ \| |/ _ \| | | |/ __/ _ \/  /
                    / _  \  __/| | (_) | |_| | (_|  __/\_/ :D
                    \/ \_/\___|/ |\___/ \__, |\___\___\/
                             |__/       |___/

 ... Is that the correct spelling?

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ######################################
 CHAPTER 4: THE FINAL DESTINATION (C4#)
 ######################################

 This chapter is very, very short and straightforward but you'll have to go
 through the Ziggurat Tower before going for the final showdown + there are
 two  sidequests that you can do; it is not required to do them to complete
 the game but for the sake  of completion and to satisfy the  perfectionist
 in me (and you) I'll cover it in this chapter... When I've the time, ok.

---------------------------------------------------------------------------
 WOLFEN FORTRESS (22#)
---------------------------------------------------------------------------

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: THE WOLFEN FORTRESS;

        Good place to level up (beside the Ziggurat) remember that!

              ITEM LIST:              ADVERSARY LIST:
              • NONE                  • UNDEAD CITIZEN
                                      • YETI
                                      • FROSTMANE
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 It's a  linear path towards the  top you can hit the R  button to bring up
 the map (yes, you can) and  just  follow  the  trail and you'll eventually
 come  upon a door with a  weird magical insignia.  Watch  a  scene and the
 party will suggest to you to head back to the town of Fhargen, do so.

 Back in  Fhargen  visit the house located in the upper right corner of the
 town, you'll  know you're in the correct house  if you see three people, a
 girl, a man  (who is exercising/sweating) and an old man, talk  to the old
 man who is the  chief of the town to progress the story. You're tasked yet
 again to  trek another dungeon in order to get to the top of the  Ziggurat
 Tower (which is also another dungeon you'll have to go through later).

 Make any last preparation if you want; level up, skill up, power up, stock
 up, whatever up and leave the Fhargen.

---------------------------------------------------------------------------
 SILVERNIAN DUNGEON (23#)
---------------------------------------------------------------------------
    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: ST. SILVERNIAN DUNGEON;

        Muh-muh-muh-muh monster! Be careful of Spirit! :O

              ITEM LIST:              ADVERSARY LIST:
              • 30,000 GELDER         • VAMPIRE BAT
              • MIGHTY MEDICINE x5    • WINTERBARK
              • SAFE HAVEN x5         • PEREGRINE
              • STRENGTH AMULET       • SASQUATCH
                                      • MANFISH
                                      • UNDEAD CLIMBER
                                      • SPIRIT
                                      • RICO AGAVE
                                      • GEL FELON
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 I hope you still  remember where the  Silvernian Dungeon  is located? It's
 on the upper-right  area of the map outside of  Fhargen, basically just go
 south and  head east all the way.  There'll be a sign telling you that the
 Silvernian Dungeon is on the northeastern side. It's hard to miss. -_-

 Once inside head down (lower-left) to  the next screen. Trek down a little
 bit and you'll spot a treasure chest, inside; 30,000 GELDER.

 Continue a  little downward and there'll be a fork; RIGHT  or DOWN  choose
 to go down (the one  on the right will lead  you to a switch lever, do not
 activate this)  and another fork awaits  you this time  it's between NORTH
 (upper-left) or WEST (left/lower-left screen) choose to go WEST.

 In this room there  are a few paths you can go; now just go left or lower-
 left ignoring  the first fork you spot and  take the fork that goes  right
 into the  next screen w/ a lever, to  know whether  you're in  the correct
 room make sure you see two "holes" (or whatever) on the ground, this lever
 when  activated will make  the  whole dungeon shake w/ great excitement it
 also mentioned something like this:

 "Lever D has been activated. Level B has been set to ON! Lever D has been
 set to ON!" *SHAKES*

 Now leave this room.  And choose to proceed further down (lower-left) into
 a new screen.  In this new screen the path will  lead you down to a flight
 of stairs into a new screen in a very big and spacious room, now somewhere
 in this room is a chest containing FIVE SAFE HAVEN. Grab it.  Proceed down
 into the south area of the room to see another flight of stairs.

 - KEY 1 AND KEY 2 -

 You're now in the B3 area of the Silvernian Dungeon. Now this room kind of
 loops around (sort of annoying).  Find a RED CHEST  containing "Key 1" and
 "Key 2" and leave this  room, you'll find a flight of stairs going down to
 B4  (it's not hard to find it's just annoying w/ all  the enemies  chasing
 you around  like you're some kind of hot shit.  But  I assumed you already
 bought that Mercury Shoes, yes?).

 - KEY 3 AND KEY 4 -

 In B4 the same thing  loopy paths make sure to find a RED CHEST containing
 the key items named  "Key 3," "Key 4" and a chest w/ the equip for Acelora
 (Schiavona).  Find the exit somewhere  on the lower left side  of the room
 leading down to B5.

 No more loopy paths, yay! The  ice-colored door can  be opened w/ all four
 keys (opened automatically just approach it!). Pick up the chest along the
 way; inside; STRENGTH AMULET.  The  rest of the way is linear and needs no
 guide. Grab the chest for the GIANT SCROLL! :D

 Use the warp nearby to get out of this miserable place.

---------------------------------------------------------------------------
 THE ZIGGURAT TOWER (24#)
---------------------------------------------------------------------------
 Head back to Fhargen and do some necessary ups!

 • Stock up
 • Rest up
 • Level up
 • Warm up
 • Skill up
 • Whatever up

 I recommend getting a ton  of TENTS (you'll be using this a lot... well at
 least I do).  Once you're all prepped up  head out of town and talk to the
 old guy who's standing next to a warp, that's the entrance to the Ziggurat
 but  you  hafta pay this old geezer around 2000 Gelders to get all of your
 asses over to the tower, rip-off!

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: THE ZIGGURAT TOWER;

        All items/monsters on every single floor is listed here!

              ITEM LIST:              ADVERSARY LIST:
              • 2250 GELDERS          • GOOLIATH
              • ANTIDOTE x5           • EL OUCHO
              • GALORIN'S URINE (UM!) • HELLBEAST
              • TENT x2               • SORCERESS
              • BISCUIT x25           • MERMAN
              • 1590 GELDERS          • KUNOICHI
              • HOLY ARROW            • SOUL STINGER
              • WILL AMULET           • ZOMBAGEDDON
              • GOLD SCALE MAIL       • DUSK CHAMPION (FIERCE! :D)
              • MED. HEAL PTN x5      • UNHOLY SHEET
              • 2700 GELDERS          • HAWKEYE
              • ANGEL FEATHER x2      • BROOZER
              • MEDIUM BOMB x3        • BERSERKER SKELETON
              • IMMORTALITY SCROLL    • RAGNACLAW
              • AEGIS RING            • HARMALADE
              • MOLTEN RING           • WRAITHLORD
              • HUGE BOMB x5          • OGRE GALORIN
              • 4200 GELDERS          • VIXEN
              • MIRACLE POTION x5
              • ENCHANTED ROBE (HENSON)
              • NOTUSBOLG (SPINEL)
              • AURA MASK x2
              • SOUL STONE x3
              • CLOWN MASK
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Ok, the  Ziggurat is a huge-ass tower  comprimising of 30 floors  I think.
 They're mostly no-brainer and easy to navigate but I'll still  provide the
 direction  whenever necessary.  Remember press TRIANGLE to see what  floor
 you're on and we obviously starts on...

 - ZIGGURAT (1F#) -

 Ignore  the girl and her pet and  go to the next screen (I strongly advice
 you to NOT avoid the enemies and encourage  you to murder them for all the
 experience points, Gelders, items and SP they're gonna give!

 Go through all the way this linear path on this floor to ascend to the 2nd
 floor of the tower.

 - ZIGGURAT (2F#) -

 Walk  past the pyramid-like structure  (non-significant)  and all  the way
 through  this linear path until you hit upon a fork; going  up (NORTHWEST)
 or  right (EAST), if  you go right you'll  end  up in a room w/ a treasure
 chest inside; 2250 GELDERS + FIVE ANTIDOTES. Once you've grabbed the money
 and antidotes head back to the previous fork and go up.

 Walk all the way till you stumble upon yet another fork; going LEFT/RIGHT?
 Choose to go right, left leads to a dead-end. You'll meet the girl and her
 pet again  if you want to  leave the tower  (for whatever reasons) you can
 talk to her (her name is LaForge, weird, weird) otherwise go up the stairs
 to ascend to the 3rd floor of the Ziggurat.

 - ZIGGURAT (3F#) -

 Proceed  through  until  you  see another similar fork with two options of
 going LEFT or RIGHT. Go left to pick up some treasures (you've to ascend a
 flight of stairs  and actually be on  the 4F floor of another part of this
 tower). The chest inside holds umm.. some GALORIN'S URINE! Gross but has a
 recuperative effect - MP RESTORED... Whatever.  Return  to the fork before
 and this time go RIGHT.

 You'll see yet another fork (dammit!) it's either UP or RIGHT? Go right to
 grab  some  treasures! Just TWO TENTS. Return and head up instead.  Go all
 the way up and turn LEFT since going up ahead will only lead ya' to a dead
 -end. Once in this big room go up the stairs to ascend to the 4th floor.

 - ZIGGURAT (4F#) -

 LaForge is here...Ignore her and go up the stairs behind  to reach the 5th
 floor of the tower.

 - ZIGGURAT (5F#) -

 Grab  the treasure chest nearby for  25 PIECES OF BISCUITS  and some weird
 message.  Press onwards to the next screen and along the linear path until
 you're at a fork  (what else is new?) -- Ignore  the left path as  there's
 nothing on that end. Soon enough you'll reach the 6th floor of the tower.

 - ZIGGURAT (6F#) -

 There's a  warp portal here use it if  you wanna leave the tower otherwise
 just  head along west into a new screen  until you hit upon another  fork.
 Going  WEST/LEFT  will lead you to some treasure chests  w/ 1590 GELDERS +
 HOLY ARROW inside.  Return to the fork before and choose the other path to
 move forward. You'll be in a room w/ that weird pyramid-like structure, on
 the other side of the room is a flight of stairs that leads to the seventh
 floor of the tower.

 - ZIGGURAT (7F#) -

 Head along the linear path  until you spot another fork in the road: going
 up ahead will only result in a dead-end so turn LEFT until you see another
 fork  (ugh, ugh, ugh!), choose  to go SOUTH/DOWN to be in a room w/ a warp
 portal (if you want to exit the Ziggurat Tower)  otherwise take the  other
 path to reach a room w/ a flight of stairs leading to the...

 - ZIGGURAT (8F#) -

 This is a huge  room w/ loads of enemies defeat or retreat; it's all up to
 you, if  you wish to proceed then head to your  left  (western part of the
 room) and soon you'll find a flight of stairs leading to the...

 - ZIGGURAT (9F#) -

 Press onward for another fork (damnation!) in the path just go straight to
 find a  treasure chest w/ WILL AMULET inside.  Return to the fork and head
 north now and soon be presented w/ another fork >_< what? Just go left, up
 north is just a dead-end.

 WOOT! Another freakin'  fork though up north are two treasures but you may
 only pick one of 'em:

 LEFT CHEST  : GOLD SCALE MAIL (Acelora)
 RIGHT CHEST : 22,000 GELDERS

 Obviously I  picked the GOLD SCALE MAIL (hey! Equipment are expensive, ya'
 know!). If you've somehow  gotten or purchased the Gold Scale Mail at some
 point in the game then it's better to pick up the money.

 Once  you've looted the goodies  return to the previous fork  and pick the
 other path to reach the 10th floor of the tower! :D

 - ZIGGURAT (10F) -

 As always LaForge is here the warp portal behind her will teleport you out
 of the dungeon, if  you do not wish to exit  just yet then proceed through
 the stairs.

 Also, do take note that once a zone has been cleared you cannot return  to
 the previous zone (like as if we want to?).

 - ZIGGURAT (11F) -

 As always proceed through  the linear path until you  hit upon a fork. I'd
 like to mention that the enemies here really dishes out loads of SP so you
 may want to do some SP farming and learn every single Skills.

 Proceed to the right  (by 'right' I mean "turn right" at the intersection)
 to reach a  treasure chest w/ FIVE MEDIUM HEALING POTIONS.  Return  to the
 previous  fork and choose the other path to proceed.  You will be in a big
 room on the other side of the room is a flight of stairs to...

 - ZIGGURAT (12F) -

 There's a  portal (same thing like always) use it, otherwise just  proceed
 along the linear path up the stairs to...

 - ZIGGURAT (13F) -

 Big room w/ only one exit on the other side.  Same thing, big room w/ only
 one exit, and yet again another big room but w/ a flight of stairs leading
 up to the 14th floor of the tower.

 - ZIGGURAT (14F) -

 Big room w/ a  portal (use it if you like)  the exit is right next to  the
 stairs you came  out of -- go through it.  Find a room w/ a treasure chest
 inside  containing: 2700 GELDERS + TWO ANGEL FEATHERS. The treasure is not
 hard to find  (not puzzling) just keep going through the various doors, to
 proceed to the 15th floor find a flight of stairs (obvious-looking).

 - ZIGGURAT (15F) -

 Big room (a new design trend?), the  exit is on the other side. Follow the
 one-way path to another big room find a flight of stairs to go to the next
 level; ignore the other door located in this room (it just loops around).

 - ZIGGURAT (16F) -

 Big room (woooaahh!) the exit is on the other end, follow the one-way path
 until  you meet LaForge... There  are  four portals  on each corner of the
 room hmm... they  don't  mean anything other than allowing you to exit the
 Ziggurat.

 - ZIGGURAT (17F) -

 The room on  the lower part of the screen  (not the upper part) will  lead
 you to a room w/ a treasure chest THREE MEDIUM BOMBS + IMMORTALITY SCROLL.
 Return to the previous  big room and choose to go through the door located
 in the uppoer part of the PSP screen.  Yes.  Follow the linear path to the
 18th floor of the tower.

 - ZIGGURAT (18F) -

 Follow the  ever-so-linear  path until you're at a corridor w/ three other
 doors (one is the door you came out of, second is the MIDDLE door and last
 but  not  least is the door at  the  end of the corridor). The middle door
 leads  you nowhere and stops at the  19th floor, so take  the last door. A
 portal? So there got to be a flight of stairs somewhere!

 - ZIGGURAT (19F) -

 There's an  AEGIS RING  in sight as well as  a MOLTEN RING by the pyramid-
 like structure.  Go through the door and follow  all  the way ignoring the
 fork to the north (it's a freakin' dead-end).

 - ZIGGURAT (20F) -

 You'll meet LaForge; talk to her or ignore.  Proceed up the stairs and you
 are done w/ Zone 2 of the tower. The last zone awaits!

 - ZIGGURAT (21F)

 This is an easy floor -- just  follow the linear path until you hit upon a
 flight of stairs that leads to...

 - ZIGGURAT (22F) -

 Follow the  linear path and once you're in a semi-big room  w/ a flight of
 stairs and a path that leads elsewhere; choose to take the stairs as going
 on the other path will lead ya' to a dead-end (no, no!).

 - ZIGGURAT (23F) -

 Wow, big blue-ish  room go through the door on the  other side of the room
 and  up the path to a treasure w/  FIVE HUGE BOMBS.  Exit out  of here and
 return to the previous big room and take a right turn and follow the ever-
 so-linear path to the next floor.

 - ZIGGURAT (24F) -

 Follow the path to reach the...

 - ZIGGURAT (25F) -

 Follow the path to reach the...

 - ZIGGURAT (26F) -

 Alright in this room  there are multiple paths in a  cross-like (X) forma-
 tion, go up north  (upper-right) corner of the  PSP screen to reach a room
 w/ 4200 GELDERS + FIVE MIRACLE POTIONS. Go up the stairs to...

 - ZIGGURAT (27F) -

 Very easy to navigate this floor, you know you're in the right path if you
 see a staircase in the middle of the room (how is this possible?).

 - ZIGGURAT (28F) -

 Another  easy-to-navigate room... Go  south as in the  LOWER PART  of your
 PSP screen  to  reach  a  room w/ a chest, inside:  TWO AURA MASKS + THREE
 STONE SOULS! Navigate  NORTH  as  in  the UPPER part of your PSP screen to
 reach a  room w/ an  ENCHANTED ROBE  for Henson and  NOTUSBOLG for Spinel.
 Proceed RIGHT to reach the 29th floor.

 - ZIGGURAT (29F) -

 LaForge'll  be waiting for you by the staircase talk to her for your gift.
 CLOWN MASK! Basically it allows you to escape 100% (equip it though).

 - ZIGGURAT (30F - 32F) A.K.A. TOP OF ZIGGURAT -

 The top of the tower! So exciting, proceed  up the step to meet someone or
 something even more exciting, hahaha. Anyway the tower actually extends up
 to the 33rd floor, on this floor the party will  be surrounded by monsters
 and will have to fend them off (easy battle).  Henson'll pop up and rejoin
 the group! Freakin' rejoice or whatever.

 - TRUE TOP OF ZIGGURAT (33F) -

 True top of Ziggurat? WOW! Proceed  to meet an alien! She  looks  majestic
 though, press the L shoulder button to  bask in her majestic glory! And no
 Lahduk she is not a God, though a Goddess is more like it.  Modgu Xynen is
 a weird name. She'll tell a story of the past, the very same story you see
 when you first started the  game and if the baby isn't obvious enough that
 baby is OMGOMGOMGOMG. Yeah. You'll know soon enough anyway.

 Before Modgu leaves she'll give you  two optional key items: The Amulet of
 Hope And Despair (wwwwooooo!), as of now I still suck at trying to acquire
 these two equipment  so I'll not cover it for now  (let me think of a good
 strategy ok, though if you have one that is a sure-fire win LET ME KNOW!).

---------------------------------------------------------------------------
 THE FINAL SHODOWN (25#)
---------------------------------------------------------------------------
 You'll automatically be transported just outside of Fhargen.  From here on
 out it's up to you if you want to acquire the two legendary equipment each
 found in  separate dungeons:  Silvernian Dungeon  and Inverse Babel (where
 the Ziggurat used to be). Acquiring them is entirely optional.

 Like I've said before  I BLOW elephant's trunks in  trying to achieve  the
 two solid equipment  so I'll proceed on ahead and finish this game twice &
 for all (this is my second playthrough, third playthrough coming up!).

 Alright.  Time to go! Make any last preparations; make  sure that Killian,
 Lahduk and Acelora are well equipped. Oops! Eh, whatever!

 Still remember how to get to Wolfen? Well, just go left all the way (press
 R to bring up the map and refer) and  eventually you'll reach the fortress
 (the last dungeon of the game). Go up till you're standing before the cool
 looking barrier/insignia and a  scene will take place where eventually the
 party decides to go back and think of a way to break the goddamn barrier.

 Head back and  halfway through  you'll meet  Herbert and his blondie lover
 -boy, Elluard. After some weird scene Henson will bring the whole party to
 Rombrigetton.

 Visit the Warp Tech  near Fhargen and a scene will  take place along w/ it
 is an event  where the barrier will finally disperse...for good, now  it's
 time to finally head back to the fortress.

 Before we begin! Please  do save your game at a different slot  as some of
 the characters will  go wonky and disappear on you, if  you wanna be super
 extra safe then upload the saved copy to your PC/laptop hard disk or what-
 ever, that's what I did!

    ___
   / __\ RIMSON GEM SAGA: INFORMATION WINDOW
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ LOCATION: WOLFEN FORTRESS (REVISITED);

        Our final destination.

              ITEM LIST:              ADVERSARY LIST:
              • THE ADMON. (GELTS)    • ARACHNID
              • EMER. PTN x5          • SKELETON WARRIOR
              • HABANERO PEPPER x5    • POISONROOT
              • MANDATE OF HEAVEN     • PHANTASM
              • MIRACLE POTION x6     • MISTY LICH
              • SACRED STONE x2       • SHADE KNIGHT
                                      • GREMLIN
                                      • LILITH
                                      • ETTIN
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 The first floor of the  fortress  have two rooms on each side, both  leads
 to nothing but  empty rooms w/ props and such so ignore 'em  and go up the
 stairs (both leads to the same place). Before you go on ahead and climb up
 though do pick  up the weapon for Gelts: THE ADMONISHER  which is  located
 in the  room directly north from the entrance. After picking up the weapon
 go ahead and climb up.

 It's very straightforward the  stairs up can be found on the right part of
 the screen.

 In this room head  right up the stairs  to reach a chest  w/ FIVE HABANERO
 PEPPER + FIVE EMERGENCY POTIONS. Exit through the other door located right
 next to the stairs that you came down from.

 In this room go up the stairs and you'll be in a room w/ two staircases on
 each side; regardless  of which one you take it will lead you to the  same
 place. Once you go through the door be sure to check around for a chest w/
 a MANDATE OF HEAVEN inside. Save your game in that separate slot!

 Proceed on ahead (straightforward really) and you'll get a scene where you
 will  lose two party members (oh my!). Also make sure you add the leftover
 members in the formation screen via the Main Menu, the game does not auto-
 add them for you, very nice.

 Also as a reminder: do imbue your character's weapons w/ the Holy Gem.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • SKETZ                 • KILLIAN
                                      • HENSON
                                      • GELTS
                                      • ACELORA

       REWARD: 1000 GELDER, 200 SP, PLATINUM MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   This  guy can be a  toughie! But he has a  weakness--HOLY! So I do
   hope you've imbued your weapons w/ Holy Gems to make this battle a
   lot more easier.

   Have everyone attack except  for Henson, just make him the primary
   healer throughout  the battle.  I had my Killian do BLADE OF FURY,
   Gelts do DOOM HAMMER  and Acelora do FINAL JUDGMENT, keep  this up
   and Sketz will go do down in no time.

   By the way, Sketz seems to have no other form of attack other than
   physical ones. Sorta lame.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Continue onwards in this very  linear fortress along the way  don't forget
 to pick up  SIX MIRACLE POTIONS + TWO SACRED STONES.  When  you're finally
 at the top (much like the Ziggurat) you'll stumble upon a familiar face...

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • VANPREAD              • KILLIAN
                                      • HENSON
                                      • GELTS
                                      • ACELORA

       REWARD: 1000 GELDER, 200 SP, PLATINUM MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Vanpread  just  like his partner, Sketz, is  weak against Holy you
   can  use the same  strategy  for Sketz for this one, you won't  be
   experiencing much trouble really. Just keep a lookout for your HP.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Right after the battle w/ the  vampire a scene will take place where Gelts
 who is  overwhelmed  by  the  Wicked Stones attacks everyone in the party,
 even Sir Lahduk is affected too, how amusing.

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • SPINEL                • KILLIAN
                                      • LAHDUK
                                      • ACELORA

       REWARD: 1000 GELDER, 100 SP, PLATINUM MEDALLION, DARK GEM
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Spinel  is weak against Holy!  Thank God, yes?  Anyway have Lahduk
   start the battle  w/ SHOUT (on himself), Killian  like always just
   abuse BLADE OF FURY, Acelora will have to double as the attacker &
   healer use FINAL JUDGMENT  if you can squeeze it in.  Lahduk abuse
   WAY OF THE DRAGON.

   Very rarely will Spinel  use powerful magic (she busies herself w/
   physical  attack in my game, am  I lucky or what?)  but if  in the
   event she start raping your  party w/ full-blown magics then don't
   be afraid to ransack your inventory.
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Watch a scene when you're done w/ Spinel and you'll fight Lord Phariankes!

 '||''|.
  ||   || OSS BATTLE INFORMATION WINDOW
  ||'''|.____________________________________________________________
  ||    ||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 .||...|'     BOSS LIST:              PARTY LIST:
              • PHARIANKES            • KILLIAN
                                      • LAHDUK
                                      • ACELORA

       REWARD: ---
       NOTE  : IT IS NOT MANDATORY TO DEFEAT PHARIANKES
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
   Don't bother.  But if you really wanna bring him down to his knees
   then here's a strategy that I used to win this fight.  Have Lahduk
   use  SHOUT  on himself as  well as Killian and make  Acelora  your
   primary  healer (do  not try to squeeze in an  attack  w/ Acelora)
   once  everyone is buffed! Have  Killian  abuse  BLADE OF FURY  and
   Lahduk his WAY OF THE DRAGON. Obviously you don't have much choice
   or a change of strategy w/ only these three people, do you?

   It is very  important to note that  Phariankes may attack a single
   party member w/ multiple hits in a single turn which really throws
   a monkey wrench in your strategy, the  only way to counter this is
   to have a high defense or be at a high level.

   W/ a  lot of luck  and determination  the lord will  go down in no
   time. I hope (I had a nasty time).
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Just  so you know you don't have to  win this fight to complete  the game,
 victory or defeat will still result in the same script/dialogue/ending and
 you won't get anything extra for defeating uncle Phariankes the only thing
 I figure you would get out of this is, satisfaction.

 I've tried both and yeah! You get nothing more, nothing less.

 And finally...

 CONGRATULATIONS! :D you've beat the game! Enjoy  the ending which  somehow
 hints at a coming sequel (I hope!).  Also, watch the credits and stuff and
 you'll  be prompted to save a  Clear Save Data.  You'll  also  get a Bonus
 section in the main menu kinda of like a "Behind The Scene" kind of thing,
 housing artworks and whatnot.

 See you again, next FAQ! :D

                                - THE END -

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 O  P  T  I  O  N  A  L   (02^)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 Q  U  E  S  T  S   (03^)

 ################
 INFO AND TIDBITS
 ################

  .|'''.|
  ||..  ' T O R Y L I N E
   ''|||.__________________________________________________________________
 .     '||―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 |'....|' These are arranged in the order when we first did them. Storyline
 quests  can never be missed but optional ones are  your call; whether  you
 want to complete them or not is  totally up to you! Most of these optional
 quests  are easy except for the ones involving the  Legendary Weapon/Armor
 for Killian which I'll cover in its very own section. I think...

 Also! You do not need to complete any optional quests to finish the game.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 GREEN HILL GRADUATION (GHx);

 I'm  late for my own graduation! I have to get to the ceremony before any-
 one realizes that I'm late.  The Academy's located at the northwest corner
 of Shern Village.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 JOIN THE EXCELSIOR FORCE (EFx);

 After graduating, the  principal  wrote me a recommendation letter to join
 join the Excelsior Force. Thanks, Principal!

 I have to visit the Excelsior Force's office in Vardenhoff, east of Shern.
 The office is in the southeast of Vardenhoff.

 ---

 (COMPLETED)

 A really helpful  guard at the office told  me that I should meet the rest
 of the  Excelsior Force  by Dead Man's Spire  and support them in order to
 earn brownie points.  Dead Man's Spire is located just to the west of Var-
 denhoff, up the stone steps.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 SPINEL'S FRIEND (SFx)

 Since my time with the  Excelsior Force has been cut short, I'm teaming up
 with Spinel.  I need to meet her friend in the basement of the  Vardenhoff
 tavern. What's worst is that I'm never getting that money back from Spinel
 ...

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 RECLAIM THE WICKED STONE (RWx)

 What?  The job I got suckered into  is finding the Wicked Stone!?  I'm not
 supposed to touch the Wicked Stone! On  top of that, my comrades  just got
 slaughtered  trying to get this thing! I  bet this  isn't going to be easy
 at all... Time to go back to Dead Man's Spire...

 ---

 (NEW INFORMATION)

 An evil woman named Nephelta's holding the Wicked Stone at the top of Dead
 Man's Spire.  I've got to destroy  her to free the souls of  the villagers
 and get out of this cursed place. The exit's to the west of the village.

 ---

 (COMPLETED)

 Yes! We destroyed Nephelta and retrieved the Wicked Stone... But something
 doesn't seem quite right.  Even though I can't  shake this feeling, still,
 this accomplishment feels pretty good.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 MESSAGE FROM ANERIS (MFx)

 A girl named  Aneris was trying to pass me a message, but an unknown force
 tore it into pieces.  I think if I were to piece it back together, I could
 possibly read the message.

 ---

 (COMPLETED)

 The message reads: "You will find Larmont's hammer at the base of a statue
 with wings."

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 MONASTERY'S WICKED STONE (MWx)

 Ugh! After getting tossed in jail by that jerk Herbert, I got sent on mis-
 sion to find more Wicked Stones. To make matters worse, they assigned this
 annoying monk to work with us. St. Gergeous Monastery's on the west end of
 the desert, so... time to start walking...

 ---

 (COMPLETED)

 The  Abbot went crazy when we  asked  about the Stone, so  it doesn't look
 like he's going to be of any help.  I guess we should  discreetly  ask the
 other monks. Maybe one of them will know something.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 FUGITIVE OF GANELLON (FGx)

 A crazy monk told us  about Domingo, a  monk that ran away from the Monas-
 tery  after going mildly insane.  We think he ran to  Ganellon Village, on
 the north side of the desert.

 ---

 (COMPLETED)

 We've discovered two things: Domingo is insane... and  he knows something.
 He  keeps  telling us to come back  at night, so we  might as  well try, I
 guess.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 
 WATER OF LIFE (WLx)
 
 The woman who  used to run the local Inn has  collapsed from a  mysterious
 illness.  Her daughter says there's  some Water of Life  in the  Ganensher
 Dungeon that can cure any illness.

 ---

 (COMPLETED)

 We've got the Water of Life. Now we just have to head back to Ganellon and
 cure this old woman. Maybe she'll let us stay at the inn for free!

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 MIRROR OF MOONLIGHT (MMx)

 Ok, so Domingo's got a good reason to be insane... He's  being attacked by
 invisible monsters! He  told us we need the Mirror of Moonlight to see the
 monsters that  are wailing on him.  We've got to visit the mirror maker in
 Habsburg.

 ---

 (NEW INFORMATION)

 *sigh* in order to make the mirror, we need a Moonlight Stone, and they're
 only found in the northwest part  of the desert, atop Mt. Bloodyhorn.  The
 place is  infested with ogres, so I  have to survive battle  with ogres in
 order to  battle these invisible monsters.  And then the Order will let me
 live...

 ---

 (NEW INFORMATION)

 The King of Mt. Bloodyhorn just cleaned our clocks.  We found some Angels,
 and they told us we needed to find the Ogre Slayer that belonged to one of
 Lahduk's dead brothers.

 ---

 (NEW INFORMATION)

 Lahduk's got the Ogre Slayer. Time to slay some ogres!

 ---

 (COMPLETED)

 Slew the ogre, got a Moonlight Stone... Now, we return to Habsburg and get
 a mirror!

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 SECRET OF THE MONASTERY (SMx)

 We've got the mirror.  Now, it's time to get ride of those invisible bull-
 ies beating up Domingo. We'll head over there at night again...

 ---

 (NEW INFORMATION)

 Now that we've dealt with one threat, it's  time to return to St. Gergeous
 and eliminate the monster posing as the Abbot.

 ---

 (COMPLETED)

 Once  we  revealed the  Abbot's true identity, he  ran  into a passageway.
 We've got to chase him down and kill him!

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 EVIL ENGLERGOTH (EEx)

 We've discovered  that the demon Englergoth is posing as the Abbot, and he
 has a Wicked Stone. Time to put an end to this monastery's nightmares!

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 THE WITCH ARFHAR (WAx)

 The  Defiled Compass  is  pointing  in  the  direction of Arfhar's Castle.
 According to Lahduk. From Fharenthor, we need to head to Riverton and take
 a boat to Arfhar's Castle.

 ---

 (NEW INFORMATION)

 Great... A sea monster is terrifying every boatman in this place.  There's
 no way to get to Arfhar's castle until we deal with this thing.

 ---

 (COMPLETED)

 Lahduk  inspired Guilles to sail us out to  the sea monster so that we can
 kill it.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 DESTRUCTION OF GRAYSTONE (DGx)

 Something  is  bringing  the  Galorins together to  fight aggresively  and
 intelligently, and  there's way too many for us to deal with.  We  have to
 return to Fharenthor and come up with a plan...

 ---

 (COMPLETED)

 It looks  like I've been too quick to judge Jeffrey.  His  situation  with
 Teresa  and our situation with Graystone Gate  appear to be tied together,
 so let's kill two birds with one stone.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 WOLFEN FORTRESS (OFx)

 The Defiled Compass is pointing towards Wolfen Fortress, now. Honestly, I
 have no idea how we're going to get inside that place...

 (NEW INFORMATION)

 There's a powerful magic barrier blocking our path. There's nothing we can
 do to bypass it, so we're going to meet the Chief of Fhargen like Hannibal
 suggested.

 NOTE:

 I'd like to mention  that it wasn't Hannibal who suggested, it was a party
 member, Lahduk I believed. Error much.

 ---

 (NEW INFORMATION)

 There's something at the top of the Ziggurat that can help us figure out
 what we need to do, according to Murdock.

 ---

 (COMPLETED)

 Modgu Xynen gave us the Sage's Key to break the barrier at Wolfen Fortress
 ... but I don't remember seeing a keyhole in the barrier...

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ZIGGURAT (ZTx)

 The bottom floor  of  the Silvernian Dungeon has a scroll we need in order
 to gain access to the top of the Ziggurat.

 (COMPLETED)

 Ok, we've  got  the Giant Scroll.  Time to head to the top of Ziggurat see
 what's waiting for us there.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 TRAVEL TO ROMBRIGETTON (TRx)

 Henson wants us to go to  Rombrigetton, so he can visit his master. Unfor-
 tunately for us, his master lives on a floating island.  We're supposed to
 try and negotiate with the Warp Technician at Fhargen.

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

  ..|''||
 .|'    || P T I O N A L
 ||      ||________________________________________________________________
 '|.     ||――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
  ''|...|'

 GALORIN HUNTING (HUx)

 Sidequest: I already graduated, so why is Englehyde giving me more work to
 do? Oh well, I guess it couldn't hurt.

 REWARD: BRONZE MEDALLION x3

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 MONASTERY'S BACKYARD (MBx)

 Sidequest: Apparently, Englehyde the klutz dropped a present he was  going
 to  give  to  the Prince.  I've got to find a way into St. Gergeous Monas-
 tery's backyard so that I can get it for him.

 ---

 (COMPLETED)

 That jerk  Englehyde  didn't drop this at all! He better give me a big re-
 ward for this!

 REWARD: HUGE BOMB x10

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 THE 30,000 SWORD (30x)

 Sidequest: So, I guess there's some "legendary" weapon on the bottom floor
 of the Lauritzen dungeon...

 ---

 (COMPLETED)
 
 Spinel says this rusty thing is legendary, but I don't know...

 REWARD: BRONZE MEDALLION x3, 30000 SWORD

 __________________________________________________________________________
 ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 M  I  S  C  E  L  L  A  N  E  O  U  S   (04^)

 ###############################
 MAGIC, SPELLS, TECHNIQUES (MS-)
 ###############################

 The complete list of all  skills/magics/techniques whatsoever the game has
 to offer. I did not list the SP cost and all that cause, really I can't be
 bothered, heh, call me lazy! :-} For  more information on how  the  "Skill
 Tree" works refer to the "BATTLE MECHANICS" of this guide.
    __
   /__\
  /_\ V E R Y O N E / AND I MEAN ALL SIX CHARACTERS
 //__――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \__/ Full-party combination  requires all four on the battlefield to learn
 the skill in order to execute the combo.

---------------------------------------------------------------------------
 FULL-PARTY COMBINATION
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | W. Of God  |   100   | Holy damage to all enemies.                     |
 |------------'---------'-------------------------------------------------|
 | Wrath Of God; God's graceful foot stomp all enemies on screen.         |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | G. Of God  |   120   | Invincibility for 8 turns, for all allies.      |
 |------------'---------'-------------------------------------------------|
 | Grace Of God; God ain't so graceful when it lasts less than 2 turns.*  |
 '------------------------------------------------------------------------'

 *2 turns X 4 allies = 8 turns.

 I believe this is how GOG calculate its turns or whatever!

   /\ /\
  / //_/ I L L I A N / CHEVALIER
 / __ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \/  \/ Killian fairs  pretty well as an individual on the battlefield, his
 balanced skill set of healing and offensive spells are decent to boot, but
 you  will find yourself relying  very heavily on either  "Cross Slash"  or
 "Blade Of Fury" to end things in battle quickly.

---------------------------------------------------------------------------
 MAGIC
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Char       |   010   | Light Fire damage to an enemy.                  |
 |------------|---------|-------------------------------------------------|
 | Scorch     |   020   | Medium Fire damage to an enemy.                 |
 |------------|---------|-------------------------------------------------|
 | Immolate   |   040   | Massive Fire damage to an enemy.                |
 |------------|---------|-------------------------------------------------|
 | Ice Shard  |   007   | Light Ice damage to an enemy.                   |
 |------------|---------|-------------------------------------------------|
 | C. Crush   |   014   | Medium Ice damage to an enemy.                  |
 |------------|---------|-------------------------------------------------|
 | I. Strike  |   030   | Massive Ice damage to an enemy.                 |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 RECOVERY
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Quick Fix  |   010   | Light healing to one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Heal       |   020   | Medium healing to one ally.                     |
 |------------|---------|-------------------------------------------------|
 | Revitalize |   050   | Massive healing to one ally.                    |
 |------------|---------|-------------------------------------------------|
 | First Aid  |   020   | Light healing to all allies.                    |
 |------------|---------|-------------------------------------------------|
 | Res.       |   040   | Medium healing to all allies.                   |
 |------------|---------|-------------------------------------------------|
 | Stabilize  |   040   | Revive one ally with 50% HP.                    |
 |------------|---------|-------------------------------------------------|
 | Cleanse    |   015   | Cure poison from one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Awaken     |   015   | Cure sleep from one ally.                       |
 |------------|---------|-------------------------------------------------|
 | Clarity    |   015   | Cure confusion from one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Nostrum    |   015   | Cure plague from one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Vox Donare |   015   | Cure silence from one ally.                     |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | G. Aura    |   000   | Increase Defense value by 5% (All Allies).      |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | J. Blade   |   015   | Light physical attack to an enemy unit.         |
 |------------'---------'-------------------------------------------------|
 | Justice Blade; Useful during the early part of the game.               |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | C. Slash   |   045   | Medium physical attack to all enemies.          |
 |------------'---------'-------------------------------------------------|
 | Cross Slash; Very useful, increase its rank for added potency.         |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Holy Armor |   030   | Increase one ally's Defense.                    |
 |------------'---------'-------------------------------------------------|
 | Holy Armor; You're better with Henson and Lahduk's "Inspire" Skill.    |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | B. Of Fury |   090   | Massive physical attack to all enemies.         |
 |------------'---------'-------------------------------------------------|
 | Blade Of Fury; Very useful but very expensive.                         |
 '------------------------------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | W. Strike  |   030   | With Spinel, all enemies -15% of current HP.    |
 |------------'---------'-------------------------------------------------|
 | Wave Strike; cheap and effective, even on bosses.                      |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | A.'s Bless |   045   | With Gelts, all allies recover 70% of their HP. |
 |------------'---------'-------------------------------------------------|
 | Angel's Blessing; pretty decent healing combo tech...                  |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Sanctuary  |   090   | With Gelts/Acelora, full recovery + immunity.   |
 |------------'---------'-------------------------------------------------|
 | Sanctuary; you're better off with "Angel's Blessing."                  |
 '------------------------------------------------------------------------'
  __
 / _\
 \ \ P I N E L / THIEFMAGE
 _\ \――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \__/ Half-mage, half-thief.  Spinel is really fast! Her  magic  repertoire
 aren't that great, but  her  Unique abilities makes up for it.  Use Spinel
 for her agility to  quickly get you out of the pinch personally  I like to
 use her as my melee attacker. The only thing I find strange is, why though
 there is no "Steal" ability?

---------------------------------------------------------------------------
 MAGIC
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Whirlwind  |   014   | Light Wind damage to all enemies.               |
 |------------|---------|-------------------------------------------------|
 | Gale Force |   028   | Medium Wind damage to all enemies.              |
 |------------|---------|-------------------------------------------------|
 | Spark      |   008   | Light Lightning damage to an enemy.             |
 |------------|---------|-------------------------------------------------|
 | Electro.   |   016   | Medium Lightning damage to an enemy.            |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 SUPPORT
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | S.screen   |   035   | Guaranteed escape from normal battles.          |
 |------------|---------|-------------------------------------------------|
 | Tempt Fate |   025   | Either full heal, full cure, or lose 50% HP.    |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 DARKNESS
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Venom      |   025   | Poison an enemy.                                |
 |------------|---------|-------------------------------------------------|
 | Sleep      |   025   | Put an enemy to sleep.                          |
 |------------|---------|-------------------------------------------------|
 | Bewilder   |   025   | Confuse an enemy.                               |
 |------------|---------|-------------------------------------------------|
 | Infect     |   025   | Give an enemy the plague.                       |
 |------------|---------|-------------------------------------------------|
 | Mute       |   025   | Silence an enemy.                               |
 |------------|---------|-------------------------------------------------|
 | T. Cloud   |   050   | Poison all enemies.                             |
 |------------|---------|-------------------------------------------------|
 | Somnam.    |   050   | Put all enemies to sleep.                       |
 |------------|---------|-------------------------------------------------|
 | Hysteria   |   050   | Confuse all enemies.                            |
 |------------|---------|-------------------------------------------------|
 | Pestilence |   050   | Give all enemies the plague.                    |
 |------------|---------|-------------------------------------------------|
 | Tranq.     |   050   | Silence all enemies.                            |
 |------------|---------|-------------------------------------------------|
 | W.O.F      |   080   | Give all enemies random status ailments.        |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | V. Aura    |   000   | Self: Increase Agi. by 3.                       |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | S. Strike  |   020   | Light physical attack.                          |
 |------------+---------+-------------------------------------------------|
 | D. Attrac. |   030   | Medium physical attack + confusion.             |
 |------------+---------+-------------------------------------------------|
 | T. Needles |   035   | Medium physical attack + poison.                |
 |------------+---------+-------------------------------------------------|
 | Eviscerate |   030   | Instakill an enemy (low chance).                |
 |------------+---------+-------------------------------------------------|
 | Ill. Ass.  |   100   | Illusion Assault. Massive attack to an enemy.   |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | W. Strike  |   030   | With Spinel, all enemies -15% of current HP.    |
 |------------'---------'-------------------------------------------------|
 | Wave Strike; cheap and effective, even on bosses.                      |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | L's. Night |   055   | With Spinel, reduce A, D and C for all enemies. |
 |------------'---------'-------------------------------------------------|
 | Ladies' Night; that's ATK, DEF and CRIT, what crappy animation :(      |
 '------------------------------------------------------------------------'

   /\  /\
  / /_/ / E N S O N / MAGE
 / __  /―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \/ /_/ Henson  being  a mage and all possess the MOST magic attacks in the
 game, they are mostly variant  of a particular spell though, for instance:
 "Char," "Scorch" and "Immolate."  The moment you mastered stronger version
 of a that spell the earlier ones became obselete. But all in all Henson is
 great if  you want to quickly  and completely wipe  the screen clean in  a
 couple of turns (all thanks to his high MAG stat value!).

---------------------------------------------------------------------------
 MAGIC
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Char       |   010   | Light Fire damage to an enemy.                  |
 |------------|---------|-------------------------------------------------|
 | Scorch     |   020   | Medium Fire damage to an enemy.                 |
 |------------|---------|-------------------------------------------------|
 | Immolate   |   040   | Massive Fire damage to an enemy.                |
 |------------|---------|-------------------------------------------------|
 | Blaze      |   022   | Light Fire damage to all enemies.               |
 |------------|---------|-------------------------------------------------|
 | Conflag.   |   044   | Medium Fire damage to all enemies.              |
 |------------|---------|-------------------------------------------------|
 | Inferno    |   088   | Massive Fire damage to all enemies.             |
 |------------|---------|-------------------------------------------------|
 | F & B      |   120   | Ultimate Fire attack, confusion to all enemies. |
 |------------|---------|-------------------------------------------------|
 | Ice Shard  |   007   | Light Ice damage to an enemy.                   |
 |------------|---------|-------------------------------------------------|
 | C. Crush   |   014   | Medium Ice damage to an enemy.                  |
 |------------|---------|-------------------------------------------------|
 | I. Strike  |   030   | Massive Ice damage to an enemy.                 |
 |------------|---------|-------------------------------------------------|
 | Frostbite  |   015   | Light Ice damage to all enemies.                |
 |------------|---------|-------------------------------------------------|
 | Arctic A.  |   030   | Medium Ice damage to all enemies.               |
 |------------|---------|-------------------------------------------------|
 | D. Freeze  |   060   | Massive Ice damage to all enemies.              |
 |------------|---------|-------------------------------------------------|
 | Ice Age    |   100   | Ultimate Ice attack, sleep to all enemies.      |
 |------------|---------|-------------------------------------------------|
 | Whirlwind  |   014   | Light Wind damage to all enemies.               |
 |------------|---------|-------------------------------------------------|
 | Gale Force |   028   | Medium Wind damage to all enemies.              |
 |------------|---------|-------------------------------------------------|
 | A. Vortex  |   056   | Strong Wind damage to all enemies.              |
 |------------|---------|-------------------------------------------------|
 | Cyclone    |   110   | Massive Wind damage to all enemies.             |
 |------------|---------|-------------------------------------------------|
 | Spark      |   008   | Light Lightning damage to an enemy.             |
 |------------|---------|-------------------------------------------------|
 | Electro.   |   016   | Medium Lightning damage to an enemy.            |
 |------------|---------|-------------------------------------------------|
 | L. Strike  |   032   | Strong Fire damage to an enemy.                 |
 |------------|---------|-------------------------------------------------|
 | M's Might  |   070   | Massive Lightning damage to an enemy.           |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 SUPPORT
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Shout      |   020   | Increase Attack for one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Fortify    |   020   | Increase Defense for one ally.                  |
 |------------|---------|-------------------------------------------------|
 | Focus      |   020   | Increase Crit Chance for one ally.              |
 |------------|---------|-------------------------------------------------|
 | Battle Cry |   040   | Increase Attack for all allies.                 |
 |------------|---------|-------------------------------------------------|
 | Inspire    |   040   | Increase Defense for all allies.                |
 |------------|---------|-------------------------------------------------|
 | Rally      |   040   | Increase Crit Chance for all allies.            |
 |------------|---------|-------------------------------------------------|
 | S.screen   |   035   | Guaranteed escape from normal battles.          |
 |------------|---------|-------------------------------------------------|
 | Tempt Fate |   025   | Either full heal, full cure, or lose 50% HP.    |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 DARKNESS
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Annihilate |   150   | High % instant kill on all enemies.             |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | W. Aura    |   000   | Self: Recover some MP each turn.                |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Channel    |   005   | Convert HP into MP.                             |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Purify     |   050   | With Gelts, massive Holy damage to all enemies. |
 |------------'---------'-------------------------------------------------|
 | Good against Dark elemental enemies, plus it only cost 50 MP.          |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | L. Rage    |   060   | With Lahduk, massive Li. damage to all enemies. |
 |------------'---------'-------------------------------------------------|
 | Lightning Rage; I love the animation for this combo tech!              |
 '------------------------------------------------------------------------'

    ___
   / _ \
  / /_\/ E L T S / CLERIC
 / /_\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ Gelts like Henson, possess many magic spells but of the healing and
 support variety, he  also has  higher-tier  healing  spells like  "Healing
 Touch" and "Rejuvenation"  which our dear Killian lacks. Personally I only
 use Gelts for his  "Doom Hammer" skill which is an instant killer.  I love
 it.

---------------------------------------------------------------------------
 RECOVERY
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Quick Fix  |   010   | Light healing to one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Heal       |   020   | Medium healing to one ally.                     |
 |------------|---------|-------------------------------------------------|
 | Revitalize |   050   | Massive healing to one ally.                    |
 |------------|---------|-------------------------------------------------|
 | First Aid  |   020   | Light healing to all allies.                    |
 |------------|---------|-------------------------------------------------|
 | Res.       |   040   | Medium healing to all allies.                   |
 |------------|---------|-------------------------------------------------|
 | Rej.       |   090   | Massive healing to all allies.                  |
 |------------|---------|-------------------------------------------------|
 | Stabilize  |   040   | Revive one ally with 50% HP.                    |
 |------------|---------|-------------------------------------------------|
 | H. Touch   |   070   | Revive one ally with 100% HP.                   |
 |------------|---------|-------------------------------------------------|
 | Cleanse    |   015   | Cure poison from one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Awaken     |   015   | Cure sleep from one ally.                       |
 |------------|---------|-------------------------------------------------|
 | Clarity    |   015   | Cure confusion from one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Nostrum    |   015   | Cure plague from one ally.                      |
 |------------|---------|-------------------------------------------------|
 | Vox Donare |   015   | Cure silence from one ally.                     |
 |------------|---------|-------------------------------------------------|
 | Panacea    |   055   | Cure all status ailments from all allies.       |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 SUPPORT
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Poison S.  |   025   | Poison immunity for one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Sleep S.   |   025   | Sleep immunity for one ally.                    |
 |------------|---------|-------------------------------------------------|
 | Muddle S.  |   025   | Confusion immunity for one ally.                |
 |------------|---------|-------------------------------------------------|
 | Disease S. |   025   | Plague immunity for one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Silence S. |   025   | Silence immunity for one ally.                  |
 |------------|---------|-------------------------------------------------|
 | Poison B.  |   050   | Poison immunity for all allies.                 |
 |------------|---------|-------------------------------------------------|
 | Sleep B.   |   050   | Sleep immunity for all allies.                  |
 |------------|---------|-------------------------------------------------|
 | Muddle B.  |   050   | Confusion immunity for all allies.              |
 |------------|---------|-------------------------------------------------|
 | Disease B. |   050   | Plague immunity for all allies.                 |
 |------------|---------|-------------------------------------------------|
 | Silence B. |   050   | Silence immunity for all allies.                |
 |------------|---------|-------------------------------------------------|
 | Status S.  |   040   | Status ailment immunity for one ally.           |
 |------------|---------|-------------------------------------------------|
 | Status B.  |   080   | Status ailment immunity for all allies.         |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | C. Aura    |   000   | All Allies: Boost HP recovery skills.           |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | G. Crush   |   025   | Medium damage to an enemy.                      |
 |------------|---------|-------------------------------------------------|
 | Incant.    |   035   | Reduce Crit Chance for all enemies.             |
 |------------|---------|-------------------------------------------------|
 | War B.     |   055   | Increase Attack for all allies.                 |
 |------------|---------|-------------------------------------------------|
 | D. Hammer  |   080   | Strong physical attack to all enemies.          |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | A's Bless  |   040   | With Kil, all allies recover 70% of their HP.   |
 |------------'---------'-------------------------------------------------|
 | Angel's Blessing; pretty decent healing combo tech...                  |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Purify     |   050   | With Hen, massive Holy damage to all enemies.   |
 |------------'---------'-------------------------------------------------|
 | Good against Dark elemental enemies, plus it only cost 50 MP.          |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Sanctuary  |   080   | With Killian/Acelora, full recovery + immunity. |
 |------------'---------'-------------------------------------------------|
 | Meh~...                                                                |
 '------------------------------------------------------------------------'

    __
   / / A H D U K / MONK
  / /――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 / /___ Lahduk here doesn't have many skills, which means you don't have to
 \____/ dump so many Skill Points on him.  Personally I love  "Inspire" and
 "Way Of The Dragon" "Tiger Fist" is only good during the beginning part of
 the game, and while  "Lion's Roar"  is quite expensive it's actually quite
 effective and should be used when you're facing a large number of enemies.

---------------------------------------------------------------------------
 SUPPORT
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Shout      |   020   | Increase Attack for one ally.                   |
 |------------|---------|-------------------------------------------------|
 | Fortify    |   020   | Increase Defense for one ally.                  |
 |------------|---------|-------------------------------------------------|
 | Focus      |   020   | Increase Crit Chance for one ally.              |
 |------------|---------|-------------------------------------------------|
 | Inspire    |   040   | Increase Defense for all allies.                |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | A. Aura    |   000   | Self: Increase Critical Chance.                 |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Tiger Fist |   020   | Light physical attack to an enemy.              |
 |------------|---------|-------------------------------------------------|
 | Meditation |   025   | Increase your Crit chance.                      |
 |------------|---------|-------------------------------------------------|
 | Lion's. R  |   045   | Reduce Defense for all enemies.                 |
 |------------|---------|-------------------------------------------------|
 | WOTD       |   070   | Massive multiple physical attack to an enemy.   |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | L. Rage    |   060   | With Henson, massive Lightning dmg to all ene.  |
 |------------'---------'-------------------------------------------------|
 | One of the better combination that delivers damage + superb animation. |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Ragnarok   |   085   | With Lahduk, special Dark damage to an enemy.   |
 |------------'---------'-------------------------------------------------|
 | Nothing really special... How disappointing.                           |
 '------------------------------------------------------------------------'

    _
   /_\ C E L O R A / CRUSADER
  //_\\―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 /  _  \ For someone  who serves the Order of Light,  Acelora here  possess
 \_/ \_/ the most  Darkness-based skill in the game which I'm very sure you
 will rarely ever use in battle.  Her two Unique skills  "Smite" and "Final
 Judgment" are the only ones that will be abused.

---------------------------------------------------------------------------
 DARKNESS
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Venom      |   025   | Poison an enemy.                                |
 |------------|---------|-------------------------------------------------|
 | Sleep      |   025   | Put an enemy to sleep.                          |
 |------------|---------|-------------------------------------------------|
 | Bewilder   |   025   | Confuse an enemy.                               |
 |------------|---------|-------------------------------------------------|
 | Infect     |   025   | Give an enemy the plague.                       |
 |------------|---------|-------------------------------------------------|
 | Mute       |   025   | Silence an enemy.                               |
 |------------|---------|-------------------------------------------------|
 | T. Cloud   |   050   | Poison all enemies.                             |
 |------------|---------|-------------------------------------------------|
 | Somnam.    |   050   | Put all enemies to sleep.                       |
 |------------|---------|-------------------------------------------------|
 | Hysteria   |   050   | Confuse all enemies.                            |
 |------------|---------|-------------------------------------------------|
 | Pestilence |   050   | Give all enemies the plague.                    |
 |------------|---------|-------------------------------------------------|
 | Tranq.     |   050   | Silence all enemies.                            |
 |------------|---------|-------------------------------------------------|
 | W.O.F      |   080   | Give all enemies random status ailments.        |
 |------------|---------|-------------------------------------------------|
 | D.scythe   |   020   | Low % instant kill on an enemy.                 |
 |------------|---------|-------------------------------------------------|
 | Reaping    |   040   | Medium % instant kill on an enemy.              |
 |------------|---------|-------------------------------------------------|
 | D.strike   |   080   | High % instant kill on an enemy.                |
 |------------|---------|-------------------------------------------------|
 | Slaughter  |   040   | Low % instant kill on all enemies.              |
 |------------|---------|-------------------------------------------------|
 | Massacre   |   080   | Medium % instant kill on all enemies.           |
 |------------|---------|-------------------------------------------------|
 | Annihilate |   150   | High % instant kill on all enemies.             |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 PASSIVE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | D. Aura    |   000   | Self: Dark immunity.                            |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 UNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | Smite      |   040   | Medium physical attack to an enemy.             |
 |------------|---------|-------------------------------------------------|
 | Final J.   |   110   | Massive physical attack to all enemies.         |
 '------------'---------'-------------------------------------------------'

---------------------------------------------------------------------------
 COMBINATION TECHNIQUE
---------------------------------------------------------------------------

 .------------.---------.-------------------------------------------------.
 |    NAME    | MP COST |                  DESCRIPTION                    |
 |------------|---------|-------------------------------------------------|
 | L's. Night |   055   | With Spinel, reduce A, D and C for all enemies. |
 |------------'---------'-------------------------------------------------|
 | Ladies' Night; that's ATK, DEF and CRIT, what crappy animation :(      |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Ragnarok   |   085   | With Lahduk, special Dark damage to an enemy.   |
 |------------'---------'-------------------------------------------------|
 | Nothing really special... How disappointing.                           |
 '------------------------------------------------------------------------'

 .------------.---------.-------------------------------------------------.
 | Sanctuary  |   080   | With Killian/Gelts, full recovery + immunity.   |
 |------------'---------'-------------------------------------------------|
 | Meh~...                                                                |
 '------------------------------------------------------------------------'

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 #################
 ITEMS INDEX (IX-)
 #################

 A complete list of all the  RESTORATIVE/MISC ITEMS  in the game, equipment
 and the like will  be omitted since I don't feel like doing them, for now.
 If I missed out or gave  the wrong information on any particular item then
 please do notify me, thanks!

---------------------------------------------------------------------------
 POTIONS + HP/MP RECOVERY ITEMS
---------------------------------------------------------------------------
 Potions can  be bought anywhere in store, but they are most often  drop by
 the enemies in  battle so you can actually save on  Gelders by doing a lot
 of battles. I never bought any in store, ever.

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Light Healing Potion   | Restores 80 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Medium Healing Potion  | Restore 170 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Strong Healing Potion  | Restore 400 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Super Healing Potion   | Restore 2200 HP to a single ally.             |
 |------------------------|-----------------------------------------------|
 | Light Mana Potion      | Restore 15 MP to a single ally.               |
 |------------------------|-----------------------------------------------|
 | Medium Mana Potion     | Restore 40 MP to a single ally.               |
 |------------------------|-----------------------------------------------|
 | Strong Mana Potion     | Restore 110 MP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Super Mana Potion      | Restore 500 MP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Miracle Potion         |                                               |
 |------------------------|-----------------------------------------------|
 | Emergency Potion       |                                               |
 |------------------------|-----------------------------------------------|
 | Ambrosia               | Full HP/MP/status recovery for all allies.    |
 '------------------------'-----------------------------------------------'

---------------------------------------------------------------------------
 REVIVE-RELATED ITEMS
---------------------------------------------------------------------------
 "Mandate Of Heaven,"  "Immortality Scroll"  and  all  of  its  cousins and
 friends will auto-revive  you in battle, you  just need to purchase it and
 when the requirement(s) are met IN BATTLE the item will automatically take
 effect.  Just letting you know, in  case there might be  those players who
 might be wondering how these things work.

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Angel Feather          | Revive an ally with 1 HP.                     |
 |------------------------|-----------------------------------------------|
 | Elixir                 | Revive an ally with 50% HP.                   |
 |------------------------|-----------------------------------------------|
 | Holy Elixir            | Revive an ally with 100% HP.                  |
 |------------------------|-----------------------------------------------|
 | Soul Stone             | Revive all allies with 50% HP.                |
 |------------------------|-----------------------------------------------|
 | Sacred Stone           | Revive all allies with full HP.               |
 |------------------------|-----------------------------------------------|
 | Mandate Of Heaven      | Auto-revive all allies with full HP/MP.       |
 '------------------------'-----------------------------------------------'

---------------------------------------------------------------------------
 STATUS RECOVERY + STATUS PREVENTION
---------------------------------------------------------------------------
 The most dangerous form  of status ailment got to be CONFUSION, that's one
 heck  of an annoying  ailment you have to  get rid of or you will  see the
 Game Over screen sooner than you expected.

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Antidote               | Cure poison for one ally.                     |
 |------------------------|-----------------------------------------------|
 | Alarm Clock            | Cure sleep for one ally.                      |
 |------------------------|-----------------------------------------------|
 | Acetylsalicyclic Acid  | Cure confusion for one ally.                  |
 |------------------------|-----------------------------------------------|
 | Mighty Medicine        | Cure plague for one ally.                     |
 |------------------------|-----------------------------------------------|
 | Holy Arrow             | Cure all status ailments for all allies.      |
 |------------------------|-----------------------------------------------|
 | Gas Mask               | Poison immunity for one ally.                 |
 |------------------------|-----------------------------------------------|
 | Caffeine               | Sleep immunity for one ally.                  |
 |------------------------|-----------------------------------------------|
 | Paracetamol            | Confusion immunity for one ally.              |
 |------------------------|-----------------------------------------------|
 | Throat Lozenge         | Silence immunity for one ally.                |
 |------------------------|-----------------------------------------------|
 | Safe Haven             | Status ailment immunity for all allies.       |
 '------------------------'-----------------------------------------------'

---------------------------------------------------------------------------
 STAT-BOOSTING ITEMS
---------------------------------------------------------------------------
 These are good but I never really bothered to use any of these in battle.

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Cayenne Powder         | Temporary increase to ATK for one ally.       |
 |------------------------|-----------------------------------------------|
 | Dragon Dusk            | Temporary major increase to DEF for one ally. |
 '------------------------'-----------------------------------------------'

---------------------------------------------------------------------------
 MISCELLANEOUS ITEMS
---------------------------------------------------------------------------
 "Monster Compendium"  allows you to see the LVL, ATK and WEAKNESS type  of
 an  enemy but there is  no  way to know the  exact value  in  figure of an
 enemy's HP, you will just have to rely on the "yellow bar."

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Smoke Bomb             | Guaranteed escape from standard encounters.   |
 |------------------------|-----------------------------------------------|
 | Aura Mask              | Avoid enemies for a limited time.             |
 |------------------------|-----------------------------------------------|
 | Small Bomb             | Light physical damage to all enemies.         |
 |------------------------|-----------------------------------------------|
 | Medium Bomb            | Strong physical damage to all enemies.        |
 |------------------------|-----------------------------------------------|
 | Huge Bomb              | Special physical damage to all enemies.       |
 |------------------------|-----------------------------------------------|
 | Monster Compendium     | Allows you to see an enemy's LVL, ATK, WKN.   |
 |------------------------|-----------------------------------------------|
 | Tent                   | Recover full HP/MP outside of battle.         |
 '------------------------'-----------------------------------------------'

---------------------------------------------------------------------------
 FOODS
---------------------------------------------------------------------------
 Foods  can  only  be consumed outside of battle with the exception of one,
 that being--"Biscuits" you can use them in and out of battle.

 .------------------------.-----------------------------------------------.
 |          NAME          |                  DESCRIPTION                  |
 |------------------------|-----------------------------------------------|
 | Biscuit                | Restore 30 HP to a single ally.               |
 |------------------------|-----------------------------------------------|
 | Red Bean Bun           | Restore 100 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Golden Eel             | Restore 200 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Milk                   | Restore 20 MP to a single ally.               |
 |------------------------|-----------------------------------------------|
 | Spicy Squid            | Restore 200 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Spicy Rice Cake        | Restore 200 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Rice Ball              | Restore 200 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Hamburger              | Restore 200 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Fried Shrimp           | Restore 400 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Kitsune Udon           | Restore 400 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Sushi                  | Restore 400 HP to a single ally.              |
 |------------------------|-----------------------------------------------|
 | Fish Cake              | Restore 20 MP to a single ally.               |
 |------------------------|-----------------------------------------------|
 | Ginseng                | Full MP recovery for a single ally.           |
 '------------------------'-----------------------------------------------'

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ######################################
 EXTRAS AND SUPPLEMENTARY READING (RX-)
 ######################################

 These are just links to various sources on  the internet regarding Crimson
 Gem Saga, some  of them are excellent  reviews and a few are  backstory on
 the game, how it came to be and all that stuff.

    __
   / /___________________________________________________________________
  / / ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 / /___ INKS (CRIMSON GEM SAGA RELATED)
 \____/

  • OFFICIAL -------- http://www.atlus.com/cgs
  • WIKI ------------ http://en.wikipedia.org/wiki/Crimson_Gem_Saga
  • REVIEW ---------- http://psp.ign.com/articles/987/987131p1.html
  • A. STORY -------- http://en.wikipedia.org/wiki/Astonishia_Story
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    __
   / /___________________________________________________________________
  / / ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 / /___ INKS (FAQ/WALKTHROUGH/HINTS)
 \____/

  • BM63'S --- http://gamefaqs.com/portable/psp/file/950794/56552
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    __
   / /___________________________________________________________________
  / / ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 / /___ INKS (DEFUNCT32'S RELATED)
 \____/

  • FAQ BLOG -------- http://open-fire-faq.blogspot.com
  • MAIN BLOG ------- http://open-fire.blogspot.com
  • GFAQ'S PAGE ----- http://gamefaqs.com/features/recognition/72955.html
  _______________________________________________________________________
  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 G  O  O  D  B  Y  E   (05^)

 #########################
 QUESTIONS & ANSWERS (QA+)
 #########################

 Got a question? Send it in, my e-mail address can be found both at the top
 and at the bottom of this guide.  Please do take the time to read  through
 the FAQ if any information shared below is incorrect then please inform me
 thanks!

---------------------------------------------------------------------------
 IS THERE A CONTINUATION ON THE WALKTHROUGH? I'M KINDA LOST (HAZEL PERALTA)
---------------------------------------------------------------------------
 Yes, the  walkthrough is complete (main walkthrough). Sorry for the delay!
 I got distracted and life ain't a bed of roses sometimes. Haha.

---------------------------------------------------------------------------
 I DEFEATED PITAK, DOES THIS AFFECT THE STORYLINE? (JESUS M. C.)
---------------------------------------------------------------------------
 Defeating Pitak does not change the main storyline, but you do miss out on
 treasures within the dungeon and probably a couple of funny dialogues.

---------------------------------------------------------------------------
 I COULDN'T PROCEED PAST ARFHAR'S CASTLE, WHY IS THIS? (DARRYL W.)
---------------------------------------------------------------------------
 I'm not sure i f this is a glitch? But  if you've indeed turned all of the
 heads to its  correct position then the silver door  should be accessible.
 Make sure that you've turned the heads! Otherwise  I can't really help you
 out here. :(

---------------------------------------------------------------------------
 ARE THERE ANY SIMILAR GAMES LIKE CRIMSON GEM SAGA?
---------------------------------------------------------------------------
 Yes, you may want to try "The Legend Of Heroes" series also for the PSP.

---------------------------------------------------------------------------
 I'M LOST IN THE GANENSHER DUNGEON, HELP!?
---------------------------------------------------------------------------
 Have no feeaar! I have created ASCII maps for the dungeon, have fun bitch-
 snacks! :)

---------------------------------------------------------------------------
 ERM... ARE YOU ASIAN, I MEAN PURE ASIAN BORN AND BREED?
---------------------------------------------------------------------------
 Yes, I am Asian I went to school and graduated from a local institute.  Do
 you like my English?

---------------------------------------------------------------------------
 YOU MENTION "FARM" IN THIS GUIDE, CAN WE ACTUALLY DO FARMING?
---------------------------------------------------------------------------
 HAHAHAHA, what I meant by "farm" was to actually collect something in huge
 quantity/amount... Like "farm for experience points" actually means go and
 do some training and earn a lot of EXP points. Get what I'm saying?

 Sorry, I didn't mean to laugh at you.

---------------------------------------------------------------------------
 WTF! YOU LIKE THIS GAME BECAUSE OF ITS GRAPHICS, SHALLOW MUCH?
---------------------------------------------------------------------------
 Different people, different strokes, right? But if you think I only played
 this game JUST for its graphics then there's must be something VEHENMENTLY
 WRONG. Well, for starters I love the battle system, the  humor and farming
 for SP and all that stuff, I'm just lazy to go into intricate details so I
 took the shallow path to review things that's just how I am. :) Now go and
 play far, far away and  stop bothering me, let me be shallow all by my oh-
 so-lonesome self.

---------------------------------------------------------------------------
 WTF! WHY ARE YOU SO OBSESSED WITH "w00t!"?
---------------------------------------------------------------------------
 Erm... W00t?

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ################################
 ACKNOWLEDGEMENTS (CREDITS) (RC+)
 ################################

 For the amazing people who contributed in one way or another...

 GENERAL:

 • Sony for the PSP! Yeah...
 • GameFAQs.com staff for accepting and hosting this FAQ, thank you!
 • ATLUS, SonNori, SK Telecom & everyone involved for obvious reasons.
 • Gamespot.com/GameFAQs.com's forums for information & stuff.

 CONTRIBUTORS:
    ___
   / __\ REDITS/ACKNOWLEDGEMENTS
  / /  ______________________________________________________________
 / /___――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 \____/ For more  information about these  wonderful people and their
  contributions then  use  Ctrl + F and type in their name, make sure
  to choose "Up." for the direction.

   Trancemission -----------> For the goodies in Shern Village :)
   Professor_giggly_pants --> For stuff in Shern Village + others :)
   Lars --------------------> For the goodies in Shern Village :)
   ~Gen --------------------> For the Mithril Dagger For Spinel! :)
   ~Jun --------------------> For the goodies in Vardenhoff :)
   Nara Shikamaru ----------> The Joker Card is random, yep! :)
   Darryl Wise -------------> For the Arfhar's Castle "glitch"

   Finally...       YOU! YES YOU! FOR READING/USING MY GUIDE, THANKS!
   __________________________________________________________________
   ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 If  you believe you've contributed something before and I  did not mention
 you in this section, do e-mail me your alias w/ your contribution again.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 ##############
 LEGALITY (LG+)
 ##############

 Please feel free to download  my guide for your own personal use, I do not
 mind if you use  my guide as a reference material for  your own FAQ if you
 decided to do one of your own, just don't plagiarize and make money out of
 it, I don't own a bloody single dime so why should you?

 ALWAYS AVAILAIBLE AT:

 • MISFIRE ----------------------> http://open-fire-faq.blogspot.com (Main)
 • GAMEFAQS + GAMESPOT ----------> http://www.gamefaqs/spot.com/

 ALLOWED SITES:

 • NEOSEEKER --------------------> NeoSeeker.com
 • CHEATPLANET ------------------> CheatPlanet.com
 • SUPERCHEATS ------------------> SuperCheats.com
 • GAMES RADAR ------------------> GamesRadar.com

 No  longer accepting sites only because I can't keep up w/ so many  links.
 Thanks for your understanding.

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 __________________________________________________________________________

    "BLESSED BY A BITCH FROM A BASTARD'S SEED" - NIGHT OF THE HUNTER
 __________________________________________________________________________

                                  O   \O/   O
                                 /|\ > | > /|\
                                 / \  / \  / \
                                 HOOOORRRAAAY!
                                    ___   ___  _     _
                         __      __/ _ \ / _ \| |_  / \
                         \ \ /\ / / |.| | |.| | __|/  /
                          \ V  V /| |_| | |_| | |_/\_/
                           \_/\_/  \___/ \___/ \__\/

                     "W00t!" In Memory Of The Asian Version

                       THE END, 2009, MY LIFE IS COMPLETE

                   © defunct32 (Dil) 2009 - FOR ALL ETERNITY!

                  & Pardon My English And Grammar, I'm Asian.

                         E N D   O F   D O C U M E N T